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		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=153652</id>
		<title>Enchant (925)</title>
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		<updated>2021-09-27T02:31:47Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: /* Pre-enchanting Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of [[essence]] by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, he will obtain an equal point of essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following table lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Positive Factors&lt;br /&gt;
 !Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Public workshop]]&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-enchanting Potions==&lt;br /&gt;
Pre-enchanting potions are used by wizards in the enchanting process. &#039;&#039;&#039;Enchanting projects no longer require tempering potions or tempering times.&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the current system, A wizard first pours an unlock potion (aya&#039;neth) on the item to unlock it for enchant. Undiluted aya&#039;neth potions unlock a full +5 with one pour. Diluted aya&#039;neth potions only unlock +1 for each pour. (see chart below)&amp;lt;br&amp;gt;Next, if the project is fusion, sanctified, or enhancive gear, it will also require glowing urven&#039;eth potion before a cast can be successful. You&#039;ll know urven&#039;eth is required if the item shows a power that must be overcome on the test cast.  &amp;lt;br&amp;gt;Items with some flares also have &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039; Ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item by 100.  &#039;&#039;&#039;It is no longer REQUIRED to use pre-enchant potions to enchant flaring items; it&#039;s an optional tool to remove 100 difficulty from the item now.&#039;&#039;&#039; &amp;lt;br&amp;gt;All of these potions are poured prior to [[Channel]]ing the Enchant spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For Urven&#039;eth &amp;amp; Ilvan&#039;eth Potions, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted copper ayan&#039;eth potion**&lt;br /&gt;
 | 20,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted silver ayan&#039;eth potion**&lt;br /&gt;
 | 25,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Golden&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted golden ayan&#039;eth potion**&lt;br /&gt;
 | 30,000 Bloodscrip***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&amp;lt;br&amp;gt;OLD SYSTEM ONLY&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn experience, and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Black ora weapon|Pure/Greater black ora weapons]] - must be uncursed&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=153651</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=153651"/>
		<updated>2021-09-27T02:30:42Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: /* Pre-enchanting Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of [[essence]] by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, he will obtain an equal point of essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following table lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Positive Factors&lt;br /&gt;
 !Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Public workshop]]&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-enchanting Potions==&lt;br /&gt;
Pre-enchanting potions are used by wizards in the enchanting process. &#039;&#039;&#039;Enchanting projects no longer require tempering potions or tempering times.&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the current system, A wizard first pours an unlock potion (aya&#039;neth) on the item to unlock it for enchant. Undiluted aya&#039;neth potions unlock a full +5 with one pour!&amp;lt;br&amp;gt;Next, if the project is fusion, sanctified, or enhancive gear, it will also require glowing urven&#039;eth potion before a cast can be successful. You&#039;ll know urven&#039;eth is required if the item shows a power that must be overcome on the test cast.  &amp;lt;br&amp;gt;Items with some flares also have &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039; Ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item by 100.  &#039;&#039;&#039;It is no longer REQUIRED to use pre-enchant potions to enchant flaring items; it&#039;s an optional tool to remove 100 difficulty from the item now.&#039;&#039;&#039; &amp;lt;br&amp;gt;All of these potions are poured prior to [[Channel]]ing the Enchant spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For Urven&#039;eth &amp;amp; Ilvan&#039;eth Potions, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted copper ayan&#039;eth potion**&lt;br /&gt;
 | 20,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted silver ayan&#039;eth potion**&lt;br /&gt;
 | 25,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Golden&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted golden ayan&#039;eth potion**&lt;br /&gt;
 | 30,000 Bloodscrip***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&amp;lt;br&amp;gt;OLD SYSTEM ONLY&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn experience, and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Black ora weapon|Pure/Greater black ora weapons]] - must be uncursed&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=153650</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=153650"/>
		<updated>2021-09-27T02:29:11Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: /* Pre-enchanting Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of [[essence]] by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, he will obtain an equal point of essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following table lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Positive Factors&lt;br /&gt;
 !Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Public workshop]]&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-enchanting Potions==&lt;br /&gt;
Pre-enchanting potions are used by wizards in the enchanting process. &#039;&#039;&#039;Enchanting projects no longer require tempering potions or tempering times.&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the current system, A wizard first pours an unlock potion (aya&#039;neth) on the item to unlock it for enchant. Next, if the project is fusion, sanctified, or enhancive gear, it will also require glowing urven&#039;eth potion before a cast can be successful. You&#039;ll know urven&#039;eth is required if the item shows a power that must be overcome on the test cast.  Items with some flares also have &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039; Ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item by 100.  &#039;&#039;&#039;It is no longer REQUIRED to use pre-enchant potions to enchant flaring items; it&#039;s an optional tool to remove 100 difficulty from the item now.&#039;&#039;&#039; All of these potions are poured prior to [[Channel]]ing the Enchant spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For Urven&#039;eth &amp;amp; Ilvan&#039;eth Potions, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted copper ayan&#039;eth potion**&lt;br /&gt;
 | 20,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted silver ayan&#039;eth potion**&lt;br /&gt;
 | 25,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Golden&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted golden ayan&#039;eth potion**&lt;br /&gt;
 | 30,000 Bloodscrip***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&amp;lt;br&amp;gt;OLD SYSTEM ONLY&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn experience, and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Black ora weapon|Pure/Greater black ora weapons]] - must be uncursed&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=153649</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=153649"/>
		<updated>2021-09-27T02:28:30Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: /* Pre-enchanting Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of [[essence]] by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, he will obtain an equal point of essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following table lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Positive Factors&lt;br /&gt;
 !Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Public workshop]]&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-enchanting Potions==&lt;br /&gt;
Pre-enchanting potions are used by wizards in the enchanting process. &#039;&#039;&#039;Enchanting projects no longer require tempering potions or tempering times.&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the current system, A wizard first pours an unlock potion (aya&#039;neth) on the item to unlock it for enchant. Next, if the project is fusion, sanctified, or enhancive gear, it will also require glowing urven&#039;eth potion before a cast can be successful. You&#039;ll know urven&#039;eth is required if the item shows a power that must be overcome on the test cast.  Items with some flares also have &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039; Ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item by 100.  &#039;&#039;&#039;It is no longer REQUIRED to use pre-enchant potions to enchant flaring items; it&#039;s an optional tool to remove 100 difficulty from the item now.&#039;&#039;&#039; All of these potions are poured prior to [[Channel]]ing the Enchant spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For Urven&#039;eth &amp;amp; Ilvan&#039;eth Potions, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted copper ayan&#039;eth potion**&lt;br /&gt;
 | 20k Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted silver ayan&#039;eth potion**&lt;br /&gt;
 | 25k Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Golden&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted golden ayan&#039;eth potion**&lt;br /&gt;
 | 30k Bloodscrip***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&amp;lt;br&amp;gt;OLD SYSTEM ONLY&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn experience, and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Black ora weapon|Pure/Greater black ora weapons]] - must be uncursed&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=153648</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=153648"/>
		<updated>2021-09-27T02:26:59Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: /* Pre-enchanting Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of [[essence]] by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, he will obtain an equal point of essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following table lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Positive Factors&lt;br /&gt;
 !Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Public workshop]]&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-enchanting Potions==&lt;br /&gt;
Pre-enchanting potions are used by wizards in the enchanting process. &#039;&#039;&#039;Enchanting projects no longer require tempering potions or tempering times.&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the current system, A wizard first pours an unlock potion (aya&#039;neth) on the item to unlock it for enchant. Next, if the project is fusion, sanctified, or enhancive gear, it will also require glowing urven&#039;eth potion before a cast can be successful. You&#039;ll know urven&#039;eth is required if the item shows a power that must be overcome on the test cast.  Items with some flares also have &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039; Ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item by 100.  &#039;&#039;&#039;It is no longer REQUIRED to use pre-enchant potions to enchant flaring items; it&#039;s an optional tool to remove 100 difficulty from the item now.&#039;&#039;&#039; All of these potions are poured prior to [[Channel]]ing the Enchant spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For Urven&#039;eth &amp;amp; Ilvan&#039;eth Potions, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted copper ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted silver ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Golden&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted golden ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&amp;lt;br&amp;gt;OLD SYSTEM ONLY&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn experience, and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Black ora weapon|Pure/Greater black ora weapons]] - must be uncursed&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=153647</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=153647"/>
		<updated>2021-09-27T02:25:46Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: /* Pre-enchanting Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of [[essence]] by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, he will obtain an equal point of essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following table lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Positive Factors&lt;br /&gt;
 !Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Public workshop]]&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-enchanting Potions==&lt;br /&gt;
Pre-enchanting potions are used by wizards in the enchanting process. &#039;&#039;&#039;Enchanting projects no longer require tempering potions or tempering times.&#039;&#039;&#039; &amp;lt;br&amp;gt;In the current system, A wizard first pours an unlock potion (aya&#039;neth) on the item to unlock it for enchant. Next, if the project is fusion, sanctified, or enhancive gear, it will also require glowing urven&#039;eth potion before a cast can be successful. You&#039;ll know urven&#039;eth is required if the item shows a power that must be overcome on the test cast.  Items with some flares also have &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039; Ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item by 100.  &#039;&#039;&#039;It is no longer REQUIRED to use pre-enchant potions to enchant flaring items; it&#039;s an optional tool to remove 100 difficulty from the item now.&#039;&#039;&#039; All of these potions are poured prior to [[Channel]]ing the Enchant spell.&amp;lt;br&amp;gt;&lt;br /&gt;
For Urven&#039;eth &amp;amp; Ilvan&#039;eth Potions, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted copper ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted silver ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Golden&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted golden ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&amp;lt;br&amp;gt;OLD SYSTEM ONLY&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn experience, and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Black ora weapon|Pure/Greater black ora weapons]] - must be uncursed&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=153645</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=153645"/>
		<updated>2021-09-26T22:37:11Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of [[essence]] by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, he will obtain an equal point of essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following table lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Positive Factors&lt;br /&gt;
 !Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Public workshop]]&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-enchanting Potions==&lt;br /&gt;
Pre-enchanting potions are used by wizards in the enchanting process. &#039;&#039;&#039;Enchanting projects no longer require tempering potions or tempering times.&#039;&#039;&#039; &amp;lt;br&amp;gt;In the current system, A wizard first pours an unlock potion (aya&#039;neth) on the item to unlock it for enchant. Next, if the project is fusion, sanctified, or enhancive gear, it will also require glowing urven&#039;eth potion before a cast can be successful. You&#039;ll know urven&#039;eth is required if the item shows a power that must be overcome on the test cast.  Items with some flares also have &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039; Ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item by 100.  &#039;&#039;&#039;It is no longer REQUIRED to use pre-enchant potions to enchant flaring items; it&#039;s an optional tool to remove 100 difficulty from the item now.&#039;&#039;&#039; All of these potions are poured prior to [[Channel]]ing the Enchant spell.&amp;lt;br&amp;gt;&lt;br /&gt;
For both types of potion, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&amp;lt;br&amp;gt;OLD SYSTEM ONLY&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn experience, and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Black ora weapon|Pure/Greater black ora weapons]] - must be uncursed&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=153644</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=153644"/>
		<updated>2021-09-26T22:33:39Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of [[essence]] by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, he will obtain an equal point of essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following table lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Positive Factors&lt;br /&gt;
 !Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Public workshop]]&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-enchanting Potions==&lt;br /&gt;
Pre-enchanting potions are used by wizards in the enchanting process. &#039;&#039;&#039;Enchanting projects no longer require tempering potions or tempering times.&#039;&#039;&#039; &amp;lt;br&amp;gt;In the current system, A wizard first pours an unlock potion (aya&#039;neth) on the item to unlock it for enchant. Next, if the project is fusion, sanctified, or enhancive gear, it will also require glowing urven&#039;eth potion before a cast can be successful. You&#039;ll know urven&#039;eth is required if the item shows a power that must be overcome on the test cast.  Items with some flares also have optional Ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item by 100.  All of these potions are poured prior to [[Channel]]ing the Enchant spell.&amp;lt;br&amp;gt;&lt;br /&gt;
For both types of potion, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&amp;lt;br&amp;gt;OLD SYSTEM ONLY&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn experience, and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Black ora weapon|Pure/Greater black ora weapons]] - must be uncursed&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lockpick&amp;diff=146618</id>
		<title>Lockpick</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lockpick&amp;diff=146618"/>
		<updated>2021-04-09T21:47:16Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lockpicks&#039;&#039;&#039; are mainly used to [[Picking Locks|pick]] locked [[Lock difficulty|locks]] on treasure chests and such.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!Material&lt;br /&gt;
!Modifier&lt;br /&gt;
!Ranks&lt;br /&gt;
!Price&lt;br /&gt;
!Strength&lt;br /&gt;
!Precision&lt;br /&gt;
!Equivalent Materials&lt;br /&gt;
|-&lt;br /&gt;
|?||align=right| 0.80|| align=right|0|| align=right|100||align=right|Flimsy (1/12)||Detrimental||&lt;br /&gt;
|-&lt;br /&gt;
|?||align=right| 0.90|| align=right|0|| align=right|100||align=right|Flimsy (1/12)||Ineffectual||&lt;br /&gt;
|-&lt;br /&gt;
|Copper||align=right|1.00|| align=right|0|| align=right|100||align=right|Very Weak (2/12)||Very Inaccurate||[[Alexandrite]], [[bronze]], onyx, tin&lt;br /&gt;
|-&lt;br /&gt;
|Brass||align=right|1.00||align=right|0||align=right|250||align=right|Very Weak (2/12)||Poor||Granite, [[obsidian]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel]]||align=right|1.10||align=right|1||align=right|500||align=right|Below Average (4/12)||Inaccurate||Iron&lt;br /&gt;
|-&lt;br /&gt;
|Gold||align=right|1.20||align=right|3||align=right|2,000||align=right|Weak (3/12)||Inaccurate||Ruby&lt;br /&gt;
|-&lt;br /&gt;
|Ivory||align=right|1.20||align=right|1|| align=right|750||align=right|Average (5/12)|| Somewhat Inaccurate ||[[Bone]], enamel, fossilized wood&lt;br /&gt;
|-&lt;br /&gt;
|Silver||align=right|1.30||align=right|3||align=right|2,500||align=right|Below Average (4/12)||Inefficient||Emerald&lt;br /&gt;
|-&lt;br /&gt;
|[[Mithril]]||align=right|1.45||align=right|5||align=right|6,000||align=right|Very Strong (8/12)||Unreliable||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ora]]||align=right|1.55||align=right|5||align=right|5,000||align=right|Above Average (6/12)||Below Average||&lt;br /&gt;
|-&lt;br /&gt;
|[[Glaes]]||align=right|1.60||align=right|8||align=right|9,500||align=right|Incredible (10/12)||Average||Crystal, diamond&lt;br /&gt;
|-&lt;br /&gt;
|[[Laje]]||align=right|1.75||align=right|12||align=right|17,000||align=right|Below Average (4/12)||Above Average||&lt;br /&gt;
|-&lt;br /&gt;
|[[Vultite]]||align=right|1.80||align=right|20||align=right|30,000||align=right|Below Average (4/12)||Above Average||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mein]]||align=right|1.85?||align=right|?||align=right|?||align=right|?||Somewhat Accurate||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rolaren]]||align=right|1.90||align=right|20||align=right|36,000||align=right|Very Strong (8/12)||Favorable||&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]||align=right|?||align=right|?||align=right|?||align=right|Strong (7/12)||?||&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]||align=right|1.90 - 2.00?||align=right|?||align=right|?||align=right|?||Advantageous||&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]||align=right|2.00 - 2.20?||align=right|?||align=right|?||align=right|?||Accurate||&lt;br /&gt;
|-&lt;br /&gt;
|[[Veniom]]||align=right|2.20||align=right|25||align=right|50,000||align=right|Excellent (9/12)||Highly Accurate||&lt;br /&gt;
|-&lt;br /&gt;
|[[Invar]]||align=right|2.25||align=right|35||align=right|75,000||align=right|Incredible (10/12)||Highly Accurate||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alum]]||align=right|2.30||align=right|16||align=right|23,000||align=right|Weak (3/12)||Excellent||&lt;br /&gt;
|-&lt;br /&gt;
|[[Golvern]]||align=right|2.35||align=right|40||align=right|95,000||align=right|Astonishing (11/12)||Excellent||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelyn]]||align=right|2.40||align=right|25||align=right|62,000||align=right|Very Strong (8/12)||Incredible||&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaalin]]||align=right|2.50||align=right|50||align=right|125,000||align=right|Incredible (10/12)||Unsurpassed||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hairpick]]&lt;br /&gt;
*[[/saved posts|Under-the-Tongue Lockpicks]]&lt;br /&gt;
*[[Wearpick]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rogue]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Locksmithing]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast_stats&amp;diff=146271</id>
		<title>Spirit Beast stats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast_stats&amp;diff=146271"/>
		<updated>2021-03-26T23:07:50Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
This page contains information for [[Spirit Beast|Spirit Beasts]]. As of the release of 3.0, there were 157 unique Spirit Beasts, including 53 Legendaries. A number have been added since, including the mammoth arachnid and Rift beasts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This list should be considered incomplete. You can help by catching &#039;em all!&#039;&#039;&#039;&lt;br /&gt;
==Spirit Beast Information==&lt;br /&gt;
This table lists the locations and stats for all known [[Spirit Beast|Spirit Beasts]]. Stats below assume Spirit Beast has Perfect Quality (+10 all stats). Hovering over text fields may reveal additional information.&lt;br /&gt;
&amp;lt;!--- In order to add a row to the table, please use the following template:&lt;br /&gt;
START OF TEMPLATE&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;ENTER DESCRIPTION OF THE SPIRIT BEAST HERE&amp;quot;&amp;gt;Name: lower case if common or uncommon, upper case if legendary&amp;lt;/span&amp;gt;&lt;br /&gt;
| Rarity options: Common, Uncommon, Legendary&lt;br /&gt;
| Type options:  Humanoid, Beast, Elemental, Arthropod, Aberration, Undead, and Beastman.&lt;br /&gt;
| Element options: Unaligned, Fire, Water, Earth, Air, Spirit, Wild Magic, Rift Armament&lt;br /&gt;
| Realm options: CYS, FWI, IMT, KF, Rift, RR, SH, SoS, TI, TV, TW, WL, ZL, Buy, Unknown&lt;br /&gt;
| Location options: Put in the general name of the area - using LOCATION may be best; please do not put in the specific room name&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;INSERT THE SPECIFIC ROOM NAME HERE&amp;quot;&amp;gt;INSERT THE ROOM NUMBER HERE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;INFORMATION ON THE ATTACK&amp;quot;&amp;gt;Special Ability Name&amp;lt;/span&amp;gt;&lt;br /&gt;
| # Attack Cost&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | # Level 1 Power&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | # Level 1 Defense&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | # Level 1 Insight&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | # Level 1 Accuracy&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | # Level 1 Speed&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | # Level 20 Power&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | # Level 20 Defense&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | # Level 20 Insight&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | # Level 20 Accuracy&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | # Level 20 Speed&lt;br /&gt;
END OF TEMPLATE&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! rowspan=2 | Name&lt;br /&gt;
! rowspan=2 | Rarity&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! rowspan=2 | Element&lt;br /&gt;
! rowspan=2 | Realm&lt;br /&gt;
! rowspan=2 | Location&lt;br /&gt;
! rowspan=2 | Room&lt;br /&gt;
! rowspan=2 | Special Ability&lt;br /&gt;
! rowspan=2 | Cost&lt;br /&gt;
! colspan=10 | Attributes&lt;br /&gt;
|- &lt;br /&gt;
! P(1)&lt;br /&gt;
! D(1)&lt;br /&gt;
! I(1)&lt;br /&gt;
! A(1)&lt;br /&gt;
! S(1)&lt;br /&gt;
! P(20)&lt;br /&gt;
! D(20)&lt;br /&gt;
! I(20)&lt;br /&gt;
! A(20)&lt;br /&gt;
! S(20)&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| goblin&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kobold&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| manticore&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rolton&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| thrak&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hyena&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Broken Lands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| jackal&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Broken Lands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| mare&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pony&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| stallion&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| mammoth arachnid&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Spider Temple&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by spiders. The user aims a single, venom-laden attack at its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Venomous Bite&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| elusive warcat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Blackened Cave&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| greenwing queen&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Castle Anwyn&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user pumps venom into its stinger and jabs at its opponent, dealing half the damage of a standard special ability and putting its foe to Sleep.&amp;quot;&amp;gt;Sleep Stinger&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hungering ghoul&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Graveyard&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead.  The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion.  Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The near-mythical beast is a creature with downy white fur and an improbably long horn that would be as white as the freshly driven snow, if it were not stained darkly with blood.  Frayed remains of a saddle cling haphazardly to its back, a thunderous warning to anyone that the creature is not, in fact, a pretty, pretty unicorn.&amp;quot;&amp;gt;Rampaging Ki-lin&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Sheruvian Monestary&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels pure light through its horn to strike its foe.  Deals 100% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Healing Horn&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kobold villager&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Village&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect.  The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force.  Deals standard special ability damage. Costs 3 Special Charges.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 82&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| primal minotaur&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Hidden Plateau, Ruins&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals.  The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Despite eyes that are puffy and red from constant weeping, the nymph is exquisitely beautiful.  Her figure is a perfect hourglass, and her skin as pale as seafoam.  Shells and bits of oceanic debris cling to her lustrous blue locks, but those would probably come out with a bit of combing.&amp;quot;&amp;gt;mournful nymph&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Coastal Cliffs&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user weaves a powerful melody at its opponent.  Deals 75% special ability damage and knocks the foe Unconscious.&amp;quot;&amp;gt;Slumber Song&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| iron kobold&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Mines&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| vanquished invader&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Exterior&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| willow spirit&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Upper Trollfang, Winding Trees&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels its powers to make the earth beneath its opponent explode, showering them with molten rock that deals half the damage of a standard special ability and Stuns the foe.&amp;quot;&amp;gt;Boil Earth&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tall and lean, the sylvan is possessed of stunning grace.  Its limbs flow like water, and the play of air over its wings is a dazzling dance of fluttering white feathers.  The expression on its face is infinitely serene, as if contentedness were its only goal.&amp;quot;&amp;gt;Featherdancer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| WL&lt;br /&gt;
| Elven Village&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Tree Statue, Arm&#039;s Cradle&amp;quot;&amp;gt;7900&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a swirling storm of wind against its foe.  Increases the user&#039;s Power by 50%, deals 100% special ability damage and protects the caster with Airwall.  After using this ability once, it will use the Rage of the Elements special ability for the remainder of the Spirit Battle. &amp;quot;&amp;gt;Stormfury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Frost Lich&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Graveyard&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Under Crypt, Ice Room&amp;quot;&amp;gt;7229&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user blows a gust of frigid air toward its opponent.  Deals 100% special ability damage and Slows the foe.&amp;quot;&amp;gt;Freezing Grip&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ghostfin&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Coastal Cliffs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7653&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;he user takes a huge bite out of its foe.  Deals 100% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Hunger of the Deep&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Golden Champion&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;18254&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon the power of the Arkati to increase its Power and Defense by 50%.  After using this special ability once, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Temper&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hulking Blademaster&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Catacombs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7542&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user swings a tremendous blade at its foe. Deals 133% special ability damage.&amp;quot;&amp;gt;Mighty Swing&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hungering Serpent&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7703&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes out at its opponent with its fangs.  Deals 100% special ability damage and heals the caster for 33% of damage dealt.&amp;quot;&amp;gt;Soul Fang&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Kobold High Shaman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Village&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6271&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;When fighting an elementally attuned opponent, it aligns its aura against the opponent&#039;s, imbuing itself with the countering element.  Otherwise, it does a silly dance to the primal spirits and deals 66% special ability damage.  After using this special ability once, it will use the Primitive Strike special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aura Alignment&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Eyes like cut rubies glisten with intelligence in the serpent&#039;s draconian face.  Though not large, it is a graceful creature, its coils undulating like fine fabric in the breeze as it glides through the air.  A faintly luminous sheen, like the halo of light around a full moon, wreathes its body in a steady, unwavering aura.&amp;quot;&amp;gt;Moon Serpent&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Fire&lt;br /&gt;
| WL&lt;br /&gt;
| Melgorehn&#039;s Reach&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;18185&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user ignites its scales with the power of moonlight.  Deals 75% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Lunar Charge&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Nightchild&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Darkstone Keep&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7036&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user manifests its opponent&#039;s nightmares.  Deals 75% special ability damage and drives the foe to Madness.&amp;quot;&amp;gt;Kiss of the Jackal&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pyrelord&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| WL&lt;br /&gt;
| Glatoph&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7902&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user surrounds its opponent in combustible gases before setting them violently alight.  Deals 100% special ability damage and Immolates the foe.&amp;quot;&amp;gt;Pyrelight&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Prim Navigator&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Danjirland&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7801&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user teleports toward its foe and delivers an attack that deals 120% special ability damage.  Due to the swiftness of its attack, its next action follows almost immediately.&amp;quot;&amp;gt;Blink Strike&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Rose Lord&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Upper Dragonsclaw&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6719&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons blood-hungry thorns to strike at its opponent.  Deals 100% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Embrace of Thorns&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Stone Guardian&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Colossus&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6853&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user slams an immense stone fist down at its foe.  Deals 133% special ability damage.&amp;quot;&amp;gt;Grand Smash&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;With a face lined by exhaustion as much as the stamp of years, the rider sits astride a phantasmal steed that looks to be wrought from the same tapestry as the sky at night.  His eyes twinkle like stars.  The rider bears a long blade that drinks the light, its flat as dark as its silver edge is bright.&amp;quot;&amp;gt;Weary Rider&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7924&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes at its foe with a magical blade.  Deals 100% special ability damage and knocks the foe Unconscious.&amp;quot;&amp;gt;Dreamstrike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Wellwisher&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Catacombs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7510&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls a fortune in silver pieces into the sky to rain down on its opponent.  Deals scaling special ability damage based on charges spent.&amp;quot;&amp;gt;Silver Fall&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Taking the form of a common clerical companion, the creature appears to be made entirely from whiskey so strong that it could peel paint.  Judging from the clarity and color, the whiskey is probably decent, too.&amp;quot;&amp;gt;Whiskey Spirit&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Cooper&#039;s, Secret Room&amp;quot;&amp;gt;23976&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a wave of inebriating whiskey down upon its opponent.  Deals 75% special ability damage and Stuns the foe.&amp;quot;&amp;gt;Douse&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| alleycat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines. The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal. Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| daggerbeak&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fenghai&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hound&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| lobster&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| roa&#039;ter&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| shan&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Freeport smuggler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Crooked Way&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Jantalarian reaver&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade. The user falls into a deadly sword form and slashes viciously at its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| famished vesperti&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Ruined Temple&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls upon its opponent and drains its life essence, dealing half the damage of a standard special ability and healing itself for the same amount.&amp;quot;&amp;gt;Red Feast&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| waernmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead. The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Deathless Knight&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Dark Cavern&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;25210&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;If the user is at more than half health, it swings with its sword and deals 133% special ability damage.  Otherwise, it channels its energies to heal itself for an amount equal to 133% special ability damage.  After healing in this way, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Shadow Restoration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Demonic Echo&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;5440&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user emits waves of intense dread toward its foe.  Deals 75% special ability damage and drives the foe to Madness.&amp;quot;&amp;gt;Sheer Fear&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Dwarven Zealot&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Cairnfang&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;9394&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user utters a prayer to powers from beyond, imbuing itself with might. Its Defense is increased by half and it gains a Reflective Shield. After using this ability once, it will use the Primitive Strike special ability to do standard special ability damage for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Spirit of Adamantine&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The kraken is a mass of suckered tentacles that whip and flail about like the arms of a drowning man.  Young enough that its flesh has not darkened to its adult violet, the creature is still massive, its beaked maw twitching with constant hunger. Its eyes are two amber orbs with tiny pupils and a great deal of malice.&amp;quot;&amp;gt;Fledgling Kraken&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Vornavian Coast&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavian Coast, Beach&amp;quot;&amp;gt;5125&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes at its opponent with all eight of its arms.  Deals scaling special ability damage based on charges spent.&amp;quot;&amp;gt;Eight Arm Slap&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Mysterious Huntsman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;14504&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user draws on ancient knowledge of the wilds to increase its Insight by 100%.  Its Detect Chance becomes 100% and its Flash of Insight chance increases by an additional 100%.  After using this ability once, it will use the Rage of the Elements special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Wisdom of the Woods&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pale Woman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4621&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user applies her knowledge of anatomy to a series of quick strikes at its foe.  Deals 75% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Bloody Precision&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Oceanic Oracle&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Solhaven&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;1534&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user focuses its prodigious alien intellect on its opponent.  Deals 100% special ability damage and inflicts Sympathy on the foe.&amp;quot;&amp;gt;Mentalism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Evidently the work of someone entirely unaware of what an actual warcat is, this awesome beast is just a tabby wearing a little suit of chainmail.  The armor is so heavy that the kitty can barely move, but it is certainly well-protected.&amp;quot;&amp;gt;Questionable Warcat&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;5684&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user exhibits incredible cuteness.  Deals 75% special ability damage and inflicts Sympathy on the foe. &amp;quot;&amp;gt;Bellyflop&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Sunderer&#039;s Titan&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Charl&#039;s Quay&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;1487&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels its adaptive nature to increase its Power by 100%.  After using this ability once, it will use the Primitive Strike special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Forced Evolution&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Tortured Paladin&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;14599&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls out to the Arkati to increase its Defense by 100%.  After using this ability once, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aegis of Light&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Short even for a human woman, the intensity of the magister&#039;s grey gaze more than makes up for her small stature.  She wears her curly brown hair up in a tight bun, lending severity to an already angular face.  One arm cradles a thick tome bound in ivy-patterned leather.&amp;quot;&amp;gt;Woeful Magister&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4624&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user tears open the walls of the world.  Deals 133% special ability damage to its opponent and 66% special ability damage to itself. &amp;quot;&amp;gt;Open the Walls&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Four wings of liquid shadow stretch from the amorphous back of the creature, tattered and shaped like those of a great bat. Shifting occasionally among a variety of shapes, it seems unable to decide on a single form.&amp;quot;&amp;gt;Nascent Duskborn&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Vornavian Coast&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavian Coast, Caverns&amp;quot;&amp;gt;5141&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user shapeshifts, taking on the form of its foe.  Its Power, Defense, Insight, Accuracy, and Speed all mirror an enhanced version of the opponent&#039;s, and it takes on its opponent&#039;s special ability.&amp;quot;&amp;gt;Dreamshift&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Carrying a wooden pipe that is rough-hewn but serviceable, the Jantalarian is a slim youth in an ill-fitting uniform.  A thin wisp of a mustache is the only sign of his manhood, and it is a feeble one at that.&amp;quot;&amp;gt;Jantalarian Piper&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| penguin&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| silverback orc&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| striped snowcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines. The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal. Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| thyril&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| timber wolf&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| vereri&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead. The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| arctic wolverine&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fox&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| glacei&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| seeker&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| snowy owl&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| IMT&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| frostling spirit&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Frozen Garden&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| halfling pioneer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Pioneer Cemetary&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a large blue mule to trample its opponent, dealing standard special ability damage. Storing special ability charges beyond the minimum will increase the damage of this special ability.