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	<updated>2026-05-09T11:24:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Web_(118)&amp;diff=145771</id>
		<title>Web (118)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Web_(118)&amp;diff=145771"/>
		<updated>2021-03-09T15:00:33Z</updated>

		<summary type="html">&lt;p&gt;CLOCKTOPUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = WEB&lt;br /&gt;
 | duration = Instantanous&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]], [[Bolt]], Area Effect&lt;br /&gt;
 | target = Single or Room&lt;br /&gt;
 | interval = Special (see left)&lt;br /&gt;
 | dtype = [[Hitpoint]] (Bolt version)&lt;br /&gt;
 | status = Webbed&lt;br /&gt;
 | ctype = [[Unbalance critical table|Unbalance]] (Bolt version)&lt;br /&gt;
 | navigation = {{minor spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
There are three different version of the &#039;&#039;&#039;Web&#039;&#039;&#039; spell:  [[#Warding|Warding]], [[#Area|Area]], and [[#Web Bolt|Bolt]].&lt;br /&gt;
&lt;br /&gt;
== Warding ==&lt;br /&gt;
&lt;br /&gt;
The [[warding]] version of the spell is the default when incanting or casting at a target.&lt;br /&gt;
&lt;br /&gt;
The caster attempts to summon sticky webbing to ensnare a single target for a duration depending on the warding margin. The duration is stackable with new, successful casts on the target up to a max duration of 60 seconds. The target is subject to a 25 [[Target Defense]] (TD) pushdown.&lt;br /&gt;
&lt;br /&gt;
The [[Webbed]] effect prevents targets from taking most actions, applies a significant penalty to [[Defensive Strength]], and disables the chance to outright [[Evade]]/[[Parry]].&lt;br /&gt;
&lt;br /&gt;
;Usage&lt;br /&gt;
*{{boldmono|[[PREP]] 118 {{!}} [[CAST]] {target} }}or{{boldmono| [[INCANT]] 118 }}to use&lt;br /&gt;
*{{boldmono|INCANT 118 CAST CLOSED }}to use once if something else is set to default {{mono|INCANT}} ({{mono|CLOSED}} is optional unless Area Web is set as the default {{mono|INCANT}})&lt;br /&gt;
*{{boldmono|INCANT SET CLOSED 118 }}to reset {{mono|INCANT}} to use this version&lt;br /&gt;
&lt;br /&gt;
== Area ==&lt;br /&gt;
&lt;br /&gt;
The area version of the spell is available by [[open cast]]ing without specifying a target.&lt;br /&gt;
&lt;br /&gt;
The caster creates a large sticky web in the room that lasts 5 minutes or until it runs out of snare charges. A fresh web will have 2 snare charges plus additional charges based on [[Spiritual Lore, Summoning]]: see [[#Lore Benefits|Lore Benefits]]. The web does not automatically dissipate if the caster leaves the room.&lt;br /&gt;
&lt;br /&gt;
Player or creature actions will trigger a hidden spiritual warding check in the following situations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Player-Cast Webs&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Creature-Cast Webs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:text-top&amp;quot; | If the web was cast by a player, then it is safe for caster&#039;s group, but a warding check will trigger for:&lt;br /&gt;
*an ungrouped player attempting to attack in the room&lt;br /&gt;
*a creature entering the room&lt;br /&gt;
*a creature attempting to attack in the room&lt;br /&gt;
*a creature attempting to exit the room&lt;br /&gt;
| style=&amp;quot;vertical-align:text-top&amp;quot; | If the web was cast by a creature, then a check will trigger for:&lt;br /&gt;
*a player attempting to attack in the room&lt;br /&gt;
*a player attempting to exit the room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every time that a warding check is triggered, it consumes one snare charge (whether or not the check was successful). The [[#Area Web|size descriptor]] of the web indicates the number of charges remaining. When someone or something gets tangled in an area web, the maximum duration it will be ensnared is 60 seconds. [[Encumbrance]] is not a factor in whether a character is webbed.&lt;br /&gt;
&lt;br /&gt;
;Usage&lt;br /&gt;
