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	<updated>2026-05-24T01:37:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Disintegrate_(705)&amp;diff=68625</id>
		<title>Disintegrate (705)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Disintegrate_(705)&amp;diff=68625"/>
		<updated>2015-09-15T18:19:43Z</updated>

		<summary type="html">&lt;p&gt;CAELRIC: /* Damage Factor Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}{{spellbox_start}}&lt;br /&gt;
{{attack_spell&lt;br /&gt;
 |mnemonic = DISINTEGRATE&lt;br /&gt;
 |type = [[Warding]]/[[Bolt]]&lt;br /&gt;
 |target = Single&lt;br /&gt;
 |interval = [[Instantaneous]]}}&lt;br /&gt;
{{attack_spell_damage&lt;br /&gt;
 |dtype = [[Hitpoint]]&lt;br /&gt;
 |ctype = [[Disintegration critical table|Disintegration]]}}&lt;br /&gt;
{{spellbox_middle}}&lt;br /&gt;
{{sorcerer_base_navigation}}&lt;br /&gt;
{{spellbox_end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disintegrate&#039;&#039;&#039; is a core [[Sorcerer Base]] attack spell which causes portions of a target&#039;s body to melt away.&lt;br /&gt;
 &lt;br /&gt;
Under normal circumstances, the spell inflicts two [[damage cycle]]s upon the target. If the target is [[stunned]], or if the target is [[non-corporeal]] [[undead]], a third damage cycle will take place. &lt;br /&gt;
&lt;br /&gt;
Using the [[CHANNEL (verb)|CHANNEL]] command has the potential to increase the damage, with more offensive stances increasing the potential damage. Channeling will &#039;&#039;&#039;always&#039;&#039;&#039; use the warding version of the spell.&lt;br /&gt;
&lt;br /&gt;
Additionally, casting this spell upon an item will cause it to be destroyed.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===Bolt Version===&lt;br /&gt;
20 ranks of [[Sorcerous Lore, Necromancy]] unlocks the ability for Disintegrate to be cast as bolt, which is cast using &amp;lt;tt&amp;gt;PREP 705, [[EVOKE]] {target}&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Opponent Effectiveness Reduction===&lt;br /&gt;
Sorcerous Lore, Necromancy also provides the ability for both the regular and bolt aspects of the spell to temporarily weaken weapons, shields, and armor for 60 seconds when the target is struck. The percent chance is based upon a seed 6 [[summation]] of the caster&#039;s Necromancy ranks.  One of three effects may occur:&lt;br /&gt;
&lt;br /&gt;
#Weapons having 25% less [[damage factor]];&lt;br /&gt;
#Shields reducing the target&#039;s [[block]] chance by 5% and cause it to suffer -20 to offense with [[shield maneuvers]]; and &lt;br /&gt;
#[[Armor Use|Armor]] is reduced by 1 AsG. &lt;br /&gt;
&lt;br /&gt;
The effect(s) stacks and the duration renews each time the lore benefit triggers.  The target must be struck on the right hand or arm for the weapon effect, and on the left hand or arm for the shield effect.  Any other location hit will trigger the armor effect.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Sorcerous Lore, Necromancy ranks||6||13||21||30||40||51||63||76||90||105||121||138||156||175||195||216||238&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|% chance for opponent effectiveness reduction effect||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%||16%||17%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Factor Table==&lt;br /&gt;
&lt;br /&gt;
The [[damage factor]]s and [[AvD]]s contained in this table are used in damage calculations with the [[bolt spell]] version only.&lt;br /&gt;
&lt;br /&gt;
{{Boltspell table start}}&lt;br /&gt;
{{Boltspell table entry|spell = Disintegrate|DFcloth = .525|DFleather = .383|DFscale = .314|DFchain = .350|DFplate = .197&lt;br /&gt;
|AvD1=40&lt;br /&gt;
|AvD5=38|AvD6=37|AvD7=36|AvD8=35&lt;br /&gt;
