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		<id>https://gswiki.play.net/index.php?title=Small_sand_elemental&amp;diff=219533</id>
		<title>Small sand elemental</title>
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		<updated>2024-05-16T14:32:43Z</updated>

		<summary type="html">&lt;p&gt;CFELCH: added the 3rd person fail message for PUT on&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;small sand elemental&#039;&#039;&#039; was a souvenir item received from completing a quest at the [[Wavedancer]] event in 2005. It is an ambient-style pet that is housed in a &#039;&#039;&#039;pale crystal shard&#039;&#039;&#039; that is worn around the neck. The elementals are not attuned and can be easily passed off to another owner, even fully trained. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your sand elemental and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the elemental may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Show==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The elemental is a miniature swirling storm of multi-hued sand, its millions of sparkling granules constantly shifting and spiraling in ever-renewed patterns of ethereal brilliance.  Its surface melds and constantly reforms in undulating ripples, while each granule appears to shift through the myriad hues of light and dark in a heartbeat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
===Interactive verbs===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EXHALE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You let out a deep breath upon the sand elemental, and it swirls outwards, following the path of air and then taking flight, spiraling about the area with little thought or care to where it drifts.&lt;br /&gt;
&lt;br /&gt;
The sand elemental shimmers briefly and swirls back into your hand. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lets out a deep breath upon the sand elemental, and it swirls outwards, following the path of air and then taking flight, spiraling about the area with little thought or care to where it drifts.&lt;br /&gt;
&lt;br /&gt;
The sand elemental shimmers briefly and swirls back into XXXs&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You crook your fingers and pinch the elemental, grabbing a few bits of sand from its swirling interior.&lt;br /&gt;
&lt;br /&gt;
The sand elemental suddenly whips about in a tight spiral, extending a tendril of sand that swiftly snatches back the tiny bits of sand between your fingers!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX crooks her fingers and pinches the elemental, grabbing a few bits of sand from its swirling interior.&lt;br /&gt;
&lt;br /&gt;
The sand elemental suddenly whips about in a tight spiral, extending a tendril of sand that swiftly snatches back the tiny bits of sand between her fingers!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You poke your sand elemental and it ripples slightly, extending several writhing tendrils from itself and undulates in a slow, mesmerizing dance.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX pokes her sand elemental and it ripples slightly, extending several writhing tendrils from itself and undulates in a slow, mesmerizing dance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sink your hand into the nearly aqueous sands of the elemental and pull a small handful out, letting the silky, shifting sand sift through your fingers to fall back toward the main mass of the sand elemental.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX sinks her hand into the nearly aqueous sands of the elemental and pulls a small handful out, letting the silky, shifting sand sift through her fingers to fall back toward the main mass of the sand elemental.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ROLL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You roll your sand elemental about, and the elemental assents to your actions, allowing you to roll it into a tight ball of sand after a bit.&lt;br /&gt;
&lt;br /&gt;
Suddenly, the sand elemental ripples outward and explodes in exuberance, its sandy tendrils flailing about playfully.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX rolls her sand elemental about, and the elemental assents to her actions, allowing her to roll it into a tight ball of sand after a bit.&lt;br /&gt;
&lt;br /&gt;
Suddenly, the sand elemental ripples outward and explodes in exuberance, its sandy tendrils flailing about playfully.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SNIFF&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sniff the elemental, and then suddenly sneeze violently!&lt;br /&gt;
&lt;br /&gt;
The sand elemental suddenly explodes in a huge puff of sand and twinkles down in a sparkling rain before it swirls into a tight, amorphous ball in your hand once more. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX sniffs the elemental, and then suddenly sneezes violently!&lt;br /&gt;
&lt;br /&gt;
The sand elemental suddenly explodes in a huge puff of sand and twinkles down in a sparkling rain before it swirls into a tight, amorphous ball in her hand once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|STARE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambients off&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stare at your sand elemental briefly, and it ripples and flattens out into a perfectly smooth plane, then undulates to form a mirrored version of your face, mimicking your every movement flawlessly. Its eyes close slowly, and its overall hue seems to become a bit duller and its movements more sluggish as it dissipates and reforms into an amorphous ball once more.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX stares at her sand elemental briefly, and it ripples and flattens out into a perfectly smooth plane, then undulates to form a mirrored version of her face, mimicking her every movement flawlessly. Its eyes close slowly, and its overall hue seems to become a bit duller and its movements more sluggish as it dissipates and reforms into an amorphous ball once more.&lt;br /&gt;
&lt;br /&gt;
The sand elemental suddenly explodes in a huge puff of sand and twinkles down in a sparkling rain before it swirls into a tight, amorphous ball in her hand once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambients on&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stare at your sand elemental briefly, and it ripples and flattens out into a perfectly smooth plane, then undulates to form a mirrored version of your face, mimicking your every movement flawlessly. Its closed eyes suddenly open slowly, and faint swaths of color roll across its surface as it dissolves and then reforms into an amorphous, rippling ball once more.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX stares at her sand elemental briefly, and it ripples and flattens out into a perfectly smooth plane, then undulates to form a mirrored version of her face, mimicking her every movement flawlessly. Its closed eyes suddenly open slowly, and faint swaths of color roll across its surface as it dissolves and then reforms into an amorphous, rippling ball once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You writhe your fingers through the sandy surface of the sand elemental and it suddenly explodes upwards in a brilliant cloud of multi-hued sand and then rains back down into your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX writhes her fingers through the sandy surface of the sand elemental and it suddenly explodes upwards in a brilliant cloud of multi-hued sand and then rains back down into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOSS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You toss your sand elemental about, and it stretches into a springy coil of sand, bouncing back and forth between your hands as it shimmers with varying tones.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX tosses her sand elemental about, and it stretches into a springy coil of sand, bouncing back and forth between her hands as it shimmers with varying tones.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You brush your hand over the sand elemental, its fluid-grainy surface flows against your hand like serpentine scales as it parts like a cascade of water. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX brushes her hand over her sand elemental, its fluid-grainy surface flowing against her hand as it parts like a cascade of water.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn your sand elemental about, and it responds by spinning about in a whirling, frenzied cyclone of black sand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX turns her sand elemental about, and it responds by spinning about in a whirling, frenzied cyclone of black sand.&lt;br /&gt;
|}&lt;br /&gt;
===Training verbs===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Success&lt;br /&gt;
|You nudge your sand elemental a bit, trying to coax it into changing its shape.&lt;br /&gt;
&lt;br /&gt;
The sand elemental swirls gently, its waves of sand overlapping one another until its undulating shape stills slowly, and it expands to reveal a small sand elemental swept with intertwined spirals of muted green sand!&lt;br /&gt;
|&amp;lt;!--Second person view--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fail&lt;br /&gt;
|You nudge your sand elemental a bit, trying to coax it into changing its shape.&lt;br /&gt;
&lt;br /&gt;
The sand elemental nudges your finger back with a sandy extension of itself.&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;!--Second person view--&amp;gt;XXX gives her sand elemental a little nudge, coaxing it to do something.&lt;br /&gt;
&lt;br /&gt;
The sand elemental nudges XXXs&#039;s finger back with a sandy extension of itself.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Success&lt;br /&gt;
|You move your hand to give your sand elemental a little push. The sand elemental leaps out of your hands and swirls around the ground for a moment, but it doesn&#039;t appear to be able to get through the ground. It lets out an annoyed twirl of crimson sand, then leaps back up into your palm, pulsating slightly with black hues. Perhaps you had best find a looser substrate for this activity?&lt;br /&gt;
|&amp;lt;!--Second person view--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fail&lt;br /&gt;
|You move your hand to give your sand elemental a little push.&lt;br /&gt;
&lt;br /&gt;
The sand elemental forms a concave cavity within its body, and your finger simply passes right through it without ever touching it. &lt;br /&gt;
&lt;br /&gt;
|&amp;lt;!--Second XXX view--&amp;gt;XXX moves her hand to give her sand elemental a little push.&lt;br /&gt;
&lt;br /&gt;
The sand elemental forms a concave cavity within its body, and XXX&#039;s finger simply passes right through it without ever touching it. &lt;br /&gt;
|-	&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUT item on&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Success&lt;br /&gt;
|&amp;lt;!--Second person view--&amp;gt;You place your stone over the coursing, swirling sands of the elemental, attempting to spark its interest.&lt;br /&gt;
&lt;br /&gt;
The sand elemental extends a sandy tendril and snatches the stone from your grasp, then engulfs it into its shifting mass.  Tiny whorls of flame chase across its surface as it hovers in the air, spinning rapidly and pulsating ever-quicker as the stone within its heart is ground and spun.&lt;br /&gt;
&lt;br /&gt;
The sand elemental stops its frantic twirling, and slowly extends one of its tendrils as it finishes its shaping, placing a deformed lumpy flake in your hand.&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fail&lt;br /&gt;
|You place your stone over the coursing, swirling sands of the elemental, attempting to spark its interest.&lt;br /&gt;
&lt;br /&gt;
Your sand elemental ripples quietly and seems to be lunging for the stone, but then apparently decides against it.&lt;br /&gt;
|&amp;lt;!--Second XXX view--&amp;gt;XXX places his stone over the coursing, swirling sands of the elemental, attempting to spark its interest.&lt;br /&gt;
&lt;br /&gt;
XXX&#039;s sand elemental ripples quietly and seems to be lunging for the stone, but then apparently decides against it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Success&lt;br /&gt;
|You raise your sand elemental up a bit in your hand.&lt;br /&gt;
&lt;br /&gt;
The sand elemental shifts and wavers briefly, then explodes in a burst of brilliant hues, and then reforms, apparently freezing its current form for a moment.&lt;br /&gt;
|&amp;lt;!--Second person view--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fail&lt;br /&gt;
|You raise your sand elemental up a bit in your hand.&lt;br /&gt;
&lt;br /&gt;
The sand elemental just sits there, quietly shifting its sands and clearly unaware of or unwilling to fulfill your request. &lt;br /&gt;
|&amp;lt;!--Second XXX view--&amp;gt;|Player&#039;s sand elemental just sits there in her hands, quietly shifting its sands.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Success&lt;br /&gt;
|You cup your hands over your sand elemental and rub its soft, silky surface of sand for a moment.&lt;br /&gt;
&lt;br /&gt;
Your sand elemental suddenly explodes outwards, its surface glittering with a multitude of hues as it pulsates with a radiating, fiery glow!&lt;br /&gt;
&lt;br /&gt;
As the glow fades, the elemental appears to have shifted into a small sand elemental rippled with dark and brilliant gold hues!&lt;br /&gt;
|&amp;lt;!--Second person view--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fail&lt;br /&gt;
|You cup your hands over your sand elemental and rub its soft, silky surface of sand for a moment.&lt;br /&gt;
&lt;br /&gt;
The sand elemental suddenly dissolves and reforms outside of your cupped palm, apparently not interested in your attention. &lt;br /&gt;
|&amp;lt;!--Second person view--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Success&lt;br /&gt;
|You move your fingers to give your sand elemental a little tap on its amorphous form.&lt;br /&gt;
Your sand elemental suddenly spins and swirls in an ever-tighter vortex, sending out rings of sand in a tiny storm!The tiny vortex of sand upon the ground begins to weaken slightly.&lt;br /&gt;
The miniature cyclone of sand on the ground continues to spiral endlessly.&lt;br /&gt;
