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		<id>https://gswiki.play.net/index.php?title=Spirit_Beast&amp;diff=221308</id>
		<title>Spirit Beast</title>
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		<updated>2024-06-25T20:27:05Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Spirit Beasts&#039;&#039;&#039; are the spiritual essences of creatures that have dwelled in a given locale. Skilled characters can bind them to a talisman, which can be used by anyone to make them fight other Spirit Beasts to gain levels and become more powerful. The {{boldmono|[[BEAST (verb)|BEAST]]}} command is the main way to interact with the Spirit Beast system. It is &#039;&#039;&#039;highly&#039;&#039;&#039; recommended to read through {{boldmono|BEAST HELP}} to get an understanding of how Spirit Beasts work. The full content is also available &#039;&#039;&#039;[[/Walkthrough|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast system premiered at [[Ebon Gate]] 2014.  It is a strategic game, similar to [[siegery]], but with much more depth.  [[User:GS4-AUCHAND|GM Auchand]] redeveloped Spirit Beasts shortly after their debut and introduced [[Talondown Arena]] aboard [[The Firebird]] airship for players to battle each other and [[NPC]] Spirit Beast masters. The system received a major overhaul again in July 2020.&lt;br /&gt;
&lt;br /&gt;
If you are looking information on a specific Spirit Beast, please see [[Spirit Beast stats]].&lt;br /&gt;
&lt;br /&gt;
For information on Spirit Beast battling, please see [[Spirit Beast Battle Guide]].&lt;br /&gt;
&lt;br /&gt;
==Catching Your First Spirit Beast==&lt;br /&gt;
&lt;br /&gt;
=== Buying a Talisman ===&lt;br /&gt;
Before you can begin capturing and participating in Spirit Beast battles, you will need a Spirit Beast talisman. A talisman can be purchased from the shop &#039;&#039;Marks of the Beast&#039;&#039; in [[Talondown Arena]] (formerly aboard [[The Firebird]]) for 25,000 silvers. All talismans sold in the shop are identical in function. Each player can store 100 different Spirit Beasts, and the talismans are interchangeable. All talismans are wearable and all {{boldmono|BEAST}} commands can be used without needing it in your hand.&lt;br /&gt;
&lt;br /&gt;
=== Finding Spirit Beasts ===&lt;br /&gt;
Now that you have your talisman, you can begin searching for Spirit Beasts to capture. To do so, use the {{boldmono|BEAST SENSE}} command to search the room you are in. However, you will not be able to find Spirit Beasts in a &amp;quot;civilized&amp;quot; room. This usually applies to any room that is part of a town. You will see the following message if the room cannot contain Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman.  The surroundings feel too civilized to hold any spiritual energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the other hand, finding an &amp;quot;uncivilized&amp;quot; room is as easy as stepping outside the gates of the town. Using {{boldmono|BEAST SENSE}} in this kind of room will get you a message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, and a wash of foreign sensation floods your mind.&lt;br /&gt;
&lt;br /&gt;
You detect the presence of a common tsark spirit.&lt;br /&gt;
You detect the presence of a common wind wraith spirit.&lt;br /&gt;
You detect the presence of a common fire elemental spirit.&lt;br /&gt;
You detect the presence of a common water elemental spirit.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have a ~20% chance to find each specific common Spirit Beast that exists in the room. Uncommon and Legendary Spirit Beasts are more difficult to find. In fact, if you are unlucky, you may not sense any at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, but cannot quite manage to attune yourself to the spirits here.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be disheartened, just use {{boldmono|BEAST SENSE}} again! Sometimes it can take multiple tries to find the beast you are looking for. It is possible to see Uncommon and Legendary Spirit Beasts before you have the ability to capture them.&lt;br /&gt;
&lt;br /&gt;
Once you have found a beast that you want, use {{boldmono|BEAST ATTUNE {name}}} to select the Spirit Beast for capture, followed by {{boldmono|BEAST CAPTURE}} to add the Spirit Beast to your collection. There are not checks involved with {{boldmono|ATTUNE}} or {{boldmono|CAPTURE}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast attune water elemental&lt;br /&gt;
You tighten your grip on your copper talisman, attuning yourself to the presence of the water elemental spirit lingering in the area.  You sense its trepidation at the possibility of being captured!&lt;br /&gt;
Roundtime: 15 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast capture&lt;br /&gt;
You hold out your copper talisman and extend your thoughts to encompass the water elemental spirit lingering in the area.  Sudden warmth draws your attention to your hand, where motes of ghostly radiance spark over the surface of your talisman.  The spirit drifts closer to you, its outline glowing as it nears.&lt;br /&gt;
&lt;br /&gt;
Golden lightning crackles between the two of you, and a thrill of new sensation echoes up your arm and through your body as the spirit merges with your form.&lt;br /&gt;
&lt;br /&gt;
It is an average specimen of its kind.&lt;br /&gt;
&lt;br /&gt;
The water elemental seems to be cautiously optimistic about your bond.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing a Spirit Beast you must wait 15 minutes before you can sense or capture another.&#039;&#039;&#039; Trying to do so before the cooldown expires will yield this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
Your senses are dulled by your recent brush with the spirit world.  You will need to wait another 14 minutes and 50 seconds before your senses have recovered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have captured a Spirit Beast, you can view its information by using {{boldmono|BEAST SELECT {name}}} to select the beast from your collection followed by {{boldmono|BEAST INFO}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast info&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast is a common water elemental of 1 training with the following traits:&lt;br /&gt;
&lt;br /&gt;
General Traits&lt;br /&gt;
&lt;br /&gt;
      Exp. to Next:   301&lt;br /&gt;
             Class:   Elemental&lt;br /&gt;
           Element:   Water&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   High&lt;br /&gt;
           Quality:   Average&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
            Primary  Base  Bonus  Total      Secondary&lt;br /&gt;
            -------  ----  -----  -----      ---------&lt;br /&gt;
             Power:   109      0    109  ==&amp;gt; none&lt;br /&gt;
           Defense:   129      0    129  ==&amp;gt; Health Points: 145, Focused Defense: 71.12%&lt;br /&gt;
           Insight:   108      0    108  ==&amp;gt; Stance Detect: 77.00%, Flash of Insight: 8.92%&lt;br /&gt;
          Accuracy:    90      0     90  ==&amp;gt; Hit Rate: 80.11%, Critical Strike: 5.45%&lt;br /&gt;
             Speed:    89      0     89  ==&amp;gt; Surge of Speed: 6.97%, Evasion: 2.19%&lt;br /&gt;
&lt;br /&gt;
Appearance and Attacks&lt;br /&gt;
&lt;br /&gt;
       Description:   a bubbling water elemental&lt;br /&gt;
           Examine:   All that distinguishes the elemental from a pool of water is &lt;br /&gt;
                      the faint blue glow suffusing its depths.  Well, that and the &lt;br /&gt;
                      fact that it is walking upright in a vaguely humanoid shape.  &lt;br /&gt;
                      Bubbles and froth adorn its amorphous &#039;neck&#039; like a necklace &lt;br /&gt;
                      of pearls.&lt;br /&gt;
&lt;br /&gt;
          Armament:   none&lt;br /&gt;
&lt;br /&gt;
          Attack 1:   shoots a stream of water toward&lt;br /&gt;
          Attack 2:   hurls globes of water toward&lt;br /&gt;
    Flavor Message:   glowing bright blue&lt;br /&gt;
&lt;br /&gt;
           Special:   Rage of the Elements.  A technique frequently used by &lt;br /&gt;
                      elementals.  The user&#039;s aura flares and it unleashes a potent &lt;br /&gt;
                      stream of enemy at its foe.  Deals standard special ability &lt;br /&gt;
                      damage.  Costs 3 Special Charges.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may only have one version of a Spirit Beast in your collection at a time&#039;&#039;&#039;. You must {{boldmono|BEAST EXPEL}} the Spirit Beast before you can capture another one of the same type.&lt;br /&gt;
&lt;br /&gt;
===Removing a Spirit Beast===&lt;br /&gt;
If you are searching a Spirit Beast with a higher Quality or if your collection is getting too big, you can use {{boldmono|BEAST EXPEL}} to remove a Spirit Beast from your collection. &#039;&#039;&#039;Make sure to use {{boldmono|BEAST SELECT}} first to ensure you release the correct Spirit Beast&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
Expelling your water elemental will remove it from your collection and it will not be recoverable by any means.  If you&#039;re sure you want to do this, enter BEAST EXPEL again within 30 seconds.&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
With a wrenching feeling of sorrow, you release your water elemental into the environs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once expelled in this manner, that Spirit Beast is gone for good and you will need to capture a new version if you want another one.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use a Spirit Beast cage or Spirit Beast enchiridion to externally store the beast. To do so, first purchase either from the shop &#039;&#039;Sold Souls&#039;&#039; on [[The Firebird]] and hold the item in your hand. Finally, use {{boldmono|BEAST EXPEL {object}}} to place the Spirit Beast inside. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get my enchiridion&lt;br /&gt;
You remove a beast-marked leather enchiridion from in your viper skin toolkit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open enchiridion&lt;br /&gt;
You open a beast-marked leather enchiridion to the cover page.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn enchiridion&lt;br /&gt;
You carefully turn to the 1st page of your enchiridion.  The page is blank.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;beast expel enchiridion&lt;br /&gt;
You breathe gently onto a beast-marked leather enchiridion, and as you do, an uneasy sensation forms in the pit of your belly.  Silvery mist whisks from your lungs, forming into the shape of a spectral water elemental, which slowly sinks into the surface of your enchiridion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should you want to add the creature back to your collection, use {{boldmono|BEAST OFFER {object}}} while holding the item. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast offer enchiridion&lt;br /&gt;
You focus intently on the current page of the enchiridion.  Its ink begins to flow and ebb, pulsing as it takes on radiance and life.  Tendrils of glowing smoke rise from the page, assuming the spectral form of a water elemental.  Its form drifts toward you and merges with yours.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can store multiple Spirit Beasts of the same type externally and Spirit Beasts stored this way do not count as part of your collection. This means you can capture another Spirit Beast of that type with not problem. &lt;br /&gt;
&lt;br /&gt;
===Play with your Spirit Beast===&lt;br /&gt;
{{boldmono|BEAST MANIFEST}} allows you to create a non-combat pet that will perform various fluff actions that are visible to everyone in the room. You can only manifest one Spirit Beast at a time in this manner and the creature will follow its owner from room to room. The manifestation will last a few minutes but you can &amp;quot;dismiss&amp;quot; the manifestation to cause it to fade away sooner if needed. It will disperse early if taken into a room that disallows spell-casting or if it senses a Spirit Beast battle.&lt;br /&gt;
&lt;br /&gt;
==Spirit Beast Information==&lt;br /&gt;
&lt;br /&gt;
===Level &amp;amp; Experience===&lt;br /&gt;
Your Spirit Beast will gain levels as it fights. A Spirit Beast will start at level 1 and can grow to a maximum of level 20. As a Spirit Beast levels up, its Primary Stats will increase by a small amount depending on the beast&#039;s Class.&lt;br /&gt;
&lt;br /&gt;
It takes a certain amount of experience to rise to the next level. Beasts gain experience from participating in Spirit Battles with opponents. Experience gain is increased when battling higher-leveled Spirit Beasts, and diminished against lower-leveled Spirit Beasts. Experience gain is increased within Training Bouts. White Spirit Beast ampoules provide Spirit Beast experience.&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
A classification of Spirit Beasts based on innate traits. The current classes are &#039;&#039;&#039;Humanoid&#039;&#039;&#039;, &#039;&#039;&#039;Beast&#039;&#039;&#039;, &#039;&#039;&#039;Elemental&#039;&#039;&#039;, &#039;&#039;&#039;Arthropod&#039;&#039;&#039;, &#039;&#039;&#039;Aberration&#039;&#039;&#039;, &#039;&#039;&#039;Undead&#039;&#039;&#039;, and &#039;&#039;&#039;Beastman&#039;&#039;&#039;. The class of a Spirit Beast will determine how its Primary Stats grow:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+STAT GROWTH&lt;br /&gt;
! Class&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | Insight&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | Accuracy&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Beast || 3 || 2 || 4 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Elemental || 3 || 3 || 2 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Arthropod || 2 || 4 || 3 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Aberration || 4 || 2 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Undead || 4 || 3 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Beastman || 3 || 3 || 4 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
     &lt;br /&gt;
===Element===&lt;br /&gt;
Many beasts are aligned to an element, the spiritual world, or wild magic, and that alignment will affect how that beast does in battles vs. other aligned beasts according to this chart:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ATTUNEMENT&lt;br /&gt;
! Element||Weakest Against||Weak Against||Strong Against||Strongest Against&lt;br /&gt;
|-&lt;br /&gt;
| Unaligned || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Fire || Water || Earth || Air || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Water || Spirit || Air || Earth || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Earth || Air || Water || Fire || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Air || Spirit || Fire ||Water || Earth&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Fire || Earth || Water || Air&lt;br /&gt;
|-&lt;br /&gt;
| Wild Magic || Elements || - || - || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Rift Armament || Spirit || - || - || Elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Spirit Beast armaments are restricted by class as described below:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Class||Armament&lt;br /&gt;
|-&lt;br /&gt;
|Humanoid||Ring&lt;br /&gt;
|-&lt;br /&gt;
|Beast||Collar&lt;br /&gt;
|-&lt;br /&gt;
|Elemental||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Arthropod||War-paint&lt;br /&gt;
|-&lt;br /&gt;
|Aberration||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Undead||Sigil&lt;br /&gt;
|-&lt;br /&gt;
|Beastman||Fetish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rarity===&lt;br /&gt;
Spirit Beasts have a rarity denoting how difficult they are to find. There are no differences stat-wise between rarities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - Found throughout a given realm. If you can use {{boldmono|BEAST SENSE}} in a room, you will be able to find beasts of this rarity.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uncommon&#039;&#039;&#039; - Found in a small range of linked rooms such as a hunting ground or similar area. You can begin capturing uncommon Spirit Beasts once you’ve captured 10 common Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legendary&#039;&#039;&#039; - Found in a single specific room. Said room will most likely have some sort of special meaning or significance to the spirit beast in question. You can start capturing legendary Spirit Beasts once you’ve captured 25 total common or uncommon Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
It is not necessary to have 10 or 25 beasts in your collection, and beasts transferred from other players via cage or enchiridion will not count towards your Beasts Captured total.&lt;br /&gt;
&lt;br /&gt;
===Loyalty=== &lt;br /&gt;
Your Spirit Beast becomes more loyal when it wins fights, and it loses loyalty to you when it’s defeated. Loyalty doesn’t change in Training Bouts. When your Spirit Beast’s loyalty hits “waning”, it’s probably wise to buy or collect blood from creatures using a syringe and vial from [[The Firebird]] so you can {{boldmono|BEAST OFFER}} the vial to your Spirit Beast.&lt;br /&gt;
&lt;br /&gt;
Collect blood by killing creatures and {{boldmono|[[DRAW (verb)|DRAW]]}} their blood with the syringe.  The higher the level of the creature, the better the blood will be. Leopards in the Gyldemar Forest yield &amp;quot;moderate&amp;quot; quality blood while war griffins in OTF yield &amp;quot;incredible&amp;quot; quality blood. &lt;br /&gt;
&lt;br /&gt;
The process of drawing blood is thus:&lt;br /&gt;
&lt;br /&gt;
#Kill the creature&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|[[KNEEL (verb)|KNEEL]]}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|DRAW {CREATURE} WITH SYRINGE}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It looks like this:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;K&amp;gt;draw radical with syringe&lt;br /&gt;
You draw some of a triton radical&#039;s blood into your syringe.  The radical shrivels slightly.&lt;br /&gt;
Roundtime: 3 secs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat this process 3 more times to completely fill a vial.&#039;&#039;&#039; A full vial (4 kills) is needed to prepare your talisman. {{boldmono|[[LOOK (verb)|LOOK]]}} at the syringe to see how much blood has been collected. Note that the quality of the blood cannot be seen until the vial is full.&lt;br /&gt;
&lt;br /&gt;
===Quality (Skill)===&lt;br /&gt;
Naturally captured Spirit Beasts vary just a tad in their quality. The Skill value of a Spirit Beast provides a small boost to all Primary Stats. Upon capture, a Spirit Beast will have a Skill between +1 and +10. The Skill value cannot be seen directly but is reflected in the &amp;quot;Quality&amp;quot; of the beast. The Quality of a captured Spirit Beast can be either &#039;&#039;&#039;Unimpressive&#039;&#039;&#039;, &#039;&#039;&#039;Average&#039;&#039;&#039;, &#039;&#039;&#039;Robust&#039;&#039;&#039;, or &#039;&#039;&#039;Perfect&#039;&#039;&#039;. Please use the table below for quick reference:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Quality || Skill Value&lt;br /&gt;
|-&lt;br /&gt;
| Unimpressive || +1 - +3&lt;br /&gt;
|-&lt;br /&gt;
| Average || +4 - +6&lt;br /&gt;
|-&lt;br /&gt;
| Robust || +7 - +9&lt;br /&gt;
|-&lt;br /&gt;
| Perfect || +10&lt;br /&gt;
|-&lt;br /&gt;
| Extraordinary || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Currently, Quality can only be changed with &#039;&#039;&#039;a radiant bestial soulstone&#039;&#039;&#039; which increases the Spirit Beast&#039;s quality to &#039;&#039;&#039;Extraordinary&#039;&#039;&#039;. Some merchants can enhance a Spirit Beast, boosting all of their Primary Stats by 5 per service to a maximum of +20 to all stats:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
             Class:   Beast&lt;br /&gt;
           Element:   Unattuned&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   Exceptional&lt;br /&gt;
           Quality:   Perfect&lt;br /&gt;
    Merchant Bonus:   5 to all stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; - Determines how much damage your Spirit Beast does with autoattacks. Power does not have any secondary stats associated with it. Spirit Beasts with very low Power will hit less often as well.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039; - Mitigates damage from an enemy’s autoattacks. Defense, along with level, is also responsible for calculating your Spirit Beast’s &#039;&#039;&#039;Health Points&#039;&#039;&#039;. When your Spirit Beast uses the {{boldmono|FORTIFY}} command, it gains an additional layer of defense that allows it to block enemy autoattacks at a rate equal to its &#039;&#039;&#039;Focused Defense&#039;&#039;&#039; secondary stat. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; - Insight is a measure of how good your Spirit Beast is at reading the field of battle and picking up when it’s in an inferior stance to its opponent. Its first secondary stat, &#039;&#039;&#039;Stance Detect&#039;&#039;&#039;, is the rate at which your Spirit Beast will successfully detect its opponent’s stance and switch to counter it when you give the {{boldmono|DETECT}} command. Insight also informs your beast’s &#039;&#039;&#039;Flash of Insight&#039;&#039;&#039; chance, which is the likelihood on any given turn that the beast will freely auto-switch to counter an opponent’s superior stance without needing a command from you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Accuracy&#039;&#039;&#039; - Your Spirit Beast’s Accuracy is all about its precision in combat. It informs &#039;&#039;&#039;Hit Rate&#039;&#039;&#039;, which is the likelihood of your Spirit Beast to hit with autoattacks, and &#039;&#039;&#039;Critical Strike&#039;&#039;&#039;, which is the Spirit Beast’s chance to do extra damage on any given autoattack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039; - While all Spirit Beasts have the same base roundtime, Speed gives your Spirit Beast the chance to gain a &#039;&#039;&#039;Surge of Speed&#039;&#039;&#039;, which drastically reduces the roundtime before its next turn. It also dictates your Spirit Beast’s &#039;&#039;&#039;Evasion&#039;&#039;&#039;, which is a flat chance to dodge any autoattack that might have otherwise hit.&lt;br /&gt;
&lt;br /&gt;
==Spirit Battles==&lt;br /&gt;
There are a couple of ways to get into a Spirit Battle. You can challenge other players. If no players want to engage in bestial carnage, you can use portals in or near a number of towns to travel to the Talondown Arena, a crossrealm zone aboard [[The Firebird]] that features [[NPC]] beastmasters and a few fun challenges for burgeoning beast tamers.&lt;br /&gt;
&lt;br /&gt;
When you find someone willing to fight, be they man or machine, you’ll use {{boldmono|BEAST CHALLENGE {person}}} to initiate the challenge. They can then {{boldmono|BEAST CHALLENGE ACCEPT}} to begin a Spirit Battle.&lt;br /&gt;
&lt;br /&gt;
Spirit Battles can’t begin in rooms where magic is not allowed, some merchant rooms, or in places where there is already a Spirit Battle going.&lt;br /&gt;
&lt;br /&gt;
On a successful challenge, your Spirit Beasts will erupt into being. One of the Spirit Beasts will begin in a stance superior to the other’s, giving it an immediate advantage. One will also have a Speed advantage. These are partially random, but Insight and Speed play roles in determining the victor, respectively.&lt;br /&gt;
&lt;br /&gt;
After a few seconds, in which you can give your Spirit Beast an opening command, the Spirit Battle begins.&lt;br /&gt;
&lt;br /&gt;
===Battle Commands===&lt;br /&gt;
During a Spirit Battle, your goal is to give your Spirit Beast commands that will lead it toward success. Some commands cost Action Points, and others do not. Your Spirit Beast only gets 6 Action Points per battle, so use them carefully to get a leg up on your opponent. The commands are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Command || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK || none || Cancels other commands and tells a Spirit Beast to autoattack as normal instead. Has a chance of activating critical strikes, armament abilities, and can miss/be blocked. You should only ever need to issue this command if you give another command by mistake.&lt;br /&gt;
|-&lt;br /&gt;
| DETECT || none || Orders your Spirit Beast to detect its opponent’s stance and switch accordingly. Chance of success is based on your Spirit Beast’s Insight. Has a significantly lower roundtime than other commands.&lt;br /&gt;
|-&lt;br /&gt;
| FORTIFY|| 1AP || Your Spirit Beast gains a chance to block autoattacks equal to its Focused Defense chance for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| HEAL || 1AP || Restores a number of health points based on a percentage of your beast’s maximum health scaling with current health, best used when near defeat.&lt;br /&gt;
|-&lt;br /&gt;
| LASH || 1AP || Does guaranteed light damage to an enemy based on level. Your Spirit Beast also gains a Special Ability charge.&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || xSC || Expends x Special Ability charges to perform a powerful maneuver that differs by Spirit Beast. Standard special damage scales with level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Success in a Spirit Battle is all about keeping your Spirit Beast alive long enough to take out its opponent. Since Spirit Beasts can’t regain Action Points and always autoattack if they’ve been given nothing else to do, there’s a war of attrition in each fight.&lt;br /&gt;
&lt;br /&gt;
Your Spirit Beast is always in a stance. The stances themselves are not important, except to know that each counters two other stances and is countered by two other stances. If you notice your Spirit Beast doing less damage and taking more damage from autoattacks, you’ll want to weave a {{boldmono|BEAST COMMAND DETECT}} in with whatever else you’re doing, or you risk allowing the fight to snowball out of your control.&lt;br /&gt;
&lt;br /&gt;
If you’re having trouble finding someone with a Spirit Beast of like level to challenge you, you may want to enable {{boldmono|BEAST MATCH}}. If you and your opponent have {{boldmono|BEAST MATCH}} enabled before making your challenge, both Spirit Beasts will perform at the level of the lower one.&lt;br /&gt;
&lt;br /&gt;
===[[Talondown Arena]]===&lt;br /&gt;
Formerly located in the belly of [[The Firebird]], a roving airship, the Talondown is a cross-realm zone that allows you to Spirit Battle with NPCs of different skill levels. The Talondown introduces some other considerations of which players should be aware:&lt;br /&gt;
&lt;br /&gt;
Redsteel Marks -  Redsteel marks are a type of currency that allows you to purchase items from the arena cashier, including Spirit Beast ampoules, gem pouches, and Spirit Beast armaments. Use {{boldmono|BEAST STATUS}} to view balance.&lt;br /&gt;
Talondown Arena Level - Your Talondown Arena level determines how challenging your NPC opponents will be. At level 1, they’ll take it easy on you. Fights with NPCs at level 7 are brutal, and will only be winnable by the most dedicated Spirit Beast enthusiasts. &lt;br /&gt;
&lt;br /&gt;
There are four types of fight available through the Talondown Arena: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Matches&#039;&#039;&#039; - In Blood Matches, you put your life on the line every time that you step into the fighting pit. Your Spirit Beast’s health is tied to your own in these fights. On a defeat, there’s a good chance that your body will give out, killing you and costing you a deed. There are healers and empaths employed by the Talondown, but you’ll still suffer the effects of resurrection sickness afterward. You have about a 10% chance of winning Spirit Beast-centric prizes with each Blood Arena win. You can engage in Blood Matches against fellow players or NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Listed Fights&#039;&#039;&#039; - Listed Fights pit players against champion NPC trainers for a fabulous prize that is awarded at the end of the week. The goal of listed fights is to win as many fights as possible against other players in the arena. The catch is that once you are defeated three times, you’re out for the week and your score can’t further improve. Listed Fights are account-bound, so if you’ve already participated on one character, you can’t participate on a different one until next week. Listed match trainers all use level 20 Spirit Beasts, with no BEAST MATCHing. Your entry token is removed upon entry and returned if you win.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weekly Challenge&#039;&#039;&#039; - Each week, seven NPC trainers are selected at random. Your challenge is to defeat all of them in order of ascending difficulty. These trainers do not level match, unlike the ones in Blood Matches or Training Bouts, so you may have to get your Spirit Beast to maximum level of 20 before you stand a chance against these higher-level trainers. Each trainer uses their own favorite Spirit Beast, so if you fail to defeat one, you can select a different Spirit Beast of your own that might better counter the trainer’s standing choice. If you defeat all seven trainers, you’ll earn a significant prize in the form of a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; and a hefty chunk of character experience in the process. Weekly Challenges are only against NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Training Bouts&#039;&#039;&#039; - Training Bouts are the only arena fight type that costs silvers. This is because Training Bouts award additional Spirit Beast experience, meaning that your Spirit Beast will level faster. You can engage in Training Bouts against fellow players or NPCs. Each training bout costs 1000 silver and grants an additional 100 beast experience for a victory.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Battling with your Spirit Beast awards you a small amount of experience. The first 10 times that you participate in a Spirit Beast battle, you will earn 150 experience for winning or 75 experience for losing. Talondown Arena provides additional rewards for taking part in Listed Fights or the Weekly Challenge:&lt;br /&gt;
&lt;br /&gt;
* The top 3 Listed Fight players for the week are awarded a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; the following Sunday. &lt;br /&gt;
* Each master defeated in the Weekly Challenge awards you 150 additional experience. Defeating all 7 masters earns you a &#039;&#039;&#039;gilded lockbox.&#039;&#039;&#039;&lt;br /&gt;
* There is a low (1%?) chance upon winning any Talondown Area battle that you will be awarded &#039;&#039;&#039;a stack of redsteel marks&#039;&#039;&#039; contining 200-600 marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded Lockbox&#039;&#039;&#039; - This impressive prize can be REDEEMed at the Talondown Arena Cashier once earned. Players have one week to REDEEM their lockboxes or they will be lost at the start of the new week on Sunday.  The lockbox contains the following:&lt;br /&gt;
&lt;br /&gt;
* A stack of 200-600 Redsteel Marks. You must BREAK the stack to redeem them.&lt;br /&gt;
* Several random high level gems (possibily from [[Reim]]) worth 10k to 25k silvers.&lt;br /&gt;
* A random weapon, shield, armor, or accessory. This item is randomly enchanted by the treasure system and can possess flares, padding, or [[enhancive|enhancives]].&lt;br /&gt;
* You&#039;ll receive 1,250 field experience upon redeeming the lockbox:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
G&amp;gt;redeem&lt;br /&gt;
A snooty green goblin says, &amp;quot;Yeah, yeah, I gotcher winnings right here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He hands you a talon-stamped gilded lockbox.&lt;br /&gt;
&lt;br /&gt;
A vivid memory of recent Spirit Battles overcomes you, and you feel enriched by the experience.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Augmenting Your Spirit Beast==&lt;br /&gt;
There are a number of available items to modify and care for your Spirit Beasts. Some of these items can be purchased for silver while other require Redsteel Marks.&lt;br /&gt;
&lt;br /&gt;
=== Ampoules ===&lt;br /&gt;
Ampoules (or potions) come in seven different types which alter Primary Stats or grant experience. You can have a maximum of +10 bonus to any given stat, and a maximum of +20 bonus in total. Reset potions can only be if you have at least one bonus applied. Experience ampoules can be used as long as your Spirit Beast is not yet level 20.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Red || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| Orange || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| Yellow || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| Green || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Blue || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| Black || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| White || Bonus experience&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Armaments are &amp;quot;equipment&amp;quot; that can be used by a Spirit Beast. Spirit Beast armaments often feature a stat tradeoff, meaning that they’ll lower some stats and raise others. The tradeoff is always a net positive. Armaments can do unusual things like suppress your Spirit Beast’s elemental attunement or give it the ability to resist death.&lt;br /&gt;
&lt;br /&gt;
Spirit Beasts can only use one armament at a time. Armaments can be equipped and disarmed from your Spirit Beast so long as you’re not engaged in a Spirit Battle or challenge. &lt;br /&gt;
&lt;br /&gt;
Armaments come in three tiers: Lesser, Sturdy, and Potent. Lesser armaments can be worn by any Spirit Beast that meets the armor piece’s specific requirements, which can be determined by {{boldmono|LOOK}}ing at it. Sturdy armaments require a Spirit Beast to be at least level 10, and Potent armaments require level 20. &lt;br /&gt;
&lt;br /&gt;
===Cages and Enchiridions===&lt;br /&gt;
Cages and enchiridions provide external storage for Spirit Beasts. By using {{boldmono|BEAST EXPEL {object}}} while one is held in hand, a Spirit Beast will be removed from the user collection and placed in the object. These objects can be given to others, allowing a way to trade Spirit Beasts between players.&lt;br /&gt;
&lt;br /&gt;
Cages can hold a single Spirit Beast and can only be used once. Enchiridions can hold up to 10 and have unlimited uses. {{boldmono|[[ANALYZE (verb)|ANALYZE]]}} each item for usage commands.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
Redsteel Marks can be spent in Talondown Area by purchasing wares from &#039;&#039;&#039;a snooty green goblin&#039;&#039;&#039; with {{boldmono|ORDER}} or {{boldmono|INQUIRE WARES}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| a tiny ancient armament || 350 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a sturdy ancient armament || 1,050 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| an ornate ancient armament || 3,500 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a small burlap pouch || 250 redsteel marks || Contains several gems totaling about 10k to 20k silver (limit 5 per day)&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled red ampoule || 400 redsteel marks || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled orange ampoule || 400 redsteel marks || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled yellow ampoule || 400 redsteel marks || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled green ampoule || 400 redsteel marks || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled blue ampoule || 400 redsteel marks || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled black ampoule || 200 redsteel marks || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| a small liquid-filled white ampoule || 200 redsteel marks || +250 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a large liquid-filled white ampoule || 400 redsteel marks || +500 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a huge liquid-filled white ampoule || 2,000 redsteel marks || +2,000 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a beast-marked leather enchiridion || 2,500 redsteel marks || &lt;br /&gt;
|-&lt;br /&gt;
| a radiant bestial soulstone || 20,000 redsteel marks || increases Spirit Beast&#039;s quality&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The items available rotate every few hours. The armaments and gem pouches will always be available along with 3 random ampoules. There is only a small number of ampoules of each type available per rotation which is shared across all players. After a total of 7(?) purchases of a specific ampoule, it will be out of stock until it shows up again when the stock rotates. Armaments and gem pouches never run out stock but a player can only buy gem pouches 5 times per day.&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Sold Souls&lt;br /&gt;
|look=a brass-marked claret door&lt;br /&gt;
|location=From Firebird entrance, west, south, south, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Sold Souls] }}}===--&amp;gt;===Sold Souls===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Sold Souls, Salesroom&lt;br /&gt;
|desc=Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in their milky depths.  Bathed in their glow, a single branching ebony stand holds the only wares for sale on beds of night-hued velvet.  The sounds of the ship seem dimly muted, as if coming through swaddling cloth, though no such cloth exists to excuse the diminution.  You also see a brass-marked claret door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the ebony stand:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a beast-marked leather enchiridion || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-abeastmarkedleatherenchiridion&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abeastmarkedleatherenchiridion&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast enchiridion meant for holding multiple Spirit Beasts.  You can OPEN and CLOSE it.  Once open, you can TURN and FLIP through the enchiridion to see what Spirit Beasts are stored inside.  Spirit Beasts can be stored in this item through the use of BEAST EXPEL {object} and then added to a player&#039;s collection via BEAST OFFER {object} when on a page that contains a Spirit Beast.  If you end up with stretches of blank pages in between the stored beasts, try giving the enchiridion a good SHAKE to remove the spaces between pages.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100000&lt;br /&gt;
|-&lt;br /&gt;
| a fragile rainbow glaes cage || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-afragilerainbowglaescage&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-afragilerainbowglaescage&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast cage meant for holding a single Spirit Beast.  If this item is filled with a Spirit Beast (typically through BEAST EXPEL {object}), the Spirit Beast can be transfered to and added to another player&#039;s collection via BEAST OFFER {object}.  You can LOOK at this item to determine whether or not there is a beast inside.  If it&#039;s dirty, try CLEANing it to reveal the Spirit Beast it holds!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Marks of the Beast&lt;br /&gt;
|look=a cross-hatched burnt sienna door&lt;br /&gt;
|location=From Talondown entrance, north, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Marks of the Beast] }}}===--&amp;gt;===Marks of the Beast===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Marks of the Beast, Showroom&lt;br /&gt;
|desc=Bone fetishes dangle from the wood plank ceiling, swaying slightly and clacking together in the heavy, incense-laden air.  Held aloft by a faceless stone idol near the entrance, a shallow bowl of polished flowstone holds glittering baubles within.  Beyond the stolid guardian is a tiered rack made of widowwood.  Like the golvern-inlaid hatch behind it, its flat surfaces are carved with leaping beasts.  You also see a cross-hatched burnt sienna door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the flowstone bowl:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a small brass talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallbrasstalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallbrasstalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the brass talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small silver talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallsilvertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallsilvertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small copper talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcoppertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcoppertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the copper talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the widowwood rack:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a thin silver syringe || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-athinsilversyringe&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-athinsilversyringe&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver syringe and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the syringe may be further &amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a small crystal vial || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcrystalvial&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcrystalvial&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the crystal vial and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the vial may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved Posts]]&lt;br /&gt;
*[[Spirit Beast stats]]&lt;br /&gt;
*[[The Firebird]]&lt;br /&gt;
*[[Talondown Arena]]&lt;br /&gt;
*[[EGShop:Ilixil&#039;s Bestiary|Ilixil&#039;s Bestiary Ebon Gate shop]]&lt;br /&gt;
*[[Spirit Beast Battle Guide]]&lt;br /&gt;
*[[Spirit Beast Battle Guide/Status Effects|Status Effects]]&lt;br /&gt;
*[[/Walkthrough|Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast&amp;diff=221306</id>
		<title>Spirit Beast</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast&amp;diff=221306"/>
		<updated>2024-06-25T18:38:30Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: Undo revision 221305 by AUDRIANA (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Spirit Beasts&#039;&#039;&#039; are the spiritual essences of creatures that have dwelled in a given locale. Skilled characters can bind them to a talisman, which can be used by anyone to make them fight other Spirit Beasts to gain levels and become more powerful. The {{boldmono|[[BEAST (verb)|BEAST]]}} command is the main way to interact with the Spirit Beast system. It is &#039;&#039;&#039;highly&#039;&#039;&#039; recommended to read through {{boldmono|BEAST HELP}} to get an understanding of how Spirit Beasts work. The full content is also available &#039;&#039;&#039;[[/Walkthrough|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast system premiered at [[Ebon Gate]] 2014.  It is a strategic game, similar to [[siegery]], but with much more depth.  [[User:GS4-AUCHAND|GM Auchand]] redeveloped Spirit Beasts shortly after their debut and introduced [[Talondown Arena]] aboard [[The Firebird]] airship for players to battle each other and [[NPC]] Spirit Beast masters. The system received a major overhaul again in July 2020.&lt;br /&gt;
&lt;br /&gt;
If you are looking information on a specific Spirit Beast, please see [[Spirit Beast stats]].&lt;br /&gt;
&lt;br /&gt;
For information on Spirit Beast battling, please see [[Spirit Beast Battle Guide]].&lt;br /&gt;
&lt;br /&gt;
==Catching Your First Spirit Beast==&lt;br /&gt;
&lt;br /&gt;
=== Buying a Talisman ===&lt;br /&gt;
Before you can begin capturing and participating in Spirit Beast battles, you will need a Spirit Beast talisman. A talisman can be purchased from the shop &#039;&#039;Marks of the Beast&#039;&#039; in [[Talondown Arena]] (formerly aboard [[The Firebird]]) for 25,000 silvers. All talismans sold in the shop are identical in function. Each player can store 100 different Spirit Beasts, and the talismans are interchangeable. All talismans are wearable and all {{boldmono|BEAST}} commands can be used without needing it in your hand.&lt;br /&gt;
&lt;br /&gt;
=== Finding Spirit Beasts ===&lt;br /&gt;
Now that you have your talisman, you can begin searching for Spirit Beasts to capture. To do so, use the {{boldmono|BEAST SENSE}} command to search the room you are in. However, you will not be able to find Spirit Beasts in a &amp;quot;civilized&amp;quot; room. This usually applies to any room that is part of a town. You will see the following message if the room cannot contain Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman.  The surroundings feel too civilized to hold any spiritual energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the other hand, finding an &amp;quot;uncivilized&amp;quot; room is as easy as stepping outside the gates of the town. Using {{boldmono|BEAST SENSE}} in this kind of room will get you a message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, and a wash of foreign sensation floods your mind.&lt;br /&gt;
&lt;br /&gt;
You detect the presence of a common tsark spirit.&lt;br /&gt;
You detect the presence of a common wind wraith spirit.&lt;br /&gt;
You detect the presence of a common fire elemental spirit.&lt;br /&gt;
You detect the presence of a common water elemental spirit.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have a ~20% chance to find each specific common Spirit Beast that exists in the room. Uncommon and Legendary Spirit Beasts are more difficult to find. In fact, if you are unlucky, you may not sense any at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, but cannot quite manage to attune yourself to the spirits here.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be disheartened, just use {{boldmono|BEAST SENSE}} again! Sometimes it can take multiple tries to find the beast you are looking for. It is possible to see Uncommon and Legendary Spirit Beasts before you have the ability to capture them.&lt;br /&gt;
&lt;br /&gt;
Once you have found a beast that you want, use {{boldmono|BEAST ATTUNE {name}}} to select the Spirit Beast for capture, followed by {{boldmono|BEAST CAPTURE}} to add the Spirit Beast to your collection. There are not checks involved with {{boldmono|ATTUNE}} or {{boldmono|CAPTURE}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast attune water elemental&lt;br /&gt;
You tighten your grip on your copper talisman, attuning yourself to the presence of the water elemental spirit lingering in the area.  You sense its trepidation at the possibility of being captured!&lt;br /&gt;
Roundtime: 15 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast capture&lt;br /&gt;
You hold out your copper talisman and extend your thoughts to encompass the water elemental spirit lingering in the area.  Sudden warmth draws your attention to your hand, where motes of ghostly radiance spark over the surface of your talisman.  The spirit drifts closer to you, its outline glowing as it nears.&lt;br /&gt;
&lt;br /&gt;
Golden lightning crackles between the two of you, and a thrill of new sensation echoes up your arm and through your body as the spirit merges with your form.&lt;br /&gt;
&lt;br /&gt;
It is an average specimen of its kind.&lt;br /&gt;
&lt;br /&gt;
The water elemental seems to be cautiously optimistic about your bond.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing a Spirit Beast you must wait 15 minutes before you can sense or capture another.&#039;&#039;&#039; Trying to do so before the cooldown expires will yield this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
Your senses are dulled by your recent brush with the spirit world.  You will need to wait another 14 minutes and 50 seconds before your senses have recovered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have captured a Spirit Beast, you can view its information by using {{boldmono|BEAST SELECT {name}}} to select the beast from your collection followed by {{boldmono|BEAST INFO}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast info&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast is a common water elemental of 1 training with the following traits:&lt;br /&gt;
&lt;br /&gt;
General Traits&lt;br /&gt;
&lt;br /&gt;
      Exp. to Next:   301&lt;br /&gt;
             Class:   Elemental&lt;br /&gt;
           Element:   Water&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   High&lt;br /&gt;
           Quality:   Average&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
            Primary  Base  Bonus  Total      Secondary&lt;br /&gt;
            -------  ----  -----  -----      ---------&lt;br /&gt;
             Power:   109      0    109  ==&amp;gt; none&lt;br /&gt;
           Defense:   129      0    129  ==&amp;gt; Health Points: 145, Focused Defense: 71.12%&lt;br /&gt;
           Insight:   108      0    108  ==&amp;gt; Stance Detect: 77.00%, Flash of Insight: 8.92%&lt;br /&gt;
          Accuracy:    90      0     90  ==&amp;gt; Hit Rate: 80.11%, Critical Strike: 5.45%&lt;br /&gt;
             Speed:    89      0     89  ==&amp;gt; Surge of Speed: 6.97%, Evasion: 2.19%&lt;br /&gt;
&lt;br /&gt;
Appearance and Attacks&lt;br /&gt;
&lt;br /&gt;
       Description:   a bubbling water elemental&lt;br /&gt;
           Examine:   All that distinguishes the elemental from a pool of water is &lt;br /&gt;
                      the faint blue glow suffusing its depths.  Well, that and the &lt;br /&gt;
                      fact that it is walking upright in a vaguely humanoid shape.  &lt;br /&gt;
                      Bubbles and froth adorn its amorphous &#039;neck&#039; like a necklace &lt;br /&gt;
                      of pearls.&lt;br /&gt;
&lt;br /&gt;
          Armament:   none&lt;br /&gt;
&lt;br /&gt;
          Attack 1:   shoots a stream of water toward&lt;br /&gt;
          Attack 2:   hurls globes of water toward&lt;br /&gt;
    Flavor Message:   glowing bright blue&lt;br /&gt;
&lt;br /&gt;
           Special:   Rage of the Elements.  A technique frequently used by &lt;br /&gt;
                      elementals.  The user&#039;s aura flares and it unleashes a potent &lt;br /&gt;
                      stream of enemy at its foe.  Deals standard special ability &lt;br /&gt;
                      damage.  Costs 3 Special Charges.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may only have one version of a Spirit Beast in your collection at a time&#039;&#039;&#039;. You must {{boldmono|BEAST EXPEL}} the Spirit Beast before you can capture another one of the same type.&lt;br /&gt;
&lt;br /&gt;
===Removing a Spirit Beast===&lt;br /&gt;
If you are searching a Spirit Beast with a higher Quality or if your collection is getting too big, you can use {{boldmono|BEAST EXPEL}} to remove a Spirit Beast from your collection. &#039;&#039;&#039;Make sure to use {{boldmono|BEAST SELECT}} first to ensure you release the correct Spirit Beast&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
Expelling your water elemental will remove it from your collection and it will not be recoverable by any means.  If you&#039;re sure you want to do this, enter BEAST EXPEL again within 30 seconds.&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
With a wrenching feeling of sorrow, you release your water elemental into the environs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once expelled in this manner, that Spirit Beast is gone for good and you will need to capture a new version if you want another one.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use a Spirit Beast cage or Spirit Beast enchiridion to externally store the beast. To do so, first purchase either from the shop &#039;&#039;Sold Souls&#039;&#039; on [[The Firebird]] and hold the item in your hand. Finally, use {{boldmono|BEAST EXPEL {object}}} to place the Spirit Beast inside. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get my enchiridion&lt;br /&gt;
You remove a beast-marked leather enchiridion from in your viper skin toolkit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open enchiridion&lt;br /&gt;
You open a beast-marked leather enchiridion to the cover page.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn enchiridion&lt;br /&gt;
You carefully turn to the 1st page of your enchiridion.  The page is blank.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;beast expel enchiridion&lt;br /&gt;
You breathe gently onto a beast-marked leather enchiridion, and as you do, an uneasy sensation forms in the pit of your belly.  Silvery mist whisks from your lungs, forming into the shape of a spectral water elemental, which slowly sinks into the surface of your enchiridion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should you want to add the creature back to your collection, use {{boldmono|BEAST OFFER {object}}} while holding the item. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast offer enchiridion&lt;br /&gt;
You focus intently on the current page of the enchiridion.  Its ink begins to flow and ebb, pulsing as it takes on radiance and life.  Tendrils of glowing smoke rise from the page, assuming the spectral form of a water elemental.  Its form drifts toward you and merges with yours.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can store multiple Spirit Beasts of the same type externally and Spirit Beasts stored this way do not count as part of your collection. This means you can capture another Spirit Beast of that type with not problem. &lt;br /&gt;
&lt;br /&gt;
===Play with your Spirit Beast===&lt;br /&gt;
{{boldmono|BEAST MANIFEST}} allows you to create a non-combat pet that will perform various fluff actions that are visible to everyone in the room. You can only manifest one Spirit Beast at a time in this manner and the creature will follow its owner from room to room. The manifestation will last a few minutes but you can &amp;quot;dismiss&amp;quot; the manifestation to cause it to fade away sooner if needed. It will disperse early if taken into a room that disallows spell-casting or if it senses a Spirit Beast battle.&lt;br /&gt;
&lt;br /&gt;
==Spirit Beast Information==&lt;br /&gt;
&lt;br /&gt;
===Level &amp;amp; Experience===&lt;br /&gt;
Your Spirit Beast will gain levels as it fights. A Spirit Beast will start at level 1 and can grow to a maximum of level 20. As a Spirit Beast levels up, its Primary Stats will increase by a small amount depending on the beast&#039;s Class.&lt;br /&gt;
&lt;br /&gt;
It takes a certain amount of experience to rise to the next level. Beasts gain experience from participating in Spirit Battles with opponents. Experience gain is increased when battling higher-leveled Spirit Beasts, and diminished against lower-leveled Spirit Beasts. Experience gain is increased within Training Bouts. White Spirit Beast ampoules provide Spirit Beast experience.&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
A classification of Spirit Beasts based on innate traits. The current classes are &#039;&#039;&#039;Humanoid&#039;&#039;&#039;, &#039;&#039;&#039;Beast&#039;&#039;&#039;, &#039;&#039;&#039;Elemental&#039;&#039;&#039;, &#039;&#039;&#039;Arthropod&#039;&#039;&#039;, &#039;&#039;&#039;Aberration&#039;&#039;&#039;, &#039;&#039;&#039;Undead&#039;&#039;&#039;, and &#039;&#039;&#039;Beastman&#039;&#039;&#039;. The class of a Spirit Beast will determine how its Primary Stats grow:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+STAT GROWTH&lt;br /&gt;
! Class&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | Insight&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | Accuracy&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Beast || 3 || 2 || 4 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Elemental || 3 || 3 || 2 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Arthropod || 2 || 4 || 3 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Aberration || 4 || 2 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Undead || 4 || 3 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Beastman || 3 || 3 || 4 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
     &lt;br /&gt;
===Element===&lt;br /&gt;
Many beasts are aligned to an element, the spiritual world, or wild magic, and that alignment will affect how that beast does in battles vs. other aligned beasts according to this chart:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ATTUNEMENT&lt;br /&gt;
! Element||Weakest Against||Weak Against||Strong Against||Strongest Against&lt;br /&gt;
|-&lt;br /&gt;
| Unaligned || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Fire || Water || Earth || Air || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Water || Spirit || Air || Earth || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Earth || Air || Water || Fire || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Air || Spirit || Fire ||Water || Earth&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Fire || Earth || Water || Air&lt;br /&gt;
|-&lt;br /&gt;
| Wild Magic || Elements || - || - || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Rift Armament || Spirit || - || - || Elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Spirit Beast armaments are restricted by class as described below:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Class||Armament&lt;br /&gt;
|-&lt;br /&gt;
|Humanoid||Ring&lt;br /&gt;
|-&lt;br /&gt;
|Beast||Collar&lt;br /&gt;
|-&lt;br /&gt;
|Elemental||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Arthropod||War-paint&lt;br /&gt;
|-&lt;br /&gt;
|Aberration||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Undead||Sigil&lt;br /&gt;
|-&lt;br /&gt;
|Beastman||Fetish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rarity===&lt;br /&gt;
Spirit Beasts have a rarity denoting how difficult they are to find. There are no differences stat-wise between rarities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - Found throughout a given realm. If you can use {{boldmono|BEAST SENSE}} in a room, you will be able to find beasts of this rarity.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uncommon&#039;&#039;&#039; - Found in a small range of linked rooms such as a hunting ground or similar area. You can begin capturing uncommon Spirit Beasts once you’ve captured 10 common Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legendary&#039;&#039;&#039; - Found in a single specific room. Said room will most likely have some sort of special meaning or significance to the spirit beast in question. You can start capturing legendary Spirit Beasts once you’ve captured 25 total common or uncommon Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
It is not necessary to have 10 or 25 beasts in your collection, and beasts transferred from other players via cage or enchiridion will not count towards your Beasts Captured total.&lt;br /&gt;
&lt;br /&gt;
===Loyalty=== &lt;br /&gt;
Your Spirit Beast becomes more loyal when it wins fights, and it loses loyalty to you when it’s defeated. Loyalty doesn’t change in Training Bouts. When your Spirit Beast’s loyalty hits “waning”, it’s probably wise to buy or collect blood from creatures using a syringe and vial from [[The Firebird]] so you can {{boldmono|BEAST OFFER}} the vial to your Spirit Beast.&lt;br /&gt;
&lt;br /&gt;
Collect blood by killing creatures and {{boldmono|[[DRAW (verb)|DRAW]]}} their blood with the syringe.  The higher the level of the creature, the better the blood will be. Leopards in the Gyldemar Forest yield &amp;quot;moderate&amp;quot; quality blood while war griffins in OTF yield &amp;quot;incredible&amp;quot; quality blood. &lt;br /&gt;
&lt;br /&gt;
The process of drawing blood is thus:&lt;br /&gt;
&lt;br /&gt;
#Kill the creature&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|[[KNEEL (verb)|KNEEL]]}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|DRAW {CREATURE} WITH SYRINGE}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It looks like this:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;K&amp;gt;draw radical with syringe&lt;br /&gt;
You draw some of a triton radical&#039;s blood into your syringe.  The radical shrivels slightly.&lt;br /&gt;
Roundtime: 3 secs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat this process 3 more times to completely fill a vial.&#039;&#039;&#039; A full vial (4 kills) is needed to prepare your talisman. {{boldmono|[[LOOK (verb)|LOOK]]}} at the syringe to see how much blood has been collected. Note that the quality of the blood cannot be seen until the vial is full.&lt;br /&gt;
&lt;br /&gt;
===Quality (Skill)===&lt;br /&gt;
Naturally captured Spirit Beasts vary just a tad in their quality. The Skill value of a Spirit Beast provides a small boost to all Primary Stats. Upon capture, a Spirit Beast will have a Skill between +1 and +10. The Skill value cannot be seen directly but is reflected in the &amp;quot;Quality&amp;quot; of the beast. The Quality of a captured Spirit Beast can be either &#039;&#039;&#039;Unimpressive&#039;&#039;&#039;, &#039;&#039;&#039;Average&#039;&#039;&#039;, &#039;&#039;&#039;Robust&#039;&#039;&#039;, or &#039;&#039;&#039;Perfect&#039;&#039;&#039;. Please use the table below for quick reference:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Quality || Skill Value&lt;br /&gt;
|-&lt;br /&gt;
| Unimpressive || +1 - +3&lt;br /&gt;
|-&lt;br /&gt;
| Average || +4 - +6&lt;br /&gt;
|-&lt;br /&gt;
| Robust || +7 - +9&lt;br /&gt;
|-&lt;br /&gt;
| Perfect || +10&lt;br /&gt;
|-&lt;br /&gt;
| Extraordinary || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Currently, Quality can only be changed with &#039;&#039;&#039;a radiant bestial soulstone&#039;&#039;&#039; which increases the Spirit Beast&#039;s quality to &#039;&#039;&#039;Extraordinary&#039;&#039;&#039;. Some merchants can enhance a Spirit Beast, boosting all of their Primary Stats by 5 per service to a maximum of +20 to all stats:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
             Class:   Beast&lt;br /&gt;
           Element:   Unattuned&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   Exceptional&lt;br /&gt;
           Quality:   Perfect&lt;br /&gt;
    Merchant Bonus:   5 to all stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; - Determines how much damage your Spirit Beast does with autoattacks. Power does not have any secondary stats associated with it. Spirit Beasts with very low Power will hit less often as well.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039; - Mitigates damage from an enemy’s autoattacks. Defense, along with level, is also responsible for calculating your Spirit Beast’s &#039;&#039;&#039;Health Points&#039;&#039;&#039;. When your Spirit Beast uses the {{boldmono|FORTIFY}} command, it gains an additional layer of defense that allows it to block enemy autoattacks at a rate equal to its &#039;&#039;&#039;Focused Defense&#039;&#039;&#039; secondary stat. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; - Insight is a measure of how good your Spirit Beast is at reading the field of battle and picking up when it’s in an inferior stance to its opponent. Its first secondary stat, &#039;&#039;&#039;Stance Detect&#039;&#039;&#039;, is the rate at which your Spirit Beast will successfully detect its opponent’s stance and switch to counter it when you give the {{boldmono|DETECT}} command. Insight also informs your beast’s &#039;&#039;&#039;Flash of Insight&#039;&#039;&#039; chance, which is the likelihood on any given turn that the beast will freely auto-switch to counter an opponent’s superior stance without needing a command from you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Accuracy&#039;&#039;&#039; - Your Spirit Beast’s Accuracy is all about its precision in combat. It informs &#039;&#039;&#039;Hit Rate&#039;&#039;&#039;, which is the likelihood of your Spirit Beast to hit with autoattacks, and &#039;&#039;&#039;Critical Strike&#039;&#039;&#039;, which is the Spirit Beast’s chance to do extra damage on any given autoattack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039; - While all Spirit Beasts have the same base roundtime, Speed gives your Spirit Beast the chance to gain a &#039;&#039;&#039;Surge of Speed&#039;&#039;&#039;, which drastically reduces the roundtime before its next turn. It also dictates your Spirit Beast’s &#039;&#039;&#039;Evasion&#039;&#039;&#039;, which is a flat chance to dodge any autoattack that might have otherwise hit.&lt;br /&gt;
&lt;br /&gt;
==Spirit Battles==&lt;br /&gt;
There are a couple of ways to get into a Spirit Battle. You can challenge other players. If no players want to engage in bestial carnage, you can use portals in or near a number of towns to travel to the Talondown Arena, a crossrealm zone aboard [[The Firebird]] that features [[NPC]] beastmasters and a few fun challenges for burgeoning beast tamers.&lt;br /&gt;
&lt;br /&gt;
When you find someone willing to fight, be they man or machine, you’ll use {{boldmono|BEAST CHALLENGE {person}}} to initiate the challenge. They can then {{boldmono|BEAST CHALLENGE ACCEPT}} to begin a Spirit Battle.&lt;br /&gt;
&lt;br /&gt;
Spirit Battles can’t begin in rooms where magic is not allowed, some merchant rooms, or in places where there is already a Spirit Battle going.&lt;br /&gt;
&lt;br /&gt;
On a successful challenge, your Spirit Beasts will erupt into being. One of the Spirit Beasts will begin in a stance superior to the other’s, giving it an immediate advantage. One will also have a Speed advantage. These are partially random, but Insight and Speed play roles in determining the victor, respectively.&lt;br /&gt;
&lt;br /&gt;
After a few seconds, in which you can give your Spirit Beast an opening command, the Spirit Battle begins.&lt;br /&gt;
&lt;br /&gt;
===Battle Commands===&lt;br /&gt;
During a Spirit Battle, your goal is to give your Spirit Beast commands that will lead it toward success. Some commands cost Action Points, and others do not. Your Spirit Beast only gets 6 Action Points per battle, so use them carefully to get a leg up on your opponent. The commands are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Command || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK || none || Cancels other commands and tells a Spirit Beast to autoattack as normal instead. Has a chance of activating critical strikes, armament abilities, and can miss/be blocked. You should only ever need to issue this command if you give another command by mistake.&lt;br /&gt;
|-&lt;br /&gt;
| DETECT || none || Orders your Spirit Beast to detect its opponent’s stance and switch accordingly. Chance of success is based on your Spirit Beast’s Insight. Has a significantly lower roundtime than other commands.&lt;br /&gt;
|-&lt;br /&gt;
| FORTIFY|| 1AP || Your Spirit Beast gains a chance to block autoattacks equal to its Focused Defense chance for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| HEAL || 1AP || Restores a number of health points based on a percentage of your beast’s maximum health scaling with current health, best used when near defeat.&lt;br /&gt;
|-&lt;br /&gt;
| LASH || 1AP || Does guaranteed light damage to an enemy based on level. Your Spirit Beast also gains a Special Ability charge.&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || xSC || Expends x Special Ability charges to perform a powerful maneuver that differs by Spirit Beast. Standard special damage scales with level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Success in a Spirit Battle is all about keeping your Spirit Beast alive long enough to take out its opponent. Since Spirit Beasts can’t regain Action Points and always autoattack if they’ve been given nothing else to do, there’s a war of attrition in each fight.&lt;br /&gt;
&lt;br /&gt;
Your Spirit Beast is always in a stance. The stances themselves are not important, except to know that each counters two other stances and is countered by two other stances. If you notice your Spirit Beast doing less damage and taking more damage from autoattacks, you’ll want to weave a {{boldmono|BEAST COMMAND DETECT}} in with whatever else you’re doing, or you risk allowing the fight to snowball out of your control.&lt;br /&gt;
&lt;br /&gt;
If you’re having trouble finding someone with a Spirit Beast of like level to challenge you, you may want to enable {{boldmono|BEAST MATCH}}. If you and your opponent have {{boldmono|BEAST MATCH}} enabled before making your challenge, both Spirit Beasts will perform at the level of the lower one.&lt;br /&gt;
&lt;br /&gt;
===[[Talondown Arena]]===&lt;br /&gt;
Formerly located in the belly of [[The Firebird]], a roving airship, the Talondown is a cross-realm zone that allows you to Spirit Battle with NPCs of different skill levels. The Talondown introduces some other considerations of which players should be aware:&lt;br /&gt;
&lt;br /&gt;
Redsteel Marks -  Redsteel marks are a type of currency that allows you to purchase items from the arena cashier, including Spirit Beast ampoules, gem pouches, and Spirit Beast armaments. Use {{boldmono|BEAST STATUS}} to view balance.&lt;br /&gt;
Talondown Arena Level - Your Talondown Arena level determines how challenging your NPC opponents will be. At level 1, they’ll take it easy on you. Fights with NPCs at level 7 are brutal, and will only be winnable by the most dedicated Spirit Beast enthusiasts. &lt;br /&gt;
&lt;br /&gt;
There are four types of fight available through the Talondown Arena: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Matches&#039;&#039;&#039; - In Blood Matches, you put your life on the line every time that you step into the fighting pit. Your Spirit Beast’s health is tied to your own in these fights. On a defeat, there’s a good chance that your body will give out, killing you and costing you a deed. There are healers and empaths employed by the Talondown, but you’ll still suffer the effects of resurrection sickness afterward. You have about a 10% chance of winning Spirit Beast-centric prizes with each Blood Arena win. You can engage in Blood Matches against fellow players or NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Listed Fights&#039;&#039;&#039; - Listed Fights pit players against champion NPC trainers for a fabulous prize that is awarded at the end of the week. The goal of listed fights is to win as many fights as possible against other players in the arena. The catch is that once you are defeated three times, you’re out for the week and your score can’t further improve. Listed Fights are account-bound, so if you’ve already participated on one character, you can’t participate on a different one until next week. Listed match trainers all use level 20 Spirit Beasts, with no BEAST MATCHing. Your entry token is removed upon entry and returned if you win.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weekly Challenge&#039;&#039;&#039; - Each week, seven NPC trainers are selected at random. Your challenge is to defeat all of them in order of ascending difficulty. These trainers do not level match, unlike the ones in Blood Matches or Training Bouts, so you may have to get your Spirit Beast to maximum level of 20 before you stand a chance against these higher-level trainers. Each trainer uses their own favorite Spirit Beast, so if you fail to defeat one, you can select a different Spirit Beast of your own that might better counter the trainer’s standing choice. If you defeat all seven trainers, you’ll earn a significant prize in the form of a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; and a hefty chunk of character experience in the process. Weekly Challenges are only against NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Training Bouts&#039;&#039;&#039; - Training Bouts are the only arena fight type that costs silvers. This is because Training Bouts award additional Spirit Beast experience, meaning that your Spirit Beast will level faster. You can engage in Training Bouts against fellow players or NPCs. Each training bout costs 1000 silver and grants an additional 100 beast experience for a victory.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Battling with your Spirit Beast awards you a small amount of experience. The first 10 times that you participate in a Spirit Beast battle, you will earn 150 experience for winning or 75 experience for losing. Talondown Arena provides additional rewards for taking part in Listed Fights or the Weekly Challenge:&lt;br /&gt;
&lt;br /&gt;
* The top 3 Listed Fight players for the week are awarded a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; the following Monday. &lt;br /&gt;
* Each master defeated in the Weekly Challenge awards you 150 additional experience. Defeating all 7 masters earns you a &#039;&#039;&#039;gilded lockbox.&#039;&#039;&#039;&lt;br /&gt;
* There is a low (1%?) chance upon winning any Talondown Area battle that you will be awarded &#039;&#039;&#039;a stack of redsteel marks&#039;&#039;&#039; contining 200-600 marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded Lockbox&#039;&#039;&#039; - This impressive prize can be REDEEMed at the Talondown Arena Cashier once earned. Players have one week to REDEEM their lockboxes or they will be lost at the start of the new week on Monday.  The lockbox contains the following:&lt;br /&gt;
&lt;br /&gt;
* A stack of 200-600 Redsteel Marks. You must BREAK the stack to redeem them.&lt;br /&gt;
* Several random high level gems (possibily from [[Reim]]) worth 10k to 25k silvers.&lt;br /&gt;
* A random weapon, shield, armor, or accessory. This item is randomly enchanted by the treasure system and can possess flares, padding, or [[enhancive|enhancives]].&lt;br /&gt;
* You&#039;ll receive 1,250 field experience upon redeeming the lockbox:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
G&amp;gt;redeem&lt;br /&gt;
A snooty green goblin says, &amp;quot;Yeah, yeah, I gotcher winnings right here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He hands you a talon-stamped gilded lockbox.&lt;br /&gt;
&lt;br /&gt;
A vivid memory of recent Spirit Battles overcomes you, and you feel enriched by the experience.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Augmenting Your Spirit Beast==&lt;br /&gt;
There are a number of available items to modify and care for your Spirit Beasts. Some of these items can be purchased for silver while other require Redsteel Marks.&lt;br /&gt;
&lt;br /&gt;
=== Ampoules ===&lt;br /&gt;
Ampoules (or potions) come in seven different types which alter Primary Stats or grant experience. You can have a maximum of +10 bonus to any given stat, and a maximum of +20 bonus in total. Reset potions can only be if you have at least one bonus applied. Experience ampoules can be used as long as your Spirit Beast is not yet level 20.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Red || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| Orange || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| Yellow || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| Green || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Blue || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| Black || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| White || Bonus experience&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Armaments are &amp;quot;equipment&amp;quot; that can be used by a Spirit Beast. Spirit Beast armaments often feature a stat tradeoff, meaning that they’ll lower some stats and raise others. The tradeoff is always a net positive. Armaments can do unusual things like suppress your Spirit Beast’s elemental attunement or give it the ability to resist death.&lt;br /&gt;
&lt;br /&gt;
Spirit Beasts can only use one armament at a time. Armaments can be equipped and disarmed from your Spirit Beast so long as you’re not engaged in a Spirit Battle or challenge. &lt;br /&gt;
&lt;br /&gt;
Armaments come in three tiers: Lesser, Sturdy, and Potent. Lesser armaments can be worn by any Spirit Beast that meets the armor piece’s specific requirements, which can be determined by {{boldmono|LOOK}}ing at it. Sturdy armaments require a Spirit Beast to be at least level 10, and Potent armaments require level 20. &lt;br /&gt;
&lt;br /&gt;
===Cages and Enchiridions===&lt;br /&gt;
Cages and enchiridions provide external storage for Spirit Beasts. By using {{boldmono|BEAST EXPEL {object}}} while one is held in hand, a Spirit Beast will be removed from the user collection and placed in the object. These objects can be given to others, allowing a way to trade Spirit Beasts between players.&lt;br /&gt;
&lt;br /&gt;
Cages can hold a single Spirit Beast and can only be used once. Enchiridions can hold up to 10 and have unlimited uses. {{boldmono|[[ANALYZE (verb)|ANALYZE]]}} each item for usage commands.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
Redsteel Marks can be spent in Talondown Area by purchasing wares from &#039;&#039;&#039;a snooty green goblin&#039;&#039;&#039; with {{boldmono|ORDER}} or {{boldmono|INQUIRE WARES}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| a tiny ancient armament || 350 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a sturdy ancient armament || 1,050 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| an ornate ancient armament || 3,500 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a small burlap pouch || 250 redsteel marks || Contains several gems totaling about 10k to 20k silver (limit 5 per day)&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled red ampoule || 400 redsteel marks || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled orange ampoule || 400 redsteel marks || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled yellow ampoule || 400 redsteel marks || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled green ampoule || 400 redsteel marks || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled blue ampoule || 400 redsteel marks || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled black ampoule || 200 redsteel marks || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| a small liquid-filled white ampoule || 200 redsteel marks || +250 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a large liquid-filled white ampoule || 400 redsteel marks || +500 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a huge liquid-filled white ampoule || 2,000 redsteel marks || +2,000 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a beast-marked leather enchiridion || 2,500 redsteel marks || &lt;br /&gt;
|-&lt;br /&gt;
| a radiant bestial soulstone || 20,000 redsteel marks || increases Spirit Beast&#039;s quality&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The items available rotate every few hours. The armaments and gem pouches will always be available along with 3 random ampoules. There is only a small number of ampoules of each type available per rotation which is shared across all players. After a total of 7(?) purchases of a specific ampoule, it will be out of stock until it shows up again when the stock rotates. Armaments and gem pouches never run out stock but a player can only buy gem pouches 5 times per day.&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Sold Souls&lt;br /&gt;
|look=a brass-marked claret door&lt;br /&gt;
|location=From Firebird entrance, west, south, south, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Sold Souls] }}}===--&amp;gt;===Sold Souls===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Sold Souls, Salesroom&lt;br /&gt;
|desc=Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in their milky depths.  Bathed in their glow, a single branching ebony stand holds the only wares for sale on beds of night-hued velvet.  The sounds of the ship seem dimly muted, as if coming through swaddling cloth, though no such cloth exists to excuse the diminution.  You also see a brass-marked claret door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the ebony stand:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a beast-marked leather enchiridion || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-abeastmarkedleatherenchiridion&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abeastmarkedleatherenchiridion&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast enchiridion meant for holding multiple Spirit Beasts.  You can OPEN and CLOSE it.  Once open, you can TURN and FLIP through the enchiridion to see what Spirit Beasts are stored inside.  Spirit Beasts can be stored in this item through the use of BEAST EXPEL {object} and then added to a player&#039;s collection via BEAST OFFER {object} when on a page that contains a Spirit Beast.  If you end up with stretches of blank pages in between the stored beasts, try giving the enchiridion a good SHAKE to remove the spaces between pages.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100000&lt;br /&gt;
|-&lt;br /&gt;
| a fragile rainbow glaes cage || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-afragilerainbowglaescage&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-afragilerainbowglaescage&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast cage meant for holding a single Spirit Beast.  If this item is filled with a Spirit Beast (typically through BEAST EXPEL {object}), the Spirit Beast can be transfered to and added to another player&#039;s collection via BEAST OFFER {object}.  You can LOOK at this item to determine whether or not there is a beast inside.  If it&#039;s dirty, try CLEANing it to reveal the Spirit Beast it holds!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Marks of the Beast&lt;br /&gt;
|look=a cross-hatched burnt sienna door&lt;br /&gt;
|location=From Talondown entrance, north, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Marks of the Beast] }}}===--&amp;gt;===Marks of the Beast===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Marks of the Beast, Showroom&lt;br /&gt;
|desc=Bone fetishes dangle from the wood plank ceiling, swaying slightly and clacking together in the heavy, incense-laden air.  Held aloft by a faceless stone idol near the entrance, a shallow bowl of polished flowstone holds glittering baubles within.  Beyond the stolid guardian is a tiered rack made of widowwood.  Like the golvern-inlaid hatch behind it, its flat surfaces are carved with leaping beasts.  You also see a cross-hatched burnt sienna door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the flowstone bowl:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a small brass talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallbrasstalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallbrasstalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the brass talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small silver talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallsilvertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallsilvertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small copper talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcoppertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcoppertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the copper talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the widowwood rack:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a thin silver syringe || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-athinsilversyringe&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-athinsilversyringe&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver syringe and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the syringe may be further &amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a small crystal vial || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcrystalvial&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcrystalvial&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the crystal vial and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the vial may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved Posts]]&lt;br /&gt;
*[[Spirit Beast stats]]&lt;br /&gt;
*[[The Firebird]]&lt;br /&gt;
*[[Talondown Arena]]&lt;br /&gt;
*[[EGShop:Ilixil&#039;s Bestiary|Ilixil&#039;s Bestiary Ebon Gate shop]]&lt;br /&gt;
*[[Spirit Beast Battle Guide]]&lt;br /&gt;
*[[Spirit Beast Battle Guide/Status Effects|Status Effects]]&lt;br /&gt;
*[[/Walkthrough|Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast&amp;diff=221305</id>
		<title>Spirit Beast</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast&amp;diff=221305"/>
		<updated>2024-06-25T18:29:54Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: Reset is no longer on Monday, but on Sunday morning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Spirit Beasts&#039;&#039;&#039; are the spiritual essences of creatures that have dwelled in a given locale. Skilled characters can bind them to a talisman, which can be used by anyone to make them fight other Spirit Beasts to gain levels and become more powerful. The {{boldmono|[[BEAST (verb)|BEAST]]}} command is the main way to interact with the Spirit Beast system. It is &#039;&#039;&#039;highly&#039;&#039;&#039; recommended to read through {{boldmono|BEAST HELP}} to get an understanding of how Spirit Beasts work. The full content is also available &#039;&#039;&#039;[[/Walkthrough|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast system premiered at [[Ebon Gate]] 2014.  It is a strategic game, similar to [[siegery]], but with much more depth.  [[User:GS4-AUCHAND|GM Auchand]] redeveloped Spirit Beasts shortly after their debut and introduced [[Talondown Arena]] aboard [[The Firebird]] airship for players to battle each other and [[NPC]] Spirit Beast masters. The system received a major overhaul again in July 2020.&lt;br /&gt;
&lt;br /&gt;
If you are looking information on a specific Spirit Beast, please see [[Spirit Beast stats]].&lt;br /&gt;
&lt;br /&gt;
For information on Spirit Beast battling, please see [[Spirit Beast Battle Guide]].&lt;br /&gt;
&lt;br /&gt;
==Catching Your First Spirit Beast==&lt;br /&gt;
&lt;br /&gt;
=== Buying a Talisman ===&lt;br /&gt;
Before you can begin capturing and participating in Spirit Beast battles, you will need a Spirit Beast talisman. A talisman can be purchased from the shop &#039;&#039;Marks of the Beast&#039;&#039; in [[Talondown Arena]] (formerly aboard [[The Firebird]]) for 25,000 silvers. All talismans sold in the shop are identical in function. Each player can store 100 different Spirit Beasts, and the talismans are interchangeable. All talismans are wearable and all {{boldmono|BEAST}} commands can be used without needing it in your hand.&lt;br /&gt;
&lt;br /&gt;
=== Finding Spirit Beasts ===&lt;br /&gt;
Now that you have your talisman, you can begin searching for Spirit Beasts to capture. To do so, use the {{boldmono|BEAST SENSE}} command to search the room you are in. However, you will not be able to find Spirit Beasts in a &amp;quot;civilized&amp;quot; room. This usually applies to any room that is part of a town. You will see the following message if the room cannot contain Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman.  The surroundings feel too civilized to hold any spiritual energy.&lt;br /&gt;
&lt;br /&gt;
On the other hand, finding an &amp;quot;uncivilized&amp;quot; room is as easy as stepping outside the gates of the town. Using {{boldmono|BEAST SENSE}} in this kind of room will get you a message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, and a wash of foreign sensation floods your mind.&lt;br /&gt;
&lt;br /&gt;
You detect the presence of a common tsark spirit.&lt;br /&gt;
You detect the presence of a common wind wraith spirit.&lt;br /&gt;
You detect the presence of a common fire elemental spirit.&lt;br /&gt;
You detect the presence of a common water elemental spirit.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
You have a ~20% chance to find each specific common Spirit Beast that exists in the room. Uncommon and Legendary Spirit Beasts are more difficult to find. In fact, if you are unlucky, you may not sense any at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, but cannot quite manage to attune yourself to the spirits here.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be disheartened, just use {{boldmono|BEAST SENSE}} again! Sometimes it can take multiple tries to find the beast you are looking for. It is possible to see Uncommon and Legendary Spirit Beasts before you have the ability to capture them.&lt;br /&gt;
&lt;br /&gt;
Once you have found a beast that you want, use {{boldmono|BEAST ATTUNE {name}}} to select the Spirit Beast for capture, followed by {{boldmono|BEAST CAPTURE}} to add the Spirit Beast to your collection. There are not checks involved with {{boldmono|ATTUNE}} or {{boldmono|CAPTURE}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast attune water elemental&lt;br /&gt;
You tighten your grip on your copper talisman, attuning yourself to the presence of the water elemental spirit lingering in the area.  You sense its trepidation at the possibility of being captured!&lt;br /&gt;
Roundtime: 15 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast capture&lt;br /&gt;
You hold out your copper talisman and extend your thoughts to encompass the water elemental spirit lingering in the area.  Sudden warmth draws your attention to your hand, where motes of ghostly radiance spark over the surface of your talisman.  The spirit drifts closer to you, its outline glowing as it nears.&lt;br /&gt;
&lt;br /&gt;
Golden lightning crackles between the two of you, and a thrill of new sensation echoes up your arm and through your body as the spirit merges with your form.&lt;br /&gt;
&lt;br /&gt;
It is an average specimen of its kind.&lt;br /&gt;
&lt;br /&gt;
The water elemental seems to be cautiously optimistic about your bond.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing a Spirit Beast you must wait 15 minutes before you can sense or capture another.&#039;&#039;&#039; Trying to do so before the cooldown expires will yield this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
Your senses are dulled by your recent brush with the spirit world.  You will need to wait another 14 minutes and 50 seconds before your senses have recovered.&lt;br /&gt;
&lt;br /&gt;
Once you have captured a Spirit Beast, you can view its information by using {{boldmono|BEAST SELECT {name}}} to select the beast from your collection followed by {{boldmono|BEAST INFO}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast info&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast is a common water elemental of 1 training with the following traits:&lt;br /&gt;
&lt;br /&gt;
General Traits&lt;br /&gt;
&lt;br /&gt;
      Exp. to Next:   301&lt;br /&gt;
             Class:   Elemental&lt;br /&gt;
           Element:   Water&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   High&lt;br /&gt;
           Quality:   Average&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
            Primary  Base  Bonus  Total      Secondary&lt;br /&gt;
            -------  ----  -----  -----      ---------&lt;br /&gt;
             Power:   109      0    109  ==&amp;gt; none&lt;br /&gt;
           Defense:   129      0    129  ==&amp;gt; Health Points: 145, Focused Defense: 71.12%&lt;br /&gt;
           Insight:   108      0    108  ==&amp;gt; Stance Detect: 77.00%, Flash of Insight: 8.92%&lt;br /&gt;
          Accuracy:    90      0     90  ==&amp;gt; Hit Rate: 80.11%, Critical Strike: 5.45%&lt;br /&gt;
             Speed:    89      0     89  ==&amp;gt; Surge of Speed: 6.97%, Evasion: 2.19%&lt;br /&gt;
&lt;br /&gt;
Appearance and Attacks&lt;br /&gt;
&lt;br /&gt;
       Description:   a bubbling water elemental&lt;br /&gt;
           Examine:   All that distinguishes the elemental from a pool of water is &lt;br /&gt;
                      the faint blue glow suffusing its depths.  Well, that and the &lt;br /&gt;
                      fact that it is walking upright in a vaguely humanoid shape.  &lt;br /&gt;
                      Bubbles and froth adorn its amorphous &#039;neck&#039; like a necklace &lt;br /&gt;
                      of pearls.&lt;br /&gt;
&lt;br /&gt;
          Armament:   none&lt;br /&gt;
&lt;br /&gt;
          Attack 1:   shoots a stream of water toward&lt;br /&gt;
          Attack 2:   hurls globes of water toward&lt;br /&gt;
    Flavor Message:   glowing bright blue&lt;br /&gt;
&lt;br /&gt;
           Special:   Rage of the Elements.  A technique frequently used by &lt;br /&gt;
                      elementals.  The user&#039;s aura flares and it unleashes a potent &lt;br /&gt;
                      stream of enemy at its foe.  Deals standard special ability &lt;br /&gt;
                      damage.  Costs 3 Special Charges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may only have one version of a Spirit Beast in your collection at a time&#039;&#039;&#039;. You must {{boldmono|BEAST EXPEL}} the Spirit Beast before you can capture another one of the same type.&lt;br /&gt;
&lt;br /&gt;
===Removing a Spirit Beast===&lt;br /&gt;
If you are searching a Spirit Beast with a higher Quality or if your collection is getting too big, you can use {{boldmono|BEAST EXPEL}} to remove a Spirit Beast from your collection. &#039;&#039;&#039;Make sure to use {{boldmono|BEAST SELECT}} first to ensure you release the correct Spirit Beast&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
Expelling your water elemental will remove it from your collection and it will not be recoverable by any means.  If you&#039;re sure you want to do this, enter BEAST EXPEL again within 30 seconds.&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
With a wrenching feeling of sorrow, you release your water elemental into the environs.&lt;br /&gt;
&lt;br /&gt;
Once expelled in this manner, that Spirit Beast is gone for good and you will need to capture a new version if you want another one.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use a Spirit Beast cage or Spirit Beast enchiridion to externally store the beast. To do so, first purchase either from the shop &#039;&#039;Sold Souls&#039;&#039; on [[The Firebird]] and hold the item in your hand. Finally, use {{boldmono|BEAST EXPEL {object}}} to place the Spirit Beast inside. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get my enchiridion&lt;br /&gt;
You remove a beast-marked leather enchiridion from in your viper skin toolkit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open enchiridion&lt;br /&gt;
You open a beast-marked leather enchiridion to the cover page.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn enchiridion&lt;br /&gt;
You carefully turn to the 1st page of your enchiridion.  The page is blank.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;beast expel enchiridion&lt;br /&gt;
You breathe gently onto a beast-marked leather enchiridion, and as you do, an uneasy sensation forms in the pit of your belly.  Silvery mist whisks from your lungs, forming into the shape of a spectral water elemental, which slowly sinks into the surface of your enchiridion.&lt;br /&gt;
&lt;br /&gt;
Should you want to add the creature back to your collection, use {{boldmono|BEAST OFFER {object}}} while holding the item. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast offer enchiridion&lt;br /&gt;
You focus intently on the current page of the enchiridion.  Its ink begins to flow and ebb, pulsing as it takes on radiance and life.  Tendrils of glowing smoke rise from the page, assuming the spectral form of a water elemental.  Its form drifts toward you and merges with yours.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&lt;br /&gt;
You can store multiple Spirit Beasts of the same type externally and Spirit Beasts stored this way do not count as part of your collection. This means you can capture another Spirit Beast of that type with not problem. &lt;br /&gt;
&lt;br /&gt;
===Play with your Spirit Beast===&lt;br /&gt;
{{boldmono|BEAST MANIFEST}} allows you to create a non-combat pet that will perform various fluff actions that are visible to everyone in the room. You can only manifest one Spirit Beast at a time in this manner and the creature will follow its owner from room to room. The manifestation will last a few minutes but you can &amp;quot;dismiss&amp;quot; the manifestation to cause it to fade away sooner if needed. It will disperse early if taken into a room that disallows spell-casting or if it senses a Spirit Beast battle.&lt;br /&gt;
&lt;br /&gt;
==Spirit Beast Information==&lt;br /&gt;
&lt;br /&gt;
===Level &amp;amp; Experience===&lt;br /&gt;
Your Spirit Beast will gain levels as it fights. A Spirit Beast will start at level 1 and can grow to a maximum of level 20. As a Spirit Beast levels up, its Primary Stats will increase by a small amount depending on the beast&#039;s Class.&lt;br /&gt;
&lt;br /&gt;
It takes a certain amount of experience to rise to the next level. Beasts gain experience from participating in Spirit Battles with opponents. Experience gain is increased when battling higher-leveled Spirit Beasts, and diminished against lower-leveled Spirit Beasts. Experience gain is increased within Training Bouts. White Spirit Beast ampoules provide Spirit Beast experience.&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
A classification of Spirit Beasts based on innate traits. The current classes are &#039;&#039;&#039;Humanoid&#039;&#039;&#039;, &#039;&#039;&#039;Beast&#039;&#039;&#039;, &#039;&#039;&#039;Elemental&#039;&#039;&#039;, &#039;&#039;&#039;Arthropod&#039;&#039;&#039;, &#039;&#039;&#039;Aberration&#039;&#039;&#039;, &#039;&#039;&#039;Undead&#039;&#039;&#039;, and &#039;&#039;&#039;Beastman&#039;&#039;&#039;. The class of a Spirit Beast will determine how its Primary Stats grow:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+STAT GROWTH&lt;br /&gt;
! Class&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | Insight&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | Accuracy&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Beast || 3 || 2 || 4 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Elemental || 3 || 3 || 2 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Arthropod || 2 || 4 || 3 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Aberration || 4 || 2 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Undead || 4 || 3 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Beastman || 3 || 3 || 4 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
     &lt;br /&gt;
===Element===&lt;br /&gt;
Many beasts are aligned to an element, the spiritual world, or wild magic, and that alignment will affect how that beast does in battles vs. other aligned beasts according to this chart:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ATTUNEMENT&lt;br /&gt;
! Element||Weakest Against||Weak Against||Strong Against||Strongest Against&lt;br /&gt;
|-&lt;br /&gt;
| Unaligned || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Fire || Water || Earth || Air || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Water || Spirit || Air || Earth || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Earth || Air || Water || Fire || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Air || Spirit || Fire ||Water || Earth&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Fire || Earth || Water || Air&lt;br /&gt;
|-&lt;br /&gt;
| Wild Magic || Elements || - || - || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Rift Armament || Spirit || - || - || Elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Spirit Beast armaments are restricted by class as described below:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Class||Armament&lt;br /&gt;
|-&lt;br /&gt;
|Humanoid||Ring&lt;br /&gt;
|-&lt;br /&gt;
|Beast||Collar&lt;br /&gt;
|-&lt;br /&gt;
|Elemental||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Arthropod||War-paint&lt;br /&gt;
|-&lt;br /&gt;
|Aberration||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Undead||Sigil&lt;br /&gt;
|-&lt;br /&gt;
|Beastman||Fetish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rarity===&lt;br /&gt;
Spirit Beasts have a rarity denoting how difficult they are to find. There are no differences stat-wise between rarities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - Found throughout a given realm. If you can use {{boldmono|BEAST SENSE}} in a room, you will be able to find beasts of this rarity.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uncommon&#039;&#039;&#039; - Found in a small range of linked rooms such as a hunting ground or similar area. You can begin capturing uncommon Spirit Beasts once you’ve captured 10 common Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legendary&#039;&#039;&#039; - Found in a single specific room. Said room will most likely have some sort of special meaning or significance to the spirit beast in question. You can start capturing legendary Spirit Beasts once you’ve captured 25 total common or uncommon Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
It is not necessary to have 10 or 25 beasts in your collection, and beasts transferred from other players via cage or enchiridion will not count towards your Beasts Captured total.&lt;br /&gt;
&lt;br /&gt;
===Loyalty=== &lt;br /&gt;
Your Spirit Beast becomes more loyal when it wins fights, and it loses loyalty to you when it’s defeated. Loyalty doesn’t change in Training Bouts. When your Spirit Beast’s loyalty hits “waning”, it’s probably wise to buy or collect blood from creatures using a syringe and vial from [[The Firebird]] so you can {{boldmono|BEAST OFFER}} the vial to your Spirit Beast.&lt;br /&gt;
&lt;br /&gt;
Collect blood by killing creatures and {{boldmono|[[DRAW (verb)|DRAW]]}} their blood with the syringe.  The higher the level of the creature, the better the blood will be. Leopards in the Gyldemar Forest yield &amp;quot;moderate&amp;quot; quality blood while war griffins in OTF yield &amp;quot;incredible&amp;quot; quality blood. &lt;br /&gt;
&lt;br /&gt;
The process of drawing blood is thus:&lt;br /&gt;
&lt;br /&gt;
#Kill the creature&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|[[KNEEL (verb)|KNEEL]]}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|DRAW {CREATURE} WITH SYRINGE}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It looks like this:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;K&amp;gt;draw radical with syringe&lt;br /&gt;
You draw some of a triton radical&#039;s blood into your syringe.  The radical shrivels slightly.&lt;br /&gt;
Roundtime: 3 secs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat this process 3 more times to completely fill a vial.&#039;&#039;&#039; A full vial (4 kills) is needed to prepare your talisman. {{boldmono|[[LOOK (verb)|LOOK]]}} at the syringe to see how much blood has been collected. Note that the quality of the blood cannot be seen until the vial is full.&lt;br /&gt;
&lt;br /&gt;
===Quality (Skill)===&lt;br /&gt;
Naturally captured Spirit Beasts vary just a tad in their quality. The Skill value of a Spirit Beast provides a small boost to all Primary Stats. Upon capture, a Spirit Beast will have a Skill between +1 and +10. The Skill value cannot be seen directly but is reflected in the &amp;quot;Quality&amp;quot; of the beast. The Quality of a captured Spirit Beast can be either &#039;&#039;&#039;Unimpressive&#039;&#039;&#039;, &#039;&#039;&#039;Average&#039;&#039;&#039;, &#039;&#039;&#039;Robust&#039;&#039;&#039;, or &#039;&#039;&#039;Perfect&#039;&#039;&#039;. Please use the table below for quick reference:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Quality || Skill Value&lt;br /&gt;
|-&lt;br /&gt;
| Unimpressive || +1 - +3&lt;br /&gt;
|-&lt;br /&gt;
| Average || +4 - +6&lt;br /&gt;
|-&lt;br /&gt;
| Robust || +7 - +9&lt;br /&gt;
|-&lt;br /&gt;
| Perfect || +10&lt;br /&gt;
|-&lt;br /&gt;
| Extraordinary || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Currently, Quality can only be changed with &#039;&#039;&#039;a radiant bestial soulstone&#039;&#039;&#039; which increases the Spirit Beast&#039;s quality to &#039;&#039;&#039;Extraordinary&#039;&#039;&#039;. Some merchants can enhance a Spirit Beast, boosting all of their Primary Stats by 5 per service to a maximum of +20 to all stats:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
             Class:   Beast&lt;br /&gt;
           Element:   Unattuned&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   Exceptional&lt;br /&gt;
           Quality:   Perfect&lt;br /&gt;
    Merchant Bonus:   5 to all stats&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; - Determines how much damage your Spirit Beast does with autoattacks. Power does not have any secondary stats associated with it. Spirit Beasts with very low Power will hit less often as well.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039; - Mitigates damage from an enemy’s autoattacks. Defense, along with level, is also responsible for calculating your Spirit Beast’s &#039;&#039;&#039;Health Points&#039;&#039;&#039;. When your Spirit Beast uses the {{boldmono|FORTIFY}} command, it gains an additional layer of defense that allows it to block enemy autoattacks at a rate equal to its &#039;&#039;&#039;Focused Defense&#039;&#039;&#039; secondary stat. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; - Insight is a measure of how good your Spirit Beast is at reading the field of battle and picking up when it’s in an inferior stance to its opponent. Its first secondary stat, &#039;&#039;&#039;Stance Detect&#039;&#039;&#039;, is the rate at which your Spirit Beast will successfully detect its opponent’s stance and switch to counter it when you give the {{boldmono|DETECT}} command. Insight also informs your beast’s &#039;&#039;&#039;Flash of Insight&#039;&#039;&#039; chance, which is the likelihood on any given turn that the beast will freely auto-switch to counter an opponent’s superior stance without needing a command from you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Accuracy&#039;&#039;&#039; - Your Spirit Beast’s Accuracy is all about its precision in combat. It informs &#039;&#039;&#039;Hit Rate&#039;&#039;&#039;, which is the likelihood of your Spirit Beast to hit with autoattacks, and &#039;&#039;&#039;Critical Strike&#039;&#039;&#039;, which is the Spirit Beast’s chance to do extra damage on any given autoattack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039; - While all Spirit Beasts have the same base roundtime, Speed gives your Spirit Beast the chance to gain a &#039;&#039;&#039;Surge of Speed&#039;&#039;&#039;, which drastically reduces the roundtime before its next turn. It also dictates your Spirit Beast’s &#039;&#039;&#039;Evasion&#039;&#039;&#039;, which is a flat chance to dodge any autoattack that might have otherwise hit.&lt;br /&gt;
&lt;br /&gt;
==Spirit Battles==&lt;br /&gt;
There are a couple of ways to get into a Spirit Battle. You can challenge other players. If no players want to engage in bestial carnage, you can use portals in or near a number of towns to travel to the Talondown Arena, a crossrealm zone aboard [[The Firebird]] that features [[NPC]] beastmasters and a few fun challenges for burgeoning beast tamers.&lt;br /&gt;
&lt;br /&gt;
When you find someone willing to fight, be they man or machine, you’ll use {{boldmono|BEAST CHALLENGE {person}}} to initiate the challenge. They can then {{boldmono|BEAST CHALLENGE ACCEPT}} to begin a Spirit Battle.&lt;br /&gt;
&lt;br /&gt;
Spirit Battles can’t begin in rooms where magic is not allowed, some merchant rooms, or in places where there is already a Spirit Battle going.&lt;br /&gt;
&lt;br /&gt;
On a successful challenge, your Spirit Beasts will erupt into being. One of the Spirit Beasts will begin in a stance superior to the other’s, giving it an immediate advantage. One will also have a Speed advantage. These are partially random, but Insight and Speed play roles in determining the victor, respectively.&lt;br /&gt;
&lt;br /&gt;
After a few seconds, in which you can give your Spirit Beast an opening command, the Spirit Battle begins.&lt;br /&gt;
&lt;br /&gt;
===Battle Commands===&lt;br /&gt;
During a Spirit Battle, your goal is to give your Spirit Beast commands that will lead it toward success. Some commands cost Action Points, and others do not. Your Spirit Beast only gets 6 Action Points per battle, so use them carefully to get a leg up on your opponent. The commands are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Command || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK || none || Cancels other commands and tells a Spirit Beast to autoattack as normal instead. Has a chance of activating critical strikes, armament abilities, and can miss/be blocked. You should only ever need to issue this command if you give another command by mistake.&lt;br /&gt;
|-&lt;br /&gt;
| DETECT || none || Orders your Spirit Beast to detect its opponent’s stance and switch accordingly. Chance of success is based on your Spirit Beast’s Insight. Has a significantly lower roundtime than other commands.&lt;br /&gt;
|-&lt;br /&gt;
| FORTIFY|| 1AP || Your Spirit Beast gains a chance to block autoattacks equal to its Focused Defense chance for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| HEAL || 1AP || Restores a number of health points based on a percentage of your beast’s maximum health scaling with current health, best used when near defeat.&lt;br /&gt;
|-&lt;br /&gt;
| LASH || 1AP || Does guaranteed light damage to an enemy based on level. Your Spirit Beast also gains a Special Ability charge.&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || xSC || Expends x Special Ability charges to perform a powerful maneuver that differs by Spirit Beast. Standard special damage scales with level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Success in a Spirit Battle is all about keeping your Spirit Beast alive long enough to take out its opponent. Since Spirit Beasts can’t regain Action Points and always autoattack if they’ve been given nothing else to do, there’s a war of attrition in each fight.&lt;br /&gt;
&lt;br /&gt;
Your Spirit Beast is always in a stance. The stances themselves are not important, except to know that each counters two other stances and is countered by two other stances. If you notice your Spirit Beast doing less damage and taking more damage from autoattacks, you’ll want to weave a {{boldmono|BEAST COMMAND DETECT}} in with whatever else you’re doing, or you risk allowing the fight to snowball out of your control.&lt;br /&gt;
&lt;br /&gt;
If you’re having trouble finding someone with a Spirit Beast of like level to challenge you, you may want to enable {{boldmono|BEAST MATCH}}. If you and your opponent have {{boldmono|BEAST MATCH}} enabled before making your challenge, both Spirit Beasts will perform at the level of the lower one.&lt;br /&gt;
&lt;br /&gt;
===[[Talondown Arena]]===&lt;br /&gt;
Formerly located in the belly of [[The Firebird]], a roving airship, the Talondown is a cross-realm zone that allows you to Spirit Battle with NPCs of different skill levels. The Talondown introduces some other considerations of which players should be aware:&lt;br /&gt;
&lt;br /&gt;
Redsteel Marks -  Redsteel marks are a type of currency that allows you to purchase items from the arena cashier, including Spirit Beast ampoules, gem pouches, and Spirit Beast armaments. Use {{boldmono|BEAST STATUS}} to view balance.&lt;br /&gt;
Talondown Arena Level - Your Talondown Arena level determines how challenging your NPC opponents will be. At level 1, they’ll take it easy on you. Fights with NPCs at level 7 are brutal, and will only be winnable by the most dedicated Spirit Beast enthusiasts. &lt;br /&gt;
&lt;br /&gt;
There are four types of fight available through the Talondown Arena: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Matches&#039;&#039;&#039; - In Blood Matches, you put your life on the line every time that you step into the fighting pit. Your Spirit Beast’s health is tied to your own in these fights. On a defeat, there’s a good chance that your body will give out, killing you and costing you a deed. There are healers and empaths employed by the Talondown, but you’ll still suffer the effects of resurrection sickness afterward. You have about a 10% chance of winning Spirit Beast-centric prizes with each Blood Arena win. You can engage in Blood Matches against fellow players or NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Listed Fights&#039;&#039;&#039; - Listed Fights pit players against champion NPC trainers for a fabulous prize that is awarded at the end of the week. The goal of listed fights is to win as many fights as possible against other players in the arena. The catch is that once you are defeated three times, you’re out for the week and your score can’t further improve. Listed Fights are account-bound, so if you’ve already participated on one character, you can’t participate on a different one until next week. Listed match trainers all use level 20 Spirit Beasts, with no BEAST MATCHing. Your entry token is removed upon entry and returned if you win.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weekly Challenge&#039;&#039;&#039; - Each week, seven NPC trainers are selected at random. Your challenge is to defeat all of them in order of ascending difficulty. These trainers do not level match, unlike the ones in Blood Matches or Training Bouts, so you may have to get your Spirit Beast to maximum level of 20 before you stand a chance against these higher-level trainers. Each trainer uses their own favorite Spirit Beast, so if you fail to defeat one, you can select a different Spirit Beast of your own that might better counter the trainer’s standing choice. If you defeat all seven trainers, you’ll earn a significant prize in the form of a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; and a hefty chunk of character experience in the process. Weekly Challenges are only against NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Training Bouts&#039;&#039;&#039; - Training Bouts are the only arena fight type that costs silvers. This is because Training Bouts award additional Spirit Beast experience, meaning that your Spirit Beast will level faster. You can engage in Training Bouts against fellow players or NPCs. Each training bout costs 1000 silver and grants an additional 100 beast experience for a victory.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Battling with your Spirit Beast awards you a small amount of experience. The first 10 times that you participate in a Spirit Beast battle, you will earn 150 experience for winning or 75 experience for losing. Talondown Arena provides additional rewards for taking part in Listed Fights or the Weekly Challenge:&lt;br /&gt;
&lt;br /&gt;
* The top 3 Listed Fight players for the week are awarded a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; the following Sunday.&lt;br /&gt;
* Each master defeated in the Weekly Challenge awards you 150 additional experience. Defeating all 7 masters earns you a &#039;&#039;&#039;gilded lockbox.&#039;&#039;&#039;&lt;br /&gt;
* There is a low (1%?) chance upon winning any Talondown Area battle that you will be awarded &#039;&#039;&#039;a stack of redsteel marks&#039;&#039;&#039; contining 200-600 marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded Lockbox&#039;&#039;&#039; - This impressive prize can be REDEEMed at the Talondown Arena Cashier once earned. Players have one week to REDEEM their lockboxes or they will be lost at the start of the new week on Sunday.  The lockbox contains the following:&lt;br /&gt;
&lt;br /&gt;
* A stack of 200-600 Redsteel Marks. You must BREAK the stack to redeem them.&lt;br /&gt;
* Several random high level gems (possibily from [[Reim]]) worth 10k to 25k silvers.&lt;br /&gt;
* A random weapon, shield, armor, or accessory. This item is randomly enchanted by the treasure system and can possess flares, padding, or [[enhancive|enhancives]].&lt;br /&gt;
* You&#039;ll receive 1,250 field experience upon redeeming the lockbox:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
G&amp;gt;redeem&lt;br /&gt;
A snooty green goblin says, &amp;quot;Yeah, yeah, I gotcher winnings right here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He hands you a talon-stamped gilded lockbox.&lt;br /&gt;
&lt;br /&gt;
A vivid memory of recent Spirit Battles overcomes you, and you feel enriched by the experience.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Augmenting Your Spirit Beast==&lt;br /&gt;
There are a number of available items to modify and care for your Spirit Beasts. Some of these items can be purchased for silver while other require Redsteel Marks.&lt;br /&gt;
&lt;br /&gt;
=== Ampoules ===&lt;br /&gt;
Ampoules (or potions) come in seven different types which alter Primary Stats or grant experience. You can have a maximum of +10 bonus to any given stat, and a maximum of +20 bonus in total. Reset potions can only be if you have at least one bonus applied. Experience ampoules can be used as long as your Spirit Beast is not yet level 20.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Red || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| Orange || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| Yellow || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| Green || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Blue || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| Black || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| White || Bonus experience&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Armaments are &amp;quot;equipment&amp;quot; that can be used by a Spirit Beast. Spirit Beast armaments often feature a stat tradeoff, meaning that they’ll lower some stats and raise others. The tradeoff is always a net positive. Armaments can do unusual things like suppress your Spirit Beast’s elemental attunement or give it the ability to resist death.&lt;br /&gt;
&lt;br /&gt;
Spirit Beasts can only use one armament at a time. Armaments can be equipped and disarmed from your Spirit Beast so long as you’re not engaged in a Spirit Battle or challenge. &lt;br /&gt;
&lt;br /&gt;
Armaments come in three tiers: Lesser, Sturdy, and Potent. Lesser armaments can be worn by any Spirit Beast that meets the armor piece’s specific requirements, which can be determined by {{boldmono|LOOK}}ing at it. Sturdy armaments require a Spirit Beast to be at least level 10, and Potent armaments require level 20. &lt;br /&gt;
&lt;br /&gt;
===Cages and Enchiridions===&lt;br /&gt;
Cages and enchiridions provide external storage for Spirit Beasts. By using {{boldmono|BEAST EXPEL {object}}} while one is held in hand, a Spirit Beast will be removed from the user collection and placed in the object. These objects can be given to others, allowing a way to trade Spirit Beasts between players.&lt;br /&gt;
&lt;br /&gt;
Cages can hold a single Spirit Beast and can only be used once. Enchiridions can hold up to 10 and have unlimited uses. {{boldmono|[[ANALYZE (verb)|ANALYZE]]}} each item for usage commands.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
Redsteel Marks can be spent in Talondown Area by purchasing wares from &#039;&#039;&#039;a snooty green goblin&#039;&#039;&#039; with {{boldmono|ORDER}} or {{boldmono|INQUIRE WARES}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| a tiny ancient armament || 350 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a sturdy ancient armament || 1,050 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| an ornate ancient armament || 3,500 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a small burlap pouch || 250 redsteel marks || Contains several gems totaling about 10k to 20k silver (limit 5 per day)&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled red ampoule || 400 redsteel marks || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled orange ampoule || 400 redsteel marks || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled yellow ampoule || 400 redsteel marks || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled green ampoule || 400 redsteel marks || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled blue ampoule || 400 redsteel marks || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled black ampoule || 200 redsteel marks || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| a small liquid-filled white ampoule || 200 redsteel marks || +250 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a large liquid-filled white ampoule || 400 redsteel marks || +500 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a huge liquid-filled white ampoule || 2,000 redsteel marks || +2,000 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a beast-marked leather enchiridion || 2,500 redsteel marks || &lt;br /&gt;
|-&lt;br /&gt;
| a radiant bestial soulstone || 20,000 redsteel marks || increases Spirit Beast&#039;s quality&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The items available rotate every few hours. The armaments and gem pouches will always be available along with 3 random ampoules. There is only a small number of ampoules of each type available per rotation which is shared across all players. After a total of 7(?) purchases of a specific ampoule, it will be out of stock until it shows up again when the stock rotates. Armaments and gem pouches never run out stock but a player can only buy gem pouches 5 times per day.&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Sold Souls&lt;br /&gt;
|look=a brass-marked claret door&lt;br /&gt;
|location=From Firebird entrance, west, south, south, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Sold Souls] }}}===--&amp;gt;===Sold Souls===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Sold Souls, Salesroom&lt;br /&gt;
|desc=Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in their milky depths.  Bathed in their glow, a single branching ebony stand holds the only wares for sale on beds of night-hued velvet.  The sounds of the ship seem dimly muted, as if coming through swaddling cloth, though no such cloth exists to excuse the diminution.  You also see a brass-marked claret door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the ebony stand:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a beast-marked leather enchiridion || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-abeastmarkedleatherenchiridion&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abeastmarkedleatherenchiridion&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast enchiridion meant for holding multiple Spirit Beasts.  You can OPEN and CLOSE it.  Once open, you can TURN and FLIP through the enchiridion to see what Spirit Beasts are stored inside.  Spirit Beasts can be stored in this item through the use of BEAST EXPEL {object} and then added to a player&#039;s collection via BEAST OFFER {object} when on a page that contains a Spirit Beast.  If you end up with stretches of blank pages in between the stored beasts, try giving the enchiridion a good SHAKE to remove the spaces between pages.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100000&lt;br /&gt;
|-&lt;br /&gt;
| a fragile rainbow glaes cage || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-afragilerainbowglaescage&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-afragilerainbowglaescage&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast cage meant for holding a single Spirit Beast.  If this item is filled with a Spirit Beast (typically through BEAST EXPEL {object}), the Spirit Beast can be transfered to and added to another player&#039;s collection via BEAST OFFER {object}.  You can LOOK at this item to determine whether or not there is a beast inside.  If it&#039;s dirty, try CLEANing it to reveal the Spirit Beast it holds!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Marks of the Beast&lt;br /&gt;
|look=a cross-hatched burnt sienna door&lt;br /&gt;
|location=From Talondown entrance, north, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Marks of the Beast] }}}===--&amp;gt;===Marks of the Beast===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Marks of the Beast, Showroom&lt;br /&gt;
|desc=Bone fetishes dangle from the wood plank ceiling, swaying slightly and clacking together in the heavy, incense-laden air.  Held aloft by a faceless stone idol near the entrance, a shallow bowl of polished flowstone holds glittering baubles within.  Beyond the stolid guardian is a tiered rack made of widowwood.  Like the golvern-inlaid hatch behind it, its flat surfaces are carved with leaping beasts.  You also see a cross-hatched burnt sienna door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the flowstone bowl:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a small brass talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallbrasstalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallbrasstalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the brass talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small silver talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallsilvertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallsilvertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small copper talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcoppertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcoppertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the copper talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the widowwood rack:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a thin silver syringe || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-athinsilversyringe&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-athinsilversyringe&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver syringe and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the syringe may be further &amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a small crystal vial || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcrystalvial&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcrystalvial&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the crystal vial and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the vial may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved Posts]]&lt;br /&gt;
*[[Spirit Beast stats]]&lt;br /&gt;
*[[The Firebird]]&lt;br /&gt;
*[[Talondown Arena]]&lt;br /&gt;
*[[EGShop:Ilixil&#039;s Bestiary|Ilixil&#039;s Bestiary Ebon Gate shop]]&lt;br /&gt;
*[[Spirit Beast Battle Guide]]&lt;br /&gt;
*[[Spirit Beast Battle Guide/Status Effects|Status Effects]]&lt;br /&gt;
*[[/Walkthrough|Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_transport_items&amp;diff=220908</id>
		<title>Legendary transport items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_transport_items&amp;diff=220908"/>
		<updated>2024-06-15T00:34:47Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;center&amp;gt;Multiple location transportation items &amp;lt;/center&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
* a burnished mithril ring inset with a flawless star emerald - 5 settable locations (From [[Solstice Dreams]])&lt;br /&gt;
* a kelyn-banded coraesine staff (5 settable locations)&amp;lt;br&amp;gt;  Show: The coraesine staff glints and reflects the light around you as you gaze upon its remarkable craftsmanship. The head of the staff is of solid silver with gold inlays and has been fashioned to resemble the head of a hawk. Closer inspection reveals some mysterious runes running along the handle from the head to the base.&lt;br /&gt;
* a polished steel band - 3 settable locations (From [[Solstice Dreams]])&lt;br /&gt;
* a star sapphire ring - 12 settable locations&lt;br /&gt;
* a viper-shaped ring - 7 settable locations&lt;br /&gt;
* an elegant veil iron seal inset with a caliginous ruby spider - 10 settable locations&lt;br /&gt;
* gleaming golden ring inset with three tiny gemstones - 3 settable locations&lt;br /&gt;
* a rune-carved black vaalin medallion - 12 settable locations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Analyze:&amp;lt;blockquote&amp;gt;You analyze the black vaalin medallion and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This black vaalin medallion is a multiple-location teleport device with 12 settings.  Commands to use the medallion include:&lt;br /&gt;
&lt;br /&gt;
   TAP   - Shows the room names of all stored destinations.&lt;br /&gt;
&lt;br /&gt;
   PEER  - Shows the current destination.&lt;br /&gt;
&lt;br /&gt;
   RUB   - Teleport to the current destination.&lt;br /&gt;
&lt;br /&gt;
   PULL  - Turns to the next stored destination.&lt;br /&gt;
&lt;br /&gt;
   PUSH  - Turns back to the previous stored destination.&lt;br /&gt;
&lt;br /&gt;
   TURN  - Sets the current room to a stored destination.&lt;br /&gt;
&lt;br /&gt;
   TWIST - Allows you to specify a desired numerical destination.&lt;br /&gt;
&lt;br /&gt;
Normal alteration guidelines apply.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the medallion may be further lightened.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verbs===&lt;br /&gt;
&lt;br /&gt;
====tap====&lt;br /&gt;
&lt;br /&gt;
Shows the current stored locations&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
1 Ta&#039;Illistim, Hanging Gardens&amp;lt;br&amp;gt;&lt;br /&gt;
2 Ta&#039;Illistim, BriarStone Court&amp;lt;br&amp;gt;&lt;br /&gt;
3 Wraithenmist, Narrow Trail&amp;lt;br&amp;gt;&lt;br /&gt;
4 Wooded Hillside, Trail&amp;lt;br&amp;gt;&lt;br /&gt;
5 Wehnimer&#039;s, Outside Gate&amp;lt;br&amp;gt;&lt;br /&gt;
6 Hearthstone, Courtyard&amp;lt;br&amp;gt;&lt;br /&gt;
7 Upper Dragonsclaw, Boulder&amp;lt;br&amp;gt;&lt;br /&gt;
8 Wehnimer&#039;s, Bay&#039;s Watch West&amp;lt;br&amp;gt;&lt;br /&gt;
9 Town Square, Garden Niche&amp;lt;br&amp;gt;&lt;br /&gt;
10 Hearthstone, Front Porch&amp;lt;br&amp;gt;&lt;br /&gt;
11 Thanatoph, Stone Valley&amp;lt;br&amp;gt;&lt;br /&gt;
12 Locksmehr River, South Dock&lt;br /&gt;
&lt;br /&gt;
====push and pull====&lt;br /&gt;
&lt;br /&gt;
Sets which location the ring is currently set to.&lt;br /&gt;
&lt;br /&gt;
The ring begins to glow and gradually, a fiery sigil appears on its surface, depicting the numeral 3. It flickers a few moments, then disappears.&lt;br /&gt;
&lt;br /&gt;
====rub====&lt;br /&gt;
&lt;br /&gt;
Used to activate ring&lt;br /&gt;
&lt;br /&gt;
Suddenly, your ring spouts thick clouds of fog. In the next heartbeat, you feel yourself launch into the air, and you are hurtling through empty space! Abruptly, the sensation ceases, leaving you a bit unsteady on your feet.&lt;br /&gt;
&lt;br /&gt;
*Third person view from originating room: (person) rubs his ring and fog billows from it in a thick cloud, quickly obscuring his form from sight. As the murk clears, you see (person) is no longer there.&lt;br /&gt;
&lt;br /&gt;
*Third person view from destination room: A blanket of fog begins to fill the room. As it clears, (person) is suddenly standing in front of you.&lt;br /&gt;
&lt;br /&gt;
====peer====&lt;br /&gt;
&lt;br /&gt;
shows you a description of the room that the ring is currently set to, including everything inside&lt;br /&gt;
&lt;br /&gt;
*First person: &amp;lt;br&amp;gt;&lt;br /&gt;
:You stare intently at your ring. A fog begins to creep into the periphery of your vision, gradually obscuring your surroundings. Then, the details of another location overlay the haze, showing you...&amp;lt;br&amp;gt;&lt;br /&gt;
:[ROOM DESCRIPTION]&lt;br /&gt;
&lt;br /&gt;
====turn====&lt;br /&gt;
&lt;br /&gt;
Sets the ring to a room.  Overrides the setting that&#039;s already there if it&#039;s not empty.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn my ring&lt;br /&gt;
The ring begins to glow faintly, then the phosphorescence fades away.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Iasha white ora weapons&amp;lt;/center&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
Third tier Iasha white ora weapons can teleport a cleric or paladin to their deities temple or a predetermined spot if your deity has no temple nearby.  See the [[Iasha white ora weapons]] page for more information&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Ring of misty black essence&amp;lt;/center&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
a unique unnavable teleportation item.&lt;br /&gt;
&lt;br /&gt;
===Verbs===&lt;br /&gt;
&lt;br /&gt;
====go essence====&lt;br /&gt;
&lt;br /&gt;
go essence to travel to where the ring is set:&lt;br /&gt;
&lt;br /&gt;
*First person:  &lt;br /&gt;
&lt;br /&gt;
:You step into the essence and are swallowed whole as it enlarges to envelop you.&lt;br /&gt;
:You find yourself falling...&lt;br /&gt;
&lt;br /&gt;
:falling...&lt;br /&gt;
&lt;br /&gt;
:You are in a deep black void...cold...bleak...&lt;br /&gt;
&lt;br /&gt;
:falling...&lt;br /&gt;
&lt;br /&gt;
:You cannot breath...you will surely suffocate...&lt;br /&gt;
&lt;br /&gt;
:Suddenly, just as you begin to give up all hope, you see a pinpoint of light below you which grows rapidly as you hurl toward it.&lt;br /&gt;
&lt;br /&gt;
:To your horror, you are falling with horrendous speed and will surely be crushed as you emerge from the hole.&lt;br /&gt;
&lt;br /&gt;
:The pinpoint of light expands suddenly and envelopes you, and you find yourself dropped onto solid ground.&lt;br /&gt;
&lt;br /&gt;
:You waver a bit as the experience is disorienting, but you manage to remain standing.&lt;br /&gt;
&lt;br /&gt;
*Third person view from originating room: (Person) steps toward a ring of misty black essence and suddenly falls through it, disappearing.&lt;br /&gt;
&lt;br /&gt;
*Third person view from destination room:  A ring of misty black essence appears overhead and (person) falls out of it onto the ground. He seems a bit unsteady.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a decent chance of collapsing and incurring roundtime after using the ring.&lt;br /&gt;
&lt;br /&gt;
*First person:  You are so disoriented by the experience, you collapse.&lt;br /&gt;
&lt;br /&gt;
====poke essence====&lt;br /&gt;
&lt;br /&gt;
poke essence to set the ring to your current room.&lt;br /&gt;
&lt;br /&gt;
*First person: You push your hand through a ring of misty black essence.&lt;br /&gt;
&lt;br /&gt;
*Third person in room where it was previously set will see: A ring of misty black essence momentarily appears before you with a hand sticking through it.&lt;br /&gt;
&lt;br /&gt;
====look in essence====&lt;br /&gt;
&lt;br /&gt;
Use this to see the room where the ring is set to&lt;br /&gt;
&lt;br /&gt;
*First person:  &lt;br /&gt;
&lt;br /&gt;
:You plunge your head into the essence and look around...&amp;lt;br&amp;gt;&lt;br /&gt;
:[ROOM DESCRIPTION]&lt;br /&gt;
&lt;br /&gt;
*Third person view from originating room: (Person) sticks his head inside a ring of misty black essence.&lt;br /&gt;
&lt;br /&gt;
*Third person view from destination room: Suddenly a black hole appears and you see (Person)&#039;s head stick through it for a brief moment and look around.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Shadowdeath Vambraces&amp;lt;/center&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
Anchors and teleports you to one place like a gold ring, only with unique messaging.  Uses charges that are also used to power other abilities. See [[Shadowdeath vambraces saved post|Shadowdeath vambraces]] for more information.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Ghule cloaks&amp;lt;/center&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
Two intrarealm teleportation cloaks were raffled off by Ghule at the Ebon Gate 2005 festival.  They work like gold rings, but are unnavable.  The original containers could be both lightened and deepened.  Furthermore, they have all of the normal Ghule cloak scripts and will work with Ghule&#039;s whips/hats/fangs/claws for extra zests.&lt;br /&gt;
&lt;br /&gt;
* SHAKE clears the location&lt;br /&gt;
* WAVE is used to both set a new location and to teleport&lt;br /&gt;
&lt;br /&gt;
===Verbs=== &lt;br /&gt;
&lt;br /&gt;
====pull====&lt;br /&gt;
*First person: You pull the hood of your slate blue wool burnoose over your head, casting a shadow across your features.&lt;br /&gt;
&lt;br /&gt;
*Third person: Basra pulls the hood of a deeply hooded slate blue wool burnoose over her head, casting a shadow across her features.&lt;br /&gt;
&lt;br /&gt;
====push==== &lt;br /&gt;
*First person: You push the hood of your slate blue wool burnoose off of your head, revealing your features.&lt;br /&gt;
&lt;br /&gt;
*Third person: Basra pushes the hood of a deeply hooded slate blue wool burnoose off of her head, revealing her features.&lt;br /&gt;
&lt;br /&gt;
====spin====&lt;br /&gt;
*First person: You spin around smartly, sending the folds of your slate blue wool burnoose billowing around you in a wide arc.&lt;br /&gt;
&lt;br /&gt;
*Third person: Basra spins around smartly, sending the folds of slate blue wool burnoose billowing around her in a wide arc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====shake====&lt;br /&gt;
*First person: You give your burnoose a good shake, sending its folds rippling around your body.  A slight shiver runs down your spine.&lt;br /&gt;
&lt;br /&gt;
*Third person: Basra shakes out a deeply hooded slate blue wool burnoose, sending its folds rippling around her body.&lt;br /&gt;
&lt;br /&gt;
====wave====&lt;br /&gt;
Setting new location (old location must be cleared):&amp;lt;br&amp;gt;&lt;br /&gt;
*A shiver runs down your spine as the burnoose settles back around your shoulders.&lt;br /&gt;
&lt;br /&gt;
Teleporting (one hand must be free):&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Leaving:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*First person: Basra catches the edge of her slate blue wool burnoose with one arm and sweeps it out in front of her until all that is left revealed are her eyes. The burnoose ripples mysteriously as it moves.&lt;br /&gt;
&lt;br /&gt;
*Third person: With a wide sweep of her arm, Basra flings the edge of her burnoose back down to her side and she vanishes in a cloud of midnight-hue smoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Arriving:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Third person: Basra suddenly materializes besides you in a cloud of midnight-hued smoke.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Sinuous silver caduceus capped with a smooth pale blue crystal&amp;lt;/center&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
1x/day teleportation to your premium home or locker if you do not own a home.  Peer to see where it will take you.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Summoning Rings&amp;lt;/center&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
Works a bit like a reverse gold ring.  Use it to summon the last person to wear and turn the ring to wherever you are - no matter where the other person happens to be at that moment.  See [[Summoning rings]] for more information.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Unnavable gold rings&amp;lt;/center&amp;gt;==&lt;br /&gt;
*a polished gold ring&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
These rings are like normal gold rings, only they will never be taken by the navigators.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=217241</id>
		<title>Resist Nature (620)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=217241"/>
		<updated>2024-04-19T14:40:29Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | name = Resist Nature&lt;br /&gt;
 | number = 620&lt;br /&gt;
 | mnemonic = RESISTNATURE&lt;br /&gt;
 | base_dur = 1200s (group version)&lt;br /&gt;
 | add_dur = 60s (group version)&lt;br /&gt;
 | span = [[Refreshable]] (group version)&amp;lt;br&amp;gt;[[Stackable]] (self version)&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = Elemental Resistance&lt;br /&gt;
 | components = [[NPC]]-made potion&lt;br /&gt;
 | availability = group / wearable [[Imbue (614)]] item&lt;br /&gt;
 | navigation = {{Ranger base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Resist Nature&#039;&#039;&#039; allows the [[Ranger]] to cast a magical shield that provides resistance to a chosen element (heat, cold, steam, nature, or lightning) equal to 20% + 1% per 4 Blessings ranks (50% maximum at 120 ranks via [[enhancive]]s/[[Ascension]]).  The duration of this benefit is 1200 + 60s per Ranger spell rank, but the effect will quickly fade for any member who leaves the Ranger&#039;s group.  The amount of resistance that can be absorbed by the shield before it fades from the group is equal to 100 + ([[Spiritual Mana Control]] skill / 2) [[#Resistance and Mana Absorb Mechanics |DSW]].  Re-casting the spell will replenish this resistance pool.&lt;br /&gt;
&lt;br /&gt;
The spell also allows a Ranger to infuse a prepared wearable magic item created by [[Imbue (614)]] with resistance to a chosen element (heat, cold, steam, nature, or lightning). This item confers the elemental resistance to its bearer. Each tier of Resist Nature bestows a 5% resistance to the element, with a maximum of 5 tiers (25%). The affected item will remain [[imbed|imbeddable/imbedded]], and will no longer crumble when its charges are depleted. An item with no charges may also be re-imbedded with a different spell with the use of a [[grot t&#039;kel potion]].  A character may only have one Resist Nature item active at a time.&lt;br /&gt;
&lt;br /&gt;
;Success Formula&lt;br /&gt;
{{math|Ranger Level + 2*WIS bonus + 2*INT bonus + .75*Survival Ranks + MIU ranks + 1.5*Ranger Spell ranks + Harness Power ranks + SMC ranks + SL:B Lore ranks + 20 if outside - Tier Modifier - Previous Resistances Modifier + d100 &amp;gt; 100}}&lt;br /&gt;
*&#039;&#039;Tier Modifier&#039;&#039; is equal to 100 * the &#039;&#039;&#039;target&#039;&#039;&#039; tier of the attempt.  &lt;br /&gt;
*&#039;&#039;Previous Resistances Modifier&#039;&#039; is equal to 150 * the number of existing T5 resistances on the item.&lt;br /&gt;
&lt;br /&gt;
;Interactions&lt;br /&gt;
Resistance provided from a Resist Nature magic item will fully stack with the group version of the spell, up to a maximum of 50%.  Resistance provided from armor or cloaks will not stack with either version of Resist Nature – only the strongest resistance will apply. The chance for the item to negate damage will occur regardless if it is providing the highest resistance or not, with one exception -- Resist Nature magic items will not provide &#039;&#039;any&#039;&#039; benefits if their bearer is also wearing armor that has resistance granted by the old Resist Nature. It is advised to remove the legacy Resist Nature from your armor if you are also using a Resist Nature magic item.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
;Group version&lt;br /&gt;
* {{boldmono|[[INCANT]] 620 ELEMENT}}, where {{mono|ELEMENT}} is the type of elemental damage you wish to protect against (heat/cold/steam/nature/lightning).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[#Process|Process]] section below for more detailed usage when using Resist Nature to grant elemental resistance to an imbued item. &lt;br /&gt;
&lt;br /&gt;
== Mana Control Benefits == &lt;br /&gt;
Each rank of training in [[Spiritual Mana Control]] contributes directly to the item cast success formula noted above.  It also factors into the amount of resistance absorbed by the shield provided by the group spell version, the resolution of which uses {{math|skill/2}} (not ranks). &lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
Each rank of training in [[Spiritual Lore, Blessings]] contributes directly to the item cast success formula noted above, as well as increasing the resistance applied by the group spell version at a rate of 1% per 4 ranks. &lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||0||20||40||60||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total resistance applied&amp;lt;br&amp;gt;(group spell version)||20||25||30||35||40||45||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resistance and Mana Absorb Mechanics ==&lt;br /&gt;
First, a definition of Damage Severity Weighting (DSW):  This is a term that describes how critical damage is dealt throughout GemStone.  Simply put, it’s the critical ranking system drawn out to 5 points per crit rank (rank 0-9 mapping to ~0-50 DSW).  The Combat Effectiveness Rating (CER) numbers in use with [[Weighting]] and [[Padding]] services are on the same scale.&lt;br /&gt;
&lt;br /&gt;
When the player is struck by damage of the resistant type and the magic item is imbedded with a spell, it absorbs an amount of mana equal to the DSW resisted (i.e. up to 25% of the incoming DSW).  Absorbed mana will convert to spell charges based on the cost of the imbedded spell, not to exceed the maximum mana capacity of the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is a percentage chance that the damage will be entirely negated, equal to the tier of the resistance (maximum base of 5%).  The negation chance is further increased by any additional resistances that have been applied to the item equal to resistance tier / 2.&lt;br /&gt;
&lt;br /&gt;
== Sources of Elemental Damage ==&lt;br /&gt;
Resist Nature items will reduce damage inflicted by attacks of its element type. What follows is a short list of examples where damage can be mitigated by an appropriate Resist Nature item.  This list is not intended to be comprehensive; you can generally expect a Resist Nature item to universally mitigate damage of its associated type regardless of source. &lt;br /&gt;
&lt;br /&gt;
;Nature&lt;br /&gt;
*Offensive Ranger spells (Wild Entropy, Sun Burst, Moonbeam, Spike Thorn, Nature&#039;s Fury (all damage types))&lt;br /&gt;
*[[Sandstorm]]&lt;br /&gt;
&lt;br /&gt;
;Fire&lt;br /&gt;
*Fire/heat flares (from weapons/armor)&lt;br /&gt;
*Fire-based bolt and ball spells (e.g. Minor Fire, Major Fire, Fire Spirit) &lt;br /&gt;
*Other fire-based spells and effects (e.g Immolation, Weapon Fire, Earthen Fury, Dark Catalyst)&lt;br /&gt;
*Fire-based creature attacks (e.g. Lava Golem hurl attacks, Fire Mage death throes)&lt;br /&gt;
&lt;br /&gt;
;Cold&lt;br /&gt;
*Cold/ice flares (from weapons/armor)&lt;br /&gt;
*cold- and ice-based bolt and ball spells (e.g. Major Cold, Minor Cold)&lt;br /&gt;
*Other cold-based spells and effects (e.g. Major E-wave (ice), Earthen Fury (cold))&lt;br /&gt;
*Environmental effects (Pinefar/Icemule Trace/Gossamer Valley/Hinterwilds)&lt;br /&gt;
&lt;br /&gt;
;Steam: &lt;br /&gt;
*Steam flares (from weapons/armor)&lt;br /&gt;
*steam-based bolt spells (e.g. Minor Steam)&lt;br /&gt;
*Steam-based environmental effects (e.g. Greymist area effect, damage from the columns in Luukos&#039; Temple)&lt;br /&gt;
&lt;br /&gt;
;Lightning: &lt;br /&gt;
*Lightning flares (from weapons/armor)&lt;br /&gt;
*Lightning-based bolt and ball spells (e.g. Minor Shock, Major Shock)&lt;br /&gt;
*Call Lightning&lt;br /&gt;
&lt;br /&gt;
== Process == &lt;br /&gt;
As the Ranger gains experience, they also earn Nature&#039;s Grace points at a 1:1 rate.  A total of 50k Nature&#039;s Grace can be earned per week, banking up to an overall total of 200k.  Nature&#039;s Grace points can be spent to attempt to apply resistance to an Imbued magic item, at a cost of 50k/75k/100k/125k/150k based on how many tiers of the spell are currently applied.&lt;br /&gt;
&lt;br /&gt;
First, the Ranger must obtain a resistance potion, as outlined in the section on potions below.  The Ranger may then {{boldmono|[[CAST]]}} Resist Nature at the magic item to determine the number of potions needed, then {{boldmono|[[POUR]]}} the potion on the item to prepare it. At this point they may {{boldmono|[[CAST]]}} Resist Nature at the item for a difficulty check and finally {{boldmono|[[CHANNEL]]}} the spell at the item to attempt to apply the resistance.&lt;br /&gt;
&lt;br /&gt;
The number of doses of the potion required is equal to the tier of the current attempt.  If successful, the item then gains a permanent 5% resistance to the chosen element, with a maximum of 25% resistance after 5 successful tiers.  A failure will result in a loss of 10% of the points of Nature’s Grace required for the attempt. &lt;br /&gt;
&lt;br /&gt;
An item that has reached tier 5 resistance may have another resistance added, but the difficulty of the project will increase by a flat amount per previous resistance.&lt;br /&gt;
&lt;br /&gt;
Using a larkspur potion on an item affected by Resist Nature will remove the most recent tier applied.  If only multiple tier 5 resistances remain, the user will be able to choose which to degrade by {{boldmono|[[TURN]]ing}} the potion.&lt;br /&gt;
&lt;br /&gt;
=== Potions ===&lt;br /&gt;
Potions specific to each resistance type can be made by dropping off forageable plants corresponding to the desired damage resistance at the local herbalist NPC found in weathered shacks throughout the world. Each dose of a resistance potion requires five of the same plant. The cost of brewing a potion is 50,000 silver per dose, and the potions do not expire.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Type || Name || Plant || Location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Cold&#039;&#039;&#039; || rowspan=2| cerulean and frosty white potion || [[frostflower]] || [[Icemule Trace]], [[Pinefar]] Trading Post&lt;br /&gt;
|-&lt;br /&gt;
| a brittle crystalline stalk || [[Elemental Confluence]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Heat&#039;&#039;&#039; || rowspan=2| vivid red-gold potion || [[drakefern]] || [[Kharam Dzu]] ([[Teras Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| a razor-edged oily flameleaf || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Steam&#039;&#039;&#039; || rowspan=2| roiling misty grey potion || [[mistweed]] || [[River&#039;s Rest]], [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| a glistening engorged bulb || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Nature&#039;&#039;&#039; || rowspan=2| drab green-gold potion || [[murkweed]] || [[Wehnimer&#039;s Landing]], [[River&#039;s Rest]], [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| a dense earthen root || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Lightning&#039;&#039;&#039; || rowspan=2| shimmering blue-violet potion || a length of deep purple shockroot || Wehnimer&#039;s Landing (Upper Trollfang - [[:Category:Danjirland_creatures|Danjirland]], northern slopes of [[:Category:Wehntoph creatures | Wentoph]], The Hidden Plateau), Ta&#039;Illistim ([[Griffin&#039;s Keen]])&lt;br /&gt;
|-&lt;br /&gt;
| a spiky luminescent blossom || Elemental Confluence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Luminescent indigo mushroom]]s, a rare and limited find when foraging, may also be turned in to the herbalist NPC, who will provide a single dose of a selected resistance potion in exchange.&lt;br /&gt;
&lt;br /&gt;
Larkspur potions, used for removing a tier of Resist Nature from an item, are available from the herbalist NPC for the asking. No reagent or preparation is required.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
The locations of the weathered shacks are as follows:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Town || General Location || Room ID || Prime Lich Room # || Platinum Lich Room #&lt;br /&gt;
!Shattered Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace || Icemule Trace, Forest || u142003 || 2491 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kharam Dzu || Teras Isle, River&#039;s Edge || u142002 || 33260 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kraken&#039;s Fall || Rocky Shoals, Black Stone Beach || u7127018 || 29204 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest || Shady Trail || u142005 || 23529 || 11013 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven || Vornavis Cliffs, River Trail || u142004 || 4618 ||&lt;br /&gt;
|13173&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim || Whistler&#039;s Pass, Forest || u142006 || 54 || 18818&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor || Near the Cemetery || u142007 || 25636  ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing || Lower Dragonsclaw, Wooded Hills || u142001 || 426 ||&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
Erek&#039;s 620 Difficulty Chart, wikified:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! || 1st Resistance || 2nd Resistance || 3rd Resistance || 4th Resistance || 5th Resistance || Grace Needed&lt;br /&gt;
|-&lt;br /&gt;
| T1: 5% || 100 || 250 || 400 || 550 || 700 || T1: 50,000&lt;br /&gt;
|-&lt;br /&gt;
| T2: 10% || 200 || 350 || 500 || 650 || 800 || T2: 75,000&lt;br /&gt;
|-&lt;br /&gt;
| T3: 15% || 300 || 450 || 600 || 750 || 900 || T3: 100,000&lt;br /&gt;
|-&lt;br /&gt;
| T4: 20% || 400 || 550 || 700 || 850 || 1000 || T4: 125,000&lt;br /&gt;
|-&lt;br /&gt;
| T5: 25% || 500 || 650 || 800 || 950 || 1100 || T5: 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For 100% success cast:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! || 1st Resistance || 2nd Resistance || 3rd Resistance || 4th Resistance || 5th Resistance || Grace Needed&lt;br /&gt;
|-&lt;br /&gt;
| T1: 5% || 200 || 350 || 500 || 650 || 800 || T1: 50,000&lt;br /&gt;
|-&lt;br /&gt;
| T2: 10% || 300 || 450 || 600 || 750 || 900 || T2: 75,000&lt;br /&gt;
|-&lt;br /&gt;
| T3: 15% || 400 || 550 || 700 || 850 || 1000 || T3: 100,000&lt;br /&gt;
|-&lt;br /&gt;
| T4: 20% || 500 || 650 || 800 || 950 || 1100 || T4: 125,000&lt;br /&gt;
|-&lt;br /&gt;
| T5: 25% || 600 || 750 || 900 || 1050 || 1200 || T5: 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE:  You must bring a resistance up entirely to T5 before adding a new resistance.&lt;br /&gt;
&lt;br /&gt;
The chance to negate is equal to the current resistance Tier (1-5) that matches the damage type you are receiving, plus half of other Tiers present on your item.&lt;br /&gt;
&lt;br /&gt;
== Suffusion ==&lt;br /&gt;
Nature’s Grace may be {{boldmono|[[SUFFUSE]]d}} at a rate of 1 point of energy per 1000 Nature&#039;s Grace. Each point of suffused energy used in a Resist Nature infusion attempt is equivalent to a +1 bonus.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
The following post-name [[Title system | titles]] are available under the SKILL category:&lt;br /&gt;
*Grace of Nature - Unlocked for Rangers who have successfully spent 50 full weeks&#039; worth of resources on Resist Nature.&lt;br /&gt;
*Arboreal Arcanist - Unlocked for Rangers who have successfully cast a fifth tier 5 resistance on a Resist Nature item.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
;Legacy Armor Resistance&lt;br /&gt;
Armor currently affected by temporary Resist Nature resistance will continue to function, but their charges will be depleted based on the amount of DSW resisted, rather than per instance.  For example, if an incoming instance of fire damage with DSW 20 (rank 4 crit) strikes armor with 60% heat resistance, it will lose 20 * .60 = 12 Resistance Life while reducing the damage to DSW 8 (rank 1 crit).&lt;br /&gt;
&lt;br /&gt;
;Capacity Re-Calculation&lt;br /&gt;
An item made resistant by 620 may have its mana capacity re-calculated based on the Ranger’s current training by {{boldmono|[[CHANNEL]]ing}} Imbue (614) at it.  Only the Ranger who originally created the item is eligible for this renewal, and the item must be depleted of charges before undergoing the process.  The cost of renewal is 25,000 Nature’s Grace.&lt;br /&gt;
&lt;br /&gt;
;Lich Casting&lt;br /&gt;
If using Lich, you can specify the element you wish to cast by setting the UserVar &amp;lt;code&amp;gt;resist_element&amp;lt;/code&amp;gt; via the syntax: &amp;lt;code&amp;gt;;vars set resist_element=&amp;lt;ELEMENT&amp;gt;&amp;lt;/code&amp;gt;. Elements supported are Nature, Lightning, Steam, Fire, Heat, Ice, and Cold.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Imbue (614)]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=216124</id>
		<title>Resist Nature (620)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=216124"/>
		<updated>2024-03-27T17:10:55Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | name = Resist Nature&lt;br /&gt;
 | number = 620&lt;br /&gt;
 | mnemonic = RESISTNATURE&lt;br /&gt;
 | base_dur = 1200s (group version)&lt;br /&gt;
 | add_dur = 60s (group version)&lt;br /&gt;
 | span = [[Refreshable]] (group version)&amp;lt;br&amp;gt;[[Stackable]] (self version)&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = Elemental Resistance&lt;br /&gt;
 | components = [[NPC]]-made potion&lt;br /&gt;
 | availability = group / wearable [[Imbue (614)]] item&lt;br /&gt;
 | navigation = {{Ranger base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Resist Nature&#039;&#039;&#039; allows the [[Ranger]] to cast a magical shield that provides resistance to a chosen element (heat, cold, steam, nature, or lightning) equal to 20% + 1% per 4 Blessings ranks (50% maximum at 120 ranks via [[enhancive]]s/[[Ascension]]).  The duration of this benefit is 1200 + 60s per Ranger spell rank, but the effect will quickly fade for any member who leaves the Ranger&#039;s group.  The amount of resistance that can be absorbed by the shield before it fades from the group is equal to 100 + ([[Spiritual Mana Control]] skill / 2) [[#Resistance and Mana Absorb Mechanics |DSW]].  Re-casting the spell will replenish this resistance pool.&lt;br /&gt;
&lt;br /&gt;
The spell also allows a Ranger to infuse a prepared wearable magic item created by [[Imbue (614)]] with resistance to a chosen element (heat, cold, steam, nature, or lightning). This item confers the elemental resistance to its bearer. Each tier of Resist Nature bestows a 5% resistance to the element, with a maximum of 5 tiers (25%). The affected item will remain [[imbed|imbeddable/imbedded]], and will no longer crumble when its charges are depleted. An item with no charges may also be re-imbedded with a different spell with the use of a [[grot t&#039;kel potion]].  A character may only have one Resist Nature item active at a time.&lt;br /&gt;
&lt;br /&gt;
;Success Formula&lt;br /&gt;
{{math|Ranger Level + 2*WIS bonus + 2*INT bonus + .75*Survival Ranks + MIU ranks + 1.5*Ranger Spell ranks + Harness Power ranks + SMC ranks + SL:B Lore ranks + 20 if outside - Tier Modifier - Previous Resistances Modifier + d100 &amp;gt; 100}}&lt;br /&gt;
*&#039;&#039;Tier Modifier&#039;&#039; is equal to 100 * the &#039;&#039;&#039;target&#039;&#039;&#039; tier of the attempt.  &lt;br /&gt;
*&#039;&#039;Previous Resistances Modifier&#039;&#039; is equal to 150 * the number of existing T5 resistances on the item.&lt;br /&gt;
&lt;br /&gt;
;Interactions&lt;br /&gt;
Resistance provided from a Resist Nature magic item will fully stack with the group version of the spell, up to a maximum of 50%.  Resistance provided from armor or cloaks will not stack with either version of Resist Nature – only the strongest resistance will apply. The chance for the item to negate damage will occur regardless if it is providing the highest resistance or not, with one exception -- Resist Nature magic items will not provide &#039;&#039;any&#039;&#039; benefits if their bearer is also wearing armor that has resistance granted by the old Resist Nature. It is advised to remove the legacy Resist Nature from your armor if you are also using a Resist Nature magic item.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
;Group version&lt;br /&gt;
* {{boldmono|[[INCANT]] 620 ELEMENT}}, where {{mono|ELEMENT}} is the type of elemental damage you wish to protect against (heat/cold/steam/nature/lightning).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[#Process|Process]] section below for more detailed usage when using Resist Nature to grant elemental resistance to an imbued item. &lt;br /&gt;
&lt;br /&gt;
== Mana Control Benefits == &lt;br /&gt;
Each rank of training in [[Spiritual Mana Control]] contributes directly to the item cast success formula noted above.  It also factors into the amount of resistance absorbed by the shield provided by the group spell version, the resolution of which uses {{math|skill/2}} (not ranks). &lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
Each rank of training in [[Spiritual Lore, Blessings]] contributes directly to the item cast success formula noted above, as well as increasing the resistance applied by the group spell version at a rate of 1% per 4 ranks. &lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||0||20||40||60||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total resistance applied&amp;lt;br&amp;gt;(group spell version)||20||25||30||35||40||45||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resistance and Mana Absorb Mechanics ==&lt;br /&gt;
First, a definition of Damage Severity Weighting (DSW):  This is a term that describes how critical damage is dealt throughout GemStone.  Simply put, it’s the critical ranking system drawn out to 5 points per crit rank (rank 0-9 mapping to ~0-50 DSW).  The Combat Effectiveness Rating (CER) numbers in use with [[Weighting]] and [[Padding]] services are on the same scale.&lt;br /&gt;
&lt;br /&gt;
When the player is struck by damage of the resistant type and the magic item is imbedded with a spell, it absorbs an amount of mana equal to the DSW resisted (i.e. up to 25% of the incoming DSW).  Absorbed mana will convert to spell charges based on the cost of the imbedded spell, not to exceed the maximum mana capacity of the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is a percentage chance that the damage will be entirely negated, equal to the tier of the resistance (maximum base of 5%).  The negation chance is further increased by any additional resistances that have been applied to the item equal to resistance tier / 2.&lt;br /&gt;
&lt;br /&gt;
== Sources of Elemental Damage ==&lt;br /&gt;
Resist Nature items will reduce damage inflicted by attacks of its element type. What follows is a short list of examples where damage can be mitigated by an appropriate Resist Nature item.  This list is not intended to be comprehensive; you can generally expect a Resist Nature item to universally mitigate damage of its associated type regardless of source. &lt;br /&gt;
&lt;br /&gt;
;Nature&lt;br /&gt;
*Offensive Ranger spells (Wild Entropy, Sun Burst, Moonbeam, Spike Thorn, Nature&#039;s Fury (all damage types))&lt;br /&gt;
*[[Sandstorm]]&lt;br /&gt;
&lt;br /&gt;
;Fire&lt;br /&gt;
*Fire/heat flares (from weapons/armor)&lt;br /&gt;
*Fire-based bolt and ball spells (e.g. Minor Fire, Major Fire, Fire Spirit) &lt;br /&gt;
*Other fire-based spells and effects (e.g Immolation, Weapon Fire, Earthen Fury, Dark Catalyst)&lt;br /&gt;
*Fire-based creature attacks (e.g. Lava Golem hurl attacks, Fire Mage death throes)&lt;br /&gt;
&lt;br /&gt;
;Cold&lt;br /&gt;
*Cold/ice flares (from weapons/armor)&lt;br /&gt;
*cold- and ice-based bolt and ball spells (e.g. Major Cold, Minor Cold)&lt;br /&gt;
*Other cold-based spells and effects (e.g. Major E-wave (ice), Earthen Fury (cold))&lt;br /&gt;
*Environmental effects (Pinefar/Icemule Trace/Gossamer Valley/Hinterwilds)&lt;br /&gt;
&lt;br /&gt;
;Steam: &lt;br /&gt;
*Steam flares (from weapons/armor)&lt;br /&gt;
*steam-based bolt spells (e.g. Minor Steam)&lt;br /&gt;
*Steam-based environmental effects (e.g. Greymist area effect, damage from the columns in Luukos&#039; Temple)&lt;br /&gt;
&lt;br /&gt;
;Lightning: &lt;br /&gt;
*Lightning flares (from weapons/armor)&lt;br /&gt;
*Lightning-based bolt and ball spells (e.g. Minor Shock, Major Shock)&lt;br /&gt;
*Call Lightning&lt;br /&gt;
&lt;br /&gt;
== Process == &lt;br /&gt;
As the Ranger gains experience, they also earn Nature&#039;s Grace points at a 1:1 rate.  A total of 50k Nature&#039;s Grace can be earned per week, banking up to an overall total of 200k.  Nature&#039;s Grace points can be spent to attempt to apply resistance to an Imbued magic item, at a cost of 50k/75k/100k/125k/150k based on how many tiers of the spell are currently applied.&lt;br /&gt;
&lt;br /&gt;
First, the Ranger must obtain a resistance potion, as outlined in the section on potions below.  The Ranger may then {{boldmono|[[CAST]]}} Resist Nature at the magic item to determine the number of potions needed, then {{boldmono|[[POUR]]}} the potion on the item to prepare it. At this point they may {{boldmono|[[CAST]]}} Resist Nature at the item for a difficulty check and finally {{boldmono|[[CHANNEL]]}} the spell at the item to attempt to apply the resistance.&lt;br /&gt;
&lt;br /&gt;
The number of doses of the potion required is equal to the tier of the current attempt.  If successful, the item then gains a permanent 5% resistance to the chosen element, with a maximum of 25% resistance after 5 successful tiers.  A failure will result in a loss of 10% of the points of Nature’s Grace required for the attempt. &lt;br /&gt;
&lt;br /&gt;
An item that has reached tier 5 resistance may have another resistance added, but the difficulty of the project will increase by a flat amount per previous resistance.&lt;br /&gt;
&lt;br /&gt;
Using a larkspur potion on an item affected by Resist Nature will remove the most recent tier applied.  If only multiple tier 5 resistances remain, the user will be able to choose which to degrade by {{boldmono|[[TURN]]ing}} the potion.&lt;br /&gt;
&lt;br /&gt;
=== Potions ===&lt;br /&gt;
Potions specific to each resistance type can be made by dropping off forageable plants corresponding to the desired damage resistance at the local herbalist NPC found in weathered shacks throughout the world. Each dose of a resistance potion requires five of the same plant. The cost of brewing a potion is 50,000 silver per dose, and the potions do not expire.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Type || Name || Plant || Location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Cold&#039;&#039;&#039; || rowspan=2| cerulean and frosty white potion || [[frostflower]] || [[Icemule Trace]], [[Pinefar]] Trading Post&lt;br /&gt;
|-&lt;br /&gt;
| a brittle crystalline stalk || [[Elemental Confluence]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Heat&#039;&#039;&#039; || rowspan=2| vivid red-gold potion || [[drakefern]] || [[Kharam Dzu]] ([[Teras Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| a razor-edged oily flameleaf || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Steam&#039;&#039;&#039; || rowspan=2| roiling misty grey potion || [[mistweed]] || [[River&#039;s Rest]], [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| a glistening engorged bulb || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Nature&#039;&#039;&#039; || rowspan=2| drab green-gold potion || [[murkweed]] || [[Wehnimer&#039;s Landing]], [[River&#039;s Rest]], [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| a dense earthen root || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Lightning&#039;&#039;&#039; || rowspan=2| shimmering blue-violet potion || a length of deep purple shockroot || Wehnimer&#039;s Landing (Upper Trollfang - [[:Category:Danjirland_creatures|Danjirland]], northern slopes of [[:Category:Wehntoph creatures | Wentoph]], The Hidden Plateau), Ta&#039;Illistim ([[Griffin&#039;s Keen]])&lt;br /&gt;
|-&lt;br /&gt;
| a spiky luminescent blossom || Elemental Confluence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Luminescent indigo mushroom]]s, a rare and limited find when foraging, may also be turned in to the herbalist NPC, who will provide a single dose of a selected resistance potion in exchange.&lt;br /&gt;
&lt;br /&gt;
Larkspur potions, used for removing a tier of Resist Nature from an item, are available from the herbalist NPC for the asking. No reagent or preparation is required.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
The locations of the weathered shacks are as follows:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Town || General Location || Room ID || Prime Lich Room # || Platinum Lich Room #&lt;br /&gt;
!Shattered Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace || Icemule Trace, Forest || u142003 || 2491 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kharam Dzu || Teras Isle, River&#039;s Edge || u142002 || 33260 ||&lt;br /&gt;
|13173&lt;br /&gt;
|-&lt;br /&gt;
| Kraken&#039;s Fall || Rocky Shoals, Black Stone Beach || u7127018 || 29204 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest || Shady Trail || u142005 || 23529 || 11013 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven || Vornavis Cliffs, River Trail || u142004 || 4618 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim || Whistler&#039;s Pass, Forest || u142006 || 54 || 18818&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor || Near the Cemetery || u142007 || 25636  ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing || Lower Dragonsclaw, Wooded Hills || u142001 || 426 ||&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
Erek&#039;s 620 Difficulty Chart, wikified:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! || 1st Resistance || 2nd Resistance || 3rd Resistance || 4th Resistance || 5th Resistance || Grace Needed&lt;br /&gt;
|-&lt;br /&gt;
| T1: 5% || 100 || 250 || 400 || 550 || 700 || T1: 50,000&lt;br /&gt;
|-&lt;br /&gt;
| T2: 10% || 200 || 350 || 500 || 650 || 800 || T2: 75,000&lt;br /&gt;
|-&lt;br /&gt;
| T3: 15% || 300 || 450 || 600 || 750 || 900 || T3: 100,000&lt;br /&gt;
|-&lt;br /&gt;
| T4: 20% || 400 || 550 || 700 || 850 || 1000 || T4: 125,000&lt;br /&gt;
|-&lt;br /&gt;
| T5: 25% || 500 || 650 || 800 || 950 || 1100 || T5: 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For 100% success cast:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! || 1st Resistance || 2nd Resistance || 3rd Resistance || 4th Resistance || 5th Resistance || Grace Needed&lt;br /&gt;
|-&lt;br /&gt;
| T1: 5% || 200 || 350 || 500 || 650 || 800 || T1: 50,000&lt;br /&gt;
|-&lt;br /&gt;
| T2: 10% || 300 || 450 || 600 || 750 || 900 || T2: 75,000&lt;br /&gt;
|-&lt;br /&gt;
| T3: 15% || 400 || 550 || 700 || 850 || 1000 || T3: 100,000&lt;br /&gt;
|-&lt;br /&gt;
| T4: 20% || 500 || 650 || 800 || 950 || 1100 || T4: 125,000&lt;br /&gt;
|-&lt;br /&gt;
| T5: 25% || 600 || 750 || 900 || 1050 || 1200 || T5: 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE:  You must bring a resistance up entirely to T5 before adding a new resistance.&lt;br /&gt;
&lt;br /&gt;
The chance to negate is equal to the current resistance Tier (1-5) that matches the damage type you are receiving, plus half of other Tiers present on your item.&lt;br /&gt;
&lt;br /&gt;
== Suffusion ==&lt;br /&gt;
Nature’s Grace may be {{boldmono|[[SUFFUSE]]d}} at a rate of 1 point of energy per 1000 Nature&#039;s Grace. Each point of suffused energy used in a Resist Nature infusion attempt is equivalent to a +1 bonus.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
The following post-name [[Title system | titles]] are available under the SKILL category:&lt;br /&gt;
*Grace of Nature - Unlocked for Rangers who have successfully spent 50 full weeks&#039; worth of resources on Resist Nature.&lt;br /&gt;
*Arboreal Arcanist - Unlocked for Rangers who have successfully cast a fifth tier 5 resistance on a Resist Nature item.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
;Legacy Armor Resistance&lt;br /&gt;
Armor currently affected by temporary Resist Nature resistance will continue to function, but their charges will be depleted based on the amount of DSW resisted, rather than per instance.  For example, if an incoming instance of fire damage with DSW 20 (rank 4 crit) strikes armor with 60% heat resistance, it will lose 20 * .60 = 12 Resistance Life while reducing the damage to DSW 8 (rank 1 crit).&lt;br /&gt;
&lt;br /&gt;
;Capacity Re-Calculation&lt;br /&gt;
An item made resistant by 620 may have its mana capacity re-calculated based on the Ranger’s current training by {{boldmono|[[CHANNEL]]ing}} Imbue (614) at it.  Only the Ranger who originally created the item is eligible for this renewal, and the item must be depleted of charges before undergoing the process.  The cost of renewal is 25,000 Nature’s Grace.&lt;br /&gt;
&lt;br /&gt;
;Lich Casting&lt;br /&gt;
If using Lich, you can specify the element you wish to cast by setting the UserVar &amp;lt;code&amp;gt;resist_element&amp;lt;/code&amp;gt; via the syntax: &amp;lt;code&amp;gt;;vars set resist_element=&amp;lt;ELEMENT&amp;gt;&amp;lt;/code&amp;gt;. Elements supported are Nature, Lightning, Steam, Fire, Heat, Ice, and Cold.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Imbue (614)]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208153</id>
