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	<updated>2026-04-24T02:11:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Flinger&amp;diff=167458</id>
		<title>Flinger</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flinger&amp;diff=167458"/>
		<updated>2022-05-22T17:13:01Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;flinger&#039;&#039;&#039; is a dual purpose transportation and entertainment device located above the [[Tempest Falls]] in [[River&#039;s Rest]], up a set of stairs near the waterfall leading the local [[Order of Voln]] outpost.  The person being launched is likely to sustain injuries upon landing.  It is commonly used by [[Beacon Hall Archive]] for merriment.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The flinger&#039;s location:&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Tempest River, Mound (Lich room 23969)&lt;br /&gt;
|desc=A circle of brush surrounds the mound top like a monk&#039;s tonsure, leaving its crest bare but for a number of weeds and an old rust-covered catapult.  Over the top of the brush, one can spy the Tempest River as it disappears over the falls and the resulting cloud of ever-present cloaking mist.  Even further beyond, the twinkling lights of homes and businesses of the turtle egg-shaped island can be seen.  Barely discernible in the darkness, the catapult looms over the weeds.  You also see an overgrown pathway leading back to the old port village and a pile of tiny pins.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
Inside the flinger:&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Flinger Basket&lt;br /&gt;
|desc=The walls and floor of the basket are woven with reinforcing strips of metal, tinted brown by decades of rust, the flakes of which have created a reddish brown stain underfoot.  Metal hooks are placed across the floor in neat orderly rows, perhaps once connected by rope or leather as a means to separate the basket&#039;s contents.  Scrapes in the rust along the walls imply that not all launches from the catapult were executed cleanly.&lt;br /&gt;
|paths=out}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;One person&#039;&#039; enters the &#039;&#039;&#039;catapult&#039;&#039;&#039; and {{boldmono|[[SIT]]}}s down while another person {{boldmono|[[PULL]]}}s the lever.  The dial and wheel can each be advanced to a higher numerical setting by {{boldmono|[[TURN]]}}ing and moved to a lower setting by {{boldmono|[[SPIN]]}}ing.  The wheel and dial can be set at any time before the lever is pulled, which will launch the contents of the flinger basket.  The dial and wheel are always reset to zero after each launch.&lt;br /&gt;
&lt;br /&gt;
The dial determines the region the rider lands, while the wheel fine tunes the exact location.  The dial has six setting options, while the wheel has seven positions, making for a total of forty two possible combinations, although not all of the settings are unique.  In general, each dial setting has two locations, one is typically more interesting, while the other six are identical and more mundane.  (Note: Dial setting 3 should be checked again to see if it ever has an interesting landing location.)&lt;br /&gt;
&lt;br /&gt;
===Settings List===&lt;br /&gt;
One can {{boldmono|[[LOOK]]}} at the catapult to see the current setting:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
The wheel is set to position zero, and the dial is set to position zero.  You also see a lever.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tempest River landing location accessed by dial settings one and two leads automatically to the North Fork by the dock, similar to [[Dock Diving]].&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|- &lt;br /&gt;
!Dial&lt;br /&gt;
!Wheel&lt;br /&gt;
!Destination&lt;br /&gt;
!Lich ID&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!1&lt;br /&gt;
| 1&lt;br /&gt;
| [River&#039;s Rest, Tempest River]&lt;br /&gt;
| 17665&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!1&lt;br /&gt;
| 2&lt;br /&gt;
| [River&#039;s Rest, Town Commons]&lt;br /&gt;
| 10861&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!1&lt;br /&gt;
| 3&lt;br /&gt;
| [River&#039;s Rest, Tempest River]&lt;br /&gt;
| 17665&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!1&lt;br /&gt;
| 4&lt;br /&gt;
| [River&#039;s Rest, Tempest River]&lt;br /&gt;
| 17665&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!1&lt;br /&gt;
| 5&lt;br /&gt;
| [River&#039;s Rest, Tempest River]&lt;br /&gt;
| 17665&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!1&lt;br /&gt;
| 6&lt;br /&gt;
| [River&#039;s Rest, Tempest River]&lt;br /&gt;
| 17665&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!1&lt;br /&gt;
| 7&lt;br /&gt;
| [River&#039;s Rest, Tempest River]&lt;br /&gt;
| 17665&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!2&lt;br /&gt;
| 1&lt;br /&gt;
| [River&#039;s Rest, Tempest River]&lt;br /&gt;
| 17665&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!2&lt;br /&gt;
| 2&lt;br /&gt;
| [River&#039;s Rest, Tempest River]&lt;br /&gt;
| 17665&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!2&lt;br /&gt;
| 3&lt;br /&gt;
| [The Warren, Broad Way]&lt;br /&gt;
| 17666&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!2&lt;br /&gt;
| 4&lt;br /&gt;
| [River&#039;s Rest, Tempest River]&lt;br /&gt;
| 17665&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!2&lt;br /&gt;
| 5&lt;br /&gt;
| [River&#039;s Rest, Tempest River]&lt;br /&gt;
| 17665&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!2&lt;br /&gt;
| 6&lt;br /&gt;
| [River&#039;s Rest, Tempest River]&lt;br /&gt;
| 17665&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!2&lt;br /&gt;
| 7&lt;br /&gt;
| [River&#039;s Rest, Tempest River]&lt;br /&gt;
| 17665&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!3&lt;br /&gt;
| 1&lt;br /&gt;
| [Maelstrom Bay, Surface]&lt;br /&gt;
| 11450&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!3&lt;br /&gt;
| 2&lt;br /&gt;
| [Maelstrom Bay, Surface]&lt;br /&gt;
| 11450&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!3&lt;br /&gt;
| 3&lt;br /&gt;
| [Maelstrom Bay, Surface]&lt;br /&gt;
| 11450&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!3&lt;br /&gt;
| 4&lt;br /&gt;
| [Maelstrom Bay, Surface]&lt;br /&gt;
| 11450&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!3&lt;br /&gt;
| 5&lt;br /&gt;
| [Maelstrom Bay, Surface]&lt;br /&gt;
| 11450&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!3&lt;br /&gt;
| 6&lt;br /&gt;
| [Maelstrom Bay, Surface]&lt;br /&gt;
| 11450&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!3&lt;br /&gt;
| 7&lt;br /&gt;
| [Maelstrom Bay, Surface]&lt;br /&gt;
| 11450&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!4&lt;br /&gt;
| 1&lt;br /&gt;
| [Krolvin Carrack, Main Deck]&lt;br /&gt;
| 11557&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!4&lt;br /&gt;
| 2&lt;br /&gt;
| [Krolvin Carrack, Main Deck]&lt;br /&gt;
| 11557&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!4&lt;br /&gt;
| 3&lt;br /&gt;
| [Krolvin Carrack, Main Deck]&lt;br /&gt;
| 11557&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!4&lt;br /&gt;
| 4&lt;br /&gt;
| [Krolvin Carrack, Main Deck]&lt;br /&gt;
| 11557&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!4&lt;br /&gt;
| 5&lt;br /&gt;
| [Miasmal Forest, Old Road]&lt;br /&gt;
| 11611&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!4&lt;br /&gt;
| 6&lt;br /&gt;
| [Krolvin Carrack, Main Deck]&lt;br /&gt;
| 11557&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!4&lt;br /&gt;
| 7&lt;br /&gt;
| [Krolvin Carrack, Main Deck]&lt;br /&gt;
| 11557&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!5&lt;br /&gt;
| 1&lt;br /&gt;
| [Millah&#039;s Fen, Lookout Hill]&lt;br /&gt;
| 16214&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!5&lt;br /&gt;
| 2&lt;br /&gt;
| [Millah&#039;s Fen, Lookout Hill]&lt;br /&gt;
| 16214&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!5&lt;br /&gt;
| 3&lt;br /&gt;
| [Millah&#039;s Fen, Lookout Hill]&lt;br /&gt;
| 16214&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!5&lt;br /&gt;
| 4&lt;br /&gt;
| [Millah&#039;s Fen, Lookout Hill]&lt;br /&gt;
| 16214&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!5&lt;br /&gt;
| 5&lt;br /&gt;
| [Millah&#039;s Fen, Lookout Hill]&lt;br /&gt;
| 16214&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!5&lt;br /&gt;
| 6&lt;br /&gt;
| [Marsh Keep, Courtyard]&lt;br /&gt;
| 11712&lt;br /&gt;
|- bgcolor = #fee7e6&lt;br /&gt;
!5&lt;br /&gt;
| 7&lt;br /&gt;
| [Millah&#039;s Fen, Lookout Hill]&lt;br /&gt;
| 16214&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!6&lt;br /&gt;
| 1&lt;br /&gt;
| [Ravine Bottom]&lt;br /&gt;
| 11357&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!6&lt;br /&gt;
| 2&lt;br /&gt;
| [Ravine Bottom]&lt;br /&gt;
| 11357&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!6&lt;br /&gt;
| 3&lt;br /&gt;
| [Ravine Bottom]&lt;br /&gt;
| 11357&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!6&lt;br /&gt;
| 4&lt;br /&gt;
| [Ravine Bottom]&lt;br /&gt;
| 11357&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!6&lt;br /&gt;
| 5&lt;br /&gt;
| [Ravine Bottom]&lt;br /&gt;
| 11357&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!6&lt;br /&gt;
| 6&lt;br /&gt;
| [Ravine Bottom]&lt;br /&gt;
| 11357&lt;br /&gt;
|- bgcolor = #eaf3ff&lt;br /&gt;
!6&lt;br /&gt;
| 7&lt;br /&gt;
| [Citadel, Battlement]&lt;br /&gt;
| 11391&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
When someone gets flung, many people around the area of River&#039;s Rest and outdoors may see a glimpse of their body flying overhead:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A small shadow streaks across the sky overhead!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
A typical approach to playing a game with the flinger is to roll dice.  Note, however, that 7-sided die are hard to come by, and some consideration should be made for rolling a standard set of two 6-sided dice.  [[Beacon Hall Archive]] officers can procure a rust-flecked die with darkened pips (7-sided, marked with a wheel) and a stone-hued die with grey pips (6-sides, marked with a dial) that make playing the game easier.&lt;br /&gt;
&lt;br /&gt;
A particularly brutal version of the game can be played with [[Dice of fate]], dubbed the &#039;Flinger of Fate&#039;.&lt;br /&gt;
&lt;br /&gt;
==Do Not Animate Dead==&lt;br /&gt;
It is not recommended to bring a corpse via [[Animate Dead (730)]] into the flinger following you and try to fling their dead body after disconnecting with them.  Once you leave a body in the flinger, there will be essentially no way to get it out.  For obvious reasons, the exact details of this point have not been fully tested.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
The Flinger was released in November, 2014.  The idea was formed circa 2004 when a group of players were fooling around in the [[River&#039;s Rest, Town Commons|town commons]] and one lamented there was no flinger with which to toss a notoriously annoying local gnome to the mainland.  The idea quickly became a regular theme in roleplay in the Rest, with the original gnome threatened with it even claiming to be in the process of building one himself for several years until GM Xayle pushed the idea forward into a reality, crediting [[User:GS4-VANAH|GM Vanah]] with finishing up aspects of mechanical coding (the bulk of which was done by [[User:Emeradan|GM Emeradan]] in 2011).&lt;br /&gt;
&lt;br /&gt;
[[Category:River&#039;s Rest]]&lt;br /&gt;
[[category:Games]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beacon_Hall_Archive:_Goat_Fest_5122&amp;diff=166560</id>
		<title>Beacon Hall Archive: Goat Fest 5122</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beacon_Hall_Archive:_Goat_Fest_5122&amp;diff=166560"/>
		<updated>2022-05-04T01:38:23Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Join [[Beacon Hall Archive]] as they celebrate the Goat Days’ Festival! A time-honored tradition in [[River&#039;s Rest]], the fest will include competitions, historical tours, challenging games, and several raffles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2022 Schedule==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress 20th of Ivastaen to Restday 22nd of Ivastaen &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #59877b; font-size: larger; text-align: center;&#039; colspan=4  | &#039;&#039;&#039;Day of the Huntress&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:30 PM&lt;br /&gt;
|Beacon Hall Courtyard (lich #11010)&lt;br /&gt;
|Goat Stories and opening of Goat Fest!/&#039;&#039;&#039;KAYSE&#039;&#039;&#039;&lt;br /&gt;
|Come hear the history of Goat Fest and Citadel zoo tour. Join us for the formal opening of Goatfest 5122 starting at the Beacon Hall Courtyard.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:45 PM&lt;br /&gt;
|River&#039;s Rest, Commons Circle (lich #10852)&lt;br /&gt;
|GRIT RAFFLE/75k&lt;br /&gt;
|200,000 worth of Grit for use on Two Handed, Polearm or Edged weapons as well as armor. Up to 500 difficulty items.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:45 PM&lt;br /&gt;
|River&#039;s Rest, Commons Circle (lich #10852)&lt;br /&gt;
|GRIT RAFFLE/75k&lt;br /&gt;
|200,000 worth of grit for use on Blunt Weapons and Brawling, or armor.  Up to a difficulty of 450 for Armor and 500 for Blunt Weapons and Brawling Weapons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|11:00 PM&lt;br /&gt;
|Beacon Hall Courtyard (lich #11010)&lt;br /&gt;
|DOCK DIVING/&#039;&#039;&#039;FREBBLE&#039;&#039;&#039;&lt;br /&gt;
|Come enjoy the traditional BHA game of [[Dock Diving]].  Gather at Beacon Hall, Courtyard (lich rm. 11010) before the daredevils move to The Warren, River Dock (lich rm. 17664) to play!  WARNING: death and injury may result, especially if you&#039;re bad at [[Swimming]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #7f7f99; font-size: larger; text-align: center;&#039; colspan=4  | &#039;&#039;&#039;Feast Day&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|12:30 PM&lt;br /&gt;
|Beacon Hall Courtyard (lich #11010)&lt;br /&gt;
|Gem of Fate/&#039;&#039;&#039;ASTRU&#039;&#039;&#039;&lt;br /&gt;
|Dodge the most of these shocking gems and the remainder of the sparkly rocks can be yours!  Players should gather in the Courtyard, while spectators, as well as losers, may safely observe the maiming of their comrades from the Gazebo.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|1:30 PM&lt;br /&gt;
|Sorcerer Guild, Entrance (lich  #10886)&lt;br /&gt;
|ENSORCELL RAFFLE/250k&lt;br /&gt;
|An [[Ensorcell (735)|Ensorcell]] by [[Kaldonis (prime)|Kaldonis]], with all the energy he can throw at you!  This is more than T5 amount, to be used at the winner&#039;s discretion (e.g., multiple lower tier casts).  The winner will be advised and the service will be provided immediately after the drawing.  Winner should be present.  Suffusion is possible.  Ticket price 250,000 silvers. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|2:00 PM&lt;br /&gt;
|Adventure Guild in River’s Rest &lt;br /&gt;
|Goat MILK?/&#039;&#039;&#039;ORSSUS&#039;&#039;&#039;&lt;br /&gt;
|How good is your aim?  Can you fill your bucket the fastest?  Since the goats weren’t too willing to cooperate, we’re using a dartboard instead.    NOTE: For each round, every player throws three darts. The darts are added together for a score, counting doubles and triples is optional and will be decided beforehand.  The highest score in each round is given a letter from the word MILK. The letters are given in order. The first person to fill their “bucket” with &amp;quot;MILK&amp;quot; wins. (lich #)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:00 PM&lt;br /&gt;
|Beacon Hall Courtyard  (lich #11010)&lt;br /&gt;
|Goat Tales/&#039;&#039;&#039;KAYSE&#039;&#039;&#039;&lt;br /&gt;
|Participants should bring a sack with three items in that should be used to create a story with a goat theme.  BHA will provide some extra bags as well.  The items will be put into identical bags and the bags will be mixed up.  Each &amp;quot;author&amp;quot; gets to pick a bag and will have 30 minutes to create their story.   PLEASE NOTE:  Your items will not be returned to you.  You will, however, get to keep the three items in the bag you pick .   (lich #11010).&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|11:30 PM&lt;br /&gt;
|Beacon Hall Courtyard (lich# 11010)&lt;br /&gt;
|Greedy Goatherder &lt;br /&gt;
|Here’s a chance to show off your shepherding skills. Take risks and build your flock as fast as you can, but watch out! If you get too greedy and you might lose them all. Join us at the Beacon Hall Courtyard for a fast-paced dice game.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|12:30 AM&lt;br /&gt;
|River&#039;s Rest, Commons Circle (lich #10852)&lt;br /&gt;
|ILLUSION RAFFLE/50k&lt;br /&gt;
|Bakers Package: 4 confectionary boxes fully unlocked, illusion gloves (Her hands are dusted with a light coating of flour) and halfling baker trinket.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&#039;background: #ffd966; font-size: larger; text-align: center;&#039; colspan=4  | &#039;&#039;&#039;Rest Day&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|12:00 PM&lt;br /&gt;
|Treehouse in the Commons (lich #10865)&lt;br /&gt;
|Goat Fest Brunch/&#039;&#039;&#039;ASTRU&#039;&#039;&#039;&lt;br /&gt;
|Come join us for the traditional Restday Fast breaking with a goat themed spread! A death game will follow after snacking!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|3:00 PM&lt;br /&gt;
|Dilapidated Pier (lich #27604)&lt;br /&gt;
|Annual Goat Fest Fishing Contest&lt;br /&gt;
|Bring your own fishing gear or use some of ours. Join us at the Floating Dock on the Tempest River for fishing along with snacks and drinks. Whoever catches the biggest fish within an hour wins!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|4:00 PM&lt;br /&gt;
|River&#039;s Rest, Commons Circle (lich #10852)&lt;br /&gt;
|GOAT PIN RAFFLE/50k&lt;br /&gt;
|a shaggy brown goat pin: The brown goat pin is so lifelike you almost swear it could move.  The emerald eyes seem to have a life all their own.  It is as if they were searching for food.  You aren&#039;t really sure, but you could have sworn you saw it stick its tongue out, licking its lips.  Were it alive you would judge the brown goat pin&#039;s condition to be fat and happy!  It almost looks like it is resting.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|5:00 PM&lt;br /&gt;
|Beacon Hall Courtyard (lich #11010)&lt;br /&gt;
|Goat Fashion Show/&#039;&#039;&#039;KAYSE&#039;&#039;&#039;&lt;br /&gt;
|Is your goat all dressed up with no place to go…at?  Bring your fanciest goat to gloat! There’s no better place for your goat to be a show boat. (OOC Note: Entries should be made using roleplaying verbs such as ACTION etc.). &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|9:30 PM&lt;br /&gt;
|Beacon Hall Terrace (lich #16186)&lt;br /&gt;
|Dance to the Bleat&lt;br /&gt;
|Come show off your finest Goat Fest attire as you dance to the bleat! Join us at the Beacon Hall terrace for a good time! Just follow the goat prints. Prizes awarded to the best spring attire! &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|10:30 PM&lt;br /&gt;
|Beacon Hall Terrace (lich #16186)&lt;br /&gt;
|T2 Sanctification RAFFLE/200k&lt;br /&gt;
| That&#039;s 75,000 prayers! Gidion can reach a bonus of about 590 - so he should be able to reliably sanctify up to 470 difficulty items. You&#039;re also welcome to Bring Your Own enhancives for Wisdom or Influence! He&#039;ll throw in a free inky-black potion pour or two if your item is ensorcelled. While this auction is for 75k devotion, if you already have the first or second tier, Gidion is happy to discuss additional tiers or weeks with the winner. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Frebble_(prime)&amp;diff=145464</id>
		<title>Frebble (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Frebble_(prime)&amp;diff=145464"/>
		<updated>2021-02-27T15:16:52Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: Replaced content with &amp;quot;&amp;lt;pre&amp;gt; &amp;lt;/pre&amp;gt; Category: Player Characters Category: Prime player characters Category: River&amp;#039;s Rest player characters&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category: Player Characters]]&lt;br /&gt;
[[Category: Prime player characters]]&lt;br /&gt;
[[Category: River&#039;s Rest player characters]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BMCShop:Elementary&amp;diff=141513</id>
		<title>BMCShop:Elementary</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BMCShop:Elementary&amp;diff=141513"/>
		<updated>2020-12-05T17:24:44Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==2020==&lt;br /&gt;
&amp;lt;section begin=2020 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Elementary&lt;br /&gt;
|look=a wide modwir gangplank leading to a sleek full-sailed cog.&lt;br /&gt;
|location=[Map Room #5], Lich# 29392, go modwir gangplank&lt;br /&gt;
|fest=bmc|year=2020|letter=E}}&lt;br /&gt;
===Elementary===&amp;lt;!--==={{{ [Elementary] 29394 2020-12-05 10:43:43 -0600}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Elementary - 29394&lt;br /&gt;
|desc=The wooden walls bear numerous singe and scorch marks along with stains less identifiable.  Copious runic inscriptions have been carved into most visible surfaces on the interior.  The various hazardous materials inside the vessel are each secluded behind their own protective barriers and railings.  You also see a bleary-eyed alchemist, a deep rock-lined pit, a thick feras rod mounted on a steel spike driven into the hull, a pyramidal pile of sharp stones, an oversized lead cauldron suspended above a flickering black flame and an enormous block of ice.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
{{sign|margin-right=40%|sign=&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;gt;look at bleary-eyed alchemist&lt;br /&gt;
As you start to examine the alchemist, he notices your unwanted attention.  &amp;quot;Nosy,&amp;quot; he says contemptuously and moves into a darker area of the tent.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask alchemist about fire&lt;br /&gt;
&amp;quot;Ah, fire: purifying, cleansing, redeeming fire,&amp;quot; the alchemist says softly, his voice taking on an almost sing-song rhythm and a strange light gleaming in his eyes.  He gazes into the nearby pit, lost in thought for a moment, before continuing.  &amp;quot;I can imbue a weapon with the spirit of fire so you may cleanse the impurities of your foes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask alchemist about cold&lt;br /&gt;
&amp;quot;Ah, yes, the freezing blast of an icy blade!  A subtle force is ice, powerful for what it is not,&amp;quot; the alchemist says in a cracked voice that wanders between mysticism and lunacy.  &amp;quot;I can imbue a weapon with the essence of cold so you may chill the very heart of your foe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask alchemist about electric&lt;br /&gt;
The alchemist gazes deep into your eyes, his rheumy orbs locked with yours.  &amp;quot;You would hold the power of lightning in your hands, would you?&amp;quot; he asks in a soft but penetrating voice.  &amp;quot;Perhaps you are worthy, perhaps.  But you will need to find a weapon fo me to imbue with the spirit of lightning, if you seek to smite your foes as would the gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask alchemist about impact&lt;br /&gt;
&amp;quot;Would you wield the power of the earth itself?&amp;quot; the alchemist asks, speaking in hushed but fervent tones.  &amp;quot;Strike your foes with the impact of a boulder?  If you wish, I can imbue a weapon with such powers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask alchemist about acid&lt;br /&gt;
The alchemist sighs and says, &amp;quot;Have YOU ever tried transporting a vat of acid halfway across Elanthia?  Too dangerous to do that, not enough money in it  Could I interest you in some nice, safe liquid void instead?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask alchemist about pit&lt;br /&gt;
The alchemist scowls at you and shoos you away from a deep rock-lined pit.  &amp;quot;Don&#039;t go near there!&amp;quot; He says firmly, &amp;quot;or you will be consumed by eternal fire.  But in your case, that might be an improvement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask alchemist about ice&lt;br /&gt;
The alchemist says coldly, &amp;quot;That may look like normal ice, but it isn&#039;t.  That ice is so cold, it can freeze a weapon to its very core.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask alchemist about rod&lt;br /&gt;
The alchemist looks alarmed and in a near-shout says to you, &amp;quot;Don&#039;t touch that!  That rod is specially attuned to summon lightning.&amp;quot;  He gazes at you contemptuously for a moment before continuing, &amp;quot;Though, perhaps, your prompt demise would make the world better off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask alchemist about stones&lt;br /&gt;
The alchemist rushes to stop you from investigating the pile of sharp stones.  &amp;quot;Don&#039;t touch those!&amp;quot; he says, a note of panic rising in his voice.  &amp;quot;You will upset the delicate balance that keeps the earth elementals from escaping!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask alchemist about cauldron&lt;br /&gt;
The alchemist eyes you suspiciously.  &amp;quot;Trying to discover the secret of how I imbue weapons with the void, are you?&amp;quot; he says acridly. &amp;quot;Well it won&#039;t work!  You&#039;ll just have to pay me to get it done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask alchemist about void&lt;br /&gt;
&amp;quot;The void attracts, yes?  Quite literally sometimes!  Everything drawn to nothingness eventually.  From dust to nonexistence.&amp;quot;  The alchemist&#039;s eyes roll back, replacing his orbs with veined whites momentarily, until a fit of coughing overtakes him.  When he recovers, he continues, &amp;quot;I can imbue a weapon with the void so you may annoint your enemies with its blessing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask alchemist about fire&lt;br /&gt;
The alchemist moves to accept your fireleaf runestaff, but as he reaches for it a bolt of orange sparks flies off from the weapon, burning him.  &amp;quot;Curses upon you!&amp;quot; he exclaims, &amp;quot;for visiting such a powerful weapon upon me.  Take it from my sight!&amp;quot;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2020 /&amp;gt;&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Title_system&amp;diff=141451</id>
		<title>Title system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Title_system&amp;diff=141451"/>
		<updated>2020-12-04T19:09:51Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: added OSA titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;title system&#039;&#039;&#039; is the system that controls the use of prename, postname, and cultural identifiers.  When looking at a character, the fields show up as follows:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You see [prename] Mitch O&#039;Saurus, the [postname].&lt;br /&gt;
He appears to be a [culture] [race].&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To access a [[character]]&#039;s title options, use the{{boldmono| [[TITLE (verb)]]}}.&lt;br /&gt;
== Prename Titles ==&lt;br /&gt;
The primary set of prename titles are attained by achieving certain characters [[level]]s in GemStone.  In the past, only the [[Lord]] and [[Lady]] titles existed upon reaching level 20, and achieving this status, which was referred to as &#039;&#039;Titling&#039;&#039;, was considered a significant accomplishment.  Often, when a character &#039;&#039;titled&#039;&#039; an announcement would be made on the &#039;[[Amunet]]&#039; which was followed by many congratulations from fellow players, and at times celebration.&lt;br /&gt;
&lt;br /&gt;
Present day GemStone finds a more expanded title system, but also a lessening of the importance associated with &#039;&#039;titling&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Levels &lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| 0-19&lt;br /&gt;
| Novice&lt;br /&gt;
|-&lt;br /&gt;
| 3-19&lt;br /&gt;
| Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| 10-19&lt;br /&gt;
| Journeyman / Journeywoman&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| 40+&lt;br /&gt;
| Great Lord / Great Lady&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| High Lord / High Lady&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| Grand Lord / Grand Lady&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CHE Officer Titles===&lt;br /&gt;
Officers of the [[Co-operative Houses of Elanthia]] are granted prename titles that match their position.  Chairman, Treasurer, Secretary, Event Planner, Bartender and Arbiter are examples of such titles.&lt;br /&gt;
&lt;br /&gt;
===Renowned===&lt;br /&gt;
Characters who had earned enough experience for level 160 in Gemstone III were bestowed the title of Renowned Lord or Renowned Lady in preparation of the Gemstone IV conversion that would make the character level 100 after the conversion. This title was only granted prior to the conversion taking place and is no longer able to be earned or bestowed to new characters post-conversion.&lt;br /&gt;
&lt;br /&gt;
== Specially-granted Titles ==&lt;br /&gt;
Characters can sometimes be granted special prename and postname titles through participation in storylines, quests, and/or events.  The different types of titles, as well as some of the existing titles are listed below.&lt;br /&gt;
&lt;br /&gt;
=== Custom ===&lt;br /&gt;
&#039;&#039;&#039;Custom titles&#039;&#039;&#039; are personalized titles made up by a player for their character.  They are sometimes available at [[festival]]s and [[pay event]]s and are a [[delayed service]].&lt;br /&gt;
&lt;br /&gt;
=== Storyline ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| Sir || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Knight || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dame || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Historian || Postname || Hunt For History 2&lt;br /&gt;
|-&lt;br /&gt;
| Investigator || Postname || Hunt For History 2&lt;br /&gt;
|-&lt;br /&gt;
| Officer of the Golden Hawks || Postname || [[Griffin Sword War]]&lt;br /&gt;
|-&lt;br /&gt;
| Krolvinbane || Postname || rowspan=&amp;quot;2&amp;quot; | [[War of Nations]]&lt;br /&gt;
|-&lt;br /&gt;
| Fortuneer || Postname &lt;br /&gt;
|-&lt;br /&gt;
| Disciple of the Lich || Postname || [[All the Lich King&#039;s Men]]&lt;br /&gt;
|-&lt;br /&gt;
| Knight-Errant || Postname || rowspan=&amp;quot;5&amp;quot; | [[Eyes of the Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| Patron of the Displaced || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Scion of Shaundara || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Deacon of the Church of Koar || Postname &lt;br /&gt;
|-&lt;br /&gt;
| Blood Reaver || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Magister || Prename || [[Solhaven_Cataclysm_(storyline)|Cataclysm]], [[Eyes of the Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| Hospitaller of the Order of Venquinor || Postname || [[Solhaven_Cataclysm_(storyline)|Cataclysm]]&lt;br /&gt;
|-&lt;br /&gt;
| Flockmaster || Prename || rowspan=&amp;quot;2&amp;quot; | [[The_Nazhor_Chronicles|The Nazhor Chronicles]]&lt;br /&gt;
|-&lt;br /&gt;
| Defender of Mist Harbor || Prename &lt;br /&gt;
|-&lt;br /&gt;
| Seasonal Florist || Postname || [http://forums.play.net/forums/19/325/3260/view/676 #PlayApartTogether Flower Girl Quest] &lt;br /&gt;
|-&lt;br /&gt;
| Insightful || Postname || [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/thread/1919432 April 2020 RP Contest]&lt;br /&gt;
|-&lt;br /&gt;
| Hero Of Zul Lugoth || Postname || ?&lt;br /&gt;
|-&lt;br /&gt;
| Antiquarian || Postname || Artifacts of Maelshyve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crimson Legion ===&lt;br /&gt;
Any [[Vaalor]] elf with full citizenship in [[Ta&#039;Vaalor]] has the opportunity to enlist in the [[Crimson Legion]] Reserves, the official army of Ta&#039;Vaalor. Members of the Legion have access to a prename and a postname title, based on their current rank:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Legion Reservist || Postname || All Reservists&lt;br /&gt;
|-&lt;br /&gt;
| Squire Legionnaire || Prename || Generally Available&lt;br /&gt;
|-&lt;br /&gt;
| Legionnaire || Prename || Upon [[Crimson_Legion#Applying_for_Promotion|promotion]] to Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
| First Legionnaire || Prename || Upon promotion to First Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
| High Legionnaire || Prename || Upon promotion to High Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Palestra ===&lt;br /&gt;
Titles are granted to Wandering Palestra who have walked the [[Path to Palestra]] and successfully completed [[Palestra Trials 5116|Palestra Trials]] based on their rank awarded after the trials.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Palestra || Postname || Available to all Palestra&lt;br /&gt;
|-&lt;br /&gt;
| Paele || Prename || Lowest rank available&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Peltast || Prename || Outranks Paele&lt;br /&gt;
|-&lt;br /&gt;
| Sarissa || Prename || Outranks Peltast&lt;br /&gt;
|-&lt;br /&gt;
| Blade || Prename || Highest rank available&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Because titles are awarded based on a character&#039;s performance in the Palestra Trials, as of 5118, no player character actually has this title.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reim ===&lt;br /&gt;
Titles can be earned by reaching certain achievements in the [[Settlement of Reim]].&lt;br /&gt;
&lt;br /&gt;
=== Open Sea Adventures ===&lt;br /&gt;
Sailing the high seas using the [[Open Sea Adventures]] system allows access to several titles.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| Tall Tale || Postname || Achieve a Reputation Rank of &amp;quot;Ally&amp;quot; in Kraken&#039;s Fall.&lt;br /&gt;
|-&lt;br /&gt;
| Boatswain || Postname || Master the Boatswain role.&lt;br /&gt;
|-&lt;br /&gt;
| Navigator || Postname || Master the Navigator role.&lt;br /&gt;
|-&lt;br /&gt;
| Captain || Postname || Master the Captain role.&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler  || Postname || Master the Swashbuckler role.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SimuCoin Private Properties ===&lt;br /&gt;
