<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CANDIDE</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CANDIDE"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/CANDIDE"/>
	<updated>2026-06-04T13:52:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Picking_Locks&amp;diff=156646</id>
		<title>Picking Locks</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Picking_Locks&amp;diff=156646"/>
		<updated>2021-12-29T21:15:21Z</updated>

		<summary type="html">&lt;p&gt;CANDIDE: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Picking Locks&#039;&#039;&#039; is a skill used to open [[Lock difficulty|locks]] with [[lockpick]]s.  Most often, this skill is used on [[Box (treasure)|box]]es found in the [[treasure system]], though there are a few locked doors and such that require the use of the skill to open.  When used with boxes, it is advised that the character also train in [[Disarm Traps]], as many boxes are [[trap]]ped and many traps will kill an unaware or incapable character who attempts to pick a lock on a trapped box.&lt;br /&gt;
{{skill &lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 2/1&lt;br /&gt;
  | Clericranks   = 2 || Clericcost   = 2/4&lt;br /&gt;
  | Empathranks   = 2 || Empathcost   = 2/4&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 3/3&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 2/4&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 2/3&lt;br /&gt;
  | Rogueranks    = 3 || Roguecost    = 1/1&lt;br /&gt;
  | Sorcererranks = 2 || Sorcerercost = 2/4&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 2/3&lt;br /&gt;
  | Wizardranks   = 2 || Wizardcost   = 2/4&lt;br /&gt;
|}}&lt;br /&gt;
 &lt;br /&gt;
Success in picking a lock is based on the following formula:&lt;br /&gt;
&lt;br /&gt;
{{Equation box|&#039;&#039;&#039;Endroll {{=}} ([Picking Locks Skill + Dexterity Bonus] * Pick modifier) - lock difficulty + d100(Open)&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Other factors that help include [[Locklore]], the lockpick bonus, open rolls, and &amp;quot;modding down&amp;quot;. Wounds, not enough skill for the used lockpick, and fumbles hurt picking attempts.  Modding down occurs when a locksmith spots a lock, but fails to unlock it.  There is a short time window where the locksmith has a better chance to open that lock, since he is focusing in on the size of the lock.  Each subsequent lock spotting adds to bonus from the previous lock spotting. Stance does not factor in while picking locks.&lt;br /&gt;
&lt;br /&gt;
[[Roundtime]] in picking a lock has a base of 20 seconds. If the lock is picked with a 150+ endroll, 10 seconds is deducted. If it&#039;s picked with a 200+ endroll, the roundtime is negated. These roundtimes are reduced if the picker has the [[Lockmastery]] guild skill, down to 5 seconds as a maximum at mastery.  Fumbles still result in 20 seconds of roundtime.  Roundtime can also be reduced with [[Celerity (506)]].&lt;br /&gt;
&lt;br /&gt;
Example, 44 ranks of picking locks, 14 dexterity bonus, using a Veniom lockpick, on a -235 lock, with a 56 roll:&lt;br /&gt;
&lt;br /&gt;
:((144 + 14) * 2.2) -235 + 56 = 169  (10 second Roundtime)&lt;br /&gt;
&lt;br /&gt;
:An endroll of 81-100 will sense the difficulty of the lock and reduce it by 5 for subsequent attempts. This modification stacks if repeated senses are made.&lt;br /&gt;
:An endroll of 61-80 will result in a feeling that the lock is within your skill.&lt;br /&gt;
:An endroll of 60 or less will lead to a hidden roll to determine whether the pick is damaged or broken.&lt;br /&gt;
:A roll of 1 is always a fumble and a possibility to break a pick, even if it would have produced an endroll of over 100.&lt;br /&gt;
:A roll more than 100 is an open roll.&lt;br /&gt;
&lt;br /&gt;
== PICKLOCK (verb) ==&lt;br /&gt;
The &#039;&#039;&#039;PICKLOCK&#039;&#039;&#039; verb is used to open locked boxes, as described above.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
s&amp;gt;picklock my str&lt;br /&gt;
You settle into the difficult task of picking the lock.&lt;br /&gt;
You make a competent attempt (d100=61).&lt;br /&gt;
You struggle with the strongbox.  As you do, you get a sense that the strongbox has a moderately well-crafted lock (-435 thief-lingo difficulty ranking).  Then...CLICK!  It opens!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Locksmithing Guide]]&lt;br /&gt;
*[[Trap]]s&lt;br /&gt;
*[[Disarming Traps]]&lt;br /&gt;
*[[Lock Mastery]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Lockpicks]]&lt;br /&gt;
*[[Lock difficulty]]&lt;br /&gt;
*[[SERVICE (verb)]]&lt;br /&gt;
*[https://gswiki.play.net/User:MINQUE/Lockpicks] Shop inventory&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Locksmithing%20and%20Traps/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category:Rogue]]&lt;br /&gt;
[[Category:Locksmithing]]&lt;/div&gt;</summary>
		<author><name>CANDIDE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Caligos_Isle/mini_games_prize_lists&amp;diff=99028</id>
		<title>Caligos Isle/mini games prize lists</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Caligos_Isle/mini_games_prize_lists&amp;diff=99028"/>
		<updated>2017-10-14T01:22:36Z</updated>

		<summary type="html">&lt;p&gt;CANDIDE: /* Quest Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
This is a living page for adding items to the suspected (or known) tier level.&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
This is a non-prize tier.&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 500px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|an ivory-hued anemone candle carved with overlapping petals|| Candle&lt;br /&gt;
|-&lt;br /&gt;
|a gold-ringed chamomile candle adorned with ghostly white blossoms|| Candle&lt;br /&gt;
|-&lt;br /&gt;
|a carnelian pumpkin candle decorated with hunter green vines|| Candle&lt;br /&gt;
|-&lt;br /&gt;
|a burnt orange neroli candle painted with a dark weeping willow tree|| Candle&lt;br /&gt;
|-&lt;br /&gt;
|a bronze cinnamon candle accented with a crimson and green tartan ribbon|| Candle&lt;br /&gt;
|-&lt;br /&gt;
| some brown tanned leather incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some dark green seaweed incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some golden ginger lily incense || Incense&lt;br /&gt;
|-&lt;br /&gt;
| some orange gingko berry incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some orange rotten pumpkin incense || Incense&lt;br /&gt;
|-&lt;br /&gt;
| some pale ivory marshmallow incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some rosy gold apple pie incense || Incense&lt;br /&gt;
|-&lt;br /&gt;
| some slender dark chocolate incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some striped sage and amber incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some viridian blue spruce incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
|some coconut white sandals|| sandals&lt;br /&gt;
|-&lt;br /&gt;
|a pair of woven reed sandals|| sandals&lt;br /&gt;
|-&lt;br /&gt;
|some flat beige leather sandals|| sandals&lt;br /&gt;
|-&lt;br /&gt;
|a pair of gold coin earrings|| Plain earrings&lt;br /&gt;
|-&lt;br /&gt;
|some white and aquamarine pantaloons|| plain pants&lt;br /&gt;
|-&lt;br /&gt;
|some coconut white sandals with pink byssus ankle ties|| Plain sandals&lt;br /&gt;
|-&lt;br /&gt;
|some coral silk socks embroidered with golden seahorses|| plain socks&lt;br /&gt;
|-&lt;br /&gt;
| a silvery sea silk halter dress sprayed with black and grey pearls|| plain dress&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 500px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a silvery indigo-veined minnow|| Fishing lure&lt;br /&gt;
|-&lt;br /&gt;
|red-freckled blue lyretail|| Fishing lure&lt;br /&gt;
|-&lt;br /&gt;
|a water-stained map|| Fully unlocked map&lt;br /&gt;
|-&lt;br /&gt;
|a small roll of cotton|| TEAR off bandages&lt;br /&gt;
|-&lt;br /&gt;
|A huge roll of silk || TEAR off bandages&lt;br /&gt;
|- &lt;br /&gt;
|a bright pink flamingo badge|| Plain badge&lt;br /&gt;
|-&lt;br /&gt;
|an indigo sea slug finger puppet|| Finger puppet&lt;br /&gt;
|-&lt;br /&gt;
|a black leather lockpick kit|| container&lt;br /&gt;
|-&lt;br /&gt;
|a miniature clock tower|| Alarm clock, up to 1 hour in 5 minute intervals&lt;br /&gt;
|-&lt;br /&gt;
|a well-balanced white wooden boomerang|| boomerang&lt;br /&gt;
|-&lt;br /&gt;
|a half-krolvin bartender marionette|| marionette&lt;br /&gt;
|-&lt;br /&gt;
|a silver-haired ezreshi marionette|| marionette&lt;br /&gt;
|-&lt;br /&gt;
|a scruffy warden marionette|| marionette&lt;br /&gt;
|-&lt;br /&gt;
|an indigo blown glass bottle|| perfume&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 500px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a pewter-caged indigo bone sigil || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Ghezresh&lt;br /&gt;
|-&lt;br /&gt;
|a tarnished iron sigil on a thin leather cord || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Ghezresh&lt;br /&gt;
|-&lt;br /&gt;
|an ornate sapphire sigil on a woven silver cord || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Charl&lt;br /&gt;
|-&lt;br /&gt;
|an angular onyx sigil on a fine gold chain || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Lorminstra&lt;br /&gt;
|-&lt;br /&gt;
|an ordinary silver sigil on a twisted glaes chain || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Gosaena&lt;br /&gt;
|-&lt;br /&gt;
|a sinuous bronze sigil on a fine gold chain || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Luukos&lt;br /&gt;
|-&lt;br /&gt;
|a pockmarked red-brown clay runestone||[[Lorae&#039;tyr_(rune)| Grik&#039;tyr-imp runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a silver-lined striated black runestone||[[Grik&#039;tyr_(rune)| Lorae&#039;tyr-igaesha runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a misshapen lusterless runestone||[[Shien&#039;tyr_(rune)| Shien&#039;tyr-shien runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|an oblong etched black runestone||[[Shien&#039;tyr_(rune)| Shien&#039;tyr-shadowling runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a murky grey runestone||[[Shien&#039;tyr_(rune)| Shien&#039;tyr-aishan runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a squat jar of pallid grey salve || Death&#039;s Sting salve, 6 uses&lt;br /&gt;
|-&lt;br /&gt;
|a locker runner contract|| 20 uses&lt;br /&gt;
|-&lt;br /&gt;
|a sanded dark oak hunting horn with black coral inlay || zested hunting horn (wear/rub/kiss/raise) with additional actions for rangers&lt;br /&gt;
|-&lt;br /&gt;
|an ivory chainsil gown pinned with mermaid&#039;s-tear sapphires ||  [[Basic_gown|Lightly scripted; basic gown]]&lt;br /&gt;
|-&lt;br /&gt;
|a long indigo satin gown with sheer black silk sleeves || [[Basic_gown|Lightly scripted; basic gown]]&lt;br /&gt;
|-&lt;br /&gt;
|a silvery gauze skirt with faenor bells along the hem|| Bell skirt&lt;br /&gt;
|-&lt;br /&gt;
|a pair of indigo linen serwals with embroidered ankle-cuffs || T2 [[RainboWear]]&lt;br /&gt;
|-&lt;br /&gt;
|a grizzled pirate captain idol|| wavable white flask&lt;br /&gt;
|-&lt;br /&gt;
|a water-filled glass seaflower pendant|| Locked Tuly pendant&lt;br /&gt;
|-&lt;br /&gt;
|a liquid-filled blown glass sphere || TILT TAP water toy&lt;br /&gt;
|-&lt;br /&gt;
|a suede trimmed deep indigo tin || Thin strips of dark suede wind around the deep indigo tin.  Each strip is intertwined with another to form a mass of conjoined, softly napped, lengths of hide. Belt worn&lt;br /&gt;
|-&lt;br /&gt;
|an oiled light leather courier bag with polished faenor buckles|| Zested, Back/shoulder worn container&lt;br /&gt;
|-&lt;br /&gt;
|a fringed leather gem sack|| [[Gem bag]]&lt;br /&gt;
|-&lt;br /&gt;
|a grey-toned driftwood box || belt-worn, SLA, max light, max deep&lt;br /&gt;
|-&lt;br /&gt;
|a skull-buckled leather baldric || shoulder-worn, locked dual weapon displayer&lt;br /&gt;
|-&lt;br /&gt;
|a skull-buckled dark leather swordbelt notched along the edge || waist-worn, weapon displayer&lt;br /&gt;
|-&lt;br /&gt;
|an azure feather-etched token || Custom Fire Spirit (111) - a shower of brilliant azure feathers&lt;br /&gt;
|-&lt;br /&gt;
|a colorful starburst token || Custom Fire Spirit (111) - a brilliant array of tiny starburst patterns&lt;br /&gt;
|-&lt;br /&gt;
|an indigo eel token || Custom Fire Spirit (111) - the image of an indigo eel biting its own tail&lt;br /&gt;
|-&lt;br /&gt;
|a simple flower-crested token || Custom Fire Spirit (111) - an open flower that slowly dissolves into silver sparks&lt;br /&gt;
|-&lt;br /&gt;
|a small clear glass ball filled with cobwebs || Custom Web (118) - You spew from curled fingertips several thick strands of matted cobwebbing and sticky spidersilk at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a small clear glass ball filled with spidersilk|| Custom Web (118) - You fling a series of sticky spidersilk strands at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a petrified hermit bar || Custom Manna (203) - a chewy dark brown hermit bar&lt;br /&gt;
|-&lt;br /&gt;
|some petrified laver bread || Custom Manna (203) - a patty of fried laver bread &lt;br /&gt;
|-&lt;br /&gt;
|a petrified oil and anise cake || Custom Manna (203) - an olive oil and anise cake&lt;br /&gt;
|-&lt;br /&gt;
|a petrified seed-encrusted cake || Custom Manna (203) - a dense seed-encrusted honey cake&lt;br /&gt;
|-&lt;br /&gt;
|a tiny mineral deposit trinket || Custom Major Sanctuary (220) - The Watery Cavern&amp;lt;br&amp;gt;Indigo light filters into the cavern from some far away source, its bluish hues reflecting off stalactites that descend from the ceiling. Small, stagnant pools dot the rough, irregular ground and house tiny sparkling crystals and pool spars. The sound of dripping water fills the air and is sporadically overpowered by the sound of the tide rushing into the cavern from somewhere far off.&lt;br /&gt;
|-&lt;br /&gt;