		<title>Evermore Hollow/fishing prizes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208153"/>
		<updated>2023-10-02T22:04:59Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Cleric Spell Preps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Custom Death Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature brown frigate || * Nope, that wasn&#039;t the right move.  Alastir needs aid!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shiny golden key || * Alastir is about to embrace Lorminstra; someone help!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a knotted blue cloth ragdoll || * The &amp;lt;Profession&amp;gt;&#039;s life is a dangerous one.  Just ask Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature slate tombstone || * Alastir will no longer wake up and smell the coffee!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shadowy dragon&#039;s tail sculpture || * Alastir is chasing the tail of the shadow dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a lacquered red bamboo bookmark || * Alastir will never get to find out how that book he was reading ends.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a flat black plate || * Alastir smells like corpse, because they are one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghostly white marble effigy || * Alastir dances with the spirits now!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass tombstone || * Alastir became a victim of carelessness!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a foggy glass tombstone || * Alastir just took his final breath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken clover-shaped tombstone || * Alastir just took an unlucky hit!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a padded leather glove || * Alastir bobbed when he should have weaved.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken terracotta pot || * Alastir now has a keen personal interest in how compost is made.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a point-toed cast bronze foot || * Alastir charged head first into life, but he just fell feet first into death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a nacreous pearl bangle || * Live each day to the fullest, as you might end up like Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rusty bloodstained scimitar || * Alastir died in a blaze of glory; this pleases V&#039;tull.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved green crystal crypt miniature || * Alastir is super dead.  Guess he will sleep in his crypt tonight!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright orange circular tombstone || * Alastir will never see another sunset!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried chicken foot || * Alastir played chicken with death.  Death won.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature fjord model || * Alastir is pining for the fjords.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slender jade green needle || * Alastir gives being a corpse a try.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a handful of weathered stones || * Alastir has fallen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cup of coffee carving || * Alastir could use a little pick-me-up.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cast brass fist || * Alastir has a great future as fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a green glass lilypad || * Alastir sips from the cup of death, whose waters are eternal and sweet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crossed-out red circle sign || * Alastir didn&#039;t read the &amp;quot;Do Not Pass&amp;quot; sign!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small lump of coprolite || * Raise a glass to Alastir, who can no longer enjoy spirits... because he is one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crazed white-glazed amulet || * That&#039;s one way to get out of paying a bar tab, Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a reticulated quartz nodule || * Laugh all you want, Alastir may have died, but they died trying.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering green silk cravat || * Alastir is pursuing an exciting new career in the death industry as a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fractured glass candleholder || * According to the traditions of the &amp;lt;Race&amp;gt; people, let Alastir be mourned.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked jadeite egg || * In the end, Alastir is just another dead &amp;lt;Race&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a jasper and silver-caged locket || * Death be not proud, and Alastir be not alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a faceted pyrite horseshoe || * Alastir skipped the class in adventurer&#039;s school where they covered how not to die.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gold-set citrine medallion || * The sun shone on Alastir for the last time today.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small jet flame icon || * Alastir fails at life.  Maybe they&#039;ll do better in death?&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of tumbled seaglass || * Alastir just learned a valuable lesson about actions and consequences.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a long-legged pink flamingo pin || * Sing a lament for Alastir, who is gone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering piece of sheet music || * Time to sing a dirge for Alastir!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghost white turnip || * Alastir went to the turnip farm in the sky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sharpened aster opal needle || * Alastir didn&#039;t die so much as abruptly stop living.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass cloche || * Alastir sings his swan song.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a delicate wire and garnet spider || * Hopefully Alastir enjoys ghost stories, because now he is one!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a musty and tattered music folio || * Alastir can&#039;t finish his opus now because he is decomposing.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a petrified chocolate cookie || * Alastir got caught with his hand in the cookie jar.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a brass and teak casket miniature || * Alastir just died gruesomely!  Remains to be seen if there is an open casket.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gilded green garnet idol || * How lucky is Alastir to be ali... oh, nevermind; he&#039;s not.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright yellow circular tombstone  || * Alastir will never see another sunrise!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a burnished brass inkwell || * Into every life, a little rain must fall.  Today, it&#039;s falling on Alastir&#039;s corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pale porcelain anchor || * Alastir staggers off of life&#039;s stage; exit stage death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a briar-tipped pink marble rose || * In a garden of roses, Alastir just succumbed to the thorns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden star-cut diamond || * Alastir returns to stardust.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried rose wrist corsage || * All of the paths in Alastir&#039;s life led to this moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a laughing dog-shaped tombstone || * Yeah, yeah.  When you&#039;re done snickering, Alastir could use a rescue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked mist grey tombstone || * Alastir did not fear death but clearly should have.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken eye-shaped tombstone || * Alastir is seeking enlightenment.  The hard way!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bejeweled green beetle pin || * If not collected, Alastir&#039;s body will be worm-fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver-chased ceremonial hatpin || * It&#039;s a great day to be an undertaker when Alastir comes to town.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DreamFire Panel Prizes==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dreamfire scenery slip || This scenery slip will convert your basic dreamfire panel or locked scenery panel into an imprintable scenery panel.  Will not work if the panel&#039;s existing concealed illusion has been heavily customized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a vegetable illusion style curio  || Your curio will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#101-Vegetable Dance]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an apparitions illusion style carving || Your carving will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#102-Apparitions]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
For a list of gems available through fishing, please see &#039;&#039;&#039;[[Evermore Hollow/list of gems|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Lures==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fake glossy brown tarantula&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wiggly fake squid&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass bead lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sparkly fake silver fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wire-fringed lilac and white lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rubbery large bloodworm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved wooden tadpole lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pitted iron fishing hook&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glossy inky black nightcrawler&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Spell&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a mossy ebonwood wand || Grasp of the Grave (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing green snail shell || Rejuvenation (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fuzzy moss-covered ear || Unpresence (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a clump of muddy lemongrass || Adrenal Surge (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing blue snail shell || Water Walking (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken algae-stained wand || Grasp of the Grave (20 charges - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a withered moldy slice of apple || Foresight (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tiny half-eaten grasshopper || Nature&#039;s Bounty (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slimy tendril-wrapped eyeball || Eye Spy (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing red snail shell || Celerity (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Memorial Brooch==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silky titian braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dusty blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a auburn braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coarse black braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an ashen grey braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dark brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rust red braided hair brooch&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial brooch - It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memorial Hair==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided ashen hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided auburn hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided black hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided brown hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided grey hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided red hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided silver hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided titian hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided white hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided blonde hair&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial hair - &lt;br /&gt;
It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Muddy Duds==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistfull of brownish pink eggshells || Character has hair that hangs in lank clumps about his face and is matted with brownish pink eggshells.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of bright autumn leaves || Character has hair that hangs in lank clumps about his face and is matted with bright autumn leaves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of peat moss and loam || Character has hair that hangs in lank clumps about his face and is matted with peat moss and loam.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of scraggly grey moss || Character has hair that hangs in lank clumps about his face and is matted with scraggly grey moss.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of dark river mud || Character has hair that hangs in lank clumps about his face and is matted with dark river mud.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of mica-flecked sand || Character has hair that hangs in lank clumps about his face and is matted with mica-flecked sand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
And can be altered into any of the following nouns: eggshells, leaves, loam, moss, mud, or sand.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of moldy muffin crumbs || Character has hair that is riddled with bits of moldy muffin crumbs and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tangle of unraveling rope || Character has hair that is riddled with bits of unraveling rope and piled upon his head in a haphazardous heap.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some off-white coils of hempen twine || Character has hair that is riddled with bits of coils of hempen twine and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a smattering of curling wood shavings || Character has hair that is riddled with bits of curling wood shavings and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shaggy yellow-white straw || Character has hair that is riddled with bits of yellow-white straw and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some frayed bits of blue yarn || Character has hair that is riddled with bits of bits of blue yarn and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: crumbs, rope, twine, shavings, straw, or yarn.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dozen fractured black flechettes || Character has hair that is rumpled into a shaggy mess with bits of fractured black flechettes sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a trio of broken laje lockpicks || Character has hair that is rumpled into a shaggy mess with bits of broken laje lockpicks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of rusty iron nails || Character has hair that is rumpled into a shaggy mess with bits of rusty iron nails sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of mirror-like shards || Character has hair that is rumpled into a shaggy mess with bits of mirror-like shards sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some splintered haon sticks || Character has hair that is rumpled into a shaggy mess with bits of splintered haon sticks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a polished copper wire || Character has hair that is rumpled into a shaggy mess with bits of polished copper wire sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: fletchettes, lockpicks, nails, pebbles, shards, splinters, sticks, or wire.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogue Guild Clasp==&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of jagged bloodstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of rainbow crystal&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of shadowy deathstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of warped soulstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a spike of twisted black iron&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Preps==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* Please note that 111 fireworks also work for spell 908.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small dark kelyn eye symbol || Firework Description: rapid staccato pulses of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering silver and blue orb || Firework Description: an ogee arch of pale blue and silver light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small jet black eye symbol || Firework Description: swirling vortices of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a fabric cherry blossom || Firework Description: a florid display of twinkling pink cherry blossoms &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a hovering spectre pin || Firework Description: myriad hovering spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a polychromatic lotus blossom || Firework Description: waterfalls of polychromatic lotus blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling ebon gate || Firework Description: a sparkling Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a copper and silver leaf || Firework Description: a spiral of winking copper and silver leaves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a bile green spectre charm || Firework Description: myriad bile green spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a golden crown symbol || Firework Description: the golden crown symbol of Koar&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a wave-stamped green orb || Firework Description: a sea green arch of luminous waves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a dried zombie hand || Firework Description: an enormous, clawed pale humanoid hand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a scarlet toy serpent || Firework Description: a sinuous serpent of sharply scintillating scarlet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a silver-eyed peacock feather || Firework Description: a tumbling cascade of silver-eyed peacock feathers &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small pale vaalin eye symbol || Firework Description: furiously erratic flashes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small blue topaz eye symbol || Firework Description: an awesome shock wave of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold and crimson orb || Firework Description: a banner of gold and crimson sparks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jacinthe pumpkin pin || Firework Description: a glittering multitude of jacinthe pumpkins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a star-sparked mournbloom pin || Firework Description: a deluge of star-sparked mournblooms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a comet-inlaid large onyx emblem || Firework Description: a dizzying array of colorful plasma orbs that streak through the sky trailing tails of gold&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red rose charm || Firework Description: waterfalls of glittering red roses&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a twisting viridian vine || Firework Description: twisting viridian vines with sparkling pink blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling spirit button || Firework Description: hordes of sparkling spirits&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering green orb || Firework Description: an arch of sparkling green motes of light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small white opal eye symbol || Firework Description: blindingly bright bolts of fractal &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red skull charm || Firework Description: the ominous image of a screaming red skull&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a swan-carved round onyx cameo || Firework Description: the silhouette of a majestic swan with its wings outstretched&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a diminutive carved ivory feather || Firework Description: an effusion of perfect gossamer white feathers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a rutilated clear crystal ball || Firework Description: enormous, glittering bursts of breathtaking color held in a miasma of swirling gold and silver&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold-sparked lor tree button || Firework Description: a gold-sparked silvery lor tree&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a perforated heavy pewter orb || Firework Description: myriad pin pricks of light filling an orb of swirling mist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small deep ruby eye symbol || Firework Description: dozens of glittering motes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering golden owl button || Firework Description: a glittering golden owl&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jack-o&#039;-lantern pin || Firework Description: a wavering bright orange jack-o&#039;-lantern&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || an absinthe green vellum || Firework Description: cascades of absinthe green chased with lavender&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || - || Firework Description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a blazing violet-tinged token ||  You fire a blazing violet-tinged gout of flames at a giant rat! || Alastir fires a blazing violet-tinged gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 118 || a gossamer tangled web token ||  You open your hand and funnel cyclonic tangles of gossamer webbing at a giant rat! || Alastir opens his hand and funnels cyclonic tangles of gossamer webbing at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Major Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bread Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 2&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a lotus seed bun || Bread Description: a lotus seed bun || Flavor 1: Sweetened with lotus seed paste, the steamed bun is light and fluffy with just a hint of a floral undertone. || Flavor 2: The steamed bun has hints of florals and coconut, with a pop of perfectly balanced sweetness from the lotus seed paste at the center.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a mist grey jellied eel || Bread Description: a mist grey jellied eel || Flavor 1: The jelly gives way at the slightest taste, dissolving into a sea-salty, slightly rancid goo.  The chunks of eel are chewy and undercooked. || Flavor 2: Chewy bits of undercooked eel slither across your tongue as the gelatin dissipates in a rush of slimy, salty goo.  Just when you thought the experience was completed, undercurrents of rancid kelp and unidentified spices explode upon the palate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a ghost-etched meat tart || Bread Description: a ghost-etched meat tart || Flavor 1: The tart&#039;s crust is buttery and flaky, with just a hint of salt.  The savory interior tastes somewhat like pork but is gamier than expected. || Flavor 2: Bits of flaky crust blend with a thick mushroom gravy holding chunks of a gamy meat of unidentified origin.  Tastes almost like pork with a hint of chicken!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified banana-shaped pastry || Bread Description: a caramelized bananas and cream pastry || Flavor 1: Coarse flakes of salt melt into slices of soft banana, the touch of savoriness countering the sweetness of the fruit perfectly. || Flavor 2: Flaky, buttery layers of pastry cradle coins of caramelized bananas dusted with cinnamon and vanilla custard infused with bourbon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified chicken-shaped tart || Bread Description: a golden chicken tart  || Flavor 1: Savory ham and pungent cheese wrap a satisfyingly thick grilled chicken breast encased in a golden tart.  The juices from the meat have made the bottom of the tart slightly soft. || Flavor 2: Juices dribble from the corner of this flaky tart filled with aromatic cheese wrapped around a sliced ham-enrobed grilled chicken breast.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified cracker sandwich || Bread Description: a cheesy orange cracker sandwich || Flavor 1: Tangy cheese flavors a pair of salty crackers filled with sweetened peanut butter. || Flavor 2: Creamy sweetened peanut butter contrasts the saltiness of the cheese-flavored crackers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified egg-shaped tart || Bread Description: a golden chicken tart || Flavor 1: The satisfying flavors of buttery shortcrust filled with savory sausage, scrambled eggs, and gooey cheese brings a wakening warmth to your body. || Flavor 2: Flaky crust gives way to an unctuous combination of sage-spiced sausage, creamy scrambled eggs, and tangy cheese, filling you with motivation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified grilled cheese sandwich || a triangle-shaped half of a buttery grilled cheese sandwich || Flavor 1: Gooey, orange cheese oozes out between slices of soft white bread that have been toasted to golden perfection. || Flavor 2: Two square slices of unnaturally white bread, saturated with butter and grilled to a perfect crisp, fail to contain the oozing, gooey bright orange cheese sandwiched between them. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified rice ball || Bread Description: a sticky white rice ball || Flavor 1: This tacky ball of soft rice explodes with umami as shaved beef in a sweet chili sauce is released on your tastebuds || Flavor 2: Ginger, garlic, chilies, and soy combine to form a thick sauce that intermingles with soft shaved beef inside the soft ball of sticky rice. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified tea leaf-shaped pastry || Bread Description: a slice of pink mousse and green tea cake roll || Flavor 1: Spread between the thin layers of spongy green tea cake, a sweet mousse enhanced by candied cherry blossoms manages to be both light and rich. || Flavor 2: Delicate and floral, spongy green tea cake and pale pink, cherry blossom mousse are rolled together to create a treat as beautiful as it is delicious.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified white cheddar ball || Bread Description: a fried white cheddar ball laced with cayenne || Flavor 1: An acidic zing arouses your tongue while the mild burn of cayenne pepper wakes up the inside of your mouth.  The fried and buttery exterior releases a fueling warmth across your tastebuds. || Flavor 2: Bursts of peppery cheddar mingle with rich, creamy butter in a savory blend destined to delight your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a jacinthe pumpkin candy || Bread Description: a jacinthe pumpkin candy || Flavor 1: Sugar.  Pure, unadulterated sugar.  The candy is slightly chewy, but whatever flavors it may have once had are obscured by the overwhelming rush of sugar that hits you. || Flavor 2: A faint citrusy note is quickly trampled beneath the overwhelming onslaught of sugar, much like a Voln master facing a horde of Elanthia&#039;s most powerful undead.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified glazed doughnut || Bread Description: a puffy glazed doughnut || Flavor 1: The sugary exterior gives way to a doughy pillow filled with smooth and tangy strawberry jelly. || Flavor 2: Tangy strawberry jelly oozes from the gooey embrace of buttery dough coated with a sweet sugary glaze.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a candied troll eyeball || Bread Description: a candied troll eyeball || Flavor 1: Even the fine quality, vanilla-infused sugar cannot mask the taste of the troll eyeball.  It tastes of sweat and death, and there are, unfortunately, a few eyelashes stuck within the candied exterior. || Flavor 2: The eyeball tastes of the dank underground and smells of sweat and salt.  Several eyelashes are stuck about the vanilla-infused candied exterior.  They do not add to the experience.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified bat wing || Bread Description: a honeyed bat wing || Flavor 1: Glazed with rich honey and seasoned with garlic, lemon, and black pepper, the piquant flavors meld together in a bold blend of mouthwatering spices and a chicken-like taste. || Flavor 2: Pungent spurts of pepper shoot through smooth bands of honey and garlic only to be chased away by a sharp eruption of lemony goodness.  A meaty aftertaste lingers on your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || - || Bread Description: || Flavor 1: || Flavor 2: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || a slender off-white vellum || First Person:  You gently coax the surrounding spirits to manifest in the form of a [Spell Name]. || Third Person:  Alastir gently coaxes the surrounding spirits to manifest in the form of a person. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Entry Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Exit Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a dream agate teabowl trinket || Entry message: The tantalizing scent of freshly brewed tea fills your senses as fragrant steam swirls around you, obscuring your vision... || Exit message: A wash of steam curls into the shape of a teadragon, and while you stare at it, the world goes blurry... || Room Name: The Tea Haven || Room Description: Cozy and warm, the small room is filled with bookshelves, cupboards, and comfortably cushioned seating.  Teapots and vases of teas clutter a jadewood counter, tantalizingly scented steam from the brews drifting across the room.  A velvet-cushioned window seat looks out over a lush garden, an opened book in one corner and a tiny teadragon curled about a teabowl in another.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a haon horse trinket || Entry message: Your vision becomes fuzzy, like a thick fog rolling in. As the haze begins to clear, the whinnying of a horse welcomes you, and the aroma of fresh sawdust and oiled leather rises around you  || Exit message: A sad nicker bades farewell as the mists overtake you... || Room Name: Serene Stable || Room Description: Wrought iron-caged lanterns, hanging from exposed rafters crossing the peaked roof, cast a warm glow over a cobblestone aisle lightly strewn with straw.  Occasionally letting out a soft nicker, horses rustle in the hay within the uniform, haon-framed stalls on either side.  A polished leather saddle waits upon a stand, and oiled bridles drape from hooks on square support beams.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a solid white marble || Entry message: Your surroundings begin to grow pale as if the color were being drained out of everything. Once the color is gone the outlines of objects become thinner and thinner until they disappear to nothing... || Exit message: Whiteness dissolves as your surroundings shift back to normal... || Room Name: Plane of Light || Room Description: Everything is white in all directions with a barely discernible grey line that looks like it could be a horizon.  The ambient light is cool and soft so as to illuminate everything without being overbearing.  The footing is solid yet lacks any visible detail. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a stopped bronze timepiece || Entry message: Events around you begin to flicker, some seemingly undoing themselves, while others accelerate to exceed any sensible pace of existence... || Exit message: With a sudden lurch, causality returns to something more familiar... || Room Name: Somewhen || Room Description: Nestled between countless streams of flashing colors and light, this narrow sliver of respite bears few distinguishing features.  Standing tall at the center of the space, a slender post of unknown material holds aloft a translucent enclosure, a flickering mote of golden light trapped within.  The perimeter of the area is defined by a mangled wrought iron fence, it&#039;s ruined form seemingly holding the chaotic environment at bay.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a many-eyed stone trinket || Entry message: Dark fog envelops you, its dense greyness broken only by the blurry images of hundreds of eyes staring at you.  The world around you fades completely, until all you see are eyes and fog... || Exit message: Dark fog wraps about you, hiding you from all the eyes.  The chamber grows dim about you... || Room Name: Chamber of Ocularity || Room Description: Twisted candelabra made of crimson-stained bone cast flickering shadows across the darkness, revealing an asymmetrical stone chamber covered in carvings of eyes.  An enormous, lifelike painting towers over the area, depicting a slimy grey, tentacular humanoid with three eyes.  The creature&#039;s mouth is agape to reveal dozens of sharp teeth, each tipped with a tiny, unblinking eye.  Dark fog roils across the floor in a neverending undulation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| - || Entry message: || Exit message: || Room Name: || Room Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cleric Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a dirge button || Sensation: a mournful dirge echoes across your consciousness.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a frayed and fading postcard || Sensation: and are full of melancholy, subtle and sweet, like a fading memory of summer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a ghost white symbol || Sensation: ghostly fingers brush the nape of your neck.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || an icy rhimar pin || Sensation: an icy coldness creeps across your skin.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a pale blue crystalline teardrop || Sensation: and you feel a solitary, warm tear roll down your cheek.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny absinthe green button || Sensation: you taste a rush of absinthe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny oak sun symbol || Sensation: the warmth of a summer&#039;s afternoon in the fields overcomes your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny pine snowflake symbol || Sensation: the bite of a winter blizzard chills your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver coin symbol || Sensation: you hear the sound of coins clinking onto a metallic surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny maple leaf symbol || Sensation: the earthy scents of autumn swirl in your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny driftwood wave symbol || Sensation: a wave of ocean breezes washes over you.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver lightning bolt || Sensation: unleashing within yourself an electrical storm of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny willow droplet symbol || Sensation: cool, dewy spring air cleanses your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a mournbloom symbol || Sensation: the scent of mournblooms overwhelms your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a small bit of bright white fulgurite || Sensation: shocking you with a sudden, sharp barb of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a teabowl charm || Sensation: you taste perfectly brewed lotus tea.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny enamel rose petal || Sensation: and you are overcome with the scent of roses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny shot glass || Sensation: you feel giddily drunk in the best way possible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a narrow silver tuning fork || Sensation: as a warm hum of vibrations ripples through your limbs.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny blue-colored symbol || Sensation: your world takes on a soft, gentle blue tinge.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny smooth stone || Sensation: your worries vanishing for just a moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny barrel || Sensation: you are overwhelmed with the scent of brewed hops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a subtle gold vellum || First Person:  Your skin is suffused with a subtle gold glow as you pray to your patron for assistance with [Spell Name]. || Third Person:  Alastir&#039;s skin is suffused with a subtle gold glow as he prays. || Hidden or Invisible:  A subtle gold glow appears in the air, vaguely shaped like a person.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble tongue || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. ||Deader&#039;s view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into your lifeless body. || Others&#039; view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into Dead Person&#039;s lifeless body.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble fist || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. || Deader&#039;s view: Alastir stands before you, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto your chest, filling you with the life force they summoned with their words. || Others&#039; view: Alastir stands before Dead Person, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto Dead Person&#039;s chest, filling him with the life force Alastir summoned with their words.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || - || Raiser&#039;s view: || Deader&#039;s view: || Others&#039; view: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a shadow-swept glowing orb || First Person: Time has no meaning here where moments and eons are all the same, but it feels as though you may have been in this vast darkness forever.  A few seconds or centuries pass when the darkness begins to gradually retreat, light pushing it away.  The void of black softens first to charcoal, then to ash, and then finally to a bright, harsh white, and just as the light becomes blinding you are filled with a quiet understanding that you are once again alive. || Others&#039; View: Unnatural shadows swirl around and obscure Character, his form nearly consumed by the dark until a light, just as unnatural, hovers above him and pushes them away as its intensity grows into a blinding light that reveals as it fades that he is once again alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a black marble sphere || First Person: You feel an energy grow inside you as everything turns black.  Writhing tendrils of purple energy creep out of the darkness all around you, growing in intensity until you are suddenly alive once again. || Others&#039; View: An opaque black sphere begins to grow outward from Alastir&#039;s midsection.  After it grows large enough to completely consume his body, tendrils of purple energy writhe over its surface before it collapses to reveal a damaged, but very living Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a small silk pillow || First Person: Images of memories fade as you feel yourself falling through darkness.  Your surroundings become more clear as you fall as if waking from a dream.  When you stop, you open your eyes alive once again. || Others&#039; View: The prone astral image of Callah comes floating down from above.  When it reaches her body, her eyes slowly open.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a small electrum bolt || First Person: As you gaze upward into darkness, you see a pinpoint of light.  It grows larger and larger with each passing moment.  Suddenly a burst of light hits you in the chest, and you are alive once more. || Others&#039; View: The ground trembles slightly as a pinpoint of light appears on &amp;lt;player&amp;gt;&#039;s forehead.  The trembling continues to grow stronger as the light intensifies, motes of dust and debris passing through its thickening beam.  When the trembling reaches a crescendo, a burst of light slams down the beam into &amp;lt;player&amp;gt;&#039;s body, granting him life once more.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Elemental Spell Preps===&lt;br /&gt;
===Major Elemental Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | LOOK description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned disk || Description: the enruned Alastir disk || LOOK description: Lines of runes have been carved into the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny glaesine disk || Description: the glaesine Alastir disk streaked with cobalt veins || LOOK description: The translucent, glaesine surface of the disk is streaked with a series of deep cobalt inclusions.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny repousse copper disk || Description: the repousse copper Alastir disk raised in leafy designs || LOOK description: An all-over foliated design wraps the disk, hammered from the other side of the burnished copper form.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny obsidian disk || Description: the obsidian Alastir disk || LOOK description: Chunks of sharp-edged obsidian form the shape of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned brass disk || Description: the brass Alastir disk engraved with runes || LOOK description: Thousands of tiny runes have been engraved into the brass surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny bolt-etched disk || Description: the sparking Alastir disk || LOOK description: Slivers of silvery blue electricity run across the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny malachite disk  || Description: the malachite Alastir disk || LOOK description: Black clouds interrupt the deep green in the malachite of this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny cloud-covered disk || Description: the mist-hazed Alastir disk || LOOK description: Clouds of mist billow out from and conceal the disk, leaving only a faint outline of its form visible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny ice-covered disk || Description: the ice-covered Alastir disk || LOOK description: Sheets of glacial blue ice cover the disk, leaving only a small opening for storage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny granite disk || Description: the granite Alastir disk || LOOK description: Craggy slabs of grey and silver granite are fused around the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny invar disk || Description: the smooth invar Alastir disk || LOOK description: This smooth disk of invar has no hammer marks on its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny discordant disk || Description: the discordant Alastir disk || LOOK description: The form of the disk blurs and distorts seemingly at random, accompanied by the occasional cloud of crackling grey-black smoke and discordant sounds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny flame-carved disk || Description: the flaming Alastir disk || LOOK description: Heatless flames of orange, crimson, and yellow burn around the form of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny prismatic disk || Description: the prismatic Alastir disk || LOOK description: Colors of every hue flicker across the faceted surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny brass disk || Description: the woven brass Alastir disk || LOOK description: Brass wire has been woven together to form this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny quartz disk || Description: the translucent quartz Alastir disk veined in burnt umber || LOOK description: Burnt umber veins run through the semi-translucent grey quartz.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny porcelain disk || Description: the porcelain Alastir disk laced with tiny cracks || LOOK description: Blue-white porcelain forms the shape of this disk.  Tiny cracks lace the translucent layer of its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny driftwood disk || Description: the driftwood Alastir disk || LOOK description: Misshapen, the disk is fashioned from gnarled, streaky driftwood.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || - || Description: || LOOK description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranger Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Damaging vine:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Thorns:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || a rotten blackberry || Damaging vine: a clutch of twisted branches riddled with clawlike thorns || Thorns: clawlike thorns || Non-damaging vine: a clutch of twisted branches laden with plump blackberries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || a delicate blossom || Damaging vine: some delicate green tendrils dotted with white blossoms || Thorns: tiny barbed hooks || Non-damaging vine: some delicate green tendrils covered with tiny barbed hooks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || - || Damaging vine: || Thorns: || Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Swarm: &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || an azure cuckoo bee || Swarm: a glinting swarm of azure cuckoo bees || Description: Ambient light glints off the metallic bodies of the cuckoo bees, their forms arced to accentuate their stingers.  A threatening hum emanates from the throng as their black-veined, translucent violet wings rapidly beat.  The wasp-like insects swirl in a droning, azure cloud of agitation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a metallic blue scarab || Swarm: a clamorous swarm of metallic blue scarabs  || Description: The ground ripples like a metallic sea as thousands of blue scarabs rapidly clatter over each other, snapping their pincers in a frenetic frenzy eager for flesh.  The sound is deafening as they clamber over their target, seeking any vulnerability in their defenses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a dried glossy black wasp || Swarm: a swarm of gigantic glossy black wasps || Description: A menacing nest of glossy black wasps bobs and weaves in the air, looking for an opening to strike its target. At the tip of each wasp&#039;s abdomen is a translucent pink stinger dripping with venom.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || - || Swarm:  || Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerer Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 1:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 2:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 3:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a sinuous rubbery grey tentacle || Appendage 1: a sticky gelantinous tentacle || Appendage 2: a blubbery pale pink tentacle || Appendage 3: a tiny rubbery tentacle&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a crumbling grey stone arm with a large hand || Appendage 1: a cracked pink marble limb with smooth fingers || Appendage 2: a gritty sandstone appendage with thick fingers || Appendage 3: a small roughly chiseled arm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a pink-toed giant tarantula limb || Appendage 1: a pearly-haired wolf spider appendage  || Appendage 2: a bristly camel spider pincer  || Appendage 3: a long-haired ebon tarantula appendage&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || - || Appendage 1:  || Appendage 2:  || Appendage 3: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizard Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a rivulet-inked vellum || First Person:  Rivulets of glowing mana trickle from your fingertips as you call the elements to prepare [Spell Name]. || Third Person:  Rivulets of glowing mana trickle from Alastir&#039;s fingertips as he calls the elements to his aid. || Hidden or Invisible:  Rivulets of glowing mana trickle in midair.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a silvery blue small bolt token || You fling a tiny bolt of silver blue lightning at a giant rat! || Alastir flings a tiny bolt of silver blue lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || an electrum ball token || You fling a sparkling ball of electricity at a giant rat! || Alastir flings a sparkling ball of electricity at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a electrum bolt token || You impel a surge of electric energy at a giant rat! || Alastir impels a surge of electric energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a glistening globe token || You lob a wobbly globe of glistening water at a giant rat! || Alastir lobs a wobbly globe of glistening water at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a small cloud token || You direct a fierce, stinging plume of liquid at a giant rat! || Alastir directs a fierce, stinging plume of liquid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a tiny waterspout token || You jet a high-pressure water stream at a giant rat! || Alastir jets a high-pressure water stream at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || an amorphous blob token || You lob an amorphous blob of acid at a giant rat! || Alastir lobs an amorphous blob of acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || a yellow cloud token || You billow a yellowish sulfuric vapor at a giant rat! || Alastir billows a yellowish sulfuric vapor at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a crackling flame token || You belch a plume of crackling fire at a giant rat! || Alastir belches a plume of crackling fire at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a flame-edged cinderous token || You propel a fierce gout of flames at a giant rat! || Alastir propels a fierce gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 907 || a serrated ice fragment token || You rapidly flick a series of serrated ice fragments at a giant rat! || Alastir rapidly flicks a series of serrated ice fragments at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a purple whip token || You whip a crackling bolt of purple lightning at a giant rat! || Alastir whips a crackling bolt of purple lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a golden spear token || You throw a brilliant spear of golden lightning at a giant rat! || Alastir throws a brilliant spear of golden lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1707 || a cinereous steam token || You stream a sibilant surge of cinereous steam at a giant rat! || Alastir streams a sibilant surge of cinereous steam at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1710 || a chartreuse acid token || You direct a chartreuse jet of spitting acid at a giant rat! || Alastir directs a chartreuse jet of spitting acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 912 || a pale zephyr-inked vellum || First Person:  Breezes whip with increasing strength at your clothing as you prepare [Spell Name], gathering the air into a vicious gale. || Third Person:  Breezes whip with increasing strength at Alastir&#039;s clothing as he gathers the air into a vicious gale. || Hidden or Invisible:  Breezes whip with increasing strength through the area.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 920 || a bronze whistle-drawn vellum || First Person:  Preparing [Spell Name], you let out a sharp whistle. || Third Person:  Alastir lets out a sharp whistle. || Hidden or Invisible:  A sharp whistle pierces the air.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bard Spell Preps===&lt;br /&gt;
===Empath Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a bloodshot eye-drawn vellum || First Person:  You are filled with the deep comprehension and power of [Spell Name] no sooner than you think upon it, scanning your mind for the knowledge in an instant. || Third Person:  Alastir&#039;s eyes shake rapidly from side to side. || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Monk Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a shimmering mandala-inked vellum || First Person:  As you visualize a mandala to represent the [Spell Name] spell in your mind, you project its image into a nebulous, shimmering form before you. || Third Person:  A shimmering mandala forms in front of Alastir. || Hidden or Invisible:  You see a shimmering mandala hang in the air briefly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1205 || a faintly shimmering vellum || First Person:  You reflect on the [Spell Name] spell and stare at yourself in the mirror of your mind, your reflection warping and stretching until someone else is staring back. || Third Person:  Almost too fast to notice, for just a moment Alastir&#039;s face wavers and shimmers like a mirage. || Hidden or Invisible:  The air wavers and shimmers like a mirage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a folded dark ecru vellum || First Person:  You whisper a melodic mantra for the [Spell Name] spell. || Third Person:  Alastir whispers a melodic mantra.. || Hidden or Invisible:  You hear a melodic whisper.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a rough iron grey vellum || First Person:  Using the vocal cords deep in your throat, you build a low guttural chant of the [Spell Name] spell. || Third Person:  Using the vocal cords deep in his throat, Alastir begins a low guttural chant. || Hidden or Invisible:  You hear a low guttural chant.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 12xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===All Circle Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a tiny mouse-inked vellum || First Person:  More than a little frightened, you timidly incant the words for [Spell Name]. || Third Person:  Looking almost frightened, Character timidly incants the words for [Spell Name]. || Hidden or Invisible:  You hear a timid voice nearby.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an inky black-colored vellum || First Person:  Cupping your fingers before you, the tips suddenly darkening to an inky black, you murmur a prayer to the dead, enticing them to aid you in casting [Spell Name]. || Third Person:  Cupping his fingers before him, the tips suddenly darkening to inky blackness, Alastir murmurs a prayer to the dead that is an entreaty for aid. || Hidden or Invisible:  From within the surrounding darkness, a prayer to the dead drifts by.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a gradient ebon and blue vellum || First Person:  You unconsciously hold your breath as you silently intone the words for [Spell Name], letting it out only after the spell is prepared. || Third Person:  Alastir releases an audible breath of air, something between a gasp and a sigh. || Hidden or Invisible:  You hear a quiet gasp from somewhere close. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a muted grey vellum || First Person:  You mumble the incantation for [Spell Name] to yourself. || Third Person:  Alastir mumbles something to himself. || Hidden or Invisible:  Someone mumbles something nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a textured stone grey vellum || First Person:  From somewhere deep below you, the earth rumbles threateningly as you prepare [Spell Name]. || Third Person:  The earth rumbles threateningly from somewhere deep below Alastir. || Hidden or Invisible:  The earth rumbles threateningly.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an ashen hand-shaped vellum || First Person:  Spreading your fingers wide, you hold your hands over the ground and draw forth the cold certainty of death.  Shadows rise to your bidding, interlacing with your power as you cast [Spell Name]. || Third Person:  Spreading his fingers wide, Alastir holds his hands over the ground, and a sudden chill fills the air as shadows rise to his bidding. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a wisp-inked vellum || First Person:  You whisper arcane incantations as you prepare to cast [Spell Name], and the air about you swirls with ghostly wisps of power. || Third Person:  Alastir whispers arcane incantations, and the air about him swirls with ghostly wisps of power. || Hidden or Invisible:  Whisperings of arcane incantations fill the air as ghostly wisps of power drift out of the shadows. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a bubble-swirled vellum || First Person:  Iridescent bubbles swirl from your hands like effervescent cyclones before abruptly popping in unison as you finish preparing [Spell Name]. || Third Person:  Iridescent bubbles swirl from Alastir&#039;s hands like effervescent cyclones before abruptly popping in unison. || Hidden or Invisible:  Two effervescent cyclones of iridescent bubbles swirl in the air before abruptly popping in unison. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a white and icy blue vellum || First Person:  A chill breeze reminiscent of autumn swirls about your form as you prepare to cast [Spell Name]. || Third Person:  A chill breeze swirls about Alastir as he gestures and utters a phrase of magic. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a frayed drab grey vellum || First Person:  You chant the phrases for [Spell Name], your droning intonations carrying a somber but determined quality. || Third Person:  Alastir chants a droning phrase, his intonation carrying a somber but determined quality. || Hidden or Invisible:  You hear some somber incantations nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shadow-inked vellum || First Person:   Swaying slightly, you hum an ancient hymnal that causes the shadows to gather to you. Whispering in your ear, the voices of the dead lend their chorus to your hum and aid you in casting [Spell Name]. || Third Person:   Swaying slightly, Alastir hums an ancient hymnal that causes the shadows to stretch towards him. Soft at first, whispers from unseen visitors lend their voice to his humming as he completes his spell. || Hidden or Invisible:  Rising from the shadows, an ancient hymnal fills the air and grows into a cryptic chorus before abating.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a night blue star-covered vellum || First Person:  Invoking the virtues of the stars, you prepare to cast [Spell Name].  Swirls of constellations appear beneath your skin as you finish your incantation. || Third Person:  Alastir invokes the virtues of the stars, swirls of constellations appearing momentarily beneath his skin as his power coalesces. || Hidden or Invisible:  From the shadows, someone invokes the virtues of the stars.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a ghostly white mask-drawn vellum || First Person:  Concentrating on the morbidity of death, you draw forth its dark powers as you weave your hands in the somatic patterns needed to cast [Spell Name]. || Third Person:  Weaving his hands in a complicated pattern, Alastir face suddenly darkens as a ghostly death mask pinches his features into a haunting visage.  As he finishes his casting, the mask slips from his features. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a rippled multicolored vellum || First Person:  As you begin the incantation for [Spell Name], the ground beneath you ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Third Person:  The ground beneath Alastir ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Hidden or Invisible:  The ground ripples with multihued elemental mana that slowly unfurls into wispy tendrils of colorful light.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shimmering pale vellum || First Person:  Shimmering runes for [Spell Name] appear in the air before you, then explode into a shower of sparks. || Third Person:  Shimmering runes appear in the air before Alastir, then explode into a shower of sparks. || Hidden or Invisible:  Shimmering runes appear in the air, then explode into a shower of sparks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a slim shadowy black vellum || First Person:  Your vision darkens over as you murmur the incantation for [Spell Name]. || Third Person:  Alastir murmurs a chant as a shadowy film darkens his eyes. || Hidden or Invisible:  You hear a quiet murmured chant nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a jagged rune-drawn vellum || First Person:  A deep growl rumbles in your chest as you slice your hand through the air, cutting invisible runes to cast [Spell Name]. || Third Person:  A deep growl rumbles in Alastir&#039;s chest as he slices his hand through the air, cutting invisible runes. || Hidden or Invisible:  A deep growl rumbles nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Prize list]]&lt;br /&gt;
[[Category:Evermore Hollow]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208152</id>
		<title>Evermore Hollow/fishing prizes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208152"/>
		<updated>2023-10-02T22:03:15Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Cleric Spell Preps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Custom Death Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature brown frigate || * Nope, that wasn&#039;t the right move.  Alastir needs aid!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shiny golden key || * Alastir is about to embrace Lorminstra; someone help!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a knotted blue cloth ragdoll || * The &amp;lt;Profession&amp;gt;&#039;s life is a dangerous one.  Just ask Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature slate tombstone || * Alastir will no longer wake up and smell the coffee!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shadowy dragon&#039;s tail sculpture || * Alastir is chasing the tail of the shadow dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a lacquered red bamboo bookmark || * Alastir will never get to find out how that book he was reading ends.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a flat black plate || * Alastir smells like corpse, because they are one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghostly white marble effigy || * Alastir dances with the spirits now!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass tombstone || * Alastir became a victim of carelessness!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a foggy glass tombstone || * Alastir just took his final breath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken clover-shaped tombstone || * Alastir just took an unlucky hit!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a padded leather glove || * Alastir bobbed when he should have weaved.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken terracotta pot || * Alastir now has a keen personal interest in how compost is made.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a point-toed cast bronze foot || * Alastir charged head first into life, but he just fell feet first into death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a nacreous pearl bangle || * Live each day to the fullest, as you might end up like Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rusty bloodstained scimitar || * Alastir died in a blaze of glory; this pleases V&#039;tull.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved green crystal crypt miniature || * Alastir is super dead.  Guess he will sleep in his crypt tonight!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright orange circular tombstone || * Alastir will never see another sunset!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried chicken foot || * Alastir played chicken with death.  Death won.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature fjord model || * Alastir is pining for the fjords.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slender jade green needle || * Alastir gives being a corpse a try.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a handful of weathered stones || * Alastir has fallen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cup of coffee carving || * Alastir could use a little pick-me-up.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cast brass fist || * Alastir has a great future as fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a green glass lilypad || * Alastir sips from the cup of death, whose waters are eternal and sweet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crossed-out red circle sign || * Alastir didn&#039;t read the &amp;quot;Do Not Pass&amp;quot; sign!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small lump of coprolite || * Raise a glass to Alastir, who can no longer enjoy spirits... because he is one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crazed white-glazed amulet || * That&#039;s one way to get out of paying a bar tab, Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a reticulated quartz nodule || * Laugh all you want, Alastir may have died, but they died trying.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering green silk cravat || * Alastir is pursuing an exciting new career in the death industry as a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fractured glass candleholder || * According to the traditions of the &amp;lt;Race&amp;gt; people, let Alastir be mourned.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked jadeite egg || * In the end, Alastir is just another dead &amp;lt;Race&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a jasper and silver-caged locket || * Death be not proud, and Alastir be not alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a faceted pyrite horseshoe || * Alastir skipped the class in adventurer&#039;s school where they covered how not to die.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gold-set citrine medallion || * The sun shone on Alastir for the last time today.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small jet flame icon || * Alastir fails at life.  Maybe they&#039;ll do better in death?&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of tumbled seaglass || * Alastir just learned a valuable lesson about actions and consequences.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a long-legged pink flamingo pin || * Sing a lament for Alastir, who is gone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering piece of sheet music || * Time to sing a dirge for Alastir!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghost white turnip || * Alastir went to the turnip farm in the sky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sharpened aster opal needle || * Alastir didn&#039;t die so much as abruptly stop living.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass cloche || * Alastir sings his swan song.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a delicate wire and garnet spider || * Hopefully Alastir enjoys ghost stories, because now he is one!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a musty and tattered music folio || * Alastir can&#039;t finish his opus now because he is decomposing.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a petrified chocolate cookie || * Alastir got caught with his hand in the cookie jar.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a brass and teak casket miniature || * Alastir just died gruesomely!  Remains to be seen if there is an open casket.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gilded green garnet idol || * How lucky is Alastir to be ali... oh, nevermind; he&#039;s not.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright yellow circular tombstone  || * Alastir will never see another sunrise!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a burnished brass inkwell || * Into every life, a little rain must fall.  Today, it&#039;s falling on Alastir&#039;s corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pale porcelain anchor || * Alastir staggers off of life&#039;s stage; exit stage death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a briar-tipped pink marble rose || * In a garden of roses, Alastir just succumbed to the thorns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden star-cut diamond || * Alastir returns to stardust.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried rose wrist corsage || * All of the paths in Alastir&#039;s life led to this moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a laughing dog-shaped tombstone || * Yeah, yeah.  When you&#039;re done snickering, Alastir could use a rescue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked mist grey tombstone || * Alastir did not fear death but clearly should have.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken eye-shaped tombstone || * Alastir is seeking enlightenment.  The hard way!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bejeweled green beetle pin || * If not collected, Alastir&#039;s body will be worm-fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver-chased ceremonial hatpin || * It&#039;s a great day to be an undertaker when Alastir comes to town.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DreamFire Panel Prizes==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dreamfire scenery slip || This scenery slip will convert your basic dreamfire panel or locked scenery panel into an imprintable scenery panel.  Will not work if the panel&#039;s existing concealed illusion has been heavily customized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a vegetable illusion style curio  || Your curio will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#101-Vegetable Dance]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an apparitions illusion style carving || Your carving will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#102-Apparitions]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
For a list of gems available through fishing, please see &#039;&#039;&#039;[[Evermore Hollow/list of gems|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Lures==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fake glossy brown tarantula&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wiggly fake squid&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass bead lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sparkly fake silver fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wire-fringed lilac and white lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rubbery large bloodworm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved wooden tadpole lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pitted iron fishing hook&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glossy inky black nightcrawler&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Spell&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a mossy ebonwood wand || Grasp of the Grave (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing green snail shell || Rejuvenation (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fuzzy moss-covered ear || Unpresence (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a clump of muddy lemongrass || Adrenal Surge (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing blue snail shell || Water Walking (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken algae-stained wand || Grasp of the Grave (20 charges - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a withered moldy slice of apple || Foresight (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tiny half-eaten grasshopper || Nature&#039;s Bounty (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slimy tendril-wrapped eyeball || Eye Spy (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing red snail shell || Celerity (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Memorial Brooch==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silky titian braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dusty blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a auburn braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coarse black braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an ashen grey braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dark brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rust red braided hair brooch&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial brooch - It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memorial Hair==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided ashen hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided auburn hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided black hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided brown hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided grey hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided red hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided silver hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided titian hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided white hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided blonde hair&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial hair - &lt;br /&gt;
It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Muddy Duds==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistfull of brownish pink eggshells || Character has hair that hangs in lank clumps about his face and is matted with brownish pink eggshells.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of bright autumn leaves || Character has hair that hangs in lank clumps about his face and is matted with bright autumn leaves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of peat moss and loam || Character has hair that hangs in lank clumps about his face and is matted with peat moss and loam.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of scraggly grey moss || Character has hair that hangs in lank clumps about his face and is matted with scraggly grey moss.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of dark river mud || Character has hair that hangs in lank clumps about his face and is matted with dark river mud.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of mica-flecked sand || Character has hair that hangs in lank clumps about his face and is matted with mica-flecked sand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
And can be altered into any of the following nouns: eggshells, leaves, loam, moss, mud, or sand.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of moldy muffin crumbs || Character has hair that is riddled with bits of moldy muffin crumbs and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tangle of unraveling rope || Character has hair that is riddled with bits of unraveling rope and piled upon his head in a haphazardous heap.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some off-white coils of hempen twine || Character has hair that is riddled with bits of coils of hempen twine and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a smattering of curling wood shavings || Character has hair that is riddled with bits of curling wood shavings and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shaggy yellow-white straw || Character has hair that is riddled with bits of yellow-white straw and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some frayed bits of blue yarn || Character has hair that is riddled with bits of bits of blue yarn and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: crumbs, rope, twine, shavings, straw, or yarn.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dozen fractured black flechettes || Character has hair that is rumpled into a shaggy mess with bits of fractured black flechettes sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a trio of broken laje lockpicks || Character has hair that is rumpled into a shaggy mess with bits of broken laje lockpicks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of rusty iron nails || Character has hair that is rumpled into a shaggy mess with bits of rusty iron nails sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of mirror-like shards || Character has hair that is rumpled into a shaggy mess with bits of mirror-like shards sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some splintered haon sticks || Character has hair that is rumpled into a shaggy mess with bits of splintered haon sticks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a polished copper wire || Character has hair that is rumpled into a shaggy mess with bits of polished copper wire sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: fletchettes, lockpicks, nails, pebbles, shards, splinters, sticks, or wire.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogue Guild Clasp==&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of jagged bloodstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of rainbow crystal&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of shadowy deathstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of warped soulstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a spike of twisted black iron&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Preps==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* Please note that 111 fireworks also work for spell 908.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small dark kelyn eye symbol || Firework Description: rapid staccato pulses of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering silver and blue orb || Firework Description: an ogee arch of pale blue and silver light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small jet black eye symbol || Firework Description: swirling vortices of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a fabric cherry blossom || Firework Description: a florid display of twinkling pink cherry blossoms &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a hovering spectre pin || Firework Description: myriad hovering spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a polychromatic lotus blossom || Firework Description: waterfalls of polychromatic lotus blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling ebon gate || Firework Description: a sparkling Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a copper and silver leaf || Firework Description: a spiral of winking copper and silver leaves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a bile green spectre charm || Firework Description: myriad bile green spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a golden crown symbol || Firework Description: the golden crown symbol of Koar&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a wave-stamped green orb || Firework Description: a sea green arch of luminous waves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a dried zombie hand || Firework Description: an enormous, clawed pale humanoid hand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a scarlet toy serpent || Firework Description: a sinuous serpent of sharply scintillating scarlet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a silver-eyed peacock feather || Firework Description: a tumbling cascade of silver-eyed peacock feathers &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small pale vaalin eye symbol || Firework Description: furiously erratic flashes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small blue topaz eye symbol || Firework Description: an awesome shock wave of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold and crimson orb || Firework Description: a banner of gold and crimson sparks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jacinthe pumpkin pin || Firework Description: a glittering multitude of jacinthe pumpkins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a star-sparked mournbloom pin || Firework Description: a deluge of star-sparked mournblooms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a comet-inlaid large onyx emblem || Firework Description: a dizzying array of colorful plasma orbs that streak through the sky trailing tails of gold&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red rose charm || Firework Description: waterfalls of glittering red roses&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a twisting viridian vine || Firework Description: twisting viridian vines with sparkling pink blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling spirit button || Firework Description: hordes of sparkling spirits&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering green orb || Firework Description: an arch of sparkling green motes of light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small white opal eye symbol || Firework Description: blindingly bright bolts of fractal &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red skull charm || Firework Description: the ominous image of a screaming red skull&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a swan-carved round onyx cameo || Firework Description: the silhouette of a majestic swan with its wings outstretched&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a diminutive carved ivory feather || Firework Description: an effusion of perfect gossamer white feathers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a rutilated clear crystal ball || Firework Description: enormous, glittering bursts of breathtaking color held in a miasma of swirling gold and silver&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold-sparked lor tree button || Firework Description: a gold-sparked silvery lor tree&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a perforated heavy pewter orb || Firework Description: myriad pin pricks of light filling an orb of swirling mist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small deep ruby eye symbol || Firework Description: dozens of glittering motes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering golden owl button || Firework Description: a glittering golden owl&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jack-o&#039;-lantern pin || Firework Description: a wavering bright orange jack-o&#039;-lantern&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || an absinthe green vellum || Firework Description: cascades of absinthe green chased with lavender&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || - || Firework Description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a blazing violet-tinged token ||  You fire a blazing violet-tinged gout of flames at a giant rat! || Alastir fires a blazing violet-tinged gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 118 || a gossamer tangled web token ||  You open your hand and funnel cyclonic tangles of gossamer webbing at a giant rat! || Alastir opens his hand and funnels cyclonic tangles of gossamer webbing at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Major Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bread Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 2&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a lotus seed bun || Bread Description: a lotus seed bun || Flavor 1: Sweetened with lotus seed paste, the steamed bun is light and fluffy with just a hint of a floral undertone. || Flavor 2: The steamed bun has hints of florals and coconut, with a pop of perfectly balanced sweetness from the lotus seed paste at the center.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a mist grey jellied eel || Bread Description: a mist grey jellied eel || Flavor 1: The jelly gives way at the slightest taste, dissolving into a sea-salty, slightly rancid goo.  The chunks of eel are chewy and undercooked. || Flavor 2: Chewy bits of undercooked eel slither across your tongue as the gelatin dissipates in a rush of slimy, salty goo.  Just when you thought the experience was completed, undercurrents of rancid kelp and unidentified spices explode upon the palate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a ghost-etched meat tart || Bread Description: a ghost-etched meat tart || Flavor 1: The tart&#039;s crust is buttery and flaky, with just a hint of salt.  The savory interior tastes somewhat like pork but is gamier than expected. || Flavor 2: Bits of flaky crust blend with a thick mushroom gravy holding chunks of a gamy meat of unidentified origin.  Tastes almost like pork with a hint of chicken!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified banana-shaped pastry || Bread Description: a caramelized bananas and cream pastry || Flavor 1: Coarse flakes of salt melt into slices of soft banana, the touch of savoriness countering the sweetness of the fruit perfectly. || Flavor 2: Flaky, buttery layers of pastry cradle coins of caramelized bananas dusted with cinnamon and vanilla custard infused with bourbon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified chicken-shaped tart || Bread Description: a golden chicken tart  || Flavor 1: Savory ham and pungent cheese wrap a satisfyingly thick grilled chicken breast encased in a golden tart.  The juices from the meat have made the bottom of the tart slightly soft. || Flavor 2: Juices dribble from the corner of this flaky tart filled with aromatic cheese wrapped around a sliced ham-enrobed grilled chicken breast.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified cracker sandwich || Bread Description: a cheesy orange cracker sandwich || Flavor 1: Tangy cheese flavors a pair of salty crackers filled with sweetened peanut butter. || Flavor 2: Creamy sweetened peanut butter contrasts the saltiness of the cheese-flavored crackers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified egg-shaped tart || Bread Description: a golden chicken tart || Flavor 1: The satisfying flavors of buttery shortcrust filled with savory sausage, scrambled eggs, and gooey cheese brings a wakening warmth to your body. || Flavor 2: Flaky crust gives way to an unctuous combination of sage-spiced sausage, creamy scrambled eggs, and tangy cheese, filling you with motivation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified grilled cheese sandwich || a triangle-shaped half of a buttery grilled cheese sandwich || Flavor 1: Gooey, orange cheese oozes out between slices of soft white bread that have been toasted to golden perfection. || Flavor 2: Two square slices of unnaturally white bread, saturated with butter and grilled to a perfect crisp, fail to contain the oozing, gooey bright orange cheese sandwiched between them. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified rice ball || Bread Description: a sticky white rice ball || Flavor 1: This tacky ball of soft rice explodes with umami as shaved beef in a sweet chili sauce is released on your tastebuds || Flavor 2: Ginger, garlic, chilies, and soy combine to form a thick sauce that intermingles with soft shaved beef inside the soft ball of sticky rice. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified tea leaf-shaped pastry || Bread Description: a slice of pink mousse and green tea cake roll || Flavor 1: Spread between the thin layers of spongy green tea cake, a sweet mousse enhanced by candied cherry blossoms manages to be both light and rich. || Flavor 2: Delicate and floral, spongy green tea cake and pale pink, cherry blossom mousse are rolled together to create a treat as beautiful as it is delicious.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified white cheddar ball || Bread Description: a fried white cheddar ball laced with cayenne || Flavor 1: An acidic zing arouses your tongue while the mild burn of cayenne pepper wakes up the inside of your mouth.  The fried and buttery exterior releases a fueling warmth across your tastebuds. || Flavor 2: Bursts of peppery cheddar mingle with rich, creamy butter in a savory blend destined to delight your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a jacinthe pumpkin candy || Bread Description: a jacinthe pumpkin candy || Flavor 1: Sugar.  Pure, unadulterated sugar.  The candy is slightly chewy, but whatever flavors it may have once had are obscured by the overwhelming rush of sugar that hits you. || Flavor 2: A faint citrusy note is quickly trampled beneath the overwhelming onslaught of sugar, much like a Voln master facing a horde of Elanthia&#039;s most powerful undead.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified glazed doughnut || Bread Description: a puffy glazed doughnut || Flavor 1: The sugary exterior gives way to a doughy pillow filled with smooth and tangy strawberry jelly. || Flavor 2: Tangy strawberry jelly oozes from the gooey embrace of buttery dough coated with a sweet sugary glaze.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a candied troll eyeball || Bread Description: a candied troll eyeball || Flavor 1: Even the fine quality, vanilla-infused sugar cannot mask the taste of the troll eyeball.  It tastes of sweat and death, and there are, unfortunately, a few eyelashes stuck within the candied exterior. || Flavor 2: The eyeball tastes of the dank underground and smells of sweat and salt.  Several eyelashes are stuck about the vanilla-infused candied exterior.  They do not add to the experience.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified bat wing || Bread Description: a honeyed bat wing || Flavor 1: Glazed with rich honey and seasoned with garlic, lemon, and black pepper, the piquant flavors meld together in a bold blend of mouthwatering spices and a chicken-like taste. || Flavor 2: Pungent spurts of pepper shoot through smooth bands of honey and garlic only to be chased away by a sharp eruption of lemony goodness.  A meaty aftertaste lingers on your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || - || Bread Description: || Flavor 1: || Flavor 2: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || a slender off-white vellum || First Person:  You gently coax the surrounding spirits to manifest in the form of a [Spell Name]. || Third Person:  Alastir gently coaxes the surrounding spirits to manifest in the form of a person. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Entry Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Exit Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a dream agate teabowl trinket || Entry message: The tantalizing scent of freshly brewed tea fills your senses as fragrant steam swirls around you, obscuring your vision... || Exit message: A wash of steam curls into the shape of a teadragon, and while you stare at it, the world goes blurry... || Room Name: The Tea Haven || Room Description: Cozy and warm, the small room is filled with bookshelves, cupboards, and comfortably cushioned seating.  Teapots and vases of teas clutter a jadewood counter, tantalizingly scented steam from the brews drifting across the room.  A velvet-cushioned window seat looks out over a lush garden, an opened book in one corner and a tiny teadragon curled about a teabowl in another.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a haon horse trinket || Entry message: Your vision becomes fuzzy, like a thick fog rolling in. As the haze begins to clear, the whinnying of a horse welcomes you, and the aroma of fresh sawdust and oiled leather rises around you  || Exit message: A sad nicker bades farewell as the mists overtake you... || Room Name: Serene Stable || Room Description: Wrought iron-caged lanterns, hanging from exposed rafters crossing the peaked roof, cast a warm glow over a cobblestone aisle lightly strewn with straw.  Occasionally letting out a soft nicker, horses rustle in the hay within the uniform, haon-framed stalls on either side.  A polished leather saddle waits upon a stand, and oiled bridles drape from hooks on square support beams.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a solid white marble || Entry message: Your surroundings begin to grow pale as if the color were being drained out of everything. Once the color is gone the outlines of objects become thinner and thinner until they disappear to nothing... || Exit message: Whiteness dissolves as your surroundings shift back to normal... || Room Name: Plane of Light || Room Description: Everything is white in all directions with a barely discernible grey line that looks like it could be a horizon.  The ambient light is cool and soft so as to illuminate everything without being overbearing.  The footing is solid yet lacks any visible detail. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a stopped bronze timepiece || Entry message: Events around you begin to flicker, some seemingly undoing themselves, while others accelerate to exceed any sensible pace of existence... || Exit message: With a sudden lurch, causality returns to something more familiar... || Room Name: Somewhen || Room Description: Nestled between countless streams of flashing colors and light, this narrow sliver of respite bears few distinguishing features.  Standing tall at the center of the space, a slender post of unknown material holds aloft a translucent enclosure, a flickering mote of golden light trapped within.  The perimeter of the area is defined by a mangled wrought iron fence, it&#039;s ruined form seemingly holding the chaotic environment at bay.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a many-eyed stone trinket || Entry message: Dark fog envelops you, its dense greyness broken only by the blurry images of hundreds of eyes staring at you.  The world around you fades completely, until all you see are eyes and fog... || Exit message: Dark fog wraps about you, hiding you from all the eyes.  The chamber grows dim about you... || Room Name: Chamber of Ocularity || Room Description: Twisted candelabra made of crimson-stained bone cast flickering shadows across the darkness, revealing an asymmetrical stone chamber covered in carvings of eyes.  An enormous, lifelike painting towers over the area, depicting a slimy grey, tentacular humanoid with three eyes.  The creature&#039;s mouth is agape to reveal dozens of sharp teeth, each tipped with a tiny, unblinking eye.  Dark fog roils across the floor in a neverending undulation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| - || Entry message: || Exit message: || Room Name: || Room Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cleric Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a dirge button || Sensation: a mournful dirge echoes across your consciousness.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a frayed and fading postcard || Sensation: and are full of melancholy, subtle and sweet, like a fading memory of summer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a ghost white symbol || Sensation: ghostly fingers brush the nape of your neck.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || an icy rhimar pin || Sensation: an icy coldness creeps across your skin.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a pale blue crystalline teardrop || Sensation: and you feel a solitary, warm tear roll down your cheek.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny absinthe green button || Sensation: you taste a rush of absinthe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny oak sun symbol || Sensation: the warmth of a summer&#039;s afternoon in the fields overcomes your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny pine snowflake symbol || Sensation: the bite of a winter blizzard chills your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver coin symbol || Sensation: you hear the sound of coins clinking onto a metallic surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny maple leaf symbol || Sensation: the earthy scents of autumn swirl in your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny driftwood wave symbol || Sensation: a wave of ocean breezes washes over you.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver lightning bolt || Sensation: unleashing within yourself an electrical storm of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny willow droplet symbol || Sensation: cool, dewy spring air cleanses your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a mournbloom symbol || Sensation: the scent of mournblooms overwhelms your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a small bit of bright white fulgurite || Sensation: shocking you with a sudden, sharp barb of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a teabowl charm || Sensation: you taste perfectly brewed lotus tea.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny enamel rose petal || Sensation: and you are overcome with the scent of roses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny shot glass || Sensation: you feel giddily drunk in the best way possible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a narrow silver tuning fork || Sensation: as a warm hum of vibrations ripples through your limbs.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny blue-colored symbol || Sensation: your world takes on a soft, gentle blue tinge.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny smooth stone || Sensation: your worries vanishing for just a moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny barrel || Sensation: you are overwhelmed with the scent of brewed hops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a subtle gold vellum || First Person:  Your skin is suffused with a subtle gold glow as you pray to your patron for assistance with [Spell Name]. || Third Person:  Alastir&#039;s skin is suffused with a subtle gold glow as he prays. || Hidden or Invisible:  A subtle gold glow appears in the air, vaguely shaped like a person.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble tongue || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. ||Deader&#039;s view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into your lifeless body. || Others&#039; view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into Dead Person&#039;s lifeless body.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble fist || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. || Deader&#039;s view: Alastir stands before you, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto your chest, filling you with the life force they summoned with their words. || Others&#039; view: Alastir stands before Dead Person, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto Dead Person&#039;s chest, filling him with the life force Alastir summoned with their words.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || - || Raiser&#039;s view: || Deader&#039;s view: || Others&#039; view: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a shadow-swept glowing orb || First Person: Time has no meaning here where moments and eons are all the same, but it feels as though you may have been in this vast darkness forever.  A few seconds or centuries pass when the darkness begins to gradually retreat, light pushing it away.  The void of black softens first to charcoal, then to ash, and then finally to a bright, harsh white, and just as the light becomes blinding you are filled with a quiet understanding that you are once again alive. || Others&#039; View: Unnatural shadows swirl around and obscure Character, his form nearly consumed by the dark until a light, just as unnatural, hovers above him and pushes them away as its intensity grows into a blinding light that reveals as it fades that he is once again alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a black marble sphere || First Person: You feel an energy grow inside you as everything turns black.  Writhing tendrils of purple energy creep out of the darkness all around you, growing in intensity until you are suddenly alive once again. || Others&#039; View: An opaque black sphere begins to grow outward from Alastir&#039;s midsection.  After it grows large enough to completely consume his body, tendrils of purple energy writhe over its surface before it collapses to reveal a damaged, but very living Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a small silk pillow || First Person: Images of memories fade as you feel yourself falling through darkness.  Your surroundings become more clear as you fall as if waking from a dream.  When you stop, you open your eyes alive once again. || Others&#039; View: The prone astral image of Callah comes floating down from above.  When it reaches her body, her eyes slowly open.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a small electrum bolt || First Person: As you gaze upward into darkness, you see a pinpoint of light.  It grows larger and larger with each passing moment.  Suddenly a burst of light hits you in the chest, and you are alive once more. || Others&#039; View: The ground trembles slightly as a pinpoint of light appears on &amp;lt;player&amp;gt;&#039;s forehead.  The trembling continues to grow stronger as the light intensifies, motes of dust and debris passing through its thickening beam.  When the trembling reaches a crescendo, a burst of light slams down the beam into Locksmith&#039;s body, granting him life once more.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Elemental Spell Preps===&lt;br /&gt;
===Major Elemental Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | LOOK description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned disk || Description: the enruned Alastir disk || LOOK description: Lines of runes have been carved into the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny glaesine disk || Description: the glaesine Alastir disk streaked with cobalt veins || LOOK description: The translucent, glaesine surface of the disk is streaked with a series of deep cobalt inclusions.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny repousse copper disk || Description: the repousse copper Alastir disk raised in leafy designs || LOOK description: An all-over foliated design wraps the disk, hammered from the other side of the burnished copper form.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny obsidian disk || Description: the obsidian Alastir disk || LOOK description: Chunks of sharp-edged obsidian form the shape of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned brass disk || Description: the brass Alastir disk engraved with runes || LOOK description: Thousands of tiny runes have been engraved into the brass surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny bolt-etched disk || Description: the sparking Alastir disk || LOOK description: Slivers of silvery blue electricity run across the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny malachite disk  || Description: the malachite Alastir disk || LOOK description: Black clouds interrupt the deep green in the malachite of this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny cloud-covered disk || Description: the mist-hazed Alastir disk || LOOK description: Clouds of mist billow out from and conceal the disk, leaving only a faint outline of its form visible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny ice-covered disk || Description: the ice-covered Alastir disk || LOOK description: Sheets of glacial blue ice cover the disk, leaving only a small opening for storage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny granite disk || Description: the granite Alastir disk || LOOK description: Craggy slabs of grey and silver granite are fused around the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny invar disk || Description: the smooth invar Alastir disk || LOOK description: This smooth disk of invar has no hammer marks on its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny discordant disk || Description: the discordant Alastir disk || LOOK description: The form of the disk blurs and distorts seemingly at random, accompanied by the occasional cloud of crackling grey-black smoke and discordant sounds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny flame-carved disk || Description: the flaming Alastir disk || LOOK description: Heatless flames of orange, crimson, and yellow burn around the form of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny prismatic disk || Description: the prismatic Alastir disk || LOOK description: Colors of every hue flicker across the faceted surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny brass disk || Description: the woven brass Alastir disk || LOOK description: Brass wire has been woven together to form this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny quartz disk || Description: the translucent quartz Alastir disk veined in burnt umber || LOOK description: Burnt umber veins run through the semi-translucent grey quartz.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny porcelain disk || Description: the porcelain Alastir disk laced with tiny cracks || LOOK description: Blue-white porcelain forms the shape of this disk.  Tiny cracks lace the translucent layer of its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny driftwood disk || Description: the driftwood Alastir disk || LOOK description: Misshapen, the disk is fashioned from gnarled, streaky driftwood.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || - || Description: || LOOK description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranger Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Damaging vine:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Thorns:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || a rotten blackberry || Damaging vine: a clutch of twisted branches riddled with clawlike thorns || Thorns: clawlike thorns || Non-damaging vine: a clutch of twisted branches laden with plump blackberries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || a delicate blossom || Damaging vine: some delicate green tendrils dotted with white blossoms || Thorns: tiny barbed hooks || Non-damaging vine: some delicate green tendrils covered with tiny barbed hooks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || - || Damaging vine: || Thorns: || Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Swarm: &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || an azure cuckoo bee || Swarm: a glinting swarm of azure cuckoo bees || Description: Ambient light glints off the metallic bodies of the cuckoo bees, their forms arced to accentuate their stingers.  A threatening hum emanates from the throng as their black-veined, translucent violet wings rapidly beat.  The wasp-like insects swirl in a droning, azure cloud of agitation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a metallic blue scarab || Swarm: a clamorous swarm of metallic blue scarabs  || Description: The ground ripples like a metallic sea as thousands of blue scarabs rapidly clatter over each other, snapping their pincers in a frenetic frenzy eager for flesh.  The sound is deafening as they clamber over their target, seeking any vulnerability in their defenses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a dried glossy black wasp || Swarm: a swarm of gigantic glossy black wasps || Description: A menacing nest of glossy black wasps bobs and weaves in the air, looking for an opening to strike its target. At the tip of each wasp&#039;s abdomen is a translucent pink stinger dripping with venom.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || - || Swarm:  || Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerer Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 1:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 2:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 3:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a sinuous rubbery grey tentacle || Appendage 1: a sticky gelantinous tentacle || Appendage 2: a blubbery pale pink tentacle || Appendage 3: a tiny rubbery tentacle&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a crumbling grey stone arm with a large hand || Appendage 1: a cracked pink marble limb with smooth fingers || Appendage 2: a gritty sandstone appendage with thick fingers || Appendage 3: a small roughly chiseled arm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a pink-toed giant tarantula limb || Appendage 1: a pearly-haired wolf spider appendage  || Appendage 2: a bristly camel spider pincer  || Appendage 3: a long-haired ebon tarantula appendage&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || - || Appendage 1:  || Appendage 2:  || Appendage 3: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizard Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a rivulet-inked vellum || First Person:  Rivulets of glowing mana trickle from your fingertips as you call the elements to prepare [Spell Name]. || Third Person:  Rivulets of glowing mana trickle from Alastir&#039;s fingertips as he calls the elements to his aid. || Hidden or Invisible:  Rivulets of glowing mana trickle in midair.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a silvery blue small bolt token || You fling a tiny bolt of silver blue lightning at a giant rat! || Alastir flings a tiny bolt of silver blue lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || an electrum ball token || You fling a sparkling ball of electricity at a giant rat! || Alastir flings a sparkling ball of electricity at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a electrum bolt token || You impel a surge of electric energy at a giant rat! || Alastir impels a surge of electric energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a glistening globe token || You lob a wobbly globe of glistening water at a giant rat! || Alastir lobs a wobbly globe of glistening water at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a small cloud token || You direct a fierce, stinging plume of liquid at a giant rat! || Alastir directs a fierce, stinging plume of liquid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a tiny waterspout token || You jet a high-pressure water stream at a giant rat! || Alastir jets a high-pressure water stream at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || an amorphous blob token || You lob an amorphous blob of acid at a giant rat! || Alastir lobs an amorphous blob of acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || a yellow cloud token || You billow a yellowish sulfuric vapor at a giant rat! || Alastir billows a yellowish sulfuric vapor at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a crackling flame token || You belch a plume of crackling fire at a giant rat! || Alastir belches a plume of crackling fire at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a flame-edged cinderous token || You propel a fierce gout of flames at a giant rat! || Alastir propels a fierce gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 907 || a serrated ice fragment token || You rapidly flick a series of serrated ice fragments at a giant rat! || Alastir rapidly flicks a series of serrated ice fragments at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a purple whip token || You whip a crackling bolt of purple lightning at a giant rat! || Alastir whips a crackling bolt of purple lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a golden spear token || You throw a brilliant spear of golden lightning at a giant rat! || Alastir throws a brilliant spear of golden lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1707 || a cinereous steam token || You stream a sibilant surge of cinereous steam at a giant rat! || Alastir streams a sibilant surge of cinereous steam at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1710 || a chartreuse acid token || You direct a chartreuse jet of spitting acid at a giant rat! || Alastir directs a chartreuse jet of spitting acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 912 || a pale zephyr-inked vellum || First Person:  Breezes whip with increasing strength at your clothing as you prepare [Spell Name], gathering the air into a vicious gale. || Third Person:  Breezes whip with increasing strength at Alastir&#039;s clothing as he gathers the air into a vicious gale. || Hidden or Invisible:  Breezes whip with increasing strength through the area.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 920 || a bronze whistle-drawn vellum || First Person:  Preparing [Spell Name], you let out a sharp whistle. || Third Person:  Alastir lets out a sharp whistle. || Hidden or Invisible:  A sharp whistle pierces the air.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bard Spell Preps===&lt;br /&gt;
===Empath Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a bloodshot eye-drawn vellum || First Person:  You are filled with the deep comprehension and power of [Spell Name] no sooner than you think upon it, scanning your mind for the knowledge in an instant. || Third Person:  Alastir&#039;s eyes shake rapidly from side to side. || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Monk Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a shimmering mandala-inked vellum || First Person:  As you visualize a mandala to represent the [Spell Name] spell in your mind, you project its image into a nebulous, shimmering form before you. || Third Person:  A shimmering mandala forms in front of Alastir. || Hidden or Invisible:  You see a shimmering mandala hang in the air briefly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1205 || a faintly shimmering vellum || First Person:  You reflect on the [Spell Name] spell and stare at yourself in the mirror of your mind, your reflection warping and stretching until someone else is staring back. || Third Person:  Almost too fast to notice, for just a moment Alastir&#039;s face wavers and shimmers like a mirage. || Hidden or Invisible:  The air wavers and shimmers like a mirage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a folded dark ecru vellum || First Person:  You whisper a melodic mantra for the [Spell Name] spell. || Third Person:  Alastir whispers a melodic mantra.. || Hidden or Invisible:  You hear a melodic whisper.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a rough iron grey vellum || First Person:  Using the vocal cords deep in your throat, you build a low guttural chant of the [Spell Name] spell. || Third Person:  Using the vocal cords deep in his throat, Alastir begins a low guttural chant. || Hidden or Invisible:  You hear a low guttural chant.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 12xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===All Circle Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a tiny mouse-inked vellum || First Person:  More than a little frightened, you timidly incant the words for [Spell Name]. || Third Person:  Looking almost frightened, Character timidly incants the words for [Spell Name]. || Hidden or Invisible:  You hear a timid voice nearby.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an inky black-colored vellum || First Person:  Cupping your fingers before you, the tips suddenly darkening to an inky black, you murmur a prayer to the dead, enticing them to aid you in casting [Spell Name]. || Third Person:  Cupping his fingers before him, the tips suddenly darkening to inky blackness, Alastir murmurs a prayer to the dead that is an entreaty for aid. || Hidden or Invisible:  From within the surrounding darkness, a prayer to the dead drifts by.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a gradient ebon and blue vellum || First Person:  You unconsciously hold your breath as you silently intone the words for [Spell Name], letting it out only after the spell is prepared. || Third Person:  Alastir releases an audible breath of air, something between a gasp and a sigh. || Hidden or Invisible:  You hear a quiet gasp from somewhere close. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a muted grey vellum || First Person:  You mumble the incantation for [Spell Name] to yourself. || Third Person:  Alastir mumbles something to himself. || Hidden or Invisible:  Someone mumbles something nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a textured stone grey vellum || First Person:  From somewhere deep below you, the earth rumbles threateningly as you prepare [Spell Name]. || Third Person:  The earth rumbles threateningly from somewhere deep below Alastir. || Hidden or Invisible:  The earth rumbles threateningly.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an ashen hand-shaped vellum || First Person:  Spreading your fingers wide, you hold your hands over the ground and draw forth the cold certainty of death.  Shadows rise to your bidding, interlacing with your power as you cast [Spell Name]. || Third Person:  Spreading his fingers wide, Alastir holds his hands over the ground, and a sudden chill fills the air as shadows rise to his bidding. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a wisp-inked vellum || First Person:  You whisper arcane incantations as you prepare to cast [Spell Name], and the air about you swirls with ghostly wisps of power. || Third Person:  Alastir whispers arcane incantations, and the air about him swirls with ghostly wisps of power. || Hidden or Invisible:  Whisperings of arcane incantations fill the air as ghostly wisps of power drift out of the shadows. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a bubble-swirled vellum || First Person:  Iridescent bubbles swirl from your hands like effervescent cyclones before abruptly popping in unison as you finish preparing [Spell Name]. || Third Person:  Iridescent bubbles swirl from Alastir&#039;s hands like effervescent cyclones before abruptly popping in unison. || Hidden or Invisible:  Two effervescent cyclones of iridescent bubbles swirl in the air before abruptly popping in unison. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a white and icy blue vellum || First Person:  A chill breeze reminiscent of autumn swirls about your form as you prepare to cast [Spell Name]. || Third Person:  A chill breeze swirls about Alastir as he gestures and utters a phrase of magic. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a frayed drab grey vellum || First Person:  You chant the phrases for [Spell Name], your droning intonations carrying a somber but determined quality. || Third Person:  Alastir chants a droning phrase, his intonation carrying a somber but determined quality. || Hidden or Invisible:  You hear some somber incantations nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shadow-inked vellum || First Person:   Swaying slightly, you hum an ancient hymnal that causes the shadows to gather to you. Whispering in your ear, the voices of the dead lend their chorus to your hum and aid you in casting [Spell Name]. || Third Person:   Swaying slightly, Alastir hums an ancient hymnal that causes the shadows to stretch towards him. Soft at first, whispers from unseen visitors lend their voice to his humming as he completes his spell. || Hidden or Invisible:  Rising from the shadows, an ancient hymnal fills the air and grows into a cryptic chorus before abating.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a night blue star-covered vellum || First Person:  Invoking the virtues of the stars, you prepare to cast [Spell Name].  Swirls of constellations appear beneath your skin as you finish your incantation. || Third Person:  Alastir invokes the virtues of the stars, swirls of constellations appearing momentarily beneath his skin as his power coalesces. || Hidden or Invisible:  From the shadows, someone invokes the virtues of the stars.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a ghostly white mask-drawn vellum || First Person:  Concentrating on the morbidity of death, you draw forth its dark powers as you weave your hands in the somatic patterns needed to cast [Spell Name]. || Third Person:  Weaving his hands in a complicated pattern, Alastir face suddenly darkens as a ghostly death mask pinches his features into a haunting visage.  As he finishes his casting, the mask slips from his features. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a rippled multicolored vellum || First Person:  As you begin the incantation for [Spell Name], the ground beneath you ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Third Person:  The ground beneath Alastir ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Hidden or Invisible:  The ground ripples with multihued elemental mana that slowly unfurls into wispy tendrils of colorful light.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shimmering pale vellum || First Person:  Shimmering runes for [Spell Name] appear in the air before you, then explode into a shower of sparks. || Third Person:  Shimmering runes appear in the air before Alastir, then explode into a shower of sparks. || Hidden or Invisible:  Shimmering runes appear in the air, then explode into a shower of sparks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a slim shadowy black vellum || First Person:  Your vision darkens over as you murmur the incantation for [Spell Name]. || Third Person:  Alastir murmurs a chant as a shadowy film darkens his eyes. || Hidden or Invisible:  You hear a quiet murmured chant nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a jagged rune-drawn vellum || First Person:  A deep growl rumbles in your chest as you slice your hand through the air, cutting invisible runes to cast [Spell Name]. || Third Person:  A deep growl rumbles in Alastir&#039;s chest as he slices his hand through the air, cutting invisible runes. || Hidden or Invisible:  A deep growl rumbles nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Prize list]]&lt;br /&gt;
[[Category:Evermore Hollow]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208149</id>
		<title>Evermore Hollow/fishing prizes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208149"/>
		<updated>2023-10-02T20:23:25Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Major Elemental Spell Preps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Custom Death Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature brown frigate || * Nope, that wasn&#039;t the right move.  Alastir needs aid!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shiny golden key || * Alastir is about to embrace Lorminstra; someone help!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a knotted blue cloth ragdoll || * The &amp;lt;Profession&amp;gt;&#039;s life is a dangerous one.  Just ask Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature slate tombstone || * Alastir will no longer wake up and smell the coffee!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shadowy dragon&#039;s tail sculpture || * Alastir is chasing the tail of the shadow dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a lacquered red bamboo bookmark || * Alastir will never get to find out how that book he was reading ends.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a flat black plate || * Alastir smells like corpse, because they are one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghostly white marble effigy || * Alastir dances with the spirits now!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass tombstone || * Alastir became a victim of carelessness!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a foggy glass tombstone || * Alastir just took his final breath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken clover-shaped tombstone || * Alastir just took an unlucky hit!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a padded leather glove || * Alastir bobbed when he should have weaved.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken terracotta pot || * Alastir now has a keen personal interest in how compost is made.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a point-toed cast bronze foot || * Alastir charged head first into life, but he just fell feet first into death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a nacreous pearl bangle || * Live each day to the fullest, as you might end up like Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rusty bloodstained scimitar || * Alastir died in a blaze of glory; this pleases V&#039;tull.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved green crystal crypt miniature || * Alastir is super dead.  Guess he will sleep in his crypt tonight!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright orange circular tombstone || * Alastir will never see another sunset!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried chicken foot || * Alastir played chicken with death.  Death won.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature fjord model || * Alastir is pining for the fjords.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slender jade green needle || * Alastir gives being a corpse a try.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a handful of weathered stones || * Alastir has fallen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cup of coffee carving || * Alastir could use a little pick-me-up.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cast brass fist || * Alastir has a great future as fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a green glass lilypad || * Alastir sips from the cup of death, whose waters are eternal and sweet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crossed-out red circle sign || * Alastir didn&#039;t read the &amp;quot;Do Not Pass&amp;quot; sign!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small lump of coprolite || * Raise a glass to Alastir, who can no longer enjoy spirits... because he is one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crazed white-glazed amulet || * That&#039;s one way to get out of paying a bar tab, Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a reticulated quartz nodule || * Laugh all you want, Alastir may have died, but they died trying.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering green silk cravat || * Alastir is pursuing an exciting new career in the death industry as a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fractured glass candleholder || * According to the traditions of the &amp;lt;Race&amp;gt; people, let Alastir be mourned.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked jadeite egg || * In the end, Alastir is just another dead &amp;lt;Race&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a jasper and silver-caged locket || * Death be not proud, and Alastir be not alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a faceted pyrite horseshoe || * Alastir skipped the class in adventurer&#039;s school where they covered how not to die.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gold-set citrine medallion || * The sun shone on Alastir for the last time today.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small jet flame icon || * Alastir fails at life.  Maybe they&#039;ll do better in death?&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of tumbled seaglass || * Alastir just learned a valuable lesson about actions and consequences.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a long-legged pink flamingo pin || * Sing a lament for Alastir, who is gone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering piece of sheet music || * Time to sing a dirge for Alastir!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghost white turnip || * Alastir went to the turnip farm in the sky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sharpened aster opal needle || * Alastir didn&#039;t die so much as abruptly stop living.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass cloche || * Alastir sings his swan song.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a delicate wire and garnet spider || * Hopefully Alastir enjoys ghost stories, because now he is one!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a musty and tattered music folio || * Alastir can&#039;t finish his opus now because he is decomposing.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a petrified chocolate cookie || * Alastir got caught with his hand in the cookie jar.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a brass and teak casket miniature || * Alastir just died gruesomely!  Remains to be seen if there is an open casket.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gilded green garnet idol || * How lucky is Alastir to be ali... oh, nevermind; he&#039;s not.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright yellow circular tombstone  || * Alastir will never see another sunrise!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a burnished brass inkwell || * Into every life, a little rain must fall.  Today, it&#039;s falling on Alastir&#039;s corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pale porcelain anchor || * Alastir staggers off of life&#039;s stage; exit stage death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a briar-tipped pink marble rose || * In a garden of roses, Alastir just succumbed to the thorns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden star-cut diamond || * Alastir returns to stardust.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried rose wrist corsage || * All of the paths in Alastir&#039;s life led to this moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a laughing dog-shaped tombstone || * Yeah, yeah.  When you&#039;re done snickering, Alastir could use a rescue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked mist grey tombstone || * Alastir did not fear death but clearly should have.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken eye-shaped tombstone || * Alastir is seeking enlightenment.  The hard way!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bejeweled green beetle pin || * If not collected, Alastir&#039;s body will be worm-fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver-chased ceremonial hatpin || * It&#039;s a great day to be an undertaker when Alastir comes to town.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DreamFire Panel Prizes==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dreamfire scenery slip || This scenery slip will convert your basic dreamfire panel or locked scenery panel into an imprintable scenery panel.  Will not work if the panel&#039;s existing concealed illusion has been heavily customized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a vegetable illusion style curio  || Your curio will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#101-Vegetable Dance]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an apparitions illusion style carving || Your carving will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#102-Apparitions]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
For a list of gems available through fishing, please see &#039;&#039;&#039;[[Evermore Hollow/list of gems|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Lures==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fake glossy brown tarantula&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wiggly fake squid&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass bead lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sparkly fake silver fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wire-fringed lilac and white lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rubbery large bloodworm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved wooden tadpole lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pitted iron fishing hook&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glossy inky black nightcrawler&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Spell&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a mossy ebonwood wand || Grasp of the Grave (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing green snail shell || Rejuvenation (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fuzzy moss-covered ear || Unpresence (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a clump of muddy lemongrass || Adrenal Surge (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing blue snail shell || Water Walking (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken algae-stained wand || Grasp of the Grave (20 charges - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a withered moldy slice of apple || Foresight (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tiny half-eaten grasshopper || Nature&#039;s Bounty (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slimy tendril-wrapped eyeball || Eye Spy (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing red snail shell || Celerity (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Memorial Brooch==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silky titian braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dusty blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a auburn braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coarse black braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an ashen grey braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dark brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rust red braided hair brooch&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial brooch - It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memorial Hair==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided ashen hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided auburn hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided black hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided brown hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided grey hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided red hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided silver hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided titian hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided white hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided blonde hair&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial hair - &lt;br /&gt;
It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Muddy Duds==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistfull of brownish pink eggshells || Character has hair that hangs in lank clumps about his face and is matted with brownish pink eggshells.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of bright autumn leaves || Character has hair that hangs in lank clumps about his face and is matted with bright autumn leaves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of peat moss and loam || Character has hair that hangs in lank clumps about his face and is matted with peat moss and loam.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of scraggly grey moss || Character has hair that hangs in lank clumps about his face and is matted with scraggly grey moss.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of dark river mud || Character has hair that hangs in lank clumps about his face and is matted with dark river mud.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of mica-flecked sand || Character has hair that hangs in lank clumps about his face and is matted with mica-flecked sand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
And can be altered into any of the following nouns: eggshells, leaves, loam, moss, mud, or sand.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of moldy muffin crumbs || Character has hair that is riddled with bits of moldy muffin crumbs and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tangle of unraveling rope || Character has hair that is riddled with bits of unraveling rope and piled upon his head in a haphazardous heap.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some off-white coils of hempen twine || Character has hair that is riddled with bits of coils of hempen twine and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a smattering of curling wood shavings || Character has hair that is riddled with bits of curling wood shavings and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shaggy yellow-white straw || Character has hair that is riddled with bits of yellow-white straw and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some frayed bits of blue yarn || Character has hair that is riddled with bits of bits of blue yarn and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: crumbs, rope, twine, shavings, straw, or yarn.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dozen fractured black flechettes || Character has hair that is rumpled into a shaggy mess with bits of fractured black flechettes sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a trio of broken laje lockpicks || Character has hair that is rumpled into a shaggy mess with bits of broken laje lockpicks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of rusty iron nails || Character has hair that is rumpled into a shaggy mess with bits of rusty iron nails sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of mirror-like shards || Character has hair that is rumpled into a shaggy mess with bits of mirror-like shards sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some splintered haon sticks || Character has hair that is rumpled into a shaggy mess with bits of splintered haon sticks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a polished copper wire || Character has hair that is rumpled into a shaggy mess with bits of polished copper wire sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: fletchettes, lockpicks, nails, pebbles, shards, splinters, sticks, or wire.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogue Guild Clasp==&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of jagged bloodstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of rainbow crystal&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of shadowy deathstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of warped soulstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a spike of twisted black iron&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Preps==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* Please note that 111 fireworks also work for spell 908.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small dark kelyn eye symbol || Firework Description: rapid staccato pulses of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering silver and blue orb || Firework Description: an ogee arch of pale blue and silver light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small jet black eye symbol || Firework Description: swirling vortices of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a fabric cherry blossom || Firework Description: a florid display of twinkling pink cherry blossoms &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a hovering spectre pin || Firework Description: myriad hovering spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a polychromatic lotus blossom || Firework Description: waterfalls of polychromatic lotus blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling ebon gate || Firework Description: a sparkling Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a copper and silver leaf || Firework Description: a spiral of winking copper and silver leaves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a bile green spectre charm || Firework Description: myriad bile green spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a golden crown symbol || Firework Description: the golden crown symbol of Koar&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a wave-stamped green orb || Firework Description: a sea green arch of luminous waves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a dried zombie hand || Firework Description: an enormous, clawed pale humanoid hand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a scarlet toy serpent || Firework Description: a sinuous serpent of sharply scintillating scarlet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a silver-eyed peacock feather || Firework Description: a tumbling cascade of silver-eyed peacock feathers &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small pale vaalin eye symbol || Firework Description: furiously erratic flashes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small blue topaz eye symbol || Firework Description: an awesome shock wave of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold and crimson orb || Firework Description: a banner of gold and crimson sparks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jacinthe pumpkin pin || Firework Description: a glittering multitude of jacinthe pumpkins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a star-sparked mournbloom pin || Firework Description: a deluge of star-sparked mournblooms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a comet-inlaid large onyx emblem || Firework Description: a dizzying array of colorful plasma orbs that streak through the sky trailing tails of gold&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red rose charm || Firework Description: waterfalls of glittering red roses&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a twisting viridian vine || Firework Description: twisting viridian vines with sparkling pink blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling spirit button || Firework Description: hordes of sparkling spirits&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering green orb || Firework Description: an arch of sparkling green motes of light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small white opal eye symbol || Firework Description: blindingly bright bolts of fractal &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red skull charm || Firework Description: the ominous image of a screaming red skull&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a swan-carved round onyx cameo || Firework Description: the silhouette of a majestic swan with its wings outstretched&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a diminutive carved ivory feather || Firework Description: an effusion of perfect gossamer white feathers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a rutilated clear crystal ball || Firework Description: enormous, glittering bursts of breathtaking color held in a miasma of swirling gold and silver&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold-sparked lor tree button || Firework Description: a gold-sparked silvery lor tree&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a perforated heavy pewter orb || Firework Description: myriad pin pricks of light filling an orb of swirling mist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small deep ruby eye symbol || Firework Description: dozens of glittering motes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering golden owl button || Firework Description: a glittering golden owl&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jack-o&#039;-lantern pin || Firework Description: a wavering bright orange jack-o&#039;-lantern&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || an absinthe green vellum || Firework Description: cascades of absinthe green chased with lavender&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || - || Firework Description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a blazing violet-tinged token ||  You fire a blazing violet-tinged gout of flames at a giant rat! || Alastir fires a blazing violet-tinged gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 118 || a gossamer tangled web token ||  You open your hand and funnel cyclonic tangles of gossamer webbing at a giant rat! || Alastir opens his hand and funnels cyclonic tangles of gossamer webbing at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Major Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bread Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 2&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a lotus seed bun || Bread Description: a lotus seed bun || Flavor 1: Sweetened with lotus seed paste, the steamed bun is light and fluffy with just a hint of a floral undertone. || Flavor 2: The steamed bun has hints of florals and coconut, with a pop of perfectly balanced sweetness from the lotus seed paste at the center.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a mist grey jellied eel || Bread Description: a mist grey jellied eel || Flavor 1: The jelly gives way at the slightest taste, dissolving into a sea-salty, slightly rancid goo.  The chunks of eel are chewy and undercooked. || Flavor 2: Chewy bits of undercooked eel slither across your tongue as the gelatin dissipates in a rush of slimy, salty goo.  Just when you thought the experience was completed, undercurrents of rancid kelp and unidentified spices explode upon the palate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a ghost-etched meat tart || Bread Description: a ghost-etched meat tart || Flavor 1: The tart&#039;s crust is buttery and flaky, with just a hint of salt.  The savory interior tastes somewhat like pork but is gamier than expected. || Flavor 2: Bits of flaky crust blend with a thick mushroom gravy holding chunks of a gamy meat of unidentified origin.  Tastes almost like pork with a hint of chicken!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified banana-shaped pastry || Bread Description: a caramelized bananas and cream pastry || Flavor 1: Coarse flakes of salt melt into slices of soft banana, the touch of savoriness countering the sweetness of the fruit perfectly. || Flavor 2: Flaky, buttery layers of pastry cradle coins of caramelized bananas dusted with cinnamon and vanilla custard infused with bourbon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified chicken-shaped tart || Bread Description: a golden chicken tart  || Flavor 1: Savory ham and pungent cheese wrap a satisfyingly thick grilled chicken breast encased in a golden tart.  The juices from the meat have made the bottom of the tart slightly soft. || Flavor 2: Juices dribble from the corner of this flaky tart filled with aromatic cheese wrapped around a sliced ham-enrobed grilled chicken breast.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified cracker sandwich || Bread Description: a cheesy orange cracker sandwich || Flavor 1: Tangy cheese flavors a pair of salty crackers filled with sweetened peanut butter. || Flavor 2: Creamy sweetened peanut butter contrasts the saltiness of the cheese-flavored crackers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified egg-shaped tart || Bread Description: a golden chicken tart || Flavor 1: The satisfying flavors of buttery shortcrust filled with savory sausage, scrambled eggs, and gooey cheese brings a wakening warmth to your body. || Flavor 2: Flaky crust gives way to an unctuous combination of sage-spiced sausage, creamy scrambled eggs, and tangy cheese, filling you with motivation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified grilled cheese sandwich || a triangle-shaped half of a buttery grilled cheese sandwich || Flavor 1: Gooey, orange cheese oozes out between slices of soft white bread that have been toasted to golden perfection. || Flavor 2: Two square slices of unnaturally white bread, saturated with butter and grilled to a perfect crisp, fail to contain the oozing, gooey bright orange cheese sandwiched between them. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified rice ball || Bread Description: a sticky white rice ball || Flavor 1: This tacky ball of soft rice explodes with umami as shaved beef in a sweet chili sauce is released on your tastebuds || Flavor 2: Ginger, garlic, chilies, and soy combine to form a thick sauce that intermingles with soft shaved beef inside the soft ball of sticky rice. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified tea leaf-shaped pastry || Bread Description: a slice of pink mousse and green tea cake roll || Flavor 1: Spread between the thin layers of spongy green tea cake, a sweet mousse enhanced by candied cherry blossoms manages to be both light and rich. || Flavor 2: Delicate and floral, spongy green tea cake and pale pink, cherry blossom mousse are rolled together to create a treat as beautiful as it is delicious.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified white cheddar ball || Bread Description: a fried white cheddar ball laced with cayenne || Flavor 1: An acidic zing arouses your tongue while the mild burn of cayenne pepper wakes up the inside of your mouth.  The fried and buttery exterior releases a fueling warmth across your tastebuds. || Flavor 2: Bursts of peppery cheddar mingle with rich, creamy butter in a savory blend destined to delight your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a jacinthe pumpkin candy || Bread Description: a jacinthe pumpkin candy || Flavor 1: Sugar.  Pure, unadulterated sugar.  The candy is slightly chewy, but whatever flavors it may have once had are obscured by the overwhelming rush of sugar that hits you. || Flavor 2: A faint citrusy note is quickly trampled beneath the overwhelming onslaught of sugar, much like a Voln master facing a horde of Elanthia&#039;s most powerful undead.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified glazed doughnut || Bread Description: a puffy glazed doughnut || Flavor 1: The sugary exterior gives way to a doughy pillow filled with smooth and tangy strawberry jelly. || Flavor 2: Tangy strawberry jelly oozes from the gooey embrace of buttery dough coated with a sweet sugary glaze.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a candied troll eyeball || Bread Description: a candied troll eyeball || Flavor 1: Even the fine quality, vanilla-infused sugar cannot mask the taste of the troll eyeball.  It tastes of sweat and death, and there are, unfortunately, a few eyelashes stuck within the candied exterior. || Flavor 2: The eyeball tastes of the dank underground and smells of sweat and salt.  Several eyelashes are stuck about the vanilla-infused candied exterior.  They do not add to the experience.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified bat wing || Bread Description: a honeyed bat wing || Flavor 1: Glazed with rich honey and seasoned with garlic, lemon, and black pepper, the piquant flavors meld together in a bold blend of mouthwatering spices and a chicken-like taste. || Flavor 2: Pungent spurts of pepper shoot through smooth bands of honey and garlic only to be chased away by a sharp eruption of lemony goodness.  A meaty aftertaste lingers on your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || - || Bread Description: || Flavor 1: || Flavor 2: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || a slender off-white vellum || First Person:  You gently coax the surrounding spirits to manifest in the form of a [Spell Name]. || Third Person:  Alastir gently coaxes the surrounding spirits to manifest in the form of a person. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Entry Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Exit Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a dream agate teabowl trinket || Entry message: The tantalizing scent of freshly brewed tea fills your senses as fragrant steam swirls around you, obscuring your vision... || Exit message: A wash of steam curls into the shape of a teadragon, and while you stare at it, the world goes blurry... || Room Name: The Tea Haven || Room Description: Cozy and warm, the small room is filled with bookshelves, cupboards, and comfortably cushioned seating.  Teapots and vases of teas clutter a jadewood counter, tantalizingly scented steam from the brews drifting across the room.  A velvet-cushioned window seat looks out over a lush garden, an opened book in one corner and a tiny teadragon curled about a teabowl in another.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a haon horse trinket || Entry message: Your vision becomes fuzzy, like a thick fog rolling in. As the haze begins to clear, the whinnying of a horse welcomes you, and the aroma of fresh sawdust and oiled leather rises around you  || Exit message: A sad nicker bades farewell as the mists overtake you... || Room Name: Serene Stable || Room Description: Wrought iron-caged lanterns, hanging from exposed rafters crossing the peaked roof, cast a warm glow over a cobblestone aisle lightly strewn with straw.  Occasionally letting out a soft nicker, horses rustle in the hay within the uniform, haon-framed stalls on either side.  A polished leather saddle waits upon a stand, and oiled bridles drape from hooks on square support beams.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a solid white marble || Entry message: Your surroundings begin to grow pale as if the color were being drained out of everything. Once the color is gone the outlines of objects become thinner and thinner until they disappear to nothing... || Exit message: Whiteness dissolves as your surroundings shift back to normal... || Room Name: Plane of Light || Room Description: Everything is white in all directions with a barely discernible grey line that looks like it could be a horizon.  The ambient light is cool and soft so as to illuminate everything without being overbearing.  The footing is solid yet lacks any visible detail. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a stopped bronze timepiece || Entry message: Events around you begin to flicker, some seemingly undoing themselves, while others accelerate to exceed any sensible pace of existence... || Exit message: With a sudden lurch, causality returns to something more familiar... || Room Name: Somewhen || Room Description: Nestled between countless streams of flashing colors and light, this narrow sliver of respite bears few distinguishing features.  Standing tall at the center of the space, a slender post of unknown material holds aloft a translucent enclosure, a flickering mote of golden light trapped within.  The perimeter of the area is defined by a mangled wrought iron fence, it&#039;s ruined form seemingly holding the chaotic environment at bay.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a many-eyed stone trinket || Entry message: Dark fog envelops you, its dense greyness broken only by the blurry images of hundreds of eyes staring at you.  The world around you fades completely, until all you see are eyes and fog... || Exit message: Dark fog wraps about you, hiding you from all the eyes.  The chamber grows dim about you... || Room Name: Chamber of Ocularity || Room Description: Twisted candelabra made of crimson-stained bone cast flickering shadows across the darkness, revealing an asymmetrical stone chamber covered in carvings of eyes.  An enormous, lifelike painting towers over the area, depicting a slimy grey, tentacular humanoid with three eyes.  The creature&#039;s mouth is agape to reveal dozens of sharp teeth, each tipped with a tiny, unblinking eye.  Dark fog roils across the floor in a neverending undulation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| - || Entry message: || Exit message: || Room Name: || Room Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cleric Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a dirge button || Sensation: a mournful dirge echoes across your consciousness.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a frayed and fading postcard || Sensation: and are full of melancholy, subtle and sweet, like a fading memory of summer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a ghost white symbol || Sensation: ghostly fingers brush the nape of your neck.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || an icy rhimar pin || Sensation: an icy coldness creeps across your skin.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a pale blue crystalline teardrop || Sensation: and you feel a solitary, warm tear roll down your cheek.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny absinthe green button || Sensation: you taste a rush of absinthe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny oak sun symbol || Sensation: the warmth of a summer&#039;s afternoon in the fields overcomes your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny pine snowflake symbol || Sensation: the bite of a winter blizzard chills your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver coin symbol || Sensation: you hear the sound of coins clinking onto a metallic surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny maple leaf symbol || Sensation: the earthy scents of autumn swirl in your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny driftwood wave symbol || Sensation: a wave of ocean breezes washes over you.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver lightning bolt || Sensation: unleashing within yourself an electrical storm of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny willow droplet symbol || Sensation: cool, dewy spring air cleanses your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a mournbloom symbol || Sensation: the scent of mournblooms overwhelms your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a small bit of bright white fulgurite || Sensation: shocking you with a sudden, sharp barb of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a teabowl charm || Sensation: you taste perfectly brewed lotus tea.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny enamel rose petal || Sensation: and you are overcome with the scent of roses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny shot glass || Sensation: you feel giddily drunk in the best way possible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a narrow silver tuning fork || Sensation: as a warm hum of vibrations ripples through your limbs.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny blue-colored symbol || Sensation: your world takes on a soft, gentle blue tinge.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny smooth stone || Sensation: your worries vanishing for just a moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny barrel || Sensation: you are overwhelmed with the scent of brewed hops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a subtle gold vellum || First Person:  Your skin is suffused with a subtle gold glow as you pray to your patron for assistance with [Spell Name]. || Third Person:  Alastir&#039;s skin is suffused with a subtle gold glow as he prays. || Hidden or Invisible:  A subtle gold glow appears in the air, vaguely shaped like a person.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble tongue || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. ||Deader&#039;s view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into your lifeless body. || Others&#039; view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into Dead Person&#039;s lifeless body.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble fist || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. || Deader&#039;s view: Alastir stands before you, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto your chest, filling you with the life force they summoned with their words. || Others&#039; view: Alastir stands before Dead Person, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto Dead Person&#039;s chest, filling him with the life force Alastir summoned with their words.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || - || Raiser&#039;s view: || Deader&#039;s view: || Others&#039; view: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a shadow-swept glowing orb || First Person: Time has no meaning here where moments and eons are all the same, but it feels as though you may have been in this vast darkness forever.  A few seconds or centuries pass when the darkness begins to gradually retreat, light pushing it away.  The void of black softens first to charcoal, then to ash, and then finally to a bright, harsh white, and just as the light becomes blinding you are filled with a quiet understanding that you are once again alive. || Others&#039; View: Unnatural shadows swirl around and obscure Character, his form nearly consumed by the dark until a light, just as unnatural, hovers above him and pushes them away as its intensity grows into a blinding light that reveals as it fades that he is once again alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a black marble sphere || First Person: You feel an energy grow inside you as everything turns black.  Writhing tendrils of purple energy creep out of the darkness all around you, growing in intensity until you are suddenly alive once again. || Others&#039; View: An opaque black sphere begins to grow outward from Alastir&#039;s midsection.  After it grows large enough to completely consume his body, tendrils of purple energy writhe over its surface before it collapses to reveal a damaged, but very living Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a small silk pillow || First Person: First Person: Images of memories fade as you feel yourself falling through darkness.  Your surroundings become more clear as you fall as if waking from a dream.  When you stop, you open your eyes alive once again. || Others&#039; View: The prone astral image of Callah comes floating down from above.  When it reaches her body, her eyes slowly open.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Elemental Spell Preps===&lt;br /&gt;
===Major Elemental Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | LOOK description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned disk || Description: the enruned Alastir disk || LOOK description: Lines of runes have been carved into the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny glaesine disk || Description: the glaesine Alastir disk streaked with cobalt veins || LOOK description: The translucent, glaesine surface of the disk is streaked with a series of deep cobalt inclusions.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny repousse copper disk || Description: the repousse copper Alastir disk raised in leafy designs || LOOK description: An all-over foliated design wraps the disk, hammered from the other side of the burnished copper form.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny obsidian disk || Description: the obsidian Alastir disk || LOOK description: Chunks of sharp-edged obsidian form the shape of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned brass disk || Description: the brass Alastir disk engraved with runes || LOOK description: Thousands of tiny runes have been engraved into the brass surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny bolt-etched disk || Description: the sparking Alastir disk || LOOK description: Slivers of silvery blue electricity run across the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny malachite disk  || Description: the malachite Alastir disk || LOOK description: Black clouds interrupt the deep green in the malachite of this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny cloud-covered disk || Description: the mist-hazed Alastir disk || LOOK description: Clouds of mist billow out from and conceal the disk, leaving only a faint outline of its form visible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny ice-covered disk || Description: the ice-covered Alastir disk || LOOK description: Sheets of glacial blue ice cover the disk, leaving only a small opening for storage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny granite disk || Description: the granite Alastir disk || LOOK description: Craggy slabs of grey and silver granite are fused around the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny invar disk || Description: the smooth invar Alastir disk || LOOK description: This smooth disk of invar has no hammer marks on its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny discordant disk || Description: the discordant Alastir disk || LOOK description: The form of the disk blurs and distorts seemingly at random, accompanied by the occasional cloud of crackling grey-black smoke and discordant sounds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny flame-carved disk || Description: the flaming Alastir disk || LOOK description: Heatless flames of orange, crimson, and yellow burn around the form of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny prismatic disk || Description: the prismatic Alastir disk || LOOK description: Colors of every hue flicker across the faceted surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny brass disk || Description: the woven brass Alastir disk || LOOK description: Brass wire has been woven together to form this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny quartz disk || Description: the translucent quartz Alastir disk veined in burnt umber || LOOK description: Burnt umber veins run through the semi-translucent grey quartz.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny porcelain disk || Description: the porcelain Alastir disk laced with tiny cracks || LOOK description: Blue-white porcelain forms the shape of this disk.  Tiny cracks lace the translucent layer of its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny driftwood disk || Description: the driftwood Alastir disk || LOOK description: Misshapen, the disk is fashioned from gnarled, streaky driftwood.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || - || Description: || LOOK description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranger Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Damaging vine:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Thorns:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || a rotten blackberry || Damaging vine: a clutch of twisted branches riddled with clawlike thorns || Thorns: clawlike thorns || Non-damaging vine: a clutch of twisted branches laden with plump blackberries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || a delicate blossom || Damaging vine: some delicate green tendrils dotted with white blossoms || Thorns: tiny barbed hooks || Non-damaging vine: some delicate green tendrils covered with tiny barbed hooks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || - || Damaging vine: || Thorns: || Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Swarm: &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || an azure cuckoo bee || Swarm: a glinting swarm of azure cuckoo bees || Description: Ambient light glints off the metallic bodies of the cuckoo bees, their forms arced to accentuate their stingers.  A threatening hum emanates from the throng as their black-veined, translucent violet wings rapidly beat.  The wasp-like insects swirl in a droning, azure cloud of agitation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a metallic blue scarab || Swarm: a clamorous swarm of metallic blue scarabs  || Description: The ground ripples like a metallic sea as thousands of blue scarabs rapidly clatter over each other, snapping their pincers in a frenetic frenzy eager for flesh.  The sound is deafening as they clamber over their target, seeking any vulnerability in their defenses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a dried glossy black wasp || Swarm: a swarm of gigantic glossy black wasps || Description: A menacing nest of glossy black wasps bobs and weaves in the air, looking for an opening to strike its target. At the tip of each wasp&#039;s abdomen is a translucent pink stinger dripping with venom.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || - || Swarm:  || Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerer Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 1:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 2:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 3:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a sinuous rubbery grey tentacle || Appendage 1: a sticky gelantinous tentacle || Appendage 2: a blubbery pale pink tentacle || Appendage 3: a tiny rubbery tentacle&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a crumbling grey stone arm with a large hand || Appendage 1: a cracked pink marble limb with smooth fingers || Appendage 2: a gritty sandstone appendage with thick fingers || Appendage 3: a small roughly chiseled arm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a pink-toed giant tarantula limb || Appendage 1: a pearly-haired wolf spider appendage  || Appendage 2: a bristly camel spider pincer  || Appendage 3: a long-haired ebon tarantula appendage&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || - || Appendage 1:  || Appendage 2:  || Appendage 3: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizard Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a rivulet-inked vellum || First Person:  Rivulets of glowing mana trickle from your fingertips as you call the elements to prepare [Spell Name]. || Third Person:  Rivulets of glowing mana trickle from Alastir&#039;s fingertips as he calls the elements to his aid. || Hidden or Invisible:  Rivulets of glowing mana trickle in midair.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a silvery blue small bolt token || You fling a tiny bolt of silver blue lightning at a giant rat! || Alastir flings a tiny bolt of silver blue lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || an electrum ball token || You fling a sparkling ball of electricity at a giant rat! || Alastir flings a sparkling ball of electricity at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a electrum bolt token || You impel a surge of electric energy at a giant rat! || Alastir impels a surge of electric energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a glistening globe token || You lob a wobbly globe of glistening water at a giant rat! || Alastir lobs a wobbly globe of glistening water at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a small cloud token || You direct a fierce, stinging plume of liquid at a giant rat! || Alastir directs a fierce, stinging plume of liquid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a tiny waterspout token || You jet a high-pressure water stream at a giant rat! || Alastir jets a high-pressure water stream at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || an amorphous blob token || You lob an amorphous blob of acid at a giant rat! || Alastir lobs an amorphous blob of acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || a yellow cloud token || You billow a yellowish sulfuric vapor at a giant rat! || Alastir billows a yellowish sulfuric vapor at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a crackling flame token || You belch a plume of crackling fire at a giant rat! || Alastir belches a plume of crackling fire at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a flame-edged cinderous token || You propel a fierce gout of flames at a giant rat! || Alastir propels a fierce gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 907 || a serrated ice fragment token || You rapidly flick a series of serrated ice fragments at a giant rat! || Alastir rapidly flicks a series of serrated ice fragments at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a purple whip token || You whip a crackling bolt of purple lightning at a giant rat! || Alastir whips a crackling bolt of purple lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a golden spear token || You throw a brilliant spear of golden lightning at a giant rat! || Alastir throws a brilliant spear of golden lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1707 || a cinereous steam token || You stream a sibilant surge of cinereous steam at a giant rat! || Alastir streams a sibilant surge of cinereous steam at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1710 || a chartreuse acid token || You direct a chartreuse jet of spitting acid at a giant rat! || Alastir directs a chartreuse jet of spitting acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 912 || a pale zephyr-inked vellum || First Person:  Breezes whip with increasing strength at your clothing as you prepare [Spell Name], gathering the air into a vicious gale. || Third Person:  Breezes whip with increasing strength at Alastir&#039;s clothing as he gathers the air into a vicious gale. || Hidden or Invisible:  Breezes whip with increasing strength through the area.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 920 || a bronze whistle-drawn vellum || First Person:  Preparing [Spell Name], you let out a sharp whistle. || Third Person:  Alastir lets out a sharp whistle. || Hidden or Invisible:  A sharp whistle pierces the air.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bard Spell Preps===&lt;br /&gt;
