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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-19T16:09:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Kroderine&amp;diff=91804</id>
		<title>Kroderine</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kroderine&amp;diff=91804"/>
		<updated>2017-05-13T10:44:47Z</updated>

		<summary type="html">&lt;p&gt;CODESS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{material&lt;br /&gt;
 | bonus = +22&lt;br /&gt;
 | str = 8&lt;br /&gt;
 | dur = 45&lt;br /&gt;
 | weight = Unknown&lt;br /&gt;
 | use = Weapons/Armors/Shields&lt;br /&gt;
 | lvl = 80&lt;br /&gt;
 | rarity = Extremely Rare&lt;br /&gt;
 | special = Dispels opponents&lt;br /&gt;
 | color = Steely&lt;br /&gt;
 | dye = Yes&lt;br /&gt;
}}Like [[krodera]], &#039;&#039;&#039;kroderine&#039;&#039;&#039; is anti-magical in nature.  Unlike krodera, kroderine absorbs magic rather than reflects it.  As such, a weapon that is crafted of kroderine randomly dispels those that it is used on.  At its base, kroderine handheld items (weapons/shields) dispel 1 spell, and worn items dispel (up to?) 7. &lt;br /&gt;
&lt;br /&gt;
Kroderine appears fairly similar to [[steel]] in its natural state. It has a tendency to blacken over time as a side effect its special magic-consuming properties, though this can be concealed with dye.&lt;br /&gt;
&lt;br /&gt;
Items made of kroderine cannot be used by anyone that &amp;quot;cannot survive an attack by a [[dhu goleras]],&amp;quot; which is about [[level]] 80.  &amp;lt;!-- Wyrom confirmed level 80, 5/5/2017 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Kroderine was released during [[Ebon Gate 2006|Ebon Gate]], in the year 5106; one longsword was released. At the Ebon Gate auction in the year 5109, a blackened kroderine full plate and a pitch-black kroderine aegis were available on the auction block.&lt;br /&gt;
&lt;br /&gt;
The only kroderine known to be in adventurer&#039;s hands was used to disable a complex series of magical wards created by the [[Hall of Mages]] to protect the [[Paidreg Venquinor|Venquinor]] household in [[Solhaven]] in 5108.&lt;br /&gt;
&lt;br /&gt;
Base kroderine items were available at the high end scrip shop at [[Duskruin Arena]] in [[Duskruin Arena/April 2017 prize list|April 2017]].&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Kroderine items cannot be enchanted or otherwise magically enhanced at all, as the material simply absorbs the magic instantly.  Kroderine cannot even be enchanted by the [[premium point]]s system.&lt;br /&gt;
&lt;br /&gt;
Kroderine items cannot be [[Loresong|loresung]] by [[bard]]s.  If a bard does attempt to sing to it, the item [[Stunned|stun]]s them and drains all of their [[mana]].  The bard will not be able to regain mana for approximately ten minutes.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Absorbing [[spell]]s cast on kroderine:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Wizard gestures at you.&lt;br /&gt;
  CS: +XXX - TD: +XXX + CvA: +25 + d100: +7 - -5 == +104&lt;br /&gt;
  Warding failed!&lt;br /&gt;
Your kroderine longsword is struck with Wizard&#039;s cast.  The magic of the spell is instantly devoured by the longsword!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Absorbing loresinging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The magic of your song begins to penetrate the kroderine full plate when something goes horribly wrong!  The normally faint resonating vibration is instead a cacophonous roar that not only readily consumes the magic of your song, but also begins to work its way into your very being.  Your [[mana]] is ripped away from you in an instant as you collapse to the ground, drained and feeling a horrible emptiness inside you!&lt;br /&gt;
&lt;br /&gt;
Roundtime: 30 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Material properties 02 (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.nilandia.com/merchants/ebongate06auction.htm Ebon Gate 2006: Auction Information], on www.nilandia.com&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kroderine&amp;diff=91492</id>
		<title>Kroderine</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kroderine&amp;diff=91492"/>
		<updated>2017-05-06T02:49:53Z</updated>

		<summary type="html">&lt;p&gt;CODESS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{material&lt;br /&gt;
 | bonus = +22&lt;br /&gt;
 | str = 8&lt;br /&gt;
 | dur = 45&lt;br /&gt;
 | weight = Unknown&lt;br /&gt;
 | use = Weapons/Armors/Shields&lt;br /&gt;
 | lvl = 80&lt;br /&gt;
 | rarity = Extremely Rare&lt;br /&gt;
 | special = Dispels opponents&lt;br /&gt;
 | color = Steely&lt;br /&gt;
 | dye = Yes&lt;br /&gt;
}}Like [[krodera]], &#039;&#039;&#039;kroderine&#039;&#039;&#039; is anti-magical in nature.  Unlike krodera, kroderine absorbs magic rather than reflects it.  As such, a weapon that is crafted of kroderine randomly dispels those that it is used on.  At its base, kroderine handheld items (weapons/shields) dispel 1 spell, and worn items dispel (up to?) 5. &lt;br /&gt;
&lt;br /&gt;
Kroderine appears fairly similar to [[steel]] in its natural state. It has a tendency to blacken over time as a side effect its special magic-consuming properties, though this can be concealed with dye.&lt;br /&gt;
&lt;br /&gt;
Items made of kroderine cannot be used by anyone that &amp;quot;cannot survive an attack by a [[dhu goleras]],&amp;quot; which is about [[level]] 80.  &amp;lt;!-- Wyrom confirmed level 80, 5/5/2017 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Kroderine was released during [[Ebon Gate 2006|Ebon Gate]], in the year 5106; one longsword was released. At the Ebon Gate auction in the year 5109, a blackened kroderine full plate and a pitch-black kroderine aegis were available on the auction block.&lt;br /&gt;
&lt;br /&gt;
The only kroderine known to be in adventurer&#039;s hands was used to disable a complex series of magical wards created by the [[Hall of Mages]] to protect the [[Paidreg Venquinor|Venquinor]] household in [[Solhaven]] in 5108.&lt;br /&gt;
&lt;br /&gt;
Base kroderine items were available at the high end scrip shop at [[Duskruin Arena]] in [[Duskruin Arena/April 2017 prize list|April 2017]].&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Kroderine items cannot be enchanted or otherwise magically enhanced at all, as the material simply absorbs the magic instantly.  Kroderine cannot even be enchanted by the [[premium point]]s system.&lt;br /&gt;
&lt;br /&gt;
Kroderine items cannot be [[Loresong|loresung]] by [[bard]]s.  If a bard does attempt to sing to it, the item [[Stunned|stun]]s them and drains all of their [[mana]].  The bard will not be able to regain mana for approximately ten minutes.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Absorbing [[spell]]s cast on kroderine:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Wizard gestures at you.&lt;br /&gt;
  CS: +XXX - TD: +XXX + CvA: +25 + d100: +7 - -5 == +104&lt;br /&gt;
  Warding failed!&lt;br /&gt;
Your kroderine longsword is struck with Wizard&#039;s cast.  The magic of the spell is instantly devoured by the longsword!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Absorbing loresinging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The magic of your song begins to penetrate the kroderine full plate when something goes horribly wrong!  The normally faint resonating vibration is instead a cacophonous roar that not only readily consumes the magic of your song, but also begins to work its way into your very being.  Your [[mana]] is ripped away from you in an instant as you collapse to the ground, drained and feeling a horrible emptiness inside you!&lt;br /&gt;
&lt;br /&gt;
Roundtime: 30 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Material properties 02 (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.nilandia.com/merchants/ebongate06auction.htm Ebon Gate 2006: Auction Information], on www.nilandia.com&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kroderine&amp;diff=91491</id>
		<title>Kroderine</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kroderine&amp;diff=91491"/>
		<updated>2017-05-06T02:46:53Z</updated>

		<summary type="html">&lt;p&gt;CODESS: Update to level requirement as confirmed by Wyrom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{material&lt;br /&gt;
 | bonus = +22&lt;br /&gt;
 | str = 8&lt;br /&gt;
 | dur = 45&lt;br /&gt;
 | weight = Unknown&lt;br /&gt;
 | use = Weapons/Armors/Shields&lt;br /&gt;
 | lvl = 80&lt;br /&gt;
 | rarity = Extremely Rare&lt;br /&gt;
 | special = Dispels opponents&lt;br /&gt;
 | color = Steely&lt;br /&gt;
 | dye = Yes&lt;br /&gt;
}}Like [[krodera]], &#039;&#039;&#039;kroderine&#039;&#039;&#039; is anti-magical in nature.  Unlike krodera, kroderine absorbs magic rather than reflects it.  As such, a weapon that is crafted of kroderine randomly dispels those that it is used on.  At its base, kroderine handheld items (weapons/shields) dispel 1 spell, and worn items dispel (up to?) 5. &lt;br /&gt;
&lt;br /&gt;
Kroderine appears fairly similar to [[steel]] in its natural state. It has a tendency to blacken over time as a side effect its special magic-consuming properties, though this can be concealed with dye.&lt;br /&gt;
&lt;br /&gt;
Items made of kroderine cannot be used by anyone that &amp;quot;cannot survive an attack by a [[dhu goleras]],&amp;quot; which is about [[level]] 80.  &amp;lt;!-- I believe this translates to a level requirement of level 75.  I&#039;m not sure about this, though. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Kroderine was released during [[Ebon Gate 2006|Ebon Gate]], in the year 5106; one longsword was released. At the Ebon Gate auction in the year 5109, a blackened kroderine full plate and a pitch-black kroderine aegis were available on the auction block.&lt;br /&gt;
&lt;br /&gt;
The only kroderine known to be in adventurer&#039;s hands was used to disable a complex series of magical wards created by the [[Hall of Mages]] to protect the [[Paidreg Venquinor|Venquinor]] household in [[Solhaven]] in 5108.&lt;br /&gt;
&lt;br /&gt;
Base kroderine items were available at the high end scrip shop at [[Duskruin Arena]] in [[Duskruin Arena/April 2017 prize list|April 2017]].&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Kroderine items cannot be enchanted or otherwise magically enhanced at all, as the material simply absorbs the magic instantly.  Kroderine cannot even be enchanted by the [[premium point]]s system.&lt;br /&gt;
&lt;br /&gt;
Kroderine items cannot be [[Loresong|loresung]] by [[bard]]s.  If a bard does attempt to sing to it, the item [[Stunned|stun]]s them and drains all of their [[mana]].  The bard will not be able to regain mana for approximately ten minutes.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Absorbing [[spell]]s cast on kroderine:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Wizard gestures at you.&lt;br /&gt;
  CS: +XXX - TD: +XXX + CvA: +25 + d100: +7 - -5 == +104&lt;br /&gt;
  Warding failed!&lt;br /&gt;
Your kroderine longsword is struck with Wizard&#039;s cast.  The magic of the spell is instantly devoured by the longsword!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Absorbing loresinging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The magic of your song begins to penetrate the kroderine full plate when something goes horribly wrong!  The normally faint resonating vibration is instead a cacophonous roar that not only readily consumes the magic of your song, but also begins to work its way into your very being.  Your [[mana]] is ripped away from you in an instant as you collapse to the ground, drained and feeling a horrible emptiness inside you!&lt;br /&gt;
&lt;br /&gt;
Roundtime: 30 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Material properties 02 (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.nilandia.com/merchants/ebongate06auction.htm Ebon Gate 2006: Auction Information], on www.nilandia.com&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Herb&amp;diff=84848</id>
		<title>Herb</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Herb&amp;diff=84848"/>
		<updated>2016-11-19T08:36:53Z</updated>