&amp;quot;&amp;gt;Icemule&#039;s Revenge&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| ravenous incubus&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Den of Rot&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user exudes preternatural charisma in damaging psychic waves.  Deals 100% special ability damage and Distracts the foe. &amp;quot;&amp;gt;Thirst&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| reckless firestormer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Abandoned Farm&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user creates a magical cloud that showers its foe with liquid fire, Immolating the opponent.&amp;quot;&amp;gt;Burning Cloud&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ancient Jeweler&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Icemule, Ruins&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3327&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls jewels into the air, their commingled light joining to protect it with a Reflective Shield.  If it already has a Reflective Shield, it hurls precious stones at its foe, dealing standard special ability damage&amp;quot;&amp;gt;Jeweled Shield&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Huge and winged, the draconian figure of the beast exudes cold, setting the air around it to crackling.  It stands on two powerful hindquarters, foretalons flexing, as it surveys the area with baleful eyes that are like pools of silver.&amp;quot;&amp;gt;Frostwyrm&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Glatoph&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Glatoph, Icy Passage&amp;quot;&amp;gt;2550&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user goes into a frenzied rage, belching frosty breath.  Deals 100% special ability damage and causes the user to go Berserk. &amp;quot;&amp;gt;Cold Rage&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;To say that the apprentice is &#039;accompanied&#039; by a pack of wild monkeys would be strictly true, but unfair.  One does not typically seek company from creatures that have smeared themselves with fluids and muck, or that are constantly tugging on one&#039;s star-spangled robes.  But yes, the apprentice is accompanied by a pack of wild monkeys.  Lucky fellow.&amp;quot;&amp;gt;Harried Apprentice&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Underground&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;15824&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels arcane arts far beyond its control.  Deals 100% special ability damage.  The caster and its opponent become attuned to random elements.  After using this ability once, the user will use the Rage of the Elements special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aura Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The librarian carries an open tome in one hand, and barely seems aware of the surroundings.  With a distant look in its eyes, it&#039;s clear that the librarian&#039;s mind is entirely elsewhere.&amp;quot;&amp;gt;Librarian&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Abbey&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;2957&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user selects a spell at random from an ancient tome.  Deals 100% special ability damage and afflicts the foe with a random debuff.&amp;quot;&amp;gt;Poison Pen&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;In spite of the slight tatters to her white robe and the ring of keys that she clutches almost compulsively in one trembling hand, the abbess is a portrait of stern determination.  She is a handsome woman and was perhaps once beautiful, but the lines of privation in her face are deeply graven.&amp;quot;&amp;gt;Mother Superior&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Abbey&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Abbey Chapel, Altar&amp;quot;&amp;gt;28877&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels her rage and the power of the Arkati.  Deals 133% special ability damage, and an additional 25% special ability damage against Spirit-attuned creatures.  After using this ability once against a Spirit-attuned creature, the user will instead use the White Magic special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Deific Cleansing&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The long and lustrous hair of the dark elven woman does little to conceal the fact that her once-beautiful face has begun to slough away.  What is left of her body is almost obscenely feminine, clad in crimson robes too tight for her build.&amp;quot;&amp;gt;Rotting Seductress&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Abandoned Farm&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3194&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user weaves an enchantment around its opponent.  Deals 100% special ability damage and inflicts Sympathy on the foe. &amp;quot;&amp;gt;Seduction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 145&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;So in tune with the cold that its skin has turned startling blue, the titan is a towering being with beads of ice clacking in his long white beard.  He bears a massive club of white wood, its head studded with spikes of bright rhimar.&amp;quot;&amp;gt;Titanic Shaman&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beastman&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Off the trail&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3482&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon the spirits of the cold winds.  Deals 100% special ability damage and protects the caster with Airwall.&amp;quot;&amp;gt;Savage Prayer&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;One of the serpent&#039;s heads is dark violet and the other is a lurid red, but both have fangs dripping with deadly venom.  Dancing in its eyes is an intellect far beyond that of any common snake.&amp;quot;&amp;gt;Two-headed Snake&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Ice Plains&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3302&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user rears up and strikes at its opponent with both heads.  Deals 75% special ability damage and Slows the foe. &amp;quot;&amp;gt;Double-Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Swathed in grey plumage that gleams like cut agates, the petrel is a small bird with a rounded head and a little beak that looks simultaneously hungry and sharp.  Both of its wings are banded with faint darker markings.  Its elegant bearing is only slightly marred by a smattering of fish guts still clinging to its talons.&amp;quot;&amp;gt;storm petrel&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| KF&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flies toward its foe and pecks mercilessly.  Deals 100% special ability damage.&amp;quot;&amp;gt;Pecking Order&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;So large that it is ill-contained by the spiraling conch shell that it has stolen as a home, the coconut crab is roughly the size of its namesake.  Two eyes swivel on eyestalks, glossy and black.  Given that it is an arthropod, it is difficult to judge the crab&#039;s mood, but it does not seem crabby at all.&amp;quot;&amp;gt;coconut crab&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| KF&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user scuttles toward its foe and strikes with the full force of its pinching claws.  Deals 100% special ability damage.&amp;quot;&amp;gt;Violation of Claws&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The ghost pirate likely looks similar to how it did in life, with a ragged beard, pockmarked face, and once-fine clothing wrinkled and mildewed.  Unfortunately, part of its head is also caved in, which is a pretty good excuse for its currently insubstantial status.  A jug of noxious--but similarly intangible--liquor sloshes from a gourd strapped to its belt.&amp;quot;&amp;gt;Ghost Pirate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Unattuned&lt;br /&gt;
| KF&lt;br /&gt;
| Widowmaker&#039;s Road&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user attacks its foe in a desperate attempt at self-defense.  Deals 100% special ability damage&amp;quot;&amp;gt;Desperation Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| celebralite&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Wielded by creatures that favor dark magic.  The user flings a nasty spell at its opponent that strikes at its foe&#039;s lifeforce.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| raving lunatic&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Rift&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| flameborn lich&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user wraps itself in flames, imbuing it with Haste and dealing standard special ability damage to its opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Time is the Fire&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hungry crawler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Plane 4&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| painted doll&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user warps the air around its foe, dealing half the damage of a standard special ability and Stunning the opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Reality Render&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rift-twisted aivren&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Plane 3&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vvrael adherent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user sends tendrils of antimagic toward its opponent, dealing standard special ability damage and stripping a special ability charge from its opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Channel Antimagic&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| griffin&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kiramon&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 145&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| moulis sapling&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| yeti&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pampered tomcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Sylvarraend&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aelotoi revolutionary&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| Maernstrike Caverns&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flails wildly at its opponent, dealing standard special ability damage. If the health difference between a foe with higher health points and the user&#039;s own health is greater than standard special ability damage, this ability instead does enough damage to equalize health between the two combatants.&amp;quot;&amp;gt;Grim Retribution&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| flayer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Mularos shrine&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user wields magic to slice its opponent open, causing the foe to Bleed and dealing standard special ability damage.  Costs 4 Special Charges.&amp;quot;&amp;gt;Crimson Offering&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| majestic qyn&#039;arj&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Old Ta&#039;Faendryl, East woods&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The farlook is a giant eye hovering in midair.  It appears to have a lash stuck on the lens, but lacks the lids to clear it. No wonder it&#039;s crying.&amp;quot;&amp;gt;weeping farlook&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user stares at its opponent, firing a beam of energy that Stuns its foe.  If its foe is already Stunned, the beam intensifies to deal standard special ability damage.&amp;quot;&amp;gt;Gorgon Stare&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Though possessing a humanoid form, there is a sense of transcendent power to the creature in the flat-topped hat and grey surcoat.  Gears and clockwork accompany it, spiraling in a stately fashion around the machinist.  The look on the creature&#039;s face is inscrutable, as if it has little mastery and less care for humanoid expressions.&amp;quot;&amp;gt;Great Machinist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Maaghera Tower&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;The Heaven Machine&amp;quot;&amp;gt;9766&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon cosmic powers to rebuild itself at a fundamental level, making it much luckier. After using this ability once, it will use the Sky Rend special ability to deal standard special ability damage for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Fundamental Reassembly&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Supporting herself with a carved ivory staff, the woman is obviously mad.  Her eyes roll and she chatters in tongues, her nonsensical words accompanied by the staccato of the clacking bones stitched to her robes.&amp;quot;&amp;gt;Lady of Skulls&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Temple Wyneb, Amygdala&amp;quot;&amp;gt;16786&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls a whirling storm of bones to surround it.  Deals 100% special ability damage and protects the caster with a Bone Shield.&amp;quot;&amp;gt;Bonestorm&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Starseer&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| TI&lt;br /&gt;
| Seethe Naedal&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4966&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls down a flaming rock from the heavens toward its opponent, dealing standard special ability damage. Storing special ability charges beyond the minimum will increase the damage of this special ability.&amp;quot;&amp;gt;Meteor&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aardvark&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| chimera&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| krolvin&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pale crab&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Water&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pirate&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Citadel guardian&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel Dungeon&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| River Rat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Tunnels&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hanged Man&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| RR&lt;br /&gt;
| Marsh Keep&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;11624&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Death&#039;s Door. The user wields dark magic, dealing standard special ability damage to its foe and half standard special ability damage to itself. The opponent also Bleeds.&amp;quot;&amp;gt;Death&#039;s Door&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+Dmg&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Silver hair spills in a mane around the wizened face of the old arcanist, much of which is concealed by his huge spectacles.  Though old, he still has a strong body.  The power in his form far transcends the physical, faintly burning in the air around him as a dancing halo.&amp;quot;&amp;gt;Master Arcanist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;17704&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels old magic to protect itself.  Deals 75% special ability damage and imbues the caster with a random buff.&amp;quot;&amp;gt;Experimental Cantrip&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vengeful Archer&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| River Tunnels&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Not mapped; 11141 -&amp;gt; Shrine behind Magical Green Barrier (puzzle)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user fires an arrow at its opponent.  Most of the time, the arrow deals 50% special ability damage.  10% of the time, it strikes something vital, dealing 200% special ability damage instead.&amp;quot;&amp;gt;Headshot&amp;lt;/span&amp;gt; &lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aelotoi guardsman&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| CYS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| butterfly&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Air&lt;br /&gt;
| CYS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| cinder wasp&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fire elemental&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| tsark&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| water elemental&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| wind wraith&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| dervish lord&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| Wind Tunnel&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| effulgent firebird&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| The F&#039;Eyrie&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| sacrificial victim&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| Temple of Luukos&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Wielded by creatures that favor dark magic. The user flings a nasty spell at its opponent that strikes at its foe&#039;s lifeforce. Deals standard special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| sea thrak&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| Boat to Teras&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Eyes of unsettling blue stare out from a face gone pale and grey and mottled from long days under the water.  Short and squat, the dwarf was but a youth.  Little remains of its former features.&amp;quot;&amp;gt;Drowned Lover&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| TER&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Not mapped; [[Swimming Hole]], Rocky Ledge&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The sorrow of the user&#039;s plight Distracts its opponent. If the foe is already Distracted, the user instead tries to choke the life out of its opponent, dealing standard special ability damage.&amp;quot;&amp;gt;Heartache&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Coiled tentacles scaled in hard glaes swarm like eels around the immense toothless mouth of the horror.  The lopsided gash is a gateway down into a vertiginous pit of shadow.  The horror&#039;s multifarious eyes are all manner of colors and sizes, but they share the same fiendish intellect.&amp;quot;&amp;gt;Glaesine Horror&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| Glaes Caverns&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Head of the Beast&amp;quot;&amp;gt;2257&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels immense destructive power through its form.  Deals 150% special ability damage to its opponent and 100% special ability damage to itself.  After using this ability once, it will use the special ability Witchcraft for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Calamity&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+Dmg&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Mistwood Treant&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| TER&lt;br /&gt;
| Greymist Wood&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;2004&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels the energies of nature, healing itself for an amount equal to 100% special ability damage and appling Regen to itself.  After using this ability once, it will use the Rage of the Elements for the remainder of the Spirit Battle. &amp;quot;&amp;gt;Lifebloom&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The phoenix hatchling is obviously immature, its beak slightly blunt and its flaming plumage comprised of more down than feathers.  It exists as clear evidence that small beasts are not necessarily harmless, especially when they are comprised of white-hot flame.&amp;quot;&amp;gt;Phoenix Hatchling&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| The F&#039;Eyrie&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;29186 at [The F&#039;Eyrie, Pinnacle]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user enshrouds itself with the power of elemental flames.  Deals 100% special ability damage and casts Rebirth upon the user.  After using this ability once, it will use the special ability Sky Rend for the remainder of the Spirit Battle.  Costs 4 Special Charges.&amp;quot;&amp;gt;From the Ashes&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Saltsinger&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| Nelemar&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;12701&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lures its foe in with a song before striking at the opponent with its tail, dealing half the damage of a standard special ability and stunning the foe.&amp;quot;&amp;gt;Stunning Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| capuchin monkey&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect.  The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force.  Deals standard special ability damage. Costs 3 Special Charges.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| great tortoise&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| seagull&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| snapping turtle&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| bobcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fanged rodent&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| grass snake&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hawk&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| urgh&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| wolfshade&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| bat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead.  The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount. Costs 3 Special Charges.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| krynch&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| whelk&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| morduska&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| qahzumar&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| selshis&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| veiled sentinel&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| Sanctum Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| yierka&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals.  The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| scaled shaper&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| SoS&lt;br /&gt;
| Sanctum Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a cohort of lurks to assail its opponent.  Their toxic bites do slightly less than standard special ability damage to the foe and drive it to Madness.  Costs 4 Special Charges.&amp;quot;&amp;gt;Summon Lurks&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Clad in a tattered tunic of snowy white with an aquamarine wave crest raging across the breast, the revenant is a rawboned ruin of an elf.  Sockets of unremitting blackness glare out of its harsh face, and its mouth is twisted by decay into a slack-jawed snarl of defiance.&amp;quot;&amp;gt;ashrim revenant&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| Caligos&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls into a deadly sword form and slashes viciously at its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The creature looks like a giant stick, except that it has cold black eyes, deadly scythe-like claws, and four chitinous legs. On second thought, it looks nothing like a stick at all.&amp;quot;&amp;gt;giant mantis&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Caligos&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cradling a bone-strewn crook as if it is a peerless weapon, the troll looks as if it is down on its luck.  Spatters of filth encrust its skin and its tattered leathers sag with the weight of still-dripping bog muck.  Actually, for a troll, maybe it is pretty well off.&amp;quot;&amp;gt;mire troll&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| Caligos&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flings a nasty spell at its opponent that ravages its foe&#039;s lifeforce.  Deals 100% special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Draped in patchwork robes, the mire wight is a tall and spindly figure whose dessicated features are twisted in eternal agony.  This is likely due to the intense odor of putrefaction that accompanies it literally everywhere it goes.  It smells like a dead horse left out in the sun for several days before being doused in fish guts and whatever kobolds like to bathe in.&amp;quot;&amp;gt;mire wight&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| Caligos&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user clutches its opponent and drains life from its foe.  Deals 80% special ability damage and heals the user for 20% special ability damage.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Bound together entirely with bits of sticky muck and what can only be described as a noncompliant attitude, the warrior is an ancient remnant of days gone by, or possibly someone who recently died in a bog by accident.  It is armed with a sword that is more rust than metal.&amp;quot;&amp;gt;skeletal warrior&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| Caligos&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls into a deadly sword form and slashes viciously at its opponent.  Deals 100% special ability damage.&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Most of its features are shrouded by a muck-spattered snood, but those that are visible are not pretty: bulging eyes, a crooked nose, and skin as clear as bog water.  The witch probably has an incredible personality.&amp;quot;&amp;gt;swamp witch&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| Caligos&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flings a nasty spell at its opponent that ravages its foe&#039;s lifeforce.  Deals 100% special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Smooth, bronze, and sinuous, the eel twists and turns, knotting its muscled body in a predatory display.  Its flesh is marked with vivid blue rings that are stark against the darker bulk.  Wicked teeth glint from its maw in an ersatz grin.&amp;quot;&amp;gt;Electric Eel&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| Caligos&lt;br /&gt;
| Piers&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Massive of musculature and possessed of a similarly outsized bad attitude, the slaver clutches a pitted scimitar in one big, blue-furred hand.  He is enshrouded with a swirling, bubbling aura the color of blood.&amp;quot;&amp;gt;krolvin warfarer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user directs its mental prowess toward its opponent, striking the foe with Sympathy.  If the opponent is already Sympathetic toward the user, the user instead deals standard special ability damage to its opponent. Costs 3 Special Charges.&amp;quot;&amp;gt;Break Will&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The fennec fox looks like a vulpine that ran afoul of a particularly inventive wizard.  Its form is diminutive, from tiny paws to a little maw full of needle-sharp teeth, but its ears are laughably oversized.  A lolling pink tongue protrudes slightly from one side of its mouth.&amp;quot;&amp;gt;fennec fox&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cradling a veritable smorgasbord of shoots and leaves close to its furry chest, the panda looks like it would rather be doing absolutely anything other than being active.  It is large, it is adorable, and it is incredibly lazy.&amp;quot;&amp;gt;great panda&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;From the tip of its beak to its long tail feathers, every inch of the raven is unmitigated black, but its plumage has a faint sheen that reflects the light in oil-slick colors.  The bird&#039;s eyes are keen and constantly darting.  Shreds of a small scroll are clutched in one of its talons, scribbled with what looks like florid poetry.&amp;quot;&amp;gt;raven&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Covered in bruises and with ostenatious clothing heavily stained with blood, the healer looks utterly exhausted. A barely healing scar mars a brow knotted with overwhelming frustration.  The healer&#039;s coinpurse bulges with a meager amount of coin.&amp;quot;&amp;gt;Beleaguered Healer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels a bolt of pure energy to strike at its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Light Magic&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Few creatures engender pity as capably as the pooka.  Shrouded in shreds of swirling mist, its gait is uneven and its hide hangs loose over its ribs.  The ghostly horse&#039;s legs are at jangly angels, as if ill-suited to support even its insubstantial form.  It wouldn&#039;t be a picture of health even if its head weren&#039;t floating in the air a foot away from the rest of its body.&amp;quot;&amp;gt;Headless Pooka&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user unleashes its bestial sorrow in a crippling wave at its opponent.  Deals 75% special ability damage and Distracts the foe.&amp;quot;&amp;gt;Pitiful Stare&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Red-rimmed eyes blink blearily out from a face grown lined beyond its years.  The lookout has bits of bark and debris in its hair.  Its ancient military uniform is rumpled and unclean.&amp;quot;&amp;gt;Restless Lookout&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Blue-white flames blaze from the eyes and mane of the stallion, which stands taller than a giantman at the withers.  Its hooves are shod in black steel that seems to drink the light, and when it prances, fell light burns about each metal shoe.&amp;quot;&amp;gt;Dread Stallion&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel Stables&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Citadel Stables, Stall&amp;quot;&amp;gt;11150&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hellsteed&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Stunted Firemage&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Clad from head to toe in salt-stained black garb, the buccaneer cuts a dashing figure.  Long hair, bound into a ponytail, whips in the breeze, and sharp eyes like green gems wink out from a mask concealing his face.  His sword is an impressive piece of work, with a heavily jeweled pommel and a blade that is as wickedly sharp as it is finely etched.&amp;quot;&amp;gt;Black Buccaneer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tentacles and scales sprout from the stunted body of the wave ascendant and crumble away almost as quickly, leaving its form always in a state of flux.  Almost as intense as the agony in its features is the burning religious fervor there, almost mindless in its fury.&amp;quot;&amp;gt;Wave Ascendant&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Seemingly comprised of roiling gases and flames, the figure&#039;s shape is never certain.  In one moment, it takes the form of a draconian terror, but by the next it has the shape of a towering and powerful man.  Crimson energy crackles through the figure&#039;s body, as if at any moment it might combust with cataclysmic results.&amp;quot;&amp;gt;Breath of Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Glistening curtains of water as thin as glass robe the lithe body of the water spirit.  Her skin is blue-white and pliant, and the eyes in her face are gleaming silver.  She wears a faint smile, the expression midway between knowing and mocking.&amp;quot;&amp;gt;Subterranean Spirit&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- PLEASE USE THE TEMPLATE AT THE TOP OF THE PAGE FOR HELP DETERMINING HOW TO FILL OUT A NEW ROW ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Table Keys==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ Location Key&lt;br /&gt;
| CYS || [[Cysaegir]]&lt;br /&gt;
|-&lt;br /&gt;
| FWI || [[Four Winds Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| IMT || [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| KF|| [[Kraken&#039;s Fall]]&lt;br /&gt;
|-&lt;br /&gt;
| Rift || [[The Rift]]&lt;br /&gt;
|-&lt;br /&gt;
| RR || [[River&#039;s Rest]]&lt;br /&gt;
|-&lt;br /&gt;
| SH || [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| SoS || [[Sanctum of Scales]]&lt;br /&gt;
|-&lt;br /&gt;
| TER || [[Teras Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| TI || [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| TV || [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Caligos || [[Caligos Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| TW || [[Troubled Waters]]&lt;br /&gt;
|-&lt;br /&gt;
| WL || [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| ZL || [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Buy || Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Unk || Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Spirit Beast]]&lt;br /&gt;
* [[Talondown Arena]]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1hiT6IGPMAF_QvfJ9e0hNJaLP0GfJKV6aA4pF73XBo6Q/edit#gid=2085872805| Spirit Beast Stat Calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune_Holder&amp;diff=145065</id>
		<title>Bloodrune Holder</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune_Holder&amp;diff=145065"/>
		<updated>2021-02-18T20:28:34Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
The Bloodrune Holder was released by GM Wyrom through the Mystery of the Abyss event during [[Duskruin Arena]] in August 2019. The holders take the form of &#039;&#039;&#039;an archaic steel dodecahedron&#039;&#039;&#039; and are available to purchase for silvers. They are limited to one per character and character bound. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Roughly the size of a fist, the dodecahedron is an archaic contraption of unknown origin.  An oily finish gives the piece a reflective quality, while deeply incised runes shimmer as the piece is manipulated in the light.  Flashing at random intervals, sanguine light chases a pulsing white light across the chiseled edges.  A small, flat opening is in the center of each side.  The steel dodecahedron is empty.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Obtaining the Bloodrune Holder=&lt;br /&gt;
&lt;br /&gt;
You will need 1,000,000 silvers, the box will not accept a note.&lt;br /&gt;
&lt;br /&gt;
Travel to [Hypogeal Cavern, Ossuary] at room 28350. Once there whisper the passphrase &amp;quot;The rage would consume him.&amp;quot; to the doors, this will teleport you to the Abyssal Arena where you will see &amp;quot;a gold-filigree black enamel box&amp;quot;. Search the box to obtained your dodecahedron. Be warned that doing so will cause you to suffer a rank 2 hand wound. &lt;br /&gt;
&lt;br /&gt;
To exit the arena, whisper &amp;quot;out&amp;quot; to the door. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enchancive Use=== &lt;br /&gt;
&lt;br /&gt;
If an uncarved flat etched stone found in the Duskruin Sewers is PUSHed into the dodecahedron and then RUBed, the stone will be consumed to give a temporary enhancive. The rune written on the stone will determine what effect is received. (See [[MoonShard pendant]] for a list of runes)&lt;br /&gt;
&lt;br /&gt;
*Common - +2 stamina recovery, one hour.&lt;br /&gt;
*Arkati - +5 health recovery, one hour.&lt;br /&gt;
*Arcane - +2 mana recovery, one hour.&lt;br /&gt;
*Mystic - All three, 30 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Illusion Use===&lt;br /&gt;
&lt;br /&gt;
The dodechaedron can also give a one line illusion in the character description after the tattoo/piercing line, similar to an [[illusion prop]], if a [[MoonShard pendant#Bloodrunes | bloodrune]] is placed inside. To create a bloodrune you will need:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;a flat etched stone&#039;&#039; found in the sewers&lt;br /&gt;
*&#039;&#039;a carved ur-barath totem&#039;&#039; found in the sewers and heist, as a consolation prize when losing by a fair margin in the arena, or by trading an ore from the Arena to the archeologist &lt;br /&gt;
*&#039;&#039;a primitive metal chisel&#039;&#039; purchased from the Mar and Scar (Room 23801)&lt;br /&gt;
&lt;br /&gt;
To carve your stone into a bloodrune READ stone twice to commit it to memory, then holding a totem and chisel in either hand, CARVE my totem with my chisel. The resulting bloodrune can be PUSHed into the dodechaedron, or removed by PULL. Bloodrunes are never consumed, you can change them at will. The illusions provided are a minor version of how the individual bloodrune would alter a full Moonshard Pendant.&lt;br /&gt;
&lt;br /&gt;
The appearance of the illusion is generally based on the type of bloodrune inserted: &lt;br /&gt;
*&#039;&#039;&#039;Classic&#039;&#039;&#039;: &amp;quot;S/he gives off a(n) &amp;lt;rune&amp;gt; semblance.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Divine&#039;&#039;&#039;: &amp;quot;Miniature &amp;lt;rune&amp;gt; spiral outward from him/her before fading away.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Arcane&#039;&#039;&#039;: &amp;quot;Arcane &amp;lt;rune&amp;gt; sigils glow in front of him/her.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Mystic&#039;&#039;&#039;: &amp;quot;Mystical energies wash over him, [custom for each Mystic bloodrune]&amp;quot;  &lt;br /&gt;
Mystic examples: Emotion bloodrune says &amp;quot;swathing him in a heavy shroud of emotional vibrancy.&amp;quot; and nature bloodrune says &amp;quot;enveloping him in a light shroud of fluctuating winds.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
The rune variable lines up with those listed for the [[MoonShard pendant]].&lt;br /&gt;
&lt;br /&gt;
===Changing the Metal of the Dodechaedron===&lt;br /&gt;
&lt;br /&gt;
The metal of the dodechaedron can be change by using the ores found in the Arena. The item will become &#039;&#039;&#039;an archaic &amp;lt;metal&amp;gt; dodecahedron&#039;&#039;&#039; once the process is finished. To change the metal of your holder you will need to purchase a crucible from Mar and Scar then visit the [[Bloodforge]] located near the smithy. (Room 26091).&lt;br /&gt;
&lt;br /&gt;
#Place 5 ores of the same type in your crucible&lt;br /&gt;
#Put the crucible on the bloodforge&lt;br /&gt;
#Wait for the ore to melt and then cool down. This will take some time. &lt;br /&gt;
#Once the crucible is cool enough to touch, GET the crucible and with nothing in your other hand, TOUCH the bloodforge.&lt;br /&gt;
#POUR the finished crucible on your dodechadron. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;br /&gt;
[[Category: Scripted Items]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_soulstone&amp;diff=144165</id>
		<title>Elemental soulstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_soulstone&amp;diff=144165"/>
		<updated>2021-02-06T05:19:56Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Elemental soulstones&#039;&#039;&#039; are used to enter the [[Elemental Confluence]].  It takes 10 [[elemental family creatures|elemental &#039;souls&#039;]] equivalent to level 95 to be trapped within the soulstone to enter.  They are also used as an ingredient for a [[sparkling shard of reflective soulstone]], which is used to [[attunement reset|reset elemental attunement]].&lt;br /&gt;
&lt;br /&gt;
{{Recipe info&lt;br /&gt;
|Profession = Sorcerer&lt;br /&gt;
|Discipline = Trinkets&lt;br /&gt;
|Spell = 735&lt;br /&gt;
|Uses = Unlimited&lt;br /&gt;
|Rank taught = 50&lt;br /&gt;
|Rank end = 63&lt;br /&gt;
|Location = All}}&lt;br /&gt;
{{AR2}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{RC2&lt;br /&gt;
|Product = elemental soulstone&lt;br /&gt;
|Quantifier = An&lt;br /&gt;
|Version 1 = A gleaming multicolored soulstone (night)&lt;br /&gt;
|Version 2 = An elemental soulstone (day)&lt;br /&gt;
|Width = 320}}&lt;br /&gt;
#Add crystalline solution&lt;br /&gt;
#Add powdered [[emerald#an_uncut_emerald|uncut emerald]]&lt;br /&gt;
#[[Refract]] &#039;&#039;&#039;moonlight&#039;&#039;&#039; through a shadowglass lens&lt;br /&gt;
#[[ALCHEMY INFUSE (verb)|Infuse]] &lt;br /&gt;
#Add 5 doses of [[elemental core]]&lt;br /&gt;
#[[ALCHEMY CHANNEL (verb)|Channel]] &lt;br /&gt;
#[[ALCHEMY CHANT (verb)|Chant]] [[Ensorcell (735)]]&lt;br /&gt;
{{RC2 mid|Width = 320}}&lt;br /&gt;
#Add crystalline solution&lt;br /&gt;
#Add powdered uncut emerald&lt;br /&gt;
#Refract &#039;&#039;&#039;sunlight&#039;&#039;&#039; through a shadowglass lens&lt;br /&gt;
#Infuse &lt;br /&gt;
#Add 5 doses of elemental core&lt;br /&gt;
#Channel &lt;br /&gt;
#Chant Ensorcell&lt;br /&gt;
{{RE}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
==Charging==&lt;br /&gt;
One must [[WEAR]] the soulstone and kill elementally-aligned creatures to charge it.  It is a pin-worn, [[functional item]], which is automatically hidden when worn.&lt;br /&gt;
&lt;br /&gt;
Only the individual who gets the final hit on the creature can charge their soulstone.  There is no advantage to grouping when farming elemental souls.&lt;br /&gt;
&lt;br /&gt;
Each kill is equal to the creature&#039;s level.  100 creature levels = 1 soul within the soulstone.  10 souls are required to enter the Confluence.  A soulstone can hold 100 elemental souls, or 10,000 creature levels of kills.  Thus, ~10 [[greater water elemental]] kills are needed for one entry, or ~20 [[lesser ice elemental]]s.  9.5 elemental souls, or 950 creature level kills, are subtracted each time a character enters an instability; thus, one should kill, on average, 10 elementals during each entry on the Confluence to break even. &lt;br /&gt;
&lt;br /&gt;
It is not required to gain experience for the kills in order to charge a soulstone.  Individual may hunt any elemental-type creature across Elanthia to charge his/her soulstone.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;[[LOOK]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Gazing into the depths of the multicolored soulstone, you see nothing but emptiness.&lt;br /&gt;
Gazing into the depths of the multicolored soulstone, you see very faint specks of energy swirling around inside.&lt;br /&gt;
Gazing into the depths of the multicolored soulstone, you see clearly visible motes of energy swirling around inside.&lt;br /&gt;
Gazing into the depths of the multicolored soulstone, you see nearly blinding motes of energy swirling around inside. (full) &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;[[Elemental Detection (405)]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Within this elementally infused soulstone you detect the equivalent of 68 powerful elemental souls.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;[[WEAR]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You tuck a gleaming multicolored soulstone into your clothing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;[[REMOVE]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You remove a gleaming multicolored soulstone from within the folds of your clothing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;[[ALCHEMY]] [[EXAMINE]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine the multicolored soulstone, noting its unique characteristics and features.&lt;br /&gt;
You determine that it is similar to elemental soulstone in alchemical properties and application, and would likely make a suitable replacement in a recipe.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Alchemy Ingredients]]&lt;br /&gt;
[[Category:Reagents]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_soulstone&amp;diff=144146</id>
		<title>Elemental soulstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_soulstone&amp;diff=144146"/>
		<updated>2021-02-05T15:53:34Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Elemental soulstones&#039;&#039;&#039; are used to enter the [[Elemental Confluence]].  It takes 10 [[elemental family creatures|elemental &#039;souls&#039;]] equivalent to level 95 to be trapped within the soulstone to enter.  They are also used as an ingredient for a [[sparkling shard of reflective soulstone]], which is used to [[attunement reset|reset elemental attunement]].&lt;br /&gt;
&lt;br /&gt;
{{Recipe info&lt;br /&gt;
|Profession = Sorcerer&lt;br /&gt;
|Discipline = Trinkets&lt;br /&gt;
|Spell = 735&lt;br /&gt;
|Uses = Unlimited&lt;br /&gt;
|Rank taught = 45&lt;br /&gt;
|Rank end = 63&lt;br /&gt;
|Location = All}}&lt;br /&gt;
{{AR2}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{RC2&lt;br /&gt;
|Product = elemental soulstone&lt;br /&gt;
|Quantifier = An&lt;br /&gt;
|Version 1 = A gleaming multicolored soulstone (night)&lt;br /&gt;
|Version 2 = An elemental soulstone (day)&lt;br /&gt;
|Width = 320}}&lt;br /&gt;
#Add crystalline solution&lt;br /&gt;
#Add powdered [[emerald#an_uncut_emerald|uncut emerald]]&lt;br /&gt;
#[[Refract]] &#039;&#039;&#039;moonlight&#039;&#039;&#039; through a shadowglass lens&lt;br /&gt;
#[[ALCHEMY INFUSE (verb)|Infuse]] &lt;br /&gt;
#Add 5 doses of [[elemental core]]&lt;br /&gt;
#[[ALCHEMY CHANNEL (verb)|Channel]] &lt;br /&gt;
#[[ALCHEMY CHANT (verb)|Chant]] [[Ensorcell (735)]]&lt;br /&gt;
{{RC2 mid|Width = 320}}&lt;br /&gt;
#Add crystalline solution&lt;br /&gt;
#Add powdered uncut emerald&lt;br /&gt;
#Refract &#039;&#039;&#039;sunlight&#039;&#039;&#039; through a shadowglass lens&lt;br /&gt;
#Infuse &lt;br /&gt;
#Add 5 doses of elemental core&lt;br /&gt;
#Channel &lt;br /&gt;
#Chant Ensorcell&lt;br /&gt;
{{RE}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
==Charging==&lt;br /&gt;
One must [[WEAR]] the soulstone and kill elementally-aligned creatures to charge it.  It is a pin-worn, [[functional item]], which is automatically hidden when worn.&lt;br /&gt;
&lt;br /&gt;
Only the individual who gets the final hit on the creature can charge their soulstone.  There is no advantage to grouping when farming elemental souls.&lt;br /&gt;
&lt;br /&gt;
Each kill is equal to the creature&#039;s level.  100 creature levels = 1 soul within the soulstone.  10 souls are required to enter the Confluence.  A soulstone can hold 100 elemental souls, or 10,000 creature levels of kills.  Thus, ~10 [[greater water elemental]] kills are needed for one entry, or ~20 [[lesser ice elemental]]s.  9.5 elemental souls, or 950 creature level kills, are subtracted each time a character enters an instability; thus, one should kill, on average, 10 elementals during each entry on the Confluence to break even. &lt;br /&gt;
&lt;br /&gt;