===Empath Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a bloodshot eye-drawn vellum || First Person:  You are filled with the deep comprehension and power of [Spell Name] no sooner than you think upon it, scanning your mind for the knowledge in an instant. || Third Person:  Alastir&#039;s eyes shake rapidly from side to side. || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Monk Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a shimmering mandala-inked vellum || First Person:  As you visualize a mandala to represent the [Spell Name] spell in your mind, you project its image into a nebulous, shimmering form before you. || Third Person:  A shimmering mandala forms in front of Alastir. || Hidden or Invisible:  You see a shimmering mandala hang in the air briefly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1205 || a faintly shimmering vellum || First Person:  You reflect on the [Spell Name] spell and stare at yourself in the mirror of your mind, your reflection warping and stretching until someone else is staring back. || Third Person:  Almost too fast to notice, for just a moment Alastir&#039;s face wavers and shimmers like a mirage. || Hidden or Invisible:  The air wavers and shimmers like a mirage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a folded dark ecru vellum || First Person:  You whisper a melodic mantra for the [Spell Name] spell. || Third Person:  Alastir whispers a melodic mantra.. || Hidden or Invisible:  You hear a melodic whisper.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a rough iron grey vellum || First Person:  Using the vocal cords deep in your throat, you build a low guttural chant of the [Spell Name] spell. || Third Person:  Using the vocal cords deep in his throat, Alastir begins a low guttural chant. || Hidden or Invisible:  You hear a low guttural chant.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 12xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===All Circle Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a tiny mouse-inked vellum || First Person:  More than a little frightened, you timidly incant the words for [Spell Name]. || Third Person:  Looking almost frightened, Character timidly incants the words for [Spell Name]. || Hidden or Invisible:  You hear a timid voice nearby.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an inky black-colored vellum || First Person:  Cupping your fingers before you, the tips suddenly darkening to an inky black, you murmur a prayer to the dead, enticing them to aid you in casting [Spell Name]. || Third Person:  Cupping his fingers before him, the tips suddenly darkening to inky blackness, Alastir murmurs a prayer to the dead that is an entreaty for aid. || Hidden or Invisible:  From within the surrounding darkness, a prayer to the dead drifts by.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a gradient ebon and blue vellum || First Person:  You unconsciously hold your breath as you silently intone the words for [Spell Name], letting it out only after the spell is prepared. || Third Person:  Alastir releases an audible breath of air, something between a gasp and a sigh. || Hidden or Invisible:  You hear a quiet gasp from somewhere close. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a muted grey vellum || First Person:  You mumble the incantation for [Spell Name] to yourself. || Third Person:  Alastir mumbles something to himself. || Hidden or Invisible:  Someone mumbles something nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a textured stone grey vellum || First Person:  From somewhere deep below you, the earth rumbles threateningly as you prepare [Spell Name]. || Third Person:  The earth rumbles threateningly from somewhere deep below Alastir. || Hidden or Invisible:  The earth rumbles threateningly.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an ashen hand-shaped vellum || First Person:  Spreading your fingers wide, you hold your hands over the ground and draw forth the cold certainty of death.  Shadows rise to your bidding, interlacing with your power as you cast [Spell Name]. || Third Person:  Spreading his fingers wide, Alastir holds his hands over the ground, and a sudden chill fills the air as shadows rise to his bidding. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a wisp-inked vellum || First Person:  You whisper arcane incantations as you prepare to cast [Spell Name], and the air about you swirls with ghostly wisps of power. || Third Person:  Alastir whispers arcane incantations, and the air about him swirls with ghostly wisps of power. || Hidden or Invisible:  Whisperings of arcane incantations fill the air as ghostly wisps of power drift out of the shadows. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a bubble-swirled vellum || First Person:  Iridescent bubbles swirl from your hands like effervescent cyclones before abruptly popping in unison as you finish preparing [Spell Name]. || Third Person:  Iridescent bubbles swirl from Alastir&#039;s hands like effervescent cyclones before abruptly popping in unison. || Hidden or Invisible:  Two effervescent cyclones of iridescent bubbles swirl in the air before abruptly popping in unison. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a white and icy blue vellum || First Person:  A chill breeze reminiscent of autumn swirls about your form as you prepare to cast [Spell Name]. || Third Person:  A chill breeze swirls about Alastir as he gestures and utters a phrase of magic. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a frayed drab grey vellum || First Person:  You chant the phrases for [Spell Name], your droning intonations carrying a somber but determined quality. || Third Person:  Alastir chants a droning phrase, his intonation carrying a somber but determined quality. || Hidden or Invisible:  You hear some somber incantations nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shadow-inked vellum || First Person:   Swaying slightly, you hum an ancient hymnal that causes the shadows to gather to you. Whispering in your ear, the voices of the dead lend their chorus to your hum and aid you in casting [Spell Name]. || Third Person:   Swaying slightly, Alastir hums an ancient hymnal that causes the shadows to stretch towards him. Soft at first, whispers from unseen visitors lend their voice to his humming as he completes his spell. || Hidden or Invisible:  Rising from the shadows, an ancient hymnal fills the air and grows into a cryptic chorus before abating.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a night blue star-covered vellum || First Person:  Invoking the virtues of the stars, you prepare to cast [Spell Name].  Swirls of constellations appear beneath your skin as you finish your incantation. || Third Person:  Alastir invokes the virtues of the stars, swirls of constellations appearing momentarily beneath his skin as his power coalesces. || Hidden or Invisible:  From the shadows, someone invokes the virtues of the stars.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a ghostly white mask-drawn vellum || First Person:  Concentrating on the morbidity of death, you draw forth its dark powers as you weave your hands in the somatic patterns needed to cast [Spell Name]. || Third Person:  Weaving his hands in a complicated pattern, Alastir face suddenly darkens as a ghostly death mask pinches his features into a haunting visage.  As he finishes his casting, the mask slips from his features. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a rippled multicolored vellum || First Person:  As you begin the incantation for [Spell Name], the ground beneath you ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Third Person:  The ground beneath Alastir ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Hidden or Invisible:  The ground ripples with multihued elemental mana that slowly unfurls into wispy tendrils of colorful light.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shimmering pale vellum || First Person:  Shimmering runes for [Spell Name] appear in the air before you, then explode into a shower of sparks. || Third Person:  Shimmering runes appear in the air before Alastir, then explode into a shower of sparks. || Hidden or Invisible:  Shimmering runes appear in the air, then explode into a shower of sparks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a slim shadowy black vellum || First Person:  Your vision darkens over as you murmur the incantation for [Spell Name]. || Third Person:  Alastir murmurs a chant as a shadowy film darkens his eyes. || Hidden or Invisible:  You hear a quiet murmured chant nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a jagged rune-drawn vellum || First Person:  A deep growl rumbles in your chest as you slice your hand through the air, cutting invisible runes to cast [Spell Name]. || Third Person:  A deep growl rumbles in Alastir&#039;s chest as he slices his hand through the air, cutting invisible runes. || Hidden or Invisible:  A deep growl rumbles nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Prize list]]&lt;br /&gt;
[[Category:Evermore Hollow]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208146</id>
		<title>Evermore Hollow/fishing prizes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208146"/>
		<updated>2023-10-02T15:58:49Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Sorcerer Spell Preps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Custom Death Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature brown frigate || * Nope, that wasn&#039;t the right move.  Alastir needs aid!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shiny golden key || * Alastir is about to embrace Lorminstra; someone help!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a knotted blue cloth ragdoll || * The &amp;lt;Profession&amp;gt;&#039;s life is a dangerous one.  Just ask Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature slate tombstone || * Alastir will no longer wake up and smell the coffee!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shadowy dragon&#039;s tail sculpture || * Alastir is chasing the tail of the shadow dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a lacquered red bamboo bookmark || * Alastir will never get to find out how that book he was reading ends.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a flat black plate || * Alastir smells like corpse, because they are one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghostly white marble effigy || * Alastir dances with the spirits now!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass tombstone || * Alastir became a victim of carelessness!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a foggy glass tombstone || * Alastir just took his final breath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken clover-shaped tombstone || * Alastir just took an unlucky hit!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a padded leather glove || * Alastir bobbed when he should have weaved.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken terracotta pot || * Alastir now has a keen personal interest in how compost is made.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a point-toed cast bronze foot || * Alastir charged head first into life, but he just fell feet first into death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a nacreous pearl bangle || * Live each day to the fullest, as you might end up like Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rusty bloodstained scimitar || * Alastir died in a blaze of glory; this pleases V&#039;tull.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved green crystal crypt miniature || * Alastir is super dead.  Guess he will sleep in his crypt tonight!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright orange circular tombstone || * Alastir will never see another sunset!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried chicken foot || * Alastir played chicken with death.  Death won.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature fjord model || * Alastir is pining for the fjords.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slender jade green needle || * Alastir gives being a corpse a try.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a handful of weathered stones || * Alastir has fallen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cup of coffee carving || * Alastir could use a little pick-me-up.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cast brass fist || * Alastir has a great future as fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a green glass lilypad || * Alastir sips from the cup of death, whose waters are eternal and sweet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crossed-out red circle sign || * Alastir didn&#039;t read the &amp;quot;Do Not Pass&amp;quot; sign!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small lump of coprolite || * Raise a glass to Alastir, who can no longer enjoy spirits... because he is one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crazed white-glazed amulet || * That&#039;s one way to get out of paying a bar tab, Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a reticulated quartz nodule || * Laugh all you want, Alastir may have died, but they died trying.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering green silk cravat || * Alastir is pursuing an exciting new career in the death industry as a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fractured glass candleholder || * According to the traditions of the &amp;lt;Race&amp;gt; people, let Alastir be mourned.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked jadeite egg || * In the end, Alastir is just another dead &amp;lt;Race&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a jasper and silver-caged locket || * Death be not proud, and Alastir be not alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a faceted pyrite horseshoe || * Alastir skipped the class in adventurer&#039;s school where they covered how not to die.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gold-set citrine medallion || * The sun shone on Alastir for the last time today.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small jet flame icon || * Alastir fails at life.  Maybe they&#039;ll do better in death?&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of tumbled seaglass || * Alastir just learned a valuable lesson about actions and consequences.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a long-legged pink flamingo pin || * Sing a lament for Alastir, who is gone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering piece of sheet music || * Time to sing a dirge for Alastir!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghost white turnip || * Alastir went to the turnip farm in the sky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sharpened aster opal needle || * Alastir didn&#039;t die so much as abruptly stop living.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass cloche || * Alastir sings his swan song.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a delicate wire and garnet spider || * Hopefully Alastir enjoys ghost stories, because now he is one!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a musty and tattered music folio || * Alastir can&#039;t finish his opus now because he is decomposing.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a petrified chocolate cookie || * Alastir got caught with his hand in the cookie jar.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a brass and teak casket miniature || * Alastir just died gruesomely!  Remains to be seen if there is an open casket.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gilded green garnet idol || * How lucky is Alastir to be ali... oh, nevermind; he&#039;s not.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright yellow circular tombstone  || * Alastir will never see another sunrise!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a burnished brass inkwell || * Into every life, a little rain must fall.  Today, it&#039;s falling on Alastir&#039;s corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pale porcelain anchor || * Alastir staggers off of life&#039;s stage; exit stage death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a briar-tipped pink marble rose || * In a garden of roses, Alastir just succumbed to the thorns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden star-cut diamond || * Alastir returns to stardust.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried rose wrist corsage || * All of the paths in Alastir&#039;s life led to this moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a laughing dog-shaped tombstone || * Yeah, yeah.  When you&#039;re done snickering, Alastir could use a rescue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked mist grey tombstone || * Alastir did not fear death but clearly should have.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken eye-shaped tombstone || * Alastir is seeking enlightenment.  The hard way!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bejeweled green beetle pin || * If not collected, Alastir&#039;s body will be worm-fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver-chased ceremonial hatpin || * It&#039;s a great day to be an undertaker when Alastir comes to town.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DreamFire Panel Prizes==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dreamfire scenery slip || This scenery slip will convert your basic dreamfire panel or locked scenery panel into an imprintable scenery panel.  Will not work if the panel&#039;s existing concealed illusion has been heavily customized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a vegetable illusion style curio  || Your curio will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#101-Vegetable Dance]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an apparitions illusion style carving || Your carving will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#102-Apparitions]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
For a list of gems available through fishing, please see &#039;&#039;&#039;[[Evermore Hollow/list of gems|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Lures==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fake glossy brown tarantula&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wiggly fake squid&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass bead lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sparkly fake silver fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wire-fringed lilac and white lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rubbery large bloodworm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved wooden tadpole lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pitted iron fishing hook&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glossy inky black nightcrawler&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Spell&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a mossy ebonwood wand || Grasp of the Grave (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing green snail shell || Rejuvenation (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fuzzy moss-covered ear || Unpresence (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a clump of muddy lemongrass || Adrenal Surge (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing blue snail shell || Water Walking (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken algae-stained wand || Grasp of the Grave (20 charges - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a withered moldy slice of apple || Foresight (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tiny half-eaten grasshopper || Nature&#039;s Bounty (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slimy tendril-wrapped eyeball || Eye Spy (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing red snail shell || Celerity (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Memorial Brooch==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silky titian braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dusty blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a auburn braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coarse black braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an ashen grey braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dark brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rust red braided hair brooch&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial brooch - It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memorial Hair==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided ashen hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided auburn hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided black hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided brown hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided grey hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided red hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided silver hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided titian hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided white hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided blonde hair&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial hair - &lt;br /&gt;
It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Muddy Duds==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistfull of brownish pink eggshells || Character has hair that hangs in lank clumps about his face and is matted with brownish pink eggshells.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of bright autumn leaves || Character has hair that hangs in lank clumps about his face and is matted with bright autumn leaves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of peat moss and loam || Character has hair that hangs in lank clumps about his face and is matted with peat moss and loam.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of scraggly grey moss || Character has hair that hangs in lank clumps about his face and is matted with scraggly grey moss.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of dark river mud || Character has hair that hangs in lank clumps about his face and is matted with dark river mud.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of mica-flecked sand || Character has hair that hangs in lank clumps about his face and is matted with mica-flecked sand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
And can be altered into any of the following nouns: eggshells, leaves, loam, moss, mud, or sand.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of moldy muffin crumbs || Character has hair that is riddled with bits of moldy muffin crumbs and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tangle of unraveling rope || Character has hair that is riddled with bits of unraveling rope and piled upon his head in a haphazardous heap.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some off-white coils of hempen twine || Character has hair that is riddled with bits of coils of hempen twine and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a smattering of curling wood shavings || Character has hair that is riddled with bits of curling wood shavings and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shaggy yellow-white straw || Character has hair that is riddled with bits of yellow-white straw and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some frayed bits of blue yarn || Character has hair that is riddled with bits of bits of blue yarn and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: crumbs, rope, twine, shavings, straw, or yarn.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dozen fractured black flechettes || Character has hair that is rumpled into a shaggy mess with bits of fractured black flechettes sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a trio of broken laje lockpicks || Character has hair that is rumpled into a shaggy mess with bits of broken laje lockpicks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of rusty iron nails || Character has hair that is rumpled into a shaggy mess with bits of rusty iron nails sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of mirror-like shards || Character has hair that is rumpled into a shaggy mess with bits of mirror-like shards sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some splintered haon sticks || Character has hair that is rumpled into a shaggy mess with bits of splintered haon sticks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a polished copper wire || Character has hair that is rumpled into a shaggy mess with bits of polished copper wire sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: fletchettes, lockpicks, nails, pebbles, shards, splinters, sticks, or wire.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogue Guild Clasp==&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of jagged bloodstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of rainbow crystal&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of shadowy deathstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of warped soulstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a spike of twisted black iron&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Preps==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* Please note that 111 fireworks also work for spell 908.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small dark kelyn eye symbol || Firework Description: rapid staccato pulses of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering silver and blue orb || Firework Description: an ogee arch of pale blue and silver light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small jet black eye symbol || Firework Description: swirling vortices of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a fabric cherry blossom || Firework Description: a florid display of twinkling pink cherry blossoms &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a hovering spectre pin || Firework Description: myriad hovering spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a polychromatic lotus blossom || Firework Description: waterfalls of polychromatic lotus blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling ebon gate || Firework Description: a sparkling Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a copper and silver leaf || Firework Description: a spiral of winking copper and silver leaves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a bile green spectre charm || Firework Description: myriad bile green spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a golden crown symbol || Firework Description: the golden crown symbol of Koar&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a wave-stamped green orb || Firework Description: a sea green arch of luminous waves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a dried zombie hand || Firework Description: an enormous, clawed pale humanoid hand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a scarlet toy serpent || Firework Description: a sinuous serpent of sharply scintillating scarlet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a silver-eyed peacock feather || Firework Description: a tumbling cascade of silver-eyed peacock feathers &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small pale vaalin eye symbol || Firework Description: furiously erratic flashes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small blue topaz eye symbol || Firework Description: an awesome shock wave of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold and crimson orb || Firework Description: a banner of gold and crimson sparks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jacinthe pumpkin pin || Firework Description: a glittering multitude of jacinthe pumpkins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a star-sparked mournbloom pin || Firework Description: a deluge of star-sparked mournblooms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a comet-inlaid large onyx emblem || Firework Description: a dizzying array of colorful plasma orbs that streak through the sky trailing tails of gold&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red rose charm || Firework Description: waterfalls of glittering red roses&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a twisting viridian vine || Firework Description: twisting viridian vines with sparkling pink blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling spirit button || Firework Description: hordes of sparkling spirits&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering green orb || Firework Description: an arch of sparkling green motes of light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small white opal eye symbol || Firework Description: blindingly bright bolts of fractal &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red skull charm || Firework Description: the ominous image of a screaming red skull&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a swan-carved round onyx cameo || Firework Description: the silhouette of a majestic swan with its wings outstretched&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a diminutive carved ivory feather || Firework Description: an effusion of perfect gossamer white feathers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a rutilated clear crystal ball || Firework Description: enormous, glittering bursts of breathtaking color held in a miasma of swirling gold and silver&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold-sparked lor tree button || Firework Description: a gold-sparked silvery lor tree&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a perforated heavy pewter orb || Firework Description: myriad pin pricks of light filling an orb of swirling mist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small deep ruby eye symbol || Firework Description: dozens of glittering motes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering golden owl button || Firework Description: a glittering golden owl&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jack-o&#039;-lantern pin || Firework Description: a wavering bright orange jack-o&#039;-lantern&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || an absinthe green vellum || Firework Description: cascades of absinthe green chased with lavender&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || - || Firework Description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a blazing violet-tinged token ||  You fire a blazing violet-tinged gout of flames at a giant rat! || Alastir fires a blazing violet-tinged gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 118 || a gossamer tangled web token ||  You open your hand and funnel cyclonic tangles of gossamer webbing at a giant rat! || Alastir opens his hand and funnels cyclonic tangles of gossamer webbing at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Major Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bread Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 2&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a lotus seed bun || Bread Description: a lotus seed bun || Flavor 1: Sweetened with lotus seed paste, the steamed bun is light and fluffy with just a hint of a floral undertone. || Flavor 2: The steamed bun has hints of florals and coconut, with a pop of perfectly balanced sweetness from the lotus seed paste at the center.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a mist grey jellied eel || Bread Description: a mist grey jellied eel || Flavor 1: The jelly gives way at the slightest taste, dissolving into a sea-salty, slightly rancid goo.  The chunks of eel are chewy and undercooked. || Flavor 2: Chewy bits of undercooked eel slither across your tongue as the gelatin dissipates in a rush of slimy, salty goo.  Just when you thought the experience was completed, undercurrents of rancid kelp and unidentified spices explode upon the palate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a ghost-etched meat tart || Bread Description: a ghost-etched meat tart || Flavor 1: The tart&#039;s crust is buttery and flaky, with just a hint of salt.  The savory interior tastes somewhat like pork but is gamier than expected. || Flavor 2: Bits of flaky crust blend with a thick mushroom gravy holding chunks of a gamy meat of unidentified origin.  Tastes almost like pork with a hint of chicken!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified banana-shaped pastry || Bread Description: a caramelized bananas and cream pastry || Flavor 1: Coarse flakes of salt melt into slices of soft banana, the touch of savoriness countering the sweetness of the fruit perfectly. || Flavor 2: Flaky, buttery layers of pastry cradle coins of caramelized bananas dusted with cinnamon and vanilla custard infused with bourbon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified chicken-shaped tart || Bread Description: a golden chicken tart  || Flavor 1: Savory ham and pungent cheese wrap a satisfyingly thick grilled chicken breast encased in a golden tart.  The juices from the meat have made the bottom of the tart slightly soft. || Flavor 2: Juices dribble from the corner of this flaky tart filled with aromatic cheese wrapped around a sliced ham-enrobed grilled chicken breast.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified cracker sandwich || Bread Description: a cheesy orange cracker sandwich || Flavor 1: Tangy cheese flavors a pair of salty crackers filled with sweetened peanut butter. || Flavor 2: Creamy sweetened peanut butter contrasts the saltiness of the cheese-flavored crackers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified egg-shaped tart || Bread Description: a golden chicken tart || Flavor 1: The satisfying flavors of buttery shortcrust filled with savory sausage, scrambled eggs, and gooey cheese brings a wakening warmth to your body. || Flavor 2: Flaky crust gives way to an unctuous combination of sage-spiced sausage, creamy scrambled eggs, and tangy cheese, filling you with motivation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified grilled cheese sandwich || a triangle-shaped half of a buttery grilled cheese sandwich || Flavor 1: Gooey, orange cheese oozes out between slices of soft white bread that have been toasted to golden perfection. || Flavor 2: Two square slices of unnaturally white bread, saturated with butter and grilled to a perfect crisp, fail to contain the oozing, gooey bright orange cheese sandwiched between them. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified rice ball || Bread Description: a sticky white rice ball || Flavor 1: This tacky ball of soft rice explodes with umami as shaved beef in a sweet chili sauce is released on your tastebuds || Flavor 2: Ginger, garlic, chilies, and soy combine to form a thick sauce that intermingles with soft shaved beef inside the soft ball of sticky rice. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified tea leaf-shaped pastry || Bread Description: a slice of pink mousse and green tea cake roll || Flavor 1: Spread between the thin layers of spongy green tea cake, a sweet mousse enhanced by candied cherry blossoms manages to be both light and rich. || Flavor 2: Delicate and floral, spongy green tea cake and pale pink, cherry blossom mousse are rolled together to create a treat as beautiful as it is delicious.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified white cheddar ball || Bread Description: a fried white cheddar ball laced with cayenne || Flavor 1: An acidic zing arouses your tongue while the mild burn of cayenne pepper wakes up the inside of your mouth.  The fried and buttery exterior releases a fueling warmth across your tastebuds. || Flavor 2: Bursts of peppery cheddar mingle with rich, creamy butter in a savory blend destined to delight your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a jacinthe pumpkin candy || Bread Description: a jacinthe pumpkin candy || Flavor 1: Sugar.  Pure, unadulterated sugar.  The candy is slightly chewy, but whatever flavors it may have once had are obscured by the overwhelming rush of sugar that hits you. || Flavor 2: A faint citrusy note is quickly trampled beneath the overwhelming onslaught of sugar, much like a Voln master facing a horde of Elanthia&#039;s most powerful undead.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified glazed doughnut || Bread Description: a puffy glazed doughnut || Flavor 1: The sugary exterior gives way to a doughy pillow filled with smooth and tangy strawberry jelly. || Flavor 2: Tangy strawberry jelly oozes from the gooey embrace of buttery dough coated with a sweet sugary glaze.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a candied troll eyeball || Bread Description: a candied troll eyeball || Flavor 1: Even the fine quality, vanilla-infused sugar cannot mask the taste of the troll eyeball.  It tastes of sweat and death, and there are, unfortunately, a few eyelashes stuck within the candied exterior. || Flavor 2: The eyeball tastes of the dank underground and smells of sweat and salt.  Several eyelashes are stuck about the vanilla-infused candied exterior.  They do not add to the experience.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified bat wing || Bread Description: a honeyed bat wing || Flavor 1: Glazed with rich honey and seasoned with garlic, lemon, and black pepper, the piquant flavors meld together in a bold blend of mouthwatering spices and a chicken-like taste. || Flavor 2: Pungent spurts of pepper shoot through smooth bands of honey and garlic only to be chased away by a sharp eruption of lemony goodness.  A meaty aftertaste lingers on your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || - || Bread Description: || Flavor 1: || Flavor 2: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || a slender off-white vellum || First Person:  You gently coax the surrounding spirits to manifest in the form of a [Spell Name]. || Third Person:  Alastir gently coaxes the surrounding spirits to manifest in the form of a person. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Entry Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Exit Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a dream agate teabowl trinket || Entry message: The tantalizing scent of freshly brewed tea fills your senses as fragrant steam swirls around you, obscuring your vision... || Exit message: A wash of steam curls into the shape of a teadragon, and while you stare at it, the world goes blurry... || Room Name: The Tea Haven || Room Description: Cozy and warm, the small room is filled with bookshelves, cupboards, and comfortably cushioned seating.  Teapots and vases of teas clutter a jadewood counter, tantalizingly scented steam from the brews drifting across the room.  A velvet-cushioned window seat looks out over a lush garden, an opened book in one corner and a tiny teadragon curled about a teabowl in another.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a haon horse trinket || Entry message: Your vision becomes fuzzy, like a thick fog rolling in. As the haze begins to clear, the whinnying of a horse welcomes you, and the aroma of fresh sawdust and oiled leather rises around you  || Exit message: A sad nicker bades farewell as the mists overtake you... || Room Name: Serene Stable || Room Description: Wrought iron-caged lanterns, hanging from exposed rafters crossing the peaked roof, cast a warm glow over a cobblestone aisle lightly strewn with straw.  Occasionally letting out a soft nicker, horses rustle in the hay within the uniform, haon-framed stalls on either side.  A polished leather saddle waits upon a stand, and oiled bridles drape from hooks on square support beams.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a solid white marble || Entry message: Your surroundings begin to grow pale as if the color were being drained out of everything. Once the color is gone the outlines of objects become thinner and thinner until they disappear to nothing... || Exit message: Whiteness dissolves as your surroundings shift back to normal... || Room Name: Plane of Light || Room Description: Everything is white in all directions with a barely discernible grey line that looks like it could be a horizon.  The ambient light is cool and soft so as to illuminate everything without being overbearing.  The footing is solid yet lacks any visible detail. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a stopped bronze timepiece || Entry message: Events around you begin to flicker, some seemingly undoing themselves, while others accelerate to exceed any sensible pace of existence... || Exit message: With a sudden lurch, causality returns to something more familiar... || Room Name: Somewhen || Room Description: Nestled between countless streams of flashing colors and light, this narrow sliver of respite bears few distinguishing features.  Standing tall at the center of the space, a slender post of unknown material holds aloft a translucent enclosure, a flickering mote of golden light trapped within.  The perimeter of the area is defined by a mangled wrought iron fence, it&#039;s ruined form seemingly holding the chaotic environment at bay.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a many-eyed stone trinket || Entry message: Dark fog envelops you, its dense greyness broken only by the blurry images of hundreds of eyes staring at you.  The world around you fades completely, until all you see are eyes and fog... || Exit message: Dark fog wraps about you, hiding you from all the eyes.  The chamber grows dim about you... || Room Name: Chamber of Ocularity || Room Description: Twisted candelabra made of crimson-stained bone cast flickering shadows across the darkness, revealing an asymmetrical stone chamber covered in carvings of eyes.  An enormous, lifelike painting towers over the area, depicting a slimy grey, tentacular humanoid with three eyes.  The creature&#039;s mouth is agape to reveal dozens of sharp teeth, each tipped with a tiny, unblinking eye.  Dark fog roils across the floor in a neverending undulation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| - || Entry message: || Exit message: || Room Name: || Room Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cleric Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a dirge button || Sensation: a mournful dirge echoes across your consciousness.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a frayed and fading postcard || Sensation: and are full of melancholy, subtle and sweet, like a fading memory of summer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a ghost white symbol || Sensation: ghostly fingers brush the nape of your neck.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || an icy rhimar pin || Sensation: an icy coldness creeps across your skin.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a pale blue crystalline teardrop || Sensation: and you feel a solitary, warm tear roll down your cheek.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny absinthe green button || Sensation: you taste a rush of absinthe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny oak sun symbol || Sensation: the warmth of a summer&#039;s afternoon in the fields overcomes your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny pine snowflake symbol || Sensation: the bite of a winter blizzard chills your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver coin symbol || Sensation: you hear the sound of coins clinking onto a metallic surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny maple leaf symbol || Sensation: the earthy scents of autumn swirl in your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny driftwood wave symbol || Sensation: a wave of ocean breezes washes over you.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver lightning bolt || Sensation: unleashing within yourself an electrical storm of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny willow droplet symbol || Sensation: cool, dewy spring air cleanses your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a mournbloom symbol || Sensation: the scent of mournblooms overwhelms your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a small bit of bright white fulgurite || Sensation: shocking you with a sudden, sharp barb of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a teabowl charm || Sensation: you taste perfectly brewed lotus tea.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny enamel rose petal || Sensation: and you are overcome with the scent of roses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny shot glass || Sensation: you feel giddily drunk in the best way possible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a narrow silver tuning fork || Sensation: as a warm hum of vibrations ripples through your limbs.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny blue-colored symbol || Sensation: your world takes on a soft, gentle blue tinge.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny smooth stone || Sensation: your worries vanishing for just a moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny barrel || Sensation: you are overwhelmed with the scent of brewed hops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a subtle gold vellum || First Person:  Your skin is suffused with a subtle gold glow as you pray to your patron for assistance with [Spell Name]. || Third Person:  Alastir&#039;s skin is suffused with a subtle gold glow as he prays. || Hidden or Invisible:  A subtle gold glow appears in the air, vaguely shaped like a person.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble tongue || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. ||Deader&#039;s view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into your lifeless body. || Others&#039; view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into Dead Person&#039;s lifeless body.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble fist || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. || Deader&#039;s view: Alastir stands before you, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto your chest, filling you with the life force they summoned with their words. || Others&#039; view: Alastir stands before Dead Person, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto Dead Person&#039;s chest, filling him with the life force Alastir summoned with their words.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || - || Raiser&#039;s view: || Deader&#039;s view: || Others&#039; view: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a shadow-swept glowing orb || First Person: Time has no meaning here where moments and eons are all the same, but it feels as though you may have been in this vast darkness forever.  A few seconds or centuries pass when the darkness begins to gradually retreat, light pushing it away.  The void of black softens first to charcoal, then to ash, and then finally to a bright, harsh white, and just as the light becomes blinding you are filled with a quiet understanding that you are once again alive. || Others&#039; View: Unnatural shadows swirl around and obscure Character, his form nearly consumed by the dark until a light, just as unnatural, hovers above him and pushes them away as its intensity grows into a blinding light that reveals as it fades that he is once again alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a black marble sphere || First Person: You feel an energy grow inside you as everything turns black.  Writhing tendrils of purple energy creep out of the darkness all around you, growing in intensity until you are suddenly alive once again. || Others&#039; View: An opaque black sphere begins to grow outward from Alastir&#039;s midsection.  After it grows large enough to completely consume his body, tendrils of purple energy writhe over its surface before it collapses to reveal a damaged, but very living Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a small silk pillow || First Person: First Person: Images of memories fade as you feel yourself falling through darkness.  Your surroundings become more clear as you fall as if waking from a dream.  When you stop, you open your eyes alive once again. || Others&#039; View: The prone astral image of Callah comes floating down from above.  When it reaches her body, her eyes slowly open.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Elemental Spell Preps===&lt;br /&gt;
===Major Elemental Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | LOOK description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned disk || Description: the enruned Alastir disk || LOOK description: Lines of runes have been carved into the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny glaesine disk || Description: the glaesine Alastir disk streaked with cobalt veins || LOOK description: The translucent, glaesine surface of the disk is streaked with a series of deep cobalt inclusions.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny repousse copper disk || Description: the repousse copper Alastir disk raised in leafy designs || LOOK description: An all-over foliated design wraps the disk, hammered from the other side of the burnished copper form.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny obsidian disk || Description: the obsidian Alastir disk || LOOK description: Chunks of sharp-edged obsidian form the shape of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned brass disk || Description: the brass Alastir disk engraved with runes || LOOK description: Thousands of tiny runes have been engraved into the brass surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny bolt-etched disk || Description: the sparking Alastir disk || LOOK description: Slivers of silvery blue electricity run across the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny malachite disk  || Description: the malachite Alastir disk || LOOK description: Black clouds interrupt the deep green in the malachite of this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny cloud-covered disk || Description: the mist-hazed Alastir disk || LOOK description: Clouds of mist billow out from and conceal the disk, leaving only a faint outline of its form visible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny ice-covered disk || Description: the ice-covered Alastir disk || LOOK description: Sheets of glacial blue ice cover the disk, leaving only a small opening for storage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny granite disk || Description: the granite Alastir disk || LOOK description: Craggy slabs of grey and silver granite are fused around the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny invar disk || Description: the smooth invar Alastir disk || LOOK description: This smooth disk of invar has no hammer marks on its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny discordant disk || Description: the discordant Alastir disk || LOOK description: The form of the disk blurs and distorts seemingly at random, accompanied by the occasional cloud of crackling grey-black smoke and discordant sounds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny flame-carved disk || Description: the flaming Alastir disk || LOOK description: Heatless flames of orange, crimson, and yellow burn around the form of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny prismatic disk || Description: the prismatic Alastir disk || LOOK description: Colors of every hue flicker across the faceted surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny brass disk || Description: the woven brass Alastir disk || LOOK description: Brass wire has been woven together to form this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny quartz disk || Description: the translucent quartz Alastir disk veined in burnt umber || LOOK description: Burnt umber veins run through the semi-translucent grey quartz.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny porcelain disk || Description: the porcelain Alastir disk laced with tiny cracks || LOOK description: Blue-white porcelain forms the shape of this disk.  Tiny cracks lace the translucent layer of its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || - || Description: || LOOK description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranger Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Damaging vine:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Thorns:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || a rotten blackberry || Damaging vine: a clutch of twisted branches riddled with clawlike thorns || Thorns: clawlike thorns || Non-damaging vine: a clutch of twisted branches laden with plump blackberries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || a delicate blossom || Damaging vine: some delicate green tendrils dotted with white blossoms || Thorns: tiny barbed hooks || Non-damaging vine: some delicate green tendrils covered with tiny barbed hooks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || - || Damaging vine: || Thorns: || Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Swarm: &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || an azure cuckoo bee || Swarm: a glinting swarm of azure cuckoo bees || Description: Ambient light glints off the metallic bodies of the cuckoo bees, their forms arced to accentuate their stingers.  A threatening hum emanates from the throng as their black-veined, translucent violet wings rapidly beat.  The wasp-like insects swirl in a droning, azure cloud of agitation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a metallic blue scarab || Swarm: a clamorous swarm of metallic blue scarabs  || Description: The ground ripples like a metallic sea as thousands of blue scarabs rapidly clatter over each other, snapping their pincers in a frenetic frenzy eager for flesh.  The sound is deafening as they clamber over their target, seeking any vulnerability in their defenses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a dried glossy black wasp || Swarm: a swarm of gigantic glossy black wasps || Description: A menacing nest of glossy black wasps bobs and weaves in the air, looking for an opening to strike its target. At the tip of each wasp&#039;s abdomen is a translucent pink stinger dripping with venom.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || - || Swarm:  || Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerer Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 1:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 2:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 3:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a sinuous rubbery grey tentacle || Appendage 1: a sticky gelantinous tentacle || Appendage 2: a blubbery pale pink tentacle || Appendage 3: a tiny rubbery tentacle&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a crumbling grey stone arm with a large hand || Appendage 1: a cracked pink marble limb with smooth fingers || Appendage 2: a gritty sandstone appendage with thick fingers || Appendage 3: a small roughly chiseled arm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a pink-toed giant tarantula limb || Appendage 1: a pearly-haired wolf spider appendage  || Appendage 2: a bristly camel spider pincer  || Appendage 3: a long-haired ebon tarantula appendage&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || - || Appendage 1:  || Appendage 2:  || Appendage 3: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizard Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a rivulet-inked vellum || First Person:  Rivulets of glowing mana trickle from your fingertips as you call the elements to prepare [Spell Name]. || Third Person:  Rivulets of glowing mana trickle from Alastir&#039;s fingertips as he calls the elements to his aid. || Hidden or Invisible:  Rivulets of glowing mana trickle in midair.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a silvery blue small bolt token || You fling a tiny bolt of silver blue lightning at a giant rat! || Alastir flings a tiny bolt of silver blue lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || an electrum ball token || You fling a sparkling ball of electricity at a giant rat! || Alastir flings a sparkling ball of electricity at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a electrum bolt token || You impel a surge of electric energy at a giant rat! || Alastir impels a surge of electric energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a glistening globe token || You lob a wobbly globe of glistening water at a giant rat! || Alastir lobs a wobbly globe of glistening water at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a small cloud token || You direct a fierce, stinging plume of liquid at a giant rat! || Alastir directs a fierce, stinging plume of liquid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a tiny waterspout token || You jet a high-pressure water stream at a giant rat! || Alastir jets a high-pressure water stream at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || an amorphous blob token || You lob an amorphous blob of acid at a giant rat! || Alastir lobs an amorphous blob of acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || a yellow cloud token || You billow a yellowish sulfuric vapor at a giant rat! || Alastir billows a yellowish sulfuric vapor at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a crackling flame token || You belch a plume of crackling fire at a giant rat! || Alastir belches a plume of crackling fire at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a flame-edged cinderous token || You propel a fierce gout of flames at a giant rat! || Alastir propels a fierce gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 907 || a serrated ice fragment token || You rapidly flick a series of serrated ice fragments at a giant rat! || Alastir rapidly flicks a series of serrated ice fragments at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a purple whip token || You whip a crackling bolt of purple lightning at a giant rat! || Alastir whips a crackling bolt of purple lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a golden spear token || You throw a brilliant spear of golden lightning at a giant rat! || Alastir throws a brilliant spear of golden lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1707 || a cinereous steam token || You stream a sibilant surge of cinereous steam at a giant rat! || Alastir streams a sibilant surge of cinereous steam at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1710 || a chartreuse acid token || You direct a chartreuse jet of spitting acid at a giant rat! || Alastir directs a chartreuse jet of spitting acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 912 || a pale zephyr-inked vellum || First Person:  Breezes whip with increasing strength at your clothing as you prepare [Spell Name], gathering the air into a vicious gale. || Third Person:  Breezes whip with increasing strength at Alastir&#039;s clothing as he gathers the air into a vicious gale. || Hidden or Invisible:  Breezes whip with increasing strength through the area.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 920 || a bronze whistle-drawn vellum || First Person:  Preparing [Spell Name], you let out a sharp whistle. || Third Person:  Alastir lets out a sharp whistle. || Hidden or Invisible:  A sharp whistle pierces the air.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bard Spell Preps===&lt;br /&gt;
===Empath Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a bloodshot eye-drawn vellum || First Person:  You are filled with the deep comprehension and power of [Spell Name] no sooner than you think upon it, scanning your mind for the knowledge in an instant. || Third Person:  Alastir&#039;s eyes shake rapidly from side to side. || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Monk Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a shimmering mandala-inked vellum || First Person:  As you visualize a mandala to represent the [Spell Name] spell in your mind, you project its image into a nebulous, shimmering form before you. || Third Person:  A shimmering mandala forms in front of Alastir. || Hidden or Invisible:  You see a shimmering mandala hang in the air briefly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1205 || a faintly shimmering vellum || First Person:  You reflect on the [Spell Name] spell and stare at yourself in the mirror of your mind, your reflection warping and stretching until someone else is staring back. || Third Person:  Almost too fast to notice, for just a moment Alastir&#039;s face wavers and shimmers like a mirage. || Hidden or Invisible:  The air wavers and shimmers like a mirage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a folded dark ecru vellum || First Person:  You whisper a melodic mantra for the [Spell Name] spell. || Third Person:  Alastir whispers a melodic mantra.. || Hidden or Invisible:  You hear a melodic whisper.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a rough iron grey vellum || First Person:  Using the vocal cords deep in your throat, you build a low guttural chant of the [Spell Name] spell. || Third Person:  Using the vocal cords deep in his throat, Alastir begins a low guttural chant. || Hidden or Invisible:  You hear a low guttural chant.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 12xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===All Circle Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a tiny mouse-inked vellum || First Person:  More than a little frightened, you timidly incant the words for [Spell Name]. || Third Person:  Looking almost frightened, Character timidly incants the words for [Spell Name]. || Hidden or Invisible:  You hear a timid voice nearby.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an inky black-colored vellum || First Person:  Cupping your fingers before you, the tips suddenly darkening to an inky black, you murmur a prayer to the dead, enticing them to aid you in casting [Spell Name]. || Third Person:  Cupping his fingers before him, the tips suddenly darkening to inky blackness, Alastir murmurs a prayer to the dead that is an entreaty for aid. || Hidden or Invisible:  From within the surrounding darkness, a prayer to the dead drifts by.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a gradient ebon and blue vellum || First Person:  You unconsciously hold your breath as you silently intone the words for [Spell Name], letting it out only after the spell is prepared. || Third Person:  Alastir releases an audible breath of air, something between a gasp and a sigh. || Hidden or Invisible:  You hear a quiet gasp from somewhere close. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a muted grey vellum || First Person:  You mumble the incantation for [Spell Name] to yourself. || Third Person:  Alastir mumbles something to himself. || Hidden or Invisible:  Someone mumbles something nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a textured stone grey vellum || First Person:  From somewhere deep below you, the earth rumbles threateningly as you prepare [Spell Name]. || Third Person:  The earth rumbles threateningly from somewhere deep below Alastir. || Hidden or Invisible:  The earth rumbles threateningly.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an ashen hand-shaped vellum || First Person:  Spreading your fingers wide, you hold your hands over the ground and draw forth the cold certainty of death.  Shadows rise to your bidding, interlacing with your power as you cast [Spell Name]. || Third Person:  Spreading his fingers wide, Alastir holds his hands over the ground, and a sudden chill fills the air as shadows rise to his bidding. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a wisp-inked vellum || First Person:  You whisper arcane incantations as you prepare to cast [Spell Name], and the air about you swirls with ghostly wisps of power. || Third Person:  Alastir whispers arcane incantations, and the air about him swirls with ghostly wisps of power. || Hidden or Invisible:  Whisperings of arcane incantations fill the air as ghostly wisps of power drift out of the shadows. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a bubble-swirled vellum || First Person:  Iridescent bubbles swirl from your hands like effervescent cyclones before abruptly popping in unison as you finish preparing [Spell Name]. || Third Person:  Iridescent bubbles swirl from Alastir&#039;s hands like effervescent cyclones before abruptly popping in unison. || Hidden or Invisible:  Two effervescent cyclones of iridescent bubbles swirl in the air before abruptly popping in unison. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a white and icy blue vellum || First Person:  A chill breeze reminiscent of autumn swirls about your form as you prepare to cast [Spell Name]. || Third Person:  A chill breeze swirls about Alastir as he gestures and utters a phrase of magic. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a frayed drab grey vellum || First Person:  You chant the phrases for [Spell Name], your droning intonations carrying a somber but determined quality. || Third Person:  Alastir chants a droning phrase, his intonation carrying a somber but determined quality. || Hidden or Invisible:  You hear some somber incantations nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shadow-inked vellum || First Person:   Swaying slightly, you hum an ancient hymnal that causes the shadows to gather to you. Whispering in your ear, the voices of the dead lend their chorus to your hum and aid you in casting [Spell Name]. || Third Person:   Swaying slightly, Alastir hums an ancient hymnal that causes the shadows to stretch towards him. Soft at first, whispers from unseen visitors lend their voice to his humming as he completes his spell. || Hidden or Invisible:  Rising from the shadows, an ancient hymnal fills the air and grows into a cryptic chorus before abating.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a night blue star-covered vellum || First Person:  Invoking the virtues of the stars, you prepare to cast [Spell Name].  Swirls of constellations appear beneath your skin as you finish your incantation. || Third Person:  Alastir invokes the virtues of the stars, swirls of constellations appearing momentarily beneath his skin as his power coalesces. || Hidden or Invisible:  From the shadows, someone invokes the virtues of the stars.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a ghostly white mask-drawn vellum || First Person:  Concentrating on the morbidity of death, you draw forth its dark powers as you weave your hands in the somatic patterns needed to cast [Spell Name]. || Third Person:  Weaving his hands in a complicated pattern, Alastir face suddenly darkens as a ghostly death mask pinches his features into a haunting visage.  As he finishes his casting, the mask slips from his features. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a rippled multicolored vellum || First Person:  As you begin the incantation for [Spell Name], the ground beneath you ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Third Person:  The ground beneath Alastir ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Hidden or Invisible:  The ground ripples with multihued elemental mana that slowly unfurls into wispy tendrils of colorful light.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shimmering pale vellum || First Person:  Shimmering runes for [Spell Name] appear in the air before you, then explode into a shower of sparks. || Third Person:  Shimmering runes appear in the air before Alastir, then explode into a shower of sparks. || Hidden or Invisible:  Shimmering runes appear in the air, then explode into a shower of sparks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a slim shadowy black vellum || First Person:  Your vision darkens over as you murmur the incantation for [Spell Name]. || Third Person:  Alastir murmurs a chant as a shadowy film darkens his eyes. || Hidden or Invisible:  You hear a quiet murmured chant nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a jagged rune-drawn vellum || First Person:  A deep growl rumbles in your chest as you slice your hand through the air, cutting invisible runes to cast [Spell Name]. || Third Person:  A deep growl rumbles in Alastir&#039;s chest as he slices his hand through the air, cutting invisible runes. || Hidden or Invisible:  A deep growl rumbles nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Prize list]]&lt;br /&gt;
[[Category:Evermore Hollow]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208126</id>
		<title>Evermore Hollow/fishing prizes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208126"/>
		<updated>2023-10-02T13:07:48Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Ranger Spell Preps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Custom Death Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature brown frigate || * Nope, that wasn&#039;t the right move.  Alastir needs aid!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shiny golden key || * Alastir is about to embrace Lorminstra; someone help!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a knotted blue cloth ragdoll || * The &amp;lt;Profession&amp;gt;&#039;s life is a dangerous one.  Just ask Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature slate tombstone || * Alastir will no longer wake up and smell the coffee!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shadowy dragon&#039;s tail sculpture || * Alastir is chasing the tail of the shadow dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a lacquered red bamboo bookmark || * Alastir will never get to find out how that book he was reading ends.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a flat black plate || * Alastir smells like corpse, because they are one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghostly white marble effigy || * Alastir dances with the spirits now!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass tombstone || * Alastir became a victim of carelessness!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a foggy glass tombstone || * Alastir just took his final breath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken clover-shaped tombstone || * Alastir just took an unlucky hit!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a padded leather glove || * Alastir bobbed when he should have weaved.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken terracotta pot || * Alastir now has a keen personal interest in how compost is made.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a point-toed cast bronze foot || * Alastir charged head first into life, but he just fell feet first into death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a nacreous pearl bangle || * Live each day to the fullest, as you might end up like Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rusty bloodstained scimitar || * Alastir died in a blaze of glory; this pleases V&#039;tull.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved green crystal crypt miniature || * Alastir is super dead.  Guess he will sleep in his crypt tonight!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright orange circular tombstone || * Alastir will never see another sunset!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried chicken foot || * Alastir played chicken with death.  Death won.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature fjord model || * Alastir is pining for the fjords.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slender jade green needle || * Alastir gives being a corpse a try.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a handful of weathered stones || * Alastir has fallen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cup of coffee carving || * Alastir could use a little pick-me-up.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cast brass fist || * Alastir has a great future as fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a green glass lilypad || * Alastir sips from the cup of death, whose waters are eternal and sweet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crossed-out red circle sign || * Alastir didn&#039;t read the &amp;quot;Do Not Pass&amp;quot; sign!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small lump of coprolite || * Raise a glass to Alastir, who can no longer enjoy spirits... because he is one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crazed white-glazed amulet || * That&#039;s one way to get out of paying a bar tab, Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a reticulated quartz nodule || * Laugh all you want, Alastir may have died, but they died trying.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering green silk cravat || * Alastir is pursuing an exciting new career in the death industry as a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fractured glass candleholder || * According to the traditions of the &amp;lt;Race&amp;gt; people, let Alastir be mourned.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked jadeite egg || * In the end, Alastir is just another dead &amp;lt;Race&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a jasper and silver-caged locket || * Death be not proud, and Alastir be not alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a faceted pyrite horseshoe || * Alastir skipped the class in adventurer&#039;s school where they covered how not to die.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gold-set citrine medallion || * The sun shone on Alastir for the last time today.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small jet flame icon || * Alastir fails at life.  Maybe they&#039;ll do better in death?&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of tumbled seaglass || * Alastir just learned a valuable lesson about actions and consequences.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a long-legged pink flamingo pin || * Sing a lament for Alastir, who is gone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering piece of sheet music || * Time to sing a dirge for Alastir!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghost white turnip || * Alastir went to the turnip farm in the sky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sharpened aster opal needle || * Alastir didn&#039;t die so much as abruptly stop living.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass cloche || * Alastir sings his swan song.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a delicate wire and garnet spider || * Hopefully Alastir enjoys ghost stories, because now he is one!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a musty and tattered music folio || * Alastir can&#039;t finish his opus now because he is decomposing.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a petrified chocolate cookie || * Alastir got caught with his hand in the cookie jar.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a brass and teak casket miniature || * Alastir just died gruesomely!  Remains to be seen if there is an open casket.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gilded green garnet idol || * How lucky is Alastir to be ali... oh, nevermind; he&#039;s not.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright yellow circular tombstone  || * Alastir will never see another sunrise!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a burnished brass inkwell || * Into every life, a little rain must fall.  Today, it&#039;s falling on Alastir&#039;s corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pale porcelain anchor || * Alastir staggers off of life&#039;s stage; exit stage death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a briar-tipped pink marble rose || * In a garden of roses, Alastir just succumbed to the thorns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden star-cut diamond || * Alastir returns to stardust.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried rose wrist corsage || * All of the paths in Alastir&#039;s life led to this moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a laughing dog-shaped tombstone || * Yeah, yeah.  When you&#039;re done snickering, Alastir could use a rescue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked mist grey tombstone || * Alastir did not fear death but clearly should have.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken eye-shaped tombstone || * Alastir is seeking enlightenment.  The hard way!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bejeweled green beetle pin || * If not collected, Alastir&#039;s body will be worm-fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver-chased ceremonial hatpin || * It&#039;s a great day to be an undertaker when Alastir comes to town.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DreamFire Panel Prizes==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dreamfire scenery slip || This scenery slip will convert your basic dreamfire panel or locked scenery panel into an imprintable scenery panel.  Will not work if the panel&#039;s existing concealed illusion has been heavily customized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a vegetable illusion style curio  || Your curio will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#101-Vegetable Dance]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an apparitions illusion style carving || Your carving will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#102-Apparitions]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
For a list of gems available through fishing, please see &#039;&#039;&#039;[[Evermore Hollow/list of gems|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Lures==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fake glossy brown tarantula&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wiggly fake squid&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass bead lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sparkly fake silver fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wire-fringed lilac and white lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rubbery large bloodworm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved wooden tadpole lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pitted iron fishing hook&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glossy inky black nightcrawler&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Spell&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a mossy ebonwood wand || Grasp of the Grave (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing green snail shell || Rejuvenation (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fuzzy moss-covered ear || Unpresence (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a clump of muddy lemongrass || Adrenal Surge (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing blue snail shell || Water Walking (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken algae-stained wand || Grasp of the Grave (20 charges - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a withered moldy slice of apple || Foresight (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tiny half-eaten grasshopper || Nature&#039;s Bounty (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slimy tendril-wrapped eyeball || Eye Spy (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing red snail shell || Celerity (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Memorial Brooch==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silky titian braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dusty blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a auburn braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coarse black braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an ashen grey braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dark brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rust red braided hair brooch&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial brooch - It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memorial Hair==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided ashen hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided auburn hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided black hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided brown hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided grey hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided red hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided silver hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided titian hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided white hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided blonde hair&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial hair - &lt;br /&gt;
It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Muddy Duds==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistfull of brownish pink eggshells || Character has hair that hangs in lank clumps about his face and is matted with brownish pink eggshells.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of bright autumn leaves || Character has hair that hangs in lank clumps about his face and is matted with bright autumn leaves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of peat moss and loam || Character has hair that hangs in lank clumps about his face and is matted with peat moss and loam.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of scraggly grey moss || Character has hair that hangs in lank clumps about his face and is matted with scraggly grey moss.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of dark river mud || Character has hair that hangs in lank clumps about his face and is matted with dark river mud.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of mica-flecked sand || Character has hair that hangs in lank clumps about his face and is matted with mica-flecked sand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
And can be altered into any of the following nouns: eggshells, leaves, loam, moss, mud, or sand.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of moldy muffin crumbs || Character has hair that is riddled with bits of moldy muffin crumbs and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tangle of unraveling rope || Character has hair that is riddled with bits of unraveling rope and piled upon his head in a haphazardous heap.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some off-white coils of hempen twine || Character has hair that is riddled with bits of coils of hempen twine and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a smattering of curling wood shavings || Character has hair that is riddled with bits of curling wood shavings and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shaggy yellow-white straw || Character has hair that is riddled with bits of yellow-white straw and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some frayed bits of blue yarn || Character has hair that is riddled with bits of bits of blue yarn and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: crumbs, rope, twine, shavings, straw, or yarn.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dozen fractured black flechettes || Character has hair that is rumpled into a shaggy mess with bits of fractured black flechettes sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a trio of broken laje lockpicks || Character has hair that is rumpled into a shaggy mess with bits of broken laje lockpicks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of rusty iron nails || Character has hair that is rumpled into a shaggy mess with bits of rusty iron nails sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of mirror-like shards || Character has hair that is rumpled into a shaggy mess with bits of mirror-like shards sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some splintered haon sticks || Character has hair that is rumpled into a shaggy mess with bits of splintered haon sticks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a polished copper wire || Character has hair that is rumpled into a shaggy mess with bits of polished copper wire sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: fletchettes, lockpicks, nails, pebbles, shards, splinters, sticks, or wire.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogue Guild Clasp==&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of jagged bloodstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of rainbow crystal&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of shadowy deathstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of warped soulstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a spike of twisted black iron&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Preps==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* Please note that 111 fireworks also work for spell 908.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small dark kelyn eye symbol || Firework Description: rapid staccato pulses of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering silver and blue orb || Firework Description: an ogee arch of pale blue and silver light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small jet black eye symbol || Firework Description: swirling vortices of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a fabric cherry blossom || Firework Description: a florid display of twinkling pink cherry blossoms &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a hovering spectre pin || Firework Description: myriad hovering spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a polychromatic lotus blossom || Firework Description: waterfalls of polychromatic lotus blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling ebon gate || Firework Description: a sparkling Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a copper and silver leaf || Firework Description: a spiral of winking copper and silver leaves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a bile green spectre charm || Firework Description: myriad bile green spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a golden crown symbol || Firework Description: the golden crown symbol of Koar&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a wave-stamped green orb || Firework Description: a sea green arch of luminous waves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a dried zombie hand || Firework Description: an enormous, clawed pale humanoid hand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a scarlet toy serpent || Firework Description: a sinuous serpent of sharply scintillating scarlet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a silver-eyed peacock feather || Firework Description: a tumbling cascade of silver-eyed peacock feathers &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small pale vaalin eye symbol || Firework Description: furiously erratic flashes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small blue topaz eye symbol || Firework Description: an awesome shock wave of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold and crimson orb || Firework Description: a banner of gold and crimson sparks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jacinthe pumpkin pin || Firework Description: a glittering multitude of jacinthe pumpkins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a star-sparked mournbloom pin || Firework Description: a deluge of star-sparked mournblooms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a comet-inlaid large onyx emblem || Firework Description: a dizzying array of colorful plasma orbs that streak through the sky trailing tails of gold&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red rose charm || Firework Description: waterfalls of glittering red roses&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a twisting viridian vine || Firework Description: twisting viridian vines with sparkling pink blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling spirit button || Firework Description: hordes of sparkling spirits&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering green orb || Firework Description: an arch of sparkling green motes of light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small white opal eye symbol || Firework Description: blindingly bright bolts of fractal &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red skull charm || Firework Description: the ominous image of a screaming red skull&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a swan-carved round onyx cameo || Firework Description: the silhouette of a majestic swan with its wings outstretched&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a diminutive carved ivory feather || Firework Description: an effusion of perfect gossamer white feathers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a rutilated clear crystal ball || Firework Description: enormous, glittering bursts of breathtaking color held in a miasma of swirling gold and silver&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold-sparked lor tree button || Firework Description: a gold-sparked silvery lor tree&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a perforated heavy pewter orb || Firework Description: myriad pin pricks of light filling an orb of swirling mist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small deep ruby eye symbol || Firework Description: dozens of glittering motes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering golden owl button || Firework Description: a glittering golden owl&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jack-o&#039;-lantern pin || Firework Description: a wavering bright orange jack-o&#039;-lantern&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || an absinthe green vellum || Firework Description: cascades of absinthe green chased with lavender&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || - || Firework Description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a blazing violet-tinged token ||  You fire a blazing violet-tinged gout of flames at a giant rat! || Alastir fires a blazing violet-tinged gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 118 || a gossamer tangled web token ||  You open your hand and funnel cyclonic tangles of gossamer webbing at a giant rat! || Alastir opens his hand and funnels cyclonic tangles of gossamer webbing at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Major Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bread Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 2&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a lotus seed bun || Bread Description: a lotus seed bun || Flavor 1: Sweetened with lotus seed paste, the steamed bun is light and fluffy with just a hint of a floral undertone. || Flavor 2: The steamed bun has hints of florals and coconut, with a pop of perfectly balanced sweetness from the lotus seed paste at the center.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a mist grey jellied eel || Bread Description: a mist grey jellied eel || Flavor 1: The jelly gives way at the slightest taste, dissolving into a sea-salty, slightly rancid goo.  The chunks of eel are chewy and undercooked. || Flavor 2: Chewy bits of undercooked eel slither across your tongue as the gelatin dissipates in a rush of slimy, salty goo.  Just when you thought the experience was completed, undercurrents of rancid kelp and unidentified spices explode upon the palate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a ghost-etched meat tart || Bread Description: a ghost-etched meat tart || Flavor 1: The tart&#039;s crust is buttery and flaky, with just a hint of salt.  The savory interior tastes somewhat like pork but is gamier than expected. || Flavor 2: Bits of flaky crust blend with a thick mushroom gravy holding chunks of a gamy meat of unidentified origin.  Tastes almost like pork with a hint of chicken!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified banana-shaped pastry || Bread Description: a caramelized bananas and cream pastry || Flavor 1: Coarse flakes of salt melt into slices of soft banana, the touch of savoriness countering the sweetness of the fruit perfectly. || Flavor 2: Flaky, buttery layers of pastry cradle coins of caramelized bananas dusted with cinnamon and vanilla custard infused with bourbon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified chicken-shaped tart || Bread Description: a golden chicken tart  || Flavor 1: Savory ham and pungent cheese wrap a satisfyingly thick grilled chicken breast encased in a golden tart.  The juices from the meat have made the bottom of the tart slightly soft. || Flavor 2: Juices dribble from the corner of this flaky tart filled with aromatic cheese wrapped around a sliced ham-enrobed grilled chicken breast.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified cracker sandwich || Bread Description: a cheesy orange cracker sandwich || Flavor 1: Tangy cheese flavors a pair of salty crackers filled with sweetened peanut butter. || Flavor 2: Creamy sweetened peanut butter contrasts the saltiness of the cheese-flavored crackers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified egg-shaped tart || Bread Description: a golden chicken tart || Flavor 1: The satisfying flavors of buttery shortcrust filled with savory sausage, scrambled eggs, and gooey cheese brings a wakening warmth to your body. || Flavor 2: Flaky crust gives way to an unctuous combination of sage-spiced sausage, creamy scrambled eggs, and tangy cheese, filling you with motivation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified grilled cheese sandwich || a triangle-shaped half of a buttery grilled cheese sandwich || Flavor 1: Gooey, orange cheese oozes out between slices of soft white bread that have been toasted to golden perfection. || Flavor 2: Two square slices of unnaturally white bread, saturated with butter and grilled to a perfect crisp, fail to contain the oozing, gooey bright orange cheese sandwiched between them. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified rice ball || Bread Description: a sticky white rice ball || Flavor 1: This tacky ball of soft rice explodes with umami as shaved beef in a sweet chili sauce is released on your tastebuds || Flavor 2: Ginger, garlic, chilies, and soy combine to form a thick sauce that intermingles with soft shaved beef inside the soft ball of sticky rice. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified tea leaf-shaped pastry || Bread Description: a slice of pink mousse and green tea cake roll || Flavor 1: Spread between the thin layers of spongy green tea cake, a sweet mousse enhanced by candied cherry blossoms manages to be both light and rich. || Flavor 2: Delicate and floral, spongy green tea cake and pale pink, cherry blossom mousse are rolled together to create a treat as beautiful as it is delicious.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified white cheddar ball || Bread Description: a fried white cheddar ball laced with cayenne || Flavor 1: An acidic zing arouses your tongue while the mild burn of cayenne pepper wakes up the inside of your mouth.  The fried and buttery exterior releases a fueling warmth across your tastebuds. || Flavor 2: Bursts of peppery cheddar mingle with rich, creamy butter in a savory blend destined to delight your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a jacinthe pumpkin candy || Bread Description: a jacinthe pumpkin candy || Flavor 1: Sugar.  Pure, unadulterated sugar.  The candy is slightly chewy, but whatever flavors it may have once had are obscured by the overwhelming rush of sugar that hits you. || Flavor 2: A faint citrusy note is quickly trampled beneath the overwhelming onslaught of sugar, much like a Voln master facing a horde of Elanthia&#039;s most powerful undead.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified glazed doughnut || Bread Description: a puffy glazed doughnut || Flavor 1: The sugary exterior gives way to a doughy pillow filled with smooth and tangy strawberry jelly. || Flavor 2: Tangy strawberry jelly oozes from the gooey embrace of buttery dough coated with a sweet sugary glaze.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a candied troll eyeball || Bread Description: a candied troll eyeball || Flavor 1: Even the fine quality, vanilla-infused sugar cannot mask the taste of the troll eyeball.  It tastes of sweat and death, and there are, unfortunately, a few eyelashes stuck within the candied exterior. || Flavor 2: The eyeball tastes of the dank underground and smells of sweat and salt.  Several eyelashes are stuck about the vanilla-infused candied exterior.  They do not add to the experience.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified bat wing || Bread Description: a honeyed bat wing || Flavor 1: Glazed with rich honey and seasoned with garlic, lemon, and black pepper, the piquant flavors meld together in a bold blend of mouthwatering spices and a chicken-like taste. || Flavor 2: Pungent spurts of pepper shoot through smooth bands of honey and garlic only to be chased away by a sharp eruption of lemony goodness.  A meaty aftertaste lingers on your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || - || Bread Description: || Flavor 1: || Flavor 2: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || a slender off-white vellum || First Person:  You gently coax the surrounding spirits to manifest in the form of a [Spell Name]. || Third Person:  Alastir gently coaxes the surrounding spirits to manifest in the form of a person. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Entry Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Exit Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a dream agate teabowl trinket || Entry message: The tantalizing scent of freshly brewed tea fills your senses as fragrant steam swirls around you, obscuring your vision... || Exit message: A wash of steam curls into the shape of a teadragon, and while you stare at it, the world goes blurry... || Room Name: The Tea Haven || Room Description: Cozy and warm, the small room is filled with bookshelves, cupboards, and comfortably cushioned seating.  Teapots and vases of teas clutter a jadewood counter, tantalizingly scented steam from the brews drifting across the room.  A velvet-cushioned window seat looks out over a lush garden, an opened book in one corner and a tiny teadragon curled about a teabowl in another.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a haon horse trinket || Entry message: Your vision becomes fuzzy, like a thick fog rolling in. As the haze begins to clear, the whinnying of a horse welcomes you, and the aroma of fresh sawdust and oiled leather rises around you  || Exit message: A sad nicker bades farewell as the mists overtake you... || Room Name: Serene Stable || Room Description: Wrought iron-caged lanterns, hanging from exposed rafters crossing the peaked roof, cast a warm glow over a cobblestone aisle lightly strewn with straw.  Occasionally letting out a soft nicker, horses rustle in the hay within the uniform, haon-framed stalls on either side.  A polished leather saddle waits upon a stand, and oiled bridles drape from hooks on square support beams.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a solid white marble || Entry message: Your surroundings begin to grow pale as if the color were being drained out of everything. Once the color is gone the outlines of objects become thinner and thinner until they disappear to nothing... || Exit message: Whiteness dissolves as your surroundings shift back to normal... || Room Name: Plane of Light || Room Description: Everything is white in all directions with a barely discernible grey line that looks like it could be a horizon.  The ambient light is cool and soft so as to illuminate everything without being overbearing.  The footing is solid yet lacks any visible detail. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a stopped bronze timepiece || Entry message: Events around you begin to flicker, some seemingly undoing themselves, while others accelerate to exceed any sensible pace of existence... || Exit message: With a sudden lurch, causality returns to something more familiar... || Room Name: Somewhen || Room Description: Nestled between countless streams of flashing colors and light, this narrow sliver of respite bears few distinguishing features.  Standing tall at the center of the space, a slender post of unknown material holds aloft a translucent enclosure, a flickering mote of golden light trapped within.  The perimeter of the area is defined by a mangled wrought iron fence, it&#039;s ruined form seemingly holding the chaotic environment at bay.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a many-eyed stone trinket || Entry message: Dark fog envelops you, its dense greyness broken only by the blurry images of hundreds of eyes staring at you.  The world around you fades completely, until all you see are eyes and fog... || Exit message: Dark fog wraps about you, hiding you from all the eyes.  The chamber grows dim about you... || Room Name: Chamber of Ocularity || Room Description: Twisted candelabra made of crimson-stained bone cast flickering shadows across the darkness, revealing an asymmetrical stone chamber covered in carvings of eyes.  An enormous, lifelike painting towers over the area, depicting a slimy grey, tentacular humanoid with three eyes.  The creature&#039;s mouth is agape to reveal dozens of sharp teeth, each tipped with a tiny, unblinking eye.  Dark fog roils across the floor in a neverending undulation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| - || Entry message: || Exit message: || Room Name: || Room Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cleric Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a dirge button || Sensation: a mournful dirge echoes across your consciousness.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a frayed and fading postcard || Sensation: and are full of melancholy, subtle and sweet, like a fading memory of summer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a ghost white symbol || Sensation: ghostly fingers brush the nape of your neck.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || an icy rhimar pin || Sensation: an icy coldness creeps across your skin.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a pale blue crystalline teardrop || Sensation: and you feel a solitary, warm tear roll down your cheek.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny absinthe green button || Sensation: you taste a rush of absinthe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny oak sun symbol || Sensation: the warmth of a summer&#039;s afternoon in the fields overcomes your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny pine snowflake symbol || Sensation: the bite of a winter blizzard chills your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver coin symbol || Sensation: you hear the sound of coins clinking onto a metallic surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny maple leaf symbol || Sensation: the earthy scents of autumn swirl in your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny driftwood wave symbol || Sensation: a wave of ocean breezes washes over you.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver lightning bolt || Sensation: unleashing within yourself an electrical storm of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny willow droplet symbol || Sensation: cool, dewy spring air cleanses your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a mournbloom symbol || Sensation: the scent of mournblooms overwhelms your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a small bit of bright white fulgurite || Sensation: shocking you with a sudden, sharp barb of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a teabowl charm || Sensation: you taste perfectly brewed lotus tea.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny enamel rose petal || Sensation: and you are overcome with the scent of roses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny shot glass || Sensation: you feel giddily drunk in the best way possible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a narrow silver tuning fork || Sensation: as a warm hum of vibrations ripples through your limbs.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny blue-colored symbol || Sensation: your world takes on a soft, gentle blue tinge.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny smooth stone || Sensation: your worries vanishing for just a moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny barrel || Sensation: you are overwhelmed with the scent of brewed hops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a subtle gold vellum || First Person:  Your skin is suffused with a subtle gold glow as you pray to your patron for assistance with [Spell Name]. || Third Person:  Alastir&#039;s skin is suffused with a subtle gold glow as he prays. || Hidden or Invisible:  A subtle gold glow appears in the air, vaguely shaped like a person.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble tongue || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. ||Deader&#039;s view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into your lifeless body. || Others&#039; view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into Dead Person&#039;s lifeless body.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble fist || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. || Deader&#039;s view: Alastir stands before you, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto your chest, filling you with the life force they summoned with their words. || Others&#039; view: Alastir stands before Dead Person, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto Dead Person&#039;s chest, filling him with the life force Alastir summoned with their words.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || - || Raiser&#039;s view: || Deader&#039;s view: || Others&#039; view: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a shadow-swept glowing orb || First Person: Time has no meaning here where moments and eons are all the same, but it feels as though you may have been in this vast darkness forever.  A few seconds or centuries pass when the darkness begins to gradually retreat, light pushing it away.  The void of black softens first to charcoal, then to ash, and then finally to a bright, harsh white, and just as the light becomes blinding you are filled with a quiet understanding that you are once again alive. || Others&#039; View: Unnatural shadows swirl around and obscure Character, his form nearly consumed by the dark until a light, just as unnatural, hovers above him and pushes them away as its intensity grows into a blinding light that reveals as it fades that he is once again alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a black marble sphere || First Person: You feel an energy grow inside you as everything turns black.  Writhing tendrils of purple energy creep out of the darkness all around you, growing in intensity until you are suddenly alive once again. || Others&#039; View: An opaque black sphere begins to grow outward from Alastir&#039;s midsection.  After it grows large enough to completely consume his body, tendrils of purple energy writhe over its surface before it collapses to reveal a damaged, but very living Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a small silk pillow || First Person: First Person: Images of memories fade as you feel yourself falling through darkness.  Your surroundings become more clear as you fall as if waking from a dream.  When you stop, you open your eyes alive once again. || Others&#039; View: The prone astral image of Callah comes floating down from above.  When it reaches her body, her eyes slowly open.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Elemental Spell Preps===&lt;br /&gt;
===Major Elemental Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | LOOK description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned disk || Description: the enruned Alastir disk || LOOK description: Lines of runes have been carved into the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny glaesine disk || Description: the glaesine Alastir disk streaked with cobalt veins || LOOK description: The translucent, glaesine surface of the disk is streaked with a series of deep cobalt inclusions.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny repousse copper disk || Description: the repousse copper Alastir disk raised in leafy designs || LOOK description: An all-over foliated design wraps the disk, hammered from the other side of the burnished copper form.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny obsidian disk || Description: the obsidian Alastir disk || LOOK description: Chunks of sharp-edged obsidian form the shape of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned brass disk || Description: the brass Alastir disk engraved with runes || LOOK description: Thousands of tiny runes have been engraved into the brass surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny bolt-etched disk || Description: the sparking Alastir disk || LOOK description: Slivers of silvery blue electricity run across the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny malachite disk  || Description: the malachite Alastir disk || LOOK description: Black clouds interrupt the deep green in the malachite of this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny cloud-covered disk || Description: the mist-hazed Alastir disk || LOOK description: Clouds of mist billow out from and conceal the disk, leaving only a faint outline of its form visible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny ice-covered disk || Description: the ice-covered Alastir disk || LOOK description: Sheets of glacial blue ice cover the disk, leaving only a small opening for storage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny granite disk || Description: the granite Alastir disk || LOOK description: Craggy slabs of grey and silver granite are fused around the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny invar disk || Description: the smooth invar Alastir disk || LOOK description: This smooth disk of invar has no hammer marks on its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny discordant disk || Description: the discordant Alastir disk || LOOK description: The form of the disk blurs and distorts seemingly at random, accompanied by the occasional cloud of crackling grey-black smoke and discordant sounds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny flame-carved disk || Description: the flaming Alastir disk || LOOK description: Heatless flames of orange, crimson, and yellow burn around the form of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny prismatic disk || Description: the prismatic Alastir disk || LOOK description: Colors of every hue flicker across the faceted surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny brass disk || Description: the woven brass Alastir disk || LOOK description: Brass wire has been woven together to form this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny quartz disk || Description: the translucent quartz Alastir disk veined in burnt umber || LOOK description: Burnt umber veins run through the semi-translucent grey quartz.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny porcelain disk || Description: the porcelain Alastir disk laced with tiny cracks || LOOK description: Blue-white porcelain forms the shape of this disk.  Tiny cracks lace the translucent layer of its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || - || Description: || LOOK description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranger Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Damaging vine:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Thorns:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || a rotten blackberry || Damaging vine: a clutch of twisted branches riddled with clawlike thorns || Thorns: clawlike thorns || Non-damaging vine: a clutch of twisted branches laden with plump blackberries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || a delicate blossom || Damaging vine: some delicate green tendrils dotted with white blossoms || Thorns: tiny barbed hooks || Non-damaging vine: some delicate green tendrils covered with tiny barbed hooks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || - || Damaging vine: || Thorns: || Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Swarm: &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || an azure cuckoo bee || Swarm: a glinting swarm of azure cuckoo bees || Description: Ambient light glints off the metallic bodies of the cuckoo bees, their forms arced to accentuate their stingers.  A threatening hum emanates from the throng as their black-veined, translucent violet wings rapidly beat.  The wasp-like insects swirl in a droning, azure cloud of agitation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a metallic blue scarab || Swarm: a clamorous swarm of metallic blue scarabs  || Description: The ground ripples like a metallic sea as thousands of blue scarabs rapidly clatter over each other, snapping their pincers in a frenetic frenzy eager for flesh.  The sound is deafening as they clamber over their target, seeking any vulnerability in their defenses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a dried glossy black wasp || Swarm: a swarm of gigantic glossy black wasps || Description: A menacing nest of glossy black wasps bobs and weaves in the air, looking for an opening to strike its target. At the tip of each wasp&#039;s abdomen is a translucent pink stinger dripping with venom.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || - || Swarm:  || Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerer Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 1:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 2:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 3:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a sinuous rubbery grey tentacle || Appendage 1: a sticky gelantinous tentacle || Appendage 2: a blubbery pale pink tentacle || Appendage 3: a tiny rubbery tentacle&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a crumbling grey stone arm || Appendage 1: a cracked pink marble limb with smooth fingers || Appendage 2: a gritty sandstone appendage with thick fingers || Appendage 3: a small roughly chiseled arm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a pink-toed giant tarantula limb || Appendage 1: a pearly-haired wolf spider appendage  || Appendage 2: a bristly camel spider pincer  || Appendage 3: a long-haired ebon tarantula appendage&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || - || Appendage 1:  || Appendage 2:  || Appendage 3: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizard Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a rivulet-inked vellum || First Person:  Rivulets of glowing mana trickle from your fingertips as you call the elements to prepare [Spell Name]. || Third Person:  Rivulets of glowing mana trickle from Alastir&#039;s fingertips as he calls the elements to his aid. || Hidden or Invisible:  Rivulets of glowing mana trickle in midair.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a silvery blue small bolt token || You fling a tiny bolt of silver blue lightning at a giant rat! || Alastir flings a tiny bolt of silver blue lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || an electrum ball token || You fling a sparkling ball of electricity at a giant rat! || Alastir flings a sparkling ball of electricity at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a electrum bolt token || You impel a surge of electric energy at a giant rat! || Alastir impels a surge of electric energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a glistening globe token || You lob a wobbly globe of glistening water at a giant rat! || Alastir lobs a wobbly globe of glistening water at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a small cloud token || You direct a fierce, stinging plume of liquid at a giant rat! || Alastir directs a fierce, stinging plume of liquid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a tiny waterspout token || You jet a high-pressure water stream at a giant rat! || Alastir jets a high-pressure water stream at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || an amorphous blob token || You lob an amorphous blob of acid at a giant rat! || Alastir lobs an amorphous blob of acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || a yellow cloud token || You billow a yellowish sulfuric vapor at a giant rat! || Alastir billows a yellowish sulfuric vapor at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a crackling flame token || You belch a plume of crackling fire at a giant rat! || Alastir belches a plume of crackling fire at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a flame-edged cinderous token || You propel a fierce gout of flames at a giant rat! || Alastir propels a fierce gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 907 || a serrated ice fragment token || You rapidly flick a series of serrated ice fragments at a giant rat! || Alastir rapidly flicks a series of serrated ice fragments at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a purple whip token || You whip a crackling bolt of purple lightning at a giant rat! || Alastir whips a crackling bolt of purple lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a golden spear token || You throw a brilliant spear of golden lightning at a giant rat! || Alastir throws a brilliant spear of golden lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1707 || a cinereous steam token || You stream a sibilant surge of cinereous steam at a giant rat! || Alastir streams a sibilant surge of cinereous steam at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1710 || a chartreuse acid token || You direct a chartreuse jet of spitting acid at a giant rat! || Alastir directs a chartreuse jet of spitting acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 912 || a pale zephyr-inked vellum || First Person:  Breezes whip with increasing strength at your clothing as you prepare [Spell Name], gathering the air into a vicious gale. || Third Person:  Breezes whip with increasing strength at Alastir&#039;s clothing as he gathers the air into a vicious gale. || Hidden or Invisible:  Breezes whip with increasing strength through the area.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 920 || a bronze whistle-drawn vellum || First Person:  Preparing [Spell Name], you let out a sharp whistle. || Third Person:  Alastir lets out a sharp whistle. || Hidden or Invisible:  A sharp whistle pierces the air.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bard Spell Preps===&lt;br /&gt;
===Empath Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a bloodshot eye-drawn vellum || First Person:  You are filled with the deep comprehension and power of [Spell Name] no sooner than you think upon it, scanning your mind for the knowledge in an instant. || Third Person:  Alastir&#039;s eyes shake rapidly from side to side. || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Monk Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a shimmering mandala-inked vellum || First Person:  As you visualize a mandala to represent the [Spell Name] spell in your mind, you project its image into a nebulous, shimmering form before you. || Third Person:  A shimmering mandala forms in front of Alastir. || Hidden or Invisible:  You see a shimmering mandala hang in the air briefly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1205 || a faintly shimmering vellum || First Person:  You reflect on the [Spell Name] spell and stare at yourself in the mirror of your mind, your reflection warping and stretching until someone else is staring back. || Third Person:  Almost too fast to notice, for just a moment Alastir&#039;s face wavers and shimmers like a mirage. || Hidden or Invisible:  The air wavers and shimmers like a mirage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a folded dark ecru vellum || First Person:  You whisper a melodic mantra for the [Spell Name] spell. || Third Person:  Alastir whispers a melodic mantra.. || Hidden or Invisible:  You hear a melodic whisper.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a rough iron grey vellum || First Person:  Using the vocal cords deep in your throat, you build a low guttural chant of the [Spell Name] spell. || Third Person:  Using the vocal cords deep in his throat, Alastir begins a low guttural chant. || Hidden or Invisible:  You hear a low guttural chant.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 12xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===All Circle Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a tiny mouse-inked vellum || First Person:  More than a little frightened, you timidly incant the words for [Spell Name]. || Third Person:  Looking almost frightened, Character timidly incants the words for [Spell Name]. || Hidden or Invisible:  You hear a timid voice nearby.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an inky black-colored vellum || First Person:  Cupping your fingers before you, the tips suddenly darkening to an inky black, you murmur a prayer to the dead, enticing them to aid you in casting [Spell Name]. || Third Person:  Cupping his fingers before him, the tips suddenly darkening to inky blackness, Alastir murmurs a prayer to the dead that is an entreaty for aid. || Hidden or Invisible:  From within the surrounding darkness, a prayer to the dead drifts by.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a gradient ebon and blue vellum || First Person:  You unconsciously hold your breath as you silently intone the words for [Spell Name], letting it out only after the spell is prepared. || Third Person:  Alastir releases an audible breath of air, something between a gasp and a sigh. || Hidden or Invisible:  You hear a quiet gasp from somewhere close. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a muted grey vellum || First Person:  You mumble the incantation for [Spell Name] to yourself. || Third Person:  Alastir mumbles something to himself. || Hidden or Invisible:  Someone mumbles something nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a textured stone grey vellum || First Person:  From somewhere deep below you, the earth rumbles threateningly as you prepare [Spell Name]. || Third Person:  The earth rumbles threateningly from somewhere deep below Alastir. || Hidden or Invisible:  The earth rumbles threateningly.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an ashen hand-shaped vellum || First Person:  Spreading your fingers wide, you hold your hands over the ground and draw forth the cold certainty of death.  Shadows rise to your bidding, interlacing with your power as you cast [Spell Name]. || Third Person:  Spreading his fingers wide, Alastir holds his hands over the ground, and a sudden chill fills the air as shadows rise to his bidding. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a wisp-inked vellum || First Person:  You whisper arcane incantations as you prepare to cast [Spell Name], and the air about you swirls with ghostly wisps of power. || Third Person:  Alastir whispers arcane incantations, and the air about him swirls with ghostly wisps of power. || Hidden or Invisible:  Whisperings of arcane incantations fill the air as ghostly wisps of power drift out of the shadows. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a bubble-swirled vellum || First Person:  Iridescent bubbles swirl from your hands like effervescent cyclones before abruptly popping in unison as you finish preparing [Spell Name]. || Third Person:  Iridescent bubbles swirl from Alastir&#039;s hands like effervescent cyclones before abruptly popping in unison. || Hidden or Invisible:  Two effervescent cyclones of iridescent bubbles swirl in the air before abruptly popping in unison. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a white and icy blue vellum || First Person:  A chill breeze reminiscent of autumn swirls about your form as you prepare to cast [Spell Name]. || Third Person:  A chill breeze swirls about Alastir as he gestures and utters a phrase of magic. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a frayed drab grey vellum || First Person:  You chant the phrases for [Spell Name], your droning intonations carrying a somber but determined quality. || Third Person:  Alastir chants a droning phrase, his intonation carrying a somber but determined quality. || Hidden or Invisible:  You hear some somber incantations nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shadow-inked vellum || First Person:   Swaying slightly, you hum an ancient hymnal that causes the shadows to gather to you. Whispering in your ear, the voices of the dead lend their chorus to your hum and aid you in casting [Spell Name]. || Third Person:   Swaying slightly, Alastir hums an ancient hymnal that causes the shadows to stretch towards him. Soft at first, whispers from unseen visitors lend their voice to his humming as he completes his spell. || Hidden or Invisible:  Rising from the shadows, an ancient hymnal fills the air and grows into a cryptic chorus before abating.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a night blue star-covered vellum || First Person:  Invoking the virtues of the stars, you prepare to cast [Spell Name].  Swirls of constellations appear beneath your skin as you finish your incantation. || Third Person:  Alastir invokes the virtues of the stars, swirls of constellations appearing momentarily beneath his skin as his power coalesces. || Hidden or Invisible:  From the shadows, someone invokes the virtues of the stars.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a ghostly white mask-drawn vellum || First Person:  Concentrating on the morbidity of death, you draw forth its dark powers as you weave your hands in the somatic patterns needed to cast [Spell Name]. || Third Person:  Weaving his hands in a complicated pattern, Alastir face suddenly darkens as a ghostly death mask pinches his features into a haunting visage.  As he finishes his casting, the mask slips from his features. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a rippled multicolored vellum || First Person:  As you begin the incantation for [Spell Name], the ground beneath you ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Third Person:  The ground beneath Alastir ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Hidden or Invisible:  The ground ripples with multihued elemental mana that slowly unfurls into wispy tendrils of colorful light.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shimmering pale vellum || First Person:  Shimmering runes for [Spell Name] appear in the air before you, then explode into a shower of sparks. || Third Person:  Shimmering runes appear in the air before Alastir, then explode into a shower of sparks. || Hidden or Invisible:  Shimmering runes appear in the air, then explode into a shower of sparks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a slim shadowy black vellum || First Person:  Your vision darkens over as you murmur the incantation for [Spell Name]. || Third Person:  Alastir murmurs a chant as a shadowy film darkens his eyes. || Hidden or Invisible:  You hear a quiet murmured chant nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a jagged rune-drawn vellum || First Person:  A deep growl rumbles in your chest as you slice your hand through the air, cutting invisible runes to cast [Spell Name]. || Third Person:  A deep growl rumbles in Alastir&#039;s chest as he slices his hand through the air, cutting invisible runes. || Hidden or Invisible:  A deep growl rumbles nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Prize list]]&lt;br /&gt;
[[Category:Evermore Hollow]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208124</id>
		<title>Evermore Hollow/fishing prizes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208124"/>
		<updated>2023-10-02T13:06:44Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Ranger Spell Preps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Custom Death Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature brown frigate || * Nope, that wasn&#039;t the right move.  Alastir needs aid!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shiny golden key || * Alastir is about to embrace Lorminstra; someone help!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a knotted blue cloth ragdoll || * The &amp;lt;Profession&amp;gt;&#039;s life is a dangerous one.  Just ask Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature slate tombstone || * Alastir will no longer wake up and smell the coffee!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shadowy dragon&#039;s tail sculpture || * Alastir is chasing the tail of the shadow dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a lacquered red bamboo bookmark || * Alastir will never get to find out how that book he was reading ends.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a flat black plate || * Alastir smells like corpse, because they are one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghostly white marble effigy || * Alastir dances with the spirits now!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass tombstone || * Alastir became a victim of carelessness!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a foggy glass tombstone || * Alastir just took his final breath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken clover-shaped tombstone || * Alastir just took an unlucky hit!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a padded leather glove || * Alastir bobbed when he should have weaved.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken terracotta pot || * Alastir now has a keen personal interest in how compost is made.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a point-toed cast bronze foot || * Alastir charged head first into life, but he just fell feet first into death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a nacreous pearl bangle || * Live each day to the fullest, as you might end up like Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rusty bloodstained scimitar || * Alastir died in a blaze of glory; this pleases V&#039;tull.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved green crystal crypt miniature || * Alastir is super dead.  Guess he will sleep in his crypt tonight!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright orange circular tombstone || * Alastir will never see another sunset!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried chicken foot || * Alastir played chicken with death.  Death won.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature fjord model || * Alastir is pining for the fjords.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slender jade green needle || * Alastir gives being a corpse a try.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a handful of weathered stones || * Alastir has fallen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cup of coffee carving || * Alastir could use a little pick-me-up.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cast brass fist || * Alastir has a great future as fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a green glass lilypad || * Alastir sips from the cup of death, whose waters are eternal and sweet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crossed-out red circle sign || * Alastir didn&#039;t read the &amp;quot;Do Not Pass&amp;quot; sign!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small lump of coprolite || * Raise a glass to Alastir, who can no longer enjoy spirits... because he is one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crazed white-glazed amulet || * That&#039;s one way to get out of paying a bar tab, Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a reticulated quartz nodule || * Laugh all you want, Alastir may have died, but they died trying.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering green silk cravat || * Alastir is pursuing an exciting new career in the death industry as a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fractured glass candleholder || * According to the traditions of the &amp;lt;Race&amp;gt; people, let Alastir be mourned.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked jadeite egg || * In the end, Alastir is just another dead &amp;lt;Race&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a jasper and silver-caged locket || * Death be not proud, and Alastir be not alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a faceted pyrite horseshoe || * Alastir skipped the class in adventurer&#039;s school where they covered how not to die.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gold-set citrine medallion || * The sun shone on Alastir for the last time today.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small jet flame icon || * Alastir fails at life.  Maybe they&#039;ll do better in death?&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of tumbled seaglass || * Alastir just learned a valuable lesson about actions and consequences.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a long-legged pink flamingo pin || * Sing a lament for Alastir, who is gone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering piece of sheet music || * Time to sing a dirge for Alastir!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghost white turnip || * Alastir went to the turnip farm in the sky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sharpened aster opal needle || * Alastir didn&#039;t die so much as abruptly stop living.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass cloche || * Alastir sings his swan song.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a delicate wire and garnet spider || * Hopefully Alastir enjoys ghost stories, because now he is one!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a musty and tattered music folio || * Alastir can&#039;t finish his opus now because he is decomposing.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a petrified chocolate cookie || * Alastir got caught with his hand in the cookie jar.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a brass and teak casket miniature || * Alastir just died gruesomely!  Remains to be seen if there is an open casket.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gilded green garnet idol || * How lucky is Alastir to be ali... oh, nevermind; he&#039;s not.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright yellow circular tombstone  || * Alastir will never see another sunrise!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a burnished brass inkwell || * Into every life, a little rain must fall.  Today, it&#039;s falling on Alastir&#039;s corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pale porcelain anchor || * Alastir staggers off of life&#039;s stage; exit stage death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a briar-tipped pink marble rose || * In a garden of roses, Alastir just succumbed to the thorns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden star-cut diamond || * Alastir returns to stardust.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried rose wrist corsage || * All of the paths in Alastir&#039;s life led to this moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a laughing dog-shaped tombstone || * Yeah, yeah.  When you&#039;re done snickering, Alastir could use a rescue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked mist grey tombstone || * Alastir did not fear death but clearly should have.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken eye-shaped tombstone || * Alastir is seeking enlightenment.  The hard way!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bejeweled green beetle pin || * If not collected, Alastir&#039;s body will be worm-fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver-chased ceremonial hatpin || * It&#039;s a great day to be an undertaker when Alastir comes to town.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DreamFire Panel Prizes==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dreamfire scenery slip || This scenery slip will convert your basic dreamfire panel or locked scenery panel into an imprintable scenery panel.  Will not work if the panel&#039;s existing concealed illusion has been heavily customized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a vegetable illusion style curio  || Your curio will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#101-Vegetable Dance]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an apparitions illusion style carving || Your carving will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#102-Apparitions]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
For a list of gems available through fishing, please see &#039;&#039;&#039;[[Evermore Hollow/list of gems|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Lures==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fake glossy brown tarantula&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wiggly fake squid&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass bead lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sparkly fake silver fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wire-fringed lilac and white lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rubbery large bloodworm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved wooden tadpole lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pitted iron fishing hook&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glossy inky black nightcrawler&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Spell&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a mossy ebonwood wand || Grasp of the Grave (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing green snail shell || Rejuvenation (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fuzzy moss-covered ear || Unpresence (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a clump of muddy lemongrass || Adrenal Surge (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing blue snail shell || Water Walking (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken algae-stained wand || Grasp of the Grave (20 charges - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a withered moldy slice of apple || Foresight (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tiny half-eaten grasshopper || Nature&#039;s Bounty (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slimy tendril-wrapped eyeball || Eye Spy (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing red snail shell || Celerity (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Memorial Brooch==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silky titian braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dusty blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a auburn braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coarse black braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an ashen grey braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dark brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rust red braided hair brooch&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial brooch - It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memorial Hair==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided ashen hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided auburn hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided black hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided brown hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided grey hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided red hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided silver hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided titian hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided white hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided blonde hair&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial hair - &lt;br /&gt;
It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Muddy Duds==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistfull of brownish pink eggshells || Character has hair that hangs in lank clumps about his face and is matted with brownish pink eggshells.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of bright autumn leaves || Character has hair that hangs in lank clumps about his face and is matted with bright autumn leaves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of peat moss and loam || Character has hair that hangs in lank clumps about his face and is matted with peat moss and loam.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of scraggly grey moss || Character has hair that hangs in lank clumps about his face and is matted with scraggly grey moss.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of dark river mud || Character has hair that hangs in lank clumps about his face and is matted with dark river mud.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of mica-flecked sand || Character has hair that hangs in lank clumps about his face and is matted with mica-flecked sand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
And can be altered into any of the following nouns: eggshells, leaves, loam, moss, mud, or sand.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of moldy muffin crumbs || Character has hair that is riddled with bits of moldy muffin crumbs and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tangle of unraveling rope || Character has hair that is riddled with bits of unraveling rope and piled upon his head in a haphazardous heap.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some off-white coils of hempen twine || Character has hair that is riddled with bits of coils of hempen twine and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a smattering of curling wood shavings || Character has hair that is riddled with bits of curling wood shavings and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shaggy yellow-white straw || Character has hair that is riddled with bits of yellow-white straw and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some frayed bits of blue yarn || Character has hair that is riddled with bits of bits of blue yarn and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: crumbs, rope, twine, shavings, straw, or yarn.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dozen fractured black flechettes || Character has hair that is rumpled into a shaggy mess with bits of fractured black flechettes sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a trio of broken laje lockpicks || Character has hair that is rumpled into a shaggy mess with bits of broken laje lockpicks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of rusty iron nails || Character has hair that is rumpled into a shaggy mess with bits of rusty iron nails sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of mirror-like shards || Character has hair that is rumpled into a shaggy mess with bits of mirror-like shards sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some splintered haon sticks || Character has hair that is rumpled into a shaggy mess with bits of splintered haon sticks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a polished copper wire || Character has hair that is rumpled into a shaggy mess with bits of polished copper wire sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: fletchettes, lockpicks, nails, pebbles, shards, splinters, sticks, or wire.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogue Guild Clasp==&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of jagged bloodstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of rainbow crystal&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of shadowy deathstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of warped soulstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a spike of twisted black iron&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Preps==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* Please note that 111 fireworks also work for spell 908.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small dark kelyn eye symbol || Firework Description: rapid staccato pulses of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering silver and blue orb || Firework Description: an ogee arch of pale blue and silver light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small jet black eye symbol || Firework Description: swirling vortices of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a fabric cherry blossom || Firework Description: a florid display of twinkling pink cherry blossoms &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a hovering spectre pin || Firework Description: myriad hovering spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a polychromatic lotus blossom || Firework Description: waterfalls of polychromatic lotus blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling ebon gate || Firework Description: a sparkling Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a copper and silver leaf || Firework Description: a spiral of winking copper and silver leaves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a bile green spectre charm || Firework Description: myriad bile green spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a golden crown symbol || Firework Description: the golden crown symbol of Koar&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a wave-stamped green orb || Firework Description: a sea green arch of luminous waves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a dried zombie hand || Firework Description: an enormous, clawed pale humanoid hand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a scarlet toy serpent || Firework Description: a sinuous serpent of sharply scintillating scarlet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a silver-eyed peacock feather || Firework Description: a tumbling cascade of silver-eyed peacock feathers &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small pale vaalin eye symbol || Firework Description: furiously erratic flashes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small blue topaz eye symbol || Firework Description: an awesome shock wave of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold and crimson orb || Firework Description: a banner of gold and crimson sparks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jacinthe pumpkin pin || Firework Description: a glittering multitude of jacinthe pumpkins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a star-sparked mournbloom pin || Firework Description: a deluge of star-sparked mournblooms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a comet-inlaid large onyx emblem || Firework Description: a dizzying array of colorful plasma orbs that streak through the sky trailing tails of gold&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red rose charm || Firework Description: waterfalls of glittering red roses&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a twisting viridian vine || Firework Description: twisting viridian vines with sparkling pink blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling spirit button || Firework Description: hordes of sparkling spirits&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering green orb || Firework Description: an arch of sparkling green motes of light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small white opal eye symbol || Firework Description: blindingly bright bolts of fractal &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red skull charm || Firework Description: the ominous image of a screaming red skull&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a swan-carved round onyx cameo || Firework Description: the silhouette of a majestic swan with its wings outstretched&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a diminutive carved ivory feather || Firework Description: an effusion of perfect gossamer white feathers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a rutilated clear crystal ball || Firework Description: enormous, glittering bursts of breathtaking color held in a miasma of swirling gold and silver&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold-sparked lor tree button || Firework Description: a gold-sparked silvery lor tree&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a perforated heavy pewter orb || Firework Description: myriad pin pricks of light filling an orb of swirling mist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small deep ruby eye symbol || Firework Description: dozens of glittering motes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering golden owl button || Firework Description: a glittering golden owl&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jack-o&#039;-lantern pin || Firework Description: a wavering bright orange jack-o&#039;-lantern&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || an absinthe green vellum || Firework Description: cascades of absinthe green chased with lavender&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || - || Firework Description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a blazing violet-tinged token ||  You fire a blazing violet-tinged gout of flames at a giant rat! || Alastir fires a blazing violet-tinged gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 118 || a gossamer tangled web token ||  You open your hand and funnel cyclonic tangles of gossamer webbing at a giant rat! || Alastir opens his hand and funnels cyclonic tangles of gossamer webbing at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Major Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bread Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 2&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a lotus seed bun || Bread Description: a lotus seed bun || Flavor 1: Sweetened with lotus seed paste, the steamed bun is light and fluffy with just a hint of a floral undertone. || Flavor 2: The steamed bun has hints of florals and coconut, with a pop of perfectly balanced sweetness from the lotus seed paste at the center.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a mist grey jellied eel || Bread Description: a mist grey jellied eel || Flavor 1: The jelly gives way at the slightest taste, dissolving into a sea-salty, slightly rancid goo.  The chunks of eel are chewy and undercooked. || Flavor 2: Chewy bits of undercooked eel slither across your tongue as the gelatin dissipates in a rush of slimy, salty goo.  Just when you thought the experience was completed, undercurrents of rancid kelp and unidentified spices explode upon the palate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a ghost-etched meat tart || Bread Description: a ghost-etched meat tart || Flavor 1: The tart&#039;s crust is buttery and flaky, with just a hint of salt.  The savory interior tastes somewhat like pork but is gamier than expected. || Flavor 2: Bits of flaky crust blend with a thick mushroom gravy holding chunks of a gamy meat of unidentified origin.  Tastes almost like pork with a hint of chicken!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified banana-shaped pastry || Bread Description: a caramelized bananas and cream pastry || Flavor 1: Coarse flakes of salt melt into slices of soft banana, the touch of savoriness countering the sweetness of the fruit perfectly. || Flavor 2: Flaky, buttery layers of pastry cradle coins of caramelized bananas dusted with cinnamon and vanilla custard infused with bourbon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified chicken-shaped tart || Bread Description: a golden chicken tart  || Flavor 1: Savory ham and pungent cheese wrap a satisfyingly thick grilled chicken breast encased in a golden tart.  The juices from the meat have made the bottom of the tart slightly soft. || Flavor 2: Juices dribble from the corner of this flaky tart filled with aromatic cheese wrapped around a sliced ham-enrobed grilled chicken breast.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified cracker sandwich || Bread Description: a cheesy orange cracker sandwich || Flavor 1: Tangy cheese flavors a pair of salty crackers filled with sweetened peanut butter. || Flavor 2: Creamy sweetened peanut butter contrasts the saltiness of the cheese-flavored crackers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified egg-shaped tart || Bread Description: a golden chicken tart || Flavor 1: The satisfying flavors of buttery shortcrust filled with savory sausage, scrambled eggs, and gooey cheese brings a wakening warmth to your body. || Flavor 2: Flaky crust gives way to an unctuous combination of sage-spiced sausage, creamy scrambled eggs, and tangy cheese, filling you with motivation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified grilled cheese sandwich || a triangle-shaped half of a buttery grilled cheese sandwich || Flavor 1: Gooey, orange cheese oozes out between slices of soft white bread that have been toasted to golden perfection. || Flavor 2: Two square slices of unnaturally white bread, saturated with butter and grilled to a perfect crisp, fail to contain the oozing, gooey bright orange cheese sandwiched between them. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified rice ball || Bread Description: a sticky white rice ball || Flavor 1: This tacky ball of soft rice explodes with umami as shaved beef in a sweet chili sauce is released on your tastebuds || Flavor 2: Ginger, garlic, chilies, and soy combine to form a thick sauce that intermingles with soft shaved beef inside the soft ball of sticky rice. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified tea leaf-shaped pastry || Bread Description: a slice of pink mousse and green tea cake roll || Flavor 1: Spread between the thin layers of spongy green tea cake, a sweet mousse enhanced by candied cherry blossoms manages to be both light and rich. || Flavor 2: Delicate and floral, spongy green tea cake and pale pink, cherry blossom mousse are rolled together to create a treat as beautiful as it is delicious.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified white cheddar ball || Bread Description: a fried white cheddar ball laced with cayenne || Flavor 1: An acidic zing arouses your tongue while the mild burn of cayenne pepper wakes up the inside of your mouth.  The fried and buttery exterior releases a fueling warmth across your tastebuds. || Flavor 2: Bursts of peppery cheddar mingle with rich, creamy butter in a savory blend destined to delight your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a jacinthe pumpkin candy || Bread Description: a jacinthe pumpkin candy || Flavor 1: Sugar.  Pure, unadulterated sugar.  The candy is slightly chewy, but whatever flavors it may have once had are obscured by the overwhelming rush of sugar that hits you. || Flavor 2: A faint citrusy note is quickly trampled beneath the overwhelming onslaught of sugar, much like a Voln master facing a horde of Elanthia&#039;s most powerful undead.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified glazed doughnut || Bread Description: a puffy glazed doughnut || Flavor 1: The sugary exterior gives way to a doughy pillow filled with smooth and tangy strawberry jelly. || Flavor 2: Tangy strawberry jelly oozes from the gooey embrace of buttery dough coated with a sweet sugary glaze.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a candied troll eyeball || Bread Description: a candied troll eyeball || Flavor 1: Even the fine quality, vanilla-infused sugar cannot mask the taste of the troll eyeball.  It tastes of sweat and death, and there are, unfortunately, a few eyelashes stuck within the candied exterior. || Flavor 2: The eyeball tastes of the dank underground and smells of sweat and salt.  Several eyelashes are stuck about the vanilla-infused candied exterior.  They do not add to the experience.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified bat wing || Bread Description: a honeyed bat wing || Flavor 1: Glazed with rich honey and seasoned with garlic, lemon, and black pepper, the piquant flavors meld together in a bold blend of mouthwatering spices and a chicken-like taste. || Flavor 2: Pungent spurts of pepper shoot through smooth bands of honey and garlic only to be chased away by a sharp eruption of lemony goodness.  A meaty aftertaste lingers on your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || - || Bread Description: || Flavor 1: || Flavor 2: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || a slender off-white vellum || First Person:  You gently coax the surrounding spirits to manifest in the form of a [Spell Name]. || Third Person:  Alastir gently coaxes the surrounding spirits to manifest in the form of a person. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Entry Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Exit Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a dream agate teabowl trinket || Entry message: The tantalizing scent of freshly brewed tea fills your senses as fragrant steam swirls around you, obscuring your vision... || Exit message: A wash of steam curls into the shape of a teadragon, and while you stare at it, the world goes blurry... || Room Name: The Tea Haven || Room Description: Cozy and warm, the small room is filled with bookshelves, cupboards, and comfortably cushioned seating.  Teapots and vases of teas clutter a jadewood counter, tantalizingly scented steam from the brews drifting across the room.  A velvet-cushioned window seat looks out over a lush garden, an opened book in one corner and a tiny teadragon curled about a teabowl in another.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a haon horse trinket || Entry message: Your vision becomes fuzzy, like a thick fog rolling in. As the haze begins to clear, the whinnying of a horse welcomes you, and the aroma of fresh sawdust and oiled leather rises around you  || Exit message: A sad nicker bades farewell as the mists overtake you... || Room Name: Serene Stable || Room Description: Wrought iron-caged lanterns, hanging from exposed rafters crossing the peaked roof, cast a warm glow over a cobblestone aisle lightly strewn with straw.  Occasionally letting out a soft nicker, horses rustle in the hay within the uniform, haon-framed stalls on either side.  A polished leather saddle waits upon a stand, and oiled bridles drape from hooks on square support beams.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a solid white marble || Entry message: Your surroundings begin to grow pale as if the color were being drained out of everything. Once the color is gone the outlines of objects become thinner and thinner until they disappear to nothing... || Exit message: Whiteness dissolves as your surroundings shift back to normal... || Room Name: Plane of Light || Room Description: Everything is white in all directions with a barely discernible grey line that looks like it could be a horizon.  The ambient light is cool and soft so as to illuminate everything without being overbearing.  The footing is solid yet lacks any visible detail. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a stopped bronze timepiece || Entry message: Events around you begin to flicker, some seemingly undoing themselves, while others accelerate to exceed any sensible pace of existence... || Exit message: With a sudden lurch, causality returns to something more familiar... || Room Name: Somewhen || Room Description: Nestled between countless streams of flashing colors and light, this narrow sliver of respite bears few distinguishing features.  Standing tall at the center of the space, a slender post of unknown material holds aloft a translucent enclosure, a flickering mote of golden light trapped within.  The perimeter of the area is defined by a mangled wrought iron fence, it&#039;s ruined form seemingly holding the chaotic environment at bay.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a many-eyed stone trinket || Entry message: Dark fog envelops you, its dense greyness broken only by the blurry images of hundreds of eyes staring at you.  The world around you fades completely, until all you see are eyes and fog... || Exit message: Dark fog wraps about you, hiding you from all the eyes.  The chamber grows dim about you... || Room Name: Chamber of Ocularity || Room Description: Twisted candelabra made of crimson-stained bone cast flickering shadows across the darkness, revealing an asymmetrical stone chamber covered in carvings of eyes.  An enormous, lifelike painting towers over the area, depicting a slimy grey, tentacular humanoid with three eyes.  The creature&#039;s mouth is agape to reveal dozens of sharp teeth, each tipped with a tiny, unblinking eye.  Dark fog roils across the floor in a neverending undulation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| - || Entry message: || Exit message: || Room Name: || Room Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cleric Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a dirge button || Sensation: a mournful dirge echoes across your consciousness.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a frayed and fading postcard || Sensation: and are full of melancholy, subtle and sweet, like a fading memory of summer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a ghost white symbol || Sensation: ghostly fingers brush the nape of your neck.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || an icy rhimar pin || Sensation: an icy coldness creeps across your skin.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a pale blue crystalline teardrop || Sensation: and you feel a solitary, warm tear roll down your cheek.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny absinthe green button || Sensation: you taste a rush of absinthe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny oak sun symbol || Sensation: the warmth of a summer&#039;s afternoon in the fields overcomes your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny pine snowflake symbol || Sensation: the bite of a winter blizzard chills your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver coin symbol || Sensation: you hear the sound of coins clinking onto a metallic surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny maple leaf symbol || Sensation: the earthy scents of autumn swirl in your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny driftwood wave symbol || Sensation: a wave of ocean breezes washes over you.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver lightning bolt || Sensation: unleashing within yourself an electrical storm of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny willow droplet symbol || Sensation: cool, dewy spring air cleanses your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a mournbloom symbol || Sensation: the scent of mournblooms overwhelms your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a small bit of bright white fulgurite || Sensation: shocking you with a sudden, sharp barb of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a teabowl charm || Sensation: you taste perfectly brewed lotus tea.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny enamel rose petal || Sensation: and you are overcome with the scent of roses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny shot glass || Sensation: you feel giddily drunk in the best way possible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a narrow silver tuning fork || Sensation: as a warm hum of vibrations ripples through your limbs.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny blue-colored symbol || Sensation: your world takes on a soft, gentle blue tinge.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny smooth stone || Sensation: your worries vanishing for just a moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny barrel || Sensation: you are overwhelmed with the scent of brewed hops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a subtle gold vellum || First Person:  Your skin is suffused with a subtle gold glow as you pray to your patron for assistance with [Spell Name]. || Third Person:  Alastir&#039;s skin is suffused with a subtle gold glow as he prays. || Hidden or Invisible:  A subtle gold glow appears in the air, vaguely shaped like a person.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble tongue || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. ||Deader&#039;s view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into your lifeless body. || Others&#039; view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into Dead Person&#039;s lifeless body.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble fist || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. || Deader&#039;s view: Alastir stands before you, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto your chest, filling you with the life force they summoned with their words. || Others&#039; view: Alastir stands before Dead Person, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto Dead Person&#039;s chest, filling him with the life force Alastir summoned with their words.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || - || Raiser&#039;s view: || Deader&#039;s view: || Others&#039; view: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a shadow-swept glowing orb || First Person: Time has no meaning here where moments and eons are all the same, but it feels as though you may have been in this vast darkness forever.  A few seconds or centuries pass when the darkness begins to gradually retreat, light pushing it away.  The void of black softens first to charcoal, then to ash, and then finally to a bright, harsh white, and just as the light becomes blinding you are filled with a quiet understanding that you are once again alive. || Others&#039; View: Unnatural shadows swirl around and obscure Character, his form nearly consumed by the dark until a light, just as unnatural, hovers above him and pushes them away as its intensity grows into a blinding light that reveals as it fades that he is once again alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a black marble sphere || First Person: You feel an energy grow inside you as everything turns black.  Writhing tendrils of purple energy creep out of the darkness all around you, growing in intensity until you are suddenly alive once again. || Others&#039; View: An opaque black sphere begins to grow outward from Alastir&#039;s midsection.  After it grows large enough to completely consume his body, tendrils of purple energy writhe over its surface before it collapses to reveal a damaged, but very living Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a small silk pillow || First Person: First Person: Images of memories fade as you feel yourself falling through darkness.  Your surroundings become more clear as you fall as if waking from a dream.  When you stop, you open your eyes alive once again. || Others&#039; View: The prone astral image of Callah comes floating down from above.  When it reaches her body, her eyes slowly open.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Elemental Spell Preps===&lt;br /&gt;
===Major Elemental Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | LOOK description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned disk || Description: the enruned Alastir disk || LOOK description: Lines of runes have been carved into the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny glaesine disk || Description: the glaesine Alastir disk streaked with cobalt veins || LOOK description: The translucent, glaesine surface of the disk is streaked with a series of deep cobalt inclusions.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny repousse copper disk || Description: the repousse copper Alastir disk raised in leafy designs || LOOK description: An all-over foliated design wraps the disk, hammered from the other side of the burnished copper form.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny obsidian disk || Description: the obsidian Alastir disk || LOOK description: Chunks of sharp-edged obsidian form the shape of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned brass disk || Description: the brass Alastir disk engraved with runes || LOOK description: Thousands of tiny runes have been engraved into the brass surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny bolt-etched disk || Description: the sparking Alastir disk || LOOK description: Slivers of silvery blue electricity run across the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny malachite disk  || Description: the malachite Alastir disk || LOOK description: Black clouds interrupt the deep green in the malachite of this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny cloud-covered disk || Description: the mist-hazed Alastir disk || LOOK description: Clouds of mist billow out from and conceal the disk, leaving only a faint outline of its form visible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny ice-covered disk || Description: the ice-covered Alastir disk || LOOK description: Sheets of glacial blue ice cover the disk, leaving only a small opening for storage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny granite disk || Description: the granite Alastir disk || LOOK description: Craggy slabs of grey and silver granite are fused around the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny invar disk || Description: the smooth invar Alastir disk || LOOK description: This smooth disk of invar has no hammer marks on its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny discordant disk || Description: the discordant Alastir disk || LOOK description: The form of the disk blurs and distorts seemingly at random, accompanied by the occasional cloud of crackling grey-black smoke and discordant sounds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny flame-carved disk || Description: the flaming Alastir disk || LOOK description: Heatless flames of orange, crimson, and yellow burn around the form of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny prismatic disk || Description: the prismatic Alastir disk || LOOK description: Colors of every hue flicker across the faceted surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny brass disk || Description: the woven brass Alastir disk || LOOK description: Brass wire has been woven together to form this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny quartz disk || Description: the translucent quartz Alastir disk veined in burnt umber || LOOK description: Burnt umber veins run through the semi-translucent grey quartz.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny porcelain disk || Description: the porcelain Alastir disk laced with tiny cracks || LOOK description: Blue-white porcelain forms the shape of this disk.  Tiny cracks lace the translucent layer of its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || - || Description: || LOOK description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranger Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Damaging vine:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Thorns:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || a rotten blackberry || Damaging vine: a clutch of twisted branches riddled with clawlike thorns || Thorns: clawlike thorns || Non-damaging vine: a clutch of twisted branches laden with plump blackberries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || a delicate blossom || Damaging vine: some delicate green tendrils dotted with white blossoms || Thorns: tiny barbed hooks || Non-damaging vine: some delicate green tendrils covered with tiny barbed hooks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || - || Damaging vine: || Thorns: || Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Swarm: &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || an azure cuckoo bee || Swarm: a glinting swarm of azure cuckoo bees || Description: Ambient light glints off the metallic bodies of the cuckoo bees, their forms arced to accentuate their stingers.  A threatening hum emanates from the throng as their black-veined, translucent violet wings rapidly beat.  The wasp-like insects swirl in a droning, azure cloud of agitation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a metallic blue scarab || Swarm: a clamorous swarm of metallic blue scarabs  || Description: The ground ripples like a metallic sea as thousands of blue scarabs rapidly clatter over each other, snapping their pincers in a frenetic frenzy eager for flesh.  The sound is deafening as they clamber over their target, seeking any vulnerability in their defenses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a dried glossy black wasp || Swarm:  || Description: A menacing nest of glossy black wasps bobs and weaves in the air, looking for an opening to strike its target. At the tip of each wasp&#039;s abdomen is a translucent pink stinger dripping with venom.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || - || Swarm:  || Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerer Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 1:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 2:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 3:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a sinuous rubbery grey tentacle || Appendage 1: a sticky gelantinous tentacle || Appendage 2: a blubbery pale pink tentacle || Appendage 3: a tiny rubbery tentacle&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a crumbling grey stone arm || Appendage 1: a cracked pink marble limb with smooth fingers || Appendage 2: a gritty sandstone appendage with thick fingers || Appendage 3: a small roughly chiseled arm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a pink-toed giant tarantula limb || Appendage 1: a pearly-haired wolf spider appendage  || Appendage 2: a bristly camel spider pincer  || Appendage 3: a long-haired ebon tarantula appendage&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || - || Appendage 1:  || Appendage 2:  || Appendage 3: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizard Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a rivulet-inked vellum || First Person:  Rivulets of glowing mana trickle from your fingertips as you call the elements to prepare [Spell Name]. || Third Person:  Rivulets of glowing mana trickle from Alastir&#039;s fingertips as he calls the elements to his aid. || Hidden or Invisible:  Rivulets of glowing mana trickle in midair.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a silvery blue small bolt token || You fling a tiny bolt of silver blue lightning at a giant rat! || Alastir flings a tiny bolt of silver blue lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || an electrum ball token || You fling a sparkling ball of electricity at a giant rat! || Alastir flings a sparkling ball of electricity at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a electrum bolt token || You impel a surge of electric energy at a giant rat! || Alastir impels a surge of electric energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a glistening globe token || You lob a wobbly globe of glistening water at a giant rat! || Alastir lobs a wobbly globe of glistening water at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a small cloud token || You direct a fierce, stinging plume of liquid at a giant rat! || Alastir directs a fierce, stinging plume of liquid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a tiny waterspout token || You jet a high-pressure water stream at a giant rat! || Alastir jets a high-pressure water stream at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || an amorphous blob token || You lob an amorphous blob of acid at a giant rat! || Alastir lobs an amorphous blob of acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || a yellow cloud token || You billow a yellowish sulfuric vapor at a giant rat! || Alastir billows a yellowish sulfuric vapor at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a crackling flame token || You belch a plume of crackling fire at a giant rat! || Alastir belches a plume of crackling fire at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a flame-edged cinderous token || You propel a fierce gout of flames at a giant rat! || Alastir propels a fierce gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 907 || a serrated ice fragment token || You rapidly flick a series of serrated ice fragments at a giant rat! || Alastir rapidly flicks a series of serrated ice fragments at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a purple whip token || You whip a crackling bolt of purple lightning at a giant rat! || Alastir whips a crackling bolt of purple lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a golden spear token || You throw a brilliant spear of golden lightning at a giant rat! || Alastir throws a brilliant spear of golden lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1707 || a cinereous steam token || You stream a sibilant surge of cinereous steam at a giant rat! || Alastir streams a sibilant surge of cinereous steam at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1710 || a chartreuse acid token || You direct a chartreuse jet of spitting acid at a giant rat! || Alastir directs a chartreuse jet of spitting acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 912 || a pale zephyr-inked vellum || First Person:  Breezes whip with increasing strength at your clothing as you prepare [Spell Name], gathering the air into a vicious gale. || Third Person:  Breezes whip with increasing strength at Alastir&#039;s clothing as he gathers the air into a vicious gale. || Hidden or Invisible:  Breezes whip with increasing strength through the area.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 920 || a bronze whistle-drawn vellum || First Person:  Preparing [Spell Name], you let out a sharp whistle. || Third Person:  Alastir lets out a sharp whistle. || Hidden or Invisible:  A sharp whistle pierces the air.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bard Spell Preps===&lt;br /&gt;