*{{boldmono|PREP 118 {{!}} CAST }}to use&lt;br /&gt;
*{{boldmono|INCANT 118 OPEN }}to cast Area Web once using {{mono|INCANT}} &lt;br /&gt;
*{{boldmono|INCANT SET OPEN 118 }}to always cast Area Web using {{mono|INCANT}}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===Area Web===&lt;br /&gt;
The number of ensnare charges increases by 1 at set thresholds of [[Spiritual Lore, Summoning]], with a maximum of 10 total ensnare charges achieved at 180 ranks.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align:center}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Summoning, ranks||-||-||5||15||30||50||75||105||140||180&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total Area Web ensnare charges||1||2||3||4||5||6||7||8||9||10&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Web descriptor||big||large||expansive||giant||gigantic||huge||enormous|| || ||colossal &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Web Bolt ===&lt;br /&gt;
&lt;br /&gt;
Web Bolt is unlocked with 20 ranks of Spiritual Lore, Summoning.  It is cast using [[EVOKE]], costs 9 mana, and uses the [[Unbalance critical table]], producing injuries along with frequent knockdowns and stuns. When the target is hit successfully there is also a chance to ensnare the target in a web for up to a minute.&lt;br /&gt;
&lt;br /&gt;
As a [[bolt spell]], it requires training in [[Spell Aiming]] to be effective and can be [[CHANNEL]]ed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{red|Note}}: [[Spell hindrance]] failures cost 18 mana even when using the evoke syntax.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Usage&lt;br /&gt;
*{{boldmono|PREP 118 {{!}} EVOKE {target} }}or{{boldmono| INCANT 118 EVOKE }}to use&lt;br /&gt;
*{{boldmono|INCANT 118 EVOKE CLOSED }}to cast Web Bolt once using {{mono|INCANT}} ({{mono|CLOSED}} is optional unless Area Web is set as the default {{mono|INCANT}})&lt;br /&gt;
*{{boldmono|INCANT 118 EVOKE CHANNEL CLOSED }}to channel Web Bolt once using {{mono|INCANT}} &lt;br /&gt;
*{{boldmono|INCANT SET EVOKE 118 }}to always cast Web Bolt using {{mono|INCANT}} followed by&lt;br /&gt;
**{{boldmono|INCANT SET CHANNEL 118 }}to always channel Web Bolt using {{mono|INCANT}}&lt;br /&gt;
&lt;br /&gt;
====Damage Factor Table====&lt;br /&gt;
{{Boltspell table start}}&lt;br /&gt;
{{Boltspell table entry|spell = Web (118) Bolt|DFcloth = .520|DFleather = .420|DFscale = .330|DFchain = .300|DFplate = .210&lt;br /&gt;
|AvD1=52&lt;br /&gt;
|AvD5=44|AvD6=43|AvD7=42|AvD8=41&lt;br /&gt;
|AvD9=39|AvD10=37|AvD11=35|AvD12=33&lt;br /&gt;
|AvD13=44|AvD14=40|AvD15=36|AvD16=32&lt;br /&gt;
|AvD17=52|AvD18=46|AvD19=40|AvD20=34}}&lt;br /&gt;
{{Boltspell table end}}&lt;br /&gt;
&lt;br /&gt;
====Damage Factor Bonus====&lt;br /&gt;
Training in Spiritual Lore, Summoning increases the spell&#039;s [[damage factor]] (DF) according to the table below (bolt version only).&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- style= &amp;quot;text-align:center; background: #DDD;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Summoning&amp;lt;br&amp;gt;Lore Ranks&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;center&amp;gt;Damage Factor&amp;lt;br&amp;gt;Increase&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;1 to 50&amp;lt;/center&amp;gt;||0.001 per rank&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;51 to 100&amp;lt;/center&amp;gt;||0.001 per two ranks&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;101 to 200&amp;lt;/center&amp;gt;||0.001 per four ranks&lt;br /&gt;
|}&lt;br /&gt;
The total DF increase with 200 ranks SL, Summoning lore is 0.100.&lt;br /&gt;
&lt;br /&gt;
====Chance to Ensnare Target====&lt;br /&gt;
&lt;br /&gt;
Additional training in Spiritual Lore, Summoning will increase the chance of ensnaring the target in a sticky webbing by 1% for every 2 ranks.  At 140 ranks there is a 100% chance to web a like-level target.  Over training will offset any additional level penalty. The chance of applying the webbed condition is&lt;br /&gt;