The whirling dervish of sand swirls and twirls, kicking up bits of dust.&lt;br /&gt;
As quiet as a whisper, the tiny cyclone of sand on the ground dissipates.&lt;br /&gt;
|&amp;lt;!--Second person view--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fail&lt;br /&gt;
|You move your fingers to give your sand elemental a little tap on its amorphous form.&lt;br /&gt;
&lt;br /&gt;
The sand elemental whirls about in a tight cyclone to avoid your finger, then settles down and narrows itself in annoyance.&lt;br /&gt;
|&amp;lt;!--Second person view--&amp;gt;XXX moves her fingers to give her sand elemental a little tap on its amorphous form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XXX&#039;s sand elemental whirls about in a tight cyclone to avoid her finger, then settles down and narrows itself in annoyance. &lt;br /&gt;
|}&lt;br /&gt;
==Loresong==&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
|The sand elemental shifts and swirls, its sands grating against one another to form a faint, high-pitched sound that echoes about your mind for several moments.&lt;br /&gt;
|The sand elemental shifts and swirls, its sands grating against one another to form a faint, high-pitched sound.&lt;br /&gt;
|-&lt;br /&gt;
|The sand elemental continues to sing in its strange, melodic voice of sand against sand and for a moment you catch brief glimpses of something fiery and red and all consuming for a scant few seconds.&lt;br /&gt;
|The sand elemental continues to sing in its strange, melodic voice of sand against sand, and Singer blinks for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|As you focus your voice and stare at the sand elemental, your eyes are drawn to its swirling interior, and you find yourself lost in the haze of sand... until you are no longer staring at the elemental, but are somewhere else -- crimsons and russets bleed restlessly at the edge of the world, and mingle like ribbons overhead in fantastic, gargantuan waves of pristine beauty.  You feel yourself drifting carelessly through the earth, bumping along rocks and encountering different soils -- heedless to everything as you have no body, only a conciousness that streams through the earth in swift heartbeats.&lt;br /&gt;
&lt;br /&gt;
Then the vision ends.&lt;br /&gt;
|Singer blinks a bit and her eyes flutter.&lt;br /&gt;
|-&lt;br /&gt;
|You once again find yourself lost in a vision comprised of the sand elemental&#039;s swirling body...&lt;br /&gt;
&lt;br /&gt;
You drift along the currents of earth, and find yourself being pulled somewhere, heat surrounding you like an intense forge as a blinding light blocks your vision.  You feel the sensation of ethereal being fading into corporeal existence, and your conciousness is bound to a physical form -- one comprised of hot earth and a twinge of flame.  You flow in this new existence, never leaving the confines of the cavern you&#039;ve arrived in, merely waiting and bathing in the essence from the tiny rip in reality, growing slightly as the years pass.&lt;br /&gt;
&lt;br /&gt;
Then the vision ends.&lt;br /&gt;
|The sand elemental seems to respond to the magic of Singer&#039;s song.&lt;br /&gt;
|-&lt;br /&gt;
|You once again find yourself lost in a vision comprised of the sand elemental&#039;s swirling body...&lt;br /&gt;
&lt;br /&gt;
You find yourself back in the cavern, feeding steadily off the essence bleeding from the nexus within -- others are there, as well, waiting until they too may venture out into the sands.  But then, something changes.  You sense presences that are only dimly aware or not at all aware of the flow, and you find yourself drawn to them, somehow.  One of them reaches for you in your small hiding place, and you assent to their wishes, allowing them to hold you in your shard.&lt;br /&gt;
&lt;br /&gt;
Then the vision ends.&lt;br /&gt;
|The sand elemental seems to respond to the magic of Singer&#039;s song.&lt;br /&gt;
|-&lt;br /&gt;
|Delving deeply into the elemental, you get a sense that it isn&#039;t very good at carving, isn&#039;t very good at holding objects, isn&#039;t very good at digging, isn&#039;t very good at creating a sandstorm, and isn&#039;t very good at morphing.&lt;br /&gt;
&lt;br /&gt;
Also, it appears that it is fairly disciplined about flaying a hand, is fairly disciplined about hiding, isn&#039;t very disciplined about misbehaving, and is fairly disciplined about casting quakes.&lt;br /&gt;
|The sand elemental seems to respond to the magic of Singer&#039;s song.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Creature&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= Quest&amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Wavedancer &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2005&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= Yes&amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= EXHALE&lt;br /&gt;
|verb2= NUDGE&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= POKE&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= PUT&lt;br /&gt;
|verb8= RAISE&lt;br /&gt;
|verb9= ROLL&lt;br /&gt;
|verb10= RUB&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= STARE&lt;br /&gt;
|verb13= TAP&lt;br /&gt;
|verb14= TICKLE&lt;br /&gt;
|verb15= TOSS&lt;br /&gt;
|verb16= TOUCH&lt;br /&gt;
|verb17= TURN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Additional Information==&lt;br /&gt;
During the cruises of the Wavedancer, participants took a sightseeing excursion to [[Bone Island]] near the [[Southron Wastes]]. While there, the sightseers did a great deal of exploring as well as a great deal of {{boldmono|DIG}}ging, which lead to the eventual discovery of the sand elementals. &lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
When successful, A &#039;&#039;&#039;RUB&#039;&#039;&#039; of the elemental will change the color of the waves. It will also change at will when active.&lt;br /&gt;
&lt;br /&gt;
IN HAND:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
a small sand elemental&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-INHAND&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Click for COLORS and PATTERNS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-INHAND&amp;quot;&amp;gt;&lt;br /&gt;
a small sand elemental patterned with alternating waves of dark and fiery scarlet hues&amp;lt;br&amp;gt;&lt;br /&gt;
a small sand elemental swept with silky smooth tendrils of mottled russet sand &amp;lt;br&amp;gt;&lt;br /&gt;
a small sand elemental swept with intertwined spirals of muted green sand&amp;lt;br&amp;gt;&lt;br /&gt;
a small sand elemental bleeding with uneasy waves of brilliant gold sand&amp;lt;br&amp;gt;&lt;br /&gt;
a small sand elemental shrouded in a haze of swirling earthy brown sand&amp;lt;br&amp;gt;&lt;br /&gt;
a small sand elemental overlapped with swirls of varying silver sand&amp;lt;br&amp;gt; &lt;br /&gt;
a small sand elemental swirled with streaks of deep crimson sand&amp;lt;br&amp;gt; &lt;br /&gt;
a small sand elemental rippled with large misty grey arabesques&amp;lt;br&amp;gt;&lt;br /&gt;
a small sand elemental whorled with circles of pale blue sand&amp;lt;br&amp;gt;&lt;br /&gt;
a small sand elemental dotted with highlights of cobalt blue&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
Sand elementals can be taught to perform tricks on command. There is a brief time (anywhere from 30 seconds to three minutes) between commands. Any attempt to issue a command before the timer has expired will result in the following messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You just tried that a little bit ago, best to wait for a bit before trying again.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purposes of training {{boldmono|PUT}}, [[Smooth_stone|smooth stones]] work very well and are cheaper than gems. Upon a successful training attempt, the smooth stone will change to one of several possible items, with a variety of different [[Base_description#Article|article]]s and [[Base_description#Adjective|adjective]]s,  including: &lt;br /&gt;
&lt;br /&gt;
*a deformed lumpy flake&lt;br /&gt;
*a smooth cobalt blue pebble&lt;br /&gt;
*a grainy pock-marked stone &lt;br /&gt;
*a blue-sheened deep black rock&lt;br /&gt;
*a chalky translucent shard&lt;br /&gt;
*a grainy pale brown crystal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note: This list is not all-inclusive. The list of articles and adjectives is still being discovered. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Feeding [[sapphire]]s to the sand elemental is done as positive reinforcement for morphing and for following the owner&#039;s commands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You extend the sapphire towards your sand elemental.&lt;br /&gt;
&lt;br /&gt;
The sand elemental opens its form up into a wide funnel, its interior swirling and alighting with faint, tiny orbs of bright flame, and you drop the sapphire into the spinning cyclone, which is immediately ground up into tiny motes of sparkling dusty particles and incorporated into its being.  The elemental then reforms into an amorphous, shifting orb, glittering happily with its new meal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the elemental has learned from this positive reinforcement:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You get the feeling your sand elemental has learned to &amp;lt;actvity&amp;gt; a bit better due to your encouragement.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Discipline===  &lt;br /&gt;
&lt;br /&gt;
When the sand elemental refuses to obey the owner&#039;s commands, discipline needs to be administered. This is done by using water (or most consumable liquids), a substance of which the elemental exhibits an extreme dislike. Discipline should be applied when the elemental does any of the following:&lt;br /&gt;
&lt;br /&gt;
*Flaying your hand&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your sand elemental suddenly flares up with angry hues of fiery scarlets and deep blacks, its whirling sands suddenly flaying at your hand with vicious speed!&lt;br /&gt;
... 15 points of damage!&lt;br /&gt;
Feint to your head!&lt;br /&gt;
Quick flick at your weapon hand!&lt;br /&gt;
Nasty cut to right hand!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Causing localized quakes&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your sand elemental suddenly explodes with waves of blurry energy, causing a very localized quake right in your hand!&lt;br /&gt;
You&#039;re knocked to the ground! &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Bashing at you relentlessly&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your sand elemental suddenly whirls and writhes in a seething vortex, bashing at you relentlessly. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Running back to its shard when not put inside by you&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your sand elemental suddenly leaps from your hand and scatters itself thinly in the air, then dives straight into the crystal shard that you&#039;re wearing! &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These behaviors call for discipline with water:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You pour the clear-hued liquid from your water onto the swirling surface of your sand elemental, causing it bristle and spike up irritably! &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
After enough discipline you will see the following:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You get the feeling your sand elemental has learned not to curl up and hide as much due to your discipline.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Pay event collectibles]]&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>CFELCH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spider_bag&amp;diff=219158</id>
		<title>Spider bag</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spider_bag&amp;diff=219158"/>
		<updated>2024-05-12T21:02:45Z</updated>

		<summary type="html">&lt;p&gt;CFELCH: moved TURN and PULL from Tier 3 to Tier 2 -- Added style column to Tier 2 -- added the optional ghule fang messaging to the turn at person&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spider bags&#039;&#039;&#039; have existed as far back as the early 2000s and make frequent appearances at [[Ebon Gate]], including &#039;&#039;&#039;The Widow Hut&#039;&#039;&#039; in [http://gsguide.wikia.com/wiki/Ebon_Gate_2013_Item_List 2013] and [[EGShop:Goblyns_and_Ghules_Enterprises|Goblyns and Ghules Enterprises]] in 2016.&lt;br /&gt;
&lt;br /&gt;
Spider bags are special in that they can pick up and store items that they are {{boldmono|[[POINT]]ed}} at.  Each spider increases the bag&#039;s ability to pick up items by one pound.  Spiders may or may not be able to pick up other highly scripted items, regardless of the other items&#039; weights.  &lt;br /&gt;
&lt;br /&gt;
Off-the-shelf versions typically come with 1 (of 10) spider and are Tier 1 (of 3).  Special merchants may add or customize spiders, unlock bag tiers, and even possibly convert existing bags into spider bags. [[Goblyn]] provided these services at Ebon Gate 2017 and [[Xerria]] has been known to unlock containers once and add spiders during her monthly visit to [[Mist Harbor]].  &lt;br /&gt;
&lt;br /&gt;
In March 2016 a fix was enacted to not allow {{boldmono|POINTing}} the bag when [[stunned]], [[unconscious|sleeping]], [[webbed]], in [[roundtime]], [[death|dead]], and [[frozen|bound]] to pick up items.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your spidersilk pouch and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
{{blue|--------- SPIDER CONTAINERS - ANALYZE INFO ---------}}&lt;br /&gt;
&lt;br /&gt;
Spider bags house living spiders that can be customized.  Tier 2+ items are also part of the Ghule family of scripts.&lt;br /&gt;
&lt;br /&gt;
You get a strong sense that the pouch can be altered by any merchant.  The pouch must always be:&lt;br /&gt;
    (1) a &amp;quot;regular&amp;quot; container of some sort (no clothing, jewelry, etc.)&lt;br /&gt;
    (2) made out of webs or spidersilk.&lt;br /&gt;
    Long descriptions are fine; no shows.&lt;br /&gt;
&lt;br /&gt;
When altering the spiders inside, bear in mind the following:&lt;br /&gt;
    (1) the article will always be a/an (for 1 spider) or a number such as &#039;two&#039; (for multiple spiders)&lt;br /&gt;
