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		<id>https://gswiki.play.net/index.php?title=Gemstone_Property_List&amp;diff=238014</id>
		<title>Gemstone Property List</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemstone_Property_List&amp;diff=238014"/>
		<updated>2025-05-04T22:48:32Z</updated>

		<summary type="html">&lt;p&gt;DARKPIPER: added mnemonic for sureshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of [[Gemstones|Gemstone]] properties that players have discovered. Details are a work in progress. Most information was collected from the test server during initial Gemstones testing, but some details might be subject to have changed for the live release; these are updated when identified. There might or might not exist properties that aren&#039;t yet documented. &lt;br /&gt;
&lt;br /&gt;
{{CollapseAll|collapsetoggle = mw-customtoggle-commonmessaging mw-customtoggle-regionalmessaging mw-customtoggle-raremessaging mw-customtoggle-legendarymessagingtable}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Intensity||Yes||Passive||arcaneintensity||You gain 1/2/3/4/5 Bolt AS and 1/1/1/2/3 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Binding Shot||Yes||Passive||bindingshot||Your successful ranged weapon attacks have a standard flare chance to release a canister containing a net, Rooting the target for 5 seconds.  If the target is killed by your attack, the canister will instead ricochet to another target in the room.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Artist||Yes||Passive||bloodartist||Your Major Bleed effects do 5/10/15/20/25% increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Prism||Yes||Passive||bloodprism||Your passive health regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Boatswain&#039;s Savvy||Yes||Passive||boatswain||You have a 5/10/15/20/25% chance to critically succeed when repairing an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Bold Brawler||Yes||Passive||boldbrawler||Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up.&lt;br /&gt;
|-&lt;br /&gt;
|Burning Blood||No||Passive||burningblood||When you are dealt a rank 2+ critical strike, your blood combusts in the air.  Up to 3 nearby enemies must make an SMR test.  On a failure, they suffer a Heat flare.&lt;br /&gt;
|-&lt;br /&gt;
|Cannoneer&#039;s Savvy||Yes||Passive||cannoneer|||You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Edge||Yes||Passive||channeledge||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.&lt;br /&gt;
|-&lt;br /&gt;
|Companion&#039;s Might||Yes||Passive||???||When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength.&lt;br /&gt;
|-&lt;br /&gt;
|Companion&#039;s Swiftness||Yes||Passive||???||When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking.&lt;br /&gt;
|-&lt;br /&gt;
|Consummate Professional||Yes||Passive||consummate||Your profession service endrolls receive a bonus of 5/10/15/20/25.  This bonus is doubled for services to armaments.&lt;br /&gt;
|-&lt;br /&gt;
|Cutting Corners||No||Passive||???||Bounties with repetitions will be given with 1d3 fewer repetitions required. &lt;br /&gt;
|-&lt;br /&gt;
|Dispulsion Ward||No||Passive||dispulsionward||When an enemy targets you with a dispel, there is a 33% chance that the enemy will be subject to an SMR test.  On a failure, the dispel has no effect on you.&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Resonance||No||Passive||elemresonance||Upon casting a bolt spell, your bolt spells gain 10% damage factor.  This effect falls off 30 seconds after it is first applied, or when you cast the same bolt spell twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&#039;s Gift||Yes||Passive||elementalistsgift||When struck by elemental damage, you have a 5/10/15/20/25% chance to gain 10% resistance to the element.  This resistance stacks on top of other resistances, but cannot make your total resistance to an element exceed 40%.  This resistance lasts 30 seconds or until you take damage from a different element type.&lt;br /&gt;
|-&lt;br /&gt;
|Ephemera&#039;s Extension||Yes||Passive||ephemera||The following spells have 20/40/60/80/100% higher duration: 117, 140, 240, 506, 515, 605, 919, 1608, 1619.&lt;br /&gt;
|-&lt;br /&gt;
|Ether Flux||No||Passive||etherflux||When you deal 3 types of elemental damage to a creature in under 60 seconds, the creature must make an SMR test or take a standard disruption flare.  This cannot occur more than once every minute.&lt;br /&gt;
|-&lt;br /&gt;
|Flare Resonance||Yes||Passive||flareresonance||Your attacks have a 4/8/12/16/20% chance to gain flare affinity.&lt;br /&gt;
|-&lt;br /&gt;
|Force of Will||Yes||Activated||forceofwill||You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s).&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&#039;s Spite||No||Activated||geospite||You twist the ground to entrap your foes.  Nearby enemies must make an SMR test.  On a failure, your opponents take grapple damage and are immobilized.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Kobold||Yes||Passive||gtk||When you mug a creature, you have a 10/20/30% chance to be able to mug the creature again.&lt;br /&gt;
|-&lt;br /&gt;
|Green Thumb||No||Passive||greenthumb||When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success.&lt;br /&gt;
|-&lt;br /&gt;
|High Tolerance||Yes||Triggered||hightolerance||You do not become intoxicated from drinking alcoholic beverages.  Instead, an alcoholic beverage increases your Strength and Influence by 10 and reduces all other stats by 5.  This effect lasts 20 minutes, after which your stats remain reduced for an additional 10 minutes.  Cooldown: 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Immobility Veil||Yes||Passive||immobiveil||Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.  This benefit does not apply to immobilization due to Sheer Fear.&lt;br /&gt;
|-&lt;br /&gt;
|Journey&#039;s Beginning||No||Passive||journeybegin||Your passive mana, stamina, and health regeneration are all increased by 5%. [Note: This one is given upon completion of the Gemstone quest and cannot be generated by the treasure system.]&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Defender||Yes||Passive||jdefender||You gain 1/2/3/4/5 Defensive Strength and 1/1/1/2/3 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Tactician||Yes||Passive||journeytactic||You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [AS-boosting Skill]||Yes||Passive||limitbreakpole (for example)||Your enhancive limit on [any one weapon skill or Spell Aiming] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [Stat]||Yes||Passive||limitbreakaur (for example)||Your enhancive limit on [any one stat] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Prism||Yes||Passive||manaprism||Your passive mana regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Metamorphic Shield||Yes||Passive||metamorphicshield||When attacked by a creature, you have a 15% chance to increase your AsG by 1/2/3/4/5 (up to max of 20) for that attack.&lt;br /&gt;
|-&lt;br /&gt;
|Mephitic Brume||Yes||Passive||mephiticbrume||When you are attacked by a creature, you have a 3/6/9/12/15% chance to release a noxious cloud.  Up to three enemies must make an SMR test.  On a failure, they become Dazed and Disengaged.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Magnification||No||Passive||mysticmagnification||Your self-cast buff spells cast a second time at no mana cost.  This effect only applies to buff spells that can be multi-cast.&lt;br /&gt;
|-&lt;br /&gt;