|a blue monkey&#039;s paw trinket || Custom Major Sanctuary (220) - The Deluged Bluefin&amp;lt;br&amp;gt;Encased in a bubble of air, the room appears to be the waterlogged remains of a restaurant&#039;s bar. Water drips from the once polished fixtures, while seaweed clings to a marble floor that is similar in color to the oily fronds. Though no seats remain around the bar, which is crafted of an aquarium that long ago lost all of its denizens, a silver-edged green glass door still bears its bluefin design.	&lt;br /&gt;
|-&lt;br /&gt;
|a tiny redwood trinket || Custom Major Sanctuary (220) - Crown of the Redwood&amp;lt;br&amp;gt;Six ropy tree limbs spread out from the center of a redwood tree to create a bowl that is several dozen feet wide and deep. Smooth bark, warm and dry from the sun, bears the intricately carved patterns of tiny birds, rodents, and felines, while a thick blanket of soft, feathery golden moss settles on the ground. High above, the sunlight trickles through broad leaves which dance under an unseen zephyr. The light scent of apple blossoms fills the air.&lt;br /&gt;
|-&lt;br /&gt;
|a blessed glaesine ball of pulsating shadows || Custom Holy Bolt (306) - You summon and then hurl pulsating shadows of twining dark divinity at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a piece of dark species || Custom Well of Life (308) - a brief, suffocating presence settles upon your shoulders&lt;br /&gt;
|-&lt;br /&gt;
|a piece of petrified bark species || Custom Well of Life (308) - the cloying, sickening scent of rotting vegetation overwhelms your senses&lt;br /&gt;
|-&lt;br /&gt;
|a piece of sandy species || Custom Well of Life (308) - the grit of sand and dried saltwater briefly touches your skin&lt;br /&gt;
|-&lt;br /&gt;
|a miniature inscribed tombstone || Custom Raise Dead (318) or Divine Word (1640) - caster ponders the worth of life and then imploring the deceased to be worthy of it&lt;br /&gt;
|-&lt;br /&gt;
|a miniature lily-etched tombstone || Custom Raise Dead (318) or Divine Word (1640) - casting the spell creating a seed that blooms into a cally lily upon the deceased&#039;s chest&lt;br /&gt;
|-&lt;br /&gt;
|a miniature tidy tombstone || Custom Raise Dead (318) or Divine Word (1640) - caster tidying the body before raising it&lt;br /&gt;
|-&lt;br /&gt;
|a miniature triple ring-etched tombstone || Custom Raise Dead (318) or Divine Word (1640) - caster draws divine symbols in the air, each glowing copper, silver, and gold, before spiraling towards the deceased and filling him/her with divine energy&lt;br /&gt;
|-&lt;br /&gt;
|a miniature clam-shaped disk || Custom Floating Disk (511) - a clam-shaped (player’s name) disk&lt;br /&gt;
|-&lt;br /&gt;
|a small palm frond-shaped disk || Custom Floating Disk (511) - a palm frond-shaped (player’s name) disk&lt;br /&gt;
|-&lt;br /&gt;
|a tiny seaweed-covered disk || Custom Floating Disk (511) - a seaweed-covered (player’s name) disk&lt;br /&gt;
|-&lt;br /&gt;
|a petrified vathor club limb || Custom Tangleweed (610) - vathor club limb&lt;br /&gt;
|-&lt;br /&gt;
|a tangle of coarse brown tumbleweed || Custom Tangleweed (610) - coarse brown tumbleweed&lt;br /&gt;
|-&lt;br /&gt;
|a tangle of musk thistle brambles || Custom Tangleweed (610) - musk thistle brambles&lt;br /&gt;
|-&lt;br /&gt;
|a tangle of twisting creepers || Custom Tangleweed (610) - twisting creepers&lt;br /&gt;
|-&lt;br /&gt;
|a dense mosquito ornament || Custom Call Swarm (615) - mosquitoes&lt;br /&gt;
|-&lt;br /&gt;
|an opaque termite ornament || Custom Call Swarm (615) - termites&lt;br /&gt;
|-&lt;br /&gt;
|a fossilized black kraken tentacle || Custom Grasp of the Grave (709) -  black kraken tentacle&lt;br /&gt;
|-&lt;br /&gt;
|a fossilized emerald iguana arm || Custom Grasp of the Grave (709) - emerald iguana arm&lt;br /&gt;
|-&lt;br /&gt;
|a fossilized spider crab appendage || Custom Grasp of the Grave (709) - spider crab appendage&lt;br /&gt;
|-&lt;br /&gt;
a black glaesine ball incised with golden runes || Custom Balefire (713) - You shoot a diaphanous orb of sickly green energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a reinforced glaesine ball housing blue light|| Custom Major Fire (908) - You use the quick flick of your wrist to fling an erratically pulsating ball of white and blue flame at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a reinforced glaesine ball warmed by magma|| Custom Major Fire (908) - You hurtle forth an undulating orb of molten lava at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a music note-etched urn || Custom Tremors (909) - You tap out a rapid staccato upon the ground with your (staff) and are immediately greeted by a deep, resonating rumble that travels up your body.&lt;br /&gt;
|-&lt;br /&gt;
|a simple stone urn || Custom Tremors (909) - Clasping both hands around the top of your (staff), you tap the ground once, twice, and three times. A shockwave ripples from the tip of your staff into the ground, which rumbles in protest.&lt;br /&gt;
|-&lt;br /&gt;
|an icy snowflake-filled jar || Custom Blink (1215) - icy snowflakes&lt;br /&gt;
|-&lt;br /&gt;
|an inky shadow-filled jar || Custom Blink (1215) - inky shadows&lt;br /&gt;
|-&lt;br /&gt;
|an indigo smog-filled jar || Custom Blink (1215) - ethereal indigo smog&lt;br /&gt;
|-&lt;br /&gt;
|a thick mist-filled jar || Custom Blink (1215) - thick sanguine mist&lt;br /&gt;
|-&lt;br /&gt;
|Various Custom Spell Preparation Items || See list below&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 500px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a golden brown acorn amulet|| wisp amulet&lt;br /&gt;
|-&lt;br /&gt;
|a white leather wristband set with several bloodstone ampoules||40 sips, +20 Health Recovery enhancive&lt;br /&gt;
|-&lt;br /&gt;
|a brown leather wristband set with several malachite ampoules||40 sips, +40 Stamina Recovery enhancive&lt;br /&gt;
|-&lt;br /&gt;
|a blue leather wristband set with several silver ampoules||40 sips, +3 Spirit Recovery enhancive&lt;br /&gt;
|-&lt;br /&gt;
|a black leather wristband set with several mithril ampoules||40 sips, +20 Mana Recovery enhancive&lt;br /&gt;
|-&lt;br /&gt;
|a gnarled glowbark runestaff wrapped with spiraling veniom threads||+22 runestaff +5 spell aim RANKS, maxlight&lt;br /&gt;
|-&lt;br /&gt;
|some frayed hemp klot set with shards of zorchar||+25 UAC boots, lightning flares&lt;br /&gt;
|-&lt;br /&gt;
|some frayed hemp trukt set with shards of zorchar||+25 UAC gloves, lightning flares&lt;br /&gt;
|-&lt;br /&gt;
|a hoarbeam heater (with alteration)||+37 spiked shield&lt;br /&gt;
|-&lt;br /&gt;
|a vultite jazerant hauberk wrapped in layers of silks||+30 hauberk&lt;br /&gt;
|-&lt;br /&gt;
|a rhimar-edged rolaren voulge with a sleek modwir handle||+25 jeddart-axe, grapple flares, Ashrim weapon&lt;br /&gt;
|-&lt;br /&gt;
|an ebonwood-hafted vaalorn voulge studded with copper||5x jeddart-axe, steam flares, Ashrim weapon&lt;br /&gt;
|-&lt;br /&gt;
|a thorn-spiked faewood tower shield||+20 tower shield, sanctified, spiked, greater armor/weapon moods (4 but not customized)&lt;br /&gt;
|-&lt;br /&gt;
|an elegant silvery silk cassock ||+25 robes, very resistant to fire, moderately vulnerable to cold&lt;br /&gt;
|-&lt;br /&gt;
|a long ironwood case||&lt;br /&gt;
*&amp;lt;b&amp;gt;horned and demon-faced warmask&amp;lt;/b&amp;gt; - protects like helmet, +5 Brawling Bonus, +5 Thrown Bonus, show description&lt;br /&gt;
**READ: To have died on the wall is to have lived on the wall.  ~ Demonwall, 5098&lt;br /&gt;
*&amp;lt;b&amp;gt;vultite modwir-hafted javelin&amp;lt;/b&amp;gt; - 4x, ice flares, +10 Thrown Bonus, show description&lt;br /&gt;
|-&lt;br /&gt;
|a circular chelioboros sigil||Ghezresh Preservation item similar to the T4 sigils. Wearable and can wave at the dead. Contains 20 doses (instead of 10) and needs one white flask pour to recharge a dose (instead of two pours).&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The blackened iron sigil is worked to resemble an eel eating its own tail.  When the light catches the sigil just so, a murky indigo sheen plays across its surface. There appears to be something written on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Tiny indecipherable runes are etched into the surface of the chelioboros sigil.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This item has not been unlocked.  The next tier grants access to KISS, TOUCH, and RUB verbs.&lt;br /&gt;
|-&lt;br /&gt;
|a spiked veil iron buckler||+25 spiked small shield&lt;br /&gt;
|-&lt;br /&gt;
|a barnacle-covered spiked rolaren buckler||+40 spiked small shield&lt;br /&gt;
|-&lt;br /&gt;
|a nacre-inland octopus ring||3/day [[Mystic Focus (1711)]]&lt;br /&gt;
|-&lt;br /&gt;
|an ebon suede longcoat with a border of bronze sprockets||cloak worn, 8 lb, holds gigantic amount&lt;br /&gt;
|-&lt;br /&gt;
|some faenor-banded scalemail||+?? brigandine, max light&lt;br /&gt;
|-&lt;br /&gt;
|a driftwood-hafted vaalorn trident with rhimar-tipped tines||+25 cold flares&lt;br /&gt;
|-&lt;br /&gt;
|a large locker expansion contract||+100 permanent locker slots&lt;br /&gt;
|-&lt;br /&gt;
|a modest locker expansion contract||+20 permanent locker slots&lt;br /&gt;
|-&lt;br /&gt;
|a translucent shimmering prism||Custom Empathic Assault (1110) - You hurl an undulating blob of colorful crepitating energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|an elegant silvery silk cassock||+25 robes, very fire resistant, moderately vulnerable to cold&lt;br /&gt;
|-&lt;br /&gt;
|some bright lime green double leathers||+0, ECP (15 points)&lt;br /&gt;
|-&lt;br /&gt;
|a sea serpent adamantine greatshield||+7 [[adamantine]] tower shield with [[Shield harness]] script&lt;br /&gt;
|-&lt;br /&gt;
|a painted brass and oak case||contains a tea set: platter, plate, teaspoon, teacup, saucer, spoon&lt;br /&gt;
|-&lt;br /&gt;
|an ornate square alum lantern||constellation lantern&lt;br /&gt;
|-&lt;br /&gt;
|some polished sea blue full leather||+25, +2 TD&lt;br /&gt;
|-&lt;br /&gt;
|an enruned mithril dagger||5x, +2 Logic, +4 Logic Bonus (didn&#039;t find any zests after trying a few)&amp;lt;br /&amp;gt;The dagger&#039;s small pommel is worked into the form of a slit-pupiled eye.  You see nothing unusual, except for a small enchanter&#039;s glyph.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Spidery letters etched into the base of the dagger&#039;s blade read, &amp;quot;One to distract, another in the back.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|a mirror-finish eahnor greatshield||+18 sancted, Greater Armor and Weapons Moods (not unlocked)&lt;br /&gt;
|-&lt;br /&gt;
|a satin-wrapped witchwood runestaff with a red-streaked illthorn grip||4x +5 Mana flares&lt;br /&gt;
|-&lt;br /&gt;
|a soft blue woven linen kaftan || +25 robes, moderate slashing resistant, slight vulnerable to crushing&lt;br /&gt;
|-&lt;br /&gt;
|a sparkling yellow prism || Custom Major Shock (910) - You fire a succession of yellow-white lightning bolts accompanied by shockwaves of thunder at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a tridacna box||&lt;br /&gt;
*&amp;lt;b&amp;gt; a water sapphire-inlaid key&amp;lt;/b&amp;gt; - neck-worn. zested. can be tucked into a worn shirt.&lt;br /&gt;
*&amp;lt;b&amp;gt;a series of thick silver bracelets&amp;lt;/b&amp;gt; - +5 Spiritual Lore - Religion ranks, +5 Armor Use ranks, zested&lt;br /&gt;
|-&lt;br /&gt;
|a lavender suede cloak with a border of bronze sprockets || cloak-worn, holds incredible amount, zested&lt;br /&gt;
|-&lt;br /&gt;
|a black coral pendant strung on an iridescent silver ribbon || Illusion Prop - Replaces your entire appearance with &amp;quot;It is difficult to see PERSON, who is completely enshrouded in a thick blanket of silvery grey mist laced with thin indigo threads.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|some soft leather handwraps dangling strands of seaweed || +25 UAC gloves, disruption flares&lt;br /&gt;
|-&lt;br /&gt;
|a sterling silver teak case || contains a tea set&lt;br /&gt;
|-&lt;br /&gt;
|an ornately carved ironwood buckler || +10 small shield, lightning flares, +5 Dodging ranks, +5 Agility bonus, and has [[Shield harness]] script&lt;br /&gt;
|-&lt;br /&gt;
|a satin-wrapped witchwood runestaff with a red-streaked illthorn grip || +20, +5 mana flares, 3 lbs&lt;br /&gt;
|-&lt;br /&gt;
|a bronze-gilded dark eahnor breastplate || +?? female only armor. Zested and fully unlocked&lt;br /&gt;
|-&lt;br /&gt;
|a malformed wrotwood water cannon etched with zombies || water cannon&lt;br /&gt;
|-&lt;br /&gt;
|some pearl-set shiny double leather || +25, lightning flares&lt;br /&gt;
|-&lt;br /&gt;
|a yellowing shrunken goblin head with a squat warty nose || anti-thief head&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest Items===&lt;br /&gt;
&amp;lt;section begin=quest items /&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a portion of stained mortar|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a dark piece of stone mortar|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a hunk of grey rough-cut mortar|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a chunk of discolored mortar|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a square of dark-hued slate|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a square of algae-stained granite|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a square of striated limestone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a small block of bluestone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a heavy slab of obsidian|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|an elongated strip of obsidian|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a wedge of scuffed stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a fractured segment of stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a concave piece of stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a ridged wedge of stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a small block of stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a length of water-seasoned alder|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a heavy length of dark haon|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a length of petrified oak|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a curved section of teak|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a time-darkened length of teak|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=quest items /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