    (2) the noun can be pretty much any type of spider, but note that descriptors go into the&lt;br /&gt;
         adjective field (eg. for &#039;brown recluse&#039;, &#039;brown&#039; goes into the adjective field).&lt;br /&gt;
    (3) Spiders can have a long description tacked on after the base 15/15/15 but no show.&lt;br /&gt;
&lt;br /&gt;
{{blue|This item is currently Tier 1 (of 3) with 1 (of 10) spider(s).  A handful of merchants can unlock it.  Some merchants can add an additional spider.}}&lt;br /&gt;
&lt;br /&gt;
Features supported: WEAR, REMOVE, POINT my pouch at {target}.&lt;br /&gt;
{{blue|-----------------------------------------------------}}&lt;br /&gt;
(Second analyze)&lt;br /&gt;
{{blue|--------- SPIDER CONTAINERS - GHULE INFO, VERB SYNTAX  ---------}}&lt;br /&gt;
&lt;br /&gt;
PULL interacts with Ghule [[Ghule#Cloak|cloak]]s and [[Ghule#Claws|claws]].&lt;br /&gt;
TURN interacts with Ghule claws, [[Ghule#Ring|ring]]s, and [[Ghule#Fang|fangs]].&lt;br /&gt;
GET interacts with Ghule claws.&lt;br /&gt;
TAP interacts with Ghule rings, [[Ghule#Hat|hat]]s, cloaks, and claws in various combos.&lt;br /&gt;
WHISPER interacts with Ghule fangs and claws.&lt;br /&gt;
&lt;br /&gt;
If you are having trouble figuring out how to target a player on the &#039;target option&#039; verbs, first make sure you are wearing the item.  Then use the syntax: &amp;lt;VERB&amp;gt; MY satchel AT &amp;lt;player target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The syntax for WHISPER must be very exact for it to work.  Use:&lt;br /&gt;
        WHISPER MY satchel &amp;lt;player target name&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
When self-targeting WHISPER, you do not need to input a message.&lt;br /&gt;
&lt;br /&gt;
ANALYZE again for main info.&lt;br /&gt;
{{blue|----------------------------------------------------------------}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Targeted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance at a star sapphire and concentrate on the spiders living inside your web bag.  Three crimson spiders with several missing legs climb out of your bag and scurry down your leg to the ground.&lt;br /&gt;
&lt;br /&gt;
The spiders skitter over to a star sapphire and investigate it for a moment, then quickly and cooperatively spin a cocoon of gossamer spiderweb around the sapphire.&lt;br /&gt;
&lt;br /&gt;
Dragging a star sapphire, the spiders skitter quickly toward you, up your leg, and back into a gossamer web bag.  As they drag the sapphire into your bag, the spiderwebs binding it dissolve into dust.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Three crimson spiders with several missing legs climb out of XXX&#039;s web bag and scurry down her leg to the ground.&lt;br /&gt;
&lt;br /&gt;
The spiders skitter over to a star sapphire and investigate it for a moment, then quickly and cooperatively spin a cocoon of gossamer spiderweb around the sapphire.&lt;br /&gt;
&lt;br /&gt;
Dragging a star sapphire, the spiders skitter quickly toward XXX, up her leg, and back into a gossamer web bag.  As they drag the sapphire into the bag, the spiderwebs binding it dissolve into dust.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you remove the web bag, you suddenly feel your connection to three crimson spiders with several missing legs begin to fade, leaving your mind void of the subtle scratching presence.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX begins to look forlorn for a few moments as she removes her web bag.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you put on a gossamer web bag, you suddenly feel a sharp pain in your hand!  You quickly pull back your hand but cannot see any visible wound.  A moment later you can feel a strange scratching presence in the back of your mind.  It takes a moment to realize that the source is three crimson spiders with several missing legs within your bag.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX winces suddenly as she puts on a gossamer web bag.  She pauses for a moment to inspect her hand before shaking her head slowly.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Unlocks the verbs {{boldmono|OPEN}}, {{boldmono|CLOSE}}, {{boldmono|PULL}} and {{boldmono|TURN}}. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You focus for a moment on the spiders within your web bag.  Moments later the bag is webbed shut by three crimson spiders with several missing legs, hiding the contents from view.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Three crimson spiders with several missing legs suddenly appear at the top of XXX&#039;s web bag and seal it shut with thick webbing before disappearing back into the bag.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You focus for a moment on the spiders within your web bag.  A few moments later a small opening appears at the top of your bag, revealing three crimson spiders with several missing legs, working within to obey your command.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; A small opening suddenly forms at the top of XXX&#039;s web bag and you catch a quick glimpse of three crimson spiders with several missing legs disappearing back into the bag.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The presence in the back of your head begins to chant discordant sounds in a guttural yet soothing voice.  You find yourself quietly murmuring along.&lt;br /&gt;
&lt;br /&gt;
With a sudden start, you savagely smack your bag.  The presence growls, then chuckles and falls silent.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX begins quietly chanting discordant sounds in a gutteral voice, then abrupty stops as she savagely smacks her bag.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As your fingers graze your web bag, three crimson spiders with several missing legs skitter out of its opening and onto your hand.  The spiders hiss threateningly, then skitter into the bag.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX&#039;s fingers graze her web bag, three crimson spiders with several missing legs skitter out of its opening and onto her hand.  The spiders hiss threateningly, then skitter into the bag.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bag at Person&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As your fingers graze your web bag, three crimson spiders with several missing legs skitter out of its opening and onto your hand.  The spiders hiss threateningly at XXX, then skitter into the bag.&lt;br /&gt;
As your fingers graze your web-woven rucksack, a black and green spider with patchy hair skitters out of its opening and onto your hand.  You flash an impish grin, baring your mithril-edged fangs, as the spider hisses threateningly at XXX, then skitters into the rucksack.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX&#039;s fingers graze her web bag, three crimson spiders with several missing legs skitter out of its opening and onto her hand.  The spiders hiss threateningly at you, then skitter into the bag.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Unlocks the verbs {{boldmono|RUB}}, {{boldmono|GET}}, {{boldmono|TAP}}, and {{boldmono|WHISPER}}. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Item from bag&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You focus for a moment on the star sapphire in your web bag.  Within seconds, the crimson spiders inside scuttle about silently and begin pushing the sapphire, which seemingly floats up out of the bag and into your waiting hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; A item seemingly floats up out of XXX&#039;s web bag and into her waiting hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You trace your fingers lightly along the web-coated strap of your web bag.  A moment later three crimson spiders with several missing legs emerge from its folds and skitter quickly up your arm, coming to a rest along your shoulders.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX traces her fingers lightly along the web-coated strap of her web bag.  A moment later three crimson spiders with several missing legs emerge from its folds and skitter quickly up her arm, coming to a rest along her shoulders.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Deep in thought, you run a hand over your web bag, gathering spiderwebs between your fingers and idly pulling them apart.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Deep in thought, XXX runs a hand over her web bag, gathering spiderwebs between her fingers and idly pulling them apart.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bag at Person&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Gently brushing your fingers over your web bag, you focus on the crimson spiders inside of it, picturing XXX in your mind&#039;s eye.  Suddenly, the spiders jettison several glimmering strands of webbing directly at XXX, all of which tenuously cling to her.  You surreptitiously shoot XXX a warning glance, then quickly brush away the webwork connecting you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX gently brushes her fingers over her web bag, several glimmering strands of webbing jettison out of it and at you, all of which tenuously cling to you.  XXX shoots a warning glance in your direction that you&#039;re fairly certain no one else observed, then quickly brushes away the webwork connecting you.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bag at Person&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You gently coddle one of the crimson spiders inside of your web bag and whisper quietly to it.  Using a thin thread of webbing, it launches itself out of the bag and onto the floor and scurries over to XXX and up onto her limbs, pauses, then quickly skitters back to its place in your web bag.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Using a thin thread of webbing, a crimson spider launches itself out of XXX&#039;s web bag and onto the floor.  The spider scurries over to you and climbs, creeping and crawling up on to your limbs.  Before you can react, an unfamiliar presence fills your mind, whispering, &amp;quot;Hello&amp;quot; with a toneless quality.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|Self&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You gently coddle one of the crimson spiders out of your web bag and whisper quietly to it, affectionately doting over it.  Irritated, the spider suddenly jumps straight at your face, landing on your nose, where it promptly and firmly bites you.  OWCH!  The spider practically dives into your web bag.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX gently coddles one of the crimson spiders out of her web bag and whispers quietly to it, affectionately doting over it.  The spider suddenly jumps straight at her face, landing on her nose, where it promptly and obviously bites her.  That looks like it hurt!  The spider practically dives into her web bag.&lt;br /&gt;
|-&lt;br /&gt;
|You gently coddle one of the crimson spiders out of your web bag and whisper quietly to it, affectionately doting over it.  Clearly not interested, the spider lies down, as if dead, and ignores you.  You sweep it into your web bag.&lt;br /&gt;
|XXX gently coddles one of the crimson spiders out of her web bag and whispers quietly to it, affectionately doting over it.  Clearly not interested, the spider lies down, as if dead, and ignores XXX.  She sweeps it into her web bag.&lt;br /&gt;
|-&lt;br /&gt;
|You gently coddle one of the crimson spiders out of your web bag and whisper quietly to it, affectionately doting over it.  Scurrying about atop the bag, the spider tries to make a game of it, forcing you to chase it with your fingers.  When you finally snare it, it wiggles as if in delight before moving into your web bag.&lt;br /&gt;
|XXX gently coddles one of the crimson spiders out of her web bag and whispers quietly to it, affectionately doting over it.  Scurrying about atop the bag, the spider and XXX seem to be playing a game, where she chases it with her fingers.  When XXX finally snares it, it wiggles as if in delight before moving into her web bag.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
At some point the Spider Bag script was updated to include interactivity with [[Ghule]] items. The older analyze was simpler:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You analyze your blue satchel and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
|--------------------------------------------------------------------|&lt;br /&gt;
|                      -=Spider Containers=-                         |&lt;br /&gt;
|                                                                    |&lt;br /&gt;
|  These bags house up to 10 living spiders that can be customized.  |&lt;br /&gt;
|  Off the shelf bags have 1 spider with a randomized description.   |&lt;br /&gt;
|                                                                    |&lt;br /&gt;
|  Only very special merchants can unlock the bags or add spiders.   |&lt;br /&gt;
|                                                                    |&lt;br /&gt;
|  You MAY have the spiders altered, but they must remain spiders.   |&lt;br /&gt;
|                                                                    |&lt;br /&gt;
|  You MAY alter the containers, but must remain web or spidersilk.  |&lt;br /&gt;
|                                                                    |&lt;br /&gt;
|  Long descriptions on the containers are acceptable, but no shows. |&lt;br /&gt;
|------------------------------------------------------------------- |&lt;br /&gt;
This item is currently Tier 2 with 4 spider(s).  It might be unlocked further.&lt;br /&gt;
Features supported: WEAR, REMOVE, POINT my satchel at {target}, OPEN, CLOSE.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the blue satchel for you or have its pockets deepened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Show===&lt;br /&gt;
Spider bags have a hard-coded show as part of their design and due to this, can only be altered to have a long description.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Thick strands of webbing have been woven in a chaotic pattern to create the thick organic mesh of this web bag.  Hollow insect carcasses and bits of debris are interspersed and impossibly tangled within the walls, while thin web-covered straps extend from its sides.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*Ghule&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Beltworn&lt;br /&gt;