|Navigator&#039;s Savvy||Yes||Passive||navigator||You have a 5/10/15/20/25% chance to incur no roundtime when turning the wheel of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Opportunistic Sadism||Yes||Passive||opporsadism||You gain 2/4/6/8/10% damage factor against poisoned targets.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|Root Veil||Yes||Passive||rootveil||Rooted effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Slayer&#039;s Fortitude||Yes||Passive||slayerfort||You gain 1/2/3/4/5 effective Sheer Fear levels.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Prism||Yes||Passive||spiritprism||You have a 5/10/15/20/25% to passively regenerate an extra point of spirit.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Prism||Yes||Passive||stamprism||Your passive stamina regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Rage||Yes||Passive||stormofrage||You gain 1/2/3/4/5% damage factor for each kill.  Stacks up to 3 times.  This effect falls off after 30 seconds without making a kill.  This applies to all DFs, including bolts.&lt;br /&gt;
|-&lt;br /&gt;
|Subtle Ward||No||Passive||subtleward||When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells.&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Canny||No||Triggered||tacticalcanny||When you are successfully attacked by an enemy using Attack Strength, your chance to Evade is increased by 10% for the next minute.  This effect cannot occur more often than every 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Taste of Brutality||Yes||Passive||tastebrutality||Your attacks gain 3/4/4/4/5% Damage Factor and attacks against you gain 3/4/4/4/5% Damage Factor.&lt;br /&gt;
|-&lt;br /&gt;
|Twist the Knife||Yes||Passive||twisttheknife||You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed.&lt;br /&gt;
|-&lt;br /&gt;
|Web Veil||Yes||Passive||webveil||Web effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-commonmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some common properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-commonmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Force of Will&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Your soul gathers itself, unleashing a pure force of will!  Your afflictions are swept away like dust in the wind.&lt;br /&gt;
* Third-person: A rippling force sweeps away the afflictions of Leafiara!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;s Spite&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* First-person: You extend your hands towards the ground, and with a powerful twist of your will, the earth convulses and rises to ensnare your foes!&lt;br /&gt;
* Third-person: Leafiara extends her hands towards the ground, and the earth convulses and rises to ensare her foes!&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 Living earth erupts around a tattooed gigas berserker!&lt;br /&gt;
 [SMR result: 215 (Open d100: 26, Bonus: 100)]&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Hard blow to back sends the gigas berserker sprawling.&lt;br /&gt;
   It is knocked to the ground!&lt;br /&gt;
   The gigas berserker is stunned!&lt;br /&gt;
   A tattooed gigas berserker is held fast by the living earth!&lt;br /&gt;
 A tattooed gigas berserker&#039;s form is entangled in an unseen force that restricts her movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental Resonance&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Elemental currents gather around your fingers, resonating powerfully with your spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metamorphic Shield&#039;&#039;&#039;:&lt;br /&gt;
* A shimmer forms from metamorphic energy as it solidifies around [name/you].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storm of Rage&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Initial hit: A burning rage awakens within you, setting your synapses ablaze and igniting your combat prowess!&lt;br /&gt;
* Max intensity: The burning rage reaches its zenith, engulfing your soul to form a conflagration of unstoppable wrath!&lt;br /&gt;
* Maintaining max intensity: The conflagration of rage continues to burn within your soul, reinfusing you with an onslaught of unstoppable wrath!&lt;br /&gt;
* Ending: The burning rage abates, leaving you with a disquieting sense of lost momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtle Ward&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Glowing runes appear in the air around you, confounding [caster]&#039;s spell!&lt;br /&gt;
* Second-person: Glowing runes appear in the air around Leafiara, confounding your spell!&lt;br /&gt;
* Third-person: Glowing runes appear in the air around Leafiara, confounding [caster]&#039;s spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Canny&#039;&#039;&#039;:&lt;br /&gt;
* Activation: The pain sharpens your senses and you begin to plan around your foe&#039;s attacks.&lt;br /&gt;
* Ending: Your senses are no longer sharpened by pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regional Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Grimswarm: Shroud Soother||Yes||Passive||shroudsoothe||Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps. At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Indigestible||No||Passive||hwindigestible||You react violently to being devoured by oozes in the Hinterwilds. Oozes immediately expel you and take Vacuum damage.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Light of the Disir||Yes||Passive||hwlightdisir||You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Warden of the Damned||Yes||Passive||hinterwarden||Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Gift of Enlightement||Yes||Passive||megiftenlighten||You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Organ Enthusiast||Yes||Passive||moonsorgan||You gain 3/6/9/12/15 additional AS and 2/4/6/8/10 additional CS while the Sword Hymn is active in Moonsedge.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Breath of the Nymph||Yes||Passive||breathnymph||While in watery areas of Temple Nelemar, an eruption of seaspray blocks 1/2/3/4/5% of attacks against you.  When you would otherwise drown, a silvery dolphin comes to your aid and rescues you, but you cannot benefit from this effect or seaspray for 60 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Perfect Conduction||No||Passive||perfectconduct||While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Trident of the Sunderer||Yes||Passive||tridentsunderer||While in Temple Nelemar, your successful attacks have a 5/10/15% chance to summon a bolt of arcing lightning.  Up to 5 enemies in the room must make an SMR test. On a failure, they take electrical damage and are stunned.  This damage does not conduct back against you or your allies.&lt;br /&gt;
|-&lt;br /&gt;
|The Hinterwilds: Gift of Enlightement||Yes||Passive||hwgiftenlighten||You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Gift of Enlightement||Yes||Passive||hivegiftenlight||You earn 20/40/60/80/100% more LTE while hunting in the Hive, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Arrhythmic Gait||No||Passive||hivegait||Kresh ravagers no longer explode from beneath you when burrowed. Enemy creatures nearby when a kresh ravager surfaces must make an SMR test. On a failure, they take Impact damage.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Astral Spark||Yes||Passive||hiveastral||Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack.&lt;br /&gt;
|-&lt;br /&gt;
|The Rift: Gift of the God-King||No||Passive||riftgift||You do not suffer from spirit drain while entering the Rift.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-regionalmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;To see messaging for some regional properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-regionalmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hinterwilds: Warden of the Damned&#039;&#039;&#039;&lt;br /&gt;
* Flare: ** Glinting golden and silver threads escape from the air around [name/you] and streak toward a withered shadow-cloaked draugr!  **&lt;br /&gt;
* Effect: A withered shadow-cloaked draugr shakes with terror!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple Nelemar: Trident of the Sunderer&#039;&#039;&#039;&lt;br /&gt;
