<?xml version="1.0"?>
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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AUTDAWN</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AUTDAWN"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/AUTDAWN"/>
	<updated>2026-04-04T04:31:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5124&amp;diff=218939</id>
		<title>Under the Mountain Stomp/5124</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5124&amp;diff=218939"/>
		<updated>2024-05-08T16:41:23Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* The Stomp ~ 5123 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Under_the_Mountain_Stomp.PNG|thumb|right|&#039;&#039;Created using Midjourney&#039;&#039;]]&lt;br /&gt;
Hosted by [[Ord an Dragan]] and [[Moonstone Abbey]], Under the Mountain Stomp (also known as &amp;quot;The Stomp&amp;quot;) was first held in 5120 in [[Zul Logoth]]. This annual event is a three day rabble-rousing affair with festivities, games, and raffles to celebrate Dwarven culture and the town of Zul Logoth. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A reminder to visitors, remember to bring 2000 silvers to cover a return trip on the [[mine cart]]s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Stomp ~ 5124==&lt;br /&gt;
{{:Under the Mountain Stomp/5123}}&lt;br /&gt;
&lt;br /&gt;
==Archive==&lt;br /&gt;
* [[Under the Mountain Stomp/5123|Under the Mountain Stomp 5123]]&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5124&amp;diff=218938</id>
		<title>Under the Mountain Stomp/5124</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5124&amp;diff=218938"/>
		<updated>2024-05-08T16:40:08Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: Subpage created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Under_the_Mountain_Stomp.PNG|thumb|right|&#039;&#039;Created using Midjourney&#039;&#039;]]&lt;br /&gt;
Hosted by [[Ord an Dragan]] and [[Moonstone Abbey]], Under the Mountain Stomp (also known as &amp;quot;The Stomp&amp;quot;) was first held in 5120 in [[Zul Logoth]]. This annual event is a three day rabble-rousing affair with festivities, games, and raffles to celebrate Dwarven culture and the town of Zul Logoth. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A reminder to visitors, remember to bring 2000 silvers to cover a return trip on the [[mine cart]]s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Stomp ~ 5123==&lt;br /&gt;
{{:Under the Mountain Stomp/5123}}&lt;br /&gt;
&lt;br /&gt;
==Archive==&lt;br /&gt;
* [[Under the Mountain Stomp/5123|Under the Mountain Stomp 5123]]&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=EHShop:Rodnir%27s_Bait_and_Tackle/2023&amp;diff=209104</id>
		<title>EHShop:Rodnir&#039;s Bait and Tackle/2023</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=EHShop:Rodnir%27s_Bait_and_Tackle/2023&amp;diff=209104"/>
		<updated>2023-10-19T20:12:39Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: Map and lich room number corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NoTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Festshop2&lt;br /&gt;
|look=a dilapidated moss-ridden shop&lt;br /&gt;
|location=[Map Room 26], Room# 8083026, Lich# L31635, go moss-ridden shop}}&lt;br /&gt;
===Rodnir&#039;s Bait and Tackle===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Rodnir&#039;s Bait and Tackle - 8084321&lt;br /&gt;
|desc=Patchwork walls form an irregularly shaped interior of rotted wooden planks and warped beams, the floor equally buckled and uneven around a battered wooden rack held in place by moss that has grown through in thick patches.  Thatched vines and brambles glisten with streaks of ichor and damp blood, their jagged thorns and hardened spines jutting downward from the ceiling.  Sagging dangerously low in the center of the room, a rotting ichor-covered crate dangles from a series of knotted cables. &lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the wooden rack you see:||contents= a twisted black fishing pole adorned with tiny fish skulls, a short rattan fishing stick with a dark cork-wrapped handle, and a bleached bone fishing rod bound with knotted jute twine.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a battered wooden rack&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a twisted black fishing pole adorned with tiny fish skulls ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing rod]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-135454474&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-135454474&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this black fishing pole.  It will always need to be a &amp;quot;fishing&amp;quot; rod, pole, etc. (&amp;quot;&amp;lt;article&amp;gt;/&amp;lt;adj&amp;gt; fishing/&amp;lt;noun&amp;gt;&amp;quot; -- and the noun must make sense for fishing).&lt;br /&gt;
&lt;br /&gt;
Currently, you can try to PULL, PUSH, WAVE, and RAISE the black fishing pole.  LOOK helps with determining your black fishing pole&#039;s status while fishing.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a short rattan fishing stick with a dark cork-wrapped handle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing rod]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-135454473&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-135454473&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this rattan fishing stick.  It will always need to be a &amp;quot;fishing&amp;quot; rod, pole, etc. (&amp;quot;&amp;lt;article&amp;gt;/&amp;lt;adj&amp;gt; fishing/&amp;lt;noun&amp;gt;&amp;quot; -- and the noun must make sense for fishing).&lt;br /&gt;
&lt;br /&gt;
Currently, you can try to PULL, PUSH, WAVE, and RAISE the rattan fishing stick.  LOOK helps with determining your rattan fishing stick&#039;s status while fishing.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a bleached bone fishing rod bound with knotted jute twine ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing rod]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-135454472&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-135454472&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this bone fishing rod.  It will always need to be a &amp;quot;fishing&amp;quot; rod, pole, etc. (&amp;quot;&amp;lt;article&amp;gt;/&amp;lt;adj&amp;gt; fishing/&amp;lt;noun&amp;gt;&amp;quot; -- and the noun must make sense for fishing).&lt;br /&gt;
&lt;br /&gt;
Currently, you can try to PULL, PUSH, WAVE, and RAISE the bone fishing rod.  LOOK helps with determining your bone fishing rod&#039;s status while fishing.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the ichor-covered crate you see:||contents= a spool of thin silvery fishing line, a ball of dark braided fishing wire, a shimmering blown glass weight flecked with glitter, a translucent glaes weight with gleaming metallic veins, a twisted iron ebon gate lure dangling a tiny gold key, a pale carved skull-shaped lure with granite-inset eyes, and a leaf-topped grey mandrake lure with tiny thorn teeth.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a rotting ichor-covered crate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a spool of thin silvery fishing line ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing line]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-135454470&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-135454470&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this silvery fishing line, provided it always results in &amp;quot;fishing&amp;quot; line of some sort (&amp;quot;a length of/&amp;lt;adj&amp;gt; fishing/&amp;lt;noun&amp;gt;&amp;quot; -- with the noun as line, wire, string, etc.).&lt;br /&gt;
&lt;br /&gt;
Currently, you can use this line for fishing, and you can also try to PULL it.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a ball of dark braided fishing wire ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing line]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-135454469&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-135454469&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this braided fishing wire, provided it always results in &amp;quot;fishing&amp;quot; line of some sort (&amp;quot;a length of/&amp;lt;adj&amp;gt; fishing/&amp;lt;noun&amp;gt;&amp;quot; -- with the noun as line, wire, string, etc.).&lt;br /&gt;
&lt;br /&gt;
Currently, you can use this wire for fishing, and you can also try to PULL it.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a shimmering blown glass weight flecked with glitter ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing sinker]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-135454468&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-135454468&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this blown glass weight, provided it always remains a &amp;quot;weight&amp;quot; in name.&lt;br /&gt;
&lt;br /&gt;
Currently, you can use this weight for fishing.  You can also try to TURN and WEIGH it.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a translucent glaes weight with gleaming metallic veins ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing sinker]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-135454467&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-135454467&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this glaes weight, provided it always remains a &amp;quot;weight&amp;quot; in name.&lt;br /&gt;
&lt;br /&gt;
Currently, you can use this weight for fishing.  You can also try to TURN and WEIGH it.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a twisted iron ebon gate lure dangling a tiny gold key ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing lure]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-135454466&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-135454466&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this ebon gate lure, provided it always remains a &amp;quot;lure&amp;quot; or an appropriate type of food/bait.  No live bait is allowed on this particular item, however.&lt;br /&gt;
&lt;br /&gt;
Currently, you can use this lure for fishing.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a pale carved skull-shaped lure with granite-inset eyes ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing lure]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-135454465&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-135454465&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this skull-shaped lure, provided it always remains a &amp;quot;lure&amp;quot; or an appropriate type of food/bait.  No live bait is allowed on this particular item, however.&lt;br /&gt;
&lt;br /&gt;
Currently, you can use this lure for fishing.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a leaf-topped grey mandrake lure with tiny thorn teeth ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing lure]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-135454464&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-135454464&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this grey mandrake lure, provided it always remains a &amp;quot;lure&amp;quot; or an appropriate type of food/bait.  No live bait is allowed on this particular item, however.&lt;br /&gt;
&lt;br /&gt;
Currently, you can use this lure for fishing.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Rodnir&#039;s Folly===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Rodnir&#039;s Folly - 8084322&lt;br /&gt;
|desc=The north and south walls here are formed from the cracked and splintered section of a ship&#039;s hold, buried underground and packed with mud where the bow and aft would join if it were still a seaworthy craft.  A length of mossy rigging dangles from the edges of a vine-covered hole above a massive flat red-spotted mushroom, and a scattering of overturned crates litter the angular, convex wooden floor. &lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  up}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the fishing crate you see:||contents= a tiny metal lever, a jagged fish bone key, a gold-clasped mithril tackle box, a bone-clasped pine tackle box, and a skull-clasped bone tackle box.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In an overturned fishing crate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a tiny metal lever ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Super-Fish-All Tackle Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Your lever will unlock the Super Fish All Tackle Box from Tier 2 to Tier 3.&lt;br /&gt;
It will increase the total fish it can hold by 5 total fish and will have an autoclose feature that can be turned off.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a jagged fish bone key ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Super-Fish-All Tackle Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Your key will unlock the Super Fish All Tackle Box from Tier 1 (OTS) to Tier 2.&lt;br /&gt;
It will provide the ability to store fish inside (5 total fish) and will keep them from rotting.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a gold-clasped mithril tackle box ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A fairly small amount (on)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Super-Fish-All Tackle Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-135454485&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-135454485&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Welcome to the Super-Fish-All Tackle Box.&lt;br /&gt;
&lt;br /&gt;
This mithril tackle box can store up to 20 types of Fishing Line, Fishing Lures, or Fishing Weights used in the fishing system.  They will also stack, but must be identical.  Each tray can hold up to 25 of the same item.&lt;br /&gt;
&lt;br /&gt;
It has the following verb options: gaze (lists fishing gear stored), pluck (removes selected fishing gear), tinker (cycle through the trays of fishing gear).&lt;br /&gt;
&lt;br /&gt;
There are some braided loops on the side of the mithril tackle box, conveniently placed to secure a fishing rod.&lt;br /&gt;
&lt;br /&gt;
The box has not been unlocked to hold any fish.&lt;br /&gt;
&lt;br /&gt;
Altering Instructions:&lt;br /&gt;
&lt;br /&gt;
All rules in ALTER apply.  Use the following guidelines and exceptions along with them:&lt;br /&gt;
&lt;br /&gt;
1. You can give a tackle box a long description but never a show.&lt;br /&gt;
2. These can not be crafted entirely from rhimar but a lining is allowed in their descriptions.   Other flaring materials are NOT allowed.&lt;br /&gt;
3. The article must contain the word tackle just prior to the noun field and the noun must be box.&lt;br /&gt;
4. It can not be deepened or lightened.&lt;br /&gt;
5. An alterer may be able to do Customizations on this for you.&lt;br /&gt;
&lt;br /&gt;
Customizations:&lt;br /&gt;
&lt;br /&gt;
Material/Construction - silvery mithril plates&lt;br /&gt;
Clasped/Latched style - gold-clasped&lt;br /&gt;
Lid (adjective)       - engraved&lt;br /&gt;
Trays                 - angular trays&lt;br /&gt;
Loops/Straps          - braided loops&lt;br /&gt;
Label (adjective)     - marked&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a bone-clasped pine tackle box ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A fairly small amount (on)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Super-Fish-All Tackle Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-135454484&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-135454484&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Welcome to the Super-Fish-All Tackle Box.&lt;br /&gt;
&lt;br /&gt;
This pine tackle box can store up to 20 types of Fishing Line, Fishing Lures, or Fishing Weights used in the fishing system.  They will also stack, but must be identical.  Each tray can hold up to 25 of the same item.&lt;br /&gt;
&lt;br /&gt;
It has the following verb options: gaze (lists fishing gear stored), pluck (removes selected fishing gear), tinker (cycle through the trays of fishing gear).&lt;br /&gt;
&lt;br /&gt;
There are some leather loops on the side of the pine tackle box, conveniently placed to secure a fishing rod.&lt;br /&gt;
&lt;br /&gt;
The box has not been unlocked to hold any fish.&lt;br /&gt;
&lt;br /&gt;
Altering Instructions:&lt;br /&gt;
&lt;br /&gt;
All rules in ALTER apply.  Use the following guidelines and exceptions along with them:&lt;br /&gt;
&lt;br /&gt;
1. You can give a tackle box a long description but never a show.&lt;br /&gt;
2. These can not be crafted entirely from rhimar but a lining is allowed in their descriptions.   Other flaring materials are NOT allowed.&lt;br /&gt;
3. The article must contain the word tackle just prior to the noun field and the noun must be box.&lt;br /&gt;
4. It can not be deepened or lightened.&lt;br /&gt;
5. An alterer may be able to do Customizations on this for you.&lt;br /&gt;
&lt;br /&gt;
Customizations:&lt;br /&gt;
&lt;br /&gt;
Material/Construction - honey-hued pine slats&lt;br /&gt;
Clasped/Latched style - bone-clasped&lt;br /&gt;
Lid (adjective)       - fish-carved&lt;br /&gt;
Trays                 - bone trays&lt;br /&gt;
Loops/Straps          - leather loops&lt;br /&gt;
Label (adjective)     - numbered&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a skull-clasped bone tackle box ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A fairly small amount (on)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Super-Fish-All Tackle Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-135454483&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-135454483&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Welcome to the Super-Fish-All Tackle Box.&lt;br /&gt;
&lt;br /&gt;
This bone tackle box can store up to 20 types of Fishing Line, Fishing Lures, or Fishing Weights used in the fishing system.  They will also stack, but must be identical.  Each tray can hold up to 25 of the same item.&lt;br /&gt;
&lt;br /&gt;
It has the following verb options: gaze (lists fishing gear stored), pluck (removes selected fishing gear), tinker (cycle through the trays of fishing gear).&lt;br /&gt;
&lt;br /&gt;
There are some sinewy loops on the side of the bone tackle box, conveniently placed to secure a fishing rod.&lt;br /&gt;
&lt;br /&gt;
The box has not been unlocked to hold any fish.&lt;br /&gt;
&lt;br /&gt;
Altering Instructions:&lt;br /&gt;
&lt;br /&gt;
All rules in ALTER apply.  Use the following guidelines and exceptions along with them:&lt;br /&gt;
&lt;br /&gt;
1. You can give a tackle box a long description but never a show.&lt;br /&gt;
2. These can not be crafted entirely from rhimar but a lining is allowed in their descriptions.   Other flaring materials are NOT allowed.&lt;br /&gt;
3. The article must contain the word tackle just prior to the noun field and the noun must be box.&lt;br /&gt;
4. It can not be deepened or lightened.&lt;br /&gt;
5. An alterer may be able to do Customizations on this for you.&lt;br /&gt;
&lt;br /&gt;
Customizations:&lt;br /&gt;
&lt;br /&gt;
Material/Construction - bleached fish bones&lt;br /&gt;
Clasped/Latched style - skull-clasped&lt;br /&gt;
Lid (adjective)       - iron-framed&lt;br /&gt;
Trays                 - carved trays&lt;br /&gt;
Loops/Straps          - sinewy loops&lt;br /&gt;
Label (adjective)     - carved&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the mossy rigging you see:||contents= a notched silvery metal jig, a sturdy ironwood jig, a striped zebrawood jig, an angular snakewood jig, and a lacquered ebonwood jig.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a length of mossy rigging&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a notched silvery metal jig ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Bugs_2_Lure_Jig|Bugs2Lure Jig]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a sturdy ironwood jig ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Bugs_2_Lure_Jig|Bugs2Lure Jig]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a striped zebrawood jig ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Bugs_2_Lure_Jig|Bugs2Lure Jig]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an angular snakewood jig ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Bugs_2_Lure_Jig|Bugs2Lure Jig]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lacquered ebonwood jig ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Bugs_2_Lure_Jig|Bugs2Lure Jig]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Evermore Hollow 2023 shops|R]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast&amp;diff=204902</id>
		<title>Spirit Beast</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast&amp;diff=204902"/>
		<updated>2023-08-08T16:25:12Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Talondown Arena */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Spirit Beasts&#039;&#039;&#039; are the spiritual essences of creatures that have dwelled in a given locale. Skilled characters can bind them to a talisman, which can be used by anyone to make them fight other Spirit Beasts to gain levels and become more powerful. The {{boldmono|[[BEAST (verb)|BEAST]]}} command is the main way to interact with the Spirit Beast system. It is &#039;&#039;&#039;highly&#039;&#039;&#039; recommended to read through {{boldmono|BEAST HELP}} to get an understanding of how Spirit Beasts work. The full content is also available &#039;&#039;&#039;[[/Walkthrough|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast system premiered at [[Ebon Gate]] 2014.  It is a strategic game, similar to [[siegery]], but with much more depth.  [[User:GS4-AUCHAND|GM Auchand]] redeveloped Spirit Beasts shortly after their debut and introduced [[Talondown Arena]] aboard [[The Firebird]] airship for players to battle each other and [[NPC]] Spirit Beast masters. The system received a major overhaul again in July 2020.&lt;br /&gt;
&lt;br /&gt;
If you are looking information on a specific Spirit Beast, please see [[Spirit Beast stats]].&lt;br /&gt;
&lt;br /&gt;
For information on Spirit Beast battling, please see [[Spirit Beast Battle Guide]].&lt;br /&gt;
&lt;br /&gt;
==Catching Your First Spirit Beast==&lt;br /&gt;
&lt;br /&gt;
=== Buying a Talisman ===&lt;br /&gt;
Before you can begin capturing and participating in Spirit Beast battles, you will need a Spirit Beast talisman. A talisman can be purchased from the shop &#039;&#039;Marks of the Beast&#039;&#039; in [[Talondown Arena]] (formerly aboard [[The Firebird]]) for 25,000 silvers. All talismans sold in the shop are identical in function. Each player can store 100 different Spirit Beasts, and the talismans are interchangeable. All talismans are wearable and all {{boldmono|BEAST}} commands can be used without needing it in your hand.&lt;br /&gt;
&lt;br /&gt;
=== Finding Spirit Beasts ===&lt;br /&gt;
Now that you have your talisman, you can begin searching for Spirit Beasts to capture. To do so, use the {{boldmono|BEAST SENSE}} command to search the room you are in. However, you will not be able to find Spirit Beasts in a &amp;quot;civilized&amp;quot; room. This usually applies to any room that is part of a town. You will see the following message if the room cannot contain Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman.  The surroundings feel too civilized to hold any spiritual energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the other hand, finding an &amp;quot;uncivilized&amp;quot; room is as easy as stepping outside the gates of the town. Using {{boldmono|BEAST SENSE}} in this kind of room will get you a message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, and a wash of foreign sensation floods your mind.&lt;br /&gt;
&lt;br /&gt;
You detect the presence of a common tsark spirit.&lt;br /&gt;
You detect the presence of a common wind wraith spirit.&lt;br /&gt;
You detect the presence of a common fire elemental spirit.&lt;br /&gt;
You detect the presence of a common water elemental spirit.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have a ~20% chance to find each specific common Spirit Beast that exists in the room. Uncommon and Legendary Spirit Beasts are more difficult to find. In fact, if you are unlucky, you may not sense any at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, but cannot quite manage to attune yourself to the spirits here.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be disheartened, just use {{boldmono|BEAST SENSE}} again! Sometimes it can take multiple tries to find the beast you are looking for. It is possible to see Uncommon and Legendary Spirit Beasts before you have the ability to capture them.&lt;br /&gt;
&lt;br /&gt;
Once you have found a beast that you want, use {{boldmono|BEAST ATTUNE {name}}} to select the Spirit Beast for capture, followed by {{boldmono|BEAST CAPTURE}} to add the Spirit Beast to your collection. There are not checks involved with {{boldmono|ATTUNE}} or {{boldmono|CAPTURE}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast attune water elemental&lt;br /&gt;
You tighten your grip on your copper talisman, attuning yourself to the presence of the water elemental spirit lingering in the area.  You sense its trepidation at the possibility of being captured!&lt;br /&gt;
Roundtime: 15 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast capture&lt;br /&gt;
You hold out your copper talisman and extend your thoughts to encompass the water elemental spirit lingering in the area.  Sudden warmth draws your attention to your hand, where motes of ghostly radiance spark over the surface of your talisman.  The spirit drifts closer to you, its outline glowing as it nears.&lt;br /&gt;
&lt;br /&gt;
Golden lightning crackles between the two of you, and a thrill of new sensation echoes up your arm and through your body as the spirit merges with your form.&lt;br /&gt;
&lt;br /&gt;
It is an average specimen of its kind.&lt;br /&gt;
&lt;br /&gt;
The water elemental seems to be cautiously optimistic about your bond.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing a Spirit Beast you must wait 15 minutes before you can sense or capture another.&#039;&#039;&#039; Trying to do so before the cooldown expires will yield this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
Your senses are dulled by your recent brush with the spirit world.  You will need to wait another 14 minutes and 50 seconds before your senses have recovered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have captured a Spirit Beast, you can view its information by using {{boldmono|BEAST SELECT {name}}} to select the beast from your collection followed by {{boldmono|BEAST INFO}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast info&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast is a common water elemental of 1 training with the following traits:&lt;br /&gt;
&lt;br /&gt;
General Traits&lt;br /&gt;
&lt;br /&gt;
      Exp. to Next:   301&lt;br /&gt;
             Class:   Elemental&lt;br /&gt;
           Element:   Water&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   High&lt;br /&gt;
           Quality:   Average&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
            Primary  Base  Bonus  Total      Secondary&lt;br /&gt;
            -------  ----  -----  -----      ---------&lt;br /&gt;
             Power:   109      0    109  ==&amp;gt; none&lt;br /&gt;
           Defense:   129      0    129  ==&amp;gt; Health Points: 145, Focused Defense: 71.12%&lt;br /&gt;
           Insight:   108      0    108  ==&amp;gt; Stance Detect: 77.00%, Flash of Insight: 8.92%&lt;br /&gt;
          Accuracy:    90      0     90  ==&amp;gt; Hit Rate: 80.11%, Critical Strike: 5.45%&lt;br /&gt;
             Speed:    89      0     89  ==&amp;gt; Surge of Speed: 6.97%, Evasion: 2.19%&lt;br /&gt;
&lt;br /&gt;
Appearance and Attacks&lt;br /&gt;
&lt;br /&gt;
       Description:   a bubbling water elemental&lt;br /&gt;
           Examine:   All that distinguishes the elemental from a pool of water is &lt;br /&gt;
                      the faint blue glow suffusing its depths.  Well, that and the &lt;br /&gt;
                      fact that it is walking upright in a vaguely humanoid shape.  &lt;br /&gt;
                      Bubbles and froth adorn its amorphous &#039;neck&#039; like a necklace &lt;br /&gt;
                      of pearls.&lt;br /&gt;
&lt;br /&gt;
          Armament:   none&lt;br /&gt;
&lt;br /&gt;
          Attack 1:   shoots a stream of water toward&lt;br /&gt;
          Attack 2:   hurls globes of water toward&lt;br /&gt;
    Flavor Message:   glowing bright blue&lt;br /&gt;
&lt;br /&gt;
           Special:   Rage of the Elements.  A technique frequently used by &lt;br /&gt;
                      elementals.  The user&#039;s aura flares and it unleashes a potent &lt;br /&gt;
                      stream of enemy at its foe.  Deals standard special ability &lt;br /&gt;
                      damage.  Costs 3 Special Charges.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may only have one version of a Spirit Beast in your collection at a time&#039;&#039;&#039;. You must {{boldmono|BEAST EXPEL}} the Spirit Beast before you can capture another one of the same type.&lt;br /&gt;
&lt;br /&gt;
===Removing a Spirit Beast===&lt;br /&gt;
If you are searching a Spirit Beast with a higher Quality or if your collection is getting too big, you can use {{boldmono|BEAST EXPEL}} to remove a Spirit Beast from your collection. &#039;&#039;&#039;Make sure to use {{boldmono|BEAST SELECT}} first to ensure you release the correct Spirit Beast&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
Expelling your water elemental will remove it from your collection and it will not be recoverable by any means.  If you&#039;re sure you want to do this, enter BEAST EXPEL again within 30 seconds.&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
With a wrenching feeling of sorrow, you release your water elemental into the environs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once expelled in this manner, that Spirit Beast is gone for good and you will need to capture a new version if you want another one.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use a Spirit Beast cage or Spirit Beast enchiridion to externally store the beast. To do so, first purchase either from the shop &#039;&#039;Sold Souls&#039;&#039; on [[The Firebird]] and hold the item in your hand. Finally, use {{boldmono|BEAST EXPEL {object}}} to place the Spirit Beast inside. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get my enchiridion&lt;br /&gt;
You remove a beast-marked leather enchiridion from in your viper skin toolkit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open enchiridion&lt;br /&gt;
You open a beast-marked leather enchiridion to the cover page.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn enchiridion&lt;br /&gt;