|itemtype2= Shoulderworn&lt;br /&gt;
|itemtype3= Backworn&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Add spiders &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain webs or spidersilk&amp;lt;br&amp;gt;No shows&amp;lt;br&amp;gt;&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE&lt;br /&gt;
|verb2= GET&lt;br /&gt;
|verb3= OPEN&lt;br /&gt;
|verb4= POINT&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= REMOVE&lt;br /&gt;
|verb7= RUB&lt;br /&gt;
|verb8= TAP&lt;br /&gt;
|verb9= TURN&lt;br /&gt;
|verb10= WEAR&lt;br /&gt;
|verb11= WHISPER&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>CFELCH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Smooth_Smith%27s_Apron&amp;diff=218843</id>
		<title>Smooth Smith&#039;s Apron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Smooth_Smith%27s_Apron&amp;diff=218843"/>
		<updated>2024-05-07T13:49:48Z</updated>

		<summary type="html">&lt;p&gt;CFELCH: added the first person messages for rub clench and raise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Smooth Smith&#039;s Apron&#039;&#039;&#039; is a scripted forging tool that serves as an apron while forging.  When unlocked, it can also store forging glyphs inside the apron&#039;s pockets and, at the third tier, turn any gold forging glyphs permanent.  &#039;&#039;&#039;Unlocking the apron permanently attunes it to the character.&#039;&#039;&#039;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 1 has 4 fluff verbs.&lt;br /&gt;
|analyze= &lt;br /&gt;
You analyze the cuirbouilli apron and sense that the creator has provided the following information:&lt;br /&gt;
This is a Smooth Smith&#039;s Apron.  It is currently Tier: {{blue|1}}.&lt;br /&gt;
&lt;br /&gt;
This cuirbouilli apron is attuned to no one.  You can RAISE it to attune it to you.&lt;br /&gt;
&lt;br /&gt;
It may be freely altered with a long and a show, but the noun must remain apron.  The material should remain a heavy, durable leather or canvas, but can be customized a bit (ex:  grommeted leather, thick ecru canvas).  The waist fastener can also be customized (ex: braided ribbon ties, a brass-buckled belt, stained hemp strings) but must end with the noun.&lt;br /&gt;
&lt;br /&gt;
This cuirbouilli apron is currently set to:&lt;br /&gt;
Material:  fringed cuirbouilli&lt;br /&gt;
Waist Fastener:  claw-ended straps&lt;br /&gt;
Glyph Ring Adjectives:  tanik-beaded&lt;br /&gt;
&lt;br /&gt;
Verbs:  BRUSH, CLENCH, LOOK, PULL, RAISE, RUB&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the cuirbouilli apron for you or deepen its pockets.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BRUSH&lt;br /&gt;
| Flattening your palms against your sides, you brush them down the length of your torso, sinuously rocking your shoulders and swaying your hips.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BRUSH (at person, holding forged weapon)&lt;br /&gt;
| Sweeping your hands down the length of your torso, you snap your right arm perpendicular to your body, brandishing your creation, an elegant steel handaxe, for a few long moments to allow XXX to admire its style and artisanship.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You reach down and tighten the wine red leather of your smithing apron.  Since you&#039;re already down there, with an impish quirk of an eyebrow, you clench your fists and push them together, flexing your biceps alternately to show off the benefits of your time laboring over a hot anvil.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
| A diamond-shaped golvern glyph ring is nestled in the gold-piped canvas front pocket of the apron.  Expertly sewn into the hem of the apron&#039;s bib, a black tag bears the name &amp;quot;Tivvy&amp;quot; embroidered in gleaming mithril thread.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL (at person)&lt;br /&gt;
| You reach down and tighten the gold-piped canvas of your canvas forging apron.  Since you&#039;re already down there, with an impish quirk of an eyebrow, you clench your fists and push them together, flexing your biceps alternately at XXX to show off the benefits of your time laboring over a hot anvil.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Raising this smithing apron will PERMANENTLY attune it to you.  No one else will ever be able to wear it, including other characters on your account.  This will NOT be changed later if you change your mind.&lt;br /&gt;
&lt;br /&gt;
If you are sure you want to do this, RAISE it again within 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;THIS APRON IS NOW PERMANENTLY ATTUNED TO THIS CHARACTER.**&lt;br /&gt;
&lt;br /&gt;
You raise your smithing apron slightly, holding it against your torso.  It shimmers briefly and you feel it shift subtly, the wine red leather fitting itself to your form.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Rubbing your palms against the wine red leather of your apron, you smooth it against your hips, your jaw lifting proudly as you contemplate your prowess at the forge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, the apron will &#039;&#039;&#039;attune itself to your character permanently&#039;&#039;&#039; but will allow you to {{boldmono|ADD}} forging glyphs to it that become nearly weightless.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ADD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 3, any gold glyphs added will also become unlimited use.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Smooth_Smith&#039;s_Aprons|Announcement: Smooth Smith&#039;s Apron]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Container&lt;br /&gt;
|itemtype= Apron &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Material&lt;br /&gt;
|custom2= Waist Fastener&lt;br /&gt;
|custom3= Glyph Ring Adjectives&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain an apron &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ADD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=BRUSH&lt;br /&gt;
|verb3=CLENCH&lt;br /&gt;
|verb4=LOOK&lt;br /&gt;
|verb5=PULL&lt;br /&gt;
|verb6=RAISE&lt;br /&gt;
|verb7=RUB&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>CFELCH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fullmetal_Crucible_Mold&amp;diff=206120</id>
		<title>Fullmetal Crucible Mold</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fullmetal_Crucible_Mold&amp;diff=206120"/>
		<updated>2023-08-28T16:05:57Z</updated>

		<summary type="html">&lt;p&gt;CFELCH: Added info for bead mold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Used in conjunction with the [[Fullmetal Crucible]], &#039;&#039;&#039;molds&#039;&#039;&#039; can produce weaving beads, trick coins, and frames for paintings.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Frame Mold &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Frame molds are utilized to make frames for paintings made by an [[Artist&#039;s Easel]]. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= This picture frame mold is a Fullmetal Mold for use ONLY with a Fullmetal Crucible.&lt;br /&gt;
&lt;br /&gt;
This mold creates a customizable painting frame able to change the description of an Artist&#039;s Easel painting.  It will not work on paintings not created with an Artist&#039;s Easel.&lt;br /&gt;
This mold is currently set to make: a [metal] frame that can be customized after creation.&lt;br /&gt;
This picture frame mold requires 10 pounds of metal to fill.  It can be reused an unlimited number of times.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the mold may be further lightened.&lt;br /&gt;
&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Trick Coin Mold&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=This trick coin mold is a Fullmetal Mold for use ONLY with a Fullmetal Crucible.&lt;br /&gt;
&lt;br /&gt;
It will create a single Sleight of Hand coin.&lt;br /&gt;
&lt;br /&gt;
This mold is currently set to make:  [metal] coin&lt;br /&gt;
&lt;br /&gt;
Verbs:  ATTEND, SHAKE&lt;br /&gt;
This trick coin mold requires 5 pounds of metal to fill.  It is a single use mold that will be destroyed once it creates an item.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the mold may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Bead Mold&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your bead mold and sense that the creator has provided the following information:&lt;br /&gt;
This bead mold is a Fullmetal Mold for use ONLY with a Fullmetal Crucible.&lt;br /&gt;
&lt;br /&gt;
It will create a bundle of weavable beads.&lt;br /&gt;
&lt;br /&gt;
This mold is currently set to make: a collection of talon-shaped [metal] beads.&lt;br /&gt;
&lt;br /&gt;
Verbs:  ATTEND, SHAKE, TINKER&lt;br /&gt;
This bead mold requires 10 pounds of metal to fill.  It can be reused an unlimited number of times.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the mold may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tinker with your bead mold.  It will now make a collection of x. - Changes noun sequentially.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You fiddle with your bead mold.  It will now make a collection of x. - Changes article sequential.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You vigorousdly shake your bead mold.  It will now make a collection of x. - Randomly changes article and noun.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Options=====&lt;br /&gt;
Fullmetal beads have the following options.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Article !! Noun&lt;br /&gt;
|-&lt;br /&gt;
| talon-shaped || beads&lt;br /&gt;
|-&lt;br /&gt;
| tooth-shaped || baubles&lt;br /&gt;
|-&lt;br /&gt;
| skull-shaped || droplets&lt;br /&gt;
|-&lt;br /&gt;
| hole-riddled || ornaments&lt;br /&gt;
|-&lt;br /&gt;
| tubular || trinkets&lt;br /&gt;
|-&lt;br /&gt;
| speckled || links&lt;br /&gt;
|-&lt;br /&gt;
| electrum and || spacers&lt;br /&gt;
|-&lt;br /&gt;
| laje-streaked || bells&lt;br /&gt;
|-&lt;br /&gt;
| copper-veined ||&lt;br /&gt;
|-&lt;br /&gt;
| nielloed ||&lt;br /&gt;
|-&lt;br /&gt;
| leaf-shaped ||&lt;br /&gt;
|-&lt;br /&gt;
| round ||&lt;br /&gt;
|-&lt;br /&gt;
| cloisonne ||&lt;br /&gt;
|-&lt;br /&gt;
| faceted ||&lt;br /&gt;
|-&lt;br /&gt;
| enameled ||&lt;br /&gt;
|-&lt;br /&gt;
| triangular ||&lt;br /&gt;
|-&lt;br /&gt;
| teardrop ||&lt;br /&gt;
|-&lt;br /&gt;
| rose-shaped ||&lt;br /&gt;
|-&lt;br /&gt;
| repousse ||&lt;br /&gt;
|-&lt;br /&gt;
| delicate ||&lt;br /&gt;
|-&lt;br /&gt;
| tiny ||&lt;br /&gt;
|-&lt;br /&gt;
| oversized ||&lt;br /&gt;
|-&lt;br /&gt;
| satin-finish ||&lt;br /&gt;
|-&lt;br /&gt;
| matte-finish ||&lt;br /&gt;
|-&lt;br /&gt;
| brushed ||&lt;br /&gt;
|-&lt;br /&gt;
| glossy ||&lt;br /&gt;
|-&lt;br /&gt;
| patinated ||&lt;br /&gt;
|-&lt;br /&gt;
| corrugated ||&lt;br /&gt;
|-&lt;br /&gt;
| ridged ||&lt;br /&gt;
|-&lt;br /&gt;
| graven ||&lt;br /&gt;
|-&lt;br /&gt;
| grooved ||&lt;br /&gt;
|-&lt;br /&gt;
| twisted ||&lt;br /&gt;
|-&lt;br /&gt;
| square ||&lt;br /&gt;
|-&lt;br /&gt;
| pebbled ||&lt;br /&gt;
|-&lt;br /&gt;
| ovate ||&lt;br /&gt;
|-&lt;br /&gt;
| oblong ||&lt;br /&gt;
|-&lt;br /&gt;
| hammered ||&lt;br /&gt;
|-&lt;br /&gt;
| rune-incised ||&lt;br /&gt;
|-&lt;br /&gt;
| lenticular ||&lt;br /&gt;
|-&lt;br /&gt;
| damascened ||&lt;br /&gt;
|-&lt;br /&gt;
| acid-etched ||&lt;br /&gt;
|-&lt;br /&gt;
| filigreed ||&lt;br /&gt;
|-&lt;br /&gt;
| rolton-shaped ||&lt;br /&gt;
|-&lt;br /&gt;
| lily-etched ||&lt;br /&gt;
|-&lt;br /&gt;
| glass-encased ||&lt;br /&gt;
|-&lt;br /&gt;
| gilt-edged ||&lt;br /&gt;
|-&lt;br /&gt;
| silver-chased ||&lt;br /&gt;
|-&lt;br /&gt;
| faenor-caged ||&lt;br /&gt;
|-&lt;br /&gt;
| mirror-finish ||&lt;br /&gt;
|-&lt;br /&gt;
| polished ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Frame===&lt;br /&gt;
Fullmetal frames are used to re-frame paintings produced with an [[Artist&#039;s Easel]].&lt;br /&gt;
====Analyze====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your steel frame and sense that the creator has provided the following information:&lt;br /&gt;
This is a Fullmetal Frame, which can be applied to an Artist&#039;s Easel painting to change its description.&lt;br /&gt;
This frame is currently set to change the description of a painting to:  a faenor and steel-backed painting accented with alabaster arabesques&lt;br /&gt;
To change the settings:&lt;br /&gt;
  ATTEND for the article.              Example:  &amp;quot;a sprawling&amp;quot;&lt;br /&gt;
  NUDGE for the adjective.             Example:  &amp;quot;[metal]-backed&amp;quot;&lt;br /&gt;
  TINKER for the post-noun verbs.      Example:  &amp;quot;embellished with&amp;quot;&lt;br /&gt;
  FIDGET for the post-noun adjective.  Example:  &amp;quot;jacinthe&amp;quot;&lt;br /&gt;
  TUNE for the post-noun noun/motif.   Example:  &amp;quot;rosebuds&amp;quot;&lt;br /&gt;
  SHAKE for a random description.&lt;br /&gt;
  PROD with a wooden forging block or gemstone in your left hand to set it to a custom post-noun adjective.&lt;br /&gt;
  PUSH to toggle whether or not the post-noun descriptive phrase is included.&lt;br /&gt;
&lt;br /&gt;
When you have settled on the appearance you like, ADD FRAME TO PAINTING.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the frame may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=====Options=====&lt;br /&gt;
Fullmetal frames have the following options.  The noun is persistent and remains &amp;quot;painting.&amp;quot;  Substitute &amp;quot;metal&amp;quot; in the list below, for the material used in the crucible.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Article !! Adjective !! Post-noun verb !! Post-noun adjective !! Post-noun motif&lt;br /&gt;
|-&lt;br /&gt;
| a faenor and || metal-backed || accented with || alabaster || arabesques&lt;br /&gt;
|-&lt;br /&gt;
| a beaded || metal-bound || adorned at each corner with || amber || arcs&lt;br /&gt;
|-&lt;br /&gt;
| a bejeweled || metal-caged || bordered by || amethyst || arrow-pierced hearts&lt;br /&gt;
|-&lt;br /&gt;
| a beveled || metal-framed || decorated along the sides with || aquamarine || barn swallows&lt;br /&gt;
|-&lt;br /&gt;
| a blackened || metal-housed || embellished along one edge with || aureate || bats&lt;br /&gt;
|-&lt;br /&gt;
| a bone and || metal-mounted || embossed with || autumn-hued || beadwork&lt;br /&gt;
|-&lt;br /&gt;