		<summary type="html">&lt;p&gt;CODESS: Organized Zul Brews&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The flora of Elanthia is not only beautiful, but it can also provide an abundant supply of healing herbs. Occasionally, the lucky or talented adventurer may stumble across one of the following herbs out in the wilds, and if not, they are often available for purchase.&lt;br /&gt;
&lt;br /&gt;
== Regional Herbs ==&lt;br /&gt;
&lt;br /&gt;
=== Wehnimer&#039;s Landing, River&#039;s Rest &amp;amp; Solhaven ===&lt;br /&gt;
&lt;br /&gt;
[[Surtey Akrash]], famed healer of [[Wehnimer&#039;s Landing]], has provided this brief list of the magical properties of local common herbs, exotic fruits and useful potions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Potions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 align=&amp;quot;center&amp;quot; | [[File:Potions.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[bolmara potion]] :&lt;br /&gt;
| major nervous system&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[brostheras potion]] :&lt;br /&gt;
| major head &amp;amp; neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[bur-clover potion]] :&lt;br /&gt;
| missing eye&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[rose-marrow potion]] :&lt;br /&gt;
| minor head &amp;amp; neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[talneo potion]] :&lt;br /&gt;
| minor eye &amp;amp; torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[wingstem potion]] :&lt;br /&gt;
| major eye &amp;amp; torso scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Herbs&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | [[acantha leaf]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top;&amp;quot; | Acantha is one of several herbs in a group which will heal &#039;&#039;&#039;mild concussion damage&#039;&#039;&#039; when eaten (the leaves are the most beneficial). It can be found in a wide range of climates -- from near desert conditions to moist ocean beaches.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Acantha.jpg]]&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[aloeas stem]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The Aloeas tree, although rare, is famed for its amazing ability to heal &#039;&#039;&#039;serious and critical head and neck wounds&#039;&#039;&#039;. This is a small tree which tends to grow in colder, wet areas, such as along riverbanks. The medicinal properties are best found in the stems of its leaves.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Aloeas.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[ambrominas leaf]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Ambrominas bushes have leaves which are known to speed the healing of &#039;&#039;&#039;minor limb wounds&#039;&#039;&#039;. Foragers may identify this common bush by its dark green oval leaves, and are behooved to search for it in grasslands and hilly areas.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Ambrominas.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[basal moss]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Basal moss is not uncommon, but an important component of a empath&#039;s herb inventory. Growing primarily in temperate climates, on the bark of deciduous trees, this moss will provide immediate healing of &#039;&#039;&#039;minor internal and external organ damage&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Basal.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[calamia fruit]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Calamia fruit, famed for its ability to repair &#039;&#039;&#039;serious limb scars&#039;&#039;&#039;, tends to grow in very warm, moist climates. This large fruit may be identified easily by its light red, almost pink color. Most efficacious in its dried form, the fresh fruit can also provide some benefit.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Calamia.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[cothinar flower]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Cothinar flowers are usually found in colder barren areas as they thrive in the winter and do not like having competition for their nutrients. Not as easily found as Acantha, they are still eagerly sought since they are quite a bit more potent in healing &#039;&#039;&#039;concussion damage&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Cothinar.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[cactacae spine]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Cactacae cactus grows in desert-like conditions, and should be sought for its sharp spines. These long brown thorns, when harvested carefully and then chewed, can heal &#039;&#039;&#039;minor scarring and defects on limbs&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Cactacae.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[cuctucae berry]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Cuctucae berries are able to heal &#039;&#039;&#039;concussion damage&#039;&#039;&#039;, much as the leaves of the Acantha tree, but are somewhat less potent. The bushes can be found growing wild in higher elevations, and seem to thrive in cooler climates.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Cuctucae.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[ephlox moss]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Ephlox moss, a rare fungus with potent healing abilities when used on &#039;&#039;&#039;serious and critical limb wounds&#039;&#039;&#039;, does best in a cold wet environment with ample sunlight to grow. It should be sought along stream banks or growing on tree bark.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Ephlox.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[strigae cactus]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The flesh of the Strigae cactus is beneficial in helping to recover from &#039;&#039;&#039;mild concussion damage&#039;&#039;&#039;, however extreme caution must be exercised while harvesting this plant, lest the damage incurred while gathering it outweigh any possible benefit. The small cacti grow abundantly in desert conditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Strigae.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[haphip root]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The Haphip tree, which typically grows in hot, humid conditions and requires large amounts of moisture, should be sought for a small portion of its root system, which can heal and remove &#039;&#039;&#039;scar tissue around the face, head and neck&#039;&#039;&#039;. Be careful to only harvest a small amount of the root, lest the rare tree be killed.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Haphip.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[marallis berry]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The Marallis plant produces berries which can help one recover from &#039;&#039;&#039;light concussion damage&#039;&#039;&#039;. The plants are most commonly found in colder hills and mountains.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Marallis.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[pothinir grass]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Pothinir grass, a must for any emergency kit, is indispensable for its ability to heal &#039;&#039;&#039;serious internal and external injuries to the eyes and torso&#039;&#039;&#039;, and perhaps just as well known for its terrible taste. Although extremely difficult to find, it is however well worth the effort. The best places to look for it are hot, humid areas which get large amounts of sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Pothinir.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[sovyn clove]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The small dried flowers (also known as cloves) of the Sovyn bush have the miraculous ability to cause the &#039;&#039;&#039;regeneration of an entire limb&#039;&#039;&#039;! These flowers need to have been dried by the sun in order to have their restorative powers; therefore, the time at which this herb is picked is crucial.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Sovyn.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[spearmint leaf]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The leaves of the Spearmint plant, though occasionally bitter, provide benefit to your socialization skills when consumed. Spearmint is fairly common in temperate grassy fields, and occasionally grows wild near cultivated areas.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Spearmint.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[torban leaf]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The leaves of the Torban tree have been proven an effective treatment for certain &#039;&#039;&#039;minor nervous system scars&#039;&#039;&#039; and defects such as slurred speech. Found only in mild climates, the tree is not difficult to find, but special care must be exercised to harvest the leaves in the proper stage of growth, as they are otherwise useless except for tea-making.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Torban.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[wolifrew lichen]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Wolifrew lichen, a fungus known for its ability to cure &#039;&#039;&#039;minor nervous system&#039;&#039;&#039; disorders, grows in cold, dark areas. While sometimes this includes secluded outdoor areas, the lichen is much more likely to be found inside a cold, wet cave. Its yellow-brown color makes it distinguishable from other fungi.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Wolifrew.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[yabathilium fruit]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Yabathilium, an uncommon tree which grows on beaches and saltwater coastlines, produces a small greenish fruit which, though extremely bitter, has amazing &#039;&#039;&#039;concussion restoration powers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Yabathilium.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[woth flower]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Woth, an exceedingly rare and beautiful flower which heals &#039;&#039;&#039;serious nervous system scars&#039;&#039;&#039; when eaten, grows most often in hot, humid, dark climates, such as a rain forest. These flowers, when in full bloom, have a blue throat surrounded by ruffled violet petals.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Woth.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Icemule Trace ===&lt;br /&gt;
&lt;br /&gt;
In the cold northern town of [[Icemule Trace]], [[Leaftoe&#039;s Health and Bake Shop]] provides the residents with healing remedies mixed into palatable&lt;br /&gt;
concoctions and confections. Leaftoe&#039;s remedies include soups, potions and his ever-popular tarts.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Tarts&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 align=&amp;quot;center&amp;quot; | [[File:Tarts.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | flower-shaped tart :&lt;br /&gt;
| major nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | iceberry tart :&lt;br /&gt;
| minor concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Leaftoe&#039;s lichen tart :&lt;br /&gt;
| minor nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | musk ox tart :&lt;br /&gt;
| major eye/torso wounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Misc. Food&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9 align=&amp;quot;center&amp;quot; | [[File:Food.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dabbings Family special :&lt;br /&gt;
| minor limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | elk fat gel :&lt;br /&gt;
| minor limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | frog&#039;s bone porridge :&lt;br /&gt;
| major limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ma Leaftoe&#039;s Special :&lt;br /&gt;
| minor nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | polar bear fat soup :&lt;br /&gt;
| major head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ram&#039;s bladder :&lt;br /&gt;
| major head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | sparrowhawk pie :&lt;br /&gt;
| minor head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | walrus blubber :&lt;br /&gt;
| major limb scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Potions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 align=&amp;quot;center&amp;quot; | [[File:Potions.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | earthworm potion :&lt;br /&gt;
| major eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | elk horn potion :&lt;br /&gt;
| minor head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | rocklizard potion :&lt;br /&gt;
| minor eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | snowflake elixir :&lt;br /&gt;
| major nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | starfish potion :&lt;br /&gt;
| missing eye&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Other&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | [[tundra grass]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top;&amp;quot; | The stems and roots of this remarkably hardy plant are known to heal &#039;&#039;&#039;minor eye and torso wounds&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tundra_grass.jpg]]&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[ptarmigan feathers]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Perhaps it&#039;s merely an old wives&#039; tale, but at least one old wife (Ma Leaftoe) swears that chewing on ptarmigan feathers can restore &#039;&#039;&#039;missing limbs&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:ptarmigan_feathers.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pinefar ===&lt;br /&gt;
&lt;br /&gt;
Further north in the frozen tundra, where the [[Pinefar|Pinefar Trading Post]] is located, the elven herbalist, [[Pinefar Infirmary|Celk Fyretryst]], can be found. Celk can be observed blending his healing powders in a large mortar before adding them to various beakers of liquid, transforming them into teas and potions. So remarkable are Celk&#039;s teas and potions that they even heal the dead.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Teas&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 align=&amp;quot;center&amp;quot; | [[File:Tea.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | acantha leaf tea :&lt;br /&gt;
| minor concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | feverfew tea :&lt;br /&gt;
| minor head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ginkgo nut tea :&lt;br /&gt;
| minor eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | manroot tea :&lt;br /&gt;
| minor limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | pennyroyal tea :&lt;br /&gt;
| minor head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | red lichen tea :&lt;br /&gt;
| minor nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | sassafras tea :&lt;br /&gt;
| major concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | sweetfern tea :&lt;br /&gt;
| minor limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | valerian root tea :&lt;br /&gt;
| minor nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | wyrmwood tea :&lt;br /&gt;
| minor eye/torso scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Potions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 align=&amp;quot;center&amp;quot; | [[File:Potions.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | angelica root potion :&lt;br /&gt;
| missing limbs&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | daggit root potion :&lt;br /&gt;
| missing eye&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | feverfew potion :&lt;br /&gt;
| major head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ginkgo nut potion :&lt;br /&gt;
| major eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | manroot potion :&lt;br /&gt;
| major limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | pennyroyal potion :&lt;br /&gt;
| major head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | red lichen potion :&lt;br /&gt;
| major nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | sweetfern potion :&lt;br /&gt;
| major limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | valerian root potion :&lt;br /&gt;
| major nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | wyrmwood potion :&lt;br /&gt;
| major eye/torso scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Teras Isle ===&lt;br /&gt;
&lt;br /&gt;
On [[Teras Isle]] the dwarves are rumored to drink nothing but ale -- and so it is not surprising that they have found a way to grind healing herbs and blend them with hops and barley to produce a full range of healing ales. In addition to the healing ales, those in need will also find ales to remove disfiguring scars. Ales can be purchased from [[The Healer&#039;s Tent|Agarnil Kriss]] by the flagon or the barrel. Much like the teas and potions of Celk Fyretryst, Agarnil Kriss&#039; ales will heal wounds on the dead.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Ales&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=21 align=&amp;quot;center&amp;quot; | [[File:Ale.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Aged Schooner ale :&lt;br /&gt;
| major eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Agrak&#039;s Amber ale :&lt;br /&gt;
| minor head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Bearded Ladies ale :&lt;br /&gt;
| minor limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Bloody Krolvin ale :&lt;br /&gt;
| major concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Captn. Pegleg&#039;s ale :&lt;br /&gt;
| missing limbs&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dark Swampwater ale :&lt;br /&gt;
| major head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dacra&#039;s Dream ale :&lt;br /&gt;
| major nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Gert&#039;s Homemade ale :&lt;br /&gt;
| minor eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Golden Goose ale :&lt;br /&gt;
| major limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Kenar&#039;s Dropjaw ale :&lt;br /&gt;
| major nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Lost Dogwater ale :&lt;br /&gt;
| major limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mad Mutt Frothy ale :&lt;br /&gt;
| major limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mama Dwarf&#039;s ale :&lt;br /&gt;
| minor eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Miner&#039;s Muddy ale :&lt;br /&gt;
| minor nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Olak&#039;s Ol&#039;style ale :&lt;br /&gt;
| minor concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Orc&#039;s Head ale :&lt;br /&gt;
| minor nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Reaper&#039;s Red ale :&lt;br /&gt;
| major head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Semak&#039;s Smooth ale :&lt;br /&gt;
| minor head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Volcano Vision ale :&lt;br /&gt;
| missing eye&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Wort&#039;s Winter ale :&lt;br /&gt;
| major eye/torso scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Zul Logoth ===&lt;br /&gt;
&lt;br /&gt;
In the Chalcedony Tunnel of [[Zul Logoth]] is the brother [[Brother Barnstel&#039;s Herbals|Barnstel]], a young dwarf who brews his ales and potions for his customer’s pains. All remedies can be used on the living and the dead, which comes in handy to the residents and visitors of Zul Logoth.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Brews&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=22 align=&amp;quot;center&amp;quot; | [[File:Black_trafel_mushroom.jpg]]&amp;lt;br&amp;gt;[[File:Blackhook_mushroom.jpg]]&amp;lt;br&amp;gt;[[File:Blue_trafel_mushroom.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Grey Mushroom Ale :&lt;br /&gt;
| minor concussion damage&lt;br /&gt;
 |-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Green Mushroom Potion :&lt;br /&gt;
| major concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Rusty Red Ale :&lt;br /&gt;
| minor head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Sticky Lichen Ale :&lt;br /&gt;
| major head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dull Crimson Ale :&lt;br /&gt;
| minor head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Stone Soot Brew :&lt;br /&gt;
| major head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Chunky Black Ale :&lt;br /&gt;
| minor eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Roasted Ratweed Ale :&lt;br /&gt;
| major eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Brown Weedroot Ale :&lt;br /&gt;
| minor eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dirty Crevice Brew :&lt;br /&gt;
| major eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dirty Rat Fur Potion :&lt;br /&gt;
| missing eye&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Bubbling Brown Ale :&lt;br /&gt;
| minor limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Crushed Cavegrass Tea :&lt;br /&gt;
| major limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Spotted Toadstool Ale :&lt;br /&gt;
| minor limb scar&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Stalactite Brew :&lt;br /&gt;
| major limb scar&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Grainy Black Potion :&lt;br /&gt;
| missing limb&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Thick Foggy Ale :&lt;br /&gt;
| minor nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Glowing Mold Tea :&lt;br /&gt;
| major nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dark Frothing Ale :&lt;br /&gt;
| minor nerve scar&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Stalagmite Brew :&lt;br /&gt;
| major nerve scar&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Milky White Potion :&lt;br /&gt;
| [[Lifekeep]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roundtime ==&lt;br /&gt;
&lt;br /&gt;
Eating or drinking an herb incurs some [[roundtime]], which can be reduced by training in [[First Aid]] at a rate of -1 second per 20 skill bonus, down to a minimum of 3 seconds.&lt;br /&gt;
&lt;br /&gt;
*HP or rank 1 wounds: 5 seconds&lt;br /&gt;
*rank 2 wounds: 10 seconds&lt;br /&gt;
*rank 3 wounds, rank 1 scars: 15 seconds&lt;br /&gt;
*rank 2 scars: 25 seconds&lt;br /&gt;
*rank 3 scars: 30 seconds&lt;br /&gt;
&lt;br /&gt;
Variants of yabathilium fruit do not incur any roundtime.&lt;br /&gt;
&lt;br /&gt;
For members of the [[Guardians of Sunfist]] society, [[Sigil of Mending]] temporarily reduces roundtime to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Table ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align: center;}}&lt;br /&gt;
|-&lt;br /&gt;
!width=200| Wound ||width=150| Minor ||width=150| Major ||width=150| [[Empath Base|Empath]] spell&lt;br /&gt;
|-&lt;br /&gt;
! Limb Wounds&lt;br /&gt;
| [[Ambrominas leaf]] || [[Ephlox moss]] || [[1102]]&lt;br /&gt;
|-&lt;br /&gt;
! Limb Scars&lt;br /&gt;
| [[Cactacae spine]] || [[Calamia fruit]] || [[1111]]&lt;br /&gt;
|-&lt;br /&gt;
! Missing Limb&lt;br /&gt;
| n/a || [[Sovyn clove]] || [[1111]]*&lt;br /&gt;
|-&lt;br /&gt;
! Nervous System Wounds&lt;br /&gt;
| [[Wolifrew lichen]] || [[Bolmara potion]] || [[1103]]&lt;br /&gt;
|-&lt;br /&gt;
! Nervous System Scars&lt;br /&gt;
| [[Torban leaf]] || [[Woth flower]] || [[1112]]&lt;br /&gt;
|-&lt;br /&gt;
! Head/Neck Wounds&lt;br /&gt;
| [[Rose-marrow potion]] || [[Aloeas stem]] || [[1104]]&lt;br /&gt;
|-&lt;br /&gt;
! Head/Neck Scars&lt;br /&gt;
| [[Haphip root]] || [[Brostheras potion]] || [[1113]]&lt;br /&gt;
|-&lt;br /&gt;
! Eye/Body Wounds &lt;br /&gt;
| [[Basal moss]] || [[Pothinir grass]] || [[1105]]&lt;br /&gt;
|-&lt;br /&gt;
! Eye/Body Scars&lt;br /&gt;
| [[Talneo potion]] || [[Wingstem potion]] || [[1114]]&lt;br /&gt;
|-&lt;br /&gt;
! Missing Eye&lt;br /&gt;
| n/a || [[Bur-clover potion]] || [[1114]]*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;*The herbs completely restore the missing body part, leaving no scar behind. The empath spells will instead heal a missing eye or limb down to a rank 2 eye or limb scar. Spells to completely heal a missing eye or limb in one cast used to be available to empaths as [[Eye Regeneration (819)|819]] and [[Limb Regeneration (820)|820]], respectively.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Icemule Trace herbs]]&lt;br /&gt;
* [[Teras herbs]]&lt;br /&gt;
* [[Zul Logoth herbs]]&lt;br /&gt;
* [[Pinefar herbs]]&lt;br /&gt;
* [[Mist Harbor Herbs]]&lt;br /&gt;
* [[Foraging locations]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/herb-guide.asp Elanthian Herbs &amp;amp; Remedies] at Play.Net&lt;br /&gt;
* [http://www.play.net/gs4/info/flora/ Elanthian Flora] at Play.Net&lt;br /&gt;
&lt;br /&gt;
[[category:Herbs| ]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=81245</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=81245"/>
		<updated>2016-08-19T08:42:48Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Polearm Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dyeing]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Attuning to a forging-hammer someone else made: &amp;lt;b&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Modifiers to Forging==&lt;br /&gt;
&lt;br /&gt;
=== Statistic Modifiers ===&lt;br /&gt;
Per Cirakin (aka JoshT), the mean of the following stat bonuses (after enhancives) affects your chances for &#039;&#039;&#039;creating&#039;&#039;&#039; an item. Note that the roll to make a &amp;quot;best piece&amp;quot; is separate from the roll to create the item. These stats do not directly affect your chance to make a &amp;quot;best piece&amp;quot;. (They do affect it indirectly, as you cannot make a best piece if you fail to make a piece altogether.)&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Modifiers ===&lt;br /&gt;
A character&#039;s race and profession modify their roll when making an item. Characters that come from a race with a tradition of forging or crafting might have a bonus to those skills, possibly innate, or possibly from growing up in a culture where they would have grown up learning about forging.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Race &lt;br /&gt;
! bgcolor = lightgrey | Crafting &lt;br /&gt;
! bgcolor = lightgrey | Forging&lt;br /&gt;
|-&lt;br /&gt;
| [[Burghal Gnome]] || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Elf]] || bonus || small bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || bonus || small bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || bonus || small bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Erithian]]  || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Gnome]]  || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
| [[Giantman]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Elf]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Krolvin]] || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvankind]] || handicap || small handicap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Profession Modifiers ===&lt;br /&gt;
Since training as an adventurer does not generally involve practice at the forge, most professions suffer a penalty to working on the grinder and receive no bonus to forging. Those with exceptionally nimble hands avoid the grinder penalty, while those with thickly-calloused hands and a tradition of hard labor suffer less of a grinder penalty and a slight bonus to forging.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Race &lt;br /&gt;
! bgcolor = lightgrey | Crafting &lt;br /&gt;
! bgcolor = lightgrey | Forging&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]] || significant handicap || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]] || significant handicap || +0&lt;br /&gt;
|- &lt;br /&gt;
| [[Empath]] || significant handicap || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || small handicap || small bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || significant handicap || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || -5 (small handicap) || small bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || significant handicap || +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag&lt;br /&gt;
| [[Troubled_Waters_prize_list|Troubled Waters prize]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| align = center | 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | rumored 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| align = center | rumored 18&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 6&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=81244</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=81244"/>
		<updated>2016-08-19T08:40:59Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Rare metals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dyeing]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Attuning to a forging-hammer someone else made: &amp;lt;b&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Modifiers to Forging==&lt;br /&gt;
&lt;br /&gt;
=== Statistic Modifiers ===&lt;br /&gt;
Per Cirakin (aka JoshT), the mean of the following stat bonuses (after enhancives) affects your chances for &#039;&#039;&#039;creating&#039;&#039;&#039; an item. Note that the roll to make a &amp;quot;best piece&amp;quot; is separate from the roll to create the item. These stats do not directly affect your chance to make a &amp;quot;best piece&amp;quot;. (They do affect it indirectly, as you cannot make a best piece if you fail to make a piece altogether.)&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Modifiers ===&lt;br /&gt;
A character&#039;s race and profession modify their roll when making an item. Characters that come from a race with a tradition of forging or crafting might have a bonus to those skills, possibly innate, or possibly from growing up in a culture where they would have grown up learning about forging.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Race &lt;br /&gt;
! bgcolor = lightgrey | Crafting &lt;br /&gt;
! bgcolor = lightgrey | Forging&lt;br /&gt;
|-&lt;br /&gt;
| [[Burghal Gnome]] || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Elf]] || bonus || small bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || bonus || small bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || bonus || small bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Erithian]]  || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Gnome]]  || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
| [[Giantman]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Elf]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Krolvin]] || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvankind]] || handicap || small handicap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Profession Modifiers ===&lt;br /&gt;
Since training as an adventurer does not generally involve practice at the forge, most professions suffer a penalty to working on the grinder and receive no bonus to forging. Those with exceptionally nimble hands avoid the grinder penalty, while those with thickly-calloused hands and a tradition of hard labor suffer less of a grinder penalty and a slight bonus to forging.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Race &lt;br /&gt;
! bgcolor = lightgrey | Crafting &lt;br /&gt;
! bgcolor = lightgrey | Forging&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]] || significant handicap || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]] || significant handicap || +0&lt;br /&gt;
|- &lt;br /&gt;
| [[Empath]] || significant handicap || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || small handicap || small bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || significant handicap || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || -5 (small handicap) || small bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || significant handicap || +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag&lt;br /&gt;
| [[Troubled_Waters_prize_list|Troubled Waters prize]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| align = center | 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | rumored 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| align = center | rumored 18&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 6&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Illoke_elder&amp;diff=79892</id>
		<title>Illoke elder</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Illoke_elder&amp;diff=79892"/>
		<updated>2016-06-12T02:30:59Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Other information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 86&lt;br /&gt;
| type = biped&lt;br /&gt;
| family = Illoke&lt;br /&gt;
| attacks = Magic, Maneuvers and Weapons.&lt;br /&gt;
| area = [[Thanatoph]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical = &lt;br /&gt;
  {{creature ability|Stomp|+339 [[Attack Strength|AS]]}}&lt;br /&gt;
  {{creature ability|giant granite sledgehammer |+408 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|enormous stalagmite|+425 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|hurled rock|+423 [[Attack strength|AS]]}}&lt;br /&gt;
| maneuver = &lt;br /&gt;
  {{creature ability|[[Stone Fist (514)]]}}&lt;br /&gt;
  {{creature ability|[[Sandstorm (914)]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Major Elemental Wave (435)]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+305 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+285 to +309 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+202 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The enormous form of the [[Illoke elder]] occupies a large section of the area, over twenty feet at his full height.  He carries himself with an air of confident superiority, casting a hate-filled gaze around him.  Thick and rough grey skin covers him from head to toe, providing protection against all but the strongest of blows.  A deep crimson symbol of Illoke is chiseled into his forehead, bathing his face in a lurid illumination.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
* The Illoke elders&#039; weapons (stalagmite) have vibe flares.&lt;br /&gt;
* Illoke elders have the spell [[Transference (225)]].  The spell does take up the normal amount of roundtime upon casting for them.&lt;br /&gt;
* The room range of the Illoke creatures&#039; version of Transference is solely comprised of the whole of the Thanatoph Bowels. (Quoted from GM Mestys)&lt;br /&gt;
* The natural armor of Illoke creatures&#039; skin is roughly equivalent to chain hauberk. (Quoted from GM Mestys)&lt;br /&gt;
* The Illoke creatures&#039; Stone Fist spell is primarily based around the standard maneuver roll. Spells such as [[Mobility (618)]], [[Prayer (313)]], and [[Dauntless (1606)]] will benefit you. Ranks in [[Combat Maneuvers]], [[Perception]], and [[Physical Fitness]] will also be of assistance. The [[Dexterity]] and [[Agility]] stats also play a role. (Quoted from [[GameMaster|GM]] Mestys)&lt;br /&gt;
&lt;br /&gt;
*NOTE* Illoke Elder Stone Fist is currently BUGGED and using warrior berserk to try to break free will result is false success, wasted stamina, and you will still be bound anyway. Possible this is the case with other stun breakers.&lt;br /&gt;
&lt;br /&gt;
An example of an Illoke elder&#039;s Stone Fist:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;An Illoke elder invokes the power of his god, the symbol on his forehead glowing brightly.&lt;br /&gt;
&lt;br /&gt;
An Illoke elder summons the wrath of his god as he gestures at you!&amp;lt;br&amp;gt;&lt;br /&gt;
A massive stone hand appears in the air before you!&amp;lt;br&amp;gt;&lt;br /&gt;
You almost avoid the massive hand, but it catches you between its rough, stony fingers, squeezing you in its powerful grip!&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 20 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Good blow to your right arm!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;You are stunned for 2 rounds!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;An Illoke elder looks weakened!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1676 Illoke elder on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 84&lt;br /&gt;
|levelm1 = 85&lt;br /&gt;
|level = 86&lt;br /&gt;
|levelp1 = 87&lt;br /&gt;
|levelp2 = 88&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thanatoph creatures]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Sheath_making&amp;diff=79715</id>
		<title>Talk:Sheath making</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Sheath_making&amp;diff=79715"/>
		<updated>2016-06-02T18:06:17Z</updated>

