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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CHANGELING</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CHANGELING"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/CHANGELING"/>
	<updated>2026-06-05T10:50:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cleric_Guild&amp;diff=65796</id>
		<title>Cleric Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cleric_Guild&amp;diff=65796"/>
		<updated>2015-07-05T19:41:56Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: /* List of Player Guildmasters */  added Ostes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Cleric Guild&#039;&#039;&#039; is the [[cleric]]s&#039; [[Profession guild|profession guild]].&lt;br /&gt;
&lt;br /&gt;
==Cleric Guild Skill List==&lt;br /&gt;
&lt;br /&gt;
;[[Alchemy]]: There are three subskills to Alchemy.&lt;br /&gt;
:*[[General Alchemy]]&lt;br /&gt;
:*[[cleric potions|Cleric Potions]]&lt;br /&gt;
:*[[cleric trinkets|Cleric Trinkets]]&lt;br /&gt;
&lt;br /&gt;
;[[Orisons]]: This skill is not yet implemented.  There will be 13 subskills, about half of which are fluffy.  About half of the subskills will have deity specific messaging. Training tasks will be like [[Rogue Gambits|gambits]], with teaching, learning, audience reps, skilled masters tasks, speed reps, and the new transcribe texts from the library task that is going into all the pure guilds.&lt;br /&gt;
&lt;br /&gt;
==Guildmaster==&lt;br /&gt;
Promotion to Guildmaster status requires mastery of General Alchemy and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once a month - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Cleric Guild has structures in the following locations:&lt;br /&gt;
&lt;br /&gt;
*[[Cleric Guild (Wehnimer&#039;s Landing)]] - Down a cobblestoned trail leading to a wooded glade to the southwest of the North Gate.&lt;br /&gt;
*[[Cleric Guild (Icemule Trace)]] - Through a frosted silver gate at the corner of Koar and Cholen in the Temple Burrow area.&lt;br /&gt;
*[[Cleric Guild (Solhaven)]] - Through an arched gate at the west end of Bayside Road.&lt;br /&gt;
*[[Cleric Guild (River&#039;s Rest)]] - Down a small trail meandering off to the southeast just southeast of the Sanctuary. &lt;br /&gt;
*[[Cleric Guild (Kharam Dzu)]] - Through a dark stone gate on Rolaren Street, east of the bank.&lt;br /&gt;
*[[Cleric Guild (Zul Logoth)]] - Through a wide iron-gated archway in the Emerald Tunnel.&lt;br /&gt;
*[[Cleric Guild (Ta&#039;Illistim)]] - Down a stone path just north of the entrance to [[Gyldemar Green]].&lt;br /&gt;
*[[Cleric Guild (Ta&#039;Vaalor)]] - Through an ornate silver gate at the north end of  Shimaerslin Wey.&lt;br /&gt;
*[[Cleric Guild (Mist Harbor)]] - Northeast of the main part of town, in the Vineyard.&lt;br /&gt;
&lt;br /&gt;
==List of Player Guildmasters==&lt;br /&gt;
*Asarious&lt;br /&gt;
*Curthieus&lt;br /&gt;
*Mikalmas&lt;br /&gt;
*Shadowean&lt;br /&gt;
*Rohese&lt;br /&gt;
*Quildor&lt;br /&gt;
*Kaedra&lt;br /&gt;
*Pulsegiver&lt;br /&gt;
*Aubriella&lt;br /&gt;
*Annorax&lt;br /&gt;
*Godefroy&lt;br /&gt;
*Havothor&lt;br /&gt;
*Varucca&lt;br /&gt;
*Salvashion&lt;br /&gt;
*Ostes&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Clerics/Cleric%20Guild%20Discussions/view Cleric Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
[[Category:Cleric Guild]]&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:CHANGELING&amp;diff=54369</id>
		<title>User:CHANGELING</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:CHANGELING&amp;diff=54369"/>
		<updated>2015-01-09T21:01:51Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: Created page with &amp;quot;Player of Annorax&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player of Annorax&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=EMC&amp;diff=18987</id>
		<title>EMC</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=EMC&amp;diff=18987"/>
		<updated>2013-05-18T17:38:33Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: Redirected page to Elemental Mana Control&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Elemental Mana Control]]&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SMC&amp;diff=37575</id>
		<title>SMC</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SMC&amp;diff=37575"/>
		<updated>2013-05-18T17:37:50Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: Redirected page to Spiritual Mana Control&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spiritual Mana Control]]&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Level&amp;diff=28673</id>
		<title>Level</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Level&amp;diff=28673"/>
		<updated>2012-01-26T19:28:04Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: fixed/added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Levels&#039;&#039;&#039; are gained each time you gain the requisite amount of [[experience]] and dictate the number of ranks you can learn in any [[skill]].&lt;br /&gt;
&lt;br /&gt;
A [[character]] starts at level 0 and can reach level 100 (the cap).  [[Statistic]]s also increase with level, based on their [[Statistic growth rate|growth rate]].  &lt;br /&gt;
&lt;br /&gt;
The experience needed to reach the next level is based on the character&#039;s current level.  &lt;br /&gt;
* The interval between levels increases 2500 for each of the first 15 levels (ie 12500 exp to get level 6, 15000 to get level 7)&lt;br /&gt;
* The interval between levels increases 2000 for each level between 16 and 25 (ie 53000 to get to level 24, 55000 to get to level 25)&lt;br /&gt;
* The interval between levels increases 1500 for each level between 26 and 40 &lt;br /&gt;
* The interval between levels increases 1000 for each level between 41 and 50&lt;br /&gt;
* The interval between levels increases 500 for each level between 51 and 100&lt;br /&gt;
&lt;br /&gt;
At level 100, each 2500 exp gained gains 1 Mental and 1 Physical [[Training point|Training Point]].&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Moulis&amp;diff=32476</id>
		<title>Moulis</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Moulis&amp;diff=32476"/>
		<updated>2011-11-25T01:08:56Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: /* Other information */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 75&lt;br /&gt;
| type = Unknown&lt;br /&gt;
| family = moulis&lt;br /&gt;
| attacks = Magic, Pincers and Pounds.&lt;br /&gt;
| area = [[Blighted Forest]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical = &lt;br /&gt;
{{Creature ability|[[Attack]]|+380 [[AS]]}}&lt;br /&gt;
| bolt =&lt;br /&gt;
{{Creature ability|[[Cone of Lightning (518)]]}}&lt;br /&gt;
| warding =&lt;br /&gt;
{{Creature ability|[[Ice Patch (512)]]|+331 [[CS]]}}&lt;br /&gt;
{{Creature ability|[[Immolation (519)]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Strength (509)]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+211 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+264 to +270 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+282 to +291 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+316 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+332 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+277 to +286 [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{creature ability|[[Stone Skin (520)]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | type = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
 | skin = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Waving its myriad of oddly flexible, root-like appendages, the [[moulis]] scuttles about its home area.  It is not known what the moulis searches for, as observations have usually yielded a quick death for the observer, yet it is known that the moulis is an intelligent, lethal foe capable of commanding the forces of magic as well as a powerful physical attack.  It appears to be nothing more than a writhing mass of tubers, roots and thin hair strands in various shades of brown--until a vicious attack springs from the center of the creature.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A moulis spins and whips its fibrous appendages around, flinging several slivers of itself towards you. Your hasty attempt to duck out of the way brings you directly into the line of flight of the splinters. One pierces skull!&amp;lt;br&amp;gt;&lt;br /&gt;
... 15 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Beautiful head shot neatly slices off your ear!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 7 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Moulis will lay eggs in dead bodies.  The messaging for being impregnated is:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A moulis sends one of its fibers slinking along your chest.  Suddenly it begins to burrow into your chest cavity.  Even while dead you can feel what would have been excruciating pain as the fiber moves around your insides.  The fiber flips away from your body and retreats back into the moulis leaving only a small hole where it had entered.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Make sure that the eggs hatch and the moulis scrapings erupt from the body prior to being raised, or the body will die again shortly after:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A searing pain hits you and knocks you prone, your body jerking spasmodically. As you watch, your body rips open and several moulis scrapings burrow out and drop to the ground!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 73&lt;br /&gt;
|levelm1 = 74&lt;br /&gt;
|level = 75&lt;br /&gt;
|levelp1 = 76&lt;br /&gt;
|levelp2 = 77&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blighted Forest creatures]]&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Searing_Light_(135)&amp;diff=38032</id>
		<title>Searing Light (135)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Searing_Light_(135)&amp;diff=38032"/>
		<updated>2011-11-16T05:06:35Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: /* External Links */ fixing link to point to the correct spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = SEARINGLIGHT&lt;br /&gt;
 | duration = [[Instantaneous]]&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = Warding&lt;br /&gt;
 | target = Multiple&lt;br /&gt;
 | interval = 10 to 20 seconds&lt;br /&gt;
 | dtype = [[Hitpoint]]&lt;br /&gt;
 | status = Blindness&lt;br /&gt;
 | ctype = Plasma&lt;br /&gt;
 | navigation = {{minor spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Searing Light&#039;&#039;&#039; spell is a [[CS]]-based mass disabling spell against those not in the caster&#039;s group.  The caster summons a ball of light that explodes, blinding its targets and causing low to moderate plasma damage.&lt;br /&gt;
&lt;br /&gt;
The blinding effect has a 90% chance to cause the target to lose any prepared spells, as well as have difficulty casting any newly prepared spell. It is easier to evade, block and parry the attacks of a blinded target and to avoid [[creature maneuver|maneuvers]] that they attempt.&lt;br /&gt;
&lt;br /&gt;
While creatures without eyes are immune to the blinding effects of the Searing Light spell, other creatures that may be immune to calming, stunning, or other disabling states may be susceptible to Searing Light.&lt;br /&gt;
&lt;br /&gt;
Duration: 10 seconds + 1 second per 5 warding margin; capped at 20 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Casting the spell again before the duration has expired will not stack or refresh the duration of the blindness.&lt;br /&gt;
&lt;br /&gt;
Searing Light will reveal affected targets that were hidden and/or invisible.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Two open hands:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You hold your two open hands before you, fingers splayed, as a brilliant white ball of light forms between them.  When the ball glows so brightly that it begins to singe your skin, you unleash the radiance before you and it instantaneously spreads throughout the entire area!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Runestaff:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A brilliant white ball of light forms just above the top of your crimson orase runestaff.  It quickly grows in size until you lightly jerk your runestaff, causing the radiance to instantaneously spread throughout the entire area! &amp;lt;br&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
The radiant burst of light engulfs a crested basilisk! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;CS: +345 - TD: +68 + CvA: +25 + d100: +2 == +304 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Warding failed! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The bright light sears the basilisk for 10 damage! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 35 points of damage! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Fiery blast of plasma blows the crested basilisk&#039;s leg into a bloody spray! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The crested basilisk screams loudly as it drops to the ground in agony and favors its mangled left hind leg. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The crested basilisk is stunned! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 5 points of damage! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Flash burns to eye momentarily blind the crested basilisk.  &amp;lt;br&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
The radiant burst of light engulfs a black centaur ranger! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;CS: +345 - TD: +88 + CvA: +1 + d100: +14 == +272 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Warding failed! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The bright light sears the ranger for 10 damage! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 30 points of damage! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Skin and muscle roasted away leaving the ribs exposed on the black centaur ranger&#039;s back! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The black centaur ranger is stunned! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 5 points of damage! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Flash burns to eye momentarily blind the black centaur ranger. &amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The blindness effects wearing off:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A black centaur ranger steadies himself as he recovers from his blindness.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#135 Minor Spiritual Spell Circle: Searing Light], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category: Minor Spiritual Spells]]&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10604</id>
		<title>Adventurer&#039;s Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10604"/>
		<updated>2011-08-04T01:59:18Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: /* Escort */  confirmed Icemule-&amp;gt;Vaalor formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; is the in-genre name of the &#039;&#039;Bounty System.&#039;&#039; This organization is comprised by the assignment of certain heroic or adventurous tasks that [[character]]s within [[Elanthia]] can participate in. There are no [[level]], [[race]], or [[profession]] requirements to participate in this guild. Adventurers successfully completing tasks will be rewarded with [[experience]], [[silver]], and [[bounty point]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bounty System went live in [[Prime]] on August 9, 2006.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Obtaining A Task ==&lt;br /&gt;
&lt;br /&gt;
Receiving a bounty task is as simple as going to the local town&#039;s bounty office and asking the Taskmaster there for an assignment. Based on the type of task assigned, you may also need to go to the local [[jeweler]], [[furrier]], [[herbalist]], or [[town&#039;s guard]] to receive the details of your task. Once assigned a task, you cannot be assigned another for 15 minutes (real time not game time).&lt;br /&gt;
&lt;br /&gt;
*ASK TASKMASTER ABOUT BOUNTY : to receive a bounty task or turn in a completed one&lt;br /&gt;
*ASK TASKMASTER ABOUT REMOVAL : to turn in an incomplete task&lt;br /&gt;
*ASK TASKMASTER ABOUT EASIER : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
*ASK TASKMASTER ABOUT HARDER : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
*ASK TASKMASTER ABOUT ADD &amp;lt;person&amp;gt;: to add another character within 10 levels below your level to 5 levels above your level to your current task&lt;br /&gt;
&lt;br /&gt;
Each time you ask for harder or easier it adjusts the level range of tasks assigned by one level.  Initially this is +5 to -5.  If you ask for easier, it then will assign you tasks from -6 to +5.  You will then get a 15% penalty to your AdG rewards.  If you ask again for it to be easier, it will be from -7 to +5. You will then get a 30% penalty.  This pattern remains consistent for the third time and then the fourth time you get an assignment from +5 to -9.  You will get a 60% penalty at this point and it is the lowest level range you can have assigned.&lt;br /&gt;
&lt;br /&gt;
If you ask for harder from that point it will reverse the sequence of easier until you get to where you started from - at which point if you ask for harder you will get an assignment in the -5 to +6 range with no modification of your AdG rewards. Each time you ask increases the upper level until you get to the hardest level range which is -5 to +10.&lt;br /&gt;
&lt;br /&gt;
* [[BOUNTY (verb)|BOUNTY]] : is used to check the status of assigned bounties, as well as accrued bounty points and a record of completed tasks&lt;br /&gt;
&lt;br /&gt;
== Available Tasks ==&lt;br /&gt;
&lt;br /&gt;
There are 8 types of task that the Taskmaster will randomly assign. Assignments will be based on your character&#039;s level and the location of that particular office. You can get assignments for creatures within five levels of your character, but the system will prioritize location as opposed to level. (For example, if there are more hunting areas nearby that are below your level, you will be assigned more underhunting tasks than overhunting ones.)&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Task Type&lt;br /&gt;
 ![[Bounty point]]s Received&lt;br /&gt;
 ![[Experience]] Received&lt;br /&gt;
 ![[Silver]] Received&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Gem Collecting|Gem collecting]]&#039;&#039;&#039;&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Skinning|Skinning]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |600 - 700&lt;br /&gt;
 |Varies&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Foraging|Foraging]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |800&lt;br /&gt;
 |5 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Heirloom (loot)|Heirloom]]&#039;&#039;&#039;&lt;br /&gt;
 |15 + 7 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |150 + 70 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Culling|Culling]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Boss creature|Boss creature]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Escort|Escort]]&#039;&#039;&#039;&lt;br /&gt;
 |(250-500) + (2-14) &amp;amp;times; your level&lt;br /&gt;
 |500 - 3000&lt;br /&gt;
 |10 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Rescue|Rescue]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Kill Bandits|Bandits]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; your [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; your [[level]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gem Collecting===&lt;br /&gt;
:This [[Adventurer&#039;s Guild]] task requires you to obtain a number of a specific gem, and sell them to the town&#039;s [[jeweler]]. Assignments appear to be somewhat based upon your character&#039;s [[level]]. For example, a level 2 character would be asked to find something on the order of &#039;6 pink spinels,&#039; though as early as 15 trains one can be assigned to look for rarities such as [[ruby|Sylvarraend rubies]]. Rewards are based on specific gem type and quantity.  Adventurer&#039;s will receive a multiplier for the gem that they are bountied for that lasts until the number of gems has been found.  The multiplier only works on creatures that the hunter can learn from and that already drop that gem; shells will not drop in Icemule just because the multiplier is active.&lt;br /&gt;
&lt;br /&gt;