| a branching || metal-trimmed || etched with || azure || blossoms&lt;br /&gt;
|-&lt;br /&gt;
| a bright || metal-trussed || inset with || beige || bumblebees&lt;br /&gt;
|-&lt;br /&gt;
| a broad || metal-veneered || ornamented with || beryl || calla lilies&lt;br /&gt;
|-&lt;br /&gt;
| a brushed || metal-wound || trimmed in || bistre || canaries&lt;br /&gt;
|-&lt;br /&gt;
| a burnished ||  ||  || black || cannetille&lt;br /&gt;
|-&lt;br /&gt;
| a champleve ||  ||  || blue || capyxitas&lt;br /&gt;
|-&lt;br /&gt;
| a chased ||  ||  || celadon || cats&lt;br /&gt;
|-&lt;br /&gt;
| a cloisonne ||  ||  || cerise || cherubs&lt;br /&gt;
|-&lt;br /&gt;
| a compact ||  ||  || cerulean || clockwork gears&lt;br /&gt;
|-&lt;br /&gt;
| a concave ||  ||  || chartreuse || clouds&lt;br /&gt;
|-&lt;br /&gt;
| a convex ||  ||  || cloudy || cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| a copper-traced ||  ||  || coal black || comets&lt;br /&gt;
|-&lt;br /&gt;
| a crystal and ||  ||  || cobalt || curlicues&lt;br /&gt;
|-&lt;br /&gt;
| a damascened ||  ||  || colorful || daisies&lt;br /&gt;
|-&lt;br /&gt;
| a delicate ||  ||  || copper-shot || deer&lt;br /&gt;
|-&lt;br /&gt;
| a dull ||  ||  || coral || designs&lt;br /&gt;
|-&lt;br /&gt;
| an elaborate ||  ||  || crystalline || diamonds&lt;br /&gt;
|-&lt;br /&gt;
| an electrum and ||  ||  || cyan || dolphins&lt;br /&gt;
|-&lt;br /&gt;
| an enameled ||  ||  || dusty || dots&lt;br /&gt;
|-&lt;br /&gt;
| an expansive ||  ||  || ebon || eyes&lt;br /&gt;
|-&lt;br /&gt;
| a filamentous ||  ||  || electrum-shot || fairies&lt;br /&gt;
|-&lt;br /&gt;
| a filigree ||  ||  || emerald || feathers&lt;br /&gt;
|-&lt;br /&gt;
| a floriated ||  ||  || faded || field mice&lt;br /&gt;
|-&lt;br /&gt;
| a glass and ||  ||  || faenor-shot || fleur-de-lis&lt;br /&gt;
|-&lt;br /&gt;
| a glossy ||  ||  || fiery orange || galleons&lt;br /&gt;
|-&lt;br /&gt;
| a gold-edged ||  ||  || filigreed || gems&lt;br /&gt;
|-&lt;br /&gt;
| a hammered ||  ||  || flame-hued || ghosts&lt;br /&gt;
|-&lt;br /&gt;
| an intaglio ||  ||  || foliated || hearts&lt;br /&gt;
|-&lt;br /&gt;
| an ivory and ||  ||  || fuchsia || hummingbirds&lt;br /&gt;
|-&lt;br /&gt;
| a lacquered ||  ||  || gentian blue || icicles&lt;br /&gt;
|-&lt;br /&gt;
| a laje-inlaid ||  ||  || ghostwood || infinity knots&lt;br /&gt;
|-&lt;br /&gt;
| a large ||  ||  || glacial blue || irises&lt;br /&gt;
|-&lt;br /&gt;
| a linked ||  ||  || glittering || ivy&lt;br /&gt;
|-&lt;br /&gt;
| a long ||  ||  || gold || jadefish&lt;br /&gt;
|-&lt;br /&gt;
| a massive ||  ||  || gold-shot || keys&lt;br /&gt;
|-&lt;br /&gt;
| a narrow ||  ||  || green || knotwork&lt;br /&gt;
|-&lt;br /&gt;
| a niello ||  ||  || harlequin || leaves&lt;br /&gt;
|-&lt;br /&gt;
| an openwork ||  ||  || heliotrope || lockpicks&lt;br /&gt;
|-&lt;br /&gt;
| an oval ||  ||  || indigo || manticores&lt;br /&gt;
|-&lt;br /&gt;
| a patinated ||  ||  || iridescent || markings&lt;br /&gt;
|-&lt;br /&gt;
| a pebbled ||  ||  || ivory || masks&lt;br /&gt;
|-&lt;br /&gt;
| a petite ||  ||  || jacinthe || matting&lt;br /&gt;
|-&lt;br /&gt;
| a pierced ||  ||  || jade || moons&lt;br /&gt;
|-&lt;br /&gt;
| a plain ||  ||  || jet black || motifs&lt;br /&gt;
|-&lt;br /&gt;
| a polished ||  ||  || kelly green || nightingales&lt;br /&gt;
|-&lt;br /&gt;
| a repousse ||  ||  || lacquered || nightshade blossoms&lt;br /&gt;
|-&lt;br /&gt;
| a ridged ||  ||  || lavender || nymphs&lt;br /&gt;
|-&lt;br /&gt;
| a rose gold and ||  ||  || lemon yellow || ornaments&lt;br /&gt;
|-&lt;br /&gt;
| a round ||  ||  || linen || owls&lt;br /&gt;
|-&lt;br /&gt;
| a scalloped ||  ||  || magenta || panels&lt;br /&gt;
|-&lt;br /&gt;
| a silver-edged ||  ||  || marble || parrots&lt;br /&gt;
|-&lt;br /&gt;
| a simple ||  ||  || mauve || patterns&lt;br /&gt;
|-&lt;br /&gt;
| a small ||  ||  || mesh || peacocks&lt;br /&gt;
|-&lt;br /&gt;
| a spiky ||  ||  || midnight blue || penguins&lt;br /&gt;
|-&lt;br /&gt;
| a sprawling ||  ||  || miniature || quills&lt;br /&gt;
|-&lt;br /&gt;
| a spun ||  ||  || mother-of-pearl || rainbows&lt;br /&gt;
|-&lt;br /&gt;
| a square ||  ||  || navy blue || roltons&lt;br /&gt;
|-&lt;br /&gt;
| a thick ||  ||  || obsidian || rosebuds&lt;br /&gt;
|-&lt;br /&gt;
| a thin ||  ||  || olive || roses&lt;br /&gt;
|-&lt;br /&gt;
| a wide ||  ||  || onyx || runes&lt;br /&gt;
|-&lt;br /&gt;
| a wood and ||  ||  || orange || sailboats&lt;br /&gt;
|-&lt;br /&gt;
| a woven ||  ||  || parchment || scrollwork&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || patinated || ships&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || peach || sigils&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || pearlescent || skulls&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || periwinkle || snapdragons&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || perse || snowflakes&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || pink || sparrows&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || plum || spiders&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || powder blue || sprigs of rosemary&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || purple || sprites&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || red || starlings&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || robin&#039;s egg blue || stars&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || rose || starspires&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || royal blue || stripes&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || ruby || swirls&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || saffron || symbols&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || salmon || talons&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || scarlet || teadragons&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || sea blue || toadstools&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || silver || tracery&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || silver-shot || treble clefs&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || stygian || trinkets&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || stylized || triskelia&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || sunny yellow || tulips&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || tangerine || turtles&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || teal || twigs&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || tiny || unicorns&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || turquoise || veins&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || vaalin-shot || vines&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || vellum || whales&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || verdigris || willow buds&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || vermeil || wisteria&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || vermilion || yierkas&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || violet || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || viridian || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || white || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || xanthous || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || yellow || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2= Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Fullmetal Crucible&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>CFELCH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Survivalist%27s_Kit&amp;diff=205773</id>
		<title>Survivalist&#039;s Kit</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Survivalist%27s_Kit&amp;diff=205773"/>
		<updated>2023-08-19T02:59:04Z</updated>

		<summary type="html">&lt;p&gt;CFELCH: added the nudge messages for mechanical&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Survivalist&#039;s Kit&#039;&#039;&#039; is a scripted herb container. It was introduced at the Bloodriven Village shop, [[BVShop:The Herbal Huntsman|The Herbal Huntsman]] in February of 2023. It can store stacked herbs inside, and with certain unlocks, it is also capable of turning solid healing herbs into their liquid counterparts. The kit comes in several varieties, including magical, mechanical, and natural.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the kit holds 50 doses of healing herbs, each maintaining the weight of a single dose.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
You analyze the suede sack and sense that the creator has provided the following information:&lt;br /&gt;
The suede sack is a Survivalist&#039;s Kit, which is a specialized container for storing healing herbs.  All herbs stack up to 50 by default and maintain the weight of a single dose.  Doses may be removed one at a time from within the sack.  Herbs may be discarded from the sack entirely by PULLing on them.  The sack otherwise functions as a normal container that may be altered, lightened, and deepened per standard guidelines.&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
Capacity: 1/5 (50 charges maximum per herb)&lt;br /&gt;
Liquid Storage unlock: no&lt;br /&gt;
Extractor unlock (requires Liquid Storage): no&lt;br /&gt;
Potency unlock (requires Liquid Storage): no&lt;br /&gt;
&lt;br /&gt;
The suede sack is set up with magical-themed messaging, which cannot typically be altered.&lt;br /&gt;
&lt;br /&gt;
The following descriptions may be customized by a merchant:&lt;br /&gt;
  - Inner lining description, in &amp;quot;adjective noun&amp;quot; form: basilisk skin&lt;br /&gt;
      This should be some form of fabric/leather.&lt;br /&gt;
  - Container close mechanism, in &amp;quot;adjective noun&amp;quot; form: feathered drawstrings&lt;br /&gt;
      This {{blue|must}} end in one of the following: buckle, drawstrings, clasp, latch, toggle.&lt;br /&gt;
  - Extractor indicator description, in &amp;quot;article adjective&amp;quot; form: a scale-etched&lt;br /&gt;
  - Extractor toggle description, in &amp;quot;article adjective&amp;quot; form: a blue tanik&lt;br /&gt;
&lt;br /&gt;
Current stock: &lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
You can tell that the sack is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot; |OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Buckle&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Drawstrings&lt;br /&gt;
| You pick apart the knotted &#039;&#039;feathered drawstrings&#039;&#039; of your &#039;&#039;suede sack&#039;&#039;.  The cords relax and the &#039;&#039;sack&#039;&#039; gapes open, exposing the &#039;&#039;basilisk skin&#039;&#039; lining within.&lt;br /&gt;
| XXX picks apart the knotted feathered drawstrings of his suede sack.  The cords relax and the sack gapes open, exposing the basilisk skin lining within.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Clasp&lt;br /&gt;
| You slide the &#039;&#039;silvery mithril clasp&#039;&#039; on your &#039;&#039;leopard pelt tote&#039;&#039; to loosen its cinching cords.  The &#039;&#039;tote&#039;&#039; gapes open, exposing the &#039;&#039;pale suede&#039;&#039; lining within.&lt;br /&gt;
| XXX slides the driftwood clasp on his lacquered hip-satchel to loosen its cinching cords.  The hip-satchel gapes open, exposing the hazel flax lining within.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Latch&lt;br /&gt;
| You press the &#039;&#039;copper latch&#039;&#039; on your &#039;&#039;leather herb kit&#039;&#039; and it springs open, exposing the &#039;&#039;waxed linen&#039;&#039; lining within.&lt;br /&gt;
| XXX presses the copper latch on his leather herb kit and it springs open, exposing the waxed linen lining within.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Toggle&lt;br /&gt;
| You fiddle with the &#039;&#039;clawed onyx toggle&#039;&#039; on your &#039;&#039;bear hide pack&#039;&#039;, and it slides free of its securing loop. The pack gapes open, exposing the &#039;&#039;auburn flannel&#039;&#039; lining within.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot; |CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Buckle&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Drawstrings&lt;br /&gt;
| You pull the &#039;&#039;feathered drawstrings&#039;&#039; of your &#039;&#039;suede sack&#039;&#039; tight and knot them securely.&lt;br /&gt;
| XXX pulls the feathered drawstrings of his suede sack tight and knots them securely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Clasp&lt;br /&gt;
| You pull the cords of your &#039;&#039;leopard pelt tote&#039;&#039; tight and slide its &#039;&#039;silvery mithril clasp&#039;&#039; up to cinch it closed.&lt;br /&gt;
| XXX pulls the cords of his lacquered hip-satchel tight and slides its driftwood clasp up to cinch it closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Latch&lt;br /&gt;
| As you push your &#039;&#039;leather herb kit&#039;&#039; closed, its &#039;&#039;copper latch&#039;&#039; catches with an audible click.&lt;br /&gt;
| As XXX pushes his leather herb kit closed, its copper latch catches with an audible click.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Toggle&lt;br /&gt;
| You slip the &#039;&#039;clawed onyx toggle&#039;&#039; of your &#039;&#039;bear hide pack&#039;&#039; through its securing loop and twist, sealing it closed.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; |CLEAN&lt;br /&gt;
! N/A&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; While picking through the innards of your lacquered hip-satchel, you shake loose and promptly discard several fragments of unrecognizable plant matter and a few bits of lint.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; While picking through the innards of her lacquered hip-satchel, XXX shakes loose and promptly discards several fragments of unrecognizable plant matter and a few bits of lint.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;6&amp;quot; |EAT (herb)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical&lt;br /&gt;
| You take a bite of your dose of ambrominas.  Simultaneously crisp and soothing, a wintry bouquet laced with mint opens your airways.&lt;br /&gt;
| XXX takes a bite of his dose of ambrominas.&lt;br /&gt;
|-&lt;br /&gt;
| You take a bite of your dose of ambrominas.  A minty tang cools your tongue, the flavor inextricably intertwined with a bracing aroma reminiscent of juniper.&lt;br /&gt;
| XXX takes a bite of his dose of ambrominas.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; | Mechanical&lt;br /&gt;