It is not required to gain experience for the kills in order to charge a soulstone.  Individual may hunt any elemental-type creature across Elanthia to charge his/her soulstone.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;[[LOOK]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Gazing into the depths of the multicolored soulstone, you see nothing but emptiness.&lt;br /&gt;
Gazing into the depths of the multicolored soulstone, you see very faint specks of energy swirling around inside.&lt;br /&gt;
Gazing into the depths of the multicolored soulstone, you see clearly visible motes of energy swirling around inside.&lt;br /&gt;
Gazing into the depths of the multicolored soulstone, you see nearly blinding motes of energy swirling around inside. (full) &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;[[Elemental Detection (405)]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Within this elementally infused soulstone you detect the equivalent of 68 powerful elemental souls.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;[[WEAR]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You tuck a gleaming multicolored soulstone into your clothing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;[[REMOVE]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You remove a gleaming multicolored soulstone from within the folds of your clothing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;[[ALCHEMY]] [[EXAMINE]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine the multicolored soulstone, noting its unique characteristics and features.&lt;br /&gt;
You determine that it is similar to elemental soulstone in alchemical properties and application, and would likely make a suitable replacement in a recipe.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Alchemy Ingredients]]&lt;br /&gt;
[[Category:Reagents]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=141985</id>
		<title>Enchanting potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=141985"/>
		<updated>2020-12-06T22:45:58Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Much of this page feeds into the Enchant Item page.  Please be aware of the LST tags, and also about repeating information that is already on the spell page.  The purpose of this separate page is to have a potion reference page, not repeat everything about the Enchant Item spell --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enchanting potions&#039;&#039;&#039; are used by [[wizard]]s in the [[enchant]]ing process.  Enchanting projects no longer require  [[#Tempering Potions|tempering potions]] or tempering times.  In the current system, A wizard first pours an [[#Unlock Potions|unlock potion]] on the item to unlock it for enchant. Next, if the project is fusion, sanctified, or enhancive gear, it will also require glowing urven&#039;eth potion before a cast can be successful. Items with some flares also have optional Ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
Enchant Potions no longer require a roll - you simply pour the item on the object and the potion will take effect.&lt;br /&gt;
&lt;br /&gt;
== Potion Order ==&lt;br /&gt;
&amp;lt;section begin=order /&amp;gt;When enchanting items with multiple special properties requiring multiple pre-temper potions, the potions must be applied in the following order:&lt;br /&gt;
&lt;br /&gt;
# Aya&#039;neth Potion - Color depends on enchant - up to +35, 1 pour unlocks +5, after +35, 1 pour unlocks +1&lt;br /&gt;
# Urven&#039;eth Potion (fusion/sanctified/enhancive) - 1 Pour IMMEDIATELY BEFORE each cast - wears off&lt;br /&gt;
# Ilven&#039;eth Potion - Fiery, Icy, Cloudy, Earthy (flaring) - 1 Pour IMMEDIATELY BEFORE each cast - wears off&lt;br /&gt;
&amp;lt;includeonly&amp;gt; (step 2 [[#Enchanting Process for Plain Items|above]])&amp;lt;/includeonly&amp;gt;&amp;lt;section end=order /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tempering Potions==&lt;br /&gt;
&#039;&#039;&#039;TEMPERING POTIONS ARE NO LONGER REQUIRED FOR ANY ENCHANTING PROJECTS! ENCHANTING PROJECTS NO LONGER REQUIRE TEMPERING TIMES!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All information below is for historical purposes only: &lt;br /&gt;
&amp;lt;section begin=temper potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=temper potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;Base Enchanting Temper Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=temper potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=65|Pour/&amp;lt;br&amp;gt;Channel&amp;lt;br&amp;gt;Cycles&lt;br /&gt;
 !width=90|Average Time Per Cycle*&lt;br /&gt;
 !width=80|Tempering Potion&lt;br /&gt;
 !width=65|Potion Pour Bonus&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | +0 to +25&lt;br /&gt;
 | 0x-5x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | +5 to +30&lt;br /&gt;
 | 1x-6x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | &lt;br /&gt;
 | [[Sisfu potion|Sisfu]]&lt;br /&gt;
 |&lt;br /&gt;
 | &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt; 0&lt;br /&gt;
 | None&lt;br /&gt;
 | &amp;lt;includeonly&amp;gt;[[#Negative Bonus Items|&amp;lt;/includeonly&amp;gt;Special&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | 1&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 |- &amp;lt;section begin=base /&amp;gt;&lt;br /&gt;
 | 0&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | 1&lt;br /&gt;
 | 1 day&lt;br /&gt;
 | rowspan=2| [[Rohnuru potion|Rohnuru]]&lt;br /&gt;
 | rowspan=2| 0&lt;br /&gt;
 | rowspan=2| 3500&lt;br /&gt;
 |-&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | 2&lt;br /&gt;
 | 2 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +6 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | 3&lt;br /&gt;
 | 3 days&lt;br /&gt;
 | rowspan=2| [[Duqnuru potion|Duqnuru]]&lt;br /&gt;
 | rowspan=2| +15&lt;br /&gt;
 | rowspan=2| 5500&lt;br /&gt;
 |-&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | 4&lt;br /&gt;
 | 4 to 5 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | 5&lt;br /&gt;
 | 5 to 7 days&lt;br /&gt;
 | rowspan=2| [[Dirtokh potion|Dirtokh]]&lt;br /&gt;
 | rowspan=2| +25&lt;br /&gt;
 | rowspan=2| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | 6&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 6 to 9 days&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | 7&lt;br /&gt;
 | 11 to 17 days&lt;br /&gt;
 | [[Mirtokh potion|Mirtokh]]&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt;&lt;br /&gt;
 | +30&lt;br /&gt;
 | 35,000 &amp;lt;section end=temper potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=temper potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | 8&lt;br /&gt;
 | 9 days&lt;br /&gt;
 | [[Bromin potion|Bromin]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | 9&lt;br /&gt;
 | 9 to 12 days&lt;br /&gt;
 | [[Aleteh potion|Aleteh]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | 10&lt;br /&gt;
 | 11 to 13 days&lt;br /&gt;
 | [[Grenshol potion|Grenshol]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | Gold&lt;br /&gt;
 |&lt;br /&gt;
 | colspan=6| Not Further Enchantable&lt;br /&gt;
|}&amp;lt;section end=temper potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=notes /&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Average time per pour. May vary depending upon number of current enchanting projects and skill of wizard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; &#039;&#039;Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See [[Trading]] for more information on variations in price. Some enchant potions can also be produced via [[Alchemy]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt; &#039;&#039;Mirtokh potion has a modifier that makes the enchant more difficult.&#039;&#039;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the wizard has a stockpile of high level potions.&amp;lt;section end=notes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 67 + Modifiers: 326 == 393&lt;br /&gt;
&lt;br /&gt;
The faint glow fades from some black and tan full leather.&lt;br /&gt;
As the liquid coats the surface of the tan full leather, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips.  Small runic symbols flare to life at various points along the surface of the leather, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface.  When the last of the liquid has vanished, the symbols dissipate and the leather appears faded.  You scrutinize the tan full leather, notice nothing amiss, and conclude that the tempering seems to have been successful.  You estimate that the tan full leather should be ready to enchant in about 13 to 14 days.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlock Potions==&lt;br /&gt;
&#039;&#039;&#039;IN THE CURRENT SYSTEM, A WIZARD MUST FIRST POUR AN UNLOCK POTION ON THE ITEM BEFORE THEY CAN CAST&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute copper ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute silver ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | None&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute golden ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +5 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +10 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +15 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +20 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your blue ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +25 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your indigo ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +30 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your violet ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +35 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-tempering Potions==&lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;&#039;&#039;&#039;Pre-tempering potions&#039;&#039;&#039; are special potions for enchanting items with special properties.  Urven&#039;eth Potion &#039;&#039;&#039;MUST&#039;&#039;&#039; be poured on [[enhancive]] (including socketed fusion) or [[sanctified]] gear before any enchant cast.  A test cast will tell you there is a power that must be overcome before you can cast; if you get that message, you MUST use glowing urven&#039;eth potion. The other type of pre-enchant potion is Ilvan&#039;eth potion for elemental [[flare|flaring]] items. Ilvan&#039;eth potions remove the -100 enchant penalty from a flaring item for one cast. For both types of potion, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
&lt;br /&gt;
The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
As the liquid coats the surface of the tan full leather, you murmur a few words of power while gesturing over the leather.  The liquid quickly seeps into the tan full leather and leaves nothing behind but a faint glow.  You examine the leather closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 4 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You pour your potion on the chain.&lt;br /&gt;
&lt;br /&gt;
The liquid absorbs into the green imflass chain too quickly as you fumble to begin your chant and gestures, and the chain is dry in a moment&#039;s notice leaving no noticable change.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fade:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The faint glow fades from the green imflass chain.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enchanting potions| ]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=141982</id>
		<title>Enchanting potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=141982"/>
		<updated>2020-12-06T22:42:49Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: /* Pre-tempering Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Much of this page feeds into the Enchant Item page.  Please be aware of the LST tags, and also about repeating information that is already on the spell page.  The purpose of this separate page is to have a potion reference page, not repeat everything about the Enchant Item spell --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enchanting potions&#039;&#039;&#039; are used by [[wizard]]s in the [[enchant]]ing process.  Enchanting projects no longer require  [[#Tempering Potions|tempering potions]] or tempering times.  In the current system, A wizard first pours an [[#Unlock Potions|unlock potion]] on the item to unlock it for enchant, and fusion, sanctified, or enhancive gear will also require [[#Pre-tempering Potions|pre-tempering potions]] before a cast can be successful. Items with some flares also have optional [[#Pre-tempering Potions|pre-tempering potions]] that can reduce the enchant difficulty for the item.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
Enchant Potions no longer require a roll - you simply pour the item on the object and the potion will take effect.&lt;br /&gt;
&lt;br /&gt;
== Potion Order ==&lt;br /&gt;
&amp;lt;section begin=order /&amp;gt;When enchanting items with multiple special properties requiring multiple pre-temper potions, the potions must be applied in the following order:&lt;br /&gt;
&lt;br /&gt;
# Aya&#039;neth Potion - Color depends on enchant - up to +35, 1 pour unlocks +5, after +35, 1 pour unlocks +1&lt;br /&gt;
# Urven&#039;eth Potion (fusion/sanctified/enhancive) - 1 Pour IMMEDIATELY BEFORE each cast - wears off&lt;br /&gt;
# Ilven&#039;eth Potion - Fiery, Icy, Cloudy, Earthy (flaring) - 1 Pour IMMEDIATELY BEFORE each cast - wears off&lt;br /&gt;
&amp;lt;includeonly&amp;gt; (step 2 [[#Enchanting Process for Plain Items|above]])&amp;lt;/includeonly&amp;gt;&amp;lt;section end=order /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tempering Potions==&lt;br /&gt;
&#039;&#039;&#039;TEMPERING POTIONS ARE NO LONGER REQUIRED FOR ANY ENCHANTING PROJECTS! ENCHANTING PROJECTS NO LONGER REQUIRE TEMPERING TIMES!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All information below is for historical purposes only: &lt;br /&gt;
&amp;lt;section begin=temper potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=temper potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;Base Enchanting Temper Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=temper potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=65|Pour/&amp;lt;br&amp;gt;Channel&amp;lt;br&amp;gt;Cycles&lt;br /&gt;
 !width=90|Average Time Per Cycle*&lt;br /&gt;
 !width=80|Tempering Potion&lt;br /&gt;
 !width=65|Potion Pour Bonus&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | +0 to +25&lt;br /&gt;
 | 0x-5x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | +5 to +30&lt;br /&gt;
 | 1x-6x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | &lt;br /&gt;
 | [[Sisfu potion|Sisfu]]&lt;br /&gt;
 |&lt;br /&gt;
 | &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt; 0&lt;br /&gt;
 | None&lt;br /&gt;
 | &amp;lt;includeonly&amp;gt;[[#Negative Bonus Items|&amp;lt;/includeonly&amp;gt;Special&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | 1&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 |- &amp;lt;section begin=base /&amp;gt;&lt;br /&gt;
 | 0&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | 1&lt;br /&gt;
 | 1 day&lt;br /&gt;
 | rowspan=2| [[Rohnuru potion|Rohnuru]]&lt;br /&gt;
 | rowspan=2| 0&lt;br /&gt;
 | rowspan=2| 3500&lt;br /&gt;
 |-&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | 2&lt;br /&gt;
 | 2 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +6 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | 3&lt;br /&gt;
 | 3 days&lt;br /&gt;
 | rowspan=2| [[Duqnuru potion|Duqnuru]]&lt;br /&gt;
 | rowspan=2| +15&lt;br /&gt;
 | rowspan=2| 5500&lt;br /&gt;
 |-&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | 4&lt;br /&gt;
 | 4 to 5 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | 5&lt;br /&gt;
 | 5 to 7 days&lt;br /&gt;
 | rowspan=2| [[Dirtokh potion|Dirtokh]]&lt;br /&gt;
 | rowspan=2| +25&lt;br /&gt;
 | rowspan=2| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | 6&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 6 to 9 days&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | 7&lt;br /&gt;
 | 11 to 17 days&lt;br /&gt;
 | [[Mirtokh potion|Mirtokh]]&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt;&lt;br /&gt;
 | +30&lt;br /&gt;
 | 35,000 &amp;lt;section end=temper potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=temper potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | 8&lt;br /&gt;
 | 9 days&lt;br /&gt;
 | [[Bromin potion|Bromin]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | 9&lt;br /&gt;
 | 9 to 12 days&lt;br /&gt;
 | [[Aleteh potion|Aleteh]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | 10&lt;br /&gt;
 | 11 to 13 days&lt;br /&gt;
 | [[Grenshol potion|Grenshol]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | Gold&lt;br /&gt;
 |&lt;br /&gt;
 | colspan=6| Not Further Enchantable&lt;br /&gt;
|}&amp;lt;section end=temper potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=notes /&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Average time per pour. May vary depending upon number of current enchanting projects and skill of wizard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; &#039;&#039;Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See [[Trading]] for more information on variations in price. Some enchant potions can also be produced via [[Alchemy]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt; &#039;&#039;Mirtokh potion has a modifier that makes the enchant more difficult.&#039;&#039;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the wizard has a stockpile of high level potions.&amp;lt;section end=notes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 67 + Modifiers: 326 == 393&lt;br /&gt;
&lt;br /&gt;
The faint glow fades from some black and tan full leather.&lt;br /&gt;
As the liquid coats the surface of the tan full leather, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips.  Small runic symbols flare to life at various points along the surface of the leather, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface.  When the last of the liquid has vanished, the symbols dissipate and the leather appears faded.  You scrutinize the tan full leather, notice nothing amiss, and conclude that the tempering seems to have been successful.  You estimate that the tan full leather should be ready to enchant in about 13 to 14 days.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlock Potions==&lt;br /&gt;
&#039;&#039;&#039;IN THE CURRENT SYSTEM, A WIZARD MUST FIRST POUR AN UNLOCK POTION ON THE ITEM BEFORE THEY CAN CAST&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute copper ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute silver ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | None&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute golden ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +5 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +10 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +15 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +20 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your blue ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +25 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your indigo ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +30 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your violet ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +35 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-tempering Potions==&lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;&#039;&#039;&#039;Pre-tempering potions&#039;&#039;&#039; are special potions for enchanting items with special properties.  Urven&#039;eth Potion &#039;&#039;&#039;MUST&#039;&#039;&#039; be poured on [[enhancive]] (including socketed fusion) or [[sanctified]] gear before any enchant cast.  A test cast will tell you there is a power that must be overcome before you can cast; if you get that message, you MUST use glowing urven&#039;eth potion. The other type of pre-enchant potion is Ilvan&#039;eth potion for elemental [[flare|flaring]] items. Ilvan&#039;eth potions remove the -100 enchant penalty from a flaring item for one cast. For both types of potion, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
&lt;br /&gt;
The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
As the liquid coats the surface of the tan full leather, you murmur a few words of power while gesturing over the leather.  The liquid quickly seeps into the tan full leather and leaves nothing behind but a faint glow.  You examine the leather closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 4 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You pour your potion on the chain.&lt;br /&gt;
&lt;br /&gt;
The liquid absorbs into the green imflass chain too quickly as you fumble to begin your chant and gestures, and the chain is dry in a moment&#039;s notice leaving no noticable change.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fade:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The faint glow fades from the green imflass chain.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enchanting potions| ]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=141972</id>
		<title>Enchanting potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=141972"/>
		<updated>2020-12-06T21:37:26Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Much of this page feeds into the Enchant Item page.  Please be aware of the LST tags, and also about repeating information that is already on the spell page.  The purpose of this separate page is to have a potion reference page, not repeat everything about the Enchant Item spell --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enchanting potions&#039;&#039;&#039; are used by [[wizard]]s in the [[enchant]]ing process.  Enchanting projects no longer require  [[#Tempering Potions|tempering potions]] or tempering times.  In the current system, A wizard first pours an [[#Unlock Potions|unlock potion]] on the item to unlock it for enchant, and fusion, sanctified, or enhancive gear will also require [[#Pre-tempering Potions|pre-tempering potions]] before a cast can be successful. Items with some flares also have optional [[#Pre-tempering Potions|pre-tempering potions]] that can reduce the enchant difficulty for the item.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
Enchant Potions no longer require a roll - you simply pour the item on the object and the potion will take effect.&lt;br /&gt;
&lt;br /&gt;
== Potion Order ==&lt;br /&gt;
&amp;lt;section begin=order /&amp;gt;When enchanting items with multiple special properties requiring multiple pre-temper potions, the potions must be applied in the following order:&lt;br /&gt;
&lt;br /&gt;
# Aya&#039;neth Potion - Color depends on enchant - up to +35, 1 pour unlocks +5, after +35, 1 pour unlocks +1&lt;br /&gt;
# Urven&#039;eth Potion (fusion/sanctified/enhancive) - 1 Pour IMMEDIATELY BEFORE each cast - wears off&lt;br /&gt;
# Ilven&#039;eth Potion - Fiery, Icy, Cloudy, Earthy (flaring) - 1 Pour IMMEDIATELY BEFORE each cast - wears off&lt;br /&gt;
&amp;lt;includeonly&amp;gt; (step 2 [[#Enchanting Process for Plain Items|above]])&amp;lt;/includeonly&amp;gt;&amp;lt;section end=order /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tempering Potions==&lt;br /&gt;
&#039;&#039;&#039;TEMPERING POTIONS ARE NO LONGER REQUIRED FOR ANY ENCHANTING PROJECTS! ENCHANTING PROJECTS NO LONGER REQUIRE TEMPERING TIMES!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All information below is for historical purposes only: &lt;br /&gt;
&amp;lt;section begin=temper potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=temper potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;Base Enchanting Temper Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=temper potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=65|Pour/&amp;lt;br&amp;gt;Channel&amp;lt;br&amp;gt;Cycles&lt;br /&gt;
 !width=90|Average Time Per Cycle*&lt;br /&gt;
 !width=80|Tempering Potion&lt;br /&gt;
 !width=65|Potion Pour Bonus&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | +0 to +25&lt;br /&gt;
 | 0x-5x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | +5 to +30&lt;br /&gt;
 | 1x-6x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | &lt;br /&gt;
 | [[Sisfu potion|Sisfu]]&lt;br /&gt;
 |&lt;br /&gt;
 | &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt; 0&lt;br /&gt;
 | None&lt;br /&gt;
 | &amp;lt;includeonly&amp;gt;[[#Negative Bonus Items|&amp;lt;/includeonly&amp;gt;Special&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | 1&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 |- &amp;lt;section begin=base /&amp;gt;&lt;br /&gt;
 | 0&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | 1&lt;br /&gt;
 | 1 day&lt;br /&gt;
 | rowspan=2| [[Rohnuru potion|Rohnuru]]&lt;br /&gt;
 | rowspan=2| 0&lt;br /&gt;
 | rowspan=2| 3500&lt;br /&gt;
 |-&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | 2&lt;br /&gt;
 | 2 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +6 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | 3&lt;br /&gt;
 | 3 days&lt;br /&gt;
 | rowspan=2| [[Duqnuru potion|Duqnuru]]&lt;br /&gt;
 | rowspan=2| +15&lt;br /&gt;
 | rowspan=2| 5500&lt;br /&gt;
 |-&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | 4&lt;br /&gt;
 | 4 to 5 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | 5&lt;br /&gt;
 | 5 to 7 days&lt;br /&gt;
 | rowspan=2| [[Dirtokh potion|Dirtokh]]&lt;br /&gt;
 | rowspan=2| +25&lt;br /&gt;
 | rowspan=2| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | 6&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 6 to 9 days&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | 7&lt;br /&gt;
 | 11 to 17 days&lt;br /&gt;
 | [[Mirtokh potion|Mirtokh]]&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt;&lt;br /&gt;
 | +30&lt;br /&gt;
 | 35,000 &amp;lt;section end=temper potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=temper potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | 8&lt;br /&gt;
 | 9 days&lt;br /&gt;
 | [[Bromin potion|Bromin]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | 9&lt;br /&gt;
 | 9 to 12 days&lt;br /&gt;
 | [[Aleteh potion|Aleteh]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | 10&lt;br /&gt;
 | 11 to 13 days&lt;br /&gt;
 | [[Grenshol potion|Grenshol]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | Gold&lt;br /&gt;
 |&lt;br /&gt;
 | colspan=6| Not Further Enchantable&lt;br /&gt;
|}&amp;lt;section end=temper potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=notes /&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Average time per pour. May vary depending upon number of current enchanting projects and skill of wizard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; &#039;&#039;Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See [[Trading]] for more information on variations in price. Some enchant potions can also be produced via [[Alchemy]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt; &#039;&#039;Mirtokh potion has a modifier that makes the enchant more difficult.&#039;&#039;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the wizard has a stockpile of high level potions.&amp;lt;section end=notes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 67 + Modifiers: 326 == 393&lt;br /&gt;
&lt;br /&gt;
The faint glow fades from some black and tan full leather.&lt;br /&gt;
As the liquid coats the surface of the tan full leather, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips.  Small runic symbols flare to life at various points along the surface of the leather, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface.  When the last of the liquid has vanished, the symbols dissipate and the leather appears faded.  You scrutinize the tan full leather, notice nothing amiss, and conclude that the tempering seems to have been successful.  You estimate that the tan full leather should be ready to enchant in about 13 to 14 days.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlock Potions==&lt;br /&gt;
&#039;&#039;&#039;IN THE CURRENT SYSTEM, A WIZARD MUST FIRST POUR AN UNLOCK POTION ON THE ITEM BEFORE THEY CAN CAST&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute copper ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute silver ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | None&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute golden ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +5 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +10 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +15 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +20 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your blue ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +25 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your indigo ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +30 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your violet ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +35 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-tempering Potions==&lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;&#039;&#039;&#039;Pre-tempering potions&#039;&#039;&#039; are special potions for enchanting items with special properties.  Urven&#039;eth Potion &#039;&#039;&#039;MUST&#039;&#039;&#039; be poured on [[enhancive]] (including socketed fusion) or [[sanctified]] gear before any enchant cast.  A test cast will tell you there is a power that must be overcome before you can cast; if you get that message, you MUST use glowing urven&#039;eth potion. The other type of pre-enchant potion is Ilvan&#039;eth potion for elemental [[flare|flaring]] items. Ilvan&#039;eth potions remove -100 enchant penalty from a flaring item for one cast. For both types of potion, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
&lt;br /&gt;
The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
As the liquid coats the surface of the tan full leather, you murmur a few words of power while gesturing over the leather.  The liquid quickly seeps into the tan full leather and leaves nothing behind but a faint glow.  You examine the leather closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 4 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You pour your potion on the chain.&lt;br /&gt;
&lt;br /&gt;
The liquid absorbs into the green imflass chain too quickly as you fumble to begin your chant and gestures, and the chain is dry in a moment&#039;s notice leaving no noticable change.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fade:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The faint glow fades from the green imflass chain.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enchanting potions| ]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Empath_Guild&amp;diff=141575</id>
		<title>Empath Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Empath_Guild&amp;diff=141575"/>
		<updated>2020-12-05T23:01:10Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: /* Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Empath Guild&#039;&#039;&#039; is the [[empath]]s&#039; [[profession guild]].&lt;br /&gt;
&lt;br /&gt;
==Empath Guild Skill List==&lt;br /&gt;
;[[Alchemy]] - There are three subskills to Alchemy.&lt;br /&gt;
*[[General Alchemy]]&lt;br /&gt;
*[[empath potions|Empath Potions]]&lt;br /&gt;
*[[empath trinkets|Empath Trinkets]]&lt;br /&gt;
&lt;br /&gt;
;Emotion Projection&lt;br /&gt;
:This is a planned skill that is not yet implemented.&lt;br /&gt;
&lt;br /&gt;
==Guildmaster==&lt;br /&gt;
Promotion to Guildmaster status requires mastery of General Alchemy and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once a month - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Empath Guild has structures in the following locations:&lt;br /&gt;
&lt;br /&gt;
*[[Empath Guild (Wehnimer&#039;s Landing)]] - On the east side of town, across the bridge approaching Argent Aspis&lt;br /&gt;
*[[Empath Guild (Icemule Trace)]]- Temple Burrow, Oleani Way past the Ice Garden&lt;br /&gt;
*[[Empath Guild (Solhaven)]] - South of the Temple of Jastev on the Liabo Esplanade&lt;br /&gt;
*[[Empath Guild (River&#039;s Rest)]] - Near the herbalist&lt;br /&gt;
*[[Empath Guild (Kharam Dzu)]] - Near the herbalist&lt;br /&gt;
*[[Empath Guild (Zul Logoth)]] - In a domed granite building in the Chalcedony Tunnel, south of the healer&lt;br /&gt;
*[[Empath Guild (Ta&#039;Illistim)]] - In a hall at the southeastern end of Ellaerin Var.&lt;br /&gt;
*[[Empath Guild (Ta&#039;Vaalor)]] - Down a brick path set in a herringbone pattern leading through the fence on Gaeld Var&lt;br /&gt;
*[[Empath Guild (Mist Harbor)]] - Vineyard, all the way northeast.&lt;br /&gt;
&lt;br /&gt;
Each Guild has an alchemy annex and alchemy shop, and some house masseuses, an aromatherapy room, a recipe research library, and a meditation room.&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
The symbol of the Empath Guild is an emerald green acantha leaf crossed over a sparkling silver longsword on a field of pure white.&lt;br /&gt;
&lt;br /&gt;
The motto is, &amp;quot;Heal When We Can, Fight When We Must.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Alchemy Recipes==&lt;br /&gt;
&amp;lt;section begin=exclusive-alchemy-recipes /&amp;gt;Alchemy recipes exclusive to empaths include:&lt;br /&gt;
*greater and full [[health potion]]s&lt;br /&gt;
*[[stamina potion]]s&lt;br /&gt;
*enhancive [[stamina regeneration crystal]]s&lt;br /&gt;
*enhancive [[constitution crystal]]s&lt;br /&gt;
*enhancive [[strength crystal]]s&lt;br /&gt;
*[[turbid aquamarine potion]] containing [[Adrenal Surge]]&lt;br /&gt;
*[[deep green volatile elixir]] counteracting motion sickness from [[Spirit Guide]]&lt;br /&gt;
*[[slender ivory wand]] embedded with [[Bone Shatter]]&lt;br /&gt;
*[[faceted amethyst wand]] embedded with [[Empathic Assault]]&lt;br /&gt;
*[[glimmering sanguine potion]] to remove ensorcell&amp;lt;section end=exclusive-alchemy-recipes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Masters==&lt;br /&gt;
&lt;br /&gt;
The first Guildmasters of the Empath Guild were:&lt;br /&gt;
&lt;br /&gt;
*Myrefalcon&lt;br /&gt;
*Zuzana&lt;br /&gt;
*Kembal&lt;br /&gt;
*Dfarren&lt;br /&gt;
*Aluenna&lt;br /&gt;
*Siwas&lt;br /&gt;
&lt;br /&gt;
More Guildmasters:&lt;br /&gt;
&lt;br /&gt;
*Artoriosdemer&lt;br /&gt;
*Nilandia&lt;br /&gt;
*Jadah&lt;br /&gt;
*Gweneivia&lt;br /&gt;
*Giogionni&lt;br /&gt;
*Kolgran&lt;br /&gt;
*Malstar&lt;br /&gt;
*Thailmore&lt;br /&gt;
*Alendi&lt;br /&gt;
*Orlicks&lt;br /&gt;
*Krystalena&lt;br /&gt;
*Dirvy&lt;br /&gt;
*Scarswyrth&lt;br /&gt;
&lt;br /&gt;
Benefits of Guild Mastery include not having to pay dues, being able to induct and reinduct guild members, being able to accept dues from guild members, and being able to promote guild members in their guild skills.  The Master can gain silver and experience from several of those benefits.&lt;br /&gt;
&lt;br /&gt;
Myrefalcon was the first empath to master all three Alchemy skills.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Empaths/Empath%20Guild%20Discussions/view Empath Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Empath]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Brigatta&amp;diff=134575</id>
		<title>House Brigatta</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Brigatta&amp;diff=134575"/>
		<updated>2020-07-28T03:16:16Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:House brigatta.jpg|170px|thumb|right|Amici Per Aevum]]&lt;br /&gt;
&#039;&#039;&#039;House Brigatta&#039;&#039;&#039; is a Great House in the outpost town of [[Wehnimer&#039;s Landing]], and a member of the [[Co-operative Houses of Elanthia]]. It was founded by Lady Taarna, after whom Taarna Road is named, as well as Lords Zinderin and Sterling, and was built in the year 5091.  Brigatta celebrated its 25th anniversary in the year 5116.&lt;br /&gt;
&lt;br /&gt;
House Brigatta is one of the oldest Houses in [[Elanith]], located in the center of Wehnimer&#039;s Landing (three blocks due north of the infamous cul-de-sac.)  The House has annexes in all major towns and cities.  It is open to all races and professions, with membership being extended by personal invitations by existing members.  &lt;br /&gt;
&lt;br /&gt;
Many members of House Brigatta speak of a level of camaraderie similar to an extended family within the House - rather than that of a typical club or organization. &lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
&#039;&#039;&#039;Matriarch&#039;&#039;&#039; : [[Berkana]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Imperatrix&#039;&#039;&#039; : Lylia&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Chancellor&#039;&#039;&#039; : Xorus&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Provost&#039;&#039;&#039; : Dara&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overseer&#039;&#039;&#039; : Naamit &amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archivist&#039;&#039;&#039; : Tenser &amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe&#039;&#039;&#039; : Stigs&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master of Coins&#039;&#039;&#039; : Mithumbras&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sword Warden&#039;&#039;&#039; : OPEN&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary&#039;&#039;&#039; : OPEN&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;As of Leyan, the 12th day of the month Fashanos, in the year [[Calendar|5120]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How to Join==&lt;br /&gt;
Tours and inductions are held by appointment.&lt;br /&gt;
*must be level 5&lt;br /&gt;
*must not belong to any other House&lt;br /&gt;
*must pay an Initiation Fee: bring 5,000 coins and a note for 15,000 silvers&lt;br /&gt;
&lt;br /&gt;
Please email mhlevine@aol.com for more information.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Some of our active and/or past memorable members, include:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:7;-moz-column-count:7;-webkit-column-count:7&amp;quot;&amp;gt;&lt;br /&gt;
*Aaramon&lt;br /&gt;
*Aavuri&lt;br /&gt;
*Acidomi&lt;br /&gt;
*Adamina&lt;br /&gt;
*Ahzai&lt;br /&gt;
*Aintryg&lt;br /&gt;
*Airechtach&lt;br /&gt;
*Aldie&lt;br /&gt;
*Allarain&lt;br /&gt;
*Allequerie&lt;br /&gt;
*[[Allynia Hosking|Allynia]]&lt;br /&gt;
*Alturiak&lt;br /&gt;
*Alynith&lt;br /&gt;
*Amalfya&lt;br /&gt;
*Andwyn&lt;br /&gt;
*Angkatell&lt;br /&gt;
*Aniska&lt;br /&gt;
*Annelie&lt;br /&gt;
*Appraise&lt;br /&gt;
*Araelduin&lt;br /&gt;
*Aaramon&lt;br /&gt;
*Arasleaf&lt;br /&gt;
*Argahast&lt;br /&gt;
*Arianiss&lt;br /&gt;
*Arianwen&lt;br /&gt;
*Arleana&lt;br /&gt;
*[[Arlia]]&lt;br /&gt;
*Artans&lt;br /&gt;
*Artemysia&lt;br /&gt;
*Ashanor&lt;br /&gt;
*Asterran&lt;br /&gt;
*Astron&lt;br /&gt;
*[[Ataxius Pyrodeath|Ataxius]]&lt;br /&gt;
*Attoll&lt;br /&gt;
*Augierose&lt;br /&gt;
*Aurangzeb&lt;br /&gt;
*Ayaki&lt;br /&gt;
*Ayi&lt;br /&gt;
*Aylkar&lt;br /&gt;
*Baffled&lt;br /&gt;
*[[Bandanas]]&lt;br /&gt;
*Barlimoeur&lt;br /&gt;
*Barloff&lt;br /&gt;
*[[Benalian Gaganta|Benalian]]&lt;br /&gt;
*[[Berkana LeJardine Faendryl|Berkana]]&lt;br /&gt;
*Bialstoc&lt;br /&gt;
*Blessour&lt;br /&gt;
*Blystar&lt;br /&gt;
*Boringarr&lt;br /&gt;
*Bozez&lt;br /&gt;
*Bradamante&lt;br /&gt;
*[[Brastius]]&lt;br /&gt;
*Bravlyn&lt;br /&gt;
*Brianwen&lt;br /&gt;
*Bronwen&lt;br /&gt;
*[[Brudaghast]]&lt;br /&gt;
*Bruteum&lt;br /&gt;
*Cardrossa&lt;br /&gt;
*Carindhe&lt;br /&gt;
*Cearid&lt;br /&gt;
*Celnak&lt;br /&gt;
*Cercola&lt;br /&gt;
*[[Cerulean Kuykendahl|Cerulean]]&lt;br /&gt;
*Cheska&lt;br /&gt;
*Chronin&lt;br /&gt;
*Cigger&lt;br /&gt;
*Cilk&lt;br /&gt;
*Cinabar&lt;br /&gt;
*Clancity&lt;br /&gt;
*Clerweis&lt;br /&gt;
*Colomba&lt;br /&gt;
*Conarr&lt;br /&gt;
*Covannent&lt;br /&gt;
*Crista&lt;br /&gt;
*Cromir&lt;br /&gt;
*[[Cruxophim]]&lt;br /&gt;
*Culaan&lt;br /&gt;
*Cyco&lt;br /&gt;
*Czeska&lt;br /&gt;
*Daiyon&lt;br /&gt;
*Dainskeld&lt;br /&gt;
*[[Danay]]&lt;br /&gt;
*Danle&lt;br /&gt;
*Dannai&lt;br /&gt;
*Dannir&lt;br /&gt;
*[[Dante St.Etienne|Dante]]&lt;br /&gt;
*Dara&lt;br /&gt;
*Darsham&lt;br /&gt;
*Daywane&lt;br /&gt;
*[[Dame Deavon Laeren-Zulon|Deavon]]&lt;br /&gt;
*Debie&lt;br /&gt;
*Delashio&lt;br /&gt;
*Delbarus&lt;br /&gt;
*Devience&lt;br /&gt;
*Dgry&lt;br /&gt;
*Dragsho&lt;br /&gt;
*Dread&lt;br /&gt;
*Drystan&lt;br /&gt;
*Dweomersmith&lt;br /&gt;
*Eardog&lt;br /&gt;
*Eivar&lt;br /&gt;
*Elana&lt;br /&gt;
*Elgrim&lt;br /&gt;
*Elkiros&lt;br /&gt;
*Elrikt&lt;br /&gt;
*Elte&lt;br /&gt;
*Endoro&lt;br /&gt;
*Enfar&lt;br /&gt;
*Enkidu&lt;br /&gt;
*Enterobios&lt;br /&gt;
*Equisturgis&lt;br /&gt;
*Evrem&lt;br /&gt;
*Ewin&lt;br /&gt;
*Faent&lt;br /&gt;
*Faerinn&lt;br /&gt;
*Farimer&lt;br /&gt;
*Fermi&lt;br /&gt;
*Fernshade&lt;br /&gt;
*Fisher&lt;br /&gt;
*Fivel&lt;br /&gt;
*Flannedrius&lt;br /&gt;
*Forreva&lt;br /&gt;
*Frorin&lt;br /&gt;
*Galihoden&lt;br /&gt;
*Geraldd&lt;br /&gt;
*Gheristt&lt;br /&gt;
*Gervais&lt;br /&gt;
*Glynis&lt;br /&gt;
*Greely&lt;br /&gt;
*[[Greysleeve Streambank|Greysleeve]]&lt;br /&gt;
*Grimmskald&lt;br /&gt;
*[[Grumbler Grumper|Grumbler]]&lt;br /&gt;
*Guironne&lt;br /&gt;
*Gwendolyne&lt;br /&gt;
*Gwynn&lt;br /&gt;
*Gyril&lt;br /&gt;
*Heavenleigh&lt;br /&gt;
*Heavenscent&lt;br /&gt;
*Higher&lt;br /&gt;
*Higlac&lt;br /&gt;
*Holoni&lt;br /&gt;
*Hunthor&lt;br /&gt;
*Ibero&lt;br /&gt;
*Impudent&lt;br /&gt;
*Irar&lt;br /&gt;
*Ismurii&lt;br /&gt;
*Ivaere&lt;br /&gt;
*Jaffler&lt;br /&gt;
*Jakaesa&lt;br /&gt;
*Jaldaren&lt;br /&gt;
*Jazmeena&lt;br /&gt;
*Jeldharr&lt;br /&gt;
*Jendha&lt;br /&gt;
*Jilyae &lt;br /&gt;
*Jjustinian&lt;br /&gt;
*Johanna&lt;br /&gt;
*Jonsho&lt;br /&gt;
*Julieana&lt;br /&gt;
*Kabann&lt;br /&gt;
*Kadiann&lt;br /&gt;
*Karasye&lt;br /&gt;
*Katrinia&lt;br /&gt;
*Kearivon&lt;br /&gt;
*Keevara&lt;br /&gt;
*Kencyrath&lt;br /&gt;
*Khitajrah&lt;br /&gt;
*Kilrod&lt;br /&gt;
*Kinre&lt;br /&gt;
*Kioya&lt;br /&gt;
*[[Kireta Vershalin|Kireta]]&lt;br /&gt;
*Kiriane&lt;br /&gt;
*Kiske&lt;br /&gt;
*Kithara&lt;br /&gt;
*Kitton&lt;br /&gt;
*Kolts&lt;br /&gt;
*[[Kothos Blud | Kothos]]&lt;br /&gt;
*Kriasna&lt;br /&gt;
*Krishana&lt;br /&gt;
*Krystanne&lt;br /&gt;
*Kyal&lt;br /&gt;
*Kyota&lt;br /&gt;
*Kyshaa&lt;br /&gt;
*Kytaara&lt;br /&gt;
*Laij&lt;br /&gt;
*Lascivia&lt;br /&gt;
*Leelan&lt;br /&gt;
*Lenah&lt;br /&gt;
*Liamare&lt;br /&gt;
*[[Libane]]&lt;br /&gt;
*Llyrrick&lt;br /&gt;
*Lorissia&lt;br /&gt;
*Luky&lt;br /&gt;
*[[Lylia]]&lt;br /&gt;
*Lyrna&lt;br /&gt;
*Lystra&lt;br /&gt;
*Lyzzi&lt;br /&gt;
*Maerc&lt;br /&gt;
*Magnas&lt;br /&gt;
*Makkyver&lt;br /&gt;
*Mamu&lt;br /&gt;
*Marijka&lt;br /&gt;
*Matiisse&lt;br /&gt;
*[[Meagle Everhue|Meagle]]&lt;br /&gt;
*Megnar&lt;br /&gt;
*Melangell&lt;br /&gt;
*Melchaeus&lt;br /&gt;
*Melisani&lt;br /&gt;
*Meltun&lt;br /&gt;
*Mercul&lt;br /&gt;
*Merranda&lt;br /&gt;
*Mikiala&lt;br /&gt;
*Mistomeer&lt;br /&gt;
*Mistytwilight&lt;br /&gt;
*Mithumbras&lt;br /&gt;
*Moirane&lt;br /&gt;
*Mojo&lt;br /&gt;
*Morgynn&lt;br /&gt;
*Morte&lt;br /&gt;
*Moshi&lt;br /&gt;
*Myrilia&lt;br /&gt;
*Myrtle&lt;br /&gt;
*Naamit&lt;br /&gt;
*Nali&lt;br /&gt;
*Nicodemus&lt;br /&gt;
*Niseira&lt;br /&gt;
*Nivlamvar&lt;br /&gt;
*Omnirus&lt;br /&gt;
*Petru&lt;br /&gt;
*Petyr&lt;br /&gt;
*Pinipin&lt;br /&gt;
*Polveiss&lt;br /&gt;
*Poyye&lt;br /&gt;
*Praytus&lt;br /&gt;
*Psionix&lt;br /&gt;
*Qhadijah&lt;br /&gt;
*[[Quiet]]&lt;br /&gt;
*Rabenwolf&lt;br /&gt;
*Rathamon&lt;br /&gt;
*Ravenstorm&lt;br /&gt;
*Ravinold&lt;br /&gt;
*Razzleberry&lt;br /&gt;
*Realk&lt;br /&gt;
*Reawing&lt;br /&gt;
*Riftur&lt;br /&gt;
*Rikkit&lt;br /&gt;
*Rilla&lt;br /&gt;
*Roiken&lt;br /&gt;
*Rubi&lt;br /&gt;
*Rues&lt;br /&gt;
*Rumpleman&lt;br /&gt;
*Rusaler&lt;br /&gt;
*[[Brudaghast|Rustybeard]]&lt;br /&gt;
*Saarosh&lt;br /&gt;
*Sadrae&lt;br /&gt;
*Sarnth&lt;br /&gt;
*Saschia&lt;br /&gt;
*Sauvage&lt;br /&gt;
*Schultz&lt;br /&gt;
*Seesfar&lt;br /&gt;
*Sepher&lt;br /&gt;
*Seremnon&lt;br /&gt;
*Serynia&lt;br /&gt;
*Sesar&lt;br /&gt;
*Shaddox&lt;br /&gt;
*Shinoo&lt;br /&gt;
*Siggie&lt;br /&gt;
*Sinari&lt;br /&gt;
*Siphere&lt;br /&gt;
*Skrad&lt;br /&gt;
*Skrul&lt;br /&gt;
*Sleet&lt;br /&gt;
*Sparked&lt;br /&gt;
*Sterling&lt;br /&gt;
*Stigs&lt;br /&gt;
*Stjarn&lt;br /&gt;
*[[Suzan Berron|Suzan]]&lt;br /&gt;
*Sydna&lt;br /&gt;
*Synyster&lt;br /&gt;
*Systra&lt;br /&gt;
*Taarna&lt;br /&gt;
*Taezel&lt;br /&gt;
*Tala&lt;br /&gt;
*Taliadra&lt;br /&gt;
*Talthan&lt;br /&gt;
*Tasch&lt;br /&gt;
*Tchzin&lt;br /&gt;
*Tecilar&lt;br /&gt;
*Telekin&lt;br /&gt;
*Tenser&lt;br /&gt;
*Thoryon&lt;br /&gt;
*Thrassus&lt;br /&gt;
*Thrasyllus&lt;br /&gt;
*[[Thyestes Jezem|Thyestes]] &lt;br /&gt;
*Tinkabell&lt;br /&gt;
*Titaniia&lt;br /&gt;
*Torts&lt;br /&gt;
*Treme&lt;br /&gt;
*Tressilian&lt;br /&gt;
*Tsimer&lt;br /&gt;
*Tsin&lt;br /&gt;
*Tykeara&lt;br /&gt;
*Tyranthraxus&lt;br /&gt;
*Tziporah&lt;br /&gt;
*Vadun&lt;br /&gt;
*Varsric&lt;br /&gt;
*Velher&lt;br /&gt;
*Vinnyne&lt;br /&gt;
*Vladnar&lt;br /&gt;
*Voor&lt;br /&gt;
*Voosir&lt;br /&gt;
*Vyrshkana&lt;br /&gt;
*Wado&lt;br /&gt;
*Whirlin&lt;br /&gt;
*Weishulin&lt;br /&gt;
*Wordek&lt;br /&gt;
*[[Xanthium]]&lt;br /&gt;
*Xorus&lt;br /&gt;
*Xygon&lt;br /&gt;
*[[Ysharra Nagorn | Ysharra]]&lt;br /&gt;
*Yundah&lt;br /&gt;
*Zachion&lt;br /&gt;
*Zedorra&lt;br /&gt;
*Zelinna&lt;br /&gt;
*[[Zepath Edgewater|Zepath]]&lt;br /&gt;
*Zersus&lt;br /&gt;
*Zeveris&lt;br /&gt;
*Zhert&lt;br /&gt;
*Zinderin&lt;br /&gt;
*Ziny&lt;br /&gt;
*Zirthiluntha&lt;br /&gt;
*Zodin&lt;br /&gt;
*Zolis&lt;br /&gt;
*Zvan&lt;br /&gt;
*Zurion&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=220; style=&amp;quot;background:#DDDDDD&amp;quot;|Name&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich #&lt;br /&gt;
|-&lt;br /&gt;
|Huckleberry Room&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Villa Brigatta&lt;br /&gt;
|[[Kharam Dzu]]&lt;br /&gt;
|25883&lt;br /&gt;
|-&lt;br /&gt;
|Hale Hall, House Brigatta Lobby&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|24210&lt;br /&gt;
|-&lt;br /&gt;
|Timor&#039;s, Storage&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Lapis Lounge&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|23909&lt;br /&gt;
|-&lt;br /&gt;
|The Keep Dahcre Chamber&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lockers, Antechamber&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Brigatta Annex&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
On October 28, 2009, the House opened its Memorial Garden, a public space near the front entrance with a plaque commemorating those House members who have passed away. The area is a node and contains a trash receptacle as well, making it an ideal place for members and non-members to meet.[[https://en.wikipedia.org/wiki/File:Brigatta.png#file]]&lt;br /&gt;
&lt;br /&gt;
==Mission Statement==&lt;br /&gt;
Brigatta always has been, and will continue to be... just a home. A cozy place to relax among friends and family. We have no political agenda nor will we impose any upon our families. We will not discriminate against any of our families by way of race, gender, profession, or alignment. Brigatta has no aspirations to become the largest or most powerful house in the landing. To become the largest by means of structure or residents would mean housemates could lose themselves within our walls and the closeness of family and camaraderie would be lost. To become the most powerful would put burdens of political agendas and structure upon us which we do not want.&lt;br /&gt;
&lt;br /&gt;