Purchasers of [[SimuCoin private property|SimuCoin private properties]] will receive a property-related custom postname title (e.g. Master of Kobold Woods Manor).&lt;br /&gt;
&lt;br /&gt;
=== Temporary ===&lt;br /&gt;
Events (often paid quests) can grant a temporary prename title. The circumstances vary based on event. Temporary titles will only last until the character logs out.&lt;br /&gt;
&lt;br /&gt;
=== Duskruin Arena ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Arena Combatant || Prename || 1 Arena Win&lt;br /&gt;
|-&lt;br /&gt;
| Arena Champion || Prename || 500 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Arena Hero/Heroine || Prename || 1,000 perfect wins&lt;br /&gt;
|-&lt;br /&gt;
| Arena Leader || Prename || 500 Group Arena Wins (Do not need to be leading group)&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Scamp || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Combatant of Duskruin Arena || Postname || 25 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| Gladiator of Duskruin Arena || Postname || 100 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| Hero/Heroine of Duskruin Arena || Postname || 250 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Duskruin Arena || Postname || 100 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Grand Champion of Duskruin Arena || Postname || 1,000 perfect wins&lt;br /&gt;
|-&lt;br /&gt;
| Flawless Champion of Duskruin Arena || Postname || 1,000 perfect wins; deaths/surrenders must remain &amp;lt; 1% of arena entries&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Tactician of Duskruin Arena || Postname || 1,000 entries&lt;br /&gt;
|-&lt;br /&gt;
| Bloodriven Brute || Postname || 10,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| Merciless Executioner of Duskruin Arena || Postname || 50,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| Companion of Duskruin Arena || Postname || 100 Group Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Blood Ally of Duskruin Arena || Postname || 250 Group Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Coward of Duskruin Arena || Postname || 100 surrenders&lt;br /&gt;
|-&lt;br /&gt;
| Prey of Duskruin Arena || Postname || 25 deaths&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind of Duskruin Arena || Postname || Complete Arena run under 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfooted Legion of Duskruin Arena || Postname || Complete Group Arena run under 250 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Tunnel Sweeper of Bloodriven Village || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodriven Sewer Runner || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Rat Catcher of Bloodriven Village || Postname || 1 rat caught&lt;br /&gt;
|-&lt;br /&gt;
| Rat Collector || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Smuggler of Bloodriven Village || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Recruit of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Marauder of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Militant of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Partner of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Associate of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Assassin of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Silencer of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Plague Eagle of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Burglar of the Ophidian Cabal || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Bandit of the Ophidian Cabal || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Shadowfoot of the Ophidian Cabal || Postname || 250 Ophidian Cabal Entries&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Asp of the Ophidian Cabal || Postname || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rumor Woods ===&lt;br /&gt;
[[Rumor Woods]] is an expansion to [[Summit Academy]] where you enter the jousting competition or the fox hunt to earn [[raikhen]] to spend on character customizations and [[mount|mounts]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Jouster || Prename || 100 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Horseman/woman || Prename || 500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Dragoon || Prename || 2500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Small Game Hunter/Huntress || Prename || 100 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Chaser || Prename || 500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Hunter/Huntress || Prename || 2500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Wildlife Specialist || Prename || 10000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Vulpine Chaser || Prename || 50 foxes caught&lt;br /&gt;
|-&lt;br /&gt;
|Preservationist || Prename || 100 foxes caught&lt;br /&gt;
|-&lt;br /&gt;
|Combatant of the Summit || Postname || 25 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Armiger of the Summit || Postname || 100 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Equine Specialist || Postname || 500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Joust Master of the Summit || Postname || 2500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Pundit of the Tourney || Postname || 5000 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Serpentine Knight || Postname || 500 joust serpent wins (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Vermilion Knight || Postname || 500 joust phoenix wins (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Virescent Knight || Postname || 500 joust tortoise wins (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Niveous Knight || Postname || 500 joust coney wins (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Squire of the Summit || Postname || 100 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Banneret of the Summit || Postname || 500 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Champion of the Summit || Postname || 1000 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Victor of the Phoenix || Postname || 100 joust entries &amp;amp; won more phoenix than serpent entries (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Defeated by the Phoenix || Postname || 100 joust entries &amp;amp; won more serpent than phoenix entries (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Lictors of the Umber Creep  || Postname || presumably 100 joust entries &amp;amp; won more toirtoise than coney entries (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Defeated of the Umber Creep  || Postname || presumably 100 joust entries &amp;amp; won more coney than tortoise entries (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Animal Enthusiast of Rumor Woods || Postname || 25 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aspirant of Rumor Woods || Postname || 100 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Hunter/Huntress of Rumor Woods || Postname || 500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Trapper of Rumor Woods || Postname || 1000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Pursuer of Rumor Woods || Postname || 2500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aficionado of The Hunt || Postname || 5000 fox hunt entries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Simucon ===&lt;br /&gt;
Over the years, a unique title has been offered as a reward for attending or helping to fund Simucon. Those titles are listed here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Reveler || Postname || SimuCon 2007 Attendance&lt;br /&gt;
|-&lt;br /&gt;
| Merrymaker || Postname || SimuCon 2014 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Carouser || Postname || SimuCon 2015 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Rabblerouser || Postname || SimuCon 2016 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Roisterer || Postname || SimuCon 2017 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Hellion || Postname || SimuCon 2018 Attendee Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Nuisance || Postname || SimuCon 2019 Attendee Goodie Bag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Fisher || Prename ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Fisher || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Grandmaster Fisher || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Fisherman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| Fisherwoman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| Angler || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Master Angler || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Trophy Fisher of Elanthia || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Legendary Trophy Fisher of Elanthia || Postname || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Postname Titles ==&lt;br /&gt;
=== Profession Titles ===&lt;br /&gt;
Like prename titles, profession titles are also attained after reaching specific levels.&lt;br /&gt;
{| {{prettytable|font-size:95%}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: black&amp;quot;&lt;br /&gt;
!Level &lt;br /&gt;
![[Bard]]&lt;br /&gt;
![[Cleric]]&lt;br /&gt;
![[Empath]]&lt;br /&gt;
![[Monk]]&lt;br /&gt;
![[Paladin]]&lt;br /&gt;
!Level&lt;br /&gt;
![[Ranger]]&lt;br /&gt;
![[Rogue]]&lt;br /&gt;
![[Sorcerer]]&lt;br /&gt;
![[Warrior]]&lt;br /&gt;
![[Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Bard&amp;lt;br&amp;gt;Bardess&lt;br /&gt;
|Cleric&lt;br /&gt;
|Empath&lt;br /&gt;
|Monk&lt;br /&gt;
|Paladin&lt;br /&gt;
|0&lt;br /&gt;
|Ranger&lt;br /&gt;
|Rogue&lt;br /&gt;
|Sorcerer&amp;lt;br&amp;gt;Sorceress&lt;br /&gt;
|Warrior&lt;br /&gt;
|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Poet&amp;lt;br&amp;gt;Poetess&lt;br /&gt;
|Brother&amp;lt;br&amp;gt;Sister&lt;br /&gt;
|Mender&lt;br /&gt;
|Monastic Acolyte&lt;br /&gt;
|Innocent&lt;br /&gt;
|0&lt;br /&gt;
|Forester&lt;br /&gt;
|Grifter&lt;br /&gt;
|Hexer&lt;br /&gt;
|Fighter&lt;br /&gt;
|Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Busker&lt;br /&gt;
|Pilgrim&lt;br /&gt;
|Pacifist&lt;br /&gt;
|Ascetic Monk&lt;br /&gt;
|Page&lt;br /&gt;
|0&lt;br /&gt;
|Rover&lt;br /&gt;
|Footpad&lt;br /&gt;
|Beguiler&lt;br /&gt;
|Cadet&lt;br /&gt;
|Prestidigitator&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Thespian&lt;br /&gt;
|Acolyte&lt;br /&gt;
|Consoler&lt;br /&gt;
|Monastic Brother&amp;lt;br&amp;gt;Sister&lt;br /&gt;
|Temple Guard&lt;br /&gt;
|5&lt;br /&gt;
|Explorer&lt;br /&gt;
|Hoodlum&lt;br /&gt;
|Defiler&lt;br /&gt;
|Guard&lt;br /&gt;
|Boltwielder&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Skald&lt;br /&gt;
|Deacon&lt;br /&gt;
|Healer&lt;br /&gt;
|Gyrovague&lt;br /&gt;
|Exemplar&lt;br /&gt;
|10&lt;br /&gt;
|Tracker&lt;br /&gt;
|Bandit&lt;br /&gt;
|Disruptor&lt;br /&gt;
|Raider&lt;br /&gt;
|Spellbinder&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Storyteller&lt;br /&gt;
|Pastor&lt;br /&gt;
|Caretaker&lt;br /&gt;
|Cenobite&lt;br /&gt;
|Challenger&lt;br /&gt;
|15&lt;br /&gt;
|Woodsman&amp;lt;br&amp;gt;Woodswoman&lt;br /&gt;
|Smuggler&lt;br /&gt;
|Dissembler&lt;br /&gt;
|Militiaman&lt;br /&gt;
|Evoker&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Gleeman&amp;lt;br&amp;gt;Gleewoman&lt;br /&gt;
|Curate&lt;br /&gt;
|Nurse&lt;br /&gt;
|Hesychast&lt;br /&gt;
|Vindicator&lt;br /&gt;
|20&lt;br /&gt;
|Frontiersman&amp;lt;br&amp;gt;Frontierswoman&lt;br /&gt;
|Brigand&lt;br /&gt;
|Harrower&lt;br /&gt;
|Soldier&lt;br /&gt;
|Hedgewizard&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Jongleur&lt;br /&gt;
|Preacher&lt;br /&gt;
|Bloodletter&lt;br /&gt;
|Eremite&lt;br /&gt;
|Holy Warrior&lt;br /&gt;
|25&lt;br /&gt;
|Pioneer&lt;br /&gt;
|Highwayman&lt;br /&gt;
|Deceiver&lt;br /&gt;
|Myrmidon&lt;br /&gt;
|Battle Mage&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Rhymester&lt;br /&gt;
|Confessor&lt;br /&gt;
|Palliator&lt;br /&gt;
|Monastic Adept&lt;br /&gt;
|Arbiter&lt;br /&gt;
|30&lt;br /&gt;
|Watcher&lt;br /&gt;
|Purloiner&lt;br /&gt;
|Ruiner&lt;br /&gt;
|Man-at-Arms&amp;lt;br&amp;gt;Amazon&lt;br /&gt;
|Invoker&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loresinger&lt;br /&gt;
|Churchwarden&lt;br /&gt;
|Faith Healer&lt;br /&gt;
|Anchorite&amp;lt;br&amp;gt;Anchoress&lt;br /&gt;
|Avenger&lt;br /&gt;
|35&lt;br /&gt;
|Wayfarer&lt;br /&gt;
|Sapper&lt;br /&gt;
|Maledictor&lt;br /&gt;
|Gladiator&lt;br /&gt;
|Magician&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Balladeer&lt;br /&gt;
|Priest&amp;lt;br&amp;gt;Priestess&lt;br /&gt;
|Meliorator&lt;br /&gt;
|Monastic Master of the First Circle&lt;br /&gt;
|Templar&lt;br /&gt;
|40&lt;br /&gt;
|Guide&lt;br /&gt;
|Knave&lt;br /&gt;
|Soulslayer&lt;br /&gt;
|Ravager&lt;br /&gt;
|Mage&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Master Poet&lt;br /&gt;
|Prior&amp;lt;br&amp;gt;Prioress&lt;br /&gt;
|Rejuvenator&lt;br /&gt;
|Monastic Master of the Second Circle&lt;br /&gt;
|Wrathbringer&lt;br /&gt;
|45&lt;br /&gt;
|Voyager&lt;br /&gt;
|Renegade&lt;br /&gt;
|Doomsayer&lt;br /&gt;
|Warmonger&lt;br /&gt;
|Magus&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|Minstrel&lt;br /&gt;
|Abbot&amp;lt;br&amp;gt;Abbess&lt;br /&gt;
|Chirurgeon&lt;br /&gt;
|Monastic Master of the Third Circle&lt;br /&gt;
|Justicar&lt;br /&gt;
|50&lt;br /&gt;
|Forestwalker&lt;br /&gt;
|Outlaw&lt;br /&gt;
|Apostate&lt;br /&gt;
|Warbringer&lt;br /&gt;
|War Mage&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|Troubadour&lt;br /&gt;
|Prelate&lt;br /&gt;
|Curer&lt;br /&gt;
|Monastic Master of the Fourth Circle&lt;br /&gt;
|Vanquisher&lt;br /&gt;
|55&lt;br /&gt;
|Woodsmaster&amp;lt;br&amp;gt;Woodsmistress&lt;br /&gt;
|Freelancer&lt;br /&gt;
|Corruptor&lt;br /&gt;
|Destroyer&lt;br /&gt;
|Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|Master Storyteller&lt;br /&gt;
|Archpriest&lt;br /&gt;
|Solacebringer&lt;br /&gt;
|Monastic Master of the Fifth Circle&lt;br /&gt;
|Dreadnaught&lt;br /&gt;
|60&lt;br /&gt;
|Grove Protector&lt;br /&gt;
|Scoundrel&lt;br /&gt;
|Cabalist&lt;br /&gt;
|Battlemaster&lt;br /&gt;
|Adept&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|Loremaster&amp;lt;br&amp;gt;Loremistress&lt;br /&gt;
|High Priest&lt;br /&gt;
|Martyr&lt;br /&gt;
|Monastic Master of the Sixth Circle&lt;br /&gt;
|Preceptor&lt;br /&gt;
|65&lt;br /&gt;
|Huntmaster&amp;lt;br&amp;gt;Huntmistress&lt;br /&gt;
|Enforcer&lt;br /&gt;
|Obliterator&lt;br /&gt;
|Warlord&lt;br /&gt;
|Archwizard&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|Bard Laureate&lt;br /&gt;
|Patriarch&amp;lt;br&amp;gt;Matriarch&lt;br /&gt;
|Master Healer&lt;br /&gt;
|Grandmaster of the Ancient Way&lt;br /&gt;
|Paragon&lt;br /&gt;
|70&lt;br /&gt;
|Forest Warden&lt;br /&gt;
|Master Rogue&lt;br /&gt;
|Warlock&amp;lt;br&amp;gt;Witch&lt;br /&gt;
|Champion&lt;br /&gt;
|Archmage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurer&#039;s Guild Titles ===&lt;br /&gt;
Like profession titles, the titles awared through the Adventurer&#039;s Guild are postname titles.  Unlike profession titles, Adventurer&#039;s Guild titles are earned based on the number of specific tasks completed or based on how many [[bounty point]]s a character earns.  Failures count against the total.  For example, someone with 500 escorts completed, but 15 failed, will have to complete 15 more escorts successfully before attaining the Bodyguard title.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &amp;lt;b&amp;gt;General Titles	&amp;lt;/b&amp;gt; 	 &lt;br /&gt;
!10,000 bounty points||100,000 points||1,000,000 points&lt;br /&gt;
|-&lt;br /&gt;
|Adventurer|| Quester ||Campaign Leader&lt;br /&gt;
|-&lt;br /&gt;
|Fortune Seeker||Expeditionary||Epic Adventurer&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Task||20 tasks||100 tasks||500 tasks&lt;br /&gt;
|-		&lt;br /&gt;
|&#039;&#039;&#039;Creature task&#039;&#039;&#039;&lt;br /&gt;
|Gamesman&amp;lt;br&amp;gt;Gameswoman||Bounty Hunter||Slayer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heirloom retrieval&#039;&#039;&#039;&lt;br /&gt;
|Scavenger||Treasure Hunter||Artifact Collector&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skin collecting&#039;&#039;&#039;&lt;br /&gt;
|Trapper||Fur Trader||Trophy Hunter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gem collecting&#039;&#039;&#039;&lt;br /&gt;
|Rock Collector||Prospector||Gem Trader&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herb collecting&#039;&#039;&#039;&lt;br /&gt;
|Forager|| Botanist  ||Mediciner&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escort NPC&#039;&#039;&#039;&lt;br /&gt;
|Travel Guide||Conveyor||Bodyguard&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rescue NPC&#039;&#039;&#039;&lt;br /&gt;
|Rescuer||Liberator||Hero / Heroine&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Artisan Skill Titles ===&lt;br /&gt;
Completing various [[Artisan skill]] tasks will earn you different artisan skill titles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Title&lt;br /&gt;
!Artisan Type&lt;br /&gt;
!Artisan Skill&lt;br /&gt;
|-&lt;br /&gt;
| Master Cobbler &lt;br /&gt;
|[[Cobbling]]&lt;br /&gt;
| 500 ranks of Cobbling&lt;br /&gt;
|-&lt;br /&gt;
|Master Fletcher&lt;br /&gt;
|[[Fletching]]&lt;br /&gt;
|500 Ranks of Fletching&lt;br /&gt;
|-	&lt;br /&gt;
|Master Craftsman&lt;br /&gt;
|[[Forging]]&lt;br /&gt;
|500 Ranks of Crafting&lt;br /&gt;
|-&lt;br /&gt;
|Master Blacksmith&lt;br /&gt;
|Forging&lt;br /&gt;
|500 Ranks of any weapon type&lt;br /&gt;
|-&lt;br /&gt;
|Master Forger&lt;br /&gt;
|Forging&lt;br /&gt;
|Master of any two weapon types.&lt;br /&gt;
|-&lt;br /&gt;
|Master Artisan&lt;br /&gt;
|Any&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill-based Titles===&lt;br /&gt;
Many skill-based postname titles are available. Generally, these are earned by training a skill or set of skills to a given level, but there are some exceptions. Skill-based titles are often limited by profession; even if an Empath trains the necessary 100 ranks of Brawling, he or she cannot have the title of Pit-Fighter.&lt;br /&gt;
&lt;br /&gt;
==== Deity Titles ====&lt;br /&gt;
Given appropriate devotion, clerics and paladins can earn a postname title suffix &amp;quot;of &amp;lt;deity&amp;gt;&amp;quot;. This suffix can be used with profession and skill-based titles, and is earned with 40 ranks of [[Spiritual Lore, Religion]]. They are listed in the title system (and the table below) as &amp;quot;Cleric of&amp;quot; or &amp;quot;Paladin of&amp;quot;.  This must be enabled via SET ShowDeityTitle ON, not through an option on the {{boldmono| [[TITLE (verb)]]}}.&lt;br /&gt;
&lt;br /&gt;
==== Table of Skill-based Titles ====&lt;br /&gt;
The table below shows skill-based titles and their known requirements. To sort it, click on one of the professions in the heading.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;height:40px; font-size: larger&amp;quot;|Title &lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;height:40px; font-size: larger&amp;quot;|Requirement &lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Bard&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Cleric&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Empath&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Monk&lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;&amp;quot;|Paladin&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Ranger&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Rogue&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Sorcerer&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Warrior&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Profiteer&lt;br /&gt;
|30 Ranks of [[Trading]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Trader&lt;br /&gt;
|60 Ranks of Trading&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Trader&lt;br /&gt;
|(100 Ranks of Trading is not enough)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Yegg&lt;br /&gt;
|30 Ranks of [[Picking Locks]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Lockpicker&lt;br /&gt;
|60 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Safecracker&lt;br /&gt;
|100 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Locksmith&lt;br /&gt;
|140 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Locksmith&lt;br /&gt;
|140 Ranks of Picking Locks and Master of [[Lock Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Rake&lt;br /&gt;
|30 Ranks of [[Two Weapon Combat]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swashbuckler&lt;br /&gt;
|60 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Gallant&lt;br /&gt;
|100 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wrestler&lt;br /&gt;
|30 ranks of [[Brawling]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Brawler&lt;br /&gt;
|60 ranks of Brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pit Fighter&lt;br /&gt;
|100 ranks of Brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Duelist&lt;br /&gt;
|100 Ranks of a weapon skill + 2 Ranks of wspec&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hurler&lt;br /&gt;
|20 ranks of [[Thrown Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Knife Thrower&lt;br /&gt;
|Thrown Weapons + Dagger Specialization&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Axe Hurler&lt;br /&gt;
|Thrown Weapons + Axe Specification&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Thrower&lt;br /&gt;
|Thrown Weapons + Hammer Specification&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&lt;br /&gt;
|30 Ranks of [[Ranged Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Archer&lt;br /&gt;
|40 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Crossbowman&lt;br /&gt;
|60 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Yeoman&lt;br /&gt;
|80 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|Ranged/thrown + ambush?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Marksman&lt;br /&gt;
|Ranged/thrown + ambush?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spearman&lt;br /&gt;
|1 Rank in [[Specialization|wspec1]] either [[Spear]] or [[Halberd]] base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pikeman&lt;br /&gt;
|2 Ranks in wspec Weapon?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Halberdier&lt;br /&gt;
|3 Ranks in wspec Weapon?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Lancer&lt;br /&gt;
|5 Ranks of Weapon Specialization with a Lance&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fencer&lt;br /&gt;
|1 Rank of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Knifeman&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Axeman&lt;br /&gt;
|2 Ranks of wspec with an (2-H) axe (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swordsman&lt;br /&gt;
|Male with 2 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swordswoman&lt;br /&gt;
|Female with 2 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sabreur&lt;br /&gt;
|3 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blademaster&lt;br /&gt;
|5 ranks of wspec (?) including katana and katar&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bludgeoner&lt;br /&gt;
|wspec blunt weapon (including blunt two-handers, 1 rank?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Crusher&lt;br /&gt;
|wspec blunt weapon (including blunt THW, 3 ranks?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mauler&lt;br /&gt;
|wspec maul, 5 ranks (maybe other crushing weapons)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Weaponmaster&lt;br /&gt;
|3 Ranks each in wspec1, wspec2, wspec3&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Defender&lt;br /&gt;
|40 Ranks [[Shield Use]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|80 Ranks Shield Use&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shieldmaiden&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thug&lt;br /&gt;
|20 ranks of Brawling and 10 ranks of [[Ambush]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hiresword&lt;br /&gt;
|20 ranks of any weapon skill and 10 ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary&lt;br /&gt;
|40 ranks of any weapon skill and 20 ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blackguard&lt;br /&gt;
|40 Ranks of any weapon skill + 20 Ranks stalking &amp;amp; hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|40 Ranks of any weapon skill + 20 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Corsair&lt;br /&gt;
|80 Ranks of any weapon skill + 40 ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Squire&lt;br /&gt;
|30 Ranks of [[Armor Use]] and 30 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Armiger&lt;br /&gt;
|60 Ranks of Armor Use and 60 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cavalier&lt;br /&gt;
|100 Ranks of Armor Use and 100 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Barbarian&lt;br /&gt;
|30 Ranks of [[Survival]] and 30 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|60 ranks of [[Physical Fitness]] + ?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mountaineer&lt;br /&gt;
|50 Ranks of [[Climbing]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist&lt;br /&gt;
|50 Ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|30 Ranks of [[Ambush]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Waylayer&lt;br /&gt;
|60 Ranks of Ambush &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cutthroat&lt;br /&gt;
|100 Ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Prowler&lt;br /&gt;
|25 Ranks of [[Stalking and Hiding]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Scout&lt;br /&gt;
|40 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spy&lt;br /&gt;
|more than 125 Ranks of Ambush (+ Stalking and Hiding?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Nightstalker&lt;br /&gt;
|80 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shadowwalker&lt;br /&gt;
|120 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Predator&lt;br /&gt;
|Requires ambush (between 130 - 200 ranks )&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Assassin&lt;br /&gt;
|200 ranks of ambush (maybe other skills too)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cutpurse&lt;br /&gt;
|20 Ranks of [[Pickpocketing]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pickpocket&lt;br /&gt;
|30 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Filcher&lt;br /&gt;
|40 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thief&lt;br /&gt;
|60 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fingersmith&lt;br /&gt;
|Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tumbler&lt;br /&gt;
|30 Ranks of [[Rogue Gambits]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thief-Acrobat&lt;br /&gt;
|Rogue Gambits&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Thief-Acrobat&lt;br /&gt;
|Master of Rogue Gambits&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Battlerager&lt;br /&gt;
|Related to Warrior Guild Skills - 20 ranks of berserk&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Berserker&lt;br /&gt;
|Warrior guild - 40 ranks of Berserk&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Marauder&lt;br /&gt;
|Berserk Master?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tactician&lt;br /&gt;
|40 ranks of Multi Opponent Combat (+ Melee Weapon skill?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Re-Animator&lt;br /&gt;
|30 ranks of [[Sorcerous Lore, Necromancy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Necromancer&lt;br /&gt;
|50 ranks of Sorcerous Lore, Necromancy (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Summoner&lt;br /&gt;
|30 ranks of [[Sorcerous Lore, Demonology]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Demonmaster&lt;br /&gt;
|50 ranks of Sorcerous Lore, Demonology&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Demonmistress&lt;br /&gt;
|50 ranks of Sorcerous Lore, Demonology&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sacrificer&lt;br /&gt;
|Sorcerer who has knowledge of the intricacies of [[Sacrifice]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tormenter&lt;br /&gt;
|20 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Torturer&lt;br /&gt;
|20 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Enervator&lt;br /&gt;
|10 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cursebringer&lt;br /&gt;
|Some combination of Sorcerous Lore&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Plaguebringer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pestilence&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Obfuscator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Illusionist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shadowmancer&lt;br /&gt;
|Mastery of Illusions, guild skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Eradicator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Obliterator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver&lt;br /&gt;
|10 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Incanter&lt;br /&gt;
|40 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Incantress&lt;br /&gt;
|40 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mystic&lt;br /&gt;
|80 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&lt;br /&gt;
|120 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Alchemist&lt;br /&gt;
|30 Ranks in General [[Alchemy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Alchemist&lt;br /&gt;
|Master General Alchemy&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster Alchemist&lt;br /&gt;
|Master General Alchemy, Potions, and Trinkets&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Artificer&lt;br /&gt;
|30 Ranks in Alchemic Trinkets (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Artificer&lt;br /&gt;
|Master of Alchemic Trinkets&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Concoctor&lt;br /&gt;
|30 Ranks in Alchemic Potions (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Concoctor&lt;br /&gt;
|Master of Alchemic Potions&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Apothecary&lt;br /&gt;
|30 Ranks in Alchemic Potions (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Apothecary&lt;br /&gt;
|Masters of Alchemic Potions&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritcaller&lt;br /&gt;
|4 ranks of [[Spiritual Lore, Summoning]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritweaver&lt;br /&gt;
|20 ranks of Spiritual Lore, Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritmaster&lt;br /&gt;
|40 ranks of Spiritual Lore, Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Witch Doctor&lt;br /&gt;
|10 Ranks Spiritual Lore, Summoning + 1 Rank of another Lore (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Dogmatist&lt;br /&gt;
|10 Ranks Each of Spiritual Lore Summoning, Blessings, and Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Theurgist&lt;br /&gt;
|20 Ranks Each of Spiritual Lore Summoning, Blessings, and Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hierophant&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Life Giver&lt;br /&gt;
|Knowledge of [[Raise Dead (318)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Resurrector&lt;br /&gt;
|40 Ranks of Cleric Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Intercessor&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Druid&lt;br /&gt;
|Must worship a nature-based patron - Imaera (Confirmed) , Kuon (Confirmed), others (?) + 40 Ranks of [[Spiritual Lore, Summoning]], 40 Ranks of [[Spiritual Mana Control]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Archdruid&lt;br /&gt;
|Must worship a nature-based patron - Imaera (Confirmed) , Kuon (Confirmed), others (?) + 80 Ranks of [[Spiritual Lore, Summoning]], 80 Ranks of [[Spiritual Mana Control]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Holy Crusader&lt;br /&gt;
|1 Rank of [[Cleric Base]] or [[Paladin Base]] with a Smite [[CONVERT (verb)|alignment]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Crusader&lt;br /&gt;
|1 Rank of Cleric or Paladin Base with a Bane alignment&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Renouncer&lt;br /&gt;
|10 Ranks of Cleric Base or Paladin Base, forsaken &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blasphemer&lt;br /&gt;
|20 Ranks of Cleric Base or Paladin Base, forsaken&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|40 Ranks of Cleric Base or Paladin Base, unconverted or forsaken&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Zealot&lt;br /&gt;
|30 Ranks of Spiritual Lore, Religion + aligned (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Repentant&lt;br /&gt;
|5 Ranks of each Spiritual Lore Religion and Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Penitent&lt;br /&gt;
|10 Ranks of each Spiritual Lore Religion and Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Proselyte&lt;br /&gt;
|4 Ranks of [[Spiritual Lore, Religion]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Missionary&lt;br /&gt;
|20 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Faithbringer&lt;br /&gt;
|30 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cleric of (Deity)&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Paladin of (Deity)&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Purifier&lt;br /&gt;
|4 Ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sacristan&lt;br /&gt;
|20 Ranks of Spiritual Lore, Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Redeemer&lt;br /&gt;
|40 Ranks of Spiritual Lore, Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Martial Artist&lt;br /&gt;
|40 ranks [[brawling]] plus 1 rank grapple, punch or kick mastery&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Martial Arts Master&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grappler&lt;br /&gt;
|1 rank [[Grapple Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Iron Grip&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Grapple Mastery]]?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Kickboxer&lt;br /&gt;
|1 rank [[Kick Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Tornado&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Kick Mastery]]?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pugilist&lt;br /&gt;
|1 rank [[Punch Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Steel Fist&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Punch Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wandering Mystic&lt;br /&gt;
|30 ranks of [[Brawling|brawling]] + 10 combined spell ranks ([[Minor Mental]] or [[Minor Spiritual]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Sun&lt;br /&gt;
|100 ranks Combat Maneuvers&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Sun&lt;br /&gt;
|160 ranks Combat Maneuvers&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Red Moon&lt;br /&gt;
|100 ranks of brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Red Moon&lt;br /&gt;