| You take a bite of  your dose of ambrominas.  A spicy commingling of cinnamon, ginger, and hot pepper sets your tastebuds alight.&lt;br /&gt;
| XXX takes a bite of his dose of ambrominas.&lt;br /&gt;
|-&lt;br /&gt;
| You take a bite of your dose of ambrominas.   Warmth blooms on your tongue and spreads throughout your whole mouth, the fiery blend of flavors giving way to a faintly metallic aftertaste.&lt;br /&gt;
| XXX takes a bite of his dose of ambrominas.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; | Natural&lt;br /&gt;
| You take a bite of your dose of ambrominas.  The complex herbal melange teases at your senses, its vegetal notes mingling with citrus over an earthy base.&lt;br /&gt;
| XXX takes a bite of his dose of ambrominas.&lt;br /&gt;
|-&lt;br /&gt;
|You take a bite of your dose of ambrominas.  Tannins underlie the verdant medley of herbal flavors with a touch of astringency.&lt;br /&gt;
| XXX takes a bite of his dose of ambrominas.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; |GAZE&lt;br /&gt;
! N/A&lt;br /&gt;
| You regard your lacquered hip-satchel with a critical eye, tallying your supplies and contemplating the tasks ahead of you.&lt;br /&gt;
| XXX regards her lacquered hip-satchel with a critical eye, the focus of her gaze shifting by increments as she contemplates.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER (when not empty)&lt;br /&gt;
! N/A&lt;br /&gt;
|&lt;br /&gt;
In the leather herb kit you see:&amp;lt;br&amp;gt;&lt;br /&gt;
a small dagger&lt;br /&gt;
&lt;br /&gt;
The kit contains DOSEs of the following solid herbs:&amp;lt;br&amp;gt;&lt;br /&gt;
ambrominas (50)&lt;br /&gt;
&lt;br /&gt;
The kit contains TINCTUREs of the following liquid herbs:&amp;lt;br&amp;gt;&lt;br /&gt;
acantha (50)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
! N/A&lt;br /&gt;
| With a thoughtful frown, you indecisively rifle through the contents of your lacquered hip-satchel.&lt;br /&gt;
| With a thoughtful frown, XXX indecisively rifles through the contents of her lacquered hip-satchel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! N/A&lt;br /&gt;
| Loosening its bindings, you free a lacquered hip-satchel woven from green reeds from your belt.&lt;br /&gt;
| Loosening its bindings, XXX frees a lacquered hip-satchel woven from green reeds from her belt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; |RUB&lt;br /&gt;
! N/A&lt;br /&gt;
| With firm strokes, you clear away the stray detritus clinging to your lacquered hip-satchel, finishing with one last, careful swipe along the driftwood clasp.&lt;br /&gt;
| With firm strokes, XXX clears away the stray detritus clinging to her lacquered hip-satchel, finishing with one last, careful swipe along the driftwood clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
! N/A&lt;br /&gt;
| Resting the heel of your hand on your lacquered hip-satchel, you drum your fingertips against its surface.&lt;br /&gt;
| Resting the heel of her hand on her lacquered hip-satchel, XXX drums her fingertips against its surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! N/A&lt;br /&gt;
| You bind a lacquered hip-satchel woven from green reeds onto your belt and adjust its position until it rests comfortably at your hip.&lt;br /&gt;
| XXX binds a lacquered hip-satchel woven from green reeds onto her belt and adjusts its position at her hip.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the number of doses increases to 75. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=  &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the doses increase to 100. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=  &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the doses increase to 125.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the doses increase to the maximum 150.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Liquid Storage Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Unlocks the container to allow for the conversion of herbal potions to herbal tinctures.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET (tincture from)&lt;br /&gt;
| You retrieve a squat glass tincture of rose-marrow from within your lacquered hip-satchel.&lt;br /&gt;
| XXX retrieves a squat glass tincture of rose-marrow from within her lacquered hip-satchel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT (potion in to convert)&lt;br /&gt;
| You find a suitable home for all 2 doses of the potion within the hazel flax-lined depths of your lacquered hip-satchel.&lt;br /&gt;
| XXX tucks a talneo potion away within the hazel flax-lined depths of her lacquered hip-satchel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT (tincture in)&lt;br /&gt;
| You add the single dose of the rose-marrow to the supply stored within your hazel flax-lined lacquered hip-satchel, bringing your total available liquid rose-marrow doses to #.&lt;br /&gt;
| XXX tucks a squat glass tincture of rose-marrow away within the hazel flax-lined depths of her lacquered hip-satchel.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Liquid Extractor Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This unlocks the container to allow for the conversion of solid herbs to liquid form over time. Requires the liquid storage unlock.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;9&amp;quot;|NUDGE &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Magical (activate)&lt;br /&gt;
| Reaching into the depths of your suede sack, you trace a blue tanik glyph stitched into the basilisk skin lining above the sovyn compartment.  As warmth blooms beneath your fingertips, your sovyn supply slowly begins to crystallize and melt inward with a chime-like crackling sound.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Magical (active)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Magical (deactivate)&lt;br /&gt;
| You feel around in the depths of your suede sack and graze your fingertips over the unnaturally warm a blue tanik glyph stitched into its basilisk skin lining.  It cools abruptly, and the soft, melodic crackle falls silent.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mechanical (activate)&lt;br /&gt;
| Reaching into the depths of your bear hide pack, you locate a matte kelyn toggle protruding from its auburn flannel lining and flip it with an audible *click*.  As a low, grinding whir emanates from the pack, the contents of the acantha compartment churn in place.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mechanical (active)&lt;br /&gt;
|A low thrum and grind of gears sounds from your leather herb kit as the contraption within continues to extract liquid acantha. &lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mechanical (deactivate)&lt;br /&gt;
| You feel around in the depths of your bear hide pack and nudge a matte kelyn toggle protruding from its auburn flannel lining.  It clicks over, and the muffled whir of gears stutters to a halt.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Natural (activate)&lt;br /&gt;
|Reaching into the depths of your lacquered hip-satchel, you loosen a driftwood plate below the acantha compartment and allow its contents to slowly trickle into the infuser, where warm water churns in measured cadence like muted waves.&lt;br /&gt;
| XXX reaches into the depths of her lacquered hip-satchel.  A measured liquid cadence, like muted waves, begins to emanate from it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Natural (active)&lt;br /&gt;
|The susurrus of swirling liquid emanates from your lacquered hip-satchel as the infuser within continues to extract liquid acantha.&lt;br /&gt;
|A liquid susurrus emanates from XXX&#039;s buckskin bag.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Natural (deactivate)&lt;br /&gt;
| You feel around in the depths of your lacquered hip-satchel and slide a driftwood plate back into place, sealing off the infuser.  As you do so, the churn of water in the infuser gentles into quiescence.&lt;br /&gt;
| XXX rummages around in her lacquered hip-satchel, and a moment later the churning liquid sound from within gentles into quiescence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|POINT (kit at herb in kit)&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Magical&lt;br /&gt;
| You adjust a scale-etched knob mounted just inside the rim of your suede sack.  Luminous patterns reminiscent of frost burst into scattered bloom along its basilisk skin lining, converging in spirals to highlight a glyph stitched above the sovyn compartment.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mechanical&lt;br /&gt;
| You adjust an acantha-etched knob mounted just inside the rim of your leather herb kit and, with a staccato ratcheting noise, a scalloped armature rotates along the inner chambers and comes to rest framing the acantha compartment.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Natural&lt;br /&gt;
| You adjust a wave-carved knob mounted just inside the rim of your lacquered hip-satchel and, with a reedy whisper, a glass-enclosed mesh infuser rotates along the inner chambers and comes to rest beneath the ambrominas compartment.&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Potency Upgrade Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This upgrade unlocks the container to allow any liquid herbs that come from the kit to be administered at a faster rate based on the consumer&#039;s Survival training.  This effect fades 30 seconds after the herb has been removed from the kit. Requires the liquid storage unlock.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
=== Potency with Survival and First Aid ===&lt;br /&gt;
&lt;br /&gt;
With Potency, both Survival and First Aid bonuses count to reduce the roundtime of liquid herbs removed from a Survivalist&#039;s Kit, and the roundtime floor is lowered to 2 seconds.&lt;br /&gt;
&lt;br /&gt;
n.b. The below table assumes that the bonuses of the two skills are summed to determine roundtime reduction.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:left;}}&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Herb Type||Roundtime||First Aid plus Survival bonus for minimum RT||Total First Aid plus Survival ranks for minimum RT&lt;br /&gt;
|-&lt;br /&gt;
||Hit points or rank 1 wounds||5 seconds||60||12 (10 FA + 2 Survival or equivalent)&lt;br /&gt;
|-&lt;br /&gt;
||Rank 2 wounds||10 seconds||160||35 (20 FA + 15 Survival or equivalent)&lt;br /&gt;
|-&lt;br /&gt;
||Rank 3 wounds, rank 1 scars||15 seconds||260||70 (40 FA + 30 Survival or equivalent)&lt;br /&gt;
|-&lt;br /&gt;
||Rank 2 scars||25 seconds||460||260 (140 FA + 120 Survival or equivalent)&lt;br /&gt;
|-&lt;br /&gt;
||Rank 3 scars||30 seconds||560||360 (180 FA + 180 Survival or equivalent)&lt;br /&gt;
|}&lt;br /&gt;
=== General Information ===&lt;br /&gt;
&lt;br /&gt;
* The kit can contain both the solid version and liquid version of an herb.&lt;br /&gt;
&lt;br /&gt;
* Sweetfern tea, Pinefar&#039;s liquid version of ambrominas leaf, turned into ambrominas leaf under tinctures after being put in the kit. Cothinar flower turns into acantha leaf.&lt;br /&gt;
&lt;br /&gt;
* For a kit that contains both a liquid and solid version of an herb, this syntax will let you go between the two: {{boldmono|get tincture of acantha}} and {{boldmono|get dose of acantha}}.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Duskruin/saved_posts_February_2023#Survivalist.27s_Kit|Announcement post]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Container &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Inner lining&lt;br /&gt;
|custom2= Close mechanism&lt;br /&gt;
|custom3= Extractor indicator&lt;br /&gt;
|custom4= Extractor toggle&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLOSE&lt;br /&gt;
|verb3=EAT&lt;br /&gt;
|verb4=GAZE&lt;br /&gt;
|verb5=GET&lt;br /&gt;
|verb6=NUDGE&lt;br /&gt;
|verb7=OPEN&lt;br /&gt;
|verb8=PEER&lt;br /&gt;
|verb9=PINCH&lt;br /&gt;
|verb10=POINT&lt;br /&gt;
|verb11=PUT&lt;br /&gt;
|verb12=REMOVE&lt;br /&gt;
|verb13=RUB&lt;br /&gt;
|verb14=TOUCH&lt;br /&gt;
|verb15=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>CFELCH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_DB_items&amp;diff=201188</id>
		<title>Legendary DB items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_DB_items&amp;diff=201188"/>
		<updated>2023-06-30T01:43:42Z</updated>

		<summary type="html">&lt;p&gt;CFELCH: /* +5 DB Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A DB Item is an apparently non-[[armor]]/[[shield]] item that adds [[DS]].  Technically, DB items must be built as a piece of armor to provide their bonus, but this will usually not be readily apparent; for example, a pair of foot-worn socks might actually be based on a metal aventail.  DB items are not enchantable through the [[Premium point|Premium Point]]s system nor through player enchanting.  You cannot gain more than 50 DS by using DB Items, although at one point there used to be no limit:&lt;br /&gt;
&lt;br /&gt;
==+5 DB Items==&lt;br /&gt;
*a pair of faded hunting boots - foot worn&lt;br /&gt;
*a soft pink bowtie - pin worn&lt;br /&gt;
*a burnished platinum wristchain - wrist worn&lt;br /&gt;
*a luxurious lion fur cape lined with blue velvet - cloak worn&lt;br /&gt;
*a snowcat fur-lined jacket - cloak worn&lt;br /&gt;
*a wide belt of chain-linked golden plates - waist worn (may have been altered)&lt;br /&gt;
*an amethyst studded urnon circlet - head worn&lt;br /&gt;
*some wildflower bracers - Show: Intertwined in an elaborate mesh, dusty millers, boxwood and lavender are entangled with daisies frozen in their full bloom. - arm worn&lt;br /&gt;
*a filigreed zorchar circlet studded with square-cut dragonfire - head worn&lt;br /&gt;
*woven golden mithril wire sash tied with lengths of blue silk&lt;br /&gt;
*blue-spotted pink bowtie&lt;br /&gt;
*engraved rolaren bracelet&lt;br /&gt;
*bronze-framed yellow sunstone amulet&lt;br /&gt;
*some mismatched black and grey socks sporting a large hole in one toe - foot worn&lt;br /&gt;
*some spiked veil iron vambraces - Show: Carved into the polished, naturally dark veil iron is a bas-relief of a blooming rose, each petal and thorn intricately detailed.  A tuft of white pokes out near one elbow, perhaps a token of some Lady&#039;s affection? - arm worn&lt;br /&gt;