We are not an institution or a club, hence we have no need for by-laws. We are a simply a home, and as such it is only expected that housemates treat one another with respect and kindness. Title, age, wealth nor power shall give any Brigattan superiority over another of our house while residing in Brigatta. Nor shall the aforementioned command another&#039;s friendship or respect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;House Colors:&amp;lt;/i&amp;gt;&#039;&#039;&#039; White and blue. White for purity, truth and honesty. Blue for loyalty and inner strength.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;House Coat-of-Arms:&amp;lt;/i&amp;gt;&#039;&#039;&#039; A staff crossing a sword with the image of a unicorn&#039;s head behind them and stars sparkling in the background. The sword represents those professions that live by the sword. The staff represents those professions that live for life. The stars represent those professions that live by magic. The unicorn represents power, change and growth. (Arms concept by Lord Quiet Pheonix)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;House Motto:&amp;lt;/i&amp;gt;&#039;&#039;&#039; Amici Per Aevum, which translates to &amp;quot;friends through time,&amp;quot; or &amp;quot;friends throughout eternity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;House Religion:&amp;lt;/i&amp;gt;&#039;&#039;&#039; Members of House Brigatta may worship any deity of their choosing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Races and Professions:&amp;lt;/i&amp;gt;&#039;&#039;&#039; All welcome.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[House Brigatta history]]&lt;br /&gt;
* [[House Brigatta lockers]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/House%20Brigatta/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast_stats&amp;diff=134029</id>
		<title>Spirit Beast stats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast_stats&amp;diff=134029"/>
		<updated>2020-07-12T23:34:05Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: /* Vesperti */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
This page will list &#039;&#039;&#039;NON-ENHANCED INITIAL STATS&#039;&#039;&#039; for [[Spirit Beast]]s.  Please use [[:template:Spirbeast|this template]] to insert data.  See the [[Talk:Spirit Beast stats|Discussion tab]] for official special attack names.&lt;br /&gt;
:&#039;&#039;[[Spirit_Beast#Statistics|Full description of Spirit Beast stats]]&#039;&#039;&lt;br /&gt;
==Common==&lt;br /&gt;
===aardvark===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Aardvark&lt;br /&gt;
|Power = 98 (Pathetic)&lt;br /&gt;
|Powerrate = Quickly&lt;br /&gt;
|Defense = 108 (Low)&lt;br /&gt;
|Defenserate = Quickly&lt;br /&gt;
|Speed = 107 (Low)&lt;br /&gt;
|Speedrate = Measured&lt;br /&gt;
|Insight = 101 (Low)&lt;br /&gt;
|Insightrate = Slowly&lt;br /&gt;
|Accuracy = 116 (Moderate)&lt;br /&gt;
|Accuracyrate = Slowly&lt;br /&gt;
|Health = 127 (Moderate)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Bestial Fury &lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = River&#039;s Rest}}&lt;br /&gt;
&lt;br /&gt;
===aelotoi guardsman===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = aelotoi guardsman&lt;br /&gt;
|Power = 128 (moderate)&lt;br /&gt;
|Powerrate = quickly&lt;br /&gt;
|Defense = 128 (moderate)&lt;br /&gt;
|Defenserate = quickly&lt;br /&gt;
|Speed = 91 (pathetic)&lt;br /&gt;
|Speedrate = slowly&lt;br /&gt;
|Insight = 106 (low)&lt;br /&gt;
|Insightrate = slowly&lt;br /&gt;
|Accuracy = 102 (low)&lt;br /&gt;
|Accuracyrate = measured&lt;br /&gt;
|Health = 102 (low)&lt;br /&gt;
|Healthrate = measured&lt;br /&gt;
|Type = humanoid&lt;br /&gt;
|SpecialAttack = Swordplay&lt;br /&gt;
|Element = air&lt;br /&gt;
|Location = Cysaegir}}&lt;br /&gt;
&lt;br /&gt;
===alleycat===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = alleycat&lt;br /&gt;
|Power = 108 (low)&lt;br /&gt;
|Powerrate = quickly&lt;br /&gt;
|Defense = 92 (pathetic)&lt;br /&gt;
|Defenserate = measured&lt;br /&gt;
|Speed = 127 (moderate)&lt;br /&gt;
|Speedrate = measured&lt;br /&gt;
|Insight = 92 (pathetic)&lt;br /&gt;
|Insightrate = measured&lt;br /&gt;
|Accuracy = 106 (low)&lt;br /&gt;
|Accuracyrate = slowly&lt;br /&gt;
|Health = 132 (above average)&lt;br /&gt;
|Healthrate = measured&lt;br /&gt;
|Type = beast&lt;br /&gt;
|SpecialAttack = Catscratch Fever&lt;br /&gt;
|Element = none&lt;br /&gt;
|Location = Solhaven}}&lt;br /&gt;
&lt;br /&gt;
===arctic wolverine===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = arctic wolverine&lt;br /&gt;
|Power = 132 (above average)&lt;br /&gt;
|Powerrate = measured&lt;br /&gt;
|Defense = 93 (pathetic)&lt;br /&gt;
|Defenserate = quickly&lt;br /&gt;
|Speed = 108 (low)&lt;br /&gt;
|Speedrate = quickly&lt;br /&gt;
|Insight = 91 (pathetic)&lt;br /&gt;
|Insightrate = slowly&lt;br /&gt;
|Accuracy = 101 (low)&lt;br /&gt;
|Accuracyrate = slowly&lt;br /&gt;
|Health = 132 (above average)&lt;br /&gt;
|Healthrate = measured&lt;br /&gt;
|Type = beast&lt;br /&gt;
|SpecialAttack = Bestial Fury&lt;br /&gt;
|Element = none&lt;br /&gt;
|Location = Pinefar}}&lt;br /&gt;
&lt;br /&gt;
===bat===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Bat&lt;br /&gt;
|Power = 116 (moderate)&lt;br /&gt;
|Powerrate = slowly&lt;br /&gt;
|Defense = 91 (pathetic)&lt;br /&gt;
|Defenserate = slowly&lt;br /&gt;
|Speed = 133 (above average)&lt;br /&gt;
|Speedrate = quickly&lt;br /&gt;
|Insight = 107 (low)&lt;br /&gt;
|Insightrate = measured&lt;br /&gt;
|Accuracy = 118 (moderate)&lt;br /&gt;
|Accuracyrate = quickly&lt;br /&gt;
|Health = 92 (pathetic)&lt;br /&gt;
|Healthrate = measured&lt;br /&gt;
|Type = beast&lt;br /&gt;
|SpecialAttack = Bestial Fury&lt;br /&gt;
|Element = N/A&lt;br /&gt;
|Location = Zul Logoth}}&lt;br /&gt;
&lt;br /&gt;
===bobcat===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = bobcat&lt;br /&gt;
|Power = 113 (low)&lt;br /&gt;
|Powerrate = quickly&lt;br /&gt;
|Defense = 121 (moderate)&lt;br /&gt;
|Defenserate = slowly&lt;br /&gt;
|Speed = 118 (moderate)&lt;br /&gt;
|Speedrate = quickly&lt;br /&gt;
|Insight = 111 (low)&lt;br /&gt;
|Insightrate = slowly&lt;br /&gt;
|Accuracy = 97 (pathetic)&lt;br /&gt;
|Accuracyrate = measured&lt;br /&gt;
|Health = 97 (pathetic)&lt;br /&gt;
|Healthrate = measured&lt;br /&gt;
|Type = beast&lt;br /&gt;
|SpecialAttack = Catscratch Fever&lt;br /&gt;
|Element = none&lt;br /&gt;
|Location = Ta&#039;Vaalor}}&lt;br /&gt;
&lt;br /&gt;
===butterfly===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Butterfly&lt;br /&gt;
|Power = 92 (Pathetic)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 91 (Pathetic)&lt;br /&gt;
|Defenserate = Slowly&lt;br /&gt;
|Speed = 133 (Above Average)&lt;br /&gt;
|Speedrate = Quickly&lt;br /&gt;
|Insight = 132 (Above Average)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 118 (Moderate)&lt;br /&gt;
|Accuracyrate = Quickly&lt;br /&gt;
|Health = 91 (Pathetic)&lt;br /&gt;
|Healthrate = Slowly&lt;br /&gt;
|Type = Arthropod&lt;br /&gt;
|SpecialAttack = Stinging Swarm&lt;br /&gt;
|Element = Air&lt;br /&gt;
|Location = Cysaegir}}&lt;br /&gt;
&lt;br /&gt;
===capuchin monkey===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Capuchin Monkey&lt;br /&gt;
|Power = 107 (Low)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 107 (Low)&lt;br /&gt;
|Defenserate = Measured&lt;br /&gt;
|Speed = 132 (Above Average)&lt;br /&gt;
|Speedrate = Measured&lt;br /&gt;
|Insight = 98 (Pathetic)&lt;br /&gt;
|Insightrate = Quickly&lt;br /&gt;
|Accuracy = 106 (Low)&lt;br /&gt;
|Accuracyrate = Slowly&lt;br /&gt;
|Health = 107 (Low)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Bestial Fury&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Mist Harbor}}&lt;br /&gt;
&lt;br /&gt;
===chimera===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Chimera&lt;br /&gt;
|Power = 126 (moderate)&lt;br /&gt;
|Powerrate = slowly&lt;br /&gt;
|Defense = 118 (moderate)&lt;br /&gt;
|Defenserate = quickly&lt;br /&gt;
|Speed = 97 (pathetic)&lt;br /&gt;
|Speedrate = measured&lt;br /&gt;
|Insight = 101 (low)&lt;br /&gt;
|Insightrate = slowly&lt;br /&gt;
|Accuracy = 102 (low)&lt;br /&gt;
|Accuracyrate = measured&lt;br /&gt;
|Health = 113 (low)&lt;br /&gt;
|Healthrate = quickly&lt;br /&gt;
|Type = aberration&lt;br /&gt;
|SpecialAttack = Bestial Fury&lt;br /&gt;
|Element = Spirit&lt;br /&gt;
|Location = River&#039;s Rest}}&lt;br /&gt;
&lt;br /&gt;
===cinder wasp===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = cinder wasp&lt;br /&gt;
|Power = 107 (low)&lt;br /&gt;
|Powerrate = measured&lt;br /&gt;
|Defense = 91 (pathetic)&lt;br /&gt;
|Defenserate = slowly&lt;br /&gt;
|Speed = 123 (moderate)&lt;br /&gt;
|Speedrate = quickly&lt;br /&gt;
|Insight = 117 (moderate)&lt;br /&gt;
|Insightrate = measured&lt;br /&gt;
|Accuracy = 128 (moderate)&lt;br /&gt;
|Accuracyrate = quickly&lt;br /&gt;
|Health = 91 (pathetic)&lt;br /&gt;
|Healthrate = slowly&lt;br /&gt;
|Type = arthropod&lt;br /&gt;
|SpecialAttack = Stinging Swarm&lt;br /&gt;
|Element = air&lt;br /&gt;
|Location = Teras}}&lt;br /&gt;
&lt;br /&gt;
===daggerbeak===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Daggerbeak&lt;br /&gt;
|Power = 91 (Pathetic)&lt;br /&gt;
|Powerrate = Slowly&lt;br /&gt;
|Defense = 113 (Low)&lt;br /&gt;
|Defenserate = Quickly&lt;br /&gt;
|Speed = 133 (Above Average)&lt;br /&gt;
|Speedrate = Quickly&lt;br /&gt;
|Insight = 96 (Pathetic)&lt;br /&gt;
|Insightrate = Slowly&lt;br /&gt;
|Accuracy = 133 (Above Average)&lt;br /&gt;
|Accuracyrate = Quickly&lt;br /&gt;
|Health = 91 (Pathetic)&lt;br /&gt;
|Healthrate = Slowly&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Sky Rend&lt;br /&gt;
|Element = Air&lt;br /&gt;
|Location = Solhaven}}&lt;br /&gt;
&lt;br /&gt;
===fanged rodent===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Fanged Rodent&lt;br /&gt;
|Power = 92 (Pathetic)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 91 (Pathetic)&lt;br /&gt;
|Defenserate = Slowly&lt;br /&gt;
|Speed = 133 (Above Average)&lt;br /&gt;
|Speedrate = Quickly&lt;br /&gt;
|Insight = 111 (Low)&lt;br /&gt;
|Insightrate = Slowly&lt;br /&gt;
|Accuracy = 133 (Above Average)&lt;br /&gt;
|Accuracyrate = Quickly&lt;br /&gt;
|Health = 97 (Pathetic)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = False Security&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Ta&#039;Vaalor}}&lt;br /&gt;
&lt;br /&gt;
===fenghai===&lt;br /&gt;
{{Spirbeast &lt;br /&gt;
|Beast =  fenghai&lt;br /&gt;
|Power =  97 (pathetic)&lt;br /&gt;
|Powerrate =  measured&lt;br /&gt;
|Defense =  127 (moderate)&lt;br /&gt;
|Defenserate =  measured&lt;br /&gt;
|Speed =  92 (pathetic)&lt;br /&gt;
|Speedrate =  measured&lt;br /&gt;
|Insight =  121 (moderate)&lt;br /&gt;
|Insightrate =  slowly&lt;br /&gt;
|Accuracy =  128 (moderate)&lt;br /&gt;
|Accuracyrate =  quickly&lt;br /&gt;
|Health =  92 (pathetic)&lt;br /&gt;
|Healthrate =  quickly&lt;br /&gt;
|Type =  humanoid&lt;br /&gt;
|SpecialAttack = Primitive Strike &lt;br /&gt;
|Element =  flame&lt;br /&gt;
|Location = Solhaven}}&lt;br /&gt;
&lt;br /&gt;
===fire elemental===&lt;br /&gt;
{{Spirbeast &lt;br /&gt;
|Beast =  fire elemental&lt;br /&gt;
|Power =  133 (above average)&lt;br /&gt;
|Powerrate =  quickly&lt;br /&gt;
|Defense =  101 (low)&lt;br /&gt;
|Defenserate =  slowly&lt;br /&gt;
|Speed =  117 (moderate)&lt;br /&gt;
|Speedrate =  measured&lt;br /&gt;
|Insight =  112 (low)&lt;br /&gt;
|Insightrate =  measured&lt;br /&gt;
|Accuracy =  91 (pathetic)&lt;br /&gt;
|Accuracyrate =  slowly&lt;br /&gt;
|Health =  103 (low)&lt;br /&gt;
|Healthrate =  quickly&lt;br /&gt;
|Type =  elemental&lt;br /&gt;
|SpecialAttack =  Rage of the Elements&lt;br /&gt;
|Element =  flame&lt;br /&gt;
|Location = Teras Isle}}&lt;br /&gt;
&lt;br /&gt;
===fox===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Fox&lt;br /&gt;
|Power = 112 (Low)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 91 (Pathetic)&lt;br /&gt;
|Defenserate = Slowly&lt;br /&gt;
|Speed = 133 (Above Average)&lt;br /&gt;
|Speedrate = Quickly&lt;br /&gt;
|Insight = 102 (Low)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 123 (Moderate)&lt;br /&gt;
|Accuracyrate = Quickly&lt;br /&gt;
|Health = 96 (Pathetic)&lt;br /&gt;
|Healthrate = Slowly&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Bestial Fury&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Pinefar}}&lt;br /&gt;
&lt;br /&gt;
===giant mantis===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = giant mantis&lt;br /&gt;
|Power = 92 (pathetic)&lt;br /&gt;
|Powerrate = measured&lt;br /&gt;
|Defense = 133 (above average)&lt;br /&gt;
|Defenserate = quickly&lt;br /&gt;
|Speed = 132 (above average)&lt;br /&gt;
|Speedrate = measured&lt;br /&gt;
|Insight = 106 (low)&lt;br /&gt;
|Insightrate = slowly&lt;br /&gt;
|Accuracy = 96 (pathetic)&lt;br /&gt;
|Accuracyrate = slowly&lt;br /&gt;
|Health = 98 (pathetic)&lt;br /&gt;
|Healthrate = quickly&lt;br /&gt;
|Type = anthropod&lt;br /&gt;
|SpecialAttack = Stinging swarm&lt;br /&gt;
|Element = none&lt;br /&gt;
|Location = Ebon Gate}}&lt;br /&gt;
&lt;br /&gt;
===glacei===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Glacei&lt;br /&gt;
|Power = 116 (Moderate)&lt;br /&gt;
|Powerrate = Slowly&lt;br /&gt;
|Defense = 128 (Moderate)&lt;br /&gt;
|Defenserate = Quickly&lt;br /&gt;
|Speed = 91 (Pathetic)&lt;br /&gt;
|Speedrate = Slowly&lt;br /&gt;
|Insight = 102 (Low)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 97 (Pathetic)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 123 (Moderate)&lt;br /&gt;
|Healthrate = Quickly&lt;br /&gt;
|Type = Elemental&lt;br /&gt;
|SpecialAttack = Rage of the Elements&lt;br /&gt;
|Element = Water&lt;br /&gt;
|Location = Pinefar}}&lt;br /&gt;
&lt;br /&gt;
===goblin===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Goblin&lt;br /&gt;
|Power = 123 (Moderate)&lt;br /&gt;
|Powerrate = Quickly&lt;br /&gt;
|Defense = 103 (Low)&lt;br /&gt;
|Defenserate = Quickly&lt;br /&gt;
|Speed = 117 (Moderate)&lt;br /&gt;
|Speedrate = Measured&lt;br /&gt;
|Insight = 106 (Low)&lt;br /&gt;
|Insightrate = Slowly&lt;br /&gt;
|Accuracy = 96 (Pathetic)&lt;br /&gt;
|Accuracyrate = Slowly&lt;br /&gt;
|Health = 112 (Low)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Humanoid&lt;br /&gt;
|SpecialAttack = Primitive Strike &lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Wehnimer&#039;s Landing }}&lt;br /&gt;
&lt;br /&gt;
===grass snake===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Grass Snake&lt;br /&gt;
|Power = 113 (low)&lt;br /&gt;
|Powerrate = Quickly&lt;br /&gt;
|Defense = 97 (pathetic)&lt;br /&gt;
|Defenserate = Measured&lt;br /&gt;
|Speed = 123 (moderate)&lt;br /&gt;
|Speedrate = quickly&lt;br /&gt;
|Insight = 111 (low)&lt;br /&gt;
|Insightrate = Slowly&lt;br /&gt;
|Accuracy = 117 (moderate)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 96 (pathetic)&lt;br /&gt;
|Healthrate = Slowly&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Bestial Fury&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Ta&#039;Vaalor}}&lt;br /&gt;
&lt;br /&gt;
===great tortoise===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Great Tortoise&lt;br /&gt;
|Power = 91 (Pathetic)&lt;br /&gt;
|Powerrate = Slowly&lt;br /&gt;
|Defense = 133 (Above Average)&lt;br /&gt;
|Defenserate = Quickly&lt;br /&gt;
|Speed = 91 (Pathetic)&lt;br /&gt;
|Speedrate = Slowly&lt;br /&gt;
|Insight = 133 (Above Average)&lt;br /&gt;
|Insightrate = Quickly&lt;br /&gt;
|Accuracy = 91 (Pathetic)&lt;br /&gt;
|Accuracyrate = Slowly&lt;br /&gt;
|Health = 118 (Moderate)&lt;br /&gt;
|Healthrate = Quickly&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Bestial Fury&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Isle of Four Winds}}&lt;br /&gt;
&lt;br /&gt;
===griffin===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = griffin&lt;br /&gt;
|Power = 118 (moderate)&lt;br /&gt;
|Powerrate = quickly&lt;br /&gt;
|Defense = 91 (pathetic)&lt;br /&gt;
|Defenserate = slowly&lt;br /&gt;
|Speed = 108 (low)&lt;br /&gt;
|Speedrate = quickly&lt;br /&gt;
|Insight = 107 (low)&lt;br /&gt;
|Insightrate = measured&lt;br /&gt;
|Accuracy = 117 (moderate)&lt;br /&gt;
|Accuracyrate = measured&lt;br /&gt;
|Health = 116 (moderate)&lt;br /&gt;
|Healthrate = slowly&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Bestial Fury&lt;br /&gt;
|Element = air&lt;br /&gt;
|Location = Ta&#039;Illistim}}&lt;br /&gt;
&lt;br /&gt;
===hawk===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Hawk&lt;br /&gt;
|Power = 118 (moderate)&lt;br /&gt;
|Powerrate = quickly&lt;br /&gt;
|Defense = 97 (pathetic)&lt;br /&gt;
|Defenserate = measured&lt;br /&gt;
|Speed = 122 (moderate)&lt;br /&gt;
|Speedrate = measured&lt;br /&gt;
|Insight = 117 (moderate)&lt;br /&gt;
|Insightrate = measured&lt;br /&gt;
|Accuracy = 112 (low)&lt;br /&gt;
|Accuracyrate = measured&lt;br /&gt;
|Health = 91 (pathetic)&lt;br /&gt;
|Healthrate = slowly&lt;br /&gt;
|Type = beast&lt;br /&gt;
|SpecialAttack = Sky Rend&lt;br /&gt;
|Element = Air&lt;br /&gt;
|Location = Ta&#039;Vaalor}}&lt;br /&gt;
&lt;br /&gt;
===hound===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Hound&lt;br /&gt;
|Power = 127 (Moderate)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 106 (Low)&lt;br /&gt;
|Defenserate = Slowly&lt;br /&gt;
|Speed = 101 (Low)&lt;br /&gt;
|Speedrate = Slowly&lt;br /&gt;
|Insight = 128 (Moderate)&lt;br /&gt;
|Insightrate = Quickly&lt;br /&gt;
|Accuracy = 97 (Pathetic)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 98 (Pathetic)&lt;br /&gt;
|Healthrate = Quickly&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Bestial Fury&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Solhaven }}&lt;br /&gt;
&lt;br /&gt;
===hyena===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Hyena&lt;br /&gt;
|Power = 122 (Moderate)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 112 (Low)&lt;br /&gt;
|Defenserate = Measured&lt;br /&gt;
|Speed = 133 (Above Average)&lt;br /&gt;
|Speedrate = Quickly&lt;br /&gt;
|Insight = 97 (Pathetic)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 96 (Pathetic)&lt;br /&gt;
|Accuracyrate = Slowly&lt;br /&gt;
|Health = 97 (Pathetic)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = We Are Pack!&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Broken Lands }}&lt;br /&gt;
&lt;br /&gt;
===jackal===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Jackal&lt;br /&gt;
|Power = 112 (Low)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 122 (Moderate)&lt;br /&gt;
|Defenserate = Measured&lt;br /&gt;
|Speed = 133 (Above Average)&lt;br /&gt;
|Speedrate = Quickly&lt;br /&gt;
|Insight = 97 (Pathetic)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 96 (Pathetic)&lt;br /&gt;
|Accuracyrate = Slowly&lt;br /&gt;
|Health = 97 (Pathetic)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = We Are Pack! &lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Broken Lands }}&lt;br /&gt;
&lt;br /&gt;
===kiramon===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Kiramon&lt;br /&gt;
|Power = 101 (Low)&lt;br /&gt;
|Powerrate = Slowly&lt;br /&gt;
|Defense = 133 (Above Average)&lt;br /&gt;
|Defenserate = Quickly&lt;br /&gt;
|Speed = 101 (Low)&lt;br /&gt;
|Speedrate = Slowly&lt;br /&gt;
|Insight = 98 (Pathetic)&lt;br /&gt;
|Insightrate = Quickly&lt;br /&gt;
|Accuracy = 107 (Low)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 117 (Moderate)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Arthropod&lt;br /&gt;
|SpecialAttack = Primitive Strike&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Ta&#039;Illistim}}&lt;br /&gt;
&lt;br /&gt;
===kobold===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = kobold&lt;br /&gt;
|Power = 122 (moderate)&lt;br /&gt;
|Powerrate = measured&lt;br /&gt;
|Defense = 123 (moderate)&lt;br /&gt;
|Defenserate = quickly&lt;br /&gt;
|Speed = 96 (pathetic)&lt;br /&gt;
|Speedrate = slowly&lt;br /&gt;
|Insight = 106 (low)&lt;br /&gt;
|Insightrate = slowly&lt;br /&gt;
|Accuracy = 92 (pathetic)&lt;br /&gt;
|Accuracyrate = measured&lt;br /&gt;
|Health = 118 (moderate)&lt;br /&gt;
|Healthrate = quickly&lt;br /&gt;
|Type = humanoid&lt;br /&gt;
|SpecialAttack = ?&lt;br /&gt;
|Element = earth&lt;br /&gt;
|Location = Wehnimer&#039;s Landing}}&lt;br /&gt;
&lt;br /&gt;
===krolvin===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Krolvin&lt;br /&gt;
|Power = 117 (Moderate)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 117 (Moderate)&lt;br /&gt;
|Defenserate = Measured&lt;br /&gt;
|Speed = 117 (Moderate)&lt;br /&gt;
|Speedrate = Measured&lt;br /&gt;
|Insight = 102 (Low)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 102 (Low)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 102 (Low)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Humanoid&lt;br /&gt;
|SpecialAttack = Unknown &lt;br /&gt;
|Element = Water&lt;br /&gt;
|Location = River&#039;s Rest}}&lt;br /&gt;
&lt;br /&gt;
===krynch===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Krynch&lt;br /&gt;
|Power = 128 (Moderate)&lt;br /&gt;
|Powerrate = Quickly&lt;br /&gt;
|Defense = 128 (Moderate)&lt;br /&gt;
|Defenserate = Quickly&lt;br /&gt;
|Speed = 91 (Pathetic)&lt;br /&gt;
|Speedrate = Slowly&lt;br /&gt;
|Insight = 91 (Pathetic)&lt;br /&gt;
|Insightrate = Slowly&lt;br /&gt;
|Accuracy = 92 (Pathetic)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 127 (Moderate)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Unknown&lt;br /&gt;
|Element = Earth&lt;br /&gt;
|Location = Zul Logoth}}&lt;br /&gt;
&lt;br /&gt;
===lobster===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Lobster&lt;br /&gt;
|Power = 102 (Low)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 116 (Moderate)&lt;br /&gt;
|Defenserate = Slowly&lt;br /&gt;
|Speed = 97 (Pathetic)&lt;br /&gt;
|Speedrate = Measured&lt;br /&gt;
|Insight = 107 (Low)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 107 (Low)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 128 (Moderate)&lt;br /&gt;
|Healthrate = Quickly&lt;br /&gt;
|Type = Arthropod&lt;br /&gt;
|SpecialAttack = False Security&lt;br /&gt;
|Element = Water&lt;br /&gt;
|Location = Solhaven}}&lt;br /&gt;
&lt;br /&gt;
===manticore===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Manticore&lt;br /&gt;
|Power = 127 (Moderate)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 98 (Pathetic)&lt;br /&gt;
|Defenserate = Quickly&lt;br /&gt;
|Speed = 92 (Pathetic)&lt;br /&gt;
|Speedrate = Measured&lt;br /&gt;
|Insight = 121 (Moderate)&lt;br /&gt;
|Insightrate = Slowly&lt;br /&gt;
|Accuracy = 107 (Low)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 112 (Low)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Aberration&lt;br /&gt;
|SpecialAttack = Beastial Fury&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Wehnimer&#039;s Landing }}&lt;br /&gt;
&lt;br /&gt;
===mare===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Mare&lt;br /&gt;
|Power = 123 (Moderate)&lt;br /&gt;
|Powerrate = Quickly&lt;br /&gt;
|Defense = 112 (Low)&lt;br /&gt;
|Defenserate = Measured&lt;br /&gt;
|Speed = 117 (Moderate)&lt;br /&gt;
|Speedrate = Measured&lt;br /&gt;
|Insight = 107 (Low)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 102 (Low)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 96 (Pathetic)&lt;br /&gt;
|Healthrate = Slowly&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Stampede&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Shadow Valley}}&lt;br /&gt;
&lt;br /&gt;
===mire wight===&lt;br /&gt;
{{Spirbeast|Beast = Mire Wight|Power = low|Powerrate = slowly|Defense = pathetic|Defenserate = measured|Speed = low|Speedrate = quickly|Insight = moderate|Insightrate = measured|Accuracy = moderate|Accuracyrate = measured|Health = moderate|Healthrate = measured|SpecialAttack = ?|Element = Spirit|Location = Ebon Gate}}&lt;br /&gt;
&lt;br /&gt;
===moulis sapling===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = moulis sapling&lt;br /&gt;
|Power = 98 (pathetic)&lt;br /&gt;
|Powerrate = quickly&lt;br /&gt;
|Defense = 96 (pathetic)&lt;br /&gt;
|Defenserate = slowly&lt;br /&gt;
|Speed = 128 (moderate)&lt;br /&gt;
|Speedrate = quickly&lt;br /&gt;
|Insight = 107 (low)&lt;br /&gt;
|Insightrate = measured&lt;br /&gt;
|Accuracy = 121 (moderate)&lt;br /&gt;
|Accuracyrate = slowly&lt;br /&gt;
|Health = 107 (low)&lt;br /&gt;
|Healthrate = measured&lt;br /&gt;
|Type = aberration&lt;br /&gt;
|SpecialAttack = ?&lt;br /&gt;
|Element = none&lt;br /&gt;
|Location = Ta&#039;Illistim}}&lt;br /&gt;
&lt;br /&gt;
===pale crab===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Pale Crab&lt;br /&gt;
|Power = 102 (Low)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 111 (Low)&lt;br /&gt;
|Defenserate = Slowly&lt;br /&gt;
|Speed = 102 (Low)&lt;br /&gt;
|Speedrate = Measured&lt;br /&gt;
|Insight = 107 (Low)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 107 (Low)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 128 (Moderate)&lt;br /&gt;
|Healthrate = Quickly&lt;br /&gt;
|Type = Arthropod&lt;br /&gt;
|SpecialAttack = Unknown&lt;br /&gt;
|Element = Water&lt;br /&gt;
|Location = River&#039;s Rest}}&lt;br /&gt;
&lt;br /&gt;
===penguin===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Penguin&lt;br /&gt;
|Power = 92 (Pathetic)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 108 (Low)&lt;br /&gt;
|Defenserate = Quickly&lt;br /&gt;
|Speed = 107 (Low)&lt;br /&gt;
|Speedrate = Measured&lt;br /&gt;
|Insight = 127 (Moderate)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 117 (Moderate)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 106 (Low)&lt;br /&gt;
|Healthrate = Slowly&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = False Security&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Icemule Trace}}&lt;br /&gt;
&lt;br /&gt;
===pirate===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Pirate&lt;br /&gt;
|Power = 112 (Low)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 122 (Moderate)&lt;br /&gt;
|Defenserate = Measured&lt;br /&gt;
|Speed = 117 (Moderate)&lt;br /&gt;
|Speedrate = Measured&lt;br /&gt;
|Insight = 102 (Low)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 102 (Low)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 102 (Low)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Humanoid&lt;br /&gt;
|SpecialAttack = Unknown &lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = River&#039;s Rest}}&lt;br /&gt;
&lt;br /&gt;
===pony===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Pony&lt;br /&gt;
|Power = 112 (Low)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 117 (Moderate)&lt;br /&gt;
|Defenserate = Measured&lt;br /&gt;
|Speed = 123 (Moderate)&lt;br /&gt;
|Speedrate = Quickly&lt;br /&gt;
|Insight = 107 (Low)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 102 (Low)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 96 (Pathetic)&lt;br /&gt;
|Healthrate = Slowly&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Brutal kicks&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Shadow Valley}}&lt;br /&gt;
&lt;br /&gt;
===rat===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Rat&lt;br /&gt;
|Power = 91 (Pathetic)&lt;br /&gt;
|Powerrate = Slowly&lt;br /&gt;
|Defense = 92 (Pathetic)&lt;br /&gt;
|Defenserate = Measured&lt;br /&gt;
|Speed = 133 (Above Average)&lt;br /&gt;
|Speedrate = Quickly&lt;br /&gt;
|Insight = 111 (Low)&lt;br /&gt;
|Insightrate = Slowly&lt;br /&gt;
|Accuracy = 133 (Above Average)&lt;br /&gt;
|Accuracyrate = Quickly&lt;br /&gt;
|Health = 97 (Pathetic)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Unknown&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Wehnimer&#039;s Landing}}&lt;br /&gt;
&lt;br /&gt;
===roa&#039;ter===&lt;br /&gt;
{{Spirbeast &lt;br /&gt;
|Beast =  roa&#039;ter&lt;br /&gt;
|Power =  133 (above average)&lt;br /&gt;
|Powerrate =  quickly&lt;br /&gt;
|Defense =  91 (pathetic)&lt;br /&gt;
|Defenserate = slowly &lt;br /&gt;
|Speed =  133 (above average)&lt;br /&gt;
|Speedrate =  growing quickly&lt;br /&gt;
|Insight =  91 (pathetic)&lt;br /&gt;
|Insightrate =  slowly&lt;br /&gt;
|Accuracy =  92 (pathetic)&lt;br /&gt;
|Accuracyrate =  measured&lt;br /&gt;
|Health =  117 (moderate)&lt;br /&gt;
|Healthrate =  measured&lt;br /&gt;
|Type =  aberration&lt;br /&gt;
|SpecialAttack = ? &lt;br /&gt;
|Element =  earth&lt;br /&gt;
|Location = Solhaven}}&lt;br /&gt;
&lt;br /&gt;
===rolton===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Rolton&lt;br /&gt;
|Power = 113 (Low)&lt;br /&gt;
|Powerrate = Quickly&lt;br /&gt;
|Defense = 133 (Above Average)&lt;br /&gt;
|Defenserate = Quickly&lt;br /&gt;
|Speed = 91 (Pathetic)&lt;br /&gt;
|Speedrate = Slow&lt;br /&gt;
|Insight = 96 (Pathetic)&lt;br /&gt;
|Insightrate = Slowly&lt;br /&gt;
|Accuracy = 102 (Low)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 122 (Moderate)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Unknown&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Wehnimer&#039;s Landing}}&lt;br /&gt;
&lt;br /&gt;
===seagull===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Seagull&lt;br /&gt;
|Power = 112 (Low)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 112 (Low)&lt;br /&gt;
|Defenserate = Measured&lt;br /&gt;
|Speed = 128 (Moderate)&lt;br /&gt;
|Speedrate = Quickly&lt;br /&gt;
|Insight = 102 (Low)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 92 (Pathetic)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 111 (Low)&lt;br /&gt;
|Healthrate = Slowly&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Unknown&lt;br /&gt;
|Element = Air&lt;br /&gt;
|Location = Isle of Four Winds}}&lt;br /&gt;
&lt;br /&gt;
===seeker===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Seeker&lt;br /&gt;
|Power = 102 (low)&lt;br /&gt;
|Powerrate = measured&lt;br /&gt;
|Defense = 117 (moderate)&lt;br /&gt;
|Defenserate = measured&lt;br /&gt;
|Speed = 117 (moderate)&lt;br /&gt;
|Speedrate = measured&lt;br /&gt;
|Insight = 122 (moderate)&lt;br /&gt;
|Insightrate = measured&lt;br /&gt;
|Accuracy = 98 (pathetic)&lt;br /&gt;
|Accuracyrate = quickly&lt;br /&gt;
|Health = 101 (low)&lt;br /&gt;
|Healthrate = slowly&lt;br /&gt;
|Type = humanoid&lt;br /&gt;
|SpecialAttack = ?&lt;br /&gt;
|Element = spirit&lt;br /&gt;
|Location = Pinefar}}&lt;br /&gt;
&lt;br /&gt;
===shan===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Shan&lt;br /&gt;
|Power = 101 (Low)&lt;br /&gt;
|Powerrate = Slowly&lt;br /&gt;
|Defense = 101 (Low)&lt;br /&gt;
|Defenserate = Slowly&lt;br /&gt;
|Speed = 93 (Pathetic)&lt;br /&gt;
|Speedrate = Quickly&lt;br /&gt;
|Insight = 133 (Above Average)&lt;br /&gt;
|Insightrate = Quickly&lt;br /&gt;
|Accuracy = 107 (Low)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 122 (Moderate)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Humanoid&lt;br /&gt;
|SpecialAttack = Unknown&lt;br /&gt;
|Element = Earth&lt;br /&gt;
|Location = Solhaven}}&lt;br /&gt;
&lt;br /&gt;
===silverback orc===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Silverback Orc&lt;br /&gt;
|Power = 123 (Moderate)&lt;br /&gt;
|Powerrate = Quickly&lt;br /&gt;
|Defense = 108 (Low)&lt;br /&gt;
|Defenserate = Quickly&lt;br /&gt;
|Speed = 116 (Moderate)&lt;br /&gt;
|Speedrate = Slowly&lt;br /&gt;
|Insight = 107 (Low)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 101 (Low)&lt;br /&gt;
|Accuracyrate = Slowly&lt;br /&gt;
|Health = 102 (Low)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Humanoid&lt;br /&gt;
|SpecialAttack = Unknown &lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Icemule Trace}}&lt;br /&gt;
&lt;br /&gt;
===skeletal warrior===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Skeletal Warrior&lt;br /&gt;
|Power = 127 (moderate)&lt;br /&gt;
|Powerrate = measured&lt;br /&gt;
|Defense = 102 (low)&lt;br /&gt;
|Defenserate = measured&lt;br /&gt;
|Speed = 92 (pathetic)&lt;br /&gt;
|Speedrate = measured&lt;br /&gt;
|Insight = 122 (moderate)&lt;br /&gt;
|Insightrate = measured&lt;br /&gt;
|Accuracy = 92 (pathetic)&lt;br /&gt;
|Accuracyrate = measured&lt;br /&gt;
|Health = 122 (moderate)&lt;br /&gt;
|Healthrate = measured&lt;br /&gt;
|Type = humanoid&lt;br /&gt;
|SpecialAttack = ?&lt;br /&gt;
|Element = spirit&lt;br /&gt;
|Location = Ebon Gate}}&lt;br /&gt;
&lt;br /&gt;
===snapping turtle===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Snapping Turtle&lt;br /&gt;
|Power = 133 (Above Average)&lt;br /&gt;
|Powerrate = Quickly&lt;br /&gt;
|Defense = 122 (Moderate)&lt;br /&gt;
|Defenserate = Measured&lt;br /&gt;
|Speed = 91 (Pathetic)&lt;br /&gt;
|Speedrate = Slowly&lt;br /&gt;
|Insight = 91 (Pathetic)&lt;br /&gt;
|Insightrate = Slowly&lt;br /&gt;
|Accuracy = 112 (Low)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 108 (Low)&lt;br /&gt;
|Healthrate = Quickly&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Unknown &lt;br /&gt;
|Element = Water&lt;br /&gt;
|Location = Isle of Four Winds}}&lt;br /&gt;
&lt;br /&gt;
===snowy owl===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Snowy Owl&lt;br /&gt;
|Power = 102 (Low)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 102 (Low)&lt;br /&gt;
|Defenserate = Measured&lt;br /&gt;
|Speed = 102 (Low)&lt;br /&gt;
|Speedrate = Measured&lt;br /&gt;
|Insight = 128 (Moderate)&lt;br /&gt;
|Insightrate = Quickly&lt;br /&gt;
|Accuracy = 117 (Moderate)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 106 (Low)&lt;br /&gt;
|Healthrate = Slowly&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Unknown&lt;br /&gt;
|Element = Air&lt;br /&gt;
|Location = Pinefar }}&lt;br /&gt;
&lt;br /&gt;
===striped snowcat===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Striped Snowcat&lt;br /&gt;
|Power = 132 (Above Average)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 112 (Low)&lt;br /&gt;
|Defenserate = Measured&lt;br /&gt;
|Speed = 103 (Low)&lt;br /&gt;
|Speedrate = Quickly&lt;br /&gt;
|Insight = 97 (Pathetic)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 91 (Pathetic)&lt;br /&gt;
|Accuracyrate = Slowly&lt;br /&gt;
|Health = 122 (Moderate)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Unknown&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Icemule Trace}}&lt;br /&gt;
&lt;br /&gt;
===stallion===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Stallion&lt;br /&gt;
|Power = 117 (Moderate)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 123 (Moderate)&lt;br /&gt;
|Defenserate = Quickly&lt;br /&gt;
|Speed = 112 (Low)&lt;br /&gt;
|Speedrate = Measured&lt;br /&gt;
|Insight = 107 (Low)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 102 (Low)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 96 (Pathetic)&lt;br /&gt;
|Healthrate = Slowly&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Unknown&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Shadow Valley}}&lt;br /&gt;
&lt;br /&gt;
===swamp witch===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Swamp Witch&lt;br /&gt;
|Power = 102 (Low)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 128 (Moderate)&lt;br /&gt;
|Defenserate = Quickly&lt;br /&gt;
|Speed = 102 (Low)&lt;br /&gt;
|Speedrate = Measured&lt;br /&gt;
|Insight = 112 (Low)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 106 (Low)&lt;br /&gt;
|Accuracyrate = Slowly&lt;br /&gt;
|Health = 107 (Low)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Humanoid&lt;br /&gt;
|SpecialAttack = Unknown&lt;br /&gt;
|Element = Water&lt;br /&gt;
|Location = Ebon Gate}}&lt;br /&gt;
&lt;br /&gt;
===thrak===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Thrak&lt;br /&gt;
|Power = 131 (Above Average)&lt;br /&gt;
|Powerrate = Slowly&lt;br /&gt;
|Defense = 93 (Pathetic)&lt;br /&gt;
|Defenserate = Quickly&lt;br /&gt;
|Speed = 97 (Pathetic)&lt;br /&gt;
|Speedrate = Measured&lt;br /&gt;
|Insight = 117 (Moderate)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 112 (Low)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 107 (Low)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Beastial Fury&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Wehnimer&#039;s Landing }}&lt;br /&gt;
&lt;br /&gt;
===thyril===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Thyril&lt;br /&gt;
|Power = 131 (Above Average)&lt;br /&gt;
|Powerrate = Slowly&lt;br /&gt;
|Defense = 93 (Pathetic)&lt;br /&gt;
|Defenserate = Quickly&lt;br /&gt;
|Speed = 112 (Low)&lt;br /&gt;
|Speedrate = Measured&lt;br /&gt;
|Insight = 107 (Low)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 102 (Low)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 112 (Low)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Unknown&lt;br /&gt;
|Element = Earth&lt;br /&gt;
|Location = Icemule Trace}}&lt;br /&gt;
&lt;br /&gt;
===timber wolf===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Timber Wolf&lt;br /&gt;
|Power = 128 (Moderate)&lt;br /&gt;
|Powerrate = Quickly&lt;br /&gt;
|Defense = 101 (Low)&lt;br /&gt;
|Defenserate = Slowly&lt;br /&gt;
|Speed = 128 (Moderate)&lt;br /&gt;
|Speedrate = Quickly&lt;br /&gt;
|Insight = 96 (Pathetic)&lt;br /&gt;
|Insightrate = Slowly&lt;br /&gt;
|Accuracy = 111 (Low)&lt;br /&gt;
|Accuracyrate = Slowly&lt;br /&gt;
|Health = 93 (Pathetic)&lt;br /&gt;
|Healthrate = Quickly&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Unknown&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Icemule Trace }}&lt;br /&gt;
&lt;br /&gt;
===tsark===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Tsark&lt;br /&gt;
|Power = 132 (Above Average)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 111 (Low)&lt;br /&gt;
|Defenserate = Slowly&lt;br /&gt;
|Speed = 103 (Low)&lt;br /&gt;
|Speedrate = Quickly&lt;br /&gt;
|Insight = 102 (Low)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 108 (Low)&lt;br /&gt;
|Accuracyrate = Quickly&lt;br /&gt;
|Health = 101 (Low)&lt;br /&gt;
|Healthrate = Slowly&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Beastial Fury&lt;br /&gt;
|Element = Fire&lt;br /&gt;
|Location = Teras Isle}}&lt;br /&gt;
&lt;br /&gt;
===urgh===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Urgh&lt;br /&gt;
|Power = 112 (Low)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 112 (Low)&lt;br /&gt;
|Defenserate = Measured&lt;br /&gt;
|Speed = 112 (Low)&lt;br /&gt;
|Speedrate = Measured&lt;br /&gt;
|Insight = 97 (Pathetic)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 112 (Low)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 112 (Low)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Unknown&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Ta&#039;Vaalor}}&lt;br /&gt;
&lt;br /&gt;
===vereri===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Vereri&lt;br /&gt;
|Power = 92 (Pathetic)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 126 (Moderate)&lt;br /&gt;
|Defenserate = Slowly&lt;br /&gt;
|Speed = 126 (Moderate)&lt;br /&gt;
|Speedrate = Slowly&lt;br /&gt;
|Insight = 128 (Moderate)&lt;br /&gt;
|Insightrate = Quickly&lt;br /&gt;
|Accuracy = 93 (Pathetic)&lt;br /&gt;
|Accuracyrate = Quickly&lt;br /&gt;
|Health = 92 (Pathetic)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Humanoid&lt;br /&gt;
|SpecialAttack = Drain Life&lt;br /&gt;
|Element = Spirit&lt;br /&gt;
|Location = Icemule Trace}}&lt;br /&gt;
&lt;br /&gt;
===water elemental===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Water Elemental&lt;br /&gt;
|Power = 101 (Low)&lt;br /&gt;
|Powerrate = Slowly&lt;br /&gt;
|Defense = 133 (Above Average)&lt;br /&gt;
|Defenserate = Quickly&lt;br /&gt;
|Speed = 117 (Moderate)&lt;br /&gt;
|Speedrate = Measured&lt;br /&gt;
|Insight = 112 (Low)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 91 (Pathetic)&lt;br /&gt;
|Accuracyrate = Slowly&lt;br /&gt;
|Health = 103 (Low)&lt;br /&gt;
|Healthrate = Quickly&lt;br /&gt;
|Type = Elemental&lt;br /&gt;
|SpecialAttack = Unknown&lt;br /&gt;
|Element = Water&lt;br /&gt;
|Location = Teras Isle}}&lt;br /&gt;
&lt;br /&gt;
===whelk===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Whelk&lt;br /&gt;
|Power = 107 (Low)&lt;br /&gt;
|Powerrate = Measured&lt;br /&gt;
|Defense = 132 (Above Average)&lt;br /&gt;
|Defenserate = Measured&lt;br /&gt;
|Speed = 92 (Pathetic)&lt;br /&gt;
|Speedrate = Measured&lt;br /&gt;
|Insight = 97 (Pathetic)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 97 (Pathetic)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 132 (Above Average)&lt;br /&gt;
|Healthrate = Measured&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Unknown&lt;br /&gt;
|Element = Water&lt;br /&gt;
|Location = Zul Logoth}}&lt;br /&gt;
&lt;br /&gt;
===wind wraith===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Wind Wraith&lt;br /&gt;
|Power = 112 (low)&lt;br /&gt;
|Powerrate = measured&lt;br /&gt;
|Defense = 111 (low)&lt;br /&gt;
|Defenserate = slowly&lt;br /&gt;
|Speed = 108 (low)&lt;br /&gt;
|Speedrate = quickly&lt;br /&gt;
|Insight = 128 (moderate)&lt;br /&gt;
|Insightrate = quickly&lt;br /&gt;
|Accuracy = 106 (low)&lt;br /&gt;
|Accuracyrate = slowly&lt;br /&gt;
|Health = 92 (pathetic)&lt;br /&gt;
|Healthrate = measured&lt;br /&gt;
|Type = elemental&lt;br /&gt;
|SpecialAttack = ?&lt;br /&gt;
|Element = air&lt;br /&gt;
|Location = Teras Isle}}&lt;br /&gt;
&lt;br /&gt;
===wolfshade===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Wolfshade&lt;br /&gt;
|Power = 128 (Moderate)&lt;br /&gt;
|Powerrate = Quickly&lt;br /&gt;
|Defense = 101 (Low)&lt;br /&gt;
|Defenserate = Slowly&lt;br /&gt;
|Speed = 128 (Moderate)&lt;br /&gt;
|Speedrate = Quickly&lt;br /&gt;
|Insight = 98 (Pathetic)&lt;br /&gt;
|Insightrate = Quickly&lt;br /&gt;
|Accuracy = 111 (Low)&lt;br /&gt;
|Accuracyrate = Slowly&lt;br /&gt;
|Health = 91 (Pathetic)&lt;br /&gt;
|Healthrate = Slowly&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = Unknown&lt;br /&gt;
|Element = Spirit&lt;br /&gt;
|Location = Ta&#039;Vaalor}}&lt;br /&gt;
&lt;br /&gt;
===yeti===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Yeti&lt;br /&gt;
|Power = 113 (Low)&lt;br /&gt;
|Powerrate = Quickly&lt;br /&gt;
|Defense = 133 (Above Average)&lt;br /&gt;
|Defenserate = Quickly&lt;br /&gt;
|Speed = 101 (Low)&lt;br /&gt;
|Speedrate = Slowly&lt;br /&gt;
|Insight = 102 (Low)&lt;br /&gt;
|Insightrate = Measured&lt;br /&gt;
|Accuracy = 102 (Low)&lt;br /&gt;
|Accuracyrate = Measured&lt;br /&gt;
|Health = 106 (Low)&lt;br /&gt;
|Healthrate = Slowly&lt;br /&gt;
|Type = Humanoid&lt;br /&gt;
|SpecialAttack = Unknown&lt;br /&gt;
|Element = None&lt;br /&gt;
|Location = Ta&#039;Illistim }}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
===Vesperti===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Vesperti&lt;br /&gt;
|Power = Above Average&lt;br /&gt;
|Powerrate = Very Rapid&lt;br /&gt;
|Defense = Pathetic&lt;br /&gt;
|Defenserate = Growing Slowly&lt;br /&gt;
|Speed = Above Average&lt;br /&gt;
|Speedrate = Growing Quickly&lt;br /&gt;
|Insight = Low&lt;br /&gt;
|Insightrate = Growing Slowly&lt;br /&gt;
|Accuracy = Low&lt;br /&gt;
|Accuracyrate = Growing Quickly&lt;br /&gt;
|Health = Low&lt;br /&gt;
|Healthrate = Measured Pace&lt;br /&gt;
|Type = Humanoid&lt;br /&gt;
|SpecialAttack = Drain Life&lt;br /&gt;
|Element = Spirit&lt;br /&gt;
|Location = Deep Woods}}&lt;br /&gt;
&lt;br /&gt;
===Painted Doll===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Smiling Painted Doll&lt;br /&gt;
|Power = Low&lt;br /&gt;
|Powerrate = Measure Pace&lt;br /&gt;
|Defense = Pathetic&lt;br /&gt;
|Defenserate = Growing Quickly&lt;br /&gt;
|Speed = Moderate&lt;br /&gt;
|Speedrate = Measured Pace&lt;br /&gt;
|Insight = Above Average&lt;br /&gt;
|Insightrate = Growing Quickly&lt;br /&gt;
|Accuracy = Low&lt;br /&gt;
|Accuracyrate = Growing Slowly&lt;br /&gt;
|Health = Low&lt;br /&gt;
|Healthrate = Growing Quickly&lt;br /&gt;
|Type = Aberration&lt;br /&gt;
|SpecialAttack = Spatial Distortion&lt;br /&gt;
|Element = &lt;br /&gt;
|Location = Scatter}}&lt;br /&gt;
&lt;br /&gt;
===Ki-lin===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Rampaging Ki-lin&lt;br /&gt;
|Power = Above Average&lt;br /&gt;
|Powerrate = Measure Pace&lt;br /&gt;
|Defense = Low&lt;br /&gt;
|Defenserate = Measure Pace&lt;br /&gt;
|Speed = Moderate&lt;br /&gt;
|Speedrate = Growing Quickly&lt;br /&gt;
|Insight = Low&lt;br /&gt;
|Insightrate = Growing Quickly&lt;br /&gt;
|Accuracy = Pathetic&lt;br /&gt;
|Accuracyrate = Measured Pace&lt;br /&gt;
|Health = Low&lt;br /&gt;
|Healthrate = Measure Pace&lt;br /&gt;
|Type = Beast&lt;br /&gt;
|SpecialAttack = &lt;br /&gt;
|Element = &lt;br /&gt;
|Location = Monastery}}&lt;br /&gt;
&lt;br /&gt;
===Qyn&#039;arj===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Majestic Qyn&#039;arj&lt;br /&gt;
|Power = &lt;br /&gt;
|Powerrate = &lt;br /&gt;
|Defense = &lt;br /&gt;
|Defenserate = &lt;br /&gt;
|Speed = &lt;br /&gt;
|Speedrate = &lt;br /&gt;
|Insight = &lt;br /&gt;
|Insightrate = &lt;br /&gt;
|Accuracy = &lt;br /&gt;
|Accuracyrate = &lt;br /&gt;
|Health = &lt;br /&gt;
|Healthrate = &lt;br /&gt;
|Type = &lt;br /&gt;
|SpecialAttack = &lt;br /&gt;
|Element = &lt;br /&gt;
|Location = East Woods}}&lt;br /&gt;
&lt;br /&gt;
===Tomcat===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Pampered Tomcat&lt;br /&gt;
|Power = &lt;br /&gt;
|Powerrate = &lt;br /&gt;
|Defense = &lt;br /&gt;
|Defenserate = &lt;br /&gt;
|Speed = &lt;br /&gt;
|Speedrate = &lt;br /&gt;
|Insight = &lt;br /&gt;
|Insightrate = &lt;br /&gt;
|Accuracy = &lt;br /&gt;
|Accuracyrate = &lt;br /&gt;
|Health = &lt;br /&gt;
|Healthrate = &lt;br /&gt;
|Type = &lt;br /&gt;
|SpecialAttack = &lt;br /&gt;
|Element = &lt;br /&gt;
|Location = Sylvarraend}}&lt;br /&gt;
&lt;br /&gt;
===Farlook===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Weeping Farlook&lt;br /&gt;
|Power = &lt;br /&gt;
|Powerrate = &lt;br /&gt;
|Defense = &lt;br /&gt;
|Defenserate = &lt;br /&gt;
|Speed = &lt;br /&gt;
|Speedrate = &lt;br /&gt;
|Insight = &lt;br /&gt;
|Insightrate = &lt;br /&gt;
|Accuracy = &lt;br /&gt;
|Accuracyrate = &lt;br /&gt;
|Health = &lt;br /&gt;
|Healthrate = &lt;br /&gt;
|Type = &lt;br /&gt;
|SpecialAttack = &lt;br /&gt;
|Element = &lt;br /&gt;
|Location = Wyneb}}&lt;br /&gt;
&lt;br /&gt;
===Firestormer===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Reckless Firestormer&lt;br /&gt;
|Power = &lt;br /&gt;
|Powerrate = &lt;br /&gt;
|Defense = &lt;br /&gt;
|Defenserate = &lt;br /&gt;
|Speed = &lt;br /&gt;
|Speedrate = &lt;br /&gt;
|Insight = &lt;br /&gt;
|Insightrate = &lt;br /&gt;
|Accuracy = &lt;br /&gt;
|Accuracyrate = &lt;br /&gt;
|Health = &lt;br /&gt;
|Healthrate = &lt;br /&gt;
|Type = &lt;br /&gt;
|SpecialAttack = &lt;br /&gt;
|Element = &lt;br /&gt;
|Location = Abandoned Farm}}&lt;br /&gt;
&lt;br /&gt;
===Jantalarian Reaver===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Jantalarian Reaver&lt;br /&gt;
|Power = &lt;br /&gt;
|Powerrate = &lt;br /&gt;
|Defense = &lt;br /&gt;
|Defenserate = &lt;br /&gt;
|Speed = &lt;br /&gt;
|Speedrate = &lt;br /&gt;
|Insight = &lt;br /&gt;
|Insightrate = &lt;br /&gt;
|Accuracy = &lt;br /&gt;
|Accuracyrate = &lt;br /&gt;
|Health = &lt;br /&gt;
|Healthrate = &lt;br /&gt;
|Type = &lt;br /&gt;
|SpecialAttack = &lt;br /&gt;
|Element = &lt;br /&gt;
|Location = Outlands Manor}}&lt;br /&gt;
&lt;br /&gt;
===Iron Kobold===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Iron-Clad Kobold Warrior&lt;br /&gt;
|Power = 122 (Moderate)&lt;br /&gt;
|Powerrate = Measured Pace&lt;br /&gt;
|Defense = 139 (Above Average)&lt;br /&gt;
|Defenserate = Very Rapidly&lt;br /&gt;
|Speed = 91 (Pathetic)&lt;br /&gt;
|Speedrate = Slowly&lt;br /&gt;
|Insight = 106 (Low)&lt;br /&gt;
|Insightrate = Slowly&lt;br /&gt;
|Accuracy = 92 (Pathetic)&lt;br /&gt;
|Accuracyrate = Measured Pace&lt;br /&gt;
|Health = 129 (Moderate)&lt;br /&gt;
|Healthrate = Very Rapidly&lt;br /&gt;
|Type = Humanoid&lt;br /&gt;
|SpecialAttack = &lt;br /&gt;
|Element = Earth&lt;br /&gt;
|Location = Kobold Mine}}&lt;br /&gt;
&lt;br /&gt;
