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	<updated>2026-04-25T19:39:54Z</updated>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Warrior&amp;diff=78738</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Warrior&amp;diff=78738"/>
		<updated>2016-04-17T21:11:54Z</updated>

		<summary type="html">&lt;p&gt;CAVEMANIAC: /* Martial Stances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Profession&lt;br /&gt;
| [[File:Small_barbwar.jpg]]&lt;br /&gt;
| type = [[Square]]&lt;br /&gt;
| circles = [[Minor Spiritual]]&amp;lt;br /&amp;gt;[[Minor Elemental]]&lt;br /&gt;
| prime = [[Constitution]], [[Strength]]&lt;br /&gt;
| mana = [[Aura]], [[Wisdom]]&lt;br /&gt;
  | TWCcost = 2 / 2 | TWCranks = 2&lt;br /&gt;
  | AUcost  = 2 / 0 | AUranks  = 3&lt;br /&gt;
  | SUcost  = 2 / 0 | SUranks  = 3&lt;br /&gt;
  | CMcost  = 4 / 3 | CMranks  = 2&lt;br /&gt;
  | OHEcost = 2 / 1 | OHEranks = 2&lt;br /&gt;
  | OHBcost = 2 / 1 | OHBranks = 2&lt;br /&gt;
  | THWcost = 3 / 1 | THWranks = 2&lt;br /&gt;
  | RWcost  = 2 / 1 | RWranks  = 2&lt;br /&gt;
  | TWcost  = 2 / 1 | TWranks  = 2&lt;br /&gt;
  | PWcost  = 3 / 1 | PWranks  = 2&lt;br /&gt;
  | BRLcost = 2 / 1 | BRLranks = 2&lt;br /&gt;
  | AMBcost = 3 / 4 | AMBranks = 2&lt;br /&gt;
  | MOCcost = 4 / 3 | MOCranks = 2&lt;br /&gt;
  | PFcost  = 2 / 0 | PFranks  = 3&lt;br /&gt;
  | DODcost = 4 / 2 | DODranks = 3&lt;br /&gt;
  | SRcost  = 0 / 120 | SRranks  = 1&lt;br /&gt;
  | AScost  = 0 / 7 | ASranks  = 1&lt;br /&gt;
  | MIUcost = 0 / 8 | MIUranks = 1&lt;br /&gt;
  | SAcost  = 5 / 25 | SAranks  = 1&lt;br /&gt;
  | HPcost  = 0 / 10 | HPranks  = 1&lt;br /&gt;
  | EMCcost = 0 / 10 | EMCranks = 1&lt;br /&gt;
  | MMCcost = 0 / 15 | MMCranks = 1&lt;br /&gt;
  | SMCcost = 0 / 10 | SMCranks = 1&lt;br /&gt;
  | ELcost  = 0 / 15 | ELranks  = 1&lt;br /&gt;
  | SpLcost = 0 / 15 | SpLranks = 1&lt;br /&gt;
  | SoLcost = 0 / 30 | SoLranks = 1&lt;br /&gt;
  | MLcost  = 0 / 40 | MLranks  = 1&lt;br /&gt;
  | SURcost = 1 / 3 | SURranks = 2&lt;br /&gt;
  | DTcost  = 2 / 4 | DTranks  = 2&lt;br /&gt;
  | PLcost  = 2 / 3 | PLranks  = 2&lt;br /&gt;
  | SHcost  = 3 / 2 | SHranks  = 2&lt;br /&gt;
  | PERcost = 0 / 3 | PERranks = 2&lt;br /&gt;
  | CLIcost = 3 / 0 | CLIranks = 2&lt;br /&gt;
  | SWIcost = 2 / 0 | SWIranks = 2&lt;br /&gt;
  | FAcost  = 1 / 2 | FAranks  = 2&lt;br /&gt;
  | TRAcost = 0 / 4 | TRAranks = 2&lt;br /&gt;
  | PPcost  = 2 / 3 | PPranks  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039; are the most physical and direct of professions in [[Elanthia]].  They&#039;ve very little magical skills, normally, relying on heavy armor and big weapons.  Warriors are capable of specializing in any weapon type easily, but most tend to prefer the use of [[Two-Handed Weapons]] or [[Polearm Weapons]] due to the high [[damage factor]]s of these weapons, or, in the case of the [[claidhmore]], has special properties that make them particularly deadly in combat.&amp;lt;ref&amp;gt;Profession list, [http://www.play.net/gs4/info/professions/warriors.asp Play.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warriors have access to [[Combat Maneuvers]] that no other profession has available such as [[Weapon Bonding]] and [[Berserk]].  These two [[Combat Maneuvers]] (or [[guild skill]], in the case of Berserk) are highly useful to a warrior of nearly any training path and is highly recommended to invest in.&lt;br /&gt;
&lt;br /&gt;
Due to physically oriented training plans that most possess, Warrior are the most likely profession to achieve damage reduction, or [[redux]]. This, in tandem with their ease in equipping heavy armors, allows them to take much more punishment than the other professions in the game.&lt;br /&gt;
&lt;br /&gt;
== Combat Maneuvers List ==&lt;br /&gt;
Warriors also have the ability to train in the following [[combat maneuvers]]:&lt;br /&gt;
