<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CLARGH</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CLARGH"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/CLARGH"/>
	<updated>2026-04-19T14:39:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Guardians_of_Sunfist&amp;diff=256511</id>
		<title>Guardians of Sunfist</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Guardians_of_Sunfist&amp;diff=256511"/>
		<updated>2026-04-19T10:10:47Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* Tasks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses4|the society|the historical event behind the name|Sunfist pact}}&lt;br /&gt;
{{Guardians of Sunfist navigation}}&lt;br /&gt;
__NOTOC__The &#039;&#039;&#039;Guardians of Sunfist&#039;&#039;&#039; are the newest [[society]] brought to [[Elanthia]] in response to the [[Grimswarm]] invaders. Their main headquarters are located in [[Zul Logoth]] where everyone joining was required to be inducted. However, one could also get invited to join by a recruiter or the Superintendent of any of the outposts.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
===Headquarters===&lt;br /&gt;
&lt;br /&gt;
The headquarters can be found in [[Zul Logoth]] via the following directions:&lt;br /&gt;
From outside the Bank of Zul Logoth: southeast, southeast, east, south, south, east, northeast, northeast, northeast, northwest, go arch, north, northwest, west, northeast, north, go portcullis. Once inside, to find the Grandmaster, take the western side of the loop to the third door.&lt;br /&gt;
&lt;br /&gt;
Note that [[Water Walking (112)]] is very useful for travelling to and from Zul Logoth and [[Wehnimer&#039;s Landing]] and fairly easy to get.  &lt;br /&gt;
&lt;br /&gt;
To master GoS, the member will need to visit the Grandmaster in Zul Logoth at least five times during their advancement.&lt;br /&gt;
&lt;br /&gt;
====Important Locations====&lt;br /&gt;
&lt;br /&gt;
There are several important locations in the &#039;&#039;&#039;Guardians of Sunfist&#039;&#039;&#039; headquarters. They have the following [[The Lich|Lich]] room IDs:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = 1 bgcolor = lightgrey | Person&lt;br /&gt;
! colspan = 1 bgcolor = lightgrey | Room Number&lt;br /&gt;
|-&lt;br /&gt;
| Grandmaster&lt;br /&gt;
| 13158&lt;br /&gt;
|-&lt;br /&gt;
| Superintendent&lt;br /&gt;
| 13159&lt;br /&gt;
|-&lt;br /&gt;
| Taskmaster&lt;br /&gt;
| 13162&lt;br /&gt;
|-&lt;br /&gt;
| Arena Room&lt;br /&gt;
| 13155&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outposts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = 1 bgcolor = lightgrey | Location&lt;br /&gt;
! colspan = 1 bgcolor = lightgrey | Superintendent&lt;br /&gt;
! colspan = 1 bgcolor = lightgrey | Taskmaster&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 13071&lt;br /&gt;
| 13072&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 13097&lt;br /&gt;
| 13096&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 13114&lt;br /&gt;
| 13127&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 16163&lt;br /&gt;
| 16161&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 13139&lt;br /&gt;
| 13140&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 13134&lt;br /&gt;
| 13135&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle&lt;br /&gt;
| 14720&lt;br /&gt;
| 14721&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 13159&lt;br /&gt;
| 13162&lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle&lt;br /&gt;
|20994&lt;br /&gt;
|20995&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Wehnimer&#039;s Landing]] - Lower Dragonsclaw &amp;amp;mdash; Lich Rooms 13071 (Superintendent) and 13072 (Taskmaster)&lt;br /&gt;
:From outside the west gate: go north, west, southwest, southwest, south, west, west, up, southwest, northwest, go trail, up, search, go cleft, up, go bridge, west, go building, southwest.&lt;br /&gt;
*[[Icemule Trace]] &amp;amp;mdash; Lich Rooms 13097 (Superintendent) and 13096 (Taskmaster)&lt;br /&gt;
:A path, due south as far as possible from just outside the East Gate&lt;br /&gt;
*[[Solhaven]] - The Outlands &amp;amp;mdash; Lich Rooms 13114 (Superintendent) and 13127 (Taskmaster)&lt;br /&gt;
:Northeast corner of the loop in the rolton area&lt;br /&gt;
*[[River&#039;s Rest]] - Grassland Path &amp;amp;mdash; Lich Rooms 16163 (Superintendent) and 16161 (Taskmaster)&lt;br /&gt;
:From the Ranger guild go: south, east, southeast, gate&lt;br /&gt;
*[[Ta&#039;Illistim]] - Sylvarraend, Foehn Var &amp;amp;mdash; Lich Rooms 13139 (Superintendent) and 13140 (Taskmaster)&lt;br /&gt;
:Next to the herbalist&#039;s shop&lt;br /&gt;
*[[Ta&#039;Vaalor]] - Fearling Pass &amp;amp;mdash; Lich Rooms 13134 (Superintendent) and 13135 (Taskmaster)&lt;br /&gt;
:A trail about halfway between the crevasse and the dock&lt;br /&gt;
*[[Teras Isle]] - Basalt Flats &amp;amp;mdash; Lich Rooms 14720(Superintendent) and 14721(Taskmaster)&lt;br /&gt;
:Cross the first bridge, go southwest and enter the tunnel behind the boulder&lt;br /&gt;
*[[Zul Logoth]] - Moss Tunnel &amp;amp;mdash; Lich Rooms 13159 (Superintendent) and 13162 (Taskmaster)&lt;br /&gt;
:Portcullis down the Moss Tunnel&lt;br /&gt;
&lt;br /&gt;
== Joining the Guardians of Sunfist ==&lt;br /&gt;
&lt;br /&gt;
After being invited to join the Guardians of Sunfist by an NPC [[Dwarven Recruiter]], the player must travel to [[Zul Logoth]] and visit the Grandmaster. After a brief history, the player will be asked to recite an oath to &amp;quot;oppose the Grimswarm and their allies at every opportunity.&amp;quot;  Note that there is a recruiter in Zul Logoth, which is a relatively small town; finding the recruiter prior to making the trek to Zul is thus not necessary.&lt;br /&gt;
&lt;br /&gt;
== Gaining Ranks and Obtaining Sigils ==&lt;br /&gt;
&lt;br /&gt;
Earning ranks is done by acquiring a sufficient number of recognition points (no points are required for rank 1). Your current number of recognition points, as well as the number required to gain the next rank, can be viewed using the [[SOCIETY (verb)|SOCIETY]] or [[SOCIETY (verb)|SOCIETY TASK]] command.  Advancement in ranks, when earned, may be obtained at any outpost.  The recognition points required to reach the next step are ((Step+3)&amp;amp;times;1000).  Once you have earned promotion, visit the local Superintendent and ASK the him about PROMOTION.  Special tasks are required to obtain the 5th, 10th, 15th, and 20th ranks (outlined below).&lt;br /&gt;
&lt;br /&gt;
Recognition points are obtained by two principle methods: (1) Killing Grimswarm creatures or other [[List of Guardians of Sunfist hated enemies|hated enemies]].  When each such creature is killed, you will be informed of any recognition points earned from it.  (2) Performing various tasks assigned by the Taskmaster.  The rewards for these tasks will vary and are awarded by the local outpost&#039;s Taskmaster upon completion.&lt;br /&gt;
&lt;br /&gt;
Once mastering the society, recognition points are still awarded for tasks and kills. GM Coase has said that this feature was supposed to be removed prior to release.  Post-mastering recognition points do not serve a purpose besides bragging rights, but the names of the Masters with the top points will be listed in the local halls.&lt;br /&gt;
&lt;br /&gt;
=== Rank-Specific Tasks ===&lt;br /&gt;
&lt;br /&gt;
Every fifth rank requires completion of a special task.  After obtaining the required number of recognition points, this special task is assigned by the Superintendent at the headquarters in [[Zul Logoth]].&lt;br /&gt;
&lt;br /&gt;
==== Rank 5: Sunfist History ====&lt;br /&gt;
A society member ready for their 5th rank must speak to the Grandmaster in Zul Logoth.  He will instruct the member to visit each &#039;&#039;&#039;Guardians of Sunfist&#039;&#039;&#039; outpost in Elanthia to hear the local societal history as told by the Superintendent. [https://discord.com/channels/226045346399256576/796619793934319643/1402448269535219792 Effective 8/5/2025], [[Teras Isle]] is now required for all characters, regardless of level, as the Glaesen Star now offers passage to ALL eligible members.&lt;br /&gt;
&lt;br /&gt;
==== Rank 10: The Arena ====&lt;br /&gt;
In order to achieve this rank, the character must face a challenging Grimswarm character in the &amp;quot;arena.&amp;quot; The character must travel to [[Zul Logoth]], speak with the Grandmaster, and then head to the arena room. The character must either kill the Grimswarm or last for 5 minutes. Announcements are given every minute to inform the player as to their remaining time. A character may leave the arena at any time during the combat ([[Stun Maneuvers]] can be used to exit the arena as well). The arena task may be attempted every 10 minutes and a new Grimswarm profession is assigned every 15 minutes. Characters may neither [[Stalking and Hiding|HIDE]] in the arena nor stalk into it after first hiding outside. A popular tactic for completing this task is to receive as many defensive spells as possible, wear full plate armor (regardless of actual training), enter the arena repeatedly until a [[square]] Grimswarm spawns, and simply outlast the 5 minute timer.  Note that you can crawl out the gate if you get knocked down (since you will be unable to stand in full plate without training); you must exit the gate to complete the task successfully.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Arena of Stone]&lt;br /&gt;
Solid walls hewn from subterranean rock enclose the arena, ensuring anything within its confines stays inside.  Notably, a massive iron gate stands before a large granite block archway, the only way in to the stone edifice from this portion of the cavern.  Deep hollows have been created in certain sections of the perimeter, and within their shadows, the savage eyes of monsters seek escape from their prisons.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
==== Rank 15: Razing [[Warcamp]]s ====&lt;br /&gt;
Characters may only achieve rank fifteen if they have RAZEd 5 warcamps. In order to trigger completion of this task, a character must RAZE a single warcamp (i.e. one may RAZE 4 warcamps at any rank, obtain this task from the Superindendant, and then RAZE one final warcamp). While assignment of this task takes place at the headquarters in [[Zul Logoth]], the warcamp(s) RAZEd to complete this task may be in any realm. Completion of this task requires reporting back to the Superindendant in [[Zul Logoth]].&lt;br /&gt;
&lt;br /&gt;
==== Rank 20: Special Assignment ====&lt;br /&gt;
This is something each should discover on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that if you accept the assignment and don&#039;t attempt to complete it, you are reset to 0 recognition points and will have to start that rank from the beginning.&lt;br /&gt;
&lt;br /&gt;
=== Tasks ===&lt;br /&gt;
&lt;br /&gt;
Superintendents at local outposts provide tasks with [[experience]] and recognition point rewards. To obtain a task or receive your reward, ASK Taskmaster ABOUT TASK. Their benefits are summarized in the table below:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = 2 bgcolor = lightgrey | Task&lt;br /&gt;
! colspan = 2 bgcolor = lightgrey | Task Assigned&lt;br /&gt;
! colspan = 2 bgcolor = lightgrey | Without Assignment&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Recognition&lt;br /&gt;
! bgcolor = lightgrey | Experience&lt;br /&gt;
! bgcolor = lightgrey | Recognition&lt;br /&gt;
! bgcolor = lightgrey | Experience&lt;br /&gt;
|-&lt;br /&gt;
| Locate a warcamp&lt;br /&gt;
| 1000&lt;br /&gt;
| 350&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Cull Grimswarm at a location&lt;br /&gt;
| 1750&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Retrieve item from supply chest&lt;br /&gt;
| 1250&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Retrieve banner from flagpole&lt;br /&gt;
| 850-1250&lt;br /&gt;
| 150-250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Rescue official from captive&#039;s hut&lt;br /&gt;
| 2000&lt;br /&gt;
| 300&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Cull Grimswarm in a warcamp&lt;br /&gt;
| 1750&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kill a warchief&lt;br /&gt;
| 1500&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kill a shaman&lt;br /&gt;
| 1500&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Raze a warcamp&lt;br /&gt;
| 5000&lt;br /&gt;
| 600&lt;br /&gt;
| 1000&lt;br /&gt;
| 300-400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Locate a warcamp -&#039;&#039;&#039; To locate a warcamp, use the [[Sigil of Location]]. Messaging will indicate whether there is a warcamp in your area (as indicated by LOCATION).&lt;br /&gt;
* &#039;&#039;&#039;Cull Grimswarm at a location -&#039;&#039;&#039; The Taskmaster will elaborate upon which type of Grimswarm you are assigned to kill (i.e. giant, orc, or troll) and the LOCATION they can be found. Walking through rooms in that area will cause the Grimswarm to spawn.&lt;br /&gt;
* &#039;&#039;&#039;Retrieve an item from the supply chest -&#039;&#039;&#039; This task requires that you enter a warcamp and SEARCH the chest in the supply hut for an item (such as maps, records, or a totem). Access to the supply chest may be obtained by killing Grimswarm in the camp until one obtains a crude bone key. Alternatively, this task can be accomplished without engaging any Grimswarm in combat by sneaking into the warcamp, [[DISARM|DISARMing]] the chest, [[Picking Locks|PICKing]] the lock, and SEARCHing the chest.&lt;br /&gt;
* &#039;&#039;&#039;Retrieve a banner from the flagpole -&#039;&#039;&#039; In the center of the warcamp is a flagpole displaying a banner. To retrieve the banner, you may [[CLIMB]] the flagpole (with both hands free) or SHAKE the flagpole (and incur [[roundtime]]).&lt;br /&gt;
* &#039;&#039;&#039;Rescue an official from captive&#039;s hut  -&#039;&#039;&#039; To complete this task, enter a warcamp, move to the northern-most room and OPEN the captive&#039;s hut. This will remove a plank from barring the door. After OPENing the hut once again, one can enter the hut and TELL the official TO FOLLOW. The official must be escorted safely to a nearby outpost. This task may also be completed stealthily, as with the supply chest task.&lt;br /&gt;
* &#039;&#039;&#039;Cull Grimswarm in a warcamp -&#039;&#039;&#039; Similar to the location-based culling task, this task requires Grimswarm to be killed inside of a warcamp. Location and type are irrelevant.&lt;br /&gt;
* &#039;&#039;&#039;Kill a warchief -&#039;&#039;&#039; The Grimswarm warchief can be found in the warchief hut in a warcamp. If a character has a warchief task and the alarm has been raised, the warchief will spawn with several higher-level Grimswarm. Note that the warchief will not spawn if the total number of Grimswarm in the warcamp is equal to the number of actively spawned Grimswarm. The warchief is always of the warrior profession, has a [[Combat Mobility|combat mobility]] effect, is immune to stuns, and often has higher natural [[critical padding]].&lt;br /&gt;
* &#039;&#039;&#039;Kill a shaman -&#039;&#039;&#039; The Grimswarm shaman can be found in the shaman hut in a warcamp. If a character has a shaman task and the alarm has been raised, the shaman will spawn with several higher-level Grimswarm. Note that the shaman will not spawn if the total number of Grimswarm in the warcamp is equal to the number of actively spawned Grimswarm. The shaman is always of a pure profession,is immune to stuns, and often has higher natural [[critical padding]].&lt;br /&gt;
* &#039;&#039;&#039;Raze a warcamp -&#039;&#039;&#039; To determine how many Grimswarm remain in a warcamp, use the [[Sigil of Location]]. After all of the Grimswarm in a warcamp are killed, the warcamp can be RAZEd while standing at the center of the warcamp. This will destroy the warcamp so it is essential to loot the supply chest beforehand. With respect to groups, a minimum of 5 Grimswarm must be killed by the player to obtain credit for razing the warcamp.&lt;br /&gt;
&lt;br /&gt;
== Guardians of Sunfist Benefits ==&lt;br /&gt;
Members of the Guardians of Sunfist have access to sigils, which are similar to [[spell]]s, except that they cost a combination of [[mana]] and/or [[stamina]].&lt;br /&gt;
&lt;br /&gt;
The table which follows displays the various sigils, their effects, costs, and durations.  To view more details about a sigil, check the particular sigils&#039; page.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Rank&lt;br /&gt;
! bgcolor = lightgrey | Points&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
!  bgcolor = lightgrey | Name&lt;br /&gt;
! bgcolor = lightgrey | Effect&lt;br /&gt;
! bgcolor = lightgrey | Mana Cost&lt;br /&gt;
! bgcolor = lightgrey | Stamina Cost&lt;br /&gt;
! bgcolor = lightgrey | Duration&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[Sigil of Recognition]]&lt;br /&gt;
| Detects friends and foes of the Guardians of Sunfist, when in the same room.&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Immediate&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 5000&lt;br /&gt;
| [[Sigil of Location]]&lt;br /&gt;
| Detects nearby foes of the Guardians of Sunfist.  Gives 3 second RT.&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Immediate.&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 6000&lt;br /&gt;
| [[Sigil of Contact]]&lt;br /&gt;
| Activates the ESP network.&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 19 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 7000&lt;br /&gt;
| [[Sigil of Resolve]]&lt;br /&gt;
| Increases Climbing, Swimming, and Survival skill ranks by half of current GoS rank.&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 8000&lt;br /&gt;
| [[Sigil of Minor Bane]]&lt;br /&gt;
| Adds +5 AS and grants heavy damage weighting to melee, ranged and bolt attacks.&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 9000&lt;br /&gt;
| [[Sigil of Bandages]]&lt;br /&gt;
| Allows you to do things with bandaged wounds that would normally break the bandages.&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 10000&lt;br /&gt;
| [[Sigil of Defense]]&lt;br /&gt;
| Provides a bonus to DS equal to current rank.&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 11000&lt;br /&gt;
| [[Sigil of Offense]]&lt;br /&gt;
| Provides a bonus to AS equal to current rank.  &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 12000&lt;br /&gt;
| [[Sigil of Distraction]]&lt;br /&gt;
| Decreases enemies&#039; chances to evade, parry, and block.&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 13000&lt;br /&gt;
| [[Sigil of Minor Protection]]&lt;br /&gt;
| Provides +5 DS and  grants heavy damage padding.&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| 14000&lt;br /&gt;
| [[Sigil of Focus]]&lt;br /&gt;
| Adds a bonus to TD equal to current rank.&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| 15000&lt;br /&gt;
| [[Sigil of Intimidation]]&lt;br /&gt;
| Decreases enemies&#039; AS and DS by 20.&lt;br /&gt;
| Variable&lt;br /&gt;
| Variable&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| 16000&lt;br /&gt;
| [[Sigil of Mending]]&lt;br /&gt;
| Increases HP recovery by +15 and allows all healing herbs to be eaten in 3 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| 17000&lt;br /&gt;
| [[Sigil of Concentration]]&lt;br /&gt;
| +5 mana per pulse.&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| 18000&lt;br /&gt;
| [[Sigil of Major Bane]]&lt;br /&gt;
| Adds +10 AS  and heavy crit weighting  to melee, ranged and bolt attacks.&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| 19000&lt;br /&gt;
| [[Sigil of Determination]]&lt;br /&gt;
| Ignores penalties while performing tasks when a character has minor injuries.&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| 20000&lt;br /&gt;
| [[Sigil of Health]]&lt;br /&gt;
| Instantly recover a minimum of 15 HP or half of your lost HP, whichever is greater.&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| Immediate&lt;br /&gt;
|- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| 21000&lt;br /&gt;
| [[Sigil of Power]]&lt;br /&gt;
| Converts 50 stamina into 25 mana.&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| Immediate&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| 22000&lt;br /&gt;
| [[Sigil of Major Protection]]&lt;br /&gt;
| Adds +10 DS and grants heavy critical padding.&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| 23000&lt;br /&gt;
| [[Sigil of Escape]]&lt;br /&gt;
| Teleports you to a safe location. &lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Immediate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
::&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;Some values are presently extrapolated and will be confirmed soon.&lt;br /&gt;
::&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;The AS bonus provided by the Sigils of Minor/Major Bane apply to any enemy, but the respective damage/critical weighting applies only to hated foes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Post-Name Titles&#039;&#039;&#039;&lt;br /&gt;
*Ranks 1–7: Apprentice of Sunfist&lt;br /&gt;
*Ranks 8-14: Senior Apprentice of Sunfist&lt;br /&gt;
*Ranks 15-20: Journey of Sunfist&lt;br /&gt;
*Master: Guardian of Sunfist&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{main|The History of the Guardians of Sunfist}}&lt;br /&gt;
This is the history of the Guardians of Sunfist as told by the Superintendents.&lt;br /&gt;
&lt;br /&gt;
===[[Zul Logoth]]===&lt;br /&gt;
Zarak says, &amp;quot;We have been fighting the trolls and orcs of the mountains for as long as our people can remember.  The dwarven clans here are quite capable of defending their caverns against the scattered tribes of the Grimswarm that remain in the DragonSpine, as they have done since time immemorial.  With our aid, we believe that they would even be able to repel mass migration of trolls through their territory, should that ever again be attempted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zarak says, &amp;quot;As such, our main purpose here is supervising the training and coordination of efforts between our now numerous outposts in the human and elven lands.  We do provide favors to the local defenders by occasionally raiding the nearby [[Grutik]] tribes and culling some of the [[undead]] or non-sentient beasts that inhabit the nearby caverns, but that is mostly just to keep our trainees occupied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zarak concludes, &amp;quot;The real war against the Grimswarm is now being fought outside of our borders, Member.  It is now our honor-bound duty to aid all the civilized races of [[Elanthia]] in their struggles against our ancient foes.  It is a duty that we take most seriously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Illistim]]===&lt;br /&gt;
Faylanna says, &amp;quot;Ta&#039;Illistim is city of learning, with many scholars and other learned folk amongst its population.  While it does count many great magicians and artificers among its populace, it is perhaps least martial of all the nations of the Elves.  Unfortunately, its location at the base of the DragonSpine means that it has borne most of the brunt of the Grimswarm&#039;s offensive.  While it does possess an adequate enough army for defending its walls, most of the surrounding countryside is in the Grimswarm&#039;s possession.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faylanna snorts and says, &amp;quot;Even so, recruitment has been a slow and difficult process here.  Elven attitudes to us &#039;lesser&#039; races being what they are means that we are often looked down upon, even as we give our lives to defend their territory.  Morale among those that we do manage to recruit is often low, and we suffer a relatively high rate of attrition simply from resignations or transfers to more appreciative areas.  Among the government officials, I often get the impression that our presence is barely tolerated here.  If one our squads gets into trouble during a mission, I don&#039;t count on the local guards to lift one finger to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faylanna continues, &amp;quot;That being said, there is a relatively large foreign adventuring population here in Ta&#039;Illistim.  Many use this city as their base to plunder the ruins of [[Old Ta&#039;Faendryl]], and they quite skilled and powerful combatants indeed.  Many of these individuals are quite capable of destroying an entire Grimswarm warcamp all on their own.  It is mostly by the graces of these adventurers that our entire operation here does not fall completely apart, as we are beset by trolls, orcs, and giants from all directions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faylanna concludes, &amp;quot;In all, we face great difficulties from both the Grimswarm and our local &#039;allies&#039;.  If we had not sworn an oath to protect these elves, I would almost certainly recommend that we leave them to their own devices against the Grimswarm.  Still, an oath is an oath, and I would sooner die than break mine.  Our struggle against the Grimswarm will be long and hard here, and will be largely determined by the efforts of those who have no real stake in whether the elves live or die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Vaalor]]===&lt;br /&gt;
Draelox says, &amp;quot;On the surface, Ta&#039;Vaalor would seem like the worst place in the world for our society to have an outpost.  The elves here are well known across Elanthia for their utter intolerance of the &#039;lesser&#039; races and their belief that they are superior even to their elven brethren.  While this is certainly true, they are also soldiers of the highest discipline and ability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Draelox continues, &amp;quot;They respect strength and duty, and the fact that we have sworn ourselves to eternal battle with the Grimswarm has not gone unnoticed.  They expect much of us, and we have delivered much to them.  In the heat of battle, a Vaalor elf by my side is as worthy an ally as any dwarf or giantman that I have had the pleasure of fighting alongside.  I believe that we have proven our worth to them many times over and that, while they would never admit it, they value our presence here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Draelox concludes, &amp;quot;There is certainly much to be done here.  While giants are uncommon this far south, orcs and trolls regularly raid the surrounding countryside.  Recruitment is brisk and our volunteers are of the highest quality.  With the ungrudging aid of the Vaalor army, I have no doubt that we shall eventually knock out the footholds that the Grimswarm has established here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Wehnimer&#039;s Landing]]===&lt;br /&gt;
Marl says, &amp;quot;Wehnimer&#039;s Landing has always had trouble with all sorts of savages, what with being a frontier town and all.  The advent of the Grimswarm has increased the problem somewhat, but the people here are used to the hardship of constant raiding and outright invasion.  They&#039;re tough, hardy, and have plenty of adventure seekers around to help keep the problem in check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marl continues, &amp;quot;My main concern is the sheer opportunism of many of my recruits.  Adventurers are brave and often useful, but I often get the feeling that once they&#039;ve learned all they can from me, they&#039;ll abandon or ignore their duties to us.  Such is the mentality of those who fight for their own gain, rather than to preserve their homes and way of life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marl sighs and continues, &amp;quot;Wehnimer&#039;s Landing has the perfect mix of terrain and climate that all the main races of the Grimswarm find attractive.  As such, we have a fairly even distribution of trolls, orcs, and giants.  The Grimswarm also finds many allies among the native savages: [[minotaur]]s, [[kiramon]], ogres, creatures of earth and stone are all present here.  Fortunately, years of raids by adventurers have left many of the native humanoid tribes relatively weak, though the more elemental creatures still tend be quite powerful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marl concludes, &amp;quot;Overall, we face a very diverse range of threats but also possess a similarly diverse pool of recruits in which to face those threats.  That being said, the commitment of those recruits is open to question and we lack the fallback position of having a strong central government, should our recruits desert us in a time of need.  We are currently doing fine, but that could change very rapidly indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Icemule Trace]]===&lt;br /&gt;
