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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CLOS</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CLOS"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/CLOS"/>
	<updated>2026-05-19T10:28:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Coin_hand&amp;diff=226771</id>
		<title>Coin hand</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Coin_hand&amp;diff=226771"/>
		<updated>2024-10-09T17:47:20Z</updated>

		<summary type="html">&lt;p&gt;CLOS: It is no longer true that Chronomages can steal your coins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coin hand&#039;&#039;&#039;s come in many different looks, but they all provide the same ability: to hold [[Silver coin|silvers]] weightlessly.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your blackened hand and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a legendary coin hand.  It holds your coins weightlessly when closed.&lt;br /&gt;
&lt;br /&gt;
The blackened hand will only respond to you.&lt;br /&gt;
&lt;br /&gt;
It can be altered to have a long or a show, but part of the LOOK will not show to others.  For the short description, it should follow &amp;quot;[article] [type of hand] hand.&amp;quot;  Some examples would &amp;quot;a scaly,orc,hand&amp;quot; or &amp;quot;an old,leathery,hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hand has the following verbs:&lt;br /&gt;
&lt;br /&gt;
  OPEN MY hand               - Retrieve all the coins from the hand.&lt;br /&gt;
  GET # MY hand              - Specify the exact number of coins you&#039;d like to retrieve from the hand.&lt;br /&gt;
  CLOSE MY hand              - Give all my coins to the hand to hold!&lt;br /&gt;
  RUB MY hand                - Toggle to make the hand only respond to you for OPEN, CLOSE, and GET.&lt;br /&gt;
  WEAR MY hand               - Show off your blackened hand in style!&lt;br /&gt;
  LOOK MY hand               - See how many silvers the hand is holding.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| The fingers of the tiny black hand close with almost a life of their own.&lt;br /&gt;
An eerie whisper rings in your ears, &amp;quot;I will keep your silver safe for you, Master.&amp;quot;&lt;br /&gt;
You feel your pockets lighten!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| The fingers of the tiny black hand open with almost a life of their own.&lt;br /&gt;
An eerie whisper rings in your ears, &amp;quot;I now return 712110147 silver coins to your pocket, Master.&amp;quot;&lt;br /&gt;
You feel the weight of added silver!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Show===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see a twisted hand with old leathery skin.&lt;br /&gt;
It is clenched tightly into a fist.&lt;br /&gt;
An eerie whisper rings in your ears, &amp;amp;quot;I am holding 712110147 of your silver coins, Master.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Note: They can be easily altered, but here are some examples anyway.&lt;br /&gt;
*a severed krolvin warlord fist&lt;br /&gt;
*a tiny black hand&lt;br /&gt;
*a severed thief&#039;s hand&lt;br /&gt;
*a decaying halfling hand&lt;br /&gt;
===Properties===&lt;br /&gt;
*Holds an unlimited amount of coins weightlessly.&lt;br /&gt;
*{{boldmono|OPENing}} the hand dumps all the silvers in the hand into your pockets.&lt;br /&gt;
*{{boldmono|CLOSing}} the hand takes all coins on you and places it in the hand.&lt;br /&gt;
*Can be {{boldmono|RUBbed}} to attune to you.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Hand &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GET&lt;br /&gt;
|verb3=LOOK&lt;br /&gt;
|verb4=OPEN&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Collectible&amp;diff=187888</id>
		<title>Collectible</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Collectible&amp;diff=187888"/>
		<updated>2023-01-27T15:19:03Z</updated>

		<summary type="html">&lt;p&gt;CLOS: /* Collection Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;collectible&#039;&#039;&#039; is a special type of treasure found in [[box (treasure)|locked boxes]] or dropped on looting [[boss creatures]] and can be redeemed for special rewards at the collectibles shop in each town.  The collectibles shops will also store these collectible items, so you don&#039;t have to use up valuable inventory and/or locker space while working towards completing a set.  The collectibles shops don&#039;t buy or sell anything (if you want to sell the collectibles for silver, take them to the pawn/gem shop instead). What you do is bring any found collectibles to the shop and then {{boldmono|[[DEPOSIT (verb)|DEPOSIT]]}} them. The shop then holds on to them for you until you either {{boldmono|[[WITHDRAW (verb)|WITHDRAW]]}} the collectible or {{boldmono|[[REDEEM (verb)|REDEEM]]}} a completed set.&lt;br /&gt;
&lt;br /&gt;
==Collectibles Shop Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Town||Location||Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
|Wehnimer&#039;s Landing||North Ring Road||23806&lt;br /&gt;
|-&lt;br /&gt;
|Icemule Trace||Commerce Burrow||27351&lt;br /&gt;
|-&lt;br /&gt;
|Solhaven||South Market||23816&lt;br /&gt;
|-&lt;br /&gt;
|Teras Isle||Golvern Steet||27350&lt;br /&gt;
|-&lt;br /&gt;
|River&#039;s Rest||River Road||27348&lt;br /&gt;
|-&lt;br /&gt;
|Zul Logoth||Ruby Tunnel||27349&lt;br /&gt;
|-&lt;br /&gt;
|Ta&#039;Illistim||Moonglae Var||23817&lt;br /&gt;
|-&lt;br /&gt;
|Ta&#039;Vaalor||Rubicaene Wey||23818&lt;br /&gt;
|-&lt;br /&gt;
|Mist Harbor||Wisteria Crossing||23807&lt;br /&gt;
|-&lt;br /&gt;
|Cysaegir||Treetop Platform||23825&lt;br /&gt;
|-&lt;br /&gt;
|Kraken&#039;s Fall||Inking Den||28968&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;*In any town: ;go collectibles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Verb:COLLECT|COLLECT verb]]==&lt;br /&gt;
{{#section:Verb:COLLECT|verb}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;For additional information on the {{boldmono|COLLECT}} [[verb]] and examples of use, please see the [[Verb:COLLECT]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Collection Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Collection||Reward&lt;br /&gt;
|-&lt;br /&gt;
|#1.    Profession Figurines|| 10000 silver &lt;br /&gt;
|-&lt;br /&gt;
|#2.    Polished Stones||250 experience points&lt;br /&gt;
|-&lt;br /&gt;
|#3.    Unusual Smooth Stones||5000 silver and 250 experience points&lt;br /&gt;
|-&lt;br /&gt;
|#4.    Moonstone Cube Slivers|| a solid moonstone cube&lt;br /&gt;
|-&lt;br /&gt;
|#5.    White Flask Pieces|| a white flask &lt;br /&gt;
|-&lt;br /&gt;
|#6.    Soulstone Shards||a cracked white soulstone (TAP for 2 deeds)&lt;br /&gt;
|-&lt;br /&gt;
|#7.    Silver Wand Shavings|| a silver wand &lt;br /&gt;
|-&lt;br /&gt;
|#8.    Golden Wand Shavings||a golden wand&lt;br /&gt;
|-&lt;br /&gt;
|#9.    Blue Wand Shavings||a slender blue wand&lt;br /&gt;
|-&lt;br /&gt;
|#10.   Iron Wand Shavings|| an iron wand &lt;br /&gt;
|-&lt;br /&gt;
|#11.   Coral Wand Shavings||green coral wand&lt;br /&gt;
|-&lt;br /&gt;
|#12.   Gold Coins|| a dull gold coin&lt;br /&gt;
|-&lt;br /&gt;
|#13.   Ruby Amulet Shards|| a ruby amulet (5 charges)&lt;br /&gt;
|-&lt;br /&gt;
|#14.   Pink Pearl Necklace|| a pink pearl necklace (20k sing value jewelry) and 100 silver&lt;br /&gt;
|-&lt;br /&gt;
|#15.   Grey Pearl Necklace|| a grey pearl necklace (20k sing value jewelry) and 250 silver&lt;br /&gt;
|-&lt;br /&gt;
|#16.   White Pearl Necklace|| a white pearl necklace (20k sing value jewelry) and 500 silver&lt;br /&gt;
|-&lt;br /&gt;
|#17.   Black Pearl Necklace||a black pearl necklace (20k sing value jewelry) and 750 silver&lt;br /&gt;
|-&lt;br /&gt;
|#18.   Green Pearl Necklace|| a green pearl necklace (20k sing value jewelry) and 1000 silver&lt;br /&gt;
|-&lt;br /&gt;
|#19.   Grindstones||a sparkling whetstone  (Applies 1 CER of temporary crit weighting to a weapon on RUB)&lt;br /&gt;
|-&lt;br /&gt;
|#20.   Rainbow Garments|| a glowing multicolored swathe (unlocks existing Rainbowear to T4. RUB to activate with eligible item in hand)&lt;br /&gt;
|-&lt;br /&gt;
|#21.   Divine Absolution||a glowing sphere (deity attunement reset)&lt;br /&gt;
|-&lt;br /&gt;
|#22.   Antique Lockpicks||a small folded note (This note is good for 1 box opening service at any locksmith shop for no charge.)&lt;br /&gt;
|-&lt;br /&gt;
|#23.   Fossilized Shells||a waxy black jar of oil&lt;br /&gt;
|-&lt;br /&gt;
|#24.   Meteorite Chippings||  sparkling silver jar of oil / 1 pour of temporary extraplanar bane&lt;br /&gt;
|-&lt;br /&gt;
|#25.   Pantheon of Liabo|| 1 Gift of the Gods&lt;br /&gt;
|-&lt;br /&gt;
|#26.   Pantheon of Lornon|| 1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#27.   Pantheon of Neutrality|| 1 Luck Booster&lt;br /&gt;
|-&lt;br /&gt;
|#28.   Spirits of Battle|| 1 Item Supercharger&lt;br /&gt;
|-&lt;br /&gt;
|#29.   Spirits of Life||1 Luck Booster&lt;br /&gt;
|-&lt;br /&gt;
|#30.   Spirits of Power||1 Enhancive Boost&lt;br /&gt;
|-&lt;br /&gt;
|#31.   Spirits of Companionship||1 Guild Boost&lt;br /&gt;
|-&lt;br /&gt;
|#32.   Spell Pills||a squat pale grey crystal bottle (10 pills)&lt;br /&gt;
|-&lt;br /&gt;
|#33.   Bloody Bandanas||Adventurer&#039;s Guild voucher pack&lt;br /&gt;
|-&lt;br /&gt;
|#34.   Guild Nights||A guild night form.&lt;br /&gt;
|-&lt;br /&gt;
|#35.   Heirloom of Reim||1 use orb for the Settlement of Reim or Reim Fortress Defense&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievement Awards==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Achievement||Reward&lt;br /&gt;
|-&lt;br /&gt;
|#1.   Redeem a Common Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#2.   Redeem 5 Different Common Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#3.   Redeem 10 Different Common Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#4.   Redeem an Uncommon Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#5.   Redeem 5 Different Uncommon Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#6.   Redeem 10 Different Uncommon Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#7.   Redeem a Rare Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#8.   Redeem 5 Different Rare Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#9.   Redeem an Ultra-Rare Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#10.  Redeem 10 of a Single Common Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#11.  Redeem 100 of a Single Common Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#12.  Redeem 1000 of a Single Common Set||&lt;br /&gt;
|-&lt;br /&gt;
|#13.  Redeem 10 of Single Uncommon Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#14.  Redeem 100 of a Single Uncommon Set||&lt;br /&gt;
|-&lt;br /&gt;
|#15.  Redeem 1000 of a Single Uncommon Set||&lt;br /&gt;
|-&lt;br /&gt;
|#16.  Redeem 10 of Single Rare Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#17.  Redeem 100 of a Single Rare Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#18.  Redeem 1000 of a Single Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#19.  Redeem 10 of a Single Ultra-Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#20.  Redeem 100 of a Single Ultra-Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#21.  Redeem 1000 of a Single Ultra-Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#22.  Redeem 1 Set of Each Rarity||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#23.  Redeem 30 Different Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#24.  Redeem a Common Collectible||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#25.  Redeem an Uncommon Collectible||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#26.  Redeem a Rare Collectible||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#27.  Redeem an Ultra-Rare Collectible||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#28.  Redeem 100 Common Collectibles||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#29.  Redeem 1000 Common Collectibles||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#30.  Redeem 10,000 Common Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#31.  Redeem 100 Uncommon Collectibles||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#32.  Redeem 1000 Uncommon Collectibles||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#33.  Redeem 10,000 Uncommon Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#34.  Redeem 100 Rare Collectibles||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#35.  Redeem 1000 Rare Collectibles||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#36.  Redeem 10,000 Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#37.  Redeem 10 Ultra-Rare Collectibles||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#38.  Redeem 100 Ultra-Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#39.  Redeem 1000 Ultra-Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#40.  Redeem 10,000 Ultra-Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#41.  Redeem 100 Collectible Sets|| 1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#42.  Redeem 1000 Collectible Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#43.  Redeem 10,000 Collectible Sets||&lt;br /&gt;
|-&lt;br /&gt;
|#44.  Redeem 100 Collectible Pieces||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#45.  Redeem 1000 Collectible Pieces||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#46.  Redeem 10,000 Collectible Pieces||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#47.  Redeem 100,000 Collectible Pieces||&lt;br /&gt;
|-&lt;br /&gt;
|#48.  Complete all the Deity Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/items|List of collectible items]]&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Treasure System]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:READY&amp;diff=166000</id>
		<title>Verb:READY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:READY&amp;diff=166000"/>
		<updated>2022-04-17T15:36:39Z</updated>

		<summary type="html">&lt;p&gt;CLOS: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;READY&#039;&#039;&#039; takes a designated weapon out of its sheath.  It is part of the group of verbs that makes item handling safer and easier.&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;Ready:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Valid options are: READY SHIELD  (CLEAR)&lt;br /&gt;
      READY WEAPON  (CLEAR)&lt;br /&gt;
      READY 2WEAPON (CLEAR)&lt;br /&gt;
      READY RANGED  (CLEAR)&lt;br /&gt;
      READY AMMO    (CLEAR)&lt;br /&gt;
      READY WAND    (CLEAR)&lt;br /&gt;
&lt;br /&gt;
Clicking the above options will ready or clear the selected item.&lt;br /&gt;
Use READY LIST to view your current settings.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ready list:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your current settings are:&lt;br /&gt;
&lt;br /&gt;
  shield: (none) (worn if possible, stowed otherwise)&lt;br /&gt;
  weapon: a marred runestaff (worn if possible, stowed otherwise)&lt;br /&gt;
  secondary weapon: (none) (worn if possible, stowed otherwise)&lt;br /&gt;
  ranged weapon: (none) (worn if possible, stowed otherwise)&lt;br /&gt;
  ammo bundle: (none) (worn if possible, stowed otherwise)&lt;br /&gt;
  sheath: a long dark velvet witch&#039;s cloak (not found)&lt;br /&gt;
  secondary sheath: (none)&lt;br /&gt;
&lt;br /&gt;
To change your default item for a category that is already set, clear the category first by clicking on the item in the list above.  Click here to update the list.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ready weapon:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You remove a webbed arashan-carved staff tipped with a smooth amber wand from in your red charmeuse bodice.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ready 2weapon:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You do not have a default secondary weapon set.&lt;br /&gt;
&lt;br /&gt;
Currently valid weapons:&lt;br /&gt;
&lt;br /&gt;
     a webbed arashan-carved staff tipped with a smooth amber wand (in your red charmeuse bodice)&lt;br /&gt;
     a faenor-banded silvery lor staff (in your red charmeuse bodice)&lt;br /&gt;
     a rowan-handled faenor pilum (in your spidersilk satchel)&lt;br /&gt;
     a crystal-hafted void black warlance (in your double-breasted waistcoat)&lt;br /&gt;
     a ruby-hilted silvery mithril dagger (in your black leather sheath)&lt;br /&gt;
     a stone grey drake dagger (in your chamois knee-boots)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Setting 2weapon (clickable):&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;a ruby-hilted silvery mithril dagger&lt;br /&gt;
Setting a ruby-hilted silvery mithril dagger to be your default secondary weapon.&lt;br /&gt;
&amp;gt;ready 2weapon&lt;br /&gt;
You slip a hand to the hidden sheath at your ankle, deftly retrieving your dagger.&lt;br /&gt;
# to set a category in an environment that is not clickable you should use the following syntax&lt;br /&gt;
&amp;gt;ready &amp;lt;category&amp;gt; &amp;lt;item&amp;gt;&lt;br /&gt;
&amp;gt;ready weapon dagger&lt;br /&gt;
Setting a coraesine dagger to be your default weapon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[STORE (verb)]]&lt;br /&gt;
*[[STOW (verb)]]&lt;br /&gt;
*[[SHEATHE (verb)]]&lt;br /&gt;
*[[GIRD (verb)]]&lt;br /&gt;
*[[STORE (verb)/saved posts|Saved posts]]&lt;br /&gt;
*[[Character guide]]&lt;br /&gt;
&lt;br /&gt;
[[category:Verbs]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Waylay&amp;diff=158833</id>
		<title>Waylay</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Waylay&amp;diff=158833"/>
		<updated>2022-01-19T15:07:05Z</updated>

		<summary type="html">&lt;p&gt;CLOS: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WAYLAY&#039;&#039;&#039; is a mechanical attack verb used to deliver open or [[AIM (verb)|aimed]] [[melee]] attacks from [[Stalking and Hiding|hiding]] using the [[ambush|ambush skill]] wherein the resulting attack has bonus [[Weighting#Damage_Weighting|damage weighting]] instead of the bonus [[Weighting#Critical_Weighting|critical weighting]] formerly associated with ambush. This attack verb is open to any profession, but given that you must be hidden to use it and the damage bonus is based upon ambush skill, the design intent was for it to primarily be beneficial for rogues, warriors, and rangers who use melee weapons. This verb is an alternate to {{boldmono|[[AMBUSH (verb)|AMBUSH]]}} and {{boldmono|[[ATTACK (verb)|ATTACK]]}}.&lt;br /&gt;
&lt;br /&gt;
The new mechanic was announced in December 2019 by [[USER:GS4-ESTILD|Senior GameMaster Estild]] and worked on by [[USER:GS4-NAIJIN|GameMaster Naijin]] and [[USER:GS4-MERAKI|GameMaster Meraki]].&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{boldmono|WAYLAY {target} {location} }}attempts to attack the target in the specified location&lt;br /&gt;
* {{boldmono|WAYLAY {target} }}attempts to attack the target in the default aiming location specified by the {{boldmono|[[AIM]]}} verb (and attacks openly if no default aiming location is set)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;H&amp;gt;waylay elemental&lt;br /&gt;
You step out of hiding to waylay a greater water elemental!&lt;br /&gt;
You swing a marred falchion at a greater water elemental!&lt;br /&gt;
  AS: +458 vs DS: +240 with AvD: +36 + d100 roll: +72 = +326&lt;br /&gt;
   ... and hit for 235 points of damage!&lt;br /&gt;
   The water elemental is knocked to the ground!&lt;br /&gt;
Roundtime: 6 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
This mechanic is effectively identical to using a hidden {{boldmono|AMBUSH}} with the ambush skill. The differences are that you must be hidden in order to {{boldmono|WAYLAY}} and the output is bonus damage weighting instead of bonus critical weighting. The bonus damage weighting is equal to the following (DEX bonus + (Ambush skill bonus / 2)), subject to the end roll result of the attack. 100% of the calculated bonus is applied if the end result is at 250, then ±1% for every 2 points below/above 250, capped at ±100%. The bonus damage is subject to randomization and stacks with normal weapon properties (such as additional critical or damage weighting). &lt;br /&gt;
&lt;br /&gt;
In general it is best not to aim when using waylay because if you aim and miss the bonus damage is halved, whereas it is never halved if unaimed.&lt;br /&gt;
&lt;br /&gt;
Strategically, this verb may best be used against critical hit resistant/immune targets such as [[:Category:Elemental_Creatures|elementals]], [[:Category:Non-corporeal_undead_creatures|non-corporeal undead]], and certain [[:Category:Boss_creatures|boss creatures]].&lt;br /&gt;
&lt;br /&gt;
Waylay may also be used in combination with [[silent strike]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman silent waylay&lt;br /&gt;
You quickly step from hiding to deliver your waylay!&lt;br /&gt;
You swing with a vultite-bound thick leather blackjack at a dybbuk!&lt;br /&gt;
  AS: +502 vs DS: +179 with AvD: +19 + d100 roll: +57 = +399&lt;br /&gt;
   ... and hit for 205 points of damage!&lt;br /&gt;
   Whoosh!  Several ribs driven into lungs.&lt;br /&gt;
   The dybbuk is stunned!&lt;br /&gt;
You retreat back into the shadows.&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
&lt;br /&gt;
Any condition that prevents a character from attacking normally will prevent this verb from working, as will attempting to aim at a nonexistent (&#039;&#039;e.g.&#039;&#039;, the legs of a worm) or already severed body part.&lt;br /&gt;
&lt;br /&gt;
Size disparity can also prevent aiming at specific body parts. Large [[character]]s will not be able to aim at specific parts of small critters (&#039;&#039;e.g.&#039;&#039;, a [[human]] cannot aim at specific parts of a spiked cavern urchin). Furthermore, no character can aim at a part of a [[creature]] that, because of size limitations, is out of his or her reach unless they have the appropriate [[combat maneuver]] (&#039;&#039;e.g.&#039;&#039;, a [[dwarf]] cannot aim at the head or neck of a [[giant]] that is standing up ). The use of longer weapons can somewhat mitigate this.&lt;br /&gt;
&lt;br /&gt;
If you aim your attack and miss the location, you get half of the normal damage weighting bonus.&lt;br /&gt;
&lt;br /&gt;
Waylay provides zero benefit to the off-hand, if the primary hand triggers the associated damage weighting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;waylay wight&lt;br /&gt;
You step out of hiding to waylay an arch wight!&lt;br /&gt;
You swing a jade-hilted tapered vultite bodkin at an arch wight!&lt;br /&gt;
  AS: +231 vs DS: +65 with AvD: +25 + d100 roll: +1 = +192&lt;br /&gt;
   ... and hit for 71 points of damage!&lt;br /&gt;
   Well aimed shot almost removes an eye!&lt;br /&gt;
You swing a jade-hilted tapered vultite bodkin at an arch wight!&lt;br /&gt;
  AS: +212 vs DS: +72 with AvD: +25 + d100 roll: +2 = +167&lt;br /&gt;
   ... and hit for 42 points of damage!&lt;br /&gt;
   Incredible shot to the eye penetrates deep into skull!&lt;br /&gt;
You hear a sound like a weeping child as a white glow separates itself from the arch wight&#039;s body as it rises, disappearing into the heavens.&lt;br /&gt;
The arch wight falls to the ground motionless.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
* [[AMBUSH (verb)]]&lt;br /&gt;
* [[ATTACK (verb)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved_posts|Saved posts]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?123005-WAYLAY-(Attack)-Verb-Released&amp;amp;p=2133033#post2133033 Player research]&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/532373273816858636/859244619811127346 Estild on aiming]&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Mechanics]]&lt;br /&gt;
[[Category:Verbs]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Waylay&amp;diff=158832</id>
		<title>Waylay</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Waylay&amp;diff=158832"/>
		<updated>2022-01-19T15:06:02Z</updated>

		<summary type="html">&lt;p&gt;CLOS: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WAYLAY&#039;&#039;&#039; is a mechanical attack verb used to deliver open or [[AIM (verb)|aimed]] [[melee]] attacks from [[Stalking and Hiding|hiding]] using the [[ambush|ambush skill]] wherein the resulting attack has bonus [[Weighting#Damage_Weighting|damage weighting]] instead of the bonus [[Weighting#Critical_Weighting|critical weighting]] formerly associated with ambush. This attack verb is open to any profession, but given that you must be hidden to use it and the damage bonus is based upon ambush skill, the design intent was for it to primarily be beneficial for rogues, warriors, and rangers who use melee weapons. This verb is an alternate to {{boldmono|[[AMBUSH (verb)|AMBUSH]]}} and {{boldmono|[[ATTACK (verb)|ATTACK]]}}.&lt;br /&gt;
&lt;br /&gt;
The new mechanic was announced in December 2019 by [[USER:GS4-ESTILD|Senior GameMaster Estild]] and worked on by [[USER:GS4-NAIJIN|GameMaster Naijin]] and [[USER:GS4-MERAKI|GameMaster Meraki]].&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{boldmono|WAYLAY {target} {location} }}attempts to attack the target in the specified location&lt;br /&gt;
* {{boldmono|WAYLAY {target} }}attempts to attack the target in the default aiming location specified by the {{boldmono|[[AIM]]}} verb (and attacks openly if no default aiming location is set)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;H&amp;gt;waylay elemental&lt;br /&gt;
You step out of hiding to waylay a greater water elemental!&lt;br /&gt;
You swing a marred falchion at a greater water elemental!&lt;br /&gt;
  AS: +458 vs DS: +240 with AvD: +36 + d100 roll: +72 = +326&lt;br /&gt;
   ... and hit for 235 points of damage!&lt;br /&gt;
   The water elemental is knocked to the ground!&lt;br /&gt;
Roundtime: 6 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
This mechanic is effectively identical to using a hidden {{boldmono|AMBUSH}} with the ambush skill. The differences are that you must be hidden in order to {{boldmono|WAYLAY}} and the output is bonus damage weighting instead of bonus critical weighting. The bonus damage weighting is equal to the following (DEX bonus + (Ambush skill bonus / 2)), subject to the end roll result of the attack. 100% of the calculated bonus is applied if the end result is at 250, then ±1% for every 2 points below/above 250, capped at ±100%. The bonus damage is subject to randomization and stacks with normal weapon properties (such as additional critical or damage weighting). &lt;br /&gt;
&lt;br /&gt;
In general it is best not to aim when using waylay because if you aim and miss the bonus damage is halved, whereas it is never halved if unaimed.&lt;br /&gt;
&lt;br /&gt;
Strategically, this verb may best be used against critical hit resistant/immune targets such as [[:Category:Elemental_Creatures|elementals]], [[:Category:Non-corporeal_undead_creatures|non-corporeal undead]], and certain [[:Category:Boss_creatures|boss creatures]].&lt;br /&gt;
&lt;br /&gt;
Waylay may also be used in combination with [[silent strike]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman silent waylay&lt;br /&gt;
You quickly step from hiding to deliver your waylay!&lt;br /&gt;
You swing with a vultite-bound thick leather blackjack at a dybbuk!&lt;br /&gt;
  AS: +502 vs DS: +179 with AvD: +19 + d100 roll: +57 = +399&lt;br /&gt;
   ... and hit for 205 points of damage!&lt;br /&gt;
   Whoosh!  Several ribs driven into lungs.&lt;br /&gt;
   The dybbuk is stunned!&lt;br /&gt;
You retreat back into the shadows.&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
&lt;br /&gt;
Any condition that prevents a character from attacking normally will prevent this verb from working, as will attempting to aim at a nonexistent (&#039;&#039;e.g.&#039;&#039;, the legs of a worm) or already severed body part.&lt;br /&gt;
&lt;br /&gt;
Size disparity can also prevent aiming at specific body parts. Large [[character]]s will not be able to aim at specific parts of small critters (&#039;&#039;e.g.&#039;&#039;, a [[human]] cannot aim at specific parts of a spiked cavern urchin). Furthermore, no character can aim at a part of a [[creature]] that, because of size limitations, is out of his or her reach unless they have the appropriate [[combat maneuver]] (&#039;&#039;e.g.&#039;&#039;, a [[dwarf]] cannot aim at the head or neck of a [[giant]] that is standing up ). The use of longer weapons can somewhat mitigate this.&lt;br /&gt;
&lt;br /&gt;
If you aim your attack and miss the location, you get half of the normal damage weighting bonus.&lt;br /&gt;
&lt;br /&gt;
Waylay provides zero benefit to the off-hand, if the primary hand triggers the associated damage weighting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;waylay wight&lt;br /&gt;
You step out of hiding to waylay an arch wight!&lt;br /&gt;
You swing a jade-hilted tapered vultite bodkin at an arch wight!&lt;br /&gt;
  AS: +231 vs DS: +65 with AvD: +25 + d100 roll: +1 = +192&lt;br /&gt;
   ... and hit for 71 points of damage!&lt;br /&gt;
   Well aimed shot almost removes an eye!&lt;br /&gt;
You swing a jade-hilted tapered vultite bodkin at an arch wight!&lt;br /&gt;
  AS: +212 vs DS: +72 with AvD: +25 + d100 roll: +2 = +167&lt;br /&gt;
   ... and hit for 42 points of damage!&lt;br /&gt;
   Incredible shot to the eye penetrates deep into skull!&lt;br /&gt;
You hear a sound like a weeping child as a white glow separates itself from the arch wight&#039;s body as it rises, disappearing into the heavens.&lt;br /&gt;
The arch wight falls to the ground motionless.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
* [[AMBUSH (verb)]]&lt;br /&gt;
* [[ATTACK (verb)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved_posts|Saved posts]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?123005-WAYLAY-(Attack)-Verb-Released&amp;amp;p=2133033#post2133033 Player research]&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Mechanics]]&lt;br /&gt;
[[Category:Verbs]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Duck_and_Weave&amp;diff=157077</id>
		<title>Duck and Weave</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Duck_and_Weave&amp;diff=157077"/>
		<updated>2022-01-05T14:21:08Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = duckandweave&lt;br /&gt;
  |verb = [[CMAN]]&lt;br /&gt;
  |type = Martial Stance&lt;br /&gt;
  |stamina = 20&lt;br /&gt;
  |requirements = Training in [[Dodging]] and [[Multi-Opponent Combat]] is recommended.&lt;br /&gt;
  |availableto = [[Rogue]]s, [[Monk]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 3&lt;br /&gt;
  |rank2 = 6&lt;br /&gt;
  |rank3 = 9&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Redirect your enemies&#039; attacks to each other as you weave between them.&lt;br /&gt;
  |mechanics = Upon [[evade|evading]] a [[melee|melee attack]], there is a chance that the attack can be redirected against another enemy in the same room.  This redirection chance is based upon ranks in this maneuver, [[Dodging]] ranks, [[Multi Opponent Combat]] ranks, [[Agility]] and [[Influence]] bonuses, and being in a more offensive [[stance]].&lt;br /&gt;
  |additionalinfo = &lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A human robber removes a plain wooden arrow from in his quiver.&lt;br /&gt;
A human robber fires a plain wooden arrow at you!&lt;br /&gt;
You manage to maneuver yourself such that when you dodge aside at the last moment, a human robber finds himself attacking an elven thug, much to their mutual surprise!&lt;br /&gt;
AS: +424 vs DS: +337 with AvD: +30 + d100 roll: +68 = +185&lt;br /&gt;
  ... and hits for 33 points of damage!&lt;br /&gt;
  Nice puncture to the back, just grazed the spine!&lt;br /&gt;
The wooden arrow breaks apart and crumbles away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
  (8 * (1 + D&amp;amp;W Ranks))&lt;br /&gt;
+ (8 * Dodge Ranks / Level)&lt;br /&gt;
+ (1/10 MoC ranks up to 100)&lt;br /&gt;
+ (1/20 MoC ranks over 100)&lt;br /&gt;
+ ((Agi Bonus + (2 * Inf Bonus)) / 5)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[https://discord.com/channels/226045346399256576/532373273816858636/928291326393454623]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Duck_and_Weave&amp;diff=157076</id>
		<title>Duck and Weave</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Duck_and_Weave&amp;diff=157076"/>
		<updated>2022-01-05T14:20:19Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = duckandweave&lt;br /&gt;
  |verb = [[CMAN]]&lt;br /&gt;
  |type = Martial Stance&lt;br /&gt;
  |stamina = 20&lt;br /&gt;
  |requirements = Training in [[Dodging]] and [[Multi-Opponent Combat]] is recommended.&lt;br /&gt;
  |availableto = [[Rogue]]s, [[Monk]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 3&lt;br /&gt;
  |rank2 = 6&lt;br /&gt;
  |rank3 = 9&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Redirect your enemies&#039; attacks to each other as you weave between them.&lt;br /&gt;
  |mechanics = Upon [[evade|evading]] a [[melee|melee attack]], there is a chance that the attack can be redirected against another enemy in the same room.  This redirection chance is based upon ranks in this maneuver, [[Dodging]] ranks, [[Multi Opponent Combat]] ranks, [[Agility]] and [[Influence]] bonuses, and being in a more offensive [[stance]].&lt;br /&gt;
  |additionalinfo = &lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A human robber removes a plain wooden arrow from in his quiver.&lt;br /&gt;
A human robber fires a plain wooden arrow at you!&lt;br /&gt;
You manage to maneuver yourself such that when you dodge aside at the last moment, a human robber finds himself attacking an elven thug, much to their mutual surprise!&lt;br /&gt;
AS: +424 vs DS: +337 with AvD: +30 + d100 roll: +68 = +185&lt;br /&gt;
  ... and hits for 33 points of damage!&lt;br /&gt;
  Nice puncture to the back, just grazed the spine!&lt;br /&gt;
The wooden arrow breaks apart and crumbles away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
  (8 * (1 + D&amp;amp;W Ranks))&lt;br /&gt;
+ (8 * Dodge Ranks / Level)&lt;br /&gt;
+ (1/10 MoC ranks up to 100)&lt;br /&gt;
+ (1/20 MoC ranks over 100)&lt;br /&gt;
+ ((Agi Bonus + (2 * Inf Bonus)) / 5)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[src:https://discord.com/channels/226045346399256576/532373273816858636/928291326393454623]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stamina&amp;diff=155616</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stamina&amp;diff=155616"/>
		<updated>2021-11-21T22:09:57Z</updated>

		<summary type="html">&lt;p&gt;CLOS: /* Maximum Stamina */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stamina&#039;&#039;&#039; is used whenever most [[Combat Maneuvers|combat maneuvers]] are activated.  The maximum stamina a character has determines how often that character can use maneuvers, and if a character [[Overexerted|overexerts]] themselves, they can no longer use any maneuvers for a period of ten minutes and suffer a -10 penalty to their [[attack strength]], unless they have the spell [[Adrenal_Surge_(1107)|Adrenal Surge (1107)]] cast on them afterwards to cure the overexertion.&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina ==&lt;br /&gt;
Maximum stamina is determined as follows:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Maximum Stamina = [[CON]] bonus + ([[STR]] bonus/3) + ([[AGI]] bonus/3) + ([[DIS]] bonus/3) + ([[Physical Fitness]] skill bonus / 3)&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*All fractions from the above formula are dropped.&lt;br /&gt;
&lt;br /&gt;
== Stamina Recovery ==&lt;br /&gt;
Stamina recovery is determined primarily by the character&#039;s [[Constitution]], with the rate ranging from 20% to 30% of the character&#039;s maximum stamina per minute. Thus, Strength, Agility, Discipline, and Physical Fitness training also have a minor effect on stamina recovery due to their influence on a character&#039;s maximum stamina. A character&#039;s stamina recovery is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 1: Find the percentage of maximum stamina that will be regained:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina Recovery (SR) = 20 + trunc([[CON]] bonus / 4.5) + Bonus&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bonus&#039;&#039;&#039; is the sum of all the following:&lt;br /&gt;
**A character that is sitting, kneeling, or prone without a weapon in his or her right hand receives a +5% (or +5) bonus to Stamina Recovery. This is NOT an enhancive bonus.&lt;br /&gt;
&lt;br /&gt;
*Nodes have no effect on the stamina recovery rate.&lt;br /&gt;
&lt;br /&gt;
STEP 2: Calculate how much stamina is gained each pulse:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina gained per pulse = round(Maximum Stamina * (SR / 100)) + Stamina Recovery Enhancive Bonus&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;Stamina Recovery Enhancive Bonus&#039;&#039;&#039; includes all enhancive items, as well as the +15 bonus from using Stamina Burst (and the -15 penalty for the following three pulses).&lt;br /&gt;
&lt;br /&gt;
For example, a character that has 158 maximum stamina and +32 Consitution bonus gains 43 stamina per pulse:&lt;br /&gt;
*Stamina recovery: 20% + trunc(32 / 4.5) + 0&lt;br /&gt;
*Stamina recovery: 20% + trunc(7.1111)&lt;br /&gt;
*Stamina recovery: 27%&lt;br /&gt;
*Stamina gained: round(158 * (27 / 100))&lt;br /&gt;
*Stamina gained: round(158 * .27)&lt;br /&gt;
*Stamina gained: round(42.66)&lt;br /&gt;
*Stamina gained: 43&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina From Stats ==&lt;br /&gt;
&lt;br /&gt;
This is a race comparison of the stamina bonus with 100 in each of the relevant stats (CON, STR, AGI, DIS). Dwarves have the highest (70) potential bonus with dark elves (43) the lowest. When physical fitness training is included, dwarf warriors and empaths (3x PF training) can achieve the highest non-enhanced stamina of 204, or 203 if it is capped at level (70 stat bonus + 403 skill/3).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=#cccccc&lt;br /&gt;
!&#039;&#039;&#039;RACE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Maximum Stamina&amp;lt;br&amp;gt; Stat Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elf||&amp;lt;center&amp;gt; 43 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elf||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sylvan||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Elf||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Human||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aelotoi||&amp;lt;center&amp;gt; 53 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Burghal Gnome||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Halfling||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Erithian||&amp;lt;center&amp;gt; 60 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forest Gnome||&amp;lt;center&amp;gt; 61 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Giantman||&amp;lt;center&amp;gt; 63 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Krolvin||&amp;lt;center&amp;gt; 65 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf||&amp;lt;center&amp;gt; 70 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Alchemy]] Stamina Items ==&lt;br /&gt;
*[[Stamina potion]]&lt;br /&gt;
*[[Stamina regeneration crystal]]&lt;br /&gt;
&lt;br /&gt;
==STAMINA (verb)==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;STAMINA&lt;br /&gt;
     Maximum Stamina Points: 109&lt;br /&gt;
   Remaining Stamina Points: 109&lt;br /&gt;
&lt;br /&gt;
   Stamina gained per pulse: 26&lt;br /&gt;
&lt;br /&gt;
  Stamina abilities:&lt;br /&gt;
    STAMINA BURST       - Dig deep for a burst of energy.&lt;br /&gt;
    STAMINA SECOND WIND - Mastery over your body keeps you fighting when others would falter!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;STAMINA BURST&#039;&#039;&#039; requires 100 ranks of [[Physical Fitness]] and grants +15% stamina regeneration for 3 [[pulse]]s, followed by a -15% penalty for 3 pulses.&lt;br /&gt;
*&#039;&#039;&#039;STAMINA SECOND WIND&#039;&#039;&#039; requires 150 ranks of Physical Fitness and grants up to +30 on offensive CMAN rolls for 30 seconds. Offensive CMAN skills and their profession guild equivalents will cost 0 stamina for the 30 second duration.  This verb has a 1 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stamina&amp;diff=155615</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stamina&amp;diff=155615"/>
		<updated>2021-11-21T22:09:16Z</updated>

		<summary type="html">&lt;p&gt;CLOS: /* Maximum Stamina */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stamina&#039;&#039;&#039; is used whenever most [[Combat Maneuvers|combat maneuvers]] are activated.  The maximum stamina a character has determines how often that character can use maneuvers, and if a character [[Overexerted|overexerts]] themselves, they can no longer use any maneuvers for a period of ten minutes and suffer a -10 penalty to their [[attack strength]], unless they have the spell [[Adrenal_Surge_(1107)|Adrenal Surge (1107)]] cast on them afterwards to cure the overexertion.&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina ==&lt;br /&gt;
Maximum stamina is determined as follows:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Maximum Stamina = [[CON]] bonus + ([[STR]] bonus/3) + ([[AGI]] bonus/3) + ([[DIS]] bonus/3) + ([[Physical Fitness]] skill bonus / 3)&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*When calculating stamina use the &#039;&#039;&#039;bonus&#039;&#039;&#039; for each stat.&lt;br /&gt;
*All fractions from the above formula are dropped.&lt;br /&gt;
&lt;br /&gt;
== Stamina Recovery ==&lt;br /&gt;
Stamina recovery is determined primarily by the character&#039;s [[Constitution]], with the rate ranging from 20% to 30% of the character&#039;s maximum stamina per minute. Thus, Strength, Agility, Discipline, and Physical Fitness training also have a minor effect on stamina recovery due to their influence on a character&#039;s maximum stamina. A character&#039;s stamina recovery is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 1: Find the percentage of maximum stamina that will be regained:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina Recovery (SR) = 20 + trunc([[CON]] bonus / 4.5) + Bonus&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bonus&#039;&#039;&#039; is the sum of all the following:&lt;br /&gt;
**A character that is sitting, kneeling, or prone without a weapon in his or her right hand receives a +5% (or +5) bonus to Stamina Recovery. This is NOT an enhancive bonus.&lt;br /&gt;
&lt;br /&gt;
*Nodes have no effect on the stamina recovery rate.&lt;br /&gt;
&lt;br /&gt;
STEP 2: Calculate how much stamina is gained each pulse:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina gained per pulse = round(Maximum Stamina * (SR / 100)) + Stamina Recovery Enhancive Bonus&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;Stamina Recovery Enhancive Bonus&#039;&#039;&#039; includes all enhancive items, as well as the +15 bonus from using Stamina Burst (and the -15 penalty for the following three pulses).&lt;br /&gt;
&lt;br /&gt;
For example, a character that has 158 maximum stamina and +32 Consitution bonus gains 43 stamina per pulse:&lt;br /&gt;
*Stamina recovery: 20% + trunc(32 / 4.5) + 0&lt;br /&gt;
*Stamina recovery: 20% + trunc(7.1111)&lt;br /&gt;
*Stamina recovery: 27%&lt;br /&gt;
*Stamina gained: round(158 * (27 / 100))&lt;br /&gt;
*Stamina gained: round(158 * .27)&lt;br /&gt;
*Stamina gained: round(42.66)&lt;br /&gt;
*Stamina gained: 43&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina From Stats ==&lt;br /&gt;
&lt;br /&gt;
This is a race comparison of the stamina bonus with 100 in each of the relevant stats (CON, STR, AGI, DIS). Dwarves have the highest (70) potential bonus with dark elves (43) the lowest. When physical fitness training is included, dwarf warriors and empaths (3x PF training) can achieve the highest non-enhanced stamina of 204, or 203 if it is capped at level (70 stat bonus + 403 skill/3).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=#cccccc&lt;br /&gt;
!&#039;&#039;&#039;RACE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Maximum Stamina&amp;lt;br&amp;gt; Stat Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elf||&amp;lt;center&amp;gt; 43 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elf||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sylvan||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Elf||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Human||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aelotoi||&amp;lt;center&amp;gt; 53 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Burghal Gnome||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Halfling||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Erithian||&amp;lt;center&amp;gt; 60 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forest Gnome||&amp;lt;center&amp;gt; 61 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Giantman||&amp;lt;center&amp;gt; 63 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Krolvin||&amp;lt;center&amp;gt; 65 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf||&amp;lt;center&amp;gt; 70 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Alchemy]] Stamina Items ==&lt;br /&gt;
*[[Stamina potion]]&lt;br /&gt;
*[[Stamina regeneration crystal]]&lt;br /&gt;
&lt;br /&gt;
==STAMINA (verb)==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;STAMINA&lt;br /&gt;
     Maximum Stamina Points: 109&lt;br /&gt;
   Remaining Stamina Points: 109&lt;br /&gt;
&lt;br /&gt;
   Stamina gained per pulse: 26&lt;br /&gt;
&lt;br /&gt;
  Stamina abilities:&lt;br /&gt;
    STAMINA BURST       - Dig deep for a burst of energy.&lt;br /&gt;
    STAMINA SECOND WIND - Mastery over your body keeps you fighting when others would falter!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;STAMINA BURST&#039;&#039;&#039; requires 100 ranks of [[Physical Fitness]] and grants +15% stamina regeneration for 3 [[pulse]]s, followed by a -15% penalty for 3 pulses.&lt;br /&gt;
*&#039;&#039;&#039;STAMINA SECOND WIND&#039;&#039;&#039; requires 150 ranks of Physical Fitness and grants up to +30 on offensive CMAN rolls for 30 seconds. Offensive CMAN skills and their profession guild equivalents will cost 0 stamina for the 30 second duration.  This verb has a 1 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=146865</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=146865"/>
		<updated>2021-04-13T12:13:28Z</updated>

