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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CATNIPNINJA</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CATNIPNINJA"/>
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	<updated>2026-04-24T04:25:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=231428</id>
		<title>Kalyrra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=231428"/>
		<updated>2024-12-14T19:36:43Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Kalyrra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Vaer&#039;sah &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Cysaegir]]&lt;br /&gt;
|class=&lt;br /&gt;
|profession=[[Rogue]]&lt;br /&gt;
|religion=Reveres [[L&#039;Naere]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Quiet, Observant&lt;br /&gt;
|demeanor=Friendly, Helpful&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Self-sacrificing&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=Orphans&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Kalyrra is an [[Aelotoi]] [[Rogue]]. She regularly travels between different areas, but chooses to call [[Cysaegir]] home.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Kalyrra.&lt;br /&gt;
She appears to be an Aelotoi of the Vaer&#039;sah Clan.&lt;br /&gt;
She is shorter than average and has a delicately lithe build. She appears to be youthful. She has gold-flecked ale-brown eyes and sun-kissed, lightly freckled skin. She has chin length, tousled chestnut hair framing her face in a disheveled, carefree style. She has a series of linear scars along her wrist. She has a crescent-shaped scar on her right temple that caps a meandering line of tiny slash marks that ends at the left corner of her mouth. She has a pair of sapphire blue wings accented with tiny platinum and silver spots.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-09-14_A_More_Difficult_Task|A More Difficult Task]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-10-06_Practice_Makes_Perception|Practice Makes Perception]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-11-09_She_Screams_Volumes|She Screams Volumes]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-12-18_Does_It_Help|Does It Help?]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2022-04-30_A_Restless_Walk|A Restless Walk]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2023-11-05_Danger|Danger]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2024-10-02_Priorities|Priorities]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=226136</id>
		<title>Kalyrra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=226136"/>
		<updated>2024-10-02T20:27:33Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Kalyrra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Vaer&#039;sah &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Cysaegir]]&lt;br /&gt;
|class=&lt;br /&gt;
|profession=[[Rogue]]&lt;br /&gt;
|religion=Reveres [[L&#039;Naere]]&lt;br /&gt;
|affiliations=[[Defenders of Mist Harbor]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Quiet, Observant&lt;br /&gt;
|demeanor=Friendly, Helpful&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Self-sacrificing&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=Orphans&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Kalyrra is an [[Aelotoi]] [[Rogue]]. She regularly travels between different areas, but chooses to call [[Cysaegir]] home.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Kalyrra.&lt;br /&gt;
She appears to be an Aelotoi of the Vaer&#039;sah Clan.&lt;br /&gt;
She is shorter than average and has a delicately lithe build. She appears to be youthful. She has gold-flecked ale-brown eyes and sun-kissed, lightly freckled skin. She has chin length, tousled chestnut hair framing her face in a disheveled, carefree style. She has a series of linear scars along her wrist. She has a crescent-shaped scar on her right temple that caps a meandering line of tiny slash marks that ends at the left corner of her mouth. She has a pair of sapphire blue wings accented with tiny platinum and silver spots.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-09-14_A_More_Difficult_Task|A More Difficult Task]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-10-06_Practice_Makes_Perception|Practice Makes Perception]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-11-09_She_Screams_Volumes|She Screams Volumes]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-12-18_Does_It_Help|Does It Help?]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2022-04-30_A_Restless_Walk|A Restless Walk]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2023-11-05_Danger|Danger]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2024-10-02_Priorities|Priorities]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=226135</id>
		<title>Kalyrra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=226135"/>
		<updated>2024-10-02T20:26:44Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Kalyrra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Vaer&#039;sah &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Cysaegir]]&lt;br /&gt;
|class=&lt;br /&gt;
|profession=[[Rogue]]&lt;br /&gt;
|religion=Reveres [[L&#039;Naere]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Quiet, Observant&lt;br /&gt;
|demeanor=Friendly, Helpful&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Self-sacrificing&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=Orphans&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Kalyrra is an [[Aelotoi]] [[Rogue]]. She regularly travels between different areas, but chooses to call [[Cysaegir]] home.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Kalyrra.&lt;br /&gt;
She appears to be an Aelotoi of the Vaer&#039;sah Clan.&lt;br /&gt;
She is shorter than average and has a delicately lithe build. She appears to be youthful. She has gold-flecked ale-brown eyes and sun-kissed, lightly freckled skin. She has chin length, tousled chestnut hair framing her face in a disheveled, carefree style. She has a series of linear scars along her wrist. She has a crescent-shaped scar on her right temple that caps a meandering line of tiny slash marks that ends at the left corner of her mouth. She has a pair of sapphire blue wings accented with tiny platinum and silver spots.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-09-14_A_More_Difficult_Task|A More Difficult Task]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-10-06_Practice_Makes_Perception|Practice Makes Perception]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-11-09_She_Screams_Volumes|She Screams Volumes]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-12-18_Does_It_Help|Does It Help?]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2022-04-30_A_Restless_Walk|A Restless Walk]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2023-11-05_Danger|Danger]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2024-10-02_Priorities|Priorities]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mist_Harbor_Militia&amp;diff=226134</id>
		<title>Mist Harbor Militia</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mist_Harbor_Militia&amp;diff=226134"/>
		<updated>2024-10-02T20:26:00Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The Mist Harbor Militia is a player-run group of people who are interested in protecting and defending [[Mist Harbor]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Mist Harbor Militia was re-established in 5119 after a period of quiet.  [[The_Nazhor_Chronicles/Chapter_One/2019-03-03_Arrival_of_Socius_(log)|Socius announced he would be re-establishing the group]] on Charlatos 3, 5119.  At this time, [[Avawren (prime)|Avawren]] began to actively recruit new members for the militia. Over time, members of the militia joined with the [[Defenders of Mist Harbor]] to propose and [[Botanical_Tour_to_Benefit_the_Mist_Harbor_Militia_Safehaven_5119-6-15_(log)|fund]] a [[Safe Haven]] which is used by all citizens for protection during invasions or other dangerous times. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The OOC request was first made by [[Khobra (prime)|Khobra]] during the [[Premium_OOC_Meeting_held_1-25-19#Question_21.2C_from_Khobra:_Mist_Harbor_Militia| Premium OOC meeting in January 2019]] for the militia to be re-established.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
Anyone may join. You do not need to be a citizen and you can be a member in more than one militia.&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
Members of the Mist Harbor militia may often be recognized by &#039;&#039;&#039;a brass Mist Harbor militia badge&#039;&#039;&#039; they wear. It reads:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Mist Harbor Militia&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Invasions==&lt;br /&gt;
&lt;br /&gt;
During invasions, Mist Harbor is often divided into four sections based upon level. There are Captain(s) of the Mist Harbor Militia (unofficial title) assigned to lead each quadrant.&lt;br /&gt;
&lt;br /&gt;
* West (~25), [[Teaberry (prime)|Teaberry]]&lt;br /&gt;
* South (~50), Currently unmanned&lt;br /&gt;
* East (~85-100), [[Meliyara (prime)|Meliyara]]&lt;br /&gt;
* North (~110), [[Jaysehn (prime)|Jaysehn]] and [[Darcena (prime)|Darcena]]&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Apsaras (prime)|Apsaras]]&lt;br /&gt;
&lt;br /&gt;
* [[Avawren (prime)|Avawren]]&lt;br /&gt;
&lt;br /&gt;
* [[Chandrellia (prime)|Chandrellia]]&lt;br /&gt;
&lt;br /&gt;
* [[Cloakhe (prime)|Cloakhe]]&lt;br /&gt;
&lt;br /&gt;
* [[Daevian (prime)|Daevian]]&lt;br /&gt;
&lt;br /&gt;
* [[Darcena (prime)|Darcena]]&lt;br /&gt;
&lt;br /&gt;
* [[Draelor (prime)|Draelor]]&lt;br /&gt;
&lt;br /&gt;
* [[Grelana (prime)|Grelana]], deceased&lt;br /&gt;
&lt;br /&gt;
* [[Janele (prime)|Janele]]&lt;br /&gt;
&lt;br /&gt;
* [[Jaysehn (prime)|Jaysehn]]&lt;br /&gt;
&lt;br /&gt;
* [[Juspera (prime)|Juspera]]&lt;br /&gt;
&lt;br /&gt;
* [[Kippe (prime)|Kippe]]&lt;br /&gt;
&lt;br /&gt;
* [[Kothos (prime)|Kothos]], former&lt;br /&gt;
&lt;br /&gt;
* [[Meliyara (prime)|Meliyara]]&lt;br /&gt;
&lt;br /&gt;
* [[Meril (prime)|Meril]]&lt;br /&gt;
&lt;br /&gt;
* [[Missandai (prime)|Missandai]]&lt;br /&gt;
&lt;br /&gt;
* [[Naamit (prime)|Naamit]]&lt;br /&gt;
&lt;br /&gt;
* [[Porfidat (prime)|Porfidat]]&lt;br /&gt;
&lt;br /&gt;
* [[Sarmoya (prime)|Sarmoya]]&lt;br /&gt;
&lt;br /&gt;
* [[Sothog (prime)|Sothog]]&lt;br /&gt;
&lt;br /&gt;
* [[Taulramil (prime)|Taulramil]]&lt;br /&gt;
&lt;br /&gt;
* [[Teaberry (prime)|Teaberry]]&lt;br /&gt;
&lt;br /&gt;
* [[Tolwynn (prime)|Tolwynn]]&lt;br /&gt;
&lt;br /&gt;
* [[Traiva (prime)|Traiva]]&lt;br /&gt;
&lt;br /&gt;
* [[Urpy (prime)|Urpy]]&lt;br /&gt;
&lt;br /&gt;
* [[Xanthium (prime)|Xanthium]]&lt;br /&gt;
&lt;br /&gt;
* [[Yukito (prime)|Yukito]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Isle of the Four Winds storylines|Isle of the Four Winds storylines]]&lt;br /&gt;
* [[:Category:Mist Harbor|Mist Harbor]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3308 Forum post announcing re-establishment of militia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mist Harbor]][[Category:Isle of the Four Winds storylines]]&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mist_Harbor_Militia&amp;diff=226133</id>
		<title>Mist Harbor Militia</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mist_Harbor_Militia&amp;diff=226133"/>
		<updated>2024-10-02T20:24:52Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Joining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The Mist Harbor Militia is a player-run group of people who are interested in protecting and defending [[Mist Harbor]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Mist Harbor Militia was re-established in 5119 after a period of quiet.  [[The_Nazhor_Chronicles/Chapter_One/2019-03-03_Arrival_of_Socius_(log)|Socius announced he would be re-establishing the group]] on Charlatos 3, 5119.  At this time, [[Avawren (prime)|Avawren]] began to actively recruit new members for the militia. Over time, members of the militia joined with the [[Defenders of Mist Harbor]] to propose and [[Botanical_Tour_to_Benefit_the_Mist_Harbor_Militia_Safehaven_5119-6-15_(log)|fund]] a [[Safe Haven]] which is used by all citizens for protection during invasions or other dangerous times. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The OOC request was first made by [[Khobra (prime)|Khobra]] during the [[Premium_OOC_Meeting_held_1-25-19#Question_21.2C_from_Khobra:_Mist_Harbor_Militia| Premium OOC meeting in January 2019]] for the militia to be re-established.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
Anyone may join. You do not need to be a citizen and you can be a member in more than one militia.&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
Members of the Mist Harbor militia may often be recognized by &#039;&#039;&#039;a brass Mist Harbor militia badge&#039;&#039;&#039; they wear. It reads:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Mist Harbor Militia&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Invasions==&lt;br /&gt;
&lt;br /&gt;
During invasions, Mist Harbor is often divided into four sections based upon level. There are Captain(s) of the Mist Harbor Militia (unofficial title) assigned to lead each quadrant.&lt;br /&gt;
&lt;br /&gt;
* West (~25), [[Teaberry (prime)|Teaberry]]&lt;br /&gt;
* South (~50), Currently unmanned&lt;br /&gt;
* East (~85-100), [[Meliyara (prime)|Meliyara]]&lt;br /&gt;
* North (~110), [[Jaysehn (prime)|Jaysehn]] and [[Darcena (prime)|Darcena]]&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Apsaras (prime)|Apsaras]]&lt;br /&gt;
&lt;br /&gt;
* [[Avawren (prime)|Avawren]]&lt;br /&gt;
&lt;br /&gt;
* [[Chandrellia (prime)|Chandrellia]]&lt;br /&gt;
&lt;br /&gt;
* [[Cloakhe (prime)|Cloakhe]]&lt;br /&gt;
&lt;br /&gt;
* [[Daevian (prime)|Daevian]]&lt;br /&gt;
&lt;br /&gt;
* [[Darcena (prime)|Darcena]]&lt;br /&gt;
&lt;br /&gt;
* [[Draelor (prime)|Draelor]]&lt;br /&gt;
&lt;br /&gt;
* [[Grelana (prime)|Grelana]], deceased&lt;br /&gt;
&lt;br /&gt;
* [[Janele (prime)|Janele]]&lt;br /&gt;
&lt;br /&gt;
* [[Jaysehn (prime)|Jaysehn]]&lt;br /&gt;
&lt;br /&gt;
* [[Juspera (prime)|Juspera]]&lt;br /&gt;
&lt;br /&gt;
* [[Kalyrra (prime)|Kalyrra]]&lt;br /&gt;
&lt;br /&gt;
* [[Kippe (prime)|Kippe]]&lt;br /&gt;
&lt;br /&gt;
* [[Kothos (prime)|Kothos]], former&lt;br /&gt;
&lt;br /&gt;
* [[Meliyara (prime)|Meliyara]]&lt;br /&gt;
&lt;br /&gt;
* [[Meril (prime)|Meril]]&lt;br /&gt;
&lt;br /&gt;
* [[Missandai (prime)|Missandai]]&lt;br /&gt;
&lt;br /&gt;
* [[Naamit (prime)|Naamit]]&lt;br /&gt;
&lt;br /&gt;
* [[Porfidat (prime)|Porfidat]]&lt;br /&gt;
&lt;br /&gt;
* [[Sarmoya (prime)|Sarmoya]]&lt;br /&gt;
&lt;br /&gt;
* [[Sothog (prime)|Sothog]]&lt;br /&gt;
&lt;br /&gt;
* [[Taulramil (prime)|Taulramil]]&lt;br /&gt;
&lt;br /&gt;
* [[Teaberry (prime)|Teaberry]]&lt;br /&gt;
&lt;br /&gt;
* [[Tolwynn (prime)|Tolwynn]]&lt;br /&gt;
&lt;br /&gt;
* [[Traiva (prime)|Traiva]]&lt;br /&gt;
&lt;br /&gt;
* [[Urpy (prime)|Urpy]]&lt;br /&gt;
&lt;br /&gt;
* [[Xanthium (prime)|Xanthium]]&lt;br /&gt;
&lt;br /&gt;
* [[Yukito (prime)|Yukito]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Isle of the Four Winds storylines|Isle of the Four Winds storylines]]&lt;br /&gt;
* [[:Category:Mist Harbor|Mist Harbor]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3308 Forum post announcing re-establishment of militia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mist Harbor]][[Category:Isle of the Four Winds storylines]]&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2024-10-02_Priorities&amp;diff=226132</id>
		<title>Kalyrra (prime)/2024-10-02 Priorities</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2024-10-02_Priorities&amp;diff=226132"/>
		<updated>2024-10-02T19:52:09Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shrouded figure broke from the shadows haunting the main corridor of the island’s town hall.  The figure eased the bamboo door at the end of the hall open and slipped silently inside.  With a cursory glance over one freshly-scarred shoulder, they placed two items on the simple wooden desk to one side of the room.  The figure lingered for only a moment, then retraced their steps as silently as they came.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the wooden desk, you see: a sheet of ivory papyrus paper, a brass Mist Harbor militia badge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Common language, the paper reads:&lt;br /&gt;
&lt;br /&gt;
Miss Zofiya,&lt;br /&gt;
&lt;br /&gt;
I regret to inform you that I must step down as the leader of the militia in Mist Harbor, effective immediately.  Though I know there are serious threats to the town, I fear there is a far greater threat to the world as we know it.  The recent discovery of a new hive of kiramon, these far more dangerous than the others seen previously, must be dealt with swiftly.  I cannot help but give this situation all of my attention - I have seen what they can do if left unchecked, and I would prefer not to lose another home.  If they succeed, the problems here will be of little consequence.&lt;br /&gt;
&lt;br /&gt;
I hereby hand over leadership of the militia, and wish you all the best.  I may be able to help a bit here and there in the future, but I cannot, _will not_, risk having my attention divided any more than necessary.&lt;br /&gt;
&lt;br /&gt;
Please be safe,&lt;br /&gt;
&lt;br /&gt;
Kalyrra&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2024-10-02_Priorities&amp;diff=226131</id>
		<title>Kalyrra (prime)/2024-10-02 Priorities</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2024-10-02_Priorities&amp;diff=226131"/>
		<updated>2024-10-02T19:51:28Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: Created page with &amp;quot;A shrouded figure broke from the shadows haunting the main corridor of the island’s town hall.  The figure eased the bamboo door at the end of the hall open and slipped silently inside.  With a cursory glance over one freshly-scarred shoulder, they placed two items on the simple wooden desk to one side of the room.  The figure lingered for only a moment, then retraced their steps as silently as they came.   On the wooden desk, you see: a sheet of ivory papyrus paper, a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shrouded figure broke from the shadows haunting the main corridor of the island’s town hall.  The figure eased the bamboo door at the end of the hall open and slipped silently inside.  With a cursory glance over one freshly-scarred shoulder, they placed two items on the simple wooden desk to one side of the room.  The figure lingered for only a moment, then retraced their steps as silently as they came.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the wooden desk, you see: a sheet of ivory papyrus paper, a brass Mist Harbor militia badge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Miss Zofiya,&lt;br /&gt;
&lt;br /&gt;
I regret to inform you that I must step down as the leader of the militia in Mist Harbor, effective immediately.  Though I know there are serious threats to the town, I fear there is a far greater threat to the world as we know it.  The recent discovery of a new hive of kiramon, these far more dangerous than the others seen previously, must be dealt with swiftly.  I cannot help but give this situation all of my attention - I have seen what they can do if left unchecked, and I would prefer not to lose another home.  If they succeed, the problems here will be of little consequence.&lt;br /&gt;
&lt;br /&gt;
I hereby hand over leadership of the militia, and wish you all the best.  I may be able to help a bit here and there in the future, but I cannot, _will not_, risk having my attention divided any more than necessary.&lt;br /&gt;
&lt;br /&gt;
Please be safe,&lt;br /&gt;
&lt;br /&gt;
Kalyrra&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=226130</id>
		<title>Kalyrra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=226130"/>
		<updated>2024-10-02T19:42:01Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Kalyrra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Vaer&#039;sah &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Cysaegir]]&lt;br /&gt;
|class=&lt;br /&gt;
|profession=[[Rogue]]&lt;br /&gt;
|religion=Reveres [[L&#039;Naere]]&lt;br /&gt;
|affiliations=[[Defenders of Mist Harbor]]&amp;lt;br&amp;gt; [[Mist Harbor Militia]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Quiet, Observant&lt;br /&gt;
|demeanor=Friendly, Helpful&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Self-sacrificing&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=Orphans&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Kalyrra is an [[Aelotoi]] [[Rogue]]. She regularly travels between different areas, but chooses to call [[Cysaegir]] home.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Kalyrra.&lt;br /&gt;
She appears to be an Aelotoi of the Vaer&#039;sah Clan.&lt;br /&gt;
She is shorter than average and has a delicately lithe build. She appears to be youthful. She has gold-flecked ale-brown eyes and sun-kissed, lightly freckled skin. She has chin length, tousled chestnut hair framing her face in a disheveled, carefree style. She has a series of linear scars along her wrist. She has a crescent-shaped scar on her right temple that caps a meandering line of tiny slash marks that ends at the left corner of her mouth. She has a pair of sapphire blue wings accented with tiny platinum and silver spots.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-09-14_A_More_Difficult_Task|A More Difficult Task]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-10-06_Practice_Makes_Perception|Practice Makes Perception]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-11-09_She_Screams_Volumes|She Screams Volumes]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-12-18_Does_It_Help|Does It Help?]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2022-04-30_A_Restless_Walk|A Restless Walk]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2023-11-05_Danger|Danger]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2024-10-02_Priorities|Priorities]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2023-11-05_Danger&amp;diff=209844</id>
		<title>Kalyrra (prime)/2023-11-05 Danger</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2023-11-05_Danger&amp;diff=209844"/>
		<updated>2023-11-05T18:33:25Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If anyone asked, Kalyrra would say she was having a rare streak of good luck.  She recently completed some training goals, work was less risky lately, and even her personal business was more settled than it had been in years.  Things finally seemed to be going her way.  How incredibly odd.&lt;br /&gt;
&lt;br /&gt;
Carefully, she crumpled the bit of paper in her hand as stepped out of the post office.  It seemed her efforts here had been successful, too.  She only just hired the seasoned informant last week, on another contact&#039;s recommendation.  Not one to hire unfamiliar faces, Kalyrra had to admit she appreciated the speed with which they apparently completed the job.  She didn&#039;t think her mark, or their contract, would be so easy to investigate.&lt;br /&gt;
&lt;br /&gt;
Melting into the shadows, she made her way through the darkened streets toward the east side of town until she grasped hold of a familiar ladder.  With one last calming breath, she slid down into the dimly-lit bar and stalked over to one of the smaller alcoves.  The informant sat perched upon one of the long-legged chairs at the table just inside.&lt;br /&gt;
&lt;br /&gt;
“What do you have for me?”&lt;br /&gt;
&lt;br /&gt;
The informant started slightly, blinking at the newcomer before responding, “Everything checked out fine.”&lt;br /&gt;
&lt;br /&gt;
Kalyrra raised an eyebrow at the informant.  “Fine, you say?”&lt;br /&gt;
&lt;br /&gt;
The informant nodded briskly, occasionally darting their tongue out along their bottom lip.  “Yep, just fine.  There is no need to continue to pursue the mark or this contract any further.  Everything checks out.  Nothing of any note to report.”&lt;br /&gt;
&lt;br /&gt;
Kalyrra openly stared now.  “...nothing to report at all?”&lt;br /&gt;
&lt;br /&gt;
Again, the informant nodded.  “Yes.  Should I look into something else for you instead?”&lt;br /&gt;
&lt;br /&gt;
Kalyrra glanced out of the alcove&#039;s entrance, making mental notes about who was nearby as the informant&#039;s eyes followed her movements.  “No.  No, I&#039;d much rather you tell me what has spooked you.”&lt;br /&gt;
&lt;br /&gt;
The informant spluttered indignantly, “Spooked?  What makes you--”&lt;br /&gt;
&lt;br /&gt;
“You&#039;ve been lying since I got here.”&lt;br /&gt;
&lt;br /&gt;
“Wha-- just because I didn&#039;t find anything wrong doesn&#039;t mean--”&lt;br /&gt;
&lt;br /&gt;
“Why don&#039;t you tell me what you did find, then?”&lt;br /&gt;
&lt;br /&gt;
It was the informant&#039;s turn to stare.  Kalyrra shook her head and exhaled.  “Look, if you want the paperwork left saying everything is fine, that&#039;s one thing.  Just don&#039;t expect me to believe that&#039;s the truth.”&lt;br /&gt;
&lt;br /&gt;
The informant wiped the palm of their hand down their pant leg, clearing their throat as they stood to leave.  “I&#039;ve told you all I know.”  They scratched at their ear for a moment before continuing.  “Keep your silvers.  We&#039;re done here.”&lt;br /&gt;
&lt;br /&gt;
Kalyrra blinked once and then twice more.  No one refuses payment for services already completed without very good reason.  And was that scratch what she thought it might be?&lt;br /&gt;
&lt;br /&gt;
She turned to leave, but stopped short of the ladder.  Approaching the bar, she waited until the bartender turned his attention on her and leaned in close to ask, “Did you see anyone else enter around the time the person I just met with arrived?”&lt;br /&gt;
&lt;br /&gt;
The bartender peered down his nose at her, weighing his response.  “...no.”&lt;br /&gt;
&lt;br /&gt;
“Are you certain?”&lt;br /&gt;
&lt;br /&gt;
“...yes.”&lt;br /&gt;
&lt;br /&gt;
Kalyrra pinched her nose, exhaling slowly as she backed toward the ladder.  “All right, thank you.”&lt;br /&gt;
&lt;br /&gt;
The bartender nodded, then returned to drying a freshly-cleaned glass.  As she climbed the first rung of the ladder, she heard a soft call from somewhere behind her.  “Take care where you stick your nose, girl.”&lt;br /&gt;
&lt;br /&gt;
[[Category:Hyacinth]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=209843</id>
		<title>Category:Hyacinth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=209843"/>
		<updated>2023-11-05T18:30:51Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Character Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Fire started behaving oddly on [[Mist Harbor]] in January, including burning much hotter and faster than it should.  In the wake of this, the [[Stumbling Pebble Bar II]] bore a brief investigation, its own fireplace victim of the unpredictable flames and bearing an odd symbol.  Individuals wearing red and orange cloaks were reported to have trespassed in [[Iyo]] territory, and adventurers learned about the existence of a cult, the Hyssch (translated from Iyo to &amp;quot;Eternal Flame&amp;quot;), which was attempting to acquire what the Iyo were protecting.  Since then, a massive fireball devastated an Iyo village within the jungle.  [[Uhlen]], a crafter and trader among the Iyo, and [[Kiyonna]], a researcher who has grown to be accepted among the Iyo, have shared some insights into the nature of the Hyssch, its Circles, and those targeting the Iyo.&lt;br /&gt;
&lt;br /&gt;
==Cast of Characters==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* [[Greth]] - proprietor of the [[Stumbling Pebble Bar II]]&lt;br /&gt;
* [[Kiyonna]] - a researcher living among the [[Iyo]]&lt;br /&gt;
* [[Uhlen]] - a crafter and trader of the [[Iyo]]&lt;br /&gt;
* [[Zofiya]] - Administrator of [[Mist Harbor]]&lt;br /&gt;
* [[Malthros]] - Constable of [[Mist Harbor]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Official Vignettes==&lt;br /&gt;
* [[Hyacinth (storyline)/Flame Dance (vignette)|Hyacinth Vignette #1: Flame Dance]]&lt;br /&gt;
* [[Hyacinth (storyline)/Unauthorized Gathering (vignette)|Hyacinth Vignette #2: An Unauthorized Gathering]]&lt;br /&gt;
* [[Hyacinth (storyline)/Opposing Views (vignette)|Hyacinth Vignette #3: Opposing Views]]&lt;br /&gt;
* [[Hyacinth (storyline)/Respite (vignette)|Hyacinth Vignette #4: Respite]]&lt;br /&gt;
* [[Hyacinth (storyline)/The Storm (vignette)|Hyacinth Vignette #5: The Storm]]&lt;br /&gt;
&lt;br /&gt;
==Character Vignettes==&lt;br /&gt;
* [[Arianiss (prime)/What&#039;s an elf to do|What&#039;s an elf to do...]] by [[Arianiss (prime) | Arianiss]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Talinvor (prime)/Where There is Smoke|Where There is Smoke...]] by [[Talinvor (prime) | Talinvor]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Ordim (prime)/Now is not the time|Now is not the time]] by [[Ordim (prime) | An Ordim]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Janele (prime)/Watcher in the Jungle|Watcher in the Jungle]] by Janele (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Jaysehn_(prime)/Reflections/Dust|Dust]] by Jaysehn (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Opalina (prime)/Fire Study|Fire Study]] by [[Opalina (prime)|Opalina]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Ordim (prime)/speculation|The Speculation Shall Becom...]] by [[Ordim (prime) | An Ordim]] (after events of 3/19/23)&lt;br /&gt;
* [[Talinvor (prime)/The Constable, Malthros|The Constable, Malthros]] by [[Talinvor (prime) | Talinvor]] (After Socius&#039; capture of Andos, the dockhand)&lt;br /&gt;
* [[Kalyrra (prime)/2023-11-05 Danger|Danger]] by [[Kalyrra (prime) | Kalyrra]] (after the events of 9/24/23)&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
* [[Hyacinth (storyline)/2023-09-11 (log)|Hyacinth Log: 9-11-2023]]&lt;br /&gt;
&lt;br /&gt;
==In-Depth Summaries==&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 3-12-23 (summary)|Hyacinth Summary #1: 3-12-2023]]&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 3-19-23 (summary)|Hyacinth Summary #2: 3-19-2023]]&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 4-9-23 (summary)|Hyacinth Summary #3: 4-9-2023]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Isle of the Four Winds storylines]]&lt;br /&gt;
[[Category:2023 storylines]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=209842</id>
		<title>Kalyrra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=209842"/>
		<updated>2023-11-05T18:23:17Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Kalyrra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Vaer&#039;sah &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Cysaegir]]&lt;br /&gt;
|class=&lt;br /&gt;
|profession=[[Rogue]]&lt;br /&gt;
|religion=Reveres [[L&#039;Naere]]&lt;br /&gt;
|affiliations=[[Defenders of Mist Harbor]]&amp;lt;br&amp;gt; [[Mist Harbor Militia]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Quiet, Observant&lt;br /&gt;
|demeanor=Friendly, Helpful&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Self-sacrificing&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=Orphans&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Kalyrra is an [[Aelotoi]] [[Rogue]]. She regularly travels between different areas, but chooses to call [[Cysaegir]] home.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Kalyrra.&lt;br /&gt;
She appears to be an Aelotoi of the Vaer&#039;sah Clan.&lt;br /&gt;
She is shorter than average and has a delicately lithe build. She appears to be youthful. She has gold-flecked ale-brown eyes and sun-kissed, lightly freckled skin. She has chin length, tousled chestnut hair framing her face in a disheveled, carefree style. She has a series of linear scars along her wrist. She has a crescent-shaped scar on her right temple that caps a meandering line of tiny slash marks that ends at the left corner of her mouth. She has a pair of sapphire blue wings accented with tiny platinum and silver spots.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-09-14_A_More_Difficult_Task|A More Difficult Task]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-10-06_Practice_Makes_Perception|Practice Makes Perception]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-11-09_She_Screams_Volumes|She Screams Volumes]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-12-18_Does_It_Help|Does It Help?]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2022-04-30_A_Restless_Walk|A Restless Walk]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2023-11-05_Danger|Danger]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=209841</id>
		<title>Kalyrra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=209841"/>
		<updated>2023-11-05T18:22:53Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Kalyrra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Vaer&#039;sah &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Cysaegir]]&lt;br /&gt;
|class=&lt;br /&gt;
|profession=[[Rogue]]&lt;br /&gt;
|religion=Reveres [[L&#039;Naere]]&lt;br /&gt;
|affiliations=[[Defenders of Mist Harbor]]&amp;lt;br&amp;gt; [[Mist Harbor Militia]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Quiet, Observant&lt;br /&gt;
|demeanor=Friendly, Helpful&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Self-sacrificing&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=Orphans&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Kalyrra is an [[Aelotoi]] [[Rogue]]. She regularly travels between different areas, but chooses to call [[Cysaegir]] home.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Kalyrra.&lt;br /&gt;
She appears to be an Aelotoi of the Vaer&#039;sah Clan.&lt;br /&gt;
She is shorter than average and has a delicately lithe build. She appears to be youthful. She has gold-flecked ale-brown eyes and sun-kissed, lightly freckled skin. She has chin length, tousled chestnut hair framing her face in a disheveled, carefree style. She has a series of linear scars along her wrist. She has a crescent-shaped scar on her right temple that caps a meandering line of tiny slash marks that ends at the left corner of her mouth. She has a pair of sapphire blue wings accented with tiny platinum and silver spots.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-09-14_A_More_Difficult_Task|A More Difficult Task]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-10-06_Practice_Makes_Perception|Practice Makes Perception]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-11-09_She_Screams_Volumes|She Screams Volumes]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-12-18_Does_It_Help|Does It Help?]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2022-04-30_A_Restless_Walk|A Restless Walk]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2023-11-05_Danger]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2023-11-05_Danger&amp;diff=209840</id>
		<title>Kalyrra (prime)/2023-11-05 Danger</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2023-11-05_Danger&amp;diff=209840"/>
		<updated>2023-11-05T18:21:56Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: Created page with &amp;quot;If anyone asked, Kalyrra would say she was having a rare streak of good luck.  She recently completed some training goals, work was less risky lately, and even her personal bu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If anyone asked, Kalyrra would say she was having a rare streak of good luck.  She recently completed some training goals, work was less risky lately, and even her personal business was more settled than it had been in years.  Things finally seemed to be going her way.  How incredibly odd.&lt;br /&gt;
&lt;br /&gt;
Carefully, she crumpled the bit of paper in her hand as stepped out of the post office.  It seemed her efforts here had been successful, too.  She only just hired the seasoned informant last week, on another contact&#039;s recommendation.  Not one to hire unfamiliar faces, Kalyrra had to admit she appreciated the speed with which they apparently completed the job.  She didn&#039;t think her mark, or their contract, would be so easy to investigate.&lt;br /&gt;
&lt;br /&gt;
Melting into the shadows, she made her way through the darkened streets toward the east side of town until she grasped hold of a familiar ladder.  With one last calming breath, she slid down into the dimly-lit bar and stalked over to one of the smaller alcoves.  The informant sat perched upon one of the long-legged chairs at the table just inside.&lt;br /&gt;
&lt;br /&gt;
“What do you have for me?”&lt;br /&gt;
&lt;br /&gt;
The informant started slightly, blinking at the newcomer before responding, “Everything checked out fine.”&lt;br /&gt;
&lt;br /&gt;
Kalyrra raised an eyebrow at the informant.  “Fine, you say?”&lt;br /&gt;
&lt;br /&gt;
The informant nodded briskly, occasionally darting their tongue out along their bottom lip.  “Yep, just fine.  There is no need to continue to pursue the mark or this contract any further.  Everything checks out.  Nothing of any note to report.”&lt;br /&gt;
&lt;br /&gt;
Kalyrra openly stared now.  “...nothing to report at all?”&lt;br /&gt;
&lt;br /&gt;
Again, the informant nodded.  “Yes.  Should I look into something else for you instead?”&lt;br /&gt;
&lt;br /&gt;
Kalyrra glanced out of the alcove&#039;s entrance, making mental notes about who was nearby as the informant&#039;s eyes followed her movements.  “No.  No, I&#039;d much rather you tell me what has spooked you.”&lt;br /&gt;
&lt;br /&gt;
The informant spluttered indignantly, “Spooked?  What makes you--”&lt;br /&gt;
&lt;br /&gt;
“You&#039;ve been lying since I got here.”&lt;br /&gt;
&lt;br /&gt;
“Wha-- just because I didn&#039;t find anything wrong doesn&#039;t mean--”&lt;br /&gt;
&lt;br /&gt;
“Why don&#039;t you tell me what you did find, then?”&lt;br /&gt;
&lt;br /&gt;
It was the informant&#039;s turn to stare.  Kalyrra shook her head and exhaled.  “Look, if you want the paperwork left saying everything is fine, that&#039;s one thing.  Just don&#039;t expect me to believe that&#039;s the truth.”&lt;br /&gt;
&lt;br /&gt;
The informant wiped the palm of their hand down their pant leg, clearing their throat as they stood to leave.  “I&#039;ve told you all I know.”  They scratched at their ear for a moment before continuing.  “Keep your silvers.  We&#039;re done here.”&lt;br /&gt;
&lt;br /&gt;
Kalyrra blinked once and then twice more.  No one refuses payment for services already completed without very good reason.  And was that scratch what she thought it might be?&lt;br /&gt;
&lt;br /&gt;
She turned to leave, but stopped short of the ladder.  Approaching the bar, she waited until the bartender turned his attention on her and leaned in close to ask, “Did you see anyone else enter around the time the person I just met with arrived?”&lt;br /&gt;
&lt;br /&gt;
The bartender peered down his nose at her, weighing his response.  “...no.”&lt;br /&gt;
&lt;br /&gt;
“Are you certain?”&lt;br /&gt;
&lt;br /&gt;
“...yes.”&lt;br /&gt;
&lt;br /&gt;
Kalyrra pinched her nose, exhaling slowly as she backed toward the ladder.  “All right, thank you.”&lt;br /&gt;
&lt;br /&gt;
The bartender nodded, then returned to drying a freshly-cleaned glass.  As she climbed the first rung of the ladder, she heard a soft call from somewhere behind her.  “Take care where you stick your nose, girl.”&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Twin_Weapons&amp;diff=206286</id>
		<title>Twin Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Twin_Weapons&amp;diff=206286"/>
		<updated>2023-09-01T14:00:42Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: Added OTS verb messaging for first and third person&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Twin Weapons&#039;&#039;&#039; were released at [[Duskruin Arena]] in February 2020 at [[BVShop:On_the_Other_Hand | On the Other Hand ]] by [[User:GS4-RETSER|GM Retser]].&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Off the Shelf&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&amp;lt;nowiki&amp;gt;Description: This script is designed around two weapon combat.  They will not function unless you&#039;re using two weapons of the same script in your hands.  The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.&lt;br /&gt;
ALTERATIONS&lt;br /&gt;
 The alteration points can be done freely.&lt;br /&gt;
LIGHTENING&lt;br /&gt;
 Yes, or lightning.&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
 OTS Verbs&lt;br /&gt;
  RUB&lt;br /&gt;
  PULL&lt;br /&gt;
  PUSH&lt;br /&gt;
  TURN&lt;br /&gt;
 Tier 1&lt;br /&gt;
  GRIP  Twin Grip.&lt;br /&gt;
  WAVE  Twin Lunge&lt;br /&gt;
  POINT&lt;br /&gt;
  COVER&lt;br /&gt;
 Tier 2&lt;br /&gt;
  RAISE Twin Strikes&lt;br /&gt;
  HUG&lt;br /&gt;
  PRAY&lt;br /&gt;
&lt;br /&gt;
Abilities&lt;br /&gt;
 Twin Lunge: Applies Max Stacks of Twin Rising Counters.&lt;br /&gt;
 Cooldown: 15 minutes.&lt;br /&gt;
 Verb: WAVE kunai AT TARGET&lt;br /&gt;
&lt;br /&gt;
Twin Grip: Allows the ability to flip your offhand into your mainhand and pull it back out.&lt;br /&gt;
 Verb: GRIP&lt;br /&gt;
 NOTE: This requires both weapons to be unlocked to tier 1.&lt;br /&gt;
&lt;br /&gt;
Twin Strikes: When active, all strikes will apply double the counters for the duration.&lt;br /&gt;
 Cooldown: 30 minutes.&lt;br /&gt;
 Duration: 2 Minutes.&lt;br /&gt;
 Verb: RAISE&lt;br /&gt;
&lt;br /&gt;
Passives&lt;br /&gt;
 Twin Rising&lt;br /&gt;
   Hitting an opponent with these weapons applies a counter.  Consecutive strikes&lt;br /&gt;
   against the target increase the effects of these counters which in turn increases&lt;br /&gt;
   the weapon&#039;s flare strength.  The counters last for 15 seconds before falling off.  This effect&lt;br /&gt;
   works with both weapons and will only work if wielding two weapons.  Wielding two weapons&lt;br /&gt;
   of the same flare type will increase the counter application rate.&lt;br /&gt;
   Current Flare Type: Heat&lt;br /&gt;
&lt;br /&gt;
Twin Detonation&lt;br /&gt;
   When you reach the maximum number of counters on a target creature a detonation will occur.&lt;br /&gt;
   This will essentially be a forced flare at the target at maximum counter strength and will&lt;br /&gt;
   remove the counters on the target.&lt;br /&gt;
&lt;br /&gt;
Twin Stance&lt;br /&gt;
   Twin Primary: While the weapon is held in the primary hand it has a 5% chance to strike again.&lt;br /&gt;
   Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your Defensive Strength by 12 when attacked by enemies.&lt;br /&gt;
&lt;br /&gt;
Twin Master&lt;br /&gt;
   Twin Primary: While the weapon is held in the primary hand it has a 10% chance to increase the wielders Two Weapon Combat skill bonus by 10 for that attack.&lt;br /&gt;
   Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your attack strength by 12 when attacking.&lt;br /&gt;
&lt;br /&gt;
Twin Grip  Allows the ability to flip your offhand into your mainhand and pull it back out.&lt;br /&gt;
  NOTE: This requires both weapons to be unlocked to tier 1.&lt;br /&gt;
&lt;br /&gt;
Your Twin Grip will now allow you to auto-draw your second weapon when the first is stored with GRIP.&lt;br /&gt;
  In addition, your Twin Grip will auto wield your weapon when attacked.  Both of these require you&lt;br /&gt;
  to be holding the main weapon in your primary (right) hand.&lt;br /&gt;
  NOTE: This requires both weapons to be unlocked to tier 2.&amp;lt;/nowiki&amp;gt;&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PULL&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt; You toss your white vultite sword and white vultite sword high in the air before nonchalantly catching them behind your back.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; Person tosses her white vultite sword and white vultite sword high in the air before nonchalantly catching them behind her back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt; You place your white vultite sword and white vultite sword end to end as you expertly swing them in a circular motion around your form.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; Person places her white vultite sword and white vultite sword end to end as she expertly swings them in a circular motion around her form.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt; You cross your white vultite sword against your white vultite sword and angle them skyward.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; Person crosses her white vultite sword against her white vultite sword and angles them skyward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt; You turn your white vultite sword and white vultite sword upright and lay them comfortably against each shoulder.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; Person turns her white vultite sword and white vultite sword upright and lays them comfortably against each shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Twin Grip via {{boldmono|GRIP}} and Twin Lunge via {{boldmono|WAVE}} become available.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|COVER&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|GRIP&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|POINT&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|WAVE&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Twin Strikes via {{boldmono|RAISE}} becomes available.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|HUG&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PRAY&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= * Twin Strikes cooldown reduced from 30 minutes to 15 minutes.&lt;br /&gt;
* Twin Lunge cooldown reduced from 15 minutes to 10 minutes.&lt;br /&gt;
* Twin Stance primary double attack chance increased from 5% to 7%.&lt;br /&gt;
* Twin offhand DS bonus increased from 12 to 16.&lt;br /&gt;
* Twin Master AS bonus increased from 12 to 16.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
It takes 8 hits total between the two weapons to trigger the detonation effect. This means that it is 4 attacks, assuming both weapons hit.  The weapons also need to be of the same flare type.&lt;br /&gt;
&lt;br /&gt;
Flare strength reaches its cap at tier 2, and is unchanged by tier 3 unlocks.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[BVShop:On the Other Hand]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Two Weapon Combat&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Two colors &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=COVER&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= GRIP&lt;br /&gt;
|verb3= HUG&lt;br /&gt;
|verb4= POINT&lt;br /&gt;
|verb5=PRAY&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=199628</id>
		<title>Kalyrra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=199628"/>