* [[Ebon Gate digging gems]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Custom Spell Preparations===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Item||Applicable spell(s)||1st person||3rd person||Hidden&lt;br /&gt;
|-&lt;br /&gt;
|a greasy prayerbook page||data-sort-value=&amp;quot;300&amp;quot;|[[300s|Cleric Base (300s)]]||Groveling and wheedling, you murmur a cajoling prayer, focusing on [Spell Name]…||Groveling and wheedling, CASTER murmurs a cajoling prayer, focusing on [Spell Name]…||Groveling and wheelding, the murmuring sound of a cajoling prayer fills the air.&lt;br /&gt;
|-&lt;br /&gt;
|a waxy indigo-veined vellum||data-sort-value=&amp;quot;300&amp;quot;|[[300s|Cleric Base (300s)]]||Placing the fingers of your left hand upon the back of your right, you slowly trace out a pattern on your ruddy skin and watch as an ethereal light illuminates your veins. Slowly, methodically, you intone the familiar words of [Spell Name] and watch as the patterns dance like eels beneath waves before discharging into a fine mist in the air.||Placing the fingers of his left hand upon the back of his right, CASTER slowly traces out a pattern on his ruddy skin and an ethereal light begins to illuminate his veins. Slowly, methodically, CASTER intones a soft prayer and the patterns, which now dance like eels beneath waves, suddenly burst from his flesh in a fine mist.||As a slow, methodical prayer finishes from somewhere nearby a fine, indigo mist fills the air.&lt;br /&gt;
|-&lt;br /&gt;
|a thin hoarfrost-rimed slip||data-sort-value=&amp;quot;500&amp;quot;|[[500s|Major Elemental (500s)]]||Reciting the mystical phrases of [Spell Name], you feel a rime of frost wreathe your grey eyes and infuse them with an icy blue energy that dissipates as you release your spell.||Reciting the mystical phrases of his elemental spell, a rime of frost suddenly encircles CASTER&#039;s grey eyes and infuses the whites of his ocular cavity with icy blue energy that dissipates as he releases his spell.||Mystical phrases fill the air.&lt;br /&gt;
|-&lt;br /&gt;
|a cloudy off-white vellum||[[106|Spirit Fog (106)]]||Your emerald green eyes slip closed and you issue a gentle summons to the spirits of water and moisture asking that they aid you in the casting of [Spell Name]. Their power collects in the air around you and you carefully draw it inward, letting it leave trails upon your flawless, sun-kissed golden brown skin before sending it outward into the surrounding area.||CASTER emerald green eyes slip closed and she issues a gentle summons to the spirits of water and moisture. Flashing around her, the spirits respond and leave trails of their power upon her flawless, sun-kissed golden brown skin, which she then channels and sends outward into the surrounding area.||Preceding a soft, spoken spell is a gentle summons to the spirits of water and moisture.&lt;br /&gt;
|-&lt;br /&gt;
|a thick parchment||[[216|Frenzy (216)]]||Reaching outward, you call upon the spirits of chaos to come to your aid and to empower your [Spell Name] spell.||CASTER calls upon the spirits of chaos to come to his aid and to empower his spell.||From somewhere nearby, a wild call for aid to the spirits of chaos echoes through the area.&lt;br /&gt;
|-&lt;br /&gt;
|a slip of antique yellow paper||[[409|Elemental Blast (409)]]||Hooding your eyes, you softly intone the mystical phrases of [Spell Name] and feel cold air chill your lips.||Hooding his eyes, CASTER softly intones the mystical phrases of his spell and his lips begin to blue.||Cold air fills the area as someone nearby softly intones the mystical phrases of a spell.&lt;br /&gt;
|-&lt;br /&gt;
|an odd-hued waxed parchment||[[416|Piercing Gaze (416)]]||Invoking [Spell Name], you feel a slight tugging sensation behind your grey eyes.||Invoking elemental powers, CASTER&#039;s grey eyes flash with an arcane light.&lt;br /&gt;
|-&lt;br /&gt;
|Translucent sheaf of parchment||[[602|Resist Elements (602)]]||Gesturing simply in the air, you invoke the wind to be your ally, and then cast [Spell Name]...|| Gesturing simply in the air, CASTER invokes the wind to be his ally, and then casts...||Rising softly on the air is the gentle sound of someone invoking the wind to be their ally.&lt;br /&gt;
|-&lt;br /&gt;
|a water-stained off-white parchment||[[1004|Purification Song (1004)]]||Calling to mind a favorite chanty, you liltingly begin to sing the [Spell Name]||CASTER liltingly begins to sing a sea chanty, his timbre launching into the repeating chorus with ease.||From somewhere nearby, you hear the lilting sound of a chanty being sung.&lt;br /&gt;
|-&lt;br /&gt;
|a thin sheet of music||[[1006|Song of Luck (1006)]]||Calling to mind a lively jig, you hum a folk tune about fickle Lady Luck. You playfully launch into song and as the comical words to the chorus fall from your lips, you seamlessly weave them into [Spell Name].||CASTER hums a traditional folk song about fickle Lady Luck. She leaves behind the humming and playfully launches into the comical chorus.||From somewhere nearby, you hear someone humming a traditional folk song about Lady Luck, which they finish by outright singing the comical chorus.&lt;br /&gt;
|-&lt;br /&gt;
|a thin hoarfrost-rimed papyrus ||[[1215|Blink (1215)]]||Lithely moving your hands through the air, you intone a sonorous mantra and shift your body into a fluid stance that calls to mind wind, water, and ice. As you utter the last syllables, a wave of cold air radiates outward from you.||Lithely moving her hands through the air, CASTER intones a sonorous mantra and shifts her body into a fluid, open stance. As she utters the last syllables, a wave of cold air radiates outward from her.||As a sonorous mantra fills the air a wave of cold follows it, but quickly dissipates.&lt;br /&gt;
|-&lt;br /&gt;
|a crisp bright white page||data-sort-value=&amp;quot;1600&amp;quot;|[[1600s| Paladin Base (1600s)]]||Clipped and uniform, you formally call upon your patron for [Spell Name] and complete your summons with precise, martial gestures.||Clipped and uniform, CASTER formally calls upon her patron for aid and completes her summons with precise, martial gestures.||Clipped and uniform, the formal call upon a patron rises in the air.&lt;br /&gt;
|-&lt;br /&gt;
|a silver-edged indigo sheet||ALL||Clawing its way violently up your throat, the power of your [Spell Name] spell purges from your esophagus in a vicious tidal wave of raw energy....||CASTER powerfully purges his spell from his esophagus in a vicious tidal wave of raw energy...||Violent and powerful, the sound of mystical power fills the area like a tidal wave of raw energy.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CANDIDE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Caligos_Isle/mini_games_prize_lists&amp;diff=99027</id>
		<title>Caligos Isle/mini games prize lists</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Caligos_Isle/mini_games_prize_lists&amp;diff=99027"/>
		<updated>2017-10-14T01:17:43Z</updated>

		<summary type="html">&lt;p&gt;CANDIDE: /* Quest Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
This is a living page for adding items to the suspected (or known) tier level.&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
This is a non-prize tier.&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 500px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|an ivory-hued anemone candle carved with overlapping petals|| Candle&lt;br /&gt;
|-&lt;br /&gt;
|a gold-ringed chamomile candle adorned with ghostly white blossoms|| Candle&lt;br /&gt;
|-&lt;br /&gt;
|a carnelian pumpkin candle decorated with hunter green vines|| Candle&lt;br /&gt;
|-&lt;br /&gt;
|a burnt orange neroli candle painted with a dark weeping willow tree|| Candle&lt;br /&gt;
|-&lt;br /&gt;
|a bronze cinnamon candle accented with a crimson and green tartan ribbon|| Candle&lt;br /&gt;
|-&lt;br /&gt;
| some brown tanned leather incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some dark green seaweed incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some golden ginger lily incense || Incense&lt;br /&gt;
|-&lt;br /&gt;
| some orange gingko berry incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some orange rotten pumpkin incense || Incense&lt;br /&gt;
|-&lt;br /&gt;
| some pale ivory marshmallow incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some rosy gold apple pie incense || Incense&lt;br /&gt;
|-&lt;br /&gt;
| some slender dark chocolate incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some striped sage and amber incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some viridian blue spruce incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
|some coconut white sandals|| sandals&lt;br /&gt;
|-&lt;br /&gt;
|a pair of woven reed sandals|| sandals&lt;br /&gt;
|-&lt;br /&gt;
|some flat beige leather sandals|| sandals&lt;br /&gt;
|-&lt;br /&gt;
|a pair of gold coin earrings|| Plain earrings&lt;br /&gt;
|-&lt;br /&gt;
|some white and aquamarine pantaloons|| plain pants&lt;br /&gt;
|-&lt;br /&gt;
|some coconut white sandals with pink byssus ankle ties|| Plain sandals&lt;br /&gt;
|-&lt;br /&gt;
|some coral silk socks embroidered with golden seahorses|| plain socks&lt;br /&gt;
|-&lt;br /&gt;
| a silvery sea silk halter dress sprayed with black and grey pearls|| plain dress&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 500px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a silvery indigo-veined minnow|| Fishing lure&lt;br /&gt;
|-&lt;br /&gt;
|red-freckled blue lyretail|| Fishing lure&lt;br /&gt;
|-&lt;br /&gt;
|a water-stained map|| Fully unlocked map&lt;br /&gt;
|-&lt;br /&gt;
|a small roll of cotton|| TEAR off bandages&lt;br /&gt;
|-&lt;br /&gt;
|A huge roll of silk || TEAR off bandages&lt;br /&gt;
|- &lt;br /&gt;
|a bright pink flamingo badge|| Plain badge&lt;br /&gt;
|-&lt;br /&gt;
|an indigo sea slug finger puppet|| Finger puppet&lt;br /&gt;
|-&lt;br /&gt;
|a black leather lockpick kit|| container&lt;br /&gt;
|-&lt;br /&gt;
|a miniature clock tower|| Alarm clock, up to 1 hour in 5 minute intervals&lt;br /&gt;
|-&lt;br /&gt;
|a well-balanced white wooden boomerang|| boomerang&lt;br /&gt;
|-&lt;br /&gt;
|a half-krolvin bartender marionette|| marionette&lt;br /&gt;
|-&lt;br /&gt;
|a silver-haired ezreshi marionette|| marionette&lt;br /&gt;
|-&lt;br /&gt;
|a scruffy warden marionette|| marionette&lt;br /&gt;
|-&lt;br /&gt;
|an indigo blown glass bottle|| perfume&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 500px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a pewter-caged indigo bone sigil || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Ghezresh&lt;br /&gt;
|-&lt;br /&gt;
|a tarnished iron sigil on a thin leather cord || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Ghezresh&lt;br /&gt;
|-&lt;br /&gt;
|an ornate sapphire sigil on a woven silver cord || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Charl&lt;br /&gt;
|-&lt;br /&gt;
|an angular onyx sigil on a fine gold chain || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Lorminstra&lt;br /&gt;
|-&lt;br /&gt;
|an ordinary silver sigil on a twisted glaes chain || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Gosaena&lt;br /&gt;
|-&lt;br /&gt;
|a sinuous bronze sigil on a fine gold chain || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Luukos&lt;br /&gt;
|-&lt;br /&gt;
|a pockmarked red-brown clay runestone||[[Lorae&#039;tyr_(rune)| Grik&#039;tyr-imp runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a silver-lined striated black runestone||[[Grik&#039;tyr_(rune)| Lorae&#039;tyr-igaesha runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a misshapen lusterless runestone||[[Shien&#039;tyr_(rune)| Shien&#039;tyr-shien runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|an oblong etched black runestone||[[Shien&#039;tyr_(rune)| Shien&#039;tyr-shadowling runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a murky grey runestone||[[Shien&#039;tyr_(rune)| Shien&#039;tyr-aishan runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a squat jar of pallid grey salve || Death&#039;s Sting salve, 6 uses&lt;br /&gt;
|-&lt;br /&gt;
|a locker runner contract|| 20 uses&lt;br /&gt;
|-&lt;br /&gt;
|a sanded dark oak hunting horn with black coral inlay || zested hunting horn (wear/rub/kiss/raise) with additional actions for rangers&lt;br /&gt;
|-&lt;br /&gt;
|an ivory chainsil gown pinned with mermaid&#039;s-tear sapphires ||  [[Basic_gown|Lightly scripted; basic gown]]&lt;br /&gt;
|-&lt;br /&gt;
|a long indigo satin gown with sheer black silk sleeves || [[Basic_gown|Lightly scripted; basic gown]]&lt;br /&gt;
|-&lt;br /&gt;
|a silvery gauze skirt with faenor bells along the hem|| Bell skirt&lt;br /&gt;
|-&lt;br /&gt;
|a pair of indigo linen serwals with embroidered ankle-cuffs || T2 [[RainboWear]]&lt;br /&gt;
|-&lt;br /&gt;
|a grizzled pirate captain idol|| wavable white flask&lt;br /&gt;
|-&lt;br /&gt;
|a water-filled glass seaflower pendant|| Locked Tuly pendant&lt;br /&gt;
|-&lt;br /&gt;
|a liquid-filled blown glass sphere || TILT TAP water toy&lt;br /&gt;
|-&lt;br /&gt;
|a suede trimmed deep indigo tin || Thin strips of dark suede wind around the deep indigo tin.  Each strip is intertwined with another to form a mass of conjoined, softly napped, lengths of hide. Belt worn&lt;br /&gt;
|-&lt;br /&gt;
|an oiled light leather courier bag with polished faenor buckles|| Zested, Back/shoulder worn container&lt;br /&gt;
|-&lt;br /&gt;
|a fringed leather gem sack|| [[Gem bag]]&lt;br /&gt;
|-&lt;br /&gt;