===Empath Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a bloodshot eye-drawn vellum || First Person:  You are filled with the deep comprehension and power of [Spell Name] no sooner than you think upon it, scanning your mind for the knowledge in an instant. || Third Person:  Alastir&#039;s eyes shake rapidly from side to side. || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Monk Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a shimmering mandala-inked vellum || First Person:  As you visualize a mandala to represent the [Spell Name] spell in your mind, you project its image into a nebulous, shimmering form before you. || Third Person:  A shimmering mandala forms in front of Alastir. || Hidden or Invisible:  You see a shimmering mandala hang in the air briefly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1205 || a faintly shimmering vellum || First Person:  You reflect on the [Spell Name] spell and stare at yourself in the mirror of your mind, your reflection warping and stretching until someone else is staring back. || Third Person:  Almost too fast to notice, for just a moment Alastir&#039;s face wavers and shimmers like a mirage. || Hidden or Invisible:  The air wavers and shimmers like a mirage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a folded dark ecru vellum || First Person:  You whisper a melodic mantra for the [Spell Name] spell. || Third Person:  Alastir whispers a melodic mantra.. || Hidden or Invisible:  You hear a melodic whisper.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a rough iron grey vellum || First Person:  Using the vocal cords deep in your throat, you build a low guttural chant of the [Spell Name] spell. || Third Person:  Using the vocal cords deep in his throat, Alastir begins a low guttural chant. || Hidden or Invisible:  You hear a low guttural chant.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 12xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===All Circle Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a tiny mouse-inked vellum || First Person:  More than a little frightened, you timidly incant the words for [Spell Name]. || Third Person:  Looking almost frightened, Character timidly incants the words for [Spell Name]. || Hidden or Invisible:  You hear a timid voice nearby.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an inky black-colored vellum || First Person:  Cupping your fingers before you, the tips suddenly darkening to an inky black, you murmur a prayer to the dead, enticing them to aid you in casting [Spell Name]. || Third Person:  Cupping his fingers before him, the tips suddenly darkening to inky blackness, Alastir murmurs a prayer to the dead that is an entreaty for aid. || Hidden or Invisible:  From within the surrounding darkness, a prayer to the dead drifts by.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a gradient ebon and blue vellum || First Person:  You unconsciously hold your breath as you silently intone the words for [Spell Name], letting it out only after the spell is prepared. || Third Person:  Alastir releases an audible breath of air, something between a gasp and a sigh. || Hidden or Invisible:  You hear a quiet gasp from somewhere close. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a muted grey vellum || First Person:  You mumble the incantation for [Spell Name] to yourself. || Third Person:  Alastir mumbles something to himself. || Hidden or Invisible:  Someone mumbles something nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a textured stone grey vellum || First Person:  From somewhere deep below you, the earth rumbles threateningly as you prepare [Spell Name]. || Third Person:  The earth rumbles threateningly from somewhere deep below Alastir. || Hidden or Invisible:  The earth rumbles threateningly.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an ashen hand-shaped vellum || First Person:  Spreading your fingers wide, you hold your hands over the ground and draw forth the cold certainty of death.  Shadows rise to your bidding, interlacing with your power as you cast [Spell Name]. || Third Person:  Spreading his fingers wide, Alastir holds his hands over the ground, and a sudden chill fills the air as shadows rise to his bidding. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a wisp-inked vellum || First Person:  You whisper arcane incantations as you prepare to cast [Spell Name], and the air about you swirls with ghostly wisps of power. || Third Person:  Alastir whispers arcane incantations, and the air about him swirls with ghostly wisps of power. || Hidden or Invisible:  Whisperings of arcane incantations fill the air as ghostly wisps of power drift out of the shadows. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a bubble-swirled vellum || First Person:  Iridescent bubbles swirl from your hands like effervescent cyclones before abruptly popping in unison as you finish preparing [Spell Name]. || Third Person:  Iridescent bubbles swirl from Alastir&#039;s hands like effervescent cyclones before abruptly popping in unison. || Hidden or Invisible:  Two effervescent cyclones of iridescent bubbles swirl in the air before abruptly popping in unison. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a white and icy blue vellum || First Person:  A chill breeze reminiscent of autumn swirls about your form as you prepare to cast [Spell Name]. || Third Person:  A chill breeze swirls about Alastir as he gestures and utters a phrase of magic. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a frayed drab grey vellum || First Person:  You chant the phrases for [Spell Name], your droning intonations carrying a somber but determined quality. || Third Person:  Alastir chants a droning phrase, his intonation carrying a somber but determined quality. || Hidden or Invisible:  You hear some somber incantations nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shadow-inked vellum || First Person:   Swaying slightly, you hum an ancient hymnal that causes the shadows to gather to you. Whispering in your ear, the voices of the dead lend their chorus to your hum and aid you in casting [Spell Name]. || Third Person:   Swaying slightly, Alastir hums an ancient hymnal that causes the shadows to stretch towards him. Soft at first, whispers from unseen visitors lend their voice to his humming as he completes his spell. || Hidden or Invisible:  Rising from the shadows, an ancient hymnal fills the air and grows into a cryptic chorus before abating.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a night blue star-covered vellum || First Person:  Invoking the virtues of the stars, you prepare to cast [Spell Name].  Swirls of constellations appear beneath your skin as you finish your incantation. || Third Person:  Alastir invokes the virtues of the stars, swirls of constellations appearing momentarily beneath his skin as his power coalesces. || Hidden or Invisible:  From the shadows, someone invokes the virtues of the stars.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a ghostly white mask-drawn vellum || First Person:  Concentrating on the morbidity of death, you draw forth its dark powers as you weave your hands in the somatic patterns needed to cast [Spell Name]. || Third Person:  Weaving his hands in a complicated pattern, Alastir face suddenly darkens as a ghostly death mask pinches his features into a haunting visage.  As he finishes his casting, the mask slips from his features. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a rippled multicolored vellum || First Person:  As you begin the incantation for [Spell Name], the ground beneath you ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Third Person:  The ground beneath Alastir ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Hidden or Invisible:  The ground ripples with multihued elemental mana that slowly unfurls into wispy tendrils of colorful light.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shimmering pale vellum || First Person:  Shimmering runes for [Spell Name] appear in the air before you, then explode into a shower of sparks. || Third Person:  Shimmering runes appear in the air before Alastir, then explode into a shower of sparks. || Hidden or Invisible:  Shimmering runes appear in the air, then explode into a shower of sparks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a slim shadowy black vellum || First Person:  Your vision darkens over as you murmur the incantation for [Spell Name]. || Third Person:  Alastir murmurs a chant as a shadowy film darkens his eyes. || Hidden or Invisible:  You hear a quiet murmured chant nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a jagged rune-drawn vellum || First Person:  A deep growl rumbles in your chest as you slice your hand through the air, cutting invisible runes to cast [Spell Name]. || Third Person:  A deep growl rumbles in Alastir&#039;s chest as he slices his hand through the air, cutting invisible runes. || Hidden or Invisible:  A deep growl rumbles nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Prize list]]&lt;br /&gt;
[[Category:Evermore Hollow]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208122</id>
		<title>Evermore Hollow/fishing prizes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208122"/>
		<updated>2023-10-02T13:05:20Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Major Spirit Spell Preps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Custom Death Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature brown frigate || * Nope, that wasn&#039;t the right move.  Alastir needs aid!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shiny golden key || * Alastir is about to embrace Lorminstra; someone help!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a knotted blue cloth ragdoll || * The &amp;lt;Profession&amp;gt;&#039;s life is a dangerous one.  Just ask Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature slate tombstone || * Alastir will no longer wake up and smell the coffee!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shadowy dragon&#039;s tail sculpture || * Alastir is chasing the tail of the shadow dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a lacquered red bamboo bookmark || * Alastir will never get to find out how that book he was reading ends.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a flat black plate || * Alastir smells like corpse, because they are one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghostly white marble effigy || * Alastir dances with the spirits now!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass tombstone || * Alastir became a victim of carelessness!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a foggy glass tombstone || * Alastir just took his final breath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken clover-shaped tombstone || * Alastir just took an unlucky hit!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a padded leather glove || * Alastir bobbed when he should have weaved.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken terracotta pot || * Alastir now has a keen personal interest in how compost is made.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a point-toed cast bronze foot || * Alastir charged head first into life, but he just fell feet first into death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a nacreous pearl bangle || * Live each day to the fullest, as you might end up like Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rusty bloodstained scimitar || * Alastir died in a blaze of glory; this pleases V&#039;tull.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved green crystal crypt miniature || * Alastir is super dead.  Guess he will sleep in his crypt tonight!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright orange circular tombstone || * Alastir will never see another sunset!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried chicken foot || * Alastir played chicken with death.  Death won.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature fjord model || * Alastir is pining for the fjords.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slender jade green needle || * Alastir gives being a corpse a try.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a handful of weathered stones || * Alastir has fallen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cup of coffee carving || * Alastir could use a little pick-me-up.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cast brass fist || * Alastir has a great future as fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a green glass lilypad || * Alastir sips from the cup of death, whose waters are eternal and sweet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crossed-out red circle sign || * Alastir didn&#039;t read the &amp;quot;Do Not Pass&amp;quot; sign!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small lump of coprolite || * Raise a glass to Alastir, who can no longer enjoy spirits... because he is one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crazed white-glazed amulet || * That&#039;s one way to get out of paying a bar tab, Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a reticulated quartz nodule || * Laugh all you want, Alastir may have died, but they died trying.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering green silk cravat || * Alastir is pursuing an exciting new career in the death industry as a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fractured glass candleholder || * According to the traditions of the &amp;lt;Race&amp;gt; people, let Alastir be mourned.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked jadeite egg || * In the end, Alastir is just another dead &amp;lt;Race&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a jasper and silver-caged locket || * Death be not proud, and Alastir be not alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a faceted pyrite horseshoe || * Alastir skipped the class in adventurer&#039;s school where they covered how not to die.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gold-set citrine medallion || * The sun shone on Alastir for the last time today.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small jet flame icon || * Alastir fails at life.  Maybe they&#039;ll do better in death?&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of tumbled seaglass || * Alastir just learned a valuable lesson about actions and consequences.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a long-legged pink flamingo pin || * Sing a lament for Alastir, who is gone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering piece of sheet music || * Time to sing a dirge for Alastir!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghost white turnip || * Alastir went to the turnip farm in the sky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sharpened aster opal needle || * Alastir didn&#039;t die so much as abruptly stop living.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass cloche || * Alastir sings his swan song.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a delicate wire and garnet spider || * Hopefully Alastir enjoys ghost stories, because now he is one!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a musty and tattered music folio || * Alastir can&#039;t finish his opus now because he is decomposing.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a petrified chocolate cookie || * Alastir got caught with his hand in the cookie jar.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a brass and teak casket miniature || * Alastir just died gruesomely!  Remains to be seen if there is an open casket.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gilded green garnet idol || * How lucky is Alastir to be ali... oh, nevermind; he&#039;s not.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright yellow circular tombstone  || * Alastir will never see another sunrise!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a burnished brass inkwell || * Into every life, a little rain must fall.  Today, it&#039;s falling on Alastir&#039;s corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pale porcelain anchor || * Alastir staggers off of life&#039;s stage; exit stage death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a briar-tipped pink marble rose || * In a garden of roses, Alastir just succumbed to the thorns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden star-cut diamond || * Alastir returns to stardust.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried rose wrist corsage || * All of the paths in Alastir&#039;s life led to this moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a laughing dog-shaped tombstone || * Yeah, yeah.  When you&#039;re done snickering, Alastir could use a rescue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked mist grey tombstone || * Alastir did not fear death but clearly should have.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken eye-shaped tombstone || * Alastir is seeking enlightenment.  The hard way!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bejeweled green beetle pin || * If not collected, Alastir&#039;s body will be worm-fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver-chased ceremonial hatpin || * It&#039;s a great day to be an undertaker when Alastir comes to town.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DreamFire Panel Prizes==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dreamfire scenery slip || This scenery slip will convert your basic dreamfire panel or locked scenery panel into an imprintable scenery panel.  Will not work if the panel&#039;s existing concealed illusion has been heavily customized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a vegetable illusion style curio  || Your curio will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#101-Vegetable Dance]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an apparitions illusion style carving || Your carving will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#102-Apparitions]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
For a list of gems available through fishing, please see &#039;&#039;&#039;[[Evermore Hollow/list of gems|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Lures==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fake glossy brown tarantula&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wiggly fake squid&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass bead lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sparkly fake silver fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wire-fringed lilac and white lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rubbery large bloodworm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved wooden tadpole lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pitted iron fishing hook&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glossy inky black nightcrawler&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Spell&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a mossy ebonwood wand || Grasp of the Grave (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing green snail shell || Rejuvenation (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fuzzy moss-covered ear || Unpresence (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a clump of muddy lemongrass || Adrenal Surge (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing blue snail shell || Water Walking (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken algae-stained wand || Grasp of the Grave (20 charges - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a withered moldy slice of apple || Foresight (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tiny half-eaten grasshopper || Nature&#039;s Bounty (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slimy tendril-wrapped eyeball || Eye Spy (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing red snail shell || Celerity (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Memorial Brooch==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silky titian braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dusty blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a auburn braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coarse black braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an ashen grey braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dark brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rust red braided hair brooch&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial brooch - It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memorial Hair==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided ashen hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided auburn hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided black hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided brown hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided grey hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided red hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided silver hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided titian hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided white hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided blonde hair&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial hair - &lt;br /&gt;
It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Muddy Duds==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistfull of brownish pink eggshells || Character has hair that hangs in lank clumps about his face and is matted with brownish pink eggshells.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of bright autumn leaves || Character has hair that hangs in lank clumps about his face and is matted with bright autumn leaves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of peat moss and loam || Character has hair that hangs in lank clumps about his face and is matted with peat moss and loam.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of scraggly grey moss || Character has hair that hangs in lank clumps about his face and is matted with scraggly grey moss.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of dark river mud || Character has hair that hangs in lank clumps about his face and is matted with dark river mud.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of mica-flecked sand || Character has hair that hangs in lank clumps about his face and is matted with mica-flecked sand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
And can be altered into any of the following nouns: eggshells, leaves, loam, moss, mud, or sand.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of moldy muffin crumbs || Character has hair that is riddled with bits of moldy muffin crumbs and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tangle of unraveling rope || Character has hair that is riddled with bits of unraveling rope and piled upon his head in a haphazardous heap.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some off-white coils of hempen twine || Character has hair that is riddled with bits of coils of hempen twine and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a smattering of curling wood shavings || Character has hair that is riddled with bits of curling wood shavings and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shaggy yellow-white straw || Character has hair that is riddled with bits of yellow-white straw and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some frayed bits of blue yarn || Character has hair that is riddled with bits of bits of blue yarn and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: crumbs, rope, twine, shavings, straw, or yarn.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dozen fractured black flechettes || Character has hair that is rumpled into a shaggy mess with bits of fractured black flechettes sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a trio of broken laje lockpicks || Character has hair that is rumpled into a shaggy mess with bits of broken laje lockpicks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of rusty iron nails || Character has hair that is rumpled into a shaggy mess with bits of rusty iron nails sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of mirror-like shards || Character has hair that is rumpled into a shaggy mess with bits of mirror-like shards sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some splintered haon sticks || Character has hair that is rumpled into a shaggy mess with bits of splintered haon sticks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a polished copper wire || Character has hair that is rumpled into a shaggy mess with bits of polished copper wire sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: fletchettes, lockpicks, nails, pebbles, shards, splinters, sticks, or wire.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogue Guild Clasp==&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of jagged bloodstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of rainbow crystal&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of shadowy deathstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of warped soulstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a spike of twisted black iron&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Preps==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* Please note that 111 fireworks also work for spell 908.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small dark kelyn eye symbol || Firework Description: rapid staccato pulses of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering silver and blue orb || Firework Description: an ogee arch of pale blue and silver light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small jet black eye symbol || Firework Description: swirling vortices of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a fabric cherry blossom || Firework Description: a florid display of twinkling pink cherry blossoms &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a hovering spectre pin || Firework Description: myriad hovering spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a polychromatic lotus blossom || Firework Description: waterfalls of polychromatic lotus blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling ebon gate || Firework Description: a sparkling Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a copper and silver leaf || Firework Description: a spiral of winking copper and silver leaves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a bile green spectre charm || Firework Description: myriad bile green spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a golden crown symbol || Firework Description: the golden crown symbol of Koar&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a wave-stamped green orb || Firework Description: a sea green arch of luminous waves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a dried zombie hand || Firework Description: an enormous, clawed pale humanoid hand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a scarlet toy serpent || Firework Description: a sinuous serpent of sharply scintillating scarlet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a silver-eyed peacock feather || Firework Description: a tumbling cascade of silver-eyed peacock feathers &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small pale vaalin eye symbol || Firework Description: furiously erratic flashes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small blue topaz eye symbol || Firework Description: an awesome shock wave of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold and crimson orb || Firework Description: a banner of gold and crimson sparks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jacinthe pumpkin pin || Firework Description: a glittering multitude of jacinthe pumpkins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a star-sparked mournbloom pin || Firework Description: a deluge of star-sparked mournblooms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a comet-inlaid large onyx emblem || Firework Description: a dizzying array of colorful plasma orbs that streak through the sky trailing tails of gold&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red rose charm || Firework Description: waterfalls of glittering red roses&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a twisting viridian vine || Firework Description: twisting viridian vines with sparkling pink blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling spirit button || Firework Description: hordes of sparkling spirits&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering green orb || Firework Description: an arch of sparkling green motes of light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small white opal eye symbol || Firework Description: blindingly bright bolts of fractal &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red skull charm || Firework Description: the ominous image of a screaming red skull&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a swan-carved round onyx cameo || Firework Description: the silhouette of a majestic swan with its wings outstretched&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a diminutive carved ivory feather || Firework Description: an effusion of perfect gossamer white feathers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a rutilated clear crystal ball || Firework Description: enormous, glittering bursts of breathtaking color held in a miasma of swirling gold and silver&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold-sparked lor tree button || Firework Description: a gold-sparked silvery lor tree&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a perforated heavy pewter orb || Firework Description: myriad pin pricks of light filling an orb of swirling mist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small deep ruby eye symbol || Firework Description: dozens of glittering motes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering golden owl button || Firework Description: a glittering golden owl&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jack-o&#039;-lantern pin || Firework Description: a wavering bright orange jack-o&#039;-lantern&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || an absinthe green vellum || Firework Description: cascades of absinthe green chased with lavender&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || - || Firework Description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a blazing violet-tinged token ||  You fire a blazing violet-tinged gout of flames at a giant rat! || Alastir fires a blazing violet-tinged gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 118 || a gossamer tangled web token ||  You open your hand and funnel cyclonic tangles of gossamer webbing at a giant rat! || Alastir opens his hand and funnels cyclonic tangles of gossamer webbing at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Major Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bread Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 2&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a lotus seed bun || Bread Description: a lotus seed bun || Flavor 1: Sweetened with lotus seed paste, the steamed bun is light and fluffy with just a hint of a floral undertone. || Flavor 2: The steamed bun has hints of florals and coconut, with a pop of perfectly balanced sweetness from the lotus seed paste at the center.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a mist grey jellied eel || Bread Description: a mist grey jellied eel || Flavor 1: The jelly gives way at the slightest taste, dissolving into a sea-salty, slightly rancid goo.  The chunks of eel are chewy and undercooked. || Flavor 2: Chewy bits of undercooked eel slither across your tongue as the gelatin dissipates in a rush of slimy, salty goo.  Just when you thought the experience was completed, undercurrents of rancid kelp and unidentified spices explode upon the palate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a ghost-etched meat tart || Bread Description: a ghost-etched meat tart || Flavor 1: The tart&#039;s crust is buttery and flaky, with just a hint of salt.  The savory interior tastes somewhat like pork but is gamier than expected. || Flavor 2: Bits of flaky crust blend with a thick mushroom gravy holding chunks of a gamy meat of unidentified origin.  Tastes almost like pork with a hint of chicken!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified banana-shaped pastry || Bread Description: a caramelized bananas and cream pastry || Flavor 1: Coarse flakes of salt melt into slices of soft banana, the touch of savoriness countering the sweetness of the fruit perfectly. || Flavor 2: Flaky, buttery layers of pastry cradle coins of caramelized bananas dusted with cinnamon and vanilla custard infused with bourbon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified chicken-shaped tart || Bread Description: a golden chicken tart  || Flavor 1: Savory ham and pungent cheese wrap a satisfyingly thick grilled chicken breast encased in a golden tart.  The juices from the meat have made the bottom of the tart slightly soft. || Flavor 2: Juices dribble from the corner of this flaky tart filled with aromatic cheese wrapped around a sliced ham-enrobed grilled chicken breast.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified cracker sandwich || Bread Description: a cheesy orange cracker sandwich || Flavor 1: Tangy cheese flavors a pair of salty crackers filled with sweetened peanut butter. || Flavor 2: Creamy sweetened peanut butter contrasts the saltiness of the cheese-flavored crackers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified egg-shaped tart || Bread Description: a golden chicken tart || Flavor 1: The satisfying flavors of buttery shortcrust filled with savory sausage, scrambled eggs, and gooey cheese brings a wakening warmth to your body. || Flavor 2: Flaky crust gives way to an unctuous combination of sage-spiced sausage, creamy scrambled eggs, and tangy cheese, filling you with motivation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified grilled cheese sandwich || a triangle-shaped half of a buttery grilled cheese sandwich || Flavor 1: Gooey, orange cheese oozes out between slices of soft white bread that have been toasted to golden perfection. || Flavor 2: Two square slices of unnaturally white bread, saturated with butter and grilled to a perfect crisp, fail to contain the oozing, gooey bright orange cheese sandwiched between them. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified rice ball || Bread Description: a sticky white rice ball || Flavor 1: This tacky ball of soft rice explodes with umami as shaved beef in a sweet chili sauce is released on your tastebuds || Flavor 2: Ginger, garlic, chilies, and soy combine to form a thick sauce that intermingles with soft shaved beef inside the soft ball of sticky rice. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified tea leaf-shaped pastry || Bread Description: a slice of pink mousse and green tea cake roll || Flavor 1: Spread between the thin layers of spongy green tea cake, a sweet mousse enhanced by candied cherry blossoms manages to be both light and rich. || Flavor 2: Delicate and floral, spongy green tea cake and pale pink, cherry blossom mousse are rolled together to create a treat as beautiful as it is delicious.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified white cheddar ball || Bread Description: a fried white cheddar ball laced with cayenne || Flavor 1: An acidic zing arouses your tongue while the mild burn of cayenne pepper wakes up the inside of your mouth.  The fried and buttery exterior releases a fueling warmth across your tastebuds. || Flavor 2: Bursts of peppery cheddar mingle with rich, creamy butter in a savory blend destined to delight your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a jacinthe pumpkin candy || Bread Description: a jacinthe pumpkin candy || Flavor 1: Sugar.  Pure, unadulterated sugar.  The candy is slightly chewy, but whatever flavors it may have once had are obscured by the overwhelming rush of sugar that hits you. || Flavor 2: A faint citrusy note is quickly trampled beneath the overwhelming onslaught of sugar, much like a Voln master facing a horde of Elanthia&#039;s most powerful undead.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified glazed doughnut || Bread Description: a puffy glazed doughnut || Flavor 1: The sugary exterior gives way to a doughy pillow filled with smooth and tangy strawberry jelly. || Flavor 2: Tangy strawberry jelly oozes from the gooey embrace of buttery dough coated with a sweet sugary glaze.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a candied troll eyeball || Bread Description: a candied troll eyeball || Flavor 1: Even the fine quality, vanilla-infused sugar cannot mask the taste of the troll eyeball.  It tastes of sweat and death, and there are, unfortunately, a few eyelashes stuck within the candied exterior. || Flavor 2: The eyeball tastes of the dank underground and smells of sweat and salt.  Several eyelashes are stuck about the vanilla-infused candied exterior.  They do not add to the experience.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified bat wing || Bread Description: a honeyed bat wing || Flavor 1: Glazed with rich honey and seasoned with garlic, lemon, and black pepper, the piquant flavors meld together in a bold blend of mouthwatering spices and a chicken-like taste. || Flavor 2: Pungent spurts of pepper shoot through smooth bands of honey and garlic only to be chased away by a sharp eruption of lemony goodness.  A meaty aftertaste lingers on your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || - || Bread Description: || Flavor 1: || Flavor 2: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || a slender off-white vellum || First Person:  You gently coax the surrounding spirits to manifest in the form of a [Spell Name]. || Third Person:  Alastir gently coaxes the surrounding spirits to manifest in the form of a person. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Entry Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Exit Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a dream agate teabowl trinket || Entry message: The tantalizing scent of freshly brewed tea fills your senses as fragrant steam swirls around you, obscuring your vision... || Exit message: A wash of steam curls into the shape of a teadragon, and while you stare at it, the world goes blurry... || Room Name: The Tea Haven || Room Description: Cozy and warm, the small room is filled with bookshelves, cupboards, and comfortably cushioned seating.  Teapots and vases of teas clutter a jadewood counter, tantalizingly scented steam from the brews drifting across the room.  A velvet-cushioned window seat looks out over a lush garden, an opened book in one corner and a tiny teadragon curled about a teabowl in another.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a haon horse trinket || Entry message: Your vision becomes fuzzy, like a thick fog rolling in. As the haze begins to clear, the whinnying of a horse welcomes you, and the aroma of fresh sawdust and oiled leather rises around you  || Exit message: A sad nicker bades farewell as the mists overtake you... || Room Name: Serene Stable || Room Description: Wrought iron-caged lanterns, hanging from exposed rafters crossing the peaked roof, cast a warm glow over a cobblestone aisle lightly strewn with straw.  Occasionally letting out a soft nicker, horses rustle in the hay within the uniform, haon-framed stalls on either side.  A polished leather saddle waits upon a stand, and oiled bridles drape from hooks on square support beams.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a solid white marble || Entry message: Your surroundings begin to grow pale as if the color were being drained out of everything. Once the color is gone the outlines of objects become thinner and thinner until they disappear to nothing... || Exit message: Whiteness dissolves as your surroundings shift back to normal... || Room Name: Plane of Light || Room Description: Everything is white in all directions with a barely discernible grey line that looks like it could be a horizon.  The ambient light is cool and soft so as to illuminate everything without being overbearing.  The footing is solid yet lacks any visible detail. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a stopped bronze timepiece || Entry message: Events around you begin to flicker, some seemingly undoing themselves, while others accelerate to exceed any sensible pace of existence... || Exit message: With a sudden lurch, causality returns to something more familiar... || Room Name: Somewhen || Room Description: Nestled between countless streams of flashing colors and light, this narrow sliver of respite bears few distinguishing features.  Standing tall at the center of the space, a slender post of unknown material holds aloft a translucent enclosure, a flickering mote of golden light trapped within.  The perimeter of the area is defined by a mangled wrought iron fence, it&#039;s ruined form seemingly holding the chaotic environment at bay.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a many-eyed stone trinket || Entry message: Dark fog envelops you, its dense greyness broken only by the blurry images of hundreds of eyes staring at you.  The world around you fades completely, until all you see are eyes and fog... || Exit message: Dark fog wraps about you, hiding you from all the eyes.  The chamber grows dim about you... || Room Name: Chamber of Ocularity || Room Description: Twisted candelabra made of crimson-stained bone cast flickering shadows across the darkness, revealing an asymmetrical stone chamber covered in carvings of eyes.  An enormous, lifelike painting towers over the area, depicting a slimy grey, tentacular humanoid with three eyes.  The creature&#039;s mouth is agape to reveal dozens of sharp teeth, each tipped with a tiny, unblinking eye.  Dark fog roils across the floor in a neverending undulation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| - || Entry message: || Exit message: || Room Name: || Room Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cleric Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a dirge button || Sensation: a mournful dirge echoes across your consciousness.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a frayed and fading postcard || Sensation: and are full of melancholy, subtle and sweet, like a fading memory of summer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a ghost white symbol || Sensation: ghostly fingers brush the nape of your neck.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || an icy rhimar pin || Sensation: an icy coldness creeps across your skin.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a pale blue crystalline teardrop || Sensation: and you feel a solitary, warm tear roll down your cheek.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny absinthe green button || Sensation: you taste a rush of absinthe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny oak sun symbol || Sensation: the warmth of a summer&#039;s afternoon in the fields overcomes your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny pine snowflake symbol || Sensation: the bite of a winter blizzard chills your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver coin symbol || Sensation: you hear the sound of coins clinking onto a metallic surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny maple leaf symbol || Sensation: the earthy scents of autumn swirl in your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny driftwood wave symbol || Sensation: a wave of ocean breezes washes over you.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver lightning bolt || Sensation: unleashing within yourself an electrical storm of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny willow droplet symbol || Sensation: cool, dewy spring air cleanses your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a mournbloom symbol || Sensation: the scent of mournblooms overwhelms your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a small bit of bright white fulgurite || Sensation: shocking you with a sudden, sharp barb of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a teabowl charm || Sensation: you taste perfectly brewed lotus tea.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny enamel rose petal || Sensation: and you are overcome with the scent of roses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny shot glass || Sensation: you feel giddily drunk in the best way possible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a narrow silver tuning fork || Sensation: as a warm hum of vibrations ripples through your limbs.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny blue-colored symbol || Sensation: your world takes on a soft, gentle blue tinge.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny smooth stone || Sensation: your worries vanishing for just a moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny barrel || Sensation: you are overwhelmed with the scent of brewed hops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a subtle gold vellum || First Person:  Your skin is suffused with a subtle gold glow as you pray to your patron for assistance with [Spell Name]. || Third Person:  Alastir&#039;s skin is suffused with a subtle gold glow as he prays. || Hidden or Invisible:  A subtle gold glow appears in the air, vaguely shaped like a person.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble tongue || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. ||Deader&#039;s view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into your lifeless body. || Others&#039; view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into Dead Person&#039;s lifeless body.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble fist || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. || Deader&#039;s view: Alastir stands before you, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto your chest, filling you with the life force they summoned with their words. || Others&#039; view: Alastir stands before Dead Person, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto Dead Person&#039;s chest, filling him with the life force Alastir summoned with their words.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || - || Raiser&#039;s view: || Deader&#039;s view: || Others&#039; view: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a shadow-swept glowing orb || First Person: Time has no meaning here where moments and eons are all the same, but it feels as though you may have been in this vast darkness forever.  A few seconds or centuries pass when the darkness begins to gradually retreat, light pushing it away.  The void of black softens first to charcoal, then to ash, and then finally to a bright, harsh white, and just as the light becomes blinding you are filled with a quiet understanding that you are once again alive. || Others&#039; View: Unnatural shadows swirl around and obscure Character, his form nearly consumed by the dark until a light, just as unnatural, hovers above him and pushes them away as its intensity grows into a blinding light that reveals as it fades that he is once again alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a black marble sphere || First Person: You feel an energy grow inside you as everything turns black.  Writhing tendrils of purple energy creep out of the darkness all around you, growing in intensity until you are suddenly alive once again. || Others&#039; View: An opaque black sphere begins to grow outward from Alastir&#039;s midsection.  After it grows large enough to completely consume his body, tendrils of purple energy writhe over its surface before it collapses to reveal a damaged, but very living Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a small silk pillow || First Person: First Person: Images of memories fade as you feel yourself falling through darkness.  Your surroundings become more clear as you fall as if waking from a dream.  When you stop, you open your eyes alive once again. || Others&#039; View: The prone astral image of Callah comes floating down from above.  When it reaches her body, her eyes slowly open.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Elemental Spell Preps===&lt;br /&gt;
===Major Elemental Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | LOOK description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned disk || Description: the enruned Alastir disk || LOOK description: Lines of runes have been carved into the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny glaesine disk || Description: the glaesine Alastir disk streaked with cobalt veins || LOOK description: The translucent, glaesine surface of the disk is streaked with a series of deep cobalt inclusions.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny repousse copper disk || Description: the repousse copper Alastir disk raised in leafy designs || LOOK description: An all-over foliated design wraps the disk, hammered from the other side of the burnished copper form.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny obsidian disk || Description: the obsidian Alastir disk || LOOK description: Chunks of sharp-edged obsidian form the shape of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned brass disk || Description: the brass Alastir disk engraved with runes || LOOK description: Thousands of tiny runes have been engraved into the brass surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny bolt-etched disk || Description: the sparking Alastir disk || LOOK description: Slivers of silvery blue electricity run across the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny malachite disk  || Description: the malachite Alastir disk || LOOK description: Black clouds interrupt the deep green in the malachite of this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny cloud-covered disk || Description: the mist-hazed Alastir disk || LOOK description: Clouds of mist billow out from and conceal the disk, leaving only a faint outline of its form visible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny ice-covered disk || Description: the ice-covered Alastir disk || LOOK description: Sheets of glacial blue ice cover the disk, leaving only a small opening for storage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny granite disk || Description: the granite Alastir disk || LOOK description: Craggy slabs of grey and silver granite are fused around the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny invar disk || Description: the smooth invar Alastir disk || LOOK description: This smooth disk of invar has no hammer marks on its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny discordant disk || Description: the discordant Alastir disk || LOOK description: The form of the disk blurs and distorts seemingly at random, accompanied by the occasional cloud of crackling grey-black smoke and discordant sounds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny flame-carved disk || Description: the flaming Alastir disk || LOOK description: Heatless flames of orange, crimson, and yellow burn around the form of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny prismatic disk || Description: the prismatic Alastir disk || LOOK description: Colors of every hue flicker across the faceted surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny brass disk || Description: the woven brass Alastir disk || LOOK description: Brass wire has been woven together to form this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny quartz disk || Description: the translucent quartz Alastir disk veined in burnt umber || LOOK description: Burnt umber veins run through the semi-translucent grey quartz.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny porcelain disk || Description: the porcelain Alastir disk laced with tiny cracks || LOOK description: Blue-white porcelain forms the shape of this disk.  Tiny cracks lace the translucent layer of its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || - || Description: || LOOK description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranger Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Damaging vine:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Thorns:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || a rotten blackberry || Damaging vine: a clutch of twisted branches riddled with clawlike thorns || Thorns: clawlike thorns || Non-damaging vine: a clutch of twisted branches laden with plump blackberries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || - || Damaging vine: || Thorns: || Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Swarm: &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || an azure cuckoo bee || Swarm: a glinting swarm of azure cuckoo bees || Description: Ambient light glints off the metallic bodies of the cuckoo bees, their forms arced to accentuate their stingers.  A threatening hum emanates from the throng as their black-veined, translucent violet wings rapidly beat.  The wasp-like insects swirl in a droning, azure cloud of agitation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a metallic blue scarab || Swarm: a clamorous swarm of metallic blue scarabs  || Description: The ground ripples like a metallic sea as thousands of blue scarabs rapidly clatter over each other, snapping their pincers in a frenetic frenzy eager for flesh.  The sound is deafening as they clamber over their target, seeking any vulnerability in their defenses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a dried glossy black wasp || Swarm:  || Description: A menacing nest of glossy black wasps bobs and weaves in the air, looking for an opening to strike its target. At the tip of each wasp&#039;s abdomen is a translucent pink stinger dripping with venom.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || - || Swarm:  || Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerer Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 1:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 2:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 3:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a sinuous rubbery grey tentacle || Appendage 1: a sticky gelantinous tentacle || Appendage 2: a blubbery pale pink tentacle || Appendage 3: a tiny rubbery tentacle&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a crumbling grey stone arm || Appendage 1: a cracked pink marble limb with smooth fingers || Appendage 2: a gritty sandstone appendage with thick fingers || Appendage 3: a small roughly chiseled arm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a pink-toed giant tarantula limb || Appendage 1: a pearly-haired wolf spider appendage  || Appendage 2: a bristly camel spider pincer  || Appendage 3: a long-haired ebon tarantula appendage&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || - || Appendage 1:  || Appendage 2:  || Appendage 3: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizard Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a rivulet-inked vellum || First Person:  Rivulets of glowing mana trickle from your fingertips as you call the elements to prepare [Spell Name]. || Third Person:  Rivulets of glowing mana trickle from Alastir&#039;s fingertips as he calls the elements to his aid. || Hidden or Invisible:  Rivulets of glowing mana trickle in midair.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a silvery blue small bolt token || You fling a tiny bolt of silver blue lightning at a giant rat! || Alastir flings a tiny bolt of silver blue lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || an electrum ball token || You fling a sparkling ball of electricity at a giant rat! || Alastir flings a sparkling ball of electricity at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a electrum bolt token || You impel a surge of electric energy at a giant rat! || Alastir impels a surge of electric energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a glistening globe token || You lob a wobbly globe of glistening water at a giant rat! || Alastir lobs a wobbly globe of glistening water at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a small cloud token || You direct a fierce, stinging plume of liquid at a giant rat! || Alastir directs a fierce, stinging plume of liquid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a tiny waterspout token || You jet a high-pressure water stream at a giant rat! || Alastir jets a high-pressure water stream at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || an amorphous blob token || You lob an amorphous blob of acid at a giant rat! || Alastir lobs an amorphous blob of acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || a yellow cloud token || You billow a yellowish sulfuric vapor at a giant rat! || Alastir billows a yellowish sulfuric vapor at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a crackling flame token || You belch a plume of crackling fire at a giant rat! || Alastir belches a plume of crackling fire at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a flame-edged cinderous token || You propel a fierce gout of flames at a giant rat! || Alastir propels a fierce gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 907 || a serrated ice fragment token || You rapidly flick a series of serrated ice fragments at a giant rat! || Alastir rapidly flicks a series of serrated ice fragments at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a purple whip token || You whip a crackling bolt of purple lightning at a giant rat! || Alastir whips a crackling bolt of purple lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a golden spear token || You throw a brilliant spear of golden lightning at a giant rat! || Alastir throws a brilliant spear of golden lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1707 || a cinereous steam token || You stream a sibilant surge of cinereous steam at a giant rat! || Alastir streams a sibilant surge of cinereous steam at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1710 || a chartreuse acid token || You direct a chartreuse jet of spitting acid at a giant rat! || Alastir directs a chartreuse jet of spitting acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 912 || a pale zephyr-inked vellum || First Person:  Breezes whip with increasing strength at your clothing as you prepare [Spell Name], gathering the air into a vicious gale. || Third Person:  Breezes whip with increasing strength at Alastir&#039;s clothing as he gathers the air into a vicious gale. || Hidden or Invisible:  Breezes whip with increasing strength through the area.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 920 || a bronze whistle-drawn vellum || First Person:  Preparing [Spell Name], you let out a sharp whistle. || Third Person:  Alastir lets out a sharp whistle. || Hidden or Invisible:  A sharp whistle pierces the air.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bard Spell Preps===&lt;br /&gt;
===Empath Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a bloodshot eye-drawn vellum || First Person:  You are filled with the deep comprehension and power of [Spell Name] no sooner than you think upon it, scanning your mind for the knowledge in an instant. || Third Person:  Alastir&#039;s eyes shake rapidly from side to side. || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Monk Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a shimmering mandala-inked vellum || First Person:  As you visualize a mandala to represent the [Spell Name] spell in your mind, you project its image into a nebulous, shimmering form before you. || Third Person:  A shimmering mandala forms in front of Alastir. || Hidden or Invisible:  You see a shimmering mandala hang in the air briefly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1205 || a faintly shimmering vellum || First Person:  You reflect on the [Spell Name] spell and stare at yourself in the mirror of your mind, your reflection warping and stretching until someone else is staring back. || Third Person:  Almost too fast to notice, for just a moment Alastir&#039;s face wavers and shimmers like a mirage. || Hidden or Invisible:  The air wavers and shimmers like a mirage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a folded dark ecru vellum || First Person:  You whisper a melodic mantra for the [Spell Name] spell. || Third Person:  Alastir whispers a melodic mantra.. || Hidden or Invisible:  You hear a melodic whisper.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a rough iron grey vellum || First Person:  Using the vocal cords deep in your throat, you build a low guttural chant of the [Spell Name] spell. || Third Person:  Using the vocal cords deep in his throat, Alastir begins a low guttural chant. || Hidden or Invisible:  You hear a low guttural chant.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 12xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===All Circle Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a tiny mouse-inked vellum || First Person:  More than a little frightened, you timidly incant the words for [Spell Name]. || Third Person:  Looking almost frightened, Character timidly incants the words for [Spell Name]. || Hidden or Invisible:  You hear a timid voice nearby.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an inky black-colored vellum || First Person:  Cupping your fingers before you, the tips suddenly darkening to an inky black, you murmur a prayer to the dead, enticing them to aid you in casting [Spell Name]. || Third Person:  Cupping his fingers before him, the tips suddenly darkening to inky blackness, Alastir murmurs a prayer to the dead that is an entreaty for aid. || Hidden or Invisible:  From within the surrounding darkness, a prayer to the dead drifts by.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a gradient ebon and blue vellum || First Person:  You unconsciously hold your breath as you silently intone the words for [Spell Name], letting it out only after the spell is prepared. || Third Person:  Alastir releases an audible breath of air, something between a gasp and a sigh. || Hidden or Invisible:  You hear a quiet gasp from somewhere close. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a muted grey vellum || First Person:  You mumble the incantation for [Spell Name] to yourself. || Third Person:  Alastir mumbles something to himself. || Hidden or Invisible:  Someone mumbles something nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a textured stone grey vellum || First Person:  From somewhere deep below you, the earth rumbles threateningly as you prepare [Spell Name]. || Third Person:  The earth rumbles threateningly from somewhere deep below Alastir. || Hidden or Invisible:  The earth rumbles threateningly.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an ashen hand-shaped vellum || First Person:  Spreading your fingers wide, you hold your hands over the ground and draw forth the cold certainty of death.  Shadows rise to your bidding, interlacing with your power as you cast [Spell Name]. || Third Person:  Spreading his fingers wide, Alastir holds his hands over the ground, and a sudden chill fills the air as shadows rise to his bidding. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a wisp-inked vellum || First Person:  You whisper arcane incantations as you prepare to cast [Spell Name], and the air about you swirls with ghostly wisps of power. || Third Person:  Alastir whispers arcane incantations, and the air about him swirls with ghostly wisps of power. || Hidden or Invisible:  Whisperings of arcane incantations fill the air as ghostly wisps of power drift out of the shadows. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a bubble-swirled vellum || First Person:  Iridescent bubbles swirl from your hands like effervescent cyclones before abruptly popping in unison as you finish preparing [Spell Name]. || Third Person:  Iridescent bubbles swirl from Alastir&#039;s hands like effervescent cyclones before abruptly popping in unison. || Hidden or Invisible:  Two effervescent cyclones of iridescent bubbles swirl in the air before abruptly popping in unison. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a white and icy blue vellum || First Person:  A chill breeze reminiscent of autumn swirls about your form as you prepare to cast [Spell Name]. || Third Person:  A chill breeze swirls about Alastir as he gestures and utters a phrase of magic. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a frayed drab grey vellum || First Person:  You chant the phrases for [Spell Name], your droning intonations carrying a somber but determined quality. || Third Person:  Alastir chants a droning phrase, his intonation carrying a somber but determined quality. || Hidden or Invisible:  You hear some somber incantations nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shadow-inked vellum || First Person:   Swaying slightly, you hum an ancient hymnal that causes the shadows to gather to you. Whispering in your ear, the voices of the dead lend their chorus to your hum and aid you in casting [Spell Name]. || Third Person:   Swaying slightly, Alastir hums an ancient hymnal that causes the shadows to stretch towards him. Soft at first, whispers from unseen visitors lend their voice to his humming as he completes his spell. || Hidden or Invisible:  Rising from the shadows, an ancient hymnal fills the air and grows into a cryptic chorus before abating.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a night blue star-covered vellum || First Person:  Invoking the virtues of the stars, you prepare to cast [Spell Name].  Swirls of constellations appear beneath your skin as you finish your incantation. || Third Person:  Alastir invokes the virtues of the stars, swirls of constellations appearing momentarily beneath his skin as his power coalesces. || Hidden or Invisible:  From the shadows, someone invokes the virtues of the stars.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a ghostly white mask-drawn vellum || First Person:  Concentrating on the morbidity of death, you draw forth its dark powers as you weave your hands in the somatic patterns needed to cast [Spell Name]. || Third Person:  Weaving his hands in a complicated pattern, Alastir face suddenly darkens as a ghostly death mask pinches his features into a haunting visage.  As he finishes his casting, the mask slips from his features. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a rippled multicolored vellum || First Person:  As you begin the incantation for [Spell Name], the ground beneath you ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Third Person:  The ground beneath Alastir ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Hidden or Invisible:  The ground ripples with multihued elemental mana that slowly unfurls into wispy tendrils of colorful light.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shimmering pale vellum || First Person:  Shimmering runes for [Spell Name] appear in the air before you, then explode into a shower of sparks. || Third Person:  Shimmering runes appear in the air before Alastir, then explode into a shower of sparks. || Hidden or Invisible:  Shimmering runes appear in the air, then explode into a shower of sparks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a slim shadowy black vellum || First Person:  Your vision darkens over as you murmur the incantation for [Spell Name]. || Third Person:  Alastir murmurs a chant as a shadowy film darkens his eyes. || Hidden or Invisible:  You hear a quiet murmured chant nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a jagged rune-drawn vellum || First Person:  A deep growl rumbles in your chest as you slice your hand through the air, cutting invisible runes to cast [Spell Name]. || Third Person:  A deep growl rumbles in Alastir&#039;s chest as he slices his hand through the air, cutting invisible runes. || Hidden or Invisible:  A deep growl rumbles nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Prize list]]&lt;br /&gt;
[[Category:Evermore Hollow]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208120</id>
		<title>Evermore Hollow/fishing prizes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208120"/>
		<updated>2023-10-02T13:03:50Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Rogue Guild Clasp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Custom Death Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature brown frigate || * Nope, that wasn&#039;t the right move.  Alastir needs aid!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shiny golden key || * Alastir is about to embrace Lorminstra; someone help!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a knotted blue cloth ragdoll || * The &amp;lt;Profession&amp;gt;&#039;s life is a dangerous one.  Just ask Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature slate tombstone || * Alastir will no longer wake up and smell the coffee!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shadowy dragon&#039;s tail sculpture || * Alastir is chasing the tail of the shadow dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a lacquered red bamboo bookmark || * Alastir will never get to find out how that book he was reading ends.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a flat black plate || * Alastir smells like corpse, because they are one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghostly white marble effigy || * Alastir dances with the spirits now!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass tombstone || * Alastir became a victim of carelessness!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a foggy glass tombstone || * Alastir just took his final breath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken clover-shaped tombstone || * Alastir just took an unlucky hit!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a padded leather glove || * Alastir bobbed when he should have weaved.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken terracotta pot || * Alastir now has a keen personal interest in how compost is made.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a point-toed cast bronze foot || * Alastir charged head first into life, but he just fell feet first into death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a nacreous pearl bangle || * Live each day to the fullest, as you might end up like Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rusty bloodstained scimitar || * Alastir died in a blaze of glory; this pleases V&#039;tull.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved green crystal crypt miniature || * Alastir is super dead.  Guess he will sleep in his crypt tonight!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright orange circular tombstone || * Alastir will never see another sunset!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried chicken foot || * Alastir played chicken with death.  Death won.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature fjord model || * Alastir is pining for the fjords.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slender jade green needle || * Alastir gives being a corpse a try.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a handful of weathered stones || * Alastir has fallen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cup of coffee carving || * Alastir could use a little pick-me-up.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cast brass fist || * Alastir has a great future as fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a green glass lilypad || * Alastir sips from the cup of death, whose waters are eternal and sweet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crossed-out red circle sign || * Alastir didn&#039;t read the &amp;quot;Do Not Pass&amp;quot; sign!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small lump of coprolite || * Raise a glass to Alastir, who can no longer enjoy spirits... because he is one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crazed white-glazed amulet || * That&#039;s one way to get out of paying a bar tab, Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a reticulated quartz nodule || * Laugh all you want, Alastir may have died, but they died trying.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering green silk cravat || * Alastir is pursuing an exciting new career in the death industry as a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fractured glass candleholder || * According to the traditions of the &amp;lt;Race&amp;gt; people, let Alastir be mourned.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked jadeite egg || * In the end, Alastir is just another dead &amp;lt;Race&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a jasper and silver-caged locket || * Death be not proud, and Alastir be not alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a faceted pyrite horseshoe || * Alastir skipped the class in adventurer&#039;s school where they covered how not to die.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gold-set citrine medallion || * The sun shone on Alastir for the last time today.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small jet flame icon || * Alastir fails at life.  Maybe they&#039;ll do better in death?&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of tumbled seaglass || * Alastir just learned a valuable lesson about actions and consequences.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a long-legged pink flamingo pin || * Sing a lament for Alastir, who is gone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering piece of sheet music || * Time to sing a dirge for Alastir!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghost white turnip || * Alastir went to the turnip farm in the sky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sharpened aster opal needle || * Alastir didn&#039;t die so much as abruptly stop living.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass cloche || * Alastir sings his swan song.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a delicate wire and garnet spider || * Hopefully Alastir enjoys ghost stories, because now he is one!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a musty and tattered music folio || * Alastir can&#039;t finish his opus now because he is decomposing.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a petrified chocolate cookie || * Alastir got caught with his hand in the cookie jar.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a brass and teak casket miniature || * Alastir just died gruesomely!  Remains to be seen if there is an open casket.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gilded green garnet idol || * How lucky is Alastir to be ali... oh, nevermind; he&#039;s not.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright yellow circular tombstone  || * Alastir will never see another sunrise!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a burnished brass inkwell || * Into every life, a little rain must fall.  Today, it&#039;s falling on Alastir&#039;s corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pale porcelain anchor || * Alastir staggers off of life&#039;s stage; exit stage death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a briar-tipped pink marble rose || * In a garden of roses, Alastir just succumbed to the thorns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden star-cut diamond || * Alastir returns to stardust.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried rose wrist corsage || * All of the paths in Alastir&#039;s life led to this moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a laughing dog-shaped tombstone || * Yeah, yeah.  When you&#039;re done snickering, Alastir could use a rescue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked mist grey tombstone || * Alastir did not fear death but clearly should have.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken eye-shaped tombstone || * Alastir is seeking enlightenment.  The hard way!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bejeweled green beetle pin || * If not collected, Alastir&#039;s body will be worm-fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver-chased ceremonial hatpin || * It&#039;s a great day to be an undertaker when Alastir comes to town.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DreamFire Panel Prizes==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dreamfire scenery slip || This scenery slip will convert your basic dreamfire panel or locked scenery panel into an imprintable scenery panel.  Will not work if the panel&#039;s existing concealed illusion has been heavily customized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a vegetable illusion style curio  || Your curio will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#101-Vegetable Dance]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an apparitions illusion style carving || Your carving will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#102-Apparitions]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
For a list of gems available through fishing, please see &#039;&#039;&#039;[[Evermore Hollow/list of gems|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Lures==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fake glossy brown tarantula&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wiggly fake squid&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass bead lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sparkly fake silver fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wire-fringed lilac and white lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rubbery large bloodworm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved wooden tadpole lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pitted iron fishing hook&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glossy inky black nightcrawler&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Spell&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a mossy ebonwood wand || Grasp of the Grave (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing green snail shell || Rejuvenation (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fuzzy moss-covered ear || Unpresence (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a clump of muddy lemongrass || Adrenal Surge (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing blue snail shell || Water Walking (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken algae-stained wand || Grasp of the Grave (20 charges - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a withered moldy slice of apple || Foresight (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tiny half-eaten grasshopper || Nature&#039;s Bounty (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slimy tendril-wrapped eyeball || Eye Spy (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing red snail shell || Celerity (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Memorial Brooch==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silky titian braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dusty blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a auburn braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coarse black braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an ashen grey braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dark brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rust red braided hair brooch&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial brooch - It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memorial Hair==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided ashen hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided auburn hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided black hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided brown hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided grey hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided red hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided silver hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided titian hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided white hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided blonde hair&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial hair - &lt;br /&gt;
It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Muddy Duds==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistfull of brownish pink eggshells || Character has hair that hangs in lank clumps about his face and is matted with brownish pink eggshells.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of bright autumn leaves || Character has hair that hangs in lank clumps about his face and is matted with bright autumn leaves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of peat moss and loam || Character has hair that hangs in lank clumps about his face and is matted with peat moss and loam.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of scraggly grey moss || Character has hair that hangs in lank clumps about his face and is matted with scraggly grey moss.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of dark river mud || Character has hair that hangs in lank clumps about his face and is matted with dark river mud.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of mica-flecked sand || Character has hair that hangs in lank clumps about his face and is matted with mica-flecked sand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
And can be altered into any of the following nouns: eggshells, leaves, loam, moss, mud, or sand.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of moldy muffin crumbs || Character has hair that is riddled with bits of moldy muffin crumbs and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tangle of unraveling rope || Character has hair that is riddled with bits of unraveling rope and piled upon his head in a haphazardous heap.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some off-white coils of hempen twine || Character has hair that is riddled with bits of coils of hempen twine and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a smattering of curling wood shavings || Character has hair that is riddled with bits of curling wood shavings and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shaggy yellow-white straw || Character has hair that is riddled with bits of yellow-white straw and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some frayed bits of blue yarn || Character has hair that is riddled with bits of bits of blue yarn and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: crumbs, rope, twine, shavings, straw, or yarn.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dozen fractured black flechettes || Character has hair that is rumpled into a shaggy mess with bits of fractured black flechettes sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a trio of broken laje lockpicks || Character has hair that is rumpled into a shaggy mess with bits of broken laje lockpicks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of rusty iron nails || Character has hair that is rumpled into a shaggy mess with bits of rusty iron nails sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of mirror-like shards || Character has hair that is rumpled into a shaggy mess with bits of mirror-like shards sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some splintered haon sticks || Character has hair that is rumpled into a shaggy mess with bits of splintered haon sticks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a polished copper wire || Character has hair that is rumpled into a shaggy mess with bits of polished copper wire sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: fletchettes, lockpicks, nails, pebbles, shards, splinters, sticks, or wire.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogue Guild Clasp==&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of jagged bloodstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of rainbow crystal&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of shadowy deathstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of warped soulstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a spike of twisted black iron&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Preps==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* Please note that 111 fireworks also work for spell 908.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small dark kelyn eye symbol || Firework Description: rapid staccato pulses of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering silver and blue orb || Firework Description: an ogee arch of pale blue and silver light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small jet black eye symbol || Firework Description: swirling vortices of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a fabric cherry blossom || Firework Description: a florid display of twinkling pink cherry blossoms &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a hovering spectre pin || Firework Description: myriad hovering spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a polychromatic lotus blossom || Firework Description: waterfalls of polychromatic lotus blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling ebon gate || Firework Description: a sparkling Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a copper and silver leaf || Firework Description: a spiral of winking copper and silver leaves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a bile green spectre charm || Firework Description: myriad bile green spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a golden crown symbol || Firework Description: the golden crown symbol of Koar&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a wave-stamped green orb || Firework Description: a sea green arch of luminous waves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a dried zombie hand || Firework Description: an enormous, clawed pale humanoid hand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a scarlet toy serpent || Firework Description: a sinuous serpent of sharply scintillating scarlet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a silver-eyed peacock feather || Firework Description: a tumbling cascade of silver-eyed peacock feathers &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small pale vaalin eye symbol || Firework Description: furiously erratic flashes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small blue topaz eye symbol || Firework Description: an awesome shock wave of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold and crimson orb || Firework Description: a banner of gold and crimson sparks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jacinthe pumpkin pin || Firework Description: a glittering multitude of jacinthe pumpkins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a star-sparked mournbloom pin || Firework Description: a deluge of star-sparked mournblooms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a comet-inlaid large onyx emblem || Firework Description: a dizzying array of colorful plasma orbs that streak through the sky trailing tails of gold&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red rose charm || Firework Description: waterfalls of glittering red roses&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a twisting viridian vine || Firework Description: twisting viridian vines with sparkling pink blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling spirit button || Firework Description: hordes of sparkling spirits&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering green orb || Firework Description: an arch of sparkling green motes of light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small white opal eye symbol || Firework Description: blindingly bright bolts of fractal &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red skull charm || Firework Description: the ominous image of a screaming red skull&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a swan-carved round onyx cameo || Firework Description: the silhouette of a majestic swan with its wings outstretched&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a diminutive carved ivory feather || Firework Description: an effusion of perfect gossamer white feathers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a rutilated clear crystal ball || Firework Description: enormous, glittering bursts of breathtaking color held in a miasma of swirling gold and silver&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold-sparked lor tree button || Firework Description: a gold-sparked silvery lor tree&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a perforated heavy pewter orb || Firework Description: myriad pin pricks of light filling an orb of swirling mist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small deep ruby eye symbol || Firework Description: dozens of glittering motes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering golden owl button || Firework Description: a glittering golden owl&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jack-o&#039;-lantern pin || Firework Description: a wavering bright orange jack-o&#039;-lantern&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || an absinthe green vellum || Firework Description: cascades of absinthe green chased with lavender&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || - || Firework Description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a blazing violet-tinged token ||  You fire a blazing violet-tinged gout of flames at a giant rat! || Alastir fires a blazing violet-tinged gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 118 || a gossamer tangled web token ||  You open your hand and funnel cyclonic tangles of gossamer webbing at a giant rat! || Alastir opens his hand and funnels cyclonic tangles of gossamer webbing at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Major Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bread Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 2&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a lotus seed bun || Bread Description: a lotus seed bun || Flavor 1: Sweetened with lotus seed paste, the steamed bun is light and fluffy with just a hint of a floral undertone. || Flavor 2: The steamed bun has hints of florals and coconut, with a pop of perfectly balanced sweetness from the lotus seed paste at the center.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a mist grey jellied eel || Bread Description: a mist grey jellied eel || Flavor 1: The jelly gives way at the slightest taste, dissolving into a sea-salty, slightly rancid goo.  The chunks of eel are chewy and undercooked. || Flavor 2: Chewy bits of undercooked eel slither across your tongue as the gelatin dissipates in a rush of slimy, salty goo.  Just when you thought the experience was completed, undercurrents of rancid kelp and unidentified spices explode upon the palate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified banana-shaped pastry || Bread Description: a caramelized bananas and cream pastry || Flavor 1: Coarse flakes of salt melt into slices of soft banana, the touch of savoriness countering the sweetness of the fruit perfectly. || Flavor 2: Flaky, buttery layers of pastry cradle coins of caramelized bananas dusted with cinnamon and vanilla custard infused with bourbon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified chicken-shaped tart || Bread Description: a golden chicken tart  || Flavor 1: Savory ham and pungent cheese wrap a satisfyingly thick grilled chicken breast encased in a golden tart.  The juices from the meat have made the bottom of the tart slightly soft. || Flavor 2: Juices dribble from the corner of this flaky tart filled with aromatic cheese wrapped around a sliced ham-enrobed grilled chicken breast.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified cracker sandwich || Bread Description: a cheesy orange cracker sandwich || Flavor 1: Tangy cheese flavors a pair of salty crackers filled with sweetened peanut butter. || Flavor 2: Creamy sweetened peanut butter contrasts the saltiness of the cheese-flavored crackers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified egg-shaped tart || Bread Description: a golden chicken tart || Flavor 1: The satisfying flavors of buttery shortcrust filled with savory sausage, scrambled eggs, and gooey cheese brings a wakening warmth to your body. || Flavor 2: Flaky crust gives way to an unctuous combination of sage-spiced sausage, creamy scrambled eggs, and tangy cheese, filling you with motivation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified grilled cheese sandwich || a triangle-shaped half of a buttery grilled cheese sandwich || Flavor 1: Gooey, orange cheese oozes out between slices of soft white bread that have been toasted to golden perfection. || Flavor 2: Two square slices of unnaturally white bread, saturated with butter and grilled to a perfect crisp, fail to contain the oozing, gooey bright orange cheese sandwiched between them. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified rice ball || Bread Description: a sticky white rice ball || Flavor 1: This tacky ball of soft rice explodes with umami as shaved beef in a sweet chili sauce is released on your tastebuds || Flavor 2: Ginger, garlic, chilies, and soy combine to form a thick sauce that intermingles with soft shaved beef inside the soft ball of sticky rice. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified tea leaf-shaped pastry || Bread Description: a slice of pink mousse and green tea cake roll || Flavor 1: Spread between the thin layers of spongy green tea cake, a sweet mousse enhanced by candied cherry blossoms manages to be both light and rich. || Flavor 2: Delicate and floral, spongy green tea cake and pale pink, cherry blossom mousse are rolled together to create a treat as beautiful as it is delicious.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified white cheddar ball || Bread Description: a fried white cheddar ball laced with cayenne || Flavor 1: An acidic zing arouses your tongue while the mild burn of cayenne pepper wakes up the inside of your mouth.  The fried and buttery exterior releases a fueling warmth across your tastebuds. || Flavor 2: Bursts of peppery cheddar mingle with rich, creamy butter in a savory blend destined to delight your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a jacinthe pumpkin candy || Bread Description: a jacinthe pumpkin candy || Flavor 1: Sugar.  Pure, unadulterated sugar.  The candy is slightly chewy, but whatever flavors it may have once had are obscured by the overwhelming rush of sugar that hits you. || Flavor 2: A faint citrusy note is quickly trampled beneath the overwhelming onslaught of sugar, much like a Voln master facing a horde of Elanthia&#039;s most powerful undead.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified glazed doughnut || Bread Description: a puffy glazed doughnut || Flavor 1: The sugary exterior gives way to a doughy pillow filled with smooth and tangy strawberry jelly. || Flavor 2: Tangy strawberry jelly oozes from the gooey embrace of buttery dough coated with a sweet sugary glaze.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a candied troll eyeball || Bread Description: a candied troll eyeball || Flavor 1: Even the fine quality, vanilla-infused sugar cannot mask the taste of the troll eyeball.  It tastes of sweat and death, and there are, unfortunately, a few eyelashes stuck within the candied exterior. || Flavor 2: The eyeball tastes of the dank underground and smells of sweat and salt.  Several eyelashes are stuck about the vanilla-infused candied exterior.  They do not add to the experience.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified bat wing || Bread Description: a honeyed bat wing || Flavor 1: Glazed with rich honey and seasoned with garlic, lemon, and black pepper, the piquant flavors meld together in a bold blend of mouthwatering spices and a chicken-like taste. || Flavor 2: Pungent spurts of pepper shoot through smooth bands of honey and garlic only to be chased away by a sharp eruption of lemony goodness.  A meaty aftertaste lingers on your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || - || Bread Description: || Flavor 1: || Flavor 2: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || a slender off-white vellum || First Person:  You gently coax the surrounding spirits to manifest in the form of a [Spell Name]. || Third Person:  Alastir gently coaxes the surrounding spirits to manifest in the form of a person. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Entry Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Exit Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a dream agate teabowl trinket || Entry message: The tantalizing scent of freshly brewed tea fills your senses as fragrant steam swirls around you, obscuring your vision... || Exit message: A wash of steam curls into the shape of a teadragon, and while you stare at it, the world goes blurry... || Room Name: The Tea Haven || Room Description: Cozy and warm, the small room is filled with bookshelves, cupboards, and comfortably cushioned seating.  Teapots and vases of teas clutter a jadewood counter, tantalizingly scented steam from the brews drifting across the room.  A velvet-cushioned window seat looks out over a lush garden, an opened book in one corner and a tiny teadragon curled about a teabowl in another.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a haon horse trinket || Entry message: Your vision becomes fuzzy, like a thick fog rolling in. As the haze begins to clear, the whinnying of a horse welcomes you, and the aroma of fresh sawdust and oiled leather rises around you  || Exit message: A sad nicker bades farewell as the mists overtake you... || Room Name: Serene Stable || Room Description: Wrought iron-caged lanterns, hanging from exposed rafters crossing the peaked roof, cast a warm glow over a cobblestone aisle lightly strewn with straw.  Occasionally letting out a soft nicker, horses rustle in the hay within the uniform, haon-framed stalls on either side.  A polished leather saddle waits upon a stand, and oiled bridles drape from hooks on square support beams.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a solid white marble || Entry message: Your surroundings begin to grow pale as if the color were being drained out of everything. Once the color is gone the outlines of objects become thinner and thinner until they disappear to nothing... || Exit message: Whiteness dissolves as your surroundings shift back to normal... || Room Name: Plane of Light || Room Description: Everything is white in all directions with a barely discernible grey line that looks like it could be a horizon.  The ambient light is cool and soft so as to illuminate everything without being overbearing.  The footing is solid yet lacks any visible detail. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a stopped bronze timepiece || Entry message: Events around you begin to flicker, some seemingly undoing themselves, while others accelerate to exceed any sensible pace of existence... || Exit message: With a sudden lurch, causality returns to something more familiar... || Room Name: Somewhen || Room Description: Nestled between countless streams of flashing colors and light, this narrow sliver of respite bears few distinguishing features.  Standing tall at the center of the space, a slender post of unknown material holds aloft a translucent enclosure, a flickering mote of golden light trapped within.  The perimeter of the area is defined by a mangled wrought iron fence, it&#039;s ruined form seemingly holding the chaotic environment at bay.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a many-eyed stone trinket || Entry message: Dark fog envelops you, its dense greyness broken only by the blurry images of hundreds of eyes staring at you.  The world around you fades completely, until all you see are eyes and fog... || Exit message: Dark fog wraps about you, hiding you from all the eyes.  The chamber grows dim about you... || Room Name: Chamber of Ocularity || Room Description: Twisted candelabra made of crimson-stained bone cast flickering shadows across the darkness, revealing an asymmetrical stone chamber covered in carvings of eyes.  An enormous, lifelike painting towers over the area, depicting a slimy grey, tentacular humanoid with three eyes.  The creature&#039;s mouth is agape to reveal dozens of sharp teeth, each tipped with a tiny, unblinking eye.  Dark fog roils across the floor in a neverending undulation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| - || Entry message: || Exit message: || Room Name: || Room Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cleric Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a dirge button || Sensation: a mournful dirge echoes across your consciousness.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a frayed and fading postcard || Sensation: and are full of melancholy, subtle and sweet, like a fading memory of summer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a ghost white symbol || Sensation: ghostly fingers brush the nape of your neck.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || an icy rhimar pin || Sensation: an icy coldness creeps across your skin.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a pale blue crystalline teardrop || Sensation: and you feel a solitary, warm tear roll down your cheek.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny absinthe green button || Sensation: you taste a rush of absinthe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny oak sun symbol || Sensation: the warmth of a summer&#039;s afternoon in the fields overcomes your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny pine snowflake symbol || Sensation: the bite of a winter blizzard chills your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver coin symbol || Sensation: you hear the sound of coins clinking onto a metallic surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny maple leaf symbol || Sensation: the earthy scents of autumn swirl in your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny driftwood wave symbol || Sensation: a wave of ocean breezes washes over you.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver lightning bolt || Sensation: unleashing within yourself an electrical storm of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny willow droplet symbol || Sensation: cool, dewy spring air cleanses your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a mournbloom symbol || Sensation: the scent of mournblooms overwhelms your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a small bit of bright white fulgurite || Sensation: shocking you with a sudden, sharp barb of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a teabowl charm || Sensation: you taste perfectly brewed lotus tea.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny enamel rose petal || Sensation: and you are overcome with the scent of roses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny shot glass || Sensation: you feel giddily drunk in the best way possible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a narrow silver tuning fork || Sensation: as a warm hum of vibrations ripples through your limbs.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny blue-colored symbol || Sensation: your world takes on a soft, gentle blue tinge.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny smooth stone || Sensation: your worries vanishing for just a moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny barrel || Sensation: you are overwhelmed with the scent of brewed hops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a subtle gold vellum || First Person:  Your skin is suffused with a subtle gold glow as you pray to your patron for assistance with [Spell Name]. || Third Person:  Alastir&#039;s skin is suffused with a subtle gold glow as he prays. || Hidden or Invisible:  A subtle gold glow appears in the air, vaguely shaped like a person.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble tongue || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. ||Deader&#039;s view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into your lifeless body. || Others&#039; view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into Dead Person&#039;s lifeless body.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble fist || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. || Deader&#039;s view: Alastir stands before you, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto your chest, filling you with the life force they summoned with their words. || Others&#039; view: Alastir stands before Dead Person, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto Dead Person&#039;s chest, filling him with the life force Alastir summoned with their words.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || - || Raiser&#039;s view: || Deader&#039;s view: || Others&#039; view: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a shadow-swept glowing orb || First Person: Time has no meaning here where moments and eons are all the same, but it feels as though you may have been in this vast darkness forever.  A few seconds or centuries pass when the darkness begins to gradually retreat, light pushing it away.  The void of black softens first to charcoal, then to ash, and then finally to a bright, harsh white, and just as the light becomes blinding you are filled with a quiet understanding that you are once again alive. || Others&#039; View: Unnatural shadows swirl around and obscure Character, his form nearly consumed by the dark until a light, just as unnatural, hovers above him and pushes them away as its intensity grows into a blinding light that reveals as it fades that he is once again alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a black marble sphere || First Person: You feel an energy grow inside you as everything turns black.  Writhing tendrils of purple energy creep out of the darkness all around you, growing in intensity until you are suddenly alive once again. || Others&#039; View: An opaque black sphere begins to grow outward from Alastir&#039;s midsection.  After it grows large enough to completely consume his body, tendrils of purple energy writhe over its surface before it collapses to reveal a damaged, but very living Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a small silk pillow || First Person: First Person: Images of memories fade as you feel yourself falling through darkness.  Your surroundings become more clear as you fall as if waking from a dream.  When you stop, you open your eyes alive once again. || Others&#039; View: The prone astral image of Callah comes floating down from above.  When it reaches her body, her eyes slowly open.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Elemental Spell Preps===&lt;br /&gt;
===Major Elemental Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | LOOK description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned disk || Description: the enruned Alastir disk || LOOK description: Lines of runes have been carved into the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny glaesine disk || Description: the glaesine Alastir disk streaked with cobalt veins || LOOK description: The translucent, glaesine surface of the disk is streaked with a series of deep cobalt inclusions.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny repousse copper disk || Description: the repousse copper Alastir disk raised in leafy designs || LOOK description: An all-over foliated design wraps the disk, hammered from the other side of the burnished copper form.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny obsidian disk || Description: the obsidian Alastir disk || LOOK description: Chunks of sharp-edged obsidian form the shape of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned brass disk || Description: the brass Alastir disk engraved with runes || LOOK description: Thousands of tiny runes have been engraved into the brass surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny bolt-etched disk || Description: the sparking Alastir disk || LOOK description: Slivers of silvery blue electricity run across the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny malachite disk  || Description: the malachite Alastir disk || LOOK description: Black clouds interrupt the deep green in the malachite of this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny cloud-covered disk || Description: the mist-hazed Alastir disk || LOOK description: Clouds of mist billow out from and conceal the disk, leaving only a faint outline of its form visible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny ice-covered disk || Description: the ice-covered Alastir disk || LOOK description: Sheets of glacial blue ice cover the disk, leaving only a small opening for storage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny granite disk || Description: the granite Alastir disk || LOOK description: Craggy slabs of grey and silver granite are fused around the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny invar disk || Description: the smooth invar Alastir disk || LOOK description: This smooth disk of invar has no hammer marks on its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny discordant disk || Description: the discordant Alastir disk || LOOK description: The form of the disk blurs and distorts seemingly at random, accompanied by the occasional cloud of crackling grey-black smoke and discordant sounds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny flame-carved disk || Description: the flaming Alastir disk || LOOK description: Heatless flames of orange, crimson, and yellow burn around the form of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny prismatic disk || Description: the prismatic Alastir disk || LOOK description: Colors of every hue flicker across the faceted surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny brass disk || Description: the woven brass Alastir disk || LOOK description: Brass wire has been woven together to form this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny quartz disk || Description: the translucent quartz Alastir disk veined in burnt umber || LOOK description: Burnt umber veins run through the semi-translucent grey quartz.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny porcelain disk || Description: the porcelain Alastir disk laced with tiny cracks || LOOK description: Blue-white porcelain forms the shape of this disk.  Tiny cracks lace the translucent layer of its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || - || Description: || LOOK description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranger Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Damaging vine:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Thorns:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || a rotten blackberry || Damaging vine: a clutch of twisted branches riddled with clawlike thorns || Thorns: clawlike thorns || Non-damaging vine: a clutch of twisted branches laden with plump blackberries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || - || Damaging vine: || Thorns: || Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Swarm: &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || an azure cuckoo bee || Swarm: a glinting swarm of azure cuckoo bees || Description: Ambient light glints off the metallic bodies of the cuckoo bees, their forms arced to accentuate their stingers.  A threatening hum emanates from the throng as their black-veined, translucent violet wings rapidly beat.  The wasp-like insects swirl in a droning, azure cloud of agitation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a metallic blue scarab || Swarm: a clamorous swarm of metallic blue scarabs  || Description: The ground ripples like a metallic sea as thousands of blue scarabs rapidly clatter over each other, snapping their pincers in a frenetic frenzy eager for flesh.  The sound is deafening as they clamber over their target, seeking any vulnerability in their defenses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a dried glossy black wasp || Swarm:  || Description: A menacing nest of glossy black wasps bobs and weaves in the air, looking for an opening to strike its target. At the tip of each wasp&#039;s abdomen is a translucent pink stinger dripping with venom.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || - || Swarm:  || Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerer Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 1:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 2:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 3:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a sinuous rubbery grey tentacle || Appendage 1: a sticky gelantinous tentacle || Appendage 2: a blubbery pale pink tentacle || Appendage 3: a tiny rubbery tentacle&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a crumbling grey stone arm || Appendage 1: a cracked pink marble limb with smooth fingers || Appendage 2: a gritty sandstone appendage with thick fingers || Appendage 3: a small roughly chiseled arm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a pink-toed giant tarantula limb || Appendage 1: a pearly-haired wolf spider appendage  || Appendage 2: a bristly camel spider pincer  || Appendage 3: a long-haired ebon tarantula appendage&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || - || Appendage 1:  || Appendage 2:  || Appendage 3: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizard Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a rivulet-inked vellum || First Person:  Rivulets of glowing mana trickle from your fingertips as you call the elements to prepare [Spell Name]. || Third Person:  Rivulets of glowing mana trickle from Alastir&#039;s fingertips as he calls the elements to his aid. || Hidden or Invisible:  Rivulets of glowing mana trickle in midair.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a silvery blue small bolt token || You fling a tiny bolt of silver blue lightning at a giant rat! || Alastir flings a tiny bolt of silver blue lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || an electrum ball token || You fling a sparkling ball of electricity at a giant rat! || Alastir flings a sparkling ball of electricity at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a electrum bolt token || You impel a surge of electric energy at a giant rat! || Alastir impels a surge of electric energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a glistening globe token || You lob a wobbly globe of glistening water at a giant rat! || Alastir lobs a wobbly globe of glistening water at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a small cloud token || You direct a fierce, stinging plume of liquid at a giant rat! || Alastir directs a fierce, stinging plume of liquid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a tiny waterspout token || You jet a high-pressure water stream at a giant rat! || Alastir jets a high-pressure water stream at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || an amorphous blob token || You lob an amorphous blob of acid at a giant rat! || Alastir lobs an amorphous blob of acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || a yellow cloud token || You billow a yellowish sulfuric vapor at a giant rat! || Alastir billows a yellowish sulfuric vapor at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a crackling flame token || You belch a plume of crackling fire at a giant rat! || Alastir belches a plume of crackling fire at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a flame-edged cinderous token || You propel a fierce gout of flames at a giant rat! || Alastir propels a fierce gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 907 || a serrated ice fragment token || You rapidly flick a series of serrated ice fragments at a giant rat! || Alastir rapidly flicks a series of serrated ice fragments at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a purple whip token || You whip a crackling bolt of purple lightning at a giant rat! || Alastir whips a crackling bolt of purple lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a golden spear token || You throw a brilliant spear of golden lightning at a giant rat! || Alastir throws a brilliant spear of golden lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1707 || a cinereous steam token || You stream a sibilant surge of cinereous steam at a giant rat! || Alastir streams a sibilant surge of cinereous steam at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1710 || a chartreuse acid token || You direct a chartreuse jet of spitting acid at a giant rat! || Alastir directs a chartreuse jet of spitting acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 912 || a pale zephyr-inked vellum || First Person:  Breezes whip with increasing strength at your clothing as you prepare [Spell Name], gathering the air into a vicious gale. || Third Person:  Breezes whip with increasing strength at Alastir&#039;s clothing as he gathers the air into a vicious gale. || Hidden or Invisible:  Breezes whip with increasing strength through the area.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 920 || a bronze whistle-drawn vellum || First Person:  Preparing [Spell Name], you let out a sharp whistle. || Third Person:  Alastir lets out a sharp whistle. || Hidden or Invisible:  A sharp whistle pierces the air.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bard Spell Preps===&lt;br /&gt;
===Empath Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a bloodshot eye-drawn vellum || First Person:  You are filled with the deep comprehension and power of [Spell Name] no sooner than you think upon it, scanning your mind for the knowledge in an instant. || Third Person:  Alastir&#039;s eyes shake rapidly from side to side. || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Monk Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a shimmering mandala-inked vellum || First Person:  As you visualize a mandala to represent the [Spell Name] spell in your mind, you project its image into a nebulous, shimmering form before you. || Third Person:  A shimmering mandala forms in front of Alastir. || Hidden or Invisible:  You see a shimmering mandala hang in the air briefly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1205 || a faintly shimmering vellum || First Person:  You reflect on the [Spell Name] spell and stare at yourself in the mirror of your mind, your reflection warping and stretching until someone else is staring back. || Third Person:  Almost too fast to notice, for just a moment Alastir&#039;s face wavers and shimmers like a mirage. || Hidden or Invisible:  The air wavers and shimmers like a mirage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a folded dark ecru vellum || First Person:  You whisper a melodic mantra for the [Spell Name] spell. || Third Person:  Alastir whispers a melodic mantra.. || Hidden or Invisible:  You hear a melodic whisper.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a rough iron grey vellum || First Person:  Using the vocal cords deep in your throat, you build a low guttural chant of the [Spell Name] spell. || Third Person:  Using the vocal cords deep in his throat, Alastir begins a low guttural chant. || Hidden or Invisible:  You hear a low guttural chant.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 12xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===All Circle Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a tiny mouse-inked vellum || First Person:  More than a little frightened, you timidly incant the words for [Spell Name]. || Third Person:  Looking almost frightened, Character timidly incants the words for [Spell Name]. || Hidden or Invisible:  You hear a timid voice nearby.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an inky black-colored vellum || First Person:  Cupping your fingers before you, the tips suddenly darkening to an inky black, you murmur a prayer to the dead, enticing them to aid you in casting [Spell Name]. || Third Person:  Cupping his fingers before him, the tips suddenly darkening to inky blackness, Alastir murmurs a prayer to the dead that is an entreaty for aid. || Hidden or Invisible:  From within the surrounding darkness, a prayer to the dead drifts by.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a gradient ebon and blue vellum || First Person:  You unconsciously hold your breath as you silently intone the words for [Spell Name], letting it out only after the spell is prepared. || Third Person:  Alastir releases an audible breath of air, something between a gasp and a sigh. || Hidden or Invisible:  You hear a quiet gasp from somewhere close. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a muted grey vellum || First Person:  You mumble the incantation for [Spell Name] to yourself. || Third Person:  Alastir mumbles something to himself. || Hidden or Invisible:  Someone mumbles something nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a textured stone grey vellum || First Person:  From somewhere deep below you, the earth rumbles threateningly as you prepare [Spell Name]. || Third Person:  The earth rumbles threateningly from somewhere deep below Alastir. || Hidden or Invisible:  The earth rumbles threateningly.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an ashen hand-shaped vellum || First Person:  Spreading your fingers wide, you hold your hands over the ground and draw forth the cold certainty of death.  Shadows rise to your bidding, interlacing with your power as you cast [Spell Name]. || Third Person:  Spreading his fingers wide, Alastir holds his hands over the ground, and a sudden chill fills the air as shadows rise to his bidding. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a wisp-inked vellum || First Person:  You whisper arcane incantations as you prepare to cast [Spell Name], and the air about you swirls with ghostly wisps of power. || Third Person:  Alastir whispers arcane incantations, and the air about him swirls with ghostly wisps of power. || Hidden or Invisible:  Whisperings of arcane incantations fill the air as ghostly wisps of power drift out of the shadows. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a bubble-swirled vellum || First Person:  Iridescent bubbles swirl from your hands like effervescent cyclones before abruptly popping in unison as you finish preparing [Spell Name]. || Third Person:  Iridescent bubbles swirl from Alastir&#039;s hands like effervescent cyclones before abruptly popping in unison. || Hidden or Invisible:  Two effervescent cyclones of iridescent bubbles swirl in the air before abruptly popping in unison. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a white and icy blue vellum || First Person:  A chill breeze reminiscent of autumn swirls about your form as you prepare to cast [Spell Name]. || Third Person:  A chill breeze swirls about Alastir as he gestures and utters a phrase of magic. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a frayed drab grey vellum || First Person:  You chant the phrases for [Spell Name], your droning intonations carrying a somber but determined quality. || Third Person:  Alastir chants a droning phrase, his intonation carrying a somber but determined quality. || Hidden or Invisible:  You hear some somber incantations nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shadow-inked vellum || First Person:   Swaying slightly, you hum an ancient hymnal that causes the shadows to gather to you. Whispering in your ear, the voices of the dead lend their chorus to your hum and aid you in casting [Spell Name]. || Third Person:   Swaying slightly, Alastir hums an ancient hymnal that causes the shadows to stretch towards him. Soft at first, whispers from unseen visitors lend their voice to his humming as he completes his spell. || Hidden or Invisible:  Rising from the shadows, an ancient hymnal fills the air and grows into a cryptic chorus before abating.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a night blue star-covered vellum || First Person:  Invoking the virtues of the stars, you prepare to cast [Spell Name].  Swirls of constellations appear beneath your skin as you finish your incantation. || Third Person:  Alastir invokes the virtues of the stars, swirls of constellations appearing momentarily beneath his skin as his power coalesces. || Hidden or Invisible:  From the shadows, someone invokes the virtues of the stars.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a ghostly white mask-drawn vellum || First Person:  Concentrating on the morbidity of death, you draw forth its dark powers as you weave your hands in the somatic patterns needed to cast [Spell Name]. || Third Person:  Weaving his hands in a complicated pattern, Alastir face suddenly darkens as a ghostly death mask pinches his features into a haunting visage.  As he finishes his casting, the mask slips from his features. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a rippled multicolored vellum || First Person:  As you begin the incantation for [Spell Name], the ground beneath you ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Third Person:  The ground beneath Alastir ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Hidden or Invisible:  The ground ripples with multihued elemental mana that slowly unfurls into wispy tendrils of colorful light.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shimmering pale vellum || First Person:  Shimmering runes for [Spell Name] appear in the air before you, then explode into a shower of sparks. || Third Person:  Shimmering runes appear in the air before Alastir, then explode into a shower of sparks. || Hidden or Invisible:  Shimmering runes appear in the air, then explode into a shower of sparks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a slim shadowy black vellum || First Person:  Your vision darkens over as you murmur the incantation for [Spell Name]. || Third Person:  Alastir murmurs a chant as a shadowy film darkens his eyes. || Hidden or Invisible:  You hear a quiet murmured chant nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a jagged rune-drawn vellum || First Person:  A deep growl rumbles in your chest as you slice your hand through the air, cutting invisible runes to cast [Spell Name]. || Third Person:  A deep growl rumbles in Alastir&#039;s chest as he slices his hand through the air, cutting invisible runes. || Hidden or Invisible:  A deep growl rumbles nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Prize list]]&lt;br /&gt;
[[Category:Evermore Hollow]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208080</id>
		<title>Evermore Hollow/fishing prizes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208080"/>
		<updated>2023-10-02T02:57:18Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Memorial Hair */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Custom Death Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature brown frigate || * Nope, that wasn&#039;t the right move.  Alastir needs aid!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shiny golden key || * Alastir is about to embrace Lorminstra; someone help!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a knotted blue cloth ragdoll || * The &amp;lt;Profession&amp;gt;&#039;s life is a dangerous one.  Just ask Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature slate tombstone || * Alastir will no longer wake up and smell the coffee!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shadowy dragon&#039;s tail sculpture || * Alastir is chasing the tail of the shadow dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a lacquered red bamboo bookmark || * Alastir will never get to find out how that book he was reading ends.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a flat black plate || * Alastir smells like corpse, because they are one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghostly white marble effigy || * Alastir dances with the spirits now!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass tombstone || * Alastir became a victim of carelessness!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a foggy glass tombstone || * Alastir just took his final breath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken clover-shaped tombstone || * Alastir just took an unlucky hit!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a padded leather glove || * Alastir bobbed when he should have weaved.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken terracotta pot || * Alastir now has a keen personal interest in how compost is made.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a point-toed cast bronze foot || * Alastir charged head first into life, but he just fell feet first into death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a nacreous pearl bangle || * Live each day to the fullest, as you might end up like Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rusty bloodstained scimitar || * Alastir died in a blaze of glory; this pleases V&#039;tull.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved green crystal crypt miniature || * Alastir is super dead.  Guess he will sleep in his crypt tonight!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright orange circular tombstone || * Alastir will never see another sunset!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried chicken foot || * Alastir played chicken with death.  Death won.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature fjord model || * Alastir is pining for the fjords.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slender jade green needle || * Alastir gives being a corpse a try.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a handful of weathered stones || * Alastir has fallen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cup of coffee carving || * Alastir could use a little pick-me-up.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cast brass fist || * Alastir has a great future as fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a green glass lilypad || * Alastir sips from the cup of death, whose waters are eternal and sweet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crossed-out red circle sign || * Alastir didn&#039;t read the &amp;quot;Do Not Pass&amp;quot; sign!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small lump of coprolite || * Raise a glass to Alastir, who can no longer enjoy spirits... because he is one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crazed white-glazed amulet || * That&#039;s one way to get out of paying a bar tab, Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a reticulated quartz nodule || * Laugh all you want, Alastir may have died, but they died trying.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering green silk cravat || * Alastir is pursuing an exciting new career in the death industry as a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fractured glass candleholder || * According to the traditions of the &amp;lt;Race&amp;gt; people, let Alastir be mourned.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked jadeite egg || * In the end, Alastir is just another dead &amp;lt;Race&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a jasper and silver-caged locket || * Death be not proud, and Alastir be not alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a faceted pyrite horseshoe || * Alastir skipped the class in adventurer&#039;s school where they covered how not to die.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gold-set citrine medallion || * The sun shone on Alastir for the last time today.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small jet flame icon || * Alastir fails at life.  Maybe they&#039;ll do better in death?&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of tumbled seaglass || * Alastir just learned a valuable lesson about actions and consequences.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a long-legged pink flamingo pin || * Sing a lament for Alastir, who is gone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering piece of sheet music || * Time to sing a dirge for Alastir!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghost white turnip || * Alastir went to the turnip farm in the sky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sharpened aster opal needle || * Alastir didn&#039;t die so much as abruptly stop living.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass cloche || * Alastir sings his swan song.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a delicate wire and garnet spider || * Hopefully Alastir enjoys ghost stories, because now he is one!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a musty and tattered music folio || * Alastir can&#039;t finish his opus now because he is decomposing.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a petrified chocolate cookie || * Alastir got caught with his hand in the cookie jar.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a brass and teak casket miniature || * Alastir just died gruesomely!  Remains to be seen if there is an open casket.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gilded green garnet idol || * How lucky is Alastir to be ali... oh, nevermind; he&#039;s not.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright yellow circular tombstone  || * Alastir will never see another sunrise!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a burnished brass inkwell || * Into every life, a little rain must fall.  Today, it&#039;s falling on Alastir&#039;s corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pale porcelain anchor || * Alastir staggers off of life&#039;s stage; exit stage death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a briar-tipped pink marble rose || * In a garden of roses, Alastir just succumbed to the thorns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden star-cut diamond || * Alastir returns to stardust.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried rose wrist corsage || * All of the paths in Alastir&#039;s life led to this moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a laughing dog-shaped tombstone || * Yeah, yeah.  When you&#039;re done snickering, Alastir could use a rescue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked mist grey tombstone || * Alastir did not fear death but clearly should have.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken eye-shaped tombstone || * Alastir is seeking enlightenment.  The hard way!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bejeweled green beetle pin || * If not collected, Alastir&#039;s body will be worm-fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver-chased ceremonial hatpin || * It&#039;s a great day to be an undertaker when Alastir comes to town.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DreamFire Panel Prizes==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dreamfire scenery slip || This scenery slip will convert your basic dreamfire panel or locked scenery panel into an imprintable scenery panel.  Will not work if the panel&#039;s existing concealed illusion has been heavily customized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a vegetable illusion style curio  || Your curio will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#101-Vegetable Dance]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an apparitions illusion style carving || Your carving will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#102-Apparitions]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
For a list of gems available through fishing, please see &#039;&#039;&#039;[[Evermore Hollow/list of gems|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Lures==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fake glossy brown tarantula&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wiggly fake squid&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass bead lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sparkly fake silver fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wire-fringed lilac and white lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rubbery large bloodworm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved wooden tadpole lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pitted iron fishing hook&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glossy inky black nightcrawler&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Spell&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a mossy ebonwood wand || Grasp of the Grave (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing green snail shell || Rejuvenation (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fuzzy moss-covered ear || Unpresence (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a clump of muddy lemongrass || Adrenal Surge (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing blue snail shell || Water Walking (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken algae-stained wand || Grasp of the Grave (20 charges - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a withered moldy slice of apple || Foresight (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tiny half-eaten grasshopper || Nature&#039;s Bounty (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slimy tendril-wrapped eyeball || Eye Spy (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing red snail shell || Celerity (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Memorial Brooch==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silky titian braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dusty blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a auburn braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coarse black braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an ashen grey braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dark brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rust red braided hair brooch&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial brooch - It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memorial Hair==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided ashen hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided auburn hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided black hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided brown hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided grey hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided red hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided silver hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided titian hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided white hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided blonde hair&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial hair - &lt;br /&gt;
It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Muddy Duds==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistfull of brownish pink eggshells || Character has hair that hangs in lank clumps about his face and is matted with brownish pink eggshells.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of bright autumn leaves || Character has hair that hangs in lank clumps about his face and is matted with bright autumn leaves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of peat moss and loam || Character has hair that hangs in lank clumps about his face and is matted with peat moss and loam.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of scraggly grey moss || Character has hair that hangs in lank clumps about his face and is matted with scraggly grey moss.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of dark river mud || Character has hair that hangs in lank clumps about his face and is matted with dark river mud.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of mica-flecked sand || Character has hair that hangs in lank clumps about his face and is matted with mica-flecked sand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
And can be altered into any of the following nouns: eggshells, leaves, loam, moss, mud, or sand.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of moldy muffin crumbs || Character has hair that is riddled with bits of moldy muffin crumbs and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tangle of unraveling rope || Character has hair that is riddled with bits of unraveling rope and piled upon his head in a haphazardous heap.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some off-white coils of hempen twine || Character has hair that is riddled with bits of coils of hempen twine and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a smattering of curling wood shavings || Character has hair that is riddled with bits of curling wood shavings and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shaggy yellow-white straw || Character has hair that is riddled with bits of yellow-white straw and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some frayed bits of blue yarn || Character has hair that is riddled with bits of bits of blue yarn and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: crumbs, rope, twine, shavings, straw, or yarn.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dozen fractured black flechettes || Character has hair that is rumpled into a shaggy mess with bits of fractured black flechettes sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a trio of broken laje lockpicks || Character has hair that is rumpled into a shaggy mess with bits of broken laje lockpicks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of rusty iron nails || Character has hair that is rumpled into a shaggy mess with bits of rusty iron nails sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of mirror-like shards || Character has hair that is rumpled into a shaggy mess with bits of mirror-like shards sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some splintered haon sticks || Character has hair that is rumpled into a shaggy mess with bits of splintered haon sticks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a polished copper wire || Character has hair that is rumpled into a shaggy mess with bits of polished copper wire sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: fletchettes, lockpicks, nails, pebbles, shards, splinters, sticks, or wire.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogue Guild Clasp==&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of jagged bloodstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of shadowy deathstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of warped soulstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a spike of twisted black iron&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Preps==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* Please note that 111 fireworks also work for spell 908.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small dark kelyn eye symbol || Firework Description: rapid staccato pulses of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering silver and blue orb || Firework Description: an ogee arch of pale blue and silver light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small jet black eye symbol || Firework Description: swirling vortices of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a fabric cherry blossom || Firework Description: a florid display of twinkling pink cherry blossoms &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a hovering spectre pin || Firework Description: myriad hovering spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a polychromatic lotus blossom || Firework Description: waterfalls of polychromatic lotus blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling ebon gate || Firework Description: a sparkling Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a copper and silver leaf || Firework Description: a spiral of winking copper and silver leaves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a bile green spectre charm || Firework Description: myriad bile green spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a golden crown symbol || Firework Description: the golden crown symbol of Koar&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a wave-stamped green orb || Firework Description: a sea green arch of luminous waves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a dried zombie hand || Firework Description: an enormous, clawed pale humanoid hand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a scarlet toy serpent || Firework Description: a sinuous serpent of sharply scintillating scarlet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a silver-eyed peacock feather || Firework Description: a tumbling cascade of silver-eyed peacock feathers &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small pale vaalin eye symbol || Firework Description: furiously erratic flashes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small blue topaz eye symbol || Firework Description: an awesome shock wave of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold and crimson orb || Firework Description: a banner of gold and crimson sparks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jacinthe pumpkin pin || Firework Description: a glittering multitude of jacinthe pumpkins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a star-sparked mournbloom pin || Firework Description: a deluge of star-sparked mournblooms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a comet-inlaid large onyx emblem || Firework Description: a dizzying array of colorful plasma orbs that streak through the sky trailing tails of gold&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red rose charm || Firework Description: waterfalls of glittering red roses&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a twisting viridian vine || Firework Description: twisting viridian vines with sparkling pink blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling spirit button || Firework Description: hordes of sparkling spirits&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering green orb || Firework Description: an arch of sparkling green motes of light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small white opal eye symbol || Firework Description: blindingly bright bolts of fractal &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red skull charm || Firework Description: the ominous image of a screaming red skull&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a swan-carved round onyx cameo || Firework Description: the silhouette of a majestic swan with its wings outstretched&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a diminutive carved ivory feather || Firework Description: an effusion of perfect gossamer white feathers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a rutilated clear crystal ball || Firework Description: enormous, glittering bursts of breathtaking color held in a miasma of swirling gold and silver&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold-sparked lor tree button || Firework Description: a gold-sparked silvery lor tree&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a perforated heavy pewter orb || Firework Description: myriad pin pricks of light filling an orb of swirling mist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small deep ruby eye symbol || Firework Description: dozens of glittering motes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering golden owl button || Firework Description: a glittering golden owl&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jack-o&#039;-lantern pin || Firework Description: a wavering bright orange jack-o&#039;-lantern&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || an absinthe green vellum || Firework Description: cascades of absinthe green chased with lavender&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || - || Firework Description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a blazing violet-tinged token ||  You fire a blazing violet-tinged gout of flames at a giant rat! || Alastir fires a blazing violet-tinged gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 118 || a gossamer tangled web token ||  You open your hand and funnel cyclonic tangles of gossamer webbing at a giant rat! || Alastir opens his hand and funnels cyclonic tangles of gossamer webbing at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Major Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bread Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 2&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a lotus seed bun || Bread Description: a lotus seed bun || Flavor 1: Sweetened with lotus seed paste, the steamed bun is light and fluffy with just a hint of a floral undertone. || Flavor 2: The steamed bun has hints of florals and coconut, with a pop of perfectly balanced sweetness from the lotus seed paste at the center.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a mist grey jellied eel || Bread Description: a mist grey jellied eel || Flavor 1: The jelly gives way at the slightest taste, dissolving into a sea-salty, slightly rancid goo.  The chunks of eel are chewy and undercooked. || Flavor 2: Chewy bits of undercooked eel slither across your tongue as the gelatin dissipates in a rush of slimy, salty goo.  Just when you thought the experience was completed, undercurrents of rancid kelp and unidentified spices explode upon the palate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified banana-shaped pastry || Bread Description: a caramelized bananas and cream pastry || Flavor 1: Coarse flakes of salt melt into slices of soft banana, the touch of savoriness countering the sweetness of the fruit perfectly. || Flavor 2: Flaky, buttery layers of pastry cradle coins of caramelized bananas dusted with cinnamon and vanilla custard infused with bourbon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified chicken-shaped tart || Bread Description: a golden chicken tart  || Flavor 1: Savory ham and pungent cheese wrap a satisfyingly thick grilled chicken breast encased in a golden tart.  The juices from the meat have made the bottom of the tart slightly soft. || Flavor 2: Juices dribble from the corner of this flaky tart filled with aromatic cheese wrapped around a sliced ham-enrobed grilled chicken breast.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified cracker sandwich || Bread Description: a cheesy orange cracker sandwich || Flavor 1: Tangy cheese flavors a pair of salty crackers filled with sweetened peanut butter. || Flavor 2: Creamy sweetened peanut butter contrasts the saltiness of the cheese-flavored crackers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified egg-shaped tart || Bread Description: a golden chicken tart || Flavor 1: The satisfying flavors of buttery shortcrust filled with savory sausage, scrambled eggs, and gooey cheese brings a wakening warmth to your body. || Flavor 2: Flaky crust gives way to an unctuous combination of sage-spiced sausage, creamy scrambled eggs, and tangy cheese, filling you with motivation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified grilled cheese sandwich || a triangle-shaped half of a buttery grilled cheese sandwich || Flavor 1: Gooey, orange cheese oozes out between slices of soft white bread that have been toasted to golden perfection. || Flavor 2: Two square slices of unnaturally white bread, saturated with butter and grilled to a perfect crisp, fail to contain the oozing, gooey bright orange cheese sandwiched between them. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified rice ball || Bread Description: a sticky white rice ball || Flavor 1: This tacky ball of soft rice explodes with umami as shaved beef in a sweet chili sauce is released on your tastebuds || Flavor 2: Ginger, garlic, chilies, and soy combine to form a thick sauce that intermingles with soft shaved beef inside the soft ball of sticky rice. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified tea leaf-shaped pastry || Bread Description: a slice of pink mousse and green tea cake roll || Flavor 1: Spread between the thin layers of spongy green tea cake, a sweet mousse enhanced by candied cherry blossoms manages to be both light and rich. || Flavor 2: Delicate and floral, spongy green tea cake and pale pink, cherry blossom mousse are rolled together to create a treat as beautiful as it is delicious.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified white cheddar ball || Bread Description: a fried white cheddar ball laced with cayenne || Flavor 1: An acidic zing arouses your tongue while the mild burn of cayenne pepper wakes up the inside of your mouth.  The fried and buttery exterior releases a fueling warmth across your tastebuds. || Flavor 2: Bursts of peppery cheddar mingle with rich, creamy butter in a savory blend destined to delight your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a jacinthe pumpkin candy || Bread Description: a jacinthe pumpkin candy || Flavor 1: Sugar.  Pure, unadulterated sugar.  The candy is slightly chewy, but whatever flavors it may have once had are obscured by the overwhelming rush of sugar that hits you. || Flavor 2: A faint citrusy note is quickly trampled beneath the overwhelming onslaught of sugar, much like a Voln master facing a horde of Elanthia&#039;s most powerful undead.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified glazed doughnut || Bread Description: a puffy glazed doughnut || Flavor 1: The sugary exterior gives way to a doughy pillow filled with smooth and tangy strawberry jelly. || Flavor 2: Tangy strawberry jelly oozes from the gooey embrace of buttery dough coated with a sweet sugary glaze.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a candied troll eyeball || Bread Description: a candied troll eyeball || Flavor 1: Even the fine quality, vanilla-infused sugar cannot mask the taste of the troll eyeball.  It tastes of sweat and death, and there are, unfortunately, a few eyelashes stuck within the candied exterior. || Flavor 2: The eyeball tastes of the dank underground and smells of sweat and salt.  Several eyelashes are stuck about the vanilla-infused candied exterior.  They do not add to the experience.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified bat wing || Bread Description: a honeyed bat wing || Flavor 1: Glazed with rich honey and seasoned with garlic, lemon, and black pepper, the piquant flavors meld together in a bold blend of mouthwatering spices and a chicken-like taste. || Flavor 2: Pungent spurts of pepper shoot through smooth bands of honey and garlic only to be chased away by a sharp eruption of lemony goodness.  A meaty aftertaste lingers on your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || - || Bread Description: || Flavor 1: || Flavor 2: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || a slender off-white vellum || First Person:  You gently coax the surrounding spirits to manifest in the form of a [Spell Name]. || Third Person:  Alastir gently coaxes the surrounding spirits to manifest in the form of a person. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Entry Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Exit Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a dream agate teabowl trinket || Entry message: The tantalizing scent of freshly brewed tea fills your senses as fragrant steam swirls around you, obscuring your vision... || Exit message: A wash of steam curls into the shape of a teadragon, and while you stare at it, the world goes blurry... || Room Name: The Tea Haven || Room Description: Cozy and warm, the small room is filled with bookshelves, cupboards, and comfortably cushioned seating.  Teapots and vases of teas clutter a jadewood counter, tantalizingly scented steam from the brews drifting across the room.  A velvet-cushioned window seat looks out over a lush garden, an opened book in one corner and a tiny teadragon curled about a teabowl in another.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a haon horse trinket || Entry message: Your vision becomes fuzzy, like a thick fog rolling in. As the haze begins to clear, the whinnying of a horse welcomes you, and the aroma of fresh sawdust and oiled leather rises around you  || Exit message: A sad nicker bades farewell as the mists overtake you... || Room Name: Serene Stable || Room Description: Wrought iron-caged lanterns, hanging from exposed rafters crossing the peaked roof, cast a warm glow over a cobblestone aisle lightly strewn with straw.  Occasionally letting out a soft nicker, horses rustle in the hay within the uniform, haon-framed stalls on either side.  A polished leather saddle waits upon a stand, and oiled bridles drape from hooks on square support beams.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a solid white marble || Entry message: Your surroundings begin to grow pale as if the color were being drained out of everything. Once the color is gone the outlines of objects become thinner and thinner until they disappear to nothing... || Exit message: Whiteness dissolves as your surroundings shift back to normal... || Room Name: Plane of Light || Room Description: Everything is white in all directions with a barely discernible grey line that looks like it could be a horizon.  The ambient light is cool and soft so as to illuminate everything without being overbearing.  The footing is solid yet lacks any visible detail. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a stopped bronze timepiece || Entry message: Events around you begin to flicker, some seemingly undoing themselves, while others accelerate to exceed any sensible pace of existence... || Exit message: With a sudden lurch, causality returns to something more familiar... || Room Name: Somewhen || Room Description: Nestled between countless streams of flashing colors and light, this narrow sliver of respite bears few distinguishing features.  Standing tall at the center of the space, a slender post of unknown material holds aloft a translucent enclosure, a flickering mote of golden light trapped within.  The perimeter of the area is defined by a mangled wrought iron fence, it&#039;s ruined form seemingly holding the chaotic environment at bay.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a many-eyed stone trinket || Entry message: Dark fog envelops you, its dense greyness broken only by the blurry images of hundreds of eyes staring at you.  The world around you fades completely, until all you see are eyes and fog... || Exit message: Dark fog wraps about you, hiding you from all the eyes.  The chamber grows dim about you... || Room Name: Chamber of Ocularity || Room Description: Twisted candelabra made of crimson-stained bone cast flickering shadows across the darkness, revealing an asymmetrical stone chamber covered in carvings of eyes.  An enormous, lifelike painting towers over the area, depicting a slimy grey, tentacular humanoid with three eyes.  The creature&#039;s mouth is agape to reveal dozens of sharp teeth, each tipped with a tiny, unblinking eye.  Dark fog roils across the floor in a neverending undulation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| - || Entry message: || Exit message: || Room Name: || Room Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cleric Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a dirge button || Sensation: a mournful dirge echoes across your consciousness.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a frayed and fading postcard || Sensation: and are full of melancholy, subtle and sweet, like a fading memory of summer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a ghost white symbol || Sensation: ghostly fingers brush the nape of your neck.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || an icy rhimar pin || Sensation: an icy coldness creeps across your skin.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a pale blue crystalline teardrop || Sensation: and you feel a solitary, warm tear roll down your cheek.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny absinthe green button || Sensation: you taste a rush of absinthe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny oak sun symbol || Sensation: the warmth of a summer&#039;s afternoon in the fields overcomes your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny pine snowflake symbol || Sensation: the bite of a winter blizzard chills your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver coin symbol || Sensation: you hear the sound of coins clinking onto a metallic surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny maple leaf symbol || Sensation: the earthy scents of autumn swirl in your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny driftwood wave symbol || Sensation: a wave of ocean breezes washes over you.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver lightning bolt || Sensation: unleashing within yourself an electrical storm of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny willow droplet symbol || Sensation: cool, dewy spring air cleanses your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a mournbloom symbol || Sensation: the scent of mournblooms overwhelms your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a small bit of bright white fulgurite || Sensation: shocking you with a sudden, sharp barb of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a teabowl charm || Sensation: you taste perfectly brewed lotus tea.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny enamel rose petal || Sensation: and you are overcome with the scent of roses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny shot glass || Sensation: you feel giddily drunk in the best way possible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a narrow silver tuning fork || Sensation: as a warm hum of vibrations ripples through your limbs.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny blue-colored symbol || Sensation: your world takes on a soft, gentle blue tinge.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny smooth stone || Sensation: your worries vanishing for just a moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny barrel || Sensation: you are overwhelmed with the scent of brewed hops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a subtle gold vellum || First Person:  Your skin is suffused with a subtle gold glow as you pray to your patron for assistance with [Spell Name]. || Third Person:  Alastir&#039;s skin is suffused with a subtle gold glow as he prays. || Hidden or Invisible:  A subtle gold glow appears in the air, vaguely shaped like a person.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble tongue || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. ||Deader&#039;s view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into your lifeless body. || Others&#039; view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into Dead Person&#039;s lifeless body.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble fist || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. || Deader&#039;s view: Alastir stands before you, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto your chest, filling you with the life force they summoned with their words. || Others&#039; view: Alastir stands before Dead Person, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto Dead Person&#039;s chest, filling him with the life force Alastir summoned with their words.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || - || Raiser&#039;s view: || Deader&#039;s view: || Others&#039; view: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a shadow-swept glowing orb || First Person: Time has no meaning here where moments and eons are all the same, but it feels as though you may have been in this vast darkness forever.  A few seconds or centuries pass when the darkness begins to gradually retreat, light pushing it away.  The void of black softens first to charcoal, then to ash, and then finally to a bright, harsh white, and just as the light becomes blinding you are filled with a quiet understanding that you are once again alive. || Others&#039; View: Unnatural shadows swirl around and obscure Character, his form nearly consumed by the dark until a light, just as unnatural, hovers above him and pushes them away as its intensity grows into a blinding light that reveals as it fades that he is once again alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a black marble sphere || First Person: You feel an energy grow inside you as everything turns black.  Writhing tendrils of purple energy creep out of the darkness all around you, growing in intensity until you are suddenly alive once again. || Others&#039; View: An opaque black sphere begins to grow outward from Alastir&#039;s midsection.  After it grows large enough to completely consume his body, tendrils of purple energy writhe over its surface before it collapses to reveal a damaged, but very living Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a small silk pillow || First Person: First Person: Images of memories fade as you feel yourself falling through darkness.  Your surroundings become more clear as you fall as if waking from a dream.  When you stop, you open your eyes alive once again. || Others&#039; View: The prone astral image of Callah comes floating down from above.  When it reaches her body, her eyes slowly open.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Elemental Spell Preps===&lt;br /&gt;