&lt;br /&gt;
===Warrior Exclusive Maneuvers===&lt;br /&gt;
* [[Berserk]] (Achievable through the Guild)&lt;br /&gt;
* [[Block Mastery]] &lt;br /&gt;
* [[Haymaker]]&lt;br /&gt;
* [[Mighty Blow]] &lt;br /&gt;
* [[Parry Mastery]] &lt;br /&gt;
* [[Staggering Blow]] &lt;br /&gt;
* [[Sunder Shield]] &lt;br /&gt;
* [[Tackle]] (Achievable through the Guild)&lt;br /&gt;
* [[Twin Hammerfists]]&lt;br /&gt;
* [[Weapon Bonding]] &lt;br /&gt;
&lt;br /&gt;
===Other Options===&lt;br /&gt;
* [[Armor Spike Focus]] &lt;br /&gt;
* [[Bearhug]] &lt;br /&gt;
* [[Bull Rush]] &lt;br /&gt;
* [[Charge (combat maneuver)|Charge]]&lt;br /&gt;
* [[Combat Movement]]&lt;br /&gt;
* [[Combat Focus]] &lt;br /&gt;
* [[Combat Mastery]] (Achievable through the Guild)&lt;br /&gt;
* [[Combat Mobility]]&lt;br /&gt;
* [[Combat Toughness]]&lt;br /&gt;
* [[Coup de Grace]] &lt;br /&gt;
* [[Crowd Press]] &lt;br /&gt;
* [[Cunning Defense]]&lt;br /&gt;
* [[Dirtkick]]&lt;br /&gt;
* [[Disarm Weapon]] (Achievable through the Guild)&lt;br /&gt;
* [[Evade Mastery]]&lt;br /&gt;
* [[Feint]] (Achievable through the Guild)&lt;br /&gt;
* [[Grapple Mastery]]&lt;br /&gt;
* [[Hamstring]] &lt;br /&gt;
* [[Headbutt]]&lt;br /&gt;
* [[Kick Mastery]] &lt;br /&gt;
* [[Multi-Fire]] &lt;br /&gt;
* [[Precision]]&lt;br /&gt;
* [[Punch Mastery]]&lt;br /&gt;
* [[Quickstrike]] &lt;br /&gt;
* [[Shield Bash]] &lt;br /&gt;
* [[Shield Charge]]&lt;br /&gt;
* [[Side by Side]]&lt;br /&gt;
* [[Specialization]]&lt;br /&gt;
* [[Spell Cleaving]]&lt;br /&gt;
* [[Spell Parry]]&lt;br /&gt;
* [[Spin Attack]] (Achievable through the Guild)&lt;br /&gt;
* [[Stun Maneuvers]]&lt;br /&gt;
* [[Subdual Strike]]&lt;br /&gt;
* [[Surge of Strength]]&lt;br /&gt;
* [[Tainted Bond]]&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Truehand]] &lt;br /&gt;
* [[Unarmed Specialist]]&lt;br /&gt;
&lt;br /&gt;
===[[Martial Stance]]s===&lt;br /&gt;
*[[Disarming Presence]]&lt;br /&gt;
*[[Executioner&#039;s Stance]]&lt;br /&gt;
*[[Griffin&#039;s Voice]]&lt;br /&gt;
*[[Shield Riposte]]&lt;br /&gt;
*[[Stance of the Mongoose]]&lt;br /&gt;
*[[Striking Asp Stance]]&lt;br /&gt;
*[[Tortoise Stance]]&lt;br /&gt;
*[[Whirling Dervish]]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Armor Specialization ==&lt;br /&gt;
Warriors have the most choices for [[Armor Specialization|Armor Specializations]], and are the only class that can add Damage Resistance to [[Armor|armor]] through their specializations.  The three Damage Specializations require [[Specialized armor fitting|specialized armor fittings]] from the Warrior Guild.  All of the following Armor Specializations are Warrior exclusive:&lt;br /&gt;
&lt;br /&gt;
* [[Crush Protection]]&lt;br /&gt;
* [[Slash Protection]]&lt;br /&gt;
* [[Puncture Protection]]&lt;br /&gt;
* [[Armor Support]]&lt;br /&gt;
* [[Armor Reinforcement]]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Shield Specializations==&lt;br /&gt;
Warriors have the following list of [[Shield Use|Shield Specializations]] available.&lt;br /&gt;
&lt;br /&gt;
*[[Adamantine Bulwark]]&lt;br /&gt;
*[[Block the Elements]]&lt;br /&gt;
*[[Deflect the Elements]]&lt;br /&gt;
*[[Deflection Training]]&lt;br /&gt;
*[[Deflection Mastery]]&lt;br /&gt;
*[[Disarming Presence]]&lt;br /&gt;
*[[Guard Mastery]]&lt;br /&gt;
*[[Phalanx]]&lt;br /&gt;
*[[Prop Up]]&lt;br /&gt;
*[[Protective Wall]]&lt;br /&gt;
*[[Shield Bash]]&lt;br /&gt;
*[[Shielded Brawler]]&lt;br /&gt;
*[[Shield Charge]]&lt;br /&gt;
*[[Shield Focus]] (small)&lt;br /&gt;
*[[Shield Focus]] (medium)&lt;br /&gt;
*[[Shield Focus]] (large)&lt;br /&gt;
*[[Shield Focus]] (tower)&lt;br /&gt;
*[[Shield Forward]]&lt;br /&gt;
*[[Shield Mind]]&lt;br /&gt;
*[[Shield Pin]]&lt;br /&gt;
*[[Shield Push]]&lt;br /&gt;
*[[Shield Riposte]]&lt;br /&gt;
*[[Shield Spike Focus]]&lt;br /&gt;
*[[Shield Spike Mastery]]&lt;br /&gt;
*[[Shield Strike]]&lt;br /&gt;