|160 ranks brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Shadow Moon&lt;br /&gt;
|25 ranks of Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Shadow Moon&lt;br /&gt;
|40 ranks of Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Ivory Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Ivory Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Hidden Moon&lt;br /&gt;
|10 ranks Spirit Mana Control?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Hidden Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Stars&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Stars&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shaman&lt;br /&gt;
|10 Ranks each of Spiritual Lore, Blessings and Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Windtalker&lt;br /&gt;
|Knowledge of [[Whispering Willow (605)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Naturalist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sandstrider&lt;br /&gt;
|Based on [[Survival]] ranks.  (41-42 have it)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Snowrunner&lt;br /&gt;
|50 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Gamekeeper&lt;br /&gt;
|Available with 30 [[Ranger Base]] ranks (Guess)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster&lt;br /&gt;
|Available with 45 Ranger Base ranks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Beastmistress&lt;br /&gt;
|Available to females with 45 Ranger Base ranks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Desert Strider&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tundra Warden&lt;br /&gt;
|120 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Searcher&lt;br /&gt;
|10 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trailsman&lt;br /&gt;
|20 ranks of Survival (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pathfinder&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trailblazer&lt;br /&gt;
|50 ranks of Survival&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Harper&lt;br /&gt;
|10th rank [[Instrument learning| apprentice player]] of stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Harpist&lt;br /&gt;
|Adept player of stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Piper&lt;br /&gt;
|10th rank apprentice player of woodwind instruments (includes bagpipes.)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Flautist&lt;br /&gt;
|Adept player of woodwind instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fingerpicker&lt;br /&gt;
|10th rank apprentice player of necked stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mandolinist&lt;br /&gt;
|Adept player of necked stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hornblower&lt;br /&gt;
|10th rank apprentice player of horn-type instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trumpeter&lt;br /&gt;
|Adept player of horn-type instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Drummer&lt;br /&gt;
|10th rank apprentice player of percussion instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Percussionist&lt;br /&gt;
|Adept player of percussion instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Musician&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Virtuoso&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Muse&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songsmith&lt;br /&gt;
|10 Ranks of [[Bard Base]] (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Composer&lt;br /&gt;
|20 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Battlechanter&lt;br /&gt;
|25 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Raconteur&lt;br /&gt;
|30 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spellsinger&lt;br /&gt;
|40 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herald&lt;br /&gt;
|50 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songmaster&lt;br /&gt;
|60 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songmistress&lt;br /&gt;
|60 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bladesinger&lt;br /&gt;
|25 Ranks of Bard Base + 80 Ranks of Edged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundtender&lt;br /&gt;
|Empath with 30 ranks of First Aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sustainer&lt;br /&gt;
|Empath with 60 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Physician&lt;br /&gt;
|Empath with 100 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Physician&lt;br /&gt;
|Empath with 200 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Phlebotomist&lt;br /&gt;
|Empath with both 10 ranks of [[Mental Lore, Transformation]] and 20 ranks of [[First Aid]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Medic&lt;br /&gt;
|Empath with both 20 ranks of [[Mental Lore, Transformation]] and 40 ranks of [[First Aid]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Panacea&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Empath with 20 ranks of [[Mental Lore, Manipulation]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Flayer&lt;br /&gt;
|Empath with 30 ranks of Mental Lore, Manipulation&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Scourge&lt;br /&gt;
|Empath with 40 ranks of Mental Lore, Manipulation&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbalist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sympath&lt;br /&gt;
|Empath with 20 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Telepath&lt;br /&gt;
|Empath with 30 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Telepath&lt;br /&gt;
|Empath with 60 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Enchanter&lt;br /&gt;
|Wizard with access to [[Enchant Item (925)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Enchantress&lt;br /&gt;
|Female Wizard with access to Enchant Item (925)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Stormcaller&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Fireweaver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Fire]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Firestormer&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Fire&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Pyromancer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Flame&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Fire&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Earthdelver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Earth]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Stonecaller&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Earth&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Deep&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Earth&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Rainmaker&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Water]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Icebringer&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Water&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Ice Mage&lt;br /&gt;
|Wizard with 50 ranks of Elemental Lore, Water&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Seas&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Water&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Airweaver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Air]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Windcaller&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Air&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Zephyr Mage&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Winds&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Air&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Bolthurler&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Boltmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&lt;br /&gt;
|24 Ranks in one Mana Control skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Ritualist&lt;br /&gt;
|?More than 36ranks, 44ranks or less&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Transmuter&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Runeworker&lt;br /&gt;
|40 ranks of [[Arcane Symbols]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Runemaster&lt;br /&gt;
|120 ranks of Arcane Symbols&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Initiate&lt;br /&gt;
|2 ranks [[Minor Spiritual]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Friar&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Disciple&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&lt;br /&gt;
|40 Ranks of one Elemental Lore or 30 Ranks of a combination (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mentalist&lt;br /&gt;
|35 ranks of Mental Lores (?) (Have with only 37 ranks)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritualist &lt;br /&gt;
|40 Ranks of one Spiritual Lore or 10 Ranks each of all three (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Celebrant&lt;br /&gt;
|Members of the [[Cleric Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Theologian&lt;br /&gt;
|Members of the [[Cleric Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Soul Keeper&lt;br /&gt;
|Knowledge of [[Preservation (305)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cleric Guild Master&lt;br /&gt;
|Master of the Cleric Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Empath Guild Master&lt;br /&gt;
|Master of the [[Empath Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
||Rogue Guild Master&lt;br /&gt;
|Master of the [[Rogue Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerer Guild Master&lt;br /&gt;
|Master of the [[Sorcerer Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Warrior Guild Master&lt;br /&gt;
|Master of the [[Warrior Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wizard Guild Master&lt;br /&gt;
|Master of the [[Wizard Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Rogue Guild&lt;br /&gt;
|Master of all six disciplines in the Rogue Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master at Arms of the Warrior Guild&lt;br /&gt;
|Master of all six disciplines in the Warrior Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Ba=Bard, Cl=Cleric, Em=Empath, Pa=Paladin, Ra=Ranger, Ro=Rogue, So=Sorcerer, Wa=Warrior, Wi=Wizard&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(click on  [[File:Sort none.gif]]  symbol at top to sort.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Premium Titles ===&lt;br /&gt;
{{:Premium title}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Culture and Titles==&lt;br /&gt;
One section of the {{boldmono|TITLE}} verb appears to offer various [[Culture|cultures]] as a title option. Unlike the other title options, these are not temporary titles! Choosing a culture here as a title will convert your character to that culture! This is a semi-permanent decision that requires a special item available only through [[SimuCoin|SimuCoins]] or as a rare prize in (paid) Quests.&lt;br /&gt;
&lt;br /&gt;
== Platinum Titles ==&lt;br /&gt;
Characters in Gemstone [[Platinum]] can earn custom titles as they gain experience.&lt;br /&gt;
&lt;br /&gt;
1) One Postname title will be granted to any character acquiring level 60.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2) One Prename title will be granted to any character acquiring level 80.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3) One Prename or Postname title will be granted to any character acquiring level 100.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4) Titles need to be sensible, in genre, and not out of character. No asking for nobility or one that suggests a particular official authority. (I.e.; no Baron Bob the Ruler of Wehnimer&#039;s Landing, or Animagus John the Half-Blood Prince, etc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5) Please provide a few options with your submission, just in case your first choice does not get approved. This will help in processing your request as fast as possible, and alleviate the back and forth e-mails. And please only submit second, third, etc, choices that you really want, because if your first choice isn&#039;t approved, we&#039;ll go down the list in order. Most of all, we want you to be happy with what you&#039;ve chosen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The format for titles is as followed: (Prename) (Your Name) (Your Last Name, if you have one) the (Postname). The is a static part of the system, so you need to work with it in your Postname titles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== To Acquire Platinum Titles ===&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve had time to think on what titles you would like for your characters, please send an e-mail to gs4-platinum@play.net with the following information:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject Title: Custom Title&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Account name:&lt;br /&gt;
&lt;br /&gt;
Character Name:&lt;br /&gt;
&lt;br /&gt;
Current Level:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Postname Choice 1:&lt;br /&gt;
&lt;br /&gt;
Postname Choice 2:&lt;br /&gt;
&lt;br /&gt;
Postname Choice 3:&lt;br /&gt;
&lt;br /&gt;
(etc)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Prename Choice 1:&lt;br /&gt;
&lt;br /&gt;
Prename Choice 2:&lt;br /&gt;
&lt;br /&gt;
Prename Choice 3:&lt;br /&gt;
&lt;br /&gt;
(etc)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Usually available in game at (days/times):&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You will not receive a response immediately that your e-mail has been received. You will only get a response if either we need more choices, or when your title has been approved / applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is no current estimated time on when we&#039;ll be able to process the request--as I expect we&#039;ll have a huge influx off the bat. I&#039;m hedging, however, to get them processed in a few days time if things go well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If anyone has any questions, do let me know and I&#039;ll try to answer them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lothwyn&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved_posts|Saved posts]]&lt;br /&gt;
*[[Surname registry]]&lt;br /&gt;
*[[Custom title]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Frebble_(prime)&amp;diff=141309</id>
		<title>Frebble (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Frebble_(prime)&amp;diff=141309"/>
		<updated>2020-11-29T02:02:03Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
You see Frebble the Captain.&lt;br /&gt;
He appears to be a Halfling.&lt;br /&gt;
He is short.  He appears to be young.  He has sleepy green eyes and freckled skin.  He has shoulder length, light brown hair.  He has a prodigious double chin.&lt;br /&gt;
He has a tiny lighthouse-shaped imflass stud with a glittering topaz beacon in the upper ridge of his left ear.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a lacquered peachwood harp in his right hand and a curved bloodjewel pick in his left hand.&lt;br /&gt;
He is wearing a big floppy hat stained with jam fingerprints on the brim, a capacious spidersilk cloak with many jam-stained pockets, a syrup-stained sanguine spidersilk sash, a jam-stained white linen satchel, a small leather jerkin with sticky jam-spattered laces, a Paradis-crafted leather belt beaded in an intricate chevron pattern, an ornately inlaid minute scabbard, some small trousers stained with jam fingerprints around the pockets, and a makeshift shield fashioned from a tart tray.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a big floppy hat stained with jam fingerprints on the brim (scripted)&lt;br /&gt;
&lt;br /&gt;
a capacious spidersilk cloak with many jam-stained pockets (5/200)&lt;br /&gt;
&lt;br /&gt;
a syrup-stained sanguine spidersilk sash (holds pins)&lt;br /&gt;
&lt;br /&gt;
a jam-stained white linen satchel (3/80)&lt;br /&gt;
&lt;br /&gt;
a small leather jerkin with sticky jam-spattered laces (armor concealer)&lt;br /&gt;
&lt;br /&gt;
a vultite-link halfling chain shirt (+30, some crit padding)&lt;br /&gt;
&lt;br /&gt;
a Paradis-crafted leather belt beaded in an intricate chevron pattern (scripted)&lt;br /&gt;
&lt;br /&gt;
an ornately inlaid minute scabbard&lt;br /&gt;
&lt;br /&gt;
an ancient Paradis trail knife&lt;br /&gt;
&lt;br /&gt;
some small trousers stained with jam fingerprints around the pockets &lt;br /&gt;
&lt;br /&gt;
a small chakram spattered with jam spots (+10 defender)&lt;br /&gt;
&lt;br /&gt;
a makeshift shield fashioned from a tart tray (+30, tower shield)&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;br /&gt;
[[Category: Prime player characters]]&lt;br /&gt;
[[Category: River&#039;s Rest player characters]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Confluence_(plane)&amp;diff=141103</id>
		<title>Elemental Confluence (plane)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Confluence_(plane)&amp;diff=141103"/>
		<updated>2020-11-20T20:50:08Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;For information on the Confluence as a hunting area see instead: [[Elemental Confluence]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Elemental Confluence&#039;&#039;&#039; is a nexus of interplanar collision between the [[Prime Elemental Planes]] and the material plane where [[Elanthia]] exists. It appears as a huge ribbon of energy hanging in the sky. The Confluence wandered around the nearby space of our world, having passed [[Bre&#039;Naere]] over a decade prior. [[Alusius]] was an Aelotoi elementalist who had planned on accessing the Confluence to become one with it, but was stranded on Elanthia with the Aelotoi arrival of 5103 Modern Era. He was able to calculate its trajectory and time of arrival to Elanthia from Bre&#039;Naere as the spring of 5115 Modern Era. &lt;br /&gt;
&lt;br /&gt;
He tricked the various powers of [[Elanith]] into helping him charge the elemental soulstones he invented, using the beam of elemental energy to halt the Confluence and merge it with our local fabric of reality instead of deflecting it. When the Confluence approached it caused [[mana storm]]s throughout the continent for weeks, and after the merger numerous points of elemental instability were ripped open and wandered the lands allowing access to it.  Alusius chose to perform this ritual in [[Solhaven]] because of the history of valencial stresses in the region that made the barriers between worlds weaker.  He is presumed to have perished upon entering the [[Zenlynn_Veythorne_Illistim#The_Alusius_Incident|Confluence alone]].&lt;br /&gt;
&lt;br /&gt;
There is an [[Attunement_reset|attunement reset]] quest which involves traveling to the Confluence.&lt;br /&gt;
&lt;br /&gt;
==The Elemental Confluence==&lt;br /&gt;
There is no way to map the Elemental Confluence because the elemental planes are constantly shifting against each other. The spatial directions to backtrack can move on you in an instant. The Confluence is a composite elemental plane, consisting of the various elements violently clashing. Composite elementals are overwhelmingly more common in the Elemental Confluence than in the wilds of Elanthia.&lt;br /&gt;
&lt;br /&gt;
The Elemental Confluence is cleaved in its local instances by a gaping bottomless pit that separates predominantly &amp;quot;hot&amp;quot; and &amp;quot;cold&amp;quot; sides:&lt;br /&gt;
&lt;br /&gt;
===Hotter Side===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You struggle against the shifting, rubble-strewn terrain...&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23285]&lt;br /&gt;
The sky is a kaleidoscope of dark copper and bronze hues as a colossal fissure of fire churns among blackened clouds like a giant maw filled with flames.  Globules of lava descend from the red maelstrom, scorching the ground upon impact and smothering the landscape in coils of incandescent vapors.&lt;br /&gt;
Obvious paths: southwest&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23285]&lt;br /&gt;
A fiery red-gold glaze is masterfully painted across the sky, the unnatural incarnadine clouds floating overhead looking like sinew and blood.  Spindles of fire twist and churn, spiraling down to burn across the ground, leaving long and winding tracks of scorch marks.  An amber haze drifts through the area, scattered to and fro by warm winds.  You also see a point of elemental tranquility.&lt;br /&gt;
Obvious paths: northeast, east&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23298]&lt;br /&gt;
The energy in the air is electric, with tiny bolts of white and yellow lightning dancing through the sky like the spindly legs of a thousand spiders.  The ground is a wide expanse of broken greyish-brown dirt, where tiny pebbles and stones float haphazardly above the surface.  You also see a huge lava elemental.&lt;br /&gt;
Obvious paths: north, south, west, northwest&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23292]&lt;br /&gt;
A giant lake opens up in the center of the area, one side of it being fed by streams of water flowing down from a cavernous mountain while the other side is filled by tubes of lava winding down from another jagged mountainous range.  The odd mixture of elements inside of the lake has created a huge cloud of steam that hangs low in the air as the contrasting forces collide.&lt;br /&gt;
Obvious paths: south&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23298]&lt;br /&gt;
The energy in the air is electric, with tiny bolts of white and yellow lightning dancing through the sky like the spindly legs of a thousand spiders.  The ground is a wide expanse of broken greyish-brown dirt, where tiny pebbles and stones float haphazardly above the surface.  You also see a huge lava elemental.&lt;br /&gt;
Obvious paths: north, south, west, northwest&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23283]&lt;br /&gt;
The ground rises in a sharp ascent as layers of mud and rock continuously shift upward, twisting and narrowing to form a wide-mouthed clay funnel.  From the brim of the ever-expanding cone spews forth blasts of fiery red lava, which spills down over the edges and pollutes the sky with heavy black clouds of smoke.  You also see a huge lightning elemental and a twisting vortex.&lt;br /&gt;
Obvious paths: north, south, northwest&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look vortex&lt;br /&gt;
You see a spinning elemental vortex before you.  Random elemental energies whirl and combine together before violently separating, and then repeat the pattern anew.  The chaotic flux of the vortex is quite dangerous, as it constantly discharges raw energy all around it.&lt;br /&gt;
&lt;br /&gt;
The twisting vortex emits a quick succession of pops!&lt;br /&gt;
&lt;br /&gt;
The twisting vortex suddenly explodes with energy!&lt;br /&gt;
A wave of crimson ethereal ripples moves outward from a twisting vortex.&lt;br /&gt;
A huge fire elemental absorbs some of the energy of the ethereal waves.&lt;br /&gt;
You are buffeted by the crimson ethereal waves, and knocked to the ground.&lt;br /&gt;
You are pinned in place, unable to move.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23332]&lt;br /&gt;
Enormous columns of fire billow up from the ground in huge pillars of churning flames.  They bend and twist like fiery cyclones, their existence in a constant state of movement.  Each burning pylon grasps up at the sky, resembling colossal red fingers trying to scorch the heavens.&lt;br /&gt;
Obvious paths: north&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23296]&lt;br /&gt;
A steady downpour of stinging rain soaks the fragmented dirt and casts a thick veil of mist and fog that hangs low to the ground.  Enormous boulders decorate the soaked backdrop, their forms primarily obscured by the constant deluge from above.  You also see a huge steam elemental.&lt;br /&gt;
Obvious paths: northeast, southeast, south, southwest, west&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23294]&lt;br /&gt;
The sky is aglow with the heat and light from a giant raging inferno that rises above the peaks of a rocky mountain range.  Ribbons of orange, red, purple, and yellow hues that stretch across the distance are reminiscent of a sunset, albeit an eerie and unnatural one.  Heavy shadows are thrown across the craggy hills and rutted ground as the fiery radiance seems to be slowly expanding.&lt;br /&gt;
Obvious paths: north&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23333]&lt;br /&gt;
Frozen veins of lava weave across the ground like latticework, small threads of smoke still coiling up along their surface.  Clusters of icy crystal have formed along the edges of a circle of oval stones, motes of cerulean light fluttering about them like blue will-o&#039;-wisps.  Heavy grey clouds swell overheard, occasionally releasing showers of fist-sized hailstones.  You also see a huge fire elemental and a huge steam elemental.&lt;br /&gt;
Obvious paths: north, northeast, southwest, west&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23295]&lt;br /&gt;
Great pits of lava spread out over the desolate landscape like a thousand burning red eyes of a great demon.  Scorching hot vapors coil up from the fiery quarries, billowing up into the sky to create a thick opaque blanket of smoke.&lt;br /&gt;
Obvious paths: northeast, southeast, northwest&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23295]&lt;br /&gt;
Reddish orange flames dot the horizon like a writhing fall of fire, a stark contrast to the huge ice-covered mountain that dominates a majority of the area here.  A bone-chilling wind rushes across the landscape, tossing loose pebbles about as it swirls past.  Occasionally, mammoth icicles break off from ridges along the arctic mountain, crashing and shattering on the ground below.  You also see a huge lightning elemental.&lt;br /&gt;
Obvious paths: northwest&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23334]&lt;br /&gt;
Murky clouds bleed across the heavens like the tattered wings of a black drake.  Their amorphous surfaces crackle with energy as bolts of iridescent lightning streak down, tearing away rock and dirt with every powerful blast.  The ground trembles and hums relentlessly like the persistent beating of a heart.  You also see a huge steam elemental and a gaping bottomless pit.&lt;br /&gt;
Obvious paths: north, southeast, south, west, northwest&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23301]&lt;br /&gt;
Gargantuan spires of ice-covered rock jut up from the ground and their peaks disappear among rolling patches of purplish-black clouds.  Along the edges of the immense earthen pinnacles are thousands of icy bristles, branching out like the malformed vertebrae of an ancient demon.  A deep, chilling cold clings to the air.&lt;br /&gt;
Obvious paths: east&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23299]&lt;br /&gt;
The ground here is more spherical than flat, its surface littered with dozens of rugged craters.   Each earthen hollow brims with steam and iridescent reddish-orange fog.  An overpowering heat clings to the air, suffocating it while sending waves of shimmering energy across the sky.  You also see a point of elemental tranquility.&lt;br /&gt;
Obvious paths: southeast&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23286]&lt;br /&gt;
The ground is as black as obsidian, scorched and hardened over countless ages of intense heat.  A shimmering bend in the air stretches across the sky a few hundred feet off the ground, where smooth, thin plates of ice float along the horizon like slender frozen clouds.  Thin wisps of steam rise and fall along the edges of the flickering curve in the air.&lt;br /&gt;
Obvious paths: south&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23300]&lt;br /&gt;
Convulsing globules of fire and lava bleed down from the sky, bathing the area in a ruddy crimson glow while igniting the ground all around.  Thick clouds of steam roll across the blasted and uneven dirt, shrouding the area in a perpetual blanket of scorching fog.  You also see some polished pink coral, and a point of elemental tranquility.&lt;br /&gt;
Obvious paths: northeast, southwes&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23329]&lt;br /&gt;
Vibrations undulate through the ground, the charged pulses tearing up dirt and rock and crushing entire swathes of boulders as it travels outward in all directions.  Moments later the ground reforms, healing itself as giant stones claw back up to the surface, only to collapse again beneath each additional wave of crippling energy.&lt;br /&gt;
Obvious paths: southwest&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23330]&lt;br /&gt;
A naturally formed bridge of rock and hardened dirt stretches out over a shadowy pit with no light escaping its depths.  Thick layers of frost cover the earthen bridge, leaving behind clusters of sharp icicles and entire strips of sleet.  The air is abnormally cold.  Tiny beads of moisture intermittently freeze in the atmosphere, then fall to the ground with a tattoo of percussive pops.  You also see a twisting vortex.&lt;br /&gt;
Obvious paths: southeast, northwest&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23287]&lt;br /&gt;
A huge earthen monolith rises in the distance, jutting up from the ground to form a jagged cone of rock.  From the mountain&#039;s edges, huge boulders constantly tumble, slowly forming piles of scattered stones before they are swallowed up by fissures forming periodically along the ground.&lt;br /&gt;
Obvious paths: southeast&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23303]&lt;br /&gt;
The landscape is hidden beneath inches of sloshing water, sparsely broken up by earthen spikes and icy platforms that litter the surface.  The sky is an unbridled mesh of hues, ranging from dark blue to pale green as currents of energy ripple about.  Tiny flakes of snow descend from above, tossed about like glistening white feathers.  You also see a shard of green plinite, a green sapphire, a turquoise stone, some essence of air, and a large grey pearl.&lt;br /&gt;
Obvious paths: north, northeast, southeast&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23290]&lt;br /&gt;
The air is thick with soot and ash and the sky is nearly as black as a starless night, only periodically broken up by flashes of crimson fire streaking above.  Rocks can be heard colliding and breaking apart in the distance and tremors rumble faintly underfoot.&lt;br /&gt;
Obvious paths: north, west&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23331]&lt;br /&gt;
Dirt and stone shift chaotically here, the ground climbing and dipping like a banner flapping in a strong wind.  As the earthen ground is torn asunder, great plumes of smoke and steam briefly rise up in its wake, before once again being covered by rock and land.  A resounding thunderclap reverberates across the sky, the brief glow of yellow lightning flashing beyond toothy mountainous peaks.  You also see a large grey pearl, some blue lapis lazuli, and a gaping bottomless pit.&lt;br /&gt;
Obvious paths: northeast, south&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colder Side===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Elemental Confluence - 23321]&lt;br /&gt;
A full panorama of the elemental destruction is laid out below the lofty aerial point situated atop a high peak.  The devastating geological carnage is in a continual state of changeover and metamorphosis, painting a variegated portrait of the battling raw, natural forces.  To the other side, oppressive waves of rippling fire course through a hidden vale, burning away the corporeal until nothing is left but ash.  You also see a gaping bottomless pit.&lt;br /&gt;
Obvious paths: south&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23317]&lt;br /&gt;
A striking violet backdrop emerges from behind the storm-laden dark clouds that seethe above like a roiling nimbus sea.  The intense scent of ozone pervades the air, unmoved by the sharp fluctuations in wind direction.  Expanding violently across the sky, the unwieldy haze shifts and swirls, now and then erupting with slender forks of silver-white lightning.&lt;br /&gt;
Obvious paths: north, east&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23309]&lt;br /&gt;
The earth repeatedly rolls itself into a series of mesas that rise to impressive heights before dissolving into nothing more than rubble.  Wave after wave of fiery golden flame blazes through the dry, scorched grass underfoot, the inferno ultimately dying in a raucously boiling lake with a high-pitched fizzle.  A sequence of electrical popping noises spike the air, overshadowed periodically by bouts of tempestuous thunder.  You also see a huge air elemental.&lt;br /&gt;
Obvious paths: northeast, east, south, west, northwest&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23319]&lt;br /&gt;
Towering formations of hardened molten rock dominate the horizon and canvas the ground in ominously unmoving shadows.  Steam spews from deep cracks embedded along the rocky ebon spires, releasing a silvery mist into the atmosphere with a distracting hiss.&lt;br /&gt;
Obvious paths: north, northeast&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23304]&lt;br /&gt;
A narrow strip of land extends across a lake of gurgling lava, forming a treacherous bridge.  The low clouds glow with a sanguine hue as they reflect the molten rock.  Anvil lightning lights the clouds with bright flashes of orange before traveling straight down to strike the lake, sending lava splashing high into the air.&lt;br /&gt;
Obvious paths: southwest&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23308]&lt;br /&gt;
Sizzling tongues of glowing red-orange fire unfold mid-air, feverishly licking at a half-melted wall of opaque white ice.  Deeply grooved furrows in the stony expanse drain the constant influx of water away from the glacial mass, disappearing down slivered zigzagging fractures in the terrain.  Intermittently, harsh winds rake over the land and cast the spindrift back into the ice mass with a muted whipping sound.&lt;br /&gt;
Obvious paths: southeast, west&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23312]&lt;br /&gt;
The endless transformation of the outlying territory is incredible to behold as land, lava, and sea materialize in and out of existence, warring with each other for superiority over the area.  One long clefted ridge of burnished obsidian remains untouched by the chaos and stretches farther than the eye can see.  Tucked below in its shadow, a barren valley runs the length of the imposing formation and is cloaked in an ethereal silver fog.&lt;br /&gt;
Obvious paths: northwest&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23319]&lt;br /&gt;