===Major Elemental Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | LOOK description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned disk || Description: the enruned Alastir disk || LOOK description: Lines of runes have been carved into the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny glaesine disk || Description: the glaesine Alastir disk streaked with cobalt veins || LOOK description: The translucent, glaesine surface of the disk is streaked with a series of deep cobalt inclusions.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny repousse copper disk || Description: the repousse copper Alastir disk raised in leafy designs || LOOK description: An all-over foliated design wraps the disk, hammered from the other side of the burnished copper form.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny obsidian disk || Description: the obsidian Alastir disk || LOOK description: Chunks of sharp-edged obsidian form the shape of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned brass disk || Description: the brass Alastir disk engraved with runes || LOOK description: Thousands of tiny runes have been engraved into the brass surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny bolt-etched disk || Description: the sparking Alastir disk || LOOK description: Slivers of silvery blue electricity run across the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny malachite disk  || Description: the malachite Alastir disk || LOOK description: Black clouds interrupt the deep green in the malachite of this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny cloud-covered disk || Description: the mist-hazed Alastir disk || LOOK description: Clouds of mist billow out from and conceal the disk, leaving only a faint outline of its form visible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny ice-covered disk || Description: the ice-covered Alastir disk || LOOK description: Sheets of glacial blue ice cover the disk, leaving only a small opening for storage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny granite disk || Description: the granite Alastir disk || LOOK description: Craggy slabs of grey and silver granite are fused around the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny invar disk || Description: the smooth invar Alastir disk || LOOK description: This smooth disk of invar has no hammer marks on its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny discordant disk || Description: the discordant Alastir disk || LOOK description: The form of the disk blurs and distorts seemingly at random, accompanied by the occasional cloud of crackling grey-black smoke and discordant sounds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny flame-carved disk || Description: the flaming Alastir disk || LOOK description: Heatless flames of orange, crimson, and yellow burn around the form of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny prismatic disk || Description: the prismatic Alastir disk || LOOK description: Colors of every hue flicker across the faceted surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny brass disk || Description: the woven brass Alastir disk || LOOK description: Brass wire has been woven together to form this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny quartz disk || Description: the translucent quartz Alastir disk veined in burnt umber || LOOK description: Burnt umber veins run through the semi-translucent grey quartz.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny porcelain disk || Description: the porcelain Alastir disk laced with tiny cracks || LOOK description: Blue-white porcelain forms the shape of this disk.  Tiny cracks lace the translucent layer of its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || - || Description: || LOOK description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranger Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Damaging vine:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Thorns:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || a rotten blackberry || Damaging vine: a clutch of twisted branches riddled with clawlike thorns || Thorns: clawlike thorns || Non-damaging vine: a clutch of twisted branches laden with plump blackberries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || - || Damaging vine: || Thorns: || Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Swarm: &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || an azure cuckoo bee || Swarm: a glinting swarm of azure cuckoo bees || Description: Ambient light glints off the metallic bodies of the cuckoo bees, their forms arced to accentuate their stingers.  A threatening hum emanates from the throng as their black-veined, translucent violet wings rapidly beat.  The wasp-like insects swirl in a droning, azure cloud of agitation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a metallic blue scarab || Swarm: a clamorous swarm of metallic blue scarabs  || Description: The ground ripples like a metallic sea as thousands of blue scarabs rapidly clatter over each other, snapping their pincers in a frenetic frenzy eager for flesh.  The sound is deafening as they clamber over their target, seeking any vulnerability in their defenses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a dried glossy black wasp || Swarm:  || Description: A menacing nest of glossy black wasps bobs and weaves in the air, looking for an opening to strike its target. At the tip of each wasp&#039;s abdomen is a translucent pink stinger dripping with venom.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || - || Swarm:  || Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerer Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 1:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 2:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 3:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a sinuous rubbery grey tentacle || Appendage 1: a sticky gelantinous tentacle || Appendage 2: a blubbery pale pink tentacle || Appendage 3: a tiny rubbery tentacle&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a crumbling grey stone arm || Appendage 1: a cracked pink marble limb with smooth fingers || Appendage 2: a gritty sandstone appendage with thick fingers || Appendage 3: a small roughly chiseled arm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a pink-toed giant tarantula limb || Appendage 1: a pearly-haired wolf spider appendage  || Appendage 2: a bristly camel spider pincer  || Appendage 3: a long-haired ebon tarantula appendage&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || - || Appendage 1:  || Appendage 2:  || Appendage 3: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizard Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a rivulet-inked vellum || First Person:  Rivulets of glowing mana trickle from your fingertips as you call the elements to prepare [Spell Name]. || Third Person:  Rivulets of glowing mana trickle from Alastir&#039;s fingertips as he calls the elements to his aid. || Hidden or Invisible:  Rivulets of glowing mana trickle in midair.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a silvery blue small bolt token || You fling a tiny bolt of silver blue lightning at a giant rat! || Alastir flings a tiny bolt of silver blue lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || an electrum ball token || You fling a sparkling ball of electricity at a giant rat! || Alastir flings a sparkling ball of electricity at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a electrum bolt token || You impel a surge of electric energy at a giant rat! || Alastir impels a surge of electric energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a glistening globe token || You lob a wobbly globe of glistening water at a giant rat! || Alastir lobs a wobbly globe of glistening water at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a small cloud token || You direct a fierce, stinging plume of liquid at a giant rat! || Alastir directs a fierce, stinging plume of liquid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a tiny waterspout token || You jet a high-pressure water stream at a giant rat! || Alastir jets a high-pressure water stream at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || an amorphous blob token || You lob an amorphous blob of acid at a giant rat! || Alastir lobs an amorphous blob of acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || a yellow cloud token || You billow a yellowish sulfuric vapor at a giant rat! || Alastir billows a yellowish sulfuric vapor at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a crackling flame token || You belch a plume of crackling fire at a giant rat! || Alastir belches a plume of crackling fire at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a flame-edged cinderous token || You propel a fierce gout of flames at a giant rat! || Alastir propels a fierce gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 907 || a serrated ice fragment token || You rapidly flick a series of serrated ice fragments at a giant rat! || Alastir rapidly flicks a series of serrated ice fragments at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a purple whip token || You whip a crackling bolt of purple lightning at a giant rat! || Alastir whips a crackling bolt of purple lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a golden spear token || You throw a brilliant spear of golden lightning at a giant rat! || Alastir throws a brilliant spear of golden lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1707 || a cinereous steam token || You stream a sibilant surge of cinereous steam at a giant rat! || Alastir streams a sibilant surge of cinereous steam at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1710 || a chartreuse acid token || You direct a chartreuse jet of spitting acid at a giant rat! || Alastir directs a chartreuse jet of spitting acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 912 || a pale zephyr-inked vellum || First Person:  Breezes whip with increasing strength at your clothing as you prepare [Spell Name], gathering the air into a vicious gale. || Third Person:  Breezes whip with increasing strength at Alastir&#039;s clothing as he gathers the air into a vicious gale. || Hidden or Invisible:  Breezes whip with increasing strength through the area.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 920 || a bronze whistle-drawn vellum || First Person:  Preparing [Spell Name], you let out a sharp whistle. || Third Person:  Alastir lets out a sharp whistle. || Hidden or Invisible:  A sharp whistle pierces the air.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bard Spell Preps===&lt;br /&gt;
===Empath Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a bloodshot eye-drawn vellum || First Person:  You are filled with the deep comprehension and power of [Spell Name] no sooner than you think upon it, scanning your mind for the knowledge in an instant. || Third Person:  Alastir&#039;s eyes shake rapidly from side to side. || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Monk Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a shimmering mandala-inked vellum || First Person:  As you visualize a mandala to represent the [Spell Name] spell in your mind, you project its image into a nebulous, shimmering form before you. || Third Person:  A shimmering mandala forms in front of Alastir. || Hidden or Invisible:  You see a shimmering mandala hang in the air briefly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1205 || a faintly shimmering vellum || First Person:  You reflect on the [Spell Name] spell and stare at yourself in the mirror of your mind, your reflection warping and stretching until someone else is staring back. || Third Person:  Almost too fast to notice, for just a moment Alastir&#039;s face wavers and shimmers like a mirage. || Hidden or Invisible:  The air wavers and shimmers like a mirage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a folded dark ecru vellum || First Person:  You whisper a melodic mantra for the [Spell Name] spell. || Third Person:  Alastir whispers a melodic mantra.. || Hidden or Invisible:  You hear a melodic whisper.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a rough iron grey vellum || First Person:  Using the vocal cords deep in your throat, you build a low guttural chant of the [Spell Name] spell. || Third Person:  Using the vocal cords deep in his throat, Alastir begins a low guttural chant. || Hidden or Invisible:  You hear a low guttural chant.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 12xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===All Circle Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a tiny mouse-inked vellum || First Person:  More than a little frightened, you timidly incant the words for [Spell Name]. || Third Person:  Looking almost frightened, Character timidly incants the words for [Spell Name]. || Hidden or Invisible:  You hear a timid voice nearby.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an inky black-colored vellum || First Person:  Cupping your fingers before you, the tips suddenly darkening to an inky black, you murmur a prayer to the dead, enticing them to aid you in casting [Spell Name]. || Third Person:  Cupping his fingers before him, the tips suddenly darkening to inky blackness, Alastir murmurs a prayer to the dead that is an entreaty for aid. || Hidden or Invisible:  From within the surrounding darkness, a prayer to the dead drifts by.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a gradient ebon and blue vellum || First Person:  You unconsciously hold your breath as you silently intone the words for [Spell Name], letting it out only after the spell is prepared. || Third Person:  Alastir releases an audible breath of air, something between a gasp and a sigh. || Hidden or Invisible:  You hear a quiet gasp from somewhere close. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a muted grey vellum || First Person:  You mumble the incantation for [Spell Name] to yourself. || Third Person:  Alastir mumbles something to himself. || Hidden or Invisible:  Someone mumbles something nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a textured stone grey vellum || First Person:  From somewhere deep below you, the earth rumbles threateningly as you prepare [Spell Name]. || Third Person:  The earth rumbles threateningly from somewhere deep below Alastir. || Hidden or Invisible:  The earth rumbles threateningly.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an ashen hand-shaped vellum || First Person:  Spreading your fingers wide, you hold your hands over the ground and draw forth the cold certainty of death.  Shadows rise to your bidding, interlacing with your power as you cast [Spell Name]. || Third Person:  Spreading his fingers wide, Alastir holds his hands over the ground, and a sudden chill fills the air as shadows rise to his bidding. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a wisp-inked vellum || First Person:  You whisper arcane incantations as you prepare to cast [Spell Name], and the air about you swirls with ghostly wisps of power. || Third Person:  Alastir whispers arcane incantations, and the air about him swirls with ghostly wisps of power. || Hidden or Invisible:  Whisperings of arcane incantations fill the air as ghostly wisps of power drift out of the shadows. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a bubble-swirled vellum || First Person:  Iridescent bubbles swirl from your hands like effervescent cyclones before abruptly popping in unison as you finish preparing [Spell Name]. || Third Person:  Iridescent bubbles swirl from Alastir&#039;s hands like effervescent cyclones before abruptly popping in unison. || Hidden or Invisible:  Two effervescent cyclones of iridescent bubbles swirl in the air before abruptly popping in unison. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a white and icy blue vellum || First Person:  A chill breeze reminiscent of autumn swirls about your form as you prepare to cast [Spell Name]. || Third Person:  A chill breeze swirls about Alastir as he gestures and utters a phrase of magic. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a frayed drab grey vellum || First Person:  You chant the phrases for [Spell Name], your droning intonations carrying a somber but determined quality. || Third Person:  Alastir chants a droning phrase, his intonation carrying a somber but determined quality. || Hidden or Invisible:  You hear some somber incantations nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shadow-inked vellum || First Person:   Swaying slightly, you hum an ancient hymnal that causes the shadows to gather to you. Whispering in your ear, the voices of the dead lend their chorus to your hum and aid you in casting [Spell Name]. || Third Person:   Swaying slightly, Alastir hums an ancient hymnal that causes the shadows to stretch towards him. Soft at first, whispers from unseen visitors lend their voice to his humming as he completes his spell. || Hidden or Invisible:  Rising from the shadows, an ancient hymnal fills the air and grows into a cryptic chorus before abating.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a night blue star-covered vellum || First Person:  Invoking the virtues of the stars, you prepare to cast [Spell Name].  Swirls of constellations appear beneath your skin as you finish your incantation. || Third Person:  Alastir invokes the virtues of the stars, swirls of constellations appearing momentarily beneath his skin as his power coalesces. || Hidden or Invisible:  From the shadows, someone invokes the virtues of the stars.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a ghostly white mask-drawn vellum || First Person:  Concentrating on the morbidity of death, you draw forth its dark powers as you weave your hands in the somatic patterns needed to cast [Spell Name]. || Third Person:  Weaving his hands in a complicated pattern, Alastir face suddenly darkens as a ghostly death mask pinches his features into a haunting visage.  As he finishes his casting, the mask slips from his features. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a rippled multicolored vellum || First Person:  As you begin the incantation for [Spell Name], the ground beneath you ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Third Person:  The ground beneath Alastir ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Hidden or Invisible:  The ground ripples with multihued elemental mana that slowly unfurls into wispy tendrils of colorful light.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shimmering pale vellum || First Person:  Shimmering runes for [Spell Name] appear in the air before you, then explode into a shower of sparks. || Third Person:  Shimmering runes appear in the air before Alastir, then explode into a shower of sparks. || Hidden or Invisible:  Shimmering runes appear in the air, then explode into a shower of sparks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a slim shadowy black vellum || First Person:  Your vision darkens over as you murmur the incantation for [Spell Name]. || Third Person:  Alastir murmurs a chant as a shadowy film darkens his eyes. || Hidden or Invisible:  You hear a quiet murmured chant nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a jagged rune-drawn vellum || First Person:  A deep growl rumbles in your chest as you slice your hand through the air, cutting invisible runes to cast [Spell Name]. || Third Person:  A deep growl rumbles in Alastir&#039;s chest as he slices his hand through the air, cutting invisible runes. || Hidden or Invisible:  A deep growl rumbles nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Prize list]]&lt;br /&gt;
[[Category:Evermore Hollow]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208078</id>
		<title>Evermore Hollow/fishing prizes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208078"/>
		<updated>2023-10-02T01:33:59Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Memorial Brooch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Custom Death Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature brown frigate || * Nope, that wasn&#039;t the right move.  Alastir needs aid!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shiny golden key || * Alastir is about to embrace Lorminstra; someone help!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a knotted blue cloth ragdoll || * The &amp;lt;Profession&amp;gt;&#039;s life is a dangerous one.  Just ask Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature slate tombstone || * Alastir will no longer wake up and smell the coffee!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shadowy dragon&#039;s tail sculpture || * Alastir is chasing the tail of the shadow dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a lacquered red bamboo bookmark || * Alastir will never get to find out how that book he was reading ends.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a flat black plate || * Alastir smells like corpse, because they are one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghostly white marble effigy || * Alastir dances with the spirits now!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass tombstone || * Alastir became a victim of carelessness!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a foggy glass tombstone || * Alastir just took his final breath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken clover-shaped tombstone || * Alastir just took an unlucky hit!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a padded leather glove || * Alastir bobbed when he should have weaved.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken terracotta pot || * Alastir now has a keen personal interest in how compost is made.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a point-toed cast bronze foot || * Alastir charged head first into life, but he just fell feet first into death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a nacreous pearl bangle || * Live each day to the fullest, as you might end up like Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rusty bloodstained scimitar || * Alastir died in a blaze of glory; this pleases V&#039;tull.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved green crystal crypt miniature || * Alastir is super dead.  Guess he will sleep in his crypt tonight!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright orange circular tombstone || * Alastir will never see another sunset!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried chicken foot || * Alastir played chicken with death.  Death won.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature fjord model || * Alastir is pining for the fjords.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slender jade green needle || * Alastir gives being a corpse a try.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a handful of weathered stones || * Alastir has fallen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cup of coffee carving || * Alastir could use a little pick-me-up.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cast brass fist || * Alastir has a great future as fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a green glass lilypad || * Alastir sips from the cup of death, whose waters are eternal and sweet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crossed-out red circle sign || * Alastir didn&#039;t read the &amp;quot;Do Not Pass&amp;quot; sign!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small lump of coprolite || * Raise a glass to Alastir, who can no longer enjoy spirits... because he is one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crazed white-glazed amulet || * That&#039;s one way to get out of paying a bar tab, Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a reticulated quartz nodule || * Laugh all you want, Alastir may have died, but they died trying.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering green silk cravat || * Alastir is pursuing an exciting new career in the death industry as a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fractured glass candleholder || * According to the traditions of the &amp;lt;Race&amp;gt; people, let Alastir be mourned.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked jadeite egg || * In the end, Alastir is just another dead &amp;lt;Race&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a jasper and silver-caged locket || * Death be not proud, and Alastir be not alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a faceted pyrite horseshoe || * Alastir skipped the class in adventurer&#039;s school where they covered how not to die.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gold-set citrine medallion || * The sun shone on Alastir for the last time today.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small jet flame icon || * Alastir fails at life.  Maybe they&#039;ll do better in death?&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of tumbled seaglass || * Alastir just learned a valuable lesson about actions and consequences.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a long-legged pink flamingo pin || * Sing a lament for Alastir, who is gone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering piece of sheet music || * Time to sing a dirge for Alastir!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghost white turnip || * Alastir went to the turnip farm in the sky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sharpened aster opal needle || * Alastir didn&#039;t die so much as abruptly stop living.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass cloche || * Alastir sings his swan song.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a delicate wire and garnet spider || * Hopefully Alastir enjoys ghost stories, because now he is one!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a musty and tattered music folio || * Alastir can&#039;t finish his opus now because he is decomposing.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a petrified chocolate cookie || * Alastir got caught with his hand in the cookie jar.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a brass and teak casket miniature || * Alastir just died gruesomely!  Remains to be seen if there is an open casket.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gilded green garnet idol || * How lucky is Alastir to be ali... oh, nevermind; he&#039;s not.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright yellow circular tombstone  || * Alastir will never see another sunrise!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a burnished brass inkwell || * Into every life, a little rain must fall.  Today, it&#039;s falling on Alastir&#039;s corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pale porcelain anchor || * Alastir staggers off of life&#039;s stage; exit stage death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a briar-tipped pink marble rose || * In a garden of roses, Alastir just succumbed to the thorns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden star-cut diamond || * Alastir returns to stardust.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried rose wrist corsage || * All of the paths in Alastir&#039;s life led to this moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a laughing dog-shaped tombstone || * Yeah, yeah.  When you&#039;re done snickering, Alastir could use a rescue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked mist grey tombstone || * Alastir did not fear death but clearly should have.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken eye-shaped tombstone || * Alastir is seeking enlightenment.  The hard way!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bejeweled green beetle pin || * If not collected, Alastir&#039;s body will be worm-fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver-chased ceremonial hatpin || * It&#039;s a great day to be an undertaker when Alastir comes to town.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DreamFire Panel Prizes==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dreamfire scenery slip || This scenery slip will convert your basic dreamfire panel or locked scenery panel into an imprintable scenery panel.  Will not work if the panel&#039;s existing concealed illusion has been heavily customized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a vegetable illusion style curio  || Your curio will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#101-Vegetable Dance]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an apparitions illusion style carving || Your carving will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#102-Apparitions]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
For a list of gems available through fishing, please see &#039;&#039;&#039;[[Evermore Hollow/list of gems|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Lures==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fake glossy brown tarantula&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wiggly fake squid&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass bead lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sparkly fake silver fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wire-fringed lilac and white lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rubbery large bloodworm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved wooden tadpole lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pitted iron fishing hook&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glossy inky black nightcrawler&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Spell&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a mossy ebonwood wand || Grasp of the Grave (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing green snail shell || Rejuvenation (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fuzzy moss-covered ear || Unpresence (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a clump of muddy lemongrass || Adrenal Surge (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing blue snail shell || Water Walking (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken algae-stained wand || Grasp of the Grave (20 charges - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a withered moldy slice of apple || Foresight (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tiny half-eaten grasshopper || Nature&#039;s Bounty (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slimy tendril-wrapped eyeball || Eye Spy (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing red snail shell || Celerity (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Memorial Brooch==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silky titian braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dusty blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a auburn braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coarse black braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an ashen grey braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dark brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rust red braided hair brooch&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial brooch - It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memorial Hair==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided ashen hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided auburn hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided black hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided brown hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided grey hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided red hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided silver hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided titian hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided white hair&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial hair - &lt;br /&gt;
It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Muddy Duds==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistfull of brownish pink eggshells || Character has hair that hangs in lank clumps about his face and is matted with brownish pink eggshells.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of bright autumn leaves || Character has hair that hangs in lank clumps about his face and is matted with bright autumn leaves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of peat moss and loam || Character has hair that hangs in lank clumps about his face and is matted with peat moss and loam.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of scraggly grey moss || Character has hair that hangs in lank clumps about his face and is matted with scraggly grey moss.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of dark river mud || Character has hair that hangs in lank clumps about his face and is matted with dark river mud.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of mica-flecked sand || Character has hair that hangs in lank clumps about his face and is matted with mica-flecked sand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
And can be altered into any of the following nouns: eggshells, leaves, loam, moss, mud, or sand.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of moldy muffin crumbs || Character has hair that is riddled with bits of moldy muffin crumbs and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tangle of unraveling rope || Character has hair that is riddled with bits of unraveling rope and piled upon his head in a haphazardous heap.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some off-white coils of hempen twine || Character has hair that is riddled with bits of coils of hempen twine and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a smattering of curling wood shavings || Character has hair that is riddled with bits of curling wood shavings and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shaggy yellow-white straw || Character has hair that is riddled with bits of yellow-white straw and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some frayed bits of blue yarn || Character has hair that is riddled with bits of bits of blue yarn and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: crumbs, rope, twine, shavings, straw, or yarn.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dozen fractured black flechettes || Character has hair that is rumpled into a shaggy mess with bits of fractured black flechettes sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a trio of broken laje lockpicks || Character has hair that is rumpled into a shaggy mess with bits of broken laje lockpicks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of rusty iron nails || Character has hair that is rumpled into a shaggy mess with bits of rusty iron nails sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of mirror-like shards || Character has hair that is rumpled into a shaggy mess with bits of mirror-like shards sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some splintered haon sticks || Character has hair that is rumpled into a shaggy mess with bits of splintered haon sticks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a polished copper wire || Character has hair that is rumpled into a shaggy mess with bits of polished copper wire sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: fletchettes, lockpicks, nails, pebbles, shards, splinters, sticks, or wire.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogue Guild Clasp==&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of jagged bloodstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of shadowy deathstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of warped soulstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a spike of twisted black iron&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Preps==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* Please note that 111 fireworks also work for spell 908.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small dark kelyn eye symbol || Firework Description: rapid staccato pulses of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering silver and blue orb || Firework Description: an ogee arch of pale blue and silver light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small jet black eye symbol || Firework Description: swirling vortices of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a fabric cherry blossom || Firework Description: a florid display of twinkling pink cherry blossoms &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a hovering spectre pin || Firework Description: myriad hovering spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a polychromatic lotus blossom || Firework Description: waterfalls of polychromatic lotus blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling ebon gate || Firework Description: a sparkling Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a copper and silver leaf || Firework Description: a spiral of winking copper and silver leaves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a bile green spectre charm || Firework Description: myriad bile green spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a golden crown symbol || Firework Description: the golden crown symbol of Koar&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a wave-stamped green orb || Firework Description: a sea green arch of luminous waves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a dried zombie hand || Firework Description: an enormous, clawed pale humanoid hand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a scarlet toy serpent || Firework Description: a sinuous serpent of sharply scintillating scarlet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a silver-eyed peacock feather || Firework Description: a tumbling cascade of silver-eyed peacock feathers &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small pale vaalin eye symbol || Firework Description: furiously erratic flashes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small blue topaz eye symbol || Firework Description: an awesome shock wave of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold and crimson orb || Firework Description: a banner of gold and crimson sparks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jacinthe pumpkin pin || Firework Description: a glittering multitude of jacinthe pumpkins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a star-sparked mournbloom pin || Firework Description: a deluge of star-sparked mournblooms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a comet-inlaid large onyx emblem || Firework Description: a dizzying array of colorful plasma orbs that streak through the sky trailing tails of gold&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red rose charm || Firework Description: waterfalls of glittering red roses&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a twisting viridian vine || Firework Description: twisting viridian vines with sparkling pink blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling spirit button || Firework Description: hordes of sparkling spirits&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering green orb || Firework Description: an arch of sparkling green motes of light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small white opal eye symbol || Firework Description: blindingly bright bolts of fractal &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red skull charm || Firework Description: the ominous image of a screaming red skull&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a swan-carved round onyx cameo || Firework Description: the silhouette of a majestic swan with its wings outstretched&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a diminutive carved ivory feather || Firework Description: an effusion of perfect gossamer white feathers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a rutilated clear crystal ball || Firework Description: enormous, glittering bursts of breathtaking color held in a miasma of swirling gold and silver&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold-sparked lor tree button || Firework Description: a gold-sparked silvery lor tree&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a perforated heavy pewter orb || Firework Description: myriad pin pricks of light filling an orb of swirling mist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small deep ruby eye symbol || Firework Description: dozens of glittering motes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering golden owl button || Firework Description: a glittering golden owl&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jack-o&#039;-lantern pin || Firework Description: a wavering bright orange jack-o&#039;-lantern&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || an absinthe green vellum || Firework Description: cascades of absinthe green chased with lavender&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || - || Firework Description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a blazing violet-tinged token ||  You fire a blazing violet-tinged gout of flames at a giant rat! || Alastir fires a blazing violet-tinged gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 118 || a gossamer tangled web token ||  You open your hand and funnel cyclonic tangles of gossamer webbing at a giant rat! || Alastir opens his hand and funnels cyclonic tangles of gossamer webbing at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Major Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bread Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 2&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a lotus seed bun || Bread Description: a lotus seed bun || Flavor 1: Sweetened with lotus seed paste, the steamed bun is light and fluffy with just a hint of a floral undertone. || Flavor 2: The steamed bun has hints of florals and coconut, with a pop of perfectly balanced sweetness from the lotus seed paste at the center.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a mist grey jellied eel || Bread Description: a mist grey jellied eel || Flavor 1: The jelly gives way at the slightest taste, dissolving into a sea-salty, slightly rancid goo.  The chunks of eel are chewy and undercooked. || Flavor 2: Chewy bits of undercooked eel slither across your tongue as the gelatin dissipates in a rush of slimy, salty goo.  Just when you thought the experience was completed, undercurrents of rancid kelp and unidentified spices explode upon the palate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified banana-shaped pastry || Bread Description: a caramelized bananas and cream pastry || Flavor 1: Coarse flakes of salt melt into slices of soft banana, the touch of savoriness countering the sweetness of the fruit perfectly. || Flavor 2: Flaky, buttery layers of pastry cradle coins of caramelized bananas dusted with cinnamon and vanilla custard infused with bourbon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified chicken-shaped tart || Bread Description: a golden chicken tart  || Flavor 1: Savory ham and pungent cheese wrap a satisfyingly thick grilled chicken breast encased in a golden tart.  The juices from the meat have made the bottom of the tart slightly soft. || Flavor 2: Juices dribble from the corner of this flaky tart filled with aromatic cheese wrapped around a sliced ham-enrobed grilled chicken breast.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified cracker sandwich || Bread Description: a cheesy orange cracker sandwich || Flavor 1: Tangy cheese flavors a pair of salty crackers filled with sweetened peanut butter. || Flavor 2: Creamy sweetened peanut butter contrasts the saltiness of the cheese-flavored crackers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified egg-shaped tart || Bread Description: a golden chicken tart || Flavor 1: The satisfying flavors of buttery shortcrust filled with savory sausage, scrambled eggs, and gooey cheese brings a wakening warmth to your body. || Flavor 2: Flaky crust gives way to an unctuous combination of sage-spiced sausage, creamy scrambled eggs, and tangy cheese, filling you with motivation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified grilled cheese sandwich || a triangle-shaped half of a buttery grilled cheese sandwich || Flavor 1: Gooey, orange cheese oozes out between slices of soft white bread that have been toasted to golden perfection. || Flavor 2: Two square slices of unnaturally white bread, saturated with butter and grilled to a perfect crisp, fail to contain the oozing, gooey bright orange cheese sandwiched between them. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified rice ball || Bread Description: a sticky white rice ball || Flavor 1: This tacky ball of soft rice explodes with umami as shaved beef in a sweet chili sauce is released on your tastebuds || Flavor 2: Ginger, garlic, chilies, and soy combine to form a thick sauce that intermingles with soft shaved beef inside the soft ball of sticky rice. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified tea leaf-shaped pastry || Bread Description: a slice of pink mousse and green tea cake roll || Flavor 1: Spread between the thin layers of spongy green tea cake, a sweet mousse enhanced by candied cherry blossoms manages to be both light and rich. || Flavor 2: Delicate and floral, spongy green tea cake and pale pink, cherry blossom mousse are rolled together to create a treat as beautiful as it is delicious.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified white cheddar ball || Bread Description: a fried white cheddar ball laced with cayenne || Flavor 1: An acidic zing arouses your tongue while the mild burn of cayenne pepper wakes up the inside of your mouth.  The fried and buttery exterior releases a fueling warmth across your tastebuds. || Flavor 2: Bursts of peppery cheddar mingle with rich, creamy butter in a savory blend destined to delight your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a jacinthe pumpkin candy || Bread Description: a jacinthe pumpkin candy || Flavor 1: Sugar.  Pure, unadulterated sugar.  The candy is slightly chewy, but whatever flavors it may have once had are obscured by the overwhelming rush of sugar that hits you. || Flavor 2: A faint citrusy note is quickly trampled beneath the overwhelming onslaught of sugar, much like a Voln master facing a horde of Elanthia&#039;s most powerful undead.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified glazed doughnut || Bread Description: a puffy glazed doughnut || Flavor 1: The sugary exterior gives way to a doughy pillow filled with smooth and tangy strawberry jelly. || Flavor 2: Tangy strawberry jelly oozes from the gooey embrace of buttery dough coated with a sweet sugary glaze.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a candied troll eyeball || Bread Description: a candied troll eyeball || Flavor 1: Even the fine quality, vanilla-infused sugar cannot mask the taste of the troll eyeball.  It tastes of sweat and death, and there are, unfortunately, a few eyelashes stuck within the candied exterior. || Flavor 2: The eyeball tastes of the dank underground and smells of sweat and salt.  Several eyelashes are stuck about the vanilla-infused candied exterior.  They do not add to the experience.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified bat wing || Bread Description: a honeyed bat wing || Flavor 1: Glazed with rich honey and seasoned with garlic, lemon, and black pepper, the piquant flavors meld together in a bold blend of mouthwatering spices and a chicken-like taste. || Flavor 2: Pungent spurts of pepper shoot through smooth bands of honey and garlic only to be chased away by a sharp eruption of lemony goodness.  A meaty aftertaste lingers on your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || - || Bread Description: || Flavor 1: || Flavor 2: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || a slender off-white vellum || First Person:  You gently coax the surrounding spirits to manifest in the form of a [Spell Name]. || Third Person:  Alastir gently coaxes the surrounding spirits to manifest in the form of a person. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Entry Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Exit Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a dream agate teabowl trinket || Entry message: The tantalizing scent of freshly brewed tea fills your senses as fragrant steam swirls around you, obscuring your vision... || Exit message: A wash of steam curls into the shape of a teadragon, and while you stare at it, the world goes blurry... || Room Name: The Tea Haven || Room Description: Cozy and warm, the small room is filled with bookshelves, cupboards, and comfortably cushioned seating.  Teapots and vases of teas clutter a jadewood counter, tantalizingly scented steam from the brews drifting across the room.  A velvet-cushioned window seat looks out over a lush garden, an opened book in one corner and a tiny teadragon curled about a teabowl in another.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a haon horse trinket || Entry message: Your vision becomes fuzzy, like a thick fog rolling in. As the haze begins to clear, the whinnying of a horse welcomes you, and the aroma of fresh sawdust and oiled leather rises around you  || Exit message: A sad nicker bades farewell as the mists overtake you... || Room Name: Serene Stable || Room Description: Wrought iron-caged lanterns, hanging from exposed rafters crossing the peaked roof, cast a warm glow over a cobblestone aisle lightly strewn with straw.  Occasionally letting out a soft nicker, horses rustle in the hay within the uniform, haon-framed stalls on either side.  A polished leather saddle waits upon a stand, and oiled bridles drape from hooks on square support beams.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a solid white marble || Entry message: Your surroundings begin to grow pale as if the color were being drained out of everything. Once the color is gone the outlines of objects become thinner and thinner until they disappear to nothing... || Exit message: Whiteness dissolves as your surroundings shift back to normal... || Room Name: Plane of Light || Room Description: Everything is white in all directions with a barely discernible grey line that looks like it could be a horizon.  The ambient light is cool and soft so as to illuminate everything without being overbearing.  The footing is solid yet lacks any visible detail. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a stopped bronze timepiece || Entry message: Events around you begin to flicker, some seemingly undoing themselves, while others accelerate to exceed any sensible pace of existence... || Exit message: With a sudden lurch, causality returns to something more familiar... || Room Name: Somewhen || Room Description: Nestled between countless streams of flashing colors and light, this narrow sliver of respite bears few distinguishing features.  Standing tall at the center of the space, a slender post of unknown material holds aloft a translucent enclosure, a flickering mote of golden light trapped within.  The perimeter of the area is defined by a mangled wrought iron fence, it&#039;s ruined form seemingly holding the chaotic environment at bay.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a many-eyed stone trinket || Entry message: Dark fog envelops you, its dense greyness broken only by the blurry images of hundreds of eyes staring at you.  The world around you fades completely, until all you see are eyes and fog... || Exit message: Dark fog wraps about you, hiding you from all the eyes.  The chamber grows dim about you... || Room Name: Chamber of Ocularity || Room Description: Twisted candelabra made of crimson-stained bone cast flickering shadows across the darkness, revealing an asymmetrical stone chamber covered in carvings of eyes.  An enormous, lifelike painting towers over the area, depicting a slimy grey, tentacular humanoid with three eyes.  The creature&#039;s mouth is agape to reveal dozens of sharp teeth, each tipped with a tiny, unblinking eye.  Dark fog roils across the floor in a neverending undulation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| - || Entry message: || Exit message: || Room Name: || Room Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cleric Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a dirge button || Sensation: a mournful dirge echoes across your consciousness.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a frayed and fading postcard || Sensation: and are full of melancholy, subtle and sweet, like a fading memory of summer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a ghost white symbol || Sensation: ghostly fingers brush the nape of your neck.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || an icy rhimar pin || Sensation: an icy coldness creeps across your skin.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a pale blue crystalline teardrop || Sensation: and you feel a solitary, warm tear roll down your cheek.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny absinthe green button || Sensation: you taste a rush of absinthe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny oak sun symbol || Sensation: the warmth of a summer&#039;s afternoon in the fields overcomes your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny pine snowflake symbol || Sensation: the bite of a winter blizzard chills your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver coin symbol || Sensation: you hear the sound of coins clinking onto a metallic surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny maple leaf symbol || Sensation: the earthy scents of autumn swirl in your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny driftwood wave symbol || Sensation: a wave of ocean breezes washes over you.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver lightning bolt || Sensation: unleashing within yourself an electrical storm of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny willow droplet symbol || Sensation: cool, dewy spring air cleanses your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a mournbloom symbol || Sensation: the scent of mournblooms overwhelms your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a small bit of bright white fulgurite || Sensation: shocking you with a sudden, sharp barb of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a teabowl charm || Sensation: you taste perfectly brewed lotus tea.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny enamel rose petal || Sensation: and you are overcome with the scent of roses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny shot glass || Sensation: you feel giddily drunk in the best way possible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a narrow silver tuning fork || Sensation: as a warm hum of vibrations ripples through your limbs.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny blue-colored symbol || Sensation: your world takes on a soft, gentle blue tinge.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny smooth stone || Sensation: your worries vanishing for just a moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny barrel || Sensation: you are overwhelmed with the scent of brewed hops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a subtle gold vellum || First Person:  Your skin is suffused with a subtle gold glow as you pray to your patron for assistance with [Spell Name]. || Third Person:  Alastir&#039;s skin is suffused with a subtle gold glow as he prays. || Hidden or Invisible:  A subtle gold glow appears in the air, vaguely shaped like a person.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble tongue || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. ||Deader&#039;s view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into your lifeless body. || Others&#039; view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into Dead Person&#039;s lifeless body.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble fist || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. || Deader&#039;s view: Alastir stands before you, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto your chest, filling you with the life force they summoned with their words. || Others&#039; view: Alastir stands before Dead Person, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto Dead Person&#039;s chest, filling him with the life force Alastir summoned with their words.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || - || Raiser&#039;s view: || Deader&#039;s view: || Others&#039; view: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a shadow-swept glowing orb || First Person: Time has no meaning here where moments and eons are all the same, but it feels as though you may have been in this vast darkness forever.  A few seconds or centuries pass when the darkness begins to gradually retreat, light pushing it away.  The void of black softens first to charcoal, then to ash, and then finally to a bright, harsh white, and just as the light becomes blinding you are filled with a quiet understanding that you are once again alive. || Others&#039; View: Unnatural shadows swirl around and obscure Character, his form nearly consumed by the dark until a light, just as unnatural, hovers above him and pushes them away as its intensity grows into a blinding light that reveals as it fades that he is once again alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a black marble sphere || First Person: You feel an energy grow inside you as everything turns black.  Writhing tendrils of purple energy creep out of the darkness all around you, growing in intensity until you are suddenly alive once again. || Others&#039; View: An opaque black sphere begins to grow outward from Alastir&#039;s midsection.  After it grows large enough to completely consume his body, tendrils of purple energy writhe over its surface before it collapses to reveal a damaged, but very living Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a small silk pillow || First Person: First Person: Images of memories fade as you feel yourself falling through darkness.  Your surroundings become more clear as you fall as if waking from a dream.  When you stop, you open your eyes alive once again. || Others&#039; View: The prone astral image of Callah comes floating down from above.  When it reaches her body, her eyes slowly open.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Elemental Spell Preps===&lt;br /&gt;
===Major Elemental Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | LOOK description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned disk || Description: the enruned Alastir disk || LOOK description: Lines of runes have been carved into the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny glaesine disk || Description: the glaesine Alastir disk streaked with cobalt veins || LOOK description: The translucent, glaesine surface of the disk is streaked with a series of deep cobalt inclusions.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny repousse copper disk || Description: the repousse copper Alastir disk raised in leafy designs || LOOK description: An all-over foliated design wraps the disk, hammered from the other side of the burnished copper form.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny obsidian disk || Description: the obsidian Alastir disk || LOOK description: Chunks of sharp-edged obsidian form the shape of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned brass disk || Description: the brass Alastir disk engraved with runes || LOOK description: Thousands of tiny runes have been engraved into the brass surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny bolt-etched disk || Description: the sparking Alastir disk || LOOK description: Slivers of silvery blue electricity run across the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny malachite disk  || Description: the malachite Alastir disk || LOOK description: Black clouds interrupt the deep green in the malachite of this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny cloud-covered disk || Description: the mist-hazed Alastir disk || LOOK description: Clouds of mist billow out from and conceal the disk, leaving only a faint outline of its form visible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny ice-covered disk || Description: the ice-covered Alastir disk || LOOK description: Sheets of glacial blue ice cover the disk, leaving only a small opening for storage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny granite disk || Description: the granite Alastir disk || LOOK description: Craggy slabs of grey and silver granite are fused around the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny invar disk || Description: the smooth invar Alastir disk || LOOK description: This smooth disk of invar has no hammer marks on its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny discordant disk || Description: the discordant Alastir disk || LOOK description: The form of the disk blurs and distorts seemingly at random, accompanied by the occasional cloud of crackling grey-black smoke and discordant sounds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny flame-carved disk || Description: the flaming Alastir disk || LOOK description: Heatless flames of orange, crimson, and yellow burn around the form of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny prismatic disk || Description: the prismatic Alastir disk || LOOK description: Colors of every hue flicker across the faceted surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny brass disk || Description: the woven brass Alastir disk || LOOK description: Brass wire has been woven together to form this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny quartz disk || Description: the translucent quartz Alastir disk veined in burnt umber || LOOK description: Burnt umber veins run through the semi-translucent grey quartz.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny porcelain disk || Description: the porcelain Alastir disk laced with tiny cracks || LOOK description: Blue-white porcelain forms the shape of this disk.  Tiny cracks lace the translucent layer of its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || - || Description: || LOOK description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranger Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Damaging vine:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Thorns:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || a rotten blackberry || Damaging vine: a clutch of twisted branches riddled with clawlike thorns || Thorns: clawlike thorns || Non-damaging vine: a clutch of twisted branches laden with plump blackberries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || - || Damaging vine: || Thorns: || Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Swarm: &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || an azure cuckoo bee || Swarm: a glinting swarm of azure cuckoo bees || Description: Ambient light glints off the metallic bodies of the cuckoo bees, their forms arced to accentuate their stingers.  A threatening hum emanates from the throng as their black-veined, translucent violet wings rapidly beat.  The wasp-like insects swirl in a droning, azure cloud of agitation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a metallic blue scarab || Swarm: a clamorous swarm of metallic blue scarabs  || Description: The ground ripples like a metallic sea as thousands of blue scarabs rapidly clatter over each other, snapping their pincers in a frenetic frenzy eager for flesh.  The sound is deafening as they clamber over their target, seeking any vulnerability in their defenses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a dried glossy black wasp || Swarm:  || Description: A menacing nest of glossy black wasps bobs and weaves in the air, looking for an opening to strike its target. At the tip of each wasp&#039;s abdomen is a translucent pink stinger dripping with venom.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || - || Swarm:  || Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerer Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 1:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 2:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 3:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a sinuous rubbery grey tentacle || Appendage 1: a sticky gelantinous tentacle || Appendage 2: a blubbery pale pink tentacle || Appendage 3: a tiny rubbery tentacle&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a crumbling grey stone arm || Appendage 1: a cracked pink marble limb with smooth fingers || Appendage 2: a gritty sandstone appendage with thick fingers || Appendage 3: a small roughly chiseled arm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a pink-toed giant tarantula limb || Appendage 1: a pearly-haired wolf spider appendage  || Appendage 2: a bristly camel spider pincer  || Appendage 3: a long-haired ebon tarantula appendage&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || - || Appendage 1:  || Appendage 2:  || Appendage 3: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizard Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a rivulet-inked vellum || First Person:  Rivulets of glowing mana trickle from your fingertips as you call the elements to prepare [Spell Name]. || Third Person:  Rivulets of glowing mana trickle from Alastir&#039;s fingertips as he calls the elements to his aid. || Hidden or Invisible:  Rivulets of glowing mana trickle in midair.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a silvery blue small bolt token || You fling a tiny bolt of silver blue lightning at a giant rat! || Alastir flings a tiny bolt of silver blue lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || an electrum ball token || You fling a sparkling ball of electricity at a giant rat! || Alastir flings a sparkling ball of electricity at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a electrum bolt token || You impel a surge of electric energy at a giant rat! || Alastir impels a surge of electric energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a glistening globe token || You lob a wobbly globe of glistening water at a giant rat! || Alastir lobs a wobbly globe of glistening water at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a small cloud token || You direct a fierce, stinging plume of liquid at a giant rat! || Alastir directs a fierce, stinging plume of liquid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a tiny waterspout token || You jet a high-pressure water stream at a giant rat! || Alastir jets a high-pressure water stream at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || an amorphous blob token || You lob an amorphous blob of acid at a giant rat! || Alastir lobs an amorphous blob of acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || a yellow cloud token || You billow a yellowish sulfuric vapor at a giant rat! || Alastir billows a yellowish sulfuric vapor at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a crackling flame token || You belch a plume of crackling fire at a giant rat! || Alastir belches a plume of crackling fire at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a flame-edged cinderous token || You propel a fierce gout of flames at a giant rat! || Alastir propels a fierce gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 907 || a serrated ice fragment token || You rapidly flick a series of serrated ice fragments at a giant rat! || Alastir rapidly flicks a series of serrated ice fragments at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a purple whip token || You whip a crackling bolt of purple lightning at a giant rat! || Alastir whips a crackling bolt of purple lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a golden spear token || You throw a brilliant spear of golden lightning at a giant rat! || Alastir throws a brilliant spear of golden lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1707 || a cinereous steam token || You stream a sibilant surge of cinereous steam at a giant rat! || Alastir streams a sibilant surge of cinereous steam at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1710 || a chartreuse acid token || You direct a chartreuse jet of spitting acid at a giant rat! || Alastir directs a chartreuse jet of spitting acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 912 || a pale zephyr-inked vellum || First Person:  Breezes whip with increasing strength at your clothing as you prepare [Spell Name], gathering the air into a vicious gale. || Third Person:  Breezes whip with increasing strength at Alastir&#039;s clothing as he gathers the air into a vicious gale. || Hidden or Invisible:  Breezes whip with increasing strength through the area.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 920 || a bronze whistle-drawn vellum || First Person:  Preparing [Spell Name], you let out a sharp whistle. || Third Person:  Alastir lets out a sharp whistle. || Hidden or Invisible:  A sharp whistle pierces the air.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bard Spell Preps===&lt;br /&gt;
===Empath Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a bloodshot eye-drawn vellum || First Person:  You are filled with the deep comprehension and power of [Spell Name] no sooner than you think upon it, scanning your mind for the knowledge in an instant. || Third Person:  Alastir&#039;s eyes shake rapidly from side to side. || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Monk Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a shimmering mandala-inked vellum || First Person:  As you visualize a mandala to represent the [Spell Name] spell in your mind, you project its image into a nebulous, shimmering form before you. || Third Person:  A shimmering mandala forms in front of Alastir. || Hidden or Invisible:  You see a shimmering mandala hang in the air briefly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1205 || a faintly shimmering vellum || First Person:  You reflect on the [Spell Name] spell and stare at yourself in the mirror of your mind, your reflection warping and stretching until someone else is staring back. || Third Person:  Almost too fast to notice, for just a moment Alastir&#039;s face wavers and shimmers like a mirage. || Hidden or Invisible:  The air wavers and shimmers like a mirage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a folded dark ecru vellum || First Person:  You whisper a melodic mantra for the [Spell Name] spell. || Third Person:  Alastir whispers a melodic mantra.. || Hidden or Invisible:  You hear a melodic whisper.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a rough iron grey vellum || First Person:  Using the vocal cords deep in your throat, you build a low guttural chant of the [Spell Name] spell. || Third Person:  Using the vocal cords deep in his throat, Alastir begins a low guttural chant. || Hidden or Invisible:  You hear a low guttural chant.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 12xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===All Circle Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a tiny mouse-inked vellum || First Person:  More than a little frightened, you timidly incant the words for [Spell Name]. || Third Person:  Looking almost frightened, Character timidly incants the words for [Spell Name]. || Hidden or Invisible:  You hear a timid voice nearby.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an inky black-colored vellum || First Person:  Cupping your fingers before you, the tips suddenly darkening to an inky black, you murmur a prayer to the dead, enticing them to aid you in casting [Spell Name]. || Third Person:  Cupping his fingers before him, the tips suddenly darkening to inky blackness, Alastir murmurs a prayer to the dead that is an entreaty for aid. || Hidden or Invisible:  From within the surrounding darkness, a prayer to the dead drifts by.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a gradient ebon and blue vellum || First Person:  You unconsciously hold your breath as you silently intone the words for [Spell Name], letting it out only after the spell is prepared. || Third Person:  Alastir releases an audible breath of air, something between a gasp and a sigh. || Hidden or Invisible:  You hear a quiet gasp from somewhere close. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a muted grey vellum || First Person:  You mumble the incantation for [Spell Name] to yourself. || Third Person:  Alastir mumbles something to himself. || Hidden or Invisible:  Someone mumbles something nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a textured stone grey vellum || First Person:  From somewhere deep below you, the earth rumbles threateningly as you prepare [Spell Name]. || Third Person:  The earth rumbles threateningly from somewhere deep below Alastir. || Hidden or Invisible:  The earth rumbles threateningly.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an ashen hand-shaped vellum || First Person:  Spreading your fingers wide, you hold your hands over the ground and draw forth the cold certainty of death.  Shadows rise to your bidding, interlacing with your power as you cast [Spell Name]. || Third Person:  Spreading his fingers wide, Alastir holds his hands over the ground, and a sudden chill fills the air as shadows rise to his bidding. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a wisp-inked vellum || First Person:  You whisper arcane incantations as you prepare to cast [Spell Name], and the air about you swirls with ghostly wisps of power. || Third Person:  Alastir whispers arcane incantations, and the air about him swirls with ghostly wisps of power. || Hidden or Invisible:  Whisperings of arcane incantations fill the air as ghostly wisps of power drift out of the shadows. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a bubble-swirled vellum || First Person:  Iridescent bubbles swirl from your hands like effervescent cyclones before abruptly popping in unison as you finish preparing [Spell Name]. || Third Person:  Iridescent bubbles swirl from Alastir&#039;s hands like effervescent cyclones before abruptly popping in unison. || Hidden or Invisible:  Two effervescent cyclones of iridescent bubbles swirl in the air before abruptly popping in unison. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a white and icy blue vellum || First Person:  A chill breeze reminiscent of autumn swirls about your form as you prepare to cast [Spell Name]. || Third Person:  A chill breeze swirls about Alastir as he gestures and utters a phrase of magic. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a frayed drab grey vellum || First Person:  You chant the phrases for [Spell Name], your droning intonations carrying a somber but determined quality. || Third Person:  Alastir chants a droning phrase, his intonation carrying a somber but determined quality. || Hidden or Invisible:  You hear some somber incantations nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shadow-inked vellum || First Person:   Swaying slightly, you hum an ancient hymnal that causes the shadows to gather to you. Whispering in your ear, the voices of the dead lend their chorus to your hum and aid you in casting [Spell Name]. || Third Person:   Swaying slightly, Alastir hums an ancient hymnal that causes the shadows to stretch towards him. Soft at first, whispers from unseen visitors lend their voice to his humming as he completes his spell. || Hidden or Invisible:  Rising from the shadows, an ancient hymnal fills the air and grows into a cryptic chorus before abating.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a night blue star-covered vellum || First Person:  Invoking the virtues of the stars, you prepare to cast [Spell Name].  Swirls of constellations appear beneath your skin as you finish your incantation. || Third Person:  Alastir invokes the virtues of the stars, swirls of constellations appearing momentarily beneath his skin as his power coalesces. || Hidden or Invisible:  From the shadows, someone invokes the virtues of the stars.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a ghostly white mask-drawn vellum || First Person:  Concentrating on the morbidity of death, you draw forth its dark powers as you weave your hands in the somatic patterns needed to cast [Spell Name]. || Third Person:  Weaving his hands in a complicated pattern, Alastir face suddenly darkens as a ghostly death mask pinches his features into a haunting visage.  As he finishes his casting, the mask slips from his features. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a rippled multicolored vellum || First Person:  As you begin the incantation for [Spell Name], the ground beneath you ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Third Person:  The ground beneath Alastir ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Hidden or Invisible:  The ground ripples with multihued elemental mana that slowly unfurls into wispy tendrils of colorful light.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shimmering pale vellum || First Person:  Shimmering runes for [Spell Name] appear in the air before you, then explode into a shower of sparks. || Third Person:  Shimmering runes appear in the air before Alastir, then explode into a shower of sparks. || Hidden or Invisible:  Shimmering runes appear in the air, then explode into a shower of sparks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a slim shadowy black vellum || First Person:  Your vision darkens over as you murmur the incantation for [Spell Name]. || Third Person:  Alastir murmurs a chant as a shadowy film darkens his eyes. || Hidden or Invisible:  You hear a quiet murmured chant nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a jagged rune-drawn vellum || First Person:  A deep growl rumbles in your chest as you slice your hand through the air, cutting invisible runes to cast [Spell Name]. || Third Person:  A deep growl rumbles in Alastir&#039;s chest as he slices his hand through the air, cutting invisible runes. || Hidden or Invisible:  A deep growl rumbles nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Prize list]]&lt;br /&gt;
[[Category:Evermore Hollow]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208077</id>
		<title>Evermore Hollow/fishing prizes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=208077"/>
		<updated>2023-10-02T01:33:15Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Memorial Brooch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Custom Death Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature brown frigate || * Nope, that wasn&#039;t the right move.  Alastir needs aid!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shiny golden key || * Alastir is about to embrace Lorminstra; someone help!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a knotted blue cloth ragdoll || * The &amp;lt;Profession&amp;gt;&#039;s life is a dangerous one.  Just ask Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature slate tombstone || * Alastir will no longer wake up and smell the coffee!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shadowy dragon&#039;s tail sculpture || * Alastir is chasing the tail of the shadow dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a lacquered red bamboo bookmark || * Alastir will never get to find out how that book he was reading ends.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a flat black plate || * Alastir smells like corpse, because they are one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghostly white marble effigy || * Alastir dances with the spirits now!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass tombstone || * Alastir became a victim of carelessness!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a foggy glass tombstone || * Alastir just took his final breath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken clover-shaped tombstone || * Alastir just took an unlucky hit!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a padded leather glove || * Alastir bobbed when he should have weaved.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken terracotta pot || * Alastir now has a keen personal interest in how compost is made.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a point-toed cast bronze foot || * Alastir charged head first into life, but he just fell feet first into death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a nacreous pearl bangle || * Live each day to the fullest, as you might end up like Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rusty bloodstained scimitar || * Alastir died in a blaze of glory; this pleases V&#039;tull.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved green crystal crypt miniature || * Alastir is super dead.  Guess he will sleep in his crypt tonight!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright orange circular tombstone || * Alastir will never see another sunset!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried chicken foot || * Alastir played chicken with death.  Death won.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature fjord model || * Alastir is pining for the fjords.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slender jade green needle || * Alastir gives being a corpse a try.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a handful of weathered stones || * Alastir has fallen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cup of coffee carving || * Alastir could use a little pick-me-up.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cast brass fist || * Alastir has a great future as fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a green glass lilypad || * Alastir sips from the cup of death, whose waters are eternal and sweet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crossed-out red circle sign || * Alastir didn&#039;t read the &amp;quot;Do Not Pass&amp;quot; sign!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small lump of coprolite || * Raise a glass to Alastir, who can no longer enjoy spirits... because he is one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crazed white-glazed amulet || * That&#039;s one way to get out of paying a bar tab, Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a reticulated quartz nodule || * Laugh all you want, Alastir may have died, but they died trying.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering green silk cravat || * Alastir is pursuing an exciting new career in the death industry as a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fractured glass candleholder || * According to the traditions of the &amp;lt;Race&amp;gt; people, let Alastir be mourned.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked jadeite egg || * In the end, Alastir is just another dead &amp;lt;Race&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a jasper and silver-caged locket || * Death be not proud, and Alastir be not alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a faceted pyrite horseshoe || * Alastir skipped the class in adventurer&#039;s school where they covered how not to die.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gold-set citrine medallion || * The sun shone on Alastir for the last time today.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small jet flame icon || * Alastir fails at life.  Maybe they&#039;ll do better in death?&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of tumbled seaglass || * Alastir just learned a valuable lesson about actions and consequences.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a long-legged pink flamingo pin || * Sing a lament for Alastir, who is gone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering piece of sheet music || * Time to sing a dirge for Alastir!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghost white turnip || * Alastir went to the turnip farm in the sky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sharpened aster opal needle || * Alastir didn&#039;t die so much as abruptly stop living.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass cloche || * Alastir sings his swan song.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a delicate wire and garnet spider || * Hopefully Alastir enjoys ghost stories, because now he is one!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a musty and tattered music folio || * Alastir can&#039;t finish his opus now because he is decomposing.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a petrified chocolate cookie || * Alastir got caught with his hand in the cookie jar.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a brass and teak casket miniature || * Alastir just died gruesomely!  Remains to be seen if there is an open casket.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gilded green garnet idol || * How lucky is Alastir to be ali... oh, nevermind; he&#039;s not.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright yellow circular tombstone  || * Alastir will never see another sunrise!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a burnished brass inkwell || * Into every life, a little rain must fall.  Today, it&#039;s falling on Alastir&#039;s corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pale porcelain anchor || * Alastir staggers off of life&#039;s stage; exit stage death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a briar-tipped pink marble rose || * In a garden of roses, Alastir just succumbed to the thorns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden star-cut diamond || * Alastir returns to stardust.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried rose wrist corsage || * All of the paths in Alastir&#039;s life led to this moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a laughing dog-shaped tombstone || * Yeah, yeah.  When you&#039;re done snickering, Alastir could use a rescue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked mist grey tombstone || * Alastir did not fear death but clearly should have.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken eye-shaped tombstone || * Alastir is seeking enlightenment.  The hard way!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bejeweled green beetle pin || * If not collected, Alastir&#039;s body will be worm-fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver-chased ceremonial hatpin || * It&#039;s a great day to be an undertaker when Alastir comes to town.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DreamFire Panel Prizes==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dreamfire scenery slip || This scenery slip will convert your basic dreamfire panel or locked scenery panel into an imprintable scenery panel.  Will not work if the panel&#039;s existing concealed illusion has been heavily customized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a vegetable illusion style curio  || Your curio will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#101-Vegetable Dance]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an apparitions illusion style carving || Your carving will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#102-Apparitions]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
For a list of gems available through fishing, please see &#039;&#039;&#039;[[Evermore Hollow/list of gems|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Lures==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fake glossy brown tarantula&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wiggly fake squid&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass bead lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sparkly fake silver fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wire-fringed lilac and white lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rubbery large bloodworm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved wooden tadpole lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pitted iron fishing hook&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glossy inky black nightcrawler&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Spell&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a mossy ebonwood wand || Grasp of the Grave (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing green snail shell || Rejuvenation (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fuzzy moss-covered ear || Unpresence (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a clump of muddy lemongrass || Adrenal Surge (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing blue snail shell || Water Walking (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken algae-stained wand || Grasp of the Grave (20 charges - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a withered moldy slice of apple || Foresight (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tiny half-eaten grasshopper || Nature&#039;s Bounty (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slimy tendril-wrapped eyeball || Eye Spy (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing red snail shell || Celerity (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Memorial Brooch==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silky titian braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dusty blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an auburn braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coarse black braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an ashen grey braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dark brown braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rust red braided hair brooch&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial brooch - It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memorial Hair==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided ashen hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided auburn hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided black hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided brown hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided grey hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided red hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided silver hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided titian hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided white hair&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial hair - &lt;br /&gt;
It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Muddy Duds==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistfull of brownish pink eggshells || Character has hair that hangs in lank clumps about his face and is matted with brownish pink eggshells.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of bright autumn leaves || Character has hair that hangs in lank clumps about his face and is matted with bright autumn leaves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of peat moss and loam || Character has hair that hangs in lank clumps about his face and is matted with peat moss and loam.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of scraggly grey moss || Character has hair that hangs in lank clumps about his face and is matted with scraggly grey moss.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of dark river mud || Character has hair that hangs in lank clumps about his face and is matted with dark river mud.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of mica-flecked sand || Character has hair that hangs in lank clumps about his face and is matted with mica-flecked sand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
And can be altered into any of the following nouns: eggshells, leaves, loam, moss, mud, or sand.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of moldy muffin crumbs || Character has hair that is riddled with bits of moldy muffin crumbs and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tangle of unraveling rope || Character has hair that is riddled with bits of unraveling rope and piled upon his head in a haphazardous heap.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some off-white coils of hempen twine || Character has hair that is riddled with bits of coils of hempen twine and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a smattering of curling wood shavings || Character has hair that is riddled with bits of curling wood shavings and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shaggy yellow-white straw || Character has hair that is riddled with bits of yellow-white straw and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some frayed bits of blue yarn || Character has hair that is riddled with bits of bits of blue yarn and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: crumbs, rope, twine, shavings, straw, or yarn.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dozen fractured black flechettes || Character has hair that is rumpled into a shaggy mess with bits of fractured black flechettes sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a trio of broken laje lockpicks || Character has hair that is rumpled into a shaggy mess with bits of broken laje lockpicks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of rusty iron nails || Character has hair that is rumpled into a shaggy mess with bits of rusty iron nails sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of mirror-like shards || Character has hair that is rumpled into a shaggy mess with bits of mirror-like shards sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some splintered haon sticks || Character has hair that is rumpled into a shaggy mess with bits of splintered haon sticks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a polished copper wire || Character has hair that is rumpled into a shaggy mess with bits of polished copper wire sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: fletchettes, lockpicks, nails, pebbles, shards, splinters, sticks, or wire.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogue Guild Clasp==&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of jagged bloodstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of shadowy deathstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of warped soulstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a spike of twisted black iron&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Preps==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* Please note that 111 fireworks also work for spell 908.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small dark kelyn eye symbol || Firework Description: rapid staccato pulses of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering silver and blue orb || Firework Description: an ogee arch of pale blue and silver light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small jet black eye symbol || Firework Description: swirling vortices of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a fabric cherry blossom || Firework Description: a florid display of twinkling pink cherry blossoms &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a hovering spectre pin || Firework Description: myriad hovering spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a polychromatic lotus blossom || Firework Description: waterfalls of polychromatic lotus blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling ebon gate || Firework Description: a sparkling Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a copper and silver leaf || Firework Description: a spiral of winking copper and silver leaves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a bile green spectre charm || Firework Description: myriad bile green spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a golden crown symbol || Firework Description: the golden crown symbol of Koar&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a wave-stamped green orb || Firework Description: a sea green arch of luminous waves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a dried zombie hand || Firework Description: an enormous, clawed pale humanoid hand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a scarlet toy serpent || Firework Description: a sinuous serpent of sharply scintillating scarlet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a silver-eyed peacock feather || Firework Description: a tumbling cascade of silver-eyed peacock feathers &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small pale vaalin eye symbol || Firework Description: furiously erratic flashes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small blue topaz eye symbol || Firework Description: an awesome shock wave of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold and crimson orb || Firework Description: a banner of gold and crimson sparks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jacinthe pumpkin pin || Firework Description: a glittering multitude of jacinthe pumpkins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a star-sparked mournbloom pin || Firework Description: a deluge of star-sparked mournblooms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a comet-inlaid large onyx emblem || Firework Description: a dizzying array of colorful plasma orbs that streak through the sky trailing tails of gold&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red rose charm || Firework Description: waterfalls of glittering red roses&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a twisting viridian vine || Firework Description: twisting viridian vines with sparkling pink blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling spirit button || Firework Description: hordes of sparkling spirits&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering green orb || Firework Description: an arch of sparkling green motes of light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small white opal eye symbol || Firework Description: blindingly bright bolts of fractal &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red skull charm || Firework Description: the ominous image of a screaming red skull&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a swan-carved round onyx cameo || Firework Description: the silhouette of a majestic swan with its wings outstretched&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a diminutive carved ivory feather || Firework Description: an effusion of perfect gossamer white feathers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a rutilated clear crystal ball || Firework Description: enormous, glittering bursts of breathtaking color held in a miasma of swirling gold and silver&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold-sparked lor tree button || Firework Description: a gold-sparked silvery lor tree&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a perforated heavy pewter orb || Firework Description: myriad pin pricks of light filling an orb of swirling mist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small deep ruby eye symbol || Firework Description: dozens of glittering motes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering golden owl button || Firework Description: a glittering golden owl&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jack-o&#039;-lantern pin || Firework Description: a wavering bright orange jack-o&#039;-lantern&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || an absinthe green vellum || Firework Description: cascades of absinthe green chased with lavender&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || - || Firework Description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a blazing violet-tinged token ||  You fire a blazing violet-tinged gout of flames at a giant rat! || Alastir fires a blazing violet-tinged gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 118 || a gossamer tangled web token ||  You open your hand and funnel cyclonic tangles of gossamer webbing at a giant rat! || Alastir opens his hand and funnels cyclonic tangles of gossamer webbing at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Major Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bread Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 2&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a lotus seed bun || Bread Description: a lotus seed bun || Flavor 1: Sweetened with lotus seed paste, the steamed bun is light and fluffy with just a hint of a floral undertone. || Flavor 2: The steamed bun has hints of florals and coconut, with a pop of perfectly balanced sweetness from the lotus seed paste at the center.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a mist grey jellied eel || Bread Description: a mist grey jellied eel || Flavor 1: The jelly gives way at the slightest taste, dissolving into a sea-salty, slightly rancid goo.  The chunks of eel are chewy and undercooked. || Flavor 2: Chewy bits of undercooked eel slither across your tongue as the gelatin dissipates in a rush of slimy, salty goo.  Just when you thought the experience was completed, undercurrents of rancid kelp and unidentified spices explode upon the palate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified banana-shaped pastry || Bread Description: a caramelized bananas and cream pastry || Flavor 1: Coarse flakes of salt melt into slices of soft banana, the touch of savoriness countering the sweetness of the fruit perfectly. || Flavor 2: Flaky, buttery layers of pastry cradle coins of caramelized bananas dusted with cinnamon and vanilla custard infused with bourbon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified chicken-shaped tart || Bread Description: a golden chicken tart  || Flavor 1: Savory ham and pungent cheese wrap a satisfyingly thick grilled chicken breast encased in a golden tart.  The juices from the meat have made the bottom of the tart slightly soft. || Flavor 2: Juices dribble from the corner of this flaky tart filled with aromatic cheese wrapped around a sliced ham-enrobed grilled chicken breast.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified cracker sandwich || Bread Description: a cheesy orange cracker sandwich || Flavor 1: Tangy cheese flavors a pair of salty crackers filled with sweetened peanut butter. || Flavor 2: Creamy sweetened peanut butter contrasts the saltiness of the cheese-flavored crackers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified egg-shaped tart || Bread Description: a golden chicken tart || Flavor 1: The satisfying flavors of buttery shortcrust filled with savory sausage, scrambled eggs, and gooey cheese brings a wakening warmth to your body. || Flavor 2: Flaky crust gives way to an unctuous combination of sage-spiced sausage, creamy scrambled eggs, and tangy cheese, filling you with motivation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified grilled cheese sandwich || a triangle-shaped half of a buttery grilled cheese sandwich || Flavor 1: Gooey, orange cheese oozes out between slices of soft white bread that have been toasted to golden perfection. || Flavor 2: Two square slices of unnaturally white bread, saturated with butter and grilled to a perfect crisp, fail to contain the oozing, gooey bright orange cheese sandwiched between them. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified rice ball || Bread Description: a sticky white rice ball || Flavor 1: This tacky ball of soft rice explodes with umami as shaved beef in a sweet chili sauce is released on your tastebuds || Flavor 2: Ginger, garlic, chilies, and soy combine to form a thick sauce that intermingles with soft shaved beef inside the soft ball of sticky rice. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified tea leaf-shaped pastry || Bread Description: a slice of pink mousse and green tea cake roll || Flavor 1: Spread between the thin layers of spongy green tea cake, a sweet mousse enhanced by candied cherry blossoms manages to be both light and rich. || Flavor 2: Delicate and floral, spongy green tea cake and pale pink, cherry blossom mousse are rolled together to create a treat as beautiful as it is delicious.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified white cheddar ball || Bread Description: a fried white cheddar ball laced with cayenne || Flavor 1: An acidic zing arouses your tongue while the mild burn of cayenne pepper wakes up the inside of your mouth.  The fried and buttery exterior releases a fueling warmth across your tastebuds. || Flavor 2: Bursts of peppery cheddar mingle with rich, creamy butter in a savory blend destined to delight your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a jacinthe pumpkin candy || Bread Description: a jacinthe pumpkin candy || Flavor 1: Sugar.  Pure, unadulterated sugar.  The candy is slightly chewy, but whatever flavors it may have once had are obscured by the overwhelming rush of sugar that hits you. || Flavor 2: A faint citrusy note is quickly trampled beneath the overwhelming onslaught of sugar, much like a Voln master facing a horde of Elanthia&#039;s most powerful undead.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified glazed doughnut || Bread Description: a puffy glazed doughnut || Flavor 1: The sugary exterior gives way to a doughy pillow filled with smooth and tangy strawberry jelly. || Flavor 2: Tangy strawberry jelly oozes from the gooey embrace of buttery dough coated with a sweet sugary glaze.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a candied troll eyeball || Bread Description: a candied troll eyeball || Flavor 1: Even the fine quality, vanilla-infused sugar cannot mask the taste of the troll eyeball.  It tastes of sweat and death, and there are, unfortunately, a few eyelashes stuck within the candied exterior. || Flavor 2: The eyeball tastes of the dank underground and smells of sweat and salt.  Several eyelashes are stuck about the vanilla-infused candied exterior.  They do not add to the experience.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified bat wing || Bread Description: a honeyed bat wing || Flavor 1: Glazed with rich honey and seasoned with garlic, lemon, and black pepper, the piquant flavors meld together in a bold blend of mouthwatering spices and a chicken-like taste. || Flavor 2: Pungent spurts of pepper shoot through smooth bands of honey and garlic only to be chased away by a sharp eruption of lemony goodness.  A meaty aftertaste lingers on your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || - || Bread Description: || Flavor 1: || Flavor 2: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || a slender off-white vellum || First Person:  You gently coax the surrounding spirits to manifest in the form of a [Spell Name]. || Third Person:  Alastir gently coaxes the surrounding spirits to manifest in the form of a person. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Entry Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Exit Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a dream agate teabowl trinket || Entry message: The tantalizing scent of freshly brewed tea fills your senses as fragrant steam swirls around you, obscuring your vision... || Exit message: A wash of steam curls into the shape of a teadragon, and while you stare at it, the world goes blurry... || Room Name: The Tea Haven || Room Description: Cozy and warm, the small room is filled with bookshelves, cupboards, and comfortably cushioned seating.  Teapots and vases of teas clutter a jadewood counter, tantalizingly scented steam from the brews drifting across the room.  A velvet-cushioned window seat looks out over a lush garden, an opened book in one corner and a tiny teadragon curled about a teabowl in another.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a haon horse trinket || Entry message: Your vision becomes fuzzy, like a thick fog rolling in. As the haze begins to clear, the whinnying of a horse welcomes you, and the aroma of fresh sawdust and oiled leather rises around you  || Exit message: A sad nicker bades farewell as the mists overtake you... || Room Name: Serene Stable || Room Description: Wrought iron-caged lanterns, hanging from exposed rafters crossing the peaked roof, cast a warm glow over a cobblestone aisle lightly strewn with straw.  Occasionally letting out a soft nicker, horses rustle in the hay within the uniform, haon-framed stalls on either side.  A polished leather saddle waits upon a stand, and oiled bridles drape from hooks on square support beams.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a solid white marble || Entry message: Your surroundings begin to grow pale as if the color were being drained out of everything. Once the color is gone the outlines of objects become thinner and thinner until they disappear to nothing... || Exit message: Whiteness dissolves as your surroundings shift back to normal... || Room Name: Plane of Light || Room Description: Everything is white in all directions with a barely discernible grey line that looks like it could be a horizon.  The ambient light is cool and soft so as to illuminate everything without being overbearing.  The footing is solid yet lacks any visible detail. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a stopped bronze timepiece || Entry message: Events around you begin to flicker, some seemingly undoing themselves, while others accelerate to exceed any sensible pace of existence... || Exit message: With a sudden lurch, causality returns to something more familiar... || Room Name: Somewhen || Room Description: Nestled between countless streams of flashing colors and light, this narrow sliver of respite bears few distinguishing features.  Standing tall at the center of the space, a slender post of unknown material holds aloft a translucent enclosure, a flickering mote of golden light trapped within.  The perimeter of the area is defined by a mangled wrought iron fence, it&#039;s ruined form seemingly holding the chaotic environment at bay.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a many-eyed stone trinket || Entry message: Dark fog envelops you, its dense greyness broken only by the blurry images of hundreds of eyes staring at you.  The world around you fades completely, until all you see are eyes and fog... || Exit message: Dark fog wraps about you, hiding you from all the eyes.  The chamber grows dim about you... || Room Name: Chamber of Ocularity || Room Description: Twisted candelabra made of crimson-stained bone cast flickering shadows across the darkness, revealing an asymmetrical stone chamber covered in carvings of eyes.  An enormous, lifelike painting towers over the area, depicting a slimy grey, tentacular humanoid with three eyes.  The creature&#039;s mouth is agape to reveal dozens of sharp teeth, each tipped with a tiny, unblinking eye.  Dark fog roils across the floor in a neverending undulation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| - || Entry message: || Exit message: || Room Name: || Room Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cleric Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a dirge button || Sensation: a mournful dirge echoes across your consciousness.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a frayed and fading postcard || Sensation: and are full of melancholy, subtle and sweet, like a fading memory of summer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a ghost white symbol || Sensation: ghostly fingers brush the nape of your neck.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || an icy rhimar pin || Sensation: an icy coldness creeps across your skin.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a pale blue crystalline teardrop || Sensation: and you feel a solitary, warm tear roll down your cheek.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny absinthe green button || Sensation: you taste a rush of absinthe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny oak sun symbol || Sensation: the warmth of a summer&#039;s afternoon in the fields overcomes your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny pine snowflake symbol || Sensation: the bite of a winter blizzard chills your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver coin symbol || Sensation: you hear the sound of coins clinking onto a metallic surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny maple leaf symbol || Sensation: the earthy scents of autumn swirl in your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny driftwood wave symbol || Sensation: a wave of ocean breezes washes over you.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver lightning bolt || Sensation: unleashing within yourself an electrical storm of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny willow droplet symbol || Sensation: cool, dewy spring air cleanses your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a mournbloom symbol || Sensation: the scent of mournblooms overwhelms your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a small bit of bright white fulgurite || Sensation: shocking you with a sudden, sharp barb of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a teabowl charm || Sensation: you taste perfectly brewed lotus tea.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny enamel rose petal || Sensation: and you are overcome with the scent of roses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny shot glass || Sensation: you feel giddily drunk in the best way possible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a narrow silver tuning fork || Sensation: as a warm hum of vibrations ripples through your limbs.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny blue-colored symbol || Sensation: your world takes on a soft, gentle blue tinge.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny smooth stone || Sensation: your worries vanishing for just a moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny barrel || Sensation: you are overwhelmed with the scent of brewed hops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a subtle gold vellum || First Person:  Your skin is suffused with a subtle gold glow as you pray to your patron for assistance with [Spell Name]. || Third Person:  Alastir&#039;s skin is suffused with a subtle gold glow as he prays. || Hidden or Invisible:  A subtle gold glow appears in the air, vaguely shaped like a person.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble tongue || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. ||Deader&#039;s view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into your lifeless body. || Others&#039; view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into Dead Person&#039;s lifeless body.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble fist || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. || Deader&#039;s view: Alastir stands before you, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto your chest, filling you with the life force they summoned with their words. || Others&#039; view: Alastir stands before Dead Person, methodically chanting a chain of mystic phrases as energy in the air gathers around him.  After the energy builds to a frenetic level, Alastir makes a fist and slams it down onto Dead Person&#039;s chest, filling him with the life force Alastir summoned with their words.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || - || Raiser&#039;s view: || Deader&#039;s view: || Others&#039; view: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a shadow-swept glowing orb || First Person: Time has no meaning here where moments and eons are all the same, but it feels as though you may have been in this vast darkness forever.  A few seconds or centuries pass when the darkness begins to gradually retreat, light pushing it away.  The void of black softens first to charcoal, then to ash, and then finally to a bright, harsh white, and just as the light becomes blinding you are filled with a quiet understanding that you are once again alive. || Others&#039; View: Unnatural shadows swirl around and obscure Character, his form nearly consumed by the dark until a light, just as unnatural, hovers above him and pushes them away as its intensity grows into a blinding light that reveals as it fades that he is once again alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a black marble sphere || First Person: You feel an energy grow inside you as everything turns black.  Writhing tendrils of purple energy creep out of the darkness all around you, growing in intensity until you are suddenly alive once again. || Others&#039; View: An opaque black sphere begins to grow outward from Alastir&#039;s midsection.  After it grows large enough to completely consume his body, tendrils of purple energy writhe over its surface before it collapses to reveal a damaged, but very living Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a small silk pillow || First Person: First Person: Images of memories fade as you feel yourself falling through darkness.  Your surroundings become more clear as you fall as if waking from a dream.  When you stop, you open your eyes alive once again. || Others&#039; View: The prone astral image of Callah comes floating down from above.  When it reaches her body, her eyes slowly open.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Elemental Spell Preps===&lt;br /&gt;
===Major Elemental Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | LOOK description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned disk || Description: the enruned Alastir disk || LOOK description: Lines of runes have been carved into the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny glaesine disk || Description: the glaesine Alastir disk streaked with cobalt veins || LOOK description: The translucent, glaesine surface of the disk is streaked with a series of deep cobalt inclusions.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny repousse copper disk || Description: the repousse copper Alastir disk raised in leafy designs || LOOK description: An all-over foliated design wraps the disk, hammered from the other side of the burnished copper form.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny obsidian disk || Description: the obsidian Alastir disk || LOOK description: Chunks of sharp-edged obsidian form the shape of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned brass disk || Description: the brass Alastir disk engraved with runes || LOOK description: Thousands of tiny runes have been engraved into the brass surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny bolt-etched disk || Description: the sparking Alastir disk || LOOK description: Slivers of silvery blue electricity run across the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny malachite disk  || Description: the malachite Alastir disk || LOOK description: Black clouds interrupt the deep green in the malachite of this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny cloud-covered disk || Description: the mist-hazed Alastir disk || LOOK description: Clouds of mist billow out from and conceal the disk, leaving only a faint outline of its form visible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny ice-covered disk || Description: the ice-covered Alastir disk || LOOK description: Sheets of glacial blue ice cover the disk, leaving only a small opening for storage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny granite disk || Description: the granite Alastir disk || LOOK description: Craggy slabs of grey and silver granite are fused around the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny invar disk || Description: the smooth invar Alastir disk || LOOK description: This smooth disk of invar has no hammer marks on its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny discordant disk || Description: the discordant Alastir disk || LOOK description: The form of the disk blurs and distorts seemingly at random, accompanied by the occasional cloud of crackling grey-black smoke and discordant sounds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny flame-carved disk || Description: the flaming Alastir disk || LOOK description: Heatless flames of orange, crimson, and yellow burn around the form of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny prismatic disk || Description: the prismatic Alastir disk || LOOK description: Colors of every hue flicker across the faceted surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny brass disk || Description: the woven brass Alastir disk || LOOK description: Brass wire has been woven together to form this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny quartz disk || Description: the translucent quartz Alastir disk veined in burnt umber || LOOK description: Burnt umber veins run through the semi-translucent grey quartz.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny porcelain disk || Description: the porcelain Alastir disk laced with tiny cracks || LOOK description: Blue-white porcelain forms the shape of this disk.  Tiny cracks lace the translucent layer of its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || - || Description: || LOOK description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranger Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Damaging vine:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Thorns:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || a rotten blackberry || Damaging vine: a clutch of twisted branches riddled with clawlike thorns || Thorns: clawlike thorns || Non-damaging vine: a clutch of twisted branches laden with plump blackberries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 610 || - || Damaging vine: || Thorns: || Non-damaging vine:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Swarm: &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || an azure cuckoo bee || Swarm: a glinting swarm of azure cuckoo bees || Description: Ambient light glints off the metallic bodies of the cuckoo bees, their forms arced to accentuate their stingers.  A threatening hum emanates from the throng as their black-veined, translucent violet wings rapidly beat.  The wasp-like insects swirl in a droning, azure cloud of agitation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a metallic blue scarab || Swarm: a clamorous swarm of metallic blue scarabs  || Description: The ground ripples like a metallic sea as thousands of blue scarabs rapidly clatter over each other, snapping their pincers in a frenetic frenzy eager for flesh.  The sound is deafening as they clamber over their target, seeking any vulnerability in their defenses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a dried glossy black wasp || Swarm:  || Description: A menacing nest of glossy black wasps bobs and weaves in the air, looking for an opening to strike its target. At the tip of each wasp&#039;s abdomen is a translucent pink stinger dripping with venom.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || - || Swarm:  || Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerer Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 1:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 2:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 3:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a sinuous rubbery grey tentacle || Appendage 1: a sticky gelantinous tentacle || Appendage 2: a blubbery pale pink tentacle || Appendage 3: a tiny rubbery tentacle&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a crumbling grey stone arm || Appendage 1: a cracked pink marble limb with smooth fingers || Appendage 2: a gritty sandstone appendage with thick fingers || Appendage 3: a small roughly chiseled arm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a pink-toed giant tarantula limb || Appendage 1: a pearly-haired wolf spider appendage  || Appendage 2: a bristly camel spider pincer  || Appendage 3: a long-haired ebon tarantula appendage&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || - || Appendage 1:  || Appendage 2:  || Appendage 3: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizard Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a rivulet-inked vellum || First Person:  Rivulets of glowing mana trickle from your fingertips as you call the elements to prepare [Spell Name]. || Third Person:  Rivulets of glowing mana trickle from Alastir&#039;s fingertips as he calls the elements to his aid. || Hidden or Invisible:  Rivulets of glowing mana trickle in midair.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a silvery blue small bolt token || You fling a tiny bolt of silver blue lightning at a giant rat! || Alastir flings a tiny bolt of silver blue lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || an electrum ball token || You fling a sparkling ball of electricity at a giant rat! || Alastir flings a sparkling ball of electricity at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a electrum bolt token || You impel a surge of electric energy at a giant rat! || Alastir impels a surge of electric energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a glistening globe token || You lob a wobbly globe of glistening water at a giant rat! || Alastir lobs a wobbly globe of glistening water at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a small cloud token || You direct a fierce, stinging plume of liquid at a giant rat! || Alastir directs a fierce, stinging plume of liquid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a tiny waterspout token || You jet a high-pressure water stream at a giant rat! || Alastir jets a high-pressure water stream at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || an amorphous blob token || You lob an amorphous blob of acid at a giant rat! || Alastir lobs an amorphous blob of acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || a yellow cloud token || You billow a yellowish sulfuric vapor at a giant rat! || Alastir billows a yellowish sulfuric vapor at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a crackling flame token || You belch a plume of crackling fire at a giant rat! || Alastir belches a plume of crackling fire at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a flame-edged cinderous token || You propel a fierce gout of flames at a giant rat! || Alastir propels a fierce gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 907 || a serrated ice fragment token || You rapidly flick a series of serrated ice fragments at a giant rat! || Alastir rapidly flicks a series of serrated ice fragments at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a purple whip token || You whip a crackling bolt of purple lightning at a giant rat! || Alastir whips a crackling bolt of purple lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a golden spear token || You throw a brilliant spear of golden lightning at a giant rat! || Alastir throws a brilliant spear of golden lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1707 || a cinereous steam token || You stream a sibilant surge of cinereous steam at a giant rat! || Alastir streams a sibilant surge of cinereous steam at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1710 || a chartreuse acid token || You direct a chartreuse jet of spitting acid at a giant rat! || Alastir directs a chartreuse jet of spitting acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 912 || a pale zephyr-inked vellum || First Person:  Breezes whip with increasing strength at your clothing as you prepare [Spell Name], gathering the air into a vicious gale. || Third Person:  Breezes whip with increasing strength at Alastir&#039;s clothing as he gathers the air into a vicious gale. || Hidden or Invisible:  Breezes whip with increasing strength through the area.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 920 || a bronze whistle-drawn vellum || First Person:  Preparing [Spell Name], you let out a sharp whistle. || Third Person:  Alastir lets out a sharp whistle. || Hidden or Invisible:  A sharp whistle pierces the air.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bard Spell Preps===&lt;br /&gt;
===Empath Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a bloodshot eye-drawn vellum || First Person:  You are filled with the deep comprehension and power of [Spell Name] no sooner than you think upon it, scanning your mind for the knowledge in an instant. || Third Person:  Alastir&#039;s eyes shake rapidly from side to side. || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Monk Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a shimmering mandala-inked vellum || First Person:  As you visualize a mandala to represent the [Spell Name] spell in your mind, you project its image into a nebulous, shimmering form before you. || Third Person:  A shimmering mandala forms in front of Alastir. || Hidden or Invisible:  You see a shimmering mandala hang in the air briefly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1205 || a faintly shimmering vellum || First Person:  You reflect on the [Spell Name] spell and stare at yourself in the mirror of your mind, your reflection warping and stretching until someone else is staring back. || Third Person:  Almost too fast to notice, for just a moment Alastir&#039;s face wavers and shimmers like a mirage. || Hidden or Invisible:  The air wavers and shimmers like a mirage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a folded dark ecru vellum || First Person:  You whisper a melodic mantra for the [Spell Name] spell. || Third Person:  Alastir whispers a melodic mantra.. || Hidden or Invisible:  You hear a melodic whisper.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a rough iron grey vellum || First Person:  Using the vocal cords deep in your throat, you build a low guttural chant of the [Spell Name] spell. || Third Person:  Using the vocal cords deep in his throat, Alastir begins a low guttural chant. || Hidden or Invisible:  You hear a low guttural chant.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 12xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===All Circle Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a tiny mouse-inked vellum || First Person:  More than a little frightened, you timidly incant the words for [Spell Name]. || Third Person:  Looking almost frightened, Character timidly incants the words for [Spell Name]. || Hidden or Invisible:  You hear a timid voice nearby.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an inky black-colored vellum || First Person:  Cupping your fingers before you, the tips suddenly darkening to an inky black, you murmur a prayer to the dead, enticing them to aid you in casting [Spell Name]. || Third Person:  Cupping his fingers before him, the tips suddenly darkening to inky blackness, Alastir murmurs a prayer to the dead that is an entreaty for aid. || Hidden or Invisible:  From within the surrounding darkness, a prayer to the dead drifts by.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a gradient ebon and blue vellum || First Person:  You unconsciously hold your breath as you silently intone the words for [Spell Name], letting it out only after the spell is prepared. || Third Person:  Alastir releases an audible breath of air, something between a gasp and a sigh. || Hidden or Invisible:  You hear a quiet gasp from somewhere close. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a muted grey vellum || First Person:  You mumble the incantation for [Spell Name] to yourself. || Third Person:  Alastir mumbles something to himself. || Hidden or Invisible:  Someone mumbles something nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a textured stone grey vellum || First Person:  From somewhere deep below you, the earth rumbles threateningly as you prepare [Spell Name]. || Third Person:  The earth rumbles threateningly from somewhere deep below Alastir. || Hidden or Invisible:  The earth rumbles threateningly.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an ashen hand-shaped vellum || First Person:  Spreading your fingers wide, you hold your hands over the ground and draw forth the cold certainty of death.  Shadows rise to your bidding, interlacing with your power as you cast [Spell Name]. || Third Person:  Spreading his fingers wide, Alastir holds his hands over the ground, and a sudden chill fills the air as shadows rise to his bidding. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a wisp-inked vellum || First Person:  You whisper arcane incantations as you prepare to cast [Spell Name], and the air about you swirls with ghostly wisps of power. || Third Person:  Alastir whispers arcane incantations, and the air about him swirls with ghostly wisps of power. || Hidden or Invisible:  Whisperings of arcane incantations fill the air as ghostly wisps of power drift out of the shadows. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a bubble-swirled vellum || First Person:  Iridescent bubbles swirl from your hands like effervescent cyclones before abruptly popping in unison as you finish preparing [Spell Name]. || Third Person:  Iridescent bubbles swirl from Alastir&#039;s hands like effervescent cyclones before abruptly popping in unison. || Hidden or Invisible:  Two effervescent cyclones of iridescent bubbles swirl in the air before abruptly popping in unison. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a white and icy blue vellum || First Person:  A chill breeze reminiscent of autumn swirls about your form as you prepare to cast [Spell Name]. || Third Person:  A chill breeze swirls about Alastir as he gestures and utters a phrase of magic. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a frayed drab grey vellum || First Person:  You chant the phrases for [Spell Name], your droning intonations carrying a somber but determined quality. || Third Person:  Alastir chants a droning phrase, his intonation carrying a somber but determined quality. || Hidden or Invisible:  You hear some somber incantations nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shadow-inked vellum || First Person:   Swaying slightly, you hum an ancient hymnal that causes the shadows to gather to you. Whispering in your ear, the voices of the dead lend their chorus to your hum and aid you in casting [Spell Name]. || Third Person:   Swaying slightly, Alastir hums an ancient hymnal that causes the shadows to stretch towards him. Soft at first, whispers from unseen visitors lend their voice to his humming as he completes his spell. || Hidden or Invisible:  Rising from the shadows, an ancient hymnal fills the air and grows into a cryptic chorus before abating.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a night blue star-covered vellum || First Person:  Invoking the virtues of the stars, you prepare to cast [Spell Name].  Swirls of constellations appear beneath your skin as you finish your incantation. || Third Person:  Alastir invokes the virtues of the stars, swirls of constellations appearing momentarily beneath his skin as his power coalesces. || Hidden or Invisible:  From the shadows, someone invokes the virtues of the stars.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a ghostly white mask-drawn vellum || First Person:  Concentrating on the morbidity of death, you draw forth its dark powers as you weave your hands in the somatic patterns needed to cast [Spell Name]. || Third Person:  Weaving his hands in a complicated pattern, Alastir face suddenly darkens as a ghostly death mask pinches his features into a haunting visage.  As he finishes his casting, the mask slips from his features. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a rippled multicolored vellum || First Person:  As you begin the incantation for [Spell Name], the ground beneath you ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Third Person:  The ground beneath Alastir ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Hidden or Invisible:  The ground ripples with multihued elemental mana that slowly unfurls into wispy tendrils of colorful light.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shimmering pale vellum || First Person:  Shimmering runes for [Spell Name] appear in the air before you, then explode into a shower of sparks. || Third Person:  Shimmering runes appear in the air before Alastir, then explode into a shower of sparks. || Hidden or Invisible:  Shimmering runes appear in the air, then explode into a shower of sparks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a slim shadowy black vellum || First Person:  Your vision darkens over as you murmur the incantation for [Spell Name]. || Third Person:  Alastir murmurs a chant as a shadowy film darkens his eyes. || Hidden or Invisible:  You hear a quiet murmured chant nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a jagged rune-drawn vellum || First Person:  A deep growl rumbles in your chest as you slice your hand through the air, cutting invisible runes to cast [Spell Name]. || Third Person:  A deep growl rumbles in Alastir&#039;s chest as he slices his hand through the air, cutting invisible runes. || Hidden or Invisible:  A deep growl rumbles nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Prize list]]&lt;br /&gt;
[[Category:Evermore Hollow]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talondown_Arena&amp;diff=206346</id>
		<title>Talondown Arena</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talondown_Arena&amp;diff=206346"/>
		<updated>2023-09-04T04:28:12Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Talondown Arena&#039;&#039;&#039; was formerly located aboard [[The Firebird]] and is a place to battle and train [[Spirit Beast]]s.  It is accessible from &#039;&#039;&#039;a twisted stone doorframe&#039;&#039;&#039; or similar portal in the following locations:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
!| Town || Prime Location || Room ID (Prime) || Room ID (Shattered)&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]||Portal outside south gate, [Frozen Garden, Pond] in thyrils||3158||2302&lt;br /&gt;
|-&lt;br /&gt;
| [[Kharam Dzu]] ||Doorframe on Glaes Street||1955||1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Mist Harbor]] ||Oleander and Rose||3660||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ravelin]] ||Doorframe in Wyvern Plaza||13920||&lt;br /&gt;
|-&lt;br /&gt;
| [[River&#039;s Rest]]||Portal outside The Stone Eye, [River&#039;s Rest, River Beach]||10883||10883&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]||Doorframe at Redwing Spire in South Haven (west of Eider and Murre) ||17425||17425&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvarraend]]||Arch on Mistglin Wey||682||682&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]]||Doorframe northwest of the North Gate||417||&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]||Doorframe at town center||1005||&lt;br /&gt;
|}&lt;br /&gt;
Talondown Arena consists of the six rooms just below the title of the map.  Through the gate is the arena stands, where one may {{boldmono|[[WATCH (verb)|WATCH]]}} to get a list of who is battling in the arena.  {{boldmono|WATCH (person)}} will watch that battle.&lt;br /&gt;
&lt;br /&gt;
To the northeast is the Cashier, where one may trade in [[redsteel mark]]s for items.  {{boldmono|[[INQUIRE (verb)|INQUIRE]]}} to access the options with the [[NPC]], {{boldmono|[[ORDER (verb)|ORDER]]}} to see items for sale.&lt;br /&gt;
&lt;br /&gt;
To the northwest is the Pit Boss. {{boldmono|INQUIRE}} with her to see the battle options.&lt;br /&gt;
&lt;br /&gt;
To the north is the door to [[Spirit Beast#Marks of the Beast|Marks of the Beast]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
===Blood Matches===&lt;br /&gt;
In the &#039;&#039;&#039;Blood Pit&#039;&#039;&#039;, health is tied to that of the Spirit Beast, and [[dead|death]] may occur.  Battles may be done with other players or NPCs.  Winning a Blood Match will earn redsteel marks, and experience for the beast and character. The NPC trainers will match their beasts&#039; levels.&lt;br /&gt;
&lt;br /&gt;
===Training Matches===&lt;br /&gt;
Fight an NPC of the same skill and beast level for 1000 [[silver coin|silvers]], automatically withdrawn from your local bank. Beasts receive a bonus 100 experience for every fight won in the Training Arena. &lt;br /&gt;
&lt;br /&gt;
===Listed Fights=== &lt;br /&gt;
Every week, the Talondown gives a mysterious prize to the winner of its listed matches (resets overnight Sunday-Monday).  Players get 3 fight tokens to spend weekly and will lose one token per loss.  Players accrue points by winning and the top three on the leaderboard by the week&#039;s end win a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Weekly Challenges===&lt;br /&gt;
Every week the arena sets out seven of its deadliest trainers to fight (resets overnight Sunday). The NPC trainers do not level-match, and they are not nice.  Players have the entire week (Monday-Sunday) to defeat all seven NPC trainers, and each match win will earn 150 experience for the spirit beast, and a little [[experience]] for the character.  Defeating all seven will earn a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded Lockbox&#039;&#039;&#039; - This impressive prize can be {{boldmono|REDEEM}}ed at the Talondown Arena Cashier once earned. Players have one week to {{boldmono|REDEEM}} their lockboxes or they will be lost at the start of the new week on Monday.  The lockbox contains the following:&lt;br /&gt;
&lt;br /&gt;
* A stack of 200-600 Redsteel Marks. You must {{boldmono|BREAK}} the stack to redeem them.&lt;br /&gt;
* Several random high level gems (possibly from [[Reim]]) worth 10k to 25k silvers.&lt;br /&gt;
* A random weapon, shield, armor, or accessory. This item is randomly enchanted by the treasure system and can possess flares, padding, or [[enhancive|enhancives]].&lt;br /&gt;
* You&#039;ll receive 1000 field experience upon redeeming the lockbox:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
G&amp;gt;redeem&lt;br /&gt;
A snooty green goblin says, &amp;quot;Yeah, yeah, I gotcher winnings right here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He hands you a talon-stamped gilded lockbox.&lt;br /&gt;
&lt;br /&gt;
A vivid memory of recent Spirit Battles overcomes you, and you feel enriched by the experience.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cashier==&lt;br /&gt;
Inventory appears to refresh several times each day.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;inquire&lt;br /&gt;
A snooty green goblin glances at you and mutters, &amp;quot;You can inquire about the following here: REDEMPTION for any prizes you&#039;ve won, REPAIRS for Spirit Beast armaments, and the WARES we gots for sale.  You can also have me APPRAISE a Spirit Beast armament, or just SELL it to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;order&lt;br /&gt;
A snooty green goblin says, &amp;quot;Sure, I got a bunch of stuff for ya, like:&lt;br /&gt;
&lt;br /&gt;
(See table below)&lt;br /&gt;
&lt;br /&gt;
If ya wanna purchase any of it, just tell me what you wanna BUY.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Use the number of the item you&#039;d like the purchase.)&lt;br /&gt;
&lt;br /&gt;
A pair of kobolds stumbles in, depositing some crates of fresh wares. (Inventory change)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
All prices in redsteel marks.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| a tiny ancient armament || 200 redsteel marks || Random armament, weighted towards currently selected beast. {{boldmono|[[CLEAN (verb)|CLEAN]]}} to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| small burlap pouch || 250 redsteel marks || Contains several gems totaling about 10k to 20k silver (limit 5 per day)&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled red ampoule || 400 redsteel marks || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled orange ampoule || 400 redsteel marks || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled yellow ampoule || 400 redsteel marks || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled green ampoule || 400 redsteel marks || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled blue ampoule || 400 redsteel marks || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled black ampoule || 300 redsteel marks || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| a small liquid-filled white ampoule || 300 redsteel marks || +250 xp&lt;br /&gt;
|-&lt;br /&gt;
| a large liquid-filled white ampoule || 450 redsteel marks || +500 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Random Prize Wins==&lt;br /&gt;
Defeating master opponents in training or in the weekly challenges will sometimes earn random prizes in the form of redsteel marks or something else found at the cashier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Deltus&#039;s Wehnimerian invader lets out a keening death cry!  Its form begins to lose cohesion just moments before it collapses completely into ethereal mist.  The fog that remains of Deltus&#039;s vanquished beast creeps back toward his golden talisman, swirling around it before seeping back inside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your efforts have earned you a stack of redsteel marks!  Visit the cashier to REDEEM your prize!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You feel wiser somehow, enriched by the experience of having defeated one of the seven trainers.  Or maybe you just like hurting things.&lt;br /&gt;
&lt;br /&gt;
{A little later}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inquire redemption&lt;br /&gt;
A snooty green goblin says, &amp;quot;You have won the following item:&lt;br /&gt;
&lt;br /&gt;
     a stack of redsteel marks&lt;br /&gt;
&lt;br /&gt;
You can REDEEM your items at any time.&amp;quot;&lt;br /&gt;
&amp;gt;redeem&lt;br /&gt;
A snooty green goblin says, &amp;quot;Yeah, yeah, I gotcher winnings right here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He hands you a stack of redsteel marks.&lt;br /&gt;
&amp;gt;look mark&lt;br /&gt;
There are an awful lot of redsteel marks there, stacked together and secured by thin mesh.  You&#039;re pretty sure you could BREAK the mesh if you tried.  There&#039;s little to lose, and well... again, it&#039;s a lot of marks.&lt;br /&gt;
&amp;gt;break mark&lt;br /&gt;
With a quick twist of your wrists, you break the mesh holding the marks together.  The marks come apart freely, but you discover that some are just wooden chips!  What a ripoff!  You pocket 300 and discard the counterfeits.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Multiple redemptions&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A snooty green goblin says, &amp;quot;You have won the following items:&lt;br /&gt;
&lt;br /&gt;
     a talon-stamped gilded lockbox&lt;br /&gt;
     a stack of redsteel marks&lt;br /&gt;
&lt;br /&gt;
You can REDEEM your items at any time.&amp;quot;&lt;br /&gt;
&amp;gt;redeem&lt;br /&gt;
A snooty green goblin says, &amp;quot;Yeah, yeah, I gotcher winnings right here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He hands you a woven red and gold sack.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The sack acts like a standard shop package and is discarded when dropped.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=204624</id>
		<title>Resist Nature (620)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=204624"/>
		<updated>2023-08-02T23:16:31Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | name = Resist Nature&lt;br /&gt;
 | number = 620&lt;br /&gt;
 | mnemonic = RESISTNATURE&lt;br /&gt;
 | base_dur = 1200s (group version)&lt;br /&gt;
 | add_dur = 60s (group version)&lt;br /&gt;
 | span = [[Refreshable]] (group version)&amp;lt;br&amp;gt;[[Stackable]] (self version)&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = Elemental Resistance&lt;br /&gt;
 | components = [[NPC]]-made potion&lt;br /&gt;
 | availability = group / wearable [[Imbue (614)]] item&lt;br /&gt;
 | navigation = {{Ranger base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Resist Nature&#039;&#039;&#039; allows the [[Ranger]] to cast a magical shield that provides resistance to a chosen element (heat, cold, steam, nature, or lightning) equal to 20% + 1% per 4 Blessings ranks (50% maximum at 120 ranks via [[enhancive]]s/[[Ascension]]).  The duration of this benefit is 1200 + 60s per Ranger spell rank, but the effect will quickly fade for any member who leaves the Ranger&#039;s group.  The amount of resistance that can be absorbed by the shield before it fades from the group is equal to 100 + ([[Spiritual Mana Control]] skill / 2) [[#Resistance and Mana Absorb Mechanics |DSW]].  Re-casting the spell will replenish this resistance pool.&lt;br /&gt;
&lt;br /&gt;
The spell also allows a Ranger to infuse a prepared wearable magic item created by [[Imbue (614)]] with resistance to a chosen element (heat, cold, steam, nature, or lightning). This item confers the elemental resistance to its bearer. Each tier of Resist Nature bestows a 5% resistance to the element, with a maximum of 5 tiers (25%). The affected item will remain [[imbed|imbeddable/imbedded]], and will no longer crumble when its charges are depleted. An item with no charges may also be re-imbedded with a different spell with the use of a [[grot t&#039;kel potion]].  A character may only have one Resist Nature item active at a time.&lt;br /&gt;
&lt;br /&gt;
;Success Formula&lt;br /&gt;
{{math|Ranger Level + 2*WIS bonus + 2*INT bonus + .75*Survival Ranks + MIU ranks + 1.5*Ranger Spell ranks + Harness Power ranks + SMC ranks + SL:B Lore ranks + 20 if outside - Tier Modifier - Previous Resistances Modifier + d100 &amp;gt; 100}}&lt;br /&gt;
*&#039;&#039;Tier Modifier&#039;&#039; is equal to 100 * the &#039;&#039;&#039;target&#039;&#039;&#039; tier of the attempt.  &lt;br /&gt;
*&#039;&#039;Previous Resistances Modifier&#039;&#039; is equal to 150 * the number of existing T5 resistances on the item.&lt;br /&gt;
&lt;br /&gt;
;Interactions&lt;br /&gt;
Resistance provided from a Resist Nature magic item will fully stack with the group version of the spell, up to a maximum of 50%.  Resistance provided from armor or cloaks will not stack with either version of Resist Nature – only the strongest resistance will apply. The chance for the item to negate damage will occur regardless if it is providing the highest resistance or not, with one exception -- Resist Nature magic items will not provide &#039;&#039;any&#039;&#039; benefits if their bearer is also wearing armor that has resistance granted by the old Resist Nature. It is advised to remove the legacy Resist Nature from your armor if you are also using a Resist Nature magic item.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
;Group version&lt;br /&gt;
* {{boldmono|[[INCANT]] 620 ELEMENT}}, where {{mono|ELEMENT}} is the type of elemental damage you wish to protect against (heat/cold/steam/nature/lightning).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[#Process|Process]] section below for more detailed usage when using Resist Nature to grant elemental resistance to an imbued item. &lt;br /&gt;
&lt;br /&gt;
== Mana Control Benefits == &lt;br /&gt;
Each rank of training in [[Spiritual Mana Control]] contributes directly to the item cast success formula noted above.  It also factors into the amount of resistance absorbed by the shield provided by the group spell version, the resolution of which uses {{math|skill/2}} (not ranks). &lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
Each rank of training in [[Spiritual Lore, Blessings]] contributes directly to the item cast success formula noted above, as well as increasing the resistance applied by the group spell version at a rate of 1% per 4 ranks. &lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||0||20||40||60||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total resistance applied&amp;lt;br&amp;gt;(group spell version)||20||25||30||35||40||45||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resistance and Mana Absorb Mechanics ==&lt;br /&gt;
First, a definition of Damage Severity Weighting (DSW):  This is a term that describes how critical damage is dealt throughout GemStone.  Simply put, it’s the critical ranking system drawn out to 5 points per crit rank (rank 0-9 mapping to ~0-50 DSW).  The Combat Effectiveness Rating (CER) numbers in use with [[Weighting]] and [[Padding]] services are on the same scale.&lt;br /&gt;
&lt;br /&gt;
When the player is struck by damage of the resistant type and the magic item is imbedded with a spell, it absorbs an amount of mana equal to the DSW resisted (i.e. up to 25% of the incoming DSW).  Absorbed mana will convert to spell charges based on the cost of the imbedded spell, not to exceed the maximum mana capacity of the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is a percentage chance that the damage will be entirely negated, equal to the tier of the resistance (maximum base of 5%).  The negation chance is further increased by any additional resistances that have been applied to the item equal to resistance tier / 2.&lt;br /&gt;
&lt;br /&gt;
== Sources of Elemental Damage ==&lt;br /&gt;
Resist Nature items will reduce damage inflicted by attacks of its element type. What follows is a short list of examples where damage can be mitigated by an appropriate Resist Nature item.  This list is not intended to be comprehensive; you can generally expect a Resist Nature item to universally mitigate damage of its associated type regardless of source. &lt;br /&gt;
&lt;br /&gt;
;Nature&lt;br /&gt;
*Offensive Ranger spells (Wild Entropy, Sun Burst, Moonbeam, Spike Thorn, Nature&#039;s Fury (all damage types))&lt;br /&gt;
*[[Sandstorm]]&lt;br /&gt;
&lt;br /&gt;
;Fire&lt;br /&gt;
*Fire/heat flares (from weapons/armor)&lt;br /&gt;
*Fire-based bolt and ball spells (e.g. Minor Fire, Major Fire, Fire Spirit) &lt;br /&gt;
*Other fire-based spells and effects (e.g Immolation, Weapon Fire, Earthen Fury, Dark Catalyst)&lt;br /&gt;
*Fire-based creature attacks (e.g. Lava Golem hurl attacks, Fire Mage death throes)&lt;br /&gt;
&lt;br /&gt;
;Cold&lt;br /&gt;
*Cold/ice flares (from weapons/armor)&lt;br /&gt;
*cold- and ice-based bolt and ball spells (e.g. Major Cold, Minor Cold)&lt;br /&gt;
*Other cold-based spells and effects (e.g. Major E-wave (ice), Earthen Fury (cold))&lt;br /&gt;
*Environmental effects (Pinefar/Icemule Trace/Gossamer Valley/Hinterwilds)&lt;br /&gt;
&lt;br /&gt;
;Steam: &lt;br /&gt;
*Steam flares (from weapons/armor)&lt;br /&gt;
*steam-based bolt spells (e.g. Minor Steam)&lt;br /&gt;
*Steam-based environmental effects (e.g. Greymist area effect, damage from the columns in Luukos&#039; Temple)&lt;br /&gt;
&lt;br /&gt;
;Lightning: &lt;br /&gt;
*Lightning flares (from weapons/armor)&lt;br /&gt;
*Lightning-based bolt and ball spells (e.g. Minor Shock, Major Shock)&lt;br /&gt;
*Call Lightning&lt;br /&gt;
&lt;br /&gt;
== Process == &lt;br /&gt;
As the Ranger gains experience, they also earn Nature&#039;s Grace points at a 1:1 rate.  A total of 50k Nature&#039;s Grace can be earned per week, banking up to an overall total of 200k.  Nature&#039;s Grace points can be spent to attempt to apply resistance to an Imbued magic item, at a cost of 50k/75k/100k/125k/150k based on how many tiers of the spell are currently applied.&lt;br /&gt;
&lt;br /&gt;
First, the Ranger must obtain a resistance potion, as outlined in the section on potions below.  The Ranger may then {{boldmono|[[CAST]]}} Resist Nature at the magic item to determine the number of potions needed, then {{boldmono|[[POUR]]}} the potion on the item to prepare it. At this point they may {{boldmono|[[CAST]]}} Resist Nature at the item for a difficulty check and finally {{boldmono|[[CHANNEL]]}} the spell at the item to attempt to apply the resistance.&lt;br /&gt;
&lt;br /&gt;
The number of doses of the potion required is equal to the tier of the current attempt.  If successful, the item then gains a permanent 5% resistance to the chosen element, with a maximum of 25% resistance after 5 successful tiers.  A failure will result in a loss of 10% of the points of Nature’s Grace required for the attempt. &lt;br /&gt;
&lt;br /&gt;
An item that has reached tier 5 resistance may have another resistance added, but the difficulty of the project will increase by a flat amount per previous resistance.&lt;br /&gt;
&lt;br /&gt;
Using a larkspur potion on an item affected by Resist Nature will remove the most recent tier applied.  If only multiple tier 5 resistances remain, the user will be able to choose which to degrade by {{boldmono|[[TURN]]ing}} the potion.&lt;br /&gt;
&lt;br /&gt;
=== Potions ===&lt;br /&gt;
Potions specific to each resistance type can be made by dropping off forageable plants corresponding to the desired damage resistance at the local herbalist NPC found in weathered shacks throughout the world. Each dose of a resistance potion requires five of the same plant. The cost of brewing a potion is 50,000 silver per dose, and the potions do not expire.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Type || Name || Plant || Location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Cold&#039;&#039;&#039; || rowspan=2| cerulean and frosty white potion || [[frostflower]] || [[Icemule Trace]], [[Pinefar]] Trading Post&lt;br /&gt;
|-&lt;br /&gt;
| a brittle crystalline stalk || [[Elemental Confluence]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Heat&#039;&#039;&#039; || rowspan=2| vivid red-gold potion || [[drakefern]] || [[Kharam Dzu]] ([[Teras Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| a razor-edged oily flameleaf || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Steam&#039;&#039;&#039; || rowspan=2| roiling misty grey potion || [[mistweed]] || [[River&#039;s Rest]], [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| a glistening engorged bulb || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Nature&#039;&#039;&#039; || rowspan=2| drab green-gold potion || [[murkweed]] || [[Wehnimer&#039;s Landing]], [[River&#039;s Rest]], [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| a dense earthen root || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Lightning&#039;&#039;&#039; || rowspan=2| shimmering blue-violet potion || a length of deep purple shockroot || Wehnimer&#039;s Landing (Upper Trollfang - [[:Category:Danjirland_creatures|Danjirland]], northern slopes of [[:Category:Wehntoph creatures | Wentoph]], The Hidden Plateau), Ta&#039;Illistim ([[Griffin&#039;s Keen]])&lt;br /&gt;
|-&lt;br /&gt;
| a spiky luminescent blossom || Elemental Confluence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Luminescent indigo mushroom]]s, a rare and limited find when foraging, may also be turned in to the herbalist NPC, who will provide a single dose of a selected resistance potion in exchange.&lt;br /&gt;
&lt;br /&gt;
Larkspur potions, used for removing a tier of Resist Nature from an item, are available from the herbalist NPC for the asking. No reagent or preparation is required.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
The locations of the weathered shacks are as follows:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Town || General Location || Room ID || Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace || Icemule Trace, Forest || u142003 || 2491&lt;br /&gt;
|-&lt;br /&gt;
| Kharam Dzu || Teras Isle, River&#039;s Edge || u142002 || 33260&lt;br /&gt;
|-&lt;br /&gt;
| Kraken&#039;s Fall || Rocky Shoals, Black Stone Beach || || 29204&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest || Shady Trail || || 11013&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven || Vornavis Cliffs, River Trail || u142004 || 4618&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim || Whistler&#039;s Pass, Forest || u142006 || 54&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor || Near the Cemetery&lt;br /&gt;
|| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Spoiler!&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;# here&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Spoiler!&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;# here&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing || Lower Dragonsclaw, Wooded Hills || u142001 || 426&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
Erek&#039;s 620 Difficulty Chart, wikified:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! || 1st Resistance || 2nd Resistance || 3rd Resistance || 4th Resistance || 5th Resistance || Grace Needed&lt;br /&gt;
|-&lt;br /&gt;
| T1: 5% || 100 || 250 || 400 || 550 || 700 || T1: 50,000&lt;br /&gt;
|-&lt;br /&gt;
| T2: 10% || 200 || 350 || 500 || 650 || 800 || T2: 75,000&lt;br /&gt;
|-&lt;br /&gt;
| T3: 15% || 300 || 450 || 600 || 750 || 900 || T3: 100,000&lt;br /&gt;
|-&lt;br /&gt;
| T4: 20% || 400 || 550 || 700 || 850 || 1000 || T4: 125,000&lt;br /&gt;
|-&lt;br /&gt;
| T5: 25% || 500 || 650 || 800 || 950 || 1100 || T5: 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For 100% success cast:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! || 1st Resistance || 2nd Resistance || 3rd Resistance || 4th Resistance || 5th Resistance || Grace Needed&lt;br /&gt;
|-&lt;br /&gt;
| T1: 5% || 200 || 350 || 500 || 650 || 800 || T1: 50,000&lt;br /&gt;
|-&lt;br /&gt;
| T2: 10% || 300 || 450 || 600 || 750 || 900 || T2: 75,000&lt;br /&gt;
|-&lt;br /&gt;
| T3: 15% || 400 || 550 || 700 || 850 || 1000 || T3: 100,000&lt;br /&gt;
|-&lt;br /&gt;
| T4: 20% || 500 || 650 || 800 || 950 || 1100 || T4: 125,000&lt;br /&gt;
|-&lt;br /&gt;
| T5: 25% || 600 || 750 || 900 || 1050 || 1200 || T5: 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE:  You must bring a resistance up entirely to T5 before adding a new resistance.&lt;br /&gt;
&lt;br /&gt;
The chance to negate is equal to the current resistance Tier (1-5) that matches the damage type you are receiving, plus half of other Tiers present on your item.&lt;br /&gt;
&lt;br /&gt;
== Suffusion ==&lt;br /&gt;
Nature’s Grace may be {{boldmono|[[SUFFUSE]]d}} at a rate of 1 point of energy per 1000 Nature&#039;s Grace. Each point of suffused energy used in a Resist Nature infusion attempt is equivalent to a +1 bonus.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
The following post-name [[Title system | titles]] are available under the SKILL category:&lt;br /&gt;
*Grace of Nature - Unlocked for Rangers who have successfully spent 50 full weeks&#039; worth of resources on Resist Nature.&lt;br /&gt;
*Arboreal Arcanist - Unlocked for Rangers who have successfully cast a fifth tier 5 resistance on a Resist Nature item.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
;Legacy Armor Resistance&lt;br /&gt;
Armor currently affected by temporary Resist Nature resistance will continue to function, but their charges will be depleted based on the amount of DSW resisted, rather than per instance.  For example, if an incoming instance of fire damage with DSW 20 (rank 4 crit) strikes armor with 60% heat resistance, it will lose 20 * .60 = 12 Resistance Life while reducing the damage to DSW 8 (rank 1 crit).&lt;br /&gt;
&lt;br /&gt;
;Capacity Re-Calculation&lt;br /&gt;
An item made resistant by 620 may have its mana capacity re-calculated based on the Ranger’s current training by {{boldmono|[[CHANNEL]]ing}} Imbue (614) at it.  Only the Ranger who originally created the item is eligible for this renewal, and the item must be depleted of charges before undergoing the process.  The cost of renewal is 25,000 Nature’s Grace.&lt;br /&gt;
&lt;br /&gt;
;Lich Casting&lt;br /&gt;
If using Lich, you can specify the element you wish to cast by setting the UserVar &amp;lt;code&amp;gt;resist_element&amp;lt;/code&amp;gt; via the syntax: &amp;lt;code&amp;gt;;vars set resist_element=&amp;lt;ELEMENT&amp;gt;&amp;lt;/code&amp;gt;. Elements supported are Nature, Lightning, Steam, Fire, Heat, Ice, and Cold.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Imbue (614)]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast&amp;diff=203383</id>
		<title>Spirit Beast</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast&amp;diff=203383"/>
		<updated>2023-07-20T03:50:25Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Spirit Beasts&#039;&#039;&#039; are the spiritual essences of creatures that have dwelled in a given locale. Skilled characters can bind them to a talisman, which can be used by anyone to make them fight other Spirit Beasts to gain levels and become more powerful. The {{boldmono|[[BEAST (verb)|BEAST]]}} command is the main way to interact with the Spirit Beast system. It is &#039;&#039;&#039;highly&#039;&#039;&#039; recommended to read through {{boldmono|BEAST HELP}} to get an understanding of how Spirit Beasts work. The full content is also available &#039;&#039;&#039;[[/Walkthrough|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast system premiered at [[Ebon Gate]] 2014.  It is a strategic game, similar to [[siegery]], but with much more depth.  [[User:GS4-AUCHAND|GM Auchand]] redeveloped Spirit Beasts shortly after their debut and introduced [[Talondown Arena]] aboard [[The Firebird]] airship for players to battle each other and [[NPC]] Spirit Beast masters. The system received a major overhaul again in July 2020.&lt;br /&gt;
&lt;br /&gt;
If you are looking information on a specific Spirit Beast, please see [[Spirit Beast stats]].&lt;br /&gt;
&lt;br /&gt;
For information on Spirit Beast battling, please see [[Spirit Beast Battle Guide]].&lt;br /&gt;
&lt;br /&gt;
==Catching Your First Spirit Beast==&lt;br /&gt;
&lt;br /&gt;
=== Buying a Talisman ===&lt;br /&gt;
Before you can begin capturing and participating in Spirit Beast battles, you will need a Spirit Beast talisman. A talisman can be purchased from the shop &#039;&#039;Marks of the Beast&#039;&#039; in [[Talondown Arena]] (formerly aboard [[The Firebird]]) for 25,000 silvers. All talismans sold in the shop are identical in function. Each player can store 100 different Spirit Beasts, and the talismans are interchangeable. All talismans are wearable and all {{boldmono|BEAST}} commands can be used without needing it in your hand.&lt;br /&gt;
&lt;br /&gt;
=== Finding Spirit Beasts ===&lt;br /&gt;
Now that you have your talisman, you can begin searching for Spirit Beasts to capture. To do so, use the {{boldmono|BEAST SENSE}} command to search the room you are in. However, you will not be able to find Spirit Beasts in a &amp;quot;civilized&amp;quot; room. This usually applies to any room that is part of a town. You will see the following message if the room cannot contain Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman.  The surroundings feel too civilized to hold any spiritual energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the other hand, finding an &amp;quot;uncivilized&amp;quot; room is as easy as stepping outside the gates of the town. Using {{boldmono|BEAST SENSE}} in this kind of room will get you a message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, and a wash of foreign sensation floods your mind.&lt;br /&gt;
&lt;br /&gt;
You detect the presence of a common tsark spirit.&lt;br /&gt;
You detect the presence of a common wind wraith spirit.&lt;br /&gt;
You detect the presence of a common fire elemental spirit.&lt;br /&gt;
You detect the presence of a common water elemental spirit.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have a ~20% chance to find each specific common Spirit Beast that exists in the room. Uncommon and Legendary Spirit Beasts are more difficult to find. In fact, if you are unlucky, you may not sense any at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, but cannot quite manage to attune yourself to the spirits here.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be disheartened, just use {{boldmono|BEAST SENSE}} again! Sometimes it can take multiple tries to find the beast you are looking for. It is possible to see Uncommon and Legendary Spirit Beasts before you have the ability to capture them.&lt;br /&gt;
&lt;br /&gt;
Once you have found a beast that you want, use {{boldmono|BEAST ATTUNE {name}}} to select the Spirit Beast for capture, followed by {{boldmono|BEAST CAPTURE}} to add the Spirit Beast to your collection. There are not checks involved with {{boldmono|ATTUNE}} or {{boldmono|CAPTURE}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast attune water elemental&lt;br /&gt;
You tighten your grip on your copper talisman, attuning yourself to the presence of the water elemental spirit lingering in the area.  You sense its trepidation at the possibility of being captured!&lt;br /&gt;
Roundtime: 15 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast capture&lt;br /&gt;
You hold out your copper talisman and extend your thoughts to encompass the water elemental spirit lingering in the area.  Sudden warmth draws your attention to your hand, where motes of ghostly radiance spark over the surface of your talisman.  The spirit drifts closer to you, its outline glowing as it nears.&lt;br /&gt;
&lt;br /&gt;
Golden lightning crackles between the two of you, and a thrill of new sensation echoes up your arm and through your body as the spirit merges with your form.&lt;br /&gt;
&lt;br /&gt;
It is an average specimen of its kind.&lt;br /&gt;
&lt;br /&gt;
The water elemental seems to be cautiously optimistic about your bond.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing a Spirit Beast you must wait 15 minutes before you can sense or capture another.&#039;&#039;&#039; Trying to do so before the cooldown expires will yield this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
Your senses are dulled by your recent brush with the spirit world.  You will need to wait another 14 minutes and 50 seconds before your senses have recovered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have captured a Spirit Beast, you can view its information by using {{boldmono|BEAST SELECT {name}}} to select the beast from your collection followed by {{boldmono|BEAST INFO}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast info&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast is a common water elemental of 1 training with the following traits:&lt;br /&gt;
&lt;br /&gt;
General Traits&lt;br /&gt;
&lt;br /&gt;
      Exp. to Next:   301&lt;br /&gt;
             Class:   Elemental&lt;br /&gt;
           Element:   Water&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   High&lt;br /&gt;
           Quality:   Average&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
            Primary  Base  Bonus  Total      Secondary&lt;br /&gt;
            -------  ----  -----  -----      ---------&lt;br /&gt;
             Power:   109      0    109  ==&amp;gt; none&lt;br /&gt;
           Defense:   129      0    129  ==&amp;gt; Health Points: 145, Focused Defense: 71.12%&lt;br /&gt;
           Insight:   108      0    108  ==&amp;gt; Stance Detect: 77.00%, Flash of Insight: 8.92%&lt;br /&gt;
          Accuracy:    90      0     90  ==&amp;gt; Hit Rate: 80.11%, Critical Strike: 5.45%&lt;br /&gt;
             Speed:    89      0     89  ==&amp;gt; Surge of Speed: 6.97%, Evasion: 2.19%&lt;br /&gt;
&lt;br /&gt;
Appearance and Attacks&lt;br /&gt;
&lt;br /&gt;
       Description:   a bubbling water elemental&lt;br /&gt;
           Examine:   All that distinguishes the elemental from a pool of water is &lt;br /&gt;
                      the faint blue glow suffusing its depths.  Well, that and the &lt;br /&gt;
                      fact that it is walking upright in a vaguely humanoid shape.  &lt;br /&gt;
                      Bubbles and froth adorn its amorphous &#039;neck&#039; like a necklace &lt;br /&gt;
                      of pearls.&lt;br /&gt;
&lt;br /&gt;
          Armament:   none&lt;br /&gt;
&lt;br /&gt;
          Attack 1:   shoots a stream of water toward&lt;br /&gt;
          Attack 2:   hurls globes of water toward&lt;br /&gt;
    Flavor Message:   glowing bright blue&lt;br /&gt;
&lt;br /&gt;
           Special:   Rage of the Elements.  A technique frequently used by &lt;br /&gt;
                      elementals.  The user&#039;s aura flares and it unleashes a potent &lt;br /&gt;
                      stream of enemy at its foe.  Deals standard special ability &lt;br /&gt;
                      damage.  Costs 3 Special Charges.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may only have one version of a Spirit Beast in your collection at a time&#039;&#039;&#039;. You must {{boldmono|BEAST EXPEL}} the Spirit Beast before you can capture another one of the same type.&lt;br /&gt;
&lt;br /&gt;
===Removing a Spirit Beast===&lt;br /&gt;
If you are searching a Spirit Beast with a higher Quality or if your collection is getting too big, you can use {{boldmono|BEAST EXPEL}} to remove a Spirit Beast from your collection. &#039;&#039;&#039;Make sure to use {{boldmono|BEAST SELECT}} first to ensure you release the correct Spirit Beast&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
Expelling your water elemental will remove it from your collection and it will not be recoverable by any means.  If you&#039;re sure you want to do this, enter BEAST EXPEL again within 30 seconds.&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
With a wrenching feeling of sorrow, you release your water elemental into the environs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once expelled in this manner, that Spirit Beast is gone for good and you will need to capture a new version if you want another one.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use a Spirit Beast cage or Spirit Beast enchiridion to externally store the beast. To do so, first purchase either from the shop &#039;&#039;Sold Souls&#039;&#039; on [[The Firebird]] and hold the item in your hand. Finally, use {{boldmono|BEAST EXPEL {object}}} to place the Spirit Beast inside. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get my enchiridion&lt;br /&gt;