**You rub the veil iron vambraces and release a fragrance of flowers which envelops you.&lt;br /&gt;
**You have a heady scent of fragrant honeysuckle flowers about your skin.&lt;br /&gt;
&lt;br /&gt;
==+7 DB Items==&lt;br /&gt;
*an ancient rune - pin worn&lt;br /&gt;
&lt;br /&gt;
==+8 DB Items ==&lt;br /&gt;
*a scratched razern fetter - foot worn (can be worn with shoes)&lt;br /&gt;
*an embossed dark leather mantle - cloak worn&lt;br /&gt;
*braided eahnor and faenor band&lt;br /&gt;
&lt;br /&gt;
==+10 DB Items ==&lt;br /&gt;
&lt;br /&gt;
*an elven style faenor-veined cloak - cloak worn&lt;br /&gt;
*some enruned ora bracers&lt;br /&gt;
*a dusk-hued sunstone stud (Platinum) - ear worn&lt;br /&gt;
*a braided copper wire and gear necklace - neck worn&lt;br /&gt;
*a blackened iron collar - neck worn&lt;br /&gt;
*a single iron and razern shackle - ankle worn&lt;br /&gt;
*a slender eahnor bracer etched with an interlocking rose motif - wrist worn&lt;br /&gt;
*a weatherbeaten grey leather cloak - Show: Though this cloak has certainly seen better days, the beauty of the butter-soft leather cannot be denied. Streaked with age and perhaps a hundred storms, the garment is a testament to the leatherworker&#039;s craft. - cloak worn&lt;br /&gt;
*some elegant leather boots - foot worn&lt;br /&gt;
*a leather potpourri pouch - Show: The leather potpourri pouch is suspended from a delicate chain of mithril and gold. The faint scent of flowers emanating from the pouch is reminiscent of a flourishing garden. - neck worn&lt;br /&gt;
*a shimmering black veil iron cloak - cloak worn&lt;br /&gt;
*a pair of golden ora gauntlets inlaid with white opal shields&lt;br /&gt;
&lt;br /&gt;
==+18 DB Items ==&lt;br /&gt;
&lt;br /&gt;
*a polished white gold band encrusted with sparkling diamonds surrounded by ruby flakes - ring worn&lt;br /&gt;
&lt;br /&gt;
==+25 DB Items==&lt;br /&gt;
&lt;br /&gt;
==+30 DB Items==&lt;br /&gt;
&lt;br /&gt;
*a rough-spun military cloak - cloak worn&lt;br /&gt;
&lt;br /&gt;
==+40 DB Items==&lt;br /&gt;
&lt;br /&gt;
*a demure white-frosted bodice - pin worn&lt;br /&gt;
*some mithril alloy studded boots - foot worn&lt;br /&gt;
*a rakshasa fur cloak - cloak worn&lt;br /&gt;
&lt;br /&gt;
==+50 DB Items==&lt;br /&gt;
&lt;br /&gt;
*a dark elven cloak - cloak worn&lt;br /&gt;
*some padded black boots - foot worn&lt;br /&gt;
*some padded mithril alloy boots - foot worn&lt;br /&gt;
*some deep purple tracker boots - Show: Beneath the shadowy surface of these boots is the faint image of a dark figure who appears to be watching over an ancient battlefield. Etched on the heel in extremely small black diamonds you can make out the word &amp;quot;Traveller.&amp;quot; You also notice a small enchanter&#039;s glyph. - foot worn&lt;br /&gt;
*an ancient kilt pin - pin worn&lt;br /&gt;
*a black cape edged with venium and embroidered with the image of a silver dragon - cloak worn&lt;br /&gt;
*a blood red shaalk cloak clasp - pin worn&lt;br /&gt;
*a frost giant skin cloak - cloak worn (these were the first mass released DB items initally at +15, and are enchantable so they come in various enchants)&lt;br /&gt;
*a sable-lined midnight black cloak embroidered in red with a leering, fanged face - cloak worn&lt;br /&gt;
*a shadowy black robe tied with a thin invar chain&lt;br /&gt;
*an enruned silver belt - pin worn&lt;br /&gt;
*an enruned golvern pin - pin worn&lt;br /&gt;
*a shimmering hooded cloak - cloak worn&lt;br /&gt;
*some padded camouflaged boots - foot worn&lt;br /&gt;
*an arcane pin - pin worn&lt;br /&gt;
*a flowing hooded white cloak with a star iron clasp - cloak worn&lt;br /&gt;
*some deeply hooded flowing black robes inscribed with wards and sigils around the wrists - cloak worn (Blades&#039; cloak)&lt;br /&gt;
*some fuzzy brown slippers crafted to resemble a flying squirrel in mid-flight - foot worn&lt;br /&gt;
*a sable-lined midnight black cloak embroidered in red with a leering, fanged face - cloak worn&lt;br /&gt;
*a black cape edged with venium and embroidered with the image of a silver dragon - cloak worn&lt;br /&gt;
*a Helm of Might - head worn (Waldo2&#039;s)&lt;br /&gt;
*an ancient elven defender cloak - Show: Constructed from the hide of a pyrothag and inlaid with Kiramon chitin, this cloak shifts and moves in an unnatural way. Embossed on the collar and over the breast are small symbols of the ancient House Illistim wrought in pure veil iron. - cloak worn&lt;br /&gt;
*A shadowy hooded cloak - cloak worn&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CFELCH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_DB_items&amp;diff=201187</id>
		<title>Legendary DB items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_DB_items&amp;diff=201187"/>
		<updated>2023-06-30T01:41:18Z</updated>

		<summary type="html">&lt;p&gt;CFELCH: /* +5 DB Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A DB Item is an apparently non-[[armor]]/[[shield]] item that adds [[DS]].  Technically, DB items must be built as a piece of armor to provide their bonus, but this will usually not be readily apparent; for example, a pair of foot-worn socks might actually be based on a metal aventail.  DB items are not enchantable through the [[Premium point|Premium Point]]s system nor through player enchanting.  You cannot gain more than 50 DS by using DB Items, although at one point there used to be no limit:&lt;br /&gt;
&lt;br /&gt;
==+5 DB Items==&lt;br /&gt;
*a pair of faded hunting boots - foot worn&lt;br /&gt;
*a soft pink bowtie - pin worn&lt;br /&gt;
*a burnished platinum wristchain - wrist worn&lt;br /&gt;
*a luxurious lion fur cape lined with blue velvet - cloak worn&lt;br /&gt;
*a snowcat fur-lined jacket - cloak worn&lt;br /&gt;
*a wide belt of chain-linked golden plates - waist worn (may have been altered)&lt;br /&gt;
*an amethyst studded urnon circlet - head worn&lt;br /&gt;
*some wildflower bracers - Show: Intertwined in an elaborate mesh, dusty millers, boxwood and lavender are entangled with daisies frozen in their full bloom. - arm worn&lt;br /&gt;
*a filigreed zorchar circlet studded with square-cut dragonfire - head worn&lt;br /&gt;
*woven golden mithril wire sash tied with lengths of blue silk&lt;br /&gt;
*blue-spotted pink bowtie&lt;br /&gt;
*engraved rolaren bracelet&lt;br /&gt;
*bronze-framed yellow sunstone amulet&lt;br /&gt;
*some mismatched black and grey socks sporting a large hole in one toe - foot worn&lt;br /&gt;
*some spiked veil iron vambraces - Show: Carved into the polished, naturally dark veil iron is a bas-relief of a blooming rose, each petal and thorn intricately detailed.  A tuft of white pokes out near one elbow, perhaps a token of some Lady&#039;s affection? - arm worn&lt;br /&gt;
&lt;br /&gt;
==+7 DB Items==&lt;br /&gt;
*an ancient rune - pin worn&lt;br /&gt;
&lt;br /&gt;
==+8 DB Items ==&lt;br /&gt;
*a scratched razern fetter - foot worn (can be worn with shoes)&lt;br /&gt;
*an embossed dark leather mantle - cloak worn&lt;br /&gt;
*braided eahnor and faenor band&lt;br /&gt;
&lt;br /&gt;
==+10 DB Items ==&lt;br /&gt;
&lt;br /&gt;
*an elven style faenor-veined cloak - cloak worn&lt;br /&gt;
*some enruned ora bracers&lt;br /&gt;
*a dusk-hued sunstone stud (Platinum) - ear worn&lt;br /&gt;
*a braided copper wire and gear necklace - neck worn&lt;br /&gt;
*a blackened iron collar - neck worn&lt;br /&gt;
*a single iron and razern shackle - ankle worn&lt;br /&gt;
*a slender eahnor bracer etched with an interlocking rose motif - wrist worn&lt;br /&gt;
*a weatherbeaten grey leather cloak - Show: Though this cloak has certainly seen better days, the beauty of the butter-soft leather cannot be denied. Streaked with age and perhaps a hundred storms, the garment is a testament to the leatherworker&#039;s craft. - cloak worn&lt;br /&gt;
*some elegant leather boots - foot worn&lt;br /&gt;
*a leather potpourri pouch - Show: The leather potpourri pouch is suspended from a delicate chain of mithril and gold. The faint scent of flowers emanating from the pouch is reminiscent of a flourishing garden. - neck worn&lt;br /&gt;
*a shimmering black veil iron cloak - cloak worn&lt;br /&gt;
*a pair of golden ora gauntlets inlaid with white opal shields&lt;br /&gt;
&lt;br /&gt;
==+18 DB Items ==&lt;br /&gt;
&lt;br /&gt;
*a polished white gold band encrusted with sparkling diamonds surrounded by ruby flakes - ring worn&lt;br /&gt;
&lt;br /&gt;
==+25 DB Items==&lt;br /&gt;
&lt;br /&gt;
==+30 DB Items==&lt;br /&gt;
&lt;br /&gt;
*a rough-spun military cloak - cloak worn&lt;br /&gt;
&lt;br /&gt;
==+40 DB Items==&lt;br /&gt;
&lt;br /&gt;
*a demure white-frosted bodice - pin worn&lt;br /&gt;
*some mithril alloy studded boots - foot worn&lt;br /&gt;
*a rakshasa fur cloak - cloak worn&lt;br /&gt;
&lt;br /&gt;
==+50 DB Items==&lt;br /&gt;
&lt;br /&gt;
*a dark elven cloak - cloak worn&lt;br /&gt;
*some padded black boots - foot worn&lt;br /&gt;
*some padded mithril alloy boots - foot worn&lt;br /&gt;
*some deep purple tracker boots - Show: Beneath the shadowy surface of these boots is the faint image of a dark figure who appears to be watching over an ancient battlefield. Etched on the heel in extremely small black diamonds you can make out the word &amp;quot;Traveller.&amp;quot; You also notice a small enchanter&#039;s glyph. - foot worn&lt;br /&gt;
*an ancient kilt pin - pin worn&lt;br /&gt;
*a black cape edged with venium and embroidered with the image of a silver dragon - cloak worn&lt;br /&gt;
*a blood red shaalk cloak clasp - pin worn&lt;br /&gt;
*a frost giant skin cloak - cloak worn (these were the first mass released DB items initally at +15, and are enchantable so they come in various enchants)&lt;br /&gt;
*a sable-lined midnight black cloak embroidered in red with a leering, fanged face - cloak worn&lt;br /&gt;
*a shadowy black robe tied with a thin invar chain&lt;br /&gt;
*an enruned silver belt - pin worn&lt;br /&gt;
*an enruned golvern pin - pin worn&lt;br /&gt;
*a shimmering hooded cloak - cloak worn&lt;br /&gt;
*some padded camouflaged boots - foot worn&lt;br /&gt;
*an arcane pin - pin worn&lt;br /&gt;
*a flowing hooded white cloak with a star iron clasp - cloak worn&lt;br /&gt;
*some deeply hooded flowing black robes inscribed with wards and sigils around the wrists - cloak worn (Blades&#039; cloak)&lt;br /&gt;
*some fuzzy brown slippers crafted to resemble a flying squirrel in mid-flight - foot worn&lt;br /&gt;
*a sable-lined midnight black cloak embroidered in red with a leering, fanged face - cloak worn&lt;br /&gt;
*a black cape edged with venium and embroidered with the image of a silver dragon - cloak worn&lt;br /&gt;
*a Helm of Might - head worn (Waldo2&#039;s)&lt;br /&gt;
*an ancient elven defender cloak - Show: Constructed from the hide of a pyrothag and inlaid with Kiramon chitin, this cloak shifts and moves in an unnatural way. Embossed on the collar and over the breast are small symbols of the ancient House Illistim wrought in pure veil iron. - cloak worn&lt;br /&gt;
*A shadowy hooded cloak - cloak worn&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CFELCH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_DB_items&amp;diff=201186</id>
		<title>Legendary DB items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_DB_items&amp;diff=201186"/>
		<updated>2023-06-30T01:38:18Z</updated>

		<summary type="html">&lt;p&gt;CFELCH: /* +5 DB Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A DB Item is an apparently non-[[armor]]/[[shield]] item that adds [[DS]].  Technically, DB items must be built as a piece of armor to provide their bonus, but this will usually not be readily apparent; for example, a pair of foot-worn socks might actually be based on a metal aventail.  DB items are not enchantable through the [[Premium point|Premium Point]]s system nor through player enchanting.  You cannot gain more than 50 DS by using DB Items, although at one point there used to be no limit:&lt;br /&gt;
&lt;br /&gt;
==+5 DB Items==&lt;br /&gt;
*a pair of faded hunting boots - foot worn&lt;br /&gt;
*a soft pink bowtie - pin worn&lt;br /&gt;
*a burnished platinum wristchain - wrist worn&lt;br /&gt;
*a luxurious lion fur cape lined with blue velvet - cloak worn&lt;br /&gt;
*a snowcat fur-lined jacket - cloak worn&lt;br /&gt;
*a wide belt of chain-linked golden plates - waist worn (may have been altered)&lt;br /&gt;
*an amethyst studded urnon circlet - head worn&lt;br /&gt;
*some wildflower bracers - Show: Intertwined in an elaborate mesh, dusty millers, boxwood and lavender are entangled with daisies frozen in their full bloom. - arm worn&lt;br /&gt;
*a filigreed zorchar circlet studded with square-cut dragonfire - head worn&lt;br /&gt;
*woven golden mithril wire sash tied with lengths of blue silk&lt;br /&gt;
*blue-spotted pink bowtie&lt;br /&gt;
*engraved rolaren bracelet&lt;br /&gt;
*bronze-framed yellow sunstone amulet&lt;br /&gt;
*some mismatched black and grey socks sporting a large hole in one toe - foot worn&lt;br /&gt;
*some spiked veil iron vambraces - Show: Carved into the polished, naturally dark veil iron is a bas-relief of a blooming rose, each petal and thorn intricately detailed.  A tuft of white pokes out near one elbow, perhaps a token of some Lady&#039;s affection?&lt;br /&gt;
&lt;br /&gt;
==+7 DB Items==&lt;br /&gt;
*an ancient rune - pin worn&lt;br /&gt;
&lt;br /&gt;
==+8 DB Items ==&lt;br /&gt;
*a scratched razern fetter - foot worn (can be worn with shoes)&lt;br /&gt;
*an embossed dark leather mantle - cloak worn&lt;br /&gt;
*braided eahnor and faenor band&lt;br /&gt;
&lt;br /&gt;
==+10 DB Items ==&lt;br /&gt;
&lt;br /&gt;
*an elven style faenor-veined cloak - cloak worn&lt;br /&gt;
*some enruned ora bracers&lt;br /&gt;
*a dusk-hued sunstone stud (Platinum) - ear worn&lt;br /&gt;
*a braided copper wire and gear necklace - neck worn&lt;br /&gt;
*a blackened iron collar - neck worn&lt;br /&gt;
*a single iron and razern shackle - ankle worn&lt;br /&gt;
*a slender eahnor bracer etched with an interlocking rose motif - wrist worn&lt;br /&gt;
*a weatherbeaten grey leather cloak - Show: Though this cloak has certainly seen better days, the beauty of the butter-soft leather cannot be denied. Streaked with age and perhaps a hundred storms, the garment is a testament to the leatherworker&#039;s craft. - cloak worn&lt;br /&gt;
*some elegant leather boots - foot worn&lt;br /&gt;
*a leather potpourri pouch - Show: The leather potpourri pouch is suspended from a delicate chain of mithril and gold. The faint scent of flowers emanating from the pouch is reminiscent of a flourishing garden. - neck worn&lt;br /&gt;
