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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DARPHIN</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/DARPHIN"/>
	<updated>2026-04-08T15:26:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Darphin_(prime)/Darphin%27s_Blessing_from_Luukos&amp;diff=225080</id>
		<title>Darphin (prime)/Darphin&#039;s Blessing from Luukos</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Darphin_(prime)/Darphin%27s_Blessing_from_Luukos&amp;diff=225080"/>
		<updated>2024-09-10T02:30:34Z</updated>

		<summary type="html">&lt;p&gt;DARPHIN: Excerpt from Ship&amp;#039;s log, where Darphin recounts his meeting of Luukos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creative-work&lt;br /&gt;
|author-displayed=Darphin Ta&#039;Mori&lt;br /&gt;
|title=Darphin&#039;s Blessing from Luukos&lt;br /&gt;
|author=Darphin Ta&#039;Mori&lt;br /&gt;
|type=vignette&lt;br /&gt;
}}&lt;br /&gt;
COB Report: The Dreadful Shadowed Fowl&lt;br /&gt;
&lt;br /&gt;
COB: Darphin Ta&#039;Mori&lt;br /&gt;
&lt;br /&gt;
Supplemental to Captain&#039;s Log&lt;br /&gt;
&lt;br /&gt;
Date: Day of the Huntress, 8th of Imaerasta, Year 5124&lt;br /&gt;
&lt;br /&gt;
Tonight&#039;s patrol was nothing short of extraordinary. On our second encounter of the evening, the valiant crew of the Chicken had just dispatched the captain of a rival vessel. Our ranks were slim, consisting of Admiral Loralaii, myself, Captain Darphin Ta&#039;Mori, and the steadfast Crewman Felarynth. Perhaps our shortage of hands was a twist of fate that led to the night&#039;s remarkable events.&lt;br /&gt;
As we busied ourselves with the grim task of clearing the deck and preparing to set the ship ablaze, the waters around us began to bubble and froth ominously. From the depths emerged a colossal avian beast, clad in armor, accompanied by a cerulean mass of slime. The sight was enough to send one of the surviving cabin boys into a frenzy, plunging into the churning sea, but the crew of the Chicken stood resolute, ready for battle.&lt;br /&gt;
&lt;br /&gt;
With a fierce determination, Admiral Loralaii and Crewman Felarynth joined forces to bring down the armored bird, which succumbed swiftly to our onslaught, leaving only the gelatinous foe. As we turned our focus to the slime, it became painfully clear that our physical strikes were futile against it. Thus, the battle devolved into a test of endurance, with me at the forefront. The creature fought back fiercely, and for nearly ten grueling minutes, we exchanged blows until, at last, it fell beneath the weight of my relentless spells.&lt;br /&gt;
&lt;br /&gt;
But the night had more in store for us. A blinding flash erupted, momentarily obscuring our vision as we stood on the blood-stained deck. When my sight returned, I beheld a tall, ethereal figure standing before us. My heart raced as I recognized the Arkati known as Luukos, The Lord of Lies, to whom I have devoted my life. He gazed at me intently before placing an object upon the deck, pointing a slender finger at me and vanishing in another dazzling flash.&lt;br /&gt;
&lt;br /&gt;
Curiosity piqued, I approached the item. It appeared to be a rhimar-hued crystal phylactery, no larger than a human fist, exuding an icy allure as if it were carved from the very essence of rhimar. Within its core, the crystal seemed to capture light, glowing with an inner fire. Two small bone fangs were intricately embedded within, designed to attach the phylactery to a chain of blackened steel, allowing it to hang with an air of ominous elegance. I am eager to delve deeper into the mysteries of this extraordinary gift.&lt;/div&gt;</summary>
		<author><name>DARPHIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Darphin_(prime)/Lord_Ta%27Mori_Responds_to_Blade_Yardies%27_Letter&amp;diff=224891</id>
		<title>Darphin (prime)/Lord Ta&#039;Mori Responds to Blade Yardies&#039; Letter</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Darphin_(prime)/Lord_Ta%27Mori_Responds_to_Blade_Yardies%27_Letter&amp;diff=224891"/>
		<updated>2024-08-31T23:13:25Z</updated>

		<summary type="html">&lt;p&gt;DARPHIN: Darphin Responds to Yardie&amp;#039;s letter upon his return to Icemule.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creative-work&lt;br /&gt;
|author-displayed=Darphin Ta&#039;Mori&lt;br /&gt;
|title=Lord Ta&#039;Mori Responds to Yardie&#039;s Letter&lt;br /&gt;
|author=Darphin Ta&#039;Mori&lt;br /&gt;
|type=letter&lt;br /&gt;
}}&lt;br /&gt;
Dear Yardie,&lt;br /&gt;
&lt;br /&gt;
As I make my way back to the North this evening, I stumble upon your troubling letter. You express your worries about duty, reputation, and the weight of sins. As a fellow Faendryl, I feel your burdens and am here to lend my support, but I urge you to read my words with care.&lt;br /&gt;
&lt;br /&gt;
Though I currently lead House Ta&#039;Mori, my origins lie with the Charach lineage, the last remnants of that bloodline. My adoption into Ta&#039;Mori was a strategic move, a chance to align with a family of greater standing than my own. They molded me into the leader I was meant to become. In my youth, I was a tempest, quick to anger and prone to violence over the slightest offense—something I believe you can relate to. Let’s be frank: before you donned the Chef’s apron or wielded the Blade, you had a different role, didn’t you? We all carry the scars of our past, shaped by our choices and the company we keep. You, too, bear your own marks.&lt;br /&gt;
&lt;br /&gt;
Please know that I do not intend to chastise you; you are no child, and I am not here to play the role of a father. Rather, I wish to remind you that within us all lies the potential for transformation. My life may appear riddled with sin to many, yet it serves a greater purpose. My quest for knowledge has always driven me, and to learn, we must venture into the depths where wisdom resides.&lt;br /&gt;
&lt;br /&gt;
It’s clear you seek knowledge from me, and the avenues to acquire it are few. Thus, we must navigate our own paths while confronting the shadows of our pasts. We must strive to make choices that benefit the greater good. There are many things I cannot share, as my hands are tied by our mutual thirst for understanding.&lt;br /&gt;
&lt;br /&gt;
I sense your own quest for knowledge, so allow me to offer a suggestion: seek out Perigourd and inquire if he has noticed anything unusual while traversing the halls of the Marquess. Stand resolute in your convictions, Blade, for I do the same.&lt;br /&gt;
