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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-04T16:50:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Beacon_Hall_Archive&amp;diff=235176</id>
		<title>Beacon Hall Archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beacon_Hall_Archive&amp;diff=235176"/>
		<updated>2025-03-26T23:02:11Z</updated>

		<summary type="html">&lt;p&gt;DAID: Remove Kaldonis from officer list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beacon hall archive.jpg|170px|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;Beacon Hall Archive&#039;&#039;&#039; is the only [[CHE]] in the town of [[River&#039;s Rest]].  The purpose of the house is to support the spreading and preservation of historical knowledge as well as to serve the needs of the town of River&#039;s Rest.  A distinction of the house from others is that all members are required to write and complete a thesis on a subject of knowledge, be it history or foraging, before being eligible for office or voting.  In recent times, hosting a house event is also accepted to fulfill these criteria.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Officer Roster&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Officer Name !! Position&lt;br /&gt;
|-&lt;br /&gt;
! Chancellor&lt;br /&gt;
| Astru || Chair&lt;br /&gt;
|-&lt;br /&gt;
! Light Keeper&lt;br /&gt;
| Kayse || Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
! Keeper&lt;br /&gt;
| (vacant) || Secretary&lt;br /&gt;
|-&lt;br /&gt;
! Chronicler&lt;br /&gt;
| Riverman || Co-Secretary&lt;br /&gt;
|-&lt;br /&gt;
! Hall Guardian&lt;br /&gt;
| Fyrenntenimar || Treasurer&lt;br /&gt;
|-&lt;br /&gt;
! Vault Guardian&lt;br /&gt;
| (Empty) || Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
! House Envoy&lt;br /&gt;
| Raincail || &lt;br /&gt;
|-&lt;br /&gt;
! Curator&lt;br /&gt;
| (Empty) || &lt;br /&gt;
|-&lt;br /&gt;
! Storyteller&lt;br /&gt;
|  (Empty) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Charter==&lt;br /&gt;
The only Great House located within the town of River&#039;s Rest, Beacon Hall Archive is dedicated to serving the local community and residents. While providing the usual amenities of any Great House, Beacon Hall acts as a keeper of histories and lore specific to River&#039;s Rest as well as those pertaining to Elanthia in general.&lt;br /&gt;
&lt;br /&gt;
Other functions of Beacon Hall is to serve as a culture-bearer for River&#039;s Rest by sponsoring local cultural events; maintaining a functional Archive of records for public access; and acting to serve local residents in whatever manner may be deemed appropriate.&lt;br /&gt;
&lt;br /&gt;
Beacon Hall welcomes membership from both the academically and non-academically oriented.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Since 5119, Beacon Hall has been reviving Restday Fastbreaking, or brunches.  These are, of course, held on Restdays, and usually around noon each week.  Brunches are often followed by games, new and old, such as [[Dodge the Void]], [[Bridge Jumping]], [[Dock Diving]], [[Flinger]], and [[Gem of Fate]], among others.  As noted below, prospective members should attend an event.  &lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
All prospective members need to attend at least one event or meeting (see the Calendar link below); meetings and events are generally open to the public for this reason.  Prospective members are also required to find an officer or member to sponsor their application.  &lt;br /&gt;
*Be no less than level 5&lt;br /&gt;
*Not belong to another CHE&lt;br /&gt;
*Explain interest to join &#039;&#039;&#039;BHA&#039;&#039;&#039; and answer any questions at their initiation meeting&lt;br /&gt;
*Propose an idea for an event or thesis topic to acquire full membership in the future&lt;br /&gt;
*Pay a one-time initiation fee of 100,000 silvers&lt;br /&gt;
*Pledge an oath to uphold the standards of Beacon Hall Archive&lt;br /&gt;
&lt;br /&gt;
The official site (linked below) provides further details.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
The main branch of &#039;&#039;&#039;BHA&#039;&#039;&#039; is located on a bluff overlooking River&#039;s Rest and is accessible by walking a path southwest of the drawbridge.  An annex with a library and historical artifacts is located in the [[Kobold Village]] near [[Wehnimer&#039;s Landing]], past a hedge.  There is a Brewpub Annex near [[Icemule Trace]].  Some grounds of Beacon Hall are open to the public (anyone can enter, regardless of membership).  While there are also annexes in all the other major towns, these are presently just so members can access their lockers.&lt;br /&gt;
[[Image:BeaconHall-WLAnnex.png|thumb|WL Annex in the Kobold Village]]&lt;br /&gt;
[[Image:BeaconHall-IMTAnnex.png|thumb|IMT Annex in near the South Gate]]&lt;br /&gt;
&lt;br /&gt;
[[image:BeaconHall.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===Locker locations===&lt;br /&gt;
&lt;br /&gt;
Please see the [http://beaconhall.net/index.php?Lockers Lockers page on the official BHA website] for specific information on locating our lockers throughout the lands!  This information is kept very much up-to-date.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://www.beaconhall.net Official website of the Beacon Hall Archive]&lt;br /&gt;
*[http://www.beaconhall.net/?Calendar BHA Official Calendar]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Beacon%20Hall/view Forum folder]&lt;br /&gt;
[[Category:CHE]]&lt;br /&gt;
[[Category: River&#039;s Rest]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kaldonis_(prime)&amp;diff=235175</id>
		<title>Kaldonis (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kaldonis_(prime)&amp;diff=235175"/>
		<updated>2025-03-26T22:55:46Z</updated>

		<summary type="html">&lt;p&gt;DAID: presumably gone to Lorae&amp;#039;Tyr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Maelstrom.png|thumb|right|Kaldonis&#039;s view of reality (note: he first mapped the Miasmal mazes)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaldonis Penumbra&#039;&#039;&#039; (born &#039;&#039;&#039;Kaldonis Harvest-Moon&#039;&#039;&#039;) is a dubious [[Halfling|Truefolk]] who immigrated to River&#039;s Rest before 5100.  Sometime in 5125 he went missing, possibly to Lorae&#039;Tyr.  He enjoyed being confused as a [[Wizard]], despite being a [[Sorcerer]].  His origin has never become clear, as he claims to come from the future.  He is recognized for his cartography skills as well as leadership roles in [[Beacon Hall Archive]], paltry attempts to lead a responsible lifestyle as a member of [[the TownCrier]], and serving as a [[Faendryl Enclave|species of rare and unusual bird]].  In his free time, Kaldonis enjoys eating strange mushrooms, performing alchemy, and collecting unusual artifacts to deduce his origin.  He is also known to be extremely fond of [[Balefire (713)|Balefire]], [[Implosion (720)|Implosion]], [[Wall of Force (140)|Wall of Force]], and [[Phase (704)|Phase]] for both combat and ordinary circumstances.&lt;br /&gt;
&lt;br /&gt;
It has been brought to light that he might suffer from a rather unusal form of schizophrenia [https://en.wikipedia.org/wiki/Diogenes_syndrome].  He would be known to argue with himself [https://en.wikipedia.org/wiki/Cognitive_dissonance].&lt;br /&gt;
&lt;br /&gt;
He is a member of the Harvest-Moon clan who are [[Paradis]] Truefolk that dealt with [[Demonology]] of the [[Undead War]] against [[Despana]].&lt;br /&gt;
&lt;br /&gt;
His many tattoos reflect mainly themes from [[Lorae&#039;tyr]], giving some physical evidence that he may have been temporally manipulated.  He did spend 50 years in [[Teras Asylum]].  His magical knowledge is thus inter-planar, but his possession might be attributed to [[Legendary_DB_items|his socks]].  He finds so-called &#039;demons&#039; to be friendly, even if they bite him.  Yet, he seems to pray to a higher order of civilization. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You see Kaldonis Penumbra.&lt;br /&gt;
He appears to be a Halfling. &lt;br /&gt;
He is diminutive.  He appears to be decrepit with age.  He has hazy mismatched violet and green eyes and wrinkled, blue-veined sallow skin.  He has asymmetric, midnight blue hair with matted clumps tangled to rival a rat&#039;s nest.  He has an emaciated face and large feet.  He has tufts of wiry, black hair sprouting from his nostrils and ears.&lt;br /&gt;
He has a rendition of an eye tattoo with a large pupil on his forehead, a series of numbers boldly inked on the back of his neck, a complex black maze tattoo highlighted with argent archaic runes on his arm, an intricate aurulent and argent runic compass inked on his wrist, a glossy black rose tattoo with large thorns on his finger, an inked swirling blue sky dotted with stars on his arm, a tattooed Faendryl pentagram on his wrist, a tattooed spiral of magical items on his finger, some inked amorphous chartreuse smudges on his thigh, an azure and violet jungle tattoo on his leg, a blurry landscape tattoo on his leg, and dozens of copper-inked ants in a cross section of grey ash on his ankle.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a glimmering indigo wizard&#039;s hat embellished with silver stars and a bold crescent moon, a pulsating blue moonstone earring, a scorched fireleaf seed amulet, an opaque glass amulet, a ruby amulet, an oversized silk cloak with muddy footprints stamped about the hem, a harvest moon charm, a ceremonial green silk sash embroidered with an aurulent sheaf of rye, a thorned black rose, a glowing red ki-lin horn, a gore-covered troll-leg backsheath, a starched white ritual robe covered with a thick layer of black soot, a polished maple baby rattle, a mithril chain wristlet, a hoary green tourmaline band, a braided leather rope belt with an ink-black ribbon woven into the braids, a twine-strung olive canvas pouch, an inky black pouch intricately woven with verlok feathers and clasped with a polished runestone button, a snap-top small metal case, a rounded copper flask, a blue leather coin pouch, and some mismatched black and grey socks sporting a large hole in one toe.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaldonis&#039;&#039;&#039; has always been openly played by [[User:DAID|daid]] as an extravagant and insane persona.&lt;br /&gt;
&lt;br /&gt;
=Out of character roleplaying discussions=&lt;br /&gt;
The initial concept for Kaldonis was simply to try to roleplay a crazy character.  An issue encountered here is that a character wouldn&#039;t know they are crazy, and being completely random or malevolently violent is generally not viewed kindly by the player base of any community.  Despite having many alts, and a number of other characters, the roleplaying experience and challenge behind a truly insane persona turns out to be very rewarding.  It is a constant challenge, and the character is found to say and do things which even surprise the player behind the keyboard (which is usually hilarious).  Therefore, some of his themes have changed over the last two decades, but fortunately as a crazy character one has a bit of freedom to change personalities suddenly and drastically.  The player of Kaldonis elected to select a halfling sorcerer mainly because, at the time, it seemed like the most bizarre combination.  To ensure this was true, he was selected as a Paradis halfling, which was actually the band which left the other halfling tribes because of demonology in the Undead War.  In later years, the player of Kaldonis recognized his character had come to resemble a male version of Madam Mim from the Sword in the Stone [https://en.wikipedia.org/wiki/The_Sword_in_the_Stone_(1963_film)#Cast], which is reasonably suitable owing to the fact that the Madam Mim character design and animation is largely attributed to the player&#039;s cousin, Milt Kahl [https://en.wikipedia.org/wiki/Milt_Kahl].&lt;br /&gt;
&lt;br /&gt;
=Out of character training discussions=&lt;br /&gt;
&lt;br /&gt;
[[A_beginner%27s_guide_to_playing_a_sorcerer|As we discussed and contributed]], many of us players of sorcerers are strong-minded, and it becomes complex to clearly elucidate very specific details.  It is important to be familiar with [[Goat%27s_Mutant_Sorcerer_Guide|Dergoatean&#039;s review of mutants]] before reading further.  He has also been known to idolize Methais while pulling a preemptive strike on Virilneus&#039;s style.&lt;br /&gt;
&lt;br /&gt;
Kaldonis is known as one of the most prominent sorcerers to say:&lt;br /&gt;
*Always maximize training in [[Spell Aiming]]&lt;br /&gt;
He prefers to end arguments about this skill with [[Web (118)]], [[Balefire (713)]], or if you are so lucky for a quick death, [[Implosion (720)]].&lt;br /&gt;
&lt;br /&gt;
Kaldonis also swears by another skill, namely:&lt;br /&gt;
*[[Picking Locks]] exactly 40 ranks.&lt;br /&gt;
&lt;br /&gt;
He did author the guide on [[Popping boxes]] with magic, but he must have lost his paperclip.  When Kaldonis is looking for his paperclip, he can easily find it because his third rule is:&lt;br /&gt;
*Always train [[Perception]]&lt;br /&gt;
&lt;br /&gt;
Kaldonis is post-cap and puts more training points into [[Pickpocketing]] than magical training.  In the same time, he has completely mastered [[Alchemy]] and a known tutor of [[Illusions]].&lt;br /&gt;
&lt;br /&gt;
In the above, it is shown, quite clearly, that a sorcerer can kind of do whatever they want.  Some people dispute it, and some people come up with mutant builds, but some of us like to be a bit more boring and sneaky than just killing everything.&lt;br /&gt;
&lt;br /&gt;
==What&#039;s post-cap like?==&lt;br /&gt;
&lt;br /&gt;
I have maximized&lt;br /&gt;
*[[Physical Fitness]]&lt;br /&gt;
*[[Spell Aiming]]&lt;br /&gt;
*[[Arcane Symbols]]&lt;br /&gt;
*[[Demonology]] (after enhancives)&lt;br /&gt;
*[[Climbing]]&lt;br /&gt;
*[[Swimming]]&lt;br /&gt;
&lt;br /&gt;
This is like, the way to make a really fun character.&lt;br /&gt;
&lt;br /&gt;
==What is Kaldonis working on?==&lt;br /&gt;
No idea.  Ask him!&lt;br /&gt;
&lt;br /&gt;
==What&#039;s the most amazing thing Kaldonis has ever done?==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
An animated blood eagle picks up a flagon of winterberry ale.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What&#039;s the second most amazing thing Kaldonis has ever done?==&lt;br /&gt;
&lt;br /&gt;
Kaldonis is laying down in guarded stance, stunned for over 60 seconds.  His favored hunting partner is rescuing him and dragging him any which way.  Yeah, maybe don&#039;t attack Kaldonis?  He will match your +97 roll with something much worse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Raincail is trying to drag you.  If you want to prevent this type &amp;quot;GROUP CLOSE&amp;quot;.&lt;br /&gt;
Raincail grabs you and drags you west. &lt;br /&gt;
[Sanctum of Scales, Stone Garden]&lt;br /&gt;
The sandstone landscape breaks abruptly, yielding to a small, sparse garden of sculptural stones.   The statuesque rocks display a striking tonal array, ranging from fiery copper to dark bronze and rich sanguine to clay red.  A few sparse wisps of cultivated greenery trail from earthenware planters set beneath a trio of arched stained glass windows.  You also see a deathsworn fanatic, a shambling lurk, a shambling lurk and a long acacia runestaff capped with a carved ivory serpent.&lt;br /&gt;
Also here: Raincail&lt;br /&gt;
Obvious paths: east, south, west&lt;br /&gt;
[SMR result: -18 (Open d100: -12, Bonus: 2)]&lt;br /&gt;
A shambling lurk lets out a horrible retching sound, its gut pulsing and bulging in places.  The distensions travel sickeningly up the lurk&#039;s chest and wasted gullet before, with a noisome belch, the lurk vomits a brackish substance at Raincail!  Raincail somehow manages to dodge the roiling glob of corrosive fluid.&lt;br /&gt;
A shambling lurk face twists with rage and its eyes fill with murderous light!&lt;br /&gt;
Gnawing blindly with shattered teeth, a shambling lurk tries to bite into you!&lt;br /&gt;
The psychic energy surrounding you intensifies the attack!&lt;br /&gt;
  AS: +530 vs DS: +550 with AvD: +39 + d100 roll: +97 = +116&lt;br /&gt;
   ... and hits for 5 points of damage!&lt;br /&gt;
   Stomach shot lands with a hollow *thump*.&lt;br /&gt;
A dark shadowy tendril rises up from your skin, writhes its way towards a shambling lurk and lashes out malevolently...&lt;br /&gt;
You hurl a ball of greenish-black flame at a shambling lurk! &lt;br /&gt;
  AS: +297 vs DS: +341 with AvD: +52 + d100 roll: +97 = +105&lt;br /&gt;
   ... and hit for 2 points of damage!&lt;br /&gt;
   A brilliant burst of energy appears over the shambling lurk&#039;s head, an unhealthy heat. &lt;br /&gt;
The ball of greenish-black flame strikes a shambling lurk, blossoming into a much larger sphere of flame upon impact.&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Intense arc of energy flays the shambling lurk&#039;s arm to the bone! &lt;br /&gt;
   The shambling lurk is stunned!&lt;br /&gt;
A burst of flame from your ball of greenish-black flame flies off and hits a deathsworn fanatic.&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Intense beam of plasma shears away large chunks of the deathsworn fanatic&#039;s forearm!&lt;br /&gt;
   The deathsworn fanatic is stunned!&lt;br /&gt;
A burst of flame from your ball of greenish-black flame flies off and hits a shambling lurk. &lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Vicious hole burned through the shambling lurk&#039;s shield hand! &lt;br /&gt;
   The shambling lurk is stunned!&lt;br /&gt;
[Sanctum of Scales, Stone Garden]&lt;br /&gt;
The sandstone landscape breaks abruptly, yielding to a small, sparse garden of sculptural stones.   The statuesque rocks display a striking tonal array, ranging from fiery copper to dark bronze and rich sanguine to clay red.  A few sparse wisps of cultivated greenery trail from earthenware planters set beneath a trio of arched stained glass windows.  You also see a deathsworn fanatic that appears stunned, a shambling lurk that appears stunned, a shambling lurk that appears stunned and a long acacia runestaff capped with a carved ivory serpent.&lt;br /&gt;
Also here: Raincail&lt;br /&gt;
Obvious paths: east, south, west&lt;br /&gt;
Raincail is trying to drag you.  If you want to prevent this type &amp;quot;GROUP CLOSE&amp;quot;.&lt;br /&gt;
Raincail grabs you and drags you south.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OOC Notes===&lt;br /&gt;
This is insane!  Kaldonis is being dragged around, while stunned, and laying flat on his back!  It&#039;s really funny that both the creature and Kaldonis coincidentally roll +97.  Kaldonis suffers 5 points of damage, but even in this condition, his Demonology lore and Spell Aiming just stun the room.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Kaldonis easily capped with 6x robes, which he swears by.  He usually likes to get out his 4x fire flaring runestaff.  (These have been improved since capping out of boredom...)&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
Kaldonis is more than pleased if you read some of his guides:&lt;br /&gt;
*Lich mapdb work is here: [https://github.com/goatface/mapdb]&lt;br /&gt;
*Etiquette here, please first [[GSWiki Raging Thrak]]&lt;br /&gt;
*Helpful that one, thanks for [[User:SARAH3|Astru]] for hooking that up with me: [[Buff spells]]&lt;br /&gt;
*Stupid, huh? [[Cheatyface Guide]] -- no one is credited on purpose!&lt;br /&gt;
*Did you miss something? [[Popping boxes]]&lt;br /&gt;
*He plays using [[Profanity]], made by Tillmen.&lt;br /&gt;
*Along with one [[Starchitin (prime)|Starchitin Elfpeer]] did [[A beginner&#039;s guide to River&#039;s Rest]]&lt;br /&gt;
*Along with [[User:GOAT| a goat]] and one [[User:VANKRASN39|Allereli]] we had fun arguments and came up with [[A beginner&#039;s guide to playing a sorcerer]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;br /&gt;
[[Category: Prime player characters]]&lt;br /&gt;
[[Category: River&#039;s Rest player characters]]&lt;br /&gt;
&lt;br /&gt;
==Legal Mumbo Jumbo==&lt;br /&gt;
Copyright © Kaldonis Penumbra -15,186&amp;amp;ndash;5216, Modern Era.  Use only without express permission.  Nevermind, your cow eyes are already staring at this document.  Violators are subject to Implosion regardless of the law.&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:DAID&amp;diff=235174</id>
		<title>User:DAID</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:DAID&amp;diff=235174"/>
		<updated>2025-03-26T22:53:34Z</updated>

		<summary type="html">&lt;p&gt;DAID: Past tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Who are you?=&lt;br /&gt;
I am presently retired owing to changes to Implosion (among other things).&lt;br /&gt;
&lt;br /&gt;
I mainly played &#039;&#039;&#039;[[Kaldonis Harvest-Moon (prime)|Kaldonis Harvest-Moon]]&#039;&#039;&#039;, a totally insane [[halfling]] [[sorcerer]].  He is a [[citizenship|citizen]] of [[River&#039;s Rest]], and the Chancellor (chair) of [[Beacon Hall Archive]].  This is my kind of default identity in reference to the game, for example my involvement with the [[TownCrier]] or on [http://forum.gsplayers.com/member.php?5488-Kaldonis the PC].&lt;br /&gt;
&lt;br /&gt;
Any other alts I have shall not be named.&lt;br /&gt;
&lt;br /&gt;
While my GS personas can be quite, shall we say extravagant, I prefer if you want to insult me the term &#039;over exuberance&#039; may be more appropriate.  I am relatively milded-mannered, but if you find me in game, I roleplay a total nutjob to my best ability of perfection.  Want some help out of game or OOC?  Okay come talk!&lt;br /&gt;
&lt;br /&gt;
=To do=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NB: Looks horribly out-dated.  Nice to see most of the redlinks are gone!  Thanks everyone!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Magic item]] falsely links to the gem [[crystal]] page.  For [[BOOST (verb)]] a generic crystal page for blue, black, and white may be useful&lt;br /&gt;
**This might be on a Common magic items page or something, which includes small statues, orbs, gold coins, cubes, etc, which are special in that they do &#039;&#039;&#039;not&#039;&#039;&#039; require [[Magic Item Use|MIU]] to active.&lt;br /&gt;
*Split [[https://gswiki.play.net/File:AdG_Maps.jpg|these maps]] and put in narost.&lt;br /&gt;
*Make a [[greater elemental flare]]s page, and get some info from here [http://forum.gsplayers.com/showthread.php?101080-Duskruin-Greater-Fire-Flaring-Gloves-Logs]&lt;br /&gt;
*Help to grab geographic maps from play.net and make them useful, i.e. [https://www.play.net/gs4/info/geography Geography] and some [https://www.play.net/gs4/info/geography/color_maps.asp Horrible colored maps].  Thanks for unintentionally turning me on to this topic, [[User:ZHOUY1|ZHOUY1]]!&lt;br /&gt;
*DownstreamHook and other minimal working examples, possibly some organization of [[Lich scripting reference]].&lt;br /&gt;
&lt;br /&gt;
=Pages of interest, etc=&lt;br /&gt;
Things I play with go in my [[User:DAID/Sandbox|sandbox]]; if you want to play with similar information, copy it to your own sandbox rather than playing in mine, please.  To make your own sandbox, you could use a link like [https://gswiki.play.net/mediawiki/index.php/User:YOUR_USER_NAME/Sandbox this] and then create the page.  You&#039;ll want to make the link including your user name.&lt;br /&gt;
&lt;br /&gt;
==On a time, I decided to be pretentious and list a lot of minor things==&lt;br /&gt;
&lt;br /&gt;
I created [[Holy places]] but it&#039;s still missing anything east of the Dragonspine, Teras, and is surely still incomplete even for the realms it does have.&lt;br /&gt;
&lt;br /&gt;
If you are interested in magically opening boxes, see my guide to [[Popping boxes]].&lt;br /&gt;
&lt;br /&gt;
Information listed in various places was consolidated to [[Holy Damage]].&lt;br /&gt;
&lt;br /&gt;
Most of what you can find about [[Paladin]]s was written up by me.&lt;br /&gt;
&lt;br /&gt;
I&#039;m a big fan of [[:Category:Summoned creatures|summoned creatures]] and have done quite a bit of research and editing for those pages.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve done a lot of research for [[shell]]s.&lt;br /&gt;
&lt;br /&gt;
I won some prizes in the [[Player Guide Contest]], during which I mainly focused on:&lt;br /&gt;
*[[A beginner&#039;s guide to River&#039;s Rest]]&lt;br /&gt;
*[[A beginner&#039;s guide to playing a sorcerer]]&lt;br /&gt;
*[[The gswiki Raging Thrak]]&lt;br /&gt;
&lt;br /&gt;
==These days (Sept 2018) I&#039;m hard to find==&lt;br /&gt;
&lt;br /&gt;
Whatever, I still write article stubs.  Sometimes I get bored.  I still don&#039;t care what you think.  Below is a &amp;quot;recent&amp;quot; collection of my latest (or continuing) interests.&lt;br /&gt;
&lt;br /&gt;
*[[A_beginner%27s_guide_to_the_Lich_mapdb|An Idiot&#039;s Guide to the Lich Map Database]]&lt;br /&gt;
*[[Profanity|The Best Front End of All Time]]&lt;br /&gt;
*[[Prime_HARDCORE|I made these tables smaller]]&lt;br /&gt;
*[[Lithe_black_abyran%27ra|I think your mum is sexy]]&lt;br /&gt;
&lt;br /&gt;
I also explained [[Cheatyface_Guide|how to cheat]], forever.&lt;br /&gt;
&lt;br /&gt;
=Useful Pages=&lt;br /&gt;
This is just a place for me to kind of bookmark useful pages with long names.  You might like them, too!&lt;br /&gt;
*[[Item_properties_and_special_abilities_(saved_posts)]]&lt;br /&gt;
&lt;br /&gt;
=Player Profile=&lt;br /&gt;
One time I thought the idea of a profile was interesting.  I am sure no one is interested in hearing about me as a player, but I figured, why are you scrolling down my profile page?&lt;br /&gt;
==All about DAID==&lt;br /&gt;
[[File:DAID.jpeg|frame|right|[[User:SARAH3|Sarah]] and I.  Don&#039;t ask why she&#039;s so short; the question is why I am so tall (answer: the rack).  This was the day we got married.]]&lt;br /&gt;
&#039;&#039;&#039;Where were you born?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Earth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where do you currently live?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Bucharest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where else have you lived?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*None of your business&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your current occupation?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Research scientist focusing on nuclear physics at the world&#039;s most powerful laser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favorite musicians/bands?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Portishead, Massive Attack, Thievery Corporation, Bonobo, and Bluetech.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favorite books/authors?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Lord of the Rings and auxiliary texts taking place near/in Middle Earth.  Chuck Palahniuk.  Brave New World, and Aldous Huxley in general.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favorite hobbies?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Vinyl DJing, GNU/Linux hacking, Magic (the popular card game), GemStone...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favorite foods?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Hummus.  Tabouhleh.  Falafel Sandwiches.  Pizza.  Beer.  Natto!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favorite board games or computer games?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Settlers of Catan, Cards Against Humanity.  I don&#039;t do almost any computer gaming.  Scepters for classic Mac is still pretty awesome 20 years later.  The Lunar series was pretty good.  Lots of retro games on NES and Genesis and Sega CD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your favorite quote?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;After sleeping through a hundred million centuries we have finally opened our eyes on a sumptuous planet, sparkling with colour, bountiful with life. Within decades we must close our eyes again. Isn&#039;t it a noble, an enlightened way of spending our brief time in the sun, to work at understanding the universe and how we have come to wake up in it? This is how I answer when I am asked -- as I am surprisingly often -- why I bother to get up in the mornings. To put it the other way round, isn&#039;t it sad to go to your grave without ever wondering why you were born? Who, with such a thought, would not spring from bed, eager to resume discovering the world and rejoicing to be a part of it?&amp;quot; --Richard Dawkins, Unweaving the Rainbow&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you could have any superpower, what would it be and why?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*I would be [http://en.wikipedia.org/wiki/John_von_Neumann John von Neumann].  I consider photographic memory and computer calculations in your head a superpower, even though real people can do this.&lt;br /&gt;
&lt;br /&gt;
=Arbitrary Log Clips=&lt;br /&gt;
I must be putting this section here out of boredom.  Here is a clip from a time I wondered if you used the warding version of [[Web (118)]] if you could get a child to stay in one place.  Incidentally, the best way to do that is to move the child to a room you want them to stay in, and quickly move away two rooms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
[Ruined Tower, Exterior]&amp;lt;br&amp;gt;&lt;br /&gt;
Deep grass extends all the way to the stony reef to the south.  Waves crash into the reef, sending up a white plume of salt spray.  The magnificent, white-capped expanse of Maelstrom Bay is spread out before you.  The reef extends to the southwest, beyond which can be seen a portion of the forested mainland and a sliver of the island of River&#039;s Rest.  You also see a rock-strewn pathway leading down to the bay.^M&lt;br /&gt;
Obvious paths: northeast, northwest&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;Your disk arrives, following you dutifully.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;A young halfling child arrives, following you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;stance def&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You are now in a defensive stance.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;prep 118&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Web spell...&amp;lt;br&amp;gt;&lt;br /&gt;
Your spell is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;cast child&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You gesture at a young halfling child.&amp;lt;br&amp;gt;&lt;br /&gt;
Cloudy wisps swirl about a young halfling child.&amp;lt;br&amp;gt;&lt;br /&gt;
The wisps surrounding a young halfling child dissipate harmlessly into the air.&lt;br /&gt;
A young halfling child cries out, &amp;quot;&#039;&#039;&#039;You&#039;re just as bad as those monsters!&#039;&#039;&#039;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
The child flees in terror.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=234704</id>
		<title>F2P subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=234704"/>
		<updated>2025-03-11T02:39:12Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Treasure/Items/Banks */ Sanctification and Ensorcell benefits described&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;F2P subscriptions&#039;&#039;&#039; were created in 2015 as an option for new accounts only, with no character transfers allowed.  This subscription is highly restricted (see specifics below), with passes around the restrictions available through the [[SimuCoin#F2P_Subscription_Items|SimuCoin Store]].  None of these items, however, will provide a greater mechanical benefit than what can be obtained by having a [[standard subscription]].&lt;br /&gt;
&lt;br /&gt;
Once an account is upgraded to a monthly paying subscription (standard or [[premium]]), it cannot be reverted back.  &lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*The weekly Gift of Lumnis does not occur. It is accessible via a pass.&lt;br /&gt;
*Experience absorption is less efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or partially offset with [[experience pass]]es.&lt;br /&gt;
*Experience gained per monster killed is also reduced under same scale.&lt;br /&gt;
*Field experience cannot be absorbed while logged off.&lt;br /&gt;
*There is no bonus experience point per pulse absorbed while grouped with a non-F2P character.&lt;br /&gt;
*No yearly [[fixskills]].&lt;br /&gt;
&lt;br /&gt;
The exact formula of exp loss is not yet known, but so far research tends to favor the formula for on-node exp loss:  Exp Loss Per Pulse = (Level - 10) / 1.75 .&lt;br /&gt;
So for instance, a typical character will see loss per pulse similar to this table...&lt;br /&gt;
:{| {{prettytable|1=text-align:center}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Level||10||15||20||25||30&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Exp Loss Per Pulse On-Node||0||3||6||10||13&lt;br /&gt;
|}&lt;br /&gt;
This is a severely debilitating loss above level 25ish. Beyond that point levels will take 50+ hours of gametime to achieve.&lt;br /&gt;
&lt;br /&gt;
==Organization Access==&lt;br /&gt;
*One task per hour will be available from the [[Adventurer&#039;s Guild]]. This can be upgraded to 1 task per 30 minutes with an Adventure Boost.&lt;br /&gt;
*Cannot gain [[Artisan Guild]] ranks. Will allow access purchases down the line.&lt;br /&gt;
*Can gain the first rank of a [[society]] and advance to the cusp of the 2nd rank. A society pass is required to gain rank 2 and beyond, as well as use any powers beyond 2nd rank. (Any ranks above 2 earned during Society Pass will remain but unusable after boost expires with no penalties or down ranking will occurring due to lack of attendance to duties.  Last gained rank returned on pass renewal.)&lt;br /&gt;
*Cannot join a profession [[guild]]. Will allow access purchases down the line.&lt;br /&gt;
*Can join [[CHE]]s for roleplaying purposes, but functional benefits are limited (cannot become officers, there is no additional locker size benefit, etc).&lt;br /&gt;
&lt;br /&gt;
==Combat/Magic==&lt;br /&gt;
*No direct PvP attacks allowed. Mass Attack spells like [[Elemental Wave (410)]] that can hit players as well as creatures have a 30 second cooldown (to prevent careless spamming). If actually used to attack another player, this cooldown increases to 5 minutes (cooldown can be removed with a cooldown remover).&lt;br /&gt;
*Spells that significantly impact a room without attacking a player (notably [[Minor Sanctuary]]) are restricted from use.&lt;br /&gt;
*Attack spells (vs. creatures) are largely unrestricted, aside from the mass attack spell limitations noted above.  Sorcerers may cast [[Focused Implosion]].&lt;br /&gt;
*All beneficial spells are self-cast only, except for [[Spirit Warding I (101)]], [[Elemental Defense I (401)]], and [[Foresight (1204)]] which may be cast on others up to the 2 hour duration limit. Mass spells [[Mass Blur (911)]], [[Natural Colors (601)]] (evoked), and [[Mass Elemental Defense (419)]] will buff yourself but not your party. [[ARMOR]] abilities are also self-cast only. A casting pass allows casting on anyone else. If the caster does not have a casting pass, the receiving player can choose to purchase a receiving pass to allow any F2P caster to cast upon them. Only one pass needs to be present.&lt;br /&gt;
*All beneficial spell [[duration]]s cap at 2 hours.&lt;br /&gt;
*Permanent/Long-term item boosts have complete/partial restrictions ([[Enchant]], [[Charge Item]], [[Magic Item Creation]], [[Imbue]], [[Resist Nature]], [[Scroll Infusion]], [[Holy Receptacle]], [[Ensorcell]], Damage Specializations, etc.).&lt;br /&gt;
*Utility spells such as teleportation, locate, and such have a four hour cooldown period between each use. These cooldowns can be removed with a cooldown remover.&lt;br /&gt;
*Only access to random attunement, unless a purchase is made to select one.&lt;br /&gt;
*Only access to one particular sort of pet for pet spells (Call Familiar, Animal Companion, etc).&lt;br /&gt;
*[[Loresinging]] is restricted, unless a pass is purchased which allows loresinging on a per item basis.&lt;br /&gt;
*Cannot [[SEND]] mana.  A casting pass purchased by one of the parties will remove this restriction.&lt;br /&gt;
*Warriors cannot protect another player using {{boldmono|[[GUARD (verb)|GUARD]]}} or {{boldmono|[[PROTECT (verb)|PROTECT]]}}&lt;br /&gt;
&lt;br /&gt;
Listed above are the general rules for casting, and these are the exceptions found so far...&lt;br /&gt;
*[[Spirit Fog (106)]] is unrestricted, you may fog up rooms as you wish.&lt;br /&gt;
*[[Stun Relief (108)]] is unrestricted, you may unstun as many players as you wish.&lt;br /&gt;
*[[Undisease (113)]] is unrestricted, you may undisease as many players as you wish.&lt;br /&gt;
*[[Unpoison (114)]] is unrestricted, you may unpoison as many players as you wish.&lt;br /&gt;
*[[Manna (203)]] is unrestricted, you may create this and give to anyone.&lt;br /&gt;
*[[Minor Sanctuary (213)]] is limited as &#039;a major room-affecting spell&#039;.&lt;br /&gt;
*[[Light (205)]] is unrestricted, you may brighten/darken a room as you wish.&lt;br /&gt;
*[[Untrammel (209)]] is unrestricted, you may unweb as many players as you wish.&lt;br /&gt;
*[[Bless (304)]] is unrestricted, you may bless as many items as you like but each bless is capped at 50 swings.&lt;br /&gt;
*[[Preservation (305)]] is unrestricted, you may lifekeep as many players as you like.&lt;br /&gt;
*[[Holy Receptacle (325)]] is completely unusable even for yourself.&lt;br /&gt;
*[[Elemental Detection (405)]] is unrestricted, you may detect spells on players and in items.&lt;br /&gt;
*[[Elemental Blade (411)]] is unrestricted, you may eblade your weapons and those of others.&lt;br /&gt;
*[[Herb Production (1118)]] is unrestricted, you may grow all the herbs you want.&lt;br /&gt;
*[[Troll&#039;s Blood (1125)]] does in fact buff your party, and can even be cast over the 2 hour limit.&lt;br /&gt;
*[[Vertigo (1219)]] does not suffer from the normal AOE limit of 4 hours.&lt;br /&gt;
*[[Consecrate (1604)]] is unrestricted, you may consecrate all you want.&lt;br /&gt;
*[[Arm of the Arkati (1605)]] extends to your group.&lt;br /&gt;
*Paladin auras extend to your group: [[Divine Shield (1609)]], [[Zealot (1617)]], [[Fervor (1618)]].&lt;br /&gt;
&lt;br /&gt;
==Healing/Raising==&lt;br /&gt;
*The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A healing pass increases this to 4 times.&lt;br /&gt;
*An empath must first [[empathic linking|link]] (via [[TOUCH]]) to their prospective client. This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list).&lt;br /&gt;
*The last 10 players raised are kept track of. Each time a new person is raised, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A pass removes this restriction.&lt;br /&gt;
*A cleric must have a Resurrection Pass active to use a [[chrism]].&lt;br /&gt;
&lt;br /&gt;
==Treasure/Items/Banks==&lt;br /&gt;
*Creatures which are more than 10 levels below the player&#039;s level are not eligible for ANY treasure production, including but not limited to any treasure generated when searching, looting, or skinning.&lt;br /&gt;
*In-bank limits start at 100,000 and can be permanently increased in 100,000 silver increments pretty cheaply. &lt;br /&gt;
*One bank account (F2P accounts will receive a warning before using a bank for the first time as they need to pay to move it from town to town).&lt;br /&gt;
*Notes cost 1% more.&lt;br /&gt;
*Silvers apply twice as much encumbrance.&lt;br /&gt;
*5k in-pocket silver maximum to hunt with (can carry as much as desired outside of combat). Waived with a Treasure Boost.&lt;br /&gt;
*50k daily treasure cap. Cap can be reset with a Treasure Cap Reset. Lowered treasure per kill. Expanded to 100k cap with a Treasure Boost, and increased treasure. &lt;br /&gt;
*Limits on Purify silver value boosts and increased difficulty.&lt;br /&gt;
*Shop prices are less favorable.&lt;br /&gt;
*No base access to a [[locker]]. Can purchase a temporary 10 item locker pass, or the existing locker upgrades (both permanent and temporary).&lt;br /&gt;
*100 item personal carry limit. Can be expanded to 300 items with a pass.&lt;br /&gt;
*Can use up to 5x (+25) gear (any additional bonus is not applied). Similarly limited to &amp;quot;somewhat&amp;quot; padding/weighting/sighting.  Sanctified and Ensorcell gear work to &amp;quot;T2.5&amp;quot; level, or maximum benefits halfway between the second and third tier at T3.  Even 1x DB does not ordinarily work.   Several levels of Gear passes are available that allow more up to full benefit of any equipment&#039;s enchantment, weighting, padding, sighting, TD enhancement, or Defensive Bonus (DB), just like a paid subscriber.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
*During the release, transportation to [[River&#039;s Rest]] and [[Teras Isle]] was said to restricted by boat or teleportation. [[Chronomage]] orb purchases are similarly restricted in-game and thus, the player must purchase one from the SimuCoin store.&lt;br /&gt;
* The boot to River&#039;s Rest prevents F2P travel by foot and directs the player to purchase a Chronomage orb from the store.&lt;br /&gt;
* Passage on the smuggler&#039;s cutter to River&#039;s Rest is not restricted.&lt;br /&gt;
* Teras transport via the [[Glaesen Star]] is also restricted.&lt;br /&gt;
* Citizenship to any town or city is restricted.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Lockpicking (and popping/bashing) limited to self-found boxes only. Plans for this to change based on how the rotating lists for healing/raising work.&lt;br /&gt;
* Foraging is harder. F2P cannot take the last two forageables out of a room. Max 15 items per hour. Foraging pass removes restrictions and makes foraging easier.&lt;br /&gt;
* Pickpocketing skill cannot be used to steal from other player characters.&lt;br /&gt;
* While you cannot turn on conversion from Experience to [[Ascension_Skill_System|Ascension]] Experience at level 20, You do obtain Ascension Training Points(ATPs) from the [[Ascension_Skill_System#Milestones|Milestones]]. Some milestones, like mastering a guild skill, will remain impossible since you cannot join a guild as F2P.&lt;br /&gt;
&lt;br /&gt;
==Login Rewards==&lt;br /&gt;
[[Login Rewards]] are awarded to characters that login daily on all types of accounts, but F2P subscribers receive fewer or a lesser form of what paying subscribers receive, as well as limits on the amount of rewards that can be stockpiled.  Also, F2P subscribers must logout and login each day (past 00:00 on game [[TIME]]) as the system will not keep track automatically for them.  &lt;br /&gt;
&lt;br /&gt;
Currently F2P is limited to stockpile 1 Gift of the Gods and 1 Experience Booster, so they should be spent every month. In addition, only 2 daily [[Login bridge|login bridges]] may be stockpiled through login rewards, so at most one can only miss 2 consecutive days of logins to maintain a streak (without obtaining bridges from an alternate source).&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;7%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1||500 fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2||1 random magical crystal ([[blue crystal|blue]]/[[white crystal|white]]/[[black crystal|black]]). Can stockpile up to 5 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3||1 Minor Loot Boost (small boost on [[LOOT]] rolls for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4||1 Temporary Urchin Guide access (access to the [[URCHIN]] guides for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5||1 Bounty Boost (reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it, max 1 hour)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6||1 Enhancive Boost (player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7||1 Urchin Runner (allows characters to use the remote [[BANK (verb)|BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8||1 Encumbrance Boost (minus 50 lbs to effective encumbrance for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9||1 Guild Boost (player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10||1 Lesser Experience Pass (60 minute Exp Pass)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11||2 hours of Bounty Waivers (choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration). Can stockpile up to 10 unredeemed Bounty Waivers.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12||1 Major Loot Boost (larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another.) Can stockpile up to 10 unredeemed Major Loot Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14||1 Minor Loot Boost.  Can stockpile up to 10 unredeemed Minor Loot Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15||1 Bounty Boost.  Can stockpile up to 10 unredeemed Bounty Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16||1 Enhancive Boost. Can stockpile up to 10 unredeemed Enhancive Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17||2 uses of the Urchin Runners.  Can stockpile up to 10 unredeemed Urchin Runner uses.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18||1 Encumbrance Boost. Can stockpile up to 10 unredeemed Encumbrance Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19||1 Guild Boost.  Can stockpile up to 10 unredeemed Guild Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20||1 Instant Mind Clearer (instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21||1 [[Death&#039;s Sting|Deathsting]] Reducer (reduces deathsting penalties by 1 priestess potion sip per use)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22||2 hours of Bounty Waivers. Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23||1 Major Loot Boost(Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25||2 Item Superchargers (when activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26||2 Luck Boosters (When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27||3-day [[society]] pass&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28||2 Major Loot Boosts&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29||1 Gift of the Gods.  You can only choose Lorminstra (5 deeds) and can only stockpile 1 unredeemed. Be sure to redeem it before your next 29-day reward rolls around  or you will lose that one.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30||2 Doubled Experience Boosters (Double experience absorption for 15 minutes.) Can stockpile only &#039;&#039;&#039;1&#039;&#039;&#039; unredeemed Doubled Experience Booster. Make sure to use both of them before the next 30-day reward rolls around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Official Message Boards==&lt;br /&gt;
As of May 2016, F2P accounts only have access to selected sections of the official message boards, all of which are linked here:&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/view Officials F2P Discussions main folder]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/Announcements/view Announcements]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Subscription/view F2P Subscription]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20General%20Discussion/view F2P General Discussion]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Game%20Mechanics/view F2P Game Mechanics]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Professions/view F2P Professions]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20World%20Discussions/view F2P World Discussions]&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Help%20for%20Players/view Help for Players main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Software%20&amp;amp;%20Hardware%20Help/view Software &amp;amp; Hardware Help main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Socializing/view Socializing main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/The%20Marketplace/view The Marketplace main folder]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Login Rewards]]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts Getting Lich to work with F2P]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?95891-F2P-Experience&amp;amp;p=1773183#post1773183 F2P Experience Penalty Analysis]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?96614-F2P-Spell-Research Maerit&#039;s F2P Spell Research]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94753-F2P-thread Unofficial&#039;s general F2P thread]&lt;br /&gt;
&lt;br /&gt;
[[category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=233999</id>
		<title>F2P subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=233999"/>
		<updated>2025-02-23T00:53:05Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Organization Access */ Updates for CHE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;F2P subscriptions&#039;&#039;&#039; were created in 2015 as an option for new accounts only, with no character transfers allowed.  This subscription is highly restricted (see specifics below), with passes around the restrictions available through the [[SimuCoin#F2P_Subscription_Items|SimuCoin Store]].  None of these items, however, will provide a greater mechanical benefit than what can be obtained by having a [[standard subscription]].&lt;br /&gt;
&lt;br /&gt;
Once an account is upgraded to a monthly paying subscription (standard or [[premium]]), it cannot be reverted back.  &lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*The weekly Gift of Lumnis does not occur. It is accessible via a pass.&lt;br /&gt;
*Experience absorption is less efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or partially offset with [[experience pass]]es.&lt;br /&gt;
*Experience gained per monster killed is also reduced under same scale.&lt;br /&gt;
*Field experience cannot be absorbed while logged off.&lt;br /&gt;
*There is no bonus experience point per pulse absorbed while grouped with a non-F2P character.&lt;br /&gt;
*No yearly [[fixskills]].&lt;br /&gt;
&lt;br /&gt;
The exact formula of exp loss is not yet known, but so far research tends to favor the formula for on-node exp loss:  Exp Loss Per Pulse = (Level - 10) / 1.75 .&lt;br /&gt;
So for instance, a typical character will see loss per pulse similar to this table...&lt;br /&gt;
:{| {{prettytable|1=text-align:center}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Level||10||15||20||25||30&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Exp Loss Per Pulse On-Node||0||3||6||10||13&lt;br /&gt;
|}&lt;br /&gt;
This is a severely debilitating loss above level 25ish. Beyond that point levels will take 50+ hours of gametime to achieve.&lt;br /&gt;
&lt;br /&gt;
==Organization Access==&lt;br /&gt;
*One task per hour will be available from the [[Adventurer&#039;s Guild]]. This can be upgraded to 1 task per 30 minutes with an Adventure Boost.&lt;br /&gt;
*Cannot gain [[Artisan Guild]] ranks. Will allow access purchases down the line.&lt;br /&gt;
*Can gain the first rank of a [[society]] and advance to the cusp of the 2nd rank. A society pass is required to gain rank 2 and beyond, as well as use any powers beyond 2nd rank. (Any ranks above 2 earned during Society Pass will remain but unusable after boost expires with no penalties or down ranking will occurring due to lack of attendance to duties.  Last gained rank returned on pass renewal.)&lt;br /&gt;
*Cannot join a profession [[guild]]. Will allow access purchases down the line.&lt;br /&gt;
*Can join [[CHE]]s for roleplaying purposes, but functional benefits are limited (cannot become officers, there is no additional locker size benefit, etc).&lt;br /&gt;
&lt;br /&gt;
==Combat/Magic==&lt;br /&gt;
*No direct PvP attacks allowed. Mass Attack spells like [[Elemental Wave (410)]] that can hit players as well as creatures have a 30 second cooldown (to prevent careless spamming). If actually used to attack another player, this cooldown increases to 5 minutes (cooldown can be removed with a cooldown remover).&lt;br /&gt;
*Spells that significantly impact a room without attacking a player (notably [[Minor Sanctuary]]) are restricted from use.&lt;br /&gt;
*Attack spells (vs. creatures) are largely unrestricted, aside from the mass attack spell limitations noted above.  Sorcerers may cast [[Focused Implosion]].&lt;br /&gt;
*All beneficial spells are self-cast only, except for [[Spirit Warding I (101)]], [[Elemental Defense I (401)]], and [[Foresight (1204)]] which may be cast on others up to the 2 hour duration limit. Mass spells [[Mass Blur (911)]], [[Natural Colors (601)]] (evoked), and [[Mass Elemental Defense (419)]] will buff yourself but not your party. [[ARMOR]] abilities are also self-cast only. A casting pass allows casting on anyone else. If the caster does not have a casting pass, the receiving player can choose to purchase a receiving pass to allow any F2P caster to cast upon them. Only one pass needs to be present.&lt;br /&gt;
*All beneficial spell [[duration]]s cap at 2 hours.&lt;br /&gt;
*Permanent/Long-term item boosts have complete/partial restrictions ([[Enchant]], [[Charge Item]], [[Magic Item Creation]], [[Imbue]], [[Resist Nature]], [[Scroll Infusion]], [[Holy Receptacle]], [[Ensorcell]], Damage Specializations, etc.).&lt;br /&gt;
*Utility spells such as teleportation, locate, and such have a four hour cooldown period between each use. These cooldowns can be removed with a cooldown remover.&lt;br /&gt;
*Only access to random attunement, unless a purchase is made to select one.&lt;br /&gt;
*Only access to one particular sort of pet for pet spells (Call Familiar, Animal Companion, etc).&lt;br /&gt;
*[[Loresinging]] is restricted, unless a pass is purchased which allows loresinging on a per item basis.&lt;br /&gt;
*Cannot [[SEND]] mana.  A casting pass purchased by one of the parties will remove this restriction.&lt;br /&gt;
*Warriors cannot protect another player using {{boldmono|[[GUARD (verb)|GUARD]]}} or {{boldmono|[[PROTECT (verb)|PROTECT]]}}&lt;br /&gt;
&lt;br /&gt;
Listed above are the general rules for casting, and these are the exceptions found so far...&lt;br /&gt;
*[[Spirit Fog (106)]] is unrestricted, you may fog up rooms as you wish.&lt;br /&gt;
*[[Stun Relief (108)]] is unrestricted, you may unstun as many players as you wish.&lt;br /&gt;
*[[Undisease (113)]] is unrestricted, you may undisease as many players as you wish.&lt;br /&gt;
*[[Unpoison (114)]] is unrestricted, you may unpoison as many players as you wish.&lt;br /&gt;
*[[Manna (203)]] is unrestricted, you may create this and give to anyone.&lt;br /&gt;
*[[Minor Sanctuary (213)]] is limited as &#039;a major room-affecting spell&#039;.&lt;br /&gt;
*[[Light (205)]] is unrestricted, you may brighten/darken a room as you wish.&lt;br /&gt;
*[[Untrammel (209)]] is unrestricted, you may unweb as many players as you wish.&lt;br /&gt;
*[[Bless (304)]] is unrestricted, you may bless as many items as you like but each bless is capped at 50 swings.&lt;br /&gt;
*[[Preservation (305)]] is unrestricted, you may lifekeep as many players as you like.&lt;br /&gt;
*[[Holy Receptacle (325)]] is completely unusable even for yourself.&lt;br /&gt;
*[[Elemental Detection (405)]] is unrestricted, you may detect spells on players and in items.&lt;br /&gt;
*[[Elemental Blade (411)]] is unrestricted, you may eblade your weapons and those of others.&lt;br /&gt;
*[[Herb Production (1118)]] is unrestricted, you may grow all the herbs you want.&lt;br /&gt;
*[[Troll&#039;s Blood (1125)]] does in fact buff your party, and can even be cast over the 2 hour limit.&lt;br /&gt;
*[[Vertigo (1219)]] does not suffer from the normal AOE limit of 4 hours.&lt;br /&gt;
*[[Consecrate (1604)]] is unrestricted, you may consecrate all you want.&lt;br /&gt;
*[[Arm of the Arkati (1605)]] extends to your group.&lt;br /&gt;
*Paladin auras extend to your group: [[Divine Shield (1609)]], [[Zealot (1617)]], [[Fervor (1618)]].&lt;br /&gt;
&lt;br /&gt;
==Healing/Raising==&lt;br /&gt;
*The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A healing pass increases this to 4 times.&lt;br /&gt;
*An empath must first [[empathic linking|link]] (via [[TOUCH]]) to their prospective client. This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list).&lt;br /&gt;
*The last 10 players raised are kept track of. Each time a new person is raised, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A pass removes this restriction.&lt;br /&gt;
*A cleric must have a Resurrection Pass active to use a [[chrism]].&lt;br /&gt;
&lt;br /&gt;
==Treasure/Items/Banks==&lt;br /&gt;
*Creatures which are more than 10 levels below the player&#039;s level are not eligible for ANY treasure production, including but not limited to any treasure generated when searching, looting, or skinning.&lt;br /&gt;
*In-bank limits start at 100,000 and can be permanently increased in 100,000 silver increments pretty cheaply. &lt;br /&gt;
*One bank account (F2P accounts will receive a warning before using a bank for the first time as they need to pay to move it from town to town).&lt;br /&gt;
*Notes cost 1% more.&lt;br /&gt;
*Silvers apply twice as much encumbrance.&lt;br /&gt;
*5k in-pocket silver maximum to hunt with (can carry as much as desired outside of combat). Waived with a Treasure Boost.&lt;br /&gt;
*50k daily treasure cap. Cap can be reset with a Treasure Cap Reset. Lowered treasure per kill. Expanded to 100k cap with a Treasure Boost, and increased treasure. &lt;br /&gt;
*Limits on Purify silver value boosts and increased difficulty.&lt;br /&gt;
*Shop prices are less favorable.&lt;br /&gt;
*No base access to a [[locker]]. Can purchase a temporary 10 item locker pass, or the existing locker upgrades (both permanent and temporary).&lt;br /&gt;
*100 item personal carry limit. Can be expanded to 300 items with a pass.&lt;br /&gt;
*Can use up to 5x (+25) gear (any additional bonus is not applied). Similarly limited to &amp;quot;somewhat&amp;quot; padding/weighting/sighting. Several levels of Gear passes are available that allow more up to full benefit of any equipment&#039;s enchantment, weighting, padding, sighting, TD enhancement, or Defensive Bonus (DB), just like a paid subscriber.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
*During the release, transportation to [[River&#039;s Rest]] and [[Teras Isle]] was said to restricted by boat or teleportation. [[Chronomage]] orb purchases are similarly restricted in-game and thus, the player must purchase one from the SimuCoin store.&lt;br /&gt;
* The boot to River&#039;s Rest prevents F2P travel by foot and directs the player to purchase a Chronomage orb from the store.&lt;br /&gt;
* Passage on the smuggler&#039;s cutter to River&#039;s Rest is not restricted.&lt;br /&gt;
* Teras transport via the [[Glaesen Star]] is also restricted.&lt;br /&gt;
* Citizenship to any town or city is restricted.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Lockpicking (and popping/bashing) limited to self-found boxes only. Plans for this to change based on how the rotating lists for healing/raising work.&lt;br /&gt;
* Foraging is harder. F2P cannot take the last two forageables out of a room. Max 15 items per hour. Foraging pass removes restrictions and makes foraging easier.&lt;br /&gt;
* Pickpocketing skill cannot be used to steal from other player characters.&lt;br /&gt;
* While you cannot turn on conversion from Experience to [[Ascension_Skill_System|Ascension]] Experience at level 20, You do obtain Ascension Training Points(ATPs) from the [[Ascension_Skill_System#Milestones|Milestones]]. Some milestones, like mastering a guild skill, will remain impossible since you cannot join a guild as F2P.&lt;br /&gt;
&lt;br /&gt;
==Login Rewards==&lt;br /&gt;
[[Login Rewards]] are awarded to characters that login daily on all types of accounts, but F2P subscribers receive fewer or a lesser form of what paying subscribers receive, as well as limits on the amount of rewards that can be stockpiled.  Also, F2P subscribers must logout and login each day (past 00:00 on game [[TIME]]) as the system will not keep track automatically for them.  &lt;br /&gt;
&lt;br /&gt;
Currently F2P is limited to stockpile 1 Gift of the Gods and 1 Experience Booster, so they should be spent every month. In addition, only 2 daily [[Login bridge|login bridges]] may be stockpiled through login rewards, so at most one can only miss 2 consecutive days of logins to maintain a streak (without obtaining bridges from an alternate source).&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;7%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1||500 fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2||1 random magical crystal ([[blue crystal|blue]]/[[white crystal|white]]/[[black crystal|black]]). Can stockpile up to 5 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3||1 Minor Loot Boost (small boost on [[LOOT]] rolls for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4||1 Temporary Urchin Guide access (access to the [[URCHIN]] guides for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5||1 Bounty Boost (reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it, max 1 hour)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6||1 Enhancive Boost (player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7||1 Urchin Runner (allows characters to use the remote [[BANK (verb)|BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8||1 Encumbrance Boost (minus 50 lbs to effective encumbrance for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9||1 Guild Boost (player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10||1 Lesser Experience Pass (60 minute Exp Pass)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11||2 hours of Bounty Waivers (choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration). Can stockpile up to 10 unredeemed Bounty Waivers.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12||1 Major Loot Boost (larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another.) Can stockpile up to 10 unredeemed Major Loot Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14||1 Minor Loot Boost.  Can stockpile up to 10 unredeemed Minor Loot Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15||1 Bounty Boost.  Can stockpile up to 10 unredeemed Bounty Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16||1 Enhancive Boost. Can stockpile up to 10 unredeemed Enhancive Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17||2 uses of the Urchin Runners.  Can stockpile up to 10 unredeemed Urchin Runner uses.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18||1 Encumbrance Boost. Can stockpile up to 10 unredeemed Encumbrance Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19||1 Guild Boost.  Can stockpile up to 10 unredeemed Guild Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20||1 Instant Mind Clearer (instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21||1 [[Death&#039;s Sting|Deathsting]] Reducer (reduces deathsting penalties by 1 priestess potion sip per use)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22||2 hours of Bounty Waivers. Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23||1 Major Loot Boost(Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25||2 Item Superchargers (when activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26||2 Luck Boosters (When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27||3-day [[society]] pass&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28||2 Major Loot Boosts&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29||1 Gift of the Gods.  You can only choose Lorminstra (5 deeds) and can only stockpile 1 unredeemed. Be sure to redeem it before your next 29-day reward rolls around  or you will lose that one.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30||2 Doubled Experience Boosters (Double experience absorption for 15 minutes.) Can stockpile only &#039;&#039;&#039;1&#039;&#039;&#039; unredeemed Doubled Experience Booster. Make sure to use both of them before the next 30-day reward rolls around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Official Message Boards==&lt;br /&gt;
As of May 2016, F2P accounts only have access to selected sections of the official message boards, all of which are linked here:&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/view Officials F2P Discussions main folder]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/Announcements/view Announcements]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Subscription/view F2P Subscription]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20General%20Discussion/view F2P General Discussion]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Game%20Mechanics/view F2P Game Mechanics]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Professions/view F2P Professions]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20World%20Discussions/view F2P World Discussions]&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Help%20for%20Players/view Help for Players main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Software%20&amp;amp;%20Hardware%20Help/view Software &amp;amp; Hardware Help main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Socializing/view Socializing main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/The%20Marketplace/view The Marketplace main folder]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Login Rewards]]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts Getting Lich to work with F2P]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?95891-F2P-Experience&amp;amp;p=1773183#post1773183 F2P Experience Penalty Analysis]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?96614-F2P-Spell-Research Maerit&#039;s F2P Spell Research]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94753-F2P-thread Unofficial&#039;s general F2P thread]&lt;br /&gt;
&lt;br /&gt;
[[category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beacon_Hall_Archive&amp;diff=232392</id>
		<title>Beacon Hall Archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beacon_Hall_Archive&amp;diff=232392"/>
		<updated>2025-01-23T02:39:55Z</updated>

		<summary type="html">&lt;p&gt;DAID: Gidion has not been an officer for some time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beacon hall archive.jpg|170px|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;Beacon Hall Archive&#039;&#039;&#039; is the only [[CHE]] in the town of [[River&#039;s Rest]].  The purpose of the house is to support the spreading and preservation of historical knowledge as well as to serve the needs of the town of River&#039;s Rest.  A distinction of the house from others is that all members are required to write and complete a thesis on a subject of knowledge, be it history or foraging, before being eligible for office or voting.  In recent times, hosting a house event is also accepted to fulfill these criteria.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Officer Roster&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Officer Name !! Position&lt;br /&gt;
|-&lt;br /&gt;
! Chancellor&lt;br /&gt;
| Astru || Chair&lt;br /&gt;
|-&lt;br /&gt;
! Light Keeper&lt;br /&gt;
| Kayse || Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
! Keeper&lt;br /&gt;
| Kaldonis || Secretary&lt;br /&gt;
|-&lt;br /&gt;
! Chronicler&lt;br /&gt;
| Riverman || Co-Secretary&lt;br /&gt;
|-&lt;br /&gt;
! Hall Guardian&lt;br /&gt;
| Fyrenntenimar || Treasurer&lt;br /&gt;
|-&lt;br /&gt;
! Vault Guardian&lt;br /&gt;
| (Empty) || Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
! House Envoy&lt;br /&gt;
| Raincail || &lt;br /&gt;
|-&lt;br /&gt;
! Curator&lt;br /&gt;
| (Empty) || &lt;br /&gt;
|-&lt;br /&gt;
! Storyteller&lt;br /&gt;
|  (Empty) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Charter==&lt;br /&gt;
The only Great House located within the town of River&#039;s Rest, Beacon Hall Archive is dedicated to serving the local community and residents. While providing the usual amenities of any Great House, Beacon Hall acts as a keeper of histories and lore specific to River&#039;s Rest as well as those pertaining to Elanthia in general.&lt;br /&gt;
&lt;br /&gt;
Other functions of Beacon Hall is to serve as a culture-bearer for River&#039;s Rest by sponsoring local cultural events; maintaining a functional Archive of records for public access; and acting to serve local residents in whatever manner may be deemed appropriate.&lt;br /&gt;
&lt;br /&gt;
Beacon Hall welcomes membership from both the academically and non-academically oriented.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Since 5119, Beacon Hall has been reviving Restday Fastbreaking, or brunches.  These are, of course, held on Restdays, and usually around noon each week.  Brunches are often followed by games, new and old, such as [[Dodge the Void]], [[Bridge Jumping]], [[Dock Diving]], [[Flinger]], and [[Gem of Fate]], among others.  As noted below, prospective members should attend an event.  &lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
All prospective members need to attend at least one event or meeting (see the Calendar link below); meetings and events are generally open to the public for this reason.  Prospective members are also required to find an officer or member to sponsor their application.  &lt;br /&gt;
*Be no less than level 5&lt;br /&gt;
*Not belong to another CHE&lt;br /&gt;
*Explain interest to join &#039;&#039;&#039;BHA&#039;&#039;&#039; and answer any questions at their initiation meeting&lt;br /&gt;
*Propose an idea for an event or thesis topic to acquire full membership in the future&lt;br /&gt;
*Pay a one-time initiation fee of 100,000 silvers&lt;br /&gt;
*Pledge an oath to uphold the standards of Beacon Hall Archive&lt;br /&gt;
&lt;br /&gt;
The official site (linked below) provides further details.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
The main branch of &#039;&#039;&#039;BHA&#039;&#039;&#039; is located on a bluff overlooking River&#039;s Rest and is accessible by walking a path southwest of the drawbridge.  An annex with a library and historical artifacts is located in the [[Kobold Village]] near [[Wehnimer&#039;s Landing]], past a hedge.  There is a Brewpub Annex near [[Icemule Trace]].  Some grounds of Beacon Hall are open to the public (anyone can enter, regardless of membership).  While there are also annexes in all the other major towns, these are presently just so members can access their lockers.&lt;br /&gt;
[[Image:BeaconHall-WLAnnex.png|thumb|WL Annex in the Kobold Village]]&lt;br /&gt;
[[Image:BeaconHall-IMTAnnex.png|thumb|IMT Annex in near the South Gate]]&lt;br /&gt;
&lt;br /&gt;
[[image:BeaconHall.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===Locker locations===&lt;br /&gt;
&lt;br /&gt;
Please see the [http://beaconhall.net/index.php?Lockers Lockers page on the official BHA website] for specific information on locating our lockers throughout the lands!  This information is kept very much up-to-date.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://www.beaconhall.net Official website of the Beacon Hall Archive]&lt;br /&gt;
*[http://www.beaconhall.net/?Calendar BHA Official Calendar]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Beacon%20Hall/view Forum folder]&lt;br /&gt;
[[Category:CHE]]&lt;br /&gt;
[[Category: River&#039;s Rest]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shell&amp;diff=232346</id>
		<title>Shell</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shell&amp;diff=232346"/>
		<updated>2025-01-21T03:06:09Z</updated>