*a shimmering black veil iron cloak - cloak worn&lt;br /&gt;
*a pair of golden ora gauntlets inlaid with white opal shields&lt;br /&gt;
&lt;br /&gt;
==+18 DB Items ==&lt;br /&gt;
&lt;br /&gt;
*a polished white gold band encrusted with sparkling diamonds surrounded by ruby flakes - ring worn&lt;br /&gt;
&lt;br /&gt;
==+25 DB Items==&lt;br /&gt;
&lt;br /&gt;
==+30 DB Items==&lt;br /&gt;
&lt;br /&gt;
*a rough-spun military cloak - cloak worn&lt;br /&gt;
&lt;br /&gt;
==+40 DB Items==&lt;br /&gt;
&lt;br /&gt;
*a demure white-frosted bodice - pin worn&lt;br /&gt;
*some mithril alloy studded boots - foot worn&lt;br /&gt;
*a rakshasa fur cloak - cloak worn&lt;br /&gt;
&lt;br /&gt;
==+50 DB Items==&lt;br /&gt;
&lt;br /&gt;
*a dark elven cloak - cloak worn&lt;br /&gt;
*some padded black boots - foot worn&lt;br /&gt;
*some padded mithril alloy boots - foot worn&lt;br /&gt;
*some deep purple tracker boots - Show: Beneath the shadowy surface of these boots is the faint image of a dark figure who appears to be watching over an ancient battlefield. Etched on the heel in extremely small black diamonds you can make out the word &amp;quot;Traveller.&amp;quot; You also notice a small enchanter&#039;s glyph. - foot worn&lt;br /&gt;
*an ancient kilt pin - pin worn&lt;br /&gt;
*a black cape edged with venium and embroidered with the image of a silver dragon - cloak worn&lt;br /&gt;
*a blood red shaalk cloak clasp - pin worn&lt;br /&gt;
*a frost giant skin cloak - cloak worn (these were the first mass released DB items initally at +15, and are enchantable so they come in various enchants)&lt;br /&gt;
*a sable-lined midnight black cloak embroidered in red with a leering, fanged face - cloak worn&lt;br /&gt;
*a shadowy black robe tied with a thin invar chain&lt;br /&gt;
*an enruned silver belt - pin worn&lt;br /&gt;
*an enruned golvern pin - pin worn&lt;br /&gt;
*a shimmering hooded cloak - cloak worn&lt;br /&gt;
*some padded camouflaged boots - foot worn&lt;br /&gt;
*an arcane pin - pin worn&lt;br /&gt;
*a flowing hooded white cloak with a star iron clasp - cloak worn&lt;br /&gt;
*some deeply hooded flowing black robes inscribed with wards and sigils around the wrists - cloak worn (Blades&#039; cloak)&lt;br /&gt;
*some fuzzy brown slippers crafted to resemble a flying squirrel in mid-flight - foot worn&lt;br /&gt;
*a sable-lined midnight black cloak embroidered in red with a leering, fanged face - cloak worn&lt;br /&gt;
*a black cape edged with venium and embroidered with the image of a silver dragon - cloak worn&lt;br /&gt;
*a Helm of Might - head worn (Waldo2&#039;s)&lt;br /&gt;
*an ancient elven defender cloak - Show: Constructed from the hide of a pyrothag and inlaid with Kiramon chitin, this cloak shifts and moves in an unnatural way. Embossed on the collar and over the breast are small symbols of the ancient House Illistim wrought in pure veil iron. - cloak worn&lt;br /&gt;
*A shadowy hooded cloak - cloak worn&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CFELCH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_transport_items&amp;diff=201185</id>
		<title>Legendary transport items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_transport_items&amp;diff=201185"/>
		<updated>2023-06-30T01:34:24Z</updated>

		<summary type="html">&lt;p&gt;CFELCH: /* Multiple location transportation items  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;center&amp;gt;Multiple location transportation items &amp;lt;/center&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
* a burnished mithril ring inset with a flawless star emerald - 5 settable locations (From [[Solstice Dreams]])&lt;br /&gt;
* a kelyn-banded coraesine staff (5 settable locations)&amp;lt;br&amp;gt;  Show: The coraesine staff glints and reflects the light around you as you gaze upon its remarkable craftsmanship. The head of the staff is of solid silver with gold inlays and has been fashioned to resemble the head of a hawk. Closer inspection reveals some mysterious runes running along the handle from the head to the base.&lt;br /&gt;
* a polished steel band - 3 settable locations (From [[Solstice Dreams]])&lt;br /&gt;
* a star sapphire ring - 12 settable locations&lt;br /&gt;
* a viper-shaped ring - 7 settable locations&lt;br /&gt;
* an elegant veil iron seal inset with a caliginous ruby spider - 10 settable locations&lt;br /&gt;
* gleaming golden ring inset with three tiny gemstones - 3 settable locations&lt;br /&gt;
&lt;br /&gt;
===Verbs===&lt;br /&gt;
&lt;br /&gt;
====tap====&lt;br /&gt;
&lt;br /&gt;
Shows the current stored locations&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
1 Ta&#039;Illistim, Hanging Gardens&amp;lt;br&amp;gt;&lt;br /&gt;
2 Ta&#039;Illistim, BriarStone Court&amp;lt;br&amp;gt;&lt;br /&gt;
3 Wraithenmist, Narrow Trail&amp;lt;br&amp;gt;&lt;br /&gt;
4 Wooded Hillside, Trail&amp;lt;br&amp;gt;&lt;br /&gt;
5 Wehnimer&#039;s, Outside Gate&amp;lt;br&amp;gt;&lt;br /&gt;
6 Hearthstone, Courtyard&amp;lt;br&amp;gt;&lt;br /&gt;
7 Upper Dragonsclaw, Boulder&amp;lt;br&amp;gt;&lt;br /&gt;
8 Wehnimer&#039;s, Bay&#039;s Watch West&amp;lt;br&amp;gt;&lt;br /&gt;
9 Town Square, Garden Niche&amp;lt;br&amp;gt;&lt;br /&gt;
10 Hearthstone, Front Porch&amp;lt;br&amp;gt;&lt;br /&gt;
11 Thanatoph, Stone Valley&amp;lt;br&amp;gt;&lt;br /&gt;
12 Locksmehr River, South Dock&lt;br /&gt;
&lt;br /&gt;
====push and pull====&lt;br /&gt;
&lt;br /&gt;
Sets which location the ring is currently set to.&lt;br /&gt;
&lt;br /&gt;
The ring begins to glow and gradually, a fiery sigil appears on its surface, depicting the numeral 3. It flickers a few moments, then disappears.&lt;br /&gt;
&lt;br /&gt;
====rub====&lt;br /&gt;
&lt;br /&gt;
Used to activate ring&lt;br /&gt;
&lt;br /&gt;
Suddenly, your ring spouts thick clouds of fog. In the next heartbeat, you feel yourself launch into the air, and you are hurtling through empty space! Abruptly, the sensation ceases, leaving you a bit unsteady on your feet.&lt;br /&gt;
&lt;br /&gt;
*Third person view from originating room: (person) rubs his ring and fog billows from it in a thick cloud, quickly obscuring his form from sight. As the murk clears, you see (person) is no longer there.&lt;br /&gt;
&lt;br /&gt;
*Third person view from destination room: A blanket of fog begins to fill the room. As it clears, (person) is suddenly standing in front of you.&lt;br /&gt;
&lt;br /&gt;
====peer====&lt;br /&gt;
&lt;br /&gt;
shows you a description of the room that the ring is currently set to, including everything inside&lt;br /&gt;
&lt;br /&gt;
*First person: &amp;lt;br&amp;gt;&lt;br /&gt;
:You stare intently at your ring. A fog begins to creep into the periphery of your vision, gradually obscuring your surroundings. Then, the details of another location overlay the haze, showing you...&amp;lt;br&amp;gt;&lt;br /&gt;
:[ROOM DESCRIPTION]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Iasha white ora weapons&amp;lt;/center&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
Third tier Iasha white ora weapons can teleport a cleric or paladin to their deities temple or a predetermined spot if your deity has no temple nearby.  See the [[Iasha white ora weapons]] page for more information&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Ring of misty black essence&amp;lt;/center&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
a unique unnavable teleportation item.&lt;br /&gt;
&lt;br /&gt;
===Verbs===&lt;br /&gt;
&lt;br /&gt;
====go essence====&lt;br /&gt;
&lt;br /&gt;
go essence to travel to where the ring is set:&lt;br /&gt;
&lt;br /&gt;
*First person:  &lt;br /&gt;
&lt;br /&gt;
:You step into the essence and are swallowed whole as it enlarges to envelop you.&lt;br /&gt;
:You find yourself falling...&lt;br /&gt;
&lt;br /&gt;
:falling...&lt;br /&gt;
&lt;br /&gt;
:You are in a deep black void...cold...bleak...&lt;br /&gt;
&lt;br /&gt;
:falling...&lt;br /&gt;
&lt;br /&gt;
:You cannot breath...you will surely suffocate...&lt;br /&gt;
&lt;br /&gt;
:Suddenly, just as you begin to give up all hope, you see a pinpoint of light below you which grows rapidly as you hurl toward it.&lt;br /&gt;
&lt;br /&gt;
:To your horror, you are falling with horrendous speed and will surely be crushed as you emerge from the hole.&lt;br /&gt;
&lt;br /&gt;
:The pinpoint of light expands suddenly and envelopes you, and you find yourself dropped onto solid ground.&lt;br /&gt;
&lt;br /&gt;
:You waver a bit as the experience is disorienting, but you manage to remain standing.&lt;br /&gt;
&lt;br /&gt;
*Third person view from originating room: (Person) steps toward a ring of misty black essence and suddenly falls through it, disappearing.&lt;br /&gt;
&lt;br /&gt;
*Third person view from destination room:  A ring of misty black essence appears overhead and (person) falls out of it onto the ground. He seems a bit unsteady.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a decent chance of collapsing and incurring roundtime after using the ring.&lt;br /&gt;
&lt;br /&gt;
*First person:  You are so disoriented by the experience, you collapse.&lt;br /&gt;
&lt;br /&gt;
====poke essence====&lt;br /&gt;
&lt;br /&gt;
poke essence to set the ring to your current room.&lt;br /&gt;
&lt;br /&gt;
*First person: You push your hand through a ring of misty black essence.&lt;br /&gt;
&lt;br /&gt;
*Third person in room where it was previously set will see: A ring of misty black essence momentarily appears before you with a hand sticking through it.&lt;br /&gt;
&lt;br /&gt;
====look in essence====&lt;br /&gt;
&lt;br /&gt;
Use this to see the room where the ring is set to&lt;br /&gt;
&lt;br /&gt;
*First person:  &lt;br /&gt;
&lt;br /&gt;
:You plunge your head into the essence and look around...&amp;lt;br&amp;gt;&lt;br /&gt;
:[ROOM DESCRIPTION]&lt;br /&gt;
&lt;br /&gt;
*Third person view from originating room: (Person) sticks his head inside a ring of misty black essence.&lt;br /&gt;
&lt;br /&gt;
*Third person view from destination room: Suddenly a black hole appears and you see (Person)&#039;s head stick through it for a brief moment and look around.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Shadowdeath Vambraces&amp;lt;/center&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
Anchors and teleports you to one place like a gold ring, only with unique messaging.  Uses charges that are also used to power other abilities. See [[Shadowdeath vambraces saved post|Shadowdeath vambraces]] for more information.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Ghule cloaks&amp;lt;/center&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
Two intrarealm teleportation cloaks were raffled off by Ghule at the Ebon Gate 2005 festival.  They work like gold rings, but are unnavable.  The original containers could be both lightened and deepened.  Furthermore, they have all of the normal Ghule cloak scripts and will work with Ghule&#039;s whips/hats/fangs/claws for extra zests.&lt;br /&gt;
&lt;br /&gt;
* SHAKE clears the location&lt;br /&gt;
* WAVE is used to both set a new location and to teleport&lt;br /&gt;
&lt;br /&gt;
===Verbs=== &lt;br /&gt;
&lt;br /&gt;
====pull====&lt;br /&gt;
*First person: You pull the hood of your slate blue wool burnoose over your head, casting a shadow across your features.&lt;br /&gt;
&lt;br /&gt;
*Third person: Basra pulls the hood of a deeply hooded slate blue wool burnoose over her head, casting a shadow across her features.&lt;br /&gt;
&lt;br /&gt;
====push==== &lt;br /&gt;
*First person: You push the hood of your slate blue wool burnoose off of your head, revealing your features.&lt;br /&gt;
&lt;br /&gt;
*Third person: Basra pushes the hood of a deeply hooded slate blue wool burnoose off of her head, revealing her features.&lt;br /&gt;
&lt;br /&gt;
====spin====&lt;br /&gt;
*First person: You spin around smartly, sending the folds of your slate blue wool burnoose billowing around you in a wide arc.&lt;br /&gt;
&lt;br /&gt;
*Third person: Basra spins around smartly, sending the folds of slate blue wool burnoose billowing around her in a wide arc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====shake====&lt;br /&gt;
*First person: You give your burnoose a good shake, sending its folds rippling around your body.  A slight shiver runs down your spine.&lt;br /&gt;
&lt;br /&gt;
*Third person: Basra shakes out a deeply hooded slate blue wool burnoose, sending its folds rippling around her body.&lt;br /&gt;
&lt;br /&gt;
====wave====&lt;br /&gt;
Setting new location (old location must be cleared):&amp;lt;br&amp;gt;&lt;br /&gt;
*A shiver runs down your spine as the burnoose settles back around your shoulders.&lt;br /&gt;
&lt;br /&gt;
Teleporting (one hand must be free):&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Leaving:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*First person: Basra catches the edge of her slate blue wool burnoose with one arm and sweeps it out in front of her until all that is left revealed are her eyes. The burnoose ripples mysteriously as it moves.&lt;br /&gt;
&lt;br /&gt;
*Third person: With a wide sweep of her arm, Basra flings the edge of her burnoose back down to her side and she vanishes in a cloud of midnight-hue smoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Arriving:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Third person: Basra suddenly materializes besides you in a cloud of midnight-hued smoke.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Sinuous silver caduceus capped with a smooth pale blue crystal&amp;lt;/center&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
1x/day teleportation to your premium home or locker if you do not own a home.  Peer to see where it will take you.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Summoning Rings&amp;lt;/center&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
Works a bit like a reverse gold ring.  Use it to summon the last person to wear and turn the ring to wherever you are - no matter where the other person happens to be at that moment.  See [[Summoning rings]] for more information.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Unnavable gold rings&amp;lt;/center&amp;gt;==&lt;br /&gt;
*a polished gold ring&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
These rings are like normal gold rings, only they will never be taken by the navigators.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CFELCH</name></author>
	</entry>
</feed>