 Your attack reverberates with power, summoning a trident of lightning that arcs through the air, striking at your foes!&lt;br /&gt;
 Bolts of lightning arc towards a siren!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resistance||Yes||Passive||adaptresist||Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40 damage resistance to that damage type until this ability activates on a different damage type. This damage resistance does not stack with other forms of damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spell Shielding||Yes||Passive||advspellshield||You resist dispel effects. This effect cannot occur more often than every 60/30/10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Anointed Defender||Yes||Passive||anointed||You gain 6/7/8/9/10 Defensive Strength and 3/4/4/5/6 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Opus||Yes||Activated||???||Your next successful bolt spell has a 25% damage factor bonus.  Cooldown: 1 min.&lt;br /&gt;
|-&lt;br /&gt;
|Bandit Bait||Yes||Passive||banditbait||Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Boil||No||Activated||bloodboil||When activated, your next successful attack against an enemy creature causes its blood to boil, dealing damage equal to 20% of the creature&#039;s remaining health every 2 seconds for the next 10 secs.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Siphon||Yes||Activated||bloodsiphon||A vampiric aura surrounds you, siphoning blood from nearby enemy creatures with blood for 60 seconds.  Every 10 seconds, up to 5 nearby enemy creatures are subject to an SMR test.  On a failure, they take 10-20 hit point damage.  5/10/15/20/25% of the damage dealt is restored to you as health.  Cooldown: 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Wellspring||Yes||Activated||bloodwell||You instantly regain all of your health.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Shroud||Yes||Passive||chamshroud||You have a 1/2/3/4/5% chance to become hidden after attacking an opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Epiphany||Yes||Passive||chanepiphany||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.  Your warding spells have a standard flare chance to double this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Duelist||Yes||Passive||???||When an enemy directs a melee attack at you, you have a 1/2/3/4/5% chance to intercept the attack and take no damage.  The enemy must make an SMR test.  On a failure, the enemy is disarmed, if applicable, and suffers roundtime.&lt;br /&gt;
|-&lt;br /&gt;
|Evanescent Possession||Yes||Activated||epossess||You invoke a friendly spirit to possess a foe.  An enemy creature must make an SSR test.  On a failure, it becomes afflicted with Sympathy for you.  When the effect ends, the creature takes a standard disruption flare as it rejects the spirit.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grace of the Battlecaster||Yes||Passive||battlegrace||Your spell hindrance from armor is reduced by 1/2/3/4/5%.&lt;br /&gt;
|-&lt;br /&gt;
|Greater Arcane Intensity||Yes||Passive||arcaneintensity||You gain 6/7/8/9/10 Bolt AS and 3/4/4/5/6 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Afterimage||Yes||Passive||hunterafter||When you fire an arrow or crossbow, there is a 3/6/9/12/15% chance that a second arrow will fire at your target if the target survives your first shot.&lt;br /&gt;
|-&lt;br /&gt;
|Infusion of [Damage Type]||No||Passive||infusefrost (for example)||You gain a standard chance to flare with [Damage Type] after attacking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|Innate Focus||Yes||Passive||innatefocus||Your profession point gain is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Lost Arcanum||No||Passive||lostarcanum||1 additional spell on you is protected from Spell Sever.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Wellspring||Yes||Activated||manawellspring||You instantly regain all of your mana.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Martial Impulse||Yes||Passive||martialimpulse||After hitting an enemy with an attack, you have a 2/4/6/8/10% chance to gain Martial Momentum for 60 seconds.  Your next combat maneuver used under the effects of Martial Momentum incurs no stamina cost.&lt;br /&gt;
|-&lt;br /&gt;
|Master Tactician||Yes||Passive||mastertactic||You gain 6/7/8/9/10 AS and 3/4/4/5/6 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless||Yes||Passive||relentless||When an attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to trigger again.  The triggered attack can hit or miss as normal.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless Warder||Yes||Passive||relwarder||When a warding attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to be recast.&lt;br /&gt;
|-&lt;br /&gt;
|Ripe Melon||Yes||Passive||ripemelon||Your aimed attacks with melee weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Hound||Yes||Passive||rockhound||You have a 5/10/15/20/25% increased chance of finding an appropriate gem when are collecting gems for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Serendipitous Hex||Yes||Passive||serenhex||Your offensive spells have a standard flare rate chance to cast an additional disabler spell, including Bind, Blind, Cold Snap, Confusion, Limb Disruption, Mystic Impedance, Power Sink, Sleep, Sounds, or Vertigo. This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Wellspring||Yes||Activated||spiritwell||You instantly regain all of your spirit.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Wellspring||Yes||Activated||stamwell||You instantly regain all of your stamina.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Back||Yes||Passive||strongback||Your encumbrance thresholds are increased by 15/20/25/30/35 pounds.&lt;br /&gt;
|-&lt;br /&gt;
|Sureshot||Yes||Passive||sureshot||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Terror&#039;s Tribute||Yes||Activated||terrortribute||Your attacks have a chance to summon a wall of ethereal undead that charge outward. Opponents must succeed an SSR roll or be knocked down and stunned by nightmares.  Cooldown: 10/5/3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Tethered Strike||No||Passive||tetheredstrike||Your offensive spells and weapon attacks no longer trigger creatures&#039; innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading.&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for Brutality||Yes||Passive||thirstbrutality||Your attacks gain 6/7/8/9/10% Damage Factor and attacks against you gain 6/7/8/9/10% Damage Factor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-raremessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some rare properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-raremessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane Opus&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A deep well of power stirs within you, magic aligning and amplifying with each breath, waiting for release.&lt;br /&gt;
* Third-person: The atmosphere around Leafiara thickens with energy, shimmering as magic coils and concentrates in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chameleon Shroud&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A tenebrous shroud stitches itself into existence around you as you gracefully retreat into the shadows!&lt;br /&gt;
* Third-person: A tenebrous shroud stitches itself into existence around Leafiara, and a moment later she is gone!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evanescent Possession&#039;&#039;&#039;:&lt;br /&gt;
* First-person: You focus intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
* Third-person: Leafiara focuses intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 [SSR result: 195 (Open d100: 80)]&lt;br /&gt;
 The spirit melts into a roiling crimson angargeist, leaving behind only a fleeting glow as it settles into place.&lt;br /&gt;
 A roiling crimson angargeist&#039;s eyes begin to glow pure white.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039;:&lt;br /&gt;