		<updated>2023-06-14T20:07:44Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Kalyrra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Vaer&#039;sah &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Cysaegir]]&lt;br /&gt;
|class=&lt;br /&gt;
|profession=[[Rogue]]&lt;br /&gt;
|religion=Reveres [[L&#039;Naere]]&lt;br /&gt;
|affiliations=[[Defenders of Mist Harbor]]&amp;lt;br&amp;gt; [[Mist Harbor Militia]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Quiet, Observant&lt;br /&gt;
|demeanor=Friendly, Helpful&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Self-sacrificing&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=Orphans&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Kalyrra is an [[Aelotoi]] [[Rogue]]. She regularly travels between different areas, but chooses to call [[Cysaegir]] home.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Kalyrra.&lt;br /&gt;
She appears to be an Aelotoi of the Vaer&#039;sah Clan.&lt;br /&gt;
She is shorter than average and has a delicately lithe build. She appears to be youthful. She has gold-flecked ale-brown eyes and sun-kissed, lightly freckled skin. She has chin length, tousled chestnut hair framing her face in a disheveled, carefree style. She has a series of linear scars along her wrist. She has a crescent-shaped scar on her right temple that caps a meandering line of tiny slash marks that ends at the left corner of her mouth. She has a pair of sapphire blue wings accented with tiny platinum and silver spots.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-09-14_A_More_Difficult_Task|A More Difficult Task]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-10-06_Practice_Makes_Perception|Practice Makes Perception]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-11-09_She_Screams_Volumes|She Screams Volumes]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-12-18_Does_It_Help|Does It Help?]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2022-04-30_A_Restless_Walk|A Restless Walk]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=199627</id>
		<title>Kalyrra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=199627"/>
		<updated>2023-06-14T20:07:16Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Kalyrra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Vaer&#039;sah &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Cysaegir]]&lt;br /&gt;
|class=&lt;br /&gt;
|profession=[[Rogue]]&lt;br /&gt;
|religion=Reveres [[L&#039;Naere]]&lt;br /&gt;
|affiliations=[[Defenders of Mist Harbor]]&amp;lt;br&amp;gt; [[Mist Harbor Militia]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Quiet, Observant&lt;br /&gt;
|demeanor=Friendly, Helpful&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Self-sacrificing&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=Orphans&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Kalyrra is an [[Aelotoi]] [[Rogue]]. She regularly travels between different areas, but chooses to call [[Cysaegir]] home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Kalyrra.&lt;br /&gt;
She appears to be an Aelotoi of the Vaer&#039;sah Clan.&lt;br /&gt;
She is shorter than average and has a delicately lithe build. She appears to be youthful. She has gold-flecked ale-brown eyes and sun-kissed, lightly freckled skin. She has chin length, tousled chestnut hair framing her face in a disheveled, carefree style. She has a series of linear scars along her wrist. She has a crescent-shaped scar on her right temple that caps a meandering line of tiny slash marks that ends at the left corner of her mouth. She has a pair of sapphire blue wings accented with tiny platinum and silver spots.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-09-14_A_More_Difficult_Task|A More Difficult Task]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-10-06_Practice_Makes_Perception|Practice Makes Perception]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-11-09_She_Screams_Volumes|She Screams Volumes]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-12-18_Does_It_Help|Does It Help?]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2022-04-30_A_Restless_Walk|A Restless Walk]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=199626</id>
		<title>Kalyrra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=199626"/>
		<updated>2023-06-14T20:05:51Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Kalyrra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Vaer&#039;sah &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Cysaegir]]&lt;br /&gt;
|class=&lt;br /&gt;
|profession=[[Rogue]]&lt;br /&gt;
|religion=Reveres [[L&#039;Naere]]&lt;br /&gt;
|affiliations=[[Defenders of Mist Harbor]]&amp;lt;br&amp;gt; [[Mist Harbor Militia]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Quiet, Observant&lt;br /&gt;
|demeanor=Friendly, Helpful&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Self-sacrificing&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=Orphans&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Kalyrra is an [[Aelotoi]] [[Rogue]]. She regularly travels between different areas, but chooses to call [[Cysaegir]] home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Kalyrra.&lt;br /&gt;
She appears to be an Aelotoi of the Vaer&#039;sah Clan.&lt;br /&gt;
She is shorter than average and has a delicately lithe build. She appears to be youthful. She has gold-flecked ale-brown eyes and sun-kissed, lightly freckled skin. She has chin length, tousled chestnut hair framing her face in a disheveled, carefree style. She has a series of linear scars along her wrist. She has a crescent-shaped scar on her right temple that caps a meandering line of tiny slash marks that ends at the left corner of her mouth. She has a pair of sapphire blue wings accented with tiny platinum and silver spots.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-09-14_A_More_Difficult_Task|A More Difficult Task]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-10-06_Practice_Makes_Perception|Practice Makes Perception]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-11-09_She_Screams_Volumes|She Screams Volumes]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-12-18_Does_It_Help|Does It Help?]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2022-04-30_A_Restless_Walk|A Restless Walk]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mist_Harbor_Militia&amp;diff=199622</id>
		<title>Mist Harbor Militia</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mist_Harbor_Militia&amp;diff=199622"/>
		<updated>2023-06-14T19:54:17Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Joining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The Mist Harbor Militia is a player-run group of people who are interested in protecting and defending [[Mist Harbor]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Mist Harbor Militia was re-established in 5119 after a period of quiet.  [[The_Nazhor_Chronicles/Chapter_One/2019-03-03_Arrival_of_Socius_(log)|Socius announced he would be re-establishing the group]] on Charlatos 3, 5119.  At this time, [[Avawren (prime)|Avawren]] began to actively recruit new members for the militia. Over time, members of the militia joined with the [[Defenders of Mist Harbor]] to propose and [[Botanical_Tour_to_Benefit_the_Mist_Harbor_Militia_Safehaven_5119-6-15_(log)|fund]] a [[Safe Haven]] which is used by all citizens for protection during invasions or other dangerous times. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The OOC request was first made by [[Khobra (prime)|Khobra]] during the [[Premium_OOC_Meeting_held_1-25-19#Question_21.2C_from_Khobra:_Mist_Harbor_Militia| Premium OOC meeting in January 2019]] for the militia to be re-established.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
The current leader and recruitment member is [[Kalyrra (prime)|Kalyrra]]. Please contact her if you wish to join.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
Anyone may join. You do not need to be a citizen and you can be a member in more than one militia.&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
Members of the Mist Harbor militia may often be recognized by &#039;&#039;&#039;a brass Mist Harbor militia badge&#039;&#039;&#039; they wear. It reads:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Mist Harbor Militia&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Invasions==&lt;br /&gt;
&lt;br /&gt;
During invasions, Mist Harbor is often divided into four sections based upon level. There are Captain(s) of the Mist Harbor Militia (unofficial title) assigned to lead each quadrant.&lt;br /&gt;
&lt;br /&gt;
* West (~25), [[Teaberry (prime)|Teaberry]]&lt;br /&gt;
* South (~50), Currently unmanned&lt;br /&gt;
* East (~85-100), [[Meliyara (prime)|Meliyara]]&lt;br /&gt;
* North (~110), [[Jaysehn (prime)|Jaysehn]] and [[Darcena (prime)|Darcena]]&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Apsaras (prime)|Apsaras]]&lt;br /&gt;
&lt;br /&gt;
* [[Avawren (prime)|Avawren]]&lt;br /&gt;
&lt;br /&gt;
* [[Chandrellia (prime)|Chandrellia]]&lt;br /&gt;
&lt;br /&gt;
* [[Cloakhe (prime)|Cloakhe]]&lt;br /&gt;
&lt;br /&gt;
* [[Daevian (prime)|Daevian]]&lt;br /&gt;
&lt;br /&gt;
* [[Darcena (prime)|Darcena]]&lt;br /&gt;
&lt;br /&gt;
* [[Draelor (prime)|Draelor]]&lt;br /&gt;
&lt;br /&gt;
* [[Grelana (prime)|Grelana]], deceased&lt;br /&gt;
&lt;br /&gt;
* [[Janele (prime)|Janele]]&lt;br /&gt;
&lt;br /&gt;
* [[Jaysehn (prime)|Jaysehn]]&lt;br /&gt;
&lt;br /&gt;
* [[Juspera (prime)|Juspera]]&lt;br /&gt;
&lt;br /&gt;
* [[Kalyrra (prime)|Kalyrra]]&lt;br /&gt;
&lt;br /&gt;
* [[Kippe (prime)|Kippe]]&lt;br /&gt;
&lt;br /&gt;
* [[Kothos (prime)|Kothos]], former&lt;br /&gt;
&lt;br /&gt;
* [[Meliyara (prime)|Meliyara]]&lt;br /&gt;
&lt;br /&gt;
* [[Meril (prime)|Meril]]&lt;br /&gt;
&lt;br /&gt;
* [[Missandai (prime)|Missandai]]&lt;br /&gt;
&lt;br /&gt;
* [[Naamit (prime)|Naamit]]&lt;br /&gt;
&lt;br /&gt;
* [[Porfidat (prime)|Porfidat]]&lt;br /&gt;
&lt;br /&gt;
* [[Sarmoya (prime)|Sarmoya]]&lt;br /&gt;
&lt;br /&gt;
* [[Sothog (prime)|Sothog]]&lt;br /&gt;
&lt;br /&gt;
* [[Taulramil (prime)|Taulramil]]&lt;br /&gt;
&lt;br /&gt;
* [[Teaberry (prime)|Teaberry]]&lt;br /&gt;
&lt;br /&gt;
* [[Tolwynn (prime)|Tolwynn]]&lt;br /&gt;
&lt;br /&gt;
* [[Traiva (prime)|Traiva]]&lt;br /&gt;
&lt;br /&gt;
* [[Urpy (prime)|Urpy]]&lt;br /&gt;
&lt;br /&gt;
* [[Xanthium (prime)|Xanthium]]&lt;br /&gt;
&lt;br /&gt;
* [[Yukito (prime)|Yukito]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Isle of the Four Winds storylines|Isle of the Four Winds storylines]]&lt;br /&gt;
* [[:Category:Mist Harbor|Mist Harbor]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3308 Forum post announcing re-establishment of militia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mist Harbor]][[Category:Isle of the Four Winds storylines]]&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Defenders_of_Mist_Harbor&amp;diff=190514</id>
		<title>Defenders of Mist Harbor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Defenders_of_Mist_Harbor&amp;diff=190514"/>
		<updated>2023-02-28T23:33:44Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Gathering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Defenders of Mist Harbor&#039;&#039;&#039; is a player-driven and player-run group of people who work closely with the [[Mist Harbor Militia]] to support [[Mist Harbor]]. The Defenders of Mist Harbor were established in early 5119. They are a non-militaristic group who uses a varied set of talents to support the town.&lt;br /&gt;
&lt;br /&gt;
==Mission==&lt;br /&gt;
&lt;br /&gt;
The Defenders of Mist Harbor gathered on Lormesta 11, 5120 to discuss their mission and interests. Those present agreed upon the following series of statements.&lt;br /&gt;
 &lt;br /&gt;
 The Defenders protect all entities living or visiting the Isle who are not actively working against the Isle, and they protect the Isle itself.&lt;br /&gt;
&lt;br /&gt;
 The Defenders protect the Iyo who are not actively working against the Isle or who have been lied to and coerced into something they do not understand.&lt;br /&gt;
&lt;br /&gt;
 The Defenders are unique people with varying methods, but when acting as Defenders will band together under one purpose.&lt;br /&gt;
&lt;br /&gt;
 The Defenders are a semi-independent force who work with the rightful owners of the Isle of the Four Winds cooperatively in accordance with the mission of the Defenders.&lt;br /&gt;
&lt;br /&gt;
 The Defenders reserve the right to refuse to act in any manner against their mission.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
While some members have an official prename title granted for their actions during several [[:Category:Isle of the Four Winds Storylines|Mist Harbor storylines]] (marked with an *), others do not. An official prename title is not necessary for inclusion in the group. [[Darcena (prime)|Darcena]] has frequently held the group-given role of spokesperson and leader and can be reached with any questions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[Apsaras (prime)|Apsaras]]&lt;br /&gt;
* [[Akenna (prime)|Akenna]]*&lt;br /&gt;
* [[Avaia (prime)|Avaia]]&lt;br /&gt;
* [[Avawren (prime)|Avawren]]*&lt;br /&gt;
* [[Ceciliah (prime)|Ceciliah]]&lt;br /&gt;
* [[Ceyrin (prime)|Ceyrin]]*&lt;br /&gt;
* [[Darcena (prime)|Darcena]]*&lt;br /&gt;
* [[Dhairn (prime)|Dhairn]]&lt;br /&gt;
* [[Faerinn (prime)|Faerinn]]*&lt;br /&gt;
* [[Jaysehn (prime)|Jaysehn]]*&lt;br /&gt;
* [[Juspera (prime)|Juspera]]&lt;br /&gt;
* [[Kalyrra (prime)|Kalyrra]]&lt;br /&gt;
* [[Khobra (prime)|Khobra]]&lt;br /&gt;
* [[Mellny (prime)|Mellny]]&lt;br /&gt;
* [[Mnar (prime)|Mnar]]&lt;br /&gt;
* [[Naamit (prime)|Naamit]]*&lt;br /&gt;
* [[Rohese (prime)|Rohese]]*&lt;br /&gt;
* [[Sarmoya (prime)|Sarmoya]]&lt;br /&gt;
* [[Sreka (prime)|Sreka]]&lt;br /&gt;
* [[Teaberry (prime)|Teaberry]]*&lt;br /&gt;
* [[Traiva (prime)|Traiva]]&lt;br /&gt;
* [[Xilona (prime)|Xilona]]*&lt;br /&gt;
* [[Yardie (prime)|Yardie]]*&lt;br /&gt;
* [[Yukito (prime)|Yukito]]*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gathering==&lt;br /&gt;
&lt;br /&gt;
The Defenders of Mist Harbor hold a casual gathering on Tilamaires nights (Tuesday) at 9 pm elven at [[Stumbling Pebble Bar II]] that is open to all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;Dear Mist Harbor citizens and visitors,&lt;br /&gt;
&lt;br /&gt;
The Defenders of Mist Harbor are inviting you to attend a casual weekly meetup at the Stumbling Pebble Bar II starting this Ivastaen 4 at 9 pm elven time. Please bring silvers if you would like to purchase refreshment from Greth Rottgut or feel free to bring your own refreshments for yourself or to share. Our intention is for this time to be used to connect with each other and build stronger bonds across Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
We feel that every leader on this Isle is important and as such, we are seeking volunteers who would like to be the host for each week’s meetup. Please contact Ishan Darcena Wolf-Valslayer or Akenna Laeraun if you would like to volunteer to host a meeting. Hosts are responsible for arriving five minutes before the scheduled time and greeting everyone who is there, helping with introductions, and being a friendly face. Hosts are not required to have answers to questions or know anything about events on Mist Harbor, just to be friendly and welcoming.&lt;br /&gt;
&lt;br /&gt;
We hope to see you there,&lt;br /&gt;
 &lt;br /&gt;
Akenna Laeraun, Leader of the Mist Harbor Militia and Defender of Mist Harbor&lt;br /&gt;
Ishan Darcena Wolf-Valslayer, Leader of the Defenders of Mist Harbor and Mist Harbor Militia Member&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gathering is currently being hosted by [[Kalyrra (prime)|Kalyrra]]. They are held on the first and third Tilamaires of the month at 9pm elven.&lt;br /&gt;
&lt;br /&gt;
===Meet Up at Greth&#039;s Minutes===&lt;br /&gt;
*[[Defenders of Mist Harbor - 2022-01-11 - Meeting Notes (log)|Meeting Minutes: 01/11/5122]]&lt;br /&gt;
*[[Defenders of Mist Harbor - 2022-01-18 - Meeting Notes (log)|Meeting Minutes: 01/18/5122]]&lt;br /&gt;
*[[Defenders_of_Mist_Harbor_-_2022-01-22_-_Meeting_Notes_(log)|Meeting Minutes: 01/22/5122]]&lt;br /&gt;
*[[Defenders_of_Mist_Harbor_-_2022-01-25_-_Meeting_Notes|Meeting Minutes: 01/25/5122]]&lt;br /&gt;
*[[Defenders_of_Mist_Harbor_-_2022-02_-_Meeting_Notes|Meeting Minutes: 02/2002]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mist Harbor]][[Category:Isle of the Four Winds]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=190383</id>
		<title>Kalyrra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=190383"/>
		<updated>2023-02-27T18:26:35Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Kalyrra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Vaer&#039;sah &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Cysaegir]]&lt;br /&gt;
|class=&lt;br /&gt;
|profession=[[Rogue]]&lt;br /&gt;
|religion=Reveres [[L&#039;Naere]]&lt;br /&gt;
|affiliations=[[Defenders of Mist Harbor]]&amp;lt;br&amp;gt; [[Mist Harbor Militia]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Quiet, Observant&lt;br /&gt;
|demeanor=Friendly, Helpful&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Self-sacrificing&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=Orphans&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Kalyrra is an [[Aelotoi]] [[Rogue]]. She regularly travels between different areas, but chooses to call [[Cysaegir]] home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Kalyrra.&lt;br /&gt;
She appears to be an Aelotoi of the Vaer&#039;sah Clan.&lt;br /&gt;
She is shorter than average and has a delicately lithe build. She appears to be youthful. She has gold-flecked ale-brown eyes and sun-kissed, lightly freckled skin. She has chin length, tousled chestnut hair framing her face in a disheveled, carefree style. She has a series of linear scars along her wrist. She has a pair of sapphire blue wings accented with tiny platinum and silver spots.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-09-14_A_More_Difficult_Task|A More Difficult Task]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-10-06_Practice_Makes_Perception|Practice Makes Perception]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-11-09_She_Screams_Volumes|She Screams Volumes]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-12-18_Does_It_Help|Does It Help?]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2022-04-30_A_Restless_Walk|A Restless Walk]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=190382</id>
		<title>Kalyrra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=190382"/>
		<updated>2023-02-27T18:26:01Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Kalyrra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Vaer&#039;sah &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Cysaegir]]&lt;br /&gt;
|class=&lt;br /&gt;
|profession=[[Rogue]]&lt;br /&gt;
|religion=Reveres [[L&#039;Naere]]&lt;br /&gt;
|affiliations=[[Defenders of Mist Harbor]]&amp;lt;br&amp;gt; [[Mist Harbor Militia]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Quiet, Observant&lt;br /&gt;
|demeanor=Friendly, Helpful&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Self-sacrificing&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=Orphans&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Kalyrra is an [[Aelotoi]] [[Rogue]]. She regularly travels between different areas, but chooses to call [[Cysaegir]] home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Kalyrra.&lt;br /&gt;
She appears to be an Aelotoi of the Vaer&#039;sah Clan.&lt;br /&gt;
She is shorter than average and has a delicately lithe build. She appears to be youthful. She has gold-flecked ale-brown eyes and sun-kissed, lightly freckled skin. She has chin length, tousled chestnut hair framing her face in a disheveled, carefree style. She has a series of linear scars along her wrist. She has a pair of sapphire blue wings accented with tiny platinum and silver spots.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-09-14_A_More_Difficult_Task|A More Difficult Task]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-10-06_Practice_Makes_Perception|Practice Makes Perception]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-11-09_She_Screams_Volumes|She Screams Volumes]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-12-18_Does_It_Help|Does It Help?]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2022-04-30_A_Restless_Walk|A Restless Walk]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=190381</id>
		<title>Kalyrra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=190381"/>
		<updated>2023-02-27T18:22:14Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Kalyrra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Vaer&#039;sah &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=&lt;br /&gt;
|class=&lt;br /&gt;
|profession=[[Rogue]]&lt;br /&gt;
|religion=Reveres [[L&#039;Naere]]&lt;br /&gt;
|affiliations=[[Defenders of Mist Harbor]]&amp;lt;br&amp;gt; [[Mist Harbor Militia]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Quiet, Observant&lt;br /&gt;
|demeanor=Friendly, Helpful&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Self-sacrificing&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=Orphans&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Kalyrra is an [[Aelotoi]] [[Rogue]]. She regularly travels between different areas, but chooses to call [[Cysaegir]] home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Kalyrra.&lt;br /&gt;
She appears to be an Aelotoi of the Vaer&#039;sah Clan.&lt;br /&gt;
She is shorter than average and has a delicately lithe build. She appears to be youthful. She has gold-flecked ale-brown eyes and sun-kissed, lightly freckled skin. She has chin length, tousled chestnut hair framing her face in a disheveled, carefree style. She has a series of linear scars along her wrist. She has a pair of sapphire blue wings accented with tiny platinum and silver spots.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-09-14_A_More_Difficult_Task|A More Difficult Task]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-10-06_Practice_Makes_Perception|Practice Makes Perception]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-11-09_She_Screams_Volumes|She Screams Volumes]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-12-18_Does_It_Help|Does It Help?]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2022-04-30_A_Restless_Walk|A Restless Walk]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mist_Harbor_Militia&amp;diff=190379</id>
		<title>Mist Harbor Militia</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mist_Harbor_Militia&amp;diff=190379"/>
		<updated>2023-02-27T16:39:30Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The Mist Harbor Militia is a player-run group of people who are interested in protecting and defending [[Mist Harbor]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Mist Harbor Militia was re-established in 5119 after a period of quiet.  [[The_Nazhor_Chronicles/Chapter_One/2019-03-03_Arrival_of_Socius_(log)|Socius announced he would be re-establishing the group]] on Charlatos 3, 5119.  At this time, [[Avawren (prime)|Avawren]] began to actively recruit new members for the militia. Over time, members of the militia joined with the [[Defenders of Mist Harbor]] to propose and [[Botanical_Tour_to_Benefit_the_Mist_Harbor_Militia_Safehaven_5119-6-15_(log)|fund]] a [[Safe Haven]] which is used by all citizens for protection during invasions or other dangerous times. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The OOC request was first made by [[Khobra (prime)|Khobra]] during the [[Premium_OOC_Meeting_held_1-25-19#Question_21.2C_from_Khobra:_Mist_Harbor_Militia| Premium OOC meeting in January 2019]] for the militia to be re-established.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
Anyone may join. You do not need to be a citizen and you can be a member in more than one militia.&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
Members of the Mist Harbor militia may often be recognized by &#039;&#039;&#039;a brass Mist Harbor militia badge&#039;&#039;&#039; they wear. It reads:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Mist Harbor Militia&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Invasions==&lt;br /&gt;
&lt;br /&gt;
During invasions, Mist Harbor is often divided into four sections based upon level. There are Captain(s) of the Mist Harbor Militia (unofficial title) assigned to lead each quadrant.&lt;br /&gt;
&lt;br /&gt;
* West (~25), [[Teaberry (prime)|Teaberry]]&lt;br /&gt;
* South (~50), Currently unmanned&lt;br /&gt;
* East (~85-100), [[Meliyara (prime)|Meliyara]]&lt;br /&gt;
* North (~110), [[Jaysehn (prime)|Jaysehn]] and [[Darcena (prime)|Darcena]]&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Apsaras (prime)|Apsaras]]&lt;br /&gt;
&lt;br /&gt;
* [[Avawren (prime)|Avawren]]&lt;br /&gt;
&lt;br /&gt;
* [[Chandrellia (prime)|Chandrellia]]&lt;br /&gt;
&lt;br /&gt;
* [[Cloakhe (prime)|Cloakhe]]&lt;br /&gt;
&lt;br /&gt;
* [[Daevian (prime)|Daevian]]&lt;br /&gt;
&lt;br /&gt;
* [[Darcena (prime)|Darcena]]&lt;br /&gt;
&lt;br /&gt;
* [[Draelor (prime)|Draelor]]&lt;br /&gt;
&lt;br /&gt;
* [[Grelana (prime)|Grelana]], deceased&lt;br /&gt;
&lt;br /&gt;
* [[Janele (prime)|Janele]]&lt;br /&gt;
&lt;br /&gt;
* [[Jaysehn (prime)|Jaysehn]]&lt;br /&gt;
&lt;br /&gt;
* [[Juspera (prime)|Juspera]]&lt;br /&gt;
&lt;br /&gt;
* [[Kalyrra (prime)|Kalyrra]]&lt;br /&gt;
&lt;br /&gt;
* [[Kippe (prime)|Kippe]]&lt;br /&gt;
&lt;br /&gt;
* [[Kothos (prime)|Kothos]], former&lt;br /&gt;
&lt;br /&gt;
* [[Meliyara (prime)|Meliyara]]&lt;br /&gt;
&lt;br /&gt;
* [[Meril (prime)|Meril]]&lt;br /&gt;
&lt;br /&gt;
* [[Missandai (prime)|Missandai]]&lt;br /&gt;
&lt;br /&gt;
* [[Naamit (prime)|Naamit]]&lt;br /&gt;
&lt;br /&gt;
* [[Porfidat (prime)|Porfidat]]&lt;br /&gt;
&lt;br /&gt;
* [[Sarmoya (prime)|Sarmoya]]&lt;br /&gt;
&lt;br /&gt;
* [[Sothog (prime)|Sothog]]&lt;br /&gt;
&lt;br /&gt;
* [[Taulramil (prime)|Taulramil]]&lt;br /&gt;
&lt;br /&gt;
* [[Teaberry (prime)|Teaberry]]&lt;br /&gt;
&lt;br /&gt;
* [[Tolwynn (prime)|Tolwynn]]&lt;br /&gt;
&lt;br /&gt;
* [[Traiva (prime)|Traiva]]&lt;br /&gt;
&lt;br /&gt;
* [[Urpy (prime)|Urpy]]&lt;br /&gt;
&lt;br /&gt;
* [[Xanthium (prime)|Xanthium]]&lt;br /&gt;
&lt;br /&gt;
* [[Yukito (prime)|Yukito]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Isle of the Four Winds Storylines|Isle of the Four Winds storylines]]&lt;br /&gt;
* [[:Category:Mist Harbor|Mist Harbor]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3308 Forum post announcing re-establishment of militia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mist Harbor]][[Category:Isle of the Four Winds Storylines]]&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_contest/2022-12_-_Holiday_Horror&amp;diff=190070</id>
		<title>Premium contest/2022-12 - Holiday Horror</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_contest/2022-12_-_Holiday_Horror&amp;diff=190070"/>
		<updated>2023-02-23T19:06:29Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Have you ever tried to make your own holiday sweater, but it ended up a holiday horror?! No?  Well now&#039;s your chance to design one!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the requirements:&lt;br /&gt;
 1. Design the 15/15/sweater (the noun must be sweater). &lt;br /&gt;
 2. Design the sweater&#039;s long description (65 character limit).&lt;br /&gt;
 3. Design the messaging for when you WEAR the sweater (500 character limit).&lt;br /&gt;
 4. Design the messaging for when you REMOVE the sweater (500 character limit).&lt;br /&gt;
 5. Design a show for the sweater (500 character limit).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of a submission:&lt;br /&gt;
&lt;br /&gt;
1. A pink and/green knitted/sweater&lt;br /&gt;
2. A pink and green knitted sweater with knots in the pattern (58)&lt;br /&gt;
3. You poke your head through the bottom of the sweater, but your head gets caught for a moment in the sleeve hole.  Struggling, you pull at the sweater grabbing at your hair instead! Ouch!! But from one moment to the next you&#039;re able to poke your head through the right hole and wiggle yourself into the garment. (311)&lt;br /&gt;
4. You grasp the bottom hem of your sweater, pulling it up and over your head.  Your wrist gets caught in the sleeve, tugging at one of the threads.  Ugh, you&#039;ll have to fix that later. (182)&lt;br /&gt;
5.  Knitted from vivid pink and dull green yarn, the sweater has been crocheted in a disorganized pattern.  Knots in the pattern are scattered throughout the garment, along with long strands of hair that seem to have gotten caught. (225)&lt;br /&gt;
&lt;br /&gt;
Entries that do not conform to the above requirements will not be considered eligible.&lt;br /&gt;
&lt;br /&gt;
Contestants have until 11:59 pm PT on December 31, 2022 to get entries submitted.&lt;br /&gt;
&lt;br /&gt;
E-mail all entries to GS4-Zoelle@PLAY.NET using the entry form in PREMIUM 6.&lt;br /&gt;
&lt;br /&gt;
Ten winners PER CONTEST will be chosen from the submitted entries.  In the event of there being fewer than ten entries, everyone wins!&lt;br /&gt;
&lt;br /&gt;
Like all Premium Monthly Contests, entries are subject to change based on the discretion of the GMs and QC.  Entries will be judged during the first week of December.  Zoelle will not judge this contest except in the rare case of a tie.  The winners will be announced as soon as possible afterwards.  Zoelle reserves the right to make any changes to submissions that they, or QC, deem necessary.&lt;br /&gt;
&lt;br /&gt;
All Premium contest winners must ASSIST within 30 days from the time the winners are announced to get their prize, or you forfeit it!  All winners will be listed in PREMIUM 7 and may choose their prize from the list posted there.&lt;br /&gt;
&lt;br /&gt;
Reminder:  There is no guarantee that any submission will be created in game!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Winners==&lt;br /&gt;
Top Ten Winners, in alphabetical order:&lt;br /&gt;
*Darcena&lt;br /&gt;
*Earthdiver&lt;br /&gt;
*Lianea&lt;br /&gt;
*Missoni&lt;br /&gt;
*Nelesune&lt;br /&gt;
*Rozy&lt;br /&gt;
*Teveriel&lt;br /&gt;
*Traiva&lt;br /&gt;
*Vincien&lt;br /&gt;
*Vyrshkana (Platinum)&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
{{Premcontestentry&lt;br /&gt;
| name= Kalyrra&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. a cavernous/fuzzy green/sweater&lt;br /&gt;
2. a cavernous fuzzy green sweater varying wildly in overall length (64)&lt;br /&gt;
3. Lifting the sweater over your head, you take a moment to appreciate the sheer enormity of the garment before it falls effortlessly over your form, engulfing you in its warmth.  Aimlessly, you search for two sleeves in close proximity to one another.  When you finally poke your head out of the sweater, you frown at all of the excess material dangling about your sides.  In a sudden flash of fashion genius, you fling the loose bits around you neck and over your shoulder, not unlike a massive scarf.&lt;br /&gt;
4. With a bit of effort, you pull your arms free from their sleeves and into the body of the sweater.  Ducking your head inside the garment, you quickly become lost in its vast depths.  You twist and wiggle around, but still cannot seem to free yourself.  Minutes pass, or perhaps even hours, and just as you begin to wish you had snacks for this arduous journey, you finally locate part of the uneven hem and manage to extricate yourself amid a chorus of tiny crackling sounds.&lt;br /&gt;
5. Crafted from an incredible amount of fuzzy holly green yarn, this sweater is easily the size of three giantmen.  Five sleeves extend from the large body of the sweater in a rather haphazard fashion.  The length of the sweater varies significantly, from midriff-exposing on one side to falling just below the knees on the other, leaving one to wonder why it was ever completed.  Adorning the back of the sweater is an uneven line of small, festive-looking roltons.  Or, perhaps they are kobolds?&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Obelin&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. a garish and/unevenly knit/sweater&lt;br /&gt;
2. a garish and unevenly knit sweater in a vaguely wintry theme&lt;br /&gt;
3. 1st person - You select the largest hole in the sweater, determining that it must be the bottom, and slide it over your head.  Almost immediately you find yourself lost and flailing, your left arm unable to find a sleeve and your head caught in an unidentifiable bulge of fabric that should not be.  What is this, pants?  After an interminable and frustrating duration you emerge mostly victorious, if somewhat breathless, arguably wearing the sweater.&lt;br /&gt;
3rd person - Person slides the garish and unevenly knit sweater over their head, although not the way you would have done it, and immediately appears to be struggling.  An arm briefly emerges from what you think may be the neck before retreating, the entire thing is turned inside-out and then reversed, but finally a head emerges from a strangely foreshortened sleeve and Person appears satisfied with the result.&lt;br /&gt;
4. 1st person - Having incorrectly assumed the process would be easier to reverse, you begin extricating yourself from the woolen mess that is your sweater.  You briefly find yourself trapped in what you now realize was not an excessively long turtleneck but, in fact, one of the sleeves.  At one point you are forced to turn the entire thing inside-out to free an arm and realize that it may have actually been inside-out all along.&lt;br /&gt;
3rd person - Person grabs the neck of their garish and unevenly knit sweater and pulls it up over their head, as though to remove it.  This process continues for an uncomfortably long time as you realize that the bunched material may actually have been a sleeve.  You are not surprised when they appear to become lost within the body of the sweater and eventually wind up turning the entire thing inside out a few times trying to determine what may have gone wrong.&lt;br /&gt;
5. The woolen mess before you is not immediately identifiable as a sweater, including as it does nearly a dozen openings which may be decorative and may be sleeves.  While knit in seasonally appropriate colors, the pattern is not quite clear, nor is the angle it should be viewed.  Ragged seams and stray ends suggest that perhaps it has been turned inside-out, although it&#039;s unclear how much that could improve the structural irregularities.&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Copy and paste the template below (six lines) to add your own entry:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Premcontestentry&lt;br /&gt;
| name= Character&#039;s Name&lt;br /&gt;
| instance= prime, platinum, or shattered&lt;br /&gt;
| entry= Paste entry here, including numbers and line breaks. This is set up to automatically format.&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://discord.com/channels/226045346399256576/1051369399656906792/1051369399656906792 Contest Rules]&lt;br /&gt;
*[https://discord.com/channels/226045346399256576/1051369399656906792/1068390305780465664 Contest Winners]&lt;br /&gt;
[[Category:Premium contest]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_contest/2022-11_-_Talking_Head_-_Who_Is_It&amp;diff=190069</id>
		<title>Premium contest/2022-11 - Talking Head - Who Is It</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_contest/2022-11_-_Talking_Head_-_Who_Is_It&amp;diff=190069"/>
		<updated>2023-02-23T19:04:34Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;November Premium Contest:  Talking Head - Who Is It?&lt;br /&gt;
Have you ever wished you had a head for company? Well now&#039;s your chance to design one!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the requirements:&lt;br /&gt;
 1. Pick (1) of the following demeanors: Cold, Reserved, Neutral, Friendly, Warm.&lt;br /&gt;
 2. Give the head a voice and create a comment that a disembodied head of the chosen demeanor might say idly.&lt;br /&gt;
 3. Pick 1 one of the demeanors not chosen in step one (1).&lt;br /&gt;
 4. Give the head a voice and create a comment that a disembodied head of the chosen demeanor might say idly.&lt;br /&gt;
 5. Pick one (1) of the following demeanors: Cold, Reserved, Neutral, Friendly, Warm.&lt;br /&gt;
 6. Pick 1 of the following verbs: NUDGE, POKE, TICKLE, PINCH, PRAISE, SCOLD, SUSH &lt;br /&gt;
 7. Give the head life and create a reaction that a disembodied head of the demeanor chosen in step five (5) might have when the target of the verb chosen in step six (6).&lt;br /&gt;
 8. Pick 1 one of the demeanors not chosen in step five (5).&lt;br /&gt;
 9. Pick one of the verbs not chosen in step six (6).&lt;br /&gt;
 10. Give the head life and create a reaction that a disembodied head of the demeanor chosen in step eight (8) might have when the target of the verb chosen in step five (5).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entries that do not conform to the above requirements will not be considered eligible.&lt;br /&gt;
&lt;br /&gt;
Contestants have until 11:59 pm PT on November 30, 2022 to get entries submitted.&lt;br /&gt;
&lt;br /&gt;
E-mail all entries to GS4-Zoelle@PLAY.NET using the entry form in PREMIUM 6.&lt;br /&gt;
&lt;br /&gt;
Ten winners PER CONTEST will be chosen from the submitted entries.  In the event of there being fewer than ten entries, everyone wins!&lt;br /&gt;
&lt;br /&gt;
Like all Premium Monthly Contests, entries are subject to change based on the discretion of the GMs and QC.  Entries will be judged during the first week of December.  Zoelle will not judge this contest except in the rare case of a tie.  The winners will be announced as soon as possible afterwards.  Zoelle reserves the right to make any changes to submissions that they, or QC, deem necessary.&lt;br /&gt;
&lt;br /&gt;
All Premium contest winners must ASSIST within 30 days from the time the winners are announced to get their prize, or you forfeit it!  All winners will be listed in PREMIUM 7 and may choose their prize from the list posted there.&lt;br /&gt;
&lt;br /&gt;
Reminder:  There is no guarantee that any submission will be created in game!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Winners==&lt;br /&gt;
Top Ten Winners, in alphabetical order:&lt;br /&gt;
*Darcena &lt;br /&gt;
*Draelor &lt;br /&gt;
*Jaysehn &lt;br /&gt;
*Kalyrra &lt;br /&gt;
*Kayse &lt;br /&gt;
*Laelithonel &lt;br /&gt;
*Lunaryna &lt;br /&gt;
*Naamit &lt;br /&gt;
*Vaikhen &lt;br /&gt;
*Vincien&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
{{Premcontestentry&lt;br /&gt;
| name= Kalyrra&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. Neutral demeanor&lt;br /&gt;
2. “Sorry, but I don&#039;t seem to recall agreeing to getting soaked in blood every time you decide to kill something.”&lt;br /&gt;
3. Friendly demeanor&lt;br /&gt;
4. “Oh, hey...did you want to hang out today?  Get it?  Never mind, I&#039;ll just be quiet for a bit.”&lt;br /&gt;
5. Reserved demeanor&lt;br /&gt;
6. SHUSH&lt;br /&gt;
7. You quietly shush the disembodied head, which huffs in annoyance and rolls its eyes hard enough that you wonder briefly if they might fall out.&lt;br /&gt;
8. Cold demeanor&lt;br /&gt;
9. POKE&lt;br /&gt;
10. You give the disembodied head a quick poke to its cheek, causing it to attempt to bite your finger!  Someone&#039;s feeling cheeky today.&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Obelin&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. Friendly&lt;br /&gt;
2. &amp;quot;Bit of weather we&#039;re having lately, innit? Watched a man stare at it without moving for a quarter hour.&amp;quot;&lt;br /&gt;
3. Cold&lt;br /&gt;
4. &amp;quot;Surely we have better ways to spend our time?&amp;quot;&lt;br /&gt;
5. Warm&lt;br /&gt;
6. NUDGE&lt;br /&gt;
7. With eyebrows askew, the disembodied head winks and nods to hint at a deep understanding of Target.&lt;br /&gt;
8. Neutral&lt;br /&gt;
9. POKE&lt;br /&gt;
10. The disembodied head stares directly at Target for a long moment before flatly asking, &amp;quot;Would you mind repeating that?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Copy and paste the template below (six lines) to add your own entry:&lt;br /&gt;
&lt;br /&gt;
{{Premcontestentry&lt;br /&gt;
| name= Character&#039;s Name&lt;br /&gt;
| instance= prime, platinum, or shattered&lt;br /&gt;
| entry= Paste entry here, including numbers and line breaks. This is set up to automatically format.&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://discord.com/channels/226045346399256576/1039674007236124792 Contest Rules]&lt;br /&gt;
*[https://discord.com/channels/226045346399256576/1039674007236124792/1068390097675890738 Contest Winners]&lt;br /&gt;
[[Category:Premium contest]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Duskruin_primer&amp;diff=187802</id>
		<title>Duskruin primer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Duskruin_primer&amp;diff=187802"/>
		<updated>2023-01-25T22:01:52Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Dealing with Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A primer for the Duskruin event&lt;br /&gt;
by Newsby, Dergoatean, and the [[TownCrier]] Team&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Twice a year, a significant portion of the Elanthian population stops their usual pursuits and heads to Bloodriven Village, home of The [[Duskruin Arena]], The Duskruin Sewers, Duskruin Heist, The Slab Generator, The Smithy, [[Duskruin Treasure Trove/prize list August 2022|The Treasure Trove]], and The Shops at [[Bloodriven Village]].&lt;br /&gt;
&lt;br /&gt;
You may find the usual local services more difficult to find in your favorite towns and communities because of this. It really does feel like there&#039;s a collective HOLD on regular life during Duskruin runs.&lt;br /&gt;
&lt;br /&gt;
* April 2016 Duskruin Arena, The Sewers, &amp;amp; Bloodriven Village Shopping&lt;br /&gt;
* June 2016: Duskruin Dig, Bloodriven Village Shopping&lt;br /&gt;
* August 2016: Duskruin Arena, The Sewers, &amp;amp; Bloodriven Village Shopping&lt;br /&gt;
* December 2016: Duskruin Dig, Bloodriven village Shopping&lt;br /&gt;
* April 2017: Duskruin Arena, the Sewers, Bloodriven Village Shopping&lt;br /&gt;
* August 2017: Duskruin Arena &amp;amp; the Sewers, Smithy, Bloodriven Village Shopping &amp;amp; Slab Generator&lt;br /&gt;
* February 2018: Duskruin Dig &amp;amp; the Sewers, Smithy, Bloodriven Village Shopping &amp;amp; Slab Generator&lt;br /&gt;
* June 2018: Duskruin Dig, The Sewers, Introduction to Duskruin Heist, Bloodriven Village Shopping open, the Smithy, and the Slab Generator&lt;br /&gt;
* December 2018: Duskruin Arena, the Sewers, Duskruin Heist, Bloodriven Village Shopping, The Smithy, and the all-new [[Duskruin Treasure Trove|Treasure Trove]]&lt;br /&gt;
* February 2019: Duskruin Arena, the Sewers, Duskruin Heist, the Smithy, the ancient demon arena reveal, and Bloodriven Village Shopping&lt;br /&gt;
* August 2019:  Duskruin Arena, the Sewers, Duskruin Heist, the Smithy, the Treasure Trove, Bloodriven Village Shopping, and Wyrom&#039;s Shenanigans&lt;br /&gt;
* February 2020:  Duskruin Arena, the Sewers, Duskruin Heist, the Smithy, the Treasure Trove, Bloodriven Village Shopping, and Wyrom&#039;s Fun Time on Feb 23.&lt;br /&gt;
* August 2021: [[Duskruin_primer#ENDLESS_MODE|Endless Arena]] Premiered, adding to the attractions of Duskruin. Limited Items from HESS moved to Big Spin Night.&lt;br /&gt;
* February 2022 included: Arena, Heist, Sewers, Treasure Trove, Gem Pile, Smithy, Shops, Endless Arena, and 2 Big Spin Nights. The new DUSKRUIN MANIA Reverse Auction was introduced to replace Mania/Shenanigans.&lt;br /&gt;
&lt;br /&gt;
== News and Updates ==&lt;br /&gt;
&lt;br /&gt;
The GemStone GMs are always tweaking Duskruin with updates, changes, and additions. The TownCrier keeps a news and info page for each Duskruin.&lt;br /&gt;
* [[Duskruin Teasers Archive by The TownCrier/2022 February]] listed all the news, teasers, previews, and event-specific updates.&lt;br /&gt;
* [[Duskruin Teasers Archive by The TownCrier/2021 August]] with news, teasers, previews, and other event specific info.&lt;br /&gt;
* [[Duskruin Teasers Archive by The TownCrier/2021 February]] with news, teasers, and other information.&lt;br /&gt;
* [https://gstowncrier.com/special_reports/duskruin-february-2020-previews/ February 2020] News, Updates, and Previews&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Duskruin runs on [[bloodscrip]], the currency of Bloodriven Village. All business in Duskruin - Shops, Merchants, Services, and Auctions - are all conducted in bloodscrip. Use the SCRIP command (or the older TICKET command) to see your bloodscrip balance, deposit into it, or withdraw from it. Nearly all transactions, including special spins and auctions, will use what used to be call &amp;quot;redeemed&amp;quot; scrip - that is what the balance is when you see SCRIP BALANCE. If you have Bloodscrip in physical form, you will need to use the command SCRIP DEPOSIT for purchases&lt;br /&gt;
&lt;br /&gt;
While Duskruin is open, here&#039;s how you get to this elusive destination from every major city: &lt;br /&gt;
:&amp;gt; QUEST TRANSPORT DUSKRUIN&lt;br /&gt;
&lt;br /&gt;
The Countinghouse ([[Lich (software)|Lich]] room #24673) in Duskruin serves as the Duskruin Bank and has access to your bank account from whatever city you entered. It&#039;s the Duskruin Bank.&lt;br /&gt;
&lt;br /&gt;
The exit out of Duskruin is the circle of wagons to the very south - outside the Village Gate and all the way southwards. You&#039;ll end up in the city from which you entered. (With Lich, ;go2 exit)&lt;br /&gt;
&lt;br /&gt;
The village is open to everyone, there is no entry fee to get in.&lt;br /&gt;
&lt;br /&gt;
Access to the Duskruin Arena, the Duskruin Heist, and the Duskruin Sewers requires a slip from a booklet sold at the [[Simucoin store]]. All three activities will take either one slip from the booklet or one token from the jar. They are interchangeable. (Jars have been discontinued.)&lt;br /&gt;
&lt;br /&gt;
There are usually people who sell booklets for silvers or bloodscrip if you&#039;d prefer. Watch the Merchant channels for these offerings.&lt;br /&gt;
&lt;br /&gt;
As a whole event, Duskruin Arena&#039;s claim to fame as a favorite GemStone offering is two-fold: the amazing items/services for sale, and the random treasure. Some of the treasure finds are good. Some of it good for pawning. Some of it is awesome, and a limited number of things are just downright amazing. The loot you find has no bearing on your level; it&#039;s all random. &lt;br /&gt;
&lt;br /&gt;