{{Equation box|{{math|1=&amp;lt;b&amp;gt;% chance to web = 30 + (SL:S ranks / 2) ± (level difference)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;}}}}&lt;br /&gt;
&lt;br /&gt;
So if the caster is 5 levels over the target, they get a bonus of 25.  If they are 5 levels lower, they get a penalty of 25.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Summoning ranks||20||40||60||80||100||120||140&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|% chance for like-level target to be [[webbed]]||40%||50%||60%||70%||80%||90%||100%&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;Not all thresholds shown.  Chances are vs. like-level targets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Channel Damage&lt;br /&gt;
{{bolt-channel}}&lt;br /&gt;
&lt;br /&gt;
==Interactions with Other Spells==&lt;br /&gt;
&lt;br /&gt;
*[[Call Swarm (615)]] will enhance the strength of the web.  Messaging can be viewed [[Call Swarm (615)#Interactions with other spells|here]].&lt;br /&gt;
*[[Arashan]] summoned with [[Minor Summoning (725)]] can add charges to area webs and take control over hostile webs (area webs cast by other characters/creatures).  Multiple arashan can add to the same web.&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
[[Fire Spirit (111)]], [[Major Fire (908)]] and [[gold wand]]s can be used on a web (both on a webbed creature and an area effect web) to set the webbing on fire.  This does additional damage to the creatures ensnared in the web, but the web will dissipate quicker.   Vials from immolation traps removed via [[Lock Mastery]] will have the same effect.&lt;br /&gt;
&lt;br /&gt;
Because of the good chances for knockdown, webbing, or general stun from the bolt version of Web, it couples very well with Fire Spirit as a general hunting tactic.  Web can be cast first until a hit is successful (owing to its lower mana cost), and Fire Spirit can then follow, typically with a much stronger hit for one or more of the above reasons.  Of course, the same is true with the warding or area effect versions (although the mana cost will be higher), and a caster can choose the appropriate version of Web for the situation.&lt;br /&gt;
&lt;br /&gt;
If one wants to dissipate a hostile Area Web, setting it on fire and sticking around might backfire.&lt;br /&gt;
&lt;br /&gt;
The interaction with fire also makes Web particularly effective with fire [[flare|flaring]] [[runestaff|runestaves]].  A successful cast of the warding version will always web an appropriate target, where as the chance to web on a bolt cast will depend on the caster&#039;s lore training noted above.  Any case where the spell results in the target becoming webbed and a fire flare occurs will induce extra damage.&lt;br /&gt;
&lt;br /&gt;
=== Dispelling Web ===&lt;br /&gt;
[[Untrammel (209)]] will dispel webbing, both area and targeted.  They can also be removed by the various dispels (such as [[Spirit Dispel (119)]] and [[Elemental Dispel (417)]]), although this is more recommended for area webs than other characters (who are assumed to have other active spells they would rather keep).&lt;br /&gt;
&lt;br /&gt;
[[Adrenal_Surge_(1107)|Adrenal Surge (1107)]] has a chance to release a webbed target from webs.&lt;br /&gt;
&lt;br /&gt;
[[Alchemy]]-made [[fine opaline dust]] containing the Untrammel spell can be used with no [[Magic Item Use]] to dispel webs.&lt;br /&gt;
&lt;br /&gt;
[[Troubadour%27s_Rally_(1040)|Troubadour&#039;s Rally (1040)]] has a chance when [[SHOUT_(verb)|shouted]] to free a person trapped by a web, as well as other players joined to the [[Bard|Bard]]. Ranks of [[Mental_Lore,_Telepathy|Mental Lore, Telepathy]] add to this chance. &lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
*Use Area Web in swarms of creatures.&lt;br /&gt;
*Web adjacent rooms for some added protection while [[foraging]].&lt;br /&gt;
*Use Web Bolt against flying creatures.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Warding&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a kobold.&lt;br /&gt;