You remove a beast-marked leather enchiridion from in your viper skin toolkit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open enchiridion&lt;br /&gt;
You open a beast-marked leather enchiridion to the cover page.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn enchiridion&lt;br /&gt;
You carefully turn to the 1st page of your enchiridion.  The page is blank.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;beast expel enchiridion&lt;br /&gt;
You breathe gently onto a beast-marked leather enchiridion, and as you do, an uneasy sensation forms in the pit of your belly.  Silvery mist whisks from your lungs, forming into the shape of a spectral water elemental, which slowly sinks into the surface of your enchiridion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should you want to add the creature back to your collection, use {{boldmono|BEAST OFFER {object}}} while holding the item. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast offer enchiridion&lt;br /&gt;
You focus intently on the current page of the enchiridion.  Its ink begins to flow and ebb, pulsing as it takes on radiance and life.  Tendrils of glowing smoke rise from the page, assuming the spectral form of a water elemental.  Its form drifts toward you and merges with yours.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can store multiple Spirit Beasts of the same type externally and Spirit Beasts stored this way do not count as part of your collection. This means you can capture another Spirit Beast of that type with not problem. &lt;br /&gt;
&lt;br /&gt;
===Play with your Spirit Beast===&lt;br /&gt;
{{boldmono|BEAST MANIFEST}} allows you to create a non-combat pet that will perform various fluff actions that are visible to everyone in the room. You can only manifest one Spirit Beast at a time in this manner and the creature will follow its owner from room to room. The manifestation will last a few minutes but you can &amp;quot;dismiss&amp;quot; the manifestation to cause it to fade away sooner if needed. It will disperse early if taken into a room that disallows spell-casting or if it senses a Spirit Beast battle.&lt;br /&gt;
&lt;br /&gt;
==Spirit Beast Information==&lt;br /&gt;
&lt;br /&gt;
===Level &amp;amp; Experience===&lt;br /&gt;
Your Spirit Beast will gain levels as it fights. A Spirit Beast will start at level 1 and can grow to a maximum of level 20. As a Spirit Beast levels up, its Primary Stats will increase by a small amount depending on the beast&#039;s Class.&lt;br /&gt;
&lt;br /&gt;
It takes a certain amount of experience to rise to the next level. Beasts gain experience from participating in Spirit Battles with opponents. Experience gain is increased when battling higher-leveled Spirit Beasts, and diminished against lower-leveled Spirit Beasts. Experience gain is increased within Training Bouts. White Spirit Beast ampoules provide Spirit Beast experience.&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
A classification of Spirit Beasts based on innate traits. The current classes are &#039;&#039;&#039;Humanoid&#039;&#039;&#039;, &#039;&#039;&#039;Beast&#039;&#039;&#039;, &#039;&#039;&#039;Elemental&#039;&#039;&#039;, &#039;&#039;&#039;Arthropod&#039;&#039;&#039;, &#039;&#039;&#039;Aberration&#039;&#039;&#039;, &#039;&#039;&#039;Undead&#039;&#039;&#039;, and &#039;&#039;&#039;Beastman&#039;&#039;&#039;. The class of a Spirit Beast will determine how its Primary Stats grow:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+STAT GROWTH&lt;br /&gt;
! Class&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | Insight&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | Accuracy&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Beast || 3 || 2 || 4 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Elemental || 3 || 3 || 2 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Arthropod || 2 || 4 || 3 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Aberration || 4 || 2 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Undead || 4 || 3 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Beastman || 3 || 3 || 4 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
     &lt;br /&gt;
===Element===&lt;br /&gt;
Many beasts are aligned to an element, the spiritual world, or wild magic, and that alignment will affect how that beast does in battles vs. other aligned beasts according to this chart:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ATTUNEMENT&lt;br /&gt;
! Element||Weakest Against||Weak Against||Strong Against||Strongest Against&lt;br /&gt;
|-&lt;br /&gt;
| Unaligned || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Fire || Water || Earth || Air || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Water || Spirit || Air || Earth || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Earth || Air || Water || Fire || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Air || Spirit || Fire ||Water || Earth&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Fire || Earth || Water || Air&lt;br /&gt;
|-&lt;br /&gt;
| Wild Magic || Elements || - || - || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Rift Armament || Spirit || - || - || Elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Spirit Beast armaments are restricted by class as described below:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Class||Armament&lt;br /&gt;
|-&lt;br /&gt;
|Humanoid||Ring&lt;br /&gt;
|-&lt;br /&gt;
|Beast||Collar&lt;br /&gt;
|-&lt;br /&gt;
|Elemental||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Arthropod||War-paint&lt;br /&gt;
|-&lt;br /&gt;
|Aberration||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Undead||Sigil&lt;br /&gt;
|-&lt;br /&gt;
|Beastman||Fetish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rarity===&lt;br /&gt;
Spirit Beasts have a rarity denoting how difficult they are to find. There are no differences stat-wise between rarities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - Found throughout a given realm. If you can use {{boldmono|BEAST SENSE}} in a room, you will be able to find beasts of this rarity.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uncommon&#039;&#039;&#039; - Found in a small range of linked rooms such as a hunting ground or similar area. You can begin capturing uncommon Spirit Beasts once you’ve captured 10 common Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legendary&#039;&#039;&#039; - Found in a single specific room. Said room will most likely have some sort of special meaning or significance to the spirit beast in question. You can start capturing legendary Spirit Beasts once you’ve captured 25 total common or uncommon Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
It is not necessary to have 10 or 25 beasts in your collection, and beasts transferred from other players via cage or enchiridion will not count towards your Beasts Captured total.&lt;br /&gt;
&lt;br /&gt;
===Loyalty=== &lt;br /&gt;
Your Spirit Beast becomes more loyal when it wins fights, and it loses loyalty to you when it’s defeated. Loyalty doesn’t change in Training Bouts. When your Spirit Beast’s loyalty hits “waning”, it’s probably wise to buy or collect blood from creatures using a syringe and vial from [[The Firebird]] so you can {{boldmono|BEAST OFFER}} the vial to your Spirit Beast.&lt;br /&gt;
&lt;br /&gt;
Collect blood by killing creatures and {{boldmono|[[DRAW (verb)|DRAW]]}} their blood with the syringe.  The higher the level of the creature, the better the blood will be. Leopards in the Gyldemar Forest yield &amp;quot;moderate&amp;quot; quality blood while war griffins in OTF yield &amp;quot;incredible&amp;quot; quality blood. &lt;br /&gt;
&lt;br /&gt;
The process of drawing blood is thus:&lt;br /&gt;
&lt;br /&gt;
#Kill the creature&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|[[KNEEL (verb)|KNEEL]]}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|DRAW {CREATURE} WITH SYRINGE}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It looks like this:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;K&amp;gt;draw radical with syringe&lt;br /&gt;
You draw some of a triton radical&#039;s blood into your syringe.  The radical shrivels slightly.&lt;br /&gt;
Roundtime: 3 secs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat this process 3 more times to completely fill a vial.&#039;&#039;&#039; A full vial (4 kills) is needed to prepare your talisman. {{boldmono|[[LOOK (verb)|LOOK]]}} at the syringe to see how much blood has been collected. Note that the quality of the blood cannot be seen until the vial is full.&lt;br /&gt;
&lt;br /&gt;
===Quality (Skill)===&lt;br /&gt;
Naturally captured Spirit Beasts vary just a tad in their quality. The Skill value of a Spirit Beast provides a small boost to all Primary Stats. Upon capture, a Spirit Beast will have a Skill between +1 and +10. The Skill value cannot be seen directly but is reflected in the &amp;quot;Quality&amp;quot; of the beast. The Quality of a captured Spirit Beast can be either &#039;&#039;&#039;Unimpressive&#039;&#039;&#039;, &#039;&#039;&#039;Average&#039;&#039;&#039;, &#039;&#039;&#039;Robust&#039;&#039;&#039;, or &#039;&#039;&#039;Perfect&#039;&#039;&#039;. Please use the table below for quick reference:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Quality || Skill Value&lt;br /&gt;
|-&lt;br /&gt;
| Unimpressive || +1 - +3&lt;br /&gt;
|-&lt;br /&gt;
| Average || +4 - +6&lt;br /&gt;
|-&lt;br /&gt;
| Robust || +7 - +9&lt;br /&gt;
|-&lt;br /&gt;
| Perfect || +10&lt;br /&gt;
|-&lt;br /&gt;
| Extraordinary || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Currently, Quality can only be changed with &#039;&#039;&#039;a radiant bestial soulstone&#039;&#039;&#039; which increases the Spirit Beast&#039;s quality to &#039;&#039;&#039;Extraordinary&#039;&#039;&#039;. Some merchants can enhance a Spirit Beast, boosting all of their Primary Stats by 5 per service to a maximum of +20 to all stats:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
             Class:   Beast&lt;br /&gt;
           Element:   Unattuned&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   Exceptional&lt;br /&gt;
           Quality:   Perfect&lt;br /&gt;
    Merchant Bonus:   5 to all stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; - Determines how much damage your Spirit Beast does with autoattacks. Power does not have any secondary stats associated with it. Spirit Beasts with very low Power will hit less often as well.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039; - Mitigates damage from an enemy’s autoattacks. Defense, along with level, is also responsible for calculating your Spirit Beast’s &#039;&#039;&#039;Health Points&#039;&#039;&#039;. When your Spirit Beast uses the {{boldmono|FORTIFY}} command, it gains an additional layer of defense that allows it to block enemy autoattacks at a rate equal to its &#039;&#039;&#039;Focused Defense&#039;&#039;&#039; secondary stat. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; - Insight is a measure of how good your Spirit Beast is at reading the field of battle and picking up when it’s in an inferior stance to its opponent. Its first secondary stat, &#039;&#039;&#039;Stance Detect&#039;&#039;&#039;, is the rate at which your Spirit Beast will successfully detect its opponent’s stance and switch to counter it when you give the {{boldmono|DETECT}} command. Insight also informs your beast’s &#039;&#039;&#039;Flash of Insight&#039;&#039;&#039; chance, which is the likelihood on any given turn that the beast will freely auto-switch to counter an opponent’s superior stance without needing a command from you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Accuracy&#039;&#039;&#039; - Your Spirit Beast’s Accuracy is all about its precision in combat. It informs &#039;&#039;&#039;Hit Rate&#039;&#039;&#039;, which is the likelihood of your Spirit Beast to hit with autoattacks, and &#039;&#039;&#039;Critical Strike&#039;&#039;&#039;, which is the Spirit Beast’s chance to do extra damage on any given autoattack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039; - While all Spirit Beasts have the same base roundtime, Speed gives your Spirit Beast the chance to gain a &#039;&#039;&#039;Surge of Speed&#039;&#039;&#039;, which drastically reduces the roundtime before its next turn. It also dictates your Spirit Beast’s &#039;&#039;&#039;Evasion&#039;&#039;&#039;, which is a flat chance to dodge any autoattack that might have otherwise hit.&lt;br /&gt;
&lt;br /&gt;
==Spirit Battles==&lt;br /&gt;
There are a couple of ways to get into a Spirit Battle. You can challenge other players. If no players want to engage in bestial carnage, you can use portals in or near a number of towns to travel to the Talondown Arena, a crossrealm zone aboard [[The Firebird]] that features [[NPC]] beastmasters and a few fun challenges for burgeoning beast tamers.&lt;br /&gt;
&lt;br /&gt;
When you find someone willing to fight, be they man or machine, you’ll use {{boldmono|BEAST CHALLENGE {person}}} to initiate the challenge. They can then {{boldmono|BEAST CHALLENGE ACCEPT}} to begin a Spirit Battle.&lt;br /&gt;
&lt;br /&gt;
Spirit Battles can’t begin in rooms where magic is not allowed, some merchant rooms, or in places where there is already a Spirit Battle going.&lt;br /&gt;
&lt;br /&gt;
On a successful challenge, your Spirit Beasts will erupt into being. One of the Spirit Beasts will begin in a stance superior to the other’s, giving it an immediate advantage. One will also have a Speed advantage. These are partially random, but Insight and Speed play roles in determining the victor, respectively.&lt;br /&gt;
&lt;br /&gt;
After a few seconds, in which you can give your Spirit Beast an opening command, the Spirit Battle begins.&lt;br /&gt;
&lt;br /&gt;
===Battle Commands===&lt;br /&gt;
During a Spirit Battle, your goal is to give your Spirit Beast commands that will lead it toward success. Some commands cost Action Points, and others do not. Your Spirit Beast only gets 6 Action Points per battle, so use them carefully to get a leg up on your opponent. The commands are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Command || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK || none || Cancels other commands and tells a Spirit Beast to autoattack as normal instead. Has a chance of activating critical strikes, armament abilities, and can miss/be blocked. You should only ever need to issue this command if you give another command by mistake.&lt;br /&gt;
|-&lt;br /&gt;
| DETECT || none || Orders your Spirit Beast to detect its opponent’s stance and switch accordingly. Chance of success is based on your Spirit Beast’s Insight. Has a significantly lower roundtime than other commands.&lt;br /&gt;
|-&lt;br /&gt;
| FORTIFY|| 1AP || Your Spirit Beast gains a chance to block autoattacks equal to its Focused Defense chance for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| HEAL || 1AP || Restores a number of health points based on a percentage of your beast’s maximum health scaling with current health, best used when near defeat.&lt;br /&gt;
|-&lt;br /&gt;
| LASH || 1AP || Does guaranteed light damage to an enemy based on level. Your Spirit Beast also gains a Special Ability charge.&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || xSC || Expends x Special Ability charges to perform a powerful maneuver that differs by Spirit Beast. Standard special damage scales with level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Success in a Spirit Battle is all about keeping your Spirit Beast alive long enough to take out its opponent. Since Spirit Beasts can’t regain Action Points and always autoattack if they’ve been given nothing else to do, there’s a war of attrition in each fight.&lt;br /&gt;
&lt;br /&gt;
Your Spirit Beast is always in a stance. The stances themselves are not important, except to know that each counters two other stances and is countered by two other stances. If you notice your Spirit Beast doing less damage and taking more damage from autoattacks, you’ll want to weave a {{boldmono|BEAST COMMAND DETECT}} in with whatever else you’re doing, or you risk allowing the fight to snowball out of your control.&lt;br /&gt;
&lt;br /&gt;
If you’re having trouble finding someone with a Spirit Beast of like level to challenge you, you may want to enable {{boldmono|BEAST MATCH}}. If you and your opponent have {{boldmono|BEAST MATCH}} enabled before making your challenge, both Spirit Beasts will perform at the level of the lower one.&lt;br /&gt;
&lt;br /&gt;
===[[Talondown Arena]]===&lt;br /&gt;
Formerly located in the belly of [[The Firebird]], a roving airship, the Talondown is a cross-realm zone that allows you to Spirit Battle with NPCs of different skill levels. The Talondown introduces some other considerations of which players should be aware:&lt;br /&gt;
&lt;br /&gt;
Redsteel Marks -  Redsteel marks are a type of currency that allows you to purchase items from the arena cashier, including Spirit Beast ampoules, gem pouches, and Spirit Beast armaments. &lt;br /&gt;
Talondown Arena Level - Your Talondown Arena level determines how challenging your NPC opponents will be. At level 1, they’ll take it easy on you. Fights with NPCs at level 7 are brutal, and will only be winnable by the most dedicated Spirit Beast enthusiasts. &lt;br /&gt;
&lt;br /&gt;
There are four types of fight available through the Talondown Arena: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Matches&#039;&#039;&#039; - In Blood Matches, you put your life on the line every time that you step into the fighting pit. Your Spirit Beast’s health is tied to your own in these fights. On a defeat, there’s a good chance that your body will give out, killing you and costing you a deed. There are healers and empaths employed by the Talondown, but you’ll still suffer the effects of resurrection sickness afterward. You have about a 10% chance of winning Spirit Beast-centric prizes with each Blood Arena win. You can engage in Blood Matches against fellow players or NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Listed Fights&#039;&#039;&#039; - Listed Fights pit players against champion NPC trainers for a fabulous prize that is awarded at the end of the week. The goal of listed fights is to win as many fights as possible against other players in the arena. The catch is that once you are defeated three times, you’re out for the week and your score can’t further improve. Listed Fights are account-bound, so if you’ve already participated on one character, you can’t participate on a different one until next week. Listed match trainers all use level 20 Spirit Beasts, with no BEAST MATCHing. Your entry token is removed upon entry and returned if you win.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weekly Challenge&#039;&#039;&#039; - Each week, seven NPC trainers are selected at random. Your challenge is to defeat all of them in order of ascending difficulty. These trainers do not level match, unlike the ones in Blood Matches or Training Bouts, so you may have to get your Spirit Beast to maximum level of 20 before you stand a chance against these higher-level trainers. Each trainer uses their own favorite Spirit Beast, so if you fail to defeat one, you can select a different Spirit Beast of your own that might better counter the trainer’s standing choice. If you defeat all seven trainers, you’ll earn a significant prize in the form of a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; and a hefty chunk of character experience in the process. Weekly Challenges are only against NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Training Bouts&#039;&#039;&#039; - Training Bouts are the only arena fight type that costs silvers. This is because Training Bouts award additional Spirit Beast experience, meaning that your Spirit Beast will level faster. You can engage in Training Bouts against fellow players or NPCs. Each training bout costs 1000 silver and grants an additional 100 beast experience for a victory.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Battling with your Spirit Beast awards you a small amount of experience. The first 10 times that you participate in a Spirit Beast battle, you will earn 150 experience for winning or 75 experience for losing. Talondown Arena provides additional rewards for taking part in Listed Fights or the Weekly Challenge:&lt;br /&gt;
&lt;br /&gt;
* The top 3 Listed Fight players for the week are awarded a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; the following Monday. &lt;br /&gt;
* Each master defeated in the Weekly Challenge awards you 150 additional experience. Defeating all 7 masters earns you a &#039;&#039;&#039;gilded lockbox.&#039;&#039;&#039;&lt;br /&gt;
* There is a low (1%?) chance upon winning any Talondown Area battle that you will be awarded &#039;&#039;&#039;a stack of redsteel marks&#039;&#039;&#039; contining 200-600 marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded Lockbox&#039;&#039;&#039; - This impressive prize can be REDEEMed at the Talondown Arena Cashier once earned. Players have one week to REDEEM their lockboxes or they will be lost at the start of the new week on Monday.  The lockbox contains the following:&lt;br /&gt;
&lt;br /&gt;
* A stack of 200-600 Redsteel Marks. You must BREAK the stack to redeem them.&lt;br /&gt;
* Several random high level gems (possibily from [[Reim]]) worth 10k to 25k silvers.&lt;br /&gt;
* A random weapon, shield, armor, or accessory. This item is randomly enchanted by the treasure system and can possess flares, padding, or [[enhancive|enhancives]].&lt;br /&gt;
* You&#039;ll receive 1,250 field experience upon redeeming the lockbox:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
G&amp;gt;redeem&lt;br /&gt;
A snooty green goblin says, &amp;quot;Yeah, yeah, I gotcher winnings right here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He hands you a talon-stamped gilded lockbox.&lt;br /&gt;
&lt;br /&gt;
A vivid memory of recent Spirit Battles overcomes you, and you feel enriched by the experience.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Augmenting Your Spirit Beast==&lt;br /&gt;
There are a number of available items to modify and care for your Spirit Beasts. Some of these items can be purchased for silver while other require Redsteel Marks.&lt;br /&gt;
&lt;br /&gt;
=== Ampoules ===&lt;br /&gt;
Ampoules (or potions) come in seven different types which alter Primary Stats or grant experience. You can have a maximum of +10 bonus to any given stat, and a maximum of +20 bonus in total. Reset potions can only be if you have at least one bonus applied. Experience ampoules can be used as long as your Spirit Beast is not yet level 20.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Red || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| Orange || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| Yellow || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| Green || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Blue || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| Black || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| White || Bonus experience&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Armaments are &amp;quot;equipment&amp;quot; that can be used by a Spirit Beast. Spirit Beast armaments often feature a stat tradeoff, meaning that they’ll lower some stats and raise others. The tradeoff is always a net positive. Armaments can do unusual things like suppress your Spirit Beast’s elemental attunement or give it the ability to resist death.&lt;br /&gt;
&lt;br /&gt;
Spirit Beasts can only use one armament at a time. Armaments can be equipped and disarmed from your Spirit Beast so long as you’re not engaged in a Spirit Battle or challenge. &lt;br /&gt;
&lt;br /&gt;
Armaments come in three tiers: Lesser, Sturdy, and Potent. Lesser armaments can be worn by any Spirit Beast that meets the armor piece’s specific requirements, which can be determined by {{boldmono|LOOK}}ing at it. Sturdy armaments require a Spirit Beast to be at least level 10, and Potent armaments require level 20. &lt;br /&gt;
&lt;br /&gt;
===Cages and Enchiridions===&lt;br /&gt;
Cages and enchiridions provide external storage for Spirit Beasts. By using {{boldmono|BEAST EXPEL {object}}} while one is held in hand, a Spirit Beast will be removed from the user collection and placed in the object. These objects can be given to others, allowing a way to trade Spirit Beasts between players.&lt;br /&gt;
&lt;br /&gt;
Cages can hold a single Spirit Beast and can only be used once. Enchiridions can hold up to 10 and have unlimited uses. {{boldmono|[[ANALYZE (verb)|ANALYZE]]}} each item for usage commands.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
Redsteel Marks can be spent in Talondown Area by purchasing wares from &#039;&#039;&#039;a snooty green goblin&#039;&#039;&#039; with {{boldmono|ORDER}} or {{boldmono|INQUIRE WARES}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| a tiny ancient armament || 350 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a sturdy ancient armament || 1,050 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| an ornate ancient armament || 3,500 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a small burlap pouch || 250 redsteel marks || Contains several gems totaling about 10k to 20k silver (limit 5 per day)&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled red ampoule || 400 redsteel marks || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled orange ampoule || 400 redsteel marks || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled yellow ampoule || 400 redsteel marks || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled green ampoule || 400 redsteel marks || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled blue ampoule || 400 redsteel marks || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled black ampoule || 200 redsteel marks || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| a small liquid-filled white ampoule || 200 redsteel marks || +250 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a large liquid-filled white ampoule || 400 redsteel marks || +500 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a huge liquid-filled white ampoule || 2,000 redsteel marks || +2,000 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a beast-marked leather enchiridion || 2,500 redsteel marks || &lt;br /&gt;
|-&lt;br /&gt;
| a radiant bestial soulstone || 20,000 redsteel marks || increases Spirit Beast&#039;s quality&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The items available rotate every few hours. The armaments and gem pouches will always be available along with 3 random ampoules. There is only a small number of ampoules of each type available per rotation which is shared across all players. After a total of 7(?) purchases of a specific ampoule, it will be out of stock until it shows up again when the stock rotates. Armaments and gem pouches never run out stock but a player can only buy gem pouches 5 times per day.&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Sold Souls&lt;br /&gt;
|look=a brass-marked claret door&lt;br /&gt;
|location=From Firebird entrance, west, south, south, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Sold Souls] }}}===--&amp;gt;===Sold Souls===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Sold Souls, Salesroom&lt;br /&gt;
|desc=Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in their milky depths.  Bathed in their glow, a single branching ebony stand holds the only wares for sale on beds of night-hued velvet.  The sounds of the ship seem dimly muted, as if coming through swaddling cloth, though no such cloth exists to excuse the diminution.  You also see a brass-marked claret door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the ebony stand:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a beast-marked leather enchiridion || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-abeastmarkedleatherenchiridion&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abeastmarkedleatherenchiridion&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast enchiridion meant for holding multiple Spirit Beasts.  You can OPEN and CLOSE it.  Once open, you can TURN and FLIP through the enchiridion to see what Spirit Beasts are stored inside.  Spirit Beasts can be stored in this item through the use of BEAST EXPEL {object} and then added to a player&#039;s collection via BEAST OFFER {object} when on a page that contains a Spirit Beast.  If you end up with stretches of blank pages in between the stored beasts, try giving the enchiridion a good SHAKE to remove the spaces between pages.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100000&lt;br /&gt;
|-&lt;br /&gt;
| a fragile rainbow glaes cage || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-afragilerainbowglaescage&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-afragilerainbowglaescage&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast cage meant for holding a single Spirit Beast.  If this item is filled with a Spirit Beast (typically through BEAST EXPEL {object}), the Spirit Beast can be transfered to and added to another player&#039;s collection via BEAST OFFER {object}.  You can LOOK at this item to determine whether or not there is a beast inside.  If it&#039;s dirty, try CLEANing it to reveal the Spirit Beast it holds!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Marks of the Beast&lt;br /&gt;
|look=a cross-hatched burnt sienna door&lt;br /&gt;
|location=From Talondown entrance, north, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Marks of the Beast] }}}===--&amp;gt;===Marks of the Beast===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Marks of the Beast, Showroom&lt;br /&gt;
|desc=Bone fetishes dangle from the wood plank ceiling, swaying slightly and clacking together in the heavy, incense-laden air.  Held aloft by a faceless stone idol near the entrance, a shallow bowl of polished flowstone holds glittering baubles within.  Beyond the stolid guardian is a tiered rack made of widowwood.  Like the golvern-inlaid hatch behind it, its flat surfaces are carved with leaping beasts.  You also see a cross-hatched burnt sienna door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the flowstone bowl:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a small brass talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallbrasstalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallbrasstalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the brass talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small silver talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallsilvertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallsilvertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small copper talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcoppertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcoppertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the copper talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the widowwood rack:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a thin silver syringe || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-athinsilversyringe&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-athinsilversyringe&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver syringe and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the syringe may be further &amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a small crystal vial || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcrystalvial&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcrystalvial&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the crystal vial and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the vial may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved Posts]]&lt;br /&gt;
*[[Spirit Beast stats]]&lt;br /&gt;
*[[The Firebird]]&lt;br /&gt;
*[[Talondown Arena]]&lt;br /&gt;
*[[EGShop:Ilixil&#039;s Bestiary|Ilixil&#039;s Bestiary Ebon Gate shop]]&lt;br /&gt;
*[[Spirit Beast Battle Guide]]&lt;br /&gt;
*[[Spirit Beast Battle Guide/Status Effects|Status Effects]]&lt;br /&gt;
*[[/Walkthrough|Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast_stats&amp;diff=203359</id>
		<title>Spirit Beast stats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast_stats&amp;diff=203359"/>
		<updated>2023-07-19T03:17:30Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: Fixed Casing of several beasts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
This page contains information for [[Spirit Beast|Spirit Beasts]]. As of the release of 3.0, there were 157 unique Spirit Beasts, including 53 Legendaries. A number have been added since, including the mammoth arachnid and Rift beasts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This list should be considered incomplete. You can help by catching &#039;em all!&#039;&#039;&#039;&lt;br /&gt;
==Spirit Beast Information==&lt;br /&gt;
This table lists the locations and stats for all known [[Spirit Beast|Spirit Beasts]]. Stats below assume Spirit Beast has Perfect Quality (+10 all stats). Hovering over text fields may reveal additional information.&lt;br /&gt;
&amp;lt;!--- In order to add a row to the table, please use the following template:&lt;br /&gt;
START OF TEMPLATE&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;ENTER DESCRIPTION OF THE SPIRIT BEAST HERE&amp;quot;&amp;gt;Name: lower case if common or uncommon, upper case if legendary&amp;lt;/span&amp;gt;&lt;br /&gt;
| Rarity options: Common, Uncommon, Legendary&lt;br /&gt;
| Type options:  Humanoid, Beast, Elemental, Arthropod, Aberration, Undead, and Beastman.&lt;br /&gt;
| Element options: Unaligned, Fire, Water, Earth, Air, Spirit, Wild Magic, Rift Armament&lt;br /&gt;
| Realm options: CYS, FWI, HW, IMT, KF, Rift, RR, SH, SoS, TI, TV, TW, WL, ZL, Buy, Unknown&lt;br /&gt;
| Location options: Put in the general name of the area - using LOCATION may be best; please do not put in the specific room name&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;INSERT THE SPECIFIC ROOM NAME HERE&amp;quot;&amp;gt;INSERT THE ROOM NUMBER HERE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;INFORMATION ON THE ATTACK&amp;quot;&amp;gt;Special Ability Name&amp;lt;/span&amp;gt;&lt;br /&gt;
| # Attack Cost&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | # Level 1 Power&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | # Level 1 Defense&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | # Level 1 Insight&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | # Level 1 Accuracy&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | # Level 1 Speed&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | # Level 20 Power&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | # Level 20 Defense&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | # Level 20 Insight&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | # Level 20 Accuracy&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | # Level 20 Speed&lt;br /&gt;
END OF TEMPLATE&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! rowspan=2 | Name&lt;br /&gt;
! rowspan=2 | Rarity&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! rowspan=2 | Element&lt;br /&gt;
! rowspan=2 | Realm&lt;br /&gt;
! rowspan=2 | Location&lt;br /&gt;
! rowspan=2 | Room&lt;br /&gt;
! rowspan=2 | Special Ability&lt;br /&gt;
! rowspan=2 | Cost&lt;br /&gt;
! colspan=10 | Attributes&lt;br /&gt;
|- &lt;br /&gt;
! P(1)&lt;br /&gt;
! D(1)&lt;br /&gt;
! I(1)&lt;br /&gt;
! A(1)&lt;br /&gt;
! S(1)&lt;br /&gt;
! P(20)&lt;br /&gt;
! D(20)&lt;br /&gt;
! I(20)&lt;br /&gt;
! A(20)&lt;br /&gt;
! S(20)&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| goblin&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kobold&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| manticore&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rolton&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| thrak&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hyena&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Broken Lands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| jackal&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Broken Lands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| mare&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pony&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| stallion&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| mammoth arachnid&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Spider Temple&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by spiders. The user aims a single, venom-laden attack at its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Venomous Bite&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Elusive Warcat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Blackened Cave&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Greenwing Queen&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Castle Anwyn&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user pumps venom into its stinger and jabs at its opponent, dealing half the damage of a standard special ability and putting its foe to Sleep.&amp;quot;&amp;gt;Sleep Stinger&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hungering Ghoul&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Graveyard&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead.  The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion.  Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The near-mythical beast is a creature with downy white fur and an improbably long horn that would be as white as the freshly driven snow, if it were not stained darkly with blood.  Frayed remains of a saddle cling haphazardly to its back, a thunderous warning to anyone that the creature is not, in fact, a pretty, pretty unicorn.&amp;quot;&amp;gt;Rampaging Ki-Lin&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Sheruvian Monestary&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels pure light through its horn to strike its foe.  Deals 100% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Healing Horn&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Kobold Villager&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Village&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect.  The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force.  Deals standard special ability damage. Costs 3 Special Charges.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 82&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Primal Minotaur&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Hidden Plateau, Ruins&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals.  The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Despite eyes that are puffy and red from constant weeping, the nymph is exquisitely beautiful.  Her figure is a perfect hourglass, and her skin as pale as seafoam.  Shells and bits of oceanic debris cling to her lustrous blue locks, but those would probably come out with a bit of combing.&amp;quot;&amp;gt;Mournful Nymph&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Coastal Cliffs&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user weaves a powerful melody at its opponent.  Deals 75% special ability damage and knocks the foe Unconscious.&amp;quot;&amp;gt;Slumber Song&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Iron Kobold&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Mines&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vanquished Invader&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Exterior&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Willow Spirit&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Upper Trollfang, Winding Trees&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels its powers to make the earth beneath its opponent explode, showering them with molten rock that deals half the damage of a standard special ability and Stuns the foe.&amp;quot;&amp;gt;Boil Earth&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tall and lean, the sylvan is possessed of stunning grace.  Its limbs flow like water, and the play of air over its wings is a dazzling dance of fluttering white feathers.  The expression on its face is infinitely serene, as if contentedness were its only goal.&amp;quot;&amp;gt;Featherdancer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| WL&lt;br /&gt;
| Elven Village&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Tree Statue, Arm&#039;s Cradle&amp;quot;&amp;gt;7900&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a swirling storm of wind against its foe.  Increases the user&#039;s Power by 50%, deals 100% special ability damage and protects the caster with Airwall.  After using this ability once, it will use the Rage of the Elements special ability for the remainder of the Spirit Battle. &amp;quot;&amp;gt;Stormfury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Frost Lich&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Graveyard&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Under Crypt, Ice Room&amp;quot;&amp;gt;7229&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user blows a gust of frigid air toward its opponent.  Deals 100% special ability damage and Slows the foe.&amp;quot;&amp;gt;Freezing Grip&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ghostfin&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Coastal Cliffs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7653&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user takes a huge bite out of its foe.  Deals 100% special ability damage and causes the foe to Bleed and the user to go Berserk.&amp;quot;&amp;gt;Hunger of the Deep&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Golden Champion&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;18254&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon the power of the Arkati to increase its Power and Defense by 50%.  After using this special ability once, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Temper&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hulking Blademaster&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Catacombs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7542&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user swings a tremendous blade at its foe. Deals 133% special ability damage.&amp;quot;&amp;gt;Mighty Swing&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hungering Serpent&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7703&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes out at its opponent with its fangs.  Deals 100% special ability damage and heals the caster for 33% of damage dealt.&amp;quot;&amp;gt;Soul Fang&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Kobold High Shaman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Village&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6271&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;When fighting an elementally attuned opponent, it aligns its aura against the opponent&#039;s, imbuing itself with the countering element.  Otherwise, it does a silly dance to the primal spirits and deals 66% special ability damage.  After using this special ability once, it will use the Primitive Strike special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aura Alignment&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Eyes like cut rubies glisten with intelligence in the serpent&#039;s draconian face.  Though not large, it is a graceful creature, its coils undulating like fine fabric in the breeze as it glides through the air.  A faintly luminous sheen, like the halo of light around a full moon, wreathes its body in a steady, unwavering aura.&amp;quot;&amp;gt;Moon Serpent&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Fire&lt;br /&gt;
| WL&lt;br /&gt;
| Melgorehn&#039;s Reach&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;18185&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user ignites its scales with the power of moonlight.  Deals 75% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Lunar Charge&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Nightchild&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Darkstone Keep&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7036&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user manifests its opponent&#039;s nightmares.  Deals 75% special ability damage and drives the foe to Madness.&amp;quot;&amp;gt;Kiss of the Jackal&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pyrelord&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| WL&lt;br /&gt;
| Glatoph&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7902&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user surrounds its opponent in combustible gases before setting them violently alight.  Deals 100% special ability damage and Immolates the foe.&amp;quot;&amp;gt;Pyrelight&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| [[Navigators|Prim Navigator]]&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Danjirland&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7801&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user teleports toward its foe and delivers an attack that deals 120% special ability damage.  Due to the swiftness of its attack, its next action follows almost immediately.&amp;quot;&amp;gt;Blink Strike&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| [[:Category:Griffin Sword Saga|Rose Lord]]&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Upper Dragonsclaw&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6719&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons blood-hungry thorns to strike at its opponent.  Deals 100% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Embrace of Thorns&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Stone Guardian&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Colossus&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6853&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user slams an immense stone fist down at its foe.  Deals 133% special ability damage.&amp;quot;&amp;gt;Grand Smash&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;With a face lined by exhaustion as much as the stamp of years, the rider sits astride a phantasmal steed that looks to be wrought from the same tapestry as the sky at night.  His eyes twinkle like stars.  The rider bears a long blade that drinks the light, its flat as dark as its silver edge is bright.&amp;quot;&amp;gt;Weary Rider&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7924&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes at its foe with a magical blade.  Deals 100% special ability damage and knocks the foe Unconscious.&amp;quot;&amp;gt;Dreamstrike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Wellwisher&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Catacombs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7510&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls a fortune in silver pieces into the sky to rain down on its opponent.  Deals scaling special ability damage based on charges spent.&amp;quot;&amp;gt;Silver Fall&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Taking the form of a common clerical companion, the creature appears to be made entirely from whiskey so strong that it could peel paint.  Judging from the clarity and color, the whiskey is probably decent, too.&amp;quot;&amp;gt;Whiskey Spirit&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Cooper&#039;s, Secret Room&amp;quot;&amp;gt;23976&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a wave of inebriating whiskey down upon its opponent.  Deals 75% special ability damage and Stuns the foe.&amp;quot;&amp;gt;Douse&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| alleycat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines. The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal. Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| daggerbeak&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fenghai&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hound&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| lobster&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| roa&#039;ter&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| shan&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Freeport Smuggler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Crooked Way&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Jantalarian Reaver&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade. The user falls into a deadly sword form and slashes viciously at its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Famished Vesperti&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Ruined Temple&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls upon its opponent and drains its life essence, dealing half the damage of a standard special ability and healing itself for the same amount.&amp;quot;&amp;gt;Red Feast&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Waernmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead. The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Deathless Knight&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Dark Cavern&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;25210&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;If the user is at more than half health, it swings with its sword and deals 133% special ability damage.  Otherwise, it channels its energies to heal itself for an amount equal to 133% special ability damage.  After healing in this way, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Shadow Restoration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Demonic Echo&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;5440&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user emits waves of intense dread toward its foe.  Deals 75% special ability damage and drives the foe to Madness.&amp;quot;&amp;gt;Sheer Fear&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Dwarven Zealot&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Cairnfang&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;9394&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user utters a prayer to powers from beyond, imbuing itself with might. Its Defense is increased by half and it gains a Reflective Shield. After using this ability once, it will use the Primitive Strike special ability to do standard special ability damage for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Spirit of Adamantine&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The kraken is a mass of suckered tentacles that whip and flail about like the arms of a drowning man.  Young enough that its flesh has not darkened to its adult violet, the creature is still massive, its beaked maw twitching with constant hunger. Its eyes are two amber orbs with tiny pupils and a great deal of malice.&amp;quot;&amp;gt;Fledgling Kraken&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Vornavian Coast&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavian Coast, Beach&amp;quot;&amp;gt;5125&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes at its opponent with all eight of its arms.  Deals scaling special ability damage based on charges spent.&amp;quot;&amp;gt;Eight Arm Slap&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Mysterious Huntsman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;14504&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user draws on ancient knowledge of the wilds to increase its Insight by 100%.  Its Detect Chance becomes 100% and its Flash of Insight chance increases by an additional 100%.  After using this ability once, it will use the Rage of the Elements special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Wisdom of the Woods&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pale Woman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4621&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user applies her knowledge of anatomy to a series of quick strikes at its foe.  Deals 75% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Bloody Precision&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Oceanic Oracle&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Solhaven&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;1534&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user focuses its prodigious alien intellect on its opponent.  Deals 100% special ability damage and inflicts Sympathy on the foe.&amp;quot;&amp;gt;Mentalism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Evidently the work of someone entirely unaware of what an actual warcat is, this awesome beast is just a tabby wearing a little suit of chainmail.  The armor is so heavy that the kitty can barely move, but it is certainly well-protected.&amp;quot;&amp;gt;Questionable Warcat&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;5684&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user exhibits incredible cuteness.  Deals 75% special ability damage and inflicts Sympathy on the foe. &amp;quot;&amp;gt;Bellyflop&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Sunderer&#039;s Titan&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Charl&#039;s Quay&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;1487&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels its adaptive nature to increase its Power by 100%.  After using this ability once, it will use the Primitive Strike special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Forced Evolution&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Tortured Paladin&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;14599&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls out to the Arkati to increase its Defense by 100%.  After using this ability once, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aegis of Light&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Short even for a human woman, the intensity of the magister&#039;s grey gaze more than makes up for her small stature.  She wears her curly brown hair up in a tight bun, lending severity to an already angular face.  One arm cradles a thick tome bound in ivy-patterned leather.&amp;quot;&amp;gt;Woeful Magister&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4624&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user tears open the walls of the world.  Deals 133% special ability damage to its opponent and 66% special ability damage to itself. &amp;quot;&amp;gt;Open the Walls&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Four wings of liquid shadow stretch from the amorphous back of the creature, tattered and shaped like those of a great bat. Shifting occasionally among a variety of shapes, it seems unable to decide on a single form.&amp;quot;&amp;gt;Nascent [[:Category:Ride of the Red Dreamer|Duskborn]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Vornavian Coast&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavian Coast, Caverns&amp;quot;&amp;gt;5141&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user shapeshifts, taking on the form of its foe.  Its Power, Defense, Insight, Accuracy, and Speed all mirror an enhanced version of the opponent&#039;s, and it takes on its opponent&#039;s special ability.&amp;quot;&amp;gt;Dreamshift&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Carrying a wooden pipe that is rough-hewn but serviceable, the Jantalarian is a slim youth in an ill-fitting uniform.  A thin wisp of a mustache is the only sign of his manhood, and it is a feeble one at that.&amp;quot;&amp;gt;Jantalarian Piper&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavis, Outlands Road&amp;quot;&amp;gt;5472&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user plays a powerful magical melody to increase its Power by 75% and imbue itself with Regen.  After using this ability once, it will use the Desperation special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Strong March&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| arctic wolverine&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fox&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| glacei&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Heavy muscles bunch powerfully underneath a white coat that would blend well with a driving snowstorm.  The bear looks disagreeable to an extreme, suggesting that attempts to engage with it would put one on the very thinnest of ice.&amp;quot;&amp;gt;polar bear&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user launches itself toward its foe and blurs into a whirlwind of bites and strikes.  Deals 100% special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| seeker&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| snowy owl&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| penguin&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| silverback orc&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| striped snowcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines. The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal. Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| thyril&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| timber wolf&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| vereri&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead. The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Frostling&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Frozen Garden&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Halfling Pioneer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Pioneer Cemetary&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a large blue mule to trample its opponent, dealing standard special ability damage. Storing special ability charges beyond the minimum will increase the damage of this special ability.&amp;quot;&amp;gt;Icemule&#039;s Revenge&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ravenous Incubus&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Den of Rot&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user exudes preternatural charisma in damaging psychic waves.  Deals 100% special ability damage and Distracts the foe. &amp;quot;&amp;gt;Thirst&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Reckless Firestormer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Abandoned Farm&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user creates a magical cloud that showers its foe with liquid fire, Immolating the opponent.&amp;quot;&amp;gt;Burning Cloud&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ancient Jeweler&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Icemule, Ruins&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3327&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls jewels into the air, their commingled light joining to protect it with a Reflective Shield.  If it already has a Reflective Shield, it hurls precious stones at its foe, dealing standard special ability damage&amp;quot;&amp;gt;Jeweled Shield&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Huge and winged, the draconian figure of the beast exudes cold, setting the air around it to crackling.  It stands on two powerful hindquarters, foretalons flexing, as it surveys the area with baleful eyes that are like pools of silver.&amp;quot;&amp;gt;Frostwyrm&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Glatoph&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Glatoph, Icy Passage&amp;quot;&amp;gt;2550&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user goes into a frenzied rage, belching frosty breath.  Deals 100% special ability damage and causes the user to go Berserk. &amp;quot;&amp;gt;Cold Rage&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;To say that the apprentice is &#039;accompanied&#039; by a pack of wild monkeys would be strictly true, but unfair.  One does not typically seek company from creatures that have smeared themselves with fluids and muck, or that are constantly tugging on one&#039;s star-spangled robes.  But yes, the apprentice is accompanied by a pack of wild monkeys.  Lucky fellow.&amp;quot;&amp;gt;Harried Apprentice&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Underground&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;15824&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels arcane arts far beyond its control.  Deals 100% special ability damage.  The caster and its opponent become attuned to random elements.  After using this ability once, the user will use the Rage of the Elements special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aura Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The librarian carries an open tome in one hand, and barely seems aware of the surroundings.  With a distant look in its eyes, it&#039;s clear that the librarian&#039;s mind is entirely elsewhere.&amp;quot;&amp;gt;Librarian&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Abbey&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;28882&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user selects a spell at random from an ancient tome.  Deals 100% special ability damage and afflicts the foe with a random debuff.&amp;quot;&amp;gt;Poison Pen&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;In spite of the slight tatters to her white robe and the ring of keys that she clutches almost compulsively in one trembling hand, the abbess is a portrait of stern determination.  She is a handsome woman and was perhaps once beautiful, but the lines of privation in her face are deeply graven.&amp;quot;&amp;gt;Mother Superior&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Abbey&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Abbey Chapel, Altar&amp;quot;&amp;gt;28877&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels her rage and the power of the Arkati.  Deals 133% special ability damage, and an additional 25% special ability damage against Spirit-attuned creatures.  After using this ability once against a Spirit-attuned creature, the user will instead use the White Magic special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Deific Cleansing&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The long and lustrous hair of the dark elven woman does little to conceal the fact that her once-beautiful face has begun to slough away.  What is left of her body is almost obscenely feminine, clad in crimson robes too tight for her build.&amp;quot;&amp;gt;Rotting Seductress&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Abandoned Farm&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3194&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user weaves an enchantment around its opponent.  Deals 100% special ability damage and inflicts Sympathy on the foe. &amp;quot;&amp;gt;Seduction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 145&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;No taller than a human child, the firemage is actually quite old for a hallfing.  His craggy features are twisted with a vindictive sneer.  Carved from obsidian, the twisted staff he bears is cut to resemble a pair of great vipers twining about one other.&amp;quot;&amp;gt;Stunted [[Thurfel|Firemage]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Subterranean Tunnels&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Gas Pocket]&amp;lt;br&amp;gt;9126 / u4045251&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls liquid flame at its opponent.  Deals 100% special ability damage and Immolates the foe.&amp;quot;&amp;gt;Ambition&#039;s Flames&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;So in tune with the cold that its skin has turned startling blue, the titan is a towering being with beads of ice clacking in his long white beard.  He bears a massive club of white wood, its head studded with spikes of bright rhimar.&amp;quot;&amp;gt;Titanic Shaman&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beastman&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Off the trail&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3482&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon the spirits of the cold winds.  Deals 100% special ability damage and protects the caster with Airwall.&amp;quot;&amp;gt;Savage Prayer&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;One of the serpent&#039;s heads is dark violet and the other is a lurid red, but both have fangs dripping with deadly venom.  Dancing in its eyes is an intellect far beyond that of any common snake.&amp;quot;&amp;gt;Two-headed Snake&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Ice Plains&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3302&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user rears up and strikes at its opponent with both heads.  Deals 75% special ability damage and Slows the foe. &amp;quot;&amp;gt;Double-Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Small even for a halfling, the cannibal&#039;s carnivorous tastes are evident in its sharp-filed teeth and bloody face.  If there existed any confusion as to the meat it craves, the necklace of small humanoid bones and the fact that it is wearing a slightly larger skull for a helm would probably decide the matter.&amp;quot;&amp;gt;halfling cannibal&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| HW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses.  Deals 100% special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tremendous in size, the hinterboar has a dusky golden pelt and tusks like cavalry sabres.  Beyond its lethal natural defenses and unpleasant attitude, the boar appears to be a walking treasury of future bacon.&amp;quot;&amp;gt;hinterboar&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| HW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals 100% special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The warg&#039;s coat is the color of fresh snowfall and its eyes the hue of fresh-spilled blood.  Though shaped like a wolf, it is larger and more heavily muscled.  Its blood-smeared snout suggests that someone recently discovered that the warg was not, in fact, a good boy.&amp;quot;&amp;gt;warg&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| HW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;We Are Pack.  The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;With hair the color of morning mist and eyes that glow like twin suns, the disir surveys the surroundings with a look of cool disinterest.  She is surpassingly appealing, provided that one has an interest in titanic women with radiant wings.&amp;quot;&amp;gt;Brawny Disir&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| HW&lt;br /&gt;
| Angargreft&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user enshrouds itself with dazzling radiance.  Deals 100% special ability damage and casts Rebirth upon the user.  After using this ability once, it will use the special ability Sky Rend for the remainder of the Spirit Battle.  Costs 4 Special Charges.&amp;quot;&amp;gt;Disir&#039;s Radiance&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The great size and prodigious musculature of the berserker would be enough to mark him a formidable foe on the battlefield.  His arms end in igneous rock veined with dripping rivulets of magma, and his eyes swirl black and red with a visible manifestation of the unholy fury coursing through his form.  In short, he is terrifying.&amp;quot;&amp;gt;Battleborn Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| HW&lt;br /&gt;
| Angargreft&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Angargreft, Berserker&#039;s End]&amp;lt;br&amp;gt;30054 / u7503498&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Hot fury fuels an earthshattering assault.  Deals 80% special ability damage.  Grants Berserk.  Inflicts Daze.&amp;quot;&amp;gt;Shattering Fist&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The diaphanous silks dancing in the air around the sybil only serve to emphasize the gauntness of her form.  Though her face is unsettlingly ageless, the flesh of her hands is thin and spiderwebbed with veins.&amp;quot;&amp;gt;Chthonian Sybil&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| Spirit&lt;br /&gt;
| HW&lt;br /&gt;
| Pit of the Dead&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Chthonian Dark]&amp;lt;br&amp;gt;30082; go arch / u7503444; go arch (puzzle)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user plucks at the strings of their opponent&#039;s fate. Deals 100% special ability damage and reduces the foe&#039;s Defense by 50%. After using this ability once, it will use the Witchcraft special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Alter Fate&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 &lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Swathed in grey plumage that gleams like cut agates, the petrel is a small bird with a rounded head and a little beak that looks simultaneously hungry and sharp.  Both of its wings are banded with faint darker markings.  Its elegant bearing is only slightly marred by a smattering of fish guts still clinging to its talons.&amp;quot;&amp;gt;storm petrel&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| KF&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flies toward its foe and pecks mercilessly.  Deals 100% special ability damage.&amp;quot;&amp;gt;Pecking Order&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;So large that it is ill-contained by the spiraling conch shell that it has stolen as a home, the coconut crab is roughly the size of its namesake.  Two eyes swivel on eyestalks, glossy and black.  Given that it is an arthropod, it is difficult to judge the crab&#039;s mood, but it does not seem crabby at all.&amp;quot;&amp;gt;coconut crab&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| KF&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user scuttles toward its foe and strikes with the full force of its pinching claws.  Deals 100% special ability damage.&amp;quot;&amp;gt;Violation of Claws&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The ghost pirate likely looks similar to how it did in life, with a ragged beard, pockmarked face, and once-fine clothing wrinkled and mildewed.  Unfortunately, part of its head is also caved in, which is a pretty good excuse for its currently insubstantial status.  A jug of noxious--but similarly intangible--liquor sloshes from a gourd strapped to its belt.&amp;quot;&amp;gt;Ghost Pirate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Unattuned&lt;br /&gt;
| KF&lt;br /&gt;
| Widowmaker&#039;s Road&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user attacks its foe in a desperate attempt at self-defense.  Deals 100% special ability damage&amp;quot;&amp;gt;Desperation Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| cerebralite&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Wielded by creatures that favor dark magic.  The user flings a nasty spell at its opponent that strikes at its foe&#039;s lifeforce.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| raving lunatic&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Rift&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Flameborn Lich&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Fire&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user wraps itself in flames.  Deals 75% special ability damage and imbues the caster with Haste.  Costs 4 Special Charges.&amp;quot;&amp;gt;Time is the Fire&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hungry Crawler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Plane 4&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Painted Doll&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user warps the air around its foe, dealing half the damage of a standard special ability and Stunning the opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Reality Render&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Rift-Twisted Aivren&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Plane 3&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vvrael Adherent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user sends tendrils of antimagic toward its opponent, dealing standard special ability damage and stripping a special ability charge from its opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Channel Antimagic&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| griffin&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kiramon&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 145&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| moulis sapling&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| yeti&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Aelotoi Revolutionary&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| Maernstrike Caverns&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flails wildly at its opponent, dealing standard special ability damage. If the health difference between a foe with higher health points and the user&#039;s own health is greater than standard special ability damage, this ability instead does enough damage to equalize health between the two combatants.&amp;quot;&amp;gt;Grim Retribution&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Flayer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Mularos shrine&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user wields magic to slice its opponent open, causing the foe to Bleed and dealing standard special ability damage.  Costs 4 Special Charges.&amp;quot;&amp;gt;Crimson Offering&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Majestic Qyn&#039;arj&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Old Ta&#039;Faendryl, East woods&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The farlook is a giant eye hovering in midair.  It appears to have a lash stuck on the lens, but lacks the lids to clear it. No wonder it&#039;s crying.&amp;quot;&amp;gt;Weeping Farlook&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user stares at its opponent, firing a beam of energy that Stuns its foe.  If its foe is already Stunned, the beam intensifies to deal standard special ability damage.&amp;quot;&amp;gt;Gorgon Stare&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Though possessing a humanoid form, there is a sense of transcendent power to the creature in the flat-topped hat and grey surcoat.  Gears and clockwork accompany it, spiraling in a stately fashion around the machinist.  The look on the creature&#039;s face is inscrutable, as if it has little mastery and less care for humanoid expressions.&amp;quot;&amp;gt;Great Machinist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Maaghara Tower&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;The Heaven Machine&amp;quot;&amp;gt;9766&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon cosmic powers to rebuild itself at a fundamental level, making it much luckier. After using this ability once, it will use the Sky Rend special ability to deal standard special ability damage for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Fundamental Reassembly&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Supporting herself with a carved ivory staff, the woman is obviously mad.  Her eyes roll and she chatters in tongues, her nonsensical words accompanied by the staccato of the clacking bones stitched to her robes.&amp;quot;&amp;gt;Lady of Skulls&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Temple Wyneb, Amygdala&amp;quot;&amp;gt;16786&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls a whirling storm of bones to surround it.  Deals 100% special ability damage and protects the caster with a Bone Shield.&amp;quot;&amp;gt;Bonestorm&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Starseer&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| TI&lt;br /&gt;
| Seethe Naedal&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4966&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls down a flaming rock from the heavens toward its opponent, dealing standard special ability damage. Storing special ability charges beyond the minimum will increase the damage of this special ability.&amp;quot;&amp;gt;Meteor&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pampered Tomcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SY&lt;br /&gt;
| Sylvarraend&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aardvark&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| chimera&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| krolvin&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pale crab&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Water&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pirate&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Citadel Guardian&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel Dungeon&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| River Rat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Tunnels&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Blue-white flames blaze from the eyes and mane of the stallion, which stands taller than a giantman at the withers.  Its hooves are shod in black steel that seems to drink the light, and when it prances, fell light burns about each metal shoe.&amp;quot;&amp;gt;Dread Stallion&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel Stables&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Citadel Stables, Stall&amp;quot;&amp;gt;11150&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels infernal energies.  Deals 75% special ability damage and imbues the caster with Haste.&amp;quot;&amp;gt;Hellsteed&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hanged Man&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| RR&lt;br /&gt;
| Marsh Keep&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;11624&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Death&#039;s Door. The user wields dark magic, dealing standard special ability damage to its foe and half standard special ability damage to itself. The opponent also Bleeds.&amp;quot;&amp;gt;Death&#039;s Door&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+Dmg&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Silver hair spills in a mane around the wizened face of the old arcanist, much of which is concealed by his huge spectacles.  Though old, he still has a strong body.  The power in his form far transcends the physical, faintly burning in the air around him as a dancing halo.&amp;quot;&amp;gt;Master Arcanist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;17704&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels old magic to protect itself.  Deals 75% special ability damage and imbues the caster with a random buff.&amp;quot;&amp;gt;Experimental Cantrip&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vengeful Archer&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| River Tunnels&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Not mapped; 11141 -&amp;gt; Shrine behind Magical Green Barrier (puzzle)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user fires an arrow at its opponent.  Most of the time, the arrow deals 50% special ability damage and imbues the caster with Haste.  20% of the time, it strikes something vital, dealing 200% special ability damage instead. &amp;quot;&amp;gt;Relentless Pursuit&amp;lt;/span&amp;gt; &lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aelotoi guardsman&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| CYS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| butterfly&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Air&lt;br /&gt;
| CYS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| cinder wasp&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fire elemental&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| tsark&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| water elemental&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| wind wraith&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Dervish Lord&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| Wind Tunnel&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Effulgent Firebird&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| The F&#039;Eyrie&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Sacrificial Victim&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| Temple of Luukos&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Wielded by creatures that favor dark magic. The user flings a nasty spell at its opponent that strikes at its foe&#039;s lifeforce. Deals standard special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Sea Thrak&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| Boat to Teras&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Eyes of unsettling blue stare out from a face gone pale and grey and mottled from long days under the water.  Short and squat, the dwarf was but a youth.  Little remains of its former features.&amp;quot;&amp;gt;[[Swimming Hole|Drowned Lover]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| TER&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Not mapped; [[Swimming Hole]], Rocky Ledge&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The sorrow of the user&#039;s plight Distracts its opponent. If the foe is already Distracted, the user instead tries to choke the life out of its opponent, dealing standard special ability damage.&amp;quot;&amp;gt;Heartache&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Coiled tentacles scaled in hard glaes swarm like eels around the immense toothless mouth of the horror.  The lopsided gash is a gateway down into a vertiginous pit of shadow.  The horror&#039;s multifarious eyes are all manner of colors and sizes, but they share the same fiendish intellect.&amp;quot;&amp;gt;Glaesine Horror&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| Glaes Caverns&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Head of the Beast&amp;quot;&amp;gt;2257&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels immense destructive power through its form.  Deals 150% special ability damage to its opponent and 100% special ability damage to itself.  After using this ability once, it will use the special ability Witchcraft for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Calamity&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+Dmg&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Mistwood Treant&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| TER&lt;br /&gt;
| Greymist Wood&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;u3021001 (2004)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels the energies of nature, healing itself for an amount equal to 100% special ability damage and appling Regen to itself.  After using this ability once, it will use the Rage of the Elements for the remainder of the Spirit Battle. &amp;quot;&amp;gt;Lifebloom&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The phoenix hatchling is obviously immature, its beak slightly blunt and its flaming plumage comprised of more down than feathers.  It exists as clear evidence that small beasts are not necessarily harmless, especially when they are comprised of white-hot flame.&amp;quot;&amp;gt;Phoenix Hatchling&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| The F&#039;Eyrie&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;u3023107 - Lich: 29186 at [The F&#039;Eyrie, Pinnacle]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user enshrouds itself with the power of elemental flames.  Deals 100% special ability damage and casts Rebirth upon the user.  After using this ability once, it will use the special ability Sky Rend for the remainder of the Spirit Battle.  Costs 4 Special Charges.&amp;quot;&amp;gt;From the Ashes&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Saltsinger&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| Nelemar&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;12701&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lures its foe in with a song before striking at the opponent with its tail, dealing half the damage of a standard special ability and stunning the foe.&amp;quot;&amp;gt;Stunning Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| capuchin monkey&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect.  The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force.  Deals standard special ability damage. Costs 3 Special Charges.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| great tortoise&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| seagull&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| snapping turtle&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| bobcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fanged rodent&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| grass snake&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hawk&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| urgh&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| wolfshade&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| bat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead.  The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount. Costs 3 Special Charges.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| krynch&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| whelk&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| morduska&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| qahzumar&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| selshis&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| veiled sentinel&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| Sanctum Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| yierka&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals.  The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Scaled Shaper&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| SoS&lt;br /&gt;
| Sanctum Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a cohort of lurks to assail its opponent.  Their toxic bites do slightly less than standard special ability damage to the foe and drive it to Madness.  Costs 4 Special Charges.&amp;quot;&amp;gt;Summon Lurks&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Clad in a tattered tunic of snowy white with an aquamarine wave crest raging across the breast, the revenant is a rawboned ruin of an elf.  Sockets of unremitting blackness glare out of its harsh face, and its mouth is twisted by decay into a slack-jawed snarl of defiance.&amp;quot;&amp;gt;ashrim revenant&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls into a deadly sword form and slashes viciously at its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The creature looks like a giant stick, except that it has cold black eyes, deadly scythe-like claws, and four chitinous legs. On second thought, it looks nothing like a stick at all.&amp;quot;&amp;gt;giant mantis&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cradling a bone-strewn crook as if it is a peerless weapon, the troll looks as if it is down on its luck.  Spatters of filth encrust its skin and its tattered leathers sag with the weight of still-dripping bog muck.  Actually, for a troll, maybe it is pretty well off.&amp;quot;&amp;gt;mire troll&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flings a nasty spell at its opponent that ravages its foe&#039;s lifeforce.  Deals 100% special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Draped in patchwork robes, the mire wight is a tall and spindly figure whose dessicated features are twisted in eternal agony.  This is likely due to the intense odor of putrefaction that accompanies it literally everywhere it goes.  It smells like a dead horse left out in the sun for several days before being doused in fish guts and whatever kobolds like to bathe in.&amp;quot;&amp;gt;mire wight&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user clutches its opponent and drains life from its foe.  Deals 80% special ability damage and heals the user for 20% special ability damage.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Bound together entirely with bits of sticky muck and what can only be described as a noncompliant attitude, the warrior is an ancient remnant of days gone by, or possibly someone who recently died in a bog by accident.  It is armed with a sword that is more rust than metal.&amp;quot;&amp;gt;skeletal warrior&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls into a deadly sword form and slashes viciously at its opponent.  Deals 100% special ability damage.&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Most of its features are shrouded by a muck-spattered snood, but those that are visible are not pretty: bulging eyes, a crooked nose, and skin as clear as bog water.  The witch probably has an incredible personality.&amp;quot;&amp;gt;swamp witch&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flings a nasty spell at its opponent that ravages its foe&#039;s lifeforce.  Deals 100% special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Smooth, bronze, and sinuous, the eel twists and turns, knotting its muscled body in a predatory display.  Its flesh is marked with vivid blue rings that are stark against the darker bulk.  Wicked teeth glint from its maw in an ersatz grin.&amp;quot;&amp;gt;Electric Eel&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| CI&lt;br /&gt;
| Piers&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Massive of musculature and possessed of a similarly outsized bad attitude, the slaver clutches a pitted scimitar in one big, blue-furred hand.  He is enshrouded with a swirling, bubbling aura the color of blood.&amp;quot;&amp;gt;Krolvin Warfarer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user directs its mental prowess toward its opponent, striking the foe with Sympathy.  If the opponent is already Sympathetic toward the user, the user instead deals standard special ability damage to its opponent. Costs 3 Special Charges.&amp;quot;&amp;gt;Break Will&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The fennec fox looks like a vulpine that ran afoul of a particularly inventive wizard.  Its form is diminutive, from tiny paws to a little maw full of needle-sharp teeth, but its ears are laughably oversized.  A lolling pink tongue protrudes slightly from one side of its mouth.&amp;quot;&amp;gt;fennec fox&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cradling a veritable smorgasbord of shoots and leaves close to its furry chest, the panda looks like it would rather be doing absolutely anything other than being active.  It is large, it is adorable, and it is incredibly lazy.&amp;quot;&amp;gt;great panda&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;From the tip of its beak to its long tail feathers, every inch of the raven is unmitigated black, but its plumage has a faint sheen that reflects the light in oil-slick colors.  The bird&#039;s eyes are keen and constantly darting.  Shreds of a small scroll are clutched in one of its talons, scribbled with what looks like florid poetry.&amp;quot;&amp;gt;raven&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Covered in bruises and with ostenatious clothing heavily stained with blood, the healer looks utterly exhausted. A barely healing scar mars a brow knotted with overwhelming frustration.  The healer&#039;s coinpurse bulges with a meager amount of coin.&amp;quot;&amp;gt;Beleaguered Healer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels a bolt of pure energy to strike at its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Light Magic&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Few creatures engender pity as capably as the pooka.  Shrouded in shreds of swirling mist, its gait is uneven and its hide hangs loose over its ribs.  The ghostly horse&#039;s legs are at jangly angels, as if ill-suited to support even its insubstantial form.  It wouldn&#039;t be a picture of health even if its head weren&#039;t floating in the air a foot away from the rest of its body.&amp;quot;&amp;gt;Headless Pooka&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user unleashes its bestial sorrow in a crippling wave at its opponent.  Deals 75% special ability damage and Distracts the foe.&amp;quot;&amp;gt;Pitiful Stare&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The bright red songbird has a pudgy body that makes its head look a bit undersized.  It is wearing an intricate suit of gilded plate armor.  Although the plate&#039;s intricacy and ornamentation mark the smith a master of their craft, they appear to have committed the cardinal sin of ignoring the dangers of high encumbrance.&amp;quot;&amp;gt;Battle Cardinal&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Wild Magic&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[[SimuCon 2022]] exclusive&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user gusts winds that protect it and hinder the target.  Deals 80% special ability damage.  Grants Airwall.  Inflicts Slow.&amp;quot;&amp;gt;Real Soon, Now&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Red-rimmed eyes blink blearily out from a face grown lined beyond its years.  The lookout has bits of bark and debris in its hair.  Its ancient military uniform is rumpled and unclean.&amp;quot;&amp;gt;Restless Lookout&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Clad from head to toe in salt-stained black garb, the buccaneer cuts a dashing figure.  Long hair, bound into a ponytail, whips in the breeze, and sharp eyes like green gems wink out from a mask concealing his face.  His sword is an impressive piece of work, with a heavily jeweled pommel and a blade that is as wickedly sharp as it is finely etched.&amp;quot;&amp;gt;Black Buccaneer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tentacles and scales sprout from the stunted body of the wave ascendant and crumble away almost as quickly, leaving its form always in a state of flux.  Almost as intense as the agony in its features is the burning religious fervor there, almost mindless in its fury.&amp;quot;&amp;gt;Wave Ascendant&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Seemingly comprised of roiling gases and flames, the figure&#039;s shape is never certain.  In one moment, it takes the form of a draconian terror, but by the next it has the shape of a towering and powerful man.  Crimson energy crackles through the figure&#039;s body, as if at any moment it might combust with cataclysmic results.&amp;quot;&amp;gt;Breath of Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Glistening curtains of water as thin as glass robe the lithe body of the water spirit.  Her skin is blue-white and pliant, and the eyes in her face are gleaming silver.  She wears a faint smile, the expression midway between knowing and mocking.&amp;quot;&amp;gt;Subterranean Spirit&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- PLEASE USE THE TEMPLATE AT THE TOP OF THE PAGE FOR HELP DETERMINING HOW TO FILL OUT A NEW ROW ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Table Keys==&lt;br /&gt;
&lt;br /&gt;
If the spirit beast is &#039;&#039;purchased&#039;&#039;, the table will read &#039;&#039;&#039;BUY&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Common spirit beasts can be found at any valid location within the entire &#039;&#039;&#039;realm&#039;&#039;&#039; listed, uncommon spirit beasts will only be found within the specific {{boldmono|LOCATION}}, and legendary spirit beasts can be found only in a single &#039;&#039;&#039;room&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Location key}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Spirit Beast]]&lt;br /&gt;
* [[Talondown Arena]]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1hiT6IGPMAF_QvfJ9e0hNJaLP0GfJKV6aA4pF73XBo6Q/edit#gid=2085872805| Spirit Beast Stat Calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast_stats&amp;diff=203358</id>
		<title>Spirit Beast stats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast_stats&amp;diff=203358"/>
		<updated>2023-07-19T03:12:03Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: Updated Aelotoi Revolutionary name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
This page contains information for [[Spirit Beast|Spirit Beasts]]. As of the release of 3.0, there were 157 unique Spirit Beasts, including 53 Legendaries. A number have been added since, including the mammoth arachnid and Rift beasts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This list should be considered incomplete. You can help by catching &#039;em all!&#039;&#039;&#039;&lt;br /&gt;
==Spirit Beast Information==&lt;br /&gt;
This table lists the locations and stats for all known [[Spirit Beast|Spirit Beasts]]. Stats below assume Spirit Beast has Perfect Quality (+10 all stats). Hovering over text fields may reveal additional information.&lt;br /&gt;
&amp;lt;!--- In order to add a row to the table, please use the following template:&lt;br /&gt;
START OF TEMPLATE&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;ENTER DESCRIPTION OF THE SPIRIT BEAST HERE&amp;quot;&amp;gt;Name: lower case if common or uncommon, upper case if legendary&amp;lt;/span&amp;gt;&lt;br /&gt;
| Rarity options: Common, Uncommon, Legendary&lt;br /&gt;
| Type options:  Humanoid, Beast, Elemental, Arthropod, Aberration, Undead, and Beastman.&lt;br /&gt;
| Element options: Unaligned, Fire, Water, Earth, Air, Spirit, Wild Magic, Rift Armament&lt;br /&gt;
| Realm options: CYS, FWI, HW, IMT, KF, Rift, RR, SH, SoS, TI, TV, TW, WL, ZL, Buy, Unknown&lt;br /&gt;
| Location options: Put in the general name of the area - using LOCATION may be best; please do not put in the specific room name&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;INSERT THE SPECIFIC ROOM NAME HERE&amp;quot;&amp;gt;INSERT THE ROOM NUMBER HERE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;INFORMATION ON THE ATTACK&amp;quot;&amp;gt;Special Ability Name&amp;lt;/span&amp;gt;&lt;br /&gt;
| # Attack Cost&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | # Level 1 Power&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | # Level 1 Defense&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | # Level 1 Insight&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | # Level 1 Accuracy&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | # Level 1 Speed&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | # Level 20 Power&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | # Level 20 Defense&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | # Level 20 Insight&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | # Level 20 Accuracy&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | # Level 20 Speed&lt;br /&gt;
END OF TEMPLATE&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! rowspan=2 | Name&lt;br /&gt;
! rowspan=2 | Rarity&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! rowspan=2 | Element&lt;br /&gt;
! rowspan=2 | Realm&lt;br /&gt;
! rowspan=2 | Location&lt;br /&gt;
! rowspan=2 | Room&lt;br /&gt;
! rowspan=2 | Special Ability&lt;br /&gt;
! rowspan=2 | Cost&lt;br /&gt;
! colspan=10 | Attributes&lt;br /&gt;
|- &lt;br /&gt;
! P(1)&lt;br /&gt;
! D(1)&lt;br /&gt;
! I(1)&lt;br /&gt;
! A(1)&lt;br /&gt;
! S(1)&lt;br /&gt;
! P(20)&lt;br /&gt;
! D(20)&lt;br /&gt;
! I(20)&lt;br /&gt;
! A(20)&lt;br /&gt;
! S(20)&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| goblin&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kobold&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| manticore&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rolton&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| thrak&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hyena&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Broken Lands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| jackal&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Broken Lands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| mare&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pony&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| stallion&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| mammoth arachnid&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Spider Temple&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by spiders. The user aims a single, venom-laden attack at its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Venomous Bite&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| elusive warcat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Blackened Cave&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| greenwing queen&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Castle Anwyn&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user pumps venom into its stinger and jabs at its opponent, dealing half the damage of a standard special ability and putting its foe to Sleep.&amp;quot;&amp;gt;Sleep Stinger&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hungering ghoul&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Graveyard&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead.  The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion.  Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The near-mythical beast is a creature with downy white fur and an improbably long horn that would be as white as the freshly driven snow, if it were not stained darkly with blood.  Frayed remains of a saddle cling haphazardly to its back, a thunderous warning to anyone that the creature is not, in fact, a pretty, pretty unicorn.&amp;quot;&amp;gt;Rampaging Ki-lin&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Sheruvian Monestary&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels pure light through its horn to strike its foe.  Deals 100% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Healing Horn&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kobold villager&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Village&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect.  The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force.  Deals standard special ability damage. Costs 3 Special Charges.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 82&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| primal minotaur&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Hidden Plateau, Ruins&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals.  The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Despite eyes that are puffy and red from constant weeping, the nymph is exquisitely beautiful.  Her figure is a perfect hourglass, and her skin as pale as seafoam.  Shells and bits of oceanic debris cling to her lustrous blue locks, but those would probably come out with a bit of combing.&amp;quot;&amp;gt;mournful nymph&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Coastal Cliffs&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user weaves a powerful melody at its opponent.  Deals 75% special ability damage and knocks the foe Unconscious.&amp;quot;&amp;gt;Slumber Song&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| iron kobold&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Mines&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| vanquished invader&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Exterior&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| willow spirit&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Upper Trollfang, Winding Trees&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels its powers to make the earth beneath its opponent explode, showering them with molten rock that deals half the damage of a standard special ability and Stuns the foe.&amp;quot;&amp;gt;Boil Earth&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tall and lean, the sylvan is possessed of stunning grace.  Its limbs flow like water, and the play of air over its wings is a dazzling dance of fluttering white feathers.  The expression on its face is infinitely serene, as if contentedness were its only goal.&amp;quot;&amp;gt;Featherdancer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| WL&lt;br /&gt;
| Elven Village&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Tree Statue, Arm&#039;s Cradle&amp;quot;&amp;gt;7900&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a swirling storm of wind against its foe.  Increases the user&#039;s Power by 50%, deals 100% special ability damage and protects the caster with Airwall.  After using this ability once, it will use the Rage of the Elements special ability for the remainder of the Spirit Battle. &amp;quot;&amp;gt;Stormfury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Frost Lich&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Graveyard&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Under Crypt, Ice Room&amp;quot;&amp;gt;7229&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user blows a gust of frigid air toward its opponent.  Deals 100% special ability damage and Slows the foe.&amp;quot;&amp;gt;Freezing Grip&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ghostfin&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Coastal Cliffs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7653&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user takes a huge bite out of its foe.  Deals 100% special ability damage and causes the foe to Bleed and the user to go Berserk.&amp;quot;&amp;gt;Hunger of the Deep&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Golden Champion&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;18254&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon the power of the Arkati to increase its Power and Defense by 50%.  After using this special ability once, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Temper&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hulking Blademaster&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Catacombs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7542&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user swings a tremendous blade at its foe. Deals 133% special ability damage.&amp;quot;&amp;gt;Mighty Swing&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hungering Serpent&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7703&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes out at its opponent with its fangs.  Deals 100% special ability damage and heals the caster for 33% of damage dealt.&amp;quot;&amp;gt;Soul Fang&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Kobold High Shaman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Village&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6271&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;When fighting an elementally attuned opponent, it aligns its aura against the opponent&#039;s, imbuing itself with the countering element.  Otherwise, it does a silly dance to the primal spirits and deals 66% special ability damage.  After using this special ability once, it will use the Primitive Strike special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aura Alignment&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Eyes like cut rubies glisten with intelligence in the serpent&#039;s draconian face.  Though not large, it is a graceful creature, its coils undulating like fine fabric in the breeze as it glides through the air.  A faintly luminous sheen, like the halo of light around a full moon, wreathes its body in a steady, unwavering aura.&amp;quot;&amp;gt;Moon Serpent&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Fire&lt;br /&gt;
| WL&lt;br /&gt;
| Melgorehn&#039;s Reach&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;18185&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user ignites its scales with the power of moonlight.  Deals 75% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Lunar Charge&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Nightchild&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Darkstone Keep&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7036&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user manifests its opponent&#039;s nightmares.  Deals 75% special ability damage and drives the foe to Madness.&amp;quot;&amp;gt;Kiss of the Jackal&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pyrelord&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| WL&lt;br /&gt;
| Glatoph&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7902&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user surrounds its opponent in combustible gases before setting them violently alight.  Deals 100% special ability damage and Immolates the foe.&amp;quot;&amp;gt;Pyrelight&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| [[Navigators|Prim Navigator]]&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Danjirland&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7801&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user teleports toward its foe and delivers an attack that deals 120% special ability damage.  Due to the swiftness of its attack, its next action follows almost immediately.&amp;quot;&amp;gt;Blink Strike&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| [[:Category:Griffin Sword Saga|Rose Lord]]&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Upper Dragonsclaw&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6719&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons blood-hungry thorns to strike at its opponent.  Deals 100% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Embrace of Thorns&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Stone Guardian&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Colossus&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6853&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user slams an immense stone fist down at its foe.  Deals 133% special ability damage.&amp;quot;&amp;gt;Grand Smash&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;With a face lined by exhaustion as much as the stamp of years, the rider sits astride a phantasmal steed that looks to be wrought from the same tapestry as the sky at night.  His eyes twinkle like stars.  The rider bears a long blade that drinks the light, its flat as dark as its silver edge is bright.&amp;quot;&amp;gt;Weary Rider&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7924&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes at its foe with a magical blade.  Deals 100% special ability damage and knocks the foe Unconscious.&amp;quot;&amp;gt;Dreamstrike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Wellwisher&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Catacombs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7510&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls a fortune in silver pieces into the sky to rain down on its opponent.  Deals scaling special ability damage based on charges spent.&amp;quot;&amp;gt;Silver Fall&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Taking the form of a common clerical companion, the creature appears to be made entirely from whiskey so strong that it could peel paint.  Judging from the clarity and color, the whiskey is probably decent, too.&amp;quot;&amp;gt;Whiskey Spirit&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Cooper&#039;s, Secret Room&amp;quot;&amp;gt;23976&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a wave of inebriating whiskey down upon its opponent.  Deals 75% special ability damage and Stuns the foe.&amp;quot;&amp;gt;Douse&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| alleycat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines. The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal. Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| daggerbeak&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fenghai&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hound&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| lobster&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| roa&#039;ter&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| shan&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Freeport smuggler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Crooked Way&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Jantalarian reaver&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade. The user falls into a deadly sword form and slashes viciously at its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| famished vesperti&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Ruined Temple&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls upon its opponent and drains its life essence, dealing half the damage of a standard special ability and healing itself for the same amount.&amp;quot;&amp;gt;Red Feast&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| waernmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead. The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Deathless Knight&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Dark Cavern&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;25210&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;If the user is at more than half health, it swings with its sword and deals 133% special ability damage.  Otherwise, it channels its energies to heal itself for an amount equal to 133% special ability damage.  After healing in this way, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Shadow Restoration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Demonic Echo&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;5440&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user emits waves of intense dread toward its foe.  Deals 75% special ability damage and drives the foe to Madness.&amp;quot;&amp;gt;Sheer Fear&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Dwarven Zealot&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Cairnfang&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;9394&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user utters a prayer to powers from beyond, imbuing itself with might. Its Defense is increased by half and it gains a Reflective Shield. After using this ability once, it will use the Primitive Strike special ability to do standard special ability damage for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Spirit of Adamantine&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The kraken is a mass of suckered tentacles that whip and flail about like the arms of a drowning man.  Young enough that its flesh has not darkened to its adult violet, the creature is still massive, its beaked maw twitching with constant hunger. Its eyes are two amber orbs with tiny pupils and a great deal of malice.&amp;quot;&amp;gt;Fledgling Kraken&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Vornavian Coast&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavian Coast, Beach&amp;quot;&amp;gt;5125&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes at its opponent with all eight of its arms.  Deals scaling special ability damage based on charges spent.&amp;quot;&amp;gt;Eight Arm Slap&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Mysterious Huntsman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;14504&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user draws on ancient knowledge of the wilds to increase its Insight by 100%.  Its Detect Chance becomes 100% and its Flash of Insight chance increases by an additional 100%.  After using this ability once, it will use the Rage of the Elements special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Wisdom of the Woods&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pale Woman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4621&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user applies her knowledge of anatomy to a series of quick strikes at its foe.  Deals 75% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Bloody Precision&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Oceanic Oracle&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Solhaven&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;1534&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user focuses its prodigious alien intellect on its opponent.  Deals 100% special ability damage and inflicts Sympathy on the foe.&amp;quot;&amp;gt;Mentalism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Evidently the work of someone entirely unaware of what an actual warcat is, this awesome beast is just a tabby wearing a little suit of chainmail.  The armor is so heavy that the kitty can barely move, but it is certainly well-protected.&amp;quot;&amp;gt;Questionable Warcat&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;5684&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user exhibits incredible cuteness.  Deals 75% special ability damage and inflicts Sympathy on the foe. &amp;quot;&amp;gt;Bellyflop&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Sunderer&#039;s Titan&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Charl&#039;s Quay&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;1487&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels its adaptive nature to increase its Power by 100%.  After using this ability once, it will use the Primitive Strike special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Forced Evolution&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Tortured Paladin&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;14599&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls out to the Arkati to increase its Defense by 100%.  After using this ability once, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aegis of Light&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Short even for a human woman, the intensity of the magister&#039;s grey gaze more than makes up for her small stature.  She wears her curly brown hair up in a tight bun, lending severity to an already angular face.  One arm cradles a thick tome bound in ivy-patterned leather.&amp;quot;&amp;gt;Woeful Magister&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4624&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user tears open the walls of the world.  Deals 133% special ability damage to its opponent and 66% special ability damage to itself. &amp;quot;&amp;gt;Open the Walls&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Four wings of liquid shadow stretch from the amorphous back of the creature, tattered and shaped like those of a great bat. Shifting occasionally among a variety of shapes, it seems unable to decide on a single form.&amp;quot;&amp;gt;Nascent [[:Category:Ride of the Red Dreamer|Duskborn]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Vornavian Coast&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavian Coast, Caverns&amp;quot;&amp;gt;5141&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user shapeshifts, taking on the form of its foe.  Its Power, Defense, Insight, Accuracy, and Speed all mirror an enhanced version of the opponent&#039;s, and it takes on its opponent&#039;s special ability.&amp;quot;&amp;gt;Dreamshift&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Carrying a wooden pipe that is rough-hewn but serviceable, the Jantalarian is a slim youth in an ill-fitting uniform.  A thin wisp of a mustache is the only sign of his manhood, and it is a feeble one at that.&amp;quot;&amp;gt;Jantalarian Piper&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavis, Outlands Road&amp;quot;&amp;gt;5472&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user plays a powerful magical melody to increase its Power by 75% and imbue itself with Regen.  After using this ability once, it will use the Desperation special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Strong March&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| arctic wolverine&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fox&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| glacei&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Heavy muscles bunch powerfully underneath a white coat that would blend well with a driving snowstorm.  The bear looks disagreeable to an extreme, suggesting that attempts to engage with it would put one on the very thinnest of ice.&amp;quot;&amp;gt;polar bear&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user launches itself toward its foe and blurs into a whirlwind of bites and strikes.  Deals 100% special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| seeker&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| snowy owl&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| penguin&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| silverback orc&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| striped snowcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines. The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal. Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| thyril&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| timber wolf&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| vereri&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead. The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Frostling&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Frozen Garden&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| halfling pioneer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Pioneer Cemetary&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a large blue mule to trample its opponent, dealing standard special ability damage. Storing special ability charges beyond the minimum will increase the damage of this special ability.&amp;quot;&amp;gt;Icemule&#039;s Revenge&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| ravenous incubus&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Den of Rot&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user exudes preternatural charisma in damaging psychic waves.  Deals 100% special ability damage and Distracts the foe. &amp;quot;&amp;gt;Thirst&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| reckless firestormer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Abandoned Farm&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user creates a magical cloud that showers its foe with liquid fire, Immolating the opponent.&amp;quot;&amp;gt;Burning Cloud&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ancient Jeweler&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Icemule, Ruins&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3327&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls jewels into the air, their commingled light joining to protect it with a Reflective Shield.  If it already has a Reflective Shield, it hurls precious stones at its foe, dealing standard special ability damage&amp;quot;&amp;gt;Jeweled Shield&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Huge and winged, the draconian figure of the beast exudes cold, setting the air around it to crackling.  It stands on two powerful hindquarters, foretalons flexing, as it surveys the area with baleful eyes that are like pools of silver.&amp;quot;&amp;gt;Frostwyrm&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Glatoph&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Glatoph, Icy Passage&amp;quot;&amp;gt;2550&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user goes into a frenzied rage, belching frosty breath.  Deals 100% special ability damage and causes the user to go Berserk. &amp;quot;&amp;gt;Cold Rage&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;To say that the apprentice is &#039;accompanied&#039; by a pack of wild monkeys would be strictly true, but unfair.  One does not typically seek company from creatures that have smeared themselves with fluids and muck, or that are constantly tugging on one&#039;s star-spangled robes.  But yes, the apprentice is accompanied by a pack of wild monkeys.  Lucky fellow.&amp;quot;&amp;gt;Harried Apprentice&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Underground&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;15824&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels arcane arts far beyond its control.  Deals 100% special ability damage.  The caster and its opponent become attuned to random elements.  After using this ability once, the user will use the Rage of the Elements special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aura Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The librarian carries an open tome in one hand, and barely seems aware of the surroundings.  With a distant look in its eyes, it&#039;s clear that the librarian&#039;s mind is entirely elsewhere.&amp;quot;&amp;gt;Librarian&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Abbey&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;28882&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user selects a spell at random from an ancient tome.  Deals 100% special ability damage and afflicts the foe with a random debuff.&amp;quot;&amp;gt;Poison Pen&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;In spite of the slight tatters to her white robe and the ring of keys that she clutches almost compulsively in one trembling hand, the abbess is a portrait of stern determination.  She is a handsome woman and was perhaps once beautiful, but the lines of privation in her face are deeply graven.&amp;quot;&amp;gt;Mother Superior&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Abbey&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Abbey Chapel, Altar&amp;quot;&amp;gt;28877&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels her rage and the power of the Arkati.  Deals 133% special ability damage, and an additional 25% special ability damage against Spirit-attuned creatures.  After using this ability once against a Spirit-attuned creature, the user will instead use the White Magic special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Deific Cleansing&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The long and lustrous hair of the dark elven woman does little to conceal the fact that her once-beautiful face has begun to slough away.  What is left of her body is almost obscenely feminine, clad in crimson robes too tight for her build.&amp;quot;&amp;gt;Rotting Seductress&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Abandoned Farm&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3194&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user weaves an enchantment around its opponent.  Deals 100% special ability damage and inflicts Sympathy on the foe. &amp;quot;&amp;gt;Seduction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 145&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;No taller than a human child, the firemage is actually quite old for a hallfing.  His craggy features are twisted with a vindictive sneer.  Carved from obsidian, the twisted staff he bears is cut to resemble a pair of great vipers twining about one other.&amp;quot;&amp;gt;Stunted [[Thurfel|Firemage]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Subterranean Tunnels&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Gas Pocket]&amp;lt;br&amp;gt;9126 / u4045251&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls liquid flame at its opponent.  Deals 100% special ability damage and Immolates the foe.&amp;quot;&amp;gt;Ambition&#039;s Flames&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;So in tune with the cold that its skin has turned startling blue, the titan is a towering being with beads of ice clacking in his long white beard.  He bears a massive club of white wood, its head studded with spikes of bright rhimar.&amp;quot;&amp;gt;Titanic Shaman&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beastman&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Off the trail&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3482&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon the spirits of the cold winds.  Deals 100% special ability damage and protects the caster with Airwall.&amp;quot;&amp;gt;Savage Prayer&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;One of the serpent&#039;s heads is dark violet and the other is a lurid red, but both have fangs dripping with deadly venom.  Dancing in its eyes is an intellect far beyond that of any common snake.&amp;quot;&amp;gt;Two-headed Snake&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Ice Plains&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3302&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user rears up and strikes at its opponent with both heads.  Deals 75% special ability damage and Slows the foe. &amp;quot;&amp;gt;Double-Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Small even for a halfling, the cannibal&#039;s carnivorous tastes are evident in its sharp-filed teeth and bloody face.  If there existed any confusion as to the meat it craves, the necklace of small humanoid bones and the fact that it is wearing a slightly larger skull for a helm would probably decide the matter.&amp;quot;&amp;gt;halfling cannibal&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| HW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses.  Deals 100% special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tremendous in size, the hinterboar has a dusky golden pelt and tusks like cavalry sabres.  Beyond its lethal natural defenses and unpleasant attitude, the boar appears to be a walking treasury of future bacon.&amp;quot;&amp;gt;hinterboar&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| HW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals 100% special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The warg&#039;s coat is the color of fresh snowfall and its eyes the hue of fresh-spilled blood.  Though shaped like a wolf, it is larger and more heavily muscled.  Its blood-smeared snout suggests that someone recently discovered that the warg was not, in fact, a good boy.&amp;quot;&amp;gt;warg&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| HW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;We Are Pack.  The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;With hair the color of morning mist and eyes that glow like twin suns, the disir surveys the surroundings with a look of cool disinterest.  She is surpassingly appealing, provided that one has an interest in titanic women with radiant wings.&amp;quot;&amp;gt;Brawny Disir&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| HW&lt;br /&gt;
| Angargreft&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user enshrouds itself with dazzling radiance.  Deals 100% special ability damage and casts Rebirth upon the user.  After using this ability once, it will use the special ability Sky Rend for the remainder of the Spirit Battle.  Costs 4 Special Charges.&amp;quot;&amp;gt;Disir&#039;s Radiance&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The great size and prodigious musculature of the berserker would be enough to mark him a formidable foe on the battlefield.  His arms end in igneous rock veined with dripping rivulets of magma, and his eyes swirl black and red with a visible manifestation of the unholy fury coursing through his form.  In short, he is terrifying.&amp;quot;&amp;gt;Battleborn Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| HW&lt;br /&gt;
| Angargreft&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Angargreft, Berserker&#039;s End]&amp;lt;br&amp;gt;30054 / u7503498&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Hot fury fuels an earthshattering assault.  Deals 80% special ability damage.  Grants Berserk.  Inflicts Daze.&amp;quot;&amp;gt;Shattering Fist&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The diaphanous silks dancing in the air around the sybil only serve to emphasize the gauntness of her form.  Though her face is unsettlingly ageless, the flesh of her hands is thin and spiderwebbed with veins.&amp;quot;&amp;gt;Chthonian Sybil&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| Spirit&lt;br /&gt;
| HW&lt;br /&gt;
| Pit of the Dead&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Chthonian Dark]&amp;lt;br&amp;gt;30082; go arch / u7503444; go arch (puzzle)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user plucks at the strings of their opponent&#039;s fate. Deals 100% special ability damage and reduces the foe&#039;s Defense by 50%. After using this ability once, it will use the Witchcraft special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Alter Fate&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 &lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Swathed in grey plumage that gleams like cut agates, the petrel is a small bird with a rounded head and a little beak that looks simultaneously hungry and sharp.  Both of its wings are banded with faint darker markings.  Its elegant bearing is only slightly marred by a smattering of fish guts still clinging to its talons.&amp;quot;&amp;gt;storm petrel&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| KF&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flies toward its foe and pecks mercilessly.  Deals 100% special ability damage.&amp;quot;&amp;gt;Pecking Order&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;So large that it is ill-contained by the spiraling conch shell that it has stolen as a home, the coconut crab is roughly the size of its namesake.  Two eyes swivel on eyestalks, glossy and black.  Given that it is an arthropod, it is difficult to judge the crab&#039;s mood, but it does not seem crabby at all.&amp;quot;&amp;gt;coconut crab&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| KF&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user scuttles toward its foe and strikes with the full force of its pinching claws.  Deals 100% special ability damage.&amp;quot;&amp;gt;Violation of Claws&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The ghost pirate likely looks similar to how it did in life, with a ragged beard, pockmarked face, and once-fine clothing wrinkled and mildewed.  Unfortunately, part of its head is also caved in, which is a pretty good excuse for its currently insubstantial status.  A jug of noxious--but similarly intangible--liquor sloshes from a gourd strapped to its belt.&amp;quot;&amp;gt;Ghost Pirate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Unattuned&lt;br /&gt;
| KF&lt;br /&gt;
| Widowmaker&#039;s Road&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user attacks its foe in a desperate attempt at self-defense.  Deals 100% special ability damage&amp;quot;&amp;gt;Desperation Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| cerebralite&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Wielded by creatures that favor dark magic.  The user flings a nasty spell at its opponent that strikes at its foe&#039;s lifeforce.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| raving lunatic&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Rift&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| flameborn lich&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Fire&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user wraps itself in flames.  Deals 75% special ability damage and imbues the caster with Haste.  Costs 4 Special Charges.&amp;quot;&amp;gt;Time is the Fire&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hungry crawler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Plane 4&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| painted doll&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user warps the air around its foe, dealing half the damage of a standard special ability and Stunning the opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Reality Render&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rift-twisted aivren&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Plane 3&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vvrael adherent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user sends tendrils of antimagic toward its opponent, dealing standard special ability damage and stripping a special ability charge from its opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Channel Antimagic&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| griffin&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kiramon&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 145&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| moulis sapling&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| yeti&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Aelotoi Revolutionary&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| Maernstrike Caverns&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flails wildly at its opponent, dealing standard special ability damage. If the health difference between a foe with higher health points and the user&#039;s own health is greater than standard special ability damage, this ability instead does enough damage to equalize health between the two combatants.&amp;quot;&amp;gt;Grim Retribution&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| flayer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Mularos shrine&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user wields magic to slice its opponent open, causing the foe to Bleed and dealing standard special ability damage.  Costs 4 Special Charges.&amp;quot;&amp;gt;Crimson Offering&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| majestic qyn&#039;arj&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Old Ta&#039;Faendryl, East woods&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The farlook is a giant eye hovering in midair.  It appears to have a lash stuck on the lens, but lacks the lids to clear it. No wonder it&#039;s crying.&amp;quot;&amp;gt;weeping farlook&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user stares at its opponent, firing a beam of energy that Stuns its foe.  If its foe is already Stunned, the beam intensifies to deal standard special ability damage.&amp;quot;&amp;gt;Gorgon Stare&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Though possessing a humanoid form, there is a sense of transcendent power to the creature in the flat-topped hat and grey surcoat.  Gears and clockwork accompany it, spiraling in a stately fashion around the machinist.  The look on the creature&#039;s face is inscrutable, as if it has little mastery and less care for humanoid expressions.&amp;quot;&amp;gt;Great Machinist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Maaghara Tower&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;The Heaven Machine&amp;quot;&amp;gt;9766&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon cosmic powers to rebuild itself at a fundamental level, making it much luckier. After using this ability once, it will use the Sky Rend special ability to deal standard special ability damage for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Fundamental Reassembly&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Supporting herself with a carved ivory staff, the woman is obviously mad.  Her eyes roll and she chatters in tongues, her nonsensical words accompanied by the staccato of the clacking bones stitched to her robes.&amp;quot;&amp;gt;Lady of Skulls&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Temple Wyneb, Amygdala&amp;quot;&amp;gt;16786&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls a whirling storm of bones to surround it.  Deals 100% special ability damage and protects the caster with a Bone Shield.&amp;quot;&amp;gt;Bonestorm&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Starseer&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| TI&lt;br /&gt;
| Seethe Naedal&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4966&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls down a flaming rock from the heavens toward its opponent, dealing standard special ability damage. Storing special ability charges beyond the minimum will increase the damage of this special ability.&amp;quot;&amp;gt;Meteor&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pampered tomcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SY&lt;br /&gt;
| Sylvarraend&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aardvark&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| chimera&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| krolvin&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pale crab&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Water&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pirate&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Citadel guardian&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel Dungeon&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| River Rat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Tunnels&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Blue-white flames blaze from the eyes and mane of the stallion, which stands taller than a giantman at the withers.  Its hooves are shod in black steel that seems to drink the light, and when it prances, fell light burns about each metal shoe.&amp;quot;&amp;gt;Dread Stallion&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel Stables&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Citadel Stables, Stall&amp;quot;&amp;gt;11150&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels infernal energies.  Deals 75% special ability damage and imbues the caster with Haste.&amp;quot;&amp;gt;Hellsteed&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hanged Man&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| RR&lt;br /&gt;
| Marsh Keep&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;11624&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Death&#039;s Door. The user wields dark magic, dealing standard special ability damage to its foe and half standard special ability damage to itself. The opponent also Bleeds.&amp;quot;&amp;gt;Death&#039;s Door&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+Dmg&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Silver hair spills in a mane around the wizened face of the old arcanist, much of which is concealed by his huge spectacles.  Though old, he still has a strong body.  The power in his form far transcends the physical, faintly burning in the air around him as a dancing halo.&amp;quot;&amp;gt;Master Arcanist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;17704&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels old magic to protect itself.  Deals 75% special ability damage and imbues the caster with a random buff.&amp;quot;&amp;gt;Experimental Cantrip&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vengeful Archer&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| River Tunnels&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Not mapped; 11141 -&amp;gt; Shrine behind Magical Green Barrier (puzzle)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user fires an arrow at its opponent.  Most of the time, the arrow deals 50% special ability damage and imbues the caster with Haste.  20% of the time, it strikes something vital, dealing 200% special ability damage instead. &amp;quot;&amp;gt;Relentless Pursuit&amp;lt;/span&amp;gt; &lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aelotoi guardsman&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| CYS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| butterfly&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Air&lt;br /&gt;
| CYS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| cinder wasp&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fire elemental&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| tsark&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| water elemental&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| wind wraith&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| dervish lord&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| Wind Tunnel&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| effulgent firebird&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| The F&#039;Eyrie&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| sacrificial victim&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| Temple of Luukos&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Wielded by creatures that favor dark magic. The user flings a nasty spell at its opponent that strikes at its foe&#039;s lifeforce. Deals standard special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| sea thrak&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| Boat to Teras&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Eyes of unsettling blue stare out from a face gone pale and grey and mottled from long days under the water.  Short and squat, the dwarf was but a youth.  Little remains of its former features.&amp;quot;&amp;gt;[[Swimming Hole|Drowned Lover]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| TER&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Not mapped; [[Swimming Hole]], Rocky Ledge&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The sorrow of the user&#039;s plight Distracts its opponent. If the foe is already Distracted, the user instead tries to choke the life out of its opponent, dealing standard special ability damage.&amp;quot;&amp;gt;Heartache&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Coiled tentacles scaled in hard glaes swarm like eels around the immense toothless mouth of the horror.  The lopsided gash is a gateway down into a vertiginous pit of shadow.  The horror&#039;s multifarious eyes are all manner of colors and sizes, but they share the same fiendish intellect.&amp;quot;&amp;gt;Glaesine Horror&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| Glaes Caverns&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Head of the Beast&amp;quot;&amp;gt;2257&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels immense destructive power through its form.  Deals 150% special ability damage to its opponent and 100% special ability damage to itself.  After using this ability once, it will use the special ability Witchcraft for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Calamity&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+Dmg&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Mistwood Treant&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| TER&lt;br /&gt;
| Greymist Wood&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;u3021001 (2004)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels the energies of nature, healing itself for an amount equal to 100% special ability damage and appling Regen to itself.  After using this ability once, it will use the Rage of the Elements for the remainder of the Spirit Battle. &amp;quot;&amp;gt;Lifebloom&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The phoenix hatchling is obviously immature, its beak slightly blunt and its flaming plumage comprised of more down than feathers.  It exists as clear evidence that small beasts are not necessarily harmless, especially when they are comprised of white-hot flame.&amp;quot;&amp;gt;Phoenix Hatchling&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| The F&#039;Eyrie&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;u3023107 - Lich: 29186 at [The F&#039;Eyrie, Pinnacle]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user enshrouds itself with the power of elemental flames.  Deals 100% special ability damage and casts Rebirth upon the user.  After using this ability once, it will use the special ability Sky Rend for the remainder of the Spirit Battle.  Costs 4 Special Charges.&amp;quot;&amp;gt;From the Ashes&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Saltsinger&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| Nelemar&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;12701&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lures its foe in with a song before striking at the opponent with its tail, dealing half the damage of a standard special ability and stunning the foe.&amp;quot;&amp;gt;Stunning Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| capuchin monkey&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect.  The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force.  Deals standard special ability damage. Costs 3 Special Charges.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| great tortoise&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| seagull&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| snapping turtle&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| bobcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fanged rodent&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| grass snake&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hawk&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| urgh&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| wolfshade&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| bat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead.  The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount. Costs 3 Special Charges.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| krynch&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| whelk&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| morduska&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| qahzumar&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| selshis&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| veiled sentinel&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| Sanctum Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| yierka&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals.  The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| scaled shaper&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| SoS&lt;br /&gt;
| Sanctum Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a cohort of lurks to assail its opponent.  Their toxic bites do slightly less than standard special ability damage to the foe and drive it to Madness.  Costs 4 Special Charges.&amp;quot;&amp;gt;Summon Lurks&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Clad in a tattered tunic of snowy white with an aquamarine wave crest raging across the breast, the revenant is a rawboned ruin of an elf.  Sockets of unremitting blackness glare out of its harsh face, and its mouth is twisted by decay into a slack-jawed snarl of defiance.&amp;quot;&amp;gt;ashrim revenant&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls into a deadly sword form and slashes viciously at its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The creature looks like a giant stick, except that it has cold black eyes, deadly scythe-like claws, and four chitinous legs. On second thought, it looks nothing like a stick at all.&amp;quot;&amp;gt;giant mantis&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cradling a bone-strewn crook as if it is a peerless weapon, the troll looks as if it is down on its luck.  Spatters of filth encrust its skin and its tattered leathers sag with the weight of still-dripping bog muck.  Actually, for a troll, maybe it is pretty well off.&amp;quot;&amp;gt;mire troll&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flings a nasty spell at its opponent that ravages its foe&#039;s lifeforce.  Deals 100% special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Draped in patchwork robes, the mire wight is a tall and spindly figure whose dessicated features are twisted in eternal agony.  This is likely due to the intense odor of putrefaction that accompanies it literally everywhere it goes.  It smells like a dead horse left out in the sun for several days before being doused in fish guts and whatever kobolds like to bathe in.&amp;quot;&amp;gt;mire wight&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user clutches its opponent and drains life from its foe.  Deals 80% special ability damage and heals the user for 20% special ability damage.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Bound together entirely with bits of sticky muck and what can only be described as a noncompliant attitude, the warrior is an ancient remnant of days gone by, or possibly someone who recently died in a bog by accident.  It is armed with a sword that is more rust than metal.&amp;quot;&amp;gt;skeletal warrior&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls into a deadly sword form and slashes viciously at its opponent.  Deals 100% special ability damage.&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Most of its features are shrouded by a muck-spattered snood, but those that are visible are not pretty: bulging eyes, a crooked nose, and skin as clear as bog water.  The witch probably has an incredible personality.&amp;quot;&amp;gt;swamp witch&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flings a nasty spell at its opponent that ravages its foe&#039;s lifeforce.  Deals 100% special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Smooth, bronze, and sinuous, the eel twists and turns, knotting its muscled body in a predatory display.  Its flesh is marked with vivid blue rings that are stark against the darker bulk.  Wicked teeth glint from its maw in an ersatz grin.&amp;quot;&amp;gt;Electric Eel&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| CI&lt;br /&gt;
| Piers&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Massive of musculature and possessed of a similarly outsized bad attitude, the slaver clutches a pitted scimitar in one big, blue-furred hand.  He is enshrouded with a swirling, bubbling aura the color of blood.&amp;quot;&amp;gt;krolvin warfarer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user directs its mental prowess toward its opponent, striking the foe with Sympathy.  If the opponent is already Sympathetic toward the user, the user instead deals standard special ability damage to its opponent. Costs 3 Special Charges.&amp;quot;&amp;gt;Break Will&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The fennec fox looks like a vulpine that ran afoul of a particularly inventive wizard.  Its form is diminutive, from tiny paws to a little maw full of needle-sharp teeth, but its ears are laughably oversized.  A lolling pink tongue protrudes slightly from one side of its mouth.&amp;quot;&amp;gt;fennec fox&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cradling a veritable smorgasbord of shoots and leaves close to its furry chest, the panda looks like it would rather be doing absolutely anything other than being active.  It is large, it is adorable, and it is incredibly lazy.&amp;quot;&amp;gt;great panda&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;From the tip of its beak to its long tail feathers, every inch of the raven is unmitigated black, but its plumage has a faint sheen that reflects the light in oil-slick colors.  The bird&#039;s eyes are keen and constantly darting.  Shreds of a small scroll are clutched in one of its talons, scribbled with what looks like florid poetry.&amp;quot;&amp;gt;raven&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Covered in bruises and with ostenatious clothing heavily stained with blood, the healer looks utterly exhausted. A barely healing scar mars a brow knotted with overwhelming frustration.  The healer&#039;s coinpurse bulges with a meager amount of coin.&amp;quot;&amp;gt;Beleaguered Healer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels a bolt of pure energy to strike at its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Light Magic&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Few creatures engender pity as capably as the pooka.  Shrouded in shreds of swirling mist, its gait is uneven and its hide hangs loose over its ribs.  The ghostly horse&#039;s legs are at jangly angels, as if ill-suited to support even its insubstantial form.  It wouldn&#039;t be a picture of health even if its head weren&#039;t floating in the air a foot away from the rest of its body.&amp;quot;&amp;gt;Headless Pooka&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user unleashes its bestial sorrow in a crippling wave at its opponent.  Deals 75% special ability damage and Distracts the foe.&amp;quot;&amp;gt;Pitiful Stare&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The bright red songbird has a pudgy body that makes its head look a bit undersized.  It is wearing an intricate suit of gilded plate armor.  Although the plate&#039;s intricacy and ornamentation mark the smith a master of their craft, they appear to have committed the cardinal sin of ignoring the dangers of high encumbrance.&amp;quot;&amp;gt;Battle Cardinal&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Wild Magic&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[[SimuCon 2022]] exclusive&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user gusts winds that protect it and hinder the target.  Deals 80% special ability damage.  Grants Airwall.  Inflicts Slow.&amp;quot;&amp;gt;Real Soon, Now&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Red-rimmed eyes blink blearily out from a face grown lined beyond its years.  The lookout has bits of bark and debris in its hair.  Its ancient military uniform is rumpled and unclean.&amp;quot;&amp;gt;Restless Lookout&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Clad from head to toe in salt-stained black garb, the buccaneer cuts a dashing figure.  Long hair, bound into a ponytail, whips in the breeze, and sharp eyes like green gems wink out from a mask concealing his face.  His sword is an impressive piece of work, with a heavily jeweled pommel and a blade that is as wickedly sharp as it is finely etched.&amp;quot;&amp;gt;Black Buccaneer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tentacles and scales sprout from the stunted body of the wave ascendant and crumble away almost as quickly, leaving its form always in a state of flux.  Almost as intense as the agony in its features is the burning religious fervor there, almost mindless in its fury.&amp;quot;&amp;gt;Wave Ascendant&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Seemingly comprised of roiling gases and flames, the figure&#039;s shape is never certain.  In one moment, it takes the form of a draconian terror, but by the next it has the shape of a towering and powerful man.  Crimson energy crackles through the figure&#039;s body, as if at any moment it might combust with cataclysmic results.&amp;quot;&amp;gt;Breath of Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Glistening curtains of water as thin as glass robe the lithe body of the water spirit.  Her skin is blue-white and pliant, and the eyes in her face are gleaming silver.  She wears a faint smile, the expression midway between knowing and mocking.&amp;quot;&amp;gt;Subterranean Spirit&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- PLEASE USE THE TEMPLATE AT THE TOP OF THE PAGE FOR HELP DETERMINING HOW TO FILL OUT A NEW ROW ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Table Keys==&lt;br /&gt;
&lt;br /&gt;
If the spirit beast is &#039;&#039;purchased&#039;&#039;, the table will read &#039;&#039;&#039;BUY&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Common spirit beasts can be found at any valid location within the entire &#039;&#039;&#039;realm&#039;&#039;&#039; listed, uncommon spirit beasts will only be found within the specific {{boldmono|LOCATION}}, and legendary spirit beasts can be found only in a single &#039;&#039;&#039;room&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Location key}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Spirit Beast]]&lt;br /&gt;
* [[Talondown Arena]]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1hiT6IGPMAF_QvfJ9e0hNJaLP0GfJKV6aA4pF73XBo6Q/edit#gid=2085872805| Spirit Beast Stat Calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast_stats&amp;diff=203357</id>
		<title>Spirit Beast stats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast_stats&amp;diff=203357"/>
		<updated>2023-07-19T02:50:55Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: Renamed Frostling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
This page contains information for [[Spirit Beast|Spirit Beasts]]. As of the release of 3.0, there were 157 unique Spirit Beasts, including 53 Legendaries. A number have been added since, including the mammoth arachnid and Rift beasts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This list should be considered incomplete. You can help by catching &#039;em all!&#039;&#039;&#039;&lt;br /&gt;
==Spirit Beast Information==&lt;br /&gt;
This table lists the locations and stats for all known [[Spirit Beast|Spirit Beasts]]. Stats below assume Spirit Beast has Perfect Quality (+10 all stats). Hovering over text fields may reveal additional information.&lt;br /&gt;
&amp;lt;!--- In order to add a row to the table, please use the following template:&lt;br /&gt;
START OF TEMPLATE&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;ENTER DESCRIPTION OF THE SPIRIT BEAST HERE&amp;quot;&amp;gt;Name: lower case if common or uncommon, upper case if legendary&amp;lt;/span&amp;gt;&lt;br /&gt;
| Rarity options: Common, Uncommon, Legendary&lt;br /&gt;
| Type options:  Humanoid, Beast, Elemental, Arthropod, Aberration, Undead, and Beastman.&lt;br /&gt;
| Element options: Unaligned, Fire, Water, Earth, Air, Spirit, Wild Magic, Rift Armament&lt;br /&gt;
| Realm options: CYS, FWI, HW, IMT, KF, Rift, RR, SH, SoS, TI, TV, TW, WL, ZL, Buy, Unknown&lt;br /&gt;
| Location options: Put in the general name of the area - using LOCATION may be best; please do not put in the specific room name&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;INSERT THE SPECIFIC ROOM NAME HERE&amp;quot;&amp;gt;INSERT THE ROOM NUMBER HERE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;INFORMATION ON THE ATTACK&amp;quot;&amp;gt;Special Ability Name&amp;lt;/span&amp;gt;&lt;br /&gt;
| # Attack Cost&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | # Level 1 Power&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | # Level 1 Defense&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | # Level 1 Insight&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | # Level 1 Accuracy&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | # Level 1 Speed&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | # Level 20 Power&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | # Level 20 Defense&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | # Level 20 Insight&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | # Level 20 Accuracy&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | # Level 20 Speed&lt;br /&gt;
END OF TEMPLATE&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! rowspan=2 | Name&lt;br /&gt;
! rowspan=2 | Rarity&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! rowspan=2 | Element&lt;br /&gt;
! rowspan=2 | Realm&lt;br /&gt;
! rowspan=2 | Location&lt;br /&gt;
! rowspan=2 | Room&lt;br /&gt;
! rowspan=2 | Special Ability&lt;br /&gt;
! rowspan=2 | Cost&lt;br /&gt;
! colspan=10 | Attributes&lt;br /&gt;
|- &lt;br /&gt;
! P(1)&lt;br /&gt;
! D(1)&lt;br /&gt;
! I(1)&lt;br /&gt;
! A(1)&lt;br /&gt;
! S(1)&lt;br /&gt;
! P(20)&lt;br /&gt;
! D(20)&lt;br /&gt;
! I(20)&lt;br /&gt;
! A(20)&lt;br /&gt;
! S(20)&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| goblin&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kobold&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| manticore&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rolton&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| thrak&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hyena&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Broken Lands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| jackal&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Broken Lands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| mare&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pony&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| stallion&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| mammoth arachnid&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Spider Temple&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by spiders. The user aims a single, venom-laden attack at its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Venomous Bite&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| elusive warcat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Blackened Cave&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| greenwing queen&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Castle Anwyn&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user pumps venom into its stinger and jabs at its opponent, dealing half the damage of a standard special ability and putting its foe to Sleep.&amp;quot;&amp;gt;Sleep Stinger&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hungering ghoul&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Graveyard&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead.  The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion.  Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The near-mythical beast is a creature with downy white fur and an improbably long horn that would be as white as the freshly driven snow, if it were not stained darkly with blood.  Frayed remains of a saddle cling haphazardly to its back, a thunderous warning to anyone that the creature is not, in fact, a pretty, pretty unicorn.&amp;quot;&amp;gt;Rampaging Ki-lin&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Sheruvian Monestary&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels pure light through its horn to strike its foe.  Deals 100% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Healing Horn&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kobold villager&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Village&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect.  The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force.  Deals standard special ability damage. Costs 3 Special Charges.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 82&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| primal minotaur&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Hidden Plateau, Ruins&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals.  The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Despite eyes that are puffy and red from constant weeping, the nymph is exquisitely beautiful.  Her figure is a perfect hourglass, and her skin as pale as seafoam.  Shells and bits of oceanic debris cling to her lustrous blue locks, but those would probably come out with a bit of combing.&amp;quot;&amp;gt;mournful nymph&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Coastal Cliffs&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user weaves a powerful melody at its opponent.  Deals 75% special ability damage and knocks the foe Unconscious.&amp;quot;&amp;gt;Slumber Song&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| iron kobold&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Mines&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| vanquished invader&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Exterior&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| willow spirit&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Upper Trollfang, Winding Trees&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels its powers to make the earth beneath its opponent explode, showering them with molten rock that deals half the damage of a standard special ability and Stuns the foe.&amp;quot;&amp;gt;Boil Earth&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tall and lean, the sylvan is possessed of stunning grace.  Its limbs flow like water, and the play of air over its wings is a dazzling dance of fluttering white feathers.  The expression on its face is infinitely serene, as if contentedness were its only goal.&amp;quot;&amp;gt;Featherdancer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| WL&lt;br /&gt;
| Elven Village&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Tree Statue, Arm&#039;s Cradle&amp;quot;&amp;gt;7900&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a swirling storm of wind against its foe.  Increases the user&#039;s Power by 50%, deals 100% special ability damage and protects the caster with Airwall.  After using this ability once, it will use the Rage of the Elements special ability for the remainder of the Spirit Battle. &amp;quot;&amp;gt;Stormfury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Frost Lich&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Graveyard&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Under Crypt, Ice Room&amp;quot;&amp;gt;7229&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user blows a gust of frigid air toward its opponent.  Deals 100% special ability damage and Slows the foe.&amp;quot;&amp;gt;Freezing Grip&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ghostfin&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Coastal Cliffs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7653&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user takes a huge bite out of its foe.  Deals 100% special ability damage and causes the foe to Bleed and the user to go Berserk.&amp;quot;&amp;gt;Hunger of the Deep&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Golden Champion&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;18254&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon the power of the Arkati to increase its Power and Defense by 50%.  After using this special ability once, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Temper&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hulking Blademaster&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Catacombs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7542&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user swings a tremendous blade at its foe. Deals 133% special ability damage.&amp;quot;&amp;gt;Mighty Swing&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hungering Serpent&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7703&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes out at its opponent with its fangs.  Deals 100% special ability damage and heals the caster for 33% of damage dealt.&amp;quot;&amp;gt;Soul Fang&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Kobold High Shaman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Village&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6271&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;When fighting an elementally attuned opponent, it aligns its aura against the opponent&#039;s, imbuing itself with the countering element.  Otherwise, it does a silly dance to the primal spirits and deals 66% special ability damage.  After using this special ability once, it will use the Primitive Strike special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aura Alignment&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Eyes like cut rubies glisten with intelligence in the serpent&#039;s draconian face.  Though not large, it is a graceful creature, its coils undulating like fine fabric in the breeze as it glides through the air.  A faintly luminous sheen, like the halo of light around a full moon, wreathes its body in a steady, unwavering aura.&amp;quot;&amp;gt;Moon Serpent&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Fire&lt;br /&gt;
| WL&lt;br /&gt;
| Melgorehn&#039;s Reach&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;18185&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user ignites its scales with the power of moonlight.  Deals 75% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Lunar Charge&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Nightchild&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Darkstone Keep&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7036&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user manifests its opponent&#039;s nightmares.  Deals 75% special ability damage and drives the foe to Madness.&amp;quot;&amp;gt;Kiss of the Jackal&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pyrelord&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| WL&lt;br /&gt;