		<summary type="html">&lt;p&gt;DAID: lynx cowrie shell is jarrable, but was in the list on the top incorrectly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shells&#039;&#039;&#039; are a type of gemstone found only in [[Solhaven]] and [[River&#039;s Rest]].  Some of them are heavier than an ordinary gemstone, and only about half of them can be put in jars.&lt;br /&gt;
&lt;br /&gt;
For simplicity, the following is a complete list of items that cannot be put in a jar: black helmet shell, dark brown triton shell, emperor&#039;s crown shell, empress&#039;s crown shell, giant paper nautilus shell, golden triton shell, king helmet shell, iridescent tempest shell, polished green abalone shell, polished red abalone shell, polished silver abalone shell, queen helmet shell, red helmet shell, split-back pink conch shell, yellow helmet shell, piece of blue ridge coral, piece of cat&#039;s-paw coral.&lt;br /&gt;
&lt;br /&gt;
== List of Shells ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an amethyst clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 175&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, an amethyst clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual purple arcs fluctuate in shade, from a dark royal purple to approaching white, and small, black speckles add variation to the color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an angulate wentletrap shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Resembling a winding staircase, an angulate wentletrap shell spirals upward in ever-tightening whorls until it reaches a tight, spiked turret.  The spirals are not quite round, though, turning sharply at some points and straightening out at others.  The lip of the shell&#039;s large opening is smooth and rounded, and the shell&#039;s interior is a pale, satin white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a beige clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|jars = yes&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Its base round and an inch in diameter, a beige clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual beige arcs fluctuate in shade, nearly reaching white at times, and small, dark umber speckles add variation to the color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a black helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 125&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a black helmet shell presents a roughened, grey exterior.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a smooth coal black, polished to a deep sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a black-spined conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 75&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a black-spined conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  Each spike tip is coal black, giving way to tan near the central shell and providing the reason for the shell&#039;s name.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a blue-banded coquina shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 550&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Evoking the image of an eroded volcano with colored lava flows down its sides, a blue-banded coquina shell is a flattened cone.  Bands of dark violet begin at the shell&#039;s point and widen out as they descend the roughened surface to the shell&#039;s edge.  Interestingly, the light tan stripes separating the bands do not change in width at all between the point and edge.  Purple areas and white areas swirl together on the shell&#039;s inside surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a bright noble pectin shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 75&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Hard and fan-shaped, a bright noble pectin shell bulges slightly, as if something was once contained in a pocket on the shell&#039;s smooth underside.  The raised back displays brilliant yellow rays interspersed with lighter yellow spines.  The base, a darker shade of yellow than the rays, would be nearly rectangular were it not for a protrusion, or tail, extending off one side.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a blue periwinkle shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Cone-shaped and tightly whorled, a blue periwinkle shell&#039;s thick spiral is dotted with myriad small, sharp spikes.  The spikes barely extend from the shell&#039;s surface, but serve to give the shell a prickly feel when held.  Its coloration is a pale, purplish blue at the opening end, slowly giving way to white at the tip end.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a candystick tellin shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 60&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = No more than an inch across, a candystick tellin shell displays a raised section that gradually expands on three sides to form the shape of the moon waxing just past the half stage.  Bright crimson colors the raised back, giving way to alternating bands of white and pink.  The shell&#039;s interior is a soft, shiny carmine}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a checkered chiton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 75&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Eight overlapping, elongated plates form the raised oval of a checkered chiton shell.  Underneath, the plates form a smooth, faintly yellow surface.  On top, the plates are a steel grey, speckled with black and dark umber spots.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a crown conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 150&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a crown conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  The end spikes are arranged symmetrically around the central spike, providing the reason for its name.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a crown-of-Charl shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = An oval, shallow shell, a crown-of-Charl shell has a heavily pitted exterior.  The exterior&#039;s rough, dull, greyish green surface carries a number of small indentations.  Inside these indentations are areas of brilliant metallic sea green coloration.  The shell&#039;s inside surface is a polished, ivory white, with a faint black mark in the shape of a trident.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a dark brown triton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = From a circular opening five inches across, a dark brown triton shell makes a 90-degree turn before spiraling to a nasty point.  The shell&#039;s entire exterior is speckled with spots of white, umber, and deep orange in a recognizable pattern.  The shell&#039;s lip and smooth interior display alternating bands of light orange and dark brown.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a dovesnail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 700&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in size and construction to the shell of a typical land snail, a dovesnail shell is the home to a small sea-going mollusk.  The shell&#039;s spiral begins with a wide, circular mouth then whirls quickly to a tight central point.  All exterior parts are a creamy, dull white, while the interior is a polished sandy brown.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an egg cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small, smooth, and brilliantly white, an egg cowrie shell bulges in the middle in an egg shape before tapering at both ends.  Its polished surface readily reflects the available light.  The curved slot running lengthwise on one side of the shell resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an emperor&#039;s crown shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Its base a flat half moon several inches in diameter, an emperor&#039;s crown shell displays connected rays that radiate out over a 120-degree arc to form a shell nearly eight inches across.  Individual black rays alternate with deep purple rays to give the shell&#039;s exterior a fan-like appearance, and several large spikes protrude upward along the shell&#039;s edge.  Inside, the rays are indiscernible.  Instead, the entire surface sparkles with silver flecks on a smooth, highly polished, ultramarine blue surface. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an empress&#039;s crown shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value =&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Its base a flat half moon several inches in diameter, an empress&#039;s crown shell displays connected rays that radiate out over a 120-degree arc to form a shell nearly eight inches across.  Individual sea green rays alternate with deep ultramarine rays to give the shell&#039;s exterior a fan-like appearance, and several small spikes protrude upward along the shell&#039;s edge.  Inside, the rays are indiscernible.  Instead, the entire surface sparkles with golden flecks on a smooth, highly polished, emerald green surface. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a fluted limpet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A small, oval, caplike shell, a fluted limpet shell displays concentric exterior rings of white, tan, and aquamarine stepping up to a deep aquamarine central spot.  The shell&#039;s edges are slightly fluted, and the inside presents a polished, snow white surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a giant paper nautilus shell&lt;br /&gt;
|rarity = rare&lt;br /&gt;
|value = 7500&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = eginning with a large circular opening, a giant paper nautilus shell spirals into a tight ball, its whorl keeping to a smooth plane and not extending outward on either side.  Each segment of the large shell is thin and colored a light grey on one edge, giving way to a slightly darker grey on the other.  The impression is one of a paper horn, unwinding slowly from a compressed state. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a golden cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1000&lt;br /&gt;
|jars = yes&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Small and smooth, a golden cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a dark golden color dotted with small white spots.  The curved slot running lengthwise on the white underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a golden triton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4000&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = From a circular opening five inches across, a golden triton shell makes a 90-degree turn before spiraling to a nasty point.  The a golden triton shell&#039;s entire exterior is speckled with spots of dark orange, deep gold, and white in a recognizable pattern.  The shell&#039;s smooth interior displays alternating bands of light orange and white, with particularly prominent stripes of black and white on the lip. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished hornsnail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in size and construction to the shell of a typical land snail, a polished hornsnail shell is the home to a small sea-going mollusk.  The shell&#039;s spiral begins with a wide, circular mouth then whirls quickly to a tight central point.  All exterior parts are a flat steel grey, while the interior is a polished light pink.  Two stubby projections curve outward from the upper edge of the shell&#039;s opening, looking very much like short horns.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a piece of iridescent mother-of-pearl&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 400&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A jagged piece of what once was a full shell, a piece of iridescent mother-of-pearl sports several sharp edges and points.  One side of the shell piece is rough, with patches of sudued grey and off-white coloration.  The other side sparkles and reflects the available light in fluid, oily colors.  Iridescent hues of emerald green, sapphire blue, and royal purple flash and fade when the piece is turned in different directions.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a king helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 850&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a king helmet shell presents a roughened, sky blue exterior.  Four thick, nasty spikes, ultramarine blue at the tips, protrude from the rounded helmet area.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a deep ultramarine polished to a bright sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an iridescent tempest shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Lacking any coherent symmetry, an iridescent tempest shell twists and turns this direction and that, as if its creator was unable to decide just how the shell should look.  Its coloration is as chaotic as its shape, with deep purple sections changing into fiery crimson and then into golden yellow.  The edge of the shell&#039;s opening is a coal black hoop, while the interior is a polished ice white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a large chipped clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 10&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a large chipped clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual grey arcs fluctuate in shade, and small, dark speckles add variation to the interesting, though muted, color of the shell.  A large piece has been chipped off the edge of the shell, leaving a jagged indentation.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a large moonsnail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1400&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and delicate, a large moonsnail shell displays a relatively large opening.  From that starting point the shell spirals quickly to a blunt point.  The shell&#039;s interior is a medium pastel blue, with just a hint of reflection to its surface.  The outside evokes the sky on a pleasant day.  White wisps intermingle with sky blue on the shell&#039;s reflective surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a lavender nassa shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A wide opening, a stubby spiral, and faint lavender swirls are the identifying characteristics of a lavender nassa shell.  The outside of this diminutive shell displays white, crosshatched lines over a dark grey surface.  Very muted, but still noticeable, are the cloudy lavender swirls spiral from opening to tip.  The lavender markings appear more pronounced near the shell&#039;s opening.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a leopard cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a leopard cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a light yellow liberally dotted with dark brown spots.  The curved slot running lengthwise on the yellow underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a lynx cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a lynx cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a light tan liberally dotted with dark brown spots.  The curved slot running lengthwise on the white underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a marlin spike shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A tight tower of a shell, a marlin spike shell spirals six inches to a sharp point.  The spirals do not bulge, but rather create a smooth, uninterrupted surface.  White lines run both vertically and horizontally, crosshatching the black band that spirals up the light tan exterior.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a multi-colored snail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A pasty white, cone-shaped shell spirals to a point in a multi-colored snail shell.  Four bands of color--a thin dark blue band, a thick light blue band, a thick yellow band, and a thin red band--follow the spiral around from the shell&#039;s opening to the pointed tip.  The bands become thinner and converge together as the shell&#039;s spiral tightens.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an opaque spiral shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 85&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in shape to a straightened-out velnalin horn, an opaque spiral shell extends several inches as it twists tightly to a point.  At its larger end, faint bands of greyish and bluish white follow the spiral, gradually giving way to pure white at the pointed end.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a pearl nautilus shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1400&lt;br /&gt;
|jars = yes&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Beginning with a large circular opening, a pearl nautilus shell spirals into a tight ball, its whorl keeping to a smooth plane and not extending outward on either side.  A creamy white coloration adorns the entire shell, its translucent quality lending a softly glowing appearance to the shell. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name =  a pink-banded coquina shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 210&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Evoking the image of an eroded volcano with colored lava flows down its sides, a pink-banded coquina shell is a flattened cone.  Bands of dusky pink begin at the shell&#039;s point and widen out as they descend the roughened surface to the shell&#039;s edge.  Interestingly, the light tan stripes separating the bands do not change in width at all between the point and edge.  Purple areas and white areas swirl together on the shell&#039;s inside surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a pink clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 10&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a pink clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual pink arcs fluctuate in shade, from brilliant, deep magenta to near white, and small, dark red speckles add variation to the color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished batwing chiton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 700&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Eight overlapping, elongated plates form the raised oval of a polished batwing chiton shell.  Underneath, the plates combine in a smooth, iridescent whiteness, with the plate&#039;s edges gently rounded.  On top the plates are a coal black, and small portions of the shell extend upward and out, their sharp, fluted rear edges resembling a bat&#039;s wing.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished black tegula shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Black on both sides and almost perfectly round, a polished black tegula shell displays a dull exterior and a brightly polished interior.  The shell is a circle with a small, rectangular flange extending off one side that possibly served to hinge the shell to another of its type.  The shell&#039;s edge is slightly fluted.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished green abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 650&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped much like a large oval bowl, a polished green abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s exterior is a rough, mottled brown and grey, and holds little beauty.  The interior, conversely, is a swirling, iridescent, metallic green that sparkles in the light.  The surface is perfectly smooth, as if whatever once occupied the shell took great care in maintaining a polished home.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished red abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 650&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped much like a large oval bowl, a polished red abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s exterior is a rough, mottled brown and grey, and holds little beauty.  The interior, conversely, is a swirling, iridescent, metallic red that sparkles in the light.  The surface is perfectly smooth, as if whatever once occupied the shell took great care in maintaining a polished home.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished silver abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped much like a large oval bowl, a polished silver abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s exterior is a rough, mottled brown and grey, and holds little beauty.  The interior, conversely, is a swirling, iridescent, metallic silver that sparkles in the light.  The surface is perfectly smooth, as if whatever once occupied the shell took great care in maintaining a polished home.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a purple-cap cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a purple-cap cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a dark blackish purple.  The curved slot running lengthwise on the deep orange underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.  Unique to this cowrie shell, and the source of its name, is the large, oval, bright purple spot on the hump or &amp;quot;cap&amp;quot; side.  The spot is entirely surrounded by a thin orange line.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a queen helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a queen helmet shell presents a roughened, dusty green exterior.  Several short, thick spikes, their color graduating from sea green at the base to deep forest green at the tips, protrude from the rounded helmet area.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is an iridescent emerald green polished to a deep sheen. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a red helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a red helmet shell presents a roughened, dusky red exterior.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a dark shade of blood red, polished to a deep sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a ruby-lined nassa shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1600&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A wide mouth, a stubby spiral, and a deep ruby interior are the identifying characteristics of a ruby-lined nassa shell.  The outside of this diminutive shell displays white, crosshatched lines over a dark grey surface.  In contrast to the muted outside, the shell&#039;s interior is a brilliant, polished crimson}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a sea urchin shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Hard and brittle, a sea urchin shell evokes the image of a petrified miniature pumpkin.  The interior is empty, as if whatever was in there has somehow escaped through the small hole in the shell&#039;s top, causing the shell to be extremely light.  Deep pink veins run symmetrically down the shell&#039;s side, and the light pink surface in between is heavily mottled with small bumps.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a silvery clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 32&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a silvery clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual white arcs fluctuate in shade from a bright snow white to a soft grey, and small silvery speckles reflect the available light to add variation to the shell&#039;s pattern.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a snake-head cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 600&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a snake-head cowrie shell bulges in the middle before tapering at both ends.  Black coloration lines the shell&#039;s humpbacked side, giving way to an umber and white spotted area directly on the top.  A single large white spot on one end gives the shell its snake-like appearance.  The curved slot running lengthwise on the white underside resembles either a toothy frown or a smile, depending upon which way the shell is turned.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a snow cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 650&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a snow cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a snow white color dotted with small light grey spots.  The curved slot running lengthwise on the light grey underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a Solhaven Bay scallop shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 100&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Thin, white spokes radiate out from a rectangular base in the scallop shell&#039;s fluted fan.  Between the raised spokes, alternating bands of white and mottled sienna arc across the shell, as if whatever created it kept changing its favorite color from sienna to white and back again as it increased the shell&#039;s size.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a sparkling silvery conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 750&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a sparkling silvery conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.  Small silver flecks evident within the shell&#039;s shiny interior glint and flicker in the light.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a speckled conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a speckled conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  Darker brown spots speckle the outside of the shell, providing the reason for its name.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a spiny siren&#039;s-comb shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4000&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A particularly strange shell, a spiny siren&#039;s-comb shell is an elongated central bulb with a long appendage projecting from the top.  Attached to the upper portion of the bulb and the entire arm are parallel spines, one set extending to the left and the other set extending to the right.  More of these spines, though not parallel, extend out the bottom of the central bulb.  Light and dark pink coloration covers all portions of the shell, except for a few deep orange sections on the central bulb.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a spiral turret shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in shape to a straightened-out velnalin horn, a spiral turret shell extends several inches as it twists tightly to a point.  At its larger end, bands of light purple, sienna, gold, and white follow the spiral, gradually giving way to pure white at the pointed end.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a split-back pink conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 180&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = With its large shell, a split-back pink conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  Pink coloration mixes with the tan, brighter on one side than the other and providing the reason for the shell&#039;s name.  The wide lip gives a good view of the shell&#039;s inside, a bright carmine swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a striated abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 350&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Shaped much like a tiny oval bowl, a striated abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s outside and inside are both dusky grey, with the interior being much smoother and more polished than the exterior.  Three shallow lines cross the inside surface, as if someone had taken an sharp instrument and laid down perfectly parallel scratches.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a sundial shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = When viewed from the tip of its turret, a sundial shell is a masterpiece of natural artistic workmanship.  The shell spirals to a tight central point, becoming steadily and proportionally smaller with each turn.  Mostly of a soft brown coloration, the shell&#039;s shape is easily defined by the thin, dark, checked umber stripes that parallel a slightly wider white stripe along the inside of the spiral&#039;s curves.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a three-lined nassa shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 150&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A wide opening, a stubby spiral, and three faintly colored lines are the identifying characteristics of a three-lined nassa shell.  The outside of this diminutive shell displays white, crosshatched lines over a dark grey surface.  Very muted, but still noticeable, are the three colored lines that parallel the spiral from opening to tip.  The sky blue line is slightly wider than its flanking yellow and orange brethren.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a tiger cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 600&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a tiger cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a snow white liberally dotted with light and dark umber spots, the spots often intersecting.  The curved slot running lengthwise on the white underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a tiger-striped nautilus shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1400&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Beginning with a large circular opening, a tiger-striped nautilus shell spirals into a tight ball, its whorl keeping to a smooth plane and not extending outward on either side.  A creamy, light chocolate coloration adorns the entire shell, except where the tiger stripes occur.  Each narrow segment of the spiral displays a dark orange stripe on one edge of the segment, with the stripe thicker at the segment&#039;s hump and narrowing down toward the interior of the spiral.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a translucent golden spiral shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in shape to a straightened-out velnalin horn, a translucent golden spiral shell extends several inches as it twists tightly to a point.  At its larger end, bands of dark yellow flecked with gold follow the spiral, gradually giving way to pure white at the pointed end.  The shell is partially transparent, and when backlit the shell projects a golden glow.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name =  a yellow-banded coquina shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Evoking the image of an eroded volcano with colored lava flows down its sides, a yellow-banded coquina shell is a flattened cone.  Bands of dark yellow begin at the shell&#039;s point and widen out as they descend the roughened surface to the shell&#039;s edge.  Interestingly, the light tan stripes separating the bands do not change in width at all between the point and edge.  Purple areas and white areas swirl together on the shell&#039;s inside surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a yellow helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a yellow helmet shell presents a roughened, tan exterior.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a deep mustard yellow, almost golden, polished to a bright sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a white clam shell&lt;br /&gt;
|rarity = common&lt;br /&gt;
|value = 10&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a white clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual white arcs fluctuate in shade, and small, light grey speckles add variation to the interesting, though muted, color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a white gryphon&#039;s wing shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2750&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A thick shell with striped coloration, a white gryphon&#039;s wing shell resembles a long wing when laid flat, and the shell&#039;s segmentation gives it a feathered look.  A snow white center gives way to light grey on the edges of each long segment.  Inside, the shell is a polished ash white.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;br /&gt;
[[Category:River&#039;s Rest gems]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=230628</id>
		<title>F2P subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=230628"/>
		<updated>2024-12-05T07:32:33Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Combat/Magic */ added cannot 213&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;F2P subscriptions&#039;&#039;&#039; were created in 2015 as an option for new accounts only, with no character transfers allowed.  This subscription is highly restricted (see specifics below), with passes around the restrictions available through the [[SimuCoin#F2P_Subscription_Items|SimuCoin Store]].  None of these items, however, will provide a greater mechanical benefit than what can be obtained by having a [[standard subscription]].&lt;br /&gt;
&lt;br /&gt;
Once an account is upgraded to a monthly paying subscription (standard or [[premium]]), it cannot be reverted back.  &lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*The weekly Gift of Lumnis does not occur. It is accessible via a pass.&lt;br /&gt;
*Experience absorption is less efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or partially offset with [[experience pass]]es.&lt;br /&gt;
*Experience gained per monster killed is also reduced under same scale.&lt;br /&gt;
*Field experience cannot be absorbed while logged off.&lt;br /&gt;
*There is no bonus experience point per pulse absorbed while grouped with a non-F2P character.&lt;br /&gt;
*No yearly [[fixskills]].&lt;br /&gt;
&lt;br /&gt;
The exact formula of exp loss is not yet known, but so far research tends to favor the formula for on-node exp loss:  Exp Loss Per Pulse = (Level - 10) / 1.75 .&lt;br /&gt;
So for instance, a typical character will see loss per pulse similar to this table...&lt;br /&gt;
:{| {{prettytable|1=text-align:center}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Level||10||15||20||25||30&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Exp Loss Per Pulse On-Node||0||3||6||10||13&lt;br /&gt;
|}&lt;br /&gt;
This is a severely debilitating loss above level 25ish. Beyond that point levels will take 50+ hours of gametime to achieve.&lt;br /&gt;
&lt;br /&gt;
==Organization Access==&lt;br /&gt;
*One task per hour will be available from the [[Adventurer&#039;s Guild]]. This can be upgraded to 1 task per 30 minutes with an Adventure Boost.&lt;br /&gt;
*Cannot gain [[Artisan Guild]] ranks. Will allow access purchases down the line.&lt;br /&gt;
*Can gain the first rank of a [[society]] and advance to the cusp of the 2nd rank. A society pass is required to gain rank 2 and beyond, as well as use any powers beyond 2nd rank. (Any ranks above 2 earned during Society Pass will remain but unusable after boost expires with no penalties or down ranking will occurring due to lack of attendance to duties.  Last gained rank returned on pass renewal.)&lt;br /&gt;
*Cannot join a profession [[guild]]. Will allow access purchases down the line.&lt;br /&gt;
*Cannot join [[CHE]]s.&lt;br /&gt;
&lt;br /&gt;
==Combat/Magic==&lt;br /&gt;
*No direct PvP attacks allowed. Mass Attack spells like [[Elemental Wave (410)]] that can hit players as well as creatures have a 30 second cooldown (to prevent careless spamming). If actually used to attack another player, this cooldown increases to 5 minutes (cooldown can be removed with a cooldown remover).&lt;br /&gt;
*Spells that significantly impact a room without attacking a player (notably [[Minor Sanctuary]]) are restricted from use.&lt;br /&gt;
*Attack spells (vs. creatures) are largely unrestricted, aside from the mass attack spell limitations noted above.  Sorcerers may cast [[Focused Implosion]].&lt;br /&gt;
*All beneficial spells are self-cast only, except for [[Spirit Warding I (101)]], [[Elemental Defense I (401)]], and [[Foresight (1204)]] which may be cast on others up to the 2 hour duration limit. Mass spells [[Mass Blur (911)]], [[Natural Colors (601)]] (evoked), and [[Mass Elemental Defense (419)]] will buff yourself but not your party. [[ARMOR]] abilities are also self-cast only. A casting pass allows casting on anyone else. If the caster does not have a casting pass, the receiving player can choose to purchase a receiving pass to allow any F2P caster to cast upon them. Only one pass needs to be present.&lt;br /&gt;
*All beneficial spell [[duration]]s cap at 2 hours.&lt;br /&gt;
*Permanent/Long-term item boosts have complete/partial restrictions ([[Enchant]], [[Charge Item]], [[Magic Item Creation]], [[Imbue]], [[Resist Nature]], [[Scroll Infusion]], [[Holy Receptacle]], [[Ensorcell]], Damage Specializations, etc.).&lt;br /&gt;
*Utility spells such as teleportation, locate, and such have a four hour cooldown period between each use. These cooldowns can be removed with a cooldown remover.&lt;br /&gt;
*Only access to random attunement, unless a purchase is made to select one.&lt;br /&gt;
*Only access to one particular sort of pet for pet spells (Call Familiar, Animal Companion, etc).&lt;br /&gt;
*[[Loresinging]] is restricted, unless a pass is purchased which allows loresinging on a per item basis.&lt;br /&gt;
*Cannot [[SEND]] mana.  A casting pass purchased by one of the parties will remove this restriction.&lt;br /&gt;
*Warriors cannot protect another player using {{boldmono|[[GUARD (verb)|GUARD]]}} or {{boldmono|[[PROTECT (verb)|PROTECT]]}}&lt;br /&gt;
&lt;br /&gt;
Listed above are the general rules for casting, and these are the exceptions found so far...&lt;br /&gt;
*[[Spirit Fog (106)]] is unrestricted, you may fog up rooms as you wish.&lt;br /&gt;
*[[Stun Relief (108)]] is unrestricted, you may unstun as many players as you wish.&lt;br /&gt;
*[[Undisease (113)]] is unrestricted, you may undisease as many players as you wish.&lt;br /&gt;
*[[Unpoison (114)]] is unrestricted, you may unpoison as many players as you wish.&lt;br /&gt;
*[[Manna (203)]] is unrestricted, you may create this and give to anyone.&lt;br /&gt;
*[[Minor Sanctuary (213)]] is limited as &#039;a major room-affecting spell&#039;.&lt;br /&gt;
*[[Light (205)]] is unrestricted, you may brighten/darken a room as you wish.&lt;br /&gt;
*[[Untrammel (209)]] is unrestricted, you may unweb as many players as you wish.&lt;br /&gt;
*[[Bless (304)]] is unrestricted, you may bless as many items as you like but each bless is capped at 50 swings.&lt;br /&gt;
*[[Preservation (305)]] is unrestricted, you may lifekeep as many players as you like.&lt;br /&gt;
*[[Holy Receptacle (325)]] is completely unusable even for yourself.&lt;br /&gt;
*[[Elemental Detection (405)]] is unrestricted, you may detect spells on players and in items.&lt;br /&gt;
*[[Elemental Blade (411)]] is unrestricted, you may eblade your weapons and those of others.&lt;br /&gt;
*[[Herb Production (1118)]] is unrestricted, you may grow all the herbs you want.&lt;br /&gt;
*[[Troll&#039;s Blood (1125)]] does in fact buff your party, and can even be cast over the 2 hour limit.&lt;br /&gt;
*[[Vertigo (1219)]] does not suffer from the normal AOE limit of 4 hours.&lt;br /&gt;
*[[Consecrate (1604)]] is unrestricted, you may consecrate all you want.&lt;br /&gt;
*[[Arm of the Arkati (1605)]] extends to your group.&lt;br /&gt;
*Paladin auras extend to your group: [[Divine Shield (1609)]], [[Zealot (1617)]], [[Fervor (1618)]].&lt;br /&gt;
&lt;br /&gt;
==Healing/Raising==&lt;br /&gt;
*The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A healing pass increases this to 4 times.&lt;br /&gt;
*An empath must first [[empathic linking|link]] (via [[TOUCH]]) to their prospective client. This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list).&lt;br /&gt;
*The last 10 players raised are kept track of. Each time a new person is raised, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A pass removes this restriction.&lt;br /&gt;
*A cleric must have a Resurrection Pass active to use a [[chrism]].&lt;br /&gt;
&lt;br /&gt;
==Treasure/Items/Banks==&lt;br /&gt;
*Creatures which are more than 10 levels below the player&#039;s level are not eligible for ANY treasure production, including but not limited to any treasure generated when searching, looting, or skinning.&lt;br /&gt;
*In-bank limits start at 100,000 and can be permanently increased in 100,000 silver increments pretty cheaply. &lt;br /&gt;
*One bank account (F2P accounts will receive a warning before using a bank for the first time as they need to pay to move it from town to town).&lt;br /&gt;
*Notes cost 1% more.&lt;br /&gt;
*Silvers apply twice as much encumbrance.&lt;br /&gt;
*5k in-pocket silver maximum to hunt with (can carry as much as desired outside of combat). Waived with a Treasure Boost.&lt;br /&gt;
*50k daily treasure cap. Cap can be reset with a Treasure Cap Reset. Lowered treasure per kill. Expanded to 100k cap with a Treasure Boost, and increased treasure. &lt;br /&gt;
*Limits on Purify silver value boosts and increased difficulty.&lt;br /&gt;
*Shop prices are less favorable.&lt;br /&gt;
*No base access to a [[locker]]. Can purchase a temporary 10 item locker pass, or the existing locker upgrades (both permanent and temporary).&lt;br /&gt;
*100 item personal carry limit. Can be expanded to 300 items with a pass.&lt;br /&gt;
*Can use up to 5x (+25) gear (any additional bonus is not applied). Similarly limited to &amp;quot;somewhat&amp;quot; padding/weighting/sighting. Several levels of Gear passes are available that allow more up to full benefit of any equipment&#039;s enchantment, weighting, padding, sighting, TD enhancement, or Defensive Bonus (DB), just like a paid subscriber.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
*During the release, transportation to [[River&#039;s Rest]] and [[Teras Isle]] was said to restricted by boat or teleportation. [[Chronomage]] orb purchases are similarly restricted in-game and thus, the player must purchase one from the SimuCoin store.&lt;br /&gt;
* The boot to River&#039;s Rest prevents F2P travel by foot and directs the player to purchase a Chronomage orb from the store.&lt;br /&gt;
* Passage on the smuggler&#039;s cutter to River&#039;s Rest is not restricted.&lt;br /&gt;
* Teras transport via the [[Glaesen Star]] is also restricted.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Lockpicking (and popping/bashing) limited to self-found boxes only. Plans for this to change based on how the rotating lists for healing/raising work.&lt;br /&gt;
* Foraging is harder. F2P cannot take the last two forageables out of a room. Max 15 items per hour. Foraging pass removes restrictions and makes foraging easier.&lt;br /&gt;
* Pickpocketing skill cannot be used to steal from other player characters.&lt;br /&gt;
* While you cannot turn on conversion from Experience to [[Ascension_Skill_System|Ascension]] Experience at level 20, You do obtain Ascension Training Points(ATPs) from the [[Ascension_Skill_System#Milestones|Milestones]]. Some milestones, like mastering a guild skill, will remain impossible since you cannot join a guild as F2P.&lt;br /&gt;
&lt;br /&gt;
==Login Rewards==&lt;br /&gt;
[[Login Rewards]] are awarded to characters that login daily on all types of accounts, but F2P subscribers receive fewer or a lesser form of what paying subscribers receive, as well as limits on the amount of rewards that can be stockpiled.  Also, F2P subscribers must logout and login each day (past 00:00 on game [[TIME]]) as the system will not keep track automatically for them.  &lt;br /&gt;
&lt;br /&gt;
Currently F2P is limited to stockpile 1 Gift of the Gods and 1 Experience Booster, so they should be spent every month. In addition, only 2 daily [[Login bridge|login bridges]] may be stockpiled through login rewards, so at most one can only miss 2 consecutive days of logins to maintain a streak (without obtaining bridges from an alternate source).&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;7%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1||500 fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2||1 random magical crystal ([[blue crystal|blue]]/[[white crystal|white]]/[[black crystal|black]]). Can stockpile up to 5 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3||1 Minor Loot Boost (small boost on [[LOOT]] rolls for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4||1 Temporary Urchin Guide access (access to the [[URCHIN]] guides for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5||1 Bounty Boost (reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it, max 1 hour)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6||1 Enhancive Boost (player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7||1 Urchin Runner (allows characters to use the remote [[BANK (verb)|BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8||1 Encumbrance Boost (minus 50 lbs to effective encumbrance for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9||1 Guild Boost (player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10||1 Lesser Experience Pass (60 minute Exp Pass)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11||2 hours of Bounty Waivers (choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration). Can stockpile up to 10 unredeemed Bounty Waivers.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12||1 Major Loot Boost (larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another.) Can stockpile up to 10 unredeemed Major Loot Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14||1 Minor Loot Boost.  Can stockpile up to 10 unredeemed Minor Loot Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15||1 Bounty Boost.  Can stockpile up to 10 unredeemed Bounty Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16||1 Enhancive Boost. Can stockpile up to 10 unredeemed Enhancive Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17||2 uses of the Urchin Runners.  Can stockpile up to 10 unredeemed Urchin Runner uses.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18||1 Encumbrance Boost. Can stockpile up to 10 unredeemed Encumbrance Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19||1 Guild Boost.  Can stockpile up to 10 unredeemed Guild Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20||1 Instant Mind Clearer (instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21||1 [[Death&#039;s Sting|Deathsting]] Reducer (reduces deathsting penalties by 1 priestess potion sip per use)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22||2 hours of Bounty Waivers. Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23||1 Major Loot Boost(Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25||2 Item Superchargers (when activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26||2 Luck Boosters (When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27||3-day [[society]] pass&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28||2 Major Loot Boosts&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29||1 Gift of the Gods.  You can only choose Lorminstra (5 deeds) and can only stockpile 1 unredeemed. Be sure to redeem it before your next 29-day reward rolls around  or you will lose that one.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30||2 Doubled Experience Boosters (Double experience absorption for 15 minutes.) Can stockpile only &#039;&#039;&#039;1&#039;&#039;&#039; unredeemed Doubled Experience Booster. Make sure to use both of them before the next 30-day reward rolls around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Official Message Boards==&lt;br /&gt;
As of May 2016, F2P accounts only have access to selected sections of the official message boards, all of which are linked here:&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/view Officials F2P Discussions main folder]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/Announcements/view Announcements]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Subscription/view F2P Subscription]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20General%20Discussion/view F2P General Discussion]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Game%20Mechanics/view F2P Game Mechanics]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Professions/view F2P Professions]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20World%20Discussions/view F2P World Discussions]&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Help%20for%20Players/view Help for Players main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Software%20&amp;amp;%20Hardware%20Help/view Software &amp;amp; Hardware Help main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Socializing/view Socializing main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/The%20Marketplace/view The Marketplace main folder]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Login Rewards]]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts Getting Lich to work with F2P]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?95891-F2P-Experience&amp;amp;p=1773183#post1773183 F2P Experience Penalty Analysis]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?96614-F2P-Spell-Research Maerit&#039;s F2P Spell Research]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94753-F2P-thread Unofficial&#039;s general F2P thread]&lt;br /&gt;
&lt;br /&gt;
[[category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shell&amp;diff=228445</id>
		<title>Shell</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shell&amp;diff=228445"/>
		<updated>2024-11-10T22:02:57Z</updated>

		<summary type="html">&lt;p&gt;DAID: Simple list at the top as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shells&#039;&#039;&#039; are a type of gemstone found only in [[Solhaven]] and [[River&#039;s Rest]].  Some of them are heavier than an ordinary gemstone, and only about half of them can be put in jars.&lt;br /&gt;
&lt;br /&gt;
For simplicity, the following is a complete list of items that cannot be put in a jar: black helmet shell, dark brown triton shell, emperor&#039;s crown shell, empress&#039;s crown shell, giant paper nautilus shell, golden triton shell, king helmet shell, iridescent tempest shell, lynx cowrie shell, polished green abalone shell, polished red abalone shell, polished silver abalone shell, queen helmet shell, red helmet shell, split-back pink conch shell, yellow helmet shell, piece of blue ridge coral, piece of cat&#039;s-paw coral.&lt;br /&gt;
&lt;br /&gt;
== List of Shells ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an amethyst clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 175&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, an amethyst clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual purple arcs fluctuate in shade, from a dark royal purple to approaching white, and small, black speckles add variation to the color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an angulate wentletrap shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Resembling a winding staircase, an angulate wentletrap shell spirals upward in ever-tightening whorls until it reaches a tight, spiked turret.  The spirals are not quite round, though, turning sharply at some points and straightening out at others.  The lip of the shell&#039;s large opening is smooth and rounded, and the shell&#039;s interior is a pale, satin white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a beige clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|jars = yes&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Its base round and an inch in diameter, a beige clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual beige arcs fluctuate in shade, nearly reaching white at times, and small, dark umber speckles add variation to the color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a black helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 125&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a black helmet shell presents a roughened, grey exterior.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a smooth coal black, polished to a deep sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a black-spined conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 75&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a black-spined conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  Each spike tip is coal black, giving way to tan near the central shell and providing the reason for the shell&#039;s name.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a blue-banded coquina shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 550&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Evoking the image of an eroded volcano with colored lava flows down its sides, a blue-banded coquina shell is a flattened cone.  Bands of dark violet begin at the shell&#039;s point and widen out as they descend the roughened surface to the shell&#039;s edge.  Interestingly, the light tan stripes separating the bands do not change in width at all between the point and edge.  Purple areas and white areas swirl together on the shell&#039;s inside surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a bright noble pectin shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 75&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Hard and fan-shaped, a bright noble pectin shell bulges slightly, as if something was once contained in a pocket on the shell&#039;s smooth underside.  The raised back displays brilliant yellow rays interspersed with lighter yellow spines.  The base, a darker shade of yellow than the rays, would be nearly rectangular were it not for a protrusion, or tail, extending off one side.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a blue periwinkle shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Cone-shaped and tightly whorled, a blue periwinkle shell&#039;s thick spiral is dotted with myriad small, sharp spikes.  The spikes barely extend from the shell&#039;s surface, but serve to give the shell a prickly feel when held.  Its coloration is a pale, purplish blue at the opening end, slowly giving way to white at the tip end.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a candystick tellin shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 60&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = No more than an inch across, a candystick tellin shell displays a raised section that gradually expands on three sides to form the shape of the moon waxing just past the half stage.  Bright crimson colors the raised back, giving way to alternating bands of white and pink.  The shell&#039;s interior is a soft, shiny carmine}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a checkered chiton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 75&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Eight overlapping, elongated plates form the raised oval of a checkered chiton shell.  Underneath, the plates form a smooth, faintly yellow surface.  On top, the plates are a steel grey, speckled with black and dark umber spots.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a crown conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 150&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a crown conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  The end spikes are arranged symmetrically around the central spike, providing the reason for its name.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a crown-of-Charl shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = An oval, shallow shell, a crown-of-Charl shell has a heavily pitted exterior.  The exterior&#039;s rough, dull, greyish green surface carries a number of small indentations.  Inside these indentations are areas of brilliant metallic sea green coloration.  The shell&#039;s inside surface is a polished, ivory white, with a faint black mark in the shape of a trident.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a dark brown triton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = From a circular opening five inches across, a dark brown triton shell makes a 90-degree turn before spiraling to a nasty point.  The shell&#039;s entire exterior is speckled with spots of white, umber, and deep orange in a recognizable pattern.  The shell&#039;s lip and smooth interior display alternating bands of light orange and dark brown.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a dovesnail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 700&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in size and construction to the shell of a typical land snail, a dovesnail shell is the home to a small sea-going mollusk.  The shell&#039;s spiral begins with a wide, circular mouth then whirls quickly to a tight central point.  All exterior parts are a creamy, dull white, while the interior is a polished sandy brown.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an egg cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small, smooth, and brilliantly white, an egg cowrie shell bulges in the middle in an egg shape before tapering at both ends.  Its polished surface readily reflects the available light.  The curved slot running lengthwise on one side of the shell resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an emperor&#039;s crown shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Its base a flat half moon several inches in diameter, an emperor&#039;s crown shell displays connected rays that radiate out over a 120-degree arc to form a shell nearly eight inches across.  Individual black rays alternate with deep purple rays to give the shell&#039;s exterior a fan-like appearance, and several large spikes protrude upward along the shell&#039;s edge.  Inside, the rays are indiscernible.  Instead, the entire surface sparkles with silver flecks on a smooth, highly polished, ultramarine blue surface. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an empress&#039;s crown shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value =&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Its base a flat half moon several inches in diameter, an empress&#039;s crown shell displays connected rays that radiate out over a 120-degree arc to form a shell nearly eight inches across.  Individual sea green rays alternate with deep ultramarine rays to give the shell&#039;s exterior a fan-like appearance, and several small spikes protrude upward along the shell&#039;s edge.  Inside, the rays are indiscernible.  Instead, the entire surface sparkles with golden flecks on a smooth, highly polished, emerald green surface. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a fluted limpet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A small, oval, caplike shell, a fluted limpet shell displays concentric exterior rings of white, tan, and aquamarine stepping up to a deep aquamarine central spot.  The shell&#039;s edges are slightly fluted, and the inside presents a polished, snow white surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a giant paper nautilus shell&lt;br /&gt;
|rarity = rare&lt;br /&gt;
|value = 7500&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = eginning with a large circular opening, a giant paper nautilus shell spirals into a tight ball, its whorl keeping to a smooth plane and not extending outward on either side.  Each segment of the large shell is thin and colored a light grey on one edge, giving way to a slightly darker grey on the other.  The impression is one of a paper horn, unwinding slowly from a compressed state. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a golden cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1000&lt;br /&gt;
|jars = yes&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Small and smooth, a golden cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a dark golden color dotted with small white spots.  The curved slot running lengthwise on the white underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a golden triton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4000&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = From a circular opening five inches across, a golden triton shell makes a 90-degree turn before spiraling to a nasty point.  The a golden triton shell&#039;s entire exterior is speckled with spots of dark orange, deep gold, and white in a recognizable pattern.  The shell&#039;s smooth interior displays alternating bands of light orange and white, with particularly prominent stripes of black and white on the lip. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished hornsnail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in size and construction to the shell of a typical land snail, a polished hornsnail shell is the home to a small sea-going mollusk.  The shell&#039;s spiral begins with a wide, circular mouth then whirls quickly to a tight central point.  All exterior parts are a flat steel grey, while the interior is a polished light pink.  Two stubby projections curve outward from the upper edge of the shell&#039;s opening, looking very much like short horns.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a piece of iridescent mother-of-pearl&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 400&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A jagged piece of what once was a full shell, a piece of iridescent mother-of-pearl sports several sharp edges and points.  One side of the shell piece is rough, with patches of sudued grey and off-white coloration.  The other side sparkles and reflects the available light in fluid, oily colors.  Iridescent hues of emerald green, sapphire blue, and royal purple flash and fade when the piece is turned in different directions.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a king helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 850&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a king helmet shell presents a roughened, sky blue exterior.  Four thick, nasty spikes, ultramarine blue at the tips, protrude from the rounded helmet area.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a deep ultramarine polished to a bright sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an iridescent tempest shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Lacking any coherent symmetry, an iridescent tempest shell twists and turns this direction and that, as if its creator was unable to decide just how the shell should look.  Its coloration is as chaotic as its shape, with deep purple sections changing into fiery crimson and then into golden yellow.  The edge of the shell&#039;s opening is a coal black hoop, while the interior is a polished ice white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a large chipped clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 10&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a large chipped clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual grey arcs fluctuate in shade, and small, dark speckles add variation to the interesting, though muted, color of the shell.  A large piece has been chipped off the edge of the shell, leaving a jagged indentation.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a large moonsnail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1400&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and delicate, a large moonsnail shell displays a relatively large opening.  From that starting point the shell spirals quickly to a blunt point.  The shell&#039;s interior is a medium pastel blue, with just a hint of reflection to its surface.  The outside evokes the sky on a pleasant day.  White wisps intermingle with sky blue on the shell&#039;s reflective surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a lavender nassa shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A wide opening, a stubby spiral, and faint lavender swirls are the identifying characteristics of a lavender nassa shell.  The outside of this diminutive shell displays white, crosshatched lines over a dark grey surface.  Very muted, but still noticeable, are the cloudy lavender swirls spiral from opening to tip.  The lavender markings appear more pronounced near the shell&#039;s opening.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a leopard cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a leopard cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a light yellow liberally dotted with dark brown spots.  The curved slot running lengthwise on the yellow underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a lynx cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a lynx cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a light tan liberally dotted with dark brown spots.  The curved slot running lengthwise on the white underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a marlin spike shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A tight tower of a shell, a marlin spike shell spirals six inches to a sharp point.  The spirals do not bulge, but rather create a smooth, uninterrupted surface.  White lines run both vertically and horizontally, crosshatching the black band that spirals up the light tan exterior.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a multi-colored snail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A pasty white, cone-shaped shell spirals to a point in a multi-colored snail shell.  Four bands of color--a thin dark blue band, a thick light blue band, a thick yellow band, and a thin red band--follow the spiral around from the shell&#039;s opening to the pointed tip.  The bands become thinner and converge together as the shell&#039;s spiral tightens.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an opaque spiral shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 85&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in shape to a straightened-out velnalin horn, an opaque spiral shell extends several inches as it twists tightly to a point.  At its larger end, faint bands of greyish and bluish white follow the spiral, gradually giving way to pure white at the pointed end.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a pearl nautilus shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1400&lt;br /&gt;
|jars = yes&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Beginning with a large circular opening, a pearl nautilus shell spirals into a tight ball, its whorl keeping to a smooth plane and not extending outward on either side.  A creamy white coloration adorns the entire shell, its translucent quality lending a softly glowing appearance to the shell. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name =  a pink-banded coquina shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 210&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Evoking the image of an eroded volcano with colored lava flows down its sides, a pink-banded coquina shell is a flattened cone.  Bands of dusky pink begin at the shell&#039;s point and widen out as they descend the roughened surface to the shell&#039;s edge.  Interestingly, the light tan stripes separating the bands do not change in width at all between the point and edge.  Purple areas and white areas swirl together on the shell&#039;s inside surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a pink clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 10&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a pink clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual pink arcs fluctuate in shade, from brilliant, deep magenta to near white, and small, dark red speckles add variation to the color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished batwing chiton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 700&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Eight overlapping, elongated plates form the raised oval of a polished batwing chiton shell.  Underneath, the plates combine in a smooth, iridescent whiteness, with the plate&#039;s edges gently rounded.  On top the plates are a coal black, and small portions of the shell extend upward and out, their sharp, fluted rear edges resembling a bat&#039;s wing.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished black tegula shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Black on both sides and almost perfectly round, a polished black tegula shell displays a dull exterior and a brightly polished interior.  The shell is a circle with a small, rectangular flange extending off one side that possibly served to hinge the shell to another of its type.  The shell&#039;s edge is slightly fluted.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished green abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 650&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped much like a large oval bowl, a polished green abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s exterior is a rough, mottled brown and grey, and holds little beauty.  The interior, conversely, is a swirling, iridescent, metallic green that sparkles in the light.  The surface is perfectly smooth, as if whatever once occupied the shell took great care in maintaining a polished home.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished red abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 650&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped much like a large oval bowl, a polished red abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s exterior is a rough, mottled brown and grey, and holds little beauty.  The interior, conversely, is a swirling, iridescent, metallic red that sparkles in the light.  The surface is perfectly smooth, as if whatever once occupied the shell took great care in maintaining a polished home.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished silver abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped much like a large oval bowl, a polished silver abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s exterior is a rough, mottled brown and grey, and holds little beauty.  The interior, conversely, is a swirling, iridescent, metallic silver that sparkles in the light.  The surface is perfectly smooth, as if whatever once occupied the shell took great care in maintaining a polished home.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a purple-cap cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a purple-cap cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a dark blackish purple.  The curved slot running lengthwise on the deep orange underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.  Unique to this cowrie shell, and the source of its name, is the large, oval, bright purple spot on the hump or &amp;quot;cap&amp;quot; side.  The spot is entirely surrounded by a thin orange line.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a queen helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a queen helmet shell presents a roughened, dusty green exterior.  Several short, thick spikes, their color graduating from sea green at the base to deep forest green at the tips, protrude from the rounded helmet area.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is an iridescent emerald green polished to a deep sheen. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a red helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a red helmet shell presents a roughened, dusky red exterior.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a dark shade of blood red, polished to a deep sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a ruby-lined nassa shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1600&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A wide mouth, a stubby spiral, and a deep ruby interior are the identifying characteristics of a ruby-lined nassa shell.  The outside of this diminutive shell displays white, crosshatched lines over a dark grey surface.  In contrast to the muted outside, the shell&#039;s interior is a brilliant, polished crimson}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a sea urchin shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Hard and brittle, a sea urchin shell evokes the image of a petrified miniature pumpkin.  The interior is empty, as if whatever was in there has somehow escaped through the small hole in the shell&#039;s top, causing the shell to be extremely light.  Deep pink veins run symmetrically down the shell&#039;s side, and the light pink surface in between is heavily mottled with small bumps.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a silvery clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 32&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a silvery clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual white arcs fluctuate in shade from a bright snow white to a soft grey, and small silvery speckles reflect the available light to add variation to the shell&#039;s pattern.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a snake-head cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 600&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a snake-head cowrie shell bulges in the middle before tapering at both ends.  Black coloration lines the shell&#039;s humpbacked side, giving way to an umber and white spotted area directly on the top.  A single large white spot on one end gives the shell its snake-like appearance.  The curved slot running lengthwise on the white underside resembles either a toothy frown or a smile, depending upon which way the shell is turned.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a snow cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 650&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a snow cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a snow white color dotted with small light grey spots.  The curved slot running lengthwise on the light grey underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a Solhaven Bay scallop shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 100&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Thin, white spokes radiate out from a rectangular base in the scallop shell&#039;s fluted fan.  Between the raised spokes, alternating bands of white and mottled sienna arc across the shell, as if whatever created it kept changing its favorite color from sienna to white and back again as it increased the shell&#039;s size.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a sparkling silvery conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 750&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a sparkling silvery conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.  Small silver flecks evident within the shell&#039;s shiny interior glint and flicker in the light.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a speckled conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a speckled conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  Darker brown spots speckle the outside of the shell, providing the reason for its name.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a spiny siren&#039;s-comb shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4000&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A particularly strange shell, a spiny siren&#039;s-comb shell is an elongated central bulb with a long appendage projecting from the top.  Attached to the upper portion of the bulb and the entire arm are parallel spines, one set extending to the left and the other set extending to the right.  More of these spines, though not parallel, extend out the bottom of the central bulb.  Light and dark pink coloration covers all portions of the shell, except for a few deep orange sections on the central bulb.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a spiral turret shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in shape to a straightened-out velnalin horn, a spiral turret shell extends several inches as it twists tightly to a point.  At its larger end, bands of light purple, sienna, gold, and white follow the spiral, gradually giving way to pure white at the pointed end.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a split-back pink conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 180&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = With its large shell, a split-back pink conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  Pink coloration mixes with the tan, brighter on one side than the other and providing the reason for the shell&#039;s name.  The wide lip gives a good view of the shell&#039;s inside, a bright carmine swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a striated abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 350&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Shaped much like a tiny oval bowl, a striated abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s outside and inside are both dusky grey, with the interior being much smoother and more polished than the exterior.  Three shallow lines cross the inside surface, as if someone had taken an sharp instrument and laid down perfectly parallel scratches.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a sundial shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = When viewed from the tip of its turret, a sundial shell is a masterpiece of natural artistic workmanship.  The shell spirals to a tight central point, becoming steadily and proportionally smaller with each turn.  Mostly of a soft brown coloration, the shell&#039;s shape is easily defined by the thin, dark, checked umber stripes that parallel a slightly wider white stripe along the inside of the spiral&#039;s curves.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a three-lined nassa shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 150&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A wide opening, a stubby spiral, and three faintly colored lines are the identifying characteristics of a three-lined nassa shell.  The outside of this diminutive shell displays white, crosshatched lines over a dark grey surface.  Very muted, but still noticeable, are the three colored lines that parallel the spiral from opening to tip.  The sky blue line is slightly wider than its flanking yellow and orange brethren.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a tiger cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 600&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a tiger cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a snow white liberally dotted with light and dark umber spots, the spots often intersecting.  The curved slot running lengthwise on the white underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a tiger-striped nautilus shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1400&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Beginning with a large circular opening, a tiger-striped nautilus shell spirals into a tight ball, its whorl keeping to a smooth plane and not extending outward on either side.  A creamy, light chocolate coloration adorns the entire shell, except where the tiger stripes occur.  Each narrow segment of the spiral displays a dark orange stripe on one edge of the segment, with the stripe thicker at the segment&#039;s hump and narrowing down toward the interior of the spiral.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a translucent golden spiral shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in shape to a straightened-out velnalin horn, a translucent golden spiral shell extends several inches as it twists tightly to a point.  At its larger end, bands of dark yellow flecked with gold follow the spiral, gradually giving way to pure white at the pointed end.  The shell is partially transparent, and when backlit the shell projects a golden glow.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name =  a yellow-banded coquina shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Evoking the image of an eroded volcano with colored lava flows down its sides, a yellow-banded coquina shell is a flattened cone.  Bands of dark yellow begin at the shell&#039;s point and widen out as they descend the roughened surface to the shell&#039;s edge.  Interestingly, the light tan stripes separating the bands do not change in width at all between the point and edge.  Purple areas and white areas swirl together on the shell&#039;s inside surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a yellow helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a yellow helmet shell presents a roughened, tan exterior.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a deep mustard yellow, almost golden, polished to a bright sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a white clam shell&lt;br /&gt;
|rarity = common&lt;br /&gt;
|value = 10&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a white clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual white arcs fluctuate in shade, and small, light grey speckles add variation to the interesting, though muted, color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a white gryphon&#039;s wing shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2750&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A thick shell with striped coloration, a white gryphon&#039;s wing shell resembles a long wing when laid flat, and the shell&#039;s segmentation gives it a feathered look.  A snow white center gives way to light grey on the edges of each long segment.  Inside, the shell is a polished ash white.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;br /&gt;
[[Category:River&#039;s Rest gems]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Maelstrom_Bay&amp;diff=228389</id>
		<title>Maelstrom Bay</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Maelstrom_Bay&amp;diff=228389"/>
		<updated>2024-11-10T18:37:55Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Teleportation */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Maelstrom Bay&#039;&#039;&#039; is where the [[Tempest River]] converges with the [[Great Western Sea]].  The bay provides a safe harbor for ships, mainly smuggling vessels, to anchor near [[River&#039;s Rest]] away from the rough waves of the sea.  It is often crossed by locals in River&#039;s Rest to reach the land north of the bay, which is home to numerous humanoids and several ruins.  It serves as a gateway to the primary hunting grounds for most of the residents of River&#039;s Rest ranging from around level thirty into the mid-fifties.&lt;br /&gt;
&lt;br /&gt;
==Crossing the Bay==&lt;br /&gt;
One requires some skill in [[swimming]] or the spell [[Water Walking (112)]] to cross &#039;&#039;&#039;Maelstrom Bay&#039;&#039;&#039;.  Exiting the Bay on the side away from town, one either requires skill in [[climbing]] (about 15 ranks), or to swim below the surface and enter through a dungeon in the [[Ruined Tower]].  Crossing the Bay is one of the most frequent uses of Water Walking in the game, which also allows one to &#039;&#039;drag a dead body across the surface&#039;&#039;.   Some player shops in the area often carry a [[sparkling aquamarine potion]], which one should seek in such a situation upon needing to rescue a body by dragging.&lt;br /&gt;
&lt;br /&gt;
===Teleportation===&lt;br /&gt;
&lt;br /&gt;
It is quite difficult to circumvent the above requirements for entry, as the magical flows often inhibit incoming teleportation.  [[Niima#Oteska&#039;s Shrine, River&#039;s Rest|Niima&#039;s Shrine]], the Secret Study in the [[Marsh Keep]], the Abandoned Cutter in the Smuggling Tunnels, and all stones in the [[Miasmal Forest]] are the only locations across the Bay where incoming teleportation is allowed, be it a [[gold ring]], [[Transference (225)]], [[Planar Shift (740)]], [[Familiar Gate (930)]], or otherwise.  [[Symbol of Seeking]] targets Niima&#039;s Shrine or the room directly inside the Marsh Keep portcullis.  Careful aiming of the [[flinger]] can also allow one to land on Lookout Hill in Millah&#039;s Fen, where creatures do not roam.  However, one may return to town from regions past the Bay by most conventional means of teleportation.&lt;br /&gt;
&lt;br /&gt;
==Areas Accessible by Crossing the Bay==&lt;br /&gt;
As there are no creatures across the Bay less than level 30, less trained characters are generally advised against crossing the Bay without an escort.  The areas include:&lt;br /&gt;
&lt;br /&gt;
*[[Ruined Tower]]&lt;br /&gt;
*[[Shattered Moors]]&lt;br /&gt;
**[[Krolvin Carrack]]&lt;br /&gt;
*[[Miasmal Forest]]&lt;br /&gt;
**[[Oteska&#039;s Haven]]&lt;br /&gt;
**[[Marsh Keep]]&lt;br /&gt;
&lt;br /&gt;
[[Category:River&#039;s Rest]]&lt;br /&gt;
[[Category:Bodies of water]]&lt;br /&gt;
[[Category:Oceans and seas]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Maelstrom_Bay&amp;diff=228388</id>
		<title>Maelstrom Bay</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Maelstrom_Bay&amp;diff=228388"/>
		<updated>2024-11-10T18:37:28Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Teleportation */  adding 930 to the list even though it is not meant to be exhaustive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Maelstrom Bay&#039;&#039;&#039; is where the [[Tempest River]] converges with the [[Great Western Sea]].  The bay provides a safe harbor for ships, mainly smuggling vessels, to anchor near [[River&#039;s Rest]] away from the rough waves of the sea.  It is often crossed by locals in River&#039;s Rest to reach the land north of the bay, which is home to numerous humanoids and several ruins.  It serves as a gateway to the primary hunting grounds for most of the residents of River&#039;s Rest ranging from around level thirty into the mid-fifties.&lt;br /&gt;
&lt;br /&gt;
==Crossing the Bay==&lt;br /&gt;
One requires some skill in [[swimming]] or the spell [[Water Walking (112)]] to cross &#039;&#039;&#039;Maelstrom Bay&#039;&#039;&#039;.  Exiting the Bay on the side away from town, one either requires skill in [[climbing]] (about 15 ranks), or to swim below the surface and enter through a dungeon in the [[Ruined Tower]].  Crossing the Bay is one of the most frequent uses of Water Walking in the game, which also allows one to &#039;&#039;drag a dead body across the surface&#039;&#039;.   Some player shops in the area often carry a [[sparkling aquamarine potion]], which one should seek in such a situation upon needing to rescue a body by dragging.&lt;br /&gt;
&lt;br /&gt;
===Teleportation===&lt;br /&gt;
&lt;br /&gt;
It is quite difficult to circumvent the above requirements for entry, as the magical flows often inhibit incoming teleportation.  [[Niima#Oteska&#039;s Shrine, River&#039;s Rest|Niima&#039;s Shrine]], the Secret Study in the [[Marsh Keep]], the Abandoned Cutter in the Smuggling Tunnels, and all stones in the [[Miasmal Forest]] are the only locations across the Bay where incoming teleportation is allowed, be it a [[gold ring]], [[Transference (225)]], [[Planar Shift (740)]], [[Familiar Gate (930]], or otherwise.  [[Symbol of Seeking]] targets Niima&#039;s Shrine or the room directly inside the Marsh Keep portcullis.  Careful aiming of the [[flinger]] can also allow one to land on Lookout Hill in Millah&#039;s Fen, where creatures do not roam.  However, one may return to town from regions past the Bay by most conventional means of teleportation.&lt;br /&gt;
&lt;br /&gt;
==Areas Accessible by Crossing the Bay==&lt;br /&gt;
As there are no creatures across the Bay less than level 30, less trained characters are generally advised against crossing the Bay without an escort.  The areas include:&lt;br /&gt;
&lt;br /&gt;
*[[Ruined Tower]]&lt;br /&gt;
*[[Shattered Moors]]&lt;br /&gt;
**[[Krolvin Carrack]]&lt;br /&gt;
*[[Miasmal Forest]]&lt;br /&gt;
**[[Oteska&#039;s Haven]]&lt;br /&gt;
**[[Marsh Keep]]&lt;br /&gt;
&lt;br /&gt;
[[Category:River&#039;s Rest]]&lt;br /&gt;
[[Category:Bodies of water]]&lt;br /&gt;
[[Category:Oceans and seas]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beacon_Hall_Archive&amp;diff=226458</id>
		<title>Beacon Hall Archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beacon_Hall_Archive&amp;diff=226458"/>
		<updated>2024-10-06T20:45:01Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Locations */ House has been re-opened for some time now.  Updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beacon hall archive.jpg|170px|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;Beacon Hall Archive&#039;&#039;&#039; is the only [[CHE]] in the town of [[River&#039;s Rest]].  The purpose of the house is to support the spreading and preservation of historical knowledge as well as to serve the needs of the town of River&#039;s Rest.  A distinction of the house from others is that all members are required to write and complete a thesis on a subject of knowledge, be it history or foraging, before being eligible for office or voting.  In recent times, hosting a house event is also accepted to fulfill these criteria.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Officer Roster&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Officer Name !! Position&lt;br /&gt;
|-&lt;br /&gt;
! Chancellor&lt;br /&gt;
| Astru || Chair&lt;br /&gt;
|-&lt;br /&gt;
! Light Keeper&lt;br /&gt;
| Kayse || Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
! Keeper&lt;br /&gt;
| Kaldonis || Secretary&lt;br /&gt;
|-&lt;br /&gt;
! Chronicler&lt;br /&gt;
| Riverman || Co-Secretary&lt;br /&gt;
|-&lt;br /&gt;
! Hall Guardian&lt;br /&gt;
| Fyrenntenimar || Treasurer&lt;br /&gt;
|-&lt;br /&gt;
! Vault Guardian&lt;br /&gt;
|  || Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
! House Envoy&lt;br /&gt;
| Raincail || &lt;br /&gt;
|-&lt;br /&gt;
! Curator&lt;br /&gt;
| Gidion || &lt;br /&gt;
|-&lt;br /&gt;
! Storyteller&lt;br /&gt;
|  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Charter==&lt;br /&gt;
The only Great House located within the town of River&#039;s Rest, Beacon Hall Archive is dedicated to serving the local community and residents. While providing the usual amenities of any Great House, Beacon Hall acts as a keeper of histories and lore specific to River&#039;s Rest as well as those pertaining to Elanthia in general.&lt;br /&gt;
&lt;br /&gt;
Other functions of Beacon Hall is to serve as a culture-bearer for River&#039;s Rest by sponsoring local cultural events; maintaining a functional Archive of records for public access; and acting to serve local residents in whatever manner may be deemed appropriate.&lt;br /&gt;
&lt;br /&gt;
Beacon Hall welcomes membership from both the academically and non-academically oriented.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Since 5119, Beacon Hall has been reviving Restday Fastbreaking, or brunches.  These are, of course, held on Restdays, and usually around noon each week.  Brunches are often followed by games, new and old, such as [[Dodge the Void]], [[Bridge Jumping]], [[Dock Diving]], [[Flinger]], and [[Gem of Fate]], among others.  As noted below, prospective members should attend an event.  &lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
All prospective members need to attend at least one event or meeting (see the Calendar link below); meetings and events are generally open to the public for this reason.  Prospective members are also required to find an officer or member to sponsor their application.  &lt;br /&gt;
*Be no less than level 5&lt;br /&gt;
*Not belong to another CHE&lt;br /&gt;
*Explain interest to join &#039;&#039;&#039;BHA&#039;&#039;&#039; and answer any questions at their initiation meeting&lt;br /&gt;
*Propose an idea for an event or thesis topic to acquire full membership in the future&lt;br /&gt;
*Pay a one-time initiation fee of 100,000 silvers&lt;br /&gt;
*Pledge an oath to uphold the standards of Beacon Hall Archive&lt;br /&gt;
&lt;br /&gt;
The official site (linked below) provides further details.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
The main branch of &#039;&#039;&#039;BHA&#039;&#039;&#039; is located on a bluff overlooking River&#039;s Rest and is accessible by walking a path southwest of the drawbridge.  An annex with a library and historical artifacts is located in the [[Kobold Village]] near [[Wehnimer&#039;s Landing]], past a hedge.  There is a Brewpub Annex near [[Icemule Trace]].  Some grounds of Beacon Hall are open to the public (anyone can enter, regardless of membership).  While there are also annexes in all the other major towns, these are presently just so members can access their lockers.&lt;br /&gt;
[[Image:BeaconHall-WLAnnex.png|thumb|WL Annex in the Kobold Village]]&lt;br /&gt;
[[Image:BeaconHall-IMTAnnex.png|thumb|IMT Annex in near the South Gate]]&lt;br /&gt;
&lt;br /&gt;
[[image:BeaconHall.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===Locker locations===&lt;br /&gt;
&lt;br /&gt;
Please see the [http://beaconhall.net/index.php?Lockers Lockers page on the official BHA website] for specific information on locating our lockers throughout the lands!  This information is kept very much up-to-date.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://www.beaconhall.net Official website of the Beacon Hall Archive]&lt;br /&gt;
*[http://www.beaconhall.net/?Calendar BHA Official Calendar]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Beacon%20Hall/view Forum folder]&lt;br /&gt;
[[Category:CHE]]&lt;br /&gt;
[[Category: River&#039;s Rest]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Implosion_(720)&amp;diff=225568</id>
		<title>Implosion (720)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Implosion_(720)&amp;diff=225568"/>
		<updated>2024-09-21T13:40:35Z</updated>