:[[Opalescent glass jar]]s are useful for people who hoard gems in anticipation of these gem tasks.  The jars hold 20 (or 50, if a merchant-sold large jar is obtained) of one type of object, reducing the inventory quantity from 21 (including the jar) to 1.  To get that jar back out, &amp;lt;small&amp;gt;[[RUMMAGE (verb)|RUMMAGE]] IN MY CONTAINER INGREDIENT YELLOW ZIRCON&amp;lt;/small&amp;gt; will grab the correct jar.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The dealer says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild? Yes, I do have a task for you. I&#039;ve recently received several orders from customers interested in purchasing a yellow zircon. Unfortunately, I do not have quite enough inventory on hand to meet this demand. I&#039;d like for you to go round up 8 of them for me. You can SELL them to me as you find them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Gem collecting#Rewards|Gem collecting rewards]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Skinning===&lt;br /&gt;
:This task requires you to gather skins of a specific type and of at least a certain quality for the town furrier.  If you have 0 ranks on [[Survival]] and [[First Aid]] you will not be assigned skinning tasks.  Rewards for this are based on the level of the creature, skin quality asked for, difficulty of skinning the creature, and (maybe) the quality of skins turned in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Dakris says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you. I&#039;ve recently received an order for 8 [[cobra]] skins.  I&#039;ll need them all to be of at least fine quality.  I&#039;d like you to go out and collect enough of these to fill my order.  You can SKIN them off the corpse of a cobra or purchase them from another adventurer.  You can SELL the skins to me as you collect them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Foraging===&lt;br /&gt;
:This task requires you to [[forage]] for a specific item in a specific area.  The items foraged need to be fresh (not [[bundle]]d or eaten).  Rewards for this are based only on the difficulty of the item to forage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Surtey Akrash says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you.  I&#039;ve been working on a concoction that requires some sprigs of larkspur.  Unfortunately, I need a specific variety that only grows in the old Mine Road near Wehnimer&#039;s Landing.  If you could retrieve 9 samples for me, I would be most grateful.  Keep in mind that I need these samples to be in pristine condition.  That means no eating, bundling, or otherwise damaging the samples. You can GIVE them to me as you FORAGE them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Foraging locations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heirloom (loot)===&lt;br /&gt;
:This task is assigned by a town guard, and is one in which an item is said to have been lost to a specific [[creature]] in a certain area.  To complete it, kill the creatures and LOOT them, SEARCHing the corpse also works, although it may take longer if you search instead of loot; you should eventually find one that was carrying the item in question.  This can necessitate the killing of more than 30 of the creatures [[Adventurer&#039;s Guild (saved post)|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;]].  The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to LOOT.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[death dirge]] in the Graveyard near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is a twisted bronze brooch and you&#039;ll be able to identify it by the initials XL engraved upon it.  Hunt down the creature that attacked him, retrieve the heirloom, and report back to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Heirloom (search)===&lt;br /&gt;
:This task is assigned by a town guard and is one in which an item is lost in a specific area.  To complete it, one must kneel with empty hands and [[search]] in a specific area.  The item is not in a specific room before you start searching, so any room you start to search in will do.  Training in [[Perception]] helps a lot for this task, and it is likely that the spell [[Presence]] does as well.  Rewards the level of creatures in the area you are assigned to search.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[giant marmot]] in the smuggling tunnels near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is an entwined silver and gold necklace and you&#039;ll be able to identify it by the initials OP engraved upon it.  Hunting down the creature that attacked him won&#039;t do you much good, as I don&#039;t think they take a liking to treasure.  You&#039;ll probably find the item wedged into some nook or cranny in the area if you do a thorough SEARCH.  Report back to me once you have retrieved it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Culling===&lt;br /&gt;
:This task is assigned by a town guard, and is a very simple task that just requires you to kill a number (between 12 and 30) of a specific [[creature]] in specific area due to their overpopulation.  Note that this does not actually mean that the creatures in question are present in above-normal levels, so it may be necessary to bring a group along to increase the [[spawn rate]].  If you do damage to a creatures in question and it is later killed, you will get credit for the kill as long as you are still in the room.  Rewards are the level of creature you are assigned to cull.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  We&#039;ve noted a troubling increase in [[leaper]] activity on the Coastal Cliffs near Wehnimer&#039;s Landing.  We&#039;d like you to cull their numbers a bit for us.  Killing 24 of them should do nicely.  Report back to me when you are done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Boss creature===&lt;br /&gt;
:This task is assigned by a town guard, and is based on the report of a particularly (mean sounding adjective) creature running about.  To complete it, you have to go kill some number of the regular creatures until the particularly mean one comes out.  This one is of a higher level than the base creatures, and may have different abilities.  The appearance of the boss creature is random, and may take killing up to 30 of the base creatures to get the boss to emerge[[Adventurer&#039;s Guild (saved post)|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;]].    The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to kill.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  A particularly dangerous [[great boar]] has been attacking hunters based out of this town.  It has racked up quite a few kills and is beginning to worry us.  Most of the attacks have occurred on the Locksmehr Trail between Wehnimer&#039;s Landing and Zul Logoth, which it probably considers its territory.  Hunt it down, kill it, and report back to me.  It doesn&#039;t always attack hunters, but you can probably get its attention by killing other creatures of the same type in its territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Escort===&lt;br /&gt;
:This task requires you to escort an [[NPC]] from one town to the other.  You pick up the NPC in the location specified by the taskmaster by using the WAIT verb.  The NPC is very timid, and will not enter a room unless the room is either clear of [[creature]]s or they are stunned.  You are also likely to be set upon by bandits - special creatures that are generated based on your level - during the course of the trip who will attack you and your escortee.  The escortee is quite frail and needs to be protected in order for successful completion of the task.  You can TELL the escortee to WAIT while you make sure the road ahead is clear, which could save an untimely arrival.  Upon entry into the destination town, the NPC will leave and you can go to any adventurer&#039;s guild to receive your reward.  Escort task assignments are random and independent of your difficulty modifier (since you are not being assigned a hunting area as part of the task), except for high-level characters.  If the adventurer has already been rewarded for a successful escort task in the past hour, the Taskmaster will make a telltale remark (&amp;quot;You&#039;ve done a fine job of keeping our paying customers alive. Perhaps I can find something more difficult for you to take on.&amp;quot;) to indicate a more difficult task is being contemplated. Otherwise, a shorter task is more likely to be assigned as normal.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Bounty points and silver are determined by level and distance between towns; silvers earned is just 10x bounty points.  Experience is based on the distance between towns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bounty point formula per trip (L is your level):&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||       - || 250+2*L  ||        ? || 350+6*L  ||        ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           || 250+2*L ||        - ||  400+8*L || 400+8*L  || 500+12*L || 550+14*L?&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      ||       ? || 400+8*L  ||        - || 600+16*L || 600+16*L? || 650+18*L&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         || 350+6*L || 400+8*L  ||        ? ||        - || 300+4*L  ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        ||       ? || 500+12*L || 600+16*L || 300+4*L  ||        - ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          ||       ? || 550+14*L?||        ? ||        ? ||        ? ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Experience per trip:&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||    - ||  500 || 1000 || 1000 || 1500 || 1750&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           ||  500 ||    - || 1250 || 1250 || 1750 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      || 1000 || 1250 ||    - || 1750 || 2250 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         || 1000 || 1250 || 1750 ||    - ||  750 ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        || 1500 || 1750 || 2250 ||  750 ||    - ||  500&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          || 1750 || 2000 || 2500 ||    ? ||  500 ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And a guess:&lt;br /&gt;
:BP = 200 + 50&amp;amp;times;D + 2&amp;amp;times;D&amp;amp;times;L&lt;br /&gt;
:exp = 250 + 250&amp;amp;times;D&lt;br /&gt;
:silver = 2000 + 500&amp;amp;times;D + 20&amp;amp;times;D&amp;amp;times;L&lt;br /&gt;
Where D is the distance modifier as below:&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Illistim || Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]]    || - || 1 || 3 || 3 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]   || 1 || - || 4 || 4 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]    || 3 || 4 || - || 6 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]] || 3 || 4 || 6 || - || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]   || 5 || 6 || 8 || 2 || - || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]     || 6 || 7 || 9 || 3 || 1 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Rheteger says,  &amp;quot;I&#039;ve got a special mission for you.  A certain client has hired us to provide a protective escort on his upcoming journey.  Go to the area just inside the North Gate and WAIT for him to meet you  there.  You must guarantee his safety to Ta&#039;Vaalor as soon as you can, being ready for any dangers that the two of you may face.  Good luck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
:This task is assigned by the town guard and requires you to go and find an [[NPC]] and rescue it from a place of danger.  It is usually necessary to kill several of the [[creature]]s in order to entice the NPC to come out.  Once out, the NPC will FOLLOW you, but only one room at a time.  You simply advance one room, then wait for the NPC to follow, going more than one room at a time will cause the NPC to wait in its location.  The NPC can be attacked by creatures or other [[character]]s, however creatures will attack any characters in the room before targeting the NPC and any character killing a helpless child is certainly monstrous.  Rewards are based on the level of creature you are asked to rescue the NPC from.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens is in quite the predicament.  His young son ran away from home recently.  A local divinest has discerned glimpses of the child fleeing from a [[lesser burrow orc]] in Melgorehn&#039;s Valley near Wehnimer&#039;s Landing.  The child is still alive, though is in constant danger and is probably cowering where ever he can find somewhere to hide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::The guard continues, &amp;quot;Go out the area where the child was last seen, find him, and bring him back safetly to me.  You will probably need to kill some of the creatures that he was last seen fleeing from in order to build up his confidence in you and reveal himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kill Bandits===&lt;br /&gt;
This task is assigned by a town guard, and requires you to patrol the specified area for [[bandit]]s.  This task is similar to the warparty task given to [[Guardians of Sunfist]] members.  Bandits will spring a trap when spawned that may bind, stun, or otherwise incapacitate the adventurer.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Dayle says, &amp;quot;Hmm, I&#039;ve got a task here from the town of Kharam-Dzu. It appears they have a bandit problem they&#039;d like you to solve. Go report to the dwarven militia sergeant near the Kharam-Dzu town gates to find out more. Be sure to ASK about BOUNTIES.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::The sergeant says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild? Yes, we do have a task for you. We&#039;ve noted a troubling increase in bandit activity recently. We&#039;d like for you to patrol the old Logging Road near Kharam-Dzu and take out any bandits you encounter. Killing 17 of them should do nicely. Report back to me when you are done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
For each task you are awarded some amount of [[silver]], [[experience]], and [[bounty points]].  Experience is only gained when the exp &amp;quot;pool&amp;quot; is in normal limits (not saturated.  There is a warning when you try to turn in a finished bounty before you can absorb it.  The experience given by the reward is applied to the &amp;quot;to be absorbed&amp;quot; experience up until you become moderately saturated. Any reward in excess of that amount will have half applied to your &amp;quot;to be absorbed&amp;quot; experience and half will be absorbed instantly.  The experience awarded is influenced by the [[XXX]] system, so the award of 1000 experience on XXX is the equivalent of being awarded 3000 experience.&lt;br /&gt;
&lt;br /&gt;
Bounty points are awarded and can be exchanged for items in the bounty point treasure system.  Points are awarded based on the difficulty of the task.  For example, retrieving 5 brown zircons (value ~10 silvers) may give 50 bounty points, while retrieving 10 uncut diamonds (value ~5000 silvers) may award 1250 bounty points.&lt;br /&gt;
&lt;br /&gt;
==Treasure System==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|1&lt;br /&gt;
|a crystal amulet        &lt;br /&gt;
| 100   &lt;br /&gt;
| A standard ESP amulet              &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|a black crystal            &lt;br /&gt;
| 500   &lt;br /&gt;
| Two charges of [[Floating Disk (511)|Floating Disk]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|a treasure chest        &lt;br /&gt;
| 250 x tier   &lt;br /&gt;
|An unopened treasure chest.  Chests are graded in tiers (1-10), with 1 being the poorest, on average &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|a magic item            &lt;br /&gt;
| 1,000  &lt;br /&gt;
| An item charged with a random unidentified spell                  &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|recharge an [[Enhancive item|enhancive]] item             &lt;br /&gt;
|  *    &lt;br /&gt;
| Have the item ready in your hand for a cost quote               &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|a weak potion of accelerated unlearning       &lt;br /&gt;
|100,000 &lt;br /&gt;
| Instantly migrates all Armor and Combat Maneuver List training points when drunk          &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|a strong potion of accelerated unlearning      &lt;br /&gt;
|250,000 &lt;br /&gt;
| Instantly migrates all skills to match skill goals when drunk&lt;br /&gt;
|-        &lt;br /&gt;
| 8&lt;br /&gt;
|a potion of body and mind&lt;br /&gt;
|1,000,000&lt;br /&gt;
| Grants the ability to reallocate your stats when drunk&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|a sword-crossed treasure chest tattoo      &lt;br /&gt;
|40,000 &lt;br /&gt;
| Specify a body location when ordering a tattoo!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|a multihued compass rose tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A multihued compass rose tattoo encircling a map&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
|a drooling green gremlin tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A green gremlin tattoo drooling over piles of gems&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|a feather charm&lt;br /&gt;
|1000&lt;br /&gt;
|Reduces your encumbrance level by 40 lbs for 5 minutes. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|a mandis charm&lt;br /&gt;
|1000&lt;br /&gt;
|Dispels &amp;lt;b&amp;gt;ALL&amp;lt;/b&amp;gt; [[spell]]s currently affecting you. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Chronomage-approved Gold Ring of Teleportation&lt;br /&gt;
|1000&lt;br /&gt;
|A standard teleportation ring, licensed for 20 successful teleports.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|throat balm&lt;br /&gt;
|1000&lt;br /&gt;
|Eliminates all current vocal chord stress and excessive thirstiness. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|temporary damage padding&lt;br /&gt;
|*&lt;br /&gt;
|Add damage padding to your armor for 50 hits. Somewhat and heavy padding levels are available.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|temporary elemental flares&lt;br /&gt;
|*&lt;br /&gt;
|Add fire, cold, or electricity flares to your weapon for 30 flare activations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
Adventurer&#039;s Guild participants can earn profession titles by completing a set amount of tasks or earning a set amount of bounty points.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A list of the titles can be [[Title_system#Adventurer.27s_Guild_Titles|found here.]]&#039;&#039;&lt;br /&gt;
==Badges==&lt;br /&gt;
{{main|Adventurer&#039;s Guild Badge}}&lt;br /&gt;
These badges are awarded to anyone who is a member of the &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; (have completed an AdG task).  Their function is as both a status symbol (as the more points you accumulate, the fancier your badge can be) and as an enhancive item.  They are awarded by the Treasure Master and the look of the badge is awarded based on the number of points you have accumulated.  Further upgrades of the badge can also be accomplished based on the number of bounty points you have accumulated.  &lt;br /&gt;
&amp;lt;i&amp;gt;Note: there is a 10,000 bounty point charge for a replacement badge.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrading badges is accomplished with points from an unseen badge pool which increments every time your earn a bounty point.  In particular, upgrading a badge will not reduce your current bounty point pool nor does it cost silvers.  A badge can be upgraded in five different areas, and each area can be upgraded ten times, giving a total of 11 possible upgrade tiers.  When you first receive your badge each area is in upgrade tier 0.  It costs 10,000*(n+1) to upgrade a badge area from tier n to tier n + 1. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 1:&#039;&#039; Suppose we have earned 30,000 BP total and never upgraded our badge.  Currently our badge pool has 30,000 points in it.  If we upgrade the binding to tier 1, it costs 10,000*1 badge points, leaving us with 20,000 badge points.  We could then choose to upgrade the binding again to tier 2, which would cost 10,000*2=20,000 points and leave us with 0 badge points.  Alternatively, we could decide instead to upgrade both the material and gem to tier 1, costing a total of 20,000 badge points and again leaving us with 0 badge points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 2:&#039;&#039;   Let&#039;s figure out how much it costs to completely upgrade an area.  The cost would be 10,000*(1 + 2 + ... + 10)=10,000*(10*11/2)=550,000.  In other words, if we have earned 550,000 total bounty points and never upgraded the badge, we could completely upgrade one area of the badge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 3:&#039;&#039;  Generalizing the previous example, let&#039;s compute how much it costs to upgrade the entire badge completely.  Obviously this is simply 5*(cost to upgrade a single area)=5*550,000=2,750,000.  Thus, once we have earned 2,750,000 total bounty points we could complete upgrade the badge.&lt;br /&gt;