*[[Shield Strike Mastery]]&lt;br /&gt;
*[[Shield Swiftness]]&lt;br /&gt;
*[[Shield Trample]]&lt;br /&gt;
*[[Shield Trample Mastery]]&lt;br /&gt;
*[[Spell Block]]&lt;br /&gt;
*[[Steady Shield]]&lt;br /&gt;
*[[Steely Resolve]]&lt;br /&gt;
*[[Tortoise Stance]]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Guild Skills ==&lt;br /&gt;
Additionally, the [[Warrior Guild]] allows training in six skills.  They are:&lt;br /&gt;
&lt;br /&gt;
* [[Disarm Weapon]]&lt;br /&gt;
* [[Berserk]]&lt;br /&gt;
* [[Warrior Tricks]]&lt;br /&gt;
* [[Tackle]] &lt;br /&gt;
* [[War Cries]]&lt;br /&gt;
* [[Batter Barriers]]&lt;br /&gt;
&lt;br /&gt;
War Cries and Batter Barriers are entirely unique to the guild, as are many of the less-mechanically-useful skills learned in Warrior Tricks.  Choosing to train a guild skill is a tradeoff, as mastering a guild skill takes a significant time investment, and the warrior must remain active in the guild to use it.  Once mastered, though, a master is more proficient than a character with all 5 ranks from the Combat Maneuver List would be, and has not used any Combat Maneuver Points.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Guard and Protect ==&lt;br /&gt;
&lt;br /&gt;
Warriors have access to the unique combat verbs GUARD and PROTECT. These skills can be used to help defend another player or a non-player character. In either case, the warrior takes a position to defend the charge from an incoming attack, looking to either guard with a shield or protect with a parried weapon.  A warrior must choose to either guard or protect only a single target, and each target may only have one guard and one protector.&lt;br /&gt;
&lt;br /&gt;
GUARD uses the block system and PROTECT the parry system.  In each case, the warrior has a chance to stop the incoming attack with 50% his or her normal ability.  When guarding or protecting, the warrior suffers a 25% penalty to his or her own ability to block or parry incoming attacks.  GUARD and PROTECT have no effect on DS for the warrior or the defended target.&amp;lt;ref&amp;gt;Release Announcement, [http://www.play.net/gs4/events/event.asp?fid=1040&amp;amp;ID=16510&amp;amp;release=Y Play.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is worth noting that if two warriors with approximately the same defensive skills GUARD and/or PROTECT each other, they each receive a net increase in their defensive ability.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Warrior Statistic Growth Rates==&lt;br /&gt;
&lt;br /&gt;
For more information see the page on [[Statistic growth rate | statistic growth rates]].&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Warrior Stat Growth Rates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=80px | &#039;&#039;Profession&#039;&#039;&lt;br /&gt;
! width=80px |  [[Strength]] || width=80px |  [[Constitution]] || width=80px |  [[Dexterity]] || width=80px |  [[Agility]] || width=80px |  [[Discipline]]&lt;br /&gt;
! width=80px |  [[Aura]] || width=80px |  [[Logic]] || width=80px |  [[Intuition]] || width=80px |  [[Wisdom]] || width=80px |  [[Influence]]&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;Warrior&#039;&#039;&#039; ||30||25||25||25||20||15||10||20||15||20&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: The table above is the baseline statistic growth rates.  These values are actually modified for &#039;&#039;&#039;every&#039;&#039;&#039; race in GemStone IV, including [[human]]s.&#039;&#039;&lt;br /&gt;
{{top}}&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[A beginner&#039;s guide to playing a warrior]] (work-in-progress)&lt;br /&gt;
*[[ASSESS verb update (saved post)]]&lt;br /&gt;