		<summary type="html">&lt;p&gt;DAID: Items sucked into the void cause damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Implosion&lt;br /&gt;
| number = 720&lt;br /&gt;
| mnemonic = IMPLOSION&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| type = Attack&lt;br /&gt;
| subtype = [[Maneuver]]&lt;br /&gt;
| target = Single or Room&lt;br /&gt;
| interval = One-shot&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
| ctype = Impact&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Implosion&#039;&#039;&#039; creates&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Creates&amp;lt;/includeonly&amp;gt; &#039;&#039;&#039;a black void&#039;&#039;&#039; which destroys all of the air around the target(s), subjecting them to [[Vacuum critical table|vacuum]] injuries.&amp;lt;section end=description /&amp;gt; Then the air will rush back into the area (shortly afterwards), subjecting its victim(s) to the force of the returning air, and likely the impact of any loose objects striking them and doing additional damage.  Because the damage is done by air, [[Purify Air (207)]] offers some protection against this spell.&lt;br /&gt;
&lt;br /&gt;
== Focused Implosion ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;tt&amp;gt;PREP 720|[[CAST]] {target}&amp;lt;/tt&amp;gt; to cast at a single target.&lt;br /&gt;
&lt;br /&gt;
The most commonly used version, though heavily weighted so that its proficiency isn&#039;t seen until around level 40. The damage done is based on caster level vs. target level, [[Sorcerer Base]] ranks, and [[Spell Aiming]] ranks.  Upon being cast, the implosion will suck loose items into the void (which has a chance to damage targets), including containers and non-[[register]]ed items.  &lt;br /&gt;
&lt;br /&gt;
Unless the target is immune to stuns, Focused Implosion will always stun the target, and may stun additional targets in the room, provided they are not [[undead]].  The likeliness of stuns and number of additional targets affected is increased by training in [[Multi Opponent Combat]]. Up to six targets may be stunned with no training, and each rank will yield one additional target stunned. &lt;br /&gt;
&lt;br /&gt;
Focused Implosion has the possibility to completely vaporize a target, instantly killing it, leaving no body or treasure.  Training 2x per level in [[Spell Aiming]] is expected to produce the instant vaporization reliably versus like-leveled targets. Casting this spell on a [[stunned]], [[bound]], or [[prone]] target will increase the damage and chance of instantly killing it.  [[Player character]]s that are vaporized will receive a major wound in every possible location and be transported immediately to the &#039;center&#039; of the nearest town.&lt;br /&gt;
&lt;br /&gt;
===Mana Control Benefit===&lt;br /&gt;
Training in [[Elemental Mana Control]] and [[Spiritual Mana Control]] will reduce the mana cost to a minimum of 14.  Against a like-leveled opponent, 1x combined MC ranks will cause the spell to cost 18 mana.  2x combined MC ranks will net a cost of 16 mana per cast. Hunting targets above one&#039;s own level will increase the mana per cast, counteracting this effect.  The cost cannot exceed 20 mana.&lt;br /&gt;
&lt;br /&gt;
== Open Implosion ==&lt;br /&gt;
*&amp;lt;tt&amp;gt;PREP 720|[[CAST]]&amp;lt;/tt&amp;gt; to [[open cast]] this spell (it will no longer hit other players).&lt;br /&gt;
*&amp;lt;tt&amp;gt;PREP 720|[[EVOKE]]&amp;lt;/tt&amp;gt; to open cast this spell (it will target everything, including non-grouped players).&lt;br /&gt;
&lt;br /&gt;
Open Implosion unleashes an instant attack that will stun every possible target.  It will then linger after the initial implosion effect for four total damage cycles, each doing damage and potentially instantly killing anything in the immediate and adjacent rooms.  Each cycle becomes more powerful than the last, making the most devastating results caused by the last two cycles. Upon being cast, the implosion will suck loose items into the void (which has a chance to damage targets), including containers and non-registered items.  It will also automatically suck in any bound, prone, or stunned targets. As items are sucked into the void upon its initial opening, they may strike targets in the room. If stunned from the damage while struck in this way, they will immediately be sucked into the void.  &lt;br /&gt;
&lt;br /&gt;
Open Implosion will always cost 20 mana.&lt;br /&gt;
&lt;br /&gt;
Casting [[Spirit Dispel (119)]] or [[Elemental Dispel (417)]] at the void will close it.  This is a particularly useful hunting tactic, as most creatures that are not prone or stunned will flee the area, making them less likely to be hit by the later, more severe, damage rounds.  Because open implosion tends to stun many targets, and stunned targets are most susceptible to instant death, opening a void, closing it, and opening another void, while high in mana cost, is extremely effective.  Prematurely closing voids is also courteous and safe for other characters in the area.&lt;br /&gt;
&lt;br /&gt;
=== Interacting with Voids ===&lt;br /&gt;
&lt;br /&gt;
Open Implosion creates &#039;&#039;&#039;a black void&#039;&#039;&#039; in the room.  Any attempt to physically interact with the void [[Implosion (720)#Log Clips of Implosion in Use|will result in instant death]] (although it also serves as a crude means of teleportation).  For obvious reasons, this list is not exhaustive, but includes the verbs: go, get, nudge, touch, tap, poke, lean.  Verbs that do not attempt to physically interact with the void (cower, wave, etc) are safe, but a general rule of thumb is don&#039;t try to play with voids!  In [[Sorcerer Guild]] shops, boxes can be found which contain &#039;&#039;&#039;a tiny black sphere&#039;&#039;&#039;; these are also voids, so choose your actions wisely.&lt;br /&gt;
&lt;br /&gt;
== Implosion and the Justice System ==&lt;br /&gt;
&lt;br /&gt;
Casting either version of Implosion within a town&#039;s justice limits will automatically garner a warrant for endangering public safety, which can lead to the caster&#039;s arrest. Casting the unfocused version within town limits while justice mechanics are operating normally will create a focused version aimed at the caster (i.e. the caster will implode him or herself). This rebound effect doesn&#039;t function when the justice system has been suspended, generally the result of invasions in which creatures have breached justice-controlled areas of a city (for example, crashing through the front gate). Neither form of Implosion will net the caster an EPS warrant if justice mechanics are offline.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;tt&amp;gt;[[JUSTICE (verb)|JUSTICE STATUS]]&amp;lt;/tt&amp;gt; to determine whether or not a room is under justice jurisdiction, as well as whether normal justice mechanics are in effect or not.&lt;br /&gt;
&lt;br /&gt;
== Implosion and Registered Items ==&lt;br /&gt;
&lt;br /&gt;
Items that have been [[register]]ed will not be sucked into the void, thereby reducing the chances that these items will be accidentally lost. This protection does NOT extend to implosions cast by hostile creatures.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
When a player is vaporized in an implosion, the following usually occurs in a nearby town:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
High above, a small speck begins to grow, after several moments it becomes apparent that some large object is speeding down!  A local townswoman who has also seen this runs away yelling, &amp;quot;THE SKY IS FALLING!&amp;quot; just as a massive gelatinous lump of flesh lands on the ground, splattering the surroundings with globs of gore.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The critical kills of implosion are quite spectacular (however, the result is no corpse to loot):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a rolton.&lt;br /&gt;
A void rips open in the area, directly above a rolton!&lt;br /&gt;
Rather abrupt decompression causes a rolton to explode!&lt;br /&gt;
Billions and billions of tiny rolton bits shower everything.&lt;br /&gt;
Quite severely dead.&lt;br /&gt;
Everything in the room seemed to stay in place.  The void disappears without further incident.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Cast demonstrating the effect of Multi-Opponent Combat training (in this case, 10 ranks):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a sneering krolvin pillager.&lt;br /&gt;
A void rips open in the area, directly above a sneering krolvin pillager!&lt;br /&gt;
Rather abrupt decompression causes a sneering krolvin pillager to explode!&lt;br /&gt;
Billions and billions of tiny pillager bits shower everything.&lt;br /&gt;
Quite severely dead.&lt;br /&gt;
A sneering krolvin pillager gasps for air and is stunned!&lt;br /&gt;
A sneering krolvin pillager gasps for air and is stunned!&lt;br /&gt;
A sneering krolvin pillager gasps for air and is stunned!&lt;br /&gt;
A sneering krolvin pillager gasps for air and is stunned!&lt;br /&gt;
A one-eyed krolvin pirate gasps for air and is stunned!&lt;br /&gt;
A one-eyed krolvin pirate gasps for air and is stunned!&lt;br /&gt;
A sneering krolvin pillager gasps for air and is stunned!&lt;br /&gt;
A one-eyed krolvin pirate gasps for air and is stunned!&lt;br /&gt;
A one-eyed krolvin pirate gasps for air and is stunned!&lt;br /&gt;
A one-eyed krolvin pirate gasps for air and is stunned!&lt;br /&gt;
A one-eyed krolvin pirate gasps for air and is stunned!&lt;br /&gt;
Everything in the room seemed to stay in place.  The void disappears without further incident.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Implosion_(720)&amp;diff=225567</id>
		<title>Implosion (720)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Implosion_(720)&amp;diff=225567"/>
		<updated>2024-09-21T13:24:17Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Open Implosion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Implosion&lt;br /&gt;
| number = 720&lt;br /&gt;
| mnemonic = IMPLOSION&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| type = Attack&lt;br /&gt;
| subtype = [[Maneuver]]&lt;br /&gt;
| target = Single or Room&lt;br /&gt;
| interval = One-shot&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
| ctype = Impact&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Implosion&#039;&#039;&#039; creates&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Creates&amp;lt;/includeonly&amp;gt; &#039;&#039;&#039;a black void&#039;&#039;&#039; which destroys all of the air around the target(s), subjecting them to [[Vacuum critical table|vacuum]] injuries.&amp;lt;section end=description /&amp;gt; Then the air will rush back into the area (shortly afterwards), subjecting its victim(s) to the force of the returning air, and likely the impact of any loose objects striking them and doing additional damage.  Because the damage is done by air, [[Purify Air (207)]] offers some protection against this spell.&lt;br /&gt;
&lt;br /&gt;
== Focused Implosion ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;tt&amp;gt;PREP 720|[[CAST]] {target}&amp;lt;/tt&amp;gt; to cast at a single target.&lt;br /&gt;
&lt;br /&gt;
The most commonly used version, though heavily weighted so that its proficiency isn&#039;t seen until around level 40. The damage done is based on caster level vs. target level, [[Sorcerer Base]] ranks, and [[Spell Aiming]] ranks.  Upon being cast, the implosion will suck loose items into the void, including containers and non-[[register]]ed items.  &lt;br /&gt;
&lt;br /&gt;
Unless the target is immune to stuns, Focused Implosion will always stun the target, and may stun additional targets in the room, provided they are not [[undead]].  The likeliness of stuns and number of additional targets affected is increased by training in [[Multi Opponent Combat]]. Up to six targets may be stunned with no training, and each rank will yield one additional target stunned. &lt;br /&gt;
&lt;br /&gt;
Focused Implosion has the possibility to completely vaporize a target, instantly killing it, leaving no body or treasure.  Training 2x per level in [[Spell Aiming]] is expected to produce the instant vaporization reliably versus like-leveled targets. Casting this spell on a [[stunned]], [[bound]], or [[prone]] target will increase the damage and chance of instantly killing it.  [[Player character]]s that are vaporized will receive a major wound in every possible location and be transported immediately to the &#039;center&#039; of the nearest town.&lt;br /&gt;
&lt;br /&gt;
===Mana Control Benefit===&lt;br /&gt;
Training in [[Elemental Mana Control]] and [[Spiritual Mana Control]] will reduce the mana cost to a minimum of 14.  Against a like-leveled opponent, 1x combined MC ranks will cause the spell to cost 18 mana.  2x combined MC ranks will net a cost of 16 mana per cast. Hunting targets above one&#039;s own level will increase the mana per cast, counteracting this effect.  The cost cannot exceed 20 mana.&lt;br /&gt;
&lt;br /&gt;
== Open Implosion ==&lt;br /&gt;
*&amp;lt;tt&amp;gt;PREP 720|[[CAST]]&amp;lt;/tt&amp;gt; to [[open cast]] this spell (it will no longer hit other players).&lt;br /&gt;
*&amp;lt;tt&amp;gt;PREP 720|[[EVOKE]]&amp;lt;/tt&amp;gt; to open cast this spell (it will target everything, including non-grouped players).&lt;br /&gt;
&lt;br /&gt;
Open Implosion unleashes an instant attack that will stun every possible target.  It will then linger after the initial implosion effect for four total damage cycles, each doing damage and potentially instantly killing anything in the immediate and adjacent rooms.  Each cycle becomes more powerful than the last, making the most devastating results caused by the last two cycles. Upon being cast, the implosion will suck loose items into the void, including containers and non-registered items.  It will also automatically suck in any bound, prone, or stunned targets. As items are sucked into the void upon its initial opening, they may strike targets in the room. If stunned from the damage while struck in this way, they will immediately be sucked into the void.  &lt;br /&gt;
&lt;br /&gt;
Open Implosion will always cost 20 mana.&lt;br /&gt;
&lt;br /&gt;
Casting [[Spirit Dispel (119)]] or [[Elemental Dispel (417)]] at the void will close it.  This is a particularly useful hunting tactic, as most creatures that are not prone or stunned will flee the area, making them less likely to be hit by the later, more severe, damage rounds.  Because open implosion tends to stun many targets, and stunned targets are most susceptible to instant death, opening a void, closing it, and opening another void, while high in mana cost, is extremely effective.  Prematurely closing voids is also courteous and safe for other characters in the area.&lt;br /&gt;
&lt;br /&gt;
=== Interacting with Voids ===&lt;br /&gt;
&lt;br /&gt;
Open Implosion creates &#039;&#039;&#039;a black void&#039;&#039;&#039; in the room.  Any attempt to physically interact with the void [[Implosion (720)#Log Clips of Implosion in Use|will result in instant death]] (although it also serves as a crude means of teleportation).  For obvious reasons, this list is not exhaustive, but includes the verbs: go, get, nudge, touch, tap, poke, lean.  Verbs that do not attempt to physically interact with the void (cower, wave, etc) are safe, but a general rule of thumb is don&#039;t try to play with voids!  In [[Sorcerer Guild]] shops, boxes can be found which contain &#039;&#039;&#039;a tiny black sphere&#039;&#039;&#039;; these are also voids, so choose your actions wisely.&lt;br /&gt;
&lt;br /&gt;
== Implosion and the Justice System ==&lt;br /&gt;
&lt;br /&gt;
Casting either version of Implosion within a town&#039;s justice limits will automatically garner a warrant for endangering public safety, which can lead to the caster&#039;s arrest. Casting the unfocused version within town limits while justice mechanics are operating normally will create a focused version aimed at the caster (i.e. the caster will implode him or herself). This rebound effect doesn&#039;t function when the justice system has been suspended, generally the result of invasions in which creatures have breached justice-controlled areas of a city (for example, crashing through the front gate). Neither form of Implosion will net the caster an EPS warrant if justice mechanics are offline.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;tt&amp;gt;[[JUSTICE (verb)|JUSTICE STATUS]]&amp;lt;/tt&amp;gt; to determine whether or not a room is under justice jurisdiction, as well as whether normal justice mechanics are in effect or not.&lt;br /&gt;
&lt;br /&gt;
== Implosion and Registered Items ==&lt;br /&gt;
&lt;br /&gt;
Items that have been [[register]]ed will not be sucked into the void, thereby reducing the chances that these items will be accidentally lost. This protection does NOT extend to implosions cast by hostile creatures.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
When a player is vaporized in an implosion, the following usually occurs in a nearby town:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
High above, a small speck begins to grow, after several moments it becomes apparent that some large object is speeding down!  A local townswoman who has also seen this runs away yelling, &amp;quot;THE SKY IS FALLING!&amp;quot; just as a massive gelatinous lump of flesh lands on the ground, splattering the surroundings with globs of gore.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The critical kills of implosion are quite spectacular (however, the result is no corpse to loot):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a rolton.&lt;br /&gt;
A void rips open in the area, directly above a rolton!&lt;br /&gt;
Rather abrupt decompression causes a rolton to explode!&lt;br /&gt;
Billions and billions of tiny rolton bits shower everything.&lt;br /&gt;
Quite severely dead.&lt;br /&gt;
Everything in the room seemed to stay in place.  The void disappears without further incident.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Cast demonstrating the effect of Multi-Opponent Combat training (in this case, 10 ranks):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a sneering krolvin pillager.&lt;br /&gt;
A void rips open in the area, directly above a sneering krolvin pillager!&lt;br /&gt;
Rather abrupt decompression causes a sneering krolvin pillager to explode!&lt;br /&gt;
Billions and billions of tiny pillager bits shower everything.&lt;br /&gt;
Quite severely dead.&lt;br /&gt;
A sneering krolvin pillager gasps for air and is stunned!&lt;br /&gt;
A sneering krolvin pillager gasps for air and is stunned!&lt;br /&gt;
A sneering krolvin pillager gasps for air and is stunned!&lt;br /&gt;
A sneering krolvin pillager gasps for air and is stunned!&lt;br /&gt;
A one-eyed krolvin pirate gasps for air and is stunned!&lt;br /&gt;
A one-eyed krolvin pirate gasps for air and is stunned!&lt;br /&gt;
A sneering krolvin pillager gasps for air and is stunned!&lt;br /&gt;
A one-eyed krolvin pirate gasps for air and is stunned!&lt;br /&gt;
A one-eyed krolvin pirate gasps for air and is stunned!&lt;br /&gt;
A one-eyed krolvin pirate gasps for air and is stunned!&lt;br /&gt;
A one-eyed krolvin pirate gasps for air and is stunned!&lt;br /&gt;
Everything in the room seemed to stay in place.  The void disappears without further incident.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:CAST&amp;diff=225566</id>
		<title>Verb:CAST</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:CAST&amp;diff=225566"/>
		<updated>2024-09-21T13:23:26Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Open Casting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = CAST&lt;br /&gt;
|type = System&lt;br /&gt;
|system = Magic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{boldmono| CAST }}is a [[verb]] used to initiate magical [[spell]]s. Each spell must be {{boldmono|[[PREPARE]]d}} before being {{boldmono|CAST}}.  Players should be fully aware of which spell their characters have prepared before {{boldmono|CASTing}}, as there are no safeguards preventing casting offensive magic at one&#039;s self or companions.  Likewise there are no safeguards against casting defensive magic at enemies.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|CAST}}&lt;br /&gt;
::&#039;&#039;Casts the [[#Open Casting|open/untargeted cast]] version of a prepared spell if such a version exists; otherwise, casts the spell with the caster&#039;s self as the target.&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Warning&#039;&#039;&#039;: For attack spells which have no open cast version, there is no safeguard against harming oneself!&#039;&#039;&lt;br /&gt;
*{{boldmono|CAST {target} }} or {{boldmono|CAST AT {target} }}&lt;br /&gt;
::&#039;&#039;Casts a prepared spell at the specified target.&lt;br /&gt;
*{{boldmono|CAST TARGET}}&lt;br /&gt;
::&#039;&#039;Casts a prepared spell at the predetermined target if the [[TARGET (verb)|TARGET]] verb was used. If not, a new target will be selected automatically.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casting a spell usually incurs 3 seconds of [[cast roundtime]], during which the caster may not attack or cast other spells but can still move around or change stance.&lt;br /&gt;
&lt;br /&gt;
== Alternative Casting Verbs ==&lt;br /&gt;
&lt;br /&gt;
Some spells have different modes that can be activated with alternative verbs.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|[[CHANNEL]]}} - &#039;&#039;Casts an enhanced version of a spell, typically a [[warding]] attack. Incurs 3 seconds of hard [[roundtime]].&#039;&#039;&lt;br /&gt;
*{{boldmono|[[EVOKE]]}} - &#039;&#039;Casts a different version of a spell, for example switching between elements or [[bolt]]/warding. Does not incur hard roundtime.&#039;&#039;&lt;br /&gt;
*{{boldmono|[[INCANT]]}} - &#039;&#039;Combines the prepare and cast steps into one command and can also be customized by spell to automatically cast a specific alternative version of a spell (open cast, channel, or evoke).&#039;&#039;&lt;br /&gt;
*{{boldmono|[[SUMMON]]}} - &#039;&#039;Specifies a type of creature or object for summoning spells.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Open Casting ==&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;open cast&#039;&#039;&#039; spell is one for which the caster does not specify a target when {{boldmono|CAST}}ing, in contrast with &#039;&#039;&#039;focused&#039;&#039;&#039; (or &amp;quot;closed&amp;quot;) casts where the caster chooses a single target. Open cast spells may either affect an entire room (in some cases even adjacent rooms) or a limited number of characters or creatures.  Many of these spells are [[area of effect]] spells.&lt;br /&gt;
&lt;br /&gt;
Some spells have both open and closed cast versions.  For example, [[Energy Maelstrom (710)]] has both an open and a focused version. The open version when {{boldmono|CAST}} can damage any creature in the room, the {{boldmono|EVOKE}}d version will hit all targets (including non-grouped players), and the focused version only damages a specific target.&lt;br /&gt;
&lt;br /&gt;
Some open cast spells have a skill-based limit on the maximum number of targets. One such spell is [[Pious Trial (1602)]], which has a maximum number determined by the caster&#039;s training in [[Spiritual Lore, Blessings]]. With no skill ranks in lores, the caster can only attempt to affect a single target even when open casting.&lt;br /&gt;
&lt;br /&gt;
==Multicast==&lt;br /&gt;
{{main|Multicast}}&lt;br /&gt;
{{:Multicast}}  For example, a [[cleric]] with 25 ranks of [[Spiritual Mana Control]] can cast two shots of [[Spirit Warding I (101)]] simultaneously:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prepare 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;cast rolton 2&lt;br /&gt;
You make a complex gesture at a rolton, increasing the potency of your spell.&lt;br /&gt;
A light blue glow surrounds a rolton.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Verb:INCANT|INCANT]]&lt;br /&gt;
*[[Verb:CHANNEL|CHANNEL]]&lt;br /&gt;
*[[Verb:EVOKE|EVOKE]]&lt;br /&gt;
*[[Verb:CAST/saved posts|Saved posts]]&lt;br /&gt;
*[[MANA (saved post)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:CAST&amp;diff=225565</id>
		<title>Verb:CAST</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:CAST&amp;diff=225565"/>
		<updated>2024-09-21T13:22:50Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Open Casting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = CAST&lt;br /&gt;
|type = System&lt;br /&gt;
|system = Magic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{boldmono| CAST }}is a [[verb]] used to initiate magical [[spell]]s. Each spell must be {{boldmono|[[PREPARE]]d}} before being {{boldmono|CAST}}.  Players should be fully aware of which spell their characters have prepared before {{boldmono|CASTing}}, as there are no safeguards preventing casting offensive magic at one&#039;s self or companions.  Likewise there are no safeguards against casting defensive magic at enemies.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|CAST}}&lt;br /&gt;
::&#039;&#039;Casts the [[#Open Casting|open/untargeted cast]] version of a prepared spell if such a version exists; otherwise, casts the spell with the caster&#039;s self as the target.&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Warning&#039;&#039;&#039;: For attack spells which have no open cast version, there is no safeguard against harming oneself!&#039;&#039;&lt;br /&gt;
*{{boldmono|CAST {target} }} or {{boldmono|CAST AT {target} }}&lt;br /&gt;
::&#039;&#039;Casts a prepared spell at the specified target.&lt;br /&gt;
*{{boldmono|CAST TARGET}}&lt;br /&gt;
::&#039;&#039;Casts a prepared spell at the predetermined target if the [[TARGET (verb)|TARGET]] verb was used. If not, a new target will be selected automatically.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casting a spell usually incurs 3 seconds of [[cast roundtime]], during which the caster may not attack or cast other spells but can still move around or change stance.&lt;br /&gt;
&lt;br /&gt;
== Alternative Casting Verbs ==&lt;br /&gt;
&lt;br /&gt;
Some spells have different modes that can be activated with alternative verbs.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|[[CHANNEL]]}} - &#039;&#039;Casts an enhanced version of a spell, typically a [[warding]] attack. Incurs 3 seconds of hard [[roundtime]].&#039;&#039;&lt;br /&gt;
*{{boldmono|[[EVOKE]]}} - &#039;&#039;Casts a different version of a spell, for example switching between elements or [[bolt]]/warding. Does not incur hard roundtime.&#039;&#039;&lt;br /&gt;
*{{boldmono|[[INCANT]]}} - &#039;&#039;Combines the prepare and cast steps into one command and can also be customized by spell to automatically cast a specific alternative version of a spell (open cast, channel, or evoke).&#039;&#039;&lt;br /&gt;
*{{boldmono|[[SUMMON]]}} - &#039;&#039;Specifies a type of creature or object for summoning spells.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Open Casting ==&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;open cast&#039;&#039;&#039; spell is one for which the caster does not specify a target when {{boldmono|CAST}}ing, in contrast with &#039;&#039;&#039;focused&#039;&#039;&#039; (or &amp;quot;closed&amp;quot;) casts where the caster chooses a single target. Open cast spells may either affect an entire room (in some cases even adjacent rooms) or a limited number of characters or creatures.  Many of these spells are [[area of effect]] spells.&lt;br /&gt;
&lt;br /&gt;
Some spells have both open and closed cast versions.  For example, [[Energy Maelstrom (710)]] has both an open and a focused version. The open version when CAST can damage any creature in the room, the EVOKEd version will hit all targets (including non-grouped players), and the focused version only damages a specific target.&lt;br /&gt;
&lt;br /&gt;
Some open cast spells have a skill-based limit on the maximum number of targets. One such spell is [[Pious Trial (1602)]], which has a maximum number determined by the caster&#039;s training in [[Spiritual Lore, Blessings]]. With no skill ranks in lores, the caster can only attempt to affect a single target even when open casting.&lt;br /&gt;
&lt;br /&gt;
==Multicast==&lt;br /&gt;
{{main|Multicast}}&lt;br /&gt;
{{:Multicast}}  For example, a [[cleric]] with 25 ranks of [[Spiritual Mana Control]] can cast two shots of [[Spirit Warding I (101)]] simultaneously:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prepare 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;cast rolton 2&lt;br /&gt;
You make a complex gesture at a rolton, increasing the potency of your spell.&lt;br /&gt;
A light blue glow surrounds a rolton.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Verb:INCANT|INCANT]]&lt;br /&gt;
*[[Verb:CHANNEL|CHANNEL]]&lt;br /&gt;
*[[Verb:EVOKE|EVOKE]]&lt;br /&gt;
*[[Verb:CAST/saved posts|Saved posts]]&lt;br /&gt;
*[[MANA (saved post)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:CAST&amp;diff=225564</id>
		<title>Verb:CAST</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:CAST&amp;diff=225564"/>
		<updated>2024-09-21T13:22:00Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Open Casting */ add EVOKE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = CAST&lt;br /&gt;
|type = System&lt;br /&gt;
|system = Magic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{boldmono| CAST }}is a [[verb]] used to initiate magical [[spell]]s. Each spell must be {{boldmono|[[PREPARE]]d}} before being {{boldmono|CAST}}.  Players should be fully aware of which spell their characters have prepared before {{boldmono|CASTing}}, as there are no safeguards preventing casting offensive magic at one&#039;s self or companions.  Likewise there are no safeguards against casting defensive magic at enemies.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|CAST}}&lt;br /&gt;
::&#039;&#039;Casts the [[#Open Casting|open/untargeted cast]] version of a prepared spell if such a version exists; otherwise, casts the spell with the caster&#039;s self as the target.&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Warning&#039;&#039;&#039;: For attack spells which have no open cast version, there is no safeguard against harming oneself!&#039;&#039;&lt;br /&gt;
*{{boldmono|CAST {target} }} or {{boldmono|CAST AT {target} }}&lt;br /&gt;
::&#039;&#039;Casts a prepared spell at the specified target.&lt;br /&gt;
*{{boldmono|CAST TARGET}}&lt;br /&gt;
::&#039;&#039;Casts a prepared spell at the predetermined target if the [[TARGET (verb)|TARGET]] verb was used. If not, a new target will be selected automatically.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casting a spell usually incurs 3 seconds of [[cast roundtime]], during which the caster may not attack or cast other spells but can still move around or change stance.&lt;br /&gt;
&lt;br /&gt;
== Alternative Casting Verbs ==&lt;br /&gt;
&lt;br /&gt;
Some spells have different modes that can be activated with alternative verbs.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|[[CHANNEL]]}} - &#039;&#039;Casts an enhanced version of a spell, typically a [[warding]] attack. Incurs 3 seconds of hard [[roundtime]].&#039;&#039;&lt;br /&gt;
*{{boldmono|[[EVOKE]]}} - &#039;&#039;Casts a different version of a spell, for example switching between elements or [[bolt]]/warding. Does not incur hard roundtime.&#039;&#039;&lt;br /&gt;
*{{boldmono|[[INCANT]]}} - &#039;&#039;Combines the prepare and cast steps into one command and can also be customized by spell to automatically cast a specific alternative version of a spell (open cast, channel, or evoke).&#039;&#039;&lt;br /&gt;
*{{boldmono|[[SUMMON]]}} - &#039;&#039;Specifies a type of creature or object for summoning spells.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Open Casting ==&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;open cast&#039;&#039;&#039; spell is one for which the caster does not specify a target when {{boldmono|CAST}}ing, in contrast with &#039;&#039;&#039;focused&#039;&#039;&#039; (or &amp;quot;closed&amp;quot;) casts where the caster chooses a single target. Open cast spells may either affect an entire room (in some cases even adjacent rooms) or a limited number of characters or creatures.  Many of these spells are [[area of effect]] spells.&lt;br /&gt;
&lt;br /&gt;
Some spells have both open and closed cast versions.  For example, [[Energy Maelstrom (710)]] has both an open and a focused version. The open version when CAST can damage any creature in the room, the EVOKEd version will hit all targets, and the focused version only damages a specific target.&lt;br /&gt;
&lt;br /&gt;
Some open cast spells have a skill-based limit on the maximum number of targets. One such spell is [[Pious Trial (1602)]], which has a maximum number determined by the caster&#039;s training in [[Spiritual Lore, Blessings]]. With no skill ranks in lores, the caster can only attempt to affect a single target even when open casting.&lt;br /&gt;
&lt;br /&gt;
==Multicast==&lt;br /&gt;
{{main|Multicast}}&lt;br /&gt;
{{:Multicast}}  For example, a [[cleric]] with 25 ranks of [[Spiritual Mana Control]] can cast two shots of [[Spirit Warding I (101)]] simultaneously:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prepare 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;cast rolton 2&lt;br /&gt;
You make a complex gesture at a rolton, increasing the potency of your spell.&lt;br /&gt;
A light blue glow surrounds a rolton.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Verb:INCANT|INCANT]]&lt;br /&gt;
*[[Verb:CHANNEL|CHANNEL]]&lt;br /&gt;
*[[Verb:EVOKE|EVOKE]]&lt;br /&gt;
*[[Verb:CAST/saved posts|Saved posts]]&lt;br /&gt;
*[[MANA (saved post)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Implosion_(720)&amp;diff=225563</id>
		<title>Implosion (720)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Implosion_(720)&amp;diff=225563"/>
		<updated>2024-09-21T13:19:40Z</updated>

		<summary type="html">&lt;p&gt;DAID: Added EVOKE and removed the warning tab at the top.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Implosion&lt;br /&gt;
| number = 720&lt;br /&gt;
| mnemonic = IMPLOSION&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| type = Attack&lt;br /&gt;
| subtype = [[Maneuver]]&lt;br /&gt;
| target = Single or Room&lt;br /&gt;
| interval = One-shot&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
| ctype = Impact&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Implosion&#039;&#039;&#039; creates&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Creates&amp;lt;/includeonly&amp;gt; &#039;&#039;&#039;a black void&#039;&#039;&#039; which destroys all of the air around the target(s), subjecting them to [[Vacuum critical table|vacuum]] injuries.&amp;lt;section end=description /&amp;gt; Then the air will rush back into the area (shortly afterwards), subjecting its victim(s) to the force of the returning air, and likely the impact of any loose objects striking them and doing additional damage.  Because the damage is done by air, [[Purify Air (207)]] offers some protection against this spell.&lt;br /&gt;
&lt;br /&gt;
== Focused Implosion ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;tt&amp;gt;PREP 720|[[CAST]] {target}&amp;lt;/tt&amp;gt; to cast at a single target.&lt;br /&gt;
&lt;br /&gt;
The most commonly used version, though heavily weighted so that its proficiency isn&#039;t seen until around level 40. The damage done is based on caster level vs. target level, [[Sorcerer Base]] ranks, and [[Spell Aiming]] ranks.  Upon being cast, the implosion will suck loose items into the void, including containers and non-[[register]]ed items.  &lt;br /&gt;
&lt;br /&gt;
Unless the target is immune to stuns, Focused Implosion will always stun the target, and may stun additional targets in the room, provided they are not [[undead]].  The likeliness of stuns and number of additional targets affected is increased by training in [[Multi Opponent Combat]]. Up to six targets may be stunned with no training, and each rank will yield one additional target stunned. &lt;br /&gt;
&lt;br /&gt;
Focused Implosion has the possibility to completely vaporize a target, instantly killing it, leaving no body or treasure.  Training 2x per level in [[Spell Aiming]] is expected to produce the instant vaporization reliably versus like-leveled targets. Casting this spell on a [[stunned]], [[bound]], or [[prone]] target will increase the damage and chance of instantly killing it.  [[Player character]]s that are vaporized will receive a major wound in every possible location and be transported immediately to the &#039;center&#039; of the nearest town.&lt;br /&gt;
&lt;br /&gt;
===Mana Control Benefit===&lt;br /&gt;
Training in [[Elemental Mana Control]] and [[Spiritual Mana Control]] will reduce the mana cost to a minimum of 14.  Against a like-leveled opponent, 1x combined MC ranks will cause the spell to cost 18 mana.  2x combined MC ranks will net a cost of 16 mana per cast. Hunting targets above one&#039;s own level will increase the mana per cast, counteracting this effect.  The cost cannot exceed 20 mana.&lt;br /&gt;
&lt;br /&gt;
== Open Implosion ==&lt;br /&gt;
*&amp;lt;tt&amp;gt;PREP 720|[[CAST]]&amp;lt;/tt&amp;gt; to [[open cast]] this spell (it will no longer hit other players).&lt;br /&gt;
*&amp;lt;tt&amp;gt;PREP 720|[[EVOKE]]&amp;lt;/tt&amp;gt; to [[open cast]] this spell (it will target everything).&lt;br /&gt;
&lt;br /&gt;
Open Implosion unleashes an instant attack that will stun every possible target.  It will then linger after the initial implosion effect for four total damage cycles, each doing damage and potentially instantly killing anything in the immediate and adjacent rooms.  Each cycle becomes more powerful than the last, making the most devastating results caused by the last two cycles. Upon being cast, the implosion will suck loose items into the void, including containers and non-registered items.  It will also automatically suck in any bound, prone, or stunned targets. As items are sucked into the void upon its initial opening, they may strike targets in the room. If stunned from the damage while struck in this way, they will immediately be sucked into the void.  &lt;br /&gt;
&lt;br /&gt;
Open Implosion will always cost 20 mana.&lt;br /&gt;
&lt;br /&gt;
Casting [[Spirit Dispel (119)]] or [[Elemental Dispel (417)]] at the void will close it.  This is a particularly useful hunting tactic, as most creatures that are not prone or stunned will flee the area, making them less likely to be hit by the later, more severe, damage rounds.  Because open implosion tends to stun many targets, and stunned targets are most susceptible to instant death, opening a void, closing it, and opening another void, while high in mana cost, is extremely effective.  Prematurely closing voids is also courteous and safe for other characters in the area.&lt;br /&gt;
&lt;br /&gt;
=== Interacting with Voids ===&lt;br /&gt;
&lt;br /&gt;
Open Implosion creates &#039;&#039;&#039;a black void&#039;&#039;&#039; in the room.  Any attempt to physically interact with the void [[Implosion (720)#Log Clips of Implosion in Use|will result in instant death]] (although it also serves as a crude means of teleportation).  For obvious reasons, this list is not exhaustive, but includes the verbs: go, get, nudge, touch, tap, poke, lean.  Verbs that do not attempt to physically interact with the void (cower, wave, etc) are safe, but a general rule of thumb is don&#039;t try to play with voids!  In [[Sorcerer Guild]] shops, boxes can be found which contain &#039;&#039;&#039;a tiny black sphere&#039;&#039;&#039;; these are also voids, so choose your actions wisely.&lt;br /&gt;
&lt;br /&gt;
== Implosion and the Justice System ==&lt;br /&gt;
&lt;br /&gt;
Casting either version of Implosion within a town&#039;s justice limits will automatically garner a warrant for endangering public safety, which can lead to the caster&#039;s arrest. Casting the unfocused version within town limits while justice mechanics are operating normally will create a focused version aimed at the caster (i.e. the caster will implode him or herself). This rebound effect doesn&#039;t function when the justice system has been suspended, generally the result of invasions in which creatures have breached justice-controlled areas of a city (for example, crashing through the front gate). Neither form of Implosion will net the caster an EPS warrant if justice mechanics are offline.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;tt&amp;gt;[[JUSTICE (verb)|JUSTICE STATUS]]&amp;lt;/tt&amp;gt; to determine whether or not a room is under justice jurisdiction, as well as whether normal justice mechanics are in effect or not.&lt;br /&gt;
&lt;br /&gt;
== Implosion and Registered Items ==&lt;br /&gt;
&lt;br /&gt;
Items that have been [[register]]ed will not be sucked into the void, thereby reducing the chances that these items will be accidentally lost. This protection does NOT extend to implosions cast by hostile creatures.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
When a player is vaporized in an implosion, the following usually occurs in a nearby town:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
High above, a small speck begins to grow, after several moments it becomes apparent that some large object is speeding down!  A local townswoman who has also seen this runs away yelling, &amp;quot;THE SKY IS FALLING!&amp;quot; just as a massive gelatinous lump of flesh lands on the ground, splattering the surroundings with globs of gore.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The critical kills of implosion are quite spectacular (however, the result is no corpse to loot):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a rolton.&lt;br /&gt;
A void rips open in the area, directly above a rolton!&lt;br /&gt;
Rather abrupt decompression causes a rolton to explode!&lt;br /&gt;
Billions and billions of tiny rolton bits shower everything.&lt;br /&gt;
Quite severely dead.&lt;br /&gt;
Everything in the room seemed to stay in place.  The void disappears without further incident.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Cast demonstrating the effect of Multi-Opponent Combat training (in this case, 10 ranks):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a sneering krolvin pillager.&lt;br /&gt;
A void rips open in the area, directly above a sneering krolvin pillager!&lt;br /&gt;
Rather abrupt decompression causes a sneering krolvin pillager to explode!&lt;br /&gt;
Billions and billions of tiny pillager bits shower everything.&lt;br /&gt;
Quite severely dead.&lt;br /&gt;
A sneering krolvin pillager gasps for air and is stunned!&lt;br /&gt;
A sneering krolvin pillager gasps for air and is stunned!&lt;br /&gt;
A sneering krolvin pillager gasps for air and is stunned!&lt;br /&gt;
A sneering krolvin pillager gasps for air and is stunned!&lt;br /&gt;
A one-eyed krolvin pirate gasps for air and is stunned!&lt;br /&gt;
A one-eyed krolvin pirate gasps for air and is stunned!&lt;br /&gt;
A sneering krolvin pillager gasps for air and is stunned!&lt;br /&gt;
A one-eyed krolvin pirate gasps for air and is stunned!&lt;br /&gt;
A one-eyed krolvin pirate gasps for air and is stunned!&lt;br /&gt;
A one-eyed krolvin pirate gasps for air and is stunned!&lt;br /&gt;
A one-eyed krolvin pirate gasps for air and is stunned!&lt;br /&gt;
Everything in the room seemed to stay in place.  The void disappears without further incident.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beacon_Hall_Archive:_Goat_Fest_5124&amp;diff=225382</id>
		<title>Beacon Hall Archive: Goat Fest 5124</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beacon_Hall_Archive:_Goat_Fest_5124&amp;diff=225382"/>
		<updated>2024-09-15T15:58:22Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* 2024 Schedule */ add raffle winners&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Join [[Beacon Hall Archive]] as they celebrate the Goat Days Festival! A time-honored tradition in [[River&#039;s Rest]], the fest will include competitions, historical tours, challenging games, and several raffles.&lt;br /&gt;
==2024 Schedule==&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress 13th of [[/gswiki.play.net/Imaerasta|Imaerasta]] to Restday 15th of [[/gswiki.play.net/Imaerasta|Imaerasta]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #59877b; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 13, Day of the Huntress (Friday, September 13)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|9:00 &lt;br /&gt;
|Beacon Hall Courtyard (lich #11010)&lt;br /&gt;
|Goat Stories&lt;br /&gt;
|Come hear the history of Goat Fest and Citadel zoo tour. Join us for the formal opening of Goatfest 5124 starting at the Beacon Hall Courtyard.&lt;br /&gt;
|-&lt;br /&gt;
|10:00&lt;br /&gt;
|River&#039;s Rest Commons Circle (lich #10852)&lt;br /&gt;
|Raffle for Grit&lt;br /&gt;
|200,000 worth of grit for use on Blunt Weapons and Brawling, or armor. Up to a difficulty of 500 for Armor and 500 for Blunt Weapons and Brawling Weapons (winner Oscogger). AND a raffle for Two handed weapons, brawling and polearms (winner Trallihn). Up to a difficulty of weapon 716, armor 610. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #7f7f99; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 14, Feast Day (Saturday, September 14)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|3:00 PM&lt;br /&gt;
|Meet in Town Commons (lich #10852, go path)&lt;br /&gt;
|Marsh Keep Tour&lt;br /&gt;
|Come hear all about the necromancer Syssanis and take a tour of his home.&lt;br /&gt;
|-&lt;br /&gt;
|4:30&lt;br /&gt;
|Beacon Hall Courtyard (lich #11010)&lt;br /&gt;
|Goat Talent Show&lt;br /&gt;
|Show off your talented goats!&lt;br /&gt;
|-&lt;br /&gt;
|6:45&lt;br /&gt;
|Commons Circle (lich #10852)&lt;br /&gt;
|Ensorcell Raffle&lt;br /&gt;
|Full power ensorcell offered by Kaldonis (~525 power).  Children not included.  (Winner Zhick)&lt;br /&gt;
|-&lt;br /&gt;
|7:00&lt;br /&gt;
|Beacon Hall Courtyard (lich #11010)&lt;br /&gt;
|A Goat Can Eat Anything&lt;br /&gt;
|Come join or witness the priceless carnage which is [[Dodge the Void]].  A warning will be given so that viewers can enter the Gazebo.&lt;br /&gt;
|-&lt;br /&gt;
|10:00&lt;br /&gt;
|River&#039;s Rest Adventurer&#039;s Guild (lich #16023)&lt;br /&gt;
|Goat MILK!&lt;br /&gt;
|How good is your aim?  Can you fill your bucket the fastest?  Since the goats weren’t too willing to cooperate, we’re using a dartboard instead.    NOTE: For each round, every player throws three darts. The darts are added together for a score, counting doubles and triples is optional and will be decided beforehand.  The highest score in each round is given a letter from the word MILK. The letters are given in order. The first person to fill their “bucket” with &amp;quot;MILK&amp;quot; wins.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #ffd966; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 15, Restday (Sunday, September 15)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 11:45&lt;br /&gt;
| River&#039;s Rest Commons Circle&lt;br /&gt;
| Nature&#039;s Grace Raffle&lt;br /&gt;
| Raffling off up to 200k Nature&#039;s Grace (skill ~620). Bring your own item or I can make one for you. (Winner Aquata)&lt;br /&gt;
|-&lt;br /&gt;
|12:00&lt;br /&gt;
|Town Commons Tree House (lich #10865)&lt;br /&gt;
|Goatfest Brunch and Gem of Fate&lt;br /&gt;
|Come join us for the traditional Restday Fast breaking with a goat themed spread!  [[Gem of Fate]] - Dodge the most of these shocking gems and the remainder of the sparkly rocks can be yours! Players should gather in the Courtyard, while spectators, as well as losers, may safely observe the maiming of their comrades from the Gazebo.&lt;br /&gt;
|-&lt;br /&gt;
|3:00 PM &lt;br /&gt;
|Dilapidated Pier. (lich #27604)&lt;br /&gt;
|Beacon Hall’s Annual Fishing Tournament&lt;br /&gt;
|Bring your own fishing gear or use some of ours. Join us at the Floating Dock on the Tempest River for fishing along with snacks and drinks. Whoever catches the biggest fish within an hour wins!&lt;br /&gt;
|-&lt;br /&gt;
|6:00 PM &lt;br /&gt;
|Beacon Hall Courtyard (lich #11010)&lt;br /&gt;
|Goat Fashion Show&lt;br /&gt;
|Is your goat all dressed up with no place to go…at?  Now there’s a place to show off your goatally awesome fashion sense!  Prance on over to Beacon Hall’s Goat Fest.   It can’t be bleat!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beacon_Hall_Archive:_Goat_Fest_5124&amp;diff=225317</id>
		<title>Beacon Hall Archive: Goat Fest 5124</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beacon_Hall_Archive:_Goat_Fest_5124&amp;diff=225317"/>
		<updated>2024-09-14T02:11:12Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* 2024 Schedule */  add necromantic power&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Join [[Beacon Hall Archive]] as they celebrate the Goat Days Festival! A time-honored tradition in [[River&#039;s Rest]], the fest will include competitions, historical tours, challenging games, and several raffles.&lt;br /&gt;
==2024 Schedule==&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress 13th of [[/gswiki.play.net/Imaerasta|Imaerasta]] to Restday 15th of [[/gswiki.play.net/Imaerasta|Imaerasta]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #59877b; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 13, Day of the Huntress (Friday, September 13)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|9:00 &lt;br /&gt;
|Beacon Hall Courtyard (lich #11010)&lt;br /&gt;
|Goat Stories&lt;br /&gt;
|Come hear the history of Goat Fest and Citadel zoo tour. Join us for the formal opening of Goatfest 5124 starting at the Beacon Hall Courtyard.&lt;br /&gt;
|-&lt;br /&gt;
|10:00&lt;br /&gt;
|River&#039;s Rest Commons Circle (lich #10852)&lt;br /&gt;
|Raffle for Grit&lt;br /&gt;
|200,000 worth of grit for use on Blunt Weapons and Brawling, or armor. Up to a difficulty of 500 for Armor and 500 for Blunt Weapons and Brawling Weapons. AND a raffle for Two handed weapons, brawling and polearms. Up to a difficulty of weapon 716, armor 610. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #7f7f99; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 14, Feast Day (Saturday, September 14)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|3:00 PM&lt;br /&gt;
|Meet in Town Commons (lich #10852, go path)&lt;br /&gt;
|Marsh Keep Tour&lt;br /&gt;
|Come hear all about the necromancer Syssanis and take a tour of his home.&lt;br /&gt;
|-&lt;br /&gt;
|4:30&lt;br /&gt;
|Beacon Hall Courtyard (lich #11010)&lt;br /&gt;
|Goat Talent Show&lt;br /&gt;
|Show off your talented goats!&lt;br /&gt;
|-&lt;br /&gt;
|6:45&lt;br /&gt;
|Commons Circle (lich #10852)&lt;br /&gt;
|Ensorcell Raffle&lt;br /&gt;
|Full power ensorcell offered by Kaldonis (~525 power).  Children not included.&lt;br /&gt;
|-&lt;br /&gt;
|7:00&lt;br /&gt;
|Beacon Hall Courtyard (lich #11010)&lt;br /&gt;
|A Goat Can Eat Anything&lt;br /&gt;
|Come join or witness the priceless carnage which is [[Dodge the Void]].  A warning will be given so that viewers can enter the Gazebo.&lt;br /&gt;
|-&lt;br /&gt;
|10:00&lt;br /&gt;
|River&#039;s Rest Adventurer&#039;s Guild (lich #16023)&lt;br /&gt;
|Goat MILK!&lt;br /&gt;
|How good is your aim?  Can you fill your bucket the fastest?  Since the goats weren’t too willing to cooperate, we’re using a dartboard instead.    NOTE: For each round, every player throws three darts. The darts are added together for a score, counting doubles and triples is optional and will be decided beforehand.  The highest score in each round is given a letter from the word MILK. The letters are given in order. The first person to fill their “bucket” with &amp;quot;MILK&amp;quot; wins.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #ffd966; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 15, Restday (Sunday, September 15)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 11:45&lt;br /&gt;
| River&#039;s Rest Commons Circle&lt;br /&gt;
| Nature&#039;s Grace Raffle&lt;br /&gt;
| Raffling off up to 200k Nature&#039;s Grace (skill ~620). Bring your own item or I can make one for you.&lt;br /&gt;
|-&lt;br /&gt;
|12:00&lt;br /&gt;
|Town Commons Tree House (lich #10865)&lt;br /&gt;
|Goatfest Brunch and Gem of Fate&lt;br /&gt;
|Come join us for the traditional Restday Fast breaking with a goat themed spread!  [[Gem of Fate]] - Dodge the most of these shocking gems and the remainder of the sparkly rocks can be yours! Players should gather in the Courtyard, while spectators, as well as losers, may safely observe the maiming of their comrades from the Gazebo.&lt;br /&gt;
|-&lt;br /&gt;
|3:00 PM &lt;br /&gt;
|Dilapidated Pier. (lich #27604)&lt;br /&gt;
|Beacon Hall’s Annual Fishing Tournament&lt;br /&gt;
|Bring your own fishing gear or use some of ours. Join us at the Floating Dock on the Tempest River for fishing along with snacks and drinks. Whoever catches the biggest fish within an hour wins!&lt;br /&gt;
|-&lt;br /&gt;
|6:00 PM &lt;br /&gt;
|Beacon Hall Courtyard (lich #11010)&lt;br /&gt;
|Goat Fashion Show&lt;br /&gt;
|Is your goat all dressed up with no place to go…at?  Now there’s a place to show off your goatally awesome fashion sense!  Prance on over to Beacon Hall’s Goat Fest.   It can’t be bleat!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Heroism_(215)&amp;diff=225031</id>
		<title>Heroism (215)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Heroism_(215)&amp;diff=225031"/>
		<updated>2024-09-08T03:01:01Z</updated>

		<summary type="html">&lt;p&gt;DAID: Not sure how long duration claimed it was based on Cleric ranks.  Changed to Major Spirit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = HEROISM&lt;br /&gt;
 | base_dur = 1200 sec &lt;br /&gt;
 | add_dur = +60 sec per [[Major Spiritual|rank]]&lt;br /&gt;
 | span = Self-cast: [[Stackable]]&amp;lt;br&amp;gt; + EVOKE: 180 second cooldown&lt;br /&gt;
 | type = Offensive&lt;br /&gt;
 | subtype = [[Attack strength|AS]] (all), special&lt;br /&gt;
 | weapon = None&lt;br /&gt;
 | enhancement = +25 [[Attack strength|AS]] + special&lt;br /&gt;
 | availability = [[Self-cast]], special&lt;br /&gt;
 | navigation = {{major spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroism&#039;&#039;&#039; draws additional fortitude from the surrounding lesser spirits. This serves to bolster the caster&#039;s courage and confidence, thus improving the caster&#039;s combat effectiveness.  The spell also helps to bring the caster&#039;s mind and body into focus, allowing the caster to recover from both physical and mental fatigue at a faster rate.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;[[Heroism_(215)|Heroism]] provides a base bonus of +25 to both physical [[attack strength]], and [[bolt]] [[attack strength]] and +1 regeneration to both [[mana]] (MP) and [[health point]] (HP) every minute.  The caster also gains 3 phantom levels against [[sheer fear]] attacks and an increase to the user&#039;s defense against a [[standard maneuver roll]] if the maneuver is able to be evaded.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For each rank of [[Major Spiritual|Major Spiritual Base]] spells known:&lt;br /&gt;
* the duration of the spell is extended by 60 seconds from its base 1200 second duration&lt;br /&gt;
&lt;br /&gt;
This spell is [[selfcast]] only.&lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
Training in [[Spiritual Lore, Blessings]] provides two benefits:&lt;br /&gt;
===Group Version===&lt;br /&gt;
35 ranks of Blessings Lore unlocks a group version triggered using [[EVOKE]]. This version has a 60 second duration and a 180 second cooldown, applied to each target of the spell. The EVOKE version of the spell is exempt from spell-removing effects.&lt;br /&gt;
===Attack Strength Increase===&lt;br /&gt;
Blessings Lore increases the self-cast AS by 1 per 10 ranks.  For every 3 additional AS, the MP cost of the spell increases by 1.  The caster receives the full bonus even when casting the group version of the spell.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|1=text-align:center;}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||0||10||20||30||40||50||60||70||80||90||100||150||200||250&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total AS benefit||25||26||27||28||29||30||31||32||33||34||35||40||45||50&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=15|&#039;&#039;Not all thresholds shown&lt;br /&gt;
|}&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;A brilliant aura surrounds you and sinks into your skin.  You feel charged with extra vitality.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;The brilliant aura fades away from you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Standard_maneuver_roll_(saved_posts)#Version_2|SMRv2 saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beacon_Hall_Archive:_Goat_Fest_5124&amp;diff=223367</id>
		<title>Beacon Hall Archive: Goat Fest 5124</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beacon_Hall_Archive:_Goat_Fest_5124&amp;diff=223367"/>
		<updated>2024-08-04T16:55:32Z</updated>

		<summary type="html">&lt;p&gt;DAID: Change meeting point of Marsh Keep tour from the log to Town Commons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Join [[Beacon Hall Archive]] as they celebrate the Goat Days Festival! A time-honored tradition in [[River&#039;s Rest]], the fest will include competitions, historical tours, challenging games, and several raffles.&lt;br /&gt;
==2024 Schedule==&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress 13th of [[/gswiki.play.net/Imaerasta|Imaerasta]] to Restday 15th of [[/gswiki.play.net/Imaerasta|Imaerasta]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #59877b; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 13, Day of the Huntress (Friday, September 13)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|9:00 &lt;br /&gt;
|Beacon Hall Courtyard&lt;br /&gt;
|Goat Stories&lt;br /&gt;
|Come hear the history of Goat Fest and Citadel zoo tour. Join us for the formal opening of Goatfest 5122 starting at the Beacon Hall Courtyard.&lt;br /&gt;
|-&lt;br /&gt;
|10:00&lt;br /&gt;
|River&#039;s Rest Commons Circle (South Side)&lt;br /&gt;
|Raffle for Grit&lt;br /&gt;
|200,000 worth of grit for use on Blunt Weapons and Brawling, or armor. Up to a difficulty of 500 for Armor and 500 for Blunt Weapons and Brawling Weapons.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #7f7f99; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 14, Feast Day (Saturday, September 14)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|3:00 PM&lt;br /&gt;
|Meet in Town Commons&lt;br /&gt;
|Marsh Keep Tour&lt;br /&gt;
|Come hear all about the necromancer Syssanis and take a tour of his home.&lt;br /&gt;
|-&lt;br /&gt;
|4:30&lt;br /&gt;
|Beacon Hall Courtyard&lt;br /&gt;
|Goat Talent Show&lt;br /&gt;
|Show off your talented goats!&lt;br /&gt;
|-&lt;br /&gt;
|6:45&lt;br /&gt;
|Commons Circle&lt;br /&gt;
|Ensorcell Raffle&lt;br /&gt;
|Full power ensorcell offered by Kaldonis.  Children not included.&lt;br /&gt;
|-&lt;br /&gt;
|7:00&lt;br /&gt;
|Beacon Hall Courtyard&lt;br /&gt;
|A Goat Can Eat Anything&lt;br /&gt;
|Come join or witness the priceless carnage which is [[Dodge the Void]].  A warning will be given so that viewers can enter the Gazebo.&lt;br /&gt;
|-&lt;br /&gt;
|10:00&lt;br /&gt;
|River&#039;s Rest Adventurer&#039;s Guild&lt;br /&gt;
|Goat MILK!&lt;br /&gt;
|How good is your aim?  Can you fill your bucket the fastest?  Since the goats weren’t too willing to cooperate, we’re using a dartboard instead.    NOTE: For each round, every player throws three darts. The darts are added together for a score, counting doubles and triples is optional and will be decided beforehand.  The highest score in each round is given a letter from the word MILK. The letters are given in order. The first person to fill their “bucket” with &amp;quot;MILK&amp;quot; wins.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #ffd966; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 15, Restday (Sunday, September 15)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |12:00 PM&lt;br /&gt;
|Treehouse in the Commons (lich #10865)&lt;br /&gt;
|Goat Fest Brunch/&#039;&#039;&#039;ASTRU&#039;&#039;&#039;&lt;br /&gt;
|Come join us for the traditional Restday Fast breaking with a goat themed spread!&lt;br /&gt;
|-&lt;br /&gt;
| 11:45&lt;br /&gt;
| River&#039;s Rest Commons Circle&lt;br /&gt;
| Nature&#039;s Grace Raffle&lt;br /&gt;
| Raffling off up to 200k Nature&#039;s Grace (skill ~620). Bring your own item or I can make one for you.&lt;br /&gt;
|-&lt;br /&gt;
|12:00&lt;br /&gt;
|Town Commons Tree House&lt;br /&gt;
|Goatfest Brunch and Gem of Fate&lt;br /&gt;
|Come join us for the traditional Restday Fast breaking with a goat themed spread!  [[Gem of Fate]] - Dodge the most of these shocking gems and the remainder of the sparkly rocks can be yours! Players should gather in the Courtyard, while spectators, as well as losers, may safely observe the maiming of their comrades from the Gazebo.&lt;br /&gt;
|-&lt;br /&gt;
|3:00 PM &lt;br /&gt;
|Dilapidated Pier&lt;br /&gt;
|Beacon Hall’s Annual Fishing Tournament&lt;br /&gt;
|Bring your own fishing gear or use some of ours. Join us at the Floating Dock on the Tempest River for fishing along with snacks and drinks. Whoever catches the biggest fish within an hour wins!&lt;br /&gt;
|-&lt;br /&gt;
|6:00 PM &lt;br /&gt;
|Beacon Hall Courtyard&lt;br /&gt;
|Goat Fashion Show&lt;br /&gt;
|Is your goat all dressed up with no place to go…at?  Now there’s a place to show off your goatally awesome fashion sense!  Prance on over to Beacon Hall’s Goat Fest.   It can’t be bleat!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beacon_Hall_Archive:_Goat_Fest_5124&amp;diff=223360</id>
		<title>Beacon Hall Archive: Goat Fest 5124</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beacon_Hall_Archive:_Goat_Fest_5124&amp;diff=223360"/>
		<updated>2024-08-04T03:43:08Z</updated>

		<summary type="html">&lt;p&gt;DAID: From CHE Requests for Event Support&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Join [[Beacon Hall Archive]] as they celebrate the Goat Days Festival! A time-honored tradition in [[River&#039;s Rest]], the fest will include competitions, historical tours, challenging games, and several raffles.&lt;br /&gt;
==2024 Schedule==&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress 13th of [[/gswiki.play.net/Imaerasta|Imaerasta]] to Restday 15th of [[/gswiki.play.net/Imaerasta|Imaerasta]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #59877b; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 13, Day of the Huntress (Friday, September 13)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|9:00 &lt;br /&gt;
|Beacon Hall Courtyard&lt;br /&gt;
|Goat Stories&lt;br /&gt;
|Come hear the history of Goat Fest and Citadel zoo tour. Join us for the formal opening of Goatfest 5122 starting at the Beacon Hall Courtyard.&lt;br /&gt;
|-&lt;br /&gt;
|10:00&lt;br /&gt;
|River&#039;s Rest Commons Circle (South Side)&lt;br /&gt;
|Raffle for Grit&lt;br /&gt;
|200,000 worth of grit for use on Blunt Weapons and Brawling, or armor. Up to a difficulty of 500 for Armor and 500 for Blunt Weapons and Brawling Weapons.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #7f7f99; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 14, Feast Day (Saturday, September 14)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|3:00 PM&lt;br /&gt;
|South River Road (next to the log)&lt;br /&gt;
|Marsh Keep Tour&lt;br /&gt;
|Come hear all about the necromancer Syssanis and take a tour of his home.&lt;br /&gt;
|-&lt;br /&gt;
|4:30&lt;br /&gt;
|Beacon Hall Courtyard&lt;br /&gt;
|Goat Talent Show&lt;br /&gt;
|Show off your talented goats!&lt;br /&gt;
|-&lt;br /&gt;
|6:45&lt;br /&gt;
|Commons Circle&lt;br /&gt;
|Ensorcell Raffle&lt;br /&gt;
|Full power ensorcell offered by Kaldonis.  Children not included.&lt;br /&gt;
|-&lt;br /&gt;
|7:00&lt;br /&gt;
|Beacon Hall Courtyard&lt;br /&gt;
|A Goat Can Eat Anything&lt;br /&gt;
|Come join or witness the priceless carnage which is [[Dodge the Void]].  A warning will be given so that viewers can enter the Gazebo.&lt;br /&gt;
|-&lt;br /&gt;
|10:00&lt;br /&gt;
|River&#039;s Rest Adventurer&#039;s Guild&lt;br /&gt;
|Goat MILK!&lt;br /&gt;
|How good is your aim?  Can you fill your bucket the fastest?  Since the goats weren’t too willing to cooperate, we’re using a dartboard instead.    NOTE: For each round, every player throws three darts. The darts are added together for a score, counting doubles and triples is optional and will be decided beforehand.  The highest score in each round is given a letter from the word MILK. The letters are given in order. The first person to fill their “bucket” with &amp;quot;MILK&amp;quot; wins.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #ffd966; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 15, Restday (Sunday, September 15)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |12:00 PM&lt;br /&gt;
|Treehouse in the Commons (lich #10865)&lt;br /&gt;
|Goat Fest Brunch/&#039;&#039;&#039;ASTRU&#039;&#039;&#039;&lt;br /&gt;
|Come join us for the traditional Restday Fast breaking with a goat themed spread!&lt;br /&gt;
|-&lt;br /&gt;
| 11:45&lt;br /&gt;
| River&#039;s Rest Commons Circle&lt;br /&gt;
| Nature&#039;s Grace Raffle&lt;br /&gt;
| Raffling off up to 200k Nature&#039;s Grace (skill ~620). Bring your own item or I can make one for you.&lt;br /&gt;
|-&lt;br /&gt;
|12:00&lt;br /&gt;
|Town Commons Tree House&lt;br /&gt;
|Goatfest Brunch and Gem of Fate&lt;br /&gt;
|Come join us for the traditional Restday Fast breaking with a goat themed spread!  [[Gem of Fate]] - Dodge the most of these shocking gems and the remainder of the sparkly rocks can be yours! Players should gather in the Courtyard, while spectators, as well as losers, may safely observe the maiming of their comrades from the Gazebo.&lt;br /&gt;
|-&lt;br /&gt;
|3:00 PM &lt;br /&gt;
|Dilapidated Pier&lt;br /&gt;
|Beacon Hall’s Annual Fishing Tournament&lt;br /&gt;
|Bring your own fishing gear or use some of ours. Join us at the Floating Dock on the Tempest River for fishing along with snacks and drinks. Whoever catches the biggest fish within an hour wins!&lt;br /&gt;
|-&lt;br /&gt;
|6:00 PM &lt;br /&gt;
|Beacon Hall Courtyard&lt;br /&gt;
|Goat Fashion Show&lt;br /&gt;
|Is your goat all dressed up with no place to go…at?  Now there’s a place to show off your goatally awesome fashion sense!  Prance on over to Beacon Hall’s Goat Fest.   It can’t be bleat!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Disarm_Enhancement_(404)&amp;diff=223353</id>
		<title>Disarm Enhancement (404)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Disarm_Enhancement_(404)&amp;diff=223353"/>
		<updated>2024-08-03T04:54:42Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Lore Benefit */ wikilnk Elemental Lore, Water&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = DSENHANCE&lt;br /&gt;
 | base_dur = 30 sec +1 sec per [[level]]&lt;br /&gt;
 | add_dur = 30 sec +1 sec per level&lt;br /&gt;
 | span = [[Stackable]]&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = [[Disarming Traps]]&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{minor elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Disarm Enhancement&#039;&#039;&#039; (also called Trap Lore) gives&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Gives&amp;lt;/includeonly&amp;gt; the target a bonus in both manual and magical disarming.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When disarming manually, several factors affect the bonus to disarming including the caster&#039;s [[level]], the [[Minor Elemental]] spell ranks, the caster&#039;s [[Disarming Traps]] skill, and the caster&#039;s [[Intuition]] bonus if the caster has not spotted the trap or [[Dexterity]] bonus if the character has already detected a trap but has not yet disarmed it.  At no time will the spell provide a bonus greater than the target&#039;s Disarm Traps skill.&lt;br /&gt;
&lt;br /&gt;
When [[Disarm (408)|disarming magically]], several different factors affect the bonus to disarming including the caster&#039;s minor elemental spell ranks and the caster&#039;s [[Aura]] bonus.&lt;br /&gt;
&lt;br /&gt;
If the spell is being cast from a [[scroll]] or [[magic item]] and the user does not have personal knowledge of the spell then the bonus is reduced between 10% and 50%.  The actual reduction will be based on the user&#039;s ability to use said item.  Further, casting the spell on a target other than the caster results in an additional 50% loss to the bonus.  In a situation where both penalties are applicable, the item-cast penalty is applied first, and the non-self-cast penalty is applied to the result of that.&lt;br /&gt;
&lt;br /&gt;
The spell will never give a negative disarm bonus. If it would otherwise do so according to the internal formula (for example, if the caster has a highly negative Intuition stat bonus), then the spell will fail to cast.&lt;br /&gt;
&lt;br /&gt;
In addition to helping with the disarming process, this spell is also known to give a small bonus to aiming thereby helping [[ranged]] weapon users.  The bonus can be applied by the archer or by another caster. &lt;br /&gt;
&lt;br /&gt;
==Disarming Traps Bonus==&lt;br /&gt;
&lt;br /&gt;
Stat bonus in the formula below is Intuition for detection and Dexterity for disarming.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=400px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Bonus = MIN(Disarming Traps Bonus, (TRUNC(level / 2) + TRUNC(Disarming Traps Bonus / 10) + Stat Bonus + TRUNC(MnE Ranks / 4)))&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reduce by 10-50% if caster does not know the spell (using scroll or item).&lt;br /&gt;
&lt;br /&gt;
Reduce by additional 50% if not self-cast.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
&lt;br /&gt;
Training in [[Elemental Lore, Water]] ranks adds a bonus to the chance to not set off a trap when failing a disarm.  When you fail to disarm a trap, it will provide phantom ranks (at a seed 1 rate) when determining if you failed badly enough to set off the trap.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Water ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Phantom ranks nullified||1||2||3||4||5||6||7||8||9||10||11||12||13||14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cast&lt;br /&gt;
| You become calm and focused.&lt;br /&gt;
|-&lt;br /&gt;
! Expiration&lt;br /&gt;
| The focused look leaves you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{AR2}}&lt;br /&gt;
{{:scintillating pale red potion}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Spring_Spectacular#Spring_Spectacular:_Trap_Disarming_RT_Changes|Spring Spectacular 2019 - Trap Disarming RT Changes]]&lt;br /&gt;
*[https://www.play.net/gs4/info/spells/spelllist.asp?circle=1 Official play.net spell info]&lt;br /&gt;
*[[403 and 404 bonus calculations (saved post)]]&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Disarm_Enhancement_(404)|Elemental lore review (saved posts)]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Disarm_Enhancement_(404)&amp;diff=223352</id>
		<title>Disarm Enhancement (404)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Disarm_Enhancement_(404)&amp;diff=223352"/>
		<updated>2024-08-03T04:52:35Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Lore Benefit */ Table taken from 403 which has the same seed 1, changed description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = DSENHANCE&lt;br /&gt;
 | base_dur = 30 sec +1 sec per [[level]]&lt;br /&gt;
 | add_dur = 30 sec +1 sec per level&lt;br /&gt;
 | span = [[Stackable]]&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = [[Disarming Traps]]&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{minor elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Disarm Enhancement&#039;&#039;&#039; (also called Trap Lore) gives&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Gives&amp;lt;/includeonly&amp;gt; the target a bonus in both manual and magical disarming.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When disarming manually, several factors affect the bonus to disarming including the caster&#039;s [[level]], the [[Minor Elemental]] spell ranks, the caster&#039;s [[Disarming Traps]] skill, and the caster&#039;s [[Intuition]] bonus if the caster has not spotted the trap or [[Dexterity]] bonus if the character has already detected a trap but has not yet disarmed it.  At no time will the spell provide a bonus greater than the target&#039;s Disarm Traps skill.&lt;br /&gt;
&lt;br /&gt;
When [[Disarm (408)|disarming magically]], several different factors affect the bonus to disarming including the caster&#039;s minor elemental spell ranks and the caster&#039;s [[Aura]] bonus.&lt;br /&gt;
&lt;br /&gt;
If the spell is being cast from a [[scroll]] or [[magic item]] and the user does not have personal knowledge of the spell then the bonus is reduced between 10% and 50%.  The actual reduction will be based on the user&#039;s ability to use said item.  Further, casting the spell on a target other than the caster results in an additional 50% loss to the bonus.  In a situation where both penalties are applicable, the item-cast penalty is applied first, and the non-self-cast penalty is applied to the result of that.&lt;br /&gt;
&lt;br /&gt;
The spell will never give a negative disarm bonus. If it would otherwise do so according to the internal formula (for example, if the caster has a highly negative Intuition stat bonus), then the spell will fail to cast.&lt;br /&gt;
&lt;br /&gt;
In addition to helping with the disarming process, this spell is also known to give a small bonus to aiming thereby helping [[ranged]] weapon users.  The bonus can be applied by the archer or by another caster. &lt;br /&gt;
&lt;br /&gt;
==Disarming Traps Bonus==&lt;br /&gt;
&lt;br /&gt;
Stat bonus in the formula below is Intuition for detection and Dexterity for disarming.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=400px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Bonus = MIN(Disarming Traps Bonus, (TRUNC(level / 2) + TRUNC(Disarming Traps Bonus / 10) + Stat Bonus + TRUNC(MnE Ranks / 4)))&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reduce by 10-50% if caster does not know the spell (using scroll or item).&lt;br /&gt;
&lt;br /&gt;
Reduce by additional 50% if not self-cast.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
&lt;br /&gt;
The Water Lore benefit adds a bonus to the chance to not set off a trap when failing a disarm.  When you fail to disarm a trap, it will provide phantom ranks (at a seed 1 rate) when determining if you failed badly enough to set off the trap.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Water ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Phantom ranks nullified||1||2||3||4||5||6||7||8||9||10||11||12||13||14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cast&lt;br /&gt;
| You become calm and focused.&lt;br /&gt;
|-&lt;br /&gt;
! Expiration&lt;br /&gt;
| The focused look leaves you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{AR2}}&lt;br /&gt;
{{:scintillating pale red potion}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Spring_Spectacular#Spring_Spectacular:_Trap_Disarming_RT_Changes|Spring Spectacular 2019 - Trap Disarming RT Changes]]&lt;br /&gt;
*[https://www.play.net/gs4/info/spells/spelllist.asp?circle=1 Official play.net spell info]&lt;br /&gt;
*[[403 and 404 bonus calculations (saved post)]]&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Disarm_Enhancement_(404)|Elemental lore review (saved posts)]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beacon_Hall_Archive&amp;diff=223159</id>
		<title>Beacon Hall Archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beacon_Hall_Archive&amp;diff=223159"/>
		<updated>2024-07-21T19:20:34Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Resources */ BHA website updates slightly changed addressing system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beacon hall archive.jpg|170px|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;Beacon Hall Archive&#039;&#039;&#039; is the only [[CHE]] in the town of [[River&#039;s Rest]].  The purpose of the house is to support the spreading and preservation of historical knowledge as well as to serve the needs of the town of River&#039;s Rest.  A distinction of the house from others is that all members are required to write and complete a thesis on a subject of knowledge, be it history or foraging, before being eligible for office or voting.  In recent times, hosting a house event is also accepted to fulfill these criteria.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Officer Roster&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Officer Name !! Position&lt;br /&gt;
|-&lt;br /&gt;
! Chancellor&lt;br /&gt;
| Astru || Chair&lt;br /&gt;
|-&lt;br /&gt;
! Light Keeper&lt;br /&gt;
| Kayse || Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
! Keeper&lt;br /&gt;
| Kaldonis || Secretary&lt;br /&gt;
|-&lt;br /&gt;
! Chronicler&lt;br /&gt;
| Riverman || Co-Secretary&lt;br /&gt;
|-&lt;br /&gt;
! Hall Guardian&lt;br /&gt;
| Fyrenntenimar || Treasurer&lt;br /&gt;
|-&lt;br /&gt;
! Vault Guardian&lt;br /&gt;
|  || Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
! House Envoy&lt;br /&gt;
| Raincail || &lt;br /&gt;
|-&lt;br /&gt;
! Curator&lt;br /&gt;
| Gidion || &lt;br /&gt;
|-&lt;br /&gt;
! Storyteller&lt;br /&gt;
|  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Charter==&lt;br /&gt;
The only Great House located within the town of River&#039;s Rest, Beacon Hall Archive is dedicated to serving the local community and residents. While providing the usual amenities of any Great House, Beacon Hall acts as a keeper of histories and lore specific to River&#039;s Rest as well as those pertaining to Elanthia in general.&lt;br /&gt;
&lt;br /&gt;
Other functions of Beacon Hall is to serve as a culture-bearer for River&#039;s Rest by sponsoring local cultural events; maintaining a functional Archive of records for public access; and acting to serve local residents in whatever manner may be deemed appropriate.&lt;br /&gt;
&lt;br /&gt;
Beacon Hall welcomes membership from both the academically and non-academically oriented.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Since 5119, Beacon Hall has been reviving Restday Fastbreaking, or brunches.  These are, of course, held on Restdays, and usually around noon each week.  Brunches are often followed by games, new and old, such as [[Dodge the Void]], [[Bridge Jumping]], [[Dock Diving]], [[Flinger]], and [[Gem of Fate]], among others.  As noted below, prospective members should attend an event.  &lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
All prospective members need to attend at least one event or meeting (see the Calendar link below); meetings and events are generally open to the public for this reason.  Prospective members are also required to find an officer or member to sponsor their application.  &lt;br /&gt;
*Be no less than level 5&lt;br /&gt;
*Not belong to another CHE&lt;br /&gt;
*Explain interest to join &#039;&#039;&#039;BHA&#039;&#039;&#039; and answer any questions at their initiation meeting&lt;br /&gt;
*Propose an idea for an event or thesis topic to acquire full membership in the future&lt;br /&gt;
*Pay a one-time initiation fee of 100,000 silvers&lt;br /&gt;
*Pledge an oath to uphold the standards of Beacon Hall Archive&lt;br /&gt;
&lt;br /&gt;
The official site (linked below) provides further details.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
The main branch of &#039;&#039;&#039;BHA&#039;&#039;&#039; is located on a bluff overlooking River&#039;s Rest and is accessible by walking a path southwest of the drawbridge.  An annex with a library and historical artifacts is located in the [[Kobold Village]] near [[Wehnimer&#039;s Landing]], past a hedge.  There is a Brewpub Annex near [[Icemule Trace]].  Some grounds of Beacon Hall are open to the public (anyone can enter, regardless of membership), although the main branch was recently closed for renovations.  While there are also annexes in all the other major towns, these are presently just so members can access their lockers.&lt;br /&gt;
[[Image:BeaconHall-WLAnnex.png|thumb|WL Annex in the Kobold Village]]&lt;br /&gt;
[[Image:BeaconHall-IMTAnnex.png|thumb|IMT Annex in near the South Gate]]&lt;br /&gt;
&lt;br /&gt;
[[image:BeaconHall.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===Locker locations===&lt;br /&gt;
&lt;br /&gt;
Please see the [http://beaconhall.net/index.php?Lockers Lockers page on the official BHA website] for specific information on locating our lockers throughout the lands!  This information is kept very much up-to-date.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://www.beaconhall.net Official website of the Beacon Hall Archive]&lt;br /&gt;
*[http://www.beaconhall.net/?Calendar BHA Official Calendar]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Beacon%20Hall/view Forum folder]&lt;br /&gt;
[[Category:CHE]]&lt;br /&gt;
[[Category: River&#039;s Rest]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Beacon_Hall_Archive:_Goat_Fest_5124&amp;diff=223158</id>
		<title>Talk:Beacon Hall Archive: Goat Fest 5124</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Beacon_Hall_Archive:_Goat_Fest_5124&amp;diff=223158"/>
		<updated>2024-07-21T18:44:04Z</updated>