* ** A crackling arc of lightning leaps toward an eyeless black valravn, thunderous in its reverberation! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relentless&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** Recapturing the momentum of your attack, you let loose a lightning-quick follow-up strike! **&lt;br /&gt;
* Third-person: ** Recapturing the momentum of her attack, Leafiara lets loose a lightning-quick follow-up strike! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serendipitous Hex&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** A deep emerald green mist coils around your forearms as your spell reforms into a hex of Limb Disruption! **&lt;br /&gt;
* Third-person: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Wellspring&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Niveous lights coalesce around you in a scintillating nimbus.  A surge of raw spirit infuses you, nearly scalding your very soul with its intensity.&lt;br /&gt;
* Third-person: Niveous lights coalesce around Leafiara in a scintillating nimbus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legendary Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Aegis||No||Hybrid passive and activated||arcaneaegis||You have a standard flare chance when taking damage to gain 2d20 Critical Padding.  For every point of damage absorbed by the shield, 1 point of mana is drained.  This property can also be activated to apply to all damage taken for 60 seconds.  You gain 2d20 Critical Padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy||Yes||Activated||???||You enter a heightened state for 30 seconds.  During this state, you gain Casting Strength and Magical SMR Strength equal to 30% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 60.  Additionally, all of your magical attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||Yes||Activated||arcblade||You enter a heightened state for 30 seconds.  You gain 5/10/15/20/25 Attack Strength and 3/6/9/12/15% Damage Factor, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||Yes||Activated||arcwill||You enter a heightened state for 30 seconds.  You gain 3/6/9/12/15 Casting Strength and your successful warding spells receive an endroll bonus of 2/4/6/8/10, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Charged Presence||No||Passive||charged||Your attacks have a chance to surround you with lightning, granting you an aura that emits Electric flares at up to 3 enemies once every 10 seconds for 60 seconds.  This effect cannot occur more often than every 3 minutes.  You also emit an electric Major Elemental Wave when this effect begins and ends.&lt;br /&gt;
|-&lt;br /&gt;
|Chronomage Collusion||Yes||Passive||chronocollusion||You have a 2/4/6/8/10% chance to blink to avoid an attack.  At Tier 3, it grants 1x/day use of the Chronomage Teleportation System, and 2x/day a Tier 5.&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden Arcanum||No||Passive||forbiddenarcanum||2 additional spells on you are protected from Spell Sever.&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||No||Activated||imaerabalm||Your wounds and scars heal instantly.  Cooldown: 1x/day.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||No||Hybrid||manashield||You have a standard flare chance when taking damage to gain 2d20 Damage Padding.  For every point of damage absorbed by the shield, 1 point of mana is drained.  This property can also be activated to apply to all damage taken for 60 seconds.  You gain 2d20 Damage Padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Image||No||Passive||mirrorimage||When you attack a creature, you have a 10% chance to create a mirror image of yourself that will replicate the attack.  When you are attacked by a creature, there is a 10% chance that a mirror image of you will appear and take the blow instead.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||Yes||Passive||mysticimpulse||After hitting an enemy with a weapon attack or an unarmed strike, you have a 2/4/6/8/10% chance to gain Mystic Momentum for 60 seconds.  Your next spell cast under the effects of Mystic Momentum incurs no mana cost and gains +50 Attack Strength and +30 Casting Strength.&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||Yes||Passive||oneshot||Your aimed attack failures have a 10/15/20/25/30% chance to strike the target as if it were [[Vulnerable|vulnerable]].&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||Yes||Passive||pixiemischief||Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||Yes||Activated||reckless||For 30 seconds, you lose 50 DS.  During this time, your attacks are 5% less likely to be evaded, blocked, and parried, your aimed attacks are 25% less likely to miss their mark, and the Damage Factor of your attacks is increased by 5%.  Cooldown: 90 sec.&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||Yes||Activated||???||You expend 30 mana to enter a heightened state for 1 minute.  Your Attack Strength is increased by 3/6/9/12/15% of your Spell Aim ranks, but each attack costs 10 mana.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 1 minute.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||Yes||Passive||stolenpower||Your offensive spells have a standard flare chance to trigger an SMR roll against the target. On a failure, the target is inflicted with a random attack spell that cannot be warded off. Spells include Blood Burst, Bone Shatter, Dark Catalyst, Disintegrate, Divine Fury, Immolation, Pain, Repentance, Thought Lash, and Wither.  This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of [Damage Type]||No||Triggered||???||You gain a standard chance to flare with [Damage Type] when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||Yes||Passive||???||Your attacks with ranged weapons have a standard flare chance to gain true strike, reducing the attack&#039;s d100 by 20/30/40/50/60 while adding the same amount to the endroll, and reducing the target&#039;s ability to evade, block, and parry by 10/20/30/40/50%.&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||No||Activated||unearthchains||You summon a ghostly vortex that sprouts ethereal chains. Enemy creatures in your room and adjacent rooms must make an SMR test. On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||Yes||Activated||witchhunt||You enter a heightened state for 30 seconds.  During this state, you gain Attack Strength equal to 50% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 100.  Additionally, all of your attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legendary Property Messaging and Notes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-legendarymessagingtable&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click here for messaging table&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-legendarymessagingtable&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 10%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|First-person Messaging&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|Third-person Messaging&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Aegis|||| &lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy|||| &lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||With arcane intent, you reach inward, binding the flows of mana within you to your physical prowess in order to bolster your attacks!||As Leafiara takes on a focused expression, fine threads of violet-blue energy chase each other across her form and sink within.||&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||A torrent of mythical energy surges through you, awakening an ancient power within your soul!||A dazzling corona of mythical energy envelops Leafiara!||&lt;br /&gt;
|-&lt;br /&gt;
|Charged Presence||A powerful jolt of electricity erupts from your crackling aura, lashing towards a withered shadow-cloaked draugr!||||&lt;br /&gt;