&lt;br /&gt;
With warm regards,&lt;br /&gt;
Lord Ta&#039;Mori.&lt;/div&gt;</summary>
		<author><name>DARPHIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Darphin_(prime)/Sea_to_Sea:_Darphin%27s_Search_for_Mayor_Dabbing_pt2&amp;diff=224708</id>
		<title>Darphin (prime)/Sea to Sea: Darphin&#039;s Search for Mayor Dabbing pt2</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Darphin_(prime)/Sea_to_Sea:_Darphin%27s_Search_for_Mayor_Dabbing_pt2&amp;diff=224708"/>
		<updated>2024-08-29T00:18:49Z</updated>

		<summary type="html">&lt;p&gt;DARPHIN: changed title to match pt1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creative-work&lt;br /&gt;
|author-displayed=Darphin Ta&#039;Mori&lt;br /&gt;
|title=Sea to Sea: Darphin&#039;s search for Talliver pt.2&lt;br /&gt;
|author=Darphin Ta&#039;Mori&lt;br /&gt;
|type=vignette&lt;br /&gt;
}}&lt;br /&gt;
The ocean spray stings the cheeks of the travel-weary Lord, yet his return to The Mule was never intended to signify rest. Lord Ta&#039;Mori is still attempting to remove the ash from the recent vist to the volcanic island from his hair and to eliminate the lingering odor from his nostrils. He thoroughly searched the village, as well as its surrounding temple and environments, in pursuit of any signs of the missing Mayor; however, he found none. The locals were not particularly helpful, as his inquiries often elicited little more than blank stares. He had hoped to find a clue on Teras; although he harbored doubts, the hope remained. &lt;br /&gt;
&lt;br /&gt;
A sign on the isle would indicate that he would not need to direct his gaze towards the Harpy&#039;s ancient keep. He would be spared from posing difficult inquiries regarding the newly liberated island&#039;s leader. Why has Jkarog not made contact with the town? It would be unwise to assume a close relationship between him and the mayor; however, Jkarog, being a seasoned trader, understands that a degree of concern ought to be communicated. This evening, although it may seem like an exercise in futility, he navigates the harbor, patrolling and searching for indications of the missing mayor in closer proximity to home.&lt;br /&gt;
&lt;br /&gt;
A number of ships have now crossed his path, and the small crew that has agreed to escort him this evening has dispatched the pirates swiftly and efficiently. He searches each vessel for signs of the mayor before sinking them and sending them to the depths. Although he has not found any indication of the mayor&#039;s presence, he does not suspect he will. He is confident that the mayor is still alive; however, the town will not &amp;quot;trade&amp;quot; for him, as his death would be demoralizing. Rammael is aware of this and will not hesitate to gloat about his victory, further exacerbating the distress of Icemule Trace.&lt;br /&gt;
&lt;br /&gt;
The absence of communication from the Dusk Coven is a source of concern for Lord Ta&#039;Mori. He is aware that they are in pursuit of other relics throughout the region; however, he questions whether they have abandoned their interest in the orb. Is this Rammael&#039;s final endeavor, an opportunity to conclude matters with The Mule before progressing to more significant issues? This scenario appears plausible, if not probable. It resembles a cat playing with its prey prior to delivering the fatal strike. The sound of drums in the distance interrupts his contemplation. Lord Ta&#039;Mori shifts his attention to the Admiral positioned at the helm, whose gruesome smile widens as she adeptly maneuvers the ship towards the pirates&#039; man-of-war. Lord Ta&#039;Mori is acutely aware that bloodshed is imminent, extending beyond the casualties incurred during his quest. Death is poised to arrive at Northwatch; he must consider whether he can minimize the loss of life.&lt;/div&gt;</summary>
		<author><name>DARPHIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Darphin_(prime)/Sea_to_Sea:_Darphin%27s_Search_for_Mayor_Dabbing_pt2&amp;diff=224707</id>
		<title>Darphin (prime)/Sea to Sea: Darphin&#039;s Search for Mayor Dabbing pt2</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Darphin_(prime)/Sea_to_Sea:_Darphin%27s_Search_for_Mayor_Dabbing_pt2&amp;diff=224707"/>
		<updated>2024-08-29T00:17:01Z</updated>

		<summary type="html">&lt;p&gt;DARPHIN: Darphin Reflects as he returns to Icemule after searching for the mayor on Teras Isle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creative-work&lt;br /&gt;
|author-displayed=Darphin Ta&#039;Mori&lt;br /&gt;
|title=Sea to Sea: Darphin&#039;s search for Talliver&lt;br /&gt;
|author=Darphin Ta&#039;Mori&lt;br /&gt;
|type=vignette&lt;br /&gt;
}}&lt;br /&gt;
The ocean spray stings the cheeks of the travel-weary Lord, yet his return to The Mule was never intended to signify rest. Lord Ta&#039;Mori is still attempting to remove the ash from the recent vist to the volcanic island from his hair and to eliminate the lingering odor from his nostrils. He thoroughly searched the village, as well as its surrounding temple and environments, in pursuit of any signs of the missing Mayor; however, he found none. The locals were not particularly helpful, as his inquiries often elicited little more than blank stares. He had hoped to find a clue on Teras; although he harbored doubts, the hope remained. &lt;br /&gt;
&lt;br /&gt;
A sign on the isle would indicate that he would not need to direct his gaze towards the Harpy&#039;s ancient keep. He would be spared from posing difficult inquiries regarding the newly liberated island&#039;s leader. Why has Jkarog not made contact with the town? It would be unwise to assume a close relationship between him and the mayor; however, Jkarog, being a seasoned trader, understands that a degree of concern ought to be communicated. This evening, although it may seem like an exercise in futility, he navigates the harbor, patrolling and searching for indications of the missing mayor in closer proximity to home.&lt;br /&gt;
&lt;br /&gt;
A number of ships have now crossed his path, and the small crew that has agreed to escort him this evening has dispatched the pirates swiftly and efficiently. He searches each vessel for signs of the mayor before sinking them and sending them to the depths. Although he has not found any indication of the mayor&#039;s presence, he does not suspect he will. He is confident that the mayor is still alive; however, the town will not &amp;quot;trade&amp;quot; for him, as his death would be demoralizing. Rammael is aware of this and will not hesitate to gloat about his victory, further exacerbating the distress of Icemule Trace.&lt;br /&gt;