|AvD9=35|AvD10=33|AvD11=31|AvD12=29&lt;br /&gt;
|AvD13=37|AvD14=33|AvD15=29|AvD16=25&lt;br /&gt;
|AvD17=32|AvD18=26|AvD19=20|AvD20=14}}&lt;br /&gt;
{{Boltspell table end}}&lt;br /&gt;
&lt;br /&gt;
===Damage Factor Bonus===&lt;br /&gt;
Training in [[Sorcerous Lore, Necromancy]] increases the bolt version only [[Damage factor|damage factor]] (DF). &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style= &amp;quot;text-align:center; background: #DDD;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Fire Lore Ranks&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;center&amp;gt;DF Increase&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;1 to 50&amp;lt;/center&amp;gt;||0.001 per rank&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;51 to 100&amp;lt;/center&amp;gt;||0.001 per two ranks&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;101 to 200&amp;lt;/center&amp;gt;||0.001 per four ranks&lt;br /&gt;
|}&lt;br /&gt;
The total DF increase with 200 ranks Necromancy lore is 0.100.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Shield effect&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
You gesture at a spectral triton defender.&lt;br /&gt;
  CS: +555 - TD: +364 + CvA: +20 + d100: +77 == +288&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  A dull grey beam snakes out toward the triton defender!&lt;br /&gt;
   ... 111 points of damage!&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   A fine blow splits the back of the hand.&lt;br /&gt;
   Tendrils of vapor intertwine as the wound seals before your eyes.&lt;br /&gt;
   ... 26 points of damage!&lt;br /&gt;
   Various bits of the triton defender melt away!&lt;br /&gt;
&#039;&#039;&#039;The dull grey beam arcs toward the triton defender&#039;s large driftwood shield and engulfs it, causing cracks to appear along the surface!&#039;&#039;&#039;&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:smooth bone wand}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Disintegrate (705) (saved posts)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#705 Sorcerer Base Spell Circle: Disintegrate], on Play.net&lt;/div&gt;</summary>
		<author><name>CAELRIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Disintegrate_(705)&amp;diff=68624</id>
		<title>Disintegrate (705)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Disintegrate_(705)&amp;diff=68624"/>
		<updated>2015-09-15T18:19:15Z</updated>

		<summary type="html">&lt;p&gt;CAELRIC: Add DF Bonus from Necro Lore, per Estild&amp;#039;s posting of 15 September&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}{{spellbox_start}}&lt;br /&gt;
{{attack_spell&lt;br /&gt;
 |mnemonic = DISINTEGRATE&lt;br /&gt;
 |type = [[Warding]]/[[Bolt]]&lt;br /&gt;
 |target = Single&lt;br /&gt;
 |interval = [[Instantaneous]]}}&lt;br /&gt;
{{attack_spell_damage&lt;br /&gt;
 |dtype = [[Hitpoint]]&lt;br /&gt;
 |ctype = [[Disintegration critical table|Disintegration]]}}&lt;br /&gt;
{{spellbox_middle}}&lt;br /&gt;
{{sorcerer_base_navigation}}&lt;br /&gt;
{{spellbox_end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disintegrate&#039;&#039;&#039; is a core [[Sorcerer Base]] attack spell which causes portions of a target&#039;s body to melt away.&lt;br /&gt;
 &lt;br /&gt;
Under normal circumstances, the spell inflicts two [[damage cycle]]s upon the target. If the target is [[stunned]], or if the target is [[non-corporeal]] [[undead]], a third damage cycle will take place. &lt;br /&gt;
&lt;br /&gt;
Using the [[CHANNEL (verb)|CHANNEL]] command has the potential to increase the damage, with more offensive stances increasing the potential damage. Channeling will &#039;&#039;&#039;always&#039;&#039;&#039; use the warding version of the spell.&lt;br /&gt;
&lt;br /&gt;