There are usually items for sale in the shops which you cannot find any other time of year. Like expensive, unusual boons for your gear. There may be services offered from merchants which happen no other time of year, too. Usually expensive ones. So your bloodscrip stash has lots of things to look forward to.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;High End Shop&amp;quot; or &amp;quot;[[High End Scrip Shop|Scrip Shop]]&amp;quot; or High End Scrip Shop (HESS) - (Even though they all take scrip...) is home to some exclusive and pricy things to spend your bloodscrip on. The shop has discontinued use of scaling prices and limited quantities. Read all the signs. Limited quantity items are now spun for on a special big spin night.&lt;br /&gt;
&lt;br /&gt;
The Duskruin sewers offer about 200 scrip per run, plus some random gear finds and Duskruin boons, whereas the arena offers up to 300 bloodscrip and one random gear find in your winner&#039;s package. The Arena  can take 8 minutes or more to finish. The sewers go by much faster - much, much faster and include a chance to find a randomly large cache of bloodscrip along the way. The Heist options earn 280 bloodscrip. (Scrip awards increased Feb 2022 for all three activities.)&lt;br /&gt;
&lt;br /&gt;
There&#039;s a small chance for an experience orb. This chance increases with the number of entries  to each activity and is on display in your EVENT STATS DUSKRUIN command.&lt;br /&gt;
&lt;br /&gt;
There is one super node in Bloodriven Village that we know of, at The Viridian Coil Tavern (26841).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;S&amp;gt;If you don&#039;t want to redeem all your bloodscrip, and you don&#039;t want to manually manage bundling it into the right sized quantity, you can buy a scrip pouch that will let you store your scrip and pull out just what you need. It costs 500 bloodscrip and is sold in [[Bloodriven_Village#The_Mar_and_Scar|The Mar and Scar]] shop&#039;s entry room (Lich #23801, Room 13; a stucco-faced dark stone building).  The Countinghouse (Lich 24673) also offers un-redeeming services, for a small fee of 1%.&amp;lt;/S&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scrip Pouches are a thing of the past now with the updated SCRIP command. Withdraw and deposit Bloodscrip now without any extra charges. You need it deposited to purchase things, though. A fist full of bloodscrip will not get you far with any purchase.&lt;br /&gt;
&lt;br /&gt;
== Schedule for Current Event ==&lt;br /&gt;
*9pm Friday, February 11 - Event Opens&lt;br /&gt;
*9pm Friday, February 11 - HESS Opens&lt;br /&gt;
*9pm, Monday, February 14 - Treasure Trove draws once a day, around 9pm, until Sunday, February 27&lt;br /&gt;
*9pm Friday, February 18 - Big HESS Spin Night with GM Tivvy&lt;br /&gt;
*7pm Sunday, February 20 - EXTRA HESS Spin Night for 10 additional popular items.&lt;br /&gt;
*4-6pm and 7-9pm Saturday, February 26 - Reverse Auctions, use DUSKRUIN MANIA Command&lt;br /&gt;
*4-6pm and 7-9pm Sunday, February 27 - Reverse Auctions, use DUSKRUIN MANIA Command&lt;br /&gt;
*TBA - Mania Prize Piles&lt;br /&gt;
*&#039;&#039;&#039;11:55pm Monday, February 28 - HESS Closes, Voucher Booklets stop being sold&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Duskruin Extended: 11:59pm Sunday, March 6&#039;&#039;&#039; - Arena, Heist, Sewers, Shops, Smithy - everything on the Duskruin Grounds closes&lt;br /&gt;
&lt;br /&gt;
Stay tuned to the TownCrier ([[https://gstowncrier.com/subscribe/ Email]], TownCrier Channels in GS via ESP and LNet, [[https://twitter.com/GemStoneIVNews Twitter]], or the [[https://gstowncrier.com/ TownCrier web site]]) for announcements. Some event announcements are made sometimes for Prime on the [[https://twitter.com/GemStoneIV Official GemStone Twitter account]], just remember to read the #hashtags, they lump in both games on the same Twitter account.&lt;br /&gt;
&lt;br /&gt;
== The Shops of Bloodriven Village ==&lt;br /&gt;
&lt;br /&gt;
The village where the Duskruin Arena, Sewers, and more is called [[Bloodriven Village]]. It is full of shops with amazing things of all kinds for this little out of the way place. You will find things for sale here which cannot be purchased any other time or place, only when Duskruin is open. There are legendary treasures, there will be new, amazing things, and you can find high value utility items for your adventuring needs here, too.&lt;br /&gt;
&lt;br /&gt;
Keep an eye on the best recommendations and show favorites from your fellow adventurers at the [[Buyer&#039;s Choice - Duskruin February 2022|Buyer&#039;s Choice Shopping Guide]]. Add your picks, too!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shopping tips:&#039;&#039;&#039;&lt;br /&gt;
# Attuned Pricing is available in some shops for some things, as well as in the HESS. This binds the item at a discount to the characters on your account, and it cannot be used by anyone else.&lt;br /&gt;
# Read all the signs&lt;br /&gt;
# Use the wiki page listing for the shops, [[Bloodriven Village]], to double check, remember which items were where, and reference easily.&lt;br /&gt;
# Carefully look at/on/in the shop display noun and make copious use of INSPECT and ANALYZE (sometimes READ, too) to make sure you are getting what you wish to buy. Sometimes there are slightly different ones that can fool a hasty buyer.&lt;br /&gt;
# If you are purchasing a certificate, remember to reach for the correct one.&lt;br /&gt;
# Here is a PSA directly from GM Valyrka: &amp;quot;When you ask for a HESS service, (redeeming certificates, etc.) we can be really fast completing them IF you have your item on you. So, for the fastest service on your HESS purchase, remember to keep the item with you. Otherwise we have to track you down, bug you, and interrupt whatever you&#039;re in the middle of doing.&amp;quot;&lt;br /&gt;
# Read and double check all purchases, especially from the HESS. From Feb 2020 on, there will be a fee assessed of 1000 bloodscrip if you purchase the wrong thing and ask for a refund. We&#039;re calling it a restocking fee. You can just call it OOPS if this ends up being you.&lt;br /&gt;
# Pro Tip for shopping, turn on your links, and let your mouse do some of the hard/exacting work for you. You can click on an item for sale to avoid having to enter get fourth certificate on third table. Using the links, you can look, read, analyze, inspect, and ... yes, buy!&lt;br /&gt;
# Some items are available in limited quantities. Read All the Signs and prioritize accordingly.&lt;br /&gt;
# Scaling prices are all gone, we believe! &amp;lt;s&amp;gt;Some shops have one or more things which will increase in price the more people buy them. It is called price scaling. It can be a sticker shock when you go back for the item. Scaling prices are usually noted on a sign, but not always. They happen in both the High End [[Scrip Shop]] (HESS) and in the regular shops of the village.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Big HESS Spin Night ==&lt;br /&gt;
&lt;br /&gt;
This event was introduced with the August 2021 Duskruin run by [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Announcements/view/573|GM Tivvy]. It is for all the HESS items which have quantities limited to 5 and under. A Spin was chosen to help give a more equitable distribution of these very limited items. To participate in the spin you will need to have the full amount of the bloodscrip already deposited and available in your SCRIP BALANCE.&lt;br /&gt;
&lt;br /&gt;
A place will be announced to meet - remember to prepare for a crowded room, so halt things that make noise, stop spells that might be dropping during the spin. Then those interested in that limited item will join GM Tivvy to move to another room where the spinner will select from the people there.&lt;br /&gt;
&lt;br /&gt;
You will be able to win more than one spin.&lt;br /&gt;
&lt;br /&gt;
== The Mania Event ==&lt;br /&gt;
&lt;br /&gt;
Usually, Wyrom puts on a crazy live event that includes auctions, reverse auctions, spins, and more. It&#039;s been called Wyromania, Shenanigans, and other things. This includes high end and rare items - sometimes things from the HESS, sometimes things so rare they appear nowhere else. But no free things anymore. It is normally held a few days before the end of Duskruin. Watch for the announcement of the date and Bring All The Bloodscrip. The TownCrier provides both live coverage of the event via ESP and the TownCrier LNet channel and a written record of it for posterity.&lt;br /&gt;
&lt;br /&gt;
As of February 2022, Wyrom is removing all the give-aways from this event and putting them into the treasure piles (which were 1,000,000 silvers per pull last time). &lt;br /&gt;
&lt;br /&gt;
He is moving Mania&#039;s rare item offerings to a new reverse auction system where you can inspect what is on the auction block with the DUSKRUIN MANIA command; the actual bidding to take place in the New Bids on the Block Auction House, located in the same room where you enter the HESS. It had four 2-hour auction periods over two days.&lt;br /&gt;
&lt;br /&gt;
Mania is an extremely crowded live event. Your spells will be stripped as you walk in. Take all crowd-friendly precautions ahead of entry to avoid ugly server crashes and delays:&lt;br /&gt;
&lt;br /&gt;
*read all the signs&lt;br /&gt;
*follow all the rules&lt;br /&gt;
*listen very carefully&lt;br /&gt;
*there&#039;s usually no passing of items or scrip once in the event&#039;s room&lt;br /&gt;
*bring all the things you think you may need, most of the services on things are added to them on the spot and there is no time for a locker run.&lt;br /&gt;
*have your bloodscrip already deposited and available in SCRIP BALANCE&lt;br /&gt;
*stop all your spells and spell songs. &lt;br /&gt;
*remove any item you wear with a &amp;quot;noisy&amp;quot; script on it, or pause/sleep it. ANALYZE may tell you how, PROD is the first verb to try for that.&lt;br /&gt;
*no pets. Keep your pets contained, sleeping, elsewhere, etc.&lt;br /&gt;
*if the room allows for speaking, keep all non-whispered communication and actions to the bare minimum of interacting only when needed with the GM Host.&lt;br /&gt;
*stop auto-acting scripts that check for your spells&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be warned:&#039;&#039;&#039; bad actors often do not even get a warning before being banned from the proceedings.&lt;br /&gt;
&lt;br /&gt;
== The Treasure Trove ==&lt;br /&gt;
&lt;br /&gt;
A raffle for a jackpot level item draws once a day. This is a token raffle, and you earn tokens in all the Duskruin venues, Arenas, Sewers, and the Heist. This run it is drawing around 8:20pm, Eastern. But you can enter anytime for the item up, and have up to 24 hours to collect it from the rack.&lt;br /&gt;
&lt;br /&gt;
It is located in the warehouse at Faida Lane (Lich room 26868) and typically does not open up for a number of days after the event starts. The Treasure Trove is only open to Subscribed accounts (not Free To Play ones). All the information for this Duskruin&#039;s Trove will be kept at the [[Duskruin Treasure Trove/prize list August 2022]] page, including a record of the prizes offered and how to participate.&lt;br /&gt;
&lt;br /&gt;
Extra treasure trove tokens can be sold to the Dabbler, behind the curtain in the High End Scrip Shop (HESS).&lt;br /&gt;
&lt;br /&gt;
Look [[Duskruin Treasure Trove|here]] for more specific Treasure Trove help and background.&lt;br /&gt;
&lt;br /&gt;
== The Dabbler ==&lt;br /&gt;
&lt;br /&gt;
Behind the curtain in the HESS, you will find The Dabbler. This is an automated NPC who can remove some properties from your gear, such as weighting, padding, sanctification, defender, sighting, flares, some &amp;quot;fluff&amp;quot; scripts as well as functional, mechanical scripts. (Temporary properties cannot be removed by the Dabbler.) Visit the wiki page for the [[Dabbler]] for all the details. Cost varies by the type of removal.&lt;br /&gt;
&lt;br /&gt;
== The Duskruin Sewers, aka Ratacombs ==&lt;br /&gt;
&lt;br /&gt;
There is no combat in the Sewers. You search through the place for ... stuff. And there&#039;s lots of that stuff. Empty out your containers, trim down, and bring a disk.&lt;br /&gt;
&lt;br /&gt;
Start your sewer searching in Lich room 23758, room 11 on the wiki map. That rubble looks sort of suspicious to me!&lt;br /&gt;
&lt;br /&gt;
1 token/slip gets you 10 searches inside the Sewers. There&#039;s no area of the sewers that are better than another. All discoveries in here are random. You will find 1 thing per search:&lt;br /&gt;
* Bloodscrip (up to 200ish for the whole run, if you are lucky, plus the sales of common/uncommon Duskruin finds that drop in the sewer&lt;br /&gt;
* [[Sewer rat|A Rat]]: rats can be found, they&#039;re pretty rare, and as of 2017, you are limited to finding only one during an event. Not guaranteed, though.&lt;br /&gt;
* A cache of bloodscrip that one of the local bandits hid. Lucky you if you find one, there aren&#039;t many! But watch out for the owners to defend that cache, too.  According to Wyrom, caches can yield 1000x what the bloodscrip find would have been, but can also be much less.&lt;br /&gt;
* Random gear/jewelry/loot. These could be awesome or no-enchant plain. It could be a major enhancive bonus win, too. It&#039;s really random. See the looting section below for tips.&lt;br /&gt;
* Flat etched stones, [[MoonShard_pendant#Bloodrunes|Bloodrune stones]]. Some of these have a market value, some are very common. For some they are so rare there is only one. Be sure to read them.&lt;br /&gt;
* Smithy Invite: An invite only spawns in your treasure if you have none stored up. Use this to add weighting, padding, or sighting to your gear at the Smithy. They do not add up, you can have only 1 at a time, and if you have one stored, you cannot earn another in your treasure finds.&lt;br /&gt;
* New with Duskruin Heist in June 2018, you can find special pieces that act as upgrade items for the [[Bag of Holding]] Heist prize.&lt;br /&gt;
* New with the Treasure Trove introduction: you can find a raffle token to use in the Trove.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;S&amp;gt;Moonshard pieces, these are the parts needed to complete the moons to put into a Moonshard Pendant that becomes a glamour crystal.&amp;lt;/s&amp;gt; These are no longer available. See: [[MoonShard pendant]]&lt;br /&gt;
** &amp;lt;S&amp;gt;Some of these pieces are very rare, and you can sell them for many silvers on the open market if you do not need them, like the thin kakore strip and the even more rare reticulated crystal-edged golvern segment&amp;lt;/S&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you find a black ora or other cursed item in the sewers, it is uncursed in a flash of … well, uncursing.&lt;br /&gt;
&lt;br /&gt;
There is a lich script to use to search in the sewers from 2016, Hazado uploaded it. It won&#039;t alert you of the new things - the cache of scrip and the new updated rat behavior - but it should speed you through the sewer without ruining your wrists (more than they are already) and stow your finds.&lt;br /&gt;
	;repository info duskruin_sewer&lt;br /&gt;
&lt;br /&gt;
Sell your unwanted rats to the rat collector in the sewers, he will pay you bloodscrip for them. Or sell it on the open market.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039; for the sewers include having enough empty space in your pack to stash stuff, and pausing to pick up something laying on the ground that someone discarded.&lt;br /&gt;
&lt;br /&gt;
== The Duskruin Arena ==&lt;br /&gt;
&lt;br /&gt;
First, I&#039;m going to get rid of a misconception. You do not need to be capped to win in the Arena. Some professions and some builds will be better/worse at it at various levels. That&#039;s someone else&#039;s primer. I&#039;m not an expert at this, by any means, but this should at least get you started.&lt;br /&gt;
&lt;br /&gt;
Time is not your friend in the Arena; there are 25 foes waiting to kill you, each grouping is progressively a little more challenging. But wait, that&#039;s not all. Every fifth opponent is a Champion. These champions make your Grizzled bounty critters look easy. The champions won&#039;t stun, don&#039;t usually die from the usual death crits and have &#039;&#039;lots&#039;&#039; of extra health points.&lt;br /&gt;
&lt;br /&gt;
About death crits on champions: &amp;quot;If you hit left eye, right eye, and both are crit kill shots, it drops on the second one 100% of the time. Or chest/chest, or head/neck, or eye/head.&amp;quot; -- Nairdin&#039;s player&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;And you get 8 minutes in which to do &#039;&#039;all&#039;&#039; of this. As of Feb 2020, you have more than 8 minutes, but will face increasingly more difficult foes after 8 minutes.&amp;lt;/s&amp;gt; Timer and time penalties removed from both Arenas August 2021, per Wyrom.&lt;br /&gt;
&lt;br /&gt;
There are some things you don&#039;t have to worry about, though. There is nothing undead. There is no disarming. It is only 1 critter at a time, and they are scaled to your level. So my critters will challenge me, and your critters will challenge you, but I won&#039;t be overwhelmed by things that are 10-20 levels above me. When you exit, you are healed/resurrected as needed and your mana/stamina/cooldowns, etc restored.&lt;br /&gt;
&lt;br /&gt;
If you have deeds, you do not lose your spells if you die in the arena. Use SPELL ACTIVE if your displays and stuff need to be re-synced in your front end after an Arena Death. As long as you have deeds, you also will not lose your field experience.&lt;br /&gt;
&lt;br /&gt;
Watch a couple fights from the stands. You will find spectator seating on the outer ring of the arena. WATCH LIST to see who is currently fighting, WATCH NAMEofPERSON to select the person you want to see. Pick someone from your own profession. You will find people have different hunting styles and tactics, depending on their build. Find someone who is similar to yours and learn from their successes and mistakes.&lt;br /&gt;
&lt;br /&gt;
The entrance to the area is at the Sands Approach (lich room 23779) (or DOWN from there for teams). Hold your booklet or slip in your right hand and GO ENTRANCE.&lt;br /&gt;
&lt;br /&gt;
=== Get Ready - preparation is everything ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leave ALL THE STUFF at home.&#039;&#039;&#039; Trim down. Walk into the arena with zero encumbrance. Weight kills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get ALL THE SPELLS.&#039;&#039;&#039; Defensive spells, offensive buffs, maneuvering, recovery, whatever. There&#039;s probably something that will crop up in there that you wished you had THAT spell going. Use a gold coin, I have seen random dispels, but not often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bring ALL THE TRICKS&#039;&#039;&#039;. [[Blue crystal]]s to hit those really difficult to hit things (and there are some...), Other magical things that help you, [[Heavy quartz orb|quartz orbs]], [[Solid moonstone cube|moonstone cubes]], [[ruby amulet]]s.  In Bloodriven Village, [[Bloodriven_Village#Potation_Parlor|Potation Parlor]] (Lich #26888, Room 8: a crumbling abandoned building) offers drinks containing some spells. They&#039;re expensive, but might be worth it if it means you can finish the arena. If you have enough ranks of Magic Item Use skill, look for magic crystals of various spells in [[Bloodriven_Village#Gamac.27s_Goods|Gamac&#039;s Goods]], Back room (Lich #23817, Room 21; a leaning stone shop) that you can buy for 15-20 bloodscrip. Consider comparing the pricing of bravery items with the cost of a [[pure potion]] - there&#039;s no bloodscrip needed for pure potions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use your [[BOOST|BOOSTs]]&#039;&#039;&#039; that you want to use, and know when to use them. Careful timing of a boost can get you through multiple arena runs.&lt;br /&gt;
* &#039;&#039;&#039;BOOST LUCK&#039;&#039;&#039; gives you a second chance on any combat roll 10 or under.&lt;br /&gt;
* &#039;&#039;&#039;BOOST SUPERCHARGE&#039;&#039;&#039; gives your enchanted gear a 50% increase, your flares will flare more often, and your weighting/padding/sighting will get better.&lt;br /&gt;
* &#039;&#039;&#039;BOOST ENHANCIVE&#039;&#039;&#039; has an option to boost your stats or your stamina/mana regen. It&#039;s not just for pausing enhancives.&lt;br /&gt;
* &#039;&#039;&#039;BOOST LONGTERM&#039;&#039;&#039; relieves you of 500 [[experience]] points when your exp approaches MUST REST and you are not even half-way through your matches yet. You&#039;ll get 250 exp placed into [[long-term experience]] for general, slower, absorbing. Remember, you learn zero from combat once your mind gets to MUST REST&lt;br /&gt;
* &#039;&#039;&#039;BOOST ABSORB&#039;&#039;&#039; clears your mind of 1000 exp points and tosses them into your already absorbed, permanent exp.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BOOST GODS LORMINSTRA&#039;&#039;&#039; grants extra deeds. This could be important to Voln members who frequently use symbol of mana without waiting for the cooldown period. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use [[enhancives]]&#039;&#039;&#039; to help you over the rough spots: more mana, more stamina, more spirit, more strength, defense boons, health/mana/stamina recovery, sheer skill bonuses for your relevant skill set, and whatever extra spells you may need along the way in scrolls, imbeddables, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t forget&#039;&#039;&#039; about those things you only use every once in awhile. You&#039;ve been saving them for a rainy day in some locker/mule somewhere. Guess what? IT&#039;S RAINING! The [[Bravery]]/[[Heroism]] spells, that [[enruned black ora heart]] from Ebon Gate, the [[Prismatic Guard]] spell in that pin you have been saving. [[Celerity]] for extra speed when you need it. Even a [[ruby amulet]] or 10 can come in handy.&lt;br /&gt;
&lt;br /&gt;
This might also be the time to &#039;&#039;&#039;bring out&#039;&#039;&#039; your unlocked [[Arkati box]] for a stat boost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evaluate&#039;&#039;&#039; your [[society]] abilities list. Maybe there is one in there you don&#039;t use very often but will be really handy for this huge fight you are about to face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get the [[scrolls]]&#039;&#039;&#039; of spells ready that you need. Order them ahead of time from your favorite sorcerer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buy/make [[potions]]&#039;&#039;&#039; you will need to defeat 25 things in 8 minutes. Remember they only appear one at a time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get your magic items&#039;&#039;&#039; [[charge]]d - statues, quartz orbs, blue crystals, wands, moonstone cubes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get embeds done&#039;&#039;&#039; of handy spells from clerics, sorcerers, and wizards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm extra favor&#039;&#039;&#039; if you belong to the Order of Voln. Consider a few trips to Reim with your friends for maximum favor gain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review your spells&#039;&#039;&#039;, even ones you might have forgotten about. Did you know that 106 gives +30 DS to both you and the enemy and is perfect for pure warding clerics, empaths, or sorcerers to start the round with? Clerics and empaths can also evoke 205 for another +20!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plan your tactics&#039;&#039;&#039; and macro/script needs for before, during, and after your Arena contest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-charge all the magic items&#039;&#039;&#039; that you use. Find a wizard, bring all the mana, and bring a few high quality orb gems. No one is going to have time during Duskruin to do it.&lt;br /&gt;
&lt;br /&gt;
=== In The Arena - tactics are everything ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRAY&#039;&#039;&#039; You have 3 &#039;&#039;free&#039;&#039; PRAY commands for some mana and stamina to be restored during your Arena challenge if you need to.  &amp;lt;S&amp;gt;Using PRAY takes ~30 seconds off your Arena timer&amp;lt;/S&amp;gt; (PRAY updated for Feb 2020) After the third PRAY command, subsequent ones will increase opponent difficulty and the 5th one will cost half your spirit plus random wounds. The fourth one has a slight chance of summoning a demon! &amp;lt;s&amp;gt;Team Matches get 3 PRAY commands for the group, plus 1 extra for each teammate.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use your multiple attack&#039;&#039;&#039; options as often as you need to/can. Time is everything here. If you can accomplish 2 hits in 6 seconds instead of 2 5-second round times for 2 separate attacks, it will add up. And I know lots of you know ways to attack more than twice. :)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Champions are the most difficult, you may want to space out your special abilities and tricks to use on them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Similarly, aimed attacks&#039;&#039;&#039; can end a fight much faster than swinging at any old body part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana, Stamina, and/or Spirit management&#039;&#039;&#039; are critical to many people. Figure out your strategy for what you will need and have your plan ready in advance to boost yours when it falls to low levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use maneuvers, moves, and spells based on the opponent&#039;&#039;&#039; you are facing. Some cast spells, some use huge weapons, some wear light armor, some wear heavy, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;S&amp;gt;&#039;&#039;&#039;WATCH&#039;&#039;&#039; for traps and tricks with each new opponent. Take evasive action as required. This saves you time (Round times), stuns, and injuries. There&#039;s a lich script for it ;repository info duskruin_watch&amp;lt;/S&amp;gt; Traps and watching done away with as of Feb 2020 Duskruin run.&lt;br /&gt;
&lt;br /&gt;
Read through [[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/4604 this thread at the Officials from 2016]] that discusses maximizing your bloodscrip award in the Arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What you&#039;ll win in the Arena:&#039;&#039;&#039;&lt;br /&gt;
* Bloodscrip: more for a win than not, up to 300 scrip (extra max added Feb 2022)&lt;br /&gt;
* &amp;lt;s&amp;gt;A promissory note for some random amount of silvers. Nothing you&#039;ll get rich from, though.&amp;lt;/s&amp;gt; (removed Aug 2019)&lt;br /&gt;
* Smithy Invite: will only spawn at the time you receive your treasure if you have none stored up. Use this to add weighting, padding, or sighting to your gear at the Smithy. They do not stack, you can have only 1 at a time, and if you have one stored, you cannot earn another in your treasure finds. Do note, this is only the invitation, you still have to pay for your WPS service.&lt;br /&gt;
* If you choose DUSKRUIN REWARD LOOT for an option, an item of loot; could be gear, could be jewelry, might be enhancive, might be a Duskruin boost item for sewers, heist, or arena.&lt;br /&gt;
* Saturated exp&lt;br /&gt;
* If an automaton appeared as one of your champions, and you defeated it, you&#039;ll get a piece of ore of the same metal type as the automaton. The ores are for altering the appearance of characters using a completed [[moonshard pendant]], altering the appearance of a [[dragonfly pet]], and for use in the mini smelter as part of the [[I Dream of Geology Series]].&lt;br /&gt;
* A chance for a Treasure Trove Token to be included in your winnings.&lt;br /&gt;
* A small, but increasing, chance for an experience orb to be included in your winnings.&lt;br /&gt;
* Rewards can be modified slightly to your tastes with:&lt;br /&gt;
:* {{boldmono|DUSKRUIN REWARD LOOT}}: Receive loot rewards.&lt;br /&gt;
:* {{boldmono|DUSKRUIN REWARD EXP}}: Receive instant exp rewards.&lt;br /&gt;
:* {{boldmono|DUSKRUIN REWARD SCRIP}}: Receive extra bloodscrip rewards.&lt;br /&gt;
&lt;br /&gt;
=== ENDLESS MODE ===&lt;br /&gt;
&lt;br /&gt;
New in August 2021: Duskruin: ENDLESS. Set your preferred Arena mode with the DUSKRUIN command. Endless is a special new solo mode of continuous Arena that never ends, where you can earn special [[title]]s. There&#039;s a Leaderboard at the entrance into the area. As long as you are on your feet, you will keep getting new opponents. The opponents get more and more difficult. Plan for the long haul, it is quite the show!&lt;br /&gt;
&lt;br /&gt;
*After the 25th foe, you will stop accumulating bloodscrip&lt;br /&gt;
*After the 25th foe, you will accrue additional Prayers at a rate of 1 every 5 rounds.&lt;br /&gt;
*Champions will appear randomly, instead of every fifth opponent.&lt;br /&gt;
*There&#039;s no time limit.&lt;br /&gt;
&lt;br /&gt;
Good luck! Be sure to let us know how you fare in it!&lt;br /&gt;
&lt;br /&gt;
== The Bank Heist ==&lt;br /&gt;
Hinted at since the beginning of Duskruin (2015), The Heist finished production at the June 2018 Duskruin Arena event. You can choose to aid in the heist, stop the heist, or stop those who are trying to prevent the heist. This is a solo adventure, and requires one entry slip from the stamped voucher booklet (only). It&#039;s a mix of puzzles (mild) and combat (vs. like-level and bosses). Some of the tasks are skill-based, but have optional ways to complete if you are without the proper skill. &lt;br /&gt;
&lt;br /&gt;
The TownCrier archived [http://gstowncrier.com/knowledge-base/wyrom-writes-a-primer-for-the-bank-heist-at-duskruin/ Wyrom&#039;s post about getting started] on the Heist which is kind of long for this.&lt;br /&gt;
&lt;br /&gt;
There will be some unique rewards that tie in with the arena and sewers. Bloodscrip is earned, there is incidental loot, and a new collectible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wyrom&#039;&#039;&#039; offered this overview and starting tips when he introduced the Heist in June of 2018:&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;When we rolled out the Bank Heist, we wanted it to be a more immersive experience with discovery. The Bank Heist takes place in three secret hideouts for the three factions.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Silent Investors&#039;&#039;&#039; can be found somewhere in the Hushed Park.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Poisoned Heretics&#039;&#039;&#039; are rumored to be on Pewter Road. Some have been found hanging around The Dented Phylactery.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ophidian Cabal&#039;&#039;&#039; tend to hang out off Copper Road in a tavern named the Keg of the Bloody Asp.&lt;br /&gt;
&lt;br /&gt;
Look in these places to find clues how to access the hideouts.&lt;br /&gt;
&lt;br /&gt;
When joining each group, during the first &amp;quot;stage&amp;quot; of the heist, you will receive clues on how to understand the flow of the event. It&#039;s not too difficult, but the way to complete it isn&#039;t quite a cookie cutter guess-the-verb puzzle.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This Primer is looking for some solid Heist advice for each of the factions!&#039;&#039;&#039; If you don&#039;t wiki, contact Newsby and one of the TownCrier team members can get it added for the faction you know about. We&#039;ll make it pretty for you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your toxin-covered misericord and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This can be used inside the bank heist at Bloodriven Village.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
  STAB misericord     - This will kill the first enemy in the Bank of Bloodriven.&lt;br /&gt;
&lt;br /&gt;
The misericord cannot be lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Items you can find in the sewers/heists can be used in the sewers/heists to help (such as the misericord above).&lt;br /&gt;
&lt;br /&gt;
===Silent Investors (SI) (27162)===&lt;br /&gt;
&#039;&#039;The Silent Investers are a hired militia/vigilantes that are tasked to stop the bank heist from happening. They’re targeting the OC, but they also have to deal with the Poisoned Heretics. Their job is to find and track the threats inside the bank. Once they complete their mission (or maybe failed), they will be awarded with a prize pouch.&#039;&#039; ~Wyrom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primer Advice from Arianiss:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
260 bloodscrip&lt;br /&gt;
&lt;br /&gt;
COMMANDS: listen, track, guard, ???&lt;br /&gt;
&lt;br /&gt;
SKILLS: perception (2x+), survival (1x+)&lt;br /&gt;
&lt;br /&gt;
Listen for the enemy (uses perception skill; you get hit with a poison dart (Poison Resistance (105) prevents the poison) if you fail). Kill the enemy. Track to advance (uses survival skill; you get attacked by an asp if you fail).&lt;br /&gt;
&lt;br /&gt;
0x perception -- You attempt to listen for any threats within the bank, but aren&#039;t very successful.&lt;br /&gt;
&lt;br /&gt;
1x perception -- You attempt to listen for any threats within the bank, but aren&#039;t very successful.&lt;br /&gt;
&lt;br /&gt;
2x perception -- You hear something nearby.&lt;br /&gt;
&lt;br /&gt;
3x perception -- ??? (maybe something about guarding an object or preparing to be attacked)&lt;br /&gt;
&lt;br /&gt;
0x survival -- You attempt to track any threats within the bank, but aren&#039;t very successful. (yes asp)&lt;br /&gt;
&lt;br /&gt;
1x survival -- You attempt to track any threats within the bank, but only find some old footprints. (no asp)&lt;br /&gt;
&lt;br /&gt;
2x survival -- You spot some footprints nearby. (no asp)&lt;br /&gt;
&lt;br /&gt;
===Poisoned Heretics (PH) (27168)===&lt;br /&gt;
&#039;&#039;The Poisoned Heretics are a band of assassins that are working to stop the Silent Investors. They aren’t allied with the Ophidian Cabal, and their motives are unknown. Their job is to watch and sneak around the bank and assassinate the Silent Investor marauders. Like above, they will be rewarded with a prize pouch.&#039;&#039; ~Wyrom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primer Advice from Arianiss:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
?260 bloodscrip?&lt;br /&gt;
&lt;br /&gt;
COMMANDS: watch, sneak, ???&lt;br /&gt;
&lt;br /&gt;
SKILLS: perception (1x+), stalking and hiding (???)&lt;br /&gt;
&lt;br /&gt;
Get out of sight through whatever means necessary (invisibility, hiding, Spirit Fog) and watch the room (uses perception; you get hit by an explosion from a glass sphere if you don&#039;t do it from hiding). Kill the enemy. Get out of sight and sneak to advance.&lt;br /&gt;
&lt;br /&gt;
===Ophidian Cabal (OC) (27160)===&lt;br /&gt;
&#039;&#039;The Ophidian Cabal are bandits who just want one thing. The riches inside the vault. They observe their surroundings, looking for things to steal. Unlike the above, they aren’t awarded a prize pouch, but whatever they steal they keep.&#039;&#039; ~Wyrom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primer Advice from Milax:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ophidian Cabal portion of the Heist consists of progressing through five rooms to a final vault room. In order to receive the maximum reward, you need to &#039;&#039;enter the vault before five minutes is up&#039;&#039;. Once you enter the vault, there&#039;s no time limit to finish. &lt;br /&gt;
&lt;br /&gt;
* In each room, you need to HIDE (or cast [[Invisibility]]), then OBSERVE, then STEAL, which reveals bloodscrip hidden in the room.&lt;br /&gt;
** GM Haxus, from Discord underscored this with: &amp;quot;...in the heist where you have to steal the bloodscrip, make sure you are always doing some kind of hiding if you want the full 65 per search.&amp;quot;&lt;br /&gt;
** Pro tip for non-hiders and those who do not know the Invisibility spell - get a glass amulet from your local alchemist shop.&lt;br /&gt;
* Combat won&#039;t initiate until you OBSERVE in each room. After observing, enemies will enter the room.&lt;br /&gt;
* The Guards scale in level with your own, but they aren&#039;t too tricky if you&#039;re careful and know how to hunt well.&lt;br /&gt;
* The enemies get progressively more challenging in each room, and they&#039;ll eventually start to summon guard dogs to assist them, which can overwhelm you fairly quickly. Dispatch the guards as quickly as possible so the dogs don&#039;t overwhelm you. &lt;br /&gt;
* The guards can induce roundtime.&lt;br /&gt;
* Disablers are useful here; opening with something like [[709]] (grasp of the grave) allows you to guard against too many dogs being summoned.&lt;br /&gt;
* If you don&#039;t hide before observing, you&#039;ll be spotted, and you&#039;ll suffer damage--usually with a minor wound--and get a smaller reward for succeeding in eliminating all enemies in the room.&lt;br /&gt;
* After completing the final room, you&#039;ll get a final search in the vault, which gives you a trinket reward that can be turned in to the Ophidian Cabal leader for additional bloodscrip or exchanged for a [[Bag of Holding]] (once all components are assembled).&lt;br /&gt;
* There&#039;s also a very small chance in the vault to find a multifaceted blood crystal, which is the most valuable part of the Bag of Holding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primer Advice from Arianiss:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
260 bloodscrip&lt;br /&gt;
&lt;br /&gt;
COMMANDS: observe, steal, pace, ???&lt;br /&gt;
&lt;br /&gt;
SKILLS: perception (1x+), a way to not be seen&lt;br /&gt;
&lt;br /&gt;
Get out of sight through whatever means necessary (invisibility, hiding, Spirit Fog) and observe the room (uses perception; you get hit by an explosion from a glass sphere if you fail; you get more bloodscrip if you &amp;quot;successfully&amp;quot; observe from &amp;quot;hiding&amp;quot;). Kill the enemy or pace to create a misleading trail of footsteps. Steal the loot to advance.&lt;br /&gt;
&lt;br /&gt;
== The WPS Smithy ==&lt;br /&gt;
You&#039;ll find the [[WPS smithy|Weighting, Padding, and Sighting Smithy]] under the Arena (Bloodforge, Workshop - room 26091). There is an assistant there who will give you a quote on your gear before entering the arch for the Smithy. Have everything ready, going into the arch will use up your Smithy Invitation, whether you get work done or not. All work at this Duskruin Smithy costs bloodscrip. The same WPS &amp;quot;window&amp;quot; pricing applies to your gear as any traveling WPS Smithy wagon.&lt;br /&gt;
&lt;br /&gt;
== The Slab Generator ==&lt;br /&gt;
&lt;br /&gt;
Across from the Smithy, under the Arena (Room 25388), is a miner. He will sell ore to you for 5 bloodscrip, which you can put in the crucible. (Ask miner about ore, twice.) After the elapsed roundtime, the crucible produces a metal slab for you, returning it right to your hand. It might be a rare metal slab, it might be not so rare, or it might turn out to be plain old iron. This is what we call the Slab Generator, and it is the only source of the rarest metal slabs for forging, outside of special raffles.&lt;br /&gt;
&lt;br /&gt;
== The Duskruin Gem Pile ==&lt;br /&gt;
&lt;br /&gt;
There is a pile of gems (room 26093) under the Arena that you can search for any of the random Duskruin Gems. Each search costs 10 bloodscrip. You can scan the saved list of [[Duskruin Dig#Non-SimuCoin Items|Duskruin gems]] at the old Duskruin Dig page. Remember, the Dig is defunct and no more. Only the gems survive as a mark that it ever existed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&#039;&#039;&#039;&amp;amp;gt; SEARCH GEMS&#039;&#039;&#039;&amp;lt;BR /&amp;gt;&lt;br /&gt;
You begin to search through a pile of gems and realize the sign says it costs 10 bloodscrip.  You could try searching again if you agree with that price.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duskruin Gems are suitable for merchant alterations, gem-accepting items (Joola, Veola, and more), [[lapidary box]], [[gemcutter]], etc. They make lovely jewelry in a Daxela [[Jewelry box]] and a very rare [[Alter Box]]/thing of the right type can take one, too. Use them in [[Cobbling]] or [[Weaving]]. Matching gems seem to stack in a Player Shop. But they will not go into a [[Gem jar]], cannot be used in warrior [[Sheath making]], and the gemshop does not purchase them. They are all unique to Duskruin and are found nowhere else in Elanthia. (These same special uses and exclusions will apply to Ebon Gate Gems from the EG gem pile, too.)&lt;br /&gt;
&lt;br /&gt;
== Dealing with Loot ==&lt;br /&gt;
&lt;br /&gt;
Whether you&#039;re running through the sewers, digging in the dig, or struggling valiantly in the arena, after you&#039;ve been at it awhile, you&#039;ll have quite a pile of loot.  Most will be [[pawnshop]] fodder, a few rare pieces will be worth millions, and other items will bring you more than the pawnshop will offer.  If you&#039;re really in a hurry to accumulate bloodscrip, you can set your DUSKRUIN REWARD for only extra bloodscrip.  However, loot represents perhaps 20% of the value you&#039;ll pull out of the sewers (when you include the rare high-value stuff), so you probably want to take the time to sort through it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nowadays, Duskruin loot comes out (temporarily) loresung!  Just RECALL the item to see its properties.&#039;&#039;&#039; Steps below may be unneeded now because of the active (temporary) RECALL status on items. It lasts 30 days.&lt;br /&gt;
&lt;br /&gt;
[[Loresinging|Loresingers]] are in high demand during and after Duskruin, and your locker space is not infinite.  You&#039;ll really want to pare down the loot before storing it, getting it sung, and selling it (or using it yourself).  Here&#039;s a basic procedure you can follow:&lt;br /&gt;
&lt;br /&gt;
* Exchange your common ores at the Archaeologist in the dig below the Arena. He will exchange it for an [[MoonShard_pendant#Bloodrunes|ur-barath totem]] that is needed to create bloodrunes.  Totems obtained from the arena by death/surrender/not winning can be sold to the archaeologist.&lt;br /&gt;
* Sell your unneeded moonshard pieces to the Archaeologist in the dig below the Arena. While these pieces are not regularly available, he should give you a bit of bloodscrip for them if you have them. There&#039;s a lich script for this: &amp;lt;br /&amp;gt;;repository info archaeologist&lt;br /&gt;
* Use Elemental Detection [[405]] if you know it to determine what you can about it.&lt;br /&gt;
* Take all jewelry (crowns, armbands, necklaces, etc) to the jeweler and appraise.  If it is worth less than 10,000 silvers, it&#039;s pretty safe to sell.  If it&#039;s worth 10000-25000, it may be mage rechargeable. You might choose to get it sung, but you&#039;re unlikely to miss out on a lot of value by selling it right now.  &lt;br /&gt;
* If it&#039;s worth 25000+, but still appraisable, it may have a small enhancive on it.  Wear it to see if you can tell what it is.  If it enhances something nice (e.g. strength, aura) and/or is in a nice slot (e.g. pin good, head bad), it&#039;s worth holding onto for resale.  If you see no enhancive, it could still potentially be something like health, mana, stamina, or spirit regen, but it&#039;s probably safe to toss.  If the jeweler refuses to throw out a number, it&#039;s almost certainly enhancive.  You should probably get it sung to even if it&#039;s not obvious what the enhancive is.&lt;br /&gt;
* Take everything else to the pawnshop and appraise, preferably one that provides an estimated value for items that get a 35k (max) offer.  Wehnimer&#039;s Landing does this, as well as Icemule Trace if you&#039;re a citizen.&lt;br /&gt;
* Deal with a pawnshop that gives you the best price. This varies by race so there&#039;s no one right answer for everyone. Refer to the chart about [[trading]].&lt;br /&gt;
* If the offer is less than 35k, it&#039;s safe to pawn.  If it&#039;s more than 35k, try to figure out why.  Look at it to see if it&#039;s enchanted more than normal (you&#039;ll see an enchanter&#039;s mark).  Hold it (weapon) or wear it (armor) to see if it has obvious enhancive properties.  Consider a trip to the [[Abandoned Inn crystal]], which can reveal properties like sanctification, weighting, padding, and enchant level.&lt;br /&gt;
** Note: It is common for heavier armor (studded leather and up) to appraise for 35k even if it&#039;s just +20 enchant and otherwise plain.  If you can&#039;t find anything special about it, it may be safe to pawn.&lt;br /&gt;
* Now that you&#039;ve sold the fodder, get a bard to sing to what&#039;s left. Take notes of what the bard reveals with a complete description of the item. Especially a runestaff. Because the glossy ancient fireleaf runestaff might be the valuable one and the silvery ancient fireleaf runestaff might just be +22. There are &#039;&#039;so many&#039;&#039; runestaff finds in the sewer.&lt;br /&gt;
* &amp;lt;s&amp;gt;Is it a golvern segment (sewers only) or a four-ringed metal pendant (arena only)?  It&#039;s worth millions.  Hold onto it.&amp;lt;/s&amp;gt; (These have been removed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point, you may have identified some valuable stuff that you can&#039;t use yourself.  Time to sell!&lt;br /&gt;
* Check out prices at [[https://ps.lichproject.org/ player shops]] to find comparable items.  These prices generally represent an upper bound for the value of the item - they&#039;re the price that items aren&#039;t selling for.&lt;br /&gt;
* Search [[http://forum.gsplayers.com/forumdisplay.php?11-GSIV-Merchant-s-Market The Gemstone IV Players&#039; Corner]] for sales of similar items.&lt;br /&gt;
* You can ask around on LNet for what other people think it&#039;s worth, but people may quickly tire of doing your homework for you.&lt;br /&gt;
* List your item:&lt;br /&gt;
** If you have your own player shop, you might want to make use of it.&lt;br /&gt;
** You might list it as an auction or flat price offering at the Players&#039; Corner.&lt;br /&gt;
** You could auction it live on the LNet Merchant channel.  This will be more convenient and quicker, but possibly less lucrative.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;s&amp;gt;The Duskruin Dig&amp;lt;/s&amp;gt; ==&lt;br /&gt;
&#039;&#039;The dig is gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;S&amp;gt;The Duskruin Dig event takes place under the arena where the excavation of the old site full of treasures is located. You dig with a pickaxe (purchased from the [[SimuCoin store]]) in the appropriate areas for boxes. Pickaxes are sold with a set number of uses. A &amp;quot;use&amp;quot; ticks off when you find a box.&lt;br /&gt;
&lt;br /&gt;
You dig, dig, and dig until you find something. Move to the next area to dig again.&lt;br /&gt;
&lt;br /&gt;