|-&lt;br /&gt;
|Chronomage Collusion||Your head rings like a struck bell as starlit darkness explodes across your field of vision. You find yourself moved several feet from your original position!||Suddenly, starlit darkness engulfs Aergo and he vanishes, reappearing several feet away instantaneously!||&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden Arcanum||||&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||All around you, streaks of autumnal color flare from the ground, joining with your flesh in an effervescent and restorative burst. Your wounds tug closed, leaving unmarred skin behind.||All around Leafiara, streaks of autumnal color flare from the ground, joining with her flesh in an illuminating rush. Leafiara&#039;s wounds tug closed, leaving unmarred skin behind.||&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||||&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Image||||&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||||&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||||&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||N/A||N/A||The effect of this gemstone appears to apply to all disabler spells, not just debuffs.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||||&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||||&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||An inky black mist coils around your forearms as your spell reforms into a forgery of Divine Fury!||||&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of [Damage Type]||||&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||Time stretches as you take a deep breath, your mind a fortress of calm.||No messaging; however, formula changes.  Example:&lt;br /&gt;
Amerek fires a wooden arrow at a savage fork-tongued wendigo!&lt;br /&gt;
&lt;br /&gt;
AS: +606 vs DS: +227 with AvD: +27 + &#039;&#039;&#039;20 + d80&#039;&#039;&#039; roll: +75 = +501&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||You open yourself to worlds beyond this one, summoning forth a mass of ghostly chains. Clanking and clattering with a sepulchral metallic sound, they streak outward like hungry snakes in search of prey!|||| &lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||You begin to inhale deeply... Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards your waiting palms. Exhaling, your hands pulse with threads of stolen energy. The power of an apex predator awakens within you!||Leafiara begins to inhale deeply... Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards Leafiara&#039;s waiting palms. Exhaling, Leafiara&#039;s hands pulse with threads of stolen energy as she looks supercharged with power!||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>DARKPIPER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemstones&amp;diff=234973</id>
		<title>Gemstones</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemstones&amp;diff=234973"/>
		<updated>2025-03-17T21:24:11Z</updated>

		<summary type="html">&lt;p&gt;DARKPIPER: /* Amplify */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Gemstones are powerful character-boosting artifacts that creatures in [[Ascension]] hunting areas can drop upon being looted by characters who have defeated the [[Silver-scaled_cold_wyrm|wyrm]] and completed the ensuing [[Gemstone Quest Guide|quest]]. Gemstones can be equipped through the [[Verb:GEM|GEM]] interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;8&amp;quot; | Gemstone Slot Unlocks&lt;br /&gt;
 |-&lt;br /&gt;
 |-&lt;br /&gt;
 !Slot&lt;br /&gt;
 !Ascension Experience Required&lt;br /&gt;
 !Silver&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 1&lt;br /&gt;
 | [[Gemstone Quest Guide|Quest]]&lt;br /&gt;
 | [[Gemstone Quest Guide|Quest]]&lt;br /&gt;
|-&lt;br /&gt;
 | Slot 2&lt;br /&gt;
 | 1,000,000&lt;br /&gt;
 | 5,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 3&lt;br /&gt;
 | 2,500,000&lt;br /&gt;
 | 10,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 4&lt;br /&gt;
 | 4,500,000&lt;br /&gt;
 | 25,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 5&lt;br /&gt;
 | 7,500,000&lt;br /&gt;
 | 50,000,000&lt;br /&gt;
|}&lt;br /&gt;
* Total of 90,000,000 silver to unlock all five slots.&lt;br /&gt;
&lt;br /&gt;
A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary. (For more details on these properties, see [[Gemstone Property List|the Gemstone Property List]].)&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Properties&lt;br /&gt;
 !Qualities&lt;br /&gt;
 |-&lt;br /&gt;
 |First Property&lt;br /&gt;
 |Common or Regional&lt;br /&gt;
 |-&lt;br /&gt;
 |Second Property&lt;br /&gt;
 |Common, Regional or Rare&lt;br /&gt;
 |-&lt;br /&gt;
 |Third Property&lt;br /&gt;
 |Legendary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first property can only be common or regional. If it generates with a second property, that property can be common, regional, or rare. The third property can only be legendary and only has a chance to generate on the Gemstone if that Gemstone&#039;s second property is rare.&lt;br /&gt;
* Players may only equip one Gemstone with a legendary property at a time.&lt;br /&gt;
&lt;br /&gt;
Ultimately, characters maximizing all five slots of the Gemstone system may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a rare property, and a legendary property while the other four Gemstones will have a common/regional and a common/regional/rare property. The following table illustrates:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Properties&lt;br /&gt;
 !Qualities&lt;br /&gt;
 |-&lt;br /&gt;
 |1st Gemstone&lt;br /&gt;
 |Common/Regional plus Rare plus Legendary&lt;br /&gt;
 |-&lt;br /&gt;
 |2nd Gemstone&lt;br /&gt;
 |Common/Regional plus Common/Regional/Rare&lt;br /&gt;
 |-&lt;br /&gt;
 |3rd Gemstone&lt;br /&gt;
 |Common/Regional plus Common/Regional/Rare&lt;br /&gt;
 |-&lt;br /&gt;
 |4th Gemstone&lt;br /&gt;
 |Common/Regional plus Common/Regional/Rare&lt;br /&gt;
 |-&lt;br /&gt;
 |5th Gemstone&lt;br /&gt;
 |Common/Regional plus Common/Regional/Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drop Rates==&lt;br /&gt;
&lt;br /&gt;
* You can obtain a maximum of 1 Gemstone per week and 3 per month.&lt;br /&gt;
* The chance for a Gemstone to drop is reset on Sunday. (TBD)&lt;br /&gt;
* There is no limit on the amount of dust you can find, but the chance of finding it goes down as you find more. This chance resets each week.&lt;br /&gt;
&lt;br /&gt;
==FAQ:==&lt;br /&gt;
;Q.  Can you equip and unequip Gemstones at will?&lt;br /&gt;
:A.  Yes.&lt;br /&gt;
&lt;br /&gt;
;Q.  How much does it cost to unbind a gemstone?&lt;br /&gt;
:A.  It costs 1-4m to permanently remove the lesser binding. [[https://gswiki.play.net/Gemstones#Unbind|Unbinding Gemstones]]&lt;br /&gt;
&lt;br /&gt;
;Q.  Can you Shatter a Gemstone without unbinding it?&lt;br /&gt;
:A.  Yes, if the gemstone is lesser bound to you.  No, if the gemstone is lesser bound to someone else.&lt;br /&gt;
&lt;br /&gt;
;Q.  How much does it cost to Shatter a Gemstone?&lt;br /&gt;
:A.  Shattering a Gemstone is free, but it must be unbound.&lt;br /&gt;
&lt;br /&gt;
;Q.  If you unbind a lesser bind, and you pass it to someone, can they use it, and give it back, or does it lesser bind every time it&#039;s equipped?&lt;br /&gt;
:A.  Unbinding a Gemstone is permanent. It will only rebind if you amplify or reshape, which is permanent.&lt;br /&gt;
&lt;br /&gt;
==Gemstone Modifications:==&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
NOTE: Prices are currently based on information provided during testing and may be inaccurate for the release.&lt;br /&gt;
&lt;br /&gt;
===Reshape===&lt;br /&gt;
Reshaping a Gemstone will cause all properties of said Gemstone to reroll into new properties of the same rarity.&amp;lt;br&amp;gt;&lt;br /&gt;
Reshape costs double for every additional reroll. The scaling cost resets weekly.&amp;lt;br&amp;gt;&lt;br /&gt;