		<summary type="html">&lt;p&gt;DAID: Sandbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:SARAH3/Sandbox#Goatfest_2024_Schedule|Sandbox]] with a copy paste of 2023 to 2024 is here.  [[User:DAID|DAID]] ([[User talk:DAID|talk]]) 13:44, 21 July 2024 (CDT)&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=First_Aid&amp;diff=216207</id>
		<title>First Aid</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=First_Aid&amp;diff=216207"/>
		<updated>2024-03-31T17:40:05Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Roundtime Reduction in the Use of Herbs */ Skill and bonus were being obviously confused.  Fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;First Aid&#039;&#039;&#039; is a skill that is used in [[SKIN (verb)|skinning]] and [[TEND (verb)|tending]] wounds.  It is also taken into account when [[DIAGNOSE (verb)|diagnosing]] another character&#039;s injuries, [[APPRAISE (verb)|appraising]] skins, and using herbs.  It affects the [[roundtime]] incurred by the use of herbs, and aids in successfully piercing another character.&lt;br /&gt;
&lt;br /&gt;
First Aid is also taken into account when resisting certain poisons and diseases.&lt;br /&gt;
{{Skill|&lt;br /&gt;
  | Bardranks     = 2 | Bardcost     = 2/1&lt;br /&gt;
  | Clericranks   = 2 | Clericcost   = 1/1&lt;br /&gt;
  | Empathranks   = 3 | Empathcost   = 1/0&lt;br /&gt;
  | Monkranks     = 2 | Monkcost     = 1/2&lt;br /&gt;
  | Rangerranks   = 2 | Rangercost   = 2/1&lt;br /&gt;
  | Rogueranks    = 2 | Roguecost    = 1/2&lt;br /&gt;
  | Sorcererranks = 2 | Sorcerercost = 2/1&lt;br /&gt;
  | Warriorranks  = 2 | Warriorcost  = 1/2&lt;br /&gt;
  | Paladinranks  = 2 | Paladincost  = 1/1&lt;br /&gt;
  | Wizardranks   = 2 | Wizardcost   = 2/1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Roundtime Reduction in the Use of Herbs ==&lt;br /&gt;
Eating various herbs takes [[roundtime]], and is reduced by training in first aid at a rate of -1 roundtime per 20 skill bonus.  Thus, four ranks of first aid (which imparts a skill bonus of 20) provides the first -1 roundtime reduction, where 40 ranks (140 bonus) of first aid translate into a -7 roundtime reduction.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[[Wound/saved posts|Wound saved posts]]&lt;br /&gt;
*[[SKIN (verb)/saved posts|SKIN (verb) saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/skills.asp#firstaid First Aid], on Play.net&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shell&amp;diff=216151</id>
		<title>Shell</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shell&amp;diff=216151"/>
		<updated>2024-03-28T22:29:14Z</updated>

		<summary type="html">&lt;p&gt;DAID: striated abalone shell jars!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shells&#039;&#039;&#039; are a type of gemstone found only in [[Solhaven]] and [[River&#039;s Rest]].  Some of them are heavier than an ordinary gemstone, and only about half of them can be put in jars.&lt;br /&gt;
&lt;br /&gt;
== List of Shells ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an amethyst clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 175e&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, an amethyst clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual purple arcs fluctuate in shade, from a dark royal purple to approaching white, and small, black speckles add variation to the color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an angulate wentletrap shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Resembling a winding staircase, an angulate wentletrap shell spirals upward in ever-tightening whorls until it reaches a tight, spiked turret.  The spirals are not quite round, though, turning sharply at some points and straightening out at others.  The lip of the shell&#039;s large opening is smooth and rounded, and the shell&#039;s interior is a pale, satin white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a beige clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|jars = yes&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Its base round and an inch in diameter, a beige clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual beige arcs fluctuate in shade, nearly reaching white at times, and small, dark umber speckles add variation to the color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a black helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 125&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a black helmet shell presents a roughened, grey exterior.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a smooth coal black, polished to a deep sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a black-spined conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 75&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a black-spined conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  Each spike tip is coal black, giving way to tan near the central shell and providing the reason for the shell&#039;s name.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a blue-banded coquina shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 550&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Evoking the image of an eroded volcano with colored lava flows down its sides, a blue-banded coquina shell is a flattened cone.  Bands of dark violet begin at the shell&#039;s point and widen out as they descend the roughened surface to the shell&#039;s edge.  Interestingly, the light tan stripes separating the bands do not change in width at all between the point and edge.  Purple areas and white areas swirl together on the shell&#039;s inside surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a bright noble pectin shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 75&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Hard and fan-shaped, a bright noble pectin shell bulges slightly, as if something was once contained in a pocket on the shell&#039;s smooth underside.  The raised back displays brilliant yellow rays interspersed with lighter yellow spines.  The base, a darker shade of yellow than the rays, would be nearly rectangular were it not for a protrusion, or tail, extending off one side.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a blue periwinkle shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Cone-shaped and tightly whorled, a blue periwinkle shell&#039;s thick spiral is dotted with myriad small, sharp spikes.  The spikes barely extend from the shell&#039;s surface, but serve to give the shell a prickly feel when held.  Its coloration is a pale, purplish blue at the opening end, slowly giving way to white at the tip end.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a candystick tellin shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 60&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = No more than an inch across, a candystick tellin shell displays a raised section that gradually expands on three sides to form the shape of the moon waxing just past the half stage.  Bright crimson colors the raised back, giving way to alternating bands of white and pink.  The shell&#039;s interior is a soft, shiny carmine}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a checkered chiton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 75&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Eight overlapping, elongated plates form the raised oval of a checkered chiton shell.  Underneath, the plates form a smooth, faintly yellow surface.  On top, the plates are a steel grey, speckled with black and dark umber spots.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a crown conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 150&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a crown conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  The end spikes are arranged symmetrically around the central spike, providing the reason for its name.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a crown-of-Charl shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = An oval, shallow shell, a crown-of-Charl shell has a heavily pitted exterior.  The exterior&#039;s rough, dull, greyish green surface carries a number of small indentations.  Inside these indentations are areas of brilliant metallic sea green coloration.  The shell&#039;s inside surface is a polished, ivory white, with a faint black mark in the shape of a trident.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a dark brown triton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = From a circular opening five inches across, a dark brown triton shell makes a 90-degree turn before spiraling to a nasty point.  The shell&#039;s entire exterior is speckled with spots of white, umber, and deep orange in a recognizable pattern.  The shell&#039;s lip and smooth interior display alternating bands of light orange and dark brown.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a dovesnail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 700&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in size and construction to the shell of a typical land snail, a dovesnail shell is the home to a small sea-going mollusk.  The shell&#039;s spiral begins with a wide, circular mouth then whirls quickly to a tight central point.  All exterior parts are a creamy, dull white, while the interior is a polished sandy brown.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an egg cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small, smooth, and brilliantly white, an egg cowrie shell bulges in the middle in an egg shape before tapering at both ends.  Its polished surface readily reflects the available light.  The curved slot running lengthwise on one side of the shell resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an emperor&#039;s crown shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Its base a flat half moon several inches in diameter, an emperor&#039;s crown shell displays connected rays that radiate out over a 120-degree arc to form a shell nearly eight inches across.  Individual black rays alternate with deep purple rays to give the shell&#039;s exterior a fan-like appearance, and several large spikes protrude upward along the shell&#039;s edge.  Inside, the rays are indiscernible.  Instead, the entire surface sparkles with silver flecks on a smooth, highly polished, ultramarine blue surface. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an empress&#039;s crown shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value =&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Its base a flat half moon several inches in diameter, an empress&#039;s crown shell displays connected rays that radiate out over a 120-degree arc to form a shell nearly eight inches across.  Individual sea green rays alternate with deep ultramarine rays to give the shell&#039;s exterior a fan-like appearance, and several small spikes protrude upward along the shell&#039;s edge.  Inside, the rays are indiscernible.  Instead, the entire surface sparkles with golden flecks on a smooth, highly polished, emerald green surface. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a fluted limpet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A small, oval, caplike shell, a fluted limpet shell displays concentric exterior rings of white, tan, and aquamarine stepping up to a deep aquamarine central spot.  The shell&#039;s edges are slightly fluted, and the inside presents a polished, snow white surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a giant paper nautilus shell&lt;br /&gt;
|rarity = rare&lt;br /&gt;
|value = 7500&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = eginning with a large circular opening, a giant paper nautilus shell spirals into a tight ball, its whorl keeping to a smooth plane and not extending outward on either side.  Each segment of the large shell is thin and colored a light grey on one edge, giving way to a slightly darker grey on the other.  The impression is one of a paper horn, unwinding slowly from a compressed state. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a golden cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1000&lt;br /&gt;
|jars = yes&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Small and smooth, a golden cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a dark golden color dotted with small white spots.  The curved slot running lengthwise on the white underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a golden triton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4000&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = From a circular opening five inches across, a golden triton shell makes a 90-degree turn before spiraling to a nasty point.  The a golden triton shell&#039;s entire exterior is speckled with spots of dark orange, deep gold, and white in a recognizable pattern.  The shell&#039;s smooth interior displays alternating bands of light orange and white, with particularly prominent stripes of black and white on the lip. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished hornsnail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in size and construction to the shell of a typical land snail, a polished hornsnail shell is the home to a small sea-going mollusk.  The shell&#039;s spiral begins with a wide, circular mouth then whirls quickly to a tight central point.  All exterior parts are a flat steel grey, while the interior is a polished light pink.  Two stubby projections curve outward from the upper edge of the shell&#039;s opening, looking very much like short horns.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a piece of iridescent mother-of-pearl&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 400&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A jagged piece of what once was a full shell, a piece of iridescent mother-of-pearl sports several sharp edges and points.  One side of the shell piece is rough, with patches of sudued grey and off-white coloration.  The other side sparkles and reflects the available light in fluid, oily colors.  Iridescent hues of emerald green, sapphire blue, and royal purple flash and fade when the piece is turned in different directions.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a king helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 850&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a king helmet shell presents a roughened, sky blue exterior.  Four thick, nasty spikes, ultramarine blue at the tips, protrude from the rounded helmet area.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a deep ultramarine polished to a bright sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an iridescent tempest shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Lacking any coherent symmetry, an iridescent tempest shell twists and turns this direction and that, as if its creator was unable to decide just how the shell should look.  Its coloration is as chaotic as its shape, with deep purple sections changing into fiery crimson and then into golden yellow.  The edge of the shell&#039;s opening is a coal black hoop, while the interior is a polished ice white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a large chipped clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 10&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a large chipped clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual grey arcs fluctuate in shade, and small, dark speckles add variation to the interesting, though muted, color of the shell.  A large piece has been chipped off the edge of the shell, leaving a jagged indentation.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a large moonsnail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1400&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and delicate, a large moonsnail shell displays a relatively large opening.  From that starting point the shell spirals quickly to a blunt point.  The shell&#039;s interior is a medium pastel blue, with just a hint of reflection to its surface.  The outside evokes the sky on a pleasant day.  White wisps intermingle with sky blue on the shell&#039;s reflective surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a lavender nassa shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A wide opening, a stubby spiral, and faint lavender swirls are the identifying characteristics of a lavender nassa shell.  The outside of this diminutive shell displays white, crosshatched lines over a dark grey surface.  Very muted, but still noticeable, are the cloudy lavender swirls spiral from opening to tip.  The lavender markings appear more pronounced near the shell&#039;s opening.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a leopard cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a leopard cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a light yellow liberally dotted with dark brown spots.  The curved slot running lengthwise on the yellow underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a lynx cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a lynx cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a light tan liberally dotted with dark brown spots.  The curved slot running lengthwise on the white underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a marlin spike shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A tight tower of a shell, a marlin spike shell spirals six inches to a sharp point.  The spirals do not bulge, but rather create a smooth, uninterrupted surface.  White lines run both vertically and horizontally, crosshatching the black band that spirals up the light tan exterior.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a multi-colored snail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A pasty white, cone-shaped shell spirals to a point in a multi-colored snail shell.  Four bands of color--a thin dark blue band, a thick light blue band, a thick yellow band, and a thin red band--follow the spiral around from the shell&#039;s opening to the pointed tip.  The bands become thinner and converge together as the shell&#039;s spiral tightens.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an opaque spiral shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 85&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in shape to a straightened-out velnalin horn, an opaque spiral shell extends several inches as it twists tightly to a point.  At its larger end, faint bands of greyish and bluish white follow the spiral, gradually giving way to pure white at the pointed end.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a pearl nautilus shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1400&lt;br /&gt;
|jars = yes&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Beginning with a large circular opening, a pearl nautilus shell spirals into a tight ball, its whorl keeping to a smooth plane and not extending outward on either side.  A creamy white coloration adorns the entire shell, its translucent quality lending a softly glowing appearance to the shell. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name =  a pink-banded coquina shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 210&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Evoking the image of an eroded volcano with colored lava flows down its sides, a pink-banded coquina shell is a flattened cone.  Bands of dusky pink begin at the shell&#039;s point and widen out as they descend the roughened surface to the shell&#039;s edge.  Interestingly, the light tan stripes separating the bands do not change in width at all between the point and edge.  Purple areas and white areas swirl together on the shell&#039;s inside surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a pink clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 10&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a pink clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual pink arcs fluctuate in shade, from brilliant, deep magenta to near white, and small, dark red speckles add variation to the color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished batwing chiton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 700&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Eight overlapping, elongated plates form the raised oval of a polished batwing chiton shell.  Underneath, the plates combine in a smooth, iridescent whiteness, with the plate&#039;s edges gently rounded.  On top the plates are a coal black, and small portions of the shell extend upward and out, their sharp, fluted rear edges resembling a bat&#039;s wing.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished black tegula shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Black on both sides and almost perfectly round, a polished black tegula shell displays a dull exterior and a brightly polished interior.  The shell is a circle with a small, rectangular flange extending off one side that possibly served to hinge the shell to another of its type.  The shell&#039;s edge is slightly fluted.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished green abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 650&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped much like a large oval bowl, a polished green abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s exterior is a rough, mottled brown and grey, and holds little beauty.  The interior, conversely, is a swirling, iridescent, metallic green that sparkles in the light.  The surface is perfectly smooth, as if whatever once occupied the shell took great care in maintaining a polished home.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished red abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 650&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped much like a large oval bowl, a polished red abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s exterior is a rough, mottled brown and grey, and holds little beauty.  The interior, conversely, is a swirling, iridescent, metallic red that sparkles in the light.  The surface is perfectly smooth, as if whatever once occupied the shell took great care in maintaining a polished home.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished silver abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped much like a large oval bowl, a polished silver abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s exterior is a rough, mottled brown and grey, and holds little beauty.  The interior, conversely, is a swirling, iridescent, metallic silver that sparkles in the light.  The surface is perfectly smooth, as if whatever once occupied the shell took great care in maintaining a polished home.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a purple-cap cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a purple-cap cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a dark blackish purple.  The curved slot running lengthwise on the deep orange underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.  Unique to this cowrie shell, and the source of its name, is the large, oval, bright purple spot on the hump or &amp;quot;cap&amp;quot; side.  The spot is entirely surrounded by a thin orange line.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a queen helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a queen helmet shell presents a roughened, dusty green exterior.  Several short, thick spikes, their color graduating from sea green at the base to deep forest green at the tips, protrude from the rounded helmet area.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is an iridescent emerald green polished to a deep sheen. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a red helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a red helmet shell presents a roughened, dusky red exterior.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a dark shade of blood red, polished to a deep sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a ruby-lined nassa shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1600&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A wide mouth, a stubby spiral, and a deep ruby interior are the identifying characteristics of a ruby-lined nassa shell.  The outside of this diminutive shell displays white, crosshatched lines over a dark grey surface.  In contrast to the muted outside, the shell&#039;s interior is a brilliant, polished crimson}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a sea urchin shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Hard and brittle, a sea urchin shell evokes the image of a petrified miniature pumpkin.  The interior is empty, as if whatever was in there has somehow escaped through the small hole in the shell&#039;s top, causing the shell to be extremely light.  Deep pink veins run symmetrically down the shell&#039;s side, and the light pink surface in between is heavily mottled with small bumps.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a silvery clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 32&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a silvery clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual white arcs fluctuate in shade from a bright snow white to a soft grey, and small silvery speckles reflect the available light to add variation to the shell&#039;s pattern.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a snake-head cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 600&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a snake-head cowrie shell bulges in the middle before tapering at both ends.  Black coloration lines the shell&#039;s humpbacked side, giving way to an umber and white spotted area directly on the top.  A single large white spot on one end gives the shell its snake-like appearance.  The curved slot running lengthwise on the white underside resembles either a toothy frown or a smile, depending upon which way the shell is turned.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a snow cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 650&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a snow cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a snow white color dotted with small light grey spots.  The curved slot running lengthwise on the light grey underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a Solhaven Bay scallop shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 100&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Thin, white spokes radiate out from a rectangular base in the scallop shell&#039;s fluted fan.  Between the raised spokes, alternating bands of white and mottled sienna arc across the shell, as if whatever created it kept changing its favorite color from sienna to white and back again as it increased the shell&#039;s size.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a sparkling silvery conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 750&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a sparkling silvery conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.  Small silver flecks evident within the shell&#039;s shiny interior glint and flicker in the light.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a speckled conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a speckled conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  Darker brown spots speckle the outside of the shell, providing the reason for its name.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a spiny siren&#039;s-comb shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4000&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A particularly strange shell, a spiny siren&#039;s-comb shell is an elongated central bulb with a long appendage projecting from the top.  Attached to the upper portion of the bulb and the entire arm are parallel spines, one set extending to the left and the other set extending to the right.  More of these spines, though not parallel, extend out the bottom of the central bulb.  Light and dark pink coloration covers all portions of the shell, except for a few deep orange sections on the central bulb.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a spiral turret shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in shape to a straightened-out velnalin horn, a spiral turret shell extends several inches as it twists tightly to a point.  At its larger end, bands of light purple, sienna, gold, and white follow the spiral, gradually giving way to pure white at the pointed end.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a split-back pink conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 180&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = With its large shell, a split-back pink conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  Pink coloration mixes with the tan, brighter on one side than the other and providing the reason for the shell&#039;s name.  The wide lip gives a good view of the shell&#039;s inside, a bright carmine swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a striated abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 350&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Shaped much like a tiny oval bowl, a striated abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s outside and inside are both dusky grey, with the interior being much smoother and more polished than the exterior.  Three shallow lines cross the inside surface, as if someone had taken an sharp instrument and laid down perfectly parallel scratches.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a sundial shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = When viewed from the tip of its turret, a sundial shell is a masterpiece of natural artistic workmanship.  The shell spirals to a tight central point, becoming steadily and proportionally smaller with each turn.  Mostly of a soft brown coloration, the shell&#039;s shape is easily defined by the thin, dark, checked umber stripes that parallel a slightly wider white stripe along the inside of the spiral&#039;s curves.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a three-lined nassa shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 150&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A wide opening, a stubby spiral, and three faintly colored lines are the identifying characteristics of a three-lined nassa shell.  The outside of this diminutive shell displays white, crosshatched lines over a dark grey surface.  Very muted, but still noticeable, are the three colored lines that parallel the spiral from opening to tip.  The sky blue line is slightly wider than its flanking yellow and orange brethren.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a tiger cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 600&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a tiger cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a snow white liberally dotted with light and dark umber spots, the spots often intersecting.  The curved slot running lengthwise on the white underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a tiger-striped nautilus shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1400&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Beginning with a large circular opening, a tiger-striped nautilus shell spirals into a tight ball, its whorl keeping to a smooth plane and not extending outward on either side.  A creamy, light chocolate coloration adorns the entire shell, except where the tiger stripes occur.  Each narrow segment of the spiral displays a dark orange stripe on one edge of the segment, with the stripe thicker at the segment&#039;s hump and narrowing down toward the interior of the spiral.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a translucent golden spiral shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in shape to a straightened-out velnalin horn, a translucent golden spiral shell extends several inches as it twists tightly to a point.  At its larger end, bands of dark yellow flecked with gold follow the spiral, gradually giving way to pure white at the pointed end.  The shell is partially transparent, and when backlit the shell projects a golden glow.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name =  a yellow-banded coquina shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Evoking the image of an eroded volcano with colored lava flows down its sides, a yellow-banded coquina shell is a flattened cone.  Bands of dark yellow begin at the shell&#039;s point and widen out as they descend the roughened surface to the shell&#039;s edge.  Interestingly, the light tan stripes separating the bands do not change in width at all between the point and edge.  Purple areas and white areas swirl together on the shell&#039;s inside surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a yellow helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a yellow helmet shell presents a roughened, tan exterior.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a deep mustard yellow, almost golden, polished to a bright sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a white clam shell&lt;br /&gt;
|rarity = common&lt;br /&gt;
|value = 10&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a white clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual white arcs fluctuate in shade, and small, light grey speckles add variation to the interesting, though muted, color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a white gryphon&#039;s wing shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2750&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A thick shell with striped coloration, a white gryphon&#039;s wing shell resembles a long wing when laid flat, and the shell&#039;s segmentation gives it a feathered look.  A snow white center gives way to light grey on the edges of each long segment.  Inside, the shell is a polished ash white.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;br /&gt;
[[Category:River&#039;s Rest gems]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Half-elven_invoker&amp;diff=215356</id>
		<title>Talk:Half-elven invoker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Half-elven_invoker&amp;diff=215356"/>
		<updated>2024-03-16T18:55:04Z</updated>

		<summary type="html">&lt;p&gt;DAID: reply to myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the State of Elanthia 2023, the invoker was mentioned.  It came about to resolve lag effects of spell effects with multiple people present.  It may be moved to Four Winds Isle with a cost like 10,000 silvers.  When we see a release of the minutes from the meeting, we should see what they have officially said. [[User:DAID|DAID]] ([[User talk:DAID|talk]]) 18:58, 12 November 2023 (CST)&lt;br /&gt;
-Provided the information known on the main page, including the recent release of Advanced Spell Up Pills. [[User:DAID|DAID]] ([[User talk:DAID|talk]]) 13:55, 16 March 2024 (CDT)&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Half-elven_invoker&amp;diff=215355</id>
		<title>Half-elven invoker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Half-elven_invoker&amp;diff=215355"/>
		<updated>2024-03-16T18:53:58Z</updated>

		<summary type="html">&lt;p&gt;DAID: grammar again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The &#039;&#039;&#039;half-elven invoker&#039;&#039;&#039; can sometimes be found in the Small Park of [[Wehnimer&#039;s Landing]] (Lich #288) offering spells to those in need. The invoker appeared on February 23, 2021.  Currently, the invoker is thought to be a temporary feature.  However, in the State of Elanthia 2023 it was suggested she would eventually be moved to [[Mist Harbor]] and cost 10,000 silvers.  As the [[Advanced Spell Up Pill]]s have been released in the SimuCoin store and links to this article, the change is likely imminent.  Everything here, including her continuing schedule, spells, or existence, may change without notice. &lt;br /&gt;
&lt;br /&gt;
===Schedule===&lt;br /&gt;
The exact schedule of the invoker has varied since her introduction (due to daylight savings time), but she visits The Landing every two to four hours. She provides two message on Realm [[ESP]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Realm] The invoker thinks, &amp;quot;Residents of Wehnimer&#039;s Landing, I will be arriving to Town Square, Small Park in approximately 15 minutes to offer spells to those in need.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Realm] The invoker thinks, &amp;quot;Residents of Wehnimer&#039;s Landing, I am currently at Town Square, Small Park and offering spells to those in need.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She typically departs 15 minutes after her arrival.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eastern Time Zone Schedule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The invoker&#039;s schedule changes based on daylight saving&#039;s time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Standard Time&lt;br /&gt;
|12am&lt;br /&gt;
|2am&lt;br /&gt;
|4am&lt;br /&gt;
|8am&lt;br /&gt;
|12pm&lt;br /&gt;
|4pm&lt;br /&gt;
|6pm&lt;br /&gt;
|8pm&lt;br /&gt;
|10pm&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Daylight Savings&lt;br /&gt;
|12am&lt;br /&gt;
|2am&lt;br /&gt;
|4am&lt;br /&gt;
|6am&lt;br /&gt;
|10am&lt;br /&gt;
|2pm&lt;br /&gt;
|6pm&lt;br /&gt;
|8pm&lt;br /&gt;
|10pm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a half-elven invoker garbed in colorful layered robes&lt;br /&gt;
Somewhat taller than average, the invoker is clad in layered robes of jewel-toned fabric.  Several dark, beaded locks spill from her wide hood.  The composition of her features gives evidence of mixed elven and human heritage, and her age is indeterminate.  Stark against her olive complexion, a dotted black spiral is inked upon her chin, and sinuous lines above each brow converge upon a stylized eye tattooed vertically at the center of her forehead.&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
;Arrival&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Swirling vapors boil up from the ground and coalesce into a kaleidoscopic portal.  A half-elven invoker garbed in colorful layered robes emerges from the portal and surveys the area with cool assessment.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Departure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With broad gestures, a half-elven invoker garbed in colorful layered robes traces a series of arcs through the air, and a kaleidoscopic portal of swirling vapors manifests before her.  She steps into the portal without a backward glance, and it collapses closed behind her with an audible hiss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Ambient&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A grubby urchin sidles up to the half-elven invoker and slips her a folded note.  She glances at it briefly before passing the child a few coins.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Muttering with distraction, the half-elven invoker shuffles several curious trinkets and carefully rolled scrolls from the inner pockets of one jewel-toned layer to another.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Sliding a thin sheaf of parchment from one of her many pockets, the half-elven invoker surreptitiously skims its contents.  She appears to be waiting for something.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The half-elven invoker flips through several pages of gold-inked paper before carefully tucking them away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The half-elven invoker observes the ebb and flow of passersby, her expression inscrutable.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With the air of a habitual gesture, the half-elven invoker touches several pockets in succession, as though reassuring herself that their contents are still in place.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
To receive spells, simply {{boldmono|[[ASK]] INVOKER ABOUT SPELLS}}.&lt;br /&gt;
;First person:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Shaking back the layered sleeves of her multicolored robes, the invoker releases upon you a flurry of abjurations...&lt;br /&gt;
&lt;br /&gt;
A light blue glow surrounds you.&lt;br /&gt;
There is a dim flash around you.&lt;br /&gt;
You feel a strengthening of your internal fortitude.&lt;br /&gt;
There is a dim flash around you.&lt;br /&gt;
You feel a strengthening of your blood flow.&lt;br /&gt;
A deep blue glow surrounds you.&lt;br /&gt;
A misty halo surrounds you.&lt;br /&gt;
A silvery luminescence surrounds you.&lt;br /&gt;
A bright luminescence surrounds you.&lt;br /&gt;
A brilliant luminescence surrounds you.&lt;br /&gt;
Glowing specks of dark brown energy begin to spin around you.&lt;br /&gt;
You feel much stronger.&lt;br /&gt;
A small circular container suddenly appears and floats rather serenely over to you.&lt;br /&gt;
You seem to blend into the surroundings better.&lt;br /&gt;
The air about you shimmers slightly.&lt;br /&gt;
You suddenly feel much more dextrous.&lt;br /&gt;
Your form blurs.&lt;br /&gt;
A crop-tailed swamp muskrat blurs before your eyes.&lt;br /&gt;
Opening your mind&#039;s eye to the progression of time, a myriad of possible future events fills your consciousness.&lt;br /&gt;
You feel your forehead pulse as your mind hardens to deter invading thoughts.&lt;br /&gt;
A whirl of spiritual energy streaks down from above, creating a dully illuminated mantle around your form.&lt;br /&gt;
&lt;br /&gt;
;Third person:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The invoker releases upon Person a flurry of abjurations.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spell durations&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Defense]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Shield]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Purify Air]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantle of Faith]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding I]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Disease Resistance]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Resistance]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding II]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Walking]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense I]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense II]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense III]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Thurfel&#039;s Ward]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural Colors]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Elements]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobility]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Blur]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Foresight]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mindward]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Floating Disk]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Animal companion]]s will share only the [[Mass Blur]] effect.&lt;br /&gt;
&lt;br /&gt;
===Future Plans===&lt;br /&gt;
The invoker will be moving to [[Four Winds Isle]].  She will be selling spellups for 10,000 [[silver]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing]]&lt;br /&gt;
[[category:Town NPCs]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Half-elven_invoker&amp;diff=215354</id>
		<title>Half-elven invoker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Half-elven_invoker&amp;diff=215354"/>
		<updated>2024-03-16T18:52:55Z</updated>

		<summary type="html">&lt;p&gt;DAID: grammar and slight addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The &#039;&#039;&#039;half-elven invoker&#039;&#039;&#039; can sometimes be found in the Small Park of [[Wehnimer&#039;s Landing]] (Lich #288) offering spells to those in need. The invoker appeared on February 23, 2021.  Currently, the invoker is thought to be a temporary feature.  However, in the State of Elanthia 2023 it was suggested she would eventually be moved to [[Mist Harbor]] and cost 10,000 silvers.  As the [[Advanced Spell Up Pill]]s have been released in the SimuCoin store and links to this article, the change is likely eminent.  Everything here, including her continuing schedule, spells, or existence, may change without notice. &lt;br /&gt;
&lt;br /&gt;
===Schedule===&lt;br /&gt;
The exact schedule of the invoker has varied since her introduction (due to daylight savings time), but she visits The Landing every two to four hours. She provides two message on Realm [[ESP]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Realm] The invoker thinks, &amp;quot;Residents of Wehnimer&#039;s Landing, I will be arriving to Town Square, Small Park in approximately 15 minutes to offer spells to those in need.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Realm] The invoker thinks, &amp;quot;Residents of Wehnimer&#039;s Landing, I am currently at Town Square, Small Park and offering spells to those in need.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She typically departs 15 minutes after her arrival.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eastern Time Zone Schedule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The invoker&#039;s schedule changes based on daylight saving&#039;s time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Standard Time&lt;br /&gt;
|12am&lt;br /&gt;
|2am&lt;br /&gt;
|4am&lt;br /&gt;
|8am&lt;br /&gt;
|12pm&lt;br /&gt;
|4pm&lt;br /&gt;
|6pm&lt;br /&gt;
|8pm&lt;br /&gt;
|10pm&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Daylight Savings&lt;br /&gt;
|12am&lt;br /&gt;
|2am&lt;br /&gt;
|4am&lt;br /&gt;
|6am&lt;br /&gt;
|10am&lt;br /&gt;
|2pm&lt;br /&gt;
|6pm&lt;br /&gt;
|8pm&lt;br /&gt;
|10pm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a half-elven invoker garbed in colorful layered robes&lt;br /&gt;
Somewhat taller than average, the invoker is clad in layered robes of jewel-toned fabric.  Several dark, beaded locks spill from her wide hood.  The composition of her features gives evidence of mixed elven and human heritage, and her age is indeterminate.  Stark against her olive complexion, a dotted black spiral is inked upon her chin, and sinuous lines above each brow converge upon a stylized eye tattooed vertically at the center of her forehead.&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
;Arrival&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Swirling vapors boil up from the ground and coalesce into a kaleidoscopic portal.  A half-elven invoker garbed in colorful layered robes emerges from the portal and surveys the area with cool assessment.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Departure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With broad gestures, a half-elven invoker garbed in colorful layered robes traces a series of arcs through the air, and a kaleidoscopic portal of swirling vapors manifests before her.  She steps into the portal without a backward glance, and it collapses closed behind her with an audible hiss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Ambient&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A grubby urchin sidles up to the half-elven invoker and slips her a folded note.  She glances at it briefly before passing the child a few coins.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Muttering with distraction, the half-elven invoker shuffles several curious trinkets and carefully rolled scrolls from the inner pockets of one jewel-toned layer to another.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Sliding a thin sheaf of parchment from one of her many pockets, the half-elven invoker surreptitiously skims its contents.  She appears to be waiting for something.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The half-elven invoker flips through several pages of gold-inked paper before carefully tucking them away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The half-elven invoker observes the ebb and flow of passersby, her expression inscrutable.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With the air of a habitual gesture, the half-elven invoker touches several pockets in succession, as though reassuring herself that their contents are still in place.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
To receive spells, simply {{boldmono|[[ASK]] INVOKER ABOUT SPELLS}}.&lt;br /&gt;
;First person:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Shaking back the layered sleeves of her multicolored robes, the invoker releases upon you a flurry of abjurations...&lt;br /&gt;
&lt;br /&gt;
A light blue glow surrounds you.&lt;br /&gt;
There is a dim flash around you.&lt;br /&gt;
You feel a strengthening of your internal fortitude.&lt;br /&gt;
There is a dim flash around you.&lt;br /&gt;
You feel a strengthening of your blood flow.&lt;br /&gt;
A deep blue glow surrounds you.&lt;br /&gt;
A misty halo surrounds you.&lt;br /&gt;
A silvery luminescence surrounds you.&lt;br /&gt;
A bright luminescence surrounds you.&lt;br /&gt;
A brilliant luminescence surrounds you.&lt;br /&gt;
Glowing specks of dark brown energy begin to spin around you.&lt;br /&gt;
You feel much stronger.&lt;br /&gt;
A small circular container suddenly appears and floats rather serenely over to you.&lt;br /&gt;
You seem to blend into the surroundings better.&lt;br /&gt;
The air about you shimmers slightly.&lt;br /&gt;
You suddenly feel much more dextrous.&lt;br /&gt;
Your form blurs.&lt;br /&gt;
A crop-tailed swamp muskrat blurs before your eyes.&lt;br /&gt;
Opening your mind&#039;s eye to the progression of time, a myriad of possible future events fills your consciousness.&lt;br /&gt;
You feel your forehead pulse as your mind hardens to deter invading thoughts.&lt;br /&gt;
A whirl of spiritual energy streaks down from above, creating a dully illuminated mantle around your form.&lt;br /&gt;
&lt;br /&gt;
;Third person:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The invoker releases upon Person a flurry of abjurations.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spell durations&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Defense]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Shield]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Purify Air]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantle of Faith]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding I]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Disease Resistance]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Resistance]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding II]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Walking]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense I]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense II]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense III]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Thurfel&#039;s Ward]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural Colors]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Elements]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobility]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Blur]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Foresight]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mindward]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Floating Disk]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Animal companion]]s will share only the [[Mass Blur]] effect.&lt;br /&gt;
&lt;br /&gt;
===Future Plans===&lt;br /&gt;
The invoker will be moving to [[Four Winds Isle]].  She will be selling spellups for 10,000 [[silver]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing]]&lt;br /&gt;
[[category:Town NPCs]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Half-elven_invoker&amp;diff=215351</id>
		<title>Half-elven invoker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Half-elven_invoker&amp;diff=215351"/>
		<updated>2024-03-16T16:18:45Z</updated>