Additionally, casting this spell upon an item will cause it to be destroyed.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===Bolt Version===&lt;br /&gt;
20 ranks of [[Sorcerous Lore, Necromancy]] unlocks the ability for Disintegrate to be cast as bolt, which is cast using &amp;lt;tt&amp;gt;PREP 705, [[EVOKE]] {target}&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Opponent Effectiveness Reduction===&lt;br /&gt;
Sorcerous Lore, Necromancy also provides the ability for both the regular and bolt aspects of the spell to temporarily weaken weapons, shields, and armor for 60 seconds when the target is struck. The percent chance is based upon a seed 6 [[summation]] of the caster&#039;s Necromancy ranks.  One of three effects may occur:&lt;br /&gt;
&lt;br /&gt;
#Weapons having 25% less [[damage factor]];&lt;br /&gt;
#Shields reducing the target&#039;s [[block]] chance by 5% and cause it to suffer -20 to offense with [[shield maneuvers]]; and &lt;br /&gt;
#[[Armor Use|Armor]] is reduced by 1 AsG. &lt;br /&gt;
&lt;br /&gt;
The effect(s) stacks and the duration renews each time the lore benefit triggers.  The target must be struck on the right hand or arm for the weapon effect, and on the left hand or arm for the shield effect.  Any other location hit will trigger the armor effect.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Sorcerous Lore, Necromancy ranks||6||13||21||30||40||51||63||76||90||105||121||138||156||175||195||216||238&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|% chance for opponent effectiveness reduction effect||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%||16%||17%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Factor Table==&lt;br /&gt;
&lt;br /&gt;
The [[damage factor]]s and [[AvD]]s contained in this table are used in damage calculations with the [[bolt spell]] version only.&lt;br /&gt;
&lt;br /&gt;
{{Boltspell table start}}&lt;br /&gt;
{{Boltspell table entry|spell = Disintegrate|DFcloth = .525|DFleather = .383|DFscale = .314|DFchain = .350|DFplate = .197&lt;br /&gt;
|AvD1=40&lt;br /&gt;
|AvD5=38|AvD6=37|AvD7=36|AvD8=35&lt;br /&gt;
|AvD9=35|AvD10=33|AvD11=31|AvD12=29&lt;br /&gt;
|AvD13=37|AvD14=33|AvD15=29|AvD16=25&lt;br /&gt;
|AvD17=32|AvD18=26|AvD19=20|AvD20=14}}&lt;br /&gt;
{{Boltspell table end}}&lt;br /&gt;
&lt;br /&gt;
===Damage Factor Bonus===&lt;br /&gt;
Training in [[Sorcerous Lore, Necromancy]] increases the spell&#039;s [[Damage factor|damage factor]] (DF). &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style= &amp;quot;text-align:center; background: #DDD;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Fire Lore Ranks&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;center&amp;gt;DF Increase&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;1 to 50&amp;lt;/center&amp;gt;||0.001 per rank&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;51 to 100&amp;lt;/center&amp;gt;||0.001 per two ranks&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;101 to 200&amp;lt;/center&amp;gt;||0.001 per four ranks&lt;br /&gt;
|}&lt;br /&gt;
The total DF increase with 200 ranks Necromancy lore is 0.100.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Shield effect&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
You gesture at a spectral triton defender.&lt;br /&gt;
  CS: +555 - TD: +364 + CvA: +20 + d100: +77 == +288&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  A dull grey beam snakes out toward the triton defender!&lt;br /&gt;
   ... 111 points of damage!&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   A fine blow splits the back of the hand.&lt;br /&gt;
   Tendrils of vapor intertwine as the wound seals before your eyes.&lt;br /&gt;
   ... 26 points of damage!&lt;br /&gt;