ANALYZE your pickaxe to see how many more uses are on it.&lt;br /&gt;
&lt;br /&gt;
The boxes have various names, and the fancier they look, the better the loot is inside of them. Boxes can contain coins, gems, and prizes. There is a prize feeder of increasing values that people refer to as tiers. Probably tiers 1-4. Plus an additional level referred to as a Jackpot, where the best prizes are found. Many Simucoin shop items will be in the boxes, too. Look at the list from the Spring 2017 [[Duskruin Dig#Prizes|Duskruin Dig]].&lt;br /&gt;
&lt;br /&gt;
The shops of [[Bloodriven Village]] will be open where you can spend any [[bloodscrip]] you have. Note that they do not take silvers, except for the one tattoo shop. Previous events will give you an idea of their offerings. Shops close, open, and/or rotate inventory for each event.&lt;br /&gt;
&lt;br /&gt;
Note also that there is no bloodscrip in the Dig. You will need to participate in an accompanying venue that is open to earn bloodscrip, like the Arena or the Sewers.&lt;br /&gt;
&lt;br /&gt;
With a large warning that you should be responsive and at the keyboard at all times, there seem to be two Duskruin Dig scripts for lich: ;duskdigbin and ;ddig. That should help your wrists. I know they help mine.&amp;lt;/S&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier Duskruin articles]][[Category: TownCrier]][[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Duskruin_primer&amp;diff=187801</id>
		<title>Duskruin primer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Duskruin_primer&amp;diff=187801"/>
		<updated>2023-01-25T21:46:17Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* The Duskruin Sewers, aka Ratacombs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A primer for the Duskruin event&lt;br /&gt;
by Newsby, Dergoatean, and the [[TownCrier]] Team&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Twice a year, a significant portion of the Elanthian population stops their usual pursuits and heads to Bloodriven Village, home of The [[Duskruin Arena]], The Duskruin Sewers, Duskruin Heist, The Slab Generator, The Smithy, [[Duskruin Treasure Trove/prize list August 2022|The Treasure Trove]], and The Shops at [[Bloodriven Village]].&lt;br /&gt;
&lt;br /&gt;
You may find the usual local services more difficult to find in your favorite towns and communities because of this. It really does feel like there&#039;s a collective HOLD on regular life during Duskruin runs.&lt;br /&gt;
&lt;br /&gt;
* April 2016 Duskruin Arena, The Sewers, &amp;amp; Bloodriven Village Shopping&lt;br /&gt;
* June 2016: Duskruin Dig, Bloodriven Village Shopping&lt;br /&gt;
* August 2016: Duskruin Arena, The Sewers, &amp;amp; Bloodriven Village Shopping&lt;br /&gt;
* December 2016: Duskruin Dig, Bloodriven village Shopping&lt;br /&gt;
* April 2017: Duskruin Arena, the Sewers, Bloodriven Village Shopping&lt;br /&gt;
* August 2017: Duskruin Arena &amp;amp; the Sewers, Smithy, Bloodriven Village Shopping &amp;amp; Slab Generator&lt;br /&gt;
* February 2018: Duskruin Dig &amp;amp; the Sewers, Smithy, Bloodriven Village Shopping &amp;amp; Slab Generator&lt;br /&gt;
* June 2018: Duskruin Dig, The Sewers, Introduction to Duskruin Heist, Bloodriven Village Shopping open, the Smithy, and the Slab Generator&lt;br /&gt;
* December 2018: Duskruin Arena, the Sewers, Duskruin Heist, Bloodriven Village Shopping, The Smithy, and the all-new [[Duskruin Treasure Trove|Treasure Trove]]&lt;br /&gt;
* February 2019: Duskruin Arena, the Sewers, Duskruin Heist, the Smithy, the ancient demon arena reveal, and Bloodriven Village Shopping&lt;br /&gt;
* August 2019:  Duskruin Arena, the Sewers, Duskruin Heist, the Smithy, the Treasure Trove, Bloodriven Village Shopping, and Wyrom&#039;s Shenanigans&lt;br /&gt;
* February 2020:  Duskruin Arena, the Sewers, Duskruin Heist, the Smithy, the Treasure Trove, Bloodriven Village Shopping, and Wyrom&#039;s Fun Time on Feb 23.&lt;br /&gt;
* August 2021: [[Duskruin_primer#ENDLESS_MODE|Endless Arena]] Premiered, adding to the attractions of Duskruin. Limited Items from HESS moved to Big Spin Night.&lt;br /&gt;
* February 2022 included: Arena, Heist, Sewers, Treasure Trove, Gem Pile, Smithy, Shops, Endless Arena, and 2 Big Spin Nights. The new DUSKRUIN MANIA Reverse Auction was introduced to replace Mania/Shenanigans.&lt;br /&gt;
&lt;br /&gt;
== News and Updates ==&lt;br /&gt;
&lt;br /&gt;
The GemStone GMs are always tweaking Duskruin with updates, changes, and additions. The TownCrier keeps a news and info page for each Duskruin.&lt;br /&gt;
* [[Duskruin Teasers Archive by The TownCrier/2022 February]] listed all the news, teasers, previews, and event-specific updates.&lt;br /&gt;
* [[Duskruin Teasers Archive by The TownCrier/2021 August]] with news, teasers, previews, and other event specific info.&lt;br /&gt;
* [[Duskruin Teasers Archive by The TownCrier/2021 February]] with news, teasers, and other information.&lt;br /&gt;
* [https://gstowncrier.com/special_reports/duskruin-february-2020-previews/ February 2020] News, Updates, and Previews&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Duskruin runs on [[bloodscrip]], the currency of Bloodriven Village. All business in Duskruin - Shops, Merchants, Services, and Auctions - are all conducted in bloodscrip. Use the SCRIP command (or the older TICKET command) to see your bloodscrip balance, deposit into it, or withdraw from it. Nearly all transactions, including special spins and auctions, will use what used to be call &amp;quot;redeemed&amp;quot; scrip - that is what the balance is when you see SCRIP BALANCE. If you have Bloodscrip in physical form, you will need to use the command SCRIP DEPOSIT for purchases&lt;br /&gt;
&lt;br /&gt;
While Duskruin is open, here&#039;s how you get to this elusive destination from every major city: &lt;br /&gt;
:&amp;gt; QUEST TRANSPORT DUSKRUIN&lt;br /&gt;
&lt;br /&gt;
The Countinghouse ([[Lich (software)|Lich]] room #24673) in Duskruin serves as the Duskruin Bank and has access to your bank account from whatever city you entered. It&#039;s the Duskruin Bank.&lt;br /&gt;
&lt;br /&gt;
The exit out of Duskruin is the circle of wagons to the very south - outside the Village Gate and all the way southwards. You&#039;ll end up in the city from which you entered. (With Lich, ;go2 exit)&lt;br /&gt;
&lt;br /&gt;
The village is open to everyone, there is no entry fee to get in.&lt;br /&gt;
&lt;br /&gt;
Access to the Duskruin Arena, the Duskruin Heist, and the Duskruin Sewers requires a slip from a booklet sold at the [[Simucoin store]]. All three activities will take either one slip from the booklet or one token from the jar. They are interchangeable. (Jars have been discontinued.)&lt;br /&gt;
&lt;br /&gt;
There are usually people who sell booklets for silvers or bloodscrip if you&#039;d prefer. Watch the Merchant channels for these offerings.&lt;br /&gt;
&lt;br /&gt;
As a whole event, Duskruin Arena&#039;s claim to fame as a favorite GemStone offering is two-fold: the amazing items/services for sale, and the random treasure. Some of the treasure finds are good. Some of it good for pawning. Some of it is awesome, and a limited number of things are just downright amazing. The loot you find has no bearing on your level; it&#039;s all random. &lt;br /&gt;
&lt;br /&gt;
There are usually items for sale in the shops which you cannot find any other time of year. Like expensive, unusual boons for your gear. There may be services offered from merchants which happen no other time of year, too. Usually expensive ones. So your bloodscrip stash has lots of things to look forward to.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;High End Shop&amp;quot; or &amp;quot;[[High End Scrip Shop|Scrip Shop]]&amp;quot; or High End Scrip Shop (HESS) - (Even though they all take scrip...) is home to some exclusive and pricy things to spend your bloodscrip on. The shop has discontinued use of scaling prices and limited quantities. Read all the signs. Limited quantity items are now spun for on a special big spin night.&lt;br /&gt;
&lt;br /&gt;
The Duskruin sewers offer about 200 scrip per run, plus some random gear finds and Duskruin boons, whereas the arena offers up to 300 bloodscrip and one random gear find in your winner&#039;s package. The Arena  can take 8 minutes or more to finish. The sewers go by much faster - much, much faster and include a chance to find a randomly large cache of bloodscrip along the way. The Heist options earn 280 bloodscrip. (Scrip awards increased Feb 2022 for all three activities.)&lt;br /&gt;
&lt;br /&gt;
There&#039;s a small chance for an experience orb. This chance increases with the number of entries  to each activity and is on display in your EVENT STATS DUSKRUIN command.&lt;br /&gt;
&lt;br /&gt;
There is one super node in Bloodriven Village that we know of, at The Viridian Coil Tavern (26841).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;S&amp;gt;If you don&#039;t want to redeem all your bloodscrip, and you don&#039;t want to manually manage bundling it into the right sized quantity, you can buy a scrip pouch that will let you store your scrip and pull out just what you need. It costs 500 bloodscrip and is sold in [[Bloodriven_Village#The_Mar_and_Scar|The Mar and Scar]] shop&#039;s entry room (Lich #23801, Room 13; a stucco-faced dark stone building).  The Countinghouse (Lich 24673) also offers un-redeeming services, for a small fee of 1%.&amp;lt;/S&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scrip Pouches are a thing of the past now with the updated SCRIP command. Withdraw and deposit Bloodscrip now without any extra charges. You need it deposited to purchase things, though. A fist full of bloodscrip will not get you far with any purchase.&lt;br /&gt;
&lt;br /&gt;
== Schedule for Current Event ==&lt;br /&gt;
*9pm Friday, February 11 - Event Opens&lt;br /&gt;
*9pm Friday, February 11 - HESS Opens&lt;br /&gt;
*9pm, Monday, February 14 - Treasure Trove draws once a day, around 9pm, until Sunday, February 27&lt;br /&gt;
*9pm Friday, February 18 - Big HESS Spin Night with GM Tivvy&lt;br /&gt;
*7pm Sunday, February 20 - EXTRA HESS Spin Night for 10 additional popular items.&lt;br /&gt;
*4-6pm and 7-9pm Saturday, February 26 - Reverse Auctions, use DUSKRUIN MANIA Command&lt;br /&gt;
*4-6pm and 7-9pm Sunday, February 27 - Reverse Auctions, use DUSKRUIN MANIA Command&lt;br /&gt;
*TBA - Mania Prize Piles&lt;br /&gt;
*&#039;&#039;&#039;11:55pm Monday, February 28 - HESS Closes, Voucher Booklets stop being sold&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Duskruin Extended: 11:59pm Sunday, March 6&#039;&#039;&#039; - Arena, Heist, Sewers, Shops, Smithy - everything on the Duskruin Grounds closes&lt;br /&gt;
&lt;br /&gt;
Stay tuned to the TownCrier ([[https://gstowncrier.com/subscribe/ Email]], TownCrier Channels in GS via ESP and LNet, [[https://twitter.com/GemStoneIVNews Twitter]], or the [[https://gstowncrier.com/ TownCrier web site]]) for announcements. Some event announcements are made sometimes for Prime on the [[https://twitter.com/GemStoneIV Official GemStone Twitter account]], just remember to read the #hashtags, they lump in both games on the same Twitter account.&lt;br /&gt;
&lt;br /&gt;
== The Shops of Bloodriven Village ==&lt;br /&gt;
&lt;br /&gt;
The village where the Duskruin Arena, Sewers, and more is called [[Bloodriven Village]]. It is full of shops with amazing things of all kinds for this little out of the way place. You will find things for sale here which cannot be purchased any other time or place, only when Duskruin is open. There are legendary treasures, there will be new, amazing things, and you can find high value utility items for your adventuring needs here, too.&lt;br /&gt;
&lt;br /&gt;
Keep an eye on the best recommendations and show favorites from your fellow adventurers at the [[Buyer&#039;s Choice - Duskruin February 2022|Buyer&#039;s Choice Shopping Guide]]. Add your picks, too!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shopping tips:&#039;&#039;&#039;&lt;br /&gt;
# Attuned Pricing is available in some shops for some things, as well as in the HESS. This binds the item at a discount to the characters on your account, and it cannot be used by anyone else.&lt;br /&gt;
# Read all the signs&lt;br /&gt;
# Use the wiki page listing for the shops, [[Bloodriven Village]], to double check, remember which items were where, and reference easily.&lt;br /&gt;
# Carefully look at/on/in the shop display noun and make copious use of INSPECT and ANALYZE (sometimes READ, too) to make sure you are getting what you wish to buy. Sometimes there are slightly different ones that can fool a hasty buyer.&lt;br /&gt;
# If you are purchasing a certificate, remember to reach for the correct one.&lt;br /&gt;
# Here is a PSA directly from GM Valyrka: &amp;quot;When you ask for a HESS service, (redeeming certificates, etc.) we can be really fast completing them IF you have your item on you. So, for the fastest service on your HESS purchase, remember to keep the item with you. Otherwise we have to track you down, bug you, and interrupt whatever you&#039;re in the middle of doing.&amp;quot;&lt;br /&gt;
# Read and double check all purchases, especially from the HESS. From Feb 2020 on, there will be a fee assessed of 1000 bloodscrip if you purchase the wrong thing and ask for a refund. We&#039;re calling it a restocking fee. You can just call it OOPS if this ends up being you.&lt;br /&gt;
# Pro Tip for shopping, turn on your links, and let your mouse do some of the hard/exacting work for you. You can click on an item for sale to avoid having to enter get fourth certificate on third table. Using the links, you can look, read, analyze, inspect, and ... yes, buy!&lt;br /&gt;
# Some items are available in limited quantities. Read All the Signs and prioritize accordingly.&lt;br /&gt;
# Scaling prices are all gone, we believe! &amp;lt;s&amp;gt;Some shops have one or more things which will increase in price the more people buy them. It is called price scaling. It can be a sticker shock when you go back for the item. Scaling prices are usually noted on a sign, but not always. They happen in both the High End [[Scrip Shop]] (HESS) and in the regular shops of the village.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Big HESS Spin Night ==&lt;br /&gt;
&lt;br /&gt;
This event was introduced with the August 2021 Duskruin run by [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Announcements/view/573|GM Tivvy]. It is for all the HESS items which have quantities limited to 5 and under. A Spin was chosen to help give a more equitable distribution of these very limited items. To participate in the spin you will need to have the full amount of the bloodscrip already deposited and available in your SCRIP BALANCE.&lt;br /&gt;
&lt;br /&gt;
A place will be announced to meet - remember to prepare for a crowded room, so halt things that make noise, stop spells that might be dropping during the spin. Then those interested in that limited item will join GM Tivvy to move to another room where the spinner will select from the people there.&lt;br /&gt;
&lt;br /&gt;
You will be able to win more than one spin.&lt;br /&gt;
&lt;br /&gt;
== The Mania Event ==&lt;br /&gt;
&lt;br /&gt;
Usually, Wyrom puts on a crazy live event that includes auctions, reverse auctions, spins, and more. It&#039;s been called Wyromania, Shenanigans, and other things. This includes high end and rare items - sometimes things from the HESS, sometimes things so rare they appear nowhere else. But no free things anymore. It is normally held a few days before the end of Duskruin. Watch for the announcement of the date and Bring All The Bloodscrip. The TownCrier provides both live coverage of the event via ESP and the TownCrier LNet channel and a written record of it for posterity.&lt;br /&gt;
&lt;br /&gt;
As of February 2022, Wyrom is removing all the give-aways from this event and putting them into the treasure piles (which were 1,000,000 silvers per pull last time). &lt;br /&gt;
&lt;br /&gt;
He is moving Mania&#039;s rare item offerings to a new reverse auction system where you can inspect what is on the auction block with the DUSKRUIN MANIA command; the actual bidding to take place in the New Bids on the Block Auction House, located in the same room where you enter the HESS. It had four 2-hour auction periods over two days.&lt;br /&gt;
&lt;br /&gt;
Mania is an extremely crowded live event. Your spells will be stripped as you walk in. Take all crowd-friendly precautions ahead of entry to avoid ugly server crashes and delays:&lt;br /&gt;
&lt;br /&gt;
*read all the signs&lt;br /&gt;
*follow all the rules&lt;br /&gt;
*listen very carefully&lt;br /&gt;
*there&#039;s usually no passing of items or scrip once in the event&#039;s room&lt;br /&gt;
*bring all the things you think you may need, most of the services on things are added to them on the spot and there is no time for a locker run.&lt;br /&gt;
*have your bloodscrip already deposited and available in SCRIP BALANCE&lt;br /&gt;
*stop all your spells and spell songs. &lt;br /&gt;
*remove any item you wear with a &amp;quot;noisy&amp;quot; script on it, or pause/sleep it. ANALYZE may tell you how, PROD is the first verb to try for that.&lt;br /&gt;
*no pets. Keep your pets contained, sleeping, elsewhere, etc.&lt;br /&gt;
*if the room allows for speaking, keep all non-whispered communication and actions to the bare minimum of interacting only when needed with the GM Host.&lt;br /&gt;
*stop auto-acting scripts that check for your spells&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be warned:&#039;&#039;&#039; bad actors often do not even get a warning before being banned from the proceedings.&lt;br /&gt;
&lt;br /&gt;
== The Treasure Trove ==&lt;br /&gt;
&lt;br /&gt;
A raffle for a jackpot level item draws once a day. This is a token raffle, and you earn tokens in all the Duskruin venues, Arenas, Sewers, and the Heist. This run it is drawing around 8:20pm, Eastern. But you can enter anytime for the item up, and have up to 24 hours to collect it from the rack.&lt;br /&gt;
&lt;br /&gt;
It is located in the warehouse at Faida Lane (Lich room 26868) and typically does not open up for a number of days after the event starts. The Treasure Trove is only open to Subscribed accounts (not Free To Play ones). All the information for this Duskruin&#039;s Trove will be kept at the [[Duskruin Treasure Trove/prize list August 2022]] page, including a record of the prizes offered and how to participate.&lt;br /&gt;
&lt;br /&gt;
Extra treasure trove tokens can be sold to the Dabbler, behind the curtain in the High End Scrip Shop (HESS).&lt;br /&gt;
&lt;br /&gt;
Look [[Duskruin Treasure Trove|here]] for more specific Treasure Trove help and background.&lt;br /&gt;
&lt;br /&gt;
== The Dabbler ==&lt;br /&gt;
&lt;br /&gt;
Behind the curtain in the HESS, you will find The Dabbler. This is an automated NPC who can remove some properties from your gear, such as weighting, padding, sanctification, defender, sighting, flares, some &amp;quot;fluff&amp;quot; scripts as well as functional, mechanical scripts. (Temporary properties cannot be removed by the Dabbler.) Visit the wiki page for the [[Dabbler]] for all the details. Cost varies by the type of removal.&lt;br /&gt;
&lt;br /&gt;
== The Duskruin Sewers, aka Ratacombs ==&lt;br /&gt;
&lt;br /&gt;
There is no combat in the Sewers. You search through the place for ... stuff. And there&#039;s lots of that stuff. Empty out your containers, trim down, and bring a disk.&lt;br /&gt;
&lt;br /&gt;
Start your sewer searching in Lich room 23758, room 11 on the wiki map. That rubble looks sort of suspicious to me!&lt;br /&gt;
&lt;br /&gt;
1 token/slip gets you 10 searches inside the Sewers. There&#039;s no area of the sewers that are better than another. All discoveries in here are random. You will find 1 thing per search:&lt;br /&gt;
* Bloodscrip (up to 200ish for the whole run, if you are lucky, plus the sales of common/uncommon Duskruin finds that drop in the sewer&lt;br /&gt;
* [[Sewer rat|A Rat]]: rats can be found, they&#039;re pretty rare, and as of 2017, you are limited to finding only one during an event. Not guaranteed, though.&lt;br /&gt;
* A cache of bloodscrip that one of the local bandits hid. Lucky you if you find one, there aren&#039;t many! But watch out for the owners to defend that cache, too.  According to Wyrom, caches can yield 1000x what the bloodscrip find would have been, but can also be much less.&lt;br /&gt;
* Random gear/jewelry/loot. These could be awesome or no-enchant plain. It could be a major enhancive bonus win, too. It&#039;s really random. See the looting section below for tips.&lt;br /&gt;
* Flat etched stones, [[MoonShard_pendant#Bloodrunes|Bloodrune stones]]. Some of these have a market value, some are very common. For some they are so rare there is only one. Be sure to read them.&lt;br /&gt;
* Smithy Invite: An invite only spawns in your treasure if you have none stored up. Use this to add weighting, padding, or sighting to your gear at the Smithy. They do not add up, you can have only 1 at a time, and if you have one stored, you cannot earn another in your treasure finds.&lt;br /&gt;
* New with Duskruin Heist in June 2018, you can find special pieces that act as upgrade items for the [[Bag of Holding]] Heist prize.&lt;br /&gt;
* New with the Treasure Trove introduction: you can find a raffle token to use in the Trove.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;S&amp;gt;Moonshard pieces, these are the parts needed to complete the moons to put into a Moonshard Pendant that becomes a glamour crystal.&amp;lt;/s&amp;gt; These are no longer available. See: [[MoonShard pendant]]&lt;br /&gt;
** &amp;lt;S&amp;gt;Some of these pieces are very rare, and you can sell them for many silvers on the open market if you do not need them, like the thin kakore strip and the even more rare reticulated crystal-edged golvern segment&amp;lt;/S&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you find a black ora or other cursed item in the sewers, it is uncursed in a flash of … well, uncursing.&lt;br /&gt;
&lt;br /&gt;
There is a lich script to use to search in the sewers from 2016, Hazado uploaded it. It won&#039;t alert you of the new things - the cache of scrip and the new updated rat behavior - but it should speed you through the sewer without ruining your wrists (more than they are already) and stow your finds.&lt;br /&gt;
	;repository info duskruin_sewer&lt;br /&gt;
&lt;br /&gt;
Sell your unwanted rats to the rat collector in the sewers, he will pay you bloodscrip for them. Or sell it on the open market.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039; for the sewers include having enough empty space in your pack to stash stuff, and pausing to pick up something laying on the ground that someone discarded.&lt;br /&gt;
&lt;br /&gt;
== The Duskruin Arena ==&lt;br /&gt;
&lt;br /&gt;
First, I&#039;m going to get rid of a misconception. You do not need to be capped to win in the Arena. Some professions and some builds will be better/worse at it at various levels. That&#039;s someone else&#039;s primer. I&#039;m not an expert at this, by any means, but this should at least get you started.&lt;br /&gt;
&lt;br /&gt;
Time is not your friend in the Arena; there are 25 foes waiting to kill you, each grouping is progressively a little more challenging. But wait, that&#039;s not all. Every fifth opponent is a Champion. These champions make your Grizzled bounty critters look easy. The champions won&#039;t stun, don&#039;t usually die from the usual death crits and have &#039;&#039;lots&#039;&#039; of extra health points.&lt;br /&gt;
&lt;br /&gt;
About death crits on champions: &amp;quot;If you hit left eye, right eye, and both are crit kill shots, it drops on the second one 100% of the time. Or chest/chest, or head/neck, or eye/head.&amp;quot; -- Nairdin&#039;s player&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;And you get 8 minutes in which to do &#039;&#039;all&#039;&#039; of this. As of Feb 2020, you have more than 8 minutes, but will face increasingly more difficult foes after 8 minutes.&amp;lt;/s&amp;gt; Timer and time penalties removed from both Arenas August 2021, per Wyrom.&lt;br /&gt;
&lt;br /&gt;
There are some things you don&#039;t have to worry about, though. There is nothing undead. There is no disarming. It is only 1 critter at a time, and they are scaled to your level. So my critters will challenge me, and your critters will challenge you, but I won&#039;t be overwhelmed by things that are 10-20 levels above me. When you exit, you are healed/resurrected as needed and your mana/stamina/cooldowns, etc restored.&lt;br /&gt;
&lt;br /&gt;
If you have deeds, you do not lose your spells if you die in the arena. Use SPELL ACTIVE if your displays and stuff need to be re-synced in your front end after an Arena Death. As long as you have deeds, you also will not lose your field experience.&lt;br /&gt;
&lt;br /&gt;
Watch a couple fights from the stands. You will find spectator seating on the outer ring of the arena. WATCH LIST to see who is currently fighting, WATCH NAMEofPERSON to select the person you want to see. Pick someone from your own profession. You will find people have different hunting styles and tactics, depending on their build. Find someone who is similar to yours and learn from their successes and mistakes.&lt;br /&gt;
&lt;br /&gt;
The entrance to the area is at the Sands Approach (lich room 23779) (or DOWN from there for teams). Hold your booklet or slip in your right hand and GO ENTRANCE.&lt;br /&gt;
&lt;br /&gt;
=== Get Ready - preparation is everything ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leave ALL THE STUFF at home.&#039;&#039;&#039; Trim down. Walk into the arena with zero encumbrance. Weight kills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get ALL THE SPELLS.&#039;&#039;&#039; Defensive spells, offensive buffs, maneuvering, recovery, whatever. There&#039;s probably something that will crop up in there that you wished you had THAT spell going. Use a gold coin, I have seen random dispels, but not often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bring ALL THE TRICKS&#039;&#039;&#039;. [[Blue crystal]]s to hit those really difficult to hit things (and there are some...), Other magical things that help you, [[Heavy quartz orb|quartz orbs]], [[Solid moonstone cube|moonstone cubes]], [[ruby amulet]]s.  In Bloodriven Village, [[Bloodriven_Village#Potation_Parlor|Potation Parlor]] (Lich #26888, Room 8: a crumbling abandoned building) offers drinks containing some spells. They&#039;re expensive, but might be worth it if it means you can finish the arena. If you have enough ranks of Magic Item Use skill, look for magic crystals of various spells in [[Bloodriven_Village#Gamac.27s_Goods|Gamac&#039;s Goods]], Back room (Lich #23817, Room 21; a leaning stone shop) that you can buy for 15-20 bloodscrip. Consider comparing the pricing of bravery items with the cost of a [[pure potion]] - there&#039;s no bloodscrip needed for pure potions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use your [[BOOST|BOOSTs]]&#039;&#039;&#039; that you want to use, and know when to use them. Careful timing of a boost can get you through multiple arena runs.&lt;br /&gt;
* &#039;&#039;&#039;BOOST LUCK&#039;&#039;&#039; gives you a second chance on any combat roll 10 or under.&lt;br /&gt;
* &#039;&#039;&#039;BOOST SUPERCHARGE&#039;&#039;&#039; gives your enchanted gear a 50% increase, your flares will flare more often, and your weighting/padding/sighting will get better.&lt;br /&gt;
* &#039;&#039;&#039;BOOST ENHANCIVE&#039;&#039;&#039; has an option to boost your stats or your stamina/mana regen. It&#039;s not just for pausing enhancives.&lt;br /&gt;
* &#039;&#039;&#039;BOOST LONGTERM&#039;&#039;&#039; relieves you of 500 [[experience]] points when your exp approaches MUST REST and you are not even half-way through your matches yet. You&#039;ll get 250 exp placed into [[long-term experience]] for general, slower, absorbing. Remember, you learn zero from combat once your mind gets to MUST REST&lt;br /&gt;
* &#039;&#039;&#039;BOOST ABSORB&#039;&#039;&#039; clears your mind of 1000 exp points and tosses them into your already absorbed, permanent exp.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BOOST GODS LORMINSTRA&#039;&#039;&#039; grants extra deeds. This could be important to Voln members who frequently use symbol of mana without waiting for the cooldown period. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use [[enhancives]]&#039;&#039;&#039; to help you over the rough spots: more mana, more stamina, more spirit, more strength, defense boons, health/mana/stamina recovery, sheer skill bonuses for your relevant skill set, and whatever extra spells you may need along the way in scrolls, imbeddables, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t forget&#039;&#039;&#039; about those things you only use every once in awhile. You&#039;ve been saving them for a rainy day in some locker/mule somewhere. Guess what? IT&#039;S RAINING! The [[Bravery]]/[[Heroism]] spells, that [[enruned black ora heart]] from Ebon Gate, the [[Prismatic Guard]] spell in that pin you have been saving. [[Celerity]] for extra speed when you need it. Even a [[ruby amulet]] or 10 can come in handy.&lt;br /&gt;
&lt;br /&gt;
This might also be the time to &#039;&#039;&#039;bring out&#039;&#039;&#039; your unlocked [[Arkati box]] for a stat boost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evaluate&#039;&#039;&#039; your [[society]] abilities list. Maybe there is one in there you don&#039;t use very often but will be really handy for this huge fight you are about to face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get the [[scrolls]]&#039;&#039;&#039; of spells ready that you need. Order them ahead of time from your favorite sorcerer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buy/make [[potions]]&#039;&#039;&#039; you will need to defeat 25 things in 8 minutes. Remember they only appear one at a time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get your magic items&#039;&#039;&#039; [[charge]]d - statues, quartz orbs, blue crystals, wands, moonstone cubes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get embeds done&#039;&#039;&#039; of handy spells from clerics, sorcerers, and wizards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm extra favor&#039;&#039;&#039; if you belong to the Order of Voln. Consider a few trips to Reim with your friends for maximum favor gain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review your spells&#039;&#039;&#039;, even ones you might have forgotten about. Did you know that 106 gives +30 DS to both you and the enemy and is perfect for pure warding clerics, empaths, or sorcerers to start the round with? Clerics and empaths can also evoke 205 for another +20!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plan your tactics&#039;&#039;&#039; and macro/script needs for before, during, and after your Arena contest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-charge all the magic items&#039;&#039;&#039; that you use. Find a wizard, bring all the mana, and bring a few high quality orb gems. No one is going to have time during Duskruin to do it.&lt;br /&gt;
&lt;br /&gt;
=== In The Arena - tactics are everything ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRAY&#039;&#039;&#039; You have 3 &#039;&#039;free&#039;&#039; PRAY commands for some mana and stamina to be restored during your Arena challenge if you need to.  &amp;lt;S&amp;gt;Using PRAY takes ~30 seconds off your Arena timer&amp;lt;/S&amp;gt; (PRAY updated for Feb 2020) After the third PRAY command, subsequent ones will increase opponent difficulty and the 5th one will cost half your spirit plus random wounds. The fourth one has a slight chance of summoning a demon! &amp;lt;s&amp;gt;Team Matches get 3 PRAY commands for the group, plus 1 extra for each teammate.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use your multiple attack&#039;&#039;&#039; options as often as you need to/can. Time is everything here. If you can accomplish 2 hits in 6 seconds instead of 2 5-second round times for 2 separate attacks, it will add up. And I know lots of you know ways to attack more than twice. :)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Champions are the most difficult, you may want to space out your special abilities and tricks to use on them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Similarly, aimed attacks&#039;&#039;&#039; can end a fight much faster than swinging at any old body part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana, Stamina, and/or Spirit management&#039;&#039;&#039; are critical to many people. Figure out your strategy for what you will need and have your plan ready in advance to boost yours when it falls to low levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use maneuvers, moves, and spells based on the opponent&#039;&#039;&#039; you are facing. Some cast spells, some use huge weapons, some wear light armor, some wear heavy, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;S&amp;gt;&#039;&#039;&#039;WATCH&#039;&#039;&#039; for traps and tricks with each new opponent. Take evasive action as required. This saves you time (Round times), stuns, and injuries. There&#039;s a lich script for it ;repository info duskruin_watch&amp;lt;/S&amp;gt; Traps and watching done away with as of Feb 2020 Duskruin run.&lt;br /&gt;
&lt;br /&gt;
Read through [[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/4604 this thread at the Officials from 2016]] that discusses maximizing your bloodscrip award in the Arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What you&#039;ll win in the Arena:&#039;&#039;&#039;&lt;br /&gt;
* Bloodscrip: more for a win than not, up to 300 scrip (extra max added Feb 2022)&lt;br /&gt;
* &amp;lt;s&amp;gt;A promissory note for some random amount of silvers. Nothing you&#039;ll get rich from, though.&amp;lt;/s&amp;gt; (removed Aug 2019)&lt;br /&gt;
* Smithy Invite: will only spawn at the time you receive your treasure if you have none stored up. Use this to add weighting, padding, or sighting to your gear at the Smithy. They do not stack, you can have only 1 at a time, and if you have one stored, you cannot earn another in your treasure finds. Do note, this is only the invitation, you still have to pay for your WPS service.&lt;br /&gt;
* If you choose DUSKRUIN REWARD LOOT for an option, an item of loot; could be gear, could be jewelry, might be enhancive, might be a Duskruin boost item for sewers, heist, or arena.&lt;br /&gt;
* Saturated exp&lt;br /&gt;
* If an automaton appeared as one of your champions, and you defeated it, you&#039;ll get a piece of ore of the same metal type as the automaton. The ores are for altering the appearance of characters using a completed [[moonshard pendant]], altering the appearance of a [[dragonfly pet]], and for use in the mini smelter as part of the [[I Dream of Geology Series]].&lt;br /&gt;
* A chance for a Treasure Trove Token to be included in your winnings.&lt;br /&gt;
* A small, but increasing, chance for an experience orb to be included in your winnings.&lt;br /&gt;
* Rewards can be modified slightly to your tastes with:&lt;br /&gt;
:* {{boldmono|DUSKRUIN REWARD LOOT}}: Receive loot rewards.&lt;br /&gt;
:* {{boldmono|DUSKRUIN REWARD EXP}}: Receive instant exp rewards.&lt;br /&gt;
:* {{boldmono|DUSKRUIN REWARD SCRIP}}: Receive extra bloodscrip rewards.&lt;br /&gt;
&lt;br /&gt;
=== ENDLESS MODE ===&lt;br /&gt;
&lt;br /&gt;
New in August 2021: Duskruin: ENDLESS. Set your preferred Arena mode with the DUSKRUIN command. Endless is a special new solo mode of continuous Arena that never ends, where you can earn special [[title]]s. There&#039;s a Leaderboard at the entrance into the area. As long as you are on your feet, you will keep getting new opponents. The opponents get more and more difficult. Plan for the long haul, it is quite the show!&lt;br /&gt;
&lt;br /&gt;
*After the 25th foe, you will stop accumulating bloodscrip&lt;br /&gt;
*After the 25th foe, you will accrue additional Prayers at a rate of 1 every 5 rounds.&lt;br /&gt;
*Champions will appear randomly, instead of every fifth opponent.&lt;br /&gt;
*There&#039;s no time limit.&lt;br /&gt;
&lt;br /&gt;
Good luck! Be sure to let us know how you fare in it!&lt;br /&gt;
&lt;br /&gt;
== The Bank Heist ==&lt;br /&gt;
Hinted at since the beginning of Duskruin (2015), The Heist finished production at the June 2018 Duskruin Arena event. You can choose to aid in the heist, stop the heist, or stop those who are trying to prevent the heist. This is a solo adventure, and requires one entry slip from the stamped voucher booklet (only). It&#039;s a mix of puzzles (mild) and combat (vs. like-level and bosses). Some of the tasks are skill-based, but have optional ways to complete if you are without the proper skill. &lt;br /&gt;
&lt;br /&gt;
The TownCrier archived [http://gstowncrier.com/knowledge-base/wyrom-writes-a-primer-for-the-bank-heist-at-duskruin/ Wyrom&#039;s post about getting started] on the Heist which is kind of long for this.&lt;br /&gt;
&lt;br /&gt;
There will be some unique rewards that tie in with the arena and sewers. Bloodscrip is earned, there is incidental loot, and a new collectible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wyrom&#039;&#039;&#039; offered this overview and starting tips when he introduced the Heist in June of 2018:&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;When we rolled out the Bank Heist, we wanted it to be a more immersive experience with discovery. The Bank Heist takes place in three secret hideouts for the three factions.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Silent Investors&#039;&#039;&#039; can be found somewhere in the Hushed Park.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Poisoned Heretics&#039;&#039;&#039; are rumored to be on Pewter Road. Some have been found hanging around The Dented Phylactery.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ophidian Cabal&#039;&#039;&#039; tend to hang out off Copper Road in a tavern named the Keg of the Bloody Asp.&lt;br /&gt;
&lt;br /&gt;
Look in these places to find clues how to access the hideouts.&lt;br /&gt;
&lt;br /&gt;
When joining each group, during the first &amp;quot;stage&amp;quot; of the heist, you will receive clues on how to understand the flow of the event. It&#039;s not too difficult, but the way to complete it isn&#039;t quite a cookie cutter guess-the-verb puzzle.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This Primer is looking for some solid Heist advice for each of the factions!&#039;&#039;&#039; If you don&#039;t wiki, contact Newsby and one of the TownCrier team members can get it added for the faction you know about. We&#039;ll make it pretty for you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your toxin-covered misericord and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This can be used inside the bank heist at Bloodriven Village.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
  STAB misericord     - This will kill the first enemy in the Bank of Bloodriven.&lt;br /&gt;
&lt;br /&gt;
The misericord cannot be lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Items you can find in the sewers/heists can be used in the sewers/heists to help (such as the misericord above).&lt;br /&gt;
&lt;br /&gt;
===Silent Investors (SI) (27162)===&lt;br /&gt;
&#039;&#039;The Silent Investers are a hired militia/vigilantes that are tasked to stop the bank heist from happening. They’re targeting the OC, but they also have to deal with the Poisoned Heretics. Their job is to find and track the threats inside the bank. Once they complete their mission (or maybe failed), they will be awarded with a prize pouch.&#039;&#039; ~Wyrom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primer Advice from Arianiss:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
260 bloodscrip&lt;br /&gt;
&lt;br /&gt;
COMMANDS: listen, track, guard, ???&lt;br /&gt;
&lt;br /&gt;
SKILLS: perception (2x+), survival (1x+)&lt;br /&gt;
&lt;br /&gt;
Listen for the enemy (uses perception skill; you get hit with a poison dart (Poison Resistance (105) prevents the poison) if you fail). Kill the enemy. Track to advance (uses survival skill; you get attacked by an asp if you fail).&lt;br /&gt;
&lt;br /&gt;
0x perception -- You attempt to listen for any threats within the bank, but aren&#039;t very successful.&lt;br /&gt;
&lt;br /&gt;
1x perception -- You attempt to listen for any threats within the bank, but aren&#039;t very successful.&lt;br /&gt;
&lt;br /&gt;
2x perception -- You hear something nearby.&lt;br /&gt;
&lt;br /&gt;
3x perception -- ??? (maybe something about guarding an object or preparing to be attacked)&lt;br /&gt;
&lt;br /&gt;
0x survival -- You attempt to track any threats within the bank, but aren&#039;t very successful. (yes asp)&lt;br /&gt;
&lt;br /&gt;
1x survival -- You attempt to track any threats within the bank, but only find some old footprints. (no asp)&lt;br /&gt;
&lt;br /&gt;
2x survival -- You spot some footprints nearby. (no asp)&lt;br /&gt;
&lt;br /&gt;
===Poisoned Heretics (PH) (27168)===&lt;br /&gt;
&#039;&#039;The Poisoned Heretics are a band of assassins that are working to stop the Silent Investors. They aren’t allied with the Ophidian Cabal, and their motives are unknown. Their job is to watch and sneak around the bank and assassinate the Silent Investor marauders. Like above, they will be rewarded with a prize pouch.&#039;&#039; ~Wyrom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primer Advice from Arianiss:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
?260 bloodscrip?&lt;br /&gt;
&lt;br /&gt;
COMMANDS: watch, sneak, ???&lt;br /&gt;
&lt;br /&gt;
SKILLS: perception (1x+), stalking and hiding (???)&lt;br /&gt;
&lt;br /&gt;
Get out of sight through whatever means necessary (invisibility, hiding, Spirit Fog) and watch the room (uses perception; you get hit by an explosion from a glass sphere if you don&#039;t do it from hiding). Kill the enemy. Get out of sight and sneak to advance.&lt;br /&gt;
&lt;br /&gt;
===Ophidian Cabal (OC) (27160)===&lt;br /&gt;
&#039;&#039;The Ophidian Cabal are bandits who just want one thing. The riches inside the vault. They observe their surroundings, looking for things to steal. Unlike the above, they aren’t awarded a prize pouch, but whatever they steal they keep.&#039;&#039; ~Wyrom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primer Advice from Milax:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ophidian Cabal portion of the Heist consists of progressing through five rooms to a final vault room. In order to receive the maximum reward, you need to &#039;&#039;enter the vault before five minutes is up&#039;&#039;. Once you enter the vault, there&#039;s no time limit to finish. &lt;br /&gt;
&lt;br /&gt;
* In each room, you need to HIDE (or cast [[Invisibility]]), then OBSERVE, then STEAL, which reveals bloodscrip hidden in the room.&lt;br /&gt;
** GM Haxus, from Discord underscored this with: &amp;quot;...in the heist where you have to steal the bloodscrip, make sure you are always doing some kind of hiding if you want the full 65 per search.&amp;quot;&lt;br /&gt;
** Pro tip for non-hiders and those who do not know the Invisibility spell - get a glass amulet from your local alchemist shop.&lt;br /&gt;
* Combat won&#039;t initiate until you OBSERVE in each room. After observing, enemies will enter the room.&lt;br /&gt;
* The Guards scale in level with your own, but they aren&#039;t too tricky if you&#039;re careful and know how to hunt well.&lt;br /&gt;
* The enemies get progressively more challenging in each room, and they&#039;ll eventually start to summon guard dogs to assist them, which can overwhelm you fairly quickly. Dispatch the guards as quickly as possible so the dogs don&#039;t overwhelm you. &lt;br /&gt;
* The guards can induce roundtime.&lt;br /&gt;
* Disablers are useful here; opening with something like [[709]] (grasp of the grave) allows you to guard against too many dogs being summoned.&lt;br /&gt;
* If you don&#039;t hide before observing, you&#039;ll be spotted, and you&#039;ll suffer damage--usually with a minor wound--and get a smaller reward for succeeding in eliminating all enemies in the room.&lt;br /&gt;
* After completing the final room, you&#039;ll get a final search in the vault, which gives you a trinket reward that can be turned in to the Ophidian Cabal leader for additional bloodscrip or exchanged for a [[Bag of Holding]] (once all components are assembled).&lt;br /&gt;
* There&#039;s also a very small chance in the vault to find a multifaceted blood crystal, which is the most valuable part of the Bag of Holding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primer Advice from Arianiss:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
260 bloodscrip&lt;br /&gt;
&lt;br /&gt;
COMMANDS: observe, steal, pace, ???&lt;br /&gt;
&lt;br /&gt;
SKILLS: perception (1x+), a way to not be seen&lt;br /&gt;
&lt;br /&gt;
Get out of sight through whatever means necessary (invisibility, hiding, Spirit Fog) and observe the room (uses perception; you get hit by an explosion from a glass sphere if you fail; you get more bloodscrip if you &amp;quot;successfully&amp;quot; observe from &amp;quot;hiding&amp;quot;). Kill the enemy or pace to create a misleading trail of footsteps. Steal the loot to advance.&lt;br /&gt;
&lt;br /&gt;
== The WPS Smithy ==&lt;br /&gt;
You&#039;ll find the [[WPS smithy|Weighting, Padding, and Sighting Smithy]] under the Arena (Bloodforge, Workshop - room 26091). There is an assistant there who will give you a quote on your gear before entering the arch for the Smithy. Have everything ready, going into the arch will use up your Smithy Invitation, whether you get work done or not. All work at this Duskruin Smithy costs bloodscrip. The same WPS &amp;quot;window&amp;quot; pricing applies to your gear as any traveling WPS Smithy wagon.&lt;br /&gt;
&lt;br /&gt;
== The Slab Generator ==&lt;br /&gt;
&lt;br /&gt;
Across from the Smithy, under the Arena (Room 25388), is a miner. He will sell ore to you for 5 bloodscrip, which you can put in the crucible. (Ask miner about ore, twice.) After the elapsed roundtime, the crucible produces a metal slab for you, returning it right to your hand. It might be a rare metal slab, it might be not so rare, or it might turn out to be plain old iron. This is what we call the Slab Generator, and it is the only source of the rarest metal slabs for forging, outside of special raffles.&lt;br /&gt;
&lt;br /&gt;
== The Duskruin Gem Pile ==&lt;br /&gt;
&lt;br /&gt;