Towering formations of hardened molten rock dominate the horizon and canvas the ground in ominously unmoving shadows.  Steam spews from deep cracks embedded along the rocky ebon spires, releasing a silvery mist into the atmosphere with a distracting hiss.&lt;br /&gt;
Obvious paths: north, northeast&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23325]&lt;br /&gt;
The terrain is a thick quagmire of mud and crushed rock.  Bubbles rise to the surface with wet gurgles, sending malodorous vapor into the air.  Fiery jets shoot up from the depths of the muck, occasionally igniting the vapor with sickly virescent sparks.&lt;br /&gt;
Obvious paths: east, southwest&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23318]&lt;br /&gt;
Tiny pebbles are sucked into small cyclones and spit out as deadly projectiles, many nearby rock formations full of deep grooves as a result of constant and unrelenting pelting.  Irregular patches of ice blanket the ground, making advancement dangerous.  You also see a large black pearl and a diamond-eyed silver verlok&#039;asha that is flying around.&lt;br /&gt;
Obvious paths: west&lt;br /&gt;
&lt;br /&gt;
[Elemental Confluence - 23325]&lt;br /&gt;
The terrain is a thick quagmire of mud and crushed rock.  Bubbles rise to the surface with wet gurgles, sending malodorous vapor into the air.  Fiery jets shoot up from the depths of the muck, occasionally igniting the vapor with sickly virescent sparks.  You also see a huge air elemental.&lt;br /&gt;
Obvious paths: east, southwest&lt;br /&gt;
&lt;br /&gt;
A frigid mist gathers around you and quickly spreads to cover much of the surrounding area.  When the mist dissipates, you notice the ground has become an uninterrupted slick surface stretching in all directions.&lt;br /&gt;
The ice patch melts away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rifts===&lt;br /&gt;
The Confluence side manifests in Elanthia as &amp;quot;points of elemental instability&amp;quot;, and Elanthia as &amp;quot;points of elemental tranquility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entering the Confluence:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;Failure:&#039;&#039;&lt;br /&gt;
&amp;gt;look inst&lt;br /&gt;
The air is oddly warped and distorted here, almost as if something unseen was trying to push through from the other side of an invisible barrier.  Every so often a waft of heat is emitted from the anomaly, which quickly reseals itself.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push instability with soulstone&lt;br /&gt;
You approach the elemental instability, pushing your multicolored soulstone into the fluxing energy before you. Unfortunately, you are unable to properly control the flow of essence between the multicolored soulstone and the elemental instability and are driven back by a vicious blast of air!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;Success:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push instability with soulstone&lt;br /&gt;
You approach the elemental instability, pushing your multicolored soulstone into the fluxing energy before you.  Essence trapped within your soulstone begins to flow through you and into the elemental instability, briefly opening a gateway to another realm that draws you in instantly!  You feel drained as some of your own essence is drawn off too!&lt;br /&gt;
&lt;br /&gt;
Elemental energies explode all around you as you hurtle through a twisting elemental vortex.  Fortunately, the vortex seems to accept you as one of its own and allows you clear passage.&lt;br /&gt;
&lt;br /&gt;
You feel yourself moving through an unseen but disturbingly spongy barrier!&lt;br /&gt;
You no longer hear voices in your mind.&lt;br /&gt;
You no longer feel so dextrous.&lt;br /&gt;
You feel your extra strength departing.&lt;br /&gt;
The air about you stops shimmering.&lt;br /&gt;
You return to normal color.&lt;br /&gt;
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.&lt;br /&gt;
You become solid again.&lt;br /&gt;
Like sand through an hourglass, your visions of the future slip away and fade from your mind.&lt;br /&gt;
You feel your forehead pulse as your mind relaxes.&lt;br /&gt;
&lt;br /&gt;
You suddenly burst through the insubstantial membrane and land gracefully in an alien realm.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exiting the Confluence:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look tran&lt;br /&gt;
You see an odd patch of absolute elemental tranquility.  It seems immune to the elemental energy fluctuating all around it, like a small oasis of calmness in an otherwise raging storm.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;go tranquility&lt;br /&gt;
As you push yourself up against the elemental tranquility, you suddenly feel it give way!  You tumble through a black void, illuminated only by a rapidly approaching pinprick of light.  Just as you are about to strike the source of the light, it wraps around you, and you realize that you are back in Elanthia!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switching Sides:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A gaping bottomless pit opens up before you!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look pit&lt;br /&gt;
You see a gaping pit before you.  Peering in, it stretches down into pitch blackness.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;go pit&lt;br /&gt;
You plunge down the bottomless pit!  However, after mere moments your rapid descent begins to slow as gravity seems to shift around you!  Your gut-wrenching disorientation comes to an abrupt end as you are shot out of the ground and land beside another bottomless pit in surroundings completely different than before!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
The storyline from the arrival of the Elemental Confluence is very similar to Star Trek: Generations, where the Alusius NPC even physically resembles Malcolm McDowell. The Confluence formally reintroduced old concepts of [[mana storm]] properties and explicitly brought back the phrase [[flows of essence]]. Alusius claimed elemental mana in this world came from the Confluence, similar to the rift in [[Shadow World]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_attunement&amp;diff=141099</id>
		<title>Elemental attunement</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_attunement&amp;diff=141099"/>
		<updated>2020-11-20T20:47:30Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&#039;&#039;&#039;Attunement&#039;&#039;&#039; is a character&#039;s innate tie to a particular elemental energy.  These include the prime elements of Air, Earth, Fire, and Water, as well as the composite element of Lightning.  It is set via the use of the{{boldmono| [[#ATTUNE (verb)|ATTUNE]] }}command.  Once an element is chosen via{{mono| ATTUNE SET}}, one still has to use{{mono| ATTUNE ELEMENT }}in order to focus on the specific element, but can use{{mono| ATTUNE RANDOM }}to temporarily release the focus.&lt;br /&gt;
&lt;br /&gt;
[[Attunement reset]]s may be earned by completing a quest.  Once the quest is complete,{{mono| ATTUNE SET }}may be used again.&lt;br /&gt;
&lt;br /&gt;
== Elemental Damage Types ==&lt;br /&gt;
&lt;br /&gt;
Each element has an inherent [[:Category:Damage Types|damage type]] that can, when unleashed, cause [[critical]] injuries associated with that damage type.&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Air&#039;&#039;&#039;:  [[Vacuum critical table|Vacuum critical damage]]&lt;br /&gt;
:Ex. Chest decompresses violently and explodes in a shower of bone and lung!&lt;br /&gt;
2. &#039;&#039;&#039;Earth&#039;&#039;&#039;:  [[Impact critical table|Impact/Vibration critical damage]]&lt;br /&gt;
:Ex. Every bone in the left arm shattered and scattered about!&lt;br /&gt;
3. &#039;&#039;&#039;Fire&#039;&#039;&#039;:  [[Fire critical table|Fire critical damage]]&lt;br /&gt;
:Ex. Fire completely surrounds [target].  Blood boils and heart stops.&lt;br /&gt;
4. &#039;&#039;&#039;Water&#039;&#039;&#039;:  [[Cold critical table|Cold/Ice critical damage]]&lt;br /&gt;
:Ex. Head freezes solid and the [target] topples over, shattering skull on impact.&lt;br /&gt;
5. &#039;&#039;&#039;Lightning&#039;&#039;&#039;:  [[Lightning critical table|Lightning/Electric Shock critical damage]]&lt;br /&gt;
:Ex. Hideously bright electrical bolt sends left leg into another universe.  Happy traveling.&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
&lt;br /&gt;
Attunement affects a number of spells including:&lt;br /&gt;
&lt;br /&gt;
*[[Elemental Blade (411)]]&lt;br /&gt;
*[[Elemental Strike (415)]]&lt;br /&gt;
*[[Elemental Targeting (425)]]&lt;br /&gt;
*[[Major Elemental Wave (435)]]&lt;br /&gt;
*[[Chromatic Circle (502)]]&lt;br /&gt;
*[[Cone of Elements (518)]]&lt;br /&gt;
*[[Mage Armor (520)]]&lt;br /&gt;
*[[Weapon Fire (915)]]&lt;br /&gt;
*[[Earthen Fury (917)]]&lt;br /&gt;
*[[Energy Maelstrom (710)]]&lt;br /&gt;
*Corpse explosion effect of [[Animate Dead (730)]]&lt;br /&gt;
&lt;br /&gt;
For [[wizard]]s, attunement also provides cosmetic effects with [[Thurfel&#039;s Ward (503)]] and [[Floating Disk (511)]] and allows them the opportunity to summon a [[wyrdling]] as a [[Familiar]].&lt;br /&gt;
&lt;br /&gt;
Attunement is also highly beneficial in the [[Elemental Confluence]]. Being attuned allows a character to sense the locations of elemental instabilities where they may enter the confluence safely and protects against some of its environmental hazards.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==ATTUNE (verb)==&lt;br /&gt;
By utilizing the &#039;&#039;&#039;ATTUNE&#039;&#039;&#039; command a character binds himself closely to one of five elements.  Use ATTUNE SET to do so. &lt;br /&gt;
&lt;br /&gt;
ATTUNE SENSE is also used to find an entrance to the [[Elemental Confluence]].&lt;br /&gt;
&lt;br /&gt;
;Usage (pre-attunement)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
ATTUNE RANDOM    - Focus randomly on any elemental energy type.&lt;br /&gt;
ATTUNE ELEMENT   - Focus on your attuned elemental energy type.&lt;br /&gt;
ATTUNE SET       - Set your elemental attunement.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Usage (post-attunement)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
ATTUNE RANDOM    - Focus randomly on any elemental energy type.&lt;br /&gt;
ATTUNE ELEMENT   - Focus on your attuned elemental energy type. &lt;br /&gt;
You are attuned to the Element of Air.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;After specifically focusing on one&#039;s chosen element&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
ATTUNE RANDOM    - Focus randomly on any elemental energy type.&lt;br /&gt;
ATTUNE ELEMENT   - Focus on your attuned elemental energy type.&lt;br /&gt;
You are attuned to the Element of Air.&lt;br /&gt;
You are currently focused on your attuned element.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;ATTUNE SENSE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You close your eyes, focusing on the background elemental flows.&lt;br /&gt;
You sense an unusual fluctuation emanating from the Upper Trollfang.&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
When used in the correct general location, ATTUNE SENSE gives a temporary vision of the exact room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The vision will be output to the Familiar Window if it is open.&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;location&lt;br /&gt;
You carefully survey your surroundings and guess that your current location is the Upper Trollfang or somewhere close to it.&lt;br /&gt;
&amp;gt;attune sense&lt;br /&gt;
You close your eyes, focusing on the background elemental flows.&lt;br /&gt;
You feel your senses being pulled towards a strong fluctuation...&lt;br /&gt;
&lt;br /&gt;
[Upper Trollfang]&lt;br /&gt;
The deep shadows cast by the towering walls of this narrow canyon bathe this area in constant darkness.  A few ferns and a small amount of deep green moss grow near the trickles of water that seep from the myriad of tiny cracks that break up the sheer cliff face.  You also see a point of elemental instability.&lt;br /&gt;
Obvious paths: south, northwest&lt;br /&gt;
You open your eyes and your senses return to you.&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If already in the correct room:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;attune sense&lt;br /&gt;
You close your eyes, focusing on the background elemental flows.&lt;br /&gt;
You feel a strong sense of instability surround you!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category: Special Abilities]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Frebble_(prime)&amp;diff=140640</id>
		<title>Frebble (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Frebble_(prime)&amp;diff=140640"/>
		<updated>2020-11-19T04:38:13Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
You see Frebble.&lt;br /&gt;
He appears to be a Halfling.&lt;br /&gt;
He is short.  He appears to be young.  He has green eyes and tanned skin.  He has raggedly cut, thick chestnut hair.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a makeshift shield fashioned from a tart tray in his left hand.&lt;br /&gt;
He is wearing a big floppy hat stained with jam fingerprints on the brim, a small spidersilk cloak stained with smudged jam fingerprints, a tiny crowned frog cloakpin, a small tortoise shell pin, an ivory Beacon Hall Archive pin, a big bunny backsack, a vultite-link halfling chain shirt, scuffed leather belt, and some small trousers stained with jam fingerprints around the pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Prime player characters]]&lt;br /&gt;
[[Category:River&#039;s Rest player characters]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animated_Music_Stand&amp;diff=139520</id>
		<title>Animated Music Stand</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animated_Music_Stand&amp;diff=139520"/>
		<updated>2020-11-01T17:37:54Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Animated Music Stand&lt;br /&gt;
&lt;br /&gt;
You analyze your faenor music stand and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You get the impression that any merchant can alter this stand so long as it remains a music stand.&lt;br /&gt;
&lt;br /&gt;
This is a Tier 2 (of 2) item.  Currently you are able to PUSH, PULL, RUB, TAP, and NUDGE your stand.  It also has some features on LOOK, DROP, and GET that relate to other people not walking off with the stand or anything on it.  It will produce random messaging when dropped, but this messaging can be turned off on TAP or reactivated on NUDGE.&lt;br /&gt;
&lt;br /&gt;
A talented bard might get some information about its history if he/she sings to the stand.  Just be aware that it will bond to anyone who loresings it.&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the stand&#039;s pockets could get any deeper, but you might be able to have a talented merchant lighten the faenor music stand for you.&lt;br /&gt;
&lt;br /&gt;
==[[Loresong]]==&lt;br /&gt;
&lt;br /&gt;
As your voice resonates through the malachite music stand, you become immediately aware of a presence within the stand. The stand is haunted-- but not by a trapped spirit. The spirit within remains voluntarily caged in the stand&#039;s physical framework. You detect both pleasure and interest in the spirit as it takes curious note of your song.&lt;br /&gt;
&lt;br /&gt;
When your voice touches the spirit within the stand, it listens to your song for a moment before presenting you with a vision.&lt;br /&gt;
&lt;br /&gt;
An elderly gnomish man works in a lantern-lit room. His brow is creased with concentration as he fits a screw into place on a gleaming music stand and tightens it with a small screwdriver. The screwdriver slips as he is suddenly distracted by a small yellow puppy pouncing on his foot. As if the first brave puppy&#039;s move were a single, he is suddenly surrounded by puppies, all sniffing, woofing, licking, and panting. His eyes almost vanish in delighted wrinkles as he laughs at his pets.&lt;br /&gt;
&lt;br /&gt;
Four large dogs sit on the edges of the scene with their tongues lolling out in an amused fashion. Looking up at the largest, the gnome inquires, &amp;quot;Well, Tympani, is it past dinnertime again?&amp;quot; When the wolfhound thumps her tail in agreement, he rises to his feet, smiling all around as he pushes through the fuzzy horde. &amp;quot;Well, then, I&#039;d best feed you, my friends, for there&#039;s nothing I love more than music, but there&#039;s nothing I love more than you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He sets the music stand aside in a forest of similar stands on his way out of the room, and you briefly glimpse the very malachite music stand in your hand among them before the workshop fades away and the vision ends.&lt;br /&gt;
&lt;br /&gt;
As you sing again to the stand, the spirit within it listens before giving you another vision. In contrast to the first vision, this is blurry and vague. From the vibrations, you understand that the malachite music stand was not physically present for these events, but they are part of its history all the same.&lt;br /&gt;
&lt;br /&gt;
The gnome stands on stage, proud and straight, as a human kneels to hang a glimmering gold medal about his neck. In one hand, he holds a shining oak flute, and the other cradles a ruby and diamond bracelet of obvious value. Joy shines in his eyes, but the audience&#039;s mood is ugly, and the human competitors arrayed to the side glare at him with obvious malice.&lt;br /&gt;
&lt;br /&gt;
The next moments flicker past like a bat swooping in and out of moonlight. As the gnome travels home, he is interrupted by a group of masked human stepping from a building&#039;s shadows. They smash his flute, steal the bracelet, score the medal&#039;s face into unrecognizability, and leave him face-down in a rubbish heap.&lt;br /&gt;
&lt;br /&gt;
The sadness of the spirit within the music stand surrounds you for a long moment after the vision ends. The spirit aches with sorrow for the gnomish man, and you sense that the spirit innately does not understand why anyone would do such a terrible thing.&lt;br /&gt;
&lt;br /&gt;
You sing to the malachite music stand, and you finish your verse. You sense the spirit&#039;s presence and awareness, but a long moment passes before the spirit delivers the next vision. This one is as intense as the last was blurry, and it grips you so powerfully that the sensations and emotions briefly seem like your own.&lt;br /&gt;
&lt;br /&gt;
Brothers and sisters lie in sleepy piles about the floor. You are happy and sleepy, too, though the big ones are a bit restless. It is late for the man to come home, but why worry? He always comes home.&lt;br /&gt;
&lt;br /&gt;
Crunch, crunch, the gravel sounds outside. The good man&#039;s feet are little and they don&#039;t make such a big sound. New friends! You wiggle, you bounce, you are excited--&lt;br /&gt;
&lt;br /&gt;
WHAM! You cower backward. You are afraid! The four big ones are snarling and bristling-- you knock over some music stands as you scramble for cover. Huge men come inside. They are angry. The four big ones are angry! Suddenly one of the four big ones is down, screaming and writhing, and then another one has fallen, howling his pain. There are long shiny things that are terribly bad. Everything smells of anger and fear. A big hand reaches for you, and you can&#039;t escape....&lt;br /&gt;
&lt;br /&gt;
Pain stops.&lt;br /&gt;
&lt;br /&gt;
The vision ends, leaving you reeling.&lt;br /&gt;
&lt;br /&gt;
The spirit within the malachite music stand listens in a subdued way before showing you its next vision.&lt;br /&gt;
&lt;br /&gt;
Battered and bruised, the old gnome hurries through the doorway, but his own pain is forgotten as he sinks to his knees in raw horror. Then he moves from one to another of his pets in a dazed fashion, stroking bloodied fur here, caressing a nose there, crying freely and without shame.&lt;br /&gt;
&lt;br /&gt;
At last, he goes to a hidden drawer, and he takes out a carved wooden flute that looks almost as old as he is. He begins to play, and the music he produces is truly wonderous. At first, his song aches with sorrow, but then it slowly eases through regret toward a soft, tender melody that expresses his unconditional love. From there, the flute soars upward, dancing playfully through notes, and he almost smiles through his tears as he serenades his dead and remembers the good times.&lt;br /&gt;
&lt;br /&gt;
One by one, ghostly forms shimmer into view around him. Some small, some large, the ghosts come and sit around him, surrounding him with their love and support, although he cannot see them.&lt;br /&gt;
&lt;br /&gt;
The vision fades away.&lt;br /&gt;
&lt;br /&gt;
When you finish singing, the spirit brings you back to continue the prior vision.&lt;br /&gt;
&lt;br /&gt;
The old man stops playing, but he looks blindly through the spirits of the dogs and puppies, not able to perceive them. One of the big dogs goes and tries to rub up against him, whining softly, but he is unaware of the wolfhound&#039;s presence. The puppies are worried at first, but then grow curious about their new existence, and one of them pounces into the scattered music stands in a botched attempt to jump on another puppy.&lt;br /&gt;
&lt;br /&gt;
The puppy&#039;s form dissolves into the music stand. When it jumps to its feet, the music stand jumps up as well, startling the poor gnome severely. Then, another puppy tries the same trick, and third, and a fourth, until he is gaping and amazed as the music stands crowd around him and try to cuddle up to him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Can it be?&amp;quot; he asks, in a dazed, wondering tone. &amp;quot;Can it truly be...&amp;quot; Then, he is laughing and patting the music stands and hugging them all, regardless of their metal bodies, as they dance around the room in delight. Only the four grown dogs remain apart, watching in loving pride.&lt;br /&gt;
&lt;br /&gt;
The vision ends.&lt;br /&gt;
&lt;br /&gt;
A cold shiver passes unbidden through your body as you enter this vision. The harmonics tell you distinctly that this is not a place within mortal ken.&lt;br /&gt;
&lt;br /&gt;
Looking much older, now, the gnomish man walks down a path through a snowy wood. The four grown dogs range at his side, each looking as solid and physical as he, and the puppy-possessed music stands bounce along behind.&lt;br /&gt;
&lt;br /&gt;
They come to a gate in the wood, and a black-robed woman bearing a staff of crystal stands before it. &amp;quot;I greet you, and your... entourage,&amp;quot; she says. &amp;quot;This is your hour and your time.&amp;quot; The gnome bows to her as she opens the gate.&lt;br /&gt;
&lt;br /&gt;
When he starts to walk through the gate, the four older dogs follow willingly, but the music stands hesitate and fall back, jostling worriedly and turning this way and that. The old man hesitates as well, looking unhappy. &amp;quot;Lady,&amp;quot; he says, &amp;quot;I&#039;ve got a bit of a problem. You see, I love them more than music, and I know that they love me, but I don&#039;t think they&#039;re quite ready to go on through yet, and I know that I am....&amp;quot; Beneath her gaze, he fidgets nervously and falls silent.&lt;br /&gt;
&lt;br /&gt;
The black-robed woman considers him for a moment and nods. &amp;quot;Other arrangements will be made. Their hour is not locked to this hour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His thanks drifts away into the darkness as he passes through the gate, and the four grown dogs follow behind him, vanishing into the darkness. The music stands mill about uncertainly for a moment, but the woman says to them, &amp;quot;Wait here a moment. One will come for you, and then you will return.&amp;quot; Obediently, they pile to the side of the path and settle down to wait.&lt;br /&gt;
&lt;br /&gt;
The vision fades away.&lt;br /&gt;
&lt;br /&gt;
When you finish this verse, the spirit does not present you with a vision. Instead, you sense that it is considering you carefully. Its reply comes not truly in words, but in emotion: &amp;quot;Do you like me? Can we be friends?&amp;quot; you sense it asking. If the answer is no, you need only to set the malachite music stand aside and sing no more, but if the answer is yes, you need to sing again.&lt;br /&gt;
&lt;br /&gt;
When you finish singing, the spirit&#039;s giddy joy washes over you in waves. For a moment, you glimpse the outline of a roly-poly puppy wiggling in place of the malachite music stand in your hand, but then all you see is the stand. Still, you sense the connection, and you know that you are now the spirit&#039;s chosen person, to be followed, trusted, and loved.&lt;br /&gt;
&lt;br /&gt;
You hear a faint spectral bark, and you feel something like a tongue slurping along the side of your cheek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=139231</id>
		<title>Open Sea Adventures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=139231"/>
		<updated>2020-10-25T15:49:09Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Open Sea Adventures&#039;&#039;&#039; is a new expansion to the game that was released in [[Prime]] on September 3, 2020. Set sail on the [[Great Western Sea]] and launch into a brand new adventure on the [[Tenebrous Cauldron]] and [[Great Western Sea]] - complete with dynamic weather messaging and a multitude of rooms. Get started by visiting port town [[Kraken&#039;s Fall]] to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gather your friends and set sail, braving the perils of the vast seas, as you work to raise your reputation and notoriety. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with your life and your crew&#039;s life on the line. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
==System Overview==&lt;br /&gt;
&lt;br /&gt;
* Explore the newly-accessible ocean and experience dynamic weather messaging.&lt;br /&gt;
* Buy your own ship and travel in style.&lt;br /&gt;
* Gain reputation to access better ships and cosmetic upgrades.&lt;br /&gt;
* Gain notoriety and unlock special [[title system|titles]] - both temporary and permanent.&lt;br /&gt;
* Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!&lt;br /&gt;
* All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!&lt;br /&gt;
* Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.&lt;br /&gt;
&lt;br /&gt;
===The Ocean===&lt;br /&gt;
&lt;br /&gt;
The ocean is massive in scale and connects a lot of towns (see map below). While the towns were not connected at launch, it is intended that they will eventually be connected and you will be able to travel from town to town via your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:ElanthiaOcean.png|thumb|300px||left|Oceans&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reputation, Notoriety===&lt;br /&gt;
&lt;br /&gt;
Reputation and notoriety are gained with Kraken&#039;s Fall by hunting down pirates or performing tasks at the [[Sea Hag&#039;s Roost]] such as culling pirates, hunting captains, or sinking ships. &#039;&#039;Reputation&#039;&#039; unlocks more cosmetic options and the ability to purchase the larger ships (but does not result in a price reduction). &#039;&#039;Notoriety&#039;&#039; tracks your total infamy on the seas with &amp;quot;all time&amp;quot; notoriety ({{boldmono|OSA INFO}}) and a 30-day notoriety tracking leadboard which is mostly for bragging rights but also unlocks possible [[title]]s. Your total pirate kills are also tracked with more tracking planned for future release phases.&lt;br /&gt;
&lt;br /&gt;
Your Reputation starts out at Neutral and increases by performing the following tasks:&lt;br /&gt;
* Turning in Salvaged Crates&lt;br /&gt;
* Killing Pirates&lt;br /&gt;
* RAZEing ships&lt;br /&gt;
* Turning in completed tasks&lt;br /&gt;
* TBD&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Reputation Rank || Reputation Required&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 0&lt;br /&gt;
|-&lt;br /&gt;
| Friendly || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Amiable || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Exalted || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Ally    || 7000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Death and Total Failure===&lt;br /&gt;
&lt;br /&gt;
Should you experience the unique [[Death%27s_Sting#Hunting_Ground_Specific_Death_Messaging|death messaging]] by [[death|dying]] on the sea or falling overboard - where you will eventually drown, you will be lucky enough to either be rescued by good sailors or by greedy pirate. What happens next depends on which group finds you and returns you to Kraken&#039;s Fall. Pirates will ransom your freedom while the town will charge you for the rescue services provided. The death/rescue event takes 4.2 minutes. If your ship is sunk, you must repair it.  All fees must be paid on a ship before you can launch it again.&lt;br /&gt;
&lt;br /&gt;
===New Verbs===&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[OSA (verb)|OSA]]}} displays information related to the system as well as fines, roles, current task, and other help.&lt;br /&gt;
* {{boldmono|[[SHIP (verb)|SHIP]]}} displays customizations and upgrades of owned ship, allows you to scuttle your ship to end your jouney, and provides information on the systems, processes, and commands related to managing and using your ship.&lt;br /&gt;
* {{boldmono|[[REPUTATION (verb)|REPUTATION]]}} displays information on your reputation with the town of Kraken&#039;s Fall as well as with [[Reim]].&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
To buy a ship, you need to visit [[Chip n&#039; Dwight&#039;s]] on Deadeye&#039;s Road in Kraken&#039;s Fall.  When first starting on your career as a captain, you will only have access to the sloop.  To earn access to the larger ships, you will need to earn reputation with the town of Kraken&#039;s Fall.  You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the [[Tenebrous Cauldron]], or on the [[Great Western Sea]].  This may be done on other people&#039;s ships, not just your own. Ships are a one-time purchase and can never be re-sold or transferred. Increasing your reputation does not decrease the cost of the ships.&lt;br /&gt;
&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
====Naming====&lt;br /&gt;
&lt;br /&gt;
Your ship will have a random name, assigned when you purchase it. This can be changed (re-randomized) for a fee by talking to the ship name registrar within the [[Inking Den]]&#039;s Office of Petitions.&lt;br /&gt;
&lt;br /&gt;
===Ship Upgrading and Cosmetics===&lt;br /&gt;
&lt;br /&gt;
You can upgrade your ship by visiting one of the many merchants around Kraken&#039;s Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger.  Cosmetic upgrades allow you to customize and personalize your ship&#039;s appearance to suit your character.&lt;br /&gt;
&lt;br /&gt;
====Functional Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrade Item !!Location !!More Information&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road ||Upgrading your sails will make your ship sail faster.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strength ||[[Swabbing Starts]] on Siphon Street ||Upgrading your hull strength will make your ship able to withstand more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Cannons||[[Maritime Defenses]] on South Arm Road ||Upgrading your cannons increases the total number of cannons on your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Hold ||[[Lean To]] on Deadeye&#039;s Road ||Increases the hold&#039;s storage capacity of wood and cannon balls.  Each level of upgrade also adds 20lbs to cargo bin capacity.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cosmetic Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Upgrade Item ||Shop Location ||Upgrade Type&lt;br /&gt;
|-&lt;br /&gt;
|Cannons ||[[Maritime Defenses]] on South Arm Road||article, material &lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Quarters ||[[Sailor&#039;s Solace]] on Siphon Street|| chair (material, type, long), table (color, material), bed (color, material, long), walls (material), style &lt;br /&gt;
|-&lt;br /&gt;
|Crew Quarters ||[[All Hands]] on South Arm Road||style &lt;br /&gt;
|-&lt;br /&gt;
|Figureheads ||[[Bowsprit&#039;s Maiden]] on Cranial Crawl||type, color, material &lt;br /&gt;
|-&lt;br /&gt;
|Flags ||[[Vexillology Visions]] on South Arm Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Gangplank ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Hulls ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Mess Hall||[[Grub, Gruel, and Grog]] on South Arm Road||food (five types), furniture (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Wheels ||[[Fighting the Helm]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship Combat===&lt;br /&gt;
&lt;br /&gt;
While sailing, you have a random chance to be attacked by an enemy ship from these types: general/mixed (these have dark ships), ethereal (undead), or krolvin. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto both ships, but your ship can be hit by cannon fire or arrows while boarded. (This appears to do damage only to the characters while boarded, not the ship.)&lt;br /&gt;
&lt;br /&gt;
Ethereal (undead) pirates require blessed magic metal or, if using ranged, magical woods or magical metal arrowheads.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Enemy Ship Size ||Enemy Count&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Sloop ||15-20&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Brigantine ||30-40&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Carrack ||35-45&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Galleon ||50-60&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Frigate ||60-80&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Man O&#039;War ||90-120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you manage to deplete the enemy ship of units, a boss (Ethereal Captain, Krolvin Captain, or Pirate Captain) will spawn that must be defeated. If you defeat the boss, you can {{boldmono|SEARCH}} the treasure pile on their ship for boxes. You may also want to take their supply crate to restock your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Salvage crates&amp;lt;/b&amp;gt; can be gained from searching the treasure pile or, if you sink a ship without boarding, one may appear in the water. The salvage crate will be bound to you and your crew when picked up. These can be brought to the handler and turned in for a loot chest based on the tier of the salvage.  The loot crates will have an assortment of items, including gems of varying rarities, Kraken&#039;s Fall bank notes of varying amounts, and a chance at an item. Upon handing off the salvage crate, the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned. (You &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be present in the same room.)&lt;br /&gt;