Vindar says, &amp;quot;I am continually amazed by what these halflings can accomplish.  They have built a strong and prosperous town under conditions that even a dwarf might find too harsh.  I have no shortage of local volunteers who seek to defend their town purely out of a strong sense of duty to their community and to their friends.  It is really quite commendable and somewhat inspiring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vindar continues, &amp;quot;Giants predominate amongst the tribes of the Grimswarm that have claimed lands and settled in the local area.  There are some orc and troll tribes in the area, but they tend to stick to the more southerly areas.  The giants range freely across the entire length of our patrol area, from the glacier in the south right up to the Top of the World.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vindar continues, &amp;quot;This is a dangerous area to patrol, and we lose as many men to the weather as we do to the Grimswarm.  In fact, we&#039;ve had to dramatically scale back regular patrols to the [[Sleeping Lady Mountains]] and beyond.  We were simply suffering too many fruitless casualties to continue with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vindar concludes, &amp;quot;As a result, we fear that the giants will be able to join easily with their native brethren to the north, fortify their already strong natural defenses, and thus be able to raid the town with impunity.  We are in for a long and tough struggle, though I do believe that the halflings and their allies will be able to triumph in the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Solhaven]]===&lt;br /&gt;
Taryn says, &amp;quot;As part of the [[Turamzzyrian Empire]], [[Vornavis]] can call on powerful aid, should the Grimswarm ever try to overrun the city again.  It is only through the power of their mysterious shrouding magic that the local tribes of the Grimswarm have not been utterly destroyed by the imperial army.  Many of my recruits are local farmers and merchants who have seen their livelihoods destroyed by the savage raiders of the Grimswarm.  They may not have the most experience in combat, but they come to defend what they have left and take revenge for what they have lost.  It will take much training to turn them into an effective combat force, but I believe that it can be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taryn continues, &amp;quot;The area surrounding this town is often marshy and humid, which most giants dislike and avoid whenever possible.  As a result, we rarely encounter them in our patrols and believe that no tribes of them have settled upon our lands.  Orcs and trolls are less discerning however, and we encounter them often.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taryn continues, &amp;quot;Prior to the Grimswarm&#039;s arrival, the armies of the competing imperial barons generally kept the native savage tribes well in line and under control.  As a result, the Grimswarm has relatively few native allies of note, beyond a small tribe of [[cyclops]] to the west of here.  Unfortunately, it also means that there are wide open areas on which the Grimswarm can settle with little resistance beyond what we can muster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taryn concludes, &amp;quot;In all, I think our position is impregnable but our ability to project force is lacking.  The imperial forces that protect Vornavis have been hardened in their long wars with [[Jantalar]] and are able to repulse any attack upon the city itself.  However, our task in rooting out the enemy from our lands is hindered by my lack of experienced recruits.  I have no doubt that they will eventually make a fine army, but that will take many years.  During that period, the Grimswarm will have plenty of time to entrench themselves and grow strong in their own right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[River&#039;s Rest]]===&lt;br /&gt;
Meaha says, &amp;quot;Though technically part of the Turamzzyrian Empire, River&#039;s Rest has generally been ignored by the imperial government and left to its own devices.  It is far away from the borderlands and the cities of the important baronies, and is mostly home to smugglers and other shady characters.  Recruits are few and far between here, with many losing interest in joining us once they learn that there is no pay.  Generally speaking however, the local populace tends to leave the Grimswarm alone, and the Grimswarm tends to do the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meaha continues, &amp;quot;In fact, the [[Krolvin|krolvin pirates]] that frequent the area don&#039;t take much of a liking to the Grimswarm edging onto their turf.  There are frequent battles between the two groups.  Some of the locals even think that with the krolvin and the Grimswarm at each other&#039;s throats, life here has even gotten a little bit easier.  One of these days though, one side will finally triumph and make up for lost time in making the rest of the local inhabitants suffer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meaha continues, &amp;quot;Jungle and marshland dominate the surrounding areas, in which trolls are as common as rats.  While there are some orcs, giants rarely venture this far south.  We have actually never encountered a settled tribe of them in the area that we patrol.  The number of trolls we encounter more than make up for them, however.  I definitely wouldn&#039;t suggest venturing into the surrounding areas without a fire-flaring weapon or fire magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meaha concludes, &amp;quot;Overall, we are in a precarious situation here.  The conflict between the krolvin and the Grimswarm has kept the town relatively untouched by the Grimswarm.  There are raids now and then, but things are generally as they were before the Grimswarm arrived.  I believe that this has lulled the locals into potentially disastrous false sense of security.  For when the victor is eventually decided amongst the krolvin and the Grimswarm, the town will be woefully unprepared for what will inevitably follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Teras Isle]]===&lt;br /&gt;
&lt;br /&gt;
Oxanna says, &amp;quot;Teras Isle has always been a remote outpost that few have cared about.  Why some tribes of the Grimswarm chose to cross the seas to seek a homeland on this rock is something that I find most baffling.  Why bother?  The active volcano makes living here worse than the DragonSpine warrens that they formerly inhabited and it comes complete with able dwarven defenders, just like home.  Perhaps that is why they came here?  To experience something new, but also with some of the familiar &#039;comforts&#039; of home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oxanna says, &amp;quot;At any rate, given the hostility of the island itself and its sheer distance from the DragonSpine, the Grimswarm has not really been much of a threat to the local populace.  There&#039;s been some raiding here and there, but it seems that the Grimswarm spends as much of its time fighting the hostile environment and local fauna as it does us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oxanna concludes,  &amp;quot;Overall, we have a relatively equal mixture of trolls, orcs, and giants wandering about here, but have the situation well under control.  Even without our presence, I&#039;m sure that the locals could do just fine keeping the Grimswarm at bay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Leaving the Guardians of Sunfist ==&lt;br /&gt;
&lt;br /&gt;
You can not rejoin the society without using a society reset from the Simustore, so make sure you are ready to do this.  To leave the Guardians of the Sunfist you must go to the Grandmaster&#039;s room and say the words &#039;I resign&#039;.  He will ask you to repeat them.  Upon repeating them you will be expelled from the society and it will be listed as a &amp;quot;Past society affiliation&amp;quot; when you type SOCIETY.  &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[List of Guardians of Sunfist hated enemies]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Guide to Warcamps]] (Maps and tools to quickly find warcamps)&lt;br /&gt;
*[[Guardians of Sunfist release]] (official documentation)&lt;br /&gt;
*[[History of the Guardians of Sunfist]] (official documentation)&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.gshousephoenix.com/Enlightenment/Library/Lore/GoSFormation.php Formation of the Guardians of Sunfist], at House of the Rising Phoenix&lt;br /&gt;
&lt;br /&gt;
[[Category:Societies]]&lt;br /&gt;
[[Category:Guardians of Sunfist| ]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=254537</id>
		<title>Open Sea Adventures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=254537"/>
		<updated>2026-03-06T13:41:30Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* Death and Total Failure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Open Sea Adventures&#039;&#039;&#039; is a new expansion to the game that was released in [[Prime]] on September 3, 2020. Set sail on the [[Great Western Sea]] and launch into a brand new adventure on the [[Tenebrous Cauldron]] and [[Great Western Sea]] - complete with dynamic weather messaging and a multitude of rooms. Get started by visiting port town [[Kraken&#039;s Fall]] to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gather your friends and set sail, braving the perils of the vast seas, as you work to raise your reputation and notoriety. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with your life and your crew&#039;s life on the line. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
==System Overview==&lt;br /&gt;
* Explore the newly-accessible ocean and experience dynamic weather messaging.&lt;br /&gt;
* Buy your own ship and travel in style.&lt;br /&gt;
* Gain reputation to access better ships and cosmetic upgrades.&lt;br /&gt;
* Gain notoriety and unlock special [[title system|titles]] - both temporary and permanent.&lt;br /&gt;
* Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!&lt;br /&gt;
* All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!&lt;br /&gt;
* Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.&lt;br /&gt;
&lt;br /&gt;
===The Ocean===&lt;br /&gt;
The ocean is massive in scale. Players can use ships to travel between several towns west and east of the DragonSpine:&lt;br /&gt;
&lt;br /&gt;
* [[Wehnimer&#039;s Landing]] &lt;br /&gt;
* [[Teras Isle]]&lt;br /&gt;
* [[Solhaven]]&lt;br /&gt;
* [[Kraken&#039;s Fall]]&lt;br /&gt;
* [[River&#039;s Rest]]&lt;br /&gt;
* [[Ta&#039;Vaalor]]&lt;br /&gt;
* [[Icemule Trace]]&lt;br /&gt;
* [[Brisker&#039;s Cove]]&lt;br /&gt;
* [[Ta&#039;Nalfein]]&lt;br /&gt;
* [[Glaoveln]]&lt;br /&gt;
* [[Sleeping Drake Harbor]]&lt;br /&gt;
&lt;br /&gt;
A collection of various Open Sea Adventures maps can be found [[/maps | here]].&lt;br /&gt;
&lt;br /&gt;
===Reputation, Notoriety===&lt;br /&gt;
Reputation and notoriety are gained with Kraken&#039;s Fall by hunting down pirates or performing tasks at [[The Sea Hag&#039;s Roost]] such as culling pirates, hunting captains, or sinking ships. &#039;&#039;Reputation&#039;&#039; unlocks more cosmetic options and the ability to purchase the larger ships (but does not result in a price reduction). &#039;&#039;Notoriety&#039;&#039; tracks your total infamy on the seas with &amp;quot;all time&amp;quot; notoriety ({{boldmono|OSA INFO}}) and a 30-day notoriety tracking leadboard which is mostly for bragging rights but also unlocks possible [[title]]s. Your total pirate kills are also tracked with more tracking planned for future release phases.&lt;br /&gt;
&lt;br /&gt;
Your Reputation starts out at Neutral and increases by performing the following tasks:&lt;br /&gt;
* Turning in Salvaged Crates&lt;br /&gt;
* Killing Pirates&lt;br /&gt;
* {{boldmono|RAZE}} ships&lt;br /&gt;
* Turning in completed tasks&lt;br /&gt;
* TBD&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Reputation Rank || Reputation Required&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 0&lt;br /&gt;
|-&lt;br /&gt;
| Friendly || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Amiable || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Revered || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Exalted || 7000&lt;br /&gt;
|-&lt;br /&gt;
| Ally    || 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Death and Total Failure===&lt;br /&gt;
Should you experience the unique [[Death%27s_Sting#Hunting_Ground_Specific_Death_Messaging|death messaging]] by [[death|dying]] on the sea or falling overboard - where you will eventually drown, you will be lucky enough to either be rescued by good sailors or by greedy pirates. What happens next depends on which group finds you and returns you to Kraken&#039;s Fall. Pirates will ransom your freedom while the town will charge you for the rescue services provided. The death/rescue event takes 4.2 minutes. If your ship is sunk, you must repair it.  All fees must be paid on a ship before you can launch it again.&lt;br /&gt;
&lt;br /&gt;
===New Verbs===&lt;br /&gt;
* {{boldmono|[[OSA (verb)|OSA]]}} displays information related to the system as well as fines, roles, current task, and other help.&lt;br /&gt;
* {{boldmono|[[SHIP (verb)|SHIP]]}} displays customizations and upgrades of owned ship, allows you to scuttle your ship to end your journey, and provides information on the systems, processes, and commands related to managing and using your ship.&lt;br /&gt;
* {{boldmono|[[REPUTATION (verb)|REPUTATION]]}} displays information on your reputation with the town of Kraken&#039;s Fall as well as with [[Reim]].&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
To buy a ship, you need to visit [[Chip n&#039; Dwights]] on Deadeye&#039;s Road in [[Kraken&#039;s Fall]], [[Carelt&#039;s Carracks]] in [[Solhaven]], or [[Wyvern Elite Coastal Crafts]] in [[Mistwatch]].  When first starting on your career as a captain, you will only have access to the sloop.  To earn access to the larger ships, you will need to earn reputation with the town of Kraken&#039;s Fall.  You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the [[Tenebrous Cauldron]], or on the [[Great Western Sea]].  This may be done on other people&#039;s ships, not just your own. &lt;br /&gt;
&lt;br /&gt;
Prior to October 2022, ships were a one-time purchase and could never be re-sold or transferred. However, a change was made that allows you to {{boldmono|TRADE}} your ship in.  This will give you 80% of the base value.  This value can be used to purchase a larger ship.  Think of it like a running credit balance on an account.  Trading your ship in will not remove your bird.&lt;br /&gt;
&lt;br /&gt;
Also, the ship salesmen will now allow you to {{boldmono|DEED}} your ship.  To {{boldmono|DEED}} your ship it will cost you 20% of the base value in silver.  The deed will carry over all mechanical and cosmetic upgrades.  The deed will NOT include your birds. Once in possession of a ship deed, move to your desired port and {{boldmono|RAISE}} the deed to claim the ship at that location.&lt;br /&gt;
&lt;br /&gt;
Please keep in mind both of these features will remove titles earned by owning a certain number of ships. Increasing your reputation does not decrease the cost of the ships.&lt;br /&gt;
&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
====Naming====&lt;br /&gt;
Your ship will have a random name, assigned when you purchase it. This can be changed (re-randomized) for a fee (30,000) by talking to the ship name registrar within the [[Inking Den]]&#039;s Office of Petitions.  A partial, yet growing list of potential [[ship name]]s is available to view or contribute to based on your own ships.&lt;br /&gt;
&lt;br /&gt;
===Ship Upgrading and Cosmetics===&lt;br /&gt;
You can upgrade your ship by visiting one of the many merchants around Kraken&#039;s Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger.  Cosmetic upgrades allow you to customize and personalize your ship&#039;s appearance to suit your character.&lt;br /&gt;
&lt;br /&gt;
====Functional Upgrades====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrade Item !!Location !!More Information&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road ||Upgrading your sails will make your ship sail faster.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strength ||[[Swabbing Starts]] on Siphon Street ||Upgrading your hull strength will make your ship able to withstand more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Cannons||[[Maritime Defenses]] on South Arm Road ||Upgrading your cannons increases the total number of cannons on your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Hold ||[[Lean To]] on Deadeye&#039;s Road ||Increases the hold&#039;s storage capacity of wood and cannon balls.  Each level of upgrade also adds 20lbs to cargo bin capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Courier Birds ||[[All Hands]] on South Arm Road||Allows remote task redemption and acquisition.  ({{boldmono|ASK {merchant} ABOUT BIRD BOAT TYPE}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cosmetic Upgrades====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Upgrade Item ||Shop Location ||Upgrade Type&lt;br /&gt;
|-&lt;br /&gt;
|Cannons ||[[Maritime Defenses]] on South Arm Road||article, material &lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Quarters ||[[Sailor&#039;s Solace]] on Siphon Street|| chair (material, type, long), table (color, material), bed (color, material, long), wall (material), style, map (color, material), trash (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Crew Quarters ||[[All Hands]] on South Arm Road||style&lt;br /&gt;
|-&lt;br /&gt;
|Figureheads ||[[Bowsprit&#039;s Maiden]] on Cranial Crawl||type, color, material &lt;br /&gt;
|-&lt;br /&gt;
|Flags ||[[Vexillology Visions]] on South Arm Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Gangplank ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Hulls ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Mess Hall||[[Grub, Gruel, and Grog]] on South Arm Road||food (five types), furniture (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Wheels ||[[Fighting the Helm]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship Combat===&lt;br /&gt;
While sailing, you have a random chance to be attacked by an enemy ship from these types: general/mixed (these have dark ships), ethereal (undead), or krolvin. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above-outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto both ships, but your ship can be hit by cannon fire or arrows while boarded. (This appears to do damage only to the characters while boarded, not the ship.)&lt;br /&gt;
&lt;br /&gt;
Ethereal (undead) pirates require blessed magic metal or, if using ranged, magical woods or magical metal arrowheads.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Enemy Ship Size ||Enemy Count&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Sloop ||15-20&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Brigantine ||30-40&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Carrack ||35-45&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Galleon ||50-60&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Frigate ||60-80&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Man O&#039;War ||90-120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you manage to deplete the enemy ship of units, a boss (Ethereal Captain, Krolvin Captain, or Pirate Captain) will spawn that must be defeated. If you defeat the boss, you can {{boldmono|SEARCH}} the treasure pile on their ship for boxes. You may also want to take their supply crate to restock your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Salvage crates&amp;lt;/b&amp;gt; can be gained from searching the treasure pile or, if you sink a ship without boarding, one may appear in the water. The salvage crate will be bound to you and your crew when picked up. These can be brought to the handler and turned in for a loot chest based on the tier of the salvage.  The loot crates will have an assortment of items, including gems of varying rarities, Kraken&#039;s Fall bank notes of varying amounts, and a chance at an item. Upon handing off the salvage crate, the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned. (You &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be present in the same room.)&lt;br /&gt;
&lt;br /&gt;
If you want a task before going out, go to the Sea Hag&#039;s Roost, Tavern and {{boldmono|GET BOARD}}. Once you have a task, you can use {{boldmono|OSA TASK}} for details and help or to abandon it. To turn in the task, return to the Sea Hag and {{boldmono|TURN BOARD}}. Task boards are also available at most dock handlers.&lt;br /&gt;
&lt;br /&gt;
===Ship Repairing &amp;amp; Fees===&lt;br /&gt;
As you sail your ship, it may incur damage that must be repaired.  To repair your ship after it is destroyed or damaged, you will need to visit the boatswain.  A boatswain can be found near the following major ports: &lt;br /&gt;
&lt;br /&gt;
*Kraken&#039;s Fall - Academy of the Bos&#039;n&lt;br /&gt;
*Solhaven - Ardenys&#039;s Academy for Bos&#039;ns&lt;br /&gt;
*Ta&#039;Vaalor - Shipshape Overhaul&lt;br /&gt;
*Wehnimer&#039;s Landing - Nexyn&#039;s Notables&lt;br /&gt;
&lt;br /&gt;
You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley.  You will need to pay these off at the local debt collector.  Having debts in either form will prevent you from launching your ship again. Maximum ship fees for a scuttled or destroyed ship are listed in the Summary of Ship Statistics table.&lt;br /&gt;
&lt;br /&gt;
While in combat, you&#039;ll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done (see ship commands below) or your ship will sink.&lt;br /&gt;
&lt;br /&gt;
===Ship Roles===&lt;br /&gt;
Ship roles will provide you with bonuses, beginning at the adept rank, as you level them up.  You will need to declare your role before taking part in a journey.  The bonuses can range from more damage when firing a cannon to faster interaction with navigation.  To declare your role, you will need to visit the NPC in Kraken&#039;s Fall.  You {{boldmono|ASK OFFICIAL ABOUT DECLARE &amp;lt;role&amp;gt;}} in exchange for 10,000 silver.  He is located in the Town Hall, the [[Inking Den]], in the Office of Employment. Each role has some specialties that pertain to its title.  You can look at the {{boldmono|OSA ROLE}} command to see your status.&lt;br /&gt;
&lt;br /&gt;
Role Experience can be earned performing the following tasks:&lt;br /&gt;
* Steering the ship&lt;br /&gt;
* Firing the cannons&lt;br /&gt;
* Loading the cannons&lt;br /&gt;
* Repairing the ship&lt;br /&gt;
* Razing an enemy ship&lt;br /&gt;
* Turning in salvaged crates&lt;br /&gt;
* Turning in a completed task board&lt;br /&gt;
&lt;br /&gt;
The Role Ranks are Rookie, Novice, Adept, Veteran, Master.  Each Role Rank earned provides a Role Bonus starting from the Novice rank (nothing is earned as a Rookie).  The Role Bonuses earned at each rank stack with ones earned at the lower rank.  Role Experience required increases each rank up to a maximum of 3000.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| Ship Role || Role Rank || Role EXP || Role Bonus&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Boatswain&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to each repair.  Provides a very small chance to not consume repair materials.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 ||  Provides a medium bonus to each repair. Provides a small chance to not consume repair materials. Able to retrieve wood from the supply pile faster. Able to make repairs faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 ||   Provides a large bonus to each repair.  Provides a medium chance to not consume repair materials.  Able to retrieve wood from the supply pile much faster.  Able to make repairs much faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Captain&lt;br /&gt;
| Novice  || 100 || - &lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to pushing the capstan.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage and accuracy with cannons. Provides a small bonus to each repair. Able to turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a small bonus to pushing the capstan and see the health of each room of the ship. Provides a medium bonus to cannon damage and accuracy. Provides a medium bonus to repaired damage. Able to fix the ship, load the cannons, and turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Cannoneer&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to cannon damage  &lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a medium bonus to cannon damage and a small bonus to accuracy. Able to retrieve cannon balls from the supply pile faster. Able to shoot a cannon faster. Able to load the cannon balls slightly faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a large bonus to cannon damage and a medium bonus to accuracy. Able to retrieve cannon balls from the supply pile much faster. Able to shoot a cannon much faster. Able to load the cannon balls faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Navigator&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to manipulate the sails slightly faster. Able to steer the ship slightly faster.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Able to manipulate the sails, wheel and capstan slightly faster. Able to still see the map while in a storm. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Able to manipulate the sails, capstan, and steer the ship much faster. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to still see the map while in a storm. Provides a large bonus to pushing the capstan. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Swashbuckler&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a small bonus to damage with cannons&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a medium bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a medium bonus to damage and accuracy with cannons. Able to shoot the cannons faster. Has a chance to fire the cannon twice.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship &amp;amp; Sailing Basics===&lt;br /&gt;
&lt;br /&gt;
====Setting Sail====&lt;br /&gt;
To launch your ship, you will need to find the dock handler outside the pier on Deadeye&#039;s Road.  You can {{boldmono|RETRIEVE}}, {{boldmono|STORE}}, or {{boldmono|STOCK}} your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If you are taking a quick break between voyages, avoid the retrieval fee by leaving your ship at the pier. Just remember that all ships are stored after two hours docked or four hours stationary on the ocean for system efficiency. After you have successfully retrieved your ship, you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. &lt;br /&gt;
&lt;br /&gt;
The absolute minimum the sloop is stocked with on retrieval is 25 of each material; the retrieval fee covers half of your supplies and the ability to launch your ship. If you want more, you can {{boldmono|STOCK}} your ship with {{boldmono|WOOD}} or {{boldmono|CANNON}} balls, and it will fill up your cargo supplies for your adventure. Cannon balls are 100 silvers each and wood is 100 silvers a plank. You can avoid this extra fee if you would like to immediately board an enemy ship and take over some of their supplies.&lt;br /&gt;
&lt;br /&gt;
Once you reach your ship, you can {{boldmono|GO SHIP}} (sloop, brigantine, etc.) to have the gangplank deployed.  Once on your ship, you can either {{boldmono|PULL GANGPLANK}} or {{boldmono|PUSH GANGPLANK}} to deploy or retract it.  It is best to familiarize yourself with the layout of your ship prior to {{boldmono|DEPART}}ing on your journey.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|RETRIEVE}}&lt;br /&gt;
#{{boldmono|STOCK}}&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}} deploys your gangplank and {{boldmono|PULL GANGPLANK}} retracts it.  You cannot deploy your gangplank into the middle of the ocean.  You can only deploy it at a port or when engaged with another ship and in boarding range.&lt;br /&gt;
#{{boldmono|DEPART}} can be used when you are ready to start your voyage from a port.&lt;br /&gt;
&lt;br /&gt;
Dock handlers are located in every port:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Town&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lich #&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wehnimer&#039;s Landing]] || North Dock, Catwalk || u7122101 || 29631&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Teras Isle]] || West Docks, Firestone Catwalk || u7123101 || 30238&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Solhaven]] || North &#039;Haven Quay, Catwalk || u7124101 || 30213&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kraken&#039;s Fall]] || Deadeye&#039;s Road || u7118238 || 28897&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River&#039;s Rest]] || Ketain&#039;s Catwalk || u7125101 || 29502&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Vaalor]] || Mistwatch, Harbor Entry || u7136031 || 31487&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Icemule Trace]] || The Frostmain, Shore || u7133001 || 32338&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Brisker&#039;s Cove]] || Harbormaster&#039;s Office || u7140501 || 32947&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Nalfein]] ([[Nielira Harbor]]) || Nielira Harbor, Boardwalk || u14150054 || 33860&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Isle of Glaoveln|Glaoveln]] || Glaoveln, V&#039;Koort Docks || u4426101 || 34967&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sleeping Drake Harbor]] || Harbor Master&#039;s Shed || u7142201 || 35252&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sailing and Steering Your Ship====&lt;br /&gt;