		<summary type="html">&lt;p&gt;CLOS: /* Hunting Target Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When it comes to Lich scripts, Bigshot takes the cake. Bigshot can fully automate hunting to a point where you do not even have to be at your computer. Take care, though, as /afk scripting on any server but Shattered is in violation of game policy and can have some nasty consequences.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[Script Bigshot Changelog]]&lt;br /&gt;
&lt;br /&gt;
==What Does Bigshot Do?==&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Grab it from the Repository: ;repository download Bigshot&lt;br /&gt;
&lt;br /&gt;
Once it is done, ;trust Bigshot.&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
&lt;br /&gt;
It is a bit complicated. As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* General - General configuration for non-hunting options.&lt;br /&gt;
* Resting - Set up your resting routine and location.&lt;br /&gt;
* Hunting Map - Create a hunting map by adding BOUNDARIES and a starting room.&lt;br /&gt;
* Hunting - Specify what you are hunting and how.&lt;br /&gt;
* Attacking - Create a customized attack routine designed to murder your foes.&lt;br /&gt;
* UAC Options - Options for a uac routine&lt;br /&gt;
* MSTRIKE Options - Options for using MSTRIKE&lt;br /&gt;
* Should_hunt? - Set conditions for Bigshot to know when to start hunting.&lt;br /&gt;
* Should_rest? - Set conditions for when you want Bigshot to stop hunting and rest.&lt;br /&gt;
* Ammo/Wands - Let Bigshot know where you keep your arrows and wands.&lt;br /&gt;
&lt;br /&gt;
We will take a closer look at each of these individually further on.&lt;br /&gt;
&lt;br /&gt;
There is also several other commands you can do for more functionality.&lt;br /&gt;
* ;bigshot quick - Special hunting mode that kills everything in the room your in and quits bigshot. Wont wander at all, and wont attempt to rest. Has its own hunting commands and hunting targets.&lt;br /&gt;
* ;bigshot head/tail - This is for Multi-Account hunting. It only works for a single computer. Every character needs to be setup for the hunting area your going to. You start it by having your following characters join your head character. The following characters need to be running bigshot with ;bigshot tail. Once that happens, have the leader of the group do ;Bigshot head. They will then procede to hunt in the area you have setup.&lt;br /&gt;
* ;bigshot display - Shows all your current settings.&lt;br /&gt;
* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won&#039;t targets something it should.&lt;br /&gt;
* ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion.&lt;br /&gt;
* ;bigshot profile save &amp;lt;name here&amp;gt; - Saves a profile in YAML format in your LICHFOLDER\scripts\bigshot_profiles folder.&lt;br /&gt;
* ;bigshot profile load &amp;lt;name here&amp;gt; - Loads a profile from your LICHFOLDER\scripts\bigshot_profiles folder.&lt;br /&gt;
&lt;br /&gt;
==The General Tab==&lt;br /&gt;
On this tab, you will see four check boxes. They are:&lt;br /&gt;
* Engage deadman&#039;s switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later.&lt;br /&gt;
* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats.&lt;br /&gt;
* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you.&lt;br /&gt;
* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud)&lt;br /&gt;
* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed)&lt;br /&gt;
* Flee from boon - Enabling this check box will force Bigshot to flee from all boon/gifted creatures (available in [https://github.com/elanthia-online/scripts/pull/449/commits/afade49e25dd6042c30b6d62fec4d65376667f80 v4.3.0])&lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT.&lt;br /&gt;
* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Narost / Go2. For example, 228 is Town Square Central in Wenhimer&#039;s Landing - a supernode!&lt;br /&gt;
* pre-rest commands: - These commands run before entering REST mode. An example routine is: &#039;shea, wear shield, sit, stance offensive, rest&#039;. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb. Casters able to should use the MEDITATE verb.&lt;br /&gt;
* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: &#039;sloot sell, waggle, useherbs pack&#039;. This will use Sloot to sell according to the options set with Sloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, useherbs will check your PACK and use herbs stored there to heal whatever wounds you have.&lt;br /&gt;
* Fog Option: - Uses [[Spirit Guide (130)]] or Voln [[Symbol of Return]] when heading back to rest. Setting it to None does nothing. Setting it to 130 will cause it to use 130 first then if that fails symbol of return. Symbol of return will use that first, then 130 if that fails.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Map Tab==&lt;br /&gt;
Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s configuration files and not in a character cache as with ;Wander. Luckily, some very enterprising gnomes have put together a List of Hunting Areas and Boundaries, taking some of the legwork out of the deal.&lt;br /&gt;
* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option.&lt;br /&gt;
* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your &#039;&#039;&#039;Should_rest?&#039;&#039;&#039; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
The bread and butter of Bigshot, Hunting is where you define what monsters you are hunting and what non-attack abilities you want to use.&lt;br /&gt;
* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, &#039;a large ogre&#039; can be targetted with just &#039;ogre&#039;. Using longer descriptors can be troublesome, and you should copy a monster&#039;s name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: &#039;manticore, thrak&#039; will kill manticores and thraks.&lt;br /&gt;
* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting.&lt;br /&gt;
* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive -&amp;gt;-&amp;gt; Defensive.&lt;br /&gt;
* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt&#039;s Starting Room. As an example: &#039;gird, stance defensive&#039;. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line.&lt;br /&gt;
* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for.&lt;br /&gt;
* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering &#039;506&#039; will keep the spell Haste up during Hunts, casting whenever it has worn off.&lt;br /&gt;
* loot script - Bigshot will call a loot script to loot your kills for you. Sloot and Sloot2 are common scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error.&lt;br /&gt;
* wracking spirit &amp;gt;= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the &#039;Use sign of wracking/sigil of power&#039; box checked.&lt;br /&gt;
* Use sign of wracking/sigil of power - checkbox to enable the use of wracking&lt;br /&gt;
* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don&#039;t match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre.&lt;br /&gt;
&lt;br /&gt;
===Hunting Target Examples===&lt;br /&gt;
All of the examples below will work for both the &#039;valid targets&#039; and &#039;quickhunt targets&#039; entries.&lt;br /&gt;
* A hunting option only using the default command (a) for each creature in an area:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option using custom hunt commands depending on the creature.  In this case it will use command (a) for a [[crazed zombie]] and a [[sacristan spirit]], while using (b) for a [[niirsha]]:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie(a), niirsha(b), sacristan spirit(a)&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option that will include the [[:Category:Boss creatures|Boss Creatures]] variations as valid targets (please note that since [https://github.com/elanthia-online/scripts/pull/449/commits/afade49e25dd6042c30b6d62fec4d65376667f80 v4.3.0] this can be handled by a simple checkbox):&lt;br /&gt;
&amp;lt;pre&amp;gt;(?:adroit |afflicted |apt |barbed |belligerent |blurry |canny |combative |dazzling |deft |diseased |drab |dreary |ethereal |flashy |flexile |flickering |flinty |frenzied |ghastly |ghostly |gleaming |glittering |glorious |glowing |grotesque |hardy |illustrious |indistinct |keen |lanky |luminous |lustrous |muculent |nebulous |oozing |pestilent |radiant |raging |ready |resolute |robust |rune-covered |shadowy |shielded |shifting |shimmering |shining |sickly green |sinuous |slimy |sparkling |spindly |spiny |stalwart |steadfast |stout |tattooed |tenebrous |tough |twinkling |unflinching |unyielding |wavering |wispy )?crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Some additional advanced options for identifying valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
* Ambush aiming locations (head, etc): - Allows you to specify what order you aim for ambush. Default is head, right leg, left leg, chest.&lt;br /&gt;
* Archery aiming locations (head, etc): - Allows you to specify what order you aim for archery. Loops through your aiming locations once you hit the area your aiming at.&lt;br /&gt;
* flee if enemy count is &amp;gt; - Flees the room if the total number of enemies in the room exceeds the value. Set this to 1 if you want to engage single targets.&lt;br /&gt;
* ...but don&#039;t count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets.&lt;br /&gt;
* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s).&lt;br /&gt;
* flee from environment message: - Will flee whenever anything you put in here gets sent from the game.&lt;br /&gt;
* Wait before wandering to another room: - time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area.&lt;br /&gt;
* Spam attacks - This check box will force Bigshot to execute attack commands at an extremely high speed, cutting down on lag times. If you want to squeeze in the maximum number of swings or casts during an enemy&#039;s round-time, make sure this is checked.&lt;br /&gt;
* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone.&lt;br /&gt;
* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can&#039;t bless your weapon while hunting will return you to your rest area and quit the script.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
The true guts of Bigshot, this is where you specify your Attack Routine. &lt;br /&gt;
* hunting commands - These are the commands that Bigshot will evaluate (ie execute) when it is in the room with a valid target (one that you specified in your Hunting section. These commands are separated by a comma. Bigshot recognizes most hunting verbs and, failing that, will use an fput command (a direct entry method) and just execute the commands directly as written. The following are a list of usable hunting commands:&lt;br /&gt;
** kill - Attacks using the KILL verb.&lt;br /&gt;
** incant &amp;lt;spell number&amp;gt; - ** incant &amp;lt;spell number&amp;gt; - Casts the specified spell with the INCANT verb. This will automatically stance into offensive for bolt and other stance-sensitive spells. A caster may CHANNEL the spell using [[INCANT (verb)]] to INCANT SET CHANNEL &amp;lt;spell&amp;gt; (a standard GSIV verb, not part of Lich). Alternatively, a caster may CHANNEL spells by using the SET verb (a standard GSIV verb, not part of Lich) to SET ChannelIncant ON. This will CHANNEL an INCANTed spell if the caster is in a stance higher than neutral.&lt;br /&gt;
** channel &amp;lt;spell number&amp;gt; - Channels the specified spell at the target. This requires a stance higher than neutral to have any effect.&lt;br /&gt;
** &amp;lt;Spell Number&amp;gt; - Casts the specified spell with the PREPARE and CAST verbs.&lt;br /&gt;
** wand - As in, &#039;wand target&#039;. Gets a wand from the specified storage and WAVES it at the target.&lt;br /&gt;
** fire - As in, &#039;fire target&#039;. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab.&lt;br /&gt;
*** The above listed commands should be used with the (x#) syntax. For example, kill target (x3) will swing three times at the target before re-evaluating the attack routine. If the (xx) variable is used, Bigshot will continue using the specified attack command up to five (5) times. Example: &#039;903 target (xx)&#039; will continue to cast 903 at the target (5) times before restarting the attack routine or until it is dead. If you want to ensure the routine does not restart, using a sufficiently large number should suffice (e.g. x100). Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. &#039;920 target (m50)&#039; will only cast 920 (Implosion) if you have 50 or more mana. Similarly, &#039;cman feint target (s10)&#039; will only execute the combat maneuver Feint on the target if you have 10 or more stamina&lt;br /&gt;
** aim &amp;lt;location&amp;gt; - Aims at the specified location.&lt;br /&gt;
** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, &amp;quot;Ambush head&amp;quot; would aim at the head, overwriting any settings or defaults for that attack.&lt;br /&gt;
** wait &amp;lt;time&amp;gt; - Bigshot may Stance Dance by using the WAIT command. Bigshot will stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance.&lt;br /&gt;
** mstrike - As in, &#039;mstrike target&#039;. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, &amp;quot;mstrike punch&amp;quot;.&lt;br /&gt;
** berserk - Executes the BERSERK verb and stands by until it fades.&lt;br /&gt;
** throw - Empties hands, Attempts throw, get the stuff you emptied.&lt;br /&gt;
** weed/kweed - Casts 610 at target. Using &amp;quot;kweed&amp;quot; as your command will cast 610 from offensive stance.&lt;br /&gt;
** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage &amp;quot;unarmed (punch|jab|kick|grapple)&amp;quot;.&lt;br /&gt;
** smite - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on target until successful.&lt;br /&gt;
** script &amp;lt;script name&amp;gt; - Executes a specified custom attack script.&lt;br /&gt;
** hide - Continue hiding until you&#039;re actually hidden. Or it&#039;s tired of trying.&lt;br /&gt;
** sleep - As in, &#039;sleep 10&#039;. Pause bigshot. Useful with fried hunting commands such as: &#039;410, sleep 15&#039; will E-wave then wait 15 seconds and e-wave again if there are valid targets.&lt;br /&gt;
** stance - As in, &#039;stance defense&#039;. Change stances.&lt;br /&gt;
** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt; - As in, &#039;force 1002 until 101&#039;. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans.&lt;br /&gt;
* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section.&lt;br /&gt;
* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section.&lt;br /&gt;
* hunting commands (d) - Attack routines set up for a monster flagged (d) in the Hunting section.&lt;br /&gt;
* hunting commands (e) - Attack routines set up for a monster flagged (e) in the Hunting section.&lt;br /&gt;
* hunting commands (f) - Attack routines set up for a monster flagged (f) in the Hunting section.&lt;br /&gt;
* hunting commands (g) - Attack routines set up for a monster flagged (g) in the Hunting section.&lt;br /&gt;
* hunting commands (h) - Attack routines set up for a monster flagged (h) in the Hunting section.&lt;br /&gt;
* hunting commands (i) - Attack routines set up for a monster flagged (i) in the Hunting section.&lt;br /&gt;
* hunting commands (j) - Attack routines set up for a monster flagged (j) in the Hunting section.&lt;br /&gt;
* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group.&lt;br /&gt;
* quick hunting commands - Commands executed specifically when using ;bigshot quick.&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
Additional checks you can add to any command to customize the attack to your desired scenario.&lt;br /&gt;
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20)&lt;br /&gt;
&amp;lt;p&amp;gt;Each of these also has an inverse or opposite.&lt;br /&gt;
Just put a ! in front of the command. Example - Kill(!m20 !s5 !e20)&lt;br /&gt;
*s# - Checks that you have the required stamina&lt;br /&gt;
*m# - Checks that you have the required mana&lt;br /&gt;
*h# - Checks that you have the required health but based on a percentage instead of fixed number&lt;br /&gt;
*v# - Checks that you have the required spirit&lt;br /&gt;
*e# - Checks that your encumbrance percentage is at or below&lt;br /&gt;
*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater.&lt;br /&gt;
*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to or more than number specified.&lt;br /&gt;
*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous.&lt;br /&gt;
*undead - Checks to see if target is undead. Performed command if target is undead.&lt;br /&gt;
*flying - Checks to see if target is flying. Performed command if target is flying.&lt;br /&gt;
*hidden - Checks to see if your currently hidden.&lt;br /&gt;
*poison - Checks to see if your currently poisoned.&lt;br /&gt;
*disease - Checks to see if your currently diseased.&lt;br /&gt;
*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead&lt;br /&gt;
*pcs - Checks to see if there are any PCS in room that are also not in your group&lt;br /&gt;
*outside - Checks to see if the room you are in is outside&lt;br /&gt;
&lt;br /&gt;
===Additional Options===&lt;br /&gt;
*haste or 506 - Placing this in front of any command will cause you to cast 506 before doing that command. It only casts if it isn&#039;t currently up or has less than 3 seconds left on its timer.&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, haste kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, 903 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead (up to 5 times).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and 1615 target, kill target (x100)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead or 100 times..whichever happens first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force cman feint target until 101, kill target x2&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hides from Defensive stance and then ambushes that the target&#039;s left leg. Once round-time is up, repeats (ie HIDES again from defensive stance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;720 target (m50), incant 708 target, channel 702 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target up to (5) times or until it is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at target left leg / prep 708 channel at target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prepares 708 (Limb Disruption) and CASTs it at the target&#039;s left leg. The second prepares the same spell and then CHANNELs it at the target&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shield charge target(s15 prone), ambush, mstrike&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will shield charge the target if your character has 15 or more stamina and the target is NOT prone.  &lt;br /&gt;
&lt;br /&gt;
The second command will then ambush based on the settings in the &amp;quot;Attacking&amp;quot; Tab - in this case a custom order of head, neck, right leg, back was given so Bigshot will first try to Ambush the head unless the head is too injured or the head cannot be reached followed by the neck then right leg then back.  &lt;br /&gt;
&lt;br /&gt;
Bigshot will then focus mstrike the target unless the creature count is equal to or greater than the setting in the MSTRIKE Tab, in which case it will open mstrike instead.  If you put &amp;quot;mstrike target&amp;quot;, Bigshot will always focused mstrike regardless of the settings in the MSTRIKE Tab.  Alternatively, you can set the &amp;quot;Unfocused MSTRIKE when creatures equal or greater&amp;quot; to a large number, to always focus your mstrikes (or set it to 1 to always open mstrike).&lt;br /&gt;
&lt;br /&gt;
==UAC Options==&lt;br /&gt;
The various options for configuring how UAC works:&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039;&lt;br /&gt;
** The attack used when you have reached excellent in the UAC tier&lt;br /&gt;
** Options are jab, punch, grapple, or kick&lt;br /&gt;
* &#039;&#039;&#039;Aim at location (head, etc)&#039;&#039;&#039;&lt;br /&gt;
** Used for aimed UAC Combat, which requires ambush training to be effective&lt;br /&gt;
** Leave blank when you don&#039;t want to aim.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Determines how many creatures must be present before using MSTRIKE&lt;br /&gt;
* &#039;&#039;&#039;Use Voln SMITE?&#039;&#039;&#039;&lt;br /&gt;
** Will perform a Voln SMITE on [[Non-corporeal]] undead&lt;br /&gt;
&lt;br /&gt;
===UAC Setup===&lt;br /&gt;
Frequently, people have trouble setting up Bigshot to work with Unarmed Combat. Bigshot only requires minimal configuration to ensure UAC works well.&lt;br /&gt;
#UAC tab: Input your &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039; (jab, punch, grapple, or kick)&lt;br /&gt;
#Commands tab: Input your &#039;&#039;&#039;hunting commands(a)&#039;&#039;&#039; option as &#039;&#039;&#039;unarmed jab&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Important notes to keep in mind on how UAC works in Bigshot:&lt;br /&gt;
* The hunting option &#039;&#039;&#039;unarmed jab&#039;&#039;&#039; can be replaced by any UAC attack type (e.g. &#039;&#039;&#039;unarmed punch&#039;&#039;&#039;)&lt;br /&gt;
* UAC follow up strikes will be selected over the base or tier 3 attack&lt;br /&gt;
* Tier 3 attacks will be used only when positioning is excellent&lt;br /&gt;
&lt;br /&gt;
There is almost no reason to ever use anything other than &#039;&#039;&#039;unarmed jab&#039;&#039; as the hunting command, and either &#039;&#039;&#039;grapple&#039;&#039;&#039; or &#039;&#039;&#039;kick&#039;&#039;&#039; as the Tier 3 attack.&lt;br /&gt;
&lt;br /&gt;
===UAC with combo.lic===&lt;br /&gt;
&lt;br /&gt;
(It is not recommended to use combo.lic over the native unarmed punch/kick/grapple options from Bigshot v3.93 and forward)&lt;br /&gt;
&lt;br /&gt;
Many people It is important to note that while the combo.lic script is what many people use for unarmed combat, it requires additional setup within combo to work with Bigshot.&lt;br /&gt;
To make Bigshot work with the combo.lic script:&lt;br /&gt;
&lt;br /&gt;
#Hunting tab: enter &#039;&#039;&#039;script combo&#039;&#039;&#039;&lt;br /&gt;
#UAC tab: enter &#039;&#039;&#039;grapple&#039;&#039;&#039; beside &amp;quot;Tier 3 Attack&amp;quot; (or could enter jab, punch, or kick)&lt;br /&gt;
#Set &#039;&#039;&#039;;combo tierup grapple&#039;&#039;&#039; (could substitute jab, punch, or kick, rather than grapple)&lt;br /&gt;
#Refer to &#039;&#039;&#039;;combo help&#039;&#039;&#039; if you have trouble with step 3&lt;br /&gt;
&lt;br /&gt;
==MSTRIKE Options==&lt;br /&gt;
MSTRIKE attack now has options for when it should be used.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Allows you to specify how much stamina you want before it will MSTRIKE during the MSTRIKE Cooldown&lt;br /&gt;
** Be careful when setting this too low as it can pop your muscles&lt;br /&gt;
** Leave blank for it to use your max stamina.&lt;br /&gt;
* &#039;&#039;&#039;QUICKSTRIKE stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Like above but instead for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* &#039;&#039;&#039;Unfocused MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Number of creatures in room before you do an unfocused mstrike. Default is 2.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown&#039;&#039;&#039;&lt;br /&gt;
**Toggle for MSTRIKEing during its cooldown period&lt;br /&gt;
* &#039;&#039;&#039;Use QUICKSTRIKE for MSTRIKE&#039;&#039;&#039;&lt;br /&gt;
** Toggle for using QUICKSTRIKE when you MSTRIKE&lt;br /&gt;
&lt;br /&gt;
==The Should_hunt? Tab==&lt;br /&gt;
Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled.&lt;br /&gt;
* &#039;&#039;&#039;and percent mana&amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Determines the percent total of your maximum mana that must be present before hunting&lt;br /&gt;
** Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at 95 or higher.&lt;br /&gt;
* &#039;&#039;&#039;and CHECKspirit &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Bigshot will check to see that your current Spirit value is higher than what is listed here.&lt;br /&gt;
** Make sure that you have this set high enough that Bigshot won&#039;t hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab.&lt;br /&gt;
&lt;br /&gt;
==The Should_rest? Tab==&lt;br /&gt;
Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried.&lt;br /&gt;
* &#039;&#039;&#039;and used lte boosts &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of LTE boosts it will attempt to use after reaching your `when percent mind` threshold&lt;br /&gt;
* &#039;&#039;&#039;and extra kills &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of extra monsters to kill after reaching your `when percent mind` threshold and after LTE boosts used&lt;br /&gt;
* &#039;&#039;&#039;or percentmana &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your percentage of mana is at or below this threshold.&lt;br /&gt;
** This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate.&lt;br /&gt;
* &#039;&#039;&#039;or percentencumbrance &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you have reached a given level of encumbrance.&lt;br /&gt;
* &#039;&#039;&#039;or wounded eval&#039;&#039;&#039;&lt;br /&gt;
** Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can&#039;t cast, too many scars etc.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || percenthealth &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head/eyes, bad scars etc.):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || percenthealth &amp;lt;= 25 || [Wounds.head, Scars.head, Wounds.leftEye, Scars.leftEye, Wounds.rightEye, Scars.rightEye, Wounds.nsys, Scars.nsys].max &amp;gt; 1 ||  [Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt; 2 || ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0 &amp;amp;&amp;amp; [Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Ammo/Wands Tab==&lt;br /&gt;
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up.&lt;br /&gt;
* find ammo in this container: - Leave BLANK if having Bigshot use FIRE without getting ammo out (Archery 2020 Update). Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack.&lt;br /&gt;
* use this ammo type: - Leave BLANK to have Bigshot use FIRE without getting any ammo (Archery 2020 Update). Again, like specifying monsters, Bigshot is most sensative about the NOUNs that you use here. If you &lt;br /&gt;
* fresh wand container: - Bigshot looks in this container to find fesh wands to WAVE.&lt;br /&gt;
* dead wand container: - ...And then will deposit the used up wands in this container.&lt;br /&gt;
* use this wand type: - Here you specify which particular wand type you want to use. Bigshot will then pull only these kinds for WAVEing. Can have multiple types listed. Seperate each one with a comma. Example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts.&lt;br /&gt;
* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions.&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|General&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting Map&lt;br /&gt;
File:bigshot-4.PNG|Hunting&lt;br /&gt;
File:bigshot-5.PNG|Attacking&lt;br /&gt;
File:bigshot-6.PNG|Should_hunt?&lt;br /&gt;
File:bigshot-7.PNG|Should_rest?&lt;br /&gt;
File:bigshot-8.PNG|Ammo/Wands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:Third-Party Software]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=146864</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=146864"/>
		<updated>2021-04-13T12:12:37Z</updated>

		<summary type="html">&lt;p&gt;CLOS: /* The General Tab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When it comes to Lich scripts, Bigshot takes the cake. Bigshot can fully automate hunting to a point where you do not even have to be at your computer. Take care, though, as /afk scripting on any server but Shattered is in violation of game policy and can have some nasty consequences.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[Script Bigshot Changelog]]&lt;br /&gt;
&lt;br /&gt;
==What Does Bigshot Do?==&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Grab it from the Repository: ;repository download Bigshot&lt;br /&gt;
&lt;br /&gt;
Once it is done, ;trust Bigshot.&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
&lt;br /&gt;
It is a bit complicated. As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* General - General configuration for non-hunting options.&lt;br /&gt;
* Resting - Set up your resting routine and location.&lt;br /&gt;
* Hunting Map - Create a hunting map by adding BOUNDARIES and a starting room.&lt;br /&gt;
* Hunting - Specify what you are hunting and how.&lt;br /&gt;
* Attacking - Create a customized attack routine designed to murder your foes.&lt;br /&gt;
* UAC Options - Options for a uac routine&lt;br /&gt;
* MSTRIKE Options - Options for using MSTRIKE&lt;br /&gt;
* Should_hunt? - Set conditions for Bigshot to know when to start hunting.&lt;br /&gt;
* Should_rest? - Set conditions for when you want Bigshot to stop hunting and rest.&lt;br /&gt;
* Ammo/Wands - Let Bigshot know where you keep your arrows and wands.&lt;br /&gt;
&lt;br /&gt;
We will take a closer look at each of these individually further on.&lt;br /&gt;
&lt;br /&gt;
There is also several other commands you can do for more functionality.&lt;br /&gt;
* ;bigshot quick - Special hunting mode that kills everything in the room your in and quits bigshot. Wont wander at all, and wont attempt to rest. Has its own hunting commands and hunting targets.&lt;br /&gt;
* ;bigshot head/tail - This is for Multi-Account hunting. It only works for a single computer. Every character needs to be setup for the hunting area your going to. You start it by having your following characters join your head character. The following characters need to be running bigshot with ;bigshot tail. Once that happens, have the leader of the group do ;Bigshot head. They will then procede to hunt in the area you have setup.&lt;br /&gt;
* ;bigshot display - Shows all your current settings.&lt;br /&gt;
* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won&#039;t targets something it should.&lt;br /&gt;
* ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion.&lt;br /&gt;
* ;bigshot profile save &amp;lt;name here&amp;gt; - Saves a profile in YAML format in your LICHFOLDER\scripts\bigshot_profiles folder.&lt;br /&gt;
* ;bigshot profile load &amp;lt;name here&amp;gt; - Loads a profile from your LICHFOLDER\scripts\bigshot_profiles folder.&lt;br /&gt;
&lt;br /&gt;
==The General Tab==&lt;br /&gt;
On this tab, you will see four check boxes. They are:&lt;br /&gt;
* Engage deadman&#039;s switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later.&lt;br /&gt;
* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats.&lt;br /&gt;
* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you.&lt;br /&gt;
* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud)&lt;br /&gt;
* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed)&lt;br /&gt;
* Flee from boon - Enabling this check box will force Bigshot to flee from all boon/gifted creatures (available in [https://github.com/elanthia-online/scripts/pull/449/commits/afade49e25dd6042c30b6d62fec4d65376667f80 v4.3.0])&lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT.&lt;br /&gt;
* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Narost / Go2. For example, 228 is Town Square Central in Wenhimer&#039;s Landing - a supernode!&lt;br /&gt;
* pre-rest commands: - These commands run before entering REST mode. An example routine is: &#039;shea, wear shield, sit, stance offensive, rest&#039;. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb. Casters able to should use the MEDITATE verb.&lt;br /&gt;
* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: &#039;sloot sell, waggle, useherbs pack&#039;. This will use Sloot to sell according to the options set with Sloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, useherbs will check your PACK and use herbs stored there to heal whatever wounds you have.&lt;br /&gt;
* Fog Option: - Uses [[Spirit Guide (130)]] or Voln [[Symbol of Return]] when heading back to rest. Setting it to None does nothing. Setting it to 130 will cause it to use 130 first then if that fails symbol of return. Symbol of return will use that first, then 130 if that fails.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Map Tab==&lt;br /&gt;
Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s configuration files and not in a character cache as with ;Wander. Luckily, some very enterprising gnomes have put together a List of Hunting Areas and Boundaries, taking some of the legwork out of the deal.&lt;br /&gt;
* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option.&lt;br /&gt;
* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your &#039;&#039;&#039;Should_rest?&#039;&#039;&#039; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
The bread and butter of Bigshot, Hunting is where you define what monsters you are hunting and what non-attack abilities you want to use.&lt;br /&gt;
* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, &#039;a large ogre&#039; can be targetted with just &#039;ogre&#039;. Using longer descriptors can be troublesome, and you should copy a monster&#039;s name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: &#039;manticore, thrak&#039; will kill manticores and thraks.&lt;br /&gt;
* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting.&lt;br /&gt;
* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive -&amp;gt;-&amp;gt; Defensive.&lt;br /&gt;
* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt&#039;s Starting Room. As an example: &#039;gird, stance defensive&#039;. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line.&lt;br /&gt;
* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for.&lt;br /&gt;
* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering &#039;506&#039; will keep the spell Haste up during Hunts, casting whenever it has worn off.&lt;br /&gt;
* loot script - Bigshot will call a loot script to loot your kills for you. Sloot and Sloot2 are common scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error.&lt;br /&gt;
* wracking spirit &amp;gt;= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the &#039;Use sign of wracking/sigil of power&#039; box checked.&lt;br /&gt;
* Use sign of wracking/sigil of power - checkbox to enable the use of wracking&lt;br /&gt;
* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don&#039;t match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre.&lt;br /&gt;
&lt;br /&gt;
===Hunting Target Examples===&lt;br /&gt;
All of the examples below will work for both the &#039;valid targets&#039; and &#039;quickhunt targets&#039; entries.&lt;br /&gt;
* A hunting option only using the default command (a) for each creature in an area:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option using custom hunt commands depending on the creature.  In this case it will use command (a) for a [[crazed zombie]] and a [[sacristan spirit]], while using (b) for a [[niirsha]]:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie(a), niirsha(b), sacristan spirit(a)&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option that will include the [[:Category:Boss creatures|Boss Creatures]] variations as valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;(?:adroit |afflicted |apt |barbed |belligerent |blurry |canny |combative |dazzling |deft |diseased |drab |dreary |ethereal |flashy |flexile |flickering |flinty |frenzied |ghastly |ghostly |gleaming |glittering |glorious |glowing |grotesque |hardy |illustrious |indistinct |keen |lanky |luminous |lustrous |muculent |nebulous |oozing |pestilent |radiant |raging |ready |resolute |robust |rune-covered |shadowy |shielded |shifting |shimmering |shining |sickly green |sinuous |slimy |sparkling |spindly |spiny |stalwart |steadfast |stout |tattooed |tenebrous |tough |twinkling |unflinching |unyielding |wavering |wispy )?crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Some additional advanced options for identifying valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
* Ambush aiming locations (head, etc): - Allows you to specify what order you aim for ambush. Default is head, right leg, left leg, chest.&lt;br /&gt;
* Archery aiming locations (head, etc): - Allows you to specify what order you aim for archery. Loops through your aiming locations once you hit the area your aiming at.&lt;br /&gt;
* flee if enemy count is &amp;gt; - Flees the room if the total number of enemies in the room exceeds the value. Set this to 1 if you want to engage single targets.&lt;br /&gt;
* ...but don&#039;t count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets.&lt;br /&gt;
* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s).&lt;br /&gt;
* flee from environment message: - Will flee whenever anything you put in here gets sent from the game.&lt;br /&gt;
* Wait before wandering to another room: - time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area.&lt;br /&gt;
* Spam attacks - This check box will force Bigshot to execute attack commands at an extremely high speed, cutting down on lag times. If you want to squeeze in the maximum number of swings or casts during an enemy&#039;s round-time, make sure this is checked.&lt;br /&gt;
* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone.&lt;br /&gt;
* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can&#039;t bless your weapon while hunting will return you to your rest area and quit the script.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
The true guts of Bigshot, this is where you specify your Attack Routine. &lt;br /&gt;
* hunting commands - These are the commands that Bigshot will evaluate (ie execute) when it is in the room with a valid target (one that you specified in your Hunting section. These commands are separated by a comma. Bigshot recognizes most hunting verbs and, failing that, will use an fput command (a direct entry method) and just execute the commands directly as written. The following are a list of usable hunting commands:&lt;br /&gt;
** kill - Attacks using the KILL verb.&lt;br /&gt;
** incant &amp;lt;spell number&amp;gt; - ** incant &amp;lt;spell number&amp;gt; - Casts the specified spell with the INCANT verb. This will automatically stance into offensive for bolt and other stance-sensitive spells. A caster may CHANNEL the spell using [[INCANT (verb)]] to INCANT SET CHANNEL &amp;lt;spell&amp;gt; (a standard GSIV verb, not part of Lich). Alternatively, a caster may CHANNEL spells by using the SET verb (a standard GSIV verb, not part of Lich) to SET ChannelIncant ON. This will CHANNEL an INCANTed spell if the caster is in a stance higher than neutral.&lt;br /&gt;
** channel &amp;lt;spell number&amp;gt; - Channels the specified spell at the target. This requires a stance higher than neutral to have any effect.&lt;br /&gt;
** &amp;lt;Spell Number&amp;gt; - Casts the specified spell with the PREPARE and CAST verbs.&lt;br /&gt;
** wand - As in, &#039;wand target&#039;. Gets a wand from the specified storage and WAVES it at the target.&lt;br /&gt;
** fire - As in, &#039;fire target&#039;. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab.&lt;br /&gt;
*** The above listed commands should be used with the (x#) syntax. For example, kill target (x3) will swing three times at the target before re-evaluating the attack routine. If the (xx) variable is used, Bigshot will continue using the specified attack command up to five (5) times. Example: &#039;903 target (xx)&#039; will continue to cast 903 at the target (5) times before restarting the attack routine or until it is dead. If you want to ensure the routine does not restart, using a sufficiently large number should suffice (e.g. x100). Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. &#039;920 target (m50)&#039; will only cast 920 (Implosion) if you have 50 or more mana. Similarly, &#039;cman feint target (s10)&#039; will only execute the combat maneuver Feint on the target if you have 10 or more stamina&lt;br /&gt;
** aim &amp;lt;location&amp;gt; - Aims at the specified location.&lt;br /&gt;
** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, &amp;quot;Ambush head&amp;quot; would aim at the head, overwriting any settings or defaults for that attack.&lt;br /&gt;
** wait &amp;lt;time&amp;gt; - Bigshot may Stance Dance by using the WAIT command. Bigshot will stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance.&lt;br /&gt;
** mstrike - As in, &#039;mstrike target&#039;. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, &amp;quot;mstrike punch&amp;quot;.&lt;br /&gt;
** berserk - Executes the BERSERK verb and stands by until it fades.&lt;br /&gt;
** throw - Empties hands, Attempts throw, get the stuff you emptied.&lt;br /&gt;
** weed/kweed - Casts 610 at target. Using &amp;quot;kweed&amp;quot; as your command will cast 610 from offensive stance.&lt;br /&gt;
** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage &amp;quot;unarmed (punch|jab|kick|grapple)&amp;quot;.&lt;br /&gt;
** smite - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on target until successful.&lt;br /&gt;
** script &amp;lt;script name&amp;gt; - Executes a specified custom attack script.&lt;br /&gt;
** hide - Continue hiding until you&#039;re actually hidden. Or it&#039;s tired of trying.&lt;br /&gt;
** sleep - As in, &#039;sleep 10&#039;. Pause bigshot. Useful with fried hunting commands such as: &#039;410, sleep 15&#039; will E-wave then wait 15 seconds and e-wave again if there are valid targets.&lt;br /&gt;
** stance - As in, &#039;stance defense&#039;. Change stances.&lt;br /&gt;
** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt; - As in, &#039;force 1002 until 101&#039;. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans.&lt;br /&gt;
* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section.&lt;br /&gt;
* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section.&lt;br /&gt;
* hunting commands (d) - Attack routines set up for a monster flagged (d) in the Hunting section.&lt;br /&gt;
* hunting commands (e) - Attack routines set up for a monster flagged (e) in the Hunting section.&lt;br /&gt;
* hunting commands (f) - Attack routines set up for a monster flagged (f) in the Hunting section.&lt;br /&gt;
* hunting commands (g) - Attack routines set up for a monster flagged (g) in the Hunting section.&lt;br /&gt;
* hunting commands (h) - Attack routines set up for a monster flagged (h) in the Hunting section.&lt;br /&gt;
* hunting commands (i) - Attack routines set up for a monster flagged (i) in the Hunting section.&lt;br /&gt;
* hunting commands (j) - Attack routines set up for a monster flagged (j) in the Hunting section.&lt;br /&gt;
* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group.&lt;br /&gt;
* quick hunting commands - Commands executed specifically when using ;bigshot quick.&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
Additional checks you can add to any command to customize the attack to your desired scenario.&lt;br /&gt;
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20)&lt;br /&gt;
&amp;lt;p&amp;gt;Each of these also has an inverse or opposite.&lt;br /&gt;
Just put a ! in front of the command. Example - Kill(!m20 !s5 !e20)&lt;br /&gt;
*s# - Checks that you have the required stamina&lt;br /&gt;
*m# - Checks that you have the required mana&lt;br /&gt;
*h# - Checks that you have the required health but based on a percentage instead of fixed number&lt;br /&gt;
*v# - Checks that you have the required spirit&lt;br /&gt;
*e# - Checks that your encumbrance percentage is at or below&lt;br /&gt;
*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater.&lt;br /&gt;
*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to or more than number specified.&lt;br /&gt;
*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous.&lt;br /&gt;
*undead - Checks to see if target is undead. Performed command if target is undead.&lt;br /&gt;
*flying - Checks to see if target is flying. Performed command if target is flying.&lt;br /&gt;
*hidden - Checks to see if your currently hidden.&lt;br /&gt;
*poison - Checks to see if your currently poisoned.&lt;br /&gt;
*disease - Checks to see if your currently diseased.&lt;br /&gt;
*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead&lt;br /&gt;
*pcs - Checks to see if there are any PCS in room that are also not in your group&lt;br /&gt;
*outside - Checks to see if the room you are in is outside&lt;br /&gt;
&lt;br /&gt;
===Additional Options===&lt;br /&gt;
*haste or 506 - Placing this in front of any command will cause you to cast 506 before doing that command. It only casts if it isn&#039;t currently up or has less than 3 seconds left on its timer.&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, haste kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, 903 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead (up to 5 times).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and 1615 target, kill target (x100)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead or 100 times..whichever happens first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force cman feint target until 101, kill target x2&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hides from Defensive stance and then ambushes that the target&#039;s left leg. Once round-time is up, repeats (ie HIDES again from defensive stance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;720 target (m50), incant 708 target, channel 702 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target up to (5) times or until it is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at target left leg / prep 708 channel at target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prepares 708 (Limb Disruption) and CASTs it at the target&#039;s left leg. The second prepares the same spell and then CHANNELs it at the target&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shield charge target(s15 prone), ambush, mstrike&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will shield charge the target if your character has 15 or more stamina and the target is NOT prone.  &lt;br /&gt;
&lt;br /&gt;
The second command will then ambush based on the settings in the &amp;quot;Attacking&amp;quot; Tab - in this case a custom order of head, neck, right leg, back was given so Bigshot will first try to Ambush the head unless the head is too injured or the head cannot be reached followed by the neck then right leg then back.  &lt;br /&gt;
&lt;br /&gt;
Bigshot will then focus mstrike the target unless the creature count is equal to or greater than the setting in the MSTRIKE Tab, in which case it will open mstrike instead.  If you put &amp;quot;mstrike target&amp;quot;, Bigshot will always focused mstrike regardless of the settings in the MSTRIKE Tab.  Alternatively, you can set the &amp;quot;Unfocused MSTRIKE when creatures equal or greater&amp;quot; to a large number, to always focus your mstrikes (or set it to 1 to always open mstrike).&lt;br /&gt;
&lt;br /&gt;
==UAC Options==&lt;br /&gt;
The various options for configuring how UAC works:&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039;&lt;br /&gt;
** The attack used when you have reached excellent in the UAC tier&lt;br /&gt;
** Options are jab, punch, grapple, or kick&lt;br /&gt;
* &#039;&#039;&#039;Aim at location (head, etc)&#039;&#039;&#039;&lt;br /&gt;
** Used for aimed UAC Combat, which requires ambush training to be effective&lt;br /&gt;
** Leave blank when you don&#039;t want to aim.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Determines how many creatures must be present before using MSTRIKE&lt;br /&gt;
* &#039;&#039;&#039;Use Voln SMITE?&#039;&#039;&#039;&lt;br /&gt;
** Will perform a Voln SMITE on [[Non-corporeal]] undead&lt;br /&gt;
&lt;br /&gt;
===UAC Setup===&lt;br /&gt;
Frequently, people have trouble setting up Bigshot to work with Unarmed Combat. Bigshot only requires minimal configuration to ensure UAC works well.&lt;br /&gt;
#UAC tab: Input your &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039; (jab, punch, grapple, or kick)&lt;br /&gt;
#Commands tab: Input your &#039;&#039;&#039;hunting commands(a)&#039;&#039;&#039; option as &#039;&#039;&#039;unarmed jab&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Important notes to keep in mind on how UAC works in Bigshot:&lt;br /&gt;
* The hunting option &#039;&#039;&#039;unarmed jab&#039;&#039;&#039; can be replaced by any UAC attack type (e.g. &#039;&#039;&#039;unarmed punch&#039;&#039;&#039;)&lt;br /&gt;
* UAC follow up strikes will be selected over the base or tier 3 attack&lt;br /&gt;
* Tier 3 attacks will be used only when positioning is excellent&lt;br /&gt;
&lt;br /&gt;
There is almost no reason to ever use anything other than &#039;&#039;&#039;unarmed jab&#039;&#039; as the hunting command, and either &#039;&#039;&#039;grapple&#039;&#039;&#039; or &#039;&#039;&#039;kick&#039;&#039;&#039; as the Tier 3 attack.&lt;br /&gt;
&lt;br /&gt;
===UAC with combo.lic===&lt;br /&gt;
&lt;br /&gt;
(It is not recommended to use combo.lic over the native unarmed punch/kick/grapple options from Bigshot v3.93 and forward)&lt;br /&gt;
&lt;br /&gt;
Many people It is important to note that while the combo.lic script is what many people use for unarmed combat, it requires additional setup within combo to work with Bigshot.&lt;br /&gt;
To make Bigshot work with the combo.lic script:&lt;br /&gt;
&lt;br /&gt;
#Hunting tab: enter &#039;&#039;&#039;script combo&#039;&#039;&#039;&lt;br /&gt;
#UAC tab: enter &#039;&#039;&#039;grapple&#039;&#039;&#039; beside &amp;quot;Tier 3 Attack&amp;quot; (or could enter jab, punch, or kick)&lt;br /&gt;
#Set &#039;&#039;&#039;;combo tierup grapple&#039;&#039;&#039; (could substitute jab, punch, or kick, rather than grapple)&lt;br /&gt;
#Refer to &#039;&#039;&#039;;combo help&#039;&#039;&#039; if you have trouble with step 3&lt;br /&gt;
&lt;br /&gt;
==MSTRIKE Options==&lt;br /&gt;
MSTRIKE attack now has options for when it should be used.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Allows you to specify how much stamina you want before it will MSTRIKE during the MSTRIKE Cooldown&lt;br /&gt;
** Be careful when setting this too low as it can pop your muscles&lt;br /&gt;
** Leave blank for it to use your max stamina.&lt;br /&gt;
* &#039;&#039;&#039;QUICKSTRIKE stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Like above but instead for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* &#039;&#039;&#039;Unfocused MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Number of creatures in room before you do an unfocused mstrike. Default is 2.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown&#039;&#039;&#039;&lt;br /&gt;
**Toggle for MSTRIKEing during its cooldown period&lt;br /&gt;
* &#039;&#039;&#039;Use QUICKSTRIKE for MSTRIKE&#039;&#039;&#039;&lt;br /&gt;
** Toggle for using QUICKSTRIKE when you MSTRIKE&lt;br /&gt;
&lt;br /&gt;
==The Should_hunt? Tab==&lt;br /&gt;
Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled.&lt;br /&gt;
* &#039;&#039;&#039;and percent mana&amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Determines the percent total of your maximum mana that must be present before hunting&lt;br /&gt;
** Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at 95 or higher.&lt;br /&gt;
* &#039;&#039;&#039;and CHECKspirit &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Bigshot will check to see that your current Spirit value is higher than what is listed here.&lt;br /&gt;
** Make sure that you have this set high enough that Bigshot won&#039;t hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab.&lt;br /&gt;
&lt;br /&gt;
==The Should_rest? Tab==&lt;br /&gt;
Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried.&lt;br /&gt;
* &#039;&#039;&#039;and used lte boosts &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of LTE boosts it will attempt to use after reaching your `when percent mind` threshold&lt;br /&gt;
* &#039;&#039;&#039;and extra kills &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of extra monsters to kill after reaching your `when percent mind` threshold and after LTE boosts used&lt;br /&gt;
* &#039;&#039;&#039;or percentmana &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your percentage of mana is at or below this threshold.&lt;br /&gt;
** This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate.&lt;br /&gt;
* &#039;&#039;&#039;or percentencumbrance &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you have reached a given level of encumbrance.&lt;br /&gt;
* &#039;&#039;&#039;or wounded eval&#039;&#039;&#039;&lt;br /&gt;
** Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can&#039;t cast, too many scars etc.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || percenthealth &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head/eyes, bad scars etc.):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || percenthealth &amp;lt;= 25 || [Wounds.head, Scars.head, Wounds.leftEye, Scars.leftEye, Wounds.rightEye, Scars.rightEye, Wounds.nsys, Scars.nsys].max &amp;gt; 1 ||  [Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt; 2 || ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0 &amp;amp;&amp;amp; [Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Ammo/Wands Tab==&lt;br /&gt;
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up.&lt;br /&gt;
* find ammo in this container: - Leave BLANK if having Bigshot use FIRE without getting ammo out (Archery 2020 Update). Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack.&lt;br /&gt;
* use this ammo type: - Leave BLANK to have Bigshot use FIRE without getting any ammo (Archery 2020 Update). Again, like specifying monsters, Bigshot is most sensative about the NOUNs that you use here. If you &lt;br /&gt;
* fresh wand container: - Bigshot looks in this container to find fesh wands to WAVE.&lt;br /&gt;
* dead wand container: - ...And then will deposit the used up wands in this container.&lt;br /&gt;
* use this wand type: - Here you specify which particular wand type you want to use. Bigshot will then pull only these kinds for WAVEing. Can have multiple types listed. Seperate each one with a comma. Example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts.&lt;br /&gt;
* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions.&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|General&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting Map&lt;br /&gt;
File:bigshot-4.PNG|Hunting&lt;br /&gt;
File:bigshot-5.PNG|Attacking&lt;br /&gt;
File:bigshot-6.PNG|Should_hunt?&lt;br /&gt;
File:bigshot-7.PNG|Should_rest?&lt;br /&gt;
File:bigshot-8.PNG|Ammo/Wands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:Third-Party Software]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=146863</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=146863"/>
		<updated>2021-04-13T12:10:18Z</updated>