&lt;br /&gt;
The more upgrades you get, the bigger its enhancive capacity will be. On top of that, the two or three highest-ranking upgrades on your badge have the potential to unlock its ability to hold more than one enhancement.&lt;br /&gt;
&lt;br /&gt;
You can set up your badge to enhance any skill or stat or other attribute that is available on the menu. If you want to know how much of a particular enhancement your badge can hold, just ask the treasure master NPC without specifying the bonus amount. Be aware that the treasure master has to drain your badge of all its charges before he can make any change to the enhancements it holds!&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve upgraded your badge and set it up with the enhancements you want, you&#039;ll have to place an order from the regular rewards menu to have it charged up, just like you can have any enhancive charged up. Recharging badges costs less than recharging other equivalent enhancive items, though.&lt;br /&gt;
&lt;br /&gt;
Other tips:&lt;br /&gt;
&lt;br /&gt;
* The badges are permanently attuned to the owner.&lt;br /&gt;
* If by some weird calamitous chance you manage to lose your badge, you can ask for a new one, but you&#039;ll have to set it up all over again. If you get a new badge, the old badge will become a useless paperweight and lose its attunement to you (or anyone).&lt;br /&gt;
* The strength of the enhancements you can get is limited by the overall value of your badge, but it is also limited by your level. The level limits aren&#039;t too restrictive, however -- a capped player could have a +10 stat enhancer, for example.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
[[Image:AdG_Maps.jpg|300px|right]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing]]: North Ring Road&lt;br /&gt;
* [[Teras]]: Glaes Street&lt;br /&gt;
* [[Solhaven]]: Latirus Lane&lt;br /&gt;
* [[River&#039;s Rest]]: Sandy Path&lt;br /&gt;
* [[Icemule Trace]]: East Road&lt;br /&gt;
* [[Ta&#039;Illistim]]: Fraendel Var&lt;br /&gt;
* [[Ta&#039;Vaalor]]: Glimaerstone Var&lt;br /&gt;
* [[Zul Logoth]]: Ruby Tunnel&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Adventurer&#039;s Guilds restock their reward shops! (saved post)|Adventurer&#039;s Guilds Restock their Reward Shops - 1/19/2008 Update]]&lt;br /&gt;
* [[Adventurer&#039;s Guild (saved post)]] - Coase says the 30-creature limit is not a hard limit&lt;br /&gt;
* [[Bounty system updates (saved post)|Bounty system updates (Kill Bandits task and Group tasks added) - 7/25/2009 Update]]&lt;br /&gt;
* [[Adventurer&#039;s Guild Badges (saved post)|Adventurer&#039;s Guild Badges Update - 03/02/2010]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurer&#039;s Guild| ]]&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10603</id>
		<title>Adventurer&#039;s Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10603"/>
		<updated>2011-07-21T03:51:19Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: /* Escort */ completed Icemule - Illistim escort and BPs came out to  600+16*L which matches the &amp;quot;guess&amp;quot; formula as well.  Suspect Logoth may be inaccurate...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; is the in-genre name of the &#039;&#039;Bounty System.&#039;&#039; This organization is comprised by the assignment of certain heroic or adventurous tasks that [[character]]s within [[Elanthia]] can participate in. There are no [[level]], [[race]], or [[profession]] requirements to participate in this guild. Adventurers successfully completing tasks will be rewarded with [[experience]], [[silver]], and [[bounty point]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bounty System went live in [[Prime]] on August 9, 2006.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Obtaining A Task ==&lt;br /&gt;
&lt;br /&gt;
Receiving a bounty task is as simple as going to the local town&#039;s bounty office and asking the Taskmaster there for an assignment. Based on the type of task assigned, you may also need to go to the local [[jeweler]], [[furrier]], [[herbalist]], or [[town&#039;s guard]] to receive the details of your task. Once assigned a task, you cannot be assigned another for 15 minutes (real time not game time).&lt;br /&gt;
&lt;br /&gt;
*ASK TASKMASTER ABOUT BOUNTY : to receive a bounty task or turn in a completed one&lt;br /&gt;
*ASK TASKMASTER ABOUT REMOVAL : to turn in an incomplete task&lt;br /&gt;
*ASK TASKMASTER ABOUT EASIER : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
*ASK TASKMASTER ABOUT HARDER : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
*ASK TASKMASTER ABOUT ADD &amp;lt;person&amp;gt;: to add another character within 10 levels below your level to 5 levels above your level to your current task&lt;br /&gt;
&lt;br /&gt;
Each time you ask for harder or easier it adjusts the level range of tasks assigned by one level.  Initially this is +5 to -5.  If you ask for easier, it then will assign you tasks from -6 to +5.  You will then get a 15% penalty to your AdG rewards.  If you ask again for it to be easier, it will be from -7 to +5. You will then get a 30% penalty.  This pattern remains consistent for the third time and then the fourth time you get an assignment from +5 to -9.  You will get a 60% penalty at this point and it is the lowest level range you can have assigned.&lt;br /&gt;
&lt;br /&gt;
If you ask for harder from that point it will reverse the sequence of easier until you get to where you started from - at which point if you ask for harder you will get an assignment in the -5 to +6 range with no modification of your AdG rewards. Each time you ask increases the upper level until you get to the hardest level range which is -5 to +10.&lt;br /&gt;
&lt;br /&gt;
* [[BOUNTY (verb)|BOUNTY]] : is used to check the status of assigned bounties, as well as accrued bounty points and a record of completed tasks&lt;br /&gt;
&lt;br /&gt;
== Available Tasks ==&lt;br /&gt;
&lt;br /&gt;
There are 8 types of task that the Taskmaster will randomly assign. Assignments will be based on your character&#039;s level and the location of that particular office. You can get assignments for creatures within five levels of your character, but the system will prioritize location as opposed to level. (For example, if there are more hunting areas nearby that are below your level, you will be assigned more underhunting tasks than overhunting ones.)&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Task Type&lt;br /&gt;
 ![[Bounty point]]s Received&lt;br /&gt;
 ![[Experience]] Received&lt;br /&gt;
 ![[Silver]] Received&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Gem Collecting|Gem collecting]]&#039;&#039;&#039;&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Skinning|Skinning]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |600 - 700&lt;br /&gt;
 |Varies&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Foraging|Foraging]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |800&lt;br /&gt;
 |5 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Heirloom (loot)|Heirloom]]&#039;&#039;&#039;&lt;br /&gt;
 |15 + 7 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |150 + 70 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Culling|Culling]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Boss creature|Boss creature]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Escort|Escort]]&#039;&#039;&#039;&lt;br /&gt;
 |(250-500) + (2-14) &amp;amp;times; your level&lt;br /&gt;
 |500 - 3000&lt;br /&gt;
 |10 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Rescue|Rescue]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Kill Bandits|Bandits]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; your [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; your [[level]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gem Collecting===&lt;br /&gt;
:This [[Adventurer&#039;s Guild]] task requires you to obtain a number of a specific gem, and sell them to the town&#039;s [[jeweler]]. Assignments appear to be somewhat based upon your character&#039;s [[level]]. For example, a level 2 character would be asked to find something on the order of &#039;6 pink spinels,&#039; though as early as 15 trains one can be assigned to look for rarities such as [[ruby|Sylvarraend rubies]]. Rewards are based on specific gem type and quantity.  Adventurer&#039;s will receive a multiplier for the gem that they are bountied for that lasts until the number of gems has been found.  The multiplier only works on creatures that the hunter can learn from and that already drop that gem; shells will not drop in Icemule just because the multiplier is active.&lt;br /&gt;
&lt;br /&gt;
:[[Opalescent glass jar]]s are useful for people who hoard gems in anticipation of these gem tasks.  The jars hold 20 (or 50, if a merchant-sold large jar is obtained) of one type of object, reducing the inventory quantity from 21 (including the jar) to 1.  To get that jar back out, &amp;lt;small&amp;gt;[[RUMMAGE (verb)|RUMMAGE]] IN MY CONTAINER INGREDIENT YELLOW ZIRCON&amp;lt;/small&amp;gt; will grab the correct jar.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The dealer says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild? Yes, I do have a task for you. I&#039;ve recently received several orders from customers interested in purchasing a yellow zircon. Unfortunately, I do not have quite enough inventory on hand to meet this demand. I&#039;d like for you to go round up 8 of them for me. You can SELL them to me as you find them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Gem collecting#Rewards|Gem collecting rewards]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Skinning===&lt;br /&gt;
:This task requires you to gather skins of a specific type and of at least a certain quality for the town furrier.  If you have 0 ranks on [[Survival]] and [[First Aid]] you will not be assigned skinning tasks.  Rewards for this are based on the level of the creature, skin quality asked for, difficulty of skinning the creature, and (maybe) the quality of skins turned in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Dakris says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you. I&#039;ve recently received an order for 8 [[cobra]] skins.  I&#039;ll need them all to be of at least fine quality.  I&#039;d like you to go out and collect enough of these to fill my order.  You can SKIN them off the corpse of a cobra or purchase them from another adventurer.  You can SELL the skins to me as you collect them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Foraging===&lt;br /&gt;
:This task requires you to [[forage]] for a specific item in a specific area.  The items foraged need to be fresh (not [[bundle]]d or eaten).  Rewards for this are based only on the difficulty of the item to forage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Surtey Akrash says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you.  I&#039;ve been working on a concoction that requires some sprigs of larkspur.  Unfortunately, I need a specific variety that only grows in the old Mine Road near Wehnimer&#039;s Landing.  If you could retrieve 9 samples for me, I would be most grateful.  Keep in mind that I need these samples to be in pristine condition.  That means no eating, bundling, or otherwise damaging the samples. You can GIVE them to me as you FORAGE them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Foraging locations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heirloom (loot)===&lt;br /&gt;
:This task is assigned by a town guard, and is one in which an item is said to have been lost to a specific [[creature]] in a certain area.  To complete it, kill the creatures and LOOT them, SEARCHing the corpse also works, although it may take longer if you search instead of loot; you should eventually find one that was carrying the item in question.  This can necessitate the killing of more than 30 of the creatures [[Adventurer&#039;s Guild (saved post)|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;]].  The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to LOOT.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[death dirge]] in the Graveyard near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is a twisted bronze brooch and you&#039;ll be able to identify it by the initials XL engraved upon it.  Hunt down the creature that attacked him, retrieve the heirloom, and report back to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Heirloom (search)===&lt;br /&gt;
:This task is assigned by a town guard and is one in which an item is lost in a specific area.  To complete it, one must kneel with empty hands and [[search]] in a specific area.  The item is not in a specific room before you start searching, so any room you start to search in will do.  Training in [[Perception]] helps a lot for this task, and it is likely that the spell [[Presence]] does as well.  Rewards the level of creatures in the area you are assigned to search.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[giant marmot]] in the smuggling tunnels near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is an entwined silver and gold necklace and you&#039;ll be able to identify it by the initials OP engraved upon it.  Hunting down the creature that attacked him won&#039;t do you much good, as I don&#039;t think they take a liking to treasure.  You&#039;ll probably find the item wedged into some nook or cranny in the area if you do a thorough SEARCH.  Report back to me once you have retrieved it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Culling===&lt;br /&gt;
:This task is assigned by a town guard, and is a very simple task that just requires you to kill a number (between 12 and 30) of a specific [[creature]] in specific area due to their overpopulation.  Note that this does not actually mean that the creatures in question are present in above-normal levels, so it may be necessary to bring a group along to increase the [[spawn rate]].  If you do damage to a creatures in question and it is later killed, you will get credit for the kill as long as you are still in the room.  Rewards are the level of creature you are assigned to cull.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  We&#039;ve noted a troubling increase in [[leaper]] activity on the Coastal Cliffs near Wehnimer&#039;s Landing.  We&#039;d like you to cull their numbers a bit for us.  Killing 24 of them should do nicely.  Report back to me when you are done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Boss creature===&lt;br /&gt;
:This task is assigned by a town guard, and is based on the report of a particularly (mean sounding adjective) creature running about.  To complete it, you have to go kill some number of the regular creatures until the particularly mean one comes out.  This one is of a higher level than the base creatures, and may have different abilities.  The appearance of the boss creature is random, and may take killing up to 30 of the base creatures to get the boss to emerge[[Adventurer&#039;s Guild (saved post)|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;]].    The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to kill.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  A particularly dangerous [[great boar]] has been attacking hunters based out of this town.  It has racked up quite a few kills and is beginning to worry us.  Most of the attacks have occurred on the Locksmehr Trail between Wehnimer&#039;s Landing and Zul Logoth, which it probably considers its territory.  Hunt it down, kill it, and report back to me.  It doesn&#039;t always attack hunters, but you can probably get its attention by killing other creatures of the same type in its territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Escort===&lt;br /&gt;
:This task requires you to escort an [[NPC]] from one town to the other.  You pick up the NPC in the location specified by the taskmaster by using the WAIT verb.  The NPC is very timid, and will not enter a room unless the room is either clear of [[creature]]s or they are stunned.  You are also likely to be set upon by bandits - special creatures that are generated based on your level - during the course of the trip who will attack you and your escortee.  The escortee is quite frail and needs to be protected in order for successful completion of the task.  You can TELL the escortee to WAIT while you make sure the road ahead is clear, which could save an untimely arrival.  Upon entry into the destination town, the NPC will leave and you can go to any adventurer&#039;s guild to receive your reward.  Escort task assignments are random and independent of your difficulty modifier (since you are not being assigned a hunting area as part of the task), except for high-level characters.  If the adventurer has already been rewarded for a successful escort task in the past hour, the Taskmaster will make a telltale remark (&amp;quot;You&#039;ve done a fine job of keeping our paying customers alive. Perhaps I can find something more difficult for you to take on.&amp;quot;) to indicate a more difficult task is being contemplated. Otherwise, a shorter task is more likely to be assigned as normal.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Bounty points and silver are determined by level and distance between towns; silvers earned is just 10x bounty points.  Experience is based on the distance between towns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bounty point formula per trip (L is your level):&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||       - || 250+2*L  ||        ? || 350+6*L  ||        ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           || 250+2*L ||        - ||  400+8*L || 400+8*L  || 500+12*L || 550+14*L?&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      ||       ? || 400+8*L  ||        - || 600+16*L || 600+16*L? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         || 350+6*L || 400+8*L  ||        ? ||        - || 300+4*L  ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        ||       ? || 500+12*L || 600+16*L || 300+4*L  ||        - ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          ||       ? || 550+14*L?||        ? ||        ? ||        ? ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Experience per trip:&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||    - ||  500 || 1000 || 1000 || 1500 || 1750&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           ||  500 ||    - || 1250 || 1250 || 1750 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      || 1000 || 1250 ||    - || 1750 || 2250 ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         || 1000 || 1250 || 1750 ||    - ||  750 ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        || 1500 || 1750 || 2250 ||  750 ||    - ||  500&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          || 1750 || 2000 || 2500 ||    ? ||  500 ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And a guess:&lt;br /&gt;
:BP = 200 + 50&amp;amp;times;D + 2&amp;amp;times;D&amp;amp;times;L&lt;br /&gt;
:exp = 250 + 250&amp;amp;times;D&lt;br /&gt;
:silver = 2000 + 500&amp;amp;times;D + 20&amp;amp;times;D&amp;amp;times;L&lt;br /&gt;