   Various bits of the triton defender melt away!&lt;br /&gt;
&#039;&#039;&#039;The dull grey beam arcs toward the triton defender&#039;s large driftwood shield and engulfs it, causing cracks to appear along the surface!&#039;&#039;&#039;&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:smooth bone wand}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Disintegrate (705) (saved posts)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#705 Sorcerer Base Spell Circle: Disintegrate], on Play.net&lt;/div&gt;</summary>
		<author><name>CAELRIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dark_Catalyst_(719)/saved_posts&amp;diff=67607</id>
		<title>Dark Catalyst (719)/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dark_Catalyst_(719)/saved_posts&amp;diff=67607"/>
		<updated>2015-08-29T21:45:15Z</updated>

		<summary type="html">&lt;p&gt;CAELRIC: Added Estilds post about the rank requirements for 1 crit rank&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{saved-post&lt;br /&gt;
|category=Sorcerers&lt;br /&gt;
|topic=Sorcerer Spells&lt;br /&gt;
|author=GS4-ESTILD&lt;br /&gt;
|subject=Re: 719 and the ELR&lt;br /&gt;
|messagenum=3314&lt;br /&gt;
|date=8/29/2015 2:18 PM}}&lt;br /&gt;
&lt;br /&gt;
2) If 10 ranks of a lore &#039;almost adds one crit rank&#039;, what is the actual threshold for actually adding one crit rank?&lt;br /&gt;
&lt;br /&gt;
12 ranks.&lt;br /&gt;
&lt;br /&gt;
GameMaster Estild&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
|category=Sorcerers&lt;br /&gt;
|topic=Sorcerer Banter&lt;br /&gt;
|author=GS4-ESTILD&lt;br /&gt;
|subject=Re: Old people problems&lt;br /&gt;
|messagenum=16&lt;br /&gt;
|date=2/28/2015 7:19 PM}}Dark Catalyst&#039;s (719) Elemental Lore bonus is a bit convoluted. I will tell you this: at 10 ranks of the appropriate lore, it almost adds one crit rank to the relevant damage cycle, at 50 lore ranks it adds 2 crit ranks, and at 100 lore ranks it adds 3 crit ranks. It&#039;s a flat modifier and the warding margin is not a factor. If you&#039;re wanting to crit kill with Dark Catalyst, the lore benefit is pretty good, although admittedly, you don&#039;t receive much other benefit with those ranks (at least until the Elemental Lore Review for the Minor Elemental spell circle).&lt;br /&gt;
&lt;br /&gt;
GameMaster Estild&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
|category=Sorcerers&lt;br /&gt;
|topic=Sorcerer Banter&lt;br /&gt;
|author=KARDIOS&lt;br /&gt;
|subject=Re: Old people problems&lt;br /&gt;
|messagenum=13&lt;br /&gt;
|date=2/28/2015 2:28 PM}}Below are all of the old GM posts that I saved, including the &amp;quot;polynomial equation&amp;quot; post.&lt;br /&gt;
&lt;br /&gt;
GS3-NILVEN &lt;br /&gt;
&lt;br /&gt;
Dark Catalyst Updated · on 9/30/2003 11:22:12 PM 3169 &lt;br /&gt;
&lt;br /&gt;
Dark Catalyst has been updated to take into account the effects of Elemental Lores. More specifically, it does more damage for a particular critical type if you have training in the appropriate Lore skill. The spell functions exactly the same as it did before for players with no lore training.&lt;br /&gt;
&lt;br /&gt;
Note: Lightning criticals are solely effected by Air lore as opposed to Air and Water lore like wizard bolts.&lt;br /&gt;
&lt;br /&gt;
Nilven&lt;br /&gt;
&lt;br /&gt;
_______________________&lt;br /&gt;
&lt;br /&gt;
GS3-NILVEN &lt;br /&gt;
&lt;br /&gt;
Re: Has anyone testing the lores and 719 yet? · on 10/2/2003 7:49:37 PM 23563 &lt;br /&gt;
&lt;br /&gt;
Elemental Lore training does not add extra flares.&lt;br /&gt;
&lt;br /&gt;
Nilven&lt;br /&gt;
&lt;br /&gt;
_____________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GS3-NILVEN &lt;br /&gt;
&lt;br /&gt;