		<summary type="html">&lt;p&gt;CLOS: /* The General Tab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When it comes to Lich scripts, Bigshot takes the cake. Bigshot can fully automate hunting to a point where you do not even have to be at your computer. Take care, though, as /afk scripting on any server but Shattered is in violation of game policy and can have some nasty consequences.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[Script Bigshot Changelog]]&lt;br /&gt;
&lt;br /&gt;
==What Does Bigshot Do?==&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Grab it from the Repository: ;repository download Bigshot&lt;br /&gt;
&lt;br /&gt;
Once it is done, ;trust Bigshot.&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
&lt;br /&gt;
It is a bit complicated. As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* General - General configuration for non-hunting options.&lt;br /&gt;
* Resting - Set up your resting routine and location.&lt;br /&gt;
* Hunting Map - Create a hunting map by adding BOUNDARIES and a starting room.&lt;br /&gt;
* Hunting - Specify what you are hunting and how.&lt;br /&gt;
* Attacking - Create a customized attack routine designed to murder your foes.&lt;br /&gt;
* UAC Options - Options for a uac routine&lt;br /&gt;
* MSTRIKE Options - Options for using MSTRIKE&lt;br /&gt;
* Should_hunt? - Set conditions for Bigshot to know when to start hunting.&lt;br /&gt;
* Should_rest? - Set conditions for when you want Bigshot to stop hunting and rest.&lt;br /&gt;
* Ammo/Wands - Let Bigshot know where you keep your arrows and wands.&lt;br /&gt;
&lt;br /&gt;
We will take a closer look at each of these individually further on.&lt;br /&gt;
&lt;br /&gt;
There is also several other commands you can do for more functionality.&lt;br /&gt;
* ;bigshot quick - Special hunting mode that kills everything in the room your in and quits bigshot. Wont wander at all, and wont attempt to rest. Has its own hunting commands and hunting targets.&lt;br /&gt;
* ;bigshot head/tail - This is for Multi-Account hunting. It only works for a single computer. Every character needs to be setup for the hunting area your going to. You start it by having your following characters join your head character. The following characters need to be running bigshot with ;bigshot tail. Once that happens, have the leader of the group do ;Bigshot head. They will then procede to hunt in the area you have setup.&lt;br /&gt;
* ;bigshot display - Shows all your current settings.&lt;br /&gt;
* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won&#039;t targets something it should.&lt;br /&gt;
* ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion.&lt;br /&gt;
* ;bigshot profile save &amp;lt;name here&amp;gt; - Saves a profile in YAML format in your LICHFOLDER\scripts\bigshot_profiles folder.&lt;br /&gt;
* ;bigshot profile load &amp;lt;name here&amp;gt; - Loads a profile from your LICHFOLDER\scripts\bigshot_profiles folder.&lt;br /&gt;
&lt;br /&gt;
==The General Tab==&lt;br /&gt;
On this tab, you will see four check boxes. They are:&lt;br /&gt;
* Engage deadman&#039;s switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later.&lt;br /&gt;
* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats.&lt;br /&gt;
* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you.&lt;br /&gt;
* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud)&lt;br /&gt;
* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed)&lt;br /&gt;
* Flee from boon - Enabling this check box will force Bigshot to flee from all boon/gifted creatures (v4.3.0)&lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT.&lt;br /&gt;
* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Narost / Go2. For example, 228 is Town Square Central in Wenhimer&#039;s Landing - a supernode!&lt;br /&gt;
* pre-rest commands: - These commands run before entering REST mode. An example routine is: &#039;shea, wear shield, sit, stance offensive, rest&#039;. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb. Casters able to should use the MEDITATE verb.&lt;br /&gt;
* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: &#039;sloot sell, waggle, useherbs pack&#039;. This will use Sloot to sell according to the options set with Sloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, useherbs will check your PACK and use herbs stored there to heal whatever wounds you have.&lt;br /&gt;
* Fog Option: - Uses [[Spirit Guide (130)]] or Voln [[Symbol of Return]] when heading back to rest. Setting it to None does nothing. Setting it to 130 will cause it to use 130 first then if that fails symbol of return. Symbol of return will use that first, then 130 if that fails.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Map Tab==&lt;br /&gt;
Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s configuration files and not in a character cache as with ;Wander. Luckily, some very enterprising gnomes have put together a List of Hunting Areas and Boundaries, taking some of the legwork out of the deal.&lt;br /&gt;
* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option.&lt;br /&gt;
* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your &#039;&#039;&#039;Should_rest?&#039;&#039;&#039; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
The bread and butter of Bigshot, Hunting is where you define what monsters you are hunting and what non-attack abilities you want to use.&lt;br /&gt;
* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, &#039;a large ogre&#039; can be targetted with just &#039;ogre&#039;. Using longer descriptors can be troublesome, and you should copy a monster&#039;s name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: &#039;manticore, thrak&#039; will kill manticores and thraks.&lt;br /&gt;
* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting.&lt;br /&gt;
* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive -&amp;gt;-&amp;gt; Defensive.&lt;br /&gt;
* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt&#039;s Starting Room. As an example: &#039;gird, stance defensive&#039;. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line.&lt;br /&gt;
* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for.&lt;br /&gt;
* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering &#039;506&#039; will keep the spell Haste up during Hunts, casting whenever it has worn off.&lt;br /&gt;
* loot script - Bigshot will call a loot script to loot your kills for you. Sloot and Sloot2 are common scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error.&lt;br /&gt;
* wracking spirit &amp;gt;= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the &#039;Use sign of wracking/sigil of power&#039; box checked.&lt;br /&gt;
* Use sign of wracking/sigil of power - checkbox to enable the use of wracking&lt;br /&gt;
* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don&#039;t match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre.&lt;br /&gt;
&lt;br /&gt;
===Hunting Target Examples===&lt;br /&gt;
All of the examples below will work for both the &#039;valid targets&#039; and &#039;quickhunt targets&#039; entries.&lt;br /&gt;
* A hunting option only using the default command (a) for each creature in an area:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option using custom hunt commands depending on the creature.  In this case it will use command (a) for a [[crazed zombie]] and a [[sacristan spirit]], while using (b) for a [[niirsha]]:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie(a), niirsha(b), sacristan spirit(a)&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option that will include the [[:Category:Boss creatures|Boss Creatures]] variations as valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;(?:adroit |afflicted |apt |barbed |belligerent |blurry |canny |combative |dazzling |deft |diseased |drab |dreary |ethereal |flashy |flexile |flickering |flinty |frenzied |ghastly |ghostly |gleaming |glittering |glorious |glowing |grotesque |hardy |illustrious |indistinct |keen |lanky |luminous |lustrous |muculent |nebulous |oozing |pestilent |radiant |raging |ready |resolute |robust |rune-covered |shadowy |shielded |shifting |shimmering |shining |sickly green |sinuous |slimy |sparkling |spindly |spiny |stalwart |steadfast |stout |tattooed |tenebrous |tough |twinkling |unflinching |unyielding |wavering |wispy )?crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Some additional advanced options for identifying valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
* Ambush aiming locations (head, etc): - Allows you to specify what order you aim for ambush. Default is head, right leg, left leg, chest.&lt;br /&gt;
* Archery aiming locations (head, etc): - Allows you to specify what order you aim for archery. Loops through your aiming locations once you hit the area your aiming at.&lt;br /&gt;
* flee if enemy count is &amp;gt; - Flees the room if the total number of enemies in the room exceeds the value. Set this to 1 if you want to engage single targets.&lt;br /&gt;
* ...but don&#039;t count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets.&lt;br /&gt;
* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s).&lt;br /&gt;
* flee from environment message: - Will flee whenever anything you put in here gets sent from the game.&lt;br /&gt;
* Wait before wandering to another room: - time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area.&lt;br /&gt;
* Spam attacks - This check box will force Bigshot to execute attack commands at an extremely high speed, cutting down on lag times. If you want to squeeze in the maximum number of swings or casts during an enemy&#039;s round-time, make sure this is checked.&lt;br /&gt;
* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone.&lt;br /&gt;
* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can&#039;t bless your weapon while hunting will return you to your rest area and quit the script.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
The true guts of Bigshot, this is where you specify your Attack Routine. &lt;br /&gt;
* hunting commands - These are the commands that Bigshot will evaluate (ie execute) when it is in the room with a valid target (one that you specified in your Hunting section. These commands are separated by a comma. Bigshot recognizes most hunting verbs and, failing that, will use an fput command (a direct entry method) and just execute the commands directly as written. The following are a list of usable hunting commands:&lt;br /&gt;
** kill - Attacks using the KILL verb.&lt;br /&gt;
** incant &amp;lt;spell number&amp;gt; - ** incant &amp;lt;spell number&amp;gt; - Casts the specified spell with the INCANT verb. This will automatically stance into offensive for bolt and other stance-sensitive spells. A caster may CHANNEL the spell using [[INCANT (verb)]] to INCANT SET CHANNEL &amp;lt;spell&amp;gt; (a standard GSIV verb, not part of Lich). Alternatively, a caster may CHANNEL spells by using the SET verb (a standard GSIV verb, not part of Lich) to SET ChannelIncant ON. This will CHANNEL an INCANTed spell if the caster is in a stance higher than neutral.&lt;br /&gt;
** channel &amp;lt;spell number&amp;gt; - Channels the specified spell at the target. This requires a stance higher than neutral to have any effect.&lt;br /&gt;
** &amp;lt;Spell Number&amp;gt; - Casts the specified spell with the PREPARE and CAST verbs.&lt;br /&gt;
** wand - As in, &#039;wand target&#039;. Gets a wand from the specified storage and WAVES it at the target.&lt;br /&gt;
** fire - As in, &#039;fire target&#039;. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab.&lt;br /&gt;
*** The above listed commands should be used with the (x#) syntax. For example, kill target (x3) will swing three times at the target before re-evaluating the attack routine. If the (xx) variable is used, Bigshot will continue using the specified attack command up to five (5) times. Example: &#039;903 target (xx)&#039; will continue to cast 903 at the target (5) times before restarting the attack routine or until it is dead. If you want to ensure the routine does not restart, using a sufficiently large number should suffice (e.g. x100). Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. &#039;920 target (m50)&#039; will only cast 920 (Implosion) if you have 50 or more mana. Similarly, &#039;cman feint target (s10)&#039; will only execute the combat maneuver Feint on the target if you have 10 or more stamina&lt;br /&gt;
** aim &amp;lt;location&amp;gt; - Aims at the specified location.&lt;br /&gt;
** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, &amp;quot;Ambush head&amp;quot; would aim at the head, overwriting any settings or defaults for that attack.&lt;br /&gt;
** wait &amp;lt;time&amp;gt; - Bigshot may Stance Dance by using the WAIT command. Bigshot will stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance.&lt;br /&gt;
** mstrike - As in, &#039;mstrike target&#039;. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, &amp;quot;mstrike punch&amp;quot;.&lt;br /&gt;
** berserk - Executes the BERSERK verb and stands by until it fades.&lt;br /&gt;
** throw - Empties hands, Attempts throw, get the stuff you emptied.&lt;br /&gt;
** weed/kweed - Casts 610 at target. Using &amp;quot;kweed&amp;quot; as your command will cast 610 from offensive stance.&lt;br /&gt;
** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage &amp;quot;unarmed (punch|jab|kick|grapple)&amp;quot;.&lt;br /&gt;
** smite - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on target until successful.&lt;br /&gt;
** script &amp;lt;script name&amp;gt; - Executes a specified custom attack script.&lt;br /&gt;
** hide - Continue hiding until you&#039;re actually hidden. Or it&#039;s tired of trying.&lt;br /&gt;
** sleep - As in, &#039;sleep 10&#039;. Pause bigshot. Useful with fried hunting commands such as: &#039;410, sleep 15&#039; will E-wave then wait 15 seconds and e-wave again if there are valid targets.&lt;br /&gt;
** stance - As in, &#039;stance defense&#039;. Change stances.&lt;br /&gt;
** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt; - As in, &#039;force 1002 until 101&#039;. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans.&lt;br /&gt;
* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section.&lt;br /&gt;
* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section.&lt;br /&gt;
* hunting commands (d) - Attack routines set up for a monster flagged (d) in the Hunting section.&lt;br /&gt;
* hunting commands (e) - Attack routines set up for a monster flagged (e) in the Hunting section.&lt;br /&gt;
* hunting commands (f) - Attack routines set up for a monster flagged (f) in the Hunting section.&lt;br /&gt;
* hunting commands (g) - Attack routines set up for a monster flagged (g) in the Hunting section.&lt;br /&gt;
* hunting commands (h) - Attack routines set up for a monster flagged (h) in the Hunting section.&lt;br /&gt;
* hunting commands (i) - Attack routines set up for a monster flagged (i) in the Hunting section.&lt;br /&gt;
* hunting commands (j) - Attack routines set up for a monster flagged (j) in the Hunting section.&lt;br /&gt;
* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group.&lt;br /&gt;
* quick hunting commands - Commands executed specifically when using ;bigshot quick.&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
Additional checks you can add to any command to customize the attack to your desired scenario.&lt;br /&gt;
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20)&lt;br /&gt;
&amp;lt;p&amp;gt;Each of these also has an inverse or opposite.&lt;br /&gt;
Just put a ! in front of the command. Example - Kill(!m20 !s5 !e20)&lt;br /&gt;
*s# - Checks that you have the required stamina&lt;br /&gt;
*m# - Checks that you have the required mana&lt;br /&gt;
*h# - Checks that you have the required health but based on a percentage instead of fixed number&lt;br /&gt;
*v# - Checks that you have the required spirit&lt;br /&gt;
*e# - Checks that your encumbrance percentage is at or below&lt;br /&gt;
*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater.&lt;br /&gt;
*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to or more than number specified.&lt;br /&gt;
*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous.&lt;br /&gt;
*undead - Checks to see if target is undead. Performed command if target is undead.&lt;br /&gt;
*flying - Checks to see if target is flying. Performed command if target is flying.&lt;br /&gt;
*hidden - Checks to see if your currently hidden.&lt;br /&gt;
*poison - Checks to see if your currently poisoned.&lt;br /&gt;
*disease - Checks to see if your currently diseased.&lt;br /&gt;
*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead&lt;br /&gt;
*pcs - Checks to see if there are any PCS in room that are also not in your group&lt;br /&gt;
*outside - Checks to see if the room you are in is outside&lt;br /&gt;
&lt;br /&gt;
===Additional Options===&lt;br /&gt;
*haste or 506 - Placing this in front of any command will cause you to cast 506 before doing that command. It only casts if it isn&#039;t currently up or has less than 3 seconds left on its timer.&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, haste kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, 903 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead (up to 5 times).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and 1615 target, kill target (x100)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead or 100 times..whichever happens first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force cman feint target until 101, kill target x2&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hides from Defensive stance and then ambushes that the target&#039;s left leg. Once round-time is up, repeats (ie HIDES again from defensive stance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;720 target (m50), incant 708 target, channel 702 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target up to (5) times or until it is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at target left leg / prep 708 channel at target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prepares 708 (Limb Disruption) and CASTs it at the target&#039;s left leg. The second prepares the same spell and then CHANNELs it at the target&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shield charge target(s15 prone), ambush, mstrike&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will shield charge the target if your character has 15 or more stamina and the target is NOT prone.  &lt;br /&gt;
&lt;br /&gt;
The second command will then ambush based on the settings in the &amp;quot;Attacking&amp;quot; Tab - in this case a custom order of head, neck, right leg, back was given so Bigshot will first try to Ambush the head unless the head is too injured or the head cannot be reached followed by the neck then right leg then back.  &lt;br /&gt;
&lt;br /&gt;
Bigshot will then focus mstrike the target unless the creature count is equal to or greater than the setting in the MSTRIKE Tab, in which case it will open mstrike instead.  If you put &amp;quot;mstrike target&amp;quot;, Bigshot will always focused mstrike regardless of the settings in the MSTRIKE Tab.  Alternatively, you can set the &amp;quot;Unfocused MSTRIKE when creatures equal or greater&amp;quot; to a large number, to always focus your mstrikes (or set it to 1 to always open mstrike).&lt;br /&gt;
&lt;br /&gt;
==UAC Options==&lt;br /&gt;
The various options for configuring how UAC works:&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039;&lt;br /&gt;
** The attack used when you have reached excellent in the UAC tier&lt;br /&gt;
** Options are jab, punch, grapple, or kick&lt;br /&gt;
* &#039;&#039;&#039;Aim at location (head, etc)&#039;&#039;&#039;&lt;br /&gt;
** Used for aimed UAC Combat, which requires ambush training to be effective&lt;br /&gt;
** Leave blank when you don&#039;t want to aim.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Determines how many creatures must be present before using MSTRIKE&lt;br /&gt;
* &#039;&#039;&#039;Use Voln SMITE?&#039;&#039;&#039;&lt;br /&gt;
** Will perform a Voln SMITE on [[Non-corporeal]] undead&lt;br /&gt;
&lt;br /&gt;
===UAC Setup===&lt;br /&gt;
Frequently, people have trouble setting up Bigshot to work with Unarmed Combat. Bigshot only requires minimal configuration to ensure UAC works well.&lt;br /&gt;
#UAC tab: Input your &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039; (jab, punch, grapple, or kick)&lt;br /&gt;
#Commands tab: Input your &#039;&#039;&#039;hunting commands(a)&#039;&#039;&#039; option as &#039;&#039;&#039;unarmed jab&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Important notes to keep in mind on how UAC works in Bigshot:&lt;br /&gt;
* The hunting option &#039;&#039;&#039;unarmed jab&#039;&#039;&#039; can be replaced by any UAC attack type (e.g. &#039;&#039;&#039;unarmed punch&#039;&#039;&#039;)&lt;br /&gt;
* UAC follow up strikes will be selected over the base or tier 3 attack&lt;br /&gt;
* Tier 3 attacks will be used only when positioning is excellent&lt;br /&gt;
&lt;br /&gt;
There is almost no reason to ever use anything other than &#039;&#039;&#039;unarmed jab&#039;&#039; as the hunting command, and either &#039;&#039;&#039;grapple&#039;&#039;&#039; or &#039;&#039;&#039;kick&#039;&#039;&#039; as the Tier 3 attack.&lt;br /&gt;
&lt;br /&gt;
===UAC with combo.lic===&lt;br /&gt;
&lt;br /&gt;
(It is not recommended to use combo.lic over the native unarmed punch/kick/grapple options from Bigshot v3.93 and forward)&lt;br /&gt;
&lt;br /&gt;
Many people It is important to note that while the combo.lic script is what many people use for unarmed combat, it requires additional setup within combo to work with Bigshot.&lt;br /&gt;
To make Bigshot work with the combo.lic script:&lt;br /&gt;
&lt;br /&gt;
#Hunting tab: enter &#039;&#039;&#039;script combo&#039;&#039;&#039;&lt;br /&gt;
#UAC tab: enter &#039;&#039;&#039;grapple&#039;&#039;&#039; beside &amp;quot;Tier 3 Attack&amp;quot; (or could enter jab, punch, or kick)&lt;br /&gt;
#Set &#039;&#039;&#039;;combo tierup grapple&#039;&#039;&#039; (could substitute jab, punch, or kick, rather than grapple)&lt;br /&gt;
#Refer to &#039;&#039;&#039;;combo help&#039;&#039;&#039; if you have trouble with step 3&lt;br /&gt;
&lt;br /&gt;
==MSTRIKE Options==&lt;br /&gt;
MSTRIKE attack now has options for when it should be used.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Allows you to specify how much stamina you want before it will MSTRIKE during the MSTRIKE Cooldown&lt;br /&gt;
** Be careful when setting this too low as it can pop your muscles&lt;br /&gt;
** Leave blank for it to use your max stamina.&lt;br /&gt;
* &#039;&#039;&#039;QUICKSTRIKE stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Like above but instead for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* &#039;&#039;&#039;Unfocused MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Number of creatures in room before you do an unfocused mstrike. Default is 2.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown&#039;&#039;&#039;&lt;br /&gt;
**Toggle for MSTRIKEing during its cooldown period&lt;br /&gt;
* &#039;&#039;&#039;Use QUICKSTRIKE for MSTRIKE&#039;&#039;&#039;&lt;br /&gt;
** Toggle for using QUICKSTRIKE when you MSTRIKE&lt;br /&gt;
&lt;br /&gt;
==The Should_hunt? Tab==&lt;br /&gt;
Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled.&lt;br /&gt;
* &#039;&#039;&#039;and percent mana&amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Determines the percent total of your maximum mana that must be present before hunting&lt;br /&gt;
** Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at 95 or higher.&lt;br /&gt;
* &#039;&#039;&#039;and CHECKspirit &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Bigshot will check to see that your current Spirit value is higher than what is listed here.&lt;br /&gt;
** Make sure that you have this set high enough that Bigshot won&#039;t hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab.&lt;br /&gt;
&lt;br /&gt;
==The Should_rest? Tab==&lt;br /&gt;
Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried.&lt;br /&gt;
* &#039;&#039;&#039;and used lte boosts &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of LTE boosts it will attempt to use after reaching your `when percent mind` threshold&lt;br /&gt;
* &#039;&#039;&#039;and extra kills &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of extra monsters to kill after reaching your `when percent mind` threshold and after LTE boosts used&lt;br /&gt;
* &#039;&#039;&#039;or percentmana &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your percentage of mana is at or below this threshold.&lt;br /&gt;
** This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate.&lt;br /&gt;
* &#039;&#039;&#039;or percentencumbrance &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you have reached a given level of encumbrance.&lt;br /&gt;
* &#039;&#039;&#039;or wounded eval&#039;&#039;&#039;&lt;br /&gt;
** Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can&#039;t cast, too many scars etc.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || percenthealth &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head/eyes, bad scars etc.):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || percenthealth &amp;lt;= 25 || [Wounds.head, Scars.head, Wounds.leftEye, Scars.leftEye, Wounds.rightEye, Scars.rightEye, Wounds.nsys, Scars.nsys].max &amp;gt; 1 ||  [Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt; 2 || ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0 &amp;amp;&amp;amp; [Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Ammo/Wands Tab==&lt;br /&gt;
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up.&lt;br /&gt;
* find ammo in this container: - Leave BLANK if having Bigshot use FIRE without getting ammo out (Archery 2020 Update). Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack.&lt;br /&gt;
* use this ammo type: - Leave BLANK to have Bigshot use FIRE without getting any ammo (Archery 2020 Update). Again, like specifying monsters, Bigshot is most sensative about the NOUNs that you use here. If you &lt;br /&gt;
* fresh wand container: - Bigshot looks in this container to find fesh wands to WAVE.&lt;br /&gt;
* dead wand container: - ...And then will deposit the used up wands in this container.&lt;br /&gt;
* use this wand type: - Here you specify which particular wand type you want to use. Bigshot will then pull only these kinds for WAVEing. Can have multiple types listed. Seperate each one with a comma. Example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts.&lt;br /&gt;
* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions.&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|General&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting Map&lt;br /&gt;
File:bigshot-4.PNG|Hunting&lt;br /&gt;
File:bigshot-5.PNG|Attacking&lt;br /&gt;
File:bigshot-6.PNG|Should_hunt?&lt;br /&gt;
File:bigshot-7.PNG|Should_rest?&lt;br /&gt;
File:bigshot-8.PNG|Ammo/Wands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:Third-Party Software]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Menu&amp;diff=143596</id>
		<title>Menu</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Menu&amp;diff=143596"/>
		<updated>2021-01-27T15:43:31Z</updated>

		<summary type="html">&lt;p&gt;CLOS: Created page with &amp;quot;The &amp;lt;code&amp;gt;_menu&amp;lt;/code&amp;gt; command is an FE to Game instance command that allows a front-end to render context menus for game objects based on their game ids.  examples:  &amp;lt;pre&amp;gt;_me...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;lt;code&amp;gt;_menu&amp;lt;/code&amp;gt; command is an FE to Game instance command that allows a front-end to render context menus for game objects based on their game ids.&lt;br /&gt;
&lt;br /&gt;
examples:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;_menu update 0 0 0 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
pulls the &amp;lt;code&amp;gt;&amp;amp;lt;cmdlist&amp;amp;gt;&amp;lt;/code&amp;gt; xml file from the game server which should be cached locally, the zeroes represent the timestamps since last fetched&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;_menu #&amp;amp;lt;id&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
this command generates the relevant short-hand menu for a game obj in a front-end&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Software/Installation&amp;diff=143070</id>
		<title>Lich:Software/Installation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Software/Installation&amp;diff=143070"/>
		<updated>2021-01-11T18:34:45Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About==&lt;br /&gt;
&lt;br /&gt;
Lich is an add-on scripting engine that works alongside existing front ends.  The most common installation is a combination of Lich on Windows using the Stormfront or Wizard FE.  Despite this, Lich is also used by many on both MacOS and multiple Linux distributions.&lt;br /&gt;
&lt;br /&gt;
==Installing the Latest Stable Release==&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Windows 10 / 8 / 7&#039;&#039;&#039; users on 64-bit systems: you can download the [http://bit.ly/WinLich Installer] and install everything you need automatically. Always remember to back up existing Lich / Simutronics files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Install Guide for Lich Version 4.6.58 (as of January 5th, 2021)&lt;br /&gt;
&lt;br /&gt;
These steps are required...&lt;br /&gt;
&lt;br /&gt;
1) Uninstall ALL existing Ruby installations. This includes deleting all existing Ruby folders (they should be located in the root C:\ drive folder).&lt;br /&gt;
&lt;br /&gt;
2) Run the installer created by Doug ( http://bit.ly/WinLich ). Do NOT restart the computer if prompted (just cancel that message). The install will seem like it isn&#039;t doing anything when there&#039;s a black box on the screen, but just give it some time. When the installer window itself goes away it&#039;s done.&lt;br /&gt;
&lt;br /&gt;
3) Log in and do -&amp;gt; ;repo download-lich &amp;lt;- and then exit the game. This is required for things to work proper.&lt;br /&gt;
&lt;br /&gt;
4) Log in and do -&amp;gt; ;repo download repository &amp;lt;- and wait the few seconds for it to finish. This is required for the repository to work proper.&lt;br /&gt;
&lt;br /&gt;
5) Do -&amp;gt; ;repo download-mapdb &amp;lt;- and wait the few seconds for it to finish. This is required for map related components to work proper.&lt;br /&gt;
&lt;br /&gt;
These steps are optional, but highly recommended...&lt;br /&gt;
&lt;br /&gt;
6) Do -&amp;gt; ;repo download jinx &amp;lt;- and wait the few seconds for it to finish. This is an alternative, maintained by Elanthia Online, to the Lich repository to facilitate downloading/updating scripts when the repository is offline.&lt;br /&gt;
&lt;br /&gt;
7) Do -&amp;gt; ;jinx script update infomon.lic &amp;lt;- and wait the few seconds for it to finish. After it&#039;s downloaded do -&amp;gt; ;repo unset-updatable infomon.lic &amp;lt;- to prevent Lich from replacing it with an outdated version. Finally, do -&amp;gt; ;kill infomon &amp;lt;- and then -&amp;gt; ;infomon &amp;lt;- to restart infomon. This version of infomon is maintained by Elanthia Online to allow quicker updating as the game changes.&lt;br /&gt;
&lt;br /&gt;
8) Do -&amp;gt; ;jinx data update spell-list.xml &amp;lt;- and wait the few seconds for it to finish. After it&#039;s downloaded do -&amp;gt; ;repo unset-updatable spell-list.xml &amp;lt;- to prevent Lich from replacing it with an outdated version. Finally, do -&amp;gt; ;e Spell.load &amp;lt;- to load the new data. This version of spell-list.xml is maintained by Elanthia Online to allow quicker updating as the game changes.&lt;br /&gt;
&lt;br /&gt;
9) Do -&amp;gt; ;jinx data update autostart.lic &amp;lt;- and wait the few seconds for it to finish. After it&#039;s downloaded do -&amp;gt; ;repo unset-updatable autostart.lic &amp;lt;- to preven Lich from replacing it with an outdated version. This fixes an issue with the repository not checking for updates at startup. This may also introduce an unknown result with go2 and narost on a fresh install so just be aware.&lt;br /&gt;
&lt;br /&gt;
*** PLEASE BE AWARE that Jinx currently does not have a way to auto update itself, or infomon and spell-list. This ability is on the list of features to be implemented at some point in the near future. As a result, be mindful of checking your versions from time to time or asking in the GemStone #scripting channel on Discord to see if there&#039;s been any significant updates recently. ***&lt;br /&gt;
&lt;br /&gt;
10) Welcome to GemStone IV!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional assistance in installation can be found in the scripting channel of the GemStone [https://discord.gg/KF9Wr8u Discord].&lt;br /&gt;
&lt;br /&gt;
===Mac OS X===&lt;br /&gt;
&lt;br /&gt;
Max OS X support is incoming with GTK3 Beta Lich.  Installation and details on this are still incoming - Please stand by.&lt;br /&gt;
&lt;br /&gt;
===Chromebook &amp;amp; Debian variants===&lt;br /&gt;
The following steps should install Lich and Profanity for users of Debian/Chromebooks. Profanity is a terminal-based Front-End that will let you play the game (in lieu of The Wizard or Stormfront).&lt;br /&gt;
&lt;br /&gt;
Update the list of available software and make sure some requirements are installed:&lt;br /&gt;
&amp;lt;!-- don&#039;t think I&#039;m gonna include this stuff but might as well not delete it.&lt;br /&gt;
:&amp;lt;small&amp;gt;sudo: as a super-user&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;apt-get: Debian&#039;s software repository&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;lt;small&amp;gt;-y: answer all questions yes&amp;lt;/small&amp;gt; &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get -y update&lt;br /&gt;
sudo apt-get -y install autoconf bison build-essential libssl-dev libyaml-dev libreadline6-dev zlib1g-dev libncurses5-dev libffi-dev libgdbm6 libgdbm-dev libsqlite3-dev unzip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install &#039;&#039;&#039;&amp;lt;tt&amp;gt;[https://github.com/rbenv/rbenv rbenv]&amp;lt;/tt&amp;gt;&#039;&#039;&#039;, a Ruby version manager. Add it to the &amp;lt;tt&amp;gt;PATH&amp;lt;/tt&amp;gt; so that it will work outside of its own directory, and set it up to work when you launch the shell (terminal):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/rbenv.git ~/.rbenv&lt;br /&gt;
echo &#039;export PATH=&amp;quot;$HOME/.rbenv/bin:$PATH&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
echo &#039;eval &amp;quot;$(rbenv init -)&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run the shell&#039;s launch script now to enable those two changes and get rbenv working:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
source ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download the tools to let rbenv install Ruby on its own, then install Ruby 2.5.1 and set it to be our default version of Ruby system-wide:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/ruby-build.git ~/.rbenv/plugins/ruby-build&lt;br /&gt;
rbenv install 2.5.1 -v&lt;br /&gt;
rbenv global 2.5.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
echo &amp;quot;gem: --no-document&amp;quot; &amp;gt; ~/.gemrc&lt;br /&gt;
gem install sqlite3 gtk2 curses&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install Lich and Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
curl --remote-name https://lichproject.org/download/lich-4.6.49.zip&lt;br /&gt;
unzip lich-*.zip&lt;br /&gt;
git clone https://github.com/matt-lowe/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fedora===&lt;br /&gt;
&lt;br /&gt;
There are notable differences between the versions of Fedora that are commonly available:&lt;br /&gt;
&lt;br /&gt;
* Fedora 31 uses Ruby version 2.6.5 which has no compatibility issues with the base lich version or the Beta GTK3 variant.&lt;br /&gt;
* Fedora 32 uses Ruby version 2.7.1 which requires modification of scripts to match SAFE commands.  This is a minor version difference, but is notable.&lt;br /&gt;
&lt;br /&gt;
1. Update The Base Installation:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo dnf -y update&lt;br /&gt;
$ sudo dnf -y install vim git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Install required Ruby and Development packages:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo dnf install -y autoconf bison gcc gdbm gdbm-devel libyaml-devel \&lt;br /&gt;
libffi-devel make ncurses-devel openssl-devel readline-devel redhat-rpm-config \&lt;br /&gt;
ruby ruby-devel sqlite-devel unzip zlib-devel&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Perform Ruby Gem Installations:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ gem install rake&lt;br /&gt;
$ gem update&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3.a. For GTK2 (base Lich)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ gem install sqlite3 gtk2 curses&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3.b. For GTK3 Beta&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ gem install sqlite3 gtk3 curses&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Download Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ cd ~&lt;br /&gt;
$ curl --remote-name https://lichproject.org/download/lich-4.6.52.zip&lt;br /&gt;
$ unzip lich-4.6.52.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Clone Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ cd ~&lt;br /&gt;
$ git clone https://github.com/ondreian/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please refer to the &#039;&#039;&#039;[[Profanity | Profanity FE]]&#039;&#039;&#039; page for initial configuration and additional instructions.&lt;br /&gt;
&lt;br /&gt;
===Ecosystem Information===&lt;br /&gt;
&lt;br /&gt;
* GTK3 Beta Version (for testing)&lt;br /&gt;
&lt;br /&gt;
The combined Ruby and Lich installer is: [https://www.dropbox.com/s/upkg2qy1vmip31z/BetaGTK3-Ruby4Lich.exe?dl=1 BetaGTK3-Ruby4Lich]&lt;br /&gt;
&lt;br /&gt;
* DragonRealms Variant&lt;br /&gt;
&lt;br /&gt;
This can be downloaded directly from Github at [https://github.com/dragon-realms/dr-lich dragon-realms-lich]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Mac Installation - Lich (software)]]&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:Third-Party Software]]&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalking_and_Hiding&amp;diff=141089</id>
		<title>Stalking and Hiding</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalking_and_Hiding&amp;diff=141089"/>
		<updated>2020-11-20T15:57:57Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Stalking and Hiding]] is the primary [[skill]] considered with the [[stealth mode|stealth]] system.  It is also a factor in the success of [[Rogue Gambits#Stealth|Rogue Gambits Stealth]].&lt;br /&gt;
&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 3/2&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 5/4&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 5/4&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 3/2&lt;br /&gt;
  | Paladinranks  = 1 || Paladincost  = 4/4&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 2/1&lt;br /&gt;
  | Rogueranks    = 3 || Roguecost    = 1/1&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 5/4&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 3/2&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 5/4&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{#section:Stealth|race table}}&lt;br /&gt;
To enter stealth, use the [[HIDE]] verb. To track a specific target while being hidden, use the [[STALK]] verb. To move to another room while remaining hidden, use the [[SNEAK]] verb.&lt;br /&gt;
&lt;br /&gt;
=== Success factors ===&lt;br /&gt;
&lt;br /&gt;
Success in hiding and remaining hidden is determined by hidden rolls. Stalking and Hiding [[skill bonus]] adds directly to the roll result. For example, a character with 50 [[rank|skill rank]]s gains a bonus of 150 to each roll. There are also potentially large bonuses based on the hider&#039;s [[profession]] and [[race]]. For example, at level 100, a [[rogue]] with 100 skill ranks can hide much better than a [[warrior]] with 200 skill ranks. Rogues and [[ranger]]s are the only professions for whom hiding is typically useful in combat.&lt;br /&gt;
&lt;br /&gt;
Characters or creatures can attempt to [[SEARCH]] for someone who is hidden. There is a bonus based on the searcher&#039;s [[Perception]]. For player characters, searching incurs some minor [[roundtime]] and does not reveal the hider even on a success unless the searcher uses the [[POINT]] verb afterwards; for creatures, a &#039;&#039;successful&#039;&#039; search incurs no roundtime, reveals instantly, and they can attack immediately after revealing a hidden character. Generally, wild animals and the undead have very high perception and are much more difficult to stay hidden from.&lt;br /&gt;
&lt;br /&gt;
Your success during the initial hide attempt is based on your [[Discipline]] bonus and your Racial modifier. Your ability to remain hidden is based on [[Discipline]] bonus and [[Dexterity]] bonus. Racial modifiers do not apply while attempting to remain hidden.&lt;br /&gt;
&lt;br /&gt;
[[Discipline]] bonus is a 1:1 bonus to hiding, and is equivalent to 1 bonus in Stalking and Hiding. This makes Dwarves exceptional hiders, and Elves not so exceptional.&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/532373273816858636/779376690275024896 Naijin on Discipline Bonus &amp;amp; Hiding]&lt;br /&gt;
&lt;br /&gt;
=== Ambush and sniping ===&lt;br /&gt;
&lt;br /&gt;
[[Melee]] combatants can attack from stealth with the [[AMBUSH]] verb, receiving a [[stance]] pushdown and [[critical weighting]] if trained in the [[Ambush]] skill. Using the [[ATTACK]] verb from stealth automatically uses ambushing mechanics. Ambushing reveals the attacker, so to reuse this ability it is necessary to hide again afterwards. The [[Silent Strike]] combat maneuver available to rogues allows them to attack while remaining hidden, and with additional training they may also use the [[Cutthroat]] and [[Subdue]] maneuvers in such a manner.&lt;br /&gt;
&lt;br /&gt;
Two-handed [[polearms]] cannot be used to ambush from hiding.&lt;br /&gt;
&lt;br /&gt;
When using [[ranged weapons]], using the [[FIRE]] verb from stealth (also known as &#039;&#039;sniping&#039;&#039;) will make an automatic hiding check. If successful, the attacker will stay hidden after the attack.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Unpresence and hiding (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/skills.asp#hide Skills: Stalk and Hide], on Play.net&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalking_and_Hiding&amp;diff=141088</id>
		<title>Stalking and Hiding</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalking_and_Hiding&amp;diff=141088"/>
		<updated>2020-11-20T15:47:39Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Stalking and Hiding]] is the primary [[skill]] considered with the [[stealth mode|stealth]] system.  It is also a factor in the success of [[Rogue Gambits#Stealth|Rogue Gambits Stealth]].&lt;br /&gt;
&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 3/2&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 5/4&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 5/4&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 3/2&lt;br /&gt;
  | Paladinranks  = 1 || Paladincost  = 4/4&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 2/1&lt;br /&gt;
  | Rogueranks    = 3 || Roguecost    = 1/1&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 5/4&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 3/2&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 5/4&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{#section:Stealth|race table}}&lt;br /&gt;
To enter stealth, use the [[HIDE]] verb. To track a specific target while being hidden, use the [[STALK]] verb. To move to another room while remaining hidden, use the [[SNEAK]] verb.&lt;br /&gt;
&lt;br /&gt;
=== Success factors ===&lt;br /&gt;
&lt;br /&gt;
Success in hiding and remaining hidden is determined by hidden rolls. Stalking and Hiding [[skill bonus]] adds directly to the roll result. For example, a character with 50 [[rank|skill rank]]s gains a bonus of 150 to each roll. There are also potentially large bonuses based on the hider&#039;s [[profession]] and [[race]]. For example, at level 100, a [[rogue]] with 100 skill ranks can hide much better than a [[warrior]] with 200 skill ranks. Rogues and [[ranger]]s are the only professions for whom hiding is typically useful in combat.&lt;br /&gt;
&lt;br /&gt;
Characters or creatures can attempt to [[SEARCH]] for someone who is hidden. There is a bonus based on the searcher&#039;s [[Perception]]. For player characters, searching incurs some minor [[roundtime]] and does not reveal the hider even on a success unless the searcher uses the [[POINT]] verb afterwards; for creatures, a &#039;&#039;successful&#039;&#039; search incurs no roundtime, reveals instantly, and they can attack immediately after revealing a hidden character. Generally, wild animals and the undead have very high perception and are much more difficult to stay hidden from.&lt;br /&gt;
&lt;br /&gt;
Your success during the initial hide attempt is based on your [[Discipline]] bonus and your Racial modifier. Your ability to remain hidden is based on [[Discipline]] bonus and [[Dexterity]] bonus. Racial modifiers do not apply while attempting to remain hidden.&lt;br /&gt;
&lt;br /&gt;
[[Discipline]] is a 1:1 bonus to hiding, and is equivalent to 1 bonus in Stalking and Hiding. This makes Dwarves exceptional hiders, and Elves not so exceptional.&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/532373273816858636/779376690275024896 Naijin on Discipline Bonus &amp;amp; Hiding]&lt;br /&gt;
&lt;br /&gt;
=== Ambush and sniping ===&lt;br /&gt;
&lt;br /&gt;
[[Melee]] combatants can attack from stealth with the [[AMBUSH]] verb, receiving a [[stance]] pushdown and [[critical weighting]] if trained in the [[Ambush]] skill. Using the [[ATTACK]] verb from stealth automatically uses ambushing mechanics. Ambushing reveals the attacker, so to reuse this ability it is necessary to hide again afterwards. The [[Silent Strike]] combat maneuver available to rogues allows them to attack while remaining hidden, and with additional training they may also use the [[Cutthroat]] and [[Subdue]] maneuvers in such a manner.&lt;br /&gt;
&lt;br /&gt;
Two-handed [[polearms]] cannot be used to ambush from hiding.&lt;br /&gt;
&lt;br /&gt;
When using [[ranged weapons]], using the [[FIRE]] verb from stealth (also known as &#039;&#039;sniping&#039;&#039;) will make an automatic hiding check. If successful, the attacker will stay hidden after the attack.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Unpresence and hiding (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/skills.asp#hide Skills: Stalk and Hide], on Play.net&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalking_and_Hiding&amp;diff=141087</id>
		<title>Stalking and Hiding</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalking_and_Hiding&amp;diff=141087"/>
		<updated>2020-11-20T15:46:12Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Stalking and Hiding]] is the primary [[skill]] considered with the [[stealth mode|stealth]] system.  It is also a factor in the success of [[Rogue Gambits#Stealth|Rogue Gambits Stealth]].&lt;br /&gt;
&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 3/2&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 5/4&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 5/4&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 3/2&lt;br /&gt;
  | Paladinranks  = 1 || Paladincost  = 4/4&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 2/1&lt;br /&gt;
  | Rogueranks    = 3 || Roguecost    = 1/1&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 5/4&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 3/2&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 5/4&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{#section:Stealth|race table}}&lt;br /&gt;
To enter stealth, use the [[HIDE]] verb. To track a specific target while being hidden, use the [[STALK]] verb. To move to another room while remaining hidden, use the [[SNEAK]] verb.&lt;br /&gt;
&lt;br /&gt;
=== Success factors ===&lt;br /&gt;
&lt;br /&gt;
Success in hiding and remaining hidden is determined by hidden rolls. Stalking and Hiding [[skill bonus]] adds directly to the roll result. For example, a character with 50 [[rank|skill rank]]s gains a bonus of 150 to each roll. There are also potentially large bonuses based on the hider&#039;s [[profession]] and [[race]]. For example, at level 100, a [[rogue]] with 100 skill ranks can hide much better than a [[warrior]] with 200 skill ranks. Rogues and [[ranger]]s are the only professions for whom hiding is typically useful in combat.&lt;br /&gt;
&lt;br /&gt;
Characters or creatures can attempt to [[SEARCH]] for someone who is hidden. There is a bonus based on the searcher&#039;s [[Perception]]. For player characters, searching incurs some minor [[roundtime]] and does not reveal the hider even on a success unless the searcher uses the [[POINT]] verb afterwards; for creatures, a &#039;&#039;successful&#039;&#039; search incurs no roundtime, reveals instantly, and they can attack immediately after revealing a hidden character. Generally, wild animals and the undead have very high perception and are much more difficult to stay hidden from.&lt;br /&gt;
&lt;br /&gt;
Your success during the initial hide attempt is based on your [[Discipline]] bonus and your Racial modifier. Your ability to remain hidden is based on [[Discipline]] bonus and [[Dexterity]] bonus. Racial modifiers do not apply while attempting to remain hidden.&lt;br /&gt;
&lt;br /&gt;
[[Discipline]] is a 1:1 bonus to hiding, and is equivalent to 1 bonus in Stalking and Hiding. This makes Dwarves exceptional hiders, and Elves not so exceptional.&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/532373273816858636/779376690275024896: Naijin on Discipline Bonus &amp;amp; Hiding]&lt;br /&gt;
&lt;br /&gt;
=== Ambush and sniping ===&lt;br /&gt;
&lt;br /&gt;
[[Melee]] combatants can attack from stealth with the [[AMBUSH]] verb, receiving a [[stance]] pushdown and [[critical weighting]] if trained in the [[Ambush]] skill. Using the [[ATTACK]] verb from stealth automatically uses ambushing mechanics. Ambushing reveals the attacker, so to reuse this ability it is necessary to hide again afterwards. The [[Silent Strike]] combat maneuver available to rogues allows them to attack while remaining hidden, and with additional training they may also use the [[Cutthroat]] and [[Subdue]] maneuvers in such a manner.&lt;br /&gt;
&lt;br /&gt;
Two-handed [[polearms]] cannot be used to ambush from hiding.&lt;br /&gt;
&lt;br /&gt;
When using [[ranged weapons]], using the [[FIRE]] verb from stealth (also known as &#039;&#039;sniping&#039;&#039;) will make an automatic hiding check. If successful, the attacker will stay hidden after the attack.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Unpresence and hiding (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/skills.asp#hide Skills: Stalk and Hide], on Play.net&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalking_and_Hiding&amp;diff=141086</id>
		<title>Stalking and Hiding</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalking_and_Hiding&amp;diff=141086"/>
		<updated>2020-11-20T15:44:07Z</updated>