		<summary type="html">&lt;p&gt;DAID: Changing intro to reflect what was said in State of Elanthia 2023 regarding her future.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The &#039;&#039;&#039;half-elven invoker&#039;&#039;&#039; can sometimes be found in the Small Park of [[Wehnimer&#039;s Landing]] (Lich #288) offering spells to those in need. The invoker appeared on February 23, 2021.  Currently, the invoker is thought to be a temporary feature, and in State of Elanthia 2023 it was suggested she would eventually be moved to Four Wind Isle and cost 10,000 silvers.  Everything here, including her continuing schedule, spells, or existence, may change without notice. &lt;br /&gt;
&lt;br /&gt;
===Schedule===&lt;br /&gt;
The exact schedule of the invoker has varied since her introduction (due to daylight savings time), but she visits The Landing every two to four hours. She provides two message on Realm [[ESP]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Realm] The invoker thinks, &amp;quot;Residents of Wehnimer&#039;s Landing, I will be arriving to Town Square, Small Park in approximately 15 minutes to offer spells to those in need.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Realm] The invoker thinks, &amp;quot;Residents of Wehnimer&#039;s Landing, I am currently at Town Square, Small Park and offering spells to those in need.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She typically departs 15 minutes after her arrival.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eastern Time Zone Schedule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The invoker&#039;s schedule changes based on daylight saving&#039;s time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Standard Time&lt;br /&gt;
|12am&lt;br /&gt;
|2am&lt;br /&gt;
|4am&lt;br /&gt;
|8am&lt;br /&gt;
|12pm&lt;br /&gt;
|4pm&lt;br /&gt;
|6pm&lt;br /&gt;
|8pm&lt;br /&gt;
|10pm&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Daylight Savings&lt;br /&gt;
|12am&lt;br /&gt;
|2am&lt;br /&gt;
|4am&lt;br /&gt;
|6am&lt;br /&gt;
|10am&lt;br /&gt;
|2pm&lt;br /&gt;
|6pm&lt;br /&gt;
|8pm&lt;br /&gt;
|10pm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a half-elven invoker garbed in colorful layered robes&lt;br /&gt;
Somewhat taller than average, the invoker is clad in layered robes of jewel-toned fabric.  Several dark, beaded locks spill from her wide hood.  The composition of her features gives evidence of mixed elven and human heritage, and her age is indeterminate.  Stark against her olive complexion, a dotted black spiral is inked upon her chin, and sinuous lines above each brow converge upon a stylized eye tattooed vertically at the center of her forehead.&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
;Arrival&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Swirling vapors boil up from the ground and coalesce into a kaleidoscopic portal.  A half-elven invoker garbed in colorful layered robes emerges from the portal and surveys the area with cool assessment.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Departure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With broad gestures, a half-elven invoker garbed in colorful layered robes traces a series of arcs through the air, and a kaleidoscopic portal of swirling vapors manifests before her.  She steps into the portal without a backward glance, and it collapses closed behind her with an audible hiss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Ambient&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A grubby urchin sidles up to the half-elven invoker and slips her a folded note.  She glances at it briefly before passing the child a few coins.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Muttering with distraction, the half-elven invoker shuffles several curious trinkets and carefully rolled scrolls from the inner pockets of one jewel-toned layer to another.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Sliding a thin sheaf of parchment from one of her many pockets, the half-elven invoker surreptitiously skims its contents.  She appears to be waiting for something.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The half-elven invoker flips through several pages of gold-inked paper before carefully tucking them away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The half-elven invoker observes the ebb and flow of passersby, her expression inscrutable.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With the air of a habitual gesture, the half-elven invoker touches several pockets in succession, as though reassuring herself that their contents are still in place.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
To receive spells, simply {{boldmono|[[ASK]] INVOKER ABOUT SPELLS}}.&lt;br /&gt;
;First person:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Shaking back the layered sleeves of her multicolored robes, the invoker releases upon you a flurry of abjurations...&lt;br /&gt;
&lt;br /&gt;
A light blue glow surrounds you.&lt;br /&gt;
There is a dim flash around you.&lt;br /&gt;
You feel a strengthening of your internal fortitude.&lt;br /&gt;
There is a dim flash around you.&lt;br /&gt;
You feel a strengthening of your blood flow.&lt;br /&gt;
A deep blue glow surrounds you.&lt;br /&gt;
A misty halo surrounds you.&lt;br /&gt;
A silvery luminescence surrounds you.&lt;br /&gt;
A bright luminescence surrounds you.&lt;br /&gt;
A brilliant luminescence surrounds you.&lt;br /&gt;
Glowing specks of dark brown energy begin to spin around you.&lt;br /&gt;
You feel much stronger.&lt;br /&gt;
A small circular container suddenly appears and floats rather serenely over to you.&lt;br /&gt;
You seem to blend into the surroundings better.&lt;br /&gt;
The air about you shimmers slightly.&lt;br /&gt;
You suddenly feel much more dextrous.&lt;br /&gt;
Your form blurs.&lt;br /&gt;
A crop-tailed swamp muskrat blurs before your eyes.&lt;br /&gt;
Opening your mind&#039;s eye to the progression of time, a myriad of possible future events fills your consciousness.&lt;br /&gt;
You feel your forehead pulse as your mind hardens to deter invading thoughts.&lt;br /&gt;
A whirl of spiritual energy streaks down from above, creating a dully illuminated mantle around your form.&lt;br /&gt;
&lt;br /&gt;
;Third person:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The invoker releases upon Person a flurry of abjurations.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spell durations&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Defense]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Shield]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Purify Air]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantle of Faith]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding I]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Disease Resistance]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Resistance]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding II]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Walking]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense I]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense II]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense III]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Thurfel&#039;s Ward]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural Colors]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Elements]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobility]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Blur]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Foresight]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mindward]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Floating Disk]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Animal companion]]s will share only the [[Mass Blur]] effect.&lt;br /&gt;
&lt;br /&gt;
===Future Plans===&lt;br /&gt;
The invoker will be moving to [[Four Winds Isle]].  She will be selling spellups for 10,000 [[silver]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing]]&lt;br /&gt;
[[category:Town NPCs]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Holy_places&amp;diff=213648</id>
		<title>Holy places</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Holy_places&amp;diff=213648"/>
		<updated>2024-02-08T18:39:32Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Tabulation of Holy Places */ Reorganize.  Alphabetized by Realm, Location (except &amp;#039;Zone&amp;#039; comes first)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holy places may or may not be a shrine to one or more of the [[Arkati|Gods]], and have a number of mechanical influences, particularly for [[Cleric|clerics]] and [[Paladin|paladins]], who may [[SENSE (verb)|sense]] any alignment of the room.  Many holy places are also natural sanctuaries.&lt;br /&gt;
&lt;br /&gt;
==Relevance==&lt;br /&gt;
&lt;br /&gt;
Holy places are, for example, relevant for the following:&lt;br /&gt;
*Outcome of [[Prayer of Commune (330)|Prayer of Commune]].&lt;br /&gt;
*Available anchor locations for [[Aid The Fallen (1620)|Aid the Fallen]].  &lt;br /&gt;
*[[Weapon Bonding]] for [[warriors]] or [[Holy Weapon (1625)|Holy Weapon]] for paladins.&lt;br /&gt;
*[[CONVERT (verb)|Conversion]] of deity via an [[Intercession]].&lt;br /&gt;
*Acquiring a shrine bonus for [[Sanctify (330) | Sanctify]].&lt;br /&gt;
&lt;br /&gt;
==Tabulation of Holy Places==&lt;br /&gt;
Below is a partial list of holy places in various areas of the world.  &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dedication&lt;br /&gt;
! Pantheon&lt;br /&gt;
! Room Name&lt;br /&gt;
! [[Realm]]&lt;br /&gt;
! Location&lt;br /&gt;
! Lich ID&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Icemule Trace, Ice Garden]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 3365&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| [Icemule Temple, Foyer]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 2334&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| [Icemule Temple, Chancel Nexus]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 2336&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| [Hall of Holy Struggle]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 2341&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Imaera]]*&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Liabo]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [Hall of the Seasons]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 2343&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lorminstra]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Oleani]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Phoen]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Charl]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Liabo]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of the Sea]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2344&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Niima]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eonak]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Liabo]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of the Crafts]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2345&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Tonis]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cholen]]*&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Liabo]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [Hall of the Arts]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 2346&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jastev]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Tilamaire]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Kai]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Liabo]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of the Body]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2347&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Leya]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lumnis]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Liabo]] &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of the Mind]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2348&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ronan]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| [[Liabo]] &lt;br /&gt;
| [Hall of the King]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 2349&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Arachne]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Neutral&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of the Rivals]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2342&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[The Huntress]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Marlu]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Lornon]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of Those Beyond]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2350&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Sheru]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Andelas]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Lornon]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of Those Outside]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2351&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ivas]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Lornon]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of the Wounded Heart]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2352&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mularos]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Amasalen]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Lornon]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of the Deathbringers]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2353&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[V&#039;tull]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Hall of the Dark]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 2354&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Zelia]]&lt;br /&gt;
| Neutral&lt;br /&gt;
| [Hall of Madness]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 2337&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Laethe]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Liabo]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of the Lovers]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2338&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Voaris]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jaston]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Liabo]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of Nature&#039;s Balance]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2339&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Kuon]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| Neutral&lt;br /&gt;
| [Hall of the End]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 2340&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Imaera&#039;s Grove, Rowan Copse]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14132&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Niima&#039;s Temple, Altar]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14434&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Oleani]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Oleani&#039;s Temple, Altar]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 13308&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Zelia]]&lt;br /&gt;
| Neutral&lt;br /&gt;
| [Zelia&#039;s Temple, Oratory]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 28605&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Charl]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Solhaven, Charl&#039;s Quay]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 1488&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Fane of the God-King, Shrine]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14235&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lumnis]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Altar of Illumination]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14222&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Tonis]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Temple of Tonis, Nave]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14565&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Phoen]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [The Divine Sun, Center Chamber]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 28611&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Chamber of Manifest Grace]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14178&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Temple of Lorminstra, Nave]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14190&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Fasthr&#039;s Lance, Aegis Shrine]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 13197&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cholen]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Cholen&#039;s Temple, Auditorium]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 13484&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cholen]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Chamber of Laughter]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 27829&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Tilamaire]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Chamber of Music]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 27825&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Temple of Jastev, High Altar]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14151&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Subterrain, Altar of the Smith]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14578&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Subterrain, Altar of the Broken]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14577&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Kai&#039;s Temple, Altar]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14469&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| Neutral&lt;br /&gt;
| [Temple, Inner Sanctum]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14386&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| Neutral&lt;br /&gt;
| [Temple, Chamber of Eternity]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14387&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Garden of Death]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 4619&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Marlu]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Garden of Destruction]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 4620&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mularos]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Shrine of Suffering]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 5677&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Garden of Desire]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 4625&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Garden of Forbidden Knowledge]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 4624&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Andelas]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Hall of the Claw, Altar]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 5684&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[V&#039;tull]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Garden of the Champion]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 13321&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Eorgina&#039;s Temple, Adytum]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14409&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Onar]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Eorgina&#039;s Temple, Monk&#039;s Cell]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14411&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Voaris]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Chapel, Chantry of Blessed Sins]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 28616 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Laethe]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Chapel, Chantry of Grief&#039;s Wake]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 28615 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| [House Sovyn, Paladin&#039;s Lounge]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 14617&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| [Rone Academy, Cathedral]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| 24484&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Charl]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [The Sea&#039;s Judge]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Coastal Cliffs]]&lt;br /&gt;
| 7653&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Underground, Hidden Wing]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Coastal Cliffs]]&lt;br /&gt;
| 7703&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Sheru]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Shrine of the Jackal]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Darkstone Castle]]&lt;br /&gt;
| 7036&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Lysierian Hills, A Small Shrine]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Lysierian Hills]]&lt;br /&gt;
| 6460&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Shrine of Heroes]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Lower Dragonsclaw]]&lt;br /&gt;
| 18254&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Kuon]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Hearthstone, Herb Garden]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Hearthstone Manor]]&lt;br /&gt;
| 14688&amp;lt;br&amp;gt;(Must have 200,000&amp;lt;br&amp;gt;fame to access)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ronan]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [The Shrine of Dreams]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Upper Dragonsclaw]]&lt;br /&gt;
| 7926&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Leya]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Shrine of Leya, Northwest Wall]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Old Mine Road|Mine Road]]&lt;br /&gt;
| 8146&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Arachne]]&lt;br /&gt;
| None&lt;br /&gt;
| [Spider Temple, Near Altar]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Spider Temple]]&lt;br /&gt;
| 8361&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Temple of Ivas, Inner Sanctum]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Vipershroud]]&lt;br /&gt;
| 9645&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Tree Statue, Arm&#039;s Cradle]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Danjirland]]&lt;br /&gt;
| 7900&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Temple, Altar]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 7523&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lumnis]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Ta&#039;Illistim, Kaerinar Wey]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 168&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Ta&#039;Illistim, Moonglae Var]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 204&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Aaendarein Gaer]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 724&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Tilamaire]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Ta&#039;Illistim, Glamesine Var]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 707&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Ta&#039;Illistim, Caear Var]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 743&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Hall of Patrons, Vestibule]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4033&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ronan]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Hall of Patrons, Chamber]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4034&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Ta&#039;Illistim, Sylvar Pointe]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 13347&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Sylvarraend, Glade]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Sylvarraend]]&lt;br /&gt;
| 4632&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Rambling Meadows, Shrine]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Rambling Meadows]]&lt;br /&gt;
| 6011&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Ta&#039;Vaalor, King&#039;s Court]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 3542&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Leya]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Cleric Guild, Shrine]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 13502&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Hall of the Arkati, Altar]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 10370&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lorminstra*&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Liabo&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| [Shrine of Fate, Oratory]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| [[Brisker&#039;s Cove]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| [[Seareach]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|  32944&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Leya*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Niima*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Voln&lt;br /&gt;
| Liabo&lt;br /&gt;
| [Promontory of the Shield, Bluff]&lt;br /&gt;
| Brisker&#039;s Cove&lt;br /&gt;
| Seareach&lt;br /&gt;
| 32948&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [The Peaceful Porpoise, Alcove] (and Shrine)&lt;br /&gt;
| [[Kraken&#039;s Fall]]&lt;br /&gt;
| [[Kraken&#039;s Fall]]&lt;br /&gt;
| 29800&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Memnole&#039;s Cottage]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 16356&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Cavern, Entry]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 28619&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Cavern, Altar Room]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 28620&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Ceiluir Glade, Niima&#039;s Temple]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 19604&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Andelas]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Monsoon Jungle, Stone Tree]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 21120&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mularos]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Earthen Cave, Undertree]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 21121&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Marlu]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Shadowed Clearing]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 21122&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[V&#039;tull]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [The Offering]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 21123&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Maoral Hall, Dark Sanctuary]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 21088&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [The Center of Stillness]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 21125&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Temple of the Howling Veil]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 21126&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| indiscernible&lt;br /&gt;
| None&lt;br /&gt;
| [River&#039;s Rest, Sanctuary]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 10855&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Aeia]]&lt;br /&gt;
| Neutral&lt;br /&gt;
| [Cleric Guild, Garden Shrine]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 10989&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Courtyard]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 11043&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[The Huntress]]&lt;br /&gt;
| Neutral&lt;br /&gt;
| [[Ancient_Altar|[River Tunnels, Ancient Altar]]]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| [[Citadel]]&lt;br /&gt;
| 29579 (near 11141&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Aeia]]&lt;br /&gt;
| Neutral&lt;br /&gt;
| [Citadel, Gardens]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| [[Citadel]]&lt;br /&gt;
| 11333&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Oteska&#039;s Haven, Niima&#039;s Shrine]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| [[Miasmal Forest]]&lt;br /&gt;
| 11669&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Tonis]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Kanchoco Cave, Shrine]&lt;br /&gt;
| [[Sanctum of Scales]]&lt;br /&gt;
| [[Sanctum of Scales]]&lt;br /&gt;
| 25223&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eonak]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Liabo]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Sister Cocytel&#039;s Hospice]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Zul Logoth]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Zul Logoth]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9506&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lorminstra]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Temple of Eonak, East Sanctuary]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 16727&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Temple of Eonak, Landing]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 13961&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Shared shrine (lower bonus for [[Sanctify_(330)#Shrine_Bonus|Sanctify]])&lt;br /&gt;
:&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; Huntress&#039;s shrine in River&#039;s Rest: past the magical green barrier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Paladin]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Holy_places&amp;diff=213647</id>
		<title>Holy places</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Holy_places&amp;diff=213647"/>
		<updated>2024-02-08T18:32:13Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Tabulation of Holy Places */ Added Realms from 2016 update.  Originally they were ordered according to Realm, but firstly we can see many people disregarded where they entered their items, and also now the ordering needs to be redone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holy places may or may not be a shrine to one or more of the [[Arkati|Gods]], and have a number of mechanical influences, particularly for [[Cleric|clerics]] and [[Paladin|paladins]], who may [[SENSE (verb)|sense]] any alignment of the room.  Many holy places are also natural sanctuaries.&lt;br /&gt;
&lt;br /&gt;
==Relevance==&lt;br /&gt;
&lt;br /&gt;
Holy places are, for example, relevant for the following:&lt;br /&gt;
*Outcome of [[Prayer of Commune (330)|Prayer of Commune]].&lt;br /&gt;
*Available anchor locations for [[Aid The Fallen (1620)|Aid the Fallen]].  &lt;br /&gt;
*[[Weapon Bonding]] for [[warriors]] or [[Holy Weapon (1625)|Holy Weapon]] for paladins.&lt;br /&gt;
*[[CONVERT (verb)|Conversion]] of deity via an [[Intercession]].&lt;br /&gt;
*Acquiring a shrine bonus for [[Sanctify (330) | Sanctify]].&lt;br /&gt;
&lt;br /&gt;
==Tabulation of Holy Places==&lt;br /&gt;
Below is a partial list of holy places in various areas of the world.  &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dedication&lt;br /&gt;
! Pantheon&lt;br /&gt;
! Room Name&lt;br /&gt;
! [[Realm]]&lt;br /&gt;
! Location&lt;br /&gt;
! Lich ID&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Icemule Trace, Ice Garden]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 3365&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| [Icemule Temple, Foyer]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 2334&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| [Icemule Temple, Chancel Nexus]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 2336&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| [Hall of Holy Struggle]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 2341&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Imaera]]*&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Liabo]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [Hall of the Seasons]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 2343&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lorminstra]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Oleani]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Phoen]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Charl]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Liabo]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of the Sea]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2344&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Niima]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eonak]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Liabo]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of the Crafts]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2345&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Tonis]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cholen]]*&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Liabo]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [Hall of the Arts]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 2346&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jastev]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Tilamaire]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Kai]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Liabo]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of the Body]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2347&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Leya]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lumnis]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Liabo]] &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of the Mind]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2348&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ronan]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| [[Liabo]] &lt;br /&gt;
| [Hall of the King]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 2349&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Arachne]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Neutral&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of the Rivals]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2342&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[The Huntress]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Marlu]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Lornon]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of Those Beyond]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2350&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Sheru]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Andelas]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Lornon]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of Those Outside]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2351&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ivas]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Lornon]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of the Wounded Heart]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2352&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mularos]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Amasalen]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Lornon]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of the Deathbringers]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2353&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[V&#039;tull]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Hall of the Dark]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 2354&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Zelia]]&lt;br /&gt;
| Neutral&lt;br /&gt;
| [Hall of Madness]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 2337&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Laethe]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Liabo]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of the Lovers]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2338&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Voaris]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jaston]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Liabo]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Hall of Nature&#039;s Balance]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zone 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Icemule Trace]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2339&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Kuon]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| Neutral&lt;br /&gt;
| [Hall of the End]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 2340&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Memnole&#039;s Cottage]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 16356&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Cavern, Entry]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 28619&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Cavern, Altar Room]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 28620&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Ceiluir Glade, Niima&#039;s Temple]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 19604&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Andelas]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Monsoon Jungle, Stone Tree]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 21120&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mularos]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Earthen Cave, Undertree]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 21121&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Marlu]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Shadowed Clearing]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 21122&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[V&#039;tull]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [The Offering]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 21123&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Maoral Hall, Dark Sanctuary]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 21088&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [The Center of Stillness]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 21125&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Temple of the Howling Veil]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| 21126&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| indiscernible&lt;br /&gt;
| None&lt;br /&gt;
| [River&#039;s Rest, Sanctuary]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 10855&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Aeia]]&lt;br /&gt;
| Neutral&lt;br /&gt;
| [Cleric Guild, Garden Shrine]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 10989&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Courtyard]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 11043&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[The Huntress]]&lt;br /&gt;
| Neutral&lt;br /&gt;
| [[Ancient_Altar|[River Tunnels, Ancient Altar]]]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| [[Citadel]]&lt;br /&gt;
| 29579 (near 11141&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Aeia]]&lt;br /&gt;
| Neutral&lt;br /&gt;
| [Citadel, Gardens]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| [[Citadel]]&lt;br /&gt;
| 11333&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Oteska&#039;s Haven, Niima&#039;s Shrine]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| [[Miasmal Forest]]&lt;br /&gt;
| 11669&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Tonis]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Kanchoco Cave, Shrine]&lt;br /&gt;
| [[Sanctum of Scales]]&lt;br /&gt;
| [[Sanctum of Scales]]&lt;br /&gt;
| 25223&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lumnis]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Ta&#039;Illistim, Kaerinar Wey]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 168&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Ta&#039;Illistim, Moonglae Var]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 204&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Aaendarein Gaer]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 724&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Tilamaire]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Ta&#039;Illistim, Glamesine Var]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 707&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Ta&#039;Illistim, Caear Var]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 743&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Hall of Patrons, Vestibule]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4033&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ronan]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Hall of Patrons, Chamber]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4034&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Ta&#039;Illistim, Sylvar Pointe]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 13347&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Sylvarraend, Glade]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Sylvarraend]]&lt;br /&gt;
| 4632&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Rambling Meadows, Shrine]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Rambling Meadows]]&lt;br /&gt;
| 6011&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Ta&#039;Vaalor, King&#039;s Court]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 3542&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Leya]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Cleric Guild, Shrine]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 13502&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Hall of the Arkati, Altar]&lt;br /&gt;
| Zone 2&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 10370&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Imaera&#039;s Grove, Rowan Copse]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14132&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [The Peaceful Porpoise, Alcove] (and Shrine)&lt;br /&gt;
| [[Kraken&#039;s Fall]]&lt;br /&gt;
| [[Kraken&#039;s Fall]]&lt;br /&gt;
| 29800&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Niima&#039;s Temple, Altar]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14434&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Oleani]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Oleani&#039;s Temple, Altar]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 13308&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Zelia]]&lt;br /&gt;
| Neutral&lt;br /&gt;
| [Zelia&#039;s Temple, Oratory]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 28605&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Charl]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Solhaven, Charl&#039;s Quay]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 1488&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Fane of the God-King, Shrine]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14235&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lumnis]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Altar of Illumination]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14222&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Tonis]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Temple of Tonis, Nave]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14565&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Phoen]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [The Divine Sun, Center Chamber]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 28611&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Chamber of Manifest Grace]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14178&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Temple of Lorminstra, Nave]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14190&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Fasthr&#039;s Lance, Aegis Shrine]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 13197&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cholen]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Cholen&#039;s Temple, Auditorium]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 13484&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cholen]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Chamber of Laughter]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 27829&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Tilamaire]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Chamber of Music]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 27825&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Temple of Jastev, High Altar]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14151&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Subterrain, Altar of the Smith]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14578&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Subterrain, Altar of the Broken]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14577&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Kai&#039;s Temple, Altar]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14469&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| Neutral&lt;br /&gt;
| [Temple, Inner Sanctum]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14386&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| Neutral&lt;br /&gt;
| [Temple, Chamber of Eternity]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14387&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Garden of Death]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 4619&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Marlu]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Garden of Destruction]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 4620&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mularos]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Shrine of Suffering]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 5677&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Garden of Desire]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 4625&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Garden of Forbidden Knowledge]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 4624&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Andelas]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Hall of the Claw, Altar]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 5684&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[V&#039;tull]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Garden of the Champion]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 13321&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Eorgina&#039;s Temple, Adytum]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14409&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Onar]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Eorgina&#039;s Temple, Monk&#039;s Cell]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 14411&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Voaris]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Chapel, Chantry of Blessed Sins]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 28616 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Laethe]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Chapel, Chantry of Grief&#039;s Wake]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
| 28615 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| [House Sovyn, Paladin&#039;s Lounge]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 14617&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| [Rone Academy, Cathedral]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| 24484&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Charl]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [The Sea&#039;s Judge]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Coastal Cliffs]]&lt;br /&gt;
| 7653&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Underground, Hidden Wing]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Coastal Cliffs]]&lt;br /&gt;
| 7703&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Sheru]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Shrine of the Jackal]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Darkstone Castle]]&lt;br /&gt;
| 7036&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Lysierian Hills, A Small Shrine]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Lysierian Hills]]&lt;br /&gt;
| 6460&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Shrine of Heroes]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Lower Dragonsclaw]]&lt;br /&gt;
| 18254&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Kuon]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Hearthstone, Herb Garden]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Hearthstone Manor]]&lt;br /&gt;
| 14688&amp;lt;br&amp;gt;(Must have 200,000&amp;lt;br&amp;gt;fame to access)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ronan]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [The Shrine of Dreams]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Upper Dragonsclaw]]&lt;br /&gt;
| 7926&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Leya]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Shrine of Leya, Northwest Wall]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Old Mine Road|Mine Road]]&lt;br /&gt;
| 8146&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Arachne]]&lt;br /&gt;
| None&lt;br /&gt;
| [Spider Temple, Near Altar]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Spider Temple]]&lt;br /&gt;
| 8361&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| [[Lornon]]&lt;br /&gt;
| [Temple of Ivas, Inner Sanctum]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Vipershroud]]&lt;br /&gt;
| 9645&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Tree Statue, Arm&#039;s Cradle]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Danjirland]]&lt;br /&gt;
| 7900&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Temple, Altar]&lt;br /&gt;
| Zone 1&lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 7523&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eonak]]*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Liabo]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [Sister Cocytel&#039;s Hospice]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Zul Logoth]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Zul Logoth]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9506&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lorminstra]]*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Temple of Eonak, East Sanctuary]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 16727&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| [[Liabo]]&lt;br /&gt;
| [Temple of Eonak, Landing]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 13961&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lorminstra*&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Liabo&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| [Shrine of Fate, Oratory]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| [[Brisker&#039;s Cove]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| [[Seareach]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|  32944&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Leya*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Niima*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Voln&lt;br /&gt;
| Liabo&lt;br /&gt;
| [Promontory of the Shield, Bluff]&lt;br /&gt;
| Brisker&#039;s Cove&lt;br /&gt;
| Seareach&lt;br /&gt;
| 32948&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Shared shrine (lower bonus for [[Sanctify_(330)#Shrine_Bonus|Sanctify]])&lt;br /&gt;
:&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; Huntress&#039;s shrine in River&#039;s Rest: past the magical green barrier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Paladin]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Holy_places&amp;diff=213644</id>
		<title>Talk:Holy places</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Holy_places&amp;diff=213644"/>
		<updated>2024-02-08T14:01:58Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Realm: Vornavis vs Solhaven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bonding &amp;amp; Holy Places ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure there&#039;s not a 1:1 correlation between bonding and holy places. If I remember correctly, Warriors/Paladins can bond in V&#039;Tull room in the Ta&#039;Vaalor catacombs, but when I sent my Lornon priest there looking for a nexus anchor, it didn&#039;t read as a holy place. [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 10:53, 14 November 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
== Tonis Shrine ==&lt;br /&gt;
&lt;br /&gt;
No idea how to edit this wiki page. [Kanchoco Cave, Shrine - 25223] in Sanctum of Scales is a shrine to Tonis. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 02:06, 20 May 2019 (CDT)&lt;br /&gt;
:Added this to the table. [[User:MOURNE|MOURNE]] ([[User talk:MOURNE|talk]]) 02:54, 9 June 2019 (CDT)&lt;br /&gt;
::Thank you! I didn&#039;t want to mess with it at 2am. Hope it wasn&#039;t too messy. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 17:12, 9 June 2019 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Realm: Vornavis vs Solhaven ==&lt;br /&gt;
&lt;br /&gt;
Should realm be based on roleplay or teleportation zone? Per the [[realm]] page there&#039;s no Vornavis realm. Thoughts? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 12:48, 24 May 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I made this page before the [[Realm]]s review which took place in 2016.  The location was mostly what is shown by LOCATION in game, and in principle we should update the realms across the board here for the present gold ring boundaries. [[User:DAID|DAID]] ([[User talk:DAID|talk]]) 08:01, 8 February 2024 (CST)&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dice_of_fate&amp;diff=213313</id>
		<title>Dice of fate</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dice_of_fate&amp;diff=213313"/>
		<updated>2024-02-01T03:18:11Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Properties */ Combined ranger dice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently two known greater &#039;&#039;&#039;dice of fate&#039;&#039;&#039;. The pair of uneven bone dice were auctioned off at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]].&lt;br /&gt;
&lt;br /&gt;
There are at least five lesser versions of the dice of fate, two or more that were auctioned off at the [[Ebon_Gate_2006|Ebon Gate 2006]] [[Ebon_Gate_2006_Auction_(plat)|auction]]. They can only be used 5 times a day.&lt;br /&gt;
&lt;br /&gt;
Several sets were also released through the [[List_of_2011_Droughtman&#039;s_Challenge_Prizes|Droughtman&#039;s Challenge (DC)]] event; several of these duplicated the appearance of other previous sets.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Items==&lt;br /&gt;
===Greater===&lt;br /&gt;
*a pair of obsidian dice with pips of ivory&lt;br /&gt;
*a pair of uneven bone dice&lt;br /&gt;
&lt;br /&gt;
===Lesser===&lt;br /&gt;
*some jet black obsidian dice (also at DC)&lt;br /&gt;
*some mottled [[drakar]] dice (also at DC)&lt;br /&gt;
*some silvery [[sephwir]] dice (also at DC)&lt;br /&gt;
*some silvery steel dice&lt;br /&gt;
*some glittering ruby dice (also at DC)&lt;br /&gt;
*some icy blue [[rhimar]] dice (from DC)&lt;br /&gt;
*some pale rowan dice (from DC)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
===a pair of obsidian dice with pips of ivory===&lt;br /&gt;
&lt;br /&gt;
====Show==== &lt;br /&gt;
The dice are six sided obsidian cubes with a different number of white ivory pips surrounded by fine runes on each side. The single pips representing ones are shaped like tiny crimson skulls with a more concentrated number of runes surrounding them. The dice absorbs any light that shines on them without reflection like the inky blackness of night.&lt;br /&gt;
&lt;br /&gt;
====Loresong====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you sing, you see a vision of the night sky with Charon beginning to rise over the horizon. A strange pinpoint of darkness forming in the center of the moon.&lt;br /&gt;
&lt;br /&gt;
As you continue to sing, you see Orhan rise close to Charon and an even smaller glowing point of light appear in the center of the darkness. In a shimmering flash of light the two points mix and shoot towards Kulthea.&lt;br /&gt;
&lt;br /&gt;
As you continue to sing, you see two strange objects fall to the ground in a shimmering streak of light. As they fall the brilliant flare of pure essence mingles with the undulating darkness of the unlife as if locked in battle around the objects.&lt;br /&gt;
&lt;br /&gt;
As you conclude the song, a final vision comes to you, the image of a pair of dice with odd pips resting in a shallow crater. The vision fades leaving you with the impression that the dice are a point of contention between the Lords of Orhan and the Dark Lords of Charon. Their nature and abilities dependent upon that hidden struggle.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===some jet black obsidian dice===&lt;br /&gt;
&lt;br /&gt;
====Show====&lt;br /&gt;
Crafted from obsidian, the surfaces of the large glittering dice have been polished to a glossy sheen.  Small slivers of asterfire quartz adorning the six sides of each die serve as pips, sans the single, which is instead depicted by the intricately cut image of a lightning bolt racing across the sky.&lt;br /&gt;
&lt;br /&gt;
===some mottled drakar dice===&lt;br /&gt;
&lt;br /&gt;
====Show====&lt;br /&gt;
Forged from drakar, the large dice are brilliantly white, though the surface reflects no light.  Vivid crimson speckles on the six sides of each die serve as pips, sans the single, which is instead depicted by an intricate etching of a roaring inferno bursting from the ground.&lt;br /&gt;
&lt;br /&gt;
====Loresong====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Cradling the drakar dice in your hand, you roll them around slowly as you begin to sing. Your eyes flutter shut as images begin to take shape behind them. The faint smell of smoke and liquor tingles your nose, and you see before you a seedy room, the dim light making the smoke swirl like a stale mist around four men seated at a square table. A dark elf sits on one side, rolling a pair of dice around in his palm as he narrows his eyes and studies the others: a sylvan, a halfling, and a human.&lt;br /&gt;
The vision grows dim.&lt;br /&gt;
&lt;br /&gt;
Your voice rises, urging the images to remain strong. The scene blurs, then as it clears you see the four men in the midst of a game of dice. The human rolls, scowling as he clearly does not get the roll he had hoped for. He pushes the last of a small pile of coins toward the dark elf.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You know that&#039;s not nearly what you owe me,&amp;quot; the elf says somberly.&lt;br /&gt;
&lt;br /&gt;
The human glances at him, his eye twitching nervously. &amp;quot;I&#039;m good for it, Ylzar. I swear I am!&amp;quot; The dark elf scowls, and turns toward the Sylvan. &amp;quot;Roll them.&amp;quot; With a shift of his weight, the sylvan rolls the dice, staring as they stop.&lt;br /&gt;
&lt;br /&gt;
The vision grows dim.&lt;br /&gt;
&lt;br /&gt;
Once again the dim, smoky room emerges behind your eyes. The halfling is shaking a pair of dice frantically, his eyes darting to the dark elf again and again. You notice the sylvan, his head on his arms on the table, barely moving, the coins that had been near him gone, while the dark elf&#039;s pile of silver towers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roll them!&amp;quot; The halfling gives a startled squeak and tosses the dice onto the table. His eyes grow wide as they tumble, and his face grows pale as they stop. He slides the last of his silvers to Ylzar with a trembling hand.&lt;br /&gt;
The vision grows dim.&lt;br /&gt;
&lt;br /&gt;
Unable to stop the barrage of song coming from your lips, you sing louder, coaxing the dice to give up the rest of their tale. The vision returns, but the dark elf is on his feet, his arms raised in the air. He chants cryptic words as the others stare at him in terror, whimpering, imploring him to stop. Their abject pleas fall on deaf ears as Ylzar throws his arms in the air and screams out.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is the final time, you miserable wretches! You will never play me for a fool again!&amp;quot;&lt;br /&gt;
The vision grows dim.&lt;br /&gt;
&lt;br /&gt;
With the last of your breath, you force your aching voice to continue. You see the dark elf Ylzar standing alone near the table, three sets of dice nonchalantly tumbling over one another in his palm. An almost imperceptible smile, touches his lips. He clenches his fist around the dice, and spectral light oozes from between his fingers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your souls then, if not your silvers,&amp;quot; he whispers toward the dice as he laughs softly.&lt;br /&gt;
The vision grows dim.&lt;br /&gt;
&lt;br /&gt;
Some mottled drakar dice sit in your hand before twitching slightly, sending a slight shock into your palm. The dice fall still.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===some silvery sephwir dice===&lt;br /&gt;
&lt;br /&gt;
====Show====&lt;br /&gt;
Carved from the distinctive wood of the sephwir tree, the large dice are polished to a smooth finish.  Tiny shards of chameleon agate imbedded in the six sides of each die serve as glittering pips, sans the single, which is instead depicted by an intricate carving of a cluster of viciously spiked thorns bursting from the ground.&lt;br /&gt;
&lt;br /&gt;
===some silvery steel dice===&lt;br /&gt;
&lt;br /&gt;
====Show====&lt;br /&gt;
Wrought from steel, the large dice are polished to a smooth finish.  Tiny shards of chameleon agate imbedded in the six sides of each die serve as glittering pips, sans the single, which is instead depicted by an intricate carving of a cluster of viciously spiked thorns bursting from the ground.&lt;br /&gt;
&lt;br /&gt;
===some glittering ruby dice===&lt;br /&gt;
&lt;br /&gt;
====Show====&lt;br /&gt;
Crafted from brilliantly cut rubies, the surfaces of the large dice have been polished to a shine. Small slivers of obsidian adorning the six sides of each die serve as pips, sans the single, which is instead depicted by the intricately etched image of a lightning bolt racing across the sky.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
&lt;br /&gt;
*The pair of obsidian dice with pips of ivory are weighted such that the positive rolls (7 and up) occur more frequently.&lt;br /&gt;
*The lesser dice positive spells last somewhat more than 2 hours per roll.&lt;br /&gt;
*The lesser dice automatically return to your hand after rolling.&lt;br /&gt;
*You can roll the lesser dice 5x per day. They act like regular dice for the remainder of the day.&lt;br /&gt;
*The lesser dice will behave like normal dice while Minor sanctuary is up.&lt;br /&gt;
*Casts a spell depending on the roll.&lt;br /&gt;
{| {{prettytable|1=text-align:center;}}&lt;br /&gt;
! colspan=2| || colspan=2|&amp;quot;a pair of  ...&amp;quot; ||colspan=4|&amp;quot;some  ...  dice&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2| ||obsidian dice with pips of ivory||uneven bone dice|| - jet black obsidian&amp;lt;br&amp;gt;&amp;lt;center&amp;gt; - glittering ruby&amp;lt;/center&amp;gt;||mottled drakar||silvery sephwir/steel&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=12|Roll&lt;br /&gt;
|2||Instant Death||[[Floating Disk]]||[[Floating Disk]]||[[Tremors]]||[[Mobility]]&lt;br /&gt;
|-&lt;br /&gt;
| 3||[[Pain]]||||[[Elemental Bias]]||[[Earthen Fury]]||[[Phoen&#039;s Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|4||Indoors: [[Implosion (720)|Focused Implosion]]||rowspan=2|[[Stone Fist]] (clenched)||rowspan=2|[[Stone Fist]] (clenched)||rowspan=2|[[Major Cold]]||rowspan=2|[[Whispering Willow]]&lt;br /&gt;
|-&lt;br /&gt;
| Outdoors: [[Meteor Swarm]]&lt;br /&gt;
|-&lt;br /&gt;
| 5||[[Elemental Dispel]]||[[Call Lightning]]||[[Cone_of_Lightning_(518)|Cone of Lightning]]||[[Major Fire]]||[[Moonbeam]]&lt;br /&gt;
|-&lt;br /&gt;
| 6||[[Balefire]]||[[Thurfel&#039;s Ward]]||[[Thurfel&#039;s Ward]]||[[Invisibility]]||[[Sounds]]&lt;br /&gt;
|-&lt;br /&gt;
| 7||[[Elemental Targeting]]||[[Strength]]||[[Strength]]||[[Invisibility]]||[[Spike Thorn]]&lt;br /&gt;
|-&lt;br /&gt;
| 8||[[Elemental Deflection]]||[[Prismatic Guard]]||[[Elemental Deflection]]||[[Prismatic Guard]]||[[Call Swarm]]&lt;br /&gt;
|-&lt;br /&gt;
| 9||[[Floating Disk]]||||[[Immolation]]||[[Melgorehn&#039;s Aura]]||[[Resist Elements]]&lt;br /&gt;
|-&lt;br /&gt;
| 10||[[Heroism]]||||[[Hurl Boulder]]||[[Major Shock]]||[[Natural Colors]]&lt;br /&gt;
|-&lt;br /&gt;
| 11||[[Call Familiar]]||||[[Meteor Swarm]]||[[Sandstorm]]||[[Self Control]]&lt;br /&gt;
|-&lt;br /&gt;
| 12||[[Mana Focus]]||||[[Elemental Focus]]||[[Call Wind]]||[[Sneaking]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The pale rowan dice from Doughtman&#039;s Challenge are described as &#039;Ranger&#039;, so they are likely one of the last two columns; exact distribution of spell results is not known.  Properties of the sephwir dice have been confirmed.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
====Instant Death====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;roll dice&lt;br /&gt;
You shake the obsidian dice and throw them on the ground.&lt;br /&gt;
The dice bounce a few times and come to rest on 1 and 1.&lt;br /&gt;
Suddenly bands of blackness sweep from the dice and encircle you. The bands begin to contract quickly making it difficult to breath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With one final powerfull contraction your breathing stops along with most of your other vital functions.&lt;br /&gt;
The silvery luminescence fades from around you.&lt;br /&gt;
The dim aura fades from around you.&lt;br /&gt;
You feel your extra strength departing.&lt;br /&gt;
The powerful look leaves you.&lt;br /&gt;
The bright luminescence fades from around you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Meteor Swarm (525)|Meteor Swarm]]====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;roll dice&lt;br /&gt;
You shake the obsidian dice and throw them on the ground.&lt;br /&gt;
The dice bounce a few times and come to rest on 3 and 1.&lt;br /&gt;
You throw your arms skyward!&lt;br /&gt;
&lt;br /&gt;
A low roar of quickly parting air can be heard above!&lt;br /&gt;
&lt;br /&gt;
Much to your horror, a devastating inferno of flaming rocks ignite the entire sky and smite the area!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Implosion (720)#Focused_Implosion|Focused Implosion]]====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;roll dice&lt;br /&gt;
You shake the obsidian dice and throw them on the ground.&lt;br /&gt;
The dice bounce a few times and come to rest on 3 and 1.&lt;br /&gt;
A void rips open in the area, close enough for you to take serious notice of it.&lt;br /&gt;
Debris slams into your head!&lt;br /&gt;
+22 Hits.&lt;br /&gt;
Stunned for 10 rounds!&lt;br /&gt;
&lt;br /&gt;
Everything in the room seemed to stay in place. The void disappears without further incident.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Invisibility (916)|Invisibility]]====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;roll dice&lt;br /&gt;
You give the drakar dice a hesitant shake for luck before rolling them on the ground.&lt;br /&gt;
&lt;br /&gt;
Ethereal wisps of faint purple smoke begin to rise from the drakar dice before they finally stop to show a 3 and 3. Suddenly...&lt;br /&gt;
You become invisible.&lt;br /&gt;
&lt;br /&gt;
The drakar dice then disappear, only to reappear in your hand once again.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Cone of Elements (518)|Cone of Lightning]]====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;amp;gt;roll my dice&lt;br /&gt;
You give the obsidian dice a hesitant shake for luck before rolling them on the ground.&lt;br /&gt;
&lt;br /&gt;
A dark grey shadow falls over the obsidian dice as they roll, and a rumbling thunder sound is heard before they finally stop to show a 1 and 4.  Suddenly...&lt;br /&gt;
Bolts of lightning hurl forth from the obsidian dice, striking everyone in sight!&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   Horrifying bolt of electricity crystalizes abdominal area.  Spiffy but unfortunately also quite deadly.&lt;br /&gt;
&lt;br /&gt;
 * Kaldonis drops dead at your feet!&lt;br /&gt;
&lt;br /&gt;
A powerful lightning bolt strikes you!&lt;br /&gt;
   ... 66 points of damage!&lt;br /&gt;
   Horrifying bolt of electricity crystalizes abdominal area.  Unfortunately, quite deadly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It seems you have died, my friend.  Although you cannot do anything, you are keenly aware of what is going on around you...&lt;br /&gt;
&lt;br /&gt;
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.&lt;br /&gt;
&lt;br /&gt;
...departing in 16 mins...&lt;br /&gt;
   ... 72 points of damage!&lt;br /&gt;
   Massive electrical bolt burns a hole through the back and kidneys.&lt;br /&gt;
&lt;br /&gt;
 * Sivath drops dead at your feet!&lt;br /&gt;
&lt;br /&gt;
The obsidian dice then disappear, only to reappear in your hand once again.&lt;br /&gt;
DEAD&amp;amp;gt;laugh&lt;br /&gt;
You laugh, the sepulchral sound echoing through the area.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Spike Thorn (616)|Spike Thorn]]====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;roll my dice &lt;br /&gt;
You give the sephwir dice a hesitant shake for luck before rolling them on the ground.                                                                                                         &lt;br /&gt;
As the sephwir dice roll, each begins to spin amazingly on a single point, piercing the surface beneath it before finally stopping to show a 4 and 3.  Suddenly...&lt;br /&gt;
Dozens of long thorns suddenly grow out from the ground underneath your feet!  Several of the thorns jab into you! &lt;br /&gt;
   ... hits for 34 points of damage!&lt;br /&gt;
   ... 29 points of damage!&lt;br /&gt;
   Blow shatters knee and severs lower leg! &lt;br /&gt;
You fall screaming to the ground grasping your mangled left leg! &lt;br /&gt;
   You are stunned for 8 rounds!&lt;br /&gt;
   ... hits for 13 points of damage!&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Strike clean through neck, what a shot!  Lucky shot!&lt;br /&gt;
It seems you have died, my friend.  Although you cannot do anything, you are keenly aware of what is going on around you...&lt;br /&gt;
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.&lt;br /&gt;
...departing in 16 mins...&lt;br /&gt;
The sephwir dice then disappear, only to reappear in your hand once again.&lt;br /&gt;
 * Kaldonis just bit the dust!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Major Fire (908)|Major Fire]]====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;roll my dice&lt;br /&gt;
You give the drakar dice a hesitant shake for luck before rolling them on the ground.&lt;br /&gt;
Spectral red flames lick at the turning drakar dice before they finally stop to show a 2 and 3.  Suddenly...&lt;br /&gt;
   ... 62 points of damage!&lt;br /&gt;
   Left arm incinerated.  Unfortunate.&lt;br /&gt;
   You are stunned for 10 rounds!&lt;br /&gt;
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.&lt;br /&gt;
   ... 8 points of damage!&lt;br /&gt;
   Burst of flames to neck chars skin.  Yuck!&lt;br /&gt;
A burst of flame from your roaring ball of fire flies off and hits Kaldonis!&lt;br /&gt;
   ... 4 points of damage!&lt;br /&gt;
   Burst of flames to head catches ears on fire!  Yeeoww!&lt;br /&gt;
   He is stunned!&lt;br /&gt;
The drakar dice then disappear, only to reappear in your hand once again.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shell&amp;diff=211853</id>
		<title>Shell</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shell&amp;diff=211853"/>
		<updated>2023-12-30T21:25:49Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* List of Shells */ Remove a question mark from whether yellow-banded coquina shell jars or not&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shells&#039;&#039;&#039; are a type of gemstone found only in [[Solhaven]] and [[River&#039;s Rest]].  Some of them are heavier than an ordinary gemstone, and only about half of them can be put in jars.&lt;br /&gt;
&lt;br /&gt;
== List of Shells ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an amethyst clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 175e&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, an amethyst clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual purple arcs fluctuate in shade, from a dark royal purple to approaching white, and small, black speckles add variation to the color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an angulate wentletrap shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Resembling a winding staircase, an angulate wentletrap shell spirals upward in ever-tightening whorls until it reaches a tight, spiked turret.  The spirals are not quite round, though, turning sharply at some points and straightening out at others.  The lip of the shell&#039;s large opening is smooth and rounded, and the shell&#039;s interior is a pale, satin white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a beige clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|jars = yes&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Its base round and an inch in diameter, a beige clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual beige arcs fluctuate in shade, nearly reaching white at times, and small, dark umber speckles add variation to the color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a black helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 125&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a black helmet shell presents a roughened, grey exterior.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a smooth coal black, polished to a deep sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a black-spined conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 75&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a black-spined conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  Each spike tip is coal black, giving way to tan near the central shell and providing the reason for the shell&#039;s name.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a blue-banded coquina shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 550&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Evoking the image of an eroded volcano with colored lava flows down its sides, a blue-banded coquina shell is a flattened cone.  Bands of dark violet begin at the shell&#039;s point and widen out as they descend the roughened surface to the shell&#039;s edge.  Interestingly, the light tan stripes separating the bands do not change in width at all between the point and edge.  Purple areas and white areas swirl together on the shell&#039;s inside surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a bright noble pectin shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 75&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Hard and fan-shaped, a bright noble pectin shell bulges slightly, as if something was once contained in a pocket on the shell&#039;s smooth underside.  The raised back displays brilliant yellow rays interspersed with lighter yellow spines.  The base, a darker shade of yellow than the rays, would be nearly rectangular were it not for a protrusion, or tail, extending off one side.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a blue periwinkle shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Cone-shaped and tightly whorled, a blue periwinkle shell&#039;s thick spiral is dotted with myriad small, sharp spikes.  The spikes barely extend from the shell&#039;s surface, but serve to give the shell a prickly feel when held.  Its coloration is a pale, purplish blue at the opening end, slowly giving way to white at the tip end.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a candystick tellin shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 60&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = No more than an inch across, a candystick tellin shell displays a raised section that gradually expands on three sides to form the shape of the moon waxing just past the half stage.  Bright crimson colors the raised back, giving way to alternating bands of white and pink.  The shell&#039;s interior is a soft, shiny carmine}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a checkered chiton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 75&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Eight overlapping, elongated plates form the raised oval of a checkered chiton shell.  Underneath, the plates form a smooth, faintly yellow surface.  On top, the plates are a steel grey, speckled with black and dark umber spots.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a crown conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 150&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a crown conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  The end spikes are arranged symmetrically around the central spike, providing the reason for its name.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a crown-of-Charl shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = An oval, shallow shell, a crown-of-Charl shell has a heavily pitted exterior.  The exterior&#039;s rough, dull, greyish green surface carries a number of small indentations.  Inside these indentations are areas of brilliant metallic sea green coloration.  The shell&#039;s inside surface is a polished, ivory white, with a faint black mark in the shape of a trident.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a dark brown triton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = From a circular opening five inches across, a dark brown triton shell makes a 90-degree turn before spiraling to a nasty point.  The shell&#039;s entire exterior is speckled with spots of white, umber, and deep orange in a recognizable pattern.  The shell&#039;s lip and smooth interior display alternating bands of light orange and dark brown.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a dovesnail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 700&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in size and construction to the shell of a typical land snail, a dovesnail shell is the home to a small sea-going mollusk.  The shell&#039;s spiral begins with a wide, circular mouth then whirls quickly to a tight central point.  All exterior parts are a creamy, dull white, while the interior is a polished sandy brown.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an egg cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small, smooth, and brilliantly white, an egg cowrie shell bulges in the middle in an egg shape before tapering at both ends.  Its polished surface readily reflects the available light.  The curved slot running lengthwise on one side of the shell resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an emperor&#039;s crown shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Its base a flat half moon several inches in diameter, an emperor&#039;s crown shell displays connected rays that radiate out over a 120-degree arc to form a shell nearly eight inches across.  Individual black rays alternate with deep purple rays to give the shell&#039;s exterior a fan-like appearance, and several large spikes protrude upward along the shell&#039;s edge.  Inside, the rays are indiscernible.  Instead, the entire surface sparkles with silver flecks on a smooth, highly polished, ultramarine blue surface. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an empress&#039;s crown shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value =&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Its base a flat half moon several inches in diameter, an empress&#039;s crown shell displays connected rays that radiate out over a 120-degree arc to form a shell nearly eight inches across.  Individual sea green rays alternate with deep ultramarine rays to give the shell&#039;s exterior a fan-like appearance, and several small spikes protrude upward along the shell&#039;s edge.  Inside, the rays are indiscernible.  Instead, the entire surface sparkles with golden flecks on a smooth, highly polished, emerald green surface. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a fluted limpet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A small, oval, caplike shell, a fluted limpet shell displays concentric exterior rings of white, tan, and aquamarine stepping up to a deep aquamarine central spot.  The shell&#039;s edges are slightly fluted, and the inside presents a polished, snow white surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a giant paper nautilus shell&lt;br /&gt;
|rarity = rare&lt;br /&gt;
|value = 7500&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = eginning with a large circular opening, a giant paper nautilus shell spirals into a tight ball, its whorl keeping to a smooth plane and not extending outward on either side.  Each segment of the large shell is thin and colored a light grey on one edge, giving way to a slightly darker grey on the other.  The impression is one of a paper horn, unwinding slowly from a compressed state. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a golden cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1000&lt;br /&gt;
|jars = yes&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Small and smooth, a golden cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a dark golden color dotted with small white spots.  The curved slot running lengthwise on the white underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a golden triton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4000&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = From a circular opening five inches across, a golden triton shell makes a 90-degree turn before spiraling to a nasty point.  The a golden triton shell&#039;s entire exterior is speckled with spots of dark orange, deep gold, and white in a recognizable pattern.  The shell&#039;s smooth interior displays alternating bands of light orange and white, with particularly prominent stripes of black and white on the lip. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished hornsnail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in size and construction to the shell of a typical land snail, a polished hornsnail shell is the home to a small sea-going mollusk.  The shell&#039;s spiral begins with a wide, circular mouth then whirls quickly to a tight central point.  All exterior parts are a flat steel grey, while the interior is a polished light pink.  Two stubby projections curve outward from the upper edge of the shell&#039;s opening, looking very much like short horns.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a piece of iridescent mother-of-pearl&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 400&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A jagged piece of what once was a full shell, a piece of iridescent mother-of-pearl sports several sharp edges and points.  One side of the shell piece is rough, with patches of sudued grey and off-white coloration.  The other side sparkles and reflects the available light in fluid, oily colors.  Iridescent hues of emerald green, sapphire blue, and royal purple flash and fade when the piece is turned in different directions.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a king helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 850&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a king helmet shell presents a roughened, sky blue exterior.  Four thick, nasty spikes, ultramarine blue at the tips, protrude from the rounded helmet area.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a deep ultramarine polished to a bright sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an iridescent tempest shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Lacking any coherent symmetry, an iridescent tempest shell twists and turns this direction and that, as if its creator was unable to decide just how the shell should look.  Its coloration is as chaotic as its shape, with deep purple sections changing into fiery crimson and then into golden yellow.  The edge of the shell&#039;s opening is a coal black hoop, while the interior is a polished ice white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a large chipped clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 10&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a large chipped clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual grey arcs fluctuate in shade, and small, dark speckles add variation to the interesting, though muted, color of the shell.  A large piece has been chipped off the edge of the shell, leaving a jagged indentation.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a large moonsnail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1400&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and delicate, a large moonsnail shell displays a relatively large opening.  From that starting point the shell spirals quickly to a blunt point.  The shell&#039;s interior is a medium pastel blue, with just a hint of reflection to its surface.  The outside evokes the sky on a pleasant day.  White wisps intermingle with sky blue on the shell&#039;s reflective surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a lavender nassa shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A wide opening, a stubby spiral, and faint lavender swirls are the identifying characteristics of a lavender nassa shell.  The outside of this diminutive shell displays white, crosshatched lines over a dark grey surface.  Very muted, but still noticeable, are the cloudy lavender swirls spiral from opening to tip.  The lavender markings appear more pronounced near the shell&#039;s opening.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a leopard cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a leopard cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a light yellow liberally dotted with dark brown spots.  The curved slot running lengthwise on the yellow underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a lynx cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a lynx cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a light tan liberally dotted with dark brown spots.  The curved slot running lengthwise on the white underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a marlin spike shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A tight tower of a shell, a marlin spike shell spirals six inches to a sharp point.  The spirals do not bulge, but rather create a smooth, uninterrupted surface.  White lines run both vertically and horizontally, crosshatching the black band that spirals up the light tan exterior.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a multi-colored snail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A pasty white, cone-shaped shell spirals to a point in a multi-colored snail shell.  Four bands of color--a thin dark blue band, a thick light blue band, a thick yellow band, and a thin red band--follow the spiral around from the shell&#039;s opening to the pointed tip.  The bands become thinner and converge together as the shell&#039;s spiral tightens.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an opaque spiral shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 85&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in shape to a straightened-out velnalin horn, an opaque spiral shell extends several inches as it twists tightly to a point.  At its larger end, faint bands of greyish and bluish white follow the spiral, gradually giving way to pure white at the pointed end.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a pearl nautilus shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1400&lt;br /&gt;
|jars = yes&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Beginning with a large circular opening, a pearl nautilus shell spirals into a tight ball, its whorl keeping to a smooth plane and not extending outward on either side.  A creamy white coloration adorns the entire shell, its translucent quality lending a softly glowing appearance to the shell. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name =  a pink-banded coquina shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 210&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Evoking the image of an eroded volcano with colored lava flows down its sides, a pink-banded coquina shell is a flattened cone.  Bands of dusky pink begin at the shell&#039;s point and widen out as they descend the roughened surface to the shell&#039;s edge.  Interestingly, the light tan stripes separating the bands do not change in width at all between the point and edge.  Purple areas and white areas swirl together on the shell&#039;s inside surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a pink clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 10&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a pink clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual pink arcs fluctuate in shade, from brilliant, deep magenta to near white, and small, dark red speckles add variation to the color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished batwing chiton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 700&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Eight overlapping, elongated plates form the raised oval of a polished batwing chiton shell.  Underneath, the plates combine in a smooth, iridescent whiteness, with the plate&#039;s edges gently rounded.  On top the plates are a coal black, and small portions of the shell extend upward and out, their sharp, fluted rear edges resembling a bat&#039;s wing.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished black tegula shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Black on both sides and almost perfectly round, a polished black tegula shell displays a dull exterior and a brightly polished interior.  The shell is a circle with a small, rectangular flange extending off one side that possibly served to hinge the shell to another of its type.  The shell&#039;s edge is slightly fluted.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished green abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 650&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped much like a large oval bowl, a polished green abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s exterior is a rough, mottled brown and grey, and holds little beauty.  The interior, conversely, is a swirling, iridescent, metallic green that sparkles in the light.  The surface is perfectly smooth, as if whatever once occupied the shell took great care in maintaining a polished home.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished red abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 650&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped much like a large oval bowl, a polished red abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s exterior is a rough, mottled brown and grey, and holds little beauty.  The interior, conversely, is a swirling, iridescent, metallic red that sparkles in the light.  The surface is perfectly smooth, as if whatever once occupied the shell took great care in maintaining a polished home.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished silver abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped much like a large oval bowl, a polished silver abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s exterior is a rough, mottled brown and grey, and holds little beauty.  The interior, conversely, is a swirling, iridescent, metallic silver that sparkles in the light.  The surface is perfectly smooth, as if whatever once occupied the shell took great care in maintaining a polished home.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a purple-cap cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a purple-cap cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a dark blackish purple.  The curved slot running lengthwise on the deep orange underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.  Unique to this cowrie shell, and the source of its name, is the large, oval, bright purple spot on the hump or &amp;quot;cap&amp;quot; side.  The spot is entirely surrounded by a thin orange line.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a queen helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a queen helmet shell presents a roughened, dusty green exterior.  Several short, thick spikes, their color graduating from sea green at the base to deep forest green at the tips, protrude from the rounded helmet area.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is an iridescent emerald green polished to a deep sheen. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a red helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a red helmet shell presents a roughened, dusky red exterior.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a dark shade of blood red, polished to a deep sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a ruby-lined nassa shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1600&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A wide mouth, a stubby spiral, and a deep ruby interior are the identifying characteristics of a ruby-lined nassa shell.  The outside of this diminutive shell displays white, crosshatched lines over a dark grey surface.  In contrast to the muted outside, the shell&#039;s interior is a brilliant, polished crimson}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a sea urchin shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Hard and brittle, a sea urchin shell evokes the image of a petrified miniature pumpkin.  The interior is empty, as if whatever was in there has somehow escaped through the small hole in the shell&#039;s top, causing the shell to be extremely light.  Deep pink veins run symmetrically down the shell&#039;s side, and the light pink surface in between is heavily mottled with small bumps.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a silvery clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 32&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a silvery clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual white arcs fluctuate in shade from a bright snow white to a soft grey, and small silvery speckles reflect the available light to add variation to the shell&#039;s pattern.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a snake-head cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 600&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a snake-head cowrie shell bulges in the middle before tapering at both ends.  Black coloration lines the shell&#039;s humpbacked side, giving way to an umber and white spotted area directly on the top.  A single large white spot on one end gives the shell its snake-like appearance.  The curved slot running lengthwise on the white underside resembles either a toothy frown or a smile, depending upon which way the shell is turned.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a snow cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 650&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a snow cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a snow white color dotted with small light grey spots.  The curved slot running lengthwise on the light grey underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a Solhaven Bay scallop shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 100&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Thin, white spokes radiate out from a rectangular base in the scallop shell&#039;s fluted fan.  Between the raised spokes, alternating bands of white and mottled sienna arc across the shell, as if whatever created it kept changing its favorite color from sienna to white and back again as it increased the shell&#039;s size.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a sparkling silvery conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 750&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a sparkling silvery conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.  Small silver flecks evident within the shell&#039;s shiny interior glint and flicker in the light.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a speckled conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a speckled conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  Darker brown spots speckle the outside of the shell, providing the reason for its name.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a spiny siren&#039;s-comb shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4000&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A particularly strange shell, a spiny siren&#039;s-comb shell is an elongated central bulb with a long appendage projecting from the top.  Attached to the upper portion of the bulb and the entire arm are parallel spines, one set extending to the left and the other set extending to the right.  More of these spines, though not parallel, extend out the bottom of the central bulb.  Light and dark pink coloration covers all portions of the shell, except for a few deep orange sections on the central bulb.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a spiral turret shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in shape to a straightened-out velnalin horn, a spiral turret shell extends several inches as it twists tightly to a point.  At its larger end, bands of light purple, sienna, gold, and white follow the spiral, gradually giving way to pure white at the pointed end.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a split-back pink conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 180&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = With its large shell, a split-back pink conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  Pink coloration mixes with the tan, brighter on one side than the other and providing the reason for the shell&#039;s name.  The wide lip gives a good view of the shell&#039;s inside, a bright carmine swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a striated abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 350&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = &lt;br /&gt;
|description = Shaped much like a tiny oval bowl, a striated abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s outside and inside are both dusky grey, with the interior being much smoother and more polished than the exterior.  Three shallow lines cross the inside surface, as if someone had taken an sharp instrument and laid down perfectly parallel scratches.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a sundial shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = When viewed from the tip of its turret, a sundial shell is a masterpiece of natural artistic workmanship.  The shell spirals to a tight central point, becoming steadily and proportionally smaller with each turn.  Mostly of a soft brown coloration, the shell&#039;s shape is easily defined by the thin, dark, checked umber stripes that parallel a slightly wider white stripe along the inside of the spiral&#039;s curves.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a three-lined nassa shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 150&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A wide opening, a stubby spiral, and three faintly colored lines are the identifying characteristics of a three-lined nassa shell.  The outside of this diminutive shell displays white, crosshatched lines over a dark grey surface.  Very muted, but still noticeable, are the three colored lines that parallel the spiral from opening to tip.  The sky blue line is slightly wider than its flanking yellow and orange brethren.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a tiger cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 600&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a tiger cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a snow white liberally dotted with light and dark umber spots, the spots often intersecting.  The curved slot running lengthwise on the white underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a tiger-striped nautilus shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1400&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Beginning with a large circular opening, a tiger-striped nautilus shell spirals into a tight ball, its whorl keeping to a smooth plane and not extending outward on either side.  A creamy, light chocolate coloration adorns the entire shell, except where the tiger stripes occur.  Each narrow segment of the spiral displays a dark orange stripe on one edge of the segment, with the stripe thicker at the segment&#039;s hump and narrowing down toward the interior of the spiral.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a translucent golden spiral shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in shape to a straightened-out velnalin horn, a translucent golden spiral shell extends several inches as it twists tightly to a point.  At its larger end, bands of dark yellow flecked with gold follow the spiral, gradually giving way to pure white at the pointed end.  The shell is partially transparent, and when backlit the shell projects a golden glow.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name =  a yellow-banded coquina shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Evoking the image of an eroded volcano with colored lava flows down its sides, a yellow-banded coquina shell is a flattened cone.  Bands of dark yellow begin at the shell&#039;s point and widen out as they descend the roughened surface to the shell&#039;s edge.  Interestingly, the light tan stripes separating the bands do not change in width at all between the point and edge.  Purple areas and white areas swirl together on the shell&#039;s inside surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a yellow helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a yellow helmet shell presents a roughened, tan exterior.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a deep mustard yellow, almost golden, polished to a bright sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a white clam shell&lt;br /&gt;
|rarity = common&lt;br /&gt;
|value = 10&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a white clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual white arcs fluctuate in shade, and small, light grey speckles add variation to the interesting, though muted, color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a white gryphon&#039;s wing shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2750&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A thick shell with striped coloration, a white gryphon&#039;s wing shell resembles a long wing when laid flat, and the shell&#039;s segmentation gives it a feathered look.  A snow white center gives way to light grey on the edges of each long segment.  Inside, the shell is a polished ash white.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;br /&gt;
[[Category:River&#039;s Rest gems]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Adventurer%27s_Guild_Badge&amp;diff=211405</id>
		<title>Adventurer&#039;s Guild Badge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Adventurer%27s_Guild_Badge&amp;diff=211405"/>
		<updated>2023-12-18T18:53:12Z</updated>

		<summary type="html">&lt;p&gt;DAID: Added &amp;quot;It is a pin-worn functional item.&amp;quot; to the very top.  Someone just asked this and it is not mentioned anywhere.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any character that has completed a task in the [[Adventurer&#039;s Guild]] can get a &#039;&#039;&#039;badge&#039;&#039;&#039; from the guild.  It is a pin-worn functional item.  The badges serve as a status symbol as well as being able to enhance the abilities, [[skill]]s, and [[statistic]]s of the character who wears the badge.  There are five things that can be upgraded on the badges as a character earns [[bounty point]]s (BPs) through the Adventurer&#039;s Guild: the material, the binding, the device, the motif, and the gem.  A badge can only have a value of the lifetime bounty points that a character has accumulated.  The first upgrade for an item on the badge is valued at 10,000 BPs.  The second upgrade is 20,000 BPs, while the third upgrade is 30,000 BPs, so a character with 60,000 lifetime bounty points could have 3 upgrades for the material (10,000 + 20,000 + 30,000) and nothing else, or 2 upgrades on the material (10,000 + 20,000) and two upgrades on the binding (10,000 + 20,000) for a total of 60,000 bounty points.&lt;br /&gt;
&lt;br /&gt;
===Enhancive Bonuses===&lt;br /&gt;
Different skill and stat bonus require a different number of badge upgrades.  For example, a badge will be able to enhance climbing bonus by 10 long before it can enhance combat maneuvers bonus by the same amount.&lt;br /&gt;
&lt;br /&gt;
== List of Upgrades ==&lt;br /&gt;
=== Binding ===&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; - tin, lead, copper&lt;br /&gt;
* &#039;&#039;&#039;Level 1&#039;&#039;&#039; - brass, turquoise, coral&lt;br /&gt;
* &#039;&#039;&#039;Level 2&#039;&#039;&#039; - pewter, pyrite, obsidian&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; - lapis lazuli, platinum, ivory&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; - ora, faenor, invar&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; - alexandrite, gornar, alum&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; - drakar, zorchar, mithglin&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; - glaes, rhimar, laje&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; - vaalorn, razern, vaalin&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; - rolaren, eonake, kelyn&lt;br /&gt;
* &#039;&#039;&#039;Level 10&#039;&#039;&#039; - veniom, golvern, eahnor&lt;br /&gt;
&lt;br /&gt;
=== Material ===&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; - rat-hide, ceramic, linen&lt;br /&gt;
* &#039;&#039;&#039;Level 1&#039;&#039;&#039; - leather, kobold skin, maoral&lt;br /&gt;
* &#039;&#039;&#039;Level 2&#039;&#039;&#039; - bronze, goblin skin, or silk&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; - suede, orc pelt, snakeskin&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; - steel, granite, ebonwood&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; - spidersilk, troll hide, ironwood&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; - silver, marble, deringo,&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; - gold, ogre bone, orase&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; - mithril, kiramon chitin, faewood&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; - imflass, myklian scale, witchwood&lt;br /&gt;
* &#039;&#039;&#039;Level 10&#039;&#039;&#039; - vultite, vruul skin, fireleaf&lt;br /&gt;
&lt;br /&gt;
=== Device ===&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; - a single coin, a nicked dagger, a magic wand&lt;br /&gt;
* &#039;&#039;&#039;Level 1&#039;&#039;&#039; - several coins, a rusty sword, or a small crystal&lt;br /&gt;
* &#039;&#039;&#039;Level 2&#039;&#039;&#039; - a small stack of coins, a sharp falchion, an ancient scroll&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; - a modest pile of coins, a flanged mace, an old staff&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; - a glittering gem, a pointy pike, a rune-inscribed amulet&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; - a bulging moneybag, a pair of crossed broadswords, a jewel-encrusted ring&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; - several precious stones, a mighty longbow, a large crystal orb&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; - a silver bar, an engraved battle axe, an artifact surrounded by sparks of energy&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; - a chest full of jewels, a gleaming war hammer, an arcane spellbook&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; - a triangular stack of silver bars, a deadly flamberge, an orb-capped runestaff&lt;br /&gt;
* &#039;&#039;&#039;Level 10&#039;&#039;&#039; - gleaming piles of silver and jewels, a flaming longsword, a powerful burst of magical energy&lt;br /&gt;
&lt;br /&gt;
=== Motif ===&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; - a worn pair of hiking boots, a snarling rat, a knapsack full of supplies&lt;br /&gt;
* &#039;&#039;&#039;Level 1&#039;&#039;&#039; - a fleeing kobold, a skinning knife, or a walking stick&lt;br /&gt;
* &#039;&#039;&#039;Level 2&#039;&#039;&#039; - a cowering orc, a patched traveler&#039;s cloak, a pack mule&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; - a howling troll, a piece of an old map, an old leather saddlebag&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; - a confused ogre, a long dusty trail, a long-maned riding horse&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; - a drooling spider, a tarnished compass, a rusty mining cart&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; - an evil spirit, a crossed shovel and pick, a graceful stallion&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; - a clicking kiramon, an X-marked treasure map, a package-laden carriage&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; - a raging golem, an extended telescope, a rugged dwarven juggernaut&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; - a prancing ki-lin, a towering haunted castle, a tall sailing ship&lt;br /&gt;
* &#039;&#039;&#039;Level 10&#039;&#039;&#039; - a foul ravenous beast, a distant mountainscape, a fantastic elven airship&lt;br /&gt;
&lt;br /&gt;
=== Gem ===&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; - a quartz crystal, a zircon, a topaz&lt;br /&gt;
* &#039;&#039;&#039;Level 1&#039;&#039;&#039; - a bloodstone, an onyx, an azurite stone&lt;br /&gt;
* &#039;&#039;&#039;Level 2&#039;&#039;&#039; - a malachite stone, a peridot, a tourmaline&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; - an ametrine, an amber cabachon, an agate&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; - an eostone, a heliodor, an amethyst&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; - an opal, a jade stone, a garnet&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; - a pearl, a beryl, a jacinth&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; - a sapphire, a starstone, a dreamstone&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; - a ruby, a moonstone, a glimaerstone&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; - an emerald, a sunstone, a feystone&lt;br /&gt;
* &#039;&#039;&#039;Level 10&#039;&#039;&#039; - a diamond, a blazestar, a firestone&lt;br /&gt;
&lt;br /&gt;
== List of Boost Options ==&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
 1) Strength         11) Strength Bonus       &lt;br /&gt;
 2) Constitution     12) Constitution Bonus   22) Mana Recovery&lt;br /&gt;
 3) Dexterity        13) Dexterity Bonus      23) Maximum Health&lt;br /&gt;
 4) Agility          14) Agility Bonus        24) Health Recovery&lt;br /&gt;
 5) Discipline       15) Discipline Bonus     25) Maximum Stamina&lt;br /&gt;
 6) Aura             16) Aura Bonus           26) Stamina Recovery&lt;br /&gt;
 7) Logic            17) Logic Bonus          27) Spirit Recovery&lt;br /&gt;
 8) Intuition        18) Intuition Bonus&lt;br /&gt;
 9) Wisdom           19) Wisdom Bonus&lt;br /&gt;
10) Influence        20) Influence Bonus&lt;br /&gt;
&lt;br /&gt;
28) Two Weapon Combat Ranks              74) Two Weapon Combat Bonus&lt;br /&gt;
29) Armor Use Ranks                      75) Armor Use Bonus&lt;br /&gt;
30) Shield Use Ranks                     76) Shield Use Bonus&lt;br /&gt;
31) Combat Maneuvers Ranks               77) Combat Maneuvers Bonus&lt;br /&gt;
32) Edged Weapons Ranks                  78) Edged Weapons Bonus&lt;br /&gt;
33) Blunt Weapons Ranks                  79) Blunt Weapons Bonus&lt;br /&gt;
34) Two-Handed Weapons Ranks             80) Two-Handed Weapons Bonus&lt;br /&gt;
35) Ranged Weapons Ranks                 81) Ranged Weapons Bonus&lt;br /&gt;
36) Thrown Weapons Ranks                 82) Thrown Weapons Bonus&lt;br /&gt;
37) Polearm Weapons Ranks                83) Polearm Weapons Bonus&lt;br /&gt;
38) Brawling Ranks                       84) Brawling Bonus&lt;br /&gt;
39) Ambushing Ranks                      85) Ambushing Bonus&lt;br /&gt;
40) Multi Opponent Combat Ranks          86) Multi Opponent Combat Bonus&lt;br /&gt;
41) Physical Fitness Ranks               87) Physical Fitness Bonus&lt;br /&gt;
42) Dodging Ranks                        88) Dodging Bonus&lt;br /&gt;
43) Arcane Symbols Ranks                 89) Arcane Symbols Bonus&lt;br /&gt;
44) Magic Item Use Ranks                 90) Magic Item Use Bonus&lt;br /&gt;
45) Spell Aiming Ranks                   91) Spell Aiming Bonus&lt;br /&gt;
46) Harness Power Ranks                  92) Harness Power Bonus&lt;br /&gt;
47) Elemental Mana Control Ranks         93) Elemental Mana Control Bonus&lt;br /&gt;
48) Mental Mana Control Ranks            94) Mental Mana Control Bonus&lt;br /&gt;
49) Spirit Mana Control Ranks            95) Spirit Mana Control Bonus&lt;br /&gt;
50) Elemental Lore - Air Ranks           96) Elemental Lore - Air Bonus&lt;br /&gt;
51) Elemental Lore - Earth Ranks         97) Elemental Lore - Earth Bonus&lt;br /&gt;
52) Elemental Lore - Fire Ranks          98) Elemental Lore - Fire Bonus&lt;br /&gt;
53) Elemental Lore - Water Ranks         99) Elemental Lore - Water Bonus&lt;br /&gt;
54) Spiritual Lore - Blessings Ranks    100) Spiritual Lore - Blessings Bonus&lt;br /&gt;
55) Spiritual Lore - Religion Ranks     101) Spiritual Lore - Religion Bonus&lt;br /&gt;
56) Spiritual Lore - Summoning Ranks    102) Spiritual Lore - Summoning Bonus&lt;br /&gt;
57) Sorcerous Lore - Demonology Ranks   103) Sorcerous Lore - Demonology Bonus&lt;br /&gt;
58) Sorcerous Lore - Necromancy Ranks   104) Sorcerous Lore - Necromancy Bonus&lt;br /&gt;
59) Mental Lore - Divination Ranks      105) Mental Lore - Divination Bonus&lt;br /&gt;
60) Mental Lore - Manipulation Ranks    106) Mental Lore - Manipulation Bonus&lt;br /&gt;
61) Mental Lore - Telepathy Ranks       107) Mental Lore - Telepathy Bonus&lt;br /&gt;
62) Mental Lore - Transference Ranks    108) Mental Lore - Transference Bonus&lt;br /&gt;
63) Mental Lore - Transformation Ranks  109) Mental Lore - Transformation Bonus&lt;br /&gt;
64) Survival Ranks                      110) Survival Bonus&lt;br /&gt;
65) Disarming Traps Ranks               111) Disarming Traps Bonus&lt;br /&gt;
66) Picking Locks Ranks                 112) Picking Locks Bonus&lt;br /&gt;
67) Stalking and Hiding Ranks           113) Stalking and Hiding Bonus&lt;br /&gt;
68) Perception Ranks                    114) Perception Bonus&lt;br /&gt;
69) Climbing Ranks                      115) Climbing Bonus&lt;br /&gt;
70) Swimming Ranks                      116) Swimming Bonus&lt;br /&gt;
71) First Aid Ranks                     117) First Aid Bonus&lt;br /&gt;
72) Trading Ranks                       118) Trading Bonus&lt;br /&gt;
73) Pickpocketing Ranks                 119) Pickpocketing Bonus&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
==Concealing the Badge==&lt;br /&gt;
&lt;br /&gt;
One can conceal the badge from others without removing it using &#039;&#039;&#039;COVER&#039;&#039;&#039;, and reveal it again using &#039;&#039;&#039;PULL&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You tuck away your ceramic badge, hiding it from view.&lt;br /&gt;
&lt;br /&gt;
You are wearing a copper-bound ceramic badge tucked away in your clothing and an orange prison jumpsuit.&lt;br /&gt;
&lt;br /&gt;
You reveal your ceramic badge, which was tucked away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?96881 Player&#039;s Corner] - Discussion/Research Thread&lt;br /&gt;
* [[Introduction to Adventurer&#039;s Guild Badges]] (guide)&lt;br /&gt;
* [[Adventurer%27s_Guild_Badge_Cost_Spreadsheet|Adventurer&#039;s Guild Badge Enhancive Costs]] (guide) - This chart will show you how much each individual enhancive boost will cost.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurer&#039;s Guild]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ghostly_pooka&amp;diff=211106</id>
		<title>Ghostly pooka</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ghostly_pooka&amp;diff=211106"/>
		<updated>2023-12-07T01:52:18Z</updated>

		<summary type="html">&lt;p&gt;DAID: added 703 to attack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Ghostly_Pooka_Colored.jpg&lt;br /&gt;
| level = 33 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Equine &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area = Shadow Valley &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 260&lt;br /&gt;
| roundtime = ?&amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|[[Bite (attack)|Bite]]|+237 [[Attack Strength|AS]]}}&lt;br /&gt;
| nobolt =&lt;br /&gt;
| ability =&lt;br /&gt;
  {{Creature ability|Depression}}&lt;br /&gt;
| warding =&lt;br /&gt;
  {{creature ability|[[Slow (504)]]|+177 [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Corrupt Essence (703)]]|+165 [[CS]]}}&lt;br /&gt;
| nomaneuver=&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+125 to +275 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+105 to +111 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+110 to +128 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+103 to +118[[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+128 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+128 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{Creature ability|[[Spirit Warding I (101)]]}}&lt;br /&gt;
  {{Creature ability|[[Spirit Shield (202)]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = Alchemy (common)&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The most stunning thing about the appearance of a ghostly pooka is the odd illusion surrounding this pitiful equine which seems to absorb all the color from everything around it.  The ghostly horse appears to be weighed down by some heavy chains which cover its entire body.  The sight of its obvious torment tears at the souls of all who lay eyes upon it.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Ghostly pookas have a depression maneuver that affects those who use defensive [[stance]]s in their presence.  This maneuver is also [[level]] based.  Offensive stances will help avoid this maneuver. This maneuver can be prevented with the use of Corrupt Essence (703).&lt;br /&gt;
&lt;br /&gt;
Two examples of a ghostly pooka&#039;s depression ability:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A ghostly pooka stares straight into your eyes.&lt;br /&gt;
A wave of sadness washes over you as you stare at a ghostly pooka.&lt;br /&gt;
You are stunned for 2 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A ghostly pooka stares straight into your eyes.&lt;br /&gt;
The sight of a ghostly pooka touches you somewhere deep in your soul.  Your arms and legs feel leaden and your eyes begin to well up with tears.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Pookas are shape shifters who in [[Rolemaster]] usually take the form of smaller animals and are not undead. However, the trickster  [https://en.wikipedia.org/wiki/P%C3%BAca#Malevolent_or_benevolent_nature pookas] of [[Spectral miner#Behind the Scenes|Celtic folklore]] are sometimes represented as black horses covered in heavy chains, which is where their premise originates for Shadow Valley. Pookas and knockers (the [[spectral miner]]s) originated in fairy mythology, which is a connecting theme to related areas such as [[Castle Anwyn]]. Their [[Slow (504)]] warding attack works by making the air more viscous, which is related to the [[Night mare#Behind the Scenes|strange dark mist]] of the valley. The valley also has a subtle [[Jaron Galarn#Behind the Scenes|theme]] of [[Isles of transfer|temporal distortions]]. Their sorrowful state is likely tied thematically to other [[Spectral miner#Behind the Scenes|allusions]] to [http://www.gutenberg.org/files/932/932-h/932-h.htm &amp;quot;The Fall of the House of Usher&amp;quot;] by Edgar Allan Poe. The shape shifting is relevant because of the heavy basis on [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx &amp;quot;The Mound&amp;quot;] by H.P. Lovecraft, which had a telepathic race of phasers who [[Uthex Kathiasas|synthetically]] morphed life-forms as they wished. These would be in fantastic shapes for their own amusement, or as beasts of burden out of conquered races. &lt;br /&gt;
&lt;br /&gt;
The color draining illusion in their creature description (and the skeletons by the well near [[Night mare#Behind the Scenes|the old shrine]]) comes from [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &amp;quot;The Colour Out of Space&amp;quot;], where the ground-water is contaminated by an alien life form, which causes everything to glow but eventually become grey and disintegrate into a [[Moaning spirit#Behind the Scenes|powder]]. This story features stampeding and dead horses, explains the mist color variations, and has &amp;quot;the colour&amp;quot; on an [[Ur-Daemon#Teras Isle: Head of the Beast|anvil]] like the [[Glaes Caverns]].&lt;br /&gt;
&lt;br /&gt;
This unnatural mist of the valley has a basis in multiple stories, but also appears once in &amp;quot;The Colour Out of Space&amp;quot;: &#039;&#039;&amp;quot;He could not but wonder at his gleaning of the same impression from a vapour glimpsed in the daytime, against a window opening on the morning sky, and from a nocturnal exhalation seen as a phosphorescent mist against the black and blasted landscape. It wasn’t right—it was against Nature—and he thought of those terrible last words of his stricken friend, &#039;It come from some place whar things ain’t as they is here . . . one o’ them professors said so. . . .&#039;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/P%C3%BAca Pooka on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 31&lt;br /&gt;
|levelm1 = 32&lt;br /&gt;
|level = 33&lt;br /&gt;
|levelp1 = 34&lt;br /&gt;
|levelp2 = 35&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Half-elven_invoker&amp;diff=210065</id>
		<title>Talk:Half-elven invoker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Half-elven_invoker&amp;diff=210065"/>
		<updated>2023-11-13T00:58:26Z</updated>

		<summary type="html">&lt;p&gt;DAID: State of Elanthia mentioned the invoker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the State of Elanthia 2023, the invoker was mentioned.  It came about to resolve lag effects of spell effects with multiple people present.  It may be moved to Four Winds Isle with a cost like 10,000 silvers.  When we see a release of the minutes from the meeting, we should see what they have officially said. [[User:DAID|DAID]] ([[User talk:DAID|talk]]) 18:58, 12 November 2023 (CST)&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Planar_Shift_(740)&amp;diff=205457</id>
		<title>Planar Shift (740)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Planar_Shift_(740)&amp;diff=205457"/>
		<updated>2023-08-13T01:56:35Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Success Rate */ Personal experience says it is still possible for demonic failure at 174 ranks :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Planar Shift&lt;br /&gt;
| number = 740&lt;br /&gt;
| mnemonic = SHIFT&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = Travel&lt;br /&gt;
| skill = None&lt;br /&gt;
| components = See left&lt;br /&gt;
| availability = Single or Group&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
Through [[SENSE (verb)|sensing]] and then [[DRAW (verb)|re-drawing]] unique patterns, sorcerers are able to &#039;&#039;&#039;Planar Shift&#039;&#039;&#039; themselves and possibly others, travelling instantaneously to almost any point in [[Elanthia]]. The focus of this magic is a basic [[valence|valential]] [[summoning circle]], which is then detailed with the particular [[rune]]s corresponding to a unique [[flow pattern]] identifying a location within [[Elanith]]. The sorcerer then [[CAST (verb)|casts]] their magic upon the circle, causing a [[planar rift|rift]] to open, which can then be traversed as a normal portal. With sufficient skill, a sorcerer trained in [[#Lore Benefits|Demonology]] can travel locally, or, if highly skilled, then within the same [[teleportation zone]], without creating a summoning circle, though the dangers of such transport are doubled.&lt;br /&gt;
&lt;br /&gt;
Planar Shift has a base success rate of 90% and is dependent on [[Discipline]], [[Aura]], and [[Wisdom]] stats.  Training in [[#Lore Benefits|Sorcerous Lore, Demonology]], the [[Sorcerer Base]] spell circle, and [[SMC|Spiritual]] and [[Elemental Mana Control]]s will further improve the success rate up to a maximum of 99% (or a maximum of 98% when not using a summoning circle).&lt;br /&gt;
&lt;br /&gt;
If a cast is unsuccessful, the sorcerer will be struck with backlash energy causing [[damage]] and [[wounds]]. Injuries are typically mild, though extreme failures can cause death and even the possibility of accidentally [[demonic summoning|summoning a demon]] into this plane, which can be hazardous in its own right.&lt;br /&gt;
&lt;br /&gt;
Planar Shift is unique among teleportation abilities in that it is immune to Chronomage interception when traveling between realms.&lt;br /&gt;
&lt;br /&gt;
Planar Shift cannot be used to transport into or out of rooms that prevent teleportation.  If the runes on a summoning circle glow faintly with a soft yellow light and then peter out, try moving to a different location.  For example, if in [[Ta&#039;Vaalor]], the caster must leave the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Teleportation zone]]s were introduced in 2016 as part of the [[Teleportation review (saved posts)|Teleportation Review]].  It is important to know the difference and connection between a realm and a zone to have a full understanding of Planar Shift.  Reviewing the [[realm]] article (which covers both) is strongly recommended for new users of this spell. Incorrectly understanding teleportation realms and zones may have negative consequences ranging from wasting expensive chalk to summoning a demon which kills you.&lt;br /&gt;
== Components ==&lt;br /&gt;
;* [[Rune book]]&lt;br /&gt;
:To record patterns into, and draw patterns from. Books have 10 pages of 20 possible entries each, and each book must be bonded to in order to record runes.  A sorcerer may bond to only one rune book at a time. To bond to a rune book, go to any sorcerer guild summoning chamber and rub the [[latticed yellow crystal]].  Sorcerers may borrow another&#039;s rune book to draw patterns, but cannot record or erase patterns from any book but the one to which they are bonded.&lt;br /&gt;
;* A [[flow pattern|rune pattern]] of the desired destination&lt;br /&gt;
:Most rooms have a unique pattern of magical flows (rooms which cannot be teleported into will not). [[SENSE (verb)|SENSE]] PATTERN records them into the book, and then they may then be drawn from it. The patterns are expressed as a colored series of runes within the book. The color represents the [[realm]] from which the pattern originates.  It is recommended to keep rune book pages organized by realm (i.e. rooms of a locale having the same color pattern).&lt;br /&gt;
;* Chalk&lt;br /&gt;
:Long (or rough) chalks are lesser quality and cost about 1,000 silver for 100 transports, and can be made via Alchemy. With enough skill, as explained [[#Teleportation within a zone|below]], a sorcerer can attempt teleportation within a teleportation zone using low quality chalk.&lt;br /&gt;
:Crystalline chalks are high quality and cost about 30,000 silver for one transport, or made via [[Alchemy]].  Using crystalline chalk on teleportation within a realm will have no failure.&lt;br /&gt;
:Chalks of the same type can be [[Phase (704)#Chalk|bundled using Phase]].&lt;br /&gt;
:WARNING: Do not mix and match chalks when drawing, results could be disastrous&lt;br /&gt;
&lt;br /&gt;
== Teleportation within a realm ==&lt;br /&gt;
&lt;br /&gt;
Teleportation within a single realm can be done with low quality chalk. Using high quality chalk reduces the chance of failure. Once a rift has been opened this way, it remains for 60 seconds before closing upon itself.  It can be dispelled with [[Elemental Dispel (417)]] or [[Spirit Dispel (119)]].&lt;br /&gt;
&lt;br /&gt;
Should the caster fail, there is a backlash of mild to moderate intensity which can stun and in very rare cases, kill the caster. However, the summoning circle will not be erased, and an additional attempt can be made. In an even rarer scenario, failure may allow a lesser demon to find its way into our world. If this should happen in town, a sorcerer will be charged with demonic summoning and arrested.&lt;br /&gt;
&lt;br /&gt;
# Hold the rune book in the right hand, and &#039;&#039;&#039;long chalk&#039;&#039;&#039; in the left.&lt;br /&gt;
# TURN/FLIP the book to the page with the desired pattern.&lt;br /&gt;
# DRAW SUMMONING CIRCLE. (RUB CIRCLE to erase.)&lt;br /&gt;
# DRAW PATTERN {#}.&lt;br /&gt;
# PREPARE 740|CAST CIRCLE.&lt;br /&gt;
# GO RIFT &#039;&#039;&#039;All passengers must be members of the casters group, the caster must be the leader of that group, and all passengers must enter the rift first&#039;&#039;&#039; (dragged corpses may be dragged through by anyone, including the caster).  The rift will close once the caster has passed through.&lt;br /&gt;
&lt;br /&gt;
== Teleportation within a zone == &lt;br /&gt;
&lt;br /&gt;
Teleportation to another realm within the same teleportation zone works differently depending on your training in [[#Lore Benefits|Sorcerous Lore, Demonology]]. With fewer than 75 ranks, it works identically to teleportation to another zone, below, including the high quality chalk requirement and the inability to transport a group. With 75 ranks or more, it works as teleportation within a realm, above, including allowing the use of low quality chalk and the ability to transport a group.&lt;br /&gt;
&lt;br /&gt;
Using low quality chalk for teleportation within a zone adds an additional 33% failure chance, reduced by 1% per 3 ranks of Sorcerous Lore, Demonology beyond 75, to a minimum of 0% additional failure chance.&lt;br /&gt;
&lt;br /&gt;
== Teleportation to another zone ==&lt;br /&gt;
&lt;br /&gt;
Teleportation to another teleportation zone always requires high quality chalk. Using low quality chalk will cause an automatic failure. The success rate is the same as transport within a realm. A sorcerer cannot bring companions with this version regardless of training, but [[Minor Summoning (725)|demons]] and [[Animate Dead (730)|animated creatures]] will continue to follow as normal.&lt;br /&gt;
&lt;br /&gt;
# Hold the rune book in the right hand, and &#039;&#039;&#039;crystalline chalk&#039;&#039;&#039; in the left.&lt;br /&gt;
# TURN/FLIP the book to the page with the desired pattern.&lt;br /&gt;
# DRAW SUMMONING CIRCLE. (RUB CIRCLE to erase.)&lt;br /&gt;
# DRAW PATTERN {#}.&lt;br /&gt;
# PREPARE 740|CAST CIRCLE automatically transports the caster.&lt;br /&gt;
&lt;br /&gt;
== INCANT Teleportation == &lt;br /&gt;
&lt;br /&gt;
At 40 ranks of Demonology Lore, a sorcerer may use the &amp;quot;[[gold ring]]&amp;quot; (component-less) function of the spell, eliminating the need for a summoning circle entirely.  Using{{boldmono| [[INCANT]]}}, the caster will transport themselves to the last same-realm location they shifted from, or room where they last used{{boldmono| [[SENSE|SENSE  PATTERN]] }}without holding a runebook.  At 75 or more demonology ranks, a sorcerer may use this ability to teleport between realms (within a zone). This ability is twice as difficult to use as when using a rune book and chalk.  The maximum success rate for this version is 98%, and a level 75 Sorcerer who is 1x in Demonology can expect to see approximately this success rate, with minor variations to be expected due to skills and stats. This version also carries an increased risk of unleashing a demon upon failure.&lt;br /&gt;
&lt;br /&gt;
==Success Rate==&lt;br /&gt;
Although the exact success formula is not public, it is known that Demonology Lore increases the success rate from a base of 90% to a maximum of at 99% at 120 ranks when transporting with a realm using low quality chalk, or when transporting between realms (within a zone) using using high quality chalk.  It is also known that teleporting using low quality chalk imposes a penalty of 33 percentage points, which can be trained away at the rate of one percentage point for each three demonology ranks in excess of 75, until the penalty is completely eliminated at 174 demonology ranks.  Even with 174 demonology ranks, it is still possible to have a demonic failure using low quality chalk.&lt;br /&gt;
&lt;br /&gt;
The factors for success include: sorcerer spell ranks, discipline, aura, wisdom, elemental/spiritual mana control ranks, and demonology ranks. The exact formulas are not known, except for the rate at which demonology helps.&lt;br /&gt;
&lt;br /&gt;
== Mana Control Benefit ==&lt;br /&gt;
Training in Elemental and Spiritual Mana Controls improves the chances for success in an unknown way. &lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
Training in [[Sorcerous Lore, Demonology]] provides three additional benefits beyond the reduction in the failure rate:&lt;br /&gt;
&lt;br /&gt;
=== Group Transport ===&lt;br /&gt;
Every 20 ranks of Demonology Lore will allow for one additional group member to enter the rift safely (max 10 passengers at 200 ranks before enhancives).  It is possible to{{boldmono| [[DRAG]] }}characters through a rift as well, with each dragged character being treated the same as an additional group member. Group transport is available only when low quality chalk could have been used for the teleportation.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Sorcerous Lore, Demonology ranks||20||40||60||80||100||120||140||160||180||200||220||240&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|# of group members who can enter rift (excluding caster)||1||2||3||4||5||6||7||8||9||10||11||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Teleport within Zone ===&lt;br /&gt;
&lt;br /&gt;
Having 75 ranks of Demonology Lore unlocks the ability to teleport within a teleportation zone using low quality chalk and with a group, as detailed above. Additional ranks over 75 reduce the additional failure chance from using low quality chalk for such a teleportation.&lt;br /&gt;
&lt;br /&gt;
=== INCANT Form ===&lt;br /&gt;
&lt;br /&gt;
Having 40 ranks of Demonology Lore unlocks the INCANT form of Planar Shift, as detailed above.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Success&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 740&lt;br /&gt;
You begin drawing a faint, twisting symbol while softly intoning the words for Planar Shift...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast circle&lt;br /&gt;
You gesture at a summoning circle.&lt;br /&gt;
Your spell activates the dormant summoning circle.  Pure white flames of essence blaze around each rune and link them together in a complex circular web.  As the web completes itself, the runes transform from their translucent color to brilliant twilight grey.  Lines of twilight grey energy snake from the runes to activate the sigil at the center of the circle.  The central sigil vanishes, and, with a blinding flash of light, a shifting twilight grey rift opens.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look rift&lt;br /&gt;
A collage of images fills your mind as you peer into the depths of a shifting twilight grey rift.  You gaze unwaveringly, transfixed by the jumble of historic images racing across your consciousness.  Massive [[Drake|winged beasts]], reptilian in nature, flit through a flame-ravaged sky, locked in battle with [[Ur-Daemon|otherwordly]] creatures.  Soon enough, the scene changes to one of serenity and peace, various humanoids emerging en masse from caves.  That image, too, fades and is replaced by a great amalgamation of humanoids, all different races standing across a great decaying [[Undead War|battlefield]] juxtaposed to zombies, banshees and other abominations.  But, after only a few seconds, that scene too disappears as quickly as it entered your now reeling mind.  Just as it seems the jumble of images will stop, they start again, in quick succession like a seamstress wielding her loom.  An eternity of tranquil images passes you by, only to be suddenly, and devastatingly replaced by a [[Lerep Hochstib|crude half-elf]] leading an army of humans towards a [[Wehnimer&#039;s Landing|small town]].  But alas, as the story gets interesting, all the images fade and you avert your gaze.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Minor Failure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 740&lt;br /&gt;
You begin drawing a faint, twisting symbol while softly intoning the words for Planar Shift...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast circle&lt;br /&gt;
You gesture at a summoning circle.&lt;br /&gt;
A small shadowy rift begins to take form before your eyes.  Suddenly, a small black void floats out of the rift and stops directly over you!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Veins in arm stand out briefly!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;cast circle&lt;br /&gt;
You gesture at a summoning circle.&lt;br /&gt;
A small shadowy rift begins to take form before your eyes.  Suddenly, a dark cloud emerges from the rift, and begins crushing you!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to your chest causes your heart to skip a beat.&lt;br /&gt;
   You are stunned for 1 round!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Demonic Failure&lt;br /&gt;
Most commonly, a [[lithe black abyran&#039;ra]] is inadvertently summoned to Elanthia, making them rather grouchy:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a summoning circle.&lt;br /&gt;
A small shadowy rift begins to take form before your eyes. Suddenly, a flurried black haze slices at you from within the rift.&lt;br /&gt;
... 30 points of damage!&lt;br /&gt;
Off-balance slash to your left arm shatters your elbow.&lt;br /&gt;
&amp;amp;#042;CRUNCH&amp;amp;#042;&lt;br /&gt;
You are stunned for 5 rounds!&lt;br /&gt;
!S&amp;gt;&lt;br /&gt;
The rift begins to waver lazily and suddenly implodes upon itself in a large plume of soot-filled black smoke. When the rift clears, a lithe black abyran&#039;ra is standing around, surveying the surroundings.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
!S&amp;gt;&lt;br /&gt;
A lithe black abyran&#039;ra tries to sink its curved fangs into you!&lt;br /&gt;
AS: +480 vs DS: +394 with AvD: +32 + d100 roll: +39 = +157&lt;br /&gt;
   ... and hits for 26 points of damage!&lt;br /&gt;
   Minor puncture to the left leg.&lt;br /&gt;
!S&amp;gt;&lt;br /&gt;
A lithe black abyran&#039;ra swiftly raises its arms and slashes its talons at you!&lt;br /&gt;
CS: +410 - TD: +346 + CvA: +12 + d100: +24 - -5 == +105&lt;br /&gt;
   Warding failed!&lt;br /&gt;
   Your eyes suddenly cloud over. A moment later you realize you cannot see at all.&lt;br /&gt;
!S&amp;gt;&lt;br /&gt;
A lithe black abyran&#039;ra whips its coils underneath itself swiftly, then suddenly tenses its muscles, leaping forth with astonishing speed toward you!  The black abyran&#039;ra lashes out with its tail as it nears you, catching you around your waist as it spins in ever tighter circles! Within mere seconds, its coils wrap tightly around you, and its lidless eyes stare intently at you before it makes a sharp dive, moving fluidly to let its fangs find your neck!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Well placed shot to the neck!&lt;br /&gt;
   You feel a fierce poison coursing through your veins!&lt;br /&gt;
&lt;br /&gt;
The black abyran&#039;ra loosens its coils and slithers to the ground.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Misfire&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast runestaff&lt;br /&gt;
You gesture at a twisted orase runestaff capped with a smoky crystal orb.&lt;br /&gt;
As you prepare to cast, you realize your orase runestaff will not properly protect you from the ravages of planar travel.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{AR2}}&lt;br /&gt;
{{:rough stick of white chalk}}&lt;br /&gt;
&lt;br /&gt;
{{:piece of crystalline chalk}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Latticed yellow crystal]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/saved post archive|Saved post archive]]&lt;br /&gt;
*[[Planar Shift (guide)|Kastrel&#039;s Planar Shifting Guide]]&lt;br /&gt;
*[[Arcane language key (planar shift)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#740 Sorcerer Base Spell Circle: Planar Shift], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[category:Transport]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Paladin_Base_buff_spells&amp;diff=202775</id>
		<title>Template:Paladin Base buff spells</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Paladin_Base_buff_spells&amp;diff=202775"/>
		<updated>2023-07-08T20:38:56Z</updated>