Where D is the distance modifier as below:&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Illistim || Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]]    || - || 1 || 3 || 3 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]   || 1 || - || 4 || 4 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]    || 3 || 4 || - || 6 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]] || 3 || 4 || 6 || - || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]   || 5 || 6 || 8 || 2 || - || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]     || 6 || 7 || 9 || 3 || 1 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Rheteger says,  &amp;quot;I&#039;ve got a special mission for you.  A certain client has hired us to provide a protective escort on his upcoming journey.  Go to the area just inside the North Gate and WAIT for him to meet you  there.  You must guarantee his safety to Ta&#039;Vaalor as soon as you can, being ready for any dangers that the two of you may face.  Good luck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
:This task is assigned by the town guard and requires you to go and find an [[NPC]] and rescue it from a place of danger.  It is usually necessary to kill several of the [[creature]]s in order to entice the NPC to come out.  Once out, the NPC will FOLLOW you, but only one room at a time.  You simply advance one room, then wait for the NPC to follow, going more than one room at a time will cause the NPC to wait in its location.  The NPC can be attacked by creatures or other [[character]]s, however creatures will attack any characters in the room before targeting the NPC and any character killing a helpless child is certainly monstrous.  Rewards are based on the level of creature you are asked to rescue the NPC from.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens is in quite the predicament.  His young son ran away from home recently.  A local divinest has discerned glimpses of the child fleeing from a [[lesser burrow orc]] in Melgorehn&#039;s Valley near Wehnimer&#039;s Landing.  The child is still alive, though is in constant danger and is probably cowering where ever he can find somewhere to hide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::The guard continues, &amp;quot;Go out the area where the child was last seen, find him, and bring him back safetly to me.  You will probably need to kill some of the creatures that he was last seen fleeing from in order to build up his confidence in you and reveal himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kill Bandits===&lt;br /&gt;
This task is assigned by a town guard, and requires you to patrol the specified area for [[bandit]]s.  This task is similar to the warparty task given to [[Guardians of Sunfist]] members.  Bandits will spring a trap when spawned that may bind, stun, or otherwise incapacitate the adventurer.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Dayle says, &amp;quot;Hmm, I&#039;ve got a task here from the town of Kharam-Dzu. It appears they have a bandit problem they&#039;d like you to solve. Go report to the dwarven militia sergeant near the Kharam-Dzu town gates to find out more. Be sure to ASK about BOUNTIES.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::The sergeant says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild? Yes, we do have a task for you. We&#039;ve noted a troubling increase in bandit activity recently. We&#039;d like for you to patrol the old Logging Road near Kharam-Dzu and take out any bandits you encounter. Killing 17 of them should do nicely. Report back to me when you are done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
For each task you are awarded some amount of [[silver]], [[experience]], and [[bounty points]].  Experience is only gained when the exp &amp;quot;pool&amp;quot; is in normal limits (not saturated.  There is a warning when you try to turn in a finished bounty before you can absorb it.  The experience given by the reward is applied to the &amp;quot;to be absorbed&amp;quot; experience up until you become moderately saturated. Any reward in excess of that amount will have half applied to your &amp;quot;to be absorbed&amp;quot; experience and half will be absorbed instantly.  The experience awarded is influenced by the [[XXX]] system, so the award of 1000 experience on XXX is the equivalent of being awarded 3000 experience.&lt;br /&gt;
&lt;br /&gt;
Bounty points are awarded and can be exchanged for items in the bounty point treasure system.  Points are awarded based on the difficulty of the task.  For example, retrieving 5 brown zircons (value ~10 silvers) may give 50 bounty points, while retrieving 10 uncut diamonds (value ~5000 silvers) may award 1250 bounty points.&lt;br /&gt;
&lt;br /&gt;
==Treasure System==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|1&lt;br /&gt;
|a crystal amulet        &lt;br /&gt;
| 100   &lt;br /&gt;
| A standard ESP amulet              &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|a black crystal            &lt;br /&gt;
| 500   &lt;br /&gt;
| Two charges of [[Floating Disk (511)|Floating Disk]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|a treasure chest        &lt;br /&gt;
| 250 x tier   &lt;br /&gt;
|An unopened treasure chest.  Chests are graded in tiers (1-10), with 1 being the poorest, on average &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|a magic item            &lt;br /&gt;
| 1,000  &lt;br /&gt;
| An item charged with a random unidentified spell                  &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|recharge an [[Enhancive item|enhancive]] item             &lt;br /&gt;
|  *    &lt;br /&gt;
| Have the item ready in your hand for a cost quote               &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|a weak potion of accelerated unlearning       &lt;br /&gt;
|100,000 &lt;br /&gt;
| Instantly migrates all Armor and Combat Maneuver List training points when drunk          &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|a strong potion of accelerated unlearning      &lt;br /&gt;
|250,000 &lt;br /&gt;
| Instantly migrates all skills to match skill goals when drunk&lt;br /&gt;
|-        &lt;br /&gt;
| 8&lt;br /&gt;
|a potion of body and mind&lt;br /&gt;
|1,000,000&lt;br /&gt;
| Grants the ability to reallocate your stats when drunk&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|a sword-crossed treasure chest tattoo      &lt;br /&gt;
|40,000 &lt;br /&gt;
| Specify a body location when ordering a tattoo!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|a multihued compass rose tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A multihued compass rose tattoo encircling a map&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
|a drooling green gremlin tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A green gremlin tattoo drooling over piles of gems&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|a feather charm&lt;br /&gt;
|1000&lt;br /&gt;
|Reduces your encumbrance level by 40 lbs for 5 minutes. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|a mandis charm&lt;br /&gt;
|1000&lt;br /&gt;
|Dispels &amp;lt;b&amp;gt;ALL&amp;lt;/b&amp;gt; [[spell]]s currently affecting you. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Chronomage-approved Gold Ring of Teleportation&lt;br /&gt;
|1000&lt;br /&gt;
|A standard teleportation ring, licensed for 20 successful teleports.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|throat balm&lt;br /&gt;
|1000&lt;br /&gt;
|Eliminates all current vocal chord stress and excessive thirstiness. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|temporary damage padding&lt;br /&gt;
|*&lt;br /&gt;
|Add damage padding to your armor for 50 hits. Somewhat and heavy padding levels are available.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|temporary elemental flares&lt;br /&gt;
|*&lt;br /&gt;
|Add fire, cold, or electricity flares to your weapon for 30 flare activations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
Adventurer&#039;s Guild participants can earn profession titles by completing a set amount of tasks or earning a set amount of bounty points.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A list of the titles can be [[Title_system#Adventurer.27s_Guild_Titles|found here.]]&#039;&#039;&lt;br /&gt;
==Badges==&lt;br /&gt;
{{main|Adventurer&#039;s Guild Badge}}&lt;br /&gt;
These badges are awarded to anyone who is a member of the &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; (have completed an AdG task).  Their function is as both a status symbol (as the more points you accumulate, the fancier your badge can be) and as an enhancive item.  They are awarded by the Treasure Master and the look of the badge is awarded based on the number of points you have accumulated.  Further upgrades of the badge can also be accomplished based on the number of bounty points you have accumulated.  &lt;br /&gt;
&amp;lt;i&amp;gt;Note: there is a 10,000 bounty point charge for a replacement badge.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrading badges is accomplished with points from an unseen badge pool which increments every time your earn a bounty point.  In particular, upgrading a badge will not reduce your current bounty point pool nor does it cost silvers.  A badge can be upgraded in five different areas, and each area can be upgraded ten times, giving a total of 11 possible upgrade tiers.  When you first receive your badge each area is in upgrade tier 0.  It costs 10,000*(n+1) to upgrade a badge area from tier n to tier n + 1. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 1:&#039;&#039; Suppose we have earned 30,000 BP total and never upgraded our badge.  Currently our badge pool has 30,000 points in it.  If we upgrade the binding to tier 1, it costs 10,000*1 badge points, leaving us with 20,000 badge points.  We could then choose to upgrade the binding again to tier 2, which would cost 10,000*2=20,000 points and leave us with 0 badge points.  Alternatively, we could decide instead to upgrade both the material and gem to tier 1, costing a total of 20,000 badge points and again leaving us with 0 badge points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 2:&#039;&#039;   Let&#039;s figure out how much it costs to completely upgrade an area.  The cost would be 10,000*(1 + 2 + ... + 10)=10,000*(10*11/2)=550,000.  In other words, if we have earned 550,000 total bounty points and never upgraded the badge, we could completely upgrade one area of the badge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 3:&#039;&#039;  Generalizing the previous example, let&#039;s compute how much it costs to upgrade the entire badge completely.  Obviously this is simply 5*(cost to upgrade a single area)=5*550,000=2,750,000.  Thus, once we have earned 2,750,000 total bounty points we could complete upgrade the badge.&lt;br /&gt;
&lt;br /&gt;
The more upgrades you get, the bigger its enhancive capacity will be. On top of that, the two or three highest-ranking upgrades on your badge have the potential to unlock its ability to hold more than one enhancement.&lt;br /&gt;
&lt;br /&gt;
You can set up your badge to enhance any skill or stat or other attribute that is available on the menu. If you want to know how much of a particular enhancement your badge can hold, just ask the treasure master NPC without specifying the bonus amount. Be aware that the treasure master has to drain your badge of all its charges before he can make any change to the enhancements it holds!&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve upgraded your badge and set it up with the enhancements you want, you&#039;ll have to place an order from the regular rewards menu to have it charged up, just like you can have any enhancive charged up. Recharging badges costs less than recharging other equivalent enhancive items, though.&lt;br /&gt;
&lt;br /&gt;
Other tips:&lt;br /&gt;
&lt;br /&gt;
* The badges are permanently attuned to the owner.&lt;br /&gt;
* If by some weird calamitous chance you manage to lose your badge, you can ask for a new one, but you&#039;ll have to set it up all over again. If you get a new badge, the old badge will become a useless paperweight and lose its attunement to you (or anyone).&lt;br /&gt;
* The strength of the enhancements you can get is limited by the overall value of your badge, but it is also limited by your level. The level limits aren&#039;t too restrictive, however -- a capped player could have a +10 stat enhancer, for example.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
[[Image:AdG_Maps.jpg|300px|right]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing]]: North Ring Road&lt;br /&gt;
* [[Teras]]: Glaes Street&lt;br /&gt;
* [[Solhaven]]: Latirus Lane&lt;br /&gt;
* [[River&#039;s Rest]]: Sandy Path&lt;br /&gt;
* [[Icemule Trace]]: East Road&lt;br /&gt;
* [[Ta&#039;Illistim]]: Fraendel Var&lt;br /&gt;
* [[Ta&#039;Vaalor]]: Glimaerstone Var&lt;br /&gt;
* [[Zul Logoth]]: Ruby Tunnel&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Adventurer&#039;s Guilds restock their reward shops! (saved post)|Adventurer&#039;s Guilds Restock their Reward Shops - 1/19/2008 Update]]&lt;br /&gt;
* [[Adventurer&#039;s Guild (saved post)]] - Coase says the 30-creature limit is not a hard limit&lt;br /&gt;
* [[Bounty system updates (saved post)|Bounty system updates (Kill Bandits task and Group tasks added) - 7/25/2009 Update]]&lt;br /&gt;
* [[Adventurer&#039;s Guild Badges (saved post)|Adventurer&#039;s Guild Badges Update - 03/02/2010]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurer&#039;s Guild| ]]&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Infernal_lich&amp;diff=5607</id>
		<title>Infernal lich</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Infernal_lich&amp;diff=5607"/>
		<updated>2011-07-13T07:38:15Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: Redirected page to Lich&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[lich]]&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Frostborne_lich&amp;diff=5458</id>
		<title>Frostborne lich</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Frostborne_lich&amp;diff=5458"/>
		<updated>2011-07-13T07:37:15Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: Redirected page to Lich&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[lich]]&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Web_(118)&amp;diff=45659</id>
		<title>Web (118)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Web_(118)&amp;diff=45659"/>
		<updated>2011-07-10T01:32:13Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: /* Bolt: */ warding version is guarded or defensive, neutral is bolt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = WEB&lt;br /&gt;
 | duration = Instantanous&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]], [[Bolt]], Area Effect&lt;br /&gt;
 | target = Single or Room&lt;br /&gt;
 | interval = Special (see left)&lt;br /&gt;
 | dtype = [[Hitpoint]] (Bolt version)&lt;br /&gt;
 | status = Webbed&lt;br /&gt;
 | ctype = [[Unbalance critical table|Unbalance]] (Bolt version)&lt;br /&gt;
 | navigation = {{minor spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== - General Information - ==&lt;br /&gt;
&#039;&#039;&#039;Web&#039;&#039;&#039; has three different versions of the spell:&lt;br /&gt;
&lt;br /&gt;
=== [[Warding]]: ===&lt;br /&gt;
With warding, the caster attempts to ensnare a single target in sticky webbings.  New, successful casts will stack the duration upon the target up to a max duration of 60 seconds.  The target is also subjected to a 25 [[TD]] pushdown.&lt;br /&gt;
&lt;br /&gt;
Upon failing the warding of a &#039;&#039;&#039;Web&#039;&#039;&#039; spell, the target will be [[webbed]]. The duration of the webbed [[status]] condition is dependent on how badly the warding was failed.&lt;br /&gt;
&lt;br /&gt;
=== Area Effect: === &lt;br /&gt;
The area version of Web allows the caster to cast Web, with no specified target, and it will create a large web throughout the room with a duration of 5 minutes or until its snare charges run out, whichever comes first.&lt;br /&gt;
&lt;br /&gt;
A new web will start with 2 ensnare charges.  But training in [[Spiritual Lore, Summoning]] will increase the numbers of ensnares charges by 1 at 5/15/30/50/75/105/140/180 ranks.  A max of 10 total ensnare charges achieved at 180 ranks of lore.&lt;br /&gt;
&lt;br /&gt;
Encumbrance plays no part in the hidden spiritual TD warding roll generated when area webs trigger.  When someone or something gets tangled in an area web, the max duration they will stay ensnared is 60 seconds.&lt;br /&gt;
&lt;br /&gt;
=== [[Bolt]]: ===&lt;br /&gt;
The bolt version of Web, which only takes 9 [[mana]] to cast, becomes accessible once 20 ranks of Spiritual Lore, Summoning is achieved.  Casting from any stance higher than guarded causes the bolt version of web to be cast at a single target, causing damage and the possibility of a knockdown.  When the target is hit successfully there is also a chance that enough webbing is used to ensnare the target for a period of time.&lt;br /&gt;
&lt;br /&gt;
{{Boltspell table start}}&lt;br /&gt;
{{Boltspell table entry|spell = Web (118) Bolt|DFcloth = .520|DFleather = .420|DFscale = .330|DFchain = .300|DFplate = .210&lt;br /&gt;
|AvD1=52&lt;br /&gt;
|AvD5=44|AvD6=43|AvD7=42|AvD8=41&lt;br /&gt;
|AvD9=39|AvD10=37|AvD11=35|AvD12=33&lt;br /&gt;
|AvD13=44|AvD14=40|AvD15=36|AvD16=32&lt;br /&gt;
|AvD17=52|AvD18=46|AvD19=40|AvD20=34}}&lt;br /&gt;
{{Boltspell table end}}&lt;br /&gt;
&lt;br /&gt;
As with all bolt spells, training in [[Spell Aiming]] increases the chance of the bolt hitting the target.  Additionally, one may train in Spiritual Lore, Summoning to also increase the chance of ensnaring the target in a sticky webbing by 1% for every 2 ranks.  At 140 ranks there is a 100% chance to hit a like-level target.  Over training will offset any additional level penalty.&lt;br /&gt;
&lt;br /&gt;
The warding version can still be cast after this version is unlocked. To do so, one must cast the spell at a target in defensive or guarded stance.&lt;br /&gt;
&lt;br /&gt;
===Interactions with other spells:===&lt;br /&gt;
Several spells interact with the Web spell.&lt;br /&gt;
&lt;br /&gt;
[[Fire Spirit (111)]], [[Major Fire (908)]] and [[gold wand]]s can be used on a web (both on a webbed creature and an area effect web) to set the webbing on fire.  This does additional damage to the creatures ensnared in the web, but the web will dissipate quicker.&lt;br /&gt;
&lt;br /&gt;
[[Call Swarm (615)]] will enhance the strength of the web.  Messaging can be viewed [[Call Swarm (615)#Interactions with other spells|here]].&lt;br /&gt;
&lt;br /&gt;
=== Dispelling Web ===&lt;br /&gt;
[[Untrammel]] ([[209]]) will dispell webbing, both area and targetted.&lt;br /&gt;
&lt;br /&gt;
[[Alchemy]]-made [[fine opaline dust]] containing the Untrammel spell can be used with no MIU to dispell webs.&lt;br /&gt;
&lt;br /&gt;
Casting a fire bolt or waving a gold wand at the area web will burn it, causing it to dissipate faster.  Vials from immolation traps removed via [[Lock Mastery]] can be hurled at the web to burn it, as well.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#118 Minor Spiritual Spell Circle: Web], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category: Minor Spiritual Spells]]  [[Category: Attack Spells]]  [[Category: Utility Spells]]&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_skins&amp;diff=29427</id>
		<title>List of skins</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_skins&amp;diff=29427"/>
		<updated>2011-06-27T00:40:32Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: adding Aivren gizzard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a sortable list of skins that can be obtained:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!width=150; style=&amp;quot;background:#555555; color:#0070FF; border:#555555;height:40px; font-size: larger&amp;quot;|Creature&lt;br /&gt;
!width=65; style=&amp;quot;background:#555555; color:#0070FF; border:#555555;height:40px; font-size: larger&amp;quot;|Level&lt;br /&gt;
!width=175; style=&amp;quot;background:#555555; color:#0070FF; border:#555555;height:40px; font-size: larger&amp;quot;|Skin&lt;br /&gt;
!width=100; style=&amp;quot;background:#555555; color:#0070FF; border:#555555;height:40px; font-size: larger&amp;quot;|Skin Noun&lt;br /&gt;
!width=100; style=&amp;quot;background:#555555; color:#0070FF; border:#555555;height:40px; font-size: larger&amp;quot;|Group&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Black-winged daggerbeak]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|daggerbeak &#039;&#039;wing&#039;&#039;&lt;br /&gt;
|wing&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Black rolton]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|rolton &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|rolton&lt;br /&gt;
|-&lt;br /&gt;
|[[Carrion worm]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|worm &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|worm&lt;br /&gt;
|-&lt;br /&gt;