There is a pile of gems (room 26093) under the Arena that you can search for any of the random Duskruin Gems. Each search costs 10 bloodscrip. You can scan the saved list of [[Duskruin Dig#Non-SimuCoin Items|Duskruin gems]] at the old Duskruin Dig page. Remember, the Dig is defunct and no more. Only the gems survive as a mark that it ever existed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&#039;&#039;&#039;&amp;amp;gt; SEARCH GEMS&#039;&#039;&#039;&amp;lt;BR /&amp;gt;&lt;br /&gt;
You begin to search through a pile of gems and realize the sign says it costs 10 bloodscrip.  You could try searching again if you agree with that price.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duskruin Gems are suitable for merchant alterations, gem-accepting items (Joola, Veola, and more), [[lapidary box]], [[gemcutter]], etc. They make lovely jewelry in a Daxela [[Jewelry box]] and a very rare [[Alter Box]]/thing of the right type can take one, too. Use them in [[Cobbling]] or [[Weaving]]. Matching gems seem to stack in a Player Shop. But they will not go into a [[Gem jar]], cannot be used in warrior [[Sheath making]], and the gemshop does not purchase them. They are all unique to Duskruin and are found nowhere else in Elanthia. (These same special uses and exclusions will apply to Ebon Gate Gems from the EG gem pile, too.)&lt;br /&gt;
&lt;br /&gt;
== Dealing with Loot ==&lt;br /&gt;
&lt;br /&gt;
Whether you&#039;re running through the sewers, digging in the dig, or struggling valiantly in the arena, after you&#039;ve been at it awhile, you&#039;ll have quite a pile of loot.  Most will be [[pawnshop]] fodder, a few rare pieces will be worth millions, and other items will bring you more than the pawnshop will offer.  If you&#039;re really in a hurry to accumulate bloodscrip, you can set your DUSKRUIN REWARD for only extra bloodscrip.  However, loot represents perhaps 20% of the value you&#039;ll pull out of the sewers (when you include the rare high-value stuff), so you probably want to take the time to sort through it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nowadays, Duskruin loot comes out (temporarily) loresung!  Just RECALL the item to see its properties.&#039;&#039;&#039; Steps below may be unneeded now because of the active (temporary) RECALL status on items. It lasts 30 days.&lt;br /&gt;
&lt;br /&gt;
[[Loresinging|Loresingers]] are in high demand during and after Duskruin, and your locker space is not infinite.  You&#039;ll really want to pare down the loot before storing it, getting it sung, and selling it (or using it yourself).  Here&#039;s a basic procedure you can follow:&lt;br /&gt;
* Exchange your common ores at the Archaeologist in the dig below the Arena. He will exchange it for an [[MoonShard_pendant#Bloodrunes|ur-barath totem]] that is needed to create bloodrunes.  Totems obtained from the arena by death/surrender/not winning can be sold to the archaeologist.&lt;br /&gt;
* Use Elemental Detection [[405]] if you know it to determine what you can about it.&lt;br /&gt;
* Take all jewelry (crowns, armbands, necklaces, etc) to the jeweler and appraise.  If it is worth less than 10,000 silvers, it&#039;s pretty safe to sell.  If it&#039;s worth 10000-25000, it may be mage rechargeable. You might choose to get it sung, but you&#039;re unlikely to miss out on a lot of value by selling it right now.  &lt;br /&gt;
* If it&#039;s worth 25000+, but still appraisable, it may have a small enhancive on it.  Wear it to see if you can tell what it is.  If it enhances something nice (e.g. strength, aura) and/or is in a nice slot (e.g. pin good, head bad), it&#039;s worth holding onto for resale.  If you see no enhancive, it could still potentially be something like health, mana, stamina, or spirit regen, but it&#039;s probably safe to toss.  If the jeweler refuses to throw out a number, it&#039;s almost certainly enhancive.  You should probably get it sung to even if it&#039;s not obvious what the enhancive is.&lt;br /&gt;
* Take everything else to the pawnshop and appraise, preferably one that provides an estimated value for items that get a 35k (max) offer.  Wehnimer&#039;s Landing does this, as well as Icemule Trace if you&#039;re a citizen.&lt;br /&gt;
* Deal with a pawnshop that gives you the best price. This varies by race so there&#039;s no one right answer for everyone. Refer to the chart about [[trading]].&lt;br /&gt;
* If the offer is less than 35k, it&#039;s safe to pawn.  If it&#039;s more than 35k, try to figure out why.  Look at it to see if it&#039;s enchanted more than normal (you&#039;ll see an enchanter&#039;s mark).  Hold it (weapon) or wear it (armor) to see if it has obvious enhancive properties.  Consider a trip to the [[Abandoned Inn crystal]], which can reveal properties like sanctification, weighting, padding, and enchant level.&lt;br /&gt;
** Note: It is common for heavier armor (studded leather and up) to appraise for 35k even if it&#039;s just +20 enchant and otherwise plain.  If you can&#039;t find anything special about it, it may be safe to pawn.&lt;br /&gt;
* Now that you&#039;ve sold the fodder, get a bard to sing to what&#039;s left. Take notes of what the bard reveals with a complete description of the item. Especially a runestaff. Because the glossy ancient fireleaf runestaff might be the valuable one and the silvery ancient fireleaf runestaff might just be +22. There are &#039;&#039;so many&#039;&#039; runestaff finds in the sewer.&lt;br /&gt;
* &amp;lt;s&amp;gt;Is it a golvern segment (sewers only) or a four-ringed metal pendant (arena only)?  It&#039;s worth millions.  Hold onto it.&amp;lt;/s&amp;gt; (These have been removed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point, you may have identified some valuable stuff that you can&#039;t use yourself.  Time to sell!&lt;br /&gt;
* Check out prices at [[https://ps.lichproject.org/ player shops]] to find comparable items.  These prices generally represent an upper bound for the value of the item - they&#039;re the price that items aren&#039;t selling for.&lt;br /&gt;
* Search [[http://forum.gsplayers.com/forumdisplay.php?11-GSIV-Merchant-s-Market The Gemstone IV Players&#039; Corner]] for sales of similar items.&lt;br /&gt;
* You can ask around on LNet for what other people think it&#039;s worth, but people may quickly tire of doing your homework for you.&lt;br /&gt;
* List your item:&lt;br /&gt;
** If you have your own player shop, you might want to make use of it.&lt;br /&gt;
** You might list it as an auction or flat price offering at the Players&#039; Corner.&lt;br /&gt;
** You could auction it live on the LNet Merchant channel.  This will be more convenient and quicker, but possibly less lucrative.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;s&amp;gt;The Duskruin Dig&amp;lt;/s&amp;gt; ==&lt;br /&gt;
&#039;&#039;The dig is gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;S&amp;gt;The Duskruin Dig event takes place under the arena where the excavation of the old site full of treasures is located. You dig with a pickaxe (purchased from the [[SimuCoin store]]) in the appropriate areas for boxes. Pickaxes are sold with a set number of uses. A &amp;quot;use&amp;quot; ticks off when you find a box.&lt;br /&gt;
&lt;br /&gt;
You dig, dig, and dig until you find something. Move to the next area to dig again.&lt;br /&gt;
&lt;br /&gt;
ANALYZE your pickaxe to see how many more uses are on it.&lt;br /&gt;
&lt;br /&gt;
The boxes have various names, and the fancier they look, the better the loot is inside of them. Boxes can contain coins, gems, and prizes. There is a prize feeder of increasing values that people refer to as tiers. Probably tiers 1-4. Plus an additional level referred to as a Jackpot, where the best prizes are found. Many Simucoin shop items will be in the boxes, too. Look at the list from the Spring 2017 [[Duskruin Dig#Prizes|Duskruin Dig]].&lt;br /&gt;
&lt;br /&gt;
The shops of [[Bloodriven Village]] will be open where you can spend any [[bloodscrip]] you have. Note that they do not take silvers, except for the one tattoo shop. Previous events will give you an idea of their offerings. Shops close, open, and/or rotate inventory for each event.&lt;br /&gt;
&lt;br /&gt;
Note also that there is no bloodscrip in the Dig. You will need to participate in an accompanying venue that is open to earn bloodscrip, like the Arena or the Sewers.&lt;br /&gt;
&lt;br /&gt;
With a large warning that you should be responsive and at the keyboard at all times, there seem to be two Duskruin Dig scripts for lich: ;duskdigbin and ;ddig. That should help your wrists. I know they help mine.&amp;lt;/S&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier Duskruin articles]][[Category: TownCrier]][[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Duskruin_primer&amp;diff=187800</id>
		<title>Duskruin primer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Duskruin_primer&amp;diff=187800"/>
		<updated>2023-01-25T21:43:43Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* In The Arena - tactics are everything */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A primer for the Duskruin event&lt;br /&gt;
by Newsby, Dergoatean, and the [[TownCrier]] Team&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Twice a year, a significant portion of the Elanthian population stops their usual pursuits and heads to Bloodriven Village, home of The [[Duskruin Arena]], The Duskruin Sewers, Duskruin Heist, The Slab Generator, The Smithy, [[Duskruin Treasure Trove/prize list August 2022|The Treasure Trove]], and The Shops at [[Bloodriven Village]].&lt;br /&gt;
&lt;br /&gt;
You may find the usual local services more difficult to find in your favorite towns and communities because of this. It really does feel like there&#039;s a collective HOLD on regular life during Duskruin runs.&lt;br /&gt;
&lt;br /&gt;
* April 2016 Duskruin Arena, The Sewers, &amp;amp; Bloodriven Village Shopping&lt;br /&gt;
* June 2016: Duskruin Dig, Bloodriven Village Shopping&lt;br /&gt;
* August 2016: Duskruin Arena, The Sewers, &amp;amp; Bloodriven Village Shopping&lt;br /&gt;
* December 2016: Duskruin Dig, Bloodriven village Shopping&lt;br /&gt;
* April 2017: Duskruin Arena, the Sewers, Bloodriven Village Shopping&lt;br /&gt;
* August 2017: Duskruin Arena &amp;amp; the Sewers, Smithy, Bloodriven Village Shopping &amp;amp; Slab Generator&lt;br /&gt;
* February 2018: Duskruin Dig &amp;amp; the Sewers, Smithy, Bloodriven Village Shopping &amp;amp; Slab Generator&lt;br /&gt;
* June 2018: Duskruin Dig, The Sewers, Introduction to Duskruin Heist, Bloodriven Village Shopping open, the Smithy, and the Slab Generator&lt;br /&gt;
* December 2018: Duskruin Arena, the Sewers, Duskruin Heist, Bloodriven Village Shopping, The Smithy, and the all-new [[Duskruin Treasure Trove|Treasure Trove]]&lt;br /&gt;
* February 2019: Duskruin Arena, the Sewers, Duskruin Heist, the Smithy, the ancient demon arena reveal, and Bloodriven Village Shopping&lt;br /&gt;
* August 2019:  Duskruin Arena, the Sewers, Duskruin Heist, the Smithy, the Treasure Trove, Bloodriven Village Shopping, and Wyrom&#039;s Shenanigans&lt;br /&gt;
* February 2020:  Duskruin Arena, the Sewers, Duskruin Heist, the Smithy, the Treasure Trove, Bloodriven Village Shopping, and Wyrom&#039;s Fun Time on Feb 23.&lt;br /&gt;
* August 2021: [[Duskruin_primer#ENDLESS_MODE|Endless Arena]] Premiered, adding to the attractions of Duskruin. Limited Items from HESS moved to Big Spin Night.&lt;br /&gt;
* February 2022 included: Arena, Heist, Sewers, Treasure Trove, Gem Pile, Smithy, Shops, Endless Arena, and 2 Big Spin Nights. The new DUSKRUIN MANIA Reverse Auction was introduced to replace Mania/Shenanigans.&lt;br /&gt;
&lt;br /&gt;
== News and Updates ==&lt;br /&gt;
&lt;br /&gt;
The GemStone GMs are always tweaking Duskruin with updates, changes, and additions. The TownCrier keeps a news and info page for each Duskruin.&lt;br /&gt;
* [[Duskruin Teasers Archive by The TownCrier/2022 February]] listed all the news, teasers, previews, and event-specific updates.&lt;br /&gt;
* [[Duskruin Teasers Archive by The TownCrier/2021 August]] with news, teasers, previews, and other event specific info.&lt;br /&gt;
* [[Duskruin Teasers Archive by The TownCrier/2021 February]] with news, teasers, and other information.&lt;br /&gt;
* [https://gstowncrier.com/special_reports/duskruin-february-2020-previews/ February 2020] News, Updates, and Previews&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Duskruin runs on [[bloodscrip]], the currency of Bloodriven Village. All business in Duskruin - Shops, Merchants, Services, and Auctions - are all conducted in bloodscrip. Use the SCRIP command (or the older TICKET command) to see your bloodscrip balance, deposit into it, or withdraw from it. Nearly all transactions, including special spins and auctions, will use what used to be call &amp;quot;redeemed&amp;quot; scrip - that is what the balance is when you see SCRIP BALANCE. If you have Bloodscrip in physical form, you will need to use the command SCRIP DEPOSIT for purchases&lt;br /&gt;
&lt;br /&gt;
While Duskruin is open, here&#039;s how you get to this elusive destination from every major city: &lt;br /&gt;
:&amp;gt; QUEST TRANSPORT DUSKRUIN&lt;br /&gt;
&lt;br /&gt;
The Countinghouse ([[Lich (software)|Lich]] room #24673) in Duskruin serves as the Duskruin Bank and has access to your bank account from whatever city you entered. It&#039;s the Duskruin Bank.&lt;br /&gt;
&lt;br /&gt;
The exit out of Duskruin is the circle of wagons to the very south - outside the Village Gate and all the way southwards. You&#039;ll end up in the city from which you entered. (With Lich, ;go2 exit)&lt;br /&gt;
&lt;br /&gt;
The village is open to everyone, there is no entry fee to get in.&lt;br /&gt;
&lt;br /&gt;
Access to the Duskruin Arena, the Duskruin Heist, and the Duskruin Sewers requires a slip from a booklet sold at the [[Simucoin store]]. All three activities will take either one slip from the booklet or one token from the jar. They are interchangeable. (Jars have been discontinued.)&lt;br /&gt;
&lt;br /&gt;
There are usually people who sell booklets for silvers or bloodscrip if you&#039;d prefer. Watch the Merchant channels for these offerings.&lt;br /&gt;
&lt;br /&gt;
As a whole event, Duskruin Arena&#039;s claim to fame as a favorite GemStone offering is two-fold: the amazing items/services for sale, and the random treasure. Some of the treasure finds are good. Some of it good for pawning. Some of it is awesome, and a limited number of things are just downright amazing. The loot you find has no bearing on your level; it&#039;s all random. &lt;br /&gt;
&lt;br /&gt;
There are usually items for sale in the shops which you cannot find any other time of year. Like expensive, unusual boons for your gear. There may be services offered from merchants which happen no other time of year, too. Usually expensive ones. So your bloodscrip stash has lots of things to look forward to.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;High End Shop&amp;quot; or &amp;quot;[[High End Scrip Shop|Scrip Shop]]&amp;quot; or High End Scrip Shop (HESS) - (Even though they all take scrip...) is home to some exclusive and pricy things to spend your bloodscrip on. The shop has discontinued use of scaling prices and limited quantities. Read all the signs. Limited quantity items are now spun for on a special big spin night.&lt;br /&gt;
&lt;br /&gt;
The Duskruin sewers offer about 200 scrip per run, plus some random gear finds and Duskruin boons, whereas the arena offers up to 300 bloodscrip and one random gear find in your winner&#039;s package. The Arena  can take 8 minutes or more to finish. The sewers go by much faster - much, much faster and include a chance to find a randomly large cache of bloodscrip along the way. The Heist options earn 280 bloodscrip. (Scrip awards increased Feb 2022 for all three activities.)&lt;br /&gt;
&lt;br /&gt;
There&#039;s a small chance for an experience orb. This chance increases with the number of entries  to each activity and is on display in your EVENT STATS DUSKRUIN command.&lt;br /&gt;
&lt;br /&gt;
There is one super node in Bloodriven Village that we know of, at The Viridian Coil Tavern (26841).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;S&amp;gt;If you don&#039;t want to redeem all your bloodscrip, and you don&#039;t want to manually manage bundling it into the right sized quantity, you can buy a scrip pouch that will let you store your scrip and pull out just what you need. It costs 500 bloodscrip and is sold in [[Bloodriven_Village#The_Mar_and_Scar|The Mar and Scar]] shop&#039;s entry room (Lich #23801, Room 13; a stucco-faced dark stone building).  The Countinghouse (Lich 24673) also offers un-redeeming services, for a small fee of 1%.&amp;lt;/S&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scrip Pouches are a thing of the past now with the updated SCRIP command. Withdraw and deposit Bloodscrip now without any extra charges. You need it deposited to purchase things, though. A fist full of bloodscrip will not get you far with any purchase.&lt;br /&gt;
&lt;br /&gt;
== Schedule for Current Event ==&lt;br /&gt;
*9pm Friday, February 11 - Event Opens&lt;br /&gt;
*9pm Friday, February 11 - HESS Opens&lt;br /&gt;
*9pm, Monday, February 14 - Treasure Trove draws once a day, around 9pm, until Sunday, February 27&lt;br /&gt;
*9pm Friday, February 18 - Big HESS Spin Night with GM Tivvy&lt;br /&gt;
*7pm Sunday, February 20 - EXTRA HESS Spin Night for 10 additional popular items.&lt;br /&gt;
*4-6pm and 7-9pm Saturday, February 26 - Reverse Auctions, use DUSKRUIN MANIA Command&lt;br /&gt;
*4-6pm and 7-9pm Sunday, February 27 - Reverse Auctions, use DUSKRUIN MANIA Command&lt;br /&gt;
*TBA - Mania Prize Piles&lt;br /&gt;
*&#039;&#039;&#039;11:55pm Monday, February 28 - HESS Closes, Voucher Booklets stop being sold&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Duskruin Extended: 11:59pm Sunday, March 6&#039;&#039;&#039; - Arena, Heist, Sewers, Shops, Smithy - everything on the Duskruin Grounds closes&lt;br /&gt;
&lt;br /&gt;
Stay tuned to the TownCrier ([[https://gstowncrier.com/subscribe/ Email]], TownCrier Channels in GS via ESP and LNet, [[https://twitter.com/GemStoneIVNews Twitter]], or the [[https://gstowncrier.com/ TownCrier web site]]) for announcements. Some event announcements are made sometimes for Prime on the [[https://twitter.com/GemStoneIV Official GemStone Twitter account]], just remember to read the #hashtags, they lump in both games on the same Twitter account.&lt;br /&gt;
&lt;br /&gt;
== The Shops of Bloodriven Village ==&lt;br /&gt;
&lt;br /&gt;
The village where the Duskruin Arena, Sewers, and more is called [[Bloodriven Village]]. It is full of shops with amazing things of all kinds for this little out of the way place. You will find things for sale here which cannot be purchased any other time or place, only when Duskruin is open. There are legendary treasures, there will be new, amazing things, and you can find high value utility items for your adventuring needs here, too.&lt;br /&gt;
&lt;br /&gt;
Keep an eye on the best recommendations and show favorites from your fellow adventurers at the [[Buyer&#039;s Choice - Duskruin February 2022|Buyer&#039;s Choice Shopping Guide]]. Add your picks, too!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shopping tips:&#039;&#039;&#039;&lt;br /&gt;
# Attuned Pricing is available in some shops for some things, as well as in the HESS. This binds the item at a discount to the characters on your account, and it cannot be used by anyone else.&lt;br /&gt;
# Read all the signs&lt;br /&gt;
# Use the wiki page listing for the shops, [[Bloodriven Village]], to double check, remember which items were where, and reference easily.&lt;br /&gt;
# Carefully look at/on/in the shop display noun and make copious use of INSPECT and ANALYZE (sometimes READ, too) to make sure you are getting what you wish to buy. Sometimes there are slightly different ones that can fool a hasty buyer.&lt;br /&gt;
# If you are purchasing a certificate, remember to reach for the correct one.&lt;br /&gt;
# Here is a PSA directly from GM Valyrka: &amp;quot;When you ask for a HESS service, (redeeming certificates, etc.) we can be really fast completing them IF you have your item on you. So, for the fastest service on your HESS purchase, remember to keep the item with you. Otherwise we have to track you down, bug you, and interrupt whatever you&#039;re in the middle of doing.&amp;quot;&lt;br /&gt;
# Read and double check all purchases, especially from the HESS. From Feb 2020 on, there will be a fee assessed of 1000 bloodscrip if you purchase the wrong thing and ask for a refund. We&#039;re calling it a restocking fee. You can just call it OOPS if this ends up being you.&lt;br /&gt;
# Pro Tip for shopping, turn on your links, and let your mouse do some of the hard/exacting work for you. You can click on an item for sale to avoid having to enter get fourth certificate on third table. Using the links, you can look, read, analyze, inspect, and ... yes, buy!&lt;br /&gt;
# Some items are available in limited quantities. Read All the Signs and prioritize accordingly.&lt;br /&gt;
# Scaling prices are all gone, we believe! &amp;lt;s&amp;gt;Some shops have one or more things which will increase in price the more people buy them. It is called price scaling. It can be a sticker shock when you go back for the item. Scaling prices are usually noted on a sign, but not always. They happen in both the High End [[Scrip Shop]] (HESS) and in the regular shops of the village.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Big HESS Spin Night ==&lt;br /&gt;
&lt;br /&gt;
This event was introduced with the August 2021 Duskruin run by [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Announcements/view/573|GM Tivvy]. It is for all the HESS items which have quantities limited to 5 and under. A Spin was chosen to help give a more equitable distribution of these very limited items. To participate in the spin you will need to have the full amount of the bloodscrip already deposited and available in your SCRIP BALANCE.&lt;br /&gt;
&lt;br /&gt;
A place will be announced to meet - remember to prepare for a crowded room, so halt things that make noise, stop spells that might be dropping during the spin. Then those interested in that limited item will join GM Tivvy to move to another room where the spinner will select from the people there.&lt;br /&gt;
&lt;br /&gt;
You will be able to win more than one spin.&lt;br /&gt;
&lt;br /&gt;
== The Mania Event ==&lt;br /&gt;
&lt;br /&gt;
Usually, Wyrom puts on a crazy live event that includes auctions, reverse auctions, spins, and more. It&#039;s been called Wyromania, Shenanigans, and other things. This includes high end and rare items - sometimes things from the HESS, sometimes things so rare they appear nowhere else. But no free things anymore. It is normally held a few days before the end of Duskruin. Watch for the announcement of the date and Bring All The Bloodscrip. The TownCrier provides both live coverage of the event via ESP and the TownCrier LNet channel and a written record of it for posterity.&lt;br /&gt;
&lt;br /&gt;
As of February 2022, Wyrom is removing all the give-aways from this event and putting them into the treasure piles (which were 1,000,000 silvers per pull last time). &lt;br /&gt;
&lt;br /&gt;
He is moving Mania&#039;s rare item offerings to a new reverse auction system where you can inspect what is on the auction block with the DUSKRUIN MANIA command; the actual bidding to take place in the New Bids on the Block Auction House, located in the same room where you enter the HESS. It had four 2-hour auction periods over two days.&lt;br /&gt;
&lt;br /&gt;
Mania is an extremely crowded live event. Your spells will be stripped as you walk in. Take all crowd-friendly precautions ahead of entry to avoid ugly server crashes and delays:&lt;br /&gt;
&lt;br /&gt;
*read all the signs&lt;br /&gt;
*follow all the rules&lt;br /&gt;
*listen very carefully&lt;br /&gt;
*there&#039;s usually no passing of items or scrip once in the event&#039;s room&lt;br /&gt;
*bring all the things you think you may need, most of the services on things are added to them on the spot and there is no time for a locker run.&lt;br /&gt;
*have your bloodscrip already deposited and available in SCRIP BALANCE&lt;br /&gt;
*stop all your spells and spell songs. &lt;br /&gt;
*remove any item you wear with a &amp;quot;noisy&amp;quot; script on it, or pause/sleep it. ANALYZE may tell you how, PROD is the first verb to try for that.&lt;br /&gt;
*no pets. Keep your pets contained, sleeping, elsewhere, etc.&lt;br /&gt;
*if the room allows for speaking, keep all non-whispered communication and actions to the bare minimum of interacting only when needed with the GM Host.&lt;br /&gt;
*stop auto-acting scripts that check for your spells&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be warned:&#039;&#039;&#039; bad actors often do not even get a warning before being banned from the proceedings.&lt;br /&gt;
&lt;br /&gt;
== The Treasure Trove ==&lt;br /&gt;
&lt;br /&gt;
A raffle for a jackpot level item draws once a day. This is a token raffle, and you earn tokens in all the Duskruin venues, Arenas, Sewers, and the Heist. This run it is drawing around 8:20pm, Eastern. But you can enter anytime for the item up, and have up to 24 hours to collect it from the rack.&lt;br /&gt;
&lt;br /&gt;
It is located in the warehouse at Faida Lane (Lich room 26868) and typically does not open up for a number of days after the event starts. The Treasure Trove is only open to Subscribed accounts (not Free To Play ones). All the information for this Duskruin&#039;s Trove will be kept at the [[Duskruin Treasure Trove/prize list August 2022]] page, including a record of the prizes offered and how to participate.&lt;br /&gt;
&lt;br /&gt;
Extra treasure trove tokens can be sold to the Dabbler, behind the curtain in the High End Scrip Shop (HESS).&lt;br /&gt;
&lt;br /&gt;
Look [[Duskruin Treasure Trove|here]] for more specific Treasure Trove help and background.&lt;br /&gt;
&lt;br /&gt;
== The Dabbler ==&lt;br /&gt;
&lt;br /&gt;
Behind the curtain in the HESS, you will find The Dabbler. This is an automated NPC who can remove some properties from your gear, such as weighting, padding, sanctification, defender, sighting, flares, some &amp;quot;fluff&amp;quot; scripts as well as functional, mechanical scripts. (Temporary properties cannot be removed by the Dabbler.) Visit the wiki page for the [[Dabbler]] for all the details. Cost varies by the type of removal.&lt;br /&gt;
&lt;br /&gt;
== The Duskruin Sewers, aka Ratacombs ==&lt;br /&gt;
&lt;br /&gt;
There is no combat in the Sewers. You search through the place for ... stuff. And there&#039;s lots of that stuff. Empty out your containers, trim down, and bring a disk.&lt;br /&gt;
&lt;br /&gt;
Start your sewer searching in Lich room 23758, room 11 on the wiki map. That rubble looks sort of suspicious to me!&lt;br /&gt;
&lt;br /&gt;
1 token/slip gets you 10 searches inside the Sewers. There&#039;s no area of the sewers that are better than another. All discoveries in here are random. You will find 1 thing per search:&lt;br /&gt;
* Bloodscrip (up to 200ish for the whole run, if you are lucky, plus the sales of common/uncommon Duskruin finds that drop in the sewer&lt;br /&gt;
* [[Sewer rat|A Rat]]: rats can be found, they&#039;re pretty rare, and as of 2017, you are limited to finding only one during an event. Not guaranteed, though.&lt;br /&gt;
* A cache of bloodscrip that one of the local bandits hid. Lucky you if you find one, there aren&#039;t many! But watch out for the owners to defend that cache, too.  According to Wyrom, caches can yield 1000x what the bloodscrip find would have been, but can also be much less.&lt;br /&gt;
* Random gear/jewelry/loot. These could be awesome or no-enchant plain. It could be a major enhancive bonus win, too. It&#039;s really random. See the looting section below for tips.&lt;br /&gt;
* Flat etched stones, [[MoonShard_pendant#Bloodrunes|Bloodrune stones]]. Some of these have a market value, some are very common. For some they are so rare there is only one. Be sure to read them.&lt;br /&gt;
* Smithy Invite: An invite only spawns in your treasure if you have none stored up. Use this to add weighting, padding, or sighting to your gear at the Smithy. They do not add up, you can have only 1 at a time, and if you have one stored, you cannot earn another in your treasure finds.&lt;br /&gt;
* New with Duskruin Heist in June 2018, you can find special pieces that act as upgrade items for the [[Bag of Holding]] Heist prize.&lt;br /&gt;
* New with the Treasure Trove introduction: you can find a raffle token to use in the Trove.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;S&amp;gt;Moonshard pieces, these are the parts needed to complete the moons to put into a Moonshard Pendant that becomes a glamour crystal.&amp;lt;/s&amp;gt; These are no longer available. See: [[MoonShard pendant]]&lt;br /&gt;
** &amp;lt;S&amp;gt;Some of these pieces are very rare, and you can sell them for many silvers on the open market if you do not need them, like the thin kakore strip and the even more rare reticulated crystal-edged golvern segment&amp;lt;/S&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you find a black ora or other cursed item in the sewers, it is uncursed in a flash of … well, uncursing.&lt;br /&gt;
&lt;br /&gt;
There is a lich script to use to search in the sewers from 2016, Hazado uploaded it. It won&#039;t alert you of the new things - the cache of scrip and the new updated rat behavior - but it should speed you through the sewer without ruining your wrists (more than they are already) and stow your finds.&lt;br /&gt;
	;repository info duskruin_sewer&lt;br /&gt;
&lt;br /&gt;
Sell your unneeded moonshard pieces to the Archaeologist in the dig below the Arena. He will give you a bit of bloodscrip for them. There&#039;s a lich script for this:&lt;br /&gt;
	;repository info archaeologist&lt;br /&gt;
&lt;br /&gt;
Sell your unwanted rats to the rat collector in the sewers, he will pay you bloodscrip for them. Or sell it on the open market.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039; for the sewers include having enough empty space in your pack to stash stuff, and pausing to pick up something laying on the ground that someone discarded.&lt;br /&gt;
&lt;br /&gt;
== The Duskruin Arena ==&lt;br /&gt;
&lt;br /&gt;
First, I&#039;m going to get rid of a misconception. You do not need to be capped to win in the Arena. Some professions and some builds will be better/worse at it at various levels. That&#039;s someone else&#039;s primer. I&#039;m not an expert at this, by any means, but this should at least get you started.&lt;br /&gt;
&lt;br /&gt;
Time is not your friend in the Arena; there are 25 foes waiting to kill you, each grouping is progressively a little more challenging. But wait, that&#039;s not all. Every fifth opponent is a Champion. These champions make your Grizzled bounty critters look easy. The champions won&#039;t stun, don&#039;t usually die from the usual death crits and have &#039;&#039;lots&#039;&#039; of extra health points.&lt;br /&gt;
&lt;br /&gt;
About death crits on champions: &amp;quot;If you hit left eye, right eye, and both are crit kill shots, it drops on the second one 100% of the time. Or chest/chest, or head/neck, or eye/head.&amp;quot; -- Nairdin&#039;s player&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;And you get 8 minutes in which to do &#039;&#039;all&#039;&#039; of this. As of Feb 2020, you have more than 8 minutes, but will face increasingly more difficult foes after 8 minutes.&amp;lt;/s&amp;gt; Timer and time penalties removed from both Arenas August 2021, per Wyrom.&lt;br /&gt;
&lt;br /&gt;
There are some things you don&#039;t have to worry about, though. There is nothing undead. There is no disarming. It is only 1 critter at a time, and they are scaled to your level. So my critters will challenge me, and your critters will challenge you, but I won&#039;t be overwhelmed by things that are 10-20 levels above me. When you exit, you are healed/resurrected as needed and your mana/stamina/cooldowns, etc restored.&lt;br /&gt;
&lt;br /&gt;
If you have deeds, you do not lose your spells if you die in the arena. Use SPELL ACTIVE if your displays and stuff need to be re-synced in your front end after an Arena Death. As long as you have deeds, you also will not lose your field experience.&lt;br /&gt;
&lt;br /&gt;
Watch a couple fights from the stands. You will find spectator seating on the outer ring of the arena. WATCH LIST to see who is currently fighting, WATCH NAMEofPERSON to select the person you want to see. Pick someone from your own profession. You will find people have different hunting styles and tactics, depending on their build. Find someone who is similar to yours and learn from their successes and mistakes.&lt;br /&gt;
&lt;br /&gt;
The entrance to the area is at the Sands Approach (lich room 23779) (or DOWN from there for teams). Hold your booklet or slip in your right hand and GO ENTRANCE.&lt;br /&gt;
&lt;br /&gt;
=== Get Ready - preparation is everything ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leave ALL THE STUFF at home.&#039;&#039;&#039; Trim down. Walk into the arena with zero encumbrance. Weight kills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get ALL THE SPELLS.&#039;&#039;&#039; Defensive spells, offensive buffs, maneuvering, recovery, whatever. There&#039;s probably something that will crop up in there that you wished you had THAT spell going. Use a gold coin, I have seen random dispels, but not often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bring ALL THE TRICKS&#039;&#039;&#039;. [[Blue crystal]]s to hit those really difficult to hit things (and there are some...), Other magical things that help you, [[Heavy quartz orb|quartz orbs]], [[Solid moonstone cube|moonstone cubes]], [[ruby amulet]]s.  In Bloodriven Village, [[Bloodriven_Village#Potation_Parlor|Potation Parlor]] (Lich #26888, Room 8: a crumbling abandoned building) offers drinks containing some spells. They&#039;re expensive, but might be worth it if it means you can finish the arena. If you have enough ranks of Magic Item Use skill, look for magic crystals of various spells in [[Bloodriven_Village#Gamac.27s_Goods|Gamac&#039;s Goods]], Back room (Lich #23817, Room 21; a leaning stone shop) that you can buy for 15-20 bloodscrip. Consider comparing the pricing of bravery items with the cost of a [[pure potion]] - there&#039;s no bloodscrip needed for pure potions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use your [[BOOST|BOOSTs]]&#039;&#039;&#039; that you want to use, and know when to use them. Careful timing of a boost can get you through multiple arena runs.&lt;br /&gt;
* &#039;&#039;&#039;BOOST LUCK&#039;&#039;&#039; gives you a second chance on any combat roll 10 or under.&lt;br /&gt;
* &#039;&#039;&#039;BOOST SUPERCHARGE&#039;&#039;&#039; gives your enchanted gear a 50% increase, your flares will flare more often, and your weighting/padding/sighting will get better.&lt;br /&gt;
* &#039;&#039;&#039;BOOST ENHANCIVE&#039;&#039;&#039; has an option to boost your stats or your stamina/mana regen. It&#039;s not just for pausing enhancives.&lt;br /&gt;
* &#039;&#039;&#039;BOOST LONGTERM&#039;&#039;&#039; relieves you of 500 [[experience]] points when your exp approaches MUST REST and you are not even half-way through your matches yet. You&#039;ll get 250 exp placed into [[long-term experience]] for general, slower, absorbing. Remember, you learn zero from combat once your mind gets to MUST REST&lt;br /&gt;
* &#039;&#039;&#039;BOOST ABSORB&#039;&#039;&#039; clears your mind of 1000 exp points and tosses them into your already absorbed, permanent exp.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BOOST GODS LORMINSTRA&#039;&#039;&#039; grants extra deeds. This could be important to Voln members who frequently use symbol of mana without waiting for the cooldown period. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use [[enhancives]]&#039;&#039;&#039; to help you over the rough spots: more mana, more stamina, more spirit, more strength, defense boons, health/mana/stamina recovery, sheer skill bonuses for your relevant skill set, and whatever extra spells you may need along the way in scrolls, imbeddables, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t forget&#039;&#039;&#039; about those things you only use every once in awhile. You&#039;ve been saving them for a rainy day in some locker/mule somewhere. Guess what? IT&#039;S RAINING! The [[Bravery]]/[[Heroism]] spells, that [[enruned black ora heart]] from Ebon Gate, the [[Prismatic Guard]] spell in that pin you have been saving. [[Celerity]] for extra speed when you need it. Even a [[ruby amulet]] or 10 can come in handy.&lt;br /&gt;
&lt;br /&gt;
This might also be the time to &#039;&#039;&#039;bring out&#039;&#039;&#039; your unlocked [[Arkati box]] for a stat boost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evaluate&#039;&#039;&#039; your [[society]] abilities list. Maybe there is one in there you don&#039;t use very often but will be really handy for this huge fight you are about to face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get the [[scrolls]]&#039;&#039;&#039; of spells ready that you need. Order them ahead of time from your favorite sorcerer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buy/make [[potions]]&#039;&#039;&#039; you will need to defeat 25 things in 8 minutes. Remember they only appear one at a time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get your magic items&#039;&#039;&#039; [[charge]]d - statues, quartz orbs, blue crystals, wands, moonstone cubes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get embeds done&#039;&#039;&#039; of handy spells from clerics, sorcerers, and wizards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm extra favor&#039;&#039;&#039; if you belong to the Order of Voln. Consider a few trips to Reim with your friends for maximum favor gain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review your spells&#039;&#039;&#039;, even ones you might have forgotten about. Did you know that 106 gives +30 DS to both you and the enemy and is perfect for pure warding clerics, empaths, or sorcerers to start the round with? Clerics and empaths can also evoke 205 for another +20!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plan your tactics&#039;&#039;&#039; and macro/script needs for before, during, and after your Arena contest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-charge all the magic items&#039;&#039;&#039; that you use. Find a wizard, bring all the mana, and bring a few high quality orb gems. No one is going to have time during Duskruin to do it.&lt;br /&gt;
&lt;br /&gt;
=== In The Arena - tactics are everything ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRAY&#039;&#039;&#039; You have 3 &#039;&#039;free&#039;&#039; PRAY commands for some mana and stamina to be restored during your Arena challenge if you need to.  &amp;lt;S&amp;gt;Using PRAY takes ~30 seconds off your Arena timer&amp;lt;/S&amp;gt; (PRAY updated for Feb 2020) After the third PRAY command, subsequent ones will increase opponent difficulty and the 5th one will cost half your spirit plus random wounds. The fourth one has a slight chance of summoning a demon! &amp;lt;s&amp;gt;Team Matches get 3 PRAY commands for the group, plus 1 extra for each teammate.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use your multiple attack&#039;&#039;&#039; options as often as you need to/can. Time is everything here. If you can accomplish 2 hits in 6 seconds instead of 2 5-second round times for 2 separate attacks, it will add up. And I know lots of you know ways to attack more than twice. :)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Champions are the most difficult, you may want to space out your special abilities and tricks to use on them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Similarly, aimed attacks&#039;&#039;&#039; can end a fight much faster than swinging at any old body part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana, Stamina, and/or Spirit management&#039;&#039;&#039; are critical to many people. Figure out your strategy for what you will need and have your plan ready in advance to boost yours when it falls to low levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use maneuvers, moves, and spells based on the opponent&#039;&#039;&#039; you are facing. Some cast spells, some use huge weapons, some wear light armor, some wear heavy, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;S&amp;gt;&#039;&#039;&#039;WATCH&#039;&#039;&#039; for traps and tricks with each new opponent. Take evasive action as required. This saves you time (Round times), stuns, and injuries. There&#039;s a lich script for it ;repository info duskruin_watch&amp;lt;/S&amp;gt; Traps and watching done away with as of Feb 2020 Duskruin run.&lt;br /&gt;
&lt;br /&gt;
Read through [[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/4604 this thread at the Officials from 2016]] that discusses maximizing your bloodscrip award in the Arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What you&#039;ll win in the Arena:&#039;&#039;&#039;&lt;br /&gt;
* Bloodscrip: more for a win than not, up to 300 scrip (extra max added Feb 2022)&lt;br /&gt;
* &amp;lt;s&amp;gt;A promissory note for some random amount of silvers. Nothing you&#039;ll get rich from, though.&amp;lt;/s&amp;gt; (removed Aug 2019)&lt;br /&gt;
* Smithy Invite: will only spawn at the time you receive your treasure if you have none stored up. Use this to add weighting, padding, or sighting to your gear at the Smithy. They do not stack, you can have only 1 at a time, and if you have one stored, you cannot earn another in your treasure finds. Do note, this is only the invitation, you still have to pay for your WPS service.&lt;br /&gt;
* If you choose DUSKRUIN REWARD LOOT for an option, an item of loot; could be gear, could be jewelry, might be enhancive, might be a Duskruin boost item for sewers, heist, or arena.&lt;br /&gt;
* Saturated exp&lt;br /&gt;
* If an automaton appeared as one of your champions, and you defeated it, you&#039;ll get a piece of ore of the same metal type as the automaton. The ores are for altering the appearance of characters using a completed [[moonshard pendant]], altering the appearance of a [[dragonfly pet]], and for use in the mini smelter as part of the [[I Dream of Geology Series]].&lt;br /&gt;
* A chance for a Treasure Trove Token to be included in your winnings.&lt;br /&gt;
* A small, but increasing, chance for an experience orb to be included in your winnings.&lt;br /&gt;
* Rewards can be modified slightly to your tastes with:&lt;br /&gt;
:* {{boldmono|DUSKRUIN REWARD LOOT}}: Receive loot rewards.&lt;br /&gt;
:* {{boldmono|DUSKRUIN REWARD EXP}}: Receive instant exp rewards.&lt;br /&gt;
:* {{boldmono|DUSKRUIN REWARD SCRIP}}: Receive extra bloodscrip rewards.&lt;br /&gt;
&lt;br /&gt;
=== ENDLESS MODE ===&lt;br /&gt;
&lt;br /&gt;
New in August 2021: Duskruin: ENDLESS. Set your preferred Arena mode with the DUSKRUIN command. Endless is a special new solo mode of continuous Arena that never ends, where you can earn special [[title]]s. There&#039;s a Leaderboard at the entrance into the area. As long as you are on your feet, you will keep getting new opponents. The opponents get more and more difficult. Plan for the long haul, it is quite the show!&lt;br /&gt;
&lt;br /&gt;
*After the 25th foe, you will stop accumulating bloodscrip&lt;br /&gt;
*After the 25th foe, you will accrue additional Prayers at a rate of 1 every 5 rounds.&lt;br /&gt;
*Champions will appear randomly, instead of every fifth opponent.&lt;br /&gt;
*There&#039;s no time limit.&lt;br /&gt;
&lt;br /&gt;
Good luck! Be sure to let us know how you fare in it!&lt;br /&gt;
&lt;br /&gt;
== The Bank Heist ==&lt;br /&gt;
Hinted at since the beginning of Duskruin (2015), The Heist finished production at the June 2018 Duskruin Arena event. You can choose to aid in the heist, stop the heist, or stop those who are trying to prevent the heist. This is a solo adventure, and requires one entry slip from the stamped voucher booklet (only). It&#039;s a mix of puzzles (mild) and combat (vs. like-level and bosses). Some of the tasks are skill-based, but have optional ways to complete if you are without the proper skill. &lt;br /&gt;
&lt;br /&gt;
The TownCrier archived [http://gstowncrier.com/knowledge-base/wyrom-writes-a-primer-for-the-bank-heist-at-duskruin/ Wyrom&#039;s post about getting started] on the Heist which is kind of long for this.&lt;br /&gt;
&lt;br /&gt;
There will be some unique rewards that tie in with the arena and sewers. Bloodscrip is earned, there is incidental loot, and a new collectible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wyrom&#039;&#039;&#039; offered this overview and starting tips when he introduced the Heist in June of 2018:&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;When we rolled out the Bank Heist, we wanted it to be a more immersive experience with discovery. The Bank Heist takes place in three secret hideouts for the three factions.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Silent Investors&#039;&#039;&#039; can be found somewhere in the Hushed Park.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Poisoned Heretics&#039;&#039;&#039; are rumored to be on Pewter Road. Some have been found hanging around The Dented Phylactery.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ophidian Cabal&#039;&#039;&#039; tend to hang out off Copper Road in a tavern named the Keg of the Bloody Asp.&lt;br /&gt;
&lt;br /&gt;
Look in these places to find clues how to access the hideouts.&lt;br /&gt;
&lt;br /&gt;
When joining each group, during the first &amp;quot;stage&amp;quot; of the heist, you will receive clues on how to understand the flow of the event. It&#039;s not too difficult, but the way to complete it isn&#039;t quite a cookie cutter guess-the-verb puzzle.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This Primer is looking for some solid Heist advice for each of the factions!&#039;&#039;&#039; If you don&#039;t wiki, contact Newsby and one of the TownCrier team members can get it added for the faction you know about. We&#039;ll make it pretty for you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your toxin-covered misericord and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This can be used inside the bank heist at Bloodriven Village.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
  STAB misericord     - This will kill the first enemy in the Bank of Bloodriven.&lt;br /&gt;
&lt;br /&gt;
The misericord cannot be lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Items you can find in the sewers/heists can be used in the sewers/heists to help (such as the misericord above).&lt;br /&gt;