===River Rat===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Urchin&lt;br /&gt;
|Power = &lt;br /&gt;
|Powerrate = &lt;br /&gt;
|Defense = &lt;br /&gt;
|Defenserate = &lt;br /&gt;
|Speed = &lt;br /&gt;
|Speedrate = &lt;br /&gt;
|Insight = &lt;br /&gt;
|Insightrate = &lt;br /&gt;
|Accuracy = &lt;br /&gt;
|Accuracyrate = &lt;br /&gt;
|Health = &lt;br /&gt;
|Healthrate = &lt;br /&gt;
|Type = Humanoid&lt;br /&gt;
|SpecialAttack = &lt;br /&gt;
|Element = &lt;br /&gt;
|Location = River Tunnels}}&lt;br /&gt;
&lt;br /&gt;
===Ghoul===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Hungering Ghoul&lt;br /&gt;
|Power = &lt;br /&gt;
|Powerrate = &lt;br /&gt;
|Defense = &lt;br /&gt;
|Defenserate = &lt;br /&gt;
|Speed = &lt;br /&gt;
|Speedrate = &lt;br /&gt;
|Insight = &lt;br /&gt;
|Insightrate = &lt;br /&gt;
|Accuracy = &lt;br /&gt;
|Accuracyrate = &lt;br /&gt;
|Health = &lt;br /&gt;
|Healthrate = &lt;br /&gt;
|Type = &lt;br /&gt;
|SpecialAttack = &lt;br /&gt;
|Element = &lt;br /&gt;
|Location = WL Graveyard}}&lt;br /&gt;
&lt;br /&gt;
===Warcat===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Elusive Warcat&lt;br /&gt;
|Power = &lt;br /&gt;
|Powerrate = &lt;br /&gt;
|Defense = &lt;br /&gt;
|Defenserate = &lt;br /&gt;
|Speed = &lt;br /&gt;
|Speedrate = &lt;br /&gt;
|Insight = &lt;br /&gt;
|Insightrate = &lt;br /&gt;
|Accuracy = &lt;br /&gt;
|Accuracyrate = &lt;br /&gt;
|Health = &lt;br /&gt;
|Healthrate = &lt;br /&gt;
|Type = &lt;br /&gt;
|SpecialAttack = &lt;br /&gt;
|Element = &lt;br /&gt;
|Location = Blackened Caves}}&lt;br /&gt;
&lt;br /&gt;
===Halfling Pioneer===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Halfling Pioneer&lt;br /&gt;
|Power = &lt;br /&gt;
|Powerrate = &lt;br /&gt;
|Defense = &lt;br /&gt;
|Defenserate = &lt;br /&gt;
|Speed = &lt;br /&gt;
|Speedrate = &lt;br /&gt;
|Insight = &lt;br /&gt;
|Insightrate = &lt;br /&gt;
|Accuracy = &lt;br /&gt;
|Accuracyrate = &lt;br /&gt;
|Health = &lt;br /&gt;
|Healthrate = &lt;br /&gt;
|Type = Humanoid&lt;br /&gt;
|SpecialAttack = &lt;br /&gt;
|Element = &lt;br /&gt;
|Location = Icemule Pioneer Cemetary}}&lt;br /&gt;
&lt;br /&gt;
===Minotaur===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Primal Minotaur&lt;br /&gt;
|Power = &lt;br /&gt;
|Powerrate = &lt;br /&gt;
|Defense = &lt;br /&gt;
|Defenserate = &lt;br /&gt;
|Speed = &lt;br /&gt;
|Speedrate = &lt;br /&gt;
|Insight = &lt;br /&gt;
|Insightrate = &lt;br /&gt;
|Accuracy = &lt;br /&gt;
|Accuracyrate = &lt;br /&gt;
|Health = &lt;br /&gt;
|Healthrate = &lt;br /&gt;
|Type = &lt;br /&gt;
|SpecialAttack = &lt;br /&gt;
|Element = &lt;br /&gt;
|Location = Hidden Plateau, Ruins}}&lt;br /&gt;
&lt;br /&gt;
===Waernmaster===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Waernmaster&lt;br /&gt;
|Power = &lt;br /&gt;
|Powerrate = &lt;br /&gt;
|Defense = &lt;br /&gt;
|Defenserate = &lt;br /&gt;
|Speed = &lt;br /&gt;
|Speedrate = &lt;br /&gt;
|Insight = &lt;br /&gt;
|Insightrate = &lt;br /&gt;
|Accuracy = &lt;br /&gt;
|Accuracyrate = &lt;br /&gt;
|Health = &lt;br /&gt;
|Healthrate = &lt;br /&gt;
|Type = &lt;br /&gt;
|SpecialAttack = &lt;br /&gt;
|Element = &lt;br /&gt;
|Location = Bonespear}}&lt;br /&gt;
&lt;br /&gt;
===Citadel Guardian===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Citadel Guardian&lt;br /&gt;
|Power = &lt;br /&gt;
|Powerrate = &lt;br /&gt;
|Defense = &lt;br /&gt;
|Defenserate = &lt;br /&gt;
|Speed = &lt;br /&gt;
|Speedrate = &lt;br /&gt;
|Insight = &lt;br /&gt;
|Insightrate = &lt;br /&gt;
|Accuracy = &lt;br /&gt;
|Accuracyrate = &lt;br /&gt;
|Health = &lt;br /&gt;
|Healthrate = &lt;br /&gt;
|Type = &lt;br /&gt;
|SpecialAttack = &lt;br /&gt;
|Element = &lt;br /&gt;
|Location = Citadel, Battlements}}&lt;br /&gt;
&lt;br /&gt;
===Aelotoi Revolutionary===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Aelotoi Revolutionary&lt;br /&gt;
|Power = &lt;br /&gt;
|Powerrate = &lt;br /&gt;
|Defense = &lt;br /&gt;
|Defenserate = &lt;br /&gt;
|Speed = &lt;br /&gt;
|Speedrate = &lt;br /&gt;
|Insight = &lt;br /&gt;
|Insightrate = &lt;br /&gt;
|Accuracy = &lt;br /&gt;
|Accuracyrate = &lt;br /&gt;
|Health = &lt;br /&gt;
|Healthrate = &lt;br /&gt;
|Type = &lt;br /&gt;
|SpecialAttack = &lt;br /&gt;
|Element = &lt;br /&gt;
|Location = Maernstrike Caverns}}&lt;br /&gt;
&lt;br /&gt;
===Nymph===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Mournful Nymph&lt;br /&gt;
|Power = &lt;br /&gt;
|Powerrate = &lt;br /&gt;
|Defense = &lt;br /&gt;
|Defenserate = &lt;br /&gt;
|Speed = &lt;br /&gt;
|Speedrate = &lt;br /&gt;
|Insight = &lt;br /&gt;
|Insightrate = &lt;br /&gt;
|Accuracy = &lt;br /&gt;
|Accuracyrate = &lt;br /&gt;
|Health = &lt;br /&gt;
|Healthrate = &lt;br /&gt;
|Type = Humanoid&lt;br /&gt;
|SpecialAttack = Lullabye&lt;br /&gt;
|Element = &lt;br /&gt;
|Location = Coastal Cliffs, Wrecked Village}}&lt;br /&gt;
&lt;br /&gt;
===Willow Spirit===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Willow Tree Spirit&lt;br /&gt;
|Power = &lt;br /&gt;
|Powerrate = &lt;br /&gt;
|Defense = &lt;br /&gt;
|Defenserate = &lt;br /&gt;
|Speed = &lt;br /&gt;
|Speedrate = &lt;br /&gt;
|Insight = &lt;br /&gt;
|Insightrate = &lt;br /&gt;
|Accuracy = &lt;br /&gt;
|Accuracyrate = &lt;br /&gt;
|Health = &lt;br /&gt;
|Healthrate = &lt;br /&gt;
|Type = &lt;br /&gt;
|SpecialAttack = &lt;br /&gt;
|Element = &lt;br /&gt;
|Location = Upper Trollfang, Winding Trees}}&lt;br /&gt;
&lt;br /&gt;
===Greenwing Queen===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Greenwing Queen&lt;br /&gt;
|Power = &lt;br /&gt;
|Powerrate = &lt;br /&gt;
|Defense = &lt;br /&gt;
|Defenserate = &lt;br /&gt;
|Speed = &lt;br /&gt;
|Speedrate = &lt;br /&gt;
|Insight = &lt;br /&gt;
|Insightrate = &lt;br /&gt;
|Accuracy = &lt;br /&gt;
|Accuracyrate = &lt;br /&gt;
|Health = &lt;br /&gt;
|Healthrate = &lt;br /&gt;
|Type = &lt;br /&gt;
|SpecialAttack = &lt;br /&gt;
|Element = &lt;br /&gt;
|Location = Anwyn Castle, Tower}}&lt;br /&gt;
&lt;br /&gt;
===Kobold Villager===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Kobold Villager&lt;br /&gt;
|Power = &lt;br /&gt;
|Powerrate = &lt;br /&gt;
|Defense = &lt;br /&gt;
|Defenserate = &lt;br /&gt;
|Speed = &lt;br /&gt;
|Speedrate = &lt;br /&gt;
|Insight = &lt;br /&gt;
|Insightrate = &lt;br /&gt;
|Accuracy = &lt;br /&gt;
|Accuracyrate = &lt;br /&gt;
|Health = &lt;br /&gt;
|Healthrate = &lt;br /&gt;
|Type = Humanoid&lt;br /&gt;
|SpecialAttack = &lt;br /&gt;
|Element = &lt;br /&gt;
|Location = Kobold Village}}&lt;br /&gt;
&lt;br /&gt;
===Vanquished Invader===&lt;br /&gt;
{{Spirbeast&lt;br /&gt;
|Beast = Vanquished Wehnimer&#039;s Invader&lt;br /&gt;
|Power = &lt;br /&gt;
|Powerrate = &lt;br /&gt;
|Defense = &lt;br /&gt;
|Defenserate = &lt;br /&gt;
|Speed = &lt;br /&gt;
|Speedrate = &lt;br /&gt;
|Insight = &lt;br /&gt;
|Insightrate = &lt;br /&gt;
|Accuracy = &lt;br /&gt;
|Accuracyrate = &lt;br /&gt;
|Health = &lt;br /&gt;
|Healthrate = &lt;br /&gt;
|Type = &lt;br /&gt;
|SpecialAttack = &lt;br /&gt;
|Element = &lt;br /&gt;
|Location = Outside Gate}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Spirit Beast (saved posts)]]&lt;br /&gt;
*[[Talondown Arena]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Spirit%20Beasts/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=132280</id>
		<title>Mirror Mirror</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=132280"/>
		<updated>2020-06-07T00:00:09Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You analyze your rose gold mirror and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The rose gold mirror is a mirror that will compliment and flatter the user.  You can PEER, RUB, TURN, and CLEAN the mirror.&lt;br /&gt;
&lt;br /&gt;
The mirror is currenty unlocked.  You can KISS, PREEN, TILT, and RAISE the mirror.&lt;br /&gt;
&lt;br /&gt;
These mirrors can be altered and/or unlocked by any merchant, but attunement and personalized messaging are considered special, limited services.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the mirror may be further lightened.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:40em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:30em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! PEER&lt;br /&gt;
| You look at yourself carefully in the rose gold mirror... &amp;lt;BR&amp;gt;You see Elkiros Lok&#039;tar the Sorcerer Guild Master. &amp;lt;BR&amp;gt;REST OF YOUR DESCRIPTION &amp;lt;BR&amp;gt;The rose gold mirror says, &amp;quot;My Lord Elkiros, you look mighty fine today.&amp;quot;&lt;br /&gt;
| Elkiros gazes at his reflection in the rose gold mirror.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| The rose gold mirror trembles slightly in your hand.  It says, &amp;quot;Oh ho!  You should know that I&#039;m ticklish!&amp;quot;  It giggles a bit more before finally settling down. &amp;lt;BR&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|The mirror in Elkiros&#039;s hand trembles slightly.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You turn your rose gold mirror around and around.  It squeals, &amp;quot;It&#039;s like I&#039;m dancing!  Whee!&amp;quot;&lt;br /&gt;
| Elkiros turns his rose gold mirror around and around.&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| You meticulously clean off the smudges from your rose gold mirror.  It kindly responds, &amp;quot;Thank you ever so much, I was getting a bit dirty there.  I am truly blessed to have such a considerate Master as yourself.&amp;quot;&lt;br /&gt;
| Elkiros cleans his rose gold mirror meticulously.&lt;br /&gt;
|-&lt;br /&gt;
! KISS &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You lean down and plant a kiss on your rose gold mirror.  It responds by saying, &amp;quot;I didn&#039;t know you cared so much, my Lord Elkiros.  Oh, oh, oh my.&amp;quot;  The mirror sounds slightly flabbergasted.&lt;br /&gt;
| Elkiros tenderly kisses his image in his mirror.&lt;br /&gt;
|-&lt;br /&gt;
! PREEN &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You primp and preen in front of your rose gold mirror.  The mirror croons, &amp;quot;My Lord Elkiros, I didn&#039;t think you could look any more spectacular, but you have gone and done it.  Amazing!&amp;quot;&lt;br /&gt;
| Elkiros preens in front of his rose gold mirror.&lt;br /&gt;
|-&lt;br /&gt;
! TILT &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You tilt your rose gold mirror above you, and the mirror gasps for a moment.  The mirror coos, &amp;quot;I have never seen so many stars out!  The night sky is absolutely amazing.&amp;quot;&lt;br /&gt;
| Elkiros tilts his rose gold mirror around in the darkness.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You gently lift your rose gold mirror above you, allowing it to be seen by all.  The mirror says, &amp;quot;What a grand view, my Lord Elkiros, thank you ever so much for sharing it with me.&amp;quot;&lt;br /&gt;
| Elkiros gently lifts his mirror upward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Vanity Mirror|Vanity Mirror]]&lt;br /&gt;
*[[Talking Mirror|Talking Mirror]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talking_Mirror&amp;diff=132279</id>
		<title>Talking Mirror</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talking_Mirror&amp;diff=132279"/>
		<updated>2020-06-06T23:50:55Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: Created page with &amp;quot;See Mirror Mirror&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Mirror Mirror|Mirror Mirror]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vanity_Mirror&amp;diff=132278</id>
		<title>Vanity Mirror</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vanity_Mirror&amp;diff=132278"/>
		<updated>2020-06-06T23:50:39Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: Created page with &amp;quot;See Mirror Mirror&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Mirror Mirror|Mirror Mirror]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=132277</id>
		<title>Mirror Mirror</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=132277"/>
		<updated>2020-06-06T23:49:59Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You analyze your rose gold mirror and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The rose gold mirror is a mirror that will compliment and flatter the user.  You can PEER, RUB, TURN, and CLEAN the mirror.&lt;br /&gt;
&lt;br /&gt;
The mirror is currenty unlocked.  You can KISS, PREEN, TILT, and RAISE the mirror.&lt;br /&gt;
&lt;br /&gt;
These mirrors can be altered and/or unlocked by any merchant, but attunement and personalized messaging are considered special, limited services.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the mirror may be further lightened.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! PEER&lt;br /&gt;
| You look at yourself carefully in the rose gold mirror... &amp;lt;BR&amp;gt;You see Elkiros Lok&#039;tar the Sorcerer Guild Master. &amp;lt;BR&amp;gt;REST OF YOUR DESCRIPTION &amp;lt;BR&amp;gt;The rose gold mirror says, &amp;quot;My Lord Elkiros, you look mighty fine today.&amp;quot;&lt;br /&gt;
| Elkiros gazes at his reflection in the rose gold mirror.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| The rose gold mirror trembles slightly in your hand.  It says, &amp;quot;Oh ho!  You should know that I&#039;m ticklish!&amp;quot;  It giggles a bit more before finally settling down. &amp;lt;BR&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|The mirror in Elkiros&#039;s hand trembles slightly.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You turn your rose gold mirror around and around.  It squeals, &amp;quot;It&#039;s like I&#039;m dancing!  Whee!&amp;quot;&lt;br /&gt;
| Elkiros turns his rose gold mirror around and around.&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| You meticulously clean off the smudges from your rose gold mirror.  It kindly responds, &amp;quot;Thank you ever so much, I was getting a bit dirty there.  I am truly blessed to have such a considerate Master as yourself.&amp;quot;&lt;br /&gt;
| Elkiros cleans his rose gold mirror meticulously.&lt;br /&gt;
|-&lt;br /&gt;
! KISS &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You lean down and plant a kiss on your rose gold mirror.  It responds by saying, &amp;quot;I didn&#039;t know you cared so much, my Lord Elkiros.  Oh, oh, oh my.&amp;quot;  The mirror sounds slightly flabbergasted.&lt;br /&gt;
| Elkiros tenderly kisses his image in his mirror.&lt;br /&gt;
|-&lt;br /&gt;
! PREEN &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You primp and preen in front of your rose gold mirror.  The mirror croons, &amp;quot;My Lord Elkiros, I didn&#039;t think you could look any more spectacular, but you have gone and done it.  Amazing!&amp;quot;&lt;br /&gt;
| Elkiros preens in front of his rose gold mirror.&lt;br /&gt;
|-&lt;br /&gt;
! TILT &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You tilt your rose gold mirror above you, and the mirror gasps for a moment.  The mirror coos, &amp;quot;I have never seen so many stars out!  The night sky is absolutely amazing.&amp;quot;&lt;br /&gt;
| Elkiros tilts his rose gold mirror around in the darkness.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You gently lift your rose gold mirror above you, allowing it to be seen by all.  The mirror says, &amp;quot;What a grand view, my Lord Elkiros, thank you ever so much for sharing it with me.&amp;quot;&lt;br /&gt;
| Elkiros gently lifts his mirror upward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Vanity Mirror|Vanity Mirror]]&lt;br /&gt;
*[[Talking Mirror|Talking Mirror]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=132276</id>
		<title>Mirror Mirror</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=132276"/>
		<updated>2020-06-06T23:49:30Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You analyze your rose gold mirror and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The rose gold mirror is a mirror that will compliment and flatter the user.  You can PEER, RUB, TURN, and CLEAN the mirror.&lt;br /&gt;
&lt;br /&gt;
The mirror is currenty unlocked.  You can KISS, PREEN, TILT, and RAISE the mirror.&lt;br /&gt;
&lt;br /&gt;
These mirrors can be altered and/or unlocked by any merchant, but attunement and personalized messaging are considered special, limited services.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the mirror may be further lightened.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! PEER&lt;br /&gt;
| You look at yourself carefully in the rose gold mirror... &amp;lt;BR&amp;gt;You see Elkiros Lok&#039;tar the Sorcerer Guild Master. &amp;lt;BR&amp;gt;REST OF YOUR DESCRIPTION &amp;lt;BR&amp;gt;The rose gold mirror says, &amp;quot;My Lord Elkiros, you look mighty fine today.&amp;quot;&lt;br /&gt;
| Elkiros gazes at his reflection in the rose gold mirror.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| The rose gold mirror trembles slightly in your hand.  It says, &amp;quot;Oh ho!  You should know that I&#039;m ticklish!&amp;quot;  It giggles a bit more before finally settling down. &amp;lt;BR&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|The mirror in Elkiros&#039;s hand trembles slightly.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You turn your rose gold mirror around and around.  It squeals, &amp;quot;It&#039;s like I&#039;m dancing!  Whee!&amp;quot;&lt;br /&gt;
| Elkiros turns his rose gold mirror around and around.&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| You meticulously clean off the smudges from your rose gold mirror.  It kindly responds, &amp;quot;Thank you ever so much, I was getting a bit dirty there.  I am truly blessed to have such a considerate Master as yourself.&amp;quot;&lt;br /&gt;
| Elkiros cleans his rose gold mirror meticulously.&lt;br /&gt;
|-&lt;br /&gt;
! KISS &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You lean down and plant a kiss on your rose gold mirror.  It responds by saying, &amp;quot;I didn&#039;t know you cared so much, my Lord Elkiros.  Oh, oh, oh my.&amp;quot;  The mirror sounds slightly flabbergasted.&lt;br /&gt;
| Elkiros tenderly kisses his image in his mirror.&lt;br /&gt;
|-&lt;br /&gt;
! PREEN &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You primp and preen in front of your rose gold mirror.  The mirror croons, &amp;quot;My Lord Elkiros, I didn&#039;t think you could look any more spectacular, but you have gone and done it.  Amazing!&amp;quot;&lt;br /&gt;
| Elkiros preens in front of his rose gold mirror.&lt;br /&gt;
|-&lt;br /&gt;
! TILT &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You tilt your rose gold mirror above you, and the mirror gasps for a moment.  The mirror coos, &amp;quot;I have never seen so many stars out!  The night sky is absolutely amazing.&amp;quot;&lt;br /&gt;
| Elkiros tilts his rose gold mirror around in the darkness.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You gently lift your rose gold mirror above you, allowing it to be seen by all.  The mirror says, &amp;quot;What a grand view, my Lord Elkiros, thank you ever so much for sharing it with me.&amp;quot;&lt;br /&gt;
| Elkiros gently lifts his mirror upward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Vanity Mirror|Vanity Mirror]]&amp;lt;BR&amp;gt;*[[Talking Mirror|Talking Mirror]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=132275</id>
		<title>Mirror Mirror</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=132275"/>
		<updated>2020-06-06T23:48:50Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You analyze your rose gold mirror and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The rose gold mirror is a mirror that will compliment and flatter the user.  You can PEER, RUB, TURN, and CLEAN the mirror.&lt;br /&gt;
&lt;br /&gt;
The mirror is currenty unlocked.  You can KISS, PREEN, TILT, and RAISE the mirror.&lt;br /&gt;
&lt;br /&gt;
These mirrors can be altered and/or unlocked by any merchant, but attunement and personalized messaging are considered special, limited services.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the mirror may be further lightened.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! PEER&lt;br /&gt;
| You look at yourself carefully in the rose gold mirror... &amp;lt;BR&amp;gt;You see Elkiros Lok&#039;tar the Sorcerer Guild Master. &amp;lt;BR&amp;gt;REST OF YOUR DESCRIPTION &amp;lt;BR&amp;gt;The rose gold mirror says, &amp;quot;My Lord Elkiros, you look mighty fine today.&amp;quot;&lt;br /&gt;
| Elkiros gazes at his reflection in the rose gold mirror.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| The rose gold mirror trembles slightly in your hand.  It says, &amp;quot;Oh ho!  You should know that I&#039;m ticklish!&amp;quot;  It giggles a bit more before finally settling down. &amp;lt;BR&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|The mirror in Elkiros&#039;s hand trembles slightly.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You turn your rose gold mirror around and around.  It squeals, &amp;quot;It&#039;s like I&#039;m dancing!  Whee!&amp;quot;&lt;br /&gt;
| Elkiros turns his rose gold mirror around and around.&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| You meticulously clean off the smudges from your rose gold mirror.  It kindly responds, &amp;quot;Thank you ever so much, I was getting a bit dirty there.  I am truly blessed to have such a considerate Master as yourself.&amp;quot;&lt;br /&gt;
| Elkiros cleans his rose gold mirror meticulously.&lt;br /&gt;
|-&lt;br /&gt;
! KISS &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You lean down and plant a kiss on your rose gold mirror.  It responds by saying, &amp;quot;I didn&#039;t know you cared so much, my Lord Elkiros.  Oh, oh, oh my.&amp;quot;  The mirror sounds slightly flabbergasted.&lt;br /&gt;
| Elkiros tenderly kisses his image in his mirror.&lt;br /&gt;
|-&lt;br /&gt;
! PREEN &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You primp and preen in front of your rose gold mirror.  The mirror croons, &amp;quot;My Lord Elkiros, I didn&#039;t think you could look any more spectacular, but you have gone and done it.  Amazing!&amp;quot;&lt;br /&gt;
| Elkiros preens in front of his rose gold mirror.&lt;br /&gt;
|-&lt;br /&gt;
! TILT &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You tilt your rose gold mirror above you, and the mirror gasps for a moment.  The mirror coos, &amp;quot;I have never seen so many stars out!  The night sky is absolutely amazing.&amp;quot;&lt;br /&gt;
| Elkiros tilts his rose gold mirror around in the darkness.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You gently lift your rose gold mirror above you, allowing it to be seen by all.  The mirror says, &amp;quot;What a grand view, my Lord Elkiros, thank you ever so much for sharing it with me.&amp;quot;&lt;br /&gt;
| Elkiros gently lifts his mirror upward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Vanity Mirror|Vanity Mirror]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=132274</id>
		<title>Mirror Mirror</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=132274"/>
		<updated>2020-06-06T23:46:14Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You analyze your rose gold mirror and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The rose gold mirror is a mirror that will compliment and flatter the user.  You can PEER, RUB, TURN, and CLEAN the mirror.&lt;br /&gt;
&lt;br /&gt;
The mirror is currenty unlocked.  You can KISS, PREEN, TILT, and RAISE the mirror.&lt;br /&gt;
&lt;br /&gt;
These mirrors can be altered and/or unlocked by any merchant, but attunement and personalized messaging are considered special, limited services.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the mirror may be further lightened.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! PEER&lt;br /&gt;
| You look at yourself carefully in the rose gold mirror... &amp;lt;BR&amp;gt;You see Elkiros Lok&#039;tar the Sorcerer Guild Master. &amp;lt;BR&amp;gt;REST OF YOUR DESCRIPTION &amp;lt;BR&amp;gt;The rose gold mirror says, &amp;quot;My Lord Elkiros, you look mighty fine today.&amp;quot;&lt;br /&gt;
| Elkiros gazes at his reflection in the rose gold mirror.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| The rose gold mirror trembles slightly in your hand.  It says, &amp;quot;Oh ho!  You should know that I&#039;m ticklish!&amp;quot;  It giggles a bit more before finally settling down. &amp;lt;BR&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|The mirror in Elkiros&#039;s hand trembles slightly.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You turn your rose gold mirror around and around.  It squeals, &amp;quot;It&#039;s like I&#039;m dancing!  Whee!&amp;quot;&lt;br /&gt;
| Elkiros turns his rose gold mirror around and around.&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| You meticulously clean off the smudges from your rose gold mirror.  It kindly responds, &amp;quot;Thank you ever so much, I was getting a bit dirty there.  I am truly blessed to have such a considerate Master as yourself.&amp;quot;&lt;br /&gt;
| Elkiros cleans his rose gold mirror meticulously.&lt;br /&gt;
|-&lt;br /&gt;
! KISS &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You lean down and plant a kiss on your rose gold mirror.  It responds by saying, &amp;quot;I didn&#039;t know you cared so much, my Lord Elkiros.  Oh, oh, oh my.&amp;quot;  The mirror sounds slightly flabbergasted.&lt;br /&gt;
| Elkiros tenderly kisses his image in his mirror.&lt;br /&gt;
|-&lt;br /&gt;
! PREEN &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You primp and preen in front of your rose gold mirror.  The mirror croons, &amp;quot;My Lord Elkiros, I didn&#039;t think you could look any more spectacular, but you have gone and done it.  Amazing!&amp;quot;&lt;br /&gt;
| Elkiros preens in front of his rose gold mirror.&lt;br /&gt;
|-&lt;br /&gt;
! TILT &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You tilt your rose gold mirror above you, and the mirror gasps for a moment.  The mirror coos, &amp;quot;I have never seen so many stars out!  The night sky is absolutely amazing.&amp;quot;&lt;br /&gt;
| Elkiros tilts his rose gold mirror around in the darkness.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You gently lift your rose gold mirror above you, allowing it to be seen by all.  The mirror says, &amp;quot;What a grand view, my Lord Elkiros, thank you ever so much for sharing it with me.&amp;quot;&lt;br /&gt;
| Elkiros gently lifts his mirror upward.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=132273</id>
		<title>Mirror Mirror</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=132273"/>
		<updated>2020-06-06T23:38:46Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You analyze your rose gold mirror and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The rose gold mirror is a mirror that will compliment and flatter the user.  You can PEER, RUB, TURN, and CLEAN the mirror.&lt;br /&gt;
&lt;br /&gt;
The mirror is currenty unlocked.  You can KISS, PREEN, TILT, and RAISE the mirror.&lt;br /&gt;
&lt;br /&gt;
These mirrors can be altered and/or unlocked by any merchant, but attunement and personalized messaging are considered special, limited services.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the mirror may be further lightened.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! PEER&lt;br /&gt;
| You look at yourself carefully in the rose gold mirror... &amp;lt;BR&amp;gt;You see Elkiros Lok&#039;tar the Sorcerer Guild Master. &amp;lt;BR&amp;gt;REST OF YOUR DESCRIPTION &amp;lt;BR&amp;gt;The rose gold mirror says, &amp;quot;My Lord Elkiros, you look mighty fine today.&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| The rose gold mirror trembles slightly in your hand.  It says, &amp;quot;Oh ho!  You should know that I&#039;m ticklish!&amp;quot;  It giggles a bit more before finally settling down. &amp;lt;BR&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You turn your rose gold mirror around and around.  It squeals, &amp;quot;It&#039;s like I&#039;m dancing!  Whee!&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| You meticulously clean off the smudges from your rose gold mirror.  It kindly responds, &amp;quot;Thank you ever so much, I was getting a bit dirty there.  I am truly blessed to have such a considerate Master as yourself.&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! KISS &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You lean down and plant a kiss on your rose gold mirror.  It responds by saying, &amp;quot;I didn&#039;t know you cared so much, my Lord Elkiros.  Oh, oh, oh my.&amp;quot;  The mirror sounds slightly flabbergasted.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! PREEN &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You primp and preen in front of your rose gold mirror.  The mirror croons, &amp;quot;My Lord Elkiros, I didn&#039;t think you could look any more spectacular, but you have gone and done it.  Amazing!&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! TILT &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You tilt your rose gold mirror above you, and the mirror gasps for a moment.  The mirror coos, &amp;quot;I have never seen so many stars out!  The night sky is absolutely amazing.&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! RAISE &amp;lt;BR&amp;gt;(unlocked)&lt;br /&gt;
| You gently lift your rose gold mirror above you, allowing it to be seen by all.  The mirror says, &amp;quot;What a grand view, my Lord Elkiros, thank you ever so much for sharing it with me.&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=132272</id>
		<title>Mirror Mirror</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=132272"/>
		<updated>2020-06-06T23:37:40Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You analyze your rose gold mirror and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The rose gold mirror is a mirror that will compliment and flatter the user.  You can PEER, RUB, TURN, and CLEAN the mirror.&lt;br /&gt;
&lt;br /&gt;
The mirror is currenty unlocked.  You can KISS, PREEN, TILT, and RAISE the mirror.&lt;br /&gt;
&lt;br /&gt;
These mirrors can be altered and/or unlocked by any merchant, but attunement and personalized messaging are considered special, limited services.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the mirror may be further lightened.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! PEER&lt;br /&gt;
| You look at yourself carefully in the rose gold mirror... &amp;lt;BR&amp;gt;You see Elkiros Lok&#039;tar the Sorcerer Guild Master. &amp;lt;BR&amp;gt;REST OF YOUR DESCRIPTION &amp;lt;BR&amp;gt;The rose gold mirror says, &amp;quot;My Lord Elkiros, you look mighty fine today.&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| The rose gold mirror trembles slightly in your hand.  It says, &amp;quot;Oh ho!  You should know that I&#039;m ticklish!&amp;quot;  It giggles a bit more before finally settling down. &amp;lt;BR&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You turn your rose gold mirror around and around.  It squeals, &amp;quot;It&#039;s like I&#039;m dancing!  Whee!&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| You meticulously clean off the smudges from your rose gold mirror.  It kindly responds, &amp;quot;Thank you ever so much, I was getting a bit dirty there.  I am truly blessed to have such a considerate Master as yourself.&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! KISS (unlocked)&lt;br /&gt;
| You lean down and plant a kiss on your rose gold mirror.  It responds by saying, &amp;quot;I didn&#039;t know you cared so much, my Lord Elkiros.  Oh, oh, oh my.&amp;quot;  The mirror sounds slightly flabbergasted.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! PREEN (unlocked)&lt;br /&gt;
| You primp and preen in front of your rose gold mirror.  The mirror croons, &amp;quot;My Lord Elkiros, I didn&#039;t think you could look any more spectacular, but you have gone and done it.  Amazing!&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! TILT(unlocked)&lt;br /&gt;
| You tilt your rose gold mirror above you, and the mirror gasps for a moment.  The mirror coos, &amp;quot;I have never seen so many stars out!  The night sky is absolutely amazing.&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! RAISE(unlocked)&lt;br /&gt;
| You gently lift your rose gold mirror above you, allowing it to be seen by all.  The mirror says, &amp;quot;What a grand view, my Lord Elkiros, thank you ever so much for sharing it with me.&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=132271</id>
		<title>Mirror Mirror</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=132271"/>
		<updated>2020-06-06T23:36:10Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You analyze your rose gold mirror and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The rose gold mirror is a mirror that will compliment and flatter the user.  You can PEER, RUB, TURN, and CLEAN the mirror.&lt;br /&gt;
&lt;br /&gt;
The mirror is currenty unlocked.  You can KISS, PREEN, TILT, and RAISE the mirror.&lt;br /&gt;
&lt;br /&gt;
These mirrors can be altered and/or unlocked by any merchant, but attunement and personalized messaging are considered special, limited services.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the mirror may be further lightened.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! PEER&lt;br /&gt;
| You look at yourself carefully in the rose gold mirror... &amp;lt;BR&amp;gt;You see Elkiros Lok&#039;tar the Sorcerer Guild Master. &amp;lt;BR&amp;gt;REST OF YOUR DESCRIPTION &amp;lt;BR&amp;gt;The rose gold mirror says, &amp;quot;My Lord Elkiros, you look mighty fine today.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| The rose gold mirror trembles slightly in your hand.  It says, &amp;quot;Oh ho!  You should know that I&#039;m ticklish!&amp;quot;  It giggles a bit more before finally settling down. &amp;lt;BR&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You turn your rose gold mirror around and around.  It squeals, &amp;quot;It&#039;s like I&#039;m dancing!  Whee!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| You meticulously clean off the smudges from your rose gold mirror.  It kindly responds, &amp;quot;Thank you ever so much, I was getting a bit dirty there.  I am truly blessed to have such a considerate Master as yourself.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! KISS (unlocked)&lt;br /&gt;
| You lean down and plant a kiss on your rose gold mirror.  It responds by saying, &amp;quot;I didn&#039;t know you cared so much, my Lord Elkiros.  Oh, oh, oh my.&amp;quot;  The mirror sounds slightly flabbergasted.&lt;br /&gt;
|-&lt;br /&gt;
! PREEN (unlocked)&lt;br /&gt;
| You primp and preen in front of your rose gold mirror.  The mirror croons, &amp;quot;My Lord Elkiros, I didn&#039;t think you could look any more spectacular, but you have gone and done it.  Amazing!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! TILT(unlocked)&lt;br /&gt;
| You tilt your rose gold mirror above you, and the mirror gasps for a moment.  The mirror coos, &amp;quot;I have never seen so many stars out!  The night sky is absolutely amazing.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! RAISE(unlocked)&lt;br /&gt;
| You gently lift your rose gold mirror above you, allowing it to be seen by all.  The mirror says, &amp;quot;What a grand view, my Lord Elkiros, thank you ever so much for sharing it with me.&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=132270</id>
		<title>Mirror Mirror</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=132270"/>
		<updated>2020-06-06T23:23:55Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You analyze your rose gold mirror and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The rose gold mirror is a mirror that will compliment and flatter the user.  You can PEER, RUB, TURN, and CLEAN the mirror.&lt;br /&gt;
&lt;br /&gt;
The mirror is currenty unlocked.  You can KISS, PREEN, TILT, and RAISE the mirror.&lt;br /&gt;
&lt;br /&gt;
*** These mirrors can be altered and/or unlocked by any merchant, but attunement and personalized messaging are considered special, limited services. ***&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the mirror may be further lightened.&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=132269</id>
		<title>Enchanting potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=132269"/>
		<updated>2020-06-06T22:49:45Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: /* Pre-tempering Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Much of this page feeds into the Enchant Item page.  Please be aware of the LST tags, and also about repeating information that is already on the spell page.  The purpose of this separate page is to have a potion reference page, not repeat everything about the Enchant Item spell --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enchanting potions&#039;&#039;&#039; are used by [[wizard]]s in the [[enchant]]ing process.  All enchanting projects require [[#Tempering Potions|tempering potions]], while items with certain properties will also require [[#Pre-tempering Potions|pre-tempering potions]].  &lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
A successful potion pour will occur when the 1d100: roll result + modifiers == +101 or higher.&lt;br /&gt;
&amp;lt;section begin=math /&amp;gt;{{equation box|{{math|Modifiers {{=}} [[MIU]] Bonus + [[LOG]] Bonus + [[INT]] Bonus + &amp;lt;small&amp;gt;[[trunc]]&amp;lt;/small&amp;gt;(([[AUR]] Bonus  + [[WIS]] Bonus)/2)) + Potion Bonus - Item Enchant Bonus + [[Encumbrance]] Penalty + [[Armor]] Penalty}}}}&lt;br /&gt;
::&amp;lt;small&amp;gt;Potion &amp;quot;bonus&amp;quot; may be a negative value. Encumbrance and armor penalties are entered as negative values.&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;lt;small&amp;gt;When pouring an item enchanted by another wizard, the first pour for the project is assessed a -25 penalty.  This is not reflected in the formula above and only occurs on the first pour of the first step of the project.&amp;lt;/small&amp;gt;&amp;lt;section end=math /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Potion Order ==&lt;br /&gt;
&amp;lt;section begin=order /&amp;gt;When enchanting items with multiple special properties requiring multiple pre-temper potions, the potions must be applied in the following order:&lt;br /&gt;
&lt;br /&gt;
# Ayveneh (enhancive)&lt;br /&gt;
# Eoveneh (sanctified)&lt;br /&gt;
# Draveneh/Gorveneh/Rhiveneh/Zorveneh (flaring)&lt;br /&gt;
# Tempering potion&amp;lt;includeonly&amp;gt; (step 2 [[#Enchanting Process for Plain Items|above]])&amp;lt;/includeonly&amp;gt;&amp;lt;section end=order /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tempering Potions==&lt;br /&gt;
&#039;&#039;&#039;Tempering potions&#039;&#039;&#039; are required for all enchanting projects.  Different tempering potions are required for different levels of [[enchantment]], as described in the table below.&lt;br /&gt;
&amp;lt;section begin=temper potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=temper potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;Base Enchanting Temper Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=temper potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=65|Pour/&amp;lt;br&amp;gt;Channel&amp;lt;br&amp;gt;Cycles&lt;br /&gt;
 !width=90|Average Time Per Cycle*&lt;br /&gt;
 !width=80|Tempering Potion&lt;br /&gt;
 !width=65|Potion Pour Bonus&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | +0 to +25&lt;br /&gt;
 | 0x-5x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | +5 to +30&lt;br /&gt;
 | 1x-6x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | &lt;br /&gt;
 | [[Sisfu potion|Sisfu]]&lt;br /&gt;
 |&lt;br /&gt;
 | &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt; 0&lt;br /&gt;
 | None&lt;br /&gt;
 | &amp;lt;includeonly&amp;gt;[[#Negative Bonus Items|&amp;lt;/includeonly&amp;gt;Special&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | 1&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 |- &amp;lt;section begin=base /&amp;gt;&lt;br /&gt;
 | 0&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | 1&lt;br /&gt;
 | 1 day&lt;br /&gt;
 | rowspan=2| [[Rohnuru potion|Rohnuru]]&lt;br /&gt;
 | rowspan=2| 0&lt;br /&gt;
 | rowspan=2| 3500&lt;br /&gt;
 |-&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | 2&lt;br /&gt;
 | 2 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +6 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | 3&lt;br /&gt;
 | 3 days&lt;br /&gt;
 | rowspan=2| [[Duqnuru potion|Duqnuru]]&lt;br /&gt;
 | rowspan=2| +15&lt;br /&gt;
 | rowspan=2| 5500&lt;br /&gt;
 |-&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | 4&lt;br /&gt;
 | 4 to 5 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | 5&lt;br /&gt;
 | 5 to 7 days&lt;br /&gt;
 | rowspan=2| [[Dirtokh potion|Dirtokh]]&lt;br /&gt;
 | rowspan=2| +25&lt;br /&gt;
 | rowspan=2| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | 6&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 6 to 9 days&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | 7&lt;br /&gt;
 | 11 to 17 days&lt;br /&gt;
 | [[Mirtokh potion|Mirtokh]]&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt;&lt;br /&gt;
 | +30&lt;br /&gt;
 | 35,000 &amp;lt;section end=temper potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=temper potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | 8&lt;br /&gt;
 | 9 days&lt;br /&gt;
 | [[Bromin potion|Bromin]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | 9&lt;br /&gt;
 | 9 to 12 days&lt;br /&gt;
 | [[Aleteh potion|Aleteh]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | 10&lt;br /&gt;
 | 11 to 13 days&lt;br /&gt;
 | [[Grenshol potion|Grenshol]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | Gold&lt;br /&gt;
 |&lt;br /&gt;
 | colspan=6| Not Further Enchantable&lt;br /&gt;
|}&amp;lt;section end=temper potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=notes /&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Average time per pour. May vary depending upon number of current enchanting projects and skill of wizard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; &#039;&#039;Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See [[Trading]] for more information on variations in price. Some enchant potions can also be produced via [[Alchemy]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt; &#039;&#039;Mirtokh potion has a modifier that makes the enchant more difficult.&#039;&#039;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the wizard has a stockpile of high level potions.&amp;lt;section end=notes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 67 + Modifiers: 326 == 393&lt;br /&gt;
&lt;br /&gt;
The faint glow fades from some black and tan full leather.&lt;br /&gt;
As the liquid coats the surface of the tan full leather, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips.  Small runic symbols flare to life at various points along the surface of the leather, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface.  When the last of the liquid has vanished, the symbols dissipate and the leather appears faded.  You scrutinize the tan full leather, notice nothing amiss, and conclude that the tempering seems to have been successful.  You estimate that the tan full leather should be ready to enchant in about 13 to 14 days.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlock Potions==&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute copper ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute silver ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | None&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute golden ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +5 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +10 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +15 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +20 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your blue ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +25 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your indigo ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +30 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your violet ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +35 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-tempering Potions==&lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;&#039;&#039;&#039;Pre-tempering potions&#039;&#039;&#039; are special potions that must be poured on [[enhancive]] (including socketed fusion), [[sanctified]], or elemental [[flare|flaring]] items to prepare them to take a standard temper potion. This preparation step is required for each step in an [[enchanting]] project, meaning a project for 0x to 1x would require a single dose, while a project for 4x to 5x would require five doses; one dose is required per step in each case. This pre-temper effect typically lasts five minutes, giving the enchanter ample time to pour the standard potion.&lt;br /&gt;
&lt;br /&gt;
Pre-temper potions are typically more difficult to apply than regular potions, reflecting the expected increase in difficulty when enchanting the types of gear that they allow to be tempered. The increased difficulty is a potion penalty of -200 to the standard pour activation formula.&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
&lt;br /&gt;
The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 79 + Modifiers: 96 == 175&lt;br /&gt;
&lt;br /&gt;
As the liquid coats the surface of the tan full leather, you murmur a few words of power while gesturing over the leather.  The liquid quickly seeps into the tan full leather and leaves nothing behind but a faint glow.  You examine the leather closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 4 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You pour your potion on the chain.&lt;br /&gt;
&lt;br /&gt;
The liquid absorbs into the green imflass chain too quickly as you fumble to begin your chant and gestures, and the chain is dry in a moment&#039;s notice leaving no noticable change.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fade:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The faint glow fades from the green imflass chain.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enchanting potions| ]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=132268</id>
		<title>Enchanting potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=132268"/>
		<updated>2020-06-06T22:36:09Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: /* Pre-tempering Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Much of this page feeds into the Enchant Item page.  Please be aware of the LST tags, and also about repeating information that is already on the spell page.  The purpose of this separate page is to have a potion reference page, not repeat everything about the Enchant Item spell --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enchanting potions&#039;&#039;&#039; are used by [[wizard]]s in the [[enchant]]ing process.  All enchanting projects require [[#Tempering Potions|tempering potions]], while items with certain properties will also require [[#Pre-tempering Potions|pre-tempering potions]].  &lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