Use the map located in the Captain&#039;s Quarters to gain your bearing based on the nautical map name. Each 50-room block has its own unique identifier and the [[#The Ocean|ocean map]] will give you an idea as to which block you&#039;re in. At this time, there is no bias in what type of enemy you get based upon where you are in the map, so sail freely!&lt;br /&gt;
&lt;br /&gt;
There is messaging when the ship moves that indicates the state of the sails of your ship. This messaging was added to help players identify if they forgot to handle their sails. If you or your crewmates are able, consider casting [[Call Wind (912)|call wind]] or [[Breeze (612)|breeze]] on your sails, as this will speed you along as you make way.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|+Sail Messaging on Movement&lt;br /&gt;
|-&lt;br /&gt;
|No Sails||The man o&#039; war drifts slowly north, its sails fully raised.&lt;br /&gt;
|-&lt;br /&gt;
|Other Sails||The man o&#039; war cuts through the ocean, heading north.&lt;br /&gt;
|-&lt;br /&gt;
|Full Sails||The man o&#039; war cuts through the ocean, heading north at full speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have {{boldmono|TURNed}} your wheel in a direction, you will no longer be able to turn it in that same direction again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;turn wheel port&lt;br /&gt;
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&lt;br /&gt;
The maple wheel is already turned that way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH CAPSTAN}} to raise the anchor.  You can {{boldmono|KICK}} the capstan to deploy it again.&lt;br /&gt;
#{{boldmono|LOWER SAIL}} to get more wind and {{boldmono|RAISE}} sails to get less.  This will impact how fast you can sail.  If you are sailing a larger ship you will need to manipulate all the sails.&lt;br /&gt;
#{{boldmono|TURN WHEEL &amp;lt;DIRECTION&amp;gt;}} will allow you to steer your ship.  After you steer your ship you will need to wait for the wind to carry it into the next area. {{boldmono|TURN WHEEL SHIP}} will start navigating for a boarding process. {{boldmono|TURN WHEEL PORT}} will sail you to safety if you&#039;re at a port.&lt;br /&gt;
#{{boldmono|LOOK MAP}} in the Captain&#039;s Quarters will allow you to see where you are on the ocean.&lt;br /&gt;
&lt;br /&gt;
====Stormy Weather====&lt;br /&gt;
{{boldmono|ASK HANDLER ABOUT WEATHER}} before going out to get an idea of which oceans to steer clear of or toward! Each area of the Tenebrous Cauldron, the Great Western Sea, and the Eastern Seaboard may have different weather. Storms can have the following effects:&lt;br /&gt;
&lt;br /&gt;
#Crew members have a chance to experience some maneuvers if they&#039;re out on the deck during a storm.&lt;br /&gt;
#The storm can cause your ship to misbehave, including steering your ship in a different direction and increasing the time it takes to reach a new area.&lt;br /&gt;
#Enemy ships are more dangerous. You will face ships potentially out of your league and more difficult ships more often.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The dock handler says, &amp;quot;Based on recent weather reports, here is what the ocean is lookin&#039; like as of right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 The Tenebrous Cauldron:&lt;br /&gt;
  North Blue:              Light winds with partial clouds&lt;br /&gt;
  South Blue:              Calm seas and blue skies&lt;br /&gt;
  West Blue:               Light winds with partial clouds&lt;br /&gt;
  East Blue:               Calm seas and blue skies&lt;br /&gt;
&lt;br /&gt;
 The Great Western Sea&lt;br /&gt;
  The Obsidian Trench:     Light winds with partial clouds&lt;br /&gt;
  The Obsidian Sea:        Light winds with partial clouds&lt;br /&gt;
  Sea of Lazuli:           Light winds with partial clouds&lt;br /&gt;
  Kestrel Sea:             Light winds with partial clouds&lt;br /&gt;
  Cephalod Straits:        Heavy winds and rain with dark skies&lt;br /&gt;
  Darkstone Bay:           Light winds with partial clouds&lt;br /&gt;
  Cobalt Depths:           Light winds with partial clouds&lt;br /&gt;
  Deep Viridian Sea:       Calm seas and blue skies&lt;br /&gt;
  Lucky Seaway:            Calm seas and blue skies&lt;br /&gt;
  Maelstrom Bay:           Light winds with partial clouds&lt;br /&gt;
  The Mirkewater:          Calm seas and blue skies&lt;br /&gt;
  Southron Sea:            Calm seas and blue skies&lt;br /&gt;
  Emerald Waters:          Light winds with partial clouds&lt;br /&gt;
  The Frostmain:           Heavy winds and rain with dark skies&lt;br /&gt;
&lt;br /&gt;
 Eastern Seaboard&lt;br /&gt;
  Gwyrd Muirne:            Light winds with partial clouds&lt;br /&gt;
  Muirne Cailt:            Light winds with partial clouds&lt;br /&gt;
  Gulf of Bhoreas:         Light winds with partial clouds&lt;br /&gt;
  Indigo Trenches:         Calm seas and blue skies&lt;br /&gt;
  Bay of Anguillids:       Light winds with partial clouds&lt;br /&gt;
  Caligean Sea:            Light winds with partial clouds&lt;br /&gt;
  Sea of Mists:            Light winds with partial clouds&lt;br /&gt;
&lt;br /&gt;
====Engaging in Battles====&lt;br /&gt;
Cannon balls should be taken onto the deck of your ship to load the cannons. You can only {{boldmono|FIRE}} your cannon if you are engaged with an enemy.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|GET CANNON BALL}} from your cargo hold then move to your cannon and {{boldmono|LOAD}} it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.&lt;br /&gt;
#{{boldmono|LOAD CANNON}}&lt;br /&gt;
#{{boldmono|FIRE CANNON}} - you can only fire if you&#039;re engaged with an enemy ship prior to boarding.&lt;br /&gt;
&lt;br /&gt;
====Boarding a Ship====&lt;br /&gt;
Once you are within range of the enemy ship, you will be able to board. You will receive messaging about the ship being almost in boarding range and then receive this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The sides of the &amp;lt;other ship&amp;gt; collide against your &amp;lt;ship&amp;gt;!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your &amp;lt;ship&amp;gt;.  Battle cries sound off as those on the &amp;lt;other ship&amp;gt; prepare to board!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are ambush traps possible. The number of ambushes that can occur depends on the size of your ship and are randomized between 1 and the maximum number possible. You will not receive an ambush trap when leaving a room.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ Ambush Traps&lt;br /&gt;
|-&lt;br /&gt;
!Ship!!Max Possible&lt;br /&gt;
|-&lt;br /&gt;
|Sloop ||1&lt;br /&gt;
|-&lt;br /&gt;
|Brigantine ||2&lt;br /&gt;
|-&lt;br /&gt;
|Carrack ||3&lt;br /&gt;
|-&lt;br /&gt;
|Galleon ||4&lt;br /&gt;
|-&lt;br /&gt;
|Frigate ||4&lt;br /&gt;
|-&lt;br /&gt;
|Man o&#039;war ||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See flag information below for more information on pirate spawn rate.&lt;br /&gt;
&lt;br /&gt;
Once you have razed the ship, you will no longer be able to empty the Captain&#039;s Quarters and you will get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The battle-marred brigantine rapidly descends beneath the cold, dark waters. &lt;br /&gt;
You gain some experience!&lt;br /&gt;
You gain some fame! &lt;br /&gt;
You gain role experience! &lt;br /&gt;
You have earned some notoriety.&lt;br /&gt;
Your reputation with Kraken&#039;s Fall just got better. &lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}}&lt;br /&gt;
#{{boldmono|GO GANGPLANK}}&lt;br /&gt;
#{{boldmono|LISTEN}} while on the enemy ship to see how many of the enemy are left.&lt;br /&gt;
#{{boldmono|SEARCH}} the treasure pile after you&#039;ve defeated the boss.&lt;br /&gt;
#{{boldmono|RAZE}} to destroy the ship.&lt;br /&gt;
&lt;br /&gt;
====Ship Flag Settings====&lt;br /&gt;
You can now use {{boldmono|SHIP FLAG}} on your ship. If you&#039;re not the captain, this only displays which flag the captain is flying. This flag is for mechanical use only. The command has a 15 minute cooldown per use. You are at &amp;quot;Neutral&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
* White Flag prevents PVE/ENEMY boats from spawning against your ship. This will NOT stop a boat that is already spawned for you or if you&#039;re already engaged. &lt;br /&gt;
* No Flag keeps your encounter rate at 30% chance. No Flag provides 4 minute encounter immunity after sinking an enemy ship.&lt;br /&gt;
* Black flag raises your encounter rate to 40% chance. Black Flag provides 3 minute encounter immunity after sinking an enemy ship.  This also increases creature spawn rate.&lt;br /&gt;
&lt;br /&gt;
====Restocking and Fixing Your Ship====&lt;br /&gt;
Below deck in the cargo hold, you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey.  Your ship will have a half-supply of wood planks and cannon balls when retrieved from storage.  The wood is used to {{boldmono|FIX}} rooms that have taken damage from cannon fire. {{boldmono|ASSESS}} from any room on your ship to get a readout of damage in that room. Boatswains (veteran rank and above) and Captains (master rank) can get a readout of all damage to each room of the ship. Your ship&#039;s health is a formula of the hull strength by a multiplier.  As it takes damage, it detracts from a total health pool. Repair any damage received before taking too much and sinking.&lt;br /&gt;
&lt;br /&gt;
You can store things in the cargo bin on the ship; this is the only place that is safe from the janitor.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|ASSESS}} while used on your ship will give you a readout of any damage in that specific room.&lt;br /&gt;
#{{boldmono|GET WOOD}} from your Cargo Hold then move to where your ship took damage to repair it.&lt;br /&gt;
#{{boldmono|FIX}}&lt;br /&gt;
&lt;br /&gt;
If you have a supply crate, you can {{boldmono|PUT CRATE ON WOOD}} or {{boldmono|PUT CRATE ON BALLS}} to restock them.  You can {{boldmono|LOOK WOOD}} or {{boldmono|LOOK BALLS}} to check supplies.&lt;br /&gt;
&lt;br /&gt;
====Interacting with the Ocean====&lt;br /&gt;
If you are thrown from the ship, you can climb back up onto the ship you fell off of even if the anchor is up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LOOK OCEAN}} will let you glance out from your ship&#039;s deck to see where you are on the Tenebrous Cauldron.  You can use {{boldmono|PEER}} in directions to glance ahead.  The crow&#039;s nest will allow you to peer a little farther. &lt;br /&gt;
*{{boldmono|WATCH OCEAN}} will let you keep an up-to-date glance at the ocean room as your ship sails.  This information will go to the familiar window.&lt;br /&gt;
*{{boldmono|JUMP}} can be used on the main deck of the ship to jump into the ocean.  You&#039;ll want to drop your anchor before doing this!&lt;br /&gt;
*{{boldmono|CONSIDER}} will let you check the status of the weather on the ocean.&lt;br /&gt;
*{{boldmono|PEER}} will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
&lt;br /&gt;
If you have an item with the noun &#039;&#039;spyglass&#039;&#039; or &#039;&#039;telescope&#039;&#039; and you {{boldmono|PEER}} with it in your hand, you will be able to see one additional room. This provides for being able to see two rooms when on deck and three rooms when in the crow&#039;s nest.&lt;br /&gt;
&lt;br /&gt;
====Quick Command List====&lt;br /&gt;
* {{boldmono|PUSH/PULL GANGPLANK}} to extend or draw in the gangplank.&lt;br /&gt;
* {{boldmono|RAISE/LOWER SAIL}} to adjust speed.&lt;br /&gt;
* {{boldmono|TURN WHEEL}} any cardinal or ordinal direction for normal travel.&lt;br /&gt;
* {{boldmono|TURN WHEEL PORT}} to steer the ship at a port in the same room as your ship.&lt;br /&gt;
* {{boldmono|TURN WHEEL SHIP}} to start a boarding action when an enemy ship is present.&lt;br /&gt;
* {{boldmono|PUSH/KICK CAPSTAN}} to raise and lower anchor.&lt;br /&gt;
* {{boldmono|LOAD CANNON}} while holding a cannon ball to load your cannons.&lt;br /&gt;
* {{boldmono|FIRE CANNON}} to fire a cannon at an enemy ship when engaged.&lt;br /&gt;
* {{boldmono|LOOK &amp;lt;OBJECT&amp;gt;}} has some information for some of the objects on your ship if you get confused.&lt;br /&gt;
* {{boldmono|FIX}} damage in appropriate rooms.&lt;br /&gt;
* {{boldmono|LOOK MAP}} for a general readout of where you are.&lt;br /&gt;
* {{boldmono|DEPART}} to set sail once your gangplank is retracted and anchor is up.&lt;br /&gt;
* {{boldmono|ASSESS}} to determine the condition of the room you are in and health.&lt;br /&gt;
* {{boldmono|LOOK OCEAN}} to take a quick look at the sea your ship is in.&lt;br /&gt;
* {{boldmono|WATCH OCEAN}} to keep a continuous eye on the ocean. This will display in your familiar window.&lt;br /&gt;
* {{boldmono|CONSIDER}} will let you check the status of the weather on the ocean.&lt;br /&gt;
* {{boldmono|PEER}} will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
* {{boldmono|JUMP}} can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.&lt;br /&gt;
* {{boldmono|RAZE}} is used on the enemy ship when all enemies are gone.&lt;br /&gt;
* {{boldmono|LISTEN}} is used on the enemy ship to get an idea of how many units are left.&lt;br /&gt;
&lt;br /&gt;
==Future Releases==&lt;br /&gt;
More is planned to be released to this system via a phased approach. Visit the #open-sea-adventures channel on the Official Discord for more information.&lt;br /&gt;
&lt;br /&gt;
==Common Questions and Answers==&lt;br /&gt;
&#039;&#039;&#039;What happens when I log out of the game while I&#039;m on the ocean on my ship?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you log back in, you will be at the last port you departed from and you will have a fine for your ship being left out at sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I travel by ship to other towns?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Yes. There are ports at River&#039;s Rest, Teras Isle, Wehnimer&#039;s Landing, Kraken&#039;s Fall, Icemule, Ta&#039;Vaalor, Solhaven, Brisker&#039;s Cove, and Nielira Harbor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where is my ship stored?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your ships are stored at the port either where they were last retrieved, or where they last moored.  Ships can be transported for a fee.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is [[fishing]] available?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You can fish at Kraken&#039;s Fall, but not from your ship.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|Project Lead, Concept, Design: Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Kraken&#039;s Fall Lead: Thandiwe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=12|Buildings&lt;br /&gt;
|Elysani&lt;br /&gt;
|The Intoxicating Flora, Mystigoggles Magicorium&lt;br /&gt;
|-&lt;br /&gt;
|Kynlee&lt;br /&gt;
|The Bait &#039;N Weight Shack, Fishing Pier&lt;br /&gt;
|-&lt;br /&gt;
|Naionna&lt;br /&gt;
|Bejewled Booty, The Naked Fauna, Rising Pint, The Soup Bone&lt;br /&gt;
|-&lt;br /&gt;
|Netz&lt;br /&gt;
|Rock Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Sindin&lt;br /&gt;
|Brewmaster&#039;s Tap, Sea Hag&#039;s Roost, Storm Petrel&#039;s Wing, The Threadbare Admiral&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Academy of the Bos&#039;n, All Hands, Boarding House, Chip n&#039; Dwight&#039;s, Fighting the Helm, Grub, Gruel, and Grog, Guard Tower, Inking Den, Irosah&#039;s Armaments, Knife&#039;s Edge, Kraken&#039;s Fall Jailhouse, The Last Frontier, Lean To, Maritime Defenses, Molskroen Hall, Sailor&#039;s Solace, Sunfist Outpost, Swabbing Starts, Weather Station, Yardarm&#039;s Skirt&lt;br /&gt;
|-&lt;br /&gt;
|Tivvy&lt;br /&gt;
|Vexillology Visions&lt;br /&gt;
|-&lt;br /&gt;
|Quilic&lt;br /&gt;
|Adventurer&#039;s Guild, Bank, Bushybrow&#039;s Collectibles, Unburied Treasures&lt;br /&gt;
|-&lt;br /&gt;
|Valyrka&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|-&lt;br /&gt;
|Vanah&lt;br /&gt;
|Leaf and Bean&lt;br /&gt;
|-&lt;br /&gt;
|Xayle&lt;br /&gt;
|Captain&#039;s Cup, Kelpie Beds, The Melting Pot, Sailcloth Findings&lt;br /&gt;
|-&lt;br /&gt;
|Xeraphina&lt;br /&gt;
|Bowsprit&#039;s Maiden, Cartwright, Citizenship Office, Forges of the Kraken, The Peaceful Porpoise&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Paint&lt;br /&gt;
|Flannihan&lt;br /&gt;
|Kraken&#039;s Fall Hunting Grounds&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Kraken&#039;s Fall, Pier, Main Gate, Logging colony&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Netz&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Kynlee, Thandiwe, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Ocean Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Paint&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna, Netz&lt;br /&gt;
|-&lt;br /&gt;
|Shape and mapping&lt;br /&gt;
|&lt;br /&gt;
|Grackner, Sook, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ocean systems&lt;br /&gt;
|&lt;br /&gt;
|Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Standard Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coding&lt;br /&gt;
|&lt;br /&gt;
|Modrian, Kynlee, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;OSA Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ship Paint&lt;br /&gt;
|&lt;br /&gt;
|Elidi&lt;br /&gt;
|-&lt;br /&gt;
|Ship Food&lt;br /&gt;
|&lt;br /&gt;
|Mariath&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetics&lt;br /&gt;
|&lt;br /&gt;
|Elidi, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetic Systems&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Building&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;QC Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flannihan, Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser, Kveta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/maps | Various maps]]&lt;br /&gt;
* [[Flotilla History]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Golvern&amp;diff=254261</id>
		<title>Golvern</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Golvern&amp;diff=254261"/>
		<updated>2026-02-28T12:33:36Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: Changed an &amp;#039;is it&amp;#039; in a sentence where it should have been &amp;#039;it is&amp;#039;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|image = golvern2.jpg&lt;br /&gt;
|bonus = +25&lt;br /&gt;
|str = 24&lt;br /&gt;
|dur = 99&lt;br /&gt;
|weight = 100%&lt;br /&gt;
|use = Weapons, Armor&lt;br /&gt;
|rarity = Very Rare&lt;br /&gt;
|special = N/A&lt;br /&gt;
|color = Gold or Red-Gold&lt;br /&gt;
|dye = Yes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golvern&#039;&#039;&#039; is one of the strongest naturally-formed metals known to [[Elanthia]]n civilization, growing deep in caverns underneath the [[DragonSpine Mountains]] where incredible pressures have formed it. It is usually a rich golden color, slightly reddish at times, but never without the golden luster, and grows in veins between dense rocks. It can be dyed, and its natural enchantment is slightly higher than [[vultite]]. It is very, very rare due to its location, most of it beyond the delvings of even the most skilled [[dwarven]] miners.&lt;br /&gt;
&lt;br /&gt;
Golvern was first discovered by the Dwarves as they explored the network of caverns underneath the DragonSpine, and has since become valued among artisans of other cultures. Due to its scarcity, it is most commonly seen in small amounts used for ornamentation, though its strength and natural enchantment make it suitable for creating some of the finest - and most costly - weapons and armor.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Material/saved posts|Material saved posts]]&lt;br /&gt;
*[[ICE materials#Galvorn|ICE Materials]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Metals]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Teorainn_Dale_creatures&amp;diff=251066</id>
		<title>Category:Teorainn Dale creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Teorainn_Dale_creatures&amp;diff=251066"/>
		<updated>2026-01-05T14:31:21Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: Some misspelling and addition of two words for clarification is all.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EN-sapphire-2023.gif|thumb|right|Tsoran&#039;s map]]&lt;br /&gt;
[[File:Teorrain_dale_area.jpg|thumb|right|Teorainn Dale]]&lt;br /&gt;
This category lists all creatures found in the &#039;&#039;&#039;Teorainn Dale&#039;&#039;&#039; hunting area.  The Teorainn Dale hunting area is nearest to the town of [[Ta&#039;Illistim]].  It is found on the Tsoran map [[:Image:EN-sapphire.gif|EN-sapphire]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The stunning beauty of the great coniferous trees in this region is reason enough to visit this far away nature haven. With young [[yew]], [[haon]] and the distinctive sap of the [[tanik]], one can easily get lost in the endless wonders and peaceful harmony of the land.&lt;br /&gt;
&lt;br /&gt;
Nature isn&#039;t always so kind though. Travelers should watch out for trolls and other forest creatures when visiting this area.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ta&#039;Illistim Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Amazing_Alpaca_Adventures&amp;diff=249192</id>
		<title>Amazing Alpaca Adventures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Amazing_Alpaca_Adventures&amp;diff=249192"/>
		<updated>2025-11-17T10:09:22Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* How do I upgrade my alpaca&amp;#039;s stats? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is Amazing Alpaca Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Amazing Alpaca Adventures&amp;quot; is a game that is played before a Dreavening starts. It is also known as AAA.&lt;br /&gt;
&lt;br /&gt;
==How do I join?==&lt;br /&gt;
&lt;br /&gt;
Simply whisper JOIN to Dreaven before or during a Dreavening to receive your alpaca. Note you can&#039;t whisper JOIN to Dreaven while a race is going on, well you can but you won&#039;t receive your alpaca.&lt;br /&gt;
&lt;br /&gt;
Once you have received your alpaca you can play AAA simply by being at the table when the race begins. If AAA is chosen as the game to be played the race starts at around the 11 minute mark of the countdown to when the Dreavening starts, giving you about 4 minutes to get to Dreaven&#039;s table once the 15 minute countdown is announced.&lt;br /&gt;
&lt;br /&gt;
==How do I play?==&lt;br /&gt;
&lt;br /&gt;
Your alpaca does most of the work. There are 10 rounds where your alpaca has to run as far as they can. Each round is broken down into 4 phases.&lt;br /&gt;
&lt;br /&gt;
There is a &amp;quot;speed&amp;quot; phase where your alpaca moves a number of meters based on their speed stat. Your alpaca also has stamina that goes down in every speed phase depending on how high their speed is, if their stamina reaches zero they lose a meter and speed for the rest of the race depending on which division the are in. Alpacas don&#039;t start to lose speed until division 2. Stamina is replenished after it reaches zero or by finding a fountain before it reaches zero.&lt;br /&gt;
&lt;br /&gt;
There is an &amp;quot;endurance&amp;quot; phase that checks to see if your alpaca has enough endurance to keep going at the pace of their speed. Not enough endurance results in a loss of meters. The less endurance your alpaca has compared to how much endurance it needs the more meters it will lose. If your alpaca&#039;s endurance is high then it has a chance to gain bonus meters. The higher your alpaca&#039;s endurance the greater benefit they might receive.&lt;br /&gt;
&lt;br /&gt;
There is a &amp;quot;luck&amp;quot; phase which is a chance for your alpaca to find and enter a portal that will give them a boost in meters. The amount of meters the portal boosts is determined by their speed and luck stats.&lt;br /&gt;
&lt;br /&gt;
All three of these phases are invisible to you and your alpaca does all of the work. Dreaven will whisper to you after each round to explain how your alpaca did during each phase.&lt;br /&gt;
&lt;br /&gt;
The fourth and final round is an event phase. There are two different event phases; interactive events and non-interactive events. &lt;br /&gt;
&lt;br /&gt;
During an interactive event Dreaven will whisper to you a predicament your alpaca has found itself in. You will be provided with 3 options that you must choose from, whisper to Dreaven the number of the option you want your alpaca to choose.&lt;br /&gt;
&lt;br /&gt;
Here is an example of an interactive event:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In a clearing up ahead Number 99999 notices a rather large sign reading &amp;quot;Drink me for a boost of speed!&amp;quot; Unfortunately there are three potions below the sign. What should Number 99999 do? Whisper to me just the NUMBER of the answer you want to choose: 973) Drink the blue potion., 1164) Drink the yellow potion., 467) Drink the red potion..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In this case you would whisper to Dreaven either 973, 1164, or 467. Note these numbers are always random so keep an eye out.&lt;br /&gt;
&lt;br /&gt;
Non-interactive events are events in which your alpaca does all of the work, meaning no input from you is required. Success of non-interactive events depends on the stats of your alpaca. There are events for each of the 6 stats and Dexterity provides a bonus for each event. For example if an Endurance event is chosen then success will depend on your alpaca&#039;s Endurance stat and Dexterity stat.&lt;br /&gt;
&lt;br /&gt;
==What are my alpaca&#039;s stats?==&lt;br /&gt;
&lt;br /&gt;
Your alpaca&#039;s primary stat is speed. Speed has its own cost to upgrade, which is 100 * speed&#039;s current value. For example if your alpaca has 3 speed it would cost 300 tokens to upgrade it to 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; makes your alpaca run faster so it can cover more ground.&lt;br /&gt;
&lt;br /&gt;
Your alpaca has two secondary stats. Secondary stats share a cost, which is 50 * the sum of all secondary stats. For example if your alpaca has 2 endurance and 5 luck it would cost 350 tokens to upgrade either endurance or luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance&#039;&#039;&#039; helps your alpaca maintain its current speed. If endurance is too low your alpaca will need to take breaks which will result in a loss of meters each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; helps your alpaca in just about every way. It has a chance to provide a boost of speed during the speed phase of the race, it can negate any penalties during the endurance phase if your alpaca&#039;s endurance is low, it can energize your alpaca during the endurance phase if your alpaca has a lot of endurance, it has a chance of allowing your alpaca to find a fountain to replenish its stamina, it has a chance of allowing your alpaca to find a portal every round, if your alpaca initially fails a non-interactive event luck can provide it with a second chance to succeed. Dreaven will whisper to you clues informing you when your alpaca has been lucky.&lt;br /&gt;
&lt;br /&gt;
Your alpaca has three tertiary stats. Tertiary states share a cost, which is 25 * the sum of all tertiary stats. For example if your alpaca has 3 Dexterity, 6 Intelligence, and 5 Charisma then the next upgrade will cost 350 tokens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; provides a small bonus to your alpaca to succeed during all non-interactive events. This bonus even applies to Dexterity events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; gives all stats a small boost at the beginning of the race. Intelligence does not boost itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; allows your alpaca to earn bonus tokens. This bonus is applied whenever your alpaca earns tokens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; determines how far your alpaca can move before it needs to take a rest to replenish their stamina. When this happens your alpaca loses some meters and speed for the rest of the race. Your alpaca has a chance depending on its luck to find a fountain that will replenish their stamina before they run out. How much speed your alpaca loses depends on which division they are in, alpacas in division 0 and 1 do not lose speed. Your alpaca&#039;s stamina is also determined by which division they are in.&lt;br /&gt;
&lt;br /&gt;
==How do I upgrade my alpaca&#039;s stats?==&lt;br /&gt;
&lt;br /&gt;
To have one of your stats upgraded, you need to whisper to Dreaven to do so. For instance, you want your &#039;speed&#039; upgraded, then you would whisper &#039;Dreaven upgrade speed&#039; (I believe the first three or four letters can be used of each stat also).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tokens are required to upgrade your alpaca&#039;s stats.&lt;br /&gt;
&lt;br /&gt;
There are several ways to earn tokens.&lt;br /&gt;
&lt;br /&gt;
Some random events will award tokens if you are successful.&lt;br /&gt;
&lt;br /&gt;
You will earn 3000 tokens for placing first in your division after a race, 2000 for second, and 1000 for third.&lt;br /&gt;
&lt;br /&gt;
You can also earn tokens for placing overall in a race. Placing first overall awards you with 1500 tokens, 1000 for second, and 500 for third.&lt;br /&gt;
&lt;br /&gt;