|[[Fanged rodent]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|rodent &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|rodent&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire ant]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|fire ant &#039;&#039;pincer&#039;&#039;&lt;br /&gt;
|pincer&lt;br /&gt;
|ant&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant ant]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|ant &#039;&#039;pincer&#039;&#039;&lt;br /&gt;
|pincer&lt;br /&gt;
|ant&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant rat]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|rat &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|rodent&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|kobold &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|kobold&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser ghoul]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|ghoul &#039;&#039;nail&#039;&#039;&lt;br /&gt;
|nail&lt;br /&gt;
|ghoul&lt;br /&gt;
|-&lt;br /&gt;
|[[Rolton]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|rolton &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|rolton&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeleton]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|skeleton &#039;&#039;bone&#039;&#039;&lt;br /&gt;
|bone&lt;br /&gt;
|skeleton&lt;br /&gt;
|-&lt;br /&gt;
|[[Spotted gnarp]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|spotted gnarp &#039;&#039;horn&#039;&#039;&lt;br /&gt;
|horn&lt;br /&gt;
|gnarp&lt;br /&gt;
|-&lt;br /&gt;
|[[Young grass snake]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|snake &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie rolton]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|rotting rolton &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|rolton&lt;br /&gt;
|-&lt;br /&gt;
|[[Big ugly kobold]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|kobold &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|kobold&lt;br /&gt;
|-&lt;br /&gt;
|[[Brown gak]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|brown gak &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|gak&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave gnome]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|gnome &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|gnome&lt;br /&gt;
|-&lt;br /&gt;
|[[Fanged goblin]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|goblin &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|goblin&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|goblin &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|goblin&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale crab]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|pale crab &#039;&#039;pincer&#039;&#039;&lt;br /&gt;
|pincer&lt;br /&gt;
|crab&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabid squirrel]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|squirrel &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|squirrel&lt;br /&gt;
|-&lt;br /&gt;
|[[Spotted gak]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|gak &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|gak&lt;br /&gt;
|-&lt;br /&gt;
|[[Bresnahanini rolton]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|rolton &#039;&#039;horn&#039;&#039;&lt;br /&gt;
|horn&lt;br /&gt;
|rolton&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave nipper]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|cave nipper &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|nipper&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire salamander]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|salamander &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|salamander&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater ghoul]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|ghoul &#039;&#039;scraping&#039;&#039;&lt;br /&gt;
|scraping&lt;br /&gt;
|ghoul&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater ice spider]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|spider &#039;&#039;leg&#039;&#039;&lt;br /&gt;
|leg&lt;br /&gt;
|spider&lt;br /&gt;
|-&lt;br /&gt;
|[[Hobgoblin]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|hobgoblin &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|hobgoblin&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice skeleton]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|skeleton &#039;&#039;skull&#039;&#039;&lt;br /&gt;
|skull&lt;br /&gt;
|skeleton&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold shepherd]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|kobold &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|kobold&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain snowcat]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|snowcat &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Relnak]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|relnak &#039;&#039;sail&#039;&#039;&lt;br /&gt;
|sail&lt;br /&gt;
|relnak&lt;br /&gt;
|-&lt;br /&gt;
|[[Spotted velnalin]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|velnalin &#039;&#039;horn&#039;&#039;&lt;br /&gt;
|horn&lt;br /&gt;
|deer&lt;br /&gt;
|-&lt;br /&gt;
|[[Striped gak]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|gak &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|gak&lt;br /&gt;
|-&lt;br /&gt;
|[[Striped relnak]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|striped relnak &#039;&#039;sail&#039;&#039;&lt;br /&gt;
|sail&lt;br /&gt;
|relnak&lt;br /&gt;
|-&lt;br /&gt;
|[[Velnalin]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|velnalin &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|deer&lt;br /&gt;
|-&lt;br /&gt;
|[[Black urgh]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|black urgh &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|urgh&lt;br /&gt;
|-&lt;br /&gt;
|[[Cobra]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|cobra &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Fanged viper]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|viper &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Mongrel kobold]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|mangy kobold &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|kobold&lt;br /&gt;
|-&lt;br /&gt;
|[[Spotted leaper]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|spotted leaper &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|leaper&lt;br /&gt;
|-&lt;br /&gt;
|[[Urgh]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|urgh &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|urgh&lt;br /&gt;
|-&lt;br /&gt;
|[[Water moccasin]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|water moccasin &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiptail]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|whiptail &#039;&#039;stinger&#039;&#039;&lt;br /&gt;
|stinger&lt;br /&gt;
|whiptail&lt;br /&gt;
|-&lt;br /&gt;
|[[Bobcat]]&lt;br /&gt;
|align=center|5&lt;br /&gt;
|bobcat &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Coyote]]&lt;br /&gt;
|align=center|5&lt;br /&gt;
|coyote &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist wraith]]&lt;br /&gt;
|align=center|5&lt;br /&gt;
|mist wraith &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|wraith&lt;br /&gt;
|-&lt;br /&gt;
|[[Mongrel hobgoblin]]&lt;br /&gt;
|align=center|5&lt;br /&gt;
|mongrel hobgoblin &#039;&#039;snout&#039;&#039;&lt;br /&gt;
|snout&lt;br /&gt;
|hobgoblin&lt;br /&gt;
|-&lt;br /&gt;
|[[Night golem]]&lt;br /&gt;
|align=center|5&lt;br /&gt;
|night golem &#039;&#039;finger&#039;&#039;&lt;br /&gt;
|finger&lt;br /&gt;
|golem&lt;br /&gt;
|-&lt;br /&gt;
|[[Cockatrice]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|cockatrice &#039;&#039;feather&#039;&#039;&lt;br /&gt;
|feather&lt;br /&gt;
|cockatrice&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaper]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|leaper &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|leaper&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser mummy]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|mummy&#039;s &#039;&#039;shroud&#039;&#039;&lt;br /&gt;
|shroud&lt;br /&gt;
|mummy&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser orc]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|orc &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|monkey &#039;&#039;paw&#039;&#039;&lt;br /&gt;
|paw&lt;br /&gt;
|monkey&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowy cockatrice]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|snowy cockatrice &#039;&#039;tailfeather&#039;&#039;&lt;br /&gt;
|tailfeather&lt;br /&gt;
|cockatrice&lt;br /&gt;
|-&lt;br /&gt;
|[[Spotted lynx]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|lynx &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood eagle]]&lt;br /&gt;
|align=center|7&lt;br /&gt;
|blood red eagle &#039;&#039;feather&#039;&#039;&lt;br /&gt;
|feather&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater kappa]]&lt;br /&gt;
|align=center|7&lt;br /&gt;
|kappa &#039;&#039;fin&#039;&#039;&lt;br /&gt;
|fin&lt;br /&gt;
|kappa&lt;br /&gt;
|-&lt;br /&gt;
|[[Hobgoblin shaman]]&lt;br /&gt;
|align=center|7&lt;br /&gt;
|hobgoblin shaman &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|hobgoblin&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser burrow orc]]&lt;br /&gt;
|align=center|7&lt;br /&gt;
|orc &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser red orc]]&lt;br /&gt;
|align=center|7&lt;br /&gt;
|red orc &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelfae soldier]]&lt;br /&gt;
|align=center|7&lt;br /&gt;
|shelfae &#039;&#039;scale&#039;&#039;&lt;br /&gt;
|scale&lt;br /&gt;
|shelfae&lt;br /&gt;
|-&lt;br /&gt;
|[[Albino tomb spider]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|multi-faceted tomb spider &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|spider&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone golem]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|golem &#039;&#039;bone&#039;&#039;&lt;br /&gt;
|bone&lt;br /&gt;
|golem&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal crab]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|faceted crystal crab &#039;&#039;shell&#039;&#039;&lt;br /&gt;
|shell&lt;br /&gt;
|crab&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater burrow orc]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|orc &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater orc]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|orc &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater spider]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|spider &#039;&#039;leg&#039;&#039;&lt;br /&gt;
|leg&lt;br /&gt;
|spider&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrak]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|thrak &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|thrak&lt;br /&gt;
|-&lt;br /&gt;
|[[Brown spinner]]&lt;br /&gt;
|align=center|9&lt;br /&gt;
|brown spinner &#039;&#039;leg&#039;&#039;&lt;br /&gt;
|leg&lt;br /&gt;
|spider&lt;br /&gt;
|-&lt;br /&gt;
|[[Crocodile]]&lt;br /&gt;
|align=center|9&lt;br /&gt;
|crocodile &#039;&#039;snout&#039;&#039;&lt;br /&gt;
|snout&lt;br /&gt;
|crocodile&lt;br /&gt;
|-&lt;br /&gt;
|[[Death dirge]]&lt;br /&gt;
|align=center|9&lt;br /&gt;
|dirge &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|dirge&lt;br /&gt;
|-&lt;br /&gt;
|[[Manticore]]&lt;br /&gt;
|align=center|9&lt;br /&gt;
|manticore &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|manticore&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant marmot]]&lt;br /&gt;
|align=center|10&lt;br /&gt;
|marmot &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|marmot&lt;br /&gt;
|-&lt;br /&gt;
|[[Great boar]]&lt;br /&gt;
|align=center|10&lt;br /&gt;
|boar &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|boar&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabid guard dog]]&lt;br /&gt;
|align=center|10&lt;br /&gt;
|rotted &#039;&#039;canine&#039;&#039;&lt;br /&gt;
|canine&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Werebear]]&lt;br /&gt;
|align=center|10&lt;br /&gt;
|werebear &#039;&#039;paw&#039;&#039;&lt;br /&gt;
|paw&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Neartofar orc]]&lt;br /&gt;
|align=center|11&lt;br /&gt;
|orc &#039;&#039;knuckle&#039;&#039;&lt;br /&gt;
|knuckle&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelfae chieftain]]&lt;br /&gt;
|align=center|11&lt;br /&gt;
|shelfae &#039;&#039;crest&#039;&#039;&lt;br /&gt;
|crest&lt;br /&gt;
|shelfae&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark orc]]&lt;br /&gt;
|align=center|12&lt;br /&gt;
|orc &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Great stag]]&lt;br /&gt;
|align=center|13&lt;br /&gt;
|&#039;&#039;antlers&#039;&#039;&lt;br /&gt;
|antlers&lt;br /&gt;
|deer&lt;br /&gt;
|-&lt;br /&gt;
|[[Plumed cockatrice]]&lt;br /&gt;
|align=center|13&lt;br /&gt;
|cockatrice &#039;&#039;plume&#039;&#039;&lt;br /&gt;
|plume&lt;br /&gt;
|cockatrice&lt;br /&gt;
|-&lt;br /&gt;
|[[Tawny brindlecat]]&lt;br /&gt;
|align=center|13&lt;br /&gt;
|tawny brindlecat &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Black boar]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|black boar &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|boar&lt;br /&gt;
|-&lt;br /&gt;
|[[Brown boar]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|brown boar &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|boar&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest troll]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|troll &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant weasel]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|weasel &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|weasel&lt;br /&gt;
|-&lt;br /&gt;
|[[Great brown bear]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|brown bear &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey orc]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|orc &#039;&#039;beard&#039;&#039;&lt;br /&gt;
|beard&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Silverback orc]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|silverback orc &#039;&#039;knuckle&#039;&#039;&lt;br /&gt;
|knuckle&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectre]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|spectre &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|spectre&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp troll]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|swamp troll &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic puma]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|white puma &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Black leopard]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|black leopard &#039;&#039;paw&#039;&#039;&lt;br /&gt;
|paw&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Humpbacked puma]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|puma &#039;&#039;paw&#039;&#039;&lt;br /&gt;
|paw&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Large ogre]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|ogre &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|ogre&lt;br /&gt;
|-&lt;br /&gt;
|[[Neartofar troll]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|greasy troll &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Panther]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|panther &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Puma]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|puma &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Ridgeback boar]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|yellowed boar &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|boar&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomb wight]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|wight &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|wight&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|wraith &#039;&#039;talon&#039;&#039;&lt;br /&gt;
|talon&lt;br /&gt;
|wraith&lt;br /&gt;
|-&lt;br /&gt;
|[[Agresh bear]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|agresh bear &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Banded rattlesnake]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|rattlesnake &#039;&#039;rattle&#039;&#039;&lt;br /&gt;
|rattle&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Black bear]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|bear &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave troll]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|troll &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire rat]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|fire rat &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|rodent&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul master]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|ghoul &#039;&#039;finger&#039;&#039;&lt;br /&gt;
|finger&lt;br /&gt;
|ghoul&lt;br /&gt;
|-&lt;br /&gt;
|[[Hill troll]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|troll &#039;&#039;beard&#039;&#039;&lt;br /&gt;
|beard&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Mongrel wolfhound]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|yellowed &#039;&#039;canine&#039;&#039;&lt;br /&gt;
|canine&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain ogre]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|ogre &#039;&#039;nose&#039;&#039;&lt;br /&gt;
|nose&lt;br /&gt;
|ogre&lt;br /&gt;
|-&lt;br /&gt;
|[[Plains orc warrior]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|scraggly orc &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Red bear]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|bear &#039;&#039;paw&#039;&#039;&lt;br /&gt;
|paw&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Wind witch]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|crooked witch &#039;&#039;nose&#039;&#039;&lt;br /&gt;
|nose&lt;br /&gt;
|humanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark shambler]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|glistening black &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|shambler&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest ogre]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|ogre &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|ogre&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant veaba]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|veaba &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|veaba&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain goat]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|goat &#039;&#039;hoof&#039;&#039;&lt;br /&gt;
|hoof&lt;br /&gt;
|goat&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain troll]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|troll &#039;&#039;toe&#039;&#039;&lt;br /&gt;
|toe&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Plains ogre]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|ogre &#039;&#039;nose&#039;&#039;&lt;br /&gt;
|nose&lt;br /&gt;
|ogre&lt;br /&gt;
|-&lt;br /&gt;
|[[Plains orc scout]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|scraggly orc &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Bighorn sheep]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|bighorn &#039;&#039;sheepskin&#039;&#039;&lt;br /&gt;
|sheepskin&lt;br /&gt;
|sheep&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave lizard]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|stone-grey lizard &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|lizard&lt;br /&gt;
|-&lt;br /&gt;
|[[Elder ghoul master]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|ghoul master &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|ghoul&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire cat]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|fire cat &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Greenwing hornet]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|hornet &#039;&#039;stinger&#039;&#039;&lt;br /&gt;
|stinger&lt;br /&gt;