		<summary type="html">&lt;p&gt;CODESS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIKITABLE SORTABLE????  How flipping cool. Are there like, guidelines or rules or customs of how to use it, or can I use it on every table ever? [[User:MILQUETOAST|Becca]] 07:50, 23 August 2010 (EDT)&lt;br /&gt;
:Short answer: you can pretty much just throw it in there.  If you&#039;re trying to sort dates, have one column not be sortable, or do something else fancy, see [[http://en.wikipedia.org/wiki/Help:Sorting]].  For the most part, though, yeah, go crazy.  [[User:PFLATS|PFLATS]] 18:37, 24 August 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I feel like many of the new additions are redundant, and the layout is a bit strained. Not trying to muck with work in progress but in a couple days I will be butchering the current set up to try to make it easier to comprehend.--[[User:CODESS|CODESS]] ([[User talk:CODESS|talk]]) 13:06, 2 June 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=79686</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=79686"/>
		<updated>2016-05-30T16:36:56Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Uncommon metals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dyeing]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Attuning to a forging-hammer someone else made: &amp;lt;b&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 6&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=79461</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=79461"/>
		<updated>2016-05-18T09:43:50Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Uncommon metals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dyeing]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Attuning to a forging-hammer someone else made: &amp;lt;b&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| align = center | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 6&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=79108</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=79108"/>
		<updated>2016-04-30T11:35:42Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Common magical metals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dyeing]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Attuning to a forging-hammer someone else made: &amp;lt;b&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 6&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=78767</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=78767"/>
		<updated>2016-04-19T11:40:19Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Uncommon metals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dyeing]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Attuning to a forging-hammer someone else made: &amp;lt;b&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 6&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dyer%27s_tent&amp;diff=78672</id>
		<title>Dyer&#039;s tent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dyer%27s_tent&amp;diff=78672"/>
		<updated>2016-04-16T08:37:03Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Each town has a &#039;&#039;&#039;dyer&#039;s tent&#039;&#039;&#039; where simple items can be taken to change their colors. Many colors are available in multiple, or even all, of the dyer&#039;s tents, while others may be available only in one.  Upon a time, the &#039;&#039;&#039;dyer&#039;&#039;&#039; was a single travelling merchant with a &#039;&#039;&#039;tent&#039;&#039;&#039; which showed up only from time-to-time; although there are now a variety of permanent locations, the traditional terminology has remained.&lt;br /&gt;
&lt;br /&gt;
In order to dye an item, the adventurer must purchase a vial of sample dye (500 coins each), selecting the desired color from those available. Then, approach the dyer&#039;s tent [[Disgruntled clerk|clerk]] (usually found in the center room or near the entrance except in Solhaven at Midrian&#039;s Dyes, in which case it is east of the entrance, through a door, and then in one of the three stalls) while holding the vial of sample dye in one hand and the item to be dyed in the other. Then they must [[ORDER (verb)|ORDER]] the service, at which time the clerk will inform them if the item can or cannot be dyed, and if it can be dyed, what the result will look like. There is the choice to walk away or confirm the order, and if confirmed, the item is immediately altered to its new description.  All magic metal weapons and armor will keep the metal in the description.&lt;br /&gt;
&lt;br /&gt;
Sample dyes can be stored and transported for later use.&lt;br /&gt;
&lt;br /&gt;
A number of dyes can be made via [[Alchemy]].  They are listed below in the column marked ALCH.  No clerk is needed to use [[Alchemy dyes|alchemy-made dyes]]. Some can be made as early as General alchemy rank 2, while others are taught later.&lt;br /&gt;
&lt;br /&gt;
Dyes from the tent can be converted into alchemy dyes to work with [[dye additive]]s by using the &#039;&#039;&#039;ORDER BOTTLE&#039;&#039;&#039; command at the clerk.  These dyes can also be used with [[cobbling]] uppers.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=25%}}&amp;gt;&amp;gt;order bottle&lt;br /&gt;
A disgruntled clerk snatches the dye out of your hands and stomps off, momentarily returning with a new vial to thrust into your hands.  A disgruntled clerk grumbles, &amp;quot;There!  Be careful wid dat.  Iff&#039;n ya ruin yer stuff, dun come runnin&#039; ta me wid da cleanin&#039; bill.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* [[Wehnimer&#039;s Landing]]: Reignbeau Caverns, a rainbow colored tent at West Crossing (eastern part of town, near the bridge)&lt;br /&gt;
* [[River&#039;s Rest]]: a small bamboo cottage off the Shady Trail on the way to the Jungle&lt;br /&gt;
* [[Ta&#039;Vaalor]]: a door of golden oak on Gaeld Var (southwestern portion of town)&lt;br /&gt;
* [[Ta&#039;Illistim]]:Dalmyre Dyeworks, a small warehouse on Glimaer Wey one northwest of the movers&lt;br /&gt;
* [[Icemule Trace]]: Our Colorful Place, in an enameled wooden door south and southwest of the locksmith&#039;s well&lt;br /&gt;
* [[Teras Isle]]:Rainbow Tent, a small dingy tent in the Poor Quarter on the west side of town&lt;br /&gt;
* [[Zul Logoth]]: Multicolor Mushroom, a giant multicolored mushroom in the Crystalline Cavern&lt;br /&gt;
* [[Cysaegir]]: Fluttering Myriad,up the steps down the footbridge from Pebble Pathway&lt;br /&gt;
* [[Solhaven]]: Midrian&#039;s Dyes, a colorful tiled building on Changeling Lane in South Haven&lt;br /&gt;
* [[Mist Harbor]]: Isle Dyes, a white stucco shop one south of Wisteria Crossing&lt;br /&gt;
&lt;br /&gt;
==Colors==&lt;br /&gt;
X=dyer&#039;s tent, C=Cobbling &lt;br /&gt;
&lt;br /&gt;
Icemule Trace and Wehnimer&#039;s Landing both have two cobbling shops with dyes.  Dyes located in the cobbling warehouses are typically in the backroom, which is easily attainable by purchasing 100 pieces of chalk for less than 100 silvers each. &lt;br /&gt;
Dyes from the cobbling warehouse will NOT work on player forged weapon pieces. The dye tent won&#039;t recognize the dye, and pouring the dye manually empties the dye, but gets no results.&lt;br /&gt;
===Red===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|blood red ||X||X||X||X||-||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|brick red||X||-||-||X||X||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|bright crimson||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|bright red||X||X||X||X||-||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|bright scarlet||X||X||X||X||-||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|burgundy||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|burgundy red||X||-||-||X||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|cardinal red||-||-||-||-||C||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|cherry red||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|cinnabar red||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|coral red||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Cranberry red dye|cranberry red]]||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|claret||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|crimson||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|dark crimson||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dark maroon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Dark red dye|dark red]]||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|dark russet||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|deep red||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dingy red||X||-||-||X||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|dull red||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|faded maroon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|fiery red||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|fiery scarlet||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|firebrick red||X||-||-||X||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|garnet red||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|glossy red||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|jacinth||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|lava red||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|light red||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|mahogany||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|mottled scarlet||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|opalescent red||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|plain red||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|poppy red||-||-||-||-||C||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|red||C||C||X||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|ruby red||X||X||-||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|russet||-||-||-||-||-||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|rust red||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|sanguine red||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Scarlet dye|scarlet]]||C||C||-||-||C||-||-||C||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|shiny red||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|terra cotta||-||-||-||-||C||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|titian red||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|vermilion||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|vibrant red||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|wine||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|wine red||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Orange===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|bright orange||X||X||X||X||-||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|burnt orange||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|carnelian orange||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dingy orange||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|faded orange||-||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|fiery orange||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|lichen orange||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Orange dye|orange]]||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|pale orange||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|peach||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|pumpkin orange||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|reddish orange||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|sunset orange||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|terra cotta||-||-||-||-||C||-||-||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Yellow===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|amber||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|bright yellow||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|burnt ochre||X ||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|canary yellow||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|citrine yellow||-||X||-||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dark amber||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dark yellow||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|dingy yellow||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|garish yellow||X||X||-||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|golden yellow||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Goldenrod yellow dye|goldenrod yellow]]||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|honey yellow||X||X||X||-||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|honey-hued||-||-||-||-||C||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|lemon yellow||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|matte gold||-||-||-||-||C||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|mottled ochre||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|muted ochre||X||-||-||X||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|ochre||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|opalescent yellow||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|pale yellow||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|plain yellow||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|saffron yellow||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|sallow||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|sand-hued||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|smoky amber||X||-||-||X||-||-||-|| -||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|sunny yellow||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|topaz yellow||X||-||-||X||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|vanilla-hued||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|warm ochre||X||-||-||X||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|yellow||C||C||X||-||C||-||-||C||-||-||&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Green===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|apple green||X||-||-||X||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|bright celadon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|bright green||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|celadon||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|chrysoprase green||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|copper green||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|dark green||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|emerald||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|emerald green||X||X||-||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|grass green||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|hunter green||X||X||X||X||X,C||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|jade green||X||X||X||X||X,C||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Light green dye|light green]]||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|lime green||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|mint green||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|moss green||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|mottled green||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|olive green||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Olivine dye|olivine]]||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|opalescent green||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|pale green||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|peacock green||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|peridot green||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|plain green||X||-||-||X||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|purplish green||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|sage green||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|sallow||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|sapphire||-||-||-||-||-||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|sea green||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|silvery green||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|slime green||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|turquoise||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|verdant green||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|verdigris green||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|viridian||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|viridian green||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|willow green||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Blue===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|aquamarine||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|aquamarine blue||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Azure dye|azure]]||C||-||-||-||C||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|azure blue||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|blizzard blue||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|blue||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|bright blue||X||X||X||X||X||X||-||X||-||X||&lt;br /&gt;
|-&lt;br /&gt;
|cerulean||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|cobalt||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|cobalt blue||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Dark blue dye|dark blue]]||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|dark teal||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|deep blue||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|deep indigo||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dingy blue||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dusky blue||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|eostone blue||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|glossy blue||X||-||-||X||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|greyish blue||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|icy blue||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|indigo||C||C||X||-||C||-||X||C||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|iridescent blue||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|lapis blue||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|lavender||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|lavender blue||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Light blue dye|light blue]]||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|marine blue||X||X||X||X||-||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|midnight blue||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|mottled blue||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|opalescent blue||X||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|pale blue||X||-||-||X||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|periwinkle blue||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|periwinkle||-||-||-||-||C||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|perse||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|plain blue||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|powder blue||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|royal blue||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|sapphire blue||X||X||-||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|sea blue||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|shiny blue||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|silvery blue||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|sky blue||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|smoky blue||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|slate blue||X||-||-||X||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|steel blue||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|turquoise||-||-||-||-||-||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|turquoise blue||X||X||-||-||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|twilight blue||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|ultramarine blue||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Purple===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|amethyst||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|amethyst purple||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Amethyst violet dye|amethyst violet]]||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|deep orchid||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|deep violet||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dusky mauve||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|faded purple||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|iridescent purple||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|lilac||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|mauve||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|mottled purple||X||-||-||X||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|murky purple||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|pale lilac||X||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|pale purple||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|pale violet||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|plum||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|purple||C||C||X ||-||C||-||-||C||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|royal purple||X||X||X||X||X|| X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|violet||C||C||X||-||C||-||-||C||-||-||&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Pink===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|bright fuchsia||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|bright magenta||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|blush||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|carnation pink||X||X||X||X||-||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dusty rose||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|magenta||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|marbled pink||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|mulberry||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|opalescent pink||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|pale pink||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|peach||-||-||-||-||-||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|pearly pink||X||-||-||X||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Pink dye|pink]]||C||C||-||-||C||-||-||C||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|rosy pink||X||X||X||X||X||X||-||X||X||-||X&lt;br /&gt;
|-&lt;br /&gt;
|salmon pink||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|shell pink||X||X||-||-||X||X||-||-||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|speckled pink||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===White===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|alabaster white||X||X||-||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|bleached white||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|bone white||X||X||X||X||-||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|bright white||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|chalk white||C||X||-||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|chalky white||X||-||-||X||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|cloudy white||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Cream white dye|cream white]]||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|ecru||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|faded white||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|frosty white||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|ghostly white||X,C||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|glossy white||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|iridescent white||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|ivory||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|ivory white||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|lily white||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|opalescent white||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|opaline white||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|pale ivory||X||X||-||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|pearly||-||-||-||-||-||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|pearly white||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|pure white||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|roan||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|sand-hued||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|silvery white||-||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|snowy white||-||-||-||-||C||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|swan white||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|vanilla-hued||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy_dyes#White_dye|white]]||C||C||X||-||C||-||-||C||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|winter white||-||-||-||-||C||-||-||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Black===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Black dye|black]]||C||C||X||-||C||-||-||C||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|coal black||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|deep ebony||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dull black||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|glossy black||X||-||-||X||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|ink black||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|inky black||X||-||X||X||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|jet black||X,C||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|matte black||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|mottled black||X||X||X||X||-||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|night black||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|obsidian black||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|onyx black||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|pitch black||X||X||X||-||X,C||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|plain black||X||-||-||X||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|shadowy black||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|shiny black||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|soot black||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Grey===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|ash grey||X||-||-||X||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|ashen||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|charcoal grey||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|cloudy grey||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dappled grey||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dark grey||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dingy grey||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dove grey||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dust grey||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|faded grey||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy_dyes#Grey_dye|grey]]||C||C||X||-||C||-||-||C||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|leadan grey||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|marbled grey||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|misty grey||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|mottled grey||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|pearly grey||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|pewter grey||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|silvery grey||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy_dyes#Slate_grey_dye|slate grey]]||X||X||-||-||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|somber grey||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|speckled grey||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|steel grey||X||X||X||X||-||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|stone grey||X||X||X||X||X,C||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|storm grey||X,C||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|taupe||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|twilight grey||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|yellowish grey||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Metallic===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|argent||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|bright coppery||X||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|bright silvery||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|bronze||C||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|copper green||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy_dyes#Coppery_dye|coppery]]||C||-||-||-||-||-||X||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|dark gold||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|dark golden||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dark silver||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|dark silvery||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|glittering golden||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Golden dye|golden]]||C||C||-||-||C||-||-||C||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|mica gold||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|pale golden||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|shiny gold||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|silver||-||-||X||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Silvery dye|silvery]]||C||C||-||-||C||-||-||C||-||-||X&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Brown===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|ale brown||C||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Brown dye|brown]]||C||C||-||-||C||-||-||C||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|burgundy||-||-||-||-||-||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|burnt sienna||X||X||X||X||-||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|burnt umber||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|caramel||-||-||-||-||C||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|chestnut brown||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|chocolate brown||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|cinnamon brown||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|coffee-hued||-||-||-||-||C||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|coppery brown||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dark brown||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dark russet||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dark sienna||-||-||-||-||C||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|deep auburn||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dingy brown||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|dirt brown||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|dull beige||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|faded tan||X||-||-||X||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|faded taupe||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|glossy brown||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|glossy puce||X||-||-||X||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|golden brown||X||-||-||X||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|honey-hued||-||-||-||-||C||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Light ginger dye|light ginger]]||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|mahogany||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|marbled mocha||-||-||-||-||C||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|mottled beige||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|mottled brown||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|muddy brown||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|nut brown||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|russet||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|sable||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|sand-hued||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|sepia||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Tan dye|tan]]||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|taupe||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy dyes#Tawny brown dye|tawny brown]]||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|terra cotta||-||-||-||-||C||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|twig brown||-||-||-||-||C||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|umber||C||C||-||-||C||-||X||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|warm brown||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Gemstone, Multicolor, or Finish===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|dark||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|dusky||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|garnet||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|pearly||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|rainbow-flecked||-||-||-||-||C||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|roan||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|topaz||C||-||-||-||-||-||-||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|sapphire||C||C||-||-||C||-||-||C||-||-||&lt;br /&gt;
|}&lt;br /&gt;
[[category:Towns]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=78627</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=78627"/>
		<updated>2016-04-15T15:34:25Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Polearm Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dyeing]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Attuning to a forging-hammer someone else made: &amp;lt;b&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 6&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=78626</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=78626"/>
		<updated>2016-04-15T15:17:15Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Blunt Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dyeing]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Attuning to a forging-hammer someone else made: &amp;lt;b&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 6&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=78625</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=78625"/>
		<updated>2016-04-15T12:51:33Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Edged Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dyeing]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Attuning to a forging-hammer someone else made: &amp;lt;b&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 6&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=78519</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=78519"/>
		<updated>2016-04-13T22:00:43Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Polearm Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dyeing]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Attuning to a forging-hammer someone else made: &amp;lt;b&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 6&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=78518</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=78518"/>
		<updated>2016-04-13T20:42:24Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Twohanded Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dyeing]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Attuning to a forging-hammer someone else made: &amp;lt;b&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 6&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=78515</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=78515"/>
		<updated>2016-04-13T20:14:24Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Hybrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dyeing]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Attuning to a forging-hammer someone else made: &amp;lt;b&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 6&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=78509</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=78509"/>
		<updated>2016-04-13T19:50:01Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Edged Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dyeing]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Attuning to a forging-hammer someone else made: &amp;lt;b&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=77787</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=77787"/>
		<updated>2016-03-25T11:39:24Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Twohanded Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dyeing]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Attuning to a forging-hammer someone else made: &amp;lt;b&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=74760</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=74760"/>
		<updated>2016-02-11T13:21:56Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Blunt Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dyeing]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in Kobold Mines&lt;br /&gt;
| n/a&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=74758</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=74758"/>
		<updated>2016-02-11T10:37:22Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Blunt Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dyeing]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in Kobold Mines&lt;br /&gt;
| n/a&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=74757</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=74757"/>
		<updated>2016-02-11T10:25:02Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Non-magical metals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dyeing]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in Kobold Mines&lt;br /&gt;
| n/a&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sheath_making&amp;diff=74502</id>
		<title>Sheath making</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheath_making&amp;diff=74502"/>
		<updated>2016-02-07T13:51:59Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Sheath Decoration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheath Making is a skill available to [[Warrior]]s who have mastered the [[Warrior Guild]] skill [[Warrior Tricks]].  The sheaths made by such warriors are among the most useful sheaths in the game.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Weight and Capacity===&lt;br /&gt;
All warrior-made sheaths, regardless of size, weigh a half a pound. They can hold only weapons.  A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item.  For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of more skins than needed.&lt;br /&gt;
&lt;br /&gt;
==== Quivers ====&lt;br /&gt;
&lt;br /&gt;
Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows.  Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24.&lt;br /&gt;
&lt;br /&gt;
== Sheath Creation == &lt;br /&gt;
&lt;br /&gt;
Creating a sheath takes a number of steps.  A few are required, but most are optional choices of decoration.  Warriors can only make and decorate the sheaths in a Workshop in the Warrior Guild. There, the shop master only accepts silvers.&lt;br /&gt;
&lt;br /&gt;
=== Measuring (Optional) ===&lt;br /&gt;
Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-item sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful.&lt;br /&gt;
&lt;br /&gt;
=== Cutting (Required) ===&lt;br /&gt;
The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. The choices are:&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Patterns&#039;&#039;&#039;&lt;br /&gt;
|sheath || scabbard || (weapon) sling || harness&lt;br /&gt;
|-&lt;br /&gt;
| baldric || swordbelt ||  dagger sheath || dagger scabbard&lt;br /&gt;
|-&lt;br /&gt;
| (axe) frog || bow sling || quiver &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is possible to bundle the patterns that you&#039;ve cut before curing. This is not recommended, as it delays the creation of the sheath significantly.&lt;br /&gt;
&lt;br /&gt;
=== Curing (Required) ===&lt;br /&gt;
The hides must then be cured.  Only the light curative keeps the name of the skin in the sheath.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!Curative !! Effect !! Example !! Time&amp;lt;br&amp;gt;(per skin) !! Price&amp;lt;br&amp;gt;(per skin) !! Price for&amp;lt;br&amp;gt;50 skins&lt;br /&gt;
|-&lt;br /&gt;
|Light || Preserves skin name|| a lion skin baldric || 42 minutes || 50 || 2500&lt;br /&gt;
|-&lt;br /&gt;
|Strong || Makes leather || a leather baldric|| 42 minutes || 100 || 5000&lt;br /&gt;
|-&lt;br /&gt;
|Laquer || Makes a lacquered item || a lacquered baldric || 42 minutes || 500 || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours. The smallest bundle you can make is 4 skins, which will take 2 hours and 48 minutes to cure.&lt;br /&gt;
&lt;br /&gt;
=== Sewing (Required) ===&lt;br /&gt;
Sewing turns cured hides into the actual sheath.  If you have cured your hides in small patterns, be sure to bundle them &#039;&#039;before&#039;&#039; sewing. The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath.&lt;br /&gt;
&lt;br /&gt;
=== Straps (Usually Required) ===&lt;br /&gt;
Some patterns, such as slings, harnesses, and baldrics, come with straps built in.  These patterns can therefore only be worn in one place on the body, usually across a shoulder.  Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. &#039;&#039;&#039;A sheath without a strap is beltworn.&#039;&#039;&#039; Adding a belt strap makes it waistworn i.e. as a belt.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Strap Location !! Price !! Maximum number&amp;lt;br&amp;gt;of skins&lt;br /&gt;
|-&lt;br /&gt;
|Belt(AS THE BELT ITSELF) || 50 || 50&lt;br /&gt;
|-&lt;br /&gt;
|Shoulder || 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
|Back || 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
|Thigh || 100 || 16&lt;br /&gt;
|-&lt;br /&gt;
|Arm || 100 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Ankle || 25 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Wrist || 25 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sheath Decoration ==&lt;br /&gt;
Once the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer.&lt;br /&gt;
&lt;br /&gt;
=== Decoration Slots ===&lt;br /&gt;
&lt;br /&gt;
There are two decoration slots, one before the noun, one after the noun.  Therefore, a sheath can have two noticeable decorations.  If you made a baldric out of lion skins, you could make a &amp;lt;decoration&amp;gt; lion skin baldric &amp;lt;decoration&amp;gt;.  Mechanically, you can put a longer description in the second slot.  Dyes can only go in the first slot; if you want to put any decorations on before dying, use HOLD.&lt;br /&gt;
&lt;br /&gt;
==== Holding Slots ====&lt;br /&gt;
WTRICK SHEATHM HOLD tells the system, &amp;quot;Hold the slot before the noun, I want to fill the second slot first.&amp;quot;  The most important use for this command is putting on a decoration before dying the sheath.  This will save a trip back to the guild to add a second decoration to the sheath.&lt;br /&gt;
&lt;br /&gt;
=== Initial (Decoration) ===&lt;br /&gt;
A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, &amp;quot;You see &amp;lt;Creator&#039;s First Name&amp;gt;&#039;s initials stamped upon it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Binding or Trimming (Decoration) ===&lt;br /&gt;
Your sheath can be bound or trimmed with a metal foil.  If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Metal !! Price&amp;lt;br&amp;gt;(per skin) !! Price for&amp;lt;br&amp;gt;50 skins !! Town Sold&lt;br /&gt;
|-&lt;br /&gt;
|copper || 2 || 100 || all&lt;br /&gt;
|-&lt;br /&gt;
|brass  || 10 || 500 || all&lt;br /&gt;
|-&lt;br /&gt;
|bronze || 25 || 1250 || all&lt;br /&gt;
|-&lt;br /&gt;
|iron || 30 || 1500 || all&lt;br /&gt;
|-&lt;br /&gt;
|steel || 40 || 2000 || all&lt;br /&gt;
|-&lt;br /&gt;
|silver || 50 || 2500 || all&lt;br /&gt;
|-&lt;br /&gt;
|gold || 100 || 5000 || all&lt;br /&gt;
|-&lt;br /&gt;
|mithril || 140 || 7000 || all&lt;br /&gt;
|-&lt;br /&gt;
|ora || 160 || 8000 || all&lt;br /&gt;
|-&lt;br /&gt;
|alum  || 200 || 10,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|imflass || 200 || 10,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|vultite || 300 || 15,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|glaes || 250 || 12,500 ||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
|laje || 1000 || 50,000 || Solhaven&lt;br /&gt;
|-&lt;br /&gt;
|invar || 1000 || 50,000 || Zul Logoth&lt;br /&gt;
|-&lt;br /&gt;
|mithglin || 1000 || 50,000 || Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|rhimar || 1000 || 50,000 || Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
|vaalorn || 1000 || 50,000 || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
|vaalin || 1000 || 50,000 || River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
|platinum || 1000 || 50,000 || Isle of Four Winds&lt;br /&gt;
|-&lt;br /&gt;
|veniom || 1800 || 90,000 || Wehnimer&#039;s&amp;lt;br&amp;gt;Landing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fringe (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
A sheath can be fringed with one or two animal parts.  These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons.  Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws.   You need 6 of any fringe item to put them on the sheath.  300 silvers.&lt;br /&gt;
&lt;br /&gt;
=== Inlaid Gems (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second.  In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones.  You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description.  50 coins per gem, 300 for all 6.&lt;br /&gt;
&lt;br /&gt;
=== Dyes (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
Dying costs 50 silvers per skin, and appears to take 50 minutes per skin.  If you would like a color not listed here, you can request one for 5000 silver (non-refundable).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|colspan=13 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Colors Available&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:Red;&amp;quot;|Red !!style=&amp;quot;background:orange;&amp;quot;|Orange !!style=&amp;quot;background:yellow;&amp;quot;|Yellow !!style=&amp;quot;background:Green;&amp;quot;|Green !!style=&amp;quot;background:Blue;&amp;quot;|Blue !!style=&amp;quot;background:Purple;&amp;quot;|Purple !!style=&amp;quot;background:Pink;&amp;quot;|Pink !!Black !!White !!style=&amp;quot;background:Brown;&amp;quot;|Brown !!style=&amp;quot;background:Grey;&amp;quot;|Grey  !!Misc&lt;br /&gt;
|-&lt;br /&gt;
|red||orange||yellow||green||aquamarine||purple||pink||black||white||brown||grey||rainbow&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||tangerine||light yellow||verdant||blue-green||dark purple||rose-colored||sable||snow white||dark brown||dark grey||chrome&lt;br /&gt;
|-&lt;br /&gt;
|cardinal red||red-orange||lemon yellow||olive green||blue||violet||magenta||dark||chalk white||light brown||light grey||golden&lt;br /&gt;
|-&lt;br /&gt;
|vermilion||coppery gold||sallow||dark green||dark blue||plum-colored||rosy pink||inky black||lily white||nut brown||dove-colored||silvery&lt;br /&gt;
|-&lt;br /&gt;
|crimson||sunset orange||tawny yellow||light green||light blue||lavender||dusty rose||ebony||ivory white||hazel||iron grey||sand-colored&lt;br /&gt;
|-&lt;br /&gt;
|sanguine||apricot||ocher||forest green||turquoise||lilac||bright pink||coal black||pale white||puce||dun||peach-colored&lt;br /&gt;
|-&lt;br /&gt;
|blood red||carrot orange||ochre||leaf green||azure||mauve||coral pink||jet black||pearly white||ecru||drab grey||caramel-hued&lt;br /&gt;
|-&lt;br /&gt;
|coral red||persimmon||flaxen||sea green||cerulean||deep violet||amaranth pink||sooty black||pure white||tawny||dingy grey||coppery gold&lt;br /&gt;
|-&lt;br /&gt;
|ruby red||pumpkin orange||amber||grass green||cyan||grape||cerise||dusky black||stark white||maroon||steel grey||moonlight silver&lt;br /&gt;
|-&lt;br /&gt;
|fiery red||fiery orange||bright golden||pea green||sky blue||deep purple||salmon pink||dingy black||ghostly white||tan||ashen||pale golden&lt;br /&gt;
|-&lt;br /&gt;
|flame red||peach-colored||banana yellow||celadon||steel blue||periwinkle||pink-layered camouflage||midnight black||silvery||oak brown||ash grey||bright golden&lt;br /&gt;
|-&lt;br /&gt;
|dark red||||golden||emerald green||indigo||royal purple||dusky rose||blue-black||bone white||russet||dapple grey||deep chrome&lt;br /&gt;
|-&lt;br /&gt;
|brick red||||honey-colored||viridian||murky indigo||amethyst purple||pale pink||matte black||creamy white||rust-colored||dappled||pearlescent&lt;br /&gt;
|-&lt;br /&gt;
|rosy red||||sand-colored||ivy green||dark azure||wisteria||raspberry||raven black||pristine white||roan||slate-colored||opaline&lt;br /&gt;
|-&lt;br /&gt;
|ruddy crimson||||almond||bile green||royal blue||nightshade purple||fuschia||obsidian black||alabaster||sorrel||stone grey||opalescent&lt;br /&gt;
|-&lt;br /&gt;
|cherry red||||chartreuse||jade green||dark cyan||pale violet||blush pink||deep black||bleached white||henna||grey-blue||silvery white&lt;br /&gt;
|-&lt;br /&gt;
|dark crimson||||pale golden||grey-green||dark cerulean||amethyst||||shadowy black||glacial white||auburn||greyish blue||&lt;br /&gt;
|-&lt;br /&gt;
|deep red||||honey gold||pine green||sea blue||||||murky black||pearlescent||coppery brown||slate grey||&lt;br /&gt;
|-&lt;br /&gt;
|lava red||||champagne||cypress green||deep blue||||||mottled black||ivory||ale brown||storm grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-orange||||rich cream||malachite green||silvery blue||||||dull black||brilliant white||deep brown||mushroom grey||&lt;br /&gt;
|-&lt;br /&gt;
|cranberry-hued||||||verdant green||icy blue||||||ebon black||radiant white||dirt brown||pewter grey||&lt;br /&gt;
|-&lt;br /&gt;
|deep crimson||||||apple green||ice blue||||||ebon||gleaming white||chestnut brown||grey-green||&lt;br /&gt;
|-&lt;br /&gt;
|magma red||||||moss green||ultramarine||||||onyx black||silvery white||caramel-hued||smoky grey||&lt;br /&gt;
|-&lt;br /&gt;
|burgundy||||||seaweed green||midnight blue||||||glossy black||rich cream||hazel-brown||misty grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-tinged||||||mottled green||pale blue||||||charcoal black||||earthen brown||twilight grey||&lt;br /&gt;
|-&lt;br /&gt;
|russet||||||hunter green||teal||||||midnight ebon||||tawny sable||platinum grey||&lt;br /&gt;
|-&lt;br /&gt;
|dark russet||||||green camouflage||ocean blue||||||twilight black||||dark russet||charcoal||&lt;br /&gt;
|-&lt;br /&gt;
|rust-colored||||||woodland camouflage||cobalt blue||||||pitch black||||brown camouflage||dull grey||&lt;br /&gt;
|-&lt;br /&gt;
|auburn||||||green-layered camouflage||sapphire blue||||||void black||||chocolate-hued||cinereous||&lt;br /&gt;
|-&lt;br /&gt;
|berry red||||||hemlock green||glacial blue||||||deep ebony||||burnt umber||pallid grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-speckled black||||||pale jade||powder blue||||||charcoal||||deep cordovan||||&lt;br /&gt;
|-&lt;br /&gt;
|blood-hued black||||||cucumber green||slate blue||||||faded black||||chocolate||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||chartreuse||twilight blue||||||iridescent black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||celestial blue||||||red-speckled black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||navy blue||||||scorched black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||dusky blue||||||onyx||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||baby blue||||||blood-hued black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||glossy blue||||||moonshade black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||smalt blue||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[List of skins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warrior Guild Skills]]&lt;br /&gt;
[[Category:Guild Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=74290</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=74290"/>
		<updated>2016-02-03T23:35:06Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Common magical metals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dying]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in Kobold Mines&lt;br /&gt;
| n/a&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=74261</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=74261"/>
		<updated>2016-02-02T11:33:36Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dying]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in Kobold Mines&lt;br /&gt;
| n/a&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Forged_weapon_dyeing&amp;diff=74259</id>
		<title>Talk:Forged weapon dyeing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Forged_weapon_dyeing&amp;diff=74259"/>
		<updated>2016-02-02T11:32:41Z</updated>