		<summary type="html">&lt;p&gt;DAID: Added banner that this needs to be updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;Paladins received an update in December 2020.  Until this article is updated, be sure to read the [[Paladin Base/saved posts|saved posts]].&amp;lt;/div&amp;gt; &amp;lt;!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following buff spells are self-cast limited and can be stacked, unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
*[[Mantle of Faith (1601)]]: +5 DS, +5 spiritual TD. Refreshable on others.&lt;br /&gt;
*[[Arm of the Arkati (1605)]]: +10% [[Damage Factor|DF]] on weapons, group.&lt;br /&gt;
*[[Dauntless (1606)]]: +10 AS, maneuver defense, phantom levels against sheer fear.&lt;br /&gt;
*[[Divine Shield (1609)]]: +10% chance to block (requires shield), group.&lt;br /&gt;
*[[Higher Vision (1610)]]: +10 DS.&lt;br /&gt;
*[[Patron&#039;s Blessing (1611)]]: +10 effective [[Combat maneuver|CMAN]] ranks.&lt;br /&gt;
*[[Champion&#039;s Might (1612)]]: +15 spiritual CS.&lt;br /&gt;
*[[Guard the Meek (1613)]]: +15 DS, group.&lt;br /&gt;
*[[Vigor (1616)]]: +4 [[Constitution|CON]].&lt;br /&gt;
*[[Zealot (1617)]]: +30 AS, -30 DS, group, force to offensive stance, refreshable (5 minute duration).  Can be stopped.&lt;br /&gt;
*[[Crusade (1618)]]: Adds heavy [[Damage weighting|damage weighting]] to physical and bolt AS, group. Lasts 60 seconds.&lt;br /&gt;
*[[Faith Shield (1619)]]:: +50 spiritual TD, 30 second duration, refreshable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If these spells are known to you:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*It is typically useful to stack 1601, 1605, 1606, 1610, 1611, 1612, 1613 and 1616 on yourself while resting and prior to going out for a hunt. &lt;br /&gt;
*1605 is only useful for melee weapon users, so if you do not use melee attacks, you can forgo this one.&lt;br /&gt;
*1609 is useful for those who hunt with a shield.&lt;br /&gt;
*1617 might not be the best choice in all situations due to the decreased DS and inability to stance dance.&lt;br /&gt;
*1605, 1609, and 1613 all offer group effects, so if you or anyone in your group has interest in these spells, be sure to refresh before leaving town so your friends also get the benefits.  (If the paladin is not leading the group, cast them at the group leader.)&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Wizard_Base_buff_spells&amp;diff=202774</id>
		<title>Template:Wizard Base buff spells</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Wizard_Base_buff_spells&amp;diff=202774"/>
		<updated>2023-07-08T18:16:26Z</updated>

		<summary type="html">&lt;p&gt;DAID: Added 902 and 909 self-cast versions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following buff spells are self-cast limited and can be stacked, unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
*[[Minor Elemental Edge (902)]]: +10 [[enhancive]] [[skill bonus]] to any weapon when [[evoke|EVOKEd]].&lt;br /&gt;
*[[Prismatic Guard (905)]]: +5 physical DS, +20 bolt DS.&lt;br /&gt;
*[[Tremors (909)]]: [[CHANNEL|CHANNELing]] will add charges to {{boldmono|STOMP}} to knock down opponents for 5 mana without roundtime.&lt;br /&gt;
*[[Mass Blur (911)]]: +20 dodge ranks. Mass spell and stackable in a group.&lt;br /&gt;
*[[Melgorehn&#039;s Aura (913)]]: +10 DS, +20 elemental TD.&lt;br /&gt;
*[[Wizard&#039;s Shield (919)]]: +50 DS, not stackable, 60 second duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If these spells are known to you:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*It is typically useful to stack 905, 909, 911 and 913 on yourself while resting and prior to going out for a hunt.&lt;br /&gt;
*A warmage should keep 902 active on their weapon.&lt;br /&gt;
*If there are others around, you can offer to share 911.&lt;br /&gt;
*919 is very useful while foraging, searching for heirlooms, climbing over difficult obstacles, during invasions or other risky situations.&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Buff_spells&amp;diff=202772</id>
		<title>Buff spells</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Buff_spells&amp;diff=202772"/>
		<updated>2023-07-08T17:38:26Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Generic spells of interest */ add &amp;lt;br&amp;gt; for mass guards/colors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Buff spells&#039;&#039;&#039; can be defined a few ways. In the most liberal terms, buff spells are non-attack spells that assist a player in accomplishing a certain task (e.g. hunting). These spells can be cast on a player and will provide that player with an offensive, defensive or utility benefit for a set duration. The usage of buff spells in this guide might not perfectly agree with the mechanics usage for things like [[MANA (verb)|MANA SPELLUP]].&lt;br /&gt;
&lt;br /&gt;
==A guide to Buff Spells==&lt;br /&gt;
In general, buff spells are very helpful to characters and, in principle, creatures. Often, they are used by players who wish to add additional [[Defensive Strength|DS]], [[Target defense|TD]], [[Attack Strength|AS]], and [[Casting strength|CS]].  They can also provide the character with other perks or abilities, such as the ability to walk on water, the ability to avoid detection, and provide the character with bonuses to foraging, to cite a few examples. &lt;br /&gt;
&lt;br /&gt;
Buff spells are available to characters in different ways, depending on the exact spell.  However, the availability is generally classed into different subgroups.  The most limited buff spells are restricted to only self-casting; these spells can only be cast by a caster on him/herself.  Other spells are also self-cast, but are also available to the caster&#039;s group; these spells will stay on the caster, but fall from any members of his/her group shortly after they leave the group.  Many other buff spells can be cast on other players individually by the caster.  Finally, there are legacy spells that are available to the masses; these are cast on all members of a group at the same time, and the members of the group keep these spells for their full duration even after the group is disbanded. &lt;br /&gt;
&lt;br /&gt;
There are some buff spells which can be stacked, or cast sequentially multiple times, allowing a caster to provide up to a 249 minutes and 59 seconds (4+ hours) of a spell, others which can be refreshed (cast once, up to some threshold), and finally the most limited spells which can only be cast once, typically with a short duration.  &lt;br /&gt;
&lt;br /&gt;
The goal of this guide is to help advise players about which spells their characters should basically always have running if they know how to cast them, as well as advising players on the spells that are available and reasonable to ask from other characters. This guide should hopefully be useful not only to new players, who may not know what spells they should continually have up or who are not familiar with the in-character nomenclature of spells, as well as returning players, who may not be familiar with some of the newer classes and the spells that they can share or changes implemented since they&#039;ve been gone.  In addition, this should also help guide players who are concerned about how to ask others for spells politely and in a way that&#039;s in character.&lt;br /&gt;
&lt;br /&gt;
==Generic spells of interest==&lt;br /&gt;
This section outlines most of the defensive and offensive buff spells available to be cast at anyone.  You can reasonably expect helpful players will offer these spells, for free or in trade.&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: Which spell is it.&lt;br /&gt;
*&#039;&#039;&#039;Called&#039;&#039;&#039;: What people usually call this spell in game.&lt;br /&gt;
*&#039;&#039;&#039;Buff&#039;&#039;&#039;: What it will do for you.&lt;br /&gt;
*&#039;&#039;&#039;Stacks&#039;&#039;&#039;: Whether the spell can be cast more than once to increase duration.&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039;: What having the spell cast looks like for you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Commonly available sharable buff spells&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
! width=120px | &#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
! width=80px |  Called || width=160px |  Buff || width=30px |  Stacks? || width=460px |  Appearance &lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Spirit Warding I (101)]]&#039;&#039;&#039;  ||&amp;quot;blues&amp;quot;, &amp;quot;light blues&amp;quot;||+10 bolt [[Defensive strength|DS]], +10 Spiritual [[Target defense|TD]]||Yes||&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;A light blue glow surrounds you.&amp;lt;/div&amp;gt;&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Spirit Defense (103)]]&#039;&#039;&#039;  ||&amp;quot;powerful look&amp;quot;, &amp;quot;look&amp;quot;||+10 [[Defensive strength|DS]]||No||&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;You suddenly feel more powerful.&amp;lt;/div&amp;gt;&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Spirit Warding II (107)]]&#039;&#039;&#039;  ||&amp;quot;blues&amp;quot;, &amp;quot;deep blues&amp;quot; ||+25 bolt [[Defensive strength|DS]], +15 Spiritual [[Target defense|TD]]||Yes||&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;A deep blue glow surrounds you.&amp;lt;/div&amp;gt;&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Spirit Shield (202)]]&#039;&#039;&#039;  ||&amp;quot;dims&amp;quot;, &amp;quot;dim aura&amp;quot; ||+10 [[Defensive strength|DS]]||No||&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;A dim aura surrounds you.&amp;lt;/div&amp;gt;&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Elemental Defense I (401)]]&#039;&#039;&#039;  ||&amp;quot;silver(ies/s)&amp;quot;||+5 [[Defensive strength|DS]], +5 elemental [[Target defense|TD]]||Yes||&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;A silvery luminescence surrounds you.&amp;lt;/div&amp;gt;&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Elemental Defense II (406)]]&#039;&#039;&#039; ||&amp;quot;brights&amp;quot;||+10 [[Defensive strength|DS]], +10 elemental [[Target defense|TD]]||Yes||&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;A bright luminescence surrounds you.&amp;lt;/div&amp;gt;&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Elemental Defense III (414)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mass Elemental Defense (419)]]&#039;&#039;&#039;||&amp;quot;brills&amp;quot;, &amp;quot;guards&amp;quot;||+20 [[Defensive strength|DS]], +15 elemental [[Target defense|TD]]||Yes||&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;A brilliant luminescence surrounds you.&amp;lt;/div&amp;gt;&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Thurfel&#039;s Ward (503)]]&#039;&#039;&#039; ||&amp;quot;Thurfel&#039;s&amp;quot;||+20 [[Defensive strength|DS]]||Yes||&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;Glowing specks of &amp;lt;color&amp;gt; energy begin to spin around you.&amp;lt;/div&amp;gt;&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Strength (509)]]&#039;&#039;&#039; ||&amp;quot;strength&amp;quot;||+15 [[Strength]] Bonus (applies to physical AS, UAC, Encumbrance)||Yes||&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;You feel much stronger.&amp;lt;/div&amp;gt;&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Natural Colors (601)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;EVOKED for mass spells||&amp;quot;colors&amp;quot;, &amp;quot;hues&amp;quot;||+10 [[Defensive strength|DS]]||Yes||&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;You seem to blend into the surroundings better.&amp;lt;/div&amp;gt;&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Resist Elements (602)]]&#039;&#039;&#039; ||&amp;quot;resist elements&amp;quot;, &amp;quot;shimmers&amp;quot;||+10 [[Defensive strength|DS]]||Yes||&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;The air about you shimmers slightly.&amp;lt;/div&amp;gt;&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Mobility (618)]]&#039;&#039;&#039; ||&amp;quot;mobility&amp;quot;, &amp;quot;mobiles&amp;quot;||+20 [[Dodge]]||Yes||&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;You suddenly feel much more dextrous.&amp;lt;/div&amp;gt;&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Mass Blur (911)]]&#039;&#039;&#039; ||&amp;quot;blurs&amp;quot;||+20 [[Dodge]]||Yes||&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;Your form blurs.&amp;lt;/div&amp;gt;&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Foresight (1204)]]&#039;&#039;&#039; ||&amp;quot;foresight&amp;quot;||+10 [[Defensive strength|DS]]||Yes||&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;Opening your mind&#039;s eye to the progression of time, a myriad of possible future events fills your consciousness.&amp;lt;/div&amp;gt;&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Mindward (1208)]]&#039;&#039;&#039; ||&amp;quot;mindward&amp;quot;||+20 mental [[Target defense|TD]]||Yes||&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;You feel your forehead pulse as your mind hardens to deter invading thoughts.&amp;lt;/div&amp;gt;&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Mantle of Faith (1601)]]&#039;&#039;&#039; ||&amp;quot;mantle&amp;quot;||+5 [[Defensive strength|DS]], +5 spiritual [[Target defense|TD]]||No||&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;A whirl of spiritual energy streaks down from above, creating a dully illuminated mantle around your form.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
:Note: Some of these spells may offer larger bonuses, depending on the caster.&lt;br /&gt;
===Mass spells===&lt;br /&gt;
Although outlined in the table above, there is a special class of buff spells, called mass spells.  These are all stackable up to four hours and are sometimes collectively referred to as &amp;quot;massies&amp;quot; or &amp;quot;a full set of massies&amp;quot; when they are all being offered. They are as follows:&lt;br /&gt;
&lt;br /&gt;
*[[Mass Elemental Defense (419)]], often called &amp;quot;guards&amp;quot; in-game. Can be cast by anyone familiar with the [[Minor Elemental]] spell circle and adds +20 DS along with +15 elemental TD.&lt;br /&gt;
*[[Natural_Colors_(601)|Mass Colors 601 Evoked]], often referred to as &amp;quot;colors&amp;quot; or &amp;quot;hues&amp;quot;. Can be cast by [[Ranger|rangers]] and adds +10 DS (with some additional DS depending on the caster&#039;s ranks in [[Spiritual Lore, Blessings|blessing lore]]).&lt;br /&gt;
*[[911|Mass Blur (911)]], often called &amp;quot;blurs&amp;quot;. Can be cast by [[Wizard|wizards]] and adds +20 phantom [[Dodging|dodge]] ranks. &lt;br /&gt;
&lt;br /&gt;
A caster will commonly announce that they are going to cast these spells before casting them. If someone announces that they are going to cast, they are encouraging others to [[JOIN (verb)|join]] their [[Group mechanics|group]]. In this case, it is acceptable to join even if your character has not met the caster before, and it should be considered an open invitation to do so.  Adding other mass spells (if known) is typically appreciated in such circumstances (though you might want to announce your intention to cast these spells in case another caster has already offered). &lt;br /&gt;
&lt;br /&gt;
Note that if a caster did not announce that they are about to cast a mass spell, they may not wish others to join their group, so you should not necessarily just jump into a group if you observe them to be casting a mass spell.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
&lt;br /&gt;
There are several magic items found as part of the [[Treasure system|treasure system]] which can be used by all characters, even if they do not have any ranks in [[Magic Item Use]]. These items are all activated by [[RUB (verb)|rubbing]].  Because they are commonly found and require no skill to use, they are great for yourself or as tips to others.&lt;br /&gt;
&lt;br /&gt;
*[[Blue crystal]]: casts [[117|Spirit strike (117)]]; provides +75 AS on a single strike.&lt;br /&gt;
*[[Ruby amulet]]: casts [[140|Wall of force (140)]]; provides +100 DS for ninety seconds.&lt;br /&gt;
*[[White crystal]]: casts [[Strength (509)]]; provides +15 AS and reduced encumberance.&lt;br /&gt;
*[[Black crystal]]: casts [[Floating Disk (511)]]; gives a disk to stuff treasure boxes in.&lt;br /&gt;
*[[Heavy quartz orb]]: casts [[Mystic Focus (1711)]] provides at least +10 CS (and more for lower level characters) for five minutes.&lt;br /&gt;
*[[Small statue]]: casts [[Spirit Guard (1712)]]; provides +25 DS.&lt;br /&gt;
*[[Solid moonstone cube]]: gives +10 to [[Combat maneuvers]] defense and offense for five minutes.&lt;br /&gt;
&lt;br /&gt;
==Spell Duration and Dispel==&lt;br /&gt;
&lt;br /&gt;
Almost all buff spells will wear off after some amount of time has passed; as mentioned at the top of the article, usually the maximum duration is just shy of 4 hours and 10 minutes.  You can check the remaining duration of any spell cast on your character via the command [[SPELL_(verb)|SPELL ACTIVE]].  It will show the name of the spell and how much time it has remaining.  The time is in-game time, so if you logout, the timers for spells will stop counting, and resume upon your next login.  The spells will be shown under their proper full names, in spell circle order.  That is, 100s (Minor Spiritual) before 200s (Major Spiritual), and 101 before 102, etc.  Even some spells with negative effects such as [[Weapon Deflection (412)]] and [[Curse (715)]] will show up, usually at the bottom in monsterbold.  A character can also check their active spells, or the active spells of others, with [[Elemental Detection (405)]]; however, the order is scrambled, all spells might not be shown (depending on the caster&#039;s training), and the duration is shown in a general way rather than with the explicit time.&lt;br /&gt;
&lt;br /&gt;
However, it is possible for the spells to end before their duration expires.  Most commonly, this is because the character has died; in that case, [[Divine Word (1640)]] and [[Symbol of Recall]] are the only ways to get any of the spells back besides having the spells recast.  Another common way is if the player uses [[STOP (verb)|STOP]], but this is only possible for spells known to the character; typically STOP would only be used for trade-off spells like [[Spirit Barrier (102)]], [[Elemental Focus (513)]], [[Zealot (1617)]], etc.  Yet another way to lose spells is if the character enters a hunting ground with [[Spell burst]] or [[The Rift]], some or all spells not known to the character will be stripped.  The final typical way a spell may end before its duration expires is if it is dispelled.&lt;br /&gt;
&lt;br /&gt;
There are several dispelling spells or abilities:&lt;br /&gt;
*[[Spirit Dispel (119)]]: Dispels one spell, starting with spiritual-based magic.  No warding check.&lt;br /&gt;
*[[Elemental Dispel (417)]]: The original, dispels one spell, starting with elemental-based magic.  No warding check.&lt;br /&gt;
*[[Spiritual Abolition (230)]]: Dispels a minimum of two spells, starting with spiritual-based magic.  No warding check.&lt;br /&gt;
*[[Elemental Disjunction (530)]]: Dispels a minimum of two spells, starting with elemental-based magic.  No warding check.&lt;br /&gt;
*[[Song of Unravelling (1013)]]: Dispels a single spell, granting the caster mana.  Warding check.&lt;br /&gt;
*[[Spell Cleaving]]: Dispels one spell, based on some [[Combat Maneuver]] check.&lt;br /&gt;
*[[Bandit#Dispelling_Crystal|Bandit dispelling crystals]]: Dispels multiple spells.  No warding check.&lt;br /&gt;
&lt;br /&gt;
There are also some other unusual methods typically not encountered, such as being [[Tackle]]d by someone in [[Kroderine]] armor.  Many of the dispels will first remove a prepared spell from the caster before the dispel itself occurs.  The spell [[Arcane Decoy (1701)]] will always be dispelled first if it is active (which is the only function of the decoy).  Another way a character can gain defense against dispel is by having many buff spells active they have no present need for, such as Water Walking, Unpresence, etc, which may be hit by a dispel attempt instead of another buff spell which the character has a higher desire to keep in the circumstance.&lt;br /&gt;
&lt;br /&gt;
==Spell circle specific information==&lt;br /&gt;
&lt;br /&gt;
Many of the spells listed here have benefits which improve with additional ranks in their home spell circles or with lore training. See the individual spells for specific details on the benefits of additional ranks and the lore benefits for that particular spell or the [[Lore chart]] for an overview of the benefits to all the spells in your circle of interest. &lt;br /&gt;
&lt;br /&gt;
===[[Minor Spiritual]]===&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;(Note: To edit the contents of this section below the first line, see [[Template:Minor Spiritual buff spells]].)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Minor Spiritual spell circle is available to [[Cleric|clerics]], [[Empath|empaths]], [[Monk|monks]] [[Paladin|paladins]], rangers, [[Rogue|rogues]], [[Sorcerer|sorcerers]] and [[Warrior|warriors]]. &lt;br /&gt;
&lt;br /&gt;
{{Minor Spiritual buff spells}}&lt;br /&gt;
&lt;br /&gt;
===[[Major Spiritual]]===&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;(Note: To edit the contents of this section below the first line, see [[Template:Major Spiritual buff spells]].)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Major Spiritual spell circle is available to clerics and empaths. &lt;br /&gt;
&lt;br /&gt;
{{Major Spiritual buff spells}}&lt;br /&gt;
&lt;br /&gt;
===[[Cleric Base]]===&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;(Note: To edit the contents of this section below the first line, see [[Template:Cleric Base buff spells]].)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the Minor and Major Spiritual buff spells, clerics have access to the buff spells in the Cleric base. &lt;br /&gt;
&lt;br /&gt;
{{Cleric Base buff spells}}&lt;br /&gt;
&lt;br /&gt;
===[[Minor Elemental]]===&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;(Note: To edit the contents of this section below the first line, see [[Template:Minor Elemental buff spells]].)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Minor Elemental circle is available to [[Bard|bards]], rogues, sorcerers, warriors and wizards. &lt;br /&gt;
&lt;br /&gt;
{{Minor Elemental buff spells}}&lt;br /&gt;
&lt;br /&gt;
===[[Major Elemental]]===&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;(Note: To edit the contents of this section below the first line, see [[Template:Major Elemental buff spells]].)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Major Elemental spell circle is available to wizards. &lt;br /&gt;
&lt;br /&gt;
{{Major Elemental buff spells}}&lt;br /&gt;
&lt;br /&gt;
===[[Ranger Base]]===&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;(Note: To edit the contents of this section below the first line, see [[Template:Ranger Base buff spells]].)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the minor spiritual buff spells, rangers have access to the Ranger base circle. &lt;br /&gt;
&lt;br /&gt;
{{Ranger Base buff spells}}&lt;br /&gt;
&lt;br /&gt;
===[[Sorcerer Base]]===&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;(Note: To edit the contents of this section below the first line, see [[Template:Sorcerer Base buff spells]].)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the Minor Spiritual and Minor Elemental circles, sorcerers have access to the Sorcerer Base spell circle.&lt;br /&gt;
&lt;br /&gt;
{{Sorcerer Base buff spells}}&lt;br /&gt;
&lt;br /&gt;
===[[Wizard Base]]===&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;(Note: To edit the contents of this section below the first line, see [[Template:Wizard Base buff spells]].)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the Minor and Major Elemental circles, wizards have access to the [[Wizard Base]] circle.&lt;br /&gt;
&lt;br /&gt;
{{Wizard Base buff spells}}&lt;br /&gt;
&lt;br /&gt;
===[[Bard Base]]===&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;(Note: To edit the contents of this section below the first line, see [[Template:Bard Base buff spells]].)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the Minor Elemental circle, bards have access to the Bard Base circle. &lt;br /&gt;
&lt;br /&gt;
{{Bard Base buff spells}}&lt;br /&gt;
&lt;br /&gt;
===[[Empath Base]]===&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;(Note: To edit the contents of this section below the first line, see [[Template:Empath Base buff spells]].)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the Minor and Major Spiritual circles, empaths have access to the Empath Base circle.&lt;br /&gt;
&lt;br /&gt;
{{Empath Base buff spells}}&lt;br /&gt;
&lt;br /&gt;
===[[Minor Mental]]===&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;(Note: To edit the contents of this section below the first line, see [[Template:Minor Mental buff spells]].)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Minor Mental spell circle is currently only available to monks. &lt;br /&gt;
&lt;br /&gt;
{{Minor Mental buff spells}}&lt;br /&gt;
&lt;br /&gt;
===[[Paladin Base]]===&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;(Note: To edit the contents of this section below the first line, see [[Template:Paladin Base buff spells]].)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the Minor Spiritual buff spells, Paladins have access to the Paladin Base circle. &lt;br /&gt;
&lt;br /&gt;
{{Paladin Base buff spells}}&lt;br /&gt;
&lt;br /&gt;
===[[Arcane]]===&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;(Note: To edit the contents of this section below the first line, see [[Template:Arcane buff spells]].)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Arcane spell circle is not directly available to any profession, however, it is widely available to all characters through magic items or [[Scroll|scrolls]] found in the [[Treasure system|treasure system]].  It also typically does not count towards [[Spell burst]].&lt;br /&gt;
&lt;br /&gt;
{{Arcane buff spells}}&lt;br /&gt;
&lt;br /&gt;
==Weapon Buff Spells==&lt;br /&gt;
&lt;br /&gt;
Some buff spells are cast at weapons and similar combat gear (or characters wielding them).  They differ from the other buff spells since they cannot be dispelled by external means (only by someone holding the item), and usually their duration is based on the number of uses of the weapon and not a timer.  Most of them can never be added to an item with weighting or innate flares; depending on the situation, they may or may not work on magical or otherwise enchanted materials.  They are:&lt;br /&gt;
&lt;br /&gt;
*[[Bless (304)]]: Cast at a weapon or a character holding one, it can allow the weapon to be used to attack [[Undead]].  Holy water flares may also be added, which will do nothing against regular targets, and act like [[Acid critical table|acid]] against undead.  May be used on enchanted items, depending on the cleric&#039;s training.&lt;br /&gt;
*[[Symbol of Blessing]]: Similar to Bless Item, except the item must be held by the person invoking the symbol.  Cannot add any flares.  May be used on enchanted items, depending on the user&#039;s rank in [[Order of Voln|Voln]].&lt;br /&gt;
*[[Consecrate (1604)]]: If cast at an item before being blessed, can extend the duration of the bless.  Item must be held by the caster.  If the item is [[Sanctified]], Consecrate will instead add [[Plasma critical table|plasma flares]], but they can only trigger for a [[cleric]] or [[paladin]].  Can be used to add similar flares to shields and armor.  No restrictions for enchanted items.&lt;br /&gt;
*[[Ensorcell (735)]]: For sorcerers only, adds one phantom tier to a weapon or [[runestaff]] temporarily.  The duration seems related to login, similar to [[Floating Disk (511)]].  Has no restriction on enchantment, flares, or weighting.&lt;br /&gt;
*[[Elemental Blade (411)]]: Adds +20 and flares to a plain weapon.  The user must be at least level 10, as if the e-bladed weapon was 4x ([[Enchant (925)|enchanted]] four times).  Particularly useful for arrows, [[naginata]]s, or situations where the user expects to be [[Disarm Weapon|disarmed]] or otherwise lose their weapon.  Also provides the chance for flares for runestaves when casting offensive spells at targets.&lt;br /&gt;
*[[Minor Elemental Edge (902)]]: Adds +15 AS to a plain weapon.  No level requirement, making it especially good for lower level characters!&lt;br /&gt;
&lt;br /&gt;
==How To Get Spells From Others==&lt;br /&gt;
&lt;br /&gt;
As noted above, most classes have a variety of buff spells that they can learn. While it is often possible to get by with one&#039;s own spells, it can be very helpful to get more spells from other characters. This is especially true at lower levels when adding a small amount of AS or DS can make a significant numerical difference. &lt;br /&gt;
&lt;br /&gt;
However, it can be considered impolite (and possibly out of character) to stand in the middle of town yelling &amp;quot;I NEED MAGIC!!!1!1!&amp;quot;. One might also not wish to get a reputation as &#039;&#039;that guy&#039;&#039; (or lady) whose only interaction with others is to beg for spells. &lt;br /&gt;
&lt;br /&gt;
To keep from developing this sort of reputation, the best way is to chat and role-play with other characters while resting. Making friends in the game is always a good way to make sure that someone will be happy to make you glow. If you&#039;re new or move to a different town or just do not see any of your friends around, however, there are a few simple things one can do when asking for spells that will make others more likely to help you out.&lt;br /&gt;
&lt;br /&gt;
===Low levels===&lt;br /&gt;
&lt;br /&gt;
At low levels, it is generally fine to state that you have recently begun adventuring and request assistance with spells from more experienced characters. You may want to greet other characters who are resting in town and make it known that you&#039;re just getting started in an in-character way such as something like &amp;quot;I just got into town.&amp;quot;, &amp;quot;I just got off the turnip farm.&amp;quot;, &amp;quot;I just started adventuring!&amp;quot;, &amp;quot;I&#039;ve been assigned to kill some rats.&amp;quot; and maybe chat for a bit before asking for some magic to help you with your next hunt. &lt;br /&gt;
&lt;br /&gt;
Typically, everyone is quite happy to help a new character and it is possible that you may also be offered some hand-me-down weapons, other gear or advice in addition to magical assistance. You can offer a tip in the form of gems, silvers or magical items listed above in return for spells, but often people will turn you down if they know you&#039;re just starting out (hunting rats does not tend to make someone especially rich).&lt;br /&gt;
&lt;br /&gt;
===Pures or Semis with Shareable Spells===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(note: section title might need a better name)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you know some of your own buff spells which can be cast on others, it is often good to offer those in a trade with a character who has a complimentary set of buff spells. For example, if you are a ranger who wants wizardly spells, you may find that many wizards are happy to trade with you (or vice versa). Additionally if you know one or more of the mass spells, announcing that you want to cast this spell in a busy town commons or on the [[ESP|thought net]] is a good way to get the rest of the mass spells, as long as suitable casters are nearby. &lt;br /&gt;
&lt;br /&gt;
Note that if you are the sort of person who offers your spells regularly while resting or doing some other activity that requires little or no mana (e.g. fletching, alchemy), you can develop a reputation as being a helpful person. Thus, it might become easier to get help when you request it. &lt;br /&gt;
&lt;br /&gt;
===No Known Shareable Spells===&lt;br /&gt;
&lt;br /&gt;
If you are a more physical class or do not know very many spells that can be easily shared with others, it is still possible to help casters in other ways which will make them happy to have helped you. &lt;br /&gt;
&lt;br /&gt;
One way to help a caster is by learning a few ranks of [[Spiritual Mana Control]] or [[Elemental Mana Control]] (and to a lesser extent, [[Mental Mana Control]]). This allows you to send mana to casters (if they know how to receive mana). This can help the caster give you a full set of spells more quickly, especially if they are also low level, and the caster will not have to rest as long before their mana regenerates to go out hunting. &lt;br /&gt;
&lt;br /&gt;
It is also possible to offer other services on the spot in the form of [[Armor Specialization]] (armor support and fluidity are both typically popular) or future services (e.g. &amp;quot;If you need boxes picked/loresinging, don&#039;t hesitate to ask!&amp;quot;). Additionally, you can offer a tip in the form of silvers, gems or magical items, although some characters do not accept tips for spells as a general rule (though they may make exceptions for some particular items they are fond of).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:New Player]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Sorcerer_Base_buff_spells&amp;diff=202771</id>
		<title>Template:Sorcerer Base buff spells</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Sorcerer_Base_buff_spells&amp;diff=202771"/>
		<updated>2023-07-08T17:13:52Z</updated>