You carefully turn to the 1st page of your enchiridion.  The page is blank.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;beast expel enchiridion&lt;br /&gt;
You breathe gently onto a beast-marked leather enchiridion, and as you do, an uneasy sensation forms in the pit of your belly.  Silvery mist whisks from your lungs, forming into the shape of a spectral water elemental, which slowly sinks into the surface of your enchiridion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should you want to add the creature back to your collection, use {{boldmono|BEAST OFFER {object}}} while holding the item. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast offer enchiridion&lt;br /&gt;
You focus intently on the current page of the enchiridion.  Its ink begins to flow and ebb, pulsing as it takes on radiance and life.  Tendrils of glowing smoke rise from the page, assuming the spectral form of a water elemental.  Its form drifts toward you and merges with yours.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can store multiple Spirit Beasts of the same type externally and Spirit Beasts stored this way do not count as part of your collection. This means you can capture another Spirit Beast of that type with not problem. &lt;br /&gt;
&lt;br /&gt;
===Play with your Spirit Beast===&lt;br /&gt;
{{boldmono|BEAST MANIFEST}} allows you to create a non-combat pet that will perform various fluff actions that are visible to everyone in the room. You can only manifest one Spirit Beast at a time in this manner and the creature will follow its owner from room to room. The manifestation will last a few minutes but you can &amp;quot;dismiss&amp;quot; the manifestation to cause it to fade away sooner if needed. It will disperse early if taken into a room that disallows spell-casting or if it senses a Spirit Beast battle.&lt;br /&gt;
&lt;br /&gt;
==Spirit Beast Information==&lt;br /&gt;
&lt;br /&gt;
===Level &amp;amp; Experience===&lt;br /&gt;
Your Spirit Beast will gain levels as it fights. A Spirit Beast will start at level 1 and can grow to a maximum of level 20. As a Spirit Beast levels up, its Primary Stats will increase by a small amount depending on the beast&#039;s Class.&lt;br /&gt;
&lt;br /&gt;
It takes a certain amount of experience to rise to the next level. Beasts gain experience from participating in Spirit Battles with opponents. Experience gain is increased when battling higher-leveled Spirit Beasts, and diminished against lower-leveled Spirit Beasts. Experience gain is increased within Training Bouts. White Spirit Beast ampoules provide Spirit Beast experience.&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
A classification of Spirit Beasts based on innate traits. The current classes are &#039;&#039;&#039;Humanoid&#039;&#039;&#039;, &#039;&#039;&#039;Beast&#039;&#039;&#039;, &#039;&#039;&#039;Elemental&#039;&#039;&#039;, &#039;&#039;&#039;Arthropod&#039;&#039;&#039;, &#039;&#039;&#039;Aberration&#039;&#039;&#039;, &#039;&#039;&#039;Undead&#039;&#039;&#039;, and &#039;&#039;&#039;Beastman&#039;&#039;&#039;. The class of a Spirit Beast will determine how its Primary Stats grow:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+STAT GROWTH&lt;br /&gt;
! Class&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | Insight&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | Accuracy&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Beast || 3 || 2 || 4 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Elemental || 3 || 3 || 2 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Arthropod || 2 || 4 || 3 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Aberration || 4 || 2 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Undead || 4 || 3 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Beastman || 3 || 3 || 4 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
     &lt;br /&gt;
===Element===&lt;br /&gt;
Many beasts are aligned to an element, the spiritual world, or wild magic, and that alignment will affect how that beast does in battles vs. other aligned beasts according to this chart:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ATTUNEMENT&lt;br /&gt;
! Element||Weakest Against||Weak Against||Strong Against||Strongest Against&lt;br /&gt;
|-&lt;br /&gt;
| Unaligned || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Fire || Water || Earth || Air || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Water || Spirit || Air || Earth || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Earth || Air || Water || Fire || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Air || Spirit || Fire ||Water || Earth&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Fire || Earth || Water || Air&lt;br /&gt;
|-&lt;br /&gt;
| Wild Magic || Elements || - || - || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Rift Armament || Spirit || - || - || Elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Spirit Beast armaments are restricted by class as described below:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Class||Armament&lt;br /&gt;
|-&lt;br /&gt;
|Humanoid||Ring&lt;br /&gt;
|-&lt;br /&gt;
|Beast||Collar&lt;br /&gt;
|-&lt;br /&gt;
|Elemental||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Arthropod||War-paint&lt;br /&gt;
|-&lt;br /&gt;
|Aberration||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Undead||Sigil&lt;br /&gt;
|-&lt;br /&gt;
|Beastman||Fetish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rarity===&lt;br /&gt;
Spirit Beasts have a rarity denoting how difficult they are to find. There are no differences stat-wise between rarities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - Found throughout a given realm. If you can use {{boldmono|BEAST SENSE}} in a room, you will be able to find beasts of this rarity.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uncommon&#039;&#039;&#039; - Found in a small range of linked rooms such as a hunting ground or similar area. You can begin capturing uncommon Spirit Beasts once you’ve captured 10 common Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legendary&#039;&#039;&#039; - Found in a single specific room. Said room will most likely have some sort of special meaning or significance to the spirit beast in question. You can start capturing legendary Spirit Beasts once you’ve captured 25 total common or uncommon Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
It is not necessary to have 10 or 25 beasts in your collection, and beasts transferred from other players via cage or enchiridion will not count towards your Beasts Captured total.&lt;br /&gt;
&lt;br /&gt;
===Loyalty=== &lt;br /&gt;
Your Spirit Beast becomes more loyal when it wins fights, and it loses loyalty to you when it’s defeated. Loyalty doesn’t change in Training Bouts. When your Spirit Beast’s loyalty hits “waning”, it’s probably wise to buy or collect blood from creatures using a syringe and vial from [[The Firebird]] so you can {{boldmono|BEAST OFFER}} the vial to your Spirit Beast.&lt;br /&gt;
&lt;br /&gt;
Collect blood by killing creatures and {{boldmono|[[DRAW (verb)|DRAW]]}} their blood with the syringe.  The higher the level of the creature, the better the blood will be. Leopards in the Gyldemar Forest yield &amp;quot;moderate&amp;quot; quality blood while war griffins in OTF yield &amp;quot;incredible&amp;quot; quality blood. &lt;br /&gt;
&lt;br /&gt;
The process of drawing blood is thus:&lt;br /&gt;
&lt;br /&gt;
#Kill the creature&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|[[KNEEL (verb)|KNEEL]]}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|DRAW {CREATURE} WITH SYRINGE}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It looks like this:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;K&amp;gt;draw radical with syringe&lt;br /&gt;
You draw some of a triton radical&#039;s blood into your syringe.  The radical shrivels slightly.&lt;br /&gt;
Roundtime: 3 secs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat this process 3 more times to completely fill a vial.&#039;&#039;&#039; A full vial (4 kills) is needed to prepare your talisman. {{boldmono|[[LOOK (verb)|LOOK]]}} at the syringe to see how much blood has been collected. Note that the quality of the blood cannot be seen until the vial is full.&lt;br /&gt;
&lt;br /&gt;
===Quality (Skill)===&lt;br /&gt;
Naturally captured Spirit Beasts vary just a tad in their quality. The Skill value of a Spirit Beast provides a small boost to all Primary Stats. Upon capture, a Spirit Beast will have a Skill between +1 and +10. The Skill value cannot be seen directly but is reflected in the &amp;quot;Quality&amp;quot; of the beast. The Quality of a captured Spirit Beast can be either &#039;&#039;&#039;Unimpressive&#039;&#039;&#039;, &#039;&#039;&#039;Average&#039;&#039;&#039;, &#039;&#039;&#039;Robust&#039;&#039;&#039;, or &#039;&#039;&#039;Perfect&#039;&#039;&#039;. Please use the table below for quick reference:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Quality || Skill Value&lt;br /&gt;
|-&lt;br /&gt;
| Unimpressive || +1 - +3&lt;br /&gt;
|-&lt;br /&gt;
| Average || +4 - +6&lt;br /&gt;
|-&lt;br /&gt;
| Robust || +7 - +9&lt;br /&gt;
|-&lt;br /&gt;
| Perfect || +10&lt;br /&gt;
|-&lt;br /&gt;
| Extraordinary || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Currently, Quality can only be changed with &#039;&#039;&#039;a radiant bestial soulstone&#039;&#039;&#039; which increases the Spirit Beast&#039;s quality to &#039;&#039;&#039;Extraordinary&#039;&#039;&#039;. Some merchants can enhance a Spirit Beast, boosting all of their Primary Stats by 5 per service to a maximum of +20 to all stats:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
             Class:   Beast&lt;br /&gt;
           Element:   Unattuned&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   Exceptional&lt;br /&gt;
           Quality:   Perfect&lt;br /&gt;
    Merchant Bonus:   5 to all stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; - Determines how much damage your Spirit Beast does with autoattacks. Power does not have any secondary stats associated with it. Spirit Beasts with very low Power will hit less often as well.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039; - Mitigates damage from an enemy’s autoattacks. Defense, along with level, is also responsible for calculating your Spirit Beast’s &#039;&#039;&#039;Health Points&#039;&#039;&#039;. When your Spirit Beast uses the {{boldmono|FORTIFY}} command, it gains an additional layer of defense that allows it to block enemy autoattacks at a rate equal to its &#039;&#039;&#039;Focused Defense&#039;&#039;&#039; secondary stat. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; - Insight is a measure of how good your Spirit Beast is at reading the field of battle and picking up when it’s in an inferior stance to its opponent. Its first secondary stat, &#039;&#039;&#039;Stance Detect&#039;&#039;&#039;, is the rate at which your Spirit Beast will successfully detect its opponent’s stance and switch to counter it when you give the {{boldmono|DETECT}} command. Insight also informs your beast’s &#039;&#039;&#039;Flash of Insight&#039;&#039;&#039; chance, which is the likelihood on any given turn that the beast will freely auto-switch to counter an opponent’s superior stance without needing a command from you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Accuracy&#039;&#039;&#039; - Your Spirit Beast’s Accuracy is all about its precision in combat. It informs &#039;&#039;&#039;Hit Rate&#039;&#039;&#039;, which is the likelihood of your Spirit Beast to hit with autoattacks, and &#039;&#039;&#039;Critical Strike&#039;&#039;&#039;, which is the Spirit Beast’s chance to do extra damage on any given autoattack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039; - While all Spirit Beasts have the same base roundtime, Speed gives your Spirit Beast the chance to gain a &#039;&#039;&#039;Surge of Speed&#039;&#039;&#039;, which drastically reduces the roundtime before its next turn. It also dictates your Spirit Beast’s &#039;&#039;&#039;Evasion&#039;&#039;&#039;, which is a flat chance to dodge any autoattack that might have otherwise hit.&lt;br /&gt;
&lt;br /&gt;
==Spirit Battles==&lt;br /&gt;
There are a couple of ways to get into a Spirit Battle. You can challenge other players. If no players want to engage in bestial carnage, you can use portals in or near a number of towns to travel to the Talondown Arena, a crossrealm zone aboard [[The Firebird]] that features [[NPC]] beastmasters and a few fun challenges for burgeoning beast tamers.&lt;br /&gt;
&lt;br /&gt;
When you find someone willing to fight, be they man or machine, you’ll use {{boldmono|BEAST CHALLENGE {person}}} to initiate the challenge. They can then {{boldmono|BEAST CHALLENGE ACCEPT}} to begin a Spirit Battle.&lt;br /&gt;
&lt;br /&gt;
Spirit Battles can’t begin in rooms where magic is not allowed, some merchant rooms, or in places where there is already a Spirit Battle going.&lt;br /&gt;
&lt;br /&gt;
On a successful challenge, your Spirit Beasts will erupt into being. One of the Spirit Beasts will begin in a stance superior to the other’s, giving it an immediate advantage. One will also have a Speed advantage. These are partially random, but Insight and Speed play roles in determining the victor, respectively.&lt;br /&gt;
&lt;br /&gt;
After a few seconds, in which you can give your Spirit Beast an opening command, the Spirit Battle begins.&lt;br /&gt;
&lt;br /&gt;
===Battle Commands===&lt;br /&gt;
During a Spirit Battle, your goal is to give your Spirit Beast commands that will lead it toward success. Some commands cost Action Points, and others do not. Your Spirit Beast only gets 6 Action Points per battle, so use them carefully to get a leg up on your opponent. The commands are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Command || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK || none || Cancels other commands and tells a Spirit Beast to autoattack as normal instead. Has a chance of activating critical strikes, armament abilities, and can miss/be blocked. You should only ever need to issue this command if you give another command by mistake.&lt;br /&gt;
|-&lt;br /&gt;
| DETECT || none || Orders your Spirit Beast to detect its opponent’s stance and switch accordingly. Chance of success is based on your Spirit Beast’s Insight. Has a significantly lower roundtime than other commands.&lt;br /&gt;
|-&lt;br /&gt;
| FORTIFY|| 1AP || Your Spirit Beast gains a chance to block autoattacks equal to its Focused Defense chance for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| HEAL || 1AP || Restores a number of health points based on a percentage of your beast’s maximum health scaling with current health, best used when near defeat.&lt;br /&gt;
|-&lt;br /&gt;
| LASH || 1AP || Does guaranteed light damage to an enemy based on level. Your Spirit Beast also gains a Special Ability charge.&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || xSC || Expends x Special Ability charges to perform a powerful maneuver that differs by Spirit Beast. Standard special damage scales with level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Success in a Spirit Battle is all about keeping your Spirit Beast alive long enough to take out its opponent. Since Spirit Beasts can’t regain Action Points and always autoattack if they’ve been given nothing else to do, there’s a war of attrition in each fight.&lt;br /&gt;
&lt;br /&gt;
Your Spirit Beast is always in a stance. The stances themselves are not important, except to know that each counters two other stances and is countered by two other stances. If you notice your Spirit Beast doing less damage and taking more damage from autoattacks, you’ll want to weave a {{boldmono|BEAST COMMAND DETECT}} in with whatever else you’re doing, or you risk allowing the fight to snowball out of your control.&lt;br /&gt;
&lt;br /&gt;
If you’re having trouble finding someone with a Spirit Beast of like level to challenge you, you may want to enable {{boldmono|BEAST MATCH}}. If you and your opponent have {{boldmono|BEAST MATCH}} enabled before making your challenge, both Spirit Beasts will perform at the level of the lower one.&lt;br /&gt;
&lt;br /&gt;
===[[Talondown Arena]]===&lt;br /&gt;
Formerly located in the belly of [[The Firebird]], a roving airship, the Talondown is a cross-realm zone that allows you to Spirit Battle with NPCs of different skill levels. The Talondown introduces some other considerations of which players should be aware:&lt;br /&gt;
&lt;br /&gt;
Redsteel Marks -  Redsteel marks are a type of currency that allows you to purchase items from the arena cashier, including Spirit Beast ampoules, gem pouches, and Spirit Beast armaments. Use {{boldmono|BEAST STATUS}} to view balance.&lt;br /&gt;
Talondown Arena Level - Your Talondown Arena level determines how challenging your NPC opponents will be. At level 1, they’ll take it easy on you. Fights with NPCs at level 7 are brutal, and will only be winnable by the most dedicated Spirit Beast enthusiasts. &lt;br /&gt;
&lt;br /&gt;
There are four types of fight available through the Talondown Arena: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Matches&#039;&#039;&#039; - In Blood Matches, you put your life on the line every time that you step into the fighting pit. Your Spirit Beast’s health is tied to your own in these fights. On a defeat, there’s a good chance that your body will give out, killing you and costing you a deed. There are healers and empaths employed by the Talondown, but you’ll still suffer the effects of resurrection sickness afterward. You have about a 10% chance of winning Spirit Beast-centric prizes with each Blood Arena win. You can engage in Blood Matches against fellow players or NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Listed Fights&#039;&#039;&#039; - Listed Fights pit players against champion NPC trainers for a fabulous prize that is awarded at the end of the week. The goal of listed fights is to win as many fights as possible against other players in the arena. The catch is that once you are defeated three times, you’re out for the week and your score can’t further improve. Listed Fights are account-bound, so if you’ve already participated on one character, you can’t participate on a different one until next week. Listed match trainers all use level 20 Spirit Beasts, with no BEAST MATCHing. Your entry token is removed upon entry and returned if you win.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weekly Challenge&#039;&#039;&#039; - Each week, seven NPC trainers are selected at random. Your challenge is to defeat all of them in order of ascending difficulty. These trainers do not level match, unlike the ones in Blood Matches or Training Bouts, so you may have to get your Spirit Beast to maximum level of 20 before you stand a chance against these higher-level trainers. Each trainer uses their own favorite Spirit Beast, so if you fail to defeat one, you can select a different Spirit Beast of your own that might better counter the trainer’s standing choice. If you defeat all seven trainers, you’ll earn a significant prize in the form of a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; and a hefty chunk of character experience in the process. Weekly Challenges are only against NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Training Bouts&#039;&#039;&#039; - Training Bouts are the only arena fight type that costs silvers. This is because Training Bouts award additional Spirit Beast experience, meaning that your Spirit Beast will level faster. You can engage in Training Bouts against fellow players or NPCs. Each training bout costs 1000 silver and grants an additional 100 beast experience for a victory.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Battling with your Spirit Beast awards you a small amount of experience. The first 10 times that you participate in a Spirit Beast battle, you will earn 150 experience for winning or 75 experience for losing. Talondown Arena provides additional rewards for taking part in Listed Fights or the Weekly Challenge:&lt;br /&gt;
&lt;br /&gt;
* The top 3 Listed Fight players for the week are awarded a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; the following Monday. &lt;br /&gt;
* Each master defeated in the Weekly Challenge awards you 150 additional experience. Defeating all 7 masters earns you a &#039;&#039;&#039;gilded lockbox.&#039;&#039;&#039;&lt;br /&gt;
* There is a low (1%?) chance upon winning any Talondown Area battle that you will be awarded &#039;&#039;&#039;a stack of redsteel marks&#039;&#039;&#039; contining 200-600 marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded Lockbox&#039;&#039;&#039; - This impressive prize can be REDEEMed at the Talondown Arena Cashier once earned. Players have one week to REDEEM their lockboxes or they will be lost at the start of the new week on Monday.  The lockbox contains the following:&lt;br /&gt;
&lt;br /&gt;
* A stack of 200-600 Redsteel Marks. You must BREAK the stack to redeem them.&lt;br /&gt;
* Several random high level gems (possibily from [[Reim]]) worth 10k to 25k silvers.&lt;br /&gt;
* A random weapon, shield, armor, or accessory. This item is randomly enchanted by the treasure system and can possess flares, padding, or [[enhancive|enhancives]].&lt;br /&gt;
* You&#039;ll receive 1,250 field experience upon redeeming the lockbox:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
G&amp;gt;redeem&lt;br /&gt;
A snooty green goblin says, &amp;quot;Yeah, yeah, I gotcher winnings right here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He hands you a talon-stamped gilded lockbox.&lt;br /&gt;
&lt;br /&gt;
A vivid memory of recent Spirit Battles overcomes you, and you feel enriched by the experience.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Augmenting Your Spirit Beast==&lt;br /&gt;
There are a number of available items to modify and care for your Spirit Beasts. Some of these items can be purchased for silver while other require Redsteel Marks.&lt;br /&gt;
&lt;br /&gt;
=== Ampoules ===&lt;br /&gt;
Ampoules (or potions) come in seven different types which alter Primary Stats or grant experience. You can have a maximum of +10 bonus to any given stat, and a maximum of +20 bonus in total. Reset potions can only be if you have at least one bonus applied. Experience ampoules can be used as long as your Spirit Beast is not yet level 20.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Red || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| Orange || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| Yellow || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| Green || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Blue || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| Black || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| White || Bonus experience&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Armaments are &amp;quot;equipment&amp;quot; that can be used by a Spirit Beast. Spirit Beast armaments often feature a stat tradeoff, meaning that they’ll lower some stats and raise others. The tradeoff is always a net positive. Armaments can do unusual things like suppress your Spirit Beast’s elemental attunement or give it the ability to resist death.&lt;br /&gt;
&lt;br /&gt;
Spirit Beasts can only use one armament at a time. Armaments can be equipped and disarmed from your Spirit Beast so long as you’re not engaged in a Spirit Battle or challenge. &lt;br /&gt;
&lt;br /&gt;
Armaments come in three tiers: Lesser, Sturdy, and Potent. Lesser armaments can be worn by any Spirit Beast that meets the armor piece’s specific requirements, which can be determined by {{boldmono|LOOK}}ing at it. Sturdy armaments require a Spirit Beast to be at least level 10, and Potent armaments require level 20. &lt;br /&gt;
&lt;br /&gt;
===Cages and Enchiridions===&lt;br /&gt;
Cages and enchiridions provide external storage for Spirit Beasts. By using {{boldmono|BEAST EXPEL {object}}} while one is held in hand, a Spirit Beast will be removed from the user collection and placed in the object. These objects can be given to others, allowing a way to trade Spirit Beasts between players.&lt;br /&gt;
&lt;br /&gt;
Cages can hold a single Spirit Beast and can only be used once. Enchiridions can hold up to 10 and have unlimited uses. {{boldmono|[[ANALYZE (verb)|ANALYZE]]}} each item for usage commands.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
Redsteel Marks can be spent in Talondown Area by purchasing wares from &#039;&#039;&#039;a snooty green goblin&#039;&#039;&#039; with {{boldmono|ORDER}} or {{boldmono|INQUIRE WARES}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| a tiny ancient armament || 350 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a sturdy ancient armament || 1,050 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| an ornate ancient armament || 3,500 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a small burlap pouch || 250 redsteel marks || Contains several gems totaling about 10k to 20k silver (limit 5 per day)&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled red ampoule || 400 redsteel marks || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled orange ampoule || 400 redsteel marks || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled yellow ampoule || 400 redsteel marks || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled green ampoule || 400 redsteel marks || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled blue ampoule || 400 redsteel marks || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled black ampoule || 200 redsteel marks || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| a small liquid-filled white ampoule || 200 redsteel marks || +250 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a large liquid-filled white ampoule || 400 redsteel marks || +500 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a huge liquid-filled white ampoule || 2,000 redsteel marks || +2,000 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a beast-marked leather enchiridion || 2,500 redsteel marks || &lt;br /&gt;
|-&lt;br /&gt;
| a radiant bestial soulstone || 20,000 redsteel marks || increases Spirit Beast&#039;s quality&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The items available rotate every few hours. The armaments and gem pouches will always be available along with 3 random ampoules. There is only a small number of ampoules of each type available per rotation which is shared across all players. After a total of 7(?) purchases of a specific ampoule, it will be out of stock until it shows up again when the stock rotates. Armaments and gem pouches never run out stock but a player can only buy gem pouches 5 times per day.&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Sold Souls&lt;br /&gt;
|look=a brass-marked claret door&lt;br /&gt;
|location=From Firebird entrance, west, south, south, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Sold Souls] }}}===--&amp;gt;===Sold Souls===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Sold Souls, Salesroom&lt;br /&gt;
|desc=Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in their milky depths.  Bathed in their glow, a single branching ebony stand holds the only wares for sale on beds of night-hued velvet.  The sounds of the ship seem dimly muted, as if coming through swaddling cloth, though no such cloth exists to excuse the diminution.  You also see a brass-marked claret door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the ebony stand:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a beast-marked leather enchiridion || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-abeastmarkedleatherenchiridion&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abeastmarkedleatherenchiridion&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast enchiridion meant for holding multiple Spirit Beasts.  You can OPEN and CLOSE it.  Once open, you can TURN and FLIP through the enchiridion to see what Spirit Beasts are stored inside.  Spirit Beasts can be stored in this item through the use of BEAST EXPEL {object} and then added to a player&#039;s collection via BEAST OFFER {object} when on a page that contains a Spirit Beast.  If you end up with stretches of blank pages in between the stored beasts, try giving the enchiridion a good SHAKE to remove the spaces between pages.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100000&lt;br /&gt;
|-&lt;br /&gt;
| a fragile rainbow glaes cage || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-afragilerainbowglaescage&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-afragilerainbowglaescage&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast cage meant for holding a single Spirit Beast.  If this item is filled with a Spirit Beast (typically through BEAST EXPEL {object}), the Spirit Beast can be transfered to and added to another player&#039;s collection via BEAST OFFER {object}.  You can LOOK at this item to determine whether or not there is a beast inside.  If it&#039;s dirty, try CLEANing it to reveal the Spirit Beast it holds!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Marks of the Beast&lt;br /&gt;
|look=a cross-hatched burnt sienna door&lt;br /&gt;
|location=From Talondown entrance, north, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Marks of the Beast] }}}===--&amp;gt;===Marks of the Beast===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Marks of the Beast, Showroom&lt;br /&gt;
|desc=Bone fetishes dangle from the wood plank ceiling, swaying slightly and clacking together in the heavy, incense-laden air.  Held aloft by a faceless stone idol near the entrance, a shallow bowl of polished flowstone holds glittering baubles within.  Beyond the stolid guardian is a tiered rack made of widowwood.  Like the golvern-inlaid hatch behind it, its flat surfaces are carved with leaping beasts.  You also see a cross-hatched burnt sienna door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the flowstone bowl:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a small brass talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallbrasstalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallbrasstalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the brass talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small silver talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallsilvertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallsilvertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small copper talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcoppertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcoppertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the copper talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the widowwood rack:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a thin silver syringe || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-athinsilversyringe&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-athinsilversyringe&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver syringe and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the syringe may be further &amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a small crystal vial || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcrystalvial&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcrystalvial&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the crystal vial and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the vial may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved Posts]]&lt;br /&gt;