A successful potion pour will occur when the 1d100: roll result + modifiers == +101 or higher.&lt;br /&gt;
&amp;lt;section begin=math /&amp;gt;{{equation box|{{math|Modifiers {{=}} [[MIU]] Bonus + [[LOG]] Bonus + [[INT]] Bonus + &amp;lt;small&amp;gt;[[trunc]]&amp;lt;/small&amp;gt;(([[AUR]] Bonus  + [[WIS]] Bonus)/2)) + Potion Bonus - Item Enchant Bonus + [[Encumbrance]] Penalty + [[Armor]] Penalty}}}}&lt;br /&gt;
::&amp;lt;small&amp;gt;Potion &amp;quot;bonus&amp;quot; may be a negative value. Encumbrance and armor penalties are entered as negative values.&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;lt;small&amp;gt;When pouring an item enchanted by another wizard, the first pour for the project is assessed a -25 penalty.  This is not reflected in the formula above and only occurs on the first pour of the first step of the project.&amp;lt;/small&amp;gt;&amp;lt;section end=math /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Potion Order ==&lt;br /&gt;
&amp;lt;section begin=order /&amp;gt;When enchanting items with multiple special properties requiring multiple pre-temper potions, the potions must be applied in the following order:&lt;br /&gt;
&lt;br /&gt;
# Ayveneh (enhancive)&lt;br /&gt;
# Eoveneh (sanctified)&lt;br /&gt;
# Draveneh/Gorveneh/Rhiveneh/Zorveneh (flaring)&lt;br /&gt;
# Tempering potion&amp;lt;includeonly&amp;gt; (step 2 [[#Enchanting Process for Plain Items|above]])&amp;lt;/includeonly&amp;gt;&amp;lt;section end=order /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tempering Potions==&lt;br /&gt;
&#039;&#039;&#039;Tempering potions&#039;&#039;&#039; are required for all enchanting projects.  Different tempering potions are required for different levels of [[enchantment]], as described in the table below.&lt;br /&gt;
&amp;lt;section begin=temper potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=temper potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;Base Enchanting Temper Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=temper potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=65|Pour/&amp;lt;br&amp;gt;Channel&amp;lt;br&amp;gt;Cycles&lt;br /&gt;
 !width=90|Average Time Per Cycle*&lt;br /&gt;
 !width=80|Tempering Potion&lt;br /&gt;
 !width=65|Potion Pour Bonus&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | +0 to +25&lt;br /&gt;
 | 0x-5x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | +5 to +30&lt;br /&gt;
 | 1x-6x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | &lt;br /&gt;
 | [[Sisfu potion|Sisfu]]&lt;br /&gt;
 |&lt;br /&gt;
 | &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt; 0&lt;br /&gt;
 | None&lt;br /&gt;
 | &amp;lt;includeonly&amp;gt;[[#Negative Bonus Items|&amp;lt;/includeonly&amp;gt;Special&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | 1&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 |- &amp;lt;section begin=base /&amp;gt;&lt;br /&gt;
 | 0&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | 1&lt;br /&gt;
 | 1 day&lt;br /&gt;
 | rowspan=2| [[Rohnuru potion|Rohnuru]]&lt;br /&gt;
 | rowspan=2| 0&lt;br /&gt;
 | rowspan=2| 3500&lt;br /&gt;
 |-&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | 2&lt;br /&gt;
 | 2 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +6 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | 3&lt;br /&gt;
 | 3 days&lt;br /&gt;
 | rowspan=2| [[Duqnuru potion|Duqnuru]]&lt;br /&gt;
 | rowspan=2| +15&lt;br /&gt;
 | rowspan=2| 5500&lt;br /&gt;
 |-&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | 4&lt;br /&gt;
 | 4 to 5 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | 5&lt;br /&gt;
 | 5 to 7 days&lt;br /&gt;
 | rowspan=2| [[Dirtokh potion|Dirtokh]]&lt;br /&gt;
 | rowspan=2| +25&lt;br /&gt;
 | rowspan=2| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | 6&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 6 to 9 days&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | 7&lt;br /&gt;
 | 11 to 17 days&lt;br /&gt;
 | [[Mirtokh potion|Mirtokh]]&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt;&lt;br /&gt;
 | +30&lt;br /&gt;
 | 35,000 &amp;lt;section end=temper potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=temper potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | 8&lt;br /&gt;
 | 9 days&lt;br /&gt;
 | [[Bromin potion|Bromin]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | 9&lt;br /&gt;
 | 9 to 12 days&lt;br /&gt;
 | [[Aleteh potion|Aleteh]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | 10&lt;br /&gt;
 | 11 to 13 days&lt;br /&gt;
 | [[Grenshol potion|Grenshol]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | Gold&lt;br /&gt;
 |&lt;br /&gt;
 | colspan=6| Not Further Enchantable&lt;br /&gt;
|}&amp;lt;section end=temper potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=notes /&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Average time per pour. May vary depending upon number of current enchanting projects and skill of wizard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; &#039;&#039;Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See [[Trading]] for more information on variations in price. Some enchant potions can also be produced via [[Alchemy]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt; &#039;&#039;Mirtokh potion has a modifier that makes the enchant more difficult.&#039;&#039;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the wizard has a stockpile of high level potions.&amp;lt;section end=notes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 67 + Modifiers: 326 == 393&lt;br /&gt;
&lt;br /&gt;
The faint glow fades from some black and tan full leather.&lt;br /&gt;
As the liquid coats the surface of the tan full leather, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips.  Small runic symbols flare to life at various points along the surface of the leather, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface.  When the last of the liquid has vanished, the symbols dissipate and the leather appears faded.  You scrutinize the tan full leather, notice nothing amiss, and conclude that the tempering seems to have been successful.  You estimate that the tan full leather should be ready to enchant in about 13 to 14 days.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlock Potions==&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute copper ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute silver ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | None&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute golden ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +5 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +10 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +15 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +20 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your blue ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +25 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your indigo ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +30 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your violet ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +35 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-tempering Potions==&lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;&#039;&#039;&#039;Pre-tempering potions&#039;&#039;&#039; are special potions that must be poured on [[enhancive]] (including socketed fusion), [[sanctified]], or elemental [[flare|flaring]] items to prepare them to take a standard temper potion. This preparation step is required for each step in an [[enchanting]] project, meaning a project for 0x to 1x would require a single dose, while a project for 4x to 5x would require five doses; one dose is required per step in each case. This pre-temper effect typically lasts five minutes, giving the enchanter ample time to pour the standard potion.&lt;br /&gt;
&lt;br /&gt;
Pre-temper potions are typically more difficult to apply than regular potions, reflecting the expected increase in difficulty when enchanting the types of gear that they allow to be tempered. The increased difficulty is a potion penalty of -200 to the standard pour activation formula.&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
&lt;br /&gt;
The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 79 + Modifiers: 96 == 175&lt;br /&gt;
&lt;br /&gt;
As the liquid coats the surface of the tan full leather, you murmur a few words of power while gesturing over the leather.  The liquid quickly seeps into the tan full leather and leaves nothing behind but a faint glow.  You examine the leather closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 4 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You pour your potion on the chain.&lt;br /&gt;
&lt;br /&gt;
The liquid absorbs into the green imflass chain too quickly as you fumble to begin your chant and gestures, and the chain is dry in a moment&#039;s notice leaving no noticable change.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fade:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The faint glow fades from the green imflass chain.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enchanting potions| ]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=132267</id>
		<title>Enchanting potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=132267"/>
		<updated>2020-06-06T22:34:48Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: /* Pre-tempering Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Much of this page feeds into the Enchant Item page.  Please be aware of the LST tags, and also about repeating information that is already on the spell page.  The purpose of this separate page is to have a potion reference page, not repeat everything about the Enchant Item spell --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enchanting potions&#039;&#039;&#039; are used by [[wizard]]s in the [[enchant]]ing process.  All enchanting projects require [[#Tempering Potions|tempering potions]], while items with certain properties will also require [[#Pre-tempering Potions|pre-tempering potions]].  &lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
A successful potion pour will occur when the 1d100: roll result + modifiers == +101 or higher.&lt;br /&gt;
&amp;lt;section begin=math /&amp;gt;{{equation box|{{math|Modifiers {{=}} [[MIU]] Bonus + [[LOG]] Bonus + [[INT]] Bonus + &amp;lt;small&amp;gt;[[trunc]]&amp;lt;/small&amp;gt;(([[AUR]] Bonus  + [[WIS]] Bonus)/2)) + Potion Bonus - Item Enchant Bonus + [[Encumbrance]] Penalty + [[Armor]] Penalty}}}}&lt;br /&gt;
::&amp;lt;small&amp;gt;Potion &amp;quot;bonus&amp;quot; may be a negative value. Encumbrance and armor penalties are entered as negative values.&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;lt;small&amp;gt;When pouring an item enchanted by another wizard, the first pour for the project is assessed a -25 penalty.  This is not reflected in the formula above and only occurs on the first pour of the first step of the project.&amp;lt;/small&amp;gt;&amp;lt;section end=math /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Potion Order ==&lt;br /&gt;
&amp;lt;section begin=order /&amp;gt;When enchanting items with multiple special properties requiring multiple pre-temper potions, the potions must be applied in the following order:&lt;br /&gt;
&lt;br /&gt;
# Ayveneh (enhancive)&lt;br /&gt;
# Eoveneh (sanctified)&lt;br /&gt;
# Draveneh/Gorveneh/Rhiveneh/Zorveneh (flaring)&lt;br /&gt;
# Tempering potion&amp;lt;includeonly&amp;gt; (step 2 [[#Enchanting Process for Plain Items|above]])&amp;lt;/includeonly&amp;gt;&amp;lt;section end=order /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tempering Potions==&lt;br /&gt;
&#039;&#039;&#039;Tempering potions&#039;&#039;&#039; are required for all enchanting projects.  Different tempering potions are required for different levels of [[enchantment]], as described in the table below.&lt;br /&gt;
&amp;lt;section begin=temper potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=temper potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;Base Enchanting Temper Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=temper potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=65|Pour/&amp;lt;br&amp;gt;Channel&amp;lt;br&amp;gt;Cycles&lt;br /&gt;
 !width=90|Average Time Per Cycle*&lt;br /&gt;
 !width=80|Tempering Potion&lt;br /&gt;
 !width=65|Potion Pour Bonus&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | +0 to +25&lt;br /&gt;
 | 0x-5x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | +5 to +30&lt;br /&gt;
 | 1x-6x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | &lt;br /&gt;
 | [[Sisfu potion|Sisfu]]&lt;br /&gt;
 |&lt;br /&gt;
 | &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt; 0&lt;br /&gt;
 | None&lt;br /&gt;
 | &amp;lt;includeonly&amp;gt;[[#Negative Bonus Items|&amp;lt;/includeonly&amp;gt;Special&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | 1&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 |- &amp;lt;section begin=base /&amp;gt;&lt;br /&gt;
 | 0&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | 1&lt;br /&gt;
 | 1 day&lt;br /&gt;
 | rowspan=2| [[Rohnuru potion|Rohnuru]]&lt;br /&gt;
 | rowspan=2| 0&lt;br /&gt;
 | rowspan=2| 3500&lt;br /&gt;
 |-&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | 2&lt;br /&gt;
 | 2 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +6 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | 3&lt;br /&gt;
 | 3 days&lt;br /&gt;
 | rowspan=2| [[Duqnuru potion|Duqnuru]]&lt;br /&gt;
 | rowspan=2| +15&lt;br /&gt;
 | rowspan=2| 5500&lt;br /&gt;
 |-&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | 4&lt;br /&gt;
 | 4 to 5 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | 5&lt;br /&gt;
 | 5 to 7 days&lt;br /&gt;
 | rowspan=2| [[Dirtokh potion|Dirtokh]]&lt;br /&gt;
 | rowspan=2| +25&lt;br /&gt;
 | rowspan=2| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | 6&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 6 to 9 days&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | 7&lt;br /&gt;
 | 11 to 17 days&lt;br /&gt;
 | [[Mirtokh potion|Mirtokh]]&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt;&lt;br /&gt;
 | +30&lt;br /&gt;
 | 35,000 &amp;lt;section end=temper potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=temper potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | 8&lt;br /&gt;
 | 9 days&lt;br /&gt;
 | [[Bromin potion|Bromin]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | 9&lt;br /&gt;
 | 9 to 12 days&lt;br /&gt;
 | [[Aleteh potion|Aleteh]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | 10&lt;br /&gt;
 | 11 to 13 days&lt;br /&gt;
 | [[Grenshol potion|Grenshol]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | Gold&lt;br /&gt;
 |&lt;br /&gt;
 | colspan=6| Not Further Enchantable&lt;br /&gt;
|}&amp;lt;section end=temper potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=notes /&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Average time per pour. May vary depending upon number of current enchanting projects and skill of wizard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; &#039;&#039;Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See [[Trading]] for more information on variations in price. Some enchant potions can also be produced via [[Alchemy]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt; &#039;&#039;Mirtokh potion has a modifier that makes the enchant more difficult.&#039;&#039;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the wizard has a stockpile of high level potions.&amp;lt;section end=notes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 67 + Modifiers: 326 == 393&lt;br /&gt;
&lt;br /&gt;
The faint glow fades from some black and tan full leather.&lt;br /&gt;
As the liquid coats the surface of the tan full leather, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips.  Small runic symbols flare to life at various points along the surface of the leather, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface.  When the last of the liquid has vanished, the symbols dissipate and the leather appears faded.  You scrutinize the tan full leather, notice nothing amiss, and conclude that the tempering seems to have been successful.  You estimate that the tan full leather should be ready to enchant in about 13 to 14 days.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlock Potions==&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute copper ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute silver ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | None&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute golden ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +5 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +10 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +15 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +20 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your blue ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +25 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your indigo ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +30 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your violet ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +35 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-tempering Potions==&lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;&#039;&#039;&#039;Pre-tempering potions&#039;&#039;&#039; are special potions that must be poured on [[enhancive]] (including socketed fusion), [[sanctified]], or elemental [[flare|flaring]] items to prepare them to take a standard temper potion. This preparation step is required for each step in an [[enchanting]] project, meaning a project for 0x to 1x would require a single dose, while a project for 4x to 5x would require five doses; one dose is required per step in each case. This pre-temper effect typically lasts five minutes, giving the enchanter ample time to pour the standard potion.&lt;br /&gt;
&lt;br /&gt;
Pre-temper potions are typically more difficult to apply than regular potions, reflecting the expected increase in difficulty when enchanting the types of gear that they allow to be tempered. The increased difficulty is a potion penalty of -200 to the standard pour activation formula.&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]] or&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]] or&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]] or&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
&lt;br /&gt;
The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 79 + Modifiers: 96 == 175&lt;br /&gt;
&lt;br /&gt;
As the liquid coats the surface of the tan full leather, you murmur a few words of power while gesturing over the leather.  The liquid quickly seeps into the tan full leather and leaves nothing behind but a faint glow.  You examine the leather closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 4 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You pour your potion on the chain.&lt;br /&gt;
&lt;br /&gt;
The liquid absorbs into the green imflass chain too quickly as you fumble to begin your chant and gestures, and the chain is dry in a moment&#039;s notice leaving no noticable change.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fade:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The faint glow fades from the green imflass chain.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enchanting potions| ]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=132266</id>
		<title>Enchanting potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=132266"/>
		<updated>2020-06-06T22:32:17Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: /* Pre-tempering Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Much of this page feeds into the Enchant Item page.  Please be aware of the LST tags, and also about repeating information that is already on the spell page.  The purpose of this separate page is to have a potion reference page, not repeat everything about the Enchant Item spell --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enchanting potions&#039;&#039;&#039; are used by [[wizard]]s in the [[enchant]]ing process.  All enchanting projects require [[#Tempering Potions|tempering potions]], while items with certain properties will also require [[#Pre-tempering Potions|pre-tempering potions]].  &lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
A successful potion pour will occur when the 1d100: roll result + modifiers == +101 or higher.&lt;br /&gt;
&amp;lt;section begin=math /&amp;gt;{{equation box|{{math|Modifiers {{=}} [[MIU]] Bonus + [[LOG]] Bonus + [[INT]] Bonus + &amp;lt;small&amp;gt;[[trunc]]&amp;lt;/small&amp;gt;(([[AUR]] Bonus  + [[WIS]] Bonus)/2)) + Potion Bonus - Item Enchant Bonus + [[Encumbrance]] Penalty + [[Armor]] Penalty}}}}&lt;br /&gt;
::&amp;lt;small&amp;gt;Potion &amp;quot;bonus&amp;quot; may be a negative value. Encumbrance and armor penalties are entered as negative values.&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;lt;small&amp;gt;When pouring an item enchanted by another wizard, the first pour for the project is assessed a -25 penalty.  This is not reflected in the formula above and only occurs on the first pour of the first step of the project.&amp;lt;/small&amp;gt;&amp;lt;section end=math /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Potion Order ==&lt;br /&gt;
&amp;lt;section begin=order /&amp;gt;When enchanting items with multiple special properties requiring multiple pre-temper potions, the potions must be applied in the following order:&lt;br /&gt;
&lt;br /&gt;
# Ayveneh (enhancive)&lt;br /&gt;
# Eoveneh (sanctified)&lt;br /&gt;
# Draveneh/Gorveneh/Rhiveneh/Zorveneh (flaring)&lt;br /&gt;
# Tempering potion&amp;lt;includeonly&amp;gt; (step 2 [[#Enchanting Process for Plain Items|above]])&amp;lt;/includeonly&amp;gt;&amp;lt;section end=order /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tempering Potions==&lt;br /&gt;
&#039;&#039;&#039;Tempering potions&#039;&#039;&#039; are required for all enchanting projects.  Different tempering potions are required for different levels of [[enchantment]], as described in the table below.&lt;br /&gt;
&amp;lt;section begin=temper potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=temper potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;Base Enchanting Temper Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=temper potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=65|Pour/&amp;lt;br&amp;gt;Channel&amp;lt;br&amp;gt;Cycles&lt;br /&gt;
 !width=90|Average Time Per Cycle*&lt;br /&gt;
 !width=80|Tempering Potion&lt;br /&gt;
 !width=65|Potion Pour Bonus&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | +0 to +25&lt;br /&gt;
 | 0x-5x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | +5 to +30&lt;br /&gt;
 | 1x-6x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | &lt;br /&gt;
 | [[Sisfu potion|Sisfu]]&lt;br /&gt;
 |&lt;br /&gt;
 | &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt; 0&lt;br /&gt;
 | None&lt;br /&gt;
 | &amp;lt;includeonly&amp;gt;[[#Negative Bonus Items|&amp;lt;/includeonly&amp;gt;Special&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | 1&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 |- &amp;lt;section begin=base /&amp;gt;&lt;br /&gt;
 | 0&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | 1&lt;br /&gt;
 | 1 day&lt;br /&gt;
 | rowspan=2| [[Rohnuru potion|Rohnuru]]&lt;br /&gt;
 | rowspan=2| 0&lt;br /&gt;
 | rowspan=2| 3500&lt;br /&gt;
 |-&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | 2&lt;br /&gt;
 | 2 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +6 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | 3&lt;br /&gt;
 | 3 days&lt;br /&gt;
 | rowspan=2| [[Duqnuru potion|Duqnuru]]&lt;br /&gt;
 | rowspan=2| +15&lt;br /&gt;
 | rowspan=2| 5500&lt;br /&gt;
 |-&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | 4&lt;br /&gt;
 | 4 to 5 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | 5&lt;br /&gt;
 | 5 to 7 days&lt;br /&gt;
 | rowspan=2| [[Dirtokh potion|Dirtokh]]&lt;br /&gt;
 | rowspan=2| +25&lt;br /&gt;
 | rowspan=2| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | 6&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 6 to 9 days&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | 7&lt;br /&gt;
 | 11 to 17 days&lt;br /&gt;
 | [[Mirtokh potion|Mirtokh]]&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt;&lt;br /&gt;
 | +30&lt;br /&gt;
 | 35,000 &amp;lt;section end=temper potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=temper potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | 8&lt;br /&gt;
 | 9 days&lt;br /&gt;
 | [[Bromin potion|Bromin]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | 9&lt;br /&gt;
 | 9 to 12 days&lt;br /&gt;
 | [[Aleteh potion|Aleteh]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | 10&lt;br /&gt;
 | 11 to 13 days&lt;br /&gt;
 | [[Grenshol potion|Grenshol]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | Gold&lt;br /&gt;
 |&lt;br /&gt;
 | colspan=6| Not Further Enchantable&lt;br /&gt;
|}&amp;lt;section end=temper potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=notes /&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Average time per pour. May vary depending upon number of current enchanting projects and skill of wizard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; &#039;&#039;Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See [[Trading]] for more information on variations in price. Some enchant potions can also be produced via [[Alchemy]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt; &#039;&#039;Mirtokh potion has a modifier that makes the enchant more difficult.&#039;&#039;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the wizard has a stockpile of high level potions.&amp;lt;section end=notes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 67 + Modifiers: 326 == 393&lt;br /&gt;
&lt;br /&gt;
The faint glow fades from some black and tan full leather.&lt;br /&gt;
As the liquid coats the surface of the tan full leather, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips.  Small runic symbols flare to life at various points along the surface of the leather, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface.  When the last of the liquid has vanished, the symbols dissipate and the leather appears faded.  You scrutinize the tan full leather, notice nothing amiss, and conclude that the tempering seems to have been successful.  You estimate that the tan full leather should be ready to enchant in about 13 to 14 days.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlock Potions==&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute copper ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute silver ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | None&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute golden ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +5 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +10 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +15 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +20 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your blue ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +25 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your indigo ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +30 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your violet ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +35 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-tempering Potions==&lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;&#039;&#039;&#039;Pre-tempering potions&#039;&#039;&#039; are special potions that must be poured on [[enhancive]] (including socketed fusion), [[sanctified]], or elemental [[flare|flaring]] items to prepare them to take a standard temper potion. This preparation step is required for each step in an [[enchanting]] project, meaning a project for 0x to 1x would require a single dose, while a project for 4x to 5x would require five doses; one dose is required per step in each case. This pre-temper effect typically lasts five minutes, giving the enchanter ample time to pour the standard potion.&lt;br /&gt;
&lt;br /&gt;
Pre-temper potions are typically more difficult to apply than regular potions, reflecting the expected increase in difficulty when enchanting the types of gear that they allow to be tempered. The increased difficulty is a potion penalty of -200 to the standard pour activation formula.&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Urven&#039;eth]] formerly&amp;lt;br&amp;gt; [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Urven&#039;eth]] formerly&amp;lt;br&amp;gt; [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]] formerly&amp;lt;br&amp;gt; [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]] formerly&amp;lt;br&amp;gt; [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]] formerly&amp;lt;br&amp;gt; [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]] formerly&amp;lt;br&amp;gt; [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]] formerly&amp;lt;br&amp;gt; [[Gorveneh potion|Gorveneh]] or&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]] formerly&amp;lt;br&amp;gt; [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]] formerly&amp;lt;br&amp;gt; [[Zorveneh potion|Zorveneh]] or&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]] formerly&amp;lt;br&amp;gt; [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]] formerly&amp;lt;br&amp;gt; [[Draveneh potion|Draveneh]] or&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]] formerly&amp;lt;br&amp;gt; [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
&lt;br /&gt;
The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 79 + Modifiers: 96 == 175&lt;br /&gt;
&lt;br /&gt;
As the liquid coats the surface of the tan full leather, you murmur a few words of power while gesturing over the leather.  The liquid quickly seeps into the tan full leather and leaves nothing behind but a faint glow.  You examine the leather closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 4 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You pour your potion on the chain.&lt;br /&gt;
&lt;br /&gt;
The liquid absorbs into the green imflass chain too quickly as you fumble to begin your chant and gestures, and the chain is dry in a moment&#039;s notice leaving no noticable change.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fade:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The faint glow fades from the green imflass chain.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enchanting potions| ]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fiery_Ilvan%27eth_potion&amp;diff=132265</id>
		<title>Fiery Ilvan&#039;eth potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fiery_Ilvan%27eth_potion&amp;diff=132265"/>
		<updated>2020-06-06T22:26:14Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fiery Ilvan&#039;eth Potion is obtained by making [[Draveneh_potion|Draveneh Potion]] and exchanging it at the NPC in the Wizard Guild. Fiery Ilvan&#039;eth Potion is used for enchanting items with fire flares or steam flares.  Fiery Ilvan&#039;eth Potion is NOT mandatory for enchanting items with fire flares or steam flares, but it will negate the -100 penalty for the flaring item.&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Earthy_Ilvan%27eth_potion&amp;diff=132264</id>
		<title>Earthy Ilvan&#039;eth potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Earthy_Ilvan%27eth_potion&amp;diff=132264"/>
		<updated>2020-06-06T22:25:22Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Earthy Ilvan&#039;eth Potion is obtained by making [[Gorveneh_potion|Gorveneh Potion]] and exchanging it at the NPC in the Wizard Guild. Earthy Ilvan&#039;eth Potion is used for enchanting items with earth/impact flares or acid flares. Earthy Ilvan&#039;eth Potion is NOT mandatory for enchanting items with earth/impact flares or acid flares, but it will negate the -100 penalty for the flaring item.&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Earthy_Ilvan%27eth_potion&amp;diff=132263</id>
		<title>Earthy Ilvan&#039;eth potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Earthy_Ilvan%27eth_potion&amp;diff=132263"/>
		<updated>2020-06-06T22:25:00Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Earthy Ilvan&#039;eth Potion is obtained by making [[Gorveneh_potion|Gorveneh Potion]] and exchanging it at the NPC in the Wizard Guild. &lt;br /&gt;
 Earthy Ilvan&#039;eth Potion is used for enchanting items with earth/impact flares or acid flares. Earthy Ilvan&#039;eth Potion is NOT mandatory for enchanting items with earth/impact flares or acid flares, but it will negate the -100 penalty for the flaring item.&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cloudy_Ilvan%27eth_potion&amp;diff=132262</id>
		<title>Cloudy Ilvan&#039;eth potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cloudy_Ilvan%27eth_potion&amp;diff=132262"/>
		<updated>2020-06-06T22:23:50Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: Created page with &amp;quot;Cloudy Ilvan&amp;#039;eth Potion is obtained by making Zorveneh Potion and exchanging it at the NPC in the Wizard Guild.  Cloudy Ilvan&amp;#039;eth Potion is used before enc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cloudy Ilvan&#039;eth Potion is obtained by making [[Zorveneh_potion|Zorveneh Potion]] and exchanging it at the NPC in the Wizard Guild.  Cloudy Ilvan&#039;eth Potion is used before enchanting items with void/vacuum flare or lightning flares.  Cloudy Ilvan&#039;eth Potion is NOT mandatory for enchanting items with void/vacuum or lightning flares, but it will negate the -100 penalty for the flaring item.&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fiery_Ilvan%27eth_potion&amp;diff=132261</id>
		<title>Fiery Ilvan&#039;eth potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fiery_Ilvan%27eth_potion&amp;diff=132261"/>
		<updated>2020-06-06T22:21:31Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: Created page with &amp;quot;Fiery Ilvan&amp;#039;eth Potion is obtained by making Draveneh Potion and exchanging it at the NPC in the Wizard Guild.  Fiery Ilvan&amp;#039;eth Potion is NOT mandatory for...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fiery Ilvan&#039;eth Potion is obtained by making [[Draveneh_potion|Draveneh Potion]] and exchanging it at the NPC in the Wizard Guild.  Fiery Ilvan&#039;eth Potion is NOT mandatory for enchanting items with fire flares, but it will negate the -100 penalty for the flaring item.&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=132260</id>
		<title>Enchanting potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=132260"/>
		<updated>2020-06-06T22:19:54Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: /* Pre-tempering Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Much of this page feeds into the Enchant Item page.  Please be aware of the LST tags, and also about repeating information that is already on the spell page.  The purpose of this separate page is to have a potion reference page, not repeat everything about the Enchant Item spell --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enchanting potions&#039;&#039;&#039; are used by [[wizard]]s in the [[enchant]]ing process.  All enchanting projects require [[#Tempering Potions|tempering potions]], while items with certain properties will also require [[#Pre-tempering Potions|pre-tempering potions]].  &lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
A successful potion pour will occur when the 1d100: roll result + modifiers == +101 or higher.&lt;br /&gt;
&amp;lt;section begin=math /&amp;gt;{{equation box|{{math|Modifiers {{=}} [[MIU]] Bonus + [[LOG]] Bonus + [[INT]] Bonus + &amp;lt;small&amp;gt;[[trunc]]&amp;lt;/small&amp;gt;(([[AUR]] Bonus  + [[WIS]] Bonus)/2)) + Potion Bonus - Item Enchant Bonus + [[Encumbrance]] Penalty + [[Armor]] Penalty}}}}&lt;br /&gt;
::&amp;lt;small&amp;gt;Potion &amp;quot;bonus&amp;quot; may be a negative value. Encumbrance and armor penalties are entered as negative values.&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;lt;small&amp;gt;When pouring an item enchanted by another wizard, the first pour for the project is assessed a -25 penalty.  This is not reflected in the formula above and only occurs on the first pour of the first step of the project.&amp;lt;/small&amp;gt;&amp;lt;section end=math /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Potion Order ==&lt;br /&gt;
&amp;lt;section begin=order /&amp;gt;When enchanting items with multiple special properties requiring multiple pre-temper potions, the potions must be applied in the following order:&lt;br /&gt;
&lt;br /&gt;
# Ayveneh (enhancive)&lt;br /&gt;
# Eoveneh (sanctified)&lt;br /&gt;
# Draveneh/Gorveneh/Rhiveneh/Zorveneh (flaring)&lt;br /&gt;
# Tempering potion&amp;lt;includeonly&amp;gt; (step 2 [[#Enchanting Process for Plain Items|above]])&amp;lt;/includeonly&amp;gt;&amp;lt;section end=order /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tempering Potions==&lt;br /&gt;
&#039;&#039;&#039;Tempering potions&#039;&#039;&#039; are required for all enchanting projects.  Different tempering potions are required for different levels of [[enchantment]], as described in the table below.&lt;br /&gt;
&amp;lt;section begin=temper potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=temper potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;Base Enchanting Temper Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=temper potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=65|Pour/&amp;lt;br&amp;gt;Channel&amp;lt;br&amp;gt;Cycles&lt;br /&gt;
 !width=90|Average Time Per Cycle*&lt;br /&gt;
 !width=80|Tempering Potion&lt;br /&gt;
 !width=65|Potion Pour Bonus&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | +0 to +25&lt;br /&gt;
 | 0x-5x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | +5 to +30&lt;br /&gt;
 | 1x-6x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | &lt;br /&gt;
 | [[Sisfu potion|Sisfu]]&lt;br /&gt;
 |&lt;br /&gt;
 | &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt; 0&lt;br /&gt;
 | None&lt;br /&gt;
 | &amp;lt;includeonly&amp;gt;[[#Negative Bonus Items|&amp;lt;/includeonly&amp;gt;Special&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | 1&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 |- &amp;lt;section begin=base /&amp;gt;&lt;br /&gt;
 | 0&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | 1&lt;br /&gt;
 | 1 day&lt;br /&gt;
 | rowspan=2| [[Rohnuru potion|Rohnuru]]&lt;br /&gt;
 | rowspan=2| 0&lt;br /&gt;
 | rowspan=2| 3500&lt;br /&gt;
 |-&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | 2&lt;br /&gt;
 | 2 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +6 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | 3&lt;br /&gt;
 | 3 days&lt;br /&gt;
 | rowspan=2| [[Duqnuru potion|Duqnuru]]&lt;br /&gt;
 | rowspan=2| +15&lt;br /&gt;
 | rowspan=2| 5500&lt;br /&gt;
 |-&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | 4&lt;br /&gt;
 | 4 to 5 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | 5&lt;br /&gt;
 | 5 to 7 days&lt;br /&gt;
 | rowspan=2| [[Dirtokh potion|Dirtokh]]&lt;br /&gt;
 | rowspan=2| +25&lt;br /&gt;
 | rowspan=2| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | 6&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 6 to 9 days&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | 7&lt;br /&gt;
 | 11 to 17 days&lt;br /&gt;
 | [[Mirtokh potion|Mirtokh]]&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt;&lt;br /&gt;
 | +30&lt;br /&gt;
 | 35,000 &amp;lt;section end=temper potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=temper potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | 8&lt;br /&gt;
 | 9 days&lt;br /&gt;
 | [[Bromin potion|Bromin]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | 9&lt;br /&gt;
 | 9 to 12 days&lt;br /&gt;
 | [[Aleteh potion|Aleteh]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | 10&lt;br /&gt;
 | 11 to 13 days&lt;br /&gt;
 | [[Grenshol potion|Grenshol]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | Gold&lt;br /&gt;
 |&lt;br /&gt;
 | colspan=6| Not Further Enchantable&lt;br /&gt;
|}&amp;lt;section end=temper potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=notes /&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Average time per pour. May vary depending upon number of current enchanting projects and skill of wizard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; &#039;&#039;Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See [[Trading]] for more information on variations in price. Some enchant potions can also be produced via [[Alchemy]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt; &#039;&#039;Mirtokh potion has a modifier that makes the enchant more difficult.&#039;&#039;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the wizard has a stockpile of high level potions.&amp;lt;section end=notes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 67 + Modifiers: 326 == 393&lt;br /&gt;
&lt;br /&gt;
The faint glow fades from some black and tan full leather.&lt;br /&gt;
As the liquid coats the surface of the tan full leather, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips.  Small runic symbols flare to life at various points along the surface of the leather, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface.  When the last of the liquid has vanished, the symbols dissipate and the leather appears faded.  You scrutinize the tan full leather, notice nothing amiss, and conclude that the tempering seems to have been successful.  You estimate that the tan full leather should be ready to enchant in about 13 to 14 days.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlock Potions==&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute copper ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute silver ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | None&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute golden ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +5 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +10 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +15 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +20 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your blue ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +25 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your indigo ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +30 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your violet ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +35 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-tempering Potions==&lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;&#039;&#039;&#039;Pre-tempering potions&#039;&#039;&#039; are special potions that must be poured on [[enhancive]] (including socketed fusion), [[sanctified]], or elemental [[flare|flaring]] items to prepare them to take a standard temper potion. This preparation step is required for each step in an [[enchanting]] project, meaning a project for 0x to 1x would require a single dose, while a project for 4x to 5x would require five doses; one dose is required per step in each case. This pre-temper effect typically lasts five minutes, giving the enchanter ample time to pour the standard potion.&lt;br /&gt;
&lt;br /&gt;
Pre-temper potions are typically more difficult to apply than regular potions, reflecting the expected increase in difficulty when enchanting the types of gear that they allow to be tempered. The increased difficulty is a potion penalty of -200 to the standard pour activation formula.&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Urven&#039;eth]] formerly&amp;lt;br&amp;gt; [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Urven&#039;eth]] formerly&amp;lt;br&amp;gt; [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]] formerly&amp;lt;br&amp;gt; [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]] formerly&amp;lt;br&amp;gt; [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]] formerly&amp;lt;br&amp;gt; [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]] formerly&amp;lt;br&amp;gt; [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Gorveneh potion|Gorveneh]] or&amp;lt;br&amp;gt;[[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Zorveneh potion|Zorveneh]] or&amp;lt;br&amp;gt;[[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[draveneh potion|Draveneh]] or&amp;lt;br&amp;gt;[[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
&lt;br /&gt;
The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 79 + Modifiers: 96 == 175&lt;br /&gt;
&lt;br /&gt;
As the liquid coats the surface of the tan full leather, you murmur a few words of power while gesturing over the leather.  The liquid quickly seeps into the tan full leather and leaves nothing behind but a faint glow.  You examine the leather closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 4 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You pour your potion on the chain.&lt;br /&gt;
&lt;br /&gt;
The liquid absorbs into the green imflass chain too quickly as you fumble to begin your chant and gestures, and the chain is dry in a moment&#039;s notice leaving no noticable change.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fade:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The faint glow fades from the green imflass chain.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enchanting potions| ]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Earthy_Ilvan%27eth_potion&amp;diff=132259</id>
		<title>Earthy Ilvan&#039;eth potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Earthy_Ilvan%27eth_potion&amp;diff=132259"/>
		<updated>2020-06-06T22:17:24Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Earthy Ilvan&#039;eth Potion is obtained by making [[Gorveneh_potion|Gorveneh Potion]] and exchanging it at the NPC in the Wizard Guild.  Earthy Ilvan&#039;eth Potion is NOT mandatory for enchanting items with earth flares, but it will negate the -100 penalty for the flaring item.&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icy_Ilvan%27eth_potion&amp;diff=132258</id>
		<title>Icy Ilvan&#039;eth potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icy_Ilvan%27eth_potion&amp;diff=132258"/>
		<updated>2020-06-06T22:17:00Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: Created page with &amp;quot;Icy Ilvan&amp;#039;eth Potion is obtained by making Rhiveneh Potion and exchanging it at the NPC in the Wizard Guild.  Icy Ilvan&amp;#039;eth Potion is NOT mandatory for enc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icy Ilvan&#039;eth Potion is obtained by making [[Rhiveneh_potion|Rhiveneh Potion]] and exchanging it at the NPC in the Wizard Guild.  Icy Ilvan&#039;eth Potion is NOT mandatory for enchanting items with cold/ice flares, but it will negate the -100 penalty for the flaring item.&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=132257</id>
		<title>Enchanting potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=132257"/>