Re: Has anyone testing the lores and 719 yet? · on 10/2/2003 8:29:45 PM 23565 &lt;br /&gt;
&lt;br /&gt;
&amp;gt;It should.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
No, DC flares are very powerful. Adding additional flares would be overpowering, adding to the damage/critical strength of existing flares is not.&lt;br /&gt;
&lt;br /&gt;
Nilven&lt;br /&gt;
&lt;br /&gt;
____________________&lt;br /&gt;
&lt;br /&gt;
GS4-NILVEN &lt;br /&gt;
&lt;br /&gt;
Re: elemental lore and DC · on 7/14/2005 8:21:04 AM 5567 &lt;br /&gt;
&lt;br /&gt;
Elemtan Lore helps with both damage and crit.&lt;br /&gt;
&lt;br /&gt;
Nilven&lt;br /&gt;
&lt;br /&gt;
____________________&lt;br /&gt;
&lt;br /&gt;
GS4-NILVEN&lt;br /&gt;
&lt;br /&gt;
Re: elemental lore and DC · on 7/14/2005 1:17:06 PM 5577&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Nilven, thank you for responding. Do you care to explain a bit more? Does it always help, is there a random roll? I how does it help with crits? I would love to have my DC be more powerful, but nearly every sorcerer tells me not to train in elemental lore fire or otherwize. They tell me it was tested alot and the effects are not noticable.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
1) It always helps.&lt;br /&gt;
2) It ups the critical rank on a diminishing returns basis.&lt;br /&gt;
&lt;br /&gt;
Nilven&lt;br /&gt;
&lt;br /&gt;
____________________&lt;br /&gt;
&lt;br /&gt;
GS4-NILVEN&lt;br /&gt;
&lt;br /&gt;
Re: elemental lore and DC · on 7/17/2005 3:50:54 PM 5612&lt;br /&gt;
&lt;br /&gt;
The spell&#039;s bonus works off ranks. Benefit starts to be seen from 3 ranks and onwards. Diminishing returns kick in at 10 ranks.&lt;br /&gt;
&lt;br /&gt;
Nilven&lt;br /&gt;
&lt;br /&gt;
___________________&lt;br /&gt;
&lt;br /&gt;
GS4-NILVEN&lt;br /&gt;
&lt;br /&gt;
Re: Elemental Lore - Seed · on 11/11/2005 12:08:41 AM 7029&lt;br /&gt;
&lt;br /&gt;
The elemental lore formula for Dark Catalyst doesn&#039;t follow any of the lore summation charts. It use a polynomial equation.&lt;br /&gt;
&lt;br /&gt;
Nilven&lt;br /&gt;
[[Category: Sorcerer Base Spells]]&lt;/div&gt;</summary>
		<author><name>CAELRIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dark_Catalyst_(719)&amp;diff=67606</id>
		<title>Dark Catalyst (719)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dark_Catalyst_(719)&amp;diff=67606"/>
		<updated>2015-08-29T21:42:14Z</updated>

		<summary type="html">&lt;p&gt;CAELRIC: Put in the exact rank requirement for 1 increase in crit rank from lore effects, per Estild&amp;#039;s posting on 29 August&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Dark Catalyst&lt;br /&gt;
| number = 719&lt;br /&gt;
| mnemonic = DARKCAT&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| type = Attack&lt;br /&gt;
| ctype = [[Lightning Critical Table|Lightning]], [[Impact Critical Table|Impact]], [[Fire Critical Table|Fire]], [[Cold Critical Table|Cold]] &lt;br /&gt;
| subtype = [[Warding]]&lt;br /&gt;
| target = Single&lt;br /&gt;
| interval = One-shot&lt;br /&gt;
| dtype = [[Hitpoint]] &amp;amp; [[Mana]]&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Converts the [[mana]] of the target into elemental energy, causing mana loss and massive critical damage. A successful cast can yield mana return between 1 and 14 to the caster (heavily weighted towards lower amounts).  The spell&#039;s offensive impact is determined by the target&#039;s current amount of magical power, the amount by which their spiritual warding fails, as well as one&#039;s training in the [[Elemental Lore]]s.  The amount of mana returned is modified by training in [[Elemental Mana Control]] and [[Spiritual Mana Control]].&lt;br /&gt;
&lt;br /&gt;
=== Target Types ===&lt;br /&gt;
&lt;br /&gt;