You receive 1000 tokens as a participation bonus for playing in a race.&lt;br /&gt;
&lt;br /&gt;
You also receive 1 token for every meter your alpaca moves during a race.&lt;br /&gt;
&lt;br /&gt;
==Can I rename my alpaca?==&lt;br /&gt;
&lt;br /&gt;
You sure can! Your alpaca&#039;s name is their number when they first start out, but once they have proven themselves a worthy racing alpaca you unlock the ability to rename them.&lt;br /&gt;
&lt;br /&gt;
Your alpaca can be renamed once they have placed first in a division during a race or after they have participated in 10 total races.&lt;br /&gt;
&lt;br /&gt;
You can also choose Male or Female for their gender. Alpacas start out as a Neutral gender and you can choose to keep this as their gender if you wish.&lt;br /&gt;
&lt;br /&gt;
To change your alpaca&#039;s name and gender send an LNet message to Dreaven requesting the name and gender change. To see if your alpaca can be renamed do &amp;quot;alpaca stats&amp;quot; on the Dreavening LNet channel.&lt;br /&gt;
&lt;br /&gt;
==That&#039;s all fine and good, but can I customize my alpaca&#039;s appearance?==&lt;br /&gt;
You sure can, silly billy!&lt;br /&gt;
&lt;br /&gt;
The list below shows what features you can customize on your alpaca, their default look, and how many races your alpaca must participate in before you can customize that feature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Fleece color: The color of your alpaca&#039;s fleece. Default is gray. Participation in 10 races is required.&lt;br /&gt;
Fleece length: The length of your alpaca&#039;s fleece. Default is short. Participation in 15 races is required.&lt;br /&gt;
Eye color: The color of your alpaca&#039;s eyes. Default is gray. Participation in 20 races is required.&lt;br /&gt;
Ear shape: The shape of your alpaca&#039;s ears. Default is round. Participation in 25 races is required.&lt;br /&gt;
Hat: A hat your alpaca is wearing. Default is none. Participation in 30 races is required.&lt;br /&gt;
Eye accessory: An accessory that goes over your alpaca&#039;s eye/eyes, for example glasses or goggles. Default is none. Participation in 35 races is required.&lt;br /&gt;
Top: Something your alpaca wears on their top, for example a shirt or coat. Default is none. Participation in 40 races is required.&lt;br /&gt;
Companion: A companion that sits on your alpaca&#039;s shoulder, for example a parrot. Default is none. Participation in 45 races is required.&lt;br /&gt;
Jockey: A jockey that rides on your alpaca during the race. Default is a monkey. Participation in 50 races is required.&lt;br /&gt;
&lt;br /&gt;
==All about those jockeys!==&lt;br /&gt;
&lt;br /&gt;
You can choose a class for your jockey and your jockey has all sorts of tricks up their sleeve to help your alpaca win!&lt;br /&gt;
&lt;br /&gt;
The default jockey class is Commoner, this class isn&#039;t anything special and you can change it right away by whispering to Dreaven while a race is not happening: &lt;br /&gt;
&lt;br /&gt;
whisper dreaven class bard&lt;br /&gt;
&lt;br /&gt;
As an example. Here are the options for your jockey&#039;s class:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Barbarian: Prime stat is Endurance.&lt;br /&gt;
Bard: Prime stat is Luck.&lt;br /&gt;
Moon Mage: Prime stat is Intelligence.&lt;br /&gt;
Ranger: Prime stat is Ranger.&lt;br /&gt;
Thief: Prime stat is Thief.&lt;br /&gt;
Trader: Prime stat is Charisma.&lt;br /&gt;
&lt;br /&gt;
Each class has certain skills they specialize in. Your jockey can use any skill from any class, but they receive a bonus when attacking with a skill their class specializes and they receive a bonus defending against an attack from their specialized class. For example Barbarian jockeys have a skill called &amp;quot;Hamstring&amp;quot;, if your jockey uses Hamstring against another alpaca then your jockey gets a bonus to their attack roll, if another jockey attempts to use Hamstring against your Barbarian jockey&#039;s alpaca then your jockey gets a bonus to their defensive roll.&lt;br /&gt;
&lt;br /&gt;
Your alpaca also receives a bonus to their stat depending on what their jockey&#039;s stat is. For example alpacas receive a bonus to their Luck stat if their jockey is a Bard.&lt;br /&gt;
&lt;br /&gt;
Here are the skills your jockeys can use and the class specialty they fall under:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Ranger skills:&lt;br /&gt;
1) Lightning Bolt(attack): Attempt to conjure a lightning bolt to strike the alpaca in front of you. A successful cast results in the alpaca in front of you only moving 1 meter for the current round. Base success chance is 30%.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Bard skills:&lt;br /&gt;
1) Super Portal (attack): Your jockey attempts to cast a powerful spell to summon a Super Portal. If successful your alpaca will rush straight towards the Super Portal and end up ahead of the alpaca in first place! What a cheater! This spell can only be used once per race. Base success chance is 1%.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Thief skills:&lt;br /&gt;
1) Tar the paths! (attack): Your jockey spills tar all over the path, making it extremely difficult for the alpaca behind you to move. A successful attack results in the defending alpaca losing some meters for the current round and having a debuff applied to them which reduces their dexterity for the rest of the race or until dispelled. If successful the alpaca using this skill will gain a boost in meters for the current round and will receive a buff which increases their dexterity for the rest of the race or until dispelled. Base success chance is 40%.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jockey battles and how they work:&lt;br /&gt;
&lt;br /&gt;
Every odd numbered round will be an interactive event with no jockey battles and even numbered rounds will be non-interactive events with jockey battles. This way you only have to participate in one event per round, the interactive events in which you direct your alpaca to do something, and the jockey battle rounds with a non-interactive event for your alpaca which doesn&#039;t require input from players.&lt;br /&gt;
&lt;br /&gt;
During a jockey battle round you will choose an Aspect for that round, an attack to use, and a defense skill to use. An Aspect grants you certain bonuses and weaknesses during that round. The below chart shows the strengths and weaknesses of each aspect:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Aspect:		Strong		Weak&lt;br /&gt;
Cheetah		Bear		Peacock&lt;br /&gt;
Bear		Monkey		Cheetah&lt;br /&gt;
Rabbit		Fox	        Monkey&lt;br /&gt;
Monkey		Rabbit		Bear&lt;br /&gt;
Fox	        Peacock		Rabbit&lt;br /&gt;
Peacock		Cheetah		Fox&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example if you choose the Cheetah Aspect then you will receive a bonus when attacking someone or defending against someone who chose the Bear Aspect, but you will receive a penalty when attacking or being attacked by someone who chose the Peacock Aspect.&lt;br /&gt;
&lt;br /&gt;
Here are the factors that help an attacker:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Choosing the strong Aspect against the defender&#039;s Aspect.&lt;br /&gt;
Using a skill that your jockey specializes in.&lt;br /&gt;
Having more stat points in the specialization of skill compared to the defender&#039;s stat points of that skill. For example using &amp;quot;Lightning Bolt&amp;quot; would compare both the attacker&#039;s and defender&#039;s Speed.&lt;br /&gt;
Dexterity stat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are the factors that help a defender:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Choosing the strong Aspect against the attacker&#039;s Aspect.&lt;br /&gt;
Defending against a skill that your jockey specializes in.&lt;br /&gt;
Having more stat points in the specialization of skill compared to the attackers&#039;s stat points of that skill. For example defending against &amp;quot;Lightning Bolt&amp;quot; would compare both the attacker&#039;s and defender&#039;s Speed.&lt;br /&gt;
Having &amp;quot;Force Field&amp;quot; on your alpaca.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So train up your alpaca! Get your jockey their specialization! And get to jousting!&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ithzir_adept&amp;diff=246340</id>
		<title>Ithzir adept</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ithzir_adept&amp;diff=246340"/>
		<updated>2025-09-27T14:42:17Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* Other information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Ithzir_adept.jpg&lt;br /&gt;
| level = 96&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Ithzir&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Extraplanar&lt;br /&gt;
| area = Old Ta&#039;Faendryl&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Quarterstaff&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 408&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Cone of Elements (518)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 379&lt;br /&gt;
| BT2 = Major Cold (907)&lt;br /&gt;
| BTB = 379&lt;br /&gt;
| BT3 = Major Fire (908)&lt;br /&gt;
| BTC = 379&lt;br /&gt;
| BT4 = Major Shock (910)&lt;br /&gt;
| BTD = 379&lt;br /&gt;
| BT5 = Minor Acid (904)&lt;br /&gt;
| BTE = 379&lt;br /&gt;
| BT6 = Minor Fire (906)&lt;br /&gt;
| BTF = 379&lt;br /&gt;
| BT7 = Minor Water (903)&lt;br /&gt;
| BTG = 379&lt;br /&gt;
| WD1 = Weapon Fire (915)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 402 &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Call Wind (912)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Lightning mote&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 6&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 369 - 418&lt;br /&gt;
| Ranged = 369 - 413&lt;br /&gt;
| Bolt = 364 - 421&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 379 - 391&lt;br /&gt;
| CleTD = 398 - 409&lt;br /&gt;
| EmpTD = 383&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 411 - 425&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 376 - 392&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Elemental Defense I (401)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense II (406)&lt;br /&gt;
| DSP3 = Elemental Defense III (414)&lt;br /&gt;
| DSP4 = Elemental Barrier (430)&lt;br /&gt;
| DSP5 = Thurfel&#039;s Ward (503)&lt;br /&gt;
| DSP6 = Elemental Focus (513)&lt;br /&gt;
| DSP7 = Prismatic Guard (905)&lt;br /&gt;
| DSP8 = Mass Blur (911)&lt;br /&gt;
| DSP9 = Wizard Shield (919)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The [[Ithzir adept]] carries a bearing of absolute confidence, his piercing, pupil-less green eyes shrewdly taking in his surroundings.  The [[Ithzir]] adept is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance.  The adept wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck.  Emblazoned on the right breast of the tunic is a single green eye.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
This is from the experience of a pure ambusher with a backslasher (shortsword). Ithzir Adepts can be stunned relatively easily if one can hide well and hits one with only a mediocre swing or arrow shot(?) from an ambush. They tend to remain stunned longer than usual creatures. Ambush can usually kill one if hit with a good critical, such as the neck or head or eye. If they happen to have a spell up that gives a high DS, one can remain hidden and wait and/or follow until that spell dissipates and then launch an ambush attack.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Ithzir Adepts are [[wizard]]s, and tend to cast [[bolt]] spells at their opponents, as well as [[CS]]-based spells such as [[Weapon Fire (915)]].  Their [[DS]] is also the highest of any Ithzir.  They are extraplanar beings.&lt;br /&gt;
&lt;br /&gt;
All Ithzir Adepts have the ability to &#039;disappear&#039; suddenly when attacked. If this happens, they can show back up at any time and up to 5 rooms away (or more?) from where they disappeared from. When they reappear, and it happens to be where you are, they can instantly cast or swing before you have a chance to do anything, so be aware of this and keep it in mind when hunting OTF.&lt;br /&gt;
&lt;br /&gt;
Ithzir adepts also have the ability to shower the area with motes of lightning, which can be fatal:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!&lt;br /&gt;
You leap to the side as you try to avoid the effulgent volley!&lt;br /&gt;
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!&lt;br /&gt;
... 75 points of damage!&lt;br /&gt;
Immense electrical bolt finds right eye the perfect conductor to ground out in. A shocking death indeed.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Extraplanar beings (saved post)]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 94&lt;br /&gt;
|levelm1 = 95&lt;br /&gt;
|level = 96&lt;br /&gt;
|levelp1 = 97&lt;br /&gt;
|levelp2 = 98&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ithzir_adept&amp;diff=246339</id>
		<title>Ithzir adept</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ithzir_adept&amp;diff=246339"/>
		<updated>2025-09-27T14:34:53Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* Hunting strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Ithzir_adept.jpg&lt;br /&gt;
| level = 96&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Ithzir&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Extraplanar&lt;br /&gt;
| area = Old Ta&#039;Faendryl&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Quarterstaff&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 408&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Cone of Elements (518)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 379&lt;br /&gt;
| BT2 = Major Cold (907)&lt;br /&gt;
| BTB = 379&lt;br /&gt;
| BT3 = Major Fire (908)&lt;br /&gt;
| BTC = 379&lt;br /&gt;
| BT4 = Major Shock (910)&lt;br /&gt;
| BTD = 379&lt;br /&gt;
| BT5 = Minor Acid (904)&lt;br /&gt;
| BTE = 379&lt;br /&gt;
| BT6 = Minor Fire (906)&lt;br /&gt;
| BTF = 379&lt;br /&gt;
| BT7 = Minor Water (903)&lt;br /&gt;
| BTG = 379&lt;br /&gt;
| WD1 = Weapon Fire (915)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 402 &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Call Wind (912)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Lightning mote&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 6&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 369 - 418&lt;br /&gt;
| Ranged = 369 - 413&lt;br /&gt;
| Bolt = 364 - 421&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 379 - 391&lt;br /&gt;
| CleTD = 398 - 409&lt;br /&gt;
| EmpTD = 383&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 411 - 425&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 376 - 392&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Elemental Defense I (401)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense II (406)&lt;br /&gt;
| DSP3 = Elemental Defense III (414)&lt;br /&gt;
| DSP4 = Elemental Barrier (430)&lt;br /&gt;
| DSP5 = Thurfel&#039;s Ward (503)&lt;br /&gt;
| DSP6 = Elemental Focus (513)&lt;br /&gt;
| DSP7 = Prismatic Guard (905)&lt;br /&gt;
| DSP8 = Mass Blur (911)&lt;br /&gt;
| DSP9 = Wizard Shield (919)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The [[Ithzir adept]] carries a bearing of absolute confidence, his piercing, pupil-less green eyes shrewdly taking in his surroundings.  The [[Ithzir]] adept is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance.  The adept wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck.  Emblazoned on the right breast of the tunic is a single green eye.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
This is from the experience of a pure ambusher with a backslasher (shortsword). Ithzir Adepts can be stunned relatively easily if one can hide well and hits one with only a mediocre swing or arrow shot(?) from an ambush. They tend to remain stunned longer than usual creatures. Ambush can usually kill one if hit with a good critical, such as the neck or head or eye. If they happen to have a spell up that gives a high DS, one can remain hidden and wait and/or follow until that spell dissipates and then launch an ambush attack.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Ithzir Adepts are [[wizard]]s, and tend to cast [[bolt]] spells at their opponents, as well as [[CS]]-based spells such as [[Weapon Fire (915)]].  Their [[DS]] is also the highest of any Ithzir.  They are extraplanar beings.&lt;br /&gt;
&lt;br /&gt;
Ithzir adepts also have the ability to shower the area with motes of lightning, which can be fatal:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!&lt;br /&gt;
You leap to the side as you try to avoid the effulgent volley!&lt;br /&gt;
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!&lt;br /&gt;
... 75 points of damage!&lt;br /&gt;
Immense electrical bolt finds right eye the perfect conductor to ground out in. A shocking death indeed.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Extraplanar beings (saved post)]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 94&lt;br /&gt;
|levelm1 = 95&lt;br /&gt;
|level = 96&lt;br /&gt;
|levelp1 = 97&lt;br /&gt;
|levelp2 = 98&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ithzir_adept&amp;diff=246338</id>
		<title>Ithzir adept</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ithzir_adept&amp;diff=246338"/>
		<updated>2025-09-27T14:34:15Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* Hunting strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Ithzir_adept.jpg&lt;br /&gt;
| level = 96&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Ithzir&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Extraplanar&lt;br /&gt;
| area = Old Ta&#039;Faendryl&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Quarterstaff&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 408&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Cone of Elements (518)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 379&lt;br /&gt;
| BT2 = Major Cold (907)&lt;br /&gt;
| BTB = 379&lt;br /&gt;
| BT3 = Major Fire (908)&lt;br /&gt;
| BTC = 379&lt;br /&gt;
| BT4 = Major Shock (910)&lt;br /&gt;
| BTD = 379&lt;br /&gt;
| BT5 = Minor Acid (904)&lt;br /&gt;
| BTE = 379&lt;br /&gt;
| BT6 = Minor Fire (906)&lt;br /&gt;
| BTF = 379&lt;br /&gt;
| BT7 = Minor Water (903)&lt;br /&gt;
| BTG = 379&lt;br /&gt;
| WD1 = Weapon Fire (915)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 402 &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Call Wind (912)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Lightning mote&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 6&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 369 - 418&lt;br /&gt;
| Ranged = 369 - 413&lt;br /&gt;
| Bolt = 364 - 421&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 379 - 391&lt;br /&gt;
| CleTD = 398 - 409&lt;br /&gt;
| EmpTD = 383&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 411 - 425&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 376 - 392&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Elemental Defense I (401)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense II (406)&lt;br /&gt;
| DSP3 = Elemental Defense III (414)&lt;br /&gt;
| DSP4 = Elemental Barrier (430)&lt;br /&gt;
| DSP5 = Thurfel&#039;s Ward (503)&lt;br /&gt;
| DSP6 = Elemental Focus (513)&lt;br /&gt;
| DSP7 = Prismatic Guard (905)&lt;br /&gt;
| DSP8 = Mass Blur (911)&lt;br /&gt;
| DSP9 = Wizard Shield (919)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The [[Ithzir adept]] carries a bearing of absolute confidence, his piercing, pupil-less green eyes shrewdly taking in his surroundings.  The [[Ithzir]] adept is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance.  The adept wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck.  Emblazoned on the right breast of the tunic is a single green eye.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
This is from the experience of a pure ambusher with a backslasher (shortsword). Ithzir Adepts can be stunned relatively easily if one can hide well and hits one with only a mediocre swing or arrow shot(?) from an ambush. They tend to remain stunned longer than usual creatures. Ambush can usually kill one if hit with a good critical, such as the neck or head or eye. If they happen to have a spell up that gives a high DS, one can remain hidden and wait and/or follow until that spell dissipates and then launch an ambush attack.{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Ithzir Adepts are [[wizard]]s, and tend to cast [[bolt]] spells at their opponents, as well as [[CS]]-based spells such as [[Weapon Fire (915)]].  Their [[DS]] is also the highest of any Ithzir.  They are extraplanar beings.&lt;br /&gt;
&lt;br /&gt;
Ithzir adepts also have the ability to shower the area with motes of lightning, which can be fatal:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!&lt;br /&gt;
You leap to the side as you try to avoid the effulgent volley!&lt;br /&gt;
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!&lt;br /&gt;
... 75 points of damage!&lt;br /&gt;
Immense electrical bolt finds right eye the perfect conductor to ground out in. A shocking death indeed.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Extraplanar beings (saved post)]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 94&lt;br /&gt;
|levelm1 = 95&lt;br /&gt;
|level = 96&lt;br /&gt;
|levelp1 = 97&lt;br /&gt;
|levelp2 = 98&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=237218</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=237218"/>
		<updated>2025-04-21T23:24:04Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud Sylvan&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest/Honorable&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until knowing someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship, too self-deprecating&lt;br /&gt;
|strength=Utter and complete willingness to put others above and over himself in any way to be helpful - oft to a sad fault&lt;br /&gt;
|weakness=Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts, learning to Captain his sloop&lt;br /&gt;
|likes=Truthfulness, laughter, honor, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves, disloyalty, deceit - all these, with a fierce passion&lt;br /&gt;
|fears=Never finding love&lt;br /&gt;
|loyalties=Friends, House&lt;br /&gt;
|friend=[[Nightpixie (prime)]], Muiritz, Riend,... mostly though friends are few and far between&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small, sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves. His father was quite good with a bow, and could also hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents. If one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one, as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that came and went constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work over a bow.&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=237217</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=237217"/>
		<updated>2025-04-21T23:17:31Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: Changed a friend name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud Sylvan&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest/Honorable&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until knowing someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship, too self-deprecating&lt;br /&gt;
|strength=Utter and complete willingness to put others above and over himself in any way to be helpful - oft to a sad fault&lt;br /&gt;
|weakness=Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts, learning to Captain his sloop&lt;br /&gt;
|likes=Truthfulness, laughter, honor, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves, disloyalty, deceit - all these, with a fierce passion&lt;br /&gt;
|fears=Never finding love&lt;br /&gt;
|loyalties=Friends, House&lt;br /&gt;
|friend=[[Nightpixie (prime)]], Muiritz, Riend,... mostly though friends are few and far between&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
[[File:Open-Seas-map.jpg|center|thumb|OSA Map, easy to read and lets one see their position much better.]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=235303</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=235303"/>
		<updated>2025-03-30T23:36:16Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud Sylvan&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest/Honorable&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until knowing someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship, too self-deprecating&lt;br /&gt;
|strength=Utter and complete willingness to put others above and over himself in any way to be helpful - oft to a sad fault&lt;br /&gt;
|weakness=Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts, learning to Captain his sloop&lt;br /&gt;
|likes=Truthfulness, laughter, honor, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves, disloyalty, deceit - all these, with a fierce passion&lt;br /&gt;
|fears=Never finding love&lt;br /&gt;
|loyalties=Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Muiritz, Riend, mostly though friends are few and far between&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
[[File:Open-Seas-map.jpg|center|thumb|OSA Map, easy to read and lets one see their position much better.]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=235257</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=235257"/>
		<updated>2025-03-30T01:40:01Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud Sylvan&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest/Honorable&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until knowing someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship, too self-deprecating&lt;br /&gt;
|strength=Utter and complete willingness to put others above and over himself in any way to be helpful - oft to a sad fault&lt;br /&gt;
|weakness=Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts, learning to Captain his sloop&lt;br /&gt;
|likes=Truthfulness, laughter, honor, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves, disloyalty, deceit - all these, with a fierce passion&lt;br /&gt;
|fears=Never finding love&lt;br /&gt;
|loyalties=Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Muiritz, Riend, mostly though friends are few and far between&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=235236</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=235236"/>
		<updated>2025-03-29T01:28:15Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud Sylvan&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest/Honorable&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until knowing someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship, too self-deprecating&lt;br /&gt;
|strength=Utter and complete willingness to put others above and over himself in any way to be helpful - oft to a sad fault&lt;br /&gt;
|weakness=Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts, trying to learn to Captain his &lt;br /&gt;
 sloop&lt;br /&gt;
|likes=Truthfulness, laughter, honor, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves, disloyalty, deceit - all these, with a fierce passion&lt;br /&gt;
|fears=Never finding love&lt;br /&gt;
|loyalties=Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Muiritz, Riend, mostly though friends are few and far between&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=235234</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=235234"/>
		<updated>2025-03-29T01:23:58Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud Sylvan Husband&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest/Honorable&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until knowing someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship, too self-deprecating&lt;br /&gt;
|strength=Utter and complete willingness to put others above and over himself in any way to be helpful - oft to a sad fault&lt;br /&gt;
|weakness=Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts, trying to learn to Captain his &lt;br /&gt;
 sloop&lt;br /&gt;
|likes=Truthfulness, laughter, honor, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves, disloyalty, deceit - all these, with a fierce passion&lt;br /&gt;
|fears=Never finding love&lt;br /&gt;
|loyalties=Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Muiritz, Riend, mostly though friends are few and far between&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=235049</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=235049"/>
		<updated>2025-03-21T10:36:45Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud Sylvan Husband&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest/Honorable&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until knowing someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship, too self-deprecating&lt;br /&gt;
|strength=Utter and complete willingness to put others above and over himself in any way to be helpful - oft to a sad fault&lt;br /&gt;
|weakness=Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts, trying to learn to Captain his and Karystal&#039;s sloop&lt;br /&gt;
|likes=Truthfulness, laughter, honor, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves, disloyalty, deceit - all these, with a fierce passion&lt;br /&gt;
|fears=Never finding love&lt;br /&gt;