Cloudy wisps swirl about a kobold.&lt;br /&gt;
  CS: +441 - TD: -22 + CvA: +20 + d100: +12 == +495&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The wisps solidify into thick strands of webbing that tighten about her body!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Area Web with fire&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A monkey scampers in!&lt;br /&gt;
Moving forward, a monkey gets too close to the rippling, sticky web!&lt;br /&gt;
Dozens of silk threads spin into action, ensnaring a monkey!&lt;br /&gt;
A monkey is overcome by the heat of the burning web!&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
Back bursts into a spectacular display of flames.  Bet it hurts too.&lt;br /&gt;
The monkey is stunned!&lt;br /&gt;
The webbing around a monkey catches fire!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
Burst of flames char abdomen a crispy black.&lt;br /&gt;
The flames surrounding a monkey continue to burn.&lt;br /&gt;
&lt;br /&gt;
{10 seconds later...}&lt;br /&gt;
&lt;br /&gt;
The flames surrounding a monkey flare up violently...&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
Extreme heat causes a monkey&#039;s left arm to expand and snap.  That must hurt!&lt;br /&gt;
&lt;br /&gt;
{10 seconds later...}&lt;br /&gt;
&lt;br /&gt;
The flames surrounding a monkey flare up violently...&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
Flames cook a monkey&#039;s back.  Looks about medium well.&lt;br /&gt;
The monkey falls back into a heap and dies.&lt;br /&gt;
The flames surrounding a monkey quickly die down.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Flaring Runestaff&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a gaunt spectral servant.&lt;br /&gt;
You shoot strands of webbing at a gaunt spectral servant!&lt;br /&gt;
   AS: +323 vs DS: +230 with AvD: +52 + d100 roll: +43 = +188&lt;br /&gt;
   ... and hit for 63 points of damage!&lt;br /&gt;
   Painful attack flays the leg from thigh to calf.&lt;br /&gt;
   New skin lies, snakelike, beneath the old.&lt;br /&gt;
   The spectral servant is stunned!&lt;br /&gt;
A gaunt spectral servant is firmly webbed in place.&lt;br /&gt;
&lt;br /&gt;
 ** Your ebonwood staff flares with a burst of flame! **&lt;br /&gt;
&lt;br /&gt;
   ... 35 points of damage!&lt;br /&gt;
   Your attack whistles right through the spectral servant&#039;s face.&lt;br /&gt;
   Dimples!&lt;br /&gt;
The webbing around a gaunt spectral servant catches fire!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Smash to the chest!&lt;br /&gt;
   Good thing there were no ribs there to shatter.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Web Bolt&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a kobold.&lt;br /&gt;
You shoot strands of webbing at a kobold!&lt;br /&gt;
  AS: +386 vs DS: -37 with AvD: +44 + d100 roll: +67 = +534&lt;br /&gt;
   ... and hit for 224 points of damage!&lt;br /&gt;
   Strike to lower back stuns the kobold.&lt;br /&gt;
The kobold crumples to a heap on the ground and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Elemental_lore_review_(saved_posts)#Bolt_DF|Elemental lore review (saved posts)]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#118 Minor Spiritual Spell Circle: Web], on Play.net&lt;/div&gt;</summary>
		<author><name>CLOCKTOPUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Globus_Elanthias&amp;diff=145527</id>
		<title>Globus Elanthias</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Globus_Elanthias&amp;diff=145527"/>
		<updated>2021-03-01T00:58:59Z</updated>