| Glatoph&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7902&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user surrounds its opponent in combustible gases before setting them violently alight.  Deals 100% special ability damage and Immolates the foe.&amp;quot;&amp;gt;Pyrelight&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| [[Navigators|Prim Navigator]]&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Danjirland&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7801&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user teleports toward its foe and delivers an attack that deals 120% special ability damage.  Due to the swiftness of its attack, its next action follows almost immediately.&amp;quot;&amp;gt;Blink Strike&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| [[:Category:Griffin Sword Saga|Rose Lord]]&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Upper Dragonsclaw&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6719&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons blood-hungry thorns to strike at its opponent.  Deals 100% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Embrace of Thorns&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Stone Guardian&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Colossus&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6853&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user slams an immense stone fist down at its foe.  Deals 133% special ability damage.&amp;quot;&amp;gt;Grand Smash&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;With a face lined by exhaustion as much as the stamp of years, the rider sits astride a phantasmal steed that looks to be wrought from the same tapestry as the sky at night.  His eyes twinkle like stars.  The rider bears a long blade that drinks the light, its flat as dark as its silver edge is bright.&amp;quot;&amp;gt;Weary Rider&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7924&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes at its foe with a magical blade.  Deals 100% special ability damage and knocks the foe Unconscious.&amp;quot;&amp;gt;Dreamstrike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Wellwisher&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Catacombs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7510&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls a fortune in silver pieces into the sky to rain down on its opponent.  Deals scaling special ability damage based on charges spent.&amp;quot;&amp;gt;Silver Fall&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Taking the form of a common clerical companion, the creature appears to be made entirely from whiskey so strong that it could peel paint.  Judging from the clarity and color, the whiskey is probably decent, too.&amp;quot;&amp;gt;Whiskey Spirit&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Cooper&#039;s, Secret Room&amp;quot;&amp;gt;23976&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a wave of inebriating whiskey down upon its opponent.  Deals 75% special ability damage and Stuns the foe.&amp;quot;&amp;gt;Douse&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| alleycat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines. The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal. Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| daggerbeak&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fenghai&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hound&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| lobster&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| roa&#039;ter&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| shan&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Freeport smuggler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Crooked Way&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Jantalarian reaver&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade. The user falls into a deadly sword form and slashes viciously at its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| famished vesperti&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Ruined Temple&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls upon its opponent and drains its life essence, dealing half the damage of a standard special ability and healing itself for the same amount.&amp;quot;&amp;gt;Red Feast&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| waernmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead. The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Deathless Knight&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Dark Cavern&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;25210&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;If the user is at more than half health, it swings with its sword and deals 133% special ability damage.  Otherwise, it channels its energies to heal itself for an amount equal to 133% special ability damage.  After healing in this way, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Shadow Restoration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Demonic Echo&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;5440&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user emits waves of intense dread toward its foe.  Deals 75% special ability damage and drives the foe to Madness.&amp;quot;&amp;gt;Sheer Fear&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Dwarven Zealot&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Cairnfang&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;9394&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user utters a prayer to powers from beyond, imbuing itself with might. Its Defense is increased by half and it gains a Reflective Shield. After using this ability once, it will use the Primitive Strike special ability to do standard special ability damage for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Spirit of Adamantine&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The kraken is a mass of suckered tentacles that whip and flail about like the arms of a drowning man.  Young enough that its flesh has not darkened to its adult violet, the creature is still massive, its beaked maw twitching with constant hunger. Its eyes are two amber orbs with tiny pupils and a great deal of malice.&amp;quot;&amp;gt;Fledgling Kraken&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Vornavian Coast&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavian Coast, Beach&amp;quot;&amp;gt;5125&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes at its opponent with all eight of its arms.  Deals scaling special ability damage based on charges spent.&amp;quot;&amp;gt;Eight Arm Slap&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Mysterious Huntsman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;14504&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user draws on ancient knowledge of the wilds to increase its Insight by 100%.  Its Detect Chance becomes 100% and its Flash of Insight chance increases by an additional 100%.  After using this ability once, it will use the Rage of the Elements special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Wisdom of the Woods&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pale Woman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4621&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user applies her knowledge of anatomy to a series of quick strikes at its foe.  Deals 75% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Bloody Precision&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Oceanic Oracle&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Solhaven&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;1534&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user focuses its prodigious alien intellect on its opponent.  Deals 100% special ability damage and inflicts Sympathy on the foe.&amp;quot;&amp;gt;Mentalism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Evidently the work of someone entirely unaware of what an actual warcat is, this awesome beast is just a tabby wearing a little suit of chainmail.  The armor is so heavy that the kitty can barely move, but it is certainly well-protected.&amp;quot;&amp;gt;Questionable Warcat&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;5684&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user exhibits incredible cuteness.  Deals 75% special ability damage and inflicts Sympathy on the foe. &amp;quot;&amp;gt;Bellyflop&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Sunderer&#039;s Titan&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Charl&#039;s Quay&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;1487&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels its adaptive nature to increase its Power by 100%.  After using this ability once, it will use the Primitive Strike special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Forced Evolution&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Tortured Paladin&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;14599&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls out to the Arkati to increase its Defense by 100%.  After using this ability once, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aegis of Light&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Short even for a human woman, the intensity of the magister&#039;s grey gaze more than makes up for her small stature.  She wears her curly brown hair up in a tight bun, lending severity to an already angular face.  One arm cradles a thick tome bound in ivy-patterned leather.&amp;quot;&amp;gt;Woeful Magister&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4624&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user tears open the walls of the world.  Deals 133% special ability damage to its opponent and 66% special ability damage to itself. &amp;quot;&amp;gt;Open the Walls&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Four wings of liquid shadow stretch from the amorphous back of the creature, tattered and shaped like those of a great bat. Shifting occasionally among a variety of shapes, it seems unable to decide on a single form.&amp;quot;&amp;gt;Nascent [[:Category:Ride of the Red Dreamer|Duskborn]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Vornavian Coast&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavian Coast, Caverns&amp;quot;&amp;gt;5141&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user shapeshifts, taking on the form of its foe.  Its Power, Defense, Insight, Accuracy, and Speed all mirror an enhanced version of the opponent&#039;s, and it takes on its opponent&#039;s special ability.&amp;quot;&amp;gt;Dreamshift&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Carrying a wooden pipe that is rough-hewn but serviceable, the Jantalarian is a slim youth in an ill-fitting uniform.  A thin wisp of a mustache is the only sign of his manhood, and it is a feeble one at that.&amp;quot;&amp;gt;Jantalarian Piper&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavis, Outlands Road&amp;quot;&amp;gt;5472&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user plays a powerful magical melody to increase its Power by 75% and imbue itself with Regen.  After using this ability once, it will use the Desperation special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Strong March&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| arctic wolverine&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fox&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| glacei&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Heavy muscles bunch powerfully underneath a white coat that would blend well with a driving snowstorm.  The bear looks disagreeable to an extreme, suggesting that attempts to engage with it would put one on the very thinnest of ice.&amp;quot;&amp;gt;polar bear&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user launches itself toward its foe and blurs into a whirlwind of bites and strikes.  Deals 100% special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| seeker&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| snowy owl&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| penguin&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| silverback orc&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| striped snowcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines. The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal. Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| thyril&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| timber wolf&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| vereri&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead. The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Frostling&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Frozen Garden&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| halfling pioneer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Pioneer Cemetary&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a large blue mule to trample its opponent, dealing standard special ability damage. Storing special ability charges beyond the minimum will increase the damage of this special ability.&amp;quot;&amp;gt;Icemule&#039;s Revenge&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| ravenous incubus&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Den of Rot&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user exudes preternatural charisma in damaging psychic waves.  Deals 100% special ability damage and Distracts the foe. &amp;quot;&amp;gt;Thirst&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| reckless firestormer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Abandoned Farm&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user creates a magical cloud that showers its foe with liquid fire, Immolating the opponent.&amp;quot;&amp;gt;Burning Cloud&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ancient Jeweler&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Icemule, Ruins&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3327&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls jewels into the air, their commingled light joining to protect it with a Reflective Shield.  If it already has a Reflective Shield, it hurls precious stones at its foe, dealing standard special ability damage&amp;quot;&amp;gt;Jeweled Shield&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Huge and winged, the draconian figure of the beast exudes cold, setting the air around it to crackling.  It stands on two powerful hindquarters, foretalons flexing, as it surveys the area with baleful eyes that are like pools of silver.&amp;quot;&amp;gt;Frostwyrm&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Glatoph&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Glatoph, Icy Passage&amp;quot;&amp;gt;2550&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user goes into a frenzied rage, belching frosty breath.  Deals 100% special ability damage and causes the user to go Berserk. &amp;quot;&amp;gt;Cold Rage&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;To say that the apprentice is &#039;accompanied&#039; by a pack of wild monkeys would be strictly true, but unfair.  One does not typically seek company from creatures that have smeared themselves with fluids and muck, or that are constantly tugging on one&#039;s star-spangled robes.  But yes, the apprentice is accompanied by a pack of wild monkeys.  Lucky fellow.&amp;quot;&amp;gt;Harried Apprentice&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Underground&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;15824&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels arcane arts far beyond its control.  Deals 100% special ability damage.  The caster and its opponent become attuned to random elements.  After using this ability once, the user will use the Rage of the Elements special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aura Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The librarian carries an open tome in one hand, and barely seems aware of the surroundings.  With a distant look in its eyes, it&#039;s clear that the librarian&#039;s mind is entirely elsewhere.&amp;quot;&amp;gt;Librarian&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Abbey&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;28882&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user selects a spell at random from an ancient tome.  Deals 100% special ability damage and afflicts the foe with a random debuff.&amp;quot;&amp;gt;Poison Pen&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;In spite of the slight tatters to her white robe and the ring of keys that she clutches almost compulsively in one trembling hand, the abbess is a portrait of stern determination.  She is a handsome woman and was perhaps once beautiful, but the lines of privation in her face are deeply graven.&amp;quot;&amp;gt;Mother Superior&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Abbey&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Abbey Chapel, Altar&amp;quot;&amp;gt;28877&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels her rage and the power of the Arkati.  Deals 133% special ability damage, and an additional 25% special ability damage against Spirit-attuned creatures.  After using this ability once against a Spirit-attuned creature, the user will instead use the White Magic special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Deific Cleansing&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The long and lustrous hair of the dark elven woman does little to conceal the fact that her once-beautiful face has begun to slough away.  What is left of her body is almost obscenely feminine, clad in crimson robes too tight for her build.&amp;quot;&amp;gt;Rotting Seductress&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Abandoned Farm&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3194&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user weaves an enchantment around its opponent.  Deals 100% special ability damage and inflicts Sympathy on the foe. &amp;quot;&amp;gt;Seduction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 145&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;No taller than a human child, the firemage is actually quite old for a hallfing.  His craggy features are twisted with a vindictive sneer.  Carved from obsidian, the twisted staff he bears is cut to resemble a pair of great vipers twining about one other.&amp;quot;&amp;gt;Stunted [[Thurfel|Firemage]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Subterranean Tunnels&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Gas Pocket]&amp;lt;br&amp;gt;9126 / u4045251&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls liquid flame at its opponent.  Deals 100% special ability damage and Immolates the foe.&amp;quot;&amp;gt;Ambition&#039;s Flames&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;So in tune with the cold that its skin has turned startling blue, the titan is a towering being with beads of ice clacking in his long white beard.  He bears a massive club of white wood, its head studded with spikes of bright rhimar.&amp;quot;&amp;gt;Titanic Shaman&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beastman&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Off the trail&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3482&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon the spirits of the cold winds.  Deals 100% special ability damage and protects the caster with Airwall.&amp;quot;&amp;gt;Savage Prayer&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;One of the serpent&#039;s heads is dark violet and the other is a lurid red, but both have fangs dripping with deadly venom.  Dancing in its eyes is an intellect far beyond that of any common snake.&amp;quot;&amp;gt;Two-headed Snake&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Ice Plains&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3302&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user rears up and strikes at its opponent with both heads.  Deals 75% special ability damage and Slows the foe. &amp;quot;&amp;gt;Double-Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Small even for a halfling, the cannibal&#039;s carnivorous tastes are evident in its sharp-filed teeth and bloody face.  If there existed any confusion as to the meat it craves, the necklace of small humanoid bones and the fact that it is wearing a slightly larger skull for a helm would probably decide the matter.&amp;quot;&amp;gt;halfling cannibal&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| HW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses.  Deals 100% special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tremendous in size, the hinterboar has a dusky golden pelt and tusks like cavalry sabres.  Beyond its lethal natural defenses and unpleasant attitude, the boar appears to be a walking treasury of future bacon.&amp;quot;&amp;gt;hinterboar&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| HW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals 100% special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The warg&#039;s coat is the color of fresh snowfall and its eyes the hue of fresh-spilled blood.  Though shaped like a wolf, it is larger and more heavily muscled.  Its blood-smeared snout suggests that someone recently discovered that the warg was not, in fact, a good boy.&amp;quot;&amp;gt;warg&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| HW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;We Are Pack.  The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;With hair the color of morning mist and eyes that glow like twin suns, the disir surveys the surroundings with a look of cool disinterest.  She is surpassingly appealing, provided that one has an interest in titanic women with radiant wings.&amp;quot;&amp;gt;Brawny Disir&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| HW&lt;br /&gt;
| Angargreft&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user enshrouds itself with dazzling radiance.  Deals 100% special ability damage and casts Rebirth upon the user.  After using this ability once, it will use the special ability Sky Rend for the remainder of the Spirit Battle.  Costs 4 Special Charges.&amp;quot;&amp;gt;Disir&#039;s Radiance&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The great size and prodigious musculature of the berserker would be enough to mark him a formidable foe on the battlefield.  His arms end in igneous rock veined with dripping rivulets of magma, and his eyes swirl black and red with a visible manifestation of the unholy fury coursing through his form.  In short, he is terrifying.&amp;quot;&amp;gt;Battleborn Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| HW&lt;br /&gt;
| Angargreft&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Angargreft, Berserker&#039;s End]&amp;lt;br&amp;gt;30054 / u7503498&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Hot fury fuels an earthshattering assault.  Deals 80% special ability damage.  Grants Berserk.  Inflicts Daze.&amp;quot;&amp;gt;Shattering Fist&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The diaphanous silks dancing in the air around the sybil only serve to emphasize the gauntness of her form.  Though her face is unsettlingly ageless, the flesh of her hands is thin and spiderwebbed with veins.&amp;quot;&amp;gt;Chthonian Sybil&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| Spirit&lt;br /&gt;
| HW&lt;br /&gt;
| Pit of the Dead&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Chthonian Dark]&amp;lt;br&amp;gt;30082; go arch / u7503444; go arch (puzzle)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user plucks at the strings of their opponent&#039;s fate. Deals 100% special ability damage and reduces the foe&#039;s Defense by 50%. After using this ability once, it will use the Witchcraft special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Alter Fate&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 &lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Swathed in grey plumage that gleams like cut agates, the petrel is a small bird with a rounded head and a little beak that looks simultaneously hungry and sharp.  Both of its wings are banded with faint darker markings.  Its elegant bearing is only slightly marred by a smattering of fish guts still clinging to its talons.&amp;quot;&amp;gt;storm petrel&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| KF&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flies toward its foe and pecks mercilessly.  Deals 100% special ability damage.&amp;quot;&amp;gt;Pecking Order&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;So large that it is ill-contained by the spiraling conch shell that it has stolen as a home, the coconut crab is roughly the size of its namesake.  Two eyes swivel on eyestalks, glossy and black.  Given that it is an arthropod, it is difficult to judge the crab&#039;s mood, but it does not seem crabby at all.&amp;quot;&amp;gt;coconut crab&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| KF&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user scuttles toward its foe and strikes with the full force of its pinching claws.  Deals 100% special ability damage.&amp;quot;&amp;gt;Violation of Claws&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The ghost pirate likely looks similar to how it did in life, with a ragged beard, pockmarked face, and once-fine clothing wrinkled and mildewed.  Unfortunately, part of its head is also caved in, which is a pretty good excuse for its currently insubstantial status.  A jug of noxious--but similarly intangible--liquor sloshes from a gourd strapped to its belt.&amp;quot;&amp;gt;Ghost Pirate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Unattuned&lt;br /&gt;
| KF&lt;br /&gt;
| Widowmaker&#039;s Road&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user attacks its foe in a desperate attempt at self-defense.  Deals 100% special ability damage&amp;quot;&amp;gt;Desperation Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| cerebralite&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Wielded by creatures that favor dark magic.  The user flings a nasty spell at its opponent that strikes at its foe&#039;s lifeforce.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| raving lunatic&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Rift&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| flameborn lich&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Fire&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user wraps itself in flames.  Deals 75% special ability damage and imbues the caster with Haste.  Costs 4 Special Charges.&amp;quot;&amp;gt;Time is the Fire&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hungry crawler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Plane 4&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| painted doll&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user warps the air around its foe, dealing half the damage of a standard special ability and Stunning the opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Reality Render&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rift-twisted aivren&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Plane 3&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vvrael adherent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user sends tendrils of antimagic toward its opponent, dealing standard special ability damage and stripping a special ability charge from its opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Channel Antimagic&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| griffin&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kiramon&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 145&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| moulis sapling&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| yeti&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aelotoi revolutionary&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| Maernstrike Caverns&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flails wildly at its opponent, dealing standard special ability damage. If the health difference between a foe with higher health points and the user&#039;s own health is greater than standard special ability damage, this ability instead does enough damage to equalize health between the two combatants.&amp;quot;&amp;gt;Grim Retribution&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| flayer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Mularos shrine&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user wields magic to slice its opponent open, causing the foe to Bleed and dealing standard special ability damage.  Costs 4 Special Charges.&amp;quot;&amp;gt;Crimson Offering&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| majestic qyn&#039;arj&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Old Ta&#039;Faendryl, East woods&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The farlook is a giant eye hovering in midair.  It appears to have a lash stuck on the lens, but lacks the lids to clear it. No wonder it&#039;s crying.&amp;quot;&amp;gt;weeping farlook&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user stares at its opponent, firing a beam of energy that Stuns its foe.  If its foe is already Stunned, the beam intensifies to deal standard special ability damage.&amp;quot;&amp;gt;Gorgon Stare&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Though possessing a humanoid form, there is a sense of transcendent power to the creature in the flat-topped hat and grey surcoat.  Gears and clockwork accompany it, spiraling in a stately fashion around the machinist.  The look on the creature&#039;s face is inscrutable, as if it has little mastery and less care for humanoid expressions.&amp;quot;&amp;gt;Great Machinist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Maaghara Tower&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;The Heaven Machine&amp;quot;&amp;gt;9766&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon cosmic powers to rebuild itself at a fundamental level, making it much luckier. After using this ability once, it will use the Sky Rend special ability to deal standard special ability damage for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Fundamental Reassembly&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Supporting herself with a carved ivory staff, the woman is obviously mad.  Her eyes roll and she chatters in tongues, her nonsensical words accompanied by the staccato of the clacking bones stitched to her robes.&amp;quot;&amp;gt;Lady of Skulls&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Temple Wyneb, Amygdala&amp;quot;&amp;gt;16786&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls a whirling storm of bones to surround it.  Deals 100% special ability damage and protects the caster with a Bone Shield.&amp;quot;&amp;gt;Bonestorm&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Starseer&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| TI&lt;br /&gt;
| Seethe Naedal&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4966&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls down a flaming rock from the heavens toward its opponent, dealing standard special ability damage. Storing special ability charges beyond the minimum will increase the damage of this special ability.&amp;quot;&amp;gt;Meteor&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pampered tomcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SY&lt;br /&gt;
| Sylvarraend&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aardvark&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| chimera&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| krolvin&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pale crab&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Water&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pirate&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Citadel guardian&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel Dungeon&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| River Rat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Tunnels&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Blue-white flames blaze from the eyes and mane of the stallion, which stands taller than a giantman at the withers.  Its hooves are shod in black steel that seems to drink the light, and when it prances, fell light burns about each metal shoe.&amp;quot;&amp;gt;Dread Stallion&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel Stables&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Citadel Stables, Stall&amp;quot;&amp;gt;11150&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels infernal energies.  Deals 75% special ability damage and imbues the caster with Haste.&amp;quot;&amp;gt;Hellsteed&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hanged Man&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| RR&lt;br /&gt;
| Marsh Keep&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;11624&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Death&#039;s Door. The user wields dark magic, dealing standard special ability damage to its foe and half standard special ability damage to itself. The opponent also Bleeds.&amp;quot;&amp;gt;Death&#039;s Door&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+Dmg&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Silver hair spills in a mane around the wizened face of the old arcanist, much of which is concealed by his huge spectacles.  Though old, he still has a strong body.  The power in his form far transcends the physical, faintly burning in the air around him as a dancing halo.&amp;quot;&amp;gt;Master Arcanist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;17704&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels old magic to protect itself.  Deals 75% special ability damage and imbues the caster with a random buff.&amp;quot;&amp;gt;Experimental Cantrip&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vengeful Archer&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| River Tunnels&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Not mapped; 11141 -&amp;gt; Shrine behind Magical Green Barrier (puzzle)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user fires an arrow at its opponent.  Most of the time, the arrow deals 50% special ability damage and imbues the caster with Haste.  20% of the time, it strikes something vital, dealing 200% special ability damage instead. &amp;quot;&amp;gt;Relentless Pursuit&amp;lt;/span&amp;gt; &lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aelotoi guardsman&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| CYS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| butterfly&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Air&lt;br /&gt;
| CYS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| cinder wasp&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fire elemental&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| tsark&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| water elemental&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| wind wraith&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| dervish lord&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| Wind Tunnel&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| effulgent firebird&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| The F&#039;Eyrie&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| sacrificial victim&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| Temple of Luukos&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Wielded by creatures that favor dark magic. The user flings a nasty spell at its opponent that strikes at its foe&#039;s lifeforce. Deals standard special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| sea thrak&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| Boat to Teras&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Eyes of unsettling blue stare out from a face gone pale and grey and mottled from long days under the water.  Short and squat, the dwarf was but a youth.  Little remains of its former features.&amp;quot;&amp;gt;[[Swimming Hole|Drowned Lover]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| TER&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Not mapped; [[Swimming Hole]], Rocky Ledge&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The sorrow of the user&#039;s plight Distracts its opponent. If the foe is already Distracted, the user instead tries to choke the life out of its opponent, dealing standard special ability damage.&amp;quot;&amp;gt;Heartache&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Coiled tentacles scaled in hard glaes swarm like eels around the immense toothless mouth of the horror.  The lopsided gash is a gateway down into a vertiginous pit of shadow.  The horror&#039;s multifarious eyes are all manner of colors and sizes, but they share the same fiendish intellect.&amp;quot;&amp;gt;Glaesine Horror&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| Glaes Caverns&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Head of the Beast&amp;quot;&amp;gt;2257&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels immense destructive power through its form.  Deals 150% special ability damage to its opponent and 100% special ability damage to itself.  After using this ability once, it will use the special ability Witchcraft for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Calamity&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+Dmg&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Mistwood Treant&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| TER&lt;br /&gt;
| Greymist Wood&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;u3021001 (2004)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels the energies of nature, healing itself for an amount equal to 100% special ability damage and appling Regen to itself.  After using this ability once, it will use the Rage of the Elements for the remainder of the Spirit Battle. &amp;quot;&amp;gt;Lifebloom&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The phoenix hatchling is obviously immature, its beak slightly blunt and its flaming plumage comprised of more down than feathers.  It exists as clear evidence that small beasts are not necessarily harmless, especially when they are comprised of white-hot flame.&amp;quot;&amp;gt;Phoenix Hatchling&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| The F&#039;Eyrie&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;u3023107 - Lich: 29186 at [The F&#039;Eyrie, Pinnacle]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user enshrouds itself with the power of elemental flames.  Deals 100% special ability damage and casts Rebirth upon the user.  After using this ability once, it will use the special ability Sky Rend for the remainder of the Spirit Battle.  Costs 4 Special Charges.&amp;quot;&amp;gt;From the Ashes&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Saltsinger&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| Nelemar&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;12701&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lures its foe in with a song before striking at the opponent with its tail, dealing half the damage of a standard special ability and stunning the foe.&amp;quot;&amp;gt;Stunning Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| capuchin monkey&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect.  The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force.  Deals standard special ability damage. Costs 3 Special Charges.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| great tortoise&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| seagull&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| snapping turtle&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| bobcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fanged rodent&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| grass snake&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hawk&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| urgh&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| wolfshade&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| bat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead.  The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount. Costs 3 Special Charges.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| krynch&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| whelk&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| morduska&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| qahzumar&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| selshis&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| veiled sentinel&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| Sanctum Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| yierka&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals.  The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| scaled shaper&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| SoS&lt;br /&gt;
| Sanctum Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a cohort of lurks to assail its opponent.  Their toxic bites do slightly less than standard special ability damage to the foe and drive it to Madness.  Costs 4 Special Charges.&amp;quot;&amp;gt;Summon Lurks&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Clad in a tattered tunic of snowy white with an aquamarine wave crest raging across the breast, the revenant is a rawboned ruin of an elf.  Sockets of unremitting blackness glare out of its harsh face, and its mouth is twisted by decay into a slack-jawed snarl of defiance.&amp;quot;&amp;gt;ashrim revenant&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls into a deadly sword form and slashes viciously at its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The creature looks like a giant stick, except that it has cold black eyes, deadly scythe-like claws, and four chitinous legs. On second thought, it looks nothing like a stick at all.&amp;quot;&amp;gt;giant mantis&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cradling a bone-strewn crook as if it is a peerless weapon, the troll looks as if it is down on its luck.  Spatters of filth encrust its skin and its tattered leathers sag with the weight of still-dripping bog muck.  Actually, for a troll, maybe it is pretty well off.&amp;quot;&amp;gt;mire troll&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flings a nasty spell at its opponent that ravages its foe&#039;s lifeforce.  Deals 100% special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Draped in patchwork robes, the mire wight is a tall and spindly figure whose dessicated features are twisted in eternal agony.  This is likely due to the intense odor of putrefaction that accompanies it literally everywhere it goes.  It smells like a dead horse left out in the sun for several days before being doused in fish guts and whatever kobolds like to bathe in.&amp;quot;&amp;gt;mire wight&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user clutches its opponent and drains life from its foe.  Deals 80% special ability damage and heals the user for 20% special ability damage.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Bound together entirely with bits of sticky muck and what can only be described as a noncompliant attitude, the warrior is an ancient remnant of days gone by, or possibly someone who recently died in a bog by accident.  It is armed with a sword that is more rust than metal.&amp;quot;&amp;gt;skeletal warrior&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls into a deadly sword form and slashes viciously at its opponent.  Deals 100% special ability damage.&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Most of its features are shrouded by a muck-spattered snood, but those that are visible are not pretty: bulging eyes, a crooked nose, and skin as clear as bog water.  The witch probably has an incredible personality.&amp;quot;&amp;gt;swamp witch&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flings a nasty spell at its opponent that ravages its foe&#039;s lifeforce.  Deals 100% special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Smooth, bronze, and sinuous, the eel twists and turns, knotting its muscled body in a predatory display.  Its flesh is marked with vivid blue rings that are stark against the darker bulk.  Wicked teeth glint from its maw in an ersatz grin.&amp;quot;&amp;gt;Electric Eel&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| CI&lt;br /&gt;
| Piers&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Massive of musculature and possessed of a similarly outsized bad attitude, the slaver clutches a pitted scimitar in one big, blue-furred hand.  He is enshrouded with a swirling, bubbling aura the color of blood.&amp;quot;&amp;gt;krolvin warfarer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user directs its mental prowess toward its opponent, striking the foe with Sympathy.  If the opponent is already Sympathetic toward the user, the user instead deals standard special ability damage to its opponent. Costs 3 Special Charges.&amp;quot;&amp;gt;Break Will&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The fennec fox looks like a vulpine that ran afoul of a particularly inventive wizard.  Its form is diminutive, from tiny paws to a little maw full of needle-sharp teeth, but its ears are laughably oversized.  A lolling pink tongue protrudes slightly from one side of its mouth.&amp;quot;&amp;gt;fennec fox&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cradling a veritable smorgasbord of shoots and leaves close to its furry chest, the panda looks like it would rather be doing absolutely anything other than being active.  It is large, it is adorable, and it is incredibly lazy.&amp;quot;&amp;gt;great panda&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;From the tip of its beak to its long tail feathers, every inch of the raven is unmitigated black, but its plumage has a faint sheen that reflects the light in oil-slick colors.  The bird&#039;s eyes are keen and constantly darting.  Shreds of a small scroll are clutched in one of its talons, scribbled with what looks like florid poetry.&amp;quot;&amp;gt;raven&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Covered in bruises and with ostenatious clothing heavily stained with blood, the healer looks utterly exhausted. A barely healing scar mars a brow knotted with overwhelming frustration.  The healer&#039;s coinpurse bulges with a meager amount of coin.&amp;quot;&amp;gt;Beleaguered Healer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels a bolt of pure energy to strike at its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Light Magic&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Few creatures engender pity as capably as the pooka.  Shrouded in shreds of swirling mist, its gait is uneven and its hide hangs loose over its ribs.  The ghostly horse&#039;s legs are at jangly angels, as if ill-suited to support even its insubstantial form.  It wouldn&#039;t be a picture of health even if its head weren&#039;t floating in the air a foot away from the rest of its body.&amp;quot;&amp;gt;Headless Pooka&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user unleashes its bestial sorrow in a crippling wave at its opponent.  Deals 75% special ability damage and Distracts the foe.&amp;quot;&amp;gt;Pitiful Stare&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The bright red songbird has a pudgy body that makes its head look a bit undersized.  It is wearing an intricate suit of gilded plate armor.  Although the plate&#039;s intricacy and ornamentation mark the smith a master of their craft, they appear to have committed the cardinal sin of ignoring the dangers of high encumbrance.&amp;quot;&amp;gt;Battle Cardinal&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Wild Magic&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[[SimuCon 2022]] exclusive&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user gusts winds that protect it and hinder the target.  Deals 80% special ability damage.  Grants Airwall.  Inflicts Slow.&amp;quot;&amp;gt;Real Soon, Now&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Red-rimmed eyes blink blearily out from a face grown lined beyond its years.  The lookout has bits of bark and debris in its hair.  Its ancient military uniform is rumpled and unclean.&amp;quot;&amp;gt;Restless Lookout&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Clad from head to toe in salt-stained black garb, the buccaneer cuts a dashing figure.  Long hair, bound into a ponytail, whips in the breeze, and sharp eyes like green gems wink out from a mask concealing his face.  His sword is an impressive piece of work, with a heavily jeweled pommel and a blade that is as wickedly sharp as it is finely etched.&amp;quot;&amp;gt;Black Buccaneer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tentacles and scales sprout from the stunted body of the wave ascendant and crumble away almost as quickly, leaving its form always in a state of flux.  Almost as intense as the agony in its features is the burning religious fervor there, almost mindless in its fury.&amp;quot;&amp;gt;Wave Ascendant&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Seemingly comprised of roiling gases and flames, the figure&#039;s shape is never certain.  In one moment, it takes the form of a draconian terror, but by the next it has the shape of a towering and powerful man.  Crimson energy crackles through the figure&#039;s body, as if at any moment it might combust with cataclysmic results.&amp;quot;&amp;gt;Breath of Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Glistening curtains of water as thin as glass robe the lithe body of the water spirit.  Her skin is blue-white and pliant, and the eyes in her face are gleaming silver.  She wears a faint smile, the expression midway between knowing and mocking.&amp;quot;&amp;gt;Subterranean Spirit&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- PLEASE USE THE TEMPLATE AT THE TOP OF THE PAGE FOR HELP DETERMINING HOW TO FILL OUT A NEW ROW ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Table Keys==&lt;br /&gt;
&lt;br /&gt;
If the spirit beast is &#039;&#039;purchased&#039;&#039;, the table will read &#039;&#039;&#039;BUY&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Common spirit beasts can be found at any valid location within the entire &#039;&#039;&#039;realm&#039;&#039;&#039; listed, uncommon spirit beasts will only be found within the specific {{boldmono|LOCATION}}, and legendary spirit beasts can be found only in a single &#039;&#039;&#039;room&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Location key}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Spirit Beast]]&lt;br /&gt;
* [[Talondown Arena]]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1hiT6IGPMAF_QvfJ9e0hNJaLP0GfJKV6aA4pF73XBo6Q/edit#gid=2085872805| Spirit Beast Stat Calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast_stats&amp;diff=203354</id>
		<title>Spirit Beast stats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast_stats&amp;diff=203354"/>
		<updated>2023-07-18T23:55:59Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Spirit Beast Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
This page contains information for [[Spirit Beast|Spirit Beasts]]. As of the release of 3.0, there were 157 unique Spirit Beasts, including 53 Legendaries. A number have been added since, including the mammoth arachnid and Rift beasts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This list should be considered incomplete. You can help by catching &#039;em all!&#039;&#039;&#039;&lt;br /&gt;
==Spirit Beast Information==&lt;br /&gt;
This table lists the locations and stats for all known [[Spirit Beast|Spirit Beasts]]. Stats below assume Spirit Beast has Perfect Quality (+10 all stats). Hovering over text fields may reveal additional information.&lt;br /&gt;
&amp;lt;!--- In order to add a row to the table, please use the following template:&lt;br /&gt;
START OF TEMPLATE&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;ENTER DESCRIPTION OF THE SPIRIT BEAST HERE&amp;quot;&amp;gt;Name: lower case if common or uncommon, upper case if legendary&amp;lt;/span&amp;gt;&lt;br /&gt;
| Rarity options: Common, Uncommon, Legendary&lt;br /&gt;
| Type options:  Humanoid, Beast, Elemental, Arthropod, Aberration, Undead, and Beastman.&lt;br /&gt;
| Element options: Unaligned, Fire, Water, Earth, Air, Spirit, Wild Magic, Rift Armament&lt;br /&gt;
| Realm options: CYS, FWI, HW, IMT, KF, Rift, RR, SH, SoS, TI, TV, TW, WL, ZL, Buy, Unknown&lt;br /&gt;
| Location options: Put in the general name of the area - using LOCATION may be best; please do not put in the specific room name&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;INSERT THE SPECIFIC ROOM NAME HERE&amp;quot;&amp;gt;INSERT THE ROOM NUMBER HERE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;INFORMATION ON THE ATTACK&amp;quot;&amp;gt;Special Ability Name&amp;lt;/span&amp;gt;&lt;br /&gt;
| # Attack Cost&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | # Level 1 Power&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | # Level 1 Defense&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | # Level 1 Insight&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | # Level 1 Accuracy&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | # Level 1 Speed&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | # Level 20 Power&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | # Level 20 Defense&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | # Level 20 Insight&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | # Level 20 Accuracy&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | # Level 20 Speed&lt;br /&gt;
END OF TEMPLATE&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! rowspan=2 | Name&lt;br /&gt;
! rowspan=2 | Rarity&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! rowspan=2 | Element&lt;br /&gt;
! rowspan=2 | Realm&lt;br /&gt;
! rowspan=2 | Location&lt;br /&gt;
! rowspan=2 | Room&lt;br /&gt;
! rowspan=2 | Special Ability&lt;br /&gt;
! rowspan=2 | Cost&lt;br /&gt;
! colspan=10 | Attributes&lt;br /&gt;
|- &lt;br /&gt;
! P(1)&lt;br /&gt;
! D(1)&lt;br /&gt;
! I(1)&lt;br /&gt;
! A(1)&lt;br /&gt;
! S(1)&lt;br /&gt;
! P(20)&lt;br /&gt;
! D(20)&lt;br /&gt;
! I(20)&lt;br /&gt;
! A(20)&lt;br /&gt;
! S(20)&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| goblin&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kobold&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| manticore&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rolton&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| thrak&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hyena&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Broken Lands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| jackal&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Broken Lands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| mare&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pony&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| stallion&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| mammoth arachnid&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Spider Temple&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by spiders. The user aims a single, venom-laden attack at its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Venomous Bite&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| elusive warcat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Blackened Cave&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| greenwing queen&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Castle Anwyn&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user pumps venom into its stinger and jabs at its opponent, dealing half the damage of a standard special ability and putting its foe to Sleep.&amp;quot;&amp;gt;Sleep Stinger&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hungering ghoul&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Graveyard&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead.  The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion.  Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The near-mythical beast is a creature with downy white fur and an improbably long horn that would be as white as the freshly driven snow, if it were not stained darkly with blood.  Frayed remains of a saddle cling haphazardly to its back, a thunderous warning to anyone that the creature is not, in fact, a pretty, pretty unicorn.&amp;quot;&amp;gt;Rampaging Ki-lin&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Sheruvian Monestary&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels pure light through its horn to strike its foe.  Deals 100% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Healing Horn&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kobold villager&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Village&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect.  The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force.  Deals standard special ability damage. Costs 3 Special Charges.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 82&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| primal minotaur&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Hidden Plateau, Ruins&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals.  The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Despite eyes that are puffy and red from constant weeping, the nymph is exquisitely beautiful.  Her figure is a perfect hourglass, and her skin as pale as seafoam.  Shells and bits of oceanic debris cling to her lustrous blue locks, but those would probably come out with a bit of combing.&amp;quot;&amp;gt;mournful nymph&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Coastal Cliffs&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user weaves a powerful melody at its opponent.  Deals 75% special ability damage and knocks the foe Unconscious.&amp;quot;&amp;gt;Slumber Song&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| iron kobold&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Mines&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| vanquished invader&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Exterior&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| willow spirit&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Upper Trollfang, Winding Trees&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels its powers to make the earth beneath its opponent explode, showering them with molten rock that deals half the damage of a standard special ability and Stuns the foe.&amp;quot;&amp;gt;Boil Earth&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tall and lean, the sylvan is possessed of stunning grace.  Its limbs flow like water, and the play of air over its wings is a dazzling dance of fluttering white feathers.  The expression on its face is infinitely serene, as if contentedness were its only goal.&amp;quot;&amp;gt;Featherdancer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| WL&lt;br /&gt;
| Elven Village&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Tree Statue, Arm&#039;s Cradle&amp;quot;&amp;gt;7900&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a swirling storm of wind against its foe.  Increases the user&#039;s Power by 50%, deals 100% special ability damage and protects the caster with Airwall.  After using this ability once, it will use the Rage of the Elements special ability for the remainder of the Spirit Battle. &amp;quot;&amp;gt;Stormfury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Frost Lich&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Graveyard&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Under Crypt, Ice Room&amp;quot;&amp;gt;7229&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user blows a gust of frigid air toward its opponent.  Deals 100% special ability damage and Slows the foe.&amp;quot;&amp;gt;Freezing Grip&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ghostfin&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Coastal Cliffs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7653&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user takes a huge bite out of its foe.  Deals 100% special ability damage and causes the foe to Bleed and the user to go Berserk.&amp;quot;&amp;gt;Hunger of the Deep&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Golden Champion&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;18254&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon the power of the Arkati to increase its Power and Defense by 50%.  After using this special ability once, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Temper&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hulking Blademaster&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Catacombs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7542&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user swings a tremendous blade at its foe. Deals 133% special ability damage.&amp;quot;&amp;gt;Mighty Swing&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hungering Serpent&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7703&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes out at its opponent with its fangs.  Deals 100% special ability damage and heals the caster for 33% of damage dealt.&amp;quot;&amp;gt;Soul Fang&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Kobold High Shaman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Village&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6271&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;When fighting an elementally attuned opponent, it aligns its aura against the opponent&#039;s, imbuing itself with the countering element.  Otherwise, it does a silly dance to the primal spirits and deals 66% special ability damage.  After using this special ability once, it will use the Primitive Strike special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aura Alignment&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Eyes like cut rubies glisten with intelligence in the serpent&#039;s draconian face.  Though not large, it is a graceful creature, its coils undulating like fine fabric in the breeze as it glides through the air.  A faintly luminous sheen, like the halo of light around a full moon, wreathes its body in a steady, unwavering aura.&amp;quot;&amp;gt;Moon Serpent&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Fire&lt;br /&gt;
| WL&lt;br /&gt;
| Melgorehn&#039;s Reach&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;18185&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user ignites its scales with the power of moonlight.  Deals 75% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Lunar Charge&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Nightchild&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Darkstone Keep&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7036&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user manifests its opponent&#039;s nightmares.  Deals 75% special ability damage and drives the foe to Madness.&amp;quot;&amp;gt;Kiss of the Jackal&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pyrelord&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| WL&lt;br /&gt;
| Glatoph&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7902&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user surrounds its opponent in combustible gases before setting them violently alight.  Deals 100% special ability damage and Immolates the foe.&amp;quot;&amp;gt;Pyrelight&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| [[Navigators|Prim Navigator]]&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Danjirland&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7801&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user teleports toward its foe and delivers an attack that deals 120% special ability damage.  Due to the swiftness of its attack, its next action follows almost immediately.&amp;quot;&amp;gt;Blink Strike&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| [[:Category:Griffin Sword Saga|Rose Lord]]&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Upper Dragonsclaw&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6719&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons blood-hungry thorns to strike at its opponent.  Deals 100% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Embrace of Thorns&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Stone Guardian&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Colossus&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6853&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user slams an immense stone fist down at its foe.  Deals 133% special ability damage.&amp;quot;&amp;gt;Grand Smash&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;With a face lined by exhaustion as much as the stamp of years, the rider sits astride a phantasmal steed that looks to be wrought from the same tapestry as the sky at night.  His eyes twinkle like stars.  The rider bears a long blade that drinks the light, its flat as dark as its silver edge is bright.&amp;quot;&amp;gt;Weary Rider&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7924&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes at its foe with a magical blade.  Deals 100% special ability damage and knocks the foe Unconscious.&amp;quot;&amp;gt;Dreamstrike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Wellwisher&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Catacombs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7510&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls a fortune in silver pieces into the sky to rain down on its opponent.  Deals scaling special ability damage based on charges spent.&amp;quot;&amp;gt;Silver Fall&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Taking the form of a common clerical companion, the creature appears to be made entirely from whiskey so strong that it could peel paint.  Judging from the clarity and color, the whiskey is probably decent, too.&amp;quot;&amp;gt;Whiskey Spirit&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Cooper&#039;s, Secret Room&amp;quot;&amp;gt;23976&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a wave of inebriating whiskey down upon its opponent.  Deals 75% special ability damage and Stuns the foe.&amp;quot;&amp;gt;Douse&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| alleycat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines. The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal. Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| daggerbeak&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fenghai&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hound&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| lobster&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| roa&#039;ter&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| shan&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Freeport smuggler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Crooked Way&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Jantalarian reaver&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade. The user falls into a deadly sword form and slashes viciously at its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| famished vesperti&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Ruined Temple&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls upon its opponent and drains its life essence, dealing half the damage of a standard special ability and healing itself for the same amount.&amp;quot;&amp;gt;Red Feast&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| waernmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead. The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Deathless Knight&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Dark Cavern&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;25210&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;If the user is at more than half health, it swings with its sword and deals 133% special ability damage.  Otherwise, it channels its energies to heal itself for an amount equal to 133% special ability damage.  After healing in this way, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Shadow Restoration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Demonic Echo&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;5440&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user emits waves of intense dread toward its foe.  Deals 75% special ability damage and drives the foe to Madness.&amp;quot;&amp;gt;Sheer Fear&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Dwarven Zealot&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Cairnfang&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;9394&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user utters a prayer to powers from beyond, imbuing itself with might. Its Defense is increased by half and it gains a Reflective Shield. After using this ability once, it will use the Primitive Strike special ability to do standard special ability damage for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Spirit of Adamantine&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The kraken is a mass of suckered tentacles that whip and flail about like the arms of a drowning man.  Young enough that its flesh has not darkened to its adult violet, the creature is still massive, its beaked maw twitching with constant hunger. Its eyes are two amber orbs with tiny pupils and a great deal of malice.&amp;quot;&amp;gt;Fledgling Kraken&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Vornavian Coast&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavian Coast, Beach&amp;quot;&amp;gt;5125&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes at its opponent with all eight of its arms.  Deals scaling special ability damage based on charges spent.&amp;quot;&amp;gt;Eight Arm Slap&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Mysterious Huntsman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;14504&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user draws on ancient knowledge of the wilds to increase its Insight by 100%.  Its Detect Chance becomes 100% and its Flash of Insight chance increases by an additional 100%.  After using this ability once, it will use the Rage of the Elements special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Wisdom of the Woods&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pale Woman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4621&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user applies her knowledge of anatomy to a series of quick strikes at its foe.  Deals 75% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Bloody Precision&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Oceanic Oracle&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Solhaven&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;1534&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user focuses its prodigious alien intellect on its opponent.  Deals 100% special ability damage and inflicts Sympathy on the foe.&amp;quot;&amp;gt;Mentalism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Evidently the work of someone entirely unaware of what an actual warcat is, this awesome beast is just a tabby wearing a little suit of chainmail.  The armor is so heavy that the kitty can barely move, but it is certainly well-protected.&amp;quot;&amp;gt;Questionable Warcat&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;5684&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user exhibits incredible cuteness.  Deals 75% special ability damage and inflicts Sympathy on the foe. &amp;quot;&amp;gt;Bellyflop&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Sunderer&#039;s Titan&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Charl&#039;s Quay&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;1487&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels its adaptive nature to increase its Power by 100%.  After using this ability once, it will use the Primitive Strike special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Forced Evolution&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Tortured Paladin&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;14599&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls out to the Arkati to increase its Defense by 100%.  After using this ability once, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aegis of Light&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Short even for a human woman, the intensity of the magister&#039;s grey gaze more than makes up for her small stature.  She wears her curly brown hair up in a tight bun, lending severity to an already angular face.  One arm cradles a thick tome bound in ivy-patterned leather.&amp;quot;&amp;gt;Woeful Magister&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4624&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user tears open the walls of the world.  Deals 133% special ability damage to its opponent and 66% special ability damage to itself. &amp;quot;&amp;gt;Open the Walls&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Four wings of liquid shadow stretch from the amorphous back of the creature, tattered and shaped like those of a great bat. Shifting occasionally among a variety of shapes, it seems unable to decide on a single form.&amp;quot;&amp;gt;Nascent [[:Category:Ride of the Red Dreamer|Duskborn]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Vornavian Coast&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavian Coast, Caverns&amp;quot;&amp;gt;5141&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user shapeshifts, taking on the form of its foe.  Its Power, Defense, Insight, Accuracy, and Speed all mirror an enhanced version of the opponent&#039;s, and it takes on its opponent&#039;s special ability.&amp;quot;&amp;gt;Dreamshift&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Carrying a wooden pipe that is rough-hewn but serviceable, the Jantalarian is a slim youth in an ill-fitting uniform.  A thin wisp of a mustache is the only sign of his manhood, and it is a feeble one at that.&amp;quot;&amp;gt;Jantalarian Piper&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavis, Outlands Road&amp;quot;&amp;gt;5472&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user plays a powerful magical melody to increase its Power by 75% and imbue itself with Regen.  After using this ability once, it will use the Desperation special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Strong March&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| arctic wolverine&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fox&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| glacei&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Heavy muscles bunch powerfully underneath a white coat that would blend well with a driving snowstorm.  The bear looks disagreeable to an extreme, suggesting that attempts to engage with it would put one on the very thinnest of ice.&amp;quot;&amp;gt;polar bear&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user launches itself toward its foe and blurs into a whirlwind of bites and strikes.  Deals 100% special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| seeker&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| snowy owl&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| penguin&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| silverback orc&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| striped snowcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines. The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal. Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| thyril&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| timber wolf&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| vereri&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead. The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| frostling spirit&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Frozen Garden&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| halfling pioneer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Pioneer Cemetary&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a large blue mule to trample its opponent, dealing standard special ability damage. Storing special ability charges beyond the minimum will increase the damage of this special ability.&amp;quot;&amp;gt;Icemule&#039;s Revenge&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| ravenous incubus&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Den of Rot&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user exudes preternatural charisma in damaging psychic waves.  Deals 100% special ability damage and Distracts the foe. &amp;quot;&amp;gt;Thirst&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| reckless firestormer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Abandoned Farm&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user creates a magical cloud that showers its foe with liquid fire, Immolating the opponent.&amp;quot;&amp;gt;Burning Cloud&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ancient Jeweler&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Icemule, Ruins&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3327&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls jewels into the air, their commingled light joining to protect it with a Reflective Shield.  If it already has a Reflective Shield, it hurls precious stones at its foe, dealing standard special ability damage&amp;quot;&amp;gt;Jeweled Shield&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Huge and winged, the draconian figure of the beast exudes cold, setting the air around it to crackling.  It stands on two powerful hindquarters, foretalons flexing, as it surveys the area with baleful eyes that are like pools of silver.&amp;quot;&amp;gt;Frostwyrm&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Glatoph&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Glatoph, Icy Passage&amp;quot;&amp;gt;2550&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user goes into a frenzied rage, belching frosty breath.  Deals 100% special ability damage and causes the user to go Berserk. &amp;quot;&amp;gt;Cold Rage&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;To say that the apprentice is &#039;accompanied&#039; by a pack of wild monkeys would be strictly true, but unfair.  One does not typically seek company from creatures that have smeared themselves with fluids and muck, or that are constantly tugging on one&#039;s star-spangled robes.  But yes, the apprentice is accompanied by a pack of wild monkeys.  Lucky fellow.&amp;quot;&amp;gt;Harried Apprentice&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Underground&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;15824&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels arcane arts far beyond its control.  Deals 100% special ability damage.  The caster and its opponent become attuned to random elements.  After using this ability once, the user will use the Rage of the Elements special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aura Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The librarian carries an open tome in one hand, and barely seems aware of the surroundings.  With a distant look in its eyes, it&#039;s clear that the librarian&#039;s mind is entirely elsewhere.&amp;quot;&amp;gt;Librarian&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Abbey&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;28882&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user selects a spell at random from an ancient tome.  Deals 100% special ability damage and afflicts the foe with a random debuff.&amp;quot;&amp;gt;Poison Pen&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;In spite of the slight tatters to her white robe and the ring of keys that she clutches almost compulsively in one trembling hand, the abbess is a portrait of stern determination.  She is a handsome woman and was perhaps once beautiful, but the lines of privation in her face are deeply graven.&amp;quot;&amp;gt;Mother Superior&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Abbey&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Abbey Chapel, Altar&amp;quot;&amp;gt;28877&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels her rage and the power of the Arkati.  Deals 133% special ability damage, and an additional 25% special ability damage against Spirit-attuned creatures.  After using this ability once against a Spirit-attuned creature, the user will instead use the White Magic special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Deific Cleansing&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The long and lustrous hair of the dark elven woman does little to conceal the fact that her once-beautiful face has begun to slough away.  What is left of her body is almost obscenely feminine, clad in crimson robes too tight for her build.&amp;quot;&amp;gt;Rotting Seductress&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Abandoned Farm&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3194&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user weaves an enchantment around its opponent.  Deals 100% special ability damage and inflicts Sympathy on the foe. &amp;quot;&amp;gt;Seduction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 145&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;No taller than a human child, the firemage is actually quite old for a hallfing.  His craggy features are twisted with a vindictive sneer.  Carved from obsidian, the twisted staff he bears is cut to resemble a pair of great vipers twining about one other.&amp;quot;&amp;gt;Stunted [[Thurfel|Firemage]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Subterranean Tunnels&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Gas Pocket]&amp;lt;br&amp;gt;9126 / u4045251&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls liquid flame at its opponent.  Deals 100% special ability damage and Immolates the foe.&amp;quot;&amp;gt;Ambition&#039;s Flames&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;So in tune with the cold that its skin has turned startling blue, the titan is a towering being with beads of ice clacking in his long white beard.  He bears a massive club of white wood, its head studded with spikes of bright rhimar.&amp;quot;&amp;gt;Titanic Shaman&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beastman&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Off the trail&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3482&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon the spirits of the cold winds.  Deals 100% special ability damage and protects the caster with Airwall.&amp;quot;&amp;gt;Savage Prayer&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;One of the serpent&#039;s heads is dark violet and the other is a lurid red, but both have fangs dripping with deadly venom.  Dancing in its eyes is an intellect far beyond that of any common snake.&amp;quot;&amp;gt;Two-headed Snake&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Ice Plains&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3302&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user rears up and strikes at its opponent with both heads.  Deals 75% special ability damage and Slows the foe. &amp;quot;&amp;gt;Double-Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Small even for a halfling, the cannibal&#039;s carnivorous tastes are evident in its sharp-filed teeth and bloody face.  If there existed any confusion as to the meat it craves, the necklace of small humanoid bones and the fact that it is wearing a slightly larger skull for a helm would probably decide the matter.&amp;quot;&amp;gt;halfling cannibal&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| HW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses.  Deals 100% special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tremendous in size, the hinterboar has a dusky golden pelt and tusks like cavalry sabres.  Beyond its lethal natural defenses and unpleasant attitude, the boar appears to be a walking treasury of future bacon.&amp;quot;&amp;gt;hinterboar&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| HW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals 100% special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The warg&#039;s coat is the color of fresh snowfall and its eyes the hue of fresh-spilled blood.  Though shaped like a wolf, it is larger and more heavily muscled.  Its blood-smeared snout suggests that someone recently discovered that the warg was not, in fact, a good boy.&amp;quot;&amp;gt;warg&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| HW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;We Are Pack.  The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;With hair the color of morning mist and eyes that glow like twin suns, the disir surveys the surroundings with a look of cool disinterest.  She is surpassingly appealing, provided that one has an interest in titanic women with radiant wings.&amp;quot;&amp;gt;Brawny Disir&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| HW&lt;br /&gt;
| Angargreft&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user enshrouds itself with dazzling radiance.  Deals 100% special ability damage and casts Rebirth upon the user.  After using this ability once, it will use the special ability Sky Rend for the remainder of the Spirit Battle.  Costs 4 Special Charges.&amp;quot;&amp;gt;Disir&#039;s Radiance&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The great size and prodigious musculature of the berserker would be enough to mark him a formidable foe on the battlefield.  His arms end in igneous rock veined with dripping rivulets of magma, and his eyes swirl black and red with a visible manifestation of the unholy fury coursing through his form.  In short, he is terrifying.&amp;quot;&amp;gt;Battleborn Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| HW&lt;br /&gt;
| Angargreft&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Angargreft, Berserker&#039;s End]&amp;lt;br&amp;gt;30054 / u7503498&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Hot fury fuels an earthshattering assault.  Deals 80% special ability damage.  Grants Berserk.  Inflicts Daze.&amp;quot;&amp;gt;Shattering Fist&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The diaphanous silks dancing in the air around the sybil only serve to emphasize the gauntness of her form.  Though her face is unsettlingly ageless, the flesh of her hands is thin and spiderwebbed with veins.&amp;quot;&amp;gt;Chthonian Sybil&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| Spirit&lt;br /&gt;
| HW&lt;br /&gt;
| Pit of the Dead&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Chthonian Dark]&amp;lt;br&amp;gt;30082; go arch / u7503444; go arch (puzzle)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user plucks at the strings of their opponent&#039;s fate. Deals 100% special ability damage and reduces the foe&#039;s Defense by 50%. After using this ability once, it will use the Witchcraft special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Alter Fate&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 &lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Swathed in grey plumage that gleams like cut agates, the petrel is a small bird with a rounded head and a little beak that looks simultaneously hungry and sharp.  Both of its wings are banded with faint darker markings.  Its elegant bearing is only slightly marred by a smattering of fish guts still clinging to its talons.&amp;quot;&amp;gt;storm petrel&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| KF&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flies toward its foe and pecks mercilessly.  Deals 100% special ability damage.&amp;quot;&amp;gt;Pecking Order&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;So large that it is ill-contained by the spiraling conch shell that it has stolen as a home, the coconut crab is roughly the size of its namesake.  Two eyes swivel on eyestalks, glossy and black.  Given that it is an arthropod, it is difficult to judge the crab&#039;s mood, but it does not seem crabby at all.&amp;quot;&amp;gt;coconut crab&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| KF&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user scuttles toward its foe and strikes with the full force of its pinching claws.  Deals 100% special ability damage.&amp;quot;&amp;gt;Violation of Claws&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The ghost pirate likely looks similar to how it did in life, with a ragged beard, pockmarked face, and once-fine clothing wrinkled and mildewed.  Unfortunately, part of its head is also caved in, which is a pretty good excuse for its currently insubstantial status.  A jug of noxious--but similarly intangible--liquor sloshes from a gourd strapped to its belt.&amp;quot;&amp;gt;Ghost Pirate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Unattuned&lt;br /&gt;
| KF&lt;br /&gt;
| Widowmaker&#039;s Road&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user attacks its foe in a desperate attempt at self-defense.  Deals 100% special ability damage&amp;quot;&amp;gt;Desperation Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| celebralite&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Wielded by creatures that favor dark magic.  The user flings a nasty spell at its opponent that strikes at its foe&#039;s lifeforce.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| raving lunatic&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Rift&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| flameborn lich&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Fire&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user wraps itself in flames.  Deals 75% special ability damage and imbues the caster with Haste.  Costs 4 Special Charges.&amp;quot;&amp;gt;Time is the Fire&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hungry crawler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Plane 4&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| painted doll&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user warps the air around its foe, dealing half the damage of a standard special ability and Stunning the opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Reality Render&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rift-twisted aivren&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Plane 3&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vvrael adherent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user sends tendrils of antimagic toward its opponent, dealing standard special ability damage and stripping a special ability charge from its opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Channel Antimagic&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| griffin&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kiramon&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 145&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| moulis sapling&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| yeti&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aelotoi revolutionary&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| Maernstrike Caverns&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flails wildly at its opponent, dealing standard special ability damage. If the health difference between a foe with higher health points and the user&#039;s own health is greater than standard special ability damage, this ability instead does enough damage to equalize health between the two combatants.&amp;quot;&amp;gt;Grim Retribution&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| flayer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Mularos shrine&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user wields magic to slice its opponent open, causing the foe to Bleed and dealing standard special ability damage.  Costs 4 Special Charges.&amp;quot;&amp;gt;Crimson Offering&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| majestic qyn&#039;arj&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Old Ta&#039;Faendryl, East woods&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The farlook is a giant eye hovering in midair.  It appears to have a lash stuck on the lens, but lacks the lids to clear it. No wonder it&#039;s crying.&amp;quot;&amp;gt;weeping farlook&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user stares at its opponent, firing a beam of energy that Stuns its foe.  If its foe is already Stunned, the beam intensifies to deal standard special ability damage.&amp;quot;&amp;gt;Gorgon Stare&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Though possessing a humanoid form, there is a sense of transcendent power to the creature in the flat-topped hat and grey surcoat.  Gears and clockwork accompany it, spiraling in a stately fashion around the machinist.  The look on the creature&#039;s face is inscrutable, as if it has little mastery and less care for humanoid expressions.&amp;quot;&amp;gt;Great Machinist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Maaghara Tower&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;The Heaven Machine&amp;quot;&amp;gt;9766&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon cosmic powers to rebuild itself at a fundamental level, making it much luckier. After using this ability once, it will use the Sky Rend special ability to deal standard special ability damage for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Fundamental Reassembly&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Supporting herself with a carved ivory staff, the woman is obviously mad.  Her eyes roll and she chatters in tongues, her nonsensical words accompanied by the staccato of the clacking bones stitched to her robes.&amp;quot;&amp;gt;Lady of Skulls&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Temple Wyneb, Amygdala&amp;quot;&amp;gt;16786&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls a whirling storm of bones to surround it.  Deals 100% special ability damage and protects the caster with a Bone Shield.&amp;quot;&amp;gt;Bonestorm&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Starseer&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| TI&lt;br /&gt;
| Seethe Naedal&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4966&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls down a flaming rock from the heavens toward its opponent, dealing standard special ability damage. Storing special ability charges beyond the minimum will increase the damage of this special ability.&amp;quot;&amp;gt;Meteor&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pampered tomcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SY&lt;br /&gt;
| Sylvarraend&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aardvark&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| chimera&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| krolvin&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pale crab&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Water&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pirate&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Citadel guardian&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel Dungeon&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| River Rat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Tunnels&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Blue-white flames blaze from the eyes and mane of the stallion, which stands taller than a giantman at the withers.  Its hooves are shod in black steel that seems to drink the light, and when it prances, fell light burns about each metal shoe.&amp;quot;&amp;gt;Dread Stallion&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel Stables&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Citadel Stables, Stall&amp;quot;&amp;gt;11150&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels infernal energies.  Deals 75% special ability damage and imbues the caster with Haste.&amp;quot;&amp;gt;Hellsteed&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hanged Man&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| RR&lt;br /&gt;
| Marsh Keep&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;11624&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Death&#039;s Door. The user wields dark magic, dealing standard special ability damage to its foe and half standard special ability damage to itself. The opponent also Bleeds.&amp;quot;&amp;gt;Death&#039;s Door&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+Dmg&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Silver hair spills in a mane around the wizened face of the old arcanist, much of which is concealed by his huge spectacles.  Though old, he still has a strong body.  The power in his form far transcends the physical, faintly burning in the air around him as a dancing halo.&amp;quot;&amp;gt;Master Arcanist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;17704&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels old magic to protect itself.  Deals 75% special ability damage and imbues the caster with a random buff.&amp;quot;&amp;gt;Experimental Cantrip&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vengeful Archer&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| River Tunnels&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Not mapped; 11141 -&amp;gt; Shrine behind Magical Green Barrier (puzzle)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user fires an arrow at its opponent.  Most of the time, the arrow deals 50% special ability damage and imbues the caster with Haste.  20% of the time, it strikes something vital, dealing 200% special ability damage instead. &amp;quot;&amp;gt;Relentless Pursuit&amp;lt;/span&amp;gt; &lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aelotoi guardsman&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| CYS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| butterfly&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Air&lt;br /&gt;
| CYS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| cinder wasp&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fire elemental&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| tsark&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| water elemental&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| wind wraith&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| dervish lord&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| Wind Tunnel&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| effulgent firebird&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| The F&#039;Eyrie&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| sacrificial victim&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| Temple of Luukos&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Wielded by creatures that favor dark magic. The user flings a nasty spell at its opponent that strikes at its foe&#039;s lifeforce. Deals standard special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| sea thrak&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| Boat to Teras&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Eyes of unsettling blue stare out from a face gone pale and grey and mottled from long days under the water.  Short and squat, the dwarf was but a youth.  Little remains of its former features.&amp;quot;&amp;gt;[[Swimming Hole|Drowned Lover]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| TER&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Not mapped; [[Swimming Hole]], Rocky Ledge&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The sorrow of the user&#039;s plight Distracts its opponent. If the foe is already Distracted, the user instead tries to choke the life out of its opponent, dealing standard special ability damage.&amp;quot;&amp;gt;Heartache&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Coiled tentacles scaled in hard glaes swarm like eels around the immense toothless mouth of the horror.  The lopsided gash is a gateway down into a vertiginous pit of shadow.  The horror&#039;s multifarious eyes are all manner of colors and sizes, but they share the same fiendish intellect.&amp;quot;&amp;gt;Glaesine Horror&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| Glaes Caverns&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Head of the Beast&amp;quot;&amp;gt;2257&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels immense destructive power through its form.  Deals 150% special ability damage to its opponent and 100% special ability damage to itself.  After using this ability once, it will use the special ability Witchcraft for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Calamity&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+Dmg&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Mistwood Treant&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| TER&lt;br /&gt;
| Greymist Wood&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;u3021001 (2004)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels the energies of nature, healing itself for an amount equal to 100% special ability damage and appling Regen to itself.  After using this ability once, it will use the Rage of the Elements for the remainder of the Spirit Battle. &amp;quot;&amp;gt;Lifebloom&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The phoenix hatchling is obviously immature, its beak slightly blunt and its flaming plumage comprised of more down than feathers.  It exists as clear evidence that small beasts are not necessarily harmless, especially when they are comprised of white-hot flame.&amp;quot;&amp;gt;Phoenix Hatchling&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| The F&#039;Eyrie&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;u3023107 - Lich: 29186 at [The F&#039;Eyrie, Pinnacle]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user enshrouds itself with the power of elemental flames.  Deals 100% special ability damage and casts Rebirth upon the user.  After using this ability once, it will use the special ability Sky Rend for the remainder of the Spirit Battle.  Costs 4 Special Charges.&amp;quot;&amp;gt;From the Ashes&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Saltsinger&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| Nelemar&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;12701&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lures its foe in with a song before striking at the opponent with its tail, dealing half the damage of a standard special ability and stunning the foe.&amp;quot;&amp;gt;Stunning Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| capuchin monkey&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect.  The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force.  Deals standard special ability damage. Costs 3 Special Charges.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| great tortoise&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| seagull&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| snapping turtle&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| bobcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fanged rodent&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| grass snake&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hawk&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| urgh&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| wolfshade&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| bat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead.  The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount. Costs 3 Special Charges.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| krynch&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| whelk&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| morduska&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| qahzumar&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| selshis&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| veiled sentinel&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| Sanctum Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| yierka&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals.  The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| scaled shaper&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| SoS&lt;br /&gt;
| Sanctum Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a cohort of lurks to assail its opponent.  Their toxic bites do slightly less than standard special ability damage to the foe and drive it to Madness.  Costs 4 Special Charges.&amp;quot;&amp;gt;Summon Lurks&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Clad in a tattered tunic of snowy white with an aquamarine wave crest raging across the breast, the revenant is a rawboned ruin of an elf.  Sockets of unremitting blackness glare out of its harsh face, and its mouth is twisted by decay into a slack-jawed snarl of defiance.&amp;quot;&amp;gt;ashrim revenant&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls into a deadly sword form and slashes viciously at its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The creature looks like a giant stick, except that it has cold black eyes, deadly scythe-like claws, and four chitinous legs. On second thought, it looks nothing like a stick at all.&amp;quot;&amp;gt;giant mantis&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cradling a bone-strewn crook as if it is a peerless weapon, the troll looks as if it is down on its luck.  Spatters of filth encrust its skin and its tattered leathers sag with the weight of still-dripping bog muck.  Actually, for a troll, maybe it is pretty well off.&amp;quot;&amp;gt;mire troll&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flings a nasty spell at its opponent that ravages its foe&#039;s lifeforce.  Deals 100% special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Draped in patchwork robes, the mire wight is a tall and spindly figure whose dessicated features are twisted in eternal agony.  This is likely due to the intense odor of putrefaction that accompanies it literally everywhere it goes.  It smells like a dead horse left out in the sun for several days before being doused in fish guts and whatever kobolds like to bathe in.&amp;quot;&amp;gt;mire wight&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user clutches its opponent and drains life from its foe.  Deals 80% special ability damage and heals the user for 20% special ability damage.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Bound together entirely with bits of sticky muck and what can only be described as a noncompliant attitude, the warrior is an ancient remnant of days gone by, or possibly someone who recently died in a bog by accident.  It is armed with a sword that is more rust than metal.&amp;quot;&amp;gt;skeletal warrior&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls into a deadly sword form and slashes viciously at its opponent.  Deals 100% special ability damage.&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Most of its features are shrouded by a muck-spattered snood, but those that are visible are not pretty: bulging eyes, a crooked nose, and skin as clear as bog water.  The witch probably has an incredible personality.&amp;quot;&amp;gt;swamp witch&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flings a nasty spell at its opponent that ravages its foe&#039;s lifeforce.  Deals 100% special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Smooth, bronze, and sinuous, the eel twists and turns, knotting its muscled body in a predatory display.  Its flesh is marked with vivid blue rings that are stark against the darker bulk.  Wicked teeth glint from its maw in an ersatz grin.&amp;quot;&amp;gt;Electric Eel&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| CI&lt;br /&gt;
| Piers&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Massive of musculature and possessed of a similarly outsized bad attitude, the slaver clutches a pitted scimitar in one big, blue-furred hand.  He is enshrouded with a swirling, bubbling aura the color of blood.&amp;quot;&amp;gt;krolvin warfarer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user directs its mental prowess toward its opponent, striking the foe with Sympathy.  If the opponent is already Sympathetic toward the user, the user instead deals standard special ability damage to its opponent. Costs 3 Special Charges.&amp;quot;&amp;gt;Break Will&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The fennec fox looks like a vulpine that ran afoul of a particularly inventive wizard.  Its form is diminutive, from tiny paws to a little maw full of needle-sharp teeth, but its ears are laughably oversized.  A lolling pink tongue protrudes slightly from one side of its mouth.&amp;quot;&amp;gt;fennec fox&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cradling a veritable smorgasbord of shoots and leaves close to its furry chest, the panda looks like it would rather be doing absolutely anything other than being active.  It is large, it is adorable, and it is incredibly lazy.&amp;quot;&amp;gt;great panda&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;From the tip of its beak to its long tail feathers, every inch of the raven is unmitigated black, but its plumage has a faint sheen that reflects the light in oil-slick colors.  The bird&#039;s eyes are keen and constantly darting.  Shreds of a small scroll are clutched in one of its talons, scribbled with what looks like florid poetry.&amp;quot;&amp;gt;raven&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Covered in bruises and with ostenatious clothing heavily stained with blood, the healer looks utterly exhausted. A barely healing scar mars a brow knotted with overwhelming frustration.  The healer&#039;s coinpurse bulges with a meager amount of coin.&amp;quot;&amp;gt;Beleaguered Healer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels a bolt of pure energy to strike at its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Light Magic&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Few creatures engender pity as capably as the pooka.  Shrouded in shreds of swirling mist, its gait is uneven and its hide hangs loose over its ribs.  The ghostly horse&#039;s legs are at jangly angels, as if ill-suited to support even its insubstantial form.  It wouldn&#039;t be a picture of health even if its head weren&#039;t floating in the air a foot away from the rest of its body.&amp;quot;&amp;gt;Headless Pooka&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user unleashes its bestial sorrow in a crippling wave at its opponent.  Deals 75% special ability damage and Distracts the foe.&amp;quot;&amp;gt;Pitiful Stare&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The bright red songbird has a pudgy body that makes its head look a bit undersized.  It is wearing an intricate suit of gilded plate armor.  Although the plate&#039;s intricacy and ornamentation mark the smith a master of their craft, they appear to have committed the cardinal sin of ignoring the dangers of high encumbrance.&amp;quot;&amp;gt;Battle Cardinal&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Wild Magic&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[[SimuCon 2022]] exclusive&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user gusts winds that protect it and hinder the target.  Deals 80% special ability damage.  Grants Airwall.  Inflicts Slow.&amp;quot;&amp;gt;Real Soon, Now&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Red-rimmed eyes blink blearily out from a face grown lined beyond its years.  The lookout has bits of bark and debris in its hair.  Its ancient military uniform is rumpled and unclean.&amp;quot;&amp;gt;Restless Lookout&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Clad from head to toe in salt-stained black garb, the buccaneer cuts a dashing figure.  Long hair, bound into a ponytail, whips in the breeze, and sharp eyes like green gems wink out from a mask concealing his face.  His sword is an impressive piece of work, with a heavily jeweled pommel and a blade that is as wickedly sharp as it is finely etched.&amp;quot;&amp;gt;Black Buccaneer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tentacles and scales sprout from the stunted body of the wave ascendant and crumble away almost as quickly, leaving its form always in a state of flux.  Almost as intense as the agony in its features is the burning religious fervor there, almost mindless in its fury.&amp;quot;&amp;gt;Wave Ascendant&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Seemingly comprised of roiling gases and flames, the figure&#039;s shape is never certain.  In one moment, it takes the form of a draconian terror, but by the next it has the shape of a towering and powerful man.  Crimson energy crackles through the figure&#039;s body, as if at any moment it might combust with cataclysmic results.&amp;quot;&amp;gt;Breath of Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Glistening curtains of water as thin as glass robe the lithe body of the water spirit.  Her skin is blue-white and pliant, and the eyes in her face are gleaming silver.  She wears a faint smile, the expression midway between knowing and mocking.&amp;quot;&amp;gt;Subterranean Spirit&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- PLEASE USE THE TEMPLATE AT THE TOP OF THE PAGE FOR HELP DETERMINING HOW TO FILL OUT A NEW ROW ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Table Keys==&lt;br /&gt;
&lt;br /&gt;
If the spirit beast is &#039;&#039;purchased&#039;&#039;, the table will read &#039;&#039;&#039;BUY&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Common spirit beasts can be found at any valid location within the entire &#039;&#039;&#039;realm&#039;&#039;&#039; listed, uncommon spirit beasts will only be found within the specific {{boldmono|LOCATION}}, and legendary spirit beasts can be found only in a single &#039;&#039;&#039;room&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Location key}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Spirit Beast]]&lt;br /&gt;
* [[Talondown Arena]]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1hiT6IGPMAF_QvfJ9e0hNJaLP0GfJKV6aA4pF73XBo6Q/edit#gid=2085872805| Spirit Beast Stat Calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast&amp;diff=203218</id>
		<title>Spirit Beast</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast&amp;diff=203218"/>
		<updated>2023-07-17T03:11:30Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Spirit Beasts&#039;&#039;&#039; are the spiritual essences of creatures that have dwelled in a given locale. Skilled characters can bind them to a talisman, which can be used by anyone to make them fight other Spirit Beasts to gain levels and become more powerful. The {{boldmono|[[BEAST (verb)|BEAST]]}} command is the main way to interact with the Spirit Beast system. It is &#039;&#039;&#039;highly&#039;&#039;&#039; recommended to read through {{boldmono|BEAST HELP}} to get an understanding of how Spirit Beasts work. The full content is also available &#039;&#039;&#039;[[/Walkthrough|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast system premiered at [[Ebon Gate]] 2014.  It is a strategic game, similar to [[siegery]], but with much more depth.  [[User:GS4-AUCHAND|GM Auchand]] redeveloped Spirit Beasts shortly after their debut and introduced [[Talondown Arena]] aboard [[The Firebird]] airship for players to battle each other and [[NPC]] Spirit Beast masters. The system received a major overhaul again in July 2020.&lt;br /&gt;
&lt;br /&gt;
If you are looking information on a specific Spirit Beast, please see [[Spirit Beast stats]].&lt;br /&gt;
&lt;br /&gt;
For information on Spirit Beast battling, please see [[Spirit Beast Battle Guide]].&lt;br /&gt;
&lt;br /&gt;
==Catching Your First Spirit Beast==&lt;br /&gt;
&lt;br /&gt;
=== Buying a Talisman ===&lt;br /&gt;
Before you can begin capturing and participating in Spirit Beast battles, you will need a Spirit Beast talisman. A talisman can be purchased from the shop &#039;&#039;Marks of the Beast&#039;&#039; in [[Talondown Arena]] (formerly aboard [[The Firebird]]) for 25,000 silvers. All talismans sold in the shop are identical in function. Each player can store 100 different Spirit Beasts, and the talismans are interchangeable. All talismans are wearable and all {{boldmono|BEAST}} commands can be used without needing it in your hand.&lt;br /&gt;
&lt;br /&gt;
=== Finding Spirit Beasts ===&lt;br /&gt;
Now that you have your talisman, you can begin searching for Spirit Beasts to capture. To do so, use the {{boldmono|BEAST SENSE}} command to search the room you are in. However, you will not be able to find Spirit Beasts in a &amp;quot;civilized&amp;quot; room. This usually applies to any room that is part of a town. You will see the following message if the room cannot contain Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman.  The surroundings feel too civilized to hold any spiritual energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the other hand, finding an &amp;quot;uncivilized&amp;quot; room is as easy as stepping outside the gates of the town. Using {{boldmono|BEAST SENSE}} in this kind of room will get you a message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, and a wash of foreign sensation floods your mind.&lt;br /&gt;
&lt;br /&gt;
You detect the presence of a common tsark spirit.&lt;br /&gt;
You detect the presence of a common wind wraith spirit.&lt;br /&gt;
You detect the presence of a common fire elemental spirit.&lt;br /&gt;
You detect the presence of a common water elemental spirit.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have a ~20% chance to find each specific common Spirit Beast that exists in the room. Uncommon and Legendary Spirit Beasts are more difficult to find. In fact, if you are unlucky, you may not sense any at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, but cannot quite manage to attune yourself to the spirits here.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be disheartened, just use {{boldmono|BEAST SENSE}} again! Sometimes it can take multiple tries to find the beast you are looking for. It is possible to see Uncommon and Legendary Spirit Beasts before you have the ability to capture them.&lt;br /&gt;
&lt;br /&gt;
Once you have found a beast that you want, use {{boldmono|BEAST ATTUNE {name}}} to select the Spirit Beast for capture, followed by {{boldmono|BEAST CAPTURE}} to add the Spirit Beast to your collection. There are not checks involved with {{boldmono|ATTUNE}} or {{boldmono|CAPTURE}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast attune water elemental&lt;br /&gt;
You tighten your grip on your copper talisman, attuning yourself to the presence of the water elemental spirit lingering in the area.  You sense its trepidation at the possibility of being captured!&lt;br /&gt;
Roundtime: 15 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast capture&lt;br /&gt;
You hold out your copper talisman and extend your thoughts to encompass the water elemental spirit lingering in the area.  Sudden warmth draws your attention to your hand, where motes of ghostly radiance spark over the surface of your talisman.  The spirit drifts closer to you, its outline glowing as it nears.&lt;br /&gt;
&lt;br /&gt;
Golden lightning crackles between the two of you, and a thrill of new sensation echoes up your arm and through your body as the spirit merges with your form.&lt;br /&gt;
&lt;br /&gt;
It is an average specimen of its kind.&lt;br /&gt;
&lt;br /&gt;
The water elemental seems to be cautiously optimistic about your bond.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing a Spirit Beast you must wait 15 minutes before you can sense or capture another.&#039;&#039;&#039; Trying to do so before the cooldown expires will yield this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
Your senses are dulled by your recent brush with the spirit world.  You will need to wait another 14 minutes and 50 seconds before your senses have recovered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have captured a Spirit Beast, you can view its information by using {{boldmono|BEAST SELECT {name}}} to select the beast from your collection followed by {{boldmono|BEAST INFO}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast info&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast is a common water elemental of 1 training with the following traits:&lt;br /&gt;
&lt;br /&gt;
General Traits&lt;br /&gt;
&lt;br /&gt;
      Exp. to Next:   301&lt;br /&gt;
             Class:   Elemental&lt;br /&gt;
           Element:   Water&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   High&lt;br /&gt;
           Quality:   Average&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
            Primary  Base  Bonus  Total      Secondary&lt;br /&gt;
            -------  ----  -----  -----      ---------&lt;br /&gt;
             Power:   109      0    109  ==&amp;gt; none&lt;br /&gt;
           Defense:   129      0    129  ==&amp;gt; Health Points: 145, Focused Defense: 71.12%&lt;br /&gt;
           Insight:   108      0    108  ==&amp;gt; Stance Detect: 77.00%, Flash of Insight: 8.92%&lt;br /&gt;
          Accuracy:    90      0     90  ==&amp;gt; Hit Rate: 80.11%, Critical Strike: 5.45%&lt;br /&gt;
             Speed:    89      0     89  ==&amp;gt; Surge of Speed: 6.97%, Evasion: 2.19%&lt;br /&gt;
&lt;br /&gt;
Appearance and Attacks&lt;br /&gt;
&lt;br /&gt;
       Description:   a bubbling water elemental&lt;br /&gt;
           Examine:   All that distinguishes the elemental from a pool of water is &lt;br /&gt;
                      the faint blue glow suffusing its depths.  Well, that and the &lt;br /&gt;
                      fact that it is walking upright in a vaguely humanoid shape.  &lt;br /&gt;
                      Bubbles and froth adorn its amorphous &#039;neck&#039; like a necklace &lt;br /&gt;
                      of pearls.&lt;br /&gt;
&lt;br /&gt;
          Armament:   none&lt;br /&gt;
&lt;br /&gt;
          Attack 1:   shoots a stream of water toward&lt;br /&gt;
          Attack 2:   hurls globes of water toward&lt;br /&gt;
    Flavor Message:   glowing bright blue&lt;br /&gt;
&lt;br /&gt;
           Special:   Rage of the Elements.  A technique frequently used by &lt;br /&gt;
                      elementals.  The user&#039;s aura flares and it unleashes a potent &lt;br /&gt;
                      stream of enemy at its foe.  Deals standard special ability &lt;br /&gt;
                      damage.  Costs 3 Special Charges.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may only have one version of a Spirit Beast in your collection at a time&#039;&#039;&#039;. You must {{boldmono|BEAST EXPEL}} the Spirit Beast before you can capture another one of the same type.&lt;br /&gt;
&lt;br /&gt;
===Removing a Spirit Beast===&lt;br /&gt;
If you are searching a Spirit Beast with a higher Quality or if your collection is getting too big, you can use {{boldmono|BEAST EXPEL}} to remove a Spirit Beast from your collection. &#039;&#039;&#039;Make sure to use {{boldmono|BEAST SELECT}} first to ensure you release the correct Spirit Beast&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
Expelling your water elemental will remove it from your collection and it will not be recoverable by any means.  If you&#039;re sure you want to do this, enter BEAST EXPEL again within 30 seconds.&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
With a wrenching feeling of sorrow, you release your water elemental into the environs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once expelled in this manner, that Spirit Beast is gone for good and you will need to capture a new version if you want another one.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use a Spirit Beast cage or Spirit Beast enchiridion to externally store the beast. To do so, first purchase either from the shop &#039;&#039;Sold Souls&#039;&#039; on [[The Firebird]] and hold the item in your hand. Finally, use {{boldmono|BEAST EXPEL {object}}} to place the Spirit Beast inside. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get my enchiridion&lt;br /&gt;
You remove a beast-marked leather enchiridion from in your viper skin toolkit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open enchiridion&lt;br /&gt;
You open a beast-marked leather enchiridion to the cover page.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn enchiridion&lt;br /&gt;
You carefully turn to the 1st page of your enchiridion.  The page is blank.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;beast expel enchiridion&lt;br /&gt;
You breathe gently onto a beast-marked leather enchiridion, and as you do, an uneasy sensation forms in the pit of your belly.  Silvery mist whisks from your lungs, forming into the shape of a spectral water elemental, which slowly sinks into the surface of your enchiridion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should you want to add the creature back to your collection, use {{boldmono|BEAST OFFER {object}}} while holding the item. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast offer enchiridion&lt;br /&gt;
You focus intently on the current page of the enchiridion.  Its ink begins to flow and ebb, pulsing as it takes on radiance and life.  Tendrils of glowing smoke rise from the page, assuming the spectral form of a water elemental.  Its form drifts toward you and merges with yours.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can store multiple Spirit Beasts of the same type externally and Spirit Beasts stored this way do not count as part of your collection. This means you can capture another Spirit Beast of that type with not problem. &lt;br /&gt;
&lt;br /&gt;
===Play with your Spirit Beast===&lt;br /&gt;
{{boldmono|BEAST MANIFEST}} allows you to create a non-combat pet that will perform various fluff actions that are visible to everyone in the room. You can only manifest one Spirit Beast at a time in this manner and the creature will follow its owner from room to room. The manifestation will last a few minutes but you can &amp;quot;dismiss&amp;quot; the manifestation to cause it to fade away sooner if needed. It will disperse early if taken into a room that disallows spell-casting or if it senses a Spirit Beast battle.&lt;br /&gt;
&lt;br /&gt;
==Spirit Beast Information==&lt;br /&gt;
&lt;br /&gt;
===Level &amp;amp; Experience===&lt;br /&gt;
Your Spirit Beast will gain levels as it fights. A Spirit Beast will start at level 1 and can grow to a maximum of level 20. As a Spirit Beast levels up, its Primary Stats will increase by a small amount depending on the beast&#039;s Class.&lt;br /&gt;
&lt;br /&gt;
It takes a certain amount of experience to rise to the next level. Beasts gain experience from participating in Spirit Battles with opponents. Experience gain is increased when battling higher-leveled Spirit Beasts, and diminished against lower-leveled Spirit Beasts. Experience gain is increased within Training Bouts. White Spirit Beast ampoules provide Spirit Beast experience.&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
A classification of Spirit Beasts based on innate traits. The current classes are &#039;&#039;&#039;Humanoid&#039;&#039;&#039;, &#039;&#039;&#039;Beast&#039;&#039;&#039;, &#039;&#039;&#039;Elemental&#039;&#039;&#039;, &#039;&#039;&#039;Arthropod&#039;&#039;&#039;, &#039;&#039;&#039;Aberration&#039;&#039;&#039;, &#039;&#039;&#039;Undead&#039;&#039;&#039;, and &#039;&#039;&#039;Beastman&#039;&#039;&#039;. The class of a Spirit Beast will determine how its Primary Stats grow:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+STAT GROWTH&lt;br /&gt;
! Class&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | Insight&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | Accuracy&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Beast || 3 || 2 || 4 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Elemental || 3 || 3 || 2 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Arthropod || 2 || 4 || 3 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Aberration || 4 || 2 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Undead || 4 || 3 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Beastman || 3 || 3 || 4 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
     &lt;br /&gt;
===Element===&lt;br /&gt;
Many beasts are aligned to an element, the spiritual world, or wild magic, and that alignment will affect how that beast does in battles vs. other aligned beasts according to this chart:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ATTUNEMENT&lt;br /&gt;
! Element||Weakest Against||Weak Against||Strong Against||Strongest Against&lt;br /&gt;
|-&lt;br /&gt;
| Unaligned || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Fire || Water || Earth || Air || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Water || Spirit || Air || Earth || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Earth || Air || Water || Fire || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Air || Spirit || Fire ||Water || Earth&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Fire || Earth || Water || Air&lt;br /&gt;
|-&lt;br /&gt;
| Wild Magic || Elements || - || - || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Rift Armament || Spirit || - || - || Elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Spirit Beast armaments are restricted by class as described below:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Class||Armament&lt;br /&gt;
|-&lt;br /&gt;
|Humanoid||Ring&lt;br /&gt;
|-&lt;br /&gt;
|Beast||Collar&lt;br /&gt;
|-&lt;br /&gt;
|Elemental||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Arthropod||War-paint&lt;br /&gt;
|-&lt;br /&gt;
|Aberration||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Undead||Sigil&lt;br /&gt;
|-&lt;br /&gt;
|Beastman||Fetish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rarity===&lt;br /&gt;
Spirit Beasts have a rarity denoting how difficult they are to find. There are no differences stat-wise between rarities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - Found throughout a given realm. If you can use {{boldmono|BEAST SENSE}} in a room, you will be able to find beasts of this rarity.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uncommon&#039;&#039;&#039; - Found in a small range of linked rooms such as a hunting ground or similar area. You can begin capturing uncommon Spirit Beasts once you’ve captured 10 common Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legendary&#039;&#039;&#039; - Found in a single specific room. Said room will most likely have some sort of special meaning or significance to the spirit beast in question. You can start capturing legendary Spirit Beasts once you’ve captured 25 total common or uncommon Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
It is not necessary to have 10 or 25 beasts in your collection, and beasts transferred from other players via cage or enchiridion will not count towards your Beasts Captured total.&lt;br /&gt;
&lt;br /&gt;
===Loyalty=== &lt;br /&gt;
Your Spirit Beast becomes more loyal when it wins fights, and it loses loyalty to you when it’s defeated. Loyalty doesn’t change in Training Bouts. When your Spirit Beast’s loyalty hits “waning”, it’s probably wise to buy or collect blood from creatures using a syringe and vial from [[The Firebird]] so you can {{boldmono|BEAST OFFER}} the vial to your Spirit Beast.&lt;br /&gt;
&lt;br /&gt;
Collect blood by killing creatures and {{boldmono|[[DRAW (verb)|DRAW]]}} their blood with the syringe.  The higher the level of the creature, the better the blood will be. Leopards in the Gyldemar Forest yield &amp;quot;moderate&amp;quot; quality blood while war griffins in OTF yield &amp;quot;incredible&amp;quot; quality blood. &lt;br /&gt;
&lt;br /&gt;
The process of drawing blood is thus:&lt;br /&gt;
&lt;br /&gt;
#Kill the creature&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|[[KNEEL (verb)|KNEEL]]}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|DRAW {CREATURE} WITH SYRINGE}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It looks like this:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;K&amp;gt;draw radical with syringe&lt;br /&gt;
You draw some of a triton radical&#039;s blood into your syringe.  The radical shrivels slightly.&lt;br /&gt;
Roundtime: 3 secs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat this process 3 more times to completely fill a vial.&#039;&#039;&#039; A full vial (4 kills) is needed to prepare your talisman. {{boldmono|[[LOOK (verb)|LOOK]]}} at the syringe to see how much blood has been collected. Note that the quality of the blood cannot be seen until the vial is full.&lt;br /&gt;
&lt;br /&gt;
===Quality (Skill)===&lt;br /&gt;
Naturally captured Spirit Beasts vary just a tad in their quality. The Skill value of a Spirit Beast provides a small boost to all Primary Stats. Upon capture, a Spirit Beast will have a Skill between +1 and +10. The Skill value cannot be seen directly but is reflected in the &amp;quot;Quality&amp;quot; of the beast. The Quality of a captured Spirit Beast can be either &#039;&#039;&#039;Unimpressive&#039;&#039;&#039;, &#039;&#039;&#039;Average&#039;&#039;&#039;, &#039;&#039;&#039;Robust&#039;&#039;&#039;, or &#039;&#039;&#039;Perfect&#039;&#039;&#039;. Please use the table below for quick reference:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Quality || Skill Value&lt;br /&gt;
|-&lt;br /&gt;
| Unimpressive || +1 - +3&lt;br /&gt;
|-&lt;br /&gt;
| Average || +4 - +6&lt;br /&gt;
|-&lt;br /&gt;
| Robust || +7 - +9&lt;br /&gt;
|-&lt;br /&gt;
| Perfect || +10&lt;br /&gt;
|-&lt;br /&gt;
| Extraordinary || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Currently, Quality can only be changed with &#039;&#039;&#039;a radiant bestial soulstone&#039;&#039;&#039; which increases the Spirit Beast&#039;s quality to &#039;&#039;&#039;Extraordinary&#039;&#039;&#039;. Some merchants can enhance a Spirit Beast, boosting all of their Primary Stats by 5 per service to a maximum of +20 to all stats:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
             Class:   Beast&lt;br /&gt;
           Element:   Unattuned&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   Exceptional&lt;br /&gt;
           Quality:   Perfect&lt;br /&gt;
    Merchant Bonus:   5 to all stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; - Determines how much damage your Spirit Beast does with autoattacks. Power does not have any secondary stats associated with it. Spirit Beasts with very low Power will hit less often as well.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039; - Mitigates damage from an enemy’s autoattacks. Defense, along with level, is also responsible for calculating your Spirit Beast’s &#039;&#039;&#039;Health Points&#039;&#039;&#039;. When your Spirit Beast uses the {{boldmono|FORTIFY}} command, it gains an additional layer of defense that allows it to block enemy autoattacks at a rate equal to its &#039;&#039;&#039;Focused Defense&#039;&#039;&#039; secondary stat. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; - Insight is a measure of how good your Spirit Beast is at reading the field of battle and picking up when it’s in an inferior stance to its opponent. Its first secondary stat, &#039;&#039;&#039;Stance Detect&#039;&#039;&#039;, is the rate at which your Spirit Beast will successfully detect its opponent’s stance and switch to counter it when you give the {{boldmono|DETECT}} command. Insight also informs your beast’s &#039;&#039;&#039;Flash of Insight&#039;&#039;&#039; chance, which is the likelihood on any given turn that the beast will freely auto-switch to counter an opponent’s superior stance without needing a command from you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Accuracy&#039;&#039;&#039; - Your Spirit Beast’s Accuracy is all about its precision in combat. It informs &#039;&#039;&#039;Hit Rate&#039;&#039;&#039;, which is the likelihood of your Spirit Beast to hit with autoattacks, and &#039;&#039;&#039;Critical Strike&#039;&#039;&#039;, which is the Spirit Beast’s chance to do extra damage on any given autoattack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039; - While all Spirit Beasts have the same base roundtime, Speed gives your Spirit Beast the chance to gain a &#039;&#039;&#039;Surge of Speed&#039;&#039;&#039;, which drastically reduces the roundtime before its next turn. It also dictates your Spirit Beast’s &#039;&#039;&#039;Evasion&#039;&#039;&#039;, which is a flat chance to dodge any autoattack that might have otherwise hit.&lt;br /&gt;
&lt;br /&gt;
==Spirit Battles==&lt;br /&gt;
There are a couple of ways to get into a Spirit Battle. You can challenge other players. If no players want to engage in bestial carnage, you can use portals in or near a number of towns to travel to the Talondown Arena, a crossrealm zone aboard [[The Firebird]] that features [[NPC]] beastmasters and a few fun challenges for burgeoning beast tamers.&lt;br /&gt;
&lt;br /&gt;
When you find someone willing to fight, be they man or machine, you’ll use {{boldmono|BEAST CHALLENGE {person}}} to initiate the challenge. They can then {{boldmono|BEAST CHALLENGE ACCEPT}} to begin a Spirit Battle.&lt;br /&gt;
&lt;br /&gt;
Spirit Battles can’t begin in rooms where magic is not allowed, some merchant rooms, or in places where there is already a Spirit Battle going.&lt;br /&gt;
&lt;br /&gt;
On a successful challenge, your Spirit Beasts will erupt into being. One of the Spirit Beasts will begin in a stance superior to the other’s, giving it an immediate advantage. One will also have a Speed advantage. These are partially random, but Insight and Speed play roles in determining the victor, respectively.&lt;br /&gt;
&lt;br /&gt;
After a few seconds, in which you can give your Spirit Beast an opening command, the Spirit Battle begins.&lt;br /&gt;
&lt;br /&gt;
===Battle Commands===&lt;br /&gt;
During a Spirit Battle, your goal is to give your Spirit Beast commands that will lead it toward success. Some commands cost Action Points, and others do not. Your Spirit Beast only gets 6 Action Points per battle, so use them carefully to get a leg up on your opponent. The commands are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Command || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK || none || Cancels other commands and tells a Spirit Beast to autoattack as normal instead. Has a chance of activating critical strikes, armament abilities, and can miss/be blocked. You should only ever need to issue this command if you give another command by mistake.&lt;br /&gt;
|-&lt;br /&gt;
| DETECT || none || Orders your Spirit Beast to detect its opponent’s stance and switch accordingly. Chance of success is based on your Spirit Beast’s Insight. Has a significantly lower roundtime than other commands.&lt;br /&gt;
|-&lt;br /&gt;
| FORTIFY|| 1AP || Your Spirit Beast gains a chance to block autoattacks equal to its Focused Defense chance for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| HEAL || 1AP || Restores a number of health points based on a percentage of your beast’s maximum health scaling with current health, best used when near defeat.&lt;br /&gt;
|-&lt;br /&gt;
| LASH || 1AP || Does guaranteed light damage to an enemy based on level. Your Spirit Beast also gains a Special Ability charge.&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || xSC || Expends x Special Ability charges to perform a powerful maneuver that differs by Spirit Beast. Standard special damage scales with level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Success in a Spirit Battle is all about keeping your Spirit Beast alive long enough to take out its opponent. Since Spirit Beasts can’t regain Action Points and always autoattack if they’ve been given nothing else to do, there’s a war of attrition in each fight.&lt;br /&gt;
&lt;br /&gt;
Your Spirit Beast is always in a stance. The stances themselves are not important, except to know that each counters two other stances and is countered by two other stances. If you notice your Spirit Beast doing less damage and taking more damage from autoattacks, you’ll want to weave a {{boldmono|BEAST COMMAND DETECT}} in with whatever else you’re doing, or you risk allowing the fight to snowball out of your control.&lt;br /&gt;
&lt;br /&gt;
If you’re having trouble finding someone with a Spirit Beast of like level to challenge you, you may want to enable {{boldmono|BEAST MATCH}}. If you and your opponent have {{boldmono|BEAST MATCH}} enabled before making your challenge, both Spirit Beasts will perform at the level of the lower one.&lt;br /&gt;
&lt;br /&gt;
===[[Talondown Arena]]===&lt;br /&gt;
Formerly located in the belly of [[The Firebird]], a roving airship, the Talondown is a cross-realm zone that allows you to Spirit Battle with NPCs of different skill levels. The Talondown introduces some other considerations of which players should be aware:&lt;br /&gt;
&lt;br /&gt;
Redsteel Marks -  Redsteel marks are a type of currency that allows you to purchase items from the arena cashier, including Spirit Beast ampoules, gem pouches, and Spirit Beast armaments. &lt;br /&gt;
Talondown Arena Level - Your Talondown Arena level determines how challenging your NPC opponents will be. At level 1, they’ll take it easy on you. Fights with NPCs at level 7 are brutal, and will only be winnable by the most dedicated Spirit Beast enthusiasts. &lt;br /&gt;
&lt;br /&gt;
There are four types of fight available through the Talondown Arena: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Matches&#039;&#039;&#039; - In Blood Matches, you put your life on the line every time that you step into the fighting pit. Your Spirit Beast’s health is tied to your own in these fights. On a defeat, there’s a good chance that your body will give out, killing you and costing you a deed. There are healers and empaths employed by the Talondown, but you’ll still suffer the effects of resurrection sickness afterward. You have about a 10% chance of winning Spirit Beast-centric prizes with each Blood Arena win. You can engage in Blood Matches against fellow players or NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Listed Fights&#039;&#039;&#039; - Listed Fights pit players against champion NPC trainers for a fabulous prize that is awarded at the end of the week. The goal of listed fights is to win as many fights as possible against other players in the arena. The catch is that once you are defeated three times, you’re out for the week and your score can’t further improve. Listed Fights are account-bound, so if you’ve already participated on one character, you can’t participate on a different one until next week. Listed match trainers all use level 20 Spirit Beasts, with no BEAST MATCHing. Your entry token is removed upon entry and returned if you win.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weekly Challenge&#039;&#039;&#039; - Each week, seven NPC trainers are selected at random. Your challenge is to defeat all of them in order of ascending difficulty. These trainers do not level match, unlike the ones in Blood Matches or Training Bouts, so you may have to get your Spirit Beast to maximum level of 20 before you stand a chance against these higher-level trainers. Each trainer uses their own favorite Spirit Beast, so if you fail to defeat one, you can select a different Spirit Beast of your own that might better counter the trainer’s standing choice. If you defeat all seven trainers, you’ll earn a significant prize in the form of a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; and a hefty chunk of character experience in the process. Weekly Challenges are only against NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Training Bouts&#039;&#039;&#039; - Training Bouts are the only arena fight type that costs silvers. This is because Training Bouts award additional Spirit Beast experience, meaning that your Spirit Beast will level faster. You can engage in Training Bouts against fellow players or NPCs. Each training bout costs 1000 silver and grants an additional 100 beast experience for a victory.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Battling with your Spirit Beast awards you a small amount of experience. The first 10 times that you participate in a Spirit Beast battle, you will earn 150 experience for winning or 75 experience for losing. Talondown Arena provides additional rewards for taking part in Listed Fights or the Weekly Challenge:&lt;br /&gt;
&lt;br /&gt;
* The top 3 Listed Fight players for the week are awarded a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; the following Monday. &lt;br /&gt;
* Each master defeated in the Weekly Challenge awards you 150 additional experience. Defeating all 7 masters earns you a &#039;&#039;&#039;gilded lockbox.&#039;&#039;&#039;&lt;br /&gt;
* There is a low (1%?) chance upon winning any Talondown Area battle that you will be awarded &#039;&#039;&#039;a stack of redsteel marks&#039;&#039;&#039; contining 200-600 marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded Lockbox&#039;&#039;&#039; - This impressive prize can be REDEEMed at the Talondown Arena Cashier once earned. Players have one week to REDEEM their lockboxes or they will be lost at the start of the new week on Monday.  The lockbox contains the following:&lt;br /&gt;
&lt;br /&gt;
* A stack of 200-600 Redsteel Marks. You must BREAK the stack to redeem them.&lt;br /&gt;
* Several random high level gems (possibily from [[Reim]]) worth 10k to 25k silvers.&lt;br /&gt;
* A random weapon, shield, armor, or accessory. This item is randomly enchanted by the treasure system and can possess flares, padding, or [[enhancive|enhancives]].&lt;br /&gt;
* You&#039;ll receive 1,250 field experience upon redeeming the lockbox:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
G&amp;gt;redeem&lt;br /&gt;
A snooty green goblin says, &amp;quot;Yeah, yeah, I gotcher winnings right here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He hands you a talon-stamped gilded lockbox.&lt;br /&gt;
&lt;br /&gt;
A vivid memory of recent Spirit Battles overcomes you, and you feel enriched by the experience.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Augmenting Your Spirit Beast==&lt;br /&gt;
There are a number of available items to modify and care for your Spirit Beasts. Some of these items can be purchased for silver while other require Redsteel Marks.&lt;br /&gt;
&lt;br /&gt;
=== Ampoules ===&lt;br /&gt;
Ampoules (or potions) come in seven different types which alter Primary Stats or grant experience. You can have a maximum of +10 bonus to any given stat, and a maximum of +20 bonus in total. Reset potions can only be if you have at least one bonus applied. Experience ampoules can be used as long as your Spirit Beast is not yet level 20.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Red || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| Orange || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| Yellow || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| Green || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Blue || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| Black || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| White || Bonus experience&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Armaments are &amp;quot;equipment&amp;quot; that can be used by a Spirit Beast. Spirit Beast armaments often feature a stat tradeoff, meaning that they’ll lower some stats and raise others. The tradeoff is always a net positive. Armaments can do unusual things like suppress your Spirit Beast’s elemental attunement or give it the ability to resist death.&lt;br /&gt;
&lt;br /&gt;
Spirit Beasts can only use one armament at a time. Armaments can be equipped and disarmed from your Spirit Beast so long as you’re not engaged in a Spirit Battle or challenge. &lt;br /&gt;
&lt;br /&gt;
Armaments come in three tiers: Lesser, Sturdy, and Potent. Lesser armaments can be worn by any Spirit Beast that meets the armor piece’s specific requirements, which can be determined by {{boldmono|LOOK}}ing at it. Sturdy armaments require a Spirit Beast to be at least level 10, and Potent armaments require level 20. &lt;br /&gt;
&lt;br /&gt;
===Cages and Enchiridions===&lt;br /&gt;
Cages and enchiridions provide external storage for Spirit Beasts. By using {{boldmono|BEAST EXPEL {object}}} while one is held in hand, a Spirit Beast will be removed from the user collection and placed in the object. These objects can be given to others, allowing a way to trade Spirit Beasts between players.&lt;br /&gt;
&lt;br /&gt;
Cages can hold a single Spirit Beast and can only be used once. Enchiridions can hold up to 10 and have unlimited uses. {{boldmono|[[ANALYZE (verb)|ANALYZE]]}} each item for usage commands.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
Redsteel Marks can be spent in Talondown Area by purchasing wares from &#039;&#039;&#039;a snooty green goblin&#039;&#039;&#039; with {{boldmono|ORDER}} or {{boldmono|INQUIRE WARES}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| a tiny ancient armament || 350 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a sturdy ancient armament || 1,050 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| an ornate ancient armament || 3,500 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a small burlap pouch || 250 redsteel marks || Contains several gems totaling about 10k to 20k silver (limit 5 per day)&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled red ampoule || 400 redsteel marks || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled orange ampoule || 400 redsteel marks || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled yellow ampoule || 400 redsteel marks || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled green ampoule || 400 redsteel marks || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled blue ampoule || 400 redsteel marks || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled black ampoule || 200 redsteel marks || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| a small liquid-filled white ampoule || 200 redsteel marks || +250 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a large liquid-filled white ampoule || 400 redsteel marks || +500 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a huge liquid-filled white ampoule || 2,000 redsteel marks || +?? beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a beast-marked leather enchiridion || 2,500 redsteel marks || &lt;br /&gt;
|-&lt;br /&gt;
| a radiant bestial soulstone || 20,000 redsteel marks || increases Spirit Beast&#039;s quality&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The items available rotate every few hours. The armaments and gem pouches will always be available along with 3 random ampoules. There is only a small number of ampoules of each type available per rotation which is shared across all players. After a total of 7(?) purchases of a specific ampoule, it will be out of stock until it shows up again when the stock rotates. Armaments and gem pouches never run out stock but a player can only buy gem pouches 5 times per day.&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Sold Souls&lt;br /&gt;
|look=a brass-marked claret door&lt;br /&gt;
|location=From Firebird entrance, west, south, south, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Sold Souls] }}}===--&amp;gt;===Sold Souls===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Sold Souls, Salesroom&lt;br /&gt;
|desc=Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in their milky depths.  Bathed in their glow, a single branching ebony stand holds the only wares for sale on beds of night-hued velvet.  The sounds of the ship seem dimly muted, as if coming through swaddling cloth, though no such cloth exists to excuse the diminution.  You also see a brass-marked claret door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the ebony stand:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a beast-marked leather enchiridion || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-abeastmarkedleatherenchiridion&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abeastmarkedleatherenchiridion&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast enchiridion meant for holding multiple Spirit Beasts.  You can OPEN and CLOSE it.  Once open, you can TURN and FLIP through the enchiridion to see what Spirit Beasts are stored inside.  Spirit Beasts can be stored in this item through the use of BEAST EXPEL {object} and then added to a player&#039;s collection via BEAST OFFER {object} when on a page that contains a Spirit Beast.  If you end up with stretches of blank pages in between the stored beasts, try giving the enchiridion a good SHAKE to remove the spaces between pages.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100000&lt;br /&gt;
|-&lt;br /&gt;
| a fragile rainbow glaes cage || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-afragilerainbowglaescage&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-afragilerainbowglaescage&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast cage meant for holding a single Spirit Beast.  If this item is filled with a Spirit Beast (typically through BEAST EXPEL {object}), the Spirit Beast can be transfered to and added to another player&#039;s collection via BEAST OFFER {object}.  You can LOOK at this item to determine whether or not there is a beast inside.  If it&#039;s dirty, try CLEANing it to reveal the Spirit Beast it holds!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Marks of the Beast&lt;br /&gt;
|look=a cross-hatched burnt sienna door&lt;br /&gt;
|location=From Talondown entrance, north, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Marks of the Beast] }}}===--&amp;gt;===Marks of the Beast===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Marks of the Beast, Showroom&lt;br /&gt;
|desc=Bone fetishes dangle from the wood plank ceiling, swaying slightly and clacking together in the heavy, incense-laden air.  Held aloft by a faceless stone idol near the entrance, a shallow bowl of polished flowstone holds glittering baubles within.  Beyond the stolid guardian is a tiered rack made of widowwood.  Like the golvern-inlaid hatch behind it, its flat surfaces are carved with leaping beasts.  You also see a cross-hatched burnt sienna door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the flowstone bowl:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a small brass talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallbrasstalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallbrasstalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the brass talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small silver talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallsilvertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallsilvertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small copper talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcoppertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcoppertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the copper talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the widowwood rack:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a thin silver syringe || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-athinsilversyringe&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-athinsilversyringe&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver syringe and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the syringe may be further &amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a small crystal vial || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcrystalvial&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcrystalvial&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the crystal vial and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the vial may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved Posts]]&lt;br /&gt;
*[[Spirit Beast stats]]&lt;br /&gt;
*[[The Firebird]]&lt;br /&gt;
*[[Talondown Arena]]&lt;br /&gt;
*[[EGShop:Ilixil&#039;s Bestiary|Ilixil&#039;s Bestiary Ebon Gate shop]]&lt;br /&gt;
*[[Spirit Beast Battle Guide]]&lt;br /&gt;
*[[Spirit Beast Battle Guide/Status Effects|Status Effects]]&lt;br /&gt;
*[[/Walkthrough|Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast&amp;diff=203216</id>
		<title>Spirit Beast</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast&amp;diff=203216"/>
		<updated>2023-07-16T18:09:38Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Spirit Beasts&#039;&#039;&#039; are the spiritual essences of creatures that have dwelled in a given locale. Skilled characters can bind them to a talisman, which can be used by anyone to make them fight other Spirit Beasts to gain levels and become more powerful. The {{boldmono|[[BEAST (verb)|BEAST]]}} command is the main way to interact with the Spirit Beast system. It is &#039;&#039;&#039;highly&#039;&#039;&#039; recommended to read through {{boldmono|BEAST HELP}} to get an understanding of how Spirit Beasts work. The full content is also available &#039;&#039;&#039;[[/Walkthrough|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast system premiered at [[Ebon Gate]] 2014.  It is a strategic game, similar to [[siegery]], but with much more depth.  [[User:GS4-AUCHAND|GM Auchand]] redeveloped Spirit Beasts shortly after their debut and introduced [[Talondown Arena]] aboard [[The Firebird]] airship for players to battle each other and [[NPC]] Spirit Beast masters. The system received a major overhaul again in July 2020.&lt;br /&gt;
&lt;br /&gt;
If you are looking information on a specific Spirit Beast, please see [[Spirit Beast stats]].&lt;br /&gt;
&lt;br /&gt;
For information on Spirit Beast battling, please see [[Spirit Beast Battle Guide]].&lt;br /&gt;
&lt;br /&gt;
==Catching Your First Spirit Beast==&lt;br /&gt;
&lt;br /&gt;
=== Buying a Talisman ===&lt;br /&gt;
Before you can begin capturing and participating in Spirit Beast battles, you will need a Spirit Beast talisman. A talisman can be purchased from the shop &#039;&#039;Marks of the Beast&#039;&#039; in [[Talondown Arena]] (formerly aboard [[The Firebird]]) for 25,000 silvers. All talismans sold in the shop are identical in function. Each player can store 100 different Spirit Beasts, and the talismans are interchangeable. All talismans are wearable and all {{boldmono|BEAST}} commands can be used without needing it in your hand.&lt;br /&gt;
&lt;br /&gt;
=== Finding Spirit Beasts ===&lt;br /&gt;
Now that you have your talisman, you can begin searching for Spirit Beasts to capture. To do so, use the {{boldmono|BEAST SENSE}} command to search the room you are in. However, you will not be able to find Spirit Beasts in a &amp;quot;civilized&amp;quot; room. This usually applies to any room that is part of a town. You will see the following message if the room cannot contain Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman.  The surroundings feel too civilized to hold any spiritual energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the other hand, finding an &amp;quot;uncivilized&amp;quot; room is as easy as stepping outside the gates of the town. Using {{boldmono|BEAST SENSE}} in this kind of room will get you a message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, and a wash of foreign sensation floods your mind.&lt;br /&gt;
&lt;br /&gt;
You detect the presence of a common tsark spirit.&lt;br /&gt;
You detect the presence of a common wind wraith spirit.&lt;br /&gt;
You detect the presence of a common fire elemental spirit.&lt;br /&gt;
You detect the presence of a common water elemental spirit.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have a ~20% chance to find each specific common Spirit Beast that exists in the room. Uncommon and Legendary Spirit Beasts are more difficult to find. In fact, if you are unlucky, you may not sense any at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, but cannot quite manage to attune yourself to the spirits here.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be disheartened, just use {{boldmono|BEAST SENSE}} again! Sometimes it can take multiple tries to find the beast you are looking for. It is possible to see Uncommon and Legendary Spirit Beasts before you have the ability to capture them.&lt;br /&gt;
&lt;br /&gt;
Once you have found a beast that you want, use {{boldmono|BEAST ATTUNE {name}}} to select the Spirit Beast for capture, followed by {{boldmono|BEAST CAPTURE}} to add the Spirit Beast to your collection. There are not checks involved with {{boldmono|ATTUNE}} or {{boldmono|CAPTURE}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast attune water elemental&lt;br /&gt;
You tighten your grip on your copper talisman, attuning yourself to the presence of the water elemental spirit lingering in the area.  You sense its trepidation at the possibility of being captured!&lt;br /&gt;
Roundtime: 15 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast capture&lt;br /&gt;
You hold out your copper talisman and extend your thoughts to encompass the water elemental spirit lingering in the area.  Sudden warmth draws your attention to your hand, where motes of ghostly radiance spark over the surface of your talisman.  The spirit drifts closer to you, its outline glowing as it nears.&lt;br /&gt;
&lt;br /&gt;
Golden lightning crackles between the two of you, and a thrill of new sensation echoes up your arm and through your body as the spirit merges with your form.&lt;br /&gt;
&lt;br /&gt;
It is an average specimen of its kind.&lt;br /&gt;
&lt;br /&gt;
The water elemental seems to be cautiously optimistic about your bond.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing a Spirit Beast you must wait 15 minutes before you can sense or capture another.&#039;&#039;&#039; Trying to do so before the cooldown expires will yield this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
Your senses are dulled by your recent brush with the spirit world.  You will need to wait another 14 minutes and 50 seconds before your senses have recovered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have captured a Spirit Beast, you can view its information by using {{boldmono|BEAST SELECT {name}}} to select the beast from your collection followed by {{boldmono|BEAST INFO}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast info&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast is a common water elemental of 1 training with the following traits:&lt;br /&gt;
&lt;br /&gt;
General Traits&lt;br /&gt;
&lt;br /&gt;
      Exp. to Next:   301&lt;br /&gt;
             Class:   Elemental&lt;br /&gt;
           Element:   Water&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   High&lt;br /&gt;
           Quality:   Average&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
            Primary  Base  Bonus  Total      Secondary&lt;br /&gt;
            -------  ----  -----  -----      ---------&lt;br /&gt;
             Power:   109      0    109  ==&amp;gt; none&lt;br /&gt;
           Defense:   129      0    129  ==&amp;gt; Health Points: 145, Focused Defense: 71.12%&lt;br /&gt;
           Insight:   108      0    108  ==&amp;gt; Stance Detect: 77.00%, Flash of Insight: 8.92%&lt;br /&gt;
          Accuracy:    90      0     90  ==&amp;gt; Hit Rate: 80.11%, Critical Strike: 5.45%&lt;br /&gt;
             Speed:    89      0     89  ==&amp;gt; Surge of Speed: 6.97%, Evasion: 2.19%&lt;br /&gt;
&lt;br /&gt;
Appearance and Attacks&lt;br /&gt;
&lt;br /&gt;
       Description:   a bubbling water elemental&lt;br /&gt;
           Examine:   All that distinguishes the elemental from a pool of water is &lt;br /&gt;
                      the faint blue glow suffusing its depths.  Well, that and the &lt;br /&gt;
                      fact that it is walking upright in a vaguely humanoid shape.  &lt;br /&gt;
                      Bubbles and froth adorn its amorphous &#039;neck&#039; like a necklace &lt;br /&gt;
                      of pearls.&lt;br /&gt;
&lt;br /&gt;
          Armament:   none&lt;br /&gt;
&lt;br /&gt;
          Attack 1:   shoots a stream of water toward&lt;br /&gt;
          Attack 2:   hurls globes of water toward&lt;br /&gt;
    Flavor Message:   glowing bright blue&lt;br /&gt;
&lt;br /&gt;
           Special:   Rage of the Elements.  A technique frequently used by &lt;br /&gt;
                      elementals.  The user&#039;s aura flares and it unleashes a potent &lt;br /&gt;
                      stream of enemy at its foe.  Deals standard special ability &lt;br /&gt;
                      damage.  Costs 3 Special Charges.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may only have one version of a Spirit Beast in your collection at a time&#039;&#039;&#039;. You must {{boldmono|BEAST EXPEL}} the Spirit Beast before you can capture another one of the same type.&lt;br /&gt;
&lt;br /&gt;
===Removing a Spirit Beast===&lt;br /&gt;
If you are searching a Spirit Beast with a higher Quality or if your collection is getting too big, you can use {{boldmono|BEAST EXPEL}} to remove a Spirit Beast from your collection. &#039;&#039;&#039;Make sure to use {{boldmono|BEAST SELECT}} first to ensure you release the correct Spirit Beast&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
Expelling your water elemental will remove it from your collection and it will not be recoverable by any means.  If you&#039;re sure you want to do this, enter BEAST EXPEL again within 30 seconds.&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
With a wrenching feeling of sorrow, you release your water elemental into the environs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once expelled in this manner, that Spirit Beast is gone for good and you will need to capture a new version if you want another one.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use a Spirit Beast cage or Spirit Beast enchiridion to externally store the beast. To do so, first purchase either from the shop &#039;&#039;Sold Souls&#039;&#039; on [[The Firebird]] and hold the item in your hand. Finally, use {{boldmono|BEAST EXPEL {object}}} to place the Spirit Beast inside. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get my enchiridion&lt;br /&gt;
You remove a beast-marked leather enchiridion from in your viper skin toolkit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open enchiridion&lt;br /&gt;
You open a beast-marked leather enchiridion to the cover page.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn enchiridion&lt;br /&gt;
You carefully turn to the 1st page of your enchiridion.  The page is blank.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;beast expel enchiridion&lt;br /&gt;
You breathe gently onto a beast-marked leather enchiridion, and as you do, an uneasy sensation forms in the pit of your belly.  Silvery mist whisks from your lungs, forming into the shape of a spectral water elemental, which slowly sinks into the surface of your enchiridion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should you want to add the creature back to your collection, use {{boldmono|BEAST OFFER {object}}} while holding the item. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast offer enchiridion&lt;br /&gt;
You focus intently on the current page of the enchiridion.  Its ink begins to flow and ebb, pulsing as it takes on radiance and life.  Tendrils of glowing smoke rise from the page, assuming the spectral form of a water elemental.  Its form drifts toward you and merges with yours.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can store multiple Spirit Beasts of the same type externally and Spirit Beasts stored this way do not count as part of your collection. This means you can capture another Spirit Beast of that type with not problem. &lt;br /&gt;
&lt;br /&gt;
===Play with your Spirit Beast===&lt;br /&gt;
{{boldmono|BEAST MANIFEST}} allows you to create a non-combat pet that will perform various fluff actions that are visible to everyone in the room. You can only manifest one Spirit Beast at a time in this manner and the creature will follow its owner from room to room. The manifestation will last a few minutes but you can &amp;quot;dismiss&amp;quot; the manifestation to cause it to fade away sooner if needed. It will disperse early if taken into a room that disallows spell-casting or if it senses a Spirit Beast battle.&lt;br /&gt;
&lt;br /&gt;
==Spirit Beast Information==&lt;br /&gt;
&lt;br /&gt;
===Level &amp;amp; Experience===&lt;br /&gt;
Your Spirit Beast will gain levels as it fights. A Spirit Beast will start at level 1 and can grow to a maximum of level 20. As a Spirit Beast levels up, its Primary Stats will increase by a small amount depending on the beast&#039;s Class.&lt;br /&gt;
&lt;br /&gt;
It takes a certain amount of experience to rise to the next level. Beasts gain experience from participating in Spirit Battles with opponents. Experience gain is increased when battling higher-leveled Spirit Beasts, and diminished against lower-leveled Spirit Beasts. Experience gain is increased within Training Bouts. White Spirit Beast ampoules provide Spirit Beast experience.&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
A classification of Spirit Beasts based on innate traits. The current classes are &#039;&#039;&#039;Humanoid&#039;&#039;&#039;, &#039;&#039;&#039;Beast&#039;&#039;&#039;, &#039;&#039;&#039;Elemental&#039;&#039;&#039;, &#039;&#039;&#039;Arthropod&#039;&#039;&#039;, &#039;&#039;&#039;Aberration&#039;&#039;&#039;, &#039;&#039;&#039;Undead&#039;&#039;&#039;, and &#039;&#039;&#039;Beastman&#039;&#039;&#039;. The class of a Spirit Beast will determine how its Primary Stats grow:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+STAT GROWTH&lt;br /&gt;
! Class&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | Insight&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | Accuracy&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Beast || 3 || 2 || 4 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Elemental || 3 || 3 || 2 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Arthropod || 2 || 4 || 3 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Aberration || 4 || 2 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Undead || 4 || 3 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Beastman || 3 || 3 || 4 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
     &lt;br /&gt;
===Element===&lt;br /&gt;
Many beasts are aligned to an element, the spiritual world, or wild magic, and that alignment will affect how that beast does in battles vs. other aligned beasts according to this chart:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ATTUNEMENT&lt;br /&gt;
! Element||Weakest Against||Weak Against||Strong Against||Strongest Against&lt;br /&gt;
|-&lt;br /&gt;
| Unaligned || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Fire || Water || Earth || Air || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Water || Spirit || Air || Earth || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Earth || Air || Water || Fire || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Air || Spirit || Fire ||Water || Earth&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Fire || Earth || Water || Air&lt;br /&gt;
|-&lt;br /&gt;
| Wild Magic || Elements || - || - || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Rift Armament || Spirit || - || - || Elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Spirit Beast armaments are restricted by class as described below:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Class||Armament&lt;br /&gt;
|-&lt;br /&gt;
|Humanoid||Ring&lt;br /&gt;
|-&lt;br /&gt;
|Beast||Collar&lt;br /&gt;
|-&lt;br /&gt;
|Elemental||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Arthropod||War-paint&lt;br /&gt;
|-&lt;br /&gt;
|Aberration||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Undead||Sigil&lt;br /&gt;