&lt;br /&gt;
The absence of communication from the Dusk Coven is a source of concern for Lord Ta&#039;Mori. He is aware that they are in pursuit of other relics throughout the region; however, he questions whether they have abandoned their interest in the orb. Is this Rammael&#039;s final endeavor, an opportunity to conclude matters with The Mule before progressing to more significant issues? This scenario appears plausible, if not probable. It resembles a cat playing with its prey prior to delivering the fatal strike. The sound of drums in the distance interrupts his contemplation. Lord Ta&#039;Mori shifts his attention to the Admiral positioned at the helm, whose gruesome smile widens as she adeptly maneuvers the ship towards the pirates&#039; man-of-war. Lord Ta&#039;Mori is acutely aware that bloodshed is imminent, extending beyond the casualties incurred during his quest. Death is poised to arrive at Northwatch; he must consider whether he can minimize the loss of life.&lt;/div&gt;</summary>
		<author><name>DARPHIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:DARPHIN&amp;diff=224654</id>
		<title>User:DARPHIN</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:DARPHIN&amp;diff=224654"/>
		<updated>2024-08-26T02:17:27Z</updated>

		<summary type="html">&lt;p&gt;DARPHIN: deleted and reposted in correct format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DARPHIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Darphin_(prime)/Sea_to_Sea:_Darphin%27s_search_for_Talliver&amp;diff=224653</id>
		<title>Darphin (prime)/Sea to Sea: Darphin&#039;s search for Talliver</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Darphin_(prime)/Sea_to_Sea:_Darphin%27s_search_for_Talliver&amp;diff=224653"/>
		<updated>2024-08-26T02:14:33Z</updated>

		<summary type="html">&lt;p&gt;DARPHIN: Darphin reflects as he finish the first leg of his search.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creative-work&lt;br /&gt;
|author-displayed=Darphin Ta&#039;Mori&lt;br /&gt;
|title=Sea to Sea: Darphin&#039;s search for Talliver&lt;br /&gt;
|author=Darphin Ta&#039;Mori&lt;br /&gt;
|type=vignette&lt;br /&gt;
}}&lt;br /&gt;
     As the caravan comes to a stop, the weary Lord awakens. A long year of toeing the line has granted him the ability to nap anywhere, yet it has also cursed him with a perpetual sense of fatigue. As he steps into the bustling streets of the Landing, which feel almost like home, he notices more sand falling from his cloak. It is not as bothersome as when it blows in the driving wind, but it still irritates him, serving as a reminder of an unsuccessful trip.&lt;br /&gt;
&lt;br /&gt;
     Although he has seen many signs of The Coven&#039;s influence, he has failed to find any evidence suggesting that the Mayor of Icemule is in the desert. The vibrant atmosphere of the Landing assaults his senses, as the myriad smells, sounds, and movements register in his waking mind. He contemplates a brief rest in his orchard, perhaps to tend to the trees, before moving on to the next phase of his search. Initially, he had only considered two locations where the mayor could be held, based on the visions of the rainbow-haired seer, but time spent in the sand has prompted him to think of another possibility. It is true that they are operating as a council, but would Rammael be so far from his prey as to have the Iron Harpy keep him on their isle? Perhaps, for the five seem ever cunning. As he enters his orchard, Lord Ta&#039;Mori allows his mind to ponder the reasons behind it all. Why did they kidnap the mayor? The Five are astute enough to know that the town will not trade for him. The mayor is too proud to allow it, even if they would. Certainly, Nettle and Rammael would want to toy with him for a while before killing him, but why orchestrate a kidnapping? Why let the town know? Darphin rolls these thoughts around in his mind for a while; he understands why he would do it—to draw the orb out into the open. The town will naturally want to form a rescue party as soon as Darphin reports any signs of the mayor. This leads to the next question for him: should he reveal the mayor&#039;s whereabouts if he finds him? He risks the orb falling into the Five&#039;s hands if he does.&lt;br /&gt;
&lt;br /&gt;
     If he remains silent, he ensures the mayor&#039;s death. The morality of the question is not the issue; good and evil are merely matters of perspective, and he does not concern himself with that. What is advantageous for the many, for the Ta&#039;Mori—that is the choice he must make. After tending to the trees&#039; needs, he sits beneath one, leaning against its sturdy trunk. Almost able to feel the orchard breathing around him, he finds comfort and is lulled to sleep. Tomorrow, he will set sail for the second location, with no worries about what to do with the information until he finds it.&lt;/div&gt;</summary>
		<author><name>DARPHIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:DARPHIN&amp;diff=224652</id>
		<title>User:DARPHIN</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:DARPHIN&amp;diff=224652"/>
		<updated>2024-08-26T02:00:16Z</updated>

		<summary type="html">&lt;p&gt;DARPHIN: Darphin&amp;#039;s return from the first leg of his journey.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== From Sea to Sea: Darphin&#039;s Search for Talliver ==&lt;br /&gt;
As the caravan comes to a stop, the weary Lord awakens. A long year of toeing the line has granted him the ability to nap anywhere, yet it has also cursed him with a perpetual sense of fatigue. As he steps into the bustling streets of the Landing, which feel almost like home, he notices more sand falling from his cloak. It is not as bothersome as when it blows in the driving wind, but it still irritates him, serving as a reminder of an unsuccessful trip.&lt;br /&gt;
&lt;br /&gt;