&lt;br /&gt;
===Silent Investors (SI) (27162)===&lt;br /&gt;
&#039;&#039;The Silent Investers are a hired militia/vigilantes that are tasked to stop the bank heist from happening. They’re targeting the OC, but they also have to deal with the Poisoned Heretics. Their job is to find and track the threats inside the bank. Once they complete their mission (or maybe failed), they will be awarded with a prize pouch.&#039;&#039; ~Wyrom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primer Advice from Arianiss:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
260 bloodscrip&lt;br /&gt;
&lt;br /&gt;
COMMANDS: listen, track, guard, ???&lt;br /&gt;
&lt;br /&gt;
SKILLS: perception (2x+), survival (1x+)&lt;br /&gt;
&lt;br /&gt;
Listen for the enemy (uses perception skill; you get hit with a poison dart (Poison Resistance (105) prevents the poison) if you fail). Kill the enemy. Track to advance (uses survival skill; you get attacked by an asp if you fail).&lt;br /&gt;
&lt;br /&gt;
0x perception -- You attempt to listen for any threats within the bank, but aren&#039;t very successful.&lt;br /&gt;
&lt;br /&gt;
1x perception -- You attempt to listen for any threats within the bank, but aren&#039;t very successful.&lt;br /&gt;
&lt;br /&gt;
2x perception -- You hear something nearby.&lt;br /&gt;
&lt;br /&gt;
3x perception -- ??? (maybe something about guarding an object or preparing to be attacked)&lt;br /&gt;
&lt;br /&gt;
0x survival -- You attempt to track any threats within the bank, but aren&#039;t very successful. (yes asp)&lt;br /&gt;
&lt;br /&gt;
1x survival -- You attempt to track any threats within the bank, but only find some old footprints. (no asp)&lt;br /&gt;
&lt;br /&gt;
2x survival -- You spot some footprints nearby. (no asp)&lt;br /&gt;
&lt;br /&gt;
===Poisoned Heretics (PH) (27168)===&lt;br /&gt;
&#039;&#039;The Poisoned Heretics are a band of assassins that are working to stop the Silent Investors. They aren’t allied with the Ophidian Cabal, and their motives are unknown. Their job is to watch and sneak around the bank and assassinate the Silent Investor marauders. Like above, they will be rewarded with a prize pouch.&#039;&#039; ~Wyrom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primer Advice from Arianiss:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
?260 bloodscrip?&lt;br /&gt;
&lt;br /&gt;
COMMANDS: watch, sneak, ???&lt;br /&gt;
&lt;br /&gt;
SKILLS: perception (1x+), stalking and hiding (???)&lt;br /&gt;
&lt;br /&gt;
Get out of sight through whatever means necessary (invisibility, hiding, Spirit Fog) and watch the room (uses perception; you get hit by an explosion from a glass sphere if you don&#039;t do it from hiding). Kill the enemy. Get out of sight and sneak to advance.&lt;br /&gt;
&lt;br /&gt;
===Ophidian Cabal (OC) (27160)===&lt;br /&gt;
&#039;&#039;The Ophidian Cabal are bandits who just want one thing. The riches inside the vault. They observe their surroundings, looking for things to steal. Unlike the above, they aren’t awarded a prize pouch, but whatever they steal they keep.&#039;&#039; ~Wyrom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primer Advice from Milax:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ophidian Cabal portion of the Heist consists of progressing through five rooms to a final vault room. In order to receive the maximum reward, you need to &#039;&#039;enter the vault before five minutes is up&#039;&#039;. Once you enter the vault, there&#039;s no time limit to finish. &lt;br /&gt;
&lt;br /&gt;
* In each room, you need to HIDE (or cast [[Invisibility]]), then OBSERVE, then STEAL, which reveals bloodscrip hidden in the room.&lt;br /&gt;
** GM Haxus, from Discord underscored this with: &amp;quot;...in the heist where you have to steal the bloodscrip, make sure you are always doing some kind of hiding if you want the full 65 per search.&amp;quot;&lt;br /&gt;
** Pro tip for non-hiders and those who do not know the Invisibility spell - get a glass amulet from your local alchemist shop.&lt;br /&gt;
* Combat won&#039;t initiate until you OBSERVE in each room. After observing, enemies will enter the room.&lt;br /&gt;
* The Guards scale in level with your own, but they aren&#039;t too tricky if you&#039;re careful and know how to hunt well.&lt;br /&gt;
* The enemies get progressively more challenging in each room, and they&#039;ll eventually start to summon guard dogs to assist them, which can overwhelm you fairly quickly. Dispatch the guards as quickly as possible so the dogs don&#039;t overwhelm you. &lt;br /&gt;
* The guards can induce roundtime.&lt;br /&gt;
* Disablers are useful here; opening with something like [[709]] (grasp of the grave) allows you to guard against too many dogs being summoned.&lt;br /&gt;
* If you don&#039;t hide before observing, you&#039;ll be spotted, and you&#039;ll suffer damage--usually with a minor wound--and get a smaller reward for succeeding in eliminating all enemies in the room.&lt;br /&gt;
* After completing the final room, you&#039;ll get a final search in the vault, which gives you a trinket reward that can be turned in to the Ophidian Cabal leader for additional bloodscrip or exchanged for a [[Bag of Holding]] (once all components are assembled).&lt;br /&gt;
* There&#039;s also a very small chance in the vault to find a multifaceted blood crystal, which is the most valuable part of the Bag of Holding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primer Advice from Arianiss:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
260 bloodscrip&lt;br /&gt;
&lt;br /&gt;
COMMANDS: observe, steal, pace, ???&lt;br /&gt;
&lt;br /&gt;
SKILLS: perception (1x+), a way to not be seen&lt;br /&gt;
&lt;br /&gt;
Get out of sight through whatever means necessary (invisibility, hiding, Spirit Fog) and observe the room (uses perception; you get hit by an explosion from a glass sphere if you fail; you get more bloodscrip if you &amp;quot;successfully&amp;quot; observe from &amp;quot;hiding&amp;quot;). Kill the enemy or pace to create a misleading trail of footsteps. Steal the loot to advance.&lt;br /&gt;
&lt;br /&gt;
== The WPS Smithy ==&lt;br /&gt;
You&#039;ll find the [[WPS smithy|Weighting, Padding, and Sighting Smithy]] under the Arena (Bloodforge, Workshop - room 26091). There is an assistant there who will give you a quote on your gear before entering the arch for the Smithy. Have everything ready, going into the arch will use up your Smithy Invitation, whether you get work done or not. All work at this Duskruin Smithy costs bloodscrip. The same WPS &amp;quot;window&amp;quot; pricing applies to your gear as any traveling WPS Smithy wagon.&lt;br /&gt;
&lt;br /&gt;
== The Slab Generator ==&lt;br /&gt;
&lt;br /&gt;
Across from the Smithy, under the Arena (Room 25388), is a miner. He will sell ore to you for 5 bloodscrip, which you can put in the crucible. (Ask miner about ore, twice.) After the elapsed roundtime, the crucible produces a metal slab for you, returning it right to your hand. It might be a rare metal slab, it might be not so rare, or it might turn out to be plain old iron. This is what we call the Slab Generator, and it is the only source of the rarest metal slabs for forging, outside of special raffles.&lt;br /&gt;
&lt;br /&gt;
== The Duskruin Gem Pile ==&lt;br /&gt;
&lt;br /&gt;
There is a pile of gems (room 26093) under the Arena that you can search for any of the random Duskruin Gems. Each search costs 10 bloodscrip. You can scan the saved list of [[Duskruin Dig#Non-SimuCoin Items|Duskruin gems]] at the old Duskruin Dig page. Remember, the Dig is defunct and no more. Only the gems survive as a mark that it ever existed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&#039;&#039;&#039;&amp;amp;gt; SEARCH GEMS&#039;&#039;&#039;&amp;lt;BR /&amp;gt;&lt;br /&gt;
You begin to search through a pile of gems and realize the sign says it costs 10 bloodscrip.  You could try searching again if you agree with that price.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duskruin Gems are suitable for merchant alterations, gem-accepting items (Joola, Veola, and more), [[lapidary box]], [[gemcutter]], etc. They make lovely jewelry in a Daxela [[Jewelry box]] and a very rare [[Alter Box]]/thing of the right type can take one, too. Use them in [[Cobbling]] or [[Weaving]]. Matching gems seem to stack in a Player Shop. But they will not go into a [[Gem jar]], cannot be used in warrior [[Sheath making]], and the gemshop does not purchase them. They are all unique to Duskruin and are found nowhere else in Elanthia. (These same special uses and exclusions will apply to Ebon Gate Gems from the EG gem pile, too.)&lt;br /&gt;
&lt;br /&gt;
== Dealing with Loot ==&lt;br /&gt;
&lt;br /&gt;
Whether you&#039;re running through the sewers, digging in the dig, or struggling valiantly in the arena, after you&#039;ve been at it awhile, you&#039;ll have quite a pile of loot.  Most will be [[pawnshop]] fodder, a few rare pieces will be worth millions, and other items will bring you more than the pawnshop will offer.  If you&#039;re really in a hurry to accumulate bloodscrip, you can set your DUSKRUIN REWARD for only extra bloodscrip.  However, loot represents perhaps 20% of the value you&#039;ll pull out of the sewers (when you include the rare high-value stuff), so you probably want to take the time to sort through it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nowadays, Duskruin loot comes out (temporarily) loresung!  Just RECALL the item to see its properties.&#039;&#039;&#039; Steps below may be unneeded now because of the active (temporary) RECALL status on items. It lasts 30 days.&lt;br /&gt;
&lt;br /&gt;
[[Loresinging|Loresingers]] are in high demand during and after Duskruin, and your locker space is not infinite.  You&#039;ll really want to pare down the loot before storing it, getting it sung, and selling it (or using it yourself).  Here&#039;s a basic procedure you can follow:&lt;br /&gt;
* Exchange your common ores at the Archaeologist in the dig below the Arena. He will exchange it for an [[MoonShard_pendant#Bloodrunes|ur-barath totem]] that is needed to create bloodrunes.  Totems obtained from the arena by death/surrender/not winning can be sold to the archaeologist.&lt;br /&gt;
* Use Elemental Detection [[405]] if you know it to determine what you can about it.&lt;br /&gt;
* Take all jewelry (crowns, armbands, necklaces, etc) to the jeweler and appraise.  If it is worth less than 10,000 silvers, it&#039;s pretty safe to sell.  If it&#039;s worth 10000-25000, it may be mage rechargeable. You might choose to get it sung, but you&#039;re unlikely to miss out on a lot of value by selling it right now.  &lt;br /&gt;
* If it&#039;s worth 25000+, but still appraisable, it may have a small enhancive on it.  Wear it to see if you can tell what it is.  If it enhances something nice (e.g. strength, aura) and/or is in a nice slot (e.g. pin good, head bad), it&#039;s worth holding onto for resale.  If you see no enhancive, it could still potentially be something like health, mana, stamina, or spirit regen, but it&#039;s probably safe to toss.  If the jeweler refuses to throw out a number, it&#039;s almost certainly enhancive.  You should probably get it sung to even if it&#039;s not obvious what the enhancive is.&lt;br /&gt;
* Take everything else to the pawnshop and appraise, preferably one that provides an estimated value for items that get a 35k (max) offer.  Wehnimer&#039;s Landing does this, as well as Icemule Trace if you&#039;re a citizen.&lt;br /&gt;
* Deal with a pawnshop that gives you the best price. This varies by race so there&#039;s no one right answer for everyone. Refer to the chart about [[trading]].&lt;br /&gt;
* If the offer is less than 35k, it&#039;s safe to pawn.  If it&#039;s more than 35k, try to figure out why.  Look at it to see if it&#039;s enchanted more than normal (you&#039;ll see an enchanter&#039;s mark).  Hold it (weapon) or wear it (armor) to see if it has obvious enhancive properties.  Consider a trip to the [[Abandoned Inn crystal]], which can reveal properties like sanctification, weighting, padding, and enchant level.&lt;br /&gt;
** Note: It is common for heavier armor (studded leather and up) to appraise for 35k even if it&#039;s just +20 enchant and otherwise plain.  If you can&#039;t find anything special about it, it may be safe to pawn.&lt;br /&gt;
* Now that you&#039;ve sold the fodder, get a bard to sing to what&#039;s left. Take notes of what the bard reveals with a complete description of the item. Especially a runestaff. Because the glossy ancient fireleaf runestaff might be the valuable one and the silvery ancient fireleaf runestaff might just be +22. There are &#039;&#039;so many&#039;&#039; runestaff finds in the sewer.&lt;br /&gt;
* &amp;lt;s&amp;gt;Is it a golvern segment (sewers only) or a four-ringed metal pendant (arena only)?  It&#039;s worth millions.  Hold onto it.&amp;lt;/s&amp;gt; (These have been removed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point, you may have identified some valuable stuff that you can&#039;t use yourself.  Time to sell!&lt;br /&gt;
* Check out prices at [[https://ps.lichproject.org/ player shops]] to find comparable items.  These prices generally represent an upper bound for the value of the item - they&#039;re the price that items aren&#039;t selling for.&lt;br /&gt;
* Search [[http://forum.gsplayers.com/forumdisplay.php?11-GSIV-Merchant-s-Market The Gemstone IV Players&#039; Corner]] for sales of similar items.&lt;br /&gt;
* You can ask around on LNet for what other people think it&#039;s worth, but people may quickly tire of doing your homework for you.&lt;br /&gt;
* List your item:&lt;br /&gt;
** If you have your own player shop, you might want to make use of it.&lt;br /&gt;
** You might list it as an auction or flat price offering at the Players&#039; Corner.&lt;br /&gt;
** You could auction it live on the LNet Merchant channel.  This will be more convenient and quicker, but possibly less lucrative.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;s&amp;gt;The Duskruin Dig&amp;lt;/s&amp;gt; ==&lt;br /&gt;
&#039;&#039;The dig is gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;S&amp;gt;The Duskruin Dig event takes place under the arena where the excavation of the old site full of treasures is located. You dig with a pickaxe (purchased from the [[SimuCoin store]]) in the appropriate areas for boxes. Pickaxes are sold with a set number of uses. A &amp;quot;use&amp;quot; ticks off when you find a box.&lt;br /&gt;
&lt;br /&gt;
You dig, dig, and dig until you find something. Move to the next area to dig again.&lt;br /&gt;
&lt;br /&gt;
ANALYZE your pickaxe to see how many more uses are on it.&lt;br /&gt;
&lt;br /&gt;
The boxes have various names, and the fancier they look, the better the loot is inside of them. Boxes can contain coins, gems, and prizes. There is a prize feeder of increasing values that people refer to as tiers. Probably tiers 1-4. Plus an additional level referred to as a Jackpot, where the best prizes are found. Many Simucoin shop items will be in the boxes, too. Look at the list from the Spring 2017 [[Duskruin Dig#Prizes|Duskruin Dig]].&lt;br /&gt;
&lt;br /&gt;
The shops of [[Bloodriven Village]] will be open where you can spend any [[bloodscrip]] you have. Note that they do not take silvers, except for the one tattoo shop. Previous events will give you an idea of their offerings. Shops close, open, and/or rotate inventory for each event.&lt;br /&gt;
&lt;br /&gt;
Note also that there is no bloodscrip in the Dig. You will need to participate in an accompanying venue that is open to earn bloodscrip, like the Arena or the Sewers.&lt;br /&gt;
&lt;br /&gt;
With a large warning that you should be responsive and at the keyboard at all times, there seem to be two Duskruin Dig scripts for lich: ;duskdigbin and ;ddig. That should help your wrists. I know they help mine.&amp;lt;/S&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier Duskruin articles]][[Category: TownCrier]][[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_contest/2022-10_-_Describing_Death&amp;diff=186596</id>
		<title>Premium contest/2022-10 - Describing Death</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_contest/2022-10_-_Describing_Death&amp;diff=186596"/>
		<updated>2023-01-09T22:38:21Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Have you ever wanted to die in your own way? Well now&#039;s your chance to design some custom death messages!&lt;br /&gt;
&lt;br /&gt;
Here are the requirements:&lt;br /&gt;
1. Write a custom death message that&#039;s 80 characters or less (don&#039;t count character name).&lt;br /&gt;
2. Write a second custom death message (same rule as #1).&lt;br /&gt;
3. Write a third custom death message (same as rule #1).&lt;br /&gt;
4. Write a fourth custom death message (same rule as #1).&lt;br /&gt;
5. Write a fifth custom death message (same rule as #1).&lt;br /&gt;
6. Write a sixth custom death message (same rule as #1).&lt;br /&gt;
7. Death messaging MUST include Person in place of character name (see example of submission).&lt;br /&gt;
&lt;br /&gt;
Here is an example of a submission:&lt;br /&gt;
&lt;br /&gt;
1. Person was stuffed, but they ate the wafer.&lt;br /&gt;
2. Smell&#039;s like someone died, it was Person.&lt;br /&gt;
3. Did someone just walk over Person&#039;s grave? Yup!&lt;br /&gt;
4. Person exploded in a blaze of glory.&lt;br /&gt;
5. Pretty sure the grimswarm just feasted on Person.&lt;br /&gt;
6. Person just died of a broken heart.&lt;br /&gt;
&lt;br /&gt;
Entries that do not include all requirements and follow the guidelines will not be considered eligible.&lt;br /&gt;
Contestants have until 11:59 p.m. PT on October 31, 2022 to get entries to me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ten winners will be chosen from the submitted entries.&lt;br /&gt;
&lt;br /&gt;
Like all Premium Monthly Contests, entries are subject to change based on the discretion&lt;br /&gt;
of the GMs and QC. Entries will be judged during the first week of November. Zoelle&lt;br /&gt;
will not judge this contest except in the rare case of a tie. The winners will be&lt;br /&gt;
announced as soon as possible afterwards. Zoelle reserves the right to make any changes&lt;br /&gt;
to items that she, or QC, deems necessary.&lt;br /&gt;
&lt;br /&gt;
Please direct any questions to the Premium Contests folder on the official message boards.&lt;br /&gt;
&lt;br /&gt;
REMINDERS: THERE IS NO GUARANTEE ANY WINNING ITEM WILL BE CREATED IN GAME!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~Zoelle~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Winners==&lt;br /&gt;
Top Ten Winners, in alphabetical order:&lt;br /&gt;
*Desorceri&lt;br /&gt;
*Draelor&lt;br /&gt;
*Faulkil&lt;br /&gt;
*Lylia&lt;br /&gt;
*Naelan&lt;br /&gt;
*Obelin&lt;br /&gt;
*Perigourd&lt;br /&gt;
*Rohese&lt;br /&gt;
*Rozy&lt;br /&gt;
*Yardie&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
{{Premcontestentry&lt;br /&gt;
| name= Aethyra&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. You feel a slight tingle and sense that Person has died.&lt;br /&gt;
2. A pillar of light appears to signify that Person fought bravely to the end.&lt;br /&gt;
3. A swarm of black butterflies flutters past due to the passing of Person.&lt;br /&gt;
4. Person died. Nothing much to tell about it really.&lt;br /&gt;
5. Person just danced their way onto the soul train to the Great Beyond.&lt;br /&gt;
6. An experiment went wrong and Person paid the price.&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Arianiss&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. Fireworks and noisemakers erupt to signify the momentous occasion of Person dying.&lt;br /&gt;
2. Person was weighed, measured, and found wanting.&lt;br /&gt;
3. Person just exploded into hearts, stars, and horseshoes, clovers and blue moons.&lt;br /&gt;
4. Even in their death, Person will always find you.  Wait...&lt;br /&gt;
5. Don&#039;t let Person aggrandize their death.  They just slipped on the floor.&lt;br /&gt;
6. Person said they were flapping their arms and flying off the roof.  They didn&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Kalyrra&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. Person died doing what they lo-...well, they died.&lt;br /&gt;
2. Person now has both feet in the grave.&lt;br /&gt;
3. Is that a puddle? Oh, no...that&#039;s Person.&lt;br /&gt;
4. Person is pushing up mournblooms.&lt;br /&gt;
5. Person has slipped beyond the Gate.&lt;br /&gt;
6. Pour a drink in memory of Person.&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Obelin&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. Today may not be the worst day of Person&#039;s life, but it is the last.&lt;br /&gt;
2. Where is Person going?  Everywhere!&lt;br /&gt;
3. Person has expired, time to throw &amp;lt;her/him&amp;gt; out.&lt;br /&gt;
4. Has anybody checked on Person lately?  I hope &amp;lt;he/she&amp;gt; is okay.&lt;br /&gt;
5. Person consumed completely in conflagration!  Condolences.&lt;br /&gt;
6. Person could be faking it!  Slap &amp;lt;her/him&amp;gt; hard in the face to make sure.&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Copy and paste the template below (six lines) to add your own entry:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Premcontestentry&lt;br /&gt;
| name= Character&#039;s Name&lt;br /&gt;
| instance= prime, platinum, or shattered&lt;br /&gt;
| entry= Paste entry here, including numbers and line breaks. This is set up to automatically format.&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Premium%20Discussion/view/1231 Contest Rules]&lt;br /&gt;
*[https://discord.com/channels/226045346399256576/1037219957236306020/1039697108791459940 Contest Winners]&lt;br /&gt;
[[Category:Premium contest]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_contest/2022-09_-_Ink-lings&amp;diff=186595</id>
		<title>Premium contest/2022-09 - Ink-lings</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_contest/2022-09_-_Ink-lings&amp;diff=186595"/>
		<updated>2023-01-09T22:36:33Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Have you ever wanted a simple tattoo but couldn&#039;t find the right one? Well now is your&lt;br /&gt;
chance to design some.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the requirements:&lt;br /&gt;
&lt;br /&gt;
1. Design a short description tattoo&lt;br /&gt;
2. Design a second short description tattoo&lt;br /&gt;
3. Design a third short description tattoo&lt;br /&gt;
4. Design a fourth short description tattoo&lt;br /&gt;
5. Design a fifth short description tattoo&lt;br /&gt;
6. Design must be a short description only. (15/15/15)&lt;br /&gt;
7. Design&#039;s noun MUST be tattoo&lt;br /&gt;
&lt;br /&gt;
Here is an example of a submission:&lt;br /&gt;
&lt;br /&gt;
1. A white/baker&#039;s hat/tattoo&lt;br /&gt;
2. A pile of/silver coins/tattoo&lt;br /&gt;
3. A ring of/pink stars/tattoo&lt;br /&gt;
4. A gold-inked/chain/tattoo&lt;br /&gt;
5. A bright/pink unicorn/tattoo&lt;br /&gt;
&lt;br /&gt;
Entries that do not include all requirements and follow the guidelines will not be considered eligible.&lt;br /&gt;
Contestants have until 11:59 p.m. PT on September 30, 2022 to get entries to me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ten winners will be chosen from the submitted entries.&lt;br /&gt;
&lt;br /&gt;
Like all Premium Monthly Contests, entries are subject to change based on the discretion&lt;br /&gt;
of the GMs and QC. Entries will be judged during the first week of October. Zoelle&lt;br /&gt;
will not judge this contest except in the rare case of a tie. The winners will be&lt;br /&gt;
announced as soon as possible afterwards. Zoelle reserves the right to make any changes&lt;br /&gt;
to items that she, or QC, deems necessary.&lt;br /&gt;
&lt;br /&gt;
Please direct any questions to the Premium Contests folder on the official message boards.&lt;br /&gt;
&lt;br /&gt;
REMINDERS: THERE IS NO GUARANTEE ANY WINNING ITEM WILL BE CREATED IN GAME!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~Zoelle~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Winners==&lt;br /&gt;
Top Ten Winners, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
* Desorceri&lt;br /&gt;
* Gespry&lt;br /&gt;
* Jenina&lt;br /&gt;
* Lissaya&lt;br /&gt;
* Lorindalar&lt;br /&gt;
* Lunaryna&lt;br /&gt;
* Lyracellan&lt;br /&gt;
* Raelee&lt;br /&gt;
* Rohese&lt;br /&gt;
* Vincien&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
&amp;lt;!-- Copy and paste the template below (six lines) to add your own entry:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Premcontestentry&lt;br /&gt;
| name= Character&#039;s Name&lt;br /&gt;
| instance= prime, platinum, or shattered&lt;br /&gt;
| entry= Paste entry here, including numbers and line breaks. This is set up to automatically format.&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Premcontestentry&lt;br /&gt;
| name= Aethyra&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. a brushstroked pale butterfly tattoo&lt;br /&gt;
2. a multicolored twining rose tattoo&lt;br /&gt;
3. a vibrant azure winged fairy tattoo&lt;br /&gt;
4. a cavorting sea thrak tattoo&lt;br /&gt;
5. a bluish-green gazing eye tattoo&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Arianiss&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. a calligraphic M-O-M tattoo&lt;br /&gt;
2. a stylish and trendy looking tattoo&lt;br /&gt;
3. a tattoo of Talliver with a tattoo&lt;br /&gt;
4. an upturned cat butt tattoo&lt;br /&gt;
5. a moonlit howling wolf tattoo&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Gespry&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. an ethereal,blue chain link,tattoo&lt;br /&gt;
2. a bright silver,infinity symbol,tattoo&lt;br /&gt;
3. a scampering,black mouse,tattoo&lt;br /&gt;
4. a blazing blue,fire puppy,tattoo&lt;br /&gt;
5. a simple,stick figure,tattoo&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Kalyrra&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. an incandescent golden verlok tattoo&lt;br /&gt;
2. a shadowy black diamond tattoo&lt;br /&gt;
3. an emerald-eyed massive wolf tattoo&lt;br /&gt;
4. a thorn-wrapped jagged dagger tattoo&lt;br /&gt;
5. an unknown hulking demon tattoo&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Lissaya&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. a blue-sheened,ebony teadragon,tattoo&lt;br /&gt;
2. a ribbon-twined,lavender teacup,tattoo&lt;br /&gt;
3. a white-spotted,garnet mushroom,tattoo&lt;br /&gt;
4. a kelp-encoiled,brass sextant,tattoo&lt;br /&gt;
5. a sleek ghostly,white airship,tattoo&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Obelin&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. a spiral spray of stars tattoo&lt;br /&gt;
2. a slavering open-mawed wolf tattoo&lt;br /&gt;
3. a bare-chested brazen sailor tattoo&lt;br /&gt;
4. an ephemeral twisting spirit tattoo&lt;br /&gt;
5. a punch drunk wobbly brawler tattoo&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Starletdawn&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. A steaming/black coffee/tattoo&lt;br /&gt;
2. A silly/hugging monkey/tattoo&lt;br /&gt;
3. A fuzzy plump/bumblebee/tattoo&lt;br /&gt;
4. A pleading/stocky puppy/tattoo&lt;br /&gt;
5. An enormous/rift crawler/tattoo&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Premium%20Discussion/view/1216 Contest Rules]&lt;br /&gt;
&amp;lt;!--*[**LINKGOESHERE** Contest Winners]--&amp;gt;&lt;br /&gt;
[[Category:Premium contest]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_contest/2022-08_-_Captain%27s_Quarters&amp;diff=180523</id>
		<title>Premium contest/2022-08 - Captain&#039;s Quarters</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_contest/2022-08_-_Captain%27s_Quarters&amp;diff=180523"/>
		<updated>2022-10-10T16:01:35Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; Have you ever been out shopping for the perfect Captain&#039;s Quarter&#039;s set up but you couldn&#039;t find the right fit for you?&lt;br /&gt;
Well now&#039;s your chance to design one..&lt;br /&gt;
&lt;br /&gt;
Here are the requirements:&lt;br /&gt;
1. The room must contain a [TABLE], [BED], [CHAIR], [MATERIAL]-paneled walls, [DESK]/[MAP].&lt;br /&gt;
2. Room description must be 510 characters or less.&lt;br /&gt;
3. Room MAY reference Sunlight/moon light, but room descriptions should not change beyond that.&lt;br /&gt;
4. Do not FILL the [ ] with an actual description beyond TABLE, BED, CHAIR..etc.&lt;br /&gt;
&lt;br /&gt;
Example of a Submission.&lt;br /&gt;
&lt;br /&gt;
1. Sun/moonlight filters through a large, glass-paned window, illuminating [MAP] spread out on [TABLE] in the center of the cabin. A logbook lies open on [BED] near [CHAIR] piled with freshly laundered garments. Nautical charts are tacked to the [MATERIAL]-paneled walls, all scribbled with illegible handwriting, one drawn with a giant sea monster.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
1. Freshly made with clean linens, [BED] stretches out beneath a clear glass-paned window at the rear of the cabin. A lantern flickers atop [TABLE] stacked with books, empty teacups, and nautical charts. [MAP] is framed upon a [MATERIAL]-paneled wall above [CHAIR], its seat occupied by a three-legged tabby cat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entries that do not include all requirements and follow the guidelines will not be considered eligible.&lt;br /&gt;
Contestants have until 11:59 p.m. PT on August 31, 2022 to get entries to me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ten winners will be chosen from the submitted entries.&lt;br /&gt;
&lt;br /&gt;
Like all Premium Monthly Contests, entries are subject to change based on the discretion&lt;br /&gt;
of the GMs and QC. Entries will be judged during the first week of September. Zoelle&lt;br /&gt;
will not judge this contest except in the rare case of a tie. The winners will be&lt;br /&gt;
announced as soon as possible afterwards. Zoelle reserves the right to make any changes&lt;br /&gt;
to items that she, or QC, deems necessary.&lt;br /&gt;
&lt;br /&gt;
Please direct any questions to the Premium Contests folder on the official message boards.&lt;br /&gt;
&lt;br /&gt;
REMINDERS: THERE IS NO GUARANTEE ANY WINNING ITEM WILL BE CREATED IN GAME!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~Zoelle~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Winners==&lt;br /&gt;
Top Ten Winners, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
* Alastir&lt;br /&gt;
* Desorceri&lt;br /&gt;
* Elaejia&lt;br /&gt;
* Fleurs&lt;br /&gt;
* Missoni&lt;br /&gt;
* Naamit&lt;br /&gt;
* Qafziel&lt;br /&gt;
* Rohese&lt;br /&gt;
* Starletdawn&lt;br /&gt;
* Yardie &lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
{{Premcontestentry&lt;br /&gt;
| name= Kalyrra&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= Sun/moonlight filters through the windows that make up three of the walls at one end of the cabin.  [BED] sits centered in this portion of the room, providing a constant view of the passing sights.  [MATERIAL]-paneled walls create a cozy space at the opposite end of the room, where [TABLE] and [CHAIR] have been incorporated into a fortress of cotton blankets and flyrsilk-covered pillows.  [MAP] peeks out from beneath a metal pail containing a questionable substance just inside the makeshift structure.&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Obelin&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= Disheveled and disarrayed, [BED] rests slightly askew near the center of one of the [MATERIAL]-paneled walls, perfectly framing the scene.  Half-empty bottles and mugs of cold tea adorn the landscape while books and papers appear to have been scattered randomly.  [CHAIR] sits abandoned some distance away from [TABLE], which rocks gently on its uneven legs.  Mostly reassembled, the torn remains of [MAP] dominate its surface, with some gaps.  A stray gleam reveals a pair of beady eyes peering from overhead.&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Rohese&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= The heavy silk drapes surrounding [BED] are pulled back by tasseled cord allowing for an unimpeded view across the cabin to the curvilinear glass-paned windows.  Hanging at varying heights from a low overhead beam, three golden nautilus shell lanterns illuminate [MAP] on [TABLE] currently cluttered with an assortment of maritime instruments.  [CHAIR] is pushed up against one of [MATERIAL]-paneled walls and sits beneath a display of jade-hilted cutlasses and lotus silk fans.&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Copy and paste the template below (six lines) to add your own entry:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Premcontestentry&lt;br /&gt;
| name= Character&#039;s Name&lt;br /&gt;
| instance= prime, platinum, or shattered&lt;br /&gt;
| entry= Paste entry here, including numbers and line breaks. This is set up to automatically format.&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Premium%20Discussion/view/1214 Contest Rules]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Premium%20Discussion/view/1214 Contest Winners]&lt;br /&gt;
[[Category:Premium contest]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_contest/2022-07_-_Moving_Right_Along&amp;diff=180522</id>
		<title>Premium contest/2022-07 - Moving Right Along</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_contest/2022-07_-_Moving_Right_Along&amp;diff=180522"/>
		<updated>2022-10-10T15:59:41Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Have you ever wanted to update your transport item to FWI to have a little bit more flare?&lt;br /&gt;
Well, now&#039;s your chance to design some!!&lt;br /&gt;
&lt;br /&gt;
Here are the requirements:&lt;br /&gt;
&lt;br /&gt;
1. Design 1st person transport messaging (no more than 200 characters).&lt;br /&gt;
2. Design 3rd person arrival messaging (no more than 200 characters).&lt;br /&gt;
3. Design 3rd person departure messaging (no more than 200 characters)..&lt;br /&gt;
4. Design a second 1st person transport messaging (same rules as 1).&lt;br /&gt;
5. Design 3rd person arrival messaging (to go with #4 and same rules as 2).&lt;br /&gt;
6. Design 3rd person departure messaging (to go with #4 sane same rules as 3).&lt;br /&gt;
7. Messaging must include &amp;lt;item&amp;gt; in the messaging.&lt;br /&gt;
&lt;br /&gt;
Example of a Submission:&lt;br /&gt;
&lt;br /&gt;
1. You give your &amp;lt;item&amp;gt; a gentle turn and before you can blink, your surroundings have instantly changed&lt;br /&gt;
2. Person suddenly appears out of nowhere, one hand moving away from her &amp;lt;item&amp;gt;..&lt;br /&gt;
3. Person reaches for her &amp;lt;item&amp;gt; and vanishes as soon as her fingers touch it!&lt;br /&gt;
4. Different 1st person messaging than 1.&lt;br /&gt;
5. 3rd person messaging that matches 4.&lt;br /&gt;
6. 3rd person messaging that matches 4.&lt;br /&gt;
7. All messaging includes &amp;lt;item&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Entries that do not include all requirements and follow the guidelines will not be considered eligible.&lt;br /&gt;
Contestants have until 11:59 p.m. PT on July 31, 2022 to get entries to me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ten winners will be chosen from the submitted entries.&lt;br /&gt;
&lt;br /&gt;
Like all Premium Monthly Contests, entries are subject to change based on the discretion&lt;br /&gt;
of the GMs and QC. Entries will be judged during the first week of August. Zoelle&lt;br /&gt;
will not judge this contest except in the rare case of a tie. The winners will be&lt;br /&gt;
announced as soon as possible afterwards. Zoelle reserves the right to make any changes&lt;br /&gt;
to items that she, or QC, deems necessary.&lt;br /&gt;
&lt;br /&gt;
Please direct any questions to the Premium Contests folder on the official message boards.&lt;br /&gt;
&lt;br /&gt;
REMINDERS: THERE IS NO GUARANTEE ANY WINNING ITEM WILL BE CREATED IN GAME!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~Zoelle~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Winners==&lt;br /&gt;
Top Ten Winners, in alphabetical order:&lt;br /&gt;
*Aubriella&lt;br /&gt;
*Celothor&lt;br /&gt;
*Fleurs&lt;br /&gt;
*Julistae&lt;br /&gt;
*Kayse&lt;br /&gt;
*Maleisse&lt;br /&gt;
*Nadale&lt;br /&gt;
*Nelesune&lt;br /&gt;
*Ordim&lt;br /&gt;
*Teveriel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
&lt;br /&gt;
{{Premcontestentry&lt;br /&gt;
| name= Aethyra&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. As you turn your &amp;lt;item&amp;gt;, a fragrant breeze laden with cherry blossoms begins to swirl around you. As the blossom-filled breeze dissipates, you find that you are no longer standing in the same place.&lt;br /&gt;
2. A sudden gust of wind blows into the area, alive with swirling cherry blossoms. As the blossoms settle, you see Person standing there, gently caressing her &amp;lt;item&amp;gt; before dropping her hand to her side.&lt;br /&gt;
3. As Person fiddles with her &amp;lt;item&amp;gt;, the wind rises around her, bringing with it a dense cloud of swirling cherry blossoms. As the fragrant wind subsides, Person is no longer standing there.&lt;br /&gt;
4. Colorful silk ribbons rise from fissures beneath your feet as you turn your &amp;lt;item&amp;gt;, binding you momentarily before dissolving into a vibrant mist. As the mist clears, you find yourself in a new place.&lt;br /&gt;
5. A colorful mist appears in the area, dispersing as Person steps out of its midst, her hand resting lightly on her &amp;lt;item&amp;gt;.&lt;br /&gt;
6. Person turns her &amp;lt;item&amp;gt;, which seems to cause a multitude of colorful ribbons to rise up and bind her in place. After a moment, the ribbons dissolve into a vibrant mist and Person has vanished.&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Arianiss&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. As you touch &amp;lt;item&amp;gt; the world goes dark, and you feel yourself paralyzed.  To the side you hear, &amp;quot;Commander!  This one is still awake!&amp;quot; followed by another voice, &amp;quot;Quickly, finish their transport!&amp;quot;&lt;br /&gt;
2. A small portal appears in the air and person, their hand on their &amp;lt;item&amp;gt;, shimmers into view.  As the portal disappears with a soft *POP*, person starts to move.&lt;br /&gt;
3. As person touches their &amp;lt;item&amp;gt;, a small portal appears above them and you notice they have stopped moving.  Person starts to shimmer and soon they, and the portal, disappear with a soft *POP*.&lt;br /&gt;
4. As you touch &amp;lt;item&amp;gt; your vision blurs before it refocuses, and you bear witness to several brightly formed rainbows arching over a radiant unicorn standing amidst multicolored fluttering butterflies.&lt;br /&gt;
5. Person appears before you, their hand moving away from their &amp;lt;item&amp;gt;.  They seem to be staring unfocused into the distance before blinking several times and slightly shaking their head.&lt;br /&gt;
6. As person touches their &amp;lt;item&amp;gt; you see vibrant blue electricity arc out from it to strike them in the side of the head before they vanish.&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Kalyrra&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. As you tap &amp;lt;item&amp;gt;, numerous fluffy puppies bound toward you.  The pups quickly surround you, obscuring the area from view.  As the small canines disperse, you realize you are in a new location.&lt;br /&gt;
2. A pile of fluffy puppies suddenly appears, slowly dispersing to reveal Person as their hand moves away from &amp;lt;item&amp;gt;.&lt;br /&gt;
3. As Person taps their &amp;lt;item&amp;gt;, numerous fluffy puppies bound toward them.  The pups quickly surround Person, obscuring them completely from view.  When they disperse, Person is no longer there.&lt;br /&gt;
4. As you touch &amp;lt;item&amp;gt;, a glaesine-sided booth appears.  You step inside and close the door just before your surroundings begin to blur.  When you open the door a moment later, you are in a new location.&lt;br /&gt;
5. A glaesine-sided booth suddenly appears in a static-filled cloud.  When the door opens, Person appears to be carefully observing their surroundings as their hand slowly moves away from &amp;lt;item&amp;gt;.&lt;br /&gt;
6. As Person touches their &amp;lt;item&amp;gt;, a glaesine-sided booth appears.  Person steps inside and closes the door seconds before the whole booth vanishes from sight in a static-filled cloud.&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Leafiara&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. You turn your &amp;lt;item&amp;gt; and ethereal strands coalesce into a vanity screen before you!  It grows opaque as it stretches to encircle you, then blinks out of existence, revealing new surroundings!&lt;br /&gt;
2. A vanity screen stretched into a circular form appears without warning, then promptly folds itself up and vanishes to reveal Person, her hand slipping away from her &amp;lt;item&amp;gt;.&lt;br /&gt;
3. Person turns her &amp;lt;item&amp;gt; and an ethereal vanity screen forms in front of her!  It encircles her, growing increasingly opaque until fully obscuring her, then disappears to reveal that she&#039;s gone!&lt;br /&gt;
4. As you turn your &amp;lt;item&amp;gt;, the ground beneath you gives way!  The world blurs as you fall, but before you know it, your feet touch down and you find yourself somewhere else...&lt;br /&gt;
5. Person appears to fall from the sky, clinging to his &amp;lt;item&amp;gt;, then briefly stumbles as he lands with a discombulated expression.&lt;br /&gt;
6. Person touches his &amp;lt;item&amp;gt; and a black void opens beneath him, sending him plummeting!  Just as the tip of his head disappears beneath ground level, the void vanishes without a trace!&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Obelin&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. The moment you touch your &amp;lt;item&amp;gt;, your surroundings fracture and multiply, spinning rapidly into impossible geometry.  As quickly as it began the process reverses, leaving you standing elsewhere.&lt;br /&gt;
2. A pinprick of light appears nearby, only to rapidly unfold from nothing into a passable likeness of &amp;lt;character&amp;gt; with hand resting on &amp;lt;item&amp;gt;, before taking on a more substantial reality.&lt;br /&gt;
3. As &amp;lt;character&amp;gt; touches &amp;lt;item&amp;gt;, countless mirror images extend infinitely into a corridor stretching beyond the horizon.  The images bend and fold until they vanish, leaving no trace of the original.&lt;br /&gt;
4. Placing your hand atop &amp;lt;item&amp;gt; and humming a simple six note tune summons an abrupt wind carrying the remainder of the song, and instantly replacing your surroundings with someplace new.&lt;br /&gt;
5. A faint tune carries through the air as though from a great distance, and a gentle breeze swirls nothing but dust motes in the air.  &amp;lt;Character&amp;gt; brushes &amp;lt;item&amp;gt; clean.  How long has &amp;lt;he/she&amp;gt; been here?&lt;br /&gt;
6. Hand atop &amp;lt;item&amp;gt;, &amp;lt;Character&amp;gt; hums the beginning of a tune.  Sudden stinging wind causes you to blink, but you hear their song retreat into the distance.&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Traiva&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. As you reach for your ITEM, a giant puma leaps toward you, knocking you out.  When you come to and slowly rise, you realize your surroundings have changed.&lt;br /&gt;
2. PERSON&#039;s body fades in on the ground, his fingers resting on his ITEM.  He regains consciousness and rises slowly, looking somewhat disoriented.&lt;br /&gt;
3. As PERSON reaches for his ITEM, a giant puma leaps toward him, knocking him out.  The puma just as quickly disappears, and the body of PERSON fades away.&lt;br /&gt;
4. You give your ITEM a quick turn, and an iridescent rainbow wraps around you, fully encasing your body.  When it unwinds, you find your surroundings have changed.&lt;br /&gt;
5. An iridescent rainbow suddenly appears, quickly unwinding to reveal PERSON moving her hand from her ITEM.&lt;br /&gt;
6. As PERSON gives her ITEM a quick turn, an iridescent rainbow wraps around her.  The rainbow fades, leaving no trace of PERSON.&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Copy and paste the template below (six lines) to add your own entry:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Premcontestentry&lt;br /&gt;
| name= Character&#039;s Name&lt;br /&gt;
| instance= prime, platinum, or shattered&lt;br /&gt;
| entry= Paste entry here, including numbers and line breaks. This is set up to automatically format.&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Premium%20Discussion/view/1193 Contest Rules]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Premium%20Discussion/view/1221 Contest Winners]&lt;br /&gt;
[[Category:Premium contest]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_contest/2022-06_-_Sensational_Sanctuaries&amp;diff=171932</id>
		<title>Premium contest/2022-06 - Sensational Sanctuaries</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_contest/2022-06_-_Sensational_Sanctuaries&amp;diff=171932"/>
		<updated>2022-07-26T17:42:01Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Have you ever wanted to design sanctuary (220) including custom entry/exit messaging?&lt;br /&gt;
Well, now&#039;s your chance!!&lt;br /&gt;
&lt;br /&gt;
Here are the requirements:&lt;br /&gt;
&lt;br /&gt;
1. Design custom entry messaging (comes after You gesture.)&lt;br /&gt;
2. Design the custom sanctuary room name [no more than 23 characters]&lt;br /&gt;
3. Design the custom sanctuary (no props, no shows).&lt;br /&gt;
4. Design custom exit messaging comes when you go out of sanctuary.&lt;br /&gt;
&lt;br /&gt;
Example of a Submission:&lt;br /&gt;
&lt;br /&gt;
1. Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...&lt;br /&gt;
2. [Eye of the Storm Sanctuary]&lt;br /&gt;
3. Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.&lt;br /&gt;
4. The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entries that do not include all requirements and follow the guidelines will not be considered eligible.&lt;br /&gt;
Contestants have until 11:59 p.m. PT on June 30, 2022 to get entries to me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ten winners will be chosen from the submitted entries.&lt;br /&gt;
&lt;br /&gt;
Like all Premium Monthly Contests, entries are subject to change based on the discretion&lt;br /&gt;
of the GMs and QC. Entries will be judged during the first week of July. Zoelle&lt;br /&gt;
will not judge this contest except in the rare case of a tie. The winners will be&lt;br /&gt;
announced as soon as possible afterwards. Zoelle reserves the right to make any changes&lt;br /&gt;
to items that she, or QC, deems necessary.&lt;br /&gt;