		<summary type="html">&lt;p&gt;CLOS: GM-Naijin confirms DIS bonus effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Stalking and Hiding]] is the primary [[skill]] considered with the [[stealth mode|stealth]] system.  It is also a factor in the success of [[Rogue Gambits#Stealth|Rogue Gambits Stealth]].&lt;br /&gt;
&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 3/2&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 5/4&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 5/4&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 3/2&lt;br /&gt;
  | Paladinranks  = 1 || Paladincost  = 4/4&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 2/1&lt;br /&gt;
  | Rogueranks    = 3 || Roguecost    = 1/1&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 5/4&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 3/2&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 5/4&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{#section:Stealth|race table}}&lt;br /&gt;
To enter stealth, use the [[HIDE]] verb. To track a specific target while being hidden, use the [[STALK]] verb. To move to another room while remaining hidden, use the [[SNEAK]] verb.&lt;br /&gt;
&lt;br /&gt;
=== Success factors ===&lt;br /&gt;
&lt;br /&gt;
Success in hiding and remaining hidden is determined by hidden rolls. Stalking and Hiding [[skill bonus]] adds directly to the roll result. For example, a character with 50 [[rank|skill rank]]s gains a bonus of 150 to each roll. There are also potentially large bonuses based on the hider&#039;s [[profession]] and [[race]]. For example, at level 100, a [[rogue]] with 100 skill ranks can hide much better than a [[warrior]] with 200 skill ranks. Rogues and [[ranger]]s are the only professions for whom hiding is typically useful in combat.&lt;br /&gt;
&lt;br /&gt;
Characters or creatures can attempt to [[SEARCH]] for someone who is hidden. There is a bonus based on the searcher&#039;s [[Perception]]. For player characters, searching incurs some minor [[roundtime]] and does not reveal the hider even on a success unless the searcher uses the [[POINT]] verb afterwards; for creatures, a &#039;&#039;successful&#039;&#039; search incurs no roundtime, reveals instantly, and they can attack immediately after revealing a hidden character. Generally, wild animals and the undead have very high perception and are much more difficult to stay hidden from.&lt;br /&gt;
&lt;br /&gt;
Your success during the initial hide attempt is based on your [[Discipline]] bonus and your Racial modifier. Your ability to remain hidden is based on [[Discipline]] bonus and [[Dexterity]] bonus. Racial modifiers do not apply while attempting to remain hidden.&lt;br /&gt;
&lt;br /&gt;
[[Discipline]] is a 1:1 bonus to hiding, and is equivalent to 1 bonus in Stalking and Hiding. This makes Dwarves exceptional hiders, and Elves not so exceptional.&lt;br /&gt;
&lt;br /&gt;
=== Ambush and sniping ===&lt;br /&gt;
&lt;br /&gt;
[[Melee]] combatants can attack from stealth with the [[AMBUSH]] verb, receiving a [[stance]] pushdown and [[critical weighting]] if trained in the [[Ambush]] skill. Using the [[ATTACK]] verb from stealth automatically uses ambushing mechanics. Ambushing reveals the attacker, so to reuse this ability it is necessary to hide again afterwards. The [[Silent Strike]] combat maneuver available to rogues allows them to attack while remaining hidden, and with additional training they may also use the [[Cutthroat]] and [[Subdue]] maneuvers in such a manner.&lt;br /&gt;
&lt;br /&gt;
Two-handed [[polearms]] cannot be used to ambush from hiding.&lt;br /&gt;
&lt;br /&gt;
When using [[ranged weapons]], using the [[FIRE]] verb from stealth (also known as &#039;&#039;sniping&#039;&#039;) will make an automatic hiding check. If successful, the attacker will stay hidden after the attack.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Unpresence and hiding (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/skills.asp#hide Skills: Stalk and Hide], on Play.net&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=136439</id>
		<title>Legendary weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=136439"/>
		<updated>2020-08-30T08:52:15Z</updated>