|a grey-toned driftwood box || belt-worn, SLA, max light, max deep&lt;br /&gt;
|-&lt;br /&gt;
|a skull-buckled leather baldric || shoulder-worn, locked dual weapon displayer&lt;br /&gt;
|-&lt;br /&gt;
|a skull-buckled dark leather swordbelt notched along the edge || waist-worn, weapon displayer&lt;br /&gt;
|-&lt;br /&gt;
|an azure feather-etched token || Custom Fire Spirit (111) - a shower of brilliant azure feathers&lt;br /&gt;
|-&lt;br /&gt;
|a colorful starburst token || Custom Fire Spirit (111) - a brilliant array of tiny starburst patterns&lt;br /&gt;
|-&lt;br /&gt;
|an indigo eel token || Custom Fire Spirit (111) - the image of an indigo eel biting its own tail&lt;br /&gt;
|-&lt;br /&gt;
|a simple flower-crested token || Custom Fire Spirit (111) - an open flower that slowly dissolves into silver sparks&lt;br /&gt;
|-&lt;br /&gt;
|a small clear glass ball filled with cobwebs || Custom Web (118) - You spew from curled fingertips several thick strands of matted cobwebbing and sticky spidersilk at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a small clear glass ball filled with spidersilk|| Custom Web (118) - You fling a series of sticky spidersilk strands at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a petrified hermit bar || Custom Manna (203) - a chewy dark brown hermit bar&lt;br /&gt;
|-&lt;br /&gt;
|some petrified laver bread || Custom Manna (203) - a patty of fried laver bread &lt;br /&gt;
|-&lt;br /&gt;
|a petrified oil and anise cake || Custom Manna (203) - an olive oil and anise cake&lt;br /&gt;
|-&lt;br /&gt;
|a petrified seed-encrusted cake || Custom Manna (203) - a dense seed-encrusted honey cake&lt;br /&gt;
|-&lt;br /&gt;
|a tiny mineral deposit trinket || Custom Major Sanctuary (220) - The Watery Cavern&amp;lt;br&amp;gt;Indigo light filters into the cavern from some far away source, its bluish hues reflecting off stalactites that descend from the ceiling. Small, stagnant pools dot the rough, irregular ground and house tiny sparkling crystals and pool spars. The sound of dripping water fills the air and is sporadically overpowered by the sound of the tide rushing into the cavern from somewhere far off.&lt;br /&gt;
|-&lt;br /&gt;
|a blue monkey&#039;s paw trinket || Custom Major Sanctuary (220) - The Deluged Bluefin&amp;lt;br&amp;gt;Encased in a bubble of air, the room appears to be the waterlogged remains of a restaurant&#039;s bar. Water drips from the once polished fixtures, while seaweed clings to a marble floor that is similar in color to the oily fronds. Though no seats remain around the bar, which is crafted of an aquarium that long ago lost all of its denizens, a silver-edged green glass door still bears its bluefin design.	&lt;br /&gt;
|-&lt;br /&gt;
|a tiny redwood trinket || Custom Major Sanctuary (220) - Crown of the Redwood&amp;lt;br&amp;gt;Six ropy tree limbs spread out from the center of a redwood tree to create a bowl that is several dozen feet wide and deep. Smooth bark, warm and dry from the sun, bears the intricately carved patterns of tiny birds, rodents, and felines, while a thick blanket of soft, feathery golden moss settles on the ground. High above, the sunlight trickles through broad leaves which dance under an unseen zephyr. The light scent of apple blossoms fills the air.&lt;br /&gt;
|-&lt;br /&gt;
|a blessed glaesine ball of pulsating shadows || Custom Holy Bolt (306) - You summon and then hurl pulsating shadows of twining dark divinity at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a piece of dark species || Custom Well of Life (308) - a brief, suffocating presence settles upon your shoulders&lt;br /&gt;
|-&lt;br /&gt;
|a piece of petrified bark species || Custom Well of Life (308) - the cloying, sickening scent of rotting vegetation overwhelms your senses&lt;br /&gt;
|-&lt;br /&gt;
|a piece of sandy species || Custom Well of Life (308) - the grit of sand and dried saltwater briefly touches your skin&lt;br /&gt;
|-&lt;br /&gt;
|a miniature inscribed tombstone || Custom Raise Dead (318) or Divine Word (1640) - caster ponders the worth of life and then imploring the deceased to be worthy of it&lt;br /&gt;
|-&lt;br /&gt;
|a miniature lily-etched tombstone || Custom Raise Dead (318) or Divine Word (1640) - casting the spell creating a seed that blooms into a cally lily upon the deceased&#039;s chest&lt;br /&gt;
|-&lt;br /&gt;
|a miniature tidy tombstone || Custom Raise Dead (318) or Divine Word (1640) - caster tidying the body before raising it&lt;br /&gt;
|-&lt;br /&gt;
|a miniature triple ring-etched tombstone || Custom Raise Dead (318) or Divine Word (1640) - caster draws divine symbols in the air, each glowing copper, silver, and gold, before spiraling towards the deceased and filling him/her with divine energy&lt;br /&gt;
|-&lt;br /&gt;
|a miniature clam-shaped disk || Custom Floating Disk (511) - a clam-shaped (player’s name) disk&lt;br /&gt;
|-&lt;br /&gt;
|a small palm frond-shaped disk || Custom Floating Disk (511) - a palm frond-shaped (player’s name) disk&lt;br /&gt;
|-&lt;br /&gt;
|a tiny seaweed-covered disk || Custom Floating Disk (511) - a seaweed-covered (player’s name) disk&lt;br /&gt;
|-&lt;br /&gt;
|a petrified vathor club limb || Custom Tangleweed (610) - vathor club limb&lt;br /&gt;
|-&lt;br /&gt;
|a tangle of coarse brown tumbleweed || Custom Tangleweed (610) - coarse brown tumbleweed&lt;br /&gt;
|-&lt;br /&gt;
|a tangle of musk thistle brambles || Custom Tangleweed (610) - musk thistle brambles&lt;br /&gt;
|-&lt;br /&gt;
|a tangle of twisting creepers || Custom Tangleweed (610) - twisting creepers&lt;br /&gt;
|-&lt;br /&gt;
|a dense mosquito ornament || Custom Call Swarm (615) - mosquitoes&lt;br /&gt;
|-&lt;br /&gt;
|an opaque termite ornament || Custom Call Swarm (615) - termites&lt;br /&gt;
|-&lt;br /&gt;
|a fossilized black kraken tentacle || Custom Grasp of the Grave (709) -  black kraken tentacle&lt;br /&gt;
|-&lt;br /&gt;
|a fossilized emerald iguana arm || Custom Grasp of the Grave (709) - emerald iguana arm&lt;br /&gt;
|-&lt;br /&gt;
|a fossilized spider crab appendage || Custom Grasp of the Grave (709) - spider crab appendage&lt;br /&gt;
|-&lt;br /&gt;
a black glaesine ball incised with golden runes || Custom Balefire (713) - You shoot a diaphanous orb of sickly green energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a reinforced glaesine ball housing blue light|| Custom Major Fire (908) - You use the quick flick of your wrist to fling an erratically pulsating ball of white and blue flame at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a reinforced glaesine ball warmed by magma|| Custom Major Fire (908) - You hurtle forth an undulating orb of molten lava at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a music note-etched urn || Custom Tremors (909) - You tap out a rapid staccato upon the ground with your (staff) and are immediately greeted by a deep, resonating rumble that travels up your body.&lt;br /&gt;
|-&lt;br /&gt;
|a simple stone urn || Custom Tremors (909) - Clasping both hands around the top of your (staff), you tap the ground once, twice, and three times. A shockwave ripples from the tip of your staff into the ground, which rumbles in protest.&lt;br /&gt;
|-&lt;br /&gt;
|an icy snowflake-filled jar || Custom Blink (1215) - icy snowflakes&lt;br /&gt;
|-&lt;br /&gt;
|an inky shadow-filled jar || Custom Blink (1215) - inky shadows&lt;br /&gt;
|-&lt;br /&gt;
|an indigo smog-filled jar || Custom Blink (1215) - ethereal indigo smog&lt;br /&gt;
|-&lt;br /&gt;
|a thick mist-filled jar || Custom Blink (1215) - thick sanguine mist&lt;br /&gt;
|-&lt;br /&gt;
|Various Custom Spell Preparation Items || See list below&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 500px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a golden brown acorn amulet|| wisp amulet&lt;br /&gt;
|-&lt;br /&gt;
|a white leather wristband set with several bloodstone ampoules||40 sips, +20 Health Recovery enhancive&lt;br /&gt;
|-&lt;br /&gt;
|a brown leather wristband set with several malachite ampoules||40 sips, +40 Stamina Recovery enhancive&lt;br /&gt;
|-&lt;br /&gt;
|a blue leather wristband set with several silver ampoules||40 sips, +3 Spirit Recovery enhancive&lt;br /&gt;
|-&lt;br /&gt;
|a black leather wristband set with several mithril ampoules||40 sips, +20 Mana Recovery enhancive&lt;br /&gt;
|-&lt;br /&gt;
|a gnarled glowbark runestaff wrapped with spiraling veniom threads||+22 runestaff +5 spell aim RANKS, maxlight&lt;br /&gt;
|-&lt;br /&gt;
|some frayed hemp klot set with shards of zorchar||+25 UAC boots, lightning flares&lt;br /&gt;
|-&lt;br /&gt;
|some frayed hemp trukt set with shards of zorchar||+25 UAC gloves, lightning flares&lt;br /&gt;
|-&lt;br /&gt;
|a hoarbeam heater (with alteration)||+37 spiked shield&lt;br /&gt;
|-&lt;br /&gt;
|a vultite jazerant hauberk wrapped in layers of silks||+30 hauberk&lt;br /&gt;
|-&lt;br /&gt;
|a rhimar-edged rolaren voulge with a sleek modwir handle||+25 jeddart-axe, grapple flares, Ashrim weapon&lt;br /&gt;
|-&lt;br /&gt;
|an ebonwood-hafted vaalorn voulge studded with copper||5x jeddart-axe, steam flares, Ashrim weapon&lt;br /&gt;
|-&lt;br /&gt;
|a thorn-spiked faewood tower shield||+20 tower shield, sanctified, spiked, greater armor/weapon moods (4 but not customized)&lt;br /&gt;
|-&lt;br /&gt;
|an elegant silvery silk cassock ||+25 robes, very resistant to fire, moderately vulnerable to cold&lt;br /&gt;
|-&lt;br /&gt;
|a long ironwood case||&lt;br /&gt;
*&amp;lt;b&amp;gt;horned and demon-faced warmask&amp;lt;/b&amp;gt; - protects like helmet, +5 Brawling Bonus, +5 Thrown Bonus, show description&lt;br /&gt;
**READ: To have died on the wall is to have lived on the wall.  ~ Demonwall, 5098&lt;br /&gt;
*&amp;lt;b&amp;gt;vultite modwir-hafted javelin&amp;lt;/b&amp;gt; - 4x, ice flares, +10 Thrown Bonus, show description&lt;br /&gt;
|-&lt;br /&gt;
|a circular chelioboros sigil||Ghezresh Preservation item similar to the T4 sigils. Wearable and can wave at the dead. Contains 20 doses (instead of 10) and needs one white flask pour to recharge a dose (instead of two pours).&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The blackened iron sigil is worked to resemble an eel eating its own tail.  When the light catches the sigil just so, a murky indigo sheen plays across its surface. There appears to be something written on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Tiny indecipherable runes are etched into the surface of the chelioboros sigil.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This item has not been unlocked.  The next tier grants access to KISS, TOUCH, and RUB verbs.&lt;br /&gt;
|-&lt;br /&gt;
|a spiked veil iron buckler||+25 spiked small shield&lt;br /&gt;
|-&lt;br /&gt;
|a barnacle-covered spiked rolaren buckler||+40 spiked small shield&lt;br /&gt;
|-&lt;br /&gt;
|a nacre-inland octopus ring||3/day [[Mystic Focus (1711)]]&lt;br /&gt;
|-&lt;br /&gt;
|an ebon suede longcoat with a border of bronze sprockets||cloak worn, 8 lb, holds gigantic amount&lt;br /&gt;
|-&lt;br /&gt;
|some faenor-banded scalemail||+?? brigandine, max light&lt;br /&gt;
|-&lt;br /&gt;
|a driftwood-hafted vaalorn trident with rhimar-tipped tines||+25 cold flares&lt;br /&gt;
|-&lt;br /&gt;
|a large locker expansion contract||+100 permanent locker slots&lt;br /&gt;
|-&lt;br /&gt;
|a modest locker expansion contract||+20 permanent locker slots&lt;br /&gt;
|-&lt;br /&gt;
|a translucent shimmering prism||Custom Empathic Assault (1110) - You hurl an undulating blob of colorful crepitating energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|an elegant silvery silk cassock||+25 robes, very fire resistant, moderately vulnerable to cold&lt;br /&gt;
|-&lt;br /&gt;
|some bright lime green double leathers||+0, ECP (15 points)&lt;br /&gt;
|-&lt;br /&gt;
|a sea serpent adamantine greatshield||+7 [[adamantine]] tower shield with [[Shield harness]] script&lt;br /&gt;
|-&lt;br /&gt;
|a painted brass and oak case||contains a tea set: platter, plate, teaspoon, teacup, saucer, spoon&lt;br /&gt;
|-&lt;br /&gt;
|an ornate square alum lantern||constellation lantern&lt;br /&gt;
|-&lt;br /&gt;
|some polished sea blue full leather||+25, +2 TD&lt;br /&gt;
|-&lt;br /&gt;
|an enruned mithril dagger||5x, +2 Logic, +4 Logic Bonus (didn&#039;t find any zests after trying a few)&amp;lt;br /&amp;gt;The dagger&#039;s small pommel is worked into the form of a slit-pupiled eye.  You see nothing unusual, except for a small enchanter&#039;s glyph.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Spidery letters etched into the base of the dagger&#039;s blade read, &amp;quot;One to distract, another in the back.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|a mirror-finish eahnor greatshield||+18 sancted, Greater Armor and Weapons Moods (not unlocked)&lt;br /&gt;
|-&lt;br /&gt;
|a satin-wrapped witchwood runestaff with a red-streaked illthorn grip||4x +5 Mana flares&lt;br /&gt;
|-&lt;br /&gt;
|a soft blue woven linen kaftan || +25 robes, moderate slashing resistant, slight vulnerable to crushing&lt;br /&gt;
|-&lt;br /&gt;
|a sparkling yellow prism || Custom Major Shock (910) - You fire a succession of yellow-white lightning bolts accompanied by shockwaves of thunder at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a tridacna box||&lt;br /&gt;
*&amp;lt;b&amp;gt; a water sapphire-inlaid key&amp;lt;/b&amp;gt; - neck-worn. zested. can be tucked into a worn shirt.&lt;br /&gt;
*&amp;lt;b&amp;gt;a series of thick silver bracelets&amp;lt;/b&amp;gt; - +5 Spiritual Lore - Religion ranks, +5 Armor Use ranks, zested&lt;br /&gt;
|-&lt;br /&gt;
|a lavender suede cloak with a border of bronze sprockets || cloak-worn, holds incredible amount, zested&lt;br /&gt;
|-&lt;br /&gt;
|a black coral pendant strung on an iridescent silver ribbon || Illusion Prop - Replaces your entire appearance with &amp;quot;It is difficult to see PERSON, who is completely enshrouded in a thick blanket of silvery grey mist laced with thin indigo threads.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|some soft leather handwraps dangling strands of seaweed || +25 UAC gloves, disruption flares&lt;br /&gt;