|loyalties=Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Muiritz, Riend, mostly though friends are few and far between&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=235031</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=235031"/>
		<updated>2025-03-20T19:24:08Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud Sylvan Husband&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest/Honorable&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until knowing someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship, too self-deprecating&lt;br /&gt;
|strength=Utter and complete willingness to put others above and over himself in any way to be helpful - oft to a sad fault&lt;br /&gt;
|weakness=Mead, tracking/hunting in the woods&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts, trying to learn to Captain his and Karystal&#039;s sloop&lt;br /&gt;
|likes=Truthfulness, laughter, honor, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves, disloyalty - all these, with a fierce passion&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, mostly though friends are few and far between&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=235030</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=235030"/>
		<updated>2025-03-20T19:23:20Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud Sylvan Husband&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest/Honorable&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until knowing someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship, too self-deprecating&lt;br /&gt;
|strength=Utter and complete willingness to put others above and over himself in any way to be helpful - oft to a sad fault&lt;br /&gt;
|weakness=Mead, tracking/hunting in the woods&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts, trying to learn to Captain his and Karystal&#039;s sloop&lt;br /&gt;
|likes=Truthfulness, laughter, honor, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves, disloyalty - all these, with a fierce passion&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, mostly though friends are few and far between&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
After many, many years living as a bachelor in the Land&#039;s, it happened that one day, as he was so wont to do, Felarynth was in the shadows, hidden from most eyes, just watching the goings on of the beings in the town square of Wehnimer&#039;s. Bored and having not much to do at the time, he caught one of the untold hundreds of thoughts - that almost all who live in Elanthia have in their minds constantly - a voice, asking if they could get someone to come along on a bounty hunt, hopefully to make it a team effort and thus easier. For some unknown reason, Felarynth answered back, saying he wouldn&#039;t mind tagging along and helping. He asked what it was that the other was hunting and found that the being was after some creatures that were slightly more difficult than what he hunted when he was at half of his trainings. Still, he didn&#039;t seem to mind and had nothing pressing to do so asked if he was still welcome, and after some thought, the being asking for the help agreed to let him come along.&lt;br /&gt;
&lt;br /&gt;
That &#039;being&#039; turned out to be a half-sylvan female, who was little more than half the trainings of he, and who had a superb  talent with a bow. One other thing he found out that day was that the half-sylvan woman was the most beautiful creature he had ever seen. Felarynth was bashful and nervous enough just being around others and crowds, but he had even less experience with women. Still, he couldn&#039;t keep himself away from Karystal (having finally been urged by the half-sylvan woman to divulge names to each other), and was constantly asking if she needed a hunting partner, using the excuse of how he and she hunted quite well together and flustering out how they also got along so well and enjoyed the company of the other so very much.&lt;br /&gt;
&lt;br /&gt;
In time, he found she had grown close to him by happenstance one day during a conversation. He noticed she seemed a bit nervous, when suddenly in the middle of the conversation she blurted out her love of him. Something like this, anyone who knew Felarynth at all, would have said he probably disappeared into the shadows in the beat of a heart, a nervous wreck. That time though, they would have all been wrong. He too had been growing quite fond of this half-sylvan woman, and instead of hiding that day, he looked her in her eyes and claimed he too felt the same for her and professed his love of her. The relief from the both of them caused them to suddenly find themselves in each others&#039; arms. To this day, their love for each other has done nothing but grow, so much so that Karystal, the half-sylvan woman who one day simply asked for some help on a hunt, and Felarynth, will be wed on a Restday, day 6 of the month Olaesta in the year 5125.&lt;br /&gt;
&lt;br /&gt;
[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234988</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234988"/>
		<updated>2025-03-19T10:29:40Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud Sylvan Husband&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest/Honorable&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until knowing someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship, too self-deprecating&lt;br /&gt;
|strength=Utter and complete willingness to put others above and over himself in any way to be helpful - oft to a sad fault&lt;br /&gt;
|weakness=Karystal his wife, Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts, trying to learn to Captain his and Karystal&#039;s sloop&lt;br /&gt;
|likes=Truthfulness, laughter, honor, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves, disloyalty - all these, with a fierce passion&lt;br /&gt;
|fears=Losing his wife&lt;br /&gt;
|loyalties=His woman above all else, Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, mostly though friends are few and far between&lt;br /&gt;
|spouse=[[Karystal_(prime)]]&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
After many, many years living as a bachelor in the Land&#039;s, it happened that one day, as he was so wont to do, Felarynth was in the shadows, hidden from most eyes, just watching the goings on of the beings in the town square of Wehnimer&#039;s. Bored and having not much to do at the time, he caught one of the untold hundreds of thoughts - that almost all who live in Elanthia have in their minds constantly - a voice, asking if they could get someone to come along on a bounty hunt, hopefully to make it a team effort and thus easier. For some unknown reason, Felarynth answered back, saying he wouldn&#039;t mind tagging along and helping. He asked what it was that the other was hunting and found that the being was after some creatures that were slightly more difficult than what he hunted when he was at half of his trainings. Still, he didn&#039;t seem to mind and had nothing pressing to do so asked if he was still welcome, and after some thought, the being asking for the help agreed to let him come along.&lt;br /&gt;
&lt;br /&gt;
That &#039;being&#039; turned out to be a half-sylvan female, who was little more than half the trainings of he, and who had a superb  talent with a bow. One other thing he found out that day was that the half-sylvan woman was the most beautiful creature he had ever seen. Felarynth was bashful and nervous enough just being around others and crowds, but he had even less experience with women. Still, he couldn&#039;t keep himself away from Karystal (having finally been urged by the half-sylvan woman to divulge names to each other), and was constantly asking if she needed a hunting partner, using the excuse of how he and she hunted quite well together and flustering out how they also got along so well and enjoyed the company of the other so very much.&lt;br /&gt;
&lt;br /&gt;
In time, he found she had grown close to him by happenstance one day during a conversation. He noticed she seemed a bit nervous, when suddenly in the middle of the conversation she blurted out her love of him. Something like this, anyone who knew Felarynth at all, would have said he probably disappeared into the shadows in the beat of a heart, a nervous wreck. That time though, they would have all been wrong. He too had been growing quite fond of this half-sylvan woman, and instead of hiding that day, he looked her in her eyes and claimed he too felt the same for her and professed his love of her. The relief from the both of them caused them to suddenly find themselves in each others&#039; arms. To this day, their love for each other has done nothing but grow, so much so that Karystal, the half-sylvan woman who one day simply asked for some help on a hunt, and Felarynth, will be wed on a Restday, day 6 of the month Olaesta in the year 5125.&lt;br /&gt;
&lt;br /&gt;
[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234987</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234987"/>
		<updated>2025-03-19T10:23:34Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud Sylvan Husband&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest/honorable&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until knowing someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault&lt;br /&gt;
|weakness=Karystal his wife, Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Being without his wife&lt;br /&gt;
|loyalties=His woman above all else, Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, mostly though friends are few and far between&lt;br /&gt;
|spouse=[[Karystal_(prime)]]&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
After many, many years living as a bachelor in the Land&#039;s, it happened that one day, as he was so wont to do, Felarynth was in the shadows, hidden from most eyes, just watching the goings on of the beings in the town square of Wehnimer&#039;s. Bored and having not much to do at the time, he caught one of the untold hundreds of thoughts - that almost all who live in Elanthia have in their minds constantly - a voice, asking if they could get someone to come along on a bounty hunt, hopefully to make it a team effort and thus easier. For some unknown reason, Felarynth answered back, saying he wouldn&#039;t mind tagging along and helping. He asked what it was that the other was hunting and found that the being was after some creatures that were slightly more difficult than what he hunted when he was at half of his trainings. Still, he didn&#039;t seem to mind and had nothing pressing to do so asked if he was still welcome, and after some thought, the being asking for the help agreed to let him come along.&lt;br /&gt;
&lt;br /&gt;
That &#039;being&#039; turned out to be a half-sylvan female, who was little more than half the trainings of he, and who had a superb  talent with a bow. One other thing he found out that day was that the half-sylvan woman was the most beautiful creature he had ever seen. Felarynth was bashful and nervous enough just being around others and crowds, but he had even less experience with women. Still, he couldn&#039;t keep himself away from Karystal (having finally been urged by the half-sylvan woman to divulge names to each other), and was constantly asking if she needed a hunting partner, using the excuse of how he and she hunted quite well together and flustering out how they also got along so well and enjoyed the company of the other so very much.&lt;br /&gt;
&lt;br /&gt;
In time, he found she had grown close to him by happenstance one day during a conversation. He noticed she seemed a bit nervous, when suddenly in the middle of the conversation she blurted out her love of him. Something like this, anyone who knew Felarynth at all, would have said he probably disappeared into the shadows in the beat of a heart, a nervous wreck. That time though, they would have all been wrong. He too had been growing quite fond of this half-sylvan woman, and instead of hiding that day, he looked her in her eyes and claimed he too felt the same for her and professed his love of her. The relief from the both of them caused them to suddenly find themselves in each others&#039; arms. To this day, their love for each other has done nothing but grow, so much so that Karystal, the half-sylvan woman who one day simply asked for some help on a hunt, and Felarynth, will be wed on a Restday, day 6 of the month Olaesta in the year 5125.&lt;br /&gt;
&lt;br /&gt;
[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234948</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234948"/>
		<updated>2025-03-17T16:14:54Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud Sylvan Husband&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest/honorable&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until knowing someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault&lt;br /&gt;
|weakness=Karystal his wife, Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Being without his wife&lt;br /&gt;
|loyalties=His woman above all else, Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, mostly though friends are few and far between&lt;br /&gt;
|spouse=[[Karystal_(prime)]]&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
After many, many years living as a bachelor in the Land&#039;s, it happened that one day, as he was so wont to do, Felarynth was in the shadows, hidden from most eyes, just watching the goings on of the beings in the town square of Wehnimer&#039;s. Bored and having not much to do at the time, he caught one of the untold hundreds of thoughts - that almost all who live in Elanthia have in their minds constantly - a voice, asking if they could get someone to come along on a bounty hunt, hopefully to make it a team effort and thus easier. For some unknown reason, Felarynth answered back, saying he wouldn&#039;t mind tagging along and helping. He asked what it was that the other was hunting and found that the being was after some creatures that were slightly more difficult than what he hunted when he was at half of his trainings. Still, he didn&#039;t seem to mind and had nothing pressing to do so asked if he was still welcome, and after some thought, the being asking for the help agreed to let him come along.&lt;br /&gt;
&lt;br /&gt;
That &#039;being&#039; turned out to be a half-sylvan female, who was little more than half the trainings of he, and who had a superb  talent with a bow. One other thing he found out that day was that the half-sylvan woman was the most beautiful creature he had ever seen. Felarynth was bashful and nervous enough just being around others and crowds, but he had even less experience with women. Still, he couldn&#039;t keep himself away from Karystal (having finally been urged by the half-sylvan woman to divulge names to each other), and was constantly asking if she needed a hunting partner, using the excuse as how he and she got along so well and enjoyed the company of the other so very much.&lt;br /&gt;
&lt;br /&gt;
In time, he found she had grown close to him by happenstance one day during a conversation. He noticed she seemed a bit nervous, when suddenly in the middle of the conversation she blurted out her love of him. Something like this, anyone who knew Felarynth at all, would have said he probably disappeared into the shadows in the beat of a heart, a nervous wreck. That time though, they would have all been wrong. He too had been growing quite fond of this half-sylvan woman, and instead of hiding that day, he looked her in her eyes and claimed he too felt the same for her and professed his love of her. The relief from the both of them caused them to suddenly find themselves in each others&#039; arms. To this day, their love for each other has done nothing but grow, so much so that Karystal, the half-sylvan woman who one day simply asked for some help on a hunt, and Felarynth, will be wed on a Restday, day 6 of the month Olaesta in the year 5125.&lt;br /&gt;
&lt;br /&gt;
[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234947</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234947"/>
		<updated>2025-03-17T16:12:25Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud man of Karystal&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest/honorable&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until knowing someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault&lt;br /&gt;
|weakness=Karystal his wife, Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Being without his wife&lt;br /&gt;
|loyalties=Karystal above all else, Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, mostly though friends are few and far between&lt;br /&gt;
|spouse=[[Karystal_(prime)]]&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
After many, many years living as a bachelor in the Land&#039;s, it happened that one day, as he was so wont to do, Felarynth was in the shadows, hidden from most eyes, just watching the goings on of the beings in the town square of Wehnimer&#039;s. Bored and having not much to do at the time, he caught one of the untold hundreds of thoughts - that almost all who live in Elanthia have in their minds constantly - a voice, asking if they could get someone to come along on a bounty hunt, hopefully to make it a team effort and thus easier. For some unknown reason, Felarynth answered back, saying he wouldn&#039;t mind tagging along and helping. He asked what it was that the other was hunting and found that the being was after some creatures that were slightly more difficult than what he hunted when he was at half of his trainings. Still, he didn&#039;t seem to mind and had nothing pressing to do so asked if he was still welcome, and after some thought, the being asking for the help agreed to let him come along.&lt;br /&gt;
&lt;br /&gt;
That &#039;being&#039; turned out to be a half-sylvan female, who was little more than half the trainings of he, and who had a superb  talent with a bow. One other thing he found out that day was that the half-sylvan woman was the most beautiful creature he had ever seen. Felarynth was bashful and nervous enough just being around others and crowds, but he had even less experience with women. Still, he couldn&#039;t keep himself away from Karystal (having finally been urged by the half-sylvan woman to divulge names to each other), and was constantly asking if she needed a hunting partner, using the excuse as how he and she got along so well and enjoyed the company of the other so very much.&lt;br /&gt;
&lt;br /&gt;
In time, he found she had grown close to him by happenstance one day during a conversation. He noticed she seemed a bit nervous, when suddenly in the middle of the conversation she blurted out her love of him. Something like this, anyone who knew Felarynth at all, would have said he probably disappeared into the shadows in the beat of a heart, a nervous wreck. That time though, they would have all been wrong. He too had been growing quite fond of this half-sylvan woman, and instead of hiding that day, he looked her in her eyes and claimed he too felt the same for her and professed his love of her. The relief from the both of them caused them to suddenly find themselves in each others&#039; arms. To this day, their love for each other has done nothing but grow, so much so that Karystal, the half-sylvan woman who one day simply asked for some help on a hunt, and Felarynth, will be wed on a Restday, day 6 of the month Olaesta in the year 5125.&lt;br /&gt;
&lt;br /&gt;
[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234946</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234946"/>
		<updated>2025-03-17T16:10:16Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud man of Karystal&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest/honorable&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until knowing someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault&lt;br /&gt;
|weakness=Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Always being alone&lt;br /&gt;
|loyalties=Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, mostly though friends are few and far between&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
After many, many years living as a bachelor in the Land&#039;s, it happened that one day, as he was so wont to do, Felarynth was in the shadows, hidden from most eyes, just watching the goings on of the beings in the town square of Wehnimer&#039;s. Bored and having not much to do at the time, he caught one of the untold hundreds of thoughts - that almost all who live in Elanthia have in their minds constantly - a voice, asking if they could get someone to come along on a bounty hunt, hopefully to make it a team effort and thus easier. For some unknown reason, Felarynth answered back, saying he wouldn&#039;t mind tagging along and helping. He asked what it was that the other was hunting and found that the being was after some creatures that were slightly more difficult than what he hunted when he was at half of his trainings. Still, he didn&#039;t seem to mind and had nothing pressing to do so asked if he was still welcome, and after some thought, the being asking for the help agreed to let him come along.&lt;br /&gt;
&lt;br /&gt;
That &#039;being&#039; turned out to be a half-sylvan female, who was little more than half the trainings of he, and who had a superb  talent with a bow. One other thing he found out that day was that the half-sylvan woman was the most beautiful creature he had ever seen. Felarynth was bashful and nervous enough just being around others and crowds, but he had even less experience with women. Still, he couldn&#039;t keep himself away from Karystal (having finally been urged by the half-sylvan woman to divulge names to each other), and was constantly asking if she needed a hunting partner, using the excuse as how he and she got along so well and enjoyed the company of the other so very much.&lt;br /&gt;
&lt;br /&gt;
In time, he found she had grown close to him by happenstance one day during a conversation. He noticed she seemed a bit nervous, when suddenly in the middle of the conversation she blurted out her love of him. Something like this, anyone who knew Felarynth at all, would have said he probably disappeared into the shadows in the beat of a heart, a nervous wreck. That time though, they would have all been wrong. He too had been growing quite fond of this half-sylvan woman, and instead of hiding that day, he looked her in her eyes and claimed he too felt the same for her and professed his love of her. The relief from the both of them caused them to suddenly find themselves in each others&#039; arms. To this day, their love for each other has done nothing but grow, so much so that Karystal, the half-sylvan woman who one day simply asked for some help on a hunt, and Felarynth, will be wed on a Restday, day 6 of the month Olaesta in the year 5125.&lt;br /&gt;
&lt;br /&gt;
[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234945</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234945"/>
		<updated>2025-03-17T15:21:37Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud man of Karystal&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest/honorable&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until knowing someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault&lt;br /&gt;
|weakness=Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Always being alone&lt;br /&gt;
|loyalties=Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, mostly though friends are few and far between&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234944</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234944"/>
		<updated>2025-03-17T15:20:17Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud man of Karystal&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest/honorable&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until knowing someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault&lt;br /&gt;
|weakness=His woman Karystal, Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Losing his woman Karystal&lt;br /&gt;
|loyalties=Karystal above all else, Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, mostly though friends are few and far between&lt;br /&gt;
|spouse=[[Karystal (prime)]]&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234938</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234938"/>
		<updated>2025-03-17T02:36:51Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud man of Karystal&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest/honorable&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until knowing someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault&lt;br /&gt;
|weakness=His woman Karystal, Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Losing his woman Karystal&lt;br /&gt;
|loyalties=Karystal above all else, Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, mostly though friends are few and far between&lt;br /&gt;
|spouse=[[Karystal (prime)]]&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
After many, many years living as a bachelor in the Land&#039;s, it happened that one day, as he was so wont to do, Felarynth was in the shadows, hidden from most eyes, just watching the goings on of the beings in the town square of Wehnimer&#039;s. Bored and having not much to do at the time, he caught one of the untold hundreds of thoughts - that almost all who live in Elanthia have in their minds constantly - a voice, asking if they could get someone to come along on a bounty hunt, hopefully to make it a team effort and thus easier. For some unknown reason, Felarynth answered back, saying he wouldn&#039;t mind tagging along and helping. He asked what it was that the other was hunting and found that the being was after some creatures that were slightly more difficult than what he hunted when he was at half of his trainings. Still, he didn&#039;t seem to mind and had nothing pressing to do so asked if he was still welcome, and after some thought, the being asking for the help agreed to let him come along.&lt;br /&gt;
&lt;br /&gt;
That &#039;being&#039; turned out to be a half-sylvan female, who was little more than half the trainings of he, and who had a superb  talent with a bow. One other thing he found out that day was that the half-sylvan woman was the most beautiful creature he had ever seen. Felarynth was bashful and nervous enough just being around others and crowds, but he had even less experience with women. Still, he couldn&#039;t keep himself away from Karystal (having finally been urged by the half-sylvan woman to divulge names to each other), and was constantly asking if she needed a hunting partner, using the excuse as how he and she got along so well and enjoyed the company of the other so very much.&lt;br /&gt;
&lt;br /&gt;
In time, he found she had grown close to him by happenstance one day during a conversation. He noticed she seemed a bit nervous, when suddenly in the middle of the conversation she blurted out her love of him. Something like this, anyone who knew Felarynth at all, would have said he probably disappeared into the shadows in the beat of a heart, a nervous wreck. That time though, they would have all been wrong. He too had been growing quite fond of this half-sylvan woman, and instead of hiding that day, he looked her in her eyes and claimed he too felt the same for her and professed his love of her. The relief from the both of them caused them to suddenly find themselves in each others&#039; arms. To this day, their love for each other has done nothing but grow, so much so that Karystal, the half-sylvan woman who one day simply asked for some help on a hunt, and Felarynth, will be wed on a Restday, day 6 of the month Olaesta in the year 5125.&lt;br /&gt;
&lt;br /&gt;
[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234923</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234923"/>
		<updated>2025-03-16T03:19:53Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud man of Karystal&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until I know someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault&lt;br /&gt;
|weakness=His woman Karystal, Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Losing his woman Karystal&lt;br /&gt;
|loyalties=Karystal above all else, Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, Taloin, mostly though friends are few and far between&lt;br /&gt;
|spouse=[[Karystal (prime)]]&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
After many, many years living as a bachelor in the Land&#039;s, it happened that one day, as he was so wont to do, Felarynth was in the shadows, hidden from most eyes, just watching the goings on of the beings in the town square of Wehnimer&#039;s. Bored and having not much to do at the time, he caught one of the untold hundreds of thoughts - that almost all who live in Elanthia have in their minds constantly - a voice, asking if they could get someone to come along on a bounty hunt, hopefully to make it a team effort and thus easier. For some unknown reason, Felarynth answered back, saying he wouldn&#039;t mind tagging along and helping. He asked what it was that the other was hunting and found that the being was after some creatures that were slightly more difficult than what he hunted when he was at half of his trainings. Still, he didn&#039;t seem to mind and had nothing pressing to do so asked if he was still welcome, and after some thought, the being asking for the help agreed to let him come along.&lt;br /&gt;