Although he has seen many signs of The Coven&#039;s influence, he has failed to find any evidence suggesting that the Mayor of Icemule is in the desert. The vibrant atmosphere of the Landing assaults his senses, as the myriad smells, sounds, and movements register in his waking mind. He contemplates a brief rest in his orchard, perhaps to tend to the trees, before moving on to the next phase of his search. Initially, he had only considered two locations where the mayor could be held, based on the visions of the rainbow-haired seer, but time spent in the sand has prompted him to think of another possibility. It is true that they are operating as a council, but would Rammael be so far from his prey as to have the Iron Harpy keep him on their isle? Perhaps, for the five seem ever cunning. As he enters his orchard, Lord Ta&#039;Mori allows his mind to ponder the reasons behind it all. Why did they kidnap the mayor? The Five are astute enough to know that the town will not trade for him. The mayor is too proud to allow it, even if they would. Certainly, Nettle and Rammael would want to toy with him for a while before killing him, but why orchestrate a kidnapping? Why let the town know? Darphin rolls these thoughts around in his mind for a while; he understands why he would do it—to draw the orb out into the open. The town will naturally want to form a rescue party as soon as Darphin reports any signs of the mayor. This leads to the next question for him: should he reveal the mayor&#039;s whereabouts if he finds him? He risks the orb falling into the Five&#039;s hands if he doe.&lt;br /&gt;
&lt;br /&gt;
If he remains silent, he ensures the mayor&#039;s death. The morality of the question is not the issue; good and evil are merely matters of perspective, and he does not concern himself with that. What is advantageous for the many, for the Ta&#039;Mori—that is the choice he must make. After tending to the trees&#039; needs, he sits beneath one, leaning against its sturdy trunk. Almost able to feel the orchard breathing around him, he finds comfort and is lulled to sleep. Tomorrow, he will set sail for the second location, with no worries about what to do with the information until he finds it.&lt;/div&gt;</summary>
		<author><name>DARPHIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Minor_Summoning_(725)&amp;diff=152084</id>
		<title>Minor Summoning (725)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Minor_Summoning_(725)&amp;diff=152084"/>
		<updated>2021-08-02T17:45:39Z</updated>

		<summary type="html">&lt;p&gt;DARPHIN: /* Uncommon Runes Used with this Spell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = MSUMMON&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = +60 sec per [[Sorcerer Base|rank]]&lt;br /&gt;
 | span = [[Refreshable]], special&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Summoning&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None, [[Runestone]]&lt;br /&gt;
 | availability = None&lt;br /&gt;
 | navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
In one swift motion, the demonologist pierces the [[veil]] between [[valence]]s, seeks a suitable [[Demon|being]] to enslave for menial chores, pulls them through the tear, and finally links them to their original existence so they may be returned there. [[Rune]]s are used as the focus for this magic, and more complex [[rune]]s can be used to target more specific [[Demon archetype|archetypes]] of [[minor demon]]s.&lt;br /&gt;
&lt;br /&gt;
Once summoned into this realm, these servants are capable of performing a myriad of [[Minor Summoning (725)#Minor Demon Abilities|utility functions]] such as carrying the sorcerer&#039;s [[Eye Spy (707)|eye]] which will allow them to [[LOOK (verb)|see]] remotely. Other highlights include carrying [[Minor Summoning (725)#Carrying Items|objects]], [[Minor Summoning (725)#Holding Coins|silvers]], and [[Minor Summoning (725)#Mana Sharing|mana]], or [[Minor Summoning (725)#Find a Character|finding]] and [[Minor Summoning (725)#Deliver a Message|delivering messages to]] other characters, and even [[Minor Summoning (725)#Guard &amp;amp; Cease|guarding]] their master&#039;s pockets from [[Pickpocketing|thieves]]. Demons summoned by this spell are &#039;&#039;not&#039;&#039; dangerous unless retaliating at a pickpocket, and otherwise cannot participate in the [[combat system]].&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
* &amp;lt;TT&amp;gt;PREP 725|[[CAST]] {[[runestone]]}&amp;lt;/tt&amp;gt;, or &amp;lt;tt&amp;gt;PREP 725|SUMMON {DEMON}&amp;lt;/tt&amp;gt; to initiate.  Using {{mono|[[SUMMON]] {DEMON} }}will incur a 50% success rate penalty (see below).&lt;br /&gt;
* The &amp;lt;tt&amp;gt;[[TELL (verb)|TELL MDEMON]]&amp;lt;/tt&amp;gt; command displays a full list of commands for the demon. Each [[Minor Summoning (725)#Minor Demon Abilities|ability]] is also outlined within this article.&lt;br /&gt;
&lt;br /&gt;
=== Demon Link &amp;amp; Expiration ===&lt;br /&gt;
&lt;br /&gt;
Originally, demonologists used the link as a threat to keep the demon in line. Severing the link would strand the demon forever, unable to return home. This version of the magic is designed with safeguards against such an act, otherwise punishable by death. Thus the caster may [[Minor Summoning (725)#Leave|terminate the link]] at any time, returning the demon to its original plane. The link will be broken automatically if the caster dies or when the spell expires. Once having summoned, the caster may not summon again for five minutes due to the exertion caused by interplanar summoning. If the summoner fails a cast, they may not attempt again for ten full minutes.&lt;br /&gt;
&lt;br /&gt;
Two [[lesser demon]]s, the [[abyran&#039;ra]] and the [[oculoth]] have the ability and motivation to break your control upon a [[minor demon]]. While the abyran&#039;ra will only attempt to break your control over [[abyran|abyran&#039;a]] and [[abyran|abyran&#039;sa]] demons, the oculoth will attempt to break your control over any type of demon. However, it is not a guarantee that they will break it. The primary factor for fending off this attempt is Demonology ranks. If you lose, your connection to your demon will break, and you will be severely stunned. If you succeed, you are left unharmed, and the demon who attempted it will be stunned instead. The oculoth, given its nature as a more magically inclined demon, is more skilled at breaking the connection than an abyran&#039;ra.  In the case of a [[lithe black abyran&#039;ra]] attempting to break a sorcerer&#039;s link with an [[abyran&#039;sa]], it has been demonstrated that 200 Demonology ranks are required to successfully push back against the attempt with 100% certainty; it appears that [[Sorcerer Base]] ranks, [[Aura]], and [[Wisdom]] may also make secondary contributions to resisting the abyran&#039;ra.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The link is [[refreshable]] to the original duration by rubbing a [[vakra (rune)|vakra]] runestone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Success Rate and Lore Benefits ===&lt;br /&gt;