		<summary type="html">&lt;p&gt;CLOS: /* a wing-bladed sea glaes harpoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of powerful and legendary weapons by weapon base.&lt;br /&gt;
&lt;br /&gt;
==Bastard axe==&lt;br /&gt;
===a short-hafted lochaber axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a short-hafted lochaber axe&lt;br /&gt;
&lt;br /&gt;
Stretching about four feet down from the notched dark steel blade, the haft of the axe is made from roughly hewn wood, and then hastily wrapped in poorly cured leather.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* Bastard axe script ([[Grip]] from [[Handaxe]] to [[Battle axe]])&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
&lt;br /&gt;
==Fist-scythe==&lt;br /&gt;
===a lead weighted twin golvern kama===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a lead weighted twin golvern kama&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 6x enchantment (+30)&lt;br /&gt;
* Masterful Crit [[Weighting]] (+20)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
===a viciously barbed twin lead weighted hook claw===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a viciously barbed twin lead weighted hook claw&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Bane weapon]] (Grimswarm bane - +20 masterful weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Handaxe]]==&lt;br /&gt;
===a black glaes throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a black glaes throwing axe&lt;br /&gt;
&lt;br /&gt;
Compact in size, this crescent axe is forged from a single piece of translucent black glaes, lending it substantial weight.  Intricately etched designs of stylized wisps cover the broad crescent blade, forming heavy roils that taper in spirals to the long spike at the back.  Glittering golden veniom is inlaid into the patterns, making them shine against the darker glaes.  Gold filigree frames a matched trio of star emeralds set into the haft, and wide rondels cap the leather-wrapped grip below.  You see nothing unusual, except for a small enchanter&#039;s glyph.  Attached to the end of the glaes throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe to your wrist, wrapping around the flesh.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Superb Crit [[Weighting]] (+25)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
&lt;br /&gt;
===a matte argent rolaren-hafted waraxe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a matte argent rolaren-hafted waraxe&lt;br /&gt;
&lt;br /&gt;
Arcing from the haft in an elegant crescent, the flat of the blade on each side has a brushed, matte finish, while the edge is sharp and glossed with polishing.  Similarly, the rolaren is uniformly textured, except where deep engraving bites into the metal in the form of stylized stars.  The bare rolaren gleams in the cut grooves, winking like stars on a moonlit night before disappearing beneath the soft black-worked leather grip.  Beneath, the hide is tied off above a pommel of smooth cobalt sapphire.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* [[Bane weapon]] (Bandit bane - expert weighting)&lt;br /&gt;
&lt;br /&gt;
===a perfectly balanced ora throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfectly balanced ora throwing axe&lt;br /&gt;
&lt;br /&gt;
A faint aura of holy light radiates from the axe.  Attached to the end of the ora throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe and dangles loosely, twitching from time to time of its own accord.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Permabless]]&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* First strung weapon in Prime&lt;br /&gt;
&lt;br /&gt;
===Undoer ~ The Bane of Luukos===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;an immense rolaren waraxe&lt;br /&gt;
&lt;br /&gt;
The haft of this waraxe has been crafted of twin lengths of ironwood and ebonwood, the grey-on-black woods banded together by scored rings of golvern.  In opposition, blackened rolaren rises from the ironwood and argent rolaren from the ebonwood, creating a contrast that is both stark and compelling.  Along the massive blade, heavy Saramar runes have been etched across the carcass of a serpent enveloped in flame, the script flowing to a perfectly honed edge that radiates a subtle blue-white incandescence.  You see nothing unusual, except for a small enchanter&#039;s glyph.  There is a groove down the center of the weapon, bisecting it into two halves.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Giantman language, it reads:&lt;br /&gt;
Undoer  ~  The Bane of Luukos&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Incredible Crit [[Weighting]] (+45)&lt;br /&gt;
* [[Undead Bane]] (Plasma [[Flare]]s)&lt;br /&gt;
* Unlocked Splitter (splits in half to duplicate itself for use in [[Two Weapon Combat]])&lt;br /&gt;
&lt;br /&gt;
==[[Katar]]==&lt;br /&gt;
===a perfect white ora kunai with a hilt wrapped in vine-patterned silk===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect white ora kunai with a hilt wrapped in vine-patterned silk&lt;br /&gt;
&lt;br /&gt;
  You notice a small enchanter&#039;s glyph and Leafiara&#039;s crafting mark.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 7x enchantment (+35)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Somewhat Crit [[::Weighting|Weighted]] (+6)&lt;br /&gt;
* [[Briar flare]] (T3)&lt;br /&gt;
* Disruption [[Flare]]s&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
&lt;br /&gt;
===a perfect white ora slasher with a handle wrapped in autumn-hued silk===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect white ora slasher with a handle wrapped in autumn-hued silk&lt;br /&gt;
&lt;br /&gt;
A tiny golden eyelid, which is closed, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
  You notice a small enchanter&#039;s glyph and Leafiara&#039;s crafting mark.  A strange necrotic haze radiates from the slasher.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Decent Crit [[Weighting]] (+7.5)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* Plasma [[Flare]]s&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
* T3 [[Ensorcell]]&lt;br /&gt;
* Lesser [[::Mood_script|moods]]&lt;br /&gt;
&lt;br /&gt;
===a radiant white katar with a handle wrapped in ruby silk===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a radiant white katar with a handle wrapped in ruby silk&lt;br /&gt;
&lt;br /&gt;
  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Somewhat Crit [[::Weighting|Weighted]] (+5)&lt;br /&gt;
* T3 [[Sprite Weapon]] (Plasma Flares)&lt;br /&gt;
* Disintegrate [[Flare]]s&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
* Lesser [[::Mood_script|moods]]&lt;br /&gt;
&lt;br /&gt;
==[[Maul]]==&lt;br /&gt;
===an inlaid white eonake sledgehammer===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;an inlaid white eonake sledgehammer&lt;br /&gt;
&lt;br /&gt;
Wrought from eonake as white as sunlight shining off a fresh snowfall, the head of the maul is massive and ornate, bearing mithril-gilded bas-reliefs on either side.  One relief features a stylized fist wreathed in blue flames, and the other a pale golden key.   A massive haft holds the hammer&#039;s head aloft, carved of silvery illthorn and inlaid with mother-of-pearl bands that lend resplendent color to the silvery wood beneath.    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
  You also notice a small enchanter&#039;s glyph.  The sledgehammer gleams faintly with inner light.  A strange necrotic haze radiates from the sledgehammer.&lt;br /&gt;
There appears to be something written on it./pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Wraithsbane &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Exceptionally Crit [[Weighting]] (+15)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* Crush [[Flare]]s&lt;br /&gt;
* [[Undead Bane]] (+30 AS to Undead)&lt;br /&gt;
* Enhancive +15 THW Bonus +7 STR Bonus&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Spear]]==&lt;br /&gt;
===a deadly vicious-tipped spear===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a deadly vicious-tipped spear&lt;br /&gt;
&lt;br /&gt;
The harpoon appears to be crafted from a solid length of sea glaes, from the handle to the head.  Cerulean blue glaes makes up the shaft of the harpoon, while various hues of green make up the wing-bladed and spiked head.  The harpoon appears as if it is wet to the touch.&lt;br /&gt;
You also notice a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* Cold [[Flare]]s&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T2 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
=== a wing-bladed sea glaes harpoon===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; a wing-bladed sea glaes harpoon&lt;br /&gt;
&lt;br /&gt;
The harpoon appears to be crafted from a solid length of sea glaes, from the handle to the head.  Cerulean blue glaes makes up the shaft of the harpoon, while various hues of green make up the wing-bladed and spiked head.  The harpoon appears as if it is wet to the touch.&lt;br /&gt;
You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The harpoon has the following verbs:&lt;br /&gt;
  ATTACK               - Attacking with 3 ranks of water lore will unlock Revenge Flares.&lt;br /&gt;
                         These flares will activate when the user is missing health and do damage&lt;br /&gt;
                         equal to that amount.  The harpoon will then heal half the missing health&lt;br /&gt;
                         via the flares sap ability.  This has a 2 minute cooldown.&lt;br /&gt;
  HURL                 - Hurling with 25 ranks of water lore will unlock the Returner ability.&lt;br /&gt;
                         This cost 3 mana each throw.&lt;br /&gt;
  RAISE                - Raising the harpoon with 75 ranks of water lore unlocks the Tidal Wave ability.&lt;br /&gt;
                         This knocks down every hostile creature in the room with you.&lt;br /&gt;
                         This has an hour cooldown.&lt;br /&gt;
  POSE                 - Show off your harpoon in style!&lt;br /&gt;
  LORESONG             - The story of Vee&#039;s Wake.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Heavy Critical [[Weighting]]&lt;br /&gt;
* Water (Crush) [[Flare]]s&lt;br /&gt;
* [[Undead Bane]] (plasma flares)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loresong&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A vision suddenly takes over your sight in a crumbling ruin...&lt;br /&gt;
An older human pirate clutches onto a cracked jewel as he stares down at a floor covered in a Luukosian mosaic.  He whispers, &amp;quot;Damn, so this is how it ends?&amp;quot;  His skin is slowly rotting where he holds onto the jewel.  In a neighboring room, he can hear the sound of footsteps exiting the ruins through a magical portal he created with the power of the jewel.  A large wave of water pours into the area and sweeps the pirate off his feet.&lt;br /&gt;
Water quickly floods the ruins as the vision ends.&lt;br /&gt;
&lt;br /&gt;
The vision continue back inside the ruins...&lt;br /&gt;
The pirate is standing with the jewel still in hand, but the ruins are quickly flooding.  The pirate laughs and shouts, &amp;quot;Vahmyr Hiwynd has defeated you!&amp;quot;  The jewel begins to glow a cerulean hue and shatters into a dozen fragments.  The pirate&#039;s skin completely rots, and he falls into the water.&lt;br /&gt;
The vision abruptly fades to darkness.&lt;br /&gt;
&lt;br /&gt;
The visions continue outside the ruins on the desolate isle.&lt;br /&gt;
The body of Vahmyr can be seen through the breach in the ruins.  The isle is slowly sinking into the sea, swallowing the cursed Luukosian sanctuary.  An odd current of water surrounds the corpse of Vahmyr, freeing his sea glaes harpoon.  The harpoon is carried off by the torrent and makes it way toward the Isle of Four Winds.  As it passes through Charl&#039;s Teeth, the harpoon rises from the sea, with a water wyrd taking shape holding the weapon.&lt;br /&gt;
Waves swell as the vision fades.&lt;br /&gt;
&lt;br /&gt;
The final visions are revealed and have shifted to under a pier...&lt;br /&gt;
The water wyrd holds the harpoon and speaks in a language foreign to you.  The song distorts and suddenly you can understand the creature.  &amp;quot;You will live on, Vee, your soul bound into this harpoon.  This is your wake.  The wyrd&#039;s form unravels and the water splashes into the sea.  The harpoon drifts toward a ship where a man spots it and and picks it up.  An adventurer looks at the man and asks, &amp;quot;Hey Cidolfhus, what did you find?&amp;quot;  Cid replies in shock, &amp;quot;Vahmyr&#039;s harpoon.&amp;quot;&lt;br /&gt;
Water cascades over your vision and the song ends.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[War hammer]]==&lt;br /&gt;
===a perfect golvern-spiked war-hammer===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect golvern-spiked war-hammer&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph and Haggered&#039;s crafting mark.  A strange necrotic haze radiates from the war-hammer.  Attached to the end of the golvern-spiked war-hammer is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the war-hammer and dangles loosely, twitching from time to time of its own accord.  The war-hammer glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[War mattock]]==&lt;br /&gt;
===a massive glowing sabar===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a massive glowing sabar&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph and Durfin&#039;s crafting mark.  A strange necrotic haze radiates from the sabar.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Expert Crit [[Weighting]] (+30)&lt;br /&gt;
* [[Briar flare]] (T3)&lt;br /&gt;
* [[Undead Bane]] (Fire [[Flare]]s)&lt;br /&gt;
* T1 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Mace]]==&lt;br /&gt;
===a shimmering silver dhara===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a shimmering silver dhara&lt;br /&gt;
&lt;br /&gt;
A complex weave of pale jade and crimson silk wrap around a wisp-shaped grip that, like the rest of the dhara, has been expertly layered with waves of a silvery alloy that shimmers harshly in the light.  Winding elegantly up the length of the weapon is a series of barely perceptible jade veins that crawl around the circumference of the weapon&#039;s gleaming head.  Along the length of the weapon some writing can be seen.  You see nothing unusual, except for a small enchanter&#039;s glyph.  A strange necrotic haze radiates from the dhara.    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it. In the Common language, it reads:&lt;br /&gt;
&amp;quot;Lust&amp;quot; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment&lt;br /&gt;
* Exceptional Crit [[Weighting]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* Grapple [[Flare]]s&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Sanctified]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Katana]]==&lt;br /&gt;
===a glowing veil iron katana etched with a churning pattern of coraesine===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a glowing veil iron katana etched with a churning pattern of coraesine&lt;br /&gt;
&lt;br /&gt;
Bound to the katana&#039;s hilt is a grey-swirled coraesine relic.  &lt;br /&gt;
It is hard to be sure but one can&#039;t help but hear the nearly imperceptible, thrumming chime of sound that ceaselessly seems to emanate from this weapon.  The moment the sensation hits the inner ear it somehow leaves the bitter taste of iron upon the back of the tongue that tastes not unlike blood, but dissolves quickly as an afterthought after a swallow or two.  One could marvel at the edge of the blade and regale in sonnets of its make, but they would be lost in the volumes of death it had already penned.  You also notice a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Superb Crit [[Weighting]]&lt;br /&gt;
* Coraesine Relic&lt;br /&gt;
* [[Undead Bane]] (Plasma Flares)&lt;br /&gt;
* T3 Dispel Flares&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_skins&amp;diff=131700</id>
		<title>List of skins</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_skins&amp;diff=131700"/>
		<updated>2020-05-17T13:29:31Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
|-style=&amp;quot;background:#d3d3d3; border:#555555;font-size: larger&amp;quot;&lt;br /&gt;
!width=150;|Creature&lt;br /&gt;
!width=65; |Level&lt;br /&gt;
!width=175;|Skin&lt;br /&gt;
!width=100;|Skin Noun&lt;br /&gt;
!width=100;|Group&lt;br /&gt;
|-&lt;br /&gt;
|[[Black-winged daggerbeak]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|daggerbeak &#039;&#039;wing&#039;&#039;&lt;br /&gt;
|wing&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Black rolton]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|rolton &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|rolton&lt;br /&gt;
|-&lt;br /&gt;
|[[Carrion worm]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|worm &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|worm&lt;br /&gt;
|-&lt;br /&gt;
|[[Fanged rodent]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|rodent &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|rodent&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire ant]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|fire ant &#039;&#039;pincer&#039;&#039;&lt;br /&gt;
|pincer&lt;br /&gt;
|ant&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant ant]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|ant &#039;&#039;pincer&#039;&#039;&lt;br /&gt;
|pincer&lt;br /&gt;
|ant&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant rat]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|rat &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|rodent&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|kobold &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|kobold&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser ghoul]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|ghoul &#039;&#039;nail&#039;&#039;&lt;br /&gt;
|nail&lt;br /&gt;
|ghoul&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain rolton]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|rolton &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|rolton&lt;br /&gt;
|-&lt;br /&gt;
|[[Rolton]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|rolton &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|rolton&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeleton]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|skeleton &#039;&#039;bone&#039;&#039;&lt;br /&gt;
|bone&lt;br /&gt;
|skeleton&lt;br /&gt;
|-&lt;br /&gt;
|[[Spotted gnarp]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|spotted gnarp &#039;&#039;horn&#039;&#039;&lt;br /&gt;
|horn&lt;br /&gt;
|gnarp&lt;br /&gt;
|-&lt;br /&gt;
|[[Young grass snake]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|snake &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie rolton]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|rotting rolton &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|rolton&lt;br /&gt;
|-&lt;br /&gt;
|[[Big ugly kobold]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|kobold &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|kobold&lt;br /&gt;
|-&lt;br /&gt;
|[[Brown gak]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|brown gak &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|gak&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave gnome]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|gnome &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|gnome&lt;br /&gt;
|-&lt;br /&gt;
|[[Fanged goblin]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|goblin &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|goblin&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|goblin &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|goblin&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale crab]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|pale crab &#039;&#039;pincer&#039;&#039;&lt;br /&gt;
|pincer&lt;br /&gt;
|crab&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabid squirrel]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|squirrel &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|squirrel&lt;br /&gt;
|-&lt;br /&gt;
|[[Spotted gak]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|gak &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|gak&lt;br /&gt;
|-&lt;br /&gt;
|[[Bresnahanini rolton]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|rolton &#039;&#039;horn&#039;&#039;&lt;br /&gt;
|horn&lt;br /&gt;
|rolton&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave nipper]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|cave nipper &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|nipper&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire salamander]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|salamander &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|salamander&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater ghoul]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|ghoul &#039;&#039;scraping&#039;&#039;&lt;br /&gt;
|scraping&lt;br /&gt;
|ghoul&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater ice spider]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|spider &#039;&#039;leg&#039;&#039;&lt;br /&gt;
|leg&lt;br /&gt;
|spider&lt;br /&gt;
|-&lt;br /&gt;
|[[Hobgoblin]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|hobgoblin &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|hobgoblin&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice skeleton]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|skeleton &#039;&#039;skull&#039;&#039;&lt;br /&gt;
|skull&lt;br /&gt;
|skeleton&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold shepherd]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|kobold &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|kobold&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain snowcat]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|snowcat &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Relnak]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|relnak &#039;&#039;sail&#039;&#039;&lt;br /&gt;
|sail&lt;br /&gt;
|relnak&lt;br /&gt;
|-&lt;br /&gt;
|[[Spotted velnalin]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|velnalin &#039;&#039;horn&#039;&#039;&lt;br /&gt;
|horn&lt;br /&gt;
|deer&lt;br /&gt;
|-&lt;br /&gt;
|[[Striped gak]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|gak &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|gak&lt;br /&gt;
|-&lt;br /&gt;
|[[Striped relnak]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|striped relnak &#039;&#039;sail&#039;&#039;&lt;br /&gt;
|sail&lt;br /&gt;
|relnak&lt;br /&gt;
|-&lt;br /&gt;
|[[Velnalin]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|velnalin &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|deer&lt;br /&gt;
|-&lt;br /&gt;
|[[Black urgh]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|black urgh &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|urgh&lt;br /&gt;
|-&lt;br /&gt;
|[[Cobra]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|cobra &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Fanged viper]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|viper &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Mongrel kobold]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|mangy kobold &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|kobold&lt;br /&gt;
|-&lt;br /&gt;
|[[Spotted leaper]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|spotted leaper &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|leaper&lt;br /&gt;
|-&lt;br /&gt;
|[[Urgh]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|urgh &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|urgh&lt;br /&gt;
|-&lt;br /&gt;
|[[Water moccasin]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|water moccasin &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiptail]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|whiptail &#039;&#039;stinger&#039;&#039;&lt;br /&gt;
|stinger&lt;br /&gt;
|whiptail&lt;br /&gt;
|-&lt;br /&gt;
|[[Bobcat]]&lt;br /&gt;
|align=center|5&lt;br /&gt;
|bobcat &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Coyote]]&lt;br /&gt;
|align=center|5&lt;br /&gt;
|coyote &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist wraith]]&lt;br /&gt;
|align=center|5&lt;br /&gt;
|mist wraith &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|wraith&lt;br /&gt;
|-&lt;br /&gt;
|[[Mongrel hobgoblin]]&lt;br /&gt;
|align=center|5&lt;br /&gt;
|mongrel hobgoblin &#039;&#039;snout&#039;&#039;&lt;br /&gt;
|snout&lt;br /&gt;
|hobgoblin&lt;br /&gt;
|-&lt;br /&gt;
|[[Night golem]]&lt;br /&gt;
|align=center|5&lt;br /&gt;
|night golem &#039;&#039;finger&#039;&#039;&lt;br /&gt;
|finger&lt;br /&gt;
|golem&lt;br /&gt;
|-&lt;br /&gt;
|[[Cockatrice]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|cockatrice &#039;&#039;feather&#039;&#039;&lt;br /&gt;
|feather&lt;br /&gt;
|cockatrice&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaper]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|leaper &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|leaper&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser mummy]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|mummy&#039;s &#039;&#039;shroud&#039;&#039;&lt;br /&gt;
|shroud&lt;br /&gt;
|mummy&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser orc]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|orc &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|monkey &#039;&#039;paw&#039;&#039;&lt;br /&gt;
|paw&lt;br /&gt;
|monkey&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowy cockatrice]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|snowy cockatrice &#039;&#039;tailfeather&#039;&#039;&lt;br /&gt;
|tailfeather&lt;br /&gt;
|cockatrice&lt;br /&gt;
|-&lt;br /&gt;
|[[Spotted lynx]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|lynx &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood eagle]]&lt;br /&gt;
|align=center|7&lt;br /&gt;
|blood red eagle &#039;&#039;feather&#039;&#039;&lt;br /&gt;
|feather&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater kappa]]&lt;br /&gt;
|align=center|7&lt;br /&gt;
|kappa &#039;&#039;fin&#039;&#039;&lt;br /&gt;
|fin&lt;br /&gt;
|kappa&lt;br /&gt;
|-&lt;br /&gt;
|[[Hobgoblin shaman]]&lt;br /&gt;
|align=center|7&lt;br /&gt;
|hobgoblin shaman &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|hobgoblin&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser burrow orc]]&lt;br /&gt;
|align=center|7&lt;br /&gt;
|orc &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser red orc]]&lt;br /&gt;
|align=center|7&lt;br /&gt;
|red orc &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelfae soldier]]&lt;br /&gt;
|align=center|7&lt;br /&gt;
|shelfae &#039;&#039;scale&#039;&#039;&lt;br /&gt;
|scale&lt;br /&gt;
|shelfae&lt;br /&gt;
|-&lt;br /&gt;
|[[Albino tomb spider]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|multi-faceted tomb spider &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|spider&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone golem]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|golem &#039;&#039;bone&#039;&#039;&lt;br /&gt;
|bone&lt;br /&gt;
|golem&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal crab]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|faceted crystal crab &#039;&#039;shell&#039;&#039;&lt;br /&gt;
|shell&lt;br /&gt;
|crab&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater burrow orc]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|orc &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater orc]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|orc &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater spider]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|spider &#039;&#039;leg&#039;&#039;&lt;br /&gt;
|leg&lt;br /&gt;
|spider&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrak]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|thrak &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|thrak&lt;br /&gt;
|-&lt;br /&gt;
|[[Brown spinner]]&lt;br /&gt;
|align=center|9&lt;br /&gt;
|brown spinner &#039;&#039;leg&#039;&#039;&lt;br /&gt;
|leg&lt;br /&gt;
|spider&lt;br /&gt;
|-&lt;br /&gt;
|[[Crocodile]]&lt;br /&gt;
|align=center|9&lt;br /&gt;
|crocodile &#039;&#039;snout&#039;&#039;&lt;br /&gt;
|snout&lt;br /&gt;
|crocodile&lt;br /&gt;
|-&lt;br /&gt;
|[[Death dirge]]&lt;br /&gt;
|align=center|9&lt;br /&gt;
|dirge &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|dirge&lt;br /&gt;
|-&lt;br /&gt;
|[[Manticore]]&lt;br /&gt;
|align=center|9&lt;br /&gt;
|manticore &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|manticore&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow spectre]]&lt;br /&gt;
|align=center|9&lt;br /&gt;
|spectre &#039;&#039;nail&#039;&#039;&lt;br /&gt;
|nail&lt;br /&gt;
|spectre&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant marmot]]&lt;br /&gt;
|align=center|10&lt;br /&gt;
|marmot &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|marmot&lt;br /&gt;
|-&lt;br /&gt;
|[[Great boar]]&lt;br /&gt;
|align=center|10&lt;br /&gt;
|boar &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|boar&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabid guard dog]]&lt;br /&gt;
|align=center|10&lt;br /&gt;
|rotted &#039;&#039;canine&#039;&#039;&lt;br /&gt;
|canine&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Werebear]]&lt;br /&gt;
|align=center|10&lt;br /&gt;
|werebear &#039;&#039;paw&#039;&#039;&lt;br /&gt;
|paw&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Neartofar orc]]&lt;br /&gt;
|align=center|11&lt;br /&gt;
|orc &#039;&#039;knuckle&#039;&#039;&lt;br /&gt;
|knuckle&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelfae chieftain]]&lt;br /&gt;
|align=center|11&lt;br /&gt;
|shelfae &#039;&#039;crest&#039;&#039;&lt;br /&gt;
|crest&lt;br /&gt;
|shelfae&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark orc]]&lt;br /&gt;
|align=center|12&lt;br /&gt;
|orc &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Great stag]]&lt;br /&gt;
|align=center|13&lt;br /&gt;
|&#039;&#039;antlers&#039;&#039;&lt;br /&gt;
|antlers&lt;br /&gt;
|deer&lt;br /&gt;
|-&lt;br /&gt;
|[[Plumed cockatrice]]&lt;br /&gt;
|align=center|13&lt;br /&gt;
|cockatrice &#039;&#039;plume&#039;&#039;&lt;br /&gt;
|plume&lt;br /&gt;
|cockatrice&lt;br /&gt;
|-&lt;br /&gt;
|[[Tawny brindlecat]]&lt;br /&gt;
|align=center|13&lt;br /&gt;
|tawny brindlecat &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Black boar]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|black boar &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|boar&lt;br /&gt;
|-&lt;br /&gt;
|[[Brown boar]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|brown boar &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|boar&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest troll]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|troll &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant weasel]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|weasel &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|weasel&lt;br /&gt;
|-&lt;br /&gt;
|[[Great brown bear]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|brown bear &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey orc]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|orc &#039;&#039;beard&#039;&#039;&lt;br /&gt;
|beard&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Silverback orc]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|silverback orc &#039;&#039;knuckle&#039;&#039;&lt;br /&gt;
|knuckle&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectre]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|spectre &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|spectre&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp troll]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|swamp troll &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic puma]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|white puma &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Black leopard]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|black leopard &#039;&#039;paw&#039;&#039;&lt;br /&gt;
|paw&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Humpbacked puma]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|puma &#039;&#039;paw&#039;&#039;&lt;br /&gt;
|paw&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Large ogre]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|ogre &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|ogre&lt;br /&gt;
|-&lt;br /&gt;
|[[Neartofar troll]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|greasy troll &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Panther]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|panther &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Puma]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|puma &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Ridgeback boar]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|yellowed boar &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|boar&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomb wight]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|wight &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|wight&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|wraith &#039;&#039;talon&#039;&#039;&lt;br /&gt;
|talon&lt;br /&gt;
|wraith&lt;br /&gt;
|-&lt;br /&gt;
|[[Agresh bear]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|agresh bear &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Banded rattlesnake]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|rattlesnake &#039;&#039;rattle&#039;&#039;&lt;br /&gt;
|rattle&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Black bear]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|bear &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave troll]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|troll &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire rat]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|fire rat &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|rodent&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul master]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|ghoul &#039;&#039;finger&#039;&#039;&lt;br /&gt;
|finger&lt;br /&gt;
|ghoul&lt;br /&gt;
|-&lt;br /&gt;
|[[Hill troll]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|troll &#039;&#039;beard&#039;&#039;&lt;br /&gt;
|beard&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Mongrel wolfhound]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|yellowed &#039;&#039;canine&#039;&#039;&lt;br /&gt;
|canine&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain ogre]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|ogre &#039;&#039;nose&#039;&#039;&lt;br /&gt;
|nose&lt;br /&gt;
|ogre&lt;br /&gt;
|-&lt;br /&gt;
|[[Mongrel Troll]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|chipped troll &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Plains orc warrior]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|scraggly orc &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Red bear]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|bear &#039;&#039;paw&#039;&#039;&lt;br /&gt;
|paw&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Wind witch]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|crooked witch &#039;&#039;nose&#039;&#039;&lt;br /&gt;
|nose&lt;br /&gt;
|humanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark shambler]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|glistening black &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|shambler&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest ogre]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|ogre &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|ogre&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant veaba]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|veaba &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|veaba&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain goat]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|goat &#039;&#039;hoof&#039;&#039;&lt;br /&gt;
|hoof&lt;br /&gt;
|goat&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain troll]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|troll &#039;&#039;toe&#039;&#039;&lt;br /&gt;
|toe&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Plains ogre]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|ogre &#039;&#039;nose&#039;&#039;&lt;br /&gt;
|nose&lt;br /&gt;
|ogre&lt;br /&gt;
|-&lt;br /&gt;
|[[Plains orc scout]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|scraggly orc &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Bighorn sheep]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|bighorn &#039;&#039;sheepskin&#039;&#039;&lt;br /&gt;
|sheepskin&lt;br /&gt;
|sheep&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave lizard]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|stone-grey lizard &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|lizard&lt;br /&gt;
|-&lt;br /&gt;
|[[Elder ghoul master]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|ghoul master &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|ghoul&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire cat]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|fire cat &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Greenwing hornet]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|hornet &#039;&#039;stinger&#039;&#039;&lt;br /&gt;
|stinger&lt;br /&gt;
|hornet&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain lion]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|mountain lion &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Plains lion]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|plains lion &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Plains orc shaman]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|scraggly orc &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelfae warlord]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|orange shelfae &#039;&#039;scale&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|shelfae&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder troll]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|troll &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[War troll]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|troll &#039;&#039;heart&#039;&#039;&lt;br /&gt;
|heart&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Arch wight]]&lt;br /&gt;
|align=center|20&lt;br /&gt;
|wight &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|wight&lt;br /&gt;
|-&lt;br /&gt;
|[[Ogre warrior]]&lt;br /&gt;
|align=center|20&lt;br /&gt;
|ogre &#039;&#039;tooth&#039;&#039;&lt;br /&gt;
|tooth&lt;br /&gt;
|ogre&lt;br /&gt;
|-&lt;br /&gt;
|[[Striped warcat]]&lt;br /&gt;
|align=center|20&lt;br /&gt;
|warcat &#039;&#039;whisker&#039;&#039;&lt;br /&gt;
|whisker&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood wight]]&lt;br /&gt;
|align=center|20&lt;br /&gt;
|wight &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|wight&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave bear]]&lt;br /&gt;
|align=center|21&lt;br /&gt;
|bear &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Plains orc chieftain]]&lt;br /&gt;
|align=center|21&lt;br /&gt;
|scraggly orc &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Cougar]]&lt;br /&gt;
|align=center|22&lt;br /&gt;
|cougar &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Crested basilisk]]&lt;br /&gt;
|align=center|22&lt;br /&gt;
|basilisk &#039;&#039;crest&#039;&#039;&lt;br /&gt;
|crest&lt;br /&gt;
|basilisk&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark panther]]&lt;br /&gt;
|align=center|22&lt;br /&gt;
|panther &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Warthog]]&lt;br /&gt;
|align=center|22&lt;br /&gt;
|warthog &#039;&#039;snout&#039;&#039;&lt;br /&gt;
|snout&lt;br /&gt;
|pig&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur]]&lt;br /&gt;
|align=center|23&lt;br /&gt;
|centaur &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|centaur&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur ranger]]&lt;br /&gt;
|align=center|23&lt;br /&gt;
|centaur &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|centaur&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed zombie]]&lt;br /&gt;
|align=center|23&lt;br /&gt;
|zombie &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|zombie&lt;br /&gt;
|-&lt;br /&gt;
|[[Fenghai]]&lt;br /&gt;
|align=center|23&lt;br /&gt;
|fenghai &#039;&#039;fur&#039;&#039;&lt;br /&gt;
|fur&lt;br /&gt;
|fenghai&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie]]&lt;br /&gt;
|align=center|23&lt;br /&gt;
|zombie &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|zombie&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic wolverine]]&lt;br /&gt;
|align=center|24&lt;br /&gt;
|wolverine &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|wolverine&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant albino scorpion]]&lt;br /&gt;
|align=center|24&lt;br /&gt;
|scorpion &#039;&#039;stinger&#039;&#039;&lt;br /&gt;
|stinger&lt;br /&gt;
|scorpion&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice hound]]&lt;br /&gt;
|align=center|24&lt;br /&gt;
|ice hound &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Night hound]]&lt;br /&gt;
|align=center|24&lt;br /&gt;
|night hound &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Tree viper]]&lt;br /&gt;
|align=center|24&lt;br /&gt;
|tree viper &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolverine]]&lt;br /&gt;
|align=center|24&lt;br /&gt;
|wolverine &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|wolverine&lt;br /&gt;
|-&lt;br /&gt;
|[[Jungle troll]]&lt;br /&gt;
|align=center|26&lt;br /&gt;
|troll &#039;&#039;knuckle&#039;&#039;&lt;br /&gt;
|knuckle&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyclops]]&lt;br /&gt;
|align=center|27&lt;br /&gt;
|cyclops &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|cyclops&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow leopard]]&lt;br /&gt;
|align=center|27&lt;br /&gt;
|leopard &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll chieftain]]&lt;br /&gt;
|align=center|27&lt;br /&gt;
|troll &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Dobrem]]&lt;br /&gt;
|align=center|28&lt;br /&gt;
|dobrem &#039;&#039;snout&#039;&#039;&lt;br /&gt;
|snout&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant hawk-owl]]&lt;br /&gt;
|align=center|28&lt;br /&gt;
|tufted hawk-owl &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Martial eagle]]&lt;br /&gt;
|align=center|28&lt;br /&gt;
|martial eagle &#039;&#039;talon&#039;&#039;&lt;br /&gt;
|talon&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic manticore]]&lt;br /&gt;
|align=center|29&lt;br /&gt;
|arctic manticore &#039;&#039;mane&#039;&#039;&lt;br /&gt;
|mane&lt;br /&gt;
|manticore&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice troll]]&lt;br /&gt;
|align=center|29&lt;br /&gt;
|ice troll &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Scaly burgee]]&lt;br /&gt;
|align=center|29&lt;br /&gt;
|scaly burgee &#039;&#039;shell&#039;&#039;&lt;br /&gt;
|shell&lt;br /&gt;
|burgee&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant albino tomb spider]]&lt;br /&gt;
|align=center|30&lt;br /&gt;
|sheer white spider &#039;&#039;mandible&#039;&#039;&lt;br /&gt;
|mandible&lt;br /&gt;
|spider&lt;br /&gt;
|-&lt;br /&gt;
|[[Hisskra warrior]]&lt;br /&gt;
|align=center|30&lt;br /&gt;
|hisskra &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|hisskra&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunter troll]]&lt;br /&gt;
|align=center|30&lt;br /&gt;
|troll &#039;&#039;tongue&#039;&#039;&lt;br /&gt;
|tongue&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Jungle troll chieftain]]&lt;br /&gt;
|align=center|30&lt;br /&gt;
|scrap of troll &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Mammoth arachnid]]&lt;br /&gt;
|align=center|30&lt;br /&gt;
|&#039;&#039;mandible&#039;&#039;&lt;br /&gt;
|mandible&lt;br /&gt;
|spider&lt;br /&gt;
|-&lt;br /&gt;
|[[Tegursh sentry]]&lt;br /&gt;
|align=center|30&lt;br /&gt;
|tegursh &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|tegursh&lt;br /&gt;
|-&lt;br /&gt;
|[[Ash hag]]&lt;br /&gt;
|align=center|31&lt;br /&gt;
|ash hag &#039;&#039;nose&#039;&#039;&lt;br /&gt;
|nose&lt;br /&gt;
|humanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Krynch]]&lt;br /&gt;
|align=center|31&lt;br /&gt;
|krynch &#039;&#039;shinbone&#039;&#039;&lt;br /&gt;
|shinbone&lt;br /&gt;
|krynch&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant fog beetle]]&lt;br /&gt;
|align=center|32&lt;br /&gt;
|fog beetle &#039;&#039;carapace&#039;&#039;&lt;br /&gt;
|carapace&lt;br /&gt;
|beetle&lt;br /&gt;
|-&lt;br /&gt;
|[[Caribou]]&lt;br /&gt;
|align=center|32&lt;br /&gt;
|a pair of caribou &#039;&#039;antlers&#039;&#039;&lt;br /&gt;
|antlers&lt;br /&gt;
|deer&lt;br /&gt;
|-&lt;br /&gt;
|[[Hisskra shaman]]&lt;br /&gt;
|align=center|33&lt;br /&gt;
|hisskra &#039;&#039;tooth&#039;&#039;&lt;br /&gt;
|tooth&lt;br /&gt;
|hisskra&lt;br /&gt;
|-&lt;br /&gt;
|[[Moor hound]]&lt;br /&gt;
|align=center|33&lt;br /&gt;
|moor hound &#039;&#039;paw&#039;&#039;&lt;br /&gt;
|paw&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal giant]]&lt;br /&gt;
|align=center|33&lt;br /&gt;
|skeletal giant &#039;&#039;bone&#039;&#039;&lt;br /&gt;
|bone&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Three-toed tegu]]&lt;br /&gt;
|align=center|33&lt;br /&gt;
|&#039;&#039;tailspike&#039;&#039;&lt;br /&gt;
|tailspike&lt;br /&gt;
|tegu&lt;br /&gt;
|-&lt;br /&gt;
|[[Colossus vulture]]&lt;br /&gt;
|align=center|34&lt;br /&gt;
|ruff of vulture &#039;&#039;feathers&#039;&#039;&lt;br /&gt;
|feathers&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Hisskra chieftain]]&lt;br /&gt;
|align=center|34&lt;br /&gt;
|hisskra &#039;&#039;crest&#039;&#039;&lt;br /&gt;
|crest&lt;br /&gt;
|hisskra&lt;br /&gt;
|-&lt;br /&gt;
|[[Lava troll]]&lt;br /&gt;
|align=center|34&lt;br /&gt;
|troll &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock troll zombie]]&lt;br /&gt;
|align=center|34&lt;br /&gt;
|decaying troll &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Tundra giant]]&lt;br /&gt;
|align=center|34&lt;br /&gt;
|tundra giant &#039;&#039;tooth&#039;&#039;&lt;br /&gt;
|tooth&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Bog troll]]&lt;br /&gt;
|align=center|35&lt;br /&gt;
|troll &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Moor eagle]]&lt;br /&gt;
|align=center|35&lt;br /&gt;
|&#039;&#039;talon&#039;&#039;&lt;br /&gt;
|talon&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Shimmering fungus]]&lt;br /&gt;
|align=center|35&lt;br /&gt;
|fungal &#039;&#039;cap&#039;&#039;&lt;br /&gt;
|cap&lt;br /&gt;
|plant&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic titan]]&lt;br /&gt;
|align=center|36&lt;br /&gt;
|arctic titan &#039;&#039;toe&#039;&#039;&lt;br /&gt;
|toe&lt;br /&gt;
|titan&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire giant]]&lt;br /&gt;
|align=center|36&lt;br /&gt;
|fire giant &#039;&#039;mane&#039;&#039;&lt;br /&gt;
|mane&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow crone]]&lt;br /&gt;
|align=center|36&lt;br /&gt;
|crooked crone &#039;&#039;finger&#039;&#039;&lt;br /&gt;
|finger&lt;br /&gt;
|humanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Undertaker bat]]&lt;br /&gt;
|align=center|36&lt;br /&gt;
|bat &#039;&#039;wing&#039;&#039;&lt;br /&gt;
|wing&lt;br /&gt;
|bat&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing icy bush]]&lt;br /&gt;
|align=center|36&lt;br /&gt;
|blood-stained &#039;&#039;leaf&#039;&#039;&lt;br /&gt;
|leaf&lt;br /&gt;
|plantlife&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser moor wight]]&lt;br /&gt;
|align=center|37&lt;br /&gt;
|wight &#039;&#039;skull&#039;&#039;&lt;br /&gt;
|skull&lt;br /&gt;
|wight&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow mare]]&lt;br /&gt;
|align=center|37&lt;br /&gt;
|silver-tipped &#039;&#039;horseshoe&#039;&#039;&lt;br /&gt;
|horseshoe&lt;br /&gt;
|equine&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal warhorse]]&lt;br /&gt;
|align=center|37&lt;br /&gt;
|skeletal warhorse &#039;&#039;jaw&#039;&#039;&lt;br /&gt;
|jaw&lt;br /&gt;
|equine&lt;br /&gt;
|-&lt;br /&gt;
|[[Tusked ursian]]&lt;br /&gt;
|align=center|37&lt;br /&gt;
|ursian &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|ursian&lt;br /&gt;
|-&lt;br /&gt;
|[[Frost giant]]&lt;br /&gt;
|align=center|38&lt;br /&gt;
|giant &#039;&#039;toe&#039;&#039;&lt;br /&gt;
|toe&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Grizzly bear]]&lt;br /&gt;
|align=center|38&lt;br /&gt;
|grizzly bear &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud wasp]]&lt;br /&gt;
|align=center|38&lt;br /&gt;
|wasp &#039;&#039;stinger&#039;&#039;&lt;br /&gt;
|stinger&lt;br /&gt;
|wasp&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow steed]]&lt;br /&gt;
|align=center|38&lt;br /&gt;
|silvery &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|equine&lt;br /&gt;
|-&lt;br /&gt;
|[[Vesperti]]&lt;br /&gt;
|align=center|38&lt;br /&gt;
|vesperti &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|vesperti&lt;br /&gt;
|-&lt;br /&gt;
|[[Blackened decaying tumbleweed]]&lt;br /&gt;
|align=center|39&lt;br /&gt;
|desiccated &#039;&#039;stem&#039;&#039;&lt;br /&gt;
|stem&lt;br /&gt;
|plantlife&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater bog troll]]&lt;br /&gt;
|align=center|39&lt;br /&gt;
|cracked troll &#039;&#039;jawbone&#039;&#039;&lt;br /&gt;
|jawbone&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater moor wight]]&lt;br /&gt;
|align=center|39&lt;br /&gt;
|wight &#039;&#039;mane&#039;&#039;&lt;br /&gt;
|mane&lt;br /&gt;
|wight&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm giant]]&lt;br /&gt;
|align=center|39&lt;br /&gt;
|giant &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Kiramon worker]]&lt;br /&gt;
|align=center|40&lt;br /&gt;
|kiramon &#039;&#039;mandible&#039;&#039;&lt;br /&gt;
|mandible&lt;br /&gt;
|kiramon&lt;br /&gt;
|-&lt;br /&gt;
|[[Myklian]]&lt;br /&gt;
|align=center|40&lt;br /&gt;
|myklian &#039;&#039;scale&#039;&#039;&lt;br /&gt;
|scale&lt;br /&gt;
|myklian&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing frost-glazed vine]]&lt;br /&gt;
|align=center|40&lt;br /&gt;
|thorn-ridden &#039;&#039;appendage&#039;&#039;&lt;br /&gt;
|appendage&lt;br /&gt;
|plantlife&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser ice giant]]&lt;br /&gt;
|align=center|41&lt;br /&gt;
|giant &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Roa&#039;ter]]&lt;br /&gt;
|align=center|41&lt;br /&gt;
|roa&#039;ter &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|worm&lt;br /&gt;
|-&lt;br /&gt;
|[[Frozen corpse]]&lt;br /&gt;
|align=center|42&lt;br /&gt;
|frozen &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|corpse&lt;br /&gt;
|-&lt;br /&gt;
|[[Siren lizard]]&lt;br /&gt;
|align=center|42&lt;br /&gt;
|multicolored siren lizard &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|lizard&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreadnought raptor]]&lt;br /&gt;
|align=center|43&lt;br /&gt;
|raptor &#039;&#039;feathers&#039;&#039;&lt;br /&gt;
|feathers&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Night mare]]&lt;br /&gt;
|align=center|43&lt;br /&gt;
|silvery &#039;&#039;hoof&#039;&#039;&lt;br /&gt;
|hoof&lt;br /&gt;
|equine&lt;br /&gt;
|-&lt;br /&gt;
|[[Firethorn shoot]]&lt;br /&gt;
|align=center|44&lt;br /&gt;
|pulsating &#039;&#039;firethorn&#039;&#039;&lt;br /&gt;
|firethorn&lt;br /&gt;
|firethorn&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest trali shaman]]&lt;br /&gt;
|align=center|44&lt;br /&gt;
|trali &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|trali&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastodonic leopard]]&lt;br /&gt;
|align=center|44&lt;br /&gt;
|spotted leopard &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Polar bear]]&lt;br /&gt;
|align=center|44&lt;br /&gt;
|polar bear &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark frosty plant]]&lt;br /&gt;
|align=center|45&lt;br /&gt;
|frosted &#039;&#039;branch&#039;&#039;&lt;br /&gt;
|branch&lt;br /&gt;
|plantlife&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser vruul]]&lt;br /&gt;
|align=center|45&lt;br /&gt;
|vruul &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|vruul&lt;br /&gt;
|-&lt;br /&gt;
|[[Cinder wasp]]&lt;br /&gt;
|align=center|46&lt;br /&gt;
|shimmering wasp &#039;&#039;wing&#039;&#039;&lt;br /&gt;
|wing&lt;br /&gt;
|wasp&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest trali]]&lt;br /&gt;
|align=center|46&lt;br /&gt;
|trali &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|trali&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater ice giant]]&lt;br /&gt;
|align=center|46&lt;br /&gt;
|giant &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Kiramon defender]]&lt;br /&gt;
|align=center|46&lt;br /&gt;
|kiramon &#039;&#039;tongue&#039;&#039;&lt;br /&gt;
|tongue&lt;br /&gt;
|kiramon&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser faeroth]]&lt;br /&gt;
|align=center|46&lt;br /&gt;
|mottled faeroth &#039;&#039;crest&#039;&#039;&lt;br /&gt;
|crest&lt;br /&gt;
|faeroth&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting chimera]]&lt;br /&gt;
|align=center|46&lt;br /&gt;
|chimera &#039;&#039;stinger&#039;&#039;&lt;br /&gt;
|stinger&lt;br /&gt;
|chimera&lt;br /&gt;
|-&lt;br /&gt;
|[[Horned vor&#039;taz]]&lt;br /&gt;
|align=center|48&lt;br /&gt;
|vor&#039;taz &#039;&#039;horn&#039;&#039;&lt;br /&gt;
|horn&lt;br /&gt;
|vor&#039;taz&lt;br /&gt;
|-&lt;br /&gt;
|[[Large thorned shrub]]&lt;br /&gt;
|align=center|48&lt;br /&gt;
|bleached &#039;&#039;thorn&#039;&#039;&lt;br /&gt;
|thorn&lt;br /&gt;
|plantlife&lt;br /&gt;
|-&lt;br /&gt;
|[[Necrotic snake]]&lt;br /&gt;
|align=center|48&lt;br /&gt;
|snake &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-scaled thrak]]&lt;br /&gt;
|align=center|48&lt;br /&gt;
|thrak &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|thrak&lt;br /&gt;
|-&lt;br /&gt;
|[[Waern]]&lt;br /&gt;
|align=center|49&lt;br /&gt;
|waern &#039;&#039;fur&#039;&#039;&lt;br /&gt;
|fur&lt;br /&gt;
|waern&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater faeroth]]&lt;br /&gt;
|align=center|50&lt;br /&gt;
|faeroth &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|faeroth&lt;br /&gt;
|-&lt;br /&gt;
|[[Shriveled icy creeper]]&lt;br /&gt;
|align=center|50&lt;br /&gt;
|shriveled &#039;&#039;cutting&#039;&#039;&lt;br /&gt;
|cutting&lt;br /&gt;
|plantlife&lt;br /&gt;
|-&lt;br /&gt;
|[[Seeker]]&lt;br /&gt;
|align=center|52&lt;br /&gt;
|seeker &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|humanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow madrinol]]&lt;br /&gt;
|align=center|52&lt;br /&gt;
|madrinol &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|madrinol&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomb troll]]&lt;br /&gt;
|align=center|52&lt;br /&gt;
|troll &#039;&#039;thumb&#039;&#039;&lt;br /&gt;
|thumb&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Wooly mammoth]]&lt;br /&gt;
|align=center|52&lt;br /&gt;
|mammoth &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|mammoth&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabre-tooth tiger]]&lt;br /&gt;
|align=center|53&lt;br /&gt;
|tiger &#039;&#039;incisor&#039;&#039;&lt;br /&gt;
|incisor&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomb troll necromancer]]&lt;br /&gt;
|align=center|54&lt;br /&gt;
|troll &#039;&#039;eyeball&#039;&#039;&lt;br /&gt;
|eyeball&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare steed]]&lt;br /&gt;
|align=center|55&lt;br /&gt;
|silver &#039;&#039;mane&#039;&#039;&lt;br /&gt;
|mane&lt;br /&gt;
|equine&lt;br /&gt;
|-&lt;br /&gt;
|[[Massive pyrothag]]&lt;br /&gt;
|align=center|58&lt;br /&gt;
|pyrothag &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|pyrothag&lt;br /&gt;
|-&lt;br /&gt;
|[[Black forest viper]]&lt;br /&gt;
|align=center|59&lt;br /&gt;
|viper &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Massive black boar]]&lt;br /&gt;
|align=center|59&lt;br /&gt;
|heavy grey &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|boar&lt;br /&gt;
|-&lt;br /&gt;
|[[Winged viper]]&lt;br /&gt;
|align=center|60&lt;br /&gt;
|pale white &#039;&#039;feather&#039;&#039;&lt;br /&gt;
|feather&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone mastiff]]&lt;br /&gt;
|align=center|62&lt;br /&gt;
|stone &#039;&#039;heart&#039;&#039;&lt;br /&gt;
|heart&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Massive troll king]]&lt;br /&gt;
|align=center|63&lt;br /&gt;
|massive troll king &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Direbear]]&lt;br /&gt;
|align=center|64&lt;br /&gt;
|direbear &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Grifflet]]&lt;br /&gt;
|align=center|64&lt;br /&gt;
|&#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|griffin&lt;br /&gt;
|-&lt;br /&gt;
|[[Red tsark]]&lt;br /&gt;
|align=center|66&lt;br /&gt;
|tsark &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|tsark&lt;br /&gt;
|-&lt;br /&gt;
|[[Monstrous direwolf]]&lt;br /&gt;
|align=center|67&lt;br /&gt;
|red &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|wolf&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser griffin]]&lt;br /&gt;
|align=center|69&lt;br /&gt;
|&#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|griffin&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm griffin]]&lt;br /&gt;
|align=center|73&lt;br /&gt;
|soft blue griffin &#039;&#039;feather&#039;&#039;&lt;br /&gt;
|feather&lt;br /&gt;
|griffin&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser minotaur]]&lt;br /&gt;
|align=center|74&lt;br /&gt;
|minotaur &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|minotaur&lt;br /&gt;
|-&lt;br /&gt;
|[[Minotaur warrior]]&lt;br /&gt;
|align=center|76&lt;br /&gt;
|minotaur &#039;&#039;horn&#039;&#039;&lt;br /&gt;
|horn&lt;br /&gt;
|minotaur&lt;br /&gt;
|-&lt;br /&gt;
|[[Minotaur magi]]&lt;br /&gt;
|align=center|78&lt;br /&gt;
|minotaur &#039;&#039;hoof&#039;&#039;&lt;br /&gt;
|hoof&lt;br /&gt;
|minotaur&lt;br /&gt;
|-&lt;br /&gt;
|[[Treekin warrior]]&lt;br /&gt;
|align=center|80&lt;br /&gt;
|blood-stained &#039;&#039;bark&#039;&#039;&lt;br /&gt;
|bark&lt;br /&gt;
|plantlife&lt;br /&gt;
|-&lt;br /&gt;
|[[Caedera]]&lt;br /&gt;
|align=center|82&lt;br /&gt;
|caedera &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|worm&lt;br /&gt;
|-&lt;br /&gt;
|[[Treekin druid]]&lt;br /&gt;
|align=center|83&lt;br /&gt;
|mossy &#039;&#039;beard&#039;&#039;&lt;br /&gt;
|beard&lt;br /&gt;
|plantlife&lt;br /&gt;
|-&lt;br /&gt;
|[[Aivren]]&lt;br /&gt;
|align=center|86&lt;br /&gt;
|aivren &#039;&#039;gizzard&#039;&#039;&lt;br /&gt;
|gizzard&lt;br /&gt;
|aivren&lt;br /&gt;
|-&lt;br /&gt;
|[[Triton dissembler]]&lt;br /&gt;
|align=center|96&lt;br /&gt;
|curved gold-flecked &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|triton&lt;br /&gt;
|-&lt;br /&gt;
|[[Triton radical]]&lt;br /&gt;
|align=center|100&lt;br /&gt;
|elongated triton &#039;&#039;spine&#039;&#039;&lt;br /&gt;
|spine&lt;br /&gt;
|triton&lt;br /&gt;
|-&lt;br /&gt;
|[[Glistening cerebralite]]&lt;br /&gt;
|align=center|100&lt;br /&gt;
|cerebralite &#039;&#039;tentacle&#039;&#039;&lt;br /&gt;
|tentacle&lt;br /&gt;
|cerebralite&lt;br /&gt;
|-&lt;br /&gt;
|[[War griffin]]&lt;br /&gt;
|align=center|100&lt;br /&gt;
|war griffin &#039;&#039;talon&#039;&#039;&lt;br /&gt;
|talon&lt;br /&gt;
|griffin&lt;br /&gt;
|-&lt;br /&gt;
|[[Triton magus]]&lt;br /&gt;
|align=center|102&lt;br /&gt;
|iridescent triton &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|triton&lt;br /&gt;
|-&lt;br /&gt;
|[[Enormous rift crawler]]&lt;br /&gt;
|align=center|103&lt;br /&gt;
|jagged rift crawler &#039;&#039;tooth&#039;&#039;&lt;br /&gt;
|tooth&lt;br /&gt;
|crawler&lt;br /&gt;
|-&lt;br /&gt;
|[[Lich|Infernal Lich]]&lt;br /&gt;
|align=center|110&lt;br /&gt;
|scorched lich finger &#039;&#039;bone&#039;&#039;&lt;br /&gt;
|bone&lt;br /&gt;
|lich&lt;br /&gt;
|-&lt;br /&gt;
|[[Lich|Frostborne Lich]]&lt;br /&gt;
|align=center|110&lt;br /&gt;
|rimed lich finger &#039;&#039;bone&#039;&#039;&lt;br /&gt;
|bone&lt;br /&gt;
|lich&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(click on  [[File:Sort none.gif]]  symbol at top to sort.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Council of Light]]&lt;br /&gt;
* [[Fletching#Fletchings|Fletching feathers]]&lt;br /&gt;
* [[Sheath making]]&lt;br /&gt;
* [[SKIN (verb)]]&lt;br /&gt;
* [[Skinning (604)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Level_14_creatures&amp;diff=131699</id>
		<title>Template:Level 14 creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Level_14_creatures&amp;diff=131699"/>
		<updated>2020-05-17T13:27:53Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[::Category:Level 14 Creatures|Level 14]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[agresh troll scout]]&lt;br /&gt;
* [[black boar]]&lt;br /&gt;
* [[brown boar]]&lt;br /&gt;
* [[forest troll]]&lt;br /&gt;
* [[giant weasel]]&lt;br /&gt;
* [[great brown bear]]&lt;br /&gt;
* [[grey orc]]&lt;br /&gt;
* [[silverback orc]]&lt;br /&gt;
* [[shadowy spectre]]&lt;br /&gt;
* [[spectre]]&lt;br /&gt;
* [[swamp troll]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Level X creatures templates| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_skins&amp;diff=131697</id>
		<title>List of skins</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_skins&amp;diff=131697"/>
		<updated>2020-05-17T13:14:04Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
|-style=&amp;quot;background:#d3d3d3; border:#555555;font-size: larger&amp;quot;&lt;br /&gt;
!width=150;|Creature&lt;br /&gt;
!width=65; |Level&lt;br /&gt;
!width=175;|Skin&lt;br /&gt;
!width=100;|Skin Noun&lt;br /&gt;
!width=100;|Group&lt;br /&gt;
|-&lt;br /&gt;
|[[Black-winged daggerbeak]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|daggerbeak &#039;&#039;wing&#039;&#039;&lt;br /&gt;
|wing&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Black rolton]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|rolton &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|rolton&lt;br /&gt;
|-&lt;br /&gt;
|[[Carrion worm]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|worm &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|worm&lt;br /&gt;
|-&lt;br /&gt;
|[[Fanged rodent]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|rodent &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|rodent&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire ant]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|fire ant &#039;&#039;pincer&#039;&#039;&lt;br /&gt;
|pincer&lt;br /&gt;
|ant&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant ant]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|ant &#039;&#039;pincer&#039;&#039;&lt;br /&gt;
|pincer&lt;br /&gt;
|ant&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant rat]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|rat &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|rodent&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|kobold &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|kobold&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser ghoul]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|ghoul &#039;&#039;nail&#039;&#039;&lt;br /&gt;
|nail&lt;br /&gt;
|ghoul&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain rolton]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|rolton &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|rolton&lt;br /&gt;
|-&lt;br /&gt;
|[[Rolton]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|rolton &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|rolton&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeleton]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|skeleton &#039;&#039;bone&#039;&#039;&lt;br /&gt;
|bone&lt;br /&gt;
|skeleton&lt;br /&gt;
|-&lt;br /&gt;
|[[Spotted gnarp]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|spotted gnarp &#039;&#039;horn&#039;&#039;&lt;br /&gt;
|horn&lt;br /&gt;
|gnarp&lt;br /&gt;
|-&lt;br /&gt;
|[[Young grass snake]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|snake &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie rolton]]&lt;br /&gt;
|align=center|1&lt;br /&gt;
|rotting rolton &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|rolton&lt;br /&gt;
|-&lt;br /&gt;
|[[Big ugly kobold]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|kobold &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|kobold&lt;br /&gt;
|-&lt;br /&gt;
|[[Brown gak]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|brown gak &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|gak&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave gnome]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|gnome &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|gnome&lt;br /&gt;
|-&lt;br /&gt;
|[[Fanged goblin]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|goblin &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|goblin&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|goblin &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|goblin&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale crab]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|pale crab &#039;&#039;pincer&#039;&#039;&lt;br /&gt;
|pincer&lt;br /&gt;
|crab&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabid squirrel]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|squirrel &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|squirrel&lt;br /&gt;
|-&lt;br /&gt;
|[[Spotted gak]]&lt;br /&gt;
|align=center|2&lt;br /&gt;
|gak &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|gak&lt;br /&gt;
|-&lt;br /&gt;
|[[Bresnahanini rolton]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|rolton &#039;&#039;horn&#039;&#039;&lt;br /&gt;
|horn&lt;br /&gt;
|rolton&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave nipper]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|cave nipper &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|nipper&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire salamander]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|salamander &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|salamander&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater ghoul]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|ghoul &#039;&#039;scraping&#039;&#039;&lt;br /&gt;
|scraping&lt;br /&gt;
|ghoul&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater ice spider]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|spider &#039;&#039;leg&#039;&#039;&lt;br /&gt;
|leg&lt;br /&gt;
|spider&lt;br /&gt;
|-&lt;br /&gt;
|[[Hobgoblin]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|hobgoblin &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|hobgoblin&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice skeleton]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|skeleton &#039;&#039;skull&#039;&#039;&lt;br /&gt;
|skull&lt;br /&gt;
|skeleton&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold shepherd]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|kobold &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|kobold&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain snowcat]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|snowcat &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Relnak]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|relnak &#039;&#039;sail&#039;&#039;&lt;br /&gt;
|sail&lt;br /&gt;
|relnak&lt;br /&gt;
|-&lt;br /&gt;
|[[Spotted velnalin]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|velnalin &#039;&#039;horn&#039;&#039;&lt;br /&gt;
|horn&lt;br /&gt;
|deer&lt;br /&gt;
|-&lt;br /&gt;
|[[Striped gak]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|gak &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|gak&lt;br /&gt;
|-&lt;br /&gt;
|[[Striped relnak]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|striped relnak &#039;&#039;sail&#039;&#039;&lt;br /&gt;
|sail&lt;br /&gt;
|relnak&lt;br /&gt;
|-&lt;br /&gt;
|[[Velnalin]]&lt;br /&gt;
|align=center|3&lt;br /&gt;
|velnalin &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|deer&lt;br /&gt;
|-&lt;br /&gt;
|[[Black urgh]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|black urgh &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|urgh&lt;br /&gt;
|-&lt;br /&gt;
|[[Cobra]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|cobra &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Fanged viper]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|viper &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Mongrel kobold]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|mangy kobold &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|kobold&lt;br /&gt;
|-&lt;br /&gt;
|[[Spotted leaper]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|spotted leaper &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|leaper&lt;br /&gt;
|-&lt;br /&gt;
|[[Urgh]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|urgh &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|urgh&lt;br /&gt;
|-&lt;br /&gt;
|[[Water moccasin]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|water moccasin &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiptail]]&lt;br /&gt;
|align=center|4&lt;br /&gt;
|whiptail &#039;&#039;stinger&#039;&#039;&lt;br /&gt;
|stinger&lt;br /&gt;
|whiptail&lt;br /&gt;
|-&lt;br /&gt;
|[[Bobcat]]&lt;br /&gt;
|align=center|5&lt;br /&gt;
|bobcat &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Coyote]]&lt;br /&gt;
|align=center|5&lt;br /&gt;
|coyote &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist wraith]]&lt;br /&gt;
|align=center|5&lt;br /&gt;
|mist wraith &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|wraith&lt;br /&gt;
|-&lt;br /&gt;
|[[Mongrel hobgoblin]]&lt;br /&gt;
|align=center|5&lt;br /&gt;
|mongrel hobgoblin &#039;&#039;snout&#039;&#039;&lt;br /&gt;
|snout&lt;br /&gt;
|hobgoblin&lt;br /&gt;
|-&lt;br /&gt;
|[[Night golem]]&lt;br /&gt;
|align=center|5&lt;br /&gt;
|night golem &#039;&#039;finger&#039;&#039;&lt;br /&gt;
|finger&lt;br /&gt;
|golem&lt;br /&gt;
|-&lt;br /&gt;
|[[Cockatrice]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|cockatrice &#039;&#039;feather&#039;&#039;&lt;br /&gt;
|feather&lt;br /&gt;
|cockatrice&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaper]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|leaper &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|leaper&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser mummy]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|mummy&#039;s &#039;&#039;shroud&#039;&#039;&lt;br /&gt;
|shroud&lt;br /&gt;
|mummy&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser orc]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|orc &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|monkey &#039;&#039;paw&#039;&#039;&lt;br /&gt;
|paw&lt;br /&gt;
|monkey&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowy cockatrice]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|snowy cockatrice &#039;&#039;tailfeather&#039;&#039;&lt;br /&gt;
|tailfeather&lt;br /&gt;
|cockatrice&lt;br /&gt;
|-&lt;br /&gt;
|[[Spotted lynx]]&lt;br /&gt;
|align=center|6&lt;br /&gt;
|lynx &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood eagle]]&lt;br /&gt;
|align=center|7&lt;br /&gt;
|blood red eagle &#039;&#039;feather&#039;&#039;&lt;br /&gt;
|feather&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater kappa]]&lt;br /&gt;
|align=center|7&lt;br /&gt;
|kappa &#039;&#039;fin&#039;&#039;&lt;br /&gt;
|fin&lt;br /&gt;
|kappa&lt;br /&gt;
|-&lt;br /&gt;
|[[Hobgoblin shaman]]&lt;br /&gt;
|align=center|7&lt;br /&gt;
|hobgoblin shaman &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|hobgoblin&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser burrow orc]]&lt;br /&gt;
|align=center|7&lt;br /&gt;
|orc &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser red orc]]&lt;br /&gt;
|align=center|7&lt;br /&gt;
|red orc &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelfae soldier]]&lt;br /&gt;
|align=center|7&lt;br /&gt;
|shelfae &#039;&#039;scale&#039;&#039;&lt;br /&gt;
|scale&lt;br /&gt;
|shelfae&lt;br /&gt;
|-&lt;br /&gt;
|[[Albino tomb spider]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|multi-faceted tomb spider &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|spider&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone golem]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|golem &#039;&#039;bone&#039;&#039;&lt;br /&gt;
|bone&lt;br /&gt;
|golem&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal crab]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|faceted crystal crab &#039;&#039;shell&#039;&#039;&lt;br /&gt;
|shell&lt;br /&gt;
|crab&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater burrow orc]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|orc &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater orc]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|orc &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater spider]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|spider &#039;&#039;leg&#039;&#039;&lt;br /&gt;
|leg&lt;br /&gt;
|spider&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrak]]&lt;br /&gt;
|align=center|8&lt;br /&gt;
|thrak &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|thrak&lt;br /&gt;
|-&lt;br /&gt;
|[[Brown spinner]]&lt;br /&gt;
|align=center|9&lt;br /&gt;
|brown spinner &#039;&#039;leg&#039;&#039;&lt;br /&gt;
|leg&lt;br /&gt;
|spider&lt;br /&gt;
|-&lt;br /&gt;
|[[Crocodile]]&lt;br /&gt;
|align=center|9&lt;br /&gt;
|crocodile &#039;&#039;snout&#039;&#039;&lt;br /&gt;
|snout&lt;br /&gt;
|crocodile&lt;br /&gt;
|-&lt;br /&gt;
|[[Death dirge]]&lt;br /&gt;
|align=center|9&lt;br /&gt;
|dirge &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|dirge&lt;br /&gt;
|-&lt;br /&gt;
|[[Manticore]]&lt;br /&gt;
|align=center|9&lt;br /&gt;
|manticore &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|manticore&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow spectre]]&lt;br /&gt;
|align=center|9&lt;br /&gt;
|spectre &#039;&#039;nail&#039;&#039;&lt;br /&gt;
|nail&lt;br /&gt;
|spectre&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant marmot]]&lt;br /&gt;
|align=center|10&lt;br /&gt;
|marmot &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|marmot&lt;br /&gt;
|-&lt;br /&gt;
|[[Great boar]]&lt;br /&gt;
|align=center|10&lt;br /&gt;
|boar &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|boar&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabid guard dog]]&lt;br /&gt;
|align=center|10&lt;br /&gt;
|rotted &#039;&#039;canine&#039;&#039;&lt;br /&gt;
|canine&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Werebear]]&lt;br /&gt;
|align=center|10&lt;br /&gt;
|werebear &#039;&#039;paw&#039;&#039;&lt;br /&gt;
|paw&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Neartofar orc]]&lt;br /&gt;
|align=center|11&lt;br /&gt;
|orc &#039;&#039;knuckle&#039;&#039;&lt;br /&gt;
|knuckle&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelfae chieftain]]&lt;br /&gt;
|align=center|11&lt;br /&gt;
|shelfae &#039;&#039;crest&#039;&#039;&lt;br /&gt;
|crest&lt;br /&gt;
|shelfae&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark orc]]&lt;br /&gt;
|align=center|12&lt;br /&gt;
|orc &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Great stag]]&lt;br /&gt;
|align=center|13&lt;br /&gt;
|&#039;&#039;antlers&#039;&#039;&lt;br /&gt;
|antlers&lt;br /&gt;
|deer&lt;br /&gt;
|-&lt;br /&gt;
|[[Plumed cockatrice]]&lt;br /&gt;
|align=center|13&lt;br /&gt;
|cockatrice &#039;&#039;plume&#039;&#039;&lt;br /&gt;
|plume&lt;br /&gt;
|cockatrice&lt;br /&gt;
|-&lt;br /&gt;
|[[Tawny brindlecat]]&lt;br /&gt;
|align=center|13&lt;br /&gt;
|tawny brindlecat &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Black boar]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|black boar &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|boar&lt;br /&gt;
|-&lt;br /&gt;
|[[Brown boar]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|brown boar &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|boar&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest troll]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|troll &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant weasel]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|weasel &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|weasel&lt;br /&gt;
|-&lt;br /&gt;
|[[Great brown bear]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|brown bear &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey orc]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|orc &#039;&#039;beard&#039;&#039;&lt;br /&gt;
|beard&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Silverback orc]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|silverback orc &#039;&#039;knuckle&#039;&#039;&lt;br /&gt;
|knuckle&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectre]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|spectre &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|spectre&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp troll]]&lt;br /&gt;
|align=center|14&lt;br /&gt;
|swamp troll &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic puma]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|white puma &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Black leopard]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|black leopard &#039;&#039;paw&#039;&#039;&lt;br /&gt;
|paw&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Humpbacked puma]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|puma &#039;&#039;paw&#039;&#039;&lt;br /&gt;
|paw&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Large ogre]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|ogre &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|ogre&lt;br /&gt;
|-&lt;br /&gt;
|[[Neartofar troll]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|greasy troll &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Panther]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|panther &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Puma]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|puma &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Ridgeback boar]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|yellowed boar &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|boar&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomb wight]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|wight &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|wight&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|align=center|15&lt;br /&gt;
|wraith &#039;&#039;talon&#039;&#039;&lt;br /&gt;
|talon&lt;br /&gt;
|wraith&lt;br /&gt;
|-&lt;br /&gt;
|[[Agresh bear]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|agresh bear &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Banded rattlesnake]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|rattlesnake &#039;&#039;rattle&#039;&#039;&lt;br /&gt;
|rattle&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Black bear]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|bear &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave troll]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|troll &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire rat]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|fire rat &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|rodent&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul master]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|ghoul &#039;&#039;finger&#039;&#039;&lt;br /&gt;
|finger&lt;br /&gt;
|ghoul&lt;br /&gt;
|-&lt;br /&gt;
|[[Hill troll]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|troll &#039;&#039;beard&#039;&#039;&lt;br /&gt;
|beard&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Mongrel wolfhound]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|yellowed &#039;&#039;canine&#039;&#039;&lt;br /&gt;
|canine&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain ogre]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|ogre &#039;&#039;nose&#039;&#039;&lt;br /&gt;
|nose&lt;br /&gt;
|ogre&lt;br /&gt;
|-&lt;br /&gt;
|[[Mongrel Troll]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|chipped troll &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Plains orc warrior]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|scraggly orc &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Red bear]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|bear &#039;&#039;paw&#039;&#039;&lt;br /&gt;
|paw&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Wind witch]]&lt;br /&gt;
|align=center|16&lt;br /&gt;
|crooked witch &#039;&#039;nose&#039;&#039;&lt;br /&gt;
|nose&lt;br /&gt;
|humanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark shambler]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|glistening black &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|shambler&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest ogre]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|ogre &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|ogre&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant veaba]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|veaba &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|veaba&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain goat]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|goat &#039;&#039;hoof&#039;&#039;&lt;br /&gt;
|hoof&lt;br /&gt;
|goat&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain troll]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|troll &#039;&#039;toe&#039;&#039;&lt;br /&gt;
|toe&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Plains ogre]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|ogre &#039;&#039;nose&#039;&#039;&lt;br /&gt;
|nose&lt;br /&gt;
|ogre&lt;br /&gt;
|-&lt;br /&gt;
|[[Plains orc scout]]&lt;br /&gt;
|align=center|17&lt;br /&gt;
|scraggly orc &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Bighorn sheep]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|bighorn &#039;&#039;sheepskin&#039;&#039;&lt;br /&gt;
|sheepskin&lt;br /&gt;
|sheep&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave lizard]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|stone-grey lizard &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|lizard&lt;br /&gt;
|-&lt;br /&gt;
|[[Elder ghoul master]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|ghoul master &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|ghoul&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire cat]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|fire cat &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Greenwing hornet]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|hornet &#039;&#039;stinger&#039;&#039;&lt;br /&gt;
|stinger&lt;br /&gt;
|hornet&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain lion]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|mountain lion &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Plains lion]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|plains lion &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Plains orc shaman]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|scraggly orc &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelfae warlord]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|orange shelfae &#039;&#039;scale&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|shelfae&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder troll]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|troll &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[War troll]]&lt;br /&gt;
|align=center|18&lt;br /&gt;
|troll &#039;&#039;heart&#039;&#039;&lt;br /&gt;
|heart&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Arch wight]]&lt;br /&gt;
|align=center|20&lt;br /&gt;
|wight &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|wight&lt;br /&gt;
|-&lt;br /&gt;
|[[Ogre warrior]]&lt;br /&gt;
|align=center|20&lt;br /&gt;
|ogre &#039;&#039;tooth&#039;&#039;&lt;br /&gt;
|tooth&lt;br /&gt;
|ogre&lt;br /&gt;
|-&lt;br /&gt;
|[[Striped warcat]]&lt;br /&gt;
|align=center|20&lt;br /&gt;
|warcat &#039;&#039;whisker&#039;&#039;&lt;br /&gt;
|whisker&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood wight]]&lt;br /&gt;
|align=center|20&lt;br /&gt;
|wight &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|wight&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave bear]]&lt;br /&gt;
|align=center|21&lt;br /&gt;
|bear &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Plains orc chieftain]]&lt;br /&gt;
|align=center|21&lt;br /&gt;
|scraggly orc &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Cougar]]&lt;br /&gt;
|align=center|22&lt;br /&gt;
|cougar &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Crested basilisk]]&lt;br /&gt;
|align=center|22&lt;br /&gt;
|basilisk &#039;&#039;crest&#039;&#039;&lt;br /&gt;
|crest&lt;br /&gt;
|basilisk&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark panther]]&lt;br /&gt;
|align=center|22&lt;br /&gt;
|panther &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Warthog]]&lt;br /&gt;
|align=center|22&lt;br /&gt;
|warthog &#039;&#039;snout&#039;&#039;&lt;br /&gt;
|snout&lt;br /&gt;
|pig&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur]]&lt;br /&gt;
|align=center|23&lt;br /&gt;
|centaur &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|centaur&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur ranger]]&lt;br /&gt;
|align=center|23&lt;br /&gt;
|centaur &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|centaur&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed zombie]]&lt;br /&gt;
|align=center|23&lt;br /&gt;
|zombie &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|zombie&lt;br /&gt;
|-&lt;br /&gt;
|[[Fenghai]]&lt;br /&gt;
|align=center|23&lt;br /&gt;
|fenghai &#039;&#039;fur&#039;&#039;&lt;br /&gt;
|fur&lt;br /&gt;
|fenghai&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie]]&lt;br /&gt;
|align=center|23&lt;br /&gt;
|zombie &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|zombie&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic wolverine]]&lt;br /&gt;
|align=center|24&lt;br /&gt;
|wolverine &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|wolverine&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant albino scorpion]]&lt;br /&gt;
|align=center|24&lt;br /&gt;
|scorpion &#039;&#039;stinger&#039;&#039;&lt;br /&gt;
|stinger&lt;br /&gt;
|scorpion&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice hound]]&lt;br /&gt;
|align=center|24&lt;br /&gt;
|ice hound &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Night hound]]&lt;br /&gt;
|align=center|24&lt;br /&gt;
|night hound &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Tree viper]]&lt;br /&gt;
|align=center|24&lt;br /&gt;
|tree viper &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolverine]]&lt;br /&gt;
|align=center|24&lt;br /&gt;
|wolverine &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|wolverine&lt;br /&gt;
|-&lt;br /&gt;
|[[Jungle troll]]&lt;br /&gt;
|align=center|26&lt;br /&gt;
|troll &#039;&#039;knuckle&#039;&#039;&lt;br /&gt;
|knuckle&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyclops]]&lt;br /&gt;
|align=center|27&lt;br /&gt;
|cyclops &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|cyclops&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow leopard]]&lt;br /&gt;
|align=center|27&lt;br /&gt;
|leopard &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll chieftain]]&lt;br /&gt;
|align=center|27&lt;br /&gt;
|troll &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Dobrem]]&lt;br /&gt;
|align=center|28&lt;br /&gt;
|dobrem &#039;&#039;snout&#039;&#039;&lt;br /&gt;
|snout&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant hawk-owl]]&lt;br /&gt;
|align=center|28&lt;br /&gt;
|tufted hawk-owl &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Martial eagle]]&lt;br /&gt;
|align=center|28&lt;br /&gt;
|martial eagle &#039;&#039;talon&#039;&#039;&lt;br /&gt;
|talon&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic manticore]]&lt;br /&gt;
|align=center|29&lt;br /&gt;
|arctic manticore &#039;&#039;mane&#039;&#039;&lt;br /&gt;
|mane&lt;br /&gt;
|manticore&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice troll]]&lt;br /&gt;
|align=center|29&lt;br /&gt;
|ice troll &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Scaly burgee]]&lt;br /&gt;
|align=center|29&lt;br /&gt;
|scaly burgee &#039;&#039;shell&#039;&#039;&lt;br /&gt;
|shell&lt;br /&gt;
|burgee&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant albino tomb spider]]&lt;br /&gt;
|align=center|30&lt;br /&gt;
|sheer white spider &#039;&#039;mandible&#039;&#039;&lt;br /&gt;
|mandible&lt;br /&gt;
|spider&lt;br /&gt;
|-&lt;br /&gt;
|[[Hisskra warrior]]&lt;br /&gt;
|align=center|30&lt;br /&gt;
|hisskra &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|hisskra&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunter troll]]&lt;br /&gt;
|align=center|30&lt;br /&gt;
|troll &#039;&#039;tongue&#039;&#039;&lt;br /&gt;
|tongue&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Jungle troll chieftain]]&lt;br /&gt;
|align=center|30&lt;br /&gt;
|scrap of troll &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Mammoth arachnid]]&lt;br /&gt;
|align=center|30&lt;br /&gt;
|&#039;&#039;mandible&#039;&#039;&lt;br /&gt;
|mandible&lt;br /&gt;
|spider&lt;br /&gt;
|-&lt;br /&gt;
|[[Tegursh sentry]]&lt;br /&gt;
|align=center|30&lt;br /&gt;
|tegursh &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|tegursh&lt;br /&gt;
|-&lt;br /&gt;
|[[Ash hag]]&lt;br /&gt;
|align=center|31&lt;br /&gt;
|ash hag &#039;&#039;nose&#039;&#039;&lt;br /&gt;
|nose&lt;br /&gt;
|humanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Krynch]]&lt;br /&gt;
|align=center|31&lt;br /&gt;
|krynch &#039;&#039;shinbone&#039;&#039;&lt;br /&gt;
|shinbone&lt;br /&gt;
|krynch&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant fog beetle]]&lt;br /&gt;
|align=center|32&lt;br /&gt;
|fog beetle &#039;&#039;carapace&#039;&#039;&lt;br /&gt;
|carapace&lt;br /&gt;
|beetle&lt;br /&gt;
|-&lt;br /&gt;
|[[Caribou]]&lt;br /&gt;
|align=center|32&lt;br /&gt;
|a pair of caribou &#039;&#039;antlers&#039;&#039;&lt;br /&gt;
|antlers&lt;br /&gt;
|deer&lt;br /&gt;
|-&lt;br /&gt;
|[[Hisskra shaman]]&lt;br /&gt;
|align=center|33&lt;br /&gt;
|hisskra &#039;&#039;tooth&#039;&#039;&lt;br /&gt;
|tooth&lt;br /&gt;
|hisskra&lt;br /&gt;
|-&lt;br /&gt;
|[[Moor hound]]&lt;br /&gt;
|align=center|33&lt;br /&gt;
|moor hound &#039;&#039;paw&#039;&#039;&lt;br /&gt;
|paw&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal giant]]&lt;br /&gt;
|align=center|33&lt;br /&gt;
|skeletal giant &#039;&#039;bone&#039;&#039;&lt;br /&gt;
|bone&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Three-toed tegu]]&lt;br /&gt;
|align=center|33&lt;br /&gt;
|&#039;&#039;tailspike&#039;&#039;&lt;br /&gt;
|tailspike&lt;br /&gt;
|tegu&lt;br /&gt;
|-&lt;br /&gt;
|[[Colossus vulture]]&lt;br /&gt;
|align=center|34&lt;br /&gt;
|ruff of vulture &#039;&#039;feathers&#039;&#039;&lt;br /&gt;
|feathers&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Hisskra chieftain]]&lt;br /&gt;
|align=center|34&lt;br /&gt;
|hisskra &#039;&#039;crest&#039;&#039;&lt;br /&gt;
|crest&lt;br /&gt;
|hisskra&lt;br /&gt;
|-&lt;br /&gt;
|[[Lava troll]]&lt;br /&gt;
|align=center|34&lt;br /&gt;
|troll &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock troll zombie]]&lt;br /&gt;
|align=center|34&lt;br /&gt;
|decaying troll &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Tundra giant]]&lt;br /&gt;
|align=center|34&lt;br /&gt;
|tundra giant &#039;&#039;tooth&#039;&#039;&lt;br /&gt;
|tooth&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Bog troll]]&lt;br /&gt;
|align=center|35&lt;br /&gt;
|troll &#039;&#039;ear&#039;&#039;&lt;br /&gt;
|ear&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Moor eagle]]&lt;br /&gt;
|align=center|35&lt;br /&gt;
|&#039;&#039;talon&#039;&#039;&lt;br /&gt;
|talon&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Shimmering fungus]]&lt;br /&gt;
|align=center|35&lt;br /&gt;
|fungal &#039;&#039;cap&#039;&#039;&lt;br /&gt;
|cap&lt;br /&gt;
|plant&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic titan]]&lt;br /&gt;
|align=center|36&lt;br /&gt;
|arctic titan &#039;&#039;toe&#039;&#039;&lt;br /&gt;
|toe&lt;br /&gt;
|titan&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire giant]]&lt;br /&gt;
|align=center|36&lt;br /&gt;
|fire giant &#039;&#039;mane&#039;&#039;&lt;br /&gt;
|mane&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow crone]]&lt;br /&gt;
|align=center|36&lt;br /&gt;
|crooked crone &#039;&#039;finger&#039;&#039;&lt;br /&gt;
|finger&lt;br /&gt;
|humanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Undertaker bat]]&lt;br /&gt;
|align=center|36&lt;br /&gt;
|bat &#039;&#039;wing&#039;&#039;&lt;br /&gt;
|wing&lt;br /&gt;
|bat&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing icy bush]]&lt;br /&gt;
|align=center|36&lt;br /&gt;
|blood-stained &#039;&#039;leaf&#039;&#039;&lt;br /&gt;
|leaf&lt;br /&gt;
|plantlife&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser moor wight]]&lt;br /&gt;
|align=center|37&lt;br /&gt;
|wight &#039;&#039;skull&#039;&#039;&lt;br /&gt;
|skull&lt;br /&gt;
|wight&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow mare]]&lt;br /&gt;
|align=center|37&lt;br /&gt;
|silver-tipped &#039;&#039;horseshoe&#039;&#039;&lt;br /&gt;
|horseshoe&lt;br /&gt;
|equine&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal warhorse]]&lt;br /&gt;
|align=center|37&lt;br /&gt;
|skeletal warhorse &#039;&#039;jaw&#039;&#039;&lt;br /&gt;
|jaw&lt;br /&gt;
|equine&lt;br /&gt;
|-&lt;br /&gt;
|[[Tusked ursian]]&lt;br /&gt;
|align=center|37&lt;br /&gt;
|ursian &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|ursian&lt;br /&gt;
|-&lt;br /&gt;
|[[Frost giant]]&lt;br /&gt;
|align=center|38&lt;br /&gt;
|giant &#039;&#039;toe&#039;&#039;&lt;br /&gt;
|toe&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Grizzly bear]]&lt;br /&gt;
|align=center|38&lt;br /&gt;
|grizzly bear &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud wasp]]&lt;br /&gt;
|align=center|38&lt;br /&gt;
|wasp &#039;&#039;stinger&#039;&#039;&lt;br /&gt;
|stinger&lt;br /&gt;
|wasp&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow steed]]&lt;br /&gt;
|align=center|38&lt;br /&gt;
|silvery &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|equine&lt;br /&gt;
|-&lt;br /&gt;
|[[Vesperti]]&lt;br /&gt;
|align=center|38&lt;br /&gt;
|vesperti &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|vesperti&lt;br /&gt;
|-&lt;br /&gt;
|[[Blackened decaying tumbleweed]]&lt;br /&gt;
|align=center|39&lt;br /&gt;
|desiccated &#039;&#039;stem&#039;&#039;&lt;br /&gt;
|stem&lt;br /&gt;
|plantlife&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater bog troll]]&lt;br /&gt;
|align=center|39&lt;br /&gt;
|cracked troll &#039;&#039;jawbone&#039;&#039;&lt;br /&gt;
|jawbone&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater moor wight]]&lt;br /&gt;
|align=center|39&lt;br /&gt;
|wight &#039;&#039;mane&#039;&#039;&lt;br /&gt;
|mane&lt;br /&gt;
|wight&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm giant]]&lt;br /&gt;
|align=center|39&lt;br /&gt;
|giant &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Kiramon worker]]&lt;br /&gt;
|align=center|40&lt;br /&gt;
|kiramon &#039;&#039;mandible&#039;&#039;&lt;br /&gt;
|mandible&lt;br /&gt;
|kiramon&lt;br /&gt;
|-&lt;br /&gt;
|[[Myklian]]&lt;br /&gt;
|align=center|40&lt;br /&gt;
|myklian &#039;&#039;scale&#039;&#039;&lt;br /&gt;
|scale&lt;br /&gt;
|myklian&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing frost-glazed vine]]&lt;br /&gt;
|align=center|40&lt;br /&gt;
|thorn-ridden &#039;&#039;appendage&#039;&#039;&lt;br /&gt;
|appendage&lt;br /&gt;
|plantlife&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser ice giant]]&lt;br /&gt;
|align=center|41&lt;br /&gt;
|giant &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Roa&#039;ter]]&lt;br /&gt;
|align=center|41&lt;br /&gt;
|roa&#039;ter &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|worm&lt;br /&gt;
|-&lt;br /&gt;
|[[Frozen corpse]]&lt;br /&gt;
|align=center|42&lt;br /&gt;
|frozen &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|corpse&lt;br /&gt;
|-&lt;br /&gt;
|[[Siren lizard]]&lt;br /&gt;
|align=center|42&lt;br /&gt;
|multicolored siren lizard &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|lizard&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreadnought raptor]]&lt;br /&gt;
|align=center|43&lt;br /&gt;
|raptor &#039;&#039;feathers&#039;&#039;&lt;br /&gt;
|feathers&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Night mare]]&lt;br /&gt;
|align=center|43&lt;br /&gt;
|silvery &#039;&#039;hoof&#039;&#039;&lt;br /&gt;
|hoof&lt;br /&gt;
|equine&lt;br /&gt;
|-&lt;br /&gt;
|[[Firethorn shoot]]&lt;br /&gt;
|align=center|44&lt;br /&gt;
|pulsating &#039;&#039;firethorn&#039;&#039;&lt;br /&gt;
|firethorn&lt;br /&gt;
|firethorn&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest trali shaman]]&lt;br /&gt;
|align=center|44&lt;br /&gt;
|trali &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|trali&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastodonic leopard]]&lt;br /&gt;
|align=center|44&lt;br /&gt;
|spotted leopard &#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Polar bear]]&lt;br /&gt;
|align=center|44&lt;br /&gt;
|polar bear &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark frosty plant]]&lt;br /&gt;
|align=center|45&lt;br /&gt;
|frosted &#039;&#039;branch&#039;&#039;&lt;br /&gt;
|branch&lt;br /&gt;
|plantlife&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser vruul]]&lt;br /&gt;
|align=center|45&lt;br /&gt;
|vruul &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|vruul&lt;br /&gt;
|-&lt;br /&gt;
|[[Cinder wasp]]&lt;br /&gt;
|align=center|46&lt;br /&gt;
|shimmering wasp &#039;&#039;wing&#039;&#039;&lt;br /&gt;
|wing&lt;br /&gt;
|wasp&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest trali]]&lt;br /&gt;
|align=center|46&lt;br /&gt;
|trali &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|trali&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater ice giant]]&lt;br /&gt;
|align=center|46&lt;br /&gt;
|giant &#039;&#039;scalp&#039;&#039;&lt;br /&gt;
|scalp&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Kiramon defender]]&lt;br /&gt;
|align=center|46&lt;br /&gt;
|kiramon &#039;&#039;tongue&#039;&#039;&lt;br /&gt;
|tongue&lt;br /&gt;
|kiramon&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser faeroth]]&lt;br /&gt;
|align=center|46&lt;br /&gt;
|mottled faeroth &#039;&#039;crest&#039;&#039;&lt;br /&gt;
|crest&lt;br /&gt;
|faeroth&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting chimera]]&lt;br /&gt;
|align=center|46&lt;br /&gt;
|chimera &#039;&#039;stinger&#039;&#039;&lt;br /&gt;
|stinger&lt;br /&gt;
|chimera&lt;br /&gt;
|-&lt;br /&gt;
|[[Horned vor&#039;taz]]&lt;br /&gt;
|align=center|48&lt;br /&gt;
|vor&#039;taz &#039;&#039;horn&#039;&#039;&lt;br /&gt;
|horn&lt;br /&gt;
|vor&#039;taz&lt;br /&gt;
|-&lt;br /&gt;
|[[Large thorned shrub]]&lt;br /&gt;
|align=center|48&lt;br /&gt;
|bleached &#039;&#039;thorn&#039;&#039;&lt;br /&gt;
|thorn&lt;br /&gt;
|plantlife&lt;br /&gt;
|-&lt;br /&gt;
|[[Necrotic snake]]&lt;br /&gt;
|align=center|48&lt;br /&gt;
|snake &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-scaled thrak]]&lt;br /&gt;
|align=center|48&lt;br /&gt;
|thrak &#039;&#039;tail&#039;&#039;&lt;br /&gt;
|tail&lt;br /&gt;
|thrak&lt;br /&gt;
|-&lt;br /&gt;
|[[Waern]]&lt;br /&gt;
|align=center|49&lt;br /&gt;
|waern &#039;&#039;fur&#039;&#039;&lt;br /&gt;
|fur&lt;br /&gt;
|waern&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater faeroth]]&lt;br /&gt;
|align=center|50&lt;br /&gt;
|faeroth &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|faeroth&lt;br /&gt;
|-&lt;br /&gt;
|[[Shriveled icy creeper]]&lt;br /&gt;
|align=center|50&lt;br /&gt;
|shriveled &#039;&#039;cutting&#039;&#039;&lt;br /&gt;
|cutting&lt;br /&gt;
|plantlife&lt;br /&gt;
|-&lt;br /&gt;
|[[Seeker]]&lt;br /&gt;
|align=center|52&lt;br /&gt;
|seeker &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|humanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow madrinol]]&lt;br /&gt;
|align=center|52&lt;br /&gt;
|madrinol &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|madrinol&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomb troll]]&lt;br /&gt;
|align=center|52&lt;br /&gt;
|troll &#039;&#039;thumb&#039;&#039;&lt;br /&gt;
|thumb&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Wooly mammoth]]&lt;br /&gt;
|align=center|52&lt;br /&gt;
|mammoth &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|mammoth&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabre-tooth tiger]]&lt;br /&gt;
|align=center|53&lt;br /&gt;
|tiger &#039;&#039;incisor&#039;&#039;&lt;br /&gt;
|incisor&lt;br /&gt;
|feline&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomb troll necromancer]]&lt;br /&gt;
|align=center|54&lt;br /&gt;
|troll &#039;&#039;eyeball&#039;&#039;&lt;br /&gt;
|eyeball&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare steed]]&lt;br /&gt;
|align=center|55&lt;br /&gt;
|silver &#039;&#039;mane&#039;&#039;&lt;br /&gt;
|mane&lt;br /&gt;
|equine&lt;br /&gt;
|-&lt;br /&gt;
|[[Massive pyrothag]]&lt;br /&gt;
|align=center|58&lt;br /&gt;
|pyrothag &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|pyrothag&lt;br /&gt;
|-&lt;br /&gt;
|[[Black forest viper]]&lt;br /&gt;
|align=center|59&lt;br /&gt;
|viper &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|snake&lt;br /&gt;
|-&lt;br /&gt;
|[[Massive black boar]]&lt;br /&gt;
|align=center|59&lt;br /&gt;
|heavy grey &#039;&#039;tusk&#039;&#039;&lt;br /&gt;
|tusk&lt;br /&gt;
|boar&lt;br /&gt;
|-&lt;br /&gt;
|[[Winged viper]]&lt;br /&gt;
|align=center|60&lt;br /&gt;
|pale white &#039;&#039;feather&#039;&#039;&lt;br /&gt;
|feather&lt;br /&gt;
|avian&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone mastiff]]&lt;br /&gt;
|align=center|62&lt;br /&gt;
|stone &#039;&#039;heart&#039;&#039;&lt;br /&gt;
|heart&lt;br /&gt;
|canine&lt;br /&gt;
|-&lt;br /&gt;
|[[Massive troll king]]&lt;br /&gt;
|align=center|63&lt;br /&gt;
|massive troll king &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|troll&lt;br /&gt;
|-&lt;br /&gt;
|[[Direbear]]&lt;br /&gt;
|align=center|64&lt;br /&gt;
|direbear &#039;&#039;fang&#039;&#039;&lt;br /&gt;
|fang&lt;br /&gt;
|bear&lt;br /&gt;
|-&lt;br /&gt;
|[[Grifflet]]&lt;br /&gt;
|align=center|64&lt;br /&gt;
|&#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|griffin&lt;br /&gt;
|-&lt;br /&gt;
|[[Red tsark]]&lt;br /&gt;
|align=center|66&lt;br /&gt;
|tsark &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|tsark&lt;br /&gt;
|-&lt;br /&gt;
|[[Monstrous direwolf]]&lt;br /&gt;
|align=center|67&lt;br /&gt;
|red &#039;&#039;eye&#039;&#039;&lt;br /&gt;
|eye&lt;br /&gt;
|wolf&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser griffin]]&lt;br /&gt;
|align=center|69&lt;br /&gt;
|&#039;&#039;pelt&#039;&#039;&lt;br /&gt;
|pelt&lt;br /&gt;
|griffin&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm griffin]]&lt;br /&gt;
|align=center|73&lt;br /&gt;
|soft blue griffin &#039;&#039;feather&#039;&#039;&lt;br /&gt;
|feather&lt;br /&gt;
|griffin&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser minotaur]]&lt;br /&gt;
|align=center|74&lt;br /&gt;
|minotaur &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|minotaur&lt;br /&gt;
|-&lt;br /&gt;
|[[Minotaur warrior]]&lt;br /&gt;
|align=center|76&lt;br /&gt;
|minotaur &#039;&#039;horn&#039;&#039;&lt;br /&gt;
|horn&lt;br /&gt;
|minotaur&lt;br /&gt;
|-&lt;br /&gt;
|[[Minotaur magi]]&lt;br /&gt;
|align=center|78&lt;br /&gt;
|minotaur &#039;&#039;hoof&#039;&#039;&lt;br /&gt;
|hoof&lt;br /&gt;
|minotaur&lt;br /&gt;
|-&lt;br /&gt;
|[[Treekin warrior]]&lt;br /&gt;
|align=center|80&lt;br /&gt;
|blood-stained &#039;&#039;bark&#039;&#039;&lt;br /&gt;
|bark&lt;br /&gt;
|plantlife&lt;br /&gt;
|-&lt;br /&gt;
|[[Caedera]]&lt;br /&gt;
|align=center|82&lt;br /&gt;
|caedera &#039;&#039;skin&#039;&#039;&lt;br /&gt;
|skin&lt;br /&gt;
|worm&lt;br /&gt;
|-&lt;br /&gt;
|[[Treekin druid]]&lt;br /&gt;
|align=center|83&lt;br /&gt;
|mossy &#039;&#039;beard&#039;&#039;&lt;br /&gt;
|beard&lt;br /&gt;
|plantlife&lt;br /&gt;
|-&lt;br /&gt;
|[[Aivren]]&lt;br /&gt;
|align=center|86&lt;br /&gt;
|aivren &#039;&#039;gizzard&#039;&#039;&lt;br /&gt;
|gizzard&lt;br /&gt;
|aivren&lt;br /&gt;
|-&lt;br /&gt;
|[[Triton dissembler]]&lt;br /&gt;
|align=center|96&lt;br /&gt;
|curved gold-flecked &#039;&#039;claw&#039;&#039;&lt;br /&gt;
|claw&lt;br /&gt;
|triton&lt;br /&gt;
|-&lt;br /&gt;
|[[Triton radical]]&lt;br /&gt;
|align=center|100&lt;br /&gt;
|elongated triton &#039;&#039;spine&#039;&#039;&lt;br /&gt;
|spine&lt;br /&gt;
|triton&lt;br /&gt;
|-&lt;br /&gt;
|[[Glistening cerebralite]]&lt;br /&gt;
|align=center|100&lt;br /&gt;
|cerebralite &#039;&#039;tentacle&#039;&#039;&lt;br /&gt;
|tentacle&lt;br /&gt;
|cerebralite&lt;br /&gt;
|-&lt;br /&gt;
|[[War griffin]]&lt;br /&gt;
|align=center|100&lt;br /&gt;
|war griffin &#039;&#039;talon&#039;&#039;&lt;br /&gt;
|talon&lt;br /&gt;
|griffin&lt;br /&gt;
|-&lt;br /&gt;
|[[Triton magus]]&lt;br /&gt;
|align=center|102&lt;br /&gt;
|iridescent triton &#039;&#039;hide&#039;&#039;&lt;br /&gt;
|hide&lt;br /&gt;
|triton&lt;br /&gt;
|-&lt;br /&gt;
|[[Enormous rift crawler]]&lt;br /&gt;
|align=center|103&lt;br /&gt;
|jagged rift crawler &#039;&#039;tooth&#039;&#039;&lt;br /&gt;
|tooth&lt;br /&gt;
|crawler&lt;br /&gt;
|-&lt;br /&gt;
|[[Lich|Infernal Lich]]&lt;br /&gt;
|align=center|110&lt;br /&gt;
|a scorched lich finger &#039;&#039;bone&#039;&#039;&lt;br /&gt;
|bone&lt;br /&gt;
|lich&lt;br /&gt;
|-&lt;br /&gt;
|[[Lich|Frostborne Lich]]&lt;br /&gt;
|align=center|110&lt;br /&gt;
|a rimed lich finger &#039;&#039;bone&#039;&#039;&lt;br /&gt;
|bone&lt;br /&gt;
|lich&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(click on  [[File:Sort none.gif]]  symbol at top to sort.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Council of Light]]&lt;br /&gt;
* [[Fletching#Fletchings|Fletching feathers]]&lt;br /&gt;
* [[Sheath making]]&lt;br /&gt;
* [[SKIN (verb)]]&lt;br /&gt;
* [[Skinning (604)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Level_110_creatures&amp;diff=131696</id>
		<title>Template:Level 110 creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Level_110_creatures&amp;diff=131696"/>
		<updated>2020-05-17T13:08:30Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[::Category:Level 110 Creatures|Level 110]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lich|infernal lich]]&lt;br /&gt;
* [[Lich|frostborne lich]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Level X creatures templates| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=131631</id>
		<title>Legendary weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=131631"/>
		<updated>2020-05-15T18:03:16Z</updated>