		<summary type="html">&lt;p&gt;CODESS: CODESS moved page Talk:Forged weapon dying to Talk:Forged weapon dyeing: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please do not sign articles unless it is a specific {Person&#039;s} guide (see [[Whirlin]]&#039;s stuff).  Where are these dyes found?  I see town abbreviations, but not where in town. How are they different from other dyes? Can they be converted at the dyer&#039;s tent? Thanks :) [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 18:56, 30 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ahh, this is my first real attempt so thank you for the etiquette update. I mainly was thinking to sign it because it&#039;s a bit rough, so it was tied to me. I realize now it&#039;s already tied to me through the history, so that was silly of me.  I am trying to flush it out as we speak, but I always appreciate feedback.  --[[User:CODESS|CODESS]] ([[User talk:CODESS|talk]]) 20:00, 30 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
Opinions on the title? I almost feel as though it may be better if it were &amp;quot;Forged Weapon Dy(es/ing)&amp;quot;.  But I don&#039;t see how to edit that, as I said, just kindof stumbling through as best I can. --[[User:CODESS|CODESS]] ([[User talk:CODESS|talk]]) 20:44, 30 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
:The title is what confused me. I would move it to &amp;quot;Forged weapon dying.&amp;quot;  There are no initial caps in article titles unless it&#039;s a proper name.  Next to the View history tab at the top there&#039;s a down arrow, and under that is Move to move the page. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 20:47, 30 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, something you might want to look at is converting the cobbling dyes if there are unique color nouns. At some point someone should do an all encompassing dye page since they can all be used interchangeably, but it&#039;s way down on my priorities and is extremely tedious. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 20:51, 30 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OK, page moved. Thanks for the tip on cobbling, I hadn&#039;t thought of that! --[[User:CODESS|CODESS]] ([[User talk:CODESS|talk]]) 21:31, 30 January 2016 (CST)&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74257</id>
		<title>Forged weapon dyeing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74257"/>
		<updated>2016-02-02T11:32:41Z</updated>