		<summary type="html">&lt;p&gt;CLOCKTOPUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Globus Elanthias&#039;&#039;&#039; are tiered [[Runestaff|runestaves]] with fluff [[Script|scripts]]. They have unique [[Flare|flare]] and [[block]] messaging. They can be unlocked to gain the ability to absorb the souls of the creatures it kills, which allows the user to trigger special abilities. They have been sold at [[EGShop:Once From a Soul|Once From a Soul]] during [[Ebon Gate]].&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your orase runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is the Globus Elanthias runestaff, or more commonly the Soul Eater runestaff.  It has &#039;&#039;&#039;spectral shapes&#039;&#039;&#039; as its flare type.  There is a skull made of carnelian that is wedged into the top of the length of orase, and it can be customized in the following way:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Globe Type: Globe, Orb, Sphere, Spheroid, Ball, Skull&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Globe Material: Glaesine, Glass, Crystalline, Obsidian, Clear Gemstone&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An orase runestaff can be altered with a long or a show description.  If it has a long description, then it will always have a show of &amp;quot;Firmly wedged at the top of the length of orase is carnelian skull.&amp;quot;  However, if it does not have a show description, then it will always have a show of &amp;quot;Sinew and rawhide bind the top of the length of orase to create a cradle for carnelian skull that rests within it.&amp;quot;  If you are designing your own show, you may ask your alterer to include how the skull is wedged into the runestaff, but it must always be at the top.&lt;br /&gt;
&lt;br /&gt;
It is currently 4 of 4 Tiers.&lt;br /&gt;
&lt;br /&gt;
With the following verbs available: Attend*, Bow, Chuckle, Clean, Gaze**, Greet, Nudge, Point, Prod, Raise, Rub***, Tap****, and Wave&lt;br /&gt;
&lt;br /&gt;
You have unlocked the Soul Eating feature, which will charge your runestaff.  You can only charge it with creatures that you can learn from.  Some creatures will give more charges than others.&lt;br /&gt;
&lt;br /&gt;
The runestaff currently has 0 charges stored in it.&lt;br /&gt;
&lt;br /&gt;
Your orase runestaff will produce a second flare during combat that costs 15 charges at activation.  This option can be toggled off using PROD.&lt;br /&gt;
* This is a feature change (hair) option that will last 1 hour and cost 5 charges to activate.&lt;br /&gt;
** This is a feature change (eyes) option that will last 1 hour and cost 5 charges to activate.&lt;br /&gt;
*** This is a feature change (unique) option that will last 1 hour and cost 5 charges to activate.&lt;br /&gt;
**** Soul Storm - This allows for you to cause the collected souls to fly out of your runestaff to do damage to the surrounding creatures/people and costs 50 charges to activate with a 1 hour cool down.  ~*~ Please note, if done in town you will be sent to jail.  ~*~&lt;br /&gt;
&lt;br /&gt;
Your cool down timer has expired and is ready for use.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the runestaff will have special &#039;&#039;&#039;[[Globus Elanthias#Block Messaging|block]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Globus Elanthias#Flare Messaging|flare]]&#039;&#039;&#039; messaging.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|CLEAN&lt;br /&gt;
! Cold&lt;br /&gt;
| You meticulously polish the &#039;&#039;skull&#039;&#039; wedged into your runestaff, causing a rime of hoarfrost to briefly coat the surface.&lt;br /&gt;
| XXX meticulously polishes the &#039;&#039;skull&#039;&#039; wedged into her runestaff, causing a rime of hoarfrost to briefly coat the surface.&lt;br /&gt;
|-&lt;br /&gt;
! Steam&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! Vacuum&lt;br /&gt;
| You meticulously polish the &#039;&#039;sphere&#039;&#039; wedged into your staff, causing a shroud of darkness to briefly flit past the interior.&lt;br /&gt;
| XXX meticulously polishes the &#039;&#039;sphere&#039;&#039; wedged into her staff, causing a shroud of darkness to briefly flit past the interior.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|POINT&lt;br /&gt;
! At person&lt;br /&gt;