=====Officials Folders=====&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Warriors/view Main folder]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Warriors/Announcements/view Announcements]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Warriors/Developer&#039;s%20Corner%20-%20Warriors/view Developer&#039;s Corner]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Warriors/Warrior%20Ways/view Warrior Ways]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Warriors/Warrior%20Guild%20Discussion/view Guild Discussions]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Warriors/So%20You%20Want%20to%20be%20a%20Warrior%3F/view So You Want to be a Warrior?]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Warriors/Roleplaying%20a%20Warrior/view Roleplaying a Warrior]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Warriors/Warrior%20General%20Discussion/view General Discussion]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Warriors/Hunting%20Strategies/view Hunting Strategies]&lt;br /&gt;
&lt;br /&gt;
{{Warrior}}&lt;br /&gt;
&lt;br /&gt;
{{Professions}}&lt;br /&gt;
[[Category:Professions]][[Category:Warrior| ]]&lt;/div&gt;</summary>
		<author><name>CAVEMANIAC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Martial_Stance&amp;diff=78737</id>
		<title>Martial Stance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Martial_Stance&amp;diff=78737"/>
		<updated>2016-04-17T20:56:48Z</updated>

		<summary type="html">&lt;p&gt;CAVEMANIAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Martial Stance&#039;&#039;&#039; is a classification of [[combat maneuver]]s that provide a significant &amp;quot;passive&amp;quot; benefit. When a martial stance is activated it has a duration of 4 hours and will replace any currently active martial stance (only one can be active) combat maneuver. Martial stance combat maneuvers also terminate with a character&#039;s death. These combat maneuvers are [[refreshable]] and remaining time is displayed with the SPELL ACTIVE command.   &lt;br /&gt;
&lt;br /&gt;
===[[Monk]]s ===&lt;br /&gt;
Monks have six martial stance options available:&lt;br /&gt;
&lt;br /&gt;
*[[Flurry of Blows]]&lt;br /&gt;
*[[Inner Harmony]]&lt;br /&gt;
*[[Rolling Krynch Stance]]&lt;br /&gt;
*[[Slippery Mind]]&lt;br /&gt;
*[[Stance of the Mongoose]]&lt;br /&gt;
*[[Striking Asp Stance]]&lt;br /&gt;
&lt;br /&gt;
===[[Rogue]]s===&lt;br /&gt;
Rogues have six available:&lt;br /&gt;
&lt;br /&gt;
*[[Slippery Mind]]&lt;br /&gt;
*[[Predator&#039;s Eye]]&lt;br /&gt;
*[[Whirling Dervish]]&lt;br /&gt;
*[[Shield Riposte]]&lt;br /&gt;
*[[Disarming Presence]]&lt;br /&gt;
*[[Striking Asp Stance]]&lt;br /&gt;
&lt;br /&gt;
===[[Warrior]]s===&lt;br /&gt;
Warriors have eight available:&lt;br /&gt;
*[[Disarming Presence]]&lt;br /&gt;
*[[Executioner&#039;s Stance]]&lt;br /&gt;
*[[Griffin&#039;s Voice]]&lt;br /&gt;
*[[Shield Riposte]]&lt;br /&gt;
*[[Stance of the Mongoose]]&lt;br /&gt;
*[[Tortoise Stance]]&lt;br /&gt;
*[[Whirling Dervish]]&lt;br /&gt;
*[[Striking Asp Stance]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Predator&#039;s Eye (saved post)|Rogue Martial Stances (saved post)]]: 7/11/12&lt;br /&gt;
*[[New Combat Maneuvers Released! (saved post)]]: 4/2/13&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;br /&gt;
[[Category:Martial Stances| ]]&lt;br /&gt;
[[Category:Shield Specializations]]&lt;/div&gt;</summary>
		<author><name>CAVEMANIAC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Striking_Asp_Stance&amp;diff=78736</id>
		<title>Striking Asp Stance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Striking_Asp_Stance&amp;diff=78736"/>
		<updated>2016-04-17T20:55:00Z</updated>

		<summary type="html">&lt;p&gt;CAVEMANIAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat maneuver&lt;br /&gt;
|available=[[Monk]]s, [[Rogue]]s, [[Warrior]]s&lt;br /&gt;
|mnemonic=ASP&lt;br /&gt;
|roundtime = Special&lt;br /&gt;
|cost=20 [[Stamina]]&lt;br /&gt;
|requirements=None&lt;br /&gt;
|prereqs=None&lt;br /&gt;