&lt;br /&gt;
That &#039;being&#039; turned out to be a half-sylvan female, who was little more than half the trainings of he, and who had a superb  talent with a bow. One other thing he found out that day was that the half-sylvan woman was the most beautiful creature he had ever seen. Felarynth was bashful and nervous enough just being around others and crowds, but he had even less experience with women. Still, he couldn&#039;t keep himself away from Karystal (having finally been urged by the half-sylvan woman to divulge names to each other), and was constantly asking if she needed a hunting partner, using the excuse as how he and she got along so well and enjoyed the company of the other so very much.&lt;br /&gt;
&lt;br /&gt;
In time, he found she had grown close to him by happenstance one day during a conversation. He noticed she seemed a bit nervous, when suddenly in the middle of the conversation she blurted out her love of him. Something like this, anyone who knew Felarynth at all, would have said he probably disappeared into the shadows in the beat of a heart, a nervous wreck. That time though, they would have all been wrong. He too had been growing quite fond of this half-sylvan woman, and instead of hiding that day, he looked her in her eyes and claimed he too felt the same for her and professed his love of her. The relief from the both of them caused them to suddenly find themselves in each others&#039; arms. To this day, their love for each other has done nothing but grow, so much so that Karystal, the half-sylvan woman who one day simply asked for some help on a hunt, and Felarynth, will be wed on a Restday, day 6 of the month Olaesta in the year 5125.&lt;br /&gt;
&lt;br /&gt;
[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234922</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234922"/>
		<updated>2025-03-16T03:16:30Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud man of Karystal&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until I know someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault&lt;br /&gt;
|weakness=His woman Karystal, Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Losing his woman Karystal&lt;br /&gt;
|loyalties=Karystal above all else, Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, Taloin, mostly though friends are few and far between&lt;br /&gt;
|spouse=[[Karystal (prime)]]&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
After many, many years living as a bachelor in the Land&#039;s, it happened that one day, as he was so wont to do, Felarynth was in the shadows, hidden from most eyes, just watching the goings on of the beings in the town square of Wehnimer&#039;s. Bored and having not much to do at the time, he caught one of the untold hundreds of thoughts - that almost all who live in Elanthia have in their minds constantly - a voice, asking if they could get someone to come along on a bounty hunt, hopefully to make it a team effort and thus easier. For some unknown reason, Felarynth answered back, saying he wouldn&#039;t mind tagging along and helping. He asked what it was that the other was hunting and found that the being was after some creatures that were slightly more difficult than what he hunted when he was at half of his trainings. Still, he didn&#039;t seem to mind and had nothing pressing to do so asked if he was still welcome, and after some thought, the being asking for the help agreed to let him come along.&lt;br /&gt;
&lt;br /&gt;
That &#039;being&#039; turned out to be a half-sylvan female, who was little more than half the trainings of he, and who had a superb  talent with a bow. One other thing he found out that day was that the half-sylvan woman was the most beautiful creature he had ever seen. Felarynth was bashful and nervous enough just being around others and crowds, but he had even less experience with women. Still, he couldn&#039;t keep himself away from Karystal (having finally been urged by the half-sylvan woman to divulge names to each other), and was constantly asking if she needed a hunting partner, using the excuse as how he and she got along so well and enjoyed the company of the other so very much.&lt;br /&gt;
&lt;br /&gt;
In time, he found she had grown close to him by happenstance one day during a conversation. He noticed she seemed a bit nervous, when suddenly in the middle of the conversation she blurted out her love of him. Something like this, anyone who knew Felarynth at all, would have said he probably disappeared into the shadows in the beat of a heart, a nervous wreck. That time though, they would have all been wrong. He too had been growing quite fond of this half-sylvan woman, and instead of hiding that day, he looked her in her eyes and claimed he too felt the same for her and professed his love of her. The relief from the both of them caused them to suddenly find themselves in each others&#039; arms. To this day, their love for each other has done nothing but grow, so much so that Karystal, the name of the half-sylvan woman who one day simply asked for some help on a hunt, and Felarynth, will be wed on a Restday, day 6 of the month Olaesta in the year 5125.&lt;br /&gt;
&lt;br /&gt;
[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Karystal_(prime)&amp;diff=234896</id>
		<title>Karystal (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Karystal_(prime)&amp;diff=234896"/>
		<updated>2025-03-14T23:03:47Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Karystal&lt;br /&gt;
|image=[[File:Karystal.png|thumb|center]]&lt;br /&gt;
|caption=Proud woman of Felarynth&lt;br /&gt;
|race=Half-Elven &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Half-Sylvan &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Master Fletcher&lt;br /&gt;
|religion=Follower of [[Andelas]]&lt;br /&gt;
|affiliations=Member of [[House Sylvanfair]]&amp;lt;br&amp;gt;Master in the [[Order of Voln]]&amp;lt;br&amp;gt;Guild Master of the [[Rogue Guild]]&amp;lt;br&amp;gt;Member of [[Landing Defense Irregulars]]&lt;br /&gt;
|word=Loyal&lt;br /&gt;
|disposition=Caring of others&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|flaw=Too friendly&lt;br /&gt;
|strength=Love of her man&lt;br /&gt;
|weakness=Felarynth&lt;br /&gt;
|habits=Always trying to learn anything new&lt;br /&gt;
|hobbies=Archery, fletching, skinning, foraging, sailing&lt;br /&gt;
|likes=Cats, hunting, gems, friends&lt;br /&gt;
|dislikes=Stone creatures&lt;br /&gt;
|fears=Losing my friends or Felarynth&lt;br /&gt;
|loyalties=Felarynth, friends&lt;br /&gt;
|friend=Taloin, [[Rovvigen (prime)]] and a few others&lt;br /&gt;
|spouse=[[Felarynth (prime)]]&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Karystal the Master Fletcher.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Half-Sylvan.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average and has an hourglass figure. She appears to be balanced between youthful energy and mature poise.&amp;lt;br&amp;gt;&lt;br /&gt;
She has sultry violet eyes and rosy skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She has waist length, flowing jet black hair loosely styled with some hollowed black coral beads scattered throughout.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a heart-shaped face, a classical nose and dimpled cheeks.&amp;lt;br&amp;gt;&lt;br /&gt;
She has lustrous violet-black lacquer brushed onto her smoothly rounded fingernails.&amp;lt;br&amp;gt;&lt;br /&gt;
Her nape of the neck is pierced with a cat-carved deep purple amethyst.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a slim gold ring dangling a tiny black pearl in her right eyebrow, a blue-green scarab tattoo on her neck, and a series of alternating silver and white vaalin hoops in the ridges of both her ears.&lt;br /&gt;
&lt;br /&gt;
She is wearing a pitch black cape stitched with a design of blood red scarabs, a carved onyx cat pin, a small leaf shaped pin, a blue feather-shaped charm, a glass-beaded handflower caging dried rose petals, a sleek dark leather bodice, a midnight ebon lacquered weapon sling inlaid with red-clouded black moonstones slung over her shoulder, a spider silk scarab-clasped backpack, some eahnor laminar armor with overlapping bands of scales, a bracelet suspending a rogue charm, a slender vaalin skeleton key on a thick silver waistchain, a leather-tied ebon silk gem pouch secured with a scarab-cut bone pin, a lacquered hip-satchel woven from green reeds, a glittering silver flask, a dark leather locksmith&#039;s toolkit, a side-slit ashen silk skirt draped from thin leather belts, a thigh-strapped slim vaalorn kit, and some matte obsidian vruul skin boots studded with teardrop-etched scarabs.&lt;br /&gt;
&lt;br /&gt;
The weapon sling and boots are crafted creations by [[Darrgo (prime)]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Karystal lived a rough childhood. Born to a human father and sylvan mother, she has never felt as though she fit in. Her father abused her and her mother, didn&#039;t care for either of them and felt they were a burden on his life. Her mother brought her up as a sylvan wanting her to know the importance of where her true background lies. When Karystal came of age, her mother sent her away with a pocketful of change and her bow and quiver of newly fletched arrows, wishing her the best and to find an accepting sylvan town. Karystal traveled through many areas, shunned for being a half-sylvan, teaching herself to hunt and live off the lands and in the forests on her own. &lt;br /&gt;
&lt;br /&gt;
After years of struggling, she came upon [[Wehnimer&#039;s Landing]] and was welcomed with open arms. The first house she came across after five levels of training was [[House Sylvanfair]]. She also met Baser, an elder rogue of the house, who took her in as his own, teaching her the ways of a rogue&#039;s life. He taught her how to hunt with a sword and shield, disarm and pick the locks on treasure boxes, and helped her through several trainings.&lt;br /&gt;
&lt;br /&gt;
A few years later, once she was strong enough to hunt independently, she wanted to return to archery. She practiced the artisan craft of [[fletching]] and learned to make her strong arrows. She hunted successfully for several trainings but was weary of hunting alone. One day she mustered the courage to ask for help with a bounty through the [[Red Forest]]. A kind sylvan rogue offered his help, despite being much higher in training than her. She felt humbled but accepted his help. He joined her hunt and they talked and laughed and spent the rest of the day together. Since that day they have been inseparable. That man is Felarynth.[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234895</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234895"/>
		<updated>2025-03-14T23:03:40Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud man of Karystal&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until I know someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault&lt;br /&gt;
|weakness=His woman Karystal, Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Losing his woman Karystal&lt;br /&gt;
|loyalties=Karystal above all else, Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, Taloin, mostly though friends are few and far between&lt;br /&gt;
|spouse=[[Karystal (prime)]]&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
After many, many years living as a bachelor in the Land&#039;s, it happened that one day, as he was so wont to do, Felarynth was in the shadows, hidden from most eyes, just watching the goings on of the beings in the town square of Wehnimer&#039;s. Bored and having not much to do at the time, he caught one of the untold hundreds of thoughts - that almost all who live in Elanthia have in their minds constantly - a voice, asking if they could get someone to come along on a bounty hunt, hopefully to make it a team effort and thus easier. For some unknown reason, Felarynth answered back, saying he wouldn&#039;t mind tagging along and helping. He asked what it was that the other was hunting and found that the being was after some creatures that were slightly more difficult than what he hunted when he was at half of his trainings. Still, he didn&#039;t seem to mind and had nothing pressing to do so asked if he was still welcome, and after some thought, the being asking for the help agreed to let him come along.&lt;br /&gt;
&lt;br /&gt;
That &#039;being&#039; turned out to be a half-sylvan female, who was little more than half the trainings of he, and who had a superb  talent with a bow. One other thing he found out that day was that the half-sylvan woman was the most beautiful creature he had ever seen. Felarynth was bashful and nervous enough just being around others and crowds, but he had even less experience with women. Still, he couldn&#039;t keep himself away from Karystal (having finally been urged by the half-sylvan woman to divulge names to each other), and was constantly asking if she needed a hunting partner, using the excuse as how he and she got along so well and enjoyed the company of the other so very much.&lt;br /&gt;
&lt;br /&gt;
[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234894</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234894"/>
		<updated>2025-03-14T22:30:47Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=Proud Sylvan&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until I know someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault&lt;br /&gt;
|weakness=His woman Karystal, Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Losing his woman Karystal&lt;br /&gt;
|loyalties=Karystal above all else, Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, Taloin, mostly though friends are few and far between&lt;br /&gt;
|spouse=[[Karystal (prime)]]&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
After many, many years living as a bachelor in the Land&#039;s, it happened that one day, as he was so wont to do, Felarynth was in the shadows, hidden from most eyes, just watching the goings on of the beings in the town square of Wehnimer&#039;s. Bored and having not much to do at the time, he caught one of the untold hundreds of thoughts - that almost all who live in Elanthia have in their minds constantly - a voice, asking if they could get someone to come along on a bounty hunt, hopefully to make it a team effort and thus easier. For some unknown reason, Felarynth answered back, saying he wouldn&#039;t mind tagging along and helping. He asked what it was that the other was hunting and found that the being was after some creatures that were slightly more difficult than what he hunted when he was at half of his trainings. Still, he didn&#039;t seem to mind and had nothing pressing to do so asked if he was still welcome, and after some thought, the being asking for the help agreed to let him come along.&lt;br /&gt;
&lt;br /&gt;
That &#039;being&#039; turned out to be a half-sylvan female, who was little more than half the trainings of he, and who had a superb  talent with a bow. One other thing he found out that day was that the half-sylvan woman was the most beautiful creature he had ever seen. Felarynth was bashful and nervous enough just being around others and crowds, but he had even less experience with women. Still, he couldn&#039;t keep himself away from Karystal (having finally been urged by the half-sylvan woman to divulge names to each other), and was constantly asking if she needed a hunting partner, using the excuse as how he and she got along so well and enjoyed the company of the other so very much.&lt;br /&gt;
&lt;br /&gt;
[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234868</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234868"/>
		<updated>2025-03-14T00:44:05Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=The Broken-Hearted Sylvan&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until I know someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault&lt;br /&gt;
|weakness=His woman Karystal, Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Losing his woman Karystal&lt;br /&gt;
|loyalties=Karystal above all else, Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, Taloin, mostly though friends are few and far between&lt;br /&gt;
|spouse=[[Karystal (prime)]]&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
After many, many years living as a bachelor in the Land&#039;s, it happened that one day, as he was so wont to do, Felarynth was in the shadows, hidden from most eyes, just watching the goings on of the beings in the town square of Wehnimer&#039;s. Bored and having not much to do at the time, he caught one of the untold hundreds of thoughts - that almost all who live in Elanthia have in their minds constantly - a voice, asking if they could get someone to come along on a bounty hunt, hopefully to make it a team effort and thus easier. For some unknown reason, Felarynth answered back, saying he wouldn&#039;t mind tagging along and helping. He asked what it was that the other was hunting and found that the being was after some creatures that were slightly more difficult than what he hunted when he was at half of his trainings. Still, he didn&#039;t seem to mind and had nothing pressing to do so asked if he was still welcome, and after some thought, the being asking for the help agreed to let him come along.&lt;br /&gt;
&lt;br /&gt;
That &#039;being&#039; turned out to be a half-sylvan female, who was little more than half the trainings of he, and who had a superb  talent with a bow. One other thing he found out that day was that the half-sylvan woman was the most beautiful creature he had ever seen. Felarynth was bashful and nervous enough just being around others and crowds, but he had even less experience with women. Still, he couldn&#039;t keep himself away from Karystal (having finally been urged by the half-sylvan woman to divulge names to each other), and was constantly asking if she needed a hunting partner, using the excuse as how he and she got along so well and enjoyed the company of the other so very much.&lt;br /&gt;
&lt;br /&gt;
[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234867</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234867"/>
		<updated>2025-03-14T00:42:56Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=The Broken-Hearted Sylvan&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until I know someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault&lt;br /&gt;
|weakness=His woman Karystal, Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Losing his woman Karystal&lt;br /&gt;
|loyalties=Karystal above all else, Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, Taloin, mostly though friends are few and far between&lt;br /&gt;
|spouse=Karystal&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
After many, many years living as a bachelor in the Land&#039;s, it happened that one day, as he was so wont to do, Felarynth was in the shadows, hidden from most eyes, just watching the goings on of the beings in the town square of Wehnimer&#039;s. Bored and having not much to do at the time, he caught one of the untold hundreds of thoughts - that almost all who live in Elanthia have in their minds constantly - a voice, asking if they could get someone to come along on a bounty hunt, hopefully to make it a team effort and thus easier. For some unknown reason, Felarynth answered back, saying he wouldn&#039;t mind tagging along and helping. He asked what it was that the other was hunting and found that the being was after some creatures that were slightly more difficult than what he hunted when he was at half of his trainings. Still, he didn&#039;t seem to mind and had nothing pressing to do so asked if he was still welcome, and after some thought, the being asking for the help agreed to let him come along.&lt;br /&gt;
&lt;br /&gt;
That &#039;being&#039; turned out to be a half-sylvan female, who was little more than half the trainings of he, and who had a superb  talent with a bow. One other thing he found out that day was that the half-sylvan woman was the most beautiful creature he had ever seen. Felarynth was bashful and nervous enough just being around others and crowds, but he had even less experience with women. Still, he couldn&#039;t keep himself away from Karystal (having finally been urged by the half-sylvan woman to divulge names to each other), and was constantly asking if she needed a hunting partner, using the excuse as how he and she got along so well and enjoyed the company of the other so very much.&lt;br /&gt;
&lt;br /&gt;
[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234866</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234866"/>
		<updated>2025-03-14T00:41:49Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: Aded words to boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=The Broken-Hearted Sylvan&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until I know someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault&lt;br /&gt;
|weakness=His woman Karystal, Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Losing his woman Karystal&lt;br /&gt;
|loyalties=Karystal above all else, Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, Taloin, mostly though friends are few and far between&lt;br /&gt;
|spouse=Karystal&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234862</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234862"/>
		<updated>2025-03-13T23:10:09Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=The Broken-Hearted Sylvan&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until I know someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault&lt;br /&gt;
|weakness=Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, Taloin, mostly though friends are few and far between&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234696</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234696"/>
		<updated>2025-03-10T18:28:05Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: Felarynth&amp;#039;s title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=The Broken-Hearted Sylvan&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until I know someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault&lt;br /&gt;
|weakness=Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, Taloin, mostly though friends are few and far between&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234695</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234695"/>
		<updated>2025-03-10T18:25:30Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=The Serious Sylvan&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until I know someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault&lt;br /&gt;
|weakness=Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, Taloin, mostly though friends are few and far between&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234694</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234694"/>
		<updated>2025-03-10T18:23:53Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=The Serious Sylvan&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until I know someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault, the love for his wife Karystal&lt;br /&gt;
|weakness=My woman Karystal, Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Losing my woman Karystal.&lt;br /&gt;
|loyalties=My wife before *all* else, Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, Taloin, mostly though friends are few and far between&lt;br /&gt;
|spouse=[[Karystal (prime)]]&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234604</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234604"/>
		<updated>2025-03-08T18:39:57Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=The Serious Sylvan&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until I know someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault, the love for his wife Karystal&lt;br /&gt;
|weakness=My woman Karystal, Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Losing my woman Karystal.&lt;br /&gt;
|loyalties=My wife before *all* else, Friends, House&lt;br /&gt;
|friend=[[Rovvigen (prime)]], Tearieyes, Taloin, mostly though friends are few and far between&lt;br /&gt;
|spouse=[[Karystal (prime)]]&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
After many, many years living as a bachelor in the Land&#039;s, it happened that one day, as he was so wont to do, Felarynth was in the shadows, hidden from most eyes, just watching the goings on of the beings in the town square of Wehnimer&#039;s. Bored and having not much to do at the time, he caught one of the untold hundreds of thoughts - that almost all who live in Elanthia have in their minds constantly - a voice, asking if they could get someone to come along on a bounty hunt, hopefully to make it a team effort and thus easier. For some unknown reason, Felarynth answered back, saying he wouldn&#039;t mind tagging along and helping. He asked what it was that the other was hunting and found that the being was after some creatures that were slightly more difficult than what he hunted when he was at half of his trainings. Still, he didn&#039;t seem to mind and had nothing pressing to do so asked if he was still welcome, and after some thought, the being asking for the help agreed to let him come along.&lt;br /&gt;
&lt;br /&gt;
That &#039;being&#039; turned out to be a half-sylvan female, who was little more than half the trainings of he, and who had a superb  talent with a bow. One other thing he found out that day was that the half-sylvan woman was the most beautiful creature he had ever seen. Felarynth was bashful and nervous enough just being around others and crowds, but he had even less experience with women. Still, he couldn&#039;t keep himself away from Karystal (having finally been urged by the half-sylvan woman to divulge names to each other), and was constantly asking if she needed a hunting partner, using the excuse as how he and she got along so well and enjoyed the company of the other so very much.&lt;br /&gt;
&lt;br /&gt;
In time, he found she had grown close to him by happenstance one day during a conversation. He noticed she seemed a bit nervous, when suddenly in the middle of the conversation she blurted out her love of him. Something like this, anyone who knew Felarynth at all, would have said he probably disappeared into the shadows in the beat of a heart, a nervous wreck. That time though, they would have all been wrong. He too had been growing quite fond of this half-sylvan woman, and instead of hiding that day, he looked her in her eyes and claimed he too felt the same for her and professed his love of her. The relief from the both of them caused them to suddenly find themselves in each others&#039; arms. To this day, their love for each other has done nothing but grow, so much so that Karystal, the name of the half-sylvan woman who one day simply asked for some help on a hunt, and Felarynth, will be wed on a Restday, day 6 of the month Olaesta in the year 5125.&lt;br /&gt;
[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234603</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234603"/>
		<updated>2025-03-08T18:38:08Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=The Serious Sylvan&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until I know someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault, the love for his wife Karystal&lt;br /&gt;
|weakness=My woman Karystal, Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Losing my woman Karystal.&lt;br /&gt;
|loyalties=My wife before *all* else, Friends, House&lt;br /&gt;
|friend=Tearieyes, Taloin, [[Rovvigen (prime)]], mostly though friends are few and far between&lt;br /&gt;
|spouse=[[Karystal (prime)]]&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
After many, many years living as a bachelor in the Land&#039;s, it happened that one day, as he was so wont to do, Felarynth was in the shadows, hidden from most eyes, just watching the goings on of the beings in the town square of Wehnimer&#039;s. Bored and having not much to do at the time, he caught one of the untold hundreds of thoughts - that almost all who live in Elanthia have in their minds constantly - a voice, asking if they could get someone to come along on a bounty hunt, hopefully to make it a team effort and thus easier. For some unknown reason, Felarynth answered back, saying he wouldn&#039;t mind tagging along and helping. He asked what it was that the other was hunting and found that the being was after some creatures that were slightly more difficult than what he hunted when he was at half of his trainings. Still, he didn&#039;t seem to mind and had nothing pressing to do so asked if he was still welcome, and after some thought, the being asking for the help agreed to let him come along.&lt;br /&gt;
&lt;br /&gt;