|-&lt;br /&gt;
|a sterling silver teak case || contains a tea set&lt;br /&gt;
|-&lt;br /&gt;
|an ornately carved ironwood buckler || +10 small shield, lightning flares, +5 Dodging ranks, +5 Agility bonus, and has [[Shield harness]] script&lt;br /&gt;
|-&lt;br /&gt;
|a satin-wrapped witchwood runestaff with a red-streaked illthorn grip || +20, +5 mana flares, 3 lbs&lt;br /&gt;
|-&lt;br /&gt;
|a bronze-gilded dark eahnor breastplate || +?? female only armor. Zested and fully unlocked&lt;br /&gt;
|-&lt;br /&gt;
|a malformed wrotwood water cannon etched with zombies || water cannon&lt;br /&gt;
|-&lt;br /&gt;
|some pearl-set shiny double leather || +25, lightning flares&lt;br /&gt;
|-&lt;br /&gt;
|a yellowing shrunken goblin head with a squat warty nose || anti-thief head&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest Items===&lt;br /&gt;
&amp;lt;section begin=quest items /&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a portion of stained mortar|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a dark piece of stone mortar|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a hunk of grey rough-cut mortar|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a chunk of discolored mortar|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a square of dark-hued slate|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a square of algae-stained granite|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a square of striated limestone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a small block of bluestone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a heavy slab of obsidian|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a wedge of scuffed stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a fractured segment of stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a concave piece of stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a ridged wedge of stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a small block of stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a length of water-seasoned alder|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a heavy length of dark haon|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a length of petrified oak|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a time-darkened length of teak|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=quest items /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
* [[Ebon Gate digging gems]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Custom Spell Preparations===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Item||Applicable spell(s)||1st person||3rd person||Hidden&lt;br /&gt;
|-&lt;br /&gt;
|a greasy prayerbook page||data-sort-value=&amp;quot;300&amp;quot;|[[300s|Cleric Base (300s)]]||Groveling and wheedling, you murmur a cajoling prayer, focusing on [Spell Name]…||Groveling and wheedling, CASTER murmurs a cajoling prayer, focusing on [Spell Name]…||Groveling and wheelding, the murmuring sound of a cajoling prayer fills the air.&lt;br /&gt;
|-&lt;br /&gt;
|a waxy indigo-veined vellum||data-sort-value=&amp;quot;300&amp;quot;|[[300s|Cleric Base (300s)]]||Placing the fingers of your left hand upon the back of your right, you slowly trace out a pattern on your ruddy skin and watch as an ethereal light illuminates your veins. Slowly, methodically, you intone the familiar words of [Spell Name] and watch as the patterns dance like eels beneath waves before discharging into a fine mist in the air.||Placing the fingers of his left hand upon the back of his right, CASTER slowly traces out a pattern on his ruddy skin and an ethereal light begins to illuminate his veins. Slowly, methodically, CASTER intones a soft prayer and the patterns, which now dance like eels beneath waves, suddenly burst from his flesh in a fine mist.||As a slow, methodical prayer finishes from somewhere nearby a fine, indigo mist fills the air.&lt;br /&gt;
|-&lt;br /&gt;
|a thin hoarfrost-rimed slip||data-sort-value=&amp;quot;500&amp;quot;|[[500s|Major Elemental (500s)]]||Reciting the mystical phrases of [Spell Name], you feel a rime of frost wreathe your grey eyes and infuse them with an icy blue energy that dissipates as you release your spell.||Reciting the mystical phrases of his elemental spell, a rime of frost suddenly encircles CASTER&#039;s grey eyes and infuses the whites of his ocular cavity with icy blue energy that dissipates as he releases his spell.||Mystical phrases fill the air.&lt;br /&gt;
|-&lt;br /&gt;
|a cloudy off-white vellum||[[106|Spirit Fog (106)]]||Your emerald green eyes slip closed and you issue a gentle summons to the spirits of water and moisture asking that they aid you in the casting of [Spell Name]. Their power collects in the air around you and you carefully draw it inward, letting it leave trails upon your flawless, sun-kissed golden brown skin before sending it outward into the surrounding area.||CASTER emerald green eyes slip closed and she issues a gentle summons to the spirits of water and moisture. Flashing around her, the spirits respond and leave trails of their power upon her flawless, sun-kissed golden brown skin, which she then channels and sends outward into the surrounding area.||Preceding a soft, spoken spell is a gentle summons to the spirits of water and moisture.&lt;br /&gt;
|-&lt;br /&gt;
|a thick parchment||[[216|Frenzy (216)]]||Reaching outward, you call upon the spirits of chaos to come to your aid and to empower your [Spell Name] spell.||CASTER calls upon the spirits of chaos to come to his aid and to empower his spell.||From somewhere nearby, a wild call for aid to the spirits of chaos echoes through the area.&lt;br /&gt;
|-&lt;br /&gt;
|a slip of antique yellow paper||[[409|Elemental Blast (409)]]||Hooding your eyes, you softly intone the mystical phrases of [Spell Name] and feel cold air chill your lips.||Hooding his eyes, CASTER softly intones the mystical phrases of his spell and his lips begin to blue.||Cold air fills the area as someone nearby softly intones the mystical phrases of a spell.&lt;br /&gt;
|-&lt;br /&gt;
|an odd-hued waxed parchment||[[416|Piercing Gaze (416)]]||Invoking [Spell Name], you feel a slight tugging sensation behind your grey eyes.||Invoking elemental powers, CASTER&#039;s grey eyes flash with an arcane light.&lt;br /&gt;
|-&lt;br /&gt;
|Translucent sheaf of parchment||[[602|Resist Elements (602)]]||Gesturing simply in the air, you invoke the wind to be your ally, and then cast [Spell Name]...|| Gesturing simply in the air, CASTER invokes the wind to be his ally, and then casts...||Rising softly on the air is the gentle sound of someone invoking the wind to be their ally.&lt;br /&gt;
|-&lt;br /&gt;
|a water-stained off-white parchment||[[1004|Purification Song (1004)]]||Calling to mind a favorite chanty, you liltingly begin to sing the [Spell Name]||CASTER liltingly begins to sing a sea chanty, his timbre launching into the repeating chorus with ease.||From somewhere nearby, you hear the lilting sound of a chanty being sung.&lt;br /&gt;
|-&lt;br /&gt;
|a thin sheet of music||[[1006|Song of Luck (1006)]]||Calling to mind a lively jig, you hum a folk tune about fickle Lady Luck. You playfully launch into song and as the comical words to the chorus fall from your lips, you seamlessly weave them into [Spell Name].||CASTER hums a traditional folk song about fickle Lady Luck. She leaves behind the humming and playfully launches into the comical chorus.||From somewhere nearby, you hear someone humming a traditional folk song about Lady Luck, which they finish by outright singing the comical chorus.&lt;br /&gt;
|-&lt;br /&gt;
|a thin hoarfrost-rimed papyrus ||[[1215|Blink (1215)]]||Lithely moving your hands through the air, you intone a sonorous mantra and shift your body into a fluid stance that calls to mind wind, water, and ice. As you utter the last syllables, a wave of cold air radiates outward from you.||Lithely moving her hands through the air, CASTER intones a sonorous mantra and shifts her body into a fluid, open stance. As she utters the last syllables, a wave of cold air radiates outward from her.||As a sonorous mantra fills the air a wave of cold follows it, but quickly dissipates.&lt;br /&gt;
|-&lt;br /&gt;
|a crisp bright white page||data-sort-value=&amp;quot;1600&amp;quot;|[[1600s| Paladin Base (1600s)]]||Clipped and uniform, you formally call upon your patron for [Spell Name] and complete your summons with precise, martial gestures.||Clipped and uniform, CASTER formally calls upon her patron for aid and completes her summons with precise, martial gestures.||Clipped and uniform, the formal call upon a patron rises in the air.&lt;br /&gt;
|-&lt;br /&gt;
|a silver-edged indigo sheet||ALL||Clawing its way violently up your throat, the power of your [Spell Name] spell purges from your esophagus in a vicious tidal wave of raw energy....||CASTER powerfully purges his spell from his esophagus in a vicious tidal wave of raw energy...||Violent and powerful, the sound of mystical power fills the area like a tidal wave of raw energy.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CANDIDE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Troubadour%27s_Rally_(1040)&amp;diff=75467</id>
		<title>Troubadour&#039;s Rally (1040)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Troubadour%27s_Rally_(1040)&amp;diff=75467"/>
		<updated>2016-02-17T06:19:39Z</updated>

		<summary type="html">&lt;p&gt;CANDIDE: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = Shout Rally&lt;br /&gt;
 | duration = Immediate&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Defensive&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With the shout of a vociferous cry, &#039;&#039;&#039;Troubador&#039;s Rally&#039;&#039;&#039; will allow the Bard to attempt to rally his comrades out of the affects of various status ailments.  A strong enough shout will awaken sleeping members of the bard&#039;s group, bestir the calmed, unstun the stunned, return lost mobility, and even bring a prone or kneeling comrade to his or her feet.&lt;br /&gt;
&lt;br /&gt;
Even though a bard cannot assist his group members while he is stunned or immobile, he can still attempt to rally himself, however, it will be at a more difficult base rate.&lt;br /&gt;
&lt;br /&gt;
The spell will attempt to remove the following conditions from every group member of the Bard caster: calm, sleep, stun, immobility, web, and prone/sitting.&lt;br /&gt;
Calm and sleep conditions on group members are removed with guaranteed success. Stun, immobility, and web effects are removed at a base rate of 90%, -3% per second remaining in the effect&#039;s duration, +3% based on Mental Lore, Telepathy ranks on a summation scale, seed 1. The minimum rate is 10%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stun, immobility, and web effects for the Bard are removed at a base rate of 60%, -2% per second remaining in the effect&#039;s duration, +2% per Mental Mana Control rank. The minimum rate is 40%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Success:&lt;br /&gt;
&amp;lt;div {{log|margin-right=400px}}&amp;gt;&lt;br /&gt;
!S&amp;gt;shout 1040&amp;lt;br&amp;gt;&lt;br /&gt;
Translucent streams of mana cascade across your sight as you let loose with a rallying cry!&amp;lt;br&amp;gt;&lt;br /&gt;
You break free from your senseless daze!&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=400px}}&amp;gt;&lt;br /&gt;
Translucent streams of mana cascade across Bard&#039;s form as he lets loose with a rallying cry!&amp;lt;br&amp;gt;&lt;br /&gt;
Bard frees himself from the webbing that was surrounding him!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure to break stun, but standing:&lt;br /&gt;
&amp;lt;div {{log|margin-right=400px}}&amp;gt;&lt;br /&gt;
!PSR&amp;gt;shout 1040&amp;lt;br&amp;gt;&lt;br /&gt;
You attempt to call out with a rallying cry, but are unable to properly focus your thoughts.&amp;lt;br&amp;gt;&lt;br /&gt;
A sense of invigoration courses through your legs as you rise smoothly to your feet!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
!SR&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div {{log|margin-right=400px}}&amp;gt;&lt;br /&gt;
Translucent streams of mana cascade across Bard&#039;s form as he lets loose with a rallying cry!&amp;lt;br&amp;gt;&lt;br /&gt;
Bard struggles against the webbing surrounding him.&amp;lt;br&amp;gt;&lt;br /&gt;
Bard rises smoothly to his feet!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Failure:&lt;br /&gt;
&amp;lt;div {{log|margin-right=400px}}&amp;gt;&lt;br /&gt;
!S&amp;gt;shout 1040&amp;lt;br&amp;gt;&lt;br /&gt;
You attempt to call out with a rallying cry, but are unable to properly focus your thoughts.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1040 Bard Base Spell Circle: Troubadour&#039;s Rally], on Play.net&lt;/div&gt;</summary>
		<author><name>CANDIDE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cidolfhus_Bundling_Skins_and_Fur_Bag&amp;diff=72317</id>
		<title>Cidolfhus Bundling Skins and Fur Bag</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cidolfhus_Bundling_Skins_and_Fur_Bag&amp;diff=72317"/>
		<updated>2015-12-14T20:59:07Z</updated>

		<summary type="html">&lt;p&gt;CANDIDE: /* Verb Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cidolfhus Bundling Skins and Fur Bags&#039;&#039;&#039; are also known as a &#039;&#039;&#039;Pelt Bags&#039;&#039;&#039; or auto-bundlers.  This is currently on the [[Return to Black Swan Castle Prize List]] as &#039;&#039;a shaggy dark grey wolf fur satchel&#039;&#039;.  They have multiple unlocking tiers, but only a fully unlocked bag is described below.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The wolf hide satchel is fully unlocked.&lt;br /&gt;
&lt;br /&gt;
This item must stay a bag-like container of some sort. When altering, keep in mind that some of the satchel&#039;s show always remains.&lt;br /&gt;