| You point at YYY, and a &#039;&#039;&#039;&#039;&#039;forlorn shade&#039;&#039;&#039;&#039;&#039; rises out of the &#039;&#039;skull&#039;&#039; wedged into your orase runestaff. It surges towards it and slams into its form with enough force for the &#039;&#039;&#039;&#039;&#039;forlorn shade&#039;&#039;&#039;&#039;&#039; to dissipate.&lt;br /&gt;
| XXX points at YYY, and a &#039;&#039;&#039;&#039;&#039;forlorn shade&#039;&#039;&#039;&#039;&#039; rises out of the &#039;&#039;skull&#039;&#039; wedged into orase runestaff. It surges towards her and slams into her form with enough force for the &#039;&#039;&#039;&#039;&#039;forlorn shade&#039;&#039;&#039;&#039;&#039; to instantly dissipate.&lt;br /&gt;
|-&lt;br /&gt;
! At object&lt;br /&gt;
| You point at ZZZ, and a &#039;&#039;&#039;&#039;&#039;forlorn shade&#039;&#039;&#039;&#039;&#039; rises out of the &#039;&#039;skull&#039;&#039; wedged in your orase runestaff. It surges towards the ZZZ and slams into it with enough force for the &#039;&#039;&#039;&#039;&#039;forlorn shade&#039;&#039;&#039;&#039;&#039; to instantly dissipate.&lt;br /&gt;
| XXXX points at ZZZ, and a &#039;&#039;&#039;&#039;&#039;forlorn shade&#039;&#039;&#039;&#039;&#039; rises out of the &#039;&#039;skull&#039;&#039; wedged in her orase runestaff. It surges towards it and slams into it with enough force to instantly dissipate the &#039;&#039;&#039;&#039;&#039;forlorn shade&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Note: The &#039;&#039;&#039;forlorn shade&#039;&#039;&#039; is the flare type of this staff, which can vary based on design and will be listed in the {{boldmono|ANALYZE}}.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|RAISE&lt;br /&gt;
! Any&lt;br /&gt;
| Smirking, you raise your bronze-wrapped staff high into the air and are rewarded with a &#039;&#039;&#039;&#039;&#039;forlorn&#039;&#039;&#039;&#039;&#039; cry.&lt;br /&gt;
| Smirking, XXX raises her bronze-wrapped staff high, causing a &#039;&#039;&#039;&#039;&#039;forlorn&#039;&#039;&#039;&#039;&#039; cry to fill the air.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Note: The cry is dependent upon special flare style.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The staff will now &#039;&#039;&#039;[[Globus Elanthias#Soul Eating Messaging|absorb]]&#039;&#039;&#039; the souls of creatures the user kills. This charges the staff and gives it a chance to double flare, at the cost of 15 charges.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! BOW&lt;br /&gt;
| Placing the palm of your hand upon the &#039;&#039;carnelian skull&#039;&#039; inset into your runestaff, you curl your arm around the upper portion of the length of orase and offer a mocking inclination of your head.&lt;br /&gt;
| Placing the palm of her hand upon the carnelian &#039;&#039;skull&#039;&#039; inset into her runestaff, XXX curls her arm around the upper portion of the length of orase and offers a mocking inclination of her head.&lt;br /&gt;
|-&lt;br /&gt;
! GREET&lt;br /&gt;
| Narrowing your gaze, you incline your head in a greeting that is punctuated by the nonsensical whispering of lost souls.&lt;br /&gt;
| Narrowing her gaze, XXX inclines her head in a greeting that is punctuated by the nonsensical whispering of lost souls.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&amp;lt;br&amp;gt;(at someone)&lt;br /&gt;
| As you gaze at YYY, you contemplate ripping the very soul out of her.&lt;br /&gt;
| XXX gazes at you thoughtfully for several moments while idly rolling her runestaff between her hands.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&amp;lt;br&amp;gt;(at object)&lt;br /&gt;
| You wave an orase runestaff in a broad arch and point the &#039;&#039;skull&#039;&#039; within at a ZZZ.&lt;br /&gt;