&lt;br /&gt;
Summoning a demon &#039;&#039;&#039;with a runestone&#039;&#039;&#039; and &#039;&#039;&#039;within a summoning chamber&#039;&#039;&#039; will provide the following chances:&lt;br /&gt;
&lt;br /&gt;
*Valence runestones will have a 100% base chance&lt;br /&gt;
*Demon runestones will have a 50% base chance&lt;br /&gt;
*Archetype runestones will have a 25% base chance&lt;br /&gt;
&lt;br /&gt;
An attempt to summon without a runestone will incur a 50 percentage point penalty on the caster&#039;s chance to summon the demon.  &lt;br /&gt;
&lt;br /&gt;
Training in [[Sorcerous Lore, Demonology]] will increase the chance for success by +1% per rank.  Demonology Lore will also provide bonuses to the mana and silver capacities of applicable demons (see below).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=300px}}&amp;gt;&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
*Base % chance to summon in chamber, w/ runestone&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; = Base Chance + SL,D ranks&lt;br /&gt;
*Base % chance to summon in chamber, w/o runestone&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;= Base Chance + SL,D ranks - 50&lt;br /&gt;
*Base % chance to summon outside chamber, w/ runestone&amp;amp;nbsp;&amp;amp;nbsp;= Base Chance + SL,D ranks - 25&lt;br /&gt;
*Base % chance to summon outside chamber, w/o runestone = Base Chance + SL,D ranks - 75&lt;br /&gt;
&lt;br /&gt;
Where Base Chance = 100% for valence runestones (V), 50% for demon runestones (D), and 25% for archetype runestones (A)&lt;br /&gt;
&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} align=&amp;quot;left&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;BASE PERCENT CHANCE TO SUMMON&#039;&#039;&#039;&lt;br /&gt;
|+ &amp;lt;small&amp;gt;&#039;&#039;V=Valence, D=Demon, A=Archetype&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; bgcolor=#cccccc&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|Demon&amp;lt;br&amp;gt;Lore&amp;lt;br&amp;gt;Ranks||colspan=&amp;quot;6&amp;quot;|Summoning Chamber||colspan=&amp;quot;6&amp;quot;|Everywhere Else&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; bgcolor=#cccccc&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|w/ Runestone||colspan=&amp;quot;3&amp;quot;|w/o Runestone||colspan=&amp;quot;3&amp;quot;|w/ Runestone||colspan=&amp;quot;3&amp;quot;|w/o Runestone&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; bgcolor=#cccccc&lt;br /&gt;
! V||D||A||V||D||A||V||D||A||V||D||A&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|0||100||50||25||50||0||0||75||25||0||25||0||0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|25||125||75||50||75||25||0||100||50||25||50||0||0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|50||150||100||75||100||50||25||125||75||50||75||25||0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|75||175||125||100||125||75||50||150||100||75||100||50||25&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|100||200||150||125||150||100||75||175||125||100||125||75||50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|125||225||175||150||175||125||100||200||150||125||150||100||75&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|150||250||200||175||200||150||125||225||175||150||175||125||100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|175||275||225||200||225||175||150||250||200||175||200||150||125&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|200||300||250||225||250||200||175||275||225||200||225||175||150&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Any number ≥ 100 means no chance of failure, actual rates shown to clarify how other numbers are determined.  Since the 25% benefit to summoning chambers is &amp;quot;approximate,&amp;quot; table is approximate.  Also, &#039;&#039;&#039;difficulty varies depending on valence, demon, or archetype&#039;&#039;&#039;. Abyran&#039;sa requires 100 ranks in Demonology to summon with a runestone in a summoning chamber with 100% success.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summoning Chambers ==&lt;br /&gt;
&lt;br /&gt;
[[Summoning chamber]]s are special areas which are sensitive to the piercing of the veil, increasing the ease with which sorcerers employ this magic. Casting within a chamber will provide a 25 percentage point bonus to success rate. Additionally, the extra 600 seconds will be applied when refreshing the duration in a chamber as well.  &lt;br /&gt;
&lt;br /&gt;
All [[Sorcerer Guild]]s contain a summoning chamber.  They are also located in some [[CHE]] structures.&lt;br /&gt;
&lt;br /&gt;
== Demons and the Law ==&lt;br /&gt;
&lt;br /&gt;
Due to tactics the [[Faendryl]] used during the [[Undead War]], the summoning and use of demons is widely shunned by most Elanthians. Demons are therefore subject to justice mechanics in all towns except [[Icemule Trace]], [[Mist Harbor]], and [[Wehnimer&#039;s Landing]] (since Feb. 2018). Special demon permits may be purchased in both [[Zul Logoth]] and [[Kharam Dzu]], but are otherwise considered illegal. The [[Sorcerer Guild]] teaches the [[Illusions]] [[guild skill|skill]] which can be used to cloak the demon&#039;s true image, allowing them to bypass the law as long as they remain obfuscated. Though demon illusions are permanent until dispelled, certain demons performing particular actions will cause the illusion to drop as well.  A demon will automatically remain outside of town unless told to follow into town.&lt;br /&gt;
&lt;br /&gt;
Demons may still roam free in areas outside of the Justice System. Use [[JUSTICE (verb)|JUSTICE STATUS]] to determine whether an area is within jurisdiction.&lt;br /&gt;
&lt;br /&gt;
A sorcerer can command an undisguised demon to automatically enter or not enter a town with the MDEMON command.&lt;br /&gt;
&lt;br /&gt;
* {{mono|TELL MDEMON TOWN ON}} instructs the demon to enter towns even if if it is not disguised by an illusion.&lt;br /&gt;
* {{mono|TELL MDEMON TOWN OFF}} instructs the demon to not enter towns if it is not disguised by an illusion.&lt;br /&gt;
&lt;br /&gt;