&lt;br /&gt;
If you want a task before going out, go to the Sea Hag&#039;s Roost, Tavern and {{boldmono|GET BOARD}}. Once you have a task, you can use {{boldmono|OSA TASK}} for details and help or to abandon it. To turn in the task, return to the Sea Hag and {{boldmono|TURN BOARD}}.&lt;br /&gt;
&lt;br /&gt;
===Ship Repairing &amp;amp; Fees===&lt;br /&gt;
&lt;br /&gt;
As you sail your ship, it may incur damage that must be repaired.  To repair your ship after it is destroyed or damaged, you will need to visit the boatswain.  You can find him at the [[Academy of the Bos&#039;n]] on Deadeye&#039;s Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley.  You will need to pay these off at the local debt collector.  Having debts in either form will prevent you from launching your ship again. Maximum ship fees for a scuttled or destroyed ship are listed in the Summary of Ship Statistics table.&lt;br /&gt;
&lt;br /&gt;
While in combat, you&#039;ll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done (see ship commands below) or your ship will sink.&lt;br /&gt;
&lt;br /&gt;
===Ship Roles===&lt;br /&gt;
&lt;br /&gt;
Ship roles will provide you with bonuses, beginning at the adept rank, as you level them up.  You will need to declare your role before taking part in a journey.  The bonuses can range from more damage when firing a cannon to faster interaction with navigation.  To declare your role, you will need to visit the NPC in Kraken&#039;s Fall.  You {{boldmono|ASK OFFICIAL ABOUT DECLARE &amp;lt;role&amp;gt;}} in exchange for 10,000 silver.  He is located in the Town Hall, the [[Inking Den]], in the Office of Employment. Each role has some specialties that pertain to its title.  You can look at the {{boldmono|OSA ROLE}} command to see your status.&lt;br /&gt;
&lt;br /&gt;
Role Experience can be earned performing the following tasks:&lt;br /&gt;
* Steering the ship&lt;br /&gt;
* Firing the cannons&lt;br /&gt;
* Loading the cannons&lt;br /&gt;
* Repairing the ship&lt;br /&gt;
* Razing an enemy ship&lt;br /&gt;
* Turning in salvaged crates&lt;br /&gt;
* Turning in a completed task board&lt;br /&gt;
&lt;br /&gt;
The Role Ranks are Rookie, Novice, Adept, Veteran, Master.  Each Role Rank earned provides a Role Bonus starting from the Novice rank (nothing is earned as a Rookie).  The Role Bonuses earned at each rank stack with ones earned at the lower rank.  Role Experience required increases each rank up to a maximum of 3000.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| Ship Role || Role Rank || Role EXP || Role Bonus&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Boatswain&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to each repair.  Provides a very small chance to not consume repair materials.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 ||  Provides a medium bonus to each repair. Provides a small chance to not consume repair materials. Able to retrieve wood from the supply pile faster. Able to make repairs faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Captain&lt;br /&gt;
| Novice  || 100 || - &lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to pushing the capstan.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage and accuracy with cannons. Provides a small bonus to each repair. Able to turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Cannoneer&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || -&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || -&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Navigator&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || -&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || -&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Swashbuckler&lt;br /&gt;
| Novice  || 100 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages.&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to {{boldmono|JUMP}}from the Crow&#039;s Nest to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage with cannons&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship &amp;amp; Sailing Basics===&lt;br /&gt;
&lt;br /&gt;
====Setting Sail====&lt;br /&gt;
To launch your ship, you will need to find the dock handler outside the pier on Deadeye&#039;s Road.  You can {{boldmono|RETRIEVE}}, {{boldmono|STORE}}, or {{boldmono|STOCK}} your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If you are taking a quick break between voyages, avoid the retrieval fee by leaving your ship at the pier. Just remember that all ships are stored after two hours docked or four hours stationary on the ocean for system efficiency. After you have successfully retrieved your ship, you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. &lt;br /&gt;
&lt;br /&gt;
The absolute minimum the sloop is stocked with on retrieval is 25 of each material; the retrieval fee covers half of your supplies and the ability to launch your ship. If you want more, you can {{boldmono|STOCK}} your ship with {{boldmono|WOOD}} or {{boldmono|CANNON}} balls, and it will fill up your cargo supplies for your adventure. Cannon balls are 100 silvers each and wood is 100 silvers a plank. You can avoid this extra fee if you would like to immediately board an enemy ship and take over some of their supplies.&lt;br /&gt;
&lt;br /&gt;
Once you reach your ship, you can {{boldmono|GO SHIP}} (sloop, brigantine, etc.) to have the gangplank deployed.  Once on your ship, you can either {{boldmono|PULL GANGPLANK}} or {{boldmono|PUSH GANGPLANK}} to deploy or retract it.  It is best to familiarize yourself with the layout of your ship prior to {{boldmono|DEPART}}ing on your journey.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|RETRIEVE}}&lt;br /&gt;
#{{boldmono|STOCK}}&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}} deploys your gangplank and {{boldmono|PULL GANGPLANK}} retracts it.  You cannot deploy your gangplank into the middle of the ocean.  You can only deploy it at a port or when engaged with another ship and in boarding range.&lt;br /&gt;
#{{boldmono|DEPART}} can be used when you are ready to start your voyage from a port.&lt;br /&gt;
&lt;br /&gt;
====Sailing and Steering Your Ship====&lt;br /&gt;
&lt;br /&gt;
Use the map located in the Captain&#039;s Quarters to gain your bearing based on the nautical map name. Each 50 room block has its own unique identifier and the [[#The Ocean|ocean map]] will give you an idea as to which block you&#039;re in. At this time, there is no bias in what type of enemy you get based upon where you are in the map, so sail freely!&lt;br /&gt;
&lt;br /&gt;
There is messaging when the ship moves that indicates the state of the sails of your ship. This messaging was added to help players identify if they forgot to handle their sails.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|+Sail Messaging on Movement&lt;br /&gt;
|-&lt;br /&gt;
|No Sails||The man o&#039; war drifts slowly north, its sails fully raised.&lt;br /&gt;
|-&lt;br /&gt;
|Other Sails||The man o&#039; war cuts through the ocean, heading north.&lt;br /&gt;
|-&lt;br /&gt;
|Full Sails||The man o&#039; war cuts through the ocean, heading north at full speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have have {{boldmono|TURNed}} your wheel in a direction, you will no longer be able to turn it in that same direction again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;turn wheel port&lt;br /&gt;
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&lt;br /&gt;
The maple wheel is already turned that way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH CAPSTAN}} to raise the anchor.  You can {{boldmono|KICK}} the capstan to deploy it again.&lt;br /&gt;
#{{boldmono|LOWER SAIL}} to get more wind and {{boldmono|RAISE}} sails to get less.  This will impact how fast you can sail.  If you are sailing a larger ship you will need to manipulate all the sails.&lt;br /&gt;
#{{boldmono|TURN WHEEL &amp;lt;DIRECTION&amp;gt;}} will allow you to steer your ship.  After you steer your ship you will need to wait for the wind to carry it into the next area. {{boldmono|TURN WHEEL SHIP}} will start navigating for a boarding process. {{boldmono|TURN WHEEL PORT}} will sail you to safety if you&#039;re at a port.&lt;br /&gt;
#{{boldmono|LOOK MAP}} in the Captain&#039;s Quarters will allow you to see where you are on the ocean.&lt;br /&gt;
&lt;br /&gt;
====Stormy Weather====&lt;br /&gt;
&lt;br /&gt;
{{boldmono|ASK HANDLER ABOUT WEATHER}} before going out to get an idea of which oceans to steer clear of or toward! Each area of the Tenebrous Cauldron and the Great Western Sea may have different weather, and the areas are listed below. Storms can have the following effects:&lt;br /&gt;
&lt;br /&gt;
#Crew members have a chance to experience some maneuvers if they&#039;re out on the deck during a storm.&lt;br /&gt;
#The storm can cause your ship to misbehave, including steering your ship in a different direction and increasing the time it takes to reach a new area.&lt;br /&gt;
#Enemy ships are more dangerous. You will face ships potentially out of your league and more difficult ships more often.&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron has four areas: North Blue, South Blue, West Blue, East Blue.&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea has ten areas: Obsidian Trench, Obsidian Sea, Sea of Lazuli, Solhaven Bay, South of Cobalt Depths, Darkstone Bay, Cobalt Depths, Kestrel Sea, South of Sea of Lazuli, South Kestral Sea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The dock handler says, &amp;quot;Based on recent weather reports, here is what the ocean is lookin&#039; like as of right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron:&lt;br /&gt;
North Blue: Light winds with partial clouds&lt;br /&gt;
South Blue: Light winds with partial clouds&lt;br /&gt;
West Blue: Heavy winds and rain with dark skies&lt;br /&gt;
East Blue: Light winds with partial clouds&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea&lt;br /&gt;
Obsidian Trench: Heavy winds and rain with dark skies&lt;br /&gt;
Obsidian Sea: Calm seas and blue skies&lt;br /&gt;
Sea Of Lazuli: Light winds with partial clouds&lt;br /&gt;
Solhaven Bay: Calm seas and blue skies&lt;br /&gt;
South of Cobalt Depths: Calm seas and blue skies&lt;br /&gt;
Darkstone Bay: Light winds with partial clouds&lt;br /&gt;
Cobalt Depths: Light winds with partial clouds&lt;br /&gt;
Kestral Sea: Heavy winds and rain with dark skies&lt;br /&gt;
South of Sea of Lazuli: Light winds with partial clouds&lt;br /&gt;
South Kestral Sea: Calm seas and blue skies&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Engaging in Battles====&lt;br /&gt;
&lt;br /&gt;
Cannon balls should be taken onto the deck of your ship to load the cannons. You can only {{boldmono|FIRE}} your cannon if you are engaged with an enemy.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|GET CANNON BALL}} from your cargo hold then move to your cannon and {{boldmono|LOAD}} it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.&lt;br /&gt;
#{{boldmono|LOAD CANNON}}&lt;br /&gt;
#{{boldmono|FIRE CANNON}} - you can only fire if you&#039;re engaged in PVE.&lt;br /&gt;
&lt;br /&gt;
====Boarding a Ship====&lt;br /&gt;
&lt;br /&gt;
Once you are within range of the enemy ship, you will be able to board. You will receive messaging about the ship being almost in boarding range and then receive this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The sides of the &amp;lt;other ship&amp;gt; collide against your &amp;lt;ship&amp;gt;!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your &amp;lt;ship&amp;gt;.  Battle cries sound off as those on the &amp;lt;other ship&amp;gt; prepare to board!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are ambush traps possible. The number of ambushes that can occur depend on size of your ship and are randomized between 1 and the maximum number possible. You will not receive an ambush trap when leaving a room.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ Ambush Traps&lt;br /&gt;
|-&lt;br /&gt;
!Ship!!Max Possible&lt;br /&gt;
|-&lt;br /&gt;
|Sloop ||1&lt;br /&gt;
|-&lt;br /&gt;
|Brigantine ||2&lt;br /&gt;
|-&lt;br /&gt;
|Carrack ||3&lt;br /&gt;
|-&lt;br /&gt;
|Galleon ||4&lt;br /&gt;
|-&lt;br /&gt;
|Frigate ||4&lt;br /&gt;
|-&lt;br /&gt;
|Man o&#039;war ||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See flag information below for more information on pirate spawn rate.&lt;br /&gt;
&lt;br /&gt;
Once you have razed the ship, you will no longer be able to empty the Captain&#039;s Quarters and you will get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The battle-marred brigantine rapidly descends beneath the cold, dark waters. Your reputation with Kraken&#039;s Fall just got better. You gain some experience! You gain some fame! You gain role experience! You have earned some notoriety.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}}&lt;br /&gt;
#{{boldmono|GO GANGPLANK}}&lt;br /&gt;
#{{boldmono|LISTEN}} while on the enemy ship to see how many of the enemy are left.&lt;br /&gt;
#{{boldmono|SEARCH}} the treasure pile after you&#039;ve defeated the boss.&lt;br /&gt;
#{{boldmono|RAZE}} to destroy the ship.&lt;br /&gt;
&lt;br /&gt;
====Ship Flag Settings====&lt;br /&gt;
You can now use {{boldmono|SHIP FLAG}} on your ship. If you&#039;re not the captain, this only displays which flag the captain is flying. This flag is for mechanical use only. The command has a 15 minute cooldown per use. You are at &amp;quot;Neutral&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
* White Flag lowers your encounter rate to 20% chance. White flag provides 5 minute encounter immunity after sinking an enemy ship.  This also decreases creature spawn rate.&lt;br /&gt;
* No Flag keeps your encounter rate at 30% chance. No Flag provides 4 minute encounter immunity after sinking an enemy ship.&lt;br /&gt;
* Black flag raises your encounter rate to 40% chance. Black Flag provides 3 minute encounter immunity after sinking an enemy ship.  This also increases creature spawn rate.&lt;br /&gt;
&lt;br /&gt;
====Restocking and Fixing Your Ship====&lt;br /&gt;
&lt;br /&gt;
Below deck in the cargo hold, you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey.  Your ship will have a half-supply of wood planks and cannon balls when retrieved from storage.  The wood is used to {{boldmono|FIX}} rooms that have taken damage from cannon fire. {{boldmono|ASSESS}} from any room on your ship to get a readout of damage in that room. Boatswains (veteran rank and above) and Captains (master rank) can get a readout of all damage to each room of the ship. Your ship&#039;s health is a formula of the hull strength by a multiplier.  As it takes damage, it detracts from a total health pool. Repair any damage received before taking too much and sinking.&lt;br /&gt;
&lt;br /&gt;
You can store things in the cargo bin on the ship; this is the only place that is safe from the janitor.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|ASSESS}} while used on your ship will give you a readout of any damage in that specific room.&lt;br /&gt;
#{{boldmono|GET WOOD PLANK}} from your Cargo Hold then move to where your ship took damage to repair it.&lt;br /&gt;
#{{boldmono|FIX}}&lt;br /&gt;
&lt;br /&gt;
If you have a supply crate, you can {{boldmono|PUT CRATE ON WOOD}} or {{boldmono|PUT CRATE ON BALLS}} to restock them.  You can {{boldmono|LOOK WOOD}} or {{boldmono|LOOK BALLS}} to check supplies.&lt;br /&gt;
&lt;br /&gt;
====Interacting with the Ocean====&lt;br /&gt;
&lt;br /&gt;
If you are thrown from the ship, you can climb back up onto the ship you fell off of even if the anchor is up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LOOK OCEAN}} will let you glance out from your ships deck to see where you are on the Tenebrous Cauldron.  You can use {{boldmono|PEER}} in directions to glance ahead.  The crow&#039;s nest will allow you to peer a little farther. &lt;br /&gt;
*{{boldmono|WATCH OCEAN}} will let you keep an up to date glance at the ocean room as your ship sails.  This information will go to the familiar window.&lt;br /&gt;
*{{boldmono|JUMP}} can be used on the main deck of the ship to jump into the ocean.  You&#039;ll want to drop your anchor before doing this!&lt;br /&gt;
*{{boldmono|CONSIDER}} will let you check the status of the weather on the ocean.&lt;br /&gt;
*{{boldmono|PEER}} will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
&lt;br /&gt;
====Quick Command List====&lt;br /&gt;
&lt;br /&gt;
* PUSH/PULL GANGPLANK to extend or draw in the gangplank.&lt;br /&gt;
* RAISE/LOWER SAIL to adjust speed.&lt;br /&gt;
* TURN WHEEL any cardinal or ordinal direction for normal travel.&lt;br /&gt;
* TURN WHEEL PORT to steer the ship at a port in the same room as your ship.&lt;br /&gt;
* TURN WHEEL SHIP to start a boarding action when an enemy ship is present.&lt;br /&gt;
* PUSH/KICK CAPSTAN to raise and lower anchor.&lt;br /&gt;
* LOAD CANNON while holding a cannon ball to load your cannons.&lt;br /&gt;
* FIRE CANNON to fire a cannon at an enemy ship when engaged.&lt;br /&gt;
* LOOK &amp;lt;OBJECT&amp;gt; has some information for some of the objects on your ship if you get confused.&lt;br /&gt;
* FIX damage in appropriate rooms.&lt;br /&gt;
* LOOK MAP for a general readout of where you are.&lt;br /&gt;
* DEPART to set sail once your gangplank is retracted and anchor is up.&lt;br /&gt;
* ASSESS to determine the condition of the room you are in and health.&lt;br /&gt;
* LOOK OCEAN to take a quick look at the sea your ship is in.&lt;br /&gt;
* WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.&lt;br /&gt;
* CONSIDER will let you check the status of the weather on the ocean.&lt;br /&gt;
* PEER will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
* JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.&lt;br /&gt;
* RAZE is used on the enemy ship when all enemies are gone.&lt;br /&gt;
* LISTEN is used on the enemy ship to get an idea of how many units are left.&lt;br /&gt;
&lt;br /&gt;
==Future Releases==&lt;br /&gt;
&lt;br /&gt;
More is planned to be released to this system via a phased approach. Visit the #open-sea-adventures channel on the Official Discord for more information.&lt;br /&gt;
&lt;br /&gt;
==Common Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when I log out of the game while I&#039;m on the ocean on my ship?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When you log back in, you will be at Kraken&#039;s Fall and you will have a fine for your ship being left out at sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I travel by ship to other towns?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Not yet. This is intended, but piers need to be built in the other port towns first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is [[fishing]] available?&#039;&#039;&#039;&lt;br /&gt;
Not yet. It&#039;s in QC.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|Project Lead, Concept, Design: Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Kraken&#039;s Fall Lead: Thandiwe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=12|Buildings&lt;br /&gt;
|Elysani&lt;br /&gt;
|The Intoxicating Flora, Mystigoggles Magicorium&lt;br /&gt;
|-&lt;br /&gt;
|Kynlee&lt;br /&gt;
|The Bait &#039;N Weight Shack, Fishing Pier&lt;br /&gt;
|-&lt;br /&gt;
|Naionna&lt;br /&gt;
|Bejewled Booty, The Naked Fauna, Rising Pint, The Soup Bone&lt;br /&gt;
|-&lt;br /&gt;
|Netz&lt;br /&gt;
|Rock Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Sindin&lt;br /&gt;
|Brewmaster&#039;s Tap, Sea Hag&#039;s Roost, Storm Petrel&#039;s Wing, The Threadbare Admiral&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Academy of the Bos&#039;n, All Hands, Boarding House, Chip n&#039; Dwight&#039;s, Fighting the Helm, Grub, Gruel, and Grog, Guard Tower, Inking Den, Irosah&#039;s Armaments, Knife&#039;s Edge, Kraken&#039;s Fall Jailhouse, The Last Frontier, Lean To, Maritime Defenses, Molskroen Hall, Sailor&#039;s Solace, Sunfist Outpost, Swabbing Starts, Weather Station, Yardarm&#039;s Skirt&lt;br /&gt;
|-&lt;br /&gt;
|Tivvy&lt;br /&gt;
|Vexillology Visions&lt;br /&gt;
|-&lt;br /&gt;
|Quilic&lt;br /&gt;
|Adventurer&#039;s Guild, Bank, Bushybrow&#039;s Collectibles, Unburied Treasures&lt;br /&gt;
|-&lt;br /&gt;
|Valyrka&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|-&lt;br /&gt;
|Vanah&lt;br /&gt;
|Leaf and Bean&lt;br /&gt;
|-&lt;br /&gt;
|Xayle&lt;br /&gt;
|Captain&#039;s Cup, Kelpie Beds, The Melting Pot, Sailcloth Findings&lt;br /&gt;
|-&lt;br /&gt;
|Xeraphina&lt;br /&gt;
|Bowsprit&#039;s Maiden, Cartwright, Citizenship Office, Forges of the Kraken, The Peaceful Porpoise&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Paint&lt;br /&gt;
|Flannihan&lt;br /&gt;
|Kraken&#039;s Fall Hunting Grounds&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Kraken&#039;s Fall, Pier, Main Gate, Logging colony&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Netz&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Kynlee, Thandiwe, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Ocean Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Paint&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna, Netz&lt;br /&gt;
|-&lt;br /&gt;
|Shape and mapping&lt;br /&gt;
|&lt;br /&gt;
|Grackner, Sook, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ocean systems&lt;br /&gt;
|&lt;br /&gt;
|Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Standard Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coding&lt;br /&gt;
|&lt;br /&gt;
|Modrian, Kynlee, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;OSA Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ship Paint&lt;br /&gt;
|&lt;br /&gt;
|Elidi&lt;br /&gt;
|-&lt;br /&gt;
|Ship Food&lt;br /&gt;
|&lt;br /&gt;
|Mariath&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetics&lt;br /&gt;
|&lt;br /&gt;
|Elidi, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetic Systems&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Building&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;QC Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flannihan, Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser, Kveta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]][[Category:Under Development]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=136609</id>
		<title>Category:Flares</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=136609"/>
		<updated>2020-09-01T06:27:49Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flares&#039;&#039;&#039; are a common attribute that [[armor]], [[shield]]s, and [[weapon]]s throughout [[Elanthia]] possess. They can cause between 1 to 60 damage, averaging about 20 damage per flare. Common flares have a standard rate of 1 per 5 (20%) for weapons and 1 per 8 (12.5%) for [[runestaff]]s.&lt;br /&gt;
&lt;br /&gt;
==Types of Flares==&lt;br /&gt;
Flares are often categorized into three groups: common, uncommon, and rare flares. Rare flares are typically only offered through special [[merchant]] services, rather than through the [[treasure system]]. Flares can be determined empirically or through a bard [[Loresinging#Weapon.2FArmor_Abilities|loresong]].&lt;br /&gt;
&lt;br /&gt;
===Common Flares===&lt;br /&gt;
:*[[Acuity flares]] 1x-4x - Runestaff-only flares that give temporary bonuses of 5 [[AS]]/3 [[CS]] per X (up to 10X) upon triggering.&lt;br /&gt;
:*[[Cold critical table|Cold flares]] - Also known as &amp;quot;ice&amp;quot; flares, these flares are effective on fire-type creatures.&lt;br /&gt;
:*[[Fire critical table|Fire flares]] - Effective on cold-type or water-type creatures, as well as [[troll]]s and most [[undead]]. Most forms of trolls take double damage.&lt;br /&gt;
:*[[Lightning critical table|Lightning flares]] - Effective on most creatures, but when used in water-filled rooms, may conduct back to the user.&lt;br /&gt;
:*[[Mana flare]]s +1-+2 - Runestaff-only flares that return a specific amount of [[mana]] (from 1-5) depending on how potent the flares are. Mana-flaring runestaves will flare regardless of the type of spell cast (i.e., defensive spells may beget flares).&lt;br /&gt;
:*[[Vacuum critical table|Vacuum flares]] - Also known as &amp;quot;void&amp;quot; or &amp;quot;air&amp;quot; flares, these flares are found on [[coraesine]] weapons.&lt;br /&gt;
:*[[Impact critical table|Vibration flares]] - Also known as &amp;quot;earth&amp;quot; flares, these flares are effective on earth-type creatures, such as [[pyrothag family creatures|pyrothag]]s.&lt;br /&gt;
&lt;br /&gt;
===Uncommon Flares===&lt;br /&gt;
:*[[Acid critical table|Acid flares]] &lt;br /&gt;
:*Acuity flares 5x-6x&lt;br /&gt;
:*Air Flares - Can be found alone or as a part of [[Coraesine]] weapon flares&lt;br /&gt;
:*[[Disintegration critical table|Disintegration flares]] - Similar to the [[Sorcerer]] spell [[Disintegrate (705)]].&lt;br /&gt;
:*[[Disruption critical table|Disruption flares]] - Can be found in [[black ora]] weapons.&lt;br /&gt;
:*Holy Water flares - Available only through [[Bless (304)]], these flares behave as acid on undead and (harmless but visible) water on living creatures.&lt;br /&gt;
:*Mana flares +3-+4 &lt;br /&gt;
:*[[Plasma critical table|Plasma flares]] - Effective on undead. Also, [[Consecrate (1604)]] bestows plasma flares called [[Consecrate (1604)#Holy Weapons (Guiding Light)|Guiding Light flares]] on non-flaring non-[[weighting|weighted]] weapons.&lt;br /&gt;
:*[[Steam critical table|Steam flares]] - Not heavily sought after due to an overall inferior critical table. Effective on undead.&lt;br /&gt;
&lt;br /&gt;
===Rare Flares===&lt;br /&gt;
:*Acuity flares 7x-10x&lt;br /&gt;
:*[[Banshee flare]] - Bestows added target defense (TD) and bolt defensive strength (DS) to the wielder when the flare is activated, usually an amount ranging between 10 and 50. It can be applied to shields.&lt;br /&gt;
:*[[Blink weapon]] - Allows the wielder to infuse a spell they are capable of learning into the weapon. Flares cast the spell for no mana. &lt;br /&gt;
:*[[Briar flare]]s -   [[Grapple critical table|Grapple]]-based flares that grow in strength based on influence and weapon tier&lt;br /&gt;
:*[[Bubble flares]] - Provide the wielder with temporary [[Padding#Damage_Padding|damage padding]] for approximately one minute. Padding levels range from heavy to phenomenal.&lt;br /&gt;
:*[[Chronomage flares]]&lt;br /&gt;
:*[[Death]] flares from weapons forged from the rare metal [[Xazkruvrixis]]&lt;br /&gt;
:*[[Ethereal weapon/saved posts|Ethereal Flares]] - [[Puncture critical table|piercing]]-based flares found only on [[Ethereal weapon/saved posts|Ethereal Weapons]] from [[Reim]]&lt;br /&gt;
:*[[Grapple critical table|Grapple flares]] - Have a high potential to knockdown/stun targets with very little likelihood of fatal criticals.&lt;br /&gt;
:*[[Greater elemental flare]]s - Script, adds a chance for an additional double-flare to certain types of flaring weapons. Weapon has the chance to flare naturally, flare the special scripted double-flare, or both at once.  Also a few flashy verb traps and can change eye color temporarily for an hour with a two-hour cooldown. &lt;br /&gt;
:*[[Ironwright&#039;s holy flares]] - Ironwright&#039;s script gives holy flares when an item is blessed (no matter the profession) as well as a selection of two or three other flares (for example, acid/impact/web). The other flares are activated by casting a related spell at the weapon after it has been blessed (e.g. Hurl Boulder for impact). The flares last until the bless wears off. This flare occupies the script slot, not the flare slot.&lt;br /&gt;
:*[[Knockout flare]]s - {{#section:knockout flare|intro}}&lt;br /&gt;
:*Mana flares +5&lt;br /&gt;
:*Mechanical flares - These flares do [[Slash critical table|slashing]], [[Puncture critical table|piercing]], and [[Crush critical table|crushing]] damage, depending on if they are blades, spikes, or rods, respectively.&lt;br /&gt;
:*[[Parasitic Weapon|Parasitic Weapon Flares]] - Specialized [[Slash critical table|Slash flares]] that drain the blood of the wielder and can occur more frequently than the standard flare rate based on the tier of the weapon and the affinity with the user.&lt;br /&gt;
:*[[Poisoned|Poison flares]] - Temporary poison flares, which flare occasionally, and the kind of poison flares that flare every hit. Also, there are serpent flares that can have special effects when poisoning the target.&lt;br /&gt;
:*[[Polearm rebalancing flares]] - Also known a &amp;quot;poleaxe flares.&amp;quot; They inflict a critical from the crush table as damage when they flare, and have the potential for a second &amp;quot;flare&amp;quot; which trips the target.  If you have 50 ranks of MOC and the flare activates, you have a 33% chance of also doing the second &amp;quot;flare&amp;quot;.  If you have 100 ranks of MOC and the flare activates, you have a 66% chance of also doing the second &amp;quot;flare&amp;quot;.  It is possible to [[bless]] weapons with this flare (that would be blessable without it).&lt;br /&gt;
:*[[Realm flare]]s - Special merchant flares that change based on where the wielder is hunting.&lt;br /&gt;
:*Rotating flares - Special merchant flares that give the wielder a choice of whatever flares are built into the weapon. &lt;br /&gt;
:*[[Rotflares]]&lt;br /&gt;
:*[[ShadowDeath_weapons|Shadowdeath flares]] - These flares do only blood-loss type damage, no wounds. Only found on &amp;quot;black alloy&amp;quot; weapons.&lt;br /&gt;
:*[[Unbalance_critical_table|Unbalance flares]] - Have a very high likelihood of knocking down a target.&lt;br /&gt;
:*[[Crush_critical_table|Water flares]] - Deals water themed crush damage to a target.&lt;br /&gt;
:*[[Convocation_of_Coraesine_Field#Mana_Vial_flares|Vial flares]] - Produces a vial that returns a small amount of mana, [[health]], or [[spirit]] (depending on the type) when triggered.&lt;br /&gt;
&lt;br /&gt;
===Feras Weapons===&lt;br /&gt;
{{main|Feras}}&lt;br /&gt;
Often found on various creatures throughout Elanthia, feras weapons are often deadly weapons that almost always flare when striking. The flares are lightning based and generally start at very high damage and degrade after each use. A feras weapon has several levels of flares and the user can tell what level the weapon is on when the weapon is used.&lt;br /&gt;
&lt;br /&gt;
==Methods of Obtaining Flares==&lt;br /&gt;
Flares can be added to weapons that do not previously have flares by a variety of methods.  There are some methods that do not require a merchant, such as the paladin spell Sanctify (1625), the cleric spell Bless (304) (when cast by a cleric with 40 or more ranks in the [[Cleric Base]]), or the minor elemental spell [[Elemental Blade (411)]]. Each of these spells have restrictions on which weapons they can be cast on and still add the flares. To add flares to a weapon that is magical or non-blessable, one would require the services of a special merchant. A merchant might add standard flares (which would be heat, cold, vibration, lightning, or acid flares). Very rarely will they add other, non-standard flares.&lt;br /&gt;
&lt;br /&gt;
[[Premium subscription|Premium subscribers]] can add one standard flare from awarded [[Premium point]]s at a cost of 300 points + 300 points per item enchant. For example, the cost to add acid flares to a 5x (+25) [[longsword]] would be 300 + (300 * 5 ) = 1800 premium points.&lt;br /&gt;
&lt;br /&gt;
==Armor Flares==&lt;br /&gt;
Flares can be added to armor, often referred to as reactive flares. Generally, these flares are considered defensive in nature, as they only react when the character is struck by an attacker.  However, certain [[combat maneuver]]s will implement these flares in an offensive manner, such as [[sweep]], [[bearhug]], and [[Shield Bash|shield bash]].  Reactive flares can be added to full armor, shields, and piece armor (leg greaves, helmets, etc.). It is believed that all armor flares are both reactive and offensive in nature, in that they may flare when the wearer of flared armor is struck, and they may flare when a combat maneuver that can use armor flares is used.  Piece armors will only flare when the body part they cover is struck or the combat maneuver makes contact with the covered body part -- for example, when a character uses [[Sweep]], the legs make contact with the enemy, and therefore if the character is wearing flaring leg greaves, it has a chance to flare.&lt;br /&gt;
&lt;br /&gt;
Flares can be added to shields and armor, but not piece armor, through the [[Premium points]] system.&lt;br /&gt;
&lt;br /&gt;
Flares added to shields will trigger *only* when used offensively; e.g, shield bash, shield strike, etc.  They will not flare when an attack is blocked.&lt;br /&gt;
&lt;br /&gt;
An offensive shield maneuver with a spiked + flared shield can trigger the spike, flare, or both simultaneously.&lt;br /&gt;
&lt;br /&gt;
A character with a spiked + flared shield and knowledge of the [[Shield Spike Mastery]] shield maneuver will see the spikes active on a defensive block, but flares will not activate.&lt;br /&gt;
&lt;br /&gt;
Warriors with [[Shield Riposte]] [[Martial Stance]] will see shield flares trigger as this is an offensive maneuver (shield bash). It adds the offensive RT and requires the warrior to be hit for [[Shield Riposte]] to activate.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Item properties]]&lt;br /&gt;
*[[Armor and Weapon Moods (saved post)]]&lt;br /&gt;
*[[Snake flare]]&lt;br /&gt;
*[[Runestaff/saved posts|Runestaff saved posts]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?t=57362 Briar flares info on Players&#039; Corner]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/18WUtegCdx7HpO2LZzfzMlfStRczC7-nAcPIUnLY35AU/edit#gid=0 Tykus&#039;s Flare Research]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]] [[Category:Armor Enhancements]] [[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=136608</id>
		<title>Category:Flares</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=136608"/>
		<updated>2020-09-01T06:26:32Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flares&#039;&#039;&#039; are a common attribute that [[armor]], [[shield]]s, and [[weapon]]s throughout [[Elanthia]] possess. They can cause between 1 to 60 damage, averaging about 20 damage per flare. Common flares have a standard rate of 1 per 5 (20%) for weapons and 1 per 8 (12.5%) for [[runestaff]]s.&lt;br /&gt;
&lt;br /&gt;
==Types of Flares==&lt;br /&gt;