&lt;br /&gt;
Please direct any questions to the Premium Contests folder on the official message boards.&lt;br /&gt;
&lt;br /&gt;
REMINDERS: THERE IS NO GUARANTEE ANY WINNING ITEM WILL BE CREATED IN GAME!&lt;br /&gt;
&lt;br /&gt;
~Zoelle~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Winners==&lt;br /&gt;
Top Ten Winners, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
*Allyria&lt;br /&gt;
*Aubriella&lt;br /&gt;
*Kalyrra&lt;br /&gt;
*Leatrix&lt;br /&gt;
*Lunaryna&lt;br /&gt;
*Maylan&lt;br /&gt;
*Opalina&lt;br /&gt;
*Roelon&lt;br /&gt;
*Rohese&lt;br /&gt;
*Vincien&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
&lt;br /&gt;
{{Premcontestentry&lt;br /&gt;
| name= Aethyra&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. The air is filled with the scent of flowers and the sound of trickling water as your environs shift and blur...&lt;br /&gt;
2. [Garden of Tranquility]&lt;br /&gt;
3. A bubbling stream wends its way through several lilac bushes and empties into a small reflection pool next to a pale pink granite bench. Wood violets spring up at your feet and slender trees dot the area, the entwined boughs of the two on either side of the bench forming an arbor draped with wisteria vines. Other trees bear climbing vines of honeysuckle and jasmine, their sweet fragrance encouraging the deep, slow breaths of quiet introspection. &lt;br /&gt;
4. A crescendo of birdsong escalates into a cacaphony as the garden dissipates around you...&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Arianiss&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. Shadows coalesce and swirl around your form in an ever-obscuring dance...&lt;br /&gt;
2. [Inner Conflict]&lt;br /&gt;
3. It is deep night, the absence of visible moons or stars creating an unnatural darkness.  Trees in various stages of ailing vigor surround you, their shadows becoming cold and uncertain the farther outward you gaze.  Central to the forest is a sunlit meadow, its gentle hills dotted with flowers in bloom and trees healthy and tall.  A breeze passes through, tempering the warmth and quiet, while surrounding the area a faint, misshapen barrier undulates and pulses as shadows and light probe with tiny lances.  A small fox, ears alert, huddles in the center beneath the protective embrace of an oak tree.&lt;br /&gt;
4. A disruption of the shadows occurs as the sanctuary fades, a trickle of light accompanying you...&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Jaysehn&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. A rank scent of low tide mixing tumultuously with the crisp bite of fresh ozone usher in a quickly growing fog strewn with indigo and aquamarine lights...&lt;br /&gt;
2.[The Stilling of Caligos]&lt;br /&gt;
3. Shrouded almost entirely in mist, you find yourself upon the bone-white deck of a two masted carrack. To the starboard side, the mist parts to reveal a frozen image of apocalyptic scale. The ship sits a mile off the coast of a mist strewn island. Just off its coastline, a massive tidal wave, larger than could possibly be natural, stands perched to crash down and obliterate the island. At the island&#039;s peak, jutting out defiantly towards the wave, a clifftop temple bathed in indigo light stands against the oncoming destruction. People in the streets of the town below scramble in panic with no way to avoid their doom while desperate crews on the ramshackle docks fruitlessly struggle to get their vessels underway. The whole scene is locked in place, as though removed from time itself, with only the mists around the ship and those weaving through the island having any movement at all.&lt;br /&gt;
4.A sharp crack of thunder breaks the silence, putting the scene once more into motion. A horrific chorus of screams and thunderous explosions of sound mix together as the wave slams into the island. Blinding flashes of lightning are interrupted by the mocking cackle of sea gull cries as the ship dissolves around you...&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Kalyrra&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. Serene stillness takes over your mind, calming your thoughts even as your vision is gradually obscured by a radiant white light…&lt;br /&gt;
2. [L’Naere’s Respite]&lt;br /&gt;
3. Dragonflies of various hues dance on a warm breeze, occasionally skimming the surface of the shallow pond at the center of this tranquil garden.  A tall persimmon tree shades one corner of the pond, making it easier to see the fish swimming in the remarkably clear water.  Constructed entirely out of zydris, a small bench offers a comfortable place of rest within the cool shadow at the pond’s edge.  Irregular slate stepping stones provide safe passage through the purple columbine that sway gently in the midst of the fennel, snow lilies, and rosemary that grow throughout the area.&lt;br /&gt;
4. A shimmering mist pulsing with silvery-blue electrical energy slowly consumes the area, leaving you with conflicting feelings of loss and hopefulness…&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Obelin&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. A sensation not unlike a great heaving breath wracks your chest as your vision narrows to a pinpoint...&lt;br /&gt;
2. [Heart of the Beast]&lt;br /&gt;
3. Faintly glowing fluids provide the only source of illumination within the cavernous and disintegrating ribcage.  A blackened heart the size of a mastodon once beat nearby, but now lays still and deliquescing.  Moisture lays thick and oppressive within the torpid air, and the scent of decay eradicates all others.&lt;br /&gt;
4. With an echoing wet squelch and a slight vertigo, your surroundings suddenly crush, shift, and tear before your eyes...&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Vaikhen&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. You begin to fold inward on yourself, collapsing down to a single blazing pinprick of light that suddenly winks out of existence ...&lt;br /&gt;
2. [Edge of Eternity]&lt;br /&gt;
3. Four shattered columns mark the corners of this smooth white marble platform that is impossibly suspended in space. Brilliant multicolored galaxies and quasars stretch endlessly into the infinite blackness, granting perspective on how incredibly small you are in the vast, uncaring universe.&lt;br /&gt;
4. In your peripheral vision you can barely detect a silently swelling void.  You feel yourself being compressed by an intense force as all light is drawn into the emptiness ...&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Copy and paste the template below (six lines) to add your own entry:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Premcontestentry&lt;br /&gt;
| name= Character&#039;s Name&lt;br /&gt;
| instance= prime, platinum, or shattered&lt;br /&gt;
| entry= Paste entry here, including numbers and line breaks. This is set up to automatically format.&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Premium%20Discussion/view/1148 Contest Rules]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Premium%20Discussion/view/1200 Contest Winners]&lt;br /&gt;
[[Category:Premium contest]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_contest/2022-05_-_Simply_Cider&amp;diff=169939</id>
		<title>Premium contest/2022-05 - Simply Cider</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_contest/2022-05_-_Simply_Cider&amp;diff=169939"/>
		<updated>2022-06-27T18:40:12Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Have you ever shopped for a particular flavor of apple cider but couldn&#039;t find the right one?&lt;br /&gt;
Well, now&#039;s your chance to design some.&lt;br /&gt;
&lt;br /&gt;
Here are the requirements:&lt;br /&gt;
&lt;br /&gt;
1. Design the apple used in the messaging (ie: a tart green apple) must be 15/15/15.&lt;br /&gt;
2. Design taste messaging for hot apple cider using the apple.&lt;br /&gt;
3. Design a second taste message for hot apple cider using the apple in 1.&lt;br /&gt;
4. Design another apple (ie a golden yellow apple).&lt;br /&gt;
5. Design taste messaging for cold apple cider using the apple in 4.&lt;br /&gt;
6. Design a second taste message for cold apple cider using the apple in 4.&lt;br /&gt;
&lt;br /&gt;
Example of a Submission:&lt;br /&gt;
&lt;br /&gt;
1. a blush pink apple&lt;br /&gt;
2. Allspice, cloves, and cinnamon are sweetened by cane sugars to create a rich and warm, sweet apple cider.&lt;br /&gt;
3. The hot drink is thick with harvest fresh sweet cider that almost masks the rum it is infused with.&lt;br /&gt;
4. a shiny green apple&lt;br /&gt;
5. Cold taste messaging.&lt;br /&gt;
6. Cold taste messaging.&lt;br /&gt;
&lt;br /&gt;
Entries that do not include all requirements and follow the guidelines will not be considered eligible.&lt;br /&gt;
Contestants have until 11:59 p.m. PT on May 31, 2022 to get entries to me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ten winners will be chosen from the submitted entries.&lt;br /&gt;
&lt;br /&gt;
Like all Premium Monthly Contests, entries are subject to change based on the discretion&lt;br /&gt;
of the GMs and QC. Entries will be judged during the first week of June. Zoelle&lt;br /&gt;
will not judge this contest except in the rare case of a tie. The winners will be&lt;br /&gt;
announced as soon as possible afterwards. Zoelle reserves the right to make any changes&lt;br /&gt;
to items that she, or QC, deems necessary.&lt;br /&gt;
&lt;br /&gt;
Please direct any questions to the Premium Contests folder on the official message boards.&lt;br /&gt;
&lt;br /&gt;
REMINDERS: THERE IS NO GUARANTEE ANY WINNING ITEM WILL BE CREATED IN GAME!&lt;br /&gt;
&lt;br /&gt;
~Zoelle~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Winners==&lt;br /&gt;
Top Ten Winners, in alphabetical order:&lt;br /&gt;
*Aendir&lt;br /&gt;
*Aubriella&lt;br /&gt;
*Kalyrra&lt;br /&gt;
*Lunaryna&lt;br /&gt;
*Luxelle&lt;br /&gt;
*Lyracellan&lt;br /&gt;
*Nadale&lt;br /&gt;
*Raelee&lt;br /&gt;
*Rohese&lt;br /&gt;
*Uniana&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
{{Premcontestentry&lt;br /&gt;
| name= Kalyrra&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. a crisp fiery red apple&lt;br /&gt;
2. This red hot cider smells strongly of cinnamon candies, almost overpowering any other flavors present.&lt;br /&gt;
3. Nutmeg, cloves, and crisp apples dance just beneath the more prominent cinnamon bite of this hot cider.&lt;br /&gt;
4. a pale amaretto-soaked apple&lt;br /&gt;
5. Spiced rum and amaretto flavors mix easily with touches of cinnamon and cane sugar in this cold apple cider.&lt;br /&gt;
6. This cider effortlessly combines spiced rum, amaretto, and apple flavors with just a touch of spicy cinnamon.&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Obelin&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. a glistening silver-dusted apple&lt;br /&gt;
2. Citrus and spice fortify the soft apple flavors of the cider, blending seamlessly to a crisp crescendo.&lt;br /&gt;
3. The redolent scents of pie spices, citrus, and honey bely the shockingly tart bite of the steaming cider.&lt;br /&gt;
4. a star-stippled void black apple&lt;br /&gt;
5. The overwhelming cold of the opaque black liquid blots out all trace of flavor for a moment, shocking the senses before finally giving way to a sweet tartness not unlike unripe fruit.&lt;br /&gt;
6. Indescribable sensations reminiscent of the sound of a flock of birds taking flight dance briefly across your palate, begrudgingly giving way to a light fizzy sting.&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Copy and paste the template below (six lines) to add your own entry:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Premcontestentry&lt;br /&gt;
| name= Character&#039;s Name&lt;br /&gt;
| instance= prime, platinum, or shattered&lt;br /&gt;
| entry= Paste entry here, including numbers and line breaks. This is set up to automatically format.&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Announcements/view/118 Contest Rules]&lt;br /&gt;
*[http://forums.play.net/forums/19/329/3376/view/1155 Contest Winners]&lt;br /&gt;
[[Category:Premium contest]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_contest/2022-04_-_Significant_Symbols&amp;diff=169341</id>
		<title>Premium contest/2022-04 - Significant Symbols</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_contest/2022-04_-_Significant_Symbols&amp;diff=169341"/>
		<updated>2022-06-16T00:10:56Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;*Significant Symbols*&lt;br /&gt;
&lt;br /&gt;
Have you ever gone shopping for a nick-knack or some sort of symbol that could remind you of, or to represent a life event or profession or a grand experience? Well now&#039;s your chance to design some!&lt;br /&gt;
&lt;br /&gt;
1. Design a symbol that represents life events/profession/experiences (must remain 15/15/15 with the last 15 being the noun ONLY)&lt;br /&gt;
2. Design a show for the symbol - 500 characters or less.&lt;br /&gt;
3. Design another symbol that represents life events/profession/experiences (must remain 15/15/15 with the last 15 being the noun ONLY)&lt;br /&gt;
4. Design a show for the symbol you designed in 3 - 500 characters or less.&lt;br /&gt;
5. Design one last symbol that represents life events/profession/experiences (must remain 15/15/15 with the last 15 being the noun ONLY)&lt;br /&gt;
6. Design a show for the symbol you designed in 5 - 500 characters or less.&lt;br /&gt;
7. Please follow ALTER RULE 21 in regards to using profession&#039;s in alterations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of Submission:&lt;br /&gt;
&lt;br /&gt;
1. a twisted runestaff symbol&lt;br /&gt;
2. Carved from oak, the symbol is about the size of a silver coin. Remarkable detail has rendered a life like image of a twisted oak runestaff.&lt;br /&gt;
3. a broken lockpick emblem&lt;br /&gt;
4. Words words words that make up a show.&lt;br /&gt;
5. a small black cauldron&lt;br /&gt;
6. More words words words that make up a show.&lt;br /&gt;
&lt;br /&gt;
Entries that do not include all requirements and follow the guidelines will not be considered eligible. Contestants have until 11:59 p.m. PT on April 30, 2022 to get entries to me.&lt;br /&gt;
&lt;br /&gt;
Ten winners will be chosen from the submitted entries.&lt;br /&gt;
&lt;br /&gt;
Like all Premium Monthly Contests, entries are subject to change based on the discretion&lt;br /&gt;
of the GMs and QC. Entries will be judged during the first week of May. Zoelle&lt;br /&gt;
will not judge this contest except in the rare case of a tie. The winners will be&lt;br /&gt;
announced as soon as possible afterwards. Zoelle reserves the right to make any changes&lt;br /&gt;
to items that she, or QC, deems necessary.&lt;br /&gt;
&lt;br /&gt;
Please direct any questions to the Premium Contests folder on the official message boards.&lt;br /&gt;
&lt;br /&gt;
REMINDERS: THERE IS NO GUARANTEE ANY WINNING ITEM WILL BE CREATED IN GAME!&lt;br /&gt;
&lt;br /&gt;
~Zoelle~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Winners==&lt;br /&gt;
Top Ten Winners, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
*Gespry&lt;br /&gt;
*Kayse&lt;br /&gt;
*Niadja&lt;br /&gt;
*Nodyre&lt;br /&gt;
*Obelin&lt;br /&gt;
*Raelee&lt;br /&gt;
*Rohese&lt;br /&gt;
*Vaikhen&lt;br /&gt;
*Vincien&lt;br /&gt;
*Yukito&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
{{Premcontestentry&lt;br /&gt;
| name= Aethyra&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. a tarnished etched silver locket&lt;br /&gt;
2. This ancient locket seems to be fused shut and is no longer attached to a chain. The etching on one side is mostly worn away but appears to vaguely resemble musical notes. Curiously, the other side of the locket is clearly etched with a perfectly striated feather emerging from a tiny lockpick rather than a quill.&lt;br /&gt;
3. an amethyst and silver talisman&lt;br /&gt;
4. This rounded oblong talisman is no bigger than one&#039;s thumb and has been rubbed smooth, perhaps by worry or a wish for luck. It appears at first glance to be a common river rock, but the glimmer of sparkling amethyst and streaks of silver laced throughout tell a different story. Upon closer examination, an engraving can be seen on one side of the stone of a hummingbird in flight. &lt;br /&gt;
5. some polished pink prayer beads&lt;br /&gt;
6. These highly polished pink pearl  prayer beads are threaded alternately with tiny silver beads onto fine silver filaments that have been woven together for strength. A short series of alternating pink pearls and silver beads dangle from the center of the set, ending with a carved rose quartz heart. Inside the heart is a freely rotating small carving, also in rose quartz, of a winged figure with wings wrapped around a smaller figure in a protective embrace.&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Arianiss&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. a maoral fox sculpture&lt;br /&gt;
2. The sculpture is small but lifelike in the form of a fox positioned in saunter.  Carved into each side are saddle bags in the shape of locksmith toolkits.&lt;br /&gt;
3. a twisted multicolored shard&lt;br /&gt;
4. Four pieces of crystal are twisted together to form a multicolored shard.  Each crystal has a different hue, and the entire shard resonates with holy energy.&lt;br /&gt;
5. a gold Pennant Chase trophy&lt;br /&gt;
6. The trophy is fashioned completely from gold.  On the base, in striking detail and with a triumphant pose, stands a figure with their arm raised into the air with a Pennant Chase baton pointing upwards.  The figure wears a small backpack overflowing with pennants.  On the front of the base is a plaque that reads, &amp;quot;Pennant Chase Champion.&amp;quot;  Beneath the base there appears to be remnants of a label that couldn&#039;t be fully removed with &amp;quot;...thousand silvers...&amp;quot; the only details that can be made out.&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Gespry&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. a silvery,demonic wolf,fetish&lt;br /&gt;
2. Upon closer inspection, the fetish depicts a demonic wolf-like creature commonly described as an Aishan.  Though the fetish seems to be very well detailed, the only part that seems to focus your gaze is the overly sized maw, filled with massive teeth.&lt;br /&gt;
3. a snow white,polar bear,symbol&lt;br /&gt;
4. Upon closer inspection, the symbol itself is a representation of a sleeping white polar bear, with two large paws crisscrossed under the bear’s head.&lt;br /&gt;
5. an ancient,Faendryl,emblem&lt;br /&gt;
6. The superior craftsmanship and intricate artwork of the House of Faendryl can be seen etched with painstaking detail across the face of this emblem.  Due to its ancient age, the words at the bottom of the emblem are no longer legible.&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Kalyrra&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. a heavily-worn smooth stone&lt;br /&gt;
2. This stone appears to be a simple, smooth stone one might pick up along a river or stream.  The uniform pattern of wear on the surface of the stone indicates it has been rubbed regularly, possibly to help calm unsettled nerves.  Tiny remnants of lint suggest it has been routinely kept in a pocket, though a leather cord is tied securely around the stone to alternately allow for it to be worn around the neck.&lt;br /&gt;
3. a deeply-gouged engraved silver medallion&lt;br /&gt;
4. The raised design on the face of this medallion is poorly-detailed, suggesting an amateur level of skill from the engraver.  When closely inspected, the faint representation of a sunflower can be made out amongst the rough lines and scratches in the metal.  A deep gouge, seemingly caused by an incredibly sharp blade, runs across the haphazardly-outlined petals along one side of the medallion.&lt;br /&gt;
5. a tiny sephwir cricket&lt;br /&gt;
6. Intricate detail has been painstakingly captured in the carving of this tiny cricket.  The cricket looks happy, almost as if it is seconds away from continuing its merry chirping.  A small clump of dirt hangs onto one side of the cricket, possibly indicating it was recently dropped or placed on the ground.  An inscription can be seen along the underside of the cricket.  In Common, it reads: &amp;quot;I will lead you nowhere.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Nodyre&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. a delicate kut&#039;zikokra emblem&lt;br /&gt;
2. This small crossbow appears to be cocked and loaded with a tiny bolt. Looking closely, you can even make out the bodkin tip and perfectly-trimmed fletchings.&lt;br /&gt;
3. a tiny vaalorn aegis&lt;br /&gt;
4. Decorated with sharp little spikes, this shield sparkles with hints of ultramarine and argent.&lt;br /&gt;
5. a svelte katana symbol&lt;br /&gt;
6. Affixed with an absurdly small lever at its base, this sword appears sharp enough to draw blood.&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Obelin&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. an amorphous/jagged black/silhouette&lt;br /&gt;
2. A loose cluster of ragged rolaren scraps, cloudy glaes shards, and delicate wrought iron filigree slide freely around some hidden core of intricate machinery, producing a formless and constantly shifting silhouette which seems to absorb all light.  The effect draws the eye but leaves it nowhere to focus, resembling nothing so much as the flat black infinity of a clouded night sky.  Strange and unrecognizable letters occasionally flare with the light of a foreign valence.&lt;br /&gt;
3. a rampant/manticore/badge&lt;br /&gt;
4. Forged in the profile of a mechanical winged manticore raised upon its hind legs, scorpion sting poised to strike, this badge commemorates the victims of the krolvin attacks and the rampage of the mechanical monstrosity known as the Ravager in Ivastaen of 5121.&lt;br /&gt;
5. a brass-thorned/bramble/brooch&lt;br /&gt;
6. The smooth edges and flowing curves of the brooch lend it the air of something grown naturally rather than cast in metal, and the gleaming, needle-sharp thorns twisting at every angle provide an implicit threat.  A dark-stained haon raspberry is subtly hidden within the heart of the tangle, almost passing as a trick of the light.&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Ranger Guild Master&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Roelon&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. a monochrome bestial effigy&lt;br /&gt;
2. Carved from a small chunk of ebony, the left side of the effigy has been artfully crafted into that of a grimy black wolfish beast with contorted features. It is shown pulling away from it’s opposite side in anger or fear, while the carved right side depicts an ashen-grey man. He is expressionless, devoid of any chiseled emotion despite it’s counterparts struggle to withdraw from him. The natural colors of the wood transition subtly from dark to light, melding the two forms near seamlessly.&lt;br /&gt;
3. a braided silvery hair token&lt;br /&gt;
4. The token has been fashioned from two separate locks of hair. The first is thick and silvery, that has been woven gently around fragments of the second. It is wispy brown with stains of crimson, forever embraced with its partner into a simple braid. Binding their ends together into a loop is an old cloth. The material is faded and marred with the signs of battle, yet the faint clues of tartan still remain. The words, “Mother and Father, Always.” are delicately embroidered along the cloths edge.&lt;br /&gt;
5. a Wsalamir medicine bag fetish&lt;br /&gt;
6. The bag was once made of fine black leather bounded tightly with white cords, but time, magic, or unknown means have petrified the ancient material. Partially obstructed by wolf fur tassels that now lay forever frozen against bag are stitched snowflake patterns and Saramar runes of blue and grey, bordered by a ring of now dull frost opals.&lt;br /&gt;
|-&lt;br /&gt;
}}{{Premcontestentry&lt;br /&gt;
| name= Vaikhen&lt;br /&gt;
| instance= prime&lt;br /&gt;
| entry= 1. a dead wizard badge&lt;br /&gt;
2. Haphazardly painted on the cheap tin badge is a caricature of a wizard sprawled on the ground.  The old man is depicted with a bushy white beard, voluminous blue robes, small black X marks on his eyes, and gnarled hands that are conspicuously empty.  In bold white text beneath the image a phrase is written:  &amp;quot;Your spells are not enough.  Are you holding your runestaff?&amp;quot;&lt;br /&gt;
3. an exploded chest seal&lt;br /&gt;
4. The shattered remnants of a treasure chest are etched into the surface of the dark bronze seal.  Splashes of color mark the locations of partially melted coins and fragments of sparkling gemstones scattered around the destroyed container, while an odd greasy black spot and humanoid eyeball lay directly in front of it.  Large text below the scene reads:  &amp;quot;If at first you don&#039;t succeed, you&#039;re probably dead.  TRIPLE CHECK FOR TRAPS.&amp;quot;&lt;br /&gt;
5. an excited puppy emblem&lt;br /&gt;
6. A strip of gold wraps around the edge of the fist-sized wooden disc, encircling a carved image at its center.  A woman in a simple dress lays face down on the ground, her features hidden and her arms limp at her sides.  Beside her is a small puppy wearing a leash, the far end of which is looped over and held in its mouth.  Motion lines around the puppy&#039;s tail give the illusion of rapid wagging.  Flowing script above the pair reads:  &amp;quot;Even if you don&#039;t want to live for yourself, live for someone else.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Copy and paste the template below (six lines) to add your own entry:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Premcontestentry&lt;br /&gt;
| name= Character&#039;s Name&lt;br /&gt;
| instance= prime, platinum, or shattered&lt;br /&gt;
| entry= Paste entry here, including numbers and line breaks. This is set up to automatically format.&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Announcements/view/112 Contest Rules]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Announcements/view/125 Contest Winners]&lt;br /&gt;
[[Category:Premium contest]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=166512</id>
		<title>Kalyrra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=166512"/>
		<updated>2022-04-30T23:05:28Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Kalyrra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Vaer&#039;sah &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=&lt;br /&gt;
|class=&lt;br /&gt;
|profession=[[Rogue]]&lt;br /&gt;
|religion=Reveres [[L&#039;Naere]]&lt;br /&gt;
|affiliations=[[Defenders of Mist Harbor]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Quiet, Observant&lt;br /&gt;
|demeanor=Friendly, Helpful&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Self-sacrificing&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=Orphans&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Kalyrra is an [[Aelotoi]] [[Rogue]]. She regularly travels between different areas, but chooses to call [[Cysaegir]] home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Kalyrra.&lt;br /&gt;
She appears to be an Aelotoi of the Vaer&#039;sah Clan.&lt;br /&gt;
She is shorter than average and has a delicately lithe build. She appears to be youthful. She has gold-flecked ale-brown eyes and sun-kissed, lightly freckled skin. She has chin length, tousled chestnut hair framing her face in a disheveled, carefree style. She has a series of linear scars along her wrist. She has a pair of sapphire blue wings accented with tiny platinum and silver spots.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-09-14_A_More_Difficult_Task|A More Difficult Task]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-10-06_Practice_Makes_Perception|Practice Makes Perception]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-11-09_She_Screams_Volumes|She Screams Volumes]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-12-18_Does_It_Help|Does It Help?]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2022-04-30_A_Restless_Walk|A Restless Walk]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2021-10-06_Practice_Makes_Perception&amp;diff=166511</id>
		<title>Kalyrra (prime)/2021-10-06 Practice Makes Perception</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2021-10-06_Practice_Makes_Perception&amp;diff=166511"/>
		<updated>2022-04-30T23:04:12Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;...I think that covers everything. Don&#039;t forget...once we begin, you may not communicate with each other until your task is complete and you&#039;ve returned here. If you have any questions, be sure to ask now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the garden remained quiet, Kalyrra lined up the members of this newly-formed stealth training group. One by one, she gave the adolescents their individual instructions and sent them on their way. As she reached the last one, she noticed the trainee seemed incredibly nervous. &amp;quot;Concerned about your task?&amp;quot; The girl shook her head quickly, trying to deny any problem. Kalyrra grinned and leaned down just a bit to whisper something only the girl could hear. Wide-eyed, the girl blinked a couple times before nodding and walking through the gate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once she had the garden to herself, Kalyrra took a deep breath. For now, all she could do was wait for the trainees to return. Their task was simple in theory, but difficult in execution: sneak into town, then into their assigned shop, grab a specified item, and sneak back to the garden. They were to remain undetected for as much of the run as possible. Exhaling slowly, she chuckled a bit at the confused reactions she received when first describing the training exercise to the team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We-we&#039;re just gonna take something from a store?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Yes.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;And we aren&#039;t supposed to say anything about it?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That is correct.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;But--&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, and whatever you do...don&#039;t get caught. You have to be sneaky.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She presented the task this way to see how they would react. It was a test, of sorts. Not all of them took issue with it, which concerned her a bit. She would eventually have to determine why. It was possible they were simply wrapped up in the excitement of having something new to do, but she would need to keep an eye on the situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
About half an hour passed before the first trainee slowly crept back into the garden. When the rest of the team had returned, she asked each of them how they thought their runs went. As the last summary was completed, Medijine spoke up, &amp;quot;What are you going to do with the things we took from the shops?&amp;quot; Kalyrra chuckled. &amp;quot;I was wondering if any of you would ask. I&#039;ll be delivering the items you picked up to the correct destinations later this evening. We will continue to use these delivery services to assist the shop owners while also helping improve your stealth skills.&amp;quot; Almost all of them looked confused.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, we didn&#039;t actually steal anything?&amp;quot; Kalyrra glanced at the elven boy, noting his irritated tone. &amp;quot;No. I never said you would be stealing. Why do you sound disappointed by this?&amp;quot; Having attracted the attention of the rest of the team, who seemed a bit relieved at the news, the boy flushed just a bit before abruptly turning to leave. &amp;quot;Forget it.&amp;quot; The boy trudged out of the garden, glancing over his shoulder just once to eye his sister. She mumbled something, and then went to catch up with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As they left, Kalyrra watched the boy carefully. While she couldn&#039;t be certain of his motivations just yet, his reaction was still worrying. The last time she encountered a similar attitude towards stealing was a memory best left in the past. Resolving to think more on it later, she dismissed the three who remained, gathering her things as they left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that she was alone, she went to deliver the items to the correct locations. Once the deliveries were completed, it was time to speak with the shop owners. The information they gave her turned out to be very helpful. She made note of their observations, asked that they let her know if any of the kids acted suspiciously in their shops when a training game was not scheduled, and thanked them again. Stepping out of the final shop, Kalyrra studied her surroundings briefly before turning to walk back toward the garden. She was being watched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just as she made it through the gate, she spun around with a cheeky grin. Slipping out of the shadows, her old contact chuckled. &amp;quot;Well, it seems you&#039;ve improved.&amp;quot; Kalyrra snorted. &amp;quot;I hope so! It&#039;s been far too long since I last saw you for that not to be the case.&amp;quot; Adopting an agreeable expression, the contact began detailing how each trainee had done as they tried to sneak through town. Carefully making note of every detail, she nodded appreciatively when he was finished. &amp;quot;Thank you for your help. Now, it is I who owes you.&amp;quot; The contact smiled mischievously, and then simply vanished. As she rolled her eyes with a chuckle, a voice called out, &amp;quot;Hey, I saw that!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kalyrra shook her head with a grin as she closed her notebook and walked back into town. Wandering toward the west, she went over the initial information she had gathered. It seemed all the trainees had been detected at least once, but they each seemed to show a bit of promise. The group had potential, which is all she could really hope for at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The two who had been most successful in remaining hidden had both lost their parents in one of the earlier Krolvin invasions. Kalyrra was familiar with the look in their eyes. Sure, they had those who would look out for them and provide for their basic needs. But that could change. In her experience, it almost always did. Better to be prepared and capable of taking care of yourself when the time comes. At least the two seemed to get along well. Maybe they could learn to rely on each other a bit. Just like--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her smile slipped as she frantically pushed the thought away with a twitch of her wings. &amp;quot;Not now,&amp;quot; she muttered to herself. Realizing she was already approaching Greth&#039;s, she shook her head to clear her thoughts. Just as she reached the swinging doors leading inside, the feeling of being watched returned. Glancing around the area, she was able to detect someone hiding nearby. Unlike before, the presence was not immediately identifiable. Carefully listening to her surroundings, she peered into the bar and frowned. Most of the stealthy types she knew were already inside enjoying drinks and conversation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barely catching a soft sound of movement behind her, she quickly decided the safest place to be at that moment was among familiar faces. As she pushed through the doors, she greeted her friends and ordered a drink. Perching on the stool at the far end of the bar, she turned so her back was to the wall with the doors constantly in sight. She just hoped no one noticed how her hands were shaking.&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2021-09-14_A_More_Difficult_Task&amp;diff=166510</id>
		<title>Kalyrra (prime)/2021-09-14 A More Difficult Task</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2021-09-14_A_More_Difficult_Task&amp;diff=166510"/>
		<updated>2022-04-30T23:02:53Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;Welcome to the crew!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the trainees were dismissed for the day, the youngest girl among the group approached the teen who led their training and asked, &amp;quot;Is there anything else I can do to help? Besides what we already have to do as runners, I mean.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The older boy smiled and thought for a moment. &amp;quot;Ah, I think I know just the thing, but it will require quite a bit of extra training. If you are willing--.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;YES!&amp;quot; The girl eagerly responded. &amp;quot;I am willing to train as much as needed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The teen nodded approvingly. &amp;quot;Alright, then. Let&#039;s see just how sneaky you are...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Ceiluir Glade, Garden]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quiet giggles...happy chatter...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glancing down at the young boy tugging on her cloak, Kalyrra realized she had been lost in her head again. This was far too common lately. She quickly gathered herself and forced a grin, pushing down the worry to be dealt with later. Thankful this group already knew what to do, the rogue called for their attention. It was time to play a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A modified version of hide-and-seek, the game was intended to teach basic stealth techniques. Initially, the goal for those hiding would be to stay as still as possible in a field of tall grasses so as not to give away their positions. Over time, new challenges would be added, such as moving quietly through the grasses and avoiding various obstacles. Considering how well they were doing in only their second week, the level of difficulty would need to be increased sooner than expected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the little ones played, several older children began gathering near the garden entrance to wait for their first day of training. As she continued to watch the younger ones, Kalyrra kept an ear turned to the whispers she could hear from the new arrivals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why should we have to play a dumb game for little kids?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s what she&#039;s gonna teach us? More useless lessons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, hide-and-seek is too easy. She should teach us something harder.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the little ones finished up and were sent on their way, Kalyrra introduced herself to the older group and proceeded to explain the game. When she was finished, she asked if there were any questions and smiled to herself as she waited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quickly glancing at a few others in the group, one of the bolder children spoke up. &amp;quot;We don&#039;t wanna play a dumb game. Teach us something harder...something actually useful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With practiced ease, Kalyrra allowed herself to appear surprised. &amp;quot;Oh? Not interested in hide-and-seek, then?&amp;quot; Several other children nodded and voiced their agreement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmm...a compromise, then. You each have a choice. For anyone interested in hide-and-seek as it was just played, we will complete two rounds. I plan to use the game to teach the basics you will need as we progress. This is the easier option. When we are finished, you may choose to leave or stay for a second lesson as well.&amp;quot; Following a brief pause, she continued. &amp;quot;After hide-and-seek, I will teach something more difficult. You will still learn the basics this way, but the task is more difficult and will require much more practice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A quiet voice spoke up. &amp;quot;So...we get to decide what we want to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kalyrra grinned at the thin boy at the back of the group. &amp;quot;Yes, you do. Each of you will choose for yourselves. It&#039;s an important decision, so take a few minutes to think it over.&amp;quot; Another round of whispers rippled through the group. After a few minutes, she called all who chose the first option to join her. The majority gathered around her, leaving only a handful behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once both games of hide-and-seek had come to an end, she allowed those who had participated the opportunity to leave. All but one did. &amp;quot;Staying for the second lesson as well, Medijine?&amp;quot; The girl nodded, a fierce determination evident in her hardened expression. The intense anger that seemed to motivate the girl was both concerning and familiar. Kalyrra resolved to keep an eye on her. She would need help learning how to channel her emotions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clearing her throat, Kalyrra turned to face the rest of the children who had been waiting. &amp;quot;What I am about to teach you will be difficult, and does not come without risk. It will require much practice, but it can also be fun.&amp;quot; She grinned slyly as she thought back to the notes she&#039;d slipped to Etaenia the jeweler, Raisonne the baker, and other shop owners around town that morning. When it was clear there were no further questions, she continued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, then. Let&#039;s see just how sneaky you are...&amp;quot;&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:What_Dreams_May_Come&amp;diff=166509</id>
		<title>Category:What Dreams May Come</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:What_Dreams_May_Come&amp;diff=166509"/>
		<updated>2022-04-30T22:41:14Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Olaesta 5122 (04/2022) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;What Dreams May Come&#039;&#039;&#039; is a [[Premium subscription|premium]] [[Isle of the Four Winds]] storyline by [[User:GS4-QUILIC|GameMaster Quilic]] set in [[Mist Harbor]] that is expected to begin on March 6, 2022. Scheduled GM-led storyline events will be on Sundays between approximately 3-4:30 pm.  GM Quilic provided more information about the storyline in an [[What_Dreams_May_Come_-_2022-01-29_-_OOC_Meeting_(log)|OOC meeting held on January 29, 2022]].&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Persons of Note==&lt;br /&gt;
Not all of these people will necessarily feature in the storyline itself, but may be mentioned and have thus been provided here for reference:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[Ankreth]]/Warlord&lt;br /&gt;
* [[Greth]]&lt;br /&gt;
* [[Iyo]]&lt;br /&gt;
* [[Jorgarn]]&lt;br /&gt;
* [[Pashtal]]&lt;br /&gt;
* [[Penre]]&lt;br /&gt;
* [[Reynai]]&lt;br /&gt;
* [[Socius]]&lt;br /&gt;
* [[Zofiya]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GM Vignettes==&lt;br /&gt;
===Eoantos 5121 (11/2021)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[What_Dreams_May_Come/2021-11-15_Spirits|Spirits]]&#039;&#039;&#039; (GM Quilic) - {{addmetext}} &amp;lt;!-- Insert summary of what this vignette is about --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eorgaen 5121 (12/2021)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[What_Dreams_May_Come/2021-12-04_Actions,_Plans,_and_Consequences|Actions, Plans, and Consequences]]&#039;&#039;&#039; (GM Quilic) - {{addmetext}} &amp;lt;!-- Insert summary of what this vignette is about --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[What_Dreams_May_Come/2021-12-19_Awakenings|Awakenings]]&#039;&#039;&#039; (GM Quilic) - {{addmetext}} &amp;lt;!-- Insert summary of what this vignette is about --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===Charlatos 5122 (03/2022)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[What_Dreams_May_Come/2022-03-03_Storm|The Gathering Storm]]&#039;&#039;&#039; (GM Quilic) - {{addmetext}} &amp;lt;!-- Insert summary of what this vignette is about --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Vignettes==&lt;br /&gt;
===Lormesta 5122 (01/2022)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Vaemyr_(prime)/stories/Of_Dreams_and_Nightmares_part1|Of Dreams and Nightmares, Part 1]]&#039;&#039;&#039; (Vaemyr) - Investigates the stories about bad dreams in Mist Harbor.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Vaemyr_(prime)/stories/Of_Dreams_and_Nightmares_part2|Of Dreams and Nightmares, Part 2]]&#039;&#039;&#039; (Vaemyr) - Vaemyr drinks an experimental potion to try and understand the nightmares the children are seeing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Olaesta 5122 (04/2022)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Vaemyr_(prime)/stories/Chasing_Shadows|Chasing Shadows]]&#039;&#039;&#039; (Vaemyr) - Vaemyr, Missoni and Akenna attempt to find Mr. Shadow in his own dreams.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Kalyrra_(prime)/2022-04-30_A_Restless_Walk|A Restless Walk]]&#039;&#039;&#039; (Kalyrra)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
&lt;br /&gt;
===Charlatos 5122 (03/2022)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[What_Dreams_May_Come/5122-03-27_-_Nightmare_in_Greth&#039;s_(log) | Nightmare in Greth&#039;s]]&#039;&#039;&#039; - Pashtal reveals himself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Mist Harbor]]&lt;br /&gt;
* [[Defenders of Mist Harbor]]&lt;br /&gt;
* [[Mist Harbor Militia]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2022 Storylines]]&lt;br /&gt;
[[Category:Isle of the Four Winds Storylines]]&lt;br /&gt;
[[Category:Storylines]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2022-04-30_A_Restless_Walk&amp;diff=166505</id>
		<title>Kalyrra (prime)/2022-04-30 A Restless Walk</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2022-04-30_A_Restless_Walk&amp;diff=166505"/>