== Minor Demon Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This information was originally harvested from [http://gsdemonologist.tripod.com/index.html Hakwea&#039;s Demonologist Handbook].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- align=center &lt;br /&gt;
!bgcolor=#99ff99|Runes&lt;br /&gt;
!bgcolor=#99ffff colspan = 2 |[[Grik&#039;tyr (rune)]]&lt;br /&gt;
!bgcolor=#99ffff colspan = 4 |[[Lorae&#039;tyr (rune)]]&lt;br /&gt;
!bgcolor=#99ffff colspan = 3 |[[Shien&#039;tyr (rune)]]&lt;br /&gt;
|- align=center bgcolor=#cccccc &lt;br /&gt;
!width=100|Ability&lt;br /&gt;
![[Grik]]&lt;br /&gt;
![[Imp]]&lt;br /&gt;
![[Abyran]]&lt;br /&gt;
![[Grantris]]&lt;br /&gt;
![[Igaesha]]&lt;br /&gt;
![[Verlok]]&lt;br /&gt;
![[Aishan]]&lt;br /&gt;
![[Shien]]&lt;br /&gt;
![[Arashan]]&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Hold Mana]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes   &lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Yes &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Yes &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Yes &amp;lt;/span&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Base Mana]]&lt;br /&gt;
|4&lt;br /&gt;
|19&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Additional Mana]]&lt;br /&gt;
|bonus/10&lt;br /&gt;
|bonus/10&lt;br /&gt;
|bonus/10&lt;br /&gt;
|(bonus/10)-3&lt;br /&gt;
|bonus/10&lt;br /&gt;
|(bonus/10)-3&lt;br /&gt;
|N/A&lt;br /&gt;
|bonus/10&lt;br /&gt;
|bonus/10&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Maximum Mana]]&lt;br /&gt;
|34&lt;br /&gt;
|49&lt;br /&gt;
|39&lt;br /&gt;
|27&lt;br /&gt;
|42&lt;br /&gt;
|27&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
|39&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Hold Coins]]&lt;br /&gt;
|&#039;&#039;&#039;Y&#039;&#039;&#039;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Base Coins]]&lt;br /&gt;
|&#039;&#039;&#039;1000&#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|600&lt;br /&gt;
|500&lt;br /&gt;
|200&lt;br /&gt;
|800&lt;br /&gt;
|N/A&lt;br /&gt;
|300&lt;br /&gt;
|N/A&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Coins per Rank]]&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|N/A&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Maximum Coins]]&lt;br /&gt;
|&#039;&#039;&#039;13120&#039;&#039;&#039;&lt;br /&gt;
|8580&lt;br /&gt;
|9690&lt;br /&gt;
|11610&lt;br /&gt;
|2220&lt;br /&gt;
|10900&lt;br /&gt;
|N/A&lt;br /&gt;
|4340&lt;br /&gt;
|N/A&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Guard &amp;amp; Cease|Guard]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|&#039;&#039;&#039;Y&#039;&#039;&#039;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
|bgcolor=#cccccc|[[Minor Summoning (725)#Guard &amp;amp; Cease|&#039;&#039;&#039;Attack Type&#039;&#039;&#039; (flare type)]]&lt;br /&gt;
|Bite&lt;br /&gt;
|Bite&lt;br /&gt;
|Bite (Poison)&lt;br /&gt;
|Bite (Puncture)&lt;br /&gt;
|Phase (Acid)&lt;br /&gt;
|Bite (flare &amp;amp;dagger;)&lt;br /&gt;
|&#039;&#039;&#039;Bite (Disease)&#039;&#039;&#039;&lt;br /&gt;
|Bite&lt;br /&gt;
|Spit Web (Web) &amp;amp;dagger;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Carrying Items|Carry Items]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Carrying Items|Get]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|- align=center&lt;br /&gt;
|bgcolor=#cccccc|[[Minor Summoning (725)#Carrying Items|&#039;&#039;&#039;Hold if Given&#039;&#039;&#039; (not cumulative)]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Scout|Scout]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Find a Character|Find]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|&#039;&#039;&#039;Y &amp;amp;dagger;&#039;&#039;&#039;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Deliver a Message|Deliver]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;u&amp;gt;Y&amp;lt;/u&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|Y &amp;amp;dagger;&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Eat|Eat]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt; &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;Y&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Interfere|Interfere]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;amp;dagger;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;amp;dagger;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Interfere|Break]]&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|Y &amp;amp;dagger;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Control a web|Control]]&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|&#039;&#039;&#039;Y&#039;&#039;&#039;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Balefire (713)#Demon_Damage_Types_and_Attack_Chance|Balefire Flare (random)]]&lt;br /&gt;
|[[Disintegration_critical_table|Disintegrate]]&amp;lt;br&amp;gt;[[Crush_critical_table|Crush]]&lt;br /&gt;
|[[Disintegration_critical_table|Disintegrate]]&amp;lt;br&amp;gt;[[Crush_critical_table|Crush]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Vacuum_critical_table|Vacuum]]&amp;lt;br&amp;gt;[[Unbalance_critical_table|Unbalance]]&lt;br /&gt;
|[[Vacuum_critical_table|Vacuum]]&amp;lt;br&amp;gt;[[Unbalance_critical_table|Unbalance]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*If a demon&#039;s ability is &#039;&#039;&#039;bolded&#039;&#039;&#039;, it indicates that demon is best at that particular ability.&lt;br /&gt;
&lt;br /&gt;
*If a demon&#039;s ability is highlighted in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; RED &amp;lt;/span&amp;gt;, using it will break its illusion.&lt;br /&gt;
&lt;br /&gt;
*If an ability has a &amp;amp;dagger;, it indicates that demon has a special ability related to it.&lt;br /&gt;
&lt;br /&gt;
*If an ability is &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; within the table, it indicates that demon has particular restriction placed upon that ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For more information on a demon type, refer to that archetype&#039;s page, linked at the top of the table.&#039;&#039;&lt;br /&gt;
;&amp;lt;big&amp;gt;Follow &amp;amp; Return &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON FOLLOW}} instructs the demon to return to the caster&#039;s location and/or follow&lt;br /&gt;
* {{mono|TELL MDEMON STOP}} instructs the demon to cease following and/or stay where it is (may also stop other recursive activities)&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Go &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON GO}} &amp;lt;tt&amp;gt;{direction|portal}&amp;lt;/tt&amp;gt; instructs the demon to move manually&lt;br /&gt;