&lt;br /&gt;
|sq1=4 |se1=- |pu1= -&lt;br /&gt;
|sq2=8 &lt;br /&gt;
|sq3=12&lt;br /&gt;
|sq4=-&lt;br /&gt;
|sq5=- &lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Striking Asp Stance&#039;&#039;&#039; is a [[Martial Stance]] [[combat maneuver]] available to [[monk]]s, [[rogue]]s, and [[warrior]]s.  Unless the cooldown is active, one will be able to automatically perform one single target [[QUICKSTRIKE]] at a discounted stamina cost.  The stamina cost is reduced to 2/3, 1/2, and 1/3 at ranks 1, 2, and 3, respectively.  The cooldown lasts 60 seconds, and begins immediately when a discounted QUICKSTRIKE is performed.  At rank 3, if 60 seconds pass without an active cooldown, up to 1 charge will be stored and automatically used if a QUICKSTRIKE is performed during a cooldown.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Starting:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
&amp;gt;cman asp&lt;br /&gt;
You assume the Striking Asp Stance, ready to find the right position for a quick strike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Square assumes the Striking Asp Stance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stopping:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
&amp;gt;stop stance&lt;br /&gt;
You relax from the Striking Asp Stance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Square relaxes and no longer maintains the Striking Asp Stance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recovery Messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
You feel light on your feet, and ready to find an opening for a quick strike.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extra Charge Messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
You feel like you have an extra reserve of quickness to use should the need arise.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activating:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
&amp;gt;quickstrike 1 tackle troll&lt;br /&gt;
&lt;br /&gt;
[Roll result: 203 (open d100: 20) Penalties: 35]&lt;br /&gt;
You hurl yourself at an ice troll and connect!&lt;br /&gt;
You hammer an ice troll to the ground.  4 hits!  You jump to your feet.&lt;br /&gt;
Your superior positioning makes your quick strike much less taxing.&lt;br /&gt;
Roundtime: 7 sec.&lt;br /&gt;
Roundtime changed to 1 second.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Martial Stances]]&lt;/div&gt;</summary>
		<author><name>CAVEMANIAC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Striking_Asp_Stance&amp;diff=78735</id>
		<title>Striking Asp Stance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Striking_Asp_Stance&amp;diff=78735"/>
		<updated>2016-04-17T20:54:07Z</updated>

		<summary type="html">&lt;p&gt;CAVEMANIAC: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat maneuver&lt;br /&gt;
|available=[[Monk]]s, [[Rogue]]s, [[Warrior]]s&lt;br /&gt;
|mnemonic=ASP&lt;br /&gt;
|roundtime = 0&lt;br /&gt;
|cost=20 [[Stamina]]&lt;br /&gt;
|requirements=None&lt;br /&gt;
|prereqs=None&lt;br /&gt;
&lt;br /&gt;
|sq1=4 |se1=- |pu1= -&lt;br /&gt;
|sq2=8 &lt;br /&gt;
|sq3=12&lt;br /&gt;
|sq4=-&lt;br /&gt;
|sq5=- &lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Striking Asp Stance&#039;&#039;&#039; is a [[Martial Stance]] [[combat maneuver]] available to [[monk]]s, [[rogue]]s, and [[warrior]]s.  Unless the cooldown is active, one will be able to automatically perform one single target [[QUICKSTRIKE]] at a discounted stamina cost.  The stamina cost is reduced to 2/3, 1/2, and 1/3 at ranks 1, 2, and 3, respectively.  The cooldown lasts 60 seconds, and begins immediately when a discounted QUICKSTRIKE is performed.  At rank 3, if 60 seconds pass without an active cooldown, up to 1 charge will be stored and automatically used if a QUICKSTRIKE is performed during a cooldown.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Starting:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