|hornet&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain lion]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|mountain lion &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Plains lion]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|plains lion &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Plains orc shaman]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|scraggly orc &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelfae warlord]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|orange shelfae &#039;&#039;scale&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|shelfae&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder troll]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|troll &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[War troll]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|troll &#039;&#039;heart&#039;&#039;&lt;br /&gt;
|heart&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Arch wight]]&lt;br /&gt;
|align=center|20&lt;br /&gt;
|wight &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|wight&lt;br /&gt;
|-&lt;br /&gt;
|[[Ogre warrior]]&lt;br /&gt;
|align=center|20&lt;br /&gt;
|ogre &#039;&#039;tooth&#039;&#039;&lt;br /&gt;
|tooth&lt;br /&gt;
|ogre&lt;br /&gt;
|-&lt;br /&gt;
|[[Striped warcat]]&lt;br /&gt;
|align=center|20&lt;br /&gt;
|warcat &#039;&#039;whisker&#039;&#039;&lt;br /&gt;
|whisker&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood wight]]&lt;br /&gt;
|align=center|20&lt;br /&gt;
|wight &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|wight&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave bear]]&lt;br /&gt;
|align=center|21&lt;br /&gt;
|bear &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Plains orc chieftain]]&lt;br /&gt;
|align=center|21&lt;br /&gt;
|scraggly orc &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Cougar]]&lt;br /&gt;
|align=center|22&lt;br /&gt;
|cougar &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Crested basilisk]]&lt;br /&gt;
|align=center|22&lt;br /&gt;
|basilisk &#039;&#039;crest&#039;&#039;&lt;br /&gt;
|crest&lt;br /&gt;
|basilisk&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark panther]]&lt;br /&gt;
|align=center|22&lt;br /&gt;
|panther &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Warthog]]&lt;br /&gt;
|align=center|22&lt;br /&gt;
|warthog &#039;&#039;snout&#039;&#039;&lt;br /&gt;
|snout&lt;br /&gt;
|pig&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur]]&lt;br /&gt;
|align=center|23&lt;br /&gt;
|centaur &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|centaur&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur ranger]]&lt;br /&gt;
|align=center|23&lt;br /&gt;
|centaur &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|centaur&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed zombie]]&lt;br /&gt;
|align=center|23&lt;br /&gt;
|zombie &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|zombie&lt;br /&gt;
|-&lt;br /&gt;
|[[Fenghai]]&lt;br /&gt;
|align=center|23&lt;br /&gt;
|fenghai &#039;&#039;fur&#039;&#039;&lt;br /&gt;
|fur&lt;br /&gt;
|fenghai&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie]]&lt;br /&gt;
|align=center|23&lt;br /&gt;
|zombie &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|zombie&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic wolverine]]&lt;br /&gt;
|align=center|24&lt;br /&gt;
|wolverine &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|wolverine&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant albino scorpion]]&lt;br /&gt;
|align=center|24&lt;br /&gt;
|scorpion &#039;&#039;stinger&#039;&#039;&lt;br /&gt;
|stinger&lt;br /&gt;
|scorpion&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice hound]]&lt;br /&gt;
|align=center|24&lt;br /&gt;
|ice hound &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Night hound]]&lt;br /&gt;
|align=center|24&lt;br /&gt;
|night hound &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Tree viper]]&lt;br /&gt;
|align=center|24&lt;br /&gt;
|tree viper &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolverine]]&lt;br /&gt;
|align=center|24&lt;br /&gt;
|wolverine &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|wolverine&lt;br /&gt;
|-&lt;br /&gt;
|[[Jungle troll]]&lt;br /&gt;
|align=center|26&lt;br /&gt;
|troll &#039;&#039;knuckle&#039;&#039;&lt;br /&gt;
|knuckle&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyclops]]&lt;br /&gt;
|align=center|27&lt;br /&gt;
|cyclops &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|cyclops&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow leopard]]&lt;br /&gt;
|align=center|27&lt;br /&gt;
|leopard &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll chieftain]]&lt;br /&gt;
|align=center|27&lt;br /&gt;
|troll &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Dobrem]]&lt;br /&gt;
|align=center|28&lt;br /&gt;
|dobrem &#039;&#039;snout&#039;&#039;&lt;br /&gt;
|snout&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant hawk-owl]]&lt;br /&gt;
|align=center|28&lt;br /&gt;
|tufted hawk-owl &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Martial eagle]]&lt;br /&gt;
|align=center|28&lt;br /&gt;
|martial eagle &#039;&#039;talon&#039;&#039;&lt;br /&gt;
|talon&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic manticore]]&lt;br /&gt;
|align=center|29&lt;br /&gt;
|arctic manticore &#039;&#039;mane&#039;&#039;&lt;br /&gt;
|mane&lt;br /&gt;
|manticore&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice troll]]&lt;br /&gt;
|align=center|29&lt;br /&gt;
|ice troll &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Scaly burgee]]&lt;br /&gt;
|align=center|29&lt;br /&gt;
|scaly burgee &#039;&#039;shell&#039;&#039;&lt;br /&gt;
|shell&lt;br /&gt;
|burgee&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant albino tomb spider]]&lt;br /&gt;
|align=center|30&lt;br /&gt;
|sheer white spider &#039;&#039;mandible&#039;&#039;&lt;br /&gt;
|mandible&lt;br /&gt;
|spider&lt;br /&gt;
|-&lt;br /&gt;
|[[Hisskra warrior]]&lt;br /&gt;
|align=center|30&lt;br /&gt;
|hisskra &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|hisskra&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunter troll]]&lt;br /&gt;
|align=center|30&lt;br /&gt;
|troll &#039;&#039;tongue&#039;&#039;&lt;br /&gt;
|tongue&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Jungle troll chieftain]]&lt;br /&gt;
|align=center|30&lt;br /&gt;
|scrap of troll &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Mammoth arachnid]]&lt;br /&gt;
|align=center|30&lt;br /&gt;
|&#039;&#039;mandible&#039;&#039;&lt;br /&gt;
|mandible&lt;br /&gt;
|spider&lt;br /&gt;
|-&lt;br /&gt;
|[[Tegursh sentry]]&lt;br /&gt;
|align=center|30&lt;br /&gt;
|tegursh &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|tegursh&lt;br /&gt;
|-&lt;br /&gt;
|[[Ash hag]]&lt;br /&gt;
|align=center|31&lt;br /&gt;
|ash hag &#039;&#039;nose&#039;&#039;&lt;br /&gt;
|nose&lt;br /&gt;
|humanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Krynch]]&lt;br /&gt;
|align=center|31&lt;br /&gt;
|krynch &#039;&#039;shinbone&#039;&#039;&lt;br /&gt;
|shinbone&lt;br /&gt;
|krynch&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant fog beetle]]&lt;br /&gt;
|align=center|32&lt;br /&gt;
|fog beetle &#039;&#039;carapace&#039;&#039;&lt;br /&gt;
|carapace&lt;br /&gt;
|beetle&lt;br /&gt;
|-&lt;br /&gt;
|[[Caribou]]&lt;br /&gt;
|align=center|32&lt;br /&gt;
|a pair of caribou &#039;&#039;antlers&#039;&#039;&lt;br /&gt;
|antlers&lt;br /&gt;
|deer&lt;br /&gt;
|-&lt;br /&gt;
|[[Hisskra shaman]]&lt;br /&gt;
|align=center|33&lt;br /&gt;
|hisskra &#039;&#039;tooth&#039;&#039;&lt;br /&gt;
|tooth&lt;br /&gt;
|hisskra&lt;br /&gt;
|-&lt;br /&gt;
|[[Moor hound]]&lt;br /&gt;
|align=center|33&lt;br /&gt;
|moor hound &#039;&#039;paw&#039;&#039;&lt;br /&gt;
|paw&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal giant]]&lt;br /&gt;
|align=center|33&lt;br /&gt;
|skeletal giant &#039;&#039;bone&#039;&#039;&lt;br /&gt;
|bone&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Three-toed tegu]]&lt;br /&gt;
|align=center|33&lt;br /&gt;
|&#039;&#039;tailspike&#039;&#039;&lt;br /&gt;
|tailspike&lt;br /&gt;
|tegu&lt;br /&gt;
|-&lt;br /&gt;
|[[Colossus vulture]]&lt;br /&gt;
|align=center|34&lt;br /&gt;
|ruff of vulture &#039;&#039;feathers&#039;&#039;&lt;br /&gt;
|feathers&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Hisskra chieftain]]&lt;br /&gt;
|align=center|34&lt;br /&gt;
|hisskra &#039;&#039;crest&#039;&#039;&lt;br /&gt;
|crest&lt;br /&gt;
|hisskra&lt;br /&gt;
|-&lt;br /&gt;
|[[Lava troll]]&lt;br /&gt;
|align=center|34&lt;br /&gt;
|troll &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock troll zombie]]&lt;br /&gt;
|align=center|34&lt;br /&gt;
|decaying troll &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Tundra giant]]&lt;br /&gt;
|align=center|34&lt;br /&gt;
|tundra giant &#039;&#039;tooth&#039;&#039;&lt;br /&gt;
|tooth&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Bog troll]]&lt;br /&gt;
|align=center|35&lt;br /&gt;
|troll &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Moor eagle]]&lt;br /&gt;
|align=center|35&lt;br /&gt;
|&#039;&#039;talon&#039;&#039;&lt;br /&gt;
|talon&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic titan]]&lt;br /&gt;
|align=center|36&lt;br /&gt;
|arctic titan &#039;&#039;toe&#039;&#039;&lt;br /&gt;
|toe&lt;br /&gt;
|titan&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire giant]]&lt;br /&gt;
|align=center|36&lt;br /&gt;
|fire giant &#039;&#039;mane&#039;&#039;&lt;br /&gt;
|mane&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow crone]]&lt;br /&gt;
|align=center|36&lt;br /&gt;
|crooked crone &#039;&#039;finger&#039;&#039;&lt;br /&gt;
|finger&lt;br /&gt;
|humanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Undertaker bat]]&lt;br /&gt;
|align=center|36&lt;br /&gt;
|bat &#039;&#039;wing&#039;&#039;&lt;br /&gt;
|wing&lt;br /&gt;
|bat&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser moor wight]]&lt;br /&gt;
|align=center|37&lt;br /&gt;
|wight &#039;&#039;skull&#039;&#039;&lt;br /&gt;
|skull&lt;br /&gt;
|wight&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow mare]]&lt;br /&gt;
|align=center|37&lt;br /&gt;
|silver-tipped &#039;&#039;horseshoe&#039;&#039;&lt;br /&gt;
|horseshoe&lt;br /&gt;
|equine&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal warhorse]]&lt;br /&gt;
|align=center|37&lt;br /&gt;
|skeletal warhorse &#039;&#039;jaw&#039;&#039;&lt;br /&gt;
|jaw&lt;br /&gt;
|equine&lt;br /&gt;
|-&lt;br /&gt;
|[[Tusked ursian]]&lt;br /&gt;
|align=center|37&lt;br /&gt;
|ursian &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|ursian&lt;br /&gt;
|-&lt;br /&gt;
|[[Frost giant]]&lt;br /&gt;
|align=center|38&lt;br /&gt;
|giant &#039;&#039;toe&#039;&#039;&lt;br /&gt;
|toe&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Grizzly bear]]&lt;br /&gt;
|align=center|38&lt;br /&gt;
|grizzly bear &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud wasp]]&lt;br /&gt;
|align=center|38&lt;br /&gt;
|wasp &#039;&#039;stinger&#039;&#039;&lt;br /&gt;
|stinger&lt;br /&gt;
|wasp&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow steed]]&lt;br /&gt;
|align=center|38&lt;br /&gt;
|silvery &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|equine&lt;br /&gt;
|-&lt;br /&gt;
|[[Vesperti]]&lt;br /&gt;
|align=center|38&lt;br /&gt;
|vesperti &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|vesperti&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater bog troll]]&lt;br /&gt;
|align=center|39&lt;br /&gt;
|cracked troll &#039;&#039;jawbone&#039;&#039;&lt;br /&gt;
|jawbone&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater moor wight]]&lt;br /&gt;
|align=center|39&lt;br /&gt;
|wight &#039;&#039;mane&#039;&#039;&lt;br /&gt;
|mane&lt;br /&gt;
|wight&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm giant]]&lt;br /&gt;
|align=center|39&lt;br /&gt;
|giant &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Kiramon worker]]&lt;br /&gt;
|align=center|40&lt;br /&gt;
|kiramon &#039;&#039;mandible&#039;&#039;&lt;br /&gt;
|mandible&lt;br /&gt;
|kiramon&lt;br /&gt;
|-&lt;br /&gt;
|[[Myklian]]&lt;br /&gt;
|align=center|40&lt;br /&gt;
|myklian &#039;&#039;scale&#039;&#039;&lt;br /&gt;
|scale&lt;br /&gt;
|myklian&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser ice giant]]&lt;br /&gt;
|align=center|41&lt;br /&gt;
|giant &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Roa&#039;ter]]&lt;br /&gt;
|align=center|41&lt;br /&gt;
|roa&#039;ter &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|worm&lt;br /&gt;
|-&lt;br /&gt;
|[[Frozen corpse]]&lt;br /&gt;
|align=center|42&lt;br /&gt;
|frozen &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|corpse&lt;br /&gt;
|-&lt;br /&gt;
|[[Siren lizard]]&lt;br /&gt;
|align=center|42&lt;br /&gt;
|multicolored siren lizard &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|lizard&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreadnought raptor]]&lt;br /&gt;
|align=center|43&lt;br /&gt;
|raptor &#039;&#039;feathers&#039;&#039;&lt;br /&gt;
|feathers&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Night mare]]&lt;br /&gt;
|align=center|43&lt;br /&gt;
|silvery &#039;&#039;hoof&#039;&#039;&lt;br /&gt;
|hoof&lt;br /&gt;
|equine&lt;br /&gt;
|-&lt;br /&gt;
|[[Firethorn shoot]]&lt;br /&gt;
|align=center|44&lt;br /&gt;
|pulsating &#039;&#039;firethorn&#039;&#039;&lt;br /&gt;
|firethorn&lt;br /&gt;
|firethorn&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest trali shaman]]&lt;br /&gt;
|align=center|44&lt;br /&gt;
|trali &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|trali&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastodonic leopard]]&lt;br /&gt;
|align=center|44&lt;br /&gt;
|spotted leopard &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Polar bear]]&lt;br /&gt;
|align=center|44&lt;br /&gt;
|polar bear &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Cinder wasp]]&lt;br /&gt;
|align=center|46&lt;br /&gt;
|shimmering wasp &#039;&#039;wing&#039;&#039;&lt;br /&gt;
|wing&lt;br /&gt;
|wasp&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest trali]]&lt;br /&gt;
|align=center|46&lt;br /&gt;
|trali &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|trali&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater ice giant]]&lt;br /&gt;
|align=center|46&lt;br /&gt;
|giant &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Kiramon defender]]&lt;br /&gt;
|align=center|46&lt;br /&gt;
|kiramon &#039;&#039;tongue&#039;&#039;&lt;br /&gt;
|tongue&lt;br /&gt;
|kiramon&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser faeroth]]&lt;br /&gt;
|align=center|46&lt;br /&gt;
|mottled faeroth &#039;&#039;crest&#039;&#039;&lt;br /&gt;
|crest&lt;br /&gt;
|faeroth&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting chimera]]&lt;br /&gt;
|align=center|46&lt;br /&gt;
|chimera &#039;&#039;stinger&#039;&#039;&lt;br /&gt;
|stinger&lt;br /&gt;
|chimera&lt;br /&gt;
|-&lt;br /&gt;
|[[Horned vor&#039;taz]]&lt;br /&gt;
|align=center|48&lt;br /&gt;
|vor&#039;taz &#039;&#039;horn&#039;&#039;&lt;br /&gt;
|horn&lt;br /&gt;
|vor&#039;taz&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-scaled thrak]]&lt;br /&gt;
|align=center|48&lt;br /&gt;
|thrak &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|thrak&lt;br /&gt;
|-&lt;br /&gt;
|[[Waern]]&lt;br /&gt;
|align=center|49&lt;br /&gt;
|waern &#039;&#039;fur&#039;&#039;&lt;br /&gt;
|fur&lt;br /&gt;
|waern&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater faeroth]]&lt;br /&gt;
|align=center|50&lt;br /&gt;
|faeroth &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|faeroth&lt;br /&gt;
|-&lt;br /&gt;
|[[Seeker]]&lt;br /&gt;
|align=center|52&lt;br /&gt;
|seeker &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|humanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow madrinol]]&lt;br /&gt;
|align=center|52&lt;br /&gt;
|madrinol &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|madrinol&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomb troll]]&lt;br /&gt;
|align=center|52&lt;br /&gt;
|troll &#039;&#039;thumb&#039;&#039;&lt;br /&gt;
|thumb&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Wooly mammoth]]&lt;br /&gt;
|align=center|52&lt;br /&gt;
|mammoth &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|mammoth&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabre-tooth tiger]]&lt;br /&gt;
|align=center|53&lt;br /&gt;
|tiger &#039;&#039;incisor&#039;&#039;&lt;br /&gt;
|incisor&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomb troll necromancer]]&lt;br /&gt;
|align=center|54&lt;br /&gt;
|troll &#039;&#039;eyeball&#039;&#039;&lt;br /&gt;
|eyeball&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare steed]]&lt;br /&gt;
|align=center|55&lt;br /&gt;
|silver &#039;&#039;mane&#039;&#039;&lt;br /&gt;
|mane&lt;br /&gt;
|equine&lt;br /&gt;
|-&lt;br /&gt;
|[[Massive pyrothag]]&lt;br /&gt;
|align=center|58&lt;br /&gt;
|pyrothag &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|pyrothag&lt;br /&gt;
|-&lt;br /&gt;
|[[Black forest viper]]&lt;br /&gt;
|align=center|59&lt;br /&gt;
|viper &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Massive black boar]]&lt;br /&gt;
|align=center|59&lt;br /&gt;
|heavy grey &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|boar&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone mastiff]]&lt;br /&gt;
|align=center|62&lt;br /&gt;
|stone &#039;&#039;heart&#039;&#039;&lt;br /&gt;
|heart&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Massive troll king]]&lt;br /&gt;
|align=center|63&lt;br /&gt;
|massive troll king &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Grifflet]]&lt;br /&gt;
|align=center|64&lt;br /&gt;
|&#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|griffin&lt;br /&gt;
|-&lt;br /&gt;
|[[Red tsark]]&lt;br /&gt;
|align=center|66&lt;br /&gt;
|tsark &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|tsark&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser griffin]]&lt;br /&gt;
|align=center|69&lt;br /&gt;
|&#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|griffin&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser minotaur]]&lt;br /&gt;
|align=center|74&lt;br /&gt;
|minotaur &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|minotaur&lt;br /&gt;
|-&lt;br /&gt;
|[[Minotaur warrior]]&lt;br /&gt;
|align=center|76&lt;br /&gt;
|minotaur &#039;&#039;horn&#039;&#039;&lt;br /&gt;
|horn&lt;br /&gt;
|minotaur&lt;br /&gt;
|-&lt;br /&gt;
|[[Minotaur magi]]&lt;br /&gt;
|align=center|78&lt;br /&gt;
|minotaur &#039;&#039;hoof&#039;&#039;&lt;br /&gt;
|hoof&lt;br /&gt;
|minotaur&lt;br /&gt;
|-&lt;br /&gt;
|[[Caedera]]&lt;br /&gt;
|align=center|82&lt;br /&gt;
|caedera &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|worm&lt;br /&gt;
|-&lt;br /&gt;
|[[Aivren]]&lt;br /&gt;
|align=center|86&lt;br /&gt;
|aivren &#039;&#039;gizzard&#039;&#039;&lt;br /&gt;
|gizzard&lt;br /&gt;
|aivren&lt;br /&gt;
|-&lt;br /&gt;
|[[Glistening cerebralite]]&lt;br /&gt;
|align=center|100&lt;br /&gt;
|cerebralite &#039;&#039;tentacle&#039;&#039;&lt;br /&gt;
|tentacle&lt;br /&gt;
|cerebralite&lt;br /&gt;
|-&lt;br /&gt;
|[[War griffin]]&lt;br /&gt;
|align=center|100&lt;br /&gt;
|war griffin &#039;&#039;talon&#039;&#039;&lt;br /&gt;
|talon&lt;br /&gt;
|griffin&lt;br /&gt;
|-&lt;br /&gt;
|[[Enormous rift crawler]]&lt;br /&gt;
|align=center|103&lt;br /&gt;
|jagged rift crawler &#039;&#039;tooth&#039;&#039;&lt;br /&gt;
|tooth&lt;br /&gt;
|crawler&lt;br /&gt;
|-&lt;br /&gt;
|[[Offduty GameMaster]]&lt;br /&gt;
|align=center|500&lt;br /&gt;
|bloody &#039;&#039;ears&#039;&#039;&lt;br /&gt;
|ears&lt;br /&gt;
|humanoid&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Note: this list is based on information garnered from Krakiipedia; there is sure to be data missing at this point. Also, keep the CTRL F function in mind when perusing this list.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(click on  [[File:Sort none.gif]]  symbol at top to sort.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Council of Light]]&lt;br /&gt;
* [[Fletching#Fletchings|Fletching feathers]]&lt;br /&gt;
* [[Sheath making]]&lt;br /&gt;
* [[SKIN (verb)]]&lt;br /&gt;
* [[Skinning (604)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mist_Harbor&amp;diff=31950</id>
		<title>Mist Harbor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mist_Harbor&amp;diff=31950"/>
		<updated>2011-06-11T23:26:40Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: /* NPCs */ updated to reflect lowered PP costs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mist Harbor&#039;&#039;&#039; is a settlement located in the [[Isle of the Four Winds]].  Access to the town is restricted to members of the [[Four Winds Hall]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The 5108–5109 monsoon season was unusually long and violent.  The town had to undergo a serious rebuilding process in the Spring of 5109.  The Seabreeze Tavern was completely destroyed in the storms.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*[[Disheveled resident]]: Purchase the list of [[Premium title]]s from her for 600 premium points.&lt;br /&gt;
