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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-25T09:29:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=RWShop:Ursine_Emporium/2025&amp;diff=237168</id>
		<title>RWShop:Ursine Emporium/2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=RWShop:Ursine_Emporium/2025&amp;diff=237168"/>
		<updated>2025-04-21T00:43:33Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: added lich room number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Tempshop&lt;br /&gt;
|look=a violet and white pavilion hung with glinting lanterns |realrnum= 8208758|mapid= 58 |rnum=31186 |portal= white pavilion}}&lt;br /&gt;
===Ursine Emporium, Entry===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Ursine Emporium, Entry&lt;br /&gt;
|desc=Lamplight casts a soft glow across the interior of the sprawling tent, where violet canvas panels meet niveous ones in sweeping drapes overhead.  Pale rugs in varied textures are scattered across the packed earth, muffling footsteps.  Along the walls, carved wooden racks and padded stands display an array of gear sized for bears, including harnesses, layered fabrics, polished fittings, and ornate tack, each arranged with care beneath the gentle shimmer of hanging lanterns. &lt;br /&gt;
|realrnum= 8209478&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits= &lt;br /&gt;
|paths= west, out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the padded stand you see:||contents= a leafy vivid violet bee balm boutonniere, a brass-rimmed clear glass monocle, a bee-stitched ivory silk bowtie, a leather-wound pectoral forged from aged gold, a tall-spiked pewter helm entwined in verdant vines, and a ridged dark leather helm framed in thin gilded scales.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a tall padded stand&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a leafy vivid violet bee balm boutonniere ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2667533&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2667533&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: general&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a brass-rimmed clear glass monocle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2667524&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2667524&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: general&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a bee-stitched ivory silk bowtie ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2667497&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2667497&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: neck&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a leather-wound pectoral forged from aged gold ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2667471&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2667471&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: neck&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a tall-spiked pewter helm entwined in verdant vines ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2665807&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2665807&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: head&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a ridged dark leather helm framed in thin gilded scales ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2657346&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2657346&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: head&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the wooden rack you see:||contents= some waxed suede and mykal paw-wraps, some silver mesh footflowers dotted with tiny silk wildflowers, a pair of claw-branded dark leather vambraces, a set of gilt-riveted oiled leather spatterdashes, a pale-striped violet maedatha blanket buckled in silver, and a side-buckled bistre leather harness padded in tonal wool.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a carved wooden rack&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some waxed suede and mykal paw-wraps ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2667666&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2667666&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: hands&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some silver mesh footflowers dotted with tiny silk wildflowers ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2667606&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2667606&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: feet&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a pair of claw-branded dark leather vambraces ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2667597&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2667597&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: wrist&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a set of gilt-riveted oiled leather spatterdashes ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2667566&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2667566&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: ankle&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a pale-striped violet maedatha blanket buckled in silver ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2666929&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2666929&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: back&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a side-buckled bistre leather harness padded in tonal wool ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2666262&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2666262&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: back&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Ursine Emporium, Back Room===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Ursine Emporium, Back Room&lt;br /&gt;
|desc=Partitioned by a drape of heavy violet canvas, the backroom is quieter than the entry room of the shop, its corners touched by the steady glow of low-burning lamps.  Niveous shelves line the walls, holding spools of dyed leather, bolts of thick fabric, and shallow trays filled with polished metal fittings.  A central worktable bears signs of recent use, with chalk markings, loose threads, and measuring cords strewn across its surface.  The air carries the scent of wax, wool, and well-oiled hide. &lt;br /&gt;
|realrnum= 8209479&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits= &lt;br /&gt;
|paths= east}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the central worktable you see:||contents= a lacquer-washed set of lattice-woven rosegrass cuffs, a leather-looped stack of braided suede bands, a wood-toggled pair of worn leather footwraps, and a long-strapped set of birch wood snowshoes.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a central worktable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lacquer-washed set of lattice-woven rosegrass cuffs ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2677077&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2677077&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: hands&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a leather-looped stack of braided suede bands ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2677064&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2677064&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: hands&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a wood-toggled pair of worn leather footwraps ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2676091&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2676091&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: feet&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a long-strapped set of birch wood snowshoes ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2676069&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2676069&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: feet&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the shallow tray you see:||contents= an oversized scarf of cream-colored lambilen, a bronze-backed compass suspended from strands of leather, and a sun-bleached bone torc terminating in milky jade spheres.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a shallow tray&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an oversized scarf of cream-colored lambilen ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2684649&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2684649&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: neck&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a bronze-backed compass suspended from strands of leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2684821&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2684821&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: neck&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a sun-bleached bone torc terminating in milky jade spheres ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2684680&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2684680&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: neck&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the niveous shelf you see:||contents= a leather-bound pair of pale tartan earmuffs, a sinew-tied headdress of smoky peregrine hawk feathers, an ale-stained tanned leather tricorn lined in vivid sea silk, a wind-frayed natural lacebark shroud dip-dyed in earth tones, and a latticed smoky suede harness affixed to bamboo rings.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a polished niveous shelf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a leather-bound pair of pale tartan earmuffs ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2668418&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2668418&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: head&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a sinew-tied headdress of smoky peregrine hawk feathers ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2676017&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2676017&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: head&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ale-stained tanned leather tricorn lined in vivid sea silk ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2684861&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2684861&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: head&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a wind-frayed natural lacebark shroud dip-dyed in earth tones ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2668054&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2668054&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: back&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a latticed smoky suede harness affixed to bamboo rings ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[&amp;lt;noinclude&amp;gt;Sells script::&amp;lt;/noinclude&amp;gt;Mount_adornments|Mount Adornments]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-2668024&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2668024&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mount Type: BEAR&lt;br /&gt;
Worn Location: back&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;[[Tempshop name::Ursine Emporium| ]]{{DEFAULTSORT:Ursine Emporium, Entry}}[[Category:Rumor Woods 2025 shops]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Born_of_Bourth&amp;diff=232801</id>
		<title>Category:Born of Bourth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Born_of_Bourth&amp;diff=232801"/>
		<updated>2025-02-01T01:14:37Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Born of Bourth&#039;&#039;&#039; was created by GM Kenstrom that ran from July 23rd to August 7th after being announced at the [[Wehnimer&#039;s Landing]] OOC meeting on July 2nd, 2022. It was followed by [[North by Northwest]].&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
7/23/2022 - Larsya summons everyone to the Hendor Outpost where she announces her father, Baron Spensor Caulfield has passed. Will she go or will she not commences, but the funeral is announced the following week to take place in the Wyrdeep. She remains angry at him and the debate rages.&lt;br /&gt;
&lt;br /&gt;
7/27/2022 - Larsya spends some time at the Rusty Cutlass. Is she going or not?&lt;br /&gt;
&lt;br /&gt;
7/30/2022 - Baron [[Spensor Caulfield]]&#039;s funeral is held in the Wyrdeep.&lt;br /&gt;
&lt;br /&gt;
8/4/2022 - In a vignette, [[Born of Bourth (storyline)/The Way Forward (vignette)|Breshon addresses the Council of Lords]].&lt;br /&gt;
&lt;br /&gt;
8/6/2022 - Blameless attack at a portal to the Wyrdeep before being denied, stopped and driven away.  Larsya hi-jinks occur in the stream.  [[Born of Bourth (storyline)/2022-08-06 - Baron Breshon of Bourth (log)|Baron Breshon Caulfield is coronated]] with [[Elidal Dhenin]], [[Larsya]] and Green Sister [[Aronia]] among friends in the Wyrdeep. &lt;br /&gt;
&lt;br /&gt;
8/6/2022 - Emperor Aurmont releases an announcement that [[Born of Bourth (storyline)/News from Tamzyrr (vignette)|Chaston&#039;s Eddict is rescinded]].&lt;br /&gt;
&lt;br /&gt;
==Cast of Characters==&lt;br /&gt;
* [[Aronia]]&lt;br /&gt;
* [[Breshon Caulfield]]&lt;br /&gt;
* [[Elidal Dhenin]]&lt;br /&gt;
* [[Larsya Caulfield]]&lt;br /&gt;
&lt;br /&gt;
==Official Vignettes==&lt;br /&gt;
* [[Born of Bourth (storyline)/The Way Forward (vignette)|The Way Forward]] - 8/4/2022&lt;br /&gt;
* [[Born of Bourth (storyline)/News from Tamzyrr (vignette)|News from Tamzyrr]] - 8/6/2022&lt;br /&gt;
&lt;br /&gt;
==Character Vignettes==&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
* [[Born of Bourth (storyline)/2022-08-06 - Baron Breshon of Bourth (log)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
Shan posted an exceptional breakdown of [[Chaston&#039;s Edict]] after these events unfolded.&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing storylines]]&lt;br /&gt;
[[Category:2022 storylines]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Octaven&amp;diff=232607</id>
		<title>Octaven</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Octaven&amp;diff=232607"/>
		<updated>2025-01-28T13:37:14Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Witchful Thinking &amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|storyline2 = North by Northwest&lt;br /&gt;
|gender = Female&lt;br /&gt;
|race = Human &amp;lt;!-- add race using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|culture = &amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|life = Alive &amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = &amp;lt;!-- where does this NPC call home? --&amp;gt;&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = Grand Magister&lt;br /&gt;
|affiliation = [[Hall of Mages]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Octaven&#039;&#039;&#039; is a Grand Magister with the Hall of Mages. Her familiar is commonly a sleek white falcon.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre&amp;gt;You see Grand Magister Octaven Abithier.&lt;br /&gt;
&lt;br /&gt;
She appears to be a Human from Chastonia.&lt;br /&gt;
&lt;br /&gt;
She is average height.  She appears to be in the prime of life.  She has distant deep violet eyes and fair skin.  She has straight, silver-blue hair that ends sharply at her shoulders.  She has an angular face and a faintly visible scar on her neck.&lt;br /&gt;
&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a pair of lapis-buttoned sleek black leather boots, a small pendant in the shape of a sleek white falcon set with a black coral in its talons, a vibrant blue silk robe lined in rich ebon velvet, and a high-necked cerulean linen gown hemmed with a blackworked pattern of tulips and sigils.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Appearing as far back as [[Keeping Up With the Kestrels (storyline)/2017-11-29 - Octaven&#039;s Options and Rodnay&#039;s Musings (log) | 5117]] Octaven was first introduced as a Grand Magistar in the hall of mages.&lt;br /&gt;
&lt;br /&gt;
Later in the North by North West storyline it was revealed she originally was a Nalfein Elf who married a human, this allegedly occurred near the time of rising [[Turamzzyrian Empire]] racist policies and beliefs which caused her husband to subject her to a painful regime of physical and magical surgeries to hide the fact that she was an elf. Octaven, hidden as a human, would join the Hall of Mages and rise in the ranks, the exact method&#039;s she used to do so are unknown. What is known is that in 5124 she was [[North_by_Northwest_(storyline)/2023-11-27_-_Cordarius%27_Curious_Conjecture_On_Octaven%27s_Odd_Operations_(log)#The_Hall_Moves | expelled from the Hall.]] &lt;br /&gt;
&lt;br /&gt;
After failing in her attempts to harness the power of the Reach to power some magical forge she was arrested and imprisoned in Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrelssquash&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Visions of Octaven&#039;s History (partial log)]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrelssquash&amp;quot;&amp;gt;&lt;br /&gt;
(1/5124)&lt;br /&gt;
&lt;br /&gt;
A voice says, &amp;quot;Arwenia, my sweetest girl, we cannot play today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You hear some whimpering.&lt;br /&gt;
&lt;br /&gt;
A young voice says, &amp;quot;It is late, when then when?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A voice says, &amp;quot;Soon my sweet Arwenia, this will embolden our business and our future. We&#039;ve much left to do before we sail back east tomorrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A young girl drags her feet through a wet street.  Thunder still carries in the distance, but the rain has left.  A robed figure stands behind her, a human woman with a plain face and careless eyes.  She pushes the shoulder of the young girl, who looks up at the crooked door of a small orphanage.  She turns to flee, but the woman holds her in place.  She scolds her loudly, &amp;quot;The sea is merciless, and so is life.  Stay or starve little one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The motes of dust twist and churn.  The young girl rocks in the darkness of a small room.  Her eyes are reddened, her cheeks as wet as the rain glistened street.  She chews at her fingernails, long into the night, only flinching once when she realizes she has chewed a swath of skin from the tip.&lt;br /&gt;
&lt;br /&gt;
The motes twist and stretch.  The young girl is older now, eyes still the same, dark and emerald.  Her cheeks are not wet, but covered in dirt.  Her hands marred with scratches.  Daggers hang from her belt, from her sash, from her side, and she quietly slips one into a pocket of her boot.&lt;br /&gt;
&lt;br /&gt;
The motes spin and spin, everything moving faster now within them.  The girl runs down a street.  Then the girl appears within a tavern, sneaking bread and coins from a table of drunkards.  She climbs a tree.  She wades in a cold river.  She cups dirt in her hands to dig a shallow grave. She lays beneath the stars. She rocks in a corner of the same small room.&lt;br /&gt;
&lt;br /&gt;
A church bell rings out from the depths of the motes.&lt;br /&gt;
&lt;br /&gt;
Within the motes, lights and energy spin, the air distorts and twists.  A human man and elven woman come face to face, standing before a rose-covered archway.  Marbled walls and floors stretch out around then.  An unseen voice says, &amp;quot;Lord Silvermont, do you take the lady Arwenia to be your wife?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A voice from within says, &amp;quot;I do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The mist churns.  The young girl with emerald eyes and sharp ears sits upon a chair, wreathed by a sleek reddish-gold dress that billows out around her.  Nearby, a man converses with a small crowd, they talk and laugh.  She fiddles with the ring on her finger, and rubs at the skin around her wrist.&lt;br /&gt;
&lt;br /&gt;
The woman rises, her emerald eyes as sharp as her ears.  &amp;quot;What then? What would you have me do M&#039;Lord?&amp;quot;  Her voice is dry, careless, unworried.&lt;br /&gt;
&lt;br /&gt;
The man sighs, setting aside the scroll.  &amp;quot;You cannot be as you are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The mist churns and twists, suns rise and fall, over and over.  There is footsteps echoing in the distance.&lt;br /&gt;
&lt;br /&gt;
There is a creak of a wooden door.&lt;br /&gt;
&lt;br /&gt;
The young woman lies still on a slab of stone, a wrap of cloth piled on the ground next to it.  A stand rests near her, neatly organized with several knives, small hammers and metal bars.&lt;br /&gt;
&lt;br /&gt;
The woman asks, &amp;quot;Will it kill me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A gruff voice says, &amp;quot;It can. It has.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman nods, closes her green eyes.  &amp;quot;Then proceed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a loud crack.  A small hammer strikes the woman&#039;s leg.  She tries not to scream, she really does.  But her bellow echoes outward.  A man in a heavy hood raises the hammer, and another bone breaks.&lt;br /&gt;
&lt;br /&gt;
The sound of metal sawing on bone echoes throughout the chamber.&lt;br /&gt;
&lt;br /&gt;
A bone cracks.&lt;br /&gt;
&lt;br /&gt;
There is a sick, wet, slurping sound.  An emerald eyeball falls by your foot.&lt;br /&gt;
&lt;br /&gt;
A disapproving voice says, &amp;quot;It won&#039;t do. She&#039;s not ready yet. The bones are not wide enough...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A door slams loudly.  A gruff voice mumbles.  &amp;quot;Let&#039;s begin again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s voice is weak and gritty, &amp;quot;Will...it kill me?&lt;br /&gt;
&lt;br /&gt;
A gruff voice says, &amp;quot;It might.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A tooth is spit upon the floor.  &amp;quot;Then proceed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Several more bones crack.  The squish of flesh, cut and molded can be heard.  A bone snaps.  A gruff voice mumbles.  &amp;quot;Let&#039;s begin again...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A disapproving voice echoes again, &amp;quot;This will not do. I can see it in her face. Blue eyes? Make them brown. Her cheeks are off.  They will come for me.&amp;quot;  The door shuts hard.&lt;br /&gt;
&lt;br /&gt;
One slurp, two slurps.  Two eyeballs roll out of sight.  One squishes beneath a boot as the gruff cowled man approaches the slab.  &amp;quot;Let&#039;s begin again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shavings of bone litter the ground, blood has all but soaked the stone slab.  The woman appears lifeless.  A door opens.  &amp;quot;You are closer. The hands, the fingers, they won&#039;t do. Too slender, they&#039;ll notice them right away. Do you want them to come for me?&amp;quot;  The door slams.  The gruff voice looks at the woman, rustling her arm slightly.  She says nothing, and tears mix with the blood from her eyes.  She only nods and the gruff voice says, &amp;quot;Let&#039;s begin again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Several voices whisper, some louder than others, &amp;quot;She is absolutely stunning.  Eleanora, how did you meet Castial? You must tell us the story. He has certainly been blessed with you beside him.&amp;quot;  The young human woman smiles, her brown eyes cold and quiet.  She traces a new ring on her finger, and nearby a log of firewood cracks in the fireplace and she flinches.  But then she smiles.&lt;br /&gt;
&lt;br /&gt;
The mist turns and churns, the sun rising several hundred times.  There is then a clanking of glassware on a table.&lt;br /&gt;
&lt;br /&gt;
A man&#039;s voice almost shouts, &amp;quot;Ruined! Every step of the way, our storehouses are empty. My reputation is worthless. Can you believe it? The gala? Even the gala we were not invited! The year has been nothing but cursed!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young woman cracks a long smile, instinctively touching her finger where a ring once was.  She moves to her husband&#039;s place, picking up his bowl and carrying it off.  &amp;quot;It has been a series of unfortunate, has it not my dear?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young woman places the bowl down.  &amp;quot;It is as if the spirits themselves aligned against you, with every step.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young woman pauses.  &amp;quot;Or perhaps it was not a spirit at all?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man rises from his chair.  &amp;quot;What do you mean Eleanora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman smiles wickedly, removing a small hammer from a pocket behind her back.  She walks slowly to her husband.  The man looks more angry than afraid, &amp;quot;What do you thi....&amp;quot;  He suddenly coughs.  Blood dribbles from his lips.&lt;br /&gt;
&lt;br /&gt;
The man stumbles, catching himself on the table.  Blood runs more heavily from his mouth.  His skin pales.  &amp;quot;Did you poi....you stupid b...&amp;quot;  He falls over, head smacking against the table as his mouth froths and he twitches.&lt;br /&gt;
&lt;br /&gt;
The woman moves to his chair, slowly sitting down as she watches her husband squirm in death.  She places the ring on the table.  With her hand hand, she lifts her hammer and brings it down onto her leg.  The flesh bends, her bone snaps.  She winces, but she does not shout, she does not cry.  She nods and speaks, &amp;quot;Proceed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Light and energy twist and turn, a thousand suns rise and fall.  Banners of white stars on fields of green flap in the distance.  A heavy snow blankets the sky.  A warhorn blares in the distance.&lt;br /&gt;
&lt;br /&gt;
Lights and energy twist.  Golden hawks on fields of blue flap in the distance.  Clattering glasses, casual talking, the sky is alive with the passing of several suns and moons.  Night bleeds to day, and back again.  Bones crack in the distance.  A slurp, several more.  A thousand slivers of bones fly and fall.  Another crack.  A woman rises from a table.  Again she rises, over and over, a shower of bones, a curtain of blood.  Crack, another bone.  Slurp, eyeballs roll.&lt;br /&gt;
&lt;br /&gt;
A woman says a name.  Her voice is muted among the mist.  Her eyes are green, her cheeks are thin.  Her hair is long and black.  A bone cracks, a slurp, flesh peels and rips.  A woman says a name.  Her eyes are bluish-green, her hair short and gold.  She smiles, crooked this time, but cold.  Crack, more bones, more flesh is peeled. A woman rises, a woman rises, a woman rises.  She says her name. Her eyes are brown again, her hair long and red.  Crack, another bone, a curtain of blood.&lt;br /&gt;
&lt;br /&gt;
A woman&#039;s voice says, &amp;quot;Proceed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A bone cracks.  Flesh is torn.  Blood spills across the floor.&lt;br /&gt;
&lt;br /&gt;
A woman&#039;s voice says, &amp;quot;Proceed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Heavy sawing slices through bones.  An eyeball rolls across the ground.&lt;br /&gt;
&lt;br /&gt;
A woman&#039;s voice says, &amp;quot;Proceed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The mist churns and twists.  Banners flap in the distance.  A voice says, &amp;quot;You are one of the newest? One of the prentice mages?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A woman&#039;s voice says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man&#039;s voice grows more excited, &amp;quot;Great! It&#039;s so good to meet you. I&#039;ll show you the library, I just got a good book there written by Peter. You don&#039;t know him. Would you like a tour? What is your name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s voice says, &amp;quot;Octaven Abithier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man says, &amp;quot;And the tour?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman nods, her violet eyes cold and sharp.  &amp;quot;Proceed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Octaven&amp;diff=232606</id>
		<title>Octaven</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Octaven&amp;diff=232606"/>
		<updated>2025-01-28T13:34:47Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Witchful Thinking &amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|storyline2 = North by Northwest&lt;br /&gt;
|gender = Female&lt;br /&gt;
|race = Human &amp;lt;!-- add race using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|culture = &amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|life = Alive &amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = &amp;lt;!-- where does this NPC call home? --&amp;gt;&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = Grand Magister&lt;br /&gt;
|affiliation = [[Hall of Mages]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Octaven&#039;&#039;&#039; is a Grand Magister with the Hall of Mages. Her familiar is commonly a sleek white falcon.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre&amp;gt;You see Grand Magister Octaven Abithier.&lt;br /&gt;
&lt;br /&gt;
She appears to be a Human from Chastonia.&lt;br /&gt;
&lt;br /&gt;
She is average height.  She appears to be in the prime of life.  She has distant deep violet eyes and fair skin.  She has straight, silver-blue hair that ends sharply at her shoulders.  She has an angular face and a faintly visible scar on her neck.&lt;br /&gt;
&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a pair of lapis-buttoned sleek black leather boots, a small pendant in the shape of a sleek white falcon set with a black coral in its talons, a vibrant blue silk robe lined in rich ebon velvet, and a high-necked cerulean linen gown hemmed with a blackworked pattern of tulips and sigils.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Appearing as far back as [[Keeping Up With the Kestrels (storyline)/2017-11-29 - Octaven&#039;s Options and Rodnay&#039;s Musings (log) | 5117]] Octaven was first introduced as a Grand Magistar in the hall of mages.&lt;br /&gt;
&lt;br /&gt;
Later in the North by North West storyline it was revealed she originally was a Nalfein Elf who married a human, this allegedly occurred near the time of rising [[Turamzzyrian Empire]] racist policies and beliefs which caused her husband to subject her to a painful regime of physical and magical surgeries to hide the fact that she was an elf. Octaven, hidden as a human, would join the Hall of Mages and rise in the ranks, the exact method&#039;s she used to do so are unknown. What is known is that in 5124 she was [[North_by_Northwest_(storyline)/2023-11-27_-_Cordarius%27_Curious_Conjecture_On_Octaven%27s_Odd_Operations_(log)#The_Hall_Moves | expelled from the Hall.]] &lt;br /&gt;
&lt;br /&gt;
After failing in her attempts to harness the power of the Reach to power some magical forge she was arrested and imprisoned in Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrelssquash&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Visions of Octaven&#039;s History (partial log)]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrelssquash&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A voice says, &amp;quot;Arwenia, my sweetest girl, we cannot play today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You hear some whimpering.&lt;br /&gt;
&lt;br /&gt;
A young voice says, &amp;quot;It is late, when then when?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A voice says, &amp;quot;Soon my sweet Arwenia, this will embolden our business and our future. We&#039;ve much left to do before we sail back east tomorrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A young girl drags her feet through a wet street.  Thunder still carries in the distance, but the rain has left.  A robed figure stands behind her, a human woman with a plain face and careless eyes.  She pushes the shoulder of the young girl, who looks up at the crooked door of a small orphanage.  She turns to flee, but the woman holds her in place.  She scolds her loudly, &amp;quot;The sea is merciless, and so is life.  Stay or starve little one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The motes of dust twist and churn.  The young girl rocks in the darkness of a small room.  Her eyes are reddened, her cheeks as wet as the rain glistened street.  She chews at her fingernails, long into the night, only flinching once when she realizes she has chewed a swath of skin from the tip.&lt;br /&gt;
&lt;br /&gt;
The motes twist and stretch.  The young girl is older now, eyes still the same, dark and emerald.  Her cheeks are not wet, but covered in dirt.  Her hands marred with scratches.  Daggers hang from her belt, from her sash, from her side, and she quietly slips one into a pocket of her boot.&lt;br /&gt;
&lt;br /&gt;
The motes spin and spin, everything moving faster now within them.  The girl runs down a street.  Then the girl appears within a tavern, sneaking bread and coins from a table of drunkards.  She climbs a tree.  She wades in a cold river.  She cups dirt in her hands to dig a shallow grave. She lays beneath the stars. She rocks in a corner of the same small room.&lt;br /&gt;
&lt;br /&gt;
A church bell rings out from the depths of the motes.&lt;br /&gt;
&lt;br /&gt;
Within the motes, lights and energy spin, the air distorts and twists.  A human man and elven woman come face to face, standing before a rose-covered archway.  Marbled walls and floors stretch out around then.  An unseen voice says, &amp;quot;Lord Silvermont, do you take the lady Arwenia to be your wife?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A voice from within says, &amp;quot;I do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The mist churns.  The young girl with emerald eyes and sharp ears sits upon a chair, wreathed by a sleek reddish-gold dress that billows out around her.  Nearby, a man converses with a small crowd, they talk and laugh.  She fiddles with the ring on her finger, and rubs at the skin around her wrist.&lt;br /&gt;
&lt;br /&gt;
The woman rises, her emerald eyes as sharp as her ears.  &amp;quot;What then? What would you have me do M&#039;Lord?&amp;quot;  Her voice is dry, careless, unworried.&lt;br /&gt;
&lt;br /&gt;
The man sighs, setting aside the scroll.  &amp;quot;You cannot be as you are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The mist churns and twists, suns rise and fall, over and over.  There is footsteps echoing in the distance.&lt;br /&gt;
&lt;br /&gt;
There is a creak of a wooden door.&lt;br /&gt;
&lt;br /&gt;
The young woman lies still on a slab of stone, a wrap of cloth piled on the ground next to it.  A stand rests near her, neatly organized with several knives, small hammers and metal bars.&lt;br /&gt;
&lt;br /&gt;
The woman asks, &amp;quot;Will it kill me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A gruff voice says, &amp;quot;It can. It has.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman nods, closes her green eyes.  &amp;quot;Then proceed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a loud crack.  A small hammer strikes the woman&#039;s leg.  She tries not to scream, she really does.  But her bellow echoes outward.  A man in a heavy hood raises the hammer, and another bone breaks.&lt;br /&gt;
&lt;br /&gt;
The sound of metal sawing on bone echoes throughout the chamber.&lt;br /&gt;
&lt;br /&gt;
A bone cracks.&lt;br /&gt;
&lt;br /&gt;
There is a sick, wet, slurping sound.  An emerald eyeball falls by your foot.&lt;br /&gt;
&lt;br /&gt;
A disapproving voice says, &amp;quot;It won&#039;t do. She&#039;s not ready yet. The bones are not wide enough...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A door slams loudly.  A gruff voice mumbles.  &amp;quot;Let&#039;s begin again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s voice is weak and gritty, &amp;quot;Will...it kill me?&lt;br /&gt;
&lt;br /&gt;
A gruff voice says, &amp;quot;It might.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A tooth is spit upon the floor.  &amp;quot;Then proceed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Several more bones crack.  The squish of flesh, cut and molded can be heard.  A bone snaps.  A gruff voice mumbles.  &amp;quot;Let&#039;s begin again...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A disapproving voice echoes again, &amp;quot;This will not do. I can see it in her face. Blue eyes? Make them brown. Her cheeks are off.  They will come for me.&amp;quot;  The door shuts hard.&lt;br /&gt;
&lt;br /&gt;
One slurp, two slurps.  Two eyeballs roll out of sight.  One squishes beneath a boot as the gruff cowled man approaches the slab.  &amp;quot;Let&#039;s begin again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shavings of bone litter the ground, blood has all but soaked the stone slab.  The woman appears lifeless.  A door opens.  &amp;quot;You are closer. The hands, the fingers, they won&#039;t do. Too slender, they&#039;ll notice them right away. Do you want them to come for me?&amp;quot;  The door slams.  The gruff voice looks at the woman, rustling her arm slightly.  She says nothing, and tears mix with the blood from her eyes.  She only nods and the gruff voice says, &amp;quot;Let&#039;s begin again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Several voices whisper, some louder than others, &amp;quot;She is absolutely stunning.  Eleanora, how did you meet Castial? You must tell us the story. He has certainly been blessed with you beside him.&amp;quot;  The young human woman smiles, her brown eyes cold and quiet.  She traces a new ring on her finger, and nearby a log of firewood cracks in the fireplace and she flinches.  But then she smiles.&lt;br /&gt;
&lt;br /&gt;
The mist turns and churns, the sun rising several hundred times.  There is then a clanking of glassware on a table.&lt;br /&gt;
&lt;br /&gt;
A man&#039;s voice almost shouts, &amp;quot;Ruined! Every step of the way, our storehouses are empty. My reputation is worthless. Can you believe it? The gala? Even the gala we were not invited! The year has been nothing but cursed!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young woman cracks a long smile, instinctively touching her finger where a ring once was.  She moves to her husband&#039;s place, picking up his bowl and carrying it off.  &amp;quot;It has been a series of unfortunate, has it not my dear?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young woman places the bowl down.  &amp;quot;It is as if the spirits themselves aligned against you, with every step.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young woman pauses.  &amp;quot;Or perhaps it was not a spirit at all?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man rises from his chair.  &amp;quot;What do you mean Eleanora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman smiles wickedly, removing a small hammer from a pocket behind her back.  She walks slowly to her husband.  The man looks more angry than afraid, &amp;quot;What do you thi....&amp;quot;  He suddenly coughs.  Blood dribbles from his lips.&lt;br /&gt;
&lt;br /&gt;
The man stumbles, catching himself on the table.  Blood runs more heavily from his mouth.  His skin pales.  &amp;quot;Did you poi....you stupid b...&amp;quot;  He falls over, head smacking against the table as his mouth froths and he twitches.&lt;br /&gt;
&lt;br /&gt;
The woman moves to his chair, slowly sitting down as she watches her husband squirm in death.  She places the ring on the table.  With her hand hand, she lifts her hammer and brings it down onto her leg.  The flesh bends, her bone snaps.  She winces, but she does not shout, she does not cry.  She nods and speaks, &amp;quot;Proceed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Light and energy twist and turn, a thousand suns rise and fall.  Banners of white stars on fields of green flap in the distance.  A heavy snow blankets the sky.  A warhorn blares in the distance.&lt;br /&gt;
&lt;br /&gt;
Lights and energy twist.  Golden hawks on fields of blue flap in the distance.  Clattering glasses, casual talking, the sky is alive with the passing of several suns and moons.  Night bleeds to day, and back again.  Bones crack in the distance.  A slurp, several more.  A thousand slivers of bones fly and fall.  Another crack.  A woman rises from a table.  Again she rises, over and over, a shower of bones, a curtain of blood.  Crack, another bone.  Slurp, eyeballs roll.&lt;br /&gt;
&lt;br /&gt;
A woman says a name.  Her voice is muted among the mist.  Her eyes are green, her cheeks are thin.  Her hair is long and black.  A bone cracks, a slurp, flesh peels and rips.  A woman says a name.  Her eyes are bluish-green, her hair short and gold.  She smiles, crooked this time, but cold.  Crack, more bones, more flesh is peeled. A woman rises, a woman rises, a woman rises.  She says her name. Her eyes are brown again, her hair long and red.  Crack, another bone, a curtain of blood.&lt;br /&gt;
&lt;br /&gt;
A woman&#039;s voice says, &amp;quot;Proceed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A bone cracks.  Flesh is torn.  Blood spills across the floor.&lt;br /&gt;
&lt;br /&gt;
A woman&#039;s voice says, &amp;quot;Proceed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Heavy sawing slices through bones.  An eyeball rolls across the ground.&lt;br /&gt;
&lt;br /&gt;
A woman&#039;s voice says, &amp;quot;Proceed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The mist churns and twists.  Banners flap in the distance.  A voice says, &amp;quot;You are one of the newest? One of the prentice mages?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A woman&#039;s voice says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man&#039;s voice grows more excited, &amp;quot;Great! It&#039;s so good to meet you. I&#039;ll show you the library, I just got a good book there written by Peter. You don&#039;t know him. Would you like a tour? What is your name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s voice says, &amp;quot;Octaven Abithier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man says, &amp;quot;And the tour?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman nods, her violet eyes cold and sharp.  &amp;quot;Proceed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Octaven&amp;diff=232605</id>
		<title>Octaven</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Octaven&amp;diff=232605"/>
		<updated>2025-01-28T13:09:39Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Witchful Thinking &amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|storyline2 = North by Northwest&lt;br /&gt;
|gender = Female&lt;br /&gt;
|race = Human &amp;lt;!-- add race using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|culture = &amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|life = Alive &amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = &amp;lt;!-- where does this NPC call home? --&amp;gt;&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = Grand Magister&lt;br /&gt;
|affiliation = [[Hall of Mages]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Octaven&#039;&#039;&#039; is a Grand Magister with the Hall of Mages. Her familiar is commonly a sleek white falcon.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre&amp;gt;You see Grand Magister Octaven Abithier.&lt;br /&gt;
&lt;br /&gt;
She appears to be a Human from Chastonia.&lt;br /&gt;
&lt;br /&gt;
She is average height.  She appears to be in the prime of life.  She has distant deep violet eyes and fair skin.  She has straight, silver-blue hair that ends sharply at her shoulders.  She has an angular face and a faintly visible scar on her neck.&lt;br /&gt;
&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a pair of lapis-buttoned sleek black leather boots, a small pendant in the shape of a sleek white falcon set with a black coral in its talons, a vibrant blue silk robe lined in rich ebon velvet, and a high-necked cerulean linen gown hemmed with a blackworked pattern of tulips and sigils.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Appearing as far back as [[Keeping Up With the Kestrels (storyline)/2017-11-29 - Octaven&#039;s Options and Rodnay&#039;s Musings (log) | 5117]] Octaven was first introduced as a Grand Magistar in the hall of mages.&lt;br /&gt;
&lt;br /&gt;
Later in the North by North West storyline it was revealed she originally was a Nalfein Elf who married a human, this allegedly occurred near the time of rising [[Turamzzyrian Empire]] racist policies and beliefs which caused her husband to subject her to a painful regime of physical and magical surgeries to hide the fact that she was an elf. Octaven, hidden as a human, would join the Hall of Mages and rise in the ranks, the exact method&#039;s she used to do so are unknown. What is known is that in 5124 she was [[North_by_Northwest_(storyline)/2023-11-27_-_Cordarius%27_Curious_Conjecture_On_Octaven%27s_Odd_Operations_(log)#The_Hall_Moves | expelled from the Hall.]] &lt;br /&gt;
&lt;br /&gt;
After failing in her attempts to harness the power of the Reach to power some magical forge she was arrested and imprisoned in Wehnimer&#039;s Landing.&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Octaven&amp;diff=232604</id>
		<title>Octaven</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Octaven&amp;diff=232604"/>
		<updated>2025-01-28T13:08:40Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Witchful Thinking &amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|storyline2 = North by Northwest&lt;br /&gt;
|gender = Female&lt;br /&gt;
|race = Human &amp;lt;!-- add race using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|culture = &amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|life = Alive &amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = &amp;lt;!-- where does this NPC call home? --&amp;gt;&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = Grand Magister&lt;br /&gt;
|affiliation = [[Hall of Mages]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Octaven&#039;&#039;&#039; is a Grand Magister with the Hall of Mages. Her familiar is commonly a sleek white falcon.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre&amp;gt;You see Grand Magister Octaven Abithier.&lt;br /&gt;
&lt;br /&gt;
She appears to be a Human from Chastonia.&lt;br /&gt;
&lt;br /&gt;
She is average height.  She appears to be in the prime of life.  She has distant deep violet eyes and fair skin.  She has straight, silver-blue hair that ends sharply at her shoulders.  She has an angular face and a faintly visible scar on her neck.&lt;br /&gt;
&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a pair of lapis-buttoned sleek black leather boots, a small pendant in the shape of a sleek white falcon set with a black coral in its talons, a vibrant blue silk robe lined in rich ebon velvet, and a high-necked cerulean linen gown hemmed with a blackworked pattern of tulips and sigils.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Appearing as far back as [[Keeping Up With the Kestrels (storyline)/2017-11-29 - Octaven&#039;s Options and Rodnay&#039;s Musings (log) | 5117]] Octaven was first introduced as a Grand Magistar in the hall of mages.&lt;br /&gt;
&lt;br /&gt;
Later in the North by North West storyline it was revealed she originally was a Nalfein Elf who married a human, this allegedly occurred near the time of rising [[Turamzzyrian Empire]] racist policies and beliefs which caused her husband to subject her to a painful regime of physical and magical surgeries to hide the fact that she was an elf. Octaven, hidden as a human, would join the Hall of Mages and rise in the ranks, the exact method&#039;s she used to do so are unknown. What is known is that in 5124 she was [[North_by_Northwest_(storyline)/2023-11-27_-_Cordarius%27_Curious_Conjecture_On_Octaven%27s_Odd_Operations_(log)#The_Hall_Moves | expelled from the Hall.]] &lt;br /&gt;
&lt;br /&gt;
After failing in her attempts to harness the power of the Reach to power some magical forge she was arrested and imprisoned in Wehnimer&#039;s Landing. &lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Thorn_Resistance&amp;diff=232581</id>
		<title>Black Thorn Resistance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Thorn_Resistance&amp;diff=232581"/>
		<updated>2025-01-27T02:31:55Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ablackthornsymbol1.png|350px|thumb|right| The Resistance often wears black thorn shaped symbols for recognition and to let others know they do not stand alone. Symbol generated in Midjourney. Image created by midjourney by player of dendum with help by the players of Queatus uploaded by player of dendum. ]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Founded at the end of 5122 as a result of perceived aggression by the human [[Turamzzyrian Empire]] when it unexpectedly expanded north and claimed a new barony very close to [[Wehnimer&#039;s Landing]], The Landing Resistance, also known as the Black Thorn Resistance, is a collection of individuals who support the continued independence and freedom of the north from foreign powers. A motley crew that generally rallies behind the idea of ongoing democracy and freedoms from feudal control. &lt;br /&gt;
&lt;br /&gt;
 Black thorn, a symbol of pain and strife&lt;br /&gt;
 But in a world of turmoil, it took on a different life&lt;br /&gt;
 A resistance rose up, with courage so bold&lt;br /&gt;
 Their stories of struggle, forever to be told&lt;br /&gt;
&lt;br /&gt;
 They fought against tyranny, with hearts full of fire&lt;br /&gt;
 Their voices echoed, never to tire&lt;br /&gt;
 For justice and freedom, they stood tall&lt;br /&gt;
 Their resistance, a beacon for all&lt;br /&gt;
&lt;br /&gt;
 With every step forward, they faced a new trial&lt;br /&gt;
 But their strength and resilience, could never be defiled&lt;br /&gt;
 Their love for their land, kept them going&lt;br /&gt;
 Their spirits unbroken, forever glowing&lt;br /&gt;
&lt;br /&gt;
 Black thorn, a symbol of endurance and might&lt;br /&gt;
 In a world of darkness, it shone so bright&lt;br /&gt;
 The resistance lives on, their legacy secure&lt;br /&gt;
 Their spirit and bravery, forever pure&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Manifesto ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It has come time to recognize the path forward even as we honor the path that brought us here to this place. We are a collection of those desiring Freedom, not bound by blood or ancient rites.  We are the manifestation of Freedom in the North.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We declare that the ability to speak freely, unbeholden to titles born of stolen lands or hordes of silver, is necessary for the continuation of Freedom in the North. We do not silence and will rise up to defend against those who would.&#039;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We recognize that the Empire to the south is built upon lands stolen and never returned. We recognize that the Krolvin empire is built upon lands stolen and never returned. We believe that land should not be stolen or taken by a government against the will of those who inhabit and defend it. We shall fight any such taking of any lands in the North. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inside the walls of the Landing and outside the walls, in the Free North, the Resistance does not condone the impediment of any to travel from place to place, shop to shop, or shrine to shrine and will rise up to defend against this. The freedom to travel is necessary for the continuation of life and the spreading of ideas in the North.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether it is Illoke, come to kill, or agents of empires, come to drag away a resident to the South for trials without consent, we recognize that freedom from fear is as important as any other. We will rise up to defend those of the North from all such threats.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In all other matters, the Black Thorns are governed as all free souls must be.  Let no one voice speak for all.  Let all the voices be heard equally and a consensus be reached so that we may reach the end of this road in the same spirit in which we took the first steps.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While our voices are many and varied, these are the core principles by which the Black Thorns stand. Only those who violate these principles need fear us.&#039;&#039;&#039;&lt;br /&gt;
== Timeline From A Resistance Perspective ==&lt;br /&gt;
=== Invasion &amp;amp; Calls for Action ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible collapsed&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Story&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 4-5, 5122&lt;br /&gt;
|The Turamzyr Empire declared that it will form a new Barony of Darkstone  &amp;quot;The new lands will reach to many edges of the Locksmehr River, and far west to Darkstone Bay. Such landmarks included within the new region will be the Graendlor Pasture, the mountainous ranges of Wehntoph, Sentoph, Zelatoph, and Thanatoph along with Melgorehn&#039;s Reach and Darkstone Castle.&amp;quot; there is some confusion in the north about the extent of this new Barony but later clarifications says it comes all the way up to the [[Locksmehr River]].&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 9-10, 5122&lt;br /&gt;
|[[Elidal]] Dhenin is declared the new Baron and ruler of the Barony of Darkstone. Some question his qualifications other than being well connected and a rich merchant&#039;s son.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 13-14, 5122&lt;br /&gt;
|Wagons are seen approaching from the south but this turns out to be a trap for trolls and they explode taking many of the trolls with them. Some supplies and settlers arrived by the river instead, the river boats barely able to make the journey are washed away by the river after everyone disembarks.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 19-20, 5122&lt;br /&gt;
| Settlers from across the southern empire&#039;s lands pour into the north. They quickly establish a fortified camp.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 22, 5122&lt;br /&gt;
&lt;br /&gt;
|The first resistance meeting is held, called to by Wolfloner a free Tehir and he is joined by Urpy, Xanlin, Opalina, Maevie, Ulryka, Ceilia, Falvicar, Aidamo, Fahlo, Queatus, Gutstorm, and [[Dendum (prime)|Dendum]].  The aggressive moves by the empire are discussed, it is decided on this first meeting to have no one central leading authority but instead act as independent bands, the idea to call for a vote to end the protectorate is discussed, some call for more physical responses but at this time that is decided against.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 30, 5122:&lt;br /&gt;
|The number in attendance grow, a plan is made to call for the vote to end the protectorate while keeping an eye on the new invasion camp. &lt;br /&gt;
|-	&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 8, 5123&lt;br /&gt;
|Talmaris, a retired gate guard, is seen at [[Helga&#039;s Tavern|Helga&#039;s]]. He speaks about some citizens having concerns with the way things are going in town.  &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta early month, 5123&lt;br /&gt;
|During the early months of Lormesta the Black Thorns travel the city and talk to several organizations and individuals about a call to end the protectorate, some fear reprisal if they sign, others sign on willingly. During this time Saraphenia, Urpy, Ulyrka, Queatus, Dendum, and others reach out to many. It is decided that the majority spoken to are either neutral or anti-protectorate in outlook.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 10-11, 5123&lt;br /&gt;
|Word of the resistance has reached the new soon-to-be Baron, He says he hopes that the Landing will work to squash the movement. This is the first time the resistance is officially called the Black Thorns by outsiders, the name would stick.&lt;br /&gt;
|[[North By Northwest - 2023-01-10 - Hire and Higher Walls (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 13, 5123&lt;br /&gt;
|The proclamation, asking for a vote so the city may determine a democratic response to the Turamzyrr invasion, is posted on the doors of Moot Hall. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 13-14, 5123&lt;br /&gt;
|News of the call for a vote for independence reaches the human empire, so shocked are they by the idea of people deciding their own future they immediately ban any signatories from a diplomatic mission from Ta&#039;illistim in Torre. The Resistance is labeled a threat by agents of the Sun Throne.&lt;br /&gt;
|-	&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 15-16, 5123&lt;br /&gt;
|Mayor Thadston, a former knight of the empire and the overseer of the construction of the empire&#039;s outpost near the landing, known for extreme violence and alcohol abuse, summarily rejects any unscheduled vote. &lt;br /&gt;
|[[North By Northwest - 2023-01-15 - Freepudiation (log)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 23, 5123&#039;&lt;br /&gt;
|In an unprecedented move Amos, a merchant from the empire, declares that the merchants of the landing will not serve anyone wearing a symbol of the Black Thorns, the reasons for this are not known. His poorly trained guards manage to anger several citizens who just happen to be wearing any type of thorn or even carrying the wrong runestaff. Not all merchants of the landing follow the lead Amos and many shops still serve members of the resistance. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Early Conversation]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels&amp;quot;&amp;gt;&lt;br /&gt;
   Queatus says, &amp;quot;I was thinking to distribute symbols of resistance.&amp;quot;&lt;br /&gt;
   Queatus says, &amp;quot;People to wear to show they reject the invaders.&amp;quot;&lt;br /&gt;
 Turamzzyr comes with grasping hand;&lt;br /&gt;
 It seeks to squeeze our humble land;&lt;br /&gt;
 From the south, the caravans amble;&lt;br /&gt;
 Knowing not they enter a bramble;&lt;br /&gt;
 The bramble pokes and nags and rends;&lt;br /&gt;
 Drawing blood &#039;til their invasion ends;&lt;br /&gt;
 The child cries and the widow mourns;&lt;br /&gt;
 But the strongest, they become the thorns.&lt;br /&gt;
 People of the landing, don a black thorn to show the empire they will bleed on this soil.&lt;br /&gt;
   &#039;&#039;&#039;Queatus introduces the idea of a black thorn as a symbol for those who resist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wolfloner darkly says, &amp;quot;The protectorate is a myth.  I cannot remember a time when the Empire defended the Landing.&amp;quot;&lt;br /&gt;
 Speaking to Wolfloner, Aliashyrah says, &amp;quot;Perhaps from itself alone.&amp;quot;&lt;br /&gt;
 Dendum remarks, &amp;quot;&amp;quot;It may be a myth but it is a reason for much of the empires....presumptions on what they can do in the north.&amp;quot;&lt;br /&gt;
 Speaking darkly to Dendum, Wolfloner asks, &amp;quot;What do you propose to bring that about?&amp;quot;&lt;br /&gt;
 Dendum says, &amp;quot;&amp;quot;The only way to end this status is by demanding it....the only way to demand it is show that a majority wish it so...eventually this plan will have to move out of the shadows for that to happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ceilia offers Leafiara a translucent sapphire card. (&#039;&#039;&#039;The First Card of the Future Scavenger Hunt&#039;&#039;&#039;)&lt;br /&gt;
 Leafiara accepts Ceilia&#039;s sapphire card.&lt;br /&gt;
 Leafiara takes a moment to observe her sapphire card.&lt;br /&gt;
 Speaking quietly to Leafiara, Ceilia says, &amp;quot;For release by mail, we were thinking.&amp;quot;&lt;br /&gt;
 Leafiara flashes a wide grin at Ceilia.&lt;br /&gt;
 Leafiara offers Ceilia a translucent sapphire card.&lt;br /&gt;
 Leafiara nods approvingly.&lt;br /&gt;
 Saraphenia says, &amp;quot;I never knew we were a &amp;quot;protectorate&amp;quot; until a few weeks back.&amp;quot;&lt;br /&gt;
 Ceilia accepts Leafiara&#039;s sapphire card.&lt;br /&gt;
 Speaking approvingly to Ceilia, Leafiara says, &amp;quot;I like it.&amp;quot;&lt;br /&gt;
 Queatus asks, &amp;quot;May I have a look?&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrelssquash&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Elidal calls out the Black Thorns]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrelssquash&amp;quot;&amp;gt;&lt;br /&gt;
 Elidal says, &amp;quot;I will never fault a man, woman or child for their voice. There is freedom in that, as there should be.&amp;quot;&lt;br /&gt;
 Alosaka says, &amp;quot;There will always be some people excitedly greeting their worst fears, and proclaiming them to all who will listen.&amp;quot;&lt;br /&gt;
 Speaking politely to Elidal, Tikba agrees, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 Speaking to Alosaka, Ulfwine says, &amp;quot;&amp;quot;And insisting you share them.&amp;quot;&lt;br /&gt;
 Elidal says, &amp;quot;I just hope...as we work to forge an alliance and a future relationship between our people, that you would work as hard to squash any &amp;quot;black thorn&amp;quot; movement as you have defend our people, protect our caravans, &lt;br /&gt;
 and build our towers.&amp;quot;&lt;br /&gt;
 Speaking to Ulfwine, Avalera says, &amp;quot;That&#039;s when I stop listening.&amp;quot;&lt;br /&gt;
 Speaking to Alosaka, Mauss agrees, &amp;quot;Folks be wantin&#039; attention. Even if fer alla wrong reasons.&amp;quot;&lt;br /&gt;
 Elidal says, &amp;quot;Rot within is more dangerous than the enemy beyond.&amp;quot;&lt;br /&gt;
 Vaemyr says, &amp;quot;Generally we encourage free thought and speech, the only true ways to quiet the discourse are by showing other paths, they have a right to be afraid of the unknown. But I&#039;ll continue to urge caution and &lt;br /&gt;
 patience. I think something can be said that there haven&#039;t been open attacks so far though.&amp;quot;&lt;br /&gt;
 Tikba mildly asks, &amp;quot;Why?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;Why, what?&amp;quot;&lt;br /&gt;
 Elidal peers quizzically at Tikba.&lt;br /&gt;
 Dendum remarks, &amp;quot;&amp;quot;Rot from within or fire from without can still destroy the woods.&amp;quot;&lt;br /&gt;
 Tikba asks, &amp;quot;Why do you wish us to squash this movement, if you would not fault them for their voices?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Elidal says, &amp;quot;They work to unfairly influence the people of Wehnimer&#039;s Landing.&amp;quot;&lt;br /&gt;
 Kelfyr asks, &amp;quot;Unfairly?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;They are free to their views...but should they sway the minds of others with such...falsehood?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;Am I your enemy?&amp;quot;&lt;br /&gt;
 Elidal peers quizzically at Kelfyr.&lt;br /&gt;
 Kelfyr asks, &amp;quot;What is unfair about their expression?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels3&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Call for the Vote]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt;read proc&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Wehnimer&#039;s Landing is a mixing pot in a world of empires, and it stands for equality. Wehnimer&#039;s Landing is civilization brought to wild lands, and it stands for justice. Wehnimer&#039;s landing has stood independent for nearly 250 years, and it stands for freedom! &lt;br /&gt;
 &lt;br /&gt;
 Who protects us from the protectors? On behalf of all free souls of the Landing, the undersigned call for a vote to reject the protectorate status pressed upon us by Turamzzyr!&lt;br /&gt;
 &lt;br /&gt;
 Meeting Halls:&lt;br /&gt;
 Dae&#039;randir&lt;br /&gt;
 Claws of the Drake&lt;br /&gt;
 Fenog&#039;s Irregulars&lt;br /&gt;
 Northern Regulators&lt;br /&gt;
 &lt;br /&gt;
 Individuals:&lt;br /&gt;
 Pookia&lt;br /&gt;
 Fahlo&lt;br /&gt;
 Asben&lt;br /&gt;
 Ceilia&lt;br /&gt;
 Chamorr&lt;br /&gt;
 Clarimostica&lt;br /&gt;
 Dendum&lt;br /&gt;
 Dexflex&lt;br /&gt;
 Draelor&lt;br /&gt;
 Evantyne&lt;br /&gt;
 Grutak&lt;br /&gt;
 Gutstorm&lt;br /&gt;
 Jadedragan&lt;br /&gt;
 Kelfur&lt;br /&gt;
 Koul&lt;br /&gt;
 Lageiros&lt;br /&gt;
 Lahanna&lt;br /&gt;
 Leafiara&lt;br /&gt;
 Lehon&lt;br /&gt;
 Luxelle&lt;br /&gt;
 Maevie&lt;br /&gt;
 Morikun&lt;br /&gt;
 Nalver&lt;br /&gt;
 Ntinly&lt;br /&gt;
 Peynan&lt;br /&gt;
 Pukk&lt;br /&gt;
 Queatus&lt;br /&gt;
 Rakthea&lt;br /&gt;
 Satrn&lt;br /&gt;
 Saraphenia&lt;br /&gt;
 Sharth&lt;br /&gt;
 Siksa&lt;br /&gt;
 Starletdawn&lt;br /&gt;
 Suzette&lt;br /&gt;
 Tabubu&lt;br /&gt;
 Talmaris&lt;br /&gt;
 Tikba&lt;br /&gt;
 Ulryka&lt;br /&gt;
 Urpy&lt;br /&gt;
 Vailwyn&lt;br /&gt;
 Vandryl&lt;br /&gt;
 Wakinyan&lt;br /&gt;
 Wolfloner&lt;br /&gt;
 Yardie&lt;br /&gt;
 Ycelacie&lt;br /&gt;
 Zeriah&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RYSK would later remove themselves in the face of fierce opposition though several members remained prominent in the Black Thorns, Council Member Kayse would add her name shortly after it was posted to the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-BTresponse&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[The Response to Thadston &amp;amp; Amos]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTresponse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Nailed to the doors of Moot Hall using four black thorns&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People of Wehnimer&#039;s Landing,&lt;br /&gt;
&lt;br /&gt;
Let it be known that the ‘Black Thorns’, as we have become known, mean no harm to any who do not threaten the independence of the landing. We simply demand to have a say in how our own town exists within the world.  While droves of adventurers flood this way and that at the first sign of something to sink a sword into, we are the ones that man the walls in times of woe and defend our friends and families from harm.  We are the farmers, dockworkers, tradespeople, and artisans that make this town vibrant, and we are the ones still here working day in and out when adventurers leave for more grand escapades. &lt;br /&gt;
&lt;br /&gt;
Thadston Andrews and Amos tell you that they know better, that we don’t deserve a voice for this made-up reason and that. But we ask, why do an Imperial knight and Imperial merchant that we hardly know deserve voices more than those who have lived, breathed, and toiled here since birth? Why must we trust their opinions on this current issue?  They are both aligned so clearly with the banners that now camp outside our town that they appear prepared to unlatch our gates under cover of night. &lt;br /&gt;
&lt;br /&gt;
We will continue to voice our right to displeasure as the Empire plots “phase two” of whatever it has planned for us. The Landing and the North as a whole are places of freedom and will not bow in subservience to an Empire known for taking things away from people to fuel their ever-expanding growth. There are many good people within the Empire, and they are welcome among us, just as they always would have been. Their banners and their ruling nobility are not. Their shifting borders are the enemy of freedom, not any action the common settler may take. We wish to be left alone and not have our forests torn down and resources stolen out from under us under a fancy banner of servitude.  &lt;br /&gt;
&lt;br /&gt;
We are the Black Thorns, and a thorn will only draw blood when stepped upon. &lt;br /&gt;
&lt;br /&gt;
To Sir Thadston Andrews of Hendor, &lt;br /&gt;
&lt;br /&gt;
You call out those of us who wish to have a voice in the Empire’s potential annexation of the Landing as lurkers in the shadows, but many of us have been citizens for far longer than you have been involved in the town. Your involvement began only under Imperial banners. We’ve bled for children taken by monsters of the dark, we’ve saved family memories and bride’s dowries through the local guild. We’ve provided raw materials and other goods to some of our merchants while investing our silvers right back into others. Our fear isn’t that the Empire is amongst us, but of losing everything the Landing has stood for to appease an Empire that doesn’t care for a huge swath of the citizens of the Landing. Nor will it give those citizens a voice if we bend more of a knee than already done through the protectorate. We’re not asking to war with the Empire or any of its citizens, nor do we wish to displace people looking for a home around the Landing. We only demand that our voice is heard.&lt;br /&gt;
&lt;br /&gt;
Perhaps you stand so high on the “highest peak of Wehnimer&#039;s Landing” that your perceptions are horribly askew and your ears deafened by the approaching march of Imperial soldiers setting up camps surrounding our town. You say your ears reach farmers, but have Reiver farmers who sell their produce in our markets consented to falling under an Imperial banner? Do you align so deeply with merchants who come and go like the wind that you wake up in the morning next to Amos? Have you not seen the difficulties of dockworkers without work as Imperial captains recklessly fire upon us and scare trade away from our port, and Imperial encroachment drives Gnul to hurl boulders at incoming trade ships? You speak of a content population, but what families are so content when their children are catapulted back at them over the walls due to our new southern bedfellow? You say all of these peoples demand protection, but your blind allegiances and acceptance of Imperial encroachment brings about our suffering and doom. It seems to be YOU tossing around words from both sides of your mouth, and not those you blame for simply wishing a vote be called. &lt;br /&gt;
&lt;br /&gt;
You call us the bellowing tiny mouths of a small rabble that lacks affiliation with the Landing, neglecting our voices here as you neglect us daily in your duties as mayor. Well then, prove us so insignificant with the vote we demand. If we are as you say, our pitiful turnout will prove you correct. &lt;br /&gt;
&lt;br /&gt;
You have shown yourself to be a puppet of the Empire and an enemy to the free people of the North.&lt;br /&gt;
&lt;br /&gt;
To Amos, the man so ready to flee in the night that he has never ever graced us with even a last name,&lt;br /&gt;
&lt;br /&gt;
Let it be known that you do not speak for all merchants, as we count many traders among our ranks that feel the sting of the Empire on the horizon. You must be speaking of merchants like yourself who swoop in to make silvers off the back of this town, always able to fly away to greener pastures and newer ventures while the town burns, walking away with pockets full of silvers and not a scratch upon you.&lt;br /&gt;
&lt;br /&gt;
You neglect to mention the multitudes of people that don’t move from town to town making money off the backs of others.  The local woodcutters are suddenly pushed out of service by Imperial logging camps. The dockworkers are seeing half-shifts if they are lucky as the threat of the reckless Imperial captain Bodal out on Darkstone Bay keeps the ships away.  So many citizens of this town are making sacrifices to share food with settlers during this devastating winter. The Empire floods us with people, who they neither supply nor adequately protect from the dark forces they have bought out against us.  We shoulder the burden with compassion, but we’re facing the most dire winter these lands have seen in generations. Will you open your pockets to help these poor souls or keep hoarding your piles of growing wealth? Singular people in Shantytown have shared and offered more to these people than you.&lt;br /&gt;
&lt;br /&gt;
It seems inaction has been your forte unless helping the Empire with the Gnul threat that they themselves birthed by coming this far North. Indeed, your formidable ships sat silently at the docks while an Imperial captain rained terror upon us with reckless abandon. Will you continue to sit by idly as the Empire takes what it wishes during its next “phase” of incursion. If you sit on your hands and keep playing both sides for your own financial gain long enough, more and more people will see you as the fortune-seeking opportunist that you’ve continually proven yourself to be. You care nothing for this town beyond the silvers that it can put in your pockets. How long will it be until the Empire clamps down on your merchant gains and sends you fleeing off to a town further down the line? Are your bags packed for Icemule yet?&lt;br /&gt;
&lt;br /&gt;
You threaten us with “lack of silvers” because it is all you know.  Continue to deny the will of the people and squeeze the thorns, and you will know pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== 5123-5124===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Story&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 27, 5123&lt;br /&gt;
|Mother, the title given to the leader of the resistance group known as the Rooks, shows up to a meeting of the resistance, peace between the Black Thorns and the Rooks is established for now. Mother invites any to join her as she takes a stand against the empire.&lt;br /&gt;
|[[North By Northwest - 2023-01-27 - Word to Your Mother (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 27-28, 5123&#039;&lt;br /&gt;
|The rich merchant&#039;s son and Baron to be requests a meeting with the Black Thorns, oddly enough both sides seem to think the other desired to speak with them and both seemed to think they were being the better party by showing up. Queatus, Jadedragon, Ceilia, and Tikba speak to the Baron, Vaemyr also speaks.&lt;br /&gt;
|[[North By Northwest - 2023-01-27 - Thornabout is Their Way (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 28-29, 5123&lt;br /&gt;
|[[Eddric Jovery]], the Northern Sentinel of the Human Empire, sends words clarifying the status of the protectorate. He claims the empire has a final say on all trade, internal laws, and which foreign powers may set up near the landing. The empire claims the right to extradite anyone they wish for trial in the south.&lt;br /&gt;
|[[North By Northwest - 2023-01-28 - The Earl Unfurls (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Fashanos 27 5123&lt;br /&gt;
|Members of the Resistance release The Free North News to provide information to the townspeople of the landing that was not controlled by the imperial authorities.&lt;br /&gt;
|[[Black Thorn Resistance/Free North News Issue 1]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lumnea 5123&lt;br /&gt;
|[[Jadedagan]], a member of the Resistance, kills [[Drazinoth]] on top of the eastern guard tower. Drazinoth was an [[Arachne]] priest constantly attacking the town with spider creations. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Ivastaen 8-9, 5123&lt;br /&gt;
|The Empire Strikes - Sir Thadston equipped with information from Proto-Baron Elidal conducts a raid on the Rooks, another resistance group in the landing. Members who are found are immediately executed, they get better, and then it is stated a trial would happen after the fact. It is also discovered the Imperial Merchant Amos had planted a spy in the Rooks. After this attack the Black Thorn&#039;s sent an offer of aid if needed to their fellow resistance group by way of Pukk. Rook activity died off afterwards being limited to minor skirmishes. Sir Thadston would quickly lose the election following this incident. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Phoenatos 5123&lt;br /&gt;
|Members of the Resistance track down rogue Imperial Captain [[Bodohal]] in the woods around the Landing. In an attempt to stop elements of the empire from rescuing him and helping him escape justice, he was killed while attempting to flee the northern lands. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Phoenatos 10, 5123&lt;br /&gt;
|Rumored Black Thorn [[Saraphenia (prime)|Saraphenia]] is elected onto the town council with overwhelming numbers. A long tradition of the town choosing leaders who do not wish to be under the heel of the empire continues. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Imaerasta 23,5123&#039;&lt;br /&gt;
|An entity known as the Wraith attacks the Landing for unknown reasons, his initial ire was due to imperial expansion into the north. The wraith uses an imperial warship sold to him by the imperial merchant Amos. The city is left smoldering and many citizens die. Various adventurers, including members of the Black Thorn Resistance, board the ship and sink it. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 19-20, 5123&lt;br /&gt;
|[[Thadston Andrews]] is appointed to replace Jovery, the architect of the northern invasion and colonization efforts by the Turamzyrr Empire, as the Northern Sentinel. Thadston&#039;s familiarity with the defenses and capabilities of the landing is viewed with trepidation by members of the Black Thorn Resistance. Thadston visits the landing accompanied by Imperial Military and departs, in the coming months he will divert more military assets to the Empire&#039;s efforts in the northern areas. &lt;br /&gt;
|[[North by Northwest (storyline)/2023-12-19 - Shining Northern Knight (log)|Log]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Olaesta, 5124&lt;br /&gt;
|The Dhenin family continues to impose its will on the North. Having collected a large force from neighboring baronies Darkstone Barony leads an attack to reclaim Darkstone Castle. The Castle is defended by a former Magistar of the Empire and the spirit of Estrion. During the attack forces sent out to attack the Empire&#039;s Outpost are purposefully diverted by the Empire to attack the walls of the Landing. A diverse group of defenders come together including Black Thorn&#039;s, Rooks, forces from Solhaven, and other prominent organizations. They manage to defend the landing while the empire conducts its attacks on the castle. In the end the castle is magically transported and a magical tear to the [[Bleaklands]] is left open and dangerously close to the landing. [[Elidal]] Dhenin remains to consolidate his dominion over the northern territory. The battle over the Resistance settles in for extended operations to secure freedom from the Turamzyrr Empire.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-LTresponse&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Leafiara&#039;s Call for defenders]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-LTresponse&amp;quot;&amp;gt;&lt;br /&gt;
A Call for Town Defense&lt;br /&gt;
&lt;br /&gt;
Landing,&lt;br /&gt;
&lt;br /&gt;
I know the new barony has destroyed our unity. I know we&#039;ve been losing long-time allies. I know we&#039;ve been losing civilians. I know we&#039;ve suffered, bled, burned, and died.&lt;br /&gt;
&lt;br /&gt;
I won&#039;t lie to you by claiming we can make it right or fix it. I don&#039;t know of any way to do that.&lt;br /&gt;
&lt;br /&gt;
What I do know is that, from the broken pieces of our fractured town, we&#039;ll need to muster a defense as the the Imperial soldiers lead a charge into Darkstone Castle over the Eve of the Huntress and the weekend. As always, this will bring our town into extremely deadly crossfire.&lt;br /&gt;
&lt;br /&gt;
That&#039;s been life ever since the abhorrent excuse for a man called Elidal Dhenin, future Baron of Darkstone, came to stoke the flames of every dormant volcano--Gnul and the mountain hordes, the Ember Vale reivers, the Spider Temple, the Wraith and the Remnants, Darkstone Castle and Estrion, and Octaven.&lt;br /&gt;
&lt;br /&gt;
The Landing had been coexisting next to all of these things for years with little to no incident before Elidal charged in to blunder everything, armed with his incalculable incompetence, limitless narcissism, appalling disregard for life, and unrelenting posturing to falsely frame his trail of death as honor and glory.&lt;br /&gt;
&lt;br /&gt;
We used to have a rallying cry of &amp;quot;For Wehnimer&#039;s!&amp;quot; I&#039;d love to say it, but this battle isn&#039;t a situation where I believe it. The best outcome for us is surviving the latest eruptions, as it were--living to see another day, the bare minimum of gains for the greatest of efforts. The best outcome for Elidal is his coming coronation and accolades from the Sun Throne, the highest reward for the greatest of failures.&lt;br /&gt;
&lt;br /&gt;
No, this battle is not for Wehnimer&#039;s. It is for the Barony of Darkstone.&lt;br /&gt;
&lt;br /&gt;
Still, even though this battle is not for Wehnimer&#039;s, even though Wehnimer&#039;s did not wish for it, even though our elected leaders did not start it, even though our townspeople did not push for it, even though we stand to gain nothing more from it than seeing the next sunrise...&lt;br /&gt;
&lt;br /&gt;
...nonetheless, the battle is happening, so Wehnimer&#039;s needs us or we will not see that sunrise. I will stand at our gates and I hope that some of you will join me. Some will wish to join the soldiers and charge on Darkstone Castle instead, and so be it, but my group will not leave the vicinity of our town. We will protect our gates, our streets, and the trail to the Voln monastery. I will not lead us to set one foot on the Barony of Darkstone&#039;s territory so long as our people are in danger.&lt;br /&gt;
&lt;br /&gt;
For those who aren&#039;t ready to take the front lines yet, there are still many ways to aid. You can gather companions to take point at a ballista. You can fire arrows or magical bolts from our archery towers. You can send mana or cast defensive spells. You can bring fallen bodies back to triage areas: Town Square Central, the Voln courtyard, the Raging Thrak Inn. If you&#039;re an empath or cleric, you can provide your invaluable services. If areas get set ablaze, you can put them out with piles of water buckets found in Moot Hall and the Raging Thrak.&lt;br /&gt;
&lt;br /&gt;
Maybe most importantly, we&#039;ll need a steady relay of information on the ever-changing battlefield conditions. Report on what you see, assess foes&#039; strengths so we know how to distribute our forces, call for backup as needed, note if triage is compromised. Barring the unforeseen, I&#039;ll be doing these things with you. We&#039;ll stay sharp and alert.&lt;br /&gt;
&lt;br /&gt;
As I write this on Niiman the 11th, the battle is in the future on the coming weekend. May our town still be standing on Volnes the 15th when the battle is in the past.&lt;br /&gt;
&lt;br /&gt;
I believe we will be standing.&lt;br /&gt;
&lt;br /&gt;
As long as you all believe in yourselves, I believe in you.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll see you when we fight.&lt;br /&gt;
&lt;br /&gt;
For our survival,&lt;br /&gt;
Leafiara Autumnwind &amp;lt;br&amp;gt;&lt;br /&gt;
Former Mayor &amp;lt;br&amp;gt;&lt;br /&gt;
Former Town Councilor &amp;lt;br&amp;gt;&lt;br /&gt;
TownCrier Reporter &amp;lt;br&amp;gt;&lt;br /&gt;
Parliament of Rooks, Field Tactician&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-Dheninresponse&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Leafiara&#039;s Account of the crimes of Elidal Dhenin - posted 5124-12]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Dheninresponse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wehnimer&#039;s Landing,&lt;br /&gt;
&lt;br /&gt;
I&#039;ve heard excellent news from a member of the Drakes Vanguard, who attended a recent Vornavis court session, that the Emperor has halted the Barony of Darkstone pending an investigation into the words and deeds of Elidal Dhenin. Whatever form this investigation will take, I&#039;ve prepared this document in hopes that it might help. The following is, unfortunately, only a partial list of the failures, transgressions, and other offenses committed by Elidal Dhenin, organized roughly in chronological order.&lt;br /&gt;
&lt;br /&gt;
14:58, 25 December 2024 (CST)14:58, 25 December 2024 (CST)14:58, 25 December 2024 (CST)14:58, 25 December 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
Offense 1:&lt;br /&gt;
Moving his people during winter with insufficient food, clothing, supplies, or silver to pay for the aforementioned, resulting in a great number of civilian deaths.&lt;br /&gt;
&lt;br /&gt;
Offense 2:&lt;br /&gt;
Reliance upon begging the generosity of Landing citizens to provide for his people during said winter described in Offense 1.&lt;br /&gt;
&lt;br /&gt;
Offense 3:&lt;br /&gt;
Making no preparations and bringing inadequate resources to confront hostile forces in the area, despite later acknowledging that Earl Jovery had warned him large wars were inevitable during the settling of the barony.&lt;br /&gt;
&lt;br /&gt;
Offense 4:&lt;br /&gt;
Reliance upon the generosity of Landing heroes and Lady Larsya&#039;s soldiers to protect his people and our own during the Gnul War.&lt;br /&gt;
&lt;br /&gt;
Offense 5:&lt;br /&gt;
Failure to provide adequate escort for--or send a messenger to turn back--a caravan of Green Sisters which arrived during the Gnul War, resulting in all but two of them being ambushed and burned to death.&lt;br /&gt;
&lt;br /&gt;
Offense 6:&lt;br /&gt;
Misallocating resources by directing Landing citizens to prepare to defend against the Brotherhood of Rooks, which ultimately would be among the few entities in the region to never attack Elidal&#039;s barony despite the abundant provocations described in this report.&lt;br /&gt;
&lt;br /&gt;
Offense 7:&lt;br /&gt;
Driving a wedge between Wehnimer&#039;s Landing and long-time ally Icemule Trace by threatening one of their Town Councilors to stay away from the Landing lest Elidal use political sway to force Icemule&#039;s Mayor Talliver to remove said Town Councilor from power.&lt;br /&gt;
&lt;br /&gt;
Offense 8:&lt;br /&gt;
Stoking the flames of division within Wehnimer&#039;s Landing by requesting that our people propagandize for Elidal and silence the voices of the group known as the Black Thorns and any other critics who might reproach him.&lt;br /&gt;
&lt;br /&gt;
Offense 9:&lt;br /&gt;
Stoking the flames of division within Wehnimer&#039;s Landing when, after Offense 8 had not gained the traction Elidal wished, he instead promised wealth to local merchants to manipulate them into denying dissenting citizens entrance to shops and inns. This also resulted in additional deaths as several Landing defenders were barred from the Raging Thrak Inn, a vital triage point.&lt;br /&gt;
&lt;br /&gt;
Offense 10:&lt;br /&gt;
Losing control (if he ever had it) of Commander Sablo during the Gnul War, resulting in Sablo enacting a plan, without oversight, of enraging griffins and luring them into the vicinity of the Landing and the Darkstone campsite, endangering civilians of both peoples.&lt;br /&gt;
&lt;br /&gt;
Offense 11:&lt;br /&gt;
Losing control of Commander Sablo again during the Gnul War when Sablo disobeyed a direct order to protect the Darkstone campsite. Sablo jeopardized the mission that night by setting multiple uncontrolled fires on the front lines until a knight of the Silver Gryphons intervened to make him stand down.&lt;br /&gt;
&lt;br /&gt;
Offense 12:&lt;br /&gt;
Willfully disregarding a reiver emissary who sent Elidal word to keep his people out of their territory. This resulted in two of his civilians unknowingly trespassing, which in turn resulted in some reivers killing them after taking it as an act of aggression or spying.&lt;br /&gt;
&lt;br /&gt;
Offense 13:&lt;br /&gt;
Losing control of his civilians when some of them sought revenge for the deaths of Offense 12 with intentional acts of aggression, were subsequently killed by experienced reivers, and thus escalated the situation into the Reiver War.&lt;br /&gt;
&lt;br /&gt;
Offense 14:&lt;br /&gt;
Losing control of Commander Sablo yet again during the Reiver War, when Sablo interrupted parley between Wehnimer&#039;s Landing and the reivers&#039; emissary Rheshay by ambushing and capturing her. This reckless act ended hopes of de-escalating the situation, created a martyr, and provided the shaman Tyeid with support from many reivers to overthrow their more honorable leader Haidan in a coup and escalate the Reiver War to greater brutality.&lt;br /&gt;
&lt;br /&gt;
Offense 15:&lt;br /&gt;
&lt;br /&gt;
Failure to commit resources to defend against the corrupt Navy Captain Bodohal who attacked Wehnimer&#039;s Landing during the Gnul War, Reiver War, and Wraith War, which Elidal had created and exacerbated. In this case, by &amp;quot;resources&amp;quot; I don&#039;t mean combatants, since he has no navy, but that he would not even contribute diplomatic efforts without several weeks of persuasion. Even then, his contribution was only setting up a feast table which Landing heroes and Emissary Samfelt used as pretense to lure Bodohal away from his ship.&lt;br /&gt;
&lt;br /&gt;
(To be clear, Bodohal wasn&#039;t attacking the Barony, so I wouldn&#039;t normally consider it Elidal&#039;s responsibility to aid, nor an offense if he didn&#039;t. However, the specific circumstances in which both our peoples were fighting wars of Elidal&#039;s making turned it into his responsibility to aid for our mutual benefit, and thus an offense not to.)&lt;br /&gt;
&lt;br /&gt;
Offense 16:&lt;br /&gt;
Falsely taking credit for his Emissary Samfelt&#039;s work in bringing Bodohal to justice. Samfelt acted independently and undercover to supply the Landing inside knowledge obtained from conscription into Bodohal&#039;s service, then worked with Landing heroes to board Bodohal&#039;s ship and free Magister Remuliad. Elidal would then self-aggrandize and declare it proof of what the Barony of Darkstone and Wehnimer&#039;s Landing could accomplish together, despite having contributed nothing to the cause except the negligible effort described in Offense 15.&lt;br /&gt;
&lt;br /&gt;
Offense 17:&lt;br /&gt;
&lt;br /&gt;
Sending solely Commander Sablo to Idolone to retrieve Stephos DeArchon with no additional forces, relying upon Landing heroes and Idolone soldiers for the task and ultimately resulting in mass casualties of Idolone soldiers and civilians caught in the crossfire of the Wraith War.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve scarcely mentioned the Wraith War because, unlike the Gnul War, Reiver War, Octaven War, and Darkstone War, Elidal didn&#039;t provoke or initiate it. The war as a whole is outside his offenses. However, once Elidal committed Sablo to this individual mission, it was irresponsible not to send further soldiers, forcing Idolone to bear the Wraith&#039;s wrath.&lt;br /&gt;
&lt;br /&gt;
Offense 18:&lt;br /&gt;
Failure to create adequate safeguards for &amp;quot;the reiver bolt,&amp;quot; a magical obelisk that fire destructive beams of mana, which Elidal had ordered Magister Enisius to study and test.&lt;br /&gt;
&lt;br /&gt;
Offense 19:&lt;br /&gt;
Keeping either inadequate watch or inadequate control of his people keeping watch over the reiver bolt, resulting in someone repeatedly firing it upon the Ember Vale and bringing fire and rockslides down upon Landing defenders and captives during a rescue operation. (As an aside, there is a likely suspect, but no hard evidence.)&lt;br /&gt;
&lt;br /&gt;
Offense 20:&lt;br /&gt;
Failure to glean understanding from his brother Enisius about the operation of the reiver bolt, resulting in Elidal&#039;s inability to stop the destruction of Offense 19. (To his minor credit, I did witness him run to the obelisk and try to stop it by staring at it very hard.)&lt;br /&gt;
&lt;br /&gt;
Offense 21:&lt;br /&gt;
Opportunistically falsifying the historical record of who fired the reiver bolt in Offense 19. Elidal admitted that Enisius never confessed to it through days of interrogation and even went so far as to say that he did not believe Enisius fired it. However, since Elidal knew it would be politically untenable not to punish someone, he formally declared Enisius the culprit anyway with neither confession nor evidence, but only presumption.&lt;br /&gt;
&lt;br /&gt;
Offense 22:&lt;br /&gt;
Punishing Magister Enisius by forcing him to perform the irresponsible task of teaching magic to little children at the orphanage.&lt;br /&gt;
&lt;br /&gt;
Offense 23:&lt;br /&gt;
Offering recompense for the reiver bolt, Reiver War, and Gnul War by persuading--or claiming to have persuaded--other baronies to cancel some of the Landing&#039;s trade debts. Even assuming Elidal was telling the truth, I presume he could only persuade them by promising future benefits which he might lack intention or ability to deliver. This pattern of forcing everyone else to shoulder his burdens for him would be consistent with prior behavior described in Offenses 2, 3, 4, 5, 12, 13, and 17.&lt;br /&gt;
&lt;br /&gt;
Offense 24:&lt;br /&gt;
Sending Commander Sablo to question Grand Magister Octaven on suspicion of criminal connections, but with nowhere near sufficient planning or forces to take her into custody in the event that those suspicions were correct. Instead, Elidal&#039;s haphazard approach alerted Octaven, allowing her to effortlessly kill his soldiers, go into hiding, and commence the Octaven War.&lt;br /&gt;
&lt;br /&gt;
Offense 25:&lt;br /&gt;
Ordering Magister Enisius to initiate a study of the cursed Darkstone Castle with insufficient preparation and forces to defend against the foreseeable result of its myriad denizens retaliating. They eventually initated the Darkstone War, waging battle against Elidal&#039;s people and ours.&lt;br /&gt;
&lt;br /&gt;
Offense 26:&lt;br /&gt;
Persisting with the aforementioned study of Darkstone Castle while the Gnul War and Reiver War were ongoing, eventually creating the situation in which we would simultaneously war with Octaven and the spirit Estrion of Darkstone Castle, who had allied against Elidal as a common foe.&lt;br /&gt;
&lt;br /&gt;
Offense 27:&lt;br /&gt;
Stoking the flames of division within Wehnimer&#039;s Landing by openly inviting two of our Town Councilors into his inner circle of advisors while vocally casting aspersions on the characters of the other two Town Councilors.&lt;br /&gt;
&lt;br /&gt;
Offense 28:&lt;br /&gt;
Stoking the flames of division within Wehnimer&#039;s Landing by backbiting the Order of the Silver Gryphon, a long-time ally. After numerous of the prior offenses listed on this document, a knight had correctly informed Elidal that someone in his position of power did not have the luxury of mistakes. In the following days and weeks, Elidal would proceed to verbally tear down that knight and prop himself up with claims that no knight could understand because Elidal had much greater burdens than theirs.&lt;br /&gt;
&lt;br /&gt;
Offense 29:&lt;br /&gt;
&lt;br /&gt;
Stoking the flames of division within Wehnimer&#039;s Landing when, despite the prior Offense 27 in which Elidal seemed to show favor to two Town Councilors, he later sent Commander Sablo to issue an ultimatum to those same two Town Councilors and to one of our Regional Envoys. He did this after said Town Councilors and Regional Envoy enacted a dangerous but successful operation, which was necessary to turn the tide of the Octaven War after Elidal&#039;s inexcusable maneuvering, described in Offense 24, put us on the back foot for several months.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll fairly acknowledge that the Landing operation did result in losses of life, but not to the degree of even one out of, never mind all of, Elidal&#039;s Offenses 3, 5, 14, 17, 19, 25, and 26, rendering it particularly hypocritical that he readily and dismissively overlooks the manifold more deaths caused by his own actions.&lt;br /&gt;
&lt;br /&gt;
Offense 30:&lt;br /&gt;
&lt;br /&gt;
Falsely taking credit for his brother Enisius&#039; work, who contributed what I would estimate to be well over eighty percent of the good things--and none of the awful things--that Elidal&#039;s barony did to the Landing. (The other twenty percent is primarily attributable to Emissary Samfelt and to soldiers doing their best in horrible situations.)&lt;br /&gt;
&lt;br /&gt;
Enisius&#039; good work includes, but is not limited to, devising means to enter the warded Ember Vale, helping identify means to cure the Ithzir boy Rodnay, identifying means to remove kroderine poison created by the Wraith, helping identify means to remove the kroderine shards in Thadston&#039;s arms, identifying means to magically transport Darkstone Castle, and rescuing soldiers and Landing militia members trapped within Darkstone Castle. Elidal, of course, broadly credits all of this to &amp;quot;the Barony of Darkstone&amp;quot; for his own glory.&lt;br /&gt;
&lt;br /&gt;
14:58, 25 December 2024 (CST)14:58, 25 December 2024 (CST)14:58, 25 December 2024 (CST)14:58, 25 December 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
I would be glad to elaborate upon any or all of Elidal&#039;s offenses during the formal investigation. For now, may this information serve as a starting point.&lt;br /&gt;
&lt;br /&gt;
Finally, I would be remiss not to acknowledge that Lady Larsya, Magister Cordarius, Emissary Samfelt, and Magister Enisius have been commendable and faultless over the two to nine years they have been in the area. They consistently use their own initative to resolve or mitigate challenging circumstances to the extent they&#039;re able. As for Lady Aronia and the seer Iliyaas, I have neither commendation nor condemnation; I find no fault, but also can&#039;t name significant contributions.&lt;br /&gt;
&lt;br /&gt;
In brief, the procession of death and disunity wrought by the Barony of Darkstone can almost entirely be laid at the feet of Elidal Dhenin. I wish the investigators well in bringing that truth to light.&lt;br /&gt;
&lt;br /&gt;
Leafiara Autumnwind&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Invasion Maps ==&lt;br /&gt;
&lt;br /&gt;
Here are the proposed borders of the new Barony of Darkstone, the land now claimed by the Turamzzyrian Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Barony_of_Darkstone.png|350px|thumb|left|Barony of Darkstone, created by GM Kenstrom.]]&lt;br /&gt;
[[File:IGinvasionmapnxnw.jpg|350px|thumb|left|Parts of the Barony of Darkstone rendered on an in game map created by Tsoran, created by the player of Dendum.]]&lt;br /&gt;
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[[File:TerritoryMapnxnw.png|350px|thumb|left|Compilation of Maps with the new Barony highlighted in Red.]]&lt;br /&gt;
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&lt;br /&gt;
==IC Positions ==&lt;br /&gt;
The Protectorate of Wehnimer’s Landing: New, Illegal, and Morally Flawed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Historical Context&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Wehnimer’s Landing was established in 4873 as a free and independent town. For 252 years, the Landing maintained its autonomy, governed democratically by its diverse population of humans, elves, sylvans, dwarves, halflings, gnomes, and even half-krolvin. The protectorate status imposed by the Turamzzyrian Empire in 5103 is a relatively recent development, representing a significant disruption of the town’s history of independence.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The Protectorate Lacks Legal Legitimacy&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Imposed Unilaterally:&amp;lt;/strong&amp;gt; The protectorate was declared by the Empire without formal mutual consent or treaty. Such unilateral imposition violates the principles of sovereignty and self-determination.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;No Historical Precedent:&amp;lt;/strong&amp;gt; Prior to 5103, the Empire had no established authority over the Landing. The protectorate is not part of a long-standing relationship but rather a sudden and recent change.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Coerced Agreement:&amp;lt;/strong&amp;gt; If the Landing’s leadership accepted the protectorate under duress—amidst threats like Jantalar’s aggression or krolvin raids—the agreement may be considered invalid.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The Empire’s Actions Were Self-Serving&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Protection or Strategic Interests?&amp;lt;/strong&amp;gt; The Empire’s interventions, such as opposing Jantalar’s use of Mandis Crystals and defending against krolvin raids, primarily served to secure its own borders. These actions were less about safeguarding the Landing and more about protecting imperial interests.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Expansionism Revealed:&amp;lt;/strong&amp;gt; The establishment of the Barony of Darkstone near Wehnimer’s Landing exemplifies the Empire’s long-term territorial ambitions. This casts the protectorate as a pretext for eventual annexation.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;quot;Might Makes Right&amp;quot; Politics Undermine Justice&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Power Without Legitimacy:&amp;lt;/strong&amp;gt; The Empire’s actions reflect a &amp;quot;might makes right&amp;quot; approach, where strength is used to justify domination. This doctrine disregards principles of justice, equality, and consent.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Threat to Democratic Ideals:&amp;lt;/strong&amp;gt; Wehnimer’s Landing’s governance is based on the will of its multi-racial population. The Empire’s imposition of authority undermines this egalitarian foundation.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;A Dangerous Precedent:&amp;lt;/strong&amp;gt; If unchecked, the Empire’s actions set a precedent for the subjugation of any town or region, normalizing tyranny under the guise of protection.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The Landing as a Bastion of Diversity and Neutrality&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Incompatible Values:&amp;lt;/strong&amp;gt; The Landing’s inclusive, multi-racial society stands in stark contrast to the Empire’s pro-human policies and exclusive nobility. Imperial influence threatens to erode the town’s identity.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Loss of Neutrality:&amp;lt;/strong&amp;gt; Historically, the Landing has served as a neutral hub for trade and diplomacy. By aligning itself with the Empire under the protectorate, it risks becoming entangled in imperial politics and making itself a target for the Empire’s enemies.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;A Moral Obligation to Resist&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Justice Over Strength:&amp;lt;/strong&amp;gt; True legitimacy arises from consent and adherence to moral principles, not from the arbitrary use of power. The Landing must resist the protectorate to uphold justice and fairness.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;The Cost of Submission:&amp;lt;/strong&amp;gt; Accepting &amp;quot;might makes right&amp;quot; politics undermines the values of democracy, diversity, and self-determination.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Defending Core Values:&amp;lt;/strong&amp;gt; The Landing’s resistance affirms its commitment to justice and equality, rejecting the notion that strength alone justifies authority.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Conclusion&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Turamzzyrian Empire’s protectorate over Wehnimer’s Landing is a &amp;lt;strong&amp;gt;new and illegal imposition&amp;lt;/strong&amp;gt;, driven by imperial expansionism rather than genuine protection. It contradicts the Landing’s history of independence, compromises its democratic values, and serves as a dangerous example of &amp;quot;might makes right&amp;quot; politics. Resisting the protectorate is essential not only to safeguard the Landing’s autonomy but also to uphold the principles of justice, diversity, and self-determination.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC Positions==&lt;br /&gt;
&lt;br /&gt;
It should be noted that a lot of our positions from an OOC perspective can be seen below or by following the link [[Black Thorn Resistance/A Guide to Playing in the Resistance]]&lt;br /&gt;
&lt;br /&gt;
There are some areas where we hold a different opinion that the current GM&#039;s, this is understandable as different people can look at a similar situation and see different things. &lt;br /&gt;
&lt;br /&gt;
We do not believe it can seen by a reasonable character, based on events in the game, that the empire has a foundational claim to the landing that predates its relatively recent power grabs under GM Kenstrom. &lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
The Landing is not officially part of the Turamzyrrian Empire. That applies both now and in the past, though Baron Hochstib might argue otherwise if he were still alive to do so. The confusion over this likely stems from the term Turamzyrrian Protectorate. This is the term the Empire uses for Wehnimer&#039;s Landing for several reasons. The first reason is that the Empire views the Landing as being its sphere of influence. The second is there is the long standing relationship with the town, which dates back to the alliance formed with the Barony of Vornavis during the war with Hochstib. And during the final months of that conflict both Vornavis and North Hendor did render aid and troops to the Landing, helping to free it from Hochstib&#039;s illegal occupation of the town, and fighting alongside the people of the Landing to bring down the mad baron. So that forms the basis for the term. With those reasons in mind, it can be codified as the Empire viewing the Landing as a protectorate, which then secures its interests and sphere of influence to any that might move against the Empire. This stance and term also saves the Empire the trouble that would come from actually annexing the Landing and making it part of the Empire.&lt;br /&gt;
&#039;&#039;&#039;GM Lydil&#039;&#039;&#039; -2014&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
The Landing and its potential has been on Turamzzyrian minds for nearly twenty years. The events that have happened in the last several have helped push the Empire to seriously consider its importance to the Empire, be it militarily or economically.&lt;br /&gt;
&lt;br /&gt;
In short, the Landing as a protectorate declared by the Empire is relatively new. The Landing as the focus of growing interest to the human empire? Been happening for nearly twenty years! :D&lt;br /&gt;
&lt;br /&gt;
There is no treaty. This is by fiat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM Scribes&#039;&#039;&#039; - 2015&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
As GM Scribes said, there&#039;s no contract established. As time has gone on, and more involvement from imperial presence/forces have been involved, the Landing has become a protectorate in the eyes of the Empire. Whether Landing agees or not, based on the history, it really does break down to that. A protectorate, for all intents and purposes, is basically saying Landing is under the sphere of influence of the Empire, but it does not have the same imperial laws and jurisdiction. Whenever danger has come to Landing, the Empire has more often than not, extended their aid. Vornavian soldiers, Mestaniri knights, Hendorans, etc. When Hochstib tried to take over, when Grishom tried to bleed the town, even some with the Lich King, the krolvin, and Cross and the Shadows.&lt;br /&gt;
&lt;br /&gt;
The Landing operates freely because the Empire allows it, as simple as I can make it. There are benefits to this: the people are free, and essentially happy, and trade is open. I am sure more than a few nobles/rulers use the Landing as a means to deal in goods or services they might not easily do so within their own borders. The Landing is a good hub for many things, and requires little to no imperial resources up until now. So given so many problems in Landing recently, fairly assigned to the town or not, it could make Empire weak, or look weak, if they didn&#039;t take some kind of precaution, even if temporary, to help better assess or control the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Empire truly felt the town needed taken over, it&#039;d happen. It&#039;d be bloody no doubt, but it&#039;d happen due to sheer number alone. (unless the Faendryl and Nalfein stepped in and the Fourth Elven War was waged with Landing as the backdrop, haha). What will happen in the future? No idea, I&#039;m kind of winging it, in for the ride along with you guys.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM Kenstrom&#039;&#039;&#039; - 2015&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was once widely understood by GMs and players alike that the Empire had no claim over the Landing. Sending a fleet north to deal with external threats, such as the Krolvin, does not establish political dominion—no more than a traveling knight offering aid to a beleaguered village means that knight’s kingdom now rules over the land. Such aid may leave a legacy, but it does not establish governance or ownership. This understanding morphed into the empire has a claim over the Landing because it can destroy the landing if it choses to do so, a might makes right approach to politics. To some of us, the current justification for imperial control feels thin, inconsistent with what has been explicitly stated OOC, and is in stark contrast to IC conversations as recent as the start of North by Northwest.&lt;br /&gt;
&lt;br /&gt;
While twenty-five years may seem like a long time, it pales in comparison to the Landing’s history as a free city in a free area of the world, which spans over 200 years. Many players—and certainly our long-lived characters—recall when the Landing was unquestionably independent. Even after the Empire began using the term &amp;quot;protectorate,&amp;quot; its agents frequently referred to the Landing as outside imperial control. These acknowledgments have become less frequent recently, but they remain a matter of record. Without a deliberate ret-con by the current GMs, there is no credible in-character reason to believe the Landing is anything other than a town on the edge of the Empire’s reach, now perilously close to being consumed.&lt;br /&gt;
&lt;br /&gt;
In character, we know that the Empire was introduced to players through a storyline, during which it was revealed that the only imperial structure—the current castle occupied by the Gryphons—was established ten years ago by a rogue knight. This knight, with the assistance of non-humans, sought to counter his former lord’s evil actions. Beyond this, there has never been an IC explanation suggesting the Landing has been part of the Empire for 200 years. This idea seems to have originated OOC, driven by certain players, and then inserted into the game. There are ample logs of Empire representatives referring to the Landing as outside its borders.&lt;br /&gt;
&lt;br /&gt;
In character, you may know that Thadston expanded the Empire’s influence by establishing another fortified outpost. This act met with some objection but also cautious acceptance. The historical record is clear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Eddric says, &#039;I view the town of Wehnimer&#039;s Landing and its environs as a region beyond the boundaries of the Empire and largely left to its own devices and its own defense. I expect to see it in the future as an amiable neighbor to the Northern Marches of the Empire. — 2003 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The town of Wehnimer&#039;s Landing is an interest of the Empire with unique status due to its distance from the civilized heart of the Empire. As such, it has been suffered to maintain its own internal governance, with the expectation that said governance make decisions in accordance with the will of the Empire. — Jovery 2011&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; We receive more and more news from Wehnimer&#039;s Landing, none of which bring any good light to the town beyond our borders. — Jovery 2014 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; Bodohal deeply says, &amp;quot;We&#039;re here to enjoy some time away from the Empire.&amp;quot; - NxNw &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 2015, with Thadston’s outpost, the Empire’s role around the town accelerated. However, this was less than ten years ago and does not represent a 200-year history. It is entirely reasonable for a character to be aware of these facts, recall some or all of these events, and act accordingly.&lt;br /&gt;
&lt;br /&gt;
GMs often claim that the Landing will &amp;quot;always be a free frontier town.&amp;quot; But what does that truly mean? OOC, we believe a free frontier town is one that exists on the frontier and is not beholden to distant powers. A town that is free but not on the frontier is simply free. A town on the frontier but controlled by a faraway power is not free. As someone once said, &amp;quot;Adventure happens on the frontier,&amp;quot; and we stand by that belief.&lt;br /&gt;
&lt;br /&gt;
We are not opposed to the Landing falling to the Empire if that is where the story leads. Such a development would be dramatic, even if we believe it unwise and unwarranted. But if the Landing falls, it must be portrayed as a fall—not the culmination of an imperial claim based on a 200 year history that never truly existed. Both IC and OOC sources have consistently shown that the Landing was free—until, perhaps, it no longer is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dedications==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In memory of the player of&lt;br /&gt;
Saraphenia may you always fly on wings of love&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[North by Northwest]]&lt;br /&gt;
*[[Timeline - Imperial Northern Aggression]]&lt;br /&gt;
*[[Black Thorn Resistance/A Guide to Playing in the Resistance]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
https://discord.gg/fkd9gmkzsr (Black Thorn Discord Link) &lt;br /&gt;
&lt;br /&gt;
[[Category: KST]]&lt;br /&gt;
[[Category: North by Northwest]]&lt;br /&gt;
[[Category: Wehnimer&#039;s Landing Independence]]&lt;br /&gt;
[[Category: Organizations]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Free_North_News_-_Special_Edition-_5125_State_of_the_Lands&amp;diff=232580</id>
		<title>The Free North News - Special Edition- 5125 State of the Lands</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Free_North_News_-_Special_Edition-_5125_State_of_the_Lands&amp;diff=232580"/>
		<updated>2025-01-27T02:08:40Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = The Free North News - Special Edition-  5125 State of the Lands| type = periodical| author = Various | date = 2025-01-24}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Disclaimer: The following is IC and subject to IC perspective bias.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC Disclaimer: The Black Thorns are more of a collective, and less of a organization with hierarchy and a roster. Please do not take the perspective of one member to apply to all of us.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A hand moving across a wooden screen inset with lettered blocks pushes away dust caked onto dried ink. The blocks are pulled off one by one except for the top words....The Free North News.&lt;br /&gt;
&lt;br /&gt;
[[File:fnntitlefire.gif|375px|thumb|Right|&amp;quot;Hot off the Press&amp;quot; uploaded with permission, created by Dendum, Mixed Media.]]&lt;br /&gt;
=State of The Lands=&lt;br /&gt;
&lt;br /&gt;
At the dawn of a new year, the Free North News has gathered accounts from sources far and wide to provide a comprehensive look at the current state of key regions across the lands. From bustling trade hubs to frontier towns and rising coalitions, this series brings together voices, letters, and firsthand reports to paint a vivid picture of the challenges, triumphs, and transformations shaping these communities. Whether through official statements or candid letters from the locals themselves, the State of the Lands offers a glimpse into what lies ahead for the Free North and beyond.&lt;br /&gt;
&lt;br /&gt;
==State of Wehnimer&#039;s Landing: A Town Divided==&lt;br /&gt;
&lt;br /&gt;
[[File:Barony of Darkstone.png|375px|thumb|Right| By GM Kenstrom]]&lt;br /&gt;
&lt;br /&gt;
The frontier town of [[Wehnimer&#039;s Landing]] continues to navigate its way through significant developments and challenges, emerging from a prolonged period of conflict with the Turamzzyrian Empire. While the town remains steadfast in its democratic foundations, differing narratives about its current state have surfaced, including a colorful letter received from a self-proclaimed &amp;quot;King.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following letter was received and is presented in full, though its claims should be taken with caution, as Wehnimer’s Landing remains a democratic city, not ruled by any singular figure.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
me writed yoo in guards to da state of me Whemdingersh. Ever sinch me declare me Kingchip ufda town, dere be less chaos, more stabillyity and lotta propspeerin. Folk seem lot happy more now, and safer to sleep in da streets.  Me one year Kingaversary comin up, no shore iffin haffa parade in town or no parade in town yet. Me got lot complished over dis lash year, me kicked out da Barony of da Darkstone. Me chop down lotta tree dat in way of me view over me realm. Me billed Bridge overda Luckmoor ribber, name bridge affer squirrel friend who die, Nutterz, me bow me head in silence fer minoot.......&lt;br /&gt;
&lt;br /&gt;
.....minoot over.  Make trade greedmint tween me coosins on Teras and Zug Loloff to be mil-dwarf and tranport good from one town odor to utter town. Me permittin Juramis, dat evil squirrel tosser, to make trade greedmint wit Gemanlmen Hoorne from da Krackhead Falls, dis be loocatrive biddynish ottapoonerties fer town to fatten it coffers....IE me coffers hehehe, leave dat part out.....&lt;br /&gt;
&lt;br /&gt;
Am lead da anool Ki-lin hunt, kilt lotta dems, me tater like to brag bout me too. Fishiated over a weddin or two, gibbed me blessins da all who tended. Me tend to Drakes Vanguard nightly and back up da Bosh, Svardin Odinsman, so him not go crazy herdin da troops into ornagized formations. Me pointed da Shield-Maiden Dwi Axe-Toe to be me fishal scribe, she jot all me idears and odors down, but me do dis one meself cuz Dwi no here. Every Feetday me pilot Cappin Leafi boat to protect da bay from m&#039;raudin  parrots and dere ilk. Me pointed Blade me tax clector, but da only tax he sheem to be clecting ish out me own pocket, amma needa talkta him bout dat....Also, gainst me better judgements, me did powerful ritual so dat evil voln cult can access Darkstone castle agin&lt;br /&gt;
&lt;br /&gt;
Dat bout all me kin member at da minoot&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
Yoo King, Gutstorm GrogSlammer, Head Libarbarian of Drake Vanguar&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
While Gutstorm GrogSlammer’s letter provides an amusing and personal account of the Landing’s state, the reality of the town’s situation is, perhaps, a bit more complex. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing has recently emerged from a prolonged conflict with the Turamzzyrian Empire, which has expanded its borders to claim lands near the town. This expansion came at the cost of endless bloodshed and chaos. These lands, known as the Darkstone Barony, are now under the leadership of Elidal Dhenin, a figure whose presence has sparked disdain among various factions in the region. The tension between those wishing to remain free of foreign rule and those seeking cooperation with the Empire continues to shape the town&#039;s political landscape.&lt;br /&gt;
&lt;br /&gt;
Despite these challenges, the Landing has seen notable improvements. The repair of a critical bridge now provides better access to the dwarven mountain to the east, facilitating trade and travel. Efforts to rebuild and stabilize the town have strengthened its resilience as a hub for both frontier trade and adventurer&#039;s seeking glory at the ever shrinking northern edge of civilization. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing remains a town whose influence often exceeds what one would expect of such a small city. Though chaos and humor often intertwine with its daily affairs, the town continues to hold its place as a bastion of freedom and equal opportunity on the edge of the Turamzzyrian Empire’s ever-expanding reach. Sitting at the edge of a river, a hub for dwarven trade and finding itself between two growing powerful nations the Landing attempts to remain relevant and independent in an ever changing political landscape. &lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Drakes Vanguard and Raise Your Stout Krew are both active in the city on a regular basis, the former doing patrols up to six times a week to ensure the town&#039;s safety. Either would provide guidance and fellowship to those who seek it. The Landing is also home to the majority of cooperative houses and you will find no shortage of people willing to assist or provide directions, There are also several organizations and factions dedicated to specific racial groups or areas of study. The full number of organizations operating out of the Landing is ever changing and massive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of the Elven Nations==&lt;br /&gt;
[[File:fnntv25.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Fnnti25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The Elven Nations enter the new year amidst significant transformations, heralded by the ascension of Sayilla Javilerre as the new Argent Mirror of Ta&#039;Illistim, one of the great city-states. To better understand the current state of Ta&#039;Illistim, we present the full letter received from Loremaster Rohese Bayvel Illistim:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It is with gratitude and respect for the Wendwillows that I write in response to your inquiry regarding the state of our beloved Ta&#039;Illistim. May Lumnis guide this correspondence swiftly to your hands.&lt;br /&gt;
&lt;br /&gt;
Under the guidance of Her Illumination, our new Argent Mirror, Sayilla Javilerre, our city thrives and once more shines as a beacon of learning, culture, and elven refinement. The transition of leadership has brought renewed strength to the Peacock Throne, and her adherence to tradition, matched only by her progressive vision, is ensuring that Ta&#039;Illistim remains a sanctuary for scholarship and an exemplar among our kin.&lt;br /&gt;
&lt;br /&gt;
Our economy thrives, as evidenced by the bustling trade at the monthly markets and the refurbishment of many retail establishments. Initiatives to fortify diplomatic ties with our allies, particularly with the Vaalorians across the lake, continue to bear fruit, ensuring our collective security, and Nielira Harbor in Ta&#039;Nalfein continues to serve as an open port for mutually beneficial trade agreements.&lt;br /&gt;
&lt;br /&gt;
Should you, or any of your colleagues, wish to travel to Ta&#039;Illistim, know that you would find her gates open and her people welcoming, as ever. Your voice would be welcome at Court should you have insights or concerns to share.&lt;br /&gt;
&lt;br /&gt;
May the blessings of Lumnis guide and protect you in your endeavors.&lt;br /&gt;
&lt;br /&gt;
In friendship,&lt;br /&gt;
Loremaster Rohese Bayvel Illistim&lt;br /&gt;
Affiliate of the Unending Circle&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In addition to the Loremaster&#039;s information, sources have provided insights into the broader state of the Elven Nations. An anonymous source from Ta&#039;Vaalor reveals that the King of Vaalor maintains a commanding presence in his city-state, focusing on fortifying internal relationships, particularly with the harbor of Mist Watch and the Greengair Forest Gnome Compound. Reports speak of pirate threats being successfully repelled and ambitious plans to modernize aging infrastructure. The Crimson Legion continues to stand as a formidable military force, exemplifying elven strength and vigilance. Even once remote Ta&#039;Nalfein has opened the doors to limited travel and there are rumors of attempts by the Nalfein to promote more travel in the near future. &lt;br /&gt;
&lt;br /&gt;
Beyond these prominent city-states, activity has surged in the eastern regions. Cysaegir has experienced a rise in mercantile activity, while border regions have reported an increased Erithian presence, suggesting deeper cultural exchanges.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Crimson Guard continues to uphold a strong presence in the eastern nations, with both active and reserve members frequently encountered. Meanwhile, the Gilded Talon Consortium and the Ilyan Syndicate have made notable strides, exerting influence through economic and social advancements across elven society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of Kraken’s Fall: A Haven for Adventurers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Kraken&#039;s Fall Board of Tourism sent the following information by way of a representative:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Business continues to prosper in Kraken&#039;s Fall. Away from the rule of conventional law and government, merchants from far and wide continue to offer their wares and talents to the eager masses. Held by the Kraken&#039;s Fall Board of Tourism, The Cozy Winter Night Market took place on the 24th of Lormestra and drew a large amount of commerce through its local merchant fare.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The island continues to host its famous monthly markets, drawing visitors seeking rare goods and unforgettable experiences.&lt;br /&gt;
&lt;br /&gt;
Despite their reliance on trade, locals maintain a strong sense of independence and self-reliance. As one unnamed source on the island shared, “We welcome tourists and traders with open arms—they bring life and business to the island. But we’re just as happy when they board their ships and leave us to our peace.”&lt;br /&gt;
&lt;br /&gt;
This sentiment captures the dual nature of Kraken’s Fall as both a destination for adventure and a haven for its fiercely independent residents. Away from the tangled politics and drama of the mainland, the island offers travelers a chance to escape and focus on their own pursuits, whether it be trading exotic wares, exploring the surrounding seas, or simply enjoying the island’s rugged beauty. The famously good weather and fantastic food doesn&#039;t seem to hurt the area&#039;s reputation either. &lt;br /&gt;
&lt;br /&gt;
Among the recent attractions is the mysterious resurfacing of a temple dedicated to an ancient water elemental. Now overrun with Tritons, the temple has become a focal point for adventurers seeking fortune and fame. The dangers are great, but the lure of relics and lost knowledge continues to draw thrill-seekers to the site.&lt;br /&gt;
&lt;br /&gt;
The Wandering Eye Market is where you will likely find the most current gossip and news. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== State of Icemule: Rebuilding and Rising in the North ==&lt;br /&gt;
[[File:Krolvin_and_Halfling.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Firegiantfnn25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The town of [[Icemule Trace]] stands at a pivotal moment in its history, actively rebuilding from recent conflicts while becoming central to the formation of the burgeoning Northwatch nation. As the most central and most prominent settlement in the region, Icemule has embraced its role as the spiritual hub of political cooperation in the northern frontier.&lt;br /&gt;
&lt;br /&gt;
After enduring attacks from Sablecross and successfully rescuing Mayor Talliver Dabbings, Icemule is in a period of rest and regrowth. The town’s citizens are united in their efforts to restore and improve local infrastructure, creating a stronger foundation for the future.&lt;br /&gt;
&lt;br /&gt;
Significant plans are underway to enhance travel and trade in the region. These include building fishing docks at the Frostmane and Thurfel&#039;s Island to facilitate trade with the northern giants and beyond, the instillation of  mule-drawn sleighs to improve the movement of goods, particularly to the Crystal Hall the newly refurbished seat of Northwatch&#039;s government, and constructing a new trail with watchtowers to better connect Icemule with the Crystal Hall. &lt;br /&gt;
&lt;br /&gt;
Icemule’s strategic location and bustling commerce have made it a base for northern exploration and trade. With a variety of shops catering to travelers and locals alike, the town has experienced an economic boom, bolstered by its role as a supply hub for expeditions into the frozen wilderness.&lt;br /&gt;
&lt;br /&gt;
As the heart of Northwatch, Icemule is playing a central role in forming a coalition of northern communities. This alliance brings together diverse races, including Halflings, Krolvins, Giants, Sylvans, and Humans, to foster mutual support and collaboration. Mayor Talliver Dabbings has proposed the establishment of an assembly to ensure representation from all founding groups.&lt;br /&gt;
&lt;br /&gt;
The Temple of Icemule Trace, a focal point for the town’s spiritual and communal life, is undergoing renovations. Among the changes is the construction of a section dedicated to the Krolvin’s three-faced god, a significant cultural addition reflecting the town’s growing diversity. While some see this as a sign of progress and inclusivity, others view it as emblematic of a troubling shift. An anonymous source remarked, “Icemule has gone crazy with the blood magic and strange gods. It looks nothing like it used to.”&lt;br /&gt;
&lt;br /&gt;
The juxtaposition between this sentiment and the official stance of the Regulators of the Northern Frontier is striking. In a recent statement, Commander Lilanna Silvermist wrote:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Visitors and returning citizens should be aware that many changes have occurred in the north. Most notably: blood magic is legal, and we have many new citizens including Krolvin. The Regulators of the Northern Frontier highly value integrity and honor, as such, regardless of our personal beliefs, we will protect the safety and freedoms of all our law-abiding citizens.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These contrasting perspectives highlight the complexities of Icemule’s transformation. While the town strives to embrace its growing diversity and ensure the safety of its citizens, not everyone agrees with the direction it is taking.&lt;br /&gt;
&lt;br /&gt;
The Krolvin continue to play an essential role in the region, providing naval defense and contributing to the growing network of northern trade routes. Briarmoon Cove remains a critical economic hub, serving as a vibrant port for goods and supplies that fuel the economic ambitions of Northwatch.&lt;br /&gt;
&lt;br /&gt;
Travel in the Northwatch region remains a challenge, marked by difficult terrain and formidable dangers. The journey from Wehnimer’s Landing through the Dragonsclaw Forest, Glacier Pass, and Frozen Lake to reach Icemule is fraught with risks. Venturing into the Hinterwilds involves navigating the Long Snow and crossing the Issenflow River while facing unknown perils. Traversing Mount Aenatumgana to Pinefar or braving the harsh seas to reach the Isle of Glaoveln also presents significant challenges.&lt;br /&gt;
&lt;br /&gt;
Overall, the region is working to solidify new alliances and forge a nation that can withstand future trials and tribulations.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Regulators of the Northern Frontier are a known local militia that are active in town events and in the town&#039;s defense, and while many of the cooperative houses have annexes in or around Icemule, White Haven is the only cooperative house based in Icemule itself and is often at the center of local festivities and social events. Fenog&#039;s Regulars often join in the defense of the town and have an annex outside the gates. &lt;br /&gt;
&lt;br /&gt;
== State of Sablecross ==&lt;br /&gt;
[[File:Sablecrossfnn25.jpg|375px|thumb|center|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
Sablecrossfnn25.jpg&lt;br /&gt;
&lt;br /&gt;
Sablecross is a city steeped in mystery and controversy, spoken of in hushed tones across the northern realms of Elanthia. Rarely seen and shrouded in secrecy, the city is rumored to be a haven for followers of the Lornon pantheon, whose faith and practices often set them at odds with much of the civilized world.&lt;br /&gt;
&lt;br /&gt;
The enigmatic city has drawn attention due to conflicting reports from those who claim to have witnessed it firsthand. Dendum, the forest gnome, recounts a harrowing experience involving a rescue attempt for the Mayor of Icemule that led him into the heart of Sablecross:&lt;br /&gt;
&lt;br /&gt;
“Sablecross, had misfortune of falling into that dark place when rescuing the Mayor of Icemule, saw great and horrible temples dedicated to dark gods before cursed magic whisked us away, but the city is not in ruins. It is dark shadow on the lands. Rumors state that Sablecross, and evil Duskcoven that lives there, has turned its eyes south to the Landing.”&lt;br /&gt;
&lt;br /&gt;
Dendum also described dark magical experiments, ominous rituals, and growing military forces and creations that hint at a rising threat beyond mere theological disagreements.&lt;br /&gt;
&lt;br /&gt;
In contrast, another anonymous source describes the city as a place of peace and learning for the faithful of Lornon:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Sablecross is a refuge for those who follow the Lornon pantheon, away from the inquisitions of the rest of the world the people of Sablecross have found peace and a place to study and learn. The town is a testament to the hard work of its locals with well-built structures that rival any other town in Elanthia. Of course, no one knows where Sablecross is, other than the Duskcoven perhaps, which keeps it safe. The people of Sablecross and adventurers who frequent the city appreciate the solitude and ability to worship as they wish.&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is unknown what the effect of the town, and its leaders, operating closer to the Empire will cause. The Duskcoven has been responsible for a series of murders in the Turamzzyrian Empire and the Elven Nations and are rumored to have played a part in damaging relationships between other cities as well. &lt;br /&gt;
&lt;br /&gt;
=== Organizations ===&lt;br /&gt;
&lt;br /&gt;
No one knows of any other organizations, other than the Duskcoven, which are fully based in Sablecross. The Solhaven cult known as the Order of Eternal Light is said to have frequent dealings with the place and were some of the first adventurers to visit. It may be possible to learn more by talking to them. Rumors also suggest that other smaller factions, yet unnamed, may be forming alliances within the city, adding further layers to its complex web of power.&lt;br /&gt;
&lt;br /&gt;
=Letter to the Editor=&lt;br /&gt;
&lt;br /&gt;
Helping recently to defend the construction of a new bridge for faster travel from Zul Logoth to and from Icemule Trace or Wehnimer&#039;s Landing has made me reflect on a certain individual who prefers to burn bridges and has never built a bridge, neither literally nor metaphorically. Indeed, this certain individual has never built anything at all, but only begged others to build for him and offered them false promises in return, wearing a smile and preying upon their generosity like the manipulative parasite he is. I speak, of course, of Elidal Dhenin, the baron-to-be--or, with any justice, the former baron-to-be--of the Barony of Darkstone, who&#039;s now under investigation by order of the Emperor himself because his consistently horrible conduct, persistently thoughtless actions, and ceaseless parade of casualties grew so egregious as to even draw notice from distant Turamzyrr.&lt;br /&gt;
&lt;br /&gt;
I won&#039;t rehash that topic here much since I&#039;ve already written a preliminary 30-point report about some of Elidal&#039;s most standout offenses, which you can find on the board outside Moot Hall. I look forward to the investigation in whatever form it takes. (With apologies, I do acknowledge that a 30-point report on Elidal&#039;s transgressions isn&#039;t comprehensive nor close. I&#039;m fully aware that I didn&#039;t mention more minor offenses such as Elidal&#039;s disrespect toward Magister Raelee, nor actions which I don&#039;t consider offenses but which the Emperor might such as Elidal&#039;s appointing a criminal for an emissary, nor shameful conduct which didn&#039;t trouble Wehnimer&#039;s Landing such as Elidal begging others to build the walls for his campsite without paying them. (I&#039;ve been told that those walls were primarily built by Imperial citizens in the end, so it&#039;s none of my concern.) Elidal did many terrible things, but there&#039;s only so much I can get onto one parchment or even onto one board.)&lt;br /&gt;
&lt;br /&gt;
For now, I&#039;d like to draw the comparison of how capable Imperial nobles would act and how, in fact, they have acted.&lt;br /&gt;
&lt;br /&gt;
Just like Darkstone Castle used to exist in the vicinity of Wehnimer&#039;s Landing, a similarly mysterious place of twisted magic and poorly understood curses exists in the vicinity of Vornavis: Bonespear Tower. If Vornavian nobility were Elidal, they would denounce the existence of Bonespear Tower, declare its presence as an eyesore and an affront that they must be rid of before Vornavis can prosper, and immediately order Magisters to conduct studies on how to be rid of it forever. This would provoke Bonespear&#039;s denizens to engage Vornavis in a bloody war. Like Darkstone Castle, Bonespear Tower would eventually lose, but the loss of life before then would be immsense. In this hypothetical where the Vornavian nobility were Elidal, they&#039;d justify the war afterward as having been necessary.&lt;br /&gt;