&lt;br /&gt;
Demons [[Minor Summoning (725)#Carry &amp;amp; Release|carrying an eye]] will cause each room description to be echoed to the user as if using the eye in the same manner.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Find a Character &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON FIND {character} }}instructs the demon to locate a particular character&lt;br /&gt;
&lt;br /&gt;
Sends the demon to the location of a target, and if found, will follow them. Subject to the skill of the summoner and demon, vs. difficulty of finding that character. [[Stalking and Hiding|Hidden]] and [[Invisibility (916)|invisible]] characters are more difficult to locate. Additionally, increased difficulty in finding targets will cause the demon to take longer at the task. Only targets in the same area can be targeted successfully.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Deliver a Message &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON DELIVER {character} {message} }}instructs the demon to speak to another character on the caster&#039;s behalf&lt;br /&gt;
* {{mono|WHISPER {demon} {message} }}is for other characters to reply to a demon&#039;s message&lt;br /&gt;
* {{mono|WHISPER MIST {message} }}is used to communicate using shien&#039;s special message capability&lt;br /&gt;
&lt;br /&gt;
Applicable demons will convey a message to a person for you. The target of the message may then reply, but there is wait time before the demon can deliver additional messages. The [[shien]] possess a unique method of delivery, which allows messages to be relayed in real time, without pause. This requires the summoner&#039;s room to be [[Light (205)|dark]]. Only targets in the same area can have messages delivered to them.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Carry &amp;amp; Release &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON CARRY}} instructs the demon to pick up and carry an eye&lt;br /&gt;
* {{mono|TELL MDEMON RELEASE}} instructs the demon to release the eye into the room&lt;br /&gt;
&lt;br /&gt;
[[Eye Spy (707)]] can be used in conjunction with a demon in order to [[LOOK (verb)|see]] remotely. While the demon is holding the eye, only basic things can be seen. However, the eye can be released and grasped again without restriction.  While independent, the eye maintains its full range of sight. Be cautious not to leave the eye stranded, as there is no command to send the demon directly to an eye. The eye is considered an item, thus the demon cannot carry it if already holding its [[Minor Summoning (725)#Minor Demon Abilities|maximum capacity]].  This function is also very useful to easily cast mass [[Evil Eye (717)]].&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Carrying Items &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON GET {item} }}instructs the demon to pick up an object&lt;br /&gt;
* {{mono|GIVE {demon} }}gives the demon the object you are holding in the caster&#039;s right hand&lt;br /&gt;
* {{mono|TELL MDEMON GIVE {caster} }}demon will give an item it is currently carrying to the caster&lt;br /&gt;
* {{mono|TELL MDEMON DROP {item} }}instructs the demon to drop an item it is carrying&lt;br /&gt;
&lt;br /&gt;
Certain demons ([[aishan]] &amp;amp; [[igaesha]]) will accept more items given to them by their master directly, rather than picking them up. &amp;quot;Get&amp;quot; in the table refers to the number of items a demon will pick up and carry on its own (i.e. remotely). &amp;quot;Hold if Given&amp;quot; is the amount of items the demon can accept if handed to them by their summoner. Demons can hold a maximum of items equivalent to their &amp;quot;Hold if Given&amp;quot; value. Carrying an [[Eye Spy (707)|eye]] counts as one item.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Holding Coins &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|[[GIVE]] {demon} {#} }}will give silver coins to the demon &lt;br /&gt;
* {{mono|TELL MDEMON GIVE {#} }}instructs the demon to give the caster the coins it is carrying&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Base Coins&amp;quot; + &amp;quot;Coins per Rank&amp;quot; determines the maximum amount of silver coins applicable demons may carry. For example, an [[imp]] (500 base) summoned by a sorcerer with 20 ranks (40 additional per rank) of [[Sorcerous Lore, Demonology|demonology]] skill could hold 1300 coins total (500 + [20*40] = 1300). Demons will not return coins automatically upon being returned to their dimension.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Mana Sharing &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|SEND {#} {demon} }}sends mana to the demon&lt;br /&gt;
* {{mono|TELL MDEMON SEND {#} }}instructs the demon to send mana to the caster&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Base Mana&amp;quot; + &amp;quot;Additional Mana&amp;quot; determines the total amount of [[mana]] each demon can hold. &#039;Bonus&#039; in this situation refers to the numerical bonus corresponding to the number of [[Sorcerous Lore, Demonology|demonology]] skill ranks (use the [[SKILLS (verb)|SKILLS]] command to view). For example, an [[igaesha]] (base mana of 12) summoned by a sorcerer with 50 ranks of demonology (skill bonus of 150) would be able to store a maximum of 27 mana (12 + [150/10] = 27). Demons which hold more mana are also more efficient at transferring it. Demons will not return mana automatically upon being returned to their dimension.&lt;br /&gt;
&lt;br /&gt;
[[Channeling crystal]]s made via [[alchemy]] can be used by both demon and master to transfer more mana between the two.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Guard &amp;amp; Cease &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON GUARD}} instructs the demon to guard the caster from pickpockets&lt;br /&gt;
* {{mono|TELL MDEMON CEASE}} instructs the demon to ceases guarding&lt;br /&gt;
&lt;br /&gt;