		<summary type="html">&lt;p&gt;CLOS: /* a wing-bladed sea glaes harpoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of powerful and legendary weapons by weapon base.&lt;br /&gt;
&lt;br /&gt;
==Bastard axe==&lt;br /&gt;
===a short-hafted lochaber axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a short-hafted lochaber axe&lt;br /&gt;
&lt;br /&gt;
Stretching about four feet down from the notched dark steel blade, the haft of the axe is made from roughly hewn wood, and then hastily wrapped in poorly cured leather.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* Bastard axe script ([[Grip]] from [[Handaxe]] to [[Battle axe]])&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
&lt;br /&gt;
==Fist-scythe==&lt;br /&gt;
===a lead weighted twin golvern kama===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a lead weighted twin golvern kama&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 6x enchantment (+30)&lt;br /&gt;
* Masterful Crit [[Weighting]] (+20)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
===a viciously barbed twin lead weighted hook claw===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a viciously barbed twin lead weighted hook claw&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Bane weapon]] (Grimswarm bane - +20 masterful weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Handaxe]]==&lt;br /&gt;
===a black glaes throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a black glaes throwing axe&lt;br /&gt;
&lt;br /&gt;
Compact in size, this crescent axe is forged from a single piece of translucent black glaes, lending it substantial weight.  Intricately etched designs of stylized wisps cover the broad crescent blade, forming heavy roils that taper in spirals to the long spike at the back.  Glittering golden veniom is inlaid into the patterns, making them shine against the darker glaes.  Gold filigree frames a matched trio of star emeralds set into the haft, and wide rondels cap the leather-wrapped grip below.  You see nothing unusual, except for a small enchanter&#039;s glyph.  Attached to the end of the glaes throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe to your wrist, wrapping around the flesh.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Superb Crit [[Weighting]] (+25)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
&lt;br /&gt;
===a matte argent rolaren-hafted waraxe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a matte argent rolaren-hafted waraxe&lt;br /&gt;
&lt;br /&gt;
Arcing from the haft in an elegant crescent, the flat of the blade on each side has a brushed, matte finish, while the edge is sharp and glossed with polishing.  Similarly, the rolaren is uniformly textured, except where deep engraving bites into the metal in the form of stylized stars.  The bare rolaren gleams in the cut grooves, winking like stars on a moonlit night before disappearing beneath the soft black-worked leather grip.  Beneath, the hide is tied off above a pommel of smooth cobalt sapphire.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* [[Bane weapon]] (Bandit bane - expert weighting)&lt;br /&gt;
&lt;br /&gt;
===a perfectly balanced ora throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfectly balanced ora throwing axe&lt;br /&gt;
&lt;br /&gt;
A faint aura of holy light radiates from the axe.  Attached to the end of the ora throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe and dangles loosely, twitching from time to time of its own accord.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Permabless]]&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* First strung weapon in Prime&lt;br /&gt;
&lt;br /&gt;
===Undoer ~ The Bane of Luukos===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;an immense rolaren waraxe&lt;br /&gt;
&lt;br /&gt;
The haft of this waraxe has been crafted of twin lengths of ironwood and ebonwood, the grey-on-black woods banded together by scored rings of golvern.  In opposition, blackened rolaren rises from the ironwood and argent rolaren from the ebonwood, creating a contrast that is both stark and compelling.  Along the massive blade, heavy Saramar runes have been etched across the carcass of a serpent enveloped in flame, the script flowing to a perfectly honed edge that radiates a subtle blue-white incandescence.  You see nothing unusual, except for a small enchanter&#039;s glyph.  There is a groove down the center of the weapon, bisecting it into two halves.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Giantman language, it reads:&lt;br /&gt;
Undoer  ~  The Bane of Luukos&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Incredible Crit [[Weighting]] (+45)&lt;br /&gt;
* [[Undead Bane]] (Plasma [[Flare]]s)&lt;br /&gt;
* Unlocked Splitter (splits in half to duplicate itself for use in [[Two Weapon Combat]])&lt;br /&gt;
&lt;br /&gt;
==[[Katar]]==&lt;br /&gt;
===a perfect white ora kunai with a hilt wrapped in vine-patterned silk===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect white ora kunai with a hilt wrapped in vine-patterned silk&lt;br /&gt;
&lt;br /&gt;
  You notice a small enchanter&#039;s glyph and Leafiara&#039;s crafting mark.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 7x enchantment (+35)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Somewhat Crit [[::Weighting|Weighted]] (+6)&lt;br /&gt;
* [[Briar flare]] (T3)&lt;br /&gt;
* Disruption [[Flare]]s&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
&lt;br /&gt;
===a perfect white ora slasher with a handle wrapped in autumn-hued silk===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect white ora slasher with a handle wrapped in autumn-hued silk&lt;br /&gt;
&lt;br /&gt;
A tiny golden eyelid, which is closed, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
  You notice a small enchanter&#039;s glyph and Leafiara&#039;s crafting mark.  A strange necrotic haze radiates from the slasher.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Decent Crit [[Weighting]] (+7.5)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* Plasma [[Flare]]s&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
* T3 [[Ensorcell]]&lt;br /&gt;
* Lesser [[::Mood_script|moods]]&lt;br /&gt;
&lt;br /&gt;
===a radiant white katar with a handle wrapped in ruby silk===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a radiant white katar with a handle wrapped in ruby silk&lt;br /&gt;
&lt;br /&gt;
  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Somewhat Crit [[::Weighting|Weighted]] (+5)&lt;br /&gt;
* T3 [[Sprite Weapon]] (Plasma Flares)&lt;br /&gt;
* Disintegrate [[Flare]]s&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
* Lesser [[::Mood_script|moods]]&lt;br /&gt;
&lt;br /&gt;
==[[Maul]]==&lt;br /&gt;
===an inlaid white eonake sledgehammer===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;an inlaid white eonake sledgehammer&lt;br /&gt;
&lt;br /&gt;
Wrought from eonake as white as sunlight shining off a fresh snowfall, the head of the maul is massive and ornate, bearing mithril-gilded bas-reliefs on either side.  One relief features a stylized fist wreathed in blue flames, and the other a pale golden key.   A massive haft holds the hammer&#039;s head aloft, carved of silvery illthorn and inlaid with mother-of-pearl bands that lend resplendent color to the silvery wood beneath.    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
  You also notice a small enchanter&#039;s glyph.  The sledgehammer gleams faintly with inner light.  A strange necrotic haze radiates from the sledgehammer.&lt;br /&gt;
There appears to be something written on it./pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Wraithsbane &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Exceptionally Crit [[Weighting]] (+15)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* Crush [[Flare]]s&lt;br /&gt;
* [[Undead Bane]] (+25 AS to Undead)&lt;br /&gt;
* Enhancive +15 THW Bonus +7 STR Bonus&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Spear]]==&lt;br /&gt;
===a deadly vicious-tipped spear===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a deadly vicious-tipped spear&lt;br /&gt;
&lt;br /&gt;
The harpoon appears to be crafted from a solid length of sea glaes, from the handle to the head.  Cerulean blue glaes makes up the shaft of the harpoon, while various hues of green make up the wing-bladed and spiked head.  The harpoon appears as if it is wet to the touch.&lt;br /&gt;
You also notice a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* Cold [[Flare]]s&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T2 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
=== a wing-bladed sea glaes harpoon===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; a wing-bladed sea glaes harpoon&lt;br /&gt;
&lt;br /&gt;
The harpoon appears to be crafted from a solid length of sea glaes, from the handle to the head.  Cerulean blue glaes makes up the shaft of the harpoon, while various hues of green make up the wing-bladed and spiked head.  The harpoon appears as if it is wet to the touch.&lt;br /&gt;
You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The harpoon has the following verbs:&lt;br /&gt;
  ATTACK               - Attacking with 3 ranks of water lore will unlock Revenge Flares.&lt;br /&gt;
                         These flares will activate when the user is missing health and do damage&lt;br /&gt;
                         equal to that amount.  The harpoon will then heal half the missing health&lt;br /&gt;
                         via the flares sap ability.  This has a 2 minute cooldown.&lt;br /&gt;
  HURL                 - Hurling with 25 ranks of water lore will unlock the Returner ability.&lt;br /&gt;
                         This cost 3 mana each throw.&lt;br /&gt;
  RAISE                - Raising the harpoon with 75 ranks of water lore unlocks the Tidal Wave ability.&lt;br /&gt;
                         This knocks down every hostile creature in the room with you.&lt;br /&gt;
                         This has an hour cooldown.&lt;br /&gt;
  POSE                 - Show off your harpoon in style!&lt;br /&gt;
  LORESONG             - The story of Vee&#039;s Wake.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Heavy Critical [[Weighting]]&lt;br /&gt;
* Water (Crush) [[Flare]]s&lt;br /&gt;
* [[Undead Bane]] (plasma flares)&lt;br /&gt;
&lt;br /&gt;
==[[War hammer]]==&lt;br /&gt;
===a perfect golvern-spiked war-hammer===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect golvern-spiked war-hammer&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph and Haggered&#039;s crafting mark.  A strange necrotic haze radiates from the war-hammer.  Attached to the end of the golvern-spiked war-hammer is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the war-hammer and dangles loosely, twitching from time to time of its own accord.  The war-hammer glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[War mattock]]==&lt;br /&gt;
===a massive glowing sabar===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a massive glowing sabar&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph and Durfin&#039;s crafting mark.  A strange necrotic haze radiates from the sabar.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Expert Crit [[Weighting]] (+30)&lt;br /&gt;
* [[Briar flare]] (T3)&lt;br /&gt;
* [[Undead Bane]] (Fire [[Flare]]s)&lt;br /&gt;
* T1 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Mace]]==&lt;br /&gt;
===a shimmering silver dhara===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a shimmering silver dhara&lt;br /&gt;
&lt;br /&gt;
A complex weave of pale jade and crimson silk wrap around a wisp-shaped grip that, like the rest of the dhara, has been expertly layered with waves of a silvery alloy that shimmers harshly in the light.  Winding elegantly up the length of the weapon is a series of barely perceptible jade veins that crawl around the circumference of the weapon&#039;s gleaming head.  Along the length of the weapon some writing can be seen.  You see nothing unusual, except for a small enchanter&#039;s glyph.  A strange necrotic haze radiates from the dhara.    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it. In the Common language, it reads:&lt;br /&gt;
&amp;quot;Lust&amp;quot; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment&lt;br /&gt;
* Exceptional Crit [[Weighting]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* Grapple [[Flare]]s&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Sanctified]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Katana]]==&lt;br /&gt;
===a glowing veil iron katana etched with a churning pattern of coraesine===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a glowing veil iron katana etched with a churning pattern of coraesine&lt;br /&gt;
&lt;br /&gt;
Bound to the katana&#039;s hilt is a grey-swirled coraesine relic.  &lt;br /&gt;
It is hard to be sure but one can&#039;t help but hear the nearly imperceptible, thrumming chime of sound that ceaselessly seems to emanate from this weapon.  The moment the sensation hits the inner ear it somehow leaves the bitter taste of iron upon the back of the tongue that tastes not unlike blood, but dissolves quickly as an afterthought after a swallow or two.  One could marvel at the edge of the blade and regale in sonnets of its make, but they would be lost in the volumes of death it had already penned.  You also notice a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Superb Crit [[Weighting]]&lt;br /&gt;
* Coraesine Relic&lt;br /&gt;
* [[Undead Bane]] (Plasma Flares)&lt;br /&gt;
* Void Flares&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=116824</id>
		<title>Legendary weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=116824"/>
		<updated>2019-06-08T00:49:22Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of powerful and legendary weapons by weapon base.&lt;br /&gt;
&lt;br /&gt;
==Bastard axe==&lt;br /&gt;
===a short-hafted lochaber axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a short-hafted lochaber axe&lt;br /&gt;
&lt;br /&gt;
Stretching about four feet down from the notched dark steel blade, the haft of the axe is made from roughly hewn wood, and then hastily wrapped in poorly cured leather.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* Bastard axe script ([[Grip]] from [[Handaxe]] to [[Battle axe]])&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
&lt;br /&gt;
==Fist-scythe==&lt;br /&gt;
===a lead weighted twin golvern kama===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a lead weighted twin golvern kama&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 6x enchantment (+30)&lt;br /&gt;
* Masterful Crit [[Weighting]] (+20)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
===a viciously barbed twin lead weighted hook claw===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a viciously barbed twin lead weighted hook claw&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Bane weapon]] (Grimswarm bane - +20 masterful weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Handaxe]]==&lt;br /&gt;
===a black glaes throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a black glaes throwing axe&lt;br /&gt;
&lt;br /&gt;
Compact in size, this crescent axe is forged from a single piece of translucent black glaes, lending it substantial weight.  Intricately etched designs of stylized wisps cover the broad crescent blade, forming heavy roils that taper in spirals to the long spike at the back.  Glittering golden veniom is inlaid into the patterns, making them shine against the darker glaes.  Gold filigree frames a matched trio of star emeralds set into the haft, and wide rondels cap the leather-wrapped grip below.  You see nothing unusual, except for a small enchanter&#039;s glyph.  Attached to the end of the glaes throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe to your wrist, wrapping around the flesh.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Superb Crit [[Weighting]] (+25)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
&lt;br /&gt;
===a matte argent rolaren-hafted waraxe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a matte argent rolaren-hafted waraxe&lt;br /&gt;
&lt;br /&gt;
Arcing from the haft in an elegant crescent, the flat of the blade on each side has a brushed, matte finish, while the edge is sharp and glossed with polishing.  Similarly, the rolaren is uniformly textured, except where deep engraving bites into the metal in the form of stylized stars.  The bare rolaren gleams in the cut grooves, winking like stars on a moonlit night before disappearing beneath the soft black-worked leather grip.  Beneath, the hide is tied off above a pommel of smooth cobalt sapphire.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* [[Bane weapon]] (Bandit bane - expert weighting)&lt;br /&gt;
&lt;br /&gt;
===a perfectly balanced ora throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfectly balanced ora throwing axe&lt;br /&gt;
&lt;br /&gt;
A faint aura of holy light radiates from the axe.  Attached to the end of the ora throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe and dangles loosely, twitching from time to time of its own accord.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Permabless]]&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* First strung weapon in Prime&lt;br /&gt;
&lt;br /&gt;
===Undoer ~ The Bane of Luukos===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;an immense rolaren waraxe&lt;br /&gt;
&lt;br /&gt;
The haft of this waraxe has been crafted of twin lengths of ironwood and ebonwood, the grey-on-black woods banded together by scored rings of golvern.  In opposition, blackened rolaren rises from the ironwood and argent rolaren from the ebonwood, creating a contrast that is both stark and compelling.  Along the massive blade, heavy Saramar runes have been etched across the carcass of a serpent enveloped in flame, the script flowing to a perfectly honed edge that radiates a subtle blue-white incandescence.  You see nothing unusual, except for a small enchanter&#039;s glyph.  There is a groove down the center of the weapon, bisecting it into two halves.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Giantman language, it reads:&lt;br /&gt;
Undoer  ~  The Bane of Luukos&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Incredible Crit [[Weighting]] (+45)&lt;br /&gt;
* [[Undead Bane]] (Plasma [[Flare]]s)&lt;br /&gt;
* Unlocked Splitter (splits in half to duplicate itself for use in [[Two Weapon Combat]])&lt;br /&gt;
&lt;br /&gt;
==[[Spear]]==&lt;br /&gt;
===a deadly vicious-tipped spear===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a deadly vicious-tipped spear&lt;br /&gt;
&lt;br /&gt;
The harpoon appears to be crafted from a solid length of sea glaes, from the handle to the head.  Cerulean blue glaes makes up the shaft of the harpoon, while various hues of green make up the wing-bladed and spiked head.  The harpoon appears as if it is wet to the touch.&lt;br /&gt;
You also notice a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* Cold [[Flare]]s&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T2 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
=== a wing-bladed sea glaes harpoon===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; a wing-bladed sea glaes harpoon&lt;br /&gt;
&lt;br /&gt;
The harpoon appears to be crafted from a solid length of sea glaes, from the handle to the head.  Cerulean blue glaes makes up the shaft of the harpoon, while various hues of green make up the wing-bladed and spiked head.  The harpoon appears as if it is wet to the touch.&lt;br /&gt;
You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The harpoon has the following verbs:&lt;br /&gt;
  ATTACK               - Attacking with 3 ranks of water lore will unlock Revenge Flares.&lt;br /&gt;
                         These flares will activate when the user is missing health and do damage&lt;br /&gt;
                         equal to that amount.  The harpoon will then heal half the missing health&lt;br /&gt;
                         via the flares sap ability.  This has a 2 minute cooldown.&lt;br /&gt;
  HURL                 - Hurling with 25 ranks of water lore will unlock the Returner ability.&lt;br /&gt;
                         This cost 3 mana each throw.&lt;br /&gt;
  RAISE                - Raising the harpoon with 75 ranks of water lore unlocks the Tidal Wave ability.&lt;br /&gt;
                         This knocks down every hostile creature in the room with you.&lt;br /&gt;
                         This has an hour cooldown.&lt;br /&gt;
  POSE                 - Show off your harpoon in style!&lt;br /&gt;
  LORESONG             - The story of Vee&#039;s Wake.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Heavy Critical [[Weighting]] (+50)&lt;br /&gt;
* Water (Crush) [[Flare]]s&lt;br /&gt;
* [[Undead Bane]] (plasma flares)&lt;br /&gt;
&lt;br /&gt;
==[[War hammer]]==&lt;br /&gt;
===a perfect golvern-spiked war-hammer===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect golvern-spiked war-hammer&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph and Haggered&#039;s crafting mark.  A strange necrotic haze radiates from the war-hammer.  Attached to the end of the golvern-spiked war-hammer is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the war-hammer and dangles loosely, twitching from time to time of its own accord.  The war-hammer glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[War mattock]]==&lt;br /&gt;
===a massive glowing sabar===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a massive glowing sabar&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph and Durfin&#039;s crafting mark.  A strange necrotic haze radiates from the sabar.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Expert Crit [[Weighting]] (+30)&lt;br /&gt;
* [[Briar flare]] (T3)&lt;br /&gt;
* [[Undead Bane]] (Fire [[Flare]]s)&lt;br /&gt;
* T1 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Mace]]==&lt;br /&gt;
===a shimmering silver dhara===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a shimmering silver dhara&lt;br /&gt;
&lt;br /&gt;
A complex weave of pale jade and crimson silk wrap around a wisp-shaped grip that, like the rest of the dhara, has been expertly layered with waves of a silvery alloy that shimmers harshly in the light.  Winding elegantly up the length of the weapon is a series of barely perceptible jade veins that crawl around the circumference of the weapon&#039;s gleaming head.  Along the length of the weapon some writing can be seen.  You see nothing unusual, except for a small enchanter&#039;s glyph.  A strange necrotic haze radiates from the dhara.    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it. In the Common language, it reads:&lt;br /&gt;
&amp;quot;Lust&amp;quot; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment&lt;br /&gt;
* Exceptional Crit [[Weighting]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* Grapple [[Flare]]s&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Sanctified]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)/Old_version_archived_information&amp;diff=113157</id>
		<title>Enchant (925)/Old version archived information</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)/Old_version_archived_information&amp;diff=113157"/>
		<updated>2019-01-21T13:32:42Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant Item&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant Item&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +5 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
It is possible to enchant any combination of plain, [[enhancive]], [[sanctified]] (holy), and elemental flaring items up to a bonus of +35.  It is also possible to enchant plain and elemental flaring items up to +50 with the required special [[enchanting potions|tempering]] and [[pre-tempering potion]]s. However, most items do not make it higher than +20 via the Enchant Item spell due to the rarity of these potions and also account limitations on enchanting items over +16 AS or DS bonus.&lt;br /&gt;
&lt;br /&gt;
The process of enchanting can be lengthy, but can be reduced via training in [[#Mana Pools &amp;amp; Flaring Items (Lore Benefits)|Elemental Lore, Water]] and a special potion infusion process.&lt;br /&gt;
==Enchanting Process for Plain Items==&lt;br /&gt;
The following is an explanation of how to enchant plain items, meaning any item that does not require a special tempering or pre-temper potion, up to +35 (7x).  See &#039;&#039;&#039;[[#Flaring Items|Flaring Items]]&#039;&#039;&#039; and &#039;&#039;&#039;[[#Enhancive and Holy Items|Enhancive and Holy Items]]&#039;&#039;&#039; sections for information on additional steps and/or training needed for those types of items.&lt;br /&gt;
&lt;br /&gt;
Plain items include [[Forging|forged]] weapons and otherwise plain items with [[spikes]], [[resistance]]s, [[padding]] or [[weighting]], and/or [[Ensorcell]] (although additional properties add to difficulty).  Some [[functional script]]s (e.g. [[Voln armor]]) will also still allow an item to be enchanted--and will probably add to difficulty--as long as the Category B property slot is not also taken (&#039;&#039;see: [[item properties]]&#039;&#039;), and the item creator has not specifically disallowed it.  The only sure way to determine whether or not an item will accept an enchantment is to try to pour a tempering potion on it. (However, [[Bless Item (304)]] comes very close.)&lt;br /&gt;
&lt;br /&gt;
#Test whether or not wizard can successfully enchant an item by{{boldmono| [[#Difficulty Detection|CAST]]ing }}Enchant Item at the item (this will also give the temper status if the item is tempered)&lt;br /&gt;
#{{boldmono| [[POUR]] }}appropriate tempering potion on item&lt;br /&gt;
#Wait for the item to &#039;&#039;&#039;temper&#039;&#039;&#039; (~1-17 days)&lt;br /&gt;
#Confirm temper is complete by casting [[Elemental Detection (405)]] (or Enchant Item) at the item&lt;br /&gt;
#{{boldmono| [[#Channel|CHANNEL]] }}Enchant Item at item&lt;br /&gt;
#Repeat as needed for appropriate number of cycles for desired enchant&lt;br /&gt;
&lt;br /&gt;
Base enchanting potions are readily available for purchase to enchant plain items up to +35 (7x) at town [[:Category:Alchemist Shops|alchemist shops]] and within each branch of the [[Wizard Guild]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During the Enchanting process (anytime between final{{mono| CHANNELs}}), an item cannot be used for its usual function. &lt;br /&gt;
&lt;br /&gt;
Each subscribed account with a wizard(s) may only have one &#039;&#039;&#039;Major Enchant&#039;&#039;&#039; project in progress at a given time. This includes any further enchantment upon an item with a starting bonus of &#039;&#039;&#039;+16&#039;&#039;&#039; or higher.  There is no limit to how many projects a wizard may have with a starting bonus &#039;&#039;&#039;+15&#039;&#039;&#039; or lower.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{#section:Enchanting potions|table header}}&lt;br /&gt;
{{#section:Enchanting potions|base}}&lt;br /&gt;
{{#section:Enchanting potions|notes}}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;A larger version of this chart that includes ALL enchanting potions is [[#Potion Tables|below]], see the &#039;&#039;&#039;[[enchanting potions]]&#039;&#039;&#039; article for additional messaging.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Difficulty Detection ==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first tempering the item, but an item must be tempered to get the most accurate reading, since potions, especially pre-tempering ones, may add a considerable penalty.  &lt;br /&gt;
&lt;br /&gt;
The corresponding messaging for the{{boldmono| [[#Channel|CHANNEL]] }}attempts are included here in the chart on the right for easy reference.  (&#039;&#039;see [[#Channel|below]] for more detail&#039;&#039;).  As the enchant process progresses, {{mono|CHANNELs }}become increasingly harder.  Thus, the difficulty detection reading only gives the chance for the final, hardest{{mono| CHANNEL}}.  &#039;&#039;&#039;The charts below are also based on the final{{mono| CHANNEL}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{mono|CASTing }}at the item will also indicate how much time remains before the tempering is complete.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my rob&lt;br /&gt;
You gesture at some flowing cotton robes.&lt;br /&gt;
You sense that the robes is one of your own projects, and it will not be ready to enchant for at least 22 hours.  It is on the final step of the enchanting process.  You recognize the vibrant yellow aura surrounding it as indicating a moderate level of enchantment.&lt;br /&gt;
&lt;br /&gt;
Unless you are horribly unlucky, you should have no trouble enchanting some flowing cotton robes.&lt;br /&gt;
&lt;br /&gt;
[If you would like to proceed with this enchantment attempt, prepare and CHANNEL the spell at the cotton robes.]&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
===Temper===&lt;br /&gt;
The factors that determine success are lumped together as &#039;modifiers&#039; in the activation formula. If the total of a d100 roll plus the modifiers is 101 or greater, the pour will be successful.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You pour your potion on the runestaff.&lt;br /&gt;
  1d100: 40 + Modifiers: 327 == 367&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[MIU]] skill&lt;br /&gt;
*[[Logic]] bonus&lt;br /&gt;
*[[Intuition]] bonus&lt;br /&gt;
|&lt;br /&gt;
*[[Aura]] bonus&lt;br /&gt;
*[[Wisdom]] bonus&lt;br /&gt;
*[[#Potion Table|Potion]] bonus&lt;br /&gt;
|&lt;br /&gt;
*Item Enchant bonus&lt;br /&gt;
*[[Encumbrance]] penalty&lt;br /&gt;
*[[Armor]] penalty&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
====Tempering Formula==== &lt;br /&gt;
{{#section:Enchanting potions|math}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Example: Wizard with 200 MIU skill, 25 LOG bonus, 20 INT bonus, 25 AUR bonus, 22 WIS bonus, Dirtokh potion (+25 bonus), Item enchant bonus + 20, unencumbered and fully trained for their armor.&lt;br /&gt;
&lt;br /&gt;
Pour modifiers: &amp;lt;code&amp;gt;200 (MIU) + 25 (LOG) + 20 (INT) + trunc(25 AUR + 22 WIS)/2 + 25 (potion bonus) - 20 (item enchant bonus) = 273&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Encumbrance will reduce the pour modifiers by 1 for each 1% of encumbered body weight. E.g., a halfling with a body weight of 120 lbs. and 24 lbs. of encumbered weight will have a penalty of 20 to the pour modifiers total.&lt;br /&gt;
&lt;br /&gt;
Not being adequately trained for worn armor may penalize a character&#039;s attempt to successfully pour the potion. This penalty is based on the armor&#039;s [[roundtime]] adder and the wearer&#039;s [[Armor Use]] skill. There is no armor penalty to the activation roll if the character is properly trained for their armor, or is wearing robes or light leather. The penalty for AsG 6 (full leather) and higher is &#039;&#039;&#039;20 points per second of untrained RT adder&#039;&#039;&#039;. The formula for calculating the amount of Armor Use skill required to fully negate the penalty is &amp;lt;code&amp;gt;(RT adder * 20) - 10&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An item will [[#Removing a Temper|detemper]] and revert back to its original state if left untouched for 28 days. The entire process will have to be repeated from the first temper if this were to occur.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enchant Formula===&lt;br /&gt;
&lt;br /&gt;
See [[Research:Enchant (925) Formula]]&lt;br /&gt;
&lt;br /&gt;
===Channel===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable|font-size:95%;float:right;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Positive Factors&lt;br /&gt;
 !Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 |Less than full [[health]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Major Elemental]] ranks&lt;br /&gt;
 |Less than full [[spirit]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Minor Elemental]] ranks&lt;br /&gt;
 |[[Wound]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 |[[Scar]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 |Having [[creature]]s present&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]], [[Aura]]&lt;br /&gt;
 |[[Encumbrance]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 |[[Death&#039;s Sting]]&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 |Having a [[920|familiar]] elsewhere&lt;br /&gt;
 |-&lt;br /&gt;
 |[[node|Earthnode]] No bonus/penalty&lt;br /&gt;
 |Non-noded room penalty&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;This penalty does not apply to workshops&amp;lt;/small&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Public workshop]]&lt;br /&gt;
 |Using a [[Pre-tempering potion|pre-tempering]] or tempering&amp;lt;br&amp;gt;potion (e.g. item properties)&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{side box|&lt;br /&gt;
Of all the factors in success, Wizard spell ranks are weighted the highest in terms of how much they contribute to your overall enchanting skill. Even when diminishing returns for overtraining is considered, one rank of Wizard spell research is never worth less than one unit of anything else.&lt;br /&gt;
&lt;br /&gt;
Enchanting should be considered one of the Wizardly bits that is meant to encouraging training more heavily in the Wizard base spell circle. -GM Naos}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors, and that carelessness while going through the motions (channeling while an item is still tempering) is the largest factor of failure. The following table lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, unencumbered and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
====Fumble====&lt;br /&gt;
There is a minimum 3% failure rate for the final step of any enchant, regardless of the enchanter&#039;s [[stat]]s, [[skill]]s, level, or the level of the enchantment itself.  This 3% chance comes in the form of a separate [[d100]] roll that occurs before the success determination roll.  [[Gift of Eonak]] reduces the chances of a failed cast by providing two rolls and keeping the higher result (on both the fumble and success determination rolls).  On the earlier channels during the process, it is possible to have 100% success with the right training, but the final{{mono| CHANNEL }}will always be at most a 97% chance of success because of that initial roll.  A 3% fumble will always result in a [[#Locked|locked project]].&lt;br /&gt;
&lt;br /&gt;
See the [[#Difficulty Detection|Difficulty Detection]] section above for the full table of Roll Result Descriptions (the second line in the log just below).&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=36em}}&amp;gt;&lt;br /&gt;
You channel at a polished kakore runestaff.&lt;br /&gt;
You make a good attempt!  Success!&lt;br /&gt;
&lt;br /&gt;
Visible wisps of essence dance across the surface of the kakore runestaff as you chant quietly, your sure gestures guiding them to slowly coalesce into a pair of small softly glowing runic symbols.  &#039;&#039;&#039;The two lone runes flicker momentarily, the intensity of their glow increasing as their form sharpens into crisp, clean edges.  Suddenly, the symbols erupt in a cascade of tiny prismatic motes of light, encompassing the runestaff to form a shimmering layer over its surface.  Slowly, the radiant shell sinks into the runestaff, leaving behind a faint, fading aura.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Material Difficulty Chart====&lt;br /&gt;
{{#section:Material|material chart}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  The four conditions of failure are: delay, damaged, locked, or reset.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
===Delay===&lt;br /&gt;
A &#039;&#039;&#039;delay failure&#039;&#039;&#039; returns the item to tempering status and the caster must simply wait for the tempering to be completed again to re-channel.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a crystallized teal star.&lt;br /&gt;
You make a questionable attempt.  Failure!&lt;br /&gt;
&lt;br /&gt;
A muted glow instantly surrounds the teal star, flickering slightly, and fades a moment later.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Damaged===&lt;br /&gt;
A &#039;&#039;&#039;damaged failure&#039;&#039;&#039; will setback the step progression on the project and the item will have to be re-poured.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a crystallized teal star.&lt;br /&gt;
You make a horribly poor attempt!  Failure!&lt;br /&gt;
&lt;br /&gt;
A steady glow encompasses the teal star as you begin your chant, but suddenly vanishes, a number of multi-colored sparks dancing across the surface of the star.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Locked===&lt;br /&gt;
A &#039;&#039;&#039;locked failure&#039;&#039;&#039; prevents a wizard from moving forward on it. Some highly skilled [[merchant]]s can be found to remove the locked status of the project which will allow the wizard to continue where they left off (ask any merchant offering [[GALD]] services). The project can also be RESET by using a [[#Removing a Temper|sarmoc potion]] to remove the LOCKED status.  Locked status does not expire on its own after any amount of time.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Visible wisps of essence dance across the surface of the {item} as you chant quietly, your sure gestures guiding them to slowly coalesce into small softly glowing runic symbols. &#039;&#039;&#039;Glancing over the formation of the runes, your chant falters as you notice their forms contorting oddly. You gather something has gone terribly wrong.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A locked project can be detected by using 405 or 925:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The layers of essence permeating the dagger unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own.  It is currently tempering and on the final step of the enchanting process.  &#039;&#039;&#039;It appears to be locked, preventing further progress toward enchanting it&#039;&#039;&#039;.  You notice no aura indicating enchantment.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;An elemental barrier surrounds the dagger, disrupting the flows of your magic.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reset===&lt;br /&gt;
A &#039;&#039;&#039;reset failure&#039;&#039;&#039; will remove all progress made on the item.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You make a very poor attempt!  Failure!&lt;br /&gt;
&lt;br /&gt;
Multiple bursts of prismatic sparks blossom around the warblade as you begin your chant, showering you momentarily before a brilliant burst of light erupts from the warblade.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mana Pools &amp;amp; Flaring Items (Lore Benefits)==&lt;br /&gt;
===Reduced Temper Time===&lt;br /&gt;
The ability to store mana in a personal &#039;&#039;&#039;mana pool&#039;&#039;&#039; is unlocked at 5 ranks of [[Elemental Lore, Water]].  The maximum amount of mana that can be stored per week is 10,000, and a grand total of 35,000 mana points can be stored.  Mana accumulates in the pool when the wizard gains base experience; every 30 base experience (XP) will provide 1 mana to the pool.  Further training in Water Lore will increase the rate that mana is gained based on a seed 5 [[summation]] of ranks.&lt;br /&gt;
&lt;br /&gt;
The amount of mana stored will be adjusted based on the amount of experience gained using 30 as a baseline. So if 15 XP is gained, a half point would be stored that doesn&#039;t round up or down.  Two pulses at 15 XP a piece would net a full point at 5 ranks.  If one gained 18 mana per 30 XP and a pulse granted you 45 XP, 27 mana would be added to the pool.  [[Offline experience absorption]] will add to the mana pool, but [[long-term experience]] will not.&lt;br /&gt;
&lt;br /&gt;
Every 325 mana points from the wizard&#039;s stored mana will reduce a temper potion time by 1 percent (up to 95%) and every 200 mana points can substitute as 1 lore rank for infusing elemental pre-temper potions (up to 50 ranks, see [[#Flaring Items|next section]] for more on elemental flaring items).&lt;br /&gt;
&lt;br /&gt;
Wizards can transfer mana from their mana pool into a potion via{{boldmono| [[INFUSE (Mana) (verb)|INFUSE]] {amount} IN MY POTION}}.  A wizard can infuse as often as necessary to infuse a potion to maximum reduction capacity.  {{mono|INFUSE MY POTION }}will reveal information about whether the potion was infused and how much it will reduce the temper time or ranks required.  The maximum mana a tempering potion can hold is 30,875 for each 95% bonus per dose.  For example, a tempering time of 14 days (336 hours) would be reduced to less than a day (16.8 hours) with a 95% temper time reduction.  &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You begin infusing a dirtokh potion and focus deep into the flows of essence.  After some consideration you determine that the potion has not been infused with mana yet and that you could probably infuse it, assuming you have enough mana stored in your personal pool.&lt;br /&gt;
&lt;br /&gt;
[To infuse a dirtokh potion, INFUSE &amp;lt;amount&amp;gt; POTION.  The potion must be in your right or left hand.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
Each potion can be infused up to 95% for each pour available in the potion. As you use a pour, it will reduce the total reduction percentage by a maximum of 95% until the infused percentage of the potion is reduced to none. Example would be a 7 pour potion that currently has infused mana to allow 150% reduction. The 1st pour would result in 95% reduced time, the 2nd pour would result in 55% reduced time, and the remaining pours would be normal with no reduction. There is no limit on the total number of potions a wizard can pre-infused and the potions never expire. However, &#039;&#039;&#039;once a potion has been infused, it can only be used by the infusing wizard&#039;&#039;&#039;.&amp;lt;section begin=Water Lore Bonus/&amp;gt;&lt;br /&gt;
:{| {{prettytable|1=text-align:center;}} &lt;br /&gt;
|- &lt;br /&gt;
!align=right|Elemental Lore, Water ranks||5||11||18||26||35||45||56||68||81&lt;br /&gt;
|- &lt;br /&gt;
|align=right|Mana pooled per 30 base XP absorbed||1||2||3||4||5||6||7||8||9&lt;br /&gt;
|-&lt;br /&gt;
|colspan=10|&lt;br /&gt;
|- &lt;br /&gt;
!align=right |Elemental Lore, Water ranks||95||110||126||143||161||180||200||221||243&lt;br /&gt;
|- &lt;br /&gt;
|align=right |Mana pooled per 30 base XP absorbed||10||11||12||13||14||15||16||17||18&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Water Lore Bonus/&amp;gt;&lt;br /&gt;
The third paragraph of the{{boldmono| [[SENSE]] }}verb indicates the status of a wizard&#039;s mana pool.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have 15 mana points in your weekly mana pool accumulation limit, and have a total of 15 mana points stored in your personal mana pool.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaring Items===&lt;br /&gt;
{| {{prettytable|1=text-align:center;float:right;font-size:95%}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!width=50|Lore||Base&amp;lt;br&amp;gt;Element|| Hybrid&amp;lt;br&amp;gt;Element(s)||Pre-Tempering&amp;lt;br&amp;gt;Potion&lt;br /&gt;
|-&lt;br /&gt;
![[Elemental Lore, Air|Air]]&lt;br /&gt;
|[[vacuum critical table|vacuum]]&amp;lt;br&amp;gt;air&lt;br /&gt;
|[[electrical critical table|lightning]]&lt;br /&gt;
|[[zorveneh potion|zorveneh]]&lt;br /&gt;
|-&lt;br /&gt;
![[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|[[impact critical table|earth]]&lt;br /&gt;
|[[acid critical table|acid]]&amp;lt;br&amp;gt;magma&lt;br /&gt;
|[[gorveneh potion|gorveneh]]&lt;br /&gt;
|-&lt;br /&gt;
![[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|[[fire critical table|fire]]&lt;br /&gt;
|[[steam critical table|steam]]&amp;lt;br&amp;gt;magma&lt;br /&gt;
|[[draveneh potion|draveneh]]&lt;br /&gt;
|-&lt;br /&gt;
![[Elemental Lore, Water|Water]]&lt;br /&gt;
|[[cold critical table|ice]]&amp;lt;br&amp;gt;water&lt;br /&gt;
|[[acid critical table|acid]]&amp;lt;br&amp;gt;[[electrical critical table|lightning]]&amp;lt;br&amp;gt;[[steam critical table|steam]]&lt;br /&gt;
|[[rhiveneh potion|rhiveneh]]&lt;br /&gt;
|}&lt;br /&gt;
100 ranks of an applicable [[Elemental Lore]] are required to be able to enchant an elemental flaring item (see chart at right).  Elemental flaring items are more difficult to enchant, and training in additional applicable lore ranks above 100 ranks will grant a bonus to enchant success.  &lt;br /&gt;
&lt;br /&gt;
As mentioned above, deficiencies in Elemental Lore ranks can be offset by unlocking a mana pool at 5 ranks of Water Lore and infusing 200 mana per rank needed into the appropriate elemental pre-temper potion.  The maximum number of ranks that can be offset is 50, thus the maximum mana that can be stored per pour in a pre-tempering potion is 10,000.  As with tempering potions, pre-tempering potions can only be infused ONCE with a specified amount of mana before the item is poured, and the{{mono| INFUSE MY POTION }}command will indicate if the potion has been infused and how much power the potion has. &lt;br /&gt;
&lt;br /&gt;
In the case of hybrid elements, 100 ranks of either applicable lore is sufficient, and only one pre-tempering potion of the two that will work is required.  Pre-tempering potions must be poured at each step of enchanting before the item is tempered with the tempering potion, so a 4x-5x enchant would require a full 5 pour pre-tempering potion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other flares taking up the Category B item property slot cannot be enchanted by this spell and require a rare merchant service or [[Premium Point]]s.&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Enhancive and Holy Items==&lt;br /&gt;
{{main|Pre-tempering potions}}&lt;br /&gt;
No lore training is required to enchant either enhancive or holy items, but these items will be more difficult to enchant than plain items.  The potions required are [[ayveneh potion|ayveneh]] and [[eoveneh potion|eoveneh]], respectively.  As mentioned above, these potions may only be used on items with an enchant bonus of up to +30.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Weighted and Padded Items==&lt;br /&gt;
No pre-temper potion is required. Temporarily weighted, padded, or sighted items cannot be enchanted via this spell.&lt;br /&gt;
&lt;br /&gt;
==Potion Order==&lt;br /&gt;
{{#section:Enchanting potions|order}}&lt;br /&gt;
&lt;br /&gt;
==Removing a Temper==&lt;br /&gt;
It is possible to end the tempering of an active project in order to begin a new one. This can be performed by POURing a dose of a &#039;&#039;&#039;[[sarmoc potion]]&#039;&#039;&#039; on the item. Like tempering a project, detempering also takes some time (though substantially less than many temper times). Status of the detemper can be checked using [[Elemental Detection (405)]].  Further, the sarmoc potion can only be used by a wizard (though it does not need to be the same wizard who initiated the project). If the detempering project was a major enchantment, no new major projects should be undertaken until the detempering is complete.&lt;br /&gt;
&lt;br /&gt;
==Sisfu Potion==&lt;br /&gt;
{{main|Sisfu potion}}&lt;br /&gt;
{{#section:Sisfu potion|intro}}&lt;br /&gt;
&lt;br /&gt;
== Rewards for Enchanting ==&lt;br /&gt;
Successful enchantments earn experience, and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.  This is particularly true of major enchantments (above 4x), enhancive/sanctified/flaring gear, and enchantments of unusual items. &lt;br /&gt;
&lt;br /&gt;
Major enchant projects are exceedingly valuable due to the time and skill which they take to complete, and the restriction of only one major enchant at a time. In some cases, wizards will hire themselves out to provide this service on items already owned by the customer.  Wizards capable of reducing the temper times should find their services in high demand.&lt;br /&gt;
&lt;br /&gt;
Some wizards prefer to produce large quantities of minor enchant projects (usually bringing items right up to the 4x minor/major cutoff) for sale. While the potential for profit is lower, the work is much easier.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
The [[experience]] gained from a successful cast is based on the following formula: &lt;br /&gt;
&lt;br /&gt;
{{equation box|{{math|Experience {{=}} (100 &amp;amp;times; Enchant Step) - Enchanter&#039;s [[Level]]}}}}&lt;br /&gt;
&lt;br /&gt;
For example, a level 50 wizard, making the third cast of an enchant would receive 250 experience.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;( 100 &amp;amp;times; 3 ) - 50 = 250 XP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items made from materials which naturally have a negative bonus have special handling within the Enchanting system. Such items require use of a potion appropriate for their relative bonus compared to an item with a 0 bonus for tempering, which can be determined by taking the actual bonus of the item and subtracting the natural bonus of the material. e.g. Modwir has a natural bonus of -10. A modwir bow with a bonus of -10 would be considered +0 (-10--10=0) and would require a rohnuru potion to temper, where a modwir bow with a bonus of +15 would be considered +10 (15--10=25) and would require a dirtokh potion to temper, though would still be considered a minor project.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Coraesine|Coraesine Weapons]]&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Black_ora#Pure_black_ora|Greater Black Ora Weapons]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|A wickedly curved faenor waraxe&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;||[[BVShop:Mar and Scar]]&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|temper potions1}}&lt;br /&gt;
{{#section:Enchanting potions|temper potions2}}&lt;br /&gt;
{{#section:Enchanting potions|temper potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Research:Enchant (925) Formula‎‎]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Healing_Cocoon&amp;diff=112882</id>
		<title>Healing Cocoon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Healing_Cocoon&amp;diff=112882"/>
		<updated>2019-01-04T19:34:56Z</updated>