You can tell that the satchel is as light as it can get and that its pockets could not possibly get any deeper.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|wear||You securely attach the wolf hide satchel to your belt, resting the satchel on your hip.  Available Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|rub||You brush off the surface of your wolf hide satchel, cleaning any grime that may have collected.  Available Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|tap (empty)||You reach inside your wolf hide satchel, but find it empty.&lt;br /&gt;
|-&lt;br /&gt;
|tap (with items)||You reach inside your wolf hide satchel, rearranging the contents. Available Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|pet||You idly trace the mouth of one of the rhimar-throated scabbard on your wolf hide satchel, which is cold to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|push||You shove your wolf hide satchel over slightly. &lt;br /&gt;
|-&lt;br /&gt;
|pull||You tug on the straps of your wolf hide satchel, checking their durability.&lt;br /&gt;
|-&lt;br /&gt;
|put||As you place your rat pelt inside your wolf hide satchel, you notice another pelt inside the satchel and carefully arrange the two rat pelts into a neat bundle.&lt;br /&gt;
|-&lt;br /&gt;
|turn||You take a moment to readjust and pat down your wolf hide satchel.&lt;br /&gt;
|-&lt;br /&gt;
|open||You reach down and lift the flap on your wolf hide satchel, opening it. Available Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|close||You reach down and place the flap on your wolf hide satchel over the opening, closing it.  Available Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|remove||You carefully remove the wolf hide satchel, making sure not to damage the contents in the process.  Available Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancive==&lt;br /&gt;
The bag on the Black Swan Castle prize list is [[enhancive]], but it is unknown whether all pelt bags are enhancive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The satchel resonates with your voice, indicating that it enhances its owner in the following ways:&lt;br /&gt;
It provides a bonus of 4 to First Aid Bonus.&lt;br /&gt;
It provides a bonus of 4 to Survival Bonus.&lt;br /&gt;
The satchel looks to have quite a few charges remaining.&lt;br /&gt;
You sense that the wolf hide satchel will persist after its last enhancive charge has been expended.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Item Scripts]]&lt;/div&gt;</summary>
		<author><name>CANDIDE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cidolfhus_Bundling_Skins_and_Fur_Bag&amp;diff=72316</id>
		<title>Cidolfhus Bundling Skins and Fur Bag</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cidolfhus_Bundling_Skins_and_Fur_Bag&amp;diff=72316"/>
		<updated>2015-12-14T20:56:14Z</updated>

		<summary type="html">&lt;p&gt;CANDIDE: /* Verb Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cidolfhus Bundling Skins and Fur Bags&#039;&#039;&#039; are also known as a &#039;&#039;&#039;Pelt Bags&#039;&#039;&#039; or auto-bundlers.  This is currently on the [[Return to Black Swan Castle Prize List]] as &#039;&#039;a shaggy dark grey wolf fur satchel&#039;&#039;.  They have multiple unlocking tiers, but only a fully unlocked bag is described below.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The wolf hide satchel is fully unlocked.&lt;br /&gt;
&lt;br /&gt;
This item must stay a bag-like container of some sort. When altering, keep in mind that some of the satchel&#039;s show always remains.&lt;br /&gt;
You can tell that the satchel is as light as it can get and that its pockets could not possibly get any deeper.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|wear||You securely attach the wolf hide satchel to your belt, resting the satchel on your hip.  Available Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|rub||You brush off the surface of your wolf hide satchel, cleaning any grime that may have collected.&lt;br /&gt;
|-&lt;br /&gt;
|tap (empty)||You reach inside your wolf hide satchel, but find it empty.&lt;br /&gt;
|-&lt;br /&gt;
|tap (with items)||You reach inside your wolf hide satchel, rearranging the contents.&lt;br /&gt;
|-&lt;br /&gt;
|pet||You idly trace the mouth of one of the rhimar-throated scabbard on your wolf hide satchel, which is cold to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|push||You shove your wolf hide satchel over slightly.&lt;br /&gt;
|-&lt;br /&gt;
|pull||You tug on the straps of your wolf hide satchel, checking their durability.&lt;br /&gt;
|-&lt;br /&gt;
|put||As you place your rat pelt inside your wolf hide satchel, you notice another pelt inside the satchel and carefully arrange the two rat pelts into a neat bundle.&lt;br /&gt;
|-&lt;br /&gt;
|turn||You take a moment to readjust and pat down your wolf hide satchel.&lt;br /&gt;
|-&lt;br /&gt;
|open||You reach down and lift the flap on your wolf hide satchel, opening it.&lt;br /&gt;
|-&lt;br /&gt;
|close||You reach down and place the flap on your wolf hide satchel over the opening, closing it.&lt;br /&gt;
|-&lt;br /&gt;
|remove||You carefully remove the wolf hide satchel, making sure not to damage the contents in the process.  Available Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancive==&lt;br /&gt;
The bag on the Black Swan Castle prize list is [[enhancive]], but it is unknown whether all pelt bags are enhancive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The satchel resonates with your voice, indicating that it enhances its owner in the following ways:&lt;br /&gt;
It provides a bonus of 4 to First Aid Bonus.&lt;br /&gt;
It provides a bonus of 4 to Survival Bonus.&lt;br /&gt;
The satchel looks to have quite a few charges remaining.&lt;br /&gt;
You sense that the wolf hide satchel will persist after its last enhancive charge has been expended.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Item Scripts]]&lt;/div&gt;</summary>
		<author><name>CANDIDE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nerve_staff/saved_posts&amp;diff=61161</id>
		<title>Nerve staff/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nerve_staff/saved_posts&amp;diff=61161"/>
		<updated>2015-04-06T23:57:44Z</updated>

		<summary type="html">&lt;p&gt;CANDIDE: /* AFFINITY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Nerve staves&#039;&#039;&#039; were introduced at [[Duskruin Arena]].&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = Items and Inventory&lt;br /&gt;
| messagenum = 1575&lt;br /&gt;
| author = GS4-REIDYN&lt;br /&gt;
| date = 03/01/2015 01:22 PM EST&lt;br /&gt;
| subject = Introducing a New Runestaff Script: NerveStaves&lt;br /&gt;
}}I announced this late last night in the Duskruin Arena topic and it occurs to me that I should probably post it over here as well, or at least point interested peoples (that&#039;s you!) in the right direction. The TL;DR version:&lt;br /&gt;
&lt;br /&gt;
* There&#039;s a new runestaff script, yay! It&#039;s debut venue is the upcoming Duskruin Arena. More yay! &lt;br /&gt;
* It is a mechanical, combat oriented script with special [[flare]]s and stuff. But you can [[enchant]] it. YAY!&lt;br /&gt;
* It is tiered, and it also introduces its own version of bonding called Affinity. Until it likes you it can be a little mean to you. Give it time, it will come around.&lt;br /&gt;
* Baseline, it comes with a defensive type flare that grants a temp Combat Maneuver Ranks enhancive effect. Inspired by Bubble Flares.&lt;br /&gt;
* Offensive flares available at Tier 2 if it stick likes you enough (a lot, it has to like you a lot). You know how it was mean to you before? Well now it&#039;s mean to the poor, poor things you go hunt with it. It&#039;s the circle of life, or something.&lt;br /&gt;
* When it&#039;s fully unlocked and it really, really likes you it gains a 1x/day Adrenal Surge(ish) ability what will fix popped muscles, break stuns, webs, binds, and get you to your feet if prone.&lt;br /&gt;
&lt;br /&gt;
==ORIGINAL ANNOUNCEMENT==&lt;br /&gt;
&lt;br /&gt;
I&#039;m pleased to announce the upcoming release of a new runestaff script at Duskruin Arena! As it is a new script and its debut venue will operate without live merchant interaction, I thought it best to lay things out so that people could make an informed decision with their hard earned [[bloodscrip]].&lt;br /&gt;
&lt;br /&gt;
Some of you may be familiar with example of my other work, specifically Veola&#039;s and Voln Armor. This isn&#039;t anything like that, except for the fact that the script does a lot and is pretty complicated. What I&#039;m saying is, go get a snack and maybe something to drink, because this is going to be long. I&#039;ll wait.... Okay!&lt;br /&gt;
&lt;br /&gt;
The functionality of the script can be broken down into three basic categories: AFFINITY, BACKLASH, and FLARES. This is also a tiered script with 4 Tier levels including off-the-shelf(OTS), with additional benefits provided at each tier.&lt;br /&gt;
&lt;br /&gt;
==AFFINITY==&lt;br /&gt;
A custom sort of attunement and bonding that effects the benefits and penalties conferred by the runestaff. The first successful hit* against a like level foe* while wielding the runestaff will result in the staff &#039;attuning&#039; to the wielder. For lack of a better term, that person is then the owner of the runestaff. &lt;br /&gt;
&lt;br /&gt;
Once the runestaff has attuned, Affinity points begin to accrue when further successful hits against like level foes are landed while wielding the runestaff, where one hit equals one point. There are five ranks in total: (Analyze messaging is in parenthesis.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Level 1: 1-199 points&#039;&#039;&#039; :(The _____ runestaff shares a partial Affinity with you!  This will result in a bonus of 6 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Level 2: 200-999 points&#039;&#039;&#039; :(The _____  runestaff shares a moderate Affinity with you!  This will result in a bonus of 7 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Level 3: 1000-2999 points&#039;&#039;&#039; :(The _____runestaff shares a considerable Affinity with you!  This will result in a bonus of 8 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Level 4: 3000-9999 points:&#039;&#039;&#039; :(unknown)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Level 5: 10000 points&#039;&#039;&#039; :(The _____ runestaff shares a complete Affinity with you!  This will result in a bonus of 10 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Affinity can be worked off, and works in essentially the exact same way as gaining it does only in reverse. If a successful hit is landed against a like level foe by anyone other than the current owner then an Affinity point will be lost instead of gained. Affinity would only begin to accrue again once all the Affinity for the previous owner had been worked off. It is not meant to be easy, but absolutely possible if some one wants to badly enough.&lt;br /&gt;
&lt;br /&gt;
==BACKLASH==&lt;br /&gt;
Until such a time that a full Affinity is shared between a runestaff and its owner, there will exist a small chance for backlashes to occur. As Affinity levels are gained the likelihood of these backlashes occurring decreases until being eliminated completely at full Affinity. The Backlash timer fires every 1 1/2 minutes while the runestaff is held. The base chance for a Backlash to occur is 4% at Affinity level 1 and decreases 1% per Affinity level gained. &lt;br /&gt;
&lt;br /&gt;
Fine Print: Backlashes are much more likely to occur when the runestaff if being wielded by someone other than its current owner.&lt;br /&gt;
&lt;br /&gt;
There are three distinct types of Backlashes that can occur:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pain&#039;&#039;&#039;: 5-10 second stun &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several thin, fibrous red filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. Instantly, each nerve and fiber within your being is alight with incandescent pain. Moments stretch into eternity, until a final wave of unbearable suffering crashes over you and leaves you reeling and stunned!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shock&#039;&#039;&#039;: Nervous System Damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several thin, fibrous white filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. A subtle, almost electric, force ripples through you, the current awakening a vague tingling within. Building rapidly, the faint tingling gives way to intense, wracking convulsions that subside only after the build up is released in a jarring explosion within your very nervous system.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: 5-10 second immobilization&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several thin, fibrous black filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. In response, a powerful discordance emerges from somewhere deep within your core and permeates every cell. Suddenly a stranger to your own body, you are quickly overwhelmed and are rendered unable to move!&lt;br /&gt;
&lt;br /&gt;
==FLARES==&lt;br /&gt;
&lt;br /&gt;