If the demon is in its summoner&#039;s room, they can be instructed to help notice characters attempting to [[Pickpocketing|pickpocket]] their master. Each demon, depending upon their body type, will have a particular &amp;quot;Attack Type&amp;quot; they retaliate with automatically if either the master or demon is successful in noticing the thief. The attacks of certain demons will inflict a &amp;quot;flare type&amp;quot; (i.e. disease, lightning, etc.) upon the victim, in addition to the initial damage.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Scout &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON SCOUT}} instructs the demon to scout the surrounding area for characters, creatures, and other minor demons&lt;br /&gt;
&lt;br /&gt;
The demon will leave the immediate room for a short period of time, and return shortly afterwards to inform its master of the presence of all [[character]]s, [[creature]]s, and [[minor demon]]s. Some areas do not work with this command, including the [[Sorcerer Guild]]s.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Eat &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON EAT {object} }}instructs the demon to consume an object&lt;br /&gt;
&lt;br /&gt;
Demons can be instructed to eat a variety of items within their reach. This can be used as disposal for various articles of trash, if a proper trash can is not available. Certain demons are particular about what they eat, though the [[igaesha]] will eat just about anything.&lt;br /&gt;
&lt;br /&gt;
Telling a demon to eat something will blow away its illusion.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Interfere &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON INTERFERE}} instructs the demon to prevent the establishment of a sanctuary&lt;br /&gt;
* {{mono|TELL MDEMON BREAK}} instructs the demon to attempt to disrupt an existing sanctuary (abyran&#039;sa and imp &#039;&#039;only&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
Through its demonic powers, a demon can interfere with the creation of [[Minor Sanctuary (213)|sanctuaries]] or a [[Song of Peace (1011)]]. The success of this ability is based upon a comparison of the demonologist&#039;s [[Sorcerer Base]] and [[Sorcerous Lore, Demonology|demonology]] ranks versus the sanctuary caster&#039;s [[Major Spiritual]] and [[Spiritual Lore, Summoning|summoning]] ranks. Once instructed to interfere, a demon will continue to do so until told otherwise. Instructing a demon to interfere will always cause the [[illusion]] to fail, thus it is recommended to initiate this command prior to cloaking the demon. &lt;br /&gt;
&lt;br /&gt;
Only the [[Abyran#Mechanical Benefits and Flaws|abyran&#039;sa]] is capable of breaking existing player-created sanctuaries. Telling an abyran&#039;sa to do this takes 13 mana from the summoner, whether successful or not.  The [[Imp]] is the lone archetype capable of breaking an active [[Song of Peace (1011)]]. &lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Control a web &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON TO CONTROL}} [WEB] instructs an arashan to take control of a [[Web (118)|web]] for its owner.&lt;br /&gt;
&lt;br /&gt;
The arashan possesses a unique ability amongst demonkind; they are capable of taking control of the minor spirits that make up an area web summoned by the [[Web (118)]] spell. Controlling a web yields two major results: &lt;br /&gt;
*the web is strengthened (gains an additional snare charge and the duration is refreshed)&lt;br /&gt;
*the web comes under the control of the arashan&#039;s summoner. &lt;br /&gt;
&lt;br /&gt;
Controlling a web costs the caster 18 mana. Controlling a web is very taxing on the arashan, thus they may only do so once every five minutes.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Leave &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON LEAVE}} ends the spell duration, returning the demon to its origin&lt;br /&gt;
&lt;br /&gt;
The demon will drop the objects which it is carrying (not including silvers or mana), and return to its valence.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Uncommon Runes Used with this Spell ==&lt;br /&gt;
This list is now very incomplete with the [[Lord Vathon]] events of 2013 and 2014.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- align=center &lt;br /&gt;
!bgcolor=#cccccc|Runes&lt;br /&gt;
!bgcolor=#cccccc|Sorcerers Knowing This Rune&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#cccccc width=135|Grik&#039;tyr-Grik&lt;br /&gt;
|Nindon, Solmarar, Malisai, Angylisis, Niderom&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Grik&#039;tyr-Imp&lt;br /&gt;
|Querthose, Krolnivar, Evyrsio, Rumpkin, Allereli, Malisai, Desorceri&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Abyran&lt;br /&gt;
|Yactaevia, Krolnivar, Stralan, Ryynish, Querthose&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Abyran&#039;a&lt;br /&gt;
|Zurrain, Moredin&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Abyran&#039;sa&lt;br /&gt;
|Querthose, Iaz, Desorceri, Radamanthys, Cataclysmx, Vulterith, Isola, Stralan, Kaldonis, Silvean, Allereli, Malisai, Niderom, Dergoatean, Berkana&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Grantris&lt;br /&gt;
|Desorceri, Venrath, Drigore, Kaldonis &lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Igaesha&lt;br /&gt;
|Evyrsio, Ulthripe, Allereli, Kaldonis, Silvean, Darphin &lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Verlok&lt;br /&gt;
|Krolnivar, Querthose, Delarock, Matthosa, Kaldonis, Silvean, Maetriks, Niderom &lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Shien&#039;tyr-Aishan&lt;br /&gt;
|Jameszz, Querthose, Desorceri, Stralan, Venrath, Delarock, Suntzhu, Drigore, Maetriks, Mianne, Niderom&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Shien&#039;tyr-Shien&lt;br /&gt;
|Mekthros, Missoni, Kilaya, Desmonique, Rontuu, Allereli (Darkling), Drigore (Darkling), Matthosa, Kaldonis, Silvean (Shadowling), Malisai, Niderom (Darkling)&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Shien&#039;tyr-Arashan&lt;br /&gt;
|Allereli, Drigore, Silvean, Desorceri&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Minor demon messaging]]&lt;br /&gt;
* [[Enchiridion Valentia]]&lt;br /&gt;
* [[The Enchiridion Valentia]] (official documentation)&lt;br /&gt;
* [[Introduction to the Enchiridion Valentia and Summoning]] (official documentation)&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Commentary on Enchiridion Valentia - Lorae&#039;Tyr]]&lt;br /&gt;
* [[Rhythus Veranthe Faendryl]] (release storyline)&lt;br /&gt;
&lt;br /&gt;
[[Category:Demons]]&lt;br /&gt;
[[category: Pet Spells]]&lt;/div&gt;</summary>
		<author><name>DARPHIN</name></author>
	</entry>
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