| XXX waves an orase runestaff in a broad arch and points the &#039;&#039;skull&#039;&#039; within at a ZZZ.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The wielder can now toggle on/off the double flare ability. It will also allow the user to obtain temporary &#039;&#039;&#039;[[Globus Elanthias#Features|feature alterations]]&#039;&#039;&#039; at the cost of five charges.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|ATTEND&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Uncharged&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;&#039;&#039;Spectral&#039;&#039;&#039;&#039;&#039; mist spills down the side of your staff as you attend to its appearance.&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Spectral&#039;&#039;&#039;&#039;&#039; mist spills down the side of XXX&#039;s staff as he attends to its appearance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hidden:&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Spectral&#039;&#039;&#039;&#039;&#039; mist rolls through the area.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Charged&lt;br /&gt;
| You trace your fingers over the &#039;&#039;orb&#039;&#039; wedged into your staff and watch as &#039;&#039;&#039;&#039;&#039;wispy&#039;&#039;&#039;&#039;&#039; mist clings to your fingers. When a thick amount has coated your fingers, you attend to your black hair and feel a wash of &#039;&#039;&#039;&#039;&#039;tingling&#039;&#039;&#039;&#039;&#039; energy seep into your scalp.&lt;br /&gt;
| XXXX traces his fingers over the &#039;&#039;orb&#039;&#039; wedged into his staff. &#039;&#039;&#039;&#039;&#039;Wispy&#039;&#039;&#039;&#039;&#039; mist clings to his fingers, which he pulls towards his head and wreathes it in a halo of &#039;&#039;&#039;&#039;&#039;tingling&#039;&#039;&#039;&#039;&#039; energy that slowly dissipates.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Note: Alters hair feature line for one hour at the cost of 5 charges. Bolded message varies by flare type.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|GAZE&lt;br /&gt;
! Uncharged&lt;br /&gt;
| You gaze intently into the depths of the &#039;&#039;orb&#039;&#039; cradled in your staff and watch as a pair of yellow, shrewd eyes gaze back.&lt;br /&gt;
| XXX gazes intently into the depths of &#039;&#039;orb&#039;&#039; cradled in his staff.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Charged&lt;br /&gt;
| Gazing intently into the &#039;&#039;orb&#039;&#039; perched upon your staff, you watch as a pair of &#039;&#039;&#039;&#039;&#039;forlorn shades&#039;&#039;&#039;&#039;&#039; rise through the &#039;&#039;incarnadine glass&#039;&#039; surface and spear their tenebrous bodies into your eyes. You blink rapidly, and when your vision clears, the world takes on a hazy &#039;&#039;&#039;&#039;&#039;grey&#039;&#039;&#039;&#039;&#039; hue.&lt;br /&gt;
| Gazing intently into the &#039;&#039;orb&#039;&#039; perched upon his staff, XXXX watches the &#039;&#039;incarnadine glass&#039;&#039; surface intently. &#039;&#039;&#039;&#039;&#039;Forlorn shades&#039;&#039;&#039;&#039;&#039; rise through from its depths and spear their tenebrous bodies into his grey eyes.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Note: Alters eye feature line for one hour at the cost of 5 charges. Bolded message varies by flare type.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|RUB&lt;br /&gt;
! Uncharged&lt;br /&gt;
| As you gently rub the &#039;&#039;glass&#039;&#039; surface of the &#039;&#039;orb&#039;&#039; perched in your staff, tiny handprints appear from the opposite side.&lt;br /&gt;
| Tiny handprints appear within the &#039;&#039;orb&#039;&#039; that is perched on his staff as he rubs the &#039;&#039;orb&#039;&#039; surface.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Charged&lt;br /&gt;
| You gently rub the &#039;&#039;orb&#039;&#039; perched upon your staff, causing &#039;&#039;&#039;&#039;&#039;grey&#039;&#039;&#039;&#039;&#039; to pass through the &#039;&#039;incarnadine glass&#039;&#039; surface and clings to your (ear/flesh/neck).&lt;br /&gt;