Two basic flare types, one the &#039;baseline&#039; defensive flare available on Tier 1(OTS) runestaffs, and the second an offensive flare that is only available on Tier 2 and above runestaffs that share a full Affinity with their wielder.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Muscle Memory Flare&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Grants a brief Combat Maneuver ranks enhancive benefit. Baseline chance for flare to trigger is 20%, with each unlocked Tier providing an additional 5%. Baseline benefit is +5 CM Ranks at Affinity level 1, +6 at Affinity level 2, +7 at Affinity level 3, +8 at Affinity level 4, and +10 at Affinity level 5. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Misery Unleashed Flare&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Offensive flare that essentially redirects the Backlash effects towards foes. The standard flare rate formula is used to determine if a flare will occur, and then a second roll is used to determine which flare effect will be used with some flares being more likely to occur.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Pain&#039;&#039;&#039; 70% | Random Impact Criticals&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Several thin, fibrous red filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach a &amp;lt;critter&amp;gt;, they unleash a wave unmitigated pain upon the object of their wrath.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Paralyze&#039;&#039;&#039; 20% | 6-12 seconds RT&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Several thin, fibrous black filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach a &amp;lt;critter&amp;gt;, they unleash an overpowering cacophony of sensation upon the object of their wrath and render &amp;lt;it&amp;gt; unable to move!&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Shock&#039;&#039;&#039; 10% | Electrical Criticals to the dome&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Several thin, fibrous white filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach $X1, they unleash a powerful surge of electrical current upon the object of their wrath!&lt;br /&gt;
&lt;br /&gt;
Additionally, fully unlocked (Tier 4) runestaffs gain the benefit of a 1x/day Adrenal Surge(ish) effect. This effect will ease &#039;popped&#039; muscles, break webs, stuns, and binds, and return you to your feet.&lt;br /&gt;
&lt;br /&gt;
==VERBS==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clench&#039;&#039;&#039;: Availability = Tier 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gripping your &amp;lt;runestaff&amp;gt; firmly in hand, a powerful tingling sensation travels up the length of your arm. At first only mildly painful, the pins and needles penetrate deeper into your flesh, forcing you to summon all your willpower to maintain your hold on the &amp;lt;runestaff&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Touch&#039;&#039;&#039;: Availability = Tier 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No sooner than your fingers graze the surface of your &amp;lt;runestaff&amp;gt;, is your mind filled with hazy fragments of memory both foreign and familiar. One memory bleeds into the next, boundaries lost and meaningless. Gradually they begin to fade and allow your mind to still.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stare&#039;&#039;&#039;: Availability = Tier 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chaos, in the form of swirling red, black, and white motes of light, momentarily occludes your vision. The kaleidoscope of color fades in and out of focus, each hue embodying a raw, primal emotion that evokes a near visceral response, before your vision finally clears.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Listen&#039;&#039;&#039;: Availability = Tier 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Opening yourself to the full force of your &amp;lt;runestaff&amp;gt;, a distant and indecipherable whisper teases the dark corners of your mind. Powerful emotions -- rage, joy, sorrow, and love -- fill your consciousness as you realize you host fragments of a psyche not your own. Felt no less deeply for not being your own, the cacophony of feeling swirls within and rocks you to your core before quietly fading, leaving you your mind as your own once more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Berserk&#039;&#039;&#039;: Availability = Tier 4 | 1x/day Adrenal Surge(ish) ability activator&lt;br /&gt;
&lt;br /&gt;
So that, in a (very, very big) nutshell is it.&lt;br /&gt;
&lt;br /&gt;
GM Reidyn&amp;lt;br&amp;gt;&lt;br /&gt;
Customer Experience Systems&lt;br /&gt;
&lt;br /&gt;
[[Category: Item Scripts]]&lt;/div&gt;</summary>
		<author><name>CANDIDE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nerve_staff/saved_posts&amp;diff=61160</id>
		<title>Nerve staff/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nerve_staff/saved_posts&amp;diff=61160"/>
		<updated>2015-04-06T23:56:13Z</updated>

		<summary type="html">&lt;p&gt;CANDIDE: /* AFFINITY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Nerve staves&#039;&#039;&#039; were introduced at [[Duskruin Arena]].&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = Items and Inventory&lt;br /&gt;
| messagenum = 1575&lt;br /&gt;
| author = GS4-REIDYN&lt;br /&gt;
| date = 03/01/2015 01:22 PM EST&lt;br /&gt;
| subject = Introducing a New Runestaff Script: NerveStaves&lt;br /&gt;
}}I announced this late last night in the Duskruin Arena topic and it occurs to me that I should probably post it over here as well, or at least point interested peoples (that&#039;s you!) in the right direction. The TL;DR version:&lt;br /&gt;
&lt;br /&gt;
* There&#039;s a new runestaff script, yay! It&#039;s debut venue is the upcoming Duskruin Arena. More yay! &lt;br /&gt;
* It is a mechanical, combat oriented script with special [[flare]]s and stuff. But you can [[enchant]] it. YAY!&lt;br /&gt;
* It is tiered, and it also introduces its own version of bonding called Affinity. Until it likes you it can be a little mean to you. Give it time, it will come around.&lt;br /&gt;
* Baseline, it comes with a defensive type flare that grants a temp Combat Maneuver Ranks enhancive effect. Inspired by Bubble Flares.&lt;br /&gt;
* Offensive flares available at Tier 2 if it stick likes you enough (a lot, it has to like you a lot). You know how it was mean to you before? Well now it&#039;s mean to the poor, poor things you go hunt with it. It&#039;s the circle of life, or something.&lt;br /&gt;
* When it&#039;s fully unlocked and it really, really likes you it gains a 1x/day Adrenal Surge(ish) ability what will fix popped muscles, break stuns, webs, binds, and get you to your feet if prone.&lt;br /&gt;
&lt;br /&gt;
==ORIGINAL ANNOUNCEMENT==&lt;br /&gt;
&lt;br /&gt;
I&#039;m pleased to announce the upcoming release of a new runestaff script at Duskruin Arena! As it is a new script and its debut venue will operate without live merchant interaction, I thought it best to lay things out so that people could make an informed decision with their hard earned [[bloodscrip]].&lt;br /&gt;
&lt;br /&gt;
Some of you may be familiar with example of my other work, specifically Veola&#039;s and Voln Armor. This isn&#039;t anything like that, except for the fact that the script does a lot and is pretty complicated. What I&#039;m saying is, go get a snack and maybe something to drink, because this is going to be long. I&#039;ll wait.... Okay!&lt;br /&gt;
&lt;br /&gt;
The functionality of the script can be broken down into three basic categories: AFFINITY, BACKLASH, and FLARES. This is also a tiered script with 4 Tier levels including off-the-shelf(OTS), with additional benefits provided at each tier.&lt;br /&gt;
&lt;br /&gt;
==AFFINITY==&lt;br /&gt;
A custom sort of attunement and bonding that effects the benefits and penalties conferred by the runestaff. The first successful hit* against a like level foe* while wielding the runestaff will result in the staff &#039;attuning&#039; to the wielder. For lack of a better term, that person is then the owner of the runestaff. &lt;br /&gt;
&lt;br /&gt;
Once the runestaff has attuned, Affinity points begin to accrue when further successful hits against like level foes are landed while wielding the runestaff, where one hit equals one point. There are five ranks in total: (Analyze messaging is in parenthesis.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Level 1: 1-199 points&#039;&#039;&#039; :&amp;quot;The _____ runestaff shares a partial Affinity with you!  This will result in a bonus of 6 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Level 2: 200-999 points&#039;&#039;&#039; :The _____  runestaff shares a moderate Affinity with you!  This will result in a bonus of 7 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Level 3: 1000-2999 points&#039;&#039;&#039; : The _____runestaff shares a considerable Affinity with you!  This will result in a bonus of 8 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Level 4: 3000-9999 points:&#039;&#039;&#039; :(unknown)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Level 5: 10000 points&#039;&#039;&#039; :The _____ runestaff shares a complete Affinity with you!  This will result in a bonus of 10 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Affinity can be worked off, and works in essentially the exact same way as gaining it does only in reverse. If a successful hit is landed against a like level foe by anyone other than the current owner then an Affinity point will be lost instead of gained. Affinity would only begin to accrue again once all the Affinity for the previous owner had been worked off. It is not meant to be easy, but absolutely possible if some one wants to badly enough.&lt;br /&gt;
&lt;br /&gt;
==BACKLASH==&lt;br /&gt;
Until such a time that a full Affinity is shared between a runestaff and its owner, there will exist a small chance for backlashes to occur. As Affinity levels are gained the likelihood of these backlashes occurring decreases until being eliminated completely at full Affinity. The Backlash timer fires every 1 1/2 minutes while the runestaff is held. The base chance for a Backlash to occur is 4% at Affinity level 1 and decreases 1% per Affinity level gained. &lt;br /&gt;
&lt;br /&gt;
Fine Print: Backlashes are much more likely to occur when the runestaff if being wielded by someone other than its current owner.&lt;br /&gt;
&lt;br /&gt;
There are three distinct types of Backlashes that can occur:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pain&#039;&#039;&#039;: 5-10 second stun &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several thin, fibrous red filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. Instantly, each nerve and fiber within your being is alight with incandescent pain. Moments stretch into eternity, until a final wave of unbearable suffering crashes over you and leaves you reeling and stunned!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shock&#039;&#039;&#039;: Nervous System Damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several thin, fibrous white filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. A subtle, almost electric, force ripples through you, the current awakening a vague tingling within. Building rapidly, the faint tingling gives way to intense, wracking convulsions that subside only after the build up is released in a jarring explosion within your very nervous system.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: 5-10 second immobilization&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several thin, fibrous black filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. In response, a powerful discordance emerges from somewhere deep within your core and permeates every cell. Suddenly a stranger to your own body, you are quickly overwhelmed and are rendered unable to move!&lt;br /&gt;
&lt;br /&gt;
==FLARES==&lt;br /&gt;
&lt;br /&gt;
Two basic flare types, one the &#039;baseline&#039; defensive flare available on Tier 1(OTS) runestaffs, and the second an offensive flare that is only available on Tier 2 and above runestaffs that share a full Affinity with their wielder.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Muscle Memory Flare&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Grants a brief Combat Maneuver ranks enhancive benefit. Baseline chance for flare to trigger is 20%, with each unlocked Tier providing an additional 5%. Baseline benefit is +5 CM Ranks at Affinity level 1, +6 at Affinity level 2, +7 at Affinity level 3, +8 at Affinity level 4, and +10 at Affinity level 5. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Misery Unleashed Flare&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Offensive flare that essentially redirects the Backlash effects towards foes. The standard flare rate formula is used to determine if a flare will occur, and then a second roll is used to determine which flare effect will be used with some flares being more likely to occur.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Pain&#039;&#039;&#039; 70% | Random Impact Criticals&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Several thin, fibrous red filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach a &amp;lt;critter&amp;gt;, they unleash a wave unmitigated pain upon the object of their wrath.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Paralyze&#039;&#039;&#039; 20% | 6-12 seconds RT&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Several thin, fibrous black filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach a &amp;lt;critter&amp;gt;, they unleash an overpowering cacophony of sensation upon the object of their wrath and render &amp;lt;it&amp;gt; unable to move!&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Shock&#039;&#039;&#039; 10% | Electrical Criticals to the dome&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Several thin, fibrous white filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach $X1, they unleash a powerful surge of electrical current upon the object of their wrath!&lt;br /&gt;
&lt;br /&gt;
Additionally, fully unlocked (Tier 4) runestaffs gain the benefit of a 1x/day Adrenal Surge(ish) effect. This effect will ease &#039;popped&#039; muscles, break webs, stuns, and binds, and return you to your feet.&lt;br /&gt;
&lt;br /&gt;