*a long-beaked glossy black toucan&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
*Bank: The bank is located just east of Gardenia Commons on Gardenia Lane.  It is the Mist Harbor National Bank.  Notes from the Mist Harbor National Bank are Mist Harbor promissory notes.&lt;br /&gt;
&lt;br /&gt;
*[[Player run shop]]s: The playershops are located through a leafy arch at Wisteria Crossing.&lt;br /&gt;
&lt;br /&gt;
*[[Locker]]s: Lockers are located in Hale Hall. House lockers are located upstairs. Hale Hall is located on Oleander Avenue, in a large woven grass hall.&lt;br /&gt;
&lt;br /&gt;
*Tables:  Tables are located both in the Portable Waterhole as well as Firefly Villa.&lt;br /&gt;
&lt;br /&gt;
*Herbalist: The herbalist is located at the corner of Honeysuckle and Daisy Avenue, in a small ivy-covered cottage.&lt;br /&gt;
&lt;br /&gt;
*Gemshop:  Etaenia&#039;s Jewels is located just north of Gardenia Commons at Honeysuckle Crossing in a gemshop.&lt;br /&gt;
&lt;br /&gt;
*Furrier: Grundael&#039;s Furs is located in the furrier&#039;s shop on Wisteria Lane.&lt;br /&gt;
&lt;br /&gt;
*Constabulary: The Mist Harbor Sergeant&#039;s Office is located on Oleander Avenue, in an ornate stone building. Personal belongings can be picked up here after an arrest, and the Sergeant can be INQUIREd about here.&lt;br /&gt;
&lt;br /&gt;
*Locksmith: Tisanoff, the town locksmith, is located up the stairs in Locks and More.  Locks and More is located at Oleander Crossing, in the shop.&lt;br /&gt;
&lt;br /&gt;
*Pawnshop: Cendadric&#039;s Collectibles is located in a tidy brownstone dwelling at the corner of Gardenia Lane and Rose Avenue.&lt;br /&gt;
&lt;br /&gt;
*NPC healer: Healer Kwithi is located in the Healer House, located in a cottage on the Cobblestone Path that extends south from the main part of town.&lt;br /&gt;
&lt;br /&gt;
*[[Title system#Surnames|Surname]] registry: The surname registrar is located on Honeysuckle Avenue in a green-shuttered cottage.&lt;br /&gt;
&lt;br /&gt;
*[[Citizenship]]: The citizenship office is located east of the entrance in Hale Hall.  Hale Hall is located on Oleander Avenue, in a large woven grass hall.&lt;br /&gt;
&lt;br /&gt;
*Movers: Island Shipping will move lockers to different towns.  It is located at the corner of Oleander and Daisy Avenue in the small hut.&lt;br /&gt;
&lt;br /&gt;
*Realtor: Paradise Realty is located through a bark-cloth covered door inside Hale Hall.  Hale Hall is located on Oleander Avenue, in a large woven grass hall.&lt;br /&gt;
&lt;br /&gt;
*The Lighthouse: Redeem premium points for prizes in the Lighthouse.  The Lighthouse is located at the end of the Lighthouse Path, which extends northwest from the Cobblestone Path north of the main part of town.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
For a complete listing of shop inventories, please visit [[Mist Harbor shopping]].&lt;br /&gt;
&lt;br /&gt;
*Isle Dyes: Purchase dyes to dye non-scripted items.  The list of available colors is available here: [[Dyer&#039;s tent]].  Isle Dyes is located in a white stucco shop on the Cobblestone Path that extends south from the main part of town.&lt;br /&gt;
&lt;br /&gt;
*[[Island Menagerie]]: Purchase a pet for your [[Premium home]]!&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Locks and More|Locks and More]]: Locks and More provides basic locksmithing supplies to the public.  Locks and More is located at Oleander Crossing, in the shop.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Knit It|Knit It]]: Knit it sells knitting needles and yarn.  Knit it is located on Wisteria Lane in the small white shop.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Marble House|Marble House]]: The Marble House sells general magic items and alchemy goods to the public.  It is located on Tigerlily Avenue in a gleaming grey marble house.&lt;br /&gt;
&lt;br /&gt;
*[[Easy Living]]: Easy Living is a large shop that sells [[Premium home#furniture|furniture]] to outfit a character&#039;s [[premium home]].  Easy Living is located at the corner of Tigerlily and Rose Avenue in the painted driftwood shop.&lt;br /&gt;
&lt;br /&gt;
*Misty Isle Exteriors:  This shop sells [[Premium home#furniture|furniture]] to outfit a character&#039;s [[premium home]].  It is located just north of Gardenia Commons at Honeysuckle Crossing in a vine-covered establishment.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Rose&#039;s Arms|Rose&#039;s Arms]]: Rose&#039;s Arms provides basic weapon needs to the public.  Rose&#039;s Arms is located at Tigerlily Crossing in a white birch door painted with a burgundy rose.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Oleander&#039;s Defenses|Oleander&#039;s Defenses]]: Oleander&#039;s Defenses provides basic defensive gear to the public.  Oleander&#039;s Defenses is located at Tigerlily Crossing in a pale cerulean door painted with a pink blossom.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Tigerlily Bowery|Tigerlily Bowery]]: Tigerlily Bowery provides basic archery gear to the public.  Tigerlily Bowery is located at the corner of Tigerlily and Daisy, in a quaint gabled house.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Cypress Sundries|Cypress Sundries]]: Cypress Sundries provides basic sundries to the public.  Cypress Sundries is located at Tigerlily Crossing in a verdant green door painted with a cypress tree.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Gardenia&#039;s Gourmet|Gardenia&#039;s Gourmet]]: Gardenia&#039;s Gourmet Providing basic groceries to the public.  Gardenia&#039;s Gourmet is located at the corner of Gardenia and Daisy Avenue, in a white-striped red stucco building.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Melorna&#039;s Boutique|Melorna&#039;s Boutique]]:  Once opened by Chantaclair, Seamstress Melorna has moved her wares into the old shop and is open for business.  Melorna&#039;s Boutique is located on Honeysuckle Avenue, in a small pale yellow boutique.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Daisy&#039;s Dinners|Daisy&#039;s Dinners]]: A quaint little cafe-style eating facility that provides lunch and dinner meals.  Daisy&#039;s Dinners is located at the corner of Gardenia and Daisy Avenue, in a short blue stucco building.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Breakfast Nook|Breakfast Nook]]: A quaint little restaurant that provides breakfast foods at all hours of the day.  The Breakfast Nook is located at the corner of Gardenia and Daisy Avenue, in a narrow whitewashed building.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#The Bakery|The Bakery]]: The Bakery offers baked goods for sale.  The Bakery is located on Wisteria Lane in the bakeshop.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Wisteria Winery|Wisteria Winery]]: Equipped with a cafe for sampling the various beverages they sell, this winery specializes in wines by the bottle or by the case, as well as specialty wineglasses, wine-bowls, chalices, and more.  Wisteria Winery is located at the corner of Wisteria Lane and Daisy Avenue, in a sprawling white stucco shop.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Portable Waterhole|Portable Waterhole]]: There are four tables located in the Portable Waterhole.  The Portable Waterhole is located at the corner of Wisteria Lane and Rose Avenue in a large canvas-roofed oak wagon fitted with enormous wheels.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Media:FWI_with_Glade_Update.png|Map of Mist Harbor]]&lt;br /&gt;
*[[Media:FWI Eastern Waterways.png|Map of Eastern Waterways]]&lt;br /&gt;
*[[Media:FWI Western Waterways.png|Map of Western Waterways]]&lt;br /&gt;
*[[Mist Harbor Expansion (saved post)]]&lt;br /&gt;
*[[Mist Harbor Progress Review (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.tsoran.com/maplib/homes/frostacres.gif Map of Mist Harbor by] [[Tsoran de&#039;Argonoth]]&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
[[Category:Mist Harbor]]&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Lorminstra&amp;diff=50884</id>
		<title>Talk:Lorminstra</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Lorminstra&amp;diff=50884"/>
		<updated>2011-05-17T03:12:50Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are you certain that the secondary critical messaging from [[317]] and the critical messaging from [[319]] indicate [[Plasma critical table|plasma]] damage and not [[Cold critical table|cold]] damage for Lorminstra? The primary critical from 317 for all deities is plasma based damage. The secondary critical is the damage type associated with that deity. Can you please verify this? Thanks. [[User:SPYRIDONM1|SPYRIDONM1]] 13:56, 15 May 2011 (EDT)&lt;br /&gt;
:Certainly!  This is from my logs.  Character is Lorminstra aligned:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You chant a reverent litany, clasping your hands while focusing upon the Divine Fury spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a half-krolvin bandit.&lt;br /&gt;
Particles of dust and soot rise from the ground at your feet as you release a pulsating, platinum ripple of energy toward a half-krolvin bandit!&lt;br /&gt;
  CS: +476 - TD: +394 + CvA: 0 + d100: +89 == +171&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  The half-krolvin bandit is cloaked in a blinding platinum light and assailed for 96 points of damage!&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Sizzling arc of plasma blows the half-krolvin bandit&#039;s kneecap off!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Powerful burst to the half-krolvin bandit&#039;s back causes excruciating pain.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and then from 319:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt;As several faintly glowing snowflakes settle upon a halfling marauder, they ignite with cold white flame.&lt;br /&gt;
  CS: +476 - TD: +394 + CvA: -10 + d100: +93 == +165&lt;br /&gt;
  Warding failed!&lt;br /&gt;
   ... and hits for 15 points of damage!&lt;br /&gt;
&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Dazzling arc of energy traces blackened path across the halfling marauder&#039;s chest!&lt;br /&gt;
 &lt;br /&gt;
As several faintly glowing snowflakes settle upon a halfling highwayman, they ignite with cold white flame.&lt;br /&gt;
  CS: +476 - TD: +355 + CvA: -2 + d100: +78 == +197&lt;br /&gt;
  Warding failed!&lt;br /&gt;
   ... and hits for 21 points of damage!&lt;br /&gt;
&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Glaring burst to the halfling highwayman&#039;s chest dances across skin leaving smoking holes!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:CHANGELING|CHANGELING]] 23:12, 16 May 2011 (EDT)&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lorminstra&amp;diff=29839</id>
		<title>Lorminstra</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lorminstra&amp;diff=29839"/>
		<updated>2011-05-15T05:06:01Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: added damage type.  Messaging matches info in Plasma critical table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lorminstra&#039;&#039;&#039; was a goddess and an [[Arkati]] of the [[Pantheon of Liabo]].  She was the gatekeeper of the [[Ebon Gate]] and the sole judge of whom could pass through the gateway to the afterlife.  She was also a daughter of the god [[Koar]].&lt;br /&gt;
&lt;br /&gt;
==Shrines, Statuary, and Holy Places==&lt;br /&gt;
===Wehnimer&#039;s Landing, Lorminstra&#039;s Temple===&lt;br /&gt;
Lorminstra&#039;s Temple in [[Wehnimer&#039;s Landing]] is the primary holy place of Lorminstra.&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
[Temple, Altar]&amp;lt;br&amp;gt;&lt;br /&gt;
The altar is plain, and bears only onyx bowls of smouldering incense and smoking paraffin.  Draped behind it is a cloth banner, appliqued with an ancient mystical pattern.  A legend is embroidered along the bottom.  On the far side of the room at the end of an aisle, you see two pillars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read banner&amp;lt;br&amp;gt;&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
All things begin and end here.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wehnimer&#039;s Landing Cleric Guild===&lt;br /&gt;
Inside a small black marble building just outside the main building of the [[Cleric Guild (Wehnimer&#039;s Landing)|Wehnimer&#039;s Landing Cleric Guild]] is a shrine to Lorminstra.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
[Cleric Guild, Shrine]&amp;lt;br&amp;gt;&lt;br /&gt;
A solid black marble altar sits to the south, nestled within a small arched alcove of ivory.  Many candles sit on the various ledges within the small space, their warm light casting the statue of a woman behind the altar in a soft, enveloping glow.  The woman stands firmly with an air of both grace and seriousness, though her downturned eyes give her a slightly somber look.  Delicate snowblossoms are strewn across the floor, their pale white hue reminiscent of winter&#039;s winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look statue&amp;lt;br&amp;gt;&lt;br /&gt;
Carved from a rich white ivory, the statue&#039;s perfectly rounded diamond eyes flicker with reflected light from the candles gathered around it.  Lorminstra&#039;s robes are slightly tousled at her feet, as if she was captured standing against a strong wind.  In her hands she holds a long ebony staff, and her head is slightly bent to survey those who would pray at the altar.  Her expression is one of both caring and somberness, and her etched features convey a sense of deep resolution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look altar&amp;lt;br&amp;gt;&lt;br /&gt;
Cut from a block of pure black marble, the altar&#039;s surface is very faintly carved with the outline of a large gate.  In the middle of the gate&#039;s seam the marble has been cut deeply into the form of a key, and pure gold has been filled within and smoothed to a lustrous shine.  A very large, old tome lies open on the altar.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read tome&amp;lt;br&amp;gt;&lt;br /&gt;
Scrawled in large, golden script are the words:&amp;lt;br&amp;gt;&lt;br /&gt;
The Beginning shall be joyous, as all births are.  A new life, a new story and a new thread to the tapestry that is life.  Those who follow the Lady should also rejoice in the birth of another life, for it is our duty to protect it from all harm unnatural.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The numerous candles about the room flicker in unison for a moment, illuminating the book upon the altar&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A chilly draft wafts into the room, swirling about in a column of cold air.  Suddenly, a tiny snowflake drifts down from somewhere and lands on the altar, melting within seconds of contact.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Cleric Guild]]s===&lt;br /&gt;
Displayed in the Prayer Rooms of each Cleric Guild is a state of {{PAGENAME}}. These prayer rooms are considered a holy shrine to multiple deities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You see the figure of a thin woman dressed in a double layer of robes, one hand on her hip, the other dangling a ring of keys.  On her face is an expression of compassion tempered with duty.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
K&amp;gt;touch Lorminstra&amp;lt;br&amp;gt;&lt;br /&gt;
You reach out and touch the statue of Lorminstra.&lt;br /&gt;
&lt;br /&gt;
A warm feeling washes over you, as if Lorminstra smiled upon you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Cleric Guild (Wehnimer&#039;s Landing)|Wehnimer&#039;s Landing Cleric Guild]]===&lt;br /&gt;
Located in the Antechamber of Liabo is a table inset with disks depicting all of the Liabo arkati,  including one for {{PAGENAME}}. This area is not considered a holy shrine. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A golden key on a gate of black is painted on the crystal disk representing Lorminstra.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Arkati Messaging&lt;br /&gt;
|damage=plasma&lt;br /&gt;
|318Caster=Thin at first, a fine layer of rime tickles your hands and fingertips. The hoarfrost smoothly glides between you and Deadguy, turning to a light powder as it traverses the space between. The white substance clings to Deadguy&#039;s eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.&lt;br /&gt;
|311Caster=As your faith overcomes a glistening cerebralite&#039;s weakened defenses, you sense the somber, majestic power and the caring presence of the Gatekeeper flowing through you.&lt;br /&gt;
|313Caster=Turning your thoughts inward, you ask for the compassion of your deity to protect you.  The delicate chill of autumn&#039;s first frost settles over your skin, and you sense that your prayer has been granted.&lt;br /&gt;
|350Caster=Distant and echoing, the sound of keys jingling strikes a familiar chord within you as it precedes the sound of a heavy metal gate slamming shut.  Pale snowflakes drift through the air and settle upon your lifeless body.  As the snow accumulates into a thin, chilling layer, you distinctly hear the somber voice of a female speaking softly in your ear.  &amp;quot;The gates are closed to you for now, my child,&amp;quot; she says, and several moments later the snow seeps into your skin, leaving you chilled and damp.&lt;br /&gt;
|220=A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow.  You lift your eyes to the sky and white blurs your vision...&amp;lt;br /&amp;gt;&lt;br /&gt;
[Winter&#039;s Sanctuary]&amp;lt;br /&amp;gt;&lt;br /&gt;
Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles.  Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape.  A chill wind speckled with snowflakes swirls past.  A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arkati}}&lt;br /&gt;
[[Category:Liabo]]&lt;br /&gt;
[[Category:Arkati]]&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lorminstra&amp;diff=29838</id>
		<title>Lorminstra</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lorminstra&amp;diff=29838"/>
		<updated>2011-05-15T03:31:50Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: added some Lorminstra cleric messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lorminstra&#039;&#039;&#039; was a goddess and an [[Arkati]] of the [[Pantheon of Liabo]].  She was the gatekeeper of the [[Ebon Gate]] and the sole judge of whom could pass through the gateway to the afterlife.  She was also a daughter of the god [[Koar]].&lt;br /&gt;
&lt;br /&gt;
==Shrines, Statuary, and Holy Places==&lt;br /&gt;
===Wehnimer&#039;s Landing, Lorminstra&#039;s Temple===&lt;br /&gt;
Lorminstra&#039;s Temple in [[Wehnimer&#039;s Landing]] is the primary holy place of Lorminstra.&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
[Temple, Altar]&amp;lt;br&amp;gt;&lt;br /&gt;
The altar is plain, and bears only onyx bowls of smouldering incense and smoking paraffin.  Draped behind it is a cloth banner, appliqued with an ancient mystical pattern.  A legend is embroidered along the bottom.  On the far side of the room at the end of an aisle, you see two pillars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read banner&amp;lt;br&amp;gt;&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
All things begin and end here.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wehnimer&#039;s Landing Cleric Guild===&lt;br /&gt;
Inside a small black marble building just outside the main building of the [[Cleric Guild (Wehnimer&#039;s Landing)|Wehnimer&#039;s Landing Cleric Guild]] is a shrine to Lorminstra.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
[Cleric Guild, Shrine]&amp;lt;br&amp;gt;&lt;br /&gt;
A solid black marble altar sits to the south, nestled within a small arched alcove of ivory.  Many candles sit on the various ledges within the small space, their warm light casting the statue of a woman behind the altar in a soft, enveloping glow.  The woman stands firmly with an air of both grace and seriousness, though her downturned eyes give her a slightly somber look.  Delicate snowblossoms are strewn across the floor, their pale white hue reminiscent of winter&#039;s winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look statue&amp;lt;br&amp;gt;&lt;br /&gt;