&amp;gt;cman asp&lt;br /&gt;
You assume the Striking Asp Stance, ready to find the right position for a quick strike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Square assumes the Striking Asp Stance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stopping:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
&amp;gt;stop stance&lt;br /&gt;
You relax from the Striking Asp Stance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Square relaxes and no longer maintains the Striking Asp Stance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recovery Messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
You feel light on your feet, and ready to find an opening for a quick strike.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extra Charge Messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
You feel like you have an extra reserve of quickness to use should the need arise.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activating:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
&amp;gt;quickstrike 1 tackle troll&lt;br /&gt;
&lt;br /&gt;
[Roll result: 203 (open d100: 20) Penalties: 35]&lt;br /&gt;
You hurl yourself at an ice troll and connect!&lt;br /&gt;
You hammer an ice troll to the ground.  4 hits!  You jump to your feet.&lt;br /&gt;
Your superior positioning makes your quick strike much less taxing.&lt;br /&gt;
Roundtime: 7 sec.&lt;br /&gt;
Roundtime changed to 1 second.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Martial Stances]]&lt;/div&gt;</summary>
		<author><name>CAVEMANIAC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Martial_Stance&amp;diff=78734</id>
		<title>Martial Stance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Martial_Stance&amp;diff=78734"/>
		<updated>2016-04-17T20:50:30Z</updated>

		<summary type="html">&lt;p&gt;CAVEMANIAC: /* Warriors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Martial Stance&#039;&#039;&#039; is a classification of [[combat maneuver]]s that provide a significant &amp;quot;passive&amp;quot; benefit. When a martial stance is activated it has a duration of 4 hours and will replace any currently active martial stance (only one can be active) combat maneuver. Martial stance combat maneuvers also terminate with a character&#039;s death. These combat maneuvers are [[refreshable]] and remaining time is displayed with the SPELL ACTIVE command.   &lt;br /&gt;
&lt;br /&gt;
===[[Monk]]s ===&lt;br /&gt;
Monks have five martial stance options available:&lt;br /&gt;
&lt;br /&gt;
*[[Flurry of Blows]]&lt;br /&gt;
*[[Inner Harmony]]&lt;br /&gt;
*[[Rolling Krynch Stance]]&lt;br /&gt;
*[[Slippery Mind]]&lt;br /&gt;
*[[Stance of the Mongoose]]&lt;br /&gt;
&lt;br /&gt;
===[[Rogue]]s===&lt;br /&gt;
Rogues have five available:&lt;br /&gt;
&lt;br /&gt;
*[[Slippery Mind]]&lt;br /&gt;
*[[Predator&#039;s Eye]]&lt;br /&gt;
*[[Whirling Dervish]]&lt;br /&gt;
*[[Shield Riposte]]&lt;br /&gt;
*[[Disarming Presence]]&lt;br /&gt;
&lt;br /&gt;
===[[Warrior]]s===&lt;br /&gt;
Warriors have eight available:&lt;br /&gt;
*[[Disarming Presence]]&lt;br /&gt;
*[[Executioner&#039;s Stance]]&lt;br /&gt;
*[[Griffin&#039;s Voice]]&lt;br /&gt;
*[[Shield Riposte]]&lt;br /&gt;
*[[Stance of the Mongoose]]&lt;br /&gt;
*[[Tortoise Stance]]&lt;br /&gt;
*[[Whirling Dervish]]&lt;br /&gt;
*[[Striking Asp Stance]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Predator&#039;s Eye (saved post)|Rogue Martial Stances (saved post)]]: 7/11/12&lt;br /&gt;
*[[New Combat Maneuvers Released! (saved post)]]: 4/2/13&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;br /&gt;
[[Category:Martial Stances| ]]&lt;br /&gt;
[[Category:Shield Specializations]]&lt;/div&gt;</summary>
		<author><name>CAVEMANIAC</name></author>
	</entry>
</feed>