*[[Spirit Beast stats]]&lt;br /&gt;
*[[The Firebird]]&lt;br /&gt;
*[[Talondown Arena]]&lt;br /&gt;
*[[EGShop:Ilixil&#039;s Bestiary|Ilixil&#039;s Bestiary Ebon Gate shop]]&lt;br /&gt;
*[[Spirit Beast Battle Guide]]&lt;br /&gt;
*[[Spirit Beast Battle Guide/Status Effects|Status Effects]]&lt;br /&gt;
*[[/Walkthrough|Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2023&amp;diff=199111</id>
		<title>SimuCon 2023</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2023&amp;diff=199111"/>
		<updated>2023-06-09T13:25:45Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Prime Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SimuCon2019logo.png|right|300px|SimuCon 2019 Logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2023 are Thursday, July 13 through Sunday, July 16, 2023 at the Sheraton Westport Plaza Hotel. Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1671037150079&amp;amp;key=GRP&amp;amp;app=resvlink here].&lt;br /&gt;
&lt;br /&gt;
==2023 Schedule==&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;Preliminary SimuCon 2023 Schedule&amp;lt;br&amp;gt;ALL TIMES CST&amp;lt;br&amp;gt;(CENTRAL TIME)&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Activity&lt;br /&gt;
! Open To&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Wednesday&amp;lt;br&amp;gt;July 12&lt;br /&gt;
|- &lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blank || ALL&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Thursday&amp;lt;br&amp;gt;July 13&lt;br /&gt;
|- &lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blank || ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Friday&amp;lt;br&amp;gt;July 14&lt;br /&gt;
|- &lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blank|| ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Saturday&amp;lt;br&amp;gt;July 15&lt;br /&gt;
|- &lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blanks || All&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |Sunday&amp;lt;br&amp;gt;July 16&lt;br /&gt;
|- &lt;br /&gt;
| NA&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blank || ALL&lt;br /&gt;
|}&lt;br /&gt;
* This is still subject to revision!  Check back later!&lt;br /&gt;
* *You must bring your own laptop and have an active account to participate&lt;br /&gt;
&lt;br /&gt;
Tune in to our livestream at http://www.twitch.tv/radiofreesimucon to view the GS State of Elanthia and panels!  Other activities will be streamed ad hoc throughout the &#039;Con&lt;br /&gt;
&lt;br /&gt;
===Panel Schedule===&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;Panel Schedule&amp;lt;br&amp;gt;ALL TIMES CST&amp;lt;br&amp;gt;(CENTRAL TIME)&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
!Activity&lt;br /&gt;
!Panelists&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Friday&lt;br /&gt;
| 2:00 PM - 6:00 PM&lt;br /&gt;
|Name&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Saturday&lt;br /&gt;
| 2:00 PM - 6:00 PM&lt;br /&gt;
|Name&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Main Events &amp;amp; Side Quest Announcement===&lt;br /&gt;
&lt;br /&gt;
====SimuCon Main Events: Live Alterations====&lt;br /&gt;
&lt;br /&gt;
Back again this year, there will be two sessions per day on Thursday, Friday, and Saturday where you will be able to sit with a GameMaster and get an alteration done.  Look for posted GM names when our schedule is solidified!&lt;br /&gt;
&lt;br /&gt;
====SimuCon Main Quest: Roarin’ 20’s Themed Casino Night!====&lt;br /&gt;
&lt;br /&gt;
Join us in the main room for an exciting and fun Roarin’ 20’s Costumed (or Casual!) Event as we dive into a Speakeasy to play Craps, Texas Hold ‘em, Roulette, Blackjack, and 3-card Poker!&lt;br /&gt;
Elite Events will be providing this entertainment for us, while Simutronics will be providing the funny money for the games.  There will be prizes and purchases that can be made with your earnings!  Come ready to play!&lt;br /&gt;
&lt;br /&gt;
====SimuCon Side Quests: Jackbox Games====&lt;br /&gt;
During SimuCon, we’ll be hosting a Jackbox Party.  Attendants will enter a raffle to see if they are a player in the game.  We’ll run several rounds this way, and then all the winners will have a head-to-head battle to see who reigns supreme!&lt;br /&gt;
&lt;br /&gt;
We will be using one of the SimuCon Breakout Rooms for this event and anyone not playing gets to be in the audience!&lt;br /&gt;
&lt;br /&gt;
Non-attendees watching on Twitch will also get to be part of the audience!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know what Jackbox Games are?  Here&#039;s a handy link:  [https://www.jackboxgames.com/  Jackbox Games]&lt;br /&gt;
&lt;br /&gt;
====SimuCon Side Quest: D&amp;amp;D====&lt;br /&gt;
Whether you are a seasoned veteran of the game or have never played before, this fun session based in Elanthia is open to all!  There will be a ZERO Session to help you understand the basic mechanics, assign roles, and prepare you for the campaign.&lt;br /&gt;
&lt;br /&gt;
There will be 6 sessions, all running the same one-shot, throughout SimuCon.  This is a sign-up event, which will include a set of dice and several hand-outs.&lt;br /&gt;
&lt;br /&gt;
DragonRealms GMs Mazrian, Irenos, Miskton, Ben, Melindrha, and Gemstone IV GM Thandiwe will each be a Dungeon Master for one of the sessions of this exciting event.  Be sure to sign up for the fun at the Box Office Under SimuCon 2023 for GS Attendees – D&amp;amp;D One-Shot Game!&lt;br /&gt;
&lt;br /&gt;
====SimuCon Side Quest: Sip &amp;amp; Paint====&lt;br /&gt;
Join us for a Sip (BYOB) and Paint session at SimuCon where you will get to paint a Dragon Miniature to bring home with you!  Sit with fellow players and GMs for this engaging experience.&lt;br /&gt;
This is a sign-up event, so be sure to sign up for the fun at the Box Office Under SimuCon 2023 for GS Attendees – Sip and Paint, miniature painting!&lt;br /&gt;
&lt;br /&gt;
====SimuCon Side Quest: Dungeon Mayhem====&lt;br /&gt;
&lt;br /&gt;
Based upon iconic Dungeons and Dragons characters, but with a comical twist, this deck-based game involves beating the other players to be the ultimate winner!&lt;br /&gt;
&lt;br /&gt;
Each game can host 12 players.  Players can pick from either heroes or monsters with choices like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes:&#039;&#039;&#039; Sutha the Skullcrusher (barbarian), Azzan the Mystic (wizard), Lia the Radiant (paladin), Oriax the Clever (rogue), Shapeshifter Jaheira (druid), and Minsc the ranger with his hamster friend Boo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters:&#039;&#039;&#039; Lord Cinderpuff (a banker dragon), Hoots McGoots (circus owlbear), Dr. Tentaculous (therapist mind flayer), Blorp (hungry gelatinous cube), Delilah Deathray (narcissistic beholder), and Mimi LeChaise (a mimic).&lt;br /&gt;
&lt;br /&gt;
For more information on the game, visit:  [https://dnd.wizards.com/products/dungeon-mayhem Dungeon Mayhem]&lt;br /&gt;
&lt;br /&gt;
====SimuCon Side Quest: Spirit Beasts (Gemstone Only)====&lt;br /&gt;
&lt;br /&gt;
Join us on Saturday before the panels start for an in-game session of Spirit Beasts, hosted by players Obelin and Starletdawn.  This session will follow the previous day’s panels of Spirit Beasts hosted by players Obelins and Starletdawn, with a special (remote) guest appearance of GM Auchand.&lt;br /&gt;
&lt;br /&gt;
====SimuCon Side Quest: Once Upon a Time====&lt;br /&gt;
&lt;br /&gt;
Joins us for laughs and creative thinking as we play the Card Game “Once Upon a Time.”  This fun game has everyone working cooperatively to tell a fairytale story, while secretly steering the story towards their own ending.&lt;br /&gt;
&lt;br /&gt;
One person is the Narrator, ensuring that the story flows and the cards are used correctly, while the rest of the players draw, deal, and play storytelling cards.&lt;br /&gt;
&lt;br /&gt;
For more information on the game, visit: [https://www.atlas-games.com/onceuponatime/ Once Upon a Time]&lt;br /&gt;
&lt;br /&gt;
====SimuCon Side Quest: Munchkin Tournament====&lt;br /&gt;
&lt;br /&gt;
Join us for the annual Munchkin Tournament hosted by GS’s GM Mestys!  Take part in this laugh-filled card game and compete against players to become the Munchkin Champion!&lt;br /&gt;
&lt;br /&gt;
Designed for 8 players, though there can be only one in the end, the tournament winner will be given one of the SimuCon character pins for their collection.&lt;br /&gt;
&lt;br /&gt;
For more information on the game, visit: [https://munchkin.game/ Munchkin Game]&lt;br /&gt;
&lt;br /&gt;
====SimuCon Side Quest: Blood on the Clocktower====&lt;br /&gt;
&lt;br /&gt;
During a hellish thunderstorm, a scream echoes through the sleepy town of Ravenswood Bluff. The townsfolk rush to investigate and find the beloved local storyteller has been murdered, their body hanging limp from the clocktower. As blood drips onto the cobblestones below, a realization slowly dawns… a demon has been unleashed, killing by night and taking on a human form by day.&lt;br /&gt;
&lt;br /&gt;
Can good find the demon in time? Or will evil overrun this once peaceful town?&lt;br /&gt;
&lt;br /&gt;
Blood on the Clocktower is a game of murder and mystery, lies and logic, deduction, and deception for five-to-twenty courageous players and one devious storyteller.&lt;br /&gt;
&lt;br /&gt;
For More Info, Visit:  [https://bloodontheclocktower.com/ Blood on the Clocktowe]&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
The below lists are of those people that have mentioned they are attempting to attend the 2023 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Archsenex&lt;br /&gt;
* Azanoth&lt;br /&gt;
* Delindra/Jisandra&lt;br /&gt;
* Dergoatean&lt;br /&gt;
* Desorceri&lt;br /&gt;
* Deza&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Former GM Kveta&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Kalyrra&lt;br /&gt;
* Katie&lt;br /&gt;
* Khyrion&lt;br /&gt;
* Kragdruk&lt;br /&gt;
* Licel&lt;br /&gt;
* Maylan&lt;br /&gt;
* Melivn&lt;br /&gt;
* Naamit&lt;br /&gt;
* Obelin&lt;br /&gt;
* Obsalyn&lt;br /&gt;
* Raelee&lt;br /&gt;
* Rozy&lt;br /&gt;
* Starletdawn&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Treeva&lt;br /&gt;
* Tysong&lt;br /&gt;
* Vhorg/Drekoi&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zhagen&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Blank&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Jirraturd / Rencelas&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Caconym&lt;br /&gt;
* Chris in Billing&lt;br /&gt;
* Flannihan&lt;br /&gt;
* Haliste&lt;br /&gt;
* Haxus&lt;br /&gt;
* Lydil&lt;br /&gt;
* Lyneya&lt;br /&gt;
* Mestys&lt;br /&gt;
* Sindin&lt;br /&gt;
* Skippy&lt;br /&gt;
* Sleken&lt;br /&gt;
* Thandiwe&lt;br /&gt;
* Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges cost $40. Please see the [[SimuCon_2023#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will be handled via the play.net Box Office. Please see the [[SimuCon_2023#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2023 Schedule|2023 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring?===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
===Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES! Pack your bathing suits because the official SimuCon hotel has an outdoor pool! There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any! It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel, Discounted Rate)&#039;&#039;&#039; || onsite || 900 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/event-reservations/reservation-link.mi?id=1671037150079&amp;amp;key=GRP&amp;amp;app=resvlink Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet (Sister Hotel,  next to the Plaza) || onsite || 191 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites || 0.3 miles || 25 Progress Pkwy, St. Louis, MO 63146 || [https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites || 0.7 miles || 12031 Lackland Rd., Saint Louis, MO, 63146 || [https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport || 0.7 miles || 11888 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Fish || Sushi || onsite || 639 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Fuzzy&#039;s Taco Shop || Baja Tacos || onsite || 302 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Kobe Japanese Grill || Japanese/Hibachi || onsite || 645 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| McDonald&#039;s || Fast Food || onsite || 25 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Bread Company || Coffee/Sandwich/Soup || onsite || 147 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Smoothie King || Smoothies || onsite || 324 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Starbucks || Coffee || onsite || 111 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Trainwreck Saloon|| American/Grill|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| O&#039;Fallon Brewery || Beer/American Food || 0.3 mi || 45 Progress Pkwy, Maryland Heights, MO 63043 || http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
| Giola&#039;s Deli || Sandwiches || 0.8 mi || 11855 Adie Rd, Maryland Heights, MO 63043 || https://www.gioiasdeli.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| DD Mau || Vietnamese / Bao || 1.3 mi || 11982 Dorsett Rd, Maryland Heights, MO 63043 || http://www.ddmaustl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Gobble STOP Smokehouse || BBQ Poultry || 2.8 mi || 1227 Castillon Arcade Plaza, Creve Coeur, MO 63141  || http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL || Ramen / Japanese || 3.0 mi|| 11423 Olive Blvd, St. Louis, MO 63141 || http://nudohousestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Dave &amp;amp; Tony&#039;s || Premium Burgers || 3.2 mi|| 12766 Olive Blvd, St. Louis, MO 63146 || http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
| Taqueria Durango || Mexican || 3.5 mi || 10238 Page Ave, Overland, MO || https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria|| Pizza/Italian || 5.4 mi|| 3007 Woodson Rd, Overland, MO 63114 || https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
| Sugarfire Smokehouse|| BBQ || 6.0 mi|| 9200 Olive Blvd, St. Louis, MO 63132 || https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
| Salt + Smoke || BBQ|| 9.0 mi|| 501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| BEAST || BBQ || 17.1 mi || 4156 Manchester Ave, St. Louis, MO 63110 || https://beastbbqstl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Pappy&#039;s Smokehouse || BBQ || 18.7 mi|| 3106 Olive St, St. Louis, MO 63103 || https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bogart&#039;s || BBQ || 20.8 mi || 71627 S 9th St, St. Louis, MO 63104 || https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Broadway Oyster Bar || Cajun|| 23.7 mi || 736 S Broadway, St. Louis, MO 63102 || http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes|| Famous local frozen custard || 21.6 mi || 6726 Chippewa, St. Louis, MO 63109 || http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bombay Food Junkies || Vegan Options || 5.2 mi || 3580 Adie Rd, St Ann, MO 63074 || https://www.bombayfoodjunkies.com/&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Target || 5.9 mi || 12275 St Charles Rock Rd, Bridgeton, MO 63044 || [https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
| Costco || 13.3 mi || 200 Costco Way, St Peters, MO 63376 || [https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
| Schnucks Dorsett (Grocery Store) || 1.5 mi || 2030 Dorsett Rd, Maryland Heights, MO 63043 || [https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
| Gateway Newstands || onsite || 519 W Port Plaza Dr, St. Louis, MO 63146 || https://www.westportstl.com/specialty&lt;br /&gt;
|-&lt;br /&gt;
| Walgreens|| 1.6 mi|| 12509 Dorsett Rd, Maryland Heights, MO 63043 || [https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
| BP Gas Station|| 0.3 mi || 11988 Westline Industrial Dr, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
| ALDI|| 2.6 mi || 11745 Olive Blvd, Creve Coeur, MO 63141 || [https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
| Trader Joe&#039;s || [https://goo.gl/maps/3aV8WLBakaB2 2.4 mi] || 11505 Olive Blvd, Creve Coeur, MO 63141|| [https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;J Liquor || [https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi] || 1914 McKelvey Rd, Maryland Heights, MO 63043 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| The Gateway Arch ||Oh look, it&#039;s the Arch ||200 Washington Ave, St. Louis, MO 63102 || https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
| Busch Stadium ||Cardinals Baseball Stadium ||700 Clark Ave, St. Louis, MO 63102 || https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
| Forest Park ||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112 || https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Zoo ||Free zoo, located inside Forest Park ||Government Dr, St. Louis, MO 63110 || https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Aquarium at Union Station|| Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel || 201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/ &lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Art Museum ||Free art museum, located inside Forest Park ||1 Fine Arts Dr, St. Louis, MO 63110 || https://www.slam.org/&lt;br /&gt;
|-&lt;br /&gt;
| Creve Coeur Lake Park || [https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape || 13725 Marine Ave, St. Louis, MO 63146 || [https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
| The Muny ||Outdoor theater, located inside Forest Park ||1 Theatre Dr, St. Louis, MO 63112 || https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
| Missouri Botanical Gardens ||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 || http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
| Anheuser-Busch St. Louis Brewery ||Main brewery, offers tours ||1200 Lynch St, St. Louis, MO 63118 || https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| City Museum ||Architectural Anomaly/Interactive Art/Climbing Museum ||750 N 16th St, St. Louis, MO 63103 || https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
| Grants Farm ||Free wildlife park with tram tours and free beer ||10501 Gravois Rd, St. Louis, MO 63123 || https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
| The Butterfly House ||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
| Science Center ||Kid-friendly interactive museum, includes IMAX and planetarium ||5050 Oakland Ave, St. Louis, MO 63110 || https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic ||516 S Kirkwood Rd, St. Louis, MO 63122 || https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
| Fox Theatre ||Historic theater, offers tours ||527 NORTH GRAND BLVD., St. Louis, MO 63103 || https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Neighborhoods||Shopping/Nightlife/Exploring||Various || https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
| Live Music Venues||St. Louis is known for its blues and jazz scene ||Various || https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
| Casinos||Gambling ||Various || https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| Cahokia Mounds || Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel || 30 Ramey Street Collinsville, IL 62234 || https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
| A Gathering Place || Massages within walking distance of convention center || 12140 Lackland Rd, St. Louis, MO 63146 || https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
Ticketing is currently handled through the play.net [https://www.play.net/gs4/quests/ Box Office] page. Currently there are 4 offerings for non-attendees and 9 for attendees. To attend in-person, a badge is required and all attendees must display their badge at all times while in the official event rooms. For additional details about each offering, please visit the [https://www.play.net/gs4/news.asp?id=1912 Event Details] page.&lt;br /&gt;
&lt;br /&gt;
===Non-Attendee===&lt;br /&gt;
====#1 Goodie Bag ($40)====&lt;br /&gt;
* 4x RPA orb (account attuned)&lt;br /&gt;
* Chronomage Spheres, 1x per town&lt;br /&gt;
* Urchin Guide, 90 days&lt;br /&gt;
* Adv Guild Vouchers, 20 uses&lt;br /&gt;
* Quest Orb, 1 use&lt;br /&gt;
&lt;br /&gt;
====#2 Friend of the Con Support ($50)====&lt;br /&gt;
Support the &#039;Con even if you can&#039;t make it to STL!&lt;br /&gt;
&lt;br /&gt;
====#3 Friend of the Con Support ($5)====&lt;br /&gt;
Support the &#039;Con even if you can&#039;t make it to STL!&lt;br /&gt;
&lt;br /&gt;
====#4 Extra special item ($40)====&lt;br /&gt;
A unique Spirit Beast available only at SimuCon 2023! (account attuned)&lt;br /&gt;
&lt;br /&gt;
===Attendee===&lt;br /&gt;
====#1 Badge &amp;amp; Goodie-bag ($40)====&lt;br /&gt;
* 4x RPA orb (account attuned)&lt;br /&gt;
* Chronomage Spheres, 1x per town&lt;br /&gt;
* Urchin Guide, 90 days&lt;br /&gt;
* Adv Guild Vouchers, 20 uses&lt;br /&gt;
* Quest Orb, 1 use&lt;br /&gt;
* Special Attendee-only Scripted Item! (account attuned)&lt;br /&gt;
&lt;br /&gt;
====#2 Extra special item ($40)====&lt;br /&gt;
A unique Spirit Beast available only at SimuCon 2023! (account attuned)&lt;br /&gt;
&lt;br /&gt;
====#3 Character Portrait ($250)====&lt;br /&gt;
A rendering of your character, copy to be provided to you and included in your character&#039;s LOOK in game.&lt;br /&gt;
&lt;br /&gt;
Provide your character&#039;s full LOOK description.  Include as much detail as possible to convey to the artist a clear vision of your character.&lt;br /&gt;
&lt;br /&gt;
* You may note one or two items that you want specifically depicted.  If you prefer a certain pose, specify it.&lt;br /&gt;
&lt;br /&gt;
You will be provided with a composite sketch and allowed one round of revision before the final product is completed. Images will be delivered in the following formats:&lt;br /&gt;
* Low res:&amp;lt;br&amp;gt;830x1080 (to fit within the Wiki upload file size limit, if you want to display your image there)&lt;br /&gt;
* High res:&amp;lt;br&amp;gt;2400x3000 pixels. (print size of 8x10)&lt;br /&gt;
&lt;br /&gt;
====#4 Custom Room ($175)====&lt;br /&gt;
Purchaser will work with a GM to create a unique room that will be deployed to all instances of the game.&lt;br /&gt;
&lt;br /&gt;
====#5 D&amp;amp;D One-Shot Game ($5)====&lt;br /&gt;
Participate in one of the Elanthia-themed One-Shot campaigns. You will receive a pouch of dice to play the game with!&lt;br /&gt;
&lt;br /&gt;
====#6 Friend of the Con Support ($50)====&lt;br /&gt;
Support the &#039;Con even more than you already are by attending it in STL!&lt;br /&gt;
&lt;br /&gt;
====#7 Friend of the Con Support ($5)====&lt;br /&gt;
Support the &#039;Con even more than you already are by attending it in STL!&lt;br /&gt;
&lt;br /&gt;
====#8 Lunch with a Gemstone GM ($150)====&lt;br /&gt;
Either participate in the small group lunch on Friday at noon with DR PM Lyneya, GS PM Wyrom, and Simutronics CEO Skippy, and Chris in Billing…. Or share a quiet meal with a GS GM! (Dutch style - each will pay for their own).&lt;br /&gt;
&lt;br /&gt;
====#9 Simu swag ($40)====&lt;br /&gt;
SimuCon Swag Bag containing: &lt;br /&gt;
* SimuCon Notebook&lt;br /&gt;
* SimuCon Pen&lt;br /&gt;
* 17oz Ceramic Mug&lt;br /&gt;
* ... and other items!&lt;br /&gt;
&lt;br /&gt;
====#10 Sip and Paint ($60)====&lt;br /&gt;
Join professional 3D artist Jonathan Bombard as he guides you through an evening of painting your very own beautiful and fearsome adult dragon miniature! Each step will be explained and demonstrated, along with some helpful tips and tricks to bring out the best in your personal dragon.&lt;br /&gt;
&lt;br /&gt;
This price includes a unique to SimuCon 2023 collectible statue only available through the box office, as well as all of the supplies you&#039;ll need to complete your dragon - you just need to bring your own booze! Registered guests who want to get a lot of paint time in may wish to bring a hair dryer, but it is not required. You may also bring your own painting supplies if you wish.&lt;br /&gt;
&lt;br /&gt;
Dragon approximate measurements: 205mm from wingtip to wingtip, 140mm tall, on a base of 100mm&lt;br /&gt;
Sip and paint a 3D miniature Simucon c (205mm x 140mm on a 100mm base) with Jonathan Bombard.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/eTvANvy SimuCon channel] (official Discord server)&lt;br /&gt;
*[https://discord.gg/tZGPPyU Unofficial SimuCon Server] (unofficial SimuCon dedicated Discord server)&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2023_saved_posts&amp;diff=198817</id>
		<title>Rumor Woods/2023 saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2023_saved_posts&amp;diff=198817"/>
		<updated>2023-06-07T06:37:07Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Announcement 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;big&amp;gt;&#039;&#039;&#039;Rumor Woods 2023 Teasers &amp;amp; Announcements&#039;&#039;&#039;&amp;lt;/big&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
=== Announcements ===&lt;br /&gt;
&lt;br /&gt;
==== Announcement 1 ====&lt;br /&gt;
&lt;br /&gt;
Rumor Woods will take place June 16 - 30th in 2023.&lt;br /&gt;
&lt;br /&gt;
This year&#039;s theme is the Rolton vs. the Wolf!&lt;br /&gt;
&lt;br /&gt;
==== Announcement 2 ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Customization System updates&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Player Customization System will be updated for Rumor Woods to also include custom Manna and Major Sanctuaries.  This will allow you to have more than one of each and choose between them at will.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve been working on a new Player Customization System to give players more control and flexibility around things like spell customizations.  The first phase of this system was seen at Ebon Gate last year, where custom death messages became an option for the first time.&lt;br /&gt;
&lt;br /&gt;
The next phase of this system will roll out at the upcoming run of Rumor Woods.  Starting at Rumor Woods, you will be able to unlock and choose between multiple different Major Sanctuary appearances and custom Manna flavors.  These are no longer limited to one per character.  Your existing custom Major Sanctuary or Manna, if any, will also remain available to you under the new system.&lt;br /&gt;
&lt;br /&gt;
More details, including a FAQ: [https://docs.google.com/document/d/15NglvxteyzZXENzQBxn7RaDTbNoB1LwbOCTb7sjFMIc/edit Google Document FAQ Page]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discussion thread:&#039;&#039;&#039; ⁠[https://discord.com/channels/226045346399256576/1113255963294695475 Official - Player Customization]&lt;br /&gt;
&lt;br /&gt;
Special thanks to GM Yusri for getting this system ready for Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
==== Announcement 3 ====&lt;br /&gt;
&lt;br /&gt;
In Honor of the Year of the Rolton and to Herald Rumor Woods, we are pleased to announce a new document:  [[Roltons, Wools, and Cheese of the Land]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki Link:&#039;&#039;&#039;  [[Roltons, Wools, and Cheese of the Land]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wiki Announcement:&#039;&#039;&#039; [[Announcement:_New_Lore_Document_in_Honor_of_Year_of_the_Rolton]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord Forum Discussion:&#039;&#039;&#039; [https://discord.com/channels/226045346399256576/1114390449868771358 Discussion]&lt;br /&gt;
&lt;br /&gt;
==== Announcement 4 ====&lt;br /&gt;
&lt;br /&gt;
[[:category: Rumor Woods|Rumor Woods]] begins 6/16/2023 with the theme the Rolton vs. the Wolf.&lt;br /&gt;
&lt;br /&gt;
We have the following exciting announcements regarding this year&#039;s offerings:&lt;br /&gt;
&lt;br /&gt;
As part of the five-year anniversary, we are making all past rare mounts completely available for anyone to purchase.  Outside of an anniversary event, this will be the last time for many of these animals.&lt;br /&gt;
&lt;br /&gt;
* There will be a flare merchant that will aid you in adding flares to your items.  He will have the following flare tokens available:  common flare tokens for 50 raikhen (fire, cold, lightning, impact, and vacuum), uncommon flare tokens for 50 [[raikhen]] (disintegrate, disruption, unbalance, grapple, acid, plasma, steam, water, air), and rare flare tokens for 50 raikhen (slash, puncture, and crush).&lt;br /&gt;
** As a reminder anything 7x enchanted and lower, with 10 CER or less, that is devoid of combat scripts will be half cost going forward.&lt;br /&gt;
&lt;br /&gt;
* New Pet for Year of the Rolton - Lamb&lt;br /&gt;
* New Document - [[Roltons,_Wools,_and_Cheese_of_the_Land|Roltons, Wools, and Cheeses of the Land]]&lt;br /&gt;
* New Mounts - Roltons, Sheep, and Goats&lt;br /&gt;
* New Horse Nouns -  rouncey, destrier, palfrey, jennet, field hunter, hobby, gaited horse, draught horse, light horse, saddle horse, quarter horse&lt;br /&gt;
* Mount Travel Updates&lt;br /&gt;
** Realm Travel Refreshes at Midnight&lt;br /&gt;
** New Unlock to allow for 2x a day travel&lt;br /&gt;
* Custom Expansion: Sanctuary and Mana Bread now have the ability to have more than 1!  You can now keep access to Multiple Mana Bread Customizations &amp;amp; Major Sanctuary as these have been moved to the same system as Death Message Customs.&lt;br /&gt;
* Mount Containers - Mounts can now wear two containers (max).&lt;br /&gt;
* Private Property Shop - Details Coming Soon &amp;amp; it will be a delayed open.&lt;br /&gt;
* &#039;&#039;&#039;Lofts!&#039;&#039;&#039;  Lofts will be available to be purchased this year.  You must own a stable in order to purchase one.&lt;br /&gt;
* &#039;&#039;&#039;New Stable&#039;&#039;&#039;! [[Brisker&#039;s Cove]] is being added to Fast Travel as its new stables are being released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This year&#039;s Titles&#039;&#039;&#039;&lt;br /&gt;