Carved from a rich white ivory, the statue&#039;s perfectly rounded diamond eyes flicker with reflected light from the candles gathered around it.  Lorminstra&#039;s robes are slightly tousled at her feet, as if she was captured standing against a strong wind.  In her hands she holds a long ebony staff, and her head is slightly bent to survey those who would pray at the altar.  Her expression is one of both caring and somberness, and her etched features convey a sense of deep resolution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look altar&amp;lt;br&amp;gt;&lt;br /&gt;
Cut from a block of pure black marble, the altar&#039;s surface is very faintly carved with the outline of a large gate.  In the middle of the gate&#039;s seam the marble has been cut deeply into the form of a key, and pure gold has been filled within and smoothed to a lustrous shine.  A very large, old tome lies open on the altar.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read tome&amp;lt;br&amp;gt;&lt;br /&gt;
Scrawled in large, golden script are the words:&amp;lt;br&amp;gt;&lt;br /&gt;
The Beginning shall be joyous, as all births are.  A new life, a new story and a new thread to the tapestry that is life.  Those who follow the Lady should also rejoice in the birth of another life, for it is our duty to protect it from all harm unnatural.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The numerous candles about the room flicker in unison for a moment, illuminating the book upon the altar&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A chilly draft wafts into the room, swirling about in a column of cold air.  Suddenly, a tiny snowflake drifts down from somewhere and lands on the altar, melting within seconds of contact.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Cleric Guild]]s===&lt;br /&gt;
Displayed in the Prayer Rooms of each Cleric Guild is a state of {{PAGENAME}}. These prayer rooms are considered a holy shrine to multiple deities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You see the figure of a thin woman dressed in a double layer of robes, one hand on her hip, the other dangling a ring of keys.  On her face is an expression of compassion tempered with duty.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
K&amp;gt;touch Lorminstra&amp;lt;br&amp;gt;&lt;br /&gt;
You reach out and touch the statue of Lorminstra.&lt;br /&gt;
&lt;br /&gt;
A warm feeling washes over you, as if Lorminstra smiled upon you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Cleric Guild (Wehnimer&#039;s Landing)|Wehnimer&#039;s Landing Cleric Guild]]===&lt;br /&gt;
Located in the Antechamber of Liabo is a table inset with disks depicting all of the Liabo arkati,  including one for {{PAGENAME}}. This area is not considered a holy shrine. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A golden key on a gate of black is painted on the crystal disk representing Lorminstra.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Arkati Messaging&lt;br /&gt;
|318Caster=Thin at first, a fine layer of rime tickles your hands and fingertips. The hoarfrost smoothly glides between you and Deadguy, turning to a light powder as it traverses the space between. The white substance clings to Deadguy&#039;s eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.&lt;br /&gt;
|311Caster=As your faith overcomes a glistening cerebralite&#039;s weakened defenses, you sense the somber, majestic power and the caring presence of the Gatekeeper flowing through you.&lt;br /&gt;
|313Caster=Turning your thoughts inward, you ask for the compassion of your deity to protect you.  The delicate chill of autumn&#039;s first frost settles over your skin, and you sense that your prayer has been granted.&lt;br /&gt;
|350Caster=Distant and echoing, the sound of keys jingling strikes a familiar chord within you as it precedes the sound of a heavy metal gate slamming shut.  Pale snowflakes drift through the air and settle upon your lifeless body.  As the snow accumulates into a thin, chilling layer, you distinctly hear the somber voice of a female speaking softly in your ear.  &amp;quot;The gates are closed to you for now, my child,&amp;quot; she says, and several moments later the snow seeps into your skin, leaving you chilled and damp.&lt;br /&gt;
|220=A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow.  You lift your eyes to the sky and white blurs your vision...&amp;lt;br /&amp;gt;&lt;br /&gt;
[Winter&#039;s Sanctuary]&amp;lt;br /&amp;gt;&lt;br /&gt;
Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles.  Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape.  A chill wind speckled with snowflakes swirls past.  A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arkati}}&lt;br /&gt;
[[Category:Liabo]]&lt;br /&gt;
[[Category:Arkati]]&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stamina&amp;diff=969</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stamina&amp;diff=969"/>
		<updated>2011-04-28T21:48:49Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: /* Maximum Stamina From Stats */  calculations based on Half-elf come out to 51&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stamina&#039;&#039;&#039; is used whenever most [[Combat Maneuvers|combat maneuvers]] are activated.  The maximum stamina a character has determines how often that character can use maneuvers and if a character [[Overexerted|overexerts]] themselves, they can no longer use any maneuvers for a period of ten minutes and suffer a -10 penalty to their [[attack strength]].&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina ==&lt;br /&gt;
Maximum stamina is determined as follows:&lt;br /&gt;
 [[CON]] + (([[STR]] + [[AGI]] + [[DIS]]) / 3) + ([[Physical Fitness]] skill bonus / 3) = Maximum Stamina&lt;br /&gt;
&lt;br /&gt;
*When calculating stamina use the &#039;&#039;&#039;bonus&#039;&#039;&#039; for each stat.&lt;br /&gt;
*All fractions from the above formula are dropped.&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina From Stats ==&lt;br /&gt;
&lt;br /&gt;
This is a race comparison of the stamina bonus with 100 in each of the relevant stats (CON, STR, AGI, DIS). Dwarves have the highest (70) potential bonus with dark elves (43) the lowest. When physical fitness training is included, dwarf warriors and empaths (3x PF training) can achieve the highest non-enhanced stamina of 204, or 203 if it is capped at level (70 stat bonus + 403 skill/3).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=#cccccc&lt;br /&gt;
!&#039;&#039;&#039;RACE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Maximum Stamina&amp;lt;br&amp;gt; Stat Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elf||&amp;lt;center&amp;gt; 43 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elf||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sylvan||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Elf||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Human||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aelotoi||&amp;lt;center&amp;gt; 53 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Burghal Gnome||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Halfling||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Erithian||&amp;lt;center&amp;gt; 60 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forest Gnome||&amp;lt;center&amp;gt; 61 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Giantman||&amp;lt;center&amp;gt; 63 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Krolvin||&amp;lt;center&amp;gt; 65 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf||&amp;lt;center&amp;gt; 70 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stamina Recovery ==&lt;br /&gt;
Stamina recovery is determined primarily by the character&#039;s constitution statistic, with the regeneration rate ranging from 20% to 30% of the character&#039;s maximum stamina per minute (thus, strength, agility, discipline, and Physical Fitness training also have a minor affect on stamina recovery due to their influence on a character&#039;s maximum stamina).  There is a 5% bonus to stamina recovery if the character is sitting, kneeling, or prone, but only if the character is also not carrying a weapon in his or her right hand.  Nodes have no effect on stamina recovery.&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Minor_Sanctuary_(213)&amp;diff=31581</id>
		<title>Minor Sanctuary (213)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Minor_Sanctuary_(213)&amp;diff=31581"/>
		<updated>2011-03-15T16:22:18Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: adding fallen crusader minor sanct breaking ability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = MINRSANCT&lt;br /&gt;
 | duration = 600 sec, Refreshable&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Defensive&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = None&lt;br /&gt;
 | navigation = {{major spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Major Spiritual Spells]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Minor Sanctuary&#039;&#039;&#039; spell draws upon the spiritual forces of [[Elanthia]] to produce a &amp;quot;sense of peace and calm&amp;quot; in the area which prevents any aggressive activity. It affects a single room, and it will last for the 600 seconds or 60 seconds after the caster has left, whichever occurs first.  The caster, and only the caster, can refresh the spell.  A warning is given before the sanctuary fails.  A [[cleric]] or an [[empath]] may [[SENSE (verb)|SENSE]] an area to see if it is already under the effects of Minor Santuary.&lt;br /&gt;
&lt;br /&gt;
While this spell is in effect, most creatures will avoid entering the area of the spell. Persons or creatures that are in the area will not be able to attack or steal from others.&lt;br /&gt;
&lt;br /&gt;
The presence of enemies can prevent the spell from summoning the peaceful spirits that form the sanctuary. Any unfriendly creature in the room that is above the caster&#039;s level will contribute (based on level difference) to the failure chance of the spell. Additionally, any unfriendly creatures in the room that are equal to or less than the caster&#039;s level (but no more than 10 levels below the caster&#039;s) will contribute a small amount to the failure chance of the spell. Training in [[Spiritual Lore, Summoning]] will reduce the failure chance of the spell. &lt;br /&gt;
&lt;br /&gt;
This spell can be disrupted or broken by either a [[jagged glossy black shard]] made via [[Alchemy]] or a [[Minor Summoning (725)|minor demon]].  Any demon has the ability to attempt to interfere with the casting of this spell, with a success rate heavily weighted towards the demon.  Abyran&#039;sa demons from the Lorae&#039;tyr valence also have the ability to break an existing sanctuary, also with success weighted in its favor.&lt;br /&gt;
&lt;br /&gt;
The chances of breaking a sanctuary are based on the demon&#039;s sorcerer&#039;s [[Sorcerer Base]] spell ranks, [[Sorcerous Lore, Demonology]], and level versus the caster&#039;s [[Major Spiritual]] spell ranks, [[Spiritual Lore, Summoning]], and level.&lt;br /&gt;
&lt;br /&gt;
Many naturally occurring creatures have the ability to break minor sanctuaries once they are in place as well. These include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* [[Abyran|Abyran&#039;ra]] (Invasion Only)&lt;br /&gt;
* [[Lava golem]]&lt;br /&gt;
* [[Fallen crusader]]&lt;br /&gt;
* [[Vathor]] (Invasion Only)&lt;br /&gt;
&lt;br /&gt;
== Failure Messaging ==&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Your spell is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;You gesture.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;You attempt to call peaceful spirits to the area but are overwhelmed with a spirit of aggression!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alchemy tie-in recipes==&lt;br /&gt;
[[Empath]]s and [[Cleric]]s can make a milky blue oil through the [[Alchemy]] guild skill.  It is learned at rank 50 of General Alchemy.&lt;br /&gt;
&lt;br /&gt;
;Human Empire recipe&lt;br /&gt;
#Add flask of pure oil&amp;lt;br&amp;gt;&lt;br /&gt;
#Add ground valerian root&amp;lt;br&amp;gt;&lt;br /&gt;
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]&amp;lt;br&amp;gt;&lt;br /&gt;
#Add 2 doses of cougar tail from [[cougar]]s&amp;lt;br&amp;gt;&lt;br /&gt;
#[[ALCHEMY BOIL (verb)|Alchemy Boil]]&amp;lt;br&amp;gt;&lt;br /&gt;
#Add powdered [[Sapphire#a blue sapphire|blue sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
#[[ALCHEMY INFUSE (verb)|Alchemy Infuse]] [[mana]]&amp;lt;br&amp;gt;&lt;br /&gt;
#[[ALCHEMY CHANNEL (verb)|Alchemy Channel]] [[spirit point|lifeforce]]&amp;lt;br&amp;gt;&lt;br /&gt;
#[[ALCHEMY CHANT (verb)|Alchemy Chant]] Minor Sanctuary (213)&amp;lt;br&amp;gt;&lt;br /&gt;
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]&lt;br /&gt;
&lt;br /&gt;
;Elven Nations recipe&lt;br /&gt;
#Add flask of pure oil&amp;lt;br&amp;gt;&lt;br /&gt;
#Add ground valerian root&amp;lt;br&amp;gt;&lt;br /&gt;
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]&amp;lt;br&amp;gt;&lt;br /&gt;
#Add tawny brindlecat hide from [[tawny brindlecat]]s&amp;lt;br&amp;gt;&lt;br /&gt;
#[[ALCHEMY BOIL (verb)|Alchemy Boil]]&amp;lt;br&amp;gt;&lt;br /&gt;
#Add 2 doses of powdered [[moonstone#a pale blue moonstone|pale blue moonstone]]&amp;lt;br&amp;gt;&lt;br /&gt;
#[[ALCHEMY INFUSE (verb)|Alchemy Infuse]] [[mana]]&amp;lt;br&amp;gt;&lt;br /&gt;
#[[ALCHEMY CHANNEL (verb)|Alchemy Channel]] [[spirit point|lifeforce]]&amp;lt;br&amp;gt;&lt;br /&gt;
#[[ALCHEMY CHANT (verb)|Alchemy Chant]] Minor Sanctuary (213)&amp;lt;br&amp;gt;&lt;br /&gt;
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#213 Major Spiritual Spell Circle: Minor Sanctuary], on Play.net&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glistening_cerebralite&amp;diff=23664</id>
		<title>Glistening cerebralite</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glistening_cerebralite&amp;diff=23664"/>
		<updated>2011-03-13T16:44:48Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: adding 230 offensive ability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 100&lt;br /&gt;
| type = N/A&lt;br /&gt;
| family = N/A&lt;br /&gt;
| attacks = N/A&lt;br /&gt;
| area = [[The Rift]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
|warding=&lt;br /&gt;
  {{Creature ability|[[Cloak of Shadows (712)]]|+406 [[CS]]}}&lt;br /&gt;
  {{Creature ability|[[Sympathy (1120)]]|+424 [[CS]]}}&lt;br /&gt;
|ability=&lt;br /&gt;
  {{Creature ability|[[Heroism (215)]]}}&lt;br /&gt;
  {{Creature ability|[[Spiritual Abolition (230)]]}}&lt;br /&gt;
  {{Creature ability|[[Song of Depression (1015)]]}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense = &lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+446 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{Creature ability|[[Elemental Defense II (406)]]}}&lt;br /&gt;
  {{Creature ability|[[Elemental Defense III (414)]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | type = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
 | skin = cerebralite tentacle&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;glistening cerebralite&#039;&#039;&#039; can be found in the Rift on Plane 4 or in the Scatter.  An oversized and highly developed floating brain is accompanied by a pair of eyes on stalks and tentacles to lash out at opponents.  The cerebralites are drawn to mental activity, and utilize mental and electricity-based attacks to subdue their victims.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Glistening cerebralites have a thick shell which protects them from attacks.&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A translucent shell appears around the cerebralite, absorbing most of the blow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
A glistening cerebralite can free the brain of a fallen opponent, resulting in glistening wrinked cerebralite.  An example of this event:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
DEAD&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Soundlessly, a glistening cerebralite hovers over you, its eye-stalks twisting as it contorts to gaze down on your lifeless body. As it studies your corpse, trickles of milky fluid drip from its base.&lt;br /&gt;
&lt;br /&gt;
The cerebralite latches its primary tentacles to your temples rather systematically, sending low-intensity pulses of electricity through your head. A deep thrumming can be heard as your skull begins to bulge alarmingly, causing a number of cracks to form. Thin rivulets of blood stream forth, followed by an audible SPLORTCH as your brain frees itself of its confines! Half a dozen tentacles sprout from its underside, while former ocular nerves elongate into tubular eye-stalks as the strange entity swells in size.&lt;br /&gt;
&lt;br /&gt;
A glistening wrinkled cerebralite hovers over its shattered former enclosure, covered in a thick mucusy membrane.&amp;lt;br&amp;gt;&lt;br /&gt;
DEAD&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[The Rift, Scatter]&amp;lt;br&amp;gt;&lt;br /&gt;
Overturned desks lie in disarray on the bloody floor of an old classroom. All along the weathered walls, school books have had their pages stabbed through with daggers, securing them to the wooden panels beneath. The scorching wind rushes in through an open window, howling and moaning like a spirit possessed. You also see a glistening wrinkled cerebralite, a Vvrael destroyer, a Vvrael destroyer, a Vvrael destroyer, a glistening cerebralite, a murky soul siphon and a glistening cerebralite.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: northeast, southeast&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;i&amp;gt;A glistening cerebralite floats in, leaving a thick trail of amorphous goo in its wake.&lt;br /&gt;
&lt;br /&gt;
A glistening cerebralite twists and coils its tentacles, sending tendrils of electricity crawling along the surface of its brain-like form.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 98&lt;br /&gt;
|levelm1 = 99&lt;br /&gt;
|level = 100&lt;br /&gt;
|levelp1 = 101&lt;br /&gt;
|levelp2 = 102&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift creatures]]&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cleric_Guild&amp;diff=15945</id>
		<title>Cleric Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cleric_Guild&amp;diff=15945"/>
		<updated>2011-03-12T21:23:32Z</updated>

		<summary type="html">&lt;p&gt;CHANGELING: /* List of Player Guildmasters */  adding newly promoted guildmaster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Cleric Guild&#039;&#039;&#039; is the [[cleric]]s&#039; [[Profession guild|profession guild]].&lt;br /&gt;
&lt;br /&gt;
==Cleric Guild Skill List==&lt;br /&gt;
&lt;br /&gt;
;[[Alchemy]]: There are three subskills to Alchemy.&lt;br /&gt;
:*General Alchemy&lt;br /&gt;
:*Alchemic Potions&lt;br /&gt;
:*Alchemic Trinkets&lt;br /&gt;
&lt;br /&gt;
;[[Orisons]]: This skill is not yet implemented.  There will be 13 subskills, about half of which are fluffy.  About half of the subskills will have deity specific messaging. Training tasks will be like [[Rogue Gambits|gambits]], with teaching, learning, audience reps, skilled masters tasks, speed reps, and the new transcribe texts from the library task that is going into all the pure guilds.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Cleric Guild has structures in the following locations:&lt;br /&gt;
&lt;br /&gt;
*[[Cleric Guild (Wehnimer&#039;s Landing)]] - Down a cobblestoned trail leading to a wooded glade to the southwest of the North Gate.&lt;br /&gt;
*[[Cleric Guild (Icemule Trace)]] - Through a frosted silver gate at the corner of Koar and Cholen in the Temple Burrow area.&lt;br /&gt;
*[[Cleric Guild (Solhaven)]] - Through an arched gate at the west end of Bayside Road.&lt;br /&gt;
*[[Cleric Guild (River&#039;s Rest)]] - Down a small trail meandering off to the southeast just southeast of the Sanctuary. &lt;br /&gt;
*[[Cleric Guild (Kharam Dzu)]] - Through a dark stone gate on Rolaren Street, east of the bank.&lt;br /&gt;
*[[Cleric Guild (Zul Logoth)]] - Through a wide iron-gated archway in the Emerald Tunnel.&lt;br /&gt;
*[[Cleric Guild (Ta&#039;Illistim)]] - Down a stone path just north of the entrance to [[Gyldemar Green]].&lt;br /&gt;
*[[Cleric Guild (Ta&#039;Vaalor)]] - Through an ornate silver gate at the north end of  Shimaerslin Wey.&lt;br /&gt;
&lt;br /&gt;
==List of Player Guildmasters==&lt;br /&gt;
*Asarious&lt;br /&gt;
*Curthieus&lt;br /&gt;
*Mikalmas&lt;br /&gt;
*Shadowean&lt;br /&gt;
*Rohese&lt;br /&gt;
*Quildor&lt;br /&gt;
*Kaedra&lt;br /&gt;
*Pulsegiver&lt;br /&gt;
*Aubriella&lt;br /&gt;
*Annorax&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric Guild]]&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>CHANGELING</name></author>
	</entry>
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