		<updated>2020-06-06T22:14:45Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: /* Pre-tempering Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Much of this page feeds into the Enchant Item page.  Please be aware of the LST tags, and also about repeating information that is already on the spell page.  The purpose of this separate page is to have a potion reference page, not repeat everything about the Enchant Item spell --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enchanting potions&#039;&#039;&#039; are used by [[wizard]]s in the [[enchant]]ing process.  All enchanting projects require [[#Tempering Potions|tempering potions]], while items with certain properties will also require [[#Pre-tempering Potions|pre-tempering potions]].  &lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
A successful potion pour will occur when the 1d100: roll result + modifiers == +101 or higher.&lt;br /&gt;
&amp;lt;section begin=math /&amp;gt;{{equation box|{{math|Modifiers {{=}} [[MIU]] Bonus + [[LOG]] Bonus + [[INT]] Bonus + &amp;lt;small&amp;gt;[[trunc]]&amp;lt;/small&amp;gt;(([[AUR]] Bonus  + [[WIS]] Bonus)/2)) + Potion Bonus - Item Enchant Bonus + [[Encumbrance]] Penalty + [[Armor]] Penalty}}}}&lt;br /&gt;
::&amp;lt;small&amp;gt;Potion &amp;quot;bonus&amp;quot; may be a negative value. Encumbrance and armor penalties are entered as negative values.&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;lt;small&amp;gt;When pouring an item enchanted by another wizard, the first pour for the project is assessed a -25 penalty.  This is not reflected in the formula above and only occurs on the first pour of the first step of the project.&amp;lt;/small&amp;gt;&amp;lt;section end=math /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Potion Order ==&lt;br /&gt;
&amp;lt;section begin=order /&amp;gt;When enchanting items with multiple special properties requiring multiple pre-temper potions, the potions must be applied in the following order:&lt;br /&gt;
&lt;br /&gt;
# Ayveneh (enhancive)&lt;br /&gt;
# Eoveneh (sanctified)&lt;br /&gt;
# Draveneh/Gorveneh/Rhiveneh/Zorveneh (flaring)&lt;br /&gt;
# Tempering potion&amp;lt;includeonly&amp;gt; (step 2 [[#Enchanting Process for Plain Items|above]])&amp;lt;/includeonly&amp;gt;&amp;lt;section end=order /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tempering Potions==&lt;br /&gt;
&#039;&#039;&#039;Tempering potions&#039;&#039;&#039; are required for all enchanting projects.  Different tempering potions are required for different levels of [[enchantment]], as described in the table below.&lt;br /&gt;
&amp;lt;section begin=temper potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=temper potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;Base Enchanting Temper Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=temper potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=65|Pour/&amp;lt;br&amp;gt;Channel&amp;lt;br&amp;gt;Cycles&lt;br /&gt;
 !width=90|Average Time Per Cycle*&lt;br /&gt;
 !width=80|Tempering Potion&lt;br /&gt;
 !width=65|Potion Pour Bonus&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | +0 to +25&lt;br /&gt;
 | 0x-5x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | +5 to +30&lt;br /&gt;
 | 1x-6x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | &lt;br /&gt;
 | [[Sisfu potion|Sisfu]]&lt;br /&gt;
 |&lt;br /&gt;
 | &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt; 0&lt;br /&gt;
 | None&lt;br /&gt;
 | &amp;lt;includeonly&amp;gt;[[#Negative Bonus Items|&amp;lt;/includeonly&amp;gt;Special&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | 1&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 |- &amp;lt;section begin=base /&amp;gt;&lt;br /&gt;
 | 0&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | 1&lt;br /&gt;
 | 1 day&lt;br /&gt;
 | rowspan=2| [[Rohnuru potion|Rohnuru]]&lt;br /&gt;
 | rowspan=2| 0&lt;br /&gt;
 | rowspan=2| 3500&lt;br /&gt;
 |-&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | 2&lt;br /&gt;
 | 2 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +6 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | 3&lt;br /&gt;
 | 3 days&lt;br /&gt;
 | rowspan=2| [[Duqnuru potion|Duqnuru]]&lt;br /&gt;
 | rowspan=2| +15&lt;br /&gt;
 | rowspan=2| 5500&lt;br /&gt;
 |-&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | 4&lt;br /&gt;
 | 4 to 5 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | 5&lt;br /&gt;
 | 5 to 7 days&lt;br /&gt;
 | rowspan=2| [[Dirtokh potion|Dirtokh]]&lt;br /&gt;
 | rowspan=2| +25&lt;br /&gt;
 | rowspan=2| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | 6&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 6 to 9 days&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | 7&lt;br /&gt;
 | 11 to 17 days&lt;br /&gt;
 | [[Mirtokh potion|Mirtokh]]&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt;&lt;br /&gt;
 | +30&lt;br /&gt;
 | 35,000 &amp;lt;section end=temper potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=temper potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | 8&lt;br /&gt;
 | 9 days&lt;br /&gt;
 | [[Bromin potion|Bromin]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | 9&lt;br /&gt;
 | 9 to 12 days&lt;br /&gt;
 | [[Aleteh potion|Aleteh]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | 10&lt;br /&gt;
 | 11 to 13 days&lt;br /&gt;
 | [[Grenshol potion|Grenshol]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | Gold&lt;br /&gt;
 |&lt;br /&gt;
 | colspan=6| Not Further Enchantable&lt;br /&gt;
|}&amp;lt;section end=temper potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=notes /&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Average time per pour. May vary depending upon number of current enchanting projects and skill of wizard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; &#039;&#039;Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See [[Trading]] for more information on variations in price. Some enchant potions can also be produced via [[Alchemy]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt; &#039;&#039;Mirtokh potion has a modifier that makes the enchant more difficult.&#039;&#039;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the wizard has a stockpile of high level potions.&amp;lt;section end=notes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 67 + Modifiers: 326 == 393&lt;br /&gt;
&lt;br /&gt;
The faint glow fades from some black and tan full leather.&lt;br /&gt;
As the liquid coats the surface of the tan full leather, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips.  Small runic symbols flare to life at various points along the surface of the leather, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface.  When the last of the liquid has vanished, the symbols dissipate and the leather appears faded.  You scrutinize the tan full leather, notice nothing amiss, and conclude that the tempering seems to have been successful.  You estimate that the tan full leather should be ready to enchant in about 13 to 14 days.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlock Potions==&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute copper ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute silver ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | None&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute golden ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +5 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +10 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +15 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +20 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your blue ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +25 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your indigo ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +30 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your violet ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +35 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-tempering Potions==&lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;&#039;&#039;&#039;Pre-tempering potions&#039;&#039;&#039; are special potions that must be poured on [[enhancive]] (including socketed fusion), [[sanctified]], or elemental [[flare|flaring]] items to prepare them to take a standard temper potion. This preparation step is required for each step in an [[enchanting]] project, meaning a project for 0x to 1x would require a single dose, while a project for 4x to 5x would require five doses; one dose is required per step in each case. This pre-temper effect typically lasts five minutes, giving the enchanter ample time to pour the standard potion.&lt;br /&gt;
&lt;br /&gt;
Pre-temper potions are typically more difficult to apply than regular potions, reflecting the expected increase in difficulty when enchanting the types of gear that they allow to be tempered. The increased difficulty is a potion penalty of -200 to the standard pour activation formula.&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Urven&#039;eth]] formerly&amp;lt;br&amp;gt; [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Urven&#039;eth]] formerly&amp;lt;br&amp;gt; [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]] formerly&amp;lt;br&amp;gt; [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]] formerly&amp;lt;br&amp;gt; [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Gorveneh potion|Gorveneh]] or&amp;lt;br&amp;gt;[[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Zorveneh potion|Zorveneh]] or&amp;lt;br&amp;gt;[[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[draveneh potion|Draveneh]] or&amp;lt;br&amp;gt;[[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
&lt;br /&gt;
The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 79 + Modifiers: 96 == 175&lt;br /&gt;
&lt;br /&gt;
As the liquid coats the surface of the tan full leather, you murmur a few words of power while gesturing over the leather.  The liquid quickly seeps into the tan full leather and leaves nothing behind but a faint glow.  You examine the leather closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 4 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You pour your potion on the chain.&lt;br /&gt;
&lt;br /&gt;
The liquid absorbs into the green imflass chain too quickly as you fumble to begin your chant and gestures, and the chain is dry in a moment&#039;s notice leaving no noticable change.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fade:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The faint glow fades from the green imflass chain.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enchanting potions| ]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sorcerer_Guild&amp;diff=131573</id>
		<title>Sorcerer Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sorcerer_Guild&amp;diff=131573"/>
		<updated>2020-05-13T20:58:15Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Sorcerer Guild]] is a [[Guild|profession guild]] dedicated to the arcane studies and development of [[sorcery]] worldwide.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
=== [[Illusions]] ===&lt;br /&gt;
An extension of the sorcerous ability to weave and mold essence.&lt;br /&gt;
&lt;br /&gt;
=== [[Alchemy]] ===&lt;br /&gt;
Comprises three individual guild skills: [[General Alchemy]], [[sorcerer potions|Sorcerer Potions]], and [[sorcerer trinkets|Sorcerer Trinkets]].&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Sorcerers level 15 and above can join the guild.&lt;br /&gt;
&lt;br /&gt;
== Fees ==&lt;br /&gt;
It costs 4500 silvers to join the guild, and 1500 per month. You may pay up to three months (90 days) in advance.&lt;br /&gt;
&lt;br /&gt;
==Guildmaster==&lt;br /&gt;
Promotion to Guildmaster status requires mastery of at least one guild skill and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once a month - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three.&lt;br /&gt;
&lt;br /&gt;
== List of Current Masters ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|Akaylas||Allereli||Aramund||Archeth||Asenora&lt;br /&gt;
|-&lt;br /&gt;
|Berrigan&lt;br /&gt;
|-&lt;br /&gt;
|Dalthon ||Demietria ||Elkiros&lt;br /&gt;
|-&lt;br /&gt;
|Fromer||Hammibal|| Isola&lt;br /&gt;
|-&lt;br /&gt;
|Kaldonis||Kastrel||Kelestra||Khargort||Krystanne&lt;br /&gt;
|-&lt;br /&gt;
|[[Maetriks]]||Missoni||Moredin&lt;br /&gt;
|-&lt;br /&gt;
|Penquin ||Polveiss&lt;br /&gt;
|-&lt;br /&gt;
|Queleri||Querthose&lt;br /&gt;
|-&lt;br /&gt;
|Rheisia||Rolfard||Rontuu&lt;br /&gt;
|-&lt;br /&gt;
|Sereg||Shaelethe||[[Silvean]]||Simmer&lt;br /&gt;
|-&lt;br /&gt;
|Temba||Virilneus&lt;br /&gt;
|-&lt;br /&gt;
|Zorastra||Zurraine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Original masters (in order of qualification): &lt;br /&gt;
# Kastrel &lt;br /&gt;
# Rontuu &lt;br /&gt;
# Simmer &lt;br /&gt;
# Allereli&lt;br /&gt;
# Zorastra &lt;br /&gt;
# Berrigan&lt;br /&gt;
&lt;br /&gt;
== Locations &amp;amp; Maps ==&lt;br /&gt;
{| width=60%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 50% |&lt;br /&gt;
* [[Sorcerer Guild (Icemule Trace)]]&lt;br /&gt;
* [[Sorcerer Guild (Kharam Dzu)]]&lt;br /&gt;
* [[Sorcerer Guild (River&#039;s Rest)]]&lt;br /&gt;
* [[Sorcerer Guild (Solhaven)]]&lt;br /&gt;
* [[Sorcerer Guild (Ta&#039;Illistim)]]&lt;br /&gt;
* [[Sorcerer Guild (Wehnimer&#039;s Landing)]]&lt;br /&gt;
* [[Sorcerer Guild (Zul Logoth)]]&lt;br /&gt;
* [[Sorcerer Guild (Ta&#039;Vaalor)]]&lt;br /&gt;
| width = 50% |&lt;br /&gt;
* [[Media:Compiled_Sorc_Guild.png|Map of all the Sorcerer Guilds]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerer%20Guild%20Discussions/view Sorcerer Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Sorcerer]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Earthy_Ilvan%27eth_potion&amp;diff=131498</id>
		<title>Earthy Ilvan&#039;eth potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Earthy_Ilvan%27eth_potion&amp;diff=131498"/>
		<updated>2020-05-10T05:02:31Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: Created page with &amp;quot;Earthy Ilvan&amp;#039;eth Potion is obtained by making Gorveneh Potion and exchanging it at the NPC in the Wizard Guild.  Earthy Ilvan&amp;#039;eth Potion is NOT mandatory f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Earthy Ilvan&#039;eth Potion is obtained by making [[Gorveneh_potion|Gorveneh Potion]] and exchanging it at the NPC in the Wizard Guild.  Earthy Ilvan&#039;eth Potion is NOT mandatory for enchanting items with earth flares, but it will negate the -100 bonus for the flaring item.&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=131497</id>
		<title>Enchanting potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=131497"/>
		<updated>2020-05-10T04:55:43Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Much of this page feeds into the Enchant Item page.  Please be aware of the LST tags, and also about repeating information that is already on the spell page.  The purpose of this separate page is to have a potion reference page, not repeat everything about the Enchant Item spell --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enchanting potions&#039;&#039;&#039; are used by [[wizard]]s in the [[enchant]]ing process.  All enchanting projects require [[#Tempering Potions|tempering potions]], while items with certain properties will also require [[#Pre-tempering Potions|pre-tempering potions]].  &lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
A successful potion pour will occur when the 1d100: roll result + modifiers == +101 or higher.&lt;br /&gt;
&amp;lt;section begin=math /&amp;gt;{{equation box|{{math|Modifiers {{=}} [[MIU]] Bonus + [[LOG]] Bonus + [[INT]] Bonus + &amp;lt;small&amp;gt;[[trunc]]&amp;lt;/small&amp;gt;(([[AUR]] Bonus  + [[WIS]] Bonus)/2)) + Potion Bonus - Item Enchant Bonus + [[Encumbrance]] Penalty + [[Armor]] Penalty}}}}&lt;br /&gt;
::&amp;lt;small&amp;gt;Potion &amp;quot;bonus&amp;quot; may be a negative value. Encumbrance and armor penalties are entered as negative values.&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;lt;small&amp;gt;When pouring an item enchanted by another wizard, the first pour for the project is assessed a -25 penalty.  This is not reflected in the formula above and only occurs on the first pour of the first step of the project.&amp;lt;/small&amp;gt;&amp;lt;section end=math /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Potion Order ==&lt;br /&gt;
&amp;lt;section begin=order /&amp;gt;When enchanting items with multiple special properties requiring multiple pre-temper potions, the potions must be applied in the following order:&lt;br /&gt;
&lt;br /&gt;
# Ayveneh (enhancive)&lt;br /&gt;
# Eoveneh (sanctified)&lt;br /&gt;
# Draveneh/Gorveneh/Rhiveneh/Zorveneh (flaring)&lt;br /&gt;
# Tempering potion&amp;lt;includeonly&amp;gt; (step 2 [[#Enchanting Process for Plain Items|above]])&amp;lt;/includeonly&amp;gt;&amp;lt;section end=order /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tempering Potions==&lt;br /&gt;
&#039;&#039;&#039;Tempering potions&#039;&#039;&#039; are required for all enchanting projects.  Different tempering potions are required for different levels of [[enchantment]], as described in the table below.&lt;br /&gt;
&amp;lt;section begin=temper potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=temper potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;Base Enchanting Temper Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=temper potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=65|Pour/&amp;lt;br&amp;gt;Channel&amp;lt;br&amp;gt;Cycles&lt;br /&gt;
 !width=90|Average Time Per Cycle*&lt;br /&gt;
 !width=80|Tempering Potion&lt;br /&gt;
 !width=65|Potion Pour Bonus&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | +0 to +25&lt;br /&gt;
 | 0x-5x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | +5 to +30&lt;br /&gt;
 | 1x-6x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | &lt;br /&gt;
 | [[Sisfu potion|Sisfu]]&lt;br /&gt;
 |&lt;br /&gt;
 | &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt; 0&lt;br /&gt;
 | None&lt;br /&gt;
 | &amp;lt;includeonly&amp;gt;[[#Negative Bonus Items|&amp;lt;/includeonly&amp;gt;Special&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | 1&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 |- &amp;lt;section begin=base /&amp;gt;&lt;br /&gt;
 | 0&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | 1&lt;br /&gt;
 | 1 day&lt;br /&gt;
 | rowspan=2| [[Rohnuru potion|Rohnuru]]&lt;br /&gt;
 | rowspan=2| 0&lt;br /&gt;
 | rowspan=2| 3500&lt;br /&gt;
 |-&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | 2&lt;br /&gt;
 | 2 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +6 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | 3&lt;br /&gt;
 | 3 days&lt;br /&gt;
 | rowspan=2| [[Duqnuru potion|Duqnuru]]&lt;br /&gt;
 | rowspan=2| +15&lt;br /&gt;
 | rowspan=2| 5500&lt;br /&gt;
 |-&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | 4&lt;br /&gt;
 | 4 to 5 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | 5&lt;br /&gt;
 | 5 to 7 days&lt;br /&gt;
 | rowspan=2| [[Dirtokh potion|Dirtokh]]&lt;br /&gt;
 | rowspan=2| +25&lt;br /&gt;
 | rowspan=2| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | 6&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 6 to 9 days&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | 7&lt;br /&gt;
 | 11 to 17 days&lt;br /&gt;
 | [[Mirtokh potion|Mirtokh]]&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt;&lt;br /&gt;
 | +30&lt;br /&gt;
 | 35,000 &amp;lt;section end=temper potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=temper potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | 8&lt;br /&gt;
 | 9 days&lt;br /&gt;
 | [[Bromin potion|Bromin]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | 9&lt;br /&gt;
 | 9 to 12 days&lt;br /&gt;
 | [[Aleteh potion|Aleteh]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | 10&lt;br /&gt;
 | 11 to 13 days&lt;br /&gt;
 | [[Grenshol potion|Grenshol]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | Gold&lt;br /&gt;
 |&lt;br /&gt;
 | colspan=6| Not Further Enchantable&lt;br /&gt;
|}&amp;lt;section end=temper potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=notes /&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Average time per pour. May vary depending upon number of current enchanting projects and skill of wizard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; &#039;&#039;Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See [[Trading]] for more information on variations in price. Some enchant potions can also be produced via [[Alchemy]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt; &#039;&#039;Mirtokh potion has a modifier that makes the enchant more difficult.&#039;&#039;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the wizard has a stockpile of high level potions.&amp;lt;section end=notes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 67 + Modifiers: 326 == 393&lt;br /&gt;
&lt;br /&gt;
The faint glow fades from some black and tan full leather.&lt;br /&gt;
As the liquid coats the surface of the tan full leather, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips.  Small runic symbols flare to life at various points along the surface of the leather, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface.  When the last of the liquid has vanished, the symbols dissipate and the leather appears faded.  You scrutinize the tan full leather, notice nothing amiss, and conclude that the tempering seems to have been successful.  You estimate that the tan full leather should be ready to enchant in about 13 to 14 days.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlock Potions==&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute copper ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute silver ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | None&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute golden ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +5 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +10 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +15 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +20 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your blue ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +25 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your indigo ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +30 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your violet ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +35 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-tempering Potions==&lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;&#039;&#039;&#039;Pre-tempering potions&#039;&#039;&#039; are special potions that must be poured on [[enhancive]] (including socketed fusion), [[sanctified]], or elemental [[flare|flaring]] items to prepare them to take a standard temper potion. This preparation step is required for each step in an [[enchanting]] project, meaning a project for 0x to 1x would require a single dose, while a project for 4x to 5x would require five doses; one dose is required per step in each case. This pre-temper effect typically lasts five minutes, giving the enchanter ample time to pour the standard potion.&lt;br /&gt;
&lt;br /&gt;
Pre-temper potions are typically more difficult to apply than regular potions, reflecting the expected increase in difficulty when enchanting the types of gear that they allow to be tempered. The increased difficulty is a potion penalty of -200 to the standard pour activation formula.&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Urven&#039;eth]] formerly&amp;lt;br&amp;gt; [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Urven&#039;eth]] formerly&amp;lt;br&amp;gt; [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]] formerly&amp;lt;br&amp;gt; [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Gorveneh potion|Gorveneh]] or&amp;lt;br&amp;gt;[[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Zorveneh potion|Zorveneh]] or&amp;lt;br&amp;gt;[[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[draveneh potion|Draveneh]] or&amp;lt;br&amp;gt;[[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
&lt;br /&gt;
The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 79 + Modifiers: 96 == 175&lt;br /&gt;
&lt;br /&gt;
As the liquid coats the surface of the tan full leather, you murmur a few words of power while gesturing over the leather.  The liquid quickly seeps into the tan full leather and leaves nothing behind but a faint glow.  You examine the leather closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 4 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You pour your potion on the chain.&lt;br /&gt;
&lt;br /&gt;
The liquid absorbs into the green imflass chain too quickly as you fumble to begin your chant and gestures, and the chain is dry in a moment&#039;s notice leaving no noticable change.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fade:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The faint glow fades from the green imflass chain.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enchanting potions| ]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=131496</id>
		<title>Enchanting potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=131496"/>
		<updated>2020-05-10T04:50:46Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Much of this page feeds into the Enchant Item page.  Please be aware of the LST tags, and also about repeating information that is already on the spell page.  The purpose of this separate page is to have a potion reference page, not repeat everything about the Enchant Item spell --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enchanting potions&#039;&#039;&#039; are used by [[wizard]]s in the [[enchant]]ing process.  All enchanting projects require [[#Tempering Potions|tempering potions]], while items with certain properties will also require [[#Pre-tempering Potions|pre-tempering potions]].  &lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
A successful potion pour will occur when the 1d100: roll result + modifiers == +101 or higher.&lt;br /&gt;
&amp;lt;section begin=math /&amp;gt;{{equation box|{{math|Modifiers {{=}} [[MIU]] Bonus + [[LOG]] Bonus + [[INT]] Bonus + &amp;lt;small&amp;gt;[[trunc]]&amp;lt;/small&amp;gt;(([[AUR]] Bonus  + [[WIS]] Bonus)/2)) + Potion Bonus - Item Enchant Bonus + [[Encumbrance]] Penalty + [[Armor]] Penalty}}}}&lt;br /&gt;
::&amp;lt;small&amp;gt;Potion &amp;quot;bonus&amp;quot; may be a negative value. Encumbrance and armor penalties are entered as negative values.&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;lt;small&amp;gt;When pouring an item enchanted by another wizard, the first pour for the project is assessed a -25 penalty.  This is not reflected in the formula above and only occurs on the first pour of the first step of the project.&amp;lt;/small&amp;gt;&amp;lt;section end=math /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Potion Order ==&lt;br /&gt;
&amp;lt;section begin=order /&amp;gt;When enchanting items with multiple special properties requiring multiple pre-temper potions, the potions must be applied in the following order:&lt;br /&gt;
&lt;br /&gt;
# Ayveneh (enhancive)&lt;br /&gt;
# Eoveneh (sanctified)&lt;br /&gt;
# Draveneh/Gorveneh/Rhiveneh/Zorveneh (flaring)&lt;br /&gt;
# Tempering potion&amp;lt;includeonly&amp;gt; (step 2 [[#Enchanting Process for Plain Items|above]])&amp;lt;/includeonly&amp;gt;&amp;lt;section end=order /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tempering Potions==&lt;br /&gt;
&#039;&#039;&#039;Tempering potions&#039;&#039;&#039; are required for all enchanting projects.  Different tempering potions are required for different levels of [[enchantment]], as described in the table below.&lt;br /&gt;
&amp;lt;section begin=temper potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=temper potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;Base Enchanting Temper Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=temper potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=65|Pour/&amp;lt;br&amp;gt;Channel&amp;lt;br&amp;gt;Cycles&lt;br /&gt;
 !width=90|Average Time Per Cycle*&lt;br /&gt;
 !width=80|Tempering Potion&lt;br /&gt;
 !width=65|Potion Pour Bonus&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | +0 to +25&lt;br /&gt;
 | 0x-5x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | +5 to +30&lt;br /&gt;
 | 1x-6x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | &lt;br /&gt;
 | [[Sisfu potion|Sisfu]]&lt;br /&gt;
 |&lt;br /&gt;
 | &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt; 0&lt;br /&gt;
 | None&lt;br /&gt;
 | &amp;lt;includeonly&amp;gt;[[#Negative Bonus Items|&amp;lt;/includeonly&amp;gt;Special&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | 1&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 |- &amp;lt;section begin=base /&amp;gt;&lt;br /&gt;
 | 0&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | 1&lt;br /&gt;
 | 1 day&lt;br /&gt;
 | rowspan=2| [[Rohnuru potion|Rohnuru]]&lt;br /&gt;
 | rowspan=2| 0&lt;br /&gt;
 | rowspan=2| 3500&lt;br /&gt;
 |-&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | 2&lt;br /&gt;
 | 2 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +6 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | 3&lt;br /&gt;
 | 3 days&lt;br /&gt;
 | rowspan=2| [[Duqnuru potion|Duqnuru]]&lt;br /&gt;
 | rowspan=2| +15&lt;br /&gt;
 | rowspan=2| 5500&lt;br /&gt;
 |-&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | 4&lt;br /&gt;
 | 4 to 5 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | 5&lt;br /&gt;
 | 5 to 7 days&lt;br /&gt;
 | rowspan=2| [[Dirtokh potion|Dirtokh]]&lt;br /&gt;
 | rowspan=2| +25&lt;br /&gt;
 | rowspan=2| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | 6&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 6 to 9 days&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | 7&lt;br /&gt;
 | 11 to 17 days&lt;br /&gt;
 | [[Mirtokh potion|Mirtokh]]&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt;&lt;br /&gt;
 | +30&lt;br /&gt;
 | 35,000 &amp;lt;section end=temper potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=temper potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | 8&lt;br /&gt;
 | 9 days&lt;br /&gt;
 | [[Bromin potion|Bromin]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | 9&lt;br /&gt;
 | 9 to 12 days&lt;br /&gt;
 | [[Aleteh potion|Aleteh]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | 10&lt;br /&gt;
 | 11 to 13 days&lt;br /&gt;
 | [[Grenshol potion|Grenshol]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | Gold&lt;br /&gt;
 |&lt;br /&gt;
 | colspan=6| Not Further Enchantable&lt;br /&gt;
|}&amp;lt;section end=temper potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=notes /&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Average time per pour. May vary depending upon number of current enchanting projects and skill of wizard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; &#039;&#039;Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See [[Trading]] for more information on variations in price. Some enchant potions can also be produced via [[Alchemy]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt; &#039;&#039;Mirtokh potion has a modifier that makes the enchant more difficult.&#039;&#039;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the wizard has a stockpile of high level potions.&amp;lt;section end=notes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 67 + Modifiers: 326 == 393&lt;br /&gt;
&lt;br /&gt;
The faint glow fades from some black and tan full leather.&lt;br /&gt;
As the liquid coats the surface of the tan full leather, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips.  Small runic symbols flare to life at various points along the surface of the leather, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface.  When the last of the liquid has vanished, the symbols dissipate and the leather appears faded.  You scrutinize the tan full leather, notice nothing amiss, and conclude that the tempering seems to have been successful.  You estimate that the tan full leather should be ready to enchant in about 13 to 14 days.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlock Potions==&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute copper ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute silver ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | None&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| dilute golden ayan&#039;eth potion**&lt;br /&gt;
 | Special***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +5 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +10 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +15 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +20 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your blue ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +25 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your indigo ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +30 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your violet ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +35 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-tempering Potions==&lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;&#039;&#039;&#039;Pre-tempering potions&#039;&#039;&#039; are special potions that must be poured on [[enhancive]] (including socketed fusion), [[sanctified]], or elemental [[flare|flaring]] items to prepare them to take a standard temper potion. This preparation step is required for each step in an [[enchanting]] project, meaning a project for 0x to 1x would require a single dose, while a project for 4x to 5x would require five doses; one dose is required per step in each case. This pre-temper effect typically lasts five minutes, giving the enchanter ample time to pour the standard potion.&lt;br /&gt;
&lt;br /&gt;
Pre-temper potions are typically more difficult to apply than regular potions, reflecting the expected increase in difficulty when enchanting the types of gear that they allow to be tempered. The increased difficulty is a potion penalty of -200 to the standard pour activation formula.&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
[[Urven&#039;eth potion|Urven&#039;eth]] formerly&amp;lt;br&amp;gt; [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Urven&#039;eth]] formerly&amp;lt;br&amp;gt; [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]] formerly&amp;lt;br&amp;gt; [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Gorveneh potion|Gorveneh]] or&amp;lt;br&amp;gt;[[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Zorveneh potion|Zorveneh]] or&amp;lt;br&amp;gt;[[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[draveneh potion|Draveneh]] or&amp;lt;br&amp;gt;[[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
&lt;br /&gt;
The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 79 + Modifiers: 96 == 175&lt;br /&gt;
&lt;br /&gt;
As the liquid coats the surface of the tan full leather, you murmur a few words of power while gesturing over the leather.  The liquid quickly seeps into the tan full leather and leaves nothing behind but a faint glow.  You examine the leather closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 4 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You pour your potion on the chain.&lt;br /&gt;
&lt;br /&gt;
The liquid absorbs into the green imflass chain too quickly as you fumble to begin your chant and gestures, and the chain is dry in a moment&#039;s notice leaving no noticable change.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fade:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The faint glow fades from the green imflass chain.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enchanting potions| ]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ghule_item&amp;diff=131097</id>
		<title>Ghule item</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ghule_item&amp;diff=131097"/>
		<updated>2020-04-22T04:57:42Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Ghule&#039;&#039;&#039; is a series of scripted items that interact with one another.  They were most recently sold at [[EGShop:Goblyns and Ghules Enterprises|Goblyns and Ghules Enterprises]] at the [[Ebon Gate]] [[festival]].&lt;br /&gt;
&lt;br /&gt;
On [[Caligos Isle]], [[Goblyn]] could be found in the Hideway Caverns.&lt;br /&gt;
&lt;br /&gt;
In [[Feywrot Mire]], Goblyn set up shop in an area known as the Smuggling Tunnels.&lt;br /&gt;
&lt;br /&gt;
==Hat==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your crow-feathered hat and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Currently you are able to use TAP, TILT, BOW, KICK, DROP in, and GET from.  If you happen to have special fangs or a ring of a similar build, you&#039;ll find that things may look a bit fancier when you use the hat.  Some merchants may be able to unlock this hat to a higher tier for you.&lt;br /&gt;
&lt;br /&gt;
You get a strong sense that the aesthetics of hat can be altered by any merchant.  It must remain a hat or hat-like item -- something that can be worn on the head but still reasonably store small items and be &amp;quot;tipped.&amp;quot; (as in tipping your hat to someone).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You reach up and tip your hat.&lt;br /&gt;
| XXX reaches up and tips her hat.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You reach up and tilt your crow-feathered hat so it casts a shadow over your eyes.&lt;br /&gt;
| XXX reaches up and tilts her hat so it casts a shadow over her eyes.&lt;br /&gt;
|-&lt;br /&gt;
! BOW&lt;br /&gt;
| You reach up and remove your crow-feathered hat, dipping an elegant bow as you sweep it in a wide arc in front of you.  You return your hat to your head with a flourish.&lt;br /&gt;
| XXX reaches up and removes her hat, then sweeps it in a wide arc in front of her as she dips an elegant bow.  XXX returns her hat to her head with a flourish.&lt;br /&gt;
|-&lt;br /&gt;
! KICK&lt;br /&gt;
| You reach up and remove your crow-feathered hat, then toss it into the air in front of you.  A subtle twist of your shoulders, and the hat lands on the center of your chest, quickly spinning down along the length of your body.  When it reaches your foot, you give it a fast kick with your toe, and it arcs up into the air before you, landing perfectly on your head once again.&lt;br /&gt;
| XXX reaches up and removes her crow-feathered hat, then tosses it into the air in front of her.  A subtle twist of her shoulders, and the hat lands on the center of her chest, quickly spinning down along the length of her body.  When it reaches her foot, she gives it a fast kick with her toes, and it arcs up into the air before her, landing perfectly on her head once again.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;DROP/PUT&#039;&#039;&#039;&amp;lt;br&amp;gt;Item in&lt;br /&gt;
| You reach up and lift one corner of your hat, then quickly stuff a copper lockpick inside it.&lt;br /&gt;
| XXX reaches up and lifts one corner of her hat, then quickly stuffs a copper lockpick inside it.&lt;br /&gt;
|-&lt;br /&gt;
! GET&lt;br /&gt;
| You reach up and lift one corner of your hat, then rummage around inside it until you find a copper lockpick.&lt;br /&gt;
| XXX reaches up and lifts one corner of her hat, then rummages around inside it until she finds a copper lockpick.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fangs==&lt;br /&gt;
&#039;&#039;&#039;Fangs&#039;&#039;&#039; are pin-worn, however they are hidden in one&#039;s [[inventory]].&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your crimson-edged fangs and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You get a strong sense that the fangs can be altered by any merchant.  The fangs must always be &amp;quot;fangs&amp;quot; and must clearly appear fake.&lt;br /&gt;
&lt;br /&gt;
Currently you are able to use RUB, POINT AT, WEAR, REMOVE, HISS, EAT, LICK, GRIN, and LAUGH, with the fangs.  If you happen to have a special cloak or ring of a similar build, you&#039;ll find that some things may look a bit fancier when you use the fangs.  Currently, this cannot be unlocked any further.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Off-the-Shelf&#039;&#039;&lt;br /&gt;
! WEAR&lt;br /&gt;
| You place your crimson-edged fangs in your mouth and adjust them until they are comfortable.&lt;br /&gt;
| XXX places a pair of fake crimson-edged fangs in her mouth.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You remove your crimson-edged fangs from your mouth.&lt;br /&gt;
| XXX removes a pair of fake crimson-edged fangs from her mouth.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You reach up and polish the front of one of your crimson-edged fangs with the tip of your index finger.&lt;br /&gt;
| XXX reaches up and polishes the front of one of her crimson-edged fangs with the tip of her index finger.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;POINT&#039;&#039;&#039;&amp;lt;br&amp;gt;Targeted only&lt;br /&gt;
| You bare your crimson-edged fangs and glare menacingly at XXX.&lt;br /&gt;
| XXX bares her crimson-edged fangs and glares menacingly at you.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot;|&#039;&#039;Fully Unlocked&#039;&#039;&lt;br /&gt;
! HISS&lt;br /&gt;
| You bare your crimson-edged fangs and hiss menacingly.&lt;br /&gt;
| XXX bares her crimson-edged fangs and hisses menacingly.&lt;br /&gt;
|-&lt;br /&gt;
! EAT&lt;br /&gt;
| You gnaw lightly on your lower lip.  The razor-sharp tip of one of your fangs breaks the skin and causes a tiny bead of blood to appear, which you casually catch with the tip of your tongue.&lt;br /&gt;
| XXX gnaws lightly on her lower lip, as if lost in thought.  The razor-sharp tip of one of her fangs breaks the skin and causes a tiny bead of blood to appear.  Almost absent-mindedly, she catches it with the tip of her tongue.&lt;br /&gt;
|-&lt;br /&gt;
! LICK&lt;br /&gt;
| You run the tip of your tongue over the point of one of your fangs.&lt;br /&gt;
| XXX casually runs the tip of her tongue over the point of one of her crimson-edged fangs, somehow managing to appear both threatening and seductive at the same time.&lt;br /&gt;
|-&lt;br /&gt;
! GRIN&lt;br /&gt;
| You flash an evil grin, making sure the tips of your fangs are visible.&lt;br /&gt;
| XXX flashes an evil grin.  The tips of her crimson-edged fangs are clearly visible, protruding from beneath her upper lip.&lt;br /&gt;
|-&lt;br /&gt;
! LAUGH&lt;br /&gt;
| You cackle deep in your throat, your voice rising in chilling laughter.&lt;br /&gt;
| XXX cackles evilly, her voice rising in chilling laughter.  Two crimson-edged fangs are clearly visible, protruding from beneath her upper lip.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cloak==&lt;br /&gt;
Information for &#039;&#039;&#039;fully unlocked&#039;&#039;&#039; portion taken from a [http://forum.gsplayers.com/showthread.php?99401-Ghule-Teleport-Cloak-an-old-veil-iron-clasped-burnoose Player&#039;s Corner auction thread].&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You get a strong sense that this longcloak can be altered by any merchant.  However it is altered, it must logically make sense as something that can &amp;quot;billow&amp;quot; out easily (so avoid requesting tight-fitting or super short garments if possible).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to use OPEN, CLOSE, WAVE, BOW, WEAR, and REMOVE with the longcloak.  If you happen to have special fangs of a similar build, you&#039;ll find that things may look a bit fancier when you use the longcloak.  This longcloak can be unlocked to a second tier by any willing Ebon Gate Festival merchant and by a handful of merchants outside of that festival.&lt;br /&gt;
&lt;br /&gt;
[As a note, currently PUSH and PULL are fluff fun and do not truly conceal your features.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot;|&#039;&#039;Off-the-Shelf&#039;&#039;&lt;br /&gt;
! WEAR&lt;br /&gt;
| As you drape your mist grey longcloak from your shoulders, it billows out behind you as if caught upon an unfelt breeze.&lt;br /&gt;
| As XXX drapes a long hooded mist grey longcloak from her shoulders, it billows out behind her as if caught upon an unfelt breeze.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You remove a long hooded mist grey longcloak from your shoulders in an elegant sweeping motion that causes it to swirl mysteriously around you.&lt;br /&gt;
| XXX removes a long hooded mist grey longcloak from her shoulders in an elegant sweeping motion that causes it to swirl mysteriously around her.&lt;br /&gt;
|-&lt;br /&gt;
! OPEN&lt;br /&gt;
| You throw open your mist grey longcloak.  It billows out behind you like a pair of wings.&lt;br /&gt;
| XXX throws open her mist grey longcloak.  It billows out behind her like a pair of wings.&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&lt;br /&gt;
| You pull your mist grey longcloak around yourself tightly, doing your best to conceal your form.&lt;br /&gt;
| XXX pulls a long hooded mist grey longcloak around herself tightly, obscuring most of her form.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|WAVE&lt;br /&gt;
| You catch the edge of your mist grey longcloak with one arm and sweep it out in front of you until all that is left revealed are your eyes.  The longcloak ripples mysteriously as it moves.&lt;br /&gt;
| XXX catches the edge of her mist grey longcloak with one arm and sweeps it out in front of her until all that is left revealed are her eyes.  The longcloak ripples mysteriously as it moves.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: On &#039;&#039;&#039;raffle/auction unlocked&#039;&#039;&#039; cloaks, &#039;&#039;&#039;WAVE&#039;&#039;&#039; acts as a gold ring.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! BOW&lt;br /&gt;
| Holding the edge of your mist grey longcloak, you dip an elegant bow.  The longcloak billows out behind you as if caught upon an unfelt breeze.  You glance up and flash an evil grin.&lt;br /&gt;
| Holding the edge of her mist grey longcloak, XXX dips an elegant bow.  The longcloak billows out behind her as if caught upon an unfelt breeze.  XXX glances up and flashes an evil grin.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot;|&#039;&#039;Unlocked&#039;&#039;&lt;br /&gt;
! PULL&lt;br /&gt;
| &amp;lt;small&amp;gt;You pull the hood of your leather cloak over your head, casting a shadow across your features.&amp;lt;/small&amp;gt;&lt;br /&gt;
| XXX pulls the hood of an old veil iron clasped burnoose over his head, casting a shadow across his features.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| &amp;lt;small&amp;gt;You push the hood of your leather cloak off of your head, revealing your features.&amp;lt;/small&amp;gt;&lt;br /&gt;
| XXX pushes the hood of an old veil iron clasped burnoose off of his head, revealing his features.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|SPIN&lt;br /&gt;
| &amp;lt;small&amp;gt;You spin around smartly, but the folds of your leather cloak cling to you, as if something in the air is preventing the garment from moving freely in a wide arc.&amp;lt;/small&amp;gt;&lt;br /&gt;
| XXX spins around smartly, sending the folds of clasped burnoose billowing around him in a wide arc.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| &#039;&#039;Sets the cloak&#039;s destination.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|SHAKE&lt;br /&gt;
| You give your sable cloak a good shake, sending its folds rippling around your body.  A slight shiver runs down your spine.&lt;br /&gt;