		<summary type="html">&lt;p&gt;CODESS: CODESS moved page Forged weapon dying to Forged weapon dyeing: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proper Technique==&lt;br /&gt;
Before combining, you are able to dye one or both pieces of a forged weapon. After you have combined them into their final form, dying attempts will be fruitless. Take heed! While you are able to dye a piece before finishing it (polishing) this will cause the item to become worthless as you will not be able to VISE a rough piece nor will you be able to POLISH the dyed piece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polish all pieces BEFORE dying them!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When choosing a dye for a weapon, the color will be simplified to it&#039;s basic form. Regardless of what the merchant tries to pedal you, they will be simplified upon completion. The dye will also cover up the handle material in the description. The description is &amp;lt;quality&amp;gt;&amp;lt;dye color&amp;gt;handled &amp;lt;dye color&amp;gt;&amp;lt;metal&amp;gt;&amp;lt;weapon&amp;gt; if I were to dye an oak handle Periwinkle Blue, and a cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. &lt;br /&gt;
&lt;br /&gt;
On forging hammers heads, the dye will replace the metal description as well, unless the weapon is perfect. so if the previous example were a forging hammer, it would be a hefty blue-handled green forging-hammer. BUT if the forging hammer is perfect, the metal will remain, giving you a perfect blue-handled green steel forging-hammer&lt;br /&gt;
&lt;br /&gt;
 Due to this reductive nature, the options for colors is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
==Colors==&lt;br /&gt;
For simplicity this is only taking into account the root color, as ruby red, blood red, dark red, lava red, etc, will all be RED upon completion. This list allows you to quickly see and compare the differences in style options.  All dyes are found in the local [[dyer&#039;s tent]] or possibly with help from your friendly neighborhood alchemist.  &lt;br /&gt;
&lt;br /&gt;
===Red===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|red ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|crimson||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|maroon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|russet||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|jacinth||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Orange===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|orange ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yellow===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|yellow ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|amber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|ochre||X||X||X||X||X||X||X||X||X||X|||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|green ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|celadon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|olvine||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|blue ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|azure||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|teal||X||X||X||X||X||X||-||X||X||X|||&lt;br /&gt;
|-&lt;br /&gt;
|indigo||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|perse||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
===Purple===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|purple ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|violet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|orchid||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|mauve||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|lilac||X||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Pink===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|pink ||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|fuchsia||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|magenta||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|rose||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===White===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|white||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ivory||X||X||-||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Black===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|black||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ebony||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Grey===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|grey||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Metallic===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|argent||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|coppery||X||X||-||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|silver||-||-||X||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|silvery||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|gold||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|golden||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|bronze||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Brown===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|brown||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|sienna||X||X||X||X||-||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|umber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|aubrun||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|beige||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|tan||X||-||-||X||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|taupe||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|puce||X||-||-||X||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|ginger||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|sepia||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Forging]]&lt;br /&gt;
*[[Dyer&#039;s tent]]&lt;br /&gt;
*[[Alchemy dyes]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74229</id>
		<title>Forged weapon dyeing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74229"/>
		<updated>2016-02-01T05:16:02Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Proper Technique */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proper Technique==&lt;br /&gt;
Before combining, you are able to dye one or both pieces of a forged weapon. After you have combined them into their final form, dying attempts will be fruitless. Take heed! While you are able to dye a piece before finishing it (polishing) this will cause the item to become worthless as you will not be able to VISE a rough piece nor will you be able to POLISH the dyed piece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polish all pieces BEFORE dying them!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When choosing a dye for a weapon, the color will be simplified to it&#039;s basic form. Regardless of what the merchant tries to pedal you, they will be simplified upon completion. The dye will also cover up the handle material in the description. The description is &amp;lt;quality&amp;gt;&amp;lt;dye color&amp;gt;handled &amp;lt;dye color&amp;gt;&amp;lt;metal&amp;gt;&amp;lt;weapon&amp;gt; if I were to dye an oak handle Periwinkle Blue, and a cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. &lt;br /&gt;
&lt;br /&gt;
On forging hammers heads, the dye will replace the metal description as well, unless the weapon is perfect. so if the previous example were a forging hammer, it would be a hefty blue-handled green forging-hammer. BUT if the forging hammer is perfect, the metal will remain, giving you a perfect blue-handled green steel forging-hammer&lt;br /&gt;
&lt;br /&gt;
 Due to this reductive nature, the options for colors is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
==Colors==&lt;br /&gt;
For simplicity this is only taking into account the root color, as ruby red, blood red, dark red, lava red, etc, will all be RED upon completion. This list allows you to quickly see and compare the differences in style options.  All dyes are found in the local [[dyer&#039;s tent]] or possibly with help from your friendly neighborhood alchemist.  &lt;br /&gt;
&lt;br /&gt;
===Red===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|red ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|crimson||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|maroon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|russet||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|jacinth||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Orange===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|orange ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yellow===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|yellow ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|amber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|ochre||X||X||X||X||X||X||X||X||X||X|||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|green ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|celadon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|olvine||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|blue ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|azure||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|teal||X||X||X||X||X||X||-||X||X||X|||&lt;br /&gt;
|-&lt;br /&gt;
|indigo||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|perse||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
===Purple===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|purple ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|violet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|orchid||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|mauve||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|lilac||X||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Pink===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|pink ||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|fuchsia||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|magenta||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|rose||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===White===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|white||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ivory||X||X||-||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Black===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|black||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ebony||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Grey===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|grey||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Metallic===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|argent||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|coppery||X||X||-||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|silver||-||-||X||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|silvery||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|gold||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|golden||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|bronze||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Brown===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|brown||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|sienna||X||X||X||X||-||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|umber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|aubrun||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|beige||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|tan||X||-||-||X||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|taupe||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|puce||X||-||-||X||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|ginger||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|sepia||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Forging]]&lt;br /&gt;
&lt;br /&gt;
*[[Dyer&#039;s tent]]&lt;br /&gt;
&lt;br /&gt;
*[[Alchemy Dyes]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=74225</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=74225"/>
		<updated>2016-02-01T03:17:57Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Common magical metals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dying]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in Kobold Mines&lt;br /&gt;
| n/a&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dying]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=74224</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=74224"/>
		<updated>2016-02-01T03:10:43Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Common magical metals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dying]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in Kobold Mines&lt;br /&gt;
| n/a&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dying]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=74221</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=74221"/>
		<updated>2016-02-01T02:49:29Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Twohanded Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dying]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in Kobold Mines&lt;br /&gt;
| n/a&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dying]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Military_pick&amp;diff=74219</id>
		<title>Military pick</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Military_pick&amp;diff=74219"/>
		<updated>2016-02-01T02:29:47Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Alternate Names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;military pick&#039;&#039;&#039; is related to the [[Crowbill|crowbill]], however, its large size requires that it be wielded with both hands. It is constructed primarily of two spikes at right angles to a long haft. [[Two-handed Weapons]], such as the military pick, are weapons which require both hands to grasp, thus can not be used with a shield.  The weapons which belong to this group resemble weapons from many of the other groups. However, there is a distinct difference in the sheer size and weight of these weapons. In general, two-handed weapons hit a great deal harder and do more damage than one-handed [[Edged Weapons|edged]] or [[Blunt Weapons|blunt weapons]].  The trade-off is less defense offered by a [[Shield|shield]].&lt;br /&gt;
&lt;br /&gt;
To be proficient with the military pick it is strongly recommended that the user train in the [[Two-Handed Weapons|two-handed weapon]] skill.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Alternate Names==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;bisacuta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;mining pick&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;war pick&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
&lt;br /&gt;
{{Weapon table start}}&lt;br /&gt;
{{Weapon table military pick}}&lt;br /&gt;
{{Weapon table end}}&lt;br /&gt;
&lt;br /&gt;
The standard military pick has a weight of 8 lbs.&lt;br /&gt;
&lt;br /&gt;
Note: To edit this table go to [[Template:Weapon table military pick]]&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
&lt;br /&gt;
*[[Two-handed Weapons]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://www.play.net/gs4/info/armory/twohanded.asp#MilitaryPick Official Documentation &amp;gt;&amp;gt; Military Pick]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=74215</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=74215"/>
		<updated>2016-02-01T02:21:34Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Twohanded Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dying]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in Kobold Mines&lt;br /&gt;
| n/a&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dying]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=74198</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=74198"/>
		<updated>2016-02-01T01:54:31Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Twohanded Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dying]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in Kobold Mines&lt;br /&gt;
| n/a&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dying]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=74196</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=74196"/>
		<updated>2016-02-01T01:49:29Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dying]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in Kobold Mines&lt;br /&gt;
| n/a&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dying]]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=74193</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=74193"/>
		<updated>2016-02-01T01:49:02Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Combining the Pieces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them, but you &#039;&#039;&#039;must&#039;&#039;&#039; finish the piece (polish it) &#039;&#039;&#039;before&#039;&#039;&#039; dying it. If you dye a rough (un-polished) piece, it becomes &#039;&#039;&#039;impossible&#039;&#039;&#039; to combine them. Also it should be noted that the dyes from the dyers tent will be reduced to just the root word, and will also replace the handle&#039;s description.  For example, if I were to dye a finished oak handle Periwinkle Blue, and finished steel cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue-handled green forging-hammer.  Due to this reductive nature, the color options for [[forged weapon dying]] is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Probability = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Racial and Profession Modifiers===&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Wood&lt;br /&gt;
! bgcolor = lightgrey | Town&lt;br /&gt;
|-&lt;br /&gt;
| Haon&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Hickory &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| Maoral &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| Maple &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| Modwir&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| Monir&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Walnut&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| all&lt;br /&gt;
| n/a&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| none, forge in Kobold Mines&lt;br /&gt;
| n/a&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Metal Type&lt;br /&gt;
! bgcolor = lightgrey | Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! bgcolor = lightgrey | Minutes per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weapon Type&lt;br /&gt;
! bgcolor = lightgrey | Towns Sold&lt;br /&gt;
! bgcolor = lightgrey | Forging Cycles&lt;br /&gt;
! bgcolor = lightgrey | Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| ?&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Quality&lt;br /&gt;
! bgcolor = lightgrey | DF/Breakage Bonus&lt;br /&gt;
! bgcolor = lightgrey | AvD Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| none?&lt;br /&gt;
| none?&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| none?&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| none?&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| none?&lt;br /&gt;
| -2?&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| none?&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Forged_weapon_dyeing&amp;diff=74103</id>
		<title>Talk:Forged weapon dyeing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Forged_weapon_dyeing&amp;diff=74103"/>
		<updated>2016-01-31T03:31:18Z</updated>