|-&lt;br /&gt;
|Beastman||Fetish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rarity===&lt;br /&gt;
Spirit Beasts have a rarity denoting how difficult they are to find. There are no differences stat-wise between rarities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - Found throughout a given realm. If you can use {{boldmono|BEAST SENSE}} in a room, you will be able to find beasts of this rarity.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uncommon&#039;&#039;&#039; - Found in a small range of linked rooms such as a hunting ground or similar area. You can begin capturing uncommon Spirit Beasts once you’ve captured 10 common Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legendary&#039;&#039;&#039; - Found in a single specific room. Said room will most likely have some sort of special meaning or significance to the spirit beast in question. You can start capturing legendary Spirit Beasts once you’ve captured 25 total common or uncommon Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
It is not necessary to have 10 or 25 beasts in your collection, and beasts transferred from other players via cage or enchiridion will not count towards your Beasts Captured total.&lt;br /&gt;
&lt;br /&gt;
===Loyalty=== &lt;br /&gt;
Your Spirit Beast becomes more loyal when it wins fights, and it loses loyalty to you when it’s defeated. Loyalty doesn’t change in Training Bouts. When your Spirit Beast’s loyalty hits “waning”, it’s probably wise to buy or collect blood from creatures using a syringe and vial from [[The Firebird]] so you can {{boldmono|BEAST OFFER}} the vial to your Spirit Beast.&lt;br /&gt;
&lt;br /&gt;
Collect blood by killing creatures and {{boldmono|[[DRAW (verb)|DRAW]]}} their blood with the syringe.  The higher the level of the creature, the better the blood will be. Leopards in the Gyldemar Forest yield &amp;quot;moderate&amp;quot; quality blood while war griffins in OTF yield &amp;quot;incredible&amp;quot; quality blood. &lt;br /&gt;
&lt;br /&gt;
The process of drawing blood is thus:&lt;br /&gt;
&lt;br /&gt;
#Kill the creature&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|[[KNEEL (verb)|KNEEL]]}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|DRAW {CREATURE} WITH SYRINGE}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It looks like this:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;K&amp;gt;draw radical with syringe&lt;br /&gt;
You draw some of a triton radical&#039;s blood into your syringe.  The radical shrivels slightly.&lt;br /&gt;
Roundtime: 3 secs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat this process 3 more times to completely fill a vial.&#039;&#039;&#039; A full vial (4 kills) is needed to prepare your talisman. {{boldmono|[[LOOK (verb)|LOOK]]}} at the syringe to see how much blood has been collected. Note that the quality of the blood cannot be seen until the vial is full.&lt;br /&gt;
&lt;br /&gt;
===Quality (Skill)===&lt;br /&gt;
Naturally captured Spirit Beasts vary just a tad in their quality. The Skill value of a Spirit Beast provides a small boost to all Primary Stats. Upon capture, a Spirit Beast will have a Skill between +1 and +10. The Skill value cannot be seen directly but is reflected in the &amp;quot;Quality&amp;quot; of the beast. The Quality of a captured Spirit Beast can be either &#039;&#039;&#039;Unimpressive&#039;&#039;&#039;, &#039;&#039;&#039;Average&#039;&#039;&#039;, &#039;&#039;&#039;Robust&#039;&#039;&#039;, or &#039;&#039;&#039;Perfect&#039;&#039;&#039;. Please use the table below for quick reference:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Quality || Skill Value&lt;br /&gt;
|-&lt;br /&gt;
| Unimpressive || +1 - +3&lt;br /&gt;
|-&lt;br /&gt;
| Average || +4 - +6&lt;br /&gt;
|-&lt;br /&gt;
| Robust || +7 - +9&lt;br /&gt;
|-&lt;br /&gt;
| Perfect || +10&lt;br /&gt;
|-&lt;br /&gt;
| Extraordinary || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Currently, Quality can only be changed with &#039;&#039;&#039;a radiant bestial soulstone&#039;&#039;&#039; which increases the Spirit Beast&#039;s quality to &#039;&#039;&#039;Extraordinary&#039;&#039;&#039;. Some merchants can enhance a Spirit Beast, boosting all of their Primary Stats by 5 per service to a maximum of +20 to all stats:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
             Class:   Beast&lt;br /&gt;
           Element:   Unattuned&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   Exceptional&lt;br /&gt;
           Quality:   Perfect&lt;br /&gt;
    Merchant Bonus:   5 to all stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; - Determines how much damage your Spirit Beast does with autoattacks. Power does not have any secondary stats associated with it. Spirit Beasts with very low Power will hit less often as well.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039; - Mitigates damage from an enemy’s autoattacks. Defense, along with level, is also responsible for calculating your Spirit Beast’s &#039;&#039;&#039;Health Points&#039;&#039;&#039;. When your Spirit Beast uses the {{boldmono|FORTIFY}} command, it gains an additional layer of defense that allows it to block enemy autoattacks at a rate equal to its &#039;&#039;&#039;Focused Defense&#039;&#039;&#039; secondary stat. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; - Insight is a measure of how good your Spirit Beast is at reading the field of battle and picking up when it’s in an inferior stance to its opponent. Its first secondary stat, &#039;&#039;&#039;Stance Detect&#039;&#039;&#039;, is the rate at which your Spirit Beast will successfully detect its opponent’s stance and switch to counter it when you give the {{boldmono|DETECT}} command. Insight also informs your beast’s &#039;&#039;&#039;Flash of Insight&#039;&#039;&#039; chance, which is the likelihood on any given turn that the beast will freely auto-switch to counter an opponent’s superior stance without needing a command from you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Accuracy&#039;&#039;&#039; - Your Spirit Beast’s Accuracy is all about its precision in combat. It informs &#039;&#039;&#039;Hit Rate&#039;&#039;&#039;, which is the likelihood of your Spirit Beast to hit with autoattacks, and &#039;&#039;&#039;Critical Strike&#039;&#039;&#039;, which is the Spirit Beast’s chance to do extra damage on any given autoattack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039; - While all Spirit Beasts have the same base roundtime, Speed gives your Spirit Beast the chance to gain a &#039;&#039;&#039;Surge of Speed&#039;&#039;&#039;, which drastically reduces the roundtime before its next turn. It also dictates your Spirit Beast’s &#039;&#039;&#039;Evasion&#039;&#039;&#039;, which is a flat chance to dodge any autoattack that might have otherwise hit.&lt;br /&gt;
&lt;br /&gt;
==Spirit Battles==&lt;br /&gt;
There are a couple of ways to get into a Spirit Battle. You can challenge other players. If no players want to engage in bestial carnage, you can use portals in or near a number of towns to travel to the Talondown Arena, a crossrealm zone aboard [[The Firebird]] that features [[NPC]] beastmasters and a few fun challenges for burgeoning beast tamers.&lt;br /&gt;
&lt;br /&gt;
When you find someone willing to fight, be they man or machine, you’ll use {{boldmono|BEAST CHALLENGE {person}}} to initiate the challenge. They can then {{boldmono|BEAST CHALLENGE ACCEPT}} to begin a Spirit Battle.&lt;br /&gt;
&lt;br /&gt;
Spirit Battles can’t begin in rooms where magic is not allowed, some merchant rooms, or in places where there is already a Spirit Battle going.&lt;br /&gt;
&lt;br /&gt;
On a successful challenge, your Spirit Beasts will erupt into being. One of the Spirit Beasts will begin in a stance superior to the other’s, giving it an immediate advantage. One will also have a Speed advantage. These are partially random, but Insight and Speed play roles in determining the victor, respectively.&lt;br /&gt;
&lt;br /&gt;
After a few seconds, in which you can give your Spirit Beast an opening command, the Spirit Battle begins.&lt;br /&gt;
&lt;br /&gt;
===Battle Commands===&lt;br /&gt;
During a Spirit Battle, your goal is to give your Spirit Beast commands that will lead it toward success. Some commands cost Action Points, and others do not. Your Spirit Beast only gets 6 Action Points per battle, so use them carefully to get a leg up on your opponent. The commands are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Command || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK || none || Cancels other commands and tells a Spirit Beast to autoattack as normal instead. Has a chance of activating critical strikes, armament abilities, and can miss/be blocked. You should only ever need to issue this command if you give another command by mistake.&lt;br /&gt;
|-&lt;br /&gt;
| DETECT || none || Orders your Spirit Beast to detect its opponent’s stance and switch accordingly. Chance of success is based on your Spirit Beast’s Insight. Has a significantly lower roundtime than other commands.&lt;br /&gt;
|-&lt;br /&gt;
| FORTIFY|| 1AP || Your Spirit Beast gains a chance to block autoattacks equal to its Focused Defense chance for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| HEAL || 1AP || Restores a number of health points based on a percentage of your beast’s maximum health scaling with current health, best used when near defeat.&lt;br /&gt;
|-&lt;br /&gt;
| LASH || 1AP || Does guaranteed light damage to an enemy based on level. Your Spirit Beast also gains a Special Ability charge.&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || xSC || Expends x Special Ability charges to perform a powerful maneuver that differs by Spirit Beast. Standard special damage scales with level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Success in a Spirit Battle is all about keeping your Spirit Beast alive long enough to take out its opponent. Since Spirit Beasts can’t regain Action Points and always autoattack if they’ve been given nothing else to do, there’s a war of attrition in each fight.&lt;br /&gt;
&lt;br /&gt;
Your Spirit Beast is always in a stance. The stances themselves are not important, except to know that each counters two other stances and is countered by two other stances. If you notice your Spirit Beast doing less damage and taking more damage from autoattacks, you’ll want to weave a {{boldmono|BEAST COMMAND DETECT}} in with whatever else you’re doing, or you risk allowing the fight to snowball out of your control.&lt;br /&gt;
&lt;br /&gt;
If you’re having trouble finding someone with a Spirit Beast of like level to challenge you, you may want to enable {{boldmono|BEAST MATCH}}. If you and your opponent have {{boldmono|BEAST MATCH}} enabled before making your challenge, both Spirit Beasts will perform at the level of the lower one.&lt;br /&gt;
&lt;br /&gt;
===[[Talondown Arena]]===&lt;br /&gt;
Formerly located in the belly of [[The Firebird]], a roving airship, the Talondown is a cross-realm zone that allows you to Spirit Battle with NPCs of different skill levels. The Talondown introduces some other considerations of which players should be aware:&lt;br /&gt;
&lt;br /&gt;
Redsteel Marks -  Redsteel marks are a type of currency that allows you to purchase items from the arena cashier, including Spirit Beast ampoules, gem pouches, and Spirit Beast armaments. &lt;br /&gt;
Talondown Arena Level - Your Talondown Arena level determines how challenging your NPC opponents will be. At level 1, they’ll take it easy on you. Fights with NPCs at level 7 are brutal, and will only be winnable by the most dedicated Spirit Beast enthusiasts. &lt;br /&gt;
&lt;br /&gt;
There are four types of fight available through the Talondown Arena: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Matches&#039;&#039;&#039; - In Blood Matches, you put your life on the line every time that you step into the fighting pit. Your Spirit Beast’s health is tied to your own in these fights. On a defeat, there’s a good chance that your body will give out, killing you and costing you a deed. There are healers and empaths employed by the Talondown, but you’ll still suffer the effects of resurrection sickness afterward. You have about a 10% chance of winning Spirit Beast-centric prizes with each Blood Arena win. You can engage in Blood Matches against fellow players or NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Listed Fights&#039;&#039;&#039; - Listed Fights pit players against champion NPC trainers for a fabulous prize that is awarded at the end of the week. The goal of listed fights is to win as many fights as possible against other players in the arena. The catch is that once you are defeated three times, you’re out for the week and your score can’t further improve. Listed Fights are account-bound, so if you’ve already participated on one character, you can’t participate on a different one until next week. Listed match trainers all use level 20 Spirit Beasts, with no BEAST MATCHing. Your entry token is removed upon entry and returned if you win.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weekly Challenge&#039;&#039;&#039; - Each week, seven NPC trainers are selected at random. Your challenge is to defeat all of them in order of ascending difficulty. These trainers do not level match, unlike the ones in Blood Matches or Training Bouts, so you may have to get your Spirit Beast to maximum level of 20 before you stand a chance against these higher-level trainers. Each trainer uses their own favorite Spirit Beast, so if you fail to defeat one, you can select a different Spirit Beast of your own that might better counter the trainer’s standing choice. If you defeat all seven trainers, you’ll earn a significant prize in the form of a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; and a hefty chunk of character experience in the process. Weekly Challenges are only against NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Training Bouts&#039;&#039;&#039; - Training Bouts are the only arena fight type that costs silvers. This is because Training Bouts award additional Spirit Beast experience, meaning that your Spirit Beast will level faster. You can engage in Training Bouts against fellow players or NPCs. Each training bout costs 1000 silver and grants an additional 100 beast experience for a victory.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Battling with your Spirit Beast awards you a small amount of experience. The first 10 times that you participate in a Spirit Beast battle, you will earn 150 experience for winning or 75 experience for losing. Talondown Arena provides additional rewards for taking part in Listed Fights or the Weekly Challenge:&lt;br /&gt;
&lt;br /&gt;
* The top 3 Listed Fight players for the week are awarded a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; the following Monday. &lt;br /&gt;
* Each master defeated in the Weekly Challenge awards you 150 additional experience. Defeating all 7 masters earns you a &#039;&#039;&#039;gilded lockbox.&#039;&#039;&#039;&lt;br /&gt;
* There is a low (1%?) chance upon winning any Talondown Area battle that you will be awarded &#039;&#039;&#039;a stack of redsteel marks&#039;&#039;&#039; contining 200-600 marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded Lockbox&#039;&#039;&#039; - This impressive prize can be REDEEMed at the Talondown Arena Cashier once earned. Players have one week to REDEEM their lockboxes or they will be lost at the start of the new week on Monday.  The lockbox contains the following:&lt;br /&gt;
&lt;br /&gt;
* A stack of 200-600 Redsteel Marks. You must BREAK the stack to redeem them.&lt;br /&gt;
* Several random high level gems (possibily from [[Reim]]) worth 10k to 25k silvers.&lt;br /&gt;
* A random weapon, shield, armor, or accessory. This item is randomly enchanted by the treasure system and can possess flares, padding, or [[enhancive|enhancives]].&lt;br /&gt;
* You&#039;ll receive 1,250 field experience upon redeeming the lockbox:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
G&amp;gt;redeem&lt;br /&gt;
A snooty green goblin says, &amp;quot;Yeah, yeah, I gotcher winnings right here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He hands you a talon-stamped gilded lockbox.&lt;br /&gt;
&lt;br /&gt;
A vivid memory of recent Spirit Battles overcomes you, and you feel enriched by the experience.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Augmenting Your Spirit Beast==&lt;br /&gt;
There are a number of available items to modify and care for your Spirit Beasts. Some of these items can be purchased for silver while other require Redsteel Marks.&lt;br /&gt;
&lt;br /&gt;
=== Ampoules ===&lt;br /&gt;
Ampoules (or potions) come in seven different types which alter Primary Stats or grant experience. You can have a maximum of +10 bonus to any given stat, and a maximum of +20 bonus in total. Reset potions can only be if you have at least one bonus applied. Experience ampoules can be used as long as your Spirit Beast is not yet level 20.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Red || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| Orange || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| Yellow || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| Green || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Blue || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| Black || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| White || Bonus experience&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Armaments are &amp;quot;equipment&amp;quot; that can be used by a Spirit Beast. Spirit Beast armaments often feature a stat tradeoff, meaning that they’ll lower some stats and raise others. The tradeoff is always a net positive. Armaments can do unusual things like suppress your Spirit Beast’s elemental attunement or give it the ability to resist death.&lt;br /&gt;
&lt;br /&gt;
Spirit Beasts can only use one armament at a time. Armaments can be equipped and disarmed from your Spirit Beast so long as you’re not engaged in a Spirit Battle or challenge. &lt;br /&gt;
&lt;br /&gt;
Armaments come in three tiers: Lesser, Sturdy, and Potent. Lesser armaments can be worn by any Spirit Beast that meets the armor piece’s specific requirements, which can be determined by {{boldmono|LOOK}}ing at it. Sturdy armaments require a Spirit Beast to be at least level 10, and Potent armaments require level 20. &lt;br /&gt;
&lt;br /&gt;
===Cages and Enchiridions===&lt;br /&gt;
Cages and enchiridions provide external storage for Spirit Beasts. By using {{boldmono|BEAST EXPEL {object}}} while one is held in hand, a Spirit Beast will be removed from the user collection and placed in the object. These objects can be given to others, allowing a way to trade Spirit Beasts between players.&lt;br /&gt;
&lt;br /&gt;
Cages can hold a single Spirit Beast and can only be used once. Enchiridions can hold up to 10 and have unlimited uses. {{boldmono|[[ANALYZE (verb)|ANALYZE]]}} each item for usage commands.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
Redsteel Marks can be spent in Talondown Area by purchasing wares from &#039;&#039;&#039;a snooty green goblin&#039;&#039;&#039; with {{boldmono|ORDER}} or {{boldmono|INQUIRE WARES}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| a tiny ancient armament || 350 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a sturdy ancient armament || 1050 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| an ornate ancient armament || 3500 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a small burlap pouch || 250 redsteel marks || Contains several gems totaling about 10k to 20k silver (limit 5 per day)&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled red ampoule || 400 redsteel marks || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled orange ampoule || 400 redsteel marks || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled yellow ampoule || 400 redsteel marks || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled green ampoule || 400 redsteel marks || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled blue ampoule || 400 redsteel marks || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled black ampoule || 200 redsteel marks || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| a small liquid-filled white ampoule || 200 redsteel marks || +250 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a large liquid-filled white ampoule || 400 redsteel marks || +500 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a huge liquid-filled white ampoule || 2000 redsteel marks || +?? beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a beast-marked leather enchiridion || 2500 redsteel marks || &lt;br /&gt;
|-&lt;br /&gt;
| a radiant bestial soulstone || 20000 redsteel marks || increases Spirit Beast&#039;s quality&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The items available rotate every few hours. The armaments and gem pouches will always be available along with 3 random ampoules. There is only a small number of ampoules of each type available per rotation which is shared across all players. After a total of 7(?) purchases of a specific ampoule, it will be out of stock until it shows up again when the stock rotates. Armaments and gem pouches never run out stock but a player can only buy gem pouches 5 times per day.&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Sold Souls&lt;br /&gt;
|look=a brass-marked claret door&lt;br /&gt;
|location=From Firebird entrance, west, south, south, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Sold Souls] }}}===--&amp;gt;===Sold Souls===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Sold Souls, Salesroom&lt;br /&gt;
|desc=Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in their milky depths.  Bathed in their glow, a single branching ebony stand holds the only wares for sale on beds of night-hued velvet.  The sounds of the ship seem dimly muted, as if coming through swaddling cloth, though no such cloth exists to excuse the diminution.  You also see a brass-marked claret door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the ebony stand:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a beast-marked leather enchiridion || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-abeastmarkedleatherenchiridion&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abeastmarkedleatherenchiridion&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast enchiridion meant for holding multiple Spirit Beasts.  You can OPEN and CLOSE it.  Once open, you can TURN and FLIP through the enchiridion to see what Spirit Beasts are stored inside.  Spirit Beasts can be stored in this item through the use of BEAST EXPEL {object} and then added to a player&#039;s collection via BEAST OFFER {object} when on a page that contains a Spirit Beast.  If you end up with stretches of blank pages in between the stored beasts, try giving the enchiridion a good SHAKE to remove the spaces between pages.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100000&lt;br /&gt;
|-&lt;br /&gt;
| a fragile rainbow glaes cage || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-afragilerainbowglaescage&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-afragilerainbowglaescage&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast cage meant for holding a single Spirit Beast.  If this item is filled with a Spirit Beast (typically through BEAST EXPEL {object}), the Spirit Beast can be transfered to and added to another player&#039;s collection via BEAST OFFER {object}.  You can LOOK at this item to determine whether or not there is a beast inside.  If it&#039;s dirty, try CLEANing it to reveal the Spirit Beast it holds!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Marks of the Beast&lt;br /&gt;
|look=a cross-hatched burnt sienna door&lt;br /&gt;
|location=From Talondown entrance, north, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Marks of the Beast] }}}===--&amp;gt;===Marks of the Beast===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Marks of the Beast, Showroom&lt;br /&gt;
|desc=Bone fetishes dangle from the wood plank ceiling, swaying slightly and clacking together in the heavy, incense-laden air.  Held aloft by a faceless stone idol near the entrance, a shallow bowl of polished flowstone holds glittering baubles within.  Beyond the stolid guardian is a tiered rack made of widowwood.  Like the golvern-inlaid hatch behind it, its flat surfaces are carved with leaping beasts.  You also see a cross-hatched burnt sienna door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the flowstone bowl:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a small brass talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallbrasstalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallbrasstalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the brass talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small silver talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallsilvertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallsilvertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small copper talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcoppertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcoppertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the copper talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the widowwood rack:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a thin silver syringe || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-athinsilversyringe&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-athinsilversyringe&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver syringe and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the syringe may be further &amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a small crystal vial || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcrystalvial&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcrystalvial&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the crystal vial and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the vial may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved Posts]]&lt;br /&gt;
*[[Spirit Beast stats]]&lt;br /&gt;
*[[The Firebird]]&lt;br /&gt;
*[[Talondown Arena]]&lt;br /&gt;
*[[EGShop:Ilixil&#039;s Bestiary|Ilixil&#039;s Bestiary Ebon Gate shop]]&lt;br /&gt;
*[[Spirit Beast Battle Guide]]&lt;br /&gt;
*[[Spirit Beast Battle Guide/Status Effects|Status Effects]]&lt;br /&gt;
*[[/Walkthrough|Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast&amp;diff=203215</id>
		<title>Spirit Beast</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast&amp;diff=203215"/>
		<updated>2023-07-16T18:08:00Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Spirit Beasts&#039;&#039;&#039; are the spiritual essences of creatures that have dwelled in a given locale. Skilled characters can bind them to a talisman, which can be used by anyone to make them fight other Spirit Beasts to gain levels and become more powerful. The {{boldmono|[[BEAST (verb)|BEAST]]}} command is the main way to interact with the Spirit Beast system. It is &#039;&#039;&#039;highly&#039;&#039;&#039; recommended to read through {{boldmono|BEAST HELP}} to get an understanding of how Spirit Beasts work. The full content is also available &#039;&#039;&#039;[[/Walkthrough|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast system premiered at [[Ebon Gate]] 2014.  It is a strategic game, similar to [[siegery]], but with much more depth.  [[User:GS4-AUCHAND|GM Auchand]] redeveloped Spirit Beasts shortly after their debut and introduced [[Talondown Arena]] aboard [[The Firebird]] airship for players to battle each other and [[NPC]] Spirit Beast masters. The system received a major overhaul again in July 2020.&lt;br /&gt;
&lt;br /&gt;
If you are looking information on a specific Spirit Beast, please see [[Spirit Beast stats]].&lt;br /&gt;
&lt;br /&gt;
For information on Spirit Beast battling, please see [[Spirit Beast Battle Guide]].&lt;br /&gt;
&lt;br /&gt;
==Catching Your First Spirit Beast==&lt;br /&gt;
&lt;br /&gt;
=== Buying a Talisman ===&lt;br /&gt;
Before you can begin capturing and participating in Spirit Beast battles, you will need a Spirit Beast talisman. A talisman can be purchased from the shop &#039;&#039;Marks of the Beast&#039;&#039; in [[Talondown Arena]] (formerly aboard [[The Firebird]]) for 25,000 silvers. All talismans sold in the shop are identical in function. Each player can store 100 different Spirit Beasts, and the talismans are interchangeable. All talismans are wearable and all {{boldmono|BEAST}} commands can be used without needing it in your hand.&lt;br /&gt;
&lt;br /&gt;
=== Finding Spirit Beasts ===&lt;br /&gt;
Now that you have your talisman, you can begin searching for Spirit Beasts to capture. To do so, use the {{boldmono|BEAST SENSE}} command to search the room you are in. However, you will not be able to find Spirit Beasts in a &amp;quot;civilized&amp;quot; room. This usually applies to any room that is part of a town. You will see the following message if the room cannot contain Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman.  The surroundings feel too civilized to hold any spiritual energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the other hand, finding an &amp;quot;uncivilized&amp;quot; room is as easy as stepping outside the gates of the town. Using {{boldmono|BEAST SENSE}} in this kind of room will get you a message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, and a wash of foreign sensation floods your mind.&lt;br /&gt;
&lt;br /&gt;
You detect the presence of a common tsark spirit.&lt;br /&gt;
You detect the presence of a common wind wraith spirit.&lt;br /&gt;
You detect the presence of a common fire elemental spirit.&lt;br /&gt;
You detect the presence of a common water elemental spirit.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have a ~20% chance to find each specific common Spirit Beast that exists in the room. Uncommon and Legendary Spirit Beasts are more difficult to find. In fact, if you are unlucky, you may not sense any at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, but cannot quite manage to attune yourself to the spirits here.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be disheartened, just use {{boldmono|BEAST SENSE}} again! Sometimes it can take multiple tries to find the beast you are looking for. It is possible to see Uncommon and Legendary Spirit Beasts before you have the ability to capture them.&lt;br /&gt;
&lt;br /&gt;
Once you have found a beast that you want, use {{boldmono|BEAST ATTUNE {name}}} to select the Spirit Beast for capture, followed by {{boldmono|BEAST CAPTURE}} to add the Spirit Beast to your collection. There are not checks involved with {{boldmono|ATTUNE}} or {{boldmono|CAPTURE}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast attune water elemental&lt;br /&gt;
You tighten your grip on your copper talisman, attuning yourself to the presence of the water elemental spirit lingering in the area.  You sense its trepidation at the possibility of being captured!&lt;br /&gt;
Roundtime: 15 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast capture&lt;br /&gt;
You hold out your copper talisman and extend your thoughts to encompass the water elemental spirit lingering in the area.  Sudden warmth draws your attention to your hand, where motes of ghostly radiance spark over the surface of your talisman.  The spirit drifts closer to you, its outline glowing as it nears.&lt;br /&gt;
&lt;br /&gt;
Golden lightning crackles between the two of you, and a thrill of new sensation echoes up your arm and through your body as the spirit merges with your form.&lt;br /&gt;
&lt;br /&gt;
It is an average specimen of its kind.&lt;br /&gt;
&lt;br /&gt;
The water elemental seems to be cautiously optimistic about your bond.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing a Spirit Beast you must wait 15 minutes before you can sense or capture another.&#039;&#039;&#039; Trying to do so before the cooldown expires will yield this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
Your senses are dulled by your recent brush with the spirit world.  You will need to wait another 14 minutes and 50 seconds before your senses have recovered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have captured a Spirit Beast, you can view its information by using {{boldmono|BEAST SELECT {name}}} to select the beast from your collection followed by {{boldmono|BEAST INFO}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast info&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast is a common water elemental of 1 training with the following traits:&lt;br /&gt;
&lt;br /&gt;
General Traits&lt;br /&gt;
&lt;br /&gt;
      Exp. to Next:   301&lt;br /&gt;
             Class:   Elemental&lt;br /&gt;
           Element:   Water&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   High&lt;br /&gt;
           Quality:   Average&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
            Primary  Base  Bonus  Total      Secondary&lt;br /&gt;
            -------  ----  -----  -----      ---------&lt;br /&gt;
             Power:   109      0    109  ==&amp;gt; none&lt;br /&gt;
           Defense:   129      0    129  ==&amp;gt; Health Points: 145, Focused Defense: 71.12%&lt;br /&gt;
           Insight:   108      0    108  ==&amp;gt; Stance Detect: 77.00%, Flash of Insight: 8.92%&lt;br /&gt;
          Accuracy:    90      0     90  ==&amp;gt; Hit Rate: 80.11%, Critical Strike: 5.45%&lt;br /&gt;
             Speed:    89      0     89  ==&amp;gt; Surge of Speed: 6.97%, Evasion: 2.19%&lt;br /&gt;
&lt;br /&gt;
Appearance and Attacks&lt;br /&gt;
&lt;br /&gt;
       Description:   a bubbling water elemental&lt;br /&gt;
           Examine:   All that distinguishes the elemental from a pool of water is &lt;br /&gt;
                      the faint blue glow suffusing its depths.  Well, that and the &lt;br /&gt;
                      fact that it is walking upright in a vaguely humanoid shape.  &lt;br /&gt;
                      Bubbles and froth adorn its amorphous &#039;neck&#039; like a necklace &lt;br /&gt;
                      of pearls.&lt;br /&gt;
&lt;br /&gt;
          Armament:   none&lt;br /&gt;
&lt;br /&gt;
          Attack 1:   shoots a stream of water toward&lt;br /&gt;
          Attack 2:   hurls globes of water toward&lt;br /&gt;
    Flavor Message:   glowing bright blue&lt;br /&gt;
&lt;br /&gt;
           Special:   Rage of the Elements.  A technique frequently used by &lt;br /&gt;
                      elementals.  The user&#039;s aura flares and it unleashes a potent &lt;br /&gt;
                      stream of enemy at its foe.  Deals standard special ability &lt;br /&gt;
                      damage.  Costs 3 Special Charges.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may only have one version of a Spirit Beast in your collection at a time&#039;&#039;&#039;. You must {{boldmono|BEAST EXPEL}} the Spirit Beast before you can capture another one of the same type.&lt;br /&gt;
&lt;br /&gt;
===Removing a Spirit Beast===&lt;br /&gt;
If you are searching a Spirit Beast with a higher Quality or if your collection is getting too big, you can use {{boldmono|BEAST EXPEL}} to remove a Spirit Beast from your collection. &#039;&#039;&#039;Make sure to use {{boldmono|BEAST SELECT}} first to ensure you release the correct Spirit Beast&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
Expelling your water elemental will remove it from your collection and it will not be recoverable by any means.  If you&#039;re sure you want to do this, enter BEAST EXPEL again within 30 seconds.&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
With a wrenching feeling of sorrow, you release your water elemental into the environs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once expelled in this manner, that Spirit Beast is gone for good and you will need to capture a new version if you want another one.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use a Spirit Beast cage or Spirit Beast enchiridion to externally store the beast. To do so, first purchase either from the shop &#039;&#039;Sold Souls&#039;&#039; on [[The Firebird]] and hold the item in your hand. Finally, use {{boldmono|BEAST EXPEL {object}}} to place the Spirit Beast inside. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get my enchiridion&lt;br /&gt;
You remove a beast-marked leather enchiridion from in your viper skin toolkit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open enchiridion&lt;br /&gt;
You open a beast-marked leather enchiridion to the cover page.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn enchiridion&lt;br /&gt;
You carefully turn to the 1st page of your enchiridion.  The page is blank.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;beast expel enchiridion&lt;br /&gt;
You breathe gently onto a beast-marked leather enchiridion, and as you do, an uneasy sensation forms in the pit of your belly.  Silvery mist whisks from your lungs, forming into the shape of a spectral water elemental, which slowly sinks into the surface of your enchiridion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should you want to add the creature back to your collection, use {{boldmono|BEAST OFFER {object}}} while holding the item. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast offer enchiridion&lt;br /&gt;
You focus intently on the current page of the enchiridion.  Its ink begins to flow and ebb, pulsing as it takes on radiance and life.  Tendrils of glowing smoke rise from the page, assuming the spectral form of a water elemental.  Its form drifts toward you and merges with yours.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can store multiple Spirit Beasts of the same type externally and Spirit Beasts stored this way do not count as part of your collection. This means you can capture another Spirit Beast of that type with not problem. &lt;br /&gt;
&lt;br /&gt;
===Play with your Spirit Beast===&lt;br /&gt;
{{boldmono|BEAST MANIFEST}} allows you to create a non-combat pet that will perform various fluff actions that are visible to everyone in the room. You can only manifest one Spirit Beast at a time in this manner and the creature will follow its owner from room to room. The manifestation will last a few minutes but you can &amp;quot;dismiss&amp;quot; the manifestation to cause it to fade away sooner if needed. It will disperse early if taken into a room that disallows spell-casting or if it senses a Spirit Beast battle.&lt;br /&gt;
&lt;br /&gt;
==Spirit Beast Information==&lt;br /&gt;
&lt;br /&gt;
===Level &amp;amp; Experience===&lt;br /&gt;
Your Spirit Beast will gain levels as it fights. A Spirit Beast will start at level 1 and can grow to a maximum of level 20. As a Spirit Beast levels up, its Primary Stats will increase by a small amount depending on the beast&#039;s Class.&lt;br /&gt;
&lt;br /&gt;
It takes a certain amount of experience to rise to the next level. Beasts gain experience from participating in Spirit Battles with opponents. Experience gain is increased when battling higher-leveled Spirit Beasts, and diminished against lower-leveled Spirit Beasts. Experience gain is increased within Training Bouts. White Spirit Beast ampoules provide Spirit Beast experience.&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
A classification of Spirit Beasts based on innate traits. The current classes are &#039;&#039;&#039;Humanoid&#039;&#039;&#039;, &#039;&#039;&#039;Beast&#039;&#039;&#039;, &#039;&#039;&#039;Elemental&#039;&#039;&#039;, &#039;&#039;&#039;Arthropod&#039;&#039;&#039;, &#039;&#039;&#039;Aberration&#039;&#039;&#039;, &#039;&#039;&#039;Undead&#039;&#039;&#039;, and &#039;&#039;&#039;Beastman&#039;&#039;&#039;. The class of a Spirit Beast will determine how its Primary Stats grow:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+STAT GROWTH&lt;br /&gt;
! Class&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | Insight&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | Accuracy&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Beast || 3 || 2 || 4 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Elemental || 3 || 3 || 2 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Arthropod || 2 || 4 || 3 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Aberration || 4 || 2 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Undead || 4 || 3 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Beastman || 3 || 3 || 4 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
     &lt;br /&gt;
===Element===&lt;br /&gt;
Many beasts are aligned to an element, the spiritual world, or wild magic, and that alignment will affect how that beast does in battles vs. other aligned beasts according to this chart:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ATTUNEMENT&lt;br /&gt;
! Element||Weakest Against||Weak Against||Strong Against||Strongest Against&lt;br /&gt;
|-&lt;br /&gt;
| Unaligned || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Fire || Water || Earth || Air || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Water || Spirit || Air || Earth || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Earth || Air || Water || Fire || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Air || Spirit || Fire ||Water || Earth&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Fire || Earth || Water || Air&lt;br /&gt;
|-&lt;br /&gt;
| Wild Magic || Elements || - || - || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Rift Armament || Spirit || - || - || Elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Spirit Beast armaments are restricted by class as described below:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Class||Armament&lt;br /&gt;
|-&lt;br /&gt;
|Humanoid||Ring&lt;br /&gt;
|-&lt;br /&gt;
|Beast||Collar&lt;br /&gt;
|-&lt;br /&gt;
|Elemental||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Arthropod||War-paint&lt;br /&gt;
|-&lt;br /&gt;
|Aberration||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Undead||Sigil&lt;br /&gt;
|-&lt;br /&gt;
|Beastman||Fetish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rarity===&lt;br /&gt;
Spirit Beasts have a rarity denoting how difficult they are to find. There are no differences stat-wise between rarities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - Found throughout a given realm. If you can use {{boldmono|BEAST SENSE}} in a room, you will be able to find beasts of this rarity.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uncommon&#039;&#039;&#039; - Found in a small range of linked rooms such as a hunting ground or similar area. You can begin capturing uncommon Spirit Beasts once you’ve captured 10 common Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legendary&#039;&#039;&#039; - Found in a single specific room. Said room will most likely have some sort of special meaning or significance to the spirit beast in question. You can start capturing legendary Spirit Beasts once you’ve captured 25 total common or uncommon Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
It is not necessary to have 10 or 25 beasts in your collection, and beasts transferred from other players via cage or enchiridion will not count towards your Beasts Captured total.&lt;br /&gt;
&lt;br /&gt;
===Loyalty=== &lt;br /&gt;
Your Spirit Beast becomes more loyal when it wins fights, and it loses loyalty to you when it’s defeated. Loyalty doesn’t change in Training Bouts. When your Spirit Beast’s loyalty hits “waning”, it’s probably wise to buy or collect blood from creatures using a syringe and vial from [[The Firebird]] so you can {{boldmono|BEAST OFFER}} the vial to your Spirit Beast.&lt;br /&gt;
&lt;br /&gt;
Collect blood by killing creatures and {{boldmono|[[DRAW (verb)|DRAW]]}} their blood with the syringe.  The higher the level of the creature, the better the blood will be. Leopards in the Gyldemar Forest yield &amp;quot;moderate&amp;quot; quality blood while war griffins in OTF yield &amp;quot;incredible&amp;quot; quality blood. &lt;br /&gt;
&lt;br /&gt;
The process of drawing blood is thus:&lt;br /&gt;
&lt;br /&gt;
#Kill the creature&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|[[KNEEL (verb)|KNEEL]]}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|DRAW {CREATURE} WITH SYRINGE}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It looks like this:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;K&amp;gt;draw radical with syringe&lt;br /&gt;
You draw some of a triton radical&#039;s blood into your syringe.  The radical shrivels slightly.&lt;br /&gt;
Roundtime: 3 secs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat this process 3 more times to completely fill a vial.&#039;&#039;&#039; A full vial (4 kills) is needed to prepare your talisman. {{boldmono|[[LOOK (verb)|LOOK]]}} at the syringe to see how much blood has been collected. Note that the quality of the blood cannot be seen until the vial is full.&lt;br /&gt;
&lt;br /&gt;
===Quality (Skill)===&lt;br /&gt;
Naturally captured Spirit Beasts vary just a tad in their quality. The Skill value of a Spirit Beast provides a small boost to all Primary Stats. Upon capture, a Spirit Beast will have a Skill between +1 and +10. The Skill value cannot be seen directly but is reflected in the &amp;quot;Quality&amp;quot; of the beast. The Quality of a captured Spirit Beast can be either &#039;&#039;&#039;Unimpressive&#039;&#039;&#039;, &#039;&#039;&#039;Average&#039;&#039;&#039;, &#039;&#039;&#039;Robust&#039;&#039;&#039;, or &#039;&#039;&#039;Perfect&#039;&#039;&#039;. Please use the table below for quick reference:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Quality || Skill Value&lt;br /&gt;
|-&lt;br /&gt;
| Unimpressive || +1 - +3&lt;br /&gt;
|-&lt;br /&gt;
| Average || +4 - +6&lt;br /&gt;
|-&lt;br /&gt;
| Robust || +7 - +9&lt;br /&gt;
|-&lt;br /&gt;
| Perfect || +10&lt;br /&gt;
|-&lt;br /&gt;
| Extraordinary || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Currently, Quality can only be changed with &#039;&#039;&#039;a radiant bestial soulstone&#039;&#039;&#039; which increases the Spirit Beast&#039;s quality to &#039;&#039;&#039;Extraordinary&#039;&#039;&#039;. Some merchants can enhance a Spirit Beast, boosting all of their Primary Stats by 5 per service to a maximum of +20 to all stats:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
             Class:   Beast&lt;br /&gt;
           Element:   Unattuned&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   Exceptional&lt;br /&gt;
           Quality:   Perfect&lt;br /&gt;
    Merchant Bonus:   5 to all stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; - Determines how much damage your Spirit Beast does with autoattacks. Power does not have any secondary stats associated with it. Spirit Beasts with very low Power will hit less often as well.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039; - Mitigates damage from an enemy’s autoattacks. Defense, along with level, is also responsible for calculating your Spirit Beast’s &#039;&#039;&#039;Health Points&#039;&#039;&#039;. When your Spirit Beast uses the {{boldmono|FORTIFY}} command, it gains an additional layer of defense that allows it to block enemy autoattacks at a rate equal to its &#039;&#039;&#039;Focused Defense&#039;&#039;&#039; secondary stat. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; - Insight is a measure of how good your Spirit Beast is at reading the field of battle and picking up when it’s in an inferior stance to its opponent. Its first secondary stat, &#039;&#039;&#039;Stance Detect&#039;&#039;&#039;, is the rate at which your Spirit Beast will successfully detect its opponent’s stance and switch to counter it when you give the {{boldmono|DETECT}} command. Insight also informs your beast’s &#039;&#039;&#039;Flash of Insight&#039;&#039;&#039; chance, which is the likelihood on any given turn that the beast will freely auto-switch to counter an opponent’s superior stance without needing a command from you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Accuracy&#039;&#039;&#039; - Your Spirit Beast’s Accuracy is all about its precision in combat. It informs &#039;&#039;&#039;Hit Rate&#039;&#039;&#039;, which is the likelihood of your Spirit Beast to hit with autoattacks, and &#039;&#039;&#039;Critical Strike&#039;&#039;&#039;, which is the Spirit Beast’s chance to do extra damage on any given autoattack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039; - While all Spirit Beasts have the same base roundtime, Speed gives your Spirit Beast the chance to gain a &#039;&#039;&#039;Surge of Speed&#039;&#039;&#039;, which drastically reduces the roundtime before its next turn. It also dictates your Spirit Beast’s &#039;&#039;&#039;Evasion&#039;&#039;&#039;, which is a flat chance to dodge any autoattack that might have otherwise hit.&lt;br /&gt;
&lt;br /&gt;
==Spirit Battles==&lt;br /&gt;
There are a couple of ways to get into a Spirit Battle. You can challenge other players. If no players want to engage in bestial carnage, you can use portals in or near a number of towns to travel to the Talondown Arena, a crossrealm zone aboard [[The Firebird]] that features [[NPC]] beastmasters and a few fun challenges for burgeoning beast tamers.&lt;br /&gt;
&lt;br /&gt;
When you find someone willing to fight, be they man or machine, you’ll use {{boldmono|BEAST CHALLENGE {person}}} to initiate the challenge. They can then {{boldmono|BEAST CHALLENGE ACCEPT}} to begin a Spirit Battle.&lt;br /&gt;
&lt;br /&gt;
Spirit Battles can’t begin in rooms where magic is not allowed, some merchant rooms, or in places where there is already a Spirit Battle going.&lt;br /&gt;
&lt;br /&gt;
On a successful challenge, your Spirit Beasts will erupt into being. One of the Spirit Beasts will begin in a stance superior to the other’s, giving it an immediate advantage. One will also have a Speed advantage. These are partially random, but Insight and Speed play roles in determining the victor, respectively.&lt;br /&gt;
&lt;br /&gt;
After a few seconds, in which you can give your Spirit Beast an opening command, the Spirit Battle begins.&lt;br /&gt;
&lt;br /&gt;
===Battle Commands===&lt;br /&gt;
During a Spirit Battle, your goal is to give your Spirit Beast commands that will lead it toward success. Some commands cost Action Points, and others do not. Your Spirit Beast only gets 6 Action Points per battle, so use them carefully to get a leg up on your opponent. The commands are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Command || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK || none || Cancels other commands and tells a Spirit Beast to autoattack as normal instead. Has a chance of activating critical strikes, armament abilities, and can miss/be blocked. You should only ever need to issue this command if you give another command by mistake.&lt;br /&gt;
|-&lt;br /&gt;
| DETECT || none || Orders your Spirit Beast to detect its opponent’s stance and switch accordingly. Chance of success is based on your Spirit Beast’s Insight. Has a significantly lower roundtime than other commands.&lt;br /&gt;
|-&lt;br /&gt;
| FORTIFY|| 1AP || Your Spirit Beast gains a chance to block autoattacks equal to its Focused Defense chance for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| HEAL || 1AP || Restores a number of health points based on a percentage of your beast’s maximum health scaling with current health, best used when near defeat.&lt;br /&gt;
|-&lt;br /&gt;
| LASH || 1AP || Does guaranteed light damage to an enemy based on level. Your Spirit Beast also gains a Special Ability charge.&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || xSC || Expends x Special Ability charges to perform a powerful maneuver that differs by Spirit Beast. Standard special damage scales with level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Success in a Spirit Battle is all about keeping your Spirit Beast alive long enough to take out its opponent. Since Spirit Beasts can’t regain Action Points and always autoattack if they’ve been given nothing else to do, there’s a war of attrition in each fight.&lt;br /&gt;
&lt;br /&gt;
Your Spirit Beast is always in a stance. The stances themselves are not important, except to know that each counters two other stances and is countered by two other stances. If you notice your Spirit Beast doing less damage and taking more damage from autoattacks, you’ll want to weave a {{boldmono|BEAST COMMAND DETECT}} in with whatever else you’re doing, or you risk allowing the fight to snowball out of your control.&lt;br /&gt;
&lt;br /&gt;
If you’re having trouble finding someone with a Spirit Beast of like level to challenge you, you may want to enable {{boldmono|BEAST MATCH}}. If you and your opponent have {{boldmono|BEAST MATCH}} enabled before making your challenge, both Spirit Beasts will perform at the level of the lower one.&lt;br /&gt;
&lt;br /&gt;
===[[Talondown Arena]]===&lt;br /&gt;
Formerly located in the belly of [[The Firebird]], a roving airship, the Talondown is a cross-realm zone that allows you to Spirit Battle with NPCs of different skill levels. The Talondown introduces some other considerations of which players should be aware:&lt;br /&gt;
&lt;br /&gt;
Redsteel Marks -  Redsteel marks are a type of currency that allows you to purchase items from the arena cashier, including Spirit Beast ampoules, gem pouches, and Spirit Beast armaments. &lt;br /&gt;
Talondown Arena Level - Your Talondown Arena level determines how challenging your NPC opponents will be. At level 1, they’ll take it easy on you. Fights with NPCs at level 7 are brutal, and will only be winnable by the most dedicated Spirit Beast enthusiasts. &lt;br /&gt;
&lt;br /&gt;
There are four types of fight available through the Talondown Arena: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Matches&#039;&#039;&#039; - In Blood Matches, you put your life on the line every time that you step into the fighting pit. Your Spirit Beast’s health is tied to your own in these fights. On a defeat, there’s a good chance that your body will give out, killing you and costing you a deed. There are healers and empaths employed by the Talondown, but you’ll still suffer the effects of resurrection sickness afterward. You have about a 10% chance of winning Spirit Beast-centric prizes with each Blood Arena win. You can engage in Blood Matches against fellow players or NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Listed Fights&#039;&#039;&#039; - Listed Fights pit players against champion NPC trainers for a fabulous prize that is awarded at the end of the week. The goal of listed fights is to win as many fights as possible against other players in the arena. The catch is that once you are defeated three times, you’re out for the week and your score can’t further improve. Listed Fights are account-bound, so if you’ve already participated on one character, you can’t participate on a different one until next week. Listed match trainers all use level 20 Spirit Beasts, with no BEAST MATCHing. Your entry token is removed upon entry and returned if you win.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weekly Challenge&#039;&#039;&#039; - Each week, seven NPC trainers are selected at random. Your challenge is to defeat all of them in order of ascending difficulty. These trainers do not level match, unlike the ones in Blood Matches or Training Bouts, so you may have to get your Spirit Beast to maximum level of 20 before you stand a chance against these higher-level trainers. Each trainer uses their own favorite Spirit Beast, so if you fail to defeat one, you can select a different Spirit Beast of your own that might better counter the trainer’s standing choice. If you defeat all seven trainers, you’ll earn a significant prize in the form of a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; and a hefty chunk of character experience in the process. Weekly Challenges are only against NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Training Bouts&#039;&#039;&#039; - Training Bouts are the only arena fight type that costs silvers. This is because Training Bouts award additional Spirit Beast experience, meaning that your Spirit Beast will level faster. You can engage in Training Bouts against fellow players or NPCs. Each training bout costs 1000 silver and grants an additional 100 beast experience for a victory.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Battling with your Spirit Beast awards you a small amount of experience. The first 10 times that you participate in a Spirit Beast battle, you will earn 150 experience for winning or 75 experience for losing. Talondown Arena provides additional rewards for taking part in Listed Fights or the Weekly Challenge:&lt;br /&gt;
&lt;br /&gt;
* The top 3 Listed Fight players for the week are awarded a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; the following Monday. &lt;br /&gt;
* Each master defeated in the Weekly Challenge awards you 150 additional experience. Defeating all 7 masters earns you a &#039;&#039;&#039;gilded lockbox.&#039;&#039;&#039;&lt;br /&gt;
* There is a low (1%?) chance upon winning any Talondown Area battle that you will be awarded &#039;&#039;&#039;a stack of redsteel marks&#039;&#039;&#039; contining 200-600 marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded Lockbox&#039;&#039;&#039; - This impressive prize can be REDEEMed at the Talondown Arena Cashier once earned. Players have one week to REDEEM their lockboxes or they will be lost at the start of the new week on Monday.  The lockbox contains the following:&lt;br /&gt;
&lt;br /&gt;
* A stack of 200-600 Redsteel Marks. You must BREAK the stack to redeem them.&lt;br /&gt;
* Several random high level gems (possibily from [[Reim]]) worth 10k to 25k silvers.&lt;br /&gt;
* A random weapon, shield, armor, or accessory. This item is randomly enchanted by the treasure system and can possess flares, padding, or [[enhancive|enhancives]].&lt;br /&gt;
* You&#039;ll receive 1,250 field experience upon redeeming the lockbox:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
G&amp;gt;redeem&lt;br /&gt;
A snooty green goblin says, &amp;quot;Yeah, yeah, I gotcher winnings right here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He hands you a talon-stamped gilded lockbox.&lt;br /&gt;
&lt;br /&gt;
A vivid memory of recent Spirit Battles overcomes you, and you feel enriched by the experience.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Augmenting Your Spirit Beast==&lt;br /&gt;
There are a number of available items to modify and care for your Spirit Beasts. Some of these items can be purchased for silver while other require Redsteel Marks.&lt;br /&gt;
&lt;br /&gt;
=== Ampoules ===&lt;br /&gt;
Ampoules (or potions) come in seven different types which alter Primary Stats or grant experience. You can have a maximum of +10 bonus to any given stat, and a maximum of +20 bonus in total. Reset potions can only be if you have at least one bonus applied. Experience ampoules can be used as long as your Spirit Beast is not yet level 20.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Red || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| Orange || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| Yellow || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| Green || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Blue || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| Black || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| White || Bonus experience&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Armaments are &amp;quot;equipment&amp;quot; that can be used by a Spirit Beast. Spirit Beast armaments often feature a stat tradeoff, meaning that they’ll lower some stats and raise others. The tradeoff is always a net positive. Armaments can do unusual things like suppress your Spirit Beast’s elemental attunement or give it the ability to resist death.&lt;br /&gt;
&lt;br /&gt;
Spirit Beasts can only use one armament at a time. Armaments can be equipped and disarmed from your Spirit Beast so long as you’re not engaged in a Spirit Battle or challenge. &lt;br /&gt;
&lt;br /&gt;
Armaments come in three tiers: Lesser, Sturdy, and Potent. Lesser armaments can be worn by any Spirit Beast that meets the armor piece’s specific requirements, which can be determined by {{boldmono|LOOK}}ing at it. Sturdy armaments require a Spirit Beast to be at least level 10, and Potent armaments require level 20. &lt;br /&gt;
&lt;br /&gt;
===Cages and Enchiridions===&lt;br /&gt;
Cages and enchiridions provide external storage for Spirit Beasts. By using {{boldmono|BEAST EXPEL {object}}} while one is held in hand, a Spirit Beast will be removed from the user collection and placed in the object. These objects can be given to others, allowing a way to trade Spirit Beasts between players.&lt;br /&gt;
&lt;br /&gt;
Cages can hold a single Spirit Beast and can only be used once. Enchiridions can hold up to 10 and have unlimited uses. {{boldmono|[[ANALYZE (verb)|ANALYZE]]}} each item for usage commands.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
Redsteel Marks can be spent in Talondown Area by purchasing wares from &#039;&#039;&#039;a snooty green goblin&#039;&#039;&#039; with {{boldmono|ORDER}} or {{boldmono|INQUIRE WARES}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| a tiny ancient armament || 350 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a sturdy ancient armament || 1050 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| an ornate ancient armament || 3500 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a small burlap pouch || 250 redsteel marks || Contains several gems totaling about 10k to 20k silver (limit 5 per day)&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled red ampoule || 400 redsteel marks || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled orange ampoule || 400 redsteel marks || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled yellow ampoule || 400 redsteel marks || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled green ampoule || 400 redsteel marks || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled blue ampoule || 400 redsteel marks || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled black ampoule || 200 redsteel marks || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| a small liquid-filled white ampoule || 200 redsteel marks || +250 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a large liquid-filled white ampoule || 400 redsteel marks || +500 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a huge liquid-filled white ampoule || 2000 redsteel marks || +?? beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a beast-marked leather enchiridion || 2500 redsteel marks || &lt;br /&gt;
|-&lt;br /&gt;
| a radiant bestial soulstone || 20000 redsteel marks || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The items available rotate every few hours. The armaments and gem pouches will always be available along with 3 random ampoules. There is only a small number of ampoules of each type available per rotation which is shared across all players. After a total of 7(?) purchases of a specific ampoule, it will be out of stock until it shows up again when the stock rotates. Armaments and gem pouches never run out stock but a player can only buy gem pouches 5 times per day.&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Sold Souls&lt;br /&gt;
|look=a brass-marked claret door&lt;br /&gt;
|location=From Firebird entrance, west, south, south, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Sold Souls] }}}===--&amp;gt;===Sold Souls===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Sold Souls, Salesroom&lt;br /&gt;
|desc=Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in their milky depths.  Bathed in their glow, a single branching ebony stand holds the only wares for sale on beds of night-hued velvet.  The sounds of the ship seem dimly muted, as if coming through swaddling cloth, though no such cloth exists to excuse the diminution.  You also see a brass-marked claret door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the ebony stand:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a beast-marked leather enchiridion || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-abeastmarkedleatherenchiridion&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abeastmarkedleatherenchiridion&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast enchiridion meant for holding multiple Spirit Beasts.  You can OPEN and CLOSE it.  Once open, you can TURN and FLIP through the enchiridion to see what Spirit Beasts are stored inside.  Spirit Beasts can be stored in this item through the use of BEAST EXPEL {object} and then added to a player&#039;s collection via BEAST OFFER {object} when on a page that contains a Spirit Beast.  If you end up with stretches of blank pages in between the stored beasts, try giving the enchiridion a good SHAKE to remove the spaces between pages.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100000&lt;br /&gt;
|-&lt;br /&gt;
| a fragile rainbow glaes cage || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-afragilerainbowglaescage&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-afragilerainbowglaescage&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast cage meant for holding a single Spirit Beast.  If this item is filled with a Spirit Beast (typically through BEAST EXPEL {object}), the Spirit Beast can be transfered to and added to another player&#039;s collection via BEAST OFFER {object}.  You can LOOK at this item to determine whether or not there is a beast inside.  If it&#039;s dirty, try CLEANing it to reveal the Spirit Beast it holds!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Marks of the Beast&lt;br /&gt;
|look=a cross-hatched burnt sienna door&lt;br /&gt;
|location=From Talondown entrance, north, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Marks of the Beast] }}}===--&amp;gt;===Marks of the Beast===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Marks of the Beast, Showroom&lt;br /&gt;
|desc=Bone fetishes dangle from the wood plank ceiling, swaying slightly and clacking together in the heavy, incense-laden air.  Held aloft by a faceless stone idol near the entrance, a shallow bowl of polished flowstone holds glittering baubles within.  Beyond the stolid guardian is a tiered rack made of widowwood.  Like the golvern-inlaid hatch behind it, its flat surfaces are carved with leaping beasts.  You also see a cross-hatched burnt sienna door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the flowstone bowl:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a small brass talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallbrasstalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallbrasstalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the brass talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small silver talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallsilvertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallsilvertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small copper talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcoppertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcoppertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the copper talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the widowwood rack:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a thin silver syringe || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-athinsilversyringe&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-athinsilversyringe&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver syringe and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the syringe may be further &amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a small crystal vial || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcrystalvial&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcrystalvial&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the crystal vial and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the vial may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved Posts]]&lt;br /&gt;
*[[Spirit Beast stats]]&lt;br /&gt;
*[[The Firebird]]&lt;br /&gt;
*[[Talondown Arena]]&lt;br /&gt;
*[[EGShop:Ilixil&#039;s Bestiary|Ilixil&#039;s Bestiary Ebon Gate shop]]&lt;br /&gt;
*[[Spirit Beast Battle Guide]]&lt;br /&gt;
*[[Spirit Beast Battle Guide/Status Effects|Status Effects]]&lt;br /&gt;
*[[/Walkthrough|Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Citadel&amp;diff=201163</id>
		<title>Citadel</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Citadel&amp;diff=201163"/>
		<updated>2023-06-29T19:03:16Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Indigenous creatures (Inside) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RR-citadel.png|thumb|Tsoran&#039;s Map (Updated)]]&lt;br /&gt;
[[File:Riversrest_map7.jpg|thumb|right|The Citadel]]&lt;br /&gt;
&#039;&#039;&#039;The Citadel&#039;&#039;&#039; was a fortress of the [[Kingdom of Elanith]] and the [[Kannalan Empire]] in the region of present day [[River&#039;s Rest]] in the [[Torre|County of Torre]].&lt;br /&gt;
&lt;br /&gt;
After the collapse of the Kannalan Empire in 3961, the Citadel became the last bastion of the Kannalan civilization as it was overrun by humanoids.  The Citadel and the Kingdom of Elanith (more in name, than true political existence), was under the command of the leader of the Citadel&#039;s garrison, known only as the Commander.  The first commander was [[Jaboz Cannfort]] and the last named leader of the Citadel.  Per tradition of the leadership, those selected to lead gave up their name for the aforementioned title.  The Commander was advised by the [[Council of Mages]] on all things magical.  &lt;br /&gt;
&lt;br /&gt;
The garrison of the Citadel was reorganized in 4002 by the last Commander into two battalions each composed of three companies named after birds or beasts.  The companies were thus named: Boar, Ram, and Thrak; Falcon, Hawk, and Eagle.  The beast companies represented a heavy battalion and the birds represented a mobile battalion.  Of the six companies, the Falcon company was considered the most elite.  &lt;br /&gt;
&lt;br /&gt;
Each company was commanded by one lieutenant, known as First Cord, two sergeants, and twenty-four men, for a total of twenty-seven men.  Thus, the total strength of the garrison was one hundred and sixty-two men.&lt;br /&gt;
  &lt;br /&gt;
The Citadel, in 4011, fell under the command of the Council of Mages, after the mysterious violent death of the last Commander, and the consequential flight of his favored successor [[Millah Pradapt]] who was framed for his death.  In 4058, the Citadel finally fell to the combined assault of [[Krolvin]] and [[troll|Trollish]] forces.  Today, its ruins and surviving buildings are accessible through a magical barrier nearby to River&#039;s Rest.&lt;br /&gt;
&lt;br /&gt;
==Indigenous creatures (Outside)==&lt;br /&gt;
*[[greater ghoul]]&lt;br /&gt;
*[[zombie rolton]]&lt;br /&gt;
*[[blood eagle]]&lt;br /&gt;
*[[mist wraith]]&lt;br /&gt;
*[[night golem]]&lt;br /&gt;
*[[bone golem]]&lt;br /&gt;
*[[firephantom]]&lt;br /&gt;
*[[brown spinner]]&lt;br /&gt;
&lt;br /&gt;
==Indigenous creatures (Inside)==&lt;br /&gt;
In Imaerasta 5108, two investigators from the [[Hall of Mages]], [[Pondrick]] and [[Husark]] recovered a tome from the Citadel.  They said that the tome could change magic as it was known; this was the release of [[Searing Light (135)]]. In removing the tome, they unleashed spirits that had been silent for a thousand years.  The investigators left with the tome, leaving the citizens of the town to deal with the ghosts of the final stand.&lt;br /&gt;
&lt;br /&gt;
*[[ethereal mage apprentice]]&lt;br /&gt;
*[[decaying Citadel guardsman]]&lt;br /&gt;
*[[rotting Citadel arbalester]]&lt;br /&gt;
*[[putrefied Citadel herald]]&lt;br /&gt;
*[[phantasmal bestial swordsman]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Inside the Citadel===&lt;br /&gt;
&lt;br /&gt;
Considering the wide skill range of the creatures, the successful hunter should understand what creatures they can expect to encounter in specific areas.&lt;br /&gt;
*Main floor: apprentices and guardsmen&lt;br /&gt;
*Second floor: apprentices, arbalesters, guardsmen, and heralds&lt;br /&gt;
*Battlements: arbalesters, guardsmen, and heralds&lt;br /&gt;
*Dungeon: guardsmen, heralds, and swordsmen&lt;br /&gt;
&lt;br /&gt;
Note, however, that the steel-bolted door leading to the Dungeon is considered part of the Dungeon, but has cardinal direction access to the main floor.  Thus, if someone is hunting the the Dungeon, heralds and swordsmen can find their way to the main floor.  For the purposes of [[Adventurer%27s_Guild#Available_Tasks|bounties]], the creatures which spawn on the main floor will also spawn on the second floor, regardless if the character enters the second floor.  Swordsmen also appear to spawn occasionally on the second floor and the battlements if one character is hunting in the dungeon and another character is hunting in one of the other areas.&lt;br /&gt;
&lt;br /&gt;
==Landmarks and other information==&lt;br /&gt;
There are seven buildings still standing within the [[Citadel]], which are comprised of the following;&lt;br /&gt;
*[[Citadel Garrison]]&lt;br /&gt;
*[[Citadel Infirmary]]&lt;br /&gt;
*Citadel Proper&lt;br /&gt;
*[[Citadel Zoo]]&lt;br /&gt;
*[[Citadel Garden]]&lt;br /&gt;
*[[Citadel Armory]]&lt;br /&gt;
*[[Citadel Alchemist]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[River&#039;s Rest/saved posts#Hunting Expansion 2008|River&#039;s Rest hunting expansion]]&lt;br /&gt;
*[[The Citadel&#039;s last stand (log)]]&lt;br /&gt;
*[[Quellburn#Quellburn|Quellburn]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.play.net/gs4/info/geography/area.asp?area=493 Geographical Area: The Citadel] on play.net&lt;br /&gt;
*[http://www.play.net/gs4/info/tomes/rivers_rest/home.asp An Incomplete History of River&#039;s Rest] on play.net&lt;br /&gt;
*[http://www.play.net/gs4/info/tomes/human_history/turamzzyrian-timeline.asp History of the Turamzzyrian Empire] on play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:River&#039;s Rest Hunting Areas]]&lt;br /&gt;
[[Category:Places]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199277</id>
		<title>Elemental Defender Ring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199277"/>
		<updated>2023-06-11T15:53:06Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Elemental Defender Ring&#039;&#039;&#039; was first sold in the form of &#039;&#039;a seven-gemmed ring&#039;&#039; at the [[Great Auction of 2016]].  Another was sold as &#039;&#039;a seven-gemmed silver ring&#039;&#039; at the [[Grand Auction of 5123]].&lt;br /&gt;
&lt;br /&gt;
This ring will defend against the elements.  Each of the seven gemstones on this ring will entirely consume an elemental attack made against the wearer.  Then it will refresh itself over the course of a day to be ready to consume an attack once again. Acid, Cold, Electric, Heat/Fire, Impact, Steam, Vacuum.  The cooldown is per element.  The damage is from any source.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
There is no special analyze&lt;br /&gt;
&amp;gt;look at my ring&lt;br /&gt;
Seven gemstones are equally spaced around the band: a dark emerald, a dark sapphire, a dark diamond, a dark ruby, a dark opal, a dark pearl, and a dark topaz.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If damage has been absorbed, the gemstone will appear &#039;glowing&#039; instead of &#039;dark&#039;.&lt;br /&gt;
&lt;br /&gt;
Emerald: Acid?&lt;br /&gt;
&lt;br /&gt;
Sapphire: Cold?&lt;br /&gt;
&lt;br /&gt;
Diamond: Electric&lt;br /&gt;
&lt;br /&gt;
Ruby: Fire?&lt;br /&gt;
&lt;br /&gt;
Opal: Impact&lt;br /&gt;
&lt;br /&gt;
Pearl: Steam?&lt;br /&gt;
&lt;br /&gt;
Topaz: Vacuum?&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Damage Absorbtion&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A ferocious krolvin executioner dips his shoulder and rushes towards you!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 114 (Open d100: 68, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
Your size slightly hinders your defense!&lt;br /&gt;
&lt;br /&gt;
The krolvin executioner slams into you, and you are sent careening headlong into a nearby group of combatants as you fall to the ground!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The opal on your silver ring flares brightly as it absorbs the sudden impact!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are struck by an acute sense of vulnerability.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
A savage krolvin beguiler growls a curse and gestures at you!&lt;br /&gt;
&lt;br /&gt;
CS: +212 - TD: +167 + CvA: -8 + d100: +68 - -5 == +110&lt;br /&gt;
&lt;br /&gt;
Warding failed!&lt;br /&gt;
&lt;br /&gt;
A savage krolvin beguiler blasts you for 13 points of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The diamond on your silver ring flares brightly as it absorbs the electric shock!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[Great Auction of 2016]]&lt;br /&gt;
* [[Grand Auction of 5123]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Ring &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Great Auction of 2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199276</id>
		<title>Elemental Defender Ring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199276"/>
		<updated>2023-06-11T15:52:27Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Elemental Defender Ring&#039;&#039;&#039; was first sold in the form of &#039;&#039;a seven-gemmed ring&#039;&#039; at the [[Great Auction of 2016]].  Another was sold as &#039;&#039;a seven-gemmed silver ring&#039;&#039; at the [[Grand Auction of 5123]].&lt;br /&gt;
&lt;br /&gt;
This ring will defend against the elements.  Each of the seven gemstones on this ring will entirely consume an elemental attack made against the wearer.  Then it will refresh itself over the course of a day to be ready to consume an attack once again. Acid, Cold, Electric, Heat/Fire, Impact, Steam, Vacuum.  The cooldown is per element.  The damage is from any source.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
There is no special analyze&lt;br /&gt;
&amp;gt;look at my ring&lt;br /&gt;
Seven gemstones are equally spaced around the band: a dark emerald, a dark sapphire, a dark diamond, a dark ruby, a dark opal, a dark pearl, and a dark topaz.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If damage has been absorbed, the gemstone will appear &#039;glowing&#039; instead of &#039;dark&#039;.&lt;br /&gt;
&lt;br /&gt;
Emerald: Acid?&lt;br /&gt;
&lt;br /&gt;
Sapphire: Cold?&lt;br /&gt;
&lt;br /&gt;
Diamond: Electric&lt;br /&gt;
&lt;br /&gt;
Ruby: Fire?&lt;br /&gt;
&lt;br /&gt;
Opal: Impact&lt;br /&gt;
&lt;br /&gt;
Pearl: Steam?&lt;br /&gt;
&lt;br /&gt;
Topaz: Vacuum?&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Damage Absorbtion&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A ferocious krolvin executioner dips his shoulder and rushes towards you!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 114 (Open d100: 68, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
Your size slightly hinders your defense!&lt;br /&gt;
&lt;br /&gt;
The krolvin executioner slams into you, and you are sent careening headlong into a nearby group of combatants as you fall to the ground!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The opal on your silver ring flares brightly as it absorbs the sudden impact!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are struck by an acute sense of vulnerability.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
A savage krolvin beguiler growls a curse and gestures at you!&lt;br /&gt;
&lt;br /&gt;
CS: +212 - TD: +167 + CvA: -8 + d100: +68 - -5 == +110&lt;br /&gt;
&lt;br /&gt;
Warding failed!&lt;br /&gt;
&lt;br /&gt;
A savage krolvin beguiler blasts you for 13 points of damage.&lt;br /&gt;
&lt;br /&gt;
The diamond on your silver ring flares brightly as it absorbs the electric shock!&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[Great Auction of 2016]]&lt;br /&gt;
* [[Grand Auction of 5123]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Ring &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Great Auction of 2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199275</id>
		<title>Elemental Defender Ring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199275"/>
		<updated>2023-06-11T15:50:23Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Elemental Defender Ring&#039;&#039;&#039; was first sold in the form of &#039;&#039;a seven-gemmed ring&#039;&#039; at the [[Great Auction of 2016]].  Another was sold as &#039;&#039;a seven-gemmed silver ring&#039;&#039; at the [[Grand Auction of 5123]].&lt;br /&gt;
&lt;br /&gt;
This ring will defend against the elements.  Each of the seven gemstones on this ring will entirely consume an elemental attack made against the wearer.  Then it will refresh itself over the course of a day to be ready to consume an attack once again. Acid, Cold, Electric, Heat/Fire, Impact, Steam, Vacuum.  The cooldown is per element.  The damage is from any source.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
There is no special analyze&lt;br /&gt;
&amp;gt;look at my ring&lt;br /&gt;
Seven gemstones are equally spaced around the band: a dark emerald, a dark sapphire, a dark diamond, a dark ruby, a dark opal, a dark pearl, and a dark topaz.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If damage has been absorbed, the gemstone will appear &#039;glowing&#039; instead of &#039;dark&#039;.&lt;br /&gt;
&lt;br /&gt;
Emerald: Acid?&lt;br /&gt;
&lt;br /&gt;
Sapphire: Cold?&lt;br /&gt;
&lt;br /&gt;
Diamond: Electric&lt;br /&gt;
&lt;br /&gt;
Ruby: Fire?&lt;br /&gt;
&lt;br /&gt;
Opal: Impact&lt;br /&gt;
&lt;br /&gt;
Pearl: Steam?&lt;br /&gt;
&lt;br /&gt;
Topaz: Vacuum?&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Damage Absorbtion&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A ferocious krolvin executioner dips his shoulder and rushes towards you!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 114 (Open d100: 68, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
Your size slightly hinders your defense!&lt;br /&gt;
&lt;br /&gt;
The krolvin executioner slams into you, and you are sent careening headlong into a nearby group of combatants as you fall to the ground!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The opal on your silver ring flares brightly as it absorbs the sudden impact!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are struck by an acute sense of vulnerability.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
A savage krolvin beguiler growls a curse and gestures at you!&lt;br /&gt;
&lt;br /&gt;
  CS: +212 - TD: +167 + CvA: -8 + d100: +68 - -5 == +110&lt;br /&gt;
&lt;br /&gt;
  Warding failed!&lt;br /&gt;
&lt;br /&gt;
A savage krolvin beguiler blasts you for 13 points of damage.&lt;br /&gt;
&lt;br /&gt;
The diamond on your silver ring flares brightly as it absorbs the electric shock!&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[Great Auction of 2016]]&lt;br /&gt;
* [[Grand Auction of 5123]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Ring &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Great Auction of 2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199274</id>
		<title>Elemental Defender Ring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199274"/>
		<updated>2023-06-11T15:48:57Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Analyze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Elemental Defender Ring&#039;&#039;&#039; was first sold in the form of &#039;&#039;a seven-gemmed ring&#039;&#039; at the [[Great Auction of 2016]].  Another was sold as &#039;&#039;a seven-gemmed silver ring&#039;&#039; at the [[Grand Auction of 5123]].&lt;br /&gt;
&lt;br /&gt;
This ring will defend against the elements.  Each of the seven gemstones on this ring will entirely consume an elemental attack made against the wearer.  Then it will refresh itself over the course of a day to be ready to consume an attack once again. Acid, Cold, Electric, Heat/Fire, Impact, Steam, Vacuum.  The cooldown is per element.  The damage is from any source.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
There is no special analyze&lt;br /&gt;
&amp;gt;look at my ring&lt;br /&gt;
Seven gemstones are equally spaced around the band: a dark emerald, a dark sapphire, a dark diamond, a dark ruby, a dark opal, a dark pearl, and a dark topaz.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If damage has been absorbed, the gemstone will appear &#039;glowing&#039; instead of &#039;dark&#039;.&lt;br /&gt;
&lt;br /&gt;
Emerald: Acid?&lt;br /&gt;
&lt;br /&gt;
Sapphire: Cold?&lt;br /&gt;
&lt;br /&gt;
Diamond: Electric&lt;br /&gt;
&lt;br /&gt;
Ruby: Fire?&lt;br /&gt;
&lt;br /&gt;
Opal: Impact&lt;br /&gt;
&lt;br /&gt;
Pearl: Steam?&lt;br /&gt;
&lt;br /&gt;
Topaz: Vacuum?&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Damage Absorbtion&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A ferocious krolvin executioner dips his shoulder and rushes towards you!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 114 (Open d100: 68, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
Your size slightly hinders your defense!&lt;br /&gt;
&lt;br /&gt;
The krolvin executioner slams into you, and you are sent careening headlong into a nearby group of combatants as you fall to the ground!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The opal on your silver ring flares brightly as it absorbs the sudden impact!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are struck by an acute sense of vulnerability.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[Great Auction of 2016]]&lt;br /&gt;
* [[Grand Auction of 5123]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Ring &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Great Auction of 2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199273</id>
		<title>Elemental Defender Ring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199273"/>
		<updated>2023-06-11T15:47:41Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Analyze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Elemental Defender Ring&#039;&#039;&#039; was first sold in the form of &#039;&#039;a seven-gemmed ring&#039;&#039; at the [[Great Auction of 2016]].  Another was sold as &#039;&#039;a seven-gemmed silver ring&#039;&#039; at the [[Grand Auction of 5123]].&lt;br /&gt;
&lt;br /&gt;
This ring will defend against the elements.  Each of the seven gemstones on this ring will entirely consume an elemental attack made against the wearer.  Then it will refresh itself over the course of a day to be ready to consume an attack once again. Acid, Cold, Electric, Heat/Fire, Impact, Steam, Vacuum.  The cooldown is per element.  The damage is from any source.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
There is no special analyze&lt;br /&gt;
&amp;gt;look at my ring&lt;br /&gt;
Seven gemstones are equally spaced around the band: a dark emerald, a dark sapphire, a dark diamond, a dark ruby, a dark opal, a dark pearl, and a dark topaz.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If damage has been absorbed, the gemstone will appear &#039;glowing&#039; instead of &#039;dark&#039;.&lt;br /&gt;
&lt;br /&gt;
Emerald: Acid?&lt;br /&gt;
&lt;br /&gt;
Sapphire: Cold?&lt;br /&gt;
&lt;br /&gt;
Diamond: Electric?&lt;br /&gt;
&lt;br /&gt;
Ruby: Fire?&lt;br /&gt;
&lt;br /&gt;
Opal: Impact&lt;br /&gt;
&lt;br /&gt;
Pearl: Steam?&lt;br /&gt;
&lt;br /&gt;
Topaz: Vacuum?&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Damage Absorbtion&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A ferocious krolvin executioner dips his shoulder and rushes towards you!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 114 (Open d100: 68, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
Your size slightly hinders your defense!&lt;br /&gt;
&lt;br /&gt;
The krolvin executioner slams into you, and you are sent careening headlong into a nearby group of combatants as you fall to the ground!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The opal on your silver ring flares brightly as it absorbs the sudden impact!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are struck by an acute sense of vulnerability.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[Great Auction of 2016]]&lt;br /&gt;
* [[Grand Auction of 5123]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Ring &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Great Auction of 2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199272</id>
		<title>Elemental Defender Ring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199272"/>
		<updated>2023-06-11T15:47:10Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Analyze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Elemental Defender Ring&#039;&#039;&#039; was first sold in the form of &#039;&#039;a seven-gemmed ring&#039;&#039; at the [[Great Auction of 2016]].  Another was sold as &#039;&#039;a seven-gemmed silver ring&#039;&#039; at the [[Grand Auction of 5123]].&lt;br /&gt;
&lt;br /&gt;
This ring will defend against the elements.  Each of the seven gemstones on this ring will entirely consume an elemental attack made against the wearer.  Then it will refresh itself over the course of a day to be ready to consume an attack once again. Acid, Cold, Electric, Heat/Fire, Impact, Steam, Vacuum.  The cooldown is per element.  The damage is from any source.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Seven gemstones are equally spaced around the band: a dark emerald, a dark sapphire, a dark diamond, a dark ruby, a dark opal, a dark pearl, and a dark topaz.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If damage has been absorbed, the gemstone will appear &#039;glowing&#039; instead of &#039;dark&#039;.&lt;br /&gt;
&lt;br /&gt;
Emerald: Acid?&lt;br /&gt;
&lt;br /&gt;
Sapphire: Cold?&lt;br /&gt;
&lt;br /&gt;
Diamond: Electric?&lt;br /&gt;
&lt;br /&gt;
Ruby: Fire?&lt;br /&gt;
&lt;br /&gt;
Opal: Impact&lt;br /&gt;
&lt;br /&gt;
Pearl: Steam?&lt;br /&gt;
&lt;br /&gt;
Topaz: Vacuum?&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Damage Absorbtion&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A ferocious krolvin executioner dips his shoulder and rushes towards you!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 114 (Open d100: 68, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
Your size slightly hinders your defense!&lt;br /&gt;
&lt;br /&gt;
The krolvin executioner slams into you, and you are sent careening headlong into a nearby group of combatants as you fall to the ground!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The opal on your silver ring flares brightly as it absorbs the sudden impact!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are struck by an acute sense of vulnerability.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[Great Auction of 2016]]&lt;br /&gt;
* [[Grand Auction of 5123]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Ring &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Great Auction of 2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199271</id>
		<title>Elemental Defender Ring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199271"/>
		<updated>2023-06-11T15:46:58Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Analyze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Elemental Defender Ring&#039;&#039;&#039; was first sold in the form of &#039;&#039;a seven-gemmed ring&#039;&#039; at the [[Great Auction of 2016]].  Another was sold as &#039;&#039;a seven-gemmed silver ring&#039;&#039; at the [[Grand Auction of 5123]].&lt;br /&gt;
&lt;br /&gt;
This ring will defend against the elements.  Each of the seven gemstones on this ring will entirely consume an elemental attack made against the wearer.  Then it will refresh itself over the course of a day to be ready to consume an attack once again. Acid, Cold, Electric, Heat/Fire, Impact, Steam, Vacuum.  The cooldown is per element.  The damage is from any source.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Seven gemstones are equally spaced around the band: a dark emerald, a dark sapphire, a dark diamond, a dark ruby, a dark opal, a dark pearl, and a dark topaz.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If damage has been absorbed, the gemstone will appear &#039;glowing&#039; instead of &#039;dark&#039;.&lt;br /&gt;
&lt;br /&gt;
Emerald: Acid?&lt;br /&gt;
&lt;br /&gt;
Sapphire: Cold?&lt;br /&gt;
&lt;br /&gt;
Diamond: Electric?&lt;br /&gt;
&lt;br /&gt;
Ruby: Fire?&lt;br /&gt;
&lt;br /&gt;
Opal: Impact&lt;br /&gt;
&lt;br /&gt;
Pearl: &lt;br /&gt;
&lt;br /&gt;
Topaz:&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Damage Absorbtion&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A ferocious krolvin executioner dips his shoulder and rushes towards you!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 114 (Open d100: 68, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
Your size slightly hinders your defense!&lt;br /&gt;
&lt;br /&gt;
The krolvin executioner slams into you, and you are sent careening headlong into a nearby group of combatants as you fall to the ground!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The opal on your silver ring flares brightly as it absorbs the sudden impact!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are struck by an acute sense of vulnerability.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[Great Auction of 2016]]&lt;br /&gt;
* [[Grand Auction of 5123]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Ring &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Great Auction of 2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199270</id>
		<title>Elemental Defender Ring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199270"/>
		<updated>2023-06-11T15:46:10Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Analyze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Elemental Defender Ring&#039;&#039;&#039; was first sold in the form of &#039;&#039;a seven-gemmed ring&#039;&#039; at the [[Great Auction of 2016]].  Another was sold as &#039;&#039;a seven-gemmed silver ring&#039;&#039; at the [[Grand Auction of 5123]].&lt;br /&gt;
&lt;br /&gt;
This ring will defend against the elements.  Each of the seven gemstones on this ring will entirely consume an elemental attack made against the wearer.  Then it will refresh itself over the course of a day to be ready to consume an attack once again. Acid, Cold, Electric, Heat/Fire, Impact, Steam, Vacuum.  The cooldown is per element.  The damage is from any source.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Seven gemstones are equally spaced around the band: a dark emerald, a dark sapphire, a dark diamond, a dark ruby, a dark opal, a dark pearl, and a dark topaz.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If damage has been absorbed, the gemstone will appear &#039;glowing&#039; instead of &#039;dark&#039;.&lt;br /&gt;
&lt;br /&gt;
Emerald:&lt;br /&gt;
&lt;br /&gt;
Sapphire:&lt;br /&gt;
&lt;br /&gt;
Diamond: &lt;br /&gt;
&lt;br /&gt;
Ruby: &lt;br /&gt;
&lt;br /&gt;
Opal: Impact&lt;br /&gt;
&lt;br /&gt;
Pearl: &lt;br /&gt;
&lt;br /&gt;
Topaz:&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Damage Absorbtion&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A ferocious krolvin executioner dips his shoulder and rushes towards you!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 114 (Open d100: 68, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
Your size slightly hinders your defense!&lt;br /&gt;
&lt;br /&gt;
The krolvin executioner slams into you, and you are sent careening headlong into a nearby group of combatants as you fall to the ground!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The opal on your silver ring flares brightly as it absorbs the sudden impact!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are struck by an acute sense of vulnerability.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[Great Auction of 2016]]&lt;br /&gt;
* [[Grand Auction of 5123]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Ring &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Great Auction of 2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199269</id>
		<title>Elemental Defender Ring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199269"/>
		<updated>2023-06-11T15:45:54Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Analyze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Elemental Defender Ring&#039;&#039;&#039; was first sold in the form of &#039;&#039;a seven-gemmed ring&#039;&#039; at the [[Great Auction of 2016]].  Another was sold as &#039;&#039;a seven-gemmed silver ring&#039;&#039; at the [[Grand Auction of 5123]].&lt;br /&gt;
&lt;br /&gt;
This ring will defend against the elements.  Each of the seven gemstones on this ring will entirely consume an elemental attack made against the wearer.  Then it will refresh itself over the course of a day to be ready to consume an attack once again. Acid, Cold, Electric, Heat/Fire, Impact, Steam, Vacuum.  The cooldown is per element.  The damage is from any source.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Seven gemstones are equally spaced around the band: a dark emerald, a dark sapphire, a dark diamond, a dark ruby, a dark opal, a dark pearl, and a dark topaz.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If damage has been absorbed, the gemstone will appear &#039;glowing&#039; instead of &#039;dark&#039;.&lt;br /&gt;
&lt;br /&gt;
Emerald:&lt;br /&gt;
Sapphire:&lt;br /&gt;
Diamond: &lt;br /&gt;
Ruby: &lt;br /&gt;
Opal: Impact&lt;br /&gt;
Pearl: &lt;br /&gt;
Topaz:&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Damage Absorbtion&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A ferocious krolvin executioner dips his shoulder and rushes towards you!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 114 (Open d100: 68, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
Your size slightly hinders your defense!&lt;br /&gt;
&lt;br /&gt;
The krolvin executioner slams into you, and you are sent careening headlong into a nearby group of combatants as you fall to the ground!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The opal on your silver ring flares brightly as it absorbs the sudden impact!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are struck by an acute sense of vulnerability.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[Great Auction of 2016]]&lt;br /&gt;
* [[Grand Auction of 5123]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Ring &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Great Auction of 2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199268</id>
		<title>Elemental Defender Ring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199268"/>
		<updated>2023-06-11T15:44:54Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Analyze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Elemental Defender Ring&#039;&#039;&#039; was first sold in the form of &#039;&#039;a seven-gemmed ring&#039;&#039; at the [[Great Auction of 2016]].  Another was sold as &#039;&#039;a seven-gemmed silver ring&#039;&#039; at the [[Grand Auction of 5123]].&lt;br /&gt;
&lt;br /&gt;
This ring will defend against the elements.  Each of the seven gemstones on this ring will entirely consume an elemental attack made against the wearer.  Then it will refresh itself over the course of a day to be ready to consume an attack once again. Acid, Cold, Electric, Heat/Fire, Impact, Steam, Vacuum.  The cooldown is per element.  The damage is from any source.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Seven gemstones are equally spaced around the band: a dark emerald, a dark sapphire, a dark diamond, a dark ruby, a dark opal, a dark pearl, and a dark topaz.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Damage Absorbtion&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A ferocious krolvin executioner dips his shoulder and rushes towards you!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 114 (Open d100: 68, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
Your size slightly hinders your defense!&lt;br /&gt;
&lt;br /&gt;
The krolvin executioner slams into you, and you are sent careening headlong into a nearby group of combatants as you fall to the ground!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The opal on your silver ring flares brightly as it absorbs the sudden impact!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are struck by an acute sense of vulnerability.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[Great Auction of 2016]]&lt;br /&gt;
* [[Grand Auction of 5123]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Ring &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Great Auction of 2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199266</id>
		<title>Elemental Defender Ring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Defender_Ring&amp;diff=199266"/>
		<updated>2023-06-11T15:43:12Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Elemental Defender Ring&#039;&#039;&#039; was first sold in the form of &#039;&#039;a seven-gemmed ring&#039;&#039; at the [[Great Auction of 2016]].  Another was sold as &#039;&#039;a seven-gemmed silver ring&#039;&#039; at the [[Grand Auction of 5123]].&lt;br /&gt;
&lt;br /&gt;
This ring will defend against the elements.  Each of the seven gemstones on this ring will entirely consume an elemental attack made against the wearer.  Then it will refresh itself over the course of a day to be ready to consume an attack once again. Acid, Cold, Electric, Heat/Fire, Impact, Steam, Vacuum.  The cooldown is per element.  The damage is from any source.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Damage Absorbtion&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A ferocious krolvin executioner dips his shoulder and rushes towards you!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 114 (Open d100: 68, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
Your size slightly hinders your defense!&lt;br /&gt;
&lt;br /&gt;
The krolvin executioner slams into you, and you are sent careening headlong into a nearby group of combatants as you fall to the ground!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The opal on your silver ring flares brightly as it absorbs the sudden impact!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are struck by an acute sense of vulnerability.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[Great Auction of 2016]]&lt;br /&gt;
* [[Grand Auction of 5123]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Ring &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Great Auction of 2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spider_Bracer&amp;diff=198315</id>
		<title>Spider Bracer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spider_Bracer&amp;diff=198315"/>
		<updated>2023-05-29T14:30:12Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Spider Bracer&#039;&#039;&#039; was first sold as &#039;&#039;a pearlescent web-worked bracer&#039;&#039; at the [[Grand Auction of 5123]].  It houses spiders inside, which can be called upon in combat for the following effects:&lt;br /&gt;
* {{boldmono|WHISTLE}}: Call your spiders to free you from a web.  Cooldown: 10 min&lt;br /&gt;
* {{boldmono|WAVE [AT]}}: Devour a web in the area or on another person.  Cooldown: 2 min&lt;br /&gt;
* {{boldmono|POINT [AT]}}: Direct your spiders to launch webs at a target.  Cooldown: 3 min&lt;br /&gt;
* {{boldmono|POKE}}: Frighten eligible targets with your spidery ways, staggering and slowing them.  Cooldown: 5 min&lt;br /&gt;
* {{boldmono|RAISE [AT]}}: Send the spiders to your target, staggering them and causing creatures to drop any held items.  Cooldown: 5 min&lt;br /&gt;
In addition to combat abilities, it comes with fluff verb traps, the ability to create a {{boldmono|THROWable}} fluff web via {{boldmono|COVER}}, and ambient messages that can be toggled via {{boldmono|PROD}}.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Any Combat command In Sancted room&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;Whistle my Bracer&lt;br /&gt;
&lt;br /&gt;
Your web-worked bracer does not respond to the current environs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pick at some of the loose wisps of ultrafine silk thread hanging from your web-worked bracer, letting them drift to the ground.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;Cover my Bracer&lt;br /&gt;
&lt;br /&gt;
You cover the openings in your web-worked bracer with your hand.  A multitude of crimson-veined mirror spiders gathers, spinning a ball of gossamer webbing into your palm.&lt;br /&gt;
&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Throw web at Locksmith&lt;br /&gt;
&lt;br /&gt;
You toss a ball of gossamer webbing at Locksmith, and it splats harmlessly against him!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FEED&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;poke my Bracer&lt;br /&gt;
&lt;br /&gt;
Disturbed by your poking, countless crimson-veined mirror spiders emerge from within your web-worked bracer.  The arachnid throng swarms your entire form, though some drop on draglines to dangle instead, their gangly legs flailing in midair.&lt;br /&gt;
&lt;br /&gt;
[SSR result: 137 (Open d100: 56)]&lt;br /&gt;
&lt;br /&gt;
A savage krolvin knave freezes in place, staring in abject horror at the arachnids writhing on your form.&lt;br /&gt;
Moving as one writhing mass of legs, the crimson-veined mirror spiders covering your body retreat back to your web-worked bracer, piling up at the openings as they funnel inside.&lt;br /&gt;
&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;raise my Bracer at Guide&lt;br /&gt;
&lt;br /&gt;
You raise your eonake handaxe high in the air.  Crimson-veined mirror spiders steadily stream out of your web-worked bracer, swinging en masse from whisper-thin draglines onto a weathered krolvin guide.  The arachnid horde creeps over a weathered krolvin guide like a moving, many-legged blanket, engulfing him.&lt;br /&gt;
&lt;br /&gt;
[SMR result: 148 (Open d100: 79, Bonus: 45)]&lt;br /&gt;
&lt;br /&gt;
A weathered krolvin guide violently shakes and flails, attempting to dislodge the seething mass of crimson-veined mirror spiders covering his body.  Panicked, he drops a heavy crossbow and a heavy crossbow and starts brushing the arachnids off of himself.&lt;br /&gt;
&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISTLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Grand Auction 5123===&lt;br /&gt;
The following information was shared at the [[Grand Auction of 5123]] event, where two Spider Bracers were sold with enhancive properites:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a pearlescent web-worked bracer&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a pearlescent web-worked bracer:&lt;br /&gt;
&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 15 to Perception Ranks.&lt;br /&gt;
    It provides a boost of 15 to Climbing Ranks.&lt;br /&gt;
    It seems to have almost innumerable enhancive charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
It appears to weigh about 2 pounds.&lt;br /&gt;
It is estimated to be worth about 36,000,000 silvers.&lt;br /&gt;
It is predominantly crafted of eahnor.&lt;br /&gt;
It is a tricky project (401 difficulty) for an adventurer to modify.&lt;br /&gt;
The bracer is miscellaneous armor that covers the arms.&lt;br /&gt;
The bracer can be worn around the arms.  The bracer appears to serve some purpose.&lt;br /&gt;
Meant for the arachnophile, the bracer is hollow and has an openworked design.  The interior has been magically enhanced, allowing it to contain an enormous nest packed with innumerable spiders.  The spiders have a special relationship with their owner and are willing to serve as a utility in combat.&lt;br /&gt;
&lt;br /&gt;
The bracer will respond to the following verbs: WHISTLE (self-UnWeb), WAVE [at] (Devour Web), POINT [at] (Web Flinger), POKE (Arachnophobia), RAISE [at] (Creepy Crawlies), CLEAN, COVER (THROWable fluff web), FEED, PEER, TOUCH, WAGGLE, PROD (toggle ambients).&lt;br /&gt;
&lt;br /&gt;
WHISTLE: Call your spiders to free you from a web.  Cooldown: 10 min&lt;br /&gt;
WAVE [AT]: Devour a web in the area or on another person.  Cooldown: 2 min&lt;br /&gt;
POINT [AT]: Direct your spiders to launch webs at a target.  Cooldown: 3 min&lt;br /&gt;
POKE: Frighten eligible targets with your spidery ways, staggering and slowing them.  Cooldown: 5 min&lt;br /&gt;
RAISE [AT]: Send the spiders to your target, staggering them and causing creatures to drop any held items.  Cooldown: 5 min&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemtype=Bracer &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=COVER&lt;br /&gt;
|verb3=FEED&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=POINT&lt;br /&gt;
|verb6=POKE&lt;br /&gt;
|verb7=PROD&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=TOUCH&lt;br /&gt;
|verb10=WAGGLE&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
|verb12=WHISTLE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spider_Bracer&amp;diff=198314</id>
		<title>Spider Bracer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spider_Bracer&amp;diff=198314"/>
		<updated>2023-05-29T14:29:51Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Spider Bracer&#039;&#039;&#039; was first sold as &#039;&#039;a pearlescent web-worked bracer&#039;&#039; at the [[Grand Auction of 5123]].  It houses spiders inside, which can be called upon in combat for the following effects:&lt;br /&gt;
* {{boldmono|WHISTLE}}: Call your spiders to free you from a web.  Cooldown: 10 min&lt;br /&gt;
* {{boldmono|WAVE [AT]}}: Devour a web in the area or on another person.  Cooldown: 2 min&lt;br /&gt;
* {{boldmono|POINT [AT]}}: Direct your spiders to launch webs at a target.  Cooldown: 3 min&lt;br /&gt;
* {{boldmono|POKE}}: Frighten eligible targets with your spidery ways, staggering and slowing them.  Cooldown: 5 min&lt;br /&gt;
* {{boldmono|RAISE [AT]}}: Send the spiders to your target, staggering them and causing creatures to drop any held items.  Cooldown: 5 min&lt;br /&gt;
In addition to combat abilities, it comes with fluff verb traps, the ability to create a {{boldmono|THROWable}} fluff web via {{boldmono|COVER}}, and ambient messages that can be toggled via {{boldmono|PROD}}.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Any Combat command In Sancted room&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;Whistle my Bracer&lt;br /&gt;
&lt;br /&gt;
Your web-worked bracer does not respond to the current environs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pick at some of the loose wisps of ultrafine silk thread hanging from your web-worked bracer, letting them drift to the ground.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;Cover my Bracer&lt;br /&gt;
&lt;br /&gt;
You cover the openings in your web-worked bracer with your hand.  A multitude of crimson-veined mirror spiders gathers, spinning a ball of gossamer webbing into your palm.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Throw web at Locksmith&lt;br /&gt;
&lt;br /&gt;
You toss a ball of gossamer webbing at Locksmith, and it splats harmlessly against him!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FEED&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;poke my Bracer&lt;br /&gt;
&lt;br /&gt;
Disturbed by your poking, countless crimson-veined mirror spiders emerge from within your web-worked bracer.  The arachnid throng swarms your entire form, though some drop on draglines to dangle instead, their gangly legs flailing in midair.&lt;br /&gt;
&lt;br /&gt;
[SSR result: 137 (Open d100: 56)]&lt;br /&gt;
&lt;br /&gt;
A savage krolvin knave freezes in place, staring in abject horror at the arachnids writhing on your form.&lt;br /&gt;
Moving as one writhing mass of legs, the crimson-veined mirror spiders covering your body retreat back to your web-worked bracer, piling up at the openings as they funnel inside.&lt;br /&gt;
&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;raise my Bracer at Guide&lt;br /&gt;
&lt;br /&gt;
You raise your eonake handaxe high in the air.  Crimson-veined mirror spiders steadily stream out of your web-worked bracer, swinging en masse from whisper-thin draglines onto a weathered krolvin guide.  The arachnid horde creeps over a weathered krolvin guide like a moving, many-legged blanket, engulfing him.&lt;br /&gt;
&lt;br /&gt;
[SMR result: 148 (Open d100: 79, Bonus: 45)]&lt;br /&gt;
&lt;br /&gt;
A weathered krolvin guide violently shakes and flails, attempting to dislodge the seething mass of crimson-veined mirror spiders covering his body.  Panicked, he drops a heavy crossbow and a heavy crossbow and starts brushing the arachnids off of himself.&lt;br /&gt;
&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISTLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Grand Auction 5123===&lt;br /&gt;
The following information was shared at the [[Grand Auction of 5123]] event, where two Spider Bracers were sold with enhancive properites:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a pearlescent web-worked bracer&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a pearlescent web-worked bracer:&lt;br /&gt;
&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 15 to Perception Ranks.&lt;br /&gt;
    It provides a boost of 15 to Climbing Ranks.&lt;br /&gt;
    It seems to have almost innumerable enhancive charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
It appears to weigh about 2 pounds.&lt;br /&gt;
It is estimated to be worth about 36,000,000 silvers.&lt;br /&gt;
It is predominantly crafted of eahnor.&lt;br /&gt;
It is a tricky project (401 difficulty) for an adventurer to modify.&lt;br /&gt;
The bracer is miscellaneous armor that covers the arms.&lt;br /&gt;
The bracer can be worn around the arms.  The bracer appears to serve some purpose.&lt;br /&gt;
Meant for the arachnophile, the bracer is hollow and has an openworked design.  The interior has been magically enhanced, allowing it to contain an enormous nest packed with innumerable spiders.  The spiders have a special relationship with their owner and are willing to serve as a utility in combat.&lt;br /&gt;
&lt;br /&gt;
The bracer will respond to the following verbs: WHISTLE (self-UnWeb), WAVE [at] (Devour Web), POINT [at] (Web Flinger), POKE (Arachnophobia), RAISE [at] (Creepy Crawlies), CLEAN, COVER (THROWable fluff web), FEED, PEER, TOUCH, WAGGLE, PROD (toggle ambients).&lt;br /&gt;
&lt;br /&gt;
WHISTLE: Call your spiders to free you from a web.  Cooldown: 10 min&lt;br /&gt;
WAVE [AT]: Devour a web in the area or on another person.  Cooldown: 2 min&lt;br /&gt;
POINT [AT]: Direct your spiders to launch webs at a target.  Cooldown: 3 min&lt;br /&gt;
POKE: Frighten eligible targets with your spidery ways, staggering and slowing them.  Cooldown: 5 min&lt;br /&gt;
RAISE [AT]: Send the spiders to your target, staggering them and causing creatures to drop any held items.  Cooldown: 5 min&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemtype=Bracer &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=COVER&lt;br /&gt;
|verb3=FEED&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=POINT&lt;br /&gt;
|verb6=POKE&lt;br /&gt;
|verb7=PROD&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=TOUCH&lt;br /&gt;
|verb10=WAGGLE&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
|verb12=WHISTLE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spider_Bracer&amp;diff=198313</id>
		<title>Spider Bracer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spider_Bracer&amp;diff=198313"/>
		<updated>2023-05-29T13:50:15Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Spider Bracer&#039;&#039;&#039; was first sold as &#039;&#039;a pearlescent web-worked bracer&#039;&#039; at the [[Grand Auction of 5123]].  It houses spiders inside, which can be called upon in combat for the following effects:&lt;br /&gt;
* {{boldmono|WHISTLE}}: Call your spiders to free you from a web.  Cooldown: 10 min&lt;br /&gt;
* {{boldmono|WAVE [AT]}}: Devour a web in the area or on another person.  Cooldown: 2 min&lt;br /&gt;
* {{boldmono|POINT [AT]}}: Direct your spiders to launch webs at a target.  Cooldown: 3 min&lt;br /&gt;
* {{boldmono|POKE}}: Frighten eligible targets with your spidery ways, staggering and slowing them.  Cooldown: 5 min&lt;br /&gt;
* {{boldmono|RAISE [AT]}}: Send the spiders to your target, staggering them and causing creatures to drop any held items.  Cooldown: 5 min&lt;br /&gt;
In addition to combat abilities, it comes with fluff verb traps, the ability to create a {{boldmono|THROWable}} fluff web via {{boldmono|COVER}}, and ambient messages that can be toggled via {{boldmono|PROD}}.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Any Combat command In Sancted room&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;Whistle my Bracer&lt;br /&gt;
&lt;br /&gt;
Your web-worked bracer does not respond to the current environs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;Cover my Bracer&lt;br /&gt;
&lt;br /&gt;
You cover the openings in your web-worked bracer with your hand.  A multitude of crimson-veined mirror spiders gathers, spinning a ball of gossamer webbing into your palm.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Throw web at Locksmith&lt;br /&gt;
&lt;br /&gt;
You toss a ball of gossamer webbing at Locksmith, and it splats harmlessly against him!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FEED&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;poke my Bracer&lt;br /&gt;
&lt;br /&gt;
Disturbed by your poking, countless crimson-veined mirror spiders emerge from within your web-worked bracer.  The arachnid throng swarms your entire form, though some drop on draglines to dangle instead, their gangly legs flailing in midair.&lt;br /&gt;
&lt;br /&gt;
[SSR result: 137 (Open d100: 56)]&lt;br /&gt;
&lt;br /&gt;
A savage krolvin knave freezes in place, staring in abject horror at the arachnids writhing on your form.&lt;br /&gt;
Moving as one writhing mass of legs, the crimson-veined mirror spiders covering your body retreat back to your web-worked bracer, piling up at the openings as they funnel inside.&lt;br /&gt;
&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;raise my Bracer at Guide&lt;br /&gt;
&lt;br /&gt;
You raise your eonake handaxe high in the air.  Crimson-veined mirror spiders steadily stream out of your web-worked bracer, swinging en masse from whisper-thin draglines onto a weathered krolvin guide.  The arachnid horde creeps over a weathered krolvin guide like a moving, many-legged blanket, engulfing him.&lt;br /&gt;
&lt;br /&gt;
[SMR result: 148 (Open d100: 79, Bonus: 45)]&lt;br /&gt;
&lt;br /&gt;
A weathered krolvin guide violently shakes and flails, attempting to dislodge the seething mass of crimson-veined mirror spiders covering his body.  Panicked, he drops a heavy crossbow and a heavy crossbow and starts brushing the arachnids off of himself.&lt;br /&gt;
&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISTLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Grand Auction 5123===&lt;br /&gt;
The following information was shared at the [[Grand Auction of 5123]] event, where two Spider Bracers were sold with enhancive properites:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a pearlescent web-worked bracer&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a pearlescent web-worked bracer:&lt;br /&gt;
&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 15 to Perception Ranks.&lt;br /&gt;
    It provides a boost of 15 to Climbing Ranks.&lt;br /&gt;
    It seems to have almost innumerable enhancive charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
It appears to weigh about 2 pounds.&lt;br /&gt;
It is estimated to be worth about 36,000,000 silvers.&lt;br /&gt;
It is predominantly crafted of eahnor.&lt;br /&gt;
It is a tricky project (401 difficulty) for an adventurer to modify.&lt;br /&gt;
The bracer is miscellaneous armor that covers the arms.&lt;br /&gt;
The bracer can be worn around the arms.  The bracer appears to serve some purpose.&lt;br /&gt;
Meant for the arachnophile, the bracer is hollow and has an openworked design.  The interior has been magically enhanced, allowing it to contain an enormous nest packed with innumerable spiders.  The spiders have a special relationship with their owner and are willing to serve as a utility in combat.&lt;br /&gt;
&lt;br /&gt;
The bracer will respond to the following verbs: WHISTLE (self-UnWeb), WAVE [at] (Devour Web), POINT [at] (Web Flinger), POKE (Arachnophobia), RAISE [at] (Creepy Crawlies), CLEAN, COVER (THROWable fluff web), FEED, PEER, TOUCH, WAGGLE, PROD (toggle ambients).&lt;br /&gt;
&lt;br /&gt;
WHISTLE: Call your spiders to free you from a web.  Cooldown: 10 min&lt;br /&gt;
WAVE [AT]: Devour a web in the area or on another person.  Cooldown: 2 min&lt;br /&gt;
POINT [AT]: Direct your spiders to launch webs at a target.  Cooldown: 3 min&lt;br /&gt;
POKE: Frighten eligible targets with your spidery ways, staggering and slowing them.  Cooldown: 5 min&lt;br /&gt;
RAISE [AT]: Send the spiders to your target, staggering them and causing creatures to drop any held items.  Cooldown: 5 min&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemtype=Bracer &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=COVER&lt;br /&gt;
|verb3=FEED&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=POINT&lt;br /&gt;
|verb6=POKE&lt;br /&gt;
|verb7=PROD&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=TOUCH&lt;br /&gt;
|verb10=WAGGLE&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
|verb12=WHISTLE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spider_Bracer&amp;diff=198312</id>
		<title>Spider Bracer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spider_Bracer&amp;diff=198312"/>
		<updated>2023-05-29T13:49:48Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Spider Bracer&#039;&#039;&#039; was first sold as &#039;&#039;a pearlescent web-worked bracer&#039;&#039; at the [[Grand Auction of 5123]].  It houses spiders inside, which can be called upon in combat for the following effects:&lt;br /&gt;
* {{boldmono|WHISTLE}}: Call your spiders to free you from a web.  Cooldown: 10 min&lt;br /&gt;
* {{boldmono|WAVE [AT]}}: Devour a web in the area or on another person.  Cooldown: 2 min&lt;br /&gt;
* {{boldmono|POINT [AT]}}: Direct your spiders to launch webs at a target.  Cooldown: 3 min&lt;br /&gt;
* {{boldmono|POKE}}: Frighten eligible targets with your spidery ways, staggering and slowing them.  Cooldown: 5 min&lt;br /&gt;
* {{boldmono|RAISE [AT]}}: Send the spiders to your target, staggering them and causing creatures to drop any held items.  Cooldown: 5 min&lt;br /&gt;
In addition to combat abilities, it comes with fluff verb traps, the ability to create a {{boldmono|THROWable}} fluff web via {{boldmono|COVER}}, and ambient messages that can be toggled via {{boldmono|PROD}}.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Any Combat command In Sancted room&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;Whistle my Bracer&lt;br /&gt;
&lt;br /&gt;
Your web-worked bracer does not respond to the current environs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You cover the openings in your web-worked bracer with your hand.  A multitude of crimson-veined mirror spiders gathers, spinning a ball of gossamer webbing into your palm.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Throw web at Locksmith&lt;br /&gt;
&lt;br /&gt;
You toss a ball of gossamer webbing at Locksmith, and it splats harmlessly against him!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FEED&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;poke my Bracer&lt;br /&gt;
&lt;br /&gt;
Disturbed by your poking, countless crimson-veined mirror spiders emerge from within your web-worked bracer.  The arachnid throng swarms your entire form, though some drop on draglines to dangle instead, their gangly legs flailing in midair.&lt;br /&gt;
&lt;br /&gt;
[SSR result: 137 (Open d100: 56)]&lt;br /&gt;
&lt;br /&gt;
A savage krolvin knave freezes in place, staring in abject horror at the arachnids writhing on your form.&lt;br /&gt;
Moving as one writhing mass of legs, the crimson-veined mirror spiders covering your body retreat back to your web-worked bracer, piling up at the openings as they funnel inside.&lt;br /&gt;
&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;raise my Bracer at Guide&lt;br /&gt;
&lt;br /&gt;
You raise your eonake handaxe high in the air.  Crimson-veined mirror spiders steadily stream out of your web-worked bracer, swinging en masse from whisper-thin draglines onto a weathered krolvin guide.  The arachnid horde creeps over a weathered krolvin guide like a moving, many-legged blanket, engulfing him.&lt;br /&gt;
&lt;br /&gt;
[SMR result: 148 (Open d100: 79, Bonus: 45)]&lt;br /&gt;
&lt;br /&gt;
A weathered krolvin guide violently shakes and flails, attempting to dislodge the seething mass of crimson-veined mirror spiders covering his body.  Panicked, he drops a heavy crossbow and a heavy crossbow and starts brushing the arachnids off of himself.&lt;br /&gt;
&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISTLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Grand Auction 5123===&lt;br /&gt;
The following information was shared at the [[Grand Auction of 5123]] event, where two Spider Bracers were sold with enhancive properites:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a pearlescent web-worked bracer&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a pearlescent web-worked bracer:&lt;br /&gt;
&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 15 to Perception Ranks.&lt;br /&gt;
    It provides a boost of 15 to Climbing Ranks.&lt;br /&gt;
    It seems to have almost innumerable enhancive charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
It appears to weigh about 2 pounds.&lt;br /&gt;
It is estimated to be worth about 36,000,000 silvers.&lt;br /&gt;
It is predominantly crafted of eahnor.&lt;br /&gt;
It is a tricky project (401 difficulty) for an adventurer to modify.&lt;br /&gt;
The bracer is miscellaneous armor that covers the arms.&lt;br /&gt;
The bracer can be worn around the arms.  The bracer appears to serve some purpose.&lt;br /&gt;
Meant for the arachnophile, the bracer is hollow and has an openworked design.  The interior has been magically enhanced, allowing it to contain an enormous nest packed with innumerable spiders.  The spiders have a special relationship with their owner and are willing to serve as a utility in combat.&lt;br /&gt;
&lt;br /&gt;
The bracer will respond to the following verbs: WHISTLE (self-UnWeb), WAVE [at] (Devour Web), POINT [at] (Web Flinger), POKE (Arachnophobia), RAISE [at] (Creepy Crawlies), CLEAN, COVER (THROWable fluff web), FEED, PEER, TOUCH, WAGGLE, PROD (toggle ambients).&lt;br /&gt;
&lt;br /&gt;
WHISTLE: Call your spiders to free you from a web.  Cooldown: 10 min&lt;br /&gt;
WAVE [AT]: Devour a web in the area or on another person.  Cooldown: 2 min&lt;br /&gt;
POINT [AT]: Direct your spiders to launch webs at a target.  Cooldown: 3 min&lt;br /&gt;
POKE: Frighten eligible targets with your spidery ways, staggering and slowing them.  Cooldown: 5 min&lt;br /&gt;
RAISE [AT]: Send the spiders to your target, staggering them and causing creatures to drop any held items.  Cooldown: 5 min&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemtype=Bracer &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=COVER&lt;br /&gt;
|verb3=FEED&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=POINT&lt;br /&gt;
|verb6=POKE&lt;br /&gt;
|verb7=PROD&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=TOUCH&lt;br /&gt;
|verb10=WAGGLE&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
|verb12=WHISTLE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spider_Bracer&amp;diff=198311</id>
		<title>Spider Bracer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spider_Bracer&amp;diff=198311"/>
		<updated>2023-05-29T13:49:36Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Spider Bracer&#039;&#039;&#039; was first sold as &#039;&#039;a pearlescent web-worked bracer&#039;&#039; at the [[Grand Auction of 5123]].  It houses spiders inside, which can be called upon in combat for the following effects:&lt;br /&gt;
* {{boldmono|WHISTLE}}: Call your spiders to free you from a web.  Cooldown: 10 min&lt;br /&gt;
* {{boldmono|WAVE [AT]}}: Devour a web in the area or on another person.  Cooldown: 2 min&lt;br /&gt;
* {{boldmono|POINT [AT]}}: Direct your spiders to launch webs at a target.  Cooldown: 3 min&lt;br /&gt;
* {{boldmono|POKE}}: Frighten eligible targets with your spidery ways, staggering and slowing them.  Cooldown: 5 min&lt;br /&gt;
* {{boldmono|RAISE [AT]}}: Send the spiders to your target, staggering them and causing creatures to drop any held items.  Cooldown: 5 min&lt;br /&gt;
In addition to combat abilities, it comes with fluff verb traps, the ability to create a {{boldmono|THROWable}} fluff web via {{boldmono|COVER}}, and ambient messages that can be toggled via {{boldmono|PROD}}.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Any Combat command In Sanct&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;Whistle my Bracer&lt;br /&gt;
&lt;br /&gt;
Your web-worked bracer does not respond to the current environs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You cover the openings in your web-worked bracer with your hand.  A multitude of crimson-veined mirror spiders gathers, spinning a ball of gossamer webbing into your palm.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Throw web at Locksmith&lt;br /&gt;
&lt;br /&gt;
You toss a ball of gossamer webbing at Locksmith, and it splats harmlessly against him!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FEED&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;poke my Bracer&lt;br /&gt;
&lt;br /&gt;
Disturbed by your poking, countless crimson-veined mirror spiders emerge from within your web-worked bracer.  The arachnid throng swarms your entire form, though some drop on draglines to dangle instead, their gangly legs flailing in midair.&lt;br /&gt;
&lt;br /&gt;
[SSR result: 137 (Open d100: 56)]&lt;br /&gt;
&lt;br /&gt;
A savage krolvin knave freezes in place, staring in abject horror at the arachnids writhing on your form.&lt;br /&gt;
Moving as one writhing mass of legs, the crimson-veined mirror spiders covering your body retreat back to your web-worked bracer, piling up at the openings as they funnel inside.&lt;br /&gt;
&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;raise my Bracer at Guide&lt;br /&gt;
&lt;br /&gt;
You raise your eonake handaxe high in the air.  Crimson-veined mirror spiders steadily stream out of your web-worked bracer, swinging en masse from whisper-thin draglines onto a weathered krolvin guide.  The arachnid horde creeps over a weathered krolvin guide like a moving, many-legged blanket, engulfing him.&lt;br /&gt;
&lt;br /&gt;
[SMR result: 148 (Open d100: 79, Bonus: 45)]&lt;br /&gt;
&lt;br /&gt;
A weathered krolvin guide violently shakes and flails, attempting to dislodge the seething mass of crimson-veined mirror spiders covering his body.  Panicked, he drops a heavy crossbow and a heavy crossbow and starts brushing the arachnids off of himself.&lt;br /&gt;
&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISTLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Grand Auction 5123===&lt;br /&gt;
The following information was shared at the [[Grand Auction of 5123]] event, where two Spider Bracers were sold with enhancive properites:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a pearlescent web-worked bracer&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a pearlescent web-worked bracer:&lt;br /&gt;
&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 15 to Perception Ranks.&lt;br /&gt;
    It provides a boost of 15 to Climbing Ranks.&lt;br /&gt;
    It seems to have almost innumerable enhancive charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
It appears to weigh about 2 pounds.&lt;br /&gt;
It is estimated to be worth about 36,000,000 silvers.&lt;br /&gt;
It is predominantly crafted of eahnor.&lt;br /&gt;
It is a tricky project (401 difficulty) for an adventurer to modify.&lt;br /&gt;
The bracer is miscellaneous armor that covers the arms.&lt;br /&gt;
The bracer can be worn around the arms.  The bracer appears to serve some purpose.&lt;br /&gt;
Meant for the arachnophile, the bracer is hollow and has an openworked design.  The interior has been magically enhanced, allowing it to contain an enormous nest packed with innumerable spiders.  The spiders have a special relationship with their owner and are willing to serve as a utility in combat.&lt;br /&gt;
&lt;br /&gt;
The bracer will respond to the following verbs: WHISTLE (self-UnWeb), WAVE [at] (Devour Web), POINT [at] (Web Flinger), POKE (Arachnophobia), RAISE [at] (Creepy Crawlies), CLEAN, COVER (THROWable fluff web), FEED, PEER, TOUCH, WAGGLE, PROD (toggle ambients).&lt;br /&gt;
&lt;br /&gt;
WHISTLE: Call your spiders to free you from a web.  Cooldown: 10 min&lt;br /&gt;
WAVE [AT]: Devour a web in the area or on another person.  Cooldown: 2 min&lt;br /&gt;
POINT [AT]: Direct your spiders to launch webs at a target.  Cooldown: 3 min&lt;br /&gt;
POKE: Frighten eligible targets with your spidery ways, staggering and slowing them.  Cooldown: 5 min&lt;br /&gt;
RAISE [AT]: Send the spiders to your target, staggering them and causing creatures to drop any held items.  Cooldown: 5 min&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemtype=Bracer &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=COVER&lt;br /&gt;
|verb3=FEED&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=POINT&lt;br /&gt;
|verb6=POKE&lt;br /&gt;
|verb7=PROD&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=TOUCH&lt;br /&gt;
|verb10=WAGGLE&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
|verb12=WHISTLE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spider_Bracer&amp;diff=198310</id>
		<title>Spider Bracer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spider_Bracer&amp;diff=198310"/>
		<updated>2023-05-29T13:43:51Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Spider Bracer&#039;&#039;&#039; was first sold as &#039;&#039;a pearlescent web-worked bracer&#039;&#039; at the [[Grand Auction of 5123]].  It houses spiders inside, which can be called upon in combat for the following effects:&lt;br /&gt;
* {{boldmono|WHISTLE}}: Call your spiders to free you from a web.  Cooldown: 10 min&lt;br /&gt;
* {{boldmono|WAVE [AT]}}: Devour a web in the area or on another person.  Cooldown: 2 min&lt;br /&gt;
* {{boldmono|POINT [AT]}}: Direct your spiders to launch webs at a target.  Cooldown: 3 min&lt;br /&gt;
* {{boldmono|POKE}}: Frighten eligible targets with your spidery ways, staggering and slowing them.  Cooldown: 5 min&lt;br /&gt;
* {{boldmono|RAISE [AT]}}: Send the spiders to your target, staggering them and causing creatures to drop any held items.  Cooldown: 5 min&lt;br /&gt;
In addition to combat abilities, it comes with fluff verb traps, the ability to create a {{boldmono|THROWable}} fluff web via {{boldmono|COVER}}, and ambient messages that can be toggled via {{boldmono|PROD}}.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You cover the openings in your web-worked bracer with your hand.  A multitude of crimson-veined mirror spiders gathers, spinning a ball of gossamer webbing into your palm.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Throw web at Locksmith&lt;br /&gt;
&lt;br /&gt;
You toss a ball of gossamer webbing at Locksmith, and it splats harmlessly against him!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FEED&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;poke my Bracer&lt;br /&gt;
&lt;br /&gt;
Disturbed by your poking, countless crimson-veined mirror spiders emerge from within your web-worked bracer.  The arachnid throng swarms your entire form, though some drop on draglines to dangle instead, their gangly legs flailing in midair.&lt;br /&gt;
&lt;br /&gt;
[SSR result: 137 (Open d100: 56)]&lt;br /&gt;
&lt;br /&gt;
A savage krolvin knave freezes in place, staring in abject horror at the arachnids writhing on your form.&lt;br /&gt;
Moving as one writhing mass of legs, the crimson-veined mirror spiders covering your body retreat back to your web-worked bracer, piling up at the openings as they funnel inside.&lt;br /&gt;
&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;raise my Bracer at Guide&lt;br /&gt;
&lt;br /&gt;
You raise your eonake handaxe high in the air.  Crimson-veined mirror spiders steadily stream out of your web-worked bracer, swinging en masse from whisper-thin draglines onto a weathered krolvin guide.  The arachnid horde creeps over a weathered krolvin guide like a moving, many-legged blanket, engulfing him.&lt;br /&gt;
&lt;br /&gt;
[SMR result: 148 (Open d100: 79, Bonus: 45)]&lt;br /&gt;
&lt;br /&gt;
A weathered krolvin guide violently shakes and flails, attempting to dislodge the seething mass of crimson-veined mirror spiders covering his body.  Panicked, he drops a heavy crossbow and a heavy crossbow and starts brushing the arachnids off of himself.&lt;br /&gt;
&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISTLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Grand Auction 5123===&lt;br /&gt;
The following information was shared at the [[Grand Auction of 5123]] event, where two Spider Bracers were sold with enhancive properites:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a pearlescent web-worked bracer&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a pearlescent web-worked bracer:&lt;br /&gt;
&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 15 to Perception Ranks.&lt;br /&gt;
    It provides a boost of 15 to Climbing Ranks.&lt;br /&gt;
    It seems to have almost innumerable enhancive charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
It appears to weigh about 2 pounds.&lt;br /&gt;
It is estimated to be worth about 36,000,000 silvers.&lt;br /&gt;
It is predominantly crafted of eahnor.&lt;br /&gt;
It is a tricky project (401 difficulty) for an adventurer to modify.&lt;br /&gt;
The bracer is miscellaneous armor that covers the arms.&lt;br /&gt;
The bracer can be worn around the arms.  The bracer appears to serve some purpose.&lt;br /&gt;
Meant for the arachnophile, the bracer is hollow and has an openworked design.  The interior has been magically enhanced, allowing it to contain an enormous nest packed with innumerable spiders.  The spiders have a special relationship with their owner and are willing to serve as a utility in combat.&lt;br /&gt;
&lt;br /&gt;
The bracer will respond to the following verbs: WHISTLE (self-UnWeb), WAVE [at] (Devour Web), POINT [at] (Web Flinger), POKE (Arachnophobia), RAISE [at] (Creepy Crawlies), CLEAN, COVER (THROWable fluff web), FEED, PEER, TOUCH, WAGGLE, PROD (toggle ambients).&lt;br /&gt;
&lt;br /&gt;
WHISTLE: Call your spiders to free you from a web.  Cooldown: 10 min&lt;br /&gt;
WAVE [AT]: Devour a web in the area or on another person.  Cooldown: 2 min&lt;br /&gt;
POINT [AT]: Direct your spiders to launch webs at a target.  Cooldown: 3 min&lt;br /&gt;
POKE: Frighten eligible targets with your spidery ways, staggering and slowing them.  Cooldown: 5 min&lt;br /&gt;
RAISE [AT]: Send the spiders to your target, staggering them and causing creatures to drop any held items.  Cooldown: 5 min&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemtype=Bracer &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=COVER&lt;br /&gt;
|verb3=FEED&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=POINT&lt;br /&gt;
|verb6=POKE&lt;br /&gt;
|verb7=PROD&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=TOUCH&lt;br /&gt;
|verb10=WAGGLE&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
|verb12=WHISTLE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spider_Bracer&amp;diff=198309</id>
		<title>Spider Bracer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spider_Bracer&amp;diff=198309"/>
		<updated>2023-05-29T13:43:25Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Spider Bracer&#039;&#039;&#039; was first sold as &#039;&#039;a pearlescent web-worked bracer&#039;&#039; at the [[Grand Auction of 5123]].  It houses spiders inside, which can be called upon in combat for the following effects:&lt;br /&gt;
* {{boldmono|WHISTLE}}: Call your spiders to free you from a web.  Cooldown: 10 min&lt;br /&gt;
* {{boldmono|WAVE [AT]}}: Devour a web in the area or on another person.  Cooldown: 2 min&lt;br /&gt;
* {{boldmono|POINT [AT]}}: Direct your spiders to launch webs at a target.  Cooldown: 3 min&lt;br /&gt;
* {{boldmono|POKE}}: Frighten eligible targets with your spidery ways, staggering and slowing them.  Cooldown: 5 min&lt;br /&gt;
* {{boldmono|RAISE [AT]}}: Send the spiders to your target, staggering them and causing creatures to drop any held items.  Cooldown: 5 min&lt;br /&gt;
In addition to combat abilities, it comes with fluff verb traps, the ability to create a {{boldmono|THROWable}} fluff web via {{boldmono|COVER}}, and ambient messages that can be toggled via {{boldmono|PROD}}.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You cover the openings in your web-worked bracer with your hand.  A multitude of crimson-veined mirror spiders gathers, spinning a ball of gossamer webbing into your palm.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Throw web at Locksmith&lt;br /&gt;
&lt;br /&gt;
You toss a ball of gossamer webbing at Locksmith, and it splats harmlessly against him!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FEED&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;poke my Bracer&lt;br /&gt;
Disturbed by your poking, countless crimson-veined mirror spiders emerge from within your web-worked bracer.  The arachnid throng swarms your entire form, though some drop on draglines to dangle instead, their gangly legs flailing in midair.&lt;br /&gt;
[SSR result: 137 (Open d100: 56)]&lt;br /&gt;
A savage krolvin knave freezes in place, staring in abject horror at the arachnids writhing on your form.&lt;br /&gt;
Moving as one writhing mass of legs, the crimson-veined mirror spiders covering your body retreat back to your web-worked bracer, piling up at the openings as they funnel inside.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;raise my Bracer at Guide&lt;br /&gt;
You raise your eonake handaxe high in the air.  Crimson-veined mirror spiders steadily stream out of your web-worked bracer, swinging en masse from whisper-thin draglines onto a weathered krolvin guide.  The arachnid horde creeps over a weathered krolvin guide like a moving, many-legged blanket, engulfing him.&lt;br /&gt;
[SMR result: 148 (Open d100: 79, Bonus: 45)]&lt;br /&gt;
A weathered krolvin guide violently shakes and flails, attempting to dislodge the seething mass of crimson-veined mirror spiders covering his body.  Panicked, he drops a heavy crossbow and a heavy crossbow and starts brushing the arachnids off of himself.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISTLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Grand Auction 5123===&lt;br /&gt;
The following information was shared at the [[Grand Auction of 5123]] event, where two Spider Bracers were sold with enhancive properites:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a pearlescent web-worked bracer&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a pearlescent web-worked bracer:&lt;br /&gt;
&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 15 to Perception Ranks.&lt;br /&gt;
    It provides a boost of 15 to Climbing Ranks.&lt;br /&gt;
    It seems to have almost innumerable enhancive charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
It appears to weigh about 2 pounds.&lt;br /&gt;
It is estimated to be worth about 36,000,000 silvers.&lt;br /&gt;
It is predominantly crafted of eahnor.&lt;br /&gt;
It is a tricky project (401 difficulty) for an adventurer to modify.&lt;br /&gt;
The bracer is miscellaneous armor that covers the arms.&lt;br /&gt;
The bracer can be worn around the arms.  The bracer appears to serve some purpose.&lt;br /&gt;
Meant for the arachnophile, the bracer is hollow and has an openworked design.  The interior has been magically enhanced, allowing it to contain an enormous nest packed with innumerable spiders.  The spiders have a special relationship with their owner and are willing to serve as a utility in combat.&lt;br /&gt;
&lt;br /&gt;
The bracer will respond to the following verbs: WHISTLE (self-UnWeb), WAVE [at] (Devour Web), POINT [at] (Web Flinger), POKE (Arachnophobia), RAISE [at] (Creepy Crawlies), CLEAN, COVER (THROWable fluff web), FEED, PEER, TOUCH, WAGGLE, PROD (toggle ambients).&lt;br /&gt;
&lt;br /&gt;
WHISTLE: Call your spiders to free you from a web.  Cooldown: 10 min&lt;br /&gt;
WAVE [AT]: Devour a web in the area or on another person.  Cooldown: 2 min&lt;br /&gt;
POINT [AT]: Direct your spiders to launch webs at a target.  Cooldown: 3 min&lt;br /&gt;
POKE: Frighten eligible targets with your spidery ways, staggering and slowing them.  Cooldown: 5 min&lt;br /&gt;
RAISE [AT]: Send the spiders to your target, staggering them and causing creatures to drop any held items.  Cooldown: 5 min&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemtype=Bracer &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=COVER&lt;br /&gt;
|verb3=FEED&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=POINT&lt;br /&gt;
|verb6=POKE&lt;br /&gt;
|verb7=PROD&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=TOUCH&lt;br /&gt;
|verb10=WAGGLE&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
|verb12=WHISTLE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spider_Bracer&amp;diff=198308</id>
		<title>Spider Bracer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spider_Bracer&amp;diff=198308"/>
		<updated>2023-05-29T13:42:49Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Spider Bracer&#039;&#039;&#039; was first sold as &#039;&#039;a pearlescent web-worked bracer&#039;&#039; at the [[Grand Auction of 5123]].  It houses spiders inside, which can be called upon in combat for the following effects:&lt;br /&gt;
* {{boldmono|WHISTLE}}: Call your spiders to free you from a web.  Cooldown: 10 min&lt;br /&gt;
* {{boldmono|WAVE [AT]}}: Devour a web in the area or on another person.  Cooldown: 2 min&lt;br /&gt;
* {{boldmono|POINT [AT]}}: Direct your spiders to launch webs at a target.  Cooldown: 3 min&lt;br /&gt;
* {{boldmono|POKE}}: Frighten eligible targets with your spidery ways, staggering and slowing them.  Cooldown: 5 min&lt;br /&gt;
* {{boldmono|RAISE [AT]}}: Send the spiders to your target, staggering them and causing creatures to drop any held items.  Cooldown: 5 min&lt;br /&gt;
In addition to combat abilities, it comes with fluff verb traps, the ability to create a {{boldmono|THROWable}} fluff web via {{boldmono|COVER}}, and ambient messages that can be toggled via {{boldmono|PROD}}.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You cover the openings in your web-worked bracer with your hand.  A multitude of crimson-veined mirror spiders gathers, spinning a ball of gossamer webbing into your palm.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Throw web at Locksmith&lt;br /&gt;
You toss a ball of gossamer webbing at Locksmith, and it splats harmlessly against him!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FEED&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{&amp;gt;poke my Bracer&lt;br /&gt;
Disturbed by your poking, countless crimson-veined mirror spiders emerge from within your web-worked bracer.  The arachnid throng swarms your entire form, though some drop on draglines to dangle instead, their gangly legs flailing in midair.&lt;br /&gt;
[SSR result: 137 (Open d100: 56)]&lt;br /&gt;
A savage krolvin knave freezes in place, staring in abject horror at the arachnids writhing on your form.&lt;br /&gt;
Moving as one writhing mass of legs, the crimson-veined mirror spiders covering your body retreat back to your web-worked bracer, piling up at the openings as they funnel inside.&lt;br /&gt;
Cast Roundtime 3 Seconds.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{&amp;gt;raise my Bracer at Guide&lt;br /&gt;
You raise your eonake handaxe high in the air.  Crimson-veined mirror spiders steadily stream out of your web-worked bracer, swinging en masse from whisper-thin draglines onto a weathered krolvin guide.  The arachnid horde creeps over a weathered krolvin guide like a moving, many-legged blanket, engulfing him.&lt;br /&gt;
[SMR result: 148 (Open d100: 79, Bonus: 45)]&lt;br /&gt;
A weathered krolvin guide violently shakes and flails, attempting to dislodge the seething mass of crimson-veined mirror spiders covering his body.  Panicked, he drops a heavy crossbow and a heavy crossbow and starts brushing the arachnids off of himself.&lt;br /&gt;
Cast Roundtime 3 Seconds.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISTLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Grand Auction 5123===&lt;br /&gt;
The following information was shared at the [[Grand Auction of 5123]] event, where two Spider Bracers were sold with enhancive properites:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a pearlescent web-worked bracer&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a pearlescent web-worked bracer:&lt;br /&gt;
&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 15 to Perception Ranks.&lt;br /&gt;
    It provides a boost of 15 to Climbing Ranks.&lt;br /&gt;
    It seems to have almost innumerable enhancive charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
It appears to weigh about 2 pounds.&lt;br /&gt;
It is estimated to be worth about 36,000,000 silvers.&lt;br /&gt;
It is predominantly crafted of eahnor.&lt;br /&gt;
It is a tricky project (401 difficulty) for an adventurer to modify.&lt;br /&gt;
The bracer is miscellaneous armor that covers the arms.&lt;br /&gt;
The bracer can be worn around the arms.  The bracer appears to serve some purpose.&lt;br /&gt;
Meant for the arachnophile, the bracer is hollow and has an openworked design.  The interior has been magically enhanced, allowing it to contain an enormous nest packed with innumerable spiders.  The spiders have a special relationship with their owner and are willing to serve as a utility in combat.&lt;br /&gt;
&lt;br /&gt;
The bracer will respond to the following verbs: WHISTLE (self-UnWeb), WAVE [at] (Devour Web), POINT [at] (Web Flinger), POKE (Arachnophobia), RAISE [at] (Creepy Crawlies), CLEAN, COVER (THROWable fluff web), FEED, PEER, TOUCH, WAGGLE, PROD (toggle ambients).&lt;br /&gt;
&lt;br /&gt;
WHISTLE: Call your spiders to free you from a web.  Cooldown: 10 min&lt;br /&gt;
WAVE [AT]: Devour a web in the area or on another person.  Cooldown: 2 min&lt;br /&gt;
POINT [AT]: Direct your spiders to launch webs at a target.  Cooldown: 3 min&lt;br /&gt;
POKE: Frighten eligible targets with your spidery ways, staggering and slowing them.  Cooldown: 5 min&lt;br /&gt;
RAISE [AT]: Send the spiders to your target, staggering them and causing creatures to drop any held items.  Cooldown: 5 min&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemtype=Bracer &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=COVER&lt;br /&gt;
|verb3=FEED&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=POINT&lt;br /&gt;
|verb6=POKE&lt;br /&gt;
|verb7=PROD&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=TOUCH&lt;br /&gt;
|verb10=WAGGLE&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
|verb12=WHISTLE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spider_Bracer&amp;diff=198307</id>
		<title>Spider Bracer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spider_Bracer&amp;diff=198307"/>
		<updated>2023-05-29T13:42:32Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Spider Bracer&#039;&#039;&#039; was first sold as &#039;&#039;a pearlescent web-worked bracer&#039;&#039; at the [[Grand Auction of 5123]].  It houses spiders inside, which can be called upon in combat for the following effects:&lt;br /&gt;
* {{boldmono|WHISTLE}}: Call your spiders to free you from a web.  Cooldown: 10 min&lt;br /&gt;
* {{boldmono|WAVE [AT]}}: Devour a web in the area or on another person.  Cooldown: 2 min&lt;br /&gt;
* {{boldmono|POINT [AT]}}: Direct your spiders to launch webs at a target.  Cooldown: 3 min&lt;br /&gt;
* {{boldmono|POKE}}: Frighten eligible targets with your spidery ways, staggering and slowing them.  Cooldown: 5 min&lt;br /&gt;
* {{boldmono|RAISE [AT]}}: Send the spiders to your target, staggering them and causing creatures to drop any held items.  Cooldown: 5 min&lt;br /&gt;
In addition to combat abilities, it comes with fluff verb traps, the ability to create a {{boldmono|THROWable}} fluff web via {{boldmono|COVER}}, and ambient messages that can be toggled via {{boldmono|PROD}}.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{You cover the openings in your web-worked bracer with your hand.  A multitude of crimson-veined mirror spiders gathers, spinning a ball of gossamer webbing into your palm.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Throw web at Locksmith&lt;br /&gt;
You toss a ball of gossamer webbing at Locksmith, and it splats harmlessly against him!}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FEED&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{&amp;gt;poke my Bracer&lt;br /&gt;
Disturbed by your poking, countless crimson-veined mirror spiders emerge from within your web-worked bracer.  The arachnid throng swarms your entire form, though some drop on draglines to dangle instead, their gangly legs flailing in midair.&lt;br /&gt;
[SSR result: 137 (Open d100: 56)]&lt;br /&gt;
A savage krolvin knave freezes in place, staring in abject horror at the arachnids writhing on your form.&lt;br /&gt;
Moving as one writhing mass of legs, the crimson-veined mirror spiders covering your body retreat back to your web-worked bracer, piling up at the openings as they funnel inside.&lt;br /&gt;
Cast Roundtime 3 Seconds.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{&amp;gt;raise my Bracer at Guide&lt;br /&gt;
You raise your eonake handaxe high in the air.  Crimson-veined mirror spiders steadily stream out of your web-worked bracer, swinging en masse from whisper-thin draglines onto a weathered krolvin guide.  The arachnid horde creeps over a weathered krolvin guide like a moving, many-legged blanket, engulfing him.&lt;br /&gt;
[SMR result: 148 (Open d100: 79, Bonus: 45)]&lt;br /&gt;
A weathered krolvin guide violently shakes and flails, attempting to dislodge the seething mass of crimson-veined mirror spiders covering his body.  Panicked, he drops a heavy crossbow and a heavy crossbow and starts brushing the arachnids off of himself.&lt;br /&gt;
Cast Roundtime 3 Seconds.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISTLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Grand Auction 5123===&lt;br /&gt;
The following information was shared at the [[Grand Auction of 5123]] event, where two Spider Bracers were sold with enhancive properites:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a pearlescent web-worked bracer&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a pearlescent web-worked bracer:&lt;br /&gt;
&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 15 to Perception Ranks.&lt;br /&gt;
    It provides a boost of 15 to Climbing Ranks.&lt;br /&gt;
    It seems to have almost innumerable enhancive charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
It appears to weigh about 2 pounds.&lt;br /&gt;
It is estimated to be worth about 36,000,000 silvers.&lt;br /&gt;
It is predominantly crafted of eahnor.&lt;br /&gt;
It is a tricky project (401 difficulty) for an adventurer to modify.&lt;br /&gt;
The bracer is miscellaneous armor that covers the arms.&lt;br /&gt;
The bracer can be worn around the arms.  The bracer appears to serve some purpose.&lt;br /&gt;
Meant for the arachnophile, the bracer is hollow and has an openworked design.  The interior has been magically enhanced, allowing it to contain an enormous nest packed with innumerable spiders.  The spiders have a special relationship with their owner and are willing to serve as a utility in combat.&lt;br /&gt;
&lt;br /&gt;
The bracer will respond to the following verbs: WHISTLE (self-UnWeb), WAVE [at] (Devour Web), POINT [at] (Web Flinger), POKE (Arachnophobia), RAISE [at] (Creepy Crawlies), CLEAN, COVER (THROWable fluff web), FEED, PEER, TOUCH, WAGGLE, PROD (toggle ambients).&lt;br /&gt;
&lt;br /&gt;
WHISTLE: Call your spiders to free you from a web.  Cooldown: 10 min&lt;br /&gt;
WAVE [AT]: Devour a web in the area or on another person.  Cooldown: 2 min&lt;br /&gt;
POINT [AT]: Direct your spiders to launch webs at a target.  Cooldown: 3 min&lt;br /&gt;
POKE: Frighten eligible targets with your spidery ways, staggering and slowing them.  Cooldown: 5 min&lt;br /&gt;
RAISE [AT]: Send the spiders to your target, staggering them and causing creatures to drop any held items.  Cooldown: 5 min&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemtype=Bracer &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=COVER&lt;br /&gt;
|verb3=FEED&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=POINT&lt;br /&gt;
|verb6=POKE&lt;br /&gt;
|verb7=PROD&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=TOUCH&lt;br /&gt;
|verb10=WAGGLE&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
|verb12=WHISTLE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Throwable_shield&amp;diff=198238</id>
		<title>Throwable shield</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Throwable_shield&amp;diff=198238"/>
		<updated>2023-05-28T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Kicking the Shield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;throwable shield&#039;&#039;&#039; (colloquially referred to as the &#039;&#039;&#039;Captain Elanthia Shield&#039;&#039;&#039;) was first released at the [[Great Auction of 2016]].  Another was sold as &#039;&#039;a golvern targe displaying concentric rings of crimson and navy&#039;&#039; at the [[Grand Auction of 5123]]; this one is also a [[martial knowledge item]] that grants 5 ranks of the [[Combat Maneuver]] known as [[Shield Bash]].&lt;br /&gt;
&lt;br /&gt;
The shield can be used to attack targets when it is {{boldmono|KICK}}ed or {{boldmono|THROW}}n and can hit up to 3 targets.  The {{boldmono|KICK}} and {{boldmono|THROW}} commands are subject to a cooldown of 45 seconds and an additional 15 seconds for each target that is hit.  Every 50 ranks of MOC can lower the cooldown by 15 seconds down to a minimum of 45 seconds.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You get the feeling that something special might happen if you KICK or THROW it at something.  It can also be RUBbed, COVERed, ROLLed, POUNDed, or TURNed.&lt;br /&gt;
Its appearance can be altered in any way as long as it remains a rounded type of shield.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
| You pale and duck down behind your banded golvern targe, holding it protectively in front of your head.&lt;br /&gt;
| &amp;lt;Character&amp;gt; pales and ducks down behind &amp;lt;her/his&amp;gt; banded golvern targe, holding it protectively in front of &amp;lt;her/his&amp;gt; head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KICK&lt;br /&gt;
| You toss your banded golvern targe up into the air and immediately pivot into a smooth roundhouse kick, your foot connecting solidly with the spinning disk to send it flying!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your targe makes a looping arc back in your direction and you expertly snag it out of the air, slotting it in one smooth motion back onto your arm.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUND&lt;br /&gt;
| You hold out your banded golvern targe and strike it like a gong.**** GOOOOOOOOOONNNNNGGGGG!!! ****&lt;br /&gt;
| &amp;lt;Character&amp;gt; holds out &amp;lt;her/his&amp;gt; banded golvern targe and strikes it like a gong.**** GOOOOOOOOOONNNNNGGGGG!!! ****&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ROLL&lt;br /&gt;
| You flip the shield forward and it bounces a few feet out in front of you before the reverse spin sends it rolling right back into your hand!&lt;br /&gt;
| &amp;lt;Character&amp;gt; flips &amp;lt;her/his&amp;gt; banded golvern targe forward and it bounces a few feet out in front of &amp;lt;her/him&amp;gt; before the reverse spin sends it rolling right back into &amp;lt;her/his&amp;gt; hand!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You pass your hand lovingly around the rim of your banded golvern targe and the glistening material shimmers at your touch, the various notches and scars garnered in battle smoothing back into perfection.&lt;br /&gt;
| &amp;lt;Character&amp;gt; passes &amp;lt;her/his&amp;gt; hand lovingly around the rim of &amp;lt;her/his&amp;gt; banded golvern targe and the glistening material shimmers at &amp;lt;her/his&amp;gt; touch, the various notches and scars garnered in battle smoothing back into perfection.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|THROW&lt;br /&gt;
| Locking your left arm tightly around your banded golvern targe, you coil backwards then pivot forward explosively, launching the targe into the air with devastating force!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your targe makes a looping arc back in your direction and you expertly snag it out of the air, slotting it in one smooth motion back onto your arm.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You set your banded golvern targe gently on the ground and give it a quick spin! After spinning a few rotations, it clatters to the ground grip side up. You quickly bend and retrieve it.&lt;br /&gt;
| &amp;lt;Character&amp;gt; sets &amp;lt;her/his&amp;gt; banded golvern targe gently on the ground and gives it a quick spin! After spinning a few rotations, it clatters to the ground grip side up. &amp;lt;She/he&amp;gt; quickly bends and retrieves it.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Kicking the Shield===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;kick my targe&lt;br /&gt;
&amp;gt;You toss your banded golvern targe up into the air and immediately pivot into a smooth roundhouse kick, your foot connecting solidly with the spinning disk to send it flying!&lt;br /&gt;
[SMR result: 192 (Open d100: 74, Bonus: 44)]&lt;br /&gt;
Your targe heads straight for a giantman scout and hits!&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   Strike to chest causes a large gaping hole!&lt;br /&gt;
The giantman scout falls to the ground and dies.&lt;br /&gt;
&lt;br /&gt;
[SMR result: 151 (Open d100: 79)]&lt;br /&gt;
Your targe heads straight for a half-krolvin waylayer and hits!&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Strong blow to back!&lt;br /&gt;
   The half-krolvin waylayer is stunned!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 137 (Open d100: 54)]&lt;br /&gt;
Your targe heads straight for a human pirate and hits!&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Hard strike to right arm breaking tendons and bone!&lt;br /&gt;
   The human pirate is stunned!&lt;br /&gt;
Your targe makes a looping arc back in your direction and you expertly snag it out of the air, slotting it in one smooth motion back onto your arm.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Throwing the Shield===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;throw my targe&lt;br /&gt;
Locking your left arm tightly around your banded golvern targe, you coil backwards then pivot forward explosively, launching the targe into the air with devastating force!&lt;br /&gt;
[SMR result: 246 (Open d100: 92, Bonus: 80)]&lt;br /&gt;
Your targe heads straight for a human brigand and hits!&lt;br /&gt;
   ... 60 points of damage!&lt;br /&gt;
   Strike to the human brigand&#039;s throat removes it!&lt;br /&gt;
The human brigand rolls over and dies.&lt;br /&gt;
&lt;br /&gt;
[SMR result: 105 (Open d100: 32, Bonus: 3)]&lt;br /&gt;
Your targe heads straight for a halfling raider and hits!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Light strike to abdomen.&lt;br /&gt;
Your targe makes a looping arc back in your direction and you expertly snag it out of the air, slotting it in one smooth motion back onto your arm.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Great Auction of 2016]]&lt;br /&gt;
* [[Grand Auction of 5123]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Shield &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Shield &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Great Auction of 2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain a rounded type of shield. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=COVER &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=KICK&lt;br /&gt;
|verb3=POUND&lt;br /&gt;
|verb4=ROLL&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=THROW&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Throwable_shield&amp;diff=198237</id>
		<title>Throwable shield</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Throwable_shield&amp;diff=198237"/>
		<updated>2023-05-28T02:14:11Z</updated>

		<summary type="html">&lt;p&gt;AUDRIANA: /* Throwing the Shield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;throwable shield&#039;&#039;&#039; (colloquially referred to as the &#039;&#039;&#039;Captain Elanthia Shield&#039;&#039;&#039;) was first released at the [[Great Auction of 2016]].  Another was sold as &#039;&#039;a golvern targe displaying concentric rings of crimson and navy&#039;&#039; at the [[Grand Auction of 5123]]; this one is also a [[martial knowledge item]] that grants 5 ranks of the [[Combat Maneuver]] known as [[Shield Bash]].&lt;br /&gt;
&lt;br /&gt;
The shield can be used to attack targets when it is {{boldmono|KICK}}ed or {{boldmono|THROW}}n and can hit up to 3 targets.  The {{boldmono|KICK}} and {{boldmono|THROW}} commands are subject to a cooldown of 45 seconds and an additional 15 seconds for each target that is hit.  Every 50 ranks of MOC can lower the cooldown by 15 seconds down to a minimum of 45 seconds.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You get the feeling that something special might happen if you KICK or THROW it at something.  It can also be RUBbed, COVERed, ROLLed, POUNDed, or TURNed.&lt;br /&gt;
Its appearance can be altered in any way as long as it remains a rounded type of shield.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
| You pale and duck down behind your banded golvern targe, holding it protectively in front of your head.&lt;br /&gt;
| &amp;lt;Character&amp;gt; pales and ducks down behind &amp;lt;her/his&amp;gt; banded golvern targe, holding it protectively in front of &amp;lt;her/his&amp;gt; head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KICK&lt;br /&gt;
| You toss your banded golvern targe up into the air and immediately pivot into a smooth roundhouse kick, your foot connecting solidly with the spinning disk to send it flying!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your targe makes a looping arc back in your direction and you expertly snag it out of the air, slotting it in one smooth motion back onto your arm.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUND&lt;br /&gt;
| You hold out your banded golvern targe and strike it like a gong.**** GOOOOOOOOOONNNNNGGGGG!!! ****&lt;br /&gt;
| &amp;lt;Character&amp;gt; holds out &amp;lt;her/his&amp;gt; banded golvern targe and strikes it like a gong.**** GOOOOOOOOOONNNNNGGGGG!!! ****&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ROLL&lt;br /&gt;
| You flip the shield forward and it bounces a few feet out in front of you before the reverse spin sends it rolling right back into your hand!&lt;br /&gt;
| &amp;lt;Character&amp;gt; flips &amp;lt;her/his&amp;gt; banded golvern targe forward and it bounces a few feet out in front of &amp;lt;her/him&amp;gt; before the reverse spin sends it rolling right back into &amp;lt;her/his&amp;gt; hand!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You pass your hand lovingly around the rim of your banded golvern targe and the glistening material shimmers at your touch, the various notches and scars garnered in battle smoothing back into perfection.&lt;br /&gt;
| &amp;lt;Character&amp;gt; passes &amp;lt;her/his&amp;gt; hand lovingly around the rim of &amp;lt;her/his&amp;gt; banded golvern targe and the glistening material shimmers at &amp;lt;her/his&amp;gt; touch, the various notches and scars garnered in battle smoothing back into perfection.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|THROW&lt;br /&gt;
| Locking your left arm tightly around your banded golvern targe, you coil backwards then pivot forward explosively, launching the targe into the air with devastating force!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your targe makes a looping arc back in your direction and you expertly snag it out of the air, slotting it in one smooth motion back onto your arm.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You set your banded golvern targe gently on the ground and give it a quick spin! After spinning a few rotations, it clatters to the ground grip side up. You quickly bend and retrieve it.&lt;br /&gt;
| &amp;lt;Character&amp;gt; sets &amp;lt;her/his&amp;gt; banded golvern targe gently on the ground and gives it a quick spin! After spinning a few rotations, it clatters to the ground grip side up. &amp;lt;She/he&amp;gt; quickly bends and retrieves it.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Kicking the Shield===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;kick targe&lt;br /&gt;
You toss your banded golvern targe up into the air and immediately pivot into a smooth roundhouse kick, your foot connecting solidly with the spinning disk to send it flying!&lt;br /&gt;
[SMR result: 418 (Open d100: 47, Penalty: 5)]&lt;br /&gt;
Your targe heads straight for a kobold and hits!&lt;br /&gt;
   ... 110 points of damage!&lt;br /&gt;
   Blow to abdomen breaks the kobold almost in two!&lt;br /&gt;
The kobold crumples to a heap on the ground and dies.&lt;br /&gt;
Your targe makes a looping arc back in your direction and you expertly snag it out of the air, slotting it in one smooth motion back onto your arm.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Throwing the Shield===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;throw my targe&lt;br /&gt;
Locking your left arm tightly around your banded golvern targe, you coil backwards then pivot forward explosively, launching the targe into the air with devastating force!&lt;br /&gt;
[SMR result: 246 (Open d100: 92, Bonus: 80)]&lt;br /&gt;
Your targe heads straight for a human brigand and hits!&lt;br /&gt;
   ... 60 points of damage!&lt;br /&gt;
   Strike to the human brigand&#039;s throat removes it!&lt;br /&gt;
The human brigand rolls over and dies.&lt;br /&gt;
&lt;br /&gt;
[SMR result: 105 (Open d100: 32, Bonus: 3)]&lt;br /&gt;
Your targe heads straight for a halfling raider and hits!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Light strike to abdomen.&lt;br /&gt;
Your targe makes a looping arc back in your direction and you expertly snag it out of the air, slotting it in one smooth motion back onto your arm.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Great Auction of 2016]]&lt;br /&gt;
* [[Grand Auction of 5123]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Shield &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Shield &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Great Auction of 2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain a rounded type of shield. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=COVER &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=KICK&lt;br /&gt;
|verb3=POUND&lt;br /&gt;
|verb4=ROLL&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=THROW&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Grand Auction of 5123]]&lt;/div&gt;</summary>
		<author><name>AUDRIANA</name></author>
	</entry>
</feed>