==VERBS==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clench&#039;&#039;&#039;: Availability = Tier 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gripping your &amp;lt;runestaff&amp;gt; firmly in hand, a powerful tingling sensation travels up the length of your arm. At first only mildly painful, the pins and needles penetrate deeper into your flesh, forcing you to summon all your willpower to maintain your hold on the &amp;lt;runestaff&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Touch&#039;&#039;&#039;: Availability = Tier 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No sooner than your fingers graze the surface of your &amp;lt;runestaff&amp;gt;, is your mind filled with hazy fragments of memory both foreign and familiar. One memory bleeds into the next, boundaries lost and meaningless. Gradually they begin to fade and allow your mind to still.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stare&#039;&#039;&#039;: Availability = Tier 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chaos, in the form of swirling red, black, and white motes of light, momentarily occludes your vision. The kaleidoscope of color fades in and out of focus, each hue embodying a raw, primal emotion that evokes a near visceral response, before your vision finally clears.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Listen&#039;&#039;&#039;: Availability = Tier 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Opening yourself to the full force of your &amp;lt;runestaff&amp;gt;, a distant and indecipherable whisper teases the dark corners of your mind. Powerful emotions -- rage, joy, sorrow, and love -- fill your consciousness as you realize you host fragments of a psyche not your own. Felt no less deeply for not being your own, the cacophony of feeling swirls within and rocks you to your core before quietly fading, leaving you your mind as your own once more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Berserk&#039;&#039;&#039;: Availability = Tier 4 | 1x/day Adrenal Surge(ish) ability activator&lt;br /&gt;
&lt;br /&gt;
So that, in a (very, very big) nutshell is it.&lt;br /&gt;
&lt;br /&gt;
GM Reidyn&amp;lt;br&amp;gt;&lt;br /&gt;
Customer Experience Systems&lt;br /&gt;
&lt;br /&gt;
[[Category: Item Scripts]]&lt;/div&gt;</summary>
		<author><name>CANDIDE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nerve_staff/saved_posts&amp;diff=61159</id>
		<title>Nerve staff/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nerve_staff/saved_posts&amp;diff=61159"/>
		<updated>2015-04-06T23:52:48Z</updated>

		<summary type="html">&lt;p&gt;CANDIDE: /* AFFINITY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Nerve staves&#039;&#039;&#039; were introduced at [[Duskruin Arena]].&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = Items and Inventory&lt;br /&gt;
| messagenum = 1575&lt;br /&gt;
| author = GS4-REIDYN&lt;br /&gt;
| date = 03/01/2015 01:22 PM EST&lt;br /&gt;
| subject = Introducing a New Runestaff Script: NerveStaves&lt;br /&gt;
}}I announced this late last night in the Duskruin Arena topic and it occurs to me that I should probably post it over here as well, or at least point interested peoples (that&#039;s you!) in the right direction. The TL;DR version:&lt;br /&gt;
&lt;br /&gt;
* There&#039;s a new runestaff script, yay! It&#039;s debut venue is the upcoming Duskruin Arena. More yay! &lt;br /&gt;
* It is a mechanical, combat oriented script with special [[flare]]s and stuff. But you can [[enchant]] it. YAY!&lt;br /&gt;
* It is tiered, and it also introduces its own version of bonding called Affinity. Until it likes you it can be a little mean to you. Give it time, it will come around.&lt;br /&gt;
* Baseline, it comes with a defensive type flare that grants a temp Combat Maneuver Ranks enhancive effect. Inspired by Bubble Flares.&lt;br /&gt;
* Offensive flares available at Tier 2 if it stick likes you enough (a lot, it has to like you a lot). You know how it was mean to you before? Well now it&#039;s mean to the poor, poor things you go hunt with it. It&#039;s the circle of life, or something.&lt;br /&gt;
* When it&#039;s fully unlocked and it really, really likes you it gains a 1x/day Adrenal Surge(ish) ability what will fix popped muscles, break stuns, webs, binds, and get you to your feet if prone.&lt;br /&gt;
&lt;br /&gt;
==ORIGINAL ANNOUNCEMENT==&lt;br /&gt;
&lt;br /&gt;
I&#039;m pleased to announce the upcoming release of a new runestaff script at Duskruin Arena! As it is a new script and its debut venue will operate without live merchant interaction, I thought it best to lay things out so that people could make an informed decision with their hard earned [[bloodscrip]].&lt;br /&gt;
&lt;br /&gt;
Some of you may be familiar with example of my other work, specifically Veola&#039;s and Voln Armor. This isn&#039;t anything like that, except for the fact that the script does a lot and is pretty complicated. What I&#039;m saying is, go get a snack and maybe something to drink, because this is going to be long. I&#039;ll wait.... Okay!&lt;br /&gt;
&lt;br /&gt;
The functionality of the script can be broken down into three basic categories: AFFINITY, BACKLASH, and FLARES. This is also a tiered script with 4 Tier levels including off-the-shelf(OTS), with additional benefits provided at each tier.&lt;br /&gt;
&lt;br /&gt;
==AFFINITY==&lt;br /&gt;
A custom sort of attunement and bonding that effects the benefits and penalties conferred by the runestaff. The first successful hit* against a like level foe* while wielding the runestaff will result in the staff &#039;attuning&#039; to the wielder. For lack of a better term, that person is then the owner of the runestaff. &lt;br /&gt;
&lt;br /&gt;
Once the runestaff has attuned, Affinity points begin to accrue when further successful hits against like level foes are landed while wielding the runestaff, where one hit equals one point. There are five ranks in total: (Analyze messaging is in parenthesis.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Level 1: 1-199 points&#039;&#039;&#039; :&amp;quot;The _____ runestaff shares a partial Affinity with you!  This will result in a bonus of 6 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;*Level 2: 200-999 points&#039;&#039;&#039; :The _____  runestaff shares a moderate Affinity with you!  This will result in a bonus of 7 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.&lt;br /&gt;
&#039;&#039;&#039;*Level 3: 1000-2999 points&#039;&#039;&#039; : The _____runestaff shares a considerable Affinity with you!  This will result in a bonus of 8 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.&lt;br /&gt;
&#039;&#039;&#039;*Level 4: 3000-9999 points:&#039;&#039;&#039; :(unknown)&lt;br /&gt;
&#039;&#039;&#039;*Level 5: 10000 points&#039;&#039;&#039; :The _____ runestaff shares a complete Affinity with you!  This will result in a bonus of 10 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Affinity can be worked off, and works in essentially the exact same way as gaining it does only in reverse. If a successful hit is landed against a like level foe by anyone other than the current owner then an Affinity point will be lost instead of gained. Affinity would only begin to accrue again once all the Affinity for the previous owner had been worked off. It is not meant to be easy, but absolutely possible if some one wants to badly enough.&lt;br /&gt;
&lt;br /&gt;
==BACKLASH==&lt;br /&gt;
Until such a time that a full Affinity is shared between a runestaff and its owner, there will exist a small chance for backlashes to occur. As Affinity levels are gained the likelihood of these backlashes occurring decreases until being eliminated completely at full Affinity. The Backlash timer fires every 1 1/2 minutes while the runestaff is held. The base chance for a Backlash to occur is 4% at Affinity level 1 and decreases 1% per Affinity level gained. &lt;br /&gt;
&lt;br /&gt;
Fine Print: Backlashes are much more likely to occur when the runestaff if being wielded by someone other than its current owner.&lt;br /&gt;
&lt;br /&gt;
There are three distinct types of Backlashes that can occur:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pain&#039;&#039;&#039;: 5-10 second stun &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several thin, fibrous red filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. Instantly, each nerve and fiber within your being is alight with incandescent pain. Moments stretch into eternity, until a final wave of unbearable suffering crashes over you and leaves you reeling and stunned!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shock&#039;&#039;&#039;: Nervous System Damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several thin, fibrous white filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. A subtle, almost electric, force ripples through you, the current awakening a vague tingling within. Building rapidly, the faint tingling gives way to intense, wracking convulsions that subside only after the build up is released in a jarring explosion within your very nervous system.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: 5-10 second immobilization&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several thin, fibrous black filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. In response, a powerful discordance emerges from somewhere deep within your core and permeates every cell. Suddenly a stranger to your own body, you are quickly overwhelmed and are rendered unable to move!&lt;br /&gt;
&lt;br /&gt;
==FLARES==&lt;br /&gt;
&lt;br /&gt;
Two basic flare types, one the &#039;baseline&#039; defensive flare available on Tier 1(OTS) runestaffs, and the second an offensive flare that is only available on Tier 2 and above runestaffs that share a full Affinity with their wielder.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Muscle Memory Flare&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Grants a brief Combat Maneuver ranks enhancive benefit. Baseline chance for flare to trigger is 20%, with each unlocked Tier providing an additional 5%. Baseline benefit is +5 CM Ranks at Affinity level 1, +6 at Affinity level 2, +7 at Affinity level 3, +8 at Affinity level 4, and +10 at Affinity level 5. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Misery Unleashed Flare&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Offensive flare that essentially redirects the Backlash effects towards foes. The standard flare rate formula is used to determine if a flare will occur, and then a second roll is used to determine which flare effect will be used with some flares being more likely to occur.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Pain&#039;&#039;&#039; 70% | Random Impact Criticals&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Several thin, fibrous red filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach a &amp;lt;critter&amp;gt;, they unleash a wave unmitigated pain upon the object of their wrath.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Paralyze&#039;&#039;&#039; 20% | 6-12 seconds RT&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Several thin, fibrous black filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach a &amp;lt;critter&amp;gt;, they unleash an overpowering cacophony of sensation upon the object of their wrath and render &amp;lt;it&amp;gt; unable to move!&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Shock&#039;&#039;&#039; 10% | Electrical Criticals to the dome&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Several thin, fibrous white filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach $X1, they unleash a powerful surge of electrical current upon the object of their wrath!&lt;br /&gt;
&lt;br /&gt;
Additionally, fully unlocked (Tier 4) runestaffs gain the benefit of a 1x/day Adrenal Surge(ish) effect. This effect will ease &#039;popped&#039; muscles, break webs, stuns, and binds, and return you to your feet.&lt;br /&gt;
&lt;br /&gt;
==VERBS==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clench&#039;&#039;&#039;: Availability = Tier 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gripping your &amp;lt;runestaff&amp;gt; firmly in hand, a powerful tingling sensation travels up the length of your arm. At first only mildly painful, the pins and needles penetrate deeper into your flesh, forcing you to summon all your willpower to maintain your hold on the &amp;lt;runestaff&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Touch&#039;&#039;&#039;: Availability = Tier 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No sooner than your fingers graze the surface of your &amp;lt;runestaff&amp;gt;, is your mind filled with hazy fragments of memory both foreign and familiar. One memory bleeds into the next, boundaries lost and meaningless. Gradually they begin to fade and allow your mind to still.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stare&#039;&#039;&#039;: Availability = Tier 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chaos, in the form of swirling red, black, and white motes of light, momentarily occludes your vision. The kaleidoscope of color fades in and out of focus, each hue embodying a raw, primal emotion that evokes a near visceral response, before your vision finally clears.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Listen&#039;&#039;&#039;: Availability = Tier 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Opening yourself to the full force of your &amp;lt;runestaff&amp;gt;, a distant and indecipherable whisper teases the dark corners of your mind. Powerful emotions -- rage, joy, sorrow, and love -- fill your consciousness as you realize you host fragments of a psyche not your own. Felt no less deeply for not being your own, the cacophony of feeling swirls within and rocks you to your core before quietly fading, leaving you your mind as your own once more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Berserk&#039;&#039;&#039;: Availability = Tier 4 | 1x/day Adrenal Surge(ish) ability activator&lt;br /&gt;
&lt;br /&gt;
So that, in a (very, very big) nutshell is it.&lt;br /&gt;
&lt;br /&gt;
GM Reidyn&amp;lt;br&amp;gt;&lt;br /&gt;
Customer Experience Systems&lt;br /&gt;
&lt;br /&gt;
[[Category: Item Scripts]]&lt;/div&gt;</summary>
		<author><name>CANDIDE</name></author>
	</entry>
</feed>