Flares are often categorized into three groups: common, uncommon, and rare flares. Rare flares are typically only offered through special [[merchant]] services, rather than through the [[treasure system]]. Flares can be determined empirically or through a bard [[Loresinging#Weapon.2FArmor_Abilities|loresong]].&lt;br /&gt;
&lt;br /&gt;
===Common Flares===&lt;br /&gt;
:*[[Acuity flares]] 1x-4x - Runestaff-only flares that give temporary bonuses of 5 [[AS]]/3 [[CS]] per X (up to 10X) upon triggering.&lt;br /&gt;
:*[[Cold critical table|Cold flares]] - Also known as &amp;quot;ice&amp;quot; flares, these flares are effective on fire-type creatures.&lt;br /&gt;
:*[[Fire critical table|Fire flares]] - Effective on cold-type or water-type creatures, as well as [[troll]]s and most [[undead]]. Most forms of trolls take double damage.&lt;br /&gt;
:*[[Lightning critical table|Lightning flares]] - Effective on most creatures, but when used in water-filled rooms, may conduct back to the user.&lt;br /&gt;
:*[[Mana flare]]s +1-+2 - Runestaff-only flares that return a specific amount of [[mana]] (from 1-5) depending on how potent the flares are. Mana-flaring runestaves will flare regardless of the type of spell cast (i.e., defensive spells may beget flares).&lt;br /&gt;
:*[[Vacuum critical table|Vacuum flares]] - Also known as &amp;quot;void&amp;quot; or &amp;quot;air&amp;quot; flares, these flares are found on [[coraesine]] weapons.&lt;br /&gt;
:*[[Impact critical table|Vibration flares]] - Also known as &amp;quot;earth&amp;quot; flares, these flares are effective on earth-type creatures, such as [[pyrothag family creatures|pyrothag]]s.&lt;br /&gt;
&lt;br /&gt;
===Uncommon Flares===&lt;br /&gt;
:*[[Acid critical table|Acid flares]] &lt;br /&gt;
:*Acuity flares 5x-6x&lt;br /&gt;
:*Air Flares - Can be found alone or as a part of [[Coraesine]] weapon flares&lt;br /&gt;
:*[[Disintegration critical table|Disintegration flares]] - Similar to the [[Sorcerer]] spell [[Disintegrate (705)]].&lt;br /&gt;
:*[[Disruption critical table|Disruption flares]] - Can be found in [[black ora]] weapons.&lt;br /&gt;
:*Holy Water flares - Available only through [[Bless (304)]], these flares behave as acid on undead and (harmless but visible) water on living creatures.&lt;br /&gt;
:*Mana flares +3-+4 &lt;br /&gt;
:*[[Plasma critical table|Plasma flares]] - Effective on undead. Also, [[Consecrate (1604)]] bestows plasma flares called [[Consecrate (1604)#Holy Weapons (Guiding Light)|Guiding Light flares]] on non-flaring non-[[weighting|weighted]] weapons.&lt;br /&gt;
:*[[Steam critical table|Steam flares]] - Not heavily sought after due to an overall inferior critical table. Effective on undead.&lt;br /&gt;
&lt;br /&gt;
===Rare Flares===&lt;br /&gt;
:*Acuity flares 7x-10x&lt;br /&gt;
:*[[Banshee flare]] - Bestows added target defense (TD) and bolt defensive strength (DS) to the wielder when the flare is activated, usually an amount ranging between 10 and 50. It can be applied to shields.&lt;br /&gt;
:*[[Blink weapon]] - Allows the wielder to infuse a spell they are capable of learning into the weapon. Flares cast the spell for no mana. &lt;br /&gt;
:*[[Briar flare]]s -   [[Grapple critical table|Grapple]]-based flares that grow in strength based on influence and weapon tier&lt;br /&gt;
:*[[Bubble flares]] - Provide the wielder with temporary [[Padding#Damage_Padding|damage padding]] for approximately one minute. Padding levels range from heavy to phenomenal.&lt;br /&gt;
:*[[Chronomage flares]]&lt;br /&gt;
:*[[Death]] flares from weapons forged from the rare metal [[Kazkruvrixis]]&lt;br /&gt;
:*[[Ethereal weapon/saved posts|Ethereal Flares]] - [[Puncture critical table|piercing]]-based flares found only on [[Ethereal weapon/saved posts|Ethereal Weapons]] from [[Reim]]&lt;br /&gt;
:*[[Grapple critical table|Grapple flares]] - Have a high potential to knockdown/stun targets with very little likelihood of fatal criticals.&lt;br /&gt;
:*[[Greater elemental flare]]s - Script, adds a chance for an additional double-flare to certain types of flaring weapons. Weapon has the chance to flare naturally, flare the special scripted double-flare, or both at once.  Also a few flashy verb traps and can change eye color temporarily for an hour with a two-hour cooldown. &lt;br /&gt;
:*[[Ironwright&#039;s holy flares]] - Ironwright&#039;s script gives holy flares when an item is blessed (no matter the profession) as well as a selection of two or three other flares (for example, acid/impact/web). The other flares are activated by casting a related spell at the weapon after it has been blessed (e.g. Hurl Boulder for impact). The flares last until the bless wears off. This flare occupies the script slot, not the flare slot.&lt;br /&gt;
:*[[Knockout flare]]s - {{#section:knockout flare|intro}}&lt;br /&gt;
:*Mana flares +5&lt;br /&gt;
:*Mechanical flares - These flares do [[Slash critical table|slashing]], [[Puncture critical table|piercing]], and [[Crush critical table|crushing]] damage, depending on if they are blades, spikes, or rods, respectively.&lt;br /&gt;
:*[[Parasitic Weapon|Parasitic Weapon Flares]] - Specialized [[Slash critical table|Slash flares]] that drain the blood of the wielder and can occur more frequently than the standard flare rate based on the tier of the weapon and the affinity with the user.&lt;br /&gt;
:*[[Poisoned|Poison flares]] - Temporary poison flares, which flare occasionally, and the kind of poison flares that flare every hit. Also, there are serpent flares that can have special effects when poisoning the target.&lt;br /&gt;
:*[[Polearm rebalancing flares]] - Also known a &amp;quot;poleaxe flares.&amp;quot; They inflict a critical from the crush table as damage when they flare, and have the potential for a second &amp;quot;flare&amp;quot; which trips the target.  If you have 50 ranks of MOC and the flare activates, you have a 33% chance of also doing the second &amp;quot;flare&amp;quot;.  If you have 100 ranks of MOC and the flare activates, you have a 66% chance of also doing the second &amp;quot;flare&amp;quot;.  It is possible to [[bless]] weapons with this flare (that would be blessable without it).&lt;br /&gt;
:*[[Realm flare]]s - Special merchant flares that change based on where the wielder is hunting.&lt;br /&gt;
:*Rotating flares - Special merchant flares that give the wielder a choice of whatever flares are built into the weapon. &lt;br /&gt;
:*[[Rotflares]]&lt;br /&gt;
:*[[ShadowDeath_weapons|Shadowdeath flares]] - These flares do only blood-loss type damage, no wounds. Only found on &amp;quot;black alloy&amp;quot; weapons.&lt;br /&gt;
:*[[Unbalance_critical_table|Unbalance flares]] - Have a very high likelihood of knocking down a target.&lt;br /&gt;
:*[[Crush_critical_table|Water flares]] - Deals water themed crush damage to a target.&lt;br /&gt;
:*[[Convocation_of_Coraesine_Field#Mana_Vial_flares|Vial flares]] - Produces a vial that returns a small amount of mana, [[health]], or [[spirit]] (depending on the type) when triggered.&lt;br /&gt;
&lt;br /&gt;
===Feras Weapons===&lt;br /&gt;
{{main|Feras}}&lt;br /&gt;
Often found on various creatures throughout Elanthia, feras weapons are often deadly weapons that almost always flare when striking. The flares are lightning based and generally start at very high damage and degrade after each use. A feras weapon has several levels of flares and the user can tell what level the weapon is on when the weapon is used.&lt;br /&gt;
&lt;br /&gt;
==Methods of Obtaining Flares==&lt;br /&gt;
Flares can be added to weapons that do not previously have flares by a variety of methods.  There are some methods that do not require a merchant, such as the paladin spell Sanctify (1625), the cleric spell Bless (304) (when cast by a cleric with 40 or more ranks in the [[Cleric Base]]), or the minor elemental spell [[Elemental Blade (411)]]. Each of these spells have restrictions on which weapons they can be cast on and still add the flares. To add flares to a weapon that is magical or non-blessable, one would require the services of a special merchant. A merchant might add standard flares (which would be heat, cold, vibration, lightning, or acid flares). Very rarely will they add other, non-standard flares.&lt;br /&gt;
&lt;br /&gt;
[[Premium subscription|Premium subscribers]] can add one standard flare from awarded [[Premium point]]s at a cost of 300 points + 300 points per item enchant. For example, the cost to add acid flares to a 5x (+25) [[longsword]] would be 300 + (300 * 5 ) = 1800 premium points.&lt;br /&gt;
&lt;br /&gt;
==Armor Flares==&lt;br /&gt;
Flares can be added to armor, often referred to as reactive flares. Generally, these flares are considered defensive in nature, as they only react when the character is struck by an attacker.  However, certain [[combat maneuver]]s will implement these flares in an offensive manner, such as [[sweep]], [[bearhug]], and [[Shield Bash|shield bash]].  Reactive flares can be added to full armor, shields, and piece armor (leg greaves, helmets, etc.). It is believed that all armor flares are both reactive and offensive in nature, in that they may flare when the wearer of flared armor is struck, and they may flare when a combat maneuver that can use armor flares is used.  Piece armors will only flare when the body part they cover is struck or the combat maneuver makes contact with the covered body part -- for example, when a character uses [[Sweep]], the legs make contact with the enemy, and therefore if the character is wearing flaring leg greaves, it has a chance to flare.&lt;br /&gt;
&lt;br /&gt;
Flares can be added to shields and armor, but not piece armor, through the [[Premium points]] system.&lt;br /&gt;
&lt;br /&gt;
Flares added to shields will trigger *only* when used offensively; e.g, shield bash, shield strike, etc.  They will not flare when an attack is blocked.&lt;br /&gt;
&lt;br /&gt;
An offensive shield maneuver with a spiked + flared shield can trigger the spike, flare, or both simultaneously.&lt;br /&gt;
&lt;br /&gt;
A character with a spiked + flared shield and knowledge of the [[Shield Spike Mastery]] shield maneuver will see the spikes active on a defensive block, but flares will not activate.&lt;br /&gt;
&lt;br /&gt;
Warriors with [[Shield Riposte]] [[Martial Stance]] will see shield flares trigger as this is an offensive maneuver (shield bash). It adds the offensive RT and requires the warrior to be hit for [[Shield Riposte]] to activate.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Item properties]]&lt;br /&gt;
*[[Armor and Weapon Moods (saved post)]]&lt;br /&gt;
*[[Snake flare]]&lt;br /&gt;
*[[Runestaff/saved posts|Runestaff saved posts]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?t=57362 Briar flares info on Players&#039; Corner]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/18WUtegCdx7HpO2LZzfzMlfStRczC7-nAcPIUnLY35AU/edit#gid=0 Tykus&#039;s Flare Research]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]] [[Category:Armor Enhancements]] [[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Mini-boss&amp;diff=120518</id>
		<title>Talk:Mini-boss</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Mini-boss&amp;diff=120518"/>
		<updated>2019-09-17T02:31:46Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There&#039;s quite a few different things people are calling these things, can someone make it easier to find this info by setting up some redirects to this page for &amp;quot;boon&amp;quot;, &amp;quot;gifted&amp;quot;, &amp;quot;boosted&amp;quot;, and any other term they&#039;ve seen thrown around for them. I&#039;d do it myself but have no idea how and would probably break something if I tried [[User:OM1E5GA|OM1E5GA]] ([[User talk:OM1E5GA|talk]]) 11:26, 12 July 2019 (CDT)&lt;br /&gt;
&lt;br /&gt;
Dazzling example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Skeletal appendages burst from the ground and tear into the ice troll, inflicting 35 points of damage!&lt;br /&gt;
You sense a surge of essence being dragged from the troll and into your multicolored soulstone.&lt;br /&gt;
The ice troll cries out in cold agony one last time and dies.&lt;br /&gt;
The light blue glow leaves a dazzling ice troll.&lt;br /&gt;
The powerful look leaves a dazzling ice troll.&lt;br /&gt;
The deep blue glow leaves a dazzling ice troll.&lt;br /&gt;
The dim aura fades from around a dazzling ice troll.&lt;br /&gt;
A white glow rushes away from a dazzling ice troll.&lt;br /&gt;
A dazzling ice troll returns to normal color.&lt;br /&gt;
A subtle light fades from a dazzling ice troll&#039;s eyes.&lt;br /&gt;
The dull golden nimbus fades from around a dazzling ice troll.&lt;br /&gt;
The white light leaves a dazzling ice troll.&lt;br /&gt;
The very powerful look leaves a dazzling ice troll.&lt;br /&gt;
The brilliant aura fades away from a dazzling ice troll.&lt;br /&gt;
A dazzling ice troll seems to lose an aura of confidence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
This seems like a lot more spells than a regular ice troll. [[User:CONNATIC|CONNATIC]] ([[User talk:CONNATIC|talk]])&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mini-boss&amp;diff=120514</id>
		<title>Mini-boss</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mini-boss&amp;diff=120514"/>
		<updated>2019-09-17T02:29:46Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mini-boss is a creature that spawns with abilities or stats beyond what that creature type normally possesses. Not all creatures are capable of producing mini-bosses, but those that do tend to generate them in small packs. They can be differentiated from other creatures by the adjective included before their name (ex. ghostly, shining, etc), these adjectives also reveal the special abilities of the mini-boss.&lt;br /&gt;
&lt;br /&gt;
Killing a mini-boss will grant [[long-term experience]] as well as normal experience&lt;br /&gt;
&lt;br /&gt;
Mini-bosses may also be referred to as &amp;quot;glam critters&amp;quot; or &amp;quot;boosted critters&amp;quot; by some and their special abilities are sometimes referred to as &amp;quot;boons&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
Mini-bosses may be [[ASSESS (verb)|assessed]] to receive a hint about what their special abilities are.&lt;br /&gt;
&lt;br /&gt;
Below is a list of the adjectives and the special abilities of the mini-boss baring them. This list should not be considered exhaustive and the abilities indicated by most adjectives are still in the process of discovery by the player base.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Adjective !!Attack Types !!Attack Spells !!Defense Susceptibility !!Defense Resistant !!Defense Spells !!Other&lt;br /&gt;
|-&lt;br /&gt;
|Adroit || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Afflicted || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Apt ||Counterattack || || ||Stuns* || || Higher Health*&lt;br /&gt;
|-&lt;br /&gt;
|Blurry || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Canny ||SMRv2 stun spell || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Dazzling || || || || || || Very spelled up&lt;br /&gt;
|-&lt;br /&gt;
|Enraged || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Flashy || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Flickering || || || || || || Temp phase ability&lt;br /&gt;
|-&lt;br /&gt;
|Flinty || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Ghostly || || || || || || Noncorporeal undead&lt;br /&gt;
|-&lt;br /&gt;
|Gleaming || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Glittering || || || || || || Offensive elemental flares&lt;br /&gt;
|-&lt;br /&gt;
|Glorious || || || || || || Raises self after death&lt;br /&gt;
|-&lt;br /&gt;
|Gory || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Hardy || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Huge|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Illustrious || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Indistinct || || || ||Physical damage resist shield || ||&lt;br /&gt;
|-&lt;br /&gt;
|Keen || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Lanky || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Luminous|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Muculent || || || || || || Regeneration similar [[Troll&#039;s Blood (1125)]], fire does not prevent healing&lt;br /&gt;
|-&lt;br /&gt;
|Nebulous || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Oozing || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Pestilent || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Putrid || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Radiant || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Raging || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Ready || Counterattack || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Rune-Covered || || || || Magic-absorb shield || ||&lt;br /&gt;
|-&lt;br /&gt;
|Robust || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Scintillating || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Shadowy || || || || ||1204, 1601, 1712* ||&lt;br /&gt;
|-&lt;br /&gt;
|Shielded || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Shifting || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Shimmering || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Shining || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Sickly-Green || || || || || ||Use Purify Air to combat the miasma cloud&lt;br /&gt;
|-&lt;br /&gt;
|Slimy || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Slime covered || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Sparkling || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Spindly || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Spiny || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Stalwart || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Stately || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Stout || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Tattooed || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Tenebrous || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Tough || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Twinkling || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Unyielding || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Wavering || || || || || || Temp phase ability&lt;br /&gt;
|-&lt;br /&gt;
|Wispy || || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Entries marked with an asterisk (*) are believed to be true, but may be based on speculation.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
&lt;br /&gt;
Below is a list of creatures that may produce mini-bosses. If a creature inhabits more than one area they may not spawn mini-bosses in every area (particularly if the areas are located in different zones), they are known to exist in the areas listed blow, however.&lt;br /&gt;
&lt;br /&gt;
===[[Icemule]]===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Area !!Creature !!Level &lt;br /&gt;
|-&lt;br /&gt;
|[[Thurfel&#039;s Keep]] ||[[Spiked cavern urchin]] || 17&lt;br /&gt;
|-&lt;br /&gt;
|Thurfel&#039;s Keep ||[[Massive grahnk]] || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Frozen Battlefield]] ||[[Ice troll]] || 29&lt;br /&gt;
|-&lt;br /&gt;
|[[Olbin Pass]] ||Ice troll || 29&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic Tundra]] ||[[Frozen corpse]] || 42&lt;br /&gt;
|-&lt;br /&gt;
|[[Mount Aenatumgana]] ||[[Sabre-tooth tiger]] || 29&lt;br /&gt;
|-&lt;br /&gt;
|Arctic Tundra ||Sabre-tooth tiger || 29&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[River&#039;s Rest]]===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Area !!Creature !!Level &lt;br /&gt;
|-&lt;br /&gt;
|[[Shattered Moors]] ||[[Moor hound]] || 33&lt;br /&gt;
|-&lt;br /&gt;
|Shattered Moors ||[[Moor witch]] || 34&lt;br /&gt;
|-&lt;br /&gt;
|[[Krolvin Carrack]] ||[[Krolvin corsair]] || 38&lt;br /&gt;
|-&lt;br /&gt;
|[[Miasmal Forest]] ||[[Lesser moor wight]] || 37&lt;br /&gt;
|-&lt;br /&gt;
|Miasmal Forest ||[[Greater bog troll]] || 42&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsh Keep]] ||[[Flesh golem]] || 50&lt;br /&gt;
|-&lt;br /&gt;
|Marsh Keep ||[[Tomb troll]] || 52&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Solhaven]]===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Area !!Creature !!Level &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlands]] ||[[Dobrem]] || 28&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshtown]] ||[[Rotting woodsman]] || 23&lt;br /&gt;
|-&lt;br /&gt;
|[[Foggy Valley]] ||[[Cougar]] || 22&lt;br /&gt;
|-&lt;br /&gt;
|Foggy Valley ||[[Fenghai]] || 23&lt;br /&gt;
|-&lt;br /&gt;
|Foggy Valley ||[[Vesperti]] || 48&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonespear Tower]] ||[[Dybbuk]] || 48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Illistim]]===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Area !!Creature !!Level &lt;br /&gt;
|-&lt;br /&gt;
|[[Seethe Naedal]] ||[[Kiramon worker]] || 40&lt;br /&gt;
|-&lt;br /&gt;
|Seethe Naedal ||[[Kiramon defender]] || 46&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyldemar Forest]] ||[[Lesser faeroth]] || 46&lt;br /&gt;
|-&lt;br /&gt;
|Gyldemar Forest ||[[Greater faeroth]] || 50&lt;br /&gt;
|-&lt;br /&gt;
|[[Blighted Forest]] ||[[Black forest ogre]] || 60&lt;br /&gt;
|-&lt;br /&gt;
|[[Griffin&#039;s Keen]] ||[[Yeti]] || 67&lt;br /&gt;
|-&lt;br /&gt;
|Griffin&#039;s Keen ||[[Lesser griffin]] || 69&lt;br /&gt;
|-&lt;br /&gt;
|[[Temple Wyneb]] ||[[Muscular supplicant]] || 67&lt;br /&gt;
|-&lt;br /&gt;
|[[Blighted Forest]] ||[[Moulis]] || 75&lt;br /&gt;
|-&lt;br /&gt;
|Blighted Forest ||[[Dhu goleras]] || 78&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Ta&#039;Faendryl]] ||[[Greater construct]] || 96&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Vaalor]]===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Area !!Creature !!Level &lt;br /&gt;
|-&lt;br /&gt;
|[[Fethayl Bog]] ||[[Bog wight]] || 44&lt;br /&gt;
|-&lt;br /&gt;
|[[Rambling Meadows]] ||[[Crested basilisk]] || 22&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunule Weald]] ||[[Crazed zombie]] || 23&lt;br /&gt;
|-&lt;br /&gt;
|Lunule Weald ||[[Frenzied monk]] || 27&lt;br /&gt;
|-&lt;br /&gt;
|[[Fethayl Bog]] ||[[Warrior shade]] || 48&lt;br /&gt;
|-&lt;br /&gt;
|[[Aradhul Road]] ||[[Black forest ogre]] || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Teras Isle]]===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Area !!Creature !!Level &lt;br /&gt;
|-&lt;br /&gt;
|[[Greymist Wood]] ||[[Ash hag]] || 31&lt;br /&gt;
|-&lt;br /&gt;
|Greymist Wood ||[[Lava troll]] || 34&lt;br /&gt;
|-&lt;br /&gt;
|Greymist Wood ||[[Giant fog beetle]] || 32&lt;br /&gt;
|-&lt;br /&gt;
|[[Lava Flows]] ||[[Skayl]] || 54&lt;br /&gt;
|-&lt;br /&gt;
|Lava Flows ||[[Massive pyrothag]] || 58&lt;br /&gt;
|-&lt;br /&gt;
|[[Temple of Luukos]] ||[[Wind wraith]] || 61&lt;br /&gt;
|-&lt;br /&gt;
|[[Eye of V&#039;Tull]] ||[[Red tsark ]] || 66&lt;br /&gt;
|-&lt;br /&gt;
|Eye of V&#039;Tull ||[[Fire mage]] || 71&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruined Temple]] ||[[Siren]] || 96&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Wehnimer&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Area !!Creature !!Level &lt;br /&gt;
|-&lt;br /&gt;
|[[Danjirland]] ||[[Zombie]] || 23&lt;br /&gt;
|-&lt;br /&gt;
|Danjirland ||[[Centaur]] || 23&lt;br /&gt;
|-&lt;br /&gt;
|[[Abandoned Mine]] ||[[Krolvin warrior]] || 19&lt;br /&gt;
|-&lt;br /&gt;
|Abandoned Mine ||[[Krolvin warfarer]] || 25&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Valley]] ||[[Ghostly pooka]] || 33&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Valley ||[[Spectral miner]] || 40&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Valley ||[[Night mare]] || 43&lt;br /&gt;
|-&lt;br /&gt;
|[[The Broken Lands]] ||[[Dark vortece]] || 42&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanatoph]] ||[[Stone troll]] || 55&lt;br /&gt;
|-&lt;br /&gt;
|Thanatoph ||[[Illoke elder]] || 86&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Zul Logoth]]===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Area !!Creature !!Level &lt;br /&gt;
|-&lt;br /&gt;
|[[Mraent Caverns]] ||[[Giant albino scorpion]] || 24&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Burial Grounds]] ||[[Troll wraith]] || 35&lt;br /&gt;
|-&lt;br /&gt;
|Troll Burial Grounds ||[[Rock troll zombie]] || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Rift]]===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Area !!Creature !!Level &lt;br /&gt;
|-&lt;br /&gt;
|Plane 1 ||[[Raving lunatic]] || 77&lt;br /&gt;
|-&lt;br /&gt;
|Plane 1 ||[[Vvrael witch]] || 80&lt;br /&gt;
|-&lt;br /&gt;
|Plane 2 ||[[Raving lunatic]] || 77&lt;br /&gt;
|-&lt;br /&gt;
|Plane 2 ||[[Vvrael warlock]] || 84&lt;br /&gt;
|-&lt;br /&gt;
|Plane 3 ||[[Aivren]] || 86&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Creature]]&lt;br /&gt;
*[[User:ARMYJEN/Glam Critter|Mini-boss research]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures|  ]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Frebble_(prime)&amp;diff=112483</id>
		<title>Frebble (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Frebble_(prime)&amp;diff=112483"/>
		<updated>2018-12-14T19:39:56Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: Created page with &amp;quot;&amp;lt;pre&amp;gt; You see Frebble. He appears to be a Halfling. He is short.  He appears to be young.  He has green eyes and tanned skin.  He has raggedly cut, thick chestnut hair. He is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
You see Frebble.&lt;br /&gt;
He appears to be a Halfling.&lt;br /&gt;
He is short.  He appears to be young.  He has green eyes and tanned skin.  He has raggedly cut, thick chestnut hair.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a makeshift shield fashioned from a tart tray in his left hand.&lt;br /&gt;
He is wearing a big floppy hat stained with jam fingerprints on the brim, a small spidersilk cloak stained with smudged jam fingerprints, a tiny crowned frog cloakpin, a small tortoise shell pin, an ivory Beacon Hall Archive pin, a big bunny backsack, a vultite-link halfling chain shirt, scuffed leather belt, and some small trousers stained with jam fingerprints around the pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_Censer_(320)&amp;diff=112144</id>
		<title>Ethereal Censer (320)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_Censer_(320)&amp;diff=112144"/>
		<updated>2018-11-16T07:36:25Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = CENSER&lt;br /&gt;
 | duration = 30 seconds&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[SMRv2|Maneuver]] (SMRv2)&lt;br /&gt;
 | target = Single&lt;br /&gt;
 | interval = None&lt;br /&gt;
 | dtype = Health&lt;br /&gt;
 | ctype = [[Disintegration critical table|Disintegration]]&lt;br /&gt;
 | status = None&lt;br /&gt;
 | navigation = {{cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ethereal Censer&#039;&#039;&#039; shapes mana into a smoky haze that invigorates the caster and may optionally be targeted to ensnare a single enemy in a [[SMR|maneuver]]-based attack. The strength of the attack is determined by Cleric Base spell ranks, [[Spell Aiming]], and [[Spiritual Lore, Religion]].&lt;br /&gt;
&lt;br /&gt;
The lingering effect of the smoke provides a replenishment effect to the caster for 30 seconds which reduces the mana cost of subsequent spells and restores 20 mana over the full duration. This effect occurs even if the initial maneuver misses.&lt;br /&gt;
&lt;br /&gt;
The base mana reduction benefit for subsequent spells is 20% and increases once a cleric has more than 200 skill bonus (i.e. 100 skill ranks) in [[Spirit Mana Control]] (up to 30% at 3x SMC). In addition, there is a spell rotation bonus for casting different spells. Every time the cleric casts a different spell than the previous few spells, the bonus is +5%, up to +25% after 5 spells. If at any time the cleric recasts any spell they had already cast since starting the rotation, the spell rotation &#039;&#039;&#039;bonus&#039;&#039;&#039; resets to 0%. &lt;br /&gt;
&lt;br /&gt;
Ethereal Censer has a 30 second cooldown between recasts. There is a base 0.3% chance every 2 seconds for the cooldown to end early, increased by [[#Lore Benefits|Spiritual Lore, Religion]].&lt;br /&gt;
&lt;br /&gt;
==Maneuver==&lt;br /&gt;
1x Cleric Base spell ranks and 2x Spell Aiming ranks are expected for normal like-level performance.&lt;br /&gt;
&lt;br /&gt;
To increase the maneuver&#039;s effectiveness through training: 2 Cleric Base spell ranks = 4 Spell Aim ranks = each Religion Lore threshold.&lt;br /&gt;
&lt;br /&gt;
Cleric Base spell ranks above level help but have diminishing returns: the next 50 Cleric Base spell ranks above level are only half as effective. Ranks 51+ past level are 1/5 as effective.&lt;br /&gt;
&lt;br /&gt;
The maneuver is only meant to be moderately powerful, as the main design of the spell is around mana reduction.&lt;br /&gt;
&lt;br /&gt;
==Mana Reduction==&lt;br /&gt;
The base mana reduction benefit for subsequent spells is 20% and increases once a cleric has more than 200 skill bonus (i.e. 100 skill ranks) in [[Spirit Mana Control]] (up to 30% at 3x SMC, using the formula of &#039;&#039;&#039;20% + ((SMC skill bonus - 200) / 20)&#039;&#039;&#039;). In addition, there is a spell rotation bonus for casting different spells. Every time the cleric casts a different spell than the previous few spells, the bonus is +5%, up to +25% after 5 spells. If at any time the cleric recasts any spell they had already cast since starting the rotation, the spell rotation bonus resets to 0%. &lt;br /&gt;
Subsequent casts of 320 have no effect, positive or negative, on the rotation.&lt;br /&gt;
&lt;br /&gt;
The mana reduction effect does not apply to spells above level 19 but those spells will count towards the rotation bonus.&lt;br /&gt;
&lt;br /&gt;
The rotation bonus does not apply to any spells that do not use mana (i.e. wands, scrolls, 1700, etc.).&lt;br /&gt;
&lt;br /&gt;
The spell also tracks partial mana savings over time and refunds the mana when a full mana point of savings is reached (i.e. if you save 0.4 mana on each 302 cast, you would receive 0 mana reduction on the first two casts and 1 mana reduction on the third cast, with an additional 0.2 mana savings to be applied later).&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] increases the effectiveness of the maneuver attack. It uses a seed 1 summation with each threshold being equal to 2 cleric spell ranks (up to level, since past level, there are diminishing returns). Example: 55 ranks = 10 thresholds = +10% maneuver effectiveness.&lt;br /&gt;
&lt;br /&gt;
Religion Lore also increases the base 0.3% chance for the cooldown to end early by 0.1% per seed 1 summation of ranks.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align:center}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Religion ranks||0||1||3||6||10||15||21||28||36||45||55||66||78||91||105||120||136||153||171||190&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Reset Chance Every 2s||.3%||.4%||.5%||.6%||.7%||.8%||.9%||1.0%||1.1%||1.2%||1.3%||1.4%||1.5%||1.6%||1.7%||1.8%||1.9%||2.0%||2.1%||2.2%&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Cumulative Reset Chance||4.1%||5.5%||6.8%||8.1%||9.4%||10.6%||11.9%||13.1%||14.3%||15.6%||16.7%||17.9%||19.1%||20.2%||21.3%||22.5%||23.6%||24.6%||25.7%||26.8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The base chance for the cooldown to end early is 1 - .997^14 = 4.1% (over 14 ticks, every 2 seconds for 30 seconds). With 28 ranks of [[Spiritual Lore, Religion]] this is increased to 1 - .99^14 = 13.1%. The value of the cooldown resetting early goes down with each 2s tick as the natural end of the cooldown approaches.&lt;br /&gt;
&lt;br /&gt;
If the cooldown ends early and you recast while the original effects are still active, the mana return effect will stack but the 30 duration on the mana reduction effect is simply reset to 30 seconds.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Self-Cast &lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 320&lt;br /&gt;
You chant a reverent litany, clasping your hands while focusing upon the Ethereal Censer spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast&lt;br /&gt;
You gesture.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, emerald green censer swinging pendulously through the air beside you.  A bronze haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
&lt;br /&gt;
As the fragrant haze settles over you, you feel revitalized.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cooldown &lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Your ethereal censer fades away, leaving only a faint lingering scent of incense.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You sense the flows of mana around you are once again strong enough to support the manifestation of an ethereal censer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!SNIFF Messaging&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You have the powerful scent of cedar and aromatic cypress wafting from your skin.  Notes of crisp vetiver linger above a sharp incense base, like the flame of a flickering taper.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The subtle scent which had been clinging to you dissipates.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|Combat Resolution&lt;br /&gt;
|-&lt;br /&gt;
!Successful cast&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 320&lt;br /&gt;
You chant a reverent litany, clasping your hands while focusing upon the Ethereal Censer spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast rolt&lt;br /&gt;
You gesture at a rolton.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, emerald green censer swinging pendulously through the air beside you.  A bronze haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
&lt;br /&gt;
[SMR result: 581 (Open d100: 179)]&lt;br /&gt;
A rolton becomes enveloped in the incense smoke!&lt;br /&gt;
   ... 50 points of damage!&lt;br /&gt;
   Vicious attack begins at base of neck and moves upwards, leaving only a fine mist above the rolton&#039;s shoulders!&lt;br /&gt;
The rolton collapses to the ground, emits a final bleat, and dies.&lt;br /&gt;
&lt;br /&gt;
As the fragrant haze settles over you, you feel revitalized.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Cleric_Base_(saved_posts)#Ethereal Censer (320)|Ethereal Censer (saved posts)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#320 Cleric Spell Circle: Ethereal Censer], on play.net&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_Censer_(320)&amp;diff=112143</id>