Premium Accounts get a 25% discount.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Rarity&lt;br /&gt;
 !Dust&lt;br /&gt;
 !Regular Cost&lt;br /&gt;
 !Premium Cost&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional&lt;br /&gt;
 | 10&lt;br /&gt;
 | 250,000&lt;br /&gt;
 | -&lt;br /&gt;
 |-&lt;br /&gt;
 |2 Common/Regional&lt;br /&gt;
 | 20&lt;br /&gt;
 | 500,000&lt;br /&gt;
 | -&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare&lt;br /&gt;
 | 40&lt;br /&gt;
 | 750,000&lt;br /&gt;
 | 562,500&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare + Legendary&lt;br /&gt;
 | 90&lt;br /&gt;
 | 1,750,000&lt;br /&gt;
 | 1,312,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amplify===&lt;br /&gt;
The amplify option will upgrade a Gemstone. This will permanently bind the Gemstone to that character.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Tier&lt;br /&gt;
 !Dust&lt;br /&gt;
 !Silvers&lt;br /&gt;
 |-&lt;br /&gt;
 |2/5&lt;br /&gt;
 |15&lt;br /&gt;
 |1,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |3/5&lt;br /&gt;
 |30&lt;br /&gt;
 |1,500,000&lt;br /&gt;
 |-&lt;br /&gt;
 |4/5&lt;br /&gt;
 |45&lt;br /&gt;
 |2,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |5/5&lt;br /&gt;
 |60&lt;br /&gt;
 |2,500,000&lt;br /&gt;
 |-&lt;br /&gt;
 |2/3&lt;br /&gt;
 |45 &lt;br /&gt;
|2,500,000 &lt;br /&gt;
|-&lt;br /&gt;
 |-&lt;br /&gt;
 |3/3&lt;br /&gt;
 |?&lt;br /&gt;
 |?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unbind===&lt;br /&gt;
The Unbind cost of a Gemstone is the total of each rarity cost on that Gemstone.&amp;lt;br&amp;gt;&lt;br /&gt;
A Gemstone that is lesser bound to someone else must be unbound before shattering.&amp;lt;br&amp;gt;&lt;br /&gt;
A Gemstone that is lesser bound to yourself can be shattered for free.&amp;lt;br&amp;gt;&lt;br /&gt;
Unbinding a lesser bind is permanent unless you amplify or reshape the Gemstone, which will greater bind it.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Rarity&lt;br /&gt;
 !Silvers&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional&lt;br /&gt;
 |1,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |2 Common/Regional&lt;br /&gt;
 |2,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |Common plus Rare&lt;br /&gt;
 |3,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare + Legendary&lt;br /&gt;
 |7,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shatter===&lt;br /&gt;
Shattering a Gemstone turns it into dust. There is no cost for this service.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Rarity&lt;br /&gt;
 !Dust&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional&lt;br /&gt;
 |10&lt;br /&gt;
 |-&lt;br /&gt;
 |2 Common/Regional&lt;br /&gt;
 |20&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare&lt;br /&gt;
 |40&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare + Legendary&lt;br /&gt;
 |90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dust===&lt;br /&gt;
Your first dust purchased from the artificer costs 500k. Every additional dust costs 2.5x the previous one.&lt;br /&gt;
The scaling cost resets weekly. Dust found by looting creatures has no impact on these costs.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Count&lt;br /&gt;
 !Silvers&lt;br /&gt;
 |-&lt;br /&gt;
 |1&lt;br /&gt;
 |500,000&lt;br /&gt;
 |-&lt;br /&gt;
 |2&lt;br /&gt;
 |1,250,000&lt;br /&gt;
 |-&lt;br /&gt;
 |3&lt;br /&gt;
 |3,125,000&lt;br /&gt;
 |-&lt;br /&gt;
 |4&lt;br /&gt;
 |7,812,500&lt;br /&gt;
 |-&lt;br /&gt;
 |5&lt;br /&gt;
 |19,531,250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
[[Gemstone Property List]]&lt;/div&gt;</summary>
		<author><name>DARKPIPER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Magic_Item_Use&amp;diff=234348</id>
		<title>Magic Item Use</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Magic_Item_Use&amp;diff=234348"/>
		<updated>2025-03-02T19:18:56Z</updated>

		<summary type="html">&lt;p&gt;DARKPIPER: /* Calculating Duration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Magic Item Use&#039;&#039;&#039; (MIU) is the skill associated with the use of [[magic item|magical items]]. Training this skill will increase the character&#039;s ability to activate items as well as the duration of activated magic.  Additionally, training in MIU lends success with tasks related to the use of magical items, abilities, and [[spell]]s (including the [[runestaff]]), and [[#Casting Strength and Maneuver Defense Bonuses|will increase casting strength]] (CS) and provide maneuver defense on warding and maneuver bonus spells, respectively. MIU is one of the cheapest [[skill]]s available for members of [[pure]] professions.&lt;br /&gt;
&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 0/4&lt;br /&gt;
  | Clericranks   = 2 || Clericcost   = 0/2&lt;br /&gt;
  | Empathranks   = 2 || Empathcost   = 0/2&lt;br /&gt;
  | Monkranks     = 1 || Monkcost     = 0/7&lt;br /&gt;
  | Paladinranks  = 1 || Paladincost  = 0/5&lt;br /&gt;
  | Rangerranks   = 1 || Rangercost   = 0/5&lt;br /&gt;
  | Rogueranks    = 1 || Roguecost    = 0/8&lt;br /&gt;
  | Sorcererranks = 2 || Sorcerercost = 0/2&lt;br /&gt;
  | Warriorranks  = 1 || Warriorcost  = 0/8&lt;br /&gt;
  | Wizardranks   = 2 || Wizardcost   = 0/1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Activating Magic Items ==&lt;br /&gt;
&lt;br /&gt;
The following [[verb]]s can be used to activate a magic item. Each item responds to a particular action by releasing the magic within. In general, common sense can be used to determine the appropriate action (food items are eaten, liquids drank, worn items tapped or rubbed, wands &amp;amp; rods waved or raised). Otherwise, consult a [[bard|loresinger]] or utilize trial and error methods. &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=#cccccc &lt;br /&gt;
!Activator Verb&lt;br /&gt;
!Skill Required&lt;br /&gt;
!Activator Skill Modifier&lt;br /&gt;
!Activator Duration Modifier&lt;br /&gt;
|-&lt;br /&gt;
![[TAP (verb)|Tap]]&lt;br /&gt;
|MIU&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+ 25&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
![[RUB (verb)|Rub]]&lt;br /&gt;
|MIU&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[WAVE (verb)|Wave]]&lt;br /&gt;
|MIU&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[RAISE (verb)|Raise]]&lt;br /&gt;
|MIU&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;- 40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|133%&lt;br /&gt;
|-&lt;br /&gt;
![[EAT (verb)|Eat]]&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Base only&lt;br /&gt;
|-&lt;br /&gt;
![[DRINK (verb)|Drink]]&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Base only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Only wave can be used to target others (WAVE AT {target}). All other verbs initiate their effect immediately upon activation.&lt;br /&gt;
* [[Scroll]]s utilize the [[Arcane Symbols]] skill. The [[INVOKE (verb)]] is used to access their magic.&lt;br /&gt;
* Certain items do not require a skill check, regardless of the activator verb (e.g. [[small statue]]s &amp;amp; [[heavy quartz orb]]s).&lt;br /&gt;
&lt;br /&gt;
== Calculating Success ==&lt;br /&gt;
&lt;br /&gt;
Executing the appropriate verb to activate a magic item will make an attempt at activation. The character&#039;s [[stat]]s, [[skill]]s and other relevant variables (as seen in the formula below) are factored together. This total is displayed as the &amp;quot;modifiers&amp;quot; value. A [[d100]] roll is then added, and if the total is greater than 100, the activation is successful. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Modifiers = (MIU Skill bonus) + ([[Magic Item Use#Activating Magic Items|Activator Skill Modifier]]) + ([[Magic Item Use#Stat Modifier|Stat Modifier]])&amp;lt;/tt&amp;gt;&lt;br /&gt;
::::&#039;&#039;&#039;&amp;lt;tt&amp;gt;+ ([[Magic Item Use#Magical Knowledge Bonus|Magical Knowledge Bonus]]) + ([[INT|INTUITION]] bonus) + ([[LOG|LOGIC]] bonus)&lt;br /&gt;