		<summary type="html">&lt;p&gt;CODESS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please do not sign articles unless it is a specific {Person&#039;s} guide (see [[Whirlin]]&#039;s stuff).  Where are these dyes found?  I see town abbreviations, but not where in town. How are they different from other dyes? Can they be converted at the dyer&#039;s tent? Thanks :) [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 18:56, 30 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ahh, this is my first real attempt so thank you for the etiquette update. I mainly was thinking to sign it because it&#039;s a bit rough, so it was tied to me. I realize now it&#039;s already tied to me through the history, so that was silly of me.  I am trying to flush it out as we speak, but I always appreciate feedback.  --[[User:CODESS|CODESS]] ([[User talk:CODESS|talk]]) 20:00, 30 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
Opinions on the title? I almost feel as though it may be better if it were &amp;quot;Forged Weapon Dy(es/ing)&amp;quot;.  But I don&#039;t see how to edit that, as I said, just kindof stumbling through as best I can. --[[User:CODESS|CODESS]] ([[User talk:CODESS|talk]]) 20:44, 30 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
:The title is what confused me. I would move it to &amp;quot;Forged weapon dying.&amp;quot;  There are no initial caps in article titles unless it&#039;s a proper name.  Next to the View history tab at the top there&#039;s a down arrow, and under that is Move to move the page. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 20:47, 30 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, something you might want to look at is converting the cobbling dyes if there are unique color nouns. At some point someone should do an all encompassing dye page since they can all be used interchangeably, but it&#039;s way down on my priorities and is extremely tedious. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 20:51, 30 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OK, page moved. Thanks for the tip on cobbling, I hadn&#039;t thought of that! --[[User:CODESS|CODESS]] ([[User talk:CODESS|talk]]) 21:31, 30 January 2016 (CST)&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74101</id>
		<title>Forged weapon dyeing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74101"/>
		<updated>2016-01-31T03:12:27Z</updated>