		<summary type="html">&lt;p&gt;DAID: Adding 704 and 716&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following buff spells are self-cast limited and can be stacked.  &lt;br /&gt;
&lt;br /&gt;
*[[Phase (704)]]: A defensive buff against both [[standard maneuver roll]] (SMR) systems.&lt;br /&gt;
&lt;br /&gt;
*[[Cloak of Shadows (712)]]: +25 DS, +20 TD, plus a retribution spell that can get you out of trouble when stunned.&lt;br /&gt;
&lt;br /&gt;
*[[Curse (715)#Star Curse|Star Curse]]: +10 bolt AS.  This is an unusual buff spell as it must be cast at creatures; once the targets are killed, the buff is added to the caster.&lt;br /&gt;
&lt;br /&gt;
*[[Pestilence (716)]]: +25% chance of attempting to disease an attacker.&lt;br /&gt;
&lt;br /&gt;
*[[Ensorcell (735)]]: Adds life channeling flares.  See the main article for more information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If these spells are known to you:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*It is typically useful to stack 704, 712, and 716 on yourself while resting and prior to going out for a hunt.&lt;br /&gt;
*It is typically useful to slay creatures under the influence of Star Curse before hunting with bolt spells, or to do it at the beginning of such a hunt.&lt;br /&gt;
*The temporary version of Ensorcell should be cast at the runestaff or weapon of choice on each login.&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Half-elven_invoker&amp;diff=202769</id>
		<title>Half-elven invoker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Half-elven_invoker&amp;diff=202769"/>
		<updated>2023-07-08T16:39:35Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* Schedule */  Make the schedule into a table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The &#039;&#039;&#039;half-elven invoker&#039;&#039;&#039; can sometimes be found in the Small Park of [[Wehnimer&#039;s Landing]] (Lich #288) offering spells to those in need. The invoker appeared on February 23, 2021.  Currently, the invoker is thought to be a temporary feature, but no plans have been shared regarding her future. Everything here, including her continuing schedule, spells, or existence, may change without notice. &lt;br /&gt;
&lt;br /&gt;
===Schedule===&lt;br /&gt;
The exact schedule of the invoker has varied since her introduction (due to daylight savings time), but she visits The Landing every two to four hours. She provides two message on Realm [[ESP]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Realm] The invoker thinks, &amp;quot;Residents of Wehnimer&#039;s Landing, I will be arriving to Town Square, Small Park in approximately 15 minutes to offer spells to those in need.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Realm] The invoker thinks, &amp;quot;Residents of Wehnimer&#039;s Landing, I am currently at Town Square, Small Park and offering spells to those in need.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She typically departs 15 minutes after her arrival.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eastern Time Zone Schedule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The invoker&#039;s schedule changes based on daylight saving&#039;s time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Standard Time&lt;br /&gt;
|12am&lt;br /&gt;
|2am&lt;br /&gt;
|4am&lt;br /&gt;
|8am&lt;br /&gt;
|12pm&lt;br /&gt;
|4pm&lt;br /&gt;
|6pm&lt;br /&gt;
|8pm&lt;br /&gt;
|10pm&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Daylight Savings&lt;br /&gt;
|12am&lt;br /&gt;
|2am&lt;br /&gt;
|4am&lt;br /&gt;
|6am&lt;br /&gt;
|10am&lt;br /&gt;
|2pm&lt;br /&gt;
|6pm&lt;br /&gt;
|8pm&lt;br /&gt;
|10pm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a half-elven invoker garbed in colorful layered robes&lt;br /&gt;
Somewhat taller than average, the invoker is clad in layered robes of jewel-toned fabric.  Several dark, beaded locks spill from her wide hood.  The composition of her features gives evidence of mixed elven and human heritage, and her age is indeterminate.  Stark against her olive complexion, a dotted black spiral is inked upon her chin, and sinuous lines above each brow converge upon a stylized eye tattooed vertically at the center of her forehead.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
;Arrival&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Swirling vapors boil up from the ground and coalesce into a kaleidoscopic portal.  A half-elven invoker garbed in colorful layered robes emerges from the portal and surveys the area with cool assessment.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Departure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With broad gestures, a half-elven invoker garbed in colorful layered robes traces a series of arcs through the air, and a kaleidoscopic portal of swirling vapors manifests before her.  She steps into the portal without a backward glance, and it collapses closed behind her with an audible hiss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Ambient&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A grubby urchin sidles up to the half-elven invoker and slips her a folded note.  She glances at it briefly before passing the child a few coins.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Muttering with distraction, the half-elven invoker shuffles several curious trinkets and carefully rolled scrolls from the inner pockets of one jewel-toned layer to another.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Sliding a thin sheaf of parchment from one of her many pockets, the half-elven invoker surreptitiously skims its contents.  She appears to be waiting for something.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The half-elven invoker flips through several pages of gold-inked paper before carefully tucking them away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The half-elven invoker observes the ebb and flow of passersby, her expression inscrutable.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With the air of a habitual gesture, the half-elven invoker touches several pockets in succession, as though reassuring herself that their contents are still in place.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
To receive spells, simply {{boldmono|[[ASK]] INVOKER ABOUT SPELLS}}.&lt;br /&gt;
;First person:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Shaking back the layered sleeves of her multicolored robes, the invoker releases upon you a flurry of abjurations...&lt;br /&gt;
&lt;br /&gt;
A light blue glow surrounds you.&lt;br /&gt;
There is a dim flash around you.&lt;br /&gt;
You feel a strengthening of your internal fortitude.&lt;br /&gt;
There is a dim flash around you.&lt;br /&gt;
You feel a strengthening of your blood flow.&lt;br /&gt;
A deep blue glow surrounds you.&lt;br /&gt;
A misty halo surrounds you.&lt;br /&gt;
A silvery luminescence surrounds you.&lt;br /&gt;
A bright luminescence surrounds you.&lt;br /&gt;
A brilliant luminescence surrounds you.&lt;br /&gt;
Glowing specks of dark brown energy begin to spin around you.&lt;br /&gt;
You feel much stronger.&lt;br /&gt;
A small circular container suddenly appears and floats rather serenely over to you.&lt;br /&gt;
You seem to blend into the surroundings better.&lt;br /&gt;
The air about you shimmers slightly.&lt;br /&gt;
You suddenly feel much more dextrous.&lt;br /&gt;
Your form blurs.&lt;br /&gt;
A crop-tailed swamp muskrat blurs before your eyes.&lt;br /&gt;
Opening your mind&#039;s eye to the progression of time, a myriad of possible future events fills your consciousness.&lt;br /&gt;
You feel your forehead pulse as your mind hardens to deter invading thoughts.&lt;br /&gt;
A whirl of spiritual energy streaks down from above, creating a dully illuminated mantle around your form.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Third person:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The invoker releases upon Person a flurry of abjurations.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spell durations&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Defense]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Shield]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Purify Air]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantle of Faith]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding I]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Disease Resistance]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Resistance]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding II]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Walking]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense I]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense II]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense III]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Thurfel&#039;s Ward]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural Colors]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Elements]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobility]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Blur]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Foresight]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mindward]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Floating Disk]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Animal companion]]s will share only the [[Mass Blur]] effect.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing]]&lt;br /&gt;
[[category:Town NPCs]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=202634</id>
		<title>Prime HARDCORE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=202634"/>
		<updated>2023-07-04T17:41:55Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* HARDCORE - Profession Achievements */ Shimlurous is &amp;#039;Lady&amp;#039; not &amp;#039;Lord&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
== GemStone IV Prime HARDCORE ==&lt;br /&gt;
&lt;br /&gt;
Welcome to GemStone IV Prime HARDCORE. This contest was created in Gemstone Platinum by Kithus/Brinret and others, and I believe there is enough interest to duplicate the event in Gemstone Prime. Much of the structure of this event will be taken directly from the Platinum instance, which is currently ongoing and can be found here: [[Platinum HARDCORE]].The basic essence of the contest is simple. You make a new character, in GemStone IV Prime, and if the character dies, you are out. With that basic premise out of the way we will get into the various rules that need to be put into place to ensure a fair competition. Please keep in mind that this contest is run primarily on an honor system and we are trusting participants to follow the rules.&lt;br /&gt;
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== Contest Rules ==&lt;br /&gt;
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*	All participants, upon creation, must state in the HARDCORE channel of the official Gemstone [https://discordapp.com/channels/226045346399256576/388430597200019463 Discord] or in the GemStone IV Prime HARDCORE thread to include their HARDCORE character&#039;s name, race and profession.&lt;br /&gt;
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*	Upon death you should submit a post to the thread informing the community of the character’s death and immediately delete the character. Inventory may be transferred to a non-HARDCORE character prior to deletion. Should you wish to create a new character for the HARDCORE competition, &#039;&#039;&#039;you must select a different name than the one used previously&#039;&#039;&#039;. The name of your HARDCORE character may not be used for a non-HARDCORE character, even if re-rolled, if you mean to continue to compete with any new or existing characters in the competition.&lt;br /&gt;
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*	HARDCORE characters may reroll &#039;&#039;&#039;prior&#039;&#039;&#039; to dying and keep their current name should they wish to do so. After rerolling, new level, race, and profession information should be conveyed via updating the wiki or in a message board post in the appropriate thread.&lt;br /&gt;
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*	All HARDCORE competitors who have not yet been eliminated from the competition have the option to retire their character. Retirement allows the character to exit the competition, enabling the player to enter new competitors to the competition without having to delete their previous one. Retirement must be announced PRIOR to the HARDCORE character&#039;s elimination, and is irreversible. Leaderboard positions earned by the retired character shall remain in place as if they had been eliminated and any prizes won up to that point are theirs to keep. &lt;br /&gt;
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*	HARDCORE characters are &#039;&#039;&#039;not&#039;&#039;&#039; to be hunted with non-HARDCORE characters. Further, while playing more than 1 HARDCORE character at a time is permitted, MAing HARDCORE characters for group hunting purposes or any other unforeseen benefits is not permitted. (No HARDCORE MA armies, please!)&lt;br /&gt;
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*	HARDCORE characters must be self-spelled. This means no outside spells may be used. Spells the character can activate themselves from Magic Items or Scrolls are permitted. Automatic group spells such as (but not limited to) Benediction (307), Warding Sphere (310), Kai&#039;s Triumph Song (1007), and Song of Tonis (1035) are permitted when hunting with other HARDCORE characters. Group spells that remain once the character leaves the hunting group such as (but not limited to) Mass Blurs (911), Mass Colors (611), and Mass Elemental Defense (419) are not permitted. The half-elven invoker is no longer permitted as it goes against the spirit of HARDCORE.&lt;br /&gt;
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*	The restrictions on aiding your fellow competitors has been modified to allow the use of the following (self-cast or item cast) spells:  Stun Relief (108), Undisease (113), Unpoison (114), Spirit Guide (130), Calm (201), Untrammel (209), Minor Sanctuary (213), Major Sanctuary (220), Breeze (612), Celerity (506) [Group effect only], Traveler&#039;s Song (1020), Troubadour&#039;s Rally (1040), Adrenal Surge (1107), and Soothing Word (1205). Note that this list is in addition to the other spells allowed during group hunting, not in replacement thereof. You may also attempt to drag your partner(s) to safety should the need arise. &lt;br /&gt;
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*	PvP deaths in HARDCORE typically do not eliminate a competitor assuming the act was not done in an effort to avoid death via standard game mechanics. Player deaths that DO NOT cause elimination include CvC (in-character conflicts), deaths via fumbled traps (HARDCORE locksmith deaths are considered a legitimate elimination), and accidental non-HARDCORE player deaths in town or afield. Examples include getting caught in someone’s Major E-wave or Nature’s Fury while traveling. Death at the hands of your HARDCORE hunting partner(s) is considered a legitimate elimination, accidental or otherwise. &lt;br /&gt;
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*	When hunting with other HARDCORE characters, all members of the party should be able to gain experience from at least one of the creatures in the given area. Any member of the party may skin the corpse or loot the creature regardless of whether or not they landed the killing blow. Loot earned solely throughout the hunt may be shared amongst the party as desired within a reasonable period of time during or following the hunt. All members of the hunting party must be active participants in order to receive loot.&lt;br /&gt;
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*	Should a HARDCORE character receive outside spells from another player, they may dispel themselves using any available means to include an alternate account, fellow HARDCORE characters, non-HARDCORE characters, or dispelling crystals received from any source.&lt;br /&gt;
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*	Participation in Profession Guilds, to include giving and receiving training is permitted to include the use of both HARDCORE and Non-HARDCORE characters. MAing your training partner is not permitted. &lt;br /&gt;
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*	Participation in Societies, to include tasks requiring the direct involvement of other characters is permitted, as is the use of both HARDCORE and Non-HARDCORE characters to complete said tasks. MAing the required participants is not permitted, nor is the use of non-HARDCORE characters to make certain tasks easier, such as razing Warcamps.&lt;br /&gt;
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*	HARDCORE competitors can choose between the Artisan Skills of Fletching OR the Crafting and Forging of no more than two weapon types beginning at level 0. At level 20, your alternate choice of Artisan skill will be available. Training in Cobbling and the remaining weapon types is permitted once the character reaches level 40. &lt;br /&gt;
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*	The use of secondary characters for the purposes of locker storage, audience repetitions, experience gain, or any other benefit is not permitted.&lt;br /&gt;
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*	Items and silver may not be obtained from other characters. This means nothing may be received from another character or player shop, including character-to-character sales. All silver and inventory must be earned by the HARDCORE character. NPC shop purchases are permitted. Items the HARDCORE character obtained from a merchant, including raffles and merchant services, are permitted. Use of the pawnshop is allowed. However, no attempts should be made to knowingly buy or sell items to purposefully supply HARDCORE characters. &lt;br /&gt;
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*	The taking or use of items left on the town bench, donation bin, or other communal containers is not permitted, though HARDCORE characters are free to donate items. HARDCORE characters may not take or make use of any items or silver found laying on the ground unless generated by the game itself (truffles, smooth stones, etc). One exception to this rule is that HARDCORE characters may take acorns from the Town Square bench (or containers on/near it) should the need arise.&lt;br /&gt;
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*	HARDCORE players may receive roleplay prop items to include (but not limited to) food, foraged items, drinks, and non-functional (no pockets or combat/enhancive related properties) clothing items from other characters. You may not gift any items to a HARDCORE character you control from a separate account or proxy. These items should not be used for any manner of mechanical advantage (quest items, society items, fletching, resale, etc) under any circumstance.&lt;br /&gt;
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*	Items from a grand auction, Duskruin, Delirium Manor or other &amp;quot;pay to play&amp;quot;, or &amp;quot;1 win per account&amp;quot; sources are not permitted. Items from Reim are permitted but only from your daily free Reim run. Prizes obtained from OOG competitions or rewards such as (but not limited to) the Premium Monthly Submission contest, Indiegogo campaigns, GM/Gamehost/Mentor rewards, and CHE/MHO rewards are not permitted.&lt;br /&gt;
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*	GM Merchant services, including premium only merchants, are allowed in all forms with the exception of the types of festivals outlined in the rules above. Raffles run by GMs or CHE/MHO organizations are also permitted. Participation and prizes involving all manner of games run by GMs are allowed to be entered by HARDCORE characters. Participation in games or competitions run by CHE/MHOs, groups, or individuals are allowed only if the chance of success is not guaranteed. The HARDCORE character may not receive spells, services, or hunt in groups with NON-HARDCORE characters during the course of these games. Prizes may be accepted for winning said games, but not solely for participation. Always remember the spirit of the HARDCORE competition and use your best judgement when participating in such activities.&lt;br /&gt;
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*	No outside services from OTHER CHARACTERS are allowed. This includes:&lt;br /&gt;
**	Armor skills&lt;br /&gt;
**	Artisan Skills&lt;br /&gt;
**	Blessing&lt;br /&gt;
**	Enchanting/Ensorcelling/Elemental Resistance/Grit/Sanctify&lt;br /&gt;
**	Healing&lt;br /&gt;
**	Locksmithing (See HARDCORE Locksmithing Exception)&lt;br /&gt;
**	Mass spells&lt;br /&gt;
**	Society or Adventure Guild resources (Pelts, Gems, Herbs, etc)&lt;br /&gt;
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*	NOTE: The use of Bards for the purposes of Loresinging is permitted.&lt;br /&gt;
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*	HARDCORE characters are permitted to open the boxes of other HARDCORE characters. The HARDCORE locksmith may not accept rewards for their efforts beyond the experience gained. Scarabs and trap components are considered the property of the locksmith. As mentioned elsewhere, HARDCORE locksmiths may also offer their services to non-HARDCORE clients as well. Use of the locksmith pool is not permitted.&lt;br /&gt;
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*	HARDCORE Empaths are permitted to heal non-HARDCORE characters for experience gain. HARDCORE Empaths may NOT heal other HARDCORE characters of any profession. The HARDCORE Empath is not allowed to accept tips of any kind, nor may the Empath receive &amp;quot;clean-ups&amp;quot; or other outside aid of any sort. &lt;br /&gt;
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*	The use of Login rewards for both standard and F2P HARDCORE characters is permitted. &lt;br /&gt;
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*	Deaths resulting from PvP, direct GameMaster action, or GAME WIDE outage are exempt.  Also any death that is a required part of a task that may or may not exist for a specific society is exempt.&lt;br /&gt;
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*       GemStone IV Prime HARDCORE characters cannot use any item purchased with Simucoins. Similar items found normally are allowed. However, F2P HARDCORE characters may purchase and make use of F2P specific Simucoin items such as (but not limited to) experience, society, inventory, and silver passes. Doing so only disqualifies the F2P HARDCORE character from receiving any extra bonuses associated with the rewards for being a F2P account. &lt;br /&gt;
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*       HARDCORE F2P characters are allowed to make use of other characters, MA&#039;d or otherwise, to bypass the silver and inventory restrictions inherent to the account status. Approved uses of alternate characters are holding silver, exchanging silver into bank notes, and holding items. However, choosing to make use of these methods disqualifies the F2P character from the silver bonus for achieving levels 20, 40, 70, and 100.&lt;br /&gt;
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*	Gemstone IV Prime HARDCORE characters cannot use any mechanically beneficial item or service obtained via Premium Points, nor can HARDCORE characters use the free X a day Premium spell items. &lt;br /&gt;
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*       GemStone IV Prime HARDCORE characters shall at a minimum toggle on the ability to view their level in their profiles. It is recommended that the Strongest Foe toggle also be set, as well as any other applicable toggles such as Warcamps, Lock, Trap, Guild, and Society.&lt;br /&gt;
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== Rewards ==&lt;br /&gt;
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There are currently no sponsors. Any player or organisation wishing to sponsor these or other general progress or monthly competition prizes should post a proposal in the HARDCORE Discord thread.&lt;br /&gt;
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The biggest reward is the honor and prestige from your fellow GemStone IV Prime HARDCORE players. That said, to make it interesting, I will be offering the following prizes to participants:&lt;br /&gt;
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*	Upon reaching level 20 a GemStone IV Prime HARDCORE character can show their Lord/Lady title to Lathais or Glanvis for a 1 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 2 million silver.&lt;br /&gt;
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*	Upon reaching level 40 a GemStone IV Prime HARDCORE character can show their Great Lord/Lady title to Lathais or Glanvis for a 5 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 10 million silver.&lt;br /&gt;
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*	Upon reaching level 70 a GemStone IV Prime HARDCORE character can show their High Lord/Lady title to Lathais or Glanvis for a 10 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 20 million silver.&lt;br /&gt;
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*	Upon reaching level 100 a GemStone IV Prime HARDCORE character can show their Grand Lord/Lady title to Lathais or Glanvis for a 25 million silver reward payable to a non-HARDCORE character. The first character to achieve this level will receive a reward of 50 million silver and the adulation of his peers! Additionally the HARDCORE character is now exempt from deletion on death.&lt;br /&gt;
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*	F2P HARDCORE characters will be awarded the same silver prize as the first character to reach each level milestone regardless of their time to reach said level range (20, 40, 70, 100). Use of F2P only Simucoin items such as spell or society passes is allowed, as is the use of other characters to bypass silver and inventory limitations. However, doing so disqualifies the HARDCORE character from receiving the F2P reward bonus.&lt;br /&gt;
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== HARDCORE - Active Adventurers ==&lt;br /&gt;
To see the increasingly long list of adventurers currently questing, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable alternating sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Strongest Foe&lt;br /&gt;
!Location&lt;br /&gt;
!Inception Date (Year/Month/Day)&lt;br /&gt;
!Last Observed Active (Year/Month/Day)&lt;br /&gt;
!Soul&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|   align=left| Ylsrani&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2018/12/27&lt;br /&gt;
|   align=left | 2019/03/01&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rivina&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | Gnoll Thief&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2019/08/24&lt;br /&gt;
|   align=left | 2021/09/24&lt;br /&gt;
|   align=left | Herisson&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Broadsidhe (f2p)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | Grizzled Leaper&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2020/01/03&lt;br /&gt;
|   align=left | 2020/02/10&lt;br /&gt;
|   align=left | Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Gorgrun&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 0&lt;br /&gt;
|   align=left | --&lt;br /&gt;
|   align=left | River&#039;s Rest&lt;br /&gt;
|   align=left | 2021/03/17&lt;br /&gt;
|   align=left | 2021/03/17&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dawdler&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 29&lt;br /&gt;
|   align=left | --&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2020/06/12&lt;br /&gt;
|   align=left | 2021/08/15&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zakna&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Wraith (15)&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2022/05/27&lt;br /&gt;
|   align=left | 2022/06/05&lt;br /&gt;
|   align=left | Arrolus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Urnus&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Lesser Frost Shade (2)&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2022/06/02&lt;br /&gt;
|   align=left | 2022/06/05&lt;br /&gt;
|   align=left | Arrolus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ryncoris&lt;br /&gt;
|   align=left| Forest Gnome&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Grizzled Fanged Viper (15)&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2022/07/04&lt;br /&gt;
|   align=left | 2022/07/31&lt;br /&gt;
|   align=left | Herisson&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kirpi&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 16&lt;br /&gt;
|   align=left | Striped Warcat (22)&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2022/07/06&lt;br /&gt;
|   align=left | 2022/07/31&lt;br /&gt;
|   align=left | Herisson&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Yeryn&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Ancient Mist Wraith (12)&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2023/05/15&lt;br /&gt;
|   align=left | 2023/06/17&lt;br /&gt;
|   align=left | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Soul is either the user, main character, or discord name.(optional)&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE - Inactive Adventurers ==&lt;br /&gt;
To see the list of adventurers enjoying a well-deserved rest, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable alternating sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Strongest Foe&lt;br /&gt;
!Location&lt;br /&gt;
!Inception Date (Year/Month/Day)&lt;br /&gt;
!Last Observed Active (Year/Month/Day)&lt;br /&gt;
!Soul&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mortalite&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Landing &lt;br /&gt;
|   align=left | 2017/11/01 - 12:01 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Feffiny&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2017/11/01 - 4:04 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tannae&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | Grizzled Fanged Rodent&lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 2017/11/02 - 12:51 PM     &lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Isen&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/02 - 5:16 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Veweld&lt;br /&gt;
|   align=left| Unknown-Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Coyote&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/04 - 12:15 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Phyrgon&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | 2017/11/03 - 10:00 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Arrisie&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left |Giant Ant&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/04 - 11:34 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Turnipero&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/07 - 9:07 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Yhall&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Greater Kappa&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/07 - 9:41 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rogert&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Relnak&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/08 - 11:24 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Sjoll&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | River&#039;s Rest&lt;br /&gt;
|   align=left | 2017/11/09 - 11:28 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Luthaed&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Water Moccasin&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/10 - 5:00 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Flekk&lt;br /&gt;
|   align=left| Halfling &lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2017/11/12 - 1:14 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Brogner&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/15 - 3:39 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Narms&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/11/15 - 3:34 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Servil&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Lesser Burrow Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/20 - 11:39 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Moshei&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/23 - 9:01 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Sundamar&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 2017/12/07 - 3:37 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Bowltar&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule Trace&lt;br /&gt;
|   align=left | 2017/12/09 - 6:15 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ryogo (F2P)&lt;br /&gt;
|   align=left| Unknown&lt;br /&gt;
|   align=left| &lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/11 - 6:50 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Nishe&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Dark Apparition&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/31 - 7:28 PM&lt;br /&gt;
|   align=left | 2018/01/05&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Murphin&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/07 - 11:45 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Khanne&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | Hobgoblin Shaman&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/06 - 5:37 PM&lt;br /&gt;
|   align=left | 2017/12/30&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Trostam&lt;br /&gt;
|   align=left| Unknown&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/28 - 2:19 PM&lt;br /&gt;
|   align=left | 2017/12/29&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mornia&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | Grizzled Thyril&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/12/16 - 2:27 AM&lt;br /&gt;
|   align=left | 2018/01/02&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Fismo&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Fire Salamander&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/18 - 12:00 AM&lt;br /&gt;
|   align=left | 2017/12/29&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Garry&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/12 - 10:30 PM&lt;br /&gt;
|   align=left | 2018/01/02&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kratikus&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | Grizzled Cave Gnoll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/07 - 6:29 PM&lt;br /&gt;
|   align=left | 2018/01/09&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eddo&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/06 - 11:42 PM&lt;br /&gt;
|   align=left | 2018/01/14 &lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rikame&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/06 - 6:09 PM&lt;br /&gt;
|   align=left | 2018/01/14&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Bruzz&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/01/10 - 6:36 PM&lt;br /&gt;
|   align=left | 2018/01/10&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Naclehtwoh&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/12 - 7:20 PM&lt;br /&gt;
|   align=left | 2018/02/12&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Onquerer&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2018/02/12 - 12:01 AM&lt;br /&gt;
|   align=left | 2018/02/12&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Owsom (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Bobcat&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/05 - 8:55 AM&lt;br /&gt;
|   align=left | 2018/02/03&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Frazler&lt;br /&gt;
|   align=left| Half-elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/01 - 2:41 PM&lt;br /&gt;
|   align=left | 2018/02/05&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kros&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 1&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/02 - 5:41 PM&lt;br /&gt;
|   align=left | 2018/02/02&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Jotall&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/02/09 - 12:28 AM&lt;br /&gt;
|   align=left | 2018/02/09&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tarado&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Giant Ant&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/12 - 1:16 PM&lt;br /&gt;
|   align=left | 2018/02/12&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Aduialel&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2018/02/12 - 2:56 PM&lt;br /&gt;
|   align=left | 2018/02/12&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Cardhore&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 0&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/13 - 9:58 PM&lt;br /&gt;
|   align=left | 2018/02/13&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis (mk 2)&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | Grizzled Violet Monkey&lt;br /&gt;
|   align=left | Icemule &lt;br /&gt;
|   align=left | 2017/11/01 - 2:50 PM&lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Asheldia&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 32&lt;br /&gt;
|   align=left | Tegursh Sentry&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/03 - 11:01 PM       &lt;br /&gt;
|   align=left | 2018/03/15&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Shimlurous&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 26&lt;br /&gt;
|   align=left | Grizzled Krolvin Warrior&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/11 - 07:56 AM&lt;br /&gt;
|   align=left | 2018/04/29&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Stinkets&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 23&lt;br /&gt;
|   align=left | Ancient Ghost Wolf&lt;br /&gt;
|   align=left | River&#039;s Rest&lt;br /&gt;
|   align=left | 2017/12/11 - 9:07 PM&lt;br /&gt;
|   align=left | 2018/05/03&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Lachon&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | Spotted Lynx&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/26 - 9:22 PM&lt;br /&gt;
|   align=left | 2018/02/22&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Arakot&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/02/16 - 6:06 PM&lt;br /&gt;
|   align=left | 2018/03/02&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Murnir (F2P)&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 1&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2018/02/19 - 7:39 PM&lt;br /&gt;
|   align=left | 2018/02/19&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Chayze&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | Ancient Snow Spectre&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2018/02/26 - 7:35 PM&lt;br /&gt;
|   align=left | 2018/03/05&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Qimo&lt;br /&gt;
|   align=left| Forest Gnome&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | Dark Apparition&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2018/02/28 - 2:27 PM&lt;br /&gt;
|   align=left | 2018/03/17&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zappaz&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Grizzled Kobold&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/05 - 10:58 PM&lt;br /&gt;
|   align=left | 2018/03/06&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mubble&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/02/28 - 5:37 PM&lt;br /&gt;
|   align=left | 2018/03/02&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Khamas&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | Sea Nymph&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/02/28 - 9:11 PM&lt;br /&gt;
|   align=left | 2018/03/02&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mimo&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | Lesser Frost Shade&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2018/03/01 - 9:15 AM&lt;br /&gt;
|   align=left | 2018/03/17&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Grubauer&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Swamp Troll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/03/10 - 1:05 PM&lt;br /&gt;
|   align=left | 2018/03/24&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Groghead&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | Grey Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/03/28 - 5:00 PM&lt;br /&gt;
|   align=left | 2018/04/03&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Borshe&lt;br /&gt;
|   align=left| Sylvankind&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Soldier Ant&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/15 - 10:24 AM&lt;br /&gt;
|   align=left | 2018/02/27&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Smallhand&lt;br /&gt;
|   align=left| Unknown&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/04/01 - 6:18 PM&lt;br /&gt;
|   align=left | 2018/04/01 &lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dorros&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/04/04 - 11:58 AM&lt;br /&gt;
|   align=left | 2018/04/05&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rubusto&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center |5&lt;br /&gt;
|   align=left | Lesser Shade&lt;br /&gt;
|   align=left | Landing/Solhaven&lt;br /&gt;
|   align=left | 2017/12/16 - 1:30 PM&lt;br /&gt;
|   align=left | 2018/04/05&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Nychon&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center | 10&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/04/06 - 12:00 PM&lt;br /&gt;
|   align=left | 2018/04/22&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ettr&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/07/01&lt;br /&gt;
|   align=left | 2018/07/01&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dwalnv&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/08/26&lt;br /&gt;
|   align=left | 2018/08/26&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Verlas&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/08/28&lt;br /&gt;
|   align=left | 2018/08/28&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Paanch&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/08/30&lt;br /&gt;
|   align=left | 2018/08/30&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Nisani&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/09/15&lt;br /&gt;
|   align=left | 2018/09/15&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Maaguwu&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center | 10&lt;br /&gt;
|   align=left | grizzled mongrel kobold&lt;br /&gt;
|   align=left | River&#039;s Rest&lt;br /&gt;
|   align=left | 2018/07/08&lt;br /&gt;
|   align=left | 2018/07/08&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anthola&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | Puma&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/01 - 1:22 PM&lt;br /&gt;
|   align=left | 2018/10/19&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Bumpynose&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | Thyril&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2019/03/01&lt;br /&gt;
|   align=left | 2019/04/07&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Darame&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | Ancient Lesser Ghoul&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2019/02/25&lt;br /&gt;
|   align=left | 2019/04/07&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| NoDyth&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | Thyril&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2019/04/06&lt;br /&gt;
|   align=left | 2019/04/07&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Halier&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 25&lt;br /&gt;
|   align=left | Tree Spirit&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/01 - 12:49 AM&lt;br /&gt;
|   align=left | 2018/11/09&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Gorgrunsh&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center | 8&lt;br /&gt;
|   align=left | Spotted Lynx&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2018/09/20&lt;br /&gt;
|   align=left | 2019/01/28&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tasahi&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center | 14&lt;br /&gt;
|   align=left | Great Stag&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2018/10/05&lt;br /&gt;
|   align=left |  2018/12/28&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hweenurberg&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 14&lt;br /&gt;
|   align=left | Grizzled Wall Guardian&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/11/09&lt;br /&gt;
|   align=left | 2019/01/19&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Aethlestad (F2P)&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center | 10&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2019/01/15&lt;br /&gt;
|   align=left | 2019/01/26&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Erodus&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center | 1&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2019/08/04&lt;br /&gt;
|   align=left | 2019/08/04&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|   align=left| Sindaras&lt;br /&gt;
|   align=left| Sylvankind&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 39&lt;br /&gt;
|   align=left | Bog Wraith&lt;br /&gt;
|   align=left | River&#039;s Rest&lt;br /&gt;
|   align=left | 2018/01/17 - 2:30 AM&lt;br /&gt;
|   align=left | 2019/04/19&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Bakugo (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Bobcat&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/04 - 11:41 AM&lt;br /&gt;
|   align=left | 2019/03/14&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Torym&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 20&lt;br /&gt;
|   align=left | Striped Warcat&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/12/27&lt;br /&gt;
|   align=left | 2019/02/08&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Malthrick (F2P)&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 17&lt;br /&gt;
|   align=left | Ancient Ghoul Master&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/03/14 - 4:00 PM&lt;br /&gt;
|   align=left | 2019/03/21&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Nemro&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center | 13&lt;br /&gt;
|   align=left | A Grizzled Black Boar&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2018/09/12&lt;br /&gt;
|   align=left | 2019/04/23&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Korrogan&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | Grizzled Raider Orc&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2019/02/06&lt;br /&gt;
|   align=left | 2019/04/10&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Gumb&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 25&lt;br /&gt;
|   align=left | Jungle Troll Chieftain&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2019/02/26&lt;br /&gt;
|   align=left | 2019/05/27&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Corvos&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Grey Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2019/04/08&lt;br /&gt;
|   align=left | 2019/05/09&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hrosh (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 20&lt;br /&gt;
|   align=left | Grizzled Ogre Warrior&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2019/04/10&lt;br /&gt;
|   align=left | 2019/11/04&lt;br /&gt;
|   align=left | Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Nikesi&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 9&lt;br /&gt;
|   align=left | Grizzled Spotted Leaper&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2019/04/23&lt;br /&gt;
|   align=left | 2019/05/14&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Michaelihand (F2P)&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 0&lt;br /&gt;
|   align=left | -&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2019/05/03&lt;br /&gt;
|   align=left | 2019/05/03&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ishenai&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 0&lt;br /&gt;
|   align=left | None&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2019/07/13&lt;br /&gt;
|   align=left | 2019/07/13&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Deadwhen&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | None&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2019/07/22&lt;br /&gt;
|   align=left | 2019/07/22&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tolvanen (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 1&lt;br /&gt;
|   align=left | Fanged Rodent&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2019/08/01&lt;br /&gt;
|   align=left | 2019/08/01&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ozana&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Lesser Mummy&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2019/09/27&lt;br /&gt;
|   align=left | 2019/09/28&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zyxion&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Lesser Mummy&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2019/09/27&lt;br /&gt;
|   align=left | 2019/09/28&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Brinnichi&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | Grimswarm orc ranger&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2019/09/28&lt;br /&gt;
|   align=left | 2010/10/01&lt;br /&gt;
|   align=left | LostRanger&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Soul is either the user, main character, or discord name.(optional)&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE - Fallen Heroes ==&lt;br /&gt;
To see the increasingly long list of our Fallen Heroes, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable alternating sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Inception Date (Year/Month/Day)&lt;br /&gt;
!Death Date (Year/Month/Day)&lt;br /&gt;
!Killed By&lt;br /&gt;
!Soul&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ardkor&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 88&lt;br /&gt;
|   align=left | 2017/11/01 - 8:40 AM&lt;br /&gt;
|   align=left | 2023/06/05 &lt;br /&gt;
|   align=left | A half-krolvin bandit&lt;br /&gt;
|   align=left | Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ardey&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | 2018/03/08 &lt;br /&gt;
|   align=left | 2021/10/13&lt;br /&gt;
|   align=left | Dark Orc (emergency AFK)&lt;br /&gt;
|   align=left | Kithus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Nohelpicus&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 26&lt;br /&gt;
|   align=left | 2021/09/02&lt;br /&gt;
|   align=left | 2021/10/13&lt;br /&gt;
|   align=left | Retired&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Navamphasutar&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 47&lt;br /&gt;
|   align=left | 2018/11/17 - 1:00 PM&lt;br /&gt;
|   align=left | 2020/07/21 - 12:37 PM&lt;br /&gt;
|   align-left | Forest Trali Shaman (Disconnect)&lt;br /&gt;
|   align=left | Doug&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2017/11/01 - 11:38 AM &lt;br /&gt;
|   align=left | 2017/11/01 - 2:50 PM &lt;br /&gt;
|   align=left| White Vysan&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eannat&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2017/11/01 - 12:38 AM &lt;br /&gt;
|   align=left | 2017/11/01 - 11:59 PM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ranehd&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2017/11/02 - 5:16 AM&lt;br /&gt;
|   align=left | 2017/11/02 - 8:17 AM&lt;br /&gt;
|   align=left | Ghoul&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Moguchaya&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/01 - 7:20 PM&lt;br /&gt;
|   align=left | 2017/11/04 - 8:39 AM&lt;br /&gt;
|   align=left | Lesser Orcs (3x)&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Trixsi (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | 2017/11/04 - 11:41 AM&lt;br /&gt;
|   align=left | 2017/11/05 - 2:56 AM&lt;br /&gt;
|   align=left | Dark Apparition&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zlaine&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/04 - 6:35 AM&lt;br /&gt;
|   align=left | 2017/11/05 - 10:58 PM&lt;br /&gt;
|   align=left |Spotted Lynx&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Harminius (F2P)&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2017/11/02 - 8:23 AM&lt;br /&gt;
|   align=left | 2017/11/06 - 11:26 AM&lt;br /&gt;
|   align=left | Blood Red Scarab&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hareyk&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2017/11/08 - 1:25 AM&lt;br /&gt;
|   align=left | 2017/11/10 - 2:18 AM&lt;br /&gt;
|   align=left| Water Witch&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dwarden&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/02 - 3:31 PM&lt;br /&gt;
|   align=left | 2017/11/11 - 11:12 AM&lt;br /&gt;
|   align=left | Bone Golem &lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Izzire&lt;br /&gt;
|   align=left| Forest Gnome&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/05 - 10:43 PM&lt;br /&gt;
|   align=left | 2017/11/11 - 11:26 pm&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tinesia (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | 2017/11/01 - 11:24 AM &lt;br /&gt;
|   align=left | 2017/11/13 - 12:25 AM&lt;br /&gt;
|   align=left | Fanged Viper&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/04 - 11:41 AM&lt;br /&gt;
|   align=left | 2017/11/13 - 12:01 AM&lt;br /&gt;
|   align=left | Bone Golem&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hagmar (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2017/11/06 - 11:30 AM&lt;br /&gt;
|   align=left | 2017/11/13 - 4:40 PM&lt;br /&gt;
|   align=left | Claidhmore-wielding Thunder Troll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Maizekeen (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 2017/11/13 - 2:16 AM&lt;br /&gt;
|   align=left | 2017/11/16 - 3:33 AM&lt;br /&gt;
|   align=left | ?&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Curr&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|NA &lt;br /&gt;
|   align=left | 2017/11/15 - 8:07 PM&lt;br /&gt;
|   align=left | 2017/11/16 - 5:18 AM&lt;br /&gt;
|   align=left | Relnak&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eziel&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2017/11/11 - 11:42 PM&lt;br /&gt;
|   align=left | 2017/11/16 - 8:40 PM&lt;br /&gt;
|   align=left | Whiptail, Mongrel Kobold&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eronderl&lt;br /&gt;
|   align=left|Erithian&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/16 - 9:30 PM&lt;br /&gt;
|   align=left | 2017/11/17 - 4:10 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eskoff&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | 2017/11/01 - 5:21 AM&lt;br /&gt;
|   align=left | 2017/11/17 - 8:20 PM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Alpheratz&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|5 &lt;br /&gt;
|   align=left | 2017/11/17 - 6:53 AM&lt;br /&gt;
|   align=left | 2017/11/17 - 8:46 PM&lt;br /&gt;
|   align=left | Whiptail &amp;amp; Cobra&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Gavlock&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Cleric&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/17 - 10:02 PM&lt;br /&gt;
|   align=left | 2017/11/19 - 8:26 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rigail&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| 7 &lt;br /&gt;
|   align=left | 2017/11/17 - 4:12 PM&lt;br /&gt;
|   align=left | 2017/11/19 - 9:20 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Paladin&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Flimberyl&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5  &lt;br /&gt;
|   align=left | 2017/11/18 - 3:56 PM&lt;br /&gt;
|   align=left | 2017/11/20 - 7:32 AM&lt;br /&gt;
|   align=left | Gak&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Orsal&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 2017/11/19 - 9:45 PM&lt;br /&gt;
|   align=left | 2017/11/19 - 7:45 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Cleric&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 14&lt;br /&gt;
|   align=left | 2017/11/01 - 9:59 PM&lt;br /&gt;
|   align=left | 2017/11/22 - 1:47 PM&lt;br /&gt;
|   align=left | Shelfae Chieftain &amp;amp; Soldier&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Djinx&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|0&lt;br /&gt;
|   align=left | 2017/11/22 - 11:01 PM&lt;br /&gt;
|   align=left | 2017/11/23 - 8:35 AM&lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Xylles&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|0&lt;br /&gt;
|   align=left | 2017/11/24 - 3:16 PM&lt;br /&gt;
|   align=left | 2017/11/24 - 6:35 PM&lt;br /&gt;
|   align=left | Acid Trap&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rowlen&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|NA&lt;br /&gt;
|   align=left | 2017/11/24 - 7:46 PM&lt;br /&gt;
|   align=left | 2017/11/25 - 1:33 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Xyllez&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|3&lt;br /&gt;
|   align=left | 2017/11/24 - 9:25 PM&lt;br /&gt;
|   align=left | 2017/11/25 - 4:11 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Zunessa&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Cleric&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | 2017/11/21 - 2:40 AM&lt;br /&gt;
|   align=left | 2017/11/25 - 4:54 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Callannen&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/11/25 - 1:52 PM&lt;br /&gt;
|   align=left | 2017/11/26 - 10:28 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Demeth&lt;br /&gt;
|   align=left|Half-Krolvin&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 2017/11/20 - 7:52 PM&lt;br /&gt;
|   align=left | 2017/11/26 - 3:02 PM&lt;br /&gt;
|   align=left | Mongrel Troll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rect&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | 2017/11/20 - 10:06 PM&lt;br /&gt;
|   align=left | 2017/11/29  - 1:03 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Scripps&lt;br /&gt;
|   align=left|Burghal Gnome&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | 2017/11/19 - 11:30 AM&lt;br /&gt;
|   align=left | 2017/11/29 - 12:10 PM&lt;br /&gt;
|   align=left | Hobgoblin &amp;amp; Spotted Lynx&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Iachon&lt;br /&gt;
|   align=left|Giantman&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2017/11/17 - 7:32 PM&lt;br /&gt;
|   align=left | 2017/12/02 - 1:03 PM&lt;br /&gt;
|   align=left | Grizzled Deranged Sentry&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rambals&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 18&lt;br /&gt;
|   align=left | 2017/11/01 - 12:44 AM&lt;br /&gt;
|   align=left | 2017/12/02 - 7:11 PM&lt;br /&gt;
|   align=left | Wights and Rotting Woodsmen&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (F2P) (mk 3)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2017/11/16 - 2:10 PM&lt;br /&gt;
|   align=left | 2017/12/03 - 2:37 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Jachon&lt;br /&gt;
|   align=left|Half-Elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/12/02 - 8:39 PM&lt;br /&gt;
|   align=left | 2017/12/03 - 4:17 PM &lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Horfiz (F2P)&lt;br /&gt;
|   align=left|Burghal Gnome&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/15 - 6:47 AM&lt;br /&gt;
|   align=left | 2017/12/05 - 6:34 AM&lt;br /&gt;
|   align=left | Kobolds&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Duillen&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/11/26 - 4:35 PM&lt;br /&gt;
|   align=left | 2017/12/05 - 1:58 PM&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hartkorre&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | 2017/11/05 - 10:09 AM&lt;br /&gt;
|   align=left | 2017/12/06 - 7:28 AM&lt;br /&gt;
|   align=left | NA (Disconnect)&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Banleus&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left |  2017/12/04 - 2:05 PM&lt;br /&gt;
|   align=left |2017/12/06 - 9:07 PM&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mirienda&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 19&lt;br /&gt;
|   align=left | 2017/11/01 - 4:32 AM&lt;br /&gt;
|   align=left | 2017/12/07 - 11:02 AM&lt;br /&gt;
|   align=left | Gas Cloud&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Maranida&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|2&lt;br /&gt;
|   align=left | 2017/12/07 - 1:08 PM&lt;br /&gt;
|   align=left | 2017/12/08 - 3:43 AM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Viserys&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2017/11/08 - 10:00 AM &lt;br /&gt;
|   align=left | ?&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Thorndis&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | 2017/11/25 - 5:01 PM&lt;br /&gt;
|   align=left | 2017/12/09 - 5:45 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikeene (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 2017/12/07 - 6:52 PM&lt;br /&gt;
|   align=left | 2017/12/09 - 6:18 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mimia&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2017/12/10 - 11:58 AM&lt;br /&gt;
|   align=left | 2017/12/10 - 12:47 PM&lt;br /&gt;
|   align=left | Kobold Shepard&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Orwac&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | 2017/11/30 - 8:35 AM&lt;br /&gt;
|   align=left | 2017/12/10 - 1:30 PM&lt;br /&gt;
|   align=left | Ethereal Traveller&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Irneya&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/12/10 - 13:09 PM&lt;br /&gt;
|   align=left | 2017/12/10 - 17:07 PM&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazakeen (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 2017/12/09 - 7:28 PM&lt;br /&gt;
|   align=left | 2017/12/12 - 1:07 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ptomin&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|13&lt;br /&gt;
|   align=left | 2017/11/15 - 10:34 PM&lt;br /&gt;
|   align=left | 2017/12/14 - 11:51 PM&lt;br /&gt;
|   align=left |Grey orc&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mirda&lt;br /&gt;
|   align=left|Giantman&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 2017/12/08 - 8:07 AM&lt;br /&gt;
|   align=left | 2017/12/15 - 11:40 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Trunqs (F2P)&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left |  2017/12/17 - 11:30 AM&lt;br /&gt;
|   align=left | 2017/12/17 - 12:27 AM&lt;br /&gt;
|   align=left | Ghost Wolf&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Blaelog&lt;br /&gt;
|   align=left| Dark Elf &lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2017/11/12 - 8:38 AM&lt;br /&gt;
|   align=left | 2017/12/17 - 2:03 PM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Sudis&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left |2017/12/18 - 7:49 PM&lt;br /&gt;
|   align=left |2017/12/23 - 8:20 PM&lt;br /&gt;
|   align=left | Arachne Priest (Suicide)&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikean (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|16&lt;br /&gt;
|   align=left | 2017/12/14 - 12:28 AM&lt;br /&gt;
|   align=left | 2017/12/24 - 12:24 AM&lt;br /&gt;
|   align=left | NA (Disconnect) &lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ainudraug&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|11&lt;br /&gt;
|   align=left | 2017/12/05 - 3:08 PM&lt;br /&gt;
|   align=left | 2017/12/29 - 12:46 PM&lt;br /&gt;
|   align=left | Wraith&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ugribow&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2017/12/24 - 7:33 PM&lt;br /&gt;
|   align=left | 2017/12/31 - 7:48 AM&lt;br /&gt;
|   align=left | Snow Specter&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mazakean (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|13&lt;br /&gt;
|   align=left | 2017/12/24 - 2:37 AM&lt;br /&gt;
|   align=left | 2017/12/31 - 9:47 AM&lt;br /&gt;
|   align=left | Bone Golem&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mountainfists&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 1&lt;br /&gt;
|   align=left | 2017/12/31 - 2:13 PM&lt;br /&gt;
|   align=left | 2017/12/31 - 8:05 PM&lt;br /&gt;
|   align=left | Tree&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Obingo&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2018/01/06 - 11:42 PM&lt;br /&gt;
|   align=left | 2018/01/07 - 1:32 PM&lt;br /&gt;
|   align=left | Dark Panther&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kabah&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 2017/12/26 - 7:28 PM&lt;br /&gt;
|   align=left | 2018/01/07 - 8:40&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mazakeene (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center|15&lt;br /&gt;
|   align=left | 2018/01/01 - 2:16 PM&lt;br /&gt;
|   align=left | 2018/01/13 - 1:22 AM&lt;br /&gt;
|   align=left | Gas Cloud&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Snaze&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 1&lt;br /&gt;
|   align=left | 2018/01/15 7:42 PM&lt;br /&gt;
|   align=left | 2018/01/16 8:32 AM&lt;br /&gt;
|   align=left | Blood Loss&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dredpok&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 2018/01/07 - 10:47 PM&lt;br /&gt;
|   align=left |  2018/01/16 - 7:33 PM&lt;br /&gt;
|   align=left | Greater Orc&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Scurf&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2018/01/16 8:32 AM&lt;br /&gt;
|   align=left |  2018/01/17 11:49 AM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Yimo&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2018/01/15 2:24 PM&lt;br /&gt;
|   align=left | 2018/01/19 6:27 PM&lt;br /&gt;
|   align=left | *Retired*&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left| Durie&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 5 &lt;br /&gt;
|   align=left | 2018/01/13 11:27 AM &lt;br /&gt;
|   align=left | 2018/01/20 7:45 PM&lt;br /&gt;
|   align=left | *Retired*&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ratsil&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 9 &lt;br /&gt;
|   align=left | 2018/01/17 11:50 AM&lt;br /&gt;
|   align=left | 2018/01/18 3:41 PM&lt;br /&gt;
|   align=left | Wood Wight&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kachon&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 17&lt;br /&gt;
|   align=left | 2017/12/03 - 4:30 PM&lt;br /&gt;
|   align=left | 2018/01/24 - 9:32 PM&lt;br /&gt;
|   align=left | Nedum Vereri&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eroland&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2018/01/20 - 7:45 PM&lt;br /&gt;
|   align=left | 2018/01/25 - 11:21 AM&lt;br /&gt;
|   align=left | Cave Gnoll&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ruleric &lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2018/01/28 - 7:53 PM&lt;br /&gt;
|   align=left | 2018/02/02 - 5:22 PM&lt;br /&gt;
|   align=left | Leaper&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Maazikeen (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 16&lt;br /&gt;
|   align=left | 2018/01/18 - 2:30 AM&lt;br /&gt;
|   align=left | 2018/02/03 - 8:35 AM&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mazikaen (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2018/02/07 - 10:24 AM&lt;br /&gt;
|   align=left | 2018/02/07 - 4:30 PM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Othilium&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2018/02/08 - 11:41 AM&lt;br /&gt;
|   align=left | 2018/02/08 - 7:11 PM&lt;br /&gt;
|   align=left | Blood Red Teardrop-etched Scarab&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ralbor&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2018/02/08 - 5:50 PM&lt;br /&gt;
|   align=left | 2018/02/09 - 5:12 AM&lt;br /&gt;
|   align=left | Blood Loss&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Unofer&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 21&lt;br /&gt;
|   align=left | 2017/11/04 - 2:47 PM&lt;br /&gt;
|   align=left | 2018/02/10 - 12:31 PM&lt;br /&gt;
|   align=left | Ice Wraith (Big Game Hunting)&lt;br /&gt;
|   align=left | Doug&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Torvund (F2P)&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2018/02/08 - 2:30 PM&lt;br /&gt;
|   align=left | 2018/02/10 - 6:14 PM&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Duofer&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2018/02/10 - 12:46 PM&lt;br /&gt;
|   align=left | 2018/02/10 - 8:37 PM&lt;br /&gt;
|   align=left | Grimswarm Orc Ranger&lt;br /&gt;
|   align=left | Doug&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Aisenit (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/13 - 12:29 AM&lt;br /&gt;
|   align=left | 2018/02/11 - 6:24 PM&lt;br /&gt;
|   align=left | Fanged Viper&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Lhinneth&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2018/02/11 - 6:33 PM&lt;br /&gt;
|   align=left | 2018/02/11 - 8:07 PM&lt;br /&gt;
|   align=left | Great Boar&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Onquer&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 28&lt;br /&gt;
|   align=left | 2017/12/21 - 7:20 PM&lt;br /&gt;
|   align=left | 2018/02/12 - 12:00 AM&lt;br /&gt;
|   align=left | Arch Wight&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Borral&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | 2018/02/09 - 6:00 AM&lt;br /&gt;
|   align=left | 2018/02/12 - 3:13 AM&lt;br /&gt;
|   align=left | Hill Troll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Somrets&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 2017/11/26 - 12:01 PM&lt;br /&gt;
|   align=left | 2018/02/12 - 7:00 AM&lt;br /&gt;
|   align=left | Grimswarm Troll Cleric&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zimo (F2P)&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 9&lt;br /&gt;
|   align=left | 2018/01/30 - 2:50 PM&lt;br /&gt;
|   align=left | 2018/01/30 - 3:32 PM&lt;br /&gt;
|   align=left | Lesser Burrow Orc&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Agarwaenil&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2018/02/12 - 1:20 PM&lt;br /&gt;
|   align=left | 2018/02/12 - 4:45 PM&lt;br /&gt;
|   align=left | Fanged Viper&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Brinret&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/02/12 - 7:00 AM&lt;br /&gt;
|   align=left | 2018/02/12 - 10:30 PM&lt;br /&gt;
|   align=left | Grimswarm Orc Ranger&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Drelo&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/02/10 - 10:31 PM&lt;br /&gt;
|   align=left | 2018/02/13 - 2:50 PM&lt;br /&gt;
|   align=left | Onyx Scarab&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tesaer&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/02/12 - 11:00 PM&lt;br /&gt;
|   align=left | 2018/02/13 - 7:06 PM&lt;br /&gt;
|   align=left | Grimswarm Orc Hunter&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ucher&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2018/02/13 - 3:01 PM&lt;br /&gt;
|   align=left | 2018/02/14 - 1:43 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Azraylia&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2018/02/12 - 2:56 PM&lt;br /&gt;
|   align=left | 2018/02/16 - 4:28 AM&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Bargin&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/02/13 - 3:01 PM&lt;br /&gt;
|   align=left | 2018/02/16 - 6:00 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Marauder&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Engler&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2018/02/14 - 2:00 AM&lt;br /&gt;
|   align=left | 2018/02/18 - 12:32 AM&lt;br /&gt;
|   align=left | Grimswarm Orc Warrior&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Torvynd&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | 2018/02/10 - 6:26 PM&lt;br /&gt;
|   align=left | 2018/02/19 - 7::45 PM &lt;br /&gt;
|   align=left | *Retired*&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kaeck&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/02/18 - 5:00 PM&lt;br /&gt;
|   align=left | 2018/02/19 - 9:14 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Egard (F2P)&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2018/02/04 - 8:36 AM&lt;br /&gt;
|   align=left | 2018/02/19 - 9:55 PM &lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Sutudo&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 19&lt;br /&gt;
|   align=left | 2017/12/10 - 2:48 PM&lt;br /&gt;
|   align=left | 2018/02/20 - 3:00 PM&lt;br /&gt;
|   align=left | Spike Pit (environmental hazard)&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Bimo (F2P)&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2018/02/11 - 8:03 PM&lt;br /&gt;
|   align=left | 2018/02/20 - 8:25 PM&lt;br /&gt;
|   align=left | Wall Guardian&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Thirildin&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 9&lt;br /&gt;
|   align=left | 2018/02/09 - 12:01 PM&lt;br /&gt;
|   align=left | 2018/02/22 - 3:47 PM&lt;br /&gt;
|   align=left | Neartofar Orc&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Govei&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 2018/02/19 - 9:27 PM&lt;br /&gt;
|   align=left | 2018/02/23 - 10:18 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Guard&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Oscent&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 1&lt;br /&gt;
|   align=left | 2018/02/23 - 10:31 PM&lt;br /&gt;
|   align=left | 2018/02/24 - 12:50 PM&lt;br /&gt;
|   align=left | Kobold&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Gimo (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/02/20 - 11:12 PM&lt;br /&gt;
|   align=left | 2018/02/24 - 5:11 PM&lt;br /&gt;
|   align=left | Leaper&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rogs (F2P)&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 2018/02/19 - 9:27 PM&lt;br /&gt;
|   align=left | 2018/02/24 - 6:16 PM&lt;br /&gt;
|   align=left | *Retired*&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Vimo (F2P)&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 9&lt;br /&gt;
|   align=left | 2018/02/21 - 12:13 PM&lt;br /&gt;
|   align=left | 2018/02/27 - 11:42&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Furdi&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2018/02/17 - 6:00 PM&lt;br /&gt;
|   align=left | 2018/02/28 - 5:32 PM&lt;br /&gt;
|   align=left | Thunder Troll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Spraggeth &lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 9&lt;br /&gt;
|   align=left | 2018/02/26 - 7:49 PM&lt;br /&gt;
|   align=left | 2018/03/01 - 5:00 AM&lt;br /&gt;
|   align=left | Disconnect&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anaguar&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 24&lt;br /&gt;
|   align=left | 2017/11/06 - 7:37 PM&lt;br /&gt;
|   align=left | 2018/03/01 - 8:41 AM&lt;br /&gt;
|   align=left | Zombie&lt;br /&gt;
|   align=left | Doug&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rattas &lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 27&lt;br /&gt;
|   align=left | 2018/01/21 - 8:15 PM&lt;br /&gt;
|   align=left | 2018/03/01 - 6:40 PM&lt;br /&gt;
|   align=left | Tree Spirit&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Borrs&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | 2018/02/06 - 10:24 AM&lt;br /&gt;
|   align=left | 2018/03/01 - 9:37 PM&lt;br /&gt;
|   align=left | *Retired*&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Lychon&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2018/02/22 - 8:40 PM&lt;br /&gt;
|   align=left | 2018/03/03 - 2:22 PM&lt;br /&gt;
|   align=left | Mongrel Hobgoblin&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Amaren&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/02/24 - 1:00 PM&lt;br /&gt;
|   align=left | 2018/03/03 - 4:446&lt;br /&gt;
|   align=left | Grimswarm Orc Fighter&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Aliku&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | 2018/03/03 - 5:00 PM&lt;br /&gt;
|   align=left | 2018/03/04 - 7:35 PM&lt;br /&gt;
|   align=left | Grimswarm&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Gazlowe&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/02/28 - 3:30 PM&lt;br /&gt;
|   align=left | 2018/03/04 - 7:54 PM&lt;br /&gt;
|   align=left | Grimswarm&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Maic&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 2018/03/04 - 7:55 PM&lt;br /&gt;
|   align=left | 2018/03/08 - 5:56 PM&lt;br /&gt;
|   align=left | Grimswarm Pillager&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Orosch&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2018/03/05 - 8:00 PM&lt;br /&gt;
|   align=left | 2018/03/08 - 8:40 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Marauder&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ainumorco&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 20&lt;br /&gt;
|   align=left | 2018/01/01 - 5:00 PM&lt;br /&gt;
|   align=left | 2018/03/14&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Malthric&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 14&lt;br /&gt;
|   align=left | 2018/03/14 - 4:00 PM&lt;br /&gt;
|   align=left | 2018/03/24&lt;br /&gt;
|   align=left | Swamp Troll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tannolas&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/03/15 - 4:49 PM&lt;br /&gt;
|   align=left | 2018/03/20 - 8:50 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Lilaque&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 9&lt;br /&gt;
|   align=left | 2018/03/17 - 12:00 PM&lt;br /&gt;
|   align=left | 2018/03/20 - 11:52 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Duaguar&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2018/03/01 - 8:49 AM&lt;br /&gt;
|   align=left | 2018/03/23 - 3:50 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | Doug&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Cottonsock&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2018/03/23 - 2:28 PM&lt;br /&gt;
|   align=left | 2018/03/25&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Machon&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 14&lt;br /&gt;
|   align=left | 2018/03/03 - 5:00 PM&lt;br /&gt;
|   align=left | 2018/03/29&lt;br /&gt;
|   align=left | Mountain Troll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Aaronius&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2018/04/01 - 11:00 AM&lt;br /&gt;
|   align=left | 2018/04/02&lt;br /&gt;
|   align=left | Spectral Fisherman&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Triofer&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 14&lt;br /&gt;
|   align=left | 2018/02/17 - 6:00 PM&lt;br /&gt;
|   align=left | ?&lt;br /&gt;
|   align=left | Warcat&lt;br /&gt;
|   align=left | Doug&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Quadriofer&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center | 5&lt;br /&gt;
|   align=left | 2018/04/10 - 12:00 PM&lt;br /&gt;
|   align=left | ?&lt;br /&gt;
|   align=left | Kappa&lt;br /&gt;
|   align=left | Doug&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Quintofer&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center | 1&lt;br /&gt;
|   align=left | 2018/04/15 - 12:00 PM&lt;br /&gt;
|   align=left | ?&lt;br /&gt;
|   align=left | Kobold Shepard&lt;br /&gt;
|   align=left | Doug&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tobbot&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center | 6&lt;br /&gt;
|   align=left | 2018/04/19 - 3:15 PM&lt;br /&gt;
|   align=left | 2018/04/24&lt;br /&gt;
|   align=left | Fire Guardian&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eryndraug&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center | 6&lt;br /&gt;
|   align=left | 2018/05/02 - 6:24 PM&lt;br /&gt;
|   align=left | 2018/05/02&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mazikaene (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 31&lt;br /&gt;
|   align=left | 2018/02/10 - 1:32 AM&lt;br /&gt;
|   align=left | 2018/05/03&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Piercival&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center | 14&lt;br /&gt;
|   align=left | 2018/05/07 - 9:30 AM&lt;br /&gt;
|   align=left | 2018/05/15 &lt;br /&gt;
|   align=left | Wraith&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dolendin&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center | 6&lt;br /&gt;
|   align=left | 2018/05/16 - 5:22 PM&lt;br /&gt;
|   align=left | 2018/05/16&lt;br /&gt;
|   align=left | Bobcat&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ekaphasutar&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center | 12&lt;br /&gt;
|   align=left | 2018/05/04 - 7:04 PM&lt;br /&gt;
|   align=left | 2018/05/20 - 2:03 PM&lt;br /&gt;
|   align=left | Shelfae Chieftain&lt;br /&gt;
|   align=left | Doug&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Flygr&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 17&lt;br /&gt;
|   align=left | 2017/12/24 - 3:34 PM&lt;br /&gt;
|   align=left | 2018/06/03 - 4:43 PM&lt;br /&gt;
|   align=left | Mongrel Troll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Yoloncey&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center | 9&lt;br /&gt;
|   align=left | 2018/06/25&lt;br /&gt;
|   align=left | 2018/07/01&lt;br /&gt;
|   align=left | Giant&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dviphasutar&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center | 15&lt;br /&gt;
|   align=left | 2018/05/26 - 1:28 PM&lt;br /&gt;
|   align=left | 2018/07/08&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|   align=left | Doug&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zhendu&lt;br /&gt;
|   align=left| Forest Gnome &lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| NA&lt;br /&gt;
|   align=left | 2017/11/12 - 3:27 PM&lt;br /&gt;
|   align=left | 2018/07/20&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Aurelis&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 17&lt;br /&gt;
|   align=left | 2018/02/27 - 3:48 PM&lt;br /&gt;
|   align=left | 2018/08/02 - 1:12&lt;br /&gt;
|   align=left | Crazed Zombie&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Triphasutar&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center | 9&lt;br /&gt;
|   align=left | 2018/07/14&lt;br /&gt;
|   align=left | 2018/08/03&lt;br /&gt;
|   align=left | Ice Hound&lt;br /&gt;
|   align=left | Doug&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Godry&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center | NA&lt;br /&gt;
|   align=left | 2018/08/03&lt;br /&gt;
|   align=left | 2018/08/03&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Khrayla&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center | 32&lt;br /&gt;
|   align=left | 2017/11/05 - 5:15 PM&lt;br /&gt;
|   align=left | 2018/08/19 - 9:45 AM&lt;br /&gt;
|   align=left | Shimmering Fungus poison&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Velraz&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center | &lt;br /&gt;
|   align=left | 2018/08/25&lt;br /&gt;
|   align=left | 2018/08/26&lt;br /&gt;
|   align=left | Retired&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dronvalsti&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center | 6&lt;br /&gt;
|   align=left | 2018/08/21&lt;br /&gt;
|   align=left | 2018/08/25&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ramasti&lt;br /&gt;
|   align=left| Sylvankind&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center | 5&lt;br /&gt;
|   align=left | 2018/08/22&lt;br /&gt;
|   align=left | 2018/08/29&lt;br /&gt;
|   align=left | Silverback Orc&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Chaturphasutar&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center | 13&lt;br /&gt;
|   align=left | 2018/08/04&lt;br /&gt;
|   align=left | 2018/09/01&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|   align=left | Doug&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ugueth&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center | NA&lt;br /&gt;
|   align=left | 2018/08/30&lt;br /&gt;
|   align=left | 2018/09/04&lt;br /&gt;
|   align=left | Apparition&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Weejas&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center | 5&lt;br /&gt;
|   align=left | 2018/09/05&lt;br /&gt;
|   align=left | 2018/09/08&lt;br /&gt;
|   align=left | Mongrel Hobgoblin&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kalianis&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center | 12&lt;br /&gt;
|   align=left | 2018/08/06&lt;br /&gt;
|   align=left | 2018/09/08&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Namaril&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center | 8&lt;br /&gt;
|   align=left | 2018/09/08&lt;br /&gt;
|   align=left | 2018/09/17&lt;br /&gt;
|   align=left | Spotted Lynx&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Goretusk&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center | &lt;br /&gt;
|   align=left | 2018/09/20&lt;br /&gt;
|   align=left | 2018/09/20&lt;br /&gt;
|   align=left | RETIRED&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rasahi&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center | &lt;br /&gt;
|   align=left | 2018/09/18&lt;br /&gt;
|   align=left | 2018/09/18&lt;br /&gt;
|   align=left | Raider Orc&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Galdorahad&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | 2018/10/27 &lt;br /&gt;
|   align=left | 2018/10/28&lt;br /&gt;
|   align=left | Bleeding Wound&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Galdorian&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | 2018/10/29 &lt;br /&gt;
|   align=left | 2018/10/29&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Shaphasutar&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | 2018/11/03&lt;br /&gt;
|   align=left | 2018/11/04&lt;br /&gt;
|   align=left | Grimswarm Orc Ranger&lt;br /&gt;
|   align=left | Doug&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Timoan&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/11/03&lt;br /&gt;
|   align=left | 2018/11/06&lt;br /&gt;
|   align=left | Bled Out&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Aarjn&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2018/11/08&lt;br /&gt;
|   align=left | 2018/11/08 - 4:49 PM&lt;br /&gt;
|   align=left | Viper&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Drogoan&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2018/11/09&lt;br /&gt;
|   align=left | 2018/11/19&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Treaguar&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 36&lt;br /&gt;
|   align=left | 2018/03/23 - 5:00 PM&lt;br /&gt;
|   align=left | 2018/11/25&lt;br /&gt;
|   align=left | Spectral Warrior&lt;br /&gt;
|   align=left | Doug&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ulgrin&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2018/12/03&lt;br /&gt;
|   align=left | 2018/12/05&lt;br /&gt;
|   align=left | *RETIRED*&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Salanos&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 14&lt;br /&gt;
|   align=left | 2018/12/09&lt;br /&gt;
|   align=left | 2018/12/09&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Athlostad (F2P)&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center | 4&lt;br /&gt;
|   align=left | 2019/01/13&lt;br /&gt;
|   align=left | 2019/01/14&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Sovyos&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2019/01/26&lt;br /&gt;
|   align=left | 2019/01/27&lt;br /&gt;
|   align=left | Fanged Viper&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tavianna&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 17&lt;br /&gt;
|   align=left | 2018/11/06&lt;br /&gt;
|   align=left | 2019/01/28&lt;br /&gt;
|   align=left | Gas Cloud&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ardendraug&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2019/02/01&lt;br /&gt;
|   align=left | 2019/02/05&lt;br /&gt;
|   align=left | Great Boar&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Esseker&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2019/02/01&lt;br /&gt;
|   align=left | 2019/02/06&lt;br /&gt;
|   align=left | Unknown (Disconnect)&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Faroen&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2019/01/31&lt;br /&gt;
|   align=left | 2019/02/12&lt;br /&gt;
|   align=left | Greater Orc&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Draugenai&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2019/02/10&lt;br /&gt;
|   align=left | 2019/02/12&lt;br /&gt;
|   align=left | Unknown (Disconnect)&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hrosa (F2P)&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 9&lt;br /&gt;
|   align=left | 2019/02/01&lt;br /&gt;
|   align=left | 2019/02/16&lt;br /&gt;
|   align=left | Kappa (Disconnect)&lt;br /&gt;
|   align=left | Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Arame&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | 2019/01/27&lt;br /&gt;
|   align=left | 2019/02/18&lt;br /&gt;
|   align=left | Mountain Ogre&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Barame&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2019/02/18&lt;br /&gt;
|   align=left | 2019/02/24&lt;br /&gt;
|   align=left | Onyx Scarab&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rarame&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2019/03/01&lt;br /&gt;
|   align=left | 2019/03/03&lt;br /&gt;
|   align=left | Spotted Lynx&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Arabow&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 2019/03/03&lt;br /&gt;
|   align=left | 2019/03/04&lt;br /&gt;
|   align=left | Dark Apparition&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Deebs&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2019/02/27&lt;br /&gt;
|   align=left | 2019/03/05&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Daebs&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 9&lt;br /&gt;
|   align=left | 2019/03/05&lt;br /&gt;
|   align=left | 2019/03/09&lt;br /&gt;
|   align=left | Snowy Cockatrice &lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Geoffroi&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 17&lt;br /&gt;
|   align=left | 2019/03/01&lt;br /&gt;
|   align=left | 2019/03/21&lt;br /&gt;
|   align=left | Frost Giant&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Toekutter&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center | 7&lt;br /&gt;
|   align=left | 2019/03/01&lt;br /&gt;
|   align=left | 2019/03/08&lt;br /&gt;
|   align=left | Bone Golem&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Omij&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2018/03/16 - 5:46 PM&lt;br /&gt;
|   align=left | 2019/03/24&lt;br /&gt;
|   align=left | *Retired*&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hsus&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 16&lt;br /&gt;
|   align=left | 2018/03/09&lt;br /&gt;
|   align=left | 2019/04/06&lt;br /&gt;
|   align=left | Gas Cloud&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Jasera&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2019/04/04&lt;br /&gt;
|   align=left | 2019/04/04&lt;br /&gt;
|   align=left | Hill Troll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hrose (F2P)&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 15&lt;br /&gt;
|   align=left | 2019/02/17&lt;br /&gt;
|   align=left | 2019/04/09&lt;br /&gt;
|   align=left | Silverback Orc (Disconnect)&lt;br /&gt;
|   align=left | Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Aeronai (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | 2019/03/28&lt;br /&gt;
|   align=left | 2019/04/01 &lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Oseria&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 9&lt;br /&gt;
|   align=left | 2019/04/08&lt;br /&gt;
|   align=left | 2019/04/23 &lt;br /&gt;
|   align=left | Bone Golem&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Banghart&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | 2019/04/27&lt;br /&gt;
|   align=left | 2019/05/13&lt;br /&gt;
|   align=left | Darkwoode&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Alruus&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2019/05/13&lt;br /&gt;
|   align=left | 2019/05/21&lt;br /&gt;
|   align=left | Mist Wraith&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kardalior&lt;br /&gt;
|   align=left| Forest Gnome&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 25&lt;br /&gt;
|   align=left | 2019/02/03&lt;br /&gt;
|   align=left | 2019/06/23&lt;br /&gt;
|   align=left | Moaning Spirit&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Girumbdo&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 1&lt;br /&gt;
|   align=left | 2019/06/23&lt;br /&gt;
|   align=left | 2019/06/25&lt;br /&gt;
|   align=left | Foraging&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Sikazian&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2019/06/25&lt;br /&gt;
|   align=left | 2019/07/02&lt;br /&gt;
|   align=left | Shelfae Warlord&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Jamberry&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2019/07/21&lt;br /&gt;
|   align=left | 2019/07/21&lt;br /&gt;
|   align=left | self inflicted&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Erolous&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 24&lt;br /&gt;
|   align=left | 2019/06/02&lt;br /&gt;
|   align=left | 2019/07/24&lt;br /&gt;
|   align=left | a dazzling zombie&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Thunderback&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2019/07/23&lt;br /&gt;
|   align=left | 2019/07/25&lt;br /&gt;
|   align=left | striped gak&lt;br /&gt;
|   align=left | &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Bohdilus&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2019/07/26&lt;br /&gt;
|   align=left | 2019/07/31&lt;br /&gt;
|   align=left | Grimswarm orc ranger&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Erojus&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2019/07/31&lt;br /&gt;
|   align=left | 2019/08/05&lt;br /&gt;
|   align=left | Mist wraith&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Miescha&lt;br /&gt;
|   align=left| Sylvankind&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center | 8&lt;br /&gt;
|   align=left | 2019/08/06&lt;br /&gt;
|   align=left | 2019/08/11&lt;br /&gt;
|   align=left | Whiptail&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rovina&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2019/08/21&lt;br /&gt;
|   align=left | 2019/08/24&lt;br /&gt;
|   align=left | Gimswarm Orc Ranger&lt;br /&gt;
|   align=left | RCortez575&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Meecha&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center | 12&lt;br /&gt;
|   align=left | 2019/08/11&lt;br /&gt;
|   align=left | 2019/08/25&lt;br /&gt;
|   align=left | *retired*&lt;br /&gt;
|   align=left | Erolaus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Riceli&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 9&lt;br /&gt;
|   align=left | 2019/08/11&lt;br /&gt;
|   align=left | 2019/08/20&lt;br /&gt;
|   align=left | Bone Golem&lt;br /&gt;
|   align=left | RCortez575&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Brinnichi&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 2019/09/28&lt;br /&gt;
|   align=left | 2019/10/01&lt;br /&gt;
|   align=left | weathered Grimswarm orc scourge&lt;br /&gt;
|   align=left | Lostranger&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tessaraguar&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 38&lt;br /&gt;
|   align=left | 2018/12/01&lt;br /&gt;
|   align=left | 2019/11/16&lt;br /&gt;
|   align=left | Sheruvian Monk&lt;br /&gt;
|   align=left | Doug&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Brinret&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | 2020/08/03&lt;br /&gt;
|   align=left | 2020/08/04&lt;br /&gt;
|   align=left | Grimswarm&lt;br /&gt;
|   align=left | Kithus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hroldur&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 31&lt;br /&gt;
|   align=left | 2019/11/22&lt;br /&gt;
|   align=left | 2021/02/05&lt;br /&gt;
|   align=left | Retired&lt;br /&gt;
|   align=left | Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hakilo&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 19&lt;br /&gt;
|   align=left | 2019/07/22&lt;br /&gt;
|   align=left | 2021/07/01&lt;br /&gt;
|   align=left | Krolvin Mercenary&lt;br /&gt;
|   align=left | RCortez575&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Elyrissa&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2019/04/01&lt;br /&gt;
|   align=left | 2021/07/04&lt;br /&gt;
|   align=left | Retired&lt;br /&gt;
|   align=left | RCortez575&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Grizzard&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2019/07/25&lt;br /&gt;
|   align=left | 2021/07/04&lt;br /&gt;
|   align=left | Retired&lt;br /&gt;
|   align=left | RCortez575&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Brambill&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2019/08/21&lt;br /&gt;
|   align=left | 2021/07/04&lt;br /&gt;
|   align=left | Retired&lt;br /&gt;
|   align=left | RCortez575&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Trevyle&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2021/06/30&lt;br /&gt;
|   align=left | 2021/07/04&lt;br /&gt;
|   align=left | Retired&lt;br /&gt;
|   align=left | RCortez575&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Perceli&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2019/08/28&lt;br /&gt;
|   align=left | 2021/07/04&lt;br /&gt;
|   align=left | Retired&lt;br /&gt;
|   align=left | RCortez575&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Nurudin&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2019/04/11&lt;br /&gt;
|   align=left | 2019/04/30&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left |&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Raenar&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2020/12/30&lt;br /&gt;
|   align=left | 2021/01/13&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Daedo&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Baudaz&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 1?&lt;br /&gt;
|   align=left | 2022/05/27&lt;br /&gt;
|   align=left | 2022/05/27&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|   align=left | Arrolus&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Herisson&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 19&lt;br /&gt;
|   align=left | 2022/05/26&lt;br /&gt;
|   align=left | 2022/06/27&lt;br /&gt;
|   align=left | Tree Spirit&lt;br /&gt;
|   align=left | Herisson&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Soul is either the user, main character, or discord name.(optional)&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE - Leaderboards ==&lt;br /&gt;
To see the leaders of this challenge, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Level Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level&lt;br /&gt;
|   align=left| &lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| High Lord Ardkor&lt;br /&gt;
|   align=left| 88&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Title Achievement&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Lord/Lady&lt;br /&gt;
|   align=left| Lord Halier [i]&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Great Lord/Lady&lt;br /&gt;
|   align=left| Great Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First High Lord/Lady&lt;br /&gt;
|   align=left| High Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Grand Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monetary Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to One Million Silvers&lt;br /&gt;
|   align=left| Great Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Five Million Silvers&lt;br /&gt;
|   align=left| Lord Onquer [f]&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Ten Million Silvers&lt;br /&gt;
|   align=left| Great Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Twenty Million Silvers&lt;br /&gt;
|   align=left| Great Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Thirty Million Silvers&lt;br /&gt;
|   align=left| Great Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Forty Million Silvers&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Fifty Hundred Million Silvers&lt;br /&gt;
|   align=left| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Fame Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to One Million Fame&lt;br /&gt;
|   align=left| Great Lord Ardkor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Five Million Fame&lt;br /&gt;
|   align=left| Great Lord Ardkor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Ten Million Fame&lt;br /&gt;
|   align=left| Great Lord Ardkor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Twenty Million Fame&lt;br /&gt;
|   align=left| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Thirty Million Fame&lt;br /&gt;
|   align=left|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Fame&lt;br /&gt;
|   align=left| &lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Fame&lt;br /&gt;
|   align=left| High Lord Ardkor&lt;br /&gt;
|   align=left| 17,382,347 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Lumnis Competition Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Place&lt;br /&gt;
!Experience&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Placement&lt;br /&gt;
|   align=left| Great Lord Ardkor&lt;br /&gt;
|   align=left| 25th&lt;br /&gt;
|   align=left| 21138&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Longest Lumnis Top 50 Streak&lt;br /&gt;
|   align=left| Great Lord Ardkor&lt;br /&gt;
|   align=left| 6&lt;br /&gt;
|   align=left|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Warcamp Achievements&lt;br /&gt;
!Name(level)&lt;br /&gt;
!Number&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Raze a Warcamp&lt;br /&gt;
|   align=left| Bargin (4) [f]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Number of Warcamps Razed&lt;br /&gt;
|   align=left| Ardey [i]&lt;br /&gt;
|   align=left| 22&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Most Prestige Points&lt;br /&gt;
|   align=left| Navamphasutar (47) [f]&lt;br /&gt;
|   align=left| 257363&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Voln Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Number&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to &amp;quot;1000&amp;quot; spins of Voln globe&lt;br /&gt;
|   align=left| Great Lord Ardkor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Most amount of spins on the Voln globe&lt;br /&gt;
|   align=left| Great Lord Ardkor&lt;br /&gt;
|   align=left| 2,633.036&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Adventurer&#039;s Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Task Variant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 100 Adventurer&#039;s Guild Tasks in Any Variant&lt;br /&gt;
|   align=left| Great Lord Ardkor&lt;br /&gt;
|   align=left| Procure Gems&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 500 Adventurer&#039;s Guild Tasks in Any Variant&lt;br /&gt;
|   align=left| High Lord Ardkor&lt;br /&gt;
|   align=left| Procure Gems&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Expeditioniary/Quester&lt;br /&gt;
|   align=left| Great Lord Ardkor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Epic Adventurer/Campaign Leader&lt;br /&gt;
|   align=left| High Lord Ardkor&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Society Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Voln Master&lt;br /&gt;
|   align=left| Great Lord Ardkor &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| This Space is Intentionally Left Blank&lt;br /&gt;
|   align=left| Flygr [f]&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Sunfist Master&lt;br /&gt;
|   align=left| Ardey [i]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Artisan Skill Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Fletcher&lt;br /&gt;
| Demeth [f]&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Craftsman&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Blacksmith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Forger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Cobbler&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Profession Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master of Any Guild Skill&lt;br /&gt;
|   align=left| Lady Khrayla (Berserk) [f]&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Guildmaster - Profession&lt;br /&gt;
|   align=left| High Lord Ardkor (Cleric)&lt;br /&gt;
|}&lt;br /&gt;
[i] denotes inactive character&amp;lt;br/&amp;gt;&lt;br /&gt;
[f] denotes fallen character&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE - Milestones ==&lt;br /&gt;
To see the lists of all the milestones that our brave adventurers have met, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Level Milestones&lt;br /&gt;
!Names&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached Level 20&lt;br /&gt;
|   align=left| Torym, Ainumorco [f], Unofer [f], Anaguar [f], Stinkets [i],Erolous [f], Hrosh (F2P)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached Level 25&lt;br /&gt;
|   align=left| Gumb, Halier [i], Shimlurous [i], Rattas [f], Onquer [f]&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached Level 30&lt;br /&gt;
|   align=left| Tessaraguar [f], Mazikaene(F2P) [f], Khrayla [f], Asheldia [i], Hroldur&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached Level 35&lt;br /&gt;
|   align=left| Treaguar [f], Sindaras&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached Level 40&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached Level 45&lt;br /&gt;
|   align=left| Navamphasutar [f]&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached Level 50&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached Level 55&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached Level 60&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached Level 65&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached Level 70&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached Level 75&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached Level 80&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached Level 85&lt;br /&gt;
|   align=left| Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached Level 90&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached Level 95&lt;br /&gt;
|   align=left|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached Level 100&lt;br /&gt;
|   align=left| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monetary Milestones&lt;br /&gt;
!Names&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Amassed One Million Silvers&lt;br /&gt;
|   align=left| Navamphasutar [f], Hroldur&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Amassed Five Million Silvers&lt;br /&gt;
|   align=left| Onquer [f], Sindaras, &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Amassed Ten Million Silvers&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Amassed Fifteen Million Silvers&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Amassed Twenty Million Silvers&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Amassed Twenty Five Million Silvers&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Amassed Thirty Million Silvers&lt;br /&gt;
|   align=left| Ardkor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Fame Milestones&lt;br /&gt;
!Names&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Earned One Million Fame&lt;br /&gt;
|   align=left| Sindaras, Navamphasutar [f], Hroldur&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Earned Five Million Fame&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Earned Ten Million Fame&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Earned Fifteen Million Fame&lt;br /&gt;
|   align=left| Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Earned Twenty Million Fame&lt;br /&gt;
|   align=left|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Lumnis Competition Milestones&lt;br /&gt;
!Names(Highest Placement or Streak)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Top 50 Placement&lt;br /&gt;
|   align=left| Ardkor(36th)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Lumnis Chart Streak of Two or Higher&lt;br /&gt;
|   align=left| Ardkor(6)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Society Milestones&lt;br /&gt;
!Names&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Voln Masters&lt;br /&gt;
|   align=left| Ardkor [f], Sindaras, Stinkets [i], Anaguar [f], Treaguar [f]&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| This Space is Intentionally Left Blank&lt;br /&gt;
|   align=left| Flygr [f], Gumb, Hroldur&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Guardian of Sunfist Masters&lt;br /&gt;
|   align=left| Ardey [i], Navamphasutar [f]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Warcamp Milestones&lt;br /&gt;
!Names&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Razed 10 Warcamps&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Razed 15 Warcamps&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Razed 20 Warcamps&lt;br /&gt;
|   align=left| Ardey [i]&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Razed 25 Warcamps&lt;br /&gt;
|   align=left|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!GoS Prestige Milestones&lt;br /&gt;
!Names&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Earned Ten Thousand Prestige Points&lt;br /&gt;
|   align=left| Ardey [i], Navamphasutar [f]&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Earned One Hundred Thousand Prestige Points&lt;br /&gt;
|   align=left| Navamphasutar [f]&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Earned One Million Prestige Points&lt;br /&gt;
|   align=left| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Voln Milestone&lt;br /&gt;
!Names&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached &amp;quot;1000&amp;quot; spins of Voln globe&lt;br /&gt;
|   align=left| Ardkor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Adventurer&#039;s Guild Milestones&lt;br /&gt;
!Names(Task Variant)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached 100 Adventurer&#039;s Guild Tasks in Any Variant&lt;br /&gt;
|   align=left| Ardkor(Procure Gems)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Reached 500 Adventurer&#039;s Guild Tasks in Any Variant&lt;br /&gt;
|   align=left| Ardkor(Procure Gems)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Achieved Title - Expeditioniary/Quester&lt;br /&gt;
|   align=left| Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Achieved Title - Epic Adventurer/Campaign Leader&lt;br /&gt;
|   align=left| Ardkor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Artisan Skill Milestones&lt;br /&gt;
!Names&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Achieved Master Fletcher&lt;br /&gt;
| Demeth [f]&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Achieved Master Craftsman&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Achieved Master Blacksmith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Achieved Master Forger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Achieved Master Cobbler&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Profession Guild Milestones&lt;br /&gt;
!Names(Skill or Profession)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Earned Mastery of Any Guild Skill&lt;br /&gt;
|   align=left| Khrayla (Berserk)  [f], Ardkor (Alchemy) [f]&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Achieved Guildmaster of Any Profession&lt;br /&gt;
|   align=left| Ardkor (Cleric) [f]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[i] denotes inactive character&amp;lt;br/&amp;gt;&lt;br /&gt;
[f] denotes fallen character&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE - Profession Achievements ==&lt;br /&gt;
To see the achievements by profession of our brave adventurers, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Sorcerer Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Level Sorcerer&lt;br /&gt;
|   align=left| Deadwhen&lt;br /&gt;
|   align=left| 6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Lady Shimlurous [i]&lt;br /&gt;
|   align=left| 26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Famed Sorcerer&lt;br /&gt;
|   align=left| Deadwhen&lt;br /&gt;
|&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Sorcerer&lt;br /&gt;
|   align=left| Lord Erolous [f]&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 1473622&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First T5 Ensorcell&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Sorcerer to Master Guardians of Sunfist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Wizard Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Level Wizard&lt;br /&gt;
|   align=left| Brinnichi&lt;br /&gt;
|   align=left| 7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved &lt;br /&gt;
|   align=left| Lady Mazikaene [f]&lt;br /&gt;
|   align=left| 31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Famed Wizard&lt;br /&gt;
|   align=left| Brinnichi&lt;br /&gt;
|&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Wizard&lt;br /&gt;
|   align=left| Lady Mazikaene [f]&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 3928708&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First 7x Enchant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Wizard to Master Guardians of Sunfist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Cleric Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Level Cleric&lt;br /&gt;
|   align=left| &lt;br /&gt;
|   align=left| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| High Lord Ardkor&lt;br /&gt;
|   align=left| 88&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Famed Cleric&lt;br /&gt;
|   align=left|&lt;br /&gt;
|&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Cleric&lt;br /&gt;
|   align=left| High Lord Ardkor&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 17,382,347&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First S5&lt;br /&gt;
|   align=left| Ardkor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Cleric to Master Guardians of Sunfist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Empath Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Level Empath&lt;br /&gt;
|   align=left| Hrosh (F2P)&lt;br /&gt;
|   align=left| 20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Lady Asheldia [i]&lt;br /&gt;
|   align=left| 32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Famed Empath&lt;br /&gt;
|   align=left| Hrosh (F2P)&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 775771&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Empath&lt;br /&gt;
|   align=left| Lady Asheldia [i]&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 1757933&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Regeneration&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Empath to Master Guardians of Sunfist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Ranger Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Level Ranger&lt;br /&gt;
|   align=left| none&lt;br /&gt;
|   align=left| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Hroldur (retired)&lt;br /&gt;
|   align=left| 31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Famed Ranger &lt;br /&gt;
|   align=left| &lt;br /&gt;
|&lt;br /&gt;
|   align=left|  &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Ranger&lt;br /&gt;
|   align=left| Hroldur (retired)&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 1146907 &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Animal Companion&lt;br /&gt;
|   align=left| Hroldur&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Ranger to Master Guardians of Sunfist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Paladin Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Level Paladin&lt;br /&gt;
|   align=left| Lord Sindaras&lt;br /&gt;
|   align=left| 39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Lord Sindaras&lt;br /&gt;
|   align=left| 39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Famed Paladin&lt;br /&gt;
|   align=left| Lord Sindaras&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 3,254,672&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Paladin&lt;br /&gt;
|   align=left| Lord Sindaras&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 3,254,672&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Weapon&lt;br /&gt;
|   align=left| Lord Sindaras&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Paladin to Master Guardians of Sunfist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Bard Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Level Bard &lt;br /&gt;
|   align=left| &lt;br /&gt;
|   align=left| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved &lt;br /&gt;
|   align=left| Lady Navamphasutar&lt;br /&gt;
|   align=left| 47&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Famed Bard &lt;br /&gt;
|   align=left| &lt;br /&gt;
|&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Bard&lt;br /&gt;
|   align=left| Lady Navamphasutar&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 4778506&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to permanently unlock an item requiring a substantial amount of lore.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Bard to Master Guardians of Sunfist&lt;br /&gt;
|   align=left| Navamphasutar&lt;br /&gt;
|   align=left| 11&lt;br /&gt;
|   align=left| 383503&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Warrior Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Level Warrior&lt;br /&gt;
|   align=left| Nohelpicus&lt;br /&gt;
|   align=left| 13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved &lt;br /&gt;
|   align=left| Lady Khrayla [f]&lt;br /&gt;
|   align=left| 32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Famed Warrior &lt;br /&gt;
|   align=left| Corvos&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 50,772&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Warrior &lt;br /&gt;
|   align=left| Lady Khrayla [f] &lt;br /&gt;
|&lt;br /&gt;
|   align=left| 1136380&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Weapon&lt;br /&gt;
|   align=left| Lady Khrayla [f]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Warrior to Master Guardians of Sunfist&lt;br /&gt;
|   align=left| Ardey [i]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Rogue Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Difficulty Modifier&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Level Rogue &lt;br /&gt;
|   align=left| Gumb&lt;br /&gt;
|   align=left| 25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Gumb&lt;br /&gt;
|   align=left| 25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Lock Picked&lt;br /&gt;
|   align=left| Gumb &lt;br /&gt;
|&lt;br /&gt;
|   align=left| -370&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Trap Disarmed&lt;br /&gt;
|   align=left| Gumb&lt;br /&gt;
|&lt;br /&gt;
|   align=left| -137&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Famed Rogue&lt;br /&gt;
|   align=left| Gumb&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 458,015&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Rogue&lt;br /&gt;
|   align=left| Gumb&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 458,015&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Rogue to Master Guardians of Sunfist&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monk Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Level Monk&lt;br /&gt;
|   align=left| Lady Tessaraguar&lt;br /&gt;
|   align=left| 32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Lady Treaguar [f]&lt;br /&gt;
|   align=left| 36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Famed Monk &lt;br /&gt;
|   align=left| Lady Tessaraguar&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 1,160,375&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Monk &lt;br /&gt;
|   align=left| Lady Treaguar [f]&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 3,583,252&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Achieve Maximized Perfect Self&lt;br /&gt;
|   align=left| Lady Treaguar [f]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Monk to Master Guardians of Sunfist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[i] denotes inactive character&amp;lt;br/&amp;gt;&lt;br /&gt;
[f] denotes fallen character&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE - Free-to-Play (F2P) Leaderboards ==&lt;br /&gt;
To see the Free-to-Play leaders in this challenge, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! F2P Level Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Active Highest Level&lt;br /&gt;
|   align=left| Hrosh&lt;br /&gt;
|   align=left| 20&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Lady Mazikaene [f]&lt;br /&gt;
|   align=left| 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! F2P Title Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Lord/Lady&lt;br /&gt;
|   align=left| Lady Mazikaene [f]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! F2P Adventurer&#039;s Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 100 Tasks - Any Variant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Expeditionary/Quester&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! F2P Fame Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Current Fame&lt;br /&gt;
|   align=left| Hrosh&lt;br /&gt;
|   align=left| 775751&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Fame&lt;br /&gt;
|   align=left| Lady Mazikaene&lt;br /&gt;
|   align=left| 3928708&lt;br /&gt;
|}&lt;br /&gt;
[i] denotes inactive character&amp;lt;br/&amp;gt;&lt;br /&gt;
[f] denotes fallen character&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
== HARDCORE - Community Competitions ==&lt;br /&gt;
To see the winners of the fine Community Competitions, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!1st Place Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| November 2017 Outfit Competition&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| November 2017 Baubles and Heirlooms Competition&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| Mirienda&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
!Runner-up&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| December &amp;amp; January 2017/2018 One Man&#039;s Trash Competition&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| Lord Ainumorco&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| January 2018 MHO Crest Design Competition&lt;br /&gt;
|   align=left| Aisenit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant &lt;br /&gt;
!Runner Up &lt;br /&gt;
!Notable Kills (Defeated Creature and level gap)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| February 2018 Big Game Hunt&lt;br /&gt;
|   align=left| Lord Onquer&#039;s Heroic Kill of a Massive Troll King (+36 Levels)&lt;br /&gt;
|   align=left| Lord Unofer&#039;s Exceptional Kill of a Minor Glacei (+21 Levels)&lt;br /&gt;
|   align=left| Borral (Forest Troll +10 Levels), Sindaras (Cyclops +11 Levels)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
!Runner-up&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| February 2019 Delectable Collectable Competition&lt;br /&gt;
|   align=left| Esseker&lt;br /&gt;
|   align=left| Lord Sindaras&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
!Runner-up&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| March 2019 Furthest the Fastest Competition&lt;br /&gt;
|   align=left| Geoffroi&lt;br /&gt;
|   align=left| Hsus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Seasonal Competition Month&lt;br /&gt;
!First Place Overall Finisher&lt;br /&gt;
!Second Place Overall Finisher&lt;br /&gt;
!First Place F2P Finisher&lt;br /&gt;
!Second Place F2P Finisher&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| January 2018&lt;br /&gt;
|   align=left| Maazikeen&lt;br /&gt;
|   align=left| Rattas&lt;br /&gt;
|   align=left| Mazakeene&lt;br /&gt;
|   align=left| Owsom&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| February 2018&lt;br /&gt;
|   align=left| Borrs&lt;br /&gt;
|   align=left| Borshe&lt;br /&gt;
|   align=left| Mazikaene&lt;br /&gt;
|   align=left| Egard&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| February 2019&lt;br /&gt;
|   align=left| Korrogan&lt;br /&gt;
|   align=left| Kardalior&lt;br /&gt;
|   align=left| NA&lt;br /&gt;
|   align=left| NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| March 2019&lt;br /&gt;
|   align=left| Geoffroi&lt;br /&gt;
|   align=left| Hsus&lt;br /&gt;
|   align=left| NA&lt;br /&gt;
|   align=left| NA&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
== HARDCORE - Pain Olympics ==&lt;br /&gt;
A &amp;quot;competition&amp;quot; to see who can survive a given attack with the largest endroll for each type of damage. To qualify, your character must have survived the entire encounter.&lt;br /&gt;
To see the &amp;quot;competition&amp;quot;, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
=== [[Natural Weapons]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Lord Onquer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A massive troll king claws at you!&lt;br /&gt;
AS: +512 vs DS: +371 with AvD: +37 + d100 roll: +32 = +210&lt;br /&gt;
... and hits for 24 points of damage!&lt;br /&gt;
Awkward slash to your stomach!&lt;br /&gt;
Everyone needs another belly button.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Edged Weapons]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Lord Sindaras&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A half-krolvin marauder leaps out of his hiding place!&lt;br /&gt;
A half-krolvin marauder swings a broadsword at you!&lt;br /&gt;
A vultite augmented breastplate partially deflects the onslaught of the slashing attack.&lt;br /&gt;
  AS: +305 vs DS: +161 with AvD: +30 + d100 roll: +91 = +265&lt;br /&gt;
   ... and hits for 32 points of damage!&lt;br /&gt;
   Slash to your right arm!&lt;br /&gt;
   Slices neatly through the skin and meets bone!&lt;br /&gt;
   You are stunned for 1 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Blunt Weapons]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Borral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A forest troll swings a cudgel at you!&lt;br /&gt;
AS: +201 vs DS: +0 with AvD: +18 + d100 roll: +67 = +286&lt;br /&gt;
... and hits for 71 points of damage!&lt;br /&gt;
Flesh ripped from your back, muscles exposed.&lt;br /&gt;
You are stunned for 2 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Polearm Weapons]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Lord Sindaras&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A spectral warrior&#039;s eyes pulse, becoming black, swirling voids!&lt;br /&gt;
A spectral warrior swings an old pitted halberd at you!&lt;br /&gt;
  AS: +323 vs DS: +211 with AvD: +32 + d100 roll: +80 = +224&lt;br /&gt;
   ... and hits for 28 points of damage!&lt;br /&gt;
   Slash to your left leg hits high!&lt;br /&gt;
   Kinda makes your knees weak, huh?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Two-handed Weapons]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Lord Sindaras&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A spectral warrior&#039;s eyes pulse, becoming black, swirling voids!&lt;br /&gt;
A spectral warrior swings a tarnished flail at you!&lt;br /&gt;
  AS: +308 vs DS: +177 with AvD: +46 + d100 roll: +87 = +264&lt;br /&gt;
   ... and hits for 51 points of damage!&lt;br /&gt;
   Solid blow gouges a chunk out of your left leg.&lt;br /&gt;
   You are stunned for 1 rounds!&lt;br /&gt;
  CS: +164 - TD: +83 + CvA: -22 + d100: +84 - -5 == +148&lt;br /&gt;
  Warding failed!&lt;br /&gt;
You feel drained!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Claidhmore]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kalianis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You are still stunned.&lt;br /&gt;
A hobgoblin swings a claidhmore at you!&lt;br /&gt;
  AS: +68 vs DS: +59 with AvD: +34 + d100 roll: +98 = +141&lt;br /&gt;
   ... and hits for 44 points of damage!&lt;br /&gt;
   Left arm ripped from socket at the elbow!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Feras]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Lady Treaguar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Roll result: 121 (open d100: 160)]&lt;br /&gt;
With a fluid whirl, a hunter troll plants an elegant feras halberd firmly into the ground near you and jerks the weapon sharply sideways.&lt;br /&gt;
Lucky strike leaves you totally off balance!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
   ... 7 points of damage!&lt;br /&gt;
   Torn muscle in your left leg!&lt;br /&gt;
&lt;br /&gt;
 ** As the blow lands, the feras halberd unleashes a severe smiting of lightning! **&lt;br /&gt;
&lt;br /&gt;
   ... 60 points of damage!&lt;br /&gt;
   Horrifying jolt of electricity fries chest to a crisp.  Toasty!&lt;br /&gt;
   You are stunned for 10 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Elemental Blast]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Lady Treaguar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A troll wraith points a boney finger at you!&lt;br /&gt;
  CS: +186 - TD: +136 + CvA: +15 + d100: +77 == +142&lt;br /&gt;
  Warding failed!&lt;br /&gt;
   ... 50 points of damage!&lt;br /&gt;
   Massive blow to your back separates the vertebrae!&lt;br /&gt;
   You are knocked to the ground!&lt;br /&gt;
   You are stunned for 8 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Elemental Strike]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Thirildin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A glimmering opalescent scarab releases a radiant burst of energy towards you!&lt;br /&gt;
  CS: +134 - TD: +39 + CvA: +17 + d100: +98 - -5 == +215&lt;br /&gt;
  Warding failed!&lt;br /&gt;
A glimmering opalescent scarab blasts you for 20 points of damage.&lt;br /&gt;
   ... 55 points of damage!&lt;br /&gt;
   Hideously bright electrical bolt sends left leg into another universe.  Happy traveling.&lt;br /&gt;
You fall screaming to the ground grasping your mangled left leg!&lt;br /&gt;
   You are stunned for 7 rounds!&lt;br /&gt;
Chittering noisily, the opalescent scarab disappears once more into the box.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Major Cold]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Lady Mazikaene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A shadowy spectre gestures at you!&lt;br /&gt;
A shadowy spectre hurls a freezing ball of pure cold at you!&lt;br /&gt;
  AS: +127 vs DS: +161 with AvD: +65 + d100 roll: +94 = +125&lt;br /&gt;
   ... and hits for 14 points of damage!&lt;br /&gt;
   You wince as the blast numbs your right arm.&lt;br /&gt;
The freezing ball of pure cold strikes you, blossoming into a much larger sphere of frost upon impact.&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Darn!  Frozen ribs take longer to cook, and broken ones to boot!&lt;br /&gt;
   You are stunned for 3 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Major Fire]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kardalior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A fire guardian gestures at you!&lt;br /&gt;
A fire guardian hurls a roaring ball of fire at you!&lt;br /&gt;
  AS: +124 vs DS: +75 with AvD: +50 + d100 roll: +67 = +166&lt;br /&gt;
   ... and hits for 21 points of damage!&lt;br /&gt;
   Burst of flames to left hand burns fingers bright red.&lt;br /&gt;
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Burst of flames char forehead a crispy black.&lt;br /&gt;
   You are stunned for 3 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Mana Disruption]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Govei&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A Grimswarm troll witch gestures at you!&lt;br /&gt;
  CS: +62 - TD: +45 + CvA: +15 + d100: +96 - -5 == +133&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  A very painful blow for 37 points of damage!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Your neck snaps.&lt;br /&gt;
   You probably shouldn&#039;t make any sudden movements.&lt;br /&gt;
   You are stunned for 4 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Fervent Reproach]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Navamphasutar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A Grimswarm orc initiate gestures at you!&lt;br /&gt;
A vibrant, amber aura builds around a Grimswarm orc initiate.  A quick buildup of light precedes a blaze of energy shooting through the air toward you!&lt;br /&gt;
  CS: +142 - TD: +68 + CvA: +3 + d100: +75 == +152&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The blaze squarely impacts you, discharging the amber energy over your entire being for 45 points of damage!&lt;br /&gt;
The amber energy continues to ripple over you inflicting 31 points of damage ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Disintegrate]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Govei&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A Grimswarm troll witch gestures at you!&lt;br /&gt;
  CS: +62 - TD: +45 + CvA: +15 + d100: +67 - -5 == +104&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  A dull grey beam snakes out toward you!&lt;br /&gt;
   ... 27 points of damage!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Grazing blast to the right arm melts skin away, exposing twitching tendons.&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Various bits of youself melt away!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Climbing]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Triofer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;climb wall&lt;br /&gt;
[d100 == 2]&lt;br /&gt;
You climb the canyon wall but fail to clear the lip of the ledge, lose your grip and plummet to the rocky floor below.......&lt;br /&gt;
You hit hard.&lt;br /&gt;
10 Concussion points.&lt;br /&gt;
... 60 points of damage!&lt;br /&gt;
Your left leg collapses as the bones are ground to dust!&lt;br /&gt;
That marathon will just have to wait!&lt;br /&gt;
You are badly stunned. [25 Rounds]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE - Soul Tracker ==&lt;br /&gt;
To see the achievements of some of the brave souls in this challenge, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable alternating sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Soul&lt;br /&gt;
!Soul Inception Date (Year/Month/Day)&lt;br /&gt;
!Highest Level Character Ever&lt;br /&gt;
!Hardest Death&lt;br /&gt;
!# Active&lt;br /&gt;
!# Inactive&lt;br /&gt;
!# Fallen&lt;br /&gt;
!War(lvl)&lt;br /&gt;
!Rog(lvl)&lt;br /&gt;
!Mnk(lvl)&lt;br /&gt;
!Rgr(lvl)&lt;br /&gt;
!Brd(lvl)&lt;br /&gt;
!Pal(lvl)&lt;br /&gt;
!Sor(lvl)&lt;br /&gt;
!Wiz(lvl)&lt;br /&gt;
!Clc(lvl)&lt;br /&gt;
!Emp(lvl) &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ardkor&lt;br /&gt;
|   align=left| 2017/11/01&lt;br /&gt;
|   align=left| Ardkor (82)&lt;br /&gt;
|   align=left| &lt;br /&gt;
|   align=center| 2 &amp;lt;!-- #Active --&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- #Inactive --&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- #Fallen--&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- War(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- Rog(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- Mnk(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- Rgr(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- Brd(lvl)--&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- Pal(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- Sor(lvl--&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- Wiz(lvl--&amp;gt;&lt;br /&gt;
|   align=center| 82&amp;lt;!-- Clc(lvl--&amp;gt;&lt;br /&gt;
|   align=center| 18 &amp;lt;!-- Emp(lvl--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Erolaus&lt;br /&gt;
|   align=left| 2017/11/01&lt;br /&gt;
|   align=left| Erolous (24) [f]&lt;br /&gt;
|   align=left| Eskoff&lt;br /&gt;
|   align=center| 1 &amp;lt;!-- #Active --&amp;gt;&lt;br /&gt;
|   align=center| 5 &amp;lt;!-- #Inactive --&amp;gt;&lt;br /&gt;
|   align=center| 18 &amp;lt;!-- #Fallen--&amp;gt;&lt;br /&gt;
|   align=center| 13 &amp;lt;!-- War(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| 10 &amp;lt;!-- Rog(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| 11 &amp;lt;!-- Mnk(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| 5 &amp;lt;!-- Rgr(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| 16 &amp;lt;!-- Brd(lvl)--&amp;gt;&lt;br /&gt;
|   align=center| 12 &amp;lt;!-- Pal(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| 24 &amp;lt;!-- Sor(lvl--&amp;gt;&lt;br /&gt;
|   align=center| 11 &amp;lt;!-- Wiz(lvl--&amp;gt;&lt;br /&gt;
|   align=center| 8 &amp;lt;!-- Clc(lvl--&amp;gt;&lt;br /&gt;
|   align=center| 9 &amp;lt;!-- Emp(lvl--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Doug&lt;br /&gt;
|   align=left| 2017/11/04&lt;br /&gt;
|   align=left| Treaguar (36) [f]&lt;br /&gt;
|   align=left| &lt;br /&gt;
|   align=center| 2 &amp;lt;!-- #Active --&amp;gt;&lt;br /&gt;
|   align=center| 0 &amp;lt;!-- #Inactive --&amp;gt;&lt;br /&gt;
|   align=center| 13 &amp;lt;!-- #Fallen--&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- War(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- Rog(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| 36 &amp;lt;!-- Mnk(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- Rgr(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| 34 &amp;lt;!-- Brd(lvl)--&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- Pal(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- Sor(lvl--&amp;gt;&lt;br /&gt;
|   align=center| 21 &amp;lt;!-- Wiz(lvl--&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- Clc(lvl--&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- Emp(lvl--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Herisson&lt;br /&gt;
|   align=left| 2019/07/22&lt;br /&gt;
|   align=left| Hakilo (19)&lt;br /&gt;
|   align=left| Hakilo&lt;br /&gt;
|   align=center| 1 &amp;lt;!-- #Active --&amp;gt;&lt;br /&gt;
|   align=center| 0 &amp;lt;!-- #Inactive --&amp;gt;&lt;br /&gt;
|   align=center| 9 &amp;lt;!-- #Fallen--&amp;gt;&lt;br /&gt;
|   align=center| 19 &amp;lt;!-- War(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- Rog(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- Mnk(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| 5 &amp;lt;!-- Rgr(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| - &amp;lt;!-- Brd(lvl)--&amp;gt;&lt;br /&gt;
|   align=center| 9 &amp;lt;!-- Pal(lvl) --&amp;gt;&lt;br /&gt;
|   align=center| 6 &amp;lt;!-- Sor(lvl--&amp;gt;&lt;br /&gt;
|   align=center| 10 &amp;lt;!-- Wiz(lvl--&amp;gt;&lt;br /&gt;
|   align=center| 11 &amp;lt;!-- Clc(lvl--&amp;gt;&lt;br /&gt;
|   align=center| 19 &amp;lt;!-- Emp(lvl--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Soul is either the user, main character, or discord name. This is used to populate this tracker&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE - STATISTICS ==&lt;br /&gt;
To see some statistics of this challenge, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right! Current as of 9/3/2019.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable alternating sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Race&lt;br /&gt;
!Highest Level&lt;br /&gt;
!# Active&lt;br /&gt;
!# Inactive&lt;br /&gt;
!# Fallen&lt;br /&gt;
!# Total&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Aelotoi &amp;lt;!-- Race --&amp;gt;&lt;br /&gt;
|   align=left| 34 &amp;lt;!-- Lvl --&amp;gt;&lt;br /&gt;
|   align=center| 2 &amp;lt;!-- #Active --&amp;gt;&lt;br /&gt;
|   align=center| 0 &amp;lt;!-- #Inactive --&amp;gt;&lt;br /&gt;
|   align=center| 12 &amp;lt;!-- #Fallen--&amp;gt;&lt;br /&gt;
|   align=center| 14 &amp;lt;!-- #total --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Burghal Gnome&amp;lt;!-- Race --&amp;gt;&lt;br /&gt;
|   align=left| 27 &amp;lt;!-- Lvl --&amp;gt;&lt;br /&gt;
|   align=center| 1 &amp;lt;!-- #Active --&amp;gt;&lt;br /&gt;
|   align=center| 5 &amp;lt;!-- #Inactive --&amp;gt;&lt;br /&gt;
|   align=center| 13 &amp;lt;!-- #Fallen--&amp;gt;&lt;br /&gt;
|   align=center| 19 &amp;lt;!-- #total --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dark Elf&amp;lt;!-- Race --&amp;gt;&lt;br /&gt;
|   align=left| 31 &amp;lt;!-- Lvl --&amp;gt;&lt;br /&gt;
|   align=center| 0 &amp;lt;!-- #Active --&amp;gt;&lt;br /&gt;
|   align=center| 10 &amp;lt;!-- #Inactive --&amp;gt;&lt;br /&gt;
|   align=center| 29 &amp;lt;!-- #Fallen--&amp;gt;&lt;br /&gt;
|   align=center| 39 &amp;lt;!-- #total --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dwarf&amp;lt;!-- Race --&amp;gt;&lt;br /&gt;
|   align=left| 67 &amp;lt;!-- Lvl --&amp;gt;&lt;br /&gt;
|   align=center| 7 &amp;lt;!-- #Active --&amp;gt;&lt;br /&gt;
|   align=center| 9 &amp;lt;!-- #Inactive --&amp;gt;&lt;br /&gt;
|   align=center| 24 &amp;lt;!-- #Fallen--&amp;gt;&lt;br /&gt;
|   align=center| 40 &amp;lt;!-- #total --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Elf&amp;lt;!-- Race --&amp;gt;&lt;br /&gt;
|   align=left| 23&amp;lt;!-- Lvl --&amp;gt;&lt;br /&gt;
|   align=center| 5 &amp;lt;!-- #Active --&amp;gt;&lt;br /&gt;
|   align=center| 8 &amp;lt;!-- #Inactive --&amp;gt;&lt;br /&gt;
|   align=center| 40 &amp;lt;!-- #Fallen--&amp;gt;&lt;br /&gt;
|   align=center| 53 &amp;lt;!-- #total --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Erithian&amp;lt;!-- Race --&amp;gt;&lt;br /&gt;
|   align=left| 32 &amp;lt;!-- Lvl --&amp;gt;&lt;br /&gt;
|   align=center| 1 &amp;lt;!-- #Active --&amp;gt;&lt;br /&gt;
|   align=center| 2 &amp;lt;!-- #Inactive --&amp;gt;&lt;br /&gt;
|   align=center| 2 &amp;lt;!-- #Fallen--&amp;gt;&lt;br /&gt;
|   align=center| 5 &amp;lt;!-- #total --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Forest Gnome&amp;lt;!-- Race --&amp;gt;&lt;br /&gt;
|   align=left| 25 &amp;lt;!-- Lvl --&amp;gt;&lt;br /&gt;
|   align=center| 0 &amp;lt;!-- #Active --&amp;gt;&lt;br /&gt;
|   align=center| 1 &amp;lt;!-- #Inactive --&amp;gt;&lt;br /&gt;
|   align=center| 3 &amp;lt;!-- #Fallen--&amp;gt;&lt;br /&gt;
|   align=center| 4 &amp;lt;!-- #total --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Giantman&amp;lt;!-- Race --&amp;gt;&lt;br /&gt;
|   align=left| 14&amp;lt;!-- Lvl --&amp;gt;&lt;br /&gt;
|   align=center| 2 &amp;lt;!-- #Active --&amp;gt;&lt;br /&gt;
|   align=center| 14 &amp;lt;!-- #Inactive --&amp;gt;&lt;br /&gt;
|   align=center| 13&amp;lt;!-- #Fallen--&amp;gt;&lt;br /&gt;
|   align=center| 29 &amp;lt;!-- #total --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Half-Elf&amp;lt;!-- Race --&amp;gt;&lt;br /&gt;
|   align=left| 20 &amp;lt;!-- Lvl --&amp;gt;&lt;br /&gt;
|   align=center| 2 &amp;lt;!-- #Active --&amp;gt;&lt;br /&gt;
|   align=center| 4 &amp;lt;!-- #Inactive --&amp;gt;&lt;br /&gt;
|   align=center| 8 &amp;lt;!-- #Fallen--&amp;gt;&lt;br /&gt;
|   align=center| 14 &amp;lt;!-- #total --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Half-Krolvin&amp;lt;!-- Race --&amp;gt;&lt;br /&gt;
|   align=left| 36 &amp;lt;!-- Lvl --&amp;gt;&lt;br /&gt;
|   align=center| 1 &amp;lt;!-- #Active --&amp;gt;&lt;br /&gt;
|   align=center| 8 &amp;lt;!-- #Inactive --&amp;gt;&lt;br /&gt;
|   align=center| 15 &amp;lt;!-- #Fallen--&amp;gt;&lt;br /&gt;
|   align=center| 24 &amp;lt;!-- #total --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Halfling&amp;lt;!-- Race --&amp;gt;&lt;br /&gt;
|   align=left| 24&amp;lt;!-- Lvl --&amp;gt;&lt;br /&gt;
|   align=center| 2 &amp;lt;!-- #Active --&amp;gt;&lt;br /&gt;
|   align=center| 7 &amp;lt;!-- #Inactive --&amp;gt;&lt;br /&gt;
|   align=center| 19 &amp;lt;!-- #Fallen--&amp;gt;&lt;br /&gt;
|   align=center| 28 &amp;lt;!-- #total --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Human&amp;lt;!-- Race --&amp;gt;&lt;br /&gt;
|   align=left| 18&amp;lt;!-- Lvl --&amp;gt;&lt;br /&gt;
|   align=center| 1 &amp;lt;!-- #Active --&amp;gt;&lt;br /&gt;
|   align=center| 4 &amp;lt;!-- #Inactive --&amp;gt;&lt;br /&gt;
|   align=center| 15 &amp;lt;!-- #Fallen--&amp;gt;&lt;br /&gt;
|   align=center| 24 &amp;lt;!-- #total --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Sylvankind&amp;lt;!-- Race --&amp;gt;&lt;br /&gt;
|   align=left| 39&amp;lt;!-- Lvl --&amp;gt;&lt;br /&gt;
|   align=center| 1 &amp;lt;!-- #Active --&amp;gt;&lt;br /&gt;
|   align=center| 1 &amp;lt;!-- #Inactive --&amp;gt;&lt;br /&gt;
|   align=center| 2 &amp;lt;!-- #Fallen--&amp;gt;&lt;br /&gt;
|   align=center| 4 &amp;lt;!-- #total --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Unknown&amp;lt;!-- Race --&amp;gt;&lt;br /&gt;
|   align=left| 6&amp;lt;!-- Lvl --&amp;gt;&lt;br /&gt;
|   align=center| 0 &amp;lt;!-- #Active --&amp;gt;&lt;br /&gt;
|   align=center| 4 &amp;lt;!-- #Inactive --&amp;gt;&lt;br /&gt;
|   align=center| 0 &amp;lt;!-- #Fallen--&amp;gt;&lt;br /&gt;
|   align=center| 4 &amp;lt;!-- #total --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Pie chart&lt;br /&gt;
| thumb =&lt;br /&gt;
| caption = % of Active HARDCORE Adventurers by Race&lt;br /&gt;
| label1 =Aelotoi &lt;br /&gt;
| value1 =8&lt;br /&gt;
| color1 =Teal&lt;br /&gt;
| label2 =Burghal Gnome&lt;br /&gt;
| value2 =4&lt;br /&gt;
| color2 =Silver&lt;br /&gt;
| label3 =Dark Elf&lt;br /&gt;
| value3 =0&lt;br /&gt;
| color3 =Black&lt;br /&gt;
| label4 =Dwarf&lt;br /&gt;
| value4 =28&lt;br /&gt;
| color4 =Olive&lt;br /&gt;
| label5 =Elf&lt;br /&gt;
| value5 =20&lt;br /&gt;
| color5 =Maroon&lt;br /&gt;
| label6 =Erithian&lt;br /&gt;
| value6 =4&lt;br /&gt;
| color6 =White&lt;br /&gt;
| label7 =Forest Gnome&lt;br /&gt;
| value7 =0&lt;br /&gt;
| color7 =Green&lt;br /&gt;
| label8 =Giantman&lt;br /&gt;
| value8 =8&lt;br /&gt;
| color8 =Navy&lt;br /&gt;
| label9 =Half-Elf&lt;br /&gt;
| value9 =8&lt;br /&gt;
| color9 =Fuchsia&lt;br /&gt;
| label10 =Half-Krolvin&lt;br /&gt;
| value10 =4&lt;br /&gt;
| color10 =Aqua&lt;br /&gt;
| label11 =Halfling&lt;br /&gt;
| value11 =8&lt;br /&gt;
| color11 =Purple&lt;br /&gt;
| label12 =Human&lt;br /&gt;
| value12 =4&lt;br /&gt;
| color12 =Yellow&lt;br /&gt;
| label13 =Sylvankind&lt;br /&gt;
| value13 =4&lt;br /&gt;
| color13 =Lime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Pie chart&lt;br /&gt;
| thumb = &lt;br /&gt;
| caption = % of Inactive HARDCORE Adventurers by Race&lt;br /&gt;
| label1 =Aelotoi &lt;br /&gt;
| value1 =0&lt;br /&gt;
| color1 =Teal&lt;br /&gt;
| label2 =Burghal Gnome&lt;br /&gt;
| value2 =6.49&lt;br /&gt;
| color2 =Silver&lt;br /&gt;
| label3 =Dark Elf&lt;br /&gt;
| value3 =12.99&lt;br /&gt;
| color3 =Black&lt;br /&gt;
| label4 =Dwarf&lt;br /&gt;
| value4 =11.69&lt;br /&gt;
| color4 =Olive&lt;br /&gt;
| label5 =Elf&lt;br /&gt;
| value5 =10.39&lt;br /&gt;
| color5 =Maroon&lt;br /&gt;
| label6 =Erithian&lt;br /&gt;
| value6 =2.60&lt;br /&gt;
| color6 =White&lt;br /&gt;
| label7 =Forest Gnome&lt;br /&gt;
| value7 =1.30&lt;br /&gt;
| color7 =Green&lt;br /&gt;
| label8 =Giantman&lt;br /&gt;
| value8 =18.18&lt;br /&gt;
| color8 =Navy&lt;br /&gt;
| label9 =Half-Elf&lt;br /&gt;
| value9 =5.19&lt;br /&gt;
| color9 =Fuchsia&lt;br /&gt;
| label10 =Half-Krolvin&lt;br /&gt;
| value10 =10.39&lt;br /&gt;
| color10 =Aqua&lt;br /&gt;
| label11 =Halfling&lt;br /&gt;
| value11 =9.09&lt;br /&gt;
| color11 =Purple&lt;br /&gt;
| label12 =Human&lt;br /&gt;
| value12 =5.19&lt;br /&gt;
| color12 =Yellow&lt;br /&gt;
| label13 =Sylvankind&lt;br /&gt;
| value13 =1.30&lt;br /&gt;
| color13 =Lime&lt;br /&gt;
| label14 =Unknown&lt;br /&gt;
| value14 =5.19&lt;br /&gt;
| color14 =Red&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Pie chart&lt;br /&gt;
| thumb = &lt;br /&gt;
| caption = % of Fallen HARDCORE Adventurers by Race&lt;br /&gt;
| label1 =Aelotoi &lt;br /&gt;
| value1 =6.15&lt;br /&gt;
| color1 =Teal&lt;br /&gt;
| label2 =Burghal Gnome&lt;br /&gt;
| value2 =6.67&lt;br /&gt;
| color2 =Silver&lt;br /&gt;
| label3 =Dark Elf&lt;br /&gt;
| value3 =14.87&lt;br /&gt;
| color3 =Black&lt;br /&gt;
| label4 =Dwarf&lt;br /&gt;
| value4 =12.31&lt;br /&gt;
| color4 =Olive&lt;br /&gt;
| label5 =Elf&lt;br /&gt;
| value5 =20.51&lt;br /&gt;
| color5 =Maroon&lt;br /&gt;
| label6 =Erithian&lt;br /&gt;
| value6 =1.03&lt;br /&gt;
| color6 =White&lt;br /&gt;
| label7 =Forest Gnome&lt;br /&gt;
| value7 =1.54&lt;br /&gt;
| color7 =Green&lt;br /&gt;
| label8 =Giantman&lt;br /&gt;
| value8 =6.67&lt;br /&gt;
| color8 =Navy&lt;br /&gt;
| label9 =Half-Elf&lt;br /&gt;
| value9 =4.10&lt;br /&gt;
| color9 =Fuchsia&lt;br /&gt;
| label10 =Half-Krolvin&lt;br /&gt;
| value10 =7.69&lt;br /&gt;
| color10 =Aqua&lt;br /&gt;
| label11 =Halfling&lt;br /&gt;
| value11 =9.74&lt;br /&gt;
| color11 =Purple&lt;br /&gt;
| label12 =Human&lt;br /&gt;
| value12 =7.69&lt;br /&gt;
| color12 =Yellow&lt;br /&gt;
| label13 =Sylvankind&lt;br /&gt;
| value13 =1.03&lt;br /&gt;
| color13 =Lime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Pie chart&lt;br /&gt;
| thumb = &lt;br /&gt;
| caption = % of Total HARDCORE Adventurers by Race&lt;br /&gt;
| label1 =Aelotoi &lt;br /&gt;
| value1 =4.71&lt;br /&gt;
| color1 =Teal&lt;br /&gt;
| label2 =Burghal Gnome&lt;br /&gt;
| value2 =6.40&lt;br /&gt;
| color2 =Silver&lt;br /&gt;
| label3 =Dark Elf&lt;br /&gt;
| value3 =13.13&lt;br /&gt;
| color3 =Black&lt;br /&gt;
| label4 =Dwarf&lt;br /&gt;
| value4 =13.47&lt;br /&gt;
| color4 =Olive&lt;br /&gt;
| label5 =Elf&lt;br /&gt;
| value5 =17.85&lt;br /&gt;
| color5 =Maroon&lt;br /&gt;
| label6 =Erithian&lt;br /&gt;
| value6 =1.68&lt;br /&gt;
| color6 =White&lt;br /&gt;
| label7 =Forest Gnome&lt;br /&gt;
| value7 =1.35&lt;br /&gt;
| color7 =Green&lt;br /&gt;
| label8 =Giantman&lt;br /&gt;
| value8 =9.76&lt;br /&gt;
| color8 =Navy&lt;br /&gt;
| label9 =Half-Elf&lt;br /&gt;
| value9 =4.71&lt;br /&gt;
| color9 =Fuchsia&lt;br /&gt;
| label10 =Half-Krolvin&lt;br /&gt;
| value10 =8.08&lt;br /&gt;
| color10 =Aqua&lt;br /&gt;
| label11 =Halfling&lt;br /&gt;
| value11 =9.43&lt;br /&gt;
| color11 =Purple&lt;br /&gt;
| label12 =Human&lt;br /&gt;
| value12 =6.73&lt;br /&gt;
| color12 =Yellow&lt;br /&gt;
| label13 =Sylvankind&lt;br /&gt;
| value13 =1.35&lt;br /&gt;
| color13 =Lime&lt;br /&gt;
| label14 =Unknown&lt;br /&gt;
| value14 =1.35&lt;br /&gt;
| color14 =Red&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deaths by Creatures===&lt;br /&gt;
{|class=&amp;quot;wikitable alternating sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Level&lt;br /&gt;
!Amount of Deaths&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 0&lt;br /&gt;
|   align = Center| 1&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 1&lt;br /&gt;
|   align = Center| 3&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 2&lt;br /&gt;
|   align = Center| 7&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 3&lt;br /&gt;
|   align = Center| 10&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 4&lt;br /&gt;
|   align = Center| 5&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 5&lt;br /&gt;
|   align = Center| 16&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 6&lt;br /&gt;
|   align = Center| 17&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 7&lt;br /&gt;
|   align = Center| 9&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 8&lt;br /&gt;
|   align = Center| 13&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 9&lt;br /&gt;
|   align = Center| 10&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 10&lt;br /&gt;
|   align = Center| 8&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 11&lt;br /&gt;
|   align = Center| 3&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 12&lt;br /&gt;
|   align = Center| 5&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 13&lt;br /&gt;
|   align = Center| 4&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 14&lt;br /&gt;
|   align = Center| 6&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 15&lt;br /&gt;
|   align = Center| 3&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 16&lt;br /&gt;
|   align = Center| 2&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 17&lt;br /&gt;
|   align = Center| 4&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 18&lt;br /&gt;
|   align = Center| 1&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 21&lt;br /&gt;
|   align = Center| 1&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 24&lt;br /&gt;
|   align = Center| 2&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 25&lt;br /&gt;
|   align = Center| 1&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 27&lt;br /&gt;
|   align = Center| 1&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 28&lt;br /&gt;
|   align = Center| 1&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 32&lt;br /&gt;
|   align = Center| 1&lt;br /&gt;
|-&lt;br /&gt;
|   align = Center| 36&lt;br /&gt;
|   align = Center| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Excluding Grimswarm as a group, the most common creature to kill a Hardcore adventurer is either a Bone Golem or Forest Troll (tied with 6 apiece) &lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Useful Pages ==&lt;br /&gt;
This is a small selection of pages that are particularly useful for HARDCORE.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy slab of iron]]&lt;br /&gt;
*[https://sites.google.com/site/loresinging/arkati-library/petal-blessing Blessing with flower petals]&lt;br /&gt;
&lt;br /&gt;
=== Premium ===&lt;br /&gt;
*[[Seasonal weapon and armor carts]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[https://forums.elanthia.online/topic/637/gemstone-prime-hardcore-official-thread Elanthian Forums Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?112353-Gemstone-PRIME-HARDCORE-Official-Thread Player&#039;s Corner Thread]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Hardcore%20Mode/view/1 Official Forums Thread]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Warcamp&amp;diff=200892</id>
		<title>Warcamp</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Warcamp&amp;diff=200892"/>
		<updated>2023-06-25T19:57:02Z</updated>