::::&#039;&#039;&#039;- (Spell Level * 5) - ([[Magic Item Use#Armor Penalty|Armor Penalty]]) - ([[Magic Item Use#Encumbrance Penalty|Encumbrance Penalty]])&amp;lt;/tt&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The inherent [[spell hindrance |magical hindrance of armor]] can also potentially cause activations to fail.&lt;br /&gt;
* One must possess at least as many ranks of MIU as the level of the spell to be activated in order to succeed.&lt;br /&gt;
&lt;br /&gt;
;Example&lt;br /&gt;
&#039;Morbo&#039; is a [[wizard]] with 50 ranks of MIU (150 skill bonus). Using [[Magic Item Creation (420)]], he has placed the [[Elemental Wave (410)]] spell into an amulet and selected rub as the activator. Morbo is not encumbered, and has removed his armor for the time being. He has an [[Aura]] bonus of +20, a [[Logic]] bonus of +10 and an [[Intuition]] bonus of +10. He then makes an attempt at activating his amulet.&lt;br /&gt;
&lt;br /&gt;
:(150) + (0) + (40) + (60) + (10) + (10) - (50) = 220&lt;br /&gt;
&lt;br /&gt;
Morbo was easily able to activate his amulet successfully, regardless of the d100 roll. Then, a friend hands him a rod with [[Lesser Shroud (120)]] which he attempts to activate. His [[Wisdom]] bonus is 10, and raise is used to activate it.&lt;br /&gt;
&lt;br /&gt;
:(150) + (-40) + (20) + (0) + (10) + (10) - (100) = 50&lt;br /&gt;
&lt;br /&gt;
Morbo would have needed a d100 roll of 51 or greater to activate a rod with the spell Lesser Shroud successfully. Unfortunately, the rod actually contained the spell [[Disintegrate (705)]], causing his head to melt rather abruptly.&lt;br /&gt;
&lt;br /&gt;
=== Stat Modifier ===&lt;br /&gt;
&lt;br /&gt;
Stat modifiers are determined by the associated [[spell circle]] activated and the activation verb. For this table, use [[stat]] &#039;&#039;bonus&#039;&#039; and not the value of the stat itself (round down).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Circle&amp;lt;br&amp;gt;Number&lt;br /&gt;
!Spell Circle&lt;br /&gt;
!Wave&lt;br /&gt;
!Rub&lt;br /&gt;
!Tap&lt;br /&gt;
!Raise&lt;br /&gt;
|-&lt;br /&gt;
|100s&lt;br /&gt;
|[[Minor Spiritual]]&lt;br /&gt;
|WISDOM&lt;br /&gt;
|WISDOM x 2&lt;br /&gt;
|WISDOM x 2&lt;br /&gt;
|WISDOM x 2&lt;br /&gt;
|-&lt;br /&gt;
|200s&lt;br /&gt;
|[[Major Spiritual]]&lt;br /&gt;
|WISDOM &amp;amp;divide; 2&lt;br /&gt;
|WISDOM&lt;br /&gt;
|WISDOM&lt;br /&gt;
|WISDOM&lt;br /&gt;
|-&lt;br /&gt;
|300s&lt;br /&gt;
|[[Cleric Base]]&lt;br /&gt;
|WISDOM &amp;amp;divide; 2&lt;br /&gt;
|WISDOM &amp;amp;dagger;&lt;br /&gt;
|WISDOM &amp;amp;dagger;&lt;br /&gt;
|WISDOM &amp;amp;dagger;&lt;br /&gt;
|-&lt;br /&gt;
|400s&lt;br /&gt;
|[[Minor Elemental]]&lt;br /&gt;
|AURA&lt;br /&gt;
|AURA x 2&lt;br /&gt;
|AURA x 2&lt;br /&gt;
|AURA x 2&lt;br /&gt;
|-&lt;br /&gt;
|500s&lt;br /&gt;
|[[Major Elemental]]&lt;br /&gt;
|AURA &amp;amp;divide; 2&lt;br /&gt;
|AURA&lt;br /&gt;
|AURA&lt;br /&gt;
|AURA&lt;br /&gt;
|-&lt;br /&gt;
|600s&lt;br /&gt;
|[[Ranger Base]]&lt;br /&gt;
|WISDOM&lt;br /&gt;
|WISDOM &amp;amp;dagger;&lt;br /&gt;
|WISDOM &amp;amp;dagger;&lt;br /&gt;
|WISDOM &amp;amp;dagger;&lt;br /&gt;
|-&lt;br /&gt;
|700s&lt;br /&gt;
|[[Sorcerer Base]]&lt;br /&gt;
|(WIS + AUR) &amp;amp;divide; 4&lt;br /&gt;
|(WIS + AUR) &amp;amp;divide; 2&lt;br /&gt;
|(WIS + AUR) &amp;amp;divide; 2&lt;br /&gt;
|(WIS + AUR) &amp;amp;divide; 2&lt;br /&gt;
|-&lt;br /&gt;
|900s&lt;br /&gt;
|[[Wizard Base]]&lt;br /&gt;
|AURA &amp;amp;divide; 4&lt;br /&gt;
|AURA&lt;br /&gt;
|AURA&lt;br /&gt;
|AURA&lt;br /&gt;
|-&lt;br /&gt;
|1000s&lt;br /&gt;
|[[Bard Base]]&lt;br /&gt;
|AURA &amp;amp;dagger;&lt;br /&gt;
|AURA &amp;amp;dagger;&lt;br /&gt;
|AURA &amp;amp;dagger;&lt;br /&gt;
|AURA &amp;amp;dagger;&lt;br /&gt;
|-&lt;br /&gt;
|1100s&lt;br /&gt;
|[[Empath Base]]&lt;br /&gt;
|WISDOM &amp;amp;divide; 2&lt;br /&gt;
|WISDOM &amp;amp;dagger;&lt;br /&gt;
|WISDOM &amp;amp;dagger;&lt;br /&gt;
|WISDOM &amp;amp;dagger;&lt;br /&gt;
|-&lt;br /&gt;
|1200s&lt;br /&gt;
|[[Minor Mental]]&lt;br /&gt;
|LOGIC&lt;br /&gt;
|LOGIC&lt;br /&gt;
|LOGIC&lt;br /&gt;
|LOGIC&lt;br /&gt;
|-&lt;br /&gt;
|1600s&lt;br /&gt;
|[[Paladin Base]]&lt;br /&gt;
|WISDOM&lt;br /&gt;
|WISDOM&lt;br /&gt;
|WISDOM&lt;br /&gt;
|WISDOM&lt;br /&gt;
|-&lt;br /&gt;
|1700s&lt;br /&gt;
|[[Arcane]]&lt;br /&gt;
|(AUR + WIS +LOG) &amp;amp;divide; 3&lt;br /&gt;
|(AUR + WIS +LOG) &amp;amp;divide; 3&lt;br /&gt;
|(AUR + WIS + LOG) &amp;amp;divide; 3&lt;br /&gt;
|(AUR + WIS + LOG) &amp;amp;divide; 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; Not yet confirmed.&lt;br /&gt;
&lt;br /&gt;
=== Magical Knowledge Bonus ===&lt;br /&gt;
&lt;br /&gt;
Whether or not the spell to be activated lies within a character&#039;s sphere of magical knowledge can enhance the possibility of success.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|Character has direct knowledge of the spell to be activated,&amp;lt;br&amp;gt;regardless of whether or not they can cast it yet&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+60&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Character can learn spells from the same [[spell circle|circle]] of the spell to be activated,&amp;lt;br&amp;gt;but has not trained that rank yet&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Character can learn spells from the same [[sphere]] of the spell to be activated,&amp;lt;br&amp;gt;but cannot directly train from the same circle&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Character has no influence in the spell&#039;s sphere&lt;br /&gt;
|align=right|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Warrior]]s and [[rogue]]s are not magical enough to claim influence in any sphere; they receive bonuses for both minor circles and none for all others.&lt;br /&gt;
* Hybridists ([[bard]]s, [[empath]]s, and [[sorcerer]]s) are considered aligned with multiple spheres, and receive bonuses accordingly.&lt;br /&gt;
* When activating magic from a hybrid circle, it is considered &amp;quot;within a known sphere&amp;quot; by characters fluent in either sphere. For example, sorcerer magic is partially elemental, therefore a wizard would receive the full +20 bonus for their affiliation with the elemental sphere.&lt;br /&gt;
&lt;br /&gt;
=== Armor Penalty ===&lt;br /&gt;
&lt;br /&gt;
Not being adequately trained for worn [[armor]] may penalize a character&#039;s attempt to activate certain magical items. This penalty is based on the armor&#039;s [[Roundtime]] adder and the wearer&#039;s [[Armor Use]] skill. There is no armor penalty to the activation roll if the character is properly trained, or is wearing robes or light leather. The penalty for AsG 6 (full leather) and higher is 20 points per second of untrained RT adder. The formula for calculating the amount of [[Armor Use|armor use]] skill required to fully negate the penalty is (RT adder * 20) - 10.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note: Armor penalties do not apply when using the tap or rub activators.&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Encumbrance Penalty ===&lt;br /&gt;
&lt;br /&gt;
Encumbrance will reduce the activation modifiers when using WAVE AND RAISE by 1 pt. for each 1% of encumbered body weight. E.g., a halfling with a body weight of 120 lbs. and 24 lbs. of encumbered weight will see a reduction to their activation modifiers of 20. (24 / 120 = .20 or 20%). There are NO encumbrance penalties when activating an item with the RUB and TAP verbs.&lt;br /&gt;
&lt;br /&gt;
Encumbrance penalty calculation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=500px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Penalty = 100 * (encumbered weight / character&#039;s body weight)&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Calculating Duration ==&lt;br /&gt;
&lt;br /&gt;