		<summary type="html">&lt;p&gt;CLOS: Created page with &amp;quot;there are several &amp;#039;&amp;#039;&amp;#039;Healing Cocoons&amp;#039;&amp;#039;&amp;#039;  ==Details== * Heals all wounds and scars  * Heals spirit, stamina, and health  ==1st person messaging== &amp;lt;pre{{log2}}&amp;gt; &amp;gt;rub coc As you...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;there are several &#039;&#039;&#039;Healing Cocoons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
* Heals all wounds and scars &lt;br /&gt;
* Heals spirit, stamina, and health&lt;br /&gt;
&lt;br /&gt;
==1st person messaging==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub coc&lt;br /&gt;
As you rub your black stone cocoon, you feel a sense of lethargy wash over you.  Hairy filaments begin forming in the air around you, glowing faintly as they mesh to create a barrier enshrouding your entire form.  Your eyelids grow suddenly heavy, and you feel yourself slipping into a peaceful slumber.&lt;br /&gt;
&amp;gt;l&lt;br /&gt;
Your head swims as you sleep, darkness enveloping your vision in your dreams, the blackness seeming to constrict you.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You are vaguely aware of a warm but gentle fire that seems to spread through your veins.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A dream of a bright sunny day fills your mind.  You see a small butterfly flitting lazily over a flowery meadow.  The serenity of the scene soothes you as you continue to sleep.&lt;br /&gt;
Your head swims as multi-colored swashes of light swirl about you.  The ever-changing patterns are oddly soothing, and you feel rested as they fade from your dreams.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
As you sleep, the mystical healing energy of the chrysalis courses through your body.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Your head swims as you sleep, darkness enveloping your vision in your dreams, the blackness seeming to constrict you.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
As you awaken from your peaceful slumber, you see that you have been encased within a cocoon!  With a bit of a struggle you are able to wriggle your arms up to your chest, and with a great heave you crack the side of the chrysalis, punching a hole through the thin wall!  It takes only a few moments to enlarge the hole and escape the giant shell.  As you step from the chrysalis, it crumbles and fades into nothingness.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3rd person messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Hairy filaments begin forming in the air around Ondreian, glowing faintly as they mesh to form a barrier around him.  Within moments his form is blocked from view!&lt;br /&gt;
&amp;gt;l&lt;br /&gt;
[Wyrwood Retreat, Inner Garden]&lt;br /&gt;
Open to the sky, the peaceful garden at the center of the lodge is filled with carefully pruned miniature glowbark trees and neatly trimmed grass.  Beds of crimson sirenflowers that rustle with every movement frame the doorways leading to various rooms.  Unlit glaes lanterns atop sturdy poles are set along the white gravel paths that lead to a thick meditation mat beside a rough boulder in the center.  A spring bubbles up from a rocky knoll in the northeast corner, flowing down to fill a small pool.  You also see a huge chrysalis and a wrought iron wastebasket.&lt;br /&gt;
Also here: Nephal&lt;br /&gt;
Obvious paths: north, east, south, west&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The feathery hairs on the cocoon waft lightly as a gentle breeze brushes over the chrysalis.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The feathery hairs on the cocoon waft lightly as a gentle breeze brushes over the chrysalis.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Faint lights can be seen within the chrysalis, bathing parts of the cocoon in eerie hues.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The feathery hairs on the cocoon waft lightly as a gentle breeze brushes over the chrysalis.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The chrysalis glows with an inner light, pulsing faintly.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The feathery hairs on the cocoon waft lightly as a gentle breeze brushes over the chrysalis.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Soft silvery motes sparkle on the surface of the chrysalis.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The chrysalis suddenly begins shaking, as if something is moving inside it.  Within only a few moments an arm bursts through the side of the cocoon, wriggling about as a figure tries to break free of the giant shell!  The figure keeps struggling and is finally able to escape, staggering through the thin walls of the cocoon.  Ondreian stands before you, his skin glistening in the light as the chrysalis crumbles into nothingness!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019 Update==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
SIMU-WYROM&lt;br /&gt;
&lt;br /&gt;
The cocoons that you can RUB to enter a chrysalis and get some quick updates. They can be analyzed (nothing special) and have an Elemental Detection message now. The majority of the update were safety checks. Under some weird conditions you could TAP, WAVE, RAISE, EAT, DRINK, and TOSS (THROW) and destroy the cocoon. Some mock verb messaging has been added to prevent that from happening going forward.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_bow&amp;diff=108402</id>
		<title>Elemental bow</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_bow&amp;diff=108402"/>
		<updated>2018-08-04T13:23:47Z</updated>

		<summary type="html">&lt;p&gt;CLOS: /* Uska&amp;#039;s Six New Style Elemental Bows: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Elemental bows&#039;&#039;&#039; were originally auction items and have been released in various forms by various [[GameMaster]]s.  They are generally eligible for [[sighting]] at a [[WPS smithy]], but undisclosed factors may prevent any particular bow from being worked on.&lt;br /&gt;
__TOC__&lt;br /&gt;
:&#039;&#039;Information originally posted by GRIVERX3 (The Nalfein Kitten) on 9 July 2005.&lt;br /&gt;
==Info from GM Khaladon==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
To clarify all the magical bows that been made...&lt;br /&gt;
After archery came out, an auction had 5 bows called &amp;quot;an elemental bow of XXXX&amp;quot; back in the day when the only flare types were fire, ice, acid, electricity, and impact. They are all 10x weapons basically.&lt;br /&gt;
Uska a couple years ago released a handful of bows at Anfelt and one at Ciston&#039;s auction to benefit the troops. I think the total is 6 of them. They are 0x weapons (which is really bad for DS for archers), and the enchant is based on level, with only rangers able to get past 5x.&lt;br /&gt;
I made a slew of varying types for the WaveDancer, releasing 18 in total, 3 of each type.&lt;br /&gt;
The arrow making bows came in 3 types, flaring (all the flare types we have now, and the chance of flaring is much greater than 10 percent, contrary to the prior posts), randomly damage weighted, and just arrows. All the arrows range from +1 to +30, and with the bows being +20, its a +21 to +50 weapon.&lt;br /&gt;
The others were chaos bows (varies in enchant, highly sighted, morphs), racial bows (nicely sighted for most, awesome for halflings and sylvans), and the speed crossbows (cock in 3 seconds).&lt;br /&gt;
So...&lt;br /&gt;
Enjoy em. Which ever one you have, I think Banthis&#039;s, Uska&#039;s, and mine are all comparable.&lt;br /&gt;
Have fun.&lt;br /&gt;
~K&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That&#039;s the most definitive information on the elemental bows that I&#039;ve seen to date. I wanted to compile a list of what they look like and possibly the current owners. I remember hearing about an elemental crossbow too. Was it one of the originals? Have any of them been lost to invasions, lockouts or anything? I remember seeing one of the originals on someone in Illistim but I&#039;ll be darned if I can remember who that was.&lt;br /&gt;
Note: If anyone wants off this list or be known as an alias, please just let me know.&lt;br /&gt;
&lt;br /&gt;
*One of the original Banthis bows was lost shortly after the auction.  There are most likely only 4 bows remaining in circulation.&lt;br /&gt;
&lt;br /&gt;
==Banthis&#039; Original Five Elemental Bows:==&lt;br /&gt;
&lt;br /&gt;
Banthis&#039; bows are, in their original state, 5x/5x bows that flare their particular element on every shot and are permablessed.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Bow || Base || Element || Current Owner&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Fire critical table|fire]] || long || Fire || NA&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Cold critical table|ice]] || unknown || Ice || NA&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Acid critical table|acid]] || unknown || Acid || NA&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Lightning critical table|lightning]] || short || Electricity || NA&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Impact critical table|vibration]] || composite || Earth || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uska&#039;s Six New Style Elemental Bows:==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Bow || Base || Element || Current Owner&lt;br /&gt;
|-&lt;br /&gt;
| a drakar-bound bow || unknown || Fire || NA&lt;br /&gt;
|-&lt;br /&gt;
| a weathered long bow with the elemental rune of acid burned into the front || composite || Acid  || NA&lt;br /&gt;
|-&lt;br /&gt;
| a veil-iron bound longbow || long || Lightning || NA&lt;br /&gt;
|-&lt;br /&gt;
| a blue frost-flecked bow || unknown || Cold || NA&lt;br /&gt;
|-&lt;br /&gt;
| A recurved umbral-wreathed bow || short || [[Vacuum critical table|Air]] (Void) || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Loresong:&#039;&#039; The noise and light fades around you. Blinking your eyes you find yourself among an armed and armored group of Sylvankind, many sporting wounds and bandages. All around the sounds of heavy fighting filters in from among the trees. Screams and cries of things only dreamt of in nightmares can be heard coming from the edges of the encircled position the Sylvans hold. The leader of the band, an arrow protruding from the shoulder, gives an unheard command and her retainers begin stripping off the most powerful of their artifacts. Once shorn of the items they wrap them in cloth and place them in a chest. The chest is then lowered into a hole dug beneath a massive oak&#039;s roots and covered with loamy earth. The sole remaining cleric in the group blesses the ground to hide the cache from the unholy. The leader of the band gives a curt nod and the group with you among them draw their remaining weapons and charge one last time into the forest. Suddenly feeling a sharp pain, you see a feathered shaft has sprouted from your chest. With a final scream you collapse and everything around you goes black.&lt;br /&gt;
&lt;br /&gt;
==Khaladon&#039;s Nine WaveDancer Style Elemental Bows:==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Bow || Element || Current Owner&lt;br /&gt;
|-&lt;br /&gt;
| a deringo composite bow || Unaligned || Odysia&lt;br /&gt;
|-&lt;br /&gt;
| a deringo composite bow || Unaligned || NA&lt;br /&gt;
|-&lt;br /&gt;
| a deringo composite bow || Unaligned || NA&lt;br /&gt;
|-&lt;br /&gt;
| a ruic long bow || Chaos || Odysia&lt;br /&gt;
|-&lt;br /&gt;
| a silk-bound elven bow || Chaos || fallenSaint (see note below)&lt;br /&gt;
|-&lt;br /&gt;
| a ruic long bow || Chaos || NA&lt;br /&gt;
|-&lt;br /&gt;
| a glowbark heavy crossbow || Wood || NA&lt;br /&gt;
|-&lt;br /&gt;
| a glowbark heavy crossbow || Wood || NA&lt;br /&gt;
|-&lt;br /&gt;
| a fireleaf heavy crossbow || Wood || The Nalfein Kitten&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The fifth bow (&amp;quot;a silk-bound elven bow&amp;quot;) in the immediately preceding list has the following long description: The ruic limbs are exceptionally maintained, allowing a draw of impossible ease. A length of dark grey silk is tightly bound across the bow which is further secured by intervals of coraesine banding. Its drawstring is nothing more than a wisp of smoke, fleeting and insubstantial.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_bow&amp;diff=108401</id>
		<title>Elemental bow</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_bow&amp;diff=108401"/>
		<updated>2018-08-04T13:17:37Z</updated>

		<summary type="html">&lt;p&gt;CLOS: /* Banthis&amp;#039; Original Five Elemental Bows: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Elemental bows&#039;&#039;&#039; were originally auction items and have been released in various forms by various [[GameMaster]]s.  They are generally eligible for [[sighting]] at a [[WPS smithy]], but undisclosed factors may prevent any particular bow from being worked on.&lt;br /&gt;
__TOC__&lt;br /&gt;
:&#039;&#039;Information originally posted by GRIVERX3 (The Nalfein Kitten) on 9 July 2005.&lt;br /&gt;
==Info from GM Khaladon==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
To clarify all the magical bows that been made...&lt;br /&gt;
After archery came out, an auction had 5 bows called &amp;quot;an elemental bow of XXXX&amp;quot; back in the day when the only flare types were fire, ice, acid, electricity, and impact. They are all 10x weapons basically.&lt;br /&gt;
Uska a couple years ago released a handful of bows at Anfelt and one at Ciston&#039;s auction to benefit the troops. I think the total is 6 of them. They are 0x weapons (which is really bad for DS for archers), and the enchant is based on level, with only rangers able to get past 5x.&lt;br /&gt;
I made a slew of varying types for the WaveDancer, releasing 18 in total, 3 of each type.&lt;br /&gt;
The arrow making bows came in 3 types, flaring (all the flare types we have now, and the chance of flaring is much greater than 10 percent, contrary to the prior posts), randomly damage weighted, and just arrows. All the arrows range from +1 to +30, and with the bows being +20, its a +21 to +50 weapon.&lt;br /&gt;
The others were chaos bows (varies in enchant, highly sighted, morphs), racial bows (nicely sighted for most, awesome for halflings and sylvans), and the speed crossbows (cock in 3 seconds).&lt;br /&gt;
So...&lt;br /&gt;
Enjoy em. Which ever one you have, I think Banthis&#039;s, Uska&#039;s, and mine are all comparable.&lt;br /&gt;
Have fun.&lt;br /&gt;
~K&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That&#039;s the most definitive information on the elemental bows that I&#039;ve seen to date. I wanted to compile a list of what they look like and possibly the current owners. I remember hearing about an elemental crossbow too. Was it one of the originals? Have any of them been lost to invasions, lockouts or anything? I remember seeing one of the originals on someone in Illistim but I&#039;ll be darned if I can remember who that was.&lt;br /&gt;
Note: If anyone wants off this list or be known as an alias, please just let me know.&lt;br /&gt;
&lt;br /&gt;
*One of the original Banthis bows was lost shortly after the auction.  There are most likely only 4 bows remaining in circulation.&lt;br /&gt;
&lt;br /&gt;
==Banthis&#039; Original Five Elemental Bows:==&lt;br /&gt;
&lt;br /&gt;
Banthis&#039; bows are, in their original state, 5x/5x bows that flare their particular element on every shot and are permablessed.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Bow || Base || Element || Current Owner&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Fire critical table|fire]] || long || Fire || NA&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Cold critical table|ice]] || unknown || Ice || NA&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Acid critical table|acid]] || unknown || Acid || NA&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Lightning critical table|lightning]] || short || Electricity || NA&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Impact critical table|vibration]] || composite || Earth || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uska&#039;s Six New Style Elemental Bows:==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Bow || Base || Element || Current Owner&lt;br /&gt;
|-&lt;br /&gt;
| a drakar-bound bow || unknown || Fire || NA&lt;br /&gt;
|-&lt;br /&gt;
| a weathered long bow with the elemental rune of acid burned into the front || composite || Acid.  || NA&lt;br /&gt;
|-&lt;br /&gt;
| a veil-iron bound longbow || long || Lightning || NA&lt;br /&gt;
|-&lt;br /&gt;
| a blue frost-flecked bow || unknown || Cold || NA&lt;br /&gt;
|-&lt;br /&gt;
| A recurved umbral-wreathed bow || short || [[Vacuum critical table|Air]] (Void) || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Loresong:&#039;&#039; The noise and light fades around you. Blinking your eyes you find yourself among an armed and armored group of Sylvankind, many sporting wounds and bandages. All around the sounds of heavy fighting filters in from among the trees. Screams and cries of things only dreamt of in nightmares can be heard coming from the edges of the encircled position the Sylvans hold. The leader of the band, an arrow protruding from the shoulder, gives an unheard command and her retainers begin stripping off the most powerful of their artifacts. Once shorn of the items they wrap them in cloth and place them in a chest. The chest is then lowered into a hole dug beneath a massive oak&#039;s roots and covered with loamy earth. The sole remaining cleric in the group blesses the ground to hide the cache from the unholy. The leader of the band gives a curt nod and the group with you among them draw their remaining weapons and charge one last time into the forest. Suddenly feeling a sharp pain, you see a feathered shaft has sprouted from your chest. With a final scream you collapse and everything around you goes black.&lt;br /&gt;
&lt;br /&gt;
==Khaladon&#039;s Nine WaveDancer Style Elemental Bows:==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Bow || Element || Current Owner&lt;br /&gt;
|-&lt;br /&gt;
| a deringo composite bow || Unaligned || Odysia&lt;br /&gt;
|-&lt;br /&gt;
| a deringo composite bow || Unaligned || NA&lt;br /&gt;
|-&lt;br /&gt;
| a deringo composite bow || Unaligned || NA&lt;br /&gt;
|-&lt;br /&gt;
| a ruic long bow || Chaos || Odysia&lt;br /&gt;
|-&lt;br /&gt;
| a silk-bound elven bow || Chaos || fallenSaint (see note below)&lt;br /&gt;
|-&lt;br /&gt;
| a ruic long bow || Chaos || NA&lt;br /&gt;
|-&lt;br /&gt;
| a glowbark heavy crossbow || Wood || NA&lt;br /&gt;
|-&lt;br /&gt;
| a glowbark heavy crossbow || Wood || NA&lt;br /&gt;
|-&lt;br /&gt;
| a fireleaf heavy crossbow || Wood || The Nalfein Kitten&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The fifth bow (&amp;quot;a silk-bound elven bow&amp;quot;) in the immediately preceding list has the following long description: The ruic limbs are exceptionally maintained, allowing a draw of impossible ease. A length of dark grey silk is tightly bound across the bow which is further secured by intervals of coraesine banding. Its drawstring is nothing more than a wisp of smoke, fleeting and insubstantial.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_bow&amp;diff=108400</id>
		<title>Elemental bow</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_bow&amp;diff=108400"/>
		<updated>2018-08-04T13:16:15Z</updated>