		<updated>2022-04-30T22:17:21Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Irritated, frustrated, and exhausted. These were the best words Kalyrra could use to describe how she&#039;d been feeling the past few weeks. She was irritated with the direction things were going in, frustrated by her inability to affect things or push for better decisions, and exhausted due to the nightmares still contributing to her lack of sleep. All of this was beginning to take a toll. Her usual grin did not come as easily, even slipping away every now and again. Masking her emotions and keeping her opinions mostly to herself was proving to be more challenging, as well. If she was honest, she was beginning to wonder why she stayed. Why was she so invested in this place?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She grumbled as she sat up and threw the fancy sheets to one side in a huff, wincing and holding her breath as movement caught her attention. The shifting ceased a moment later, and soft snoring filled the space. Kalyrra slowly exhaled, relieved she hadn&#039;t disturbed Vaikhen&#039;s slumber yet again. Without really thinking about it, she stood from the bed and leaned down to adjust the blanket that had slipped from the other&#039;s shoulder. She was closing the manor door before she realized what she&#039;d done, and the grin it had brought to her face. Muttering something about becoming too attached, she quietly made her way out of the darkened neighborhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As she walked toward the beach in Eastern Harbor, she was once again thankful for the absence of screaming children waking from their terrifying nightmares. She had been so relieved when the decision was made to move them temporarily off the isle. She&#039;d feared allowing them to remain would likely mean more would experience injuries similar to Reynai.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gentle waves lapped at the dark beach as the stars seemed to dance along the surface of the waters beyond. It was a beautiful sight, but not the reason she was here. She needed to be useful. Kalyrra clenched her bow tightly and started on her normal path. Patrolling the whole of the Harbor on these restless nights had become a regular activity. It was a habit that served dual purposes...it kept her busy in the wee hours of the morning, and it gave her yet another excuse to continue her search for a certain elf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pashtal had made it incredibly clear that he&#039;d lived among them all for some time. He existed not only in the shadows the children feared, but in plain sight. He seemed to be a master of disguise, blending in with the townsfolk as they went about their daily business. And, as of yet, no evidence had been found to show how he was accomplishing this. Kalyrra had tried. &lt;br /&gt;
Really tried. She&#039;d run random patrols, off and on, for weeks. And still, she had nothing to show for it. No evidence of costuming supplies. None of her interactions with the merchants or citizens seemed odd. Nothing. Pashtal was somehow able to hide better than the best stealth users she knew. Another frustration in a growing list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eastern Harbor is quiet, as usual.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She turned to the south to continue her on her search. At this point, she&#039;d all but given up the hope of actually finding anything on these late night treks. Trying to locate the jackal statues had turned out to be fruitless, too. Then again, she did not know the areas beyond the edges of town nearly as well as others. So she would continue walking the town at night, despite thinking it made little difference. The patrols were a bit comforting to her now. She could, at the very least, say she was trying to do &#039;&#039;something&#039;&#039;. She hated not knowing how else to help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;South is clear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The southern portions of the center of town were checked on her way to the familiar path leading west. She hesitated when she reached the jetty, cautiously examining the surrounding mist with an involuntary twitch of her wings before turning away to continue her route. Once she was satisfied that the piers were safe, she stopped by the little fruit stand. Fickle was just setting up for the day, but already had a fresh plum in one hand and the other outstretched. Kalyrra handed over some silvers and took the plum, grinning appreciatively at the merchant. She waved as she took a bite of her plum and stepped back out onto the main path to complete her loop there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Western Harbor is safe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She slowed her pace a bit as she searched through the gardens to the northwest. The reflection pool had quickly become a favorite spot to stop and enjoy her snack, but a look at the sky told her she was too short on time today. Instead, she resumed her watchful circuit through the gardens before returning through the gate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ceiluir Glade and surrounding areas...as peaceful as ever.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The area around the lighthouse was the last place she needed to check. The barge was not there, of course...or if it was, it was not visible to her. She wondered, as she did each time she stopped here now, if the group had actually prevented anything at all. Maybe they just bought themselves some time. Perhaps, instead, they helped buy more time for Pashtal&#039;s plan to come to fruition. Shaking herself out of her thoughts, she gazed watchfully around the area once more before turning to head back toward the center of town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As she came to the fork in the path, she narrowly avoided running right into a tall man hurrying away from the inn. She offered a quick apology to his back as he rushed off without a word, his ponytail trailing behind him in his haste. Kalyrra shrugged, and made it all of two more steps before she froze in place. She carefully surveyed the area, trying to spot the man again with no luck. Glancing down at her half-eaten plum, she briskly made her way back toward the little fruit stand to the west.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fickle was right where she would expect to find him, organizing a couple baskets of fruit. He gave her a half wave as she approached warily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Those plums are just about perfect, aren&#039;t they? Did you want another one?&amp;quot; Fickle asked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She responded almost without thinking. &amp;quot;No, thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fickle shrugged carelessly, giving her a lazy grin, but she noted that he kept an eye on her as he went back to organizing his wares. He seemed to be the most patient with her inquiries around town recently, so hopefully he would humor her once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This might sound odd, but were you just around the inn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fickle blinked, looking pointedly down at his baskets of fruit, then gave her a puzzled look, raising one eyebrow. Speaking slowly, he said, &amp;quot;Miss, I&#039;m pretty good with fruit, and can even fish after a fashion, but I haven&#039;t learned to fly, yet. I&#039;ve been here all morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She stared at the man for a long moment, before responding in a halting manner. &amp;quot;Oh. I-um...alright, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fickle&#039;s face grew concerned, and he turned to face her fully. &amp;quot;Miss, are you...all right? You seem...troubled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kalyrra&#039;s mind was racing as she tried to reconcile what she thought she&#039;d seen with this new information. Blinking out of her thoughts, she nodded slowly while trying to give a reassuring grin. “I think maybe I just need some sleep. Sorry to bother you with more questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She waved at the man, who raised one hand in a reflexive response, and walked back to town. Maybe it was nothing. Maybe her mind was playing tricks on her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good job, Kal...keep it up and everyone will start to think you&#039;re crazy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She completed a thorough search through the central part of town, to no avail. Even if what she&#039;d seen was true, where was the proof? She lacked any tangible evidence to verify that she was right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But, what if...? Heh, maybe I&#039;m finally losing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slowly shaking her head, Kalyrra berated herself for finding nothing useful. Again. She tried to collect herself as she stepped into one of the local eateries. The sun was just coming up now, meaning Vaikhen would be awake soon. If she hurried, she might be able to make it back with breakfast before he worried too much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:What Dreams May Come]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2022-04-30_A_Restless_Walk&amp;diff=166504</id>
		<title>Kalyrra (prime)/2022-04-30 A Restless Walk</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2022-04-30_A_Restless_Walk&amp;diff=166504"/>
		<updated>2022-04-30T22:16:11Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: Created page with &amp;quot;Irritated, frustrated, and exhausted. These were the best words Kalyrra could use to describe how she&amp;#039;d been feeling the past few weeks. She was irritated with the direction t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Irritated, frustrated, and exhausted. These were the best words Kalyrra could use to describe how she&#039;d been feeling the past few weeks. She was irritated with the direction things were going in, frustrated by her inability to affect things or push for better decisions, and exhausted due to the nightmares still contributing to her lack of sleep. All of this was beginning to take a toll. Her usual grin did not come as easily, even slipping away every now and again. Masking her emotions and keeping her opinions mostly to herself was proving to be more challenging, as well. If she was honest, she was beginning to wonder why she stayed. Why was she so invested in this place?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She grumbled as she sat up and threw the fancy sheets to one side in a huff, wincing and holding her breath as movement caught her attention. The shifting ceased a moment later, and soft snoring filled the space. Kalyrra slowly exhaled, relieved she hadn&#039;t disturbed Vaikhen&#039;s slumber yet again. Without really thinking about it, she stood from the bed and leaned down to adjust the blanket that had slipped from the other&#039;s shoulder. She was closing the manor door before she realized what she&#039;d done, and the grin it had brought to her face. Muttering something about becoming too attached, she quietly made her way out of the darkened neighborhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As she walked toward the beach in Eastern Harbor, she was once again thankful for the absence of screaming children waking from their terrifying nightmares. She had been so relieved when the decision was made to move them temporarily off the isle. She&#039;d feared allowing them to remain would likely mean more would experience injuries similar to Reynai.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gentle waves lapped at the dark beach as the stars seemed to dance along the surface of the waters beyond. It was a beautiful sight, but not the reason she was here. She needed to be useful. Kalyrra clenched her bow tightly and started on her normal path. Patrolling the whole of the Harbor on these restless nights had become a regular activity. It was a habit that served dual purposes...it kept her busy in the wee hours of the morning, and it gave her yet another excuse to continue her search for a certain elf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pashtal had made it incredibly clear that he&#039;d lived among them all for some time. He existed not only in the shadows the children feared, but in plain sight. He seemed to be a master of disguise, blending in with the townsfolk as they went about their daily business. And, as of yet, no evidence had been found to show how he was accomplishing this. Kalyrra had tried. &lt;br /&gt;
Really tried. She&#039;d run random patrols, off and on, for weeks. And still, she had nothing to show for it. No evidence of costuming supplies. None of her interactions with the merchants or citizens seemed odd. Nothing. Pashtal was somehow able to hide better than the best stealth users she knew. Another frustration in a growing list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eastern Harbor is quiet, as usual.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She turned to the south to continue her on her search. At this point, she&#039;d all but given up the hope of actually finding anything on these late night treks. Trying to locate the jackal statues had turned out to be fruitless, too. Then again, she did not know the areas beyond the edges of town nearly as well as others. So she would continue walking the town at night, despite thinking it made little difference. The patrols were a bit comforting to her now. She could, at the very least, say she was trying to do _something_. She hated not knowing how else to help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;South is clear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The southern portions of the center of town were checked on her way to the familiar path leading west. She hesitated when she reached the jetty, cautiously examining the surrounding mist with an involuntary twitch of her wings before turning away to continue her route. Once she was satisfied that the piers were safe, she stopped by the little fruit stand. Fickle was just setting up for the day, but already had a fresh plum in one hand and the other outstretched. Kalyrra handed over some silvers and took the plum, grinning appreciatively at the merchant. She waved as she took a bite of her plum and stepped back out onto the main path to complete her loop there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Western Harbor is safe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She slowed her pace a bit as she searched through the gardens to the northwest. The reflection pool had quickly become a favorite spot to stop and enjoy her snack, but a look at the sky told her she was too short on time today. Instead, she resumed her watchful circuit through the gardens before returning through the gate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ceiluir Glade and surrounding areas...as peaceful as ever.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The area around the lighthouse was the last place she needed to check. The barge was not there, of course...or if it was, it was not visible to her. She wondered, as she did each time she stopped here now, if the group had actually prevented anything at all. Maybe they just bought themselves some time. Perhaps, instead, they helped buy more time for Pashtal&#039;s plan to come to fruition. Shaking herself out of her thoughts, she gazed watchfully around the area once more before turning to head back toward the center of town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As she came to the fork in the path, she narrowly avoided running right into a tall man hurrying away from the inn. She offered a quick apology to his back as he rushed off without a word, his ponytail trailing behind him in his haste. Kalyrra shrugged, and made it all of two more steps before she froze in place. She carefully surveyed the area, trying to spot the man again with no luck. Glancing down at her half-eaten plum, she briskly made her way back toward the little fruit stand to the west.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fickle was right where she would expect to find him, organizing a couple baskets of fruit. He gave her a half wave as she approached warily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Those plums are just about perfect, aren&#039;t they? Did you want another one?&amp;quot; Fickle asked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She responded almost without thinking. &amp;quot;No, thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fickle shrugged carelessly, giving her a lazy grin, but she noted that he kept an eye on her as he went back to organizing his wares. He seemed to be the most patient with her inquiries around town recently, so hopefully he would humor her once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This might sound odd, but were you just around the inn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fickle blinked, looking pointedly down at his baskets of fruit, then gave her a puzzled look, raising one eyebrow. Speaking slowly, he said, &amp;quot;Miss, I&#039;m pretty good with fruit, and can even fish after a fashion, but I haven&#039;t learned to fly, yet. I&#039;ve been here all morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She stared at the man for a long moment, before responding in a halting manner. &amp;quot;Oh. I-um...alright, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fickle&#039;s face grew concerned, and he turned to face her fully. &amp;quot;Miss, are you...all right? You seem...troubled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kalyrra&#039;s mind was racing as she tried to reconcile what she thought she&#039;d seen with this new information. Blinking out of her thoughts, she nodded slowly while trying to give a reassuring grin. “I think maybe I just need some sleep. Sorry to bother you with more questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She waved at the man, who raised one hand in a reflexive response, and walked back to town. Maybe it was nothing. Maybe her mind was playing tricks on her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good job, Kal...keep it up and everyone will start to think you&#039;re crazy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She completed a thorough search through the central part of town, to no avail. Even if what she&#039;d seen was true, where was the proof? She lacked any tangible evidence to verify that she was right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But, what if...? Heh, maybe I&#039;m finally losing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slowly shaking her head, Kalyrra berated herself for finding nothing useful. Again. She tried to collect herself as she stepped into one of the local eateries. The sun was just coming up now, meaning Vaikhen would be awake soon. If she hurried, she might be able to make it back with breakfast before he worried too much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:What Dreams May Come]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=166503</id>
		<title>Kalyrra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=166503"/>
		<updated>2022-04-30T19:10:16Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Kalyrra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Vaer&#039;sah &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=&lt;br /&gt;
|class=&lt;br /&gt;
|profession=[[Rogue]]&lt;br /&gt;
|religion=Reveres [[L&#039;Naere]]&lt;br /&gt;
|affiliations=[[Defenders of Mist Harbor]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Quiet, Observant&lt;br /&gt;
|demeanor=Friendly, Helpful&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Self-sacrificing&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=Orphans&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Kalyrra is an [[Aelotoi]] [[Rogue]]. She regularly travels between different areas, but chooses to call [[Cysaegir]] home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Kalyrra.&lt;br /&gt;
She appears to be an Aelotoi of the Vaer&#039;sah Clan.&lt;br /&gt;
She is shorter than average and has a delicately lithe build. She appears to be youthful. She has gold-flecked ale-brown eyes and sun-kissed, lightly freckled skin. She has chin length, tousled chestnut hair framing her face in a disheveled, carefree style. She has a series of linear scars along her wrist. She has a pair of sapphire blue wings accented with tiny platinum and silver spots.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-09-14_A_More_Difficult_Task|A More Difficult Task]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-10-06_Practice_Makes_Perception|Practice Makes Perception]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-11-09_She_Screams_Volumes|She Screams Volumes]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra_(prime)/2021-12-18_Does_It_Help|Does It Help?]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2021-12-18_Does_It_Help&amp;diff=166502</id>
		<title>Kalyrra (prime)/2021-12-18 Does It Help</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2021-12-18_Does_It_Help&amp;diff=166502"/>
		<updated>2022-04-30T19:07:33Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: Created page with &amp;quot;&amp;#039;&amp;#039;[Ceiluir Glade, Gazebo]&amp;#039;&amp;#039;   As Kalyrra gently closed her journal, she let out a breath she&amp;#039;d not realized she was holding. The sound of the torrential downpour once again ca...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[Ceiluir Glade, Gazebo]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Kalyrra gently closed her journal, she let out a breath she&#039;d not realized she was holding. The sound of the torrential downpour once again caught her attention. How long would this rain continue? A quiet sound had her quickly turning to find the cause. She grinned at Medijine as she entered the gazebo. &amp;quot;You&#039;re getting better at that! You made it closer this time, even with all of the puddles out there.&amp;quot; The girl nodded, giving the journal a curious glance. &amp;quot;That book isn&#039;t the same one you bring to training.&amp;quot; Kalyrra replied, &amp;quot;The one I use while we&#039;re training helps me keep track of everyone&#039;s progress. This one is more personal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Medijine furrowed her brow as she took a seat. &amp;quot;What do you write in it?&amp;quot; Kalyrra grinned at the girl&#039;s curiosity, and responded, &amp;quot;I guess the best answer is that you write about whatever you want. You might write about what you did that day, who you spoke with, where you went...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you write in yours?&amp;quot; Kalyrra was unsure of the best answer. She glanced at Medijine as she debated how honest her response should be. She didn&#039;t want to be too specific, but thought being more open might benefit the girl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Keeping a journal is still new for me. The things I put in it are different depending on what&#039;s going on. Some days, I write about important things that have happened. Other days, I fill a page with random thoughts or drawings.&amp;quot; Kalyrra turned her gaze to the angry clouds on the horizon as she hesitantly continued. &amp;quot;And sometimes, I write about memories or how I&#039;m feeling that day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There was a short silence before Medijine spoke again, her tone quiet and uncertain. &amp;quot;Why write about those things?&amp;quot; Kalyrra turned back to the girl, and gave her a small grin. She hoped her answer would be enough. &amp;quot;...to get them out of my head for even just a little while.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turning her attention back outside to the sheets of rain as they continued to fall, she allowed the girl&#039;s expression to go unnoticed. Several moments passed in silence before she heard a quiet whisper. &amp;quot;...does it help?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kalyrra pulled a brand new book out of her cloak as she glanced at the girl hopefully. &amp;quot;So far, I think it does...at least a bit.&amp;quot; Medijine stared at the offered book, the internal debate visible in her eyes. She silently accepted it with a slight nod and held the book close.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After hearing only the thunder and rain for a minute or two, Kalyrra cleared her throat and did her best to summon what she hoped was a happy grin as she changed the subject. For both their sakes. &amp;quot;So, how are your other training sessions going?&amp;quot;&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=166501</id>
		<title>Kalyrra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=166501"/>
		<updated>2022-04-30T19:00:25Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Kalyrra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Vaer&#039;sah &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=&lt;br /&gt;
|class=&lt;br /&gt;
|profession=[[Rogue]]&lt;br /&gt;
|religion=Reveres [[L&#039;Naere]]&lt;br /&gt;
|affiliations=[[Defenders of Mist Harbor]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Quiet, Observant&lt;br /&gt;
|demeanor=Friendly, Helpful&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Self-sacrificing&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=Orphans&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Kalyrra is an [[Aelotoi]] [[Rogue]]. She regularly travels between different areas, but chooses to call [[Cysaegir]] home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Kalyrra.&lt;br /&gt;
She appears to be an Aelotoi of the Vaer&#039;sah Clan.&lt;br /&gt;
She is shorter than average and has a delicately lithe build. She appears to be youthful. She has gold-flecked ale-brown eyes and sun-kissed, lightly freckled skin. She has chin length, tousled chestnut hair framing her face in a disheveled, carefree style. She has a series of linear scars along her wrist. She has a pair of sapphire blue wings accented with tiny platinum and silver spots.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra (prime)/2021-09-14 A_More_Difficult_Task|A More Difficult Task]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra (prime)/2021-10-06 Practice Makes Perception|Practice Makes Perception]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra (prime)/2021-11-09 She Screams Volumes|She Screams Volumes]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2021-11-09_She_Screams_Volumes&amp;diff=166500</id>
		<title>Kalyrra (prime)/2021-11-09 She Screams Volumes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2021-11-09_She_Screams_Volumes&amp;diff=166500"/>
		<updated>2022-04-30T18:58:58Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kalyrra found herself stopping abruptly as she wandered through Western Harbor late one evening. Something in the pit of her stomach was telling her to check the jetty around the corner instead of continuing to her intended destination. Surely no one would be on the narrow walkway in the stormy weather that had plagued...well, just about everywhere for the last week or so, but she decided it was best to go have a look. Each step she took along the stone path gradually revealed a silhouette standing at the far end. Cautiously, she continued forward with a hand on the hilt of her dagger. When she was close enough to determine who was present, she breathed a sigh of relief and let her hand drop away from her weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mystery figure proved to be Medijine, defiantly pressed up against the eastern part of the wrought iron railing as if she was challenging the waves themselves. She spared her new company only a passing glance before turning her gaze back to the gloomy horizon. The expression on the girl&#039;s face hardened almost immediately. Kalyrra felt so much sorrow for the girl. It was incredibly hard to lose your parents so young.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It would be difficult to hear each other with the overwhelming roar of the waves crashing against the rocks below. So, in an attempt to help the girl, and alleviate some of her own frustration at the same time, Kalyrra waited for the next set of waves. When the sound had reached its crescendo, she loosed a scream out over the water. The cathartic cry was almost completely lost in the howling winds and roiling seas. What would have garnered her concerned stares anywhere else was met with a simple look of puzzlement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kalyrra shrugged at the bewildered girl. Medijine stared at her for a moment before looking back out at the churning waters with an expression that was one part determination and one part confusion. Then, she closed her eyes for a moment or two. As the swells rolled in and the sound of the surf increased, she suddenly opened her eyes wide and sent her own scream out into the misty air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The emotions the younger girl put so much effort into hiding were easily detected by someone who had grown accustomed to hiding some of the same. Masking your true emotions became easier the longer it was practiced. This was a helpful skill to know in certain types of jobs or situations, but it could have unfortunate effects on relationships and daily interactions if employed too often. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Screaming at the depths was not the healthiest way to go about dealing with the problem. Kalyrra knew this, of course. She also knew it could help. She could only hope it would aid the girl, too...at least for the night. There would be time to find healthier ways for her to cope in the morning. For now, she needed to help settle her and get her safely indoors again for some rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the crashing and splashing of the sea intensified once again, the two screamed together with all their might. And when Kalyrra looked over at the girl again, the raging storm behind her eyes seemed just a bit calmer.&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2021-11-09_She_Screams_Volumes&amp;diff=166499</id>
		<title>Kalyrra (prime)/2021-11-09 She Screams Volumes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2021-11-09_She_Screams_Volumes&amp;diff=166499"/>
		<updated>2022-04-30T18:57:57Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: Created page with &amp;quot;Kalyrra found herself stopping abruptly as she wandered through Western Harbor late one evening. Something in the pit of her stomach was telling her to check the jetty around...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kalyrra found herself stopping abruptly as she wandered through Western Harbor late one evening. Something in the pit of her stomach was telling her to check the jetty around the corner instead of continuing to her intended destination. Surely no one would be on the narrow walkway in the stormy weather that had plagued...well, just about everywhere for the last week or so, but she decided it was best to go have a look. Each step she took along the stone path gradually revealed a silhouette standing at the far end. Cautiously, she continued forward with a hand on the hilt of her dagger. When she was close enough to determine who was present, she breathed a sigh of relief and let her hand drop away from her weapon.&lt;br /&gt;
&lt;br /&gt;
The mystery figure proved to be Medijine, defiantly pressed up against the eastern part of the wrought iron railing as if she was challenging the waves themselves. She spared her new company only a passing glance before turning her gaze back to the gloomy horizon. The expression on the girl&#039;s face hardened almost immediately. Kalyrra felt so much sorrow for the girl. It was incredibly hard to lose your parents so young.&lt;br /&gt;
&lt;br /&gt;
It would be difficult to hear each other with the overwhelming roar of the waves crashing against the rocks below. So, in an attempt to help the girl, and alleviate some of her own frustration at the same time, Kalyrra waited for the next set of waves. When the sound had reached its crescendo, she loosed a scream out over the water. The cathartic cry was almost completely lost in the howling winds and roiling seas. What would have garnered her concerned stares anywhere else was met with a simple look of puzzlement.&lt;br /&gt;
&lt;br /&gt;
Kalyrra shrugged at the bewildered girl. Medijine stared at her for a moment before looking back out at the churning waters with an expression that was one part determination and one part confusion. Then, she closed her eyes for a moment or two. As the swells rolled in and the sound of the surf increased, she suddenly opened her eyes wide and sent her own scream out into the misty air.&lt;br /&gt;
&lt;br /&gt;
The emotions the younger girl put so much effort into hiding were easily detected by someone who had grown accustomed to hiding some of the same. Masking your true emotions became easier the longer it was practiced. This was a helpful skill to know in certain types of jobs or situations, but it could have unfortunate effects on relationships and daily interactions if employed too often. &lt;br /&gt;
&lt;br /&gt;
Screaming at the depths was not the healthiest way to go about dealing with the problem. Kalyrra knew this, of course. She also knew it could help. She could only hope it would aid the girl, too...at least for the night. There would be time to find healthier ways for her to cope in the morning. For now, she needed to help settle her and get her safely indoors again for some rest.&lt;br /&gt;
&lt;br /&gt;
When the crashing and splashing of the sea intensified once again, the two screamed together with all their might. And when Kalyrra looked over at the girl again, the raging storm behind her eyes seemed just a bit calmer.&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=166498</id>
		<title>Kalyrra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=166498"/>
		<updated>2022-04-30T18:55:33Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Kalyrra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Vaer&#039;sah &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=&lt;br /&gt;
|class=&lt;br /&gt;
|profession=[[Rogue]]&lt;br /&gt;
|religion=Reveres [[L&#039;Naere]]&lt;br /&gt;
|affiliations=[[Defenders of Mist Harbor]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Quiet, Observant&lt;br /&gt;
|demeanor=Friendly, Helpful&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Self-sacrificing&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=Orphans&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Kalyrra is an [[Aelotoi]] [[Rogue]]. She regularly travels between different areas, but chooses to call [[Cysaegir]] home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Kalyrra.&lt;br /&gt;
She appears to be an Aelotoi of the Vaer&#039;sah Clan.&lt;br /&gt;
She is shorter than average and has a delicately lithe build. She appears to be youthful. She has gold-flecked ale-brown eyes and sun-kissed, lightly freckled skin. She has chin length, tousled chestnut hair framing her face in a disheveled, carefree style. She has a series of linear scars along her wrist. She has a pair of sapphire blue wings accented with tiny platinum and silver spots.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra (prime)/2021-09-14 A_More_Difficult_Task|A More Difficult Task]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra (prime)/2021-10-06 Practice Makes Perception|Practice Makes Perception]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=166497</id>
		<title>Kalyrra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=166497"/>
		<updated>2022-04-30T18:51:50Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Kalyrra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Vaer&#039;sah &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=&lt;br /&gt;
|class=&lt;br /&gt;
|profession=[[Rogue]]&lt;br /&gt;
|religion=Reveres [[L&#039;Naere]]&lt;br /&gt;
|affiliations=[[Defenders of Mist Harbor]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Quiet, Observant&lt;br /&gt;
|demeanor=Friendly, Helpful&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Self-sacrificing&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=Orphans&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Kalyrra is an [[Aelotoi]] [[Rogue]]. She regularly travels between different areas, but chooses to call [[Cysaegir]] home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Kalyrra.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be an Aelotoi of the Vaer&#039;sah Clan.&amp;lt;br&amp;gt;&lt;br /&gt;
She is shorter than average and has a delicately lithe build. She appears to be youthful. She has gold-flecked ale-brown eyes and sun-kissed, lightly freckled skin. She has chin length, tousled chestnut hair framing her face in a disheveled, carefree style. She has a series of linear scars along her wrist. She has a pair of sapphire blue wings accented with tiny platinum and silver spots.&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra (prime)/2021-09-14 A_More_Difficult_Task|A More Difficult Task]]&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra (prime)/2021-10-06 Practice Makes Perception|Practice Makes Perception]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2021-10-06_Practice_Makes_Perception&amp;diff=166496</id>
		<title>Kalyrra (prime)/2021-10-06 Practice Makes Perception</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)/2021-10-06_Practice_Makes_Perception&amp;diff=166496"/>
		<updated>2022-04-30T18:49:54Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: Created page with &amp;quot;&amp;quot;...I think that covers everything. Don&amp;#039;t forget...once we begin, you may not communicate with each other until your task is complete and you&amp;#039;ve returned here. If you have any...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;...I think that covers everything. Don&#039;t forget...once we begin, you may not communicate with each other until your task is complete and you&#039;ve returned here. If you have any questions, be sure to ask now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the garden remained quiet, Kalyrra lined up the members of this newly-formed stealth training group. One by one, she gave the adolescents their individual instructions and sent them on their way. As she reached the last one, she noticed the trainee seemed incredibly nervous. &amp;quot;Concerned about your task?&amp;quot; The girl shook her head quickly, trying to deny any problem. Kalyrra grinned and leaned down just a bit to whisper something only the girl could hear. Wide-eyed, the girl blinked a couple times before nodding and walking through the gate.&lt;br /&gt;
&lt;br /&gt;
Once she had the garden to herself, Kalyrra took a deep breath. For now, all she could do was wait for the trainees to return. Their task was simple in theory, but difficult in execution: sneak into town, then into their assigned shop, grab a specified item, and sneak back to the garden. They were to remain undetected for as much of the run as possible. Exhaling slowly, she chuckled a bit at the confused reactions she received when first describing the training exercise to the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We-we&#039;re just gonna take something from a store?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Yes.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;And we aren&#039;t supposed to say anything about it?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That is correct.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;But--&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, and whatever you do...don&#039;t get caught. You have to be sneaky.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She presented the task this way to see how they would react. It was a test, of sorts. Not all of them took issue with it, which concerned her a bit. She would eventually have to determine why. It was possible they were simply wrapped up in the excitement of having something new to do, but she would need to keep an eye on the situation.&lt;br /&gt;
&lt;br /&gt;
About half an hour passed before the first trainee slowly crept back into the garden. When the rest of the team had returned, she asked each of them how they thought their runs went. As the last summary was completed, Medijine spoke up, &amp;quot;What are you going to do with the things we took from the shops?&amp;quot; Kalyrra chuckled. &amp;quot;I was wondering if any of you would ask. I&#039;ll be delivering the items you picked up to the correct destinations later this evening. We will continue to use these delivery services to assist the shop owners while also helping improve your stealth skills.&amp;quot; Almost all of them looked confused.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, we didn&#039;t actually steal anything?&amp;quot; Kalyrra glanced at the elven boy, noting his irritated tone. &amp;quot;No. I never said you would be stealing. Why do you sound disappointed by this?&amp;quot; Having attracted the attention of the rest of the team, who seemed a bit relieved at the news, the boy flushed just a bit before abruptly turning to leave. &amp;quot;Forget it.&amp;quot; The boy trudged out of the garden, glancing over his shoulder just once to eye his sister. She mumbled something, and then went to catch up with him.&lt;br /&gt;
&lt;br /&gt;
As they left, Kalyrra watched the boy carefully. While she couldn&#039;t be certain of his motivations just yet, his reaction was still worrying. The last time she encountered a similar attitude towards stealing was a memory best left in the past. Resolving to think more on it later, she dismissed the three who remained, gathering her things as they left.&lt;br /&gt;
&lt;br /&gt;
Now that she was alone, she went to deliver the items to the correct locations. Once the deliveries were completed, it was time to speak with the shop owners. The information they gave her turned out to be very helpful. She made note of their observations, asked that they let her know if any of the kids acted suspiciously in their shops when a training game was not scheduled, and thanked them again. Stepping out of the final shop, Kalyrra studied her surroundings briefly before turning to walk back toward the garden. She was being watched.&lt;br /&gt;
&lt;br /&gt;
Just as she made it through the gate, she spun around with a cheeky grin. Slipping out of the shadows, her old contact chuckled. &amp;quot;Well, it seems you&#039;ve improved.&amp;quot; Kalyrra snorted. &amp;quot;I hope so! It&#039;s been far too long since I last saw you for that not to be the case.&amp;quot; Adopting an agreeable expression, the contact began detailing how each trainee had done as they tried to sneak through town. Carefully making note of every detail, she nodded appreciatively when he was finished. &amp;quot;Thank you for your help. Now, it is I who owes you.&amp;quot; The contact smiled mischievously, and then simply vanished. As she rolled her eyes with a chuckle, a voice called out, &amp;quot;Hey, I saw that!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kalyrra shook her head with a grin as she closed her notebook and walked back into town. Wandering toward the west, she went over the initial information she had gathered. It seemed all the trainees had been detected at least once, but they each seemed to show a bit of promise. The group had potential, which is all she could really hope for at this point.&lt;br /&gt;
&lt;br /&gt;
The two who had been most successful in remaining hidden had both lost their parents in one of the earlier Krolvin invasions. Kalyrra was familiar with the look in their eyes. Sure, they had those who would look out for them and provide for their basic needs. But that could change. In her experience, it almost always did. Better to be prepared and capable of taking care of yourself when the time comes. At least the two seemed to get along well. Maybe they could learn to rely on each other a bit. Just like--&lt;br /&gt;
&lt;br /&gt;
Her smile slipped as she frantically pushed the thought away with a twitch of her wings. &amp;quot;Not now,&amp;quot; she muttered to herself. Realizing she was already approaching Greth&#039;s, she shook her head to clear her thoughts. Just as she reached the swinging doors leading inside, the feeling of being watched returned. Glancing around the area, she was able to detect someone hiding nearby. Unlike before, the presence was not immediately identifiable. Carefully listening to her surroundings, she peered into the bar and frowned. Most of the stealthy types she knew were already inside enjoying drinks and conversation.&lt;br /&gt;
&lt;br /&gt;
Barely catching a soft sound of movement behind her, she quickly decided the safest place to be at that moment was among familiar faces. As she pushed through the doors, she greeted her friends and ordered a drink. Perching on the stool at the far end of the bar, she turned so her back was to the wall with the doors constantly in sight. She just hoped no one noticed how her hands were shaking.&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=166495</id>
		<title>Kalyrra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kalyrra_(prime)&amp;diff=166495"/>
		<updated>2022-04-30T18:42:30Z</updated>

		<summary type="html">&lt;p&gt;CATNIPNINJA: /* Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Kalyrra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Vaer&#039;sah &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=&lt;br /&gt;
|class=&lt;br /&gt;
|profession=[[Rogue]]&lt;br /&gt;
|religion=Reveres [[L&#039;Naere]]&lt;br /&gt;
|affiliations=[[Defenders of Mist Harbor]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Quiet, Observant&lt;br /&gt;
|demeanor=Friendly, Helpful&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Self-sacrificing&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=Orphans&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Kalyrra is an [[Aelotoi]] [[Rogue]]. She regularly travels between different areas, but chooses to call [[Cysaegir]] home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Kalyrra.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be an Aelotoi of the Vaer&#039;sah Clan.&amp;lt;br&amp;gt;&lt;br /&gt;
She is shorter than average and has a delicately lithe build. She appears to be youthful. She has gold-flecked ale-brown eyes and sun-kissed, lightly freckled skin. She has chin length, tousled chestnut hair framing her face in a disheveled, carefree style. She has a series of linear scars along her wrist. She has a pair of sapphire blue wings accented with tiny platinum and silver spots.&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
&lt;br /&gt;
[[Kalyrra (prime)/2021-09-14 A_More_Difficult_Task|A More Difficult Task]]&lt;/div&gt;</summary>
		<author><name>CATNIPNINJA</name></author>
	</entry>
</feed>