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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BLACKWOULF</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BLACKWOULF"/>
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	<updated>2026-06-02T05:39:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195153</id>
		<title>Servants of Lumnis/Order</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195153"/>
		<updated>2023-04-17T19:53:38Z</updated>

		<summary type="html">&lt;p&gt;BLACKWOULF: /* Ambient Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
an alabaster (summoner’s race) knight&lt;br /&gt;
&lt;br /&gt;
Stocky and surefooted, the lithe knight is alert and vaguely resembles (player’s race) (man/woman). Tidy and well-groomed are only a few of the characteristics that denote (him/her) as a perfect example of (his/her) race, though (his/her) garb and armaments seem archaic and from a time long forgotten. Wary eyes and a stoic countenance lend (his/her) ethereal, alabaster form a silent seriousness.&lt;br /&gt;
&lt;br /&gt;
When Summoned:&lt;br /&gt;
Lightly brushing your fingers across your brow, you invoke  with a small bit of concentration on your ivory brooch.  As your fingers fall, alabaster light begins to pool on the ground before you.&lt;br /&gt;
&lt;br /&gt;
After the briefest of moments, a form rises out of the ethereal puddle to form an alabaster (player&#039;s race) knight.&lt;br /&gt;
&lt;br /&gt;
=== Notification ===&lt;br /&gt;
&lt;br /&gt;
Notification to others when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Realm Notification ===&lt;br /&gt;
&lt;br /&gt;
Message to the Realm when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lifekeep ===&lt;br /&gt;
&lt;br /&gt;
Messaging when lifekeeping you.&lt;br /&gt;
&lt;br /&gt;
=== Ambient Messaging ===&lt;br /&gt;
* Tugging his shield close to his form, an alabaster (player’s race) knight stills all movement and cants his head to the side as if listening to something only he can hear.&lt;br /&gt;
* Gripping the collar of his armor, an alabaster (player’s race) knight tugs slightly to adjust the weight of it on his shoulders.&lt;br /&gt;
* Maintaining a wary eye on his surroundings, an alabaster (player’s race) knight shifts his weight.&lt;br /&gt;
* Rolling his shoulders, an alabaster (player’s race) knight cranes his neck as if to crack it, but no sound issues from the silent warrior.&lt;br /&gt;
* Crouching briefly, an alabaster (player’s race) knight balances on the balls of his feet, his shield resting upon one knee, as he inspects the ground.&lt;br /&gt;
* An alabaster (player’s race) knight shifts his gaze to the sky for a moment before turning to (player) and offering (him/her) a crisp salute.&lt;br /&gt;
* Affecting a casualness that is a decided contrast to the wariness of his gaze, an alabaster (player&#039;s race) knight moves to parade rest and lowers his shield loosely to his side.&lt;br /&gt;
&lt;br /&gt;
=== Departure Messaging ===&lt;br /&gt;
* An alabaster (player&#039;s race) knight fades into ethereal form and wafts away.&lt;/div&gt;</summary>
		<author><name>BLACKWOULF</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195152</id>
		<title>Servants of Lumnis/Order</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195152"/>
		<updated>2023-04-17T19:51:25Z</updated>