| XXXX gently rubs the &#039;&#039;orb&#039;&#039; perched upon his staff, causing &#039;&#039;&#039;&#039;&#039;grey&#039;&#039;&#039;&#039;&#039; to pass through the &#039;&#039;incarnadine glass&#039;&#039; surface and clings to his (ear/flesh/neck). &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Note: Alters unique feature line for one hour at the cost of 5 charges. Bolded message and location varies by flare type.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|2x Flares Off&lt;br /&gt;
| You trace an uncomplicated pattern on the staff, your fingers touching the kakore, and you know you&#039;ve enabled the ability for it to use charges on a potential double flare.&lt;br /&gt;
| XXXX traces an uncomplicated pattern upon the staff.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Note: Toggles on/off double flare ability.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The staff gains a &#039;&#039;&#039;Soul Storm &#039;&#039;&#039; area attack at the cost of 50 charges.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {{addmetext}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Block Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Lifting from its setting in XXX&#039;s bronze-wrapped staff, a bronze-sheened blown glass sphere blocks the blast meant for her and scatters it before returning to its natural perch.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Flare Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Rising from the bronze-sheened blown glass that is wedged into your bronze-wrapped staff, a forlorn shade rushes towards a grey orc and hovers before her.  Its ravaged face appears tormented, and its maw hangs open as it begins to draw a deep, exaggerated breath that sucks the air from a grey orc&#039;s lungs.  As she struggles for breath, the shade begins to grin with malign content and then slowly dissipates.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Soul Eating Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The globe wedged into your staff suddenly lifts from its setting and hovers over the lifeless form of a grey orc for several seconds.  You watch as the spectral image of the a grey orc seems to lift from its body and gets drawn, screaming, into the globe.  Slowly, it floats its way back to its waiting perch and slips into the staff with a soft *clink*.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Features===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Flare&lt;br /&gt;
! Hair&lt;br /&gt;
! Eyes&lt;br /&gt;
! Unique&lt;br /&gt;
|-&lt;br /&gt;
! Vacuum&lt;br /&gt;
| thin, void black hair falling in a static-charged halo&lt;br /&gt;
| aniridia, ebon eyes&lt;br /&gt;
| Small forlorn shades cling to his ear, their spectral heads bent as if whispering to him.&lt;br /&gt;
|-&lt;br /&gt;
! Cold&lt;br /&gt;
| thick, pale blue hair dappled with frigid hoarfrost and icicles&lt;br /&gt;
| aniridia, ghastly blue eyes&lt;br /&gt;
| Hoarfrost rimes his flesh where tiny, ghastly shadows dance in a circle about his neck&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Steam&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= Feature altering&amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Runestaff&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= Hair&amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2= Eyes&lt;br /&gt;
|feature3= Unique&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Globe type&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2= Globe material&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= Essensia&amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate 2018&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Long OR show description.&amp;lt;br&amp;gt;Show has restrictions per ANALYZE.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= BOW&lt;br /&gt;
|verb3= CHUCKLE&lt;br /&gt;
|verb4= CLEAN&lt;br /&gt;
|verb5= GAZE&lt;br /&gt;
|verb6= GREET&lt;br /&gt;
|verb7= NUDGE&lt;br /&gt;
|verb8= POINT&lt;br /&gt;
|verb9= PROD&lt;br /&gt;
|verb10= RAISE&lt;br /&gt;
|verb11= RUB&lt;br /&gt;
|verb12= TAP&lt;br /&gt;
|verb13= WAVE&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>CLOCKTOPUS</name></author>
	</entry>
</feed>