* 100 (runs) of Rolton - Shepard/ess of the Tranquil Flock&lt;br /&gt;
* 500 (runs) of Rolton - Knight of the Arctic Glade&lt;br /&gt;
* 100 (runs) of Wolf - Protector of the Universal Pack&lt;br /&gt;
* 500 (runs) of Wolf - Knight of the Frigid Timberland&lt;br /&gt;
* If the rolton is Victor, people who ran rolton get Cupbearer of the Divine Fleece&lt;br /&gt;
* If the rolton is Victor, people who ran wolf get Discarded of the Divine Fleece&lt;br /&gt;
* If the wolf is Victor, people who ran wolf get Alpha Among the Ferocious Pack&lt;br /&gt;
* If the wolf is Victor, people who ran rolton get Zeta Among the Ferocious Pack&lt;br /&gt;
&lt;br /&gt;
==== Announcement 5 ====&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Mounts at Rumor Woods&#039;&#039;&#039; &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This year in honor of &#039;&#039;&#039;The Year of the Rolton&#039;&#039;&#039;, we have created ovine mounts for you to enjoy.  The breakdown is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common:&#039;&#039;&#039; ewe, ram, sheep, tup&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncommon:&#039;&#039;&#039; citka, dorper, goat, kish&#039;dal, maedat, piebald koza, rakka, and risthil&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rare:&#039;&#039;&#039; rolton&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, the following can be customized at the ostler to have a Cultural type:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goat:&#039;&#039;&#039;  sea-horned, Myassarian, Paeladri&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rolton:&#039;&#039;&#039; cavelta, Vaslavia, flatfoot, steelhorn, and stoutfoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Please note:&#039;&#039;&#039;  Chanting the culture of your rolton or goat causes that portion to be seen everywhere &amp;quot;rolton&amp;quot; is seen.  For example:  You pet your Vaslavia rolton.&lt;br /&gt;
&lt;br /&gt;
You will be allowed to customize the following items at the ostler:&amp;lt;br&amp;gt;&lt;br /&gt;
Body, Coat, Coat Color, Ears, Eye Color, Eye Quirk, Face, Horn, Horn Quirk, Tail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A note on body and coat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whatever you change on the body of your rolton will change the base 15/15/15 of your rolton and go in the article field.&lt;br /&gt;
Whatever you change on the coat of your rolton will change the base 15/15/15 on your rolton and go in the adjective field.&lt;br /&gt;
&lt;br /&gt;
Options for body will range from fluffy, plump, shaggy, sleek, and thin to all of the new rolton describing nouns found in the Roltons, Wools, and Cheeses of the Lands document.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A note about horns:&#039;&#039;&#039; Females do not have horn or horn quirk options.&lt;br /&gt;
&lt;br /&gt;
==== Announcement 6 ====&lt;br /&gt;
&lt;br /&gt;
This is the tentative shop list for this year&#039;s Rumor Woods Festival.  Please note, one or two items on here may shift or change as the next two weeks before opening unfold.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot; |New Shops&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot; |Refreshed Shops&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reopening Shops&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Last Run Shops&lt;br /&gt;
|- &lt;br /&gt;
|Baaarnyard Bounty	||	Been Shanked Lately?	||	Barn with It	||	Silken Lotus&lt;br /&gt;
|- &lt;br /&gt;
|Bad Wolf Clothing	||	Channeled Affections	||	Born to Adorn	||	Sweetie Pies&lt;br /&gt;
|- &lt;br /&gt;
|Brass Ring, The	||	Charmed, I&#039;m Sure	||	Braid and Mane	||	Fanfare&lt;br /&gt;
|- &lt;br /&gt;
|Clodhoppers	||	Common Weaves	||	Bugs on Parade	||	Kindred Plaid, The&lt;br /&gt;
|- &lt;br /&gt;
|Curio Minds (Potentially Delayed)	||	Container Yourself	||	Can&#039;t Stop That Weaving	||	Tartan Cloth, The&lt;br /&gt;
|- &lt;br /&gt;
|Daily Dip, The (Delayed)	||	Crafter&#039;s Hearth	||	Cervidae Corral	||	&lt;br /&gt;
|- &lt;br /&gt;
|Flanked Bags, The (Potentially Delayed)	||	Earthtones	||	Cloak&#039;N&#039;Mount	||	&lt;br /&gt;
|- &lt;br /&gt;
|Gnomish Gnails	||	Fanfare	||	Cog and Zephyr	||	&lt;br /&gt;
|- &lt;br /&gt;
|Lamb Among Wolves	||	Folded Lotus, The	||	Colorful Carapace, The	||	&lt;br /&gt;
|- &lt;br /&gt;
|Legendairy	||	Gallant Groom, The	||	Couturier&#039;s Retreat	||	&lt;br /&gt;
|- &lt;br /&gt;
|Lofty Affairs (Delayed)	||	Galloping Gait, The	||	Deerner Time	||	&lt;br /&gt;
|- &lt;br /&gt;
|Milkin&#039; It	||	Gemstoned	||	Devote Alloys	||	&lt;br /&gt;
|- &lt;br /&gt;
|Rolton Pens	||	Gift Horse, The	||	Ferocious Eyes	||	&lt;br /&gt;
|- &lt;br /&gt;
|Steaming Mugs (Delayed)	||	Gifts of Atan Irith	||	GemStoned	||	&lt;br /&gt;
|- &lt;br /&gt;
|Vintage Visions (Delayed)	||	Girlybird, The	||	Goin&#039; Stag	||	&lt;br /&gt;
|- &lt;br /&gt;
|Whirl and Twirl	||	Greater of Two Weevils, The	||	Grand Stables	||&lt;br /&gt;
|-&lt;br /&gt;
|	||	Holy Sheaths	||	Horn and Mane	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Horsing Around	||	ImPressions	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Kindred Plaid, The	||	Irons in the Fire	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Lesser of Two Weevils, The	||	Knight Way, The	||	|- &lt;br /&gt;
|- &lt;br /&gt;
|	||	Off the Chain	||	Leaping Leezards	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	On the Wing	||	Lizard Nest, The	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Peaked Interest	||	Lizard Vivarium	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Poiret &amp;amp; Company, Salesroom	||	Notcher Style	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Quit Stallin&#039;	||	Obsidian Raiment	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Robes of Resistance	||	Of Sand and Rain	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Roundabout Racers	||	Ostler&#039;s Den	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Silken Lotus, the	||	Pigments of Memory	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Spirits Within	||	Purls of Wisdom	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Sweetie Pies	||	Rollin&#039; In The Greens	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Tartan Cloth, The	||	Saddle Me Up	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Tempered Threads	||	Tiu &amp;amp; Qaiteke	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Tinkers Toys	||	Tortoise Enclosure	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Trim and Polish	||	View from a Stag	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Unfurling Battle	||		||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Vaunt It and Flaunt It	||		||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	What Remains	||		||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Woodn&#039;t Yew	||		||	&lt;br /&gt;
|}&lt;br /&gt;
=== Teasers ===&lt;br /&gt;
&lt;br /&gt;
==== Teaser 1====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Sound Charm Gadgets&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finding the charms that you make with your [[Charm_Contraption|Charmtraptions]] just a little dull?  Look no further than the Sound Charm Gadget, a new item debuting at Rumor Woods this year.  Toss in a basic charm, select your sound, adjust the sound&#039;s adjective, and RUB to infuse the noise into the charm.&lt;br /&gt;
&lt;br /&gt;
Off the shelf, the Sound Charm Gadgets come with 5 default Sound Adjectives and 5 default Sound Design Templates.  Like the Charmtraption, you can unlock Custom Sound Adjective and Custom Design Template slots that can be altered at a merchant.  It also requires Lightning magic (or iron/silver wands) to function.&lt;br /&gt;
&lt;br /&gt;
==== Teaser 2====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Clodhoppers&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Found at Clodhoppers, this contraption will turn unscripted cloth or leather material (weighing 3 lbs or less) into cobbling uppers!&lt;br /&gt;
&lt;br /&gt;
G&amp;gt;glance&amp;lt;br&amp;gt;&lt;br /&gt;
You glance down to see a pearl-inlaid red oak box in your right hand and a piece of wrinkled cotton in your left hand.&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;gt;put cotton in my box&amp;lt;br&amp;gt;&lt;br /&gt;
You place your wrinkled cotton inside your red oak box.&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;gt;turn my box&amp;lt;br&amp;gt;&lt;br /&gt;
You turn a dial on the side of your red oak box and set it for &amp;quot;lace.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;gt;push my box&amp;lt;br&amp;gt;&lt;br /&gt;
Snipping sounds emanate from your red oak box and it vibrates lightly.  After a few moments, the box feels lighter.&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;gt;get lace in my box&amp;lt;br&amp;gt;&lt;br /&gt;
You remove a roll of lace from in your red oak box.&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;gt;look my lace&amp;lt;br&amp;gt;&lt;br /&gt;
The lace has been carefully prepared to be used for creating uppers for quality footwear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FAQs:&lt;br /&gt;
&lt;br /&gt;
PRESETS for cloth:  bourde, brocade, canvas, chainsil, cotton, damask, faille, flyrsilk, jacquard, lace, linen, marbrinus, paeline, sailcloth, satin, silk, tapestry, tweed, velvet, wool&lt;br /&gt;
&lt;br /&gt;
PRESETS for leather: bazan, buckskin, calfskin, chamois, cowhide, cordovan, deerskin, doeskin, eelskin, goatskin, kidskin, lambskin, leather, nubuck, oxhide, pigskin, shagreen, sheepskin, snakeskin, suede&lt;br /&gt;
&lt;br /&gt;
The created cobbling upper does not retain any of the existing details of the donated fabric (color, show, bedazzlements).  The new item will be &amp;quot;a roll of (material).&lt;br /&gt;
&lt;br /&gt;
The created cobbling upper can be decorated using your silk screen press or leatherworking tool from EG!  You can add up to 3 custom settings for materials (no rare or limited-release materials allowed).&lt;br /&gt;
&lt;br /&gt;
You can charge the contraption with diamonds.  Otherwise, find a cobbling merchant who can add charges for you.&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=197485</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=197485"/>
		<updated>2023-05-19T00:03:34Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving and Thriving in Zul Logoth&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town, then discover more as you track down rare items of the mountains.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sister Rivienne is seeking fresh specimens for her icthyological studies, and she is willing to pay! Rivienne will distribute notices and explain the rules at this time.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Chalcedony Tunnel (lich #9415)        &lt;br /&gt;
|Siggurd&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Silver prizes awarded for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Brokkrsten&lt;br /&gt;
|Guess the correct value of the note and the note is yours!   &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Merchant Visit&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)      &lt;br /&gt;
|&lt;br /&gt;
|Merchant will be available to work on lightening and deepening for as many people as possible.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Closing&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|Last chance to turn in your catches!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Festival Close&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Dance til the end as we say farewell with gift bags for our guests. And a fireworks display!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=197484</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=197484"/>
		<updated>2023-05-19T00:02:16Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul and Thriving in Zul Logoth&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town, then discover more as you track down rare items of the mountains.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sister Rivienne is seeking fresh specimens for her icthyological studies, and she is willing to pay! Rivienne will distribute notices and explain the rules at this time.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Chalcedony Tunnel (lich #9415)        &lt;br /&gt;
|Siggurd&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Silver prizes awarded for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Brokkrsten&lt;br /&gt;
|Guess the correct value of the note and the note is yours!   &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Merchant Visit&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)      &lt;br /&gt;
|&lt;br /&gt;
|Merchant will be available to work on lightening and deepening for as many people as possible.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Closing&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|Last chance to turn in your catches!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Festival Close&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Dance til the end as we say farewell with gift bags for our guests. And a fireworks display!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=197483</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=197483"/>
		<updated>2023-05-19T00:01:06Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Schedule of Events (All Times Eastern) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul and Thriving in Zul Logoth.&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town, then discover more as you track down rare items of the mountains.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sister Rivienne is seeking fresh specimens for her icthyological studies, and she is willing to pay! Rivienne will distribute notices and explain the rules at this time.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Chalcedony Tunnel (lich #9415)        &lt;br /&gt;
|Siggurd&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Silver prizes awarded for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Brokkrsten&lt;br /&gt;
|Guess the correct value of the note and the note is yours!   &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Merchant Visit&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)      &lt;br /&gt;
|&lt;br /&gt;
|Merchant will be available to work on lightening and deepening for as many people as possible.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Closing&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|Last chance to turn in your catches!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Festival Close&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Dance til the end as we say farewell with gift bags for our guests. And a fireworks display!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=197482</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=197482"/>
		<updated>2023-05-18T23:59:42Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Schedule of Events (All Times Eastern) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul and Thriving in Zul Logoth.&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town, then discover more as you track down town specific missing items.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sister Rivienne is seeking fresh specimens for her icthyological studies, and she is willing to pay! Rivienne will distribute notices and explain the rules at this time.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Chalcedony Tunnel (lich #9415)        &lt;br /&gt;
|Siggurd&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Silver prizes awarded for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Brokkrsten&lt;br /&gt;
|Guess the correct value of the note and the note is yours!   &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Merchant Visit&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)      &lt;br /&gt;
|&lt;br /&gt;
|Merchant will be available to work on lightening and deepening for as many people as possible.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Closing&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|Last chance to turn in your catches!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Festival Close&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Dance til the end as we say farewell with gift bags for our guests. And a fireworks display!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=197030</id>
		<title>BeardBugs Beard Clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=197030"/>
		<updated>2023-05-17T11:37:25Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;BeardBugs Beard Clip&#039;&#039;&#039; is a beard clip that utilizes bugs caught with [[Bugs on Parade]] jars to customize them. They were sold at the shop [[EHShop:Don&#039;t_Bug_Me!|Don&#039;t Bug Me!]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You take a closer look at a tarnished silver beard clip.&lt;br /&gt;
You analyze the silver beard clip and sense that the creator has provided the following information:&lt;br /&gt;
                                 ~ BeardBugs Beard Clip ~&lt;br /&gt;
  Feeling lonely?  While holding a paper bug captured with the Bugs on Parade Bug Jar&lt;br /&gt;
  and holding or wearing your silver beard clip, NUDGE the clip to always have a friend close by.&lt;br /&gt;
&lt;br /&gt;
  Verbs: WEAR, REMOVE, PINCH, NUDGE&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clip may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | NUDGE&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Bug&lt;br /&gt;
| With a gentle prod of your index finger, you patiently encourage a white-webbed nacreous teal scarab to squeeze through a smooth opening on the back of your veil-iron beard clip.  You give a slight nod of satisfaction as the scarab settles into its snug, little home.&lt;br /&gt;
| With a gentle prod of his index finger, XXX patiently encourages a white-webbed nacreous teal scarab to squeeze through a smooth opening on the back of the veil-iron beard clip that he is holding.  He soon gives a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| There is already a bug living in there.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PINCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| Giving your veil-iron beard clip a gentle *tap, tap, tap* against your palm, you encourage a tiny lucent blue ghost firefly to emerge from a smooth opening on the back of the clip.  Releasing a well-aimed puff of air from your pursed lips, you watch with satisfaction as the firefly drops smoothly and without harm into your awaiting hand.&lt;br /&gt;
| Giving his veil-iron beard clip a gentle *tap, tap, tap* against his palm, XXX encourages a tiny lucent blue ghost firefly to emerge from a smooth opening on the back of the clip.  Releasing a well-aimed puff of air from his pursed lips, he nods in satisfaction as the firefly drops smoothly and without harm into his awaiting hand.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | REMOVE&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You nimbly unfasten the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath your chin.  You comb your fingers through the liberated section of your beard and give your chin a wee bit of a scratch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX nimbly unfastens the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath his chin.  Combing his fingers loosely through the liberated section of his beard, he gives his chin a wee bit of a scratch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | WEAR&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pry open the prong-laden aperture of your veil-iron beard clip and position it just so around the gathered hair beneath your chin.  You fasten the clasp with a firm and audible **CLICK,** corralling the length of your beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX pries open the prong-laden aperture of his veil-iron beard clip and positions it around the gathered hair beneath his chin.  He fastens the clasp with a firm and audible **CLICK,** corralling the length of his beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PUSH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stroke your fingers almost absently through your beard and wind a few straggling hairs around your finger, flipping the ends into a tiny curl.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX strokes his fingers through his beard and winds a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| Stroking your fingers almost absently through your beard, you feel the tiniest movements as your facial pet snuggles in deeper.  Winding a few straggling hairs around your finger, you flip the ends into a tiny curl.&lt;br /&gt;
| As XXX strokes his fingers through his beard, you notice an almost imperceptible movement from within his facial hair.  He finishes by winding a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | TURN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You release the cover over a small dial on the back of your veil-iron beard clip.  You give it a spin toward the image of a turtle, hoping that might slow down the activities of your little beard-dwelling companion.  Satisfied, you snap the tiny dial cover back in place.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | SPIN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You release the cover over a small dial on the back of your veil-iron beard clip.  You give it a spin toward the image of a rabbit, hoping that might speed up the activities of your little beard-dwelling companion.  Satisfied, you snap the tiny dial cover back in place.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | CLENCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your fingers around a small section of your beard.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX clenches his fingers around a small section of his beard.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You clench your fingers around a small section of your beard, trying in vain to grab the pesky creature tickling your chin.  The wary firefly easily evades your attempt at capture.&lt;br /&gt;
| XXX clenches his fingers around a small section of his beard as though grabbing at something unseen within.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PROD&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You prod with one finger above, below, and beside your veil-iron beard clip.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX prods his index finger above, below, and beside his veil-iron beard clip.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You prod with one finger above, below, and beside your veil-iron beard clip, annoying the firefly living there.  A flurry of motion erupts below your chin as the firefly burrows in deeper.&lt;br /&gt;
| XXX prods his index finger above, below, and beside his veil-iron beard clip.  You see a quick flurry of motion from the firefly, which disappears as abruptly as it surfaced.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PULL&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give a steady pull through the hairs at the base of your chin.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX gives a steady pull through the hairs at the base of his chin.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You give a steady pull through the hairs at the base of your chin, causing the unsuspecting blue ghost firefly to land in the palm of your hand.  It races across the back of your hand and down one curled finger, quickly launching itself back into the recesses of your beard.&lt;br /&gt;
| XXX gives a steady pull through the hairs at the base of his chin, causing an unsuspecting blue ghost firefly to land in the palm of his hand.  Racing across the back of his hand and down one curled finger, the firefly launches itself back into the recesses of XXX&#039;s beard.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beard clips&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLENCH&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= NUDGE&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= PROD&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= REMOVE&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= TURN&lt;br /&gt;
|verb10= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambient Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;First Person View:&amp;lt;/b&amp;gt; A tiny lucent blue ghost firefly emerges lazily from within your facial hair.  It tentatively pokes its head out and surveys the surroundings.  Apparently dissatisfied, it burrows back within its hirsute home.&lt;br /&gt;
&amp;lt;b&amp;gt;Third Person View:&amp;lt;/b&amp;gt; A tiny lucent blue ghost firefly emerges lazily from within XXX&#039;s facial hair.  The curious firefly tentatively pokes its head out and surveys the surroundings.  Apparently dissatisfied, it burrows back within its hirsute home.&lt;br /&gt;
&amp;lt;b&amp;gt;First Person View:&amp;lt;/b&amp;gt; A tiny lucent blue ghost firefly extricates itself from the depths of your beard.  It sets out across the vast expanse of your facial hair like a mountain goat traversing the Dragonspine.  Despite a few slips and missteps, it perseveres until reaching the other side where it triumphantly burrows its way down in once again.&lt;br /&gt;
&amp;lt;b&amp;gt;Third Person View:&amp;lt;/b&amp;gt; A tiny lucent blue ghost firefly extricates itself from the depths of XXX&#039;s beard.  It sets out across the vast expanse of his facial hair like a mountain goat traversing the Dragonspine.  Despite a few slips and missteps, it perseveres until reaching the other side where it triumphantly burrows its way down in once again.&lt;br /&gt;
&amp;lt;b&amp;gt;First Person View:&amp;lt;/b&amp;gt; Your blue ghost firefly suddenly grows restless, detangling itself from your beard and making its way up, up, up across your face.  The tickling sensation traversing your bare skin makes you reach up in vain to grab it.  The firefly simply reverses course and nestles back down beside your veil-iron beard clip once again.&lt;br /&gt;
&amp;lt;b&amp;gt;Third Person View:&amp;lt;/b&amp;gt; A tiny lucent blue ghost firefly suddenly grows restless and detangles itself from XXX&#039;s beard.  It makes its way up, up, up to traverse the bare skin of XXX&#039;s  face.  He reaches up quickly as though to catch the annoying critter, but the firefly simply reverses course and nestles back down into his facial hair once again.&lt;br /&gt;
&amp;lt;b&amp;gt;First Person View:&amp;lt;/b&amp;gt; Movement within your facial hair lets you know your small firefly is awake.  You give a few gentle strokes beneath your chin to say &amp;quot;Hello.&amp;quot;&lt;br /&gt;
&amp;lt;b&amp;gt;Third Person View:&amp;lt;/b&amp;gt; You notice a brief flutter of the hairs across XXX&#039;s beard.  He spends a moment stroking his palm gently beneath his chin.&lt;br /&gt;
&amp;lt;b&amp;gt;First Person View:&amp;lt;/b&amp;gt; An unidentifiable pain like a sudden pinch from deep within your beard lets you know the tiny inhabitant of your veil-iron beard clip is not having a good day.&lt;br /&gt;
&amp;lt;b&amp;gt;Third Person View:&amp;lt;/b&amp;gt; A slight wince crosses XXX&#039;s face as he gives a light tug of his beard.&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=197029</id>
		<title>BeardBugs Beard Clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=197029"/>
		<updated>2023-05-17T11:34:18Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Ambient Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;BeardBugs Beard Clip&#039;&#039;&#039; is a beard clip that utilizes bugs caught with [[Bugs on Parade]] jars to customize them. They were sold at the shop [[EHShop:Don&#039;t_Bug_Me!|Don&#039;t Bug Me!]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You take a closer look at a tarnished silver beard clip.&lt;br /&gt;
You analyze the silver beard clip and sense that the creator has provided the following information:&lt;br /&gt;
                                 ~ BeardBugs Beard Clip ~&lt;br /&gt;
  Feeling lonely?  While holding a paper bug captured with the Bugs on Parade Bug Jar&lt;br /&gt;
  and holding or wearing your silver beard clip, NUDGE the clip to always have a friend close by.&lt;br /&gt;
&lt;br /&gt;
  Verbs: WEAR, REMOVE, PINCH, NUDGE&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clip may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | NUDGE&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Bug&lt;br /&gt;
| With a gentle prod of your index finger, you patiently encourage a white-webbed nacreous teal scarab to squeeze through a smooth opening on the back of your veil-iron beard clip.  You give a slight nod of satisfaction as the scarab settles into its snug, little home.&lt;br /&gt;
| With a gentle prod of his index finger, XXX patiently encourages a white-webbed nacreous teal scarab to squeeze through a smooth opening on the back of the veil-iron beard clip that he is holding.  He soon gives a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| With a gentle prod of your index finger, you patiently encourage a tiny lucent blue ghost firefly to squeeze through a smooth opening on the back of your veil-iron beard clip.  You give a slight nod of satisfaction as the firefly settles into its snug, little home.&lt;br /&gt;
| With a gentle prod of his index finger, XXX patiently encourages a tiny lucent blue ghost firefly to squeeze through a smooth opening on the back of the veil-iron beard clip that he is wearing.  He soon gives a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PINCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| Giving your veil-iron beard clip a gentle *tap, tap, tap* against your palm, you encourage a tiny lucent blue ghost firefly to emerge from a smooth opening on the back of the clip.  Releasing a well-aimed puff of air from your pursed lips, you watch with satisfaction as the firefly drops smoothly and without harm into your awaiting hand.&lt;br /&gt;