&lt;br /&gt;
Thankfully, though, the Vornavian nobility is not Elidal and so they haven&#039;t launched an attack on Bonespear Tower.&lt;br /&gt;
&lt;br /&gt;
You see, the Vornavian nobles can use their minds, not only their emotions. They don&#039;t bristle with such indignation at the existence of powers beyond their current understanding that they would order soldiers and mages to their deaths to satiate their pride.&lt;br /&gt;
&lt;br /&gt;
The Vornavian nobles assess risk and respond--or, in this case, don&#039;t respond--accordingly because they&#039;re more competent than fools like Elidal who charge in without a plan.&lt;br /&gt;
&lt;br /&gt;
The Vornavian nobles have, I presume, correctly noted that their territory has prospered despite Bonespear Tower having stood for at least several decades. Unlike Elidal, they don&#039;t invent an imagined problem to solve by falsely claiming that the tower poses too much risk to leave it alone.&lt;br /&gt;
&lt;br /&gt;
Perhaps most importantly--important because it&#039;s a basic principle from which the previous three points followed--the Vornavian nobles place value on the lives of the civilians around them and don&#039;t callously disregard casualties in pursuit of their own glory.&lt;br /&gt;
&lt;br /&gt;
Imagine with me, if you will, a world in which the Emperor chose to establish the Barony of Foggy Valley next to Vornavis rather than the Barony of Darkstone next to Wehnimer&#039;s Landing. Imagine, then, Elidal Dhenin striding into the Vornavis courts just over two years ago and announcing that he was immediately ordering his brother Enisius to study Bonespear Tower with the intent of eventually assaulting it, taking it over, and reigning from the conquered tower.&lt;br /&gt;
&lt;br /&gt;
If you can picture the Vornavis nobility agreeing in such a scenario, you must have a better imagination than I. Rather, I picture them warning (if not ordering) Elidal not to follow through on his delusions of grandeur without doing at least two of the following first: forming a plan over multiple years, researching Bonespear Tower&#039;s history over multiple years, bringing in reinforcements, and evacuating or otherwise creating shelter for civilians. That&#039;s assuming they even assented to the idea of taking over Bonespear Tower in the first place, which I could also certainly picture them rejecting.&lt;br /&gt;
&lt;br /&gt;
I write this as if I know the Vornavis nobility personally, but I haven&#039;t been in their court for eight and a half years and have no intention of ever being again. Regardless, it&#039;s enough to infer their character from observing their territory, which doesn&#039;t--and therefore they don&#039;t--bear hallmarks of carelessness, foolishness, and arrogance. Similarly, even someone who was not around for most of the past two and a half years and has never interacted with Elidal can easily infer his character from observing his territory, which remains still a floundering, empty campsite founded solely on the work of others. It is nothing because he has nothing, which in turn is because he is nothing.&lt;br /&gt;
&lt;br /&gt;
While I have no wish to build a metaphorical bridge with Vornavis nor any other barony by saying this (I&#039;d far prefer they have no idea who I am), it&#039;s fair and true to note that most nobles aren&#039;t horrendously incompetent narcissists. It&#039;s also fair and true to note that Elidal Dhenin is. He didn&#039;t have to be the way he is. He could have been like the Vornavis nobility. He could have been like the Bourthian nobility. He could have been like the Emperor. He could have been like his own brother Enisius. He isn&#039;t any of these things, though. He&#039;s Elidal Dhenin, the failure and the disgrace for whom the term &amp;quot;halfwit&amp;quot; is an incalculable overestimate.&lt;br /&gt;
&lt;br /&gt;
Writing this as someone who was once seized by Chaston Griffin&#039;s forces and thrown into one of their cleansing camps, I&#039;d have even preferred that Elidal had been Chaston resurrected, for Chaston at least presented himself as the enemy he was--and, besides, Chaston killed fewer citizens of Wehnimer&#039;s Landing by waging war for half a year than Elidal killed by provoking a succession of consecutive wars for two years.&lt;br /&gt;
&lt;br /&gt;
May we all be rid of Elidal Dhenin soon. I would not wish him upon my second worst enemy.&lt;br /&gt;
&lt;br /&gt;
Leafiara Autumnwind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fnn25forest.jpg|850px|uploaded &amp;amp; created by player of Dendum, chatgpt used in creation]]&lt;br /&gt;
= Forest&#039;s Gift =&lt;br /&gt;
Spoken by the Druidess Fehala, overheard and transcribed without permission by Aubron of Talador&lt;br /&gt;
&lt;br /&gt;
Despite what others may have come to believe, our forests are never voiceless.  For some, the ever-growing&#039;s language may be too subtle, but those who lend their ears to listen will find its song everywhere.  It can be heard in the rustling of the leaves, in the creak of ancient boughs, and within the sigh of wind whistling through the canopy.  These are not simply random sounds; they are messages waiting for us to hear them.&lt;br /&gt;
&lt;br /&gt;
For those of us attuned to nature&#039;s rhythms, the forest&#039;s voice is not a metaphor, but is both purpose and guiding truth.  It sings of balance, of harmony, and of the interwoven lives that depend on one another for survival.  To still yourself and listen is to honor that connection.  To ignore it is to invite imbalance, not just for the forest but within ourselves as well.&lt;br /&gt;
&lt;br /&gt;
You see, our forests are more than just the trees.  They are a harmonic, unified choir with a chorus of bough-songs singing together.  Trees, plants, animals, and the very soil itself form a weave where the integrity of one thread strengthens or weakens the entire verdant tapestry.  Take a moment to think upon the many modwirs you have seen towering as sentinels throughout the woodlands.  They are the forest&#039;s guardians and historians, with their rings chronicling change through the ages.  Their roots hold the ground steady and shelter life often unnoticed beneath the surface.  To fell a single modwir runs the risk of disrupting an elaborate web that may take centuries to repair. &lt;br /&gt;
&lt;br /&gt;
When our forests become scarred and neglected, the effects are long-lasting.  Near Wehnimer&#039;s Landing, the indiscriminate felling within the Lower Dragonsclaw and Upper Trollfang groves will one day become a sobering reminder of what happens when the forest&#039;s song becomes silenced.  These trees, some centuries old, are more than timber to be traded for silver that will glitter only briefly.  Their boughs shelter nesting birds and provide homes for the squirrels and their winter caches.  When greed brings the axe upon them, the land loses the canopy that protected it from harsh elements.  The waters near the roots become muddy and exposed, and the woodland creatures that once thrived become scarce or gone completely.  Such wounds do not heal quickly nor completely, no matter how many acorns are scattered or saplings transplanted, and their consequences always ripple far beyond the site of the felling.&lt;br /&gt;
&lt;br /&gt;
The forest&#039;s song is a gift, one that humbles and teaches us.  It reminds everyone that we exist not apart from Nature, but within it.  We are all bound by the same cycles and reliant upon the same balance.  When choices loom in the future, let us not choose the expedient, greed-fevered path.  Instead, let us carry the songs of the trees in our hearts.  For the forest&#039;s wisdom is not just for those attuned to its rhythms, it is for all who call Elanthia their home.&lt;br /&gt;
&lt;br /&gt;
=Mulefoot Fondue=&lt;br /&gt;
[[File:Mushroomfonduefnn25.jpeg|850px|uploaded &amp;amp; created by player of Dendum, chatgpt used in creation]]&lt;br /&gt;
&lt;br /&gt;
Mulefoot Mushroom Fondue &lt;br /&gt;
In the bustling kitchens of a frozen hamlet like Icemule Trace, where warmth is as treasured as a sack of gold, Mulefoot Mushroom Fondue is a dish of hearty simplicity and rich flavor. This beloved treat combines the fleeting harvest of mulefoot mushrooms with creamy goat cheese, creating a meal that is as satisfying as it is warming—a perfect dish to stave off the icy grip of the north.&lt;br /&gt;
&lt;br /&gt;
Ingredients&lt;br /&gt;
Serves 4-6 hearty eaters, even halflings.&lt;br /&gt;
&lt;br /&gt;
1 pound mulefoot mushrooms, carefully cleaned and chopped&lt;br /&gt;
½ wheel of aged goat cheese, grated or crumbled&lt;br /&gt;
½ pint of thick cream or fresh milk&lt;br /&gt;
A pinch of nutmeg (optional, for a warming undertone)&lt;br /&gt;
1 loaf of crusty bread, torn into pieces&lt;br /&gt;
A small platter of smoked meats and pickled vegetables for dipping&lt;br /&gt;
A dash of salt and black pepper, ground fresh with a mortar and pestle&lt;br /&gt;
&lt;br /&gt;
Instructions &amp;lt;br&amp;gt;&lt;br /&gt;
*Step 1: Preparing the Fire&lt;br /&gt;
Begin by kindling a steady fire beneath the iron brazier or hearth. Use dry pinewood for a steady flame that imparts a faintly smoky flavor to the kitchen air. The fondue pot should be a deep iron cauldron suspended above the flame or a sturdy clay vessel resting on the hot stones.&lt;br /&gt;
&lt;br /&gt;
*Step 2: Cleaning the Mushrooms&lt;br /&gt;
Mulefoot mushrooms must be handled with care. Use a damp linen cloth to gently brush away the dirt and frost clinging to the caps. Chop them finely with a sharp knife, as their woody stems can be tough if left in large pieces.&lt;br /&gt;
&lt;br /&gt;
*Step 3: Sautéing the Mushrooms&lt;br /&gt;
Place a small skillet or iron pan on the fire. Toss in a dollop of rendered fat (or a pat of butter if your pantry allows such luxury). Once melted and sizzling, add the mushrooms with a pinch of salt. Stir with a wooden spoon, allowing them to soften and release their nutty aroma.&lt;br /&gt;
&lt;br /&gt;
*Step 4: Melting the Cheese&lt;br /&gt;
Transfer the sautéed mushrooms into the fondue pot. Add the grated goat cheese and the cream, stirring steadily with a ladle to combine. As the mixture begins to bubble and thicken, lower the pot’s height above the flames to prevent scorching. Add a dash of nutmeg and a sprinkle of black pepper, if desired.&lt;br /&gt;
&lt;br /&gt;
*Step 5: Serving the Fondue&lt;br /&gt;
The fondue is ready when it clings to the ladle in smooth, thick ribbons. Bring the pot to the center of the dining table, where diners can gather close to the warmth. Provide sturdy skewers for dipping chunks of bread, smoked meats, and pickled vegetables into the bubbling pot.&lt;br /&gt;
&lt;br /&gt;
Notes from the Kitchen&lt;br /&gt;
&lt;br /&gt;
Flavor Profile: Mulefoot mushrooms have a dense, hearty texture and a nutty, earthy flavor. When cooked, they develop a hint of smokiness, perfect for pairing with creamy goat cheese.&lt;br /&gt;
Foraging Lore: These mushrooms, prized for their size and flavor, grow around decayed frostwood trees in Icemule Trace and are a rare delicacy due to their seasonal growth.&lt;br /&gt;
Pairing Beverages: Serve with mulled cider, spiced mead, or a hearty dark ale to complement the dish’s richness.&lt;br /&gt;
For the Adventurous: A pinch of crushed frostwood bark or ground Hinterwild berries can lend a subtle magical essence to the dish, though such ingredients are rare and often costly.&lt;br /&gt;
&lt;br /&gt;
= Ads &amp;amp; Cartoons =&lt;br /&gt;
&amp;lt;gallery mode=packed-hover heights=400px&amp;gt;&lt;br /&gt;
Fnnpoliticalcartoon25.jpg| Political Cartoon created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt&lt;br /&gt;
FNNKrakenad.jpg| Purple Kraken ad created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= OOC Thanks =&lt;br /&gt;
&lt;br /&gt;
A thanks to all who contribute, whether with ideas or inspiring activity or works of their own. &lt;br /&gt;
&lt;br /&gt;
Our Discord doors are always open.&lt;br /&gt;
https://discord.gg/fkd9gmkzsr (Black Thorn Discord Link)&lt;br /&gt;
&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing Independence]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Free_North_News_-_Special_Edition-_5125_State_of_the_Lands&amp;diff=232561</id>
		<title>The Free North News - Special Edition- 5125 State of the Lands</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Free_North_News_-_Special_Edition-_5125_State_of_the_Lands&amp;diff=232561"/>
		<updated>2025-01-26T15:45:38Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = The Free North News - Special Edition-  5125 State of the Lands| type = periodical| author = Various | date = 2025-01-24}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Disclaimer: The following is IC and subject to IC perspective bias.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC Disclaimer: The Black Thorns are more of a collective, and less of a organization with hierarchy and a roster. Please do not take the perspective of one member to apply to all of us.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A hand moving across a wooden screen inset with lettered blocks pushes away dust caked onto dried ink. The blocks are pulled off one by one except for the top words....The Free North News.&lt;br /&gt;
&lt;br /&gt;
[[File:fnntitlefire.gif|375px|thumb|Right|&amp;quot;Hot off the Press&amp;quot; uploaded with permission, created by Dendum, Mixed Media.]]&lt;br /&gt;
=State of The Lands=&lt;br /&gt;
&lt;br /&gt;
At the dawn of a new year, the Free North News has gathered accounts from sources far and wide to provide a comprehensive look at the current state of key regions across the lands. From bustling trade hubs to frontier towns and rising coalitions, this series brings together voices, letters, and firsthand reports to paint a vivid picture of the challenges, triumphs, and transformations shaping these communities. Whether through official statements or candid letters from the locals themselves, the State of the Lands offers a glimpse into what lies ahead for the Free North and beyond.&lt;br /&gt;
&lt;br /&gt;
==State of Wehnimer&#039;s Landing: A Town Divided==&lt;br /&gt;
&lt;br /&gt;
[[File:Barony of Darkstone.png|375px|thumb|Right| By GM Kenstrom]]&lt;br /&gt;
&lt;br /&gt;
The frontier town of [[Wehnimer&#039;s Landing]] continues to navigate its way through significant developments and challenges, emerging from a prolonged period of conflict with the Turamzzyrian Empire. While the town remains steadfast in its democratic foundations, differing narratives about its current state have surfaced, including a colorful letter received from a self-proclaimed &amp;quot;King.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following letter was received and is presented in full, though its claims should be taken with caution, as Wehnimer’s Landing remains a democratic city, not ruled by any singular figure.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
me writed yoo in guards to da state of me Whemdingersh. Ever sinch me declare me Kingchip ufda town, dere be less chaos, more stabillyity and lotta propspeerin. Folk seem lot happy more now, and safer to sleep in da streets.  Me one year Kingaversary comin up, no shore iffin haffa parade in town or no parade in town yet. Me got lot complished over dis lash year, me kicked out da Barony of da Darkstone. Me chop down lotta tree dat in way of me view over me realm. Me billed Bridge overda Luckmoor ribber, name bridge affer squirrel friend who die, Nutterz, me bow me head in silence fer minoot.......&lt;br /&gt;
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.....minoot over.  Make trade greedmint tween me coosins on Teras and Zug Loloff to be mil-dwarf and tranport good from one town odor to utter town. Me permittin Juramis, dat evil squirrel tosser, to make trade greedmint wit Gemanlmen Hoorne from da Krackhead Falls, dis be loocatrive biddynish ottapoonerties fer town to fatten it coffers....IE me coffers hehehe, leave dat part out.....&lt;br /&gt;
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Am lead da anool Ki-lin hunt, kilt lotta dems, me tater like to brag bout me too. Fishiated over a weddin or two, gibbed me blessins da all who tended. Me tend to Drakes Vanguard nightly and back up da Bosh, Svardin Odinsman, so him not go crazy herdin da troops into ornagized formations. Me pointed da Shield-Maiden Dwi Axe-Toe to be me fishal scribe, she jot all me idears and odors down, but me do dis one meself cuz Dwi no here. Every Feetday me pilot Cappin Leafi boat to protect da bay from m&#039;raudin  parrots and dere ilk. Me pointed Blade me tax clector, but da only tax he sheem to be clecting ish out me own pocket, amma needa talkta him bout dat....Also, gainst me better judgements, me did powerful ritual so dat evil voln cult can access Darkstone castle agin&lt;br /&gt;
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Dat bout all me kin member at da minoot&lt;br /&gt;
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           &lt;br /&gt;
Yoo King, Gutstorm GrogSlammer, Head Libarbarian of Drake Vanguar&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
While Gutstorm GrogSlammer’s letter provides an amusing and personal account of the Landing’s state, the reality of the town’s situation is, perhaps, a bit more complex. &lt;br /&gt;
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Wehnimer’s Landing has recently emerged from a prolonged conflict with the Turamzzyrian Empire, which has expanded its borders to claim lands near the town. This expansion came at the cost of endless bloodshed and chaos. These lands, known as the Darkstone Barony, are now under the leadership of Elidal Dhenin, a figure whose presence has sparked disdain among various factions in the region. The tension between those wishing to remain free of foreign rule and those seeking cooperation with the Empire continues to shape the town&#039;s political landscape.&lt;br /&gt;
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Despite these challenges, the Landing has seen notable improvements. The repair of a critical bridge now provides better access to the dwarven mountain to the east, facilitating trade and travel. Efforts to rebuild and stabilize the town have strengthened its resilience as a hub for both frontier trade and adventurer&#039;s seeking glory at the ever shrinking northern edge of civilization. &lt;br /&gt;
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Wehnimer’s Landing remains a town whose influence often exceeds what one would expect of such a small city. Though chaos and humor often intertwine with its daily affairs, the town continues to hold its place as a bastion of freedom and equal opportunity on the edge of the Turamzzyrian Empire’s ever-expanding reach. Sitting at the edge of a river, a hub for dwarven trade and finding itself between two growing powerful nations the Landing attempts to remain relevant and independent in an ever changing political landscape. &lt;br /&gt;
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===Organizations===&lt;br /&gt;
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The Drakes Vanguard and Raise Your Stout Krew are both active in the city on a regular basis, the former doing patrols up to six times a week to ensure the town&#039;s safety. Either would provide guidance and fellowship to those who seek it. The Landing is also home to the majority of cooperative houses and you will find no shortage of people willing to assist or provide directions, There are also several organizations and factions dedicated to specific racial groups or areas of study. The full number of organizations operating out of the Landing is ever changing and massive. &lt;br /&gt;
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==State of the Elven Nations==&lt;br /&gt;
[[File:fnntv25.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Fnnti25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The Elven Nations enter the new year amidst significant transformations, heralded by the ascension of Sayilla Javilerre as the new Argent Mirror of Ta&#039;Illistim, one of the great city-states. To better understand the current state of Ta&#039;Illistim, we present the full letter received from Loremaster Rohese Bayvel Illistim:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It is with gratitude and respect for the Wendwillows that I write in response to your inquiry regarding the state of our beloved Ta&#039;Illistim. May Lumnis guide this correspondence swiftly to your hands.&lt;br /&gt;
&lt;br /&gt;
Under the guidance of Her Illumination, our new Argent Mirror, Sayilla Javilerre, our city thrives and once more shines as a beacon of learning, culture, and elven refinement. The transition of leadership has brought renewed strength to the Peacock Throne, and her adherence to tradition, matched only by her progressive vision, is ensuring that Ta&#039;Illistim remains a sanctuary for scholarship and an exemplar among our kin.&lt;br /&gt;
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Our economy thrives, as evidenced by the bustling trade at the monthly markets and the refurbishment of many retail establishments. Initiatives to fortify diplomatic ties with our allies, particularly with the Vaalorians across the lake, continue to bear fruit, ensuring our collective security, and Nielira Harbor in Ta&#039;Nalfein continues to serve as an open port for mutually beneficial trade agreements.&lt;br /&gt;
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Should you, or any of your colleagues, wish to travel to Ta&#039;Illistim, know that you would find her gates open and her people welcoming, as ever. Your voice would be welcome at Court should you have insights or concerns to share.&lt;br /&gt;
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May the blessings of Lumnis guide and protect you in your endeavors.&lt;br /&gt;
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In friendship,&lt;br /&gt;
Loremaster Rohese Bayvel Illistim&lt;br /&gt;
Affiliate of the Unending Circle&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In addition to the Loremaster&#039;s information, sources have provided insights into the broader state of the Elven Nations. An anonymous source from Ta&#039;Vaalor reveals that the King of Vaalor maintains a commanding presence in his city-state, focusing on fortifying internal relationships, particularly with the harbor of Mist Watch and the Greengair Forest Gnome Compound. Reports speak of pirate threats being successfully repelled and ambitious plans to modernize aging infrastructure. The Crimson Legion continues to stand as a formidable military force, exemplifying elven strength and vigilance. Even once remote Ta&#039;Nalfein has opened the doors to limited travel and there are rumors of attempts by the Nalfein to promote more travel in the near future. &lt;br /&gt;
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Beyond these prominent city-states, activity has surged in the eastern regions. Cysaegir has experienced a rise in mercantile activity, while border regions have reported an increased Erithian presence, suggesting deeper cultural exchanges.&lt;br /&gt;
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===Organizations===&lt;br /&gt;
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The Crimson Guard continues to uphold a strong presence in the eastern nations, with both active and reserve members frequently encountered. Meanwhile, the Gilded Talon Consortium and the Ilyan Syndicate have made notable strides, exerting influence through economic and social advancements across elven society.&lt;br /&gt;
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==State of Kraken’s Fall: A Haven for Adventurers==&lt;br /&gt;
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The Kraken&#039;s Fall Board of Tourism sent the following information by way of a representative:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Business continues to prosper in Kraken&#039;s Fall. Away from the rule of conventional law and government, merchants from far and wide continue to offer their wares and talents to the eager masses. Held by the Kraken&#039;s Fall Board of Tourism, The Cozy Winter Night Market took place on the 24th of Lormestra and drew a large amount of commerce through its local merchant fare.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The island continues to host its famous monthly markets, drawing visitors seeking rare goods and unforgettable experiences.&lt;br /&gt;
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Despite their reliance on trade, locals maintain a strong sense of independence and self-reliance. As one unnamed source on the island shared, “We welcome tourists and traders with open arms—they bring life and business to the island. But we’re just as happy when they board their ships and leave us to our peace.”&lt;br /&gt;
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This sentiment captures the dual nature of Kraken’s Fall as both a destination for adventure and a haven for its fiercely independent residents. Away from the tangled politics and drama of the mainland, the island offers travelers a chance to escape and focus on their own pursuits, whether it be trading exotic wares, exploring the surrounding seas, or simply enjoying the island’s rugged beauty. The famously good weather and fantastic food doesn&#039;t seem to hurt the area&#039;s reputation either. &lt;br /&gt;
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Among the recent attractions is the mysterious resurfacing of a temple dedicated to an ancient water elemental. Now overrun with Tritons, the temple has become a focal point for adventurers seeking fortune and fame. The dangers are great, but the lure of relics and lost knowledge continues to draw thrill-seekers to the site.&lt;br /&gt;
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The Wandering Eye Market is where you will likely find the most current gossip and news. &lt;br /&gt;
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== State of Icemule: Rebuilding and Rising in the North ==&lt;br /&gt;
[[File:Krolvin_and_Halfling.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Firegiantfnn25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The town of [[Icemule Trace]] stands at a pivotal moment in its history, actively rebuilding from recent conflicts while becoming central to the formation of the burgeoning Northwatch nation. As the most central and most prominent settlement in the region, Icemule has embraced its role as the spiritual hub of political cooperation in the northern frontier.&lt;br /&gt;
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After enduring attacks from Sablecross and successfully rescuing Mayor Talliver Dabbings, Icemule is in a period of rest and regrowth. The town’s citizens are united in their efforts to restore and improve local infrastructure, creating a stronger foundation for the future.&lt;br /&gt;
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Significant plans are underway to enhance travel and trade in the region. These include building fishing docks at the Frostmane and Thurfel&#039;s Island to facilitate trade with the northern giants and beyond, the instillation of  mule-drawn sleighs to improve the movement of goods, particularly to the Crystal Hall the newly refurbished seat of Northwatch&#039;s government, and constructing a new trail with watchtowers to better connect Icemule with the Crystal Hall. &lt;br /&gt;
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Icemule’s strategic location and bustling commerce have made it a base for northern exploration and trade. With a variety of shops catering to travelers and locals alike, the town has experienced an economic boom, bolstered by its role as a supply hub for expeditions into the frozen wilderness.&lt;br /&gt;
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As the heart of Northwatch, Icemule is playing a central role in forming a coalition of northern communities. This alliance brings together diverse races, including Halflings, Krolvins, Giants, Sylvans, and Humans, to foster mutual support and collaboration. Mayor Talliver Dabbings has proposed the establishment of an assembly to ensure representation from all founding groups.&lt;br /&gt;
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The Temple of Icemule Trace, a focal point for the town’s spiritual and communal life, is undergoing renovations. Among the changes is the construction of a section dedicated to the Krolvin’s three-faced god, a significant cultural addition reflecting the town’s growing diversity. While some see this as a sign of progress and inclusivity, others view it as emblematic of a troubling shift. An anonymous source remarked, “Icemule has gone crazy with the blood magic and strange gods. It looks nothing like it used to.”&lt;br /&gt;
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The juxtaposition between this sentiment and the official stance of the Regulators of the Northern Frontier is striking. In a recent statement, Commander Lilanna Silvermist wrote:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Visitors and returning citizens should be aware that many changes have occurred in the north. Most notably: blood magic is legal, and we have many new citizens including Krolvin. The Regulators of the Northern Frontier highly value integrity and honor, as such, regardless of our personal beliefs, we will protect the safety and freedoms of all our law-abiding citizens.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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These contrasting perspectives highlight the complexities of Icemule’s transformation. While the town strives to embrace its growing diversity and ensure the safety of its citizens, not everyone agrees with the direction it is taking.&lt;br /&gt;
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The Krolvin continue to play an essential role in the region, providing naval defense and contributing to the growing network of northern trade routes. Briarmoon Cove remains a critical economic hub, serving as a vibrant port for goods and supplies that fuel the economic ambitions of Northwatch.&lt;br /&gt;
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Travel in the Northwatch region remains a challenge, marked by difficult terrain and formidable dangers. The journey from Wehnimer’s Landing through the Dragonsclaw Forest, Glacier Pass, and Frozen Lake to reach Icemule is fraught with risks. Venturing into the Hinterwilds involves navigating the Long Snow and crossing the Issenflow River while facing unknown perils. Traversing Mount Aenatumgana to Pinefar or braving the harsh seas to reach the Isle of Glaoveln also presents significant challenges.&lt;br /&gt;
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Overall, the region is working to solidify new alliances and forge a nation that can withstand future trials and tribulations.&lt;br /&gt;
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===Organizations===&lt;br /&gt;
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The Regulators of the Northern Frontier are a known local militia that are active in town events and in the town&#039;s defense, and while many of the cooperative houses have annexes in or around Icemule, White Haven is the only cooperative house based in Icemule itself and is often at the center of local festivities and social events. Fenog&#039;s Regulars often join in the defense of the town and have an annex outside the gates. &lt;br /&gt;
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== State of Sablecross ==&lt;br /&gt;
[[File:Sablecrossfnn25.jpg|375px|thumb|center|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
Sablecrossfnn25.jpg&lt;br /&gt;
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Sablecross is a city steeped in mystery and controversy, spoken of in hushed tones across the northern realms of Elanthia. Rarely seen and shrouded in secrecy, the city is rumored to be a haven for followers of the Lornon pantheon, whose faith and practices often set them at odds with much of the civilized world.&lt;br /&gt;
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The enigmatic city has drawn attention due to conflicting reports from those who claim to have witnessed it firsthand. Dendum, the forest gnome, recounts a harrowing experience involving a rescue attempt for the Mayor of Icemule that led him into the heart of Sablecross:&lt;br /&gt;
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“Sablecross, had misfortune of falling into that dark place when rescuing the Mayor of Icemule, saw great and horrible temples dedicated to dark gods before cursed magic whisked us away, but the city is not in ruins. It is dark shadow on the lands. Rumors state that Sablecross, and evil Duskcoven that lives there, has turned its eyes south to the Landing.”&lt;br /&gt;
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Dendum also described dark magical experiments, ominous rituals, and growing military forces and creations that hint at a rising threat beyond mere theological disagreements.&lt;br /&gt;
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In contrast, another anonymous source describes the city as a place of peace and learning for the faithful of Lornon:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Sablecross is a refuge for those who follow the Lornon pantheon, away from the inquisitions of the rest of the world the people of Sablecross have found peace and a place to study and learn. The town is a testament to the hard work of its locals with well-built structures that rival any other town in Elanthia. Of course, no one knows where Sablecross is, other than the Duskcoven perhaps, which keeps it safe. The people of Sablecross and adventurers who frequent the city appreciate the solitude and ability to worship as they wish.&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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It is unknown what the effect of the town, and its leaders, operating closer to the Empire will cause. The Duskcoven has been responsible for a series of murders in the Turamzzyrian Empire and the Elven Nations and are rumored to have played a part in damaging relationships between other cities as well. &lt;br /&gt;
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=== Organizations ===&lt;br /&gt;
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No one knows of any other organizations, other than the Duskcoven, which are fully based in Sablecross. The Solhaven cult known as the Order of Eternal Light is said to have frequent dealings with the place and were some of the first adventurers to visit. It may be possible to learn more by talking to them. Rumors also suggest that other smaller factions, yet unnamed, may be forming alliances within the city, adding further layers to its complex web of power.&lt;br /&gt;
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=Letter to the Editor=&lt;br /&gt;
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Helping recently to defend the construction of a new bridge for faster travel from Zul Logoth to and from Icemule Trace or Wehnimer&#039;s Landing has made me reflect on a certain individual who prefers to burn bridges and has never built a bridge, neither literally nor metaphorically. Indeed, this certain individual has never built anything at all, but only begged others to build for him and offered them false promises in return, wearing a smile and preying upon their generosity like the manipulative parasite he is. I speak, of course, of Elidal Dhenin, the baron-to-be--or, with any justice, the former baron-to-be--of the Barony of Darkstone, who&#039;s now under investigation by order of the Emperor himself because his consistently horrible conduct, persistently thoughtless actions, and ceaseless parade of casualties grew so egregious as to even draw notice from distant Turamzyrr.&lt;br /&gt;
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I won&#039;t rehash that topic here much since I&#039;ve already written a preliminary 30-point report about some of Elidal&#039;s most standout offenses, which you can find on the board outside Moot Hall. I look forward to the investigation in whatever form it takes. (With apologies, I do acknowledge that a 30-point report on Elidal&#039;s transgressions isn&#039;t comprehensive nor close. I&#039;m fully aware that I didn&#039;t mention more minor offenses such as Elidal&#039;s disrespect toward Magister Raelee, nor actions which I don&#039;t consider offenses but which the Emperor might such as Elidal&#039;s appointing a criminal for an emissary, nor shameful conduct which didn&#039;t trouble Wehnimer&#039;s Landing such as Elidal begging others to build the walls for his campsite without paying them. (I&#039;ve been told that those walls were primarily built by Imperial citizens in the end, so it&#039;s none of my concern.) Elidal did many terrible things, but there&#039;s only so much I can get onto one parchment or even onto one board.)&lt;br /&gt;
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For now, I&#039;d like to draw the comparison of how capable Imperial nobles would act and how, in fact, they have acted.&lt;br /&gt;
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Just like Darkstone Castle used to exist in the vicinity of Wehnimer&#039;s Landing, a similarly mysterious place of twisted magic and poorly understood curses exists in the vicinity of Vornavis: Bonespear Tower. If Vornavian nobility were Elidal, they would denounce the existence of Bonespear Tower, declare its presence as an eyesore and an affront that they must be rid of before Vornavis can prosper, and immediately order Magisters to conduct studies on how to be rid of it forever. This would provoke Bonespear&#039;s denizens to engage Vornavis in a bloody war. Like Darkstone Castle, Bonespear Tower would eventually lose, but the loss of life before then would be immsense. In this hypothetical where the Vornavian nobility were Elidal, they&#039;d justify the war afterward as having been necessary.&lt;br /&gt;
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Thankfully, though, the Vornavian nobility is not Elidal and so they haven&#039;t launched an attack on Bonespear Tower.&lt;br /&gt;
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You see, the Vornavian nobles can use their minds, not only their emotions. They don&#039;t bristle with such indignation at the existence of powers beyond their current understanding that they would order soldiers and mages to their deaths to satiate their pride.&lt;br /&gt;
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The Vornavian nobles assess risk and respond--or, in this case, don&#039;t respond--accordingly because they&#039;re more competent than fools like Elidal who charge in without a plan.&lt;br /&gt;
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The Vornavian nobles have, I presume, correctly noted that their territory has prospered despite Bonespear Tower having stood for at least several decades. Unlike Elidal, they don&#039;t invent an imagined problem to solve by falsely claiming that the tower poses too much risk to leave it alone.&lt;br /&gt;
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Perhaps most importantly--important because it&#039;s a basic principle from which the previous three points followed--the Vornavian nobles place value on the lives of the civilians around them and don&#039;t callously disregard casualties in pursuit of their own glory.&lt;br /&gt;
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Imagine with me, if you will, a world in which the Emperor chose to establish the Barony of Foggy Valley next to Vornavis rather than the Barony of Darkstone next to Wehnimer&#039;s Landing. Imagine, then, Elidal Dhenin striding into the Vornavis courts just over two years ago and announcing that he was immediately ordering his brother Enisius to study Bonespear Tower with the intent of eventually assaulting it, taking it over, and reigning from the conquered tower.&lt;br /&gt;
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If you can picture the Vornavis nobility agreeing in such a scenario, you must have a better imagination than I. Rather, I picture them warning (if not ordering) Elidal not to follow through on his delusions of grandeur without doing at least two of the following first: forming a plan over multiple years, researching Bonespear Tower&#039;s history over multiple years, bringing in reinforcements, and evacuating or otherwise creating shelter for civilians. That&#039;s assuming they even assented to the idea of taking over Bonespear Tower in the first place, which I could also certainly picture them rejecting.&lt;br /&gt;
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I write this as if I know the Vornavis nobility personally, but I haven&#039;t been in their court for eight and a half years and have no intention of ever being again. Regardless, it&#039;s enough to infer their character from observing their territory, which doesn&#039;t--and therefore they don&#039;t--bear hallmarks of carelessness, foolishness, and arrogance. Similarly, even someone who was not around for most of the past two and a half years and has never interacted with Elidal can easily infer his character from observing his territory, which remains still a floundering, empty campsite founded solely on the work of others. It is nothing because he has nothing, which in turn is because he is nothing.&lt;br /&gt;
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While I have no wish to build a metaphorical bridge with Vornavis nor any other barony by saying this (I&#039;d far prefer they have no idea who I am), it&#039;s fair and true to note that most nobles aren&#039;t horrendously incompetent narcissists. It&#039;s also fair and true to note that Elidal Dhenin is. He didn&#039;t have to be the way he is. He could have been like the Vornavis nobility. He could have been like the Bourthian nobility. He could have been like the Emperor. He could have been like his own brother Enisius. He isn&#039;t any of these things, though. He&#039;s Elidal Dhenin, the failure and the disgrace for whom the term &amp;quot;halfwit&amp;quot; is an incalculable overestimate.&lt;br /&gt;
&lt;br /&gt;
Writing this as someone who was once seized by Chaston Griffin&#039;s forces and thrown into one of their cleansing camps, I&#039;d have even preferred that Elidal had been Chaston resurrected, for Chaston at least presented himself as the enemy he was--and, besides, Chaston killed fewer citizens of Wehnimer&#039;s Landing by waging war for half a year than Elidal killed by provoking a succession of consecutive wars for two years.&lt;br /&gt;
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May we all be rid of Elidal Dhenin soon. I would not wish him upon my second worst enemy.&lt;br /&gt;
&lt;br /&gt;
Leafiara Autumnwind&lt;br /&gt;
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[[File:Fnn25forest.jpg|850px|uploaded &amp;amp; created by player of Dendum, chatgpt used in creation]]&lt;br /&gt;
= Forest&#039;s Gift =&lt;br /&gt;
Spoken by the Druidess Fehala, overheard and transcribed without permission by Aubron of Talador&lt;br /&gt;
&lt;br /&gt;
Despite what others may have come to believe, our forests are never voiceless.  For some, the ever-growing&#039;s language may be too subtle, but those who lend their ears to listen will find its song everywhere.  It can be heard in the rustling of the leaves, in the creak of ancient boughs, and within the sigh of wind whistling through the canopy.  These are not simply random sounds; they are messages waiting for us to hear them.&lt;br /&gt;
&lt;br /&gt;
For those of us attuned to nature&#039;s rhythms, the forest&#039;s voice is not a metaphor, but is both purpose and guiding truth.  It sings of balance, of harmony, and of the interwoven lives that depend on one another for survival.  To still yourself and listen is to honor that connection.  To ignore it is to invite imbalance, not just for the forest but within ourselves as well.&lt;br /&gt;
&lt;br /&gt;
You see, our forests are more than just the trees.  They are a harmonic, unified choir with a chorus of bough-songs singing together.  Trees, plants, animals, and the very soil itself form a weave where the integrity of one thread strengthens or weakens the entire verdant tapestry.  Take a moment to think upon the many modwirs you have seen towering as sentinels throughout the woodlands.  They are the forest&#039;s guardians and historians, with their rings chronicling change through the ages.  Their roots hold the ground steady and shelter life often unnoticed beneath the surface.  To fell a single modwir runs the risk of disrupting an elaborate web that may take centuries to repair. &lt;br /&gt;
&lt;br /&gt;
When our forests become scarred and neglected, the effects are long-lasting.  Near Wehnimer&#039;s Landing, the indiscriminate felling within the Lower Dragonsclaw and Upper Trollfang groves will one day become a sobering reminder of what happens when the forest&#039;s song becomes silenced.  These trees, some centuries old, are more than timber to be traded for silver that will glitter only briefly.  Their boughs shelter nesting birds and provide homes for the squirrels and their winter caches.  When greed brings the axe upon them, the land loses the canopy that protected it from harsh elements.  The waters near the roots become muddy and exposed, and the woodland creatures that once thrived become scarce or gone completely.  Such wounds do not heal quickly nor completely, no matter how many acorns are scattered or saplings transplanted, and their consequences always ripple far beyond the site of the felling.&lt;br /&gt;
&lt;br /&gt;
The forest&#039;s song is a gift, one that humbles and teaches us.  It reminds everyone that we exist not apart from Nature, but within it.  We are all bound by the same cycles and reliant upon the same balance.  When choices loom in the future, let us not choose the expedient, greed-fevered path.  Instead, let us carry the songs of the trees in our hearts.  For the forest&#039;s wisdom is not just for those attuned to its rhythms, it is for all who call Elanthia their home.&lt;br /&gt;
&lt;br /&gt;
=Mulefoot Fondue=&lt;br /&gt;
[[File:Mushroomfonduefnn25.jpeg|850px|uploaded &amp;amp; created by player of Dendum, chatgpt used in creation]]&lt;br /&gt;
&lt;br /&gt;
Mulefoot Mushroom Fondue &lt;br /&gt;
In the bustling kitchens of a frozen hamlet like Icemule Trace, where warmth is as treasured as a sack of gold, Mulefoot Mushroom Fondue is a dish of hearty simplicity and rich flavor. This beloved treat combines the fleeting harvest of mulefoot mushrooms with creamy goat cheese, creating a meal that is as satisfying as it is warming—a perfect dish to stave off the icy grip of the north.&lt;br /&gt;
&lt;br /&gt;
Ingredients&lt;br /&gt;
Serves 4-6 hearty eaters, even halflings.&lt;br /&gt;
&lt;br /&gt;
1 pound mulefoot mushrooms, carefully cleaned and chopped&lt;br /&gt;
½ wheel of aged goat cheese, grated or crumbled&lt;br /&gt;
½ pint of thick cream or fresh milk&lt;br /&gt;
A pinch of nutmeg (optional, for a warming undertone)&lt;br /&gt;
1 loaf of crusty bread, torn into pieces&lt;br /&gt;
A small platter of smoked meats and pickled vegetables for dipping&lt;br /&gt;
A dash of salt and black pepper, ground fresh with a mortar and pestle&lt;br /&gt;
&lt;br /&gt;
Instructions &amp;lt;br&amp;gt;&lt;br /&gt;
*Step 1: Preparing the Fire&lt;br /&gt;
Begin by kindling a steady fire beneath the iron brazier or hearth. Use dry pinewood for a steady flame that imparts a faintly smoky flavor to the kitchen air. The fondue pot should be a deep iron cauldron suspended above the flame or a sturdy clay vessel resting on the hot stones.&lt;br /&gt;
&lt;br /&gt;
*Step 2: Cleaning the Mushrooms&lt;br /&gt;
Mulefoot mushrooms must be handled with care. Use a damp linen cloth to gently brush away the dirt and frost clinging to the caps. Chop them finely with a sharp knife, as their woody stems can be tough if left in large pieces.&lt;br /&gt;
&lt;br /&gt;
*Step 3: Sautéing the Mushrooms&lt;br /&gt;
Place a small skillet or iron pan on the fire. Toss in a dollop of rendered fat (or a pat of butter if your pantry allows such luxury). Once melted and sizzling, add the mushrooms with a pinch of salt. Stir with a wooden spoon, allowing them to soften and release their nutty aroma.&lt;br /&gt;
&lt;br /&gt;
*Step 4: Melting the Cheese&lt;br /&gt;
Transfer the sautéed mushrooms into the fondue pot. Add the grated goat cheese and the cream, stirring steadily with a ladle to combine. As the mixture begins to bubble and thicken, lower the pot’s height above the flames to prevent scorching. Add a dash of nutmeg and a sprinkle of black pepper, if desired.&lt;br /&gt;
&lt;br /&gt;
*Step 5: Serving the Fondue&lt;br /&gt;
The fondue is ready when it clings to the ladle in smooth, thick ribbons. Bring the pot to the center of the dining table, where diners can gather close to the warmth. Provide sturdy skewers for dipping chunks of bread, smoked meats, and pickled vegetables into the bubbling pot.&lt;br /&gt;
&lt;br /&gt;
Notes from the Kitchen&lt;br /&gt;
&lt;br /&gt;
Flavor Profile: Mulefoot mushrooms have a dense, hearty texture and a nutty, earthy flavor. When cooked, they develop a hint of smokiness, perfect for pairing with creamy goat cheese.&lt;br /&gt;
Foraging Lore: These mushrooms, prized for their size and flavor, grow around decayed frostwood trees in Icemule Trace and are a rare delicacy due to their seasonal growth.&lt;br /&gt;
Pairing Beverages: Serve with mulled cider, spiced mead, or a hearty dark ale to complement the dish’s richness.&lt;br /&gt;
For the Adventurous: A pinch of crushed frostwood bark or ground Hinterwild berries can lend a subtle magical essence to the dish, though such ingredients are rare and often costly.&lt;br /&gt;
&lt;br /&gt;
= Ads &amp;amp; Cartoons =&lt;br /&gt;
&amp;lt;gallery mode=packed-hover heights=400px&amp;gt;&lt;br /&gt;
Fnnpoliticalcartoon25.jpg| Political Cartoon created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt&lt;br /&gt;
FNNKrakenad.jpg| Purple Kraken ad created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= OOC Thanks =&lt;br /&gt;
&lt;br /&gt;
A thanks to all who contribute, whether with ideas or inspiring activity or works of their own. &lt;br /&gt;
&lt;br /&gt;
Our Discord doors are always open.&lt;br /&gt;
https://discord.gg/fkd9gmkzsr (Black Thorn Discord Link)&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Free_North_News_-_Special_Edition-_5125_State_of_the_Lands&amp;diff=232558</id>
		<title>The Free North News - Special Edition- 5125 State of the Lands</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Free_North_News_-_Special_Edition-_5125_State_of_the_Lands&amp;diff=232558"/>
		<updated>2025-01-26T15:24:30Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = The Free North News - Special Edition-  5125 State of the Lands| type = periodical| author = Various | date = 2025-01-24}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Disclaimer: The following is IC and subject to IC perspective bias.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC Disclaimer: The Black Thorns are more of a collective, and less of a organization with hierarchy and a roster. Please do not take the perspective of one member to apply to all of us.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A hand moving across a wooden screen inset with lettered blocks pushes away dust caked onto dried ink. The blocks are pulled off one by one except for the top words....The Free North News.&lt;br /&gt;
&lt;br /&gt;
[[File:fnntitlefire.gif|375px|thumb|Right|&amp;quot;Hot off the Press&amp;quot; uploaded with permission, created by Dendum, Mixed Media.]]&lt;br /&gt;
=State of The Lands=&lt;br /&gt;
&lt;br /&gt;
At the dawn of a new year, the Free North News has gathered accounts from sources far and wide to provide a comprehensive look at the current state of key regions across the lands. From bustling trade hubs to frontier towns and rising coalitions, this series brings together voices, letters, and firsthand reports to paint a vivid picture of the challenges, triumphs, and transformations shaping these communities. Whether through official statements or candid letters from the locals themselves, the State of the Lands offers a glimpse into what lies ahead for the Free North and beyond.&lt;br /&gt;
&lt;br /&gt;
==State of Wehnimer&#039;s Landing: A Town Divided==&lt;br /&gt;
&lt;br /&gt;
[[File:Barony of Darkstone.png|375px|thumb|Right| By GM Kenstrom]]&lt;br /&gt;
&lt;br /&gt;
The frontier town of [[Wehnimer&#039;s Landing]] continues to navigate its way through significant developments and challenges, emerging from a prolonged period of conflict with the Turamzzyrian Empire. While the town remains steadfast in its democratic foundations, differing narratives about its current state have surfaced, including a colorful letter received from a self-proclaimed &amp;quot;King.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following letter was received and is presented in full, though its claims should be taken with caution, as Wehnimer’s Landing remains a democratic city, not ruled by any singular figure.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
me writed yoo in guards to da state of me Whemdingersh. Ever sinch me declare me Kingchip ufda town, dere be less chaos, more stabillyity and lotta propspeerin. Folk seem lot happy more now, and safer to sleep in da streets.  Me one year Kingaversary comin up, no shore iffin haffa parade in town or no parade in town yet. Me got lot complished over dis lash year, me kicked out da Barony of da Darkstone. Me chop down lotta tree dat in way of me view over me realm. Me billed Bridge overda Luckmoor ribber, name bridge affer squirrel friend who die, Nutterz, me bow me head in silence fer minoot.......&lt;br /&gt;
&lt;br /&gt;
.....minoot over.  Make trade greedmint tween me coosins on Teras and Zug Loloff to be mil-dwarf and tranport good from one town odor to utter town. Me permittin Juramis, dat evil squirrel tosser, to make trade greedmint wit Gemanlmen Hoorne from da Krackhead Falls, dis be loocatrive biddynish ottapoonerties fer town to fatten it coffers....IE me coffers hehehe, leave dat part out.....&lt;br /&gt;
&lt;br /&gt;
Am lead da anool Ki-lin hunt, kilt lotta dems, me tater like to brag bout me too. Fishiated over a weddin or two, gibbed me blessins da all who tended. Me tend to Drakes Vanguard nightly and back up da Bosh, Svardin Odinsman, so him not go crazy herdin da troops into ornagized formations. Me pointed da Shield-Maiden Dwi Axe-Toe to be me fishal scribe, she jot all me idears and odors down, but me do dis one meself cuz Dwi no here. Every Feetday me pilot Cappin Leafi boat to protect da bay from m&#039;raudin  parrots and dere ilk. Me pointed Blade me tax clector, but da only tax he sheem to be clecting ish out me own pocket, amma needa talkta him bout dat....Also, gainst me better judgements, me did powerful ritual so dat evil voln cult can access Darkstone castle agin&lt;br /&gt;
&lt;br /&gt;
Dat bout all me kin member at da minoot&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
Yoo King, Gutstorm GrogSlammer, Head Libarbarian of Drake Vanguar&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
While Gutstorm GrogSlammer’s letter provides an amusing and personal account of the Landing’s state, the reality of the town’s situation is, perhaps, a bit more complex. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing has recently emerged from a prolonged conflict with the Turamzzyrian Empire, which has expanded its borders to claim lands near the town. This expansion came at the cost of endless bloodshed and chaos. These lands, known as the Darkstone Barony, are now under the leadership of Elidal Dhenin, a figure whose presence has sparked disdain among various factions in the region. The tension between those wishing to remain free of foreign rule and those seeking cooperation with the Empire continues to shape the town&#039;s political landscape.&lt;br /&gt;
&lt;br /&gt;
Despite these challenges, the Landing has seen notable improvements. The repair of a critical bridge now provides better access to the dwarven mountain to the east, facilitating trade and travel. Efforts to rebuild and stabilize the town have strengthened its resilience as a hub for both frontier trade and adventurer&#039;s seeking glory at the ever shrinking northern edge of civilization. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing remains a town whose influence often exceeds what one would expect of such a small city. Though chaos and humor often intertwine with its daily affairs, the town continues to hold its place as a bastion of freedom and equal opportunity on the edge of the Turamzzyrian Empire’s ever-expanding reach. Sitting at the edge of a river, a hub for dwarven trade and finding itself between two growing powerful nations the Landing attempts to remain relevant and independent in an ever changing political landscape. &lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Drakes Vanguard and Raise Your Stout Krew are both active in the city on a regular basis, the former doing patrols up to six times a week to ensure the town&#039;s safety. Either would provide guidance and fellowship to those who seek it. The Landing is also home to the majority of cooperative houses and you will find no shortage of people willing to assist or provide directions, There are also several organizations and factions dedicated to specific racial groups or areas of study. The full number of organizations operating out of the Landing is ever changing and massive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of the Elven Nations==&lt;br /&gt;
[[File:fnntv25.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Fnnti25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The Elven Nations enter the new year amidst significant transformations, heralded by the ascension of Sayilla Javilerre as the new Argent Mirror of Ta&#039;Illistim, one of the great city-states. To better understand the current state of Ta&#039;Illistim, we present the full letter received from Loremaster Rohese Bayvel Illistim:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It is with gratitude and respect for the Wendwillows that I write in response to your inquiry regarding the state of our beloved Ta&#039;Illistim. May Lumnis guide this correspondence swiftly to your hands.&lt;br /&gt;
&lt;br /&gt;
Under the guidance of Her Illumination, our new Argent Mirror, Sayilla Javilerre, our city thrives and once more shines as a beacon of learning, culture, and elven refinement. The transition of leadership has brought renewed strength to the Peacock Throne, and her adherence to tradition, matched only by her progressive vision, is ensuring that Ta&#039;Illistim remains a sanctuary for scholarship and an exemplar among our kin.&lt;br /&gt;
&lt;br /&gt;
Our economy thrives, as evidenced by the bustling trade at the monthly markets and the refurbishment of many retail establishments. Initiatives to fortify diplomatic ties with our allies, particularly with the Vaalorians across the lake, continue to bear fruit, ensuring our collective security, and Nielira Harbor in Ta&#039;Nalfein continues to serve as an open port for mutually beneficial trade agreements.&lt;br /&gt;
&lt;br /&gt;
Should you, or any of your colleagues, wish to travel to Ta&#039;Illistim, know that you would find her gates open and her people welcoming, as ever. Your voice would be welcome at Court should you have insights or concerns to share.&lt;br /&gt;
&lt;br /&gt;
May the blessings of Lumnis guide and protect you in your endeavors.&lt;br /&gt;
&lt;br /&gt;
In friendship,&lt;br /&gt;
Loremaster Rohese Bayvel Illistim&lt;br /&gt;
Affiliate of the Unending Circle&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In addition to the Loremaster&#039;s information, sources have provided insights into the broader state of the Elven Nations. An anonymous source from Ta&#039;Vaalor reveals that the King of Vaalor maintains a commanding presence in his city-state, focusing on fortifying internal relationships, particularly with the harbor of Mist Watch and the Greengair Forest Gnome Compound. Reports speak of pirate threats being successfully repelled and ambitious plans to modernize aging infrastructure. The Crimson Legion continues to stand as a formidable military force, exemplifying elven strength and vigilance. Even once remote Ta&#039;Nalfein has opened the doors to limited travel and there are rumors of attempts by the Nalfein to promote more travel in the near future. &lt;br /&gt;
&lt;br /&gt;
Beyond these prominent city-states, activity has surged in the eastern regions. Cysaegir has experienced a rise in mercantile activity, while border regions have reported an increased Erithian presence, suggesting deeper cultural exchanges.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Crimson Guard continues to uphold a strong presence in the eastern nations, with both active and reserve members frequently encountered. Meanwhile, the Gilded Talon Consortium and the Ilyan Syndicate have made notable strides, exerting influence through economic and social advancements across elven society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of Kraken’s Fall: A Haven for Adventurers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Kraken&#039;s Fall Board of Tourism sent the following information by way of a representative:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Business continues to prosper in Kraken&#039;s Fall. Away from the rule of conventional law and government, merchants from far and wide continue to offer their wares and talents to the eager masses. Held by the Kraken&#039;s Fall Board of Tourism, The Cozy Winter Night Market took place on the 24th of Lormestra and drew a large amount of commerce through its local merchant fare.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The island continues to host its famous monthly markets, drawing visitors seeking rare goods and unforgettable experiences.&lt;br /&gt;
&lt;br /&gt;
Despite their reliance on trade, locals maintain a strong sense of independence and self-reliance. As one unnamed source on the island shared, “We welcome tourists and traders with open arms—they bring life and business to the island. But we’re just as happy when they board their ships and leave us to our peace.”&lt;br /&gt;
&lt;br /&gt;
This sentiment captures the dual nature of Kraken’s Fall as both a destination for adventure and a haven for its fiercely independent residents. Away from the tangled politics and drama of the mainland, the island offers travelers a chance to escape and focus on their own pursuits, whether it be trading exotic wares, exploring the surrounding seas, or simply enjoying the island’s rugged beauty. The famously good weather and fantastic food doesn&#039;t seem to hurt the area&#039;s reputation either. &lt;br /&gt;
&lt;br /&gt;
Among the recent attractions is the mysterious resurfacing of a temple dedicated to an ancient water elemental. Now overrun with Tritons, the temple has become a focal point for adventurers seeking fortune and fame. The dangers are great, but the lure of relics and lost knowledge continues to draw thrill-seekers to the site.&lt;br /&gt;
&lt;br /&gt;
The Wandering Eye Market is where you will likely find the most current gossip and news. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== State of Icemule: Rebuilding and Rising in the North ==&lt;br /&gt;
[[File:Krolvin_and_Halfling.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Firegiantfnn25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The town of [[Icemule Trace]] stands at a pivotal moment in its history, actively rebuilding from recent conflicts while becoming central to the formation of the burgeoning Northwatch nation. As the most central and most prominent settlement in the region, Icemule has embraced its role as the spiritual hub of political cooperation in the northern frontier.&lt;br /&gt;
&lt;br /&gt;
After enduring attacks from Sablecross and successfully rescuing Mayor Talliver Dabbings, Icemule is in a period of rest and regrowth. The town’s citizens are united in their efforts to restore and improve local infrastructure, creating a stronger foundation for the future.&lt;br /&gt;
&lt;br /&gt;
Significant plans are underway to enhance travel and trade in the region. These include building fishing docks at the Frostmane and Thurfel&#039;s Island to facilitate trade with the northern giants and beyond, the instillation of  mule-drawn sleighs to improve the movement of goods, particularly to the Crystal Hall the newly refurbished seat of Northwatch&#039;s government, and constructing a new trail with watchtowers to better connect Icemule with the Crystal Hall. &lt;br /&gt;
&lt;br /&gt;
Icemule’s strategic location and bustling commerce have made it a base for northern exploration and trade. With a variety of shops catering to travelers and locals alike, the town has experienced an economic boom, bolstered by its role as a supply hub for expeditions into the frozen wilderness.&lt;br /&gt;
&lt;br /&gt;
As the heart of Northwatch, Icemule is playing a central role in forming a coalition of northern communities. This alliance brings together diverse races, including Halflings, Krolvins, Giants, Sylvans, and Humans, to foster mutual support and collaboration. Mayor Talliver Dabbings has proposed the establishment of an assembly to ensure representation from all founding groups.&lt;br /&gt;
&lt;br /&gt;
The Temple of Icemule Trace, a focal point for the town’s spiritual and communal life, is undergoing renovations. Among the changes is the construction of a section dedicated to the Krolvin’s three-faced god, a significant cultural addition reflecting the town’s growing diversity. While some see this as a sign of progress and inclusivity, others view it as emblematic of a troubling shift. An anonymous source remarked, “Icemule has gone crazy with the blood magic and strange gods. It looks nothing like it used to.”&lt;br /&gt;
&lt;br /&gt;
The juxtaposition between this sentiment and the official stance of the Regulators of the Northern Frontier is striking. In a recent statement, Commander Lilanna Silvermist wrote:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Visitors and returning citizens should be aware that many changes have occurred in the north. Most notably: blood magic is legal, and we have many new citizens including Krolvin. The Regulators of the Northern Frontier highly value integrity and honor, as such, regardless of our personal beliefs, we will protect the safety and freedoms of all our law-abiding citizens.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These contrasting perspectives highlight the complexities of Icemule’s transformation. While the town strives to embrace its growing diversity and ensure the safety of its citizens, not everyone agrees with the direction it is taking.&lt;br /&gt;
&lt;br /&gt;
The Krolvin continue to play an essential role in the region, providing naval defense and contributing to the growing network of northern trade routes. Briarmoon Cove remains a critical economic hub, serving as a vibrant port for goods and supplies that fuel the economic ambitions of Northwatch.&lt;br /&gt;
&lt;br /&gt;
Travel in the Northwatch region remains a challenge, marked by difficult terrain and formidable dangers. The journey from Wehnimer’s Landing through the Dragonsclaw Forest, Glacier Pass, and Frozen Lake to reach Icemule is fraught with risks. Venturing into the Hinterwilds involves navigating the Long Snow and crossing the Issenflow River while facing unknown perils. Traversing Mount Aenatumgana to Pinefar or braving the harsh seas to reach the Isle of Glaoveln also presents significant challenges.&lt;br /&gt;
&lt;br /&gt;
Overall, the region is working to solidify new alliances and forge an alliance that can withstand future trials and tribulations.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Regulators of the Northern Frontier are a known local militia that are active in town events and in the town&#039;s defense, and while many of the cooperative houses have annexes in or around Icemule, White Haven is the only cooperative house based in Icemule itself and is often at the center of local festivities and social events. Fenog&#039;s Regulars often join in the defense of the town and have an annex outside the gates. &lt;br /&gt;
&lt;br /&gt;
== State of Sablecross ==&lt;br /&gt;
[[File:Sablecrossfnn25.jpg|375px|thumb|center|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
Sablecrossfnn25.jpg&lt;br /&gt;
&lt;br /&gt;
Sablecross is a city steeped in mystery and controversy, spoken of in hushed tones across the northern realms of Elanthia. Rarely seen and shrouded in secrecy, the city is rumored to be a haven for followers of the Lornon pantheon, whose faith and practices often set them at odds with much of the civilized world.&lt;br /&gt;
&lt;br /&gt;
The enigmatic city has drawn attention due to conflicting reports from those who claim to have witnessed it firsthand. Dendum, the forest gnome, recounts a harrowing experience involving a rescue attempt for the Mayor of Icemule that led him into the heart of Sablecross:&lt;br /&gt;
&lt;br /&gt;
“Sablecross, had misfortune of falling into that dark place when rescuing the Mayor of Icemule, saw great and horrible temples dedicated to dark gods before cursed magic whisked us away, but the city is not in ruins. It is dark shadow on the lands. Rumors state that Sablecross, and evil Duskcoven that lives there, has turned its eyes south to the Landing.”&lt;br /&gt;
&lt;br /&gt;
Dendum also described dark magical experiments, ominous rituals, and growing military forces and creations that hint at a rising threat beyond mere theological disagreements.&lt;br /&gt;
&lt;br /&gt;
In contrast, another anonymous source describes the city as a place of peace and learning for the faithful of Lornon:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Sablecross is a refuge for those who follow the Lornon pantheon, away from the inquisitions of the rest of the world the people of Sablecross have found peace and a place to study and learn. The town is a testament to the hard work of its locals with well-built structures that rival any other town in Elanthia. Of course, no one knows where Sablecross is, other than the Duskcoven perhaps, which keeps it safe. The people of Sablecross and adventurers who frequent the city appreciate the solitude and ability to worship as they wish.&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is unknown what the effect of the town, and its leaders, operating closer to the Empire will cause. The Duskcoven has been responsible for a series of murders in the Turamzzyrian Empire and the Elven Nations and are rumored to have played a part in damaging relationships between other cities as well. &lt;br /&gt;
&lt;br /&gt;
=== Organizations ===&lt;br /&gt;
&lt;br /&gt;
No one knows of any other organizations, other than the Duskcoven, which are fully based in Sablecross. The Solhaven cult known as the Order of Eternal Light is said to have frequent dealings with the place and were some of the first adventurers to visit. It may be possible to learn more by talking to them. Rumors also suggest that other smaller factions, yet unnamed, may be forming alliances within the city, adding further layers to its complex web of power.&lt;br /&gt;
&lt;br /&gt;
=Letter to the Editor=&lt;br /&gt;
&lt;br /&gt;
Helping recently to defend the construction of a new bridge for faster travel from Zul Logoth to and from Icemule Trace or Wehnimer&#039;s Landing has made me reflect on a certain individual who prefers to burn bridges and has never built a bridge, neither literally nor metaphorically. Indeed, this certain individual has never built anything at all, but only begged others to build for him and offered them false promises in return, wearing a smile and preying upon their generosity like the manipulative parasite he is. I speak, of course, of Elidal Dhenin, the baron-to-be--or, with any justice, the former baron-to-be--of the Barony of Darkstone, who&#039;s now under investigation by order of the Emperor himself because his consistently horrible conduct, persistently thoughtless actions, and ceaseless parade of casualties grew so egregious as to even draw notice from distant Turamzyrr.&lt;br /&gt;
&lt;br /&gt;
I won&#039;t rehash that topic here much since I&#039;ve already written a preliminary 30-point report about some of Elidal&#039;s most standout offenses, which you can find on the board outside Moot Hall. I look forward to the investigation in whatever form it takes. (With apologies, I do acknowledge that a 30-point report on Elidal&#039;s transgressions isn&#039;t comprehensive nor close. I&#039;m fully aware that I didn&#039;t mention more minor offenses such as Elidal&#039;s disrespect toward Magister Raelee, nor actions which I don&#039;t consider offenses but which the Emperor might such as Elidal&#039;s appointing a criminal for an emissary, nor shameful conduct which didn&#039;t trouble Wehnimer&#039;s Landing such as Elidal begging others to build the walls for his campsite without paying them. (I&#039;ve been told that those walls were primarily built by Imperial citizens in the end, so it&#039;s none of my concern.) Elidal did many terrible things, but there&#039;s only so much I can get onto one parchment or even onto one board.)&lt;br /&gt;
&lt;br /&gt;
For now, I&#039;d like to draw the comparison of how capable Imperial nobles would act and how, in fact, they have acted.&lt;br /&gt;
&lt;br /&gt;
Just like Darkstone Castle used to exist in the vicinity of Wehnimer&#039;s Landing, a similarly mysterious place of twisted magic and poorly understood curses exists in the vicinity of Vornavis: Bonespear Tower. If Vornavian nobility were Elidal, they would denounce the existence of Bonespear Tower, declare its presence as an eyesore and an affront that they must be rid of before Vornavis can prosper, and immediately order Magisters to conduct studies on how to be rid of it forever. This would provoke Bonespear&#039;s denizens to engage Vornavis in a bloody war. Like Darkstone Castle, Bonespear Tower would eventually lose, but the loss of life before then would be immsense. In this hypothetical where the Vornavian nobility were Elidal, they&#039;d justify the war afterward as having been necessary.&lt;br /&gt;
&lt;br /&gt;
Thankfully, though, the Vornavian nobility is not Elidal and so they haven&#039;t launched an attack on Bonespear Tower.&lt;br /&gt;
&lt;br /&gt;
You see, the Vornavian nobles can use their minds, not only their emotions. They don&#039;t bristle with such indignation at the existence of powers beyond their current understanding that they would order soldiers and mages to their deaths to satiate their pride.&lt;br /&gt;
&lt;br /&gt;
The Vornavian nobles assess risk and respond--or, in this case, don&#039;t respond--accordingly because they&#039;re more competent than fools like Elidal who charge in without a plan.&lt;br /&gt;
&lt;br /&gt;
The Vornavian nobles have, I presume, correctly noted that their territory has prospered despite Bonespear Tower having stood for at least several decades. Unlike Elidal, they don&#039;t invent an imagined problem to solve by falsely claiming that the tower poses too much risk to leave it alone.&lt;br /&gt;
&lt;br /&gt;
Perhaps most importantly--important because it&#039;s a basic principle from which the previous three points followed--the Vornavian nobles place value on the lives of the civilians around them and don&#039;t callously disregard casualties in pursuit of their own glory.&lt;br /&gt;
&lt;br /&gt;
Imagine with me, if you will, a world in which the Emperor chose to establish the Barony of Foggy Valley next to Vornavis rather than the Barony of Darkstone next to Wehnimer&#039;s Landing. Imagine, then, Elidal Dhenin striding into the Vornavis courts just over two years ago and announcing that he was immediately ordering his brother Enisius to study Bonespear Tower with the intent of eventually assaulting it, taking it over, and reigning from the conquered tower.&lt;br /&gt;
&lt;br /&gt;
If you can picture the Vornavis nobility agreeing in such a scenario, you must have a better imagination than I. Rather, I picture them warning (if not ordering) Elidal not to follow through on his delusions of grandeur without doing at least two of the following first: forming a plan over multiple years, researching Bonespear Tower&#039;s history over multiple years, bringing in reinforcements, and evacuating or otherwise creating shelter for civilians. That&#039;s assuming they even assented to the idea of taking over Bonespear Tower in the first place, which I could also certainly picture them rejecting.&lt;br /&gt;
&lt;br /&gt;
I write this as if I know the Vornavis nobility personally, but I haven&#039;t been in their court for eight and a half years and have no intention of ever being again. Regardless, it&#039;s enough to infer their character from observing their territory, which doesn&#039;t--and therefore they don&#039;t--bear hallmarks of carelessness, foolishness, and arrogance. Similarly, even someone who was not around for most of the past two and a half years and has never interacted with Elidal can easily infer his character from observing his territory, which remains still a floundering, empty campsite founded solely on the work of others. It is nothing because he has nothing, which in turn is because he is nothing.&lt;br /&gt;
&lt;br /&gt;
While I have no wish to build a metaphorical bridge with Vornavis nor any other barony by saying this (I&#039;d far prefer they have no idea who I am), it&#039;s fair and true to note that most nobles aren&#039;t horrendously incompetent narcissists. It&#039;s also fair and true to note that Elidal Dhenin is. He didn&#039;t have to be the way he is. He could have been like the Vornavis nobility. He could have been like the Bourthian nobility. He could have been like the Emperor. He could have been like his own brother Enisius. He isn&#039;t any of these things, though. He&#039;s Elidal Dhenin, the failure and the disgrace for whom the term &amp;quot;halfwit&amp;quot; is an incalculable overestimate.&lt;br /&gt;
&lt;br /&gt;
Writing this as someone who was once seized by Chaston Griffin&#039;s forces and thrown into one of their cleansing camps, I&#039;d have even preferred that Elidal had been Chaston resurrected, for Chaston at least presented himself as the enemy he was--and, besides, Chaston killed fewer citizens of Wehnimer&#039;s Landing by waging war for half a year than Elidal killed by provoking a succession of consecutive wars for two years.&lt;br /&gt;
&lt;br /&gt;
May we all be rid of Elidal Dhenin soon. I would not wish him upon my second worst enemy.&lt;br /&gt;
&lt;br /&gt;
Leafiara Autumnwind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fnn25forest.jpg|850px|uploaded &amp;amp; created by player of Dendum, chatgpt used in creation]]&lt;br /&gt;
= Forest&#039;s Gift =&lt;br /&gt;
Spoken by the Druidess Fehala, overheard and transcribed without permission by Aubron of Talador&lt;br /&gt;
&lt;br /&gt;
Despite what others may have come to believe, our forests are never voiceless.  For some, the ever-growing&#039;s language may be too subtle, but those who lend their ears to listen will find its song everywhere.  It can be heard in the rustling of the leaves, in the creak of ancient boughs, and within the sigh of wind whistling through the canopy.  These are not simply random sounds; they are messages waiting for us to hear them.&lt;br /&gt;
&lt;br /&gt;
For those of us attuned to nature&#039;s rhythms, the forest&#039;s voice is not a metaphor, but is both purpose and guiding truth.  It sings of balance, of harmony, and of the interwoven lives that depend on one another for survival.  To still yourself and listen is to honor that connection.  To ignore it is to invite imbalance, not just for the forest but within ourselves as well.&lt;br /&gt;
&lt;br /&gt;
You see, our forests are more than just the trees.  They are a harmonic, unified choir with a chorus of bough-songs singing together.  Trees, plants, animals, and the very soil itself form a weave where the integrity of one thread strengthens or weakens the entire verdant tapestry.  Take a moment to think upon the many modwirs you have seen towering as sentinels throughout the woodlands.  They are the forest&#039;s guardians and historians, with their rings chronicling change through the ages.  Their roots hold the ground steady and shelter life often unnoticed beneath the surface.  To fell a single modwir runs the risk of disrupting an elaborate web that may take centuries to repair. &lt;br /&gt;
&lt;br /&gt;
When our forests become scarred and neglected, the effects are long-lasting.  Near Wehnimer&#039;s Landing, the indiscriminate felling within the Lower Dragonsclaw and Upper Trollfang groves will one day become a sobering reminder of what happens when the forest&#039;s song becomes silenced.  These trees, some centuries old, are more than timber to be traded for silver that will glitter only briefly.  Their boughs shelter nesting birds and provide homes for the squirrels and their winter caches.  When greed brings the axe upon them, the land loses the canopy that protected it from harsh elements.  The waters near the roots become muddy and exposed, and the woodland creatures that once thrived become scarce or gone completely.  Such wounds do not heal quickly nor completely, no matter how many acorns are scattered or saplings transplanted, and their consequences always ripple far beyond the site of the felling.&lt;br /&gt;
&lt;br /&gt;
The forest&#039;s song is a gift, one that humbles and teaches us.  It reminds everyone that we exist not apart from Nature, but within it.  We are all bound by the same cycles and reliant upon the same balance.  When choices loom in the future, let us not choose the expedient, greed-fevered path.  Instead, let us carry the songs of the trees in our hearts.  For the forest&#039;s wisdom is not just for those attuned to its rhythms, it is for all who call Elanthia their home.&lt;br /&gt;
&lt;br /&gt;
=Mulefoot Fondue=&lt;br /&gt;
[[File:Mushroomfonduefnn25.jpeg|850px|uploaded &amp;amp; created by player of Dendum, chatgpt used in creation]]&lt;br /&gt;
&lt;br /&gt;
Mulefoot Mushroom Fondue &lt;br /&gt;
In the bustling kitchens of a frozen hamlet like Icemule Trace, where warmth is as treasured as a sack of gold, Mulefoot Mushroom Fondue is a dish of hearty simplicity and rich flavor. This beloved treat combines the fleeting harvest of mulefoot mushrooms with creamy goat cheese, creating a meal that is as satisfying as it is warming—a perfect dish to stave off the icy grip of the north.&lt;br /&gt;
&lt;br /&gt;
Ingredients&lt;br /&gt;
Serves 4-6 hearty eaters, even halflings.&lt;br /&gt;
&lt;br /&gt;
1 pound mulefoot mushrooms, carefully cleaned and chopped&lt;br /&gt;
½ wheel of aged goat cheese, grated or crumbled&lt;br /&gt;
½ pint of thick cream or fresh milk&lt;br /&gt;
A pinch of nutmeg (optional, for a warming undertone)&lt;br /&gt;
1 loaf of crusty bread, torn into pieces&lt;br /&gt;
A small platter of smoked meats and pickled vegetables for dipping&lt;br /&gt;
A dash of salt and black pepper, ground fresh with a mortar and pestle&lt;br /&gt;
&lt;br /&gt;
Instructions &amp;lt;br&amp;gt;&lt;br /&gt;
*Step 1: Preparing the Fire&lt;br /&gt;
Begin by kindling a steady fire beneath the iron brazier or hearth. Use dry pinewood for a steady flame that imparts a faintly smoky flavor to the kitchen air. The fondue pot should be a deep iron cauldron suspended above the flame or a sturdy clay vessel resting on the hot stones.&lt;br /&gt;
&lt;br /&gt;
*Step 2: Cleaning the Mushrooms&lt;br /&gt;
Mulefoot mushrooms must be handled with care. Use a damp linen cloth to gently brush away the dirt and frost clinging to the caps. Chop them finely with a sharp knife, as their woody stems can be tough if left in large pieces.&lt;br /&gt;
&lt;br /&gt;
*Step 3: Sautéing the Mushrooms&lt;br /&gt;
Place a small skillet or iron pan on the fire. Toss in a dollop of rendered fat (or a pat of butter if your pantry allows such luxury). Once melted and sizzling, add the mushrooms with a pinch of salt. Stir with a wooden spoon, allowing them to soften and release their nutty aroma.&lt;br /&gt;
&lt;br /&gt;
*Step 4: Melting the Cheese&lt;br /&gt;
Transfer the sautéed mushrooms into the fondue pot. Add the grated goat cheese and the cream, stirring steadily with a ladle to combine. As the mixture begins to bubble and thicken, lower the pot’s height above the flames to prevent scorching. Add a dash of nutmeg and a sprinkle of black pepper, if desired.&lt;br /&gt;
&lt;br /&gt;
*Step 5: Serving the Fondue&lt;br /&gt;
The fondue is ready when it clings to the ladle in smooth, thick ribbons. Bring the pot to the center of the dining table, where diners can gather close to the warmth. Provide sturdy skewers for dipping chunks of bread, smoked meats, and pickled vegetables into the bubbling pot.&lt;br /&gt;
&lt;br /&gt;
Notes from the Kitchen&lt;br /&gt;
&lt;br /&gt;
Flavor Profile: Mulefoot mushrooms have a dense, hearty texture and a nutty, earthy flavor. When cooked, they develop a hint of smokiness, perfect for pairing with creamy goat cheese.&lt;br /&gt;
Foraging Lore: These mushrooms, prized for their size and flavor, grow around decayed frostwood trees in Icemule Trace and are a rare delicacy due to their seasonal growth.&lt;br /&gt;
Pairing Beverages: Serve with mulled cider, spiced mead, or a hearty dark ale to complement the dish’s richness.&lt;br /&gt;
For the Adventurous: A pinch of crushed frostwood bark or ground Hinterwild berries can lend a subtle magical essence to the dish, though such ingredients are rare and often costly.&lt;br /&gt;
&lt;br /&gt;
= Ads &amp;amp; Cartoons =&lt;br /&gt;
&amp;lt;gallery mode=packed-hover heights=400px&amp;gt;&lt;br /&gt;
Fnnpoliticalcartoon25.jpg| Political Cartoon created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt&lt;br /&gt;
FNNKrakenad.jpg| Purple Kraken ad created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= OOC Thanks =&lt;br /&gt;
&lt;br /&gt;
A thanks to all who contribute, whether with ideas or inspiring activity or works of their own. &lt;br /&gt;
&lt;br /&gt;
Our Discord doors are always open.&lt;br /&gt;
https://discord.gg/fkd9gmkzsr (Black Thorn Discord Link)&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Free_North_News_-_Special_Edition-_5125_State_of_the_Lands&amp;diff=232552</id>
		<title>The Free North News - Special Edition- 5125 State of the Lands</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Free_North_News_-_Special_Edition-_5125_State_of_the_Lands&amp;diff=232552"/>
		<updated>2025-01-26T06:50:55Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = The Free North News - Special Edition-  5125 State of the Lands| type = periodical| author = Various | date = 2025-01-24}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Disclaimer: The following is IC and subject to IC perspective bias.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC Disclaimer: The Black Thorns are more of a collective, and less of a organization with hierarchy and a roster. Please do not take the perspective of one member to apply to all of us.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A hand moving across a wooden screen inset with lettered blocks pushes away dust caked onto dried ink. The blocks are pulled off one by one except for the top words....The Free North News.&lt;br /&gt;
&lt;br /&gt;
[[File:fnntitlefire.gif|375px|thumb|Right|&amp;quot;Hot off the Press&amp;quot; uploaded with permission, created by Dendum, Mixed Media.]]&lt;br /&gt;
=State of The Lands=&lt;br /&gt;
&lt;br /&gt;
At the dawn of a new year, the Free North News has gathered accounts from sources far and wide to provide a comprehensive look at the current state of key regions across the lands. From bustling trade hubs to frontier towns and rising coalitions, this series brings together voices, letters, and firsthand reports to paint a vivid picture of the challenges, triumphs, and transformations shaping these communities. Whether through official statements or candid letters from the locals themselves, the State of the Lands offers a glimpse into what lies ahead for the Free North and beyond.&lt;br /&gt;
&lt;br /&gt;
==State of Wehnimer&#039;s Landing: A Town Divided==&lt;br /&gt;
&lt;br /&gt;
[[File:Barony of Darkstone.png|375px|thumb|Right| By GM Kenstrom]]&lt;br /&gt;
&lt;br /&gt;
The frontier town of [[Wehnimer&#039;s Landing]] continues to navigate its way through significant developments and challenges, emerging from a prolonged period of conflict with the Turamzzyrian Empire. While the town remains steadfast in its democratic foundations, differing narratives about its current state have surfaced, including a colorful letter received from a self-proclaimed &amp;quot;King.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following letter was received and is presented in full, though its claims should be taken with caution, as Wehnimer’s Landing remains a democratic city, not ruled by any singular figure.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
me writed yoo in guards to da state of me Whemdingersh. Ever sinch me declare me Kingchip ufda town, dere be less chaos, more stabillyity and lotta propspeerin. Folk seem lot happy more now, and safer to sleep in da streets.  Me one year Kingaversary comin up, no shore iffin haffa parade in town or no parade in town yet. Me got lot complished over dis lash year, me kicked out da Barony of da Darkstone. Me chop down lotta tree dat in way of me view over me realm. Me billed Bridge overda Luckmoor ribber, name bridge affer squirrel friend who die, Nutterz, me bow me head in silence fer minoot.......&lt;br /&gt;
&lt;br /&gt;
.....minoot over.  Make trade greedmint tween me coosins on Teras and Zug Loloff to be mil-dwarf and tranport good from one town odor to utter town. Me permittin Juramis, dat evil squirrel tosser, to make trade greedmint wit Gemanlmen Hoorne from da Krackhead Falls, dis be loocatrive biddynish ottapoonerties fer town to fatten it coffers....IE me coffers hehehe, leave dat part out.....&lt;br /&gt;
&lt;br /&gt;
Am lead da anool Ki-lin hunt, kilt lotta dems, me tater like to brag bout me too. Fishiated over a weddin or two, gibbed me blessins da all who tended. Me tend to Drakes Vanguard nightly and back up da Bosh, Svardin Odinsman, so him not go crazy herdin da troops into ornagized formations. Me pointed da Shield-Maiden Dwi Axe-Toe to be me fishal scribe, she jot all me idears and odors down, but me do dis one meself cuz Dwi no here. Every Feetday me pilot Cappin Leafi boat to protect da bay from m&#039;raudin  parrots and dere ilk. Me pointed Blade me tax clector, but da only tax he sheem to be clecting ish out me own pocket, amma needa talkta him bout dat....Also, gainst me better judgements, me did powerful ritual so dat evil voln cult can access Darkstone castle agin&lt;br /&gt;
&lt;br /&gt;
Dat bout all me kin member at da minoot&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
Yoo King, Gutstorm GrogSlammer, Head Libarbarian of Drake Vanguar&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
While Gutstorm GrogSlammer’s letter provides an amusing and personal account of the Landing’s state, the reality of the town’s situation is, perhaps, a bit more complex. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing has recently emerged from a prolonged conflict with the Turamzzyrian Empire, which has expanded its borders to claim lands near the town. This expansion came at the cost of endless bloodshed and chaos. These lands, known as the Darkstone Barony, are now under the leadership of Elidal Dhenin, a figure whose presence has sparked disdain among various factions in the region. The tension between those wishing to remain free of foreign rule and those seeking cooperation with the Empire continues to shape the town&#039;s political landscape.&lt;br /&gt;
&lt;br /&gt;
Despite these challenges, the Landing has seen notable improvements. The repair of a critical bridge now provides better access to the dwarven mountain to the east, facilitating trade and travel. Efforts to rebuild and stabilize the town have strengthened its resilience as a hub for both frontier trade and adventurer&#039;s seeking glory at the ever shrinking northern edge of civilization. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing remains a town whose influence often exceeds what one would expect of such a small city. Though chaos and humor often intertwine with its daily affairs, the town continues to hold its place as a bastion of freedom and equal opportunity on the edge of the Turamzzyrian Empire’s ever-expanding reach. Sitting at the edge of a river, a hub for dwarven trade and finding itself between two growing powerful nations the Landing attempts to remain relevant and independent in an ever changing political landscape. &lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Drakes Vanguard and Raise Your Stout Krew are both active in the city on a regular basis, the former doing patrols up to six times a week to ensure the town&#039;s safety. Either would provide guidance and fellowship to those who seek it. The Landing is also home to the majority of cooperative houses and you will find no shortage of people willing to assist or provide directions, There are also several organizations and factions dedicated to specific racial groups or areas of study. The full number of organizations operating out of the Landing is ever changing and massive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of the Elven Nations==&lt;br /&gt;
[[File:fnntv25.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Fnnti25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The Elven Nations enter the new year amidst significant transformations, heralded by the ascension of Sayilla Javilerre as the new Argent Mirror of Ta&#039;Illistim, one of the great city-states. To better understand the current state of Ta&#039;Illistim, we present the full letter received from Loremaster Rohese Bayvel Illistim:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It is with gratitude and respect for the Wendwillows that I write in response to your inquiry regarding the state of our beloved Ta&#039;Illistim. May Lumnis guide this correspondence swiftly to your hands.&lt;br /&gt;
&lt;br /&gt;
Under the guidance of Her Illumination, our new Argent Mirror, Sayilla Javilerre, our city thrives and once more shines as a beacon of learning, culture, and elven refinement. The transition of leadership has brought renewed strength to the Peacock Throne, and her adherence to tradition, matched only by her progressive vision, is ensuring that Ta&#039;Illistim remains a sanctuary for scholarship and an exemplar among our kin.&lt;br /&gt;
&lt;br /&gt;
Our economy thrives, as evidenced by the bustling trade at the monthly markets and the refurbishment of many retail establishments. Initiatives to fortify diplomatic ties with our allies, particularly with the Vaalorians across the lake, continue to bear fruit, ensuring our collective security, and Nielira Harbor in Ta&#039;Nalfein continues to serve as an open port for mutually beneficial trade agreements.&lt;br /&gt;
&lt;br /&gt;
Should you, or any of your colleagues, wish to travel to Ta&#039;Illistim, know that you would find her gates open and her people welcoming, as ever. Your voice would be welcome at Court should you have insights or concerns to share.&lt;br /&gt;
&lt;br /&gt;
May the blessings of Lumnis guide and protect you in your endeavors.&lt;br /&gt;
&lt;br /&gt;
In friendship,&lt;br /&gt;
Loremaster Rohese Bayvel Illistim&lt;br /&gt;
Affiliate of the Unending Circle&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In addition to the Loremaster&#039;s information, sources have provided insights into the broader state of the Elven Nations. An anonymous source from Ta&#039;Vaalor reveals that the King of Vaalor maintains a commanding presence in his city-state, focusing on fortifying internal relationships, particularly with the harbor of Mist Watch and the Greengair Forest Gnome Compound. Reports speak of pirate threats being successfully repelled and ambitious plans to modernize aging infrastructure. The Crimson Legion continues to stand as a formidable military force, exemplifying elven strength and vigilance. Even once remote Ta&#039;Nalfein has opened the doors to limited travel and there are rumors of attempts by the Nalfein to promote more travel in the near future. &lt;br /&gt;
&lt;br /&gt;
Beyond these prominent city-states, activity has surged in the eastern regions. Cysaegir has experienced a rise in mercantile activity, while border regions have reported an increased Erithian presence, suggesting deeper cultural exchanges.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Crimson Guard continues to uphold a strong presence in the eastern nations, with both active and reserve members frequently encountered. Meanwhile, the Gilded Talon Consortium and the Ilyan Syndicate have made notable strides, exerting influence through economic and social advancements across elven society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of Kraken’s Fall: A Haven for Adventurers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Kraken&#039;s Fall Board of Tourism sent the following information by way of a representative:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Business continues to prosper in Kraken&#039;s Fall. Away from the rule of conventional law and government, merchants from far and wide continue to offer their wares and talents to the eager masses. Held by the Kraken&#039;s Fall Board of Tourism, The Winter Night Market, scheduled for the 24th of Lormestra, hopes to draw more commerce through its local merchant fare.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The island continues to host its famous monthly markets, drawing visitors seeking rare goods and unforgettable experiences.&lt;br /&gt;
&lt;br /&gt;
Despite their reliance on trade, locals maintain a strong sense of independence and self-reliance. As one unnamed source on the island shared, “We welcome tourists and traders with open arms—they bring life and business to the island. But we’re just as happy when they board their ships and leave us to our peace.”&lt;br /&gt;
&lt;br /&gt;
This sentiment captures the dual nature of Kraken’s Fall as both a destination for adventure and a haven for its fiercely independent residents. Away from the tangled politics and drama of the mainland, the island offers travelers a chance to escape and focus on their own pursuits, whether it be trading exotic wares, exploring the surrounding seas, or simply enjoying the island’s rugged beauty. The famously good weather and fantastic food doesn&#039;t seem to hurt the area&#039;s reputation either. &lt;br /&gt;
&lt;br /&gt;
Among the recent attractions is the mysterious resurfacing of a temple dedicated to an ancient water elemental. Now overrun with Tritons, the temple has become a focal point for adventurers seeking fortune and fame. The dangers are great, but the lure of relics and lost knowledge continues to draw thrill-seekers to the site.&lt;br /&gt;
&lt;br /&gt;
The Wandering Eye Market is where you will likely find the most current gossip and news. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== State of Icemule: Rebuilding and Rising in the North ==&lt;br /&gt;
[[File:Krolvin_and_Halfling.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Firegiantfnn25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The town of [[Icemule Trace]] stands at a pivotal moment in its history, actively rebuilding from recent conflicts while becoming central to the formation of the burgeoning Northwatch nation. As the most central and most prominent settlement in the region, Icemule has embraced its role as the spiritual hub of political cooperation in the northern frontier.&lt;br /&gt;
&lt;br /&gt;
After enduring attacks from Sablecross and successfully rescuing Mayor Talliver Dabbings, Icemule is in a period of rest and regrowth. The town’s citizens are united in their efforts to restore and improve local infrastructure, creating a stronger foundation for the future.&lt;br /&gt;
&lt;br /&gt;
Significant plans are underway to enhance travel and trade in the region. These include building fishing docks at the Frostmane and Thurfel&#039;s Island to facilitate trade with the northern giants and beyond, the instillation of  mule-drawn sleighs to improve the movement of goods, particularly to the Crystal Hall the newly refurbished seat of Northwatch&#039;s government, and constructing a new trail with watchtowers to better connect Icemule with the Crystal Hall. &lt;br /&gt;
&lt;br /&gt;
Icemule’s strategic location and bustling commerce have made it a base for northern exploration and trade. With a variety of shops catering to travelers and locals alike, the town has experienced an economic boom, bolstered by its role as a supply hub for expeditions into the frozen wilderness.&lt;br /&gt;
&lt;br /&gt;
As the heart of Northwatch, Icemule is playing a central role in forming a coalition of northern communities. This alliance brings together diverse races, including Halflings, Krolvins, Giants, Sylvans, and Humans, to foster mutual support and collaboration. Mayor Talliver Dabbings has proposed the establishment of an assembly to ensure representation from all founding groups.&lt;br /&gt;
&lt;br /&gt;
The Temple of Icemule Trace, a focal point for the town’s spiritual and communal life, is undergoing renovations. Among the changes is the construction of a section dedicated to the Krolvin’s three-faced god, a significant cultural addition reflecting the town’s growing diversity. While some see this as a sign of progress and inclusivity, others view it as emblematic of a troubling shift. An anonymous source remarked, “Icemule has gone crazy with the blood magic and strange gods. It looks nothing like it used to.”&lt;br /&gt;
&lt;br /&gt;
The juxtaposition between this sentiment and the official stance of the Regulators of the Northern Frontier is striking. In a recent statement, Commander Lilanna Silvermist wrote:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Visitors and returning citizens should be aware that many changes have occurred in the north. Most notably: blood magic is legal, and we have many new citizens including Krolvin. The Regulators of the Northern Frontier highly value integrity and honor, as such, regardless of our personal beliefs, we will protect the safety and freedoms of all our law-abiding citizens.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These contrasting perspectives highlight the complexities of Icemule’s transformation. While the town strives to embrace its growing diversity and ensure the safety of its citizens, not everyone agrees with the direction it is taking.&lt;br /&gt;
&lt;br /&gt;
The Krolvin continue to play an essential role in the region, providing naval defense and contributing to the growing network of northern trade routes. Briarmoon Cove remains a critical economic hub, serving as a vibrant port for goods and supplies that fuel the economic ambitions of Northwatch.&lt;br /&gt;
&lt;br /&gt;
Travel in the Northwatch region remains a challenge, marked by difficult terrain and formidable dangers. The journey from Wehnimer’s Landing through the Dragonsclaw Forest, Glacier Pass, and Frozen Lake to reach Icemule is fraught with risks. Venturing into the Hinterwilds involves navigating the Long Snow and crossing the Issenflow River while facing unknown perils. Traversing Mount Aenatumgana to Pinefar or braving the harsh seas to reach the Isle of Glaoveln also presents significant challenges.&lt;br /&gt;
&lt;br /&gt;
Overall, the region is working to solidify new alliances and forge an alliance that can withstand future trials and tribulations.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Regulators of the Northern Frontier are a known local militia that are active in town events and in the town&#039;s defense, and while many of the cooperative houses have annexes in or around Icemule, White Haven is the only cooperative house based in Icemule itself and is often at the center of local festivities and social events. Fenog&#039;s Regulars often join in the defense of the town and have an annex outside the gates. &lt;br /&gt;
&lt;br /&gt;
== State of Sablecross ==&lt;br /&gt;
[[File:Sablecrossfnn25.jpg|375px|thumb|center|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
Sablecrossfnn25.jpg&lt;br /&gt;
&lt;br /&gt;
Sablecross is a city steeped in mystery and controversy, spoken of in hushed tones across the northern realms of Elanthia. Rarely seen and shrouded in secrecy, the city is rumored to be a haven for followers of the Lornon pantheon, whose faith and practices often set them at odds with much of the civilized world.&lt;br /&gt;
&lt;br /&gt;
The enigmatic city has drawn attention due to conflicting reports from those who claim to have witnessed it firsthand. Dendum, the forest gnome, recounts a harrowing experience involving a rescue attempt for the Mayor of Icemule that led him into the heart of Sablecross:&lt;br /&gt;
&lt;br /&gt;
“Sablecross, had misfortune of falling into that dark place when rescuing the Mayor of Icemule, saw great and horrible temples dedicated to dark gods before cursed magic whisked us away, but the city is not in ruins. It is dark shadow on the lands. Rumors state that Sablecross, and evil Duskcoven that lives there, has turned its eyes south to the Landing.”&lt;br /&gt;
&lt;br /&gt;
Dendum also described dark magical experiments, ominous rituals, and growing military forces and creations that hint at a rising threat beyond mere theological disagreements.&lt;br /&gt;
&lt;br /&gt;
In contrast, another anonymous source describes the city as a place of peace and learning for the faithful of Lornon:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Sablecross is a refuge for those who follow the Lornon pantheon, away from the inquisitions of the rest of the world the people of Sablecross have found peace and a place to study and learn. The town is a testament to the hard work of its locals with well-built structures that rival any other town in Elanthia. Of course, no one knows where Sablecross is, other than the Duskcoven perhaps, which keeps it safe. The people of Sablecross and adventurers who frequent the city appreciate the solitude and ability to worship as they wish.&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is unknown what the effect of the town, and its leaders, operating closer to the Empire will cause. The Duskcoven has been responsible for a series of murders in the Turamzzyrian Empire and the Elven Nations and are rumored to have played a part in damaging relationships between other cities as well. &lt;br /&gt;
&lt;br /&gt;
=== Organizations ===&lt;br /&gt;
&lt;br /&gt;
No one knows of any other organizations, other than the Duskcoven, which are fully based in Sablecross. The Solhaven cult known as the Order of Eternal Light is said to have frequent dealings with the place and were some of the first adventurers to visit. It may be possible to learn more by talking to them. Rumors also suggest that other smaller factions, yet unnamed, may be forming alliances within the city, adding further layers to its complex web of power.&lt;br /&gt;
&lt;br /&gt;
=Letter to the Editor=&lt;br /&gt;
&lt;br /&gt;
Helping recently to defend the construction of a new bridge for faster travel from Zul Logoth to and from Icemule Trace or Wehnimer&#039;s Landing has made me reflect on a certain individual who prefers to burn bridges and has never built a bridge, neither literally nor metaphorically. Indeed, this certain individual has never built anything at all, but only begged others to build for him and offered them false promises in return, wearing a smile and preying upon their generosity like the manipulative parasite he is. I speak, of course, of Elidal Dhenin, the baron-to-be--or, with any justice, the former baron-to-be--of the Barony of Darkstone, who&#039;s now under investigation by order of the Emperor himself because his consistently horrible conduct, persistently thoughtless actions, and ceaseless parade of casualties grew so egregious as to even draw notice from distant Turamzyrr.&lt;br /&gt;
&lt;br /&gt;
I won&#039;t rehash that topic here much since I&#039;ve already written a preliminary 30-point report about some of Elidal&#039;s most standout offenses, which you can find on the board outside Moot Hall. I look forward to the investigation in whatever form it takes. (With apologies, I do acknowledge that a 30-point report on Elidal&#039;s transgressions isn&#039;t comprehensive nor close. I&#039;m fully aware that I didn&#039;t mention more minor offenses such as Elidal&#039;s disrespect toward Magister Raelee, nor actions which I don&#039;t consider offenses but which the Emperor might such as Elidal&#039;s appointing a criminal for an emissary, nor shameful conduct which didn&#039;t trouble Wehnimer&#039;s Landing such as Elidal begging others to build the walls for his campsite without paying them. (I&#039;ve been told that those walls were primarily built by Imperial citizens in the end, so it&#039;s none of my concern.) Elidal did many terrible things, but there&#039;s only so much I can get onto one parchment or even onto one board.)&lt;br /&gt;
&lt;br /&gt;
For now, I&#039;d like to draw the comparison of how capable Imperial nobles would act and how, in fact, they have acted.&lt;br /&gt;
&lt;br /&gt;
Just like Darkstone Castle used to exist in the vicinity of Wehnimer&#039;s Landing, a similarly mysterious place of twisted magic and poorly understood curses exists in the vicinity of Vornavis: Bonespear Tower. If Vornavian nobility were Elidal, they would denounce the existence of Bonespear Tower, declare its presence as an eyesore and an affront that they must be rid of before Vornavis can prosper, and immediately order Magisters to conduct studies on how to be rid of it forever. This would provoke Bonespear&#039;s denizens to engage Vornavis in a bloody war. Like Darkstone Castle, Bonespear Tower would eventually lose, but the loss of life before then would be immsense. In this hypothetical where the Vornavian nobility were Elidal, they&#039;d justify the war afterward as having been necessary.&lt;br /&gt;
&lt;br /&gt;
Thankfully, though, the Vornavian nobility is not Elidal and so they haven&#039;t launched an attack on Bonespear Tower.&lt;br /&gt;
&lt;br /&gt;
You see, the Vornavian nobles can use their minds, not only their emotions. They don&#039;t bristle with such indignation at the existence of powers beyond their current understanding that they would order soldiers and mages to their deaths to satiate their pride.&lt;br /&gt;
&lt;br /&gt;
The Vornavian nobles assess risk and respond--or, in this case, don&#039;t respond--accordingly because they&#039;re more competent than fools like Elidal who charge in without a plan.&lt;br /&gt;
&lt;br /&gt;
The Vornavian nobles have, I presume, correctly noted that their territory has prospered despite Bonespear Tower having stood for at least several decades. Unlike Elidal, they don&#039;t invent an imagined problem to solve by falsely claiming that the tower poses too much risk to leave it alone.&lt;br /&gt;
&lt;br /&gt;
Perhaps most importantly--important because it&#039;s a basic principle from which the previous three points followed--the Vornavian nobles place value on the lives of the civilians around them and don&#039;t callously disregard casualties in pursuit of their own glory.&lt;br /&gt;
&lt;br /&gt;
Imagine with me, if you will, a world in which the Emperor chose to establish the Barony of Foggy Valley next to Vornavis rather than the Barony of Darkstone next to Wehnimer&#039;s Landing. Imagine, then, Elidal Dhenin striding into the Vornavis courts just over two years ago and announcing that he was immediately ordering his brother Enisius to study Bonespear Tower with the intent of eventually assaulting it, taking it over, and reigning from the conquered tower.&lt;br /&gt;
&lt;br /&gt;
If you can picture the Vornavis nobility agreeing in such a scenario, you must have a better imagination than I. Rather, I picture them warning (if not ordering) Elidal not to follow through on his delusions of grandeur without doing at least two of the following first: forming a plan over multiple years, researching Bonespear Tower&#039;s history over multiple years, bringing in reinforcements, and evacuating or otherwise creating shelter for civilians. That&#039;s assuming they even assented to the idea of taking over Bonespear Tower in the first place, which I could also certainly picture them rejecting.&lt;br /&gt;
&lt;br /&gt;
I write this as if I know the Vornavis nobility personally, but I haven&#039;t been in their court for eight and a half years and have no intention of ever being again. Regardless, it&#039;s enough to infer their character from observing their territory, which doesn&#039;t--and therefore they don&#039;t--bear hallmarks of carelessness, foolishness, and arrogance. Similarly, even someone who was not around for most of the past two and a half years and has never interacted with Elidal can easily infer his character from observing his territory, which remains still a floundering, empty campsite founded solely on the work of others. It is nothing because he has nothing, which in turn is because he is nothing.&lt;br /&gt;
&lt;br /&gt;
While I have no wish to build a metaphorical bridge with Vornavis nor any other barony by saying this (I&#039;d far prefer they have no idea who I am), it&#039;s fair and true to note that most nobles aren&#039;t horrendously incompetent narcissists. It&#039;s also fair and true to note that Elidal Dhenin is. He didn&#039;t have to be the way he is. He could have been like the Vornavis nobility. He could have been like the Bourthian nobility. He could have been like the Emperor. He could have been like his own brother Enisius. He isn&#039;t any of these things, though. He&#039;s Elidal Dhenin, the failure and the disgrace for whom the term &amp;quot;halfwit&amp;quot; is an incalculable overestimate.&lt;br /&gt;
&lt;br /&gt;
Writing this as someone who was once seized by Chaston Griffin&#039;s forces and thrown into one of their cleansing camps, I&#039;d have even preferred that Elidal had been Chaston resurrected, for Chaston at least presented himself as the enemy he was--and, besides, Chaston killed fewer citizens of Wehnimer&#039;s Landing by waging war for half a year than Elidal killed by provoking a succession of consecutive wars for two years.&lt;br /&gt;
&lt;br /&gt;
May we all be rid of Elidal Dhenin soon. I would not wish him upon my second worst enemy.&lt;br /&gt;
&lt;br /&gt;
Leafiara Autumnwind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fnn25forest.jpg|850px|uploaded &amp;amp; created by player of Dendum, chatgpt used in creation]]&lt;br /&gt;
= Forest&#039;s Gift =&lt;br /&gt;
Spoken by the Druidess Fehala, overheard and transcribed without permission by Aubron of Talador&lt;br /&gt;
&lt;br /&gt;
Despite what others may have come to believe, our forests are never voiceless.  For some, the ever-growing&#039;s language may be too subtle, but those who lend their ears to listen will find its song everywhere.  It can be heard in the rustling of the leaves, in the creak of ancient boughs, and within the sigh of wind whistling through the canopy.  These are not simply random sounds; they are messages waiting for us to hear them.&lt;br /&gt;
&lt;br /&gt;
For those of us attuned to nature&#039;s rhythms, the forest&#039;s voice is not a metaphor, but is both purpose and guiding truth.  It sings of balance, of harmony, and of the interwoven lives that depend on one another for survival.  To still yourself and listen is to honor that connection.  To ignore it is to invite imbalance, not just for the forest but within ourselves as well.&lt;br /&gt;
&lt;br /&gt;
You see, our forests are more than just the trees.  They are a harmonic, unified choir with a chorus of bough-songs singing together.  Trees, plants, animals, and the very soil itself form a weave where the integrity of one thread strengthens or weakens the entire verdant tapestry.  Take a moment to think upon the many modwirs you have seen towering as sentinels throughout the woodlands.  They are the forest&#039;s guardians and historians, with their rings chronicling change through the ages.  Their roots hold the ground steady and shelter life often unnoticed beneath the surface.  To fell a single modwir runs the risk of disrupting an elaborate web that may take centuries to repair. &lt;br /&gt;
&lt;br /&gt;
When our forests become scarred and neglected, the effects are long-lasting.  Near Wehnimer&#039;s Landing, the indiscriminate felling within the Lower Dragonsclaw and Upper Trollfang groves will one day become a sobering reminder of what happens when the forest&#039;s song becomes silenced.  These trees, some centuries old, are more than timber to be traded for silver that will glitter only briefly.  Their boughs shelter nesting birds and provide homes for the squirrels and their winter caches.  When greed brings the axe upon them, the land loses the canopy that protected it from harsh elements.  The waters near the roots become muddy and exposed, and the woodland creatures that once thrived become scarce or gone completely.  Such wounds do not heal quickly nor completely, no matter how many acorns are scattered or saplings transplanted, and their consequences always ripple far beyond the site of the felling.&lt;br /&gt;
&lt;br /&gt;
The forest&#039;s song is a gift, one that humbles and teaches us.  It reminds everyone that we exist not apart from Nature, but within it.  We are all bound by the same cycles and reliant upon the same balance.  When choices loom in the future, let us not choose the expedient, greed-fevered path.  Instead, let us carry the songs of the trees in our hearts.  For the forest&#039;s wisdom is not just for those attuned to its rhythms, it is for all who call Elanthia their home.&lt;br /&gt;
&lt;br /&gt;
=Mulefoot Fondue=&lt;br /&gt;
[[File:Mushroomfonduefnn25.jpeg|850px|uploaded &amp;amp; created by player of Dendum, chatgpt used in creation]]&lt;br /&gt;
&lt;br /&gt;
Mulefoot Mushroom Fondue &lt;br /&gt;
In the bustling kitchens of a frozen hamlet like Icemule Trace, where warmth is as treasured as a sack of gold, Mulefoot Mushroom Fondue is a dish of hearty simplicity and rich flavor. This beloved treat combines the fleeting harvest of mulefoot mushrooms with creamy goat cheese, creating a meal that is as satisfying as it is warming—a perfect dish to stave off the icy grip of the north.&lt;br /&gt;
&lt;br /&gt;
Ingredients&lt;br /&gt;
Serves 4-6 hearty eaters, even halflings.&lt;br /&gt;
&lt;br /&gt;
1 pound mulefoot mushrooms, carefully cleaned and chopped&lt;br /&gt;
½ wheel of aged goat cheese, grated or crumbled&lt;br /&gt;
½ pint of thick cream or fresh milk&lt;br /&gt;
A pinch of nutmeg (optional, for a warming undertone)&lt;br /&gt;
1 loaf of crusty bread, torn into pieces&lt;br /&gt;
A small platter of smoked meats and pickled vegetables for dipping&lt;br /&gt;
A dash of salt and black pepper, ground fresh with a mortar and pestle&lt;br /&gt;
&lt;br /&gt;
Instructions &amp;lt;br&amp;gt;&lt;br /&gt;
*Step 1: Preparing the Fire&lt;br /&gt;
Begin by kindling a steady fire beneath the iron brazier or hearth. Use dry pinewood for a steady flame that imparts a faintly smoky flavor to the kitchen air. The fondue pot should be a deep iron cauldron suspended above the flame or a sturdy clay vessel resting on the hot stones.&lt;br /&gt;
&lt;br /&gt;
*Step 2: Cleaning the Mushrooms&lt;br /&gt;
Mulefoot mushrooms must be handled with care. Use a damp linen cloth to gently brush away the dirt and frost clinging to the caps. Chop them finely with a sharp knife, as their woody stems can be tough if left in large pieces.&lt;br /&gt;
&lt;br /&gt;
*Step 3: Sautéing the Mushrooms&lt;br /&gt;
Place a small skillet or iron pan on the fire. Toss in a dollop of rendered fat (or a pat of butter if your pantry allows such luxury). Once melted and sizzling, add the mushrooms with a pinch of salt. Stir with a wooden spoon, allowing them to soften and release their nutty aroma.&lt;br /&gt;
&lt;br /&gt;
*Step 4: Melting the Cheese&lt;br /&gt;
Transfer the sautéed mushrooms into the fondue pot. Add the grated goat cheese and the cream, stirring steadily with a ladle to combine. As the mixture begins to bubble and thicken, lower the pot’s height above the flames to prevent scorching. Add a dash of nutmeg and a sprinkle of black pepper, if desired.&lt;br /&gt;
&lt;br /&gt;
*Step 5: Serving the Fondue&lt;br /&gt;
The fondue is ready when it clings to the ladle in smooth, thick ribbons. Bring the pot to the center of the dining table, where diners can gather close to the warmth. Provide sturdy skewers for dipping chunks of bread, smoked meats, and pickled vegetables into the bubbling pot.&lt;br /&gt;
&lt;br /&gt;
Notes from the Kitchen&lt;br /&gt;
&lt;br /&gt;
Flavor Profile: Mulefoot mushrooms have a dense, hearty texture and a nutty, earthy flavor. When cooked, they develop a hint of smokiness, perfect for pairing with creamy goat cheese.&lt;br /&gt;
Foraging Lore: These mushrooms, prized for their size and flavor, grow around decayed frostwood trees in Icemule Trace and are a rare delicacy due to their seasonal growth.&lt;br /&gt;
Pairing Beverages: Serve with mulled cider, spiced mead, or a hearty dark ale to complement the dish’s richness.&lt;br /&gt;
For the Adventurous: A pinch of crushed frostwood bark or ground Hinterwild berries can lend a subtle magical essence to the dish, though such ingredients are rare and often costly.&lt;br /&gt;
&lt;br /&gt;
= Ads &amp;amp; Cartoons =&lt;br /&gt;
&amp;lt;gallery mode=packed-hover heights=400px&amp;gt;&lt;br /&gt;
Fnnpoliticalcartoon25.jpg| Political Cartoon created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt&lt;br /&gt;
FNNKrakenad.jpg| Purple Kraken ad created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= OOC Thanks =&lt;br /&gt;
&lt;br /&gt;
A thanks to all who contribute, whether with ideas or inspiring activity or works of their own. &lt;br /&gt;
&lt;br /&gt;
Our Discord doors are always open.&lt;br /&gt;
https://discord.gg/fkd9gmkzsr (Black Thorn Discord Link)&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Free_North_News_-_Special_Edition-_5125_State_of_the_Lands&amp;diff=232551</id>
		<title>The Free North News - Special Edition- 5125 State of the Lands</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Free_North_News_-_Special_Edition-_5125_State_of_the_Lands&amp;diff=232551"/>
		<updated>2025-01-26T06:49:06Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = The Free North News - Special Edition-  5125 State of the Lands| type = periodical| author = Various | date = 2025-01-24}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Disclaimer: The following is IC and subject to IC perspective bias.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC Disclaimer: The Black Thorns are more of a collective, and less of a organization with hierarchy and a roster. Please do not take the perspective of one member to apply to all of us.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A hand moving across a wooden screen inset with lettered blocks pushes away dust caked onto dried ink. The blocks are pulled off one by one except for the top words....The Free North News.&lt;br /&gt;
&lt;br /&gt;
[[File:fnntitlefire.gif|375px|thumb|Right|&amp;quot;Hot off the Press&amp;quot; uploaded with permission, created by Dendum, Mixed Media.]]&lt;br /&gt;
=State of The Lands=&lt;br /&gt;
&lt;br /&gt;
At the dawn of a new year, the Free North News has gathered accounts from sources far and wide to provide a comprehensive look at the current state of key regions across the lands. From bustling trade hubs to frontier towns and rising coalitions, this series brings together voices, letters, and firsthand reports to paint a vivid picture of the challenges, triumphs, and transformations shaping these communities. Whether through official statements or candid letters from the locals themselves, the State of the Lands offers a glimpse into what lies ahead for the Free North and beyond.&lt;br /&gt;
&lt;br /&gt;
==State of Wehnimer&#039;s Landing: A Town Divided==&lt;br /&gt;
&lt;br /&gt;
[[File:Barony of Darkstone.png|375px|thumb|Right| By GM Kenstrom]]&lt;br /&gt;
&lt;br /&gt;
The frontier town of [[Wehnimer&#039;s Landing]] continues to navigate its way through significant developments and challenges, emerging from a prolonged period of conflict with the Turamzzyrian Empire. While the town remains steadfast in its democratic foundations, differing narratives about its current state have surfaced, including a colorful letter received from a self-proclaimed &amp;quot;King.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following letter was received and is presented in full, though its claims should be taken with caution, as Wehnimer’s Landing remains a democratic city, not ruled by any singular figure.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
me writed yoo in guards to da state of me Whemdingersh. Ever sinch me declare me Kingchip ufda town, dere be less chaos, more stabillyity and lotta propspeerin. Folk seem lot happy more now, and safer to sleep in da streets.  Me one year Kingaversary comin up, no shore iffin haffa parade in town or no parade in town yet. Me got lot complished over dis lash year, me kicked out da Barony of da Darkstone. Me chop down lotta tree dat in way of me view over me realm. Me billed Bridge overda Luckmoor ribber, name bridge affer squirrel friend who die, Nutterz, me bow me head in silence fer minoot.......&lt;br /&gt;
&lt;br /&gt;
.....minoot over.  Make trade greedmint tween me coosins on Teras and Zug Loloff to be mil-dwarf and tranport good from one town odor to utter town. Me permittin Juramis, dat evil squirrel tosser, to make trade greedmint wit Gemanlmen Hoorne from da Krackhead Falls, dis be loocatrive biddynish ottapoonerties fer town to fatten it coffers....IE me coffers hehehe, leave dat part out.....&lt;br /&gt;
&lt;br /&gt;
Am lead da anool Ki-lin hunt, kilt lotta dems, me tater like to brag bout me too. Fishiated over a weddin or two, gibbed me blessins da all who tended. Me tend to Drakes Vanguard nightly and back up da Bosh, Svardin Odinsman, so him not go crazy herdin da troops into ornagized formations. Me pointed da Shield-Maiden Dwi Axe-Toe to be me fishal scribe, she jot all me idears and odors down, but me do dis one meself cuz Dwi no here. Every Feetday me pilot Cappin Leafi boat to protect da bay from m&#039;raudin  parrots and dere ilk. Me pointed Blade me tax clector, but da only tax he sheem to be clecting ish out me own pocket, amma needa talkta him bout dat....Also, gainst me better judgements, me did powerful ritual so dat evil voln cult can access Darkstone castle agin&lt;br /&gt;
&lt;br /&gt;
Dat bout all me kin member at da minoot&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
Yoo King, Gutstorm GrogSlammer, Head Libarbarian of Drake Vanguar&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
While Gutstorm GrogSlammer’s letter provides an amusing and personal account of the Landing’s state, the reality of the town’s situation is, perhaps, a bit more complex. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing has recently emerged from a prolonged conflict with the Turamzzyrian Empire, which has expanded its borders to claim lands near the town. This expansion came at the cost of endless bloodshed and chaos. These lands, known as the Darkstone Barony, are now under the leadership of Elidal Dhenan, a figure whose presence has sparked disdain among various factions in the region. The tension between those wishing to remain free of foreign rule and those seeking cooperation with the Empire continues to shape the town&#039;s political landscape.&lt;br /&gt;
&lt;br /&gt;
Despite these challenges, the Landing has seen notable improvements. The repair of a critical bridge now provides better access to the dwarven mountain to the east, facilitating trade and travel. Efforts to rebuild and stabilize the town have strengthened its resilience as a hub for both frontier trade and adventurer&#039;s seeking glory at the ever shrinking northern edge of civilization. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing remains a town whose influence often exceeds what one would expect of such a small city. Though chaos and humor often intertwine with its daily affairs, the town continues to hold its place as a bastion of freedom and equal opportunity on the edge of the Turamzzyrian Empire’s ever-expanding reach. Sitting at the edge of a river, a hub for dwarven trade and finding itself between two growing powerful nations the Landing attempts to remain relevant and independent in an ever changing political landscape. &lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Drakes Vanguard and Raise Your Stout Krew are both active in the city on a regular basis, the former doing patrols up to six times a week to ensure the town&#039;s safety. Either would provide guidance and fellowship to those who seek it. The Landing is also home to the majority of cooperative houses and you will find no shortage of people willing to assist or provide directions, There are also several organizations and factions dedicated to specific racial groups or areas of study. The full number of organizations operating out of the Landing is ever changing and massive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of the Elven Nations==&lt;br /&gt;
[[File:fnntv25.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Fnnti25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The Elven Nations enter the new year amidst significant transformations, heralded by the ascension of Sayilla Javilerre as the new Argent Mirror of Ta&#039;Illistim, one of the great city-states. To better understand the current state of Ta&#039;Illistim, we present the full letter received from Loremaster Rohese Bayvel Illistim:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It is with gratitude and respect for the Wendwillows that I write in response to your inquiry regarding the state of our beloved Ta&#039;Illistim. May Lumnis guide this correspondence swiftly to your hands.&lt;br /&gt;
&lt;br /&gt;
Under the guidance of Her Illumination, our new Argent Mirror, Sayilla Javilerre, our city thrives and once more shines as a beacon of learning, culture, and elven refinement. The transition of leadership has brought renewed strength to the Peacock Throne, and her adherence to tradition, matched only by her progressive vision, is ensuring that Ta&#039;Illistim remains a sanctuary for scholarship and an exemplar among our kin.&lt;br /&gt;
&lt;br /&gt;
Our economy thrives, as evidenced by the bustling trade at the monthly markets and the refurbishment of many retail establishments. Initiatives to fortify diplomatic ties with our allies, particularly with the Vaalorians across the lake, continue to bear fruit, ensuring our collective security, and Nielira Harbor in Ta&#039;Nalfein continues to serve as an open port for mutually beneficial trade agreements.&lt;br /&gt;
&lt;br /&gt;
Should you, or any of your colleagues, wish to travel to Ta&#039;Illistim, know that you would find her gates open and her people welcoming, as ever. Your voice would be welcome at Court should you have insights or concerns to share.&lt;br /&gt;
&lt;br /&gt;
May the blessings of Lumnis guide and protect you in your endeavors.&lt;br /&gt;
&lt;br /&gt;
In friendship,&lt;br /&gt;
Loremaster Rohese Bayvel Illistim&lt;br /&gt;
Affiliate of the Unending Circle&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In addition to the Loremaster&#039;s information, sources have provided insights into the broader state of the Elven Nations. An anonymous source from Ta&#039;Vaalor reveals that the King of Vaalor maintains a commanding presence in his city-state, focusing on fortifying internal relationships, particularly with the harbor of Mist Watch and the Greengair Forest Gnome Compound. Reports speak of pirate threats being successfully repelled and ambitious plans to modernize aging infrastructure. The Crimson Legion continues to stand as a formidable military force, exemplifying elven strength and vigilance. Even once remote Ta&#039;Nalfein has opened the doors to limited travel and there are rumors of attempts by the Nalfein to promote more travel in the near future. &lt;br /&gt;
&lt;br /&gt;
Beyond these prominent city-states, activity has surged in the eastern regions. Cysaegir has experienced a rise in mercantile activity, while border regions have reported an increased Erithian presence, suggesting deeper cultural exchanges.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Crimson Guard continues to uphold a strong presence in the eastern nations, with both active and reserve members frequently encountered. Meanwhile, the Gilded Talon Consortium and the Ilyan Syndicate have made notable strides, exerting influence through economic and social advancements across elven society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of Kraken’s Fall: A Haven for Adventurers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Kraken&#039;s Fall Board of Tourism sent the following information by way of a representative:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Business continues to prosper in Kraken&#039;s Fall. Away from the rule of conventional law and government, merchants from far and wide continue to offer their wares and talents to the eager masses. Held by the Kraken&#039;s Fall Board of Tourism, The Winter Night Market, scheduled for the 24th of Lormestra, hopes to draw more commerce through its local merchant fare.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The island continues to host its famous monthly markets, drawing visitors seeking rare goods and unforgettable experiences.&lt;br /&gt;
&lt;br /&gt;
Despite their reliance on trade, locals maintain a strong sense of independence and self-reliance. As one unnamed source on the island shared, “We welcome tourists and traders with open arms—they bring life and business to the island. But we’re just as happy when they board their ships and leave us to our peace.”&lt;br /&gt;
&lt;br /&gt;
This sentiment captures the dual nature of Kraken’s Fall as both a destination for adventure and a haven for its fiercely independent residents. Away from the tangled politics and drama of the mainland, the island offers travelers a chance to escape and focus on their own pursuits, whether it be trading exotic wares, exploring the surrounding seas, or simply enjoying the island’s rugged beauty. The famously good weather and fantastic food doesn&#039;t seem to hurt the area&#039;s reputation either. &lt;br /&gt;
&lt;br /&gt;
Among the recent attractions is the mysterious resurfacing of a temple dedicated to an ancient water elemental. Now overrun with Tritons, the temple has become a focal point for adventurers seeking fortune and fame. The dangers are great, but the lure of relics and lost knowledge continues to draw thrill-seekers to the site.&lt;br /&gt;
&lt;br /&gt;
The Wandering Eye Market is where you will likely find the most current gossip and news. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== State of Icemule: Rebuilding and Rising in the North ==&lt;br /&gt;
[[File:Krolvin_and_Halfling.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Firegiantfnn25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The town of [[Icemule Trace]] stands at a pivotal moment in its history, actively rebuilding from recent conflicts while becoming central to the formation of the burgeoning Northwatch nation. As the most central and most prominent settlement in the region, Icemule has embraced its role as the spiritual hub of political cooperation in the northern frontier.&lt;br /&gt;
&lt;br /&gt;
After enduring attacks from Sablecross and successfully rescuing Mayor Talliver Dabbings, Icemule is in a period of rest and regrowth. The town’s citizens are united in their efforts to restore and improve local infrastructure, creating a stronger foundation for the future.&lt;br /&gt;
&lt;br /&gt;
Significant plans are underway to enhance travel and trade in the region. These include building fishing docks at the Frostmane and Thurfel&#039;s Island to facilitate trade with the northern giants and beyond, the instillation of  mule-drawn sleighs to improve the movement of goods, particularly to the Crystal Hall the newly refurbished seat of Northwatch&#039;s government, and constructing a new trail with watchtowers to better connect Icemule with the Crystal Hall. &lt;br /&gt;
&lt;br /&gt;
Icemule’s strategic location and bustling commerce have made it a base for northern exploration and trade. With a variety of shops catering to travelers and locals alike, the town has experienced an economic boom, bolstered by its role as a supply hub for expeditions into the frozen wilderness.&lt;br /&gt;
&lt;br /&gt;
As the heart of Northwatch, Icemule is playing a central role in forming a coalition of northern communities. This alliance brings together diverse races, including Halflings, Krolvins, Giants, Sylvans, and Humans, to foster mutual support and collaboration. Mayor Talliver Dabbings has proposed the establishment of an assembly to ensure representation from all founding groups.&lt;br /&gt;
&lt;br /&gt;
The Temple of Icemule Trace, a focal point for the town’s spiritual and communal life, is undergoing renovations. Among the changes is the construction of a section dedicated to the Krolvin’s three-faced god, a significant cultural addition reflecting the town’s growing diversity. While some see this as a sign of progress and inclusivity, others view it as emblematic of a troubling shift. An anonymous source remarked, “Icemule has gone crazy with the blood magic and strange gods. It looks nothing like it used to.”&lt;br /&gt;
&lt;br /&gt;
The juxtaposition between this sentiment and the official stance of the Regulators of the Northern Frontier is striking. In a recent statement, Commander Lilanna Silvermist wrote:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Visitors and returning citizens should be aware that many changes have occurred in the north. Most notably: blood magic is legal, and we have many new citizens including Krolvin. The Regulators of the Northern Frontier highly value integrity and honor, as such, regardless of our personal beliefs, we will protect the safety and freedoms of all our law-abiding citizens.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These contrasting perspectives highlight the complexities of Icemule’s transformation. While the town strives to embrace its growing diversity and ensure the safety of its citizens, not everyone agrees with the direction it is taking.&lt;br /&gt;
&lt;br /&gt;
The Krolvin continue to play an essential role in the region, providing naval defense and contributing to the growing network of northern trade routes. Briarmoon Cove remains a critical economic hub, serving as a vibrant port for goods and supplies that fuel the economic ambitions of Northwatch.&lt;br /&gt;
&lt;br /&gt;
Travel in the Northwatch region remains a challenge, marked by difficult terrain and formidable dangers. The journey from Wehnimer’s Landing through the Dragonsclaw Forest, Glacier Pass, and Frozen Lake to reach Icemule is fraught with risks. Venturing into the Hinterwilds involves navigating the Long Snow and crossing the Issenflow River while facing unknown perils. Traversing Mount Aenatumgana to Pinefar or braving the harsh seas to reach the Isle of Glaoveln also presents significant challenges.&lt;br /&gt;
&lt;br /&gt;
Overall, the region is working to solidify new alliances and forge an alliance that can withstand future trials and tribulations.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Regulators of the Northern Frontier are a known local militia that are active in town events and in the town&#039;s defense, and while many of the cooperative houses have annexes in or around Icemule, White Haven is the only cooperative house based in Icemule itself and is often at the center of local festivities and social events. Fenog&#039;s Regulars often join in the defense of the town and have an annex outside the gates. &lt;br /&gt;
&lt;br /&gt;
== State of Sablecross ==&lt;br /&gt;
[[File:Sablecrossfnn25.jpg|375px|thumb|center|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
Sablecrossfnn25.jpg&lt;br /&gt;
&lt;br /&gt;
Sablecross is a city steeped in mystery and controversy, spoken of in hushed tones across the northern realms of Elanthia. Rarely seen and shrouded in secrecy, the city is rumored to be a haven for followers of the Lornon pantheon, whose faith and practices often set them at odds with much of the civilized world.&lt;br /&gt;
&lt;br /&gt;
The enigmatic city has drawn attention due to conflicting reports from those who claim to have witnessed it firsthand. Dendum, the forest gnome, recounts a harrowing experience involving a rescue attempt for the Mayor of Icemule that led him into the heart of Sablecross:&lt;br /&gt;
&lt;br /&gt;
“Sablecross, had misfortune of falling into that dark place when rescuing the Mayor of Icemule, saw great and horrible temples dedicated to dark gods before cursed magic whisked us away, but the city is not in ruins. It is dark shadow on the lands. Rumors state that Sablecross, and evil Duskcoven that lives there, has turned its eyes south to the Landing.”&lt;br /&gt;
&lt;br /&gt;
Dendum also described dark magical experiments, ominous rituals, and growing military forces and creations that hint at a rising threat beyond mere theological disagreements.&lt;br /&gt;
&lt;br /&gt;
In contrast, another anonymous source describes the city as a place of peace and learning for the faithful of Lornon:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Sablecross is a refuge for those who follow the Lornon pantheon, away from the inquisitions of the rest of the world the people of Sablecross have found peace and a place to study and learn. The town is a testament to the hard work of its locals with well-built structures that rival any other town in Elanthia. Of course, no one knows where Sablecross is, other than the Duskcoven perhaps, which keeps it safe. The people of Sablecross and adventurers who frequent the city appreciate the solitude and ability to worship as they wish.&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is unknown what the effect of the town, and its leaders, operating closer to the Empire will cause. The Duskcoven has been responsible for a series of murders in the Turamzzyrian Empire and the Elven Nations and are rumored to have played a part in damaging relationships between other cities as well. &lt;br /&gt;
&lt;br /&gt;
=== Organizations ===&lt;br /&gt;
&lt;br /&gt;
No one knows of any other organizations, other than the Duskcoven, which are fully based in Sablecross. The Solhaven cult known as the Order of Eternal Light is said to have frequent dealings with the place and were some of the first adventurers to visit. It may be possible to learn more by talking to them. Rumors also suggest that other smaller factions, yet unnamed, may be forming alliances within the city, adding further layers to its complex web of power.&lt;br /&gt;
&lt;br /&gt;
=Letter to the Editor=&lt;br /&gt;
&lt;br /&gt;
Helping recently to defend the construction of a new bridge for faster travel from Zul Logoth to and from Icemule Trace or Wehnimer&#039;s Landing has made me reflect on a certain individual who prefers to burn bridges and has never built a bridge, neither literally nor metaphorically. Indeed, this certain individual has never built anything at all, but only begged others to build for him and offered them false promises in return, wearing a smile and preying upon their generosity like the manipulative parasite he is. I speak, of course, of Elidal Dhenin, the baron-to-be--or, with any justice, the former baron-to-be--of the Barony of Darkstone, who&#039;s now under investigation by order of the Emperor himself because his consistently horrible conduct, persistently thoughtless actions, and ceaseless parade of casualties grew so egregious as to even draw notice from distant Turamzyrr.&lt;br /&gt;
&lt;br /&gt;
I won&#039;t rehash that topic here much since I&#039;ve already written a preliminary 30-point report about some of Elidal&#039;s most standout offenses, which you can find on the board outside Moot Hall. I look forward to the investigation in whatever form it takes. (With apologies, I do acknowledge that a 30-point report on Elidal&#039;s transgressions isn&#039;t comprehensive nor close. I&#039;m fully aware that I didn&#039;t mention more minor offenses such as Elidal&#039;s disrespect toward Magister Raelee, nor actions which I don&#039;t consider offenses but which the Emperor might such as Elidal&#039;s appointing a criminal for an emissary, nor shameful conduct which didn&#039;t trouble Wehnimer&#039;s Landing such as Elidal begging others to build the walls for his campsite without paying them. (I&#039;ve been told that those walls were primarily built by Imperial citizens in the end, so it&#039;s none of my concern.) Elidal did many terrible things, but there&#039;s only so much I can get onto one parchment or even onto one board.)&lt;br /&gt;
&lt;br /&gt;
For now, I&#039;d like to draw the comparison of how capable Imperial nobles would act and how, in fact, they have acted.&lt;br /&gt;
&lt;br /&gt;
Just like Darkstone Castle used to exist in the vicinity of Wehnimer&#039;s Landing, a similarly mysterious place of twisted magic and poorly understood curses exists in the vicinity of Vornavis: Bonespear Tower. If Vornavian nobility were Elidal, they would denounce the existence of Bonespear Tower, declare its presence as an eyesore and an affront that they must be rid of before Vornavis can prosper, and immediately order Magisters to conduct studies on how to be rid of it forever. This would provoke Bonespear&#039;s denizens to engage Vornavis in a bloody war. Like Darkstone Castle, Bonespear Tower would eventually lose, but the loss of life before then would be immsense. In this hypothetical where the Vornavian nobility were Elidal, they&#039;d justify the war afterward as having been necessary.&lt;br /&gt;
&lt;br /&gt;
Thankfully, though, the Vornavian nobility is not Elidal and so they haven&#039;t launched an attack on Bonespear Tower.&lt;br /&gt;
&lt;br /&gt;
You see, the Vornavian nobles can use their minds, not only their emotions. They don&#039;t bristle with such indignation at the existence of powers beyond their current understanding that they would order soldiers and mages to their deaths to satiate their pride.&lt;br /&gt;
&lt;br /&gt;
The Vornavian nobles assess risk and respond--or, in this case, don&#039;t respond--accordingly because they&#039;re more competent than fools like Elidal who charge in without a plan.&lt;br /&gt;
&lt;br /&gt;
The Vornavian nobles have, I presume, correctly noted that their territory has prospered despite Bonespear Tower having stood for at least several decades. Unlike Elidal, they don&#039;t invent an imagined problem to solve by falsely claiming that the tower poses too much risk to leave it alone.&lt;br /&gt;
&lt;br /&gt;
Perhaps most importantly--important because it&#039;s a basic principle from which the previous three points followed--the Vornavian nobles place value on the lives of the civilians around them and don&#039;t callously disregard casualties in pursuit of their own glory.&lt;br /&gt;
&lt;br /&gt;
Imagine with me, if you will, a world in which the Emperor chose to establish the Barony of Foggy Valley next to Vornavis rather than the Barony of Darkstone next to Wehnimer&#039;s Landing. Imagine, then, Elidal Dhenin striding into the Vornavis courts just over two years ago and announcing that he was immediately ordering his brother Enisius to study Bonespear Tower with the intent of eventually assaulting it, taking it over, and reigning from the conquered tower.&lt;br /&gt;
&lt;br /&gt;
If you can picture the Vornavis nobility agreeing in such a scenario, you must have a better imagination than I. Rather, I picture them warning (if not ordering) Elidal not to follow through on his delusions of grandeur without doing at least two of the following first: forming a plan over multiple years, researching Bonespear Tower&#039;s history over multiple years, bringing in reinforcements, and evacuating or otherwise creating shelter for civilians. That&#039;s assuming they even assented to the idea of taking over Bonespear Tower in the first place, which I could also certainly picture them rejecting.&lt;br /&gt;
&lt;br /&gt;
I write this as if I know the Vornavis nobility personally, but I haven&#039;t been in their court for eight and a half years and have no intention of ever being again. Regardless, it&#039;s enough to infer their character from observing their territory, which doesn&#039;t--and therefore they don&#039;t--bear hallmarks of carelessness, foolishness, and arrogance. Similarly, even someone who was not around for most of the past two and a half years and has never interacted with Elidal can easily infer his character from observing his territory, which remains still a floundering, empty campsite founded solely on the work of others. It is nothing because he has nothing, which in turn is because he is nothing.&lt;br /&gt;
&lt;br /&gt;
While I have no wish to build a metaphorical bridge with Vornavis nor any other barony by saying this (I&#039;d far prefer they have no idea who I am), it&#039;s fair and true to note that most nobles aren&#039;t horrendously incompetent narcissists. It&#039;s also fair and true to note that Elidal Dhenin is. He didn&#039;t have to be the way he is. He could have been like the Vornavis nobility. He could have been like the Bourthian nobility. He could have been like the Emperor. He could have been like his own brother Enisius. He isn&#039;t any of these things, though. He&#039;s Elidal Dhenin, the failure and the disgrace for whom the term &amp;quot;halfwit&amp;quot; is an incalculable overestimate.&lt;br /&gt;
&lt;br /&gt;
Writing this as someone who was once seized by Chaston Griffin&#039;s forces and thrown into one of their cleansing camps, I&#039;d have even preferred that Elidal had been Chaston resurrected, for Chaston at least presented himself as the enemy he was--and, besides, Chaston killed fewer citizens of Wehnimer&#039;s Landing by waging war for half a year than Elidal killed by provoking a succession of consecutive wars for two years.&lt;br /&gt;
&lt;br /&gt;
May we all be rid of Elidal Dhenin soon. I would not wish him upon my second worst enemy.&lt;br /&gt;
&lt;br /&gt;
Leafiara Autumnwind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fnn25forest.jpg|850px|uploaded &amp;amp; created by player of Dendum, chatgpt used in creation]]&lt;br /&gt;
= Forest&#039;s Gift =&lt;br /&gt;
Spoken by the Druidess Fehala, overheard and transcribed without permission by Aubron of Talador&lt;br /&gt;
&lt;br /&gt;
Despite what others may have come to believe, our forests are never voiceless.  For some, the ever-growing&#039;s language may be too subtle, but those who lend their ears to listen will find its song everywhere.  It can be heard in the rustling of the leaves, in the creak of ancient boughs, and within the sigh of wind whistling through the canopy.  These are not simply random sounds; they are messages waiting for us to hear them.&lt;br /&gt;
&lt;br /&gt;
For those of us attuned to nature&#039;s rhythms, the forest&#039;s voice is not a metaphor, but is both purpose and guiding truth.  It sings of balance, of harmony, and of the interwoven lives that depend on one another for survival.  To still yourself and listen is to honor that connection.  To ignore it is to invite imbalance, not just for the forest but within ourselves as well.&lt;br /&gt;
&lt;br /&gt;
You see, our forests are more than just the trees.  They are a harmonic, unified choir with a chorus of bough-songs singing together.  Trees, plants, animals, and the very soil itself form a weave where the integrity of one thread strengthens or weakens the entire verdant tapestry.  Take a moment to think upon the many modwirs you have seen towering as sentinels throughout the woodlands.  They are the forest&#039;s guardians and historians, with their rings chronicling change through the ages.  Their roots hold the ground steady and shelter life often unnoticed beneath the surface.  To fell a single modwir runs the risk of disrupting an elaborate web that may take centuries to repair. &lt;br /&gt;
&lt;br /&gt;
When our forests become scarred and neglected, the effects are long-lasting.  Near Wehnimer&#039;s Landing, the indiscriminate felling within the Lower Dragonsclaw and Upper Trollfang groves will one day become a sobering reminder of what happens when the forest&#039;s song becomes silenced.  These trees, some centuries old, are more than timber to be traded for silver that will glitter only briefly.  Their boughs shelter nesting birds and provide homes for the squirrels and their winter caches.  When greed brings the axe upon them, the land loses the canopy that protected it from harsh elements.  The waters near the roots become muddy and exposed, and the woodland creatures that once thrived become scarce or gone completely.  Such wounds do not heal quickly nor completely, no matter how many acorns are scattered or saplings transplanted, and their consequences always ripple far beyond the site of the felling.&lt;br /&gt;
&lt;br /&gt;
The forest&#039;s song is a gift, one that humbles and teaches us.  It reminds everyone that we exist not apart from Nature, but within it.  We are all bound by the same cycles and reliant upon the same balance.  When choices loom in the future, let us not choose the expedient, greed-fevered path.  Instead, let us carry the songs of the trees in our hearts.  For the forest&#039;s wisdom is not just for those attuned to its rhythms, it is for all who call Elanthia their home.&lt;br /&gt;
&lt;br /&gt;
=Mulefoot Fondue=&lt;br /&gt;
[[File:Mushroomfonduefnn25.jpeg|850px|uploaded &amp;amp; created by player of Dendum, chatgpt used in creation]]&lt;br /&gt;
&lt;br /&gt;
Mulefoot Mushroom Fondue &lt;br /&gt;
In the bustling kitchens of a frozen hamlet like Icemule Trace, where warmth is as treasured as a sack of gold, Mulefoot Mushroom Fondue is a dish of hearty simplicity and rich flavor. This beloved treat combines the fleeting harvest of mulefoot mushrooms with creamy goat cheese, creating a meal that is as satisfying as it is warming—a perfect dish to stave off the icy grip of the north.&lt;br /&gt;
&lt;br /&gt;
Ingredients&lt;br /&gt;
Serves 4-6 hearty eaters, even halflings.&lt;br /&gt;
&lt;br /&gt;
1 pound mulefoot mushrooms, carefully cleaned and chopped&lt;br /&gt;
½ wheel of aged goat cheese, grated or crumbled&lt;br /&gt;
½ pint of thick cream or fresh milk&lt;br /&gt;
A pinch of nutmeg (optional, for a warming undertone)&lt;br /&gt;
1 loaf of crusty bread, torn into pieces&lt;br /&gt;
A small platter of smoked meats and pickled vegetables for dipping&lt;br /&gt;
A dash of salt and black pepper, ground fresh with a mortar and pestle&lt;br /&gt;
&lt;br /&gt;
Instructions &amp;lt;br&amp;gt;&lt;br /&gt;
*Step 1: Preparing the Fire&lt;br /&gt;
Begin by kindling a steady fire beneath the iron brazier or hearth. Use dry pinewood for a steady flame that imparts a faintly smoky flavor to the kitchen air. The fondue pot should be a deep iron cauldron suspended above the flame or a sturdy clay vessel resting on the hot stones.&lt;br /&gt;
&lt;br /&gt;
*Step 2: Cleaning the Mushrooms&lt;br /&gt;
Mulefoot mushrooms must be handled with care. Use a damp linen cloth to gently brush away the dirt and frost clinging to the caps. Chop them finely with a sharp knife, as their woody stems can be tough if left in large pieces.&lt;br /&gt;
&lt;br /&gt;
*Step 3: Sautéing the Mushrooms&lt;br /&gt;
Place a small skillet or iron pan on the fire. Toss in a dollop of rendered fat (or a pat of butter if your pantry allows such luxury). Once melted and sizzling, add the mushrooms with a pinch of salt. Stir with a wooden spoon, allowing them to soften and release their nutty aroma.&lt;br /&gt;
&lt;br /&gt;
*Step 4: Melting the Cheese&lt;br /&gt;
Transfer the sautéed mushrooms into the fondue pot. Add the grated goat cheese and the cream, stirring steadily with a ladle to combine. As the mixture begins to bubble and thicken, lower the pot’s height above the flames to prevent scorching. Add a dash of nutmeg and a sprinkle of black pepper, if desired.&lt;br /&gt;
&lt;br /&gt;
*Step 5: Serving the Fondue&lt;br /&gt;
The fondue is ready when it clings to the ladle in smooth, thick ribbons. Bring the pot to the center of the dining table, where diners can gather close to the warmth. Provide sturdy skewers for dipping chunks of bread, smoked meats, and pickled vegetables into the bubbling pot.&lt;br /&gt;
&lt;br /&gt;
Notes from the Kitchen&lt;br /&gt;
&lt;br /&gt;
Flavor Profile: Mulefoot mushrooms have a dense, hearty texture and a nutty, earthy flavor. When cooked, they develop a hint of smokiness, perfect for pairing with creamy goat cheese.&lt;br /&gt;
Foraging Lore: These mushrooms, prized for their size and flavor, grow around decayed frostwood trees in Icemule Trace and are a rare delicacy due to their seasonal growth.&lt;br /&gt;
Pairing Beverages: Serve with mulled cider, spiced mead, or a hearty dark ale to complement the dish’s richness.&lt;br /&gt;
For the Adventurous: A pinch of crushed frostwood bark or ground Hinterwild berries can lend a subtle magical essence to the dish, though such ingredients are rare and often costly.&lt;br /&gt;
&lt;br /&gt;
= Ads &amp;amp; Cartoons =&lt;br /&gt;
&amp;lt;gallery mode=packed-hover heights=400px&amp;gt;&lt;br /&gt;
Fnnpoliticalcartoon25.jpg| Political Cartoon created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt&lt;br /&gt;
FNNKrakenad.jpg| Purple Kraken ad created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= OOC Thanks =&lt;br /&gt;
&lt;br /&gt;
A thanks to all who contribute, whether with ideas or inspiring activity or works of their own. &lt;br /&gt;
&lt;br /&gt;
Our Discord doors are always open.&lt;br /&gt;
https://discord.gg/fkd9gmkzsr (Black Thorn Discord Link)&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Free_North_News_-_Special_Edition-_5125_State_of_the_Lands&amp;diff=232550</id>
		<title>The Free North News - Special Edition- 5125 State of the Lands</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Free_North_News_-_Special_Edition-_5125_State_of_the_Lands&amp;diff=232550"/>
		<updated>2025-01-26T06:48:43Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = The Free North News - Special Edition-  5125 State of the Lands| type = periodical| author = Various | date = 2025-01-24}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Disclaimer: The following is IC and subject to IC perspective bias.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC Disclaimer: The Black Thorns are more of a collective, and less of a organization with hierarchy and a roster. Please do not take the perspective of one member to apply to all of us.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A hand moving across a wooden screen inset with lettered blocks pushes away dust caked onto dried ink. The blocks are pulled off one by one except for the top words....The Free North News.&lt;br /&gt;
&lt;br /&gt;
[[File:fnntitlefire.gif|375px|thumb|Right|&amp;quot;Hot off the Press&amp;quot; uploaded with permission, created by Dendum, Mixed Media.]]&lt;br /&gt;
=State of The Lands=&lt;br /&gt;
&lt;br /&gt;
At the dawn of a new year, the Free North News has gathered accounts from sources far and wide to provide a comprehensive look at the current state of key regions across the lands. From bustling trade hubs to frontier towns and rising coalitions, this series brings together voices, letters, and firsthand reports to paint a vivid picture of the challenges, triumphs, and transformations shaping these communities. Whether through official statements or candid letters from the locals themselves, the State of the Lands offers a glimpse into what lies ahead for the Free North and beyond.&lt;br /&gt;
&lt;br /&gt;
==State of Wehnimer&#039;s Landing: A Town Divided==&lt;br /&gt;
&lt;br /&gt;
[[File:Barony of Darkstone.png|375px|thumb|Right| By GM Kenstrom]]&lt;br /&gt;
&lt;br /&gt;
The frontier town of [[Wehnimer&#039;s Landing]] continues to navigate its way through significant developments and challenges, emerging from a prolonged period of conflict with the Turamzzyrian Empire. While the town remains steadfast in its democratic foundations, differing narratives about its current state have surfaced, including a colorful letter received from a self-proclaimed &amp;quot;King.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following letter was received and is presented in full, though its claims should be taken with caution, as Wehnimer’s Landing remains a democratic city, not ruled by any singular figure.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
me writed yoo in guards to da state of me Whemdingersh. Ever sinch me declare me Kingchip ufda town, dere be less chaos, more stabillyity and lotta propspeerin. Folk seem lot happy more now, and safer to sleep in da streets.  Me one year Kingaversary comin up, no shore iffin haffa parade in town or no parade in town yet. Me got lot complished over dis lash year, me kicked out da Barony of da Darkstone. Me chop down lotta tree dat in way of me view over me realm. Me billed Bridge overda Luckmoor ribber, name bridge affer squirrel friend who die, Nutterz, me bow me head in silence fer minoot.......&lt;br /&gt;
&lt;br /&gt;
.....minoot over.  Make trade greedmint tween me coosins on Teras and Zug Loloff to be mil-dwarf and tranport good from one town odor to utter town. Me permittin Juramis, dat evil squirrel tosser, to make trade greedmint wit Gemanlmen Hoorne from da Krackhead Falls, dis be loocatrive biddynish ottapoonerties fer town to fatten it coffers....IE me coffers hehehe, leave dat part out.....&lt;br /&gt;
&lt;br /&gt;
Am lead da anool Ki-lin hunt, kilt lotta dems, me tater like to brag bout me too. Fishiated over a weddin or two, gibbed me blessins da all who tended. Me tend to Drakes Vanguard nightly and back up da Bosh, Svardin Odinsman, so him not go crazy herdin da troops into ornagized formations. Me pointed da Shield-Maiden Dwi Axe-Toe to be me fishal scribe, she jot all me idears and odors down, but me do dis one meself cuz Dwi no here. Every Feetday me pilot Cappin Leafi boat to protect da bay from m&#039;raudin  parrots and dere ilk. Me pointed Blade me tax clector, but da only tax he sheem to be clecting ish out me own pocket, amma needa talkta him bout dat....Also, gainst me better judgements, me did powerful ritual so dat evil voln cult can access Darkstone castle agin&lt;br /&gt;
&lt;br /&gt;
Dat bout all me kin member at da minoot&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
Yoo King, Gutstorm GrogSlammer, Head Libarbarian of Drake Vanguar&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
While Gutstorm GrogSlammer’s letter provides an amusing and personal account of the Landing’s state, the reality of the town’s situation is, perhaps, a bit more complex. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing has recently emerged from a prolonged conflict with the Turamzzyrian Empire, which has expanded its borders to claim lands near the town. This expansion came at the cost of endless bloodshed and chaos. These lands, known as the Darkstone Barony, are now under the leadership of Elidal Dhenan, a figure whose presence has sparked disdain among various factions in the region. The tension between those wishing to remain free of foreign rule and those seeking cooperation with the Empire continues to shape the town&#039;s political landscape.&lt;br /&gt;
&lt;br /&gt;
Despite these challenges, the Landing has seen notable improvements. The repair of a critical bridge now provides better access to the dwarven mountain to the east, facilitating trade and travel. Efforts to rebuild and stabilize the town have strengthened its resilience as a hub for both frontier trade and adventurer&#039;s seeking glory at the ever shrinking northern edge of civilization. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing remains a town whose influence often exceeds what one would expect of such a small city. Though chaos and humor often intertwine with its daily affairs, the town continues to hold its place as a bastion of freedom and equal opportunity on the edge of the Turamzzyrian Empire’s ever-expanding reach. Sitting at the edge of a river, a hub for dwarven trade and finding itself between two growing powerful nations the Landing attempts to remain relevant and independent in an ever changing political landscape. &lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Drakes Vanguard and Raise Your Stout Krew are both active in the city on a regular basis, the former doing patrols up to three times a week to ensure the town&#039;s safety. Either would provide guidance and fellowship to those who seek it. The Landing is also home to the majority of cooperative houses and you will find no shortage of people willing to assist or provide directions, There are also several organizations and factions dedicated to specific racial groups or areas of study. The full number of organizations operating out of the Landing is ever changing and massive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of the Elven Nations==&lt;br /&gt;
[[File:fnntv25.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Fnnti25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The Elven Nations enter the new year amidst significant transformations, heralded by the ascension of Sayilla Javilerre as the new Argent Mirror of Ta&#039;Illistim, one of the great city-states. To better understand the current state of Ta&#039;Illistim, we present the full letter received from Loremaster Rohese Bayvel Illistim:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It is with gratitude and respect for the Wendwillows that I write in response to your inquiry regarding the state of our beloved Ta&#039;Illistim. May Lumnis guide this correspondence swiftly to your hands.&lt;br /&gt;
&lt;br /&gt;
Under the guidance of Her Illumination, our new Argent Mirror, Sayilla Javilerre, our city thrives and once more shines as a beacon of learning, culture, and elven refinement. The transition of leadership has brought renewed strength to the Peacock Throne, and her adherence to tradition, matched only by her progressive vision, is ensuring that Ta&#039;Illistim remains a sanctuary for scholarship and an exemplar among our kin.&lt;br /&gt;
&lt;br /&gt;
Our economy thrives, as evidenced by the bustling trade at the monthly markets and the refurbishment of many retail establishments. Initiatives to fortify diplomatic ties with our allies, particularly with the Vaalorians across the lake, continue to bear fruit, ensuring our collective security, and Nielira Harbor in Ta&#039;Nalfein continues to serve as an open port for mutually beneficial trade agreements.&lt;br /&gt;
&lt;br /&gt;
Should you, or any of your colleagues, wish to travel to Ta&#039;Illistim, know that you would find her gates open and her people welcoming, as ever. Your voice would be welcome at Court should you have insights or concerns to share.&lt;br /&gt;
&lt;br /&gt;
May the blessings of Lumnis guide and protect you in your endeavors.&lt;br /&gt;
&lt;br /&gt;
In friendship,&lt;br /&gt;
Loremaster Rohese Bayvel Illistim&lt;br /&gt;
Affiliate of the Unending Circle&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In addition to the Loremaster&#039;s information, sources have provided insights into the broader state of the Elven Nations. An anonymous source from Ta&#039;Vaalor reveals that the King of Vaalor maintains a commanding presence in his city-state, focusing on fortifying internal relationships, particularly with the harbor of Mist Watch and the Greengair Forest Gnome Compound. Reports speak of pirate threats being successfully repelled and ambitious plans to modernize aging infrastructure. The Crimson Legion continues to stand as a formidable military force, exemplifying elven strength and vigilance. Even once remote Ta&#039;Nalfein has opened the doors to limited travel and there are rumors of attempts by the Nalfein to promote more travel in the near future. &lt;br /&gt;
&lt;br /&gt;
Beyond these prominent city-states, activity has surged in the eastern regions. Cysaegir has experienced a rise in mercantile activity, while border regions have reported an increased Erithian presence, suggesting deeper cultural exchanges.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Crimson Guard continues to uphold a strong presence in the eastern nations, with both active and reserve members frequently encountered. Meanwhile, the Gilded Talon Consortium and the Ilyan Syndicate have made notable strides, exerting influence through economic and social advancements across elven society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of Kraken’s Fall: A Haven for Adventurers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Kraken&#039;s Fall Board of Tourism sent the following information by way of a representative:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Business continues to prosper in Kraken&#039;s Fall. Away from the rule of conventional law and government, merchants from far and wide continue to offer their wares and talents to the eager masses. Held by the Kraken&#039;s Fall Board of Tourism, The Winter Night Market, scheduled for the 24th of Lormestra, hopes to draw more commerce through its local merchant fare.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The island continues to host its famous monthly markets, drawing visitors seeking rare goods and unforgettable experiences.&lt;br /&gt;
&lt;br /&gt;
Despite their reliance on trade, locals maintain a strong sense of independence and self-reliance. As one unnamed source on the island shared, “We welcome tourists and traders with open arms—they bring life and business to the island. But we’re just as happy when they board their ships and leave us to our peace.”&lt;br /&gt;
&lt;br /&gt;
This sentiment captures the dual nature of Kraken’s Fall as both a destination for adventure and a haven for its fiercely independent residents. Away from the tangled politics and drama of the mainland, the island offers travelers a chance to escape and focus on their own pursuits, whether it be trading exotic wares, exploring the surrounding seas, or simply enjoying the island’s rugged beauty. The famously good weather and fantastic food doesn&#039;t seem to hurt the area&#039;s reputation either. &lt;br /&gt;
&lt;br /&gt;
Among the recent attractions is the mysterious resurfacing of a temple dedicated to an ancient water elemental. Now overrun with Tritons, the temple has become a focal point for adventurers seeking fortune and fame. The dangers are great, but the lure of relics and lost knowledge continues to draw thrill-seekers to the site.&lt;br /&gt;
&lt;br /&gt;
The Wandering Eye Market is where you will likely find the most current gossip and news. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== State of Icemule: Rebuilding and Rising in the North ==&lt;br /&gt;
[[File:Krolvin_and_Halfling.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Firegiantfnn25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The town of [[Icemule Trace]] stands at a pivotal moment in its history, actively rebuilding from recent conflicts while becoming central to the formation of the burgeoning Northwatch nation. As the most central and most prominent settlement in the region, Icemule has embraced its role as the spiritual hub of political cooperation in the northern frontier.&lt;br /&gt;
&lt;br /&gt;
After enduring attacks from Sablecross and successfully rescuing Mayor Talliver Dabbings, Icemule is in a period of rest and regrowth. The town’s citizens are united in their efforts to restore and improve local infrastructure, creating a stronger foundation for the future.&lt;br /&gt;
&lt;br /&gt;
Significant plans are underway to enhance travel and trade in the region. These include building fishing docks at the Frostmane and Thurfel&#039;s Island to facilitate trade with the northern giants and beyond, the instillation of  mule-drawn sleighs to improve the movement of goods, particularly to the Crystal Hall the newly refurbished seat of Northwatch&#039;s government, and constructing a new trail with watchtowers to better connect Icemule with the Crystal Hall. &lt;br /&gt;
&lt;br /&gt;
Icemule’s strategic location and bustling commerce have made it a base for northern exploration and trade. With a variety of shops catering to travelers and locals alike, the town has experienced an economic boom, bolstered by its role as a supply hub for expeditions into the frozen wilderness.&lt;br /&gt;
&lt;br /&gt;
As the heart of Northwatch, Icemule is playing a central role in forming a coalition of northern communities. This alliance brings together diverse races, including Halflings, Krolvins, Giants, Sylvans, and Humans, to foster mutual support and collaboration. Mayor Talliver Dabbings has proposed the establishment of an assembly to ensure representation from all founding groups.&lt;br /&gt;
&lt;br /&gt;
The Temple of Icemule Trace, a focal point for the town’s spiritual and communal life, is undergoing renovations. Among the changes is the construction of a section dedicated to the Krolvin’s three-faced god, a significant cultural addition reflecting the town’s growing diversity. While some see this as a sign of progress and inclusivity, others view it as emblematic of a troubling shift. An anonymous source remarked, “Icemule has gone crazy with the blood magic and strange gods. It looks nothing like it used to.”&lt;br /&gt;
&lt;br /&gt;
The juxtaposition between this sentiment and the official stance of the Regulators of the Northern Frontier is striking. In a recent statement, Commander Lilanna Silvermist wrote:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Visitors and returning citizens should be aware that many changes have occurred in the north. Most notably: blood magic is legal, and we have many new citizens including Krolvin. The Regulators of the Northern Frontier highly value integrity and honor, as such, regardless of our personal beliefs, we will protect the safety and freedoms of all our law-abiding citizens.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These contrasting perspectives highlight the complexities of Icemule’s transformation. While the town strives to embrace its growing diversity and ensure the safety of its citizens, not everyone agrees with the direction it is taking.&lt;br /&gt;
&lt;br /&gt;
The Krolvin continue to play an essential role in the region, providing naval defense and contributing to the growing network of northern trade routes. Briarmoon Cove remains a critical economic hub, serving as a vibrant port for goods and supplies that fuel the economic ambitions of Northwatch.&lt;br /&gt;
&lt;br /&gt;
Travel in the Northwatch region remains a challenge, marked by difficult terrain and formidable dangers. The journey from Wehnimer’s Landing through the Dragonsclaw Forest, Glacier Pass, and Frozen Lake to reach Icemule is fraught with risks. Venturing into the Hinterwilds involves navigating the Long Snow and crossing the Issenflow River while facing unknown perils. Traversing Mount Aenatumgana to Pinefar or braving the harsh seas to reach the Isle of Glaoveln also presents significant challenges.&lt;br /&gt;
&lt;br /&gt;
Overall, the region is working to solidify new alliances and forge an alliance that can withstand future trials and tribulations.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Regulators of the Northern Frontier are a known local militia that are active in town events and in the town&#039;s defense, and while many of the cooperative houses have annexes in or around Icemule, White Haven is the only cooperative house based in Icemule itself and is often at the center of local festivities and social events. Fenog&#039;s Regulars often join in the defense of the town and have an annex outside the gates. &lt;br /&gt;
&lt;br /&gt;
== State of Sablecross ==&lt;br /&gt;
[[File:Sablecrossfnn25.jpg|375px|thumb|center|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
Sablecrossfnn25.jpg&lt;br /&gt;
&lt;br /&gt;
Sablecross is a city steeped in mystery and controversy, spoken of in hushed tones across the northern realms of Elanthia. Rarely seen and shrouded in secrecy, the city is rumored to be a haven for followers of the Lornon pantheon, whose faith and practices often set them at odds with much of the civilized world.&lt;br /&gt;
&lt;br /&gt;
The enigmatic city has drawn attention due to conflicting reports from those who claim to have witnessed it firsthand. Dendum, the forest gnome, recounts a harrowing experience involving a rescue attempt for the Mayor of Icemule that led him into the heart of Sablecross:&lt;br /&gt;
&lt;br /&gt;
“Sablecross, had misfortune of falling into that dark place when rescuing the Mayor of Icemule, saw great and horrible temples dedicated to dark gods before cursed magic whisked us away, but the city is not in ruins. It is dark shadow on the lands. Rumors state that Sablecross, and evil Duskcoven that lives there, has turned its eyes south to the Landing.”&lt;br /&gt;
&lt;br /&gt;
Dendum also described dark magical experiments, ominous rituals, and growing military forces and creations that hint at a rising threat beyond mere theological disagreements.&lt;br /&gt;
&lt;br /&gt;
In contrast, another anonymous source describes the city as a place of peace and learning for the faithful of Lornon:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Sablecross is a refuge for those who follow the Lornon pantheon, away from the inquisitions of the rest of the world the people of Sablecross have found peace and a place to study and learn. The town is a testament to the hard work of its locals with well-built structures that rival any other town in Elanthia. Of course, no one knows where Sablecross is, other than the Duskcoven perhaps, which keeps it safe. The people of Sablecross and adventurers who frequent the city appreciate the solitude and ability to worship as they wish.&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is unknown what the effect of the town, and its leaders, operating closer to the Empire will cause. The Duskcoven has been responsible for a series of murders in the Turamzzyrian Empire and the Elven Nations and are rumored to have played a part in damaging relationships between other cities as well. &lt;br /&gt;
&lt;br /&gt;
=== Organizations ===&lt;br /&gt;
&lt;br /&gt;
No one knows of any other organizations, other than the Duskcoven, which are fully based in Sablecross. The Solhaven cult known as the Order of Eternal Light is said to have frequent dealings with the place and were some of the first adventurers to visit. It may be possible to learn more by talking to them. Rumors also suggest that other smaller factions, yet unnamed, may be forming alliances within the city, adding further layers to its complex web of power.&lt;br /&gt;
&lt;br /&gt;
=Letter to the Editor=&lt;br /&gt;
&lt;br /&gt;
Helping recently to defend the construction of a new bridge for faster travel from Zul Logoth to and from Icemule Trace or Wehnimer&#039;s Landing has made me reflect on a certain individual who prefers to burn bridges and has never built a bridge, neither literally nor metaphorically. Indeed, this certain individual has never built anything at all, but only begged others to build for him and offered them false promises in return, wearing a smile and preying upon their generosity like the manipulative parasite he is. I speak, of course, of Elidal Dhenin, the baron-to-be--or, with any justice, the former baron-to-be--of the Barony of Darkstone, who&#039;s now under investigation by order of the Emperor himself because his consistently horrible conduct, persistently thoughtless actions, and ceaseless parade of casualties grew so egregious as to even draw notice from distant Turamzyrr.&lt;br /&gt;
&lt;br /&gt;
I won&#039;t rehash that topic here much since I&#039;ve already written a preliminary 30-point report about some of Elidal&#039;s most standout offenses, which you can find on the board outside Moot Hall. I look forward to the investigation in whatever form it takes. (With apologies, I do acknowledge that a 30-point report on Elidal&#039;s transgressions isn&#039;t comprehensive nor close. I&#039;m fully aware that I didn&#039;t mention more minor offenses such as Elidal&#039;s disrespect toward Magister Raelee, nor actions which I don&#039;t consider offenses but which the Emperor might such as Elidal&#039;s appointing a criminal for an emissary, nor shameful conduct which didn&#039;t trouble Wehnimer&#039;s Landing such as Elidal begging others to build the walls for his campsite without paying them. (I&#039;ve been told that those walls were primarily built by Imperial citizens in the end, so it&#039;s none of my concern.) Elidal did many terrible things, but there&#039;s only so much I can get onto one parchment or even onto one board.)&lt;br /&gt;
&lt;br /&gt;
For now, I&#039;d like to draw the comparison of how capable Imperial nobles would act and how, in fact, they have acted.&lt;br /&gt;
&lt;br /&gt;
Just like Darkstone Castle used to exist in the vicinity of Wehnimer&#039;s Landing, a similarly mysterious place of twisted magic and poorly understood curses exists in the vicinity of Vornavis: Bonespear Tower. If Vornavian nobility were Elidal, they would denounce the existence of Bonespear Tower, declare its presence as an eyesore and an affront that they must be rid of before Vornavis can prosper, and immediately order Magisters to conduct studies on how to be rid of it forever. This would provoke Bonespear&#039;s denizens to engage Vornavis in a bloody war. Like Darkstone Castle, Bonespear Tower would eventually lose, but the loss of life before then would be immsense. In this hypothetical where the Vornavian nobility were Elidal, they&#039;d justify the war afterward as having been necessary.&lt;br /&gt;
&lt;br /&gt;
Thankfully, though, the Vornavian nobility is not Elidal and so they haven&#039;t launched an attack on Bonespear Tower.&lt;br /&gt;
&lt;br /&gt;
You see, the Vornavian nobles can use their minds, not only their emotions. They don&#039;t bristle with such indignation at the existence of powers beyond their current understanding that they would order soldiers and mages to their deaths to satiate their pride.&lt;br /&gt;
&lt;br /&gt;
The Vornavian nobles assess risk and respond--or, in this case, don&#039;t respond--accordingly because they&#039;re more competent than fools like Elidal who charge in without a plan.&lt;br /&gt;
&lt;br /&gt;
The Vornavian nobles have, I presume, correctly noted that their territory has prospered despite Bonespear Tower having stood for at least several decades. Unlike Elidal, they don&#039;t invent an imagined problem to solve by falsely claiming that the tower poses too much risk to leave it alone.&lt;br /&gt;
&lt;br /&gt;
Perhaps most importantly--important because it&#039;s a basic principle from which the previous three points followed--the Vornavian nobles place value on the lives of the civilians around them and don&#039;t callously disregard casualties in pursuit of their own glory.&lt;br /&gt;
&lt;br /&gt;
Imagine with me, if you will, a world in which the Emperor chose to establish the Barony of Foggy Valley next to Vornavis rather than the Barony of Darkstone next to Wehnimer&#039;s Landing. Imagine, then, Elidal Dhenin striding into the Vornavis courts just over two years ago and announcing that he was immediately ordering his brother Enisius to study Bonespear Tower with the intent of eventually assaulting it, taking it over, and reigning from the conquered tower.&lt;br /&gt;
&lt;br /&gt;
If you can picture the Vornavis nobility agreeing in such a scenario, you must have a better imagination than I. Rather, I picture them warning (if not ordering) Elidal not to follow through on his delusions of grandeur without doing at least two of the following first: forming a plan over multiple years, researching Bonespear Tower&#039;s history over multiple years, bringing in reinforcements, and evacuating or otherwise creating shelter for civilians. That&#039;s assuming they even assented to the idea of taking over Bonespear Tower in the first place, which I could also certainly picture them rejecting.&lt;br /&gt;
&lt;br /&gt;
I write this as if I know the Vornavis nobility personally, but I haven&#039;t been in their court for eight and a half years and have no intention of ever being again. Regardless, it&#039;s enough to infer their character from observing their territory, which doesn&#039;t--and therefore they don&#039;t--bear hallmarks of carelessness, foolishness, and arrogance. Similarly, even someone who was not around for most of the past two and a half years and has never interacted with Elidal can easily infer his character from observing his territory, which remains still a floundering, empty campsite founded solely on the work of others. It is nothing because he has nothing, which in turn is because he is nothing.&lt;br /&gt;
&lt;br /&gt;
While I have no wish to build a metaphorical bridge with Vornavis nor any other barony by saying this (I&#039;d far prefer they have no idea who I am), it&#039;s fair and true to note that most nobles aren&#039;t horrendously incompetent narcissists. It&#039;s also fair and true to note that Elidal Dhenin is. He didn&#039;t have to be the way he is. He could have been like the Vornavis nobility. He could have been like the Bourthian nobility. He could have been like the Emperor. He could have been like his own brother Enisius. He isn&#039;t any of these things, though. He&#039;s Elidal Dhenin, the failure and the disgrace for whom the term &amp;quot;halfwit&amp;quot; is an incalculable overestimate.&lt;br /&gt;
&lt;br /&gt;
Writing this as someone who was once seized by Chaston Griffin&#039;s forces and thrown into one of their cleansing camps, I&#039;d have even preferred that Elidal had been Chaston resurrected, for Chaston at least presented himself as the enemy he was--and, besides, Chaston killed fewer citizens of Wehnimer&#039;s Landing by waging war for half a year than Elidal killed by provoking a succession of consecutive wars for two years.&lt;br /&gt;
&lt;br /&gt;
May we all be rid of Elidal Dhenin soon. I would not wish him upon my second worst enemy.&lt;br /&gt;
&lt;br /&gt;
Leafiara Autumnwind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fnn25forest.jpg|850px|uploaded &amp;amp; created by player of Dendum, chatgpt used in creation]]&lt;br /&gt;
= Forest&#039;s Gift =&lt;br /&gt;
Spoken by the Druidess Fehala, overheard and transcribed without permission by Aubron of Talador&lt;br /&gt;
&lt;br /&gt;
Despite what others may have come to believe, our forests are never voiceless.  For some, the ever-growing&#039;s language may be too subtle, but those who lend their ears to listen will find its song everywhere.  It can be heard in the rustling of the leaves, in the creak of ancient boughs, and within the sigh of wind whistling through the canopy.  These are not simply random sounds; they are messages waiting for us to hear them.&lt;br /&gt;
&lt;br /&gt;
For those of us attuned to nature&#039;s rhythms, the forest&#039;s voice is not a metaphor, but is both purpose and guiding truth.  It sings of balance, of harmony, and of the interwoven lives that depend on one another for survival.  To still yourself and listen is to honor that connection.  To ignore it is to invite imbalance, not just for the forest but within ourselves as well.&lt;br /&gt;
&lt;br /&gt;
You see, our forests are more than just the trees.  They are a harmonic, unified choir with a chorus of bough-songs singing together.  Trees, plants, animals, and the very soil itself form a weave where the integrity of one thread strengthens or weakens the entire verdant tapestry.  Take a moment to think upon the many modwirs you have seen towering as sentinels throughout the woodlands.  They are the forest&#039;s guardians and historians, with their rings chronicling change through the ages.  Their roots hold the ground steady and shelter life often unnoticed beneath the surface.  To fell a single modwir runs the risk of disrupting an elaborate web that may take centuries to repair. &lt;br /&gt;
&lt;br /&gt;
When our forests become scarred and neglected, the effects are long-lasting.  Near Wehnimer&#039;s Landing, the indiscriminate felling within the Lower Dragonsclaw and Upper Trollfang groves will one day become a sobering reminder of what happens when the forest&#039;s song becomes silenced.  These trees, some centuries old, are more than timber to be traded for silver that will glitter only briefly.  Their boughs shelter nesting birds and provide homes for the squirrels and their winter caches.  When greed brings the axe upon them, the land loses the canopy that protected it from harsh elements.  The waters near the roots become muddy and exposed, and the woodland creatures that once thrived become scarce or gone completely.  Such wounds do not heal quickly nor completely, no matter how many acorns are scattered or saplings transplanted, and their consequences always ripple far beyond the site of the felling.&lt;br /&gt;
&lt;br /&gt;
The forest&#039;s song is a gift, one that humbles and teaches us.  It reminds everyone that we exist not apart from Nature, but within it.  We are all bound by the same cycles and reliant upon the same balance.  When choices loom in the future, let us not choose the expedient, greed-fevered path.  Instead, let us carry the songs of the trees in our hearts.  For the forest&#039;s wisdom is not just for those attuned to its rhythms, it is for all who call Elanthia their home.&lt;br /&gt;
&lt;br /&gt;
=Mulefoot Fondue=&lt;br /&gt;
[[File:Mushroomfonduefnn25.jpeg|850px|uploaded &amp;amp; created by player of Dendum, chatgpt used in creation]]&lt;br /&gt;
&lt;br /&gt;
Mulefoot Mushroom Fondue &lt;br /&gt;
In the bustling kitchens of a frozen hamlet like Icemule Trace, where warmth is as treasured as a sack of gold, Mulefoot Mushroom Fondue is a dish of hearty simplicity and rich flavor. This beloved treat combines the fleeting harvest of mulefoot mushrooms with creamy goat cheese, creating a meal that is as satisfying as it is warming—a perfect dish to stave off the icy grip of the north.&lt;br /&gt;
&lt;br /&gt;
Ingredients&lt;br /&gt;
Serves 4-6 hearty eaters, even halflings.&lt;br /&gt;
&lt;br /&gt;
1 pound mulefoot mushrooms, carefully cleaned and chopped&lt;br /&gt;
½ wheel of aged goat cheese, grated or crumbled&lt;br /&gt;
½ pint of thick cream or fresh milk&lt;br /&gt;
A pinch of nutmeg (optional, for a warming undertone)&lt;br /&gt;
1 loaf of crusty bread, torn into pieces&lt;br /&gt;
A small platter of smoked meats and pickled vegetables for dipping&lt;br /&gt;
A dash of salt and black pepper, ground fresh with a mortar and pestle&lt;br /&gt;
&lt;br /&gt;
Instructions &amp;lt;br&amp;gt;&lt;br /&gt;
*Step 1: Preparing the Fire&lt;br /&gt;
Begin by kindling a steady fire beneath the iron brazier or hearth. Use dry pinewood for a steady flame that imparts a faintly smoky flavor to the kitchen air. The fondue pot should be a deep iron cauldron suspended above the flame or a sturdy clay vessel resting on the hot stones.&lt;br /&gt;
&lt;br /&gt;
*Step 2: Cleaning the Mushrooms&lt;br /&gt;
Mulefoot mushrooms must be handled with care. Use a damp linen cloth to gently brush away the dirt and frost clinging to the caps. Chop them finely with a sharp knife, as their woody stems can be tough if left in large pieces.&lt;br /&gt;
&lt;br /&gt;
*Step 3: Sautéing the Mushrooms&lt;br /&gt;
Place a small skillet or iron pan on the fire. Toss in a dollop of rendered fat (or a pat of butter if your pantry allows such luxury). Once melted and sizzling, add the mushrooms with a pinch of salt. Stir with a wooden spoon, allowing them to soften and release their nutty aroma.&lt;br /&gt;
&lt;br /&gt;
*Step 4: Melting the Cheese&lt;br /&gt;
Transfer the sautéed mushrooms into the fondue pot. Add the grated goat cheese and the cream, stirring steadily with a ladle to combine. As the mixture begins to bubble and thicken, lower the pot’s height above the flames to prevent scorching. Add a dash of nutmeg and a sprinkle of black pepper, if desired.&lt;br /&gt;
&lt;br /&gt;
*Step 5: Serving the Fondue&lt;br /&gt;
The fondue is ready when it clings to the ladle in smooth, thick ribbons. Bring the pot to the center of the dining table, where diners can gather close to the warmth. Provide sturdy skewers for dipping chunks of bread, smoked meats, and pickled vegetables into the bubbling pot.&lt;br /&gt;
&lt;br /&gt;
Notes from the Kitchen&lt;br /&gt;
&lt;br /&gt;
Flavor Profile: Mulefoot mushrooms have a dense, hearty texture and a nutty, earthy flavor. When cooked, they develop a hint of smokiness, perfect for pairing with creamy goat cheese.&lt;br /&gt;
Foraging Lore: These mushrooms, prized for their size and flavor, grow around decayed frostwood trees in Icemule Trace and are a rare delicacy due to their seasonal growth.&lt;br /&gt;
Pairing Beverages: Serve with mulled cider, spiced mead, or a hearty dark ale to complement the dish’s richness.&lt;br /&gt;
For the Adventurous: A pinch of crushed frostwood bark or ground Hinterwild berries can lend a subtle magical essence to the dish, though such ingredients are rare and often costly.&lt;br /&gt;
&lt;br /&gt;
= Ads &amp;amp; Cartoons =&lt;br /&gt;
&amp;lt;gallery mode=packed-hover heights=400px&amp;gt;&lt;br /&gt;
Fnnpoliticalcartoon25.jpg| Political Cartoon created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt&lt;br /&gt;
FNNKrakenad.jpg| Purple Kraken ad created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= OOC Thanks =&lt;br /&gt;
&lt;br /&gt;
A thanks to all who contribute, whether with ideas or inspiring activity or works of their own. &lt;br /&gt;
&lt;br /&gt;
Our Discord doors are always open.&lt;br /&gt;
https://discord.gg/fkd9gmkzsr (Black Thorn Discord Link)&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232549</id>
		<title>User talk:BURGHALGNOME</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232549"/>
		<updated>2025-01-26T06:44:46Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notice of Policy Violation==&lt;br /&gt;
Hello, BURGHALGNOME.  Your map image [[:File:Imt-glaoveln-map-fixed.png]] is being deleted as of 7/9/2024 due to violation of policy #3: Edit respectfully and civilly.  The text within your image contains wording stating: &amp;quot;There was a better map but wiki policy pulled it down so you get this map. Enjoy.&amp;quot;  This is not respectful or civil.  Due to this, you are on your first warning for policy violation under [[Gswiki:Policy#Content, Article, and Image Removals|Content, Article, and Image Removals]].  If you wish to appeal this decision, you may email [mailto:gs4-wiki@play.net gs4-wiki@play.net].  [[User:GS4-XERAPHINA|GS4-XERAPHINA]] ([[User talk:GS4-XERAPHINA|talk]]) 14:48, 9 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
Strange how uncivil facts are around here. -Burghalgnome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map Image At Risk For Deletion==&lt;br /&gt;
Hello, BURGHALGNOME.  You recently uploaded a map image to the wiki, [[:File:Imt-glaoveln-map.png]], that appears to violage the [[Gswiki:Policy]] for Copyrights, specifically for Maps.  Maps should only be uploaded by the original creator or, in certain circumstances, the editor who updated the map to account for new areas.  There does not appear to be any statement on the map image to indicate that you have edited it or when.  This is required for all map images that have been modified by someone other than the original map creator.  I have flagged the map image for moderator review and deletion.&lt;br /&gt;
&lt;br /&gt;
If this file is the original, unedited map image, it will need to be uploaded by the original map creator.  If you have made edits to the map, then you will need to indicate this per the [[Gswiki:Policy#Maps|copyright section on maps]] and reupload it with that text included both on the image itself as well as in the image file comments.  &#039;&#039;&#039;If an image file update is not added within 7 days, this image will be deleted from the wiki.&#039;&#039;&#039;  Please do not remove the &amp;lt;nowiki&amp;gt;{{moddelete}}&amp;lt;/nowiki&amp;gt; template from the image.  Another moderator or I will remove that template after your updates have been reviewed to ensure that they meet [[Gswiki:Policy]] requirements.  If you have any questions about this process or need more information about the updated policy for maps, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:45, 26 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Timeline - Imperial Northern Aggression==&lt;br /&gt;
Hi there, BURGHALGNOME.  In response to your question about the categories I adjusted on your article, [[Timeline - Imperial Northern Aggression]], this was done because the article is presented as a character-written essay and was labeled by you as player-written creative content.  Typically, larger over-encompassing categories such as those for an entire nation or race are not appropriate for player-written creative content.  However, smaller and more specialized categories, such as [[:Category:Wehnimer&#039;s Landing Independence]] are still very appropriate; those smaller categories are in turn lumped in with the larger categories to help facilitate users finding related articles.  The examples you shared are standalone articles and not player-written creative content.  There are tens of thousands of articles on the Gswiki, and if some are improperly categorized, other moderators or I adjust them as we run across them.  This is usually, but not exclusively, based on which articles have had recent edits, which is why you likely have seen that many older articles are not necessarily in compliance with current Gswiki Style Guide standards.&lt;br /&gt;
&lt;br /&gt;
Hopefully this explanation helps you better understand why I adjusted the categories on your article.  As an aside, if you ever need to add a &amp;quot;signature&amp;quot; to a something communicated via talk pages, you can do so by inserting &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; following your message; while not required, it is an easy way to do so that is built into the Media Wiki software.  Thank you again for all of your contributions to the Gswiki.  Please let me know if you have any other questions. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:02, 23 May 2024 (CDT)&lt;br /&gt;
:Hello again. I have responded to your follow up question on my user talk page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:12, 23 May 2024 (CDT)&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Free_North_News_-_Special_Edition-_5125_State_of_the_Lands&amp;diff=232548</id>
		<title>The Free North News - Special Edition- 5125 State of the Lands</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Free_North_News_-_Special_Edition-_5125_State_of_the_Lands&amp;diff=232548"/>
		<updated>2025-01-26T06:44:15Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = The Free North News - Special Edition-  5125 State of the Lands| type = periodical| author = Various | date = 2025-01-24}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Disclaimer: The following is IC and subject to IC perspective bias.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC Disclaimer: The Black Thorns are more of a collective, and less of a organization with hierarchy and a roster. Please do not take the perspective of one member to apply to all of us.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A hand moving across a wooden screen inset with lettered blocks pushes away dust caked onto dried ink. The blocks are pulled off one by one except for the top words....The Free North News.&lt;br /&gt;
&lt;br /&gt;
[[File:fnntitlefire.gif|375px|thumb|Right|&amp;quot;Hot off the Press&amp;quot; uploaded with permission, created by Dendum, Mixed Media.]]&lt;br /&gt;
=State of The Lands=&lt;br /&gt;
&lt;br /&gt;
At the dawn of a new year, the Free North News has gathered accounts from sources far and wide to provide a comprehensive look at the current state of key regions across the lands. From bustling trade hubs to frontier towns and rising coalitions, this series brings together voices, letters, and firsthand reports to paint a vivid picture of the challenges, triumphs, and transformations shaping these communities. Whether through official statements or candid letters from the locals themselves, the State of the Lands offers a glimpse into what lies ahead for the Free North and beyond.&lt;br /&gt;
&lt;br /&gt;
==State of Wehnimer&#039;s Landing: A Town Dividied==&lt;br /&gt;
&lt;br /&gt;
[[File:Barony of Darkstone.png|375px|thumb|Right| By GM Kenstrom]]&lt;br /&gt;
&lt;br /&gt;
The frontier town of [[Wehnimer&#039;s Landing]] continues to navigate its way through significant developments and challenges, emerging from a prolonged period of conflict with the Turamzzyrian Empire. While the town remains steadfast in its democratic foundations, differing narratives about its current state have surfaced, including a colorful letter received from a self-proclaimed &amp;quot;King.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following letter was received and is presented in full, though its claims should be taken with caution, as Wehnimer’s Landing remains a democratic city, not ruled by any singular figure.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
me writed yoo in guards to da state of me Whemdingersh. Ever sinch me declare me Kingchip ufda town, dere be less chaos, more stabillyity and lotta propspeerin. Folk seem lot happy more now, and safer to sleep in da streets.  Me one year Kingaversary comin up, no shore iffin haffa parade in town or no parade in town yet. Me got lot complished over dis lash year, me kicked out da Barony of da Darkstone. Me chop down lotta tree dat in way of me view over me realm. Me billed Bridge overda Luckmoor ribber, name bridge affer squirrel friend who die, Nutterz, me bow me head in silence fer minoot.......&lt;br /&gt;
&lt;br /&gt;
.....minoot over.  Make trade greedmint tween me coosins on Teras and Zug Loloff to be mil-dwarf and tranport good from one town odor to utter town. Me permittin Juramis, dat evil squirrel tosser, to make trade greedmint wit Gemanlmen Hoorne from da Krackhead Falls, dis be loocatrive biddynish ottapoonerties fer town to fatten it coffers....IE me coffers hehehe, leave dat part out.....&lt;br /&gt;
&lt;br /&gt;
Am lead da anool Ki-lin hunt, kilt lotta dems, me tater like to brag bout me too. Fishiated over a weddin or two, gibbed me blessins da all who tended. Me tend to Drakes Vanguard nightly and back up da Bosh, Svardin Odinsman, so him not go crazy herdin da troops into ornagized formations. Me pointed da Shield-Maiden Dwi Axe-Toe to be me fishal scribe, she jot all me idears and odors down, but me do dis one meself cuz Dwi no here. Every Feetday me pilot Cappin Leafi boat to protect da bay from m&#039;raudin  parrots and dere ilk. Me pointed Blade me tax clector, but da only tax he sheem to be clecting ish out me own pocket, amma needa talkta him bout dat....Also, gainst me better judgements, me did powerful ritual so dat evil voln cult can access Darkstone castle agin&lt;br /&gt;
&lt;br /&gt;
Dat bout all me kin member at da minoot&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
Yoo King, Gutstorm GrogSlammer, Head Libarbarian of Drake Vanguar&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
While Gutstorm GrogSlammer’s letter provides an amusing and personal account of the Landing’s state, the reality of the town’s situation is, perhaps, a bit more complex. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing has recently emerged from a prolonged conflict with the Turamzzyrian Empire, which has expanded its borders to claim lands near the town. This expansion came at the cost of endless bloodshed and chaos. These lands, known as the Darkstone Barony, are now under the leadership of Elidal Dhenan, a figure whose presence has sparked disdain among various factions in the region. The tension between those wishing to remain free of foreign rule and those seeking cooperation with the Empire continues to shape the town&#039;s political landscape.&lt;br /&gt;
&lt;br /&gt;
Despite these challenges, the Landing has seen notable improvements. The repair of a critical bridge now provides better access to the dwarven mountain to the east, facilitating trade and travel. Efforts to rebuild and stabilize the town have strengthened its resilience as a hub for both frontier trade and adventurer&#039;s seeking glory at the ever shrinking northern edge of civilization. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing remains a town whose influence often exceeds what one would expect of such a small city. Though chaos and humor often intertwine with its daily affairs, the town continues to hold its place as a bastion of freedom and equal opportunity on the edge of the Turamzzyrian Empire’s ever-expanding reach. Sitting at the edge of a river, a hub for dwarven trade and finding itself between two growing powerful nations the Landing attempts to remain relevant and independent in an ever changing political landscape. &lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Drakes Vanguard and Raise Your Stout Krew are both active in the city on a regular basis, the former doing patrols up to three times a week to ensure the town&#039;s safety. Either would provide guidance and fellowship to those who seek it. The Landing is also home to the majority of cooperative houses and you will find no shortage of people willing to assist or provide directions, There are also several organizations and factions dedicated to specific racial groups or areas of study. The full number of organizations operating out of the Landing is ever changing and massive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of the Elven Nations==&lt;br /&gt;
[[File:fnntv25.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Fnnti25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The Elven Nations enter the new year amidst significant transformations, heralded by the ascension of Sayilla Javilerre as the new Argent Mirror of Ta&#039;Illistim, one of the great city-states. To better understand the current state of Ta&#039;Illistim, we present the full letter received from Loremaster Rohese Bayvel Illistim:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It is with gratitude and respect for the Wendwillows that I write in response to your inquiry regarding the state of our beloved Ta&#039;Illistim. May Lumnis guide this correspondence swiftly to your hands.&lt;br /&gt;
&lt;br /&gt;
Under the guidance of Her Illumination, our new Argent Mirror, Sayilla Javilerre, our city thrives and once more shines as a beacon of learning, culture, and elven refinement. The transition of leadership has brought renewed strength to the Peacock Throne, and her adherence to tradition, matched only by her progressive vision, is ensuring that Ta&#039;Illistim remains a sanctuary for scholarship and an exemplar among our kin.&lt;br /&gt;
&lt;br /&gt;
Our economy thrives, as evidenced by the bustling trade at the monthly markets and the refurbishment of many retail establishments. Initiatives to fortify diplomatic ties with our allies, particularly with the Vaalorians across the lake, continue to bear fruit, ensuring our collective security, and Nielira Harbor in Ta&#039;Nalfein continues to serve as an open port for mutually beneficial trade agreements.&lt;br /&gt;
&lt;br /&gt;
Should you, or any of your colleagues, wish to travel to Ta&#039;Illistim, know that you would find her gates open and her people welcoming, as ever. Your voice would be welcome at Court should you have insights or concerns to share.&lt;br /&gt;
&lt;br /&gt;
May the blessings of Lumnis guide and protect you in your endeavors.&lt;br /&gt;
&lt;br /&gt;
In friendship,&lt;br /&gt;
Loremaster Rohese Bayvel Illistim&lt;br /&gt;
Affiliate of the Unending Circle&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In addition to the Loremaster&#039;s information, sources have provided insights into the broader state of the Elven Nations. An anonymous source from Ta&#039;Vaalor reveals that the King of Vaalor maintains a commanding presence in his city-state, focusing on fortifying internal relationships, particularly with the harbor of Mist Watch and the Greengair Forest Gnome Compound. Reports speak of pirate threats being successfully repelled and ambitious plans to modernize aging infrastructure. The Crimson Legion continues to stand as a formidable military force, exemplifying elven strength and vigilance. Even once remote Ta&#039;Nalfein has opened the doors to limited travel and there are rumors of attempts by the Nalfein to promote more travel in the near future. &lt;br /&gt;
&lt;br /&gt;
Beyond these prominent city-states, activity has surged in the eastern regions. Cysaegir has experienced a rise in mercantile activity, while border regions have reported an increased Erithian presence, suggesting deeper cultural exchanges.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Crimson Guard continues to uphold a strong presence in the eastern nations, with both active and reserve members frequently encountered. Meanwhile, the Gilded Talon Consortium and the Ilyan Syndicate have made notable strides, exerting influence through economic and social advancements across elven society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of Kraken’s Fall: A Haven for Adventurers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Kraken&#039;s Fall Board of Tourism sent the following information by way of a representative:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Business continues to prosper in Kraken&#039;s Fall. Away from the rule of conventional law and government, merchants from far and wide continue to offer their wares and talents to the eager masses. Held by the Kraken&#039;s Fall Board of Tourism, The Winter Night Market, scheduled for the 24th of Lormestra, hopes to draw more commerce through its local merchant fare.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The island continues to host its famous monthly markets, drawing visitors seeking rare goods and unforgettable experiences.&lt;br /&gt;
&lt;br /&gt;
Despite their reliance on trade, locals maintain a strong sense of independence and self-reliance. As one unnamed source on the island shared, “We welcome tourists and traders with open arms—they bring life and business to the island. But we’re just as happy when they board their ships and leave us to our peace.”&lt;br /&gt;
&lt;br /&gt;
This sentiment captures the dual nature of Kraken’s Fall as both a destination for adventure and a haven for its fiercely independent residents. Away from the tangled politics and drama of the mainland, the island offers travelers a chance to escape and focus on their own pursuits, whether it be trading exotic wares, exploring the surrounding seas, or simply enjoying the island’s rugged beauty. The famously good weather and fantastic food doesn&#039;t seem to hurt the area&#039;s reputation either. &lt;br /&gt;
&lt;br /&gt;
Among the recent attractions is the mysterious resurfacing of a temple dedicated to an ancient water elemental. Now overrun with Tritons, the temple has become a focal point for adventurers seeking fortune and fame. The dangers are great, but the lure of relics and lost knowledge continues to draw thrill-seekers to the site.&lt;br /&gt;
&lt;br /&gt;
The Wandering Eye Market is where you will likely find the most current gossip and news. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== State of Icemule: Rebuilding and Rising in the North ==&lt;br /&gt;
[[File:Krolvin_and_Halfling.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Firegiantfnn25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The town of [[Icemule Trace]] stands at a pivotal moment in its history, actively rebuilding from recent conflicts while becoming central to the formation of the burgeoning Northwatch nation. As the most central and most prominent settlement in the region, Icemule has embraced its role as the spiritual hub of political cooperation in the northern frontier.&lt;br /&gt;
&lt;br /&gt;
After enduring attacks from Sablecross and successfully rescuing Mayor Talliver Dabbings, Icemule is in a period of rest and regrowth. The town’s citizens are united in their efforts to restore and improve local infrastructure, creating a stronger foundation for the future.&lt;br /&gt;
&lt;br /&gt;
Significant plans are underway to enhance travel and trade in the region. These include building fishing docks at the Frostmane and Thurfel&#039;s Island to facilitate trade with the northern giants and beyond, the instillation of  mule-drawn sleighs to improve the movement of goods, particularly to the Crystal Hall the newly refurbished seat of Northwatch&#039;s government, and constructing a new trail with watchtowers to better connect Icemule with the Crystal Hall. &lt;br /&gt;
&lt;br /&gt;
Icemule’s strategic location and bustling commerce have made it a base for northern exploration and trade. With a variety of shops catering to travelers and locals alike, the town has experienced an economic boom, bolstered by its role as a supply hub for expeditions into the frozen wilderness.&lt;br /&gt;
&lt;br /&gt;
As the heart of Northwatch, Icemule is playing a central role in forming a coalition of northern communities. This alliance brings together diverse races, including Halflings, Krolvins, Giants, Sylvans, and Humans, to foster mutual support and collaboration. Mayor Talliver Dabbings has proposed the establishment of an assembly to ensure representation from all founding groups.&lt;br /&gt;
&lt;br /&gt;
The Temple of Icemule Trace, a focal point for the town’s spiritual and communal life, is undergoing renovations. Among the changes is the construction of a section dedicated to the Krolvin’s three-faced god, a significant cultural addition reflecting the town’s growing diversity. While some see this as a sign of progress and inclusivity, others view it as emblematic of a troubling shift. An anonymous source remarked, “Icemule has gone crazy with the blood magic and strange gods. It looks nothing like it used to.”&lt;br /&gt;
&lt;br /&gt;
The juxtaposition between this sentiment and the official stance of the Regulators of the Northern Frontier is striking. In a recent statement, Commander Lilanna Silvermist wrote:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Visitors and returning citizens should be aware that many changes have occurred in the north. Most notably: blood magic is legal, and we have many new citizens including Krolvin. The Regulators of the Northern Frontier highly value integrity and honor, as such, regardless of our personal beliefs, we will protect the safety and freedoms of all our law-abiding citizens.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These contrasting perspectives highlight the complexities of Icemule’s transformation. While the town strives to embrace its growing diversity and ensure the safety of its citizens, not everyone agrees with the direction it is taking.&lt;br /&gt;
&lt;br /&gt;
The Krolvin continue to play an essential role in the region, providing naval defense and contributing to the growing network of northern trade routes. Briarmoon Cove remains a critical economic hub, serving as a vibrant port for goods and supplies that fuel the economic ambitions of Northwatch.&lt;br /&gt;
&lt;br /&gt;
Travel in the Northwatch region remains a challenge, marked by difficult terrain and formidable dangers. The journey from Wehnimer’s Landing through the Dragonsclaw Forest, Glacier Pass, and Frozen Lake to reach Icemule is fraught with risks. Venturing into the Hinterwilds involves navigating the Long Snow and crossing the Issenflow River while facing unknown perils. Traversing Mount Aenatumgana to Pinefar or braving the harsh seas to reach the Isle of Glaoveln also presents significant challenges.&lt;br /&gt;
&lt;br /&gt;
Overall, the region is working to solidify new alliances and forge an alliance that can withstand future trials and tribulations.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Regulators of the Northern Frontier are a known local militia that are active in town events and in the town&#039;s defense, and while many of the cooperative houses have annexes in or around Icemule, White Haven is the only cooperative house based in Icemule itself and is often at the center of local festivities and social events. Fenog&#039;s Regulars often join in the defense of the town and have an annex outside the gates. &lt;br /&gt;
&lt;br /&gt;
== State of Sablecross ==&lt;br /&gt;
[[File:Sablecrossfnn25.jpg|375px|thumb|center|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
Sablecrossfnn25.jpg&lt;br /&gt;
&lt;br /&gt;
Sablecross is a city steeped in mystery and controversy, spoken of in hushed tones across the northern realms of Elanthia. Rarely seen and shrouded in secrecy, the city is rumored to be a haven for followers of the Lornon pantheon, whose faith and practices often set them at odds with much of the civilized world.&lt;br /&gt;
&lt;br /&gt;
The enigmatic city has drawn attention due to conflicting reports from those who claim to have witnessed it firsthand. Dendum, the forest gnome, recounts a harrowing experience involving a rescue attempt for the Mayor of Icemule that led him into the heart of Sablecross:&lt;br /&gt;
&lt;br /&gt;
“Sablecross, had misfortune of falling into that dark place when rescuing the Mayor of Icemule, saw great and horrible temples dedicated to dark gods before cursed magic whisked us away, but the city is not in ruins. It is dark shadow on the lands. Rumors state that Sablecross, and evil Duskcoven that lives there, has turned its eyes south to the Landing.”&lt;br /&gt;
&lt;br /&gt;
Dendum also described dark magical experiments, ominous rituals, and growing military forces and creations that hint at a rising threat beyond mere theological disagreements.&lt;br /&gt;
&lt;br /&gt;
In contrast, another anonymous source describes the city as a place of peace and learning for the faithful of Lornon:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Sablecross is a refuge for those who follow the Lornon pantheon, away from the inquisitions of the rest of the world the people of Sablecross have found peace and a place to study and learn. The town is a testament to the hard work of its locals with well-built structures that rival any other town in Elanthia. Of course, no one knows where Sablecross is, other than the Duskcoven perhaps, which keeps it safe. The people of Sablecross and adventurers who frequent the city appreciate the solitude and ability to worship as they wish.&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is unknown what the effect of the town, and its leaders, operating closer to the Empire will cause. The Duskcoven has been responsible for a series of murders in the Turamzzyrian Empire and the Elven Nations and are rumored to have played a part in damaging relationships between other cities as well. &lt;br /&gt;
&lt;br /&gt;
=== Organizations ===&lt;br /&gt;
&lt;br /&gt;
No one knows of any other organizations, other than the Duskcoven, which are fully based in Sablecross. The Solhaven cult known as the Order of Eternal Light is said to have frequent dealings with the place and were some of the first adventurers to visit. It may be possible to learn more by talking to them. Rumors also suggest that other smaller factions, yet unnamed, may be forming alliances within the city, adding further layers to its complex web of power.&lt;br /&gt;
&lt;br /&gt;
=Letter to the Editor=&lt;br /&gt;
&lt;br /&gt;
Helping recently to defend the construction of a new bridge for faster travel from Zul Logoth to and from Icemule Trace or Wehnimer&#039;s Landing has made me reflect on a certain individual who prefers to burn bridges and has never built a bridge, neither literally nor metaphorically. Indeed, this certain individual has never built anything at all, but only begged others to build for him and offered them false promises in return, wearing a smile and preying upon their generosity like the manipulative parasite he is. I speak, of course, of Elidal Dhenin, the baron-to-be--or, with any justice, the former baron-to-be--of the Barony of Darkstone, who&#039;s now under investigation by order of the Emperor himself because his consistently horrible conduct, persistently thoughtless actions, and ceaseless parade of casualties grew so egregious as to even draw notice from distant Turamzyrr.&lt;br /&gt;
&lt;br /&gt;
I won&#039;t rehash that topic here much since I&#039;ve already written a preliminary 30-point report about some of Elidal&#039;s most standout offenses, which you can find on the board outside Moot Hall. I look forward to the investigation in whatever form it takes. (With apologies, I do acknowledge that a 30-point report on Elidal&#039;s transgressions isn&#039;t comprehensive nor close. I&#039;m fully aware that I didn&#039;t mention more minor offenses such as Elidal&#039;s disrespect toward Magister Raelee, nor actions which I don&#039;t consider offenses but which the Emperor might such as Elidal&#039;s appointing a criminal for an emissary, nor shameful conduct which didn&#039;t trouble Wehnimer&#039;s Landing such as Elidal begging others to build the walls for his campsite without paying them. (I&#039;ve been told that those walls were primarily built by Imperial citizens in the end, so it&#039;s none of my concern.) Elidal did many terrible things, but there&#039;s only so much I can get onto one parchment or even onto one board.)&lt;br /&gt;
&lt;br /&gt;
For now, I&#039;d like to draw the comparison of how capable Imperial nobles would act and how, in fact, they have acted.&lt;br /&gt;
&lt;br /&gt;
Just like Darkstone Castle used to exist in the vicinity of Wehnimer&#039;s Landing, a similarly mysterious place of twisted magic and poorly understood curses exists in the vicinity of Vornavis: Bonespear Tower. If Vornavian nobility were Elidal, they would denounce the existence of Bonespear Tower, declare its presence as an eyesore and an affront that they must be rid of before Vornavis can prosper, and immediately order Magisters to conduct studies on how to be rid of it forever. This would provoke Bonespear&#039;s denizens to engage Vornavis in a bloody war. Like Darkstone Castle, Bonespear Tower would eventually lose, but the loss of life before then would be immsense. In this hypothetical where the Vornavian nobility were Elidal, they&#039;d justify the war afterward as having been necessary.&lt;br /&gt;
&lt;br /&gt;
Thankfully, though, the Vornavian nobility is not Elidal and so they haven&#039;t launched an attack on Bonespear Tower.&lt;br /&gt;
&lt;br /&gt;
You see, the Vornavian nobles can use their minds, not only their emotions. They don&#039;t bristle with such indignation at the existence of powers beyond their current understanding that they would order soldiers and mages to their deaths to satiate their pride.&lt;br /&gt;
&lt;br /&gt;
The Vornavian nobles assess risk and respond--or, in this case, don&#039;t respond--accordingly because they&#039;re more competent than fools like Elidal who charge in without a plan.&lt;br /&gt;
&lt;br /&gt;
The Vornavian nobles have, I presume, correctly noted that their territory has prospered despite Bonespear Tower having stood for at least several decades. Unlike Elidal, they don&#039;t invent an imagined problem to solve by falsely claiming that the tower poses too much risk to leave it alone.&lt;br /&gt;
&lt;br /&gt;
Perhaps most importantly--important because it&#039;s a basic principle from which the previous three points followed--the Vornavian nobles place value on the lives of the civilians around them and don&#039;t callously disregard casualties in pursuit of their own glory.&lt;br /&gt;
&lt;br /&gt;
Imagine with me, if you will, a world in which the Emperor chose to establish the Barony of Foggy Valley next to Vornavis rather than the Barony of Darkstone next to Wehnimer&#039;s Landing. Imagine, then, Elidal Dhenin striding into the Vornavis courts just over two years ago and announcing that he was immediately ordering his brother Enisius to study Bonespear Tower with the intent of eventually assaulting it, taking it over, and reigning from the conquered tower.&lt;br /&gt;
&lt;br /&gt;
If you can picture the Vornavis nobility agreeing in such a scenario, you must have a better imagination than I. Rather, I picture them warning (if not ordering) Elidal not to follow through on his delusions of grandeur without doing at least two of the following first: forming a plan over multiple years, researching Bonespear Tower&#039;s history over multiple years, bringing in reinforcements, and evacuating or otherwise creating shelter for civilians. That&#039;s assuming they even assented to the idea of taking over Bonespear Tower in the first place, which I could also certainly picture them rejecting.&lt;br /&gt;
&lt;br /&gt;
I write this as if I know the Vornavis nobility personally, but I haven&#039;t been in their court for eight and a half years and have no intention of ever being again. Regardless, it&#039;s enough to infer their character from observing their territory, which doesn&#039;t--and therefore they don&#039;t--bear hallmarks of carelessness, foolishness, and arrogance. Similarly, even someone who was not around for most of the past two and a half years and has never interacted with Elidal can easily infer his character from observing his territory, which remains still a floundering, empty campsite founded solely on the work of others. It is nothing because he has nothing, which in turn is because he is nothing.&lt;br /&gt;
&lt;br /&gt;
While I have no wish to build a metaphorical bridge with Vornavis nor any other barony by saying this (I&#039;d far prefer they have no idea who I am), it&#039;s fair and true to note that most nobles aren&#039;t horrendously incompetent narcissists. It&#039;s also fair and true to note that Elidal Dhenin is. He didn&#039;t have to be the way he is. He could have been like the Vornavis nobility. He could have been like the Bourthian nobility. He could have been like the Emperor. He could have been like his own brother Enisius. He isn&#039;t any of these things, though. He&#039;s Elidal Dhenin, the failure and the disgrace for whom the term &amp;quot;halfwit&amp;quot; is an incalculable overestimate.&lt;br /&gt;
&lt;br /&gt;
Writing this as someone who was once seized by Chaston Griffin&#039;s forces and thrown into one of their cleansing camps, I&#039;d have even preferred that Elidal had been Chaston resurrected, for Chaston at least presented himself as the enemy he was--and, besides, Chaston killed fewer citizens of Wehnimer&#039;s Landing by waging war for half a year than Elidal killed by provoking a succession of consecutive wars for two years.&lt;br /&gt;
&lt;br /&gt;
May we all be rid of Elidal Dhenin soon. I would not wish him upon my second worst enemy.&lt;br /&gt;
&lt;br /&gt;
Leafiara Autumnwind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fnn25forest.jpg|850px|uploaded &amp;amp; created by player of Dendum, chatgpt used in creation]]&lt;br /&gt;
= Forest&#039;s Gift =&lt;br /&gt;
Spoken by the Druidess Fehala, overheard and transcribed without permission by Aubron of Talador&lt;br /&gt;
&lt;br /&gt;
Despite what others may have come to believe, our forests are never voiceless.  For some, the ever-growing&#039;s language may be too subtle, but those who lend their ears to listen will find its song everywhere.  It can be heard in the rustling of the leaves, in the creak of ancient boughs, and within the sigh of wind whistling through the canopy.  These are not simply random sounds; they are messages waiting for us to hear them.&lt;br /&gt;
&lt;br /&gt;
For those of us attuned to nature&#039;s rhythms, the forest&#039;s voice is not a metaphor, but is both purpose and guiding truth.  It sings of balance, of harmony, and of the interwoven lives that depend on one another for survival.  To still yourself and listen is to honor that connection.  To ignore it is to invite imbalance, not just for the forest but within ourselves as well.&lt;br /&gt;
&lt;br /&gt;
You see, our forests are more than just the trees.  They are a harmonic, unified choir with a chorus of bough-songs singing together.  Trees, plants, animals, and the very soil itself form a weave where the integrity of one thread strengthens or weakens the entire verdant tapestry.  Take a moment to think upon the many modwirs you have seen towering as sentinels throughout the woodlands.  They are the forest&#039;s guardians and historians, with their rings chronicling change through the ages.  Their roots hold the ground steady and shelter life often unnoticed beneath the surface.  To fell a single modwir runs the risk of disrupting an elaborate web that may take centuries to repair. &lt;br /&gt;
&lt;br /&gt;
When our forests become scarred and neglected, the effects are long-lasting.  Near Wehnimer&#039;s Landing, the indiscriminate felling within the Lower Dragonsclaw and Upper Trollfang groves will one day become a sobering reminder of what happens when the forest&#039;s song becomes silenced.  These trees, some centuries old, are more than timber to be traded for silver that will glitter only briefly.  Their boughs shelter nesting birds and provide homes for the squirrels and their winter caches.  When greed brings the axe upon them, the land loses the canopy that protected it from harsh elements.  The waters near the roots become muddy and exposed, and the woodland creatures that once thrived become scarce or gone completely.  Such wounds do not heal quickly nor completely, no matter how many acorns are scattered or saplings transplanted, and their consequences always ripple far beyond the site of the felling.&lt;br /&gt;
&lt;br /&gt;
The forest&#039;s song is a gift, one that humbles and teaches us.  It reminds everyone that we exist not apart from Nature, but within it.  We are all bound by the same cycles and reliant upon the same balance.  When choices loom in the future, let us not choose the expedient, greed-fevered path.  Instead, let us carry the songs of the trees in our hearts.  For the forest&#039;s wisdom is not just for those attuned to its rhythms, it is for all who call Elanthia their home.&lt;br /&gt;
&lt;br /&gt;
=Mulefoot Fondue=&lt;br /&gt;
[[File:Mushroomfonduefnn25.jpeg|850px|uploaded &amp;amp; created by player of Dendum, chatgpt used in creation]]&lt;br /&gt;
&lt;br /&gt;
Mulefoot Mushroom Fondue &lt;br /&gt;
In the bustling kitchens of a frozen hamlet like Icemule Trace, where warmth is as treasured as a sack of gold, Mulefoot Mushroom Fondue is a dish of hearty simplicity and rich flavor. This beloved treat combines the fleeting harvest of mulefoot mushrooms with creamy goat cheese, creating a meal that is as satisfying as it is warming—a perfect dish to stave off the icy grip of the north.&lt;br /&gt;
&lt;br /&gt;
Ingredients&lt;br /&gt;
Serves 4-6 hearty eaters, even halflings.&lt;br /&gt;
&lt;br /&gt;
1 pound mulefoot mushrooms, carefully cleaned and chopped&lt;br /&gt;
½ wheel of aged goat cheese, grated or crumbled&lt;br /&gt;
½ pint of thick cream or fresh milk&lt;br /&gt;
A pinch of nutmeg (optional, for a warming undertone)&lt;br /&gt;
1 loaf of crusty bread, torn into pieces&lt;br /&gt;
A small platter of smoked meats and pickled vegetables for dipping&lt;br /&gt;
A dash of salt and black pepper, ground fresh with a mortar and pestle&lt;br /&gt;
&lt;br /&gt;
Instructions &amp;lt;br&amp;gt;&lt;br /&gt;
*Step 1: Preparing the Fire&lt;br /&gt;
Begin by kindling a steady fire beneath the iron brazier or hearth. Use dry pinewood for a steady flame that imparts a faintly smoky flavor to the kitchen air. The fondue pot should be a deep iron cauldron suspended above the flame or a sturdy clay vessel resting on the hot stones.&lt;br /&gt;
&lt;br /&gt;
*Step 2: Cleaning the Mushrooms&lt;br /&gt;
Mulefoot mushrooms must be handled with care. Use a damp linen cloth to gently brush away the dirt and frost clinging to the caps. Chop them finely with a sharp knife, as their woody stems can be tough if left in large pieces.&lt;br /&gt;
&lt;br /&gt;
*Step 3: Sautéing the Mushrooms&lt;br /&gt;
Place a small skillet or iron pan on the fire. Toss in a dollop of rendered fat (or a pat of butter if your pantry allows such luxury). Once melted and sizzling, add the mushrooms with a pinch of salt. Stir with a wooden spoon, allowing them to soften and release their nutty aroma.&lt;br /&gt;
&lt;br /&gt;
*Step 4: Melting the Cheese&lt;br /&gt;
Transfer the sautéed mushrooms into the fondue pot. Add the grated goat cheese and the cream, stirring steadily with a ladle to combine. As the mixture begins to bubble and thicken, lower the pot’s height above the flames to prevent scorching. Add a dash of nutmeg and a sprinkle of black pepper, if desired.&lt;br /&gt;
&lt;br /&gt;
*Step 5: Serving the Fondue&lt;br /&gt;
The fondue is ready when it clings to the ladle in smooth, thick ribbons. Bring the pot to the center of the dining table, where diners can gather close to the warmth. Provide sturdy skewers for dipping chunks of bread, smoked meats, and pickled vegetables into the bubbling pot.&lt;br /&gt;
&lt;br /&gt;
Notes from the Kitchen&lt;br /&gt;
&lt;br /&gt;
Flavor Profile: Mulefoot mushrooms have a dense, hearty texture and a nutty, earthy flavor. When cooked, they develop a hint of smokiness, perfect for pairing with creamy goat cheese.&lt;br /&gt;
Foraging Lore: These mushrooms, prized for their size and flavor, grow around decayed frostwood trees in Icemule Trace and are a rare delicacy due to their seasonal growth.&lt;br /&gt;
Pairing Beverages: Serve with mulled cider, spiced mead, or a hearty dark ale to complement the dish’s richness.&lt;br /&gt;
For the Adventurous: A pinch of crushed frostwood bark or ground Hinterwild berries can lend a subtle magical essence to the dish, though such ingredients are rare and often costly.&lt;br /&gt;
&lt;br /&gt;
= Ads &amp;amp; Cartoons =&lt;br /&gt;
&amp;lt;gallery mode=packed-hover heights=400px&amp;gt;&lt;br /&gt;
Fnnpoliticalcartoon25.jpg| Political Cartoon created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt&lt;br /&gt;
FNNKrakenad.jpg| Purple Kraken ad created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= OOC Thanks =&lt;br /&gt;
&lt;br /&gt;
A thanks to all who contribute, whether with ideas or inspiring activity or works of their own. &lt;br /&gt;
&lt;br /&gt;
Our Discord doors are always open.&lt;br /&gt;
https://discord.gg/fkd9gmkzsr (Black Thorn Discord Link)&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Free_North_News_-_Special_Edition-_5125_State_of_the_Lands&amp;diff=232547</id>
		<title>The Free North News - Special Edition- 5125 State of the Lands</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Free_North_News_-_Special_Edition-_5125_State_of_the_Lands&amp;diff=232547"/>
		<updated>2025-01-26T06:38:39Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: Created page with &amp;quot;{{creative-work | title = The Free North News - Special Edition-  5125 State of the Lands| type = periodical| author = Various | date = 2025-01-24}}  &amp;#039;&amp;#039;&amp;#039;OOC Disclaimer: The following is IC and subject to IC perspective bias.&amp;#039;&amp;#039;&amp;#039;   &amp;#039;&amp;#039;&amp;#039;IC Disclaimer: The Black Thorns are more of a collective, and less of a organization with hierarchy and a roster. Please do not take the perspective of one member to apply to all of us.&amp;#039;&amp;#039;&amp;#039;   A hand moving across a wooden screen inset with let...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = The Free North News - Special Edition-  5125 State of the Lands| type = periodical| author = Various | date = 2025-01-24}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Disclaimer: The following is IC and subject to IC perspective bias.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC Disclaimer: The Black Thorns are more of a collective, and less of a organization with hierarchy and a roster. Please do not take the perspective of one member to apply to all of us.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A hand moving across a wooden screen inset with lettered blocks pushes away dust caked onto dried ink. The blocks are pulled off one by one except for the top words....The Free North News.&lt;br /&gt;
&lt;br /&gt;
[[File:fnntitlefire.gif|375px|thumb|Right|&amp;quot;Hot off the Press&amp;quot; uploaded with permission, created by Dendum, Mixed Media.]]&lt;br /&gt;
=State of The Lands=&lt;br /&gt;
&lt;br /&gt;
At the dawn of a new year, the Free North News has gathered accounts from sources far and wide to provide a comprehensive look at the current state of key regions across the lands. From bustling trade hubs to frontier towns and rising coalitions, this series brings together voices, letters, and firsthand reports to paint a vivid picture of the challenges, triumphs, and transformations shaping these communities. Whether through official statements or candid letters from the locals themselves, the State of the Lands offers a glimpse into what lies ahead for the Free North and beyond.&lt;br /&gt;
&lt;br /&gt;
==State of Wehnimer&#039;s Landing: A Town Dividied==&lt;br /&gt;
&lt;br /&gt;
[[File:Barony of Darkstone.png|375px|thumb|Right| By GM Kenstrom]]&lt;br /&gt;
&lt;br /&gt;
The frontier town of [[Wehnimer&#039;s Landing]] continues to navigate its way through significant developments and challenges, emerging from a prolonged period of conflict with the Turamzzyrian Empire. While the town remains steadfast in its democratic foundations, differing narratives about its current state have surfaced, including a colorful letter received from a self-proclaimed &amp;quot;King.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following letter was received and is presented in full, though its claims should be taken with caution, as Wehnimer’s Landing remains a democratic city, not ruled by any singular figure.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
me writed yoo in guards to da state of me Whemdingersh. Ever sinch me declare me Kingchip ufda town, dere be less chaos, more stabillyity and lotta propspeerin. Folk seem lot happy more now, and safer to sleep in da streets.  Me one year Kingaversary comin up, no shore iffin haffa parade in town or no parade in town yet. Me got lot complished over dis lash year, me kicked out da Barony of da Darkstone. Me chop down lotta tree dat in way of me view over me realm. Me billed Bridge overda Luckmoor ribber, name bridge affer squirrel friend who die, Nutterz, me bow me head in silence fer minoot.......&lt;br /&gt;
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.....minoot over.  Make trade greedmint tween me coosins on Teras and Zug Loloff to be mil-dwarf and tranport good from one town odor to utter town. Me permittin Juramis, dat evil squirrel tosser, to make trade greedmint wit Gemanlmen Hoorne from da Krackhead Falls, dis be loocatrive biddynish ottapoonerties fer town to fatten it coffers....IE me coffers hehehe, leave dat part out.....&lt;br /&gt;
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Am lead da anool Ki-lin hunt, kilt lotta dems, me tater like to brag bout me too. Fishiated over a weddin or two, gibbed me blessins da all who tended. Me tend to Drakes Vanguard nightly and back up da Bosh, Svardin Odinsman, so him not go crazy herdin da troops into ornagized formations. Me pointed da Shield-Maiden Dwi Axe-Toe to be me fishal scribe, she jot all me idears and odors down, but me do dis one meself cuz Dwi no here. Every Feetday me pilot Cappin Leafi boat to protect da bay from m&#039;raudin  parrots and dere ilk. Me pointed Blade me tax clector, but da only tax he sheem to be clecting ish out me own pocket, amma needa talkta him bout dat....Also, gainst me better judgements, me did powerful ritual so dat evil voln cult can access Darkstone castle agin&lt;br /&gt;
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Dat bout all me kin member at da minoot&lt;br /&gt;
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           &lt;br /&gt;
Yoo King, Gutstorm GrogSlammer, Head Libarbarian of Drake Vanguar&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
While Gutstorm GrogSlammer’s letter provides an amusing and personal account of the Landing’s state, the reality of the town’s situation is, perhaps, a bit more complex. &lt;br /&gt;
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Wehnimer’s Landing has recently emerged from a prolonged conflict with the Turamzzyrian Empire, which has expanded its borders to claim lands near the town. This expansion came at the cost of endless bloodshed and chaos. These lands, known as the Darkstone Barony, are now under the leadership of Elidal Dhenan, a figure whose presence has sparked disdain among various factions in the region. The tension between those wishing to remain free of foreign rule and those seeking cooperation with the Empire continues to shape the town&#039;s political landscape.&lt;br /&gt;
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Despite these challenges, the Landing has seen notable improvements. The repair of a critical bridge now provides better access to the dwarven mountain to the east, facilitating trade and travel. Efforts to rebuild and stabilize the town have strengthened its resilience as a hub for both frontier trade and adventurer&#039;s seeking glory at the ever shrinking northern edge of civilization. &lt;br /&gt;
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Wehnimer’s Landing remains a town whose influence often exceeds what one would expect of such a small city. Though chaos and humor often intertwine with its daily affairs, the town continues to hold its place as a bastion of freedom and equal opportunity on the edge of the Turamzzyrian Empire’s ever-expanding reach. Sitting at the edge of a river, a hub for dwarven trade and finding itself between two growing powerful nations the Landing attempts to remain relevant and independent in an ever changing political landscape. &lt;br /&gt;
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===Organizations===&lt;br /&gt;
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The Drakes Vanguard and Raise Your Stout Krew are both active in the city on a regular basis, the former doing patrols up to three times a week to ensure the town&#039;s safety. Either would provide guidance and fellowship to those who seek it. The Landing is also home to the majority of cooperative houses and you will find no shortage of people willing to assist or provide directions, There are also several organizations and factions dedicated to specific racial groups or areas of study. The full number of organizations operating out of the Landing is ever changing and massive. &lt;br /&gt;
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==State of the Elven Nations==&lt;br /&gt;
[[File:fnntv25.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Fnnti25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The Elven Nations enter the new year amidst significant transformations, heralded by the ascension of Sayilla Javilerre as the new Argent Mirror of Ta&#039;Illistim, one of the great city-states. To better understand the current state of Ta&#039;Illistim, we present the full letter received from Loremaster Rohese Bayvel Illistim:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It is with gratitude and respect for the Wendwillows that I write in response to your inquiry regarding the state of our beloved Ta&#039;Illistim. May Lumnis guide this correspondence swiftly to your hands.&lt;br /&gt;
&lt;br /&gt;
Under the guidance of Her Illumination, our new Argent Mirror, Sayilla Javilerre, our city thrives and once more shines as a beacon of learning, culture, and elven refinement. The transition of leadership has brought renewed strength to the Peacock Throne, and her adherence to tradition, matched only by her progressive vision, is ensuring that Ta&#039;Illistim remains a sanctuary for scholarship and an exemplar among our kin.&lt;br /&gt;
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Our economy thrives, as evidenced by the bustling trade at the monthly markets and the refurbishment of many retail establishments. Initiatives to fortify diplomatic ties with our allies, particularly with the Vaalorians across the lake, continue to bear fruit, ensuring our collective security, and Nielira Harbor in Ta&#039;Nalfein continues to serve as an open port for mutually beneficial trade agreements.&lt;br /&gt;
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Should you, or any of your colleagues, wish to travel to Ta&#039;Illistim, know that you would find her gates open and her people welcoming, as ever. Your voice would be welcome at Court should you have insights or concerns to share.&lt;br /&gt;
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May the blessings of Lumnis guide and protect you in your endeavors.&lt;br /&gt;
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In friendship,&lt;br /&gt;
Loremaster Rohese Bayvel Illistim&lt;br /&gt;
Affiliate of the Unending Circle&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In addition to the Loremaster&#039;s information, sources have provided insights into the broader state of the Elven Nations. An anonymous source from Ta&#039;Vaalor reveals that the King of Vaalor maintains a commanding presence in his city-state, focusing on fortifying internal relationships, particularly with the harbor of Mist Watch and the Greengair Forest Gnome Compound. Reports speak of pirate threats being successfully repelled and ambitious plans to modernize aging infrastructure. The Crimson Legion continues to stand as a formidable military force, exemplifying elven strength and vigilance. Even once remote Ta&#039;Nalfein has opened the doors to limited travel and there are rumors of attempts by the Nalfein to promote more travel in the near future. &lt;br /&gt;
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Beyond these prominent city-states, activity has surged in the eastern regions. Cysaegir has experienced a rise in mercantile activity, while border regions have reported an increased Erithian presence, suggesting deeper cultural exchanges.&lt;br /&gt;
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===Organizations===&lt;br /&gt;
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The Crimson Guard continues to uphold a strong presence in the eastern nations, with both active and reserve members frequently encountered. Meanwhile, the Gilded Talon Consortium and the Ilyan Syndicate have made notable strides, exerting influence through economic and social advancements across elven society.&lt;br /&gt;
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==State of Kraken’s Fall: A Haven for Adventurers==&lt;br /&gt;
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The Kraken&#039;s Fall Board of Tourism sent the following information by way of a representative:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Business continues to prosper in Kraken&#039;s Fall. Away from the rule of conventional law and government, merchants from far and wide continue to offer their wares and talents to the eager masses. Held by the Kraken&#039;s Fall Board of Tourism, The Winter Night Market, scheduled for the 24th of Lormestra, hopes to draw more commerce through its local merchant fare.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The island continues to host its famous monthly markets, drawing visitors seeking rare goods and unforgettable experiences.&lt;br /&gt;
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Despite their reliance on trade, locals maintain a strong sense of independence and self-reliance. As one unnamed source on the island shared, “We welcome tourists and traders with open arms—they bring life and business to the island. But we’re just as happy when they board their ships and leave us to our peace.”&lt;br /&gt;
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This sentiment captures the dual nature of Kraken’s Fall as both a destination for adventure and a haven for its fiercely independent residents. Away from the tangled politics and drama of the mainland, the island offers travelers a chance to escape and focus on their own pursuits, whether it be trading exotic wares, exploring the surrounding seas, or simply enjoying the island’s rugged beauty. The famously good weather and fantastic food doesn&#039;t seem to hurt the area&#039;s reputation either. &lt;br /&gt;
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Among the recent attractions is the mysterious resurfacing of a temple dedicated to an ancient water elemental. Now overrun with Tritons, the temple has become a focal point for adventurers seeking fortune and fame. The dangers are great, but the lure of relics and lost knowledge continues to draw thrill-seekers to the site.&lt;br /&gt;
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The Wandering Eye Market is where you will likely find the most current gossip and news. &lt;br /&gt;
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== State of Icemule: Rebuilding and Rising in the North ==&lt;br /&gt;
[[File:Krolvin_and_Halfling.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Firegiantfnn25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The town of [[Icemule Trace]] stands at a pivotal moment in its history, actively rebuilding from recent conflicts while becoming central to the formation of the burgeoning Northwatch nation. As the most central and most prominent settlement in the region, Icemule has embraced its role as the spiritual hub of political cooperation in the northern frontier.&lt;br /&gt;
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After enduring attacks from Sablecross and successfully rescuing Mayor Talliver Dabbings, Icemule is in a period of rest and regrowth. The town’s citizens are united in their efforts to restore and improve local infrastructure, creating a stronger foundation for the future.&lt;br /&gt;
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Significant plans are underway to enhance travel and trade in the region. These include building fishing docks at the Frostmane and Thurfel&#039;s Island to facilitate trade with the northern giants and beyond, the instillation of  mule-drawn sleighs to improve the movement of goods, particularly to the Crystal Hall the newly refurbished seat of Northwatch&#039;s government, and constructing a new trail with watchtowers to better connect Icemule with the Crystal Hall. &lt;br /&gt;
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Icemule’s strategic location and bustling commerce have made it a base for northern exploration and trade. With a variety of shops catering to travelers and locals alike, the town has experienced an economic boom, bolstered by its role as a supply hub for expeditions into the frozen wilderness.&lt;br /&gt;
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As the heart of Northwatch, Icemule is playing a central role in forming a coalition of northern communities. This alliance brings together diverse races, including Halflings, Krolvins, Giants, Sylvans, and Humans, to foster mutual support and collaboration. Mayor Talliver Dabbings has proposed the establishment of an assembly to ensure representation from all founding groups.&lt;br /&gt;
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The Temple of Icemule Trace, a focal point for the town’s spiritual and communal life, is undergoing renovations. Among the changes is the construction of a section dedicated to the Krolvin’s three-faced god, a significant cultural addition reflecting the town’s growing diversity. While some see this as a sign of progress and inclusivity, others view it as emblematic of a troubling shift. An anonymous source remarked, “Icemule has gone crazy with the blood magic and strange gods. It looks nothing like it used to.”&lt;br /&gt;
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The juxtaposition between this sentiment and the official stance of the Regulators of the Northern Frontier is striking. In a recent statement, Commander Lilanna Silvermist wrote:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Visitors and returning citizens should be aware that many changes have occurred in the north. Most notably: blood magic is legal, and we have many new citizens including Krolvin. The Regulators of the Northern Frontier highly value integrity and honor, as such, regardless of our personal beliefs, we will protect the safety and freedoms of all our law-abiding citizens.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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These contrasting perspectives highlight the complexities of Icemule’s transformation. While the town strives to embrace its growing diversity and ensure the safety of its citizens, not everyone agrees with the direction it is taking.&lt;br /&gt;
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The Krolvin continue to play an essential role in the region, providing naval defense and contributing to the growing network of northern trade routes. Briarmoon Cove remains a critical economic hub, serving as a vibrant port for goods and supplies that fuel the economic ambitions of Northwatch.&lt;br /&gt;
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Travel in the Northwatch region remains a challenge, marked by difficult terrain and formidable dangers. The journey from Wehnimer’s Landing through the Dragonsclaw Forest, Glacier Pass, and Frozen Lake to reach Icemule is fraught with risks. Venturing into the Hinterwilds involves navigating the Long Snow and crossing the Issenflow River while facing unknown perils. Traversing Mount Aenatumgana to Pinefar or braving the harsh seas to reach the Isle of Glaoveln also presents significant challenges.&lt;br /&gt;
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Overall, the region is working to solidify new alliances and forge an alliance that can withstand future trials and tribulations.&lt;br /&gt;
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===Organizations===&lt;br /&gt;
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The Regulators of the Northern Frontier are a known local militia that are active in town events and in the town&#039;s defense, and while many of the cooperative houses have annexes in or around Icemule, White Haven is the only cooperative house based in Icemule itself and is often at the center of local festivities and social events. Fenog&#039;s Regulars often join in the defense of the town and have an annex outside the gates. &lt;br /&gt;
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== State of Sablecross ==&lt;br /&gt;
[[File:Sablecrossfnn25.jpg|375px|thumb|center|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
Sablecrossfnn25.jpg&lt;br /&gt;
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Sablecross is a city steeped in mystery and controversy, spoken of in hushed tones across the northern realms of Elanthia. Rarely seen and shrouded in secrecy, the city is rumored to be a haven for followers of the Lornon pantheon, whose faith and practices often set them at odds with much of the civilized world.&lt;br /&gt;
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The enigmatic city has drawn attention due to conflicting reports from those who claim to have witnessed it firsthand. Dendum, the forest gnome, recounts a harrowing experience involving a rescue attempt for the Mayor of Icemule that led him into the heart of Sablecross:&lt;br /&gt;
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“Sablecross, had misfortune of falling into that dark place when rescuing the Mayor of Icemule, saw great and horrible temples dedicated to dark gods before cursed magic whisked us away, but the city is not in ruins. It is dark shadow on the lands. Rumors state that Sablecross, and evil Duskcoven that lives there, has turned its eyes south to the Landing.”&lt;br /&gt;
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Dendum also described dark magical experiments, ominous rituals, and growing military forces and creations that hint at a rising threat beyond mere theological disagreements.&lt;br /&gt;
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In contrast, another anonymous source describes the city as a place of peace and learning for the faithful of Lornon:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Sablecross is a refuge for those who follow the Lornon pantheon, away from the inquisitions of the rest of the world the people of Sablecross have found peace and a place to study and learn. The town is a testament to the hard work of its locals with well-built structures that rival any other town in Elanthia. Of course, no one knows where Sablecross is, other than the Duskcoven perhaps, which keeps it safe. The people of Sablecross and adventurers who frequent the city appreciate the solitude and ability to worship as they wish.&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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It is unknown what the effect of the town, and its leaders, operating closer to the Empire will cause. The Duskcoven has been responsible for a series of murders in the Turamzzyrian Empire and the Elven Nations and are rumored to have played a part in damaging relationships between other cities as well. &lt;br /&gt;
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=== Organizations ===&lt;br /&gt;
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No one knows of any other organizations, other than the Duskcoven, which are fully based in Sablecross. The Solhaven cult known as the Order of Eternal Light is said to have frequent dealings with the place and were some of the first adventurers to visit. It may be possible to learn more by talking to them. Rumors also suggest that other smaller factions, yet unnamed, may be forming alliances within the city, adding further layers to its complex web of power.&lt;br /&gt;
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=Letter to the Editor=&lt;br /&gt;
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Helping recently to defend the construction of a new bridge for faster travel from Zul Logoth to and from Icemule Trace or Wehnimer&#039;s Landing has made me reflect on a certain individual who prefers to burn bridges and has never built a bridge, neither literally nor metaphorically. Indeed, this certain individual has never built anything at all, but only begged others to build for him and offered them false promises in return, wearing a smile and preying upon their generosity like the manipulative parasite he is. I speak, of course, of Elidal Dhenin, the baron-to-be--or, with any justice, the former baron-to-be--of the Barony of Darkstone, who&#039;s now under investigation by order of the Emperor himself because his consistently horrible conduct, persistently thoughtless actions, and ceaseless parade of casualties grew so egregious as to even draw notice from distant Turamzyrr.&lt;br /&gt;
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I won&#039;t rehash that topic here much since I&#039;ve already written a preliminary 30-point report about some of Elidal&#039;s most standout offenses, which you can find on the board outside Moot Hall. I look forward to the investigation in whatever form it takes. (With apologies, I do acknowledge that a 30-point report on Elidal&#039;s transgressions isn&#039;t comprehensive nor close. I&#039;m fully aware that I didn&#039;t mention more minor offenses such as Elidal&#039;s disrespect toward Magister Raelee, nor actions which I don&#039;t consider offenses but which the Emperor might such as Elidal&#039;s appointing a criminal for an emissary, nor shameful conduct which didn&#039;t trouble Wehnimer&#039;s Landing such as Elidal begging others to build the walls for his campsite without paying them. (I&#039;ve been told that those walls were primarily built by Imperial citizens in the end, so it&#039;s none of my concern.) Elidal did many terrible things, but there&#039;s only so much I can get onto one parchment or even onto one board.)&lt;br /&gt;
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For now, I&#039;d like to draw the comparison of how capable Imperial nobles would act and how, in fact, they have acted.&lt;br /&gt;
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Just like Darkstone Castle used to exist in the vicinity of Wehnimer&#039;s Landing, a similarly mysterious place of twisted magic and poorly understood curses exists in the vicinity of Vornavis: Bonespear Tower. If Vornavian nobility were Elidal, they would denounce the existence of Bonespear Tower, declare its presence as an eyesore and an affront that they must be rid of before Vornavis can prosper, and immediately order Magisters to conduct studies on how to be rid of it forever. This would provoke Bonespear&#039;s denizens to engage Vornavis in a bloody war. Like Darkstone Castle, Bonespear Tower would eventually lose, but the loss of life before then would be immsense. In this hypothetical where the Vornavian nobility were Elidal, they&#039;d justify the war afterward as having been necessary.&lt;br /&gt;
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Thankfully, though, the Vornavian nobility is not Elidal and so they haven&#039;t launched an attack on Bonespear Tower.&lt;br /&gt;
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You see, the Vornavian nobles can use their minds, not only their emotions. They don&#039;t bristle with such indignation at the existence of powers beyond their current understanding that they would order soldiers and mages to their deaths to satiate their pride.&lt;br /&gt;
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The Vornavian nobles assess risk and respond--or, in this case, don&#039;t respond--accordingly because they&#039;re more competent than fools like Elidal who charge in without a plan.&lt;br /&gt;
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The Vornavian nobles have, I presume, correctly noted that their territory has prospered despite Bonespear Tower having stood for at least several decades. Unlike Elidal, they don&#039;t invent an imagined problem to solve by falsely claiming that the tower poses too much risk to leave it alone.&lt;br /&gt;
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Perhaps most importantly--important because it&#039;s a basic principle from which the previous three points followed--the Vornavian nobles place value on the lives of the civilians around them and don&#039;t callously disregard casualties in pursuit of their own glory.&lt;br /&gt;
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Imagine with me, if you will, a world in which the Emperor chose to establish the Barony of Foggy Valley next to Vornavis rather than the Barony of Darkstone next to Wehnimer&#039;s Landing. Imagine, then, Elidal Dhenin striding into the Vornavis courts just over two years ago and announcing that he was immediately ordering his brother Enisius to study Bonespear Tower with the intent of eventually assaulting it, taking it over, and reigning from the conquered tower.&lt;br /&gt;
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If you can picture the Vornavis nobility agreeing in such a scenario, you must have a better imagination than I. Rather, I picture them warning (if not ordering) Elidal not to follow through on his delusions of grandeur without doing at least two of the following first: forming a plan over multiple years, researching Bonespear Tower&#039;s history over multiple years, bringing in reinforcements, and evacuating or otherwise creating shelter for civilians. That&#039;s assuming they even assented to the idea of taking over Bonespear Tower in the first place, which I could also certainly picture them rejecting.&lt;br /&gt;
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I write this as if I know the Vornavis nobility personally, but I haven&#039;t been in their court for eight and a half years and have no intention of ever being again. Regardless, it&#039;s enough to infer their character from observing their territory, which doesn&#039;t--and therefore they don&#039;t--bear hallmarks of carelessness, foolishness, and arrogance. Similarly, even someone who was not around for most of the past two and a half years and has never interacted with Elidal can easily infer his character from observing his territory, which remains still a floundering, empty campsite founded solely on the work of others. It is nothing because he has nothing, which in turn is because he is nothing.&lt;br /&gt;
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While I have no wish to build a metaphorical bridge with Vornavis nor any other barony by saying this (I&#039;d far prefer they have no idea who I am), it&#039;s fair and true to note that most nobles aren&#039;t horrendously incompetent narcissists. It&#039;s also fair and true to note that Elidal Dhenin is. He didn&#039;t have to be the way he is. He could have been like the Vornavis nobility. He could have been like the Bourthian nobility. He could have been like the Emperor. He could have been like his own brother Enisius. He isn&#039;t any of these things, though. He&#039;s Elidal Dhenin, the failure and the disgrace for whom the term &amp;quot;halfwit&amp;quot; is an incalculable overestimate.&lt;br /&gt;
&lt;br /&gt;
Writing this as someone who was once seized by Chaston Griffin&#039;s forces and thrown into one of their cleansing camps, I&#039;d have even preferred that Elidal had been Chaston resurrected, for Chaston at least presented himself as the enemy he was--and, besides, Chaston killed fewer citizens of Wehnimer&#039;s Landing by waging war for half a year than Elidal killed by provoking a succession of consecutive wars for two years.&lt;br /&gt;
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May we all be rid of Elidal Dhenin soon. I would not wish him upon my second worst enemy.&lt;br /&gt;
&lt;br /&gt;
Leafiara Autumnwind&lt;br /&gt;
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[[File:Fnn25forest.jpg|850px|uploaded &amp;amp; created by player of Dendum, chatgpt used in creation]]&lt;br /&gt;
= Forest&#039;s Gift =&lt;br /&gt;
Spoken by the Druidess Fehala, overheard and transcribed without permission by Aubron of Talador&lt;br /&gt;
&lt;br /&gt;
Despite what others may have come to believe, our forests are never voiceless.  For some, the ever-growing&#039;s language may be too subtle, but those who lend their ears to listen will find its song everywhere.  It can be heard in the rustling of the leaves, in the creak of ancient boughs, and within the sigh of wind whistling through the canopy.  These are not simply random sounds; they are messages waiting for us to hear them.&lt;br /&gt;
&lt;br /&gt;
For those of us attuned to nature&#039;s rhythms, the forest&#039;s voice is not a metaphor, but is both purpose and guiding truth.  It sings of balance, of harmony, and of the interwoven lives that depend on one another for survival.  To still yourself and listen is to honor that connection.  To ignore it is to invite imbalance, not just for the forest but within ourselves as well.&lt;br /&gt;
&lt;br /&gt;
You see, our forests are more than just the trees.  They are a harmonic, unified choir with a chorus of bough-songs singing together.  Trees, plants, animals, and the very soil itself form a weave where the integrity of one thread strengthens or weakens the entire verdant tapestry.  Take a moment to think upon the many modwirs you have seen towering as sentinels throughout the woodlands.  They are the forest&#039;s guardians and historians, with their rings chronicling change through the ages.  Their roots hold the ground steady and shelter life often unnoticed beneath the surface.  To fell a single modwir runs the risk of disrupting an elaborate web that may take centuries to repair. &lt;br /&gt;
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When our forests become scarred and neglected, the effects are long-lasting.  Near Wehnimer&#039;s Landing, the indiscriminate felling within the Lower Dragonsclaw and Upper Trollfang groves will one day become a sobering reminder of what happens when the forest&#039;s song becomes silenced.  These trees, some centuries old, are more than timber to be traded for silver that will glitter only briefly.  Their boughs shelter nesting birds and provide homes for the squirrels and their winter caches.  When greed brings the axe upon them, the land loses the canopy that protected it from harsh elements.  The waters near the roots become muddy and exposed, and the woodland creatures that once thrived become scarce or gone completely.  Such wounds do not heal quickly nor completely, no matter how many acorns are scattered or saplings transplanted, and their consequences always ripple far beyond the site of the felling.&lt;br /&gt;
&lt;br /&gt;
The forest&#039;s song is a gift, one that humbles and teaches us.  It reminds everyone that we exist not apart from Nature, but within it.  We are all bound by the same cycles and reliant upon the same balance.  When choices loom in the future, let us not choose the expedient, greed-fevered path.  Instead, let us carry the songs of the trees in our hearts.  For the forest&#039;s wisdom is not just for those attuned to its rhythms, it is for all who call Elanthia their home.&lt;br /&gt;
&lt;br /&gt;
=Mulefoot Fondue=&lt;br /&gt;
[[File:Mushroomfonduefnn25.jpeg|850px|uploaded &amp;amp; created by player of Dendum, chatgpt used in creation]]&lt;br /&gt;
&lt;br /&gt;
Mulefoot Mushroom Fondue &lt;br /&gt;
In the bustling kitchens of a frozen hamlet like Icemule Trace, where warmth is as treasured as a sack of gold, Mulefoot Mushroom Fondue is a dish of hearty simplicity and rich flavor. This beloved treat combines the fleeting harvest of mulefoot mushrooms with creamy goat cheese, creating a meal that is as satisfying as it is warming—a perfect dish to stave off the icy grip of the north.&lt;br /&gt;
&lt;br /&gt;
Ingredients&lt;br /&gt;
Serves 4-6 hearty eaters, even halflings.&lt;br /&gt;
&lt;br /&gt;
1 pound mulefoot mushrooms, carefully cleaned and chopped&lt;br /&gt;
½ wheel of aged goat cheese, grated or crumbled&lt;br /&gt;
½ pint of thick cream or fresh milk&lt;br /&gt;
A pinch of nutmeg (optional, for a warming undertone)&lt;br /&gt;
1 loaf of crusty bread, torn into pieces&lt;br /&gt;
A small platter of smoked meats and pickled vegetables for dipping&lt;br /&gt;
A dash of salt and black pepper, ground fresh with a mortar and pestle&lt;br /&gt;
&lt;br /&gt;
Instructions &amp;lt;br&amp;gt;&lt;br /&gt;
*Step 1: Preparing the Fire&lt;br /&gt;
Begin by kindling a steady fire beneath the iron brazier or hearth. Use dry pinewood for a steady flame that imparts a faintly smoky flavor to the kitchen air. The fondue pot should be a deep iron cauldron suspended above the flame or a sturdy clay vessel resting on the hot stones.&lt;br /&gt;
&lt;br /&gt;
*Step 2: Cleaning the Mushrooms&lt;br /&gt;
Mulefoot mushrooms must be handled with care. Use a damp linen cloth to gently brush away the dirt and frost clinging to the caps. Chop them finely with a sharp knife, as their woody stems can be tough if left in large pieces.&lt;br /&gt;
&lt;br /&gt;
*Step 3: Sautéing the Mushrooms&lt;br /&gt;
Place a small skillet or iron pan on the fire. Toss in a dollop of rendered fat (or a pat of butter if your pantry allows such luxury). Once melted and sizzling, add the mushrooms with a pinch of salt. Stir with a wooden spoon, allowing them to soften and release their nutty aroma.&lt;br /&gt;
&lt;br /&gt;
*Step 4: Melting the Cheese&lt;br /&gt;
Transfer the sautéed mushrooms into the fondue pot. Add the grated goat cheese and the cream, stirring steadily with a ladle to combine. As the mixture begins to bubble and thicken, lower the pot’s height above the flames to prevent scorching. Add a dash of nutmeg and a sprinkle of black pepper, if desired.&lt;br /&gt;
&lt;br /&gt;
*Step 5: Serving the Fondue&lt;br /&gt;
The fondue is ready when it clings to the ladle in smooth, thick ribbons. Bring the pot to the center of the dining table, where diners can gather close to the warmth. Provide sturdy skewers for dipping chunks of bread, smoked meats, and pickled vegetables into the bubbling pot.&lt;br /&gt;
&lt;br /&gt;
Notes from the Kitchen&lt;br /&gt;
&lt;br /&gt;
Flavor Profile: Mulefoot mushrooms have a dense, hearty texture and a nutty, earthy flavor. When cooked, they develop a hint of smokiness, perfect for pairing with creamy goat cheese.&lt;br /&gt;
Foraging Lore: These mushrooms, prized for their size and flavor, grow around decayed frostwood trees in Icemule Trace and are a rare delicacy due to their seasonal growth.&lt;br /&gt;
Pairing Beverages: Serve with mulled cider, spiced mead, or a hearty dark ale to complement the dish’s richness.&lt;br /&gt;
For the Adventurous: A pinch of crushed frostwood bark or ground Hinterwild berries can lend a subtle magical essence to the dish, though such ingredients are rare and often costly.&lt;br /&gt;
&lt;br /&gt;
== Ads &amp;amp; Cartoons ==&lt;br /&gt;
&amp;lt;gallery mode=packed-hover heights=400px&amp;gt;&lt;br /&gt;
Fnnpoliticalcartoon25.jpg| Political Cartoon created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt&lt;br /&gt;
FNNKrakenad.jpg| Purple Kraken ad created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= OOC Thanks =&lt;br /&gt;
&lt;br /&gt;
A thanks to all who contribute, whether with ideas or inspiring activity or works of their own. &lt;br /&gt;
&lt;br /&gt;
Our Discord doors are always open.&lt;br /&gt;
https://discord.gg/fkd9gmkzsr (Black Thorn Discord Link)&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Mushroomfonduefnn25.jpeg&amp;diff=232544</id>
		<title>File:Mushroomfonduefnn25.jpeg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Mushroomfonduefnn25.jpeg&amp;diff=232544"/>
		<updated>2025-01-26T06:23:38Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: Created by the player of Dendum, uploaded with permission. Created using ChatGPT.
Category:AI artwork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by the player of Dendum, uploaded with permission. Created using ChatGPT.&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232543</id>
		<title>User talk:BURGHALGNOME</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232543"/>
		<updated>2025-01-26T05:57:54Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notice of Policy Violation==&lt;br /&gt;
Hello, BURGHALGNOME.  Your map image [[:File:Imt-glaoveln-map-fixed.png]] is being deleted as of 7/9/2024 due to violation of policy #3: Edit respectfully and civilly.  The text within your image contains wording stating: &amp;quot;There was a better map but wiki policy pulled it down so you get this map. Enjoy.&amp;quot;  This is not respectful or civil.  Due to this, you are on your first warning for policy violation under [[Gswiki:Policy#Content, Article, and Image Removals|Content, Article, and Image Removals]].  If you wish to appeal this decision, you may email [mailto:gs4-wiki@play.net gs4-wiki@play.net].  [[User:GS4-XERAPHINA|GS4-XERAPHINA]] ([[User talk:GS4-XERAPHINA|talk]]) 14:48, 9 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
Strange how uncivil facts are around here. -Burghalgnome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map Image At Risk For Deletion==&lt;br /&gt;
Hello, BURGHALGNOME.  You recently uploaded a map image to the wiki, [[:File:Imt-glaoveln-map.png]], that appears to violage the [[Gswiki:Policy]] for Copyrights, specifically for Maps.  Maps should only be uploaded by the original creator or, in certain circumstances, the editor who updated the map to account for new areas.  There does not appear to be any statement on the map image to indicate that you have edited it or when.  This is required for all map images that have been modified by someone other than the original map creator.  I have flagged the map image for moderator review and deletion.&lt;br /&gt;
&lt;br /&gt;
If this file is the original, unedited map image, it will need to be uploaded by the original map creator.  If you have made edits to the map, then you will need to indicate this per the [[Gswiki:Policy#Maps|copyright section on maps]] and reupload it with that text included both on the image itself as well as in the image file comments.  &#039;&#039;&#039;If an image file update is not added within 7 days, this image will be deleted from the wiki.&#039;&#039;&#039;  Please do not remove the &amp;lt;nowiki&amp;gt;{{moddelete}}&amp;lt;/nowiki&amp;gt; template from the image.  Another moderator or I will remove that template after your updates have been reviewed to ensure that they meet [[Gswiki:Policy]] requirements.  If you have any questions about this process or need more information about the updated policy for maps, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:45, 26 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Timeline - Imperial Northern Aggression==&lt;br /&gt;
Hi there, BURGHALGNOME.  In response to your question about the categories I adjusted on your article, [[Timeline - Imperial Northern Aggression]], this was done because the article is presented as a character-written essay and was labeled by you as player-written creative content.  Typically, larger over-encompassing categories such as those for an entire nation or race are not appropriate for player-written creative content.  However, smaller and more specialized categories, such as [[:Category:Wehnimer&#039;s Landing Independence]] are still very appropriate; those smaller categories are in turn lumped in with the larger categories to help facilitate users finding related articles.  The examples you shared are standalone articles and not player-written creative content.  There are tens of thousands of articles on the Gswiki, and if some are improperly categorized, other moderators or I adjust them as we run across them.  This is usually, but not exclusively, based on which articles have had recent edits, which is why you likely have seen that many older articles are not necessarily in compliance with current Gswiki Style Guide standards.&lt;br /&gt;
&lt;br /&gt;
Hopefully this explanation helps you better understand why I adjusted the categories on your article.  As an aside, if you ever need to add a &amp;quot;signature&amp;quot; to a something communicated via talk pages, you can do so by inserting &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; following your message; while not required, it is an easy way to do so that is built into the Media Wiki software.  Thank you again for all of your contributions to the Gswiki.  Please let me know if you have any other questions. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:02, 23 May 2024 (CDT)&lt;br /&gt;
:Hello again. I have responded to your follow up question on my user talk page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:12, 23 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{creative-work | title = The Free North News - Special Edition-  5125 State of the Lands| type = periodical| author = Various | date = 2025-01-24}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Disclaimer: The following is IC and subject to IC perspective bias.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC Disclaimer: The Black Thorns are more of a collective, and less of a organization with hierarchy and a roster. Please do not take the perspective of one member to apply to all of us.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A hand moving across a wooden screen inset with lettered blocks pushes away dust caked onto dried ink. The blocks are pulled off one by one except for the top words....The Free North News.&lt;br /&gt;
&lt;br /&gt;
[[File:fnntitlefire.gif|375px|thumb|Right|&amp;quot;Hot off the Press&amp;quot; uploaded with permission, created by Dendum, Mixed Media.]]&lt;br /&gt;
=State of The Lands=&lt;br /&gt;
&lt;br /&gt;
At the dawn of a new year, the Free North News has gathered accounts from sources far and wide to provide a comprehensive look at the current state of key regions across the lands. From bustling trade hubs to frontier towns and rising coalitions, this series brings together voices, letters, and firsthand reports to paint a vivid picture of the challenges, triumphs, and transformations shaping these communities. Whether through official statements or candid letters from the locals themselves, the State of the Lands offers a glimpse into what lies ahead for the Free North and beyond.&lt;br /&gt;
&lt;br /&gt;
==State of Wehnimer&#039;s Landing: A Town Dividied==&lt;br /&gt;
&lt;br /&gt;
[[File:Barony of Darkstone.png|375px|thumb|Right| By GM Kenstrom]]&lt;br /&gt;
&lt;br /&gt;
The frontier town of [[Wehnimer&#039;s Landing]] continues to navigate its way through significant developments and challenges, emerging from a prolonged period of conflict with the Turamzzyrian Empire. While the town remains steadfast in its democratic foundations, differing narratives about its current state have surfaced, including a colorful letter received from a self-proclaimed &amp;quot;King.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following letter was received and is presented in full, though its claims should be taken with caution, as Wehnimer’s Landing remains a democratic city, not ruled by any singular figure.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
me writed yoo in guards to da state of me Whemdingersh. Ever sinch me declare me Kingchip ufda town, dere be less chaos, more stabillyity and lotta propspeerin. Folk seem lot happy more now, and safer to sleep in da streets.  Me one year Kingaversary comin up, no shore iffin haffa parade in town or no parade in town yet. Me got lot complished over dis lash year, me kicked out da Barony of da Darkstone. Me chop down lotta tree dat in way of me view over me realm. Me billed Bridge overda Luckmoor ribber, name bridge affer squirrel friend who die, Nutterz, me bow me head in silence fer minoot.......&lt;br /&gt;
&lt;br /&gt;
.....minoot over.  Make trade greedmint tween me coosins on Teras and Zug Loloff to be mil-dwarf and tranport good from one town odor to utter town. Me permittin Juramis, dat evil squirrel tosser, to make trade greedmint wit Gemanlmen Hoorne from da Krackhead Falls, dis be loocatrive biddynish ottapoonerties fer town to fatten it coffers....IE me coffers hehehe, leave dat part out.....&lt;br /&gt;
&lt;br /&gt;
Am lead da anool Ki-lin hunt, kilt lotta dems, me tater like to brag bout me too. Fishiated over a weddin or two, gibbed me blessins da all who tended. Me tend to Drakes Vanguard nightly and back up da Bosh, Svardin Odinsman, so him not go crazy herdin da troops into ornagized formations. Me pointed da Shield-Maiden Dwi Axe-Toe to be me fishal scribe, she jot all me idears and odors down, but me do dis one meself cuz Dwi no here. Every Feetday me pilot Cappin Leafi boat to protect da bay from m&#039;raudin  parrots and dere ilk. Me pointed Blade me tax clector, but da only tax he sheem to be clecting ish out me own pocket, amma needa talkta him bout dat....Also, gainst me better judgements, me did powerful ritual so dat evil voln cult can access Darkstone castle agin&lt;br /&gt;
&lt;br /&gt;
Dat bout all me kin member at da minoot&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
Yoo King, Gutstorm GrogSlammer, Head Libarbarian of Drake Vanguar&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
While Gutstorm GrogSlammer’s letter provides an amusing and personal account of the Landing’s state, the reality of the town’s situation is, perhaps, a bit more complex. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing has recently emerged from a prolonged conflict with the Turamzzyrian Empire, which has expanded its borders to claim lands near the town. This expansion came at the cost of endless bloodshed and chaos. These lands, known as the Darkstone Barony, are now under the leadership of Elidal Dhenan, a figure whose presence has sparked disdain among various factions in the region. The tension between those wishing to remain free of foreign rule and those seeking cooperation with the Empire continues to shape the town&#039;s political landscape.&lt;br /&gt;
&lt;br /&gt;
Despite these challenges, the Landing has seen notable improvements. The repair of a critical bridge now provides better access to the dwarven mountain to the east, facilitating trade and travel. Efforts to rebuild and stabilize the town have strengthened its resilience as a hub for both frontier trade and adventurer&#039;s seeking glory at the ever shrinking northern edge of civilization. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing remains a town whose influence often exceeds what one would expect of such a small city. Though chaos and humor often intertwine with its daily affairs, the town continues to hold its place as a bastion of freedom and equal opportunity on the edge of the Turamzzyrian Empire’s ever-expanding reach. Sitting at the edge of a river, a hub for dwarven trade and finding itself between two growing powerful nations the Landing attempts to remain relevant and independent in an ever changing political landscape. &lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Drakes Vanguard and Raise You&#039;r Stout Krew are both active in the city on a regular basis, the former doing patrols up to three times a week to ensure the town&#039;s safety. Either would provide guidance and fellowship to those who seek it. The Landing is also home to the majority of cooperative houses and you will find no shortage of people willing to assist or provide directions, the full number of organizations operating out of the landing is ever changing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of the Elven Nations==&lt;br /&gt;
[[File:fnntv25.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Fnnti25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The Elven Nations enter the new year amidst significant transformations, heralded by the ascension of Sayilla Javilerre as the new Argent Mirror of Ta&#039;Illistim, one of the great city-states. To better understand the current state of Ta&#039;Illistim, we present the full letter received from Loremaster Rohese Bayvel Illistim:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It is with gratitude and respect for the Wendwillows that I write in response to your inquiry regarding the state of our beloved Ta&#039;Illistim. May Lumnis guide this correspondence swiftly to your hands.&lt;br /&gt;
&lt;br /&gt;
Under the guidance of Her Illumination, our new Argent Mirror, Sayilla Javilerre, our city thrives and once more shines as a beacon of learning, culture, and elven refinement. The transition of leadership has brought renewed strength to the Peacock Throne, and her adherence to tradition, matched only by her progressive vision, is ensuring that Ta&#039;Illistim remains a sanctuary for scholarship and an exemplar among our kin.&lt;br /&gt;
&lt;br /&gt;
Our economy thrives, as evidenced by the bustling trade at the monthly markets and the refurbishment of many retail establishments. Initiatives to fortify diplomatic ties with our allies, particularly with the Vaalorians across the lake, continue to bear fruit, ensuring our collective security, and Nielira Harbor in Ta&#039;Nalfein continues to serve as an open port for mutually beneficial trade agreements.&lt;br /&gt;
&lt;br /&gt;
Should you, or any of your colleagues, wish to travel to Ta&#039;Illistim, know that you would find her gates open and her people welcoming, as ever. Your voice would be welcome at Court should you have insights or concerns to share.&lt;br /&gt;
&lt;br /&gt;
May the blessings of Lumnis guide and protect you in your endeavors.&lt;br /&gt;
&lt;br /&gt;
In friendship,&lt;br /&gt;
Loremaster Rohese Bayvel Illistim&lt;br /&gt;
Affiliate of the Unending Circle&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In addition to the Loremaster&#039;s information, sources have provided insights into the broader state of the Elven Nations. An anonymous source from Ta&#039;Vaalor reveals that the King of Vaalor maintains a commanding presence in his city-state, focusing on fortifying internal relationships, particularly with the harbor of Mist Watch and the Greengair Forest Gnome Compound. Reports speak of pirate threats being successfully repelled and ambitious plans to modernize aging infrastructure. The Crimson Legion continues to stand as a formidable military force, exemplifying elven strength and vigilance. Even once remote Ta&#039;Nalfein has opened the doors to limited travel and there are rumors of attempts by the Nalfein to promote more travel in the near future. &lt;br /&gt;
&lt;br /&gt;
Beyond these prominent city-states, activity has surged in the eastern regions. Cysaegir has experienced a rise in mercantile activity, while border regions have reported an increased Erithian presence, suggesting deeper cultural exchanges.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Crimson Guard continues to uphold a strong presence in the eastern nations, with both active and reserve members frequently encountered. Meanwhile, the Gilded Talon Consortium and the Ilyan Syndicate have made notable strides, exerting influence through economic and social advancements across elven society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of Kraken’s Fall: A Haven for Adventurers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Kraken&#039;s Fall Board of Tourism sent the following information by way of a representative:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Business continues to prosper in Kraken&#039;s Fall. Away from the rule of conventional law and government, merchants from far and wide continue to offer their wares and talents to the eager masses. Held by the Kraken&#039;s Fall Board of Tourism, The Winter Night Market, scheduled for the 24th of Lormestra, hopes to draw more commerce through its local merchant fare.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The island continues to host its famous monthly markets, drawing visitors seeking rare goods and unforgettable experiences.&lt;br /&gt;
&lt;br /&gt;
Despite their reliance on trade, locals maintain a strong sense of independence and self-reliance. As one unnamed source on the island shared, “We welcome tourists and traders with open arms—they bring life and business to the island. But we’re just as happy when they board their ships and leave us to our peace.”&lt;br /&gt;
&lt;br /&gt;
This sentiment captures the dual nature of Kraken’s Fall as both a destination for adventure and a haven for its fiercely independent residents. Away from the tangled politics and drama of the mainland, the island offers travelers a chance to escape and focus on their own pursuits, whether it be trading exotic wares, exploring the surrounding seas, or simply enjoying the island’s rugged beauty. The famously good weather and fantastic food doesn&#039;t seem to hurt the area&#039;s reputation either. &lt;br /&gt;
&lt;br /&gt;
Among the recent attractions is the mysterious resurfacing of a temple dedicated to an ancient water elemental. Now overrun with Tritons, the temple has become a focal point for adventurers seeking fortune and fame. The dangers are great, but the lure of relics and lost knowledge continues to draw thrill-seekers to the site.&lt;br /&gt;
&lt;br /&gt;
The Wandering Eye Market is where you will likely find the most current gossip and news. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== State of Icemule: Rebuilding and Rising in the North ==&lt;br /&gt;
[[File:Krolvin_and_Halfling.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Firegiantfnn25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The town of [[Icemule Trace]] stands at a pivotal moment in its history, actively rebuilding from recent conflicts while becoming central to the formation of the burgeoning Northwatch nation. As the most central and most prominent settlement in the region, Icemule has embraced its role as the spiritual hub of political cooperation in the northern frontier.&lt;br /&gt;
&lt;br /&gt;
After enduring attacks from Sablecross and successfully rescuing Mayor Talliver Dabbings, Icemule is in a period of rest and regrowth. The town’s citizens are united in their efforts to restore and improve local infrastructure, creating a stronger foundation for the future.&lt;br /&gt;
&lt;br /&gt;
Significant plans are underway to enhance travel and trade in the region. These include building fishing docks at the Frostmane and Thurfel&#039;s Island to facilitate trade with the northern giants and beyond, the instillation of  mule-drawn sleighs to improve the movement of goods, particularly to the Crystal Hall the newly refurbished seat of Northwatch&#039;s government, and constructing a new trail with watchtowers to better connect Icemule with the Crystal Hall. &lt;br /&gt;
&lt;br /&gt;
Icemule’s strategic location and bustling commerce have made it a base for northern exploration and trade. With a variety of shops catering to travelers and locals alike, the town has experienced an economic boom, bolstered by its role as a supply hub for expeditions into the frozen wilderness.&lt;br /&gt;
&lt;br /&gt;
As the heart of Northwatch, Icemule is playing a central role in forming a coalition of northern communities. This alliance brings together diverse races, including Halflings, Krolvins, Giants, Sylvans, and Humans, to foster mutual support and collaboration. Mayor Talliver Dabbings has proposed the establishment of an assembly to ensure representation from all founding groups.&lt;br /&gt;
&lt;br /&gt;
The Temple of Icemule Trace, a focal point for the town’s spiritual and communal life, is undergoing renovations. Among the changes is the construction of a section dedicated to the Krolvin’s three-faced god, a significant cultural addition reflecting the town’s growing diversity. While some see this as a sign of progress and inclusivity, others view it as emblematic of a troubling shift. An anonymous source remarked, “Icemule has gone crazy with the blood magic and strange gods. It looks nothing like it used to.”&lt;br /&gt;
&lt;br /&gt;
The juxtaposition between this sentiment and the official stance of the Regulators of the Northern Frontier is striking. In a recent statement, Commander Lilanna Silvermist wrote:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Visitors and returning citizens should be aware that many changes have occurred in the north. Most notably: blood magic is legal, and we have many new citizens including Krolvin. The Regulators of the Northern Frontier highly value integrity and honor, as such, regardless of our personal beliefs, we will protect the safety and freedoms of all our law-abiding citizens.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These contrasting perspectives highlight the complexities of Icemule’s transformation. While the town strives to embrace its growing diversity and ensure the safety of its citizens, not everyone agrees with the direction it is taking.&lt;br /&gt;
&lt;br /&gt;
The Krolvin continue to play an essential role in the region, providing naval defense and contributing to the growing network of northern trade routes. Briarmoon Cove remains a critical economic hub, serving as a vibrant port for goods and supplies that fuel the economic ambitions of Northwatch.&lt;br /&gt;
&lt;br /&gt;
Travel in the Northwatch region remains a challenge, marked by difficult terrain and formidable dangers. The journey from Wehnimer’s Landing through the Dragonsclaw Forest, Glacier Pass, and Frozen Lake to reach Icemule is fraught with risks. Venturing into the Hinterwilds involves navigating the Long Snow and crossing the Issenflow River while facing unknown perils. Traversing Mount Aenatumgana to Pinefar or braving the harsh seas to reach the Isle of Glaoveln also presents significant challenges.&lt;br /&gt;
&lt;br /&gt;
Overall, the region is working to solidify new alliances and forge an alliance that can withstand future trials and tribulations.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Regulators of the Northern Frontier are a known local militia that are active in town events and in the town&#039;s defense, and while many of the cooperative houses have annexes in or around Icemule, White Haven is the only cooperative house based in Icemule itself and is often at the center of local festivities and social events. Fenog&#039;s Regulars often join in the defense of the town and have an annex outside the gates. &lt;br /&gt;
&lt;br /&gt;
== State of Sablecross ==&lt;br /&gt;
[[File:Sablecrossfnn25.jpg|375px|thumb|center|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
Sablecrossfnn25.jpg&lt;br /&gt;
&lt;br /&gt;
Sablecross is a city steeped in mystery and controversy, spoken of in hushed tones across the northern realms of Elanthia. Rarely seen and shrouded in secrecy, the city is rumored to be a haven for followers of the Lornon pantheon, whose faith and practices often set them at odds with much of the civilized world.&lt;br /&gt;
&lt;br /&gt;
The enigmatic city has drawn attention due to conflicting reports from those who claim to have witnessed it firsthand. Dendum, the forest gnome, recounts a harrowing experience involving a rescue attempt for the Mayor of Icemule that led him into the heart of Sablecross:&lt;br /&gt;
&lt;br /&gt;
“Sablecross, had misfortune of falling into that dark place when rescuing the Mayor of Icemule, saw great and horrible temples dedicated to dark gods before cursed magic whisked us away, but the city is not in ruins. It is dark shadow on the lands. Rumors state that Sablecross, and evil Duskcoven that lives there, has turned its eyes south to the Landing.”&lt;br /&gt;
&lt;br /&gt;
Dendum also described dark magical experiments, ominous rituals, and growing military forces and creations that hint at a rising threat beyond mere theological disagreements.&lt;br /&gt;
&lt;br /&gt;
In contrast, another anonymous source describes the city as a place of peace and learning for the faithful of Lornon:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Sablecross is a refuge for those who follow the Lornon pantheon, away from the inquisitions of the rest of the world the people of Sablecross have found peace and a place to study and learn. The town is a testament to the hard work of its locals with well-built structures that rival any other town in Elanthia. Of course, no one knows where Sablecross is, other than the Duskcoven perhaps, which keeps it safe. The people of Sablecross and adventurers who frequent the city appreciate the solitude and ability to worship as they wish.&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is unknown what the effect of the town, and its leaders, operating closer to the Empire will cause. The Duskcoven has been responsible for a series of murders in the Turamzzyrian Empire and the Elven Nations and are rumored to have played a part in damaging relationships between other cities as well. &lt;br /&gt;
&lt;br /&gt;
=== Organizations ===&lt;br /&gt;
&lt;br /&gt;
No one knows of any other organizations, other than the Duskcoven, which are fully based in Sablecross. The Solhaven cult known as the Order of Eternal Light is said to have frequent dealings with the place and were some of the first adventurers to visit. It may be possible to learn more by talking to them. Rumors also suggest that other smaller factions, yet unnamed, may be forming alliances within the city, adding further layers to its complex web of power.&lt;br /&gt;
&lt;br /&gt;
=Letter to the Editor=&lt;br /&gt;
&lt;br /&gt;
Helping recently to defend the construction of a new bridge for faster travel from Zul Logoth to and from Icemule Trace or Wehnimer&#039;s Landing has made me reflect on a certain individual who prefers to burn bridges and has never built a bridge, neither literally nor metaphorically. Indeed, this certain individual has never built anything at all, but only begged others to build for him and offered them false promises in return, wearing a smile and preying upon their generosity like the manipulative parasite he is. I speak, of course, of Elidal Dhenin, the baron-to-be--or, with any justice, the former baron-to-be--of the Barony of Darkstone, who&#039;s now under investigation by order of the Emperor himself because his consistently horrible conduct, persistently thoughtless actions, and ceaseless parade of casualties grew so egregious as to even draw notice from distant Turamzyrr.&lt;br /&gt;
&lt;br /&gt;
I won&#039;t rehash that topic here much since I&#039;ve already written a preliminary 30-point report about some of Elidal&#039;s most standout offenses, which you can find on the board outside Moot Hall. I look forward to the investigation in whatever form it takes. (With apologies, I do acknowledge that a 30-point report on Elidal&#039;s transgressions isn&#039;t comprehensive nor close. I&#039;m fully aware that I didn&#039;t mention more minor offenses such as Elidal&#039;s disrespect toward Magister Raelee, nor actions which I don&#039;t consider offenses but which the Emperor might such as Elidal&#039;s appointing a criminal for an emissary, nor shameful conduct which didn&#039;t trouble Wehnimer&#039;s Landing such as Elidal begging others to build the walls for his campsite without paying them. (I&#039;ve been told that those walls were primarily built by Imperial citizens in the end, so it&#039;s none of my concern.) Elidal did many terrible things, but there&#039;s only so much I can get onto one parchment or even onto one board.)&lt;br /&gt;
&lt;br /&gt;
For now, I&#039;d like to draw the comparison of how capable Imperial nobles would act and how, in fact, they have acted.&lt;br /&gt;
&lt;br /&gt;
Just like Darkstone Castle used to exist in the vicinity of Wehnimer&#039;s Landing, a similarly mysterious place of twisted magic and poorly understood curses exists in the vicinity of Vornavis: Bonespear Tower. If Vornavian nobility were Elidal, they would denounce the existence of Bonespear Tower, declare its presence as an eyesore and an affront that they must be rid of before Vornavis can prosper, and immediately order Magisters to conduct studies on how to be rid of it forever. This would provoke Bonespear&#039;s denizens to engage Vornavis in a bloody war. Like Darkstone Castle, Bonespear Tower would eventually lose, but the loss of life before then would be immsense. In this hypothetical where the Vornavian nobility were Elidal, they&#039;d justify the war afterward as having been necessary.&lt;br /&gt;
&lt;br /&gt;
Thankfully, though, the Vornavian nobility is not Elidal and so they haven&#039;t launched an attack on Bonespear Tower.&lt;br /&gt;
&lt;br /&gt;
You see, the Vornavian nobles can use their minds, not only their emotions. They don&#039;t bristle with such indignation at the existence of powers beyond their current understanding that they would order soldiers and mages to their deaths to satiate their pride.&lt;br /&gt;
&lt;br /&gt;
The Vornavian nobles assess risk and respond--or, in this case, don&#039;t respond--accordingly because they&#039;re more competent than fools like Elidal who charge in without a plan.&lt;br /&gt;
&lt;br /&gt;
The Vornavian nobles have, I presume, correctly noted that their territory has prospered despite Bonespear Tower having stood for at least several decades. Unlike Elidal, they don&#039;t invent an imagined problem to solve by falsely claiming that the tower poses too much risk to leave it alone.&lt;br /&gt;
&lt;br /&gt;
Perhaps most importantly--important because it&#039;s a basic principle from which the previous three points followed--the Vornavian nobles place value on the lives of the civilians around them and don&#039;t callously disregard casualties in pursuit of their own glory.&lt;br /&gt;
&lt;br /&gt;
Imagine with me, if you will, a world in which the Emperor chose to establish the Barony of Foggy Valley next to Vornavis rather than the Barony of Darkstone next to Wehnimer&#039;s Landing. Imagine, then, Elidal Dhenin striding into the Vornavis courts just over two years ago and announcing that he was immediately ordering his brother Enisius to study Bonespear Tower with the intent of eventually assaulting it, taking it over, and reigning from the conquered tower.&lt;br /&gt;
&lt;br /&gt;
If you can picture the Vornavis nobility agreeing in such a scenario, you must have a better imagination than I. Rather, I picture them warning (if not ordering) Elidal not to follow through on his delusions of grandeur without doing at least two of the following first: forming a plan over multiple years, researching Bonespear Tower&#039;s history over multiple years, bringing in reinforcements, and evacuating or otherwise creating shelter for civilians. That&#039;s assuming they even assented to the idea of taking over Bonespear Tower in the first place, which I could also certainly picture them rejecting.&lt;br /&gt;
&lt;br /&gt;
I write this as if I know the Vornavis nobility personally, but I haven&#039;t been in their court for eight and a half years and have no intention of ever being again. Regardless, it&#039;s enough to infer their character from observing their territory, which doesn&#039;t--and therefore they don&#039;t--bear hallmarks of carelessness, foolishness, and arrogance. Similarly, even someone who was not around for most of the past two and a half years and has never interacted with Elidal can easily infer his character from observing his territory, which remains still a floundering, empty campsite founded solely on the work of others. It is nothing because he has nothing, which in turn is because he is nothing.&lt;br /&gt;
&lt;br /&gt;
While I have no wish to build a metaphorical bridge with Vornavis nor any other barony by saying this (I&#039;d far prefer they have no idea who I am), it&#039;s fair and true to note that most nobles aren&#039;t horrendously incompetent narcissists. It&#039;s also fair and true to note that Elidal Dhenin is. He didn&#039;t have to be the way he is. He could have been like the Vornavis nobility. He could have been like the Bourthian nobility. He could have been like the Emperor. He could have been like his own brother Enisius. He isn&#039;t any of these things, though. He&#039;s Elidal Dhenin, the failure and the disgrace for whom the term &amp;quot;halfwit&amp;quot; is an incalculable overestimate.&lt;br /&gt;
&lt;br /&gt;
Writing this as someone who was once seized by Chaston Griffin&#039;s forces and thrown into one of their cleansing camps, I&#039;d have even preferred that Elidal had been Chaston resurrected, for Chaston at least presented himself as the enemy he was--and, besides, Chaston killed fewer citizens of Wehnimer&#039;s Landing by waging war for half a year than Elidal killed by provoking a succession of consecutive wars for two years.&lt;br /&gt;
&lt;br /&gt;
May we all be rid of Elidal Dhenin soon. I would not wish him upon my second worst enemy.&lt;br /&gt;
&lt;br /&gt;
Leafiara Autumnwind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fnn25forest.jpg|850px|uploaded &amp;amp; created by player of Dendum, chatgpt used in creation]]&lt;br /&gt;
= Forest&#039;s Gift =&lt;br /&gt;
Spoken by the Druidess Fehala, overheard and transcribed without permission by Aubron of Talador&lt;br /&gt;
&lt;br /&gt;
Despite what others may have come to believe, our forests are never voiceless.  For some, the ever-growing&#039;s language may be too subtle, but those who lend their ears to listen will find its song everywhere.  It can be heard in the rustling of the leaves, in the creak of ancient boughs, and within the sigh of wind whistling through the canopy.  These are not simply random sounds; they are messages waiting for us to hear them.&lt;br /&gt;
&lt;br /&gt;
For those of us attuned to nature&#039;s rhythms, the forest&#039;s voice is not a metaphor, but is both purpose and guiding truth.  It sings of balance, of harmony, and of the interwoven lives that depend on one another for survival.  To still yourself and listen is to honor that connection.  To ignore it is to invite imbalance, not just for the forest but within ourselves as well.&lt;br /&gt;
&lt;br /&gt;
You see, our forests are more than just the trees.  They are a harmonic, unified choir with a chorus of bough-songs singing together.  Trees, plants, animals, and the very soil itself form a weave where the integrity of one thread strengthens or weakens the entire verdant tapestry.  Take a moment to think upon the many modwirs you have seen towering as sentinels throughout the woodlands.  They are the forest&#039;s guardians and historians, with their rings chronicling change through the ages.  Their roots hold the ground steady and shelter life often unnoticed beneath the surface.  To fell a single modwir runs the risk of disrupting an elaborate web that may take centuries to repair. &lt;br /&gt;
&lt;br /&gt;
When our forests become scarred and neglected, the effects are long-lasting.  Near Wehnimer&#039;s Landing, the indiscriminate felling within the Lower Dragonsclaw and Upper Trollfang groves will one day become a sobering reminder of what happens when the forest&#039;s song becomes silenced.  These trees, some centuries old, are more than timber to be traded for silver that will glitter only briefly.  Their boughs shelter nesting birds and provide homes for the squirrels and their winter caches.  When greed brings the axe upon them, the land loses the canopy that protected it from harsh elements.  The waters near the roots become muddy and exposed, and the woodland creatures that once thrived become scarce or gone completely.  Such wounds do not heal quickly nor completely, no matter how many acorns are scattered or saplings transplanted, and their consequences always ripple far beyond the site of the felling.&lt;br /&gt;
&lt;br /&gt;
The forest&#039;s song is a gift, one that humbles and teaches us.  It reminds everyone that we exist not apart from Nature, but within it.  We are all bound by the same cycles and reliant upon the same balance.  When choices loom in the future, let us not choose the expedient, greed-fevered path.  Instead, let us carry the songs of the trees in our hearts.  For the forest&#039;s wisdom is not just for those attuned to its rhythms, it is for all who call Elanthia their home.&lt;br /&gt;
== Ads &amp;amp; Cartoons ==&lt;br /&gt;
&amp;lt;gallery mode=packed-hover heights=400px&amp;gt;&lt;br /&gt;
Fnnpoliticalcartoon25.jpg| Political Cartoon created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt&lt;br /&gt;
FNNKrakenad.jpg| Purple Kraken ad created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= OOC Thanks =&lt;br /&gt;
&lt;br /&gt;
A thanks to all who contribute, whether with ideas or inspiring activity or works of their own. &lt;br /&gt;
&lt;br /&gt;
Our Discord doors are always open.&lt;br /&gt;
https://discord.gg/fkd9gmkzsr (Black Thorn Discord Link)&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:FNNKrakenad.jpg&amp;diff=232542</id>
		<title>File:FNNKrakenad.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:FNNKrakenad.jpg&amp;diff=232542"/>
		<updated>2025-01-26T05:49:53Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: Created by the player of Dendum, uploaded with permission. Created using ChatGPT.
Category:AI artwork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by the player of Dendum, uploaded with permission. Created using ChatGPT.&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Fnnpoliticalcartoon25.jpg&amp;diff=232541</id>
		<title>File:Fnnpoliticalcartoon25.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Fnnpoliticalcartoon25.jpg&amp;diff=232541"/>
		<updated>2025-01-26T05:47:51Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: Created by the player of Dendum, uploaded with permission. Created using ChatGPT.
Category:AI artwork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by the player of Dendum, uploaded with permission. Created using ChatGPT.&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232540</id>
		<title>User talk:BURGHALGNOME</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232540"/>
		<updated>2025-01-26T05:40:35Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notice of Policy Violation==&lt;br /&gt;
Hello, BURGHALGNOME.  Your map image [[:File:Imt-glaoveln-map-fixed.png]] is being deleted as of 7/9/2024 due to violation of policy #3: Edit respectfully and civilly.  The text within your image contains wording stating: &amp;quot;There was a better map but wiki policy pulled it down so you get this map. Enjoy.&amp;quot;  This is not respectful or civil.  Due to this, you are on your first warning for policy violation under [[Gswiki:Policy#Content, Article, and Image Removals|Content, Article, and Image Removals]].  If you wish to appeal this decision, you may email [mailto:gs4-wiki@play.net gs4-wiki@play.net].  [[User:GS4-XERAPHINA|GS4-XERAPHINA]] ([[User talk:GS4-XERAPHINA|talk]]) 14:48, 9 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
Strange how uncivil facts are around here. -Burghalgnome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map Image At Risk For Deletion==&lt;br /&gt;
Hello, BURGHALGNOME.  You recently uploaded a map image to the wiki, [[:File:Imt-glaoveln-map.png]], that appears to violage the [[Gswiki:Policy]] for Copyrights, specifically for Maps.  Maps should only be uploaded by the original creator or, in certain circumstances, the editor who updated the map to account for new areas.  There does not appear to be any statement on the map image to indicate that you have edited it or when.  This is required for all map images that have been modified by someone other than the original map creator.  I have flagged the map image for moderator review and deletion.&lt;br /&gt;
&lt;br /&gt;
If this file is the original, unedited map image, it will need to be uploaded by the original map creator.  If you have made edits to the map, then you will need to indicate this per the [[Gswiki:Policy#Maps|copyright section on maps]] and reupload it with that text included both on the image itself as well as in the image file comments.  &#039;&#039;&#039;If an image file update is not added within 7 days, this image will be deleted from the wiki.&#039;&#039;&#039;  Please do not remove the &amp;lt;nowiki&amp;gt;{{moddelete}}&amp;lt;/nowiki&amp;gt; template from the image.  Another moderator or I will remove that template after your updates have been reviewed to ensure that they meet [[Gswiki:Policy]] requirements.  If you have any questions about this process or need more information about the updated policy for maps, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:45, 26 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Timeline - Imperial Northern Aggression==&lt;br /&gt;
Hi there, BURGHALGNOME.  In response to your question about the categories I adjusted on your article, [[Timeline - Imperial Northern Aggression]], this was done because the article is presented as a character-written essay and was labeled by you as player-written creative content.  Typically, larger over-encompassing categories such as those for an entire nation or race are not appropriate for player-written creative content.  However, smaller and more specialized categories, such as [[:Category:Wehnimer&#039;s Landing Independence]] are still very appropriate; those smaller categories are in turn lumped in with the larger categories to help facilitate users finding related articles.  The examples you shared are standalone articles and not player-written creative content.  There are tens of thousands of articles on the Gswiki, and if some are improperly categorized, other moderators or I adjust them as we run across them.  This is usually, but not exclusively, based on which articles have had recent edits, which is why you likely have seen that many older articles are not necessarily in compliance with current Gswiki Style Guide standards.&lt;br /&gt;
&lt;br /&gt;
Hopefully this explanation helps you better understand why I adjusted the categories on your article.  As an aside, if you ever need to add a &amp;quot;signature&amp;quot; to a something communicated via talk pages, you can do so by inserting &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; following your message; while not required, it is an easy way to do so that is built into the Media Wiki software.  Thank you again for all of your contributions to the Gswiki.  Please let me know if you have any other questions. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:02, 23 May 2024 (CDT)&lt;br /&gt;
:Hello again. I have responded to your follow up question on my user talk page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:12, 23 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{creative-work | title = The Free North News - Special Edition-  5125 State of the Lands| type = periodical| author = Various | date = 2025-01-24}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Disclaimer: The following is IC and subject to IC perspective bias.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC Disclaimer: The Black Thorns are more of a collective, and less of a organization with hierarchy and a roster. Please do not take the perspective of one member to apply to all of us.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A hand moving across a wooden screen inset with lettered blocks pushes away dust caked onto dried ink. The blocks are pulled off one by one except for the top words....The Free North News.&lt;br /&gt;
&lt;br /&gt;
[[File:fnntitlefire.gif|375px|thumb|Right|&amp;quot;Hot off the Press&amp;quot; uploaded with permission, created by Dendum, Mixed Media.]]&lt;br /&gt;
=State of The Lands=&lt;br /&gt;
&lt;br /&gt;
At the dawn of a new year, the Free North News has gathered accounts from sources far and wide to provide a comprehensive look at the current state of key regions across the lands. From bustling trade hubs to frontier towns and rising coalitions, this series brings together voices, letters, and firsthand reports to paint a vivid picture of the challenges, triumphs, and transformations shaping these communities. Whether through official statements or candid letters from the locals themselves, the State of the Lands offers a glimpse into what lies ahead for the Free North and beyond.&lt;br /&gt;
&lt;br /&gt;
==State of Wehnimer&#039;s Landing: A Town Dividied==&lt;br /&gt;
&lt;br /&gt;
[[File:Barony of Darkstone.png|375px|thumb|Right| By GM Kenstrom]]&lt;br /&gt;
&lt;br /&gt;
The frontier town of [[Wehnimer&#039;s Landing]] continues to navigate its way through significant developments and challenges, emerging from a prolonged period of conflict with the Turamzzyrian Empire. While the town remains steadfast in its democratic foundations, differing narratives about its current state have surfaced, including a colorful letter received from a self-proclaimed &amp;quot;King.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following letter was received and is presented in full, though its claims should be taken with caution, as Wehnimer’s Landing remains a democratic city, not ruled by any singular figure.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
me writed yoo in guards to da state of me Whemdingersh. Ever sinch me declare me Kingchip ufda town, dere be less chaos, more stabillyity and lotta propspeerin. Folk seem lot happy more now, and safer to sleep in da streets.  Me one year Kingaversary comin up, no shore iffin haffa parade in town or no parade in town yet. Me got lot complished over dis lash year, me kicked out da Barony of da Darkstone. Me chop down lotta tree dat in way of me view over me realm. Me billed Bridge overda Luckmoor ribber, name bridge affer squirrel friend who die, Nutterz, me bow me head in silence fer minoot.......&lt;br /&gt;
&lt;br /&gt;
.....minoot over.  Make trade greedmint tween me coosins on Teras and Zug Loloff to be mil-dwarf and tranport good from one town odor to utter town. Me permittin Juramis, dat evil squirrel tosser, to make trade greedmint wit Gemanlmen Hoorne from da Krackhead Falls, dis be loocatrive biddynish ottapoonerties fer town to fatten it coffers....IE me coffers hehehe, leave dat part out.....&lt;br /&gt;
&lt;br /&gt;
Am lead da anool Ki-lin hunt, kilt lotta dems, me tater like to brag bout me too. Fishiated over a weddin or two, gibbed me blessins da all who tended. Me tend to Drakes Vanguard nightly and back up da Bosh, Svardin Odinsman, so him not go crazy herdin da troops into ornagized formations. Me pointed da Shield-Maiden Dwi Axe-Toe to be me fishal scribe, she jot all me idears and odors down, but me do dis one meself cuz Dwi no here. Every Feetday me pilot Cappin Leafi boat to protect da bay from m&#039;raudin  parrots and dere ilk. Me pointed Blade me tax clector, but da only tax he sheem to be clecting ish out me own pocket, amma needa talkta him bout dat....Also, gainst me better judgements, me did powerful ritual so dat evil voln cult can access Darkstone castle agin&lt;br /&gt;
&lt;br /&gt;
Dat bout all me kin member at da minoot&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
Yoo King, Gutstorm GrogSlammer, Head Libarbarian of Drake Vanguar&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
While Gutstorm GrogSlammer’s letter provides an amusing and personal account of the Landing’s state, the reality of the town’s situation is, perhaps, a bit more complex. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing has recently emerged from a prolonged conflict with the Turamzzyrian Empire, which has expanded its borders to claim lands near the town. This expansion came at the cost of endless bloodshed and chaos. These lands, known as the Darkstone Barony, are now under the leadership of Elidal Dhenan, a figure whose presence has sparked disdain among various factions in the region. The tension between those wishing to remain free of foreign rule and those seeking cooperation with the Empire continues to shape the town&#039;s political landscape.&lt;br /&gt;
&lt;br /&gt;
Despite these challenges, the Landing has seen notable improvements. The repair of a critical bridge now provides better access to the dwarven mountain to the east, facilitating trade and travel. Efforts to rebuild and stabilize the town have strengthened its resilience as a hub for both frontier trade and adventurer&#039;s seeking glory at the ever shrinking northern edge of civilization. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing remains a town whose influence often exceeds what one would expect of such a small city. Though chaos and humor often intertwine with its daily affairs, the town continues to hold its place as a bastion of freedom and equal opportunity on the edge of the Turamzzyrian Empire’s ever-expanding reach. Sitting at the edge of a river, a hub for dwarven trade and finding itself between two growing powerful nations the Landing attempts to remain relevant and independent in an ever changing political landscape. &lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Drakes Vanguard and Raise You&#039;r Stout Krew are both active in the city on a regular basis, the former doing patrols up to three times a week to ensure the town&#039;s safety. Either would provide guidance and fellowship to those who seek it. The Landing is also home to the majority of cooperative houses and you will find no shortage of people willing to assist or provide directions, the full number of organizations operating out of the landing is ever changing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of the Elven Nations==&lt;br /&gt;
[[File:fnntv25.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Fnnti25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The Elven Nations enter the new year amidst significant transformations, heralded by the ascension of Sayilla Javilerre as the new Argent Mirror of Ta&#039;Illistim, one of the great city-states. To better understand the current state of Ta&#039;Illistim, we present the full letter received from Loremaster Rohese Bayvel Illistim:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It is with gratitude and respect for the Wendwillows that I write in response to your inquiry regarding the state of our beloved Ta&#039;Illistim. May Lumnis guide this correspondence swiftly to your hands.&lt;br /&gt;
&lt;br /&gt;
Under the guidance of Her Illumination, our new Argent Mirror, Sayilla Javilerre, our city thrives and once more shines as a beacon of learning, culture, and elven refinement. The transition of leadership has brought renewed strength to the Peacock Throne, and her adherence to tradition, matched only by her progressive vision, is ensuring that Ta&#039;Illistim remains a sanctuary for scholarship and an exemplar among our kin.&lt;br /&gt;
&lt;br /&gt;
Our economy thrives, as evidenced by the bustling trade at the monthly markets and the refurbishment of many retail establishments. Initiatives to fortify diplomatic ties with our allies, particularly with the Vaalorians across the lake, continue to bear fruit, ensuring our collective security, and Nielira Harbor in Ta&#039;Nalfein continues to serve as an open port for mutually beneficial trade agreements.&lt;br /&gt;
&lt;br /&gt;
Should you, or any of your colleagues, wish to travel to Ta&#039;Illistim, know that you would find her gates open and her people welcoming, as ever. Your voice would be welcome at Court should you have insights or concerns to share.&lt;br /&gt;
&lt;br /&gt;
May the blessings of Lumnis guide and protect you in your endeavors.&lt;br /&gt;
&lt;br /&gt;
In friendship,&lt;br /&gt;
Loremaster Rohese Bayvel Illistim&lt;br /&gt;
Affiliate of the Unending Circle&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In addition to the Loremaster&#039;s information, sources have provided insights into the broader state of the Elven Nations. An anonymous source from Ta&#039;Vaalor reveals that the King of Vaalor maintains a commanding presence in his city-state, focusing on fortifying internal relationships, particularly with the harbor of Mist Watch and the Greengair Forest Gnome Compound. Reports speak of pirate threats being successfully repelled and ambitious plans to modernize aging infrastructure. The Crimson Legion continues to stand as a formidable military force, exemplifying elven strength and vigilance.&lt;br /&gt;
&lt;br /&gt;
Beyond these prominent city-states, activity has surged in the eastern regions. Cysaegir has experienced a rise in mercantile activity, while border regions have reported an increased Erithian presence, suggesting deeper cultural exchanges.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Crimson Guard continues to uphold a strong presence in the eastern nations, with both active and reserve members frequently encountered. Meanwhile, the Gilded Talon Consortium and the Ilyan Syndicate have made notable strides, exerting influence through economic and social advancements across elven society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of Kraken’s Fall: A Haven for Adventurers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Kraken&#039;s Fall Board of Tourism sent the following information by way of a representative:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Business continues to prosper in Kraken&#039;s Fall. Away from the rule of conventional law and government, merchants from far and wide continue to offer their wares and talents to the eager masses. Held by the Kraken&#039;s Fall Board of Tourism, The Winter Night Market, scheduled for the 24th of Lormestra, hopes to draw more commerce through its local merchant fare.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The island continues to host its famous monthly markets, drawing visitors seeking rare goods and unforgettable experiences.&lt;br /&gt;
&lt;br /&gt;
Despite their reliance on trade, locals maintain a strong sense of independence and self-reliance. As one unnamed source on the island shared, “We welcome tourists and traders with open arms—they bring life and business to the island. But we’re just as happy when they board their ships and leave us to our peace.”&lt;br /&gt;
&lt;br /&gt;
This sentiment captures the dual nature of Kraken’s Fall as both a destination for adventure and a haven for its fiercely independent residents. Away from the tangled politics and drama of the mainland, the island offers travelers a chance to escape and focus on their own pursuits, whether it be trading exotic wares, exploring the surrounding seas, or simply enjoying the island’s rugged beauty. The famously good weather and fantastic food doesn&#039;t seem to hurt the area&#039;s reputation either. &lt;br /&gt;
&lt;br /&gt;
Among the recent attractions is the mysterious resurfacing of a temple dedicated to an ancient water elemental. Now overrun with Tritons, the temple has become a focal point for adventurers seeking fortune and fame. The dangers are great, but the lure of relics and lost knowledge continues to draw thrill-seekers to the site.&lt;br /&gt;
&lt;br /&gt;
The Wandering Eye Market is where you will likely find the most current gossip and news. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== State of Icemule: Rebuilding and Rising in the North ==&lt;br /&gt;
[[File:Krolvin_and_Halfling.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Firegiantfnn25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The town of [[Icemule Trace]] stands at a pivotal moment in its history, actively rebuilding from recent conflicts while becoming central to the formation of the burgeoning Northwatch nation. As the most central and most prominent settlement in the region, Icemule has embraced its role as the spiritual hub of political cooperation in the northern frontier.&lt;br /&gt;
&lt;br /&gt;
After enduring attacks from Sablecross and successfully rescuing Mayor Talliver Dabbings, Icemule is in a period of rest and regrowth. The town’s citizens are united in their efforts to restore and improve local infrastructure, creating a stronger foundation for the future.&lt;br /&gt;
&lt;br /&gt;
Significant plans are underway to enhance travel and trade in the region. These include building fishing docks at the Frostmane and Thurfel&#039;s Island to facilitate trade with the northern giants and beyond, the instillation of  mule-drawn sleighs to improve the movement of goods, particularly to the Crystal Hall the newly refurbished seat of Northwatch&#039;s government, and constructing a new trail with watchtowers to better connect Icemule with the Crystal Hall. &lt;br /&gt;
&lt;br /&gt;
Icemule’s strategic location and bustling commerce have made it a base for northern exploration and trade. With a variety of shops catering to travelers and locals alike, the town has experienced an economic boom, bolstered by its role as a supply hub for expeditions into the frozen wilderness.&lt;br /&gt;
&lt;br /&gt;
As the heart of Northwatch, Icemule is playing a central role in forming a coalition of northern communities. This alliance brings together diverse races, including Halflings, Krolvins, Giants, Sylvans, and Humans, to foster mutual support and collaboration. Mayor Talliver Dabbings has proposed the establishment of an assembly to ensure representation from all founding groups.&lt;br /&gt;
&lt;br /&gt;
The Temple of Icemule Trace, a focal point for the town’s spiritual and communal life, is undergoing renovations. Among the changes is the construction of a section dedicated to the Krolvin’s three-faced god, a significant cultural addition reflecting the town’s growing diversity. While some see this as a sign of progress and inclusivity, others view it as emblematic of a troubling shift. An anonymous source remarked, “Icemule has gone crazy with the blood magic and strange gods. It looks nothing like it used to.”&lt;br /&gt;
&lt;br /&gt;
The juxtaposition between this sentiment and the official stance of the Regulators of the Northern Frontier is striking. In a recent statement, Commander Lilanna Silvermist wrote:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Visitors and returning citizens should be aware that many changes have occurred in the north. Most notably: blood magic is legal, and we have many new citizens including Krolvin. The Regulators of the Northern Frontier highly value integrity and honor, as such, regardless of our personal beliefs, we will protect the safety and freedoms of all our law-abiding citizens.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These contrasting perspectives highlight the complexities of Icemule’s transformation. While the town strives to embrace its growing diversity and ensure the safety of its citizens, not everyone agrees with the direction it is taking.&lt;br /&gt;
&lt;br /&gt;
The Krolvin continue to play an essential role in the region, providing naval defense and contributing to the growing network of northern trade routes. Briarmoon Cove remains a critical economic hub, serving as a vibrant port for goods and supplies that fuel the economic ambitions of Northwatch.&lt;br /&gt;
&lt;br /&gt;
Travel in the Northwatch region remains a challenge, marked by difficult terrain and formidable dangers. The journey from Wehnimer’s Landing through the Dragonsclaw Forest, Glacier Pass, and Frozen Lake to reach Icemule is fraught with risks. Venturing into the Hinterwilds involves navigating the Long Snow and crossing the Issenflow River while facing unknown perils. Traversing Mount Aenatumgana to Pinefar or braving the harsh seas to reach the Isle of Glaoveln also presents significant challenges.&lt;br /&gt;
&lt;br /&gt;
Overall, the region is working to solidify new alliances and forge an alliance that can withstand future trials and tribulations.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Regulators of the Northern Frontier are a known local militia that are active in town events and in the town&#039;s defense, and while many of the cooperative houses have annexes in or around Icemule, White Haven is the only cooperative house based in Icemule itself and is often at the center of local festivities and social events. Fenog&#039;s Regulars often join in the defense of the town and have an annex outside the gates. &lt;br /&gt;
&lt;br /&gt;
== State of Sablecross ==&lt;br /&gt;
[[File:Sablecrossfnn25.jpg|375px|thumb|center|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
Sablecrossfnn25.jpg&lt;br /&gt;
&lt;br /&gt;
Sablecross is a city steeped in mystery and controversy, spoken of in hushed tones across the northern realms of Elanthia. Rarely seen and shrouded in secrecy, the city is rumored to be a haven for followers of the Lornon pantheon, whose faith and practices often set them at odds with much of the civilized world.&lt;br /&gt;
&lt;br /&gt;
The enigmatic city has drawn attention due to conflicting reports from those who claim to have witnessed it firsthand. Dendum, the forest gnome, recounts a harrowing experience involving a rescue attempt for the Mayor of Icemule that led him into the heart of Sablecross:&lt;br /&gt;
&lt;br /&gt;
“Sablecross, had misfortune of falling into that dark place when rescuing the Mayor of Icemule, saw great and horrible temples dedicated to dark gods before cursed magic whisked us away, but the city is not in ruins. It is dark shadow on the lands. Rumors state that Sablecross, and evil Duskcoven that lives there, has turned its eyes south to the Landing.”&lt;br /&gt;
&lt;br /&gt;
Dendum also described dark magical experiments, ominous rituals, and growing military forces and creations that hint at a rising threat beyond mere theological disagreements.&lt;br /&gt;
&lt;br /&gt;
In contrast, another anonymous source describes the city as a place of peace and learning for the faithful of Lornon:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Sablecross is a refuge for those who follow the Lornon pantheon, away from the inquisitions of the rest of the world the people of Sablecross have found peace and a place to study and learn. The town is a testament to the hard work of its locals with well-built structures that rival any other town in Elanthia. Of course, no one knows where Sablecross is, other than the Duskcoven perhaps, which keeps it safe. The people of Sablecross and adventurers who frequent the city appreciate the solitude and ability to worship as they wish.&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is unknown what the effect of the town, and its leaders, operating closer to the Empire will cause. The Duskcoven has been responsible for a series of murders in the Turamzzyrian Empire and the Elven Nations and are rumored to have played a part in damaging relationships between other cities as well. &lt;br /&gt;
&lt;br /&gt;
=== Organizations ===&lt;br /&gt;
&lt;br /&gt;
No one knows of any other organizations, other than the Duskcoven, which are fully based in Sablecross. The Solhaven cult known as the Order of Eternal Light is said to have frequent dealings with the place and were some of the first adventurers to visit. It may be possible to learn more by talking to them. Rumors also suggest that other smaller factions, yet unnamed, may be forming alliances within the city, adding further layers to its complex web of power.&lt;br /&gt;
&lt;br /&gt;
=Letter to the Editor=&lt;br /&gt;
&lt;br /&gt;
Helping recently to defend the construction of a new bridge for faster travel from Zul Logoth to and from Icemule Trace or Wehnimer&#039;s Landing has made me reflect on a certain individual who prefers to burn bridges and has never built a bridge, neither literally nor metaphorically. Indeed, this certain individual has never built anything at all, but only begged others to build for him and offered them false promises in return, wearing a smile and preying upon their generosity like the manipulative parasite he is. I speak, of course, of Elidal Dhenin, the baron-to-be--or, with any justice, the former baron-to-be--of the Barony of Darkstone, who&#039;s now under investigation by order of the Emperor himself because his consistently horrible conduct, persistently thoughtless actions, and ceaseless parade of casualties grew so egregious as to even draw notice from distant Turamzyrr.&lt;br /&gt;
&lt;br /&gt;
I won&#039;t rehash that topic here much since I&#039;ve already written a preliminary 30-point report about some of Elidal&#039;s most standout offenses, which you can find on the board outside Moot Hall. I look forward to the investigation in whatever form it takes. (With apologies, I do acknowledge that a 30-point report on Elidal&#039;s transgressions isn&#039;t comprehensive nor close. I&#039;m fully aware that I didn&#039;t mention more minor offenses such as Elidal&#039;s disrespect toward Magister Raelee, nor actions which I don&#039;t consider offenses but which the Emperor might such as Elidal&#039;s appointing a criminal for an emissary, nor shameful conduct which didn&#039;t trouble Wehnimer&#039;s Landing such as Elidal begging others to build the walls for his campsite without paying them. (I&#039;ve been told that those walls were primarily built by Imperial citizens in the end, so it&#039;s none of my concern.) Elidal did many terrible things, but there&#039;s only so much I can get onto one parchment or even onto one board.)&lt;br /&gt;
&lt;br /&gt;
For now, I&#039;d like to draw the comparison of how capable Imperial nobles would act and how, in fact, they have acted.&lt;br /&gt;
&lt;br /&gt;
Just like Darkstone Castle used to exist in the vicinity of Wehnimer&#039;s Landing, a similarly mysterious place of twisted magic and poorly understood curses exists in the vicinity of Vornavis: Bonespear Tower. If Vornavian nobility were Elidal, they would denounce the existence of Bonespear Tower, declare its presence as an eyesore and an affront that they must be rid of before Vornavis can prosper, and immediately order Magisters to conduct studies on how to be rid of it forever. This would provoke Bonespear&#039;s denizens to engage Vornavis in a bloody war. Like Darkstone Castle, Bonespear Tower would eventually lose, but the loss of life before then would be immsense. In this hypothetical where the Vornavian nobility were Elidal, they&#039;d justify the war afterward as having been necessary.&lt;br /&gt;
&lt;br /&gt;
Thankfully, though, the Vornavian nobility is not Elidal and so they haven&#039;t launched an attack on Bonespear Tower.&lt;br /&gt;
&lt;br /&gt;
You see, the Vornavian nobles can use their minds, not only their emotions. They don&#039;t bristle with such indignation at the existence of powers beyond their current understanding that they would order soldiers and mages to their deaths to satiate their pride.&lt;br /&gt;
&lt;br /&gt;
The Vornavian nobles assess risk and respond--or, in this case, don&#039;t respond--accordingly because they&#039;re more competent than fools like Elidal who charge in without a plan.&lt;br /&gt;
&lt;br /&gt;
The Vornavian nobles have, I presume, correctly noted that their territory has prospered despite Bonespear Tower having stood for at least several decades. Unlike Elidal, they don&#039;t invent an imagined problem to solve by falsely claiming that the tower poses too much risk to leave it alone.&lt;br /&gt;
&lt;br /&gt;
Perhaps most importantly--important because it&#039;s a basic principle from which the previous three points followed--the Vornavian nobles place value on the lives of the civilians around them and don&#039;t callously disregard casualties in pursuit of their own glory.&lt;br /&gt;
&lt;br /&gt;
Imagine with me, if you will, a world in which the Emperor chose to establish the Barony of Foggy Valley next to Vornavis rather than the Barony of Darkstone next to Wehnimer&#039;s Landing. Imagine, then, Elidal Dhenin striding into the Vornavis courts just over two years ago and announcing that he was immediately ordering his brother Enisius to study Bonespear Tower with the intent of eventually assaulting it, taking it over, and reigning from the conquered tower.&lt;br /&gt;
&lt;br /&gt;
If you can picture the Vornavis nobility agreeing in such a scenario, you must have a better imagination than I. Rather, I picture them warning (if not ordering) Elidal not to follow through on his delusions of grandeur without doing at least two of the following first: forming a plan over multiple years, researching Bonespear Tower&#039;s history over multiple years, bringing in reinforcements, and evacuating or otherwise creating shelter for civilians. That&#039;s assuming they even assented to the idea of taking over Bonespear Tower in the first place, which I could also certainly picture them rejecting.&lt;br /&gt;
&lt;br /&gt;
I write this as if I know the Vornavis nobility personally, but I haven&#039;t been in their court for eight and a half years and have no intention of ever being again. Regardless, it&#039;s enough to infer their character from observing their territory, which doesn&#039;t--and therefore they don&#039;t--bear hallmarks of carelessness, foolishness, and arrogance. Similarly, even someone who was not around for most of the past two and a half years and has never interacted with Elidal can easily infer his character from observing his territory, which remains still a floundering, empty campsite founded solely on the work of others. It is nothing because he has nothing, which in turn is because he is nothing.&lt;br /&gt;
&lt;br /&gt;
While I have no wish to build a metaphorical bridge with Vornavis nor any other barony by saying this (I&#039;d far prefer they have no idea who I am), it&#039;s fair and true to note that most nobles aren&#039;t horrendously incompetent narcissists. It&#039;s also fair and true to note that Elidal Dhenin is. He didn&#039;t have to be the way he is. He could have been like the Vornavis nobility. He could have been like the Bourthian nobility. He could have been like the Emperor. He could have been like his own brother Enisius. He isn&#039;t any of these things, though. He&#039;s Elidal Dhenin, the failure and the disgrace for whom the term &amp;quot;halfwit&amp;quot; is an incalculable overestimate.&lt;br /&gt;
&lt;br /&gt;
Writing this as someone who was once seized by Chaston Griffin&#039;s forces and thrown into one of their cleansing camps, I&#039;d have even preferred that Elidal had been Chaston resurrected, for Chaston at least presented himself as the enemy he was--and, besides, Chaston killed fewer citizens of Wehnimer&#039;s Landing by waging war for half a year than Elidal killed by provoking a succession of consecutive wars for two years.&lt;br /&gt;
&lt;br /&gt;
May we all be rid of Elidal Dhenin soon. I would not wish him upon my second worst enemy.&lt;br /&gt;
&lt;br /&gt;
Leafiara Autumnwind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fnn25forest.jpg|850px|uploaded &amp;amp; created by player of Dendum, chatgpt used in creation]]&lt;br /&gt;
= Forest&#039;s Gift =&lt;br /&gt;
Spoken by the Druidess Fehala, overheard and transcribed without permission by Aubron of Talador&lt;br /&gt;
&lt;br /&gt;
Despite what others may have come to believe, our forests are never voiceless.  For some, the ever-growing&#039;s language may be too subtle, but those who lend their ears to listen will find its song everywhere.  It can be heard in the rustling of the leaves, in the creak of ancient boughs, and within the sigh of wind whistling through the canopy.  These are not simply random sounds; they are messages waiting for us to hear them.&lt;br /&gt;
&lt;br /&gt;
For those of us attuned to nature&#039;s rhythms, the forest&#039;s voice is not a metaphor, but is both purpose and guiding truth.  It sings of balance, of harmony, and of the interwoven lives that depend on one another for survival.  To still yourself and listen is to honor that connection.  To ignore it is to invite imbalance, not just for the forest but within ourselves as well.&lt;br /&gt;
&lt;br /&gt;
You see, our forests are more than just the trees.  They are a harmonic, unified choir with a chorus of bough-songs singing together.  Trees, plants, animals, and the very soil itself form a weave where the integrity of one thread strengthens or weakens the entire verdant tapestry.  Take a moment to think upon the many modwirs you have seen towering as sentinels throughout the woodlands.  They are the forest&#039;s guardians and historians, with their rings chronicling change through the ages.  Their roots hold the ground steady and shelter life often unnoticed beneath the surface.  To fell a single modwir runs the risk of disrupting an elaborate web that may take centuries to repair. &lt;br /&gt;
&lt;br /&gt;
When our forests become scarred and neglected, the effects are long-lasting.  Near Wehnimer&#039;s Landing, the indiscriminate felling within the Lower Dragonsclaw and Upper Trollfang groves will one day become a sobering reminder of what happens when the forest&#039;s song becomes silenced.  These trees, some centuries old, are more than timber to be traded for silver that will glitter only briefly.  Their boughs shelter nesting birds and provide homes for the squirrels and their winter caches.  When greed brings the axe upon them, the land loses the canopy that protected it from harsh elements.  The waters near the roots become muddy and exposed, and the woodland creatures that once thrived become scarce or gone completely.  Such wounds do not heal quickly nor completely, no matter how many acorns are scattered or saplings transplanted, and their consequences always ripple far beyond the site of the felling.&lt;br /&gt;
&lt;br /&gt;
The forest&#039;s song is a gift, one that humbles and teaches us.  It reminds everyone that we exist not apart from Nature, but within it.  We are all bound by the same cycles and reliant upon the same balance.  When choices loom in the future, let us not choose the expedient, greed-fevered path.  Instead, let us carry the songs of the trees in our hearts.  For the forest&#039;s wisdom is not just for those attuned to its rhythms, it is for all who call Elanthia their home.&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Fnn25forest.jpg&amp;diff=232539</id>
		<title>File:Fnn25forest.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Fnn25forest.jpg&amp;diff=232539"/>
		<updated>2025-01-26T05:31:34Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: Created by the player of Dendum, uploaded with permission. Created using ChatGPT.
Category:AI artwork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by the player of Dendum, uploaded with permission. Created using ChatGPT.&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232538</id>
		<title>User talk:BURGHALGNOME</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232538"/>
		<updated>2025-01-26T05:10:20Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notice of Policy Violation==&lt;br /&gt;
Hello, BURGHALGNOME.  Your map image [[:File:Imt-glaoveln-map-fixed.png]] is being deleted as of 7/9/2024 due to violation of policy #3: Edit respectfully and civilly.  The text within your image contains wording stating: &amp;quot;There was a better map but wiki policy pulled it down so you get this map. Enjoy.&amp;quot;  This is not respectful or civil.  Due to this, you are on your first warning for policy violation under [[Gswiki:Policy#Content, Article, and Image Removals|Content, Article, and Image Removals]].  If you wish to appeal this decision, you may email [mailto:gs4-wiki@play.net gs4-wiki@play.net].  [[User:GS4-XERAPHINA|GS4-XERAPHINA]] ([[User talk:GS4-XERAPHINA|talk]]) 14:48, 9 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
Strange how uncivil facts are around here. -Burghalgnome.&lt;br /&gt;
&lt;br /&gt;
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==Map Image At Risk For Deletion==&lt;br /&gt;
Hello, BURGHALGNOME.  You recently uploaded a map image to the wiki, [[:File:Imt-glaoveln-map.png]], that appears to violage the [[Gswiki:Policy]] for Copyrights, specifically for Maps.  Maps should only be uploaded by the original creator or, in certain circumstances, the editor who updated the map to account for new areas.  There does not appear to be any statement on the map image to indicate that you have edited it or when.  This is required for all map images that have been modified by someone other than the original map creator.  I have flagged the map image for moderator review and deletion.&lt;br /&gt;
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If this file is the original, unedited map image, it will need to be uploaded by the original map creator.  If you have made edits to the map, then you will need to indicate this per the [[Gswiki:Policy#Maps|copyright section on maps]] and reupload it with that text included both on the image itself as well as in the image file comments.  &#039;&#039;&#039;If an image file update is not added within 7 days, this image will be deleted from the wiki.&#039;&#039;&#039;  Please do not remove the &amp;lt;nowiki&amp;gt;{{moddelete}}&amp;lt;/nowiki&amp;gt; template from the image.  Another moderator or I will remove that template after your updates have been reviewed to ensure that they meet [[Gswiki:Policy]] requirements.  If you have any questions about this process or need more information about the updated policy for maps, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:45, 26 June 2024 (CDT)&lt;br /&gt;
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==Timeline - Imperial Northern Aggression==&lt;br /&gt;
Hi there, BURGHALGNOME.  In response to your question about the categories I adjusted on your article, [[Timeline - Imperial Northern Aggression]], this was done because the article is presented as a character-written essay and was labeled by you as player-written creative content.  Typically, larger over-encompassing categories such as those for an entire nation or race are not appropriate for player-written creative content.  However, smaller and more specialized categories, such as [[:Category:Wehnimer&#039;s Landing Independence]] are still very appropriate; those smaller categories are in turn lumped in with the larger categories to help facilitate users finding related articles.  The examples you shared are standalone articles and not player-written creative content.  There are tens of thousands of articles on the Gswiki, and if some are improperly categorized, other moderators or I adjust them as we run across them.  This is usually, but not exclusively, based on which articles have had recent edits, which is why you likely have seen that many older articles are not necessarily in compliance with current Gswiki Style Guide standards.&lt;br /&gt;
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Hopefully this explanation helps you better understand why I adjusted the categories on your article.  As an aside, if you ever need to add a &amp;quot;signature&amp;quot; to a something communicated via talk pages, you can do so by inserting &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; following your message; while not required, it is an easy way to do so that is built into the Media Wiki software.  Thank you again for all of your contributions to the Gswiki.  Please let me know if you have any other questions. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:02, 23 May 2024 (CDT)&lt;br /&gt;
:Hello again. I have responded to your follow up question on my user talk page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:12, 23 May 2024 (CDT)&lt;br /&gt;
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{{creative-work | title = The Free North News - Special Edition-  5125 State of the Lands| type = periodical| author = Various | date = 2025-01-24}}&lt;br /&gt;
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&#039;&#039;&#039;OOC Disclaimer: The following is IC and subject to IC perspective bias.&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;IC Disclaimer: The Black Thorns are more of a collective, and less of a organization with hierarchy and a roster. Please do not take the perspective of one member to apply to all of us.&#039;&#039;&#039; &lt;br /&gt;
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A hand moving across a wooden screen inset with lettered blocks pushes away dust caked onto dried ink. The blocks are pulled off one by one except for the top words....The Free North News.&lt;br /&gt;
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[[File:fnntitlefire.gif|375px|thumb|Right|&amp;quot;Hot off the Press&amp;quot; uploaded with permission, created by Dendum, Mixed Media.]]&lt;br /&gt;
=State of The Lands=&lt;br /&gt;
==State of Wehnimer&#039;s Landing: A Town Dividied==&lt;br /&gt;
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[[File:Barony of Darkstone.png|375px|thumb|Right| By GM Kenstrom]]&lt;br /&gt;
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The frontier town of [[Wehnimer&#039;s Landing]] continues to navigate its way through significant developments and challenges, emerging from a prolonged period of conflict with the Turamzzyrian Empire. While the town remains steadfast in its democratic foundations, differing narratives about its current state have surfaced, including a colorful letter received from a self-proclaimed &amp;quot;King.&amp;quot;&lt;br /&gt;
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The following letter was received and is presented in full, though its claims should be taken with caution, as Wehnimer’s Landing remains a democratic city, not ruled by any singular figure.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Me writed yoo in guards to da state of me Whemdingersh. Ever sinch me declare me Kingchip ufda town, dere be less chaos, more stabillyity and lotta propspeerin. Folk seem lot happy more now, and safer to sleep in da streets. Me one year Kingaversary comin up, no shore iffin haffa parade in town or no parade in town yet. Me got lot complished over dis lash year, me kicked out da Barony of da Darkstone. Me chop down lotta tree dat in way of me view over me realm. Me billed Bridge overda Luckmoor ribber, name bridge affer squirrel friend who die, Nutterz, me bow me head in silence fer minoot....&lt;br /&gt;
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.....minoot over. Make trade greedmint tween me coosins on Teras and Zug Loloff to be mil-dwarf and tranport good from one town odor to utter town. Me permittin Juramis, dat evil squirrel tosser, to make trade greedmint wit Gemanlmen Hoorne from da Krackhead Falls, dis be loocatrive biddynish ottapoonerties fer town to fatten it coffers....IE me coffers hehehe, leave dat part out.....&lt;br /&gt;
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Am lead da anool Ki-lin hunt, kilt lotta dems, me tater like to brag bout me too. Fishiated over a weddin or two, gibbed me blessins da all who tended. Me tend to Drakes Vanguard nightly and back up da Bosh, Svardin Odinsman, so him not go crazy herdin da troops into ornagized formations. Me pointed da Shield-Maiden Dwi Axe-Toe to be me fishal scribe, she jot all me idears and odors down, but me do dis one meself cuz Dwi no here. Every Feetday me pilot Cappin Leafi boat to protect da bay from m&#039;raudin parrots and dere ilk. Me pointed Blade me tax clector, but da only tax he sheem to be clecting ish out me own pocket, amma needa talkta him bout dat....&lt;br /&gt;
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Dat bout all me kin member at da minoot&lt;br /&gt;
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Yoo King, Gutstorm GrogSlammer, Head Libarbarian of Drake Vanguar&amp;quot;*&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
While Gutstorm GrogSlammer’s letter provides an amusing and personal account of the Landing’s state, the reality of the town’s situation is, perhaps, a bit more complex. &lt;br /&gt;
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Wehnimer’s Landing has recently emerged from a prolonged conflict with the Turamzzyrian Empire, which has expanded its borders to claim lands near the town. This expansion came at the cost of endless bloodshed and chaos. These lands, known as the Darkstone Barony, are now under the leadership of Elidal Dhenan, a figure whose presence has sparked disdain among various factions in the region. The tension between those wishing to remain free of foreign rule and those seeking cooperation with the Empire continues to shape the town&#039;s political landscape.&lt;br /&gt;
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Despite these challenges, the Landing has seen notable improvements. The repair of a critical bridge now provides better access to the dwarven mountain to the east, facilitating trade and travel. Efforts to rebuild and stabilize the town have strengthened its resilience as a hub for both frontier trade and adventurer&#039;s seeking glory at the ever shrinking northern edge of civilization. &lt;br /&gt;
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Wehnimer’s Landing remains a town whose influence often exceeds what one would expect of such a small city. Though chaos and humor often intertwine with its daily affairs, the town continues to hold its place as a bastion of freedom and equal opportunity on the edge of the Turamzzyrian Empire’s ever-expanding reach. Sitting at the edge of a river, a hub for dwarven trade and finding itself between two growing powerful nations the Landing attempts to remain relevant and independent in an ever changing political landscape. &lt;br /&gt;
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===Organizations===&lt;br /&gt;
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The Drakes Vanguard and Raise You&#039;r Stout Krew are both active in the city on a regular basis, the former doing patrols up to three times a week to ensure the town&#039;s safety. Either would provide guidance and fellowship to those who seek it. The Landing is also home to the majority of cooperative houses and you will find no shortage of people willing to assist or provide directions, the full number of organizations operating out of the landing is ever changing.&lt;br /&gt;
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==State of the Elven Nations==&lt;br /&gt;
[[File:fnntv25.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Fnnti25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The Elven Nations enter the new year amidst significant transformations, heralded by the ascension of Sayilla Javilerre as the new Argent Mirror of Ta&#039;Illistim, one of the great city-states. To better understand the current state of Ta&#039;Illistim, we present the full letter received from Loremaster Rohese Bayvel Illistim:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It is with gratitude and respect for the Wendwillows that I write in response to your inquiry regarding the state of our beloved Ta&#039;Illistim. May Lumnis guide this correspondence swiftly to your hands.&lt;br /&gt;
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Under the guidance of Her Illumination, our new Argent Mirror, Sayilla Javilerre, our city thrives and once more shines as a beacon of learning, culture, and elven refinement. The transition of leadership has brought renewed strength to the Peacock Throne, and her adherence to tradition, matched only by her progressive vision, is ensuring that Ta&#039;Illistim remains a sanctuary for scholarship and an exemplar among our kin.&lt;br /&gt;
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Our economy thrives, as evidenced by the bustling trade at the monthly markets and the refurbishment of many retail establishments. Initiatives to fortify diplomatic ties with our allies, particularly with the Vaalorians across the lake, continue to bear fruit, ensuring our collective security, and Nielira Harbor in Ta&#039;Nalfein continues to serve as an open port for mutually beneficial trade agreements.&lt;br /&gt;
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Should you, or any of your colleagues, wish to travel to Ta&#039;Illistim, know that you would find her gates open and her people welcoming, as ever. Your voice would be welcome at Court should you have insights or concerns to share.&lt;br /&gt;
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May the blessings of Lumnis guide and protect you in your endeavors.&lt;br /&gt;
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In friendship,&lt;br /&gt;
Loremaster Rohese Bayvel Illistim&lt;br /&gt;
Affiliate of the Unending Circle&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In addition to the Loremaster&#039;s information, sources have provided insights into the broader state of the Elven Nations. An anonymous source from Ta&#039;Vaalor reveals that the King of Vaalor maintains a commanding presence in his city-state, focusing on fortifying internal relationships, particularly with the harbor of Mist Watch and the Greengair Forest Gnome Compound. Reports speak of pirate threats being successfully repelled and ambitious plans to modernize aging infrastructure. The Crimson Legion continues to stand as a formidable military force, exemplifying elven strength and vigilance.&lt;br /&gt;
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Beyond these prominent city-states, activity has surged in the eastern regions. Cysaegir has experienced a rise in mercantile activity, while border regions have reported an increased Erithian presence, suggesting deeper cultural exchanges.&lt;br /&gt;
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===Organizations===&lt;br /&gt;
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The Crimson Guard continues to uphold a strong presence in the eastern nations, with both active and reserve members frequently encountered. Meanwhile, the Gilded Talon Consortium and the Ilyan Syndicate have made notable strides, exerting influence through economic and social advancements across elven society.&lt;br /&gt;
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==State of Kraken’s Fall: A Haven for Adventurers==&lt;br /&gt;
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The Kraken&#039;s Fall Board of Tourism sent the following information by way of a representative:&lt;br /&gt;
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Business continues to prosper in Kraken&#039;s Fall. Away from the rule of conventional law and government, merchants from far and wide continue to offer their wares and talents to the eager masses. Held by the Kraken&#039;s Fall Board of Tourism, The Winter Night Market, scheduled for the 24th of Lormestra, hopes to draw more commerce through its local merchant fare.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The island continues to host its famous monthly markets, drawing visitors seeking rare goods and unforgettable experiences.&lt;br /&gt;
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Despite their reliance on trade, locals maintain a strong sense of independence and self-reliance. As one unnamed source on the island shared, “We welcome tourists and traders with open arms—they bring life and business to the island. But we’re just as happy when they board their ships and leave us to our peace.”&lt;br /&gt;
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This sentiment captures the dual nature of Kraken’s Fall as both a destination for adventure and a haven for its fiercely independent residents. Away from the tangled politics and drama of the mainland, the island offers travelers a chance to escape and focus on their own pursuits, whether it be trading exotic wares, exploring the surrounding seas, or simply enjoying the island’s rugged beauty.&lt;br /&gt;
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Among the recent attractions is the mysterious resurfacing of a temple dedicated to an ancient water elemental. Now overrun with Tritons, the temple has become a focal point for adventurers seeking fortune and fame. The dangers are great, but the lure of relics and lost knowledge continues to draw thrill-seekers to the site.&lt;br /&gt;
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The Wandering Eye Market is where you will likely find the most current gossip and news. &lt;br /&gt;
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== State of Icemule: Rebuilding and Rising in the North ==&lt;br /&gt;
[[File:Krolvin_and_Halfling.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Firegiantfnn25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The town of [[Icemule Trace]] stands at a pivotal moment in its history, actively rebuilding from recent conflicts while becoming central to the formation of the burgeoning Northwatch nation. As the most central and most prominent settlement in the region, Icemule has embraced its role as the spiritual hub of political cooperation in the northern frontier.&lt;br /&gt;
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After enduring attacks from Sablecross and successfully rescuing Mayor Talliver Dabbings, Icemule is in a period of rest and regrowth. The town’s citizens are united in their efforts to restore and improve local infrastructure, creating a stronger foundation for the future.&lt;br /&gt;
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Significant plans are underway to enhance travel and trade in the region. These include building fishing docks at the Frostmane and Thurfel&#039;s Island to facilitate trade with the northern giants and beyond, the instillation of  mule-drawn sleighs to improve the movement of goods, particularly to the Crystal Hall the newly refurbished seat of Northwatch&#039;s government, and constructing a new trail with watchtowers to better connect Icemule with the Crystal Hall. &lt;br /&gt;
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Icemule’s strategic location and bustling commerce have made it a base for northern exploration and trade. With a variety of shops catering to travelers and locals alike, the town has experienced an economic boom, bolstered by its role as a supply hub for expeditions into the frozen wilderness.&lt;br /&gt;
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As the heart of Northwatch, Icemule is playing a central role in forming a coalition of northern communities. This alliance brings together diverse races, including Halflings, Krolvins, Giants, Sylvans, and Humans, to foster mutual support and collaboration. Mayor Talliver Dabbings has proposed the establishment of an assembly to ensure representation from all founding groups.&lt;br /&gt;
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The Temple of Icemule Trace, a focal point for the town’s spiritual and communal life, is undergoing renovations. Among the changes is the construction of a section dedicated to the Krolvin’s three-faced god, a significant cultural addition reflecting the town’s growing diversity. While some see this as a sign of progress and inclusivity, others view it as emblematic of a troubling shift. An anonymous source remarked, “Icemule has gone crazy with the blood magic and strange gods. It looks nothing like it used to.”&lt;br /&gt;
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The juxtaposition between this sentiment and the official stance of the Regulators of the Northern Frontier is striking. In a recent statement, Commander Lilanna Silvermist wrote:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Visitors and returning citizens should be aware that many changes have occurred in the north. Most notably: blood magic is legal, and we have many new citizens including Krolvin. The Regulators of the Northern Frontier highly value integrity and honor, as such, regardless of our personal beliefs, we will protect the safety and freedoms of all our law-abiding citizens.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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These contrasting perspectives highlight the complexities of Icemule’s transformation. While the town strives to embrace its growing diversity and ensure the safety of its citizens, not everyone agrees with the direction it is taking.&lt;br /&gt;
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The Krolvin continue to play an essential role in the region, providing naval defense and contributing to the growing network of northern trade routes. Briarmoon Cove remains a critical economic hub, serving as a vibrant port for goods and supplies that fuel the economic ambitions of Northwatch.&lt;br /&gt;
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Travel in the Northwatch region remains a challenge, marked by difficult terrain and formidable dangers. The journey from Wehnimer’s Landing through the Dragonsclaw Forest, Glacier Pass, and Frozen Lake to reach Icemule is fraught with risks. Venturing into the Hinterwilds involves navigating the Long Snow and crossing the Issenflow River while facing unknown perils. Traversing Mount Aenatumgana to Pinefar or braving the harsh seas to reach the Isle of Glaoveln also presents significant challenges.&lt;br /&gt;
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Overall, the region is working to solidify new alliances and forge an alliance that can withstand future trials and tribulations.&lt;br /&gt;
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===Organizations===&lt;br /&gt;
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The Regulators of the Northern Frontier are a known local militia that are active in town events and in the town&#039;s defense, and while many of the cooperative houses have annexes in or around Icemule, White Haven is the only cooperative house based in Icemule itself and is often at the center of local festivities and social events. Fenog&#039;s Regulars often join in the defense of the town and have an annex outside the gates. &lt;br /&gt;
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== State of Sablecross ==&lt;br /&gt;
[[File:Sablecrossfnn25.jpg|375px|thumb|center|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
Sablecrossfnn25.jpg&lt;br /&gt;
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Sablecross is a city steeped in mystery and controversy, spoken of in hushed tones across the northern realms of Elanthia. Rarely seen and shrouded in secrecy, the city is rumored to be a haven for followers of the Lornon pantheon, whose faith and practices often set them at odds with much of the civilized world.&lt;br /&gt;
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The enigmatic city has drawn attention due to conflicting reports from those who claim to have witnessed it firsthand. Dendum, the forest gnome, recounts a harrowing experience involving a rescue attempt for the Mayor of Icemule that led him into the heart of Sablecross:&lt;br /&gt;
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“Sablecross, had misfortune of falling into that dark place when rescuing the Mayor of Icemule, saw great and horrible temples dedicated to dark gods before cursed magic whisked us away, but the city is not in ruins. It is dark shadow on the lands. Rumors state that Sablecross, and evil Duskcoven that lives there, has turned its eyes south to the Landing.”&lt;br /&gt;
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Dendum also described dark magical experiments, ominous rituals, and growing military forces and creations that hint at a rising threat beyond mere theological disagreements.&lt;br /&gt;
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In contrast, another anonymous source describes the city as a place of peace and learning for the faithful of Lornon:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Sablecross is a refuge for those who follow the Lornon pantheon, away from the inquisitions of the rest of the world the people of Sablecross have found peace and a place to study and learn. The town is a testament to the hard work of its locals with well-built structures that rival any other town in Elanthia. Of course, no one knows where Sablecross is, other than the Duskcoven perhaps, which keeps it safe. The people of Sablecross and adventurers who frequent the city appreciate the solitude and ability to worship as they wish.&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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It is unknown what the effect of the town, and its leaders, operating closer to the Empire will cause. The Duskcoven has been responsible for a series of murders in the Turamzzyrian Empire and the Elven Nations and are rumored to have played a part in damaging relationships between other cities as well. &lt;br /&gt;
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=== Organizations ===&lt;br /&gt;
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No one knows of any other organizations, other than the Duskcoven, which are fully based in Sablecross. The Solhaven cult known as the Order of Eternal Light is said to have frequent dealings with the place and were some of the first adventurers to visit. It may be possible to learn more by talking to them. Rumors also suggest that other smaller factions, yet unnamed, may be forming alliances within the city, adding further layers to its complex web of power.&lt;br /&gt;
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=Letter to the Editor=&lt;br /&gt;
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Helping recently to defend the construction of a new bridge for faster travel from Zul Logoth to and from Icemule Trace or Wehnimer&#039;s Landing has made me reflect on a certain individual who prefers to burn bridges and has never built a bridge, neither literally nor metaphorically. Indeed, this certain individual has never built anything at all, but only begged others to build for him and offered them false promises in return, wearing a smile and preying upon their generosity like the manipulative parasite he is. I speak, of course, of Elidal Dhenin, the baron-to-be--or, with any justice, the former baron-to-be--of the Barony of Darkstone, who&#039;s now under investigation by order of the Emperor himself because his consistently horrible conduct, persistently thoughtless actions, and ceaseless parade of casualties grew so egregious as to even draw notice from distant Turamzyrr.&lt;br /&gt;
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I won&#039;t rehash that topic here much since I&#039;ve already written a preliminary 30-point report about some of Elidal&#039;s most standout offenses, which you can find on the board outside Moot Hall. I look forward to the investigation in whatever form it takes. (With apologies, I do acknowledge that a 30-point report on Elidal&#039;s transgressions isn&#039;t comprehensive nor close. I&#039;m fully aware that I didn&#039;t mention more minor offenses such as Elidal&#039;s disrespect toward Magister Raelee, nor actions which I don&#039;t consider offenses but which the Emperor might such as Elidal&#039;s appointing a criminal for an emissary, nor shameful conduct which didn&#039;t trouble Wehnimer&#039;s Landing such as Elidal begging others to build the walls for his campsite without paying them. (I&#039;ve been told that those walls were primarily built by Imperial citizens in the end, so it&#039;s none of my concern.) Elidal did many terrible things, but there&#039;s only so much I can get onto one parchment or even onto one board.)&lt;br /&gt;
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For now, I&#039;d like to draw the comparison of how capable Imperial nobles would act and how, in fact, they have acted.&lt;br /&gt;
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Just like Darkstone Castle used to exist in the vicinity of Wehnimer&#039;s Landing, a similarly mysterious place of twisted magic and poorly understood curses exists in the vicinity of Vornavis: Bonespear Tower. If Vornavian nobility were Elidal, they would denounce the existence of Bonespear Tower, declare its presence as an eyesore and an affront that they must be rid of before Vornavis can prosper, and immediately order Magisters to conduct studies on how to be rid of it forever. This would provoke Bonespear&#039;s denizens to engage Vornavis in a bloody war. Like Darkstone Castle, Bonespear Tower would eventually lose, but the loss of life before then would be immsense. In this hypothetical where the Vornavian nobility were Elidal, they&#039;d justify the war afterward as having been necessary.&lt;br /&gt;
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Thankfully, though, the Vornavian nobility is not Elidal and so they haven&#039;t launched an attack on Bonespear Tower.&lt;br /&gt;
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You see, the Vornavian nobles can use their minds, not only their emotions. They don&#039;t bristle with such indignation at the existence of powers beyond their current understanding that they would order soldiers and mages to their deaths to satiate their pride.&lt;br /&gt;
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The Vornavian nobles assess risk and respond--or, in this case, don&#039;t respond--accordingly because they&#039;re more competent than fools like Elidal who charge in without a plan.&lt;br /&gt;
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The Vornavian nobles have, I presume, correctly noted that their territory has prospered despite Bonespear Tower having stood for at least several decades. Unlike Elidal, they don&#039;t invent an imagined problem to solve by falsely claiming that the tower poses too much risk to leave it alone.&lt;br /&gt;
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Perhaps most importantly--important because it&#039;s a basic principle from which the previous three points followed--the Vornavian nobles place value on the lives of the civilians around them and don&#039;t callously disregard casualties in pursuit of their own glory.&lt;br /&gt;
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Imagine with me, if you will, a world in which the Emperor chose to establish the Barony of Foggy Valley next to Vornavis rather than the Barony of Darkstone next to Wehnimer&#039;s Landing. Imagine, then, Elidal Dhenin striding into the Vornavis courts just over two years ago and announcing that he was immediately ordering his brother Enisius to study Bonespear Tower with the intent of eventually assaulting it, taking it over, and reigning from the conquered tower.&lt;br /&gt;
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If you can picture the Vornavis nobility agreeing in such a scenario, you must have a better imagination than I. Rather, I picture them warning (if not ordering) Elidal not to follow through on his delusions of grandeur without doing at least two of the following first: forming a plan over multiple years, researching Bonespear Tower&#039;s history over multiple years, bringing in reinforcements, and evacuating or otherwise creating shelter for civilians. That&#039;s assuming they even assented to the idea of taking over Bonespear Tower in the first place, which I could also certainly picture them rejecting.&lt;br /&gt;
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I write this as if I know the Vornavis nobility personally, but I haven&#039;t been in their court for eight and a half years and have no intention of ever being again. Regardless, it&#039;s enough to infer their character from observing their territory, which doesn&#039;t--and therefore they don&#039;t--bear hallmarks of carelessness, foolishness, and arrogance. Similarly, even someone who was not around for most of the past two and a half years and has never interacted with Elidal can easily infer his character from observing his territory, which remains still a floundering, empty campsite founded solely on the work of others. It is nothing because he has nothing, which in turn is because he is nothing.&lt;br /&gt;
&lt;br /&gt;
While I have no wish to build a metaphorical bridge with Vornavis nor any other barony by saying this (I&#039;d far prefer they have no idea who I am), it&#039;s fair and true to note that most nobles aren&#039;t horrendously incompetent narcissists. It&#039;s also fair and true to note that Elidal Dhenin is. He didn&#039;t have to be the way he is. He could have been like the Vornavis nobility. He could have been like the Bourthian nobility. He could have been like the Emperor. He could have been like his own brother Enisius. He isn&#039;t any of these things, though. He&#039;s Elidal Dhenin, the failure and the disgrace for whom the term &amp;quot;halfwit&amp;quot; is an incalculable overestimate.&lt;br /&gt;
&lt;br /&gt;
Writing this as someone who was once seized by Chaston Griffin&#039;s forces and thrown into one of their cleansing camps, I&#039;d have even preferred that Elidal had been Chaston resurrected, for Chaston at least presented himself as the enemy he was--and, besides, Chaston killed fewer citizens of Wehnimer&#039;s Landing by waging war for half a year than Elidal killed by provoking a succession of consecutive wars for two years.&lt;br /&gt;
&lt;br /&gt;
May we all be rid of Elidal Dhenin soon. I would not wish him upon my second worst enemy.&lt;br /&gt;
&lt;br /&gt;
Leafiara Autumnwind&lt;br /&gt;
&lt;br /&gt;
= Forest&#039;s Gift =&lt;br /&gt;
Spoken by the Druidess Fehala, overheard and transcribed without permission by Aubron of Talador&lt;br /&gt;
&lt;br /&gt;
Despite what others may have come to believe, our forests are never voiceless.  For some, the ever-growing&#039;s language may be too subtle, but those who lend their ears to listen will find its song everywhere.  It can be heard in the rustling of the leaves, in the creak of ancient boughs, and within the sigh of wind whistling through the canopy.  These are not simply random sounds; they are messages waiting for us to hear them.&lt;br /&gt;
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For those of us attuned to nature&#039;s rhythms, the forest&#039;s voice is not a metaphor, but is both purpose and guiding truth.  It sings of balance, of harmony, and of the interwoven lives that depend on one another for survival.  To still yourself and listen is to honor that connection.  To ignore it is to invite imbalance, not just for the forest but within ourselves as well.&lt;br /&gt;
&lt;br /&gt;
You see, our forests are more than just the trees.  They are a harmonic, unified choir with a chorus of bough-songs singing together.  Trees, plants, animals, and the very soil itself form a weave where the integrity of one thread strengthens or weakens the entire verdant tapestry.  Take a moment to think upon the many modwirs you have seen towering as sentinels throughout the woodlands.  They are the forest&#039;s guardians and historians, with their rings chronicling change through the ages.  Their roots hold the ground steady and shelter life often unnoticed beneath the surface.  To fell a single modwir runs the risk of disrupting an elaborate web that may take centuries to repair. &lt;br /&gt;
&lt;br /&gt;
When our forests become scarred and neglected, the effects are long-lasting.  Near Wehnimer&#039;s Landing, the indiscriminate felling within the Lower Dragonsclaw and Upper Trollfang groves will one day become a sobering reminder of what happens when the forest&#039;s song becomes silenced.  These trees, some centuries old, are more than timber to be traded for silver that will glitter only briefly.  Their boughs shelter nesting birds and provide homes for the squirrels and their winter caches.  When greed brings the axe upon them, the land loses the canopy that protected it from harsh elements.  The waters near the roots become muddy and exposed, and the woodland creatures that once thrived become scarce or gone completely.  Such wounds do not heal quickly nor completely, no matter how many acorns are scattered or saplings transplanted, and their consequences always ripple far beyond the site of the felling.&lt;br /&gt;
&lt;br /&gt;
The forest&#039;s song is a gift, one that humbles and teaches us.  It reminds everyone that we exist not apart from Nature, but within it.  We are all bound by the same cycles and reliant upon the same balance.  When choices loom in the future, let us not choose the expedient, greed-fevered path.  Instead, let us carry the songs of the trees in our hearts.  For the forest&#039;s wisdom is not just for those attuned to its rhythms, it is for all who call Elanthia their home.&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232537</id>
		<title>User talk:BURGHALGNOME</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232537"/>
		<updated>2025-01-26T04:43:03Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
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&lt;div&gt;==Notice of Policy Violation==&lt;br /&gt;
Hello, BURGHALGNOME.  Your map image [[:File:Imt-glaoveln-map-fixed.png]] is being deleted as of 7/9/2024 due to violation of policy #3: Edit respectfully and civilly.  The text within your image contains wording stating: &amp;quot;There was a better map but wiki policy pulled it down so you get this map. Enjoy.&amp;quot;  This is not respectful or civil.  Due to this, you are on your first warning for policy violation under [[Gswiki:Policy#Content, Article, and Image Removals|Content, Article, and Image Removals]].  If you wish to appeal this decision, you may email [mailto:gs4-wiki@play.net gs4-wiki@play.net].  [[User:GS4-XERAPHINA|GS4-XERAPHINA]] ([[User talk:GS4-XERAPHINA|talk]]) 14:48, 9 July 2024 (CDT)&lt;br /&gt;
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Strange how uncivil facts are around here. -Burghalgnome.&lt;br /&gt;
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==Map Image At Risk For Deletion==&lt;br /&gt;
Hello, BURGHALGNOME.  You recently uploaded a map image to the wiki, [[:File:Imt-glaoveln-map.png]], that appears to violage the [[Gswiki:Policy]] for Copyrights, specifically for Maps.  Maps should only be uploaded by the original creator or, in certain circumstances, the editor who updated the map to account for new areas.  There does not appear to be any statement on the map image to indicate that you have edited it or when.  This is required for all map images that have been modified by someone other than the original map creator.  I have flagged the map image for moderator review and deletion.&lt;br /&gt;
&lt;br /&gt;
If this file is the original, unedited map image, it will need to be uploaded by the original map creator.  If you have made edits to the map, then you will need to indicate this per the [[Gswiki:Policy#Maps|copyright section on maps]] and reupload it with that text included both on the image itself as well as in the image file comments.  &#039;&#039;&#039;If an image file update is not added within 7 days, this image will be deleted from the wiki.&#039;&#039;&#039;  Please do not remove the &amp;lt;nowiki&amp;gt;{{moddelete}}&amp;lt;/nowiki&amp;gt; template from the image.  Another moderator or I will remove that template after your updates have been reviewed to ensure that they meet [[Gswiki:Policy]] requirements.  If you have any questions about this process or need more information about the updated policy for maps, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:45, 26 June 2024 (CDT)&lt;br /&gt;
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==Timeline - Imperial Northern Aggression==&lt;br /&gt;
Hi there, BURGHALGNOME.  In response to your question about the categories I adjusted on your article, [[Timeline - Imperial Northern Aggression]], this was done because the article is presented as a character-written essay and was labeled by you as player-written creative content.  Typically, larger over-encompassing categories such as those for an entire nation or race are not appropriate for player-written creative content.  However, smaller and more specialized categories, such as [[:Category:Wehnimer&#039;s Landing Independence]] are still very appropriate; those smaller categories are in turn lumped in with the larger categories to help facilitate users finding related articles.  The examples you shared are standalone articles and not player-written creative content.  There are tens of thousands of articles on the Gswiki, and if some are improperly categorized, other moderators or I adjust them as we run across them.  This is usually, but not exclusively, based on which articles have had recent edits, which is why you likely have seen that many older articles are not necessarily in compliance with current Gswiki Style Guide standards.&lt;br /&gt;
&lt;br /&gt;
Hopefully this explanation helps you better understand why I adjusted the categories on your article.  As an aside, if you ever need to add a &amp;quot;signature&amp;quot; to a something communicated via talk pages, you can do so by inserting &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; following your message; while not required, it is an easy way to do so that is built into the Media Wiki software.  Thank you again for all of your contributions to the Gswiki.  Please let me know if you have any other questions. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:02, 23 May 2024 (CDT)&lt;br /&gt;
:Hello again. I have responded to your follow up question on my user talk page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:12, 23 May 2024 (CDT)&lt;br /&gt;
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{{creative-work | title = The Free North News - Special Edition-  5125 State of the Lands| type = periodical| author = Various | date = 2025-01-24}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Disclaimer: The following is IC and subject to IC perspective bias.&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;IC Disclaimer: The Black Thorns are more of a collective, and less of a organization with hierarchy and a roster. Please do not take the perspective of one member to apply to all of us.&#039;&#039;&#039; &lt;br /&gt;
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A hand moving across a wooden screen inset with lettered blocks pushes away dust caked onto dried ink. The blocks are pulled off one by one except for the top words....The Free North News.&lt;br /&gt;
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[[File:fnntitlefire.gif|375px|thumb|Right|&amp;quot;Hot off the Press&amp;quot; uploaded with permission, created by Dendum, Mixed Media.]]&lt;br /&gt;
==State of Wehnimer&#039;s Landing: A Town Dividied==&lt;br /&gt;
&lt;br /&gt;
[[File:Barony of Darkstone.png|375px|thumb|Right| By GM Kenstrom]]&lt;br /&gt;
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The frontier town of [[Wehnimer&#039;s Landing]] continues to navigate its way through significant developments and challenges, emerging from a prolonged period of conflict with the Turamzzyrian Empire. While the town remains steadfast in its democratic foundations, differing narratives about its current state have surfaced, including a colorful letter received from a self-proclaimed &amp;quot;King.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following letter was received and is presented in full, though its claims should be taken with caution, as Wehnimer’s Landing remains a democratic city, not ruled by any singular figure.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Me writed yoo in guards to da state of me Whemdingersh. Ever sinch me declare me Kingchip ufda town, dere be less chaos, more stabillyity and lotta propspeerin. Folk seem lot happy more now, and safer to sleep in da streets. Me one year Kingaversary comin up, no shore iffin haffa parade in town or no parade in town yet. Me got lot complished over dis lash year, me kicked out da Barony of da Darkstone. Me chop down lotta tree dat in way of me view over me realm. Me billed Bridge overda Luckmoor ribber, name bridge affer squirrel friend who die, Nutterz, me bow me head in silence fer minoot....&lt;br /&gt;
&lt;br /&gt;
.....minoot over. Make trade greedmint tween me coosins on Teras and Zug Loloff to be mil-dwarf and tranport good from one town odor to utter town. Me permittin Juramis, dat evil squirrel tosser, to make trade greedmint wit Gemanlmen Hoorne from da Krackhead Falls, dis be loocatrive biddynish ottapoonerties fer town to fatten it coffers....IE me coffers hehehe, leave dat part out.....&lt;br /&gt;
&lt;br /&gt;
Am lead da anool Ki-lin hunt, kilt lotta dems, me tater like to brag bout me too. Fishiated over a weddin or two, gibbed me blessins da all who tended. Me tend to Drakes Vanguard nightly and back up da Bosh, Svardin Odinsman, so him not go crazy herdin da troops into ornagized formations. Me pointed da Shield-Maiden Dwi Axe-Toe to be me fishal scribe, she jot all me idears and odors down, but me do dis one meself cuz Dwi no here. Every Feetday me pilot Cappin Leafi boat to protect da bay from m&#039;raudin parrots and dere ilk. Me pointed Blade me tax clector, but da only tax he sheem to be clecting ish out me own pocket, amma needa talkta him bout dat....&lt;br /&gt;
&lt;br /&gt;
Dat bout all me kin member at da minoot&lt;br /&gt;
&lt;br /&gt;
Yoo King, Gutstorm GrogSlammer, Head Libarbarian of Drake Vanguar&amp;quot;*&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
While Gutstorm GrogSlammer’s letter provides an amusing and personal account of the Landing’s state, the reality of the town’s situation is, perhaps, a bit more complex. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing has recently emerged from a prolonged conflict with the Turamzzyrian Empire, which has expanded its borders to claim lands near the town. This expansion came at the cost of endless bloodshed and chaos. These lands, known as the Darkstone Barony, are now under the leadership of Elidal Dhenan, a figure whose presence has sparked disdain among various factions in the region. The tension between those wishing to remain free of foreign rule and those seeking cooperation with the Empire continues to shape the town&#039;s political landscape.&lt;br /&gt;
&lt;br /&gt;
Despite these challenges, the Landing has seen notable improvements. The repair of a critical bridge now provides better access to the dwarven mountain to the east, facilitating trade and travel. Efforts to rebuild and stabilize the town have strengthened its resilience as a hub for both frontier trade and adventurer&#039;s seeking glory at the ever shrinking northern edge of civilization. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing remains a town whose influence often exceeds what one would expect of such a small city. Though chaos and humor often intertwine with its daily affairs, the town continues to hold its place as a bastion of freedom and equal opportunity on the edge of the Turamzzyrian Empire’s ever-expanding reach. Sitting at the edge of a river, a hub for dwarven trade and finding itself between two growing powerful nations the Landing attempts to remain relevant and independent in an ever changing political landscape. &lt;br /&gt;
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===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Drakes Vanguard and Raise You&#039;r Stout Krew are both active in the city on a regular basis, the former doing patrols up to three times a week to ensure the town&#039;s safety. Either would provide guidance and fellowship to those who seek it. The Landing is also home to the majority of cooperative houses and you will find no shortage of people willing to assist or provide directions, the full number of organizations operating out of the landing is ever changing.&lt;br /&gt;
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==State of the Elven Nations==&lt;br /&gt;
[[File:fnntv25.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Fnnti25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The Elven Nations enter the new year amidst significant transformations, heralded by the ascension of Sayilla Javilerre as the new Argent Mirror of Ta&#039;Illistim, one of the great city-states. To better understand the current state of Ta&#039;Illistim, we present the full letter received from Loremaster Rohese Bayvel Illistim:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It is with gratitude and respect for the Wendwillows that I write in response to your inquiry regarding the state of our beloved Ta&#039;Illistim. May Lumnis guide this correspondence swiftly to your hands.&lt;br /&gt;
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Under the guidance of Her Illumination, our new Argent Mirror, Sayilla Javilerre, our city thrives and once more shines as a beacon of learning, culture, and elven refinement. The transition of leadership has brought renewed strength to the Peacock Throne, and her adherence to tradition, matched only by her progressive vision, is ensuring that Ta&#039;Illistim remains a sanctuary for scholarship and an exemplar among our kin.&lt;br /&gt;
&lt;br /&gt;
Our economy thrives, as evidenced by the bustling trade at the monthly markets and the refurbishment of many retail establishments. Initiatives to fortify diplomatic ties with our allies, particularly with the Vaalorians across the lake, continue to bear fruit, ensuring our collective security, and Nielira Harbor in Ta&#039;Nalfein continues to serve as an open port for mutually beneficial trade agreements.&lt;br /&gt;
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Should you, or any of your colleagues, wish to travel to Ta&#039;Illistim, know that you would find her gates open and her people welcoming, as ever. Your voice would be welcome at Court should you have insights or concerns to share.&lt;br /&gt;
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May the blessings of Lumnis guide and protect you in your endeavors.&lt;br /&gt;
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In friendship,&lt;br /&gt;
Loremaster Rohese Bayvel Illistim&lt;br /&gt;
Affiliate of the Unending Circle&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In addition to the Loremaster&#039;s information, sources have provided insights into the broader state of the Elven Nations. An anonymous source from Ta&#039;Vaalor reveals that the King of Vaalor maintains a commanding presence in his city-state, focusing on fortifying internal relationships, particularly with the harbor of Mist Watch and the Greengair Forest Gnome Compound. Reports speak of pirate threats being successfully repelled and ambitious plans to modernize aging infrastructure. The Crimson Legion continues to stand as a formidable military force, exemplifying elven strength and vigilance.&lt;br /&gt;
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Beyond these prominent city-states, activity has surged in the eastern regions. Cysaegir has experienced a rise in mercantile activity, while border regions have reported an increased Erithian presence, suggesting deeper cultural exchanges.&lt;br /&gt;
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===Organizations===&lt;br /&gt;
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The Crimson Guard continues to uphold a strong presence in the eastern nations, with both active and reserve members frequently encountered. Meanwhile, the Gilded Talon Consortium and the Ilyan Syndicate have made notable strides, exerting influence through economic and social advancements across elven society.&lt;br /&gt;
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==State of Kraken’s Fall: A Haven for Adventurers==&lt;br /&gt;
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The Kraken&#039;s Fall Board of Tourism sent the following information by way of a representative:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Business continues to prosper in Kraken&#039;s Fall. Away from the rule of conventional law and government, merchants from far and wide continue to offer their wares and talents to the eager masses. Held by the Kraken&#039;s Fall Board of Tourism, The Winter Night Market, scheduled for the 24th of Lormestra, hopes to draw more commerce through its local merchant fare.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The island continues to host its famous monthly markets, drawing visitors seeking rare goods and unforgettable experiences.&lt;br /&gt;
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Despite their reliance on trade, locals maintain a strong sense of independence and self-reliance. As one unnamed source on the island shared, “We welcome tourists and traders with open arms—they bring life and business to the island. But we’re just as happy when they board their ships and leave us to our peace.”&lt;br /&gt;
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This sentiment captures the dual nature of Kraken’s Fall as both a destination for adventure and a haven for its fiercely independent residents. Away from the tangled politics and drama of the mainland, the island offers travelers a chance to escape and focus on their own pursuits, whether it be trading exotic wares, exploring the surrounding seas, or simply enjoying the island’s rugged beauty.&lt;br /&gt;
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Among the recent attractions is the mysterious resurfacing of a temple dedicated to an ancient water elemental. Now overrun with Tritons, the temple has become a focal point for adventurers seeking fortune and fame. The dangers are great, but the lure of relics and lost knowledge continues to draw thrill-seekers to the site.&lt;br /&gt;
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The Wandering Eye Market is where you will likely find the most current gossip and news. &lt;br /&gt;
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== State of Icemule: Rebuilding and Rising in the North ==&lt;br /&gt;
[[File:Krolvin_and_Halfling.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Firegiantfnn25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The town of [[Icemule Trace]] stands at a pivotal moment in its history, actively rebuilding from recent conflicts while becoming central to the formation of the burgeoning Northwatch nation. As the most central and most prominent settlement in the region, Icemule has embraced its role as the spiritual hub of political cooperation in the northern frontier.&lt;br /&gt;
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After enduring attacks from Sablecross and successfully rescuing Mayor Talliver Dabbings, Icemule is in a period of rest and regrowth. The town’s citizens are united in their efforts to restore and improve local infrastructure, creating a stronger foundation for the future.&lt;br /&gt;
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Significant plans are underway to enhance travel and trade in the region. These include building fishing docks at the Frostmane and Thurfel&#039;s Island to facilitate trade with the northern giants and beyond, the instillation of  mule-drawn sleighs to improve the movement of goods, particularly to the Crystal Hall the newly refurbished seat of Northwatch&#039;s government, and constructing a new trail with watchtowers to better connect Icemule with the Crystal Hall. &lt;br /&gt;
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Icemule’s strategic location and bustling commerce have made it a base for northern exploration and trade. With a variety of shops catering to travelers and locals alike, the town has experienced an economic boom, bolstered by its role as a supply hub for expeditions into the frozen wilderness.&lt;br /&gt;
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As the heart of Northwatch, Icemule is playing a central role in forming a coalition of northern communities. This alliance brings together diverse races, including Halflings, Krolvins, Giants, Sylvans, and Humans, to foster mutual support and collaboration. Mayor Talliver Dabbings has proposed the establishment of an assembly to ensure representation from all founding groups.&lt;br /&gt;
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The Temple of Icemule Trace, a focal point for the town’s spiritual and communal life, is undergoing renovations. Among the changes is the construction of a section dedicated to the Krolvin’s three-faced god, a significant cultural addition reflecting the town’s growing diversity. While some see this as a sign of progress and inclusivity, others view it as emblematic of a troubling shift. An anonymous source remarked, “Icemule has gone crazy with the blood magic and strange gods. It looks nothing like it used to.”&lt;br /&gt;
&lt;br /&gt;
The juxtaposition between this sentiment and the official stance of the Regulators of the Northern Frontier is striking. In a recent statement, Commander Lilanna Silvermist wrote:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Visitors and returning citizens should be aware that many changes have occurred in the north. Most notably: blood magic is legal, and we have many new citizens including Krolvin. The Regulators of the Northern Frontier highly value integrity and honor, as such, regardless of our personal beliefs, we will protect the safety and freedoms of all our law-abiding citizens.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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These contrasting perspectives highlight the complexities of Icemule’s transformation. While the town strives to embrace its growing diversity and ensure the safety of its citizens, not everyone agrees with the direction it is taking.&lt;br /&gt;
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The Krolvin continue to play an essential role in the region, providing naval defense and contributing to the growing network of northern trade routes. Briarmoon Cove remains a critical economic hub, serving as a vibrant port for goods and supplies that fuel the economic ambitions of Northwatch.&lt;br /&gt;
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Travel in the Northwatch region remains a challenge, marked by difficult terrain and formidable dangers. The journey from Wehnimer’s Landing through the Dragonsclaw Forest, Glacier Pass, and Frozen Lake to reach Icemule is fraught with risks. Venturing into the Hinterwilds involves navigating the Long Snow and crossing the Issenflow River while facing unknown perils. Traversing Mount Aenatumgana to Pinefar or braving the harsh seas to reach the Isle of Glaoveln also presents significant challenges.&lt;br /&gt;
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Overall, the region is working to solidify new alliances and forge an alliance that can withstand future trials and tribulations.&lt;br /&gt;
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===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Regulators of the Northern Frontier are a known local militia that are active in town events, and while many of the cooperative houses have annexes in or around Icemule, White Haven is the only cooperative house based in Icemule itself and is often at the center of local festivities and social events. &lt;br /&gt;
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== State of Sablecross ==&lt;br /&gt;
[[File:Sablecrossfnn25.jpg|375px|thumb|center|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
Sablecrossfnn25.jpg&lt;br /&gt;
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Sablecross is a city steeped in mystery and controversy, spoken of in hushed tones across the northern realms of Elanthia. Rarely seen and shrouded in secrecy, the city is rumored to be a haven for followers of the Lornon pantheon, whose faith and practices often set them at odds with much of the civilized world.&lt;br /&gt;
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The enigmatic city has drawn attention due to conflicting reports from those who claim to have witnessed it firsthand. Dendum, the forest gnome, recounts a harrowing experience involving a rescue attempt for the Mayor of Icemule that led him into the heart of Sablecross:&lt;br /&gt;
&lt;br /&gt;
“Sablecross, had misfortune of falling into that dark place when rescuing the Mayor of Icemule, saw great and horrible temples dedicated to dark gods before cursed magic whisked us away, but the city is not in ruins. It is dark shadow on the lands. Rumors state that Sablecross, and evil Duskcoven that lives there, has turned its eyes south to the Landing.”&lt;br /&gt;
&lt;br /&gt;
Dendum also described dark magical experiments, ominous rituals, and growing military forces and creations that hint at a rising threat beyond mere theological disagreements.&lt;br /&gt;
&lt;br /&gt;
In contrast, another anonymous source describes the city as a place of peace and learning for the faithful of Lornon:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Sablecross is a refuge for those who follow the Lornon pantheon, away from the inquisitions of the rest of the world the people of Sablecross have found peace and a place to study and learn. The town is a testament to the hard work of its locals with well-built structures that rival any other town in Elanthia. Of course, no one knows where Sablecross is, other than the Duskcoven perhaps, which keeps it safe. The people of Sablecross and adventurers who frequent the city appreciate the solitude and ability to worship as they wish.&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is unknown what the effect of the town, and its leaders, operating closer to the Empire will cause. The Duskcoven has been responsible for a series of murders in the Turamzzyrian Empire and the Elven Nations and are rumored to have played a part in damaging relationships between other cities as well. &lt;br /&gt;
&lt;br /&gt;
=== Organizations ===&lt;br /&gt;
&lt;br /&gt;
No one knows of any other organizations, other than the Duskcoven, which are fully based in Sablecross. The Solhaven cult known as the Order of Eternal Light is said to have frequent dealings with the place and were some of the first adventurers to visit. It may be possible to learn more by talking to them. Rumors also suggest that other smaller factions, yet unnamed, may be forming alliances within the city, adding further layers to its complex web of power.&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Sablecrossfnn25.jpg&amp;diff=232536</id>
		<title>File:Sablecrossfnn25.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Sablecrossfnn25.jpg&amp;diff=232536"/>
		<updated>2025-01-26T04:42:05Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: Created by the player of Dendum, uploaded with permission. Created using ChatGPT.
Category:AI artwork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by the player of Dendum, uploaded with permission. Created using ChatGPT.&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Firegiantfnn25.jpg&amp;diff=232535</id>
		<title>File:Firegiantfnn25.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Firegiantfnn25.jpg&amp;diff=232535"/>
		<updated>2025-01-26T04:38:06Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: Created by the player of Dendum, uploaded with permission. Created using ChatGPT.
Category:AI artwork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by the player of Dendum, uploaded with permission. Created using ChatGPT.&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232534</id>
		<title>User talk:BURGHALGNOME</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232534"/>
		<updated>2025-01-26T04:33:37Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notice of Policy Violation==&lt;br /&gt;
Hello, BURGHALGNOME.  Your map image [[:File:Imt-glaoveln-map-fixed.png]] is being deleted as of 7/9/2024 due to violation of policy #3: Edit respectfully and civilly.  The text within your image contains wording stating: &amp;quot;There was a better map but wiki policy pulled it down so you get this map. Enjoy.&amp;quot;  This is not respectful or civil.  Due to this, you are on your first warning for policy violation under [[Gswiki:Policy#Content, Article, and Image Removals|Content, Article, and Image Removals]].  If you wish to appeal this decision, you may email [mailto:gs4-wiki@play.net gs4-wiki@play.net].  [[User:GS4-XERAPHINA|GS4-XERAPHINA]] ([[User talk:GS4-XERAPHINA|talk]]) 14:48, 9 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
Strange how uncivil facts are around here. -Burghalgnome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map Image At Risk For Deletion==&lt;br /&gt;
Hello, BURGHALGNOME.  You recently uploaded a map image to the wiki, [[:File:Imt-glaoveln-map.png]], that appears to violage the [[Gswiki:Policy]] for Copyrights, specifically for Maps.  Maps should only be uploaded by the original creator or, in certain circumstances, the editor who updated the map to account for new areas.  There does not appear to be any statement on the map image to indicate that you have edited it or when.  This is required for all map images that have been modified by someone other than the original map creator.  I have flagged the map image for moderator review and deletion.&lt;br /&gt;
&lt;br /&gt;
If this file is the original, unedited map image, it will need to be uploaded by the original map creator.  If you have made edits to the map, then you will need to indicate this per the [[Gswiki:Policy#Maps|copyright section on maps]] and reupload it with that text included both on the image itself as well as in the image file comments.  &#039;&#039;&#039;If an image file update is not added within 7 days, this image will be deleted from the wiki.&#039;&#039;&#039;  Please do not remove the &amp;lt;nowiki&amp;gt;{{moddelete}}&amp;lt;/nowiki&amp;gt; template from the image.  Another moderator or I will remove that template after your updates have been reviewed to ensure that they meet [[Gswiki:Policy]] requirements.  If you have any questions about this process or need more information about the updated policy for maps, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:45, 26 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Timeline - Imperial Northern Aggression==&lt;br /&gt;
Hi there, BURGHALGNOME.  In response to your question about the categories I adjusted on your article, [[Timeline - Imperial Northern Aggression]], this was done because the article is presented as a character-written essay and was labeled by you as player-written creative content.  Typically, larger over-encompassing categories such as those for an entire nation or race are not appropriate for player-written creative content.  However, smaller and more specialized categories, such as [[:Category:Wehnimer&#039;s Landing Independence]] are still very appropriate; those smaller categories are in turn lumped in with the larger categories to help facilitate users finding related articles.  The examples you shared are standalone articles and not player-written creative content.  There are tens of thousands of articles on the Gswiki, and if some are improperly categorized, other moderators or I adjust them as we run across them.  This is usually, but not exclusively, based on which articles have had recent edits, which is why you likely have seen that many older articles are not necessarily in compliance with current Gswiki Style Guide standards.&lt;br /&gt;
&lt;br /&gt;
Hopefully this explanation helps you better understand why I adjusted the categories on your article.  As an aside, if you ever need to add a &amp;quot;signature&amp;quot; to a something communicated via talk pages, you can do so by inserting &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; following your message; while not required, it is an easy way to do so that is built into the Media Wiki software.  Thank you again for all of your contributions to the Gswiki.  Please let me know if you have any other questions. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:02, 23 May 2024 (CDT)&lt;br /&gt;
:Hello again. I have responded to your follow up question on my user talk page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:12, 23 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{creative-work | title = The Free North News - Special Edition-  5125 State of the Lands| type = periodical| author = Various | date = 2025-01-24}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Disclaimer: The following is IC and subject to IC perspective bias.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC Disclaimer: The Black Thorns are more of a collective, and less of a organization with hierarchy and a roster. Please do not take the perspective of one member to apply to all of us.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A hand moving across a wooden screen inset with lettered blocks pushes away dust caked onto dried ink. The blocks are pulled off one by one except for the top words....The Free North News.&lt;br /&gt;
&lt;br /&gt;
[[File:fnntitlefire.gif|375px|thumb|Right|&amp;quot;Hot off the Press&amp;quot; uploaded with permission, created by Dendum, Mixed Media.]]&lt;br /&gt;
==State of Wehnimer&#039;s Landing: A Town Dividied==&lt;br /&gt;
&lt;br /&gt;
The frontier town of [[Wehnimer&#039;s Landing]] continues to navigate its way through significant developments and challenges, emerging from a prolonged period of conflict with the Turamzzyrian Empire. While the town remains steadfast in its democratic foundations, differing narratives about its current state have surfaced, including a colorful letter received from a self-proclaimed &amp;quot;King.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following letter was received and is presented in full, though its claims should be taken with caution, as Wehnimer’s Landing remains a democratic city, not ruled by any singular figure.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Me writed yoo in guards to da state of me Whemdingersh. Ever sinch me declare me Kingchip ufda town, dere be less chaos, more stabillyity and lotta propspeerin. Folk seem lot happy more now, and safer to sleep in da streets. Me one year Kingaversary comin up, no shore iffin haffa parade in town or no parade in town yet. Me got lot complished over dis lash year, me kicked out da Barony of da Darkstone. Me chop down lotta tree dat in way of me view over me realm. Me billed Bridge overda Luckmoor ribber, name bridge affer squirrel friend who die, Nutterz, me bow me head in silence fer minoot....&lt;br /&gt;
&lt;br /&gt;
.....minoot over. Make trade greedmint tween me coosins on Teras and Zug Loloff to be mil-dwarf and tranport good from one town odor to utter town. Me permittin Juramis, dat evil squirrel tosser, to make trade greedmint wit Gemanlmen Hoorne from da Krackhead Falls, dis be loocatrive biddynish ottapoonerties fer town to fatten it coffers....IE me coffers hehehe, leave dat part out.....&lt;br /&gt;
&lt;br /&gt;
Am lead da anool Ki-lin hunt, kilt lotta dems, me tater like to brag bout me too. Fishiated over a weddin or two, gibbed me blessins da all who tended. Me tend to Drakes Vanguard nightly and back up da Bosh, Svardin Odinsman, so him not go crazy herdin da troops into ornagized formations. Me pointed da Shield-Maiden Dwi Axe-Toe to be me fishal scribe, she jot all me idears and odors down, but me do dis one meself cuz Dwi no here. Every Feetday me pilot Cappin Leafi boat to protect da bay from m&#039;raudin parrots and dere ilk. Me pointed Blade me tax clector, but da only tax he sheem to be clecting ish out me own pocket, amma needa talkta him bout dat....&lt;br /&gt;
&lt;br /&gt;
Dat bout all me kin member at da minoot&lt;br /&gt;
&lt;br /&gt;
Yoo King, Gutstorm GrogSlammer, Head Libarbarian of Drake Vanguar&amp;quot;*&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
While Gutstorm GrogSlammer’s letter provides an amusing and personal account of the Landing’s state, the reality of the town’s situation is, perhaps, a bit more complex. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing has recently emerged from a prolonged conflict with the Turamzzyrian Empire, which has expanded its borders to claim lands near the town. This expansion came at the cost of endless bloodshed and chaos. These lands, known as the Darkstone Barony, are now under the leadership of Elidal Dhenan, a figure whose presence has sparked disdain among various factions in the region. The tension between those wishing to remain free of foreign rule and those seeking cooperation with the Empire continues to shape the town&#039;s political landscape.&lt;br /&gt;
&lt;br /&gt;
Despite these challenges, the Landing has seen notable improvements. The repair of a critical bridge now provides better access to the dwarven mountain to the east, facilitating trade and travel. Efforts to rebuild and stabilize the town have strengthened its resilience as a hub for both frontier trade and adventurer&#039;s seeking glory at the ever shrinking northern edge of civilization. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing remains a town whose influence often exceeds what one would expect of such a small city. Though chaos and humor often intertwine with its daily affairs, the town continues to hold its place as a bastion of freedom and equal opportunity on the edge of the Turamzzyrian Empire’s ever-expanding reach. Sitting at the edge of a river, a hub for dwarven trade and finding itself between two growing powerful nations the Landing attempts to remain relevant and independent in an ever changing political landscape. &lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Drakes Vanguard and Raise You&#039;r Stout Krew are both active in the city on a regular basis, the former doing patrols up to three times a week to ensure the town&#039;s safety. Either would provide guidance and fellowship to those who seek it. The Landing is also home to the majority of cooperative houses and you will find no shortage of people willing to assist or provide directions, the full number of organizations operating out of the landing is ever changing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of the Elven Nations==&lt;br /&gt;
[[File:fnntv25.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
[[File:Fnnti25.jpg|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The Elven Nations enter the new year amidst significant transformations, heralded by the ascension of Sayilla Javilerre as the new Argent Mirror of Ta&#039;Illistim, one of the great city-states. To better understand the current state of Ta&#039;Illistim, we present the full letter received from Loremaster Rohese Bayvel Illistim:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It is with gratitude and respect for the Wendwillows that I write in response to your inquiry regarding the state of our beloved Ta&#039;Illistim. May Lumnis guide this correspondence swiftly to your hands.&lt;br /&gt;
&lt;br /&gt;
Under the guidance of Her Illumination, our new Argent Mirror, Sayilla Javilerre, our city thrives and once more shines as a beacon of learning, culture, and elven refinement. The transition of leadership has brought renewed strength to the Peacock Throne, and her adherence to tradition, matched only by her progressive vision, is ensuring that Ta&#039;Illistim remains a sanctuary for scholarship and an exemplar among our kin.&lt;br /&gt;
&lt;br /&gt;
Our economy thrives, as evidenced by the bustling trade at the monthly markets and the refurbishment of many retail establishments. Initiatives to fortify diplomatic ties with our allies, particularly with the Vaalorians across the lake, continue to bear fruit, ensuring our collective security, and Nielira Harbor in Ta&#039;Nalfein continues to serve as an open port for mutually beneficial trade agreements.&lt;br /&gt;
&lt;br /&gt;
Should you, or any of your colleagues, wish to travel to Ta&#039;Illistim, know that you would find her gates open and her people welcoming, as ever. Your voice would be welcome at Court should you have insights or concerns to share.&lt;br /&gt;
&lt;br /&gt;
May the blessings of Lumnis guide and protect you in your endeavors.&lt;br /&gt;
&lt;br /&gt;
In friendship,&lt;br /&gt;
Loremaster Rohese Bayvel Illistim&lt;br /&gt;
Affiliate of the Unending Circle&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In addition to the Loremaster&#039;s information, sources have provided insights into the broader state of the Elven Nations. An anonymous source from Ta&#039;Vaalor reveals that the King of Vaalor maintains a commanding presence in his city-state, focusing on fortifying internal relationships, particularly with the harbor of Mist Watch and the Greengair Forest Gnome Compound. Reports speak of pirate threats being successfully repelled and ambitious plans to modernize aging infrastructure. The Crimson Legion continues to stand as a formidable military force, exemplifying elven strength and vigilance.&lt;br /&gt;
&lt;br /&gt;
Beyond these prominent city-states, activity has surged in the eastern regions. Cysaegir has experienced a rise in mercantile activity, while border regions have reported an increased Erithian presence, suggesting deeper cultural exchanges.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Crimson Guard continues to uphold a strong presence in the eastern nations, with both active and reserve members frequently encountered. Meanwhile, the Gilded Talon Consortium and the Ilyan Syndicate have made notable strides, exerting influence through economic and social advancements across elven society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of Kraken’s Fall: A Haven for Adventurers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Kraken&#039;s Fall Board of Tourism sent the following information by way of a representative:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Business continues to prosper in Kraken&#039;s Fall. Away from the rule of conventional law and government, merchants from far and wide continue to offer their wares and talents to the eager masses. Held by the Kraken&#039;s Fall Board of Tourism, The Winter Night Market, scheduled for the 24th of Lormestra, hopes to draw more commerce through its local merchant fare.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The island continues to host its famous monthly markets, drawing visitors seeking rare goods and unforgettable experiences.&lt;br /&gt;
&lt;br /&gt;
Despite their reliance on trade, locals maintain a strong sense of independence and self-reliance. As one unnamed source on the island shared, “We welcome tourists and traders with open arms—they bring life and business to the island. But we’re just as happy when they board their ships and leave us to our peace.”&lt;br /&gt;
&lt;br /&gt;
This sentiment captures the dual nature of Kraken’s Fall as both a destination for adventure and a haven for its fiercely independent residents. Away from the tangled politics and drama of the mainland, the island offers travelers a chance to escape and focus on their own pursuits, whether it be trading exotic wares, exploring the surrounding seas, or simply enjoying the island’s rugged beauty.&lt;br /&gt;
&lt;br /&gt;
Among the recent attractions is the mysterious resurfacing of a temple dedicated to an ancient water elemental. Now overrun with Tritons, the temple has become a focal point for adventurers seeking fortune and fame. The dangers are great, but the lure of relics and lost knowledge continues to draw thrill-seekers to the site.&lt;br /&gt;
&lt;br /&gt;
The Wandering Eye Market is where you will likely find the most current gossip and news. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== State of Icemule: Rebuilding and Rising in the North ==&lt;br /&gt;
[[File:Krolvin_and_Halfling.png|375px|thumb|Right|uploaded &amp;amp; created by player of Aubron, generated with chatgpt]]&lt;br /&gt;
The town of [[Icemule Trace]] stands at a pivotal moment in its history, actively rebuilding from recent conflicts while becoming central to the formation of the burgeoning Northwatch nation. As the most central and most prominent settlement in the region, Icemule has embraced its role as the spiritual hub of political cooperation in the northern frontier.&lt;br /&gt;
&lt;br /&gt;
After enduring attacks from Sablecross and successfully rescuing Mayor Talliver Dabbings, Icemule is in a period of rest and regrowth. The town’s citizens are united in their efforts to restore and improve local infrastructure, creating a stronger foundation for the future.&lt;br /&gt;
&lt;br /&gt;
Significant plans are underway to enhance travel and trade in the region. These include building fishing docks at the Frostmane and Thurfel&#039;s Island to facilitate trade with the northern giants and beyond, the instillation of  mule-drawn sleighs to improve the movement of goods, particularly to the Crystal Hall the newly refurbished seat of Northwatch&#039;s government, and constructing a new trail with watchtowers to better connect Icemule with the Crystal Hall. &lt;br /&gt;
&lt;br /&gt;
Icemule’s strategic location and bustling commerce have made it a base for northern exploration and trade. With a variety of shops catering to travelers and locals alike, the town has experienced an economic boom, bolstered by its role as a supply hub for expeditions into the frozen wilderness.&lt;br /&gt;
&lt;br /&gt;
As the heart of Northwatch, Icemule is playing a central role in forming a coalition of northern communities. This alliance brings together diverse races, including Halflings, Krolvins, Giants, Sylvans, and Humans, to foster mutual support and collaboration. Mayor Talliver Dabbings has proposed the establishment of an assembly to ensure representation from all founding groups.&lt;br /&gt;
&lt;br /&gt;
The Temple of Icemule Trace, a focal point for the town’s spiritual and communal life, is undergoing renovations. Among the changes is the construction of a section dedicated to the Krolvin’s three-faced god, a significant cultural addition reflecting the town’s growing diversity. While some see this as a sign of progress and inclusivity, others view it as emblematic of a troubling shift. An anonymous source remarked, “Icemule has gone crazy with the blood magic and strange gods. It looks nothing like it used to.”&lt;br /&gt;
&lt;br /&gt;
The juxtaposition between this sentiment and the official stance of the Regulators of the Northern Frontier is striking. In a recent statement, Commander Lilanna Silvermist wrote:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Visitors and returning citizens should be aware that many changes have occurred in the north. Most notably: blood magic is legal, and we have many new citizens including Krolvin. The Regulators of the Northern Frontier highly value integrity and honor, as such, regardless of our personal beliefs, we will protect the safety and freedoms of all our law-abiding citizens.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These contrasting perspectives highlight the complexities of Icemule’s transformation. While the town strives to embrace its growing diversity and ensure the safety of its citizens, not everyone agrees with the direction it is taking.&lt;br /&gt;
&lt;br /&gt;
The Krolvin continue to play an essential role in the region, providing naval defense and contributing to the growing network of northern trade routes. Briarmoon Cove remains a critical economic hub, serving as a vibrant port for goods and supplies that fuel the economic ambitions of Northwatch.&lt;br /&gt;
&lt;br /&gt;
Travel in the Northwatch region remains a challenge, marked by difficult terrain and formidable dangers. The journey from Wehnimer’s Landing through the Dragonsclaw Forest, Glacier Pass, and Frozen Lake to reach Icemule is fraught with risks. Venturing into the Hinterwilds involves navigating the Long Snow and crossing the Issenflow River while facing unknown perils. Traversing Mount Aenatumgana to Pinefar or braving the harsh seas to reach the Isle of Glaoveln also presents significant challenges.&lt;br /&gt;
&lt;br /&gt;
Overall, the region is working to solidify new alliances and forge an alliance that can withstand future trials and tribulations.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Regulators of the Northern Frontier are a known local militia that are active in town events, and while many of the cooperative houses have annexes in or around Icemule, White Haven is the only cooperative house based in Icemule itself and is often at the center of local festivities and social events. &lt;br /&gt;
&lt;br /&gt;
== State of Sablecross ==&lt;br /&gt;
&lt;br /&gt;
Sablecross is a city steeped in mystery and controversy, spoken of in hushed tones across the northern realms of Elanthia. Rarely seen and shrouded in secrecy, the city is rumored to be a haven for followers of the Lornon pantheon, whose faith and practices often set them at odds with much of the civilized world.&lt;br /&gt;
&lt;br /&gt;
The enigmatic city has drawn attention due to conflicting reports from those who claim to have witnessed it firsthand. Dendum, the forest gnome, recounts a harrowing experience involving a rescue attempt for the Mayor of Icemule that led him into the heart of Sablecross:&lt;br /&gt;
&lt;br /&gt;
“Sablecross, had misfortune of falling into that dark place when rescuing the Mayor of Icemule, saw great and horrible temples dedicated to dark gods before cursed magic whisked us away, but the city is not in ruins. It is dark shadow on the lands. Rumors state that Sablecross, and evil Duskcoven that lives there, has turned its eyes south to the Landing.”&lt;br /&gt;
&lt;br /&gt;
Dendum also described dark magical experiments, ominous rituals, and growing military forces and creations that hint at a rising threat beyond mere theological disagreements.&lt;br /&gt;
&lt;br /&gt;
In contrast, another anonymous source describes the city as a place of peace and learning for the faithful of Lornon:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Sablecross is a refuge for those who follow the Lornon pantheon, away from the inquisitions of the rest of the world the people of Sablecross have found peace and a place to study and learn. The town is a testament to the hard work of its locals with well-built structures that rival any other town in Elanthia. Of course, no one knows where Sablecross is, other than the Duskcoven perhaps, which keeps it safe. The people of Sablecross and adventurers who frequent the city appreciate the solitude and ability to worship as they wish.&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is unknown what the effect of the town, and its leaders, operating closer to the Empire will cause. The Duskcoven has been responsible for a series of murders in the Turamzzyrian Empire and the Elven Nations and are rumored to have played a part in damaging relationships between other cities as well. &lt;br /&gt;
&lt;br /&gt;
=== Organizations ===&lt;br /&gt;
&lt;br /&gt;
No one knows of any other organizations, other than the Duskcoven, which are fully based in Sablecross. The Solhaven cult known as the Order of Eternal Light is said to have frequent dealings with the place and were some of the first adventurers to visit. It may be possible to learn more by talking to them. Rumors also suggest that other smaller factions, yet unnamed, may be forming alliances within the city, adding further layers to its complex web of power.&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Fnnti25.jpg&amp;diff=232533</id>
		<title>File:Fnnti25.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Fnnti25.jpg&amp;diff=232533"/>
		<updated>2025-01-26T04:32:14Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: Created by the player of Dendum, uploaded with permission. Created using ChatGPT.
Category:AI artwork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by the player of Dendum, uploaded with permission. Created using ChatGPT.&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Fnntv25.png&amp;diff=232532</id>
		<title>File:Fnntv25.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Fnntv25.png&amp;diff=232532"/>
		<updated>2025-01-26T03:26:16Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: Created by the player of Dendum, uploaded with permission. Created using ChatGPT.
Category:AI artwork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by the player of Dendum, uploaded with permission. Created using ChatGPT.&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Krolvin_and_Halfling.png&amp;diff=232531</id>
		<title>File:Krolvin and Halfling.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Krolvin_and_Halfling.png&amp;diff=232531"/>
		<updated>2025-01-26T03:22:09Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: Created by the player of Dendum, uploaded with permission. Created using ChatGPT.


Category:AI artwork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by the player of Dendum, uploaded with permission. Created using ChatGPT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232529</id>
		<title>User talk:BURGHALGNOME</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232529"/>
		<updated>2025-01-26T03:09:23Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notice of Policy Violation==&lt;br /&gt;
Hello, BURGHALGNOME.  Your map image [[:File:Imt-glaoveln-map-fixed.png]] is being deleted as of 7/9/2024 due to violation of policy #3: Edit respectfully and civilly.  The text within your image contains wording stating: &amp;quot;There was a better map but wiki policy pulled it down so you get this map. Enjoy.&amp;quot;  This is not respectful or civil.  Due to this, you are on your first warning for policy violation under [[Gswiki:Policy#Content, Article, and Image Removals|Content, Article, and Image Removals]].  If you wish to appeal this decision, you may email [mailto:gs4-wiki@play.net gs4-wiki@play.net].  [[User:GS4-XERAPHINA|GS4-XERAPHINA]] ([[User talk:GS4-XERAPHINA|talk]]) 14:48, 9 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
Strange how uncivil facts are around here. -Burghalgnome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map Image At Risk For Deletion==&lt;br /&gt;
Hello, BURGHALGNOME.  You recently uploaded a map image to the wiki, [[:File:Imt-glaoveln-map.png]], that appears to violage the [[Gswiki:Policy]] for Copyrights, specifically for Maps.  Maps should only be uploaded by the original creator or, in certain circumstances, the editor who updated the map to account for new areas.  There does not appear to be any statement on the map image to indicate that you have edited it or when.  This is required for all map images that have been modified by someone other than the original map creator.  I have flagged the map image for moderator review and deletion.&lt;br /&gt;
&lt;br /&gt;
If this file is the original, unedited map image, it will need to be uploaded by the original map creator.  If you have made edits to the map, then you will need to indicate this per the [[Gswiki:Policy#Maps|copyright section on maps]] and reupload it with that text included both on the image itself as well as in the image file comments.  &#039;&#039;&#039;If an image file update is not added within 7 days, this image will be deleted from the wiki.&#039;&#039;&#039;  Please do not remove the &amp;lt;nowiki&amp;gt;{{moddelete}}&amp;lt;/nowiki&amp;gt; template from the image.  Another moderator or I will remove that template after your updates have been reviewed to ensure that they meet [[Gswiki:Policy]] requirements.  If you have any questions about this process or need more information about the updated policy for maps, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:45, 26 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Timeline - Imperial Northern Aggression==&lt;br /&gt;
Hi there, BURGHALGNOME.  In response to your question about the categories I adjusted on your article, [[Timeline - Imperial Northern Aggression]], this was done because the article is presented as a character-written essay and was labeled by you as player-written creative content.  Typically, larger over-encompassing categories such as those for an entire nation or race are not appropriate for player-written creative content.  However, smaller and more specialized categories, such as [[:Category:Wehnimer&#039;s Landing Independence]] are still very appropriate; those smaller categories are in turn lumped in with the larger categories to help facilitate users finding related articles.  The examples you shared are standalone articles and not player-written creative content.  There are tens of thousands of articles on the Gswiki, and if some are improperly categorized, other moderators or I adjust them as we run across them.  This is usually, but not exclusively, based on which articles have had recent edits, which is why you likely have seen that many older articles are not necessarily in compliance with current Gswiki Style Guide standards.&lt;br /&gt;
&lt;br /&gt;
Hopefully this explanation helps you better understand why I adjusted the categories on your article.  As an aside, if you ever need to add a &amp;quot;signature&amp;quot; to a something communicated via talk pages, you can do so by inserting &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; following your message; while not required, it is an easy way to do so that is built into the Media Wiki software.  Thank you again for all of your contributions to the Gswiki.  Please let me know if you have any other questions. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:02, 23 May 2024 (CDT)&lt;br /&gt;
:Hello again. I have responded to your follow up question on my user talk page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:12, 23 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{creative-work | title = The Free North News - Special Edition-  5125 State of the Lands| type = periodical| author = Various | date = 2025-01-24}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Disclaimer: The following is IC and subject to IC perspective bias.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC Disclaimer: The Black Thorns are more of a collective, and less of a organization with hierarchy and a roster. Please do not take the perspective of one member to apply to all of us.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:fnntitlefire.gif|375px|thumb|Right|&amp;quot;Hot off the Press&amp;quot; uploaded with permission, created by Dendum, Mixed Media.]]&lt;br /&gt;
==State of Wehnimer&#039;s Landing: A Town Dividied==&lt;br /&gt;
&lt;br /&gt;
The frontier town of [[Wehnimer&#039;s Landing]] continues to navigate its way through significant developments and challenges, emerging from a prolonged period of conflict with the Turamzzyrian Empire. While the town remains steadfast in its democratic foundations, differing narratives about its current state have surfaced, including a colorful letter received from a self-proclaimed &amp;quot;King.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following letter was received and is presented in full, though its claims should be taken with caution, as Wehnimer’s Landing remains a democratic city, not ruled by any singular figure.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Me writed yoo in guards to da state of me Whemdingersh. Ever sinch me declare me Kingchip ufda town, dere be less chaos, more stabillyity and lotta propspeerin. Folk seem lot happy more now, and safer to sleep in da streets. Me one year Kingaversary comin up, no shore iffin haffa parade in town or no parade in town yet. Me got lot complished over dis lash year, me kicked out da Barony of da Darkstone. Me chop down lotta tree dat in way of me view over me realm. Me billed Bridge overda Luckmoor ribber, name bridge affer squirrel friend who die, Nutterz, me bow me head in silence fer minoot....&lt;br /&gt;
&lt;br /&gt;
.....minoot over. Make trade greedmint tween me coosins on Teras and Zug Loloff to be mil-dwarf and tranport good from one town odor to utter town. Me permittin Juramis, dat evil squirrel tosser, to make trade greedmint wit Gemanlmen Hoorne from da Krackhead Falls, dis be loocatrive biddynish ottapoonerties fer town to fatten it coffers....IE me coffers hehehe, leave dat part out.....&lt;br /&gt;
&lt;br /&gt;
Am lead da anool Ki-lin hunt, kilt lotta dems, me tater like to brag bout me too. Fishiated over a weddin or two, gibbed me blessins da all who tended. Me tend to Drakes Vanguard nightly and back up da Bosh, Svardin Odinsman, so him not go crazy herdin da troops into ornagized formations. Me pointed da Shield-Maiden Dwi Axe-Toe to be me fishal scribe, she jot all me idears and odors down, but me do dis one meself cuz Dwi no here. Every Feetday me pilot Cappin Leafi boat to protect da bay from m&#039;raudin parrots and dere ilk. Me pointed Blade me tax clector, but da only tax he sheem to be clecting ish out me own pocket, amma needa talkta him bout dat....&lt;br /&gt;
&lt;br /&gt;
Dat bout all me kin member at da minoot&lt;br /&gt;
&lt;br /&gt;
Yoo King, Gutstorm GrogSlammer, Head Libarbarian of Drake Vanguar&amp;quot;*&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
While Gutstorm GrogSlammer’s letter provides an amusing and personal account of the Landing’s state, the reality of the town’s situation is, perhaps, a bit more complex. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing has recently emerged from a prolonged conflict with the Turamzzyrian Empire, which has expanded its borders to claim lands near the town. This expansion came at the cost of endless bloodshed and chaos. These lands, known as the Darkstone Barony, are now under the leadership of Elidal Dhenan, a figure whose presence has sparked disdain among various factions in the region. The tension between those wishing to remain free of foreign rule and those seeking cooperation with the Empire continues to shape the town&#039;s political landscape.&lt;br /&gt;
&lt;br /&gt;
Despite these challenges, the Landing has seen notable improvements. The repair of a critical bridge now provides better access to the dwarven mountain to the east, facilitating trade and travel. Efforts to rebuild and stabilize the town have strengthened its resilience as a hub for both frontier trade and adventurer&#039;s seeking glory at the ever shrinking northern edge of civilization. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing remains a town whose influence often exceeds what one would expect of such a small city. Though chaos and humor often intertwine with its daily affairs, the town continues to hold its place as a bastion of freedom and equal opportunity on the edge of the Turamzzyrian Empire’s ever-expanding reach. Sitting at the edge of a river, a hub for dwarven trade and finding itself between two growing powerful nations the Landing attempts to remain relevant and independent in an ever changing political landscape. &lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Drakes Vanguard and Raise You&#039;r Stout Krew are both active in the city on a regular basis, the former doing patrols up to three times a week to ensure the town&#039;s safety. Either would provide guidance and fellowship to those who seek it. The Landing is also home to the majority of cooperative houses and you will find no shortage of people willing to assist or provide directions, the full number of organizations operating out of the landing is ever changing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of the Elven Nations==&lt;br /&gt;
&lt;br /&gt;
The Elven Nations enter the new year amidst significant transformations, heralded by the ascension of Sayilla Javilerre as the new Argent Mirror of Ta&#039;Illistim, one of the great city-states. To better understand the current state of Ta&#039;Illistim, we present the full letter received from Loremaster Rohese Bayvel Illistim:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It is with gratitude and respect for the Wendwillows that I write in response to your inquiry regarding the state of our beloved Ta&#039;Illistim. May Lumnis guide this correspondence swiftly to your hands.&lt;br /&gt;
&lt;br /&gt;
Under the guidance of Her Illumination, our new Argent Mirror, Sayilla Javilerre, our city thrives and once more shines as a beacon of learning, culture, and elven refinement. The transition of leadership has brought renewed strength to the Peacock Throne, and her adherence to tradition, matched only by her progressive vision, is ensuring that Ta&#039;Illistim remains a sanctuary for scholarship and an exemplar among our kin.&lt;br /&gt;
&lt;br /&gt;
Our economy thrives, as evidenced by the bustling trade at the monthly markets and the refurbishment of many retail establishments. Initiatives to fortify diplomatic ties with our allies, particularly with the Vaalorians across the lake, continue to bear fruit, ensuring our collective security, and Nielira Harbor in Ta&#039;Nalfein continues to serve as an open port for mutually beneficial trade agreements.&lt;br /&gt;
&lt;br /&gt;
Should you, or any of your colleagues, wish to travel to Ta&#039;Illistim, know that you would find her gates open and her people welcoming, as ever. Your voice would be welcome at Court should you have insights or concerns to share.&lt;br /&gt;
&lt;br /&gt;
May the blessings of Lumnis guide and protect you in your endeavors.&lt;br /&gt;
&lt;br /&gt;
In friendship,&lt;br /&gt;
Loremaster Rohese Bayvel Illistim&lt;br /&gt;
Affiliate of the Unending Circle&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In addition to the Loremaster&#039;s information, sources have provided insights into the broader state of the Elven Nations. An anonymous source from Ta&#039;Vaalor reveals that the King of Vaalor maintains a commanding presence in his city-state, focusing on fortifying internal relationships, particularly with the harbor of Mist Watch and the Greengair Forest Gnome Compound. Reports speak of pirate threats being successfully repelled and ambitious plans to modernize aging infrastructure. The Crimson Legion continues to stand as a formidable military force, exemplifying elven strength and vigilance.&lt;br /&gt;
&lt;br /&gt;
Beyond these prominent city-states, activity has surged in the eastern regions. Cysaegir has experienced a rise in mercantile activity, while border regions have reported an increased Erithian presence, suggesting deeper cultural exchanges.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Crimson Guard continues to uphold a strong presence in the eastern nations, with both active and reserve members frequently encountered. Meanwhile, the Gilded Talon Consortium and the Ilyan Syndicate have made notable strides, exerting influence through economic and social advancements across elven society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of Kraken’s Fall: A Haven for Adventurers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Kraken&#039;s Fall Board of Tourism sent the following information by way of a representative:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Business continues to prosper in Kraken&#039;s Fall. Away from the rule of conventional law and government, merchants from far and wide continue to offer their wares and talents to the eager masses. Held by the Kraken&#039;s Fall Board of Tourism, The Winter Night Market, scheduled for the 24th of Lormestra, hopes to draw more commerce through its local merchant fare.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The island continues to host its famous monthly markets, drawing visitors seeking rare goods and unforgettable experiences.&lt;br /&gt;
&lt;br /&gt;
Despite their reliance on trade, locals maintain a strong sense of independence and self-reliance. As one unnamed source on the island shared, “We welcome tourists and traders with open arms—they bring life and business to the island. But we’re just as happy when they board their ships and leave us to our peace.”&lt;br /&gt;
&lt;br /&gt;
This sentiment captures the dual nature of Kraken’s Fall as both a destination for adventure and a haven for its fiercely independent residents. Away from the tangled politics and drama of the mainland, the island offers travelers a chance to escape and focus on their own pursuits, whether it be trading exotic wares, exploring the surrounding seas, or simply enjoying the island’s rugged beauty.&lt;br /&gt;
&lt;br /&gt;
Among the recent attractions is the mysterious resurfacing of a temple dedicated to an ancient water elemental. Now overrun with Tritons, the temple has become a focal point for adventurers seeking fortune and fame. The dangers are great, but the lure of relics and lost knowledge continues to draw thrill-seekers to the site.&lt;br /&gt;
&lt;br /&gt;
The Wandering Eye Market is where you will likely find the most current gossip and news. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== State of Icemule: Rebuilding and Rising in the North ==&lt;br /&gt;
&lt;br /&gt;
The town of [[Icemule Trace]] stands at a pivotal moment in its history, actively rebuilding from recent conflicts while becoming central to the formation of the burgeoning Northwatch nation. As the most central and most prominent settlement in the region, Icemule has embraced its role as the spiritual hub of political cooperation in the northern frontier.&lt;br /&gt;
&lt;br /&gt;
After enduring attacks from Sablecross and successfully rescuing Mayor Talliver Dabbings, Icemule is in a period of rest and regrowth. The town’s citizens are united in their efforts to restore and improve local infrastructure, creating a stronger foundation for the future.&lt;br /&gt;
&lt;br /&gt;
Significant plans are underway to enhance travel and trade in the region. These include building fishing docks at the Frostmane and Thurfel&#039;s Island to facilitate trade with the northern giants and beyond, the instillation of  mule-drawn sleighs to improve the movement of goods, particularly to the Crystal Hall, and constructing a new trail with watchtowers to better connect Icemule with the Crystal Hall.&lt;br /&gt;
&lt;br /&gt;
Icemule’s strategic location and bustling commerce have made it a base for northern exploration and trade. With a variety of shops catering to travelers and locals alike, the town has experienced an economic boom, bolstered by its role as a supply hub for expeditions into the frozen wilderness.&lt;br /&gt;
&lt;br /&gt;
As the heart of Northwatch, Icemule is playing a central role in forming a coalition of northern communities. This alliance brings together diverse races, including Halflings, Krolvins, Giants, Sylvans, and Humans, to foster mutual support and collaboration. Mayor Talliver Dabbings has proposed the establishment of an assembly to ensure representation from all founding groups.&lt;br /&gt;
&lt;br /&gt;
The Temple of Icemule Trace, a focal point for the town’s spiritual and communal life, is undergoing renovations. Among the changes is the construction of a section dedicated to the Krolvin’s three-faced god, a significant cultural addition reflecting the town’s growing diversity. While some see this as a sign of progress and inclusivity, others view it as emblematic of a troubling shift. An anonymous source remarked, “Icemule has gone crazy with the blood magic and strange gods. It looks nothing like it used to.”&lt;br /&gt;
&lt;br /&gt;
The juxtaposition between this sentiment and the official stance of the Regulators of the Northern Frontier is striking. In a recent statement, Commander Lilanna Silvermist wrote:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Visitors and returning citizens should be aware that many changes have occurred in the north. Most notably: blood magic is legal, and we have many new citizens including Krolvin. The Regulators of the Northern Frontier highly value integrity and honor, as such, regardless of our personal beliefs, we will protect the safety and freedoms of all our law-abiding citizens.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These contrasting perspectives highlight the complexities of Icemule’s transformation. While the town strives to embrace its growing diversity and ensure the safety of its citizens, not everyone agrees with the direction it is taking.&lt;br /&gt;
&lt;br /&gt;
The Krolvin continue to play an essential role in the region, providing naval defense and contributing to the growing network of northern trade routes. Briarmoon Cove remains a critical economic hub, serving as a vibrant port for goods and supplies that fuel the economic ambitions of Northwatch.&lt;br /&gt;
&lt;br /&gt;
Travel in the Northwatch region remains a challenge, marked by difficult terrain and formidable dangers. The journey from Wehnimer’s Landing through the Dragonsclaw Forest, Glacier Pass, and Frozen Lake to reach Icemule is fraught with risks. Venturing into the Hinterwilds involves navigating the Long Snow and crossing the Issenflow River while facing unknown perils. Traversing Mount Aenatumgana to Pinefar or braving the harsh seas to reach the Isle of Glaoveln also presents significant challenges.&lt;br /&gt;
&lt;br /&gt;
Overall, the region is working to solidify new alliances and forge an alliance that can withstand future trials and tribulations.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Regulators of the Northern Frontier are a known local militia that are active in town events, and while many of the cooperative houses have annexes in or around Icemule, White Haven is the only cooperative house based in Icemule itself and is often at the center of local festivities and social events. &lt;br /&gt;
&lt;br /&gt;
== State of Sablecross ==&lt;br /&gt;
&lt;br /&gt;
Sablecross is a city steeped in mystery and controversy, spoken of in hushed tones across the northern realms of Elanthia. Rarely seen and shrouded in secrecy, the city is rumored to be a haven for followers of the Lornon pantheon, whose faith and practices often set them at odds with much of the civilized world.&lt;br /&gt;
&lt;br /&gt;
The enigmatic city has drawn attention due to conflicting reports from those who claim to have witnessed it firsthand. Dendum, the forest gnome, recounts a harrowing experience involving a rescue attempt for the Mayor of Icemule that led him into the heart of Sablecross:&lt;br /&gt;
&lt;br /&gt;
“Sablecross, had misfortune of falling into that dark place when rescuing the Mayor of Icemule, saw great and horrible temples dedicated to dark gods before cursed magic whisked us away, but the city is not in ruins. It is dark shadow on the lands. Rumors state that Sablecross, and evil Duskcoven that lives there, has turned its eyes south to the Landing.”&lt;br /&gt;
&lt;br /&gt;
Dendum also described dark magical experiments, ominous rituals, and growing military forces and creations that hint at a rising threat beyond mere theological disagreements.&lt;br /&gt;
&lt;br /&gt;
In contrast, another anonymous source describes the city as a place of peace and learning for the faithful of Lornon:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Sablecross is a refuge for those who follow the Lornon pantheon, away from the inquisitions of the rest of the world the people of Sablecross have found peace and a place to study and learn. The town is a testament to the hard work of its locals with well-built structures that rival any other town in Elanthia. Of course, no one knows where Sablecross is, other than the Duskcoven perhaps, which keeps it safe. The people of Sablecross and adventurers who frequent the city appreciate the solitude and ability to worship as they wish.&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is unknown what the effect of the town, and its leaders, operating closer to the Empire will cause. The Duskcoven has been responsible for a series of murders in the Turamzzyrian Empire and the Elven Nations and are rumored to have played a part in damaging relationships between other cities as well. &lt;br /&gt;
&lt;br /&gt;
=== Organizations ===&lt;br /&gt;
&lt;br /&gt;
No one knows of any other organizations, other than the Duskcoven, which are fully based in Sablecross. The Solhaven cult known as the Order of Eternal Light is said to have frequent dealings with the place and were some of the first adventurers to visit. It may be possible to learn more by talking to them. Rumors also suggest that other smaller factions, yet unnamed, may be forming alliances within the city, adding further layers to its complex web of power.&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Fnntitlefire.gif&amp;diff=232526</id>
		<title>File:Fnntitlefire.gif</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Fnntitlefire.gif&amp;diff=232526"/>
		<updated>2025-01-26T03:02:18Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by player of Dendum, uploaded with permission.&lt;br /&gt;
Mixed Media. Multiple AI empowered tools used including Chatgpt, Adobe Photoshop, IOS built in AI.&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232525</id>
		<title>User talk:BURGHALGNOME</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232525"/>
		<updated>2025-01-26T02:54:16Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notice of Policy Violation==&lt;br /&gt;
Hello, BURGHALGNOME.  Your map image [[:File:Imt-glaoveln-map-fixed.png]] is being deleted as of 7/9/2024 due to violation of policy #3: Edit respectfully and civilly.  The text within your image contains wording stating: &amp;quot;There was a better map but wiki policy pulled it down so you get this map. Enjoy.&amp;quot;  This is not respectful or civil.  Due to this, you are on your first warning for policy violation under [[Gswiki:Policy#Content, Article, and Image Removals|Content, Article, and Image Removals]].  If you wish to appeal this decision, you may email [mailto:gs4-wiki@play.net gs4-wiki@play.net].  [[User:GS4-XERAPHINA|GS4-XERAPHINA]] ([[User talk:GS4-XERAPHINA|talk]]) 14:48, 9 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
Strange how uncivil facts are around here. -Burghalgnome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map Image At Risk For Deletion==&lt;br /&gt;
Hello, BURGHALGNOME.  You recently uploaded a map image to the wiki, [[:File:Imt-glaoveln-map.png]], that appears to violage the [[Gswiki:Policy]] for Copyrights, specifically for Maps.  Maps should only be uploaded by the original creator or, in certain circumstances, the editor who updated the map to account for new areas.  There does not appear to be any statement on the map image to indicate that you have edited it or when.  This is required for all map images that have been modified by someone other than the original map creator.  I have flagged the map image for moderator review and deletion.&lt;br /&gt;
&lt;br /&gt;
If this file is the original, unedited map image, it will need to be uploaded by the original map creator.  If you have made edits to the map, then you will need to indicate this per the [[Gswiki:Policy#Maps|copyright section on maps]] and reupload it with that text included both on the image itself as well as in the image file comments.  &#039;&#039;&#039;If an image file update is not added within 7 days, this image will be deleted from the wiki.&#039;&#039;&#039;  Please do not remove the &amp;lt;nowiki&amp;gt;{{moddelete}}&amp;lt;/nowiki&amp;gt; template from the image.  Another moderator or I will remove that template after your updates have been reviewed to ensure that they meet [[Gswiki:Policy]] requirements.  If you have any questions about this process or need more information about the updated policy for maps, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:45, 26 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Timeline - Imperial Northern Aggression==&lt;br /&gt;
Hi there, BURGHALGNOME.  In response to your question about the categories I adjusted on your article, [[Timeline - Imperial Northern Aggression]], this was done because the article is presented as a character-written essay and was labeled by you as player-written creative content.  Typically, larger over-encompassing categories such as those for an entire nation or race are not appropriate for player-written creative content.  However, smaller and more specialized categories, such as [[:Category:Wehnimer&#039;s Landing Independence]] are still very appropriate; those smaller categories are in turn lumped in with the larger categories to help facilitate users finding related articles.  The examples you shared are standalone articles and not player-written creative content.  There are tens of thousands of articles on the Gswiki, and if some are improperly categorized, other moderators or I adjust them as we run across them.  This is usually, but not exclusively, based on which articles have had recent edits, which is why you likely have seen that many older articles are not necessarily in compliance with current Gswiki Style Guide standards.&lt;br /&gt;
&lt;br /&gt;
Hopefully this explanation helps you better understand why I adjusted the categories on your article.  As an aside, if you ever need to add a &amp;quot;signature&amp;quot; to a something communicated via talk pages, you can do so by inserting &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; following your message; while not required, it is an easy way to do so that is built into the Media Wiki software.  Thank you again for all of your contributions to the Gswiki.  Please let me know if you have any other questions. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:02, 23 May 2024 (CDT)&lt;br /&gt;
:Hello again. I have responded to your follow up question on my user talk page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:12, 23 May 2024 (CDT)&lt;br /&gt;
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[[File:fnntitlefire.gif|375px|thumb|Right|&amp;quot;Hot off the Press&amp;quot; uploaded with permission, created by Dendum, Mixed Media.]]&lt;br /&gt;
==State of Wehnimer&#039;s Landing: A Town Dividied==&lt;br /&gt;
&lt;br /&gt;
The frontier town of [[Wehnimer&#039;s Landing]] continues to navigate its way through significant developments and challenges, emerging from a prolonged period of conflict with the Turamzzyrian Empire. While the town remains steadfast in its democratic foundations, differing narratives about its current state have surfaced, including a colorful letter received from a self-proclaimed &amp;quot;King.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following letter was received and is presented in full, though its claims should be taken with caution, as Wehnimer’s Landing remains a democratic city, not ruled by any singular figure.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Me writed yoo in guards to da state of me Whemdingersh. Ever sinch me declare me Kingchip ufda town, dere be less chaos, more stabillyity and lotta propspeerin. Folk seem lot happy more now, and safer to sleep in da streets. Me one year Kingaversary comin up, no shore iffin haffa parade in town or no parade in town yet. Me got lot complished over dis lash year, me kicked out da Barony of da Darkstone. Me chop down lotta tree dat in way of me view over me realm. Me billed Bridge overda Luckmoor ribber, name bridge affer squirrel friend who die, Nutterz, me bow me head in silence fer minoot....&lt;br /&gt;
&lt;br /&gt;
.....minoot over. Make trade greedmint tween me coosins on Teras and Zug Loloff to be mil-dwarf and tranport good from one town odor to utter town. Me permittin Juramis, dat evil squirrel tosser, to make trade greedmint wit Gemanlmen Hoorne from da Krackhead Falls, dis be loocatrive biddynish ottapoonerties fer town to fatten it coffers....IE me coffers hehehe, leave dat part out.....&lt;br /&gt;
&lt;br /&gt;
Am lead da anool Ki-lin hunt, kilt lotta dems, me tater like to brag bout me too. Fishiated over a weddin or two, gibbed me blessins da all who tended. Me tend to Drakes Vanguard nightly and back up da Bosh, Svardin Odinsman, so him not go crazy herdin da troops into ornagized formations. Me pointed da Shield-Maiden Dwi Axe-Toe to be me fishal scribe, she jot all me idears and odors down, but me do dis one meself cuz Dwi no here. Every Feetday me pilot Cappin Leafi boat to protect da bay from m&#039;raudin parrots and dere ilk. Me pointed Blade me tax clector, but da only tax he sheem to be clecting ish out me own pocket, amma needa talkta him bout dat....&lt;br /&gt;
&lt;br /&gt;
Dat bout all me kin member at da minoot&lt;br /&gt;
&lt;br /&gt;
Yoo King, Gutstorm GrogSlammer, Head Libarbarian of Drake Vanguar&amp;quot;*&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
While Gutstorm GrogSlammer’s letter provides an amusing and personal account of the Landing’s state, the reality of the town’s situation is, perhaps, a bit more complex. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing has recently emerged from a prolonged conflict with the Turamzzyrian Empire, which has expanded its borders to claim lands near the town. This expansion came at the cost of endless bloodshed and chaos. These lands, known as the Darkstone Barony, are now under the leadership of Elidal Dhenan, a figure whose presence has sparked disdain among various factions in the region. The tension between those wishing to remain free of foreign rule and those seeking cooperation with the Empire continues to shape the town&#039;s political landscape.&lt;br /&gt;
&lt;br /&gt;
Despite these challenges, the Landing has seen notable improvements. The repair of a critical bridge now provides better access to the dwarven mountain to the east, facilitating trade and travel. Efforts to rebuild and stabilize the town have strengthened its resilience as a hub for both frontier trade and adventurer&#039;s seeking glory at the ever shrinking northern edge of civilization. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing remains a town whose influence often exceeds what one would expect of such a small city. Though chaos and humor often intertwine with its daily affairs, the town continues to hold its place as a bastion of freedom and equal opportunity on the edge of the Turamzzyrian Empire’s ever-expanding reach. Sitting at the edge of a river, a hub for dwarven trade and finding itself between two growing powerful nations the Landing attempts to remain relevant and independent in an ever changing political landscape. &lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Drakes Vanguard and Raise You&#039;r Stout Krew are both active in the city on a regular basis, the former doing patrols up to three times a week to ensure the town&#039;s safety. Either would provide guidance and fellowship to those who seek it. The Landing is also home to the majority of cooperative houses and you will find no shortage of people willing to assist or provide directions, the full number of organizations operating out of the landing is ever changing.&lt;br /&gt;
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==State of the Elven Nations==&lt;br /&gt;
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The Elven Nations enter the new year amidst significant transformations, heralded by the ascension of Sayilla Javilerre as the new Argent Mirror of Ta&#039;Illistim, one of the great city-states. To better understand the current state of Ta&#039;Illistim, we present the full letter received from Loremaster Rohese Bayvel Illistim:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It is with gratitude and respect for the Wendwillows that I write in response to your inquiry regarding the state of our beloved Ta&#039;Illistim. May Lumnis guide this correspondence swiftly to your hands.&lt;br /&gt;
&lt;br /&gt;
Under the guidance of Her Illumination, our new Argent Mirror, Sayilla Javilerre, our city thrives and once more shines as a beacon of learning, culture, and elven refinement. The transition of leadership has brought renewed strength to the Peacock Throne, and her adherence to tradition, matched only by her progressive vision, is ensuring that Ta&#039;Illistim remains a sanctuary for scholarship and an exemplar among our kin.&lt;br /&gt;
&lt;br /&gt;
Our economy thrives, as evidenced by the bustling trade at the monthly markets and the refurbishment of many retail establishments. Initiatives to fortify diplomatic ties with our allies, particularly with the Vaalorians across the lake, continue to bear fruit, ensuring our collective security, and Nielira Harbor in Ta&#039;Nalfein continues to serve as an open port for mutually beneficial trade agreements.&lt;br /&gt;
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Should you, or any of your colleagues, wish to travel to Ta&#039;Illistim, know that you would find her gates open and her people welcoming, as ever. Your voice would be welcome at Court should you have insights or concerns to share.&lt;br /&gt;
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May the blessings of Lumnis guide and protect you in your endeavors.&lt;br /&gt;
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In friendship,&lt;br /&gt;
Loremaster Rohese Bayvel Illistim&lt;br /&gt;
Affiliate of the Unending Circle&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In addition to the Loremaster&#039;s information, sources have provided insights into the broader state of the Elven Nations. An anonymous source from Ta&#039;Vaalor reveals that the King of Vaalor maintains a commanding presence in his city-state, focusing on fortifying internal relationships, particularly with the harbor of Mist Watch and the Greengair Forest Gnome Compound. Reports speak of pirate threats being successfully repelled and ambitious plans to modernize aging infrastructure. The Crimson Legion continues to stand as a formidable military force, exemplifying elven strength and vigilance.&lt;br /&gt;
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Beyond these prominent city-states, activity has surged in the eastern regions. Cysaegir has experienced a rise in mercantile activity, while border regions have reported an increased Erithian presence, suggesting deeper cultural exchanges.&lt;br /&gt;
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===Organizations===&lt;br /&gt;
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The Crimson Guard continues to uphold a strong presence in the eastern nations, with both active and reserve members frequently encountered. Meanwhile, the Gilded Talon Consortium and the Ilyan Syndicate have made notable strides, exerting influence through economic and social advancements across elven society.&lt;br /&gt;
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==State of Kraken’s Fall: A Haven for Adventurers==&lt;br /&gt;
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The Kraken&#039;s Fall Board of Tourism sent the following information by way of a representative:&lt;br /&gt;
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Business continues to prosper in Kraken&#039;s Fall. Away from the rule of conventional law and government, merchants from far and wide continue to offer their wares and talents to the eager masses. Held by the Kraken&#039;s Fall Board of Tourism, The Winter Night Market, scheduled for the 24th of Lormestra, hopes to draw more commerce through its local merchant fare.&lt;br /&gt;
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The island continues to host its famous monthly markets, drawing visitors seeking rare goods and unforgettable experiences.&lt;br /&gt;
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Despite their reliance on trade, locals maintain a strong sense of independence and self-reliance. As one unnamed source on the island shared, “We welcome tourists and traders with open arms—they bring life and business to the island. But we’re just as happy when they board their ships and leave us to our peace.”&lt;br /&gt;
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This sentiment captures the dual nature of Kraken’s Fall as both a destination for adventure and a haven for its fiercely independent residents. Away from the tangled politics and drama of the mainland, the island offers travelers a chance to escape and focus on their own pursuits, whether it be trading exotic wares, exploring the surrounding seas, or simply enjoying the island’s rugged beauty.&lt;br /&gt;
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Among the recent attractions is the mysterious resurfacing of a temple dedicated to an ancient water elemental. Now overrun with Tritons, the temple has become a focal point for adventurers seeking fortune and fame. The dangers are great, but the lure of relics and lost knowledge continues to draw thrill-seekers to the site.&lt;br /&gt;
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The Wandering Eye Market is where you will likely find the most current gossip and news. &lt;br /&gt;
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== State of Icemule: Rebuilding and Rising in the North ==&lt;br /&gt;
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The town of [[Icemule Trace]] stands at a pivotal moment in its history, actively rebuilding from recent conflicts while becoming central to the formation of the burgeoning Northwatch nation. As the most central and most prominent settlement in the region, Icemule has embraced its role as the spiritual hub of political cooperation in the northern frontier.&lt;br /&gt;
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After enduring attacks from Sablecross and successfully rescuing Mayor Talliver Dabbings, Icemule is in a period of rest and regrowth. The town’s citizens are united in their efforts to restore and improve local infrastructure, creating a stronger foundation for the future.&lt;br /&gt;
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Significant plans are underway to enhance travel and trade in the region. These include building fishing docks at the Frostmane and Thurfel&#039;s Island to facilitate trade with the northern giants and beyond, the instillation of  mule-drawn sleighs to improve the movement of goods, particularly to the Crystal Hall, and constructing a new trail with watchtowers to better connect Icemule with the Crystal Hall.&lt;br /&gt;
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Icemule’s strategic location and bustling commerce have made it a base for northern exploration and trade. With a variety of shops catering to travelers and locals alike, the town has experienced an economic boom, bolstered by its role as a supply hub for expeditions into the frozen wilderness.&lt;br /&gt;
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As the heart of Northwatch, Icemule is playing a central role in forming a coalition of northern communities. This alliance brings together diverse races, including Halflings, Krolvins, Giants, Sylvans, and Humans, to foster mutual support and collaboration. Mayor Talliver Dabbings has proposed the establishment of an assembly to ensure representation from all founding groups.&lt;br /&gt;
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The Temple of Icemule Trace, a focal point for the town’s spiritual and communal life, is undergoing renovations. Among the changes is the construction of a section dedicated to the Krolvin’s three-faced god, a significant cultural addition reflecting the town’s growing diversity. While some see this as a sign of progress and inclusivity, others view it as emblematic of a troubling shift. An anonymous source remarked, “Icemule has gone crazy with the blood magic and strange gods. It looks nothing like it used to.”&lt;br /&gt;
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The juxtaposition between this sentiment and the official stance of the Regulators of the Northern Frontier is striking. In a recent statement, Commander Lilanna Silvermist wrote:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Visitors and returning citizens should be aware that many changes have occurred in the north. Most notably: blood magic is legal, and we have many new citizens including Krolvin. The Regulators of the Northern Frontier highly value integrity and honor, as such, regardless of our personal beliefs, we will protect the safety and freedoms of all our law-abiding citizens.&amp;quot;&lt;br /&gt;
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These contrasting perspectives highlight the complexities of Icemule’s transformation. While the town strives to embrace its growing diversity and ensure the safety of its citizens, not everyone agrees with the direction it is taking.&lt;br /&gt;
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The Krolvin continue to play an essential role in the region, providing naval defense and contributing to the growing network of northern trade routes. Briarmoon Cove remains a critical economic hub, serving as a vibrant port for goods and supplies that fuel the economic ambitions of Northwatch.&lt;br /&gt;
&lt;br /&gt;
Travel in the Northwatch region remains a challenge, marked by difficult terrain and formidable dangers. The journey from Wehnimer’s Landing through the Dragonsclaw Forest, Glacier Pass, and Frozen Lake to reach Icemule is fraught with risks. Venturing into the Hinterwilds involves navigating the Long Snow and crossing the Issenflow River while facing unknown perils. Traversing Mount Aenatumgana to Pinefar or braving the harsh seas to reach the Isle of Glaoveln also presents significant challenges.&lt;br /&gt;
&lt;br /&gt;
Overall, the region is working to solidify new alliances and forge an alliance that can withstand future trials and tribulations.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Regulators of the Northern Frontier are a known local militia that are active in town events, and while many of the cooperative houses have annexes in or around Icemule, White Haven is the only cooperative house based in Icemule itself and is often at the center of local festivities and social events. &lt;br /&gt;
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== State of Sablecross ==&lt;br /&gt;
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Sablecross is a city steeped in mystery and controversy, spoken of in hushed tones across the northern realms of Elanthia. Rarely seen and shrouded in secrecy, the city is rumored to be a haven for followers of the Lornon pantheon, whose faith and practices often set them at odds with much of the civilized world.&lt;br /&gt;
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The enigmatic city has drawn attention due to conflicting reports from those who claim to have witnessed it firsthand. Dendum, the forest gnome, recounts a harrowing experience involving a rescue attempt for the Mayor of Icemule that led him into the heart of Sablecross:&lt;br /&gt;
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“Sablecross, had misfortune of falling into that dark place when rescuing the Mayor of Icemule, saw great and horrible temples dedicated to dark gods before cursed magic whisked us away, but the city is not in ruins. It is dark shadow on the lands. Rumors state that Sablecross, and evil Duskcoven that lives there, has turned its eyes south to the Landing.”&lt;br /&gt;
&lt;br /&gt;
Dendum also described dark magical experiments, ominous rituals, and growing military forces and creations that hint at a rising threat beyond mere theological disagreements.&lt;br /&gt;
&lt;br /&gt;
In contrast, another anonymous source describes the city as a place of peace and learning for the faithful of Lornon:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sablecross is a refuge for those who follow the Lornon pantheon, away from the inquisitions of the rest of the world the people of Sablecross have found peace and a place to study and learn. The town is a testament to the hard work of its locals with well-built structures that rival any other town in Elanthia. Of course, no one knows where Sablecross is, other than the Duskcoven perhaps, which keeps it safe. The people of Sablecross and adventurers who frequent the city appreciate the solitude and ability to worship as they wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is unknown what the effect of the town, and its leaders, operating closer to the Empire will cause. The Duskcoven has been responsible for a series of murders in the Turamzzyrian Empire and the Elven Nations and are rumored to have played a part in damaging relationships between other cities as well. &lt;br /&gt;
&lt;br /&gt;
=== Organizations ===&lt;br /&gt;
&lt;br /&gt;
No one knows of any other organizations, other than the Duskcoven, which are fully based in Sablecross. The Solhaven cult known as the Order of Eternal Light is said to have frequent dealings with the place and were some of the first adventurers to visit. It may be possible to learn more by talking to them. Rumors also suggest that other smaller factions, yet unnamed, may be forming alliances within the city, adding further layers to its complex web of power.&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Fnntitlefire.gif&amp;diff=232524</id>
		<title>File:Fnntitlefire.gif</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Fnntitlefire.gif&amp;diff=232524"/>
		<updated>2025-01-26T02:51:21Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: Created by player of Dendum, uploaded with permission.
Mixed Media. 

Category:AI artwork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by player of Dendum, uploaded with permission.&lt;br /&gt;
Mixed Media. &lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232523</id>
		<title>User talk:BURGHALGNOME</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232523"/>
		<updated>2025-01-26T01:39:56Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notice of Policy Violation==&lt;br /&gt;
Hello, BURGHALGNOME.  Your map image [[:File:Imt-glaoveln-map-fixed.png]] is being deleted as of 7/9/2024 due to violation of policy #3: Edit respectfully and civilly.  The text within your image contains wording stating: &amp;quot;There was a better map but wiki policy pulled it down so you get this map. Enjoy.&amp;quot;  This is not respectful or civil.  Due to this, you are on your first warning for policy violation under [[Gswiki:Policy#Content, Article, and Image Removals|Content, Article, and Image Removals]].  If you wish to appeal this decision, you may email [mailto:gs4-wiki@play.net gs4-wiki@play.net].  [[User:GS4-XERAPHINA|GS4-XERAPHINA]] ([[User talk:GS4-XERAPHINA|talk]]) 14:48, 9 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
Strange how uncivil facts are around here. -Burghalgnome.&lt;br /&gt;
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&lt;br /&gt;
==Map Image At Risk For Deletion==&lt;br /&gt;
Hello, BURGHALGNOME.  You recently uploaded a map image to the wiki, [[:File:Imt-glaoveln-map.png]], that appears to violage the [[Gswiki:Policy]] for Copyrights, specifically for Maps.  Maps should only be uploaded by the original creator or, in certain circumstances, the editor who updated the map to account for new areas.  There does not appear to be any statement on the map image to indicate that you have edited it or when.  This is required for all map images that have been modified by someone other than the original map creator.  I have flagged the map image for moderator review and deletion.&lt;br /&gt;
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If this file is the original, unedited map image, it will need to be uploaded by the original map creator.  If you have made edits to the map, then you will need to indicate this per the [[Gswiki:Policy#Maps|copyright section on maps]] and reupload it with that text included both on the image itself as well as in the image file comments.  &#039;&#039;&#039;If an image file update is not added within 7 days, this image will be deleted from the wiki.&#039;&#039;&#039;  Please do not remove the &amp;lt;nowiki&amp;gt;{{moddelete}}&amp;lt;/nowiki&amp;gt; template from the image.  Another moderator or I will remove that template after your updates have been reviewed to ensure that they meet [[Gswiki:Policy]] requirements.  If you have any questions about this process or need more information about the updated policy for maps, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:45, 26 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Timeline - Imperial Northern Aggression==&lt;br /&gt;
Hi there, BURGHALGNOME.  In response to your question about the categories I adjusted on your article, [[Timeline - Imperial Northern Aggression]], this was done because the article is presented as a character-written essay and was labeled by you as player-written creative content.  Typically, larger over-encompassing categories such as those for an entire nation or race are not appropriate for player-written creative content.  However, smaller and more specialized categories, such as [[:Category:Wehnimer&#039;s Landing Independence]] are still very appropriate; those smaller categories are in turn lumped in with the larger categories to help facilitate users finding related articles.  The examples you shared are standalone articles and not player-written creative content.  There are tens of thousands of articles on the Gswiki, and if some are improperly categorized, other moderators or I adjust them as we run across them.  This is usually, but not exclusively, based on which articles have had recent edits, which is why you likely have seen that many older articles are not necessarily in compliance with current Gswiki Style Guide standards.&lt;br /&gt;
&lt;br /&gt;
Hopefully this explanation helps you better understand why I adjusted the categories on your article.  As an aside, if you ever need to add a &amp;quot;signature&amp;quot; to a something communicated via talk pages, you can do so by inserting &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; following your message; while not required, it is an easy way to do so that is built into the Media Wiki software.  Thank you again for all of your contributions to the Gswiki.  Please let me know if you have any other questions. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:02, 23 May 2024 (CDT)&lt;br /&gt;
:Hello again. I have responded to your follow up question on my user talk page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:12, 23 May 2024 (CDT)&lt;br /&gt;
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==State of Wehnimer&#039;s Landing: A Town Dividied==&lt;br /&gt;
&lt;br /&gt;
The frontier town of [[Wehnimer&#039;s Landing]] continues to navigate its way through significant developments and challenges, emerging from a prolonged period of conflict with the Turamzzyrian Empire. While the town remains steadfast in its democratic foundations, differing narratives about its current state have surfaced, including a colorful letter received from a self-proclaimed &amp;quot;King.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following letter was received and is presented in full, though its claims should be taken with caution, as Wehnimer’s Landing remains a democratic city, not ruled by any singular figure.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Me writed yoo in guards to da state of me Whemdingersh. Ever sinch me declare me Kingchip ufda town, dere be less chaos, more stabillyity and lotta propspeerin. Folk seem lot happy more now, and safer to sleep in da streets. Me one year Kingaversary comin up, no shore iffin haffa parade in town or no parade in town yet. Me got lot complished over dis lash year, me kicked out da Barony of da Darkstone. Me chop down lotta tree dat in way of me view over me realm. Me billed Bridge overda Luckmoor ribber, name bridge affer squirrel friend who die, Nutterz, me bow me head in silence fer minoot....&lt;br /&gt;
&lt;br /&gt;
.....minoot over. Make trade greedmint tween me coosins on Teras and Zug Loloff to be mil-dwarf and tranport good from one town odor to utter town. Me permittin Juramis, dat evil squirrel tosser, to make trade greedmint wit Gemanlmen Hoorne from da Krackhead Falls, dis be loocatrive biddynish ottapoonerties fer town to fatten it coffers....IE me coffers hehehe, leave dat part out.....&lt;br /&gt;
&lt;br /&gt;
Am lead da anool Ki-lin hunt, kilt lotta dems, me tater like to brag bout me too. Fishiated over a weddin or two, gibbed me blessins da all who tended. Me tend to Drakes Vanguard nightly and back up da Bosh, Svardin Odinsman, so him not go crazy herdin da troops into ornagized formations. Me pointed da Shield-Maiden Dwi Axe-Toe to be me fishal scribe, she jot all me idears and odors down, but me do dis one meself cuz Dwi no here. Every Feetday me pilot Cappin Leafi boat to protect da bay from m&#039;raudin parrots and dere ilk. Me pointed Blade me tax clector, but da only tax he sheem to be clecting ish out me own pocket, amma needa talkta him bout dat....&lt;br /&gt;
&lt;br /&gt;
Dat bout all me kin member at da minoot&lt;br /&gt;
&lt;br /&gt;
Yoo King, Gutstorm GrogSlammer, Head Libarbarian of Drake Vanguar&amp;quot;*&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
While Gutstorm GrogSlammer’s letter provides an amusing and personal account of the Landing’s state, the reality of the town’s situation is, perhaps, a bit more complex. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing has recently emerged from a prolonged conflict with the Turamzzyrian Empire, which has expanded its borders to claim lands near the town. This expansion came at the cost of endless bloodshed and chaos. These lands, known as the Darkstone Barony, are now under the leadership of Elidal Dhenan, a figure whose presence has sparked disdain among various factions in the region. The tension between those wishing to remain free of foreign rule and those seeking cooperation with the Empire continues to shape the town&#039;s political landscape.&lt;br /&gt;
&lt;br /&gt;
Despite these challenges, the Landing has seen notable improvements. The repair of a critical bridge now provides better access to the dwarven mountain to the east, facilitating trade and travel. Efforts to rebuild and stabilize the town have strengthened its resilience as a hub for both frontier trade and adventurer&#039;s seeking glory at the ever shrinking northern edge of civilization. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing remains a town whose influence often exceeds what one would expect of such a small city. Though chaos and humor often intertwine with its daily affairs, the town continues to hold its place as a bastion of freedom and equal opportunity on the edge of the Turamzzyrian Empire’s ever-expanding reach. Sitting at the edge of a river, a hub for dwarven trade and finding itself between two growing powerful nations the Landing attempts to remain relevant and independent in an ever changing political landscape. &lt;br /&gt;
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===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Drakes Vanguard and Raise You&#039;r Stout Krew are both active in the city on a regular basis, the former doing patrols up to three times a week to ensure the town&#039;s safety. Either would provide guidance and fellowship to those who seek it. The Landing is also home to the majority of cooperative houses and you will find no shortage of people willing to assist or provide directions, the full number of organizations operating out of the landing is ever changing.&lt;br /&gt;
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==State of the Elven Nations==&lt;br /&gt;
&lt;br /&gt;
The Elven Nations enter the new year amidst significant transformations, heralded by the ascension of Sayilla Javilerre as the new Argent Mirror of Ta&#039;Illistim, one of the great city-states. To better understand the current state of Ta&#039;Illistim, we present the full letter received from Loremaster Rohese Bayvel Illistim:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It is with gratitude and respect for the Wendwillows that I write in response to your inquiry regarding the state of our beloved Ta&#039;Illistim. May Lumnis guide this correspondence swiftly to your hands.&lt;br /&gt;
&lt;br /&gt;
Under the guidance of Her Illumination, our new Argent Mirror, Sayilla Javilerre, our city thrives and once more shines as a beacon of learning, culture, and elven refinement. The transition of leadership has brought renewed strength to the Peacock Throne, and her adherence to tradition, matched only by her progressive vision, is ensuring that Ta&#039;Illistim remains a sanctuary for scholarship and an exemplar among our kin.&lt;br /&gt;
&lt;br /&gt;
Our economy thrives, as evidenced by the bustling trade at the monthly markets and the refurbishment of many retail establishments. Initiatives to fortify diplomatic ties with our allies, particularly with the Vaalorians across the lake, continue to bear fruit, ensuring our collective security, and Nielira Harbor in Ta&#039;Nalfein continues to serve as an open port for mutually beneficial trade agreements.&lt;br /&gt;
&lt;br /&gt;
Should you, or any of your colleagues, wish to travel to Ta&#039;Illistim, know that you would find her gates open and her people welcoming, as ever. Your voice would be welcome at Court should you have insights or concerns to share.&lt;br /&gt;
&lt;br /&gt;
May the blessings of Lumnis guide and protect you in your endeavors.&lt;br /&gt;
&lt;br /&gt;
In friendship,&lt;br /&gt;
Loremaster Rohese Bayvel Illistim&lt;br /&gt;
Affiliate of the Unending Circle&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In addition to the Loremaster&#039;s information, sources have provided insights into the broader state of the Elven Nations. An anonymous source from Ta&#039;Vaalor reveals that the King of Vaalor maintains a commanding presence in his city-state, focusing on fortifying internal relationships, particularly with the harbor of Mist Watch and the Greengair Forest Gnome Compound. Reports speak of pirate threats being successfully repelled and ambitious plans to modernize aging infrastructure. The Crimson Legion continues to stand as a formidable military force, exemplifying elven strength and vigilance.&lt;br /&gt;
&lt;br /&gt;
Beyond these prominent city-states, activity has surged in the eastern regions. Cysaegir has experienced a rise in mercantile activity, while border regions have reported an increased Erithian presence, suggesting deeper cultural exchanges.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Crimson Guard continues to uphold a strong presence in the eastern nations, with both active and reserve members frequently encountered. Meanwhile, the Gilded Talon Consortium and the Ilyan Syndicate have made notable strides, exerting influence through economic and social advancements across elven society.&lt;br /&gt;
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==State of Kraken’s Fall: A Haven for Adventurers==&lt;br /&gt;
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&lt;br /&gt;
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The Kraken&#039;s Fall Board of Tourism sent the following information by way of a representative:&lt;br /&gt;
&lt;br /&gt;
Business continues to prosper in Kraken&#039;s Fall. Away from the rule of conventional law and government, merchants from far and wide continue to offer their wares and talents to the eager masses. Held by the Kraken&#039;s Fall Board of Tourism, The Winter Night Market, scheduled for the 24th of Lormestra, hopes to draw more commerce through its local merchant fare.&lt;br /&gt;
&lt;br /&gt;
The island continues to host its famous monthly markets, drawing visitors seeking rare goods and unforgettable experiences.&lt;br /&gt;
&lt;br /&gt;
Despite their reliance on trade, locals maintain a strong sense of independence and self-reliance. As one unnamed source on the island shared, “We welcome tourists and traders with open arms—they bring life and business to the island. But we’re just as happy when they board their ships and leave us to our peace.”&lt;br /&gt;
&lt;br /&gt;
This sentiment captures the dual nature of Kraken’s Fall as both a destination for adventure and a haven for its fiercely independent residents. Away from the tangled politics and drama of the mainland, the island offers travelers a chance to escape and focus on their own pursuits, whether it be trading exotic wares, exploring the surrounding seas, or simply enjoying the island’s rugged beauty.&lt;br /&gt;
&lt;br /&gt;
Among the recent attractions is the mysterious resurfacing of a temple dedicated to an ancient water elemental. Now overrun with Tritons, the temple has become a focal point for adventurers seeking fortune and fame. The dangers are great, but the lure of relics and lost knowledge continues to draw thrill-seekers to the site.&lt;br /&gt;
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The Wandering Eye Market is where you will likely find the most current gossip and news. &lt;br /&gt;
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== State of Icemule: Rebuilding and Rising in the North ==&lt;br /&gt;
&lt;br /&gt;
The town of [[Icemule Trace]] stands at a pivotal moment in its history, actively rebuilding from recent conflicts while becoming central to the formation of the burgeoning Northwatch nation. As the most central and most prominent settlement in the region, Icemule has embraced its role as the spiritual hub of political cooperation in the northern frontier.&lt;br /&gt;
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After enduring attacks from Sablecross and successfully rescuing Mayor Talliver Dabbings, Icemule is in a period of rest and regrowth. The town’s citizens are united in their efforts to restore and improve local infrastructure, creating a stronger foundation for the future.&lt;br /&gt;
&lt;br /&gt;
Significant plans are underway to enhance travel and trade in the region. These include building fishing docks at the Frostmane and Thurfel&#039;s Island to facilitate trade with the northern giants and beyond, the instillation of  mule-drawn sleighs to improve the movement of goods, particularly to the Crystal Hall, and constructing a new trail with watchtowers to better connect Icemule with the Crystal Hall.&lt;br /&gt;
&lt;br /&gt;
Icemule’s strategic location and bustling commerce have made it a base for northern exploration and trade. With a variety of shops catering to travelers and locals alike, the town has experienced an economic boom, bolstered by its role as a supply hub for expeditions into the frozen wilderness.&lt;br /&gt;
&lt;br /&gt;
As the heart of Northwatch, Icemule is playing a central role in forming a coalition of northern communities. This alliance brings together diverse races, including Halflings, Krolvins, Giants, Sylvans, and Humans, to foster mutual support and collaboration. Mayor Talliver Dabbings has proposed the establishment of an assembly to ensure representation from all founding groups.&lt;br /&gt;
&lt;br /&gt;
The Temple of Icemule Trace, a focal point for the town’s spiritual and communal life, is undergoing renovations. Among the changes is the construction of a section dedicated to the Krolvin’s three-faced god, a significant cultural addition reflecting the town’s growing diversity. While some see this as a sign of progress and inclusivity, others view it as emblematic of a troubling shift. An anonymous source remarked, “Icemule has gone crazy with the blood magic and strange gods. It looks nothing like it used to.”&lt;br /&gt;
&lt;br /&gt;
The juxtaposition between this sentiment and the official stance of the Regulators of the Northern Frontier is striking. In a recent statement, Commander Lilanna Silvermist wrote:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Visitors and returning citizens should be aware that many changes have occurred in the north. Most notably: blood magic is legal, and we have many new citizens including Krolvin. The Regulators of the Northern Frontier highly value integrity and honor, as such, regardless of our personal beliefs, we will protect the safety and freedoms of all our law-abiding citizens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
These contrasting perspectives highlight the complexities of Icemule’s transformation. While the town strives to embrace its growing diversity and ensure the safety of its citizens, not everyone agrees with the direction it is taking.&lt;br /&gt;
&lt;br /&gt;
The Krolvin continue to play an essential role in the region, providing naval defense and contributing to the growing network of northern trade routes. Briarmoon Cove remains a critical economic hub, serving as a vibrant port for goods and supplies that fuel the economic ambitions of Northwatch.&lt;br /&gt;
&lt;br /&gt;
Travel in the Northwatch region remains a challenge, marked by difficult terrain and formidable dangers. The journey from Wehnimer’s Landing through the Dragonsclaw Forest, Glacier Pass, and Frozen Lake to reach Icemule is fraught with risks. Venturing into the Hinterwilds involves navigating the Long Snow and crossing the Issenflow River while facing unknown perils. Traversing Mount Aenatumgana to Pinefar or braving the harsh seas to reach the Isle of Glaoveln also presents significant challenges.&lt;br /&gt;
&lt;br /&gt;
Overall, the region is working to solidify new alliances and forge an alliance that can withstand future trials and tribulations.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Regulators of the Northern Frontier are a known local militia that are active in town events, and while many of the cooperative houses have annexes in or around Icemule, White Haven is the only cooperative house based in Icemule itself and is often at the center of local festivities and social events. &lt;br /&gt;
&lt;br /&gt;
== State of Sablecross ==&lt;br /&gt;
&lt;br /&gt;
Sablecross is a city steeped in mystery and controversy, spoken of in hushed tones across the northern realms of Elanthia. Rarely seen and shrouded in secrecy, the city is rumored to be a haven for followers of the Lornon pantheon, whose faith and practices often set them at odds with much of the civilized world.&lt;br /&gt;
&lt;br /&gt;
The enigmatic city has drawn attention due to conflicting reports from those who claim to have witnessed it firsthand. Dendum, the forest gnome, recounts a harrowing experience involving a rescue attempt for the Mayor of Icemule that led him into the heart of Sablecross:&lt;br /&gt;
&lt;br /&gt;
“Sablecross, had misfortune of falling into that dark place when rescuing the Mayor of Icemule, saw great and horrible temples dedicated to dark gods before cursed magic whisked us away, but the city is not in ruins. It is dark shadow on the lands. Rumors state that Sablecross, and evil Duskcoven that lives there, has turned its eyes south to the Landing.”&lt;br /&gt;
&lt;br /&gt;
Dendum also described dark magical experiments, ominous rituals, and growing military forces and creations that hint at a rising threat beyond mere theological disagreements.&lt;br /&gt;
&lt;br /&gt;
In contrast, another anonymous source describes the city as a place of peace and learning for the faithful of Lornon:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sablecross is a refuge for those who follow the Lornon pantheon, away from the inquisitions of the rest of the world the people of Sablecross have found peace and a place to study and learn. The town is a testament to the hard work of its locals with well-built structures that rival any other town in Elanthia. Of course, no one knows where Sablecross is, other than the Duskcoven perhaps, which keeps it safe. The people of Sablecross and adventurers who frequent the city appreciate the solitude and ability to worship as they wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is unknown what the effect of the town, and its leaders, operating closer to the Empire will cause. The Duskcoven has been responsible for a series of murders in the Turamzzyrian Empire and the Elven Nations and are rumored to have played a part in damaging relationships between other cities as well. &lt;br /&gt;
&lt;br /&gt;
=== Organizations ===&lt;br /&gt;
&lt;br /&gt;
No one knows of any other organizations, other than the Duskcoven, which are fully based in Sablecross. The Solhaven cult known as the Order of Eternal Light is said to have frequent dealings with the place and were some of the first adventurers to visit. It may be possible to learn more by talking to them. Rumors also suggest that other smaller factions, yet unnamed, may be forming alliances within the city, adding further layers to its complex web of power.&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232522</id>
		<title>User talk:BURGHALGNOME</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:BURGHALGNOME&amp;diff=232522"/>
		<updated>2025-01-26T01:28:20Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: Replaced content with &amp;quot;==Notice of Policy Violation== Hello, BURGHALGNOME.  Your map image :File:Imt-glaoveln-map-fixed.png is being deleted as of 7/9/2024 due to violation of policy #3: Edit respectfully and civilly.  The text within your image contains wording stating: &amp;quot;There was a better map but wiki policy pulled it down so you get this map. Enjoy.&amp;quot;  This is not respectful or civil.  Due to this, you are on your first warning for policy violation under Gswiki:Policy#Content, Arti...&amp;quot;&lt;/p&gt;
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&lt;div&gt;==Notice of Policy Violation==&lt;br /&gt;
Hello, BURGHALGNOME.  Your map image [[:File:Imt-glaoveln-map-fixed.png]] is being deleted as of 7/9/2024 due to violation of policy #3: Edit respectfully and civilly.  The text within your image contains wording stating: &amp;quot;There was a better map but wiki policy pulled it down so you get this map. Enjoy.&amp;quot;  This is not respectful or civil.  Due to this, you are on your first warning for policy violation under [[Gswiki:Policy#Content, Article, and Image Removals|Content, Article, and Image Removals]].  If you wish to appeal this decision, you may email [mailto:gs4-wiki@play.net gs4-wiki@play.net].  [[User:GS4-XERAPHINA|GS4-XERAPHINA]] ([[User talk:GS4-XERAPHINA|talk]]) 14:48, 9 July 2024 (CDT)&lt;br /&gt;
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Strange how uncivil facts are around here. -Burghalgnome.&lt;br /&gt;
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==Map Image At Risk For Deletion==&lt;br /&gt;
Hello, BURGHALGNOME.  You recently uploaded a map image to the wiki, [[:File:Imt-glaoveln-map.png]], that appears to violage the [[Gswiki:Policy]] for Copyrights, specifically for Maps.  Maps should only be uploaded by the original creator or, in certain circumstances, the editor who updated the map to account for new areas.  There does not appear to be any statement on the map image to indicate that you have edited it or when.  This is required for all map images that have been modified by someone other than the original map creator.  I have flagged the map image for moderator review and deletion.&lt;br /&gt;
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If this file is the original, unedited map image, it will need to be uploaded by the original map creator.  If you have made edits to the map, then you will need to indicate this per the [[Gswiki:Policy#Maps|copyright section on maps]] and reupload it with that text included both on the image itself as well as in the image file comments.  &#039;&#039;&#039;If an image file update is not added within 7 days, this image will be deleted from the wiki.&#039;&#039;&#039;  Please do not remove the &amp;lt;nowiki&amp;gt;{{moddelete}}&amp;lt;/nowiki&amp;gt; template from the image.  Another moderator or I will remove that template after your updates have been reviewed to ensure that they meet [[Gswiki:Policy]] requirements.  If you have any questions about this process or need more information about the updated policy for maps, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:45, 26 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Timeline - Imperial Northern Aggression==&lt;br /&gt;
Hi there, BURGHALGNOME.  In response to your question about the categories I adjusted on your article, [[Timeline - Imperial Northern Aggression]], this was done because the article is presented as a character-written essay and was labeled by you as player-written creative content.  Typically, larger over-encompassing categories such as those for an entire nation or race are not appropriate for player-written creative content.  However, smaller and more specialized categories, such as [[:Category:Wehnimer&#039;s Landing Independence]] are still very appropriate; those smaller categories are in turn lumped in with the larger categories to help facilitate users finding related articles.  The examples you shared are standalone articles and not player-written creative content.  There are tens of thousands of articles on the Gswiki, and if some are improperly categorized, other moderators or I adjust them as we run across them.  This is usually, but not exclusively, based on which articles have had recent edits, which is why you likely have seen that many older articles are not necessarily in compliance with current Gswiki Style Guide standards.&lt;br /&gt;
&lt;br /&gt;
Hopefully this explanation helps you better understand why I adjusted the categories on your article.  As an aside, if you ever need to add a &amp;quot;signature&amp;quot; to a something communicated via talk pages, you can do so by inserting &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; following your message; while not required, it is an easy way to do so that is built into the Media Wiki software.  Thank you again for all of your contributions to the Gswiki.  Please let me know if you have any other questions. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:02, 23 May 2024 (CDT)&lt;br /&gt;
:Hello again. I have responded to your follow up question on my user talk page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:12, 23 May 2024 (CDT)&lt;br /&gt;
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==State of Wehnimer&#039;s Landing: A Town Dividied==&lt;br /&gt;
&lt;br /&gt;
State of Wehnimer’s Landing: A Town of Resilience and Change&lt;br /&gt;
&lt;br /&gt;
The frontier town of Wehnimer’s Landing continues to navigate its way through significant developments and challenges, emerging from a prolonged period of conflict with the Turamzzyrian Empire. While the town remains steadfast in its democratic foundations, differing narratives about its current state have surfaced, including a colorful letter received from a self-proclaimed &amp;quot;King.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following letter was received and is presented in full, though its claims should be taken with caution, as Wehnimer’s Landing remains a democratic city, not ruled by any singular figure.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Me writed yoo in guards to da state of me Whemdingersh. Ever sinch me declare me Kingchip ufda town, dere be less chaos, more stabillyity and lotta propspeerin. Folk seem lot happy more now, and safer to sleep in da streets. Me one year Kingaversary comin up, no shore iffin haffa parade in town or no parade in town yet. Me got lot complished over dis lash year, me kicked out da Barony of da Darkstone. Me chop down lotta tree dat in way of me view over me realm. Me billed Bridge overda Luckmoor ribber, name bridge affer squirrel friend who die, Nutterz, me bow me head in silence fer minoot....&lt;br /&gt;
&lt;br /&gt;
.....minoot over. Make trade greedmint tween me coosins on Teras and Zug Loloff to be mil-dwarf and tranport good from one town odor to utter town. Me permittin Juramis, dat evil squirrel tosser, to make trade greedmint wit Gemanlmen Hoorne from da Krackhead Falls, dis be loocatrive biddynish ottapoonerties fer town to fatten it coffers....IE me coffers hehehe, leave dat part out.....&lt;br /&gt;
&lt;br /&gt;
Am lead da anool Ki-lin hunt, kilt lotta dems, me tater like to brag bout me too. Fishiated over a weddin or two, gibbed me blessins da all who tended. Me tend to Drakes Vanguard nightly and back up da Bosh, Svardin Odinsman, so him not go crazy herdin da troops into ornagized formations. Me pointed da Shield-Maiden Dwi Axe-Toe to be me fishal scribe, she jot all me idears and odors down, but me do dis one meself cuz Dwi no here. Every Feetday me pilot Cappin Leafi boat to protect da bay from m&#039;raudin parrots and dere ilk. Me pointed Blade me tax clector, but da only tax he sheem to be clecting ish out me own pocket, amma needa talkta him bout dat....&lt;br /&gt;
&lt;br /&gt;
Dat bout all me kin member at da minoot&lt;br /&gt;
&lt;br /&gt;
Yoo King, Gutstorm GrogSlammer, Head Libarbarian of Drake Vanguar&amp;quot;*&lt;br /&gt;
&lt;br /&gt;
While Gutstorm GrogSlammer’s letter provides an amusing and personal account of the Landing’s state, the reality of the town’s situation is, perhaps, a bit more complex. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing has recently emerged from a prolonged conflict with the Turamzzyrian Empire, which has expanded its borders to claim lands near the town. These lands are now under the leadership of Elidal Dhenan, a figure whose presence has sparked disdain among various factions in the region. The tension between those wishing to remain free of foreign rule and those seeking cooperation with the Empire continues to shape the town&#039;s political landscape.&lt;br /&gt;
&lt;br /&gt;
Despite these challenges, the Landing has seen notable improvements. The repair of a critical bridge now provides better access to the dwarven mountain to the east, facilitating trade and travel. Efforts to rebuild and stabilize the town have strengthened its resilience as a hub for both frontier trade and adventurer&#039;s seeking glory at the ever shrinking northern edge of civilization. &lt;br /&gt;
&lt;br /&gt;
Wehnimer’s Landing remains a town whose influence often exceeds what one would expect of such a small city. Though chaos and humor often intertwine with its daily affairs, the town continues to hold its place as a bastion of freedom and equal opportunity on the edge of the Turamzzyrian Empire’s ever-expanding reach. Sitting at the edge of a river, a hub for dwarven trade and finding itself between two growing powerful nations the Landing attempts to remain relevant and independent in an ever changing political landscape. &lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Drakes Vanguard and Raise You&#039;r Stout Krew are both active in the city on a regular basis, the former doing patrols up to three times a week to ensure the town&#039;s safety. Either would provide guidance and fellowship to those who seek it. The Landing is also home to the majority of cooperative houses and you will find no shortage of people willing to assist or provide directions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of the Elven Nations==&lt;br /&gt;
&lt;br /&gt;
The Elven Nations enter the new year amidst significant transformations, heralded by the ascension of Sayilla Javilerre as the new Argent Mirror of Ta&#039;Illistim, one of the great city-states. To better understand the current state of Ta&#039;Illistim, we present the full letter received from Loremaster Rohese Bayvel Illistim:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is with gratitude and respect for the Wendwillows that I write in response to your inquiry regarding the state of our beloved Ta&#039;Illistim. May Lumnis guide this correspondence swiftly to your hands.&lt;br /&gt;
&lt;br /&gt;
Under the guidance of Her Illumination, our new Argent Mirror, Sayilla Javilerre, our city thrives and once more shines as a beacon of learning, culture, and elven refinement. The transition of leadership has brought renewed strength to the Peacock Throne, and her adherence to tradition, matched only by her progressive vision, is ensuring that Ta&#039;Illistim remains a sanctuary for scholarship and an exemplar among our kin.&lt;br /&gt;
&lt;br /&gt;
Our economy thrives, as evidenced by the bustling trade at the monthly markets and the refurbishment of many retail establishments. Initiatives to fortify diplomatic ties with our allies, particularly with the Vaalorians across the lake, continue to bear fruit, ensuring our collective security, and Nielira Harbor in Ta&#039;Nalfein continues to serve as an open port for mutually beneficial trade agreements.&lt;br /&gt;
&lt;br /&gt;
Should you, or any of your colleagues, wish to travel to Ta&#039;Illistim, know that you would find her gates open and her people welcoming, as ever. Your voice would be welcome at Court should you have insights or concerns to share.&lt;br /&gt;
&lt;br /&gt;
May the blessings of Lumnis guide and protect you in your endeavors.&lt;br /&gt;
&lt;br /&gt;
In friendship,&lt;br /&gt;
Loremaster Rohese Bayvel Illistim&lt;br /&gt;
Affiliate of the Unending Circle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In addition to the Loremaster&#039;s information, sources have provided insights into the broader state of the Elven Nations. An anonymous source from Ta&#039;Vaalor reveals that the King of Vaalor maintains a commanding presence in his city-state, focusing on fortifying internal relationships, particularly with the harbor of Mist Watch and the Greengair Forest Gnome Compound. Reports speak of pirate threats being successfully repelled and ambitious plans to modernize aging infrastructure. The Crimson Legion continues to stand as a formidable military force, exemplifying elven strength and vigilance.&lt;br /&gt;
&lt;br /&gt;
Beyond these prominent city-states, activity has surged in the eastern regions. Cysaegir has experienced a rise in mercantile activity, while border regions have reported an increased Erithian presence, suggesting deeper cultural exchanges.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Crimson Guard continues to uphold a strong presence in the eastern nations, with both active and reserve members frequently encountered. Meanwhile, the Gilded Talon Consortium and the Ilyan Syndicate have made notable strides, exerting influence through economic and social advancements across elven society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==State of Kraken’s Fall: A Haven for Adventurers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Kraken&#039;s Fall Board of Tourism sent the following information by way of a representative:&lt;br /&gt;
&lt;br /&gt;
Business continues to prosper in Kraken&#039;s Fall. Away from the rule of conventional law and government, merchants from far and wide continue to offer their wares and talents to the eager masses. Held by the Kraken&#039;s Fall Board of Tourism, The Winter Night Market, scheduled for the 24th of Lormestra, hopes to draw more commerce through its local merchant fare.&lt;br /&gt;
&lt;br /&gt;
The island continues to host its famous monthly markets, drawing visitors seeking rare goods and unforgettable experiences.&lt;br /&gt;
&lt;br /&gt;
Despite their reliance on trade, locals maintain a strong sense of independence and self-reliance. As one unnamed source on the island shared, “We welcome tourists and traders with open arms—they bring life and business to the island. But we’re just as happy when they board their ships and leave us to our peace.”&lt;br /&gt;
&lt;br /&gt;
This sentiment captures the dual nature of Kraken’s Fall as both a destination for adventure and a haven for its fiercely independent residents. Away from the tangled politics and drama of the mainland, the island offers travelers a chance to escape and focus on their own pursuits, whether it be trading exotic wares, exploring the surrounding seas, or simply enjoying the island’s rugged beauty.&lt;br /&gt;
&lt;br /&gt;
Among the recent attractions is the mysterious resurfacing of a temple dedicated to an ancient water elemental. Now overrun with Tritons, the temple has become a focal point for adventurers seeking fortune and fame. The dangers are great, but the lure of relics and lost knowledge continues to draw thrill-seekers to the site.&lt;br /&gt;
&lt;br /&gt;
The Wandering Eye Market is where you will likely find the most current gossip and news. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== State of Icemule: Rebuilding and Rising in the North ==&lt;br /&gt;
&lt;br /&gt;
The town of Icemule Trace stands at a pivotal moment in its history, actively rebuilding from recent conflicts while becoming central to the formation of the burgeoning Northwatch nation. As the most central and most prominent settlement in the region, Icemule has embraced its role as the spiritual hub of political cooperation in the northern frontier.&lt;br /&gt;
&lt;br /&gt;
After enduring attacks from Sablecross and successfully rescuing Mayor Talliver Dabbings, Icemule is in a period of rest and regrowth. The town’s citizens are united in their efforts to restore and improve local infrastructure, creating a stronger foundation for the future.&lt;br /&gt;
&lt;br /&gt;
Significant plans are underway to enhance travel and trade in the region. These include building fishing docks at the Frostmane and Thurfel&#039;s Island to facilitate trade with the northern giants and beyond, the instillation of  mule-drawn sleighs to improve the movement of goods, particularly to the Crystal Hall, and constructing a new trail with watchtowers to better connect Icemule with the Crystal Hall.&lt;br /&gt;
&lt;br /&gt;
Icemule’s strategic location and bustling commerce have made it a base for northern exploration and trade. With a variety of shops catering to travelers and locals alike, the town has experienced an economic boom, bolstered by its role as a supply hub for expeditions into the frozen wilderness.&lt;br /&gt;
&lt;br /&gt;
As the heart of Northwatch, Icemule is playing a central role in forming a coalition of northern communities. This alliance brings together diverse races, including Halflings, Krolvins, Giants, Sylvans, and Humans, to foster mutual support and collaboration. Mayor Talliver Dabbings has proposed the establishment of an assembly to ensure representation from all founding groups.&lt;br /&gt;
&lt;br /&gt;
The Temple of Icemule Trace, a focal point for the town’s spiritual and communal life, is undergoing renovations. Among the changes is the construction of a section dedicated to the Krolvin’s three-faced god, a significant cultural addition reflecting the town’s growing diversity. While some see this as a sign of progress and inclusivity, others view it as emblematic of a troubling shift. An anonymous source remarked, “Icemule has gone crazy with the blood magic and strange gods. It looks nothing like it used to.”&lt;br /&gt;
&lt;br /&gt;
The juxtaposition between this sentiment and the official stance of the Regulators of the Northern Frontier is striking. In a recent statement, Commander Lilanna Silvermist wrote:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Visitors and returning citizens should be aware that many changes have occurred in the north. Most notably: blood magic is legal, and we have many new citizens including Krolvin. The Regulators of the Northern Frontier highly value integrity and honor, as such, regardless of our personal beliefs, we will protect the safety and freedoms of all our law-abiding citizens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
These contrasting perspectives highlight the complexities of Icemule’s transformation. While the town strives to embrace its growing diversity and ensure the safety of its citizens, not everyone agrees with the direction it is taking.&lt;br /&gt;
&lt;br /&gt;
The Krolvin continue to play an essential role in the region, providing naval defense and contributing to the growing network of northern trade routes. Briarmoon Cove remains a critical economic hub, serving as a vibrant port for goods and supplies that fuel the economic ambitions of Northwatch.&lt;br /&gt;
&lt;br /&gt;
Travel in the Northwatch region remains a challenge, marked by difficult terrain and formidable dangers. The journey from Wehnimer’s Landing through the Dragonsclaw Forest, Glacier Pass, and Frozen Lake to reach Icemule is fraught with risks. Venturing into the Hinterwilds involves navigating the Long Snow and crossing the Issenflow River while facing unknown perils. Traversing Mount Aenatumgana to Pinefar or braving the harsh seas to reach the Isle of Glaoveln also presents significant challenges.&lt;br /&gt;
&lt;br /&gt;
Overall, the region is working to solidify new alliances and forge an alliance that can withstand future trials and tribulations.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Regulators of the Northern Frontier are a known local militia that are active in town events, and while many of the cooperative houses have annexes in or around Icemule, White Haven is the only cooperative house based in Icemule itself and is often at the center of local festivities and social events. &lt;br /&gt;
&lt;br /&gt;
== State of Sablecross ==&lt;br /&gt;
&lt;br /&gt;
Sablecross is a city steeped in mystery and controversy, spoken of in hushed tones across the northern realms of Elanthia. Rarely seen and shrouded in secrecy, the city is rumored to be a haven for followers of the Lornon pantheon, whose faith and practices often set them at odds with much of the civilized world.&lt;br /&gt;
&lt;br /&gt;
The enigmatic city has drawn attention due to conflicting reports from those who claim to have witnessed it firsthand. Dendum, the forest gnome, recounts a harrowing experience involving a rescue attempt for the Mayor of Icemule that led him into the heart of Sablecross:&lt;br /&gt;
&lt;br /&gt;
“Sablecross, had misfortune of falling into that dark place when rescuing the Mayor of Icemule, saw great and horrible temples dedicated to dark gods before cursed magic whisked us away, but the city is not in ruins. It is dark shadow on the lands. Rumors state that Sablecross, and evil Duskcoven that lives there, has turned its eyes south to the Landing.”&lt;br /&gt;
&lt;br /&gt;
Dendum also described dark magical experiments, ominous rituals, and growing military forces and creations that hint at a rising threat beyond mere theological disagreements.&lt;br /&gt;
&lt;br /&gt;
In contrast, another anonymous source describes the city as a place of peace and learning for the faithful of Lornon:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sablecross is a refuge for those who follow the Lornon pantheon, away from the inquisitions of the rest of the world the people of Sablecross have found peace and a place to study and learn. The town is a testament to the hard work of its locals with well-built structures that rival any other town in Elanthia. Of course, no one knows where Sablecross is, other than the Duskcoven perhaps, which keeps it safe. The people of Sablecross and adventurers who frequent the city appreciate the solitude and ability to worship as they wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is unknown what the effect of the town, and its leaders, operating closer to the Empire will cause. The Duskcoven has been responsible for a series of murders in the Turamzzyrian Empire and the Elven Nations and are rumored to have played a part in damaging relationships between other cities as well. &lt;br /&gt;
&lt;br /&gt;
=== Organizations ===&lt;br /&gt;
&lt;br /&gt;
No one knows of any other organizations, other than the Duskcoven, which are fully based in Sablecross. The Solhaven cult known as the Order of Eternal Light is said to have frequent dealings with the place and were some of the first adventurers to visit. It may be possible to learn more by talking to them. Rumors also suggest that other smaller factions, yet unnamed, may be forming alliances within the city, adding further layers to its complex web of power.&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hazelnut_Honeybrook&amp;diff=232434</id>
		<title>Hazelnut Honeybrook</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hazelnut_Honeybrook&amp;diff=232434"/>
		<updated>2025-01-23T18:29:23Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Catspaw &amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|storyline2 = The Winter War&lt;br /&gt;
|storyline3 = The Watchfire Pact&lt;br /&gt;
|storyline4 = The Cozy North&lt;br /&gt;
|gender = male&lt;br /&gt;
|race = Halfling&amp;lt;!-- add race using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|culture = Paradis&amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|life = Alive &amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = Icemule Trace &amp;lt;!-- where does this NPC call home? --&amp;gt;&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = &lt;br /&gt;
|affiliation = }}&lt;br /&gt;
&#039;&#039;&#039;Hazelnut&#039;&#039;&#039; is a halfling who resides in [[Icemule Trace]]. A mayoral candidate for the election of 5120, Hazelnut was captured by [[Barlan]] Kane during an scouting expedition to [[Moonsedge]], a farming community near [[Olbin Pass]]. Mayor [[Talliver]] secured the scout&#039;s release when he escorted a group of [[adventurer]]&#039;s on a visit to Moonsedge.&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Hazelnut Honeybrook the Chronicler.&lt;br /&gt;
He appears to be a Paradis Halfling.&lt;br /&gt;
He is not tall, even for a halfling.  He appears to be in the spring of life.  He has bright hazel eyes and heavily freckled skin.  He has a shock of curly, tousled dark copper hair.  He has a youthful face, a small nose and a slender but fit build.  There is a constant flush to his cheeks, as if he has been caught mid-blush.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a pair of fuzzy earmuffs, a honey-hued topaz ear stud caught in a bright web of gold filaments, a small amber pendant carved into the shape of a hazel tree, a black combed wool doublet with a pair of honey oak mule collar pins over a heavy white wool shirt, a combed dark wool kilt, and a pair of dark-cuffed slouched leather boots.&lt;br /&gt;
&lt;br /&gt;
==Mayoral Campaign==&lt;br /&gt;
&lt;br /&gt;
Hazelnut Honeybrook, Icemule Trace mayoral candidate representing the Tavern Burrow&lt;br /&gt;
&lt;br /&gt;
Hazelnut Honeybrook was born and raised in Icemule Trace, but has spent over a decade outside of the boundaries of the town, traveling the world. He studied among the elves of Ta&#039;Loenthra and is a working troubadour of some renown. His decision to seek the Tavern Burrow&#039;s nomination was a surprise to many business owners in the area, who say they back Honeybrook because of his business-friendly leanings and strong sense of integrity.&lt;br /&gt;
&lt;br /&gt;
Honeybrook&#039;s platform has been difficult to nail down. He has expressed a strong desire to see Icemule Trace look outward to other cultures and make the town more welcoming to all peoples. Conscious of his political inexperience, he has vowed to seek sage advisors and engage in communal efforts to craft Icemule Trace&#039;s path forward.&lt;br /&gt;
&lt;br /&gt;
In his own words: &amp;quot;Before Icemule Trace can be great, it has to focus on being good. Be kind to one another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Halfling Chronicler, Diplomat, and Scribe&lt;br /&gt;
&lt;br /&gt;
Hazelnut is a remarkable figure in Icemule Trace, known for his sharp intellect, deep curiosity, and unwavering dedication to bridging divides. A halfling of unassuming stature, he has achieved renown as the most learned non-giant scholar of contemporary giant customs and language. His mastery of these subjects stems from years of study and exploration, much of which has been spent in the far reaches of the northern wilderness.&lt;br /&gt;
&lt;br /&gt;
Hazelnut has meticulously documented the traditions, rituals, and evolving culture of the giants who inhabit the northern regions. His linguistic prowess allows him to communicate fluently with them, earning their respect and trust. Among his most intriguing contributions to scholarship is his knowledge of the Giga, an ancient race believed to be descendants—or perhaps close relatives—of the ancestors of modern giants. Hazelnut’s knowledge in these areas have opened new avenues for understanding giantkin history and improved relations with the giant tribes of Northwatch. It is unknown if it relates to his time in other cultures or his past explorations but Hazelnut has shown a sensitivity to elemental sources of power saying once that he could hear the sorrowful song of [[Plinite]]. &lt;br /&gt;
&lt;br /&gt;
Hazelnut&#039;s skills extend far beyond academia. He has served as a successful diplomat, representing Icemule Trace in delicate negotiations with the northern giants and other groups. His gentle demeanor, coupled with his deep respect for other cultures, has allowed him to defuse tensions and foster alliances. During times of crisis, Hazelnut has been an invaluable asset to his town, using his knowledge and connections to protect and aid Icemule.&lt;br /&gt;
&lt;br /&gt;
One of Hazelnut’s most undertakings was an expedition to the east, where he sought to broker peace between Icemule Trace and Ta’Vaalor. While the endeavor was not as successful as his other exploits, it underscored his commitment to diplomacy and the lengths he is willing to go for the sake of harmony. His willingness to take on such a monumental challenge speaks to his courage and determination, even in the face of setbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hazelnut_Honeybrook&amp;diff=232433</id>
		<title>Hazelnut Honeybrook</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hazelnut_Honeybrook&amp;diff=232433"/>
		<updated>2025-01-23T18:28:57Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Catspaw &amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|storyline2 = The Winter War&lt;br /&gt;
|storyline3 = The Watchfire Pact&lt;br /&gt;
|storyline4 = The Cozy North&lt;br /&gt;
|gender = male&lt;br /&gt;
|race = Halfling&amp;lt;!-- add race using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|culture = Paradis&amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|life = Alive &amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = Icemule Trace &amp;lt;!-- where does this NPC call home? --&amp;gt;&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = &lt;br /&gt;
|affiliation = }}&lt;br /&gt;
&#039;&#039;&#039;Hazelnut&#039;&#039;&#039; is a halfling who resides in [[Icemule Trace]]. A mayoral candidate for the election of 5120, Hazelnut was captured by [[Barlan]] Kane during an scouting expedition to [[Moonsedge]], a farming community near [[Olbin Pass]]. Mayor [[Talliver]] secured the scout&#039;s release when he escorted a group of [[adventurer]]&#039;s on a visit to Moonsedge.&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Hazelnut Honeybrook the Chronicler.&lt;br /&gt;
He appears to be a Paradis Halfling.&lt;br /&gt;
He is not tall, even for a halfling.  He appears to be in the spring of life.  He has bright hazel eyes and heavily freckled skin.  He has a shock of curly, tousled dark copper hair.  He has a youthful face, a small nose and a slender but fit build.  There is a constant flush to his cheeks, as if he has been caught mid-blush.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a pair of fuzzy earmuffs, a honey-hued topaz ear stud caught in a bright web of gold filaments, a small amber pendant carved into the shape of a hazel tree, a black combed wool doublet with a pair of honey oak mule collar pins over a heavy white wool shirt, a combed dark wool kilt, and a pair of dark-cuffed slouched leather boots.&lt;br /&gt;
&lt;br /&gt;
==Mayoral Campaign==&lt;br /&gt;
&lt;br /&gt;
Hazelnut Honeybrook, Icemule Trace mayoral candidate representing the Tavern Burrow&lt;br /&gt;
&lt;br /&gt;
Hazelnut Honeybrook was born and raised in Icemule Trace, but has spent over a decade outside of the boundaries of the town, traveling the world. He studied among the elves of Ta&#039;Loenthra and is a working troubadour of some renown. His decision to seek the Tavern Burrow&#039;s nomination was a surprise to many business owners in the area, who say they back Honeybrook because of his business-friendly leanings and strong sense of integrity.&lt;br /&gt;
&lt;br /&gt;
Honeybrook&#039;s platform has been difficult to nail down. He has expressed a strong desire to see Icemule Trace look outward to other cultures and make the town more welcoming to all peoples. Conscious of his political inexperience, he has vowed to seek sage advisors and engage in communal efforts to craft Icemule Trace&#039;s path forward.&lt;br /&gt;
&lt;br /&gt;
In his own words: &amp;quot;Before Icemule Trace can be great, it has to focus on being good. Be kind to one another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Halfling Chronicler, Diplomat, and Scribe&lt;br /&gt;
&lt;br /&gt;
Hazelnut is a remarkable figure in Icemule Trace, known for his sharp intellect, deep curiosity, and unwavering dedication to bridging divides. A halfling of unassuming stature, he has achieved renown as the most learned non-giant scholar of contemporary giant customs and language. His mastery of these subjects stems from years of study and exploration, much of which has been spent in the far reaches of the northern wilderness.&lt;br /&gt;
&lt;br /&gt;
Hazelnut has meticulously documented the traditions, rituals, and evolving culture of the giants who inhabit the northern regions. His linguistic prowess allows him to communicate fluently with them, earning their respect and trust. Among his most intriguing contributions to scholarship is his knowledge of the Giga, an ancient race believed to be descendants—or perhaps close relatives—of the ancestors of modern giants. Hazelnut’s knowledge in these areas have opened new avenues for understanding giantkin history and improved relations with the giant tribes of Northwatch. It is unknown if it relates to his time in other cultures or his past explorations but Hazelnut has shown a sensitivity to elemental sources of power saying once that he could hear the sorrowful song of [[Plinite]]. &lt;br /&gt;
&lt;br /&gt;
Hazelnut&#039;s skills extend far beyond academia. He has served as a successful diplomat, representing Icemule Trace in delicate negotiations with the northern giants and other groups. His gentle demeanor, coupled with his deep respect for other cultures, has allowed him to defuse tensions and foster alliances. During times of crisis, Hazelnut has been an invaluable asset to his town, using his knowledge and connections to protect and aid Icemule.&lt;br /&gt;
&lt;br /&gt;
One of Hazelnut’s most undertakings was an expedition to the east, where he sought to broker peace between Icemule Trace and Ta’Vaalor. While the endeavor was not as successful as his other exploits, it underscored his commitment to diplomacy and the lengths he is willing to go for the sake of harmony. His willingness to take on such a monumental challenge speaks to his courage and determination, even in the face of setbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hazelnut_Honeybrook&amp;diff=232432</id>
		<title>Hazelnut Honeybrook</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hazelnut_Honeybrook&amp;diff=232432"/>
		<updated>2025-01-23T18:26:38Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Catspaw &amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|storyline2 = The Winter War&lt;br /&gt;
|storyline3 = The Watchfire Pact&lt;br /&gt;
|storyline4 = The Cozy North&lt;br /&gt;
|gender = male&lt;br /&gt;
|race = Halfling&amp;lt;!-- add race using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|culture = Paradis&amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|life = Alive &amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = Icemule Trace &amp;lt;!-- where does this NPC call home? --&amp;gt;&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = &lt;br /&gt;
|affiliation = }}&lt;br /&gt;
&#039;&#039;&#039;Hazelnut&#039;&#039;&#039; is a halfling who resides in [[Icemule Trace]]. A mayoral candidate for the election of 5120, Hazelnut was captured by [[Barlan]] Kane during an scouting expedition to [[Moonsedge]], a farming community near [[Olbin Pass]]. Mayor [[Talliver]] secured the scout&#039;s release when he escorted a group of [[adventurer]]&#039;s on a visit to Moonsedge.&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Hazelnut Honeybrook the Chronicler.&lt;br /&gt;
He appears to be a Paradis Halfling.&lt;br /&gt;
He is not tall, even for a halfling.  He appears to be in the spring of life.  He has bright hazel eyes and heavily freckled skin.  He has a shock of curly, tousled dark copper hair.  He has a youthful face, a small nose and a slender but fit build.  There is a constant flush to his cheeks, as if he has been caught mid-blush.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a pair of fuzzy earmuffs, a honey-hued topaz ear stud caught in a bright web of gold filaments, a small amber pendant carved into the shape of a hazel tree, a black combed wool doublet with a pair of honey oak mule collar pins over a heavy white wool shirt, a combed dark wool kilt, and a pair of dark-cuffed slouched leather boots.&lt;br /&gt;
&lt;br /&gt;
==Mayoral Campaign==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Hazelnut Honeybrook, Icemule Trace mayoral candidate representing the Tavern Burrow&lt;br /&gt;
&lt;br /&gt;
Hazelnut Honeybrook was born and raised in Icemule Trace, but has spent over a decade outside of the boundaries of the town, traveling the world. He studied among the elves of Ta&#039;Loenthra and is a working troubadour of some renown. His decision to seek the Tavern Burrow&#039;s nomination was a surprise to many business owners in the area, who say they back Honeybrook because of his business-friendly leanings and strong sense of integrity.&lt;br /&gt;
&lt;br /&gt;
Honeybrook&#039;s platform has been difficult to nail down. He has expressed a strong desire to see Icemule Trace look outward to other cultures and make the town more welcoming to all peoples. Conscious of his political inexperience, he has vowed to seek sage advisors and engage in communal efforts to craft Icemule Trace&#039;s path forward.&lt;br /&gt;
&lt;br /&gt;
In his own words: &amp;quot;Before Icemule Trace can be great, it has to focus on being good. Be kind to one another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
;Halfling Chronicler, Diplomat, and Scribe&lt;br /&gt;
&lt;br /&gt;
Hazelnut is a remarkable figure in Icemule Trace, known for his sharp intellect, deep curiosity, and unwavering dedication to bridging divides. A halfling of unassuming stature, he has achieved renown as the most learned non-giant scholar of contemporary giant customs and language. His mastery of these subjects stems from years of study and exploration, much of which has been spent in the far reaches of the northern wilderness.&lt;br /&gt;
&lt;br /&gt;
Hazelnut has meticulously documented the traditions, rituals, and evolving culture of the giants who inhabit the northern regions. His linguistic prowess allows him to communicate fluently with them, earning their respect and trust. Among his most intriguing contributions to scholarship is his knowledge of the Giga, an ancient race believed to be descendants—or perhaps close relatives—of the ancestors of modern giants. Hazelnut’s knowledge in these areas have opened new avenues for understanding giantkin history and improved relations with the giant tribes of Northwatch. It is unknown if it relates to his time in other cultures or his past explorations but Hazelnut has shown a sensitivity to elemental sources of power saying once that he could hear the sorrowful song of [[Plinite]] &lt;br /&gt;
&lt;br /&gt;
Hazelnut&#039;s skills extend far beyond academia. He has served as a successful diplomat, representing Icemule Trace in delicate negotiations with the northern giants and other groups. His gentle demeanor, coupled with his deep respect for other cultures, has allowed him to defuse tensions and foster alliances. During times of crisis, Hazelnut has been an invaluable asset to his town, using his knowledge and connections to protect and aid Icemule.&lt;br /&gt;
&lt;br /&gt;
One of Hazelnut’s most undertakings was an expedition to the east, where he sought to broker peace between Icemule Trace and Ta’Vaalor. While the endeavor was not as successful as his other exploits, it underscored his commitment to diplomacy and the lengths he is willing to go for the sake of harmony. His willingness to take on such a monumental challenge speaks to his courage and determination, even in the face of setbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Thorn_Resistance&amp;diff=231677</id>
		<title>Black Thorn Resistance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Thorn_Resistance&amp;diff=231677"/>
		<updated>2024-12-25T20:58:59Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ablackthornsymbol1.png|350px|thumb|right| The Resistance often wears black thorn shaped symbols for recognition and to let others know they do not stand alone. Symbol generated in Midjourney. Image created by midjourney by player of dendum with help by the players of Queatus uploaded by player of dendum. ]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Founded at the end of 5122 as a result of perceived aggression by the human [[Turamzzyrian Empire]] when it unexpectedly expanded north and claimed a new barony very close to [[Wehnimer&#039;s Landing]], The Landing Resistance, also known as the Black Thorn Resistance, is a collection of individuals who support the continued independence and freedom of the north from foreign powers. A motley crew that generally rallies behind the idea of ongoing democracy and freedoms from feudal control. &lt;br /&gt;
&lt;br /&gt;
 Black thorn, a symbol of pain and strife&lt;br /&gt;
 But in a world of turmoil, it took on a different life&lt;br /&gt;
 A resistance rose up, with courage so bold&lt;br /&gt;
 Their stories of struggle, forever to be told&lt;br /&gt;
&lt;br /&gt;
 They fought against tyranny, with hearts full of fire&lt;br /&gt;
 Their voices echoed, never to tire&lt;br /&gt;
 For justice and freedom, they stood tall&lt;br /&gt;
 Their resistance, a beacon for all&lt;br /&gt;
&lt;br /&gt;
 With every step forward, they faced a new trial&lt;br /&gt;
 But their strength and resilience, could never be defiled&lt;br /&gt;
 Their love for their land, kept them going&lt;br /&gt;
 Their spirits unbroken, forever glowing&lt;br /&gt;
&lt;br /&gt;
 Black thorn, a symbol of endurance and might&lt;br /&gt;
 In a world of darkness, it shone so bright&lt;br /&gt;
 The resistance lives on, their legacy secure&lt;br /&gt;
 Their spirit and bravery, forever pure&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Manifesto ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It has come time to recognize the path forward even as we honor the path that brought us here to this place. We are a collection of those desiring Freedom, not bound by blood or ancient rites.  We are the manifestation of Freedom in the North.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We declare that the ability to speak freely, unbeholden to titles born of stolen lands or hordes of silver, is necessary for the continuation of Freedom in the North. We do not silence and will rise up to defend against those who would.&#039;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We recognize that the Empire to the south is built upon lands stolen and never returned. We recognize that the Krolvin empire is built upon lands stolen and never returned. We believe that land should not be stolen or taken by a government against the will of those who inhabit and defend it. We shall fight any such taking of any lands in the North. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inside the walls of the Landing and outside the walls, in the Free North, the Resistance does not condone the impediment of any to travel from place to place, shop to shop, or shrine to shrine and will rise up to defend against this. The freedom to travel is necessary for the continuation of life and the spreading of ideas in the North.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether it is Illoke, come to kill, or agents of empires, come to drag away a resident to the South for trials without consent, we recognize that freedom from fear is as important as any other. We will rise up to defend those of the North from all such threats.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In all other matters, the Black Thorns are governed as all free souls must be.  Let no one voice speak for all.  Let all the voices be heard equally and a consensus be reached so that we may reach the end of this road in the same spirit in which we took the first steps.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While our voices are many and varied, these are the core principles by which the Black Thorns stand. Only those who violate these principles need fear us.&#039;&#039;&#039;&lt;br /&gt;
== Timeline From A Resistance Perspective ==&lt;br /&gt;
=== Invasion &amp;amp; Calls for Action ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible collapsed&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Story&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 4-5, 5122&lt;br /&gt;
|The Turamzyr Empire declared that it will form a new Barony of Darkstone  &amp;quot;The new lands will reach to many edges of the Locksmehr River, and far west to Darkstone Bay. Such landmarks included within the new region will be the Graendlor Pasture, the mountainous ranges of Wehntoph, Sentoph, Zelatoph, and Thanatoph along with Melgorehn&#039;s Reach and Darkstone Castle.&amp;quot; there is some confusion in the north about the extent of this new Barony but later clarifications says it comes all the way up to the [[Locksmehr River]].&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 9-10, 5122&lt;br /&gt;
|[[Elidal]] Dhenin is declared the new Baron and ruler of the Barony of Darkstone. Some question his qualifications other than being well connected and a rich merchant&#039;s son.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 13-14, 5122&lt;br /&gt;
|Wagons are seen approaching from the south but this turns out to be a trap for trolls and they explode taking many of the trolls with them. Some supplies and settlers arrived by the river instead, the river boats barely able to make the journey are washed away by the river after everyone disembarks.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 19-20, 5122&lt;br /&gt;
| Settlers from across the southern empire&#039;s lands pour into the north. They quickly establish a fortified camp.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 22, 5122&lt;br /&gt;
&lt;br /&gt;
|The first resistance meeting is held, called to by Wolfloner a free Tehir and he is joined by Urpy, Xanlin, Opalina, Maevie, Ulryka, Ceilia, Falvicar, Aidamo, Fahlo, Queatus, Gutstorm, and [[Dendum (prime)|Dendum]].  The aggressive moves by the empire are discussed, it is decided on this first meeting to have no one central leading authority but instead act as independent bands, the idea to call for a vote to end the protectorate is discussed, some call for more physical responses but at this time that is decided against.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 30, 5122:&lt;br /&gt;
|The number in attendance grow, a plan is made to call for the vote to end the protectorate while keeping an eye on the new invasion camp. &lt;br /&gt;
|-	&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 8, 5123&lt;br /&gt;
|Talmaris, a retired gate guard, is seen at [[Helga&#039;s Tavern|Helga&#039;s]]. He speaks about some citizens having concerns with the way things are going in town.  &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta early month, 5123&lt;br /&gt;
|During the early months of Lormesta the Black Thorns travel the city and talk to several organizations and individuals about a call to end the protectorate, some fear reprisal if they sign, others sign on willingly. During this time Saraphenia, Urpy, Ulyrka, Queatus, Dendum, and others reach out to many. It is decided that the majority spoken to are either neutral or anti-protectorate in outlook.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 10-11, 5123&lt;br /&gt;
|Word of the resistance has reached the new soon-to-be Baron, He says he hopes that the Landing will work to squash the movement. This is the first time the resistance is officially called the Black Thorns by outsiders, the name would stick.&lt;br /&gt;
|[[North By Northwest - 2023-01-10 - Hire and Higher Walls (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 13, 5123&lt;br /&gt;
|The proclamation, asking for a vote so the city may determine a democratic response to the Turamzyrr invasion, is posted on the doors of Moot Hall. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 13-14, 5123&lt;br /&gt;
|News of the call for a vote for independence reaches the human empire, so shocked are they by the idea of people deciding their own future they immediately ban any signatories from a diplomatic mission from Ta&#039;illistim in Torre. The Resistance is labeled a threat by agents of the Sun Throne.&lt;br /&gt;
|-	&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 15-16, 5123&lt;br /&gt;
|Mayor Thadston, a former knight of the empire and the overseer of the construction of the empire&#039;s outpost near the landing, known for extreme violence and alcohol abuse, summarily rejects any unscheduled vote. &lt;br /&gt;
|[[North By Northwest - 2023-01-15 - Freepudiation (log)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 23, 5123&#039;&lt;br /&gt;
|In an unprecedented move Amos, a merchant from the empire, declares that the merchants of the landing will not serve anyone wearing a symbol of the Black Thorns, the reasons for this are not known. His poorly trained guards manage to anger several citizens who just happen to be wearing any type of thorn or even carrying the wrong runestaff. Not all merchants of the landing follow the lead Amos and many shops still serve members of the resistance. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Early Conversation]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels&amp;quot;&amp;gt;&lt;br /&gt;
   Queatus says, &amp;quot;I was thinking to distribute symbols of resistance.&amp;quot;&lt;br /&gt;
   Queatus says, &amp;quot;People to wear to show they reject the invaders.&amp;quot;&lt;br /&gt;
 Turamzzyr comes with grasping hand;&lt;br /&gt;
 It seeks to squeeze our humble land;&lt;br /&gt;
 From the south, the caravans amble;&lt;br /&gt;
 Knowing not they enter a bramble;&lt;br /&gt;
 The bramble pokes and nags and rends;&lt;br /&gt;
 Drawing blood &#039;til their invasion ends;&lt;br /&gt;
 The child cries and the widow mourns;&lt;br /&gt;
 But the strongest, they become the thorns.&lt;br /&gt;
 People of the landing, don a black thorn to show the empire they will bleed on this soil.&lt;br /&gt;
   &#039;&#039;&#039;Queatus introduces the idea of a black thorn as a symbol for those who resist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wolfloner darkly says, &amp;quot;The protectorate is a myth.  I cannot remember a time when the Empire defended the Landing.&amp;quot;&lt;br /&gt;
 Speaking to Wolfloner, Aliashyrah says, &amp;quot;Perhaps from itself alone.&amp;quot;&lt;br /&gt;
 Dendum remarks, &amp;quot;&amp;quot;It may be a myth but it is a reason for much of the empires....presumptions on what they can do in the north.&amp;quot;&lt;br /&gt;
 Speaking darkly to Dendum, Wolfloner asks, &amp;quot;What do you propose to bring that about?&amp;quot;&lt;br /&gt;
 Dendum says, &amp;quot;&amp;quot;The only way to end this status is by demanding it....the only way to demand it is show that a majority wish it so...eventually this plan will have to move out of the shadows for that to happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ceilia offers Leafiara a translucent sapphire card. (&#039;&#039;&#039;The First Card of the Future Scavenger Hunt&#039;&#039;&#039;)&lt;br /&gt;
 Leafiara accepts Ceilia&#039;s sapphire card.&lt;br /&gt;
 Leafiara takes a moment to observe her sapphire card.&lt;br /&gt;
 Speaking quietly to Leafiara, Ceilia says, &amp;quot;For release by mail, we were thinking.&amp;quot;&lt;br /&gt;
 Leafiara flashes a wide grin at Ceilia.&lt;br /&gt;
 Leafiara offers Ceilia a translucent sapphire card.&lt;br /&gt;
 Leafiara nods approvingly.&lt;br /&gt;
 Saraphenia says, &amp;quot;I never knew we were a &amp;quot;protectorate&amp;quot; until a few weeks back.&amp;quot;&lt;br /&gt;
 Ceilia accepts Leafiara&#039;s sapphire card.&lt;br /&gt;
 Speaking approvingly to Ceilia, Leafiara says, &amp;quot;I like it.&amp;quot;&lt;br /&gt;
 Queatus asks, &amp;quot;May I have a look?&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrelssquash&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Elidal calls out the Black Thorns]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrelssquash&amp;quot;&amp;gt;&lt;br /&gt;
 Elidal says, &amp;quot;I will never fault a man, woman or child for their voice. There is freedom in that, as there should be.&amp;quot;&lt;br /&gt;
 Alosaka says, &amp;quot;There will always be some people excitedly greeting their worst fears, and proclaiming them to all who will listen.&amp;quot;&lt;br /&gt;
 Speaking politely to Elidal, Tikba agrees, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 Speaking to Alosaka, Ulfwine says, &amp;quot;&amp;quot;And insisting you share them.&amp;quot;&lt;br /&gt;
 Elidal says, &amp;quot;I just hope...as we work to forge an alliance and a future relationship between our people, that you would work as hard to squash any &amp;quot;black thorn&amp;quot; movement as you have defend our people, protect our caravans, &lt;br /&gt;
 and build our towers.&amp;quot;&lt;br /&gt;
 Speaking to Ulfwine, Avalera says, &amp;quot;That&#039;s when I stop listening.&amp;quot;&lt;br /&gt;
 Speaking to Alosaka, Mauss agrees, &amp;quot;Folks be wantin&#039; attention. Even if fer alla wrong reasons.&amp;quot;&lt;br /&gt;
 Elidal says, &amp;quot;Rot within is more dangerous than the enemy beyond.&amp;quot;&lt;br /&gt;
 Vaemyr says, &amp;quot;Generally we encourage free thought and speech, the only true ways to quiet the discourse are by showing other paths, they have a right to be afraid of the unknown. But I&#039;ll continue to urge caution and &lt;br /&gt;
 patience. I think something can be said that there haven&#039;t been open attacks so far though.&amp;quot;&lt;br /&gt;
 Tikba mildly asks, &amp;quot;Why?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;Why, what?&amp;quot;&lt;br /&gt;
 Elidal peers quizzically at Tikba.&lt;br /&gt;
 Dendum remarks, &amp;quot;&amp;quot;Rot from within or fire from without can still destroy the woods.&amp;quot;&lt;br /&gt;
 Tikba asks, &amp;quot;Why do you wish us to squash this movement, if you would not fault them for their voices?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Elidal says, &amp;quot;They work to unfairly influence the people of Wehnimer&#039;s Landing.&amp;quot;&lt;br /&gt;
 Kelfyr asks, &amp;quot;Unfairly?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;They are free to their views...but should they sway the minds of others with such...falsehood?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;Am I your enemy?&amp;quot;&lt;br /&gt;
 Elidal peers quizzically at Kelfyr.&lt;br /&gt;
 Kelfyr asks, &amp;quot;What is unfair about their expression?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels3&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Call for the Vote]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt;read proc&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Wehnimer&#039;s Landing is a mixing pot in a world of empires, and it stands for equality. Wehnimer&#039;s Landing is civilization brought to wild lands, and it stands for justice. Wehnimer&#039;s landing has stood independent for nearly 250 years, and it stands for freedom! &lt;br /&gt;
 &lt;br /&gt;
 Who protects us from the protectors? On behalf of all free souls of the Landing, the undersigned call for a vote to reject the protectorate status pressed upon us by Turamzzyr!&lt;br /&gt;
 &lt;br /&gt;
 Meeting Halls:&lt;br /&gt;
 Dae&#039;randir&lt;br /&gt;
 Claws of the Drake&lt;br /&gt;
 Fenog&#039;s Irregulars&lt;br /&gt;
 Northern Regulators&lt;br /&gt;
 &lt;br /&gt;
 Individuals:&lt;br /&gt;
 Pookia&lt;br /&gt;
 Fahlo&lt;br /&gt;
 Asben&lt;br /&gt;
 Ceilia&lt;br /&gt;
 Chamorr&lt;br /&gt;
 Clarimostica&lt;br /&gt;
 Dendum&lt;br /&gt;
 Dexflex&lt;br /&gt;
 Draelor&lt;br /&gt;
 Evantyne&lt;br /&gt;
 Grutak&lt;br /&gt;
 Gutstorm&lt;br /&gt;
 Jadedragan&lt;br /&gt;
 Kelfur&lt;br /&gt;
 Koul&lt;br /&gt;
 Lageiros&lt;br /&gt;
 Lahanna&lt;br /&gt;
 Leafiara&lt;br /&gt;
 Lehon&lt;br /&gt;
 Luxelle&lt;br /&gt;
 Maevie&lt;br /&gt;
 Morikun&lt;br /&gt;
 Nalver&lt;br /&gt;
 Ntinly&lt;br /&gt;
 Peynan&lt;br /&gt;
 Pukk&lt;br /&gt;
 Queatus&lt;br /&gt;
 Rakthea&lt;br /&gt;
 Satrn&lt;br /&gt;
 Saraphenia&lt;br /&gt;
 Sharth&lt;br /&gt;
 Siksa&lt;br /&gt;
 Starletdawn&lt;br /&gt;
 Suzette&lt;br /&gt;
 Tabubu&lt;br /&gt;
 Talmaris&lt;br /&gt;
 Tikba&lt;br /&gt;
 Ulryka&lt;br /&gt;
 Urpy&lt;br /&gt;
 Vailwyn&lt;br /&gt;
 Vandryl&lt;br /&gt;
 Wakinyan&lt;br /&gt;
 Wolfloner&lt;br /&gt;
 Yardie&lt;br /&gt;
 Ycelacie&lt;br /&gt;
 Zeriah&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RYSK would later remove themselves in the face of fierce opposition though several members remained prominent in the Black Thorns, Council Member Kayse would add her name shortly after it was posted to the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-BTresponse&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[The Response to Thadston &amp;amp; Amos]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTresponse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Nailed to the doors of Moot Hall using four black thorns&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People of Wehnimer&#039;s Landing,&lt;br /&gt;
&lt;br /&gt;
Let it be known that the ‘Black Thorns’, as we have become known, mean no harm to any who do not threaten the independence of the landing. We simply demand to have a say in how our own town exists within the world.  While droves of adventurers flood this way and that at the first sign of something to sink a sword into, we are the ones that man the walls in times of woe and defend our friends and families from harm.  We are the farmers, dockworkers, tradespeople, and artisans that make this town vibrant, and we are the ones still here working day in and out when adventurers leave for more grand escapades. &lt;br /&gt;
&lt;br /&gt;
Thadston Andrews and Amos tell you that they know better, that we don’t deserve a voice for this made-up reason and that. But we ask, why do an Imperial knight and Imperial merchant that we hardly know deserve voices more than those who have lived, breathed, and toiled here since birth? Why must we trust their opinions on this current issue?  They are both aligned so clearly with the banners that now camp outside our town that they appear prepared to unlatch our gates under cover of night. &lt;br /&gt;
&lt;br /&gt;
We will continue to voice our right to displeasure as the Empire plots “phase two” of whatever it has planned for us. The Landing and the North as a whole are places of freedom and will not bow in subservience to an Empire known for taking things away from people to fuel their ever-expanding growth. There are many good people within the Empire, and they are welcome among us, just as they always would have been. Their banners and their ruling nobility are not. Their shifting borders are the enemy of freedom, not any action the common settler may take. We wish to be left alone and not have our forests torn down and resources stolen out from under us under a fancy banner of servitude.  &lt;br /&gt;
&lt;br /&gt;
We are the Black Thorns, and a thorn will only draw blood when stepped upon. &lt;br /&gt;
&lt;br /&gt;
To Sir Thadston Andrews of Hendor, &lt;br /&gt;
&lt;br /&gt;
You call out those of us who wish to have a voice in the Empire’s potential annexation of the Landing as lurkers in the shadows, but many of us have been citizens for far longer than you have been involved in the town. Your involvement began only under Imperial banners. We’ve bled for children taken by monsters of the dark, we’ve saved family memories and bride’s dowries through the local guild. We’ve provided raw materials and other goods to some of our merchants while investing our silvers right back into others. Our fear isn’t that the Empire is amongst us, but of losing everything the Landing has stood for to appease an Empire that doesn’t care for a huge swath of the citizens of the Landing. Nor will it give those citizens a voice if we bend more of a knee than already done through the protectorate. We’re not asking to war with the Empire or any of its citizens, nor do we wish to displace people looking for a home around the Landing. We only demand that our voice is heard.&lt;br /&gt;
&lt;br /&gt;
Perhaps you stand so high on the “highest peak of Wehnimer&#039;s Landing” that your perceptions are horribly askew and your ears deafened by the approaching march of Imperial soldiers setting up camps surrounding our town. You say your ears reach farmers, but have Reiver farmers who sell their produce in our markets consented to falling under an Imperial banner? Do you align so deeply with merchants who come and go like the wind that you wake up in the morning next to Amos? Have you not seen the difficulties of dockworkers without work as Imperial captains recklessly fire upon us and scare trade away from our port, and Imperial encroachment drives Gnul to hurl boulders at incoming trade ships? You speak of a content population, but what families are so content when their children are catapulted back at them over the walls due to our new southern bedfellow? You say all of these peoples demand protection, but your blind allegiances and acceptance of Imperial encroachment brings about our suffering and doom. It seems to be YOU tossing around words from both sides of your mouth, and not those you blame for simply wishing a vote be called. &lt;br /&gt;
&lt;br /&gt;
You call us the bellowing tiny mouths of a small rabble that lacks affiliation with the Landing, neglecting our voices here as you neglect us daily in your duties as mayor. Well then, prove us so insignificant with the vote we demand. If we are as you say, our pitiful turnout will prove you correct. &lt;br /&gt;
&lt;br /&gt;
You have shown yourself to be a puppet of the Empire and an enemy to the free people of the North.&lt;br /&gt;
&lt;br /&gt;
To Amos, the man so ready to flee in the night that he has never ever graced us with even a last name,&lt;br /&gt;
&lt;br /&gt;
Let it be known that you do not speak for all merchants, as we count many traders among our ranks that feel the sting of the Empire on the horizon. You must be speaking of merchants like yourself who swoop in to make silvers off the back of this town, always able to fly away to greener pastures and newer ventures while the town burns, walking away with pockets full of silvers and not a scratch upon you.&lt;br /&gt;
&lt;br /&gt;
You neglect to mention the multitudes of people that don’t move from town to town making money off the backs of others.  The local woodcutters are suddenly pushed out of service by Imperial logging camps. The dockworkers are seeing half-shifts if they are lucky as the threat of the reckless Imperial captain Bodal out on Darkstone Bay keeps the ships away.  So many citizens of this town are making sacrifices to share food with settlers during this devastating winter. The Empire floods us with people, who they neither supply nor adequately protect from the dark forces they have bought out against us.  We shoulder the burden with compassion, but we’re facing the most dire winter these lands have seen in generations. Will you open your pockets to help these poor souls or keep hoarding your piles of growing wealth? Singular people in Shantytown have shared and offered more to these people than you.&lt;br /&gt;
&lt;br /&gt;
It seems inaction has been your forte unless helping the Empire with the Gnul threat that they themselves birthed by coming this far North. Indeed, your formidable ships sat silently at the docks while an Imperial captain rained terror upon us with reckless abandon. Will you continue to sit by idly as the Empire takes what it wishes during its next “phase” of incursion. If you sit on your hands and keep playing both sides for your own financial gain long enough, more and more people will see you as the fortune-seeking opportunist that you’ve continually proven yourself to be. You care nothing for this town beyond the silvers that it can put in your pockets. How long will it be until the Empire clamps down on your merchant gains and sends you fleeing off to a town further down the line? Are your bags packed for Icemule yet?&lt;br /&gt;
&lt;br /&gt;
You threaten us with “lack of silvers” because it is all you know.  Continue to deny the will of the people and squeeze the thorns, and you will know pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== 5123-5124===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Story&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 27, 5123&lt;br /&gt;
|Mother, the title given to the leader of the resistance group known as the Rooks, shows up to a meeting of the resistance, peace between the Black Thorns and the Rooks is established for now. Mother invites any to join her as she takes a stand against the empire.&lt;br /&gt;
|[[North By Northwest - 2023-01-27 - Word to Your Mother (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 27-28, 5123&#039;&lt;br /&gt;
|The rich merchant&#039;s son and Baron to be requests a meeting with the Black Thorns, oddly enough both sides seem to think the other desired to speak with them and both seemed to think they were being the better party by showing up. Queatus, Jadedragon, Ceilia, and Tikba speak to the Baron, Vaemyr also speaks.&lt;br /&gt;
|[[North By Northwest - 2023-01-27 - Thornabout is Their Way (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 28-29, 5123&lt;br /&gt;
|[[Eddric Jovery]], the Northern Sentinel of the Human Empire, sends words clarifying the status of the protectorate. He claims the empire has a final say on all trade, internal laws, and which foreign powers may set up near the landing. The empire claims the right to extradite anyone they wish for trial in the south.&lt;br /&gt;
|[[North By Northwest - 2023-01-28 - The Earl Unfurls (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Fashanos 27 5123&lt;br /&gt;
|Members of the Resistance release The Free North News to provide information to the townspeople of the landing that was not controlled by the imperial authorities.&lt;br /&gt;
|[[Black Thorn Resistance/Free North News Issue 1]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lumnea 5123&lt;br /&gt;
|[[Jadedagan]], a member of the Resistance, kills [[Drazinoth]] on top of the eastern guard tower. Drazinoth was an [[Arachne]] priest constantly attacking the town with spider creations. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Ivastaen 8-9, 5123&lt;br /&gt;
|The Empire Strikes - Sir Thadston equipped with information from Proto-Baron Elidal conducts a raid on the Rooks, another resistance group in the landing. Members who are found are immediately executed, they get better, and then it is stated a trial would happen after the fact. It is also discovered the Imperial Merchant Amos had planted a spy in the Rooks. After this attack the Black Thorn&#039;s sent an offer of aid if needed to their fellow resistance group by way of Pukk. Rook activity died off afterwards being limited to minor skirmishes. Sir Thadston would quickly lose the election following this incident. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Phoenatos 5123&lt;br /&gt;
|Members of the Resistance track down rogue Imperial Captain [[Bodohal]] in the woods around the Landing. In an attempt to stop elements of the empire from rescuing him and helping him escape justice, he was killed while attempting to flee the northern lands. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Phoenatos 10, 5123&lt;br /&gt;
|Rumored Black Thorn [[Saraphenia (prime)|Saraphenia]] is elected onto the town council with overwhelming numbers. A long tradition of the town choosing leaders who do not wish to be under the heel of the empire continues. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Imaerasta 23,5123&#039;&lt;br /&gt;
|An entity known as the Wraith attacks the Landing for unknown reasons, his initial ire was due to imperial expansion into the north. The wraith uses an imperial warship sold to him by the imperial merchant Amos. The city is left smoldering and many citizens die. Various adventurers, including members of the Black Thorn Resistance, board the ship and sink it. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 19-20, 5123&lt;br /&gt;
|[[Thadston Andrews]] is appointed to replace Jovery, the architect of the northern invasion and colonization efforts by the Turamzyrr Empire, as the Northern Sentinel. Thadston&#039;s familiarity with the defenses and capabilities of the landing is viewed with trepidation by members of the Black Thorn Resistance. Thadston visits the landing accompanied by Imperial Military and departs, in the coming months he will divert more military assets to the Empire&#039;s efforts in the northern areas. &lt;br /&gt;
|[[North by Northwest (storyline)/2023-12-19 - Shining Northern Knight (log)|Log]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Olaesta, 5124&lt;br /&gt;
|The Dhenin family continues to impose its will on the North. Having collected a large force from neighboring baronies Darkstone Barony leads an attack to reclaim Darkstone Castle. The Castle is defended by a former Magistar of the Empire and the spirit of Estrion. During the attack forces sent out to attack the Empire&#039;s Outpost are purposefully diverted by the Empire to attack the walls of the Landing. A diverse group of defenders come together including Black Thorn&#039;s, Rooks, forces from Solhaven, and other prominent organizations. They manage to defend the landing while the empire conducts its attacks on the castle. In the end the castle is magically transported and a magical tear to the [[Bleaklands]] is left open and dangerously close to the landing. [[Elidal]] Dhenin remains to consolidate his dominion over the northern territory. The battle over the Resistance settles in for extended operations to secure freedom from the Turamzyrr Empire.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-LTresponse&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Leafiara&#039;s Call for defenders]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-LTresponse&amp;quot;&amp;gt;&lt;br /&gt;
A Call for Town Defense&lt;br /&gt;
&lt;br /&gt;
Landing,&lt;br /&gt;
&lt;br /&gt;
I know the new barony has destroyed our unity. I know we&#039;ve been losing long-time allies. I know we&#039;ve been losing civilians. I know we&#039;ve suffered, bled, burned, and died.&lt;br /&gt;
&lt;br /&gt;
I won&#039;t lie to you by claiming we can make it right or fix it. I don&#039;t know of any way to do that.&lt;br /&gt;
&lt;br /&gt;
What I do know is that, from the broken pieces of our fractured town, we&#039;ll need to muster a defense as the the Imperial soldiers lead a charge into Darkstone Castle over the Eve of the Huntress and the weekend. As always, this will bring our town into extremely deadly crossfire.&lt;br /&gt;
&lt;br /&gt;
That&#039;s been life ever since the abhorrent excuse for a man called Elidal Dhenin, future Baron of Darkstone, came to stoke the flames of every dormant volcano--Gnul and the mountain hordes, the Ember Vale reivers, the Spider Temple, the Wraith and the Remnants, Darkstone Castle and Estrion, and Octaven.&lt;br /&gt;
&lt;br /&gt;
The Landing had been coexisting next to all of these things for years with little to no incident before Elidal charged in to blunder everything, armed with his incalculable incompetence, limitless narcissism, appalling disregard for life, and unrelenting posturing to falsely frame his trail of death as honor and glory.&lt;br /&gt;
&lt;br /&gt;
We used to have a rallying cry of &amp;quot;For Wehnimer&#039;s!&amp;quot; I&#039;d love to say it, but this battle isn&#039;t a situation where I believe it. The best outcome for us is surviving the latest eruptions, as it were--living to see another day, the bare minimum of gains for the greatest of efforts. The best outcome for Elidal is his coming coronation and accolades from the Sun Throne, the highest reward for the greatest of failures.&lt;br /&gt;
&lt;br /&gt;
No, this battle is not for Wehnimer&#039;s. It is for the Barony of Darkstone.&lt;br /&gt;
&lt;br /&gt;
Still, even though this battle is not for Wehnimer&#039;s, even though Wehnimer&#039;s did not wish for it, even though our elected leaders did not start it, even though our townspeople did not push for it, even though we stand to gain nothing more from it than seeing the next sunrise...&lt;br /&gt;
&lt;br /&gt;
...nonetheless, the battle is happening, so Wehnimer&#039;s needs us or we will not see that sunrise. I will stand at our gates and I hope that some of you will join me. Some will wish to join the soldiers and charge on Darkstone Castle instead, and so be it, but my group will not leave the vicinity of our town. We will protect our gates, our streets, and the trail to the Voln monastery. I will not lead us to set one foot on the Barony of Darkstone&#039;s territory so long as our people are in danger.&lt;br /&gt;
&lt;br /&gt;
For those who aren&#039;t ready to take the front lines yet, there are still many ways to aid. You can gather companions to take point at a ballista. You can fire arrows or magical bolts from our archery towers. You can send mana or cast defensive spells. You can bring fallen bodies back to triage areas: Town Square Central, the Voln courtyard, the Raging Thrak Inn. If you&#039;re an empath or cleric, you can provide your invaluable services. If areas get set ablaze, you can put them out with piles of water buckets found in Moot Hall and the Raging Thrak.&lt;br /&gt;
&lt;br /&gt;
Maybe most importantly, we&#039;ll need a steady relay of information on the ever-changing battlefield conditions. Report on what you see, assess foes&#039; strengths so we know how to distribute our forces, call for backup as needed, note if triage is compromised. Barring the unforeseen, I&#039;ll be doing these things with you. We&#039;ll stay sharp and alert.&lt;br /&gt;
&lt;br /&gt;
As I write this on Niiman the 11th, the battle is in the future on the coming weekend. May our town still be standing on Volnes the 15th when the battle is in the past.&lt;br /&gt;
&lt;br /&gt;
I believe we will be standing.&lt;br /&gt;
&lt;br /&gt;
As long as you all believe in yourselves, I believe in you.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll see you when we fight.&lt;br /&gt;
&lt;br /&gt;
For our survival,&lt;br /&gt;
Leafiara Autumnwind &amp;lt;br&amp;gt;&lt;br /&gt;
Former Mayor &amp;lt;br&amp;gt;&lt;br /&gt;
Former Town Councilor &amp;lt;br&amp;gt;&lt;br /&gt;
TownCrier Reporter &amp;lt;br&amp;gt;&lt;br /&gt;
Parliament of Rooks, Field Tactician&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-Dheninresponse&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Leafiara&#039;s Account of the crimes of Elidal Dhenin - posted 5124-12]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Dheninresponse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wehnimer&#039;s Landing,&lt;br /&gt;
&lt;br /&gt;
I&#039;ve heard excellent news from a member of the Drakes Vanguard, who attended a recent Vornavis court session, that the Emperor has halted the Barony of Darkstone pending an investigation into the words and deeds of Elidal Dhenin. Whatever form this investigation will take, I&#039;ve prepared this document in hopes that it might help. The following is, unfortunately, only a partial list of the failures, transgressions, and other offenses committed by Elidal Dhenin, organized roughly in chronological order.&lt;br /&gt;
&lt;br /&gt;
14:58, 25 December 2024 (CST)14:58, 25 December 2024 (CST)14:58, 25 December 2024 (CST)14:58, 25 December 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
Offense 1:&lt;br /&gt;
Moving his people during winter with insufficient food, clothing, supplies, or silver to pay for the aforementioned, resulting in a great number of civilian deaths.&lt;br /&gt;
&lt;br /&gt;
Offense 2:&lt;br /&gt;
Reliance upon begging the generosity of Landing citizens to provide for his people during said winter described in Offense 1.&lt;br /&gt;
&lt;br /&gt;
Offense 3:&lt;br /&gt;
Making no preparations and bringing inadequate resources to confront hostile forces in the area, despite later acknowledging that Earl Jovery had warned him large wars were inevitable during the settling of the barony.&lt;br /&gt;
&lt;br /&gt;
Offense 4:&lt;br /&gt;
Reliance upon the generosity of Landing heroes and Lady Larsya&#039;s soldiers to protect his people and our own during the Gnul War.&lt;br /&gt;
&lt;br /&gt;
Offense 5:&lt;br /&gt;
Failure to provide adequate escort for--or send a messenger to turn back--a caravan of Green Sisters which arrived during the Gnul War, resulting in all but two of them being ambushed and burned to death.&lt;br /&gt;
&lt;br /&gt;
Offense 6:&lt;br /&gt;
Misallocating resources by directing Landing citizens to prepare to defend against the Brotherhood of Rooks, which ultimately would be among the few entities in the region to never attack Elidal&#039;s barony despite the abundant provocations described in this report.&lt;br /&gt;
&lt;br /&gt;
Offense 7:&lt;br /&gt;
Driving a wedge between Wehnimer&#039;s Landing and long-time ally Icemule Trace by threatening one of their Town Councilors to stay away from the Landing lest Elidal use political sway to force Icemule&#039;s Mayor Talliver to remove said Town Councilor from power.&lt;br /&gt;
&lt;br /&gt;
Offense 8:&lt;br /&gt;
Stoking the flames of division within Wehnimer&#039;s Landing by requesting that our people propagandize for Elidal and silence the voices of the group known as the Black Thorns and any other critics who might reproach him.&lt;br /&gt;
&lt;br /&gt;
Offense 9:&lt;br /&gt;
Stoking the flames of division within Wehnimer&#039;s Landing when, after Offense 8 had not gained the traction Elidal wished, he instead promised wealth to local merchants to manipulate them into denying dissenting citizens entrance to shops and inns. This also resulted in additional deaths as several Landing defenders were barred from the Raging Thrak Inn, a vital triage point.&lt;br /&gt;
&lt;br /&gt;
Offense 10:&lt;br /&gt;
Losing control (if he ever had it) of Commander Sablo during the Gnul War, resulting in Sablo enacting a plan, without oversight, of enraging griffins and luring them into the vicinity of the Landing and the Darkstone campsite, endangering civilians of both peoples.&lt;br /&gt;
&lt;br /&gt;
Offense 11:&lt;br /&gt;
Losing control of Commander Sablo again during the Gnul War when Sablo disobeyed a direct order to protect the Darkstone campsite. Sablo jeopardized the mission that night by setting multiple uncontrolled fires on the front lines until a knight of the Silver Gryphons intervened to make him stand down.&lt;br /&gt;
&lt;br /&gt;
Offense 12:&lt;br /&gt;
Willfully disregarding a reiver emissary who sent Elidal word to keep his people out of their territory. This resulted in two of his civilians unknowingly trespassing, which in turn resulted in some reivers killing them after taking it as an act of aggression or spying.&lt;br /&gt;
&lt;br /&gt;
Offense 13:&lt;br /&gt;
Losing control of his civilians when some of them sought revenge for the deaths of Offense 12 with intentional acts of aggression, were subsequently killed by experienced reivers, and thus escalated the situation into the Reiver War.&lt;br /&gt;
&lt;br /&gt;
Offense 14:&lt;br /&gt;
Losing control of Commander Sablo yet again during the Reiver War, when Sablo interrupted parley between Wehnimer&#039;s Landing and the reivers&#039; emissary Rheshay by ambushing and capturing her. This reckless act ended hopes of de-escalating the situation, created a martyr, and provided the shaman Tyeid with support from many reivers to overthrow their more honorable leader Haidan in a coup and escalate the Reiver War to greater brutality.&lt;br /&gt;
&lt;br /&gt;
Offense 15:&lt;br /&gt;
&lt;br /&gt;
Failure to commit resources to defend against the corrupt Navy Captain Bodohal who attacked Wehnimer&#039;s Landing during the Gnul War, Reiver War, and Wraith War, which Elidal had created and exacerbated. In this case, by &amp;quot;resources&amp;quot; I don&#039;t mean combatants, since he has no navy, but that he would not even contribute diplomatic efforts without several weeks of persuasion. Even then, his contribution was only setting up a feast table which Landing heroes and Emissary Samfelt used as pretense to lure Bodohal away from his ship.&lt;br /&gt;
&lt;br /&gt;
(To be clear, Bodohal wasn&#039;t attacking the Barony, so I wouldn&#039;t normally consider it Elidal&#039;s responsibility to aid, nor an offense if he didn&#039;t. However, the specific circumstances in which both our peoples were fighting wars of Elidal&#039;s making turned it into his responsibility to aid for our mutual benefit, and thus an offense not to.)&lt;br /&gt;
&lt;br /&gt;
Offense 16:&lt;br /&gt;
Falsely taking credit for his Emissary Samfelt&#039;s work in bringing Bodohal to justice. Samfelt acted independently and undercover to supply the Landing inside knowledge obtained from conscription into Bodohal&#039;s service, then worked with Landing heroes to board Bodohal&#039;s ship and free Magister Remuliad. Elidal would then self-aggrandize and declare it proof of what the Barony of Darkstone and Wehnimer&#039;s Landing could accomplish together, despite having contributed nothing to the cause except the negligible effort described in Offense 15.&lt;br /&gt;
&lt;br /&gt;
Offense 17:&lt;br /&gt;
&lt;br /&gt;
Sending solely Commander Sablo to Idolone to retrieve Stephos DeArchon with no additional forces, relying upon Landing heroes and Idolone soldiers for the task and ultimately resulting in mass casualties of Idolone soldiers and civilians caught in the crossfire of the Wraith War.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve scarcely mentioned the Wraith War because, unlike the Gnul War, Reiver War, Octaven War, and Darkstone War, Elidal didn&#039;t provoke or initiate it. The war as a whole is outside his offenses. However, once Elidal committed Sablo to this individual mission, it was irresponsible not to send further soldiers, forcing Idolone to bear the Wraith&#039;s wrath.&lt;br /&gt;
&lt;br /&gt;
Offense 18:&lt;br /&gt;
Failure to create adequate safeguards for &amp;quot;the reiver bolt,&amp;quot; a magical obelisk that fire destructive beams of mana, which Elidal had ordered Magister Enisius to study and test.&lt;br /&gt;
&lt;br /&gt;
Offense 19:&lt;br /&gt;
Keeping either inadequate watch or inadequate control of his people keeping watch over the reiver bolt, resulting in someone repeatedly firing it upon the Ember Vale and bringing fire and rockslides down upon Landing defenders and captives during a rescue operation. (As an aside, there is a likely suspect, but no hard evidence.)&lt;br /&gt;
&lt;br /&gt;
Offense 20:&lt;br /&gt;
Failure to glean understanding from his brother Enisius about the operation of the reiver bolt, resulting in Elidal&#039;s inability to stop the destruction of Offense 19. (To his minor credit, I did witness him run to the obelisk and try to stop it by staring at it very hard.)&lt;br /&gt;
&lt;br /&gt;
Offense 21:&lt;br /&gt;
Opportunistically falsifying the historical record of who fired the reiver bolt in Offense 19. Elidal admitted that Enisius never confessed to it through days of interrogation and even went so far as to say that he did not believe Enisius fired it. However, since Elidal knew it would be politically untenable not to punish someone, he formally declared Enisius the culprit anyway with neither confession nor evidence, but only presumption.&lt;br /&gt;
&lt;br /&gt;
Offense 22:&lt;br /&gt;
Punishing Magister Enisius by forcing him to perform the irresponsible task of teaching magic to little children at the orphanage.&lt;br /&gt;
&lt;br /&gt;
Offense 23:&lt;br /&gt;
Offering recompense for the reiver bolt, Reiver War, and Gnul War by persuading--or claiming to have persuaded--other baronies to cancel some of the Landing&#039;s trade debts. Even assuming Elidal was telling the truth, I presume he could only persuade them by promising future benefits which he might lack intention or ability to deliver. This pattern of forcing everyone else to shoulder his burdens for him would be consistent with prior behavior described in Offenses 2, 3, 4, 5, 12, 13, and 17.&lt;br /&gt;
&lt;br /&gt;
Offense 24:&lt;br /&gt;
Sending Commander Sablo to question Grand Magister Octaven on suspicion of criminal connections, but with nowhere near sufficient planning or forces to take her into custody in the event that those suspicions were correct. Instead, Elidal&#039;s haphazard approach alerted Octaven, allowing her to effortlessly kill his soldiers, go into hiding, and commence the Octaven War.&lt;br /&gt;
&lt;br /&gt;
Offense 25:&lt;br /&gt;
Ordering Magister Enisius to initiate a study of the cursed Darkstone Castle with insufficient preparation and forces to defend against the foreseeable result of its myriad denizens retaliating. They eventually initated the Darkstone War, waging battle against Elidal&#039;s people and ours.&lt;br /&gt;
&lt;br /&gt;
Offense 26:&lt;br /&gt;
Persisting with the aforementioned study of Darkstone Castle while the Gnul War and Reiver War were ongoing, eventually creating the situation in which we would simultaneously war with Octaven and the spirit Estrion of Darkstone Castle, who had allied against Elidal as a common foe.&lt;br /&gt;
&lt;br /&gt;
Offense 27:&lt;br /&gt;
Stoking the flames of division within Wehnimer&#039;s Landing by openly inviting two of our Town Councilors into his inner circle of advisors while vocally casting aspersions on the characters of the other two Town Councilors.&lt;br /&gt;
&lt;br /&gt;
Offense 28:&lt;br /&gt;
Stoking the flames of division within Wehnimer&#039;s Landing by backbiting the Order of the Silver Gryphon, a long-time ally. After numerous of the prior offenses listed on this document, a knight had correctly informed Elidal that someone in his position of power did not have the luxury of mistakes. In the following days and weeks, Elidal would proceed to verbally tear down that knight and prop himself up with claims that no knight could understand because Elidal had much greater burdens than theirs.&lt;br /&gt;
&lt;br /&gt;
Offense 29:&lt;br /&gt;
&lt;br /&gt;
Stoking the flames of division within Wehnimer&#039;s Landing when, despite the prior Offense 27 in which Elidal seemed to show favor to two Town Councilors, he later sent Commander Sablo to issue an ultimatum to those same two Town Councilors and to one of our Regional Envoys. He did this after said Town Councilors and Regional Envoy enacted a dangerous but successful operation, which was necessary to turn the tide of the Octaven War after Elidal&#039;s inexcusable maneuvering, described in Offense 24, put us on the back foot for several months.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll fairly acknowledge that the Landing operation did result in losses of life, but not to the degree of even one out of, never mind all of, Elidal&#039;s Offenses 3, 5, 14, 17, 19, 25, and 26, rendering it particularly hypocritical that he readily and dismissively overlooks the manifold more deaths caused by his own actions.&lt;br /&gt;
&lt;br /&gt;
Offense 30:&lt;br /&gt;
&lt;br /&gt;
Falsely taking credit for his brother Enisius&#039; work, who contributed what I would estimate to be well over eighty percent of the good things--and none of the awful things--that Elidal&#039;s barony did to the Landing. (The other twenty percent is primarily attributable to Emissary Samfelt and to soldiers doing their best in horrible situations.)&lt;br /&gt;
&lt;br /&gt;
Enisius&#039; good work includes, but is not limited to, devising means to enter the warded Ember Vale, helping identify means to cure the Ithzir boy Rodnay, identifying means to remove kroderine poison created by the Wraith, helping identify means to remove the kroderine shards in Thadston&#039;s arms, identifying means to magically transport Darkstone Castle, and rescuing soldiers and Landing militia members trapped within Darkstone Castle. Elidal, of course, broadly credits all of this to &amp;quot;the Barony of Darkstone&amp;quot; for his own glory.&lt;br /&gt;
&lt;br /&gt;
14:58, 25 December 2024 (CST)14:58, 25 December 2024 (CST)14:58, 25 December 2024 (CST)14:58, 25 December 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
I would be glad to elaborate upon any or all of Elidal&#039;s offenses during the formal investigation. For now, may this information serve as a starting point.&lt;br /&gt;
&lt;br /&gt;
Finally, I would be remiss not to acknowledge that Lady Larsya, Magister Cordarius, Emissary Samfelt, and Magister Enisius have been commendable and faultless over the two to nine years they have been in the area. They consistently use their own initative to resolve or mitigate challenging circumstances to the extent they&#039;re able. As for Lady Aronia and the seer Iliyaas, I have neither commendation nor condemnation; I find no fault, but also can&#039;t name significant contributions.&lt;br /&gt;
&lt;br /&gt;
In brief, the procession of death and disunity wrought by the Barony of Darkstone can almost entirely be laid at the feet of Elidal Dhenin. I wish the investigators well in bringing that truth to light.&lt;br /&gt;
&lt;br /&gt;
Leafiara Autumnwind&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Invasion Maps ==&lt;br /&gt;
&lt;br /&gt;
Here are the proposed borders of the new Barony of Darkstone, the land now claimed by the Turamzzyrian Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Barony_of_Darkstone.png|350px|thumb|left|Barony of Darkstone, created by GM Kenstrom.]]&lt;br /&gt;
[[File:IGinvasionmapnxnw.jpg|350px|thumb|left|Parts of the Barony of Darkstone rendered on an in game map created by Tsoran, created by the player of Dendum.]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:TerritoryMapnxnw.png|350px|thumb|left|Compilation of Maps with the new Barony highlighted in Red.]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC Positions==&lt;br /&gt;
&lt;br /&gt;
It should be noted that a lot of our positions from an OOC perspective can be seen below or by following the link [[Black Thorn Resistance/A Guide to Playing in the Resistance]]&lt;br /&gt;
&lt;br /&gt;
There are some areas where we hold a different opinion that the current GM&#039;s, this is understandable as different people can look at a similar situation and see different things. &lt;br /&gt;
&lt;br /&gt;
We do not believe it can seen by a reasonable character, based on events in the game, that the empire has a foundational claim to the landing that predates its relatively recent power grabs under GM Kenstrom. &lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
The Landing is not officially part of the Turamzyrrian Empire. That applies both now and in the past, though Baron Hochstib might argue otherwise if he were still alive to do so. The confusion over this likely stems from the term Turamzyrrian Protectorate. This is the term the Empire uses for Wehnimer&#039;s Landing for several reasons. The first reason is that the Empire views the Landing as being its sphere of influence. The second is there is the long standing relationship with the town, which dates back to the alliance formed with the Barony of Vornavis during the war with Hochstib. And during the final months of that conflict both Vornavis and North Hendor did render aid and troops to the Landing, helping to free it from Hochstib&#039;s illegal occupation of the town, and fighting alongside the people of the Landing to bring down the mad baron. So that forms the basis for the term. With those reasons in mind, it can be codified as the Empire viewing the Landing as a protectorate, which then secures its interests and sphere of influence to any that might move against the Empire. This stance and term also saves the Empire the trouble that would come from actually annexing the Landing and making it part of the Empire.&lt;br /&gt;
&#039;&#039;&#039;GM Lydil&#039;&#039;&#039; -2014&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
The Landing and its potential has been on Turamzzyrian minds for nearly twenty years. The events that have happened in the last several have helped push the Empire to seriously consider its importance to the Empire, be it militarily or economically.&lt;br /&gt;
&lt;br /&gt;
In short, the Landing as a protectorate declared by the Empire is relatively new. The Landing as the focus of growing interest to the human empire? Been happening for nearly twenty years! :D&lt;br /&gt;
&lt;br /&gt;
There is no treaty. This is by fiat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM Scribes&#039;&#039;&#039; - 2015&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
As GM Scribes said, there&#039;s no contract established. As time has gone on, and more involvement from imperial presence/forces have been involved, the Landing has become a protectorate in the eyes of the Empire. Whether Landing agees or not, based on the history, it really does break down to that. A protectorate, for all intents and purposes, is basically saying Landing is under the sphere of influence of the Empire, but it does not have the same imperial laws and jurisdiction. Whenever danger has come to Landing, the Empire has more often than not, extended their aid. Vornavian soldiers, Mestaniri knights, Hendorans, etc. When Hochstib tried to take over, when Grishom tried to bleed the town, even some with the Lich King, the krolvin, and Cross and the Shadows.&lt;br /&gt;
&lt;br /&gt;
The Landing operates freely because the Empire allows it, as simple as I can make it. There are benefits to this: the people are free, and essentially happy, and trade is open. I am sure more than a few nobles/rulers use the Landing as a means to deal in goods or services they might not easily do so within their own borders. The Landing is a good hub for many things, and requires little to no imperial resources up until now. So given so many problems in Landing recently, fairly assigned to the town or not, it could make Empire weak, or look weak, if they didn&#039;t take some kind of precaution, even if temporary, to help better assess or control the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Empire truly felt the town needed taken over, it&#039;d happen. It&#039;d be bloody no doubt, but it&#039;d happen due to sheer number alone. (unless the Faendryl and Nalfein stepped in and the Fourth Elven War was waged with Landing as the backdrop, haha). What will happen in the future? No idea, I&#039;m kind of winging it, in for the ride along with you guys.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM Kenstrom&#039;&#039;&#039; - 2015&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was once widely understood by GMs and players alike that the Empire had no claim over the Landing. Sending a fleet north to deal with external threats, such as the Krolvin, does not establish political dominion—no more than a traveling knight offering aid to a beleaguered village means that knight’s kingdom now rules over the land. Such aid may leave a legacy, but it does not establish governance or ownership. This understanding morphed into the empire has a claim over the Landing because it can destroy the landing if it choses to do so, a might makes right approach to politics. To some of us, the current justification for imperial control feels thin, inconsistent with what has been explicitly stated OOC, and is in stark contrast to IC conversations as recent as the start of North by Northwest.&lt;br /&gt;
&lt;br /&gt;
While twenty-five years may seem like a long time, it pales in comparison to the Landing’s history as a free city in a free area of the world, which spans over 200 years. Many players—and certainly our long-lived characters—recall when the Landing was unquestionably independent. Even after the Empire began using the term &amp;quot;protectorate,&amp;quot; its agents frequently referred to the Landing as outside imperial control. These acknowledgments have become less frequent recently, but they remain a matter of record. Without a deliberate ret-con by the current GMs, there is no credible in-character reason to believe the Landing is anything other than a town on the edge of the Empire’s reach, now perilously close to being consumed.&lt;br /&gt;
&lt;br /&gt;
In character, we know that the Empire was introduced to players through a storyline, during which it was revealed that the only imperial structure—the current castle occupied by the Gryphons—was established ten years ago by a rogue knight. This knight, with the assistance of non-humans, sought to counter his former lord’s evil actions. Beyond this, there has never been an IC explanation suggesting the Landing has been part of the Empire for 200 years. This idea seems to have originated OOC, driven by certain players, and then inserted into the game. There are ample logs of Empire representatives referring to the Landing as outside its borders.&lt;br /&gt;
&lt;br /&gt;
In character, you may know that Thadston expanded the Empire’s influence by establishing another fortified outpost. This act met with some objection but also cautious acceptance. The historical record is clear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Eddric says, &#039;I view the town of Wehnimer&#039;s Landing and its environs as a region beyond the boundaries of the Empire and largely left to its own devices and its own defense. I expect to see it in the future as an amiable neighbor to the Northern Marches of the Empire. — 2003 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The town of Wehnimer&#039;s Landing is an interest of the Empire with unique status due to its distance from the civilized heart of the Empire. As such, it has been suffered to maintain its own internal governance, with the expectation that said governance make decisions in accordance with the will of the Empire. — Jovery 2011&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; We receive more and more news from Wehnimer&#039;s Landing, none of which bring any good light to the town beyond our borders. — Jovery 2014 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; Bodohal deeply says, &amp;quot;We&#039;re here to enjoy some time away from the Empire.&amp;quot; - NxNw &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 2015, with Thadston’s outpost, the Empire’s role around the town accelerated. However, this was less than ten years ago and does not represent a 200-year history. It is entirely reasonable for a character to be aware of these facts, recall some or all of these events, and act accordingly.&lt;br /&gt;
&lt;br /&gt;
GMs often claim that the Landing will &amp;quot;always be a free frontier town.&amp;quot; But what does that truly mean? OOC, we believe a free frontier town is one that exists on the frontier and is not beholden to distant powers. A town that is free but not on the frontier is simply free. A town on the frontier but controlled by a faraway power is not free. As someone once said, &amp;quot;Adventure happens on the frontier,&amp;quot; and we stand by that belief.&lt;br /&gt;
&lt;br /&gt;
We are not opposed to the Landing falling to the Empire if that is where the story leads. Such a development would be dramatic, even if we believe it unwise and unwarranted. But if the Landing falls, it must be portrayed as a fall—not the culmination of an imperial claim based on a 200 year history that never truly existed. Both IC and OOC sources have consistently shown that the Landing was free—until, perhaps, it no longer is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dedications==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In memory of the player of&lt;br /&gt;
Saraphenia may you always fly on wings of love&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[North by Northwest]]&lt;br /&gt;
*[[Timeline - Imperial Northern Aggression]]&lt;br /&gt;
*[[Black Thorn Resistance/A Guide to Playing in the Resistance]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
https://discord.gg/fkd9gmkzsr (Black Thorn Discord Link) &lt;br /&gt;
&lt;br /&gt;
[[Category: KST]]&lt;br /&gt;
[[Category: North by Northwest]]&lt;br /&gt;
[[Category: Wehnimer&#039;s Landing Independence]]&lt;br /&gt;
[[Category: Organizations]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Thorn_Resistance&amp;diff=231676</id>
		<title>Black Thorn Resistance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Thorn_Resistance&amp;diff=231676"/>
		<updated>2024-12-24T22:41:34Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ablackthornsymbol1.png|350px|thumb|right| The Resistance often wears black thorn shaped symbols for recognition and to let others know they do not stand alone. Symbol generated in Midjourney. Image created by midjourney by player of dendum with help by the players of Queatus uploaded by player of dendum. ]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Founded at the end of 5122 as a result of perceived aggression by the human [[Turamzzyrian Empire]] when it unexpectedly expanded north and claimed a new barony very close to [[Wehnimer&#039;s Landing]], The Landing Resistance, also known as the Black Thorn Resistance, is a collection of individuals who support the continued independence and freedom of the north from foreign powers. A motley crew that generally rallies behind the idea of ongoing democracy and freedoms from feudal control. &lt;br /&gt;
&lt;br /&gt;
 Black thorn, a symbol of pain and strife&lt;br /&gt;
 But in a world of turmoil, it took on a different life&lt;br /&gt;
 A resistance rose up, with courage so bold&lt;br /&gt;
 Their stories of struggle, forever to be told&lt;br /&gt;
&lt;br /&gt;
 They fought against tyranny, with hearts full of fire&lt;br /&gt;
 Their voices echoed, never to tire&lt;br /&gt;
 For justice and freedom, they stood tall&lt;br /&gt;
 Their resistance, a beacon for all&lt;br /&gt;
&lt;br /&gt;
 With every step forward, they faced a new trial&lt;br /&gt;
 But their strength and resilience, could never be defiled&lt;br /&gt;
 Their love for their land, kept them going&lt;br /&gt;
 Their spirits unbroken, forever glowing&lt;br /&gt;
&lt;br /&gt;
 Black thorn, a symbol of endurance and might&lt;br /&gt;
 In a world of darkness, it shone so bright&lt;br /&gt;
 The resistance lives on, their legacy secure&lt;br /&gt;
 Their spirit and bravery, forever pure&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Manifesto ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It has come time to recognize the path forward even as we honor the path that brought us here to this place. We are a collection of those desiring Freedom, not bound by blood or ancient rites.  We are the manifestation of Freedom in the North.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We declare that the ability to speak freely, unbeholden to titles born of stolen lands or hordes of silver, is necessary for the continuation of Freedom in the North. We do not silence and will rise up to defend against those who would.&#039;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We recognize that the Empire to the south is built upon lands stolen and never returned. We recognize that the Krolvin empire is built upon lands stolen and never returned. We believe that land should not be stolen or taken by a government against the will of those who inhabit and defend it. We shall fight any such taking of any lands in the North. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inside the walls of the Landing and outside the walls, in the Free North, the Resistance does not condone the impediment of any to travel from place to place, shop to shop, or shrine to shrine and will rise up to defend against this. The freedom to travel is necessary for the continuation of life and the spreading of ideas in the North.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether it is Illoke, come to kill, or agents of empires, come to drag away a resident to the South for trials without consent, we recognize that freedom from fear is as important as any other. We will rise up to defend those of the North from all such threats.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In all other matters, the Black Thorns are governed as all free souls must be.  Let no one voice speak for all.  Let all the voices be heard equally and a consensus be reached so that we may reach the end of this road in the same spirit in which we took the first steps.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While our voices are many and varied, these are the core principles by which the Black Thorns stand. Only those who violate these principles need fear us.&#039;&#039;&#039;&lt;br /&gt;
== Timeline From A Resistance Perspective ==&lt;br /&gt;
=== Invasion &amp;amp; Calls for Action ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible collapsed&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Story&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 4-5, 5122&lt;br /&gt;
|The Turamzyr Empire declared that it will form a new Barony of Darkstone  &amp;quot;The new lands will reach to many edges of the Locksmehr River, and far west to Darkstone Bay. Such landmarks included within the new region will be the Graendlor Pasture, the mountainous ranges of Wehntoph, Sentoph, Zelatoph, and Thanatoph along with Melgorehn&#039;s Reach and Darkstone Castle.&amp;quot; there is some confusion in the north about the extent of this new Barony but later clarifications says it comes all the way up to the [[Locksmehr River]].&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 9-10, 5122&lt;br /&gt;
|[[Elidal]] Dhenin is declared the new Baron and ruler of the Barony of Darkstone. Some question his qualifications other than being well connected and a rich merchant&#039;s son.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 13-14, 5122&lt;br /&gt;
|Wagons are seen approaching from the south but this turns out to be a trap for trolls and they explode taking many of the trolls with them. Some supplies and settlers arrived by the river instead, the river boats barely able to make the journey are washed away by the river after everyone disembarks.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 19-20, 5122&lt;br /&gt;
| Settlers from across the southern empire&#039;s lands pour into the north. They quickly establish a fortified camp.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 22, 5122&lt;br /&gt;
&lt;br /&gt;
|The first resistance meeting is held, called to by Wolfloner a free Tehir and he is joined by Urpy, Xanlin, Opalina, Maevie, Ulryka, Ceilia, Falvicar, Aidamo, Fahlo, Queatus, Gutstorm, and [[Dendum (prime)|Dendum]].  The aggressive moves by the empire are discussed, it is decided on this first meeting to have no one central leading authority but instead act as independent bands, the idea to call for a vote to end the protectorate is discussed, some call for more physical responses but at this time that is decided against.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 30, 5122:&lt;br /&gt;
|The number in attendance grow, a plan is made to call for the vote to end the protectorate while keeping an eye on the new invasion camp. &lt;br /&gt;
|-	&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 8, 5123&lt;br /&gt;
|Talmaris, a retired gate guard, is seen at [[Helga&#039;s Tavern|Helga&#039;s]]. He speaks about some citizens having concerns with the way things are going in town.  &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta early month, 5123&lt;br /&gt;
|During the early months of Lormesta the Black Thorns travel the city and talk to several organizations and individuals about a call to end the protectorate, some fear reprisal if they sign, others sign on willingly. During this time Saraphenia, Urpy, Ulyrka, Queatus, Dendum, and others reach out to many. It is decided that the majority spoken to are either neutral or anti-protectorate in outlook.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 10-11, 5123&lt;br /&gt;
|Word of the resistance has reached the new soon-to-be Baron, He says he hopes that the Landing will work to squash the movement. This is the first time the resistance is officially called the Black Thorns by outsiders, the name would stick.&lt;br /&gt;
|[[North By Northwest - 2023-01-10 - Hire and Higher Walls (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 13, 5123&lt;br /&gt;
|The proclamation, asking for a vote so the city may determine a democratic response to the Turamzyrr invasion, is posted on the doors of Moot Hall. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 13-14, 5123&lt;br /&gt;
|News of the call for a vote for independence reaches the human empire, so shocked are they by the idea of people deciding their own future they immediately ban any signatories from a diplomatic mission from Ta&#039;illistim in Torre. The Resistance is labeled a threat by agents of the Sun Throne.&lt;br /&gt;
|-	&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 15-16, 5123&lt;br /&gt;
|Mayor Thadston, a former knight of the empire and the overseer of the construction of the empire&#039;s outpost near the landing, known for extreme violence and alcohol abuse, summarily rejects any unscheduled vote. &lt;br /&gt;
|[[North By Northwest - 2023-01-15 - Freepudiation (log)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 23, 5123&#039;&lt;br /&gt;
|In an unprecedented move Amos, a merchant from the empire, declares that the merchants of the landing will not serve anyone wearing a symbol of the Black Thorns, the reasons for this are not known. His poorly trained guards manage to anger several citizens who just happen to be wearing any type of thorn or even carrying the wrong runestaff. Not all merchants of the landing follow the lead Amos and many shops still serve members of the resistance. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Early Conversation]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels&amp;quot;&amp;gt;&lt;br /&gt;
   Queatus says, &amp;quot;I was thinking to distribute symbols of resistance.&amp;quot;&lt;br /&gt;
   Queatus says, &amp;quot;People to wear to show they reject the invaders.&amp;quot;&lt;br /&gt;
 Turamzzyr comes with grasping hand;&lt;br /&gt;
 It seeks to squeeze our humble land;&lt;br /&gt;
 From the south, the caravans amble;&lt;br /&gt;
 Knowing not they enter a bramble;&lt;br /&gt;
 The bramble pokes and nags and rends;&lt;br /&gt;
 Drawing blood &#039;til their invasion ends;&lt;br /&gt;
 The child cries and the widow mourns;&lt;br /&gt;
 But the strongest, they become the thorns.&lt;br /&gt;
 People of the landing, don a black thorn to show the empire they will bleed on this soil.&lt;br /&gt;
   &#039;&#039;&#039;Queatus introduces the idea of a black thorn as a symbol for those who resist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wolfloner darkly says, &amp;quot;The protectorate is a myth.  I cannot remember a time when the Empire defended the Landing.&amp;quot;&lt;br /&gt;
 Speaking to Wolfloner, Aliashyrah says, &amp;quot;Perhaps from itself alone.&amp;quot;&lt;br /&gt;
 Dendum remarks, &amp;quot;&amp;quot;It may be a myth but it is a reason for much of the empires....presumptions on what they can do in the north.&amp;quot;&lt;br /&gt;
 Speaking darkly to Dendum, Wolfloner asks, &amp;quot;What do you propose to bring that about?&amp;quot;&lt;br /&gt;
 Dendum says, &amp;quot;&amp;quot;The only way to end this status is by demanding it....the only way to demand it is show that a majority wish it so...eventually this plan will have to move out of the shadows for that to happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ceilia offers Leafiara a translucent sapphire card. (&#039;&#039;&#039;The First Card of the Future Scavenger Hunt&#039;&#039;&#039;)&lt;br /&gt;
 Leafiara accepts Ceilia&#039;s sapphire card.&lt;br /&gt;
 Leafiara takes a moment to observe her sapphire card.&lt;br /&gt;
 Speaking quietly to Leafiara, Ceilia says, &amp;quot;For release by mail, we were thinking.&amp;quot;&lt;br /&gt;
 Leafiara flashes a wide grin at Ceilia.&lt;br /&gt;
 Leafiara offers Ceilia a translucent sapphire card.&lt;br /&gt;
 Leafiara nods approvingly.&lt;br /&gt;
 Saraphenia says, &amp;quot;I never knew we were a &amp;quot;protectorate&amp;quot; until a few weeks back.&amp;quot;&lt;br /&gt;
 Ceilia accepts Leafiara&#039;s sapphire card.&lt;br /&gt;
 Speaking approvingly to Ceilia, Leafiara says, &amp;quot;I like it.&amp;quot;&lt;br /&gt;
 Queatus asks, &amp;quot;May I have a look?&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrelssquash&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Elidal calls out the Black Thorns]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrelssquash&amp;quot;&amp;gt;&lt;br /&gt;
 Elidal says, &amp;quot;I will never fault a man, woman or child for their voice. There is freedom in that, as there should be.&amp;quot;&lt;br /&gt;
 Alosaka says, &amp;quot;There will always be some people excitedly greeting their worst fears, and proclaiming them to all who will listen.&amp;quot;&lt;br /&gt;
 Speaking politely to Elidal, Tikba agrees, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 Speaking to Alosaka, Ulfwine says, &amp;quot;&amp;quot;And insisting you share them.&amp;quot;&lt;br /&gt;
 Elidal says, &amp;quot;I just hope...as we work to forge an alliance and a future relationship between our people, that you would work as hard to squash any &amp;quot;black thorn&amp;quot; movement as you have defend our people, protect our caravans, &lt;br /&gt;
 and build our towers.&amp;quot;&lt;br /&gt;
 Speaking to Ulfwine, Avalera says, &amp;quot;That&#039;s when I stop listening.&amp;quot;&lt;br /&gt;
 Speaking to Alosaka, Mauss agrees, &amp;quot;Folks be wantin&#039; attention. Even if fer alla wrong reasons.&amp;quot;&lt;br /&gt;
 Elidal says, &amp;quot;Rot within is more dangerous than the enemy beyond.&amp;quot;&lt;br /&gt;
 Vaemyr says, &amp;quot;Generally we encourage free thought and speech, the only true ways to quiet the discourse are by showing other paths, they have a right to be afraid of the unknown. But I&#039;ll continue to urge caution and &lt;br /&gt;
 patience. I think something can be said that there haven&#039;t been open attacks so far though.&amp;quot;&lt;br /&gt;
 Tikba mildly asks, &amp;quot;Why?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;Why, what?&amp;quot;&lt;br /&gt;
 Elidal peers quizzically at Tikba.&lt;br /&gt;
 Dendum remarks, &amp;quot;&amp;quot;Rot from within or fire from without can still destroy the woods.&amp;quot;&lt;br /&gt;
 Tikba asks, &amp;quot;Why do you wish us to squash this movement, if you would not fault them for their voices?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Elidal says, &amp;quot;They work to unfairly influence the people of Wehnimer&#039;s Landing.&amp;quot;&lt;br /&gt;
 Kelfyr asks, &amp;quot;Unfairly?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;They are free to their views...but should they sway the minds of others with such...falsehood?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;Am I your enemy?&amp;quot;&lt;br /&gt;
 Elidal peers quizzically at Kelfyr.&lt;br /&gt;
 Kelfyr asks, &amp;quot;What is unfair about their expression?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels3&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Call for the Vote]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt;read proc&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Wehnimer&#039;s Landing is a mixing pot in a world of empires, and it stands for equality. Wehnimer&#039;s Landing is civilization brought to wild lands, and it stands for justice. Wehnimer&#039;s landing has stood independent for nearly 250 years, and it stands for freedom! &lt;br /&gt;
 &lt;br /&gt;
 Who protects us from the protectors? On behalf of all free souls of the Landing, the undersigned call for a vote to reject the protectorate status pressed upon us by Turamzzyr!&lt;br /&gt;
 &lt;br /&gt;
 Meeting Halls:&lt;br /&gt;
 Dae&#039;randir&lt;br /&gt;
 Claws of the Drake&lt;br /&gt;
 Fenog&#039;s Irregulars&lt;br /&gt;
 Northern Regulators&lt;br /&gt;
 &lt;br /&gt;
 Individuals:&lt;br /&gt;
 Pookia&lt;br /&gt;
 Fahlo&lt;br /&gt;
 Asben&lt;br /&gt;
 Ceilia&lt;br /&gt;
 Chamorr&lt;br /&gt;
 Clarimostica&lt;br /&gt;
 Dendum&lt;br /&gt;
 Dexflex&lt;br /&gt;
 Draelor&lt;br /&gt;
 Evantyne&lt;br /&gt;
 Grutak&lt;br /&gt;
 Gutstorm&lt;br /&gt;
 Jadedragan&lt;br /&gt;
 Kelfur&lt;br /&gt;
 Koul&lt;br /&gt;
 Lageiros&lt;br /&gt;
 Lahanna&lt;br /&gt;
 Leafiara&lt;br /&gt;
 Lehon&lt;br /&gt;
 Luxelle&lt;br /&gt;
 Maevie&lt;br /&gt;
 Morikun&lt;br /&gt;
 Nalver&lt;br /&gt;
 Ntinly&lt;br /&gt;
 Peynan&lt;br /&gt;
 Pukk&lt;br /&gt;
 Queatus&lt;br /&gt;
 Rakthea&lt;br /&gt;
 Satrn&lt;br /&gt;
 Saraphenia&lt;br /&gt;
 Sharth&lt;br /&gt;
 Siksa&lt;br /&gt;
 Starletdawn&lt;br /&gt;
 Suzette&lt;br /&gt;
 Tabubu&lt;br /&gt;
 Talmaris&lt;br /&gt;
 Tikba&lt;br /&gt;
 Ulryka&lt;br /&gt;
 Urpy&lt;br /&gt;
 Vailwyn&lt;br /&gt;
 Vandryl&lt;br /&gt;
 Wakinyan&lt;br /&gt;
 Wolfloner&lt;br /&gt;
 Yardie&lt;br /&gt;
 Ycelacie&lt;br /&gt;
 Zeriah&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RYSK would later remove themselves in the face of fierce opposition though several members remained prominent in the Black Thorns, Council Member Kayse would add her name shortly after it was posted to the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-BTresponse&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[The Response to Thadston &amp;amp; Amos]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTresponse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Nailed to the doors of Moot Hall using four black thorns&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People of Wehnimer&#039;s Landing,&lt;br /&gt;
&lt;br /&gt;
Let it be known that the ‘Black Thorns’, as we have become known, mean no harm to any who do not threaten the independence of the landing. We simply demand to have a say in how our own town exists within the world.  While droves of adventurers flood this way and that at the first sign of something to sink a sword into, we are the ones that man the walls in times of woe and defend our friends and families from harm.  We are the farmers, dockworkers, tradespeople, and artisans that make this town vibrant, and we are the ones still here working day in and out when adventurers leave for more grand escapades. &lt;br /&gt;
&lt;br /&gt;
Thadston Andrews and Amos tell you that they know better, that we don’t deserve a voice for this made-up reason and that. But we ask, why do an Imperial knight and Imperial merchant that we hardly know deserve voices more than those who have lived, breathed, and toiled here since birth? Why must we trust their opinions on this current issue?  They are both aligned so clearly with the banners that now camp outside our town that they appear prepared to unlatch our gates under cover of night. &lt;br /&gt;
&lt;br /&gt;
We will continue to voice our right to displeasure as the Empire plots “phase two” of whatever it has planned for us. The Landing and the North as a whole are places of freedom and will not bow in subservience to an Empire known for taking things away from people to fuel their ever-expanding growth. There are many good people within the Empire, and they are welcome among us, just as they always would have been. Their banners and their ruling nobility are not. Their shifting borders are the enemy of freedom, not any action the common settler may take. We wish to be left alone and not have our forests torn down and resources stolen out from under us under a fancy banner of servitude.  &lt;br /&gt;
&lt;br /&gt;
We are the Black Thorns, and a thorn will only draw blood when stepped upon. &lt;br /&gt;
&lt;br /&gt;
To Sir Thadston Andrews of Hendor, &lt;br /&gt;
&lt;br /&gt;
You call out those of us who wish to have a voice in the Empire’s potential annexation of the Landing as lurkers in the shadows, but many of us have been citizens for far longer than you have been involved in the town. Your involvement began only under Imperial banners. We’ve bled for children taken by monsters of the dark, we’ve saved family memories and bride’s dowries through the local guild. We’ve provided raw materials and other goods to some of our merchants while investing our silvers right back into others. Our fear isn’t that the Empire is amongst us, but of losing everything the Landing has stood for to appease an Empire that doesn’t care for a huge swath of the citizens of the Landing. Nor will it give those citizens a voice if we bend more of a knee than already done through the protectorate. We’re not asking to war with the Empire or any of its citizens, nor do we wish to displace people looking for a home around the Landing. We only demand that our voice is heard.&lt;br /&gt;
&lt;br /&gt;
Perhaps you stand so high on the “highest peak of Wehnimer&#039;s Landing” that your perceptions are horribly askew and your ears deafened by the approaching march of Imperial soldiers setting up camps surrounding our town. You say your ears reach farmers, but have Reiver farmers who sell their produce in our markets consented to falling under an Imperial banner? Do you align so deeply with merchants who come and go like the wind that you wake up in the morning next to Amos? Have you not seen the difficulties of dockworkers without work as Imperial captains recklessly fire upon us and scare trade away from our port, and Imperial encroachment drives Gnul to hurl boulders at incoming trade ships? You speak of a content population, but what families are so content when their children are catapulted back at them over the walls due to our new southern bedfellow? You say all of these peoples demand protection, but your blind allegiances and acceptance of Imperial encroachment brings about our suffering and doom. It seems to be YOU tossing around words from both sides of your mouth, and not those you blame for simply wishing a vote be called. &lt;br /&gt;
&lt;br /&gt;
You call us the bellowing tiny mouths of a small rabble that lacks affiliation with the Landing, neglecting our voices here as you neglect us daily in your duties as mayor. Well then, prove us so insignificant with the vote we demand. If we are as you say, our pitiful turnout will prove you correct. &lt;br /&gt;
&lt;br /&gt;
You have shown yourself to be a puppet of the Empire and an enemy to the free people of the North.&lt;br /&gt;
&lt;br /&gt;
To Amos, the man so ready to flee in the night that he has never ever graced us with even a last name,&lt;br /&gt;
&lt;br /&gt;
Let it be known that you do not speak for all merchants, as we count many traders among our ranks that feel the sting of the Empire on the horizon. You must be speaking of merchants like yourself who swoop in to make silvers off the back of this town, always able to fly away to greener pastures and newer ventures while the town burns, walking away with pockets full of silvers and not a scratch upon you.&lt;br /&gt;
&lt;br /&gt;
You neglect to mention the multitudes of people that don’t move from town to town making money off the backs of others.  The local woodcutters are suddenly pushed out of service by Imperial logging camps. The dockworkers are seeing half-shifts if they are lucky as the threat of the reckless Imperial captain Bodal out on Darkstone Bay keeps the ships away.  So many citizens of this town are making sacrifices to share food with settlers during this devastating winter. The Empire floods us with people, who they neither supply nor adequately protect from the dark forces they have bought out against us.  We shoulder the burden with compassion, but we’re facing the most dire winter these lands have seen in generations. Will you open your pockets to help these poor souls or keep hoarding your piles of growing wealth? Singular people in Shantytown have shared and offered more to these people than you.&lt;br /&gt;
&lt;br /&gt;
It seems inaction has been your forte unless helping the Empire with the Gnul threat that they themselves birthed by coming this far North. Indeed, your formidable ships sat silently at the docks while an Imperial captain rained terror upon us with reckless abandon. Will you continue to sit by idly as the Empire takes what it wishes during its next “phase” of incursion. If you sit on your hands and keep playing both sides for your own financial gain long enough, more and more people will see you as the fortune-seeking opportunist that you’ve continually proven yourself to be. You care nothing for this town beyond the silvers that it can put in your pockets. How long will it be until the Empire clamps down on your merchant gains and sends you fleeing off to a town further down the line? Are your bags packed for Icemule yet?&lt;br /&gt;
&lt;br /&gt;
You threaten us with “lack of silvers” because it is all you know.  Continue to deny the will of the people and squeeze the thorns, and you will know pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== 5123-5124===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Story&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 27, 5123&lt;br /&gt;
|Mother, the title given to the leader of the resistance group known as the Rooks, shows up to a meeting of the resistance, peace between the Black Thorns and the Rooks is established for now. Mother invites any to join her as she takes a stand against the empire.&lt;br /&gt;
|[[North By Northwest - 2023-01-27 - Word to Your Mother (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 27-28, 5123&#039;&lt;br /&gt;
|The rich merchant&#039;s son and Baron to be requests a meeting with the Black Thorns, oddly enough both sides seem to think the other desired to speak with them and both seemed to think they were being the better party by showing up. Queatus, Jadedragon, Ceilia, and Tikba speak to the Baron, Vaemyr also speaks.&lt;br /&gt;
|[[North By Northwest - 2023-01-27 - Thornabout is Their Way (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 28-29, 5123&lt;br /&gt;
|[[Eddric Jovery]], the Northern Sentinel of the Human Empire, sends words clarifying the status of the protectorate. He claims the empire has a final say on all trade, internal laws, and which foreign powers may set up near the landing. The empire claims the right to extradite anyone they wish for trial in the south.&lt;br /&gt;
|[[North By Northwest - 2023-01-28 - The Earl Unfurls (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Fashanos 27 5123&lt;br /&gt;
|Members of the Resistance release The Free North News to provide information to the townspeople of the landing that was not controlled by the imperial authorities.&lt;br /&gt;
|[[Black Thorn Resistance/Free North News Issue 1]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lumnea 5123&lt;br /&gt;
|[[Jadedagan]], a member of the Resistance, kills [[Drazinoth]] on top of the eastern guard tower. Drazinoth was an [[Arachne]] priest constantly attacking the town with spider creations. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Ivastaen 8-9, 5123&lt;br /&gt;
|The Empire Strikes - Sir Thadston equipped with information from Proto-Baron Elidal conducts a raid on the Rooks, another resistance group in the landing. Members who are found are immediately executed, they get better, and then it is stated a trial would happen after the fact. It is also discovered the Imperial Merchant Amos had planted a spy in the Rooks. After this attack the Black Thorn&#039;s sent an offer of aid if needed to their fellow resistance group by way of Pukk. Rook activity died off afterwards being limited to minor skirmishes. Sir Thadston would quickly lose the election following this incident. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Phoenatos 5123&lt;br /&gt;
|Members of the Resistance track down rogue Imperial Captain [[Bodohal]] in the woods around the Landing. In an attempt to stop elements of the empire from rescuing him and helping him escape justice, he was killed while attempting to flee the northern lands. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Phoenatos 10, 5123&lt;br /&gt;
|Rumored Black Thorn [[Saraphenia (prime)|Saraphenia]] is elected onto the town council with overwhelming numbers. A long tradition of the town choosing leaders who do not wish to be under the heel of the empire continues. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Imaerasta 23,5123&#039;&lt;br /&gt;
|An entity known as the Wraith attacks the Landing for unknown reasons, his initial ire was due to imperial expansion into the north. The wraith uses an imperial warship sold to him by the imperial merchant Amos. The city is left smoldering and many citizens die. Various adventurers, including members of the Black Thorn Resistance, board the ship and sink it. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 19-20, 5123&lt;br /&gt;
|[[Thadston Andrews]] is appointed to replace Jovery, the architect of the northern invasion and colonization efforts by the Turamzyrr Empire, as the Northern Sentinel. Thadston&#039;s familiarity with the defenses and capabilities of the landing is viewed with trepidation by members of the Black Thorn Resistance. Thadston visits the landing accompanied by Imperial Military and departs, in the coming months he will divert more military assets to the Empire&#039;s efforts in the northern areas. &lt;br /&gt;
|[[North by Northwest (storyline)/2023-12-19 - Shining Northern Knight (log)|Log]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Olaesta, 5124&lt;br /&gt;
|The Dhenin family continues to impose its will on the North. Having collected a large force from neighboring baronies Darkstone Barony leads an attack to reclaim Darkstone Castle. The Castle is defended by a former Magistar of the Empire and the spirit of Estrion. During the attack forces sent out to attack the Empire&#039;s Outpost are purposefully diverted by the Empire to attack the walls of the Landing. A diverse group of defenders come together including Black Thorn&#039;s, Rooks, forces from Solhaven, and other prominent organizations. They manage to defend the landing while the empire conducts its attacks on the castle. In the end the castle is magically transported and a magical tear to the [[Bleaklands]] is left open and dangerously close to the landing. [[Elidal]] Dhenin remains to consolidate his dominion over the northern territory. The battle over the Resistance settles in for extended operations to secure freedom from the Turamzyrr Empire.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-LTresponse&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Leafiara&#039;s Call for defenders]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-LTresponse&amp;quot;&amp;gt;&lt;br /&gt;
A Call for Town Defense&lt;br /&gt;
&lt;br /&gt;
Landing,&lt;br /&gt;
&lt;br /&gt;
I know the new barony has destroyed our unity. I know we&#039;ve been losing long-time allies. I know we&#039;ve been losing civilians. I know we&#039;ve suffered, bled, burned, and died.&lt;br /&gt;
&lt;br /&gt;
I won&#039;t lie to you by claiming we can make it right or fix it. I don&#039;t know of any way to do that.&lt;br /&gt;
&lt;br /&gt;
What I do know is that, from the broken pieces of our fractured town, we&#039;ll need to muster a defense as the the Imperial soldiers lead a charge into Darkstone Castle over the Eve of the Huntress and the weekend. As always, this will bring our town into extremely deadly crossfire.&lt;br /&gt;
&lt;br /&gt;
That&#039;s been life ever since the abhorrent excuse for a man called Elidal Dhenin, future Baron of Darkstone, came to stoke the flames of every dormant volcano--Gnul and the mountain hordes, the Ember Vale reivers, the Spider Temple, the Wraith and the Remnants, Darkstone Castle and Estrion, and Octaven.&lt;br /&gt;
&lt;br /&gt;
The Landing had been coexisting next to all of these things for years with little to no incident before Elidal charged in to blunder everything, armed with his incalculable incompetence, limitless narcissism, appalling disregard for life, and unrelenting posturing to falsely frame his trail of death as honor and glory.&lt;br /&gt;
&lt;br /&gt;
We used to have a rallying cry of &amp;quot;For Wehnimer&#039;s!&amp;quot; I&#039;d love to say it, but this battle isn&#039;t a situation where I believe it. The best outcome for us is surviving the latest eruptions, as it were--living to see another day, the bare minimum of gains for the greatest of efforts. The best outcome for Elidal is his coming coronation and accolades from the Sun Throne, the highest reward for the greatest of failures.&lt;br /&gt;
&lt;br /&gt;
No, this battle is not for Wehnimer&#039;s. It is for the Barony of Darkstone.&lt;br /&gt;
&lt;br /&gt;
Still, even though this battle is not for Wehnimer&#039;s, even though Wehnimer&#039;s did not wish for it, even though our elected leaders did not start it, even though our townspeople did not push for it, even though we stand to gain nothing more from it than seeing the next sunrise...&lt;br /&gt;
&lt;br /&gt;
...nonetheless, the battle is happening, so Wehnimer&#039;s needs us or we will not see that sunrise. I will stand at our gates and I hope that some of you will join me. Some will wish to join the soldiers and charge on Darkstone Castle instead, and so be it, but my group will not leave the vicinity of our town. We will protect our gates, our streets, and the trail to the Voln monastery. I will not lead us to set one foot on the Barony of Darkstone&#039;s territory so long as our people are in danger.&lt;br /&gt;
&lt;br /&gt;
For those who aren&#039;t ready to take the front lines yet, there are still many ways to aid. You can gather companions to take point at a ballista. You can fire arrows or magical bolts from our archery towers. You can send mana or cast defensive spells. You can bring fallen bodies back to triage areas: Town Square Central, the Voln courtyard, the Raging Thrak Inn. If you&#039;re an empath or cleric, you can provide your invaluable services. If areas get set ablaze, you can put them out with piles of water buckets found in Moot Hall and the Raging Thrak.&lt;br /&gt;
&lt;br /&gt;
Maybe most importantly, we&#039;ll need a steady relay of information on the ever-changing battlefield conditions. Report on what you see, assess foes&#039; strengths so we know how to distribute our forces, call for backup as needed, note if triage is compromised. Barring the unforeseen, I&#039;ll be doing these things with you. We&#039;ll stay sharp and alert.&lt;br /&gt;
&lt;br /&gt;
As I write this on Niiman the 11th, the battle is in the future on the coming weekend. May our town still be standing on Volnes the 15th when the battle is in the past.&lt;br /&gt;
&lt;br /&gt;
I believe we will be standing.&lt;br /&gt;
&lt;br /&gt;
As long as you all believe in yourselves, I believe in you.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll see you when we fight.&lt;br /&gt;
&lt;br /&gt;
For our survival,&lt;br /&gt;
Leafiara Autumnwind &amp;lt;br&amp;gt;&lt;br /&gt;
Former Mayor &amp;lt;br&amp;gt;&lt;br /&gt;
Former Town Councilor &amp;lt;br&amp;gt;&lt;br /&gt;
TownCrier Reporter &amp;lt;br&amp;gt;&lt;br /&gt;
Parliament of Rooks, Field Tactician&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Invasion Maps ==&lt;br /&gt;
&lt;br /&gt;
Here are the proposed borders of the new Barony of Darkstone, the land now claimed by the Turamzzyrian Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Barony_of_Darkstone.png|350px|thumb|left|Barony of Darkstone, created by GM Kenstrom.]]&lt;br /&gt;
[[File:IGinvasionmapnxnw.jpg|350px|thumb|left|Parts of the Barony of Darkstone rendered on an in game map created by Tsoran, created by the player of Dendum.]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:TerritoryMapnxnw.png|350px|thumb|left|Compilation of Maps with the new Barony highlighted in Red.]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC Positions==&lt;br /&gt;
&lt;br /&gt;
It should be noted that a lot of our positions from an OOC perspective can be seen below or by following the link [[Black Thorn Resistance/A Guide to Playing in the Resistance]]&lt;br /&gt;
&lt;br /&gt;
There are some areas where we hold a different opinion that the current GM&#039;s, this is understandable as different people can look at a similar situation and see different things. &lt;br /&gt;
&lt;br /&gt;
We do not believe it can seen by a reasonable character, based on events in the game, that the empire has a foundational claim to the landing that predates its relatively recent power grabs under GM Kenstrom. &lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
The Landing is not officially part of the Turamzyrrian Empire. That applies both now and in the past, though Baron Hochstib might argue otherwise if he were still alive to do so. The confusion over this likely stems from the term Turamzyrrian Protectorate. This is the term the Empire uses for Wehnimer&#039;s Landing for several reasons. The first reason is that the Empire views the Landing as being its sphere of influence. The second is there is the long standing relationship with the town, which dates back to the alliance formed with the Barony of Vornavis during the war with Hochstib. And during the final months of that conflict both Vornavis and North Hendor did render aid and troops to the Landing, helping to free it from Hochstib&#039;s illegal occupation of the town, and fighting alongside the people of the Landing to bring down the mad baron. So that forms the basis for the term. With those reasons in mind, it can be codified as the Empire viewing the Landing as a protectorate, which then secures its interests and sphere of influence to any that might move against the Empire. This stance and term also saves the Empire the trouble that would come from actually annexing the Landing and making it part of the Empire.&lt;br /&gt;
&#039;&#039;&#039;GM Lydil&#039;&#039;&#039; -2014&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
The Landing and its potential has been on Turamzzyrian minds for nearly twenty years. The events that have happened in the last several have helped push the Empire to seriously consider its importance to the Empire, be it militarily or economically.&lt;br /&gt;
&lt;br /&gt;
In short, the Landing as a protectorate declared by the Empire is relatively new. The Landing as the focus of growing interest to the human empire? Been happening for nearly twenty years! :D&lt;br /&gt;
&lt;br /&gt;
There is no treaty. This is by fiat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM Scribes&#039;&#039;&#039; - 2015&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
As GM Scribes said, there&#039;s no contract established. As time has gone on, and more involvement from imperial presence/forces have been involved, the Landing has become a protectorate in the eyes of the Empire. Whether Landing agees or not, based on the history, it really does break down to that. A protectorate, for all intents and purposes, is basically saying Landing is under the sphere of influence of the Empire, but it does not have the same imperial laws and jurisdiction. Whenever danger has come to Landing, the Empire has more often than not, extended their aid. Vornavian soldiers, Mestaniri knights, Hendorans, etc. When Hochstib tried to take over, when Grishom tried to bleed the town, even some with the Lich King, the krolvin, and Cross and the Shadows.&lt;br /&gt;
&lt;br /&gt;
The Landing operates freely because the Empire allows it, as simple as I can make it. There are benefits to this: the people are free, and essentially happy, and trade is open. I am sure more than a few nobles/rulers use the Landing as a means to deal in goods or services they might not easily do so within their own borders. The Landing is a good hub for many things, and requires little to no imperial resources up until now. So given so many problems in Landing recently, fairly assigned to the town or not, it could make Empire weak, or look weak, if they didn&#039;t take some kind of precaution, even if temporary, to help better assess or control the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Empire truly felt the town needed taken over, it&#039;d happen. It&#039;d be bloody no doubt, but it&#039;d happen due to sheer number alone. (unless the Faendryl and Nalfein stepped in and the Fourth Elven War was waged with Landing as the backdrop, haha). What will happen in the future? No idea, I&#039;m kind of winging it, in for the ride along with you guys.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM Kenstrom&#039;&#039;&#039; - 2015&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was once widely understood by GMs and players alike that the Empire had no claim over the Landing. Sending a fleet north to deal with external threats, such as the Krolvin, does not establish political dominion—no more than a traveling knight offering aid to a beleaguered village means that knight’s kingdom now rules over the land. Such aid may leave a legacy, but it does not establish governance or ownership. This understanding morphed into the empire has a claim over the Landing because it can destroy the landing if it choses to do so, a might makes right approach to politics. To some of us, the current justification for imperial control feels thin, inconsistent with what has been explicitly stated OOC, and is in stark contrast to IC conversations as recent as the start of North by Northwest.&lt;br /&gt;
&lt;br /&gt;
While twenty-five years may seem like a long time, it pales in comparison to the Landing’s history as a free city in a free area of the world, which spans over 200 years. Many players—and certainly our long-lived characters—recall when the Landing was unquestionably independent. Even after the Empire began using the term &amp;quot;protectorate,&amp;quot; its agents frequently referred to the Landing as outside imperial control. These acknowledgments have become less frequent recently, but they remain a matter of record. Without a deliberate ret-con by the current GMs, there is no credible in-character reason to believe the Landing is anything other than a town on the edge of the Empire’s reach, now perilously close to being consumed.&lt;br /&gt;
&lt;br /&gt;
In character, we know that the Empire was introduced to players through a storyline, during which it was revealed that the only imperial structure—the current castle occupied by the Gryphons—was established ten years ago by a rogue knight. This knight, with the assistance of non-humans, sought to counter his former lord’s evil actions. Beyond this, there has never been an IC explanation suggesting the Landing has been part of the Empire for 200 years. This idea seems to have originated OOC, driven by certain players, and then inserted into the game. There are ample logs of Empire representatives referring to the Landing as outside its borders.&lt;br /&gt;
&lt;br /&gt;
In character, you may know that Thadston expanded the Empire’s influence by establishing another fortified outpost. This act met with some objection but also cautious acceptance. The historical record is clear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Eddric says, &#039;I view the town of Wehnimer&#039;s Landing and its environs as a region beyond the boundaries of the Empire and largely left to its own devices and its own defense. I expect to see it in the future as an amiable neighbor to the Northern Marches of the Empire. — 2003 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The town of Wehnimer&#039;s Landing is an interest of the Empire with unique status due to its distance from the civilized heart of the Empire. As such, it has been suffered to maintain its own internal governance, with the expectation that said governance make decisions in accordance with the will of the Empire. — Jovery 2011&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; We receive more and more news from Wehnimer&#039;s Landing, none of which bring any good light to the town beyond our borders. — Jovery 2014 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; Bodohal deeply says, &amp;quot;We&#039;re here to enjoy some time away from the Empire.&amp;quot; - NxNw &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 2015, with Thadston’s outpost, the Empire’s role around the town accelerated. However, this was less than ten years ago and does not represent a 200-year history. It is entirely reasonable for a character to be aware of these facts, recall some or all of these events, and act accordingly.&lt;br /&gt;
&lt;br /&gt;
GMs often claim that the Landing will &amp;quot;always be a free frontier town.&amp;quot; But what does that truly mean? OOC, we believe a free frontier town is one that exists on the frontier and is not beholden to distant powers. A town that is free but not on the frontier is simply free. A town on the frontier but controlled by a faraway power is not free. As someone once said, &amp;quot;Adventure happens on the frontier,&amp;quot; and we stand by that belief.&lt;br /&gt;
&lt;br /&gt;
We are not opposed to the Landing falling to the Empire if that is where the story leads. Such a development would be dramatic, even if we believe it unwise and unwarranted. But if the Landing falls, it must be portrayed as a fall—not the culmination of an imperial claim based on a 200 year history that never truly existed. Both IC and OOC sources have consistently shown that the Landing was free—until, perhaps, it no longer is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dedications==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In memory of the player of&lt;br /&gt;
Saraphenia may you always fly on wings of love&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[North by Northwest]]&lt;br /&gt;
*[[Timeline - Imperial Northern Aggression]]&lt;br /&gt;
*[[Black Thorn Resistance/A Guide to Playing in the Resistance]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
https://discord.gg/fkd9gmkzsr (Black Thorn Discord Link) &lt;br /&gt;
&lt;br /&gt;
[[Category: KST]]&lt;br /&gt;
[[Category: North by Northwest]]&lt;br /&gt;
[[Category: Wehnimer&#039;s Landing Independence]]&lt;br /&gt;
[[Category: Organizations]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Thorn_Resistance&amp;diff=231675</id>
		<title>Black Thorn Resistance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Thorn_Resistance&amp;diff=231675"/>
		<updated>2024-12-24T17:29:01Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ablackthornsymbol1.png|350px|thumb|right| The Resistance often wears black thorn shaped symbols for recognition and to let others know they do not stand alone. Symbol generated in Midjourney. Image created by midjourney by player of dendum with help by the players of Queatus uploaded by player of dendum. ]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Founded at the end of 5122 as a result of perceived aggression by the human [[Turamzzyrian Empire]] when it unexpectedly expanded north and claimed a new barony very close to [[Wehnimer&#039;s Landing]], The Landing Resistance, also known as the Black Thorn Resistance, is a collection of individuals who support the continued independence and freedom of the north from foreign powers. A motley crew that generally rallies behind the idea of ongoing democracy and freedoms from feudal control. &lt;br /&gt;
&lt;br /&gt;
 Black thorn, a symbol of pain and strife&lt;br /&gt;
 But in a world of turmoil, it took on a different life&lt;br /&gt;
 A resistance rose up, with courage so bold&lt;br /&gt;
 Their stories of struggle, forever to be told&lt;br /&gt;
&lt;br /&gt;
 They fought against tyranny, with hearts full of fire&lt;br /&gt;
 Their voices echoed, never to tire&lt;br /&gt;
 For justice and freedom, they stood tall&lt;br /&gt;
 Their resistance, a beacon for all&lt;br /&gt;
&lt;br /&gt;
 With every step forward, they faced a new trial&lt;br /&gt;
 But their strength and resilience, could never be defiled&lt;br /&gt;
 Their love for their land, kept them going&lt;br /&gt;
 Their spirits unbroken, forever glowing&lt;br /&gt;
&lt;br /&gt;
 Black thorn, a symbol of endurance and might&lt;br /&gt;
 In a world of darkness, it shone so bright&lt;br /&gt;
 The resistance lives on, their legacy secure&lt;br /&gt;
 Their spirit and bravery, forever pure&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Manifesto ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It has come time to recognize the path forward even as we honor the path that brought us here to this place. We are a collection of those desiring Freedom, not bound by blood or ancient rites.  We are the manifestation of Freedom in the North.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We declare that the ability to speak freely, unbeholden to titles born of stolen lands or hordes of silver, is necessary for the continuation of Freedom in the North. We do not silence and will rise up to defend against those who would.&#039;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We recognize that the Empire to the south is built upon lands stolen and never returned. We recognize that the Krolvin empire is built upon lands stolen and never returned. We believe that land should not be stolen or taken by a government against the will of those who inhabit and defend it. We shall fight any such taking of any lands in the North. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inside the walls of the Landing and outside the walls, in the Free North, the Resistance does not condone the impediment of any to travel from place to place, shop to shop, or shrine to shrine and will rise up to defend against this. The freedom to travel is necessary for the continuation of life and the spreading of ideas in the North.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether it is Illoke, come to kill, or agents of empires, come to drag away a resident to the South for trials without consent, we recognize that freedom from fear is as important as any other. We will rise up to defend those of the North from all such threats.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In all other matters, the Black Thorns are governed as all free souls must be.  Let no one voice speak for all.  Let all the voices be heard equally and a consensus be reached so that we may reach the end of this road in the same spirit in which we took the first steps.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While our voices are many and varied, these are the core principles by which the Black Thorns stand. Only those who violate these principles need fear us.&#039;&#039;&#039;&lt;br /&gt;
== Timeline From A Resistance Perspective ==&lt;br /&gt;
=== Invasion &amp;amp; Calls for Action ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible collapsed&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Story&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 4-5, 5122&lt;br /&gt;
|The Turamzyr Empire declared that it will form a new Barony of Darkstone  &amp;quot;The new lands will reach to many edges of the Locksmehr River, and far west to Darkstone Bay. Such landmarks included within the new region will be the Graendlor Pasture, the mountainous ranges of Wehntoph, Sentoph, Zelatoph, and Thanatoph along with Melgorehn&#039;s Reach and Darkstone Castle.&amp;quot; there is some confusion in the north about the extent of this new Barony but later clarifications says it comes all the way up to the [[Locksmehr River]].&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 9-10, 5122&lt;br /&gt;
|[[Elidal]] Dhenin is declared the new Baron and ruler of the Barony of Darkstone. Some question his qualifications other than being well connected and a rich merchant&#039;s son.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 13-14, 5122&lt;br /&gt;
|Wagons are seen approaching from the south but this turns out to be a trap for trolls and they explode taking many of the trolls with them. Some supplies and settlers arrived by the river instead, the river boats barely able to make the journey are washed away by the river after everyone disembarks.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 19-20, 5122&lt;br /&gt;
| Settlers from across the southern empire&#039;s lands pour into the north. They quickly establish a fortified camp.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 22, 5122&lt;br /&gt;
&lt;br /&gt;
|The first resistance meeting is held, called to by Wolfloner a free Tehir and he is joined by Urpy, Xanlin, Opalina, Maevie, Ulryka, Ceilia, Falvicar, Aidamo, Fahlo, Queatus, Gutstorm, and [[Dendum (prime)|Dendum]].  The aggressive moves by the empire are discussed, it is decided on this first meeting to have no one central leading authority but instead act as independent bands, the idea to call for a vote to end the protectorate is discussed, some call for more physical responses but at this time that is decided against.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 30, 5122:&lt;br /&gt;
|The number in attendance grow, a plan is made to call for the vote to end the protectorate while keeping an eye on the new invasion camp. &lt;br /&gt;
|-	&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 8, 5123&lt;br /&gt;
|Talmaris, a retired gate guard, is seen at [[Helga&#039;s Tavern|Helga&#039;s]]. He speaks about some citizens having concerns with the way things are going in town.  &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta early month, 5123&lt;br /&gt;
|During the early months of Lormesta the Black Thorns travel the city and talk to several organizations and individuals about a call to end the protectorate, some fear reprisal if they sign, others sign on willingly. During this time Saraphenia, Urpy, Ulyrka, Queatus, Dendum, and others reach out to many. It is decided that the majority spoken to are either neutral or anti-protectorate in outlook.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 10-11, 5123&lt;br /&gt;
|Word of the resistance has reached the new soon-to-be Baron, He says he hopes that the Landing will work to squash the movement. This is the first time the resistance is officially called the Black Thorns by outsiders, the name would stick.&lt;br /&gt;
|[[North By Northwest - 2023-01-10 - Hire and Higher Walls (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 13, 5123&lt;br /&gt;
|The proclamation, asking for a vote so the city may determine a democratic response to the Turamzyrr invasion, is posted on the doors of Moot Hall. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 13-14, 5123&lt;br /&gt;
|News of the call for a vote for independence reaches the human empire, so shocked are they by the idea of people deciding their own future they immediately ban any signatories from a diplomatic mission from Ta&#039;illistim in Torre. The Resistance is labeled a threat by agents of the Sun Throne.&lt;br /&gt;
|-	&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 15-16, 5123&lt;br /&gt;
|Mayor Thadston, a former knight of the empire and the overseer of the construction of the empire&#039;s outpost near the landing, known for extreme violence and alcohol abuse, summarily rejects any unscheduled vote. &lt;br /&gt;
|[[North By Northwest - 2023-01-15 - Freepudiation (log)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 23, 5123&#039;&lt;br /&gt;
|In an unprecedented move Amos, a merchant from the empire, declares that the merchants of the landing will not serve anyone wearing a symbol of the Black Thorns, the reasons for this are not known. His poorly trained guards manage to anger several citizens who just happen to be wearing any type of thorn or even carrying the wrong runestaff. Not all merchants of the landing follow the lead Amos and many shops still serve members of the resistance. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Early Conversation]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels&amp;quot;&amp;gt;&lt;br /&gt;
   Queatus says, &amp;quot;I was thinking to distribute symbols of resistance.&amp;quot;&lt;br /&gt;
   Queatus says, &amp;quot;People to wear to show they reject the invaders.&amp;quot;&lt;br /&gt;
 Turamzzyr comes with grasping hand;&lt;br /&gt;
 It seeks to squeeze our humble land;&lt;br /&gt;
 From the south, the caravans amble;&lt;br /&gt;
 Knowing not they enter a bramble;&lt;br /&gt;
 The bramble pokes and nags and rends;&lt;br /&gt;
 Drawing blood &#039;til their invasion ends;&lt;br /&gt;
 The child cries and the widow mourns;&lt;br /&gt;
 But the strongest, they become the thorns.&lt;br /&gt;
 People of the landing, don a black thorn to show the empire they will bleed on this soil.&lt;br /&gt;
   &#039;&#039;&#039;Queatus introduces the idea of a black thorn as a symbol for those who resist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wolfloner darkly says, &amp;quot;The protectorate is a myth.  I cannot remember a time when the Empire defended the Landing.&amp;quot;&lt;br /&gt;
 Speaking to Wolfloner, Aliashyrah says, &amp;quot;Perhaps from itself alone.&amp;quot;&lt;br /&gt;
 Dendum remarks, &amp;quot;&amp;quot;It may be a myth but it is a reason for much of the empires....presumptions on what they can do in the north.&amp;quot;&lt;br /&gt;
 Speaking darkly to Dendum, Wolfloner asks, &amp;quot;What do you propose to bring that about?&amp;quot;&lt;br /&gt;
 Dendum says, &amp;quot;&amp;quot;The only way to end this status is by demanding it....the only way to demand it is show that a majority wish it so...eventually this plan will have to move out of the shadows for that to happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ceilia offers Leafiara a translucent sapphire card. (&#039;&#039;&#039;The First Card of the Future Scavenger Hunt&#039;&#039;&#039;)&lt;br /&gt;
 Leafiara accepts Ceilia&#039;s sapphire card.&lt;br /&gt;
 Leafiara takes a moment to observe her sapphire card.&lt;br /&gt;
 Speaking quietly to Leafiara, Ceilia says, &amp;quot;For release by mail, we were thinking.&amp;quot;&lt;br /&gt;
 Leafiara flashes a wide grin at Ceilia.&lt;br /&gt;
 Leafiara offers Ceilia a translucent sapphire card.&lt;br /&gt;
 Leafiara nods approvingly.&lt;br /&gt;
 Saraphenia says, &amp;quot;I never knew we were a &amp;quot;protectorate&amp;quot; until a few weeks back.&amp;quot;&lt;br /&gt;
 Ceilia accepts Leafiara&#039;s sapphire card.&lt;br /&gt;
 Speaking approvingly to Ceilia, Leafiara says, &amp;quot;I like it.&amp;quot;&lt;br /&gt;
 Queatus asks, &amp;quot;May I have a look?&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrelssquash&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Elidal calls out the Black Thorns]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrelssquash&amp;quot;&amp;gt;&lt;br /&gt;
 Elidal says, &amp;quot;I will never fault a man, woman or child for their voice. There is freedom in that, as there should be.&amp;quot;&lt;br /&gt;
 Alosaka says, &amp;quot;There will always be some people excitedly greeting their worst fears, and proclaiming them to all who will listen.&amp;quot;&lt;br /&gt;
 Speaking politely to Elidal, Tikba agrees, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 Speaking to Alosaka, Ulfwine says, &amp;quot;&amp;quot;And insisting you share them.&amp;quot;&lt;br /&gt;
 Elidal says, &amp;quot;I just hope...as we work to forge an alliance and a future relationship between our people, that you would work as hard to squash any &amp;quot;black thorn&amp;quot; movement as you have defend our people, protect our caravans, &lt;br /&gt;
 and build our towers.&amp;quot;&lt;br /&gt;
 Speaking to Ulfwine, Avalera says, &amp;quot;That&#039;s when I stop listening.&amp;quot;&lt;br /&gt;
 Speaking to Alosaka, Mauss agrees, &amp;quot;Folks be wantin&#039; attention. Even if fer alla wrong reasons.&amp;quot;&lt;br /&gt;
 Elidal says, &amp;quot;Rot within is more dangerous than the enemy beyond.&amp;quot;&lt;br /&gt;
 Vaemyr says, &amp;quot;Generally we encourage free thought and speech, the only true ways to quiet the discourse are by showing other paths, they have a right to be afraid of the unknown. But I&#039;ll continue to urge caution and &lt;br /&gt;
 patience. I think something can be said that there haven&#039;t been open attacks so far though.&amp;quot;&lt;br /&gt;
 Tikba mildly asks, &amp;quot;Why?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;Why, what?&amp;quot;&lt;br /&gt;
 Elidal peers quizzically at Tikba.&lt;br /&gt;
 Dendum remarks, &amp;quot;&amp;quot;Rot from within or fire from without can still destroy the woods.&amp;quot;&lt;br /&gt;
 Tikba asks, &amp;quot;Why do you wish us to squash this movement, if you would not fault them for their voices?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Elidal says, &amp;quot;They work to unfairly influence the people of Wehnimer&#039;s Landing.&amp;quot;&lt;br /&gt;
 Kelfyr asks, &amp;quot;Unfairly?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;They are free to their views...but should they sway the minds of others with such...falsehood?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;Am I your enemy?&amp;quot;&lt;br /&gt;
 Elidal peers quizzically at Kelfyr.&lt;br /&gt;
 Kelfyr asks, &amp;quot;What is unfair about their expression?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels3&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Call for the Vote]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt;read proc&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Wehnimer&#039;s Landing is a mixing pot in a world of empires, and it stands for equality. Wehnimer&#039;s Landing is civilization brought to wild lands, and it stands for justice. Wehnimer&#039;s landing has stood independent for nearly 250 years, and it stands for freedom! &lt;br /&gt;
 &lt;br /&gt;
 Who protects us from the protectors? On behalf of all free souls of the Landing, the undersigned call for a vote to reject the protectorate status pressed upon us by Turamzzyr!&lt;br /&gt;
 &lt;br /&gt;
 Meeting Halls:&lt;br /&gt;
 Dae&#039;randir&lt;br /&gt;
 Claws of the Drake&lt;br /&gt;
 Fenog&#039;s Irregulars&lt;br /&gt;
 Northern Regulators&lt;br /&gt;
 &lt;br /&gt;
 Individuals:&lt;br /&gt;
 Pookia&lt;br /&gt;
 Fahlo&lt;br /&gt;
 Asben&lt;br /&gt;
 Ceilia&lt;br /&gt;
 Chamorr&lt;br /&gt;
 Clarimostica&lt;br /&gt;
 Dendum&lt;br /&gt;
 Dexflex&lt;br /&gt;
 Draelor&lt;br /&gt;
 Evantyne&lt;br /&gt;
 Grutak&lt;br /&gt;
 Gutstorm&lt;br /&gt;
 Jadedragan&lt;br /&gt;
 Kelfur&lt;br /&gt;
 Koul&lt;br /&gt;
 Lageiros&lt;br /&gt;
 Lahanna&lt;br /&gt;
 Leafiara&lt;br /&gt;
 Lehon&lt;br /&gt;
 Luxelle&lt;br /&gt;
 Maevie&lt;br /&gt;
 Morikun&lt;br /&gt;
 Nalver&lt;br /&gt;
 Ntinly&lt;br /&gt;
 Peynan&lt;br /&gt;
 Pukk&lt;br /&gt;
 Queatus&lt;br /&gt;
 Rakthea&lt;br /&gt;
 Satrn&lt;br /&gt;
 Saraphenia&lt;br /&gt;
 Sharth&lt;br /&gt;
 Siksa&lt;br /&gt;
 Starletdawn&lt;br /&gt;
 Suzette&lt;br /&gt;
 Tabubu&lt;br /&gt;
 Talmaris&lt;br /&gt;
 Tikba&lt;br /&gt;
 Ulryka&lt;br /&gt;
 Urpy&lt;br /&gt;
 Vailwyn&lt;br /&gt;
 Vandryl&lt;br /&gt;
 Wakinyan&lt;br /&gt;
 Wolfloner&lt;br /&gt;
 Yardie&lt;br /&gt;
 Ycelacie&lt;br /&gt;
 Zeriah&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RYSK would later remove themselves in the face of fierce opposition though several members remained prominent in the Black Thorns, Council Member Kayse would add her name shortly after it was posted to the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-BTresponse&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[The Response to Thadston &amp;amp; Amos]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTresponse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Nailed to the doors of Moot Hall using four black thorns&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People of Wehnimer&#039;s Landing,&lt;br /&gt;
&lt;br /&gt;
Let it be known that the ‘Black Thorns’, as we have become known, mean no harm to any who do not threaten the independence of the landing. We simply demand to have a say in how our own town exists within the world.  While droves of adventurers flood this way and that at the first sign of something to sink a sword into, we are the ones that man the walls in times of woe and defend our friends and families from harm.  We are the farmers, dockworkers, tradespeople, and artisans that make this town vibrant, and we are the ones still here working day in and out when adventurers leave for more grand escapades. &lt;br /&gt;
&lt;br /&gt;
Thadston Andrews and Amos tell you that they know better, that we don’t deserve a voice for this made-up reason and that. But we ask, why do an Imperial knight and Imperial merchant that we hardly know deserve voices more than those who have lived, breathed, and toiled here since birth? Why must we trust their opinions on this current issue?  They are both aligned so clearly with the banners that now camp outside our town that they appear prepared to unlatch our gates under cover of night. &lt;br /&gt;
&lt;br /&gt;
We will continue to voice our right to displeasure as the Empire plots “phase two” of whatever it has planned for us. The Landing and the North as a whole are places of freedom and will not bow in subservience to an Empire known for taking things away from people to fuel their ever-expanding growth. There are many good people within the Empire, and they are welcome among us, just as they always would have been. Their banners and their ruling nobility are not. Their shifting borders are the enemy of freedom, not any action the common settler may take. We wish to be left alone and not have our forests torn down and resources stolen out from under us under a fancy banner of servitude.  &lt;br /&gt;
&lt;br /&gt;
We are the Black Thorns, and a thorn will only draw blood when stepped upon. &lt;br /&gt;
&lt;br /&gt;
To Sir Thadston Andrews of Hendor, &lt;br /&gt;
&lt;br /&gt;
You call out those of us who wish to have a voice in the Empire’s potential annexation of the Landing as lurkers in the shadows, but many of us have been citizens for far longer than you have been involved in the town. Your involvement began only under Imperial banners. We’ve bled for children taken by monsters of the dark, we’ve saved family memories and bride’s dowries through the local guild. We’ve provided raw materials and other goods to some of our merchants while investing our silvers right back into others. Our fear isn’t that the Empire is amongst us, but of losing everything the Landing has stood for to appease an Empire that doesn’t care for a huge swath of the citizens of the Landing. Nor will it give those citizens a voice if we bend more of a knee than already done through the protectorate. We’re not asking to war with the Empire or any of its citizens, nor do we wish to displace people looking for a home around the Landing. We only demand that our voice is heard.&lt;br /&gt;
&lt;br /&gt;
Perhaps you stand so high on the “highest peak of Wehnimer&#039;s Landing” that your perceptions are horribly askew and your ears deafened by the approaching march of Imperial soldiers setting up camps surrounding our town. You say your ears reach farmers, but have Reiver farmers who sell their produce in our markets consented to falling under an Imperial banner? Do you align so deeply with merchants who come and go like the wind that you wake up in the morning next to Amos? Have you not seen the difficulties of dockworkers without work as Imperial captains recklessly fire upon us and scare trade away from our port, and Imperial encroachment drives Gnul to hurl boulders at incoming trade ships? You speak of a content population, but what families are so content when their children are catapulted back at them over the walls due to our new southern bedfellow? You say all of these peoples demand protection, but your blind allegiances and acceptance of Imperial encroachment brings about our suffering and doom. It seems to be YOU tossing around words from both sides of your mouth, and not those you blame for simply wishing a vote be called. &lt;br /&gt;
&lt;br /&gt;
You call us the bellowing tiny mouths of a small rabble that lacks affiliation with the Landing, neglecting our voices here as you neglect us daily in your duties as mayor. Well then, prove us so insignificant with the vote we demand. If we are as you say, our pitiful turnout will prove you correct. &lt;br /&gt;
&lt;br /&gt;
You have shown yourself to be a puppet of the Empire and an enemy to the free people of the North.&lt;br /&gt;
&lt;br /&gt;
To Amos, the man so ready to flee in the night that he has never ever graced us with even a last name,&lt;br /&gt;
&lt;br /&gt;
Let it be known that you do not speak for all merchants, as we count many traders among our ranks that feel the sting of the Empire on the horizon. You must be speaking of merchants like yourself who swoop in to make silvers off the back of this town, always able to fly away to greener pastures and newer ventures while the town burns, walking away with pockets full of silvers and not a scratch upon you.&lt;br /&gt;
&lt;br /&gt;
You neglect to mention the multitudes of people that don’t move from town to town making money off the backs of others.  The local woodcutters are suddenly pushed out of service by Imperial logging camps. The dockworkers are seeing half-shifts if they are lucky as the threat of the reckless Imperial captain Bodal out on Darkstone Bay keeps the ships away.  So many citizens of this town are making sacrifices to share food with settlers during this devastating winter. The Empire floods us with people, who they neither supply nor adequately protect from the dark forces they have bought out against us.  We shoulder the burden with compassion, but we’re facing the most dire winter these lands have seen in generations. Will you open your pockets to help these poor souls or keep hoarding your piles of growing wealth? Singular people in Shantytown have shared and offered more to these people than you.&lt;br /&gt;
&lt;br /&gt;
It seems inaction has been your forte unless helping the Empire with the Gnul threat that they themselves birthed by coming this far North. Indeed, your formidable ships sat silently at the docks while an Imperial captain rained terror upon us with reckless abandon. Will you continue to sit by idly as the Empire takes what it wishes during its next “phase” of incursion. If you sit on your hands and keep playing both sides for your own financial gain long enough, more and more people will see you as the fortune-seeking opportunist that you’ve continually proven yourself to be. You care nothing for this town beyond the silvers that it can put in your pockets. How long will it be until the Empire clamps down on your merchant gains and sends you fleeing off to a town further down the line? Are your bags packed for Icemule yet?&lt;br /&gt;
&lt;br /&gt;
You threaten us with “lack of silvers” because it is all you know.  Continue to deny the will of the people and squeeze the thorns, and you will know pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== 5123-5124===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Story&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 27, 5123&lt;br /&gt;
|Mother, the title given to the leader of the resistance group known as the Rooks, shows up to a meeting of the resistance, peace between the Black Thorns and the Rooks is established for now. Mother invites any to join her as she takes a stand against the empire.&lt;br /&gt;
|[[North By Northwest - 2023-01-27 - Word to Your Mother (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 27-28, 5123&#039;&lt;br /&gt;
|The rich merchant&#039;s son and Baron to be requests a meeting with the Black Thorns, oddly enough both sides seem to think the other desired to speak with them and both seemed to think they were being the better party by showing up. Queatus, Jadedragon, Ceilia, and Tikba speak to the Baron, Vaemyr also speaks.&lt;br /&gt;
|[[North By Northwest - 2023-01-27 - Thornabout is Their Way (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 28-29, 5123&lt;br /&gt;
|[[Eddric Jovery]], the Northern Sentinel of the Human Empire, sends words clarifying the status of the protectorate. He claims the empire has a final say on all trade, internal laws, and which foreign powers may set up near the landing. The empire claims the right to extradite anyone they wish for trial in the south.&lt;br /&gt;
|[[North By Northwest - 2023-01-28 - The Earl Unfurls (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Fashanos 27 5123&lt;br /&gt;
|Members of the Resistance release The Free North News to provide information to the townspeople of the landing that was not controlled by the imperial authorities.&lt;br /&gt;
|[[Black Thorn Resistance/Free North News Issue 1]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lumnea 5123&lt;br /&gt;
|[[Jadedagan]], a member of the Resistance, kills [[Drazinoth]] on top of the eastern guard tower. Drazinoth was an [[Arachne]] priest constantly attacking the town with spider creations. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Ivastaen 8-9, 5123&lt;br /&gt;
|The Empire Strikes - Sir Thadston equipped with information from Proto-Baron Elidal conducts a raid on the Rooks, another resistance group in the landing. Members who are found are immediately executed, they get better, and then it is stated a trial would happen after the fact. It is also discovered the Imperial Merchant Amos had planted a spy in the Rooks. After this attack the Black Thorn&#039;s sent an offer of aid if needed to their fellow resistance group by way of Pukk. Rook activity died off afterwards being limited to minor skirmishes. Sir Thadston would quickly lose the election following this incident. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Phoenatos 5123&lt;br /&gt;
|Members of the Resistance track down rogue Imperial Captain [[Bodohal]] in the woods around the Landing. In an attempt to stop elements of the empire from rescuing him and helping him escape justice, he was killed while attempting to flee the northern lands. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Phoenatos 10, 5123&lt;br /&gt;
|Rumored Black Thorn [[Saraphenia (prime)|Saraphenia]] is elected onto the town council with overwhelming numbers. A long tradition of the town choosing leaders who do not wish to be under the heel of the empire continues. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Imaerasta 23,5123&#039;&lt;br /&gt;
|An entity known as the Wraith attacks the Landing for unknown reasons, his initial ire was due to imperial expansion into the north. The wraith uses an imperial warship sold to him by the imperial merchant Amos. The city is left smoldering and many citizens die. Various adventurers, including members of the Black Thorn Resistance, board the ship and sink it. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 19-20, 5123&lt;br /&gt;
|[[Thadston Andrews]] is appointed to replace Jovery, the architect of the northern invasion and colonization efforts by the Turamzyrr Empire, as the Northern Sentinel. Thadston&#039;s familiarity with the defenses and capabilities of the landing is viewed with trepidation by members of the Black Thorn Resistance. Thadston visits the landing accompanied by Imperial Military and departs, in the coming months he will divert more military assets to the Empire&#039;s efforts in the northern areas. &lt;br /&gt;
|[[North by Northwest (storyline)/2023-12-19 - Shining Northern Knight (log)|Log]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Olaesta, 5124&lt;br /&gt;
|The Dhenin family continues to impose its will on the North. Having collected a large force from neighboring baronies Darkstone Barony leads an attack to reclaim Darkstone Castle. The Castle is defended by a former Magistar of the Empire and the spirit of Estrion. During the attack forces sent out to attack the Empire&#039;s Outpost are purposefully diverted by the Empire to attack the walls of the Landing. A diverse group of defenders come together including Black Thorn&#039;s, Rooks, forces from Solhaven, and other prominent organizations. They manage to defend the landing while the empire conducts its attacks on the castle. In the end the castle is magically transported and a magical tear to the [[Bleaklands]] is left open and dangerously close to the landing. [[Elidal]] Dhenin remains to consolidate his dominion over the northern territory. The battle over the Resistance settles in for extended operations to secure freedom from the Turamzyrr Empire.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-LTresponse&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Leafiara&#039;s Call for defenders]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-LTresponse&amp;quot;&amp;gt;&lt;br /&gt;
A Call for Town Defense&lt;br /&gt;
&lt;br /&gt;
Landing,&lt;br /&gt;
&lt;br /&gt;
I know the new barony has destroyed our unity. I know we&#039;ve been losing long-time allies. I know we&#039;ve been losing civilians. I know we&#039;ve suffered, bled, burned, and died.&lt;br /&gt;
&lt;br /&gt;
I won&#039;t lie to you by claiming we can make it right or fix it. I don&#039;t know of any way to do that.&lt;br /&gt;
&lt;br /&gt;
What I do know is that, from the broken pieces of our fractured town, we&#039;ll need to muster a defense as the the Imperial soldiers lead a charge into Darkstone Castle over the Eve of the Huntress and the weekend. As always, this will bring our town into extremely deadly crossfire.&lt;br /&gt;
&lt;br /&gt;
That&#039;s been life ever since the abhorrent excuse for a man called Elidal Dhenin, future Baron of Darkstone, came to stoke the flames of every dormant volcano--Gnul and the mountain hordes, the Ember Vale reivers, the Spider Temple, the Wraith and the Remnants, Darkstone Castle and Estrion, and Octaven.&lt;br /&gt;
&lt;br /&gt;
The Landing had been coexisting next to all of these things for years with little to no incident before Elidal charged in to blunder everything, armed with his incalculable incompetence, limitless narcissism, appalling disregard for life, and unrelenting posturing to falsely frame his trail of death as honor and glory.&lt;br /&gt;
&lt;br /&gt;
We used to have a rallying cry of &amp;quot;For Wehnimer&#039;s!&amp;quot; I&#039;d love to say it, but this battle isn&#039;t a situation where I believe it. The best outcome for us is surviving the latest eruptions, as it were--living to see another day, the bare minimum of gains for the greatest of efforts. The best outcome for Elidal is his coming coronation and accolades from the Sun Throne, the highest reward for the greatest of failures.&lt;br /&gt;
&lt;br /&gt;
No, this battle is not for Wehnimer&#039;s. It is for the Barony of Darkstone.&lt;br /&gt;
&lt;br /&gt;
Still, even though this battle is not for Wehnimer&#039;s, even though Wehnimer&#039;s did not wish for it, even though our elected leaders did not start it, even though our townspeople did not push for it, even though we stand to gain nothing more from it than seeing the next sunrise...&lt;br /&gt;
&lt;br /&gt;
...nonetheless, the battle is happening, so Wehnimer&#039;s needs us or we will not see that sunrise. I will stand at our gates and I hope that some of you will join me. Some will wish to join the soldiers and charge on Darkstone Castle instead, and so be it, but my group will not leave the vicinity of our town. We will protect our gates, our streets, and the trail to the Voln monastery. I will not lead us to set one foot on the Barony of Darkstone&#039;s territory so long as our people are in danger.&lt;br /&gt;
&lt;br /&gt;
For those who aren&#039;t ready to take the front lines yet, there are still many ways to aid. You can gather companions to take point at a ballista. You can fire arrows or magical bolts from our archery towers. You can send mana or cast defensive spells. You can bring fallen bodies back to triage areas: Town Square Central, the Voln courtyard, the Raging Thrak Inn. If you&#039;re an empath or cleric, you can provide your invaluable services. If areas get set ablaze, you can put them out with piles of water buckets found in Moot Hall and the Raging Thrak.&lt;br /&gt;
&lt;br /&gt;
Maybe most importantly, we&#039;ll need a steady relay of information on the ever-changing battlefield conditions. Report on what you see, assess foes&#039; strengths so we know how to distribute our forces, call for backup as needed, note if triage is compromised. Barring the unforeseen, I&#039;ll be doing these things with you. We&#039;ll stay sharp and alert.&lt;br /&gt;
&lt;br /&gt;
As I write this on Niiman the 11th, the battle is in the future on the coming weekend. May our town still be standing on Volnes the 15th when the battle is in the past.&lt;br /&gt;
&lt;br /&gt;
I believe we will be standing.&lt;br /&gt;
&lt;br /&gt;
As long as you all believe in yourselves, I believe in you.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll see you when we fight.&lt;br /&gt;
&lt;br /&gt;
For our survival,&lt;br /&gt;
Leafiara Autumnwind &amp;lt;br&amp;gt;&lt;br /&gt;
Former Mayor &amp;lt;br&amp;gt;&lt;br /&gt;
Former Town Councilor &amp;lt;br&amp;gt;&lt;br /&gt;
TownCrier Reporter &amp;lt;br&amp;gt;&lt;br /&gt;
Parliament of Rooks, Field Tactician&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Invasion Maps ==&lt;br /&gt;
&lt;br /&gt;
Here are the proposed borders of the new Barony of Darkstone, the land now claimed by the Turamzzyrian Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Barony_of_Darkstone.png|350px|thumb|left|Barony of Darkstone, created by GM Kenstrom.]]&lt;br /&gt;
[[File:IGinvasionmapnxnw.jpg|350px|thumb|left|Parts of the Barony of Darkstone rendered on an in game map created by Tsoran, created by the player of Dendum.]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:TerritoryMapnxnw.png|350px|thumb|left|Compilation of Maps with the new Barony highlighted in Red.]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC Positions==&lt;br /&gt;
&lt;br /&gt;
It should be noted that a lot of our positions from an OOC perspective can be seen below or by following the link [[Black Thorn Resistance/A Guide to Playing in the Resistance]]&lt;br /&gt;
&lt;br /&gt;
There are some areas where we hold a different opinion that the current GM&#039;s, this is understandable as different people can look at a similar situation and see different things. &lt;br /&gt;
&lt;br /&gt;
We do not believe it can seen by a reasonable character, based on events in the game, that the empire has a foundational claim to the landing that predates its relatively recent power grabs under GM Kenstrom. &lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
The Landing is not officially part of the Turamzyrrian Empire. That applies both now and in the past, though Baron Hochstib might argue otherwise if he were still alive to do so. The confusion over this likely stems from the term Turamzyrrian Protectorate. This is the term the Empire uses for Wehnimer&#039;s Landing for several reasons. The first reason is that the Empire views the Landing as being its sphere of influence. The second is there is the long standing relationship with the town, which dates back to the alliance formed with the Barony of Vornavis during the war with Hochstib. And during the final months of that conflict both Vornavis and North Hendor did render aid and troops to the Landing, helping to free it from Hochstib&#039;s illegal occupation of the town, and fighting alongside the people of the Landing to bring down the mad baron. So that forms the basis for the term. With those reasons in mind, it can be codified as the Empire viewing the Landing as a protectorate, which then secures its interests and sphere of influence to any that might move against the Empire. This stance and term also saves the Empire the trouble that would come from actually annexing the Landing and making it part of the Empire.&lt;br /&gt;
&#039;&#039;&#039;GM Lydil&#039;&#039;&#039; -2014&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
The Landing and its potential has been on Turamzzyrian minds for nearly twenty years. The events that have happened in the last several have helped push the Empire to seriously consider its importance to the Empire, be it militarily or economically.&lt;br /&gt;
&lt;br /&gt;
In short, the Landing as a protectorate declared by the Empire is relatively new. The Landing as the focus of growing interest to the human empire? Been happening for nearly twenty years! :D&lt;br /&gt;
&lt;br /&gt;
There is no treaty. This is by fiat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM Scribes&#039;&#039;&#039; - 2015&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
As GM Scribes said, there&#039;s no contract established. As time has gone on, and more involvement from imperial presence/forces have been involved, the Landing has become a protectorate in the eyes of the Empire. Whether Landing agees or not, based on the history, it really does break down to that. A protectorate, for all intents and purposes, is basically saying Landing is under the sphere of influence of the Empire, but it does not have the same imperial laws and jurisdiction. Whenever danger has come to Landing, the Empire has more often than not, extended their aid. Vornavian soldiers, Mestaniri knights, Hendorans, etc. When Hochstib tried to take over, when Grishom tried to bleed the town, even some with the Lich King, the krolvin, and Cross and the Shadows.&lt;br /&gt;
&lt;br /&gt;
The Landing operates freely because the Empire allows it, as simple as I can make it. There are benefits to this: the people are free, and essentially happy, and trade is open. I am sure more than a few nobles/rulers use the Landing as a means to deal in goods or services they might not easily do so within their own borders. The Landing is a good hub for many things, and requires little to no imperial resources up until now. So given so many problems in Landing recently, fairly assigned to the town or not, it could make Empire weak, or look weak, if they didn&#039;t take some kind of precaution, even if temporary, to help better assess or control the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Empire truly felt the town needed taken over, it&#039;d happen. It&#039;d be bloody no doubt, but it&#039;d happen due to sheer number alone. (unless the Faendryl and Nalfein stepped in and the Fourth Elven War was waged with Landing as the backdrop, haha). What will happen in the future? No idea, I&#039;m kind of winging it, in for the ride along with you guys.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM Kenstrom&#039;&#039;&#039; - 2015&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was once widely understood by GMs and players alike that the Empire had no claim over the Landing. Sending a fleet north to deal with external threats, such as the Krolvin, does not establish political dominion—no more than a traveling knight offering aid to a beleaguered village means that knight’s kingdom now rules over the land. Such aid may leave a legacy, but it does not establish governance or ownership. This understanding morphed into the empire has a claim over the Landing because it can destroy the landing if it choses to do so, a might makes right approach to politics. To some of us, the current justification for imperial control feels thin, inconsistent with what has been explicitly stated OOC, and is in stark contrast to IC conversations as recent as the start of North by Northwest.&lt;br /&gt;
&lt;br /&gt;
While twenty-five years may seem like a long time, it pales in comparison to the Landing’s history as a free nation, which spans over 200 years. Many players—and certainly our long-lived characters—recall when the Landing was unquestionably independent. Even after the Empire began using the term &amp;quot;protectorate,&amp;quot; its agents frequently referred to the Landing as outside imperial control. These acknowledgments have become less frequent recently, but they remain a matter of record. Without a deliberate ret-con by the current GMs, there is no credible in-character reason to believe the Landing is anything other than a town on the edge of the Empire’s reach, now perilously close to being consumed.&lt;br /&gt;
&lt;br /&gt;
In character, we know that the Empire was introduced to players through a storyline, during which it was revealed that the only imperial structure—the current castle occupied by the Gryphons—was established ten years ago by a rogue knight. This knight, with the assistance of non-humans, sought to counter his former lord’s evil actions. Beyond this, there has never been an IC explanation suggesting the Landing has been part of the Empire for 200 years. This idea seems to have originated OOC, driven by certain players, and then inserted into the game. There are ample logs of Empire representatives referring to the Landing as outside its borders.&lt;br /&gt;
&lt;br /&gt;
In character, you may know that Thadston expanded the Empire’s influence by establishing another fortified outpost. This act met with some objection but also cautious acceptance. The historical record is clear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Eddric says, &#039;I view the town of Wehnimer&#039;s Landing and its environs as a region beyond the boundaries of the Empire and largely left to its own devices and its own defense. I expect to see it in the future as an amiable neighbor to the Northern Marches of the Empire. — 2003 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The town of Wehnimer&#039;s Landing is an interest of the Empire with unique status due to its distance from the civilized heart of the Empire. As such, it has been suffered to maintain its own internal governance, with the expectation that said governance make decisions in accordance with the will of the Empire. — Jovery 2011&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; We receive more and more news from Wehnimer&#039;s Landing, none of which bring any good light to the town beyond our borders. — Jovery 2014 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; Bodohal deeply says, &amp;quot;We&#039;re here to enjoy some time away from the Empire.&amp;quot; - NxNw &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 2015, with Thadston’s outpost, the Empire’s role around the town accelerated. However, this was less than ten years ago and does not represent a 200-year history. It is entirely reasonable for a character to be aware of these facts, recall some or all of these events, and act accordingly.&lt;br /&gt;
&lt;br /&gt;
GMs often claim that the Landing will &amp;quot;always be a free frontier town.&amp;quot; But what does that truly mean? OOC, we believe a free frontier town is one that exists on the frontier and is not beholden to distant powers. A town that is free but not on the frontier is simply free. A town on the frontier but controlled by a faraway power is not free. As someone once said, &amp;quot;Adventure happens on the frontier,&amp;quot; and we stand by that belief.&lt;br /&gt;
&lt;br /&gt;
We are not opposed to the Landing falling to the Empire if that is where the story leads. Such a development would be dramatic, even if we believe it unwise and unwarranted. But if the Landing falls, it must be portrayed as a fall—not the culmination of an imperial claim that never truly existed. Both IC and OOC sources have consistently shown that the Landing was free—until, perhaps, it no longer is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dedications==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In memory of the player of&lt;br /&gt;
Saraphenia may you always fly on wings of love&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[North by Northwest]]&lt;br /&gt;
*[[Timeline - Imperial Northern Aggression]]&lt;br /&gt;
*[[Black Thorn Resistance/A Guide to Playing in the Resistance]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
https://discord.gg/fkd9gmkzsr (Black Thorn Discord Link) &lt;br /&gt;
&lt;br /&gt;
[[Category: KST]]&lt;br /&gt;
[[Category: North by Northwest]]&lt;br /&gt;
[[Category: Wehnimer&#039;s Landing Independence]]&lt;br /&gt;
[[Category: Organizations]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Thorn_Resistance&amp;diff=231672</id>
		<title>Black Thorn Resistance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Thorn_Resistance&amp;diff=231672"/>
		<updated>2024-12-24T05:52:41Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ablackthornsymbol1.png|350px|thumb|right| The Resistance often wears black thorn shaped symbols for recognition and to let others know they do not stand alone. Symbol generated in Midjourney. Image created by midjourney by player of dendum with help by the players of Queatus uploaded by player of dendum. ]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Founded at the end of 5122 as a result of perceived aggression by the human [[Turamzzyrian Empire]] when it unexpectedly expanded north and claimed a new barony very close to [[Wehnimer&#039;s Landing]], The Landing Resistance, also known as the Black Thorn Resistance, is a collection of individuals who support the continued independence and freedom of the north from foreign powers. A motley crew that generally rallies behind the idea of ongoing democracy and freedoms from feudal control. &lt;br /&gt;
&lt;br /&gt;
 Black thorn, a symbol of pain and strife&lt;br /&gt;
 But in a world of turmoil, it took on a different life&lt;br /&gt;
 A resistance rose up, with courage so bold&lt;br /&gt;
 Their stories of struggle, forever to be told&lt;br /&gt;
&lt;br /&gt;
 They fought against tyranny, with hearts full of fire&lt;br /&gt;
 Their voices echoed, never to tire&lt;br /&gt;
 For justice and freedom, they stood tall&lt;br /&gt;
 Their resistance, a beacon for all&lt;br /&gt;
&lt;br /&gt;
 With every step forward, they faced a new trial&lt;br /&gt;
 But their strength and resilience, could never be defiled&lt;br /&gt;
 Their love for their land, kept them going&lt;br /&gt;
 Their spirits unbroken, forever glowing&lt;br /&gt;
&lt;br /&gt;
 Black thorn, a symbol of endurance and might&lt;br /&gt;
 In a world of darkness, it shone so bright&lt;br /&gt;
 The resistance lives on, their legacy secure&lt;br /&gt;
 Their spirit and bravery, forever pure&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Manifesto ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It has come time to recognize the path forward even as we honor the path that brought us here to this place. We are a collection of those desiring Freedom, not bound by blood or ancient rites.  We are the manifestation of Freedom in the North.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We declare that the ability to speak freely, unbeholden to titles born of stolen lands or hordes of silver, is necessary for the continuation of Freedom in the North. We do not silence and will rise up to defend against those who would.&#039;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We recognize that the Empire to the south is built upon lands stolen and never returned. We recognize that the Krolvin empire is built upon lands stolen and never returned. We believe that land should not be stolen or taken by a government against the will of those who inhabit and defend it. We shall fight any such taking of any lands in the North. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inside the walls of the Landing and outside the walls, in the Free North, the Resistance does not condone the impediment of any to travel from place to place, shop to shop, or shrine to shrine and will rise up to defend against this. The freedom to travel is necessary for the continuation of life and the spreading of ideas in the North.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether it is Illoke, come to kill, or agents of empires, come to drag away a resident to the South for trials without consent, we recognize that freedom from fear is as important as any other. We will rise up to defend those of the North from all such threats.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In all other matters, the Black Thorns are governed as all free souls must be.  Let no one voice speak for all.  Let all the voices be heard equally and a consensus be reached so that we may reach the end of this road in the same spirit in which we took the first steps.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While our voices are many and varied, these are the core principles by which the Black Thorns stand. Only those who violate these principles need fear us.&#039;&#039;&#039;&lt;br /&gt;
== Timeline From A Resistance Perspective ==&lt;br /&gt;
=== Invasion &amp;amp; Calls for Action ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible collapsed&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Story&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 4-5, 5122&lt;br /&gt;
|The Turamzyr Empire declared that it will form a new Barony of Darkstone  &amp;quot;The new lands will reach to many edges of the Locksmehr River, and far west to Darkstone Bay. Such landmarks included within the new region will be the Graendlor Pasture, the mountainous ranges of Wehntoph, Sentoph, Zelatoph, and Thanatoph along with Melgorehn&#039;s Reach and Darkstone Castle.&amp;quot; there is some confusion in the north about the extent of this new Barony but later clarifications says it comes all the way up to the [[Locksmehr River]].&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 9-10, 5122&lt;br /&gt;
|[[Elidal]] Dhenin is declared the new Baron and ruler of the Barony of Darkstone. Some question his qualifications other than being well connected and a rich merchant&#039;s son.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 13-14, 5122&lt;br /&gt;
|Wagons are seen approaching from the south but this turns out to be a trap for trolls and they explode taking many of the trolls with them. Some supplies and settlers arrived by the river instead, the river boats barely able to make the journey are washed away by the river after everyone disembarks.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 19-20, 5122&lt;br /&gt;
| Settlers from across the southern empire&#039;s lands pour into the north. They quickly establish a fortified camp.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 22, 5122&lt;br /&gt;
&lt;br /&gt;
|The first resistance meeting is held, called to by Wolfloner a free Tehir and he is joined by Urpy, Xanlin, Opalina, Maevie, Ulryka, Ceilia, Falvicar, Aidamo, Fahlo, Queatus, Gutstorm, and [[Dendum (prime)|Dendum]].  The aggressive moves by the empire are discussed, it is decided on this first meeting to have no one central leading authority but instead act as independent bands, the idea to call for a vote to end the protectorate is discussed, some call for more physical responses but at this time that is decided against.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 30, 5122:&lt;br /&gt;
|The number in attendance grow, a plan is made to call for the vote to end the protectorate while keeping an eye on the new invasion camp. &lt;br /&gt;
|-	&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 8, 5123&lt;br /&gt;
|Talmaris, a retired gate guard, is seen at [[Helga&#039;s Tavern|Helga&#039;s]]. He speaks about some citizens having concerns with the way things are going in town.  &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta early month, 5123&lt;br /&gt;
|During the early months of Lormesta the Black Thorns travel the city and talk to several organizations and individuals about a call to end the protectorate, some fear reprisal if they sign, others sign on willingly. During this time Saraphenia, Urpy, Ulyrka, Queatus, Dendum, and others reach out to many. It is decided that the majority spoken to are either neutral or anti-protectorate in outlook.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 10-11, 5123&lt;br /&gt;
|Word of the resistance has reached the new soon-to-be Baron, He says he hopes that the Landing will work to squash the movement. This is the first time the resistance is officially called the Black Thorns by outsiders, the name would stick.&lt;br /&gt;
|[[North By Northwest - 2023-01-10 - Hire and Higher Walls (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 13, 5123&lt;br /&gt;
|The proclamation, asking for a vote so the city may determine a democratic response to the Turamzyrr invasion, is posted on the doors of Moot Hall. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 13-14, 5123&lt;br /&gt;
|News of the call for a vote for independence reaches the human empire, so shocked are they by the idea of people deciding their own future they immediately ban any signatories from a diplomatic mission from Ta&#039;illistim in Torre. The Resistance is labeled a threat by agents of the Sun Throne.&lt;br /&gt;
|-	&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 15-16, 5123&lt;br /&gt;
|Mayor Thadston, a former knight of the empire and the overseer of the construction of the empire&#039;s outpost near the landing, known for extreme violence and alcohol abuse, summarily rejects any unscheduled vote. &lt;br /&gt;
|[[North By Northwest - 2023-01-15 - Freepudiation (log)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 23, 5123&#039;&lt;br /&gt;
|In an unprecedented move Amos, a merchant from the empire, declares that the merchants of the landing will not serve anyone wearing a symbol of the Black Thorns, the reasons for this are not known. His poorly trained guards manage to anger several citizens who just happen to be wearing any type of thorn or even carrying the wrong runestaff. Not all merchants of the landing follow the lead Amos and many shops still serve members of the resistance. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Early Conversation]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels&amp;quot;&amp;gt;&lt;br /&gt;
   Queatus says, &amp;quot;I was thinking to distribute symbols of resistance.&amp;quot;&lt;br /&gt;
   Queatus says, &amp;quot;People to wear to show they reject the invaders.&amp;quot;&lt;br /&gt;
 Turamzzyr comes with grasping hand;&lt;br /&gt;
 It seeks to squeeze our humble land;&lt;br /&gt;
 From the south, the caravans amble;&lt;br /&gt;
 Knowing not they enter a bramble;&lt;br /&gt;
 The bramble pokes and nags and rends;&lt;br /&gt;
 Drawing blood &#039;til their invasion ends;&lt;br /&gt;
 The child cries and the widow mourns;&lt;br /&gt;
 But the strongest, they become the thorns.&lt;br /&gt;
 People of the landing, don a black thorn to show the empire they will bleed on this soil.&lt;br /&gt;
   &#039;&#039;&#039;Queatus introduces the idea of a black thorn as a symbol for those who resist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wolfloner darkly says, &amp;quot;The protectorate is a myth.  I cannot remember a time when the Empire defended the Landing.&amp;quot;&lt;br /&gt;
 Speaking to Wolfloner, Aliashyrah says, &amp;quot;Perhaps from itself alone.&amp;quot;&lt;br /&gt;
 Dendum remarks, &amp;quot;&amp;quot;It may be a myth but it is a reason for much of the empires....presumptions on what they can do in the north.&amp;quot;&lt;br /&gt;
 Speaking darkly to Dendum, Wolfloner asks, &amp;quot;What do you propose to bring that about?&amp;quot;&lt;br /&gt;
 Dendum says, &amp;quot;&amp;quot;The only way to end this status is by demanding it....the only way to demand it is show that a majority wish it so...eventually this plan will have to move out of the shadows for that to happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ceilia offers Leafiara a translucent sapphire card. (&#039;&#039;&#039;The First Card of the Future Scavenger Hunt&#039;&#039;&#039;)&lt;br /&gt;
 Leafiara accepts Ceilia&#039;s sapphire card.&lt;br /&gt;
 Leafiara takes a moment to observe her sapphire card.&lt;br /&gt;
 Speaking quietly to Leafiara, Ceilia says, &amp;quot;For release by mail, we were thinking.&amp;quot;&lt;br /&gt;
 Leafiara flashes a wide grin at Ceilia.&lt;br /&gt;
 Leafiara offers Ceilia a translucent sapphire card.&lt;br /&gt;
 Leafiara nods approvingly.&lt;br /&gt;
 Saraphenia says, &amp;quot;I never knew we were a &amp;quot;protectorate&amp;quot; until a few weeks back.&amp;quot;&lt;br /&gt;
 Ceilia accepts Leafiara&#039;s sapphire card.&lt;br /&gt;
 Speaking approvingly to Ceilia, Leafiara says, &amp;quot;I like it.&amp;quot;&lt;br /&gt;
 Queatus asks, &amp;quot;May I have a look?&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrelssquash&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Elidal calls out the Black Thorns]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrelssquash&amp;quot;&amp;gt;&lt;br /&gt;
 Elidal says, &amp;quot;I will never fault a man, woman or child for their voice. There is freedom in that, as there should be.&amp;quot;&lt;br /&gt;
 Alosaka says, &amp;quot;There will always be some people excitedly greeting their worst fears, and proclaiming them to all who will listen.&amp;quot;&lt;br /&gt;
 Speaking politely to Elidal, Tikba agrees, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 Speaking to Alosaka, Ulfwine says, &amp;quot;&amp;quot;And insisting you share them.&amp;quot;&lt;br /&gt;
 Elidal says, &amp;quot;I just hope...as we work to forge an alliance and a future relationship between our people, that you would work as hard to squash any &amp;quot;black thorn&amp;quot; movement as you have defend our people, protect our caravans, &lt;br /&gt;
 and build our towers.&amp;quot;&lt;br /&gt;
 Speaking to Ulfwine, Avalera says, &amp;quot;That&#039;s when I stop listening.&amp;quot;&lt;br /&gt;
 Speaking to Alosaka, Mauss agrees, &amp;quot;Folks be wantin&#039; attention. Even if fer alla wrong reasons.&amp;quot;&lt;br /&gt;
 Elidal says, &amp;quot;Rot within is more dangerous than the enemy beyond.&amp;quot;&lt;br /&gt;
 Vaemyr says, &amp;quot;Generally we encourage free thought and speech, the only true ways to quiet the discourse are by showing other paths, they have a right to be afraid of the unknown. But I&#039;ll continue to urge caution and &lt;br /&gt;
 patience. I think something can be said that there haven&#039;t been open attacks so far though.&amp;quot;&lt;br /&gt;
 Tikba mildly asks, &amp;quot;Why?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;Why, what?&amp;quot;&lt;br /&gt;
 Elidal peers quizzically at Tikba.&lt;br /&gt;
 Dendum remarks, &amp;quot;&amp;quot;Rot from within or fire from without can still destroy the woods.&amp;quot;&lt;br /&gt;
 Tikba asks, &amp;quot;Why do you wish us to squash this movement, if you would not fault them for their voices?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Elidal says, &amp;quot;They work to unfairly influence the people of Wehnimer&#039;s Landing.&amp;quot;&lt;br /&gt;
 Kelfyr asks, &amp;quot;Unfairly?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;They are free to their views...but should they sway the minds of others with such...falsehood?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;Am I your enemy?&amp;quot;&lt;br /&gt;
 Elidal peers quizzically at Kelfyr.&lt;br /&gt;
 Kelfyr asks, &amp;quot;What is unfair about their expression?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels3&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Call for the Vote]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt;read proc&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Wehnimer&#039;s Landing is a mixing pot in a world of empires, and it stands for equality. Wehnimer&#039;s Landing is civilization brought to wild lands, and it stands for justice. Wehnimer&#039;s landing has stood independent for nearly 250 years, and it stands for freedom! &lt;br /&gt;
 &lt;br /&gt;
 Who protects us from the protectors? On behalf of all free souls of the Landing, the undersigned call for a vote to reject the protectorate status pressed upon us by Turamzzyr!&lt;br /&gt;
 &lt;br /&gt;
 Meeting Halls:&lt;br /&gt;
 Dae&#039;randir&lt;br /&gt;
 Claws of the Drake&lt;br /&gt;
 Fenog&#039;s Irregulars&lt;br /&gt;
 Northern Regulators&lt;br /&gt;
 &lt;br /&gt;
 Individuals:&lt;br /&gt;
 Pookia&lt;br /&gt;
 Fahlo&lt;br /&gt;
 Asben&lt;br /&gt;
 Ceilia&lt;br /&gt;
 Chamorr&lt;br /&gt;
 Clarimostica&lt;br /&gt;
 Dendum&lt;br /&gt;
 Dexflex&lt;br /&gt;
 Draelor&lt;br /&gt;
 Evantyne&lt;br /&gt;
 Grutak&lt;br /&gt;
 Gutstorm&lt;br /&gt;
 Jadedragan&lt;br /&gt;
 Kelfur&lt;br /&gt;
 Koul&lt;br /&gt;
 Lageiros&lt;br /&gt;
 Lahanna&lt;br /&gt;
 Leafiara&lt;br /&gt;
 Lehon&lt;br /&gt;
 Luxelle&lt;br /&gt;
 Maevie&lt;br /&gt;
 Morikun&lt;br /&gt;
 Nalver&lt;br /&gt;
 Ntinly&lt;br /&gt;
 Peynan&lt;br /&gt;
 Pukk&lt;br /&gt;
 Queatus&lt;br /&gt;
 Rakthea&lt;br /&gt;
 Satrn&lt;br /&gt;
 Saraphenia&lt;br /&gt;
 Sharth&lt;br /&gt;
 Siksa&lt;br /&gt;
 Starletdawn&lt;br /&gt;
 Suzette&lt;br /&gt;
 Tabubu&lt;br /&gt;
 Talmaris&lt;br /&gt;
 Tikba&lt;br /&gt;
 Ulryka&lt;br /&gt;
 Urpy&lt;br /&gt;
 Vailwyn&lt;br /&gt;
 Vandryl&lt;br /&gt;
 Wakinyan&lt;br /&gt;
 Wolfloner&lt;br /&gt;
 Yardie&lt;br /&gt;
 Ycelacie&lt;br /&gt;
 Zeriah&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RYSK would later remove themselves in the face of fierce opposition though several members remained prominent in the Black Thorns, Council Member Kayse would add her name shortly after it was posted to the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-BTresponse&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[The Response to Thadston &amp;amp; Amos]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTresponse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Nailed to the doors of Moot Hall using four black thorns&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People of Wehnimer&#039;s Landing,&lt;br /&gt;
&lt;br /&gt;
Let it be known that the ‘Black Thorns’, as we have become known, mean no harm to any who do not threaten the independence of the landing. We simply demand to have a say in how our own town exists within the world.  While droves of adventurers flood this way and that at the first sign of something to sink a sword into, we are the ones that man the walls in times of woe and defend our friends and families from harm.  We are the farmers, dockworkers, tradespeople, and artisans that make this town vibrant, and we are the ones still here working day in and out when adventurers leave for more grand escapades. &lt;br /&gt;
&lt;br /&gt;
Thadston Andrews and Amos tell you that they know better, that we don’t deserve a voice for this made-up reason and that. But we ask, why do an Imperial knight and Imperial merchant that we hardly know deserve voices more than those who have lived, breathed, and toiled here since birth? Why must we trust their opinions on this current issue?  They are both aligned so clearly with the banners that now camp outside our town that they appear prepared to unlatch our gates under cover of night. &lt;br /&gt;
&lt;br /&gt;
We will continue to voice our right to displeasure as the Empire plots “phase two” of whatever it has planned for us. The Landing and the North as a whole are places of freedom and will not bow in subservience to an Empire known for taking things away from people to fuel their ever-expanding growth. There are many good people within the Empire, and they are welcome among us, just as they always would have been. Their banners and their ruling nobility are not. Their shifting borders are the enemy of freedom, not any action the common settler may take. We wish to be left alone and not have our forests torn down and resources stolen out from under us under a fancy banner of servitude.  &lt;br /&gt;
&lt;br /&gt;
We are the Black Thorns, and a thorn will only draw blood when stepped upon. &lt;br /&gt;
&lt;br /&gt;
To Sir Thadston Andrews of Hendor, &lt;br /&gt;
&lt;br /&gt;
You call out those of us who wish to have a voice in the Empire’s potential annexation of the Landing as lurkers in the shadows, but many of us have been citizens for far longer than you have been involved in the town. Your involvement began only under Imperial banners. We’ve bled for children taken by monsters of the dark, we’ve saved family memories and bride’s dowries through the local guild. We’ve provided raw materials and other goods to some of our merchants while investing our silvers right back into others. Our fear isn’t that the Empire is amongst us, but of losing everything the Landing has stood for to appease an Empire that doesn’t care for a huge swath of the citizens of the Landing. Nor will it give those citizens a voice if we bend more of a knee than already done through the protectorate. We’re not asking to war with the Empire or any of its citizens, nor do we wish to displace people looking for a home around the Landing. We only demand that our voice is heard.&lt;br /&gt;
&lt;br /&gt;
Perhaps you stand so high on the “highest peak of Wehnimer&#039;s Landing” that your perceptions are horribly askew and your ears deafened by the approaching march of Imperial soldiers setting up camps surrounding our town. You say your ears reach farmers, but have Reiver farmers who sell their produce in our markets consented to falling under an Imperial banner? Do you align so deeply with merchants who come and go like the wind that you wake up in the morning next to Amos? Have you not seen the difficulties of dockworkers without work as Imperial captains recklessly fire upon us and scare trade away from our port, and Imperial encroachment drives Gnul to hurl boulders at incoming trade ships? You speak of a content population, but what families are so content when their children are catapulted back at them over the walls due to our new southern bedfellow? You say all of these peoples demand protection, but your blind allegiances and acceptance of Imperial encroachment brings about our suffering and doom. It seems to be YOU tossing around words from both sides of your mouth, and not those you blame for simply wishing a vote be called. &lt;br /&gt;
&lt;br /&gt;
You call us the bellowing tiny mouths of a small rabble that lacks affiliation with the Landing, neglecting our voices here as you neglect us daily in your duties as mayor. Well then, prove us so insignificant with the vote we demand. If we are as you say, our pitiful turnout will prove you correct. &lt;br /&gt;
&lt;br /&gt;
You have shown yourself to be a puppet of the Empire and an enemy to the free people of the North.&lt;br /&gt;
&lt;br /&gt;
To Amos, the man so ready to flee in the night that he has never ever graced us with even a last name,&lt;br /&gt;
&lt;br /&gt;
Let it be known that you do not speak for all merchants, as we count many traders among our ranks that feel the sting of the Empire on the horizon. You must be speaking of merchants like yourself who swoop in to make silvers off the back of this town, always able to fly away to greener pastures and newer ventures while the town burns, walking away with pockets full of silvers and not a scratch upon you.&lt;br /&gt;
&lt;br /&gt;
You neglect to mention the multitudes of people that don’t move from town to town making money off the backs of others.  The local woodcutters are suddenly pushed out of service by Imperial logging camps. The dockworkers are seeing half-shifts if they are lucky as the threat of the reckless Imperial captain Bodal out on Darkstone Bay keeps the ships away.  So many citizens of this town are making sacrifices to share food with settlers during this devastating winter. The Empire floods us with people, who they neither supply nor adequately protect from the dark forces they have bought out against us.  We shoulder the burden with compassion, but we’re facing the most dire winter these lands have seen in generations. Will you open your pockets to help these poor souls or keep hoarding your piles of growing wealth? Singular people in Shantytown have shared and offered more to these people than you.&lt;br /&gt;
&lt;br /&gt;
It seems inaction has been your forte unless helping the Empire with the Gnul threat that they themselves birthed by coming this far North. Indeed, your formidable ships sat silently at the docks while an Imperial captain rained terror upon us with reckless abandon. Will you continue to sit by idly as the Empire takes what it wishes during its next “phase” of incursion. If you sit on your hands and keep playing both sides for your own financial gain long enough, more and more people will see you as the fortune-seeking opportunist that you’ve continually proven yourself to be. You care nothing for this town beyond the silvers that it can put in your pockets. How long will it be until the Empire clamps down on your merchant gains and sends you fleeing off to a town further down the line? Are your bags packed for Icemule yet?&lt;br /&gt;
&lt;br /&gt;
You threaten us with “lack of silvers” because it is all you know.  Continue to deny the will of the people and squeeze the thorns, and you will know pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== 5123-5124===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Story&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 27, 5123&lt;br /&gt;
|Mother, the title given to the leader of the resistance group known as the Rooks, shows up to a meeting of the resistance, peace between the Black Thorns and the Rooks is established for now. Mother invites any to join her as she takes a stand against the empire.&lt;br /&gt;
|[[North By Northwest - 2023-01-27 - Word to Your Mother (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 27-28, 5123&#039;&lt;br /&gt;
|The rich merchant&#039;s son and Baron to be requests a meeting with the Black Thorns, oddly enough both sides seem to think the other desired to speak with them and both seemed to think they were being the better party by showing up. Queatus, Jadedragon, Ceilia, and Tikba speak to the Baron, Vaemyr also speaks.&lt;br /&gt;
|[[North By Northwest - 2023-01-27 - Thornabout is Their Way (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 28-29, 5123&lt;br /&gt;
|[[Eddric Jovery]], the Northern Sentinel of the Human Empire, sends words clarifying the status of the protectorate. He claims the empire has a final say on all trade, internal laws, and which foreign powers may set up near the landing. The empire claims the right to extradite anyone they wish for trial in the south.&lt;br /&gt;
|[[North By Northwest - 2023-01-28 - The Earl Unfurls (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Fashanos 27 5123&lt;br /&gt;
|Members of the Resistance release The Free North News to provide information to the townspeople of the landing that was not controlled by the imperial authorities.&lt;br /&gt;
|[[Black Thorn Resistance/Free North News Issue 1]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lumnea 5123&lt;br /&gt;
|[[Jadedagan]], a member of the Resistance, kills [[Drazinoth]] on top of the eastern guard tower. Drazinoth was an [[Arachne]] priest constantly attacking the town with spider creations. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Ivastaen 8-9, 5123&lt;br /&gt;
|The Empire Strikes - Sir Thadston equipped with information from Proto-Baron Elidal conducts a raid on the Rooks, another resistance group in the landing. Members who are found are immediately executed, they get better, and then it is stated a trial would happen after the fact. It is also discovered the Imperial Merchant Amos had planted a spy in the Rooks. After this attack the Black Thorn&#039;s sent an offer of aid if needed to their fellow resistance group by way of Pukk. Rook activity died off afterwards being limited to minor skirmishes. Sir Thadston would quickly lose the election following this incident. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Phoenatos 5123&lt;br /&gt;
|Members of the Resistance track down rogue Imperial Captain [[Bodohal]] in the woods around the Landing. In an attempt to stop elements of the empire from rescuing him and helping him escape justice, he was killed while attempting to flee the northern lands. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Phoenatos 10, 5123&lt;br /&gt;
|Rumored Black Thorn [[Saraphenia (prime)|Saraphenia]] is elected onto the town council with overwhelming numbers. A long tradition of the town choosing leaders who do not wish to be under the heel of the empire continues. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Imaerasta 23,5123&#039;&lt;br /&gt;
|An entity known as the Wraith attacks the Landing for unknown reasons, his initial ire was due to imperial expansion into the north. The wraith uses an imperial warship sold to him by the imperial merchant Amos. The city is left smoldering and many citizens die. Various adventurers, including members of the Black Thorn Resistance, board the ship and sink it. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 19-20, 5123&lt;br /&gt;
|[[Thadston Andrews]] is appointed to replace Jovery, the architect of the northern invasion and colonization efforts by the Turamzyrr Empire, as the Northern Sentinel. Thadston&#039;s familiarity with the defenses and capabilities of the landing is viewed with trepidation by members of the Black Thorn Resistance. Thadston visits the landing accompanied by Imperial Military and departs, in the coming months he will divert more military assets to the Empire&#039;s efforts in the northern areas. &lt;br /&gt;
|[[North by Northwest (storyline)/2023-12-19 - Shining Northern Knight (log)|Log]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Olaesta, 5124&lt;br /&gt;
|The Dhenin family continues to impose its will on the North. Having collected a large force from neighboring baronies Darkstone Barony leads an attack to reclaim Darkstone Castle. The Castle is defended by a former Magistar of the Empire and the spirit of Estrion. During the attack forces sent out to attack the Empire&#039;s Outpost are purposefully diverted by the Empire to attack the walls of the Landing. A diverse group of defenders come together including Black Thorn&#039;s, Rooks, forces from Solhaven, and other prominent organizations. They manage to defend the landing while the empire conducts its attacks on the castle. In the end the castle is magically transported and a magical tear to the [[Bleaklands]] is left open and dangerously close to the landing. [[Elidal]] Dhenin remains to consolidate his dominion over the northern territory. The battle over the Resistance settles in for extended operations to secure freedom from the Turamzyrr Empire.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Invasion Maps ==&lt;br /&gt;
&lt;br /&gt;
Here are the proposed borders of the new Barony of Darkstone, the land now claimed by the Turamzzyrian Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Barony_of_Darkstone.png|350px|thumb|left|Barony of Darkstone, created by GM Kenstrom.]]&lt;br /&gt;
[[File:IGinvasionmapnxnw.jpg|350px|thumb|left|Parts of the Barony of Darkstone rendered on an in game map created by Tsoran, created by the player of Dendum.]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:TerritoryMapnxnw.png|350px|thumb|left|Compilation of Maps with the new Barony highlighted in Red.]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC Positions==&lt;br /&gt;
&lt;br /&gt;
It should be noted that a lot of our positions from an OOC perspective can be seen below or by following the link [[Black Thorn Resistance/A Guide to Playing in the Resistance]]&lt;br /&gt;
&lt;br /&gt;
There are some areas where we hold a different opinion that the current GM&#039;s, this is understandable as different people can look at a similar situation and see different things. &lt;br /&gt;
&lt;br /&gt;
We do not believe it can seen by a reasonable character, based on events in the game, that the empire has a foundational claim to the landing that predates its relatively recent power grabs under GM Kenstrom. &lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
The Landing is not officially part of the Turamzyrrian Empire. That applies both now and in the past, though Baron Hochstib might argue otherwise if he were still alive to do so. The confusion over this likely stems from the term Turamzyrrian Protectorate. This is the term the Empire uses for Wehnimer&#039;s Landing for several reasons. The first reason is that the Empire views the Landing as being its sphere of influence. The second is there is the long standing relationship with the town, which dates back to the alliance formed with the Barony of Vornavis during the war with Hochstib. And during the final months of that conflict both Vornavis and North Hendor did render aid and troops to the Landing, helping to free it from Hochstib&#039;s illegal occupation of the town, and fighting alongside the people of the Landing to bring down the mad baron. So that forms the basis for the term. With those reasons in mind, it can be codified as the Empire viewing the Landing as a protectorate, which then secures its interests and sphere of influence to any that might move against the Empire. This stance and term also saves the Empire the trouble that would come from actually annexing the Landing and making it part of the Empire.&lt;br /&gt;
&#039;&#039;&#039;GM Lydil&#039;&#039;&#039; -2014&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
The Landing and its potential has been on Turamzzyrian minds for nearly twenty years. The events that have happened in the last several have helped push the Empire to seriously consider its importance to the Empire, be it militarily or economically.&lt;br /&gt;
&lt;br /&gt;
In short, the Landing as a protectorate declared by the Empire is relatively new. The Landing as the focus of growing interest to the human empire? Been happening for nearly twenty years! :D&lt;br /&gt;
&lt;br /&gt;
There is no treaty. This is by fiat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM Scribes&#039;&#039;&#039; - 2015&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
As GM Scribes said, there&#039;s no contract established. As time has gone on, and more involvement from imperial presence/forces have been involved, the Landing has become a protectorate in the eyes of the Empire. Whether Landing agees or not, based on the history, it really does break down to that. A protectorate, for all intents and purposes, is basically saying Landing is under the sphere of influence of the Empire, but it does not have the same imperial laws and jurisdiction. Whenever danger has come to Landing, the Empire has more often than not, extended their aid. Vornavian soldiers, Mestaniri knights, Hendorans, etc. When Hochstib tried to take over, when Grishom tried to bleed the town, even some with the Lich King, the krolvin, and Cross and the Shadows.&lt;br /&gt;
&lt;br /&gt;
The Landing operates freely because the Empire allows it, as simple as I can make it. There are benefits to this: the people are free, and essentially happy, and trade is open. I am sure more than a few nobles/rulers use the Landing as a means to deal in goods or services they might not easily do so within their own borders. The Landing is a good hub for many things, and requires little to no imperial resources up until now. So given so many problems in Landing recently, fairly assigned to the town or not, it could make Empire weak, or look weak, if they didn&#039;t take some kind of precaution, even if temporary, to help better assess or control the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Empire truly felt the town needed taken over, it&#039;d happen. It&#039;d be bloody no doubt, but it&#039;d happen due to sheer number alone. (unless the Faendryl and Nalfein stepped in and the Fourth Elven War was waged with Landing as the backdrop, haha). What will happen in the future? No idea, I&#039;m kind of winging it, in for the ride along with you guys.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM Kenstrom&#039;&#039;&#039; - 2015&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was once widely understood by GMs and players alike that the Empire had no claim over the Landing. Sending a fleet north to deal with external threats, such as the Krolvin, does not establish political dominion—no more than a traveling knight offering aid to a beleaguered village means that knight’s kingdom now rules over the land. Such aid may leave a legacy, but it does not establish governance or ownership. This understanding morphed into the empire has a claim over the Landing because it can destroy the landing if it choses to do so, a might makes right approach to politics. To some of us, the current justification for imperial control feels thin, inconsistent with what has been explicitly stated OOC, and is in stark contrast to IC conversations as recent as the start of North by Northwest.&lt;br /&gt;
&lt;br /&gt;
While twenty-five years may seem like a long time, it pales in comparison to the Landing’s history as a free nation, which spans over 200 years. Many players—and certainly our long-lived characters—recall when the Landing was unquestionably independent. Even after the Empire began using the term &amp;quot;protectorate,&amp;quot; its agents frequently referred to the Landing as outside imperial control. These acknowledgments have become less frequent recently, but they remain a matter of record. Without a deliberate ret-con by the current GMs, there is no credible in-character reason to believe the Landing is anything other than a town on the edge of the Empire’s reach, now perilously close to being consumed.&lt;br /&gt;
&lt;br /&gt;
In character, we know that the Empire was introduced to players through a storyline, during which it was revealed that the only imperial structure—the current castle occupied by the Gryphons—was established ten years ago by a rogue knight. This knight, with the assistance of non-humans, sought to counter his former lord’s evil actions. Beyond this, there has never been an IC explanation suggesting the Landing has been part of the Empire for 200 years. This idea seems to have originated OOC, driven by certain players, and then inserted into the game. There are ample logs of Empire representatives referring to the Landing as outside its borders.&lt;br /&gt;
&lt;br /&gt;
In character, you may know that Thadston expanded the Empire’s influence by establishing another fortified outpost. This act met with some objection but also cautious acceptance. The historical record is clear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Eddric says, &#039;I view the town of Wehnimer&#039;s Landing and its environs as a region beyond the boundaries of the Empire and largely left to its own devices and its own defense. I expect to see it in the future as an amiable neighbor to the Northern Marches of the Empire. — 2003 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The town of Wehnimer&#039;s Landing is an interest of the Empire with unique status due to its distance from the civilized heart of the Empire. As such, it has been suffered to maintain its own internal governance, with the expectation that said governance make decisions in accordance with the will of the Empire. — Jovery 2011&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; We receive more and more news from Wehnimer&#039;s Landing, none of which bring any good light to the town beyond our borders. — Jovery 2014 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; Bodohal deeply says, &amp;quot;We&#039;re here to enjoy some time away from the Empire.&amp;quot; - NxNw &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 2015, with Thadston’s outpost, the Empire’s role around the town accelerated. However, this was less than ten years ago and does not represent a 200-year history. It is entirely reasonable for a character to be aware of these facts, recall some or all of these events, and act accordingly.&lt;br /&gt;
&lt;br /&gt;
GMs often claim that the Landing will &amp;quot;always be a free frontier town.&amp;quot; But what does that truly mean? OOC, we believe a free frontier town is one that exists on the frontier and is not beholden to distant powers. A town that is free but not on the frontier is simply free. A town on the frontier but controlled by a faraway power is not free. As someone once said, &amp;quot;Adventure happens on the frontier,&amp;quot; and we stand by that belief.&lt;br /&gt;
&lt;br /&gt;
We are not opposed to the Landing falling to the Empire if that is where the story leads. Such a development would be dramatic, even if we believe it unwise and unwarranted. But if the Landing falls, it must be portrayed as a fall—not the culmination of an imperial claim that never truly existed. Both IC and OOC sources have consistently shown that the Landing was free—until, perhaps, it no longer is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dedications==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In memory of the player of&lt;br /&gt;
Saraphenia may you always fly on wings of love&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[North by Northwest]]&lt;br /&gt;
*[[Timeline - Imperial Northern Aggression]]&lt;br /&gt;
*[[Black Thorn Resistance/A Guide to Playing in the Resistance]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
https://discord.gg/fkd9gmkzsr (Black Thorn Discord Link) &lt;br /&gt;
&lt;br /&gt;
[[Category: KST]]&lt;br /&gt;
[[Category: North by Northwest]]&lt;br /&gt;
[[Category: Wehnimer&#039;s Landing Independence]]&lt;br /&gt;
[[Category: Organizations]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Thorn_Resistance&amp;diff=231671</id>
		<title>Black Thorn Resistance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Thorn_Resistance&amp;diff=231671"/>
		<updated>2024-12-24T05:50:56Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ablackthornsymbol1.png|350px|thumb|right| The Resistance often wears black thorn shaped symbols for recognition and to let others know they do not stand alone. Symbol generated in Midjourney. Image created by midjourney by player of dendum with help by the players of Queatus uploaded by player of dendum. ]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Founded at the end of 5122 as a result of perceived aggression by the human [[Turamzzyrian Empire]] when it unexpectedly expanded north and claimed a new barony very close to [[Wehnimer&#039;s Landing]], The Landing Resistance, also known as the Black Thorn Resistance, is a collection of individuals who support the continued independence and freedom of the north from foreign powers. A motley crew that generally rallies behind the idea of ongoing democracy and freedoms from feudal control. &lt;br /&gt;
&lt;br /&gt;
 Black thorn, a symbol of pain and strife&lt;br /&gt;
 But in a world of turmoil, it took on a different life&lt;br /&gt;
 A resistance rose up, with courage so bold&lt;br /&gt;
 Their stories of struggle, forever to be told&lt;br /&gt;
&lt;br /&gt;
 They fought against tyranny, with hearts full of fire&lt;br /&gt;
 Their voices echoed, never to tire&lt;br /&gt;
 For justice and freedom, they stood tall&lt;br /&gt;
 Their resistance, a beacon for all&lt;br /&gt;
&lt;br /&gt;
 With every step forward, they faced a new trial&lt;br /&gt;
 But their strength and resilience, could never be defiled&lt;br /&gt;
 Their love for their land, kept them going&lt;br /&gt;
 Their spirits unbroken, forever glowing&lt;br /&gt;
&lt;br /&gt;
 Black thorn, a symbol of endurance and might&lt;br /&gt;
 In a world of darkness, it shone so bright&lt;br /&gt;
 The resistance lives on, their legacy secure&lt;br /&gt;
 Their spirit and bravery, forever pure&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Manifesto ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It has come time to recognize the path forward even as we honor the path that brought us here to this place. We are a collection of those desiring Freedom, not bound by blood or ancient rites.  We are the manifestation of Freedom in the North.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We declare that the ability to speak freely, unbeholden to titles born of stolen lands or hordes of silver, is necessary for the continuation of Freedom in the North. We do not silence and will rise up to defend against those who would.&#039;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We recognize that the Empire to the south is built upon lands stolen and never returned. We recognize that the Krolvin empire is built upon lands stolen and never returned. We believe that land should not be stolen or taken by a government against the will of those who inhabit and defend it. We shall fight any such taking of any lands in the North. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inside the walls of the Landing and outside the walls, in the Free North, the Resistance does not condone the impediment of any to travel from place to place, shop to shop, or shrine to shrine and will rise up to defend against this. The freedom to travel is necessary for the continuation of life and the spreading of ideas in the North.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether it is Illoke, come to kill, or agents of empires, come to drag away a resident to the South for trials without consent, we recognize that freedom from fear is as important as any other. We will rise up to defend those of the North from all such threats.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In all other matters, the Black Thorns are governed as all free souls must be.  Let no one voice speak for all.  Let all the voices be heard equally and a consensus be reached so that we may reach the end of this road in the same spirit in which we took the first steps.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While our voices are many and varied, these are the core principles by which the Black Thorns stand. Only those who violate these principles need fear us.&#039;&#039;&#039;&lt;br /&gt;
== Timeline From A Resistance Perspective ==&lt;br /&gt;
=== Invasion &amp;amp; Calls for Action ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible collapsed&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Story&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 4-5, 5122&lt;br /&gt;
|The Turamzyr Empire declared that it will form a new Barony of Darkstone  &amp;quot;The new lands will reach to many edges of the Locksmehr River, and far west to Darkstone Bay. Such landmarks included within the new region will be the Graendlor Pasture, the mountainous ranges of Wehntoph, Sentoph, Zelatoph, and Thanatoph along with Melgorehn&#039;s Reach and Darkstone Castle.&amp;quot; there is some confusion in the north about the extent of this new Barony but later clarifications says it comes all the way up to the [[Locksmehr River]].&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 9-10, 5122&lt;br /&gt;
|[[Elidal]] Dhenin is declared the new Baron and ruler of the Barony of Darkstone. Some question his qualifications other than being well connected and a rich merchant&#039;s son.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 13-14, 5122&lt;br /&gt;
|Wagons are seen approaching from the south but this turns out to be a trap for trolls and they explode taking many of the trolls with them. Some supplies and settlers arrived by the river instead, the river boats barely able to make the journey are washed away by the river after everyone disembarks.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 19-20, 5122&lt;br /&gt;
| Settlers from across the southern empire&#039;s lands pour into the north. They quickly establish a fortified camp.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 22, 5122&lt;br /&gt;
&lt;br /&gt;
|The first resistance meeting is held, called to by Wolfloner a free Tehir and he is joined by Urpy, Xanlin, Opalina, Maevie, Ulryka, Ceilia, Falvicar, Aidamo, Fahlo, Queatus, Gutstorm, and [[Dendum (prime)|Dendum]].  The aggressive moves by the empire are discussed, it is decided on this first meeting to have no one central leading authority but instead act as independent bands, the idea to call for a vote to end the protectorate is discussed, some call for more physical responses but at this time that is decided against.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 30, 5122:&lt;br /&gt;
|The number in attendance grow, a plan is made to call for the vote to end the protectorate while keeping an eye on the new invasion camp. &lt;br /&gt;
|-	&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 8, 5123&lt;br /&gt;
|Talmaris, a retired gate guard, is seen at [[Helga&#039;s Tavern|Helga&#039;s]]. He speaks about some citizens having concerns with the way things are going in town.  &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta early month, 5123&lt;br /&gt;
|During the early months of Lormesta the Black Thorns travel the city and talk to several organizations and individuals about a call to end the protectorate, some fear reprisal if they sign, others sign on willingly. During this time Saraphenia, Urpy, Ulyrka, Queatus, Dendum, and others reach out to many. It is decided that the majority spoken to are either neutral or anti-protectorate in outlook.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 10-11, 5123&lt;br /&gt;
|Word of the resistance has reached the new soon-to-be Baron, He says he hopes that the Landing will work to squash the movement. This is the first time the resistance is officially called the Black Thorns by outsiders, the name would stick.&lt;br /&gt;
|[[North By Northwest - 2023-01-10 - Hire and Higher Walls (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 13, 5123&lt;br /&gt;
|The proclamation, asking for a vote so the city may determine a democratic response to the Turamzyrr invasion, is posted on the doors of Moot Hall. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 13-14, 5123&lt;br /&gt;
|News of the call for a vote for independence reaches the human empire, so shocked are they by the idea of people deciding their own future they immediately ban any signatories from a diplomatic mission from Ta&#039;illistim in Torre. The Resistance is labeled a threat by agents of the Sun Throne.&lt;br /&gt;
|-	&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 15-16, 5123&lt;br /&gt;
|Mayor Thadston, a former knight of the empire and the overseer of the construction of the empire&#039;s outpost near the landing, known for extreme violence and alcohol abuse, summarily rejects any unscheduled vote. &lt;br /&gt;
|[[North By Northwest - 2023-01-15 - Freepudiation (log)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 23, 5123&#039;&lt;br /&gt;
|In an unprecedented move Amos, a merchant from the empire, declares that the merchants of the landing will not serve anyone wearing a symbol of the Black Thorns, the reasons for this are not known. His poorly trained guards manage to anger several citizens who just happen to be wearing any type of thorn or even carrying the wrong runestaff. Not all merchants of the landing follow the lead Amos and many shops still serve members of the resistance. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Early Conversation]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels&amp;quot;&amp;gt;&lt;br /&gt;
   Queatus says, &amp;quot;I was thinking to distribute symbols of resistance.&amp;quot;&lt;br /&gt;
   Queatus says, &amp;quot;People to wear to show they reject the invaders.&amp;quot;&lt;br /&gt;
 Turamzzyr comes with grasping hand;&lt;br /&gt;
 It seeks to squeeze our humble land;&lt;br /&gt;
 From the south, the caravans amble;&lt;br /&gt;
 Knowing not they enter a bramble;&lt;br /&gt;
 The bramble pokes and nags and rends;&lt;br /&gt;
 Drawing blood &#039;til their invasion ends;&lt;br /&gt;
 The child cries and the widow mourns;&lt;br /&gt;
 But the strongest, they become the thorns.&lt;br /&gt;
 People of the landing, don a black thorn to show the empire they will bleed on this soil.&lt;br /&gt;
   &#039;&#039;&#039;Queatus introduces the idea of a black thorn as a symbol for those who resist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wolfloner darkly says, &amp;quot;The protectorate is a myth.  I cannot remember a time when the Empire defended the Landing.&amp;quot;&lt;br /&gt;
 Speaking to Wolfloner, Aliashyrah says, &amp;quot;Perhaps from itself alone.&amp;quot;&lt;br /&gt;
 Dendum remarks, &amp;quot;&amp;quot;It may be a myth but it is a reason for much of the empires....presumptions on what they can do in the north.&amp;quot;&lt;br /&gt;
 Speaking darkly to Dendum, Wolfloner asks, &amp;quot;What do you propose to bring that about?&amp;quot;&lt;br /&gt;
 Dendum says, &amp;quot;&amp;quot;The only way to end this status is by demanding it....the only way to demand it is show that a majority wish it so...eventually this plan will have to move out of the shadows for that to happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ceilia offers Leafiara a translucent sapphire card. (&#039;&#039;&#039;The First Card of the Future Scavenger Hunt&#039;&#039;&#039;)&lt;br /&gt;
 Leafiara accepts Ceilia&#039;s sapphire card.&lt;br /&gt;
 Leafiara takes a moment to observe her sapphire card.&lt;br /&gt;
 Speaking quietly to Leafiara, Ceilia says, &amp;quot;For release by mail, we were thinking.&amp;quot;&lt;br /&gt;
 Leafiara flashes a wide grin at Ceilia.&lt;br /&gt;
 Leafiara offers Ceilia a translucent sapphire card.&lt;br /&gt;
 Leafiara nods approvingly.&lt;br /&gt;
 Saraphenia says, &amp;quot;I never knew we were a &amp;quot;protectorate&amp;quot; until a few weeks back.&amp;quot;&lt;br /&gt;
 Ceilia accepts Leafiara&#039;s sapphire card.&lt;br /&gt;
 Speaking approvingly to Ceilia, Leafiara says, &amp;quot;I like it.&amp;quot;&lt;br /&gt;
 Queatus asks, &amp;quot;May I have a look?&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrelssquash&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Elidal calls out the Black Thorns]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrelssquash&amp;quot;&amp;gt;&lt;br /&gt;
 Elidal says, &amp;quot;I will never fault a man, woman or child for their voice. There is freedom in that, as there should be.&amp;quot;&lt;br /&gt;
 Alosaka says, &amp;quot;There will always be some people excitedly greeting their worst fears, and proclaiming them to all who will listen.&amp;quot;&lt;br /&gt;
 Speaking politely to Elidal, Tikba agrees, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 Speaking to Alosaka, Ulfwine says, &amp;quot;&amp;quot;And insisting you share them.&amp;quot;&lt;br /&gt;
 Elidal says, &amp;quot;I just hope...as we work to forge an alliance and a future relationship between our people, that you would work as hard to squash any &amp;quot;black thorn&amp;quot; movement as you have defend our people, protect our caravans, &lt;br /&gt;
 and build our towers.&amp;quot;&lt;br /&gt;
 Speaking to Ulfwine, Avalera says, &amp;quot;That&#039;s when I stop listening.&amp;quot;&lt;br /&gt;
 Speaking to Alosaka, Mauss agrees, &amp;quot;Folks be wantin&#039; attention. Even if fer alla wrong reasons.&amp;quot;&lt;br /&gt;
 Elidal says, &amp;quot;Rot within is more dangerous than the enemy beyond.&amp;quot;&lt;br /&gt;
 Vaemyr says, &amp;quot;Generally we encourage free thought and speech, the only true ways to quiet the discourse are by showing other paths, they have a right to be afraid of the unknown. But I&#039;ll continue to urge caution and &lt;br /&gt;
 patience. I think something can be said that there haven&#039;t been open attacks so far though.&amp;quot;&lt;br /&gt;
 Tikba mildly asks, &amp;quot;Why?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;Why, what?&amp;quot;&lt;br /&gt;
 Elidal peers quizzically at Tikba.&lt;br /&gt;
 Dendum remarks, &amp;quot;&amp;quot;Rot from within or fire from without can still destroy the woods.&amp;quot;&lt;br /&gt;
 Tikba asks, &amp;quot;Why do you wish us to squash this movement, if you would not fault them for their voices?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Elidal says, &amp;quot;They work to unfairly influence the people of Wehnimer&#039;s Landing.&amp;quot;&lt;br /&gt;
 Kelfyr asks, &amp;quot;Unfairly?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;They are free to their views...but should they sway the minds of others with such...falsehood?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;Am I your enemy?&amp;quot;&lt;br /&gt;
 Elidal peers quizzically at Kelfyr.&lt;br /&gt;
 Kelfyr asks, &amp;quot;What is unfair about their expression?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels3&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Call for the Vote]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt;read proc&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Wehnimer&#039;s Landing is a mixing pot in a world of empires, and it stands for equality. Wehnimer&#039;s Landing is civilization brought to wild lands, and it stands for justice. Wehnimer&#039;s landing has stood independent for nearly 250 years, and it stands for freedom! &lt;br /&gt;
 &lt;br /&gt;
 Who protects us from the protectors? On behalf of all free souls of the Landing, the undersigned call for a vote to reject the protectorate status pressed upon us by Turamzzyr!&lt;br /&gt;
 &lt;br /&gt;
 Meeting Halls:&lt;br /&gt;
 Dae&#039;randir&lt;br /&gt;
 Claws of the Drake&lt;br /&gt;
 Fenog&#039;s Irregulars&lt;br /&gt;
 Northern Regulators&lt;br /&gt;
 &lt;br /&gt;
 Individuals:&lt;br /&gt;
 Pookia&lt;br /&gt;
 Fahlo&lt;br /&gt;
 Asben&lt;br /&gt;
 Ceilia&lt;br /&gt;
 Chamorr&lt;br /&gt;
 Clarimostica&lt;br /&gt;
 Dendum&lt;br /&gt;
 Dexflex&lt;br /&gt;
 Draelor&lt;br /&gt;
 Evantyne&lt;br /&gt;
 Grutak&lt;br /&gt;
 Gutstorm&lt;br /&gt;
 Jadedragan&lt;br /&gt;
 Kelfur&lt;br /&gt;
 Koul&lt;br /&gt;
 Lageiros&lt;br /&gt;
 Lahanna&lt;br /&gt;
 Leafiara&lt;br /&gt;
 Lehon&lt;br /&gt;
 Luxelle&lt;br /&gt;
 Maevie&lt;br /&gt;
 Morikun&lt;br /&gt;
 Nalver&lt;br /&gt;
 Ntinly&lt;br /&gt;
 Peynan&lt;br /&gt;
 Pukk&lt;br /&gt;
 Queatus&lt;br /&gt;
 Rakthea&lt;br /&gt;
 Satrn&lt;br /&gt;
 Saraphenia&lt;br /&gt;
 Sharth&lt;br /&gt;
 Siksa&lt;br /&gt;
 Starletdawn&lt;br /&gt;
 Suzette&lt;br /&gt;
 Tabubu&lt;br /&gt;
 Talmaris&lt;br /&gt;
 Tikba&lt;br /&gt;
 Ulryka&lt;br /&gt;
 Urpy&lt;br /&gt;
 Vailwyn&lt;br /&gt;
 Vandryl&lt;br /&gt;
 Wakinyan&lt;br /&gt;
 Wolfloner&lt;br /&gt;
 Yardie&lt;br /&gt;
 Ycelacie&lt;br /&gt;
 Zeriah&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RYSK would later remove themselves in the face of fierce opposition though several members remained prominent in the Black Thorns, Council Member Kayse would add her name shortly after it was posted to the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-BTresponse&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[The Response to Thadston &amp;amp; Amos]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTresponse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Nailed to the doors of Moot Hall using four black thorns&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People of Wehnimer&#039;s Landing,&lt;br /&gt;
&lt;br /&gt;
Let it be known that the ‘Black Thorns’, as we have become known, mean no harm to any who do not threaten the independence of the landing. We simply demand to have a say in how our own town exists within the world.  While droves of adventurers flood this way and that at the first sign of something to sink a sword into, we are the ones that man the walls in times of woe and defend our friends and families from harm.  We are the farmers, dockworkers, tradespeople, and artisans that make this town vibrant, and we are the ones still here working day in and out when adventurers leave for more grand escapades. &lt;br /&gt;
&lt;br /&gt;
Thadston Andrews and Amos tell you that they know better, that we don’t deserve a voice for this made-up reason and that. But we ask, why do an Imperial knight and Imperial merchant that we hardly know deserve voices more than those who have lived, breathed, and toiled here since birth? Why must we trust their opinions on this current issue?  They are both aligned so clearly with the banners that now camp outside our town that they appear prepared to unlatch our gates under cover of night. &lt;br /&gt;
&lt;br /&gt;
We will continue to voice our right to displeasure as the Empire plots “phase two” of whatever it has planned for us. The Landing and the North as a whole are places of freedom and will not bow in subservience to an Empire known for taking things away from people to fuel their ever-expanding growth. There are many good people within the Empire, and they are welcome among us, just as they always would have been. Their banners and their ruling nobility are not. Their shifting borders are the enemy of freedom, not any action the common settler may take. We wish to be left alone and not have our forests torn down and resources stolen out from under us under a fancy banner of servitude.  &lt;br /&gt;
&lt;br /&gt;
We are the Black Thorns, and a thorn will only draw blood when stepped upon. &lt;br /&gt;
&lt;br /&gt;
To Sir Thadston Andrews of Hendor, &lt;br /&gt;
&lt;br /&gt;
You call out those of us who wish to have a voice in the Empire’s potential annexation of the Landing as lurkers in the shadows, but many of us have been citizens for far longer than you have been involved in the town. Your involvement began only under Imperial banners. We’ve bled for children taken by monsters of the dark, we’ve saved family memories and bride’s dowries through the local guild. We’ve provided raw materials and other goods to some of our merchants while investing our silvers right back into others. Our fear isn’t that the Empire is amongst us, but of losing everything the Landing has stood for to appease an Empire that doesn’t care for a huge swath of the citizens of the Landing. Nor will it give those citizens a voice if we bend more of a knee than already done through the protectorate. We’re not asking to war with the Empire or any of its citizens, nor do we wish to displace people looking for a home around the Landing. We only demand that our voice is heard.&lt;br /&gt;
&lt;br /&gt;
Perhaps you stand so high on the “highest peak of Wehnimer&#039;s Landing” that your perceptions are horribly askew and your ears deafened by the approaching march of Imperial soldiers setting up camps surrounding our town. You say your ears reach farmers, but have Reiver farmers who sell their produce in our markets consented to falling under an Imperial banner? Do you align so deeply with merchants who come and go like the wind that you wake up in the morning next to Amos? Have you not seen the difficulties of dockworkers without work as Imperial captains recklessly fire upon us and scare trade away from our port, and Imperial encroachment drives Gnul to hurl boulders at incoming trade ships? You speak of a content population, but what families are so content when their children are catapulted back at them over the walls due to our new southern bedfellow? You say all of these peoples demand protection, but your blind allegiances and acceptance of Imperial encroachment brings about our suffering and doom. It seems to be YOU tossing around words from both sides of your mouth, and not those you blame for simply wishing a vote be called. &lt;br /&gt;
&lt;br /&gt;
You call us the bellowing tiny mouths of a small rabble that lacks affiliation with the Landing, neglecting our voices here as you neglect us daily in your duties as mayor. Well then, prove us so insignificant with the vote we demand. If we are as you say, our pitiful turnout will prove you correct. &lt;br /&gt;
&lt;br /&gt;
You have shown yourself to be a puppet of the Empire and an enemy to the free people of the North.&lt;br /&gt;
&lt;br /&gt;
To Amos, the man so ready to flee in the night that he has never ever graced us with even a last name,&lt;br /&gt;
&lt;br /&gt;
Let it be known that you do not speak for all merchants, as we count many traders among our ranks that feel the sting of the Empire on the horizon. You must be speaking of merchants like yourself who swoop in to make silvers off the back of this town, always able to fly away to greener pastures and newer ventures while the town burns, walking away with pockets full of silvers and not a scratch upon you.&lt;br /&gt;
&lt;br /&gt;
You neglect to mention the multitudes of people that don’t move from town to town making money off the backs of others.  The local woodcutters are suddenly pushed out of service by Imperial logging camps. The dockworkers are seeing half-shifts if they are lucky as the threat of the reckless Imperial captain Bodal out on Darkstone Bay keeps the ships away.  So many citizens of this town are making sacrifices to share food with settlers during this devastating winter. The Empire floods us with people, who they neither supply nor adequately protect from the dark forces they have bought out against us.  We shoulder the burden with compassion, but we’re facing the most dire winter these lands have seen in generations. Will you open your pockets to help these poor souls or keep hoarding your piles of growing wealth? Singular people in Shantytown have shared and offered more to these people than you.&lt;br /&gt;
&lt;br /&gt;
It seems inaction has been your forte unless helping the Empire with the Gnul threat that they themselves birthed by coming this far North. Indeed, your formidable ships sat silently at the docks while an Imperial captain rained terror upon us with reckless abandon. Will you continue to sit by idly as the Empire takes what it wishes during its next “phase” of incursion. If you sit on your hands and keep playing both sides for your own financial gain long enough, more and more people will see you as the fortune-seeking opportunist that you’ve continually proven yourself to be. You care nothing for this town beyond the silvers that it can put in your pockets. How long will it be until the Empire clamps down on your merchant gains and sends you fleeing off to a town further down the line? Are your bags packed for Icemule yet?&lt;br /&gt;
&lt;br /&gt;
You threaten us with “lack of silvers” because it is all you know.  Continue to deny the will of the people and squeeze the thorns, and you will know pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== 5123-5124===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Story&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 27, 5123&lt;br /&gt;
|Mother, the title given to the leader of the resistance group known as the Rooks, shows up to a meeting of the resistance, peace between the Black Thorns and the Rooks is established for now. Mother invites any to join her as she takes a stand against the empire.&lt;br /&gt;
|[[North By Northwest - 2023-01-27 - Word to Your Mother (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 27-28, 5123&#039;&lt;br /&gt;
|The rich merchant&#039;s son and Baron to be requests a meeting with the Black Thorns, oddly enough both sides seem to think the other desired to speak with them and both seemed to think they were being the better party by showing up. Queatus, Jadedragon, Ceilia, and Tikba speak to the Baron, Vaemyr also speaks.&lt;br /&gt;
|[[North By Northwest - 2023-01-27 - Thornabout is Their Way (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 28-29, 5123&lt;br /&gt;
|[[Eddric Jovery]], the Northern Sentinel of the Human Empire, sends words clarifying the status of the protectorate. He claims the empire has a final say on all trade, internal laws, and which foreign powers may set up near the landing. The empire claims the right to extradite anyone they wish for trial in the south.&lt;br /&gt;
|[[North By Northwest - 2023-01-28 - The Earl Unfurls (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Fashanos 27 5123&lt;br /&gt;
|Members of the Resistance release The Free North News to provide information to the townspeople of the landing that was not controlled by the imperial authorities.&lt;br /&gt;
|[[Black Thorn Resistance/Free North News Issue 1]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lumnea 5123&lt;br /&gt;
|[[Jadedagan]], a member of the Resistance, kills [[Drazinoth]] on top of the eastern guard tower. Drazinoth was an [[Arachne]] priest constantly attacking the town with spider creations. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Ivastaen 8-9, 5123&lt;br /&gt;
|The Empire Strikes - Sir Thadston equipped with information from Proto-Baron Elidal conducts a raid on the Rooks, another resistance group in the landing. Members who are found are immediately executed, they get better, and then it is stated a trial would happen after the fact. It is also discovered the Imperial Merchant Amos had planted a spy in the Rooks. After this attack the Black Thorn&#039;s sent an offer of aid if needed to their fellow resistance group by way of Pukk. Rook activity died off afterwards being limited to minor skirmishes. Sir Thadston would quickly lose the election following this incident. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Phoenatos 5123&lt;br /&gt;
|Members of the Resistance track down rogue Imperial Captain [[Bodohal]] in the woods around the Landing. In an attempt to stop elements of the empire from rescuing him and helping him escape justice, he was killed while attempting to flee the northern lands. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Phoenatos 10, 5123&lt;br /&gt;
|Rumored Black Thorn [[Saraphenia (prime)|Saraphenia]] is elected onto the town council with overwhelming numbers. A long tradition of the town choosing leaders who do not wish to be under the heel of the empire continues. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Imaerasta 23,5123&#039;&lt;br /&gt;
|An entity known as the Wraith attacks the Landing for unknown reasons, his initial ire was due to imperial expansion into the north. The wraith uses an imperial warship sold to him by the imperial merchant Amos. The city is left smoldering and many citizens die. Various adventurers, including members of the Black Thorn Resistance, board the ship and sink it. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 19-20, 5123&lt;br /&gt;
|[[Thadston Andrews]] is appointed to replace Jovery, the architect of the northern invasion and colonization efforts by the Turamzyrr Empire, as the Northern Sentinel. Thadston&#039;s familiarity with the defenses and capabilities of the landing is viewed with trepidation by members of the Black Thorn Resistance. Thadston visits the landing accompanied by Imperial Military and departs, in the coming months he will divert more military assets to the Empire&#039;s efforts in the northern areas. &lt;br /&gt;
|[[North by Northwest (storyline)/2023-12-19 - Shining Northern Knight (log)|Log]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Olaesta, 5124&lt;br /&gt;
|The Dhenin family continues to impose its will on the North. Having collected a large force from neighboring baronies Darkstone Barony leads an attack to reclaim Darkstone Castle. The Castle is defended by a former Magistar of the Empire and the spirit of Estrion. During the attack forces sent out to attack the Empire&#039;s Outpost are purposefully diverted by the Empire to attack the walls of the Landing. A diverse group of defenders come together including Black Thorn&#039;s, Rooks, forces from Solhaven, and other prominent organizations. They manage to defend the landing while the empire conducts its attacks on the castle. In the end the castle is magically transported and a magical tear to the [[Bleaklands]] is left open and dangerously close to the landing. [[Elidal]] Dhenin remains to consolidate his dominion over the northern territory. The battle over the Resistance settles in for extended operations to secure freedom from the Turamzyrr Empire.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Invasion Maps ==&lt;br /&gt;
&lt;br /&gt;
Here are the proposed borders of the new Barony of Darkstone, the land now claimed by the Turamzzyrian Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Barony_of_Darkstone.png|350px|thumb|left|Barony of Darkstone, created by GM Kenstrom.]]&lt;br /&gt;
[[File:IGinvasionmapnxnw.jpg|350px|thumb|left|Parts of the Barony of Darkstone rendered on an in game map created by Tsoran, created by the player of Dendum.]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:TerritoryMapnxnw.png|350px|thumb|left|Compilation of Maps with the new Barony highlighted in Red.]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC Positions==&lt;br /&gt;
&lt;br /&gt;
It should be noted that a lot of our positions from an OOC perspective can be seen below or by following the link [[Black Thorn Resistance/A Guide to Playing in the Resistance]]&lt;br /&gt;
&lt;br /&gt;
There are some areas where we hold a different opinion that the current GM&#039;s, this is understandable as different people can look at a similar situation and see different things. &lt;br /&gt;
&lt;br /&gt;
We do not believe it can seen by a reasonable character, based on events in the game, that the empire has a foundational claim to the landing that predates its relatively recent power grabs under GM Kenstrom. &lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
The Landing is not officially part of the Turamzyrrian Empire. That applies both now and in the past, though Baron Hochstib might argue otherwise if he were still alive to do so. The confusion over this likely stems from the term Turamzyrrian Protectorate. This is the term the Empire uses for Wehnimer&#039;s Landing for several reasons. The first reason is that the Empire views the Landing as being its sphere of influence. The second is there is the long standing relationship with the town, which dates back to the alliance formed with the Barony of Vornavis during the war with Hochstib. And during the final months of that conflict both Vornavis and North Hendor did render aid and troops to the Landing, helping to free it from Hochstib&#039;s illegal occupation of the town, and fighting alongside the people of the Landing to bring down the mad baron. So that forms the basis for the term. With those reasons in mind, it can be codified as the Empire viewing the Landing as a protectorate, which then secures its interests and sphere of influence to any that might move against the Empire. This stance and term also saves the Empire the trouble that would come from actually annexing the Landing and making it part of the Empire.&lt;br /&gt;
&#039;&#039;&#039;GM Lydil&#039;&#039;&#039; -2014&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
The Landing and its potential has been on Turamzzyrian minds for nearly twenty years. The events that have happened in the last several have helped push the Empire to seriously consider its importance to the Empire, be it militarily or economically.&lt;br /&gt;
&lt;br /&gt;
In short, the Landing as a protectorate declared by the Empire is relatively new. The Landing as the focus of growing interest to the human empire? Been happening for nearly twenty years! :D&lt;br /&gt;
&lt;br /&gt;
There is no treaty. This is by fiat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM Scribes&#039;&#039;&#039; - 2015&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
As GM Scribes said, there&#039;s no contract established. As time has gone on, and more involvement from imperial presence/forces have been involved, the Landing has become a protectorate in the eyes of the Empire. Whether Landing agees or not, based on the history, it really does break down to that. A protectorate, for all intents and purposes, is basically saying Landing is under the sphere of influence of the Empire, but it does not have the same imperial laws and jurisdiction. Whenever danger has come to Landing, the Empire has more often than not, extended their aid. Vornavian soldiers, Mestaniri knights, Hendorans, etc. When Hochstib tried to take over, when Grishom tried to bleed the town, even some with the Lich King, the krolvin, and Cross and the Shadows.&lt;br /&gt;
&lt;br /&gt;
The Landing operates freely because the Empire allows it, as simple as I can make it. There are benefits to this: the people are free, and essentially happy, and trade is open. I am sure more than a few nobles/rulers use the Landing as a means to deal in goods or services they might not easily do so within their own borders. The Landing is a good hub for many things, and requires little to no imperial resources up until now. So given so many problems in Landing recently, fairly assigned to the town or not, it could make Empire weak, or look weak, if they didn&#039;t take some kind of precaution, even if temporary, to help better assess or control the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Empire truly felt the town needed taken over, it&#039;d happen. It&#039;d be bloody no doubt, but it&#039;d happen due to sheer number alone. (unless the Faendryl and Nalfein stepped in and the Fourth Elven War was waged with Landing as the backdrop, haha). What will happen in the future? No idea, I&#039;m kind of winging it, in for the ride along with you guys.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM Kenstrom&#039;&#039;&#039; - 2015&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was once widely understood by GMs and players alike that the Empire had no claim over the Landing. Sending a fleet north to deal with external threats, such as the Krolvin, does not establish political dominion—no more than a traveling knight offering aid to a beleaguered village means that knight’s kingdom now rules over the land. Such aid may leave a legacy, but it does not establish governance or ownership. To some of us, the current justification for imperial control feels thin, inconsistent with what has been explicitly stated OOC, and is in stark contrast to IC conversations as recent as the start of North by Northwest.&lt;br /&gt;
&lt;br /&gt;
While twenty-five years may seem like a long time, it pales in comparison to the Landing’s history as a free nation, which spans over 200 years. Many players—and certainly our long-lived characters—recall when the Landing was unquestionably independent. Even after the Empire began using the term &amp;quot;protectorate,&amp;quot; its agents frequently referred to the Landing as outside imperial control. These acknowledgments have become less frequent recently, but they remain a matter of record. Without a deliberate ret-con by the current GMs, there is no credible in-character reason to believe the Landing is anything other than a town on the edge of the Empire’s reach, now perilously close to being consumed.&lt;br /&gt;
&lt;br /&gt;
In character, we know that the Empire was introduced to players through a storyline, during which it was revealed that the only imperial structure—the current castle occupied by the Gryphons—was established ten years ago by a rogue knight. This knight, with the assistance of non-humans, sought to counter his former lord’s evil actions. Beyond this, there has never been an IC explanation suggesting the Landing has been part of the Empire for 200 years. This idea seems to have originated OOC, driven by certain players, and then inserted into the game. There are ample logs of Empire representatives referring to the Landing as outside its borders.&lt;br /&gt;
&lt;br /&gt;
In character, you may know that Thadston expanded the Empire’s influence by establishing another fortified outpost. This act met with some objection but also cautious acceptance. The historical record is clear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Eddric says, &#039;I view the town of Wehnimer&#039;s Landing and its environs as a region beyond the boundaries of the Empire and largely left to its own devices and its own defense. I expect to see it in the future as an amiable neighbor to the Northern Marches of the Empire. — 2003 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The town of Wehnimer&#039;s Landing is an interest of the Empire with unique status due to its distance from the civilized heart of the Empire. As such, it has been suffered to maintain its own internal governance, with the expectation that said governance make decisions in accordance with the will of the Empire. — Jovery 2011&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; We receive more and more news from Wehnimer&#039;s Landing, none of which bring any good light to the town beyond our borders. — Jovery 2014 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; Bodohal deeply says, &amp;quot;We&#039;re here to enjoy some time away from the Empire.&amp;quot; - NxNw &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 2015, with Thadston’s outpost, the Empire’s role around the town accelerated. However, this was less than ten years ago and does not represent a 200-year history. It is entirely reasonable for a character to be aware of these facts, recall some or all of these events, and act accordingly.&lt;br /&gt;
&lt;br /&gt;
GMs often claim that the Landing will &amp;quot;always be a free frontier town.&amp;quot; But what does that truly mean? OOC, we believe a free frontier town is one that exists on the frontier and is not beholden to distant powers. A town that is free but not on the frontier is simply free. A town on the frontier but controlled by a faraway power is not free. As someone once said, &amp;quot;Adventure happens on the frontier,&amp;quot; and we stand by that belief.&lt;br /&gt;
&lt;br /&gt;
We are not opposed to the Landing falling to the Empire if that is where the story leads. Such a development would be dramatic, even if we believe it unwise and unwarranted. But if the Landing falls, it must be portrayed as a fall—not the culmination of an imperial claim that never truly existed. Both IC and OOC sources have consistently shown that the Landing was free—until, perhaps, it no longer is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dedications==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In memory of the player of&lt;br /&gt;
Saraphenia may you always fly on wings of love&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[North by Northwest]]&lt;br /&gt;
*[[Timeline - Imperial Northern Aggression]]&lt;br /&gt;
*[[Black Thorn Resistance/A Guide to Playing in the Resistance]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
https://discord.gg/fkd9gmkzsr (Black Thorn Discord Link) &lt;br /&gt;
&lt;br /&gt;
[[Category: KST]]&lt;br /&gt;
[[Category: North by Northwest]]&lt;br /&gt;
[[Category: Wehnimer&#039;s Landing Independence]]&lt;br /&gt;
[[Category: Organizations]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Thorn_Resistance&amp;diff=231670</id>
		<title>Black Thorn Resistance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Thorn_Resistance&amp;diff=231670"/>
		<updated>2024-12-24T05:50:13Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ablackthornsymbol1.png|350px|thumb|right| The Resistance often wears black thorn shaped symbols for recognition and to let others know they do not stand alone. Symbol generated in Midjourney. Image created by midjourney by player of dendum with help by the players of Queatus uploaded by player of dendum. ]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Founded at the end of 5122 as a result of perceived aggression by the human [[Turamzzyrian Empire]] when it unexpectedly expanded north and claimed a new barony very close to [[Wehnimer&#039;s Landing]], The Landing Resistance, also known as the Black Thorn Resistance, is a collection of individuals who support the continued independence and freedom of the north from foreign powers. A motley crew that generally rallies behind the idea of ongoing democracy and freedoms from feudal control. &lt;br /&gt;
&lt;br /&gt;
 Black thorn, a symbol of pain and strife&lt;br /&gt;
 But in a world of turmoil, it took on a different life&lt;br /&gt;
 A resistance rose up, with courage so bold&lt;br /&gt;
 Their stories of struggle, forever to be told&lt;br /&gt;
&lt;br /&gt;
 They fought against tyranny, with hearts full of fire&lt;br /&gt;
 Their voices echoed, never to tire&lt;br /&gt;
 For justice and freedom, they stood tall&lt;br /&gt;
 Their resistance, a beacon for all&lt;br /&gt;
&lt;br /&gt;
 With every step forward, they faced a new trial&lt;br /&gt;
 But their strength and resilience, could never be defiled&lt;br /&gt;
 Their love for their land, kept them going&lt;br /&gt;
 Their spirits unbroken, forever glowing&lt;br /&gt;
&lt;br /&gt;
 Black thorn, a symbol of endurance and might&lt;br /&gt;
 In a world of darkness, it shone so bright&lt;br /&gt;
 The resistance lives on, their legacy secure&lt;br /&gt;
 Their spirit and bravery, forever pure&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Manifesto ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It has come time to recognize the path forward even as we honor the path that brought us here to this place. We are a collection of those desiring Freedom, not bound by blood or ancient rites.  We are the manifestation of Freedom in the North.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We declare that the ability to speak freely, unbeholden to titles born of stolen lands or hordes of silver, is necessary for the continuation of Freedom in the North. We do not silence and will rise up to defend against those who would.&#039;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We recognize that the Empire to the south is built upon lands stolen and never returned. We recognize that the Krolvin empire is built upon lands stolen and never returned. We believe that land should not be stolen or taken by a government against the will of those who inhabit and defend it. We shall fight any such taking of any lands in the North. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inside the walls of the Landing and outside the walls, in the Free North, the Resistance does not condone the impediment of any to travel from place to place, shop to shop, or shrine to shrine and will rise up to defend against this. The freedom to travel is necessary for the continuation of life and the spreading of ideas in the North.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether it is Illoke, come to kill, or agents of empires, come to drag away a resident to the South for trials without consent, we recognize that freedom from fear is as important as any other. We will rise up to defend those of the North from all such threats.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In all other matters, the Black Thorns are governed as all free souls must be.  Let no one voice speak for all.  Let all the voices be heard equally and a consensus be reached so that we may reach the end of this road in the same spirit in which we took the first steps.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While our voices are many and varied, these are the core principles by which the Black Thorns stand. Only those who violate these principles need fear us.&#039;&#039;&#039;&lt;br /&gt;
== Timeline From A Resistance Perspective ==&lt;br /&gt;
=== Invasion &amp;amp; Calls for Action ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible collapsed&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Story&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 4-5, 5122&lt;br /&gt;
|The Turamzyr Empire declared that it will form a new Barony of Darkstone  &amp;quot;The new lands will reach to many edges of the Locksmehr River, and far west to Darkstone Bay. Such landmarks included within the new region will be the Graendlor Pasture, the mountainous ranges of Wehntoph, Sentoph, Zelatoph, and Thanatoph along with Melgorehn&#039;s Reach and Darkstone Castle.&amp;quot; there is some confusion in the north about the extent of this new Barony but later clarifications says it comes all the way up to the [[Locksmehr River]].&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 9-10, 5122&lt;br /&gt;
|[[Elidal]] Dhenin is declared the new Baron and ruler of the Barony of Darkstone. Some question his qualifications other than being well connected and a rich merchant&#039;s son.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 13-14, 5122&lt;br /&gt;
|Wagons are seen approaching from the south but this turns out to be a trap for trolls and they explode taking many of the trolls with them. Some supplies and settlers arrived by the river instead, the river boats barely able to make the journey are washed away by the river after everyone disembarks.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 19-20, 5122&lt;br /&gt;
| Settlers from across the southern empire&#039;s lands pour into the north. They quickly establish a fortified camp.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 22, 5122&lt;br /&gt;
&lt;br /&gt;
|The first resistance meeting is held, called to by Wolfloner a free Tehir and he is joined by Urpy, Xanlin, Opalina, Maevie, Ulryka, Ceilia, Falvicar, Aidamo, Fahlo, Queatus, Gutstorm, and [[Dendum (prime)|Dendum]].  The aggressive moves by the empire are discussed, it is decided on this first meeting to have no one central leading authority but instead act as independent bands, the idea to call for a vote to end the protectorate is discussed, some call for more physical responses but at this time that is decided against.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 30, 5122:&lt;br /&gt;
|The number in attendance grow, a plan is made to call for the vote to end the protectorate while keeping an eye on the new invasion camp. &lt;br /&gt;
|-	&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 8, 5123&lt;br /&gt;
|Talmaris, a retired gate guard, is seen at [[Helga&#039;s Tavern|Helga&#039;s]]. He speaks about some citizens having concerns with the way things are going in town.  &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta early month, 5123&lt;br /&gt;
|During the early months of Lormesta the Black Thorns travel the city and talk to several organizations and individuals about a call to end the protectorate, some fear reprisal if they sign, others sign on willingly. During this time Saraphenia, Urpy, Ulyrka, Queatus, Dendum, and others reach out to many. It is decided that the majority spoken to are either neutral or anti-protectorate in outlook.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 10-11, 5123&lt;br /&gt;
|Word of the resistance has reached the new soon-to-be Baron, He says he hopes that the Landing will work to squash the movement. This is the first time the resistance is officially called the Black Thorns by outsiders, the name would stick.&lt;br /&gt;
|[[North By Northwest - 2023-01-10 - Hire and Higher Walls (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 13, 5123&lt;br /&gt;
|The proclamation, asking for a vote so the city may determine a democratic response to the Turamzyrr invasion, is posted on the doors of Moot Hall. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 13-14, 5123&lt;br /&gt;
|News of the call for a vote for independence reaches the human empire, so shocked are they by the idea of people deciding their own future they immediately ban any signatories from a diplomatic mission from Ta&#039;illistim in Torre. The Resistance is labeled a threat by agents of the Sun Throne.&lt;br /&gt;
|-	&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 15-16, 5123&lt;br /&gt;
|Mayor Thadston, a former knight of the empire and the overseer of the construction of the empire&#039;s outpost near the landing, known for extreme violence and alcohol abuse, summarily rejects any unscheduled vote. &lt;br /&gt;
|[[North By Northwest - 2023-01-15 - Freepudiation (log)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 23, 5123&#039;&lt;br /&gt;
|In an unprecedented move Amos, a merchant from the empire, declares that the merchants of the landing will not serve anyone wearing a symbol of the Black Thorns, the reasons for this are not known. His poorly trained guards manage to anger several citizens who just happen to be wearing any type of thorn or even carrying the wrong runestaff. Not all merchants of the landing follow the lead Amos and many shops still serve members of the resistance. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Early Conversation]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels&amp;quot;&amp;gt;&lt;br /&gt;
   Queatus says, &amp;quot;I was thinking to distribute symbols of resistance.&amp;quot;&lt;br /&gt;
   Queatus says, &amp;quot;People to wear to show they reject the invaders.&amp;quot;&lt;br /&gt;
 Turamzzyr comes with grasping hand;&lt;br /&gt;
 It seeks to squeeze our humble land;&lt;br /&gt;
 From the south, the caravans amble;&lt;br /&gt;
 Knowing not they enter a bramble;&lt;br /&gt;
 The bramble pokes and nags and rends;&lt;br /&gt;
 Drawing blood &#039;til their invasion ends;&lt;br /&gt;
 The child cries and the widow mourns;&lt;br /&gt;
 But the strongest, they become the thorns.&lt;br /&gt;
 People of the landing, don a black thorn to show the empire they will bleed on this soil.&lt;br /&gt;
   &#039;&#039;&#039;Queatus introduces the idea of a black thorn as a symbol for those who resist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wolfloner darkly says, &amp;quot;The protectorate is a myth.  I cannot remember a time when the Empire defended the Landing.&amp;quot;&lt;br /&gt;
 Speaking to Wolfloner, Aliashyrah says, &amp;quot;Perhaps from itself alone.&amp;quot;&lt;br /&gt;
 Dendum remarks, &amp;quot;&amp;quot;It may be a myth but it is a reason for much of the empires....presumptions on what they can do in the north.&amp;quot;&lt;br /&gt;
 Speaking darkly to Dendum, Wolfloner asks, &amp;quot;What do you propose to bring that about?&amp;quot;&lt;br /&gt;
 Dendum says, &amp;quot;&amp;quot;The only way to end this status is by demanding it....the only way to demand it is show that a majority wish it so...eventually this plan will have to move out of the shadows for that to happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ceilia offers Leafiara a translucent sapphire card. (&#039;&#039;&#039;The First Card of the Future Scavenger Hunt&#039;&#039;&#039;)&lt;br /&gt;
 Leafiara accepts Ceilia&#039;s sapphire card.&lt;br /&gt;
 Leafiara takes a moment to observe her sapphire card.&lt;br /&gt;
 Speaking quietly to Leafiara, Ceilia says, &amp;quot;For release by mail, we were thinking.&amp;quot;&lt;br /&gt;
 Leafiara flashes a wide grin at Ceilia.&lt;br /&gt;
 Leafiara offers Ceilia a translucent sapphire card.&lt;br /&gt;
 Leafiara nods approvingly.&lt;br /&gt;
 Saraphenia says, &amp;quot;I never knew we were a &amp;quot;protectorate&amp;quot; until a few weeks back.&amp;quot;&lt;br /&gt;
 Ceilia accepts Leafiara&#039;s sapphire card.&lt;br /&gt;
 Speaking approvingly to Ceilia, Leafiara says, &amp;quot;I like it.&amp;quot;&lt;br /&gt;
 Queatus asks, &amp;quot;May I have a look?&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrelssquash&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Elidal calls out the Black Thorns]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrelssquash&amp;quot;&amp;gt;&lt;br /&gt;
 Elidal says, &amp;quot;I will never fault a man, woman or child for their voice. There is freedom in that, as there should be.&amp;quot;&lt;br /&gt;
 Alosaka says, &amp;quot;There will always be some people excitedly greeting their worst fears, and proclaiming them to all who will listen.&amp;quot;&lt;br /&gt;
 Speaking politely to Elidal, Tikba agrees, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 Speaking to Alosaka, Ulfwine says, &amp;quot;&amp;quot;And insisting you share them.&amp;quot;&lt;br /&gt;
 Elidal says, &amp;quot;I just hope...as we work to forge an alliance and a future relationship between our people, that you would work as hard to squash any &amp;quot;black thorn&amp;quot; movement as you have defend our people, protect our caravans, &lt;br /&gt;
 and build our towers.&amp;quot;&lt;br /&gt;
 Speaking to Ulfwine, Avalera says, &amp;quot;That&#039;s when I stop listening.&amp;quot;&lt;br /&gt;
 Speaking to Alosaka, Mauss agrees, &amp;quot;Folks be wantin&#039; attention. Even if fer alla wrong reasons.&amp;quot;&lt;br /&gt;
 Elidal says, &amp;quot;Rot within is more dangerous than the enemy beyond.&amp;quot;&lt;br /&gt;
 Vaemyr says, &amp;quot;Generally we encourage free thought and speech, the only true ways to quiet the discourse are by showing other paths, they have a right to be afraid of the unknown. But I&#039;ll continue to urge caution and &lt;br /&gt;
 patience. I think something can be said that there haven&#039;t been open attacks so far though.&amp;quot;&lt;br /&gt;
 Tikba mildly asks, &amp;quot;Why?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;Why, what?&amp;quot;&lt;br /&gt;
 Elidal peers quizzically at Tikba.&lt;br /&gt;
 Dendum remarks, &amp;quot;&amp;quot;Rot from within or fire from without can still destroy the woods.&amp;quot;&lt;br /&gt;
 Tikba asks, &amp;quot;Why do you wish us to squash this movement, if you would not fault them for their voices?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Elidal says, &amp;quot;They work to unfairly influence the people of Wehnimer&#039;s Landing.&amp;quot;&lt;br /&gt;
 Kelfyr asks, &amp;quot;Unfairly?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;They are free to their views...but should they sway the minds of others with such...falsehood?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;Am I your enemy?&amp;quot;&lt;br /&gt;
 Elidal peers quizzically at Kelfyr.&lt;br /&gt;
 Kelfyr asks, &amp;quot;What is unfair about their expression?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels3&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Call for the Vote]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt;read proc&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Wehnimer&#039;s Landing is a mixing pot in a world of empires, and it stands for equality. Wehnimer&#039;s Landing is civilization brought to wild lands, and it stands for justice. Wehnimer&#039;s landing has stood independent for nearly 250 years, and it stands for freedom! &lt;br /&gt;
 &lt;br /&gt;
 Who protects us from the protectors? On behalf of all free souls of the Landing, the undersigned call for a vote to reject the protectorate status pressed upon us by Turamzzyr!&lt;br /&gt;
 &lt;br /&gt;
 Meeting Halls:&lt;br /&gt;
 Dae&#039;randir&lt;br /&gt;
 Claws of the Drake&lt;br /&gt;
 Fenog&#039;s Irregulars&lt;br /&gt;
 Northern Regulators&lt;br /&gt;
 &lt;br /&gt;
 Individuals:&lt;br /&gt;
 Pookia&lt;br /&gt;
 Fahlo&lt;br /&gt;
 Asben&lt;br /&gt;
 Ceilia&lt;br /&gt;
 Chamorr&lt;br /&gt;
 Clarimostica&lt;br /&gt;
 Dendum&lt;br /&gt;
 Dexflex&lt;br /&gt;
 Draelor&lt;br /&gt;
 Evantyne&lt;br /&gt;
 Grutak&lt;br /&gt;
 Gutstorm&lt;br /&gt;
 Jadedragan&lt;br /&gt;
 Kelfur&lt;br /&gt;
 Koul&lt;br /&gt;
 Lageiros&lt;br /&gt;
 Lahanna&lt;br /&gt;
 Leafiara&lt;br /&gt;
 Lehon&lt;br /&gt;
 Luxelle&lt;br /&gt;
 Maevie&lt;br /&gt;
 Morikun&lt;br /&gt;
 Nalver&lt;br /&gt;
 Ntinly&lt;br /&gt;
 Peynan&lt;br /&gt;
 Pukk&lt;br /&gt;
 Queatus&lt;br /&gt;
 Rakthea&lt;br /&gt;
 Satrn&lt;br /&gt;
 Saraphenia&lt;br /&gt;
 Sharth&lt;br /&gt;
 Siksa&lt;br /&gt;
 Starletdawn&lt;br /&gt;
 Suzette&lt;br /&gt;
 Tabubu&lt;br /&gt;
 Talmaris&lt;br /&gt;
 Tikba&lt;br /&gt;
 Ulryka&lt;br /&gt;
 Urpy&lt;br /&gt;
 Vailwyn&lt;br /&gt;
 Vandryl&lt;br /&gt;
 Wakinyan&lt;br /&gt;
 Wolfloner&lt;br /&gt;
 Yardie&lt;br /&gt;
 Ycelacie&lt;br /&gt;
 Zeriah&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RYSK would later remove themselves in the face of fierce opposition though several members remained prominent in the Black Thorns, Council Member Kayse would add her name shortly after it was posted to the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-BTresponse&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[The Response to Thadston &amp;amp; Amos]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTresponse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Nailed to the doors of Moot Hall using four black thorns&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People of Wehnimer&#039;s Landing,&lt;br /&gt;
&lt;br /&gt;
Let it be known that the ‘Black Thorns’, as we have become known, mean no harm to any who do not threaten the independence of the landing. We simply demand to have a say in how our own town exists within the world.  While droves of adventurers flood this way and that at the first sign of something to sink a sword into, we are the ones that man the walls in times of woe and defend our friends and families from harm.  We are the farmers, dockworkers, tradespeople, and artisans that make this town vibrant, and we are the ones still here working day in and out when adventurers leave for more grand escapades. &lt;br /&gt;
&lt;br /&gt;
Thadston Andrews and Amos tell you that they know better, that we don’t deserve a voice for this made-up reason and that. But we ask, why do an Imperial knight and Imperial merchant that we hardly know deserve voices more than those who have lived, breathed, and toiled here since birth? Why must we trust their opinions on this current issue?  They are both aligned so clearly with the banners that now camp outside our town that they appear prepared to unlatch our gates under cover of night. &lt;br /&gt;
&lt;br /&gt;
We will continue to voice our right to displeasure as the Empire plots “phase two” of whatever it has planned for us. The Landing and the North as a whole are places of freedom and will not bow in subservience to an Empire known for taking things away from people to fuel their ever-expanding growth. There are many good people within the Empire, and they are welcome among us, just as they always would have been. Their banners and their ruling nobility are not. Their shifting borders are the enemy of freedom, not any action the common settler may take. We wish to be left alone and not have our forests torn down and resources stolen out from under us under a fancy banner of servitude.  &lt;br /&gt;
&lt;br /&gt;
We are the Black Thorns, and a thorn will only draw blood when stepped upon. &lt;br /&gt;
&lt;br /&gt;
To Sir Thadston Andrews of Hendor, &lt;br /&gt;
&lt;br /&gt;
You call out those of us who wish to have a voice in the Empire’s potential annexation of the Landing as lurkers in the shadows, but many of us have been citizens for far longer than you have been involved in the town. Your involvement began only under Imperial banners. We’ve bled for children taken by monsters of the dark, we’ve saved family memories and bride’s dowries through the local guild. We’ve provided raw materials and other goods to some of our merchants while investing our silvers right back into others. Our fear isn’t that the Empire is amongst us, but of losing everything the Landing has stood for to appease an Empire that doesn’t care for a huge swath of the citizens of the Landing. Nor will it give those citizens a voice if we bend more of a knee than already done through the protectorate. We’re not asking to war with the Empire or any of its citizens, nor do we wish to displace people looking for a home around the Landing. We only demand that our voice is heard.&lt;br /&gt;
&lt;br /&gt;
Perhaps you stand so high on the “highest peak of Wehnimer&#039;s Landing” that your perceptions are horribly askew and your ears deafened by the approaching march of Imperial soldiers setting up camps surrounding our town. You say your ears reach farmers, but have Reiver farmers who sell their produce in our markets consented to falling under an Imperial banner? Do you align so deeply with merchants who come and go like the wind that you wake up in the morning next to Amos? Have you not seen the difficulties of dockworkers without work as Imperial captains recklessly fire upon us and scare trade away from our port, and Imperial encroachment drives Gnul to hurl boulders at incoming trade ships? You speak of a content population, but what families are so content when their children are catapulted back at them over the walls due to our new southern bedfellow? You say all of these peoples demand protection, but your blind allegiances and acceptance of Imperial encroachment brings about our suffering and doom. It seems to be YOU tossing around words from both sides of your mouth, and not those you blame for simply wishing a vote be called. &lt;br /&gt;
&lt;br /&gt;
You call us the bellowing tiny mouths of a small rabble that lacks affiliation with the Landing, neglecting our voices here as you neglect us daily in your duties as mayor. Well then, prove us so insignificant with the vote we demand. If we are as you say, our pitiful turnout will prove you correct. &lt;br /&gt;
&lt;br /&gt;
You have shown yourself to be a puppet of the Empire and an enemy to the free people of the North.&lt;br /&gt;
&lt;br /&gt;
To Amos, the man so ready to flee in the night that he has never ever graced us with even a last name,&lt;br /&gt;
&lt;br /&gt;
Let it be known that you do not speak for all merchants, as we count many traders among our ranks that feel the sting of the Empire on the horizon. You must be speaking of merchants like yourself who swoop in to make silvers off the back of this town, always able to fly away to greener pastures and newer ventures while the town burns, walking away with pockets full of silvers and not a scratch upon you.&lt;br /&gt;
&lt;br /&gt;
You neglect to mention the multitudes of people that don’t move from town to town making money off the backs of others.  The local woodcutters are suddenly pushed out of service by Imperial logging camps. The dockworkers are seeing half-shifts if they are lucky as the threat of the reckless Imperial captain Bodal out on Darkstone Bay keeps the ships away.  So many citizens of this town are making sacrifices to share food with settlers during this devastating winter. The Empire floods us with people, who they neither supply nor adequately protect from the dark forces they have bought out against us.  We shoulder the burden with compassion, but we’re facing the most dire winter these lands have seen in generations. Will you open your pockets to help these poor souls or keep hoarding your piles of growing wealth? Singular people in Shantytown have shared and offered more to these people than you.&lt;br /&gt;
&lt;br /&gt;
It seems inaction has been your forte unless helping the Empire with the Gnul threat that they themselves birthed by coming this far North. Indeed, your formidable ships sat silently at the docks while an Imperial captain rained terror upon us with reckless abandon. Will you continue to sit by idly as the Empire takes what it wishes during its next “phase” of incursion. If you sit on your hands and keep playing both sides for your own financial gain long enough, more and more people will see you as the fortune-seeking opportunist that you’ve continually proven yourself to be. You care nothing for this town beyond the silvers that it can put in your pockets. How long will it be until the Empire clamps down on your merchant gains and sends you fleeing off to a town further down the line? Are your bags packed for Icemule yet?&lt;br /&gt;
&lt;br /&gt;
You threaten us with “lack of silvers” because it is all you know.  Continue to deny the will of the people and squeeze the thorns, and you will know pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== 5123-5124===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Story&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 27, 5123&lt;br /&gt;
|Mother, the title given to the leader of the resistance group known as the Rooks, shows up to a meeting of the resistance, peace between the Black Thorns and the Rooks is established for now. Mother invites any to join her as she takes a stand against the empire.&lt;br /&gt;
|[[North By Northwest - 2023-01-27 - Word to Your Mother (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 27-28, 5123&#039;&lt;br /&gt;
|The rich merchant&#039;s son and Baron to be requests a meeting with the Black Thorns, oddly enough both sides seem to think the other desired to speak with them and both seemed to think they were being the better party by showing up. Queatus, Jadedragon, Ceilia, and Tikba speak to the Baron, Vaemyr also speaks.&lt;br /&gt;
|[[North By Northwest - 2023-01-27 - Thornabout is Their Way (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 28-29, 5123&lt;br /&gt;
|[[Eddric Jovery]], the Northern Sentinel of the Human Empire, sends words clarifying the status of the protectorate. He claims the empire has a final say on all trade, internal laws, and which foreign powers may set up near the landing. The empire claims the right to extradite anyone they wish for trial in the south.&lt;br /&gt;
|[[North By Northwest - 2023-01-28 - The Earl Unfurls (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Fashanos 27 5123&lt;br /&gt;
|Members of the Resistance release The Free North News to provide information to the townspeople of the landing that was not controlled by the imperial authorities.&lt;br /&gt;
|[[Black Thorn Resistance/Free North News Issue 1]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lumnea 5123&lt;br /&gt;
|[[Jadedagan]], a member of the Resistance, kills [[Drazinoth]] on top of the eastern guard tower. Drazinoth was an [[Arachne]] priest constantly attacking the town with spider creations. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Ivastaen 8-9, 5123&lt;br /&gt;
|The Empire Strikes - Sir Thadston equipped with information from Proto-Baron Elidal conducts a raid on the Rooks, another resistance group in the landing. Members who are found are immediately executed, they get better, and then it is stated a trial would happen after the fact. It is also discovered the Imperial Merchant Amos had planted a spy in the Rooks. After this attack the Black Thorn&#039;s sent an offer of aid if needed to their fellow resistance group by way of Pukk. Rook activity died off afterwards being limited to minor skirmishes. Sir Thadston would quickly lose the election following this incident. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Phoenatos 5123&lt;br /&gt;
|Members of the Resistance track down rogue Imperial Captain [[Bodohal]] in the woods around the Landing. In an attempt to stop elements of the empire from rescuing him and helping him escape justice, he was killed while attempting to flee the northern lands. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Phoenatos 10, 5123&lt;br /&gt;
|Rumored Black Thorn [[Saraphenia (prime)|Saraphenia]] is elected onto the town council with overwhelming numbers. A long tradition of the town choosing leaders who do not wish to be under the heel of the empire continues. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Imaerasta 23,5123&#039;&lt;br /&gt;
|An entity known as the Wraith attacks the Landing for unknown reasons, his initial ire was due to imperial expansion into the north. The wraith uses an imperial warship sold to him by the imperial merchant Amos. The city is left smoldering and many citizens die. Various adventurers, including members of the Black Thorn Resistance, board the ship and sink it. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 19-20, 5123&lt;br /&gt;
|[[Thadston Andrews]] is appointed to replace Jovery, the architect of the northern invasion and colonization efforts by the Turamzyrr Empire, as the Northern Sentinel. Thadston&#039;s familiarity with the defenses and capabilities of the landing is viewed with trepidation by members of the Black Thorn Resistance. Thadston visits the landing accompanied by Imperial Military and departs, in the coming months he will divert more military assets to the Empire&#039;s efforts in the northern areas. &lt;br /&gt;
|[[North by Northwest (storyline)/2023-12-19 - Shining Northern Knight (log)|Log]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Olaesta, 5124&lt;br /&gt;
|The Dhenin family continues to impose its will on the North. Having collected a large force from neighboring baronies Darkstone Barony leads an attack to reclaim Darkstone Castle. The Castle is defended by a former Magistar of the Empire and the spirit of Estrion. During the attack forces sent out to attack the Empire&#039;s Outpost are purposefully diverted by the Empire to attack the walls of the Landing. A diverse group of defenders come together including Black Thorn&#039;s, Rooks, forces from Solhaven, and other prominent organizations. They manage to defend the landing while the empire conducts its attacks on the castle. In the end the castle is magically transported and a magical tear to the [[Bleaklands]] is left open and dangerously close to the landing. [[Elidal]] Dhenin remains to consolidate his dominion over the northern territory. The battle over the Resistance settles in for extended operations to secure freedom from the Turamzyrr Empire.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Invasion Maps ==&lt;br /&gt;
&lt;br /&gt;
Here are the proposed borders of the new Barony of Darkstone, the land now claimed by the Turamzzyrian Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Barony_of_Darkstone.png|350px|thumb|left|Barony of Darkstone, created by GM Kenstrom.]]&lt;br /&gt;
[[File:IGinvasionmapnxnw.jpg|350px|thumb|left|Parts of the Barony of Darkstone rendered on an in game map created by Tsoran, created by the player of Dendum.]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:TerritoryMapnxnw.png|350px|thumb|left|Compilation of Maps with the new Barony highlighted in Red.]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC Positions==&lt;br /&gt;
&lt;br /&gt;
It should be noted that a lot of our positions from an OOC perspective can be seen below or by following the link [[Black Thorn Resistance/A Guide to Playing in the Resistance]]&lt;br /&gt;
&lt;br /&gt;
There are some areas where we hold a different opinion that the current GM&#039;s, this is understandable as different people can look at a similar situation and see different things. &lt;br /&gt;
&lt;br /&gt;
We do not believe it can seen by a reasonable character, based on events in the game, that the empire has a foundational claim to the landing that predates its relatively recent power grabs under GM Kenstrom. &lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
The Landing is not officially part of the Turamzyrrian Empire. That applies both now and in the past, though Baron Hochstib might argue otherwise if he were still alive to do so. The confusion over this likely stems from the term Turamzyrrian Protectorate. This is the term the Empire uses for Wehnimer&#039;s Landing for several reasons. The first reason is that the Empire views the Landing as being its sphere of influence. The second is there is the long standing relationship with the town, which dates back to the alliance formed with the Barony of Vornavis during the war with Hochstib. And during the final months of that conflict both Vornavis and North Hendor did render aid and troops to the Landing, helping to free it from Hochstib&#039;s illegal occupation of the town, and fighting alongside the people of the Landing to bring down the mad baron. So that forms the basis for the term. With those reasons in mind, it can be codified as the Empire viewing the Landing as a protectorate, which then secures its interests and sphere of influence to any that might move against the Empire. This stance and term also saves the Empire the trouble that would come from actually annexing the Landing and making it part of the Empire.&lt;br /&gt;
&#039;&#039;&#039;GM Lydil&#039;&#039;&#039; -2014&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
The Landing and its potential has been on Turamzzyrian minds for nearly twenty years. The events that have happened in the last several have helped push the Empire to seriously consider its importance to the Empire, be it militarily or economically.&lt;br /&gt;
&lt;br /&gt;
In short, the Landing as a protectorate declared by the Empire is relatively new. The Landing as the focus of growing interest to the human empire? Been happening for nearly twenty years! :D&lt;br /&gt;
&lt;br /&gt;
There is no treaty. This is by fiat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM Scribes&#039;&#039;&#039; - 2015&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
As GM Scribes said, there&#039;s no contract established. As time has gone on, and more involvement from imperial presence/forces have been involved, the Landing has become a protectorate in the eyes of the Empire. Whether Landing agees or not, based on the history, it really does break down to that. A protectorate, for all intents and purposes, is basically saying Landing is under the sphere of influence of the Empire, but it does not have the same imperial laws and jurisdiction. Whenever danger has come to Landing, the Empire has more often than not, extended their aid. Vornavian soldiers, Mestaniri knights, Hendorans, etc. When Hochstib tried to take over, when Grishom tried to bleed the town, even some with the Lich King, the krolvin, and Cross and the Shadows.&lt;br /&gt;
&lt;br /&gt;
The Landing operates freely because the Empire allows it, as simple as I can make it. There are benefits to this: the people are free, and essentially happy, and trade is open. I am sure more than a few nobles/rulers use the Landing as a means to deal in goods or services they might not easily do so within their own borders. The Landing is a good hub for many things, and requires little to no imperial resources up until now. So given so many problems in Landing recently, fairly assigned to the town or not, it could make Empire weak, or look weak, if they didn&#039;t take some kind of precaution, even if temporary, to help better assess or control the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Empire truly felt the town needed taken over, it&#039;d happen. It&#039;d be bloody no doubt, but it&#039;d happen due to sheer number alone. (unless the Faendryl and Nalfein stepped in and the Fourth Elven War was waged with Landing as the backdrop, haha). What will happen in the future? No idea, I&#039;m kind of winging it, in for the ride along with you guys.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM Kenstrom&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was once widely understood by GMs and players alike that the Empire had no claim over the Landing. Sending a fleet north to deal with external threats, such as the Krolvin, does not establish political dominion—no more than a traveling knight offering aid to a beleaguered village means that knight’s kingdom now rules over the land. Such aid may leave a legacy, but it does not establish governance or ownership. To some of us, the current justification for imperial control feels thin, inconsistent with what has been explicitly stated OOC, and is in stark contrast to IC conversations as recent as the start of North by Northwest.&lt;br /&gt;
&lt;br /&gt;
While twenty-five years may seem like a long time, it pales in comparison to the Landing’s history as a free nation, which spans over 200 years. Many players—and certainly our long-lived characters—recall when the Landing was unquestionably independent. Even after the Empire began using the term &amp;quot;protectorate,&amp;quot; its agents frequently referred to the Landing as outside imperial control. These acknowledgments have become less frequent recently, but they remain a matter of record. Without a deliberate ret-con by the current GMs, there is no credible in-character reason to believe the Landing is anything other than a town on the edge of the Empire’s reach, now perilously close to being consumed.&lt;br /&gt;
&lt;br /&gt;
In character, we know that the Empire was introduced to players through a storyline, during which it was revealed that the only imperial structure—the current castle occupied by the Gryphons—was established ten years ago by a rogue knight. This knight, with the assistance of non-humans, sought to counter his former lord’s evil actions. Beyond this, there has never been an IC explanation suggesting the Landing has been part of the Empire for 200 years. This idea seems to have originated OOC, driven by certain players, and then inserted into the game. There are ample logs of Empire representatives referring to the Landing as outside its borders.&lt;br /&gt;
&lt;br /&gt;
In character, you may know that Thadston expanded the Empire’s influence by establishing another fortified outpost. This act met with some objection but also cautious acceptance. The historical record is clear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Eddric says, &#039;I view the town of Wehnimer&#039;s Landing and its environs as a region beyond the boundaries of the Empire and largely left to its own devices and its own defense. I expect to see it in the future as an amiable neighbor to the Northern Marches of the Empire. — 2003 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The town of Wehnimer&#039;s Landing is an interest of the Empire with unique status due to its distance from the civilized heart of the Empire. As such, it has been suffered to maintain its own internal governance, with the expectation that said governance make decisions in accordance with the will of the Empire. — Jovery 2011&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; We receive more and more news from Wehnimer&#039;s Landing, none of which bring any good light to the town beyond our borders. — Jovery 2014 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; Bodohal deeply says, &amp;quot;We&#039;re here to enjoy some time away from the Empire.&amp;quot; - NxNw &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 2015, with Thadston’s outpost, the Empire’s role around the town accelerated. However, this was less than ten years ago and does not represent a 200-year history. It is entirely reasonable for a character to be aware of these facts, recall some or all of these events, and act accordingly.&lt;br /&gt;
&lt;br /&gt;
GMs often claim that the Landing will &amp;quot;always be a free frontier town.&amp;quot; But what does that truly mean? OOC, we believe a free frontier town is one that exists on the frontier and is not beholden to distant powers. A town that is free but not on the frontier is simply free. A town on the frontier but controlled by a faraway power is not free. As someone once said, &amp;quot;Adventure happens on the frontier,&amp;quot; and we stand by that belief.&lt;br /&gt;
&lt;br /&gt;
We are not opposed to the Landing falling to the Empire if that is where the story leads. Such a development would be dramatic, even if we believe it unwise and unwarranted. But if the Landing falls, it must be portrayed as a fall—not the culmination of an imperial claim that never truly existed. Both IC and OOC sources have consistently shown that the Landing was free—until, perhaps, it no longer is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dedications==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In memory of the player of&lt;br /&gt;
Saraphenia may you always fly on wings of love&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[North by Northwest]]&lt;br /&gt;
*[[Timeline - Imperial Northern Aggression]]&lt;br /&gt;
*[[Black Thorn Resistance/A Guide to Playing in the Resistance]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
https://discord.gg/fkd9gmkzsr (Black Thorn Discord Link) &lt;br /&gt;
&lt;br /&gt;
[[Category: KST]]&lt;br /&gt;
[[Category: North by Northwest]]&lt;br /&gt;
[[Category: Wehnimer&#039;s Landing Independence]]&lt;br /&gt;
[[Category: Organizations]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Thorn_Resistance&amp;diff=231669</id>
		<title>Black Thorn Resistance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Thorn_Resistance&amp;diff=231669"/>
		<updated>2024-12-24T02:31:32Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ablackthornsymbol1.png|350px|thumb|right| The Resistance often wears black thorn shaped symbols for recognition and to let others know they do not stand alone. Symbol generated in Midjourney. Image created by midjourney by player of dendum with help by the players of Queatus uploaded by player of dendum. ]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Founded at the end of 5122 as a result of perceived aggression by the human [[Turamzzyrian Empire]] when it unexpectedly expanded north and claimed a new barony very close to [[Wehnimer&#039;s Landing]], The Landing Resistance, also known as the Black Thorn Resistance, is a collection of individuals who support the continued independence and freedom of the north from foreign powers. A motley crew that generally rallies behind the idea of ongoing democracy and freedoms from feudal control. &lt;br /&gt;
&lt;br /&gt;
 Black thorn, a symbol of pain and strife&lt;br /&gt;
 But in a world of turmoil, it took on a different life&lt;br /&gt;
 A resistance rose up, with courage so bold&lt;br /&gt;
 Their stories of struggle, forever to be told&lt;br /&gt;
&lt;br /&gt;
 They fought against tyranny, with hearts full of fire&lt;br /&gt;
 Their voices echoed, never to tire&lt;br /&gt;
 For justice and freedom, they stood tall&lt;br /&gt;
 Their resistance, a beacon for all&lt;br /&gt;
&lt;br /&gt;
 With every step forward, they faced a new trial&lt;br /&gt;
 But their strength and resilience, could never be defiled&lt;br /&gt;
 Their love for their land, kept them going&lt;br /&gt;
 Their spirits unbroken, forever glowing&lt;br /&gt;
&lt;br /&gt;
 Black thorn, a symbol of endurance and might&lt;br /&gt;
 In a world of darkness, it shone so bright&lt;br /&gt;
 The resistance lives on, their legacy secure&lt;br /&gt;
 Their spirit and bravery, forever pure&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Manifesto ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It has come time to recognize the path forward even as we honor the path that brought us here to this place. We are a collection of those desiring Freedom, not bound by blood or ancient rites.  We are the manifestation of Freedom in the North.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We declare that the ability to speak freely, unbeholden to titles born of stolen lands or hordes of silver, is necessary for the continuation of Freedom in the North. We do not silence and will rise up to defend against those who would.&#039;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We recognize that the Empire to the south is built upon lands stolen and never returned. We recognize that the Krolvin empire is built upon lands stolen and never returned. We believe that land should not be stolen or taken by a government against the will of those who inhabit and defend it. We shall fight any such taking of any lands in the North. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inside the walls of the Landing and outside the walls, in the Free North, the Resistance does not condone the impediment of any to travel from place to place, shop to shop, or shrine to shrine and will rise up to defend against this. The freedom to travel is necessary for the continuation of life and the spreading of ideas in the North.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether it is Illoke, come to kill, or agents of empires, come to drag away a resident to the South for trials without consent, we recognize that freedom from fear is as important as any other. We will rise up to defend those of the North from all such threats.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In all other matters, the Black Thorns are governed as all free souls must be.  Let no one voice speak for all.  Let all the voices be heard equally and a consensus be reached so that we may reach the end of this road in the same spirit in which we took the first steps.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While our voices are many and varied, these are the core principles by which the Black Thorns stand. Only those who violate these principles need fear us.&#039;&#039;&#039;&lt;br /&gt;
== Timeline From A Resistance Perspective ==&lt;br /&gt;
=== Invasion &amp;amp; Calls for Action ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible collapsed&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Story&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 4-5, 5122&lt;br /&gt;
|The Turamzyr Empire declared that it will form a new Barony of Darkstone  &amp;quot;The new lands will reach to many edges of the Locksmehr River, and far west to Darkstone Bay. Such landmarks included within the new region will be the Graendlor Pasture, the mountainous ranges of Wehntoph, Sentoph, Zelatoph, and Thanatoph along with Melgorehn&#039;s Reach and Darkstone Castle.&amp;quot; there is some confusion in the north about the extent of this new Barony but later clarifications says it comes all the way up to the [[Locksmehr River]].&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 9-10, 5122&lt;br /&gt;
|[[Elidal]] Dhenin is declared the new Baron and ruler of the Barony of Darkstone. Some question his qualifications other than being well connected and a rich merchant&#039;s son.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 13-14, 5122&lt;br /&gt;
|Wagons are seen approaching from the south but this turns out to be a trap for trolls and they explode taking many of the trolls with them. Some supplies and settlers arrived by the river instead, the river boats barely able to make the journey are washed away by the river after everyone disembarks.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eoantos 19-20, 5122&lt;br /&gt;
| Settlers from across the southern empire&#039;s lands pour into the north. They quickly establish a fortified camp.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 22, 5122&lt;br /&gt;
&lt;br /&gt;
|The first resistance meeting is held, called to by Wolfloner a free Tehir and he is joined by Urpy, Xanlin, Opalina, Maevie, Ulryka, Ceilia, Falvicar, Aidamo, Fahlo, Queatus, Gutstorm, and [[Dendum (prime)|Dendum]].  The aggressive moves by the empire are discussed, it is decided on this first meeting to have no one central leading authority but instead act as independent bands, the idea to call for a vote to end the protectorate is discussed, some call for more physical responses but at this time that is decided against.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 30, 5122:&lt;br /&gt;
|The number in attendance grow, a plan is made to call for the vote to end the protectorate while keeping an eye on the new invasion camp. &lt;br /&gt;
|-	&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 8, 5123&lt;br /&gt;
|Talmaris, a retired gate guard, is seen at [[Helga&#039;s Tavern|Helga&#039;s]]. He speaks about some citizens having concerns with the way things are going in town.  &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta early month, 5123&lt;br /&gt;
|During the early months of Lormesta the Black Thorns travel the city and talk to several organizations and individuals about a call to end the protectorate, some fear reprisal if they sign, others sign on willingly. During this time Saraphenia, Urpy, Ulyrka, Queatus, Dendum, and others reach out to many. It is decided that the majority spoken to are either neutral or anti-protectorate in outlook.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 10-11, 5123&lt;br /&gt;
|Word of the resistance has reached the new soon-to-be Baron, He says he hopes that the Landing will work to squash the movement. This is the first time the resistance is officially called the Black Thorns by outsiders, the name would stick.&lt;br /&gt;
|[[North By Northwest - 2023-01-10 - Hire and Higher Walls (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 13, 5123&lt;br /&gt;
|The proclamation, asking for a vote so the city may determine a democratic response to the Turamzyrr invasion, is posted on the doors of Moot Hall. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 13-14, 5123&lt;br /&gt;
|News of the call for a vote for independence reaches the human empire, so shocked are they by the idea of people deciding their own future they immediately ban any signatories from a diplomatic mission from Ta&#039;illistim in Torre. The Resistance is labeled a threat by agents of the Sun Throne.&lt;br /&gt;
|-	&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 15-16, 5123&lt;br /&gt;
|Mayor Thadston, a former knight of the empire and the overseer of the construction of the empire&#039;s outpost near the landing, known for extreme violence and alcohol abuse, summarily rejects any unscheduled vote. &lt;br /&gt;
|[[North By Northwest - 2023-01-15 - Freepudiation (log)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 23, 5123&#039;&lt;br /&gt;
|In an unprecedented move Amos, a merchant from the empire, declares that the merchants of the landing will not serve anyone wearing a symbol of the Black Thorns, the reasons for this are not known. His poorly trained guards manage to anger several citizens who just happen to be wearing any type of thorn or even carrying the wrong runestaff. Not all merchants of the landing follow the lead Amos and many shops still serve members of the resistance. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Early Conversation]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels&amp;quot;&amp;gt;&lt;br /&gt;
   Queatus says, &amp;quot;I was thinking to distribute symbols of resistance.&amp;quot;&lt;br /&gt;
   Queatus says, &amp;quot;People to wear to show they reject the invaders.&amp;quot;&lt;br /&gt;
 Turamzzyr comes with grasping hand;&lt;br /&gt;
 It seeks to squeeze our humble land;&lt;br /&gt;
 From the south, the caravans amble;&lt;br /&gt;
 Knowing not they enter a bramble;&lt;br /&gt;
 The bramble pokes and nags and rends;&lt;br /&gt;
 Drawing blood &#039;til their invasion ends;&lt;br /&gt;
 The child cries and the widow mourns;&lt;br /&gt;
 But the strongest, they become the thorns.&lt;br /&gt;
 People of the landing, don a black thorn to show the empire they will bleed on this soil.&lt;br /&gt;
   &#039;&#039;&#039;Queatus introduces the idea of a black thorn as a symbol for those who resist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wolfloner darkly says, &amp;quot;The protectorate is a myth.  I cannot remember a time when the Empire defended the Landing.&amp;quot;&lt;br /&gt;
 Speaking to Wolfloner, Aliashyrah says, &amp;quot;Perhaps from itself alone.&amp;quot;&lt;br /&gt;
 Dendum remarks, &amp;quot;&amp;quot;It may be a myth but it is a reason for much of the empires....presumptions on what they can do in the north.&amp;quot;&lt;br /&gt;
 Speaking darkly to Dendum, Wolfloner asks, &amp;quot;What do you propose to bring that about?&amp;quot;&lt;br /&gt;
 Dendum says, &amp;quot;&amp;quot;The only way to end this status is by demanding it....the only way to demand it is show that a majority wish it so...eventually this plan will have to move out of the shadows for that to happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ceilia offers Leafiara a translucent sapphire card. (&#039;&#039;&#039;The First Card of the Future Scavenger Hunt&#039;&#039;&#039;)&lt;br /&gt;
 Leafiara accepts Ceilia&#039;s sapphire card.&lt;br /&gt;
 Leafiara takes a moment to observe her sapphire card.&lt;br /&gt;
 Speaking quietly to Leafiara, Ceilia says, &amp;quot;For release by mail, we were thinking.&amp;quot;&lt;br /&gt;
 Leafiara flashes a wide grin at Ceilia.&lt;br /&gt;
 Leafiara offers Ceilia a translucent sapphire card.&lt;br /&gt;
 Leafiara nods approvingly.&lt;br /&gt;
 Saraphenia says, &amp;quot;I never knew we were a &amp;quot;protectorate&amp;quot; until a few weeks back.&amp;quot;&lt;br /&gt;
 Ceilia accepts Leafiara&#039;s sapphire card.&lt;br /&gt;
 Speaking approvingly to Ceilia, Leafiara says, &amp;quot;I like it.&amp;quot;&lt;br /&gt;
 Queatus asks, &amp;quot;May I have a look?&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrelssquash&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Elidal calls out the Black Thorns]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrelssquash&amp;quot;&amp;gt;&lt;br /&gt;
 Elidal says, &amp;quot;I will never fault a man, woman or child for their voice. There is freedom in that, as there should be.&amp;quot;&lt;br /&gt;
 Alosaka says, &amp;quot;There will always be some people excitedly greeting their worst fears, and proclaiming them to all who will listen.&amp;quot;&lt;br /&gt;
 Speaking politely to Elidal, Tikba agrees, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 Speaking to Alosaka, Ulfwine says, &amp;quot;&amp;quot;And insisting you share them.&amp;quot;&lt;br /&gt;
 Elidal says, &amp;quot;I just hope...as we work to forge an alliance and a future relationship between our people, that you would work as hard to squash any &amp;quot;black thorn&amp;quot; movement as you have defend our people, protect our caravans, &lt;br /&gt;
 and build our towers.&amp;quot;&lt;br /&gt;
 Speaking to Ulfwine, Avalera says, &amp;quot;That&#039;s when I stop listening.&amp;quot;&lt;br /&gt;
 Speaking to Alosaka, Mauss agrees, &amp;quot;Folks be wantin&#039; attention. Even if fer alla wrong reasons.&amp;quot;&lt;br /&gt;
 Elidal says, &amp;quot;Rot within is more dangerous than the enemy beyond.&amp;quot;&lt;br /&gt;
 Vaemyr says, &amp;quot;Generally we encourage free thought and speech, the only true ways to quiet the discourse are by showing other paths, they have a right to be afraid of the unknown. But I&#039;ll continue to urge caution and &lt;br /&gt;
 patience. I think something can be said that there haven&#039;t been open attacks so far though.&amp;quot;&lt;br /&gt;
 Tikba mildly asks, &amp;quot;Why?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;Why, what?&amp;quot;&lt;br /&gt;
 Elidal peers quizzically at Tikba.&lt;br /&gt;
 Dendum remarks, &amp;quot;&amp;quot;Rot from within or fire from without can still destroy the woods.&amp;quot;&lt;br /&gt;
 Tikba asks, &amp;quot;Why do you wish us to squash this movement, if you would not fault them for their voices?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Elidal says, &amp;quot;They work to unfairly influence the people of Wehnimer&#039;s Landing.&amp;quot;&lt;br /&gt;
 Kelfyr asks, &amp;quot;Unfairly?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;They are free to their views...but should they sway the minds of others with such...falsehood?&amp;quot;&lt;br /&gt;
 Elidal asks, &amp;quot;Am I your enemy?&amp;quot;&lt;br /&gt;
 Elidal peers quizzically at Kelfyr.&lt;br /&gt;
 Kelfyr asks, &amp;quot;What is unfair about their expression?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels3&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Call for the Vote]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt;read proc&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Wehnimer&#039;s Landing is a mixing pot in a world of empires, and it stands for equality. Wehnimer&#039;s Landing is civilization brought to wild lands, and it stands for justice. Wehnimer&#039;s landing has stood independent for nearly 250 years, and it stands for freedom! &lt;br /&gt;
 &lt;br /&gt;
 Who protects us from the protectors? On behalf of all free souls of the Landing, the undersigned call for a vote to reject the protectorate status pressed upon us by Turamzzyr!&lt;br /&gt;
 &lt;br /&gt;
 Meeting Halls:&lt;br /&gt;
 Dae&#039;randir&lt;br /&gt;
 Claws of the Drake&lt;br /&gt;
 Fenog&#039;s Irregulars&lt;br /&gt;
 Northern Regulators&lt;br /&gt;
 &lt;br /&gt;
 Individuals:&lt;br /&gt;
 Pookia&lt;br /&gt;
 Fahlo&lt;br /&gt;
 Asben&lt;br /&gt;
 Ceilia&lt;br /&gt;
 Chamorr&lt;br /&gt;
 Clarimostica&lt;br /&gt;
 Dendum&lt;br /&gt;
 Dexflex&lt;br /&gt;
 Draelor&lt;br /&gt;
 Evantyne&lt;br /&gt;
 Grutak&lt;br /&gt;
 Gutstorm&lt;br /&gt;
 Jadedragan&lt;br /&gt;
 Kelfur&lt;br /&gt;
 Koul&lt;br /&gt;
 Lageiros&lt;br /&gt;
 Lahanna&lt;br /&gt;
 Leafiara&lt;br /&gt;
 Lehon&lt;br /&gt;
 Luxelle&lt;br /&gt;
 Maevie&lt;br /&gt;
 Morikun&lt;br /&gt;
 Nalver&lt;br /&gt;
 Ntinly&lt;br /&gt;
 Peynan&lt;br /&gt;
 Pukk&lt;br /&gt;
 Queatus&lt;br /&gt;
 Rakthea&lt;br /&gt;
 Satrn&lt;br /&gt;
 Saraphenia&lt;br /&gt;
 Sharth&lt;br /&gt;
 Siksa&lt;br /&gt;
 Starletdawn&lt;br /&gt;
 Suzette&lt;br /&gt;
 Tabubu&lt;br /&gt;
 Talmaris&lt;br /&gt;
 Tikba&lt;br /&gt;
 Ulryka&lt;br /&gt;
 Urpy&lt;br /&gt;
 Vailwyn&lt;br /&gt;
 Vandryl&lt;br /&gt;
 Wakinyan&lt;br /&gt;
 Wolfloner&lt;br /&gt;
 Yardie&lt;br /&gt;
 Ycelacie&lt;br /&gt;
 Zeriah&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RYSK would later remove themselves in the face of fierce opposition though several members remained prominent in the Black Thorns, Council Member Kayse would add her name shortly after it was posted to the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-BTresponse&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[The Response to Thadston &amp;amp; Amos]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTresponse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Nailed to the doors of Moot Hall using four black thorns&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People of Wehnimer&#039;s Landing,&lt;br /&gt;
&lt;br /&gt;
Let it be known that the ‘Black Thorns’, as we have become known, mean no harm to any who do not threaten the independence of the landing. We simply demand to have a say in how our own town exists within the world.  While droves of adventurers flood this way and that at the first sign of something to sink a sword into, we are the ones that man the walls in times of woe and defend our friends and families from harm.  We are the farmers, dockworkers, tradespeople, and artisans that make this town vibrant, and we are the ones still here working day in and out when adventurers leave for more grand escapades. &lt;br /&gt;
&lt;br /&gt;
Thadston Andrews and Amos tell you that they know better, that we don’t deserve a voice for this made-up reason and that. But we ask, why do an Imperial knight and Imperial merchant that we hardly know deserve voices more than those who have lived, breathed, and toiled here since birth? Why must we trust their opinions on this current issue?  They are both aligned so clearly with the banners that now camp outside our town that they appear prepared to unlatch our gates under cover of night. &lt;br /&gt;
&lt;br /&gt;
We will continue to voice our right to displeasure as the Empire plots “phase two” of whatever it has planned for us. The Landing and the North as a whole are places of freedom and will not bow in subservience to an Empire known for taking things away from people to fuel their ever-expanding growth. There are many good people within the Empire, and they are welcome among us, just as they always would have been. Their banners and their ruling nobility are not. Their shifting borders are the enemy of freedom, not any action the common settler may take. We wish to be left alone and not have our forests torn down and resources stolen out from under us under a fancy banner of servitude.  &lt;br /&gt;
&lt;br /&gt;
We are the Black Thorns, and a thorn will only draw blood when stepped upon. &lt;br /&gt;
&lt;br /&gt;
To Sir Thadston Andrews of Hendor, &lt;br /&gt;
&lt;br /&gt;
You call out those of us who wish to have a voice in the Empire’s potential annexation of the Landing as lurkers in the shadows, but many of us have been citizens for far longer than you have been involved in the town. Your involvement began only under Imperial banners. We’ve bled for children taken by monsters of the dark, we’ve saved family memories and bride’s dowries through the local guild. We’ve provided raw materials and other goods to some of our merchants while investing our silvers right back into others. Our fear isn’t that the Empire is amongst us, but of losing everything the Landing has stood for to appease an Empire that doesn’t care for a huge swath of the citizens of the Landing. Nor will it give those citizens a voice if we bend more of a knee than already done through the protectorate. We’re not asking to war with the Empire or any of its citizens, nor do we wish to displace people looking for a home around the Landing. We only demand that our voice is heard.&lt;br /&gt;
&lt;br /&gt;
Perhaps you stand so high on the “highest peak of Wehnimer&#039;s Landing” that your perceptions are horribly askew and your ears deafened by the approaching march of Imperial soldiers setting up camps surrounding our town. You say your ears reach farmers, but have Reiver farmers who sell their produce in our markets consented to falling under an Imperial banner? Do you align so deeply with merchants who come and go like the wind that you wake up in the morning next to Amos? Have you not seen the difficulties of dockworkers without work as Imperial captains recklessly fire upon us and scare trade away from our port, and Imperial encroachment drives Gnul to hurl boulders at incoming trade ships? You speak of a content population, but what families are so content when their children are catapulted back at them over the walls due to our new southern bedfellow? You say all of these peoples demand protection, but your blind allegiances and acceptance of Imperial encroachment brings about our suffering and doom. It seems to be YOU tossing around words from both sides of your mouth, and not those you blame for simply wishing a vote be called. &lt;br /&gt;
&lt;br /&gt;
You call us the bellowing tiny mouths of a small rabble that lacks affiliation with the Landing, neglecting our voices here as you neglect us daily in your duties as mayor. Well then, prove us so insignificant with the vote we demand. If we are as you say, our pitiful turnout will prove you correct. &lt;br /&gt;
&lt;br /&gt;
You have shown yourself to be a puppet of the Empire and an enemy to the free people of the North.&lt;br /&gt;
&lt;br /&gt;
To Amos, the man so ready to flee in the night that he has never ever graced us with even a last name,&lt;br /&gt;
&lt;br /&gt;
Let it be known that you do not speak for all merchants, as we count many traders among our ranks that feel the sting of the Empire on the horizon. You must be speaking of merchants like yourself who swoop in to make silvers off the back of this town, always able to fly away to greener pastures and newer ventures while the town burns, walking away with pockets full of silvers and not a scratch upon you.&lt;br /&gt;
&lt;br /&gt;
You neglect to mention the multitudes of people that don’t move from town to town making money off the backs of others.  The local woodcutters are suddenly pushed out of service by Imperial logging camps. The dockworkers are seeing half-shifts if they are lucky as the threat of the reckless Imperial captain Bodal out on Darkstone Bay keeps the ships away.  So many citizens of this town are making sacrifices to share food with settlers during this devastating winter. The Empire floods us with people, who they neither supply nor adequately protect from the dark forces they have bought out against us.  We shoulder the burden with compassion, but we’re facing the most dire winter these lands have seen in generations. Will you open your pockets to help these poor souls or keep hoarding your piles of growing wealth? Singular people in Shantytown have shared and offered more to these people than you.&lt;br /&gt;
&lt;br /&gt;
It seems inaction has been your forte unless helping the Empire with the Gnul threat that they themselves birthed by coming this far North. Indeed, your formidable ships sat silently at the docks while an Imperial captain rained terror upon us with reckless abandon. Will you continue to sit by idly as the Empire takes what it wishes during its next “phase” of incursion. If you sit on your hands and keep playing both sides for your own financial gain long enough, more and more people will see you as the fortune-seeking opportunist that you’ve continually proven yourself to be. You care nothing for this town beyond the silvers that it can put in your pockets. How long will it be until the Empire clamps down on your merchant gains and sends you fleeing off to a town further down the line? Are your bags packed for Icemule yet?&lt;br /&gt;
&lt;br /&gt;
You threaten us with “lack of silvers” because it is all you know.  Continue to deny the will of the people and squeeze the thorns, and you will know pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== 5123-5124===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Story&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 27, 5123&lt;br /&gt;
|Mother, the title given to the leader of the resistance group known as the Rooks, shows up to a meeting of the resistance, peace between the Black Thorns and the Rooks is established for now. Mother invites any to join her as she takes a stand against the empire.&lt;br /&gt;
|[[North By Northwest - 2023-01-27 - Word to Your Mother (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 27-28, 5123&#039;&lt;br /&gt;
|The rich merchant&#039;s son and Baron to be requests a meeting with the Black Thorns, oddly enough both sides seem to think the other desired to speak with them and both seemed to think they were being the better party by showing up. Queatus, Jadedragon, Ceilia, and Tikba speak to the Baron, Vaemyr also speaks.&lt;br /&gt;
|[[North By Northwest - 2023-01-27 - Thornabout is Their Way (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lormesta 28-29, 5123&lt;br /&gt;
|[[Eddric Jovery]], the Northern Sentinel of the Human Empire, sends words clarifying the status of the protectorate. He claims the empire has a final say on all trade, internal laws, and which foreign powers may set up near the landing. The empire claims the right to extradite anyone they wish for trial in the south.&lt;br /&gt;
|[[North By Northwest - 2023-01-28 - The Earl Unfurls (log)]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Fashanos 27 5123&lt;br /&gt;
|Members of the Resistance release The Free North News to provide information to the townspeople of the landing that was not controlled by the imperial authorities.&lt;br /&gt;
|[[Black Thorn Resistance/Free North News Issue 1]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lumnea 5123&lt;br /&gt;
|[[Jadedagan]], a member of the Resistance, kills [[Drazinoth]] on top of the eastern guard tower. Drazinoth was an [[Arachne]] priest constantly attacking the town with spider creations. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Ivastaen 8-9, 5123&lt;br /&gt;
|The Empire Strikes - Sir Thadston equipped with information from Proto-Baron Elidal conducts a raid on the Rooks, another resistance group in the landing. Members who are found are immediately executed, they get better, and then it is stated a trial would happen after the fact. It is also discovered the Imperial Merchant Amos had planted a spy in the Rooks. After this attack the Black Thorn&#039;s sent an offer of aid if needed to their fellow resistance group by way of Pukk. Rook activity died off afterwards being limited to minor skirmishes. Sir Thadston would quickly lose the election following this incident. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Phoenatos 5123&lt;br /&gt;
|Members of the Resistance track down rogue Imperial Captain [[Bodohal]] in the woods around the Landing. In an attempt to stop elements of the empire from rescuing him and helping him escape justice, he was killed while attempting to flee the northern lands. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Phoenatos 10, 5123&lt;br /&gt;
|Rumored Black Thorn [[Saraphenia (prime)|Saraphenia]] is elected onto the town council with overwhelming numbers. A long tradition of the town choosing leaders who do not wish to be under the heel of the empire continues. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Imaerasta 23,5123&#039;&lt;br /&gt;
|An entity known as the Wraith attacks the Landing for unknown reasons, his initial ire was due to imperial expansion into the north. The wraith uses an imperial warship sold to him by the imperial merchant Amos. The city is left smoldering and many citizens die. Various adventurers, including members of the Black Thorn Resistance, board the ship and sink it. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Eorgaen 19-20, 5123&lt;br /&gt;
|[[Thadston Andrews]] is appointed to replace Jovery, the architect of the northern invasion and colonization efforts by the Turamzyrr Empire, as the Northern Sentinel. Thadston&#039;s familiarity with the defenses and capabilities of the landing is viewed with trepidation by members of the Black Thorn Resistance. Thadston visits the landing accompanied by Imperial Military and departs, in the coming months he will divert more military assets to the Empire&#039;s efforts in the northern areas. &lt;br /&gt;
|[[North by Northwest (storyline)/2023-12-19 - Shining Northern Knight (log)|Log]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Olaesta, 5124&lt;br /&gt;
|The Dhenin family continues to impose its will on the North. Having collected a large force from neighboring baronies Darkstone Barony leads an attack to reclaim Darkstone Castle. The Castle is defended by a former Magistar of the Empire and the spirit of Estrion. During the attack forces sent out to attack the Empire&#039;s Outpost are purposefully diverted by the Empire to attack the walls of the Landing. A diverse group of defenders come together including Black Thorn&#039;s, Rooks, forces from Solhaven, and other prominent organizations. They manage to defend the landing while the empire conducts its attacks on the castle. In the end the castle is magically transported and a magical tear to the [[Bleaklands]] is left open and dangerously close to the landing. [[Elidal]] Dhenin remains to consolidate his dominion over the northern territory. The battle over the Resistance settles in for extended operations to secure freedom from the Turamzyrr Empire.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Invasion Maps ==&lt;br /&gt;
&lt;br /&gt;
Here are the proposed borders of the new Barony of Darkstone, the land now claimed by the Turamzzyrian Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Barony_of_Darkstone.png|350px|thumb|left|Barony of Darkstone, created by GM Kenstrom.]]&lt;br /&gt;
[[File:IGinvasionmapnxnw.jpg|350px|thumb|left|Parts of the Barony of Darkstone rendered on an in game map created by Tsoran, created by the player of Dendum.]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:TerritoryMapnxnw.png|350px|thumb|left|Compilation of Maps with the new Barony highlighted in Red.]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dedications==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In memory of the player of&lt;br /&gt;
Saraphenia may you always fly on wings of love&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[North by Northwest]]&lt;br /&gt;
*[[Timeline - Imperial Northern Aggression]] &lt;br /&gt;
*[[Black Thorn Resistance/A Guide to Playing in the Resistance]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
https://discord.gg/fkd9gmkzsr (Black Thorn Discord Link) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: KST]]&lt;br /&gt;
[[Category: North by Northwest]]&lt;br /&gt;
[[Category: Wehnimer&#039;s Landing Independence]]&lt;br /&gt;
[[Category: Organizations]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Born_of_Bourth&amp;diff=231666</id>
		<title>Category:Born of Bourth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Born_of_Bourth&amp;diff=231666"/>
		<updated>2024-12-24T00:21:54Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Born of Bourth&#039;&#039;&#039; was created by GM Kenstrom that ran from July 23rd to August 7th after being announced at the [[Wehnimer&#039;s Landing]] OOC meeting on July 2nd, 2022. It will be followed by [[North by Northwest]].&lt;br /&gt;
&lt;br /&gt;
==Father Fatigue==&lt;br /&gt;
(7/23/2022)&lt;br /&gt;
Larsya summons everyone to the Hendor Outpost where she announces her father, Baron Spensor Caulfield has passed. Will she go or will she not commences, but the funeral is announced the following week to take place in the Wyrdeep. She remains angry at him and the debate rages.&lt;br /&gt;
&lt;br /&gt;
===Log===&lt;br /&gt;
&lt;br /&gt;
==Cutlass Digs==&lt;br /&gt;
(7/27/2022)&lt;br /&gt;
Larsya spends some time at the Rusty Cutlass. Is she going or not?&lt;br /&gt;
&lt;br /&gt;
===Log===&lt;br /&gt;
&lt;br /&gt;
==A Baron passed==&lt;br /&gt;
(7/30/2022)&lt;br /&gt;
Baron [[Spensor Caulfield]]&#039;s funeral in the Wyrdeep.&lt;br /&gt;
&lt;br /&gt;
===Log===&lt;br /&gt;
&lt;br /&gt;
==The Way Forward==&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Cities, Towns, and Outposts&lt;br /&gt;
| topic = Wehnimer&#039;s Landing&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15367 15367]&lt;br /&gt;
| author = GS4-KENSTROM&lt;br /&gt;
| date = 8/4/2022&lt;br /&gt;
| subject = Born of Bourth - The Way Forward&lt;br /&gt;
}}He remembered Aurmont’s decree.&lt;br /&gt;
&lt;br /&gt;
It had felt like a lifetime ago. 5116. So much had changed in that year. So much had changed since then. The corruption of a mad Prelate, the tendrils of a vengeful witch, and the complete destruction of Talador had set the Emperor onto a path that was to spark a new era in the Empire, one that had been long overdue, and been wrong in its conception.&lt;br /&gt;
&lt;br /&gt;
His father had been many things, but in this, he was not wrong. His mother had always firmly despised Chaston’s Edict and the precedent it created. His father was just as passionate in his heart, but slow to move with his feet. Were they not all human, after all? Action required swiftness. The flesh did not hold thousands of years of time like the elves. Their existence in all of life would be a blink in comparison. He never hated his father for his lack of courage, but he knew when the time came, he’d raise the banner where those before him could not.&lt;br /&gt;
&lt;br /&gt;
He walked the grand boulevard, which stretched far and wide, the cobbled roads masterfully crafted and pristine. To the far western end rose the Grand Imperial Plaza, where stood the very palace of the majestic Sun Throne itself. It was so polished, so grandiose, and its walls gleamed in the light. Just beyond it, rising above nearby rooftops of imperial homes, was the high domed ceiling of the Hall of Mages, its top crowned by sunlit statues of golden hawks.&lt;br /&gt;
&lt;br /&gt;
So pretentious, all of it. What was the value of each marbled pillar and pebbled walkway, if words were empty and value was absent? Chaston’s Way. The long, magnificent road that connected the plaza with the Church in the distance. What an ironic name. What a wrong name. He felt wrong even walking it. But he knew it was foolish to try to erase the past. But it was just as naïve not to learn from it. The soldiers of home were not far from him. Even in the heart of Tamzzyr, they worried. He looked at his father’s personal guards and nodded reassuringly to them. No, not his father’s anymore.&lt;br /&gt;
&lt;br /&gt;
The ground was still fresh where the Deep had taken his father. He remembered long moments of panic when the primordial spirits were displeased and turned in judgment. Goosebumps spread along his arms as he recalled the moment his sister’s voice broke the night and commanded the forest. He was as proud of her in that moment as he was terrified. She wasn’t ready for the burdens of court, even in Bourth. To be honest, he wasn’t sure he was either.&lt;br /&gt;
&lt;br /&gt;
He wasn’t even crowned yet. It was still days away. He wasn’t going to ask for something beyond the scope of the throne. He wasn’t going to ask for something that the Emperor himself hadn’t already committed to accomplishing. But even the brightest fire can settle to embers, and without the proper kindling reapplied, that spark can go out.&lt;br /&gt;
&lt;br /&gt;
He knew what it would mean for all involved. There would be resistance, abroad and at home. To think otherwise would be foolish. But to do nothing? Unacceptable.&lt;br /&gt;
&lt;br /&gt;
Gleaming marble facades and decorated buildings stretched out before him like a rising and falling stonework sea. He exhaled heavily as he approached the tall tower that held the Council of Lords. Would they scoff at his boldness, or embrace it? Would he be seen meddling in imperial affairs and outcomes already set in motion? No, he reminded himself. 5116 had passed long ago, and every year met with more silence only made it more acceptable to stay the course.&lt;br /&gt;
&lt;br /&gt;
Soldiers in their glistening armor and crimson sunbursts stood before him, barring his entrance. A fitting depiction of the Empire’s deepest irony. How often were humans their own worst enemies? Their own worst barriers to a way forward? He knew the answer.&lt;br /&gt;
&lt;br /&gt;
He declared himself and his intentions. The Bourthian squadron behind him all but confirmed his truth. The tower guards stepped aside and without a second thought, he entered. He navigated the long halls, rehearsing every word he had written the night before. 5116. 5116. He would be vigilant in reminding them. Words had set the fire, silence had created embers. He had brought the kindling.&lt;br /&gt;
&lt;br /&gt;
He strode into the chamber of the Council of Lords, immediately drawing attention as he interrupted the daily affairs already underway. He felt the heat of dozens of eyes upon him. He steeled his nerves and cleared his throat. He began.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am Lord Breshon Caulfield, Born of Bourth...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Blameless Return, Baron Breshon Caulfield Coronated==&lt;br /&gt;
8/7/2022&lt;br /&gt;
&lt;br /&gt;
Blameless attack at the portal before being denied, stopped and driven away.&lt;br /&gt;
&lt;br /&gt;
Larsya hi-jinks in the stream.&lt;br /&gt;
&lt;br /&gt;
Baron Breshon Caulfield coronated with [[Elidal Dhenin]], [[Larsya]] and Green Sister [[Aronia]] among friends in the Wyrdeep. &lt;br /&gt;
&lt;br /&gt;
===Log===&lt;br /&gt;
[[Born_of_Bourth_(storyline)_-_2022-08-06_-_Baron_Breshon_of_Bourth_(log) | Coronation Log]]&lt;br /&gt;
&lt;br /&gt;
==News from Tamzyrr - Lifting Chaston&#039;s Edict==&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Cities, Towns, and Outposts&lt;br /&gt;
| topic = Solhaven&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/19/225/2496/view/3352 3352]&lt;br /&gt;
| author = GS4-LYDIL&lt;br /&gt;
| date = 8/9/2022&lt;br /&gt;
| subject = News from Tamzyrr&lt;br /&gt;
}}Nine centuries ago, an idea was given form to bring prosperity and safety to three towns in a time of great uncertainty. Fifty years later, that idea would be put to the test, the result of which would give birth to the Turamzzyrian Empire. The march forward would not be a simple or easy one. There would be moments of joy and moments of sorrow. Moments where we stumbled and moments where we stood tall. Each of those moments over eight centuries would bring forth a nation that now has dozens of cities, that would span from the Wastes to the wilderness, from the mountains to the sea, and that is the home to countless people.&lt;br /&gt;
&lt;br /&gt;
Some will say that our best days are now behind us. That the strength and will that one filled our heroic hearts has been lost to the ages. We however, believe that our best days are before us, ready and waiting to be shaped. To do so we must always remember our past, but in doing so we cannot allow ourselves to be shackled to it. We must never forget the deeds and words, the persons and lives, that made this Empire. Because it is not lines on a map or great cities of stone and mortar that truly give our nation shape, but rather its many people and citizens.&lt;br /&gt;
&lt;br /&gt;
Now, ever striving, ever seeking, we shall step forward together into a new era. For it is on this day that the idea of the Turamzzyrian Empire will renew itself. It is on this day that we let go of what came before and embrace that which comes now. On this day we show that we can do better, we must do better, we shall do better, and we are all better for it. For it is on this day, and forever more forward, that we rescind Chaston&#039;s Edict.&lt;br /&gt;
&lt;br /&gt;
Henceforth on this day, the fifth of Phoenatos in the year 5122, persons of all descents, elven or otherwise, shall have the right to own land or businesses within the Turamzzyrian Empire. That all citizens of the Empire shall have equal standing before the law regardless of the descent of the individual.&lt;br /&gt;
&lt;br /&gt;
Let us now step forward together, citizens of the Empire.&lt;br /&gt;
&lt;br /&gt;
By Our Hand&lt;br /&gt;
&lt;br /&gt;
His Imperial Majesty Aurmont Anodheles&lt;br /&gt;
&lt;br /&gt;
[b](Posted news on 8/6 at Simucon with accompanied art. File permission needed)[/b]&lt;br /&gt;
&lt;br /&gt;
==The Edict==&lt;br /&gt;
@Shan posted an exceptional breakdown of [[Chaston&#039;s Edict]] after these events unfolded.&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing storylines]]&lt;br /&gt;
[[Category:2022 storylines]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Born_of_Bourth&amp;diff=231665</id>
		<title>Category:Born of Bourth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Born_of_Bourth&amp;diff=231665"/>
		<updated>2024-12-24T00:21:27Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Born of Bourth&#039;&#039;&#039; was created by GM Kenstrom that ran from July 23rd to August 7th after being announced at the [[Wehnimer&#039;s Landing]] OOC meeting on July 2nd, 2022. It will be followed by [[North by Northwest]].&lt;br /&gt;
&lt;br /&gt;
==Father Fatigue==&lt;br /&gt;
(7/23/2022)&lt;br /&gt;
Larsya summons everyone to the Hendor Outpost where she announces her father, Baron Spensor Caulfield has passed. Will she go or will she not commences, but the funeral is announced the following week to take place in the Wyrdeep. She remains angry at him and the debate rages.&lt;br /&gt;
&lt;br /&gt;
===Log===&lt;br /&gt;
&lt;br /&gt;
==Cutlass Digs==&lt;br /&gt;
(7/27/2022)&lt;br /&gt;
Larsya spends some time at the Rusty Cutlass. Is she going or not?&lt;br /&gt;
&lt;br /&gt;
===Log===&lt;br /&gt;
&lt;br /&gt;
==A Baron passed==&lt;br /&gt;
(7/30/2022)&lt;br /&gt;
Baron [[Spensor Caulfield]]&#039;s funeral in the Wyrdeep.&lt;br /&gt;
&lt;br /&gt;
===Log===&lt;br /&gt;
&lt;br /&gt;
==The Way Forward==&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Cities, Towns, and Outposts&lt;br /&gt;
| topic = Wehnimer&#039;s Landing&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15367 15367]&lt;br /&gt;
| author = GS4-KENSTROM&lt;br /&gt;
| date = 8/4/2022&lt;br /&gt;
| subject = Born of Bourth - The Way Forward&lt;br /&gt;
}}He remembered Aurmont’s decree.&lt;br /&gt;
&lt;br /&gt;
It had felt like a lifetime ago. 5116. So much had changed in that year. So much had changed since then. The corruption of a mad Prelate, the tendrils of a vengeful witch, and the complete destruction of Talador had set the Emperor onto a path that was to spark a new era in the Empire, one that had been long overdue, and been wrong in its conception.&lt;br /&gt;
&lt;br /&gt;
His father had been many things, but in this, he was not wrong. His mother had always firmly despised Chaston’s Edict and the precedent it created. His father was just as passionate in his heart, but slow to move with his feet. Were they not all human, after all? Action required swiftness. The flesh did not hold thousands of years of time like the elves. Their existence in all of life would be a blink in comparison. He never hated his father for his lack of courage, but he knew when the time came, he’d raise the banner where those before him could not.&lt;br /&gt;
&lt;br /&gt;
He walked the grand boulevard, which stretched far and wide, the cobbled roads masterfully crafted and pristine. To the far western end rose the Grand Imperial Plaza, where stood the very palace of the majestic Sun Throne itself. It was so polished, so grandiose, and its walls gleamed in the light. Just beyond it, rising above nearby rooftops of imperial homes, was the high domed ceiling of the Hall of Mages, its top crowned by sunlit statues of golden hawks.&lt;br /&gt;
&lt;br /&gt;
So pretentious, all of it. What was the value of each marbled pillar and pebbled walkway, if words were empty and value was absent? Chaston’s Way. The long, magnificent road that connected the plaza with the Church in the distance. What an ironic name. What a wrong name. He felt wrong even walking it. But he knew it was foolish to try to erase the past. But it was just as naïve not to learn from it. The soldiers of home were not far from him. Even in the heart of Tamzzyr, they worried. He looked at his father’s personal guards and nodded reassuringly to them. No, not his father’s anymore.&lt;br /&gt;
&lt;br /&gt;
The ground was still fresh where the Deep had taken his father. He remembered long moments of panic when the primordial spirits were displeased and turned in judgment. Goosebumps spread along his arms as he recalled the moment his sister’s voice broke the night and commanded the forest. He was as proud of her in that moment as he was terrified. She wasn’t ready for the burdens of court, even in Bourth. To be honest, he wasn’t sure he was either.&lt;br /&gt;
&lt;br /&gt;
He wasn’t even crowned yet. It was still days away. He wasn’t going to ask for something beyond the scope of the throne. He wasn’t going to ask for something that the Emperor himself hadn’t already committed to accomplishing. But even the brightest fire can settle to embers, and without the proper kindling reapplied, that spark can go out.&lt;br /&gt;
&lt;br /&gt;
He knew what it would mean for all involved. There would be resistance, abroad and at home. To think otherwise would be foolish. But to do nothing? Unacceptable.&lt;br /&gt;
&lt;br /&gt;
Gleaming marble facades and decorated buildings stretched out before him like a rising and falling stonework sea. He exhaled heavily as he approached the tall tower that held the Council of Lords. Would they scoff at his boldness, or embrace it? Would he be seen meddling in imperial affairs and outcomes already set in motion? No, he reminded himself. 5116 had passed long ago, and every year met with more silence only made it more acceptable to stay the course.&lt;br /&gt;
&lt;br /&gt;
Soldiers in their glistening armor and crimson sunbursts stood before him, barring his entrance. A fitting depiction of the Empire’s deepest irony. How often were humans their own worst enemies? Their own worst barriers to a way forward? He knew the answer.&lt;br /&gt;
&lt;br /&gt;
He declared himself and his intentions. The Bourthian squadron behind him all but confirmed his truth. The tower guards stepped aside and without a second thought, he entered. He navigated the long halls, rehearsing every word he had written the night before. 5116. 5116. He would be vigilant in reminding them. Words had set the fire, silence had created embers. He had brought the kindling.&lt;br /&gt;
&lt;br /&gt;
He strode into the chamber of the Council of Lords, immediately drawing attention as he interrupted the daily affairs already underway. He felt the heat of dozens of eyes upon him. He steeled his nerves and cleared his throat. He began.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am Lord Breshon Caulfield, Born of Bourth...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Blameless Return, Baron Breshon Caulfield Coronated==&lt;br /&gt;
8/7/2022&lt;br /&gt;
&lt;br /&gt;
Blameless attack at the portal before being denied, stopped and driven away.&lt;br /&gt;
&lt;br /&gt;
Larsya hi-jinks in the stream.&lt;br /&gt;
&lt;br /&gt;
Baron Breshon Caulfield coronated with [[Elidal Dhenin]], [[Larsya]] and Green Sister [[Aronia]] among friends in the Wyrdeep. &lt;br /&gt;
&lt;br /&gt;
===Log===&lt;br /&gt;
[[https://gswiki.play.net/Born_of_Bourth_(storyline)_-_2022-08-06_-_Baron_Breshon_of_Bourth_(log) | Coronation Log]]&lt;br /&gt;
&lt;br /&gt;
==News from Tamzyrr - Lifting Chaston&#039;s Edict==&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Cities, Towns, and Outposts&lt;br /&gt;
| topic = Solhaven&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/19/225/2496/view/3352 3352]&lt;br /&gt;
| author = GS4-LYDIL&lt;br /&gt;
| date = 8/9/2022&lt;br /&gt;
| subject = News from Tamzyrr&lt;br /&gt;
}}Nine centuries ago, an idea was given form to bring prosperity and safety to three towns in a time of great uncertainty. Fifty years later, that idea would be put to the test, the result of which would give birth to the Turamzzyrian Empire. The march forward would not be a simple or easy one. There would be moments of joy and moments of sorrow. Moments where we stumbled and moments where we stood tall. Each of those moments over eight centuries would bring forth a nation that now has dozens of cities, that would span from the Wastes to the wilderness, from the mountains to the sea, and that is the home to countless people.&lt;br /&gt;
&lt;br /&gt;
Some will say that our best days are now behind us. That the strength and will that one filled our heroic hearts has been lost to the ages. We however, believe that our best days are before us, ready and waiting to be shaped. To do so we must always remember our past, but in doing so we cannot allow ourselves to be shackled to it. We must never forget the deeds and words, the persons and lives, that made this Empire. Because it is not lines on a map or great cities of stone and mortar that truly give our nation shape, but rather its many people and citizens.&lt;br /&gt;
&lt;br /&gt;
Now, ever striving, ever seeking, we shall step forward together into a new era. For it is on this day that the idea of the Turamzzyrian Empire will renew itself. It is on this day that we let go of what came before and embrace that which comes now. On this day we show that we can do better, we must do better, we shall do better, and we are all better for it. For it is on this day, and forever more forward, that we rescind Chaston&#039;s Edict.&lt;br /&gt;
&lt;br /&gt;
Henceforth on this day, the fifth of Phoenatos in the year 5122, persons of all descents, elven or otherwise, shall have the right to own land or businesses within the Turamzzyrian Empire. That all citizens of the Empire shall have equal standing before the law regardless of the descent of the individual.&lt;br /&gt;
&lt;br /&gt;
Let us now step forward together, citizens of the Empire.&lt;br /&gt;
&lt;br /&gt;
By Our Hand&lt;br /&gt;
&lt;br /&gt;
His Imperial Majesty Aurmont Anodheles&lt;br /&gt;
&lt;br /&gt;
[b](Posted news on 8/6 at Simucon with accompanied art. File permission needed)[/b]&lt;br /&gt;
&lt;br /&gt;
==The Edict==&lt;br /&gt;
@Shan posted an exceptional breakdown of [[Chaston&#039;s Edict]] after these events unfolded.&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing storylines]]&lt;br /&gt;
[[Category:2022 storylines]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Born_of_Bourth&amp;diff=231664</id>
		<title>Category:Born of Bourth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Born_of_Bourth&amp;diff=231664"/>
		<updated>2024-12-24T00:20:09Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Born of Bourth&#039;&#039;&#039; was created by GM Kenstrom that ran from July 23rd to August 7th after being announced at the [[Wehnimer&#039;s Landing]] OOC meeting on July 2nd, 2022. It will be followed by [[North by Northwest]].&lt;br /&gt;
&lt;br /&gt;
==Father Fatigue==&lt;br /&gt;
(7/23/2022)&lt;br /&gt;
Larsya summons everyone to the Hendor Outpost where she announces her father, Baron Spensor Caulfield has passed. Will she go or will she not commences, but the funeral is announced the following week to take place in the Wyrdeep. She remains angry at him and the debate rages.&lt;br /&gt;
&lt;br /&gt;
===Log===&lt;br /&gt;
&lt;br /&gt;
==Cutlass Digs==&lt;br /&gt;
(7/27/2022)&lt;br /&gt;
Larsya spends some time at the Rusty Cutlass. Is she going or not?&lt;br /&gt;
&lt;br /&gt;
===Log===&lt;br /&gt;
&lt;br /&gt;
==A Baron passed==&lt;br /&gt;
(7/30/2022)&lt;br /&gt;
Baron [[Spensor Caulfield]]&#039;s funeral in the Wyrdeep.&lt;br /&gt;
&lt;br /&gt;
===Log===&lt;br /&gt;
&lt;br /&gt;
==The Way Forward==&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Cities, Towns, and Outposts&lt;br /&gt;
| topic = Wehnimer&#039;s Landing&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15367 15367]&lt;br /&gt;
| author = GS4-KENSTROM&lt;br /&gt;
| date = 8/4/2022&lt;br /&gt;
| subject = Born of Bourth - The Way Forward&lt;br /&gt;
}}He remembered Aurmont’s decree.&lt;br /&gt;
&lt;br /&gt;
It had felt like a lifetime ago. 5116. So much had changed in that year. So much had changed since then. The corruption of a mad Prelate, the tendrils of a vengeful witch, and the complete destruction of Talador had set the Emperor onto a path that was to spark a new era in the Empire, one that had been long overdue, and been wrong in its conception.&lt;br /&gt;
&lt;br /&gt;
His father had been many things, but in this, he was not wrong. His mother had always firmly despised Chaston’s Edict and the precedent it created. His father was just as passionate in his heart, but slow to move with his feet. Were they not all human, after all? Action required swiftness. The flesh did not hold thousands of years of time like the elves. Their existence in all of life would be a blink in comparison. He never hated his father for his lack of courage, but he knew when the time came, he’d raise the banner where those before him could not.&lt;br /&gt;
&lt;br /&gt;
He walked the grand boulevard, which stretched far and wide, the cobbled roads masterfully crafted and pristine. To the far western end rose the Grand Imperial Plaza, where stood the very palace of the majestic Sun Throne itself. It was so polished, so grandiose, and its walls gleamed in the light. Just beyond it, rising above nearby rooftops of imperial homes, was the high domed ceiling of the Hall of Mages, its top crowned by sunlit statues of golden hawks.&lt;br /&gt;
&lt;br /&gt;
So pretentious, all of it. What was the value of each marbled pillar and pebbled walkway, if words were empty and value was absent? Chaston’s Way. The long, magnificent road that connected the plaza with the Church in the distance. What an ironic name. What a wrong name. He felt wrong even walking it. But he knew it was foolish to try to erase the past. But it was just as naïve not to learn from it. The soldiers of home were not far from him. Even in the heart of Tamzzyr, they worried. He looked at his father’s personal guards and nodded reassuringly to them. No, not his father’s anymore.&lt;br /&gt;
&lt;br /&gt;
The ground was still fresh where the Deep had taken his father. He remembered long moments of panic when the primordial spirits were displeased and turned in judgment. Goosebumps spread along his arms as he recalled the moment his sister’s voice broke the night and commanded the forest. He was as proud of her in that moment as he was terrified. She wasn’t ready for the burdens of court, even in Bourth. To be honest, he wasn’t sure he was either.&lt;br /&gt;
&lt;br /&gt;
He wasn’t even crowned yet. It was still days away. He wasn’t going to ask for something beyond the scope of the throne. He wasn’t going to ask for something that the Emperor himself hadn’t already committed to accomplishing. But even the brightest fire can settle to embers, and without the proper kindling reapplied, that spark can go out.&lt;br /&gt;
&lt;br /&gt;
He knew what it would mean for all involved. There would be resistance, abroad and at home. To think otherwise would be foolish. But to do nothing? Unacceptable.&lt;br /&gt;
&lt;br /&gt;
Gleaming marble facades and decorated buildings stretched out before him like a rising and falling stonework sea. He exhaled heavily as he approached the tall tower that held the Council of Lords. Would they scoff at his boldness, or embrace it? Would he be seen meddling in imperial affairs and outcomes already set in motion? No, he reminded himself. 5116 had passed long ago, and every year met with more silence only made it more acceptable to stay the course.&lt;br /&gt;
&lt;br /&gt;
Soldiers in their glistening armor and crimson sunbursts stood before him, barring his entrance. A fitting depiction of the Empire’s deepest irony. How often were humans their own worst enemies? Their own worst barriers to a way forward? He knew the answer.&lt;br /&gt;
&lt;br /&gt;
He declared himself and his intentions. The Bourthian squadron behind him all but confirmed his truth. The tower guards stepped aside and without a second thought, he entered. He navigated the long halls, rehearsing every word he had written the night before. 5116. 5116. He would be vigilant in reminding them. Words had set the fire, silence had created embers. He had brought the kindling.&lt;br /&gt;
&lt;br /&gt;
He strode into the chamber of the Council of Lords, immediately drawing attention as he interrupted the daily affairs already underway. He felt the heat of dozens of eyes upon him. He steeled his nerves and cleared his throat. He began.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am Lord Breshon Caulfield, Born of Bourth...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Blameless Return, Baron Breshon Caulfield Coronated==&lt;br /&gt;
8/7/2022&lt;br /&gt;
&lt;br /&gt;
Blameless attack at the portal before being denied, stopped and driven away.&lt;br /&gt;
&lt;br /&gt;
Larsya hi-jinks in the stream.&lt;br /&gt;
&lt;br /&gt;
Baron Breshon Caulfield coronated with [[Elidal Dhenin]], [[Larsya]] and Green Sister [[Aronia]] among friends in the Wyrdeep. &lt;br /&gt;
&lt;br /&gt;
===Log===&lt;br /&gt;
[[https://gswiki.play.net/Born_of_Bourth_(storyline)_-_2022-08-06_-_Baron_Breshon_of_Bourth_(log)]]&lt;br /&gt;
&lt;br /&gt;
==News from Tamzyrr - Lifting Chaston&#039;s Edict==&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Cities, Towns, and Outposts&lt;br /&gt;
| topic = Solhaven&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/19/225/2496/view/3352 3352]&lt;br /&gt;
| author = GS4-LYDIL&lt;br /&gt;
| date = 8/9/2022&lt;br /&gt;
| subject = News from Tamzyrr&lt;br /&gt;
}}Nine centuries ago, an idea was given form to bring prosperity and safety to three towns in a time of great uncertainty. Fifty years later, that idea would be put to the test, the result of which would give birth to the Turamzzyrian Empire. The march forward would not be a simple or easy one. There would be moments of joy and moments of sorrow. Moments where we stumbled and moments where we stood tall. Each of those moments over eight centuries would bring forth a nation that now has dozens of cities, that would span from the Wastes to the wilderness, from the mountains to the sea, and that is the home to countless people.&lt;br /&gt;
&lt;br /&gt;
Some will say that our best days are now behind us. That the strength and will that one filled our heroic hearts has been lost to the ages. We however, believe that our best days are before us, ready and waiting to be shaped. To do so we must always remember our past, but in doing so we cannot allow ourselves to be shackled to it. We must never forget the deeds and words, the persons and lives, that made this Empire. Because it is not lines on a map or great cities of stone and mortar that truly give our nation shape, but rather its many people and citizens.&lt;br /&gt;
&lt;br /&gt;
Now, ever striving, ever seeking, we shall step forward together into a new era. For it is on this day that the idea of the Turamzzyrian Empire will renew itself. It is on this day that we let go of what came before and embrace that which comes now. On this day we show that we can do better, we must do better, we shall do better, and we are all better for it. For it is on this day, and forever more forward, that we rescind Chaston&#039;s Edict.&lt;br /&gt;
&lt;br /&gt;
Henceforth on this day, the fifth of Phoenatos in the year 5122, persons of all descents, elven or otherwise, shall have the right to own land or businesses within the Turamzzyrian Empire. That all citizens of the Empire shall have equal standing before the law regardless of the descent of the individual.&lt;br /&gt;
&lt;br /&gt;
Let us now step forward together, citizens of the Empire.&lt;br /&gt;
&lt;br /&gt;
By Our Hand&lt;br /&gt;
&lt;br /&gt;
His Imperial Majesty Aurmont Anodheles&lt;br /&gt;
&lt;br /&gt;
[b](Posted news on 8/6 at Simucon with accompanied art. File permission needed)[/b]&lt;br /&gt;
&lt;br /&gt;
==The Edict==&lt;br /&gt;
@Shan posted an exceptional breakdown of [[Chaston&#039;s Edict]] after these events unfolded.&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing storylines]]&lt;br /&gt;
[[Category:2022 storylines]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:The_Cozy_North&amp;diff=230627</id>
		<title>Category:The Cozy North</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:The_Cozy_North&amp;diff=230627"/>
		<updated>2024-12-05T03:56:37Z</updated>

		<summary type="html">&lt;p&gt;BURGHALGNOME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The Cozy North Main.jpg|250px|thumb|right|Image created by Dendum in chatgpt, uploaded by same]]&lt;br /&gt;
&lt;br /&gt;
Starting in November 2024, The Cozy North is a series of ongoing events in [[Icemule]] following the end of the [[:Category:The Twilight Stratagem|The Twilight Stratagem]] storyline&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prologue: After surviving the attacks of the vile citizenry of Sablecross and rescuing and restoring Mayor Talliver Dabbings from the perversions of the Coven Icemule finds itself with some breathing room. While Sablecross turns its attention south, Icemule embarks on a period of rest and regrowth.&lt;br /&gt;
&lt;br /&gt;
11/07: Two giant emissaries descended from their mountain homes to meet with the people of Icemule Trace. Clearly displeased, they expressed their disappointment that Icemule had not called upon their aid during the recent troubles with Sablecross. However, after some discussion, they concluded that Mayor Talliver must have felt the need to address the issue without outside interference, a decision they begrudgingly respected. The emissaries proposed a bold initiative: to restore Crystal Hall as the seat of their Khan. They shared that their purpose was not only political but deeply personal—they sought to revitalize the Hall to reassure their own people that it was a safe place to gather. In a gesture of goodwill and collaboration, they offered to bring down rocks and farmable dirt from the mountains to support Icemule’s efforts.&lt;br /&gt;
&lt;br /&gt;
11/21: Hazelnut led an exploration of potential fishing spots, ranging from the icy waters of the Frostmane to the dank, musty surroundings of Thurfel’s island. The discussions centered on building docks in both locations to support trade and further connections with the giants, who have come to appreciate Icemule’s fish as a delicacy.&lt;br /&gt;
&lt;br /&gt;
12/4: Mayor Talliver of Icemule Trace visited a location outside of town, on the Oblin, with other townsfolk to discuss the potential use of farmland. During the visit, Talliver purchased or will purchase the farm from the town of Clovertooth Hall with the intention of gifting it back as a restricted donation once it is built. He also indicated that he would get one of the Abbey clerics to bless the farm.&lt;br /&gt;
Talliver expressed hope to begin work on the farm soon as the new year would be a busy one. The group also discussed the potential of building a trail to Crystal Hall with watchtowers, which had been occupied by giants. This led to a discussion of hosting a berry festival and potentially holding giant-themed games at Crystal Hall.&lt;br /&gt;
&lt;br /&gt;
To make the path to Crystal Hall more traversible for the transport of goods and people, mules and sleighs were suggested as a solution, with the possibility of incorporating steam power.&lt;br /&gt;
The conversation shifted to the topic of leadership in Northwatch, with representatives from Glaoveln and giant clans pushing for a singular leader. Talliver proposed an assembly with representation from each of Northwatch&#039;s founding groups as an alternative. He expressed concern over the potential for conflict between different groups, such as halflings and krolvin, under a single ruler. Talliver also mentioned the possibility of an election soon for Icemule and worried that some had lost faith in him for his strategy in dealing with Sablecross.&lt;br /&gt;
&lt;br /&gt;
When asked about the possibility of convincing the giants to accept a council instead of a single Khan, Talliver expressed hope but acknowledged the giants&#039; historical preference for a chieftain.&lt;br /&gt;
The meeting concluded with Talliver proposing a follow-up meeting at his manor to further discuss the celebration plans. He also requested that attendees spread the word about the meeting and expressed a need to be careful with his exertion due to advice from his empath.&lt;br /&gt;
&lt;br /&gt;
==Cast of Characters==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Gorga]] - Leader of Icemule&#039;s [[Half-Krolvin]]&lt;br /&gt;
* [[Ellusine Lighthollow]] - Former Mayoral Candidate&lt;br /&gt;
* [[Talliver Dabbings]] - Mayor of Icemule&lt;br /&gt;
* [[Valfald]] - Ice Giant Emmisary&lt;br /&gt;
* [[Vrigge]] - Fire Giant Emmisary&lt;br /&gt;
* [[Nootjaeg]] - Tundra Giant, Lover of Food.&lt;br /&gt;
* [[Hazelnut Honeybrook]] - Scholar and Diplomat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cast of Locations==&lt;br /&gt;
[[Image:Northwatch Preview.jpg|250px|thumb|right|Map of Northwatch. Created by player of Alosaka uploaded by same.]]&lt;br /&gt;
* [[Northwatch]] - The forming nation of northern towns and settlements.&lt;br /&gt;
* [[Icemule Trace]] - Northern town that has been at the heart of building the Northwatch alliance. &lt;br /&gt;
* [[Crystalhall]] - Ancient giant structure of immense size, currently under consideration as the seat of Northwatch&#039;s leadership. &lt;br /&gt;
&lt;br /&gt;
==Official Vignettes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Vignettes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Icemule Trace storylines]]&lt;br /&gt;
[[Category:2024 storylines]]&lt;/div&gt;</summary>
		<author><name>BURGHALGNOME</name></author>
	</entry>
</feed>