		<summary type="html">&lt;p&gt;CODESS: CODESS moved page Weapon Dyes to Forged weapon dying: Clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proper Technique==&lt;br /&gt;
Before combining, you are able to dye one or both pieces of a forged weapon. After you have combined them into their final form, dying attempts will be fruitless. Take heed! While you are able to dye a piece before finishing it (polishing) this will cause the item to become worthless as you will not be able to VISE a rough piece nor will you be able to POLISH the dyed piece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polish all pieces BEFORE dying them!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When choosing a dye for a weapon, the color will be simplified to it&#039;s basic form. Regardless of what the merchant tries to pedal you, they will be simplified upon completion. The dye will also cover up the handle material in the description. The description is &amp;lt;quality&amp;gt;&amp;lt;dye color&amp;gt;handled &amp;lt;dye color&amp;gt;&amp;lt;metal&amp;gt;&amp;lt;weapon&amp;gt; if I were to dye an oak handle Periwinkle Blue, and a cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue handled green forging-hammer. Due to this reductive nature, the options for colors is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
==Colors==&lt;br /&gt;
For simplicity this is only taking into account the root color, as ruby red, blood red, dark red, lava red, etc, will all be RED upon completion. This list allows you to quickly see and compare the differences in style options.  All dyes are found in the local [[dyer&#039;s tent]] or possibly with help from your friendly neighborhood alchemist.  &lt;br /&gt;
&lt;br /&gt;
===Red===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|red ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|crimson||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|maroon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|russet||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|jacinth||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Orange===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|orange ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yellow===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|yellow ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|amber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|ochre||X||X||X||X||X||X||X||X||X||X|||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|green ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|celadon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|olvine||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|blue ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|azure||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|teal||X||X||X||X||X||X||-||X||X||X|||&lt;br /&gt;
|-&lt;br /&gt;
|indigo||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|perse||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
===Purple===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|purple ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|violet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|orchid||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|mauve||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|lilac||X||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Pink===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|pink ||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|fuchsia||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|magenta||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|rose||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===White===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|white||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ivory||X||X||-||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Black===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|black||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ebony||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Grey===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|grey||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Metallic===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|argent||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|coppery||X||X||-||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|silver||-||-||X||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|silvery||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|gold||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|golden||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|bronze||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Brown===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|brown||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|sienna||X||X||X||X||-||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|umber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|aubrun||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|beige||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|tan||X||-||-||X||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|taupe||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|puce||X||-||-||X||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|ginger||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|sepia||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Forging]]&lt;br /&gt;
&lt;br /&gt;
*[[Dyer&#039;s tent]]&lt;br /&gt;
&lt;br /&gt;
*[[Alchemy Dyes]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Forged_weapon_dyeing&amp;diff=74099</id>
		<title>Talk:Forged weapon dyeing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Forged_weapon_dyeing&amp;diff=74099"/>
		<updated>2016-01-31T03:11:32Z</updated>

		<summary type="html">&lt;p&gt;CODESS: CODESS moved page Talk:Weapon Dyes to Talk:Forged weapon dying: Clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please do not sign articles unless it is a specific {Person&#039;s} guide (see [[Whirlin]]&#039;s stuff).  Where are these dyes found?  I see town abbreviations, but not where in town. How are they different from other dyes? Can they be converted at the dyer&#039;s tent? Thanks :) [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 18:56, 30 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ahh, this is my first real attempt so thank you for the etiquette update. I mainly was thinking to sign it because it&#039;s a bit rough, so it was tied to me. I realize now it&#039;s already tied to me through the history, so that was silly of me.  I am trying to flush it out as we speak, but I always appreciate feedback.  --[[User:CODESS|CODESS]] ([[User talk:CODESS|talk]]) 20:00, 30 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
Opinions on the title? I almost feel as though it may be better if it were &amp;quot;Forged Weapon Dy(es/ing)&amp;quot;.  But I don&#039;t see how to edit that, as I said, just kindof stumbling through as best I can. --[[User:CODESS|CODESS]] ([[User talk:CODESS|talk]]) 20:44, 30 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
:The title is what confused me. I would move it to &amp;quot;Forged weapon dying.&amp;quot;  There are no initial caps in article titles unless it&#039;s a proper name.  Next to the View history tab at the top there&#039;s a down arrow, and under that is Move to move the page. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 20:47, 30 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, something you might want to look at is converting the cobbling dyes if there are unique color nouns. At some point someone should do an all encompassing dye page since they can all be used interchangeably, but it&#039;s way down on my priorities and is extremely tedious. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 20:51, 30 January 2016 (CST)&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Forged_weapon_dyeing&amp;diff=74096</id>
		<title>Talk:Forged weapon dyeing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Forged_weapon_dyeing&amp;diff=74096"/>
		<updated>2016-01-31T02:44:07Z</updated>

		<summary type="html">&lt;p&gt;CODESS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please do not sign articles unless it is a specific {Person&#039;s} guide (see [[Whirlin]]&#039;s stuff).  Where are these dyes found?  I see town abbreviations, but not where in town. How are they different from other dyes? Can they be converted at the dyer&#039;s tent? Thanks :) [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 18:56, 30 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ahh, this is my first real attempt so thank you for the etiquette update. I mainly was thinking to sign it because it&#039;s a bit rough, so it was tied to me. I realize now it&#039;s already tied to me through the history, so that was silly of me.  I am trying to flush it out as we speak, but I always appreciate feedback.  --[[User:CODESS|CODESS]] ([[User talk:CODESS|talk]]) 20:00, 30 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
Opinions on the title? I almost feel as though it may be better if it were &amp;quot;Forged Weapon Dy(es/ing)&amp;quot;.  But I don&#039;t see how to edit that, as I said, just kindof stumbling through as best I can. --[[User:CODESS|CODESS]] ([[User talk:CODESS|talk]]) 20:44, 30 January 2016 (CST)&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74095</id>
		<title>Forged weapon dyeing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74095"/>
		<updated>2016-01-31T02:40:51Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proper Technique==&lt;br /&gt;
Before combining, you are able to dye one or both pieces of a forged weapon. After you have combined them into their final form, dying attempts will be fruitless. Take heed! While you are able to dye a piece before finishing it (polishing) this will cause the item to become worthless as you will not be able to VISE a rough piece nor will you be able to POLISH the dyed piece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polish all pieces BEFORE dying them!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When choosing a dye for a weapon, the color will be simplified to it&#039;s basic form. Regardless of what the merchant tries to pedal you, they will be simplified upon completion. The dye will also cover up the handle material in the description. The description is &amp;lt;quality&amp;gt;&amp;lt;dye color&amp;gt;handled &amp;lt;dye color&amp;gt;&amp;lt;metal&amp;gt;&amp;lt;weapon&amp;gt; if I were to dye an oak handle Periwinkle Blue, and a cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue handled green forging-hammer. Due to this reductive nature, the options for colors is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
==Colors==&lt;br /&gt;
For simplicity this is only taking into account the root color, as ruby red, blood red, dark red, lava red, etc, will all be RED upon completion. This list allows you to quickly see and compare the differences in style options.  All dyes are found in the local [[dyer&#039;s tent]] or possibly with help from your friendly neighborhood alchemist.  &lt;br /&gt;
&lt;br /&gt;
===Red===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|red ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|crimson||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|maroon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|russet||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|jacinth||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Orange===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|orange ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yellow===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|yellow ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|amber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|ochre||X||X||X||X||X||X||X||X||X||X|||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|green ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|celadon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|olvine||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|blue ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|azure||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|teal||X||X||X||X||X||X||-||X||X||X|||&lt;br /&gt;
|-&lt;br /&gt;
|indigo||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|perse||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
===Purple===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|purple ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|violet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|orchid||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|mauve||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|lilac||X||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Pink===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|pink ||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|fuchsia||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|magenta||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|rose||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===White===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|white||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ivory||X||X||-||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Black===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|black||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ebony||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Grey===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|grey||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Metallic===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|argent||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|coppery||X||X||-||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|silver||-||-||X||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|silvery||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|gold||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|golden||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|bronze||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Brown===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|brown||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|sienna||X||X||X||X||-||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|umber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|aubrun||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|beige||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|tan||X||-||-||X||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|taupe||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|puce||X||-||-||X||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|ginger||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|sepia||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Forging]]&lt;br /&gt;
&lt;br /&gt;
*[[Dyer&#039;s tent]]&lt;br /&gt;
&lt;br /&gt;
*[[Alchemy Dyes]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74094</id>
		<title>Forged weapon dyeing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74094"/>
		<updated>2016-01-31T02:40:05Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proper Technique==&lt;br /&gt;
Before combining, you are able to dye one or both pieces of a forged weapon. After you have combined them into their final form, dying attempts will be fruitless. Take heed! While you are able to dye a piece before finishing it (polishing) this will cause the item to become worthless as you will not be able to VISE a rough piece nor will you be able to POLISH the dyed piece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polish all pieces BEFORE dying them!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When choosing a dye for a weapon, the color will be simplified to it&#039;s basic form. Regardless of what the merchant tries to pedal you, they will be simplified upon completion. The dye will also cover up the handle material in the description. The description is &amp;lt;quality&amp;gt;&amp;lt;dye color&amp;gt;handled &amp;lt;dye color&amp;gt;&amp;lt;metal&amp;gt;&amp;lt;weapon&amp;gt; if I were to dye an oak handle Periwinkle Blue, and a cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue handled green forging-hammer. Due to this reductive nature, the options for colors is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
==Colors==&lt;br /&gt;
For simplicity this is only taking into account the root color, as ruby red, blood red, dark red, lava red, etc, will all be RED upon completion. This list allows you to quickly see and compare the differences in style options.  All dyes are found in the local [[dyer&#039;s tent]] or possibly with help from your friendly neighborhood alchemist.  &lt;br /&gt;
&lt;br /&gt;
===Red===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|red ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|crimson||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|maroon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|russet||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|jacinth||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Orange===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|orange ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yellow===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|yellow ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|amber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|ochre||X||X||X||X||X||X||X||X||X||X|||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|green ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|celadon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|olvine||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|blue ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|azure||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|teal||X||X||X||X||X||X||-||X||X||X|||&lt;br /&gt;
|-&lt;br /&gt;
|indigo||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|perse||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
===Purple===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|purple ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|violet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|orchid||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|mauve||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|lilac||X||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Pink===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|pink ||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|fuchsia||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|magenta||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|rose||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===White===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|white||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ivory||X||X||-||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Black===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|black||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ebony||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Grey===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|grey||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Metallic===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|argent||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|coppery||X||X||-||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|silver||-||-||X||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|silvery||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|gold||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|golden||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|bronze||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Brown===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|brown||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|sienna||X||X||X||X||-||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|umber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|aubrun||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|beige||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|tan||X||-||-||X||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|taupe||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|puce||X||-||-||X||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|ginger||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|sepia||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Forging]]&lt;br /&gt;
&lt;br /&gt;
*[[Dyer&#039;s tent]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74093</id>
		<title>Forged weapon dyeing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74093"/>
		<updated>2016-01-31T02:38:43Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proper Technique==&lt;br /&gt;
Before combining, you are able to dye one or both pieces of a forged weapon. After you have combined them into their final form, dying attempts will be fruitless. Take heed! While you are able to dye a piece before finishing it (polishing) this will cause the item to become worthless as you will not be able to VISE a rough piece nor will you be able to POLISH the dyed piece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polish all pieces BEFORE dying them!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When choosing a dye for a weapon, the color will be simplified to it&#039;s basic form. Regardless of what the merchant tries to pedal you, they will be simplified upon completion. The dye will also cover up the handle material in the description. The description is &amp;lt;quality&amp;gt;&amp;lt;dye color&amp;gt;handled &amp;lt;dye color&amp;gt;&amp;lt;metal&amp;gt;&amp;lt;weapon&amp;gt; if I were to dye an oak handle Periwinkle Blue, and a cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue handled green forging-hammer. Due to this reductive nature, the options for colors is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
==Colors==&lt;br /&gt;
For simplicity this is only taking into account the root color, as ruby red, blood red, dark red, lava red, etc, will all be RED upon completion. This list allows you to quickly see and compare the differences in style options.  All dyes are found in the local dyer&#039;s tents or possibly with help from your friendly neighborhood alchemist.  &lt;br /&gt;
&lt;br /&gt;
===Red===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|red ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|crimson||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|maroon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|russet||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|jacinth||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Orange===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|orange ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yellow===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|yellow ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|amber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|ochre||X||X||X||X||X||X||X||X||X||X|||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|green ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|celadon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|olvine||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|blue ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|azure||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|teal||X||X||X||X||X||X||-||X||X||X|||&lt;br /&gt;
|-&lt;br /&gt;
|indigo||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|perse||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
===Purple===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|purple ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|violet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|orchid||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|mauve||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|lilac||X||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Pink===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|pink ||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|fuchsia||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|magenta||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|rose||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===White===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|white||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ivory||X||X||-||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Black===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|black||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ebony||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Grey===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|grey||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Metallic===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|argent||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|coppery||X||X||-||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|silver||-||-||X||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|silvery||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|gold||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|golden||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|bronze||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Brown===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|brown||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|sienna||X||X||X||X||-||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|umber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|aubrun||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|beige||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|tan||X||-||-||X||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|taupe||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|puce||X||-||-||X||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|ginger||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|sepia||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Forging]]&lt;br /&gt;
&lt;br /&gt;
*[[Dyer&#039;s tent]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74092</id>
		<title>Forged weapon dyeing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74092"/>
		<updated>2016-01-31T02:38:11Z</updated>