That &#039;being&#039; turned out to be a half-sylvan female, who was little more than half the trainings of he, and who had a superb  talent with a bow. One other thing he found out that day was that the half-sylvan woman was the most beautiful creature he had ever seen. Felarynth was bashful and nervous enough just being around others and crowds, but he had even less experience with women. Still, he couldn&#039;t keep himself away from Karystal (having finally been urged by the half-sylvan woman to divulge names to each other), and was constantly asking if she needed a hunting partner, using the excuse as how he and she got along so well and enjoyed the company of the other so very much.&lt;br /&gt;
&lt;br /&gt;
In time, he found she had grown close to him by happenstance one day during a conversation. He noticed she seemed a bit nervous, when suddenly in the middle of the conversation she blurted out her love of him. Something like this, anyone who knew Felarynth at all, would have said he probably disappeared into the shadows in the beat of a heart, a nervous wreck. That time though, they would have all been wrong. He too had been growing quite fond of this half-sylvan woman, and instead of hiding that day, he looked her in her eyes and claimed he too felt the same for her and professed his love of her. The relief from the both of them caused them to suddenly find themselves in each others&#039; arms. To this day, their love for each other has done nothing but grow, so much so that Karystal, the name of the half-sylvan woman who one day simply asked for some help on a hunt, and Felarynth, will be wed on a Restday, day 6 of the month Olaesta in the year 5125.&lt;br /&gt;
[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Karystal_(prime)&amp;diff=234597</id>
		<title>Karystal (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Karystal_(prime)&amp;diff=234597"/>
		<updated>2025-03-08T18:24:15Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Karystal Na&#039;ersresh&lt;br /&gt;
|image=[[File:Karystal.png|thumb|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elven &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Half-Sylvan &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Master Fletcher&lt;br /&gt;
|religion=Follower of [[Andelas]]&lt;br /&gt;
|affiliations=Member of [[House Sylvanfair]]&amp;lt;br&amp;gt;Master in the [[Order of Voln]]&amp;lt;br&amp;gt;Guild Master of the [[Rogue Guild]]&lt;br /&gt;
|word=Loyal&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Too friendly&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=Archery, fletching, skinning, foraging, sailing&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Cats, hunting, gems, cats, friends&lt;br /&gt;
|dislikes=Stone creatures&lt;br /&gt;
|fears=Losing my husband&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Taloin, [[Rovvigen (prime)]] and a few others&lt;br /&gt;
|spouse=[[Felarynth (prime)]]&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Great Lady Karystal Na&#039;ersresh the Master Fletcher.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Half-Sylvan.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average and has an hourglass figure. She appears to be balanced between youthful energy and mature poise.&amp;lt;br&amp;gt;&lt;br /&gt;
She has sultry violet eyes and rosy skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She has waist length, flowing jet black hair loosely styled with some hollowed black coral beads scattered throughout.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a heart-shaped face, a classical nose and dimpled cheeks.&amp;lt;br&amp;gt;&lt;br /&gt;
She has lustrous violet-black lacquer brushed onto her smoothly rounded fingernails.&amp;lt;br&amp;gt;&lt;br /&gt;
Her nape of the neck is pierced with a cat-carved deep purple amethyst.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a slim gold ring dangling a tiny black pearl in her right eyebrow, a blue-green scarab tattoo on her neck, and a series of alternating silver and white vaalin hoops in the ridges of both her ears.&lt;br /&gt;
&lt;br /&gt;
She is wearing a braided silken ribbon choker, a pearl-beaded black cameline longcoat, a pale ivory daffodil, a vivid purple columbine, a small leaf shaped pin, a glass-beaded handflower caging dried rose petals, a sleek dark leather bodice, a blue feather-shaped charm, a yellow primrose, a sprig of wild lilac, a nightshade purple lacquered shoulder quiver bound in vaalin slung over her shoulder, a spider silk scarab-clasped backpack, some eahnor laminar armor with overlapping bands of scales, a bracelet suspending a rogue charm, a lacquered hip-satchel woven from green reeds, a glittering silver flask, a shaggy dark grey wolf fur satchel, a side-slit ashen silk skirt draped from thin leather belts, a thigh-strapped slim vaalorn kit, and a pair of black leather thigh-boots buttoned with flat dark purple pearls.&lt;br /&gt;
&lt;br /&gt;
The quiver and thigh-boots are crafted creations by [[Darrgo (prime)]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Karystal lived a rough childhood. Born to a human father and sylvan mother, she has never felt as though she fit in. Her father abused her and her mother, didn&#039;t care for either of them and felt they were a burden on his life. Her mother brought her up as a sylvan wanting her to know the importance of where her true background lies. When Karystal came of age, her mother sent her away with a pocketful of change and her bow and quiver of newly fletched arrows, wishing her the best and to find an accepting sylvan town. Karystal traveled through many areas, shunned for being a half-sylvan, teaching herself to hunt and live off the lands and in the forests on her own. &lt;br /&gt;
&lt;br /&gt;
After years of struggling, she came upon [[Wehnimer&#039;s Landing]] and was welcomed with open arms. The first house she came across after five levels of training was [[House Sylvanfair]]. She also met Baser, an elder rogue of the house, who took her in as his own, teaching her the ways of a rogue&#039;s life. He taught her how to hunt with a sword and shield, disarm and pick the locks on treasure boxes, and helped her through several trainings.&lt;br /&gt;
&lt;br /&gt;
A few years later, once she was strong enough to hunt independently, she wanted to return to archery. She practiced the artisan craft of [[fletching]] and learned to make her strong arrows. She hunted successfully for several trainings but was weary of hunting alone. One day she mustered the courage to ask for help with a bounty through the [[Red Forest]]. A kind sylvan rogue offered his help, despite being much higher in training than her. She felt humbled but accepted his help. He joined her hunt and they talked and laughed and spent the rest of the day together. Since that day they have been inseparable. That man is Felarynth.[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234590</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234590"/>
		<updated>2025-03-08T15:27:21Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=The Serious Sylvan&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until I know someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault, the love for his wife Karystal&lt;br /&gt;
|weakness=My woman Karystal, Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Losing my woman Karystal.&lt;br /&gt;
|loyalties=My wife before *all* else, Friends, House&lt;br /&gt;
|friend=Tearieyes, Taloin, [[Rovvigen (prime)]], mostly though friends are few and far between&lt;br /&gt;
|spouse=[[Karystal (prime)]]&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
After many, many years living as a bachelor in the Land&#039;s, it happened that one day, as he was so wont to do, Felarynth was in the shadows, hidden from most eyes, just watching the goings on of the beings in the town square of Wehnimer&#039;s. Bored and having not much to do at the time, he caught one of the untold hundreds of thoughts - that almost all who live in Elanthia have in their minds constantly - a voice, asking if they could get someone to come along on a bounty hunt, hopefully to make it a team effort and thus easier. For some unknown reason, Felarynth answered back, saying he wouldn&#039;t mind tagging along and helping. He asked what it was that the other was hunting and found that the being was after some creatures that were slightly more difficult than what he hunted when he was at half of his trainings. Still, he didn&#039;t seem to mind and had nothing pressing to do so asked if he was still welcome, and after some thought, the being asking for the help agreed to let him come along.&lt;br /&gt;
&lt;br /&gt;
That &#039;being&#039; turned out to be a half-sylvan female, who was little more than half the trainings of he, and who had a superb  talent with a bow. One other thing he found, was that the half-sylvan woman was the most beautiful creature he had ever seen. Felarynth was bashful and nervous enough just being around others and crowds, but he had even less experience with women. Still, he couldn&#039;t keep himself away from Karystal (having finally been urged by the half-sylvan woman to divulge names to each other), and was constantly asking if she needed a hunting partner after that first day together, using the excuse as how he and she got along so well and enjoyed the company of the other so very. In time, he found she had grown close to him by happenstance one day during a conversation. He noticed she seemed a bit nervous, when suddenly in the middle of the conversation she blurted out her love of him. Something like this, anyone who knew Felarynth at all, would have said he probably disappeared into the shadows in the beat of a heart, a nervous wreck. That time though, they would have all been wrong. He too had been growing quite fond of this half-sylvan woman, and instead of hiding that day, he looked her in her eyes and claimed he too felt the same for her and professed his love of her. The relief from the both of them caused them to suddenly find themselves in each others&#039; arms. To this day, their love for each other has done nothing but grow, so much so that Karystal, the name of the half-sylvan woman who one day simply asked for some help on a hunt, and Felarynth, will be wed on a Restday, day 6 of the month Olaesta in the year 5125.&lt;br /&gt;
[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Karystal_(prime)&amp;diff=234589</id>
		<title>Karystal (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Karystal_(prime)&amp;diff=234589"/>
		<updated>2025-03-08T15:26:25Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: changed image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Karystal Na&#039;ersresh&lt;br /&gt;
|image=[[File:Karystal.png|thumb|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elven &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Half-Sylvan &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Master Fletcher&lt;br /&gt;
|religion=Follower of [[Andelas]]&lt;br /&gt;
|affiliations=Member of [[House Sylvanfair]]&amp;lt;br&amp;gt;Master in the [[Order of Voln]]&amp;lt;br&amp;gt;Guild Master of the [[Rogue Guild]]&lt;br /&gt;
|word=Loyal&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Too friendly&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=Archery, fletching, skinning, foraging, sailing&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Cats, hunting, gems, cats, friends&lt;br /&gt;
|dislikes=Stone creatures&lt;br /&gt;
|fears=Losing my husband&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Taloin, [[Rovvigen (prime)]] and a few others&lt;br /&gt;
|spouse=[[Felarynth (prime)]]&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Great Lady Karystal Na&#039;ersresh the Master Fletcher.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Half-Sylvan.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average and has an hourglass figure. She appears to be balanced between youthful energy and mature poise.&amp;lt;br&amp;gt;&lt;br /&gt;
She has sultry violet eyes and rosy skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She has waist length, flowing jet black hair loosely styled with some hollowed black coral beads scattered throughout.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a heart-shaped face, a classical nose and dimpled cheeks.&amp;lt;br&amp;gt;&lt;br /&gt;
She has lustrous violet-black lacquer brushed onto her smoothly rounded fingernails.&amp;lt;br&amp;gt;&lt;br /&gt;
Her nape of the neck is pierced with a cat-carved deep purple amethyst.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a slim gold ring dangling a tiny black pearl in her right eyebrow, a blue-green scarab tattoo on her neck, and a series of alternating silver and white vaalin hoops in the ridges of both her ears.&lt;br /&gt;
&lt;br /&gt;
She is wearing a braided silken ribbon choker, a pearl-beaded black cameline longcoat, a pale ivory daffodil, a vivid purple columbine, a small leaf shaped pin, a glass-beaded handflower caging dried rose petals, a sleek dark leather bodice, a blue feather-shaped charm, a yellow primrose, a sprig of wild lilac, a nightshade purple lacquered shoulder quiver bound in vaalin slung over her shoulder, a spider silk scarab-clasped backpack, some eahnor laminar armor with overlapping bands of scales, a bracelet suspending a rogue charm, a lacquered hip-satchel woven from green reeds, a glittering silver flask, a shaggy dark grey wolf fur satchel, a side-slit ashen silk skirt draped from thin leather belts, a thigh-strapped slim vaalorn kit, and a pair of black leather thigh-boots buttoned with flat dark purple pearls.&lt;br /&gt;
&lt;br /&gt;
The quiver and thigh-boots are crafted creations by [[Darrgo (prime)]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Karystal lived a rough childhood. Born to a human father and sylvan mother, she has never felt as though she fit in. Her father abused her and her mother, didn&#039;t care for either of them and felt they were a burden on his life. Her mother brought her up as a sylvan wanting her to know the importance of where her true background lies. When Karystal came of age, her mother sent her away with a pocketful of change and her bow and quiver of newly fletched arrows, wishing her the best and to find an accepting sylvan town. Karystal traveled through many areas, shunned for being a half-sylvan, teaching herself to hunt and live off the lands and in the forests on her own. &lt;br /&gt;
&lt;br /&gt;
After years of struggling, she came upon [[Wehnimer&#039;s Landing]] and was welcomed with open arms. The first house she came across after five levels of training was [[House Sylvanfair]]. She also met Baser, an elder rogue of the house, who took her in as his own, teaching her the ways of a rogue&#039;s life. He taught her how to hunt with a sword and shield, disarm and pick the locks on treasure boxes, and helped her through several trainings.&lt;br /&gt;
&lt;br /&gt;
A few years later, once she was strong enough to hunt independently, she wanted to return to archery. She practiced the artisan craft of [[fletching]] and learned to make her strong arrows. She hunted successfully for several trainings but was weary of hunting alone. One day she mustered the courage to ask for help with a bounty through the [[Red Forest]]. A kind sylvan rogue offered to help her, despite being much higher in training than her. She felt humbled but accepted his help. He joined her hunt&lt;br /&gt;
and they talked and laughed and spent the rest of the day together. Since that day they have been inseparable. That man is Felarynth.[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234587</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234587"/>
		<updated>2025-03-08T15:11:39Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=The Serious Sylvan&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until I know someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault, the love for his wife Karystal&lt;br /&gt;
|weakness=My woman Karystal, Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Losing my woman Karystal.&lt;br /&gt;
|loyalties=My wife before *all* else, Friends, House&lt;br /&gt;
|friend=Tearieyes, Taloin, [[Rovvigen (prime)]], mostly though friends are few and far between&lt;br /&gt;
|spouse=[[Karystal (prime)]]&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
After many, many years living as a bachelor in the Land&#039;s, it happened that one day, as he was so wont to do, Felarynth was in the shadows, hidden from most eyes, just watching the goings on of the beings in the town square of Wehnimer&#039;s. Bored and having not much to do at the time, he caught one of the untold hundreds of thoughts - that almost all who live in Elanthia have in their minds constantly - a voice, asking if they could get someone to come along on a bounty hunt, hopefully to make it a team effort and thus easier. For some unknown reason, Felarynth answered back, saying he wouldn&#039;t mind tagging along and helping. He asked what it was that the other was hunting and found that the being was after some creatures that were slightly more difficult than what he hunted when he was at half of his trainings. Still, he didn&#039;t seem to mind and had nothing pressing to do so asked if he was still welcome, and after some thought, the being asking for the help agreed to let him come along.&lt;br /&gt;
&lt;br /&gt;
That &#039;being&#039; turned out to be a half-sylvan female, who was little more than half the trainings of he, and who had a superb  talent with a bow. One other thing he found, was that the half-sylvan woman was the most beautiful creature he had ever seen. Felarynth was bashful and nervous enough just being around others and crowds, but he had even less experience with women. Still, he couldn&#039;t keep himself away from Karystal (having finally been urged by the half-sylvan woman to divulge names to each other), and was constantly asking if she needed a hunting partner after that first day together, using the excuse as how he and she got along so well and enjoyed the company of the other so very. In time, he found she had grown close to him by happenstance one day during a conversation. He noticed she seemed a bit nervous, when suddenly in the middle of the conversation she blurted out her love of him. Something like this, anyone who knew Felarynth at all, would have said he probably disappeared into the shadows in the beat of a heart, a nervous wreck. That time though, they would have all been wrong. He too had been growing quite fond of this half-sylvan woman, and instead of hiding that day, he looked her in her eyes and claimed he too felt the same for her and professed his love of her. The relief from the both of them caused them to suddenly find themselves in each others&#039; arms. To this day, their love for each other has done nothing but grow, so much so that Karystal, the name of the half-sylvan woman who one day simply asked for some help on a hunt, and Felarynth, will be wed on a Restday, day 6 of the month Olaesta in the year 5125. [[&lt;br /&gt;
[[File:Fel and Kary II.jpg|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234586</id>
		<title>Felarynth (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felarynth_(prime)&amp;diff=234586"/>
		<updated>2025-03-08T15:03:03Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Felarynth Na&#039;ersresh&lt;br /&gt;
|image=[[File:Felarynth.png|thumb|center]]&lt;br /&gt;
|caption=The Serious Sylvan&amp;lt;br&amp;gt;Image generated by uploader on midjourney&lt;br /&gt;
|race=Sylvankind &amp;lt;!-- Sylvankind --&amp;gt;&lt;br /&gt;
|culture= Tyesteron D&#039;ahranal &amp;lt;!-- Tyesteron D&#039;ahranal --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Shadowwalker&lt;br /&gt;
|affiliations=Member of [[House Paupers]], Member of [[Landing Defense Irregulars]], Master of the [[Guardians of Sunfist]]&lt;br /&gt;
|word=Honest&lt;br /&gt;
|disposition=Very solitary, very reserved, quiet until I know someone better&lt;br /&gt;
|demeanor=Helpful, Friendly, Broody&lt;br /&gt;
|flaw=Far too trusting, Having an extremely high bar for friendship&lt;br /&gt;
|strength=Honorable and Trustworthy - both to a sad fault, the love for his wife Karystal&lt;br /&gt;
|weakness=My woman Karystal, Mead&lt;br /&gt;
|habits=Loves to remain hidden to watch and learn about all the other races as they move about in towns and react with each other as they go about their lives.&lt;br /&gt;
|hobbies=Helping others on hunts.&lt;br /&gt;
|likes=Truthfulness, laughter, battle&lt;br /&gt;
|dislikes=Infidelity, insincerity, liars, thieves (with a passion), disloyalty&lt;br /&gt;
|fears=Losing my woman Karystal.&lt;br /&gt;
|loyalties=My wife before *all* else, Friends, House&lt;br /&gt;
|friend=Tearieyes, Taloin, [[Rovvigen (prime)]], mostly though friends are few and far between&lt;br /&gt;
|spouse=[[Karystal (prime)]]&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see High Lord Felarynth Na&#039;ersresh. He appears to be sylvan. He is taller than average.  He appears to be in the spring of life. He has brooding forest green eyes and tanned skin. He has a shaven head of what would be cerulean-marbled grey hair. He has an oval face, a classical nose and tall, upswept pointed ears. He has a darkly-inked, wide line of tribal markings on his ear and another from the middle of his left cheek upward across his left eye over the top of the left side of his skull and all the way to the nape of his neck. He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a ruby amulet, a long black leather duster with a bone-fringed mantle, a grey-striped dark leather epaulet, a six-limbed zoetic quill with a jet rachis and crimson vane, a small golden Paupers pin, a void black deathstone symbol carved into a scimitar, an invar-bound silk badge, a small rose, a blue feather-shaped charm, a concave buckler covered by a layer of overlapping vultite scales slung over his shoulder, a yew tube, a glossy snakeskin gambeson fringed with curved fangs, a coiled mithglin chain armband, a thick gold ring, an ebony snake skin belt, a neutral-toned pouch of diamond-scaled rattlesnake skin, a distressed doeskin bag fringed with various talons, a leather sheath, a snake skin kilt, and some dark brown doeskin boots.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a single, small sylvan built hut in the trees, in a deep wood, relatively far from other sylvankind, was born Felarynth, on day 20 of the month Fashanos, in the year 4765.&lt;br /&gt;
&lt;br /&gt;
Felarynth&#039;s parents were scholarly and schooled him themselves, his father also was quite good with a bow, and could hold his own in battle with a sword and shield. Felarynth, it turns out, was *not* the scholarly type, and more often than not was in constant trouble from his parents, and if one were to look for him, he&#039;d more often than not be found out and about in the woods pretending to be a great hunter and generally being a menace to almost anything that could not outrun him. He learned much about using weapons as he grew older, from his father, so that he eventually shared in the task of hunting for food and the occasional time when a dangerous creature needed to be killed or scared away, and seemed to show a better knack at things to do with a sword or dagger and a shield than much else. In time, when he finally reached the age for him to leave out on his own (with sylvankind some say 120 years of age is right, others may say 150 years) his father had for him a decent sword and a spare beaten-up shield for him to own, and both parents wished him well on his journeys.&lt;br /&gt;
&lt;br /&gt;
Eventually, his wanderings found him visiting a large town, all others having been quite small villages *if* he could get himself to even visit them once he came upon one as growing up alone and never being around others his age made him quite the nervous type around &amp;quot;crowds&amp;quot;, which, to ask him, would be anything more than three others in the same area or building/room. The town happened to be Wehnimer&#039;s Landing. In time, he managed to learn to be less wary around the many beings that come and go constantly in the town. Most of the time he remained hidden in the shadows, just watching with almost an awe of how many different races there were and how they all interacted in one way or another. So, he became a citizen of Wehnimer&#039;s and learned better skills at many more things than his father could ever have taught him, though still having an aptness and liking for swordsmanship and shield work.&lt;br /&gt;
&lt;br /&gt;
After many, many years living as a bachelor in the Land&#039;s, it happened that one day, as he was so wont to do, Felarynth was in the shadows, hidden from most eyes, just watching the goings on of the beings in the town square of Wehnimer&#039;s. Bored and having not much to do at the time, he caught one of the untold hundreds of thoughts - that almost all who live in Elanthia have in their minds constantly - a voice, asking if they could get someone to come along on a bounty hunt, hopefully to make it a team effort and thus easier. For some unknown reason, Felarynth answered back, saying he wouldn&#039;t mind tagging along and helping. He asked what it was that the other was hunting and found that the being was after some creatures that were slightly more difficult than what he hunted when he was at half of his trainings. Still, he didn&#039;t seem to mind and had nothing pressing to do so asked if he was still welcome, and after some thought, the being asking for the help agreed to let him come along.&lt;br /&gt;
&lt;br /&gt;
That &#039;being&#039; turned out to be a half-sylvan female, who was little more than half the trainings of he, and who had a superb  talent with a bow. One other thing he found, was that the half-sylvan woman was the most beautiful creature he had ever seen. Felarynth was bashful and nervous enough just being around others and crowds, but he had even less experience with women. Still, he couldn&#039;t keep himself away from Karystal (having finally been urged by the half-sylvan woman to divulge names to each other), and was constantly asking if she needed a hunting partner after that first day together, using the excuse as how he and she got along so well and enjoyed the company of the other so very. In time, he found she had grown close to him by happenstance one day during a conversation. He noticed she seemed a bit nervous, when suddenly in the middle of the conversation she blurted out her love of him. Something like this, anyone who knew Felarynth at all, would have said he probably disappeared into the shadows in the beat of a heart, a nervous wreck. That time though, they would have all been wrong. He too had been growing quite fond of this half-sylvan woman, and instead of hiding that day, he looked her in her eyes and claimed he too felt the same for her and professed his love of her. The relief from the both of them caused them to suddenly find themselves in each others&#039; arms. To this day, their love for each other has done nothing but grow, so much so that Karystal, the name of the half-sylvan woman who one day simply asked for some help on a hunt, and Felarynth, will be wed on a Restday, day 6 of the month Olaesta in the year 5125. [[File:Fel_and_Kary.jpg|300px|thumb|center]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Karystal_(prime)&amp;diff=234580</id>
		<title>Karystal (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Karystal_(prime)&amp;diff=234580"/>
		<updated>2025-03-08T04:31:29Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Karystal Na&#039;ersresh&lt;br /&gt;
|image=[[File:Karystal.png|thumb|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elven &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Half-Sylvan &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Master Fletcher&lt;br /&gt;
|religion=Follower of [[Andelas]]&lt;br /&gt;
|affiliations=Member of [[House Sylvanfair]]&amp;lt;br&amp;gt;Master in the [[Order of Voln]]&amp;lt;br&amp;gt;Guild Master of the [[Rogue Guild]]&lt;br /&gt;
|word=Loyal&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Too friendly&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=Archery, fletching, skinning, foraging, sailing&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Cats, hunting, gems, cats, friends&lt;br /&gt;
|dislikes=Stone creatures&lt;br /&gt;
|fears=Losing my husband&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Taloin, [[Rovvigen (prime)]] and a few others&lt;br /&gt;
|spouse=[[Felarynth (prime)]]&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Great Lady Karystal Na&#039;ersresh the Master Fletcher.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Half-Sylvan.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average and has an hourglass figure. She appears to be balanced between youthful energy and mature poise.&amp;lt;br&amp;gt;&lt;br /&gt;
She has sultry violet eyes and rosy skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She has waist length, flowing jet black hair loosely styled with some hollowed black coral beads scattered throughout.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a heart-shaped face, a classical nose and dimpled cheeks.&amp;lt;br&amp;gt;&lt;br /&gt;
She has lustrous violet-black lacquer brushed onto her smoothly rounded fingernails.&amp;lt;br&amp;gt;&lt;br /&gt;
Her nape of the neck is pierced with a cat-carved deep purple amethyst.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a slim gold ring dangling a tiny black pearl in her right eyebrow, a blue-green scarab tattoo on her neck, and a series of alternating silver and white vaalin hoops in the ridges of both her ears.&lt;br /&gt;