		<summary type="html">&lt;p&gt;CLOS: /* Uska&amp;#039;s Six New Style Elemental Bows: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Elemental bows&#039;&#039;&#039; were originally auction items and have been released in various forms by various [[GameMaster]]s.  They are generally eligible for [[sighting]] at a [[WPS smithy]], but undisclosed factors may prevent any particular bow from being worked on.&lt;br /&gt;
__TOC__&lt;br /&gt;
:&#039;&#039;Information originally posted by GRIVERX3 (The Nalfein Kitten) on 9 July 2005.&lt;br /&gt;
==Info from GM Khaladon==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
To clarify all the magical bows that been made...&lt;br /&gt;
After archery came out, an auction had 5 bows called &amp;quot;an elemental bow of XXXX&amp;quot; back in the day when the only flare types were fire, ice, acid, electricity, and impact. They are all 10x weapons basically.&lt;br /&gt;
Uska a couple years ago released a handful of bows at Anfelt and one at Ciston&#039;s auction to benefit the troops. I think the total is 6 of them. They are 0x weapons (which is really bad for DS for archers), and the enchant is based on level, with only rangers able to get past 5x.&lt;br /&gt;
I made a slew of varying types for the WaveDancer, releasing 18 in total, 3 of each type.&lt;br /&gt;
The arrow making bows came in 3 types, flaring (all the flare types we have now, and the chance of flaring is much greater than 10 percent, contrary to the prior posts), randomly damage weighted, and just arrows. All the arrows range from +1 to +30, and with the bows being +20, its a +21 to +50 weapon.&lt;br /&gt;
The others were chaos bows (varies in enchant, highly sighted, morphs), racial bows (nicely sighted for most, awesome for halflings and sylvans), and the speed crossbows (cock in 3 seconds).&lt;br /&gt;
So...&lt;br /&gt;
Enjoy em. Which ever one you have, I think Banthis&#039;s, Uska&#039;s, and mine are all comparable.&lt;br /&gt;
Have fun.&lt;br /&gt;
~K&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That&#039;s the most definitive information on the elemental bows that I&#039;ve seen to date. I wanted to compile a list of what they look like and possibly the current owners. I remember hearing about an elemental crossbow too. Was it one of the originals? Have any of them been lost to invasions, lockouts or anything? I remember seeing one of the originals on someone in Illistim but I&#039;ll be darned if I can remember who that was.&lt;br /&gt;
Note: If anyone wants off this list or be known as an alias, please just let me know.&lt;br /&gt;
&lt;br /&gt;
*One of the original Banthis bows was lost shortly after the auction.  There are most likely only 4 bows remaining in circulation.&lt;br /&gt;
&lt;br /&gt;
==Banthis&#039; Original Five Elemental Bows:==&lt;br /&gt;
&lt;br /&gt;
Banthis&#039; bows are, in their original state, 5x/5x bows that flare their particular element on every shot and are permablessed.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Bow || Element || Current Owner&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Fire critical table|fire]] || Fire - longbow class || NA&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Cold critical table|ice]] || Ice || NA&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Acid critical table|acid]] || Acid || NA&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Lightning critical table|lightning]] || Electricity - short bow class || NA&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Impact critical table|vibration]] || Earth - composite bow class|| NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uska&#039;s Six New Style Elemental Bows:==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Bow || Base || Element || Current Owner&lt;br /&gt;
|-&lt;br /&gt;
| a drakar-bound bow || unknown || Fire || NA&lt;br /&gt;
|-&lt;br /&gt;
| a weathered long bow with the elemental rune of acid burned into the front || composite || Acid.  || NA&lt;br /&gt;
|-&lt;br /&gt;
| a veil-iron bound longbow || long || Lightning || NA&lt;br /&gt;
|-&lt;br /&gt;
| a blue frost-flecked bow || unknown || Cold || NA&lt;br /&gt;
|-&lt;br /&gt;
| A recurved umbral-wreathed bow || short || [[Vacuum critical table|Air]] (Void) || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Loresong:&#039;&#039; The noise and light fades around you. Blinking your eyes you find yourself among an armed and armored group of Sylvankind, many sporting wounds and bandages. All around the sounds of heavy fighting filters in from among the trees. Screams and cries of things only dreamt of in nightmares can be heard coming from the edges of the encircled position the Sylvans hold. The leader of the band, an arrow protruding from the shoulder, gives an unheard command and her retainers begin stripping off the most powerful of their artifacts. Once shorn of the items they wrap them in cloth and place them in a chest. The chest is then lowered into a hole dug beneath a massive oak&#039;s roots and covered with loamy earth. The sole remaining cleric in the group blesses the ground to hide the cache from the unholy. The leader of the band gives a curt nod and the group with you among them draw their remaining weapons and charge one last time into the forest. Suddenly feeling a sharp pain, you see a feathered shaft has sprouted from your chest. With a final scream you collapse and everything around you goes black.&lt;br /&gt;
&lt;br /&gt;
==Khaladon&#039;s Nine WaveDancer Style Elemental Bows:==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Bow || Element || Current Owner&lt;br /&gt;
|-&lt;br /&gt;
| a deringo composite bow || Unaligned || Odysia&lt;br /&gt;
|-&lt;br /&gt;
| a deringo composite bow || Unaligned || NA&lt;br /&gt;
|-&lt;br /&gt;
| a deringo composite bow || Unaligned || NA&lt;br /&gt;
|-&lt;br /&gt;
| a ruic long bow || Chaos || Odysia&lt;br /&gt;
|-&lt;br /&gt;
| a silk-bound elven bow || Chaos || fallenSaint (see note below)&lt;br /&gt;
|-&lt;br /&gt;
| a ruic long bow || Chaos || NA&lt;br /&gt;
|-&lt;br /&gt;
| a glowbark heavy crossbow || Wood || NA&lt;br /&gt;
|-&lt;br /&gt;
| a glowbark heavy crossbow || Wood || NA&lt;br /&gt;
|-&lt;br /&gt;
| a fireleaf heavy crossbow || Wood || The Nalfein Kitten&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The fifth bow (&amp;quot;a silk-bound elven bow&amp;quot;) in the immediately preceding list has the following long description: The ruic limbs are exceptionally maintained, allowing a draw of impossible ease. A length of dark grey silk is tightly bound across the bow which is further secured by intervals of coraesine banding. Its drawstring is nothing more than a wisp of smoke, fleeting and insubstantial.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_bow&amp;diff=108399</id>
		<title>Elemental bow</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_bow&amp;diff=108399"/>
		<updated>2018-08-04T13:08:52Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Elemental bows&#039;&#039;&#039; were originally auction items and have been released in various forms by various [[GameMaster]]s.  They are generally eligible for [[sighting]] at a [[WPS smithy]], but undisclosed factors may prevent any particular bow from being worked on.&lt;br /&gt;
__TOC__&lt;br /&gt;
:&#039;&#039;Information originally posted by GRIVERX3 (The Nalfein Kitten) on 9 July 2005.&lt;br /&gt;
==Info from GM Khaladon==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
To clarify all the magical bows that been made...&lt;br /&gt;
After archery came out, an auction had 5 bows called &amp;quot;an elemental bow of XXXX&amp;quot; back in the day when the only flare types were fire, ice, acid, electricity, and impact. They are all 10x weapons basically.&lt;br /&gt;
Uska a couple years ago released a handful of bows at Anfelt and one at Ciston&#039;s auction to benefit the troops. I think the total is 6 of them. They are 0x weapons (which is really bad for DS for archers), and the enchant is based on level, with only rangers able to get past 5x.&lt;br /&gt;
I made a slew of varying types for the WaveDancer, releasing 18 in total, 3 of each type.&lt;br /&gt;
The arrow making bows came in 3 types, flaring (all the flare types we have now, and the chance of flaring is much greater than 10 percent, contrary to the prior posts), randomly damage weighted, and just arrows. All the arrows range from +1 to +30, and with the bows being +20, its a +21 to +50 weapon.&lt;br /&gt;
The others were chaos bows (varies in enchant, highly sighted, morphs), racial bows (nicely sighted for most, awesome for halflings and sylvans), and the speed crossbows (cock in 3 seconds).&lt;br /&gt;
So...&lt;br /&gt;
Enjoy em. Which ever one you have, I think Banthis&#039;s, Uska&#039;s, and mine are all comparable.&lt;br /&gt;
Have fun.&lt;br /&gt;
~K&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That&#039;s the most definitive information on the elemental bows that I&#039;ve seen to date. I wanted to compile a list of what they look like and possibly the current owners. I remember hearing about an elemental crossbow too. Was it one of the originals? Have any of them been lost to invasions, lockouts or anything? I remember seeing one of the originals on someone in Illistim but I&#039;ll be darned if I can remember who that was.&lt;br /&gt;
Note: If anyone wants off this list or be known as an alias, please just let me know.&lt;br /&gt;
&lt;br /&gt;
*One of the original Banthis bows was lost shortly after the auction.  There are most likely only 4 bows remaining in circulation.&lt;br /&gt;
&lt;br /&gt;
==Banthis&#039; Original Five Elemental Bows:==&lt;br /&gt;
&lt;br /&gt;
Banthis&#039; bows are, in their original state, 5x/5x bows that flare their particular element on every shot and are permablessed.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Bow || Element || Current Owner&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Fire critical table|fire]] || Fire - longbow class || NA&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Cold critical table|ice]] || Ice || NA&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Acid critical table|acid]] || Acid || NA&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Lightning critical table|lightning]] || Electricity - short bow class || NA&lt;br /&gt;
|-&lt;br /&gt;
| an elemental bow of [[Impact critical table|vibration]] || Earth - composite bow class|| NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uska&#039;s Six New Style Elemental Bows:==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Bow || Element || Current Owner&lt;br /&gt;
|-&lt;br /&gt;
| a weathered long bow inlaid with tiny bloodstones || Acid || NA&lt;br /&gt;
|-&lt;br /&gt;
| a weathered long bow with the elemental rune of acid burned into the front || Acid.(Is this the same one as the above but got altered?)  || NA&lt;br /&gt;
|-&lt;br /&gt;
| a blue frost-flecked bow || Cold || NA&lt;br /&gt;
|-&lt;br /&gt;
| a vaalorn-bound modwir bow inlaid with brilliant white diamond stars || [[Vacuum critical table|Air]] (Void) || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Loresong:&#039;&#039; The noise and light fades around you. Blinking your eyes you find yourself among an armed and armored group of Sylvankind, many sporting wounds and bandages. All around the sounds of heavy fighting filters in from among the trees. Screams and cries of things only dreamt of in nightmares can be heard coming from the edges of the encircled position the Sylvans hold. The leader of the band, an arrow protruding from the shoulder, gives an unheard command and her retainers begin stripping off the most powerful of their artifacts. Once shorn of the items they wrap them in cloth and place them in a chest. The chest is then lowered into a hole dug beneath a massive oak&#039;s roots and covered with loamy earth. The sole remaining cleric in the group blesses the ground to hide the cache from the unholy. The leader of the band gives a curt nod and the group with you among them draw their remaining weapons and charge one last time into the forest. Suddenly feeling a sharp pain, you see a feathered shaft has sprouted from your chest. With a final scream you collapse and everything around you goes black.&lt;br /&gt;
&lt;br /&gt;
==Khaladon&#039;s Nine WaveDancer Style Elemental Bows:==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Bow || Element || Current Owner&lt;br /&gt;
|-&lt;br /&gt;
| a deringo composite bow || Unaligned || Odysia&lt;br /&gt;
|-&lt;br /&gt;
| a deringo composite bow || Unaligned || NA&lt;br /&gt;
|-&lt;br /&gt;
| a deringo composite bow || Unaligned || NA&lt;br /&gt;
|-&lt;br /&gt;
| a ruic long bow || Chaos || Odysia&lt;br /&gt;
|-&lt;br /&gt;
| a silk-bound elven bow || Chaos || fallenSaint (see note below)&lt;br /&gt;
|-&lt;br /&gt;
| a ruic long bow || Chaos || NA&lt;br /&gt;
|-&lt;br /&gt;
| a glowbark heavy crossbow || Wood || NA&lt;br /&gt;
|-&lt;br /&gt;
| a glowbark heavy crossbow || Wood || NA&lt;br /&gt;
|-&lt;br /&gt;
| a fireleaf heavy crossbow || Wood || The Nalfein Kitten&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The fifth bow (&amp;quot;a silk-bound elven bow&amp;quot;) in the immediately preceding list has the following long description: The ruic limbs are exceptionally maintained, allowing a draw of impossible ease. A length of dark grey silk is tightly bound across the bow which is further secured by intervals of coraesine banding. Its drawstring is nothing more than a wisp of smoke, fleeting and insubstantial.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eye-of-seeing&amp;diff=86872</id>
		<title>Eye-of-seeing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eye-of-seeing&amp;diff=86872"/>
		<updated>2017-02-06T23:08:01Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the first &#039;&#039;&#039;Eye Of Seeing&#039;&#039;&#039; was sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]], and subsequently a twin was sold at the [[Great Auction of 2016]].&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
;an eye-shaped ruby periapt&lt;br /&gt;
&lt;br /&gt;
The eye-shaped ruby periapt is lit with a weak red inner light.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
* Scans the room periodically for hidden and invisible creatures and persons.&lt;br /&gt;
* Can be sped up by using SEND {mana} periapt&lt;br /&gt;
* Has room wide messaging&lt;br /&gt;
&lt;br /&gt;
==Analyze Info==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You analyze your eye-shaped ruby periapt and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This eye-shaped ruby periapt will to try show hidden or invisible players and creatures in a room, exactly like the Presence spell.&lt;br /&gt;
&lt;br /&gt;
The periapt does not use charges and it must be worn to be active.  At its base rate, it will fire every 5 minutes, and it can be speeded up from that base rate up to a maximum rate of fire of once every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
To increase the periapt&#039;s rate of firing, it must have power.  The SEND verb is used to power it up (SEND {amount} periapt).&lt;br /&gt;
&lt;br /&gt;
When the periapt is active (i.e., it&#039;s being worn) and has energy stored in it (which speeds it up), it will consume 1,000 points of that stored energy per pulse.  Remove it to turn it off.&lt;br /&gt;
&lt;br /&gt;
The periapt can hold 90,000 points of energy, maximum.  If power is sent to the periapt when it&#039;s at maximum energy, there&#039;s a 10% chance the sender gets zapped, the amount of zappage is based on the amount of points sent.&lt;br /&gt;
&lt;br /&gt;
LOOKing at the periapt will provide an estimate of how fully charged it is.  When the periapt glows with an intense inner red light (at around 30,000 stored power), it has reached its maximum rate of firing once every 5 seconds.  When it is powered up fully to 90,000 it will glow with a brilliant red light.&lt;br /&gt;
&lt;br /&gt;
The eye-shaped ruby periapt cannot be altered.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the periapt may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Your eye-shaped ruby periapt gleams momentarily with a weak red inner light.&lt;br /&gt;
You become aware of everyone near you...&lt;br /&gt;
You do not detect any hidden or invisible people.&lt;br /&gt;
You become aware of creatures near you...&lt;br /&gt;
You do not detect any hidden or invisible creatures.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
{{saved-post|category=World Events, Festivals, and Storylines|topic=The Great Auction of 5116|author=GS4-MODRIAN|subject=Re: eye-shaped ruby periapt bugged?|date=02/05/2017 11:34 PM|messagenum=3}}&lt;br /&gt;
&lt;br /&gt;
The eye-shaped ruby periapt has been given an update and an upgrade.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of power received by the periapt has been changed to &amp;quot;mana sent + (mana share bonus x 2).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The maximum amount of power it can store has been increased to 90,000, which means the item will run for 60 seconds at its peak rate of firing every 5 seconds before the firing rate starts to slow down.&lt;br /&gt;
&lt;br /&gt;
Note that the item doesn&#039;t consume power when it&#039;s not being worn, and it can be powered up by more than one person at a time.&lt;br /&gt;
&lt;br /&gt;
Also, the user will no longer be knocked out of hiding or invisibility when the item fires.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Great Auction of 2016]]&lt;br /&gt;
*[[Ebon Gate Auction 2009]]&lt;br /&gt;
*[[Ebon Gate 2009 auction list]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Great_Auction_of_2016]]&lt;br /&gt;
[[Category:Ebon Gate Auction 2009]]&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eye-of-seeing&amp;diff=86871</id>
		<title>Eye-of-seeing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eye-of-seeing&amp;diff=86871"/>
		<updated>2017-02-06T23:00:52Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the first &#039;&#039;&#039;Eye Of Seeing&#039;&#039;&#039; was sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]], and subsequently a twin was sold at the [[Great Auction of 2016]].&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
;an eye-shaped ruby periapt&lt;br /&gt;
&lt;br /&gt;
The eye-shaped ruby periapt is lit with a weak red inner light.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
* Scans the room periodically for hidden and invisible creatures and persons.&lt;br /&gt;
* Can be sped up by using SEND {mana} periapt&lt;br /&gt;
* Has room wide messaging&lt;br /&gt;
&lt;br /&gt;
==Analyze Info==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You analyze your eye-shaped ruby periapt and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This eye-shaped ruby periapt will to try show hidden or invisible players and creatures in a room, exactly like the Presence spell.&lt;br /&gt;
&lt;br /&gt;
The periapt does not use charges and it must be worn to be active.  At its base rate, it will fire every 5 minutes, and it can be speeded up from that base rate up to a maximum rate of fire of once every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
To increase the periapt&#039;s rate of firing, it must have power.  The SEND verb is used to power it up (SEND {amount} periapt).&lt;br /&gt;
&lt;br /&gt;
When the periapt is active (i.e., it&#039;s being worn) and has energy stored in it (which speeds it up), it will consume 1,000 points of that stored energy per pulse.  Remove it to turn it off.&lt;br /&gt;
&lt;br /&gt;
The periapt can hold 90,000 points of energy, maximum.  If power is sent to the periapt when it&#039;s at maximum energy, there&#039;s a 10% chance the sender gets zapped, the amount of zappage is based on the amount of points sent.&lt;br /&gt;
&lt;br /&gt;
LOOKing at the periapt will provide an estimate of how fully charged it is.  When the periapt glows with an intense inner red light (at around 30,000 stored power), it has reached its maximum rate of firing once every 5 seconds.  When it is powered up fully to 90,000 it will glow with a brilliant red light.&lt;br /&gt;
&lt;br /&gt;
The eye-shaped ruby periapt cannot be altered.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the periapt may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Your eye-shaped ruby periapt gleams momentarily with a weak red inner light.&lt;br /&gt;
You become aware of everyone near you...&lt;br /&gt;
You do not detect any hidden or invisible people.&lt;br /&gt;
You become aware of creatures near you...&lt;br /&gt;
You do not detect any hidden or invisible creatures.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
{{saved-post|category=World Events, Festivals, and Storylines|topic=The Great Auction of 5116|author=GS4-MODRIAN|subject=Re: eye-shaped ruby periapt bugged?|date=02/05/2017 11:34 PM|messagenum=3}}&lt;br /&gt;
&lt;br /&gt;
The eye-shaped ruby periapt has been given an update and an upgrade.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of power received by the periapt has been changed to &amp;quot;mana sent + (mana share bonus x 2).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The maximum amount of power it can store has been increased to 90,000, which means the item will run for 60 seconds at its peak rate of firing every 5 seconds before the firing rate starts to slow down.&lt;br /&gt;
&lt;br /&gt;
Note that the item doesn&#039;t consume power when it&#039;s not being worn, and it can be powered up by more than one person at a time.&lt;br /&gt;
&lt;br /&gt;
Also, the user will no longer be knocked out of hiding or invisibility when the item fires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Ebon Gate 2009 Teasers (saved post)#Trap card]]&lt;br /&gt;
*[[Great_Auction_of_2016]]&lt;br /&gt;
[[Category:Ebon Gate Auction 2009]]&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eye-of-seeing&amp;diff=86870</id>
		<title>Eye-of-seeing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eye-of-seeing&amp;diff=86870"/>
		<updated>2017-02-06T22:58:53Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eye Of Seeing&#039;&#039;&#039; were first sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]], and subsequently sold at the [[Great Auction of 2016]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
There are currently only two known Eyes of Seeing.&lt;br /&gt;
&lt;br /&gt;
;an eye-shaped ruby periapt&lt;br /&gt;
&lt;br /&gt;
The eye-shaped ruby periapt is lit with a weak red inner light.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
* Scans the room periodically for hidden and invisible creatures and persons.&lt;br /&gt;
&lt;br /&gt;
==Analyze Info==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You analyze your eye-shaped ruby periapt and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This eye-shaped ruby periapt will to try show hidden or invisible players and creatures in a room, exactly like the Presence spell.&lt;br /&gt;
&lt;br /&gt;
The periapt does not use charges and it must be worn to be active.  At its base rate, it will fire every 5 minutes, and it can be speeded up from that base rate up to a maximum rate of fire of once every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
To increase the periapt&#039;s rate of firing, it must have power.  The SEND verb is used to power it up (SEND {amount} periapt).&lt;br /&gt;
&lt;br /&gt;
When the periapt is active (i.e., it&#039;s being worn) and has energy stored in it (which speeds it up), it will consume 1,000 points of that stored energy per pulse.  Remove it to turn it off.&lt;br /&gt;
&lt;br /&gt;
The periapt can hold 90,000 points of energy, maximum.  If power is sent to the periapt when it&#039;s at maximum energy, there&#039;s a 10% chance the sender gets zapped, the amount of zappage is based on the amount of points sent.&lt;br /&gt;
&lt;br /&gt;
LOOKing at the periapt will provide an estimate of how fully charged it is.  When the periapt glows with an intense inner red light (at around 30,000 stored power), it has reached its maximum rate of firing once every 5 seconds.  When it is powered up fully to 90,000 it will glow with a brilliant red light.&lt;br /&gt;
&lt;br /&gt;
The eye-shaped ruby periapt cannot be altered.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the periapt may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Your eye-shaped ruby periapt gleams momentarily with a weak red inner light.&lt;br /&gt;
You become aware of everyone near you...&lt;br /&gt;
You do not detect any hidden or invisible people.&lt;br /&gt;
You become aware of creatures near you...&lt;br /&gt;
You do not detect any hidden or invisible creatures.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
{{saved-post|category=World Events, Festivals, and Storylines|topic=The Great Auction of 5116|author=GS4-MODRIAN|subject=Re: eye-shaped ruby periapt bugged?|date=02/05/2017 11:34 PM|messagenum=3}}&lt;br /&gt;
&lt;br /&gt;
The eye-shaped ruby periapt has been given an update and an upgrade.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of power received by the periapt has been changed to &amp;quot;mana sent + (mana share bonus x 2).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The maximum amount of power it can store has been increased to 90,000, which means the item will run for 60 seconds at its peak rate of firing every 5 seconds before the firing rate starts to slow down.&lt;br /&gt;
&lt;br /&gt;
Note that the item doesn&#039;t consume power when it&#039;s not being worn, and it can be powered up by more than one person at a time.&lt;br /&gt;
&lt;br /&gt;
Also, the user will no longer be knocked out of hiding or invisibility when the item fires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Ebon Gate 2009 Teasers (saved post)#Trap card]]&lt;br /&gt;
*[[Great_Auction_of_2016]]&lt;br /&gt;
[[Category:Ebon Gate Auction 2009]]&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eye-of-seeing&amp;diff=86868</id>
		<title>Eye-of-seeing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eye-of-seeing&amp;diff=86868"/>
		<updated>2017-02-06T22:53:34Z</updated>

		<summary type="html">&lt;p&gt;CLOS: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Eye Of Seeing&amp;#039;&amp;#039;&amp;#039; were first sold at the Ebon Gate 2009 auction, and subsequently sold at the Great Auction of 2016.  ==Items== There...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eye Of Seeing&#039;&#039;&#039; were first sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]], and subsequently sold at the [[Great Auction of 2016]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
There are currently only two known Eyes of Seeing.&lt;br /&gt;
&lt;br /&gt;
;an eye-shaped ruby periapt&lt;br /&gt;
&lt;br /&gt;
The eye-shaped ruby periapt is lit with a weak red inner light.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
* Scans the room periodically for hidden and invisible creatures and persons.&lt;br /&gt;
&lt;br /&gt;
==Analyze Info==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You analyze your eye-shaped ruby periapt and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This eye-shaped ruby periapt will to try show hidden or invisible players and creatures in a room, exactly like the Presence spell.&lt;br /&gt;
&lt;br /&gt;
The periapt does not use charges and it must be worn to be active.  At its base rate, it will fire every 5 minutes, and it can be speeded up from that base rate up to a maximum rate of fire of once every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
To increase the periapt&#039;s rate of firing, it must have power.  The SEND verb is used to power it up (SEND {amount} periapt).&lt;br /&gt;
&lt;br /&gt;
When the periapt is active (i.e., it&#039;s being worn) and has energy stored in it (which speeds it up), it will consume 1,000 points of that stored energy per pulse.  Remove it to turn it off.&lt;br /&gt;
&lt;br /&gt;
The periapt can hold 90,000 points of energy, maximum.  If power is sent to the periapt when it&#039;s at maximum energy, there&#039;s a 10% chance the sender gets zapped, the amount of zappage is based on the amount of points sent.&lt;br /&gt;
&lt;br /&gt;
LOOKing at the periapt will provide an estimate of how fully charged it is.  When the periapt glows with an intense inner red light (at around 30,000 stored power), it has reached its maximum rate of firing once every 5 seconds.  When it is powered up fully to 90,000 it will glow with a brilliant red light.&lt;br /&gt;
&lt;br /&gt;
The eye-shaped ruby periapt cannot be altered.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the periapt may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Your eye-shaped ruby periapt gleams momentarily with a weak red inner light.&lt;br /&gt;
You become aware of everyone near you...&lt;br /&gt;
You do not detect any hidden or invisible people.&lt;br /&gt;
You become aware of creatures near you...&lt;br /&gt;
You do not detect any hidden or invisible creatures.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Ebon Gate 2009 Teasers (saved post)#Trap card]]&lt;br /&gt;
*[[Great_Auction_of_2016]]&lt;br /&gt;
[[Category:Ebon Gate Auction 2009]]&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rogue_Gambits&amp;diff=8196</id>
		<title>Rogue Gambits</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rogue_Gambits&amp;diff=8196"/>
		<updated>2014-07-29T02:57:47Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=right {{prettytable|text-align: center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Skill	|| Ranks&lt;br /&gt;
|-&lt;br /&gt;
| TUMBLE || 0&lt;br /&gt;
|-&lt;br /&gt;
| TUMBLE DIRECTION || 2&lt;br /&gt;
|-&lt;br /&gt;
| TUMBLE MULTIPLE || 4&lt;br /&gt;
|-&lt;br /&gt;
| CARTWHEEL || 6&lt;br /&gt;
|-&lt;br /&gt;
| CARTWHEEL DIRECTION || 8&lt;br /&gt;
|-&lt;br /&gt;
| CARTWHEEL MULTIPLE || 10&lt;br /&gt;
|-&lt;br /&gt;
| FLIP || 12&lt;br /&gt;
|-&lt;br /&gt;
| FLIP DIRECTION || 14&lt;br /&gt;
|-&lt;br /&gt;
| FLIP MULTIPLE || 16&lt;br /&gt;
|-&lt;br /&gt;
| DAGGER BALANCE || 18&lt;br /&gt;
|-&lt;br /&gt;
| DAGGER TOSS || 20&lt;br /&gt;
|-&lt;br /&gt;
| DAGGER GAME || 22&lt;br /&gt;
|-&lt;br /&gt;
| DISPLAY HANDS || 24&lt;br /&gt;
|-&lt;br /&gt;
| DISPLAY EAR || 26&lt;br /&gt;
|-&lt;br /&gt;
| DISPLAY POCKET || 28&lt;br /&gt;
|-&lt;br /&gt;
| DISPLAY PERSON || 30&lt;br /&gt;
|-&lt;br /&gt;
| GET HANDS || 32&lt;br /&gt;
|-&lt;br /&gt;
| GET MOUTH || 34&lt;br /&gt;
|-&lt;br /&gt;
| GET AIR || 36&lt;br /&gt;
|-&lt;br /&gt;
| GET SILENT || 38&lt;br /&gt;
|-&lt;br /&gt;
| VANISH HANDS || 40&lt;br /&gt;
|-&lt;br /&gt;
| VANISH MOUTH || 42&lt;br /&gt;
|-&lt;br /&gt;
| VANISH AIR || 44&lt;br /&gt;
|-&lt;br /&gt;
| VANISH SILENT || 46&lt;br /&gt;
|-&lt;br /&gt;
| STEALTH SIT || 49&lt;br /&gt;
|-&lt;br /&gt;
| STEALTH KNEEL || 52&lt;br /&gt;
|-&lt;br /&gt;
| STEALTH STAND || 55&lt;br /&gt;
|-&lt;br /&gt;
| STEALTH GET || 59&lt;br /&gt;
|-&lt;br /&gt;
| STEALTH PUT || 62&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue Gambits&#039;&#039;&#039; are a group of [[skill]]s that involve acrobatics and slight of hand.  They include a variety of tumbles, cartwheels, flips, dagger tricks, display tricks, tricky methods of getting things or putting them away, and stealth maneuvers which involve, standing, kneeling, sitting, getting things, or putting them away while [[HIDE (verb)|hidden]].&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Rogue Gambits are, generally, minor tricks that a rogue learns.  Most skills are available only for roleplaying reasons, such as the flip or display skills.  Tumble is another method in which a character can stand, and sometimes is more reliable than using the [[STAND (verb)|STAND]] verb, though will always result in [[roundtime]].  Vanish Silent is a skill often used by thieves as it allows them to move an item from their hand into a container without a message being sent to the entire room, allowing a thief to put away pilfered items without leaving the room.  Stealth Kneel and Stealth Stand see a lot of use by archers that prefer to use crossbows, as they receive a bonus to [[attack strength]] while kneeling and can [[sniping|snipe]] while hidden.&lt;br /&gt;
&lt;br /&gt;
=== Tumble ===&lt;br /&gt;
:Tumbling is an alternate form of standing, though it can be used even when standing.  The character tucks his head in and rolls over his shoulder and across his back before springing up on his feet.  When tumbling, a character will always experience [[roundtime]], unlike if they used the [[STAND (verb)|STAND]] verb, however, they will fail less or generally see less roundtime than if they used STAND.  Success depends heavily on [[encumbrance]].  There are three types of tumbles: regular tumbles, directional tumbles, and multiple tumbles.&lt;br /&gt;
&lt;br /&gt;
=== Cartwheel ===&lt;br /&gt;
:Cartwheels are similar to tumbles, except they can only be done while standing.  The performer puts his hands on the ground, bringing his feet over his head and back to the ground.  Like tumbles, there are also directional and multiple cartwheels.&lt;br /&gt;
&lt;br /&gt;
=== Flip ===&lt;br /&gt;
:Similar to cartwheels, except only the feet touch the ground, as the performer leaves the ground entirely while performing the trick.  There are also directional and multiple flips.&lt;br /&gt;
&lt;br /&gt;
=== Dagger Tricks ===&lt;br /&gt;
:Using a dagger, a character can balance, flip, or perform a &amp;quot;game.&amp;quot;  All of these only have roleplaying uses, and a lot of characters protest the use of the Dagger Game due to the large amount of screen scroll it produces.&lt;br /&gt;
&lt;br /&gt;
=== Display ===&lt;br /&gt;
:A character takes a small object and manipulates it in some way, usually temporarily hiding it before displaying it again. This skill only has roleplaying applications.&lt;br /&gt;
&lt;br /&gt;
=== Get ===&lt;br /&gt;
:A character takes an item from an undisclosed container and displays it somehow, unless the &amp;quot;silent&amp;quot; option is used.  Useful for keeping an object&#039;s container hidden, for whatever reason, or concealing the fact that an item was even retrieved, such as that dagger for your unsuspected attack.&lt;br /&gt;
&lt;br /&gt;
=== Vanish ===&lt;br /&gt;
:Take an item and place it in an undisclosed container.  Useful for tricking potential thieves, should you place a valuable gem in an untrapped container while keeping your &amp;quot;gem pouch&amp;quot; or other likely target for thieves trapped.  Though, once Vanish Silent is learned, a whole avenue for thieves opens, allowing them to steal almost undetected, unless they&#039;re caught, as they no longer have to leave the room to put their ill-gotten gains away.&lt;br /&gt;
&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
:Stealth tricks are all tricks performed while remaining hidden.  Most of these tricks are very basic, such as sitting, standing, or kneeling while hidden.  While these cannot be performed normally while hiding, they still have limited use, but there are uses for them still, such as the archer scenario given [[Rogue Gambits#Skills|above]].  One can also learn Stealth Get and Stealth Put, which allows a character to get an item from the ground while remaining hidden, or to put an item away while hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Gaining ranks in all of the Rogue Guild skills requires the completion of numerous tasks.  In some skills, the tasks are always in a certain order or always give the same amount of points to gain a rank.  Neither of these, however, are true for Rogue Gambits.  The tasks assigned have no particular order and instead of giving a straight number of points, they give a number of points within a range, depending on the task.  Someone who is training in the Dagger Game gambit will not be assigned Speed Repetitions.&lt;br /&gt;
&lt;br /&gt;
=== Perform Gambits with a Master ===&lt;br /&gt;
:All a character does when assigned this task is go see a Master Footpad in the guild, ask them for training, then perform the tasks in front of the footpad. One usually only gets this task after learning a new skill, which is every other rank until rank 46, then a character receives a new skill every three ranks.&lt;br /&gt;
:&#039;&#039;This task gives 8-12 points.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Be a teacher===&lt;br /&gt;
:Anyone that&#039;s in the Rogue&#039;s Guild can be taught any Rogue Gambit they can complete and the teacher will get credit for a rank.  Usually, characters will teach each other a basic Tumble.  Also, if a character is having difficulty completing a Rogue Gambit, teaching that character will give them a temporary (60 second) boost to their chances of succeeding in a Gambit.  Characters that have difficulty completing a Tumble, for example, might find it difficult to complete [[Rogue Gambits#Speed Repetitions|Speed Repetitions]] unless they&#039;ve someone teach them to tumble.&lt;br /&gt;
:&#039;&#039;This task gives 8-12 points.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Be a student ===&lt;br /&gt;
:Similar to being a teacher, except someone else teaches the character.  The teacher must know the skill the character is currently training in.&lt;br /&gt;
:&#039;&#039;This task gives 8-12 points.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Speed Repetitions ===&lt;br /&gt;
:The guild master will assign anywhere from 5 to 16 reps, with 5 to 10 performances per repetition, which increases with your ranks. One must complete all performances assigned within 60 seconds or start over with the repetition. Since speed repetitions with stealth gambits often require the character to unhide then hide again between repetitions, speed repetitions at this stage can be very difficult.  Many players recommend trading in Stealth speed repetitions.&lt;br /&gt;
:&#039;&#039;This task gives 4-8 points.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Audience Repetitions ===&lt;br /&gt;
:Practice the latest skill learned in front of at least four people. Rogues count as two, Rogue Guild Masters count as three. You can only get one repetition every 30 seconds.  Persons that are hidden, invisible, sleeping or stunned do not count as a member of the audience.&lt;br /&gt;
:&#039;&#039;This task gives 4-8 points.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Audience Repetitions (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net&lt;br /&gt;
*[http://home.comcast.net/~cabri/gambit.htm Rogue Gambits], on Midgar&#039;s Rogue Guild Erudition&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild Skills]]&lt;br /&gt;
[[Category:Rogue Guild Skills]]&lt;br /&gt;
[[Category:Rogue]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gem-eating_weapon/saved_posts&amp;diff=23108</id>
		<title>Gem-eating weapon/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gem-eating_weapon/saved_posts&amp;diff=23108"/>
		<updated>2014-07-18T17:04:29Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{saved-post&lt;br /&gt;
| category = For Sale, Auction or Barter &lt;br /&gt;
| topic = GM Auction Items &lt;br /&gt;
| messagenum = 1327&lt;br /&gt;
| author = ONELOSTRANGER (Elayain)&lt;br /&gt;
| date = Jan 3, 1999 at 17:16&lt;br /&gt;
| subject = God Auction Weapon &lt;br /&gt;
}}This weapon is the Jack of All trades. It is a falchion. +20 to your attack. It has a bardic story. It is scripted. Has 9 different crits.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;800&amp;quot;&lt;br /&gt;
| || &#039;&#039;&#039;Description&#039;&#039;&#039; || &#039;&#039;&#039;Show&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;75&amp;quot;| &#039;&#039;Without gem&#039;&#039; || a gem encrusted &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt; || Odd pieces of various gemstones encrust the pommel of the &amp;lt;weapon&amp;gt;, with an empty gem setting at the base of the pommel.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;With gem&#039;&#039; || a gem encrusted &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt; || Odd pieces of various gemstones encrust the pommel of the &amp;lt;weapon&amp;gt;, with an especially fine &amp;lt;gem name&amp;gt; mounted at the base of the pommel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;800&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || &#039;&#039;&#039;Gem&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50&amp;quot;| &#039;&#039;Critical Weighting&#039;&#039; || diamond&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Damage Weighting&#039;&#039; || rubies, bloodstones&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fire Flares&#039;&#039; ||  sapphires, sunstones, firestones&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Vibe Flares&#039;&#039; || stones&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Acid Flares&#039;&#039; || emeralds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Lightning Flares&#039;&#039; || opals&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cold Flares&#039;&#039; || gem&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bless&#039;&#039; || pearls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
===About Crits:===&lt;br /&gt;
The Crit weighting is equivalent to Very heavily..better then a Fel hafter.&lt;br /&gt;
The damage weighting is HUGE +14 to 15.&lt;br /&gt;
All the other crits do about 100 max damage. It is rumored the other 2 crits are ice(or cold) and plasma.&lt;br /&gt;
The bless &#039;crit&#039; comes already blessed. No bless needed.&lt;br /&gt;
&lt;br /&gt;
===Bardic Story:===&lt;br /&gt;
The bardic story currently is not here. This weapon was lost in a crash and replaced. And the gods overlooked the bardic story. As soon as the gods return it I will post the bardic story.&lt;br /&gt;
&lt;br /&gt;
===Scripts:===&lt;br /&gt;
* push fal&lt;br /&gt;
You press a pink sapphire into the pommel of the falchion. As you do so the gem glows brightly then returns to normal.&lt;br /&gt;
&lt;br /&gt;
* take sap from fal&lt;br /&gt;
You remove a pink sapphire from inside your vultite falchion.&lt;br /&gt;
&lt;br /&gt;
This weapon is 100% amazing. You will never ever need to buy another weapon. You do not need to carry around 3 different 10lb weapons, just this one and some gems. The mb on this weapon is 20 mil. Trades accepted&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Additional information from Tabor&#039;s post of 14 February 2006 (in regards to a gem encrusted vultite morning star):&lt;br /&gt;
&lt;br /&gt;
Faegil says, &amp;quot;The aura of magic surrounds the star as if it was a weapon of great power. You also sense that it has more than one ability and that its power originates from the pommel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faegil says, &amp;quot;A strong aura of magic radiates from the the pommel of the star. An especially fine a blue sapphire glows as you sing to it as if it is the source of power for the weapon.The harmonics generated tell you that it has been blessed by a cold elemental.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faegil says, &amp;quot;Smoke slowly wafts skyward from the forge as a burly, black-haired weaponsmith carefully places the star on a golden anvil and starts to inset the last gem onto the pommel of the star. Kneeling in a circle around the smith, nine brown robed monks chant continuously in prayer. The weaponsmith slowly lifts his head and gives a slight smile as he gazes upon the gem encrusted weapon. A young acolyte carrying a brown velvet pillow runs up to the smith and kneels before him. Reaching over to the pillow the burly man takes hold of a gem and holds it skyward. The chanting grows in strength as he takes hold of the weapon and presses the gem into its pommel. The vision slowly starts to fade...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Note that there are several varieties of this item: those that I know for certain exist are:&lt;br /&gt;
* a gem encrusted vultite falchion (2)&lt;br /&gt;
* a gem encrusted ora broadsword&lt;br /&gt;
* a gem encrusted glaes hammer&lt;br /&gt;
* a gem encrusted vultite morning star (possibly 2 of these, but one may have vanished when Lawninja&#039;s player passed away)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
Additional information has come to light regarding using one of the [[Gem-eating weapon|gem-eating weapons]] with the [[Paladin]] spell, &amp;quot;[[Sanctify (1625)]]&amp;quot;.  Apparently, the heavily-scripted mechanics of these weapons make them unsuitable choices for use with the spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Paladins &lt;br /&gt;
| topic = Paladin General Discussion&lt;br /&gt;
| messagenum = 4399&lt;br /&gt;
| author = GS4-COASE &lt;br /&gt;
| date = 12/25/2007 at 12:11:23 AM &lt;br /&gt;
| subject = Paladin bonded weapon question&lt;br /&gt;
}}The base qualities of the weapon will generally take priority over those granted by 1625. Pre-existing weighting/flaring preventing the Guiding Light flares is the most common reflection of this, but the other abilities granted by 1625 can also sometimes be overpowered by the base weapon&#039;s qualities. Weapons that tend to substantially or completely overpower the bond&#039;s qualities are morphing ones or ones with mutable abilities (like the ability switching gem weapons). Since one of the base weapon&#039;s qualities in this case is to turn on and off the holy nature of the weapon, it will overpower the similar ability of 1625.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gem-eating_weapon/saved_posts&amp;diff=23107</id>
		<title>Gem-eating weapon/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gem-eating_weapon/saved_posts&amp;diff=23107"/>
		<updated>2014-07-18T16:58:02Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{saved-post&lt;br /&gt;
| category = For Sale, Auction or Barter &lt;br /&gt;
| topic = GM Auction Items &lt;br /&gt;
| messagenum = 1327&lt;br /&gt;
| author = ONELOSTRANGER (Elayain)&lt;br /&gt;
| date = Jan 3, 1999 at 17:16&lt;br /&gt;
| subject = God Auction Weapon &lt;br /&gt;
}}This weapon is the Jack of All trades. It is a falchion. +20 to your attack. It has a bardic story. It is scripted. Has 9 different crits.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;800&amp;quot;&lt;br /&gt;
| || &#039;&#039;&#039;Description&#039;&#039;&#039; || &#039;&#039;&#039;Show&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;75&amp;quot;| &#039;&#039;Without gem&#039;&#039; || a gem encrusted &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt; || Odd pieces of various gemstones encrust the pommel of the &amp;lt;weapon&amp;gt;, with an empty gem setting at the base of the pommel.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;With gem&#039;&#039; || a gem encrusted &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt; || Odd pieces of various gemstones encrust the pommel of the &amp;lt;weapon&amp;gt;, with an especially fine &amp;lt;gem name&amp;gt; mounted at the base of the pommel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The crits are:&lt;br /&gt;
* diamond: crit weighted&lt;br /&gt;
* rubies, bloodstones: damage weighting&lt;br /&gt;
* sapphires, sunstones, firestones: fire&lt;br /&gt;
* stones: vibe&lt;br /&gt;
* opals: lightning&lt;br /&gt;
* emerald: acid&lt;br /&gt;
* gem: cold&lt;br /&gt;
* pearls: bless&lt;br /&gt;
__NOTOC__&lt;br /&gt;
===About Crits:===&lt;br /&gt;
The Crit weighting is equivalent to Very heavily..better then a Fel hafter.&lt;br /&gt;
The damage weighting is HUGE +14 to 15.&lt;br /&gt;
All the other crits do about 100 max damage. It is rumored the other 2 crits are ice(or cold) and plasma.&lt;br /&gt;
The bless &#039;crit&#039; comes already blessed. No bless needed.&lt;br /&gt;
&lt;br /&gt;
===Bardic Story:===&lt;br /&gt;
The bardic story currently is not here. This weapon was lost in a crash and replaced. And the gods overlooked the bardic story. As soon as the gods return it I will post the bardic story.&lt;br /&gt;
&lt;br /&gt;
===Scripts:===&lt;br /&gt;
* push fal&lt;br /&gt;
You press a pink sapphire into the pommel of the falchion. As you do so the gem glows brightly then returns to normal.&lt;br /&gt;
&lt;br /&gt;
* take sap from fal&lt;br /&gt;
You remove a pink sapphire from inside your vultite falchion.&lt;br /&gt;
&lt;br /&gt;
This weapon is 100% amazing. You will never ever need to buy another weapon. You do not need to carry around 3 different 10lb weapons, just this one and some gems. The mb on this weapon is 20 mil. Trades accepted&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Additional information from Tabor&#039;s post of 14 February 2006 (in regards to a gem encrusted vultite morning star):&lt;br /&gt;
&lt;br /&gt;
Faegil says, &amp;quot;The aura of magic surrounds the star as if it was a weapon of great power. You also sense that it has more than one ability and that its power originates from the pommel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faegil says, &amp;quot;A strong aura of magic radiates from the the pommel of the star. An especially fine a blue sapphire glows as you sing to it as if it is the source of power for the weapon.The harmonics generated tell you that it has been blessed by a cold elemental.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faegil says, &amp;quot;Smoke slowly wafts skyward from the forge as a burly, black-haired weaponsmith carefully places the star on a golden anvil and starts to inset the last gem onto the pommel of the star. Kneeling in a circle around the smith, nine brown robed monks chant continuously in prayer. The weaponsmith slowly lifts his head and gives a slight smile as he gazes upon the gem encrusted weapon. A young acolyte carrying a brown velvet pillow runs up to the smith and kneels before him. Reaching over to the pillow the burly man takes hold of a gem and holds it skyward. The chanting grows in strength as he takes hold of the weapon and presses the gem into its pommel. The vision slowly starts to fade...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Note that there are several varieties of this item: those that I know for certain exist are:&lt;br /&gt;
* a gem encrusted vultite falchion (2)&lt;br /&gt;
* a gem encrusted ora broadsword&lt;br /&gt;
* a gem encrusted glaes hammer&lt;br /&gt;
* a gem encrusted vultite morning star (possibly 2 of these, but one may have vanished when Lawninja&#039;s player passed away)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
Additional information has come to light regarding using one of the [[Gem-eating weapon|gem-eating weapons]] with the [[Paladin]] spell, &amp;quot;[[Sanctify (1625)]]&amp;quot;.  Apparently, the heavily-scripted mechanics of these weapons make them unsuitable choices for use with the spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Paladins &lt;br /&gt;
| topic = Paladin General Discussion&lt;br /&gt;
| messagenum = 4399&lt;br /&gt;
| author = GS4-COASE &lt;br /&gt;
| date = 12/25/2007 at 12:11:23 AM &lt;br /&gt;
| subject = Paladin bonded weapon question&lt;br /&gt;
}}The base qualities of the weapon will generally take priority over those granted by 1625. Pre-existing weighting/flaring preventing the Guiding Light flares is the most common reflection of this, but the other abilities granted by 1625 can also sometimes be overpowered by the base weapon&#039;s qualities. Weapons that tend to substantially or completely overpower the bond&#039;s qualities are morphing ones or ones with mutable abilities (like the ability switching gem weapons). Since one of the base weapon&#039;s qualities in this case is to turn on and off the holy nature of the weapon, it will overpower the similar ability of 1625.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Creatures&amp;diff=48818</id>
		<title>Category:Creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Creatures&amp;diff=48818"/>
		<updated>2013-09-30T16:22:47Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category includes all [[creature]]s in [[GemStone]].&lt;br /&gt;
&lt;br /&gt;
You can use the [http://bestiary.symboli.se Bestiary] for searching between creature level ranges, for information on how to use the bestiary checkout the [http://forum.gsplayers.com/showthread.php?81850-Bestiary thread] on the PC.&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Creatures&amp;diff=48817</id>
		<title>Category:Creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Creatures&amp;diff=48817"/>
		<updated>2013-09-16T19:11:04Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category includes all [[creature]]s in [[GemStone]].&lt;br /&gt;
&lt;br /&gt;
You can use the [http://bestiary.symboli.se Bestiary] for searching between creature level ranges&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gem-eating_weapon/saved_posts&amp;diff=23105</id>
		<title>Gem-eating weapon/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gem-eating_weapon/saved_posts&amp;diff=23105"/>
		<updated>2013-06-29T15:48:11Z</updated>

		<summary type="html">&lt;p&gt;CLOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Category: For Sale, Auction or Barter (4)&lt;br /&gt;
 Topic: GM Auction Items (38)&lt;br /&gt;
 Message: God Auction Weapon (1327)&lt;br /&gt;
 By: ONELOSTRANGER@play.net (Elayain)&lt;br /&gt;
 On: Jan 3, 1999 at 17:16&lt;br /&gt;
&lt;br /&gt;
This weapon is the Jack of All trades. It is a falchion. +20 to your attack. It has a bardic story. It is scripted. Has 9 different crits.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| || &#039;&#039;&#039;Description&#039;&#039;&#039; || &#039;&#039;&#039;Show&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Without gem&#039;&#039; || a gem encrusted &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt; || Odd pieces of various gemstones encrust the pommel of the &amp;lt;weapon&amp;gt;, with an empty gem setting at the base of the pommel.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;With gem&#039;&#039; || a gem encrusted &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt; || Odd pieces of various gemstones encrust the pommel of the &amp;lt;weapon&amp;gt;, with an especially fine &amp;lt;gem name&amp;gt; mounted at the base of the pommel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The crits are:&lt;br /&gt;
* diamond: crit weighted&lt;br /&gt;
* rubies, bloodstones: damage weighting&lt;br /&gt;
* sapphires, sunstones: fire&lt;br /&gt;
* stones: vibe&lt;br /&gt;
* opals: lightning&lt;br /&gt;
* emerald: acid&lt;br /&gt;
* gem: cold&lt;br /&gt;
* pearls: bless&lt;br /&gt;
&lt;br /&gt;
===About Crits:===&lt;br /&gt;
The Crit weighting is equivalent to Very heavily..better then a Fel hafter.&lt;br /&gt;
The damage weighting is HUGE +14 to 15.&lt;br /&gt;
All the other crits do about 100 max damage. It is rumored the other 2 crits are ice(or cold) and plasma.&lt;br /&gt;
The bless &#039;crit&#039; comes already blessed. No bless needed.&lt;br /&gt;
&lt;br /&gt;
===Bardic Story:===&lt;br /&gt;
The bardic story currently is not here. This weapon was lost in a crash and replaced. And the gods overlooked the bardic story. As soon as the gods return it I will post the bardic story.&lt;br /&gt;
&lt;br /&gt;
===Scripts:===&lt;br /&gt;
* push fal&lt;br /&gt;
You press a pink sapphire into the pommel of the falchion. As you do so the gem glows brightly then returns to normal.&lt;br /&gt;
&lt;br /&gt;
* take sap from fal&lt;br /&gt;
You remove a pink sapphire from inside your vultite falchion.&lt;br /&gt;
&lt;br /&gt;
This weapon is 100% amazing. You will never ever need to buy another weapon. You do not need to carry around 3 different 10lb weapons, just this one and some gems. The mb on this weapon is 20 mil. Trades accepted&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Additional information from Tabor&#039;s post of 14 February 2006 (in regards to a gem encrusted vultite morning star):&lt;br /&gt;
&lt;br /&gt;
Faegil says, &amp;quot;The aura of magic surrounds the star as if it was a weapon of great power. You also sense that it has more than one ability and that its power originates from the pommel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faegil says, &amp;quot;A strong aura of magic radiates from the the pommel of the star. An especially fine a blue sapphire glows as you sing to it as if it is the source of power for the weapon.The harmonics generated tell you that it has been blessed by a cold elemental.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faegil says, &amp;quot;Smoke slowly wafts skyward from the forge as a burly, black-haired weaponsmith carefully places the star on a golden anvil and starts to inset the last gem onto the pommel of the star. Kneeling in a circle around the smith, nine brown robed monks chant continuously in prayer. The weaponsmith slowly lifts his head and gives a slight smile as he gazes upon the gem encrusted weapon. A young acolyte carrying a brown velvet pillow runs up to the smith and kneels before him. Reaching over to the pillow the burly man takes hold of a gem and holds it skyward. The chanting grows in strength as he takes hold of the weapon and presses the gem into its pommel. The vision slowly starts to fade...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Note that there are several varieties of this item: those that I know for certain exist are:&lt;br /&gt;
* a gem encrusted vultite falchion (2)&lt;br /&gt;
* a gem encrusted ora broadsword&lt;br /&gt;
* a gem encrusted glaes hammer&lt;br /&gt;
* a gem encrusted vultite morning star (possibly 2 of these, but one may have vanished when Lawninja&#039;s player passed away)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
Additional information has come to light regarding using one of the [[Gem-eating weapon|gem-eating weapons]] with the [[Paladin]] spell, &amp;quot;[[Sanctify (1625)]]&amp;quot;.  Apparently, the heavily-scripted mechanics of these weapons make them unsuitable choices for use with the spell.&lt;br /&gt;
&lt;br /&gt;
 Category: Paladins (32)&lt;br /&gt;
 Topic: Paladin General Discussion (19)&lt;br /&gt;
 Message: Paladin bonded weapon question (4399)&lt;br /&gt;
 By:  GS4-COASE &lt;br /&gt;
 On: 12/25/2007 at 12:11:23 AM &lt;br /&gt;
&lt;br /&gt;
The base qualities of the weapon will generally take priority over those granted by 1625. Pre-existing weighting/flaring preventing the Guiding Light flares is the most common reflection of this, but the other abilities granted by 1625 can also sometimes be overpowered by the base weapon&#039;s qualities. Weapons that tend to substantially or completely overpower the bond&#039;s qualities are morphing ones or ones with mutable abilities (like the ability switching gem weapons). Since one of the base weapon&#039;s qualities in this case is to turn on and off the holy nature of the weapon, it will overpower the similar ability of 1625.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
[[Category:Saved Posts]]&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CLOS</name></author>
	</entry>
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