| XXX shakes out an old veil iron clasped burnoose, sending its folds rippling around his body.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| &#039;&#039;Clears the cloak&#039;s destination.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Claws==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your articulated talons and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You get a strong sense that the talons can be altered by any merchant.  The talons must always be claws that are clearly hand-worn (i.e. not magically replacing your hands).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to use SCRATCH, EAT, POINT, and WAVE with the talons.  If you happen to have special fangs or a ring of a similar build, you&#039;ll find that things may look a bit fancier when you use the talons.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! SCRATCH&lt;br /&gt;
| You reach up and make a violent scratching motion with one of your talons.&lt;br /&gt;
| XXX reaches up and makes a violent scratching motion with one of her talons.&lt;br /&gt;
|-&lt;br /&gt;
! EAT&lt;br /&gt;
| You reach up and casually pick your teeth with one of your articulated talons.&lt;br /&gt;
| XXX reaches up and casually picks her teeth with one of her articulated talons.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;POINT&#039;&#039;&#039;&amp;lt;br&amp;gt;Targeted only&lt;br /&gt;
| You point one of your articulated talons at XXX.&lt;br /&gt;
| XXX points one of her articulated talons directly at you.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| You extend your articulated talons menacingly in front of you.&lt;br /&gt;
| XXX extends some dark steel articulated talons menacingly in front of her.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ring==&lt;br /&gt;
These rings offer limited interaction and a single color option which can be customized off-the-shelf.  &#039;&#039;&#039;Unlocked&#039;&#039;&#039; versions allow for additional zests and up to 10 color options, along with a custom color.  When used, they allow the wearer&#039;s eye to &#039;&#039;flash&#039;&#039; a certain color.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Look&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Inset into the simple, polished bone band is a faceted crystalline gem.  The gem glows with a shadow-infused sanguine light.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modern-style&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your gilt ring and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a Ghule ring (modern-style).&lt;br /&gt;
&lt;br /&gt;
You get the sense that this ring can be altered, though there are some restrictions.  Any merchant can change its base and long description, but it must remain a ring of some kind.  The only elements of its show description that can be altered are the material of the ring and the COLOR of &#039;glow&#039; that the gem on it is giving off.&lt;br /&gt;
&lt;br /&gt;
If altering the glow color: it must be a COLOR.  Stick to the actual hue/shade (not other things that it could be doing, like glowing, scintillating, or pulsing, for example), and specifically avoid &amp;quot;deep&amp;quot; in the color and &amp;quot;-hued&amp;quot; to prevent double wording in some messaging (-colored, etc. is fine).  Avoid going overboard on modifiers.&lt;br /&gt;
&lt;br /&gt;
Your ring is currently Tier 2 (of 2) and set to cycle through the following &#039;glow&#039; colors:&lt;br /&gt;
 Default:  crimson; scarlet; yellow; golden; green; viridian; blue; cerulean; violet; white.&lt;br /&gt;
 Custom: butterscotch; pitch black; lavender-centered pink; lemon yellow; crimson-edged green; glacial blue; ocean blue; black-edged purple.  Up to eight different custom colors are allowed on a single ring.  Note that most merchants are limited to modifying (or adding, if you have spare custom color slots) ONE color per alteration session.&lt;br /&gt;
&lt;br /&gt;
Currently you are able to use STARE/PEER/GAZE and RUB/TOUCH with the ring.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the ring may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old-style&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your crystal-inset ring and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a Ghule ring (old-style).&lt;br /&gt;
&lt;br /&gt;
You get the sense that this ring can be altered, though there are some restrictions.  Any merchant can change its base and long description, but it must remain a ring of some kind, and the article field must be a COLOR, which WILL inform the &#039;glow&#039; color of the gem in the show description.  (Some merchants may be willing to change your ring so that the article does not inform the color -- just ask.)  Aside from the gem&#039;s glow color, the only other elements of the show description that can be altered is the material of the ring.&lt;br /&gt;
&lt;br /&gt;
If altering the article/glow color: it must be a COLOR, and &amp;quot;an/an&amp;quot; + color cannot exceed 15 characters.  Stick to the actual hue/shade (not other things that it could be doing, like glowing, scintillating, or pulsing, for example), and specifically avoid &amp;quot;deep&amp;quot; in the color and &amp;quot;-hued&amp;quot; to prevent double wording in some messaging (-colored, etc. is fine).  Avoid going overboard on modifiers.&lt;br /&gt;
&lt;br /&gt;
Your ring is currently set to the following color:  scarlet.&lt;br /&gt;
&lt;br /&gt;
Currently you are able to STARE/PEER/GAZE at the ring.  This ring may be unlocked further (to allow for more color options) within special, rare circumstances.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the ring may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old analyze&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Note: It appears that at some point [[Gamemaster]] Kaikala updated the analyze messaging to distinguish between the old-style and modern-style. The old analyze is below.&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your bone ring and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You get the sense that this ring can be altered, though there are some restrictions.  Any merchant can change its base and long description, but it must remain a ring of some kind.  The only elements of its showy description that can be altered are the material of the ring, as well as the COLOR of light that the gem on it is giving off.  For colors, stick to the actual hue/shade (not other things that it could be doing, like glowing, scintillating, or pulsing, for example), and specifically avoid &amp;quot;deep&amp;quot; in the color and &amp;quot;-hued&amp;quot; to prevent double wording in some messaging (-colored, etc. is fine).&lt;br /&gt;
&lt;br /&gt;
Your ring is currently set to cycle through the following colors:&lt;br /&gt;
 Default:  crimson; scarlet; yellow; golden; green; viridian; blue; cerulean; violet; white.&lt;br /&gt;
 Custom: shadow-infused sanguine.  Most merchants are allowed to change the custom colors for you.  Up to eight different custom colors are allowed on a single ring.&lt;br /&gt;
&lt;br /&gt;
Currently you are able to use STARE/PEER/GAZE and RUB/TOUCH with the ring.  Currently, this cannot be unlocked any further.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Off-the-Shelf&#039;&#039;&lt;br /&gt;
! STARE&amp;lt;br&amp;gt;PEER&amp;lt;br&amp;gt;GAZE&lt;br /&gt;
| You raise your hand up in front of you and stare into the crystalline gem inset upon your polished bone ring.  As the gem catches the light, you suppress a shudder, and the world momentarily takes on a &#039;&#039;shadow-infused sanguine&#039;&#039; hue.&lt;br /&gt;
| XXX&#039;s eyes suddenly flash with a shadow-infused sanguine glow.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Unlocked&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;RUB&amp;lt;br&amp;gt;TOUCH&#039;&#039;&#039;&amp;lt;br&amp;gt;Cycles through colors&lt;br /&gt;
| As you brush the surface of the faceted crystalline gem inset upon your ring, it pulses once with a scarlet glow before slowly shifting in hue to a &#039;&#039;yellow&#039;&#039;.&amp;lt;br&amp;gt;You feel a subtle drawing sensation as though the ring were using your energy to power itself.&amp;lt;br&amp;gt;&#039;&#039;Uses 5 mana.&#039;&#039;&lt;br /&gt;
| XXX&#039;s bone ring pulses once with a golden glow before shifting in hue to a green.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Whip==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You get a strong sense that this whip can be altered by any merchant.&lt;br /&gt;
&lt;br /&gt;
Currently you are able to use WEAR, REMOVE, WAVE, SPIN, and SNAP with the whip.  If you happen to have special rings, cloaks, or fangs of similar build, you&#039;ll find that things may look a bit fancier when you use the whip.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|FLARE TYPE&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|WEAR&lt;br /&gt;
| You carefully coil up your leather-wrapped whip and tie it to your leather sheath.&lt;br /&gt;
| XXX carefully coils up a dark crimson leather-wrapped whip and ties it to her leather sheath.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|REMOVE&lt;br /&gt;
| You quickly untie a dark crimson leather-wrapped whip from your leather sheath.  A flick of your wrist sends the coils snaking sinuously along the ground at your feet.&lt;br /&gt;
| XXX quickly unties a dark crimson leather-wrapped whip from her leather sheath.  A flick of her wrist sends the coils snaking sinuously along the ground at her feet.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|WAVE&lt;br /&gt;
| You deftly wave your leather-wrapped whip around in several wide circles over your head, then bring it down in front of you with a quick snap of your wrist.  The resounding *CRACK* that results is almost enough to hurt your ears!&amp;lt;br&amp;gt;&#039;&#039;2 sec rt&#039;&#039;&lt;br /&gt;
| XXX deftly waves a dark crimson leather-wrapped whip around in several wide circles above her head, then brings it down in front of her with a quick snap of her wrist.  The resounding *CRACK* that results is almost enough to hurt your ears!&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot;|SPIN&lt;br /&gt;
! &#039;&#039;Cold&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;small&amp;gt;&#039;&#039;Not yet captured.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Fire&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;small&amp;gt;&#039;&#039;Not yet captured.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Impact&#039;&#039;&lt;br /&gt;
| Deftly spinning your wrist, your wave your manticore hide whip in a wide circle in front of you.  The whip rapidly builds up speed until the leather seems to form a solid circle in mid-air.  The air within the circle begins to shimmer, taking on the appearance of a desert mirage.  A low hum fills your ears as the air vibrates faster and faster. &#039;&#039;2 sec rt&#039;&#039;&amp;lt;br&amp;gt;As you let the whip&#039;s coils fall to the ground at your feet, the rippling disk of air spinning within suddenly fades as quickly as it appeared.|| Deftly spinning her wrist, XXX waves an ebon-blotted manticore hide whip in a wide circle in front of her.  The whip rapidly builds up speed until the leather seems to form a solid circle in mid-air.  The air within the circle begins to shimmer, taking on the appearance of a desert mirage.  A low hum fills your ears as the air vibrates faster and faster.&amp;lt;br&amp;gt;As XXX lets the whip&#039;s coils of an ebon-blotted manticore hide whip fall to the ground at her feet, the rippling disk of air spinning within suddenly fades as quickly as it appeared.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Lightning&#039;&#039;&lt;br /&gt;
| Deftly spinning your wrist, your wave your twisted cat o&#039; nine-tails in a wide circle in front of you.  The nine-tails rapidly builds up speed until the leather seems to form a solid circle in mid-air.  A small ball of glowing light suddenly forms in the circle&#039;s center, arcs of lightning dancing across its surface.  Bolt after bolt fly from the ball, some lancing into the air, others being absorbed by a feras-tipped twisted cat o&#039; nine-tails.&#039;&#039;2 sec rt&#039;&#039;&amp;lt;br&amp;gt;As you let the nine-tails&#039;s coils fall to the ground at your feet, the arcs of lightning spinning within suddenly fade as quickly as they appeared.||Deftly spinning his wrist, XXXXX waves a feras-tipped twisted cat o&#039; nine-tails in a wide circle in front of him.  The nine-tails rapidly builds up speed until the leather seems to form a solid circle in mid-air.  A small ball of glowing light suddenly forms in the circle&#039;s center, arcs of lightning dancing across its surface.  Bolt after bolt fly from the ball, some lancing into the air, others being absorbed by a feras-tipped twisted cat o&#039; nine-tails.&amp;lt;br&amp;gt; As XXXXX lets the nine-tails&#039;s coils of a feras-tipped twisted cat o&#039; nine-tails fall to the ground at his feet, the arcs of lightning spinning within suddenly fade as quickly as they appeared.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Vacuum&#039;&#039;&lt;br /&gt;
| Deftly spinning your wrist, your wave your leather-wrapped whip in a wide circle in front of you.  The whip rapidly builds up speed until the leather seems to form a solid circle in mid-air.  The air within the circle suddenly folds into itself and implodes, forming a shimmering void within the rapidly spinning whip. &#039;&#039;2 sec rt&#039;&#039;&amp;lt;br&amp;gt;As you let the whip&#039;s coils fall to the ground at your feet, the shimmering void spinning within suddenly fades as quickly as it appeared.&lt;br /&gt;
| Deftly spinning her wrist, XXX waves a dark crimson leather-wrapped whip in a wide circle in front of her.  The whip rapidly builds up speed until the leather seems to form a solid circle in mid-air.  The air within the circle suddenly folds into itself and implodes, forming a shimmering void within the rapidly spinning whip.&amp;lt;br&amp;gt;As XXX lets the whip&#039;s coils of a dark crimson leather-wrapped whip fall to the ground at her feet, the shimmering void spinning within suddenly fades as quickly as it appeared.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot;|SNAP&lt;br /&gt;
! &#039;&#039;Cold&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;small&amp;gt;&#039;&#039;Not yet captured.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Fire&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;small&amp;gt;&#039;&#039;Not yet captured.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Impact&#039;&#039;&lt;br /&gt;
| With a quick snap of your wrist, you crack your manticore hide whip in front of you.  The resounding *CRACK* that results is almost enough to hurt your ears!  Ripples of vibrating air shoot violently from the tip!&lt;br /&gt;
| With a quick snap of her wrist, XXX cracks an ebon-blotted manticore hide whip in front of her.  The resounding *CRACK* that results is almost enough to hurt your ears!  Ripples of vibrating air shoot violently from the tip!&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Lightning&#039;&#039;&lt;br /&gt;
|With a quick snap of your wrist, you crack your twisted cat o&#039; nine-tails in front of you.  The resounding *CRACK* that results is almost enough to hurt your ears!  Small arcs of lightning shoot violently from the tip! &lt;br /&gt;
|With a quick snap of his wrist, XXXXX cracks a feras-tipped twisted cat o&#039; nine-tails in front of him.  The resounding *CRACK* that results is almost enough to hurt your ears!  Small arcs of lightning shoot violently from the tip!&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Vacuum&#039;&#039;&lt;br /&gt;
| With a quick snap of your wrist, you crack your leather-wrapped whip in front of you.  The resounding *CRACK* that results is almost enough to hurt your ears!  Shimmering void-black specks shoot violently from the tip!&amp;lt;br&amp;gt;&lt;br /&gt;
| With a quick snap of her wrist, XXX cracks a dark crimson leather-wrapped whip in front of her.  The resounding *CRACK* that results is almost enough to hurt your ears!  Shimmering void-black specks shoot violently from the tip!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Broomstick==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your hazelwood broomstick and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You get a strong sense that the broomstick can be altered by any merchant, but it must always be a &amp;quot;broomstick&amp;quot; by name.&lt;br /&gt;
&lt;br /&gt;
Currently you are able to use PULL, PUSH, LEAN, SHAKE, SIT, WAVE, and RAISE, with the broomstick.  If you happen to have a special cloak, ring, or fangs of a similar build, you&#039;ll find that some things may look a bit fancier when you use the broomstick.  Currently, this cannot be unlocked any further.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You pull your hazelwood broomstick towards you, creating a neat pile of dust and dirt.&lt;br /&gt;
| XXX makes a tidy little pile of dust and dirt with his hazelwood broomstick.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You use your hazelwood broomstick to sweep up a bit of debris on the floor.&lt;br /&gt;
| XXX uses his hazelwood broomstick to sweep up a bit of debris on the floor.&lt;br /&gt;
|-&lt;br /&gt;
! LEAN&lt;br /&gt;
| You lean on your hazelwood broomstick.  The bristles bend slightly from your weight.&lt;br /&gt;
| XXX leans on his hazelwood broomstick.  The bristles bend slightly from his weight.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
| You give your hazelwood broomstick a good shake.  A small cloud of dust and debris fills the air around you.&lt;br /&gt;
| XXX gives his hazelwood broomstick a good shake.  A small cloud of dust and debris fills the air.&lt;br /&gt;
|-&lt;br /&gt;
! SIT &lt;br /&gt;
(TIER 2)&lt;br /&gt;
| You hold your hazelwood broomstick between your legs and run around in a circle, laughing maniacally.&lt;br /&gt;
| XXX holds his hazelwood broomstick between his legs and runs around in a circle, laughing maniacally.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE (TIER 2)&lt;br /&gt;
| You wave your hazelwood broomstick around in front of you as if attempting to ward off an unseen enemy.&lt;br /&gt;
| XXX waves his hazelwood broomstick around in front of him as if attempting to ward off an unseen enemy.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE (TIER 2)&lt;br /&gt;
| You raise your hazelwood broomstick above your head in a threatening manner.&lt;br /&gt;
| XXX raises his hazelwood broomstick above his head in a threatening manner.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items Together==&lt;br /&gt;
The items can be used together in a variety of ways.  &#039;&#039;Note: A fully unlocked cloak was not available to test out the scripts.&#039;&#039;&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! TAP HAT&lt;br /&gt;
| You reach up and tip your hat.  The world momentarily takes on a deep crimson hue.&lt;br /&gt;
| XXX reaches up and tips her hat.  Her eyes suddenly flash with a deep crimson light.&lt;br /&gt;
|-&lt;br /&gt;
! TILT HAT&lt;br /&gt;
| You reach up and tilt your dark leather hat so it casts a shadow over your eyes.  The world momentarily takes on a deep crimson hue as you flash a wide grin, making sure to show off your fangs.&lt;br /&gt;
| XXX reaches up and tilts her hat so it casts a shadow over her eyes.  Her eyes suddenly flash with a deep crimson light and a wide grin spreads across her face.  The tips of her fangs are clearly visible beneath her upper lip.&lt;br /&gt;
|-&lt;br /&gt;
! BOW HAT&lt;br /&gt;
| You reach up and remove your dark leather hat, dipping an elegant bow as you sweep it in a wide arc in front of you.  You glance up suddenly and flash a wide grin, making sure to show off your fangs.  The world momentarily takes on a deep crimson hue.  You return your hat to your head with a flourish.&lt;br /&gt;
| XXX reaches up and removes her hat, then sweeps it in a wide arc in front of her as she dips an elegant bow.  XXX glances up suddenly and flashes a wide grin.  The tips of her fangs are clearly visible beneath her upper lip.  Her eyes flash with a deep  light.  XXX returns her hat to her head with a flourish.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;POINT FANG&#039;&#039;&#039;&amp;lt;br&amp;gt;Targeted&lt;br /&gt;
| You bare your crimson-edged fangs and glare menacingly at XXX.  The world momentarily takes on a deep crimson hue.&lt;br /&gt;
| XXX bares her crimson-edged fangs and glares menacingly at you.  Her eyes suddenly flash with a deep crimson light.&lt;br /&gt;
|-&lt;br /&gt;
! HISS FANG&lt;br /&gt;
| You bare your crimson-edged fangs and hiss menacingly.  The world momentarily takes on a deep crimson hue.&lt;br /&gt;
| XXX bares her crimson-edged fangs and hisses menacingly.  Her eyes suddenly glow with a deep crimson hue.&lt;br /&gt;
|-&lt;br /&gt;
! LICK FANG&lt;br /&gt;
| You run the tip of your tongue over the point of one of your fangs.  The world momentarily takes on a deep crimson hue.&lt;br /&gt;
| XXX casually runs the tip of her tongue over the point of one of her crimson-edged fangs, somehow managing to appear both threatening and seductive at the same time.  Her eyes suddenly glow with a deep crimson hue.&lt;br /&gt;
|-&lt;br /&gt;
! GRIN FANG&lt;br /&gt;
| You flash an evil grin, making sure the tips of your fangs are visible.  The world momentarily takes on a deep crimson hue.&lt;br /&gt;
| XXX flashes an evil grin.  The tips of her crimson-edged fangs are clearly visible, protruding from beneath her upper lip.  Her eyes suddenly glow with a deep crimson hue.&lt;br /&gt;
|-&lt;br /&gt;
! LAUGH FANG&lt;br /&gt;
| You cackle deep in your throat, your voice rising in chilling laughter.  Your mist grey longcloak billows out behind you as if caught upon an unfelt breeze.&lt;br /&gt;
| XXX cackles evilly, her voice rising in chilling laughter.  Two crimson-edged fangs are clearly visible, protruding from beneath her upper lip.  Her mist grey longcloak billows out behind her as if caught upon an unfelt breeze.&lt;br /&gt;
|-&lt;br /&gt;
! BOW CLOAK&lt;br /&gt;
| Holding the edge of your mist grey longcloak, you dip an elegant bow.  The longcloak billows out behind you as if caught upon an unfelt breeze.  You glance up and flash an evil grin, making sure the tips of your crimson-edged fangs are visible.&lt;br /&gt;
| Holding the edge of her mist grey longcloak, XXX dips an elegant bow.  The longcloak billows out behind her as if caught upon an unfelt breeze.  XXX glances up and flashes an evil grin.  The tips of her crimson-edged fangs are clearly visible protruding from beneath her upper lip.&lt;br /&gt;
|-&lt;br /&gt;
! EAT CLAW&lt;br /&gt;
| You reach up and casually pick between your crimson-edged fangs with one of your articulated talons.&lt;br /&gt;
| XXX reaches up and casually picks between her crimson-edged fangs with one of her articulated talons.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;POINT CLAW&#039;&#039;&#039;&amp;lt;br&amp;gt;Targeted&lt;br /&gt;
| You point one of your articulated talons at XXX, baring your crimson-edged fangs in a menacing grin.  The world suddenly take on a deep deep crimson hue.&lt;br /&gt;
| XXX points one of her articulated talons directly at you, baring a pair of fake crimson-edged fangs in a menacing grin.  Her eyes suddenly flash with a deep deep crimson glow.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE CLAW&lt;br /&gt;
| You extend your articulated talons menacingly in front of you, baring your crimson-edged fangs in a vicious grin.&lt;br /&gt;
| XXX extends some dark steel articulated talons menacingly in front of her, baring a pair of fake crimson-edged fangs in a vicious grin.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE WHIP&lt;br /&gt;
| You deftly wave your leather-wrapped whip around in several wide circles over your head, then bring it down in front of you with a quick snap of your wrist.  The resounding *CRACK* that results is almost enough to hurt your ears!&amp;lt;br&amp;gt;You flash a wicked grin as the coils of your whip fall to the ground, showing off your fangs.  Your mist grey longcloak billows out behind you, and the world seems to momentarily take on a deep crimson hue. &#039;&#039;2 sec rt&#039;&#039;&lt;br /&gt;
| XXX deftly waves a dark crimson leather-wrapped whip around in several wide circles above her head, then brings it down in front of her with a quick snap of her wrist.  The resounding *CRACK* that results is almost enough to hurt your ears!  XXX flashes a wicked grin as the coils of her whip fall to the ground, showing off a pair of crimson-edged fangs protruding from beneath her lower lip.  Her longcloak billows out behind her, and her eyes suddenly glow with a deep crimson light.&lt;br /&gt;
|-&lt;br /&gt;
! SNAP WHIP&lt;br /&gt;
| With a quick snap of your wrist, you crack your leather-wrapped whip in front of you.  The resounding *CRACK* that results is almost enough to hurt your ears!  Shimmering void-black specks shoot violently from the tip!  You flash a wicked grin as the coils of your whip fall to the ground, showing off your fangs.  Your mist grey longcloak billows out behind you, and the world seems to momentarily take on a deep crimson hue.&lt;br /&gt;
| With a quick snap of her wrist, XXX cracks a dark crimson leather-wrapped whip in front of her.  The resounding *CRACK* that results is almost enough to hurt your ears!  Shimmering void-black specks shoot violently from the tip!  XXX flashes a wicked grin as the coils of her whip fall to the ground, showing off a pair of crimson-edged fangs protruding from beneath her lower lip.  Her longcloak billows out behind her, and her eyes suddenly glow with a deep crimson light.&lt;br /&gt;
|-&lt;br /&gt;
! SIT BROOMSTICK&lt;br /&gt;
| You hold your hazelwood broomstick between your legs and run around in a circle, laughing maniacally.  Your dark spidersilk longcoat billows eerily out behind you.&lt;br /&gt;
| XXX holds his hazelwood broomstick between his legs and runs around in a circle, laughing maniacally.  His dark spidersilk longcoat billows eerily out behind him.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE BROOMSTICK&lt;br /&gt;
| You wave your hazelwood broomstick around in front of you as if attempting to ward off an unseen enemy, then flash an evil grin that displays your fake razor-sharp fangs.&lt;br /&gt;
| XXX waves his hazelwood broomstick around in front of him as if attempting to ward off an unseen enemy, then flashes an evil grin that displays his fake razor-sharp fangs.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE BROOMSTICK&lt;br /&gt;
|You raise your hazelwood broomstick above your head in a threatening manner, then flash an evil grin that displays your fake razor-sharp fangs.&lt;br /&gt;
| XXX raises his hazelwood broomstick above his head in a threatening manner, then flashes an evil grin that displays his fake razor-sharp fangs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripted Items]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Lich_guide_for_new_and_returning_players_by_Lochlaine&amp;diff=130762</id>
		<title>Lich:Lich guide for new and returning players by Lochlaine</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Lich_guide_for_new_and_returning_players_by_Lochlaine&amp;diff=130762"/>
		<updated>2020-04-14T10:30:47Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I&#039;m a recently returned player after many years, and for someone with no background in computers, getting into Lich was a steep learning curve. So, I made this guide for new and returning players to help them access the game. My hope is that you&#039;ll send this to your friends who are just getting into the game, or returning after a long break, to ease their transition. More players means more fun for everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reactivate your account from the website. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.play.net/gs4/] &amp;lt;---Play.net link&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Go here and download the Lich installer from the blue box: ==&lt;br /&gt;
&lt;br /&gt;
[https://gswiki.play.net/Lich_(software)] &amp;lt;--- Lich installer link&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While it&#039;s installing, several black DOS-like windows will open. Just let them all run until they automatically close. When they&#039;re all done, look for the &amp;quot;lich&amp;quot; folder (check your downloads, documents, or desktop folder). There&#039;s a file in there just called &amp;quot;lich&amp;quot;, which is a .rbw file. That&#039;s what you&#039;ll use to log into the game each time. Now that you&#039;re in the game, let&#039;s set up your Lich.&lt;br /&gt;
&lt;br /&gt;
Through this guide, I use bold to denote text you&#039;ll type into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lich has some hidden settings which many scripts use, so let&#039;s set those up first. == &lt;br /&gt;
&lt;br /&gt;
You can find the list by typing ;vars list. You can change them by typing, for example: ;vars set lootsack=cloak. Now your cloak is your default lootsack, where other scripts will dump your spoils. I recommend setting all of them before proceeding to the scripts below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Scripts: ==&lt;br /&gt;
&lt;br /&gt;
As for my suggestions of helpful scripts: I&#039;ve included an example of how to use each one, and ordered them by what&#039;s most useful as you&#039;re getting started. To download a script, type ;repo download scriptname.&lt;br /&gt;
&lt;br /&gt;
;uberbar - Gives you some compact health, mana, and stamina bars.&lt;br /&gt;
&#039;&#039;Suggestion: ;autostart add uberbar (to make this script start whenever you log in)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;keepalive - Prevents you from being automatically logged out.&lt;br /&gt;
&#039;&#039;Suggestion: ;autostart add keepalive (to make this script start whenever you log in)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;narost - Opens up a minimap. You can click on the squares to travel to them. You can also right-click them for more options. Also tells you the number of the room you&#039;re in, which yu need for other scripts.&lt;br /&gt;
&#039;&#039;Suggestion: If you get an error that your maps aren&#039;t found, type ;repo download-mapdb&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;auto-level - Gets you to level 3.&lt;br /&gt;
&lt;br /&gt;
;bestiary - Lets you look up critters.&lt;br /&gt;
&#039;&#039;Example: ;bestiary level 17-20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;qrs - Look up where critters live. I first search with bestiary, then I use ;qrs to look up what I find.&lt;br /&gt;
&#039;&#039;Example: ;qrs troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;waggle - This automatically casts all of your defensive spells on yourself. You can also use it to spell up other people.&lt;br /&gt;
&#039;&#039;Example: ;waggle setup&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;useherbs - Can&#039;t find a healer? This automatically buys the herbs you need and uses them.&lt;br /&gt;
&lt;br /&gt;
;poolparty - Brings all your boxes to be picked in the new player-based system.&lt;br /&gt;
&lt;br /&gt;
;bundleall - Bundles everything in your lootsack.&lt;br /&gt;
&#039;&#039;Example: ;bundleall&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;foreach - Lets you move all your gems from your cloak to your sack, or all your herbs from your backpack to your cloak, etc.&lt;br /&gt;
&#039;&#039;Example: ;foreach gem in my cloak;move to my sack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;gems2deeds - Appraises all the gems in a container, calculates how to use them for deeds most efficiently, and does so. Only works in Wehnimer&#039;s Landing. Early on, I recommend saving all your gems and periodically dumping them here.&lt;br /&gt;
&#039;&#039;Example: ;gems2deeds sack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;login - Allows you to login other characters from within the game. Setup is easy: (1) ;trust login, (2) ;login set realm prime.&lt;br /&gt;
&#039;&#039;Example: ;login Lochlaine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;armor - Useful tables for how much armor training you need. Note that you may want to look at the MAN (maneuver) column all the way on the left, rather than your class column.&lt;br /&gt;
&#039;&#039;Suggestion: ;armor popup to bring up a pop-up screen of the tables.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;sorter - Sorts the view of your containers.&lt;br /&gt;
&#039;&#039;Suggestion: ;autostart add sorter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;alchemy - If you&#039;re trying to master alchemy for a guild, this script can do it all, including foraging!&lt;br /&gt;
&#039;&#039;Suggestion: ;alchemy make tkaro root x10 (will find the best rooms to forage for tkaro root and keep foraging until you have 10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;;alchemy help for a list of the many more things this script can do&lt;br /&gt;
&lt;br /&gt;
== Complicated but incredibly helpful scripts ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
These have UIs to set them up, and they have their own guides on the Wiki:&lt;br /&gt;
&lt;br /&gt;
;sloot - Major looting script (https://gswiki.play.net/Script_Sloot)&lt;br /&gt;
;bigshot - Major hunting script (https://gswiki.play.net/Script_Bigshot)&lt;br /&gt;
;sbounty - Major bounty script (no guide, but uses bigshot)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Key Websites: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Searchable playershops: https://ps.lichproject.org/&lt;br /&gt;
&lt;br /&gt;
Gemstone IV Discord: https://discord.gg/qYnKfpD  (GMs make announcements here sometimes - good to keep an eye on)&lt;br /&gt;
&lt;br /&gt;
You&#039;re already using the wiki ;-)&lt;br /&gt;
&lt;br /&gt;
== How to purchase things from shops anywhere in-game and have them delivered to you ==&lt;br /&gt;
&lt;br /&gt;
You can also purchase a player-shop item from anywhere by using these commands:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. BOOST RUNNER&lt;br /&gt;
&lt;br /&gt;
2. SHOP DIR TOWN&lt;br /&gt;
&lt;br /&gt;
3. SHOP BROWSE TOWN #&lt;br /&gt;
&lt;br /&gt;
4. SHOP PURCHASE ITEM #&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lich chat ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lich has an chat function built-in, which has superceded the old amulet network in terms of communications market share in Elanthia.  There are several channels available, and you can see the chats on any of them by doing ;tune [channel] and stop seeing the chats with ;untune [channel].  You can also stop seeing chats from any individual person by doing ;lnet ignore [name] or ;lnet unignore [name].  Each chat has its own purpose, moderators, and rules.  Here are a list of some of the most popular channels:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. HELP channel - This channel is for asking for help and giving help.  Please don&#039;t use this channel for any other purpose.  Sarcasm and mocking are especially unwelcome here.  The channel is moderated - continuing to use the channel for non-help purposes sometimes gets a temporary ban.  Because of this moderation, it really is the best channel for asking questions about the game.&lt;br /&gt;
&lt;br /&gt;
2. MERCHANT channel - This channel is for buying or selling things or advertising shops, etc.  &lt;br /&gt;
&lt;br /&gt;
3. TOWNCRIER channel - This channel sends out periodic reminders about things that are happening.  If you&#039;re interested in RP events, merchants, alterers, invasions, player-run events, or anything else that might be happening in-game, this channel is going to give you the best reminders.&lt;br /&gt;
&lt;br /&gt;
4. LNET channel - The most popular pure &#039;chat&#039; channel - but be warned, the LNET channel is unmoderated and there are a great many trolls.  It&#039;s a good idea to use ;lnet ignore [name] often if you don&#039;t want to hear the bad stuff while you&#039;re tuned to the lnet channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope someone finds this helpful. Please feel free to post if you find any errors or have other comments or suggestions. And welcome, or welcome back!&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]][[Category:Guides]][[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Lich_guide_for_new_and_returning_players_by_Lochlaine&amp;diff=130760</id>
		<title>Lich:Lich guide for new and returning players by Lochlaine</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Lich_guide_for_new_and_returning_players_by_Lochlaine&amp;diff=130760"/>
		<updated>2020-04-14T07:19:32Z</updated>

		<summary type="html">&lt;p&gt;CREVIER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I&#039;m a recently returned player after many years, and for someone with no background in computers, getting into Lich was a steep learning curve. So, I made this guide for new and returning players to help them access the game. My hope is that you&#039;ll send this to your friends who are just getting into the game, or returning after a long break, to ease their transition. More players means more fun for everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reactivate your account from the website. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.play.net/gs4/] &amp;lt;---Play.net link&lt;br /&gt;
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== Go here and download the Lich installer from the blue box: ==&lt;br /&gt;
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[https://gswiki.play.net/Lich_(software)] &amp;lt;--- Lich installer link&lt;br /&gt;
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While it&#039;s installing, several black DOS-like windows will open. Just let them all run until they automatically close. When they&#039;re all done, look for the &amp;quot;lich&amp;quot; folder (check your downloads, documents, or desktop folder). There&#039;s a file in there just called &amp;quot;lich&amp;quot;, which is a .rbw file. That&#039;s what you&#039;ll use to log into the game each time. Now that you&#039;re in the game, let&#039;s set up your Lich.&lt;br /&gt;
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Through this guide, I use bold to denote text you&#039;ll type into the game.&lt;br /&gt;
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== Lich has some hidden settings which many scripts use, so let&#039;s set those up first. == &lt;br /&gt;
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You can find the list by typing ;vars list. You can change them by typing, for example: ;vars set lootsack=cloak. Now your cloak is your default lootsack, where other scripts will dump your spoils. I recommend setting all of them before proceeding to the scripts below.&lt;br /&gt;
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== Useful Scripts: ==&lt;br /&gt;
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As for my suggestions of helpful scripts: I&#039;ve included an example of how to use each one, and ordered them by what&#039;s most useful as you&#039;re getting started. To download a script, type ;repo download scriptname.&lt;br /&gt;
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;uberbar - Gives you some compact health, mana, and stamina bars.&lt;br /&gt;
&#039;&#039;Suggestion: ;autostart add uberbar (to make this script start whenever you log in)&#039;&#039;&lt;br /&gt;
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;keepalive - Prevents you from being automatically logged out.&lt;br /&gt;
&#039;&#039;Suggestion: ;autostart add keepalive (to make this script start whenever you log in)&#039;&#039;&lt;br /&gt;
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;narost - Opens up a minimap. You can click on the squares to travel to them. You can also right-click them for more options. Also tells you the number of the room you&#039;re in, which yu need for other scripts.&lt;br /&gt;
&#039;&#039;Suggestion: If you get an error that your maps aren&#039;t found, type ;repo download-mapdb&#039;&#039;&lt;br /&gt;
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;auto-level - Gets you to level 3.&lt;br /&gt;
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;bestiary - Lets you look up critters.&lt;br /&gt;
&#039;&#039;Example: ;bestiary level 17-20&#039;&#039;&lt;br /&gt;
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;qrs - Look up where critters live. I first search with bestiary, then I use ;qrs to look up what I find.&lt;br /&gt;
&#039;&#039;Example: ;qrs troll&#039;&#039;&lt;br /&gt;
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;waggle - This automatically casts all of your defensive spells on yourself. You can also use it to spell up other people.&lt;br /&gt;
&#039;&#039;Example: ;waggle setup&#039;&#039;&lt;br /&gt;
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;useherbs - Can&#039;t find a healer? This automatically buys the herbs you need and uses them.&lt;br /&gt;
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;poolparty - Brings all your boxes to be picked in the new player-based system.&lt;br /&gt;
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;bundleall - Bundles everything in your lootsack.&lt;br /&gt;
&#039;&#039;Example: ;bundleall&#039;&#039;&lt;br /&gt;
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;foreach - Lets you move all your gems from your cloak to your sack, or all your herbs from your backpack to your cloak, etc.&lt;br /&gt;
&#039;&#039;Example: ;foreach gem in my cloak;move to my sack&#039;&#039;&lt;br /&gt;
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;gems2deeds - Appraises all the gems in a container, calculates how to use them for deeds most efficiently, and does so. Only works in Wehnimer&#039;s Landing. Early on, I recommend saving all your gems and periodically dumping them here.&lt;br /&gt;
&#039;&#039;Example: ;gems2deeds sack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;login - Allows you to login other characters from within the game. Setup is easy: (1) ;trust login, (2) ;login set realm prime.&lt;br /&gt;
&#039;&#039;Example: ;login Lochlaine&#039;&#039;&lt;br /&gt;
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;armor - Useful tables for how much armor training you need. Note that you may want to look at the MAN (maneuver) column all the way on the left, rather than your class column.&lt;br /&gt;
&#039;&#039;Suggestion: ;armor popup to bring up a pop-up screen of the tables.&#039;&#039;&lt;br /&gt;
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;sorter - Sorts the view of your containers.&lt;br /&gt;
&#039;&#039;Suggestion: ;autostart add sorter&#039;&#039;&lt;br /&gt;
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;alchemy - If you&#039;re trying to master alchemy for a guild, this script can do it all, including foraging!&lt;br /&gt;
&#039;&#039;Suggestion: ;alchemy make tkaro root x10 (will find the best rooms to forage for tkaro root and keep foraging until you have 10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;;alchemy help for a list of the many more things this script can do&lt;br /&gt;
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== Complicated but incredibly helpful scripts ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
These have UIs to set them up, and they have their own guides on the Wiki:&lt;br /&gt;
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;sloot - Major looting script (https://gswiki.play.net/Script_Sloot)&lt;br /&gt;
;bigshot - Major hunting script (https://gswiki.play.net/Script_Bigshot)&lt;br /&gt;
;sbounty - Major bounty script (no guide, but uses bigshot)&lt;br /&gt;
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== Key Websites: ==&lt;br /&gt;
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Searchable playershops: https://ps.lichproject.org/&lt;br /&gt;
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You&#039;re already using the wiki ;-)&lt;br /&gt;
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== How to purchase things from shops anywhere in-game and have them delivered to you ==&lt;br /&gt;
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You can also purchase a player-shop item from anywhere by using these commands:&lt;br /&gt;
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1. BOOST RUNNER&lt;br /&gt;
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2. SHOP DIR TOWN&lt;br /&gt;
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3. SHOP BROWSE TOWN #&lt;br /&gt;
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4. SHOP PURCHASE ITEM #&lt;br /&gt;
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== Lich chat ==&lt;br /&gt;
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Lich has an chat function built-in, which has superceded the old amulet network in terms of communications market share in Elanthia.  There are several channels available, and you can see the chats on any of them by doing ;tune [channel] and stop seeing the chats with ;untune [channel].  You can also stop seeing chats from any individual person by doing ;lnet ignore [name] or ;lnet unignore [name].  Each chat has its own purpose, moderators, and rules.  Here are a list of some of the most popular channels:&lt;br /&gt;
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1. HELP channel - This channel is for asking for help and giving help.  Please don&#039;t use this channel for any other purpose.  Sarcasm and mocking are especially unwelcome here.  The channel is moderated - continuing to use the channel for non-help purposes sometimes gets a temporary ban.  Because of this moderation, it really is the best channel for asking questions about the game.&lt;br /&gt;
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2. MERCHANT channel - This channel is for buying or selling things or advertising shops, etc.  &lt;br /&gt;
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3. TOWNCRIER channel - This channel sends out periodic reminders about things that are happening.  If you&#039;re interested in RP events, merchants, alterers, invasions, player-run events, or anything else that might be happening in-game, this channel is going to give you the best reminders.&lt;br /&gt;
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4. LNET channel - The most popular pure &#039;chat&#039; channel - but be warned, the LNET channel is unmoderated and there are a great many trolls.  It&#039;s a good idea to use ;lnet ignore [name] often if you don&#039;t want to hear the bad stuff while you&#039;re tuned to the lnet channel.&lt;br /&gt;
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I hope someone finds this helpful. Please feel free to post if you find any errors or have other comments or suggestions. And welcome, or welcome back!&lt;br /&gt;
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[[Category:Help]][[Category:Guides]][[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>CREVIER</name></author>
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