&lt;br /&gt;
She is wearing a braided silken ribbon choker, a pearl-beaded black cameline longcoat, a pale ivory daffodil, a vivid purple columbine, a small leaf shaped pin, a glass-beaded handflower caging dried rose petals, a sleek dark leather bodice, a blue feather-shaped charm, a yellow primrose, a sprig of wild lilac, a nightshade purple lacquered shoulder quiver bound in vaalin slung over her shoulder, a spider silk scarab-clasped backpack, some eahnor laminar armor with overlapping bands of scales, a bracelet suspending a rogue charm, a lacquered hip-satchel woven from green reeds, a glittering silver flask, a shaggy dark grey wolf fur satchel, a side-slit ashen silk skirt draped from thin leather belts, a thigh-strapped slim vaalorn kit, and a pair of black leather thigh-boots buttoned with flat dark purple pearls.&lt;br /&gt;
&lt;br /&gt;
The quiver and thigh-boots are crafted creations by [[Darrgo (prime)]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Karystal lived a rough childhood. Born to a human father and sylvan mother, she has never felt as though she fit in. Her father abused her and her mother, didn&#039;t care for either of them and felt they were a burden on his life. Her mother brought her up as a sylvan wanting her to know the importance of where her true background lies. When Karystal came of age, her mother sent her away with a pocketful of change and her bow and quiver of newly fletched arrows, wishing her the best and to find an accepting sylvan town. Karystal traveled through many areas, shunned for being a half-sylvan, teaching herself to hunt and live off the lands and in the forests on her own. &lt;br /&gt;
&lt;br /&gt;
After years of struggling, she came upon [[Wehnimer&#039;s Landing]] and was welcomed with open arms. The first house she came across after five levels of training was [[House Sylvanfair]]. She also met Baser, an elder rogue of the house, who took her in as his own, teaching her the ways of a rogue&#039;s life. He taught her how to hunt with a sword and shield, disarm and pick the locks on treasure boxes, and helped her through several trainings.&lt;br /&gt;
&lt;br /&gt;
A few years later, once she was strong enough to hunt independently, she wanted to return to archery. She practiced the artisan craft of [[fletching]] and learned to make her strong arrows. She hunted successfully for several trainings but was weary of hunting alone. One day she mustered the courage to ask for help with a bounty through the [[Red Forest]]. A kind sylvan rogue offered to help her, despite being much higher in training than her. She felt humbled but accepted his help. He joined her hunt&lt;br /&gt;
and they talked and laughed and spent the rest of the day together. Since that day they have been inseparable. That man is Felarynth.[[File:Fel_and_Kary.jpg|300px|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Karystal_(prime)&amp;diff=234579</id>
		<title>Karystal (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Karystal_(prime)&amp;diff=234579"/>
		<updated>2025-03-08T04:31:02Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Karystal Na&#039;ersresh&lt;br /&gt;
|image=[[File:Karystal.png|thumb|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elven &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Half-Sylvan &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Master Fletcher&lt;br /&gt;
|religion=Follower of [[Andelas]]&lt;br /&gt;
|affiliations=Member of [[House Sylvanfair]]&amp;lt;br&amp;gt;Master in the [[Order of Voln]]&amp;lt;br&amp;gt;Guild Master of the [[Rogue Guild]]&lt;br /&gt;
|word=Loyal&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Too friendly&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=Archery, fletching, skinning, foraging, sailing&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Cats, hunting, gems, cats, friends&lt;br /&gt;
|dislikes=Stone creatures&lt;br /&gt;
|fears=Losing my husband&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Taloin, [[Rovvigen (prime)]] and a few others&lt;br /&gt;
|spouse=[[Felarynth (prime)]]&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Great Lady Karystal Na&#039;ersresh the Master Fletcher.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Half-Sylvan.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average and has an hourglass figure. She appears to be balanced between youthful energy and mature poise.&amp;lt;br&amp;gt;&lt;br /&gt;
She has sultry violet eyes and rosy skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She has waist length, flowing jet black hair loosely styled with some hollowed black coral beads scattered throughout.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a heart-shaped face, a classical nose and dimpled cheeks.&amp;lt;br&amp;gt;&lt;br /&gt;
She has lustrous violet-black lacquer brushed onto her smoothly rounded fingernails.&amp;lt;br&amp;gt;&lt;br /&gt;
Her nape of the neck is pierced with a cat-carved deep purple amethyst.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a slim gold ring dangling a tiny black pearl in her right eyebrow, a blue-green scarab tattoo on her neck, and a series of alternating silver and white vaalin hoops in the ridges of both her ears.&lt;br /&gt;
&lt;br /&gt;
She is wearing a braided silken ribbon choker, a pearl-beaded black cameline longcoat, a pale ivory daffodil, a vivid purple columbine, a small leaf shaped pin, a glass-beaded handflower caging dried rose petals, a sleek dark leather bodice, a blue feather-shaped charm, a yellow primrose, a sprig of wild lilac, a nightshade purple lacquered shoulder quiver bound in vaalin slung over her shoulder, a spider silk scarab-clasped backpack, some eahnor laminar armor with overlapping bands of scales, a bracelet suspending a rogue charm, a lacquered hip-satchel woven from green reeds, a glittering silver flask, a shaggy dark grey wolf fur satchel, a side-slit ashen silk skirt draped from thin leather belts, a thigh-strapped slim vaalorn kit, and a pair of black leather thigh-boots buttoned with flat dark purple pearls.&lt;br /&gt;
&lt;br /&gt;
The quiver and thigh-boots are crafted creations by [[Darrgo (prime)]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Karystal lived a rough childhood. Born to a human father and sylvan mother, she has never felt as though she fit in. Her father abused her and her mother, didn&#039;t care for either of them and felt they were a burden on his life. Her mother brought her up as a sylvan wanting her to know the importance of where her true background lies. When Karystal came of age, her mother sent her away with a pocketful of change and her bow and quiver of newly fletched arrows, wishing her the best and to find an accepting sylvan town. Karystal traveled through many areas, shunned for being a half-sylvan, teaching herself to hunt and live off the lands and in the forests on her own. &lt;br /&gt;
&lt;br /&gt;
After years of struggling, she came upon [[Wehnimer&#039;s Landing]] and was welcomed with open arms. The first house she came across after five levels of training was [[House Sylvanfair]]. She also met Baser, an elder rogue of the house, who took her in as his own, teaching her the ways of a rogue&#039;s life. He taught her how to hunt with a sword and shield, disarm and pick the locks on treasure boxes, and helped her through several trainings.&lt;br /&gt;
&lt;br /&gt;
A few years later, once she was strong enough to hunt independently, she wanted to return to archery. She practiced the artisan craft of [[fletching]] and learned to make her strong arrows. She hunted successfully for several trainings but was weary of hunting alone. One day she mustered the courage to ask for help with a bounty through the [[Red Forest]]. A kind sylvan rogue offered to help her, despite being much higher in training than her. She felt humbled but accepted his help. He joined her hunt and they talked and laughed and spent the rest of the day together. Since that day they have been inseparable. That man is Felarynth.[[File:Fel_and_Kary.jpg|300px|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Karystal_(prime)&amp;diff=234578</id>
		<title>Karystal (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Karystal_(prime)&amp;diff=234578"/>
		<updated>2025-03-08T04:30:36Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Karystal Na&#039;ersresh&lt;br /&gt;
|image=[[File:Karystal.png|thumb|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elven &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Half-Sylvan &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Master Fletcher&lt;br /&gt;
|religion=Follower of [[Andelas]]&lt;br /&gt;
|affiliations=Member of [[House Sylvanfair]]&amp;lt;br&amp;gt;Master in the [[Order of Voln]]&amp;lt;br&amp;gt;Guild Master of the [[Rogue Guild]]&lt;br /&gt;
|word=Loyal&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Too friendly&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=Archery, fletching, skinning, foraging, sailing&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Cats, hunting, gems, cats, friends&lt;br /&gt;
|dislikes=Stone creatures&lt;br /&gt;
|fears=Losing my husband&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Taloin, [[Rovvigen (prime)]] and a few others&lt;br /&gt;
|spouse=[[Felarynth (prime)]]&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Great Lady Karystal Na&#039;ersresh the Master Fletcher.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Half-Sylvan.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average and has an hourglass figure. She appears to be balanced between youthful energy and mature poise.&amp;lt;br&amp;gt;&lt;br /&gt;
She has sultry violet eyes and rosy skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She has waist length, flowing jet black hair loosely styled with some hollowed black coral beads scattered throughout.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a heart-shaped face, a classical nose and dimpled cheeks.&amp;lt;br&amp;gt;&lt;br /&gt;
She has lustrous violet-black lacquer brushed onto her smoothly rounded fingernails.&amp;lt;br&amp;gt;&lt;br /&gt;
Her nape of the neck is pierced with a cat-carved deep purple amethyst.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a slim gold ring dangling a tiny black pearl in her right eyebrow, a blue-green scarab tattoo on her neck, and a series of alternating silver and white vaalin hoops in the ridges of both her ears.&lt;br /&gt;
&lt;br /&gt;
She is wearing a braided silken ribbon choker, a pearl-beaded black cameline longcoat, a pale ivory daffodil, a vivid purple columbine, a small leaf shaped pin, a glass-beaded handflower caging dried rose petals, a sleek dark leather bodice, a blue feather-shaped charm, a yellow primrose, a sprig of wild lilac, a nightshade purple lacquered shoulder quiver bound in vaalin slung over her shoulder, a spider silk scarab-clasped backpack, some eahnor laminar armor with overlapping bands of scales, a bracelet suspending a rogue charm, a lacquered hip-satchel woven from green reeds, a glittering silver flask, a shaggy dark grey wolf fur satchel, a side-slit ashen silk skirt draped from thin leather belts, a thigh-strapped slim vaalorn kit, and a pair of black leather thigh-boots buttoned with flat dark purple pearls.&lt;br /&gt;
&lt;br /&gt;
The quiver and thigh-boots are crafted creations by [[Darrgo (prime)]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Karystal lived a rough childhood. Born to a human father and sylvan mother, she has never felt as though she fit in. Her father abused her and her mother, didn&#039;t care for either of them and felt they were a burden on his life. Her mother brought her up as a sylvan wanting her to know the importance of where her true background lies. When Karystal came of age, her mother sent her away with a pocketful of change and her bow and quiver of newly fletched arrows, wishing her the best and to find an accepting sylvan town. Karystal traveled through many areas, shunned for being a half-sylvan, teaching herself to hunt and live off the lands and in the forests on her own. &lt;br /&gt;
&lt;br /&gt;
After years of struggling, she came upon [[Wehnimer&#039;s Landing]] and was welcomed with open arms. The first house she came across after five levels of training was [[House Sylvanfair]]. She also met Baser, an elder rogue of the house, who took her in as his own, teaching her the ways of a rogue&#039;s life. He taught her how to hunt with a sword and shield, disarm and pick the locks on treasure boxes, and helped her through several trainings.&lt;br /&gt;
&lt;br /&gt;
A few years later, once she was strong enough to hunt independently, she wanted to return to archery. She practiced the artisan craft of [[fletching]] and learned to make her strong arrows. She hunted successfully for several trainings but was weary of hunting alone. One day she mustered the courage to ask for help with a bounty through the [[Red Forest]]. A kind sylvan rogue&lt;br /&gt;
offered to help her, despite being much higher in training than her. She felt humbled but accepted his help. He joined her hunt and they talked and laughed and spent the rest of the day together. Since that day they have been inseparable. That man is Felarynth.[[File:Fel_and_Kary.jpg|300px|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Karystal_(prime)&amp;diff=234577</id>
		<title>Karystal (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Karystal_(prime)&amp;diff=234577"/>
		<updated>2025-03-08T04:30:09Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Karystal Na&#039;ersresh&lt;br /&gt;
|image=[[File:Karystal.png|thumb|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elven &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Half-Sylvan &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Master Fletcher&lt;br /&gt;
|religion=Follower of [[Andelas]]&lt;br /&gt;
|affiliations=Member of [[House Sylvanfair]]&amp;lt;br&amp;gt;Master in the [[Order of Voln]]&amp;lt;br&amp;gt;Guild Master of the [[Rogue Guild]]&lt;br /&gt;
|word=Loyal&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Too friendly&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=Archery, fletching, skinning, foraging, sailing&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Cats, hunting, gems, cats, friends&lt;br /&gt;
|dislikes=Stone creatures&lt;br /&gt;
|fears=Losing my husband&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Taloin, [[Rovvigen (prime)]] and a few others&lt;br /&gt;
|spouse=[[Felarynth (prime)]]&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Great Lady Karystal Na&#039;ersresh the Master Fletcher.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Half-Sylvan.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average and has an hourglass figure. She appears to be balanced between youthful energy and mature poise.&amp;lt;br&amp;gt;&lt;br /&gt;
She has sultry violet eyes and rosy skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She has waist length, flowing jet black hair loosely styled with some hollowed black coral beads scattered throughout.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a heart-shaped face, a classical nose and dimpled cheeks.&amp;lt;br&amp;gt;&lt;br /&gt;
She has lustrous violet-black lacquer brushed onto her smoothly rounded fingernails.&amp;lt;br&amp;gt;&lt;br /&gt;
Her nape of the neck is pierced with a cat-carved deep purple amethyst.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a slim gold ring dangling a tiny black pearl in her right eyebrow, a blue-green scarab tattoo on her neck, and a series of alternating silver and white vaalin hoops in the ridges of both her ears.&lt;br /&gt;
&lt;br /&gt;
She is wearing a braided silken ribbon choker, a pearl-beaded black cameline longcoat, a pale ivory daffodil, a vivid purple columbine, a small leaf shaped pin, a glass-beaded handflower caging dried rose petals, a sleek dark leather bodice, a blue feather-shaped charm, a yellow primrose, a sprig of wild lilac, a nightshade purple lacquered shoulder quiver bound in vaalin slung over her shoulder, a spider silk scarab-clasped backpack, some eahnor laminar armor with overlapping bands of scales, a bracelet suspending a rogue charm, a lacquered hip-satchel woven from green reeds, a glittering silver flask, a shaggy dark grey wolf fur satchel, a side-slit ashen silk skirt draped from thin leather belts, a thigh-strapped slim vaalorn kit, and a pair of black leather thigh-boots buttoned with flat dark purple pearls.&lt;br /&gt;
&lt;br /&gt;
The quiver and thigh-boots are crafted creations by [[Darrgo (prime)]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Karystal lived a rough childhood. Born to a human father and sylvan mother, she has never felt as though she fit in. Her father abused her and her mother, didn&#039;t care for either of them and felt they were a burden on his life. Her mother brought her up as a sylvan wanting her to know the importance of where her true background lies. When Karystal came of age, her mother sent her away with a pocketful of change and her bow and quiver of newly fletched arrows, wishing her the best and to find an accepting sylvan town. Karystal traveled through many areas, shunned for being a half-sylvan, teaching herself to hunt and live off the lands and in the forests on her own. &lt;br /&gt;
&lt;br /&gt;
After years of struggling, she came upon [[Wehnimer&#039;s Landing]] and was welcomed with open arms. The first house she came across after five levels of training was [[House Sylvanfair]]. She also met Baser, an elder rogue of the house, who took her in as his own, teaching her the ways of a rogue&#039;s life. He taught her how to hunt with a sword and shield, disarm and pick the locks on treasure boxes, and helped her through several trainings.&lt;br /&gt;
&lt;br /&gt;
A few years later, once she was strong enough to hunt independently, she wanted to return to archery. She practiced the artisan craft of [[fletching]] and learned to make her strong arrows. She hunted successfully for several trainings but was weary of hunting alone. One day she mustered the courage to ask for help with a bounty through the [[Red Forest]]. A kind sylvan rogue&lt;br /&gt;
offered to help her, despite being much higher in training than her. She felt humbled but accepted his help. He joined her hunt&lt;br /&gt;
and they talked and laughed and spent the rest of the day together. Since that day they have been inseparable. That man is Felarynth.[[File:Fel_and_Kary.jpg|300px|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Karystal_(prime)&amp;diff=234576</id>
		<title>Karystal (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Karystal_(prime)&amp;diff=234576"/>
		<updated>2025-03-08T04:29:29Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Karystal Na&#039;ersresh&lt;br /&gt;
|image=[[File:Karystal.png|thumb|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elven &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Half-Sylvan &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Master Fletcher&lt;br /&gt;
|religion=Follower of [[Andelas]]&lt;br /&gt;
|affiliations=Member of [[House Sylvanfair]]&amp;lt;br&amp;gt;Master in the [[Order of Voln]]&amp;lt;br&amp;gt;Guild Master of the [[Rogue Guild]]&lt;br /&gt;
|word=Loyal&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Too friendly&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=Archery, fletching, skinning, foraging, sailing&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Cats, hunting, gems, cats, friends&lt;br /&gt;
|dislikes=Stone creatures&lt;br /&gt;
|fears=Losing my husband&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Taloin, [[Rovvigen (prime)]] and a few others&lt;br /&gt;
|spouse=[[Felarynth (prime)]]&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Great Lady Karystal Na&#039;ersresh the Master Fletcher.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Half-Sylvan.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average and has an hourglass figure. She appears to be balanced between youthful energy and mature poise.&amp;lt;br&amp;gt;&lt;br /&gt;
She has sultry violet eyes and rosy skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She has waist length, flowing jet black hair loosely styled with some hollowed black coral beads scattered throughout.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a heart-shaped face, a classical nose and dimpled cheeks.&amp;lt;br&amp;gt;&lt;br /&gt;
She has lustrous violet-black lacquer brushed onto her smoothly rounded fingernails.&amp;lt;br&amp;gt;&lt;br /&gt;
Her nape of the neck is pierced with a cat-carved deep purple amethyst.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a slim gold ring dangling a tiny black pearl in her right eyebrow, a blue-green scarab tattoo on her neck, and a series of alternating silver and white vaalin hoops in the ridges of both her ears.&lt;br /&gt;
&lt;br /&gt;
She is wearing a braided silken ribbon choker, a pearl-beaded black cameline longcoat, a pale ivory daffodil, a vivid purple columbine, a small leaf shaped pin, a glass-beaded handflower caging dried rose petals, a sleek dark leather bodice, a blue feather-shaped charm, a yellow primrose, a sprig of wild lilac, a nightshade purple lacquered shoulder quiver bound in vaalin slung over her shoulder, a spider silk scarab-clasped backpack, some eahnor laminar armor with overlapping bands of scales, a bracelet suspending a rogue charm, a lacquered hip-satchel woven from green reeds, a glittering silver flask, a shaggy dark grey wolf fur satchel, a side-slit ashen silk skirt draped from thin leather belts, a thigh-strapped slim vaalorn kit, and a pair of black leather thigh-boots buttoned with flat dark purple pearls.&lt;br /&gt;
&lt;br /&gt;
The quiver and thigh-boots are crafted creations by [[Darrgo (prime)]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Karystal lived a rough childhood. Born to a human father and sylvan mother, she has never felt as though she fit in. Her father abused her and her mother, didn&#039;t care for either of them and felt they were a burden on his life. Her mother brought her up as a sylvan wanting her to know the importance of where her true background lies. When Karystal came of age, her mother sent her away with a pocketful of change and her bow and quiver of newly fletched arrows, wishing her the best and to find an accepting sylvan town. Karystal traveled through many areas, shunned for being a half-sylvan, teaching herself to hunt and live off the lands and in the forests on her own. &lt;br /&gt;
&lt;br /&gt;
After years of struggling, she came upon [[Wehnimer&#039;s Landing]] and was welcomed with open arms. The first house she came across after five levels of training was [[House Sylvanfair]]. She also met Baser, an elder rogue of the house, who took her in as his own, teaching her the ways of a rogue&#039;s life. He taught her how to hunt with a sword and shield, disarm and pick the locks on treasure boxes, and helped her through several trainings.&lt;br /&gt;
&lt;br /&gt;
A few years later, once she was strong enough to hunt independently, she wanted to return to archery. She practiced the artisan craft of [[fletching]] and learned to make her strong arrows. She hunted successfully for several trainings but was weary of hunting alone. One day she mustered the courage to ask for help with a bounty through the [[Red Forest]]. A kind sylvan rogue&lt;br /&gt;
&lt;br /&gt;
offered to help her, despite being much higher in training than her. She felt humbled but accepted his help. He joined her hunt&lt;br /&gt;
&lt;br /&gt;
and they talked and laughed and spent the rest of the day together. Since that day they have been inseparable. That man is Felarynth.[[File:Fel_and_Kary.jpg|300px|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Karystal_(prime)&amp;diff=234575</id>
		<title>Karystal (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Karystal_(prime)&amp;diff=234575"/>
		<updated>2025-03-08T04:28:20Z</updated>

		<summary type="html">&lt;p&gt;CLARGH: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Karystal Na&#039;ersresh&lt;br /&gt;
|image=[[File:Karystal.png|thumb|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elven &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Half-Sylvan &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession=Master Fletcher&lt;br /&gt;
|religion=Follower of [[Andelas]]&lt;br /&gt;
|affiliations=Member of [[House Sylvanfair]]&amp;lt;br&amp;gt;Master in the [[Order of Voln]]&amp;lt;br&amp;gt;Guild Master of the [[Rogue Guild]]&lt;br /&gt;
|word=Loyal&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Too friendly&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=Archery, fletching, skinning, foraging, sailing&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Cats, hunting, gems, cats, friends&lt;br /&gt;
|dislikes=Stone creatures&lt;br /&gt;
|fears=Losing my husband&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Taloin, [[Rovvigen (prime)]] and a few others&lt;br /&gt;
|spouse=[[Felarynth (prime)]]&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Great Lady Karystal Na&#039;ersresh the Master Fletcher.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Half-Sylvan.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average and has an hourglass figure. She appears to be balanced between youthful energy and mature poise.&amp;lt;br&amp;gt;&lt;br /&gt;
She has sultry violet eyes and rosy skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She has waist length, flowing jet black hair loosely styled with some hollowed black coral beads scattered throughout.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a heart-shaped face, a classical nose and dimpled cheeks.&amp;lt;br&amp;gt;&lt;br /&gt;
She has lustrous violet-black lacquer brushed onto her smoothly rounded fingernails.&amp;lt;br&amp;gt;&lt;br /&gt;
Her nape of the neck is pierced with a cat-carved deep purple amethyst.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a slim gold ring dangling a tiny black pearl in her right eyebrow, a blue-green scarab tattoo on her neck, and a series of alternating silver and white vaalin hoops in the ridges of both her ears.&lt;br /&gt;
&lt;br /&gt;
She is wearing a braided silken ribbon choker, a pearl-beaded black cameline longcoat, a pale ivory daffodil, a vivid purple columbine, a small leaf shaped pin, a glass-beaded handflower caging dried rose petals, a sleek dark leather bodice, a blue feather-shaped charm, a yellow primrose, a sprig of wild lilac, a nightshade purple lacquered shoulder quiver bound in vaalin slung over her shoulder, a spider silk scarab-clasped backpack, some eahnor laminar armor with overlapping bands of scales, a bracelet suspending a rogue charm, a lacquered hip-satchel woven from green reeds, a glittering silver flask, a shaggy dark grey wolf fur satchel, a side-slit ashen silk skirt draped from thin leather belts, a thigh-strapped slim vaalorn kit, and a pair of black leather thigh-boots buttoned with flat dark purple pearls.&lt;br /&gt;
&lt;br /&gt;
The quiver and thigh-boots are crafted creations by [[Darrgo (prime)]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Karystal lived a rough childhood. Born to a human father and sylvan mother, she has never felt as though she fit in. Her father abused her and her mother, didn&#039;t care for either of them and felt they were a burden on his life. Her mother brought her up as a sylvan wanting her to know the importance of where her true background lies. When Karystal came of age, her mother sent her away with a pocketful of change and her bow and quiver of newly fletched arrows, wishing her the best and to find an accepting sylvan town. Karystal traveled through many areas, shunned for being a half-sylvan, teaching herself to hunt and live off the lands and in the forests on her own. &lt;br /&gt;
&lt;br /&gt;
After years of struggling, she came upon [[Wehnimer&#039;s Landing]] and was welcomed with open arms. The first house she came across after five levels of training was [[House Sylvanfair]]. She also met Baser, an elder rogue of the house, who took her in as his own, teaching her the ways of a rogue&#039;s life. He taught her how to hunt with a sword and shield, disarm and pick the locks on treasure boxes, and helped her through several trainings.&lt;br /&gt;
&lt;br /&gt;
A few years later, once she was strong enough to hunt independently, she wanted to return to archery. She practiced the artisan craft of [[fletching]] and learned to make her strong arrows. She hunted successfully for several trainings but was weary of hunting alone. One day she mustered the courage to ask for help with a bounty through the [[Red Forest]]. A kind sylvan&lt;br /&gt;
&lt;br /&gt;
rogue offered to help her, despite being much higher in training than her. She felt humbled but accepted his help. He joined her&lt;br /&gt;
&lt;br /&gt;
hunt and they talked and laughed and spent the rest of the day together. Since that day they have been inseparable. That man is Felarynth.[[File:Fel_and_Kary.jpg|300px|thumb|center|A portrait of Karystal and Felarynth rendered by ChatGPT]]&lt;/div&gt;</summary>
		<author><name>CLARGH</name></author>
	</entry>
</feed>