		<title>Ethereal Censer (320)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_Censer_(320)&amp;diff=112143"/>
		<updated>2018-11-16T07:35:43Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = CENSER&lt;br /&gt;
 | duration = 30 seconds&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[SMRv2|Maneuver]] (SMRv2)&lt;br /&gt;
 | target = Single&lt;br /&gt;
 | interval = None&lt;br /&gt;
 | dtype = Health&lt;br /&gt;
 | ctype = [[Disintegration critical table|Disintegration]]&lt;br /&gt;
 | status = None&lt;br /&gt;
 | navigation = {{cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ethereal Censer&#039;&#039;&#039; shapes mana into a smoky haze that invigorates the caster and may optionally be targeted to ensnare a single enemy in a [[SMR|maneuver]]-based attack. The strength of the attack is determined by Cleric Base spell ranks, [[Spell Aiming]], and [[Spiritual Lore, Religion]].&lt;br /&gt;
&lt;br /&gt;
The lingering effect of the smoke provides a replenishment effect to the caster for 30 seconds which reduces the mana cost of subsequent spells and restores 20 mana over the full duration. This effect occurs even if the initial maneuver misses.&lt;br /&gt;
&lt;br /&gt;
The base mana reduction benefit for subsequent spells is 20% and increases once a cleric has more than 200 skill bonus (i.e. 100 skill ranks) in [[Spirit Mana Control]] (up to 30% at 3x SMC). In addition, there is a spell rotation bonus for casting different spells. Every time the cleric casts a different spell than the previous few spells, the bonus is +5%, up to +25% after 5 spells. If at any time the cleric recasts any spell they had already cast since starting the rotation, the spell rotation &#039;&#039;&#039;bonus&#039;&#039;&#039; resets to 0%. &lt;br /&gt;
&lt;br /&gt;
Ethereal Censer has a 30 second cooldown between recasts. There is a base 0.3% chance every 2 seconds for the cooldown to end early, increased by [[#Lore Benefits|Spiritual Lore, Religion]].&lt;br /&gt;
&lt;br /&gt;
==Maneuver==&lt;br /&gt;
1x Cleric Base spell ranks and 2x Spell Aiming ranks are expected for normal like-level performance.&lt;br /&gt;
&lt;br /&gt;
To increase the maneuver&#039;s effectiveness through training: 2 Cleric Base spell ranks = 4 Spell Aim ranks = each Religion Lore threshold.&lt;br /&gt;
&lt;br /&gt;
Cleric Base spell ranks above level help but have diminishing returns: the next 50 Cleric Base spell ranks above level are only half as effective. Ranks 51+ past level are 1/5 as effective.&lt;br /&gt;
&lt;br /&gt;
The maneuver is only meant to be moderately powerful, as the main design of the spell is around mana reduction.&lt;br /&gt;
&lt;br /&gt;
==Mana Reduction==&lt;br /&gt;
The base mana reduction benefit for subsequent spells is 20% and increases once a cleric has more than 200 skill bonus (i.e. 100 skill ranks) in [[Spirit Mana Control]] (up to 30% at 3x SMC, using the formula of &#039;&#039;&#039;20% + ((SMC skill bonus - 200) / 20)&#039;&#039;&#039;). In addition, there is a spell rotation bonus for casting different spells. Every time the cleric casts a different spell than the previous few spells, the bonus is +5%, up to +25% after 5 spells. If at any time the cleric recasts any spell they had already cast since starting the rotation, the spell rotation bonus resets to 0%. &lt;br /&gt;
Subsequent casts of 320 have no effect, positive or negative, on the rotation.&lt;br /&gt;
&lt;br /&gt;
The mana reduction effect does not apply to spells above level 19 but those spells will count towards the rotation bonus.&lt;br /&gt;
&lt;br /&gt;
The rotation bonus does not apply to any spells that do not use mana (i.e. wands, scrolls, 1700, etc.).&lt;br /&gt;
&lt;br /&gt;
The spell also tracks partial mana savings over time and refunds the mana when a full mana point of savings is reached (i.e. if you save 0.4 mana on each 302 cast, you would receive 0 mana reduction on the first two casts and 1 mana reduction on the third cast, with an additional 0.2 mana savings to be applied later).&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] increases the effectiveness of the maneuver attack. It uses a seed 1 summation with each threshold being equal to 2 cleric spell ranks (up to level, since past level, there are diminishing returns). Example: 55 ranks = 10 thresholds = +10% maneuver effectiveness.&lt;br /&gt;
&lt;br /&gt;
Religion Lore also increases the base 0.3% chance for the cooldown to end early by 0.1% per seed 1 summation of ranks.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align:center}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Religion ranks||0||1||3||6||10||15||21||28||36||45||55||66||78||91||105||120||136||153||171||190&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Reset Chance Every 2s||.3%||.4%||.5%||.6%||.7%||.8%||.9%||1.0%||1.1%||1.2%||1.3%||1.4%||1.5%||1.6%||1.7%||1.8%||1.9%||2.0%||2.1%||2.2%&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Cumulative Reset Chance||4.1%||5.5%||6.8%||8.1%||9.4%||10.6%||11.9%||13.1%||14.3%||15.6%||16.7%||17.9%||19.1%||20.2%||21.3%||22.5%||23.6%||24.6%||25.7%||26.8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The base chance for the cooldown to end early is 1 - .997^14 = 4.1% (over 14 ticks, every 2 seconds for 30 seconds). With 28 ranks of [[Spiritual Lore, Religion]] this is increased to 1 - .99^14 = 13.1%. The value of the cooldown resetting early goes down with each 2s tick as the natural end of the cooldown approaches.&lt;br /&gt;
&lt;br /&gt;
If the cooldown ends early and you recast while the original effects are still active, the mana return effect will stack but the 30 duration on the mana reduction effect is simply reset to 30 seconds.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Self-Cast &lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 320&lt;br /&gt;
You chant a reverent litany, clasping your hands while focusing upon the Ethereal Censer spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast&lt;br /&gt;
You gesture.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, emerald green censer swinging pendulously through the air beside you.  A bronze haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
&lt;br /&gt;
As the fragrant haze settles over you, you feel revitalized.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cooldown &lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Your ethereal censer fades away, leaving only a faint lingering scent of incense.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You sense the flows of mana around you are once again strong enough to support the manifestation of an ethereal censer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!SNIFF Messaging&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&lt;br /&gt;
You have the powerful scent of cedar and aromatic cypress wafting from your skin.  Notes of crisp vetiver linger above a sharp incense base, like the flame of a flickering taper.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The subtle scent which had been clinging to you dissipates.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|Combat Resolution&lt;br /&gt;
|-&lt;br /&gt;
!Successful cast&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 320&lt;br /&gt;
You chant a reverent litany, clasping your hands while focusing upon the Ethereal Censer spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast rolt&lt;br /&gt;
You gesture at a rolton.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, emerald green censer swinging pendulously through the air beside you.  A bronze haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
&lt;br /&gt;
[SMR result: 581 (Open d100: 179)]&lt;br /&gt;
A rolton becomes enveloped in the incense smoke!&lt;br /&gt;
   ... 50 points of damage!&lt;br /&gt;
   Vicious attack begins at base of neck and moves upwards, leaving only a fine mist above the rolton&#039;s shoulders!&lt;br /&gt;
The rolton collapses to the ground, emits a final bleat, and dies.&lt;br /&gt;
&lt;br /&gt;
As the fragrant haze settles over you, you feel revitalized.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Cleric_Base_(saved_posts)#Ethereal Censer (320)|Ethereal Censer (saved posts)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#320 Cleric Spell Circle: Ethereal Censer], on play.net&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_Censer_(320)&amp;diff=112114</id>
		<title>Ethereal Censer (320)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_Censer_(320)&amp;diff=112114"/>
		<updated>2018-11-14T22:08:49Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = CENSER&lt;br /&gt;
 | duration = 30 seconds&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[SMRv2|Maneuver]] (SMRv2)&lt;br /&gt;
 | target = Single&lt;br /&gt;
 | interval = None&lt;br /&gt;
 | dtype = none&lt;br /&gt;
 | ctype = [[Disintegration critical table|Disintegration]]&lt;br /&gt;
 | status = None&lt;br /&gt;
 | navigation = {{cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Ethereal Censer&#039;&#039;&#039; is a targeted offensive spell that will perform a maneuver attack against one target and has a 30 second buff to the caster to reduce mana costs of spells.  It has a 30 second cooldown, with a chance to break early every every 2 seconds.  Over the 30 second buff duration, it will also return 20 mana to the caster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Self-Cast Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 320&lt;br /&gt;
You chant a reverent litany, clasping your hands while focusing upon the Ethereal Censer spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast&lt;br /&gt;
You gesture.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, emerald green censer swinging pendulously through the air beside you.  A bronze haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
&lt;br /&gt;
As the fragrant haze settles over you, you feel revitalized.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cooldown Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your ethereal censer fades away, leaving only a faint lingering scent of incense.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You sense the flows of mana around you are once again strong enough to support the manifestation of an ethereal censer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Resolution==&lt;br /&gt;
&lt;br /&gt;
Successful cast:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 320&lt;br /&gt;
You chant a reverent litany, clasping your hands while focusing upon the Ethereal Censer spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast rolt&lt;br /&gt;
You gesture at a rolton.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, emerald green censer swinging pendulously through the air beside you.  A bronze haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
&lt;br /&gt;
[SMR result: 581 (Open d100: 179)]&lt;br /&gt;
A rolton becomes enveloped in the incense smoke!&lt;br /&gt;
   ... 50 points of damage!&lt;br /&gt;
   Vicious attack begins at base of neck and moves upwards, leaving only a fine mist above the rolton&#039;s shoulders!&lt;br /&gt;
The rolton collapses to the ground, emits a final bleat, and dies.&lt;br /&gt;
&lt;br /&gt;
As the fragrant haze settles over you, you feel revitalized.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saved Post==&lt;br /&gt;
GS4-ESTILD&lt;br /&gt;
&lt;br /&gt;
Ethereal Censer (320) on 11/14/2018 10:51 AM CST&lt;br /&gt;
&lt;br /&gt;
Ethereal Censer is now available to clerics. When cast, it will perform a maneuver attack against one target, then provide a 30 second mana reduction enhancement to the caster. The strength of the attack is determined by Cleric spell ranks, Spell Aiming, and Spiritual Lore, Religion. While the mana reduction enhancement is active, the cleric will gain 20 mana over the duration of the effect. The spell has a 30 second cooldown, but has a small chance to end early every 2 seconds with Spiritual Lore, Religion increasing the odds.&lt;br /&gt;
&lt;br /&gt;
The base mana reduction benefit is 20% and increases once a cleric has more than 200 skill in Spirit Mana Control (up to 25% at 2x SMC and 30% at 3x SMC, using the formula of ((SMC skill - 200) / 20)). In addition, there is a spell rotation bonus for casting different spells. Everytime the cleric casts a different spell than the previous few spells, the bonus is +5%, up to +25% after 5 spells. If at anytime the cleric recasts any of spell they had already cast since starting the rotation, the bonus resets to 0%.&lt;br /&gt;
&lt;br /&gt;
GameMaster Estild&lt;br /&gt;
&lt;br /&gt;
This message was originally posted in Professions, Cleric. To discuss the above, follow the link below.&lt;br /&gt;
&lt;br /&gt;
http://forums.play.net/forums/19/330/3382/view/389&lt;br /&gt;
&lt;br /&gt;
==Origin Story==&lt;br /&gt;
&lt;br /&gt;
GS4-ESTILD&lt;br /&gt;
&lt;br /&gt;
320 on 10/12/2018 02:29 PM CDT&lt;br /&gt;
&lt;br /&gt;
I&#039;m wanting to address the boring/repetitive nature of hunting as a Cleric (i.e. 302/317 ad nauseam). However, I don&#039;t just want to introduce another new spell/ability when in terms of actual effectiveness, Clerics are in a pretty good spot. That&#039;s not to say there couldn&#039;t be enhancements in other areas (bolts, AoE crowd control/damage, etc), but my goal is the aforementioned issue. So how can that be accomplished without tipping the scales too much?&lt;br /&gt;
&lt;br /&gt;
I see the 320 spell slot as a potential solution. As a rough idea, it could be a maneuver attack with a secondary effect when successful. It could have a 30 second cooldown, but also have a random chance to come off cooldown early. That accomplishes a few things. First, as a maneuver attack, it gives Clerics a new tool to fall back on when other attack methods are ineffective, but it&#039;s also limited due to the cooldown which also prevents it from just replacing one spell number with another in their hunting tactics. Second, with a chance to randomly come off cooldown early, it breaks up some of the monotony as you could then choose to use it immediately or save it for the next target.&lt;br /&gt;
&lt;br /&gt;
If that idea was pursued, what interesting secondary effects would be worthwhile?&lt;br /&gt;
&lt;br /&gt;
* There&#039;s no guarantee any of this would actually be implemented, but I am interested in feedback and suggestions on it.&lt;br /&gt;
&lt;br /&gt;
GameMaster Estild&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Cleric_Base_(saved_posts)#Ethereal Censer (320)|Ethereal Censer (saved posts)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#320 Cleric Spell Circle: Ethereal Censer], on play.net&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:GS4-ESTILD&amp;diff=112113</id>
		<title>User talk:GS4-ESTILD</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:GS4-ESTILD&amp;diff=112113"/>
		<updated>2018-11-14T22:06:04Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: Created page with &amp;quot;THANK YOU FOR 320!!!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THANK YOU FOR 320!!!&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Ethereal_Censer_(320)&amp;diff=112112</id>
		<title>Talk:Ethereal Censer (320)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Ethereal_Censer_(320)&amp;diff=112112"/>
		<updated>2018-11-14T22:04:11Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: Created page with &amp;quot;Sorry, I just dropped some crap in here. I will clean up later, maybe!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sorry, I just dropped some crap in here. I will clean up later, maybe!&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_Censer_(320)&amp;diff=112111</id>
		<title>Ethereal Censer (320)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_Censer_(320)&amp;diff=112111"/>
		<updated>2018-11-14T22:03:43Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = CENSER&lt;br /&gt;
 | duration = 30 seconds&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[SMRv2|Maneuver]] (SMRv2)&lt;br /&gt;
 | target = Single&lt;br /&gt;
 | interval = None&lt;br /&gt;
 | dtype = none&lt;br /&gt;
 | ctype = [[Disintegration critical table|Disintegration]]&lt;br /&gt;
 | status = None&lt;br /&gt;
 | navigation = {{cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Ethereal Censer&#039;&#039;&#039; is a targeted offensive spell that will perform a maneuver attack against one target and has a 30 second buff to the caster to reduce mana costs of spells.  It has a 30 second cooldown, with a chance to break early every every 2 seconds.  Over the 30 second buff duration, it will also return 20 mana to the caster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Self-Cast Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 320&lt;br /&gt;
You chant a reverent litany, clasping your hands while focusing upon the Ethereal Censer spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast&lt;br /&gt;
You gesture.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, emerald green censer swinging pendulously through the air beside you.  A bronze haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
&lt;br /&gt;
As the fragrant haze settles over you, you feel revitalized.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cooldown Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your ethereal censer fades away, leaving only a faint lingering scent of incense.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You sense the flows of mana around you are once again strong enough to support the manifestation of an ethereal censer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat Resolution===&lt;br /&gt;
&lt;br /&gt;
Successful cast:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 320&lt;br /&gt;
You chant a reverent litany, clasping your hands while focusing upon the Ethereal Censer spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast rolt&lt;br /&gt;
You gesture at a rolton.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, emerald green censer swinging pendulously through the air beside you.  A bronze haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
&lt;br /&gt;
[SMR result: 581 (Open d100: 179)]&lt;br /&gt;
A rolton becomes enveloped in the incense smoke!&lt;br /&gt;
   ... 50 points of damage!&lt;br /&gt;
   Vicious attack begins at base of neck and moves upwards, leaving only a fine mist above the rolton&#039;s shoulders!&lt;br /&gt;
The rolton collapses to the ground, emits a final bleat, and dies.&lt;br /&gt;
&lt;br /&gt;
As the fragrant haze settles over you, you feel revitalized.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Saved Post ==&lt;br /&gt;
GS4-ESTILD&lt;br /&gt;
&lt;br /&gt;
Ethereal Censer (320) on 11/14/2018 10:51 AM CST&lt;br /&gt;
&lt;br /&gt;
Ethereal Censer is now available to clerics. When cast, it will perform a maneuver attack against one target, then provide a 30 second mana reduction enhancement to the caster. The strength of the attack is determined by Cleric spell ranks, Spell Aiming, and Spiritual Lore, Religion. While the mana reduction enhancement is active, the cleric will gain 20 mana over the duration of the effect. The spell has a 30 second cooldown, but has a small chance to end early every 2 seconds with Spiritual Lore, Religion increasing the odds.&lt;br /&gt;
&lt;br /&gt;
The base mana reduction benefit is 20% and increases once a cleric has more than 200 skill in Spirit Mana Control (up to 25% at 2x SMC and 30% at 3x SMC, using the formula of ((SMC skill - 200) / 20)). In addition, there is a spell rotation bonus for casting different spells. Everytime the cleric casts a different spell than the previous few spells, the bonus is +5%, up to +25% after 5 spells. If at anytime the cleric recasts any of spell they had already cast since starting the rotation, the bonus resets to 0%.&lt;br /&gt;
&lt;br /&gt;
GameMaster Estild&lt;br /&gt;
&lt;br /&gt;
This message was originally posted in Professions, Cleric. To discuss the above, follow the link below.&lt;br /&gt;
&lt;br /&gt;
http://forums.play.net/forums/19/330/3382/view/389&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Cleric_Base_(saved_posts)#Ethereal Censer (320)|Ethereal Censer (saved posts)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#320 Cleric Spell Circle: Ethereal Censer], on play.net&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_Censer_(320)&amp;diff=112110</id>
		<title>Ethereal Censer (320)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_Censer_(320)&amp;diff=112110"/>
		<updated>2018-11-14T22:03:09Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = CENSER&lt;br /&gt;
 | duration = 30 seconds&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[SMRv2|Maneuver]] (SMRv2)&lt;br /&gt;
 | target = Single&lt;br /&gt;
 | interval = None&lt;br /&gt;
 | dtype = none&lt;br /&gt;
 | ctype = [[Disintegration critical table|Disintegration]]&lt;br /&gt;
 | status = None&lt;br /&gt;
 | navigation = {{cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Ethereal Censer&#039;&#039;&#039; is a targeted offensive spell that will perform a maneuver attack against one target and has a 30 second buff to the caster to reduce mana costs of spells.  It has a 30 second cooldown, with a chance to break early every every 2 seconds.  Over the 30 second buff duration, it will also return 20 mana to the caster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cooldown Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your ethereal censer fades away, leaving only a faint lingering scent of incense.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You sense the flows of mana around you are once again strong enough to support the manifestation of an ethereal censer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat Resolution===&lt;br /&gt;
Successful cast:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 320&lt;br /&gt;
You chant a reverent litany, clasping your hands while focusing upon the Ethereal Censer spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast rolt&lt;br /&gt;
You gesture at a rolton.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, emerald green censer swinging pendulously through the air beside you.  A bronze haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
&lt;br /&gt;
[SMR result: 581 (Open d100: 179)]&lt;br /&gt;
A rolton becomes enveloped in the incense smoke!&lt;br /&gt;
   ... 50 points of damage!&lt;br /&gt;
   Vicious attack begins at base of neck and moves upwards, leaving only a fine mist above the rolton&#039;s shoulders!&lt;br /&gt;
The rolton collapses to the ground, emits a final bleat, and dies.&lt;br /&gt;
&lt;br /&gt;
As the fragrant haze settles over you, you feel revitalized.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Saved Post ==&lt;br /&gt;
GS4-ESTILD&lt;br /&gt;
&lt;br /&gt;
Ethereal Censer (320) on 11/14/2018 10:51 AM CST&lt;br /&gt;
&lt;br /&gt;
Ethereal Censer is now available to clerics. When cast, it will perform a maneuver attack against one target, then provide a 30 second mana reduction enhancement to the caster. The strength of the attack is determined by Cleric spell ranks, Spell Aiming, and Spiritual Lore, Religion. While the mana reduction enhancement is active, the cleric will gain 20 mana over the duration of the effect. The spell has a 30 second cooldown, but has a small chance to end early every 2 seconds with Spiritual Lore, Religion increasing the odds.&lt;br /&gt;
&lt;br /&gt;
The base mana reduction benefit is 20% and increases once a cleric has more than 200 skill in Spirit Mana Control (up to 25% at 2x SMC and 30% at 3x SMC, using the formula of ((SMC skill - 200) / 20)). In addition, there is a spell rotation bonus for casting different spells. Everytime the cleric casts a different spell than the previous few spells, the bonus is +5%, up to +25% after 5 spells. If at anytime the cleric recasts any of spell they had already cast since starting the rotation, the bonus resets to 0%.&lt;br /&gt;
&lt;br /&gt;
GameMaster Estild&lt;br /&gt;
&lt;br /&gt;
This message was originally posted in Professions, Cleric. To discuss the above, follow the link below.&lt;br /&gt;
&lt;br /&gt;
http://forums.play.net/forums/19/330/3382/view/389&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Cleric_Base_(saved_posts)#Ethereal Censer (320)|Ethereal Censer (saved posts)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#320 Cleric Spell Circle: Ethereal Censer], on play.net&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chrism&amp;diff=15672</id>
		<title>Chrism</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chrism&amp;diff=15672"/>
		<updated>2014-10-23T01:56:41Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: added failure messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Chrism&#039;&#039;&#039; gem is the Fourth Tier of the [[Holy Receptacle (325)]] spell, and allows a [[Cleric]] to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of [[Death&#039;s Sting]] based on the strength of the Chrism gem and speeding the return of [[health]], [[mana]], and [[spirit]]) or for a troubled soul in general (allows a character of any [[profession]] to [[MEDITAT (verb)|meditate]] as a Cleric, [[Empath]], or [[Savant]]).  Highly sought after in invasions, Chrism gems are often considered to represent the pinnacle of a Cleric&#039;s lore training.&lt;br /&gt;
&lt;br /&gt;
=== Creation ===&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;bless deity common 4 &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;bless deity common 4&amp;lt;br&amp;gt;You chant a quick prayer and the golden moonstone&#039;s outer shell becomes translucent and brittle.  A  cobalt liquid fills the once solid interior of the golden moonstone.&amp;lt;/div&amp;gt;&lt;br /&gt;
;Failure&lt;br /&gt;
A critical failure is possible, resulting in the destruction of the gem.&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;bless deity common 4&amp;lt;br&amp;gt;&lt;br /&gt;
You chant a quick prayer and the diamond becomes entirely too brittle in your hand, cracks, and blows away in the form of a fine powder.&amp;lt;/div&amp;gt;&lt;br /&gt;
After the Chrism gem has been prepared, [[LOOK (verb)|LOOKing]] at it will reveal the strength of the Chrism gem.  &lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;look (gem)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;look moonstone&amp;lt;br&amp;gt;The now translucent outer shell of the almost full golden moonstone allows you to see the ordinary, cobalt liquid undulating.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Strengths&lt;br /&gt;
Depending upon value of the gem used, Chrism gems have different effects on minimizing the effects of Death&#039;s Sting.  These levels determine how much statistic recovery weakness will be mitigated when used on a corpse.  There is no cap on the value of the gem used.  &lt;br /&gt;
&lt;br /&gt;
The six levels of strength are:&lt;br /&gt;
#dark&lt;br /&gt;
#dull&lt;br /&gt;
#ordinary&lt;br /&gt;
#bright&lt;br /&gt;
#vibrant&lt;br /&gt;
#glowing&lt;br /&gt;
&lt;br /&gt;
;Capacity&lt;br /&gt;
One can tell how much experience retention will be provided by the gem by measuring the amount of liquid inside.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Applying a Chrism gem is a simple process.  If attempting to aid a corpse, simply [[WAVE (verb)|WAVE]] the gem over them before casting [[Raise Dead (318)|Raise Dead]].  When using the gem upon a living character to aid them to a meditative state, one also WAVEs the gem, but with no need to cast any spell.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;wave (gem) at (target)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;wave sunstone at XXX&amp;lt;br&amp;gt;You gingerly crack and wave the red sunstone over XXX&#039;s body and a mixture of oil and balsam trickles out of the sunstone, coating XXX with a cobalt blue liquid.&amp;lt;br&amp;gt;The red sunstone deteriorates into a cobalt powder that disperses into the wind.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To create a Chrism gem, a cleric must have:&lt;br /&gt;
*An [[orb gem]] with a value &amp;gt; 3000 silver&lt;br /&gt;
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)&lt;br /&gt;
*[[Spiritual Lore, Blessings]]: 10 ranks (50 skill)&lt;br /&gt;
*[[Spiritual Lore, Summoning]]: 15 ranks (70 skill)&lt;br /&gt;
*[[Spiritual Lore, Religion]]: 25 ranks (105 skill)&lt;br /&gt;
&lt;br /&gt;
Chrism gems can only be used by clerics, but may be used by any cleric once created.&lt;br /&gt;
&lt;br /&gt;
===Lore Benefits===&lt;br /&gt;
Benefits to Chrisms are derived off of ranks of [[Spiritual Lore, Blessings]]:&lt;br /&gt;
*55% EXP retained at 11 Ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
*60% EXP retained at 13 Ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
*65% EXP retained at 16 Ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
*70% EXP retained at 20 Ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
*75% EXP retained at 25 Ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
*80% EXP retained at 31 Ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
*85% EXP retained at 38 Ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
*90% EXP retained at 46 Ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
*95% EXP retained at 55 Ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
*100% EXP retained at 65 Ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
&lt;br /&gt;
Due to skill training level limitations, the earliest a cleric can create a 100% EXP chrism would be level 51 without [[Enhancive item]]s. As the lore training requirements would be 105 ranks total (15 Summoning + 25 Religion + 65 Blessing).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
* [[Chrism gems (saved post)]]&lt;br /&gt;
* [[Chrism_(325,_T4)_update_(saved_post)|Chrism update 3-2-2010]]&lt;br /&gt;
* [[Chrism holder]]&lt;br /&gt;
[[Category:Cleric Base Spells]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Call_Lightning_(125)&amp;diff=14975</id>
		<title>Call Lightning (125)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Call_Lightning_(125)&amp;diff=14975"/>
		<updated>2012-07-24T00:28:47Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LIGHTNING&lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Maneuver]]&lt;br /&gt;
 | target = Ungrouped&lt;br /&gt;
 | interval = [[Damage Over Time]]&lt;br /&gt;
 | dtype = [[Hitpoint]]&lt;br /&gt;
 | status = None&lt;br /&gt;
 | ctype = [[Lightning critical table|Lightning]]&lt;br /&gt;
 | navigation = {{minor spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call Lightning&#039;&#039;&#039; calls an [[ominous cloud]] to strike a target within the room. This spell only works outdoors unless the below lore requirements are met and requires about 20 seconds for the cloud to form before the attack begins. The cloud will strike the target with a random number of lightning bolts, usually 3 or 4.&lt;br /&gt;
&lt;br /&gt;
== Lore Benefits == &lt;br /&gt;
The speed at which the lightning cloud will strike is enhanced by training in [[Spiritual Lore, Summoning]]. At 10 ranks the caster receives a one-second reduction in cloud generation, with the maximum seven-second reduction benefit achieved at 70 ranks.&lt;br /&gt;
&lt;br /&gt;
80 ranks of Spiritual Lore, Summoning allows the spell to be cast indoors. [[Ranger]]s with [[Nature&#039;s Touch (625)]] active only need 40 ranks to cast Call Lightning indoors.&lt;br /&gt;
&lt;br /&gt;
== Use with locked boxes ==&lt;br /&gt;
If cast at a locked box which is on the ground, this spell will vaporize the container, spilling the contents.  Be aware that boxes made of [[mithril]], boxes which are enruned, or boxes with [[glyph]] traps will rebound the lightning to hit the caster rather than destroying the box.&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
Suddenly a lightning bolt explodes from the small thundercloud and strikes a badly damaged thanot chest with a brilliant flash!  Wow, quite charred!&amp;lt;br&amp;gt;&lt;br /&gt;
The thanot chest is vaporized!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
None of the items inside the box will be harmed, except for any scrolls, which will be burned (making them worthless in the eyes of pawnbrokers and unable to be infused), and silver coins, which will be melted into &#039;a rough slab of silver&#039; which can be sold, for roughly half the value of the original silver coins, at any gemshop.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#125 Minor Spiritual Spell Circle: Call Lightning], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Minor Spiritual Spells]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Call_Lightning_(125)&amp;diff=14974</id>
		<title>Call Lightning (125)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Call_Lightning_(125)&amp;diff=14974"/>
		<updated>2012-07-24T00:10:13Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: /* Messaging */ note about burnt scrolls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LIGHTNING&lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Maneuver]]&lt;br /&gt;
 | target = Ungrouped&lt;br /&gt;
 | interval = [[Damage Over Time]]&lt;br /&gt;
 | dtype = [[Hitpoint]]&lt;br /&gt;
 | status = None&lt;br /&gt;
 | ctype = [[Lightning critical table|Lightning]]&lt;br /&gt;
 | navigation = {{minor spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call Lightning&#039;&#039;&#039; calls an [[ominous cloud]] to strike a target within the room. This spell only works outdoors unless the below lore requirements are met and requires about 20 seconds for the cloud to form before the attack begins. The cloud will strike the target with a random number of lightning bolts, usually 3 or 4.&lt;br /&gt;
&lt;br /&gt;
== Lore Benefits == &lt;br /&gt;
The speed at which the lightning cloud will strike is enhanced by training in [[Spiritual Lore, Summoning]]. At 10 ranks the caster receives a one-second reduction in cloud generation, with the maximum seven-second reduction benefit achieved at 70 ranks.&lt;br /&gt;
&lt;br /&gt;
80 ranks of Spiritual Lore, Summoning allows the spell to be cast indoors. [[Ranger]]s with [[Nature&#039;s Touch (625)]] active only need 40 ranks to cast Call Lightning indoors.&lt;br /&gt;
&lt;br /&gt;
== Use with locked boxes ==&lt;br /&gt;
If cast at a locked box which is on the ground, this spell will vaporize the container, spilling the contents.  Be aware that boxes made of [[mithril]], boxes which are enruned, or boxes with [[glyph]] traps will rebound the lightning to hit the caster rather than destroying the box.&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