		<summary type="html">&lt;p&gt;CODESS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proper Technique==&lt;br /&gt;
Before combining, you are able to dye one or both pieces of a forged weapon. After you have combined them into their final form, dying attempts will be fruitless. Take heed! While you are able to dye a piece before finishing it (polishing) this will cause the item to become worthless as you will not be able to VISE a rough piece nor will you be able to POLISH the dyed piece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polish all pieces BEFORE dying them!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When choosing a dye for a weapon, the color will be simplified to it&#039;s basic form. Regardless of what the merchant tries to pedal you, they will be simplified upon completion. The dye will also cover up the handle material in the description. The description is &amp;lt;quality&amp;gt;&amp;lt;dye color&amp;gt;handled &amp;lt;dye color&amp;gt;&amp;lt;metal&amp;gt;&amp;lt;weapon&amp;gt; if I were to dye an oak handle Periwinkle Blue, and a cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue handled green forging-hammer. Due to this reductive nature, the options for colors is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
==Colors==&lt;br /&gt;
For simplicity this is only taking into account the root color, as ruby red, blood red, dark red, lava red, etc, will all be RED upon completion. This list allows you to quickly see and compare the differences in style options.  All dyes are found in the local dyer&#039;s tents or possibly with help from your friendly neighborhood alchemist.  &lt;br /&gt;
&lt;br /&gt;
===Red===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|red ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|crimson||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|maroon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|russet||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|jacinth||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Orange===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|orange ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yellow===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|yellow ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|amber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|ochre||X||X||X||X||X||X||X||X||X||X|||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|green ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|celadon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|olvine||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|blue ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|azure||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|teal||X||X||X||X||X||X||-||X||X||X|||&lt;br /&gt;
|-&lt;br /&gt;
|indigo||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|perse||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
===Purple===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|purple ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|violet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|orchid||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|mauve||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|lilac||X||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Pink===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|pink ||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|fuchsia||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|magenta||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|rose||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===White===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|white||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ivory||X||X||-||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Black===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|black||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ebony||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Grey===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|grey||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Metallic===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|argent||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|coppery||X||X||-||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|silver||-||-||X||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|silvery||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|gold||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|golden||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|bronze||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Brown===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|brown||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|sienna||X||X||X||X||-||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|umber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|aubrun||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|beige||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|tan||X||-||-||X||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|taupe||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|puce||X||-||-||X||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|ginger||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|sepia||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Resources==&lt;br /&gt;
[[Forging]]&lt;br /&gt;
[[Dyer&#039;s tent]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74090</id>
		<title>Forged weapon dyeing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74090"/>
		<updated>2016-01-31T02:06:13Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Proper Technique */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proper Technique==&lt;br /&gt;
Before combining, you are able to dye one or both pieces of a forged weapon. After you have combined them into their final form, dying attempts will be fruitless. Take heed! While you are able to dye a piece before finishing it (polishing) this will cause the item to become worthless as you will not be able to VISE a rough piece nor will you be able to POLISH the dyed piece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polish all pieces BEFORE dying them!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When choosing a dye for a weapon, the color will be simplified to it&#039;s basic form. Regardless of what the merchant tries to pedal you, they will be simplified upon completion. The dye will also cover up the handle material in the description. The description is &amp;lt;quality&amp;gt;&amp;lt;dye color&amp;gt;handled &amp;lt;dye color&amp;gt;&amp;lt;metal&amp;gt;&amp;lt;weapon&amp;gt; if I were to dye an oak handle Periwinkle Blue, and a cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue handled green forging-hammer. Due to this reductive nature, the options for colors is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
==Colors==&lt;br /&gt;
For simplicity this is only taking into account the root color, as ruby red, blood red, dark red, lava red, etc, will all be RED upon completion. This list allows you to quickly see and compare the differences in style options.  All dyes are found in the local dyer&#039;s tents or possibly with help from your friendly neighborhood alchemist.  &lt;br /&gt;
&lt;br /&gt;
===Red===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|red ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|crimson||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|maroon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|russet||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|jacinth||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Orange===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|orange ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yellow===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|yellow ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|amber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|ochre||X||X||X||X||X||X||X||X||X||X|||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|green ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|celadon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|olvine||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|blue ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|azure||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|teal||X||X||X||X||X||X||-||X||X||X|||&lt;br /&gt;
|-&lt;br /&gt;
|indigo||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|perse||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
===Purple===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|purple ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|violet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|orchid||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|mauve||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|lilac||X||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Pink===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|pink ||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|fuchsia||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|magenta||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|rose||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===White===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|white||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ivory||X||X||-||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Black===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|black||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ebony||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Grey===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|grey||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Metallic===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|argent||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|coppery||X||X||-||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|silver||-||-||X||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|silvery||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|gold||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|golden||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|bronze||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Brown===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|brown||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|sienna||X||X||X||X||-||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|umber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|aubrun||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|beige||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|tan||X||-||-||X||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|taupe||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|puce||X||-||-||X||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|ginger||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|sepia||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74089</id>
		<title>Forged weapon dyeing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74089"/>
		<updated>2016-01-31T02:02:41Z</updated>

		<summary type="html">&lt;p&gt;CODESS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proper Technique==&lt;br /&gt;
Before combining, you are able to dye one or both pieces of a forged weapon. After you have combined them into their final form, dying attempts will be fruitless. Take heed! While you are able to dye a piece before finishing it (polishing) this will cause the item to become worthless as you will not be able to VISE a rough piece nor will you be able to POLISH the dyed piece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polish all pieces BEFORE dying them!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When choosing a dye for a weapon, the color will be simplified to it&#039;s basic form. Regardless of what the merchant tries to pedal you, they will be simplified upon completion. The dye will also cover up the handle material in the description. The description is &amp;lt;quality&amp;gt;&amp;lt;dye color&amp;gt;handled &amp;lt;dye color&amp;gt;&amp;lt;metal&amp;gt;&amp;lt;weapon&amp;gt; if I were to dye a handle Periwinkle Blue, and a cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue handled green forging-hammer. Due to this reductive nature, the options for colors is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
==Colors==&lt;br /&gt;
For simplicity this is only taking into account the root color, as ruby red, blood red, dark red, lava red, etc, will all be RED upon completion. This list allows you to quickly see and compare the differences in style options.  All dyes are found in the local dyer&#039;s tents or possibly with help from your friendly neighborhood alchemist.  &lt;br /&gt;
&lt;br /&gt;
===Red===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|red ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|crimson||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|maroon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|russet||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|jacinth||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Orange===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|orange ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yellow===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|yellow ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|amber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|ochre||X||X||X||X||X||X||X||X||X||X|||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|green ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|celadon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|olvine||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|blue ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|azure||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|teal||X||X||X||X||X||X||-||X||X||X|||&lt;br /&gt;
|-&lt;br /&gt;
|indigo||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|perse||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
===Purple===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|purple ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|violet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|orchid||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|mauve||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|lilac||X||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Pink===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|pink ||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|fuchsia||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|magenta||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|rose||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===White===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|white||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ivory||X||X||-||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Black===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|black||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ebony||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Grey===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|grey||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Metallic===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|argent||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|coppery||X||X||-||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|silver||-||-||X||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|silvery||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|gold||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|golden||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|bronze||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Brown===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|brown||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|sienna||X||X||X||X||-||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|umber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|aubrun||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|beige||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|tan||X||-||-||X||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|taupe||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|puce||X||-||-||X||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|ginger||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|sepia||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Forged_weapon_dyeing&amp;diff=74088</id>
		<title>Talk:Forged weapon dyeing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Forged_weapon_dyeing&amp;diff=74088"/>
		<updated>2016-01-31T02:00:13Z</updated>

		<summary type="html">&lt;p&gt;CODESS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please do not sign articles unless it is a specific {Person&#039;s} guide (see [[Whirlin]]&#039;s stuff).  Where are these dyes found?  I see town abbreviations, but not where in town. How are they different from other dyes? Can they be converted at the dyer&#039;s tent? Thanks :) [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 18:56, 30 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ahh, this is my first real attempt so thank you for the etiquette update. I mainly was thinking to sign it because it&#039;s a bit rough, so it was tied to me. I realize now it&#039;s already tied to me through the history, so that was silly of me.  I am trying to flush it out as we speak, but I always appreciate feedback.  --[[User:CODESS|CODESS]] ([[User talk:CODESS|talk]]) 20:00, 30 January 2016 (CST)&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74087</id>
		<title>Forged weapon dyeing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forged_weapon_dyeing&amp;diff=74087"/>
		<updated>2016-01-31T01:54:09Z</updated>

		<summary type="html">&lt;p&gt;CODESS: /* Proper Technique */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proper Technique==&lt;br /&gt;
Before combining, you are able to dye one or both pieces of a forged weapon. After you have combined them into their final form, dying attempts will be fruitless. Take heed! While you are able to dye a piece before finishing it (polishing) this will cause the item to become worthless as you will not be able to VISE a rough piece nor will you be able to POLISH the dyed piece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polish all pieces BEFORE dying them!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When choosing a dye for a weapon, the color will be simplified to it&#039;s basic form. Regardless of what the merchant tries to pedal you, they will be simplified upon completion. The dye will also cover up the handle material in the description. The description is &amp;lt;quality&amp;gt;&amp;lt;dye color&amp;gt;handled &amp;lt;dye color&amp;gt;&amp;lt;metal&amp;gt;&amp;lt;weapon&amp;gt; if I were to dye a handle Periwinkle Blue, and a cudgel head Emerald Green, the result would be a perfect blue-handled green steel cudgel. On forging hammers heads, the dye will replace the metal description as well, so if the previous example were a forging hammer, it would be a perfect blue handled green forging-hammer. Due to this reductive nature, the options for colors is drastically reduced.&lt;br /&gt;
&lt;br /&gt;
==Colors==&lt;br /&gt;
For simplicity this is only taking into account the root color, as ruby red, blood red, dark red, lava red, etc, will all be RED upon completion. This list allows you to quickly see and compare the differences in style options&lt;br /&gt;
&lt;br /&gt;
===Red===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|red ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|crimson||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|maroon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|russet||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|jacinth||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Orange===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|orange ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yellow===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|yellow ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|amber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|ochre||X||X||X||X||X||X||X||X||X||X|||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|green ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|celadon||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|olvine||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|blue ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|azure||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|teal||X||X||X||X||X||X||-||X||X||X|||&lt;br /&gt;
|-&lt;br /&gt;
|indigo||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|perse||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|}&lt;br /&gt;
===Purple===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|purple ||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|violet||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|orchid||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|mauve||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|lilac||X||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Pink===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|pink ||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|fuchsia||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|magenta||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|rose||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===White===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|white||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ivory||X||X||-||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Black===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|black||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|ebony||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Grey===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|grey||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Metallic===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|argent||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|coppery||X||X||-||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|silver||-||-||X||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|silvery||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|gold||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|golden||X||X||X||X||X||X||-||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|bronze||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Brown===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Color !!WL !!RR !!TV !!TI !!IT !!KD !!ZL !!CG !!SH !!MH  !!ALCH&lt;br /&gt;
|-&lt;br /&gt;
|brown||X||X||X||X||X||X||X||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
|sienna||X||X||X||X||-||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|umber||X||X||X||X||X||X||X||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|aubrun||-||X||-||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|beige||X||X||X||X||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|tan||X||-||-||X||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|taupe||X||X||X||-||X||X||-||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|puce||X||-||-||X||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|ginger||-||-||-||-||-||-||-||-||-||-||X&lt;br /&gt;
|-&lt;br /&gt;
|sepia||-||-||-||-||-||-||X||-||-||-||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
--[[User:CODESS|CODESS]] ([[User talk:CODESS|talk]]) 18:46, 30 January 2016 (CST)&lt;/div&gt;</summary>
		<author><name>CODESS</name></author>
	</entry>
</feed>