		<summary type="html">&lt;p&gt;DAID: /* List of Spells */ EVOKEd version of 909 also triggers the shroud&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:warcamp-map.png|thumb|Warcamp map]]&lt;br /&gt;
A &#039;&#039;&#039;warcamp&#039;&#039;&#039; can be located by any member of the [[Guardians of Sunfist]] who has achieved at least the second rank, namely access to the [[Sigil of Location]].  &#039;&#039;&#039;Warcamps&#039;&#039;&#039; are essentially instanced hunting grounds, filled with only one race of [[Grimswarm]] which spawn randomly near the skill of any character &#039;&#039;inside&#039;&#039;.  As such, they in principle provide like-level hunting for any character in any area of Elanthia.  &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Once located and opened, &#039;&#039;&#039;a shimmering path&#039;&#039;&#039; will appear, leading into the &#039;&#039;&#039;warcamp&#039;&#039;&#039;.  Firstly, there is no entry requirement, such as GoS membership nor in a member&#039;s group to enter the camp.  Thus, a member of GoS can use the Sigil of Location to open a warcamp for another character, even if the GoS member does not (wish to) enter.&lt;br /&gt;
&lt;br /&gt;
Inside camps, Grimswarm spawn fast.  Spawn rate may have some relationship to the character movement through the camp (although this is worth investigating), but especially correlates with encounters with guards who may call the alarm and the number of characters that enter (as standard for spawn rates).  Cautious characters are advised to stay near the entry area.  The central areas are especially dangerous as they have many rooms feeding them for random movement.&lt;br /&gt;
&lt;br /&gt;
Creatures can spawn of any class, including all basic skills like [[combat maneuver]]s and [[spell]]s.  The capabilities of the Grimswarm generally reflect the skill level of their opponents, so the less-skilled Grimswarm are less capable and vice versa.  Although they never [[Disarm_Weapon|disarm]], most other capabilities can be considered game, such as the devastating [[Implosion (720)|Focused Implosion]] from sorcerer-type Grimswarm.  This can make warcamping difficult for [[pure]]s and [[square]]s alike.  Pures will be subjected to a barrage of maneuvers which may induce RT, while squares will be easily warded or possibly hit with [[ball spell]]s.  On the other hand, all the creatures [[Critical|crit]] and [[stun]] (even though they usually shake it), which make them easy game for many hunting strategies.&lt;br /&gt;
&lt;br /&gt;
==Entry==&lt;br /&gt;
Only a member of GoS can locate and open the portal to a warcamp (manifested as a shimmering path).  However, once the path appears, anyone can go down it to enter the warcamp.  Incoming teleportation of any sort is restricted, and the shimmering path is the only means to enter a warcamp.  It is noted, however, that most types of out-going teleportation are perfectly viable either for rescues or escape.&lt;br /&gt;
&lt;br /&gt;
Since the requirements to open camps are minimal, a player could easily make a &#039;scouting&#039; character to find warcamps for another character in [[Voln]] or the [[Council of Light]], even on the same account since the shimmering paths remain open for about five minutes.&lt;br /&gt;
&lt;br /&gt;
==Finding a Warcamp==&lt;br /&gt;
[[image:Icemule East West and North Gates Warcamps.JPG|thumb|Sample project map for a portion of Icemule Trace.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to [[Alosaka|Alosaka&#039;s]] Guide to Finding Warcamps&#039;&#039;&#039;. If you&#039;re a new member of the [[Guardians of Sunfist]], you&#039;ve probably encountered the frustration of trying to find Grimswarm [[Warcamp]]s. They are absolutely necessary for any player who wants to master the society in a timely fashion, and they provide a decent hunting option for players of all levels. The goal of this guide is to provide players with easy-to-understand maps of each game location where warcamps may spawn, knowledge of how to narrow down a warcamp&#039;s position within one of the game&#039;s locations, boundaries of each known location, and Lich room numbers for easy travel. It will also cover the game mechanics and commands needed to pin down a camp for destruction.&lt;br /&gt;
&lt;br /&gt;
Once you understand how to use the maps in this guide, locating a warcamp can typically be done in just a few minutes.&lt;br /&gt;
&lt;br /&gt;
===How Warcamps Work===&lt;br /&gt;
Warcamps can seemingly spawn in most outdoor areas of the game. However, some are much more likely to spawn a warcamp (those with Sunfist &amp;quot;hated enemies,&amp;quot; in particular), while other areas have never generated a warcamp in the several months I have observed them (the [[The Graveyard|Graveyard in Wehnimer&#039;s Landing]], for instance). &lt;br /&gt;
&lt;br /&gt;
Areas in Gemstone are lumped into broad locations that share geographic traits, mobs, realm borders, etc. At any time, you may use the {{boldmono|[[LOCATION (verb)|LOCATION]]}} verb to determine which of these areas you are in. For instance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully survey your surroundings and guess that your current location is Upper Trollfang or somewhere close to it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the areas that the chalkboard at the Sunfist outposts refers to in its listings. Today on the chalkboard there are several listed, including this one:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Orc warcamp spotted in the Vipershroud near Wehnimer&#039;s Landing! (Vipershroud, Murky Valley)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you actually go to the [[Vipershroud]] and use the {{boldmono|LOCATION}} verb, however, you are only given the general location area, the Vipershroud, and not the specific area, the Murky Valley. This can be minorly frustrating in some parts of the game with large sub-areas. The [[Upper Trollfang]], for instance, has at least four sub-areas that can contain warcamps, all of which register simply as &#039;Upper Trollfang&#039; when using the {{boldmono|LOCATION}} verb. This is more of a problem when attempting to find an unreported warcamp, as the boundaries between sub-areas are not always apparent.&lt;br /&gt;
&lt;br /&gt;
Although rare, more than one warcamp may spawn within a single area at the same time.&lt;br /&gt;
&lt;br /&gt;
===What Tools Do I Need?===&lt;br /&gt;
&lt;br /&gt;
To find warcamps, you really only need two tools: the {{boldmono|[[LOCATION (verb)|LOCATION]]}} verb, and of course {{boldmono|[[Sigil of Location|SIGIL LOCATION]]}}, awarded at the second rank of Guardians of Sunfist. They can be combined into a single macro and bound to a function key or a script. The macro I personally use is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
\xlocat\r sigil location\r&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This macro will determine your area&#039;s location name and use the Sigil of Location simultaneously.&lt;br /&gt;
&lt;br /&gt;
===How the Maps Work===&lt;br /&gt;
&lt;br /&gt;
The maps are a graphic representation of the area and sub-area borders of each location where a warcamp may spawn. They greatly reduce the amount of time needed to identify an area with a warcamp by making it possible to simply go to the first room of any area, check it for a warcamp (using the macro above), and if a warcamp is detected, searching within the boundaries of the area until you find it. Otherwise, simply move to the next area and check there, repeating as necessary. By knowing these areas and their boundaries, what was previously a long slog of searching becomes extremely simple.&lt;br /&gt;
&lt;br /&gt;
To demonstrate, we will use the project&#039;s annotated Tsoran Mine Road map:&lt;br /&gt;
&lt;br /&gt;
[[File:Mine Road.jpg|600px|thumb|center|Tsoran&#039;s Mine Road map, annotated with Grimswarm Warcamp areas.]]&lt;br /&gt;
&lt;br /&gt;
Each of the colored areas on this map is a potential warcamp spawning area. The red stars are the first room in the area, and also show the Lich room ID number. &lt;br /&gt;
&lt;br /&gt;
We can start our search by going to the first room in the yellow area, and running our macro.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Mine Road]&lt;br /&gt;
As you top the ridge of the bank of the Locksmehr River you see the remains of the northern mining road that leads northeastward into the hills near Darkstone Bay.  It is obvious that the road is in little use now.  You also see a tall bank.&lt;br /&gt;
Obvious paths: northeast&lt;br /&gt;
&lt;br /&gt;
&amp;gt;locat&lt;br /&gt;
&amp;gt; sigil location&lt;br /&gt;
&lt;br /&gt;
You carefully survey your surroundings and guess that your current location is the old Mine Road or somewhere close to it.&lt;br /&gt;
&lt;br /&gt;
You focus intently on your sigil as its power begins to reach out into your immediate surroundings and beyond...&lt;br /&gt;
&lt;br /&gt;
You sense the presence of 3 hated enemies nearby.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No warcamp found, so we move to the red area and try again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Hillside, Trail]&lt;br /&gt;
This small trail snakes up a verdant hillside.  A copse of pine trees lies below, barring your view of the rest of the valley.  Hiking this trail is quite invigorating, and you can hardly wait to get started again.  You also see a footpath.&lt;br /&gt;
Obvious paths: up&lt;br /&gt;
&lt;br /&gt;
&amp;gt;locat&lt;br /&gt;
&amp;gt; sigil location&lt;br /&gt;
&lt;br /&gt;
You carefully survey your surroundings and guess that your current location is Liath Bheinn and Aillidh Brae or somewhere close to it.&lt;br /&gt;
&lt;br /&gt;
You focus intently on your sigil as its power begins to reach out into your immediate surroundings and beyond...&lt;br /&gt;
&lt;br /&gt;
You sense the presence of 1 hated enemy nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You sense some faint interference with your sigil coming from somewhere nearby, though you cannot seem to locate it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aha! We have detected a warcamp. We know it exists somewhere within the red area. With this knowledge we can begin moving from room to room, careful to stay within the area&#039;s boundaries. We can skip nodes and indoor areas in our search, as warcamps never spawn in them. And about a minute and 20 rooms later, we find this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Liath Bheinn, Mountain]&lt;br /&gt;
The mountain rises steeply on three sides, hemming in the narrow path.  Perpetual darkness drapes the westernmost part of this dead end.&lt;br /&gt;
Obvious paths: east&lt;br /&gt;
&lt;br /&gt;
&amp;gt;locat&lt;br /&gt;
&amp;gt; sigil location&lt;br /&gt;
&lt;br /&gt;
You carefully survey your surroundings and guess that your current location is Liath Bheinn and Aillidh Brae or somewhere close to it.&lt;br /&gt;
&lt;br /&gt;
You focus intently on your sigil as its power begins to reach out into your immediate surroundings and beyond...&lt;br /&gt;
&lt;br /&gt;
You sense the presence of 1 hated enemy nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You sense some interference with your sigil coming from close by, however.  As you continue to concentrate upon your sigil, a shimmering patch of air begins to form nearby!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And that&#039;s all there is to it! With these maps, you&#039;ll be able to locate warcamps faster than ever.&lt;br /&gt;
&lt;br /&gt;
===The Maps===&lt;br /&gt;
&lt;br /&gt;
The following maps are all based on the original cartography of [[Tsoran de&#039;Argonoth]], without whom this project would not be possible. They are broken down by city/town, with some maps combined where locations run between them.  For brevity, they are collapsed by default, and can be expanded with the [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] on the right-hand side.&lt;br /&gt;
&lt;br /&gt;
====Wehnimer&#039;s Landing====&lt;br /&gt;
&lt;br /&gt;
Wehnimer&#039;s Landing is 100% mapped. The [[Luinne Bheinn]] and Dubh Brugh areas of the [[:Category:Old_Mine_Road_creatures|Mine Road]] may potentially spawn warcamps. The Graveyard and [[Broken Lands]] are not believed to be able to spawn warcamps. More research is needed.  Click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:Landing Environs Warcamps.jpg|thumb|300px||left|Landing Exterior and Danjirland&lt;br /&gt;
Image:Coastal Cliffs Warcamps.jpg|thumb|300px||left|Coastal Cliffs&lt;br /&gt;
Image:Mine Road.jpg|thumb|300px|left|Mine Road&lt;br /&gt;
Image:Upper Trollfang Warcamps.jpg|thumb|300px|left|Upper Trollfang&lt;br /&gt;
Image:Lysierian Hills Warcamps.JPG|thumb|300px|left|Lysierian Hills&lt;br /&gt;
Image:Stronghold Warcamps.jpg|thumb|300px|left|Stronghold&lt;br /&gt;
Image:Vipershroud and Locksmehr.jpg|thumb|300px|left|Vipershroud and Locksmehr River&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Solhaven====&lt;br /&gt;
&lt;br /&gt;
Solhaven is 100% mapped. The [[Vornavian Coast|Coastal Woods]] area on the Foggy Valley map is contiguous with the Lake area to the east and is the only bifurcated area I am aware of in the game. The Lagoon area on the North Beach map is one of the smallest known areas in the game, with only 15 rooms, and is always worth checking.  Click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:Trail to Vornavis Warcamps.jpg|thumb|300px||left|Trail to Vornavis&lt;br /&gt;
Image:Outlands Warcamps.jpg|thumb|300px||left|Vornavis Outlands&lt;br /&gt;
Image:Vornavis Caravansary Warcamps.jpg|thumb|300px|left|Vornavis Caravansary&lt;br /&gt;
Image:North Beach Warcamps.jpg|thumb|300px|left|North Beach&lt;br /&gt;
Image:Foggy Valley Warcamps.jpg|thumb|300px|left|Foggy Valley&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Icemule Trace and Pinefar====&lt;br /&gt;
&lt;br /&gt;
Icemule Trace is 100% mapped. The entire South Gate area appears to simply be an extension of the area that extends along the trail to Wehnimer&#039;s Landing, all the way to the Glacier, making it one of the largest areas in the game. The Pinefar map is complete but the area for Aenatumgana needs to be confirmed by someone higher level.  Click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:Trail to Icemule Warcamps.jpg|thumb|300px||left|Trail to Icemule&lt;br /&gt;
Image:IMT South Gate Warcamps.jpg|thumb|300px||left|Icemule Trace South Gate&lt;br /&gt;
Image:Icemule East West and North Gates Warcamps.JPG|thumb|300px|left|Icemule Trace East, West and North Gates&lt;br /&gt;
Image:Pinefar Warcamps.jpg|thumb|300px||left|Pinefar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====River&#039;s Rest====&lt;br /&gt;
&lt;br /&gt;
River&#039;s Rest is 66% mapped. The [[Maelstrom Bay]] area has yet to be mapped.  Click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:Rivers Rest Town Warcamps.jpg|thumb|300px||left|River&#039;s Rest Town&lt;br /&gt;
Image:Rivers Rest Citadel Warcamps.jpg|thumb|300px|left|River&#039;s Rest Citadel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Four Winds Isle====&lt;br /&gt;
&lt;br /&gt;
Four Winds Isle is 100% mapped. Warcamps seem to spawn here at a much higher rate than other locations in the game.  Click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:FWI Warcamps.jpg|thumb|300px|left|Four Winds Isle (map by Maetriks Ta&#039;Mori)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Teras Isle====&lt;br /&gt;
&lt;br /&gt;
Teras Isle is 80% mapped. The [[:Category:Fhorian Village creatures|Fhorian Village]] needs to be rechecked, and someone of higher level needs to confirm that the [[:Category:Lava Flows creatures|Lava Flows]] and Basalt Hillock are or are not the same area.  Click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:Fhorian Village Warcamps.jpg|thumb|300px|left|Fhorian Village&lt;br /&gt;
Image:Eye of VTull Warcamps.jpg|thumb|300px|left|Eye of V&#039;Tull&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Ta&#039;Illistim====&lt;br /&gt;
&lt;br /&gt;
Ta&#039;Illistim is 40% mapped. This part of the world is very scary and I don&#039;t like it.  Click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:Whistlers Pass Warcamps.jpg|thumb|300px|left|Whistler&#039;s Pass&lt;br /&gt;
Image:Sapphire Gate Warcamps.jpg|thumb|300px|left|Sapphire Gate&lt;br /&gt;
Image:Skull Temple Warcamps.jpg|thumb|300px|left|Skull Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Ta&#039;Vaalor====&lt;br /&gt;
&lt;br /&gt;
Ta&#039;Vaalor is 100% mapped. The Fethayl Bog and Glaise Cnoc Cemetary areas may spawn warcamps, but have not been observed to do so.  Click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:Fearling Pass Warcamps.jpg|thumb|300px|left|Fearling Pass&lt;br /&gt;
Image:Victory Road Warcamps.jpg|thumb|300px|left|Victory Road&lt;br /&gt;
Image:EN Cemetery Warcamps.jpg|thumb|300px|left|Elven Nations Cemetery&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===About the Author of Finding a Warcamp===&lt;br /&gt;
&lt;br /&gt;
[[Alosaka]] is an Empath and Master of the Guardians of Sunfist. After spending 20 frustrating minutes trying to find his first warcamp, he began the mapping effort that eventually became this project.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The ideas covered in this section should be considered a useful guide to add to a character&#039;s portfolio to hone their specific tactics.  Considering the array of characters, playing styles, and the unprecedented swarms which can be encountered camping (outside invasions), players must devise their own tactics, which may range from simple to complex.  As there are no area dispel effects, characters are encouraged to enter warcamps glowing brighter than a supernova.  &lt;br /&gt;
&lt;br /&gt;
The most effective tactic will surely depend on if the character is camping solo or with a group.  &lt;br /&gt;
&lt;br /&gt;
===Stay Near the Entry!===&lt;br /&gt;
Without a specific reason to do otherwise, characters are advised to stay near the entry path.  The two main reasons to leave the entry area are to make more use of area effect spells (see The Shroud below) or to complete specific tasks assigned by GoS which require going deeper into the camp.  Reasons for staying near the entrance are fairly straight-forward.  The number one reason is that it is easier to get out, or to get a dead companion out, from near the path than further away.  Although this may seem obvious, it is noted that once there are several Grimswarm in a room, leaving the room will incur hard roundtime, which may happen repeatedly as the character moves from one swarm to another, significantly delaying or preventing escape.  Characters venturing much beyond the entry path are well-advised to have one (and preferably more) means of teleporting out, such as a [[gold ring]].  Another reason to stay near the entry is that there are not many adjacent rooms, which generally results in smaller swarms spawning elsewhere and wandering in.  However, when a character first enters a new or calm warcamp, the initial spawn rate may be very low, so the character may wish to quickly encounter a guard so that the alarm is raised, and then retreat to the entry area, particularly in the case of using short-duration buff spells such as [[Wall of Force (140)]] and [[Wizard Shield (919)]].&lt;br /&gt;
&lt;br /&gt;
===The Shroud===&lt;br /&gt;
The mystical shroud created by the Grimswarm to obscure the camp&#039;s location can react poorly to certain kinds of magic, especially near the entry area.  Powerful offensive [[area of effect]] spells in particular can cause the shroud to become unstable, which will be evident to any characters nearby.  The shroud naturally re-stabilizes in about half a minute, but can backlash at a character who continues to cast such spells while it is unstable.  According to the original post, such magic includes, but is not necessarily limited to, [[Major Elemental Wave (435)|Major Ewave]], [[Nature&#039;s Fury (635)|Nature&#039;s Fury]], [[Implosion (720)|open Implosion]], and [[Song of Sonic Disruption (1030)|Song of Disruption]].&lt;br /&gt;
&lt;br /&gt;
In short, although there is generally a strong motivation to use such mass destruction spells, they should be used sparingly.  Groups of characters, in particular, should either discuss with or keep an eye on the tactics of their partners, so an inadvertent backlash is not caused.&lt;br /&gt;
&lt;br /&gt;
====Messaging====&lt;br /&gt;
&lt;br /&gt;
If the shroud is about to backlash, one of the two following messages will be seen:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Distorted ripples begin to appear across the mystical shroud surrounding this area!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The ripples in the mystical shroud surrounding the area become more prominent!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the shroud can be disrupted in adjacent rooms, entering a new room where the shroud is also unstable will show:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You notice ominous ripples undulating across the mystical shroud surrounding this area.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the shroud settles back down and all magic may be safely used once again, the following message will be seen in the room:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The ripples in the mystical shroud surrounding this area fade away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====List of Spells====&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;AOE/Multi-target spells underwent a revamp in December 2020.  Until this article is updated, be sure to read the [[Area of effect/saved posts|saved posts]]&amp;lt;/div&amp;gt; &amp;lt;!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following spells are known to disrupt cause the shroud to become unstable.  Note that some spells seem to set off the shroud more easily than others.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:white; text-align:center; font-size:95%}}&lt;br /&gt;
|- bgcolor = lightblue&lt;br /&gt;
! bgcolor = lightgrey | [[Major Spiritual]]&lt;br /&gt;
![[Silence (210)]]&lt;br /&gt;
![[Minor Sanctuary (213)]]&lt;br /&gt;
![[Mass Interference (217)]]&lt;br /&gt;
|- bgcolor = lightpink&lt;br /&gt;
! bgcolor = lightgrey | [[Minor Elemental]]&lt;br /&gt;
![[Elemental Wave (410)]]&lt;br /&gt;
![[Mana Focus (418)]]&lt;br /&gt;
![[Major Elemental Wave (435)]]&lt;br /&gt;
|- bgcolor = lightblue&lt;br /&gt;
! bgcolor = lightgrey | [[Major Elemental]]&lt;br /&gt;
![[Cold Snap (512)]]&lt;br /&gt;
![[Cone of Elements (518)]]&amp;amp;mdash;both versions&lt;br /&gt;
|- bgcolor = lightpink&lt;br /&gt;
! bgcolor = lightgrey | [[Ranger Base]]&lt;br /&gt;
![[Breeze (612)]]&lt;br /&gt;
![[Mass Calm (619)]]&lt;br /&gt;
![[Nature&#039;s Fury (635)]]&lt;br /&gt;
|- bgcolor = lightblue&lt;br /&gt;
! bgcolor = lightgrey | [[Sorcerer Base]]&lt;br /&gt;
![[Corrupt Essence (703)]]&amp;amp;mdash;open cast only&lt;br /&gt;
![[Energy Maelstrom (710)]]&amp;amp;mdash;open cast only&lt;br /&gt;
![[Implosion (720)]]&amp;amp;mdash;open cast only&lt;br /&gt;
|- bgcolor = lightpink&lt;br /&gt;
! bgcolor = lightgrey | [[Wizard Base]]&lt;br /&gt;
![[Tremors (909)]]&amp;amp;mdash;both versions&lt;br /&gt;
![[Call Wind (912)]]&lt;br /&gt;
![[Core Tap (950)]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- bgcolor = lightblue&lt;br /&gt;
! bgcolor = lightgrey | [[Bard Base]]&lt;br /&gt;
![[Holding Song (1001)]]&lt;br /&gt;
![[Song of Peace (1011)]]&lt;br /&gt;
![[Song of Power (1018)]]&lt;br /&gt;
![[Song of Sonic Disruption (1030)]]&amp;amp;mdash;open cast only&lt;br /&gt;
|- bgcolor = lightpink&lt;br /&gt;
! bgcolor = lightgrey | [[Empath Base]]&lt;br /&gt;
![[Empathic Link (1117)]]&lt;br /&gt;
![[Sympathy (1120)]]&lt;br /&gt;
|- bgcolor = lightblue&lt;br /&gt;
! bgcolor = lightgrey | [[Paladin Base]]&lt;br /&gt;
![[Pious Trial (1602)]]&amp;amp;mdash;minor chance to disrupt&lt;br /&gt;
![[Beacon of Courage (1608)]]&amp;amp;mdash;minor chance to disrupt&lt;br /&gt;
![[Aura of the Arkati (1614)]]&amp;amp;mdash;minor chance to disrupt&lt;br /&gt;
|- bgcolor = lightpink&lt;br /&gt;
! bgcolor = lightgrey | [[Arcane]]&lt;br /&gt;
![[Quake (1714)]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; {{#section:Core Tap (950)|warcamp}}&lt;br /&gt;
&lt;br /&gt;
To test:&lt;br /&gt;
*[[Spirit Fog]]&lt;br /&gt;
*[[Cleric Base]]&lt;br /&gt;
*[[Paladin Base]]&lt;br /&gt;
*[[Minor Mental]]?&lt;br /&gt;
*[[Grasp of the Grave (709)]]&lt;br /&gt;
*[[Evil Eye (717)]]&lt;br /&gt;
*[[Song of Noise (1017)]]&lt;br /&gt;
&lt;br /&gt;
Spells that do &#039;&#039;&#039;not&#039;&#039;&#039; (or did not previously) affect the shroud:&lt;br /&gt;
*[[Web (118)]]&amp;amp;mdash;including open version&lt;br /&gt;
*[[Searing Light (135)]]&lt;br /&gt;
*[[Ball_spell#Ball_Spells|Ball Spells]]&lt;br /&gt;
&lt;br /&gt;
===Tips and Tricks===&lt;br /&gt;
It is onerous to give in-depth information for all the hunting styles available to all the classes.  Below is a list of simple things to remember and consider, if they apply to a given character.  Your basic concept is essentially killing creatures as fast as possible.&lt;br /&gt;
&lt;br /&gt;
*Area [[Web (118)]] is very effective, either at catching or distracting the Grimswarm.&lt;br /&gt;
*Pures should take advantage of [[ball spell]]s, especially when camping in a group to tag lots of creatures.&lt;br /&gt;
*[[MSTRIKE (verb)|Mstrike]] and [[Berserk]]ing are very effective.&lt;br /&gt;
*Remember, [[Troll_family_creatures#Trolls_Hate_Fire|trolls hate fire]]!&lt;br /&gt;
*Spells that kill fast are particularly good&lt;br /&gt;
**Focused Implosion is especially suitable, as the loot on Grimswarm is poor anyway.&lt;br /&gt;
*If you need to eat herbs, leave the camp.&lt;br /&gt;
*If a partner is incapacitated or knocked down, drag them out of the camp immediately.&lt;br /&gt;
*If more than a few creatures are in the room, go to another room or leave.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
Besides the occasional rare gear carried by a Grimswarm, most of the loot is simple and they are not at all rich.  Thus the drops are mostly limited to some silvers, [[Magic_Item_(treasure)|common magical items]], paltry alchemical reagents (ayanad crystals, etc), and assorted junk like food.  Grimswarm do not carry boxes.  However, keep an eye out for &#039;&#039;a crude bone key&#039;&#039;; it is not only required for some GoS tasks, but can be used to unlock the treasure chest after all the Grimswarm are killed.  The treasure chest is in the Supply Hut on the east side of the camp.  For each 20 Grimswarm a character kills, that character can find one box by searching the treasure chest.&lt;br /&gt;
&lt;br /&gt;
==Dying Inside==&lt;br /&gt;
Death inside a warcamp is just as bad, and usually worse, than other hunting grounds in Elanthia.  The main reason is because of the difficulty it poses for (would-be) rescuers, particularly if the character was camping solo.  Because warcamps cannot be teleported into as well as the fleeting duration of the shimmering path, many rescuers will not have knowledge or means of how to get to the corpse.  Thus, the common result is that after some delay, the Grimswarm tear all the flesh off the corpse and discard the skeleton outside (in the room where the shimmering path initially appeared).  At this time, the character can be rescued normally (for whatever circumstances apply to the area from which they entered the camp), but will need quite dedicated healing (rank 3 wounds on every potion of the body).  Unfortunately, rescuers may have given up searching for the corpse by this time.  Thus, it is usually a good idea to let others know that you&#039;re warcamping, so that in case you die, they can eventually help you out.&lt;br /&gt;
&lt;br /&gt;
==Etiquette==&lt;br /&gt;
It&#039;s generally a good idea to know who else in the area is likely to be warcamping.  If a character enters a warcamp which is already occupied, possibly by a less-skilled adventurer, unannounced entry could lead to severe difficulties for the person(s) already inside if higher-skilled Grimswarm begin to show up.  Even if a camp is presently vacant, a character may have GoS tasks relating to warcamps, in particular razing them among others.  It would be very rude to finish off the last few remaining Grimswarm in a formerly large warcamp and raze it without the person who did most of the hard work getting credit for destroying the camp.&lt;br /&gt;
&lt;br /&gt;
One easy way to tell is the use of Sigil of Recognition once inside.  Warcamps are initially created with only round numbers of Grimswarm (e.g. 100, 200, etc), and if the remaining number in the camp deviates from such a value (e.g. 88, 172), it indicates someone has been camping there recently, and not only may return shortly, but may not like you tinkering about in their camp.&lt;br /&gt;
&lt;br /&gt;
==Razing the Camp==&lt;br /&gt;
Once all the Grimswarm are killed, and the treasure chest is looted, one member of the party needs to simply RAZE it.  This incurs 15 seconds of RT.  It is recommended to do this near the entry and leave promptly!  Once it is totally burned down, a thick plume of smoke will be visible in the nearby areas, indicating its destruction.  A given character must have at least five kills within the camp to receive credit for the camp destruction to be counted.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Warcamp and Guardians of Sunfist updates (saved posts)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Hunting Areas]]&lt;br /&gt;
[[Category:Guardians of Sunfist| ]][[Category:New Player]][[Category:Guides]][[Category:Societies]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shell&amp;diff=199830</id>
		<title>Shell</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shell&amp;diff=199830"/>
		<updated>2023-06-15T19:53:52Z</updated>

		<summary type="html">&lt;p&gt;DAID: lynx cowrie shell jars&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shells&#039;&#039;&#039; are a type of gemstone found only in [[Solhaven]] and [[River&#039;s Rest]].  Some of them are heavier than an ordinary gemstone, and only about half of them can be put in jars.&lt;br /&gt;
&lt;br /&gt;
== List of Shells ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an amethyst clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 175e&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, an amethyst clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual purple arcs fluctuate in shade, from a dark royal purple to approaching white, and small, black speckles add variation to the color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an angulate wentletrap shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Resembling a winding staircase, an angulate wentletrap shell spirals upward in ever-tightening whorls until it reaches a tight, spiked turret.  The spirals are not quite round, though, turning sharply at some points and straightening out at others.  The lip of the shell&#039;s large opening is smooth and rounded, and the shell&#039;s interior is a pale, satin white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a beige clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|jars = yes&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Its base round and an inch in diameter, a beige clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual beige arcs fluctuate in shade, nearly reaching white at times, and small, dark umber speckles add variation to the color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a black helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 125&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a black helmet shell presents a roughened, grey exterior.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a smooth coal black, polished to a deep sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a black-spined conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 75&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a black-spined conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  Each spike tip is coal black, giving way to tan near the central shell and providing the reason for the shell&#039;s name.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a blue-banded coquina shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 550&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Evoking the image of an eroded volcano with colored lava flows down its sides, a blue-banded coquina shell is a flattened cone.  Bands of dark violet begin at the shell&#039;s point and widen out as they descend the roughened surface to the shell&#039;s edge.  Interestingly, the light tan stripes separating the bands do not change in width at all between the point and edge.  Purple areas and white areas swirl together on the shell&#039;s inside surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a bright noble pectin shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 75&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Hard and fan-shaped, a bright noble pectin shell bulges slightly, as if something was once contained in a pocket on the shell&#039;s smooth underside.  The raised back displays brilliant yellow rays interspersed with lighter yellow spines.  The base, a darker shade of yellow than the rays, would be nearly rectangular were it not for a protrusion, or tail, extending off one side.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a blue periwinkle shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Cone-shaped and tightly whorled, a blue periwinkle shell&#039;s thick spiral is dotted with myriad small, sharp spikes.  The spikes barely extend from the shell&#039;s surface, but serve to give the shell a prickly feel when held.  Its coloration is a pale, purplish blue at the opening end, slowly giving way to white at the tip end.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a candystick tellin shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 60&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = No more than an inch across, a candystick tellin shell displays a raised section that gradually expands on three sides to form the shape of the moon waxing just past the half stage.  Bright crimson colors the raised back, giving way to alternating bands of white and pink.  The shell&#039;s interior is a soft, shiny carmine}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a checkered chiton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 75&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Eight overlapping, elongated plates form the raised oval of a checkered chiton shell.  Underneath, the plates form a smooth, faintly yellow surface.  On top, the plates are a steel grey, speckled with black and dark umber spots.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a crown conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 150&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a crown conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  The end spikes are arranged symmetrically around the central spike, providing the reason for its name.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a crown-of-Charl shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = An oval, shallow shell, a crown-of-Charl shell has a heavily pitted exterior.  The exterior&#039;s rough, dull, greyish green surface carries a number of small indentations.  Inside these indentations are areas of brilliant metallic sea green coloration.  The shell&#039;s inside surface is a polished, ivory white, with a faint black mark in the shape of a trident.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a dark brown triton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = From a circular opening five inches across, a dark brown triton shell makes a 90-degree turn before spiraling to a nasty point.  The shell&#039;s entire exterior is speckled with spots of white, umber, and deep orange in a recognizable pattern.  The shell&#039;s lip and smooth interior display alternating bands of light orange and dark brown.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a dovesnail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 700&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in size and construction to the shell of a typical land snail, a dovesnail shell is the home to a small sea-going mollusk.  The shell&#039;s spiral begins with a wide, circular mouth then whirls quickly to a tight central point.  All exterior parts are a creamy, dull white, while the interior is a polished sandy brown.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an egg cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small, smooth, and brilliantly white, an egg cowrie shell bulges in the middle in an egg shape before tapering at both ends.  Its polished surface readily reflects the available light.  The curved slot running lengthwise on one side of the shell resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an emperor&#039;s crown shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Its base a flat half moon several inches in diameter, an emperor&#039;s crown shell displays connected rays that radiate out over a 120-degree arc to form a shell nearly eight inches across.  Individual black rays alternate with deep purple rays to give the shell&#039;s exterior a fan-like appearance, and several large spikes protrude upward along the shell&#039;s edge.  Inside, the rays are indiscernible.  Instead, the entire surface sparkles with silver flecks on a smooth, highly polished, ultramarine blue surface. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an empress&#039;s crown shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value =&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Its base a flat half moon several inches in diameter, an empress&#039;s crown shell displays connected rays that radiate out over a 120-degree arc to form a shell nearly eight inches across.  Individual sea green rays alternate with deep ultramarine rays to give the shell&#039;s exterior a fan-like appearance, and several small spikes protrude upward along the shell&#039;s edge.  Inside, the rays are indiscernible.  Instead, the entire surface sparkles with golden flecks on a smooth, highly polished, emerald green surface. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a fluted limpet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A small, oval, caplike shell, a fluted limpet shell displays concentric exterior rings of white, tan, and aquamarine stepping up to a deep aquamarine central spot.  The shell&#039;s edges are slightly fluted, and the inside presents a polished, snow white surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a giant paper nautilus shell&lt;br /&gt;
|rarity = rare&lt;br /&gt;
|value = 7500&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = eginning with a large circular opening, a giant paper nautilus shell spirals into a tight ball, its whorl keeping to a smooth plane and not extending outward on either side.  Each segment of the large shell is thin and colored a light grey on one edge, giving way to a slightly darker grey on the other.  The impression is one of a paper horn, unwinding slowly from a compressed state. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a golden cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1000&lt;br /&gt;
|jars = yes&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Small and smooth, a golden cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a dark golden color dotted with small white spots.  The curved slot running lengthwise on the white underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a golden triton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4000&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = From a circular opening five inches across, a golden triton shell makes a 90-degree turn before spiraling to a nasty point.  The a golden triton shell&#039;s entire exterior is speckled with spots of dark orange, deep gold, and white in a recognizable pattern.  The shell&#039;s smooth interior displays alternating bands of light orange and white, with particularly prominent stripes of black and white on the lip. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished hornsnail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in size and construction to the shell of a typical land snail, a polished hornsnail shell is the home to a small sea-going mollusk.  The shell&#039;s spiral begins with a wide, circular mouth then whirls quickly to a tight central point.  All exterior parts are a flat steel grey, while the interior is a polished light pink.  Two stubby projections curve outward from the upper edge of the shell&#039;s opening, looking very much like short horns.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a piece of iridescent mother-of-pearl&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 400&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A jagged piece of what once was a full shell, a piece of iridescent mother-of-pearl sports several sharp edges and points.  One side of the shell piece is rough, with patches of sudued grey and off-white coloration.  The other side sparkles and reflects the available light in fluid, oily colors.  Iridescent hues of emerald green, sapphire blue, and royal purple flash and fade when the piece is turned in different directions.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a king helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 850&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a king helmet shell presents a roughened, sky blue exterior.  Four thick, nasty spikes, ultramarine blue at the tips, protrude from the rounded helmet area.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a deep ultramarine polished to a bright sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an iridescent tempest shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Lacking any coherent symmetry, an iridescent tempest shell twists and turns this direction and that, as if its creator was unable to decide just how the shell should look.  Its coloration is as chaotic as its shape, with deep purple sections changing into fiery crimson and then into golden yellow.  The edge of the shell&#039;s opening is a coal black hoop, while the interior is a polished ice white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a large chipped clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 10&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a large chipped clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual grey arcs fluctuate in shade, and small, dark speckles add variation to the interesting, though muted, color of the shell.  A large piece has been chipped off the edge of the shell, leaving a jagged indentation.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a large moonsnail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1400&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and delicate, a large moonsnail shell displays a relatively large opening.  From that starting point the shell spirals quickly to a blunt point.  The shell&#039;s interior is a medium pastel blue, with just a hint of reflection to its surface.  The outside evokes the sky on a pleasant day.  White wisps intermingle with sky blue on the shell&#039;s reflective surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a lavender nassa shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A wide opening, a stubby spiral, and faint lavender swirls are the identifying characteristics of a lavender nassa shell.  The outside of this diminutive shell displays white, crosshatched lines over a dark grey surface.  Very muted, but still noticeable, are the cloudy lavender swirls spiral from opening to tip.  The lavender markings appear more pronounced near the shell&#039;s opening.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a leopard cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a leopard cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a light yellow liberally dotted with dark brown spots.  The curved slot running lengthwise on the yellow underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a lynx cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a lynx cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a light tan liberally dotted with dark brown spots.  The curved slot running lengthwise on the white underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a marlin spike shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A tight tower of a shell, a marlin spike shell spirals six inches to a sharp point.  The spirals do not bulge, but rather create a smooth, uninterrupted surface.  White lines run both vertically and horizontally, crosshatching the black band that spirals up the light tan exterior.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a multi-colored snail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A pasty white, cone-shaped shell spirals to a point in a multi-colored snail shell.  Four bands of color--a thin dark blue band, a thick light blue band, a thick yellow band, and a thin red band--follow the spiral around from the shell&#039;s opening to the pointed tip.  The bands become thinner and converge together as the shell&#039;s spiral tightens.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an opaque spiral shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 85&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in shape to a straightened-out velnalin horn, an opaque spiral shell extends several inches as it twists tightly to a point.  At its larger end, faint bands of greyish and bluish white follow the spiral, gradually giving way to pure white at the pointed end.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a pearl nautilus shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1400&lt;br /&gt;
|jars = yes&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Beginning with a large circular opening, a pearl nautilus shell spirals into a tight ball, its whorl keeping to a smooth plane and not extending outward on either side.  A creamy white coloration adorns the entire shell, its translucent quality lending a softly glowing appearance to the shell. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name =  a pink-banded coquina shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 210&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Evoking the image of an eroded volcano with colored lava flows down its sides, a pink-banded coquina shell is a flattened cone.  Bands of dusky pink begin at the shell&#039;s point and widen out as they descend the roughened surface to the shell&#039;s edge.  Interestingly, the light tan stripes separating the bands do not change in width at all between the point and edge.  Purple areas and white areas swirl together on the shell&#039;s inside surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a pink clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 10&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a pink clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual pink arcs fluctuate in shade, from brilliant, deep magenta to near white, and small, dark red speckles add variation to the color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished batwing chiton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 700&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Eight overlapping, elongated plates form the raised oval of a polished batwing chiton shell.  Underneath, the plates combine in a smooth, iridescent whiteness, with the plate&#039;s edges gently rounded.  On top the plates are a coal black, and small portions of the shell extend upward and out, their sharp, fluted rear edges resembling a bat&#039;s wing.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished black tegula shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Black on both sides and almost perfectly round, a polished black tegula shell displays a dull exterior and a brightly polished interior.  The shell is a circle with a small, rectangular flange extending off one side that possibly served to hinge the shell to another of its type.  The shell&#039;s edge is slightly fluted.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished green abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 650&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped much like a large oval bowl, a polished green abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s exterior is a rough, mottled brown and grey, and holds little beauty.  The interior, conversely, is a swirling, iridescent, metallic green that sparkles in the light.  The surface is perfectly smooth, as if whatever once occupied the shell took great care in maintaining a polished home.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished red abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 650&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped much like a large oval bowl, a polished red abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s exterior is a rough, mottled brown and grey, and holds little beauty.  The interior, conversely, is a swirling, iridescent, metallic red that sparkles in the light.  The surface is perfectly smooth, as if whatever once occupied the shell took great care in maintaining a polished home.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished silver abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped much like a large oval bowl, a polished silver abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s exterior is a rough, mottled brown and grey, and holds little beauty.  The interior, conversely, is a swirling, iridescent, metallic silver that sparkles in the light.  The surface is perfectly smooth, as if whatever once occupied the shell took great care in maintaining a polished home.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a purple-cap cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a purple-cap cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a dark blackish purple.  The curved slot running lengthwise on the deep orange underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.  Unique to this cowrie shell, and the source of its name, is the large, oval, bright purple spot on the hump or &amp;quot;cap&amp;quot; side.  The spot is entirely surrounded by a thin orange line.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a queen helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a queen helmet shell presents a roughened, dusty green exterior.  Several short, thick spikes, their color graduating from sea green at the base to deep forest green at the tips, protrude from the rounded helmet area.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is an iridescent emerald green polished to a deep sheen. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a red helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a red helmet shell presents a roughened, dusky red exterior.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a dark shade of blood red, polished to a deep sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a ruby-lined nassa shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1600&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A wide mouth, a stubby spiral, and a deep ruby interior are the identifying characteristics of a ruby-lined nassa shell.  The outside of this diminutive shell displays white, crosshatched lines over a dark grey surface.  In contrast to the muted outside, the shell&#039;s interior is a brilliant, polished crimson}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a sea urchin shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Hard and brittle, a sea urchin shell evokes the image of a petrified miniature pumpkin.  The interior is empty, as if whatever was in there has somehow escaped through the small hole in the shell&#039;s top, causing the shell to be extremely light.  Deep pink veins run symmetrically down the shell&#039;s side, and the light pink surface in between is heavily mottled with small bumps.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a silvery clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 32&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a silvery clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual white arcs fluctuate in shade from a bright snow white to a soft grey, and small silvery speckles reflect the available light to add variation to the shell&#039;s pattern.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a snake-head cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 600&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a snake-head cowrie shell bulges in the middle before tapering at both ends.  Black coloration lines the shell&#039;s humpbacked side, giving way to an umber and white spotted area directly on the top.  A single large white spot on one end gives the shell its snake-like appearance.  The curved slot running lengthwise on the white underside resembles either a toothy frown or a smile, depending upon which way the shell is turned.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a snow cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 650&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a snow cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a snow white color dotted with small light grey spots.  The curved slot running lengthwise on the light grey underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a Solhaven Bay scallop shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 100&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Thin, white spokes radiate out from a rectangular base in the scallop shell&#039;s fluted fan.  Between the raised spokes, alternating bands of white and mottled sienna arc across the shell, as if whatever created it kept changing its favorite color from sienna to white and back again as it increased the shell&#039;s size.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a sparkling silvery conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 750&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a sparkling silvery conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.  Small silver flecks evident within the shell&#039;s shiny interior glint and flicker in the light.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a speckled conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a speckled conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  Darker brown spots speckle the outside of the shell, providing the reason for its name.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a spiny siren&#039;s-comb shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4000&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A particularly strange shell, a spiny siren&#039;s-comb shell is an elongated central bulb with a long appendage projecting from the top.  Attached to the upper portion of the bulb and the entire arm are parallel spines, one set extending to the left and the other set extending to the right.  More of these spines, though not parallel, extend out the bottom of the central bulb.  Light and dark pink coloration covers all portions of the shell, except for a few deep orange sections on the central bulb.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a spiral turret shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in shape to a straightened-out velnalin horn, a spiral turret shell extends several inches as it twists tightly to a point.  At its larger end, bands of light purple, sienna, gold, and white follow the spiral, gradually giving way to pure white at the pointed end.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a split-back pink conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 180&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = With its large shell, a split-back pink conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  Pink coloration mixes with the tan, brighter on one side than the other and providing the reason for the shell&#039;s name.  The wide lip gives a good view of the shell&#039;s inside, a bright carmine swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a striated abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 350&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = &lt;br /&gt;
|description = Shaped much like a tiny oval bowl, a striated abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s outside and inside are both dusky grey, with the interior being much smoother and more polished than the exterior.  Three shallow lines cross the inside surface, as if someone had taken an sharp instrument and laid down perfectly parallel scratches.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a sundial shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = When viewed from the tip of its turret, a sundial shell is a masterpiece of natural artistic workmanship.  The shell spirals to a tight central point, becoming steadily and proportionally smaller with each turn.  Mostly of a soft brown coloration, the shell&#039;s shape is easily defined by the thin, dark, checked umber stripes that parallel a slightly wider white stripe along the inside of the spiral&#039;s curves.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a three-lined nassa shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 150&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A wide opening, a stubby spiral, and three faintly colored lines are the identifying characteristics of a three-lined nassa shell.  The outside of this diminutive shell displays white, crosshatched lines over a dark grey surface.  Very muted, but still noticeable, are the three colored lines that parallel the spiral from opening to tip.  The sky blue line is slightly wider than its flanking yellow and orange brethren.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a tiger cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 600&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a tiger cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a snow white liberally dotted with light and dark umber spots, the spots often intersecting.  The curved slot running lengthwise on the white underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a tiger-striped nautilus shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1400&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Beginning with a large circular opening, a tiger-striped nautilus shell spirals into a tight ball, its whorl keeping to a smooth plane and not extending outward on either side.  A creamy, light chocolate coloration adorns the entire shell, except where the tiger stripes occur.  Each narrow segment of the spiral displays a dark orange stripe on one edge of the segment, with the stripe thicker at the segment&#039;s hump and narrowing down toward the interior of the spiral.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a translucent golden spiral shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in shape to a straightened-out velnalin horn, a translucent golden spiral shell extends several inches as it twists tightly to a point.  At its larger end, bands of dark yellow flecked with gold follow the spiral, gradually giving way to pure white at the pointed end.  The shell is partially transparent, and when backlit the shell projects a golden glow.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name =  a yellow-banded coquina shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes?&lt;br /&gt;
|description = Evoking the image of an eroded volcano with colored lava flows down its sides, a yellow-banded coquina shell is a flattened cone.  Bands of dark yellow begin at the shell&#039;s point and widen out as they descend the roughened surface to the shell&#039;s edge.  Interestingly, the light tan stripes separating the bands do not change in width at all between the point and edge.  Purple areas and white areas swirl together on the shell&#039;s inside surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a yellow helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a yellow helmet shell presents a roughened, tan exterior.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a deep mustard yellow, almost golden, polished to a bright sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a white clam shell&lt;br /&gt;
|rarity = common&lt;br /&gt;
|value = 10&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a white clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual white arcs fluctuate in shade, and small, light grey speckles add variation to the interesting, though muted, color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a white gryphon&#039;s wing shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2750&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A thick shell with striped coloration, a white gryphon&#039;s wing shell resembles a long wing when laid flat, and the shell&#039;s segmentation gives it a feathered look.  A snow white center gives way to light grey on the edges of each long segment.  Inside, the shell is a polished ash white.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;br /&gt;
[[Category:River&#039;s Rest gems]]&lt;/div&gt;</summary>
		<author><name>DAID</name></author>
	</entry>
</feed>