To calculate the duration of a spell&#039;s magical effect when initiated from a magical item, use the following formula.  The overall duration is modified depending upon the activating verb. The more challenging activation verbs offer longer duration modifiers.  Activating spells from magical items provides half of the normal duration.                      * durations may not calculate accordingly due to relatively recent self-cast duration changes; refer to old self-cast durations to calculate (many were 1200 Base Duration)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=300px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Duration = (Base Duration &amp;amp;divide; 2) + [(MIU Ranks) &amp;amp;times; [[Magic Item Use#Activating Magic Items|Activator Duration Modifier]] &amp;amp;times; (Per Spell Rank Duration &amp;amp;divide; 2)] &#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Example&lt;br /&gt;
Morbo has 50 ranks of MIU and activates an item with the [[Spirit Shield]] spell. The base duration of Spirit Shield is 1200 sec, and an additional duration of 60 sec for each [[Major Spiritual]] spell rank known.&lt;br /&gt;
&lt;br /&gt;
* Tap:&lt;br /&gt;
:600 + (50 &amp;amp;times; 0.5 &amp;amp;times; 30) = 1350 sec&lt;br /&gt;
&lt;br /&gt;
* Rub &amp;amp; Wave:&lt;br /&gt;
:600 + (50 &amp;amp;times; 1 &amp;amp;times; 30) = 2100 sec&lt;br /&gt;
&lt;br /&gt;
* Raise:&lt;br /&gt;
:600 + (50 &amp;amp;times; [4/3] &amp;amp;times; 30) = 2300 sec&lt;br /&gt;
&lt;br /&gt;
* [[Eat]] &amp;amp; Drink:&lt;br /&gt;
:600 sec only&lt;br /&gt;
&lt;br /&gt;
== Casting Strength and Maneuver Bonuses == &amp;lt;!--This section and subsections make heavy use of LSTs. If you are not familiar with using them, please use the Talk page to suggest changes or contact a moderator on the Slack channel.  If you do edit it, please check the other pages (AS, 1711, and CS) transcluding the sections to make sure the flow works.--&amp;gt;&lt;br /&gt;
{{work-in-progress|section}}&amp;lt;section begin=spellcirclerankbonus /&amp;gt;&amp;lt;!--This is set up to transclusion to the Arcane Symbols page--&amp;gt;&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
{| {{prettytable|float:right}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Applicable Spells&lt;br /&gt;
|-&lt;br /&gt;
! All [[warding]] spells||[[Call Wind (912)]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Elemental Wave (410)]]||[[Sandstorm (914)]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Major Elemental Wave (435)]]||[[Earthen Fury (917)]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Call Swarm (615)]]||[[Lullabye (1005)]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Spike Thorn (616)]]||[[Song of Noise (1017)]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Grasp of the Grave (709)]]||[[Force Projection (1207)]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 align=center|&amp;lt;small&amp;gt;&#039;&#039;Table provided by GM Viduus&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
As of August 2017, Magic Item Use or Arcane Symbols ranks are treated as effective spell circle ranks for the purposes of calculating [[Casting Strength]] (CS) for warding spells or offensive bonus on maneuver-based spells when activating a spell from a magic item or scroll at the ratios shown below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=semicirclebonus /&amp;gt;[[Ranger Base]], [[Bard Base]], and [[Paladin Base]] bonuses are halved in all cases.&amp;lt;section end=semicirclebonus /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{red|These bonuses do not stack with natural Spell Research bonuses to CS and offensive maneuver spells — the higher bonus takes precedence.}}&#039;&#039;&#039;&amp;lt;section end=spellcirclerankbonus /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===CS Calculation===&lt;br /&gt;
&amp;lt;section begin=castingstrength /&amp;gt;Activating a [[warding]] spell from a magic item or scroll will grant a CS bonus similar to spell ranks using the following formula:&lt;br /&gt;
:{| {{prettytable|text-align:center}}&lt;br /&gt;
!CS Per AS/MIU Rank||Limit&lt;br /&gt;
|-&lt;br /&gt;
|0.75 ||Up to level&lt;br /&gt;
|-&lt;br /&gt;
|0.5 || Up to 2x level&lt;br /&gt;
|-&lt;br /&gt;
|0.33 ||Over 2x level&lt;br /&gt;
|}&amp;lt;section end=castingstrength /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=mysticfocus /&amp;gt;While [[Mystic Focus (1711)|Mystic Focus]] is active, warding spells from the Elemental ([[MnE]], [[MjE]], [[Wizard Base|Wizard]], [[Bard Base|Bard]]) and [[Sorcerer Base|Sorcerer]] spheres receive a further bonus based on the caster&#039;s Magic Item Use or Arcane Symbols skill, depending on whether the subsequent warding spell is cast from a [[magic item]] or a [[scroll]]. &#039;&#039;&#039;The Elemental/Sorcerer sphere bonus does not stack with [[Elemental Targeting (425)]].&#039;&#039;&#039;&amp;lt;section end=mysticfocus /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Maneuver Roll Calculation===&lt;br /&gt;
&amp;lt;section begin=maneuverstart /&amp;gt;&amp;lt;includeonly&amp;gt;Training in [[Magic Item Use]] and [[Arcane Symbols]] provides a bonus similar to spell ranks to add to the effectiveness of a maneuver attack spell activated from magic items and scrolls, respectively.  &amp;lt;/includeonly&amp;gt;&amp;lt;section end=maneuverstart /&amp;gt;&amp;lt;section begin=maneuver /&amp;gt;Spell maneuver bonuses are sphere/spell specific, but generally follow the pattern of:&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align:center}}&lt;br /&gt;
!Bonus Per AS/MIU Rank||Limit&lt;br /&gt;
|-&lt;br /&gt;
|0.5 ||Up to level&lt;br /&gt;
|-&lt;br /&gt;
|0.33 ||Up to 2x level&lt;br /&gt;
|-&lt;br /&gt;
|0.1 ||Over 2x level&lt;br /&gt;
|}&amp;lt;section end=maneuver /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lore Effects ==&lt;br /&gt;
&amp;lt;section begin=lore effects /&amp;gt;A character may train in [[Elemental Lore|Elemental]], [[Mental Lore|Mental]], or [[Spiritual Lore|Spiritual]] Lores to gain the same lore benefits for spells activated by Magic Item Use or Arcane Symbols (as applicable) as through native casting (learned via [[Spell Research]]), with different training requirements depending on the type of spell circle (Minor, Major, or Profession).  When activating an item to cast a Minor Circle spell, all trained lore ranks will count and thus the potential lore benefits are identical as native casting.  Major spell circles ([[Major Elemental]] and [[Major Spiritual]]) require &#039;&#039;&#039;double&#039;&#039;&#039; the lore ranks to unlock the same bonuses (i.e. only half of the ranks will count towards lore benefits).  Profession circles ([[Bard Base]], [[Cleric Base]], [[Empath Base]], [[Paladin Base]], [[Ranger Base]], [[Savant Base]], [[Sorcerer Base]], and [[Wizard Base]]) require &#039;&#039;&#039;triple&#039;&#039;&#039; the training (i.e. only one third of the ranks will count towards lore benefits).&amp;lt;section end=lore effects /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#section:Spell knowledge item|lore}}&lt;br /&gt;
&lt;br /&gt;
== Mana Control Effects ==&lt;br /&gt;
&lt;br /&gt;
A character may also train in [[Elemental Mana Control|Elemental]], [[Spiritual Mana Control|Spiritual]], or [[Mental Mana Control|Mental]] Mana Controls to gain applicable additional benefits from spells activated by Magic Item Use.  Mana control training is counted fully when the spell cast through the item is a native learned spell to the character&#039;s profession, a minor circle spell, or known through a spell knowledge enhancive item.  When the spell is a major circle or unknown profession base spell, only half of the pertinent mana control ranks count toward the effect of the spell activated.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Charge Item (517)]]&lt;br /&gt;
* [[Magic item]]&lt;br /&gt;
* [[Magic Item Creation (420)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magic Items| ]]&lt;/div&gt;</summary>
		<author><name>DARKPIPER</name></author>
	</entry>
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