		<summary type="html">&lt;p&gt;BLACKWOULF: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
an alabaster (summoner’s race) knight&lt;br /&gt;
&lt;br /&gt;
Stocky and surefooted, the lithe knight is alert and vaguely resembles (player’s race) (man/woman). Tidy and well-groomed are only a few of the characteristics that denote (him/her) as a perfect example of (his/her) race, though (his/her) garb and armaments seem archaic and from a time long forgotten. Wary eyes and a stoic countenance lend (his/her) ethereal, alabaster form a silent seriousness.&lt;br /&gt;
&lt;br /&gt;
When Summoned:&lt;br /&gt;
Lightly brushing your fingers across your brow, you invoke  with a small bit of concentration on your ivory brooch.  As your fingers fall, alabaster light begins to pool on the ground before you.&lt;br /&gt;
&lt;br /&gt;
After the briefest of moments, a form rises out of the ethereal puddle to form an alabaster (player&#039;s race) knight.&lt;br /&gt;
&lt;br /&gt;
=== Notification ===&lt;br /&gt;
&lt;br /&gt;
Notification to others when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Realm Notification ===&lt;br /&gt;
&lt;br /&gt;
Message to the Realm when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lifekeep ===&lt;br /&gt;
&lt;br /&gt;
Messaging when lifekeeping you.&lt;br /&gt;
&lt;br /&gt;
=== Ambient Messaging ===&lt;br /&gt;
* Tugging his shield close to his form, an alabaster (player’s race) knight stills all movement and cants his head to the side as if listening to something only he can hear.&lt;br /&gt;
* Gripping the collar of his armor, an alabaster (player’s race) knight tugs slightly to adjust the weight of it on his shoulders.&lt;br /&gt;
* Maintaining a wary eye on his surroundings, an alabaster (player’s race) knight shifts his weight.&lt;br /&gt;
* Rolling his shoulders, an alabaster (player’s race) knight cranes his neck as if to crack it, but no sound issues from the silent warrior.&lt;br /&gt;
* Crouching briefly, an alabaster (player’s race) knight balances on the balls of his feet, his shield resting upon one knee, as he inspects the ground.&lt;br /&gt;
* An alabaster (player’s race) knight shifts his gaze to the sky for a moment before turning to (player) and offering (him/her) a crisp salute.&lt;br /&gt;
* Affecting a casualness that is a decided contrast to the wariness of his gaze, an alabaster (player&#039;s race) knight moves to parade rest and lowers his shield loosely to his side.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Departure Messaging ===&lt;br /&gt;
* An alabaster (player&#039;s race) knight fades into ethereal form and wafts away.&lt;/div&gt;</summary>
		<author><name>BLACKWOULF</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195151</id>
		<title>Servants of Lumnis/Order</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195151"/>
		<updated>2023-04-17T19:48:59Z</updated>

		<summary type="html">&lt;p&gt;BLACKWOULF: /* Ambient Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
an alabaster (summoner’s race) knight&lt;br /&gt;
&lt;br /&gt;
Stocky and surefooted, the lithe knight is alert and vaguely resembles (player’s race) (man/woman). Tidy and well-groomed are only a few of the characteristics that denote (him/her) as a perfect example of (his/her) race, though (his/her) garb and armaments seem archaic and from a time long forgotten. Wary eyes and a stoic countenance lend (his/her) ethereal, alabaster form a silent seriousness.&lt;br /&gt;
&lt;br /&gt;
=== Notification ===&lt;br /&gt;
&lt;br /&gt;
Notification to others when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Realm Notification ===&lt;br /&gt;
&lt;br /&gt;
Message to the Realm when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lifekeep ===&lt;br /&gt;
&lt;br /&gt;
Messaging when lifekeeping you.&lt;br /&gt;
&lt;br /&gt;
=== Ambient Messaging ===&lt;br /&gt;
* Tugging his shield close to his form, an alabaster (player’s race) knight stills all movement and cants his head to the side as if listening to something only he can hear.&lt;br /&gt;
* Gripping the collar of his armor, an alabaster (player’s race) knight tugs slightly to adjust the weight of it on his shoulders.&lt;br /&gt;
* Maintaining a wary eye on his surroundings, an alabaster (player’s race) knight shifts his weight.&lt;br /&gt;
* Rolling his shoulders, an alabaster (player’s race) knight cranes his neck as if to crack it, but no sound issues from the silent warrior.&lt;br /&gt;
* Crouching briefly, an alabaster (player’s race) knight balances on the balls of his feet, his shield resting upon one knee, as he inspects the ground.&lt;br /&gt;
* An alabaster (player’s race) knight shifts his gaze to the sky for a moment before turning to (player) and offering (him/her) a crisp salute.&lt;br /&gt;
* Affecting a casualness that is a decided contrast to the wariness of his gaze, an alabaster (player&#039;s race) knight moves to parade rest and lowers his shield loosely to his side.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Departure Messaging ===&lt;br /&gt;
* An alabaster (player&#039;s race) knight fades into ethereal form and wafts away.&lt;/div&gt;</summary>
		<author><name>BLACKWOULF</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195098</id>
		<title>Servants of Lumnis/Order</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195098"/>
		<updated>2023-04-16T20:14:03Z</updated>

		<summary type="html">&lt;p&gt;BLACKWOULF: /* Ambient Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
an alabaster (summoner’s race) knight&lt;br /&gt;
&lt;br /&gt;
Stocky and surefooted, the lithe knight is alert and vaguely resembles (player’s race) (man/woman). Tidy and well-groomed are only a few of the characteristics that denote (him/her) as a perfect example of (his/her) race, though (his/her) garb and armaments seem archaic and from a time long forgotten. Wary eyes and a stoic countenance lend (his/her) ethereal, alabaster form a silent seriousness.&lt;br /&gt;
&lt;br /&gt;
=== Notification ===&lt;br /&gt;
&lt;br /&gt;
Notification to others when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Realm Notification ===&lt;br /&gt;
&lt;br /&gt;
Message to the Realm when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lifekeep ===&lt;br /&gt;
&lt;br /&gt;
Messaging when lifekeeping you.&lt;br /&gt;
&lt;br /&gt;
=== Ambient Messaging ===&lt;br /&gt;
* Tugging his shield close to his form, an alabaster (player’s race) knight stills all movement and cants his head to the side as if listening to something only he can hear.&lt;br /&gt;
* Gripping the collar of his armor, an alabaster (player’s race) knight tugs slightly to adjust the weight of it on his shoulders.&lt;br /&gt;
* Maintaining a wary eye on his surroundings, an alabaster (player’s race) knight shifts his weight.&lt;br /&gt;
* Rolling his shoulders, an alabaster (player’s race) knight cranes his neck as if to crack it, but no sound issues from the silent warrior.&lt;br /&gt;
* Crouching briefly, an alabaster (player’s race) knight balances on the balls of his feet, his shield resting upon one knee, as he inspects the ground.&lt;br /&gt;
* An alabaster (player’s race) knight shifts his gaze to the sky for a moment before turning to (player) and offering (him/her) a crisp salute.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Departure Messaging ===&lt;br /&gt;
* An alabaster (player&#039;s race) knight fades into ethereal form and wafts away.&lt;/div&gt;</summary>
		<author><name>BLACKWOULF</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195097</id>
		<title>Servants of Lumnis/Order</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195097"/>
		<updated>2023-04-16T20:13:18Z</updated>

		<summary type="html">&lt;p&gt;BLACKWOULF: /* Departure Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
an alabaster (summoner’s race) knight&lt;br /&gt;
&lt;br /&gt;
Stocky and surefooted, the lithe knight is alert and vaguely resembles (player’s race) (man/woman). Tidy and well-groomed are only a few of the characteristics that denote (him/her) as a perfect example of (his/her) race, though (his/her) garb and armaments seem archaic and from a time long forgotten. Wary eyes and a stoic countenance lend (his/her) ethereal, alabaster form a silent seriousness.&lt;br /&gt;
&lt;br /&gt;
=== Notification ===&lt;br /&gt;
&lt;br /&gt;
Notification to others when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Realm Notification ===&lt;br /&gt;
&lt;br /&gt;
Message to the Realm when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lifekeep ===&lt;br /&gt;
&lt;br /&gt;
Messaging when lifekeeping you.&lt;br /&gt;
&lt;br /&gt;
=== Ambient Messaging ===&lt;br /&gt;
* Tugging his shield close to his form, an alabaster (player’s race) knight stills all movement and cants his head to the side as if listening to something only he can hear.&lt;br /&gt;
* Gripping the collar of his armor, an alabaster (player’s race) knight tugs slightly to adjust the weight of it on his shoulders.&lt;br /&gt;
* Maintaining a wary eye on his surroundings, an alabaster (player’s race) knight shifts his weight.&lt;br /&gt;
* Rolling his shoulders, an alabaster (player’s race) knight cranes his neck as if to crack it, but no sound issues from the silent warrior.&lt;br /&gt;
* Crouching briefly, an alabaster (player’s race) knight balances on the balls of his feet, his shield resting upon one knee, as he inspects the ground.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Departure Messaging ===&lt;br /&gt;
* An alabaster (player&#039;s race) knight fades into ethereal form and wafts away.&lt;/div&gt;</summary>
		<author><name>BLACKWOULF</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195096</id>
		<title>Servants of Lumnis/Order</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195096"/>
		<updated>2023-04-16T20:12:50Z</updated>

		<summary type="html">&lt;p&gt;BLACKWOULF: /* Ambient Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
an alabaster (summoner’s race) knight&lt;br /&gt;
&lt;br /&gt;
Stocky and surefooted, the lithe knight is alert and vaguely resembles (player’s race) (man/woman). Tidy and well-groomed are only a few of the characteristics that denote (him/her) as a perfect example of (his/her) race, though (his/her) garb and armaments seem archaic and from a time long forgotten. Wary eyes and a stoic countenance lend (his/her) ethereal, alabaster form a silent seriousness.&lt;br /&gt;
&lt;br /&gt;
=== Notification ===&lt;br /&gt;
&lt;br /&gt;
Notification to others when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Realm Notification ===&lt;br /&gt;
&lt;br /&gt;
Message to the Realm when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lifekeep ===&lt;br /&gt;
&lt;br /&gt;
Messaging when lifekeeping you.&lt;br /&gt;
&lt;br /&gt;
=== Ambient Messaging ===&lt;br /&gt;
* Tugging his shield close to his form, an alabaster (player’s race) knight stills all movement and cants his head to the side as if listening to something only he can hear.&lt;br /&gt;
* Gripping the collar of his armor, an alabaster (player’s race) knight tugs slightly to adjust the weight of it on his shoulders.&lt;br /&gt;
* Maintaining a wary eye on his surroundings, an alabaster (player’s race) knight shifts his weight.&lt;br /&gt;
* Rolling his shoulders, an alabaster (player’s race) knight cranes his neck as if to crack it, but no sound issues from the silent warrior.&lt;br /&gt;
* Crouching briefly, an alabaster (player’s race) knight balances on the balls of his feet, his shield resting upon one knee, as he inspects the ground.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Departure Messaging ===&lt;/div&gt;</summary>
		<author><name>BLACKWOULF</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195095</id>
		<title>Servants of Lumnis/Order</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195095"/>
		<updated>2023-04-16T20:12:17Z</updated>

		<summary type="html">&lt;p&gt;BLACKWOULF: /* Ambient Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
an alabaster (summoner’s race) knight&lt;br /&gt;
&lt;br /&gt;
Stocky and surefooted, the lithe knight is alert and vaguely resembles (player’s race) (man/woman). Tidy and well-groomed are only a few of the characteristics that denote (him/her) as a perfect example of (his/her) race, though (his/her) garb and armaments seem archaic and from a time long forgotten. Wary eyes and a stoic countenance lend (his/her) ethereal, alabaster form a silent seriousness.&lt;br /&gt;
&lt;br /&gt;
=== Notification ===&lt;br /&gt;
&lt;br /&gt;
Notification to others when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Realm Notification ===&lt;br /&gt;
&lt;br /&gt;
Message to the Realm when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lifekeep ===&lt;br /&gt;
&lt;br /&gt;
Messaging when lifekeeping you.&lt;br /&gt;
&lt;br /&gt;
=== Ambient Messaging ===&lt;br /&gt;
* Tugging his shield close to his form, an alabaster (player’s race) knight stills all movement and cants his head to the side as if listening to something only he can hear.&lt;br /&gt;
* Gripping the collar of his armor, an alabaster (player’s race) knight tugs slightly to adjust the weight of it on his shoulders.&lt;br /&gt;
* Maintaining a wary eye on his surroundings, an alabaster (player’s race) knight shifts his weight.&lt;br /&gt;
* Rolling his shoulders, an alabaster (player’s race) knight cranes his neck as if to crack it, but no sound issues from the silent warrior.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Departure Messaging ===&lt;/div&gt;</summary>
		<author><name>BLACKWOULF</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195094</id>
		<title>Servants of Lumnis/Order</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195094"/>
		<updated>2023-04-16T20:11:54Z</updated>

		<summary type="html">&lt;p&gt;BLACKWOULF: /* Ambient Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
an alabaster (summoner’s race) knight&lt;br /&gt;
&lt;br /&gt;
Stocky and surefooted, the lithe knight is alert and vaguely resembles (player’s race) (man/woman). Tidy and well-groomed are only a few of the characteristics that denote (him/her) as a perfect example of (his/her) race, though (his/her) garb and armaments seem archaic and from a time long forgotten. Wary eyes and a stoic countenance lend (his/her) ethereal, alabaster form a silent seriousness.&lt;br /&gt;
&lt;br /&gt;
=== Notification ===&lt;br /&gt;
&lt;br /&gt;
Notification to others when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Realm Notification ===&lt;br /&gt;
&lt;br /&gt;
Message to the Realm when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lifekeep ===&lt;br /&gt;
&lt;br /&gt;
Messaging when lifekeeping you.&lt;br /&gt;
&lt;br /&gt;
=== Ambient Messaging ===&lt;br /&gt;
* Tugging his shield close to his form, an alabaster (player’s race) knight stills all movement and cants his head to the side as if listening to something only he can hear.&lt;br /&gt;
* Gripping the collar of his armor, an alabaster (player’s race) knight tugs slightly to adjust the weight of it on his shoulders.&lt;br /&gt;
* Maintaining a wary eye on his surroundings, an alabaster (player’s race) knight shifts his weight.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Departure Messaging ===&lt;/div&gt;</summary>
		<author><name>BLACKWOULF</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195093</id>
		<title>Servants of Lumnis/Order</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195093"/>
		<updated>2023-04-16T20:09:05Z</updated>

		<summary type="html">&lt;p&gt;BLACKWOULF: /* Ambient Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
an alabaster (summoner’s race) knight&lt;br /&gt;
&lt;br /&gt;
Stocky and surefooted, the lithe knight is alert and vaguely resembles (player’s race) (man/woman). Tidy and well-groomed are only a few of the characteristics that denote (him/her) as a perfect example of (his/her) race, though (his/her) garb and armaments seem archaic and from a time long forgotten. Wary eyes and a stoic countenance lend (his/her) ethereal, alabaster form a silent seriousness.&lt;br /&gt;
&lt;br /&gt;
=== Notification ===&lt;br /&gt;
&lt;br /&gt;
Notification to others when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Realm Notification ===&lt;br /&gt;
&lt;br /&gt;
Message to the Realm when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lifekeep ===&lt;br /&gt;
&lt;br /&gt;
Messaging when lifekeeping you.&lt;br /&gt;
&lt;br /&gt;
=== Ambient Messaging ===&lt;br /&gt;
* Tugging his shield close to his form, an alabaster (player’s race) knight stills all movement and cants his head to the side as if listening to something only he can hear.&lt;br /&gt;
* Gripping the collar of his armor, an alabaster (player’s race) knight tugs slightly to adjust the weight of it on his shoulders.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Departure Messaging ===&lt;/div&gt;</summary>
		<author><name>BLACKWOULF</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195092</id>
		<title>Servants of Lumnis/Order</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Order&amp;diff=195092"/>
		<updated>2023-04-16T20:08:32Z</updated>

		<summary type="html">&lt;p&gt;BLACKWOULF: /* Ambient Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
an alabaster (summoner’s race) knight&lt;br /&gt;
&lt;br /&gt;
Stocky and surefooted, the lithe knight is alert and vaguely resembles (player’s race) (man/woman). Tidy and well-groomed are only a few of the characteristics that denote (him/her) as a perfect example of (his/her) race, though (his/her) garb and armaments seem archaic and from a time long forgotten. Wary eyes and a stoic countenance lend (his/her) ethereal, alabaster form a silent seriousness.&lt;br /&gt;
&lt;br /&gt;
=== Notification ===&lt;br /&gt;
&lt;br /&gt;
Notification to others when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Realm Notification ===&lt;br /&gt;
&lt;br /&gt;
Message to the Realm when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lifekeep ===&lt;br /&gt;
&lt;br /&gt;
Messaging when lifekeeping you.&lt;br /&gt;
&lt;br /&gt;
=== Ambient Messaging ===&lt;br /&gt;
* Tugging his shield close to his form, an alabaster dark elf knight stills all movement and cants his head to the side as if listening to something only he can hear.&lt;br /&gt;
* Gripping the collar of his armor, an alabaster dark elf knight tugs slightly to adjust the weight of it on his shoulders.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Departure Messaging ===&lt;/div&gt;</summary>
		<author><name>BLACKWOULF</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Coin_hand&amp;diff=190284</id>
		<title>Coin hand</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Coin_hand&amp;diff=190284"/>
		<updated>2023-02-26T02:54:36Z</updated>

		<summary type="html">&lt;p&gt;BLACKWOULF: /* Analyze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coin hand&#039;&#039;&#039;s come in many different looks, but they all provide the same ability: to hold [[Silver coin|silvers]] weightlessly.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your blackened hand and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a legendary coin hand.  It holds your coins weightlessly when closed.&lt;br /&gt;
&lt;br /&gt;
The blackened hand will only respond to you.&lt;br /&gt;
&lt;br /&gt;
It can be altered to have a long or a show, but part of the LOOK will not show to others.  For the short description, it should follow &amp;quot;[article] [type of hand] hand.&amp;quot;  Some examples would &amp;quot;a scaly,orc,hand&amp;quot; or &amp;quot;an old,leathery,hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hand has the following verbs:&lt;br /&gt;
&lt;br /&gt;
  OPEN MY hand               - Retrieve all the coins from the hand.&lt;br /&gt;
  GET # MY hand              - Specify the exact number of coins you&#039;d like to retrieve from the hand.&lt;br /&gt;
  CLOSE MY hand              - Give all my coins to the hand to hold!&lt;br /&gt;
  RUB MY hand                - Toggle to make the hand only respond to you for OPEN, CLOSE, and GET.&lt;br /&gt;
  WEAR MY hand               - Show off your blackened hand in style!&lt;br /&gt;
  LOOK MY hand               - See how many silvers the hand is holding.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The fingers of the tiny black hand close with almost a life of their own.&lt;br /&gt;
An eerie whisper rings in your ears, &amp;amp;quot;I will keep your silver safe for you, Master.&lt;br /&gt;
You feel your pockets lighten!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The fingers of the tiny black hand open with almost a life of their own.&lt;br /&gt;
An eerie whisper rings in your ears, I now return 712110147 silver coins to your pocket, Master.&lt;br /&gt;
You feel the weight of added silver!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Show===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see a twisted hand with old leathery skin.&lt;br /&gt;
It is clenched tightly into a fist.&lt;br /&gt;
An eerie whisper rings in your ears, &amp;amp;quot;I am holding 712110147 of your silver coins, Master.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Items===&lt;br /&gt;
Note: They can be easily altered, but here are some examples anyway.&lt;br /&gt;
*a severed krolvin warlord fist&lt;br /&gt;
*a tiny black hand&lt;br /&gt;
*a severed thief&#039;s hand&lt;br /&gt;
*a decaying halfling hand&lt;br /&gt;
===Properties===&lt;br /&gt;
*Holds an unlimited amount of coins weightlessly.&lt;br /&gt;
*OPENing the hand dumps all the silvers in the hand into your pockets.&lt;br /&gt;
*CLOSEing the hand takes all coins on you and places it in the hand.&lt;br /&gt;
*Can be RUBbed to attune to you.&lt;br /&gt;
*If the hand is open coins can be navved by the Chronomages just as always.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE&lt;br /&gt;
|verb2= OPEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>BLACKWOULF</name></author>
	</entry>
</feed>