Suddenly a lightning bolt explodes from the small thundercloud and strikes a badly damaged thanot chest with a brilliant flash!  Wow, quite charred!&amp;lt;br&amp;gt;&lt;br /&gt;
The thanot chest is vaporized!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
None of the items inside the box will be harmed, except for any scrolls, which will be burned (making them worthless in the eyes of pawnbrokers but still usable), and silver coins, which will be melted into &#039;a rough slab of silver&#039; which can be sold, for roughly half the value of the original silver coins, at any gemshop.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#125 Minor Spiritual Spell Circle: Call Lightning], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Minor Spiritual Spells]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hisskra&amp;diff=3581</id>
		<title>Hisskra</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hisskra&amp;diff=3581"/>
		<updated>2011-03-18T20:35:58Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: Shamen -&amp;gt; Shamans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hisskra&#039;&#039;&#039; were a lizard-like race of humanoids which lived in the area of [[River&#039;s Rest]] by [[Maelstrom Bay]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Hisskra dwelled within the [[Ruined Tower|abandoned tower]] of [[Kiergaunt Pandarre]], a [[Wizard]] who vanished at the time of the [[Great Cataclysm]].  It was not known if the Hisskra were connected to Pandarre&#039;s experimentation with travel to alternate worlds was the source of the Hisskra, as are the [[water wyrd|water wyrds]] who share the same environment.&lt;br /&gt;
&lt;br /&gt;
Three types of Hisskra were known:&lt;br /&gt;
&lt;br /&gt;
*[[Hisskra warrior|Hisskra Warriors]]&lt;br /&gt;
*[[Hisskra shaman|Hisskra Shamans]]&lt;br /&gt;
*[[Hisskra chieftain|Hisskra Chieftains]]&lt;br /&gt;
&lt;br /&gt;
[[Category: River&#039;s Rest]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Creature&amp;diff=16787</id>
		<title>Creature</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Creature&amp;diff=16787"/>
		<updated>2009-06-18T22:27:27Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: added a link to http://www.krakiipedia.org/wiki/List_of_creatures_by_level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;creature&#039;&#039;&#039;, critter, or monster is a hostile entity in the world of [[GemStone]].&lt;br /&gt;
&lt;br /&gt;
There are literally hundreds of various types, which are indigenous to virtually the entire world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/ Official Gemstone IV Search-able Beastiary]&lt;br /&gt;
*[http://www.krakiipedia.org/wiki/List_of_creatures_by_level Krakiipedia&#039;s list of creatures by level]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nasty_little_gremlin&amp;diff=32758</id>
		<title>Nasty little gremlin</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nasty_little_gremlin&amp;diff=32758"/>
		<updated>2009-05-21T12:40:44Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: /* Hunting strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 5&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = gremlin&lt;br /&gt;
| body = &lt;br /&gt;
| attacks = Claws, Nips, Special and Weapons.&lt;br /&gt;
| area = [[Wehntoph]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] | &amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | type = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
 | skin = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The little gremlin is a small furless creature with beady little eyes and sharp teeth that have been filed into triangular fangs.  It has long, metal capped, nails protruding several inches from the tip of each finger.  Though humanoid in form, it has a natural facial expression that is as wicked as any other known to nature.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
These creatures steal [[gems]] and [[magical item]]s, making them quite annoying.&lt;br /&gt;
To prevent item theft, remove all jewelry and place all valuables in a [[container]], then&lt;br /&gt;
place that container in another container.  This double-bagging will make it impossible&lt;br /&gt;
for the gremlins to steal from you.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 3&lt;br /&gt;
|levelm1 = 4&lt;br /&gt;
|level = 5&lt;br /&gt;
|levelp1 = 6&lt;br /&gt;
|levelp2 = 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wehntoph creatures]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nasty_little_gremlin&amp;diff=32757</id>
		<title>Nasty little gremlin</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nasty_little_gremlin&amp;diff=32757"/>
		<updated>2009-05-21T12:40:20Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: /* Hunting strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 5&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = gremlin&lt;br /&gt;
| body = &lt;br /&gt;
| attacks = Claws, Nips, Special and Weapons.&lt;br /&gt;
| area = [[Wehntoph]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] | &amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | type = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
 | skin = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The little gremlin is a small furless creature with beady little eyes and sharp teeth that have been filed into triangular fangs.  It has long, metal capped, nails protruding several inches from the tip of each finger.  Though humanoid in form, it has a natural facial expression that is as wicked as any other known to nature.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
These creatures still [[gems]] and [[magical item]]s, making them quite annoying.&lt;br /&gt;
To prevent item theft, remove all jewelry and place all valuables in a [[container]], then&lt;br /&gt;
place that container in another container.  This double-bagging will make it impossible&lt;br /&gt;
for the gremlins to steal from you.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 3&lt;br /&gt;
|levelm1 = 4&lt;br /&gt;
|level = 5&lt;br /&gt;
|levelp1 = 6&lt;br /&gt;
|levelp2 = 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wehntoph creatures]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_death&amp;diff=4913</id>
		<title>Spirit death</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_death&amp;diff=4913"/>
		<updated>2009-05-10T05:05:50Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: i really don&amp;#039;t like coming back and seeing my information deleted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A spirit death occurs when a [[character]] reaches 0 or fewer [[spirit points]], having the last of his or her life force drained from him or her.  Such a character will immediately [[death|die]].  However, a very quick [[Cleric]] using [[Preservation]] or someone with a [[white flask]] could still save them from decaying, if acting fast enough.&lt;br /&gt;
&lt;br /&gt;
If the death results from draining spirit to exactly 0 points, the [[character]] will simply [[death|die]] on the spot. (Exception: if this results from use of [[ALCHEMY CHANNEL (verb)|ALCHEMY CHANNEL]] while at the guild training cauldrons, the [[character]] will crawl out of the training cauldron room while dying.) &lt;br /&gt;
&lt;br /&gt;
However, if the death results from draining spirit to negative points, the [[character]] will [[death|die]] and [[decay]] immediately. This will result in significant [[Death&#039;s Sting]] penalties, and the [[character]] will be transported to the local reincarnation point (for example, in [[Icemule Trace]]&#039;s Hall of Rebirth or [[Wehnimer&#039;s Landing]]&#039;s White Altar), alive with one [[spirit points|spirit point]] and reduced stats as if they had just been [[Raise Dead (318)|raised from the dead]].&lt;br /&gt;
&lt;br /&gt;
This fate is often the result of using [[Council of Light]] powers that consume [[spirit points]] upon their expiration carelessly, or using [[ALCHEMY CHANNEL (verb)|ALCHEMY CHANNEL]] while at 1 or 2 [[spirit points]]. It can also be the result of [[cleric]]s, usually younger [[cleric]]s, attempting [[Raise Dead (318)]] with insufficient [[spirit point]]s.&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fervent_Reproach_(312)&amp;diff=21570</id>
		<title>Fervent Reproach (312)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fervent_Reproach_(312)&amp;diff=21570"/>
		<updated>2006-11-15T20:10:31Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellbox_start}}&lt;br /&gt;
{{attack_spell&lt;br /&gt;
 |mnemonic = FREPROACH&lt;br /&gt;
 |type = [[Warding]]&lt;br /&gt;
 |target = Single&lt;br /&gt;
 |interval = [[Instantaneous]]}}&lt;br /&gt;
{{attack_spell_damage&lt;br /&gt;
 |dtype = [[Hitpoint]]&lt;br /&gt;
 |ctype = None}}&lt;br /&gt;
{{spellbox_middle}}&lt;br /&gt;
{{spellbox_end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fervent Reproach&#039;&#039;&#039; is a [[warding]] spell that does pure [[hitpoint]] damage, with no [[critical]]s of any type.  Although it cannot [[stunned|stun]] or injure its targets, Fervent Reproach can deal great amounts of damage for a relatively low [[mana]] cost.  A side benefit to this is that the value of skins gathered from the corpses of [[creature]]s killed by this spell is not effected by any injuries.&lt;br /&gt;
&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] increases the damage of this spell.&lt;br /&gt;
&lt;br /&gt;
This spell can also be [[CHANNEL_(verb)|channeled]] to increase its effectiveness.  A higher, more offensive stance will increase the damage done.  Having one hand empty will also increase the damage, with additional benefit coming from having two empty hands.&lt;br /&gt;
&lt;br /&gt;
There is a small chance of receiving a slight, temporary bonus to [[Wisdom]], maximum [[health]] and maximum mana when casting this spell successfully.  The duration of this bonus can be lengthened by training in [[Spiritual Lore, Blessings]].  Once under the influence of this bonus, the [[Cleric]] cannot receive it again until it has subsided.&lt;br /&gt;
&lt;br /&gt;
The damage of Fervent Reproach can be greatly increased by charging the spell.  This is accomplished by typing [[PRAY_(verb)|PRAY]] FERVENT REPROACH X, where X is a number between 3 and 6, representing the amount of seconds the spell will charge before it is ready to be cast.  PRAYing in this manner will cause the caster to kneel.  Once this number is set, it is necessary to [[PREPARE_(verb)|PREPARE]] 312, wait the applicable amount of seconds in hard [[roundtime]], and then [[CAST_(verb)|CAST]] or CHANNEL at the target.  The magnitude of the damage increase is relative to the number of seconds charged.  Using PRAY FERVENT REPROACH 0 will remove the charge. &lt;br /&gt;
&lt;br /&gt;
By using the [[TARGET_(verb)|TARGET]] verb and then typing [[INCANT_(verb)|INCANT]] 312.  Although the caster will suffer X + 3 seconds of hard roundtime, he or she will avoid the charging aspect of the spell and instead cast it immediately, while still gaining the damage-increasing benefits of PRAYing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric Base Spells]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fervent_Reproach_(312)&amp;diff=21569</id>
		<title>Fervent Reproach (312)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fervent_Reproach_(312)&amp;diff=21569"/>
		<updated>2006-11-15T19:58:37Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellbox_start}}&lt;br /&gt;
{{attack_spell&lt;br /&gt;
 |mnemonic = FREPROACH&lt;br /&gt;
 |type = [[Warding]]&lt;br /&gt;
 |target = Single&lt;br /&gt;
 |interval = [[Instantaneous]]}}&lt;br /&gt;
{{attack_spell_damage&lt;br /&gt;
 |dtype = [[Hitpoint]]&lt;br /&gt;
 |ctype = None}}&lt;br /&gt;
{{spellbox_middle}}&lt;br /&gt;
{{spellbox_end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fervent Reproach&#039;&#039;&#039; is a [[warding]] spell that does pure [[hitpoint]] damage, with no [[critical]]s of any type.  Although it cannot [[stunned|stun]] or injure its targets, Fervent Reproach can deal great amounts of damage for a relatively low [[mana]] cost.  A side benefit to this is that the value of skins gathered from the corpses of [[creature]]s killed by this spell is not effected by any injuries.&lt;br /&gt;
&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] increases the damage of this spell.&lt;br /&gt;
&lt;br /&gt;
This spell can also be [[CHANNEL_(verb)|channeled]] to increase its effectiveness.  A higher, more offensive stance will increase the damage done.  Having one hand empty will also increase the damage, with additional benefit coming from having two empty hands.&lt;br /&gt;
&lt;br /&gt;
There is a small chance of receiving a slight, temporary bonus to [[Wisdom]], maximum [[health]] and maximum mana when casting this spell successfully.  The duration of this bonus can be lengthened by training in [[Spiritual Lore, Blessings]].  Once under the influence of this bonus, the [[Cleric]] cannot receive it until it has subsided.&lt;br /&gt;
&lt;br /&gt;
The damage of Fervent Reproach can be greatly increased by charging the spell.  This is accomplished by typing [[PRAY_(verb)|PRAY]] FERVENT REPROACH X, where X is a number between 3 and 6, representing the amount of seconds the spell will charge before it is ready to be cast.  PRAYing in this manner will cause the caster to kneel.  Once this number is set, it is necessary to [[PREPARE_(verb)|PREPARE]] 312, wait the applicable amount of seconds in hard [[roundtime]], and then [[CAST_(verb)|CAST]] or CHANNEL at the target.  The magnitude of the damage increase is relative to the number of seconds charged.  Using PRAY FERVENT REPROACH 0 will remove the charge. &lt;br /&gt;
&lt;br /&gt;
There is another way to cast this spell, by using the [[TARGET_(verb)|TARGET]] verb and then typing [[INCANT_(verb)|INCANT]] 312.  Although the caster will suffer X + 3 seconds of hard roundtime, he or she will avoid the charging aspect of the spell and instead cast it immediately.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric Base Spells]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fervent_Reproach_(312)&amp;diff=21568</id>
		<title>Fervent Reproach (312)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fervent_Reproach_(312)&amp;diff=21568"/>
		<updated>2006-11-15T19:55:10Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellbox_start}}&lt;br /&gt;
{{attack_spell&lt;br /&gt;
 |mnemonic = FREPROACH&lt;br /&gt;
 |type = [[Warding]]&lt;br /&gt;
 |target = Single&lt;br /&gt;
 |interval = [[Instantaneous]]}}&lt;br /&gt;
{{attack_spell_damage&lt;br /&gt;
 |dtype = [[Hitpoint]]}}&lt;br /&gt;
{{spellbox_middle}}&lt;br /&gt;
{{spellbox_end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fervent Reproach&#039;&#039;&#039; is a [[warding]] spell that does pure [[hitpoint]] damage, with no [[critical]]s of any type.  Although it cannot [[stunned|stun]] or injure its targets, Fervent Reproach can deal great amounts of damage for a relatively low [[mana]] cost.  A side benefit to this is that the value of skins gathered from the corpses of [[creature]]s killed by this spell is not effected by any injuries.&lt;br /&gt;
&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] increases the damage of this spell.&lt;br /&gt;
&lt;br /&gt;
This spell can also be [[CHANNEL_(verb)|channeled]] to increase its effectiveness.  A higher, more offensive stance will increase the damage done.  Having one hand empty will also increase the damage, with additional benefit coming from having two empty hands.&lt;br /&gt;
&lt;br /&gt;
There is a small chance of receiving a slight, temporary bonus to [[Wisdom]], maximum [[health]] and maximum mana when casting this spell successfully.  The duration of this bonus can be lengthened by training in [[Spiritual Lore, Blessings]].  Once under the influence of this bonus, the [[Cleric]] cannot receive it until it has subsided.&lt;br /&gt;
&lt;br /&gt;
The damage of Fervent Reproach can be greatly increased by charging the spell.  This is accomplished by typing [[PRAY_(verb)|PRAY]] FERVENT REPROACH X, where X is a number between 3 and 6, representing the amount of seconds the spell will charge before it is ready to be cast.  PRAYing in this manner will cause the caster to kneel.  Once this number is set, it is necessary to [[PREPARE_(verb)|PREPARE]] 312, wait the applicable amount of seconds in hard [[roundtime]], and then [[CAST_(verb)|CAST]] or CHANNEL at the target.  The magnitude of the damage increase is relative to the number of seconds charged.  Using PRAY FERVENT REPROACH 0 will remove the charge. &lt;br /&gt;
&lt;br /&gt;
There is another way to cast this spell, by using the [[TARGET_(verb)|TARGET]] verb and then typing [[INCANT_(verb)|INCANT]] 312.  Although the caster will suffer X + 3 seconds of hard roundtime, he or she will avoid the charging aspect of the spell and instead cast it immediately.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric Base Spells]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Smite/Bane_(302)&amp;diff=39365</id>
		<title>Smite/Bane (302)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Smite/Bane_(302)&amp;diff=39365"/>
		<updated>2006-11-10T21:49:01Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellbox_start}}&lt;br /&gt;
{{attack_spell&lt;br /&gt;
 |mnemonic = SMITE&lt;br /&gt;
 |type = [[Warding]]&lt;br /&gt;
 |target = Single&lt;br /&gt;
 |interval = [[Instantaneous]]}}&lt;br /&gt;
{{attack_spell_damage&lt;br /&gt;
 |dtype = [[Hitpoint]]&lt;br /&gt;
 |ctype = [[Plasma (damage)|Plasma]]}}&lt;br /&gt;
{{spellbox_middle}}&lt;br /&gt;
{{spellbox_end}}&lt;br /&gt;
&lt;br /&gt;
The nature of this spell is dependent upon the deity the caster worships.  Generally speaking [[Cleric]]s [[CONVERT_(verb)|converted]] to a [[Liabo]] [[Arkati]] receive &#039;&#039;&#039;Smite&#039;&#039;&#039;, and Clerics converted to a [[Lornon]] deity will receive &#039;&#039;&#039;Bane&#039;&#039;&#039;.  Both are [[warding]] spells which have a base [[mana]] cost of 2.&lt;br /&gt;
&lt;br /&gt;
Smite/Bane does [[damage]] to the target in two [[damage cycle|cycles]].  This cycle&#039;s damage has a maximum of 45 for a non-infused cast.  The second cycle induces a [[Plasma (damage)|plasma]] [[flare]], which at higher successes can be fatal.&lt;br /&gt;
&lt;br /&gt;
This spell can also be [[CHANNEL_(verb)|channeled]] to increase its effectiveness.  A higher, more offensive stance will increase the damage done.  Having one hand will also increase the damage, with additional benefit coming from having two empty hands.&lt;br /&gt;
&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] increases the damage done.   This skill also increases the chance of infusion, which is only available when channeling.  Infusing allows for more mana to be used in the cast, costing more mana and doing slightly more damage in the first cycle.  Increased training in Spiritual Lore, Religion will add to the chance of infusing (roughly Spiritual Lore, Religion skill divided by 10) as well as increasing the amount of mana infused.&lt;br /&gt;
&lt;br /&gt;
There is also a small (5%) chance of instantly killing the target when this spell is used.  Channeling need not be used to gain this benefit.&lt;br /&gt;
&lt;br /&gt;
Smite is more effective against [[undead]] targets, while Bane is suited better towards living enemies.  If Bane is used against an undead target, or Smite is used against a living target, the spell will cost double (4 mana) with no chance of infusion.  In addition, the first cycle&#039;s damage will be halved, and the second cycle&#039;s flare will be weaker.  However, the chance to instantly kill the target remains regardless.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric Base Spells]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Smite/Bane_(302)&amp;diff=39364</id>
		<title>Smite/Bane (302)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Smite/Bane_(302)&amp;diff=39364"/>
		<updated>2006-11-10T21:46:17Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellbox_start}}&lt;br /&gt;
{{attack_spell&lt;br /&gt;
 |mnemonic = SMITE&lt;br /&gt;
 |type = [[Warding]]&lt;br /&gt;
 |target = Single&lt;br /&gt;
 |interval = [[Instantaneous]]}}&lt;br /&gt;
{{attack_spell_damage&lt;br /&gt;
 |dtype = [[Hitpoint]]&lt;br /&gt;
 |ctype = [[Plasma (damage)|Plasma]]}}&lt;br /&gt;
{{spellbox_middle}}&lt;br /&gt;
{{spellbox_end}}&lt;br /&gt;
&lt;br /&gt;
The nature of this spell is dependent upon the deity the caster worships.  Generally speaking [[Cleric]]s [[CONVERT_(verb)|converted]] to a [[Liabo]] [[Arkati]] receive &#039;&#039;&#039;Smite&#039;&#039;&#039;, and Clerics converted to a [[Lornon]] deity will receive &#039;&#039;&#039;Bane&#039;&#039;&#039;.  Both are [[warding]] spells which have a base [[mana]] cost of 2.&lt;br /&gt;
&lt;br /&gt;
Smite/Bane does [[damage]] to the target in two [[damage cycle|cycles]].  This cycle&#039;s damage has a maximum of 45 for a non-infused cast.  The second cycle induces a [[Plasma (damage)|plasma]] [[flare]], which at higher successes can be fatal.&lt;br /&gt;
&lt;br /&gt;
This spell can also be [[CHANNEL_(verb)|channeled]] to increase its effectiveness.  A higher, more offensive stance will increase the damage done.  Having one hand will also increase the damage, with additional benefit coming from having two empty hands.&lt;br /&gt;
&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] increases the damage done.   This skill also increases the chance of infusion, which is only available when channeling.  Infusing allows for more mana to be used in the cast, costing more mana and doing slightly more damage in the first cycle.  Increased training in Spiritual Lore, Religion will add to the chance of infusing (roughly Spiritual Lore, Religion skill divided by 10) as well as increasing the amount of mana infused.&lt;br /&gt;
&lt;br /&gt;
There is also a small (5%) chance of instantly killing the target when this spell is used.  Channeling need not be used to gain this benefit.&lt;br /&gt;
&lt;br /&gt;
Smite is more effective against [[undead]] targets, while Bane is suited better towards living enemies.  If Bane is used against an undead target, or Smite is used against a living target, the spell will cost double (4 mana) with no chance of infusion.  In addition, the first cycle&#039;s damage will be halved, and the second cycle&#039;s flare will be weaker.  However, the chance to instantly kill the target remains regardless.&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Smite/Bane_(302)&amp;diff=51143</id>
		<title>Talk:Smite/Bane (302)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Smite/Bane_(302)&amp;diff=51143"/>
		<updated>2006-11-10T19:35:04Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The spell has received various makeovers so there&#039;s a few things I&#039;m unsure of.&lt;br /&gt;
&lt;br /&gt;
1) You can still only infuse when channeling, right?&lt;br /&gt;
2) The formula for the amount of mana infused.&lt;br /&gt;
&lt;br /&gt;
Also, given that people often ask about which deities grant Bane or Smite, this should be somewhere on the page.  Maybe the top/bottom division of CONVERT.  A seperate page would probably be better, with the flares of [[317]] listed with all of that but I don&#039;t think that information is going to come easily. [[User:CONNATIC|CONNATIC]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Smite/Bane_(302)&amp;diff=39363</id>
		<title>Smite/Bane (302)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Smite/Bane_(302)&amp;diff=39363"/>
		<updated>2006-11-10T19:31:49Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellbox_start}}&lt;br /&gt;
{{attack_spell&lt;br /&gt;
 |mnemonic = SMITE&lt;br /&gt;
 |type = [[Warding]]&lt;br /&gt;
 |target = Single&lt;br /&gt;
 |interval = [[Instantaneous]]}}&lt;br /&gt;
{{attack_spell_damage&lt;br /&gt;
 |dtype = [[Hitpoint]]&lt;br /&gt;
 |ctype = [[Plasma (damage)|Plasma]]}}&lt;br /&gt;
{{spellbox_middle}}&lt;br /&gt;
{{spellbox_end}}&lt;br /&gt;
&lt;br /&gt;
The nature of this spell is dependent upon the deity the caster worships.  Generally speaking [[Cleric]]s [[CONVERT_(verb)|converted]] to a [[Liabo]] [[Arkati]] receive &#039;&#039;&#039;Smite&#039;&#039;&#039;, and Clerics converted to a [[Lornon]] deity will receive &#039;&#039;&#039;Bane&#039;&#039;&#039;.  Both are [[warding]] spells which have a base [[mana]] cost of 2.&lt;br /&gt;
&lt;br /&gt;
Smite/Bane does [[damage]] to the target in two [[damage cycle|cycles]].  This cycle&#039;s damage has a maximum of 45 for a non-infused cast.  The second cycle induces a [[Plasma (damage)|plasma]] [[flare]], which at higher successes can be fatal.&lt;br /&gt;
&lt;br /&gt;
This spell can also be [[CHANNEL_(verb)|channeled]] to increase its effectiveness.  A higher, more offensive stance will increase the damage done.  Having one hand will also increase the damage, with additional benefit coming from having two empty hands.&lt;br /&gt;
&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] increases the damage done.   This skill also increases the chance of infusion, which is only available when channeling.  Infusing allows for more mana to be used in the cast, costing more mana and doing slightly more damage in the first cycle.  Increased training in Spiritual Lore, Religion will add to the chance of infusing (roughly Spiritual Lore, Religion skill divided by 10) as well as increasing the amount of mana infused.&lt;br /&gt;
&lt;br /&gt;
There is also a small (5%) chance of instantly killing the target when this spell is used.  Channeling need not be used to gain this benefit.&lt;br /&gt;
&lt;br /&gt;
Smite is more effective against [[undead]] targets, while Bane is suited better towards living enemies.  If Bane is used against an undead target, or Smite is used against a living target, the spell will cost double (4 mana) with no chance of infusion.  However, the chance to instantly kill the target remains regardless.&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_death&amp;diff=40866</id>
		<title>Spirit death</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_death&amp;diff=40866"/>
		<updated>2006-09-26T04:38:31Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A spirit death occurs when a [[character]] reaches 0 or fewer [[spirit points]], having the last of his or her life force drained from him or her.  Such a character will immediately [[death|die]] and decay in a matter of seconds.  However, a very quick [[Cleric]] using [[Preservation]] or someone with a [[white flask]] could still save them from decaying, if acting fast enough.&lt;br /&gt;
&lt;br /&gt;
This fate is often the result of using too many [[Council of Light]] powers.&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_point&amp;diff=6226</id>
		<title>Spirit point</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_point&amp;diff=6226"/>
		<updated>2006-09-26T04:27:00Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spirit points]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit&amp;diff=6208</id>
		<title>Spirit</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit&amp;diff=6208"/>
		<updated>2006-09-26T04:26:25Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spirit points]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_points&amp;diff=40876</id>
		<title>Spirit points</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_points&amp;diff=40876"/>
		<updated>2006-09-26T04:25:21Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your [[character]]&#039;s current and maximum spirit points can be found using the [[HEALTH (verb)|HEALTH]] command.  The amount of maximum spirit points a character has is determined by that character&#039;s [[Aura]] statistic divided by 10, rounded (i.e. 95 Aura will give 10 maximum spirit.)&lt;br /&gt;
&lt;br /&gt;
Different races will recover spirit at different intervals, or [[spirit regeneration]] rates.  In addition, [[Cleric]]s and [[Empath]]s can [[MEDITATE (verb)|MEDITATE]] to gain spirit back faster, as is done with [[health]] and [[mana]].&lt;br /&gt;
&lt;br /&gt;
Spirit points play an integral role in many of the signs of the [[Council of Light]].  Some [[undead]] can drain spirit with a successful physical attack followed by a successful [[warding]] roll.&lt;br /&gt;
&lt;br /&gt;
Possessing fewer spirit points than your maximum may result in a lowered [[AS]] and [[DS]].  Having fewer than 1 spirit point results in a [[spirit death]].&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Resurrection&amp;diff=6030</id>
		<title>Resurrection</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Resurrection&amp;diff=6030"/>
		<updated>2006-09-26T04:09:39Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Raise Dead (318)]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Resurrection&amp;diff=36320</id>
		<title>Resurrection</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Resurrection&amp;diff=36320"/>
		<updated>2006-09-26T04:08:52Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Raise Dead (318]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Life_Restoration&amp;diff=5683</id>
		<title>Life Restoration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Life_Restoration&amp;diff=5683"/>
		<updated>2006-09-26T04:07:55Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Raise Dead (318)]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Raise_Dead_(318)&amp;diff=35873</id>
		<title>Raise Dead (318)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Raise_Dead_(318)&amp;diff=35873"/>
		<updated>2006-09-25T17:13:34Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Utility spell&lt;br /&gt;
 |name = Raise Dead&lt;br /&gt;
 |number = 318&lt;br /&gt;
 |mnemonic = RAISEDEAD&lt;br /&gt;
 |duration = Immediate&lt;br /&gt;
 |components = a [[death|body]]&lt;br /&gt;
 |type = Utility}}&lt;br /&gt;
&lt;br /&gt;
This powerful spell allows a [[Cleric]] to resurrect a [[death|dead]] adventurer.&lt;br /&gt;
&lt;br /&gt;
The first step is establishing a spiritual link to the body by casting [[Well of Life]] at the corpse.  15 seconds of [[roundtime]] will occur, then the Cleric may cast Raise Dead at the body.  The Cleric will sustain heavy roundtime, and both the Cleric and the recently resurrected will be [[stunned]].  Not casting Well of Life before casting Raise Dead (as well as casting Raise Dead on oneself) will cause a spiritual backlash and leave the caster stunned for quite a while.&lt;br /&gt;
&lt;br /&gt;
It is recommended that the target not be [[bleeding]] so that they can stay alive after being raised from the dead and the caster will not be punished for letting them die again.  If that happens, the Cleric will be unable to use [[Well of Life]], and therefore be unable to cast Raise Dead successfully, for one hour.&lt;br /&gt;
&lt;br /&gt;
Casting Raise Dead will drain the caster of [[spirit points]].  At first, the Cleric will lose 75% of the target&#039;s maximum spirit points, rounded down.  At 25 ranks of [[Cleric Base]] spells, the cost becomes 50% of the target&#039;s maximum.  At 40 ranks, it becomes 25%.  The Cleric must be able to sustain this loss and have at least 1 spirit point so as not to die a [[spirit death]].  In addition, the recipient will be restored to 10% of their [[health]] and spirit at 25 ranks, and 50% of their health and spirit at 40 ranks.  The roundtime suffered by the caster is also reduced at these intervals.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric Base Spells]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Cleric_Base_Spells&amp;diff=48764</id>
		<title>Category:Cleric Base Spells</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Cleric_Base_Spells&amp;diff=48764"/>
		<updated>2006-09-25T16:54:18Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These spells may be learned by training in the [[Cleric Base]] spell list.&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Neutralize_Curse_(309)&amp;diff=32963</id>
		<title>Neutralize Curse (309)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Neutralize_Curse_(309)&amp;diff=32963"/>
		<updated>2006-09-25T16:53:18Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Utility spell&lt;br /&gt;
 |name = Neutralize Curse&lt;br /&gt;
 |number = 309&lt;br /&gt;
 |mnemonic = NEUTCURSE&lt;br /&gt;
 |duration = 30 seconds&lt;br /&gt;
 |components = a [[715|cursed]] item&lt;br /&gt;
 |type = Utility}}&lt;br /&gt;
&lt;br /&gt;
This spell nullifies the effect of [[Curse (715)]] for a brief period of time, allowing the target to remove and/or drop the cursed item.  Unlike [[Remove Curse (315)]] there is no [[level]] comparison between the [[Sorcerer]] casting the curse and the [[Cleric]] removing it.&lt;br /&gt;
&lt;br /&gt;
This spell also opens the gate to the Graveyard near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric Base Spells]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Remove_Curse_(315)&amp;diff=36243</id>
		<title>Remove Curse (315)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Remove_Curse_(315)&amp;diff=36243"/>
		<updated>2006-09-25T16:50:05Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Utility spell&lt;br /&gt;
 |name = Remove Curse&lt;br /&gt;
 |number = 315&lt;br /&gt;
 |mnemonic = REMCURSE&lt;br /&gt;
 |duration = Immediate&lt;br /&gt;
 |components = a [[715|cursed]] item&lt;br /&gt;
 |type = Utility}}&lt;br /&gt;
&lt;br /&gt;
This spell allows the caster to remove a [[715|curse]] placed on an item.  If the curse is placed by a [[Sorcerer]], the [[Cleric]] must have be a [[level]] greater than the level of the Sorcerer in order to remove the curse in one cast.  If their levels are equal, then multiple casts may be required.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric Base Spells]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Interdiction&amp;diff=26669</id>
		<title>Interdiction</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Interdiction&amp;diff=26669"/>
		<updated>2006-09-25T16:43:42Z</updated>

		<summary type="html">&lt;p&gt;CONNATIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Interdiction&lt;br /&gt;
| number = 314&lt;br /&gt;
| mnemonic = INTERDICT&lt;br /&gt;
| duration = 5 seconds per [[Cleric Base]] rank&lt;br /&gt;
| type = Attack ([[warding]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This spell removes [[mana]] from the target.  The rate at which mana is removed, as well as the duration for which it remains gone, is determined by the caster&#039;s [[Cleric Base]] training.&lt;br /&gt;
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[[Category:Cleric Base Spells]]&lt;/div&gt;</summary>
		<author><name>CONNATIC</name></author>
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