| Giving his veil-iron beard clip a gentle *tap, tap, tap* against his palm, XXX encourages a tiny lucent blue ghost firefly to emerge from a smooth opening on the back of the clip.  Releasing a well-aimed puff of air from his pursed lips, he nods in satisfaction as the firefly drops smoothly and without harm into his awaiting hand.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | REMOVE&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You nimbly unfasten the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath your chin.  You comb your fingers through the liberated section of your beard and give your chin a wee bit of a scratch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX nimbly unfastens the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath his chin.  Combing his fingers loosely through the liberated section of his beard, he gives his chin a wee bit of a scratch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | WEAR&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pry open the prong-laden aperture of your veil-iron beard clip and position it just so around the gathered hair beneath your chin.  You fasten the clasp with a firm and audible **CLICK,** corralling the length of your beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX pries open the prong-laden aperture of his veil-iron beard clip and positions it around the gathered hair beneath his chin.  He fastens the clasp with a firm and audible **CLICK,** corralling the length of his beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PUSH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stroke your fingers almost absently through your beard and wind a few straggling hairs around your finger, flipping the ends into a tiny curl.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX strokes his fingers through his beard and winds a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| Stroking your fingers almost absently through your beard, you feel the tiniest movements as your facial pet snuggles in deeper.  Winding a few straggling hairs around your finger, you flip the ends into a tiny curl.&lt;br /&gt;
| As XXX strokes his fingers through his beard, you notice an almost imperceptible movement from within his facial hair.  He finishes by winding a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | TURN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You release the cover over a small dial on the back of your veil-iron beard clip.  You give it a spin toward the image of a turtle, hoping that might slow down the activities of your little beard-dwelling companion.  Satisfied, you snap the tiny dial cover back in place.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | SPIN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You release the cover over a small dial on the back of your veil-iron beard clip.  You give it a spin toward the image of a rabbit, hoping that might speed up the activities of your little beard-dwelling companion.  Satisfied, you snap the tiny dial cover back in place.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | CLENCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your fingers around a small section of your beard.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX clenches his fingers around a small section of his beard.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You clench your fingers around a small section of your beard, trying in vain to grab the pesky creature tickling your chin.  The wary firefly easily evades your attempt at capture.&lt;br /&gt;
| XXX clenches his fingers around a small section of his beard as though grabbing at something unseen within.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PROD&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You prod with one finger above, below, and beside your veil-iron beard clip.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX prods his index finger above, below, and beside his veil-iron beard clip.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You prod with one finger above, below, and beside your veil-iron beard clip, annoying the firefly living there.  A flurry of motion erupts below your chin as the firefly burrows in deeper.&lt;br /&gt;
| XXX prods his index finger above, below, and beside his veil-iron beard clip.  You see a quick flurry of motion from the firefly, which disappears as abruptly as it surfaced.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PULL&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give a steady pull through the hairs at the base of your chin.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX gives a steady pull through the hairs at the base of his chin.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You give a steady pull through the hairs at the base of your chin, causing the unsuspecting blue ghost firefly to land in the palm of your hand.  It races across the back of your hand and down one curled finger, quickly launching itself back into the recesses of your beard.&lt;br /&gt;
| XXX gives a steady pull through the hairs at the base of his chin, causing an unsuspecting blue ghost firefly to land in the palm of his hand.  Racing across the back of his hand and down one curled finger, the firefly launches itself back into the recesses of XXX&#039;s beard.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beard clips&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLENCH&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= NUDGE&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= PROD&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= REMOVE&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= TURN&lt;br /&gt;
|verb10= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambient Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;First Person View:&amp;lt;/b&amp;gt; A tiny lucent blue ghost firefly emerges lazily from within your facial hair.  It tentatively pokes its head out and surveys the surroundings.  Apparently dissatisfied, it burrows back within its hirsute home.&lt;br /&gt;
&amp;lt;b&amp;gt;Third Person View:&amp;lt;/b&amp;gt; A tiny lucent blue ghost firefly emerges lazily from within XXX&#039;s facial hair.  The curious firefly tentatively pokes its head out and surveys the surroundings.  Apparently dissatisfied, it burrows back within its hirsute home.&lt;br /&gt;
&amp;lt;b&amp;gt;First Person View:&amp;lt;/b&amp;gt; A tiny lucent blue ghost firefly extricates itself from the depths of your beard.  It sets out across the vast expanse of your facial hair like a mountain goat traversing the Dragonspine.  Despite a few slips and missteps, it perseveres until reaching the other side where it triumphantly burrows its way down in once again.&lt;br /&gt;
&amp;lt;b&amp;gt;Third Person View:&amp;lt;/b&amp;gt; A tiny lucent blue ghost firefly extricates itself from the depths of XXX&#039;s beard.  It sets out across the vast expanse of his facial hair like a mountain goat traversing the Dragonspine.  Despite a few slips and missteps, it perseveres until reaching the other side where it triumphantly burrows its way down in once again.&lt;br /&gt;
&amp;lt;b&amp;gt;First Person View:&amp;lt;/b&amp;gt; Your blue ghost firefly suddenly grows restless, detangling itself from your beard and making its way up, up, up across your face.  The tickling sensation traversing your bare skin makes you reach up in vain to grab it.  The firefly simply reverses course and nestles back down beside your veil-iron beard clip once again.&lt;br /&gt;
&amp;lt;b&amp;gt;Third Person View:&amp;lt;/b&amp;gt; A tiny lucent blue ghost firefly suddenly grows restless and detangles itself from XXX&#039;s beard.  It makes its way up, up, up to traverse the bare skin of XXX&#039;s  face.  He reaches up quickly as though to catch the annoying critter, but the firefly simply reverses course and nestles back down into his facial hair once again.&lt;br /&gt;
&amp;lt;b&amp;gt;First Person View:&amp;lt;/b&amp;gt; Movement within your facial hair lets you know your small firefly is awake.  You give a few gentle strokes beneath your chin to say &amp;quot;Hello.&amp;quot;&lt;br /&gt;
&amp;lt;b&amp;gt;Third Person View:&amp;lt;/b&amp;gt; You notice a brief flutter of the hairs across XXX&#039;s beard.  He spends a moment stroking his palm gently beneath his chin.&lt;br /&gt;
&amp;lt;b&amp;gt;First Person View:&amp;lt;/b&amp;gt; An unidentifiable pain like a sudden pinch from deep within your beard lets you know the tiny inhabitant of your veil-iron beard clip is not having a good day.&lt;br /&gt;
&amp;lt;b&amp;gt;Third Person View:&amp;lt;/b&amp;gt; A slight wince crosses XXX&#039;s face as he gives a light tug of his beard.&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=197028</id>
		<title>BeardBugs Beard Clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=197028"/>
		<updated>2023-05-17T11:30:06Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;BeardBugs Beard Clip&#039;&#039;&#039; is a beard clip that utilizes bugs caught with [[Bugs on Parade]] jars to customize them. They were sold at the shop [[EHShop:Don&#039;t_Bug_Me!|Don&#039;t Bug Me!]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You take a closer look at a tarnished silver beard clip.&lt;br /&gt;
You analyze the silver beard clip and sense that the creator has provided the following information:&lt;br /&gt;
                                 ~ BeardBugs Beard Clip ~&lt;br /&gt;
  Feeling lonely?  While holding a paper bug captured with the Bugs on Parade Bug Jar&lt;br /&gt;
  and holding or wearing your silver beard clip, NUDGE the clip to always have a friend close by.&lt;br /&gt;
&lt;br /&gt;
  Verbs: WEAR, REMOVE, PINCH, NUDGE&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clip may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | NUDGE&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Bug&lt;br /&gt;
| With a gentle prod of your index finger, you patiently encourage a white-webbed nacreous teal scarab to squeeze through a smooth opening on the back of your veil-iron beard clip.  You give a slight nod of satisfaction as the scarab settles into its snug, little home.&lt;br /&gt;
| With a gentle prod of his index finger, XXX patiently encourages a white-webbed nacreous teal scarab to squeeze through a smooth opening on the back of the veil-iron beard clip that he is holding.  He soon gives a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| With a gentle prod of your index finger, you patiently encourage a tiny lucent blue ghost firefly to squeeze through a smooth opening on the back of your veil-iron beard clip.  You give a slight nod of satisfaction as the firefly settles into its snug, little home.&lt;br /&gt;
| With a gentle prod of his index finger, XXX patiently encourages a tiny lucent blue ghost firefly to squeeze through a smooth opening on the back of the veil-iron beard clip that he is wearing.  He soon gives a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PINCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| Giving your veil-iron beard clip a gentle *tap, tap, tap* against your palm, you encourage a tiny lucent blue ghost firefly to emerge from a smooth opening on the back of the clip.  Releasing a well-aimed puff of air from your pursed lips, you watch with satisfaction as the firefly drops smoothly and without harm into your awaiting hand.&lt;br /&gt;
| Giving his veil-iron beard clip a gentle *tap, tap, tap* against his palm, XXX encourages a tiny lucent blue ghost firefly to emerge from a smooth opening on the back of the clip.  Releasing a well-aimed puff of air from his pursed lips, he nods in satisfaction as the firefly drops smoothly and without harm into his awaiting hand.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | REMOVE&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You nimbly unfasten the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath your chin.  You comb your fingers through the liberated section of your beard and give your chin a wee bit of a scratch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX nimbly unfastens the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath his chin.  Combing his fingers loosely through the liberated section of his beard, he gives his chin a wee bit of a scratch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | WEAR&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pry open the prong-laden aperture of your veil-iron beard clip and position it just so around the gathered hair beneath your chin.  You fasten the clasp with a firm and audible **CLICK,** corralling the length of your beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX pries open the prong-laden aperture of his veil-iron beard clip and positions it around the gathered hair beneath his chin.  He fastens the clasp with a firm and audible **CLICK,** corralling the length of his beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PUSH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stroke your fingers almost absently through your beard and wind a few straggling hairs around your finger, flipping the ends into a tiny curl.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX strokes his fingers through his beard and winds a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| Stroking your fingers almost absently through your beard, you feel the tiniest movements as your facial pet snuggles in deeper.  Winding a few straggling hairs around your finger, you flip the ends into a tiny curl.&lt;br /&gt;
| As XXX strokes his fingers through his beard, you notice an almost imperceptible movement from within his facial hair.  He finishes by winding a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | TURN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You release the cover over a small dial on the back of your veil-iron beard clip.  You give it a spin toward the image of a turtle, hoping that might slow down the activities of your little beard-dwelling companion.  Satisfied, you snap the tiny dial cover back in place.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | SPIN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You release the cover over a small dial on the back of your veil-iron beard clip.  You give it a spin toward the image of a rabbit, hoping that might speed up the activities of your little beard-dwelling companion.  Satisfied, you snap the tiny dial cover back in place.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | CLENCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your fingers around a small section of your beard.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX clenches his fingers around a small section of his beard.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You clench your fingers around a small section of your beard, trying in vain to grab the pesky creature tickling your chin.  The wary firefly easily evades your attempt at capture.&lt;br /&gt;
| XXX clenches his fingers around a small section of his beard as though grabbing at something unseen within.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PROD&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You prod with one finger above, below, and beside your veil-iron beard clip.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX prods his index finger above, below, and beside his veil-iron beard clip.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You prod with one finger above, below, and beside your veil-iron beard clip, annoying the firefly living there.  A flurry of motion erupts below your chin as the firefly burrows in deeper.&lt;br /&gt;
| XXX prods his index finger above, below, and beside his veil-iron beard clip.  You see a quick flurry of motion from the firefly, which disappears as abruptly as it surfaced.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PULL&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give a steady pull through the hairs at the base of your chin.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX gives a steady pull through the hairs at the base of his chin.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You give a steady pull through the hairs at the base of your chin, causing the unsuspecting blue ghost firefly to land in the palm of your hand.  It races across the back of your hand and down one curled finger, quickly launching itself back into the recesses of your beard.&lt;br /&gt;
| XXX gives a steady pull through the hairs at the base of his chin, causing an unsuspecting blue ghost firefly to land in the palm of his hand.  Racing across the back of his hand and down one curled finger, the firefly launches itself back into the recesses of XXX&#039;s beard.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beard clips&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLENCH&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= NUDGE&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= PROD&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= REMOVE&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= TURN&lt;br /&gt;
|verb10= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambient Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;First Person View:&amp;lt;/b&amp;gt; A tiny lucent blue ghost firefly emerges lazily from within your facial hair.  It tentatively pokes its head out and surveys the surroundings.  Apparently dissatisfied, it burrows back within its hirsute home.&lt;br /&gt;
&amp;lt;b&amp;gt;Third Person View:&amp;lt;/b&amp;gt; A tiny lucent blue ghost firefly emerges lazily from within XXX&#039;s facial hair.  The curious firefly tentatively pokes its head out and surveys the surroundings.  Apparently dissatisfied, it burrows back within its hirsute home.&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=197027</id>
		<title>BeardBugs Beard Clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=197027"/>
		<updated>2023-05-17T11:09:36Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;BeardBugs Beard Clip&#039;&#039;&#039; is a beard clip that utilizes bugs caught with [[Bugs on Parade]] jars to customize them. They were sold at the shop [[EHShop:Don&#039;t_Bug_Me!|Don&#039;t Bug Me!]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You take a closer look at a tarnished silver beard clip.&lt;br /&gt;
You analyze the silver beard clip and sense that the creator has provided the following information:&lt;br /&gt;
                                 ~ BeardBugs Beard Clip ~&lt;br /&gt;
  Feeling lonely?  While holding a paper bug captured with the Bugs on Parade Bug Jar&lt;br /&gt;
  and holding or wearing your silver beard clip, NUDGE the clip to always have a friend close by.&lt;br /&gt;
&lt;br /&gt;
  Verbs: WEAR, REMOVE, PINCH, NUDGE&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clip may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | NUDGE&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Bug&lt;br /&gt;
| With a gentle prod of your index finger, you patiently encourage a white-webbed nacreous teal scarab to squeeze through a smooth opening on the back of your veil-iron beard clip.  You give a slight nod of satisfaction as the scarab settles into its snug, little home.&lt;br /&gt;
| With a gentle prod of his index finger, XXX patiently encourages a white-webbed nacreous teal scarab to squeeze through a smooth opening on the back of the veil-iron beard clip that he is holding.  He soon gives a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| With a gentle prod of your index finger, you patiently encourage a tiny lucent blue ghost firefly to squeeze through a smooth opening on the back of your veil-iron beard clip.  You give a slight nod of satisfaction as the firefly settles into its snug, little home.&lt;br /&gt;
| With a gentle prod of his index finger, XXX patiently encourages a tiny lucent blue ghost firefly to squeeze through a smooth opening on the back of the veil-iron beard clip that he is wearing.  He soon gives a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PINCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| Giving your veil-iron beard clip a gentle *tap, tap, tap* against your palm, you encourage a tiny lucent blue ghost firefly to emerge from a smooth opening on the back of the clip.  Releasing a well-aimed puff of air from your pursed lips, you watch with satisfaction as the firefly drops smoothly and without harm into your awaiting hand.&lt;br /&gt;
| Giving his veil-iron beard clip a gentle *tap, tap, tap* against his palm, XXX encourages a tiny lucent blue ghost firefly to emerge from a smooth opening on the back of the clip.  Releasing a well-aimed puff of air from his pursed lips, he nods in satisfaction as the firefly drops smoothly and without harm into his awaiting hand.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | REMOVE&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You nimbly unfasten the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath your chin.  You comb your fingers through the liberated section of your beard and give your chin a wee bit of a scratch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX nimbly unfastens the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath his chin.  Combing his fingers loosely through the liberated section of his beard, he gives his chin a wee bit of a scratch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | WEAR&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pry open the prong-laden aperture of your veil-iron beard clip and position it just so around the gathered hair beneath your chin.  You fasten the clasp with a firm and audible **CLICK,** corralling the length of your beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX pries open the prong-laden aperture of his veil-iron beard clip and positions it around the gathered hair beneath his chin.  He fastens the clasp with a firm and audible **CLICK,** corralling the length of his beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PUSH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stroke your fingers almost absently through your beard and wind a few straggling hairs around your finger, flipping the ends into a tiny curl.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX strokes his fingers through his beard and winds a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| Stroking your fingers almost absently through your beard, you feel the tiniest movements as your facial pet snuggles in deeper.  Winding a few straggling hairs around your finger, you flip the ends into a tiny curl.&lt;br /&gt;
| As XXX strokes his fingers through his beard, you notice an almost imperceptible movement from within his facial hair.  He finishes by winding a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | TURN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You release the cover over a small dial on the back of your veil-iron beard clip.  You give it a spin toward the image of a turtle, hoping that might slow down the activities of your little beard-dwelling companion.  Satisfied, you snap the tiny dial cover back in place.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | SPIN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You release the cover over a small dial on the back of your veil-iron beard clip.  You give it a spin toward the image of a rabbit, hoping that might speed up the activities of your little beard-dwelling companion.  Satisfied, you snap the tiny dial cover back in place.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | CLENCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your fingers around a small section of your beard.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX clenches his fingers around a small section of his beard.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You clench your fingers around a small section of your beard, trying in vain to grab the pesky creature tickling your chin.  The wary firefly easily evades your attempt at capture.&lt;br /&gt;
| XXX clenches his fingers around a small section of his beard as though grabbing at something unseen within.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PROD&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You prod with one finger above, below, and beside your veil-iron beard clip.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX prods his index finger above, below, and beside his veil-iron beard clip.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You prod with one finger above, below, and beside your veil-iron beard clip, annoying the firefly living there.  A flurry of motion erupts below your chin as the firefly burrows in deeper.&lt;br /&gt;
| XXX prods his index finger above, below, and beside his veil-iron beard clip.  You see a quick flurry of motion from the firefly, which disappears as abruptly as it surfaced.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PULL&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give a steady pull through the hairs at the base of your chin.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX gives a steady pull through the hairs at the base of his chin.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You give a steady pull through the hairs at the base of your chin, causing the unsuspecting blue ghost firefly to land in the palm of your hand.  It races across the back of your hand and down one curled finger, quickly launching itself back into the recesses of your beard.&lt;br /&gt;
| XXX gives a steady pull through the hairs at the base of his chin, causing an unsuspecting blue ghost firefly to land in the palm of his hand.  Racing across the back of his hand and down one curled finger, the firefly launches itself back into the recesses of XXX&#039;s beard.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beard clips&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLENCH&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= NUDGE&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= PROD&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= REMOVE&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= TURN&lt;br /&gt;
|verb10= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196923</id>
		<title>BeardBugs Beard Clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196923"/>
		<updated>2023-05-16T16:11:04Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;BeardBugs Beard Clip&#039;&#039;&#039; is a beard clip that utilizes bugs caught with [[Bugs on Parade]] jars to customize them. They were sold at the shop [[EHShop:Don&#039;t_Bug_Me!|Don&#039;t Bug Me!]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You take a closer look at a tarnished silver beard clip.&lt;br /&gt;
You analyze the silver beard clip and sense that the creator has provided the following information:&lt;br /&gt;
                                 ~ BeardBugs Beard Clip ~&lt;br /&gt;
  Feeling lonely?  While holding a paper bug captured with the Bugs on Parade Bug Jar&lt;br /&gt;
  and holding or wearing your silver beard clip, NUDGE the clip to always have a friend close by.&lt;br /&gt;
&lt;br /&gt;
  Verbs: WEAR, REMOVE, PINCH, NUDGE&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clip may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | NUDGE&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Bug&lt;br /&gt;
| You ....&lt;br /&gt;
| XXX....&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| With a gentle prod of your index finger, you patiently encourage a tiny lucent blue ghost firefly to squeeze through a smooth opening on the back of your veil-iron beard clip.  You give a slight nod of satisfaction as the firefly settles into its snug, little home.&lt;br /&gt;
| With a gentle prod of his index finger, XXXX patiently encourages a tiny lucent blue ghost firefly to squeeze through a smooth opening on the back of the veil-iron beard clip that he is wearing.  He soon gives a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PINCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| Giving your veil-iron beard clip a gentle *tap, tap, tap* against your palm, you encourage a tiny lucent blue ghost firefly to emerge from a smooth opening on the back of the clip.  Releasing a well-aimed puff of air from your pursed lips, you watch with satisfaction as the firefly drops smoothly and without harm into your awaiting hand.&lt;br /&gt;
| Giving his veil-iron beard clip a gentle *tap, tap, tap* against his palm, XXX encourages a tiny lucent blue ghost firefly to emerge from a smooth opening on the back of the clip.  Releasing a well-aimed puff of air from his pursed lips, he nods in satisfaction as the firefly drops smoothly and without harm into his awaiting hand.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | REMOVE&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You nimbly unfasten the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath your chin.  You comb your fingers through the liberated section of your beard and give your chin a wee bit of a scratch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX nimbly unfastens the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath his chin.  Combing his fingers loosely through the liberated section of his beard, he gives his chin a wee bit of a scratch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | WEAR&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pry open the prong-laden aperture of your veil-iron beard clip and position it just so around the gathered hair beneath your chin.  You fasten the clasp with a firm and audible **CLICK,** corralling the length of your beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX pries open the prong-laden aperture of his veil-iron beard clip and positions it around the gathered hair beneath his chin.  He fastens the clasp with a firm and audible **CLICK,** corralling the length of his beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PUSH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stroke your fingers almost absently through your beard and wind a few straggling hairs around your finger, flipping the ends into a tiny curl.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX strokes his fingers through his beard and winds a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| Stroking your fingers almost absently through your beard, you feel the tiniest movements as your facial pet snuggles in deeper.  Winding a few straggling hairs around your finger, you flip the ends into a tiny curl.&lt;br /&gt;
| As XXX strokes his fingers through his beard, you notice an almost imperceptible movement from within his facial hair.  He finishes by winding a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | TURN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You release the cover over a small dial on the back of your veil-iron beard clip.  You give it a spin toward the image of a turtle, hoping that might slow down the activities of your little beard-dwelling companion.  Satisfied, you snap the tiny dial cover back in place.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | SPIN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You release the cover over a small dial on the back of your veil-iron beard clip.  You give it a spin toward the image of a rabbit, hoping that might speed up the activities of your little beard-dwelling companion.  Satisfied, you snap the tiny dial cover back in place.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | CLENCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your fingers around a small section of your beard.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX clenches his fingers around a small section of his beard.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You clench your fingers around a small section of your beard, trying in vain to grab the pesky creature tickling your chin.  The wary firefly easily evades your attempt at capture.&lt;br /&gt;
| XXX clenches his fingers around a small section of his beard as though grabbing at something unseen within.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PROD&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You prod with one finger above, below, and beside your veil-iron beard clip.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX prods his index finger above, below, and beside his veil-iron beard clip.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You prod with one finger above, below, and beside your veil-iron beard clip, annoying the firefly living there.  A flurry of motion erupts below your chin as the firefly burrows in deeper.&lt;br /&gt;
| XXX prods his index finger above, below, and beside his veil-iron beard clip.  You see a quick flurry of motion from the firefly, which disappears as abruptly as it surfaced.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PULL&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give a steady pull through the hairs at the base of your chin.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX gives a steady pull through the hairs at the base of his chin.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You give a steady pull through the hairs at the base of your chin, causing the unsuspecting blue ghost firefly to land in the palm of your hand.  It races across the back of your hand and down one curled finger, quickly launching itself back into the recesses of your beard.&lt;br /&gt;
| XXX gives a steady pull through the hairs at the base of his chin, causing an unsuspecting blue ghost firefly to land in the palm of his hand.  Racing across the back of his hand and down one curled finger, the firefly launches itself back into the recesses of XXX&#039;s beard.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beard clips&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLENCH&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= NUDGE&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= PROD&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= REMOVE&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= TURN&lt;br /&gt;
|verb10= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196921</id>
		<title>BeardBugs Beard Clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196921"/>
		<updated>2023-05-16T16:09:15Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;BeardBugs Beard Clip&#039;&#039;&#039; is a beard clip that utilizes bugs caught with [[Bugs on Parade]] jars to customize them. They were sold at the shop [[EHShop:Don&#039;t_Bug_Me!|Don&#039;t Bug Me!]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You take a closer look at a tarnished silver beard clip.&lt;br /&gt;
You analyze the silver beard clip and sense that the creator has provided the following information:&lt;br /&gt;
                                 ~ BeardBugs Beard Clip ~&lt;br /&gt;
  Feeling lonely?  While holding a paper bug captured with the Bugs on Parade Bug Jar&lt;br /&gt;
  and holding or wearing your silver beard clip, NUDGE the clip to always have a friend close by.&lt;br /&gt;
&lt;br /&gt;
  Verbs: WEAR, REMOVE, PINCH, NUDGE&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clip may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | NUDGE&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Bug&lt;br /&gt;
| You ....&lt;br /&gt;
| XXX....&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| With a gentle prod of your index finger, you patiently encourage a tiny lucent blue ghost firefly to squeeze through a smooth opening on the back of your veil-iron beard clip.  You give a slight nod of satisfaction as the firefly settles into its snug, little home.&lt;br /&gt;
| With a gentle prod of his index finger, XXXX patiently encourages a tiny lucent blue ghost firefly to squeeze through a smooth opening on the back of the veil-iron beard clip that he is wearing.  He soon gives a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PINCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | REMOVE&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You nimbly unfasten the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath your chin.  You comb your fingers through the liberated section of your beard and give your chin a wee bit of a scratch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX nimbly unfastens the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath his chin.  Combing his fingers loosely through the liberated section of his beard, he gives his chin a wee bit of a scratch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | WEAR&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pry open the prong-laden aperture of your veil-iron beard clip and position it just so around the gathered hair beneath your chin.  You fasten the clasp with a firm and audible **CLICK,** corralling the length of your beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX pries open the prong-laden aperture of his veil-iron beard clip and positions it around the gathered hair beneath his chin.  He fastens the clasp with a firm and audible **CLICK,** corralling the length of his beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PUSH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stroke your fingers almost absently through your beard and wind a few straggling hairs around your finger, flipping the ends into a tiny curl.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX strokes his fingers through his beard and winds a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| Stroking your fingers almost absently through your beard, you feel the tiniest movements as your facial pet snuggles in deeper.  Winding a few straggling hairs around your finger, you flip the ends into a tiny curl.&lt;br /&gt;
| As XXX strokes his fingers through his beard, you notice an almost imperceptible movement from within his facial hair.  He finishes by winding a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | TURN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | SPIN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You release the cover over a small dial on the back of your veil-iron beard clip.  You give it a spin toward the image of a rabbit, hoping that might speed up the activities of your little beard-dwelling companion.  Satisfied, you snap the tiny dial cover back in place.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | CLENCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your fingers around a small section of your beard.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX clenches his fingers around a small section of his beard.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You clench your fingers around a small section of your beard, trying in vain to grab the pesky creature tickling your chin.  The wary firefly easily evades your attempt at capture.&lt;br /&gt;
| XXX clenches his fingers around a small section of his beard as though grabbing at something unseen within.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PROD&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You prod with one finger above, below, and beside your veil-iron beard clip.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX prods his index finger above, below, and beside his veil-iron beard clip.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You prod with one finger above, below, and beside your veil-iron beard clip, annoying the firefly living there.  A flurry of motion erupts below your chin as the firefly burrows in deeper.&lt;br /&gt;
| XXX prods his index finger above, below, and beside his veil-iron beard clip.  You see a quick flurry of motion from the firefly, which disappears as abruptly as it surfaced.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PULL&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give a steady pull through the hairs at the base of your chin.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX gives a steady pull through the hairs at the base of his chin.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You give a steady pull through the hairs at the base of your chin, causing the unsuspecting blue ghost firefly to land in the palm of your hand.  It races across the back of your hand and down one curled finger, quickly launching itself back into the recesses of your beard.&lt;br /&gt;
| XXX gives a steady pull through the hairs at the base of his chin, causing an unsuspecting blue ghost firefly to land in the palm of his hand.  Racing across the back of his hand and down one curled finger, the firefly launches itself back into the recesses of XXX&#039;s beard.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beard clips&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLENCH&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= NUDGE&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= PROD&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= REMOVE&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= TURN&lt;br /&gt;
|verb10= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196918</id>
		<title>BeardBugs Beard Clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196918"/>
		<updated>2023-05-16T16:05:43Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;BeardBugs Beard Clip&#039;&#039;&#039; is a beard clip that utilizes bugs caught with [[Bugs on Parade]] jars to customize them. They were sold at the shop [[EHShop:Don&#039;t_Bug_Me!|Don&#039;t Bug Me!]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You take a closer look at a tarnished silver beard clip.&lt;br /&gt;
You analyze the silver beard clip and sense that the creator has provided the following information:&lt;br /&gt;
                                 ~ BeardBugs Beard Clip ~&lt;br /&gt;
  Feeling lonely?  While holding a paper bug captured with the Bugs on Parade Bug Jar&lt;br /&gt;
  and holding or wearing your silver beard clip, NUDGE the clip to always have a friend close by.&lt;br /&gt;
&lt;br /&gt;
  Verbs: WEAR, REMOVE, PINCH, NUDGE&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clip may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | NUDGE&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Bug&lt;br /&gt;
| You ....&lt;br /&gt;
| XXX....&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| With a gentle prod of your index finger, you patiently encourage a tiny lucent blue ghost firefly to squeeze through a smooth opening on the back of your veil-iron beard clip.  You give a slight nod of satisfaction as the firefly settles into its snug, little home.&lt;br /&gt;
| With a gentle prod of his index finger, XXXX patiently encourages a tiny lucent blue ghost firefly to squeeze through a smooth opening on the back of the veil-iron beard clip that he is wearing.  He soon gives a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PINCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | REMOVE&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You nimbly unfasten the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath your chin.  You comb your fingers through the liberated section of your beard and give your chin a wee bit of a scratch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX nimbly unfastens the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath his chin.  Combing his fingers loosely through the liberated section of his beard, he gives his chin a wee bit of a scratch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | WEAR&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pry open the prong-laden aperture of your veil-iron beard clip and position it just so around the gathered hair beneath your chin.  You fasten the clasp with a firm and audible **CLICK,** corralling the length of your beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX pries open the prong-laden aperture of his veil-iron beard clip and positions it around the gathered hair beneath his chin.  He fastens the clasp with a firm and audible **CLICK,** corralling the length of his beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PUSH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stroke your fingers almost absently through your beard and wind a few straggling hairs around your finger, flipping the ends into a tiny curl.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX strokes his fingers through his beard and winds a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | TURN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | SPIN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | CLENCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your fingers around a small section of your beard.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX clenches his fingers around a small section of his beard.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You clench your fingers around a small section of your beard, trying in vain to grab the pesky creature tickling your chin.  The wary firefly easily evades your attempt at capture.&lt;br /&gt;
| XXX clenches his fingers around a small section of his beard as though grabbing at something unseen within.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PROD&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You prod with one finger above, below, and beside your veil-iron beard clip.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX prods his index finger above, below, and beside his veil-iron beard clip.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You prod with one finger above, below, and beside your veil-iron beard clip, annoying the firefly living there.  A flurry of motion erupts below your chin as the firefly burrows in deeper.&lt;br /&gt;
| XXX prods his index finger above, below, and beside his veil-iron beard clip.  You see a quick flurry of motion from the firefly, which disappears as abruptly as it surfaced.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PULL&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give a steady pull through the hairs at the base of your chin.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX gives a steady pull through the hairs at the base of his chin.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beard clips&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLENCH&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= NUDGE&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= PROD&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= REMOVE&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= TURN&lt;br /&gt;
|verb10= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196914</id>
		<title>BeardBugs Beard Clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196914"/>
		<updated>2023-05-16T16:03:14Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;BeardBugs Beard Clip&#039;&#039;&#039; is a beard clip that utilizes bugs caught with [[Bugs on Parade]] jars to customize them. They were sold at the shop [[EHShop:Don&#039;t_Bug_Me!|Don&#039;t Bug Me!]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You take a closer look at a tarnished silver beard clip.&lt;br /&gt;
You analyze the silver beard clip and sense that the creator has provided the following information:&lt;br /&gt;
                                 ~ BeardBugs Beard Clip ~&lt;br /&gt;
  Feeling lonely?  While holding a paper bug captured with the Bugs on Parade Bug Jar&lt;br /&gt;
  and holding or wearing your silver beard clip, NUDGE the clip to always have a friend close by.&lt;br /&gt;
&lt;br /&gt;
  Verbs: WEAR, REMOVE, PINCH, NUDGE&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clip may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | NUDGE&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Bug&lt;br /&gt;
| You ....&lt;br /&gt;
| XXX....&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| With a gentle prod of your index finger, you patiently encourage a tiny lucent blue ghost firefly to squeeze through a smooth opening on the back of your veil-iron beard clip.  You give a slight nod of satisfaction as the firefly settles into its snug, little home.&lt;br /&gt;
| With a gentle prod of his index finger, XXXX patiently encourages a tiny lucent blue ghost firefly to squeeze through a smooth opening on the back of the veil-iron beard clip that he is wearing.  He soon gives a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PINCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | REMOVE&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You nimbly unfasten the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath your chin.  You comb your fingers through the liberated section of your beard and give your chin a wee bit of a scratch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX nimbly unfastens the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath his chin.  Combing his fingers loosely through the liberated section of his beard, he gives his chin a wee bit of a scratch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | WEAR&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pry open the prong-laden aperture of your veil-iron beard clip and position it just so around the gathered hair beneath your chin.  You fasten the clasp with a firm and audible **CLICK,** corralling the length of your beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX pries open the prong-laden aperture of his veil-iron beard clip and positions it around the gathered hair beneath his chin.  He fastens the clasp with a firm and audible **CLICK,** corralling the length of his beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PUSH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stroke your fingers almost absently through your beard and wind a few straggling hairs around your finger, flipping the ends into a tiny curl.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX strokes his fingers through his beard and winds a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | TURN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | SPIN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | CLENCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your fingers around a small section of your beard.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX clenches his fingers around a small section of his beard.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PROD&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You prod with one finger above, below, and beside your veil-iron beard clip.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX prods his index finger above, below, and beside his veil-iron beard clip.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PULL&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give a steady pull through the hairs at the base of your chin.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX gives a steady pull through the hairs at the base of his chin.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beard clips&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLENCH&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= NUDGE&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= PROD&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= REMOVE&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= TURN&lt;br /&gt;
|verb10= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196910</id>
		<title>BeardBugs Beard Clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196910"/>
		<updated>2023-05-16T15:57:07Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;BeardBugs Beard Clip&#039;&#039;&#039; is a beard clip that utilizes bugs caught with [[Bugs on Parade]] jars to customize them. They were sold at the shop [[EHShop:Don&#039;t_Bug_Me!|Don&#039;t Bug Me!]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You take a closer look at a tarnished silver beard clip.&lt;br /&gt;
You analyze the silver beard clip and sense that the creator has provided the following information:&lt;br /&gt;
                                 ~ BeardBugs Beard Clip ~&lt;br /&gt;
  Feeling lonely?  While holding a paper bug captured with the Bugs on Parade Bug Jar&lt;br /&gt;
  and holding or wearing your silver beard clip, NUDGE the clip to always have a friend close by.&lt;br /&gt;
&lt;br /&gt;
  Verbs: WEAR, REMOVE, PINCH, NUDGE&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clip may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | NUDGE&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Bug&lt;br /&gt;
| You ....&lt;br /&gt;
| XXX....&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PINCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | REMOVE&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You nimbly unfasten the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath your chin.  You comb your fingers through the liberated section of your beard and give your chin a wee bit of a scratch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX nimbly unfastens the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath his chin.  Combing his fingers loosely through the liberated section of his beard, he gives his chin a wee bit of a scratch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | WEAR&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pry open the prong-laden aperture of your veil-iron beard clip and position it just so around the gathered hair beneath your chin.  You fasten the clasp with a firm and audible **CLICK,** corralling the length of your beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX pries open the prong-laden aperture of his veil-iron beard clip and positions it around the gathered hair beneath his chin.  He fastens the clasp with a firm and audible **CLICK,** corralling the length of his beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PUSH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stroke your fingers almost absently through your beard and wind a few straggling hairs around your finger, flipping the ends into a tiny curl.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX strokes his fingers through his beard and winds a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | TURN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | SPIN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | CLENCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your fingers around a small section of your beard.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX clenches his fingers around a small section of his beard.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PROD&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You prod with one finger above, below, and beside your veil-iron beard clip.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX prods his index finger above, below, and beside his veil-iron beard clip.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PULL&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give a steady pull through the hairs at the base of your chin.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX gives a steady pull through the hairs at the base of his chin.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beard clips&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLENCH&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= NUDGE&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= PROD&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= REMOVE&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= TURN&lt;br /&gt;
|verb10= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196899</id>
		<title>BeardBugs Beard Clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196899"/>
		<updated>2023-05-16T15:44:08Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;BeardBugs Beard Clip&#039;&#039;&#039; is a beard clip that utilizes bugs caught with [[Bugs on Parade]] jars to customize them. They were sold at the shop [[EHShop:Don&#039;t_Bug_Me!|Don&#039;t Bug Me!]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You take a closer look at a tarnished silver beard clip.&lt;br /&gt;
You analyze the silver beard clip and sense that the creator has provided the following information:&lt;br /&gt;
                                 ~ BeardBugs Beard Clip ~&lt;br /&gt;
  Feeling lonely?  While holding a paper bug captured with the Bugs on Parade Bug Jar&lt;br /&gt;
  and holding or wearing your silver beard clip, NUDGE the clip to always have a friend close by.&lt;br /&gt;
&lt;br /&gt;
  Verbs: WEAR, REMOVE, PINCH, NUDGE&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clip may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | NUDGE&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Bug&lt;br /&gt;
| You ....&lt;br /&gt;
| XXX....&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PINCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | REMOVE&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You nimbly unfasten the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath your chin.  You comb your fingers through the liberated section of your beard and give your chin a wee bit of a scratch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX nimbly unfastens the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath his chin.  Combing his fingers loosely through the liberated section of his beard, he gives his chin a wee bit of a scratch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | WEAR&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pry open the prong-laden aperture of your veil-iron beard clip and position it just so around the gathered hair beneath your chin.  You fasten the clasp with a firm and audible **CLICK,** corralling the length of your beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX pries open the prong-laden aperture of his veil-iron beard clip and positions it around the gathered hair beneath his chin.  He fastens the clasp with a firm and audible **CLICK,** corralling the length of his beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PUSH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stroke your fingers almost absently through your beard and wind a few straggling hairs around your finger, flipping the ends into a tiny curl.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX strokes his fingers through his beard and winds a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | TURN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | SPIN&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your fingers around a small section of your beard.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX clenches his fingers around a small section of his beard.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You prod with one finger above, below, and beside your veil-iron beard clip.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX prods his index finger above, below, and beside his veil-iron beard clip.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give a steady pull through the hairs at the base of your chin.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX gives a steady pull through the hairs at the base of his chin.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beard clips&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLENCH&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= NUDGE&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= PROD&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= REMOVE&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= TURN&lt;br /&gt;
|verb10= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196885</id>
		<title>BeardBugs Beard Clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196885"/>
		<updated>2023-05-16T15:31:03Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;BeardBugs Beard Clip&#039;&#039;&#039; is a beard clip that utilizes bugs caught with [[Bugs on Parade]] jars to customize them. They were sold at the shop [[EHShop:Don&#039;t_Bug_Me!|Don&#039;t Bug Me!]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You take a closer look at a tarnished silver beard clip.&lt;br /&gt;
You analyze the silver beard clip and sense that the creator has provided the following information:&lt;br /&gt;
                                 ~ BeardBugs Beard Clip ~&lt;br /&gt;
  Feeling lonely?  While holding a paper bug captured with the Bugs on Parade Bug Jar&lt;br /&gt;
  and holding or wearing your silver beard clip, NUDGE the clip to always have a friend close by.&lt;br /&gt;
&lt;br /&gt;
  Verbs: WEAR, REMOVE, PINCH, NUDGE&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clip may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | NUDGE&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Bug&lt;br /&gt;
| You ....&lt;br /&gt;
| XXX....&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PINCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | REMOVE&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You nimbly unfasten the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath your chin.  You comb your fingers through the liberated section of your beard and give your chin a wee bit of a scratch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX nimbly unfastens the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath his chin.  Combing his fingers loosely through the liberated section of his beard, he gives his chin a wee bit of a scratch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | WEAR&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pry open the prong-laden aperture of your veil-iron beard clip and position it just so around the gathered hair beneath your chin.  You fasten the clasp with a firm and audible **CLICK,** corralling the length of your beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX pries open the prong-laden aperture of his veil-iron beard clip and positions it around the gathered hair beneath his chin.  He fastens the clasp with a firm and audible **CLICK,** corralling the length of his beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stroke your fingers almost absently through your beard and wind a few straggling hairs around your finger, flipping the ends into a tiny curl.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX strokes his fingers through his beard and winds a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your fingers around a small section of your beard.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX clenches his fingers around a small section of his beard.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You prod with one finger above, below, and beside your veil-iron beard clip.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX prods his index finger above, below, and beside his veil-iron beard clip.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give a steady pull through the hairs at the base of your chin.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX gives a steady pull through the hairs at the base of his chin.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beard clips&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLENCH&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= NUDGE&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= PROD&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= REMOVE&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= TURN&lt;br /&gt;
|verb10= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196882</id>
		<title>BeardBugs Beard Clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196882"/>
		<updated>2023-05-16T15:27:26Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;BeardBugs Beard Clip&#039;&#039;&#039; is a beard clip that utilizes bugs caught with [[Bugs on Parade]] jars to customize them. They were sold at the shop [[EHShop:Don&#039;t_Bug_Me!|Don&#039;t Bug Me!]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You take a closer look at a tarnished silver beard clip.&lt;br /&gt;
You analyze the silver beard clip and sense that the creator has provided the following information:&lt;br /&gt;
                                 ~ BeardBugs Beard Clip ~&lt;br /&gt;
  Feeling lonely?  While holding a paper bug captured with the Bugs on Parade Bug Jar&lt;br /&gt;
  and holding or wearing your silver beard clip, NUDGE the clip to always have a friend close by.&lt;br /&gt;
&lt;br /&gt;
  Verbs: WEAR, REMOVE, PINCH, NUDGE&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clip may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | NUDGE&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Bug&lt;br /&gt;
| You ....&lt;br /&gt;
| XXX....&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PINCH&lt;br /&gt;
|No Bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bug Inserted&lt;br /&gt;
| You ......&lt;br /&gt;
| XXX .....&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You nimbly unfasten the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath your chin.  You comb your fingers through the liberated section of your beard and give your chin a wee bit of a scratch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX nimbly unfastens the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath his chin.  Combing his fingers loosely through the liberated section of his beard, he gives his chin a wee bit of a scratch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pry open the prong-laden aperture of your veil-iron beard clip and position it just so around the gathered hair beneath your chin.  You fasten the clasp with a firm and audible **CLICK,** corralling the length of your beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX pries open the prong-laden aperture of his veil-iron beard clip and positions it around the gathered hair beneath his chin.  He fastens the clasp with a firm and audible **CLICK,** corralling the length of his beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stroke your fingers almost absently through your beard and wind a few straggling hairs around your finger, flipping the ends into a tiny curl.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX strokes his fingers through his beard and winds a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your fingers around a small section of your beard.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX clenches his fingers around a small section of his beard.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You prod with one finger above, below, and beside your veil-iron beard clip.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX prods his index finger above, below, and beside his veil-iron beard clip.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give a steady pull through the hairs at the base of your chin.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX gives a steady pull through the hairs at the base of his chin.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beard clips&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLENCH&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= NUDGE&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= PROD&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= REMOVE&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= TURN&lt;br /&gt;
|verb10= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196273</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196273"/>
		<updated>2023-05-05T15:57:56Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Schedule of Events (All Times Eastern) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul Logoth and Scavenger Hunt&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town as you track down the missing items.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sister Rivienne is seeking fresh specimens for her icthyological studies, and she is willing to pay! Rivienne will distribute notices and explain the rules at this time.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Chalcedony Tunnel (lich #9415)        &lt;br /&gt;
|Siggurd&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Silver prizes awarded for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Brokkrsten&lt;br /&gt;
|Guess the correct value of the note and the note is yours!   &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Merchant Visit&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)      &lt;br /&gt;
|&lt;br /&gt;
|Merchant will be available to work on lightening and deepening for as many people as possible.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Closing&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|Last chance to turn in your catches!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Festival Close&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Dance til the end as we say farewell with gift bags for our guests. And a fireworks display!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196269</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196269"/>
		<updated>2023-05-05T13:39:01Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Schedule of Events (All Times Eastern) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul Logoth and Scavenger Hunt&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town as you track down the missing items.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sister Rivienne is seeking fresh specimens for her icthyological studies, and she is willing to pay! Rivienne will distribute notices and explain the rules at this time.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Chalcedony Tunnel (lich #9415)        &lt;br /&gt;
|Siggurd&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Silver prizes awarded for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Brokkrsten&lt;br /&gt;
|Guess the correct value of the note and the note is yours!   &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Merchant Visit&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)      &lt;br /&gt;
|&lt;br /&gt;
|Merchant will be available to work on lightening and deepening for as many people as possible.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Closing and Awards&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|Last chance to turn in your catches!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Festival Close&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Dance til the end as we say farewell with gift bags for our guests. And a fireworks display!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196268</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196268"/>
		<updated>2023-05-05T13:37:26Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Schedule of Events (All Times Eastern) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul Logoth and Scavenger Hunt&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town as you track down the missing items.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sister Rivienne is seeking fresh specimens for her icthyological studies, and she is willing to pay! Rivienne will distribute notices and explain the rules at this time.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Chalcedony Tunnel (lich #9415)        &lt;br /&gt;
|Siggurd&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Silver prizes awarded for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Brokkrsten&lt;br /&gt;
|Test your luck in a game of guess the note value! Silver prizes awarded.     &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Merchant Visit&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)      &lt;br /&gt;
|&lt;br /&gt;
|Merchant will be available to work on lightening and deepening for as many people as possible.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Closing and Awards&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|Last chance to turn in your catches!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Festival Close&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Dance til the end as we say farewell with gift bags for our guests. And a fireworks display!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196267</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196267"/>
		<updated>2023-05-05T13:34:48Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Schedule of Events (All Times Eastern) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul Logoth and Scavenger Hunt&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town as you track down the missing items.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sister Rivienne is seeking fresh specimens for her icthyological studies, and she is willing to pay! Rivienne will distribute notices and explain the rules at this time.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Chalcedony Tunnel (lich #9415)        &lt;br /&gt;
|Siggurd&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Silver prizes awarded for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Brokkrsten&lt;br /&gt;
|Test your luck in a game of guess the note value! Silver prizes awarded.     &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Merchant Visit&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)      &lt;br /&gt;
|&lt;br /&gt;
|Merchant will be available to work on lightening and deepening for as many people as possible.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Closing and Awards&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|Last chance to turn in your catches!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Festival Close&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Dance til the end as we say farewell with gift bags for our guests.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196266</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196266"/>
		<updated>2023-05-05T13:33:41Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Schedule of Events (All Times Eastern) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul Logoth and Scavenger Hunt&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town as you track down the missing items.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sister Rivienne is seeking fresh specimens for her icthyological studies, and she is willing to pay! Rivienne will distribute notices and explain the rules at this time.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Chalcedony Tunnel (lich #9415)        &lt;br /&gt;
|Siggurd&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Silver prizes awarded for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Brokkrsten&lt;br /&gt;
|Test your luck in a game of guess the note value! Silver prizes awarded.     &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Merchant Visit&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)      &lt;br /&gt;
|&lt;br /&gt;
|Merchant will be available to work on lightening and deepening for as many people as possible.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Closing and Awards&lt;br /&gt;
|Glarstim Cavern Fishing Dock (lich #5746)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|Last chance to turn in your catches!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Festival Close&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Dance til the end as we say farewell with gift bags for our guests.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196210</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196210"/>
		<updated>2023-05-03T15:56:19Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Schedule of Events (All Times Eastern) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul Logoth and Scavenger Hunt&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town as you track down the missing items.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sign up, learn the rules, and get fishing! Winners will be announced on the final evening of the festival.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Chalcedony Tunnel (lich #9415)        &lt;br /&gt;
|&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Silver prizes awarded for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Brokkrsten&lt;br /&gt;
|Test your luck in a game of guess the note value! Silver prizes awarded.     &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Merchant Visit&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)      &lt;br /&gt;
|&lt;br /&gt;
|Merchant will be available to work on lightening and deepening for as many people as possible.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Closing and Awards&lt;br /&gt;
|Glarstim Cavern Fishing Dock (lich #5746)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|The Stomp Fishing Bounty Tournament comes to a close. Silvers and prizes to be awarded to winners!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Festival Close&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Dance til the end as we say farewell with gift bags for our guests.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196209</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196209"/>
		<updated>2023-05-03T15:55:52Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Schedule of Events (All Times Eastern) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul Logoth and Scavenger Hunt&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town as you track down the missing items.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sign up, learn the rules, and get fishing! Winners will be announced on the final evening of the festival.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Chalcedony Tunnel (lich #9415)        &lt;br /&gt;
|&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Silver prizes awarded for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Brokkrsten&lt;br /&gt;
|Test your luck in a game of guess the note value! Silver prizes awarded.     &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Merchant Visit&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)      &lt;br /&gt;
|&lt;br /&gt;
|Merchant will be available to work on lightening and deepening for as many people as possible.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Closing and Awards&lt;br /&gt;
|Glarstim Cavern Fishing Dock (lich #5746)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|The Stomp Fishing Bounty Tournament comes to a close. Silvers and prizes to be awarded to winners!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Festival Close&lt;br /&gt;
|Alpine Forest Clearing (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Dance til the end as we say farewell with gift bags for our guests.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196207</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196207"/>
		<updated>2023-05-03T15:51:35Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Schedule of Events (All Times Eastern) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul Logoth and Scavenger Hunt&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town as you track down the missing items.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sign up, learn the rules, and get fishing! Winners will be announced on the final evening of the festival.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Chalcedony Tunnel (lich #9415)        &lt;br /&gt;
|&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Silver prizes awarded for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Brokkrsten&lt;br /&gt;
|Test your luck in a game of guess the note value! Silver prizes awarded.     &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Merchant Visit&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)      &lt;br /&gt;
|&lt;br /&gt;
|Merchant will be available to work on lightening and deepening for as many people as possible.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Closing and Awards&lt;br /&gt;
|Zul Logoth Neighborhood (lich #5746)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|The Stomp Fishing Bounty Tournament comes to a close. Silvers and prizes to be awarded to winners!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Festival Close&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Dance til the end as we say farewell with gift bags for our guests.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196161</id>
		<title>BeardBugs Beard Clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196161"/>
		<updated>2023-05-02T17:42:07Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;BeardBugs Beard Clip&#039;&#039;&#039; is a beard clip that utilizes bugs caught with [[Bugs on Parade]] jars to customize them. They were sold at the shop [[EHShop:Don&#039;t_Bug_Me!|Don&#039;t Bug Me!]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take a closer look at a tarnished silver beard clip.&lt;br /&gt;
You analyze the silver beard clip and sense that the creator has provided the following information:&lt;br /&gt;
                                 ~ BeardBugs Beard Clip ~&lt;br /&gt;
  Feeling lonely?  While holding a paper bug captured with the Bugs on Parade Bug Jar&lt;br /&gt;
  and holding or wearing your silver beard clip, NUDGE the clip to always have a friend close by.&lt;br /&gt;
&lt;br /&gt;
  Verbs: WEAR, REMOVE, PINCH, NUDGE&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clip may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pry open the prong-laden aperture of your veil-iron beard clip and position it just so around the gathered hair beneath your chin.  You fasten the clasp with a firm and audible **CLICK,** corralling the length of your beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX pries open the prong-laden aperture of his veil-iron beard clip and positions it around the gathered hair beneath his chin.  He fastens the clasp with a firm and audible **CLICK,** corralling the length of his beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You nimbly unfasten the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath your chin.  You comb your fingers through the liberated section of your beard and give your chin a wee bit of a scratch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX nimbly unfastens the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath his chin.  Combing his fingers loosely through the liberated section of his beard, he gives his chin a wee bit of a scratch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stroke your fingers almost absently through your beard and wind a few straggling hairs around your finger, flipping the ends into a tiny curl.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX strokes his fingers through his beard and winds a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your fingers around a small section of your beard.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX clenches his fingers around a small section of his beard.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You prod with one finger above, below, and beside your veil-iron beard clip.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX prods his index finger above, below, and beside his veil-iron beard clip.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give a steady pull through the hairs at the base of your chin.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX gives a steady pull through the hairs at the base of his chin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beard clips&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= NUDGE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= REMOVE&lt;br /&gt;
|verb4= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196160</id>
		<title>BeardBugs Beard Clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196160"/>
		<updated>2023-05-02T17:40:24Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;BeardBugs Beard Clip&#039;&#039;&#039; is a beard clip that utilizes bugs caught with [[Bugs on Parade]] jars to customize them. They were sold at the shop [[EHShop:Don&#039;t_Bug_Me!|Don&#039;t Bug Me!]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take a closer look at a tarnished silver beard clip.&lt;br /&gt;
You analyze the silver beard clip and sense that the creator has provided the following information:&lt;br /&gt;
                                 ~ BeardBugs Beard Clip ~&lt;br /&gt;
  Feeling lonely?  While holding a paper bug captured with the Bugs on Parade Bug Jar&lt;br /&gt;
  and holding or wearing your silver beard clip, NUDGE the clip to always have a friend close by.&lt;br /&gt;
&lt;br /&gt;
  Verbs: WEAR, REMOVE, PINCH, NUDGE&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clip may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pry open the prong-laden aperture of your veil-iron beard clip and position it just so around the gathered hair beneath your chin.  You fasten the clasp with a firm and audible **CLICK,** corralling the length of your beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX pries open the prong-laden aperture of his veil-iron beard clip and positions it around the gathered hair beneath his chin.  He fastens the clasp with a firm and audible **CLICK,** corralling the length of his beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You nimbly unfasten the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath your chin.  You comb your fingers through the liberated section of your beard and give your chin a wee bit of a scratch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX nimbly unfastens the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath his chin.  Combing his fingers loosely through the liberated section of his beard, he gives his chin a wee bit of a scratch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stroke your fingers almost absently through your beard and wind a few straggling hairs around your finger, flipping the ends into a tiny curl.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX strokes his fingers through his beard and winds a few straggling hairs around his finger, flipping the ends into a tiny curl.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your fingers around a small section of your beard.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX clenches his fingers around a small section of his beard.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You prod with one finger above, below, and beside your veil-iron beard clip.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX prods his index finger above, below, and beside his veil-iron beard clip.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beard clips&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= NUDGE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= REMOVE&lt;br /&gt;
|verb4= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196159</id>
		<title>BeardBugs Beard Clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196159"/>
		<updated>2023-05-02T17:36:33Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;BeardBugs Beard Clip&#039;&#039;&#039; is a beard clip that utilizes bugs caught with [[Bugs on Parade]] jars to customize them. They were sold at the shop [[EHShop:Don&#039;t_Bug_Me!|Don&#039;t Bug Me!]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take a closer look at a tarnished silver beard clip.&lt;br /&gt;
You analyze the silver beard clip and sense that the creator has provided the following information:&lt;br /&gt;
                                 ~ BeardBugs Beard Clip ~&lt;br /&gt;
  Feeling lonely?  While holding a paper bug captured with the Bugs on Parade Bug Jar&lt;br /&gt;
  and holding or wearing your silver beard clip, NUDGE the clip to always have a friend close by.&lt;br /&gt;
&lt;br /&gt;
  Verbs: WEAR, REMOVE, PINCH, NUDGE&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clip may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pry open the prong-laden aperture of your veil-iron beard clip and position it just so around the gathered hair beneath your chin.  You fasten the clasp with a firm and audible **CLICK,** corralling the length of your beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX pries open the prong-laden aperture of his veil-iron beard clip and positions it around the gathered hair beneath his chin.  He fastens the clasp with a firm and audible **CLICK,** corralling the length of his beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You nimbly unfasten the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath your chin.  You comb your fingers through the liberated section of your beard and give your chin a wee bit of a scratch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX nimbly unfastens the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath his chin.  Combing his fingers loosely through the liberated section of his beard, he gives his chin a wee bit of a scratch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beard clips&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= NUDGE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= REMOVE&lt;br /&gt;
|verb4= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196158</id>
		<title>BeardBugs Beard Clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196158"/>
		<updated>2023-05-02T17:33:14Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;BeardBugs Beard Clip&#039;&#039;&#039; is a beard clip that utilizes bugs caught with [[Bugs on Parade]] jars to customize them. They were sold at the shop [[EHShop:Don&#039;t_Bug_Me!|Don&#039;t Bug Me!]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take a closer look at a tarnished silver beard clip.&lt;br /&gt;
You analyze the silver beard clip and sense that the creator has provided the following information:&lt;br /&gt;
                                 ~ BeardBugs Beard Clip ~&lt;br /&gt;
  Feeling lonely?  While holding a paper bug captured with the Bugs on Parade Bug Jar&lt;br /&gt;
  and holding or wearing your silver beard clip, NUDGE the clip to always have a friend close by.&lt;br /&gt;
&lt;br /&gt;
  Verbs: WEAR, REMOVE, PINCH, NUDGE&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clip may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pry open the prong-laden aperture of your veil-iron beard clip and position it just so around the gathered hair beneath your chin.  You fasten the clasp with a firm and audible **CLICK,** corralling the length of your beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX pries open the prong-laden aperture of his veil-iron beard clip and positions it around the gathered hair beneath his chin.  He fastens the clasp with a firm and audible **CLICK,** corralling the length of his beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You nimbly unfasten the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath your chin.  You comb your fingers through the liberated section of your beard and give your chin a wee bit of a scratch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX nimbly unfastens the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath his chin.  Combing his fingers loosely through the liberated section of his beard, he gives his chin a wee bit of a scratch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beard clips&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= NUDGE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= REMOVE&lt;br /&gt;
|verb4= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196157</id>
		<title>BeardBugs Beard Clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196157"/>
		<updated>2023-05-02T17:25:49Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;BeardBugs Beard Clip&#039;&#039;&#039; is a beard clip that utilizes bugs caught with [[Bugs on Parade]] jars to customize them. They were sold at the shop [[EHShop:Don&#039;t_Bug_Me!|Don&#039;t Bug Me!]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take a closer look at a tarnished silver beard clip.&lt;br /&gt;
You analyze the silver beard clip and sense that the creator has provided the following information:&lt;br /&gt;
                                 ~ BeardBugs Beard Clip ~&lt;br /&gt;
  Feeling lonely?  While holding a paper bug captured with the Bugs on Parade Bug Jar&lt;br /&gt;
  and holding or wearing your silver beard clip, NUDGE the clip to always have a friend close by.&lt;br /&gt;
&lt;br /&gt;
  Verbs: WEAR, REMOVE, PINCH, NUDGE&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clip may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Bug Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pry open the prong-laden aperture of your veil-iron beard clip and position it just so around the gathered hair beneath your chin.  You fasten the clasp with a firm and audible **CLICK,** corralling the length of your beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX pries open the prong-laden aperture of his veil-iron beard clip and positions it around the gathered hair beneath his chin.  He fastens the clasp with a firm and audible **CLICK,** corralling the length of his beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You nimbly unfasten the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath your chin.  You comb your fingers through the liberated section of your beard and give your chin a wee bit of a scratch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX nimbly unfastens the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath his chin.  Combing his fingers loosely through the liberated section of his beard, he gives his chin a wee bit of a scratch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
|Without bug&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beard clips&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= NUDGE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= REMOVE&lt;br /&gt;
|verb4= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196155</id>
		<title>BeardBugs Beard Clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196155"/>
		<updated>2023-05-02T17:13:38Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;BeardBugs Beard Clip&#039;&#039;&#039; is a beard clip that utilizes bugs caught with [[Bugs on Parade]] jars to customize them. They were sold at the shop [[EHShop:Don&#039;t_Bug_Me!|Don&#039;t Bug Me!]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take a closer look at a tarnished silver beard clip.&lt;br /&gt;
You analyze the silver beard clip and sense that the creator has provided the following information:&lt;br /&gt;
                                 ~ BeardBugs Beard Clip ~&lt;br /&gt;
  Feeling lonely?  While holding a paper bug captured with the Bugs on Parade Bug Jar&lt;br /&gt;
  and holding or wearing your silver beard clip, NUDGE the clip to always have a friend close by.&lt;br /&gt;
&lt;br /&gt;
  Verbs: WEAR, REMOVE, PINCH, NUDGE&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clip may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pry open the prong-laden aperture of your veil-iron beard clip and position it just so around the gathered hair beneath your chin.  You fasten the clasp with a firm and audible **CLICK,** corralling the length of your beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX pries open the prong-laden aperture of his veil-iron beard clip and positions it around the gathered hair beneath his chin.  He fastens the clasp with a firm and audible **CLICK,** corralling the length of his beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You nimbly unfasten the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath your chin.  You comb your fingers through the liberated section of your beard and give your chin a wee bit of a scratch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX nimbly unfastens the prong-laden aperture that secures a dragon-etched veil-iron beard clip around the gathered hair beneath his chin.  Combing his fingers loosely through the liberated section of his beard, he gives his chin a wee bit of a scratch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beard clips&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= NUDGE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= REMOVE&lt;br /&gt;
|verb4= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196154</id>
		<title>BeardBugs Beard Clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BeardBugs_Beard_Clip&amp;diff=196154"/>
		<updated>2023-05-02T17:12:04Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;BeardBugs Beard Clip&#039;&#039;&#039; is a beard clip that utilizes bugs caught with [[Bugs on Parade]] jars to customize them. They were sold at the shop [[EHShop:Don&#039;t_Bug_Me!|Don&#039;t Bug Me!]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take a closer look at a tarnished silver beard clip.&lt;br /&gt;
You analyze the silver beard clip and sense that the creator has provided the following information:&lt;br /&gt;
                                 ~ BeardBugs Beard Clip ~&lt;br /&gt;
  Feeling lonely?  While holding a paper bug captured with the Bugs on Parade Bug Jar&lt;br /&gt;
  and holding or wearing your silver beard clip, NUDGE the clip to always have a friend close by.&lt;br /&gt;
&lt;br /&gt;
  Verbs: WEAR, REMOVE, PINCH, NUDGE&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clip may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pry open the prong-laden aperture of your veil-iron beard clip and position it just so around the gathered hair beneath your chin.  You fasten the clasp with a firm and audible **CLICK,** corralling the length of your beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXXX pries open the prong-laden aperture of his veil-iron beard clip and positions it around the gathered hair beneath his chin.  He fastens the clasp with a firm and audible **CLICK,** corralling the length of his beard within the clip&#039;s snug, metallic embrace.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beard clips&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= NUDGE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= REMOVE&lt;br /&gt;
|verb4= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196153</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196153"/>
		<updated>2023-05-02T17:02:46Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Schedule of Events (All Times Eastern) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul Logoth and Scavenger Hunt&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town as you track down the missing items.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sign up, learn the rules, and get fishing! Winners will be announced on the final evening of the festival.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Location? (lich #9415)        &lt;br /&gt;
|&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Silver prizes awarded for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Brokkrsten&lt;br /&gt;
|Test your luck in a game of guess the note value! Silver prizes awarded.     &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Merchant Visit&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)      &lt;br /&gt;
|&lt;br /&gt;
|Merchant will be available to work on lightening and deepening for as many people as possible.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Closing and Awards&lt;br /&gt;
|Zul Logoth Neighborhood (lich #5746)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|The Stomp Fishing Bounty Tournament comes to a close. Silvers and prizes to be awarded to winners!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Festival Close&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Dance til the end as we say farewell with gift bags for our guests.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196152</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196152"/>
		<updated>2023-05-02T16:20:47Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Schedule of Events (All Times Eastern) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul Logoth and Scavenger Hunt&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town as you track down the missing items.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sign up, learn the rules, and get fishing! Winners will be announced on the final evening of the festival.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Location? (lich #9415)        &lt;br /&gt;
|&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Silver prizes awarded for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Brokkrsten&lt;br /&gt;
|Test your luck in a game of guess the note value! Silver prizes awarded.     &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Merchant Visit&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)      &lt;br /&gt;
|&lt;br /&gt;
|Merchant Elidi will be available to work on lightening and deepening for as many people as possible.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Closing and Awards&lt;br /&gt;
|Zul Logoth Neighborhood (lich #5746)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|The Stomp Fishing Bounty Tournament comes to a close. Silvers and prizes to be awarded to winners!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Festival Close&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Dance til the end as we say farewell with gift bags for our guests.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196149</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196149"/>
		<updated>2023-05-02T16:12:25Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Schedule of Events (All Times Eastern) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul Logoth and Scavenger Hunt&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town as you track down the missing items.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sign up, learn the rules, and get fishing! Winners will be announced on the final evening of the festival.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Location? (lich #9415)        &lt;br /&gt;
|&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Silver prizes awarded for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|In front of Zul Lugoth bank (lich #9410)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Brokkrsten&lt;br /&gt;
|Test your luck in a game of guess the note value! Silver prizes awarded.     &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Merchant Visit&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)      &lt;br /&gt;
|&lt;br /&gt;
|Merchant Elidi will be available to work on lightening and deepening for as many people as possible.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Closing and Awards&lt;br /&gt;
|Zul Logoth Neighborhood (lich #5746)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|The Stomp Fishing Bounty Tournament comes to a close. Silvers and prizes to be awarded to winners!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Festival Close&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Dance til the end as we say farewell with gift bags for our guests.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196148</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196148"/>
		<updated>2023-05-02T16:08:37Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Schedule of Events (All Times Eastern) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul Logoth and Scavenger Hunt&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town as you track down the missing items.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sign up, learn the rules, and get fishing! Winners will be announced at the close of the festival.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Location? (lich #9415)        &lt;br /&gt;
|&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Silver prizes awarded for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|In front of Zul Lugoth bank (lich #9410)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Brokkrsten&lt;br /&gt;
|Test your luck in a game of guess the note value! Silver prizes awarded.     &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Merchant Visit&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)      &lt;br /&gt;
|&lt;br /&gt;
|Merchant Elidi will be available to work on lightening and deepening for as many people as possible.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Closing and Awards&lt;br /&gt;
|Zul Logoth Neighborhood (lich #5746)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|The Stomp Fishing Bounty Tournament comes to a close. Silvers and prizes to be awarded to winners!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Festival Close&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Dance til the end as we say farewell with gift bags for our guests.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196147</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196147"/>
		<updated>2023-05-02T16:07:31Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Schedule of Events (All Times Eastern) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul Logoth and Scavenger Hunt&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town as you track down the missing items.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sign up, learn the rules, and get fishing! Winners will be announced at the close of the festival.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Location? (lich #9415)        &lt;br /&gt;
|&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Silver prizes awarded for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|In front of Zul Lugoth bank (lich #9410)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Brokkrsten&lt;br /&gt;
|Test your luck in a game of guess the note value! Silver prizes awarded.     &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Merchant Visit&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)      &lt;br /&gt;
|&lt;br /&gt;
|Merchant Elidi will be available to work on lightening and deepening for as many people as possible.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Closing and Awards&lt;br /&gt;
|Zul Logoth Neighborhood (lich #5746)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|The Stomp Fishing Bounty Tournament comes to a close. Silvers and prizes to be awarded to winners!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Festival Close&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Dance til the end as we say farewell with gift bags for our guests.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196109</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196109"/>
		<updated>2023-05-02T13:49:36Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Raffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul Logoth and Scavenger Hunt&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town as you track down the missing items.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sign up, learn the rules, and get fishing! Winners will be announced at the close of the festival.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Location? (lich #9415)        &lt;br /&gt;
|&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Prizes for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|In front of Zul Lugoth bank (lich #9410)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)        &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Merchant Visit&lt;br /&gt;
|       &lt;br /&gt;
|&lt;br /&gt;
|Merchant will be available to work on lightening and deepening for as many people as possible.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Awards&lt;br /&gt;
|Zul Logoth Neighborhood (lich #5746)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|The Stomp Fishing Bounty Tournament comes to a close. Silvers and prizes to be awarded to winners!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:30pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196108</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196108"/>
		<updated>2023-05-02T12:25:09Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Schedule of Events (All Times Eastern) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul Logoth and Scavenger Hunt&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town as you track down the missing items.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sign up, learn the rules, and get fishing! Winners will be announced at the close of the festival.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Location? (lich #9415)        &lt;br /&gt;
|&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Prizes for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|In front of Zul Lugoth bank (lich #9410)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)        &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Merchant Visit&lt;br /&gt;
|       &lt;br /&gt;
|&lt;br /&gt;
|Merchant will be available to work on lightening and deepening for as many people as possible.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Awards&lt;br /&gt;
|Zul Logoth Neighborhood (lich #5746)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|The Stomp Fishing Bounty Tournament comes to a close. Silvers and prizes to be awarded to winners!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:30pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raffles ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style= &#039;background: #FDFDA2; font-size: small; text-align: center;&#039; colspan=5; width = 90%; color: #FDFDA2 |&amp;lt;font color=&amp;quot;#FDFDA2&amp;quot;&amp;gt;&#039;&#039;&#039;Raffles&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Date and Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ticket Price&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Winner(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
|Outside ZL bank (lich #9410)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|5/20 at 9:00pm&lt;br /&gt;
|Outside ZL bank (lich #9410)&lt;br /&gt;
|[[Alcohol Still]] package that includes yeast, recipe book, and recipe card.&lt;br /&gt;
|150k&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
|Outside ZL bank (lich #9410)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196107</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196107"/>
		<updated>2023-05-02T12:21:53Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Schedule of Events (All Times Eastern) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul Logoth and Scavenger Hunt&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town as you track down the missing items.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sign up, learn the rules, and get fishing! Winners will be announced at the close of the festival.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Location? (lich #9415)        &lt;br /&gt;
|&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Prizes for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|In front of Zul Lugoth bank (lich #9410)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)        &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Bounty Awards&lt;br /&gt;
|Zul Logoth Neighborhood (lich #5746)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|The Stomp Fishing Bounty Tournament comes to a close. Silvers and prizes to be awarded to winners!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:30pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raffles ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style= &#039;background: #FDFDA2; font-size: small; text-align: center;&#039; colspan=5; width = 90%; color: #FDFDA2 |&amp;lt;font color=&amp;quot;#FDFDA2&amp;quot;&amp;gt;&#039;&#039;&#039;Raffles&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Date and Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ticket Price&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Winner(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
|Outside ZL bank (lich #9410)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|5/20 at 9:00pm&lt;br /&gt;
|Outside ZL bank (lich #9410)&lt;br /&gt;
|[[Alcohol Still]] package that includes yeast, recipe book, and recipe card.&lt;br /&gt;
|150k&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
|Outside ZL bank (lich #9410)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196106</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196106"/>
		<updated>2023-05-02T12:20:19Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: /* Schedule of Events (All Times Eastern) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul Logoth and Scavenger Hunt&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town as you track down the missing items.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30pm&lt;br /&gt;
|Fishing Bounty Begins&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sign up, learn the rules, and get fishing! Winners will be announced at the close of the festival.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Location? (lich #9415)        &lt;br /&gt;
|&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Prizes for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|In front of Zul Lugoth bank (lich #9410)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:15pm&lt;br /&gt;
|Bigger Note&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)        &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Tournament Awards&lt;br /&gt;
|Zul Logoth Neighborhood (lich #5746)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|The Stomp Fishing Bounty Tournament comes to a close. Silvers and prizes to be awarded for top catches!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:30pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raffles ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style= &#039;background: #FDFDA2; font-size: small; text-align: center;&#039; colspan=5; width = 90%; color: #FDFDA2 |&amp;lt;font color=&amp;quot;#FDFDA2&amp;quot;&amp;gt;&#039;&#039;&#039;Raffles&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Date and Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ticket Price&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Winner(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
|Outside ZL bank (lich #9410)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|5/20 at 9:00pm&lt;br /&gt;
|Outside ZL bank (lich #9410)&lt;br /&gt;
|[[Alcohol Still]] package that includes yeast, recipe book, and recipe card.&lt;br /&gt;
|150k&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
|Outside ZL bank (lich #9410)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp&amp;diff=196105</id>
		<title>Under the Mountain Stomp</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp&amp;diff=196105"/>
		<updated>2023-05-02T12:17:38Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Under_the_Mountain_Stomp.PNG|thumb|right|&#039;&#039;Created using Midjourney&#039;&#039;]]&lt;br /&gt;
Hosted by [[Ord an Dragan]] and [[Moonstone Abbey]], Under the Mountain Stomp (also known as &amp;quot;The Stomp&amp;quot;) was first held in 5120 in [[Zul Logoth]]. This annual event is a three day rabble-rousing affair with festivities, games, and raffles to celebrate Dwarven culture and the town of Zul Logoth. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A reminder to visitors, remember to bring 2000 silvers to cover a return trip on the [[mine cart]]s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Stomp ~ 5123==&lt;br /&gt;
{{:Under the Mountain Stomp/5123}}&lt;br /&gt;
&lt;br /&gt;
==Archive==&lt;br /&gt;
* [[Under the Mountain Stomp/5123|Under the Mountain Stomp 5123]]&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196068</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196068"/>
		<updated>2023-05-01T11:17:56Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul Logoth&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:30pm&lt;br /&gt;
|Fishing Bounty Tournament Begins&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sign up, learn the rules, and get fishing! Winners will be announced at the close of the festival.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Scavenger Hunt&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Stomp your way around Zul Logoth and find those items! Prize?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Location? (lich #9415)        &lt;br /&gt;
|&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Prizes for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|In front of Zul Lugoth bank (lich #9410)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 150k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Special&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)        &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Tournament Awards&lt;br /&gt;
|Zul Logoth Neighborhood (lich #5746)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|The Stomp Fishing Bounty Tournament comes to a close. Silvers and prizes to be awarded for top catches!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:30pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raffles ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style= &#039;background: #FDFDA2; font-size: small; text-align: center;&#039; colspan=5; width = 90%; color: #FDFDA2 |&amp;lt;font color=&amp;quot;#FDFDA2&amp;quot;&amp;gt;&#039;&#039;&#039;Raffles&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Date and Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ticket Price&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Winner(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
|Outside ZL bank (lich #9410)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|5/20 at 9:00pm&lt;br /&gt;
|Outside ZL bank (lich #9410)&lt;br /&gt;
|[[Alcohol Still]] package that includes yeast, recipe book, and recipe card.&lt;br /&gt;
|150k&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
|Outside ZL bank (lich #9410)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196067</id>
		<title>Under the Mountain Stomp/5123</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp/5123&amp;diff=196067"/>
		<updated>2023-05-01T11:17:13Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress, 19th day of Ivastaen to Restday, 21st day of Ivastaen in the year 5123 (Friday, May 19th to Sunday, May 21st, 2023)&#039;&#039;&#039;&lt;br /&gt;
{{NewTOCLeft}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Schedule of Events (All Times Eastern) ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #98BF64; font-size: larger; text-align: center;&#039; colspan=5; width = 85%; |&#039;&#039;&#039;19th of Ivastaen, Day of the Huntress (Friday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 1&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Tour of Zul Logoth&lt;br /&gt;
|Starting in Zul Logoth Town Square (lich #1005)&lt;br /&gt;
|Clunk&lt;br /&gt;
|Explore the sights in this mountain town with a grand tour presented by the Zul Logoth expert himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Surviving Zul Logoth&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Learn the ins and outs of surviving in this unique town.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:30pm&lt;br /&gt;
|Fishing Bounty Tournament Begins&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Sign up, learn the rules, and get fishing! Winners will be announced at the close of the festival.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Scavenger Hunt&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)&lt;br /&gt;
|Rivienne&lt;br /&gt;
|Stomp your way around Zul Logoth and find those items! Prize?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #95CADB; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;20th of Ivastaen, Feastday (Saturday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 2&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Dwarf Drag Race&lt;br /&gt;
|Location? (lich #9415)        &lt;br /&gt;
|&lt;br /&gt;
|A race like no other, because you&#039;ll be dragging a dwarf! Prizes for fastest draggers...annnd flex!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|Raffle Drawing&lt;br /&gt;
|In front of Zul Lugoth bank (lich #9410)        &lt;br /&gt;
|&lt;br /&gt;
|One winner will receive an [[Alcohol Still]] along with yeast, a recipe book, and recipe card! 250k per ticket.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00pm&lt;br /&gt;
|Special&lt;br /&gt;
|Bawdy Bard Inn, Tavern Room (lich #16849)        &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #D7BFDC; font-size: larger; text-align: center;&#039; colspan=5; width = 85%;  | &#039;&#039;&#039;21st of Ivastaen, Restday (Sunday)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 3%&amp;quot;|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;350&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|width = &amp;quot;400&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Host&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|7:45pm&lt;br /&gt;
|Welcome to The Stomp: Day 3&lt;br /&gt;
|Zul Logoth Town Square (lich #1005)        &lt;br /&gt;
|Chamorr&lt;br /&gt;
|Gather in the Square to warm up for the evening&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|8:00pm&lt;br /&gt;
|Fishing Tournament Awards&lt;br /&gt;
|Zul Logoth Neighborhood (lich #5746)        &lt;br /&gt;
|Rivienne&lt;br /&gt;
|The Stomp Fishing Bounty Tournament comes to a close. Silvers and prizes to be awarded for top catches!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:00pm&lt;br /&gt;
|The Stomp Dance&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Grab your dancing shoes (or boots!) and join us for the grand finale of The Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:30pm&lt;br /&gt;
|Best Beard Contest&lt;br /&gt;
|Location? (lich #23338)        &lt;br /&gt;
|&lt;br /&gt;
|Does your facial hair have what it takes to compete with the Dwarves for the Best Beard in Elanthia? Prizes for 1st, 2nd, and 3rd places include a [[BeardBugs Beard Clip]] complete with a collection of Zul Logoth&#039;s finest creepy crawlies!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raffles ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style= &#039;background: #FDFDA2; font-size: small; text-align: center;&#039; colspan=5; width = 90%; color: #FDFDA2 |&amp;lt;font color=&amp;quot;#FDFDA2&amp;quot;&amp;gt;&#039;&#039;&#039;Raffles&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Date and Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ticket Price&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Winner(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
|Outside ZL bank (lich #9410)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|5/20 at 9:00pm&lt;br /&gt;
|Outside ZL bank (lich #9410)&lt;br /&gt;
|[[Alcohol Still]] package that includes yeast, recipe book, and recipe card.&lt;br /&gt;
|250k&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
|Outside ZL bank (lich #9410)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing Bounty Tournament Rules ==&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp&amp;diff=196066</id>
		<title>Under the Mountain Stomp</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Under_the_Mountain_Stomp&amp;diff=196066"/>
		<updated>2023-05-01T11:16:41Z</updated>

		<summary type="html">&lt;p&gt;AUTDAWN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Under_the_Mountain_Stomp.PNG|thumb|right|&#039;&#039;Created using Midjourney&#039;&#039;]]&lt;br /&gt;
Hosted by [[Ord an Dragan]] and [[Moonstone Abbey]], Under the Mountain Stomp (also known as &amp;quot;The Stomp&amp;quot;) was first held in 5122 in [[Zul Logoth]]. This annual event is a three day rabble-rousing affair with festivities, games, and raffles to celebrate Dwarven culture and the town of Zul Logoth. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A reminder to visitors, remember to bring 2000 silvers to cover a return trip on the [[mine cart]]s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Stomp ~ 5123==&lt;br /&gt;
{{:Under the Mountain Stomp/5123}}&lt;br /&gt;
&lt;br /&gt;
==Archive==&lt;br /&gt;
* [[Under the Mountain Stomp/5123|Under the Mountain Stomp 5123]]&lt;/div&gt;</summary>
		<author><name>AUTDAWN</name></author>
	</entry>
</feed>