There are three types of targets when considering the efficiency of this spell.&lt;br /&gt;
*Magical&lt;br /&gt;
Targets with plenty of mana which are primarily spell casters (creatures and characters considered [[pure]]s). These targets will suffer the most damage from the spell, including subsequent casts.&lt;br /&gt;
*Semi-magical&lt;br /&gt;
Targets with some mana which are not primarily spell casters (creatures and characters considered [[semi]]s). Casts beyond the first are less effective and generally not worthwhile.&lt;br /&gt;
*Non-magical&lt;br /&gt;
Targets with little or no mana (creatures and characters considered [[square]]s). These targets will take very little damage from this spell, making poor targets.&lt;br /&gt;
&lt;br /&gt;
=== Damage Delivery ===&lt;br /&gt;
&lt;br /&gt;
If the target fails to ward off this spell, five individual strikes are unleashed upon the target. In order: essence ([[Hitpoint]] only, no crit), fire, ice, lightning, and impact. Training types of [[Elemental Lore]]s will increase the damage and severity of the critical strike for the corresponding element. A minimum of three ranks of a particular element is required, and diminishing returns begin at ten.&lt;br /&gt;
&lt;br /&gt;
At ten ranks of a given lore, the critical rank of the relevant damage cycle is increased by almost one level. At twelve ranks, the critical rank of the relevant damage cycle is increased by exactly one level. At fifty lore ranks, it is increased by 2 and at one hundred lore ranks, it is increased by 3. This flat modifier is unaffected by the warding margin.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Lore, Air]]&lt;br /&gt;
|[[Lightning Critical Table|Electricity]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Lore, Earth]]&lt;br /&gt;
|[[Impact Critical Table|Impact]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Lore, Fire]]&lt;br /&gt;
|[[Fire Critical Table|Heat]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Lore, Water]]&lt;br /&gt;
|[[Cold Critical Table|Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Be aware the killing power of this magic lies in its critical damage. It will routinely kill semi-magical and magical targets in a single cast.&lt;br /&gt;
*If the target dies before receiving all of the strikes, the spell will end immediately. This may also cut off having mana returned.&lt;br /&gt;
*Non-corporeal creatures do not crit thus making poor targets for this magic. However, you may [[phase]] them to increase their susceptibility.&lt;br /&gt;
*Creatures made of stone will receive up to 2 additional critical strikes shortly after the spell has resolved. This is due to stones weakness against the combination of heat and cold attacks.&lt;br /&gt;
*Regardless of the target type in terms of its magical categorization, the fact that a successful cast of Dark Catalyst subjects the target to a variety of elemental criticals is important in its own right.  For instance, most [[troll|trolls]] take double damage from fire and are unable to regenerate for a period of time.  While sorcerers have access to [[Fire Spirit (111)]], a warding spell may be preferred depending on the situation.  A sorcerer is advised to always remember the types of elemental damage inflicted by Dark Catalyst when facing opponents with both strengths against and weaknesses to particular elements.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Dark Catalyst (719) (saved posts)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#719 Sorcerer Base Spell Circle: Dark Catalyst], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[category:Sorcerer Base Spells]]&lt;/div&gt;</summary>
		<